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spice2x.github.io/src/spice2x/overlay/windows/exitprompt.cpp
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2026-06-08 00:27:42 -07:00

207 lines
7.4 KiB
C++

#include "exitprompt.h"
#include "avs/game.h"
#include "build/defs.h"
#include "misc/eamuse.h"
#include "util/logging.h"
#include "games/iidx/iidx.h"
#include "games/gitadora/gitadora.h"
#include "games/popn/popn.h"
namespace overlay::windows {
ExitPrompt::ExitPrompt(SpiceOverlay *overlay) : Window(overlay) {
this->title = "spice2x (" + to_string(VERSION_STRING_CFG) + ")";
this->init_size = ImVec2(
(ImGui::GetFontSize() * 14) + (ImGui::GetStyle().ItemSpacing.x * 2),
overlay::apply_scaling(120));
this->init_pos = ImVec2(
ImGui::GetIO().DisplaySize.x / 2 - this->init_size.x / 2,
overlay::apply_scaling(10));
this->flags = ImGuiWindowFlags_NoResize
| ImGuiWindowFlags_NoCollapse
| ImGuiWindowFlags_AlwaysAutoResize
| ImGuiWindowFlags_NoDocking
| ImGuiWindowFlags_NoMove;
// the menu renders itself as a popup, not a normal overlay window
this->draws_window = false;
}
void ExitPrompt::update() {
Window::update();
// allow the popup to be reopened the next time the menu is shown.
// also reset while the overlay is hidden: new_frame() doesn't submit the
// popup then, so ImGui closes it and it must be re-opened when shown again
if (!this->active || !this->overlay->get_active()) {
this->popup_opened = false;
}
}
void ExitPrompt::build_button(
Window *window, std::string label, const ImVec2 &size, NextItem next) {
if (window == nullptr) {
return;
}
if (ImGui::Button(label.c_str(), size)) {
window->toggle_active();
// raise to the top when the user toggled it visible from the menu
if (window->get_active()) {
window->bring_to_front();
}
}
if (next == NextItem::NEW_LINE) {
ImGui::Spacing();
} else {
ImGui::SameLine();
}
}
void ExitPrompt::build_content() {
// use ### so the visible label is the full title (with version) while the
// popup keeps a stable identifier regardless of the title text
const std::string popup_id_str = this->title + "###mainmenu";
const char *popup_id = popup_id_str.c_str();
// open the popup once when the menu becomes active; popup_opened is reset
// in update() while inactive so it reopens the next time it is shown
if (!this->popup_opened) {
ImGui::OpenPopup(popup_id);
this->popup_opened = true;
}
// position at the top center of the screen
const ImVec2 menu_pos(
ImGui::GetIO().DisplaySize.x / 2 - this->init_size.x / 2,
overlay::apply_scaling(10));
ImGui::SetNextWindowPos(menu_pos, ImGuiCond_Appearing);
bool open = true;
if (!ImGui::BeginPopupModal(popup_id, &open, this->flags)) {
// dismissed via escape - close the menu
this->set_active(false);
return;
}
const ImVec2 size(ImGui::GetFontSize() * 14, ImGui::GetFontSize() * 1.9f);
const ImVec2 size_half(
(size.x - ImGui::GetStyle().ItemSpacing.x) / 2,
ImGui::GetFontSize() * 1.9f);
const ImVec2 size_third(
(size.x - (ImGui::GetStyle().ItemSpacing.x * 2)) / 3,
ImGui::GetFontSize() * 1.9f);
build_button(this->overlay->window_config, "Options", size, NextItem::NEW_LINE);
std::string sub = "Subscreen";
if (avs::game::is_model("LDJ")) {
if (games::iidx::TDJ_MODE) {
sub = "IIDX TDJ Subscreen";
} else {
sub = "IIDX LDJ LED Ticker";
}
} else if (avs::game::is_model("KFC")) {
sub = "SDVX Valkyrie Subscreen";
} else if (avs::game::is_model("REC")) {
sub = "DRS Dance Floor";
} else if (games::gitadora::is_arena_model()) {
sub = "GITADORA Subscreen";
} else if (games::popn::is_pikapika_model()) {
sub = "Pop'n Subscreen";
}
build_button(this->overlay->window_sub, sub, size, NextItem::NEW_LINE);
ImGui::TextDisabled("Graphics");
build_button(this->overlay->window_camera, "Camera control", size, NextItem::NEW_LINE);
build_button(this->overlay->window_fps.get(), "FPS", size_half, NextItem::SAME_LINE);
build_button(this->overlay->window_resize, "Resize", size_half, NextItem::NEW_LINE);
ImGui::TextDisabled("I/O");
build_button(this->overlay->window_cards, "Card Manager", size, NextItem::NEW_LINE);
if (this->overlay->window_keypad2 == nullptr) {
// 1p only
build_button(this->overlay->window_keypad1, "Keypad", size_half, NextItem::SAME_LINE);
build_button(this->overlay->window_iopanel, "I/O panel", size_half, NextItem::NEW_LINE);
} else {
// 1p and 2p
build_button(this->overlay->window_keypad1, "P1 #", size_third, NextItem::SAME_LINE);
build_button(this->overlay->window_iopanel, "I/O", size_third, NextItem::SAME_LINE);
build_button(this->overlay->window_keypad2, "P2 #", size_third, NextItem::NEW_LINE);
}
ImGui::TextDisabled("Debug");
build_button(this->overlay->window_control, "Control", size_half, NextItem::SAME_LINE);
build_button(this->overlay->window_log, "Log", size_half, NextItem::NEW_LINE);
ImGui::TextDisabled("Windows audio volume");
if (ImGui::Button("-", size_third)) {
INPUT keys = {};
keys.type = INPUT_KEYBOARD;
keys.ki.wVk = VK_VOLUME_DOWN;
SendInput(1, &keys, sizeof(keys));
}
ImGui::SameLine();
if (ImGui::Button("Mute", size_third)) {
INPUT keys = {};
keys.type = INPUT_KEYBOARD;
keys.ki.wVk = VK_VOLUME_MUTE;
SendInput(1, &keys, sizeof(keys));
}
ImGui::SameLine();
if (ImGui::Button("+", size_third)) {
INPUT keys = {};
keys.type = INPUT_KEYBOARD;
keys.ki.wVk = VK_VOLUME_UP;
SendInput(1, &keys, sizeof(keys));
}
ImGui::Spacing();
ImGui::Separator();
ImGui::Spacing();
// quit
if (ImGui::Button("Exit Game", size)) {
ImGui::OpenPopup("spice2x##quitdialog");
}
if (ImGui::BeginPopupModal(
"spice2x##quitdialog",
nullptr,
ImGuiWindowFlags_NoMove |
ImGuiWindowFlags_NoResize |
ImGuiWindowFlags_NoDocking |
ImGuiWindowFlags_AlwaysAutoResize)) {
ImGui::TextUnformatted("Exit the game now?");
ImGui::Spacing();
ImGui::Separator();
ImGui::Spacing();
if (ImGui::Button("Exit")) {
log_info("exitprompt", "user chose to quit game...");
launcher::shutdown();
}
ImGui::SameLine();
if (ImGui::Button("Cancel")) {
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
ImGui::Spacing();
ImGui::EndPopup();
// title-bar X was clicked - close the menu
if (!open) {
this->set_active(false);
}
}
}