Files
spice2x.github.io/src/spice2x/hooks/graphics/backends/d3d9/d3d9_gfdm.cpp
T
Tsung-Hsiang Chang 3012139028 gitadora: add native dual fullscreen for Arena (#846)
## Link to GitHub Issue or related Pull Request, if one exists

Fixed https://github.com/spice2x/spice2x.github.io/issues/740

## Description of change

- Enable native D3D9 adapter-group dual fullscreen for the GITADORA
Arena model when the two-screen MAIN + SMALL configuration is selected
without windowed mode.
- Present MAIN and SMALL on their respective monitor heads while keeping
the invisible LEFT and RIGHT targets offscreen.
- Scope the new fake-swap-chain query behavior to the hidden GITADORA
two-head targets, preserving existing behavior for other games and
configurations.

The existing borderless-windowed two-screen path could not consistently
keep input and game timing synchronized and also reduced rendering
performance. Native dual fullscreen avoids that windowed composition
path.

## Testing

- Manually tested GITADORA Arena with separate MAIN and SMALL monitors
in fullscreen mode. Windowed mode still works if the user chooses to use
that.
- Confirmed both displays render correctly, touch input works on the
SMALL screen, gameplay input stays synchronized, and gameplay holds a
steady 60 FPS.
- Built `spicetools_spice64` at commit `e4a98e9` with the repository
Docker toolchain.
- Confirmed no new compiler warnings.
- Confirmed the forbidden static DLL import check passes.
- Confirmed the Windows 7 DLL compatibility check reports `All DLLs
OK!`.

---------

Co-authored-by: vgod <428979+vgod@users.noreply.github.com>
2026-08-02 00:03:36 -07:00

716 lines
24 KiB
C++

#include "d3d9_gfdm.h"
#include <algorithm>
#include <cassert>
#include <mutex>
#include "games/gitadora/gitadora.h"
#include "hooks/graphics/graphics.h"
#include "util/logging.h"
#include "d3d9_device.h"
bool gfdm_two_head_exclusive() {
return games::gitadora::is_arena_model()
&& games::gitadora::ARENA_TWO_HEAD_EXCLUSIVE
&& !GRAPHICS_WINDOWED;
}
HRESULT graphics_d3d9_gfdm_select_two_head_group_parameters(
const D3DPRESENT_PARAMETERS *logical_presentation_parameters,
const D3DDISPLAYMODEEX *logical_fullscreen_display_modes,
D3DPRESENT_PARAMETERS *native_presentation_parameters,
D3DDISPLAYMODEEX *native_fullscreen_display_modes,
UINT *logical_small_swapchain,
const char *operation)
{
if (!gfdm_two_head_exclusive()
|| logical_presentation_parameters == nullptr
|| native_presentation_parameters == nullptr
|| logical_small_swapchain == nullptr)
{
return D3DERR_INVALIDCALL;
}
UINT small_slot = GFDM_LOGICAL_HEAD_COUNT;
for (UINT i = 1; i < GFDM_LOGICAL_HEAD_COUNT; i++) {
const auto &params = logical_presentation_parameters[i];
if (params.BackBufferWidth != GFDM_SMALL_WIDTH
|| params.BackBufferHeight != GFDM_SMALL_HEIGHT)
{
continue;
}
if (small_slot != GFDM_LOGICAL_HEAD_COUNT) {
log_warning(
"graphics::d3d9",
"two-head exclusive: {} found multiple SMALL slots: {} and {}",
operation,
small_slot,
i);
return D3DERR_INVALIDCALL;
}
small_slot = i;
}
if (small_slot == GFDM_LOGICAL_HEAD_COUNT) {
log_warning(
"graphics::d3d9",
"two-head exclusive: {} could not find an 800x1280 logical SMALL descriptor",
operation);
return D3DERR_INVALIDCALL;
}
if (logical_fullscreen_display_modes != nullptr
&& (logical_fullscreen_display_modes[small_slot].Width != GFDM_SMALL_WIDTH
|| logical_fullscreen_display_modes[small_slot].Height != GFDM_SMALL_HEIGHT))
{
log_warning(
"graphics::d3d9",
"two-head exclusive: {} SMALL slot {} mode is {}x{}, expected {}x{}",
operation,
small_slot,
logical_fullscreen_display_modes[small_slot].Width,
logical_fullscreen_display_modes[small_slot].Height,
GFDM_SMALL_WIDTH,
GFDM_SMALL_HEIGHT);
return D3DERR_INVALIDCALL;
}
native_presentation_parameters[0] = logical_presentation_parameters[0];
native_presentation_parameters[1] = logical_presentation_parameters[small_slot];
if (logical_fullscreen_display_modes != nullptr
&& native_fullscreen_display_modes != nullptr)
{
native_fullscreen_display_modes[0] = logical_fullscreen_display_modes[0];
native_fullscreen_display_modes[1] = logical_fullscreen_display_modes[small_slot];
}
log_info(
"graphics::d3d9",
"two-head exclusive: {} selected logical SMALL slot {} -> native group head 1{}",
operation,
small_slot,
logical_presentation_parameters[small_slot].hDeviceWindow == GFDM_SUBSCREEN_WINDOW
? " (named SMALL host)"
: "");
*logical_small_swapchain = small_slot;
return D3D_OK;
}
bool is_fake_subscreen_adapter(UINT adapter) {
// MAIN and SMALL remain native D3D heads; LEFT/RIGHT are virtual.
if (gfdm_two_head_exclusive()) {
return adapter >= 2 && adapter < GFDM_LOGICAL_HEAD_COUNT;
}
return FAKE_SUBSCREEN_ADAPTER && adapter > 0;
}
void get_fake_subscreen_display_mode(
UINT adapter,
D3DDISPLAYMODE *mode)
{
(void) adapter;
if (gfdm_two_head_exclusive()) {
mode->Width = GFDM_SIDE_WIDTH;
mode->Height = GFDM_SIDE_HEIGHT;
} else {
mode->Width = 1280;
mode->Height = 800;
}
mode->RefreshRate = 60;
mode->Format = D3DFMT_X8R8G8B8;
}
void get_fake_subscreen_display_mode_ex(
UINT adapter,
D3DDISPLAYMODEEX *mode)
{
D3DDISPLAYMODE legacy_mode {};
get_fake_subscreen_display_mode(adapter, &legacy_mode);
mode->Size = sizeof(*mode);
mode->Width = legacy_mode.Width;
mode->Height = legacy_mode.Height;
mode->RefreshRate = legacy_mode.RefreshRate;
mode->Format = legacy_mode.Format;
mode->ScanLineOrdering = D3DSCANLINEORDERING_PROGRESSIVE;
}
HRESULT graphics_d3d9_gfdm_remap_two_head_group_parameters(
D3DPRESENT_PARAMETERS *presentation_parameters,
D3DDISPLAYMODEEX *fullscreen_display_modes,
const char *operation)
{
if (!gfdm_two_head_exclusive()) {
return D3D_OK;
}
if (presentation_parameters == nullptr) {
return D3DERR_INVALIDCALL;
}
auto &secondary = presentation_parameters[1];
if (secondary.BackBufferWidth != GFDM_SMALL_WIDTH
|| secondary.BackBufferHeight != GFDM_SMALL_HEIGHT)
{
log_warning(
"graphics::d3d9",
"two-head exclusive: {} expected physical SMALL {}x{} at group slot 1, got {}x{}",
operation,
GFDM_SMALL_WIDTH,
GFDM_SMALL_HEIGHT,
secondary.BackBufferWidth,
secondary.BackBufferHeight);
return D3DERR_INVALIDCALL;
}
if (GFDM_SUBSCREEN_WINDOW == nullptr || !IsWindow(GFDM_SUBSCREEN_WINDOW)) {
log_warning(
"graphics::d3d9",
"two-head exclusive: {} cannot use the named SMALL window as physical group head 1",
operation);
return D3DERR_INVALIDCALL;
}
secondary.hDeviceWindow = GFDM_SUBSCREEN_WINDOW;
if (fullscreen_display_modes != nullptr
&& (fullscreen_display_modes[1].Width != GFDM_SMALL_WIDTH
|| fullscreen_display_modes[1].Height != GFDM_SMALL_HEIGHT))
{
log_warning(
"graphics::d3d9",
"two-head exclusive: {} SMALL head mode is {}x{}, expected 800x1280",
operation,
fullscreen_display_modes[1].Width,
fullscreen_display_modes[1].Height);
return D3DERR_INVALIDCALL;
}
return D3D_OK;
}
void graphics_d3d9_gfdm_align_two_head_refresh_to_desktop(
IDirect3D9Ex *d3d,
UINT master_adapter,
D3DPRESENT_PARAMETERS *presentation_parameters,
D3DDISPLAYMODEEX *fullscreen_display_modes,
const char *operation)
{
if (d3d == nullptr
|| presentation_parameters == nullptr
|| fullscreen_display_modes == nullptr)
{
return;
}
for (UINT head = 0; head < 2; head++) {
const bool explicitly_forced =
(head == 0 && GRAPHICS_FORCE_REFRESH > 0)
|| (head == 1 && GRAPHICS_FORCE_REFRESH_SUB.has_value());
if (explicitly_forced) {
continue;
}
D3DDISPLAYMODEEX desktop_mode {};
desktop_mode.Size = sizeof(desktop_mode);
D3DDISPLAYROTATION rotation = D3DDISPLAYROTATION_IDENTITY;
const HRESULT result = d3d->GetAdapterDisplayModeEx(
master_adapter + head,
&desktop_mode,
&rotation);
if (FAILED(result)) {
log_warning(
"graphics::d3d9",
"two-head exclusive: {} could not query native head {} desktop refresh, hr={}",
operation,
head,
FMT_HRESULT(result));
continue;
}
const auto &parameters = presentation_parameters[head];
if (desktop_mode.Width != parameters.BackBufferWidth
|| desktop_mode.Height != parameters.BackBufferHeight
|| desktop_mode.Format != parameters.BackBufferFormat
|| desktop_mode.RefreshRate == 0)
{
log_warning(
"graphics::d3d9",
"two-head exclusive: {} head {} mode differs from the desktop",
operation,
head);
continue;
}
if (parameters.FullScreen_RefreshRateInHz != desktop_mode.RefreshRate
|| fullscreen_display_modes[head].RefreshRate != desktop_mode.RefreshRate)
{
log_info(
"graphics::d3d9",
"two-head exclusive: {} head {} refresh {} / {} -> {} (rotation {})",
operation,
head,
parameters.FullScreen_RefreshRateInHz,
fullscreen_display_modes[head].RefreshRate,
desktop_mode.RefreshRate,
static_cast<UINT>(rotation));
presentation_parameters[head].FullScreen_RefreshRateInHz =
desktop_mode.RefreshRate;
fullscreen_display_modes[head].RefreshRate =
desktop_mode.RefreshRate;
}
}
}
HRESULT validate_gfdm_two_head_exclusive(
IDirect3D9 *d3d,
UINT adapter,
D3DDEVTYPE device_type,
DWORD behavior_flags,
const D3DPRESENT_PARAMETERS *presentation_parameters)
{
if (!(behavior_flags & D3DCREATE_ADAPTERGROUP_DEVICE)) {
log_warning(
"graphics::d3d9",
"two-head mode requires D3DCREATE_ADAPTERGROUP_DEVICE");
return D3DERR_NOTAVAILABLE;
}
if (adapter != 0) {
log_warning(
"graphics::d3d9",
"two-head exclusive mode currently requires master adapter 0, game requested {}",
adapter);
return D3DERR_NOTAVAILABLE;
}
if (presentation_parameters == nullptr) {
return D3DERR_INVALIDCALL;
}
const UINT native_adapter_count = d3d->GetAdapterCount();
if (native_adapter_count != 2) {
log_warning(
"graphics::d3d9",
"two-head mode requires two native D3D9 adapters; found {}",
native_adapter_count);
return D3DERR_NOTAVAILABLE;
}
D3DCAPS9 caps {};
const HRESULT caps_result = d3d->GetDeviceCaps(adapter, device_type, &caps);
if (FAILED(caps_result)) {
log_warning(
"graphics::d3d9",
"two-head exclusive mode could not query native adapter caps, hr={}",
FMT_HRESULT(caps_result));
return caps_result;
}
if (caps.MasterAdapterOrdinal != adapter
|| caps.AdapterOrdinalInGroup != 0
|| caps.NumberOfAdaptersInGroup != 2)
{
log_warning(
"graphics::d3d9",
"invalid adapter group: master={}, index={}, size={}",
caps.MasterAdapterOrdinal,
caps.AdapterOrdinalInGroup,
caps.NumberOfAdaptersInGroup);
return D3DERR_NOTAVAILABLE;
}
const auto &main = presentation_parameters[0];
const auto &small_params = presentation_parameters[1];
if (main.Windowed || small_params.Windowed) {
log_warning(
"graphics::d3d9",
"two-head exclusive mode requires both group heads to be fullscreen");
return D3DERR_INVALIDCALL;
}
if (small_params.BackBufferWidth != GFDM_SMALL_WIDTH
|| small_params.BackBufferHeight != GFDM_SMALL_HEIGHT)
{
log_warning(
"graphics::d3d9",
"SMALL head must be {}x{}; got {}x{}",
GFDM_SMALL_WIDTH,
GFDM_SMALL_HEIGHT,
small_params.BackBufferWidth,
small_params.BackBufferHeight);
return D3DERR_INVALIDCALL;
}
if (main.EnableAutoDepthStencil != small_params.EnableAutoDepthStencil) {
log_warning(
"graphics::d3d9",
"two-head mode requires matching automatic depth-stencil settings");
return D3DERR_INVALIDCALL;
}
if (main.EnableAutoDepthStencil
&& (main.AutoDepthStencilFormat != small_params.AutoDepthStencilFormat
|| main.BackBufferWidth != small_params.BackBufferWidth
|| main.BackBufferHeight != small_params.BackBufferHeight
|| main.BackBufferFormat != small_params.BackBufferFormat))
{
log_warning(
"graphics::d3d9",
"two-head mode cannot use unequal sizes with automatic depth-stencil");
return D3DERR_INVALIDCALL;
}
return D3D_OK;
}
static bool gfdm_find_alternate_small_mode(
IDirect3D9Ex *d3d,
UINT adapter,
const D3DDISPLAYMODEEX &desired,
D3DDISPLAYMODEEX *alternate)
{
if (d3d == nullptr || alternate == nullptr) {
return false;
}
D3DDISPLAYMODEFILTER filter {};
filter.Size = sizeof(filter);
filter.Format = desired.Format;
filter.ScanLineOrdering = D3DSCANLINEORDERING_UNKNOWN;
const UINT count = d3d->GetAdapterModeCountEx(adapter, &filter);
const bool portrait = desired.Width < desired.Height;
for (UINT index = 0; index < count; index++) {
D3DDISPLAYMODEEX mode {};
mode.Size = sizeof(mode);
if (FAILED(d3d->EnumAdapterModesEx(adapter, &filter, index, &mode))
|| mode.Width != desired.Width
|| mode.Height != desired.Height
|| mode.Format != desired.Format
|| (mode.RefreshRate == desired.RefreshRate
&& mode.ScanLineOrdering == desired.ScanLineOrdering))
{
continue;
}
*alternate = mode;
return true;
}
for (int preserve_orientation = 1; preserve_orientation >= 0; preserve_orientation--) {
for (int preserve_refresh = 1; preserve_refresh >= 0; preserve_refresh--) {
for (UINT index = 0; index < count; index++) {
D3DDISPLAYMODEEX mode {};
mode.Size = sizeof(mode);
if (FAILED(d3d->EnumAdapterModesEx(adapter, &filter, index, &mode))
|| (mode.Width == desired.Width && mode.Height == desired.Height)
|| mode.Format != desired.Format)
{
continue;
}
if (preserve_orientation && (mode.Width < mode.Height) != portrait) {
continue;
}
if (preserve_refresh && mode.RefreshRate != desired.RefreshRate) {
continue;
}
*alternate = mode;
return true;
}
}
}
return false;
}
static bool gfdm_wait_for_small_mode(
HWND window,
const D3DDISPLAYMODEEX &expected)
{
const HMONITOR monitor =
window != nullptr ? MonitorFromWindow(window, MONITOR_DEFAULTTONULL) : nullptr;
MONITORINFOEXA monitor_info {};
monitor_info.cbSize = sizeof(monitor_info);
if (monitor == nullptr || !GetMonitorInfoA(monitor, &monitor_info)) {
return false;
}
for (UINT poll = 0; poll < 50; poll++) {
DEVMODEA current {};
current.dmSize = sizeof(current);
if (EnumDisplaySettingsExA(
monitor_info.szDevice,
ENUM_CURRENT_SETTINGS,
&current,
0)
&& current.dmPelsWidth == expected.Width
&& current.dmPelsHeight == expected.Height
&& (expected.RefreshRate == 0
|| current.dmDisplayFrequency == expected.RefreshRate))
{
return true;
}
Sleep(10);
}
return false;
}
HRESULT graphics_d3d9_gfdm_recover_two_head_present_mode(
IDirect3D9Ex *d3d,
IDirect3DDevice9Ex *device,
UINT master_adapter,
const D3DPRESENT_PARAMETERS *desired_parameters,
const D3DDISPLAYMODEEX *desired_modes)
{
if (d3d == nullptr
|| device == nullptr
|| desired_parameters == nullptr
|| desired_modes == nullptr)
{
return D3DERR_INVALIDCALL;
}
D3DDISPLAYMODEEX alternate_small {};
if (!gfdm_find_alternate_small_mode(
d3d,
master_adapter + 1,
desired_modes[1],
&alternate_small))
{
log_warning("graphics::d3d9", "no alternate SMALL mode is available for recovery");
return D3DERR_NOTAVAILABLE;
}
D3DPRESENT_PARAMETERS temporary_parameters[2] {
desired_parameters[0],
desired_parameters[1]};
D3DDISPLAYMODEEX temporary_modes[2] {
desired_modes[0],
desired_modes[1]};
temporary_parameters[1].BackBufferWidth = alternate_small.Width;
temporary_parameters[1].BackBufferHeight = alternate_small.Height;
temporary_parameters[1].BackBufferFormat = alternate_small.Format;
temporary_parameters[1].FullScreen_RefreshRateInHz = alternate_small.RefreshRate;
temporary_modes[1] = alternate_small;
HRESULT temporary_result = device->ResetEx(temporary_parameters, temporary_modes);
const bool temporary_settled =
temporary_result == D3D_OK
&& gfdm_wait_for_small_mode(desired_parameters[1].hDeviceWindow, alternate_small);
D3DPRESENT_PARAMETERS restore_parameters[2] {
desired_parameters[0],
desired_parameters[1]};
D3DDISPLAYMODEEX restore_modes[2] {
desired_modes[0],
desired_modes[1]};
HRESULT restore_result = device->ResetEx(restore_parameters, restore_modes);
const bool restore_settled =
restore_result == D3D_OK
&& gfdm_wait_for_small_mode(desired_parameters[1].hDeviceWindow, desired_modes[1]);
if (temporary_result != D3D_OK) {
return temporary_result;
}
if (restore_result != D3D_OK) {
return restore_result;
}
if (!temporary_settled || !restore_settled) {
return D3DERR_NOTAVAILABLE;
}
return device->CheckDeviceState(desired_parameters[0].hDeviceWindow) == D3D_OK
? D3D_OK
: D3DERR_NOTAVAILABLE;
}
bool WrappedIDirect3DDevice9::is_gfdm_two_head_exclusive() const {
return ::gfdm_two_head_exclusive();
}
bool WrappedIDirect3DDevice9::is_gfdm_logical_small_swapchain(
UINT swapchain) const
{
return swapchain == gfdm_logical_small_swapchain;
}
bool WrappedIDirect3DDevice9::is_gfdm_logical_side_swapchain(
UINT swapchain) const
{
return swapchain > 0
&& swapchain < GFDM_LOGICAL_HEAD_COUNT
&& swapchain != gfdm_logical_small_swapchain;
}
size_t WrappedIDirect3DDevice9::gfdm_hidden_side_swapchain_slot(
UINT swapchain) const
{
assert(is_gfdm_logical_side_swapchain(swapchain));
return swapchain < gfdm_logical_small_swapchain
? swapchain
: swapchain - 1;
}
void WrappedIDirect3DDevice9::set_gfdm_logical_group_parameters(
const D3DPRESENT_PARAMETERS *presentation_parameters)
{
if (presentation_parameters == nullptr) {
gfdm_logical_group_parameters_valid = false;
return;
}
std::copy_n(
presentation_parameters,
gfdm_logical_group_parameters.size(),
gfdm_logical_group_parameters.begin());
gfdm_logical_group_parameters_valid = true;
}
FakeIDirect3DSwapChain9 *
WrappedIDirect3DDevice9::ensure_gfdm_hidden_side_swapchain(UINT iSwapChain) {
assert(is_gfdm_logical_side_swapchain(iSwapChain));
const size_t index = gfdm_hidden_side_swapchain_slot(iSwapChain);
if (fake_sub_swapchain[index] == nullptr) {
D3DPRESENT_PARAMETERS params {};
if (gfdm_logical_group_parameters_valid) {
params = gfdm_logical_group_parameters[iSwapChain];
} else {
params.BackBufferWidth = 1080;
params.BackBufferHeight = 1920;
params.BackBufferFormat = D3DFMT_X8R8G8B8;
params.BackBufferCount = 1;
params.MultiSampleType = D3DMULTISAMPLE_NONE;
params.SwapEffect = D3DSWAPEFFECT_DISCARD;
params.Windowed = FALSE;
params.FullScreen_RefreshRateInHz = 60;
params.EnableAutoDepthStencil = FALSE;
params.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
}
fake_sub_swapchain[index] = new FakeIDirect3DSwapChain9(
this,
&params,
is_d3d9ex,
true);
}
return fake_sub_swapchain[index];
}
void WrappedIDirect3DDevice9::release_gfdm_hidden_side_swapchains() {
for (UINT i = 1; i < GFDM_LOGICAL_HEAD_COUNT; i++) {
if (!is_gfdm_logical_side_swapchain(i)) {
continue;
}
const size_t index = gfdm_hidden_side_swapchain_slot(i);
if (fake_sub_swapchain[index] != nullptr) {
fake_sub_swapchain[index]->Release();
fake_sub_swapchain[index] = nullptr;
}
}
}
void WrappedIDirect3DDevice9::gfdm_disarm_present_mode_recovery() {
std::lock_guard<std::mutex> lock(gfdm_recovery_mutex);
gfdm_recovery_armed = false;
gfdm_recovery_consumed.store(true, std::memory_order_release);
}
void WrappedIDirect3DDevice9::gfdm_arm_present_mode_recovery(
const D3DPRESENT_PARAMETERS *native_presentation_parameters,
const D3DDISPLAYMODEEX *native_fullscreen_display_modes)
{
if (native_presentation_parameters == nullptr
|| native_fullscreen_display_modes == nullptr)
{
return;
}
std::lock_guard<std::mutex> lock(gfdm_recovery_mutex);
gfdm_recovery_parameters[0] = native_presentation_parameters[0];
gfdm_recovery_parameters[1] = native_presentation_parameters[1];
gfdm_recovery_modes[0] = native_fullscreen_display_modes[0];
gfdm_recovery_modes[1] = native_fullscreen_display_modes[1];
if (gfdm_recovery_modes[0].Size == 0) {
gfdm_recovery_modes[0].Size = sizeof(D3DDISPLAYMODEEX);
}
if (gfdm_recovery_modes[1].Size == 0) {
gfdm_recovery_modes[1].Size = sizeof(D3DDISPLAYMODEEX);
}
gfdm_recovery_armed =
!gfdm_recovery_parameters[0].Windowed
&& !gfdm_recovery_parameters[1].Windowed
&& IsWindow(gfdm_recovery_parameters[1].hDeviceWindow);
gfdm_recovery_consumed.store(
!gfdm_recovery_armed,
std::memory_order_release);
}
WrappedIDirect3DDevice9::GfdmPresentModeRecoveryResult
WrappedIDirect3DDevice9::gfdm_recover_present_mode_change(
HRESULT *failure_result)
{
if (failure_result != nullptr) {
*failure_result = D3D_OK;
}
if (!is_gfdm_two_head_exclusive() || !is_d3d9ex
|| gfdm_recovery_consumed.exchange(
true,
std::memory_order_acq_rel))
{
return GfdmPresentModeRecoveryResult::NotAttempted;
}
if (GetCurrentThreadId() != gfdm_device_creation_thread_id) {
if (failure_result != nullptr) {
*failure_result = D3DERR_INVALIDCALL;
}
return GfdmPresentModeRecoveryResult::Failed;
}
std::array<D3DPRESENT_PARAMETERS, 2> parameters {};
std::array<D3DDISPLAYMODEEX, 2> modes {};
{
std::lock_guard<std::mutex> lock(gfdm_recovery_mutex);
if (!gfdm_recovery_armed) {
return GfdmPresentModeRecoveryResult::NotAttempted;
}
parameters = gfdm_recovery_parameters;
modes = gfdm_recovery_modes;
}
IDirect3D9 *raw_d3d = nullptr;
HRESULT result = pReal->GetDirect3D(&raw_d3d);
IDirect3D9Ex *raw_d3d_ex = nullptr;
if (SUCCEEDED(result)) {
result = raw_d3d != nullptr
? raw_d3d->QueryInterface(IID_PPV_ARGS(&raw_d3d_ex))
: E_FAIL;
}
D3DDEVICE_CREATION_PARAMETERS creation {};
if (SUCCEEDED(result)) {
result = pReal->GetCreationParameters(&creation);
}
if (FAILED(result) || raw_d3d_ex == nullptr) {
if (raw_d3d_ex != nullptr) {
raw_d3d_ex->Release();
}
if (raw_d3d != nullptr) {
raw_d3d->Release();
}
if (failure_result != nullptr) {
*failure_result = result;
}
return GfdmPresentModeRecoveryResult::Failed;
}
result = graphics_d3d9_gfdm_recover_two_head_present_mode(
raw_d3d_ex,
static_cast<IDirect3DDevice9Ex *>(pReal),
creation.AdapterOrdinal,
parameters.data(),
modes.data());
raw_d3d_ex->Release();
raw_d3d->Release();
if (result == D3DERR_NOTAVAILABLE) {
return GfdmPresentModeRecoveryResult::NotAttempted;
}
if (FAILED(result)) {
if (failure_result != nullptr) {
*failure_result = result;
}
return GfdmPresentModeRecoveryResult::Failed;
}
return GfdmPresentModeRecoveryResult::ReadyToRetry;
}