Commit Graph

72 Commits

Author SHA1 Message Date
Loki Rautio
97a4399472 Add DLC content and force Tutorial DLC 2026-03-01 14:15:54 -06:00
Loki Rautio
c63f565a6a Add sound to Windows64Media 2026-03-01 14:09:20 -06:00
Loki Rautio
d07c892b91 Merge remote-tracking branch 'origin/main' into dec-2014 2026-03-01 14:04:21 -06:00
void_17
f580a6a603 Remove the word template from PR template
Looks like people don't change this field so the word `template` is not needed here.
2026-03-02 03:02:18 +07:00
void_17
1b6b973054 Merge pull request #41 from NEVARLeVrai/main
Added bug, and feature template for issues
2026-03-02 03:00:55 +07:00
NΞVΛR
c48120dd35 Remove heart emoji from feature request template 2026-03-01 20:55:00 +01:00
NΞVΛR
dc1e90fdc0 Removed emoji from feature request name for consistency. 2026-03-01 20:54:42 +01:00
NΞVΛR
47924e86fd Rename bug report template to remove emoji 2026-03-01 20:54:18 +01:00
void_17
5037420311 Merge pull request #45 from simulpingus/main
Remove need for Durango folder, properly use Windows64Media, and add all DLC content
2026-03-02 02:40:01 +07:00
Loki Rautio
7cdcbeadd4 Merge remote-tracking branch 'origin/main' into dec-2014
# Conflicts:
#	.gitignore
#	Minecraft.Client/Common/UI/UIScene_SkinSelectMenu.cpp
#	Minecraft.Client/LevelRenderer.h
2026-03-01 13:39:01 -06:00
void_17
9382049029 Merge pull request #44 from rtm516/cleanup/ignore
Remove GameHDD save data and update .gitignore
2026-03-02 02:37:10 +07:00
Slenderman
9691561693 Remove need for Durango folder 2026-03-01 14:33:30 -05:00
rtm516
8c79598b01 Remove GameHDD save data and update .gitignore 2026-03-01 19:32:26 +00:00
void_17
b06177599c Merge pull request #43 from Foxify52/main
Increased max available memory beyond 512 mb for Xbox One/Windows build
2026-03-02 02:28:04 +07:00
Loki Rautio
1cb1fb5fce Fix compilation issues 2026-03-01 13:27:42 -06:00
void_17
d76650f333 Merge pull request #42 from simulpingus/main
fix my cast and put it into a separate function
2026-03-02 02:24:29 +07:00
Slenderman
a2bcce6426 fix my cast and put it into a separate function 2026-03-01 14:22:01 -05:00
NΞVΛR
15e952d4cb added config for issues 2026-03-01 20:20:20 +01:00
Loki Rautio
630b2a2bdb Merge branch 'main' into dec-2014 2026-03-01 13:18:37 -06:00
Chris
c1aebee5b9 Merge branch 'main' of https://github.com/Foxify52/MinecraftConsoles 2026-03-01 14:18:00 -05:00
Chris
5484b78eca Adjusted max memory usage for renderer 2026-03-01 14:17:45 -05:00
void_17
38b442b1e3 Merge pull request #37 from simulpingus/main
Unlock DLC, fix world names in load menu, fix dlc pack titles
2026-03-02 02:15:04 +07:00
Slenderman
6080c4ceac use C++ style cast instead of C-style cast 2026-03-01 14:12:39 -05:00
NΞVΛR
c23dc98b67 added bug report template 2026-03-01 20:10:49 +01:00
NΞVΛR
cde94faefa added feature request template 2026-03-01 20:07:49 +01:00
void_17
f5ebb5bfff Merge pull request #38 from NEVARLeVrai/main
added Controls info (Keyboard & Mouse) to readme
2026-03-02 01:55:17 +07:00
void_17
6850c3b42c Create pull_request_template.md 2026-03-02 01:54:47 +07:00
NΞVΛR
82fb9f4e33 added Controls info (Keyboard & Mouse) to readme 2026-03-01 19:50:45 +01:00
Slenderman
90504b1479 fix various things 2026-03-01 13:38:11 -05:00
void_17
99a8c53bc1 Merge pull request #33 from APAmk2/main
Windows: More proper shutdown
2026-03-02 01:28:47 +07:00
void_17
3bf5db9584 Merge pull request #34 from galenguyer/fix-release-assets
Copy release assets instead of changing working directory at runtime
2026-03-02 01:23:23 +07:00
Galen Guyer
ec61d19d78 Revert "Merge pull request #25 from NEVARLeVrai/main"
This reverts commit 33e1b5ceb9, reversing
changes made to 44b68333a3.
This is a hacky way of doing it instead of just copying the assets that are needed
2026-03-01 13:14:36 -05:00
APAmk2
3db164d913 Windows: More proper shutdown 2026-03-01 22:13:44 +04:00
Galen Guyer
bf24f709f9 Copy other folders needed for a standalone release asset 2026-03-01 13:13:11 -05:00
Loki Rautio
49dd522e01 Merge remote-tracking branch 'origin/main' into dec-2014
# Conflicts:
#	Minecraft.Client/Common/Consoles_App.cpp
2026-03-01 12:07:38 -06:00
Loki Rautio
e4ed56eae8 Merge remote-tracking branch 'origin/main' into dec-2014
# Conflicts:
#	Minecraft.Client/LocalPlayer.cpp
2026-03-01 12:05:30 -06:00
Loki Rautio
425ea4df34 Working release build 2026-03-01 12:04:39 -06:00
void_17
b865228eed Merge pull request #31 from yuri-kiss/main
fix: ps3 build error
2026-03-02 00:59:16 +07:00
Miyo Sho
0714be8b8d fix: ps3 build error 2026-03-01 12:57:42 -05:00
void_17
33e1b5ceb9 Merge pull request #25 from NEVARLeVrai/main
Fix for exe not running, not founding the project directory
2026-03-02 00:50:22 +07:00
void_17
44b68333a3 Merge pull request #28 from rtm516/feature/exit
Fix game exit
2026-03-02 00:42:53 +07:00
NΞVΛR
e23945a020 Fixed performance issue
thx to @void2012
2026-03-01 18:40:09 +01:00
rtm516
31e993d6ee Fix game exit 2026-03-01 17:29:59 +00:00
void_17
e6e1b4ef38 Merge pull request #23 from DFelipehDEV/main
remove 4j source control warning when opening the solution
2026-03-02 00:22:38 +07:00
daoge_cmd
6cba5705dd fix: fix sprinting 2026-03-02 01:21:56 +08:00
NΞVΛR
fa25430694 Fix for exe not running, not founding the project directory
In _tWinMain (Windows64_Minecraft.cpp) add logic to detect if the executable path contains "\\x64\\". If found, truncate the path at that position, append "\\Minecraft.Client" and call SetCurrentDirectoryA to set the process working directory. This ensures relative resource paths resolve correctly when running from an x64 build output directory; the change is guarded by a substring check and uses MAX_PATH-safe APIs.
2026-03-01 18:19:38 +01:00
Zasus
9481c9aa8b remove 4j source control warning when opening the solution 2026-03-01 17:08:31 +00:00
Loki Rautio
f85674da9b Merge branch 'main' into dec-2014
# Conflicts:
#	Minecraft.Client/ClientConnection.cpp
#	Minecraft.Client/Common/UI/UIController.cpp
2026-03-01 11:01:24 -06:00
Loki Rautio
8fd3ac6e37 December 2014 files 2026-03-01 11:00:23 -06:00
Sean Hoyt
b5111232aa feat: Windows64 local multiplayer support (#13)
- Skip QuadrantSignin (profile selector) on Windows64 in both LoadMenu
  and CreateWorldMenu, proceeding directly to local play since Xbox Live
  stubs always return true for IsSignedInLive()
- Fix IsLocalMultiplayerAvailable() to not require IsHiDef() on Windows64
- Allow pad-connected players to join without a profile sign-in check
- Fix ghost RemotePlayer creation by scanning all local player slots and
  matching on server-assigned player index rather than controller slot,
  fixing P3/P4 ghost entities when joining out of controller order
- Give each player a unique name (Player 1-4) based on controller index
  instead of a single shared stub name
- Use raw XInput (XInputGetState) for secondary controller join detection,
  bypassing the 4J toggle system which consumes all button presses before
  game logic runs; uses a 120-frame latch for a reliable detection window
- Add .gitignore for Visual Studio build artifacts and output directories
2026-03-02 00:50:48 +08:00