mirror of
https://github.com/muskit/H3VR-TNH-Quality-of-Life-Improvements.git
synced 2026-06-03 04:34:26 -07:00
33 lines
754 B
Plaintext
Vendored
33 lines
754 B
Plaintext
Vendored
// Alloy Physical Shader Framework
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// Copyright 2013-2017 RUST LLC.
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// http://www.alloy.rustltd.com/
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Shader "Hidden/Alloy/Transmission Blit" {
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Properties {
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_MainTex ("Render Input", 2D) = "white" {}
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}
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SubShader {
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ZTest Always
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Cull Off
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ZWrite Off
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Fog { Mode Off }
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Pass {
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CGPROGRAM
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#pragma target 3.0
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#pragma exclude_renderers gles
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#pragma vertex vert_img
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#pragma fragment frag
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#include "UnityCG.cginc"
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sampler2D _MainTex;
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float4 _MainTex_ST;
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float4 frag(v2f_img IN) : SV_Target {
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return tex2Dlod(_MainTex, float4(UnityStereoScreenSpaceUVAdjust(IN.uv, _MainTex_ST), 0.0f, 0.0f));
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}
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ENDCG
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}
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}
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} |