Files
2026-07-14 23:54:50 -07:00

2.0 KiB

Changelog

1.2.6

  • Remove the "Leaderboard Player Count" mod killer

1.2.5

  • [TNH] Change initialization approach to cover errors in both Atlas/WurstMod-based maps

1.2.4

  • [TNH] Fix errors occurring in Atlas-based maps
  • Update MeatKit (now on Unity 5.6.7f1!)

1.2.3

  • Added button in wrist menu to toggle HP counter (thanks PutterMyBancakes for the suggestion!)
  • [TNH] Made the search time for deprecated Leaderboard mod based on day of year as an input of the sin()

1.2.2

  • When aiming around the HP counter, its opacity can now change to a player setting
  • Increased size of hide-HP aiming region
  • [TNH] Decreased search time for deprecated Leaderboard mod

1.2.1

  • [TNH] Changed leaderboard player count message for unavailability with TNHTweaker

1.2.0

  • HP counter text can now be hidden completely
  • Added HP counter fading when pointing a firearm towards it, allowing better visiblity
  • Shrunk borders of health counter's background

1.1.3

  • [TNH] Fixed wrist stats still trying to look at the camera in the game over area, resulting in weird rotations

1.1.2

  • [TNH] Wrist stats can now tilt towards the camera, making it less awkward to read

1.1.1

  • Fixed wave counter text not showing up during a hold

1.1.0

  • [TNH] Added win/lose count on hold counter
  • [TNH] Added enemy waves counter (substitutes token counter during hold if enabled)
  • [TNH] Added token numerical representation to shop
  • [TNH] Extra info from this mod now shows in game over
  • Added expiration indicators to Health Crystals
  • Health readability now applies outside of Take and Hold

1.0.1

  • Fixed the in-play improvements only applying to Classic Hallways map (whoops!!)
  • Added option to enable/disable showing player count of online leaderboards
  • Added option to enable/disable HP text opacity/shadow change
    • (Surprisingly, the HP text normally doesn't have full opacity)
  • Searching for the deprecated TNH Leaderboards Player Count mod to kill now stops after 120s

1.0.0

  • Initial release!