mirror of
https://github.com/muskit/H3VR-TNH-Quality-of-Life-Improvements.git
synced 2026-08-01 16:20:40 -07:00
2.0 KiB
2.0 KiB
Changelog
1.2.6
- Remove the "Leaderboard Player Count" mod killer
1.2.5
- [TNH] Change initialization approach to cover errors in both Atlas/WurstMod-based maps
1.2.4
- [TNH] Fix errors occurring in Atlas-based maps
- Update MeatKit (now on Unity 5.6.7f1!)
1.2.3
- Added button in wrist menu to toggle HP counter (thanks PutterMyBancakes for the suggestion!)
- [TNH] Made the search time for deprecated Leaderboard mod based on day of year as an input of the sin()
1.2.2
- When aiming around the HP counter, its opacity can now change to a player setting
- Increased size of hide-HP aiming region
- [TNH] Decreased search time for deprecated Leaderboard mod
1.2.1
- [TNH] Changed leaderboard player count message for unavailability with TNHTweaker
1.2.0
- HP counter text can now be hidden completely
- Added HP counter fading when pointing a firearm towards it, allowing better visiblity
- Shrunk borders of health counter's background
1.1.3
- [TNH] Fixed wrist stats still trying to look at the camera in the game over area, resulting in weird rotations
1.1.2
- [TNH] Wrist stats can now tilt towards the camera, making it less awkward to read
1.1.1
- Fixed wave counter text not showing up during a hold
1.1.0
- [TNH] Added win/lose count on hold counter
- [TNH] Added enemy waves counter (substitutes token counter during hold if enabled)
- [TNH] Added token numerical representation to shop
- [TNH] Extra info from this mod now shows in game over
- Added expiration indicators to Health Crystals
- Health readability now applies outside of Take and Hold
1.0.1
- Fixed the in-play improvements only applying to Classic Hallways map (whoops!!)
- Added option to enable/disable showing player count of online leaderboards
- Added option to enable/disable HP text opacity/shadow change
- (Surprisingly, the HP text normally doesn't have full opacity)
- Searching for the deprecated TNH Leaderboards Player Count mod to kill now stops after 120s
1.0.0
- Initial release!