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H3VR-TNH-Quality-of-Life-Im…/Assets/Alloy/Shaders/3.0/Deferred/Alloy Deferred Reflections.shader
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2022-01-22 20:13:49 -08:00

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// Alloy Physical Shader Framework
// Copyright 2013-2017 RUST LLC.
// http://www.alloy.rustltd.com/
Shader "Hidden/Alloy/Deferred Reflections" {
Properties {
_SrcBlend ("", Float) = 1
_DstBlend ("", Float) = 1
}
SubShader {
// Calculates reflection contribution from a single probe (rendered as cubes) or default reflection (rendered as full screen quad)
Pass {
ZWrite Off
ZTest LEqual
Blend [_SrcBlend] [_DstBlend]
CGPROGRAM
#pragma target 3.0
#pragma vertex aMainVertexShader
#pragma fragment aMainFragmentShader
#include "Assets/Alloy/Shaders/Deferred/ReflectionProbe.cginc"
#include "Assets/Alloy/Shaders/Lighting/Standard.cginc"
ENDCG
}
// Adds reflection buffer to the lighting buffer
Pass
{
ZWrite Off
ZTest Always
Blend [_SrcBlend] [_DstBlend]
CGPROGRAM
#pragma target 3.0
#pragma vertex aMainVertexShader
#pragma fragment aMainFragmentShader
#pragma multi_compile ___ UNITY_HDR_ON
#include "Assets/Alloy/Shaders/Deferred/ReflectionAdd.cginc"
ENDCG
}
}
Fallback Off
}