it's not the length that matters
- shorten play cone in attempt to achieve more accurate scrolling
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+3
-3
@@ -64,7 +64,7 @@ uv1_offset = Vector3(0, -0.001, 0)
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[sub_resource type="ViewportTexture" id="ViewportTexture_w20vk"]
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viewport_path = NodePath("Mask")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_qewlm"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_1aow1"]
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resource_local_to_scene = true
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shader = ExtResource("3_rjbyl")
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shader_parameter/mask = SubResource("ViewportTexture_w20vk")
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@@ -107,7 +107,7 @@ near = 0.001
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far = 20.0
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[node name="Cone" type="Node3D" parent="Node3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 0.5, 0, 0, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 0.3, 0, 0, 0)
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[node name="RootNode" type="Node3D" parent="Node3D/Cone"]
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transform = Transform3D(8.74228e-08, 4.37114e-08, 1, -1, 4.37114e-08, 8.74228e-08, -4.37114e-08, -1, 4.37114e-08, 0, 0, 0)
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@@ -162,7 +162,7 @@ anchor_mode = 0
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editor_draw_screen = false
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[node name="Background" parent="2D Viewport/Viewport Control" instance=ExtResource("2_8g6gv")]
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material = SubResource("ShaderMaterial_qewlm")
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material = SubResource("ShaderMaterial_1aow1")
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layout_mode = 1
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offset_top = -1920.0
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offset_right = 1920.0
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@@ -47,7 +47,7 @@ namespace WacK.Configuration
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/// <summary>
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///
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/// </summary>
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/// <param name="section">CANNOT have spaces.</param>
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/// <param name="section">CANNOT contain spaces.</param>
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/// <param name="name">CANNOT contain spaces.</param>
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/// <param name="defaultValue">The value to set if not found in the settings file.</param>
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public Config(string section, string name, T defaultValue, OnValueSet callback = null)
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@@ -10,7 +10,7 @@ namespace WacK.Configuration
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/// Scroll speed multiplier.
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/// </summary>
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public static Config<float> playSpeedMultiplier =
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new("PlaySettings", "playSpeedMultiplier", 2f);
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new("PlaySettings", "playSpeedMultiplier", 4f);
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/// <summary>
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/// How much to shift song audio by in seconds.
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@@ -69,7 +69,7 @@ namespace WacK.Scenes
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private int eventNextIdx = 0;
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// base scroll speed, which we can apply multipliers on
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public static readonly float BASE_PIXELS_PER_SECOND = 800;
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public static readonly float BASE_PIXELS_PER_SECOND = 1000;
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public static float ScrollPxPerSec
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{
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get
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@@ -167,7 +167,6 @@ void fragment() {
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}
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"
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graph_offset = Vector2(-1296.02, -327.954)
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mode = 1
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flags/light_only = false
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nodes/fragment/0/position = Vector2(1500, 460)
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@@ -243,7 +243,6 @@ void fragment() {
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}
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"
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graph_offset = Vector2(-1902.01, -337.623)
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mode = 1
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flags/light_only = false
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nodes/fragment/0/position = Vector2(1500, 460)
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