it's not the length that matters
- shorten play cone in attempt to achieve more accurate scrolling
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+3
-3
@@ -64,7 +64,7 @@ uv1_offset = Vector3(0, -0.001, 0)
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[sub_resource type="ViewportTexture" id="ViewportTexture_w20vk"]
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viewport_path = NodePath("Mask")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_qewlm"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_1aow1"]
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resource_local_to_scene = true
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shader = ExtResource("3_rjbyl")
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shader_parameter/mask = SubResource("ViewportTexture_w20vk")
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@@ -107,7 +107,7 @@ near = 0.001
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far = 20.0
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[node name="Cone" type="Node3D" parent="Node3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 0.5, 0, 0, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 0.3, 0, 0, 0)
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[node name="RootNode" type="Node3D" parent="Node3D/Cone"]
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transform = Transform3D(8.74228e-08, 4.37114e-08, 1, -1, 4.37114e-08, 8.74228e-08, -4.37114e-08, -1, 4.37114e-08, 0, 0, 0)
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@@ -162,7 +162,7 @@ anchor_mode = 0
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editor_draw_screen = false
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[node name="Background" parent="2D Viewport/Viewport Control" instance=ExtResource("2_8g6gv")]
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material = SubResource("ShaderMaterial_qewlm")
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material = SubResource("ShaderMaterial_1aow1")
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layout_mode = 1
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offset_top = -1920.0
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offset_right = 1920.0
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