it's not the length that matters
- shorten play cone in attempt to achieve more accurate scrolling
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@@ -69,7 +69,7 @@ namespace WacK.Scenes
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private int eventNextIdx = 0;
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// base scroll speed, which we can apply multipliers on
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public static readonly float BASE_PIXELS_PER_SECOND = 800;
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public static readonly float BASE_PIXELS_PER_SECOND = 1000;
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public static float ScrollPxPerSec
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{
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get
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