it's not the length that matters

- shorten play cone in attempt to achieve more accurate scrolling
This commit is contained in:
msk
2023-10-11 23:57:44 -07:00
parent 3685a9e680
commit 7d166ecc50
6 changed files with 6 additions and 8 deletions
+1 -1
View File
@@ -69,7 +69,7 @@ namespace WacK.Scenes
private int eventNextIdx = 0;
// base scroll speed, which we can apply multipliers on
public static readonly float BASE_PIXELS_PER_SECOND = 800;
public static readonly float BASE_PIXELS_PER_SECOND = 1000;
public static float ScrollPxPerSec
{
get