it's not the length that matters
- shorten play cone in attempt to achieve more accurate scrolling
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@@ -243,7 +243,6 @@ void fragment() {
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}
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"
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graph_offset = Vector2(-1902.01, -337.623)
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mode = 1
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flags/light_only = false
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nodes/fragment/0/position = Vector2(1500, 460)
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