Commit Graph

17 Commits

Author SHA1 Message Date
msk 2a6e64dbfd add bgm playback, scrolling based on bgm time 2023-09-29 16:16:44 -07:00
msk 77a49e7a49 make stuff look better 2023-09-18 02:14:19 -07:00
msk 5f2a13a7a6 rework hold notes' "long things" to properly draw out of bounds 2023-09-17 23:09:19 -07:00
msk 0ac72faf87 make background (judgement-line) animatable 2023-09-17 16:26:08 -07:00
msk fe40630617 small cleanup in hold note handling 2023-09-17 01:43:12 -07:00
msk a63c0ec3dc preliminary hold note drawing 2023-09-17 01:24:53 -07:00
msk b61d01d1da draw TunnelObjects lying outside normal range (0-60)
still needs to be done for the Holds Viewport
2023-09-17 00:12:09 -07:00
msk 02aa6f3e8b note instantiating fixes, hold note rendering experimentation 2023-09-16 18:54:35 -07:00
muskit c8bd5c16c8 fix chart reading, scroll chart notes! 2023-09-16 00:44:02 -07:00
muskit 6a98acce67 get started on the Note thing 2023-09-15 13:27:08 -07:00
muskit a06031a08c scene mess-arounds 2023-09-15 12:01:05 -07:00
muskit 002ff7b1ff experiment with cone tunnel size 2023-09-14 16:48:11 -07:00
muskit 8486092e49 Update Play.tscn 2023-09-13 01:36:06 -07:00
muskit 14c3f96e60 bye bye 3D game objects
- remove 3D-based backgrounds, which use the terribly inefficient CSG objects
- add 2D hit line texture based on Reverse (@Yasu3D)
2023-09-13 01:33:01 -07:00
msk 26a7ac1c96 slight tweaks to play scene & background 2023-09-02 20:11:50 -07:00
msk 1e7b872d26 re-import old background, cone 2023-09-02 18:29:17 -07:00
muskit 8e6966bfcd Initial commit 2023-07-30 00:22:03 -07:00