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fix option descriptions
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@@ -212,7 +212,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.desc =
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.desc =
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"For full screen mode, forcibly set a custom resolution.\n\n"
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"For full screen mode, forcibly set a custom resolution.\n\n"
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"Works great for some games, but can COMPLETELY BREAK other games - YMMV!\n\n"
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"Works great for some games, but can COMPLETELY BREAK other games - YMMV!\n\n"
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"If you are using -sdvxlandscape, put the TARGET monitor resolution in this field.\n\n"
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"If you are using -forceresswap/-sdvxlandscape, put the TARGET monitor resolution in this field.\n\n"
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"This should only be used as last resort if your GPU/monitor can't display the resolution required by the game",
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"This should only be used as last resort if your GPU/monitor can't display the resolution required by the game",
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.type = OptionType::Text,
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.type = OptionType::Text,
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.setting_name = "1280,720",
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.setting_name = "1280,720",
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@@ -2050,7 +2050,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.name = "sdvxlandscape",
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.name = "sdvxlandscape",
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.desc =
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.desc =
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"Allows you to play in landscape by transposing resolution and applying image scaling.\n\n"
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"Allows you to play in landscape by transposing resolution and applying image scaling.\n\n"
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"Works only for SDVX5 and above! This is identical to -forceorientation.\n\n"
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"Works only for SDVX5 and above! This is identical to -forceresswap.\n\n"
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"Will launch at 1080p by default; strongly consider combining this with -forceres option to render at monitor native resolution",
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"Will launch at 1080p by default; strongly consider combining this with -forceres option to render at monitor native resolution",
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.type = OptionType::Bool,
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.type = OptionType::Bool,
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.game_name = "Sound Voltex",
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.game_name = "Sound Voltex",
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