## Link to GitHub Issue, if one exists
n/a
## Description of change
Adds an option to pick from four algorithms for guitar picking input.
The default behavior is being switched from legacy (rising edge only,
always 1 frame of input) to SOCD "prefer recent" algorithm. This makes
it slightly easier to navigate the menu with the guitar.
## Testing
Validated gw, gwdelta, and sdvx just in case.
## Link to GitHub Issue, if one exists
n/a
## Description of change
Add plug&play hooks for RGB camera in DRS.
## Testing
Seems to work with my crappy Logitech C270
Camera options (brightness etc) seem to work in test menu as well).
Tested by another user with realsense camera + logitech camera, both
cams were detected correctly.
## Link to GitHub Issue, if one exists
#477
## Description of change
This is a work in progress.
What works:
- [x] subscreen overlay shows the touch screen image (in windowed mode)
- [x] touch works in the overlay
- [x] only the main window is shown, other windows are not launched
What doesn't:
- [ ] game occasionally crashes when entering test menu?
- [ ] full screen mode is not tested at all due to monitor requirements
- [ ] need more polish (various options to control the behavior)
## Link to GitHub Issue, if one exists
Fixes#512
## Description of change
Fix digital wailing not being recognized consistently.
Also address the fact that wailing was completely broken when lefty mode
was on. This requires a new option that the user needs to check off in
the configurator since we can't magically guess if the user is holding
the guitar in lefty mode.
- [x] fix downward wail
- [x] digital lefty mode
- [x] implement all of this for arena model i/o
- [x] test dx cab 2p
- [x] lefty toggle in overlay
- [x] fix analog not working for 2p guitar
- [ ] analog lefty mode?
## Testing
Checked GW and GW Delta
## Description of change
Add an option that forces requested refresh rate value for the second
monitor; i.e., instead of 60Hz allow the user to override the adapter to
be 70Hz.
Useful for people who have a touch screen that can't do 60Hz.
I don't know if this would cause any timing issues in IIDX or SDVX, but
it seems to boot and monitor check is unaffected.
## Testing
Tested TDJ And UFC mode with a submonitor that can only do 61Hz.
## Link to GitHub Issue, if one exists
n/a
## Description of change
Turning on Image Resize feature completely tanks performance of Live2D
in some SDVX songs. Add a giant warning next to the UI.
On my system with RTX 4070, Sudden Death is normally a rock solid
120FPS, but drops to 30-40FPS when resizing is on.
* linear filter does not affect this at all
* window resize options also have no effect
It's really just rendering on a larger surface + calling `StretchRect`
that does this.
Additionally, hide the resolution swap option since it sees very low
usage & has potential gotchas likes this.
## Link to GitHub Issue, if one exists
n/a
## Description of change
Apply SOCD cleaner algorithm to deal with the case where both
counter-clockwise and clockwise buttons are pressed at the same time.
In SDVX, default algorithm is to prefer the most recently pressed
direction. This is better for dealing with slams in rapid succession,
for example, as you don't have to completely let go of one direction to
hit the other now.
In IIDX, default algorithm is neutral (same behavior as before). Using
last or first algorithm results in double scratches which means you'll
likely end up with an excessive poor after hitting a scratch, so neutral
is actually beneficial. Besides, if you are serious about playing on the
keyboard, you should be using `TT +/-` and `TT +/- Alternate`.
## Testing
Tested SDVX 3, EG (old cab), EG valk cab modes, IIDX 24, 27, 33
(tdj/ldj)
## Link to GitHub Issue, if one exists
#477
## Description of change
Add a new option for scaling the overlay.
Gitadora Arena will receive 250% by default.
Various overlay windows have been updated to scale properly, not perfect
but they are at least usable.
## Link to GitHub Issue, if one exists
None
## Description of change
- Added bi2x_hook
- Added J32D (drum) and J33I (guitar) emulations
- AMI2000 card reader (this game uses this instead of ICCA)
## Testing
Played through a 15-minute session on Drummania.
Guitar mode works with keyboard input.
## Link to GitHub Issue, if one exists
https://codeberg.org/nixac/spicetools/issues/4
## Description of change
Inspired by the Linux issue above in the fork, cache lstat calls for
thumbnail. IIDX 32 and 33 make a call for this every frame which can
cause significant overhead on Linux.
This is being enabled for all versions and not just the Linux variant of
the executables since it provides some marginal performance gain on
Windows.
## Testing
Tested IIDX 32/33, with the option on/off, and with AVS verbose logging
on/off.
Tested with ifs_layeredfs hook as well just to verify functionality.
## Link to GitHub Issue, if one exists
#345
## Description of change
If TDJ / VM mode is active AND user is enabled `-monitor` option (and
the value isn't 0, the primary monitor)
then disable the subscreen overlay, show an error message instead.
We're doing this because both games cannot accept emulated touch input
if `-monitor` option is in use. There is not much point in displaying
the second screen's image, other than to REALLY confuse people when
nothing happens when they click on it.
## Testing
Tested both games with `-monitor`.
## Link to GitHub Issue, if one exists
#345
## Description of change
For IIDX31+, detect if BI2A or BI2X I/O emulation becomes active, and
see if there is a mismatch between the -iidxtdj setting.
Right now a mismatch results in warning in log + deferred error log, but
in the future we could turn this into a fatal error and crash the game
to make it more obvious.
## Testing
Tested 4 combinations:
1. DLL in LDJ mode + -iidxtdj off (pass)
2. DLL in LDJ mode + -iidxtdj on (error)
3. DLL in TDJ mode + -iidxtdj off (error)
4. DLL in TDJ mode + -iidxtdj on (pass)
## Link to GitHub Issue, if one exists
#345
## Description of change
In the main menu (Esc key), instead of just saying `Show subscreen`,
detect game and say `Show TDJ Subscreen` `Show LDJ LED Ticker` etc.
For the LED ticker window, show the title bar by default, and add an
option to hide it back.
This is to help with cases where people get stuck with being in LDJ mode
when they meant to turn on TDJ.
## Testing
Tested all configurations (IIDX LDJ/TDJ, SDVX UFC, DRS)
## Link to GitHub Issue, if one exists
#452
## Description of change
* Split the MDXF I/O option into three: auto, thread, and backfill.
`auto` is the same as what `thread` used to be before this change (based
on I/O poll rate), but `thread` now always forces thread poll mode.
`auto` is the default (behavior wise, same as before)
* For the poll rate measurement, start polling after 20s mark to avoid
frame drops during game boot
* Minor code clean up
## Testing
manual test in windowed + full screen
## Description of change
Extension of #460
An option was exposed to `spicecfg` (`P4IOBufferMode`) for toggling
between the Thread and Backfill buffer fill implementations from the
prior PR.
## Testing
- Verified the option properly toggled between the two implementations
## Link to GitHub Issue, if one exists
#442
## Description of change
Adds a new option that intentionally fails the recording functionality.
## Testing
Tested on iidx32.
## Link to GitHub Issue, if one exists
For #345
Similar idea as https://github.com/spice2x/spice2x.github.io/pull/350
## Description of change
Disable camera access by default by setting `CONNECT_CAMERA` environment
var to 0 before launching. This was one of those "required" things
people clicked on, but now it's done automatically to reduce friction
for new users.
On cab setups (i.e., running without -iidx module), cameras will remain
on, unless user overrides it.
On franken setups (partial I/O) - user will need to specify what they
want via the new option, we can't guess correctly.
## Testing
## Link to GitHub Issue, if one exists
Fixes#393
## Description of change
- Fixes compatibility with IIDX 33
- Adjusts the pattern scan for "hook A" to be compatible with IIDX 27
- Refactors texture replacement to use Camera::CCameraManager2, removing
the need for a second hook
Related: https://github.com/aixxe/2dxcamhook/compare/0.4.0.0...0.5.0.0
## Testing
Booted with `-iidxcamhook` on IIDX 27, 28, 29, 30, 31, 32 & 33
Confirmed both cameras were visible in I/O test, music select settings &
gameplay
## Link to GitHub Issue, if one exists
n/a
## Description of change
Add a "Linux" variant of spicecfg/spice/spice64.exe - currently these
are the same as Windows binaries but built without dependency on
WinSCard, which makes it easier to run on WINE.
Split dist archive into two, move api and extras into the new extras
zip.
## Testing
I only checked to see that Linux variants run fine on Windows, and
checked with dumpbin to confirm that the dependency on winscard DLL is
removed. No official support will be provided for Linux builds.
## Link to GitHub Issue, if one exists
n/a
## Description of change
Add CMake option to disable SCard functionality. Needed by some builds
of WINE, where distributor opted to not enable scard functionality for
whatever reason
## Testing
Building with `cmake -DWITH_SCARD=OFF` does not link against winscard
Building without this option at all links against winscard
## Link to GitHub Issue, if one exists
#0
## Description of change
The original launcher::detect_bootstrap_release_code() wasn't detecting
user specified bootstrap.xml path, and was causing issues for
patch_manager and other ext check spots prior to ea3 init (as ea3 does
proper path check itself).
I've added the user path check and proper xml parsing from
detect_gameversion().
## Testing
Tested with prop/bootstrap.xml presents.
Tested with prop/bootstrap.xml not presents and -b
/path/to/bootstrap.xml
## Link to GitHub Issue, if one exists
n/a
## Description of change
Recently distributed iidx data has this enabled in ea3-config.xml by
default, exposing people's PCBID in the logs.
Find the node in the XML and remove it on boot, unless user overrides it
with a new option.
## Testing
Tested using asphyxia.
## Link to GitHub Issue, if one exists
n/a
## Description of change
Add a new option that allows absolute position analog input, such as
SDVX controller knobs and IIDX turntables, to be bound as input for
Polaris Chord faders.
In practice this means turning a knob counter-clockwise results in fader
being held left (relative to velocity), and vice versa.
## Testing
Tested using FauceTwo and a mouse.
## Link to GitHub Issue, if one exists
n/a
## Description of change
Adds support for Polaris Chord
## Testing
Tested with XIF:J:A:A:2024122300. IO/ICCA works, game successfully
connects to server and is playable.
## Link to GitHub Issue, if one exists
n/a
## Description of change
In an attempt to make the Options tab smaller, move out more options to
advanced / development tabs.
## Testing
n/a
## Link to GitHub Issue, if one exists
#345
## Description of change
On launch of spice.exe / spice64.exe, call `regsvr32` on known codecs in
the `com` directory.
Add an option to skip this (`-ddrnocodec`) as a chicken bit.
## Testing
Tested 32 and 64 bit DDR.
## Link to GitHub Issue, if one exists
#345
## Description of change
Simplify camera hook in SDVX5/6. Camera hook will always be installed
and return 0 cameras.
Deprecate `-sdvxdisablecams` option as it is no longer needed as a
result of this change.
## Testing
Tested SDVX5 final, SDVX6 year 1, and a recent SDVX6 build.
## Link to GitHub Issue, if one exists
Fixes#190
## Description of change
When `-cmdoverride` is specified, any command line arguments are taken
first before merging with what is in the config file.
## Testing
Still testing...
## Link to GitHub Issue, if one exists
#316
(this does not fix the issue!)
## Description of change
Add an option to omit `-noCamera` option. Doing so allows the game to
boot and search for a compatible camera using KS API, but will likely
fail since we don't know what cameras are compatible. You end up with a
camera error during boot, which can be ignored by flipping a switch in
the test menu to disable the camera.
No hooks are currently done to make the camera work!
## Testing
Tested to see that turning this on triggers the camera error. No known
camera at the moment.
## Link to GitHub Issue, if one exists
Fixes#139
## Description of change
Add an option for detecting window focus when accepting input.
The new default will be to have the following:
* naive bindings will check for window focus
* rawinput binds are not affected, will continue to be accepted
regardless of focus
Other options (always / never choices) can be picked by the user to
tweak the behavior if needed.
Clean up usage of `0xff` constant to represent invalid naive vkey.
## Testing
Still in progress, especially in regards to performance.
On a i7-9700 system, 10000 calls to `superexit::has_focus()` takes
250-350 microseconds, so this should not be a big deal at all.
## Link to GitHub Issue, if one exists
n/a
## Description of change
Allow the server to override client's quality options for screen
mirroring.
On Windows / Android versions (flutter-based) clients, this is already
in the options of those apps. However, the iOS version lacks the quality
options.
## Testing
Tested with iOS and Windows clients.
## Link to GitHub Issue, if one exists
n/a
## Description of change
Mark the option as "sensitive" which censors the option value (adapter's
IP address)
Remove the log entry from spice
This isn't perfect because most of the games like to log the IP address
and subnet anyway, but at least spice itself will stop doing it.
## Testing
Tested 64 bit LDJ with parameter set.
## Link to GitHub Issue, if one exists
Fixes#307
## Description of change
Add an option for making TDJ/UFC subscreen window borderless in windowed
mode
Add another option for keeping the subscreen "always on top".
Add size / position arguments to SDVX windowed subscreen, exactly the
same as what is allowed for IIDX.
## Testing
Seems to work....
## Link to GitHub Issue, if one exists
n/a
## Description of change
For JSON config files of the following features:
* patch manager
* screen resize
* IIDX camera hook
* card manager
when saving a new file, store them in %appdata%\spice2x instead of
%appdata%.
On load:
1. If the JSON file exists in %appdata%\spice2x, use that (new path)
1. If the JSON file exists in %appdata%, continue to use that (legacy
path)
It's common for people to have mixed versions of spicetools/spice2x so
we'll continue to read from the %appdata% root if the files are there,
but with a preference for the new path. We will not forcibly move files.
spicetools.xml will continue to live in the %appdata% root. Moving this
will confuse a lot of people, so I'm avoiding this.
Also, this fixes `-patchcfgpath` and `-resizecfgpath` to create
directories as needed (previously the parent directory must have existed
first)
## Testing
Tested -
* existing config files are continued to be read from %appdata%
* new files get created in %appdata%\spice2x\... (both in spicecfg and
in overlay)
* can provide custom path for `-patchcfgpath` `-resizecfgpath` and
observe directories + file created in custom path, try absolute or local
relative paths
## Link to GitHub Issue, if one exists
Fixes#277
## Description of change
To avoid confusion, temporarily remove `-sdvxlandscape` because of the
issue described in the bug above.
`forceresswap` is still kept, so there is still a way to do exactly what
`-sdvxlandscape` used to do, if someone really wants it.
## Testing
Checked that `-sdvxlandscape` is ignored, and that `-sdvxlandscape`
continues to be honored.
## Link to GitHub Issue, if one exists
n/a
## Description of change
Update tooltip for `-monitor` option. Move to `Graphics (Full Screen)`
to reduce clutter.
## Compilin
👍
## Testing
n/a