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39 Commits

Author SHA1 Message Date
sp2xdev d262e02f8c update changelog 2025-08-11 00:20:04 -07:00
bicarus-dev f6b63473a0 ddr: automatically register codecs on launch (#351)
## Link to GitHub Issue, if one exists
#345 

## Description of change
On launch of spice.exe / spice64.exe, call `regsvr32` on known codecs in
the `com` directory.

Add an option to skip this (`-ddrnocodec`) as a chicken bit.

## Testing
Tested 32 and 64 bit DDR.
2025-08-09 20:53:09 -07:00
bicarus-dev 1ad45edd6e sdvx: remove -sdvxdisablecams, simplify camera hook (#350)
## Link to GitHub Issue, if one exists
#345

## Description of change
Simplify camera hook in SDVX5/6. Camera hook will always be installed
and return 0 cameras.

Deprecate `-sdvxdisablecams` option as it is no longer needed as a
result of this change.

## Testing
Tested SDVX5 final, SDVX6 year 1, and a recent SDVX6 build.
2025-08-09 03:01:10 -07:00
bicarus-dev e79de3b117 Dump button and analog bindings to log on launch (#349)
## Link to GitHub Issue, if one exists
#345 

## Description of change
On launch of spice/spice64, dump bindings in Buttons and Analog tab

## Testing
Tested on 32 bit and 64 bit
2025-08-04 21:40:09 -07:00
sp2xdev f783a5a1cd clarify wording for -loglevel 2025-08-02 14:19:56 -07:00
sp2xdev 7848d5c237 detect custom msvcr100.dll 2025-07-25 18:36:55 -07:00
Emma cec735a81b Check for IFS LayeredFS after loading hooks (#342)
## Link to GitHub Issue, if one exists
N/A

## Description of change
Minor fix for a warning in the log. Moves the check for IFS LayeredFS
_after_ loading hooks. Also checks for the module with `GetModuleHandle`
instead, which should cover all paths as long as `ifs_hook.dll` hasn't
been renamed. 😅

## Testing

Before:
```
[2025/07/19 15:59:56] W:launcher: data_mods directory was found, but ifs_hook.dll is not present; your mods will not load
[2025/07/19 15:59:56] W:launcher: to fix this, download ifs_layeredfs and add it as a DLL hook (-k)
[2025/07/19 15:59:56] W:launcher: https://github.com/mon/ifs_layeredfs
[2025/07/19 15:59:56] I:launcher: msvcrt!__argc value before: 0
[2025/07/19 15:59:56] I:launcher: msvcrt!__argc value after: 57
[2025/07/19 15:59:56] I:launcher: loading hook DLL C:\Users\Emma\AppData\Local\Programs\SpiceTools\hooks\64\ifs_hook.dll
[2025/07/19 15:59:56] I:libraryhook: LibraryHook Attach
```

After changes - no warning observed:
```
[2025/07/19 15:59:08] I:launcher: msvcrt!__argc value before: 0
[2025/07/19 15:59:08] I:launcher: msvcrt!__argc value after: 57
[2025/07/19 15:59:08] I:launcher: loading hook DLL C:\Users\Emma\AppData\Local\Programs\SpiceTools\hooks\64\ifs_hook.dll
[2025/07/19 15:59:08] I:libraryhook: LibraryHook Attach
```
2025-07-19 16:17:07 -07:00
sp2xdev 753702e32e Fix build break due to upstream header file changes 2025-07-19 15:36:21 -07:00
sp2xdev 7bd7503951 Update README.md 2025-06-25 01:03:39 -07:00
sp2xdev d0c38956bf update changelog 2025-06-02 17:51:04 -07:00
bicarus-dev 77bca2baee patcher: add gitadora libshare-pj.dll to extra DLL list (#335)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Allow importing patches for `libshare-pj.dll`

## Testing
Observed patch for the new DLL being attempted to be imported in the
logs.
2025-06-02 02:56:04 -07:00
bicarus-dev 46e8c8a5a5 acio: detect crash during acio init due to RTSS/Afterburner and complain (#334)
## Link to GitHub Issue, if one exists
n/a

## Description of change
When an exception is caught during ACIO hook init, print a special
message to suggest the user to disable RTSS and MSI Afterburner, since
they are known to cause issues.

## Testing
Tried with RTSS enabled with High detection and with it disabled. Also
tried to crash the game a different way and check that the message is
not printed and the callstack is shown propeerly.
2025-06-01 14:52:13 -07:00
sp2xdev 4d58e5d080 Merge branch 'main' of https://github.com/spice2x/spice2x.github.io 2025-05-30 22:21:11 -07:00
sp2xdev 168084d672 update changelog 2025-05-30 22:21:03 -07:00
bicarus-dev 740ed90d95 iidx: fix windowed subscreen mouse clicks being ignored when overlay is active (#333)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Fix an issue when clicking on the TDJ windowed subscreen with overlay
active will occasionally drop all future mouse clicks, until the overlay
is completely hidden.

## Testing
Tested TDJ windowed subscreen, with poke, with auto-pin, and with
spicecompanion.

SDVX: this was never an issue for UFC mode, but this change doesn't make
any functional difference either.
2025-05-30 22:20:03 -07:00
sp2xdev 61c17f15b4 update changelog 2025-05-30 20:19:03 -07:00
bicarus-dev 99035f312f cfg: reorganize menu bar (#330)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Add `Help` menu. 

Move Licenses and About dialog under Help.

Add links to the wiki.

Make game selection drop-down slightly wider to make better use of space
that has been freed up.

## Testing
tested in cfg (with/without game), and in-game overlay
2025-05-25 01:32:59 -07:00
bicarus-dev aafc916bb6 launcher: detect custom nvidia DLLs (#329)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Complain if nvcuda.dll, nvcuvid.dll, or nvEncodeAPI64.dll are found in
modules or in root directory. This would complain for spice-provided
stubs as well.

## Testing
2025-05-24 12:49:58 -07:00
bicarus-dev c5eb1e999b launcher: option to make command line args take precedence (#327)
## Link to GitHub Issue, if one exists
Fixes #190 

## Description of change
When `-cmdoverride` is specified, any command line arguments are taken
first before merging with what is in the config file.

## Testing
Still testing...
2025-05-15 23:26:38 -07:00
ASleepyCat 7c15452c1e Add support for outputting IIDX tape LED data via spiceapi (#315)
## Link to GitHub Issue, if one exists
#41 (partially)

## Description of change
This PR adds support for outputting IIDX tape LED data via spiceapi
(`iidx_tapeled_get()`). It returns the data as a `dict`, with the key
being the LED name and the value being the list of RGB values. You can
optionally pass in a variadic list of names to filter the returned data.

The new API function is only implemented in Python since I'm not able to
test the wrappers in other languages.

An example script using the new API is available in this Beef Board PR:
https://github.com/HWXLR8/beef-board/pull/133.

Demo use case: https://streamable.com/pq5e1e

## Testing
Tested in IIDX 32 with custom Beef Board firmware along with a Python
script to read and send the tape LED data over USB.
2025-05-12 21:27:20 -07:00
sp2xdev 4bc849ccdb update changelog 2025-05-09 14:26:51 -07:00
bicarus-dev 58481a035b printer: fix orientation of resulting image (#324)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Rotate the printer output so that it's the correct orientation
(portrait, not landscape).

## Testing
Tested via test image, and also in-game, for LP and SDVX.
2025-05-09 09:48:59 -07:00
bicarus-dev 66b3de8e5c loveplus: add printer options (#325)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Add the same options as SDVX printer.

## Testing
Tested all options with LP.
2025-05-09 09:48:00 -07:00
bicarus-dev 257afe0cd3 loveplus: remove log spam (#326)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Remove spammy logging in LP

## Testing
It works 👍
2025-05-09 09:47:38 -07:00
bicarus-dev aafea3b1c1 loveplus: stub impl of cpusbxpkm.dll (printer) (#319)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Add a stub for `cpusbxpkm.dll`. The stub doesn't work, it's only enough
to allow the game to load; but that is irrelevant since spice hooks the
printer at runtime.

## Testing
Observed the game boot, and was able to print out the test image from
test menu. Will do more testing on a real server.
2025-05-08 23:03:26 -07:00
bicarus-dev 346a159157 loveplus: full screen mode (#323)
## Link to GitHub Issue, if one exists
Fixes #322 

## Description of change
Ensure game launches in full screen when windowed mode setting is off.
Before this PR, the game always launched in windowed mode.

## Testing
Seems to run fine in fullscreen with the monitor in portrait mode.
It does seem to run at even lower framerate (around 24fps, vs. 30fps in
windowed) but it might be expected.
Some weirdness with the mouse cursor when the overlay is active (two
cursors).
2025-05-08 17:25:15 -07:00
bicarus-dev 54028d8cbb loveplus: improve window searching for touch hook (#321)
## Link to GitHub Issue, if one exists
Fixes #320 

## Description of change
Replacing the existing logic that searches for game window to hook touch
on.

Eventually, we should fix all the other games that hook touch by
matching on window title with a call to `FindProcessWindowBeginsWith`.

## Testing
Tested with notepad open that was also titled `LovePlusAC`. Game hooked
correctly when the game was in focus during boot, and also when notepad
was in focus.
2025-05-07 21:41:48 -07:00
bicarus-dev 621b702ed4 loveplus: enable cam access (#318)
## Link to GitHub Issue, if one exists
#316 
(this does not fix the issue!)

## Description of change
Add an option to omit `-noCamera` option. Doing so allows the game to
boot and search for a compatible camera using KS API, but will likely
fail since we don't know what cameras are compatible. You end up with a
camera error during boot, which can be ignored by flipping a switch in
the test menu to disable the camera.

No hooks are currently done to make the camera work!

## Testing
Tested to see that turning this on triggers the camera error. No known
camera at the moment.
2025-05-07 20:43:16 -07:00
bicarus-dev 26ea8a1b92 api: check for window focus when accepting input (#317)
## Link to GitHub Issue, if one exists
Fixes #139 

## Description of change
Add an option for detecting window focus when accepting input.

The new default will be to have the following:
 * naive bindings will check for window focus
* rawinput binds are not affected, will continue to be accepted
regardless of focus

Other options (always / never choices) can be picked by the user to
tweak the behavior if needed.

Clean up usage of `0xff` constant to represent invalid naive vkey.

## Testing
Still in progress, especially in regards to performance.

On a i7-9700 system, 10000 calls to `superexit::has_focus()` takes
250-350 microseconds, so this should not be a big deal at all.
2025-05-07 13:22:29 -07:00
bicarus-dev 6e7bf99af8 util: print dimensions and refresh rate of monitors (#314)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Dump monitor resolution and refresh rate to the log on launch.

## Testing
Tested with two monitors.
2025-05-05 16:48:55 -07:00
bicarus-dev df9d9d8673 api: quality options for screen mirroring (#313)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Allow the server to override client's quality options for screen
mirroring.

On Windows / Android versions (flutter-based) clients, this is already
in the options of those apps. However, the iOS version lacks the quality
options.

## Testing
Tested with iOS and Windows clients.
2025-05-04 20:10:56 -07:00
sp2xdev b3cee1dfcc fix build 2025-05-04 15:53:46 -07:00
bicarus-dev f40c382903 net: mark netadapter IP as sensitive option (#312)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Mark the option as "sensitive" which censors the option value (adapter's
IP address)
Remove the log entry from spice

This isn't perfect because most of the games like to log the IP address
and subnet anyway, but at least spice itself will stop doing it.

## Testing
Tested 64 bit LDJ with parameter set.
2025-05-04 13:20:37 -07:00
sp2xdev e4cfb808bf Update CONTRIBUTING.md 2025-05-04 00:38:10 -07:00
sp2xdev 61d14a16e8 Update CONTRIBUTING.md 2025-05-04 00:33:43 -07:00
bicarus-dev 521e87ea41 patchmanager: always log patch identifier of main DLL (#311)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Always log the DLL identifier string in patch manager, even if there are
no patches.

## Testing
Tested 32 / 64 bits.
2025-05-04 00:23:51 -07:00
bicarus-dev 2b735ffd55 launcher: check for custom d3d9.dll in user's game directory (#309)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Log a message if d3d9.dll (and friends) are found in the game root or
the modules directory.

This is to help with troubleshooting in cases where the user is unaware
that d3d9 is being used to inject other DLLs (e.g., ifs_layeredfs), or
when DX9 reimplementation is causing issues / crashes (e.g., dxvk).

## Testing
Observed the new messages being logged in both modules / root directory.
2025-05-02 01:51:23 -07:00
bicarus-dev 4f72b0a98b graphics: more window options for windowed subscreen (#308)
## Link to GitHub Issue, if one exists
Fixes #307 

## Description of change
Add an option for making TDJ/UFC subscreen window borderless in windowed
mode

Add another option for keeping the subscreen "always on top".

Add size / position arguments to SDVX windowed subscreen, exactly the
same as what is allowed for IIDX.

## Testing
Seems to work....
2025-04-27 21:20:55 -07:00
sp2xdev 474f5f5203 fatal error for sdvxlandscape 2025-04-25 15:53:58 -07:00
55 changed files with 1140 additions and 392 deletions
+8 -4
View File
@@ -30,12 +30,11 @@ Do not change the names of options, buttons binds, analogs, etc - since they are
* All currently supported games / versions must continue to work.
* Backwards compatibility must be preserved, unless there is a really good reason to break it. This includes (but not limited to): global/local config files, command line parameters, game patches, device interop (e.g., card readers), and SpiceAPI / Companion interop.
* Reasonable level of compatibility with the last release of original spicetools is expected. The stated goal of spice2x is to be a drop-in replacement for spicetools.
* Simply put, if someone has an existing install of spicetools/spice2x, copying over new version of spice2x should not result in different behavior or loss of functionality.
* Simply put, if someone has an existing install of spicetools/spice2x, copying over new version of spice2x should not result in vastly different behavior or major loss of functionality.
* Make sure you compile with the included Docker script and ensure you do not introduce **any** new compiler warnings or build breaks. The Docker script is the standard build environment, your custom Linux build environment or MSVC can be used during development, but you must validate the final build using Docker.
* Do not submit snippets of code as a "patch". Exceptions can be made for trivial changes (correct a typo, fix a single line of code...), but otherwise, a successfully compiled & fully tested patch file is required when submitting for review.
* Do not make code changes in unrelated areas; i.e., do not run code linters and auto-formatters for parts of the code that you didn't modify.
* Try to submit smaller chunks of code, instead one gigantic patch. For example, don't submit a patch for "Improve feature XYZ"; instead, submit "Change how A works to prepare for feature XYZ" "Refactor B for feature XYZ" "Add feature B to enable feature XYZ".
* Write to the log for anything useful - it helps immensely with debugging post-mortem. At the same time though, avoid spamming the log for something trivial.
* Write to the log for anything useful - it helps immensely with troubleshooting and debugging. At the same time though, avoid spamming the log for something trivial.
### UI text
spice2x has a global audience; majority of the user base do not speak English as their first language.
@@ -44,7 +43,7 @@ Use simple English, avoid colloquialism, and use concise language, even if it's
### Using OS APIs
Avoid making permanent changes to user's OS configuration. For example, spice should not make a call to set power profile to Maximum Performance, or switch default audio device. Making the reverse call to restore settings on game shutdown is **not** good enough; there is no guarantee that spice will gracefully shutdown, since games (or spice) can crash. This is to avoid inadvertently putting user's PC into a bad state, which can be seen as malware-like behavior.
Avoid making permanent changes to user's OS configuration. For example, spice must not make a call to set power profile to Maximum Performance, or switch default audio device. Making the reverse call to restore settings on game shutdown is **not** good enough; there is no guarantee that spice will gracefully shutdown, since games (or spice) can crash. This is to avoid inadvertently putting user's PC into a bad state, which can be seen as malware-like behavior.
Watch out for legacy OS compatibility. Currently, the minimum support floor is Windows 7. If you use any Windows API, make sure it's supported in Windows 7. If you need to use API that is not present in Windows 7, you must not directly link against it, otherwise spice will fail to launch on older OSes. Take a look at Windows 8 touch code (win8.cpp) for examples on how to discover OS APIs via pointers.
@@ -87,4 +86,9 @@ if (conditional)
}
```
* Please give [C++ Core Guidelines](https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines) a read. A few things to point out in spice codebase:
* We don't use GSL.
* Don't throw exceptions.
* Stick to smart pointers. For interfacing with C Win32 API and raw buffers, use `unique_plain_ptr`.
* Writing in C is also completely acceptable.
* Other than that, there are no strict rules for code formatting, but please attempt to emulate the style around the code you are modifying.
+1
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@@ -36,6 +36,7 @@ please do not ask for these, as it will never happen here.
Rules for filing a new issue or adding comments to existing issues in the tracker:
* Low effort submissions will be simply deleted, and repeated attempts will get you banned.
* Check the [known issues](https://github.com/spice2x/spice2x.github.io/wiki/Known-issues) page first before reporting a new issue. If you have some new information or workarounds for a known issue, you can file a documentation bug as well.
* Use the search function and see if there is an existing issue.
* This is not the place to obtain a guide or receive basic troubleshooting.
+17 -7
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@@ -124,8 +124,8 @@ else()
# https://github.com/msys2/MINGW-packages/pull/6880
# some games crash if some DLLS load above 4GB VA, so manually set base address to standard 32-bit VA,
# and might as well double make sure ASLR is disabled here
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,--gc-sections,--disable-dynamicbase,--image-base=0x400000")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--gc-sections,--disable-dynamicbase,--image-base=0x400000")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,--gc-sections,--disable-dynamicbase,--image-base=0x400000,--enable-stdcall-fixup")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--gc-sections,--disable-dynamicbase,--image-base=0x400000,--enable-stdcall-fixup")
# set visibility to hidden
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -fvisibility=hidden")
@@ -160,8 +160,8 @@ else()
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "-fno-ident -ffunction-sections -fdata-sections")
# linker fix to load below 4GB
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,--gc-sections,--disable-dynamicbase,--image-base=0x400000")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--gc-sections,--disable-dynamicbase,--image-base=0x400000")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,--gc-sections,--disable-dynamicbase,--image-base=0x400000,--enable-stdcall-fixup")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--gc-sections,--disable-dynamicbase,--image-base=0x400000,--enable-stdcall-fixup")
# set visibility to hidden
set(CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} -fvisibility=hidden")
@@ -184,8 +184,8 @@ else()
set(CMAKE_CXX_FLAGS_DEBUG "-gdwarf")
# linker fix to load below 4GB
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,--disable-dynamicbase,--image-base=0x400000")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--disable-dynamicbase,--image-base=0x400000")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,--disable-dynamicbase,--image-base=0x400000,--enable-stdcall-fixup")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--disable-dynamicbase,--image-base=0x400000,--enable-stdcall-fixup")
# enable debug symbols on level 3 and keep frame pointers
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -g3 -fno-omit-frame-pointer")
@@ -738,6 +738,16 @@ if(NOT MSVC)
set_target_properties(spicetools_stubs_nvEncodeAPI64 PROPERTIES COMPILE_FLAGS "-m64" LINK_FLAGS "-m64")
endif()
# cpusbxpkm.dll (32 bit)
set(SOURCE_FILES stubs/cpusbxpkm.cpp)
add_library(spicetools_stubs_cpusbxpkm SHARED ${SOURCE_FILES} stubs/cpusbxpkm.def)
set_target_properties(spicetools_stubs_cpusbxpkm PROPERTIES PREFIX "")
set_target_properties(spicetools_stubs_cpusbxpkm PROPERTIES OUTPUT_NAME "cpusbxpkm")
if(NOT MSVC)
set_target_properties(spicetools_stubs_cpusbxpkm PROPERTIES COMPILE_FLAGS "-m32" LINK_FLAGS "-m32")
endif()
# output directories
####################
@@ -747,7 +757,7 @@ set_target_properties(spicetools_cfg
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools")
# output 32bit
set_target_properties(spicetools_spice spicetools_spice_laa spicetools_stubs_kbt spicetools_stubs_kld
set_target_properties(spicetools_spice spicetools_spice_laa spicetools_stubs_kbt spicetools_stubs_kld spicetools_stubs_cpusbxpkm
PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/archive32"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools/32"
+19
View File
@@ -247,6 +247,25 @@ which also means that your hex edits are applicable directly.
- sets the contents of the 16 segment display and disables writes from game
- ticker_reset()
- re-enables writes from game
- tapeled_get(name: str, ...)
- returns a list containing a dict of the current tape LED states. The dict keys are:
- `Stage Left`
- `Stage Right`
- `Cabinet Left`
- `Cabinet Right`
- `Control Panel Under`
- `Ceiling Left`
- `Title Left`
- `Title Right`
- `Ceiling Right`
- `Touch Panel Left`
- `Touch Panel Right`
- `Side Panel Left Inner`
- `Side Panel Left Outer`
- `Side Panel Left`
- `Side Panel Right Outer`
- `Side Panel Right Inner`
- `Side Panel Right`
#### LCD
- info()
+4
View File
@@ -41,6 +41,7 @@
namespace acio {
HINSTANCE DLL_INSTANCE = nullptr;
std::vector<acio::ACIOModule *> MODULES;
std::atomic<bool> IO_INIT_IN_PROGRESS = false;
}
/*
@@ -58,6 +59,7 @@ static inline acio::HookMode get_hookmode() {
void acio::attach() {
log_info("acio", "SpiceTools ACIO");
IO_INIT_IN_PROGRESS = true;
// load settings and instance
acio::DLL_INSTANCE = LoadLibraryA("libacio.dll");
@@ -111,6 +113,8 @@ void acio::attach() {
for (auto &module : MODULES) {
module->attach();
}
IO_INIT_IN_PROGRESS = false;
}
void acio::attach_icca() {
+2
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@@ -1,5 +1,6 @@
#pragma once
#include <atomic>
#include <vector>
#include <windows.h>
@@ -11,6 +12,7 @@ namespace acio {
// globals
extern HINSTANCE DLL_INSTANCE;
extern std::vector<acio::ACIOModule *> MODULES;
extern std::atomic<bool> IO_INIT_IN_PROGRESS;
void attach();
void attach_icca();
+1 -1
View File
@@ -31,7 +31,7 @@ namespace acio2emu {
}
};
IOBHandle::IOBHandle(std::wstring device) : device_(device) {
IOBHandle::IOBHandle(LPCWSTR device) : device_(device) {
nodes_[0] = std::make_unique<MasterNode>(this);
}
+1 -1
View File
@@ -26,7 +26,7 @@ namespace acio2emu {
void forward_packet_(const Packet &packet);
public:
IOBHandle(std::wstring device);
IOBHandle(LPCWSTR device);
bool register_node(std::unique_ptr<Node> node);
int number_of_nodes() const;
+15 -3
View File
@@ -9,6 +9,9 @@ using namespace rapidjson;
namespace api::modules {
std::optional<uint32_t> CAPTURE_QUALITY;
std::optional<uint32_t> CAPTURE_DIVIDE;
static thread_local std::vector<uint8_t> CAPTURE_BUFFER;
Capture::Capture() : Module("capture") {
@@ -44,12 +47,21 @@ namespace api::modules {
int screen = 0;
int quality = 70;
int divide = 1;
if (req.params.Size() > 0 && req.params[0].IsUint())
if (req.params.Size() > 0 && req.params[0].IsUint()) {
screen = req.params[0].GetUint();
if (req.params.Size() > 1 && req.params[1].IsUint())
}
if (CAPTURE_QUALITY.has_value()) {
quality = CAPTURE_QUALITY.value();
} else if (req.params.Size() > 1 && req.params[1].IsUint()) {
quality = req.params[1].GetUint();
if (req.params.Size() > 2 && req.params[2].IsUint())
}
if (CAPTURE_DIVIDE.has_value()) {
divide = CAPTURE_DIVIDE.value();
} else if (req.params.Size() > 2 && req.params[2].IsUint()) {
divide = req.params[2].GetUint();
}
// receive JPEG data
uint64_t timestamp = 0;
+5
View File
@@ -1,10 +1,15 @@
#pragma once
#include <optional>
#include "api/module.h"
#include "api/request.h"
namespace api::modules {
extern std::optional<uint32_t> CAPTURE_QUALITY;
extern std::optional<uint32_t> CAPTURE_DIVIDE;
class Capture : public Module {
public:
Capture();
+52 -4
View File
@@ -1,13 +1,9 @@
#include "iidx.h"
#include <functional>
#include <vector>
#include "games/iidx/iidx.h"
#include "external/rapidjson/document.h"
using namespace std::placeholders;
using namespace rapidjson;
namespace api::modules {
// settings
@@ -17,6 +13,11 @@ namespace api::modules {
functions["ticker_get"] = std::bind(&IIDX::ticker_get, this, _1, _2);
functions["ticker_set"] = std::bind(&IIDX::ticker_set, this, _1, _2);
functions["ticker_reset"] = std::bind(&IIDX::ticker_reset, this, _1, _2);
functions["tapeled_get"] = std::bind(&IIDX::tapeled_get, this, _1, _2);
for (auto &light : games::iidx::TAPELED_MAPPING) {
this->lights_by_names.emplace(light.lightName, light);
}
}
/**
@@ -69,4 +70,51 @@ namespace api::modules {
// disable read only
games::iidx::IIDXIO_LED_TICKER_READONLY = false;
}
/**
* tapeled_get()
* tapeled_get(name: str, ...)
*/
void IIDX::tapeled_get(Request &req, Response &res) {
Value response_object(kObjectType);
// all tape leds
if (req.params.Size() == 0) {
// Iterate through each device and dump its lights data into the response
for (const auto &mapping : games::iidx::TAPELED_MAPPING) {
copy_tapeled_data(res, response_object, mapping);
}
} else {
// specified light names
for (Value &param : req.params.GetArray()) {
// check params
if (!param.IsString()) {
error_type(res, "name", "string");
return;
}
const auto name = param.GetString();
if (const auto &it = lights_by_names.find(name); it != lights_by_names.end()) {
const auto mapping = it->second.get();
copy_tapeled_data(res, response_object, mapping);
}
}
}
res.add_data(response_object);
}
void IIDX::copy_tapeled_data(Response &res, Value &response_object, const tapeledutils::tape_led &mapping) {
// Create an array for the light state
Value light_state(kArrayType);
light_state.Reserve(mapping.data.capacity() * 3, res.doc()->GetAllocator());
for (const auto [r, g, b] : mapping.data) {
light_state.PushBack(r, res.doc()->GetAllocator());
light_state.PushBack(g, res.doc()->GetAllocator());
light_state.PushBack(b, res.doc()->GetAllocator());
}
// Can't use StringRef here, turns some strings partially into null bytes for some reason
Value light_name(mapping.lightName.c_str(), res.doc()->GetAllocator());
response_object.AddMember(light_name, light_state, res.doc()->GetAllocator());
}
}
+7
View File
@@ -2,6 +2,7 @@
#include "api/module.h"
#include "api/request.h"
#include "games/iidx/iidx.h"
namespace api::modules {
@@ -10,10 +11,16 @@ namespace api::modules {
IIDX();
private:
// state
robin_hood::unordered_map<std::string, std::reference_wrapper<tapeledutils::tape_led>> lights_by_names;
// function definitions
void ticker_get(Request &req, Response &res);
void ticker_set(Request &req, Response &res);
void ticker_reset(Request &req, Response &res);
void tapeled_get(Request &req, Response &res);
// helper
void copy_tapeled_data(Response &res, rapidjson::Value &response_object, const tapeledutils::tape_led &mapping);
};
}
@@ -16,3 +16,13 @@ def iidx_ticker_set(con: Connection, text: str):
def iidx_ticker_reset(con: Connection):
req = Request("iidx", "ticker_reset")
con.request(req)
def iidx_tapeled_get(con: Connection, *light_names):
req = Request("iidx", "tapeled_get")
for light_name in light_names:
req.add_param(light_name)
res = con.request(req)
return res.get_data()
+1
View File
@@ -4,6 +4,7 @@
#include <cstddef>
#include <string>
#include <windows.h>
#include <sys/stat.h>
namespace avs {
namespace core {
+4 -2
View File
@@ -60,7 +60,7 @@ DIST_ENABLE=1
DIST_FOLDER="./dist"
DIST_NAME="spice2x-$(date +%y)-$(date +%m)-$(date +%d).zip"
DIST_COMMENT=${DIST_NAME}$'\n'"$GIT_BRANCH - $GIT_HEAD"$'\nThank you for playing.'
TARGETS_32="spicetools_stubs_kbt spicetools_stubs_kld spicetools_cfg spicetools_spice spicetools_spice_laa"
TARGETS_32="spicetools_stubs_kbt spicetools_stubs_kld spicetools_cfg spicetools_spice spicetools_spice_laa spicetools_stubs_cpusbxpkm"
TARGETS_64="spicetools_stubs_kbt64 spicetools_stubs_kld64 spicetools_stubs_nvEncodeAPI64 spicetools_stubs_nvcuvid spicetools_stubs_nvcuda spicetools_spice64"
# determine build type
@@ -181,7 +181,7 @@ fi
echo "Copy files to output directory..."
rm -rf ${OUTDIR}
mkdir -p ${OUTDIR}
#mkdir -p ${OUTDIR}/stubs/32
mkdir -p ${OUTDIR}/stubs/32
mkdir -p ${OUTDIR}/stubs/64
mkdir -p ${OUTDIR}/extras/largeaddressaware
if false # ((DEBUG > 0))
@@ -200,6 +200,7 @@ then
#cp ${BUILDDIR_64}/spicetools/64/nvEncodeAPI64.dll ${OUTDIR}/stubs/64 2>/dev/null
#cp ${BUILDDIR_64}/spicetools/64/nvcuda.dll ${OUTDIR}/stubs/64 2>/dev/null
#cp ${BUILDDIR_64}/spicetools/64/nvcuvid.dll ${OUTDIR}/stubs/64 2>/dev/null
#cp ${BUILDDIR_32}/spicetools/32/cpusbxpkm.dll ${OUTDIR}/stubs/32 2>/dev/null
else
# release files
cp ${BUILDDIR_32}/spicetools/spicecfg.exe ${OUTDIR} 2>/dev/null
@@ -213,6 +214,7 @@ else
cp ${BUILDDIR_64}/spicetools/64/nvEncodeAPI64.dll ${OUTDIR}/stubs/64 2>/dev/null
cp ${BUILDDIR_64}/spicetools/64/nvcuda.dll ${OUTDIR}/stubs/64 2>/dev/null
cp ${BUILDDIR_64}/spicetools/64/nvcuvid.dll ${OUTDIR}/stubs/64 2>/dev/null
cp ${BUILDDIR_32}/spicetools/32/cpusbxpkm.dll ${OUTDIR}/stubs/32 2>/dev/null
fi
# pack source files to output directory
+34 -4
View File
@@ -1,5 +1,8 @@
#include "api.h"
#include <optional>
#include "launcher/superexit.h"
#include "rawinput/rawinput.h"
#include "rawinput/piuio.h"
#include "util/time.h"
@@ -64,18 +67,29 @@ GameAPI::Buttons::State GameAPI::Buttons::getState(rawinput::RawInputManager *ma
auto current_button = &_button;
auto alternatives = check_alts ? &current_button->getAlternatives() : nullptr;
unsigned int button_count = 0;
std::optional<bool> window_has_focus;
while (true) {
// naive behavior
if (current_button->isNaive()) {
GameAPI::Buttons::State state;
auto vkey = current_button->getVKey();
// check for focus
if (vkey != INVALID_VKEY && rawinput::NAIVE_REQUIRE_FOCUS) {
if (!window_has_focus.has_value()) {
window_has_focus = superexit::has_focus();
}
if (!window_has_focus.value()) {
vkey = INVALID_VKEY;
}
}
// read
auto vkey = current_button->getVKey();
GameAPI::Buttons::State state;
if (vkey == 0xFF) {
if (vkey == INVALID_VKEY) {
state = BUTTON_NOT_PRESSED;
} else {
state = (GetAsyncKeyState(current_button->getVKey()) & 0x8000) ? BUTTON_PRESSED : BUTTON_NOT_PRESSED;
state = (GetAsyncKeyState(vkey) & 0x8000) ? BUTTON_PRESSED : BUTTON_NOT_PRESSED;
}
// invert
@@ -106,6 +120,16 @@ GameAPI::Buttons::State GameAPI::Buttons::getState(rawinput::RawInputManager *ma
auto &devid = current_button->getDeviceIdentifier();
auto device = manager->devices_get(devid, false); // TODO: fix to update only
// check for focus
if (device && rawinput::RAWINPUT_REQUIRE_FOCUS) {
if (!window_has_focus.has_value()) {
window_has_focus = superexit::has_focus();
}
if (!window_has_focus.value()) {
device = nullptr;
}
}
// get state if device was marked as updated
GameAPI::Buttons::State state = current_button->getLastState();
double *last_up = nullptr;
@@ -571,6 +595,12 @@ float GameAPI::Analogs::getState(rawinput::Device *device, Analog &analog) {
switch (device->type) {
case rawinput::MOUSE: {
// check for focus
if (rawinput::NAIVE_REQUIRE_FOCUS && !superexit::has_focus()) {
value = analog.getLastState();
break;
}
// get mouse position
auto mouse = device->mouseInfo;
long pos;
+1 -1
View File
@@ -284,7 +284,7 @@ std::string Button::getDisplayString(rawinput::RawInputManager* manager) {
std::string vKeyString = fmt::format("{:#x}", vKey);
// device must be existing
if (this->device_identifier.empty() && vKey == 0xFF) {
if (this->device_identifier.empty() && vKey == INVALID_VKEY) {
return "";
}
+6 -4
View File
@@ -33,12 +33,14 @@ enum ButtonAnalogType {
extern const char *ButtonAnalogTypeStr[];
constexpr unsigned short INVALID_VKEY = UINT16_C(0xFF);
class Button {
private:
std::vector<Button> alternatives;
std::string name;
std::string device_identifier = "";
unsigned short vKey = 0xFF;
unsigned short vKey = INVALID_VKEY;
ButtonAnalogType analog_type = BAT_NONE;
double debounce_up = 0.0;
double debounce_down = 0.0;
@@ -68,12 +70,12 @@ public:
if (this->override_enabled) {
return true;
}
if (this->vKey != 0xFF) {
if (this->vKey != INVALID_VKEY) {
return true;
}
for (auto &alternative : this->alternatives) {
if (alternative.vKey != 0xFF) {
if (alternative.vKey != INVALID_VKEY) {
return true;
}
}
@@ -82,7 +84,7 @@ public:
}
inline void clearBindings() {
vKey = 0xFF;
vKey = INVALID_VKEY;
alternatives.clear();
device_identifier = "";
analog_type = BAT_NONE;
+1
View File
@@ -43,6 +43,7 @@ public:
std::string value;
std::vector<Option> alternatives;
bool disabled = false;
bool conflicting = false;
explicit Option(OptionDefinition definition, std::string value = "") :
definition(std::move(definition)), value(std::move(value)) {
+26
View File
@@ -1,3 +1,29 @@
08/11/2025 [spice2x]
SDVX: fix camera hook, remove -sdvxdisablecams
DDR: automatically register codecs in com folder on boot
06/03/2025 [spice2x]
Add libshare-pj.dll to Gitadora patch import
Detect ACIO init failures
05/31/2025 [spice2x]
IIDX: fix windowed subscreen not accepting mouse clicks when
overlay is active
IIDX: tape LED over API
Option to make command line args take precedence
UI tweaks
05/09/2025 [spice2x]
Check for window focus when processing input (-inputfocus)
More options for IIDX/SDVX windowed subscreen
SpiceCompanion screen mirroring quality options
Various LovePlus improvements and fixes:
Allow camera access
Full screen mode
Add printer options
Add stub for printer DLL (cpusbxpkm.dll)
Logging improvements for better troubleshooting
04/25/2025 [spice2x]
LargeAddressAware variant of spice.exe for Metal Gear
Save new JSON config files to %appdata%/spice2x
+49
View File
@@ -27,6 +27,7 @@ namespace games::ddr {
// settings
bool SDMODE = false;
bool NO_CODEC_REGISTRATION = false;
uint8_t DDR_TAPELEDS[TAPELED_DEVICE_COUNT][50][3] {};
@@ -52,6 +53,50 @@ namespace games::ddr {
DDRGame::DDRGame() : Game("Dance Dance Revolution") {
}
void DDRGame::register_codecs() {
// find where spice.exe / spice64.exe is located
const auto &spice_bin_path = libutils::module_file_name(nullptr).parent_path();
// find the com directory
std::filesystem::path dir = "";
if (MODULE_PATH == spice_bin_path) {
// try: \com
dir = spice_bin_path / "com";
} else {
// try: modules\..\com
dir = MODULE_PATH / ".." / "com";
}
if (fileutils::dir_exists(dir)) {
log_info("ddr", "looking for codecs in this directory: {}", dir.string());
} else {
log_info("ddr", "codecs directory not found: {}", dir.string());
return;
}
for (const auto &file : std::filesystem::directory_iterator(dir)) {
const auto &filename = file.path().filename();
const auto extension = strtolower(filename.extension().string());
if (extension != ".dll") {
continue;
}
log_info("ddr", "found DLL: {}", filename.string());
if (filename == "k-clvsd.dll" || filename.string().find("xactengine") == 0) {
const std::string cmd = "regsvr32.exe /s " + file.path().string();
int result = 0;
std::thread t([cmd, &result]() {
result = system(cmd.c_str());
});
t.join();
log_info("ddr", "`{}` returned {}", cmd, result);
}
}
}
void DDRGame::pre_attach() {
if (!cfg::CONFIGURATOR_STANDALONE && avs::game::is_model("TDX")) {
log_fatal(
@@ -87,6 +132,10 @@ namespace games::ddr {
"!!! !!!\n\n\n"
);
}
if (!cfg::CONFIGURATOR_STANDALONE && !NO_CODEC_REGISTRATION) {
this->register_codecs();
}
}
void DDRGame::attach() {
+4
View File
@@ -7,6 +7,7 @@ namespace games::ddr {
// settings
extern bool SDMODE;
extern bool NO_CODEC_REGISTRATION;
// Buffers to store RGB data for tape LEDs on gold cabinets
const size_t TAPELED_DEVICE_COUNT = 11;
@@ -18,5 +19,8 @@ namespace games::ddr {
virtual void pre_attach() override;
virtual void attach() override;
virtual void detach() override;
private:
void register_codecs();
};
}
+10 -33
View File
@@ -409,50 +409,27 @@ namespace games::iidx {
* 16 - side panel right - 183 bytes - 61 colors
*
* data is stored in RGB order, 3 bytes per color
*
* TODO: expose this data via API
*/
// data mapping
static struct TapeLedMapping {
size_t data_size;
int index_r, index_g, index_b;
TapeLedMapping(size_t data_size, int index_r, int index_g, int index_b)
: data_size(data_size), index_r(index_r), index_g(index_g), index_b(index_b) {}
} mapping[] = {
{ 19, Lights::StageLeftAvgR, Lights::StageLeftAvgG, Lights::StageLeftAvgB },
{ 19, Lights::StageRightAvgR, Lights::StageRightAvgG, Lights::StageRightAvgB },
{ 45, Lights::CabinetLeftAvgR, Lights::CabinetLeftAvgG, Lights::CabinetLeftAvgB },
{ 45, Lights::CabinetRightAvgR, Lights::CabinetRightAvgG, Lights::CabinetRightAvgB },
{ 21, Lights::ControlPanelUnderAvgR, Lights::ControlPanelUnderAvgG, Lights::ControlPanelUnderAvgB },
{ 54, Lights::CeilingLeftAvgR, Lights::CeilingLeftAvgG, Lights::CeilingLeftAvgB },
{ 11, Lights::TitleLeftAvgR, Lights::TitleLeftAvgG, Lights::TitleLeftAvgB },
{ 11, Lights::TitleRightAvgR, Lights::TitleRightAvgG, Lights::TitleRightAvgB },
{ 54, Lights::CeilingRightAvgR, Lights::CeilingRightAvgG, Lights::CeilingRightAvgB },
{ 17, Lights::TouchPanelLeftAvgR, Lights::TouchPanelLeftAvgG, Lights::TouchPanelLeftAvgB },
{ 17, Lights::TouchPanelRightAvgR, Lights::TouchPanelRightAvgG, Lights::TouchPanelRightAvgB },
{ 68, Lights::SidePanelLeftInnerAvgR, Lights::SidePanelLeftInnerAvgG, Lights::SidePanelLeftInnerAvgB },
{ 68, Lights::SidePanelLeftOuterAvgR, Lights::SidePanelLeftOuterAvgG, Lights::SidePanelLeftOuterAvgB },
{ 61, Lights::SidePanelLeftAvgR, Lights::SidePanelLeftAvgG, Lights::SidePanelLeftAvgB },
{ 68, Lights::SidePanelRightOuterAvgR, Lights::SidePanelRightOuterAvgG, Lights::SidePanelRightOuterAvgB },
{ 68, Lights::SidePanelRightInnerAvgR, Lights::SidePanelRightInnerAvgG, Lights::SidePanelRightInnerAvgB },
{ 61, Lights::SidePanelRightAvgR, Lights::SidePanelRightAvgG, Lights::SidePanelRightAvgB },
};
// check index bounds
if (tapeledutils::is_enabled() && index < std::size(mapping)) {
auto &map = mapping[index];
if (tapeledutils::is_enabled() && index < std::size(TAPELED_MAPPING)) {
auto &map = TAPELED_MAPPING[index];
const auto data_size = map.data.capacity();
// pick a color to use
const auto rgb = tapeledutils::pick_color_from_led_tape(data, map.data_size);
const auto rgb = tapeledutils::pick_color_from_led_tape(data, data_size);
// program the lights into API
auto &lights = get_lights();
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_r], rgb.r);
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_g], rgb.g);
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_b], rgb.b);
for (unsigned int i = 0; i < data_size; ++i) {
map.data[i].r = data[i * 3];
map.data[i].g = data[i * 3 + 1];
map.data[i].b = data[i * 3 + 2];
}
}
if (This != custom_node) {
+22
View File
@@ -28,6 +28,8 @@
#include "util/sigscan.h"
#include "util/utils.h"
#include "external/robin_hood.h"
#include "bi2a.h"
#include "bi2x_hook.h"
#include "ezusb.h"
@@ -74,6 +76,26 @@ namespace games::iidx {
bool IIDXIO_LED_TICKER_READONLY = false;
std::mutex IIDX_LED_TICKER_LOCK;
tapeledutils::tape_led TAPELED_MAPPING[IIDX_TAPELED_TOTAL] = {
{ 19, Lights::StageLeftAvgR, Lights::StageLeftAvgG, Lights::StageLeftAvgB, "Stage Left" },
{ 19, Lights::StageRightAvgR, Lights::StageRightAvgG, Lights::StageRightAvgB, "Stage Right" },
{ 45, Lights::CabinetLeftAvgR, Lights::CabinetLeftAvgG, Lights::CabinetLeftAvgB, "Cabinet Left" },
{ 45, Lights::CabinetRightAvgR, Lights::CabinetRightAvgG, Lights::CabinetRightAvgB, "Cabinet Right" },
{ 21, Lights::ControlPanelUnderAvgR, Lights::ControlPanelUnderAvgG, Lights::ControlPanelUnderAvgB, "Control Panel Under" },
{ 54, Lights::CeilingLeftAvgR, Lights::CeilingLeftAvgG, Lights::CeilingLeftAvgB, "Ceiling Left" },
{ 11, Lights::TitleLeftAvgR, Lights::TitleLeftAvgG, Lights::TitleLeftAvgB, "Title Left" },
{ 11, Lights::TitleRightAvgR, Lights::TitleRightAvgG, Lights::TitleRightAvgB, "Title Right" },
{ 54, Lights::CeilingRightAvgR, Lights::CeilingRightAvgG, Lights::CeilingRightAvgB, "Ceiling Right" },
{ 17, Lights::TouchPanelLeftAvgR, Lights::TouchPanelLeftAvgG, Lights::TouchPanelLeftAvgB, "Touch Panel Left" },
{ 17, Lights::TouchPanelRightAvgR, Lights::TouchPanelRightAvgG, Lights::TouchPanelRightAvgB, "Touch Panel Right" },
{ 68, Lights::SidePanelLeftInnerAvgR, Lights::SidePanelLeftInnerAvgG, Lights::SidePanelLeftInnerAvgB, "Side Panel Left Inner" },
{ 68, Lights::SidePanelLeftOuterAvgR, Lights::SidePanelLeftOuterAvgG, Lights::SidePanelLeftOuterAvgB, "Side Panel Left Outer" },
{ 61, Lights::SidePanelLeftAvgR, Lights::SidePanelLeftAvgG, Lights::SidePanelLeftAvgB, "Side Panel Left" },
{ 68, Lights::SidePanelRightOuterAvgR, Lights::SidePanelRightOuterAvgG, Lights::SidePanelRightOuterAvgB, "Side Panel Right Outer" },
{ 68, Lights::SidePanelRightInnerAvgR, Lights::SidePanelRightInnerAvgG, Lights::SidePanelRightInnerAvgB, "Side Panel Right Inner" },
{ 61, Lights::SidePanelRightAvgR, Lights::SidePanelRightAvgG, Lights::SidePanelRightAvgB, "Side Panel Right" },
};
static LONG WINAPI RegOpenKeyA_hook(HKEY hKey, LPCSTR lpSubKey, PHKEY phkResult) {
if (lpSubKey != nullptr && phkResult != nullptr) {
if (hKey == HKEY_LOCAL_MACHINE &&
+8
View File
@@ -2,9 +2,13 @@
#include <mutex>
#include <optional>
#include <vector>
#include "games/game.h"
#include "external/robin_hood.h"
#include "util/tapeled.h"
namespace games::iidx {
// settings
@@ -30,6 +34,10 @@ namespace games::iidx {
extern bool IIDXIO_LED_TICKER_READONLY;
extern std::mutex IIDX_LED_TICKER_LOCK;
constexpr int IIDX_TAPELED_TOTAL = 17;
// data mapping
extern tapeledutils::tape_led TAPELED_MAPPING[IIDX_TAPELED_TOTAL];
class IIDXGame : public games::Game {
public:
IIDXGame();
+2 -2
View File
@@ -266,8 +266,8 @@ namespace games::iidx::poke {
y *= rawinput::TOUCHSCREEN_RANGE_Y;
} else if (GRAPHICS_IIDX_WSUB) {
// Scale to windowed subscreen
x *= GRAPHICS_IIDX_WSUB_WIDTH;
y *= GRAPHICS_IIDX_WSUB_HEIGHT;
x *= GRAPHICS_WSUB_WIDTH;
y *= GRAPHICS_WSUB_HEIGHT;
} else if (GENERIC_SUB_WINDOW_FULLSIZE || !overlay::OVERLAY->get_active()) {
// Overlay is not present, scale to main screen
if (GRAPHICS_WINDOWED) {
+34 -9
View File
@@ -13,10 +13,14 @@
namespace games::loveplus {
bool CAMERA_ENABLE = false;
// touch stuff
static bool TOUCH_ENABLE = false;
static bool TOUCH_ATTACHED = false;
static std::string lp_args = "-noWatchDog -noIOError -noIrda -notarget";
void touch_update() {
// check if touch enabled
@@ -28,16 +32,15 @@ namespace games::loveplus {
if (!TOUCH_ATTACHED) {
// Find the game window.
// We check the foreground window first, then fall back to searching for the window title
// All game versions seem to have their model first in the window title
HWND wnd = GetForegroundWindow();
if (!string_begins_with(GetActiveWindowTitle(), "LovePlus")) {
wnd = FindWindowBeginsWith(avs::game::MODEL);
}
HWND wnd = FindProcessWindowBeginsWith("LovePlusAC");
// attach touch hook
if (wnd) {
log_info("loveplus", "using window handle for touch: {}", fmt::ptr(wnd));
log_info(
"loveplus",
"using window handle for touch: {} ({})",
fmt::ptr(wnd),
get_window_title(wnd));
touch_create_wnd(wnd);
} else {
log_info("loveplus", "falling back to the DirectX window handle for touch");
@@ -117,12 +120,26 @@ namespace games::loveplus {
}
static LPSTR __stdcall GetCommandLineA_hook() {
static std::string lp_args = "-win -noCamera -noWatchDog -noIOError -noIrda -notarget";
return lp_args.data();
}
static bool lp_spam_remover(void *user, const std::string &data, logger::Style style, std::string &out) {
if (data.empty() || data[0] != '[') {
return false;
}
if (data.find("> [INFO] err_code: 0, err_title: , err_str:") != std::string::npos) {
out = "";
return true;
}
return false;
}
LovePlusGame::LovePlusGame() : Game("LovePlus") {
logger::hook_add(lp_spam_remover, nullptr);
}
LovePlusGame::~LovePlusGame() {
logger::hook_remove(lp_spam_remover, this);
}
void LovePlusGame::attach() {
@@ -157,9 +174,17 @@ namespace games::loveplus {
HMODULE seteq = libutils::try_library("ad_hd_seteq_dll.dll");
detour::inline_hook((void *) SetEqualizer, libutils::try_proc(seteq, "SetEqualizer"));
// set up command line args
if (!CAMERA_ENABLE) {
lp_args += " -noCamera";
}
if (GRAPHICS_WINDOWED) {
lp_args += " -win";
}
// get command line hook
HMODULE lpac = libutils::try_library("lpac.dll");
detour::iat("GetCommandLineA", GetCommandLineA_hook, lpac);
}
void LovePlusGame::detach() {
+3
View File
@@ -4,12 +4,15 @@
namespace games::loveplus {
extern bool CAMERA_ENABLE;
// touch stuff
void touch_update();
class LovePlusGame : public games::Game {
public:
LovePlusGame();
virtual ~LovePlusGame() override;
virtual void attach() override;
virtual void detach() override;
};
+6 -116
View File
@@ -14,134 +14,24 @@
#include <mfidl.h>
#include "avs/game.h"
#include "hooks/cfgmgr32hook.h"
#include "util/detour.h"
#include "util/memutils.h"
#include "util/utils.h"
static VTBL_TYPE(IMFActivate, GetAllocatedString) GetAllocatedString_orig = nullptr;
static decltype(MFEnumDeviceSources) *MFEnumDeviceSources_orig = nullptr;
namespace games::sdvx {
static std::wstring CAMERA0_ID;
static HRESULT WINAPI GetAllocatedString_hook(IMFActivate* This, REFGUID guidKey, LPWSTR *ppwszValue,
UINT32 *pcchLength) {
// call the original
HRESULT result = GetAllocatedString_orig(This, guidKey, ppwszValue, pcchLength);
// try first camera
wchar_t *pwc = nullptr;
if (CAMERA0_ID.length() == 23)
pwc = wcsstr(*ppwszValue, CAMERA0_ID.c_str());
// check if camera could be identified
if (pwc) {
// fake the USB IDs
pwc[4] = L'2';
pwc[5] = L'8';
pwc[6] = L'8';
pwc[7] = L'c';
pwc[13] = L'0';
pwc[14] = L'0';
pwc[15] = L'0';
pwc[16] = L'2';
pwc[21] = L'0';
pwc[22] = L'0';
}
// return original result
return result;
}
static void hook_camera(IMFActivate* camera, size_t no, std::wstring camera_id, std::string camera_instance) {
// don't hook if camera 0 is already hooked
if (CAMERA0_ID.length() > 0)
return;
// save the camera ID
CAMERA0_ID = camera_id;
// cfgmgr hook
CFGMGR32_HOOK_SETTING camera_setting;
camera_setting.device_instance = 0xDEADBEEF;
camera_setting.parent_instance = ~camera_setting.device_instance;
camera_setting.device_id = "USB\\VEN_1022&DEV_7908";
camera_setting.device_node_id = "USB\\VID_288C&PID_0002&MI_00\\?&????????&?&????";
if (camera_instance.length() == 17) {
for (int i = 0; i < 17; i++) {
camera_setting.device_node_id[28 + i] = camera_instance[i];
}
}
cfgmgr32hook_add(camera_setting);
// save original method for later use
if (GetAllocatedString_orig == nullptr) {
GetAllocatedString_orig = camera->lpVtbl->GetAllocatedString;
}
// hook allocated string method for camera identification
memutils::VProtectGuard camera_guard(camera->lpVtbl);
camera->lpVtbl->GetAllocatedString = GetAllocatedString_hook;
}
static HRESULT WINAPI MFEnumDeviceSources_hook(IMFAttributes *pAttributes, IMFActivate ***pppSourceActivate,
UINT32 *pcSourceActivate) {
// call original function
HRESULT result_orig = MFEnumDeviceSources_orig(pAttributes, pppSourceActivate, pcSourceActivate);
// check for capture devices
if (FAILED(result_orig) || !*pcSourceActivate) {
return result_orig;
}
// iterate cameras
size_t cam_hook_num = 0;
for (size_t cam_num = 0; cam_num < *pcSourceActivate && cam_hook_num < 1; cam_num++) {
// flip
size_t cam_num_flipped = cam_num;
// get camera link
IMFActivate *camera = (*pppSourceActivate)[cam_num_flipped];
LPWSTR camera_link_lpwstr;
UINT32 camera_link_length;
if (SUCCEEDED(camera->lpVtbl->GetAllocatedString(
camera,
MF_DEVSOURCE_ATTRIBUTE_SOURCE_TYPE_VIDCAP_SYMBOLIC_LINK,
&camera_link_lpwstr,
&camera_link_length))) {
// cut name to make ID
std::wstring camera_link_ws = std::wstring(camera_link_lpwstr);
std::wstring camera_id = camera_link_ws.substr(8, 23);
// get camera instance
std::string camera_link = ws2s(camera_link_ws);
std::string camera_instance = camera_link.substr(32, 17);
// hook the camera
hook_camera(camera, cam_hook_num, camera_id, camera_instance);
// increase camera hook number
cam_hook_num++;
}
}
// return result
return result_orig;
*pppSourceActivate = nullptr;
*pcSourceActivate = 0;
log_misc("sdvx", "MFEnumDeviceSources_hook called, returning 0 cameras");
return S_OK;
}
void camera_init() {
// camera media framework hook
MFEnumDeviceSources_orig = detour::iat_try(
"MFEnumDeviceSources", MFEnumDeviceSources_hook, avs::game::DLL_INSTANCE);
log_info("sdvx", "installing camera hooks...");
detour::iat_try("MFEnumDeviceSources", MFEnumDeviceSources_hook, avs::game::DLL_INSTANCE);
}
}
+6 -7
View File
@@ -39,7 +39,6 @@ namespace games::sdvx {
const char *ORIGINAL_ASIO_DEVICE_NAME = "XONAR SOUND CARD(64)";
// settings
bool DISABLECAMS = false;
bool NATIVETOUCH = false;
uint8_t DIGITAL_KNOB_SENS = 16;
SdvxOverlayPosition OVERLAY_POS = SDVX_OVERLAY_BOTTOM;
@@ -369,17 +368,17 @@ namespace games::sdvx {
winuser_hook_init(avs::game::DLL_INSTANCE);
// hook camera
if (!DISABLECAMS) {
camera_init();
}
camera_init();
// RGB CAMERA error ignore
if (!replace_pattern(
// RGB CAMERA error ignore for SDVX5
// SDVX5: boot sequence triggers camera error if camera is not detected
// SDVX6: boots fine, but game title screen in attract loop will have camera error (cosmetic only)
if (replace_pattern(
avs::game::DLL_INSTANCE,
"418D480484C074218D51FD",
"????????????9090??????",
0, 0)) {
log_info("sdvx", "did not find matching signature for camera error patch");
log_info("sdvx", "applied camera error patch (sdvx5)");
}
// remove log spam
-1
View File
@@ -17,7 +17,6 @@ namespace games::sdvx {
};
// settings
extern bool DISABLECAMS;
extern bool NATIVETOUCH;
extern uint8_t DIGITAL_KNOB_SENS;
extern std::optional<std::string> ASIO_DRIVER;
+37 -17
View File
@@ -294,7 +294,7 @@ namespace games::shared {
// error
if (!clear) {
log_fatal("sdvx", "could not find path");
log_fatal("printer", "could not find path");
}
return "DUMMY";
@@ -326,7 +326,7 @@ namespace games::shared {
memcpy(image_data, pBandImage->baseAddr, (size_t) (image_width * image_height * 3));
// convert BGR to RGB
log_info("printer", "converting BGR to RGB...");
log_misc("printer", "converting BGR to RGB...");
for (int pixel = 0; pixel < image_width * image_height; pixel++) {
int index = pixel * 3;
uint8_t tmp = image_data[index];
@@ -334,25 +334,45 @@ namespace games::shared {
image_data[index + 2] = tmp;
}
// flip horizontally
for (int x = 0; x < image_width / 2; x++) {
for (int y = 0; y < image_height; y++) {
int index1 = (y * image_width + x) * 3;
int index2 = (y * image_width + image_width - x - 1) * 3;
uint8_t r = image_data[index1 + 0];
uint8_t g = image_data[index1 + 1];
uint8_t b = image_data[index1 + 2];
image_data[index1 + 0] = image_data[index2 + 0];
image_data[index1 + 1] = image_data[index2 + 1];
image_data[index1 + 2] = image_data[index2 + 2];
image_data[index2 + 0] = r;
image_data[index2 + 1] = g;
image_data[index2 + 2] = b;
if (avs::game::is_model({"KLP", "KFC"})) {
// rotate image clockwise
log_misc("printer", "rotate clockwise...");
auto rotated = new uint8_t[image_width * image_height * 3];
for (int x = 0; x < image_width; x++) {
for (int y = 0; y < image_height; y++) {
int index1 = (y * image_width + x) * 3;
int index2 = (x * image_height + y) * 3;
rotated[index2 + 0] = image_data[index1 + 0];
rotated[index2 + 1] = image_data[index1 + 1];
rotated[index2 + 2] = image_data[index1 + 2];
}
}
delete[] image_data;
image_data = rotated;
std::swap(image_width, image_height);
} else {
// flip horizontally
log_misc("printer", "flip horizontally...");
for (int x = 0; x < image_width / 2; x++) {
for (int y = 0; y < image_height; y++) {
int index1 = (y * image_width + x) * 3;
int index2 = (y * image_width + image_width - x - 1) * 3;
uint8_t r = image_data[index1 + 0];
uint8_t g = image_data[index1 + 1];
uint8_t b = image_data[index1 + 2];
image_data[index1 + 0] = image_data[index2 + 0];
image_data[index1 + 1] = image_data[index2 + 1];
image_data[index1 + 2] = image_data[index2 + 2];
image_data[index2 + 0] = r;
image_data[index2 + 1] = g;
image_data[index2 + 2] = b;
}
}
}
// iterate folders
log_info("printer", "writing files...");
log_misc("printer", "writing files...");
for (const auto &path : PRINTER_PATH) {
for (const auto &format : PRINTER_FORMAT) {
+27 -3
View File
@@ -374,6 +374,27 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
if ((is_tdj_sub_window && GRAPHICS_IIDX_WSUB) || is_sdvx_sub_window) {
dwStyle &= ~(WS_MAXIMIZEBOX);
}
if ((is_tdj_sub_window || is_sdvx_sub_window) && GRAPHICS_WSUB_BORDERLESS) {
dwStyle &= ~(WS_OVERLAPPEDWINDOW);
}
if (is_sdvx_sub_window) {
graphics_load_windowed_subscreen_parameters();
if (GRAPHICS_WSUB_SIZE.has_value()) {
nWidth = GRAPHICS_WSUB_WIDTH;
nHeight = GRAPHICS_WSUB_HEIGHT;
} else {
GRAPHICS_WSUB_WIDTH = nWidth;
GRAPHICS_WSUB_HEIGHT = nHeight;
}
if (GRAPHICS_WSUB_POS.has_value()) {
x = GRAPHICS_WSUB_X;
y = GRAPHICS_WSUB_Y;
} else {
GRAPHICS_WSUB_X = x;
GRAPHICS_WSUB_Y = y;
}
}
// call original
HWND result = CreateWindowExA_orig(dwExStyle, lpClassName, lpWindowName, dwStyle, x, y, nWidth, nHeight,
@@ -529,11 +550,11 @@ static BOOL WINAPI MoveWindow_hook(HWND hWnd, int X, int Y, int nWidth, int nHei
dwStyle = GetWindowLongA(hWnd, GWL_STYLE);
SetRect(&rect, 0, 0, GRAPHICS_IIDX_WSUB_WIDTH, GRAPHICS_IIDX_WSUB_HEIGHT);
SetRect(&rect, 0, 0, GRAPHICS_WSUB_WIDTH, GRAPHICS_WSUB_HEIGHT);
AdjustWindowRect(&rect, dwStyle, 0);
X = GRAPHICS_IIDX_WSUB_X;
Y = GRAPHICS_IIDX_WSUB_Y;
X = GRAPHICS_WSUB_X;
Y = GRAPHICS_WSUB_Y;
nWidth = rect.right - rect.left;
nHeight = rect.bottom - rect.top;
@@ -865,6 +886,9 @@ void graphics_hook_subscreen_window(HWND hWnd) {
WSUB_WNDPROC_ORIG = reinterpret_cast<WNDPROC>(GetWindowLongPtrA(hWnd, GWLP_WNDPROC));
SetWindowLongPtrA(hWnd, GWLP_WNDPROC, reinterpret_cast<LONG_PTR>(WsubWindowProc));
}
if (GRAPHICS_WSUB_ALWAYS_ON_TOP) {
graphics_update_z_order(hWnd, true);
}
}
void graphics_screens_register(int screen) {
+9 -7
View File
@@ -50,12 +50,14 @@ extern bool GRAPHICS_WINDOW_ALWAYS_ON_TOP;
extern bool GRAPHICS_WINDOW_BACKBUFFER_SCALE;
extern bool GRAPHICS_IIDX_WSUB;
extern std::optional<std::string> GRAPHICS_IIDX_WSUB_SIZE;
extern std::optional<std::string> GRAPHICS_IIDX_WSUB_POS;
extern int GRAPHICS_IIDX_WSUB_WIDTH;
extern int GRAPHICS_IIDX_WSUB_HEIGHT;
extern int GRAPHICS_IIDX_WSUB_X;
extern int GRAPHICS_IIDX_WSUB_Y;
extern std::optional<std::string> GRAPHICS_WSUB_SIZE;
extern std::optional<std::string> GRAPHICS_WSUB_POS;
extern int GRAPHICS_WSUB_WIDTH;
extern int GRAPHICS_WSUB_HEIGHT;
extern int GRAPHICS_WSUB_X;
extern int GRAPHICS_WSUB_Y;
extern bool GRAPHICS_WSUB_BORDERLESS;
extern bool GRAPHICS_WSUB_ALWAYS_ON_TOP;
extern HWND TDJ_SUBSCREEN_WINDOW;
extern HWND SDVX_SUBSCREEN_WINDOW;
@@ -94,7 +96,7 @@ std::string graphics_screenshot_genpath();
void graphics_windowed_wndproc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
void graphics_capture_initial_window(HWND hWnd);
void graphics_update_window_style(HWND hWnd);
void graphics_update_z_order(HWND hWnd);
void graphics_update_z_order(HWND hWnd, bool always_on_top);
void graphics_move_resize_window(HWND hWnd);
bool graphics_window_change_crashes_game();
void graphics_load_windowed_subscreen_parameters();
@@ -26,12 +26,14 @@ bool GRAPHICS_WINDOW_BACKBUFFER_SCALE = false;
// IIDX Windowed Subscreen - starts out as false, enabled by IIDX module on pre-attach as needed
bool GRAPHICS_IIDX_WSUB = false;
std::optional<std::string> GRAPHICS_IIDX_WSUB_SIZE;
std::optional<std::string> GRAPHICS_IIDX_WSUB_POS;
int GRAPHICS_IIDX_WSUB_WIDTH = 1280;
int GRAPHICS_IIDX_WSUB_HEIGHT = 720;
int GRAPHICS_IIDX_WSUB_X = 0;
int GRAPHICS_IIDX_WSUB_Y = 0;
std::optional<std::string> GRAPHICS_WSUB_SIZE;
std::optional<std::string> GRAPHICS_WSUB_POS;
int GRAPHICS_WSUB_WIDTH = 1280;
int GRAPHICS_WSUB_HEIGHT = 720;
int GRAPHICS_WSUB_X = 0;
int GRAPHICS_WSUB_Y = 0;
bool GRAPHICS_WSUB_BORDERLESS = false;
bool GRAPHICS_WSUB_ALWAYS_ON_TOP = false;
// these flags are carefully constructed to ensure maximum compatibility
// (e.g., DDR likes to hang when SetWindowPos is called with certain params)
@@ -108,7 +110,7 @@ void graphics_capture_initial_window(HWND hWnd) {
}
if (cfg::SCREENRESIZE->window_always_on_top) {
log_info("graphics-windowed", "change window z-order - always on top");
graphics_update_z_order(hWnd);
graphics_update_z_order(hWnd, true);
}
// ensure spicetouch coordinates are initialized
@@ -169,29 +171,29 @@ void graphics_load_windowed_subscreen_parameters() {
log_debug("graphics-windowed", "graphics_load_windowed_subscreen_parameters called");
if (GRAPHICS_IIDX_WSUB_SIZE.has_value()) {
if (GRAPHICS_WSUB_SIZE.has_value()) {
log_debug(
"graphics-windowed",
"graphics_load_windowed_parameters - load GRAPHICS_IIDX_WSUB_SIZE");
"graphics_load_windowed_parameters - load GRAPHICS_WSUB_SIZE");
std::pair<uint32_t, uint32_t> result;
if (parse_width_height(GRAPHICS_IIDX_WSUB_SIZE.value(), result)) {
GRAPHICS_IIDX_WSUB_WIDTH = result.first;
GRAPHICS_IIDX_WSUB_HEIGHT = result.second;
if (parse_width_height(GRAPHICS_WSUB_SIZE.value(), result)) {
GRAPHICS_WSUB_WIDTH = result.first;
GRAPHICS_WSUB_HEIGHT = result.second;
} else {
log_warning("graphics-windowed", "failed to parse -wsubsize");
}
}
if (GRAPHICS_IIDX_WSUB_POS.has_value()) {
if (GRAPHICS_WSUB_POS.has_value()) {
log_debug(
"graphics-windowed",
"graphics_load_windowed_parameters - load GRAPHICS_IIDX_WSUB_POS");
"graphics_load_windowed_parameters - load GRAPHICS_WSUB_POS");
std::pair<uint32_t, uint32_t> result;
if (parse_width_height(GRAPHICS_IIDX_WSUB_POS.value(), result)) {
GRAPHICS_IIDX_WSUB_X = result.first;
GRAPHICS_IIDX_WSUB_Y = result.second;
if (parse_width_height(GRAPHICS_WSUB_POS.value(), result)) {
GRAPHICS_WSUB_X = result.first;
GRAPHICS_WSUB_Y = result.second;
} else {
log_warning("graphics-windowed", "failed to parse -wsubpos");
}
@@ -398,7 +400,7 @@ void graphics_update_window_style(HWND hWnd) {
log_debug("graphics-windowed", "graphics_update_window_style returned");
}
void graphics_update_z_order(HWND hWnd) {
void graphics_update_z_order(HWND hWnd, bool always_on_top) {
if (!GRAPHICS_WINDOWED) {
return;
}
@@ -406,7 +408,7 @@ void graphics_update_z_order(HWND hWnd) {
log_debug("graphics-windowed", "graphics_update_z_order called");
HWND insert_after = nullptr;
if (cfg::SCREENRESIZE->window_always_on_top) {
if (always_on_top) {
insert_after = HWND_TOPMOST;
} else {
insert_after = HWND_NOTOPMOST;
+1 -1
View File
@@ -179,7 +179,7 @@ void networkhook_init() {
strncpy(s_prefix, inet_ntoa(prefix), 16);
// log preferences
log_info("network", "Network preferences: {}", s_network, s_subnet, s_prefix);
// log_info("network", "Network preferences: {}, {}, {}", s_network, s_subnet, s_prefix);
// GetAdaptersInfo hook
auto orig_addr = detour::iat_try(
+209 -22
View File
@@ -6,6 +6,7 @@
#include <shlwapi.h>
#include <cfg/configurator.h>
#include "api/modules/capture.h"
#include "acio/acio.h"
#include "acio/icca/icca.h"
#include "api/controller.h"
@@ -149,6 +150,9 @@ static bool check_dll(const std::string &model) {
void update_msvcrt_args(int argc, char *argv[]);
void dump_button_bindings(std::vector<Button> *buttons);
void dump_analog_bindings();
int main_implementation(int argc, char *argv[]) {
// remember argv, argv
@@ -243,6 +247,11 @@ int main_implementation(int argc, char *argv[]) {
// parse arguments
LAUNCHER_OPTIONS = launcher::parse_options(argc, argv);
// command line override (must be done before merging options with cfg)
if (LAUNCHER_OPTIONS->at(launcher::Options::OptionConflictResolution).value_bool()) {
launcher::USE_CMD_OVERRIDE = true;
}
// determine config file path - must be done before anything else
const auto &cfg_path = LAUNCHER_OPTIONS->at(launcher::Options::ConfigurationPath);
if (cfg_path.is_active()) {
@@ -284,6 +293,7 @@ int main_implementation(int argc, char *argv[]) {
cfg::CONFIGURATOR_TYPE = cfg::ConfigType::Config;
cfg_run = true;
}
if (options[launcher::Options::EAmusementEmulation].value_bool() &&
options[launcher::Options::ServiceURL].is_active() &&
!cfg::CONFIGURATOR_STANDALONE) {
@@ -423,9 +433,6 @@ int main_implementation(int argc, char *argv[]) {
if (options[launcher::Options::LoadSoundVoltexModule].value_bool()) {
attach_sdvx = true;
}
if (options[launcher::Options::SDVXDisableCameras].value_bool()) {
games::sdvx::DISABLECAMS = true;
}
if (options[launcher::Options::SDVXNativeTouch].value_bool()) {
games::sdvx::NATIVETOUCH = true;
}
@@ -622,6 +629,9 @@ int main_implementation(int argc, char *argv[]) {
if (options[launcher::Options::DDR43Mode].value_bool()) {
games::ddr::SDMODE = true;
}
if (options[launcher::Options::DDRSkipCodecRegisteration].value_bool()) {
games::ddr::NO_CODEC_REGISTRATION = true;
}
if (options[launcher::Options::LoadSteelChronicleModule].value_bool()) {
attach_sc = true;
}
@@ -661,21 +671,42 @@ int main_implementation(int argc, char *argv[]) {
if (options[launcher::Options::SDVXPrinterEmulation].value_bool()) {
attach_cpusbxpkm_printer = true;
}
if (options[launcher::Options::SDVXPrinterOutputOverwrite].value_bool()) {
// printer overwrite
if (options[launcher::Options::SDVXPrinterOutputOverwrite].value_bool() ||
options[launcher::Options::LovePlusPrinterOutputOverwrite].value_bool()) {
games::shared::PRINTER_OVERWRITE_FILE = true;
}
// printer output path
for (auto &path : options[launcher::Options::SDVXPrinterOutputPath].values_text()) {
games::shared::PRINTER_PATH.push_back(path);
}
for (auto &path : options[launcher::Options::LovePlusPrinterOutputPath].values_text()) {
games::shared::PRINTER_PATH.push_back(path);
}
// printer file format
for (auto &path : options[launcher::Options::SDVXPrinterOutputFormat].values_text()) {
games::shared::PRINTER_FORMAT.push_back(path);
}
for (auto &path : options[launcher::Options::LovePlusPrinterOutputFormat].values_text()) {
games::shared::PRINTER_FORMAT.push_back(path);
}
// printer JPG quality
if (options[launcher::Options::SDVXPrinterJPGQuality].is_active()) {
games::shared::PRINTER_JPG_QUALITY = options[launcher::Options::SDVXPrinterJPGQuality].value_uint32();
} else if (options[launcher::Options::LovePlusPrinterJPGQuality].is_active()) {
games::shared::PRINTER_JPG_QUALITY = options[launcher::Options::LovePlusPrinterJPGQuality].value_uint32();
}
if (options[launcher::Options::SDVXPrinterOutputClear].value_bool()) {
// printer output clear
if (options[launcher::Options::SDVXPrinterOutputClear].value_bool() ||
options[launcher::Options::LovePlusPrinterOutputClear].value_bool()) {
games::shared::PRINTER_CLEAR = true;
}
if (options[launcher::Options::HTTP11].is_active()) {
avs::ea3::HTTP11 = options[launcher::Options::HTTP11].value_uint32();
}
@@ -813,6 +844,7 @@ int main_implementation(int argc, char *argv[]) {
if (options[launcher::Options::AdapterSubnet].is_active()) {
NETWORK_SUBNET = options[launcher::Options::AdapterSubnet].value_text();
}
if (options[launcher::Options::APITCPPort].is_active()) {
api_enable = true;
api_port = options[launcher::Options::APITCPPort].value_uint32();
@@ -835,6 +867,13 @@ int main_implementation(int argc, char *argv[]) {
if (options[launcher::Options::APIDebugMode].value_bool()) {
api_debug = true;
}
if (options[launcher::Options::APIScreenMirrorQuality].is_active()) {
api::modules::CAPTURE_QUALITY = options[launcher::Options::APIScreenMirrorQuality].value_uint32();
}
if (options[launcher::Options::APIScreenMirrorDivide].is_active()) {
api::modules::CAPTURE_DIVIDE = options[launcher::Options::APIScreenMirrorDivide].value_uint32();
}
if (options[launcher::Options::DisableDebugHooks].value_bool()) {
debughook::DEBUGHOOK_LOGGING = false;
}
@@ -976,12 +1015,24 @@ int main_implementation(int argc, char *argv[]) {
GRAPHICS_WINDOW_ALWAYS_ON_TOP = options[launcher::Options::spice2x_WindowAlwaysOnTop].value_bool();
GRAPHICS_WINDOW_BACKBUFFER_SCALE = options[launcher::Options::WindowForceScaling].value_bool();
// IIDX Windowed Subscreen
// IIDX/SDVX Windowed Subscreen
if (options[launcher::Options::spice2x_IIDXWindowedSubscreenSize].is_active()) {
GRAPHICS_IIDX_WSUB_SIZE = options[launcher::Options::spice2x_IIDXWindowedSubscreenSize].value_text();
GRAPHICS_WSUB_SIZE = options[launcher::Options::spice2x_IIDXWindowedSubscreenSize].value_text();
} else if (options[launcher::Options::SDVXWindowedSubscreenSize].is_active()) {
GRAPHICS_WSUB_SIZE = options[launcher::Options::SDVXWindowedSubscreenSize].value_text();
}
if (options[launcher::Options::spice2x_IIDXWindowedSubscreenPosition].is_active()) {
GRAPHICS_IIDX_WSUB_POS = options[launcher::Options::spice2x_IIDXWindowedSubscreenPosition].value_text();
GRAPHICS_WSUB_POS = options[launcher::Options::spice2x_IIDXWindowedSubscreenPosition].value_text();
} else if (options[launcher::Options::SDVXWindowedSubscreenPosition].is_active()) {
GRAPHICS_WSUB_POS = options[launcher::Options::SDVXWindowedSubscreenPosition].value_text();
}
if (options[launcher::Options::IIDXWindowedSubscreenBorderless].value_bool() ||
options[launcher::Options::SDVXWindowedSubscreenBorderless].value_bool()) {
GRAPHICS_WSUB_BORDERLESS = true;
}
if (options[launcher::Options::IIDXWindowedSubscreenAlwaysOnTop].value_bool() ||
options[launcher::Options::SDVXWindowedSubscreenAlwaysOnTop].value_bool()) {
GRAPHICS_WSUB_ALWAYS_ON_TOP = true;
}
if (options[launcher::Options::spice2x_JubeatLegacyTouch].value_bool()) {
@@ -1056,6 +1107,17 @@ int main_implementation(int argc, char *argv[]) {
if (options[launcher::Options::spice2x_EnableSMXDedicab].value_bool()) {
rawinput::ENABLE_SMX_DEDICAB = true;
}
if (options[launcher::Options::InputRequiresFocus].is_active()) {
const auto &text = options[launcher::Options::InputRequiresFocus].value_text();
if (text == "always") {
rawinput::NAIVE_REQUIRE_FOCUS = true;
rawinput::RAWINPUT_REQUIRE_FOCUS = true;
} else if (text == "never") {
rawinput::NAIVE_REQUIRE_FOCUS = false;
rawinput::RAWINPUT_REQUIRE_FOCUS = false;
}
}
if (options[launcher::Options::MidiAlgoVer].is_active()) {
if (options[launcher::Options::MidiAlgoVer].value_text() == "legacy") {
midi_algo = rawinput::MidiNoteAlgorithm::LEGACY;
@@ -1077,6 +1139,10 @@ int main_implementation(int argc, char *argv[]) {
rawinput::MIDI_NOTE_SUSTAIN = options[launcher::Options::MidiNoteSustain].value_uint32();
}
if (options[launcher::Options::LovePlusCamEnable].value_bool()) {
games::loveplus::CAMERA_ENABLE = true;
}
// API debugging
if (api_debug && !cfg::CONFIGURATOR_STANDALONE) {
API_CONTROLLER = std::make_unique<api::Controller>(api_port, api_pass, api_pretty);
@@ -1163,6 +1229,38 @@ int main_implementation(int argc, char *argv[]) {
}
log_info("launcher", "arguments:\n{}", arguments.str());
// print out conflicts
size_t conflicts = 0;
for (const auto &option : options) {
if (option.conflicting && option.get_definition().type != OptionType::Bool) {
conflicts += 1;
if (launcher::USE_CMD_OVERRIDE) {
log_warning(
"launcher",
"multiple values for -{}, command line args take precedence: {}",
option.get_definition().name,
option.value);
} else {
log_warning(
"launcher",
"multiple values for -{}, spicecfg values take precedence: {}",
option.get_definition().name,
option.value);
}
}
}
if (conflicts) {
if (launcher::USE_CMD_OVERRIDE) {
log_info(
"launcher",
"user specified -cmdoverride, therefore command line args took precedence over spicecfg");
} else {
log_warning(
"launcher",
"spicecfg values take precedence over command line args; to change this behavior, use -cmdoverride");
}
}
if (options[launcher::Options::FullscreenResolution].is_active()) {
std::pair<uint32_t, uint32_t> result;
if (parse_width_height(options[launcher::Options::FullscreenResolution].value_text(), result)) {
@@ -1172,16 +1270,18 @@ int main_implementation(int argc, char *argv[]) {
}
}
// // SDVXFullscreenLandscape disabled due to it messing with in-game camera angle
// // FullscreenOrientationFlip continues to live on, however.
//
// if (options[launcher::Options::SDVXFullscreenLandscape].value_bool() && !GRAPHICS_WINDOWED) {
// SDVXFullscreenLandscape disabled due to it messing with in-game camera angle
// FullscreenOrientationFlip continues to live on, however.
if (options[launcher::Options::SDVXFullscreenLandscape].value_bool()) {
log_fatal("launcher", "-sdvxlandscape removed due to a camera bug in SDVX!");
}
// if (options[launcher::Options::SDVXFullscreenLandscape].value_bool() && !GRAPHICS_WINDOWED) {
// #if SPICE64
// GRAPHICS_FS_ORIENTATION_SWAP = true;
// #else
// log_warning("launcher", "-sdvxlandscape is not supported in 32-bit SDVX, ignoring...");
// #endif
// }
// }
if (options[launcher::Options::FullscreenOrientationFlip].value_bool() && !GRAPHICS_WINDOWED) {
GRAPHICS_FS_ORIENTATION_SWAP = true;
@@ -1806,6 +1906,20 @@ int main_implementation(int argc, char *argv[]) {
exit(spicecfg_run(sextet_devices));
}
// log some DLLs found in path (purely for troubleshooting purposes to detect
// dxvk, ForceD3D9On12, ifs_layeredfs, etc)
libutils::warn_if_dll_exists("d3d8.dll");
libutils::warn_if_dll_exists("d3d9.dll");
libutils::warn_if_dll_exists("d3d10core.dll");
libutils::warn_if_dll_exists("d3d11.dll");
libutils::warn_if_dll_exists("d3d12.dll");
libutils::warn_if_dll_exists("dxgi.dll");
libutils::warn_if_dll_exists("opengl32.dll");
libutils::warn_if_dll_exists("nvcuda.dll");
libutils::warn_if_dll_exists("nvcuvid.dll");
libutils::warn_if_dll_exists("nvEncodeAPI64.dll");
libutils::warn_if_dll_exists("msvcr100.dll");
// complain loudly & early about dll load ordering issue
libutils::check_duplicate_dlls();
@@ -1826,6 +1940,21 @@ int main_implementation(int argc, char *argv[]) {
// print devices
RI_MGR->devices_print();
auto buttons = games::get_buttons(eamuse_get_game());
log_misc("rawinput", "Button mappings:");
dump_button_bindings(buttons);
log_misc("rawinput", "Keypad button mappings:");
auto keypads = games::get_buttons_keypads(eamuse_get_game());
dump_button_bindings(keypads);
log_misc("rawinput", "Overlay button mappings:");
auto overlay_buttons = games::get_buttons_overlay(eamuse_get_game());
dump_button_bindings(overlay_buttons);
log_misc("rawinput", "Analog mappings:");
dump_analog_bindings();
// for certain games, show cursor if no touch is available (must be called after RI_MGR is available)
if (show_cursor_if_no_touch && !is_touch_available("launcher::main_implementation")) {
GRAPHICS_SHOW_CURSOR = true;
@@ -1967,15 +2096,6 @@ int main_implementation(int argc, char *argv[]) {
networkhook_init();
}
// layeredfs
if (fileutils::dir_exists("data_mods") &&
!fileutils::file_exists("ifs_hook.dll") &&
!fileutils::file_exists(MODULE_PATH / "ifs_hook.dll")) {
log_warning("launcher", "data_mods directory was found, but ifs_hook.dll is not present; your mods will not load");
log_warning("launcher", "to fix this, download ifs_layeredfs and add it as a DLL hook (-k)");
log_warning("launcher", "https://github.com/mon/ifs_layeredfs");
}
update_msvcrt_args(argc, argv);
// load hooks
@@ -1989,6 +2109,14 @@ int main_implementation(int argc, char *argv[]) {
}
}
// layeredfs
if (fileutils::dir_exists("data_mods") &&
GetModuleHandleA("ifs_hook.dll") == nullptr) {
log_warning("launcher", "data_mods directory was found, but ifs_hook.dll is not present; your mods will not load");
log_warning("launcher", "to fix this, download ifs_layeredfs and add it as a DLL hook (-k)");
log_warning("launcher", "https://github.com/mon/ifs_layeredfs");
}
// apply patches
{
overlay::windows::PatchManager patch_manager(nullptr, true);
@@ -2211,6 +2339,65 @@ void update_msvcrt_args(int argc, char *argv[]) {
#endif
}
void dump_button_bindings(std::vector<Button> *buttons) {
if (!buttons) {
return;
}
for (auto button = buttons->begin(); button != buttons->end(); ++button) {
if (!button->isSet()) {
continue;
}
if (button->isNaive()) {
log_misc(
"rawinput", " [{}] dev=Naive, vkey={}",
button->getName(),
button->getVKey()
);
} else {
log_misc(
"rawinput", " [{}] dev={}, vkey={}, analogtype={}",
button->getName(),
button->getDeviceIdentifier(),
button->getVKey(),
button->getAnalogType()
);
}
for (auto& alt : button->getAlternatives()) {
if (alt.getVKey() == INVALID_VKEY) {
continue;
}
log_misc(
"rawinput", " [{}] (alt) dev={}, vkey={}, analogtype={}",
button->getName(),
alt.isNaive() ? "Naive" : alt.getDeviceIdentifier(),
alt.getVKey(),
alt.getAnalogType()
);
}
}
}
void dump_analog_bindings() {
auto analogs = games::get_analogs(eamuse_get_game());
if (!analogs) {
return;
}
for (auto& analog : *analogs) {
if (!analog.isSet()) {
continue;
}
log_misc(
"rawinput", " [{}] dev={}, index={}",
analog.getName(),
analog.getDeviceIdentifier(),
analog.getIndex()
);
}
}
#ifndef SPICETOOLS_SPICECFG_STANDALONE
int main(int argc, char *argv[]) {
return main_implementation(argc, argv);
+204 -12
View File
@@ -43,6 +43,8 @@ static const std::vector<std::string> CATEGORY_ORDER_NONE = {
""
};
bool launcher::USE_CMD_OVERRIDE = false;
/*
* Option Definitions
* Be aware that the order must be the same as in the enum launcher::Options!
@@ -81,6 +83,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.category = "Network",
},
{
// ServiceURL
.title = "EA Service URL",
.name = "url",
.desc = "Sets a custom service URL override",
@@ -142,6 +145,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.category = "Graphics (Windowed)",
},
{
// InjectHook
.title = "Inject DLL Hooks",
.name = "k",
.desc = "Multiple files are allowed; use multiple -k flags, or in SpiceCfg, separate by "
@@ -152,6 +156,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.category = "Common",
},
{
// EarlyInjectHook
.title = "Inject Early DLL Hooks",
.name = "z",
.desc = "Equivalent to 'Inject DLL Hooks' option, but ensures hooks are injected before "
@@ -306,6 +311,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
"Force the use of an adapter with the specified network. Must also provide -subnet",
.type = OptionType::Text,
.category = "Network Adapters",
.sensitive = true,
},
{
.title = "Preferred NetAdapter Subnet",
@@ -667,6 +673,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.category = "Game Options (Advanced)",
},
{
// SDVXPrinterOutputPath
.title = "SDVX Printer Output Path",
.name = "printerpath",
.desc = "Path to folder where images will be stored",
@@ -691,9 +698,10 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.category = "Game Options (Advanced)",
},
{
// SDVXPrinterOutputFormat
.title = "SDVX Printer Output Format",
.name = "printerformat",
.desc = "Path to folder where images will be stored",
.desc = "File format for printer output",
.type = OptionType::Text,
.setting_name = "(png/bmp/tga/jpg)",
.game_name = "Sound Voltex",
@@ -709,10 +717,13 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.category = "Game Options (Advanced)",
},
{
.title = "SDVX Disable Cameras",
.title = "SDVX Disable Cameras (DEPRECATED - no longer needed)",
.name = "sdvxdisablecams",
.desc = "Disables cameras",
.desc = "This option does nothing.\n\n"
"This option was used in the past to fix cameras in SDVX5 but this is no longer "
"needed as camera check will always be skipped with a built-in patch.",
.type = OptionType::Bool,
.hidden = true,
.game_name = "Sound Voltex",
.category = "Game Options",
},
@@ -798,6 +809,15 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.game_name = "Dance Dance Revolution",
.category = "Game Options",
},
{
// DDRSkipCodecRegisteration
.title = "DDR Skip Codec Registration",
.name = "ddrnocodec",
.desc = "Prevent automatic registration of codecs in the com folder",
.type = OptionType::Bool,
.game_name = "Dance Dance Revolution",
.category = "Game Options (Advanced)",
},
{
.title = "Force Load Pop'n Music Module",
.name = "pnm",
@@ -1193,6 +1213,28 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.type = OptionType::Bool,
.category = "API (Dev)",
},
{
// APIScreenMirrorQuality
.title = "API Screen Mirror Quality Override",
.name = "apiscreenq",
.desc = "JPEG compression level of mirrored images, overriding any client request. "
"Value must be between 0 (poor quality) and 100 (best quality), inclusive. Default: 70",
.type = OptionType::Integer,
.setting_name = "(0-100)",
.category = "SpiceCompanion and API",
},
{
// APIScreenMirrorDivide
.title = "API Screen Mirror Divide Override",
.name = "apiscreendiv",
.desc = "Divide value of mirrored images, overriding any client request. "
"Divide of 1 means send every pixel, 2 means every other pixel, 3 means every third pixel, and so on; "
"increasing the value drastically reduces transfer size at the cost of image quality. "
"Value must be 1 or greater. Default: 1",
.type = OptionType::Integer,
.setting_name = "1",
.category = "SpiceCompanion and API",
},
{
.title = "Enable All IO Modules",
.name = "io",
@@ -1288,6 +1330,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.category = "Touch Parameters",
},
{
// ICCAReaderPort
.title = "ICCA Reader Port",
.name = "reader",
.desc = "Connects to and uses a ICCA on a given COM port",
@@ -1364,6 +1407,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
},
},
{
// SextetStreamPort
.title = "SextetStream Port",
.name = "sextet",
.desc = "Use a SextetStream device on a given COM port",
@@ -1559,9 +1603,9 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.elements = {{"0", "90 (CW)"}, {"1", "270 (CCW)"}},
},
{
.title = "Log Level",
.title = "AVS Log Level",
.name = "loglevel",
.desc = "Set the level of detail that gets written to the log",
.desc = "Set the level of detail for AVS log messages written to the log. Does not affect logging from spice",
.type = OptionType::Enum,
.category = "Performance",
.elements = {{"fatal", ""}, {"warning", ""}, {"info", ""}, {"misc", ""}, {"all", ""}, {"disable", ""}},
@@ -1842,6 +1886,24 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.game_name = "Beatmania IIDX",
.category = "Graphics (Windowed)",
},
{
// IIDXWindowedSubscreenBorderless
.title = "IIDX Windowed Subscreen Borderless",
.name = "iidxwsubborderless",
.desc = "Remove window decoration from windowed subscreen",
.type = OptionType::Bool,
.game_name = "Beatmania IIDX",
.category = "Graphics (Windowed)",
},
{
// IIDXWindowedSubscreenAlwaysOnTop
.title = "IIDX Windowed Subscreen Always On Top",
.name = "iidxwsubtop",
.desc = "Keep windowed subscreen on top",
.type = OptionType::Bool,
.game_name = "Beatmania IIDX",
.category = "Graphics (Windowed)",
},
{
// spice2x_JubeatLegacyTouch
.title = "JB Legacy Touch Targets",
@@ -2129,6 +2191,23 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.setting_name = "20",
.category = "I/O Options",
},
{
// InputRequiresFocus
.title = "Input Requires Focus",
.name = "inputfocus",
.desc =
"Determine input behavior when game window is not in focus.\n\n"
"never: allow input regardless of focus\n"
"naive (default): only naive bindings check for window focus, rawinput binds are always allowed\n"
"always: only process input when window is in focus",
.type = OptionType::Enum,
.category = "I/O Options",
.elements = {
{"never", ""},
{"naive", ""},
{"always", ""},
},
},
{
// NostalgiaPoke
.title = "Nost Screen Poke",
@@ -2153,7 +2232,108 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
{"2", "double buffer"},
{"3", "triple buffer"},
},
}
},
{
// SDVXWindowedSubscreenSize
.title = "SDVX Windowed Subscreen Size",
.name = "sdvxwsubsize",
.desc = "Size of the subscreen window. Defaults to (1920,1080)",
.type = OptionType::Text,
.setting_name = "1920,1080",
.game_name = "Sound Voltex",
.category = "Graphics (Windowed)",
},
{
// SDVXWindowedSubscreenPosition
.title = "SDVX Windowed Subscreen Position",
.name = "sdvxwsubpos",
.desc = "Initial position of the subscreen window. Defaults to (0,0)",
.type = OptionType::Text,
.setting_name = "0,0",
.game_name = "Sound Voltex",
.category = "Graphics (Windowed)",
},
{
// SDVXWindowedSubscreenBorderless
.title = "SDVX Windowed Subscreen Borderless",
.name = "sdvxwsubborderless",
.desc = "Remove window decoration from windowed subscreen",
.type = OptionType::Bool,
.game_name = "Sound Voltex",
.category = "Graphics (Windowed)",
},
{
// SDVXWindowedSubscreenAlwaysOnTop
.title = "SDVX Windowed Subscreen Always On Top",
.name = "sdvxwsubtop",
.desc = "Keep windowed subscreen on top",
.type = OptionType::Bool,
.game_name = "Sound Voltex",
.category = "Graphics (Windowed)",
},
{
// LovePlusCamEnable
.title = "LovePlus Camera Enable",
.name = "lovepluscam",
.desc = "Allow game to access camera; camera must be compatible with game",
.type = OptionType::Bool,
.game_name = "LovePlus",
.category = "Game Options",
},
{
// LovePlusPrinterOutputPath
.title = "LovePlus Printer Output Path",
.name = "lpprinterpath",
.desc = "Path to folder where images will be stored",
.type = OptionType::Text,
.game_name = "LovePlus",
.category = "Game Options (Advanced)",
},
{
.title = "LovePlus Printer Output Clear",
.name = "lpprinterclear",
.desc = "Clean up saved images in the output directory on startup",
.type = OptionType::Bool,
.game_name = "LovePlus",
.category = "Game Options (Advanced)",
},
{
.title = "LovePlus Printer Output Overwrite",
.name = "lpprinteroverwrite",
.desc = "Always overwrite the same file in output directory",
.type = OptionType::Bool,
.game_name = "LovePlus",
.category = "Game Options (Advanced)",
},
{
// LovePlusPrinterOutputFormat
.title = "LovePlus Printer Output Format",
.name = "lpprinterformat",
.desc = "File format for printer output",
.type = OptionType::Text,
.setting_name = "(png/bmp/tga/jpg)",
.game_name = "LovePlus",
.category = "Game Options (Advanced)",
},
{
.title = "LovePlus Printer JPG Quality",
.name = "lpprinterjpgquality",
.desc = "Quality setting in percent if JPG format is used",
.type = OptionType::Integer,
.setting_name = "(0-100)",
.game_name = "LovePlus",
.category = "Game Options (Advanced)",
},
{
// OptionConflictResolution
.title = "Command Line Args Override",
.name = "cmdoverride",
.desc = "By default, option values in spicecfg take precedence over command-line args, for legacy compat.\n"
"When this is specified in command line, command-line args take precedence instead",
.type = OptionType::Bool,
.category = "Development",
.disabled = true,
},
};
const std::vector<std::string> &launcher::get_categories(Options::OptionsCategory category) {
@@ -2335,12 +2515,25 @@ std::vector<Option> launcher::merge_options(
auto &new_option = merged.emplace_back(option.get_definition(), "");
new_option.disabled = true;
for (auto &value : option.values()) {
new_option.value_add(value);
}
for (auto &value : override.values()) {
new_option.value_add(value);
if (USE_CMD_OVERRIDE) {
// command-line arguments take precedence (opt-in)
for (auto &value : override.values()) {
new_option.value_add(value);
}
for (auto &value : option.values()) {
new_option.value_add(value);
}
} else {
// spicecfg options take precedence (default)
// this sucks, but it's the default for legacy spicetools compat
for (auto &value : option.values()) {
new_option.value_add(value);
}
for (auto &value : override.values()) {
new_option.value_add(value);
}
}
new_option.conflicting = true;
} else {
auto &new_option = merged.emplace_back(override.get_definition(), "");
new_option.disabled = true;
@@ -2356,7 +2549,6 @@ std::vector<Option> launcher::merge_options(
}
}
}
return merged;
}
+19
View File
@@ -86,6 +86,7 @@ namespace launcher {
spice2x_SDVXSubRedraw,
LoadDDRModule,
DDR43Mode,
DDRSkipCodecRegisteration,
LoadPopnMusicModule,
PopnMusicForceHDMode,
PopnMusicForceSDMode,
@@ -136,6 +137,8 @@ namespace launcher {
APISerialBaud,
APIPretty,
APIDebugMode,
APIScreenMirrorQuality,
APIScreenMirrorDivide,
EnableAllIOModules,
EnableACIOModule,
EnableICCAModule,
@@ -207,6 +210,8 @@ namespace launcher {
WindowForceScaling,
spice2x_IIDXWindowedSubscreenSize,
spice2x_IIDXWindowedSubscreenPosition,
IIDXWindowedSubscreenBorderless,
IIDXWindowedSubscreenAlwaysOnTop,
spice2x_JubeatLegacyTouch,
spice2x_RBTouchScale,
spice2x_AsioForceUnload,
@@ -229,8 +234,20 @@ namespace launcher {
IIDXRecQuality,
MidiAlgoVer,
MidiNoteSustain,
InputRequiresFocus,
NostalgiaPoke,
ForceBackBufferCount,
SDVXWindowedSubscreenSize,
SDVXWindowedSubscreenPosition,
SDVXWindowedSubscreenBorderless,
SDVXWindowedSubscreenAlwaysOnTop,
LovePlusCamEnable,
LovePlusPrinterOutputPath,
LovePlusPrinterOutputClear,
LovePlusPrinterOutputOverwrite,
LovePlusPrinterOutputFormat,
LovePlusPrinterJPGQuality,
OptionConflictResolution,
};
enum class OptionsCategory {
@@ -242,6 +259,8 @@ namespace launcher {
};
}
extern bool USE_CMD_OVERRIDE;
const std::vector<std::string> &get_categories(Options::OptionsCategory category);
const std::vector<OptionDefinition> &get_option_definitions();
std::unique_ptr<std::vector<Option>> parse_options(int argc, char *argv[]);
+14
View File
@@ -6,6 +6,7 @@
#include <windows.h>
#include <dbghelp.h>
#include "acio/acio.h"
#include "external/stackwalker/stackwalker.h"
#include "hooks/libraryhook.h"
#include "launcher/shutdown.h"
@@ -97,6 +98,19 @@ static LONG WINAPI TopLevelExceptionFilter(struct _EXCEPTION_POINTERS *Exception
// print signal
log_warning("signal", "exception raised: {}", exception_code(ExceptionRecord));
// check ACIO init failures
if (acio::IO_INIT_IN_PROGRESS) {
log_warning(
"signal",
"exception raised during ACIO init, this usually happens when a third party application interferes with hooks");
log_warning(
"signal",
" please check for the following, disable them, and try launching the game again:");
log_warning(
"signal",
" RivaTuner Statistics Server (RTSS), MSI Afterburner, kernel mode anti-cheat");
}
// walk the exception chain
struct _EXCEPTION_RECORD *record_cause = ExceptionRecord->ExceptionRecord;
while (record_cause != nullptr) {
+15 -2
View File
@@ -12,6 +12,7 @@
#include "touch/touch.h"
#include "util/logging.h"
#include "util/utils.h"
#include "hooks/graphics/graphics.h"
#if !defined(IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS) || \
!defined(IMGUI_DISABLE_DEFAULT_ALLOCATORS) || \
@@ -175,10 +176,22 @@ static void ImGui_ImplSpice_UpdateMousePos() {
static_cast<int>(pos.y / io.DisplaySize.y * window_size.y));
}
const auto active_window = ::GetForegroundWindow();
// if the main focus is a windowed subscreen, put the imgui cursor in a place that won't
// trigger any overlay, don't process anything else
const auto is_windowed_subscreen =
(GRAPHICS_IIDX_WSUB && active_window == TDJ_SUBSCREEN_WINDOW) ||
(active_window == SDVX_SUBSCREEN_WINDOW);
if (is_windowed_subscreen) {
io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
return;
}
// set mouse position
io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
POINT pos;
if (HWND active_window = ::GetForegroundWindow()) {
if (active_window) {
if (active_window == g_hWnd
|| ::IsChild(active_window, g_hWnd)
|| ::IsChild(g_hWnd, active_window)
@@ -208,7 +221,7 @@ static void ImGui_ImplSpice_UpdateMousePos() {
static size_t delay_touch = 0;
static size_t delay_touch_target = 2;
static DWORD last_touch_id = ~0u;
if (!touch_points.empty()) {
if (!touch_points.empty() && !is_windowed_subscreen) {
// use the first touch point
auto &tp = touch_points[0];
+26 -96
View File
@@ -16,7 +16,6 @@
#include "avs/ea3.h"
#include "avs/game.h"
#include "launcher/launcher.h"
#include "launcher/shutdown.h"
#include "launcher/options.h"
#include "misc/eamuse.h"
#include "overlay/imgui/extensions.h"
@@ -2914,7 +2913,7 @@ namespace overlay::windows {
ImGui::TextUnformatted("");
if (ImGui::Button(PROJECT_URL)) {
launch_shell(PROJECT_URL, nullptr);
launch_shell(PROJECT_URL);
}
ImGui::TextUnformatted("");
@@ -2979,31 +2978,28 @@ namespace overlay::windows {
void Config::build_menu(int *game_selected) {
bool about_popup = false;
bool licenses_popup = false;
bool shutdown_popup = false;
if (ImGui::BeginMenuBar()) {
// [spice2x]
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.f, 0.f, 0.f, 1.f));
ImGui::PushStyleColor(ImGuiCol_TextDisabled, ImVec4(1.f, 0.f, 0.f, 1.f));
ImGui::BeginDisabled(!cfg::CONFIGURATOR_STANDALONE);
if (ImGui::MenuItem("[spice2x]")) {
launch_shell(PROJECT_URL, nullptr);
if (ImGui::BeginMenu("[spice2x]")) {
ImGui::PopStyleColor();
if (ImGui::MenuItem("spice2x.github.io")) {
launch_shell(PROJECT_URL);
}
if (ImGui::MenuItem("Licenses")) {
licenses_popup = true;
}
if (ImGui::MenuItem("About")) {
about_popup = true;
}
ImGui::EndMenu();
} else {
ImGui::PopStyleColor();
}
ImGui::EndDisabled();
ImGui::PopStyleColor();
ImGui::PopStyleColor();
ImGui::Separator();
// game selector
ImGui::PushItemWidth(MIN(580, MAX(80, ImGui::GetWindowSize().x - 520)));
ImGui::Combo("##game_selector", game_selected, games_names.data(), (int)games_list.size());
ImGui::PopItemWidth();
ImGui::Separator();
// shortcuts
if (ImGui::BeginMenu("Shortcuts", cfg::CONFIGURATOR_STANDALONE)) {
if (ImGui::BeginMenu("Shortcuts")) {
if (ImGui::MenuItem("USB Game Controllers")) {
launch_shell("control.exe", "joy.cpl");
}
@@ -3016,32 +3012,21 @@ namespace overlay::windows {
ImGui::EndMenu();
}
// popup menus
if (ImGui::MenuItem("Licenses")) {
licenses_popup = true;
}
if (ImGui::MenuItem("About")) {
about_popup = true;
}
// power - only active in games
if (ImGui::BeginMenu("Power", !cfg::CONFIGURATOR_STANDALONE)) {
if (ImGui::MenuItem("Restart Game")) {
launcher::restart();
// help
if (ImGui::BeginMenu("Help")) {
if (ImGui::MenuItem("FAQ")) {
launch_shell("https://github.com/spice2x/spice2x.github.io/wiki/Known-issues");
}
if (ImGui::MenuItem("Exit Game")) {
launcher::shutdown();
}
ImGui::Spacing();
ImGui::Separator();
ImGui::Spacing();
if (ImGui::MenuItem("Shutdown PC")) {
shutdown_popup = true;
if (ImGui::MenuItem("Wiki")) {
launch_shell("https://github.com/spice2x/spice2x.github.io/wiki");
}
ImGui::EndMenu();
}
ImGui::Separator();
// game selector
ImGui::PushItemWidth(MIN(700, MAX(100, ImGui::GetWindowSize().x - 400)));
ImGui::Combo("##game_selector", game_selected, games_names.data(), (int)games_list.size());
ImGui::PopItemWidth();
ImGui::BeginDisabled();
if (!avs::game::is_model("000")) {
@@ -3059,45 +3044,9 @@ namespace overlay::windows {
if (licenses_popup) {
ImGui::OpenPopup("Licenses##topbarpopup");
}
if (shutdown_popup) {
ImGui::OpenPopup("System##topbarpopup");
}
// draw popups
{
// unused_open is needed for close button to appear on the popup
bool unused_open = true;
if (ImGui::BeginPopupModal(
"System##topbarpopup",
&unused_open,
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize)) {
static bool force_shutdown = false;
ImGui::Spacing();
ImGui::Checkbox("Force", &force_shutdown);
ImGui::Spacing();
const ImVec2 button_size(100.f, 0.f);
ImGui::Spacing();
if (ImGui::Button("Shutdown PC", button_size)) {
this->shutdown_system(force_shutdown, false);
}
ImGui::Spacing();
if (ImGui::Button("Reboot PC", button_size)) {
this->shutdown_system(force_shutdown, true);
}
ImGui::Spacing();
ImGui::Separator();
ImGui::Spacing();
if (ImGui::Button("Cancel", button_size)) {
ImGui::CloseCurrentPopup();
}
ImGui::Spacing();
ImGui::EndPopup();
}
const ImVec2 popup_size(
std::min(ImGui::GetIO().DisplaySize.x * 0.9f, 800.f),
std::min(ImGui::GetIO().DisplaySize.y * 0.9f, 800.f));
@@ -3122,23 +3071,4 @@ namespace overlay::windows {
}
}
}
void Config::shutdown_system(bool force, bool reboot_instead) {
if (!acquire_shutdown_privs()) {
return;
}
UINT flags = 0;
if (force) {
flags |= EWX_FORCE;
}
if (reboot_instead) {
flags |= EWX_REBOOT;
} else {
flags |= EWX_SHUTDOWN | EWX_HYBRID_SHUTDOWN;
}
if (!ExitWindowsEx(flags, SHTDN_REASON_MAJOR_APPLICATION | SHTDN_REASON_MINOR_MAINTENANCE)) {
return;
}
launcher::shutdown(0);
}
}
+1 -1
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@@ -95,7 +95,7 @@ namespace overlay::windows {
void build_about();
void build_licenses();
void build_launcher();
void launch_shell(LPCSTR app, LPCSTR file);
void launch_shell(LPCSTR app, LPCSTR file=nullptr);
static void build_page_selector(int *page);
void build_menu(int *game_selected);
@@ -80,7 +80,7 @@ namespace overlay::windows {
{"arkmmd.dll", {"gamemmd.dll"}},
{"arkklp.dll", {"lpac.dll"}},
{"arknck.dll", {"weac.dll"}},
{"gdxg.dll", {"game.dll"}}
{"gdxg.dll", {"game.dll", "libshare-pj.dll"}}
};
static size_t url_recent_idx = -1;
@@ -1645,6 +1645,8 @@ namespace overlay::windows {
std::string first_id = get_game_identifier(MODULE_PATH / firstDll);
std::filesystem::path firstPath = fmt::format("patches/{}.json", first_id);
log_misc("patchmanager", "patch identifier of {}: {}", firstDll, first_id);
auto extraDlls = getExtraDlls(firstDll);
std::erase_if(extraDlls, [](const std::string& dll) {
auto identifier = get_game_identifier(MODULE_PATH / dll);
@@ -173,8 +173,8 @@ namespace overlay::windows {
"Change window decoration. Resizable Window may not cause your mouse cursor to change, "
"but you can still drag to resize. Disabled for some games due to incompatibility.");
if (ImGui::Checkbox("Always on Top", &cfg::SCREENRESIZE->window_always_on_top) ) {
graphics_update_z_order(window);
if (ImGui::Checkbox("Always On Top", &cfg::SCREENRESIZE->window_always_on_top) ) {
graphics_update_z_order(window, cfg::SCREENRESIZE->window_always_on_top);
}
ImGui::BeginDisabled();
ImGui::Checkbox("Forced Render Scaling", &GRAPHICS_WINDOW_BACKBUFFER_SCALE);
+2
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@@ -28,6 +28,8 @@ namespace rawinput {
int TOUCHSCREEN_RANGE_X = 0;
int TOUCHSCREEN_RANGE_Y = 0;
bool DUMP_HID_DEVICES_TO_LOG = false;
bool NAIVE_REQUIRE_FOCUS = true;
bool RAWINPUT_REQUIRE_FOCUS = false;
// set this to something slightly longer than 16.67ms (60Hz) so that I/O can pick it up
// this may need to be adjusted for each game in the future if there is a game that polls less
+3
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@@ -28,6 +28,9 @@ namespace rawinput {
extern uint32_t MIDI_NOTE_SUSTAIN;
extern bool NAIVE_REQUIRE_FOCUS;
extern bool RAWINPUT_REQUIRE_FOCUS;
struct DeviceCallback {
void *data;
std::function<void(void*, Device*)> f;
+88
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@@ -0,0 +1,88 @@
#include <cstdint>
#define EXPORT __declspec(dllexport)
enum {
Error_NoError = 0,
Error_DeviceNotFound = 100,
Error_Busy,
Error_Printing_Busy,
Error_Printing_Ready,
Error_PortBusy,
Error_GetCPDIDinfo,
Error_PrinterBusy,
Error_FuncParamError = 201,
Error_MemAllocError,
Error_Timeout,
};
extern "C" int32_t EXPORT __stdcall CPU9CheckPaperRemain(void *p1, void *p2) {
return Error_FuncParamError;
}
extern "C" int32_t EXPORT __stdcall CPU9CheckPrinter(void *p1, void *p2) {
return Error_FuncParamError;
}
extern "C" int32_t EXPORT __stdcall CPU9CheckPrintEnd(uint32_t p1, void *p2, void *p3) {
return Error_FuncParamError;
}
extern "C" int32_t EXPORT __stdcall CPU9GetFWInfo(void *p1, void *p2) {
return Error_FuncParamError;
}
extern "C" int32_t EXPORT __stdcall CPU9GetMediaType(void *p1, void *p2) {
return Error_FuncParamError;
}
extern "C" int32_t EXPORT __stdcall CPU9GetTempInfo(void *p1, void *p2) {
return Error_FuncParamError;
}
extern "C" int32_t EXPORT __stdcall CPU9GetTotalPrintCount(void *p1, void *p2) {
return Error_FuncParamError;
}
extern "C" int32_t EXPORT __stdcall CPU9PreHeat(void *p1) {
return Error_FuncParamError;
}
extern "C" int32_t EXPORT __stdcall CPU9PrintJobCancel(void *p1) {
return Error_FuncParamError;
}
extern "C" int32_t EXPORT __stdcall CPU9PrintOut(void *p1, void *p2) {
return Error_FuncParamError;
}
extern "C" int32_t EXPORT __stdcall CPU9SetPrintParameter2(void *p1, void *p2) {
return Error_FuncParamError;
}
extern "C" int32_t EXPORT __stdcall CPUASendImage(void *p1, void *p2, void *p3, void *p4) {
return Error_FuncParamError;
}
extern "C" int32_t EXPORT __stdcall CPUASendImagePrint(
void *p1, void *p2, void *p3, bool p4, void *p5, int32_t p6, void *p7) {
return Error_FuncParamError;
}
extern "C" int32_t EXPORT __stdcall CPUASendImagePrint2(
void *p1, void *p2, void *p3, bool p4, bool p5, void *p6, int32_t p7, void *p8) {
return Error_FuncParamError;
}
extern "C" int32_t EXPORT __stdcall CPUASetPrintParameter(void *p1, void *p2, bool p3, void *p4, void *p5) {
return Error_FuncParamError;
}
extern "C" int32_t EXPORT __stdcall CPUXSearchPrinters(void *p1, void *p2, int32_t p3, void *p4) {
return Error_FuncParamError;
}
extern "C" void EXPORT __stdcall CPUXInit() {
return;
}
+18
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@@ -0,0 +1,18 @@
EXPORTS
CPU9CheckPaperRemain
CPU9CheckPrinter
CPU9CheckPrintEnd
CPU9GetFWInfo
CPU9GetMediaType
CPU9GetTempInfo
CPU9GetTotalPrintCount
CPU9PreHeat
CPU9PrintJobCancel
CPU9PrintOut
CPU9SetPrintParameter2
CPUASendImage
CPUASendImagePrint
CPUASendImagePrint2
CPUASetPrintParameter
CPUXInit
CPUXSearchPrinters
+9 -3
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@@ -240,8 +240,11 @@ static LRESULT CALLBACK SpiceTouchWndProc(HWND hWnd, UINT msg, WPARAM wParam, LP
rawinput::touch::display_update();
}
const auto is_windowed_sub =
(GRAPHICS_IIDX_WSUB && hWnd == TDJ_SUBSCREEN_WINDOW) || (hWnd == SDVX_SUBSCREEN_WINDOW);
if (msg == WM_CLOSE) {
if ((GRAPHICS_IIDX_WSUB && hWnd == TDJ_SUBSCREEN_WINDOW) || (hWnd == SDVX_SUBSCREEN_WINDOW)) {
if (is_windowed_sub) {
log_misc("touch", "ignore WM_CLOSE for subscreen window");
return false;
}
@@ -461,11 +464,14 @@ static LRESULT CALLBACK SpiceTouchWndProc(HWND hWnd, UINT msg, WPARAM wParam, LP
};
// check if imgui is handling this mouse event
if (overlay::OVERLAY != nullptr && overlay::OVERLAY->get_active() && ImGui::GetIO().WantCaptureMouse) {
if (is_windowed_sub) {
// do nothing, don't let imgui hijack clicks on the sub window
result.action = ACTION_PASS;
} else if (overlay::OVERLAY != nullptr && overlay::OVERLAY->get_active() && ImGui::GetIO().WantCaptureMouse) {
result.action = ACTION_RETURN_DEFAULT;
} else if (TOUCH_HANDLER != nullptr) {
// call touch handler
TOUCH_HANDLER->handle_message(result, hWnd, msg, wParam, lParam);
}
+12
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@@ -355,4 +355,16 @@ void libutils::check_duplicate_dlls() {
(MODULE_PATH / filename).string());
}
}
}
void libutils::warn_if_dll_exists(const std::string &file_name) {
if (fileutils::file_exists(MODULE_PATH / file_name)) {
log_info("libutils", "found user-supplied {} in modules directory", file_name);
return;
}
const auto &spice_bin_path = libutils::module_file_name(nullptr).parent_path();
if (fileutils::file_exists(spice_bin_path / file_name)) {
log_info("libutils", "found user-supplied {} next to spice executable path", file_name);
return;
}
}
+1
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@@ -25,6 +25,7 @@ namespace libutils {
}
void check_duplicate_dlls();
void warn_if_dll_exists(const std::string &file_name);
// get module handle helpers
HMODULE get_module(const char *module_name);
+26 -7
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@@ -215,23 +215,42 @@ namespace sysutils {
}
std::string prefix("device");
if (is_monitor) {
prefix = " adapter";
prefix = " adapter";
}
log_misc("gpuinfo", "{} {} device name : {}", prefix.c_str(), index, adapter->DeviceName);
log_misc("gpuinfo", "{} {} device string : {}", prefix.c_str(), index, adapter->DeviceString);
log_dbug("gpuinfo", "{} {} flags : 0x{:x}", prefix.c_str(), index, adapter->StateFlags);
if (!is_monitor) {
DEVMODEA devmode = {};
devmode.dmSize = sizeof(devmode);
if (EnumDisplaySettingsA(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &devmode)) {
log_misc(
"gpuinfo",
"{} {} resolution : {}px * {}px @ {}Hz",
prefix.c_str(),
index,
devmode.dmPelsWidth, devmode.dmPelsHeight,
devmode.dmDisplayFrequency);
} else {
log_misc("gpuinfo", "EnumDisplaySettingsA failed");
}
}
log_misc("gpuinfo", "{} {} name : {}", prefix.c_str(), index, adapter->DeviceName);
log_misc("gpuinfo", "{} {} string : {}", prefix.c_str(), index, adapter->DeviceString);
log_dbug("gpuinfo", "{} {} flags : 0x{:x}", prefix.c_str(), index, adapter->StateFlags);
}
void print_gpus() {
DWORD device_index = 0;
DISPLAY_DEVICEA device;
DISPLAY_DEVICEA device = {};
device.cb = sizeof(device);
log_misc("smbios", "dumping GPU/monitor information...");
log_misc(
"gpuinfo",
"dumping GPU/monitor information... "
"(note: these are current values **before** launching the game)");
while (EnumDisplayDevicesA(nullptr, device_index, &device, 0)) {
print_adapter(device_index, &device, false);
DWORD monitor_index = 0;
DISPLAY_DEVICEA monitor;
DISPLAY_DEVICEA monitor = {};
monitor.cb = sizeof(monitor);
while (EnumDisplayDevicesA((PCHAR)device.DeviceName, monitor_index, &monitor, 0)) {
print_adapter(monitor_index, &monitor, true);
+11
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@@ -1,6 +1,8 @@
#pragma once
#include <cstdint>
#include <string>
#include <vector>
namespace tapeledutils {
@@ -20,6 +22,15 @@ namespace tapeledutils {
float b;
} rgb_float3_t;
struct tape_led {
std::vector<rgb_float3_t> data;
int index_r, index_g, index_b; // Averaged RGB light output indexes
std::string lightName;
tape_led(size_t data_size, int index_r, int index_g, int index_b, std::string lightName)
: data(std::vector<rgb_float3_t>(data_size)), index_r(index_r), index_g(index_g), index_b(index_b), lightName(std::move(lightName)) {}
};
bool is_enabled();
rgb_float3_t pick_color_from_led_tape(uint8_t *data, size_t data_size);
size_t get_led_index_using_avg_algo(size_t data_size);
+23
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@@ -227,6 +227,7 @@ static inline std::vector<HWND> find_windows_beginning_with(const std::string &t
return windows;
}
// exists for compat only; prefer to use FindProcessWindowBeginsWith instead
static inline HWND FindWindowBeginsWith(std::string title) {
// get all windows
@@ -248,6 +249,28 @@ static inline HWND FindWindowBeginsWith(std::string title) {
return nullptr;
}
static inline HWND FindProcessWindowBeginsWith(const std::string &title) {
// try foreground window first
HWND fg_win = GetForegroundWindow();
if (string_begins_with(get_window_title(fg_win), title)) {
DWORD fg_pid;
GetWindowThreadProcessId(fg_win, &fg_pid);
if (fg_pid == GetCurrentProcessId()) {
return fg_win;
}
}
// try different windows
for (const auto window : find_windows_beginning_with(title)) {
DWORD fg_pid;
GetWindowThreadProcessId(window, &fg_pid);
if (fg_pid == GetCurrentProcessId()) {
return window;
}
}
return nullptr;
}
static inline std::string get_last_error_string() {
// get error