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42 Commits

Author SHA1 Message Date
sp2xdev 3ef1b3ecaa update changelog 2025-09-20 04:31:11 -07:00
bicarus-dev 931811da14 iidx,sdvx: detect SuperstepSound init failures and log a message upon crash (#376)
## Link to GitHub Issue, if one exists
#345 

## Description of change
If we see SuperstepSound failure during boot, remember it, and when the
game eventually crashes, log a series of warning messages to surface why
the game likely failed to launch.

## Testing
Tested both iidx and sdvx with an audio device set to not allow
exclusive mode.
2025-09-20 04:17:40 -07:00
bicarus-dev 7624ded512 pc: add option to translate absolute analog values to fader input (#375)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Add a new option that allows absolute position analog input, such as
SDVX controller knobs and IIDX turntables, to be bound as input for
Polaris Chord faders.

In practice this means turning a knob counter-clockwise results in fader
being held left (relative to velocity), and vice versa.

## Testing
Tested using FauceTwo and a mouse.
2025-09-20 03:40:18 -07:00
sp2xdev a5252939dd update iidx audio patch signature 2025-09-20 03:40:04 -07:00
GEEKiDoS 808ac0c557 Fix msvc compiler warnings (#374)
To be noticed I edited thirdparty header for fmt library (#373), idk if
it is acceptable
2025-09-18 21:57:38 -07:00
sp2xdev 4e138b244e add dsound.dll to custom DLL detection 2025-09-18 21:49:43 -07:00
sp2xdev 3fcd1bdbc9 fix option strings for force load 2025-09-18 15:59:06 -07:00
sp2xdev f857e63d5d update changelog 2025-09-18 15:27:22 -07:00
GEEKiDoS b462c838f6 Fix broken UI in windowed mode for Polaris Chord (#372) 2025-09-18 09:44:23 -07:00
sp2xdev 4d658bf273 Intel SDE is not an override 2025-09-18 02:35:32 -07:00
sp2xdev 67721c416b update UI strings 2025-09-18 02:33:18 -07:00
bicarus-dev 0b5f7787be launcher: show a giant warning when the user specifies -exec option (#371)
## Link to GitHub Issue, if one exists
#345

## Description of change
If `-exec` is specified, log a giant warning.

Also, fix some compiler warnings in MFG.

## Testing
Confirmed message being logged in log.txt.
2025-09-17 17:03:57 -07:00
sp2xdev a554c8f923 update changelog 2025-09-17 10:40:21 -07:00
bicarus-dev 6592191624 pc: fix certain controller bindings not working (#368)
## Link to GitHub Issue, if one exists
Fixes #364 

## Description of change
The game attempts to hook raw input, but raw input API can only be used
by one window per process. Hook `RegisterRawInputDevices` and prevent
the game from registration for raw input notifications.

## Testing
Tested that HID keyboard works with `Bind` option.
2025-09-17 03:55:02 -07:00
bicarus-dev 164592b16d pc: add language hook (#367)
## Link to GitHub Issue, if one exists
Fixes #362 

## Description of change
Add a hook for `GetLocaleInfoEx` and return `ja-JP` to fix the
"translation not found" issue in XIF.

## Testing
Tested with/without Disable ACP option.
2025-09-17 01:53:50 -07:00
bicarus-dev 81f879e7ff pc: fix fader emulation (#366)
## Link to GitHub Issue, if one exists
Fixes #365 

## Description of change
Always check both analog and digital input when calculating fader
offset.

## Testing
Tested with keyboard and xbox one controller.
2025-09-16 19:36:22 -07:00
sp2xdev 1af8b3de61 update discord rich presence 2025-09-15 21:54:59 -07:00
sp2xdev c33fef606f update change log 2025-09-15 21:39:02 -07:00
oleg238948234 a9fc6ef1b2 Add Polaris Chord Support (#361)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Adds support for Polaris Chord

## Testing
Tested with XIF:J:A:A:2024122300. IO/ICCA works, game successfully
connects to server and is playable.
2025-09-15 21:08:17 -07:00
bicarus-dev d530bfcd65 overlay: tweak imgui colors (#359)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Change the dark brown colors used in widget backgrounds to dark gray.

Decrease the in-game overlay transparency (more opaque): 80% -> 96%.

## Testing
Tested cfg and in-game overlay.
2025-09-14 02:29:14 -07:00
sp2xdev c96f4330d2 Merge branch 'main' of https://github.com/spice2x/spice2x.github.io 2025-08-21 08:29:33 -07:00
sp2xdev 26a2a0f481 update changelog 2025-08-21 08:29:27 -07:00
bicarus-dev 11b9790e6c cfg: rearrange options (#357)
## Link to GitHub Issue, if one exists
n/a

## Description of change
In an attempt to make the Options tab smaller, move out more options to
advanced / development tabs.

## Testing
n/a
2025-08-19 02:41:56 -07:00
bicarus-dev 1dfcf8c087 ddr: check for common DLL errors (#355)
## Link to GitHub Issue, if one exists
#345 

## Description of change
Check if the path to codecs directory contains non-ASCII characters, and
display a giant warning. This is to help with troubleshooting, since
registration of xactengine silently fails (creates a bad registry entry)
if the path contains non-ASCII chars.

Log the size of codec DLLs, and log any failures from `regsvr32`.

Detect the case where user specified `-exec gamemdx.dll` for DDR which
seems to be a common pitfall. This doesn't work because gamemdx.dll does
not have a DLL entry, but for some reason people are really tempted to
do this.

## Testing
Validated the error cases.
2025-08-18 00:00:38 -07:00
bicarus-dev 5c7ad0d51e ea3: supply default pcbid if not present (#356)
## Link to GitHub Issue, if one exists
#345 

## Description of change
If ea3 xml is missing pcbid node, AND there is no pcbid override, supply
a default value. Useful for quickly getting offline clients up &
running.

## Testing
Tested with/without pcbid override, with/without pcbid node in xml.
2025-08-17 23:52:15 -07:00
sp2xdev 587ae86341 update changelog 2025-08-16 19:22:28 -07:00
bicarus-dev 926f2ef2a0 ddr: enclose file path in quotes & use wchar when registering codecs (#354)
## Link to GitHub Issue, if one exists
#345 

## Description of change
Account for the path to codec DLL having spaces in it and use wide
chars.

## Testing
Testing 32 and 64 bits.
2025-08-16 19:18:15 -07:00
sp2xdev d262e02f8c update changelog 2025-08-11 00:20:04 -07:00
bicarus-dev f6b63473a0 ddr: automatically register codecs on launch (#351)
## Link to GitHub Issue, if one exists
#345 

## Description of change
On launch of spice.exe / spice64.exe, call `regsvr32` on known codecs in
the `com` directory.

Add an option to skip this (`-ddrnocodec`) as a chicken bit.

## Testing
Tested 32 and 64 bit DDR.
2025-08-09 20:53:09 -07:00
bicarus-dev 1ad45edd6e sdvx: remove -sdvxdisablecams, simplify camera hook (#350)
## Link to GitHub Issue, if one exists
#345

## Description of change
Simplify camera hook in SDVX5/6. Camera hook will always be installed
and return 0 cameras.

Deprecate `-sdvxdisablecams` option as it is no longer needed as a
result of this change.

## Testing
Tested SDVX5 final, SDVX6 year 1, and a recent SDVX6 build.
2025-08-09 03:01:10 -07:00
bicarus-dev e79de3b117 Dump button and analog bindings to log on launch (#349)
## Link to GitHub Issue, if one exists
#345 

## Description of change
On launch of spice/spice64, dump bindings in Buttons and Analog tab

## Testing
Tested on 32 bit and 64 bit
2025-08-04 21:40:09 -07:00
sp2xdev f783a5a1cd clarify wording for -loglevel 2025-08-02 14:19:56 -07:00
sp2xdev 7848d5c237 detect custom msvcr100.dll 2025-07-25 18:36:55 -07:00
Emma cec735a81b Check for IFS LayeredFS after loading hooks (#342)
## Link to GitHub Issue, if one exists
N/A

## Description of change
Minor fix for a warning in the log. Moves the check for IFS LayeredFS
_after_ loading hooks. Also checks for the module with `GetModuleHandle`
instead, which should cover all paths as long as `ifs_hook.dll` hasn't
been renamed. 😅

## Testing

Before:
```
[2025/07/19 15:59:56] W:launcher: data_mods directory was found, but ifs_hook.dll is not present; your mods will not load
[2025/07/19 15:59:56] W:launcher: to fix this, download ifs_layeredfs and add it as a DLL hook (-k)
[2025/07/19 15:59:56] W:launcher: https://github.com/mon/ifs_layeredfs
[2025/07/19 15:59:56] I:launcher: msvcrt!__argc value before: 0
[2025/07/19 15:59:56] I:launcher: msvcrt!__argc value after: 57
[2025/07/19 15:59:56] I:launcher: loading hook DLL C:\Users\Emma\AppData\Local\Programs\SpiceTools\hooks\64\ifs_hook.dll
[2025/07/19 15:59:56] I:libraryhook: LibraryHook Attach
```

After changes - no warning observed:
```
[2025/07/19 15:59:08] I:launcher: msvcrt!__argc value before: 0
[2025/07/19 15:59:08] I:launcher: msvcrt!__argc value after: 57
[2025/07/19 15:59:08] I:launcher: loading hook DLL C:\Users\Emma\AppData\Local\Programs\SpiceTools\hooks\64\ifs_hook.dll
[2025/07/19 15:59:08] I:libraryhook: LibraryHook Attach
```
2025-07-19 16:17:07 -07:00
sp2xdev 753702e32e Fix build break due to upstream header file changes 2025-07-19 15:36:21 -07:00
sp2xdev 7bd7503951 Update README.md 2025-06-25 01:03:39 -07:00
sp2xdev d0c38956bf update changelog 2025-06-02 17:51:04 -07:00
bicarus-dev 77bca2baee patcher: add gitadora libshare-pj.dll to extra DLL list (#335)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Allow importing patches for `libshare-pj.dll`

## Testing
Observed patch for the new DLL being attempted to be imported in the
logs.
2025-06-02 02:56:04 -07:00
bicarus-dev 46e8c8a5a5 acio: detect crash during acio init due to RTSS/Afterburner and complain (#334)
## Link to GitHub Issue, if one exists
n/a

## Description of change
When an exception is caught during ACIO hook init, print a special
message to suggest the user to disable RTSS and MSI Afterburner, since
they are known to cause issues.

## Testing
Tried with RTSS enabled with High detection and with it disabled. Also
tried to crash the game a different way and check that the message is
not printed and the callstack is shown propeerly.
2025-06-01 14:52:13 -07:00
sp2xdev 4d58e5d080 Merge branch 'main' of https://github.com/spice2x/spice2x.github.io 2025-05-30 22:21:11 -07:00
sp2xdev 168084d672 update changelog 2025-05-30 22:21:03 -07:00
bicarus-dev 740ed90d95 iidx: fix windowed subscreen mouse clicks being ignored when overlay is active (#333)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Fix an issue when clicking on the TDJ windowed subscreen with overlay
active will occasionally drop all future mouse clicks, until the overlay
is completely hidden.

## Testing
Tested TDJ windowed subscreen, with poke, with auto-pin, and with
spicecompanion.

SDVX: this was never an issue for UFC mode, but this change doesn't make
any functional difference either.
2025-05-30 22:20:03 -07:00
49 changed files with 1575 additions and 234 deletions
+1
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@@ -36,6 +36,7 @@ please do not ask for these, as it will never happen here.
Rules for filing a new issue or adding comments to existing issues in the tracker:
* Low effort submissions will be simply deleted, and repeated attempts will get you banned.
* Check the [known issues](https://github.com/spice2x/spice2x.github.io/wiki/Known-issues) page first before reporting a new issue. If you have some new information or workarounds for a known issue, you can file a documentation bug as well.
* Use the search function and see if there is an existing issue.
* This is not the place to obtain a guide or receive basic troubleshooting.
+6 -1
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@@ -18,4 +18,9 @@ dist/*
external/cv2pdb/*
.ccache/*
.ccache/*
# Visual Studio
.vs
out
CMakeSettings.json
+22
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@@ -80,6 +80,25 @@ if(MSVC)
# enable COMDAT folding for even smaller release builds
add_link_options("$<$<CONFIG:RELEASE,MINSIZEREL>:/OPT:ICF>")
# always use UTF-8 (fix 4819)
add_compile_options("/utf-8")
# spectre mitigation warning
add_compile_options("/wd5045")
# implicit type convert warnings
add_compile_options("/wd4244")
add_compile_options("/wd4267")
add_compile_options("/wd4305")
# unreferenced local variable
add_compile_options("/wd4101")
# warning in winbase.h??
add_compile_options("/wd5039")
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
# disable warnings about using non _s variants like strncpy
add_compile_definitions(_CRT_SECURE_NO_WARNINGS)
@@ -443,6 +462,9 @@ set(SOURCE_FILES ${SOURCE_FILES}
games/mfg/mfg.cpp
games/mfg/io.cpp
games/mfg/bi2a_hook.cpp
games/pc/pc.cpp
games/pc/io.cpp
games/pc/bi2x_hook.cpp
# hooks
hooks/audio/audio.cpp
+4
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@@ -41,6 +41,7 @@
namespace acio {
HINSTANCE DLL_INSTANCE = nullptr;
std::vector<acio::ACIOModule *> MODULES;
std::atomic<bool> IO_INIT_IN_PROGRESS = false;
}
/*
@@ -58,6 +59,7 @@ static inline acio::HookMode get_hookmode() {
void acio::attach() {
log_info("acio", "SpiceTools ACIO");
IO_INIT_IN_PROGRESS = true;
// load settings and instance
acio::DLL_INSTANCE = LoadLibraryA("libacio.dll");
@@ -111,6 +113,8 @@ void acio::attach() {
for (auto &module : MODULES) {
module->attach();
}
IO_INIT_IN_PROGRESS = false;
}
void acio::attach_icca() {
+2
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@@ -1,5 +1,6 @@
#pragma once
#include <atomic>
#include <vector>
#include <windows.h>
@@ -11,6 +12,7 @@ namespace acio {
// globals
extern HINSTANCE DLL_INSTANCE;
extern std::vector<acio::ACIOModule *> MODULES;
extern std::atomic<bool> IO_INIT_IN_PROGRESS;
void attach();
void attach_icca();
+3 -3
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@@ -102,7 +102,7 @@ bool ICCADevice::parse_msg(MessageData *msg_in,
// send version data
auto msg = this->create_msg(msg_in, MSG_VERSION_SIZE);
if (
avs::game::is_model({"LDJ", "TBS", "UJK"}) ||
avs::game::is_model({"LDJ", "TBS", "UJK", "XIF"}) ||
// SDVX Valkyrie cabinet mode
(avs::game::is_model("KFC") && (avs::game::SPEC[0] == 'G' || avs::game::SPEC[0] == 'H'))
) {
@@ -373,7 +373,7 @@ void ICCADevice::update_card(int unit) {
bool kb_insert_press = false;
// eamio keypress
kb_insert_press |= eamuse_get_keypad_state((size_t) unit) & (1 << EAM_IO_INSERT);
kb_insert_press |= static_cast<bool>(eamuse_get_keypad_state((size_t) unit) & (1 << EAM_IO_INSERT));
// check for card
if (this->cards[unit] == nullptr && (eamuse_card_insert_consume(this->node_count, unit) || kb_insert_press)) {
@@ -521,7 +521,7 @@ void ICCADevice::update_status(int unit) {
buffer[10] = felica ? 0x01 : 0x00;
} else if (
avs::game::is_model({"LDJ", "TBS"}) ||
avs::game::is_model({"LDJ", "TBS", "XIF"}) ||
// SDVX Valkyrie cabinet mode
(avs::game::is_model("KFC") && (avs::game::SPEC[0] == 'G' || avs::game::SPEC[0] == 'H'))) {
+1
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@@ -4,6 +4,7 @@
#include <cstddef>
#include <string>
#include <windows.h>
#include <sys/stat.h>
namespace avs {
namespace core {
+7 -1
View File
@@ -356,6 +356,12 @@ namespace avs {
}
}
// fall back to default PCBID if node is not found
if (!EA3_PCBID[0] && PCBID_CUSTOM.empty()) {
log_warning("avs-ea3", "no PCBID set, falling back to default PCBID value (04040000000000000000)");
PCBID_CUSTOM = "04040000000000000000";
}
// custom PCBID
if (!PCBID_CUSTOM.empty()) {
@@ -399,7 +405,7 @@ namespace avs {
avs::core::NODE_TYPE_str, "/ea3/id/accountid", &EA3_ACCOUNTID);
}
// check if PCBID is defined
// check if PCBID is defined - should never hit, left for sanity check only
if (avs::core::property_search(ea3_config, nullptr, "/ea3/id/pcbid") == nullptr) {
log_fatal("avs-ea3", "node not found: /ea3/id/pcbid (try using -p to specify PCBID)");
} else if (strlen(EA3_PCBID) == 0) {
+18 -2
View File
@@ -80,7 +80,7 @@ namespace avs {
if (130 <= dll_path_s.length()) {
log_warning(
"avs-game",
"PATH TOO LONG WARNING\n\n\n"
"PATH TOO LONG WARNING\n\n"
"-------------------------------------------------------------------\n"
"!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n"
"WARNING - WARNING - WARNING - WARNING - WARNING - WARNING - WARNING\n"
@@ -95,10 +95,26 @@ namespace avs {
"-------------------------------------------------------------------\n\n",
dll_path_s, dll_path_s.length());
}
// ddr gamemdx.dll user error
if (avs::game::is_model("MDX") && DLL_NAME == "gamemdx.dll") {
log_fatal(
"ddr",
"BAD GAME DLL ERROR\n\n"
"!!! !!!\n"
"!!! -exec gamemdx.dll was specified !!!\n"
"!!! this is the wrong DLL; the game will not load !!!\n"
"!!! remove -exec argument and try again. !!!\n"
"!!! !!!\n"
);
}
// file not found on disk
if (!fileutils::file_exists(dll_path)) {
log_warning("avs-game", "game DLL could not be found on disk: {}", dll_path.string().c_str());
log_warning("avs-game", "double check -exec and -modules parameters; unless you know what you're doing, leave them blank");
}
if (fileutils::verify_header_pe(dll_path)) {
DLL_INSTANCE = libutils::load_library(dll_path);
}
@@ -106,7 +122,7 @@ namespace avs {
// load entry points
dll_entry_init = (ENTRY_INIT_T) libutils::get_proc(DLL_INSTANCE, ENTRY_INIT_NAME);
dll_entry_main = (ENTRY_MAIN_T) libutils::get_proc(DLL_INSTANCE, ENTRY_MAIN_NAME);
log_info("avs-game", "loaded successfully ({})", fmt::ptr(DLL_INSTANCE));
log_info("avs-game", "loaded {} successfully ({})", DLL_NAME, fmt::ptr(DLL_INSTANCE));
}
bool entry_init(char *sid_code, void *app_param) {
+35 -2
View File
@@ -1,7 +1,40 @@
05/31/2025 [spice2x]
IIDX: tape LED over API
09/20/2025 [spice2x]
Polaris Chord support for knobs/turntables/mouse as fader input
Misc fixes
09/18/2025 [spice2x]
Polaris Chord windowed mode fixes
UI tweaks
09/17/2025 [spice2x]
Polaris Chord I/O fixes, language shim
09/16/2025 [spice2x]
Add Polaris Chord support
Tweak ImGUI theme
08/21/2025 [spice2x]
DDR: check for common DLL errors
Supply default PCBID if absent
Rearrange options
08/17/2025 [spice2x]
DDR: fix codec registration failure when path contains spaces
08/11/2025 [spice2x]
SDVX: fix camera hook, remove -sdvxdisablecams
DDR: automatically register codecs in com folder on boot
06/03/2025 [spice2x]
Add libshare-pj.dll to Gitadora patch import
Detect ACIO init failures
05/31/2025 [spice2x]
IIDX: fix windowed subscreen not accepting mouse clicks when
overlay is active
IIDX: tape LED over API
Option to make command line args take precedence
UI tweaks
05/09/2025 [spice2x]
Check for window focus when processing input (-inputfocus)
+4
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@@ -1527,8 +1527,10 @@ FMT_CONSTEXPR auto make_arg(const T& value) -> basic_format_arg<Context> {
return arg;
}
#ifdef __GNUC__
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wdangling-reference"
#endif
// The type template parameter is there to avoid an ODR violation when using
// a fallback formatter in one translation unit and an implicit conversion in
@@ -1544,7 +1546,9 @@ FMT_CONSTEXPR FMT_INLINE auto make_arg(const T& val) -> value<Context> {
return arg;
}
#ifdef __GNUC__
#pragma GCC diagnostic pop
#endif
template <bool IS_PACKED, typename Context, type, typename T,
FMT_ENABLE_IF(!IS_PACKED)>
+1 -1
View File
@@ -14,7 +14,7 @@ namespace games::ccj {
bool MOUSE_TRACKBALL_USE_TOGGLE = false;
uint8_t TRACKBALL_SENSITIVITY = 10;
static HANDLE fakeHandle = (HANDLE)0xDEADBEEF;
static HANDLE fakeHandle = (HANDLE)0xDEADBEEFull;
static HWND hWnd = nullptr;
static WNDPROC wndProc = nullptr;
static std::thread *tbThread = nullptr;
+82
View File
@@ -27,6 +27,7 @@ namespace games::ddr {
// settings
bool SDMODE = false;
bool NO_CODEC_REGISTRATION = false;
uint8_t DDR_TAPELEDS[TAPELED_DEVICE_COUNT][50][3] {};
@@ -49,9 +50,79 @@ namespace games::ddr {
return SendMessage_real(hWnd, Msg, wParam, lParam);
}
bool contains_only_ascii(const std::string& str) {
for (auto c: str) {
if (static_cast<unsigned char>(c) > 127) {
return false;
}
}
return true;
}
DDRGame::DDRGame() : Game("Dance Dance Revolution") {
}
void DDRGame::register_codecs() {
// find where spice.exe / spice64.exe is located
const auto &spice_bin_path = libutils::module_file_name(nullptr).parent_path();
// find the com directory
std::filesystem::path dir = "";
if (MODULE_PATH == spice_bin_path) {
// try: \com
dir = spice_bin_path / "com";
} else {
// try: modules\..\com
dir = MODULE_PATH / ".." / "com";
}
if (fileutils::dir_exists(dir)) {
log_info("ddr", "looking for codecs in this directory: {}", dir.string());
} else {
log_info("ddr", "codecs directory not found: {}", dir.string());
return;
}
for (const auto &file : std::filesystem::directory_iterator(dir)) {
const auto &filename = file.path().filename();
const auto extension = strtolower(filename.extension().string());
if (extension != ".dll") {
continue;
}
log_info("ddr", "found DLL: {}, size: {} bytes", filename.string(), file.file_size());
if (filename == "k-clvsd.dll" || filename.string().find("xactengine") == 0) {
const std::wstring wcmd = L"regsvr32.exe /s \"" + file.path().wstring() + L"\"";
const std::string cmd = "regsvr32.exe /s \"" + file.path().string() + "\"";
int result = 0;
std::thread t([wcmd, &result]() {
result = _wsystem(wcmd.c_str());
});
t.join();
if (result == 0) {
log_info("ddr", "`{}` returned {}", cmd, result);
} else {
log_warning("ddr", "`{}` failed, returned {}", cmd, result);
}
if (!contains_only_ascii(file.path().string())) {
log_warning(
"ddr",
"BAD PATH ERROR\n\n\n"
"!!! !!!\n"
"!!! filesystem path to codec contains non-ASCII characters! !!!\n"
"!!! this may cause the game to crash! !!!\n"
"!!! !!!\n"
);
}
}
}
}
void DDRGame::pre_attach() {
if (!cfg::CONFIGURATOR_STANDALONE && avs::game::is_model("TDX")) {
log_fatal(
@@ -87,6 +158,17 @@ namespace games::ddr {
"!!! !!!\n\n\n"
);
}
if (!cfg::CONFIGURATOR_STANDALONE) {
if (!NO_CODEC_REGISTRATION) {
this->register_codecs();
} else {
log_warning(
"ddr",
"skipping codec registration (-ddrnocodec), "
"game may crash if you didn't register codecs before launching the game");
}
}
}
void DDRGame::attach() {
+4
View File
@@ -7,6 +7,7 @@ namespace games::ddr {
// settings
extern bool SDMODE;
extern bool NO_CODEC_REGISTRATION;
// Buffers to store RGB data for tape LEDs on gold cabinets
const size_t TAPELED_DEVICE_COUNT = 11;
@@ -18,5 +19,8 @@ namespace games::ddr {
virtual void pre_attach() override;
virtual void attach() override;
virtual void detach() override;
private:
void register_codecs();
};
}
+5 -1
View File
@@ -27,6 +27,7 @@
#include "util/memutils.h"
#include "util/sigscan.h"
#include "util/utils.h"
#include "launcher/signal.h"
#include "external/robin_hood.h"
@@ -232,6 +233,9 @@ namespace games::iidx {
} else if (data.find(" W:touch: missing trigger:") != std::string::npos) {
out.clear();
return true;
} else if (data.find("SuperstepSound: Audio device is not available") != std::string::npos) {
launcher::signal::SUPERSTEP_SOUND_ERROR = TRUE;
return false;
} else {
return false;
}
@@ -781,7 +785,7 @@ namespace games::iidx {
if (SOUND_OUTPUT_DEVICE_IN_EFFECT.has_value() && SOUND_OUTPUT_DEVICE_IN_EFFECT.value() == "wasapi") {
intptr_t result = replace_pattern(
avs::game::DLL_INSTANCE,
"FF5008E8????ECFF83780803740D",
"FF5008E8??????FF83780803740D",
"??????BB00000000EB169090????",
0, 0);
+10
View File
@@ -36,6 +36,7 @@
#include "ccj/io.h"
#include "qks/io.h"
#include "mfg/io.h"
#include "pc/io.h"
namespace games {
@@ -313,6 +314,15 @@ namespace games {
buttons.insert({ mfg, mfg::get_buttons() });
buttons_help.insert({ mfg, mfg::get_buttons_help() });
file_hints[mfg].emplace_back("game/MFGClient_Data");
// Polaris Chord
const std::string pc("Polaris Chord");
games.push_back(pc);
buttons.insert({ pc, pc::get_buttons() });
buttons_help.insert({ pc, pc::get_buttons_help() });
analogs.insert({ pc, pc::get_analogs() });
lights.insert({ pc, pc::get_lights() });
file_hints[pc].emplace_back("game/svm_Data");
}
const std::vector<std::string> &get_games() {
+1 -1
View File
@@ -28,7 +28,7 @@ namespace games::mfg {
SetEnvironmentVariableA("VFG_CABINET_TYPE", MFG_CABINET_TYPE.c_str());
// add card reader
portName = MFG_CABINET_TYPE == "UKS" ? L"\\\\.\\COM1" : L"\\\\.\\COM3";
portName = (MFG_CABINET_TYPE == "UKS") ? std::wstring(L"\\\\.\\COM1") : std::wstring(L"\\\\.\\COM3");
acioHandle = new acioemu::ACIOHandle(portName.c_str(), 1);
devicehook_init_trampoline();
devicehook_add(acioHandle);
+1 -1
View File
@@ -94,7 +94,7 @@ namespace games::otoca {
bool kb_insert_press = false;
// eamio keypress
kb_insert_press |= eamuse_get_keypad_state(0) & (1 << EAM_IO_INSERT);
kb_insert_press |= static_cast<bool>(eamuse_get_keypad_state(0) & (1 << EAM_IO_INSERT));
// check for card
if (CARD_DATA == nullptr && (eamuse_card_insert_consume(1, 0) || kb_insert_press)) {
+652
View File
@@ -0,0 +1,652 @@
#include "bi2x_hook.h"
#include "util/execexe.h"
#include "util/logging.h"
#include "rawinput/rawinput.h"
#include "misc/eamuse.h"
#include "games/io.h"
#include "io.h"
#include "util/tapeled.h"
#include "pc.h"
#include "util/utils.h"
namespace games::pc {
bool PC_KNOB_MODE = false;
constexpr float RELATIVE_DECAY = 0.02f;
struct FADER_RELATIVE {
// ranges from 0.f to 1.f
float previous_raw = 0.5f;
// ranges from -1.f to +1.f
float effective_value = 0.f;
};
FADER_RELATIVE fader_l_relative;
FADER_RELATIVE fader_r_relative;
float calculate_analog_raw_delta(float old_value, float new_value) {
// assumed that values are between 0.f and 1.f
float delta = 0.f;
if ((old_value < 0.25f) && (0.75f < new_value)) {
// wrapped around: going left
delta = -((1.f - new_value) + old_value);
} else if ((new_value < 0.25f) && (0.75f < old_value)) {
// wrapped around: going right
delta = (1.f - old_value) + new_value;
} else {
delta = new_value - old_value;
}
return delta;
}
float apply_decay(float val) {
// return to center over time
if (RELATIVE_DECAY < val) {
return val - RELATIVE_DECAY;
} else if (val < -RELATIVE_DECAY) {
return val + RELATIVE_DECAY;
} else {
return 0.f;
}
}
float get_fader_knob_mode_value(float raw_analog, FADER_RELATIVE &fader) {
// add new value...
const float delta = calculate_analog_raw_delta(fader.previous_raw, raw_analog);
fader.effective_value += (delta * 20.f);
fader.previous_raw = raw_analog;
// capture the result after adding new input value
fader.effective_value = CLAMP(fader.effective_value, -1.f, 1.f);
const float result = fader.effective_value;
// post-process for next iteration: apply decay (return to center over time)
fader.effective_value = apply_decay(fader.effective_value);
return result;
}
/*
* class definitions
*/
struct AIO_SCI_COMM {
};
struct AIO_NMGR_IOB2 {
};
struct AIO_IOB2_BI2X_AC1 {
};
struct AIO_IOB2_BI2X_AC1__SETTING {
};
struct AIO_IOB2_BI2X_WRFIRM {
};
struct AIO_IOB2_BI2X_AC1__INPUT
{
uint8_t DevIoCounter;
uint8_t bExIoAErr;
uint8_t bExIoBErr;
uint8_t bPcPowerOn;
uint8_t bPcPowerCheck;
uint8_t bCoin1Jam;
uint8_t bCoin2Jam;
uint8_t bCoin3Jam;
uint8_t bCoin4Jam;
uint8_t Coin1Count;
uint8_t Coin2Count;
uint8_t Coin3Count;
uint8_t Coin4Count;
uint16_t AnalogCh1;
uint16_t AnalogCh2;
uint16_t AnalogCh3;
uint16_t AnalogCh4;
uint8_t CN8_8;
uint8_t CN8_9;
uint8_t CN8_10;
uint8_t CN9_8;
uint8_t CN9_9;
uint8_t CN9_10;
uint8_t CN11_11;
uint8_t CN11_12;
uint8_t CN11_13;
uint8_t CN11_14;
uint8_t CN11_15;
uint8_t CN11_16;
uint8_t CN11_17;
uint8_t CN11_18;
uint8_t CN11_19;
uint8_t CN11_20;
uint8_t CN12_11;
uint8_t CN12_12;
uint8_t CN12_13;
uint8_t CN12_14;
uint8_t CN12_15;
uint8_t CN12_16;
uint8_t CN12_17;
uint8_t CN12_18;
uint8_t CN12_19;
uint8_t CN12_20;
uint8_t CN12_21;
uint8_t CN12_22;
uint8_t CN12_23;
uint8_t CN12_24;
uint8_t CN15_3;
uint8_t CN15_4;
uint8_t CN15_5;
uint8_t CN15_6;
uint8_t CN15_7;
uint8_t CN15_8;
uint8_t CN15_9;
uint8_t CN15_10;
uint8_t CN15_11;
uint8_t CN15_12;
uint8_t CN15_13;
uint8_t CN15_14;
uint8_t CN15_15;
uint8_t CN15_16;
uint8_t CN15_17;
uint8_t CN15_18;
uint8_t CN15_19;
uint8_t CN15_20;
uint8_t CN19_8;
uint8_t CN19_9;
uint8_t CN19_10;
uint8_t CN19_11;
uint8_t CN19_12;
uint8_t CN19_13;
uint8_t CN19_14;
uint8_t CN19_15;
};
struct AIO_IOB2_BI2X_AC1__INPUTDATA {
uint8_t data[247];
};
struct AIO_IOB2_BI2X_AC1__OUTPUTDATA {
uint8_t data[48];
};
struct AIO_IOB2_BI2X_AC1__ICNPIN {
uint16_t Ain[4];
uint64_t CnPin;
};
struct AIO_IOB2_BI2X_AC1__DEVSTATUS {
uint8_t InputCounter;
uint8_t OutputCounter;
uint8_t IoResetCounter;
uint8_t TapeLedCounter;
uint8_t TapeLedRate[8];
AIO_IOB2_BI2X_AC1__INPUT Input;
AIO_IOB2_BI2X_AC1__INPUTDATA InputData;
AIO_IOB2_BI2X_AC1__OUTPUTDATA OutputData;
AIO_IOB2_BI2X_AC1__ICNPIN ICnPinHist[20];
};
/*
* typedefs
*/
// libaio-iob2_video.dll
typedef AIO_IOB2_BI2X_AC1* (__fastcall *aioIob2Bi2xAC1_Create_t)(AIO_NMGR_IOB2 *i_pNodeMgr, uint32_t i_DevId,
AIO_IOB2_BI2X_AC1__SETTING *i_Setting);
typedef void (__fastcall *aioIob2Bi2xAC1_GetDeviceStatus_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl,
AIO_IOB2_BI2X_AC1__DEVSTATUS *o_DevStatus);
typedef void (__fastcall *aioIob2Bi2xAC1_SetWatchDogTimer_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint8_t i_Count);
typedef void (__fastcall *aioIob2Bi2xAC1_AddCounter_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_Counter,
uint32_t i_Count);
typedef void (__fastcall *aioIob2Bi2xAC1_SetOutputData_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_CnPin,
uint8_t i_Data);
typedef void (__fastcall *aioIob2Bi2xAC1_SetTapeLedDataPart_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_TapeLedCh,
uint32_t i_Offset, uint8_t *i_pData,
uint32_t i_cntTapeLed, bool i_bReverse);
typedef void (__fastcall *aioIob2Bi2x_SetTapeLedDataGroup_t)(AIO_IOB2_BI2X_AC1* i_pNodeCtl, uint32_t i_bfGroup);
typedef void (__fastcall *aioIob2Bi2x_SetTapeLedDataLimit_t)(AIO_IOB2_BI2X_AC1* i_pNodeCtl, uint32_t i_Channel,
uint8_t i_Scale, uint8_t i_Limit);
typedef AIO_IOB2_BI2X_WRFIRM *(__fastcall *aioIob2Bi2x_CreateWriteFirmContext_t)(uint32_t i_SerialNumber,
uint32_t i_bfIob);
typedef AIO_SCI_COMM* (__fastcall *aioIob2Bi2x_OpenSciUsbCdc_t)(uint32_t i_SerialNumber);
typedef void (__fastcall *aioIob2Bi2x_DestroyWriteFirmContext_t)(AIO_IOB2_BI2X_WRFIRM *i_pWrFirm);
typedef int32_t (__fastcall *aioIob2Bi2x_WriteFirmGetState_t)(AIO_IOB2_BI2X_WRFIRM *i_pWrFirm);
typedef bool (__fastcall *aioIob2Bi2x_WriteFirmIsCompleted_t)(int32_t i_State);
typedef bool (__fastcall *aioIob2Bi2x_WriteFirmIsError_t)(int32_t i_State);
// libaio-iob.dll
typedef AIO_NMGR_IOB2 *(__fastcall *aioNMgrIob2_Create_t)(AIO_SCI_COMM *i_pSci, uint32_t i_bfMode);
typedef void (__fastcall *aioNMgrIob_BeginManage_t)(AIO_NMGR_IOB2 *i_pNodeMgr);
// libaio.dll
typedef void (__fastcall *aioSci_Destroy_t)(AIO_SCI_COMM *i_pNodeMgr);
typedef void (__fastcall *aioNodeMgr_Destroy_t)(AIO_NMGR_IOB2 *i_pNodeMgr);
typedef int32_t (__fastcall *aioNodeMgr_GetState_t)(AIO_NMGR_IOB2 *i_pNodeMgr);
typedef bool (__fastcall *aioNodeMgr_IsReady_t)(AIO_NMGR_IOB2 *i_pNodeMgr, int32_t i_State);
typedef bool (__fastcall *aioNodeMgr_IsError_t)(AIO_NMGR_IOB2 *i_pNodeMgr, int32_t i_State);
typedef void (__fastcall *aioNodeCtl_Destroy_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl);
typedef int32_t (__fastcall *aioNodeCtl_GetState_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl);
typedef bool (__fastcall *aioNodeCtl_IsReady_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, int32_t i_State);
typedef bool (__fastcall *aioNodeCtl_IsError_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, int32_t i_State);
/*
* function pointers
*/
// libaio-iob2_video.dll
static aioIob2Bi2xAC1_Create_t aioIob2Bi2xAC1_Create_orig = nullptr;
static aioIob2Bi2xAC1_GetDeviceStatus_t aioIob2Bi2xAC1_GetDeviceStatus_orig = nullptr;
static aioIob2Bi2xAC1_SetWatchDogTimer_t aioIob2Bi2xAC1_SetWatchDogTimer_orig = nullptr;
static aioIob2Bi2xAC1_AddCounter_t aioIob2Bi2xAC1_AddCounter_orig = nullptr;
static aioIob2Bi2xAC1_SetOutputData_t aioIob2Bi2xAC1_SetOutputData_orig = nullptr;
static aioIob2Bi2xAC1_SetTapeLedDataPart_t aioIob2Bi2xAC1_SetTapeLedDataPart_orig = nullptr;
static aioIob2Bi2x_SetTapeLedDataGroup_t aioIob2Bi2x_SetTapeLedDataGroup_orig = nullptr;
static aioIob2Bi2x_SetTapeLedDataLimit_t aioIob2Bi2x_SetTapeLedDataLimit_orig = nullptr;
static aioIob2Bi2x_OpenSciUsbCdc_t aioIob2Bi2x_OpenSciUsbCdc_orig = nullptr;
static aioIob2Bi2x_CreateWriteFirmContext_t aioIob2Bi2x_CreateWriteFirmContext_orig = nullptr;
static aioIob2Bi2x_DestroyWriteFirmContext_t aioIob2Bi2x_DestroyWriteFirmContext_orig = nullptr;
static aioIob2Bi2x_WriteFirmGetState_t aioIob2Bi2x_WriteFirmGetState_orig = nullptr;
static aioIob2Bi2x_WriteFirmIsCompleted_t aioIob2Bi2x_WriteFirmIsCompleted_orig = nullptr;
static aioIob2Bi2x_WriteFirmIsError_t aioIob2Bi2x_WriteFirmIsError_orig = nullptr;
// libaio-iob.dll
static aioNMgrIob2_Create_t aioNMgrIob2_Create_orig = nullptr;
static aioNMgrIob_BeginManage_t aioNMgrIob_BeginManage_orig = nullptr;
// libaio.dll
static aioSci_Destroy_t aioSci_Destroy_orig = nullptr;
static aioNodeMgr_Destroy_t aioNodeMgr_Destroy_orig = nullptr;
static aioNodeMgr_GetState_t aioNodeMgr_GetState_orig = nullptr;
static aioNodeMgr_IsReady_t aioNodeMgr_IsReady_orig = nullptr;
static aioNodeMgr_IsError_t aioNodeMgr_IsError_orig = nullptr;
static aioNodeCtl_Destroy_t aioNodeCtl_Destroy_orig = nullptr;
static aioNodeCtl_GetState_t aioNodeCtl_GetState_orig = nullptr;
static aioNodeCtl_IsReady_t aioNodeCtl_IsReady_orig = nullptr;
static aioNodeCtl_IsError_t aioNodeCtl_IsError_orig = nullptr;
/*
* variables
*/
static AIO_IOB2_BI2X_AC1 *aioIob2Bi2xAc1;
static AIO_SCI_COMM *aioSciComm;
static AIO_NMGR_IOB2 *aioNmgrIob2;
static AIO_IOB2_BI2X_WRFIRM *aioIob2Bi2xWrfirm;
/*
* implementations
*/
// libaio-iob2_video.dll
static AIO_IOB2_BI2X_AC1* __fastcall aioIob2Bi2xAC1_Create(AIO_NMGR_IOB2 *i_pNodeMgr, uint32_t i_DevId,
AIO_IOB2_BI2X_AC1__SETTING *i_Setting) {
if (i_pNodeMgr == aioNmgrIob2) {
log_info("bi2x_hook", "aioIob2Bi2xAC1_Create hook hit");
aioIob2Bi2xAc1 = new AIO_IOB2_BI2X_AC1;
return aioIob2Bi2xAc1;
} else {
return aioIob2Bi2xAC1_Create_orig(i_pNodeMgr, i_DevId, i_Setting);
}
}
void __fastcall aioIob2Bi2xAC1_GetDeviceStatus(AIO_IOB2_BI2X_AC1 *i_pNodeCtl,
AIO_IOB2_BI2X_AC1__DEVSTATUS *o_DevStatus) {
RI_MGR->devices_flush_output();
if (i_pNodeCtl != aioIob2Bi2xAc1) {
return aioIob2Bi2xAC1_GetDeviceStatus_orig(i_pNodeCtl, o_DevStatus);
}
memset(o_DevStatus, 0x00, sizeof(AIO_IOB2_BI2X_AC1__DEVSTATUS));
auto &buttons = get_buttons();
o_DevStatus->Input.CN8_8 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Test]) ? 0 : 0xFF;
o_DevStatus->Input.CN8_9 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Service]) ? 0 : 0xFF;
o_DevStatus->Input.CN8_10 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::CoinMech]) ? 0 : 0xFF;
o_DevStatus->Input.CN15_10 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Headphone]) ? 0 : 0xFF;
o_DevStatus->Input.CN15_12 = 0xFF; // Recorder off; present in I/O test menu but unused in game
o_DevStatus->Input.CN12_11 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button1]) ? 0 : 0xFF;
o_DevStatus->Input.CN12_12 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button2]) ? 0 : 0xFF;
o_DevStatus->Input.CN12_13 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button3]) ? 0 : 0xFF;
o_DevStatus->Input.CN12_14 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button4]) ? 0 : 0xFF;
o_DevStatus->Input.CN12_15 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button5]) ? 0 : 0xFF;
o_DevStatus->Input.CN12_16 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button6]) ? 0 : 0xFF;
o_DevStatus->Input.CN12_17 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button7]) ? 0 : 0xFF;
o_DevStatus->Input.CN12_18 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button8]) ? 0 : 0xFF;
o_DevStatus->Input.CN12_19 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button9]) ? 0 : 0xFF;
o_DevStatus->Input.CN12_20 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button10]) ? 0 : 0xFF;
o_DevStatus->Input.CN12_21 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button11]) ? 0 : 0xFF;
o_DevStatus->Input.CN12_22 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button12]) ? 0 : 0xFF;
auto &analogs = get_analogs();
// FADER-L
float val = 0.f;
if (analogs[Analogs::FaderL].isSet()) {
if (PC_KNOB_MODE) {
val = get_fader_knob_mode_value(
GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::FaderL]),
fader_l_relative);
} else {
val = (GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::FaderL]) - 0.5f) * 2;
}
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderL_Left]) &&
GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderL_Right])) {
val = 0.f;
} else if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderL_Left])) {
val = -1.0f;
} else if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderL_Right])) {
val = +1.0f;
}
o_DevStatus->Input.CN15_7 = (val < 0.2f) ? 0xFF : 0;
o_DevStatus->Input.CN15_6 = (val > -0.85f && val < 0.35f) ? 0xFF : 0;
o_DevStatus->Input.CN15_5 = (val > -0.6f && val < 0.6f) ? 0xFF : 0;
o_DevStatus->Input.CN15_4 = (val > -0.35f && val < 0.85f) ? 0xFF : 0;
o_DevStatus->Input.CN15_3 = (val > -0.2f) ? 0xFF : 0;
// FADER-R
val = 0.f;
if (analogs[Analogs::FaderR].isSet()) {
if (PC_KNOB_MODE) {
val = get_fader_knob_mode_value(
GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::FaderR]),
fader_r_relative);
} else {
val = (GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::FaderR]) - 0.5f) * 2;
}
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderR_Left]) &&
GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderR_Right])) {
val = 0.f;
} else if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderR_Left])) {
val = -1.0f;
} else if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderR_Right])) {
val = +1.0f;
}
o_DevStatus->Input.CN11_20 = (val < 0.2f) ? 0xFF : 0;
o_DevStatus->Input.CN11_19 = (val > -0.85f && val < 0.35f) ? 0xFF : 0;
o_DevStatus->Input.CN9_10 = (val > -0.6f && val < 0.6f) ? 0xFF : 0;
o_DevStatus->Input.CN9_9 = (val > -0.35f && val < 0.85f) ? 0xFF : 0;
o_DevStatus->Input.CN9_8 = (val > -0.2f) ? 0xFF : 0;
// coin
o_DevStatus->Input.Coin1Count = eamuse_coin_get_stock();
}
void __fastcall aioIob2Bi2xAC1_SetWatchDogTimer(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint8_t i_Count) {
if (i_pNodeCtl != aioIob2Bi2xAc1) {
return aioIob2Bi2xAC1_SetWatchDogTimer_orig(i_pNodeCtl, i_Count);
}
}
void __fastcall aioIob2Bi2xAC1_AddCounter(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_Counter, uint32_t i_Count) {
if (i_pNodeCtl == aioIob2Bi2xAc1 && i_Count == 0) {
eamuse_coin_set_stock((uint16_t) i_Count);
} else {
return aioIob2Bi2xAC1_AddCounter_orig(i_pNodeCtl, i_Counter, i_Count);
}
}
void __fastcall aioIob2Bi2xAC1_SetOutputData(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_CnPin, uint8_t i_Data) {
if (i_pNodeCtl != aioIob2Bi2xAc1) {
return aioIob2Bi2xAC1_SetOutputData_orig(i_pNodeCtl, i_CnPin, i_Data);
}
if (i_CnPin == 0x1) {
eamuse_coin_set_block(i_Data == 0xFF);
return;
}
auto &lights = get_lights();
if (i_CnPin == 0x11) {
GameAPI::Lights::writeLight(RI_MGR, lights.at(Lights::IC_READER_R), i_Data / 255.0f);
} else if (i_CnPin == 0x12) {
GameAPI::Lights::writeLight(RI_MGR, lights.at(Lights::IC_READER_G), i_Data / 255.0f);
} else if (i_CnPin == 0x13) {
GameAPI::Lights::writeLight(RI_MGR, lights.at(Lights::IC_READER_B), i_Data / 255.0f);
}
}
void __fastcall aioIob2Bi2xAC1_SetTapeLedDataPart(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_TapeLedCh,
uint32_t i_Offset, uint8_t *i_pData,
uint32_t i_cntTapeLed, bool i_bReverse) {
if (i_pNodeCtl != aioIob2Bi2xAc1) {
return aioIob2Bi2xAC1_SetTapeLedDataPart_orig(i_pNodeCtl, i_TapeLedCh, i_Offset, i_pData, i_cntTapeLed, i_bReverse);
}
// TODO implement tape led
// there are >200 lights in total, adding each one separately probably isn't the best idea...
}
void __fastcall aioIob2Bi2x_SetTapeLedDataGroup(AIO_IOB2_BI2X_AC1* i_pNodeCtl, uint32_t i_bfGroup) {
if (i_pNodeCtl != aioIob2Bi2xAc1) {
return aioIob2Bi2x_SetTapeLedDataGroup_orig(i_pNodeCtl, i_bfGroup);
}
}
void __fastcall aioIob2Bi2x_SetTapeLedDataLimit(AIO_IOB2_BI2X_AC1* i_pNodeCtl, uint32_t i_Channel,
uint8_t i_Scale, uint8_t i_Limit) {
if (i_pNodeCtl != aioIob2Bi2xAc1) {
return aioIob2Bi2x_SetTapeLedDataLimit_orig(i_pNodeCtl, i_Channel, i_Scale, i_Limit);
}
}
static AIO_SCI_COMM *__fastcall aioIob2Bi2x_OpenSciUsbCdc(uint32_t i_SerialNumber) {
aioSciComm = new AIO_SCI_COMM;
return aioSciComm;
}
static AIO_IOB2_BI2X_WRFIRM *__fastcall aioIob2Bi2x_CreateWriteFirmContext(
uint32_t i_SerialNumber, uint32_t i_bfIob) {
aioIob2Bi2xWrfirm = new AIO_IOB2_BI2X_WRFIRM;
return aioIob2Bi2xWrfirm;
}
static void __fastcall aioIob2Bi2x_DestroyWriteFirmContext(AIO_IOB2_BI2X_WRFIRM *i_pWrFirm) {
if (i_pWrFirm == aioIob2Bi2xWrfirm) {
delete aioIob2Bi2xWrfirm;
aioIob2Bi2xWrfirm = nullptr;
} else {
return aioIob2Bi2x_DestroyWriteFirmContext_orig(i_pWrFirm);
}
}
static int32_t __fastcall aioIob2Bi2x_WriteFirmGetState(AIO_IOB2_BI2X_WRFIRM *i_pWrFirm) {
if (i_pWrFirm == aioIob2Bi2xWrfirm) {
return 8;
} else {
return aioIob2Bi2x_WriteFirmGetState_orig(i_pWrFirm);
}
}
static bool __fastcall aioIob2Bi2x_WriteFirmIsCompleted(int32_t i_State) {
if (aioIob2Bi2xWrfirm != nullptr) {
return true;
} else {
return aioIob2Bi2x_WriteFirmIsCompleted_orig(i_State);
}
}
static bool __fastcall aioIob2Bi2x_WriteFirmIsError(int32_t i_State) {
if (aioIob2Bi2xWrfirm != nullptr) {
return false;
} else {
return aioIob2Bi2x_WriteFirmIsError_orig(i_State);
}
}
// libaio-iob.dll
static AIO_NMGR_IOB2 *__fastcall aioNMgrIob2_Create(AIO_SCI_COMM *i_pSci, uint32_t i_bfMode) {
if (i_pSci == aioSciComm) {
aioNmgrIob2 = new AIO_NMGR_IOB2;
return aioNmgrIob2;
} else {
return aioNMgrIob2_Create_orig(i_pSci, i_bfMode);
}
}
static void __fastcall aioNMgrIob_BeginManage(AIO_NMGR_IOB2 *i_pNodeMgr) {
if (i_pNodeMgr != aioNmgrIob2) {
return aioNMgrIob_BeginManage_orig(i_pNodeMgr);
}
}
// libaio.dll
static void __fastcall aioSci_Destroy(AIO_SCI_COMM *i_pNodeMgr) {
if (i_pNodeMgr == aioSciComm) {
delete aioSciComm;
} else {
return aioSci_Destroy_orig(i_pNodeMgr);
}
}
static void __fastcall aioNodeMgr_Destroy(AIO_NMGR_IOB2 *i_pNodeMgr) {
if (i_pNodeMgr == aioNmgrIob2) {
delete aioNmgrIob2;
aioNmgrIob2 = nullptr;
} else {
return aioNodeMgr_Destroy_orig(i_pNodeMgr);
}
}
static int32_t __fastcall aioNodeMgr_GetState(AIO_NMGR_IOB2 *i_pNodeMgr) {
if (i_pNodeMgr == aioNmgrIob2) {
return 1;
} else {
return aioNodeMgr_GetState_orig(i_pNodeMgr);
}
}
static bool __fastcall aioNodeMgr_IsReady(AIO_NMGR_IOB2 *i_pNodeMgr, int32_t i_State) {
if (i_pNodeMgr == aioNmgrIob2) {
return true;
} else {
return aioNodeMgr_IsReady_orig(i_pNodeMgr, i_State);
}
}
static bool __fastcall aioNodeMgr_IsError(AIO_NMGR_IOB2 *i_pNodeMgr, int32_t i_State) {
if (i_pNodeMgr == aioNmgrIob2) {
return false;
} else {
return aioNodeMgr_IsError_orig(i_pNodeMgr, i_State);
}
}
static void __fastcall aioNodeCtl_Destroy(AIO_IOB2_BI2X_AC1 *i_pNodeCtl) {
if (i_pNodeCtl == aioIob2Bi2xAc1) {
delete aioIob2Bi2xAc1;
aioIob2Bi2xAc1 = nullptr;
} else {
return aioNodeCtl_Destroy_orig(i_pNodeCtl);
}
}
static int32_t __fastcall aioNodeCtl_GetState(AIO_IOB2_BI2X_AC1 *i_pNodeCtl) {
if (i_pNodeCtl == aioIob2Bi2xAc1) {
return 1;
} else {
return aioNodeCtl_GetState_orig(i_pNodeCtl);
}
}
static bool __fastcall aioNodeCtl_IsReady(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, int32_t i_State) {
if (i_pNodeCtl == aioIob2Bi2xAc1) {
return true;
} else {
return aioNodeCtl_IsReady_orig(i_pNodeCtl, i_State);
}
}
static bool __fastcall aioNodeCtl_IsError(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, int32_t i_State) {
if (i_pNodeCtl == aioIob2Bi2xAc1) {
return false;
} else {
return aioNodeCtl_IsError_orig(i_pNodeCtl, i_State);
}
}
void bi2x_hook_init() {
// avoid double init
static bool initialized = false;
if (initialized) {
return;
} else {
initialized = true;
}
// announce
log_info("bi2x_hook", "init");
// libaio-iob2_video.dll
const auto libaioIob2VideoDll = "libaio-iob2_video.dll";
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xAC1_Create",
aioIob2Bi2xAC1_Create, &aioIob2Bi2xAC1_Create_orig);
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xAC1_GetDeviceStatus",
aioIob2Bi2xAC1_GetDeviceStatus, &aioIob2Bi2xAC1_GetDeviceStatus_orig);
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xAC1_SetWatchDogTimer",
aioIob2Bi2xAC1_SetWatchDogTimer, &aioIob2Bi2xAC1_SetWatchDogTimer_orig);
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xAC1_AddCounter",
aioIob2Bi2xAC1_AddCounter, &aioIob2Bi2xAC1_AddCounter_orig);
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xAC1_SetOutputData",
aioIob2Bi2xAC1_SetOutputData, &aioIob2Bi2xAC1_SetOutputData_orig);
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xAC1_SetTapeLedDataPart",
aioIob2Bi2xAC1_SetTapeLedDataPart, &aioIob2Bi2xAC1_SetTapeLedDataPart_orig);
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2x_SetTapeLedDataGroup",
aioIob2Bi2x_SetTapeLedDataGroup, &aioIob2Bi2x_SetTapeLedDataGroup_orig);
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2x_SetTapeLedDataLimit",
aioIob2Bi2x_SetTapeLedDataLimit, &aioIob2Bi2x_SetTapeLedDataLimit_orig);
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2x_OpenSciUsbCdc",
aioIob2Bi2x_OpenSciUsbCdc, &aioIob2Bi2x_OpenSciUsbCdc_orig);
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2x_CreateWriteFirmContext",
aioIob2Bi2x_CreateWriteFirmContext, &aioIob2Bi2x_CreateWriteFirmContext_orig);
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2x_DestroyWriteFirmContext",
aioIob2Bi2x_DestroyWriteFirmContext, &aioIob2Bi2x_DestroyWriteFirmContext_orig);
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2x_WriteFirmGetState",
aioIob2Bi2x_WriteFirmGetState, &aioIob2Bi2x_WriteFirmGetState_orig);
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2x_WriteFirmIsCompleted",
aioIob2Bi2x_WriteFirmIsCompleted, &aioIob2Bi2x_WriteFirmIsCompleted_orig);
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2x_WriteFirmIsError",
aioIob2Bi2x_WriteFirmIsError, &aioIob2Bi2x_WriteFirmIsError_orig);
// libaio-iob.dll
const auto libaioIobDll = "libaio-iob.dll";
execexe::trampoline_try(libaioIobDll, "aioNMgrIob2_Create",
aioNMgrIob2_Create, &aioNMgrIob2_Create_orig);
execexe::trampoline_try(libaioIobDll, "aioNMgrIob_BeginManage",
aioNMgrIob_BeginManage, &aioNMgrIob_BeginManage_orig);
// libaio.dll
const auto libaioDll = "libaio.dll";
execexe::trampoline_try(libaioDll, "aioSci_Destroy",
aioSci_Destroy, &aioSci_Destroy_orig);
execexe::trampoline_try(libaioDll, "aioNodeMgr_Destroy",
aioNodeMgr_Destroy, &aioNodeMgr_Destroy_orig);
execexe::trampoline_try(libaioDll, "aioNodeMgr_GetState",
aioNodeMgr_GetState, &aioNodeMgr_GetState_orig);
execexe::trampoline_try(libaioDll, "aioNodeMgr_IsReady",
aioNodeMgr_IsReady, &aioNodeMgr_IsReady_orig);
execexe::trampoline_try(libaioDll, "aioNodeMgr_IsError",
aioNodeMgr_IsError, &aioNodeMgr_IsError_orig);
execexe::trampoline_try(libaioDll, "aioNodeCtl_Destroy",
aioNodeCtl_Destroy, &aioNodeCtl_Destroy_orig);
execexe::trampoline_try(libaioDll, "aioNodeCtl_GetState",
aioNodeCtl_GetState, &aioNodeCtl_GetState_orig);
execexe::trampoline_try(libaioDll, "aioNodeCtl_IsReady",
aioNodeCtl_IsReady, &aioNodeCtl_IsReady_orig);
execexe::trampoline_try(libaioDll, "aioNodeCtl_IsError",
aioNodeCtl_IsError, &aioNodeCtl_IsError_orig);
}
}
+5
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@@ -0,0 +1,5 @@
#pragma once
namespace games::pc {
void bi2x_hook_init();
}
+79
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@@ -0,0 +1,79 @@
#include "io.h"
std::vector<Button> &games::pc::get_buttons() {
static std::vector<Button> buttons;
if (buttons.empty()) {
buttons = GameAPI::Buttons::getButtons("Polaris Chord");
GameAPI::Buttons::sortButtons(
&buttons,
"Service",
"Test",
"Coin Mech",
"Button 1",
"Button 2",
"Button 3",
"Button 4",
"Button 5",
"Button 6",
"Button 7",
"Button 8",
"Button 9",
"Button 10",
"Button 11",
"Button 12",
"Fader-L Left",
"Fader-L Right",
"Fader-R Left",
"Fader-R Right",
"Headphone"
);
}
return buttons;
}
std::string games::pc::get_buttons_help() {
// keep to max 100 characters wide
return
" FADER-L FADER-R \n"
"\n"
" B1 B2 B3 ... B11 B12\n"
"\n"
" Most menu interactions are on the touch screen; you can use your mouse.\n"
;
}
std::vector<Analog> &games::pc::get_analogs() {
static std::vector<Analog> analogs;
if (analogs.empty()) {
analogs = GameAPI::Analogs::getAnalogs("Polaris Chord");
GameAPI::Analogs::sortAnalogs(
&analogs,
"Fader-L",
"Fader-R"
);
}
return analogs;
}
std::vector<Light> &games::pc::get_lights() {
static std::vector<Light> lights;
if (lights.empty()) {
lights = GameAPI::Lights::getLights("Polaris Chord");
GameAPI::Lights::sortLights(
&lights,
"IC Reader R",
"IC Reader G",
"IC Reader B"
);
}
return lights;
}
+52
View File
@@ -0,0 +1,52 @@
#pragma once
#include <vector>
#include "cfg/api.h"
namespace games::pc {
namespace Buttons {
enum {
Service,
Test,
CoinMech,
Button1,
Button2,
Button3,
Button4,
Button5,
Button6,
Button7,
Button8,
Button9,
Button10,
Button11,
Button12,
FaderL_Left,
FaderL_Right,
FaderR_Left,
FaderR_Right,
Headphone
};
}
namespace Analogs {
enum {
FaderL,
FaderR,
};
}
namespace Lights {
typedef enum {
IC_READER_R,
IC_READER_G,
IC_READER_B,
} pc_lights_t;
}
// getters
std::vector<Button> &get_buttons();
std::string get_buttons_help();
std::vector<Analog> &get_analogs();
std::vector<Light> &get_lights();
}
+110
View File
@@ -0,0 +1,110 @@
#include "pc.h"
#include <format>
#include "bi2x_hook.h"
#include "util/detour.h"
#include "util/logging.h"
#include "util/fileutils.h"
#include "util/unity_player.h"
#include "util/execexe.h"
#include "acioemu/handle.h"
#include "misc/wintouchemu.h"
#include "hooks/graphics/graphics.h"
#include "rawinput/rawinput.h"
namespace games::pc {
std::string PC_INJECT_ARGS = "";
bool PC_NO_IO = false;
static acioemu::ACIOHandle *acioHandle = nullptr;
static std::wstring portName = L"COM1";
static decltype(RegisterRawInputDevices) *RegisterRawInputDevices_orig = nullptr;
static decltype(EnumDisplaySettingsW) *EnumDisplaySettingsW_orig = nullptr;
static decltype(QueryDisplayConfig) *QueryDisplayConfig_orig = nullptr;
static BOOL WINAPI RegisterRawInputDevices_hook(PCRAWINPUTDEVICE pRawInputDevices, UINT uiNumDevices, UINT cbSize) {
// if the caller is spice itself, then pass through.
if (pRawInputDevices &&
(uiNumDevices > 0) &&
(pRawInputDevices[0].hwndTarget == RI_MGR->input_hwnd)) {
return RegisterRawInputDevices_orig(pRawInputDevices, uiNumDevices, cbSize);
}
// otherwise, it must be the game; prevent the game from registering for raw input
// and hijacking WM_INPUT messages.
SetLastError(0xDEADBEEF);
return FALSE;
}
static BOOL WINAPI EnumDisplaySettingsW_hook(LPCWSTR lpszDeviceName, DWORD iModeNum, DEVMODEW* lpDevMode) {
auto result = EnumDisplaySettingsW_orig(lpszDeviceName, iModeNum, lpDevMode);
// https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Screen-currentResolution.html
// "If the player is running in windowed mode, this returns the current dimensions of the game window in pixels and the display refresh rate."
// Override it to 1920x1080 to avoid broken UI under Windowed mode
if (result && iModeNum == ENUM_CURRENT_SETTINGS) {
// Actually make it returns size of the game window, Can I?
lpDevMode->dmPelsWidth = 1920;
lpDevMode->dmPelsHeight = 1080;
}
return result;
}
LONG WINAPI QueryDisplayConfig_hook(UINT32, UINT32*, DISPLAYCONFIG_PATH_INFO*, UINT32*, DISPLAYCONFIG_MODE_INFO*, DISPLAYCONFIG_TOPOLOGY_ID*) {
// make unity fallback to EnumDisplaySettingsW as I don't
// want to deal with this api which is way more complex
return ERROR_NOT_SUPPORTED;
}
void PCGame::attach() {
Game::attach();
// add card reader
acioHandle = new acioemu::ACIOHandle(portName.c_str(), 1);
devicehook_init_trampoline();
devicehook_add(acioHandle);
execexe::init();
execexe::init_deferred([] () {
execexe::init_port_hook(portName, acioHandle);
execexe::load_library("libaio.dll");
execexe::load_library("libaio-iob.dll");
execexe::load_library("libaio-iob_video.dll");
execexe::load_library("libaio-iob2_video.dll");
execexe::load_library("win10actlog.dll");
if (!PC_NO_IO) {
bi2x_hook_init();
}
});
const auto user32Dll = "user32.dll";
detour::trampoline_try(user32Dll, "RegisterRawInputDevices",
RegisterRawInputDevices_hook, &RegisterRawInputDevices_orig);
detour::trampoline_try(user32Dll, "QueryDisplayConfig",
QueryDisplayConfig_hook, &QueryDisplayConfig_orig);
detour::trampoline_try(user32Dll, "EnumDisplaySettingsW",
EnumDisplaySettingsW_hook, &EnumDisplaySettingsW_orig);
if (GRAPHICS_SHOW_CURSOR) {
unity_utils::force_show_cursor(true);
}
unity_utils::set_args(
std::format("{} {}{}",
GetCommandLineA(),
PC_INJECT_ARGS,
unity_utils::get_unity_player_args()));
}
void PCGame::detach() {
Game::detach();
devicehook_dispose();
}
}
+17
View File
@@ -0,0 +1,17 @@
#pragma once
#include "games/game.h"
namespace games::pc {
extern std::string PC_INJECT_ARGS;
extern bool PC_NO_IO;
extern bool PC_KNOB_MODE;
class PCGame : public games::Game {
public:
PCGame() : Game("Polaris Chord") {}
virtual void attach() override;
virtual void detach() override;
};
}
+6 -116
View File
@@ -14,134 +14,24 @@
#include <mfidl.h>
#include "avs/game.h"
#include "hooks/cfgmgr32hook.h"
#include "util/detour.h"
#include "util/memutils.h"
#include "util/utils.h"
static VTBL_TYPE(IMFActivate, GetAllocatedString) GetAllocatedString_orig = nullptr;
static decltype(MFEnumDeviceSources) *MFEnumDeviceSources_orig = nullptr;
namespace games::sdvx {
static std::wstring CAMERA0_ID;
static HRESULT WINAPI GetAllocatedString_hook(IMFActivate* This, REFGUID guidKey, LPWSTR *ppwszValue,
UINT32 *pcchLength) {
// call the original
HRESULT result = GetAllocatedString_orig(This, guidKey, ppwszValue, pcchLength);
// try first camera
wchar_t *pwc = nullptr;
if (CAMERA0_ID.length() == 23)
pwc = wcsstr(*ppwszValue, CAMERA0_ID.c_str());
// check if camera could be identified
if (pwc) {
// fake the USB IDs
pwc[4] = L'2';
pwc[5] = L'8';
pwc[6] = L'8';
pwc[7] = L'c';
pwc[13] = L'0';
pwc[14] = L'0';
pwc[15] = L'0';
pwc[16] = L'2';
pwc[21] = L'0';
pwc[22] = L'0';
}
// return original result
return result;
}
static void hook_camera(IMFActivate* camera, size_t no, std::wstring camera_id, std::string camera_instance) {
// don't hook if camera 0 is already hooked
if (CAMERA0_ID.length() > 0)
return;
// save the camera ID
CAMERA0_ID = camera_id;
// cfgmgr hook
CFGMGR32_HOOK_SETTING camera_setting;
camera_setting.device_instance = 0xDEADBEEF;
camera_setting.parent_instance = ~camera_setting.device_instance;
camera_setting.device_id = "USB\\VEN_1022&DEV_7908";
camera_setting.device_node_id = "USB\\VID_288C&PID_0002&MI_00\\?&????????&?&????";
if (camera_instance.length() == 17) {
for (int i = 0; i < 17; i++) {
camera_setting.device_node_id[28 + i] = camera_instance[i];
}
}
cfgmgr32hook_add(camera_setting);
// save original method for later use
if (GetAllocatedString_orig == nullptr) {
GetAllocatedString_orig = camera->lpVtbl->GetAllocatedString;
}
// hook allocated string method for camera identification
memutils::VProtectGuard camera_guard(camera->lpVtbl);
camera->lpVtbl->GetAllocatedString = GetAllocatedString_hook;
}
static HRESULT WINAPI MFEnumDeviceSources_hook(IMFAttributes *pAttributes, IMFActivate ***pppSourceActivate,
UINT32 *pcSourceActivate) {
// call original function
HRESULT result_orig = MFEnumDeviceSources_orig(pAttributes, pppSourceActivate, pcSourceActivate);
// check for capture devices
if (FAILED(result_orig) || !*pcSourceActivate) {
return result_orig;
}
// iterate cameras
size_t cam_hook_num = 0;
for (size_t cam_num = 0; cam_num < *pcSourceActivate && cam_hook_num < 1; cam_num++) {
// flip
size_t cam_num_flipped = cam_num;
// get camera link
IMFActivate *camera = (*pppSourceActivate)[cam_num_flipped];
LPWSTR camera_link_lpwstr;
UINT32 camera_link_length;
if (SUCCEEDED(camera->lpVtbl->GetAllocatedString(
camera,
MF_DEVSOURCE_ATTRIBUTE_SOURCE_TYPE_VIDCAP_SYMBOLIC_LINK,
&camera_link_lpwstr,
&camera_link_length))) {
// cut name to make ID
std::wstring camera_link_ws = std::wstring(camera_link_lpwstr);
std::wstring camera_id = camera_link_ws.substr(8, 23);
// get camera instance
std::string camera_link = ws2s(camera_link_ws);
std::string camera_instance = camera_link.substr(32, 17);
// hook the camera
hook_camera(camera, cam_hook_num, camera_id, camera_instance);
// increase camera hook number
cam_hook_num++;
}
}
// return result
return result_orig;
*pppSourceActivate = nullptr;
*pcSourceActivate = 0;
log_misc("sdvx", "MFEnumDeviceSources_hook called, returning 0 cameras");
return S_OK;
}
void camera_init() {
// camera media framework hook
MFEnumDeviceSources_orig = detour::iat_try(
"MFEnumDeviceSources", MFEnumDeviceSources_hook, avs::game::DLL_INSTANCE);
log_info("sdvx", "installing camera hooks...");
detour::iat_try("MFEnumDeviceSources", MFEnumDeviceSources_hook, avs::game::DLL_INSTANCE);
}
}
+11 -7
View File
@@ -24,6 +24,7 @@
#include "io.h"
#include "acioemu/handle.h"
#include "cfg/configurator.h"
#include "launcher/signal.h"
static decltype(RegCloseKey) *RegCloseKey_orig = nullptr;
static decltype(RegEnumKeyA) *RegEnumKeyA_orig = nullptr;
@@ -39,7 +40,6 @@ namespace games::sdvx {
const char *ORIGINAL_ASIO_DEVICE_NAME = "XONAR SOUND CARD(64)";
// settings
bool DISABLECAMS = false;
bool NATIVETOUCH = false;
uint8_t DIGITAL_KNOB_SENS = 16;
SdvxOverlayPosition OVERLAY_POS = SDVX_OVERLAY_BOTTOM;
@@ -210,6 +210,10 @@ namespace games::sdvx {
out = "";
return true;
}
if (data.find("SuperstepSound: Audio device is not available") != std::string::npos) {
launcher::signal::SUPERSTEP_SOUND_ERROR = TRUE;
return false;
}
return false;
}
@@ -369,17 +373,17 @@ namespace games::sdvx {
winuser_hook_init(avs::game::DLL_INSTANCE);
// hook camera
if (!DISABLECAMS) {
camera_init();
}
camera_init();
// RGB CAMERA error ignore
if (!replace_pattern(
// RGB CAMERA error ignore for SDVX5
// SDVX5: boot sequence triggers camera error if camera is not detected
// SDVX6: boots fine, but game title screen in attract loop will have camera error (cosmetic only)
if (replace_pattern(
avs::game::DLL_INSTANCE,
"418D480484C074218D51FD",
"????????????9090??????",
0, 0)) {
log_info("sdvx", "did not find matching signature for camera error patch");
log_info("sdvx", "applied camera error patch (sdvx5)");
}
// remove log spam
-1
View File
@@ -17,7 +17,6 @@ namespace games::sdvx {
};
// settings
extern bool DISABLECAMS;
extern bool NATIVETOUCH;
extern uint8_t DIGITAL_KNOB_SENS;
extern std::optional<std::string> ASIO_DRIVER;
+51
View File
@@ -18,6 +18,7 @@ constexpr UINT CODEPAGE_SHIFT_JIS = 932;
static decltype(GetACP) *GetACP_orig = nullptr;
static decltype(GetOEMCP) *GetOEMCP_orig = nullptr;
static decltype(MultiByteToWideChar) *MultiByteToWideChar_orig = nullptr;
static decltype(GetLocaleInfoEx) *GetLocaleInfoEx_orig = nullptr;
#ifdef SPICE64
static decltype(GetSystemDefaultLCID) *GetSystemDefaultLCID_orig = nullptr;
@@ -119,6 +120,48 @@ static int WINAPI MultiByteToWideChar_hook(
cchWideChar);
}
static int WINAPI GetLocaleInfoEx_hook (
LPCWSTR lpLocaleName,
LCTYPE LCType,
LPWSTR lpLCData,
int cchData)
{
#if 0
if (lpLocaleName == LOCALE_NAME_INVARIANT) {
log_misc("hooks::lang", "GetLocaleInfoEx_hook hit (LOCALE_NAME_INVARIANT), {}, {}", LCType, cchData);
} else if (lpLocaleName == LOCALE_NAME_SYSTEM_DEFAULT) {
log_misc("hooks::lang", "GetLocaleInfoEx_hook hit (LOCALE_NAME_SYSTEM_DEFAULT), {}, {}", LCType, cchData);
} else if (lpLocaleName == LOCALE_NAME_USER_DEFAULT) {
log_misc("hooks::lang", "GetLocaleInfoEx_hook hit (LOCALE_NAME_USER_DEFAULT), {}, {}", LCType, cchData);
} else {
log_misc("hooks::lang", "GetLocaleInfoEx_hook hit ({}), {}, {}", ws2s(lpLocaleName), LCType, cchData);
}
#endif
if (lpLocaleName == LOCALE_NAME_USER_DEFAULT &&
LCType == LOCALE_SISO639LANGNAME &&
lpLCData != NULL &&
cchData >= 3) {
log_misc("hooks::lang",
"GetLocaleInfoEx_hook hit (LOCALE_NAME_USER_DEFAULT / LOCALE_SISO639LANGNAME), return `ja`");
wcscpy(lpLCData, L"ja");
return 3;
}
if (lpLocaleName == LOCALE_NAME_USER_DEFAULT &&
LCType == LOCALE_SISO3166CTRYNAME &&
lpLCData != NULL &&
cchData >= 3) {
log_misc("hooks::lang",
"GetLocaleInfoEx_hook hit (LOCALE_NAME_USER_DEFAULT / LOCALE_SISO3166CTRYNAME), return `JP`");
wcscpy(lpLCData, L"JP");
return 3;
}
return GetLocaleInfoEx_orig(lpLocaleName, LCType, lpLCData, cchData);
}
void hooks::lang::early_init() {
log_info("hooks::lang", "early initialization");
@@ -138,6 +181,14 @@ void hooks::lang::early_init() {
}
#endif
if (avs::game::is_model("XIF")) {
log_info("hooks::lang", "hooking GetLocaleInfoEx");
detour::trampoline_try(
"kernel32.dll",
"GetLocaleInfoEx",
GetLocaleInfoEx_hook,
&GetLocaleInfoEx_orig);
}
}
void hooks::lang::init() {
+4
View File
@@ -141,13 +141,17 @@ static ULONG WINAPI GetAdaptersInfo_hook(PIP_ADAPTER_INFO pAdapterInfo, PULONG p
static int WINAPI bind_hook(SOCKET s, const struct sockaddr *name, int namelen) {
#ifdef __clang__
#pragma clang diagnostic push
#pragma ide diagnostic ignored "OCDFAInspection"
#endif
// cast to sockaddr_in
struct sockaddr_in *in_name = (struct sockaddr_in *) name;
#ifdef __clang__
#pragma clang diagnostic pop
#endif
// override bind to allow all hosts
in_name->sin_addr.s_addr = inet_addr("0.0.0.0");
+139 -13
View File
@@ -61,6 +61,7 @@
#include "games/ccj/trackball.h"
#include "games/qks/qks.h"
#include "games/mfg/mfg.h"
#include "games/pc/pc.h"
#include "games/museca/museca.h"
#include "hooks/avshook.h"
#include "hooks/audio/audio.h"
@@ -150,6 +151,9 @@ static bool check_dll(const std::string &model) {
void update_msvcrt_args(int argc, char *argv[]);
void dump_button_bindings(std::vector<Button> *buttons);
void dump_analog_bindings();
int main_implementation(int argc, char *argv[]) {
// remember argv, argv
@@ -219,6 +223,7 @@ int main_implementation(int argc, char *argv[]) {
bool attach_ccj = false;
bool attach_qks = false;
bool attach_mfg = false;
bool attach_pc = false;
bool attach_museca = false;
bool show_cursor_if_no_touch = false;
@@ -430,9 +435,6 @@ int main_implementation(int argc, char *argv[]) {
if (options[launcher::Options::LoadSoundVoltexModule].value_bool()) {
attach_sdvx = true;
}
if (options[launcher::Options::SDVXDisableCameras].value_bool()) {
games::sdvx::DISABLECAMS = true;
}
if (options[launcher::Options::SDVXNativeTouch].value_bool()) {
games::sdvx::NATIVETOUCH = true;
}
@@ -623,12 +625,18 @@ int main_implementation(int argc, char *argv[]) {
if (options[launcher::Options::LoadMFGModule].value_bool()) {
attach_mfg = true;
}
if (options[launcher::Options::LoadPCModule].value_bool()) {
attach_pc = true;
}
if (options[launcher::Options::LoadMusecaModule].value_bool()) {
attach_museca = true;
}
if (options[launcher::Options::DDR43Mode].value_bool()) {
games::ddr::SDMODE = true;
}
if (options[launcher::Options::DDRSkipCodecRegisteration].value_bool()) {
games::ddr::NO_CODEC_REGISTRATION = true;
}
if (options[launcher::Options::LoadSteelChronicleModule].value_bool()) {
attach_sc = true;
}
@@ -1098,6 +1106,15 @@ int main_implementation(int argc, char *argv[]) {
if (options[launcher::Options::MFGNoIO].is_active()) {
games::mfg::MFG_NO_IO = options[launcher::Options::MFGNoIO].value_bool();
}
if (options[launcher::Options::PCArgs].is_active()) {
games::pc::PC_INJECT_ARGS = options[launcher::Options::PCArgs].value_text();
}
if (options[launcher::Options::PCNoIO].is_active()) {
games::pc::PC_NO_IO = options[launcher::Options::PCNoIO].value_bool();
}
if (options[launcher::Options::PCKnobMode].value_bool()) {
games::pc::PC_KNOB_MODE = true;
}
if (options[launcher::Options::spice2x_EnableSMXStage].value_bool()) {
rawinput::ENABLE_SMX_STAGE = true;
}
@@ -1258,6 +1275,19 @@ int main_implementation(int argc, char *argv[]) {
}
}
if (options[launcher::Options::GameExecutable].is_active() && !cfg::CONFIGURATOR_STANDALONE) {
log_warning(
"launcher",
"WARNING - user specified -exec option\n\n\n"
"!!! !!!\n"
"!!! Using -exec option disables all game-specific hooks! !!!\n"
"!!! Unless you know exactly what you are doing, clear -exec !!!\n"
"!!! and try again. Using -exec by itself will result in weird !!!\n"
"!!! errors and loss of functionality. !!!\n"
"!!! !!!\n"
);
}
if (options[launcher::Options::FullscreenResolution].is_active()) {
std::pair<uint32_t, uint32_t> result;
if (parse_width_height(options[launcher::Options::FullscreenResolution].value_text(), result)) {
@@ -1719,6 +1749,16 @@ int main_implementation(int argc, char *argv[]) {
break;
}
// Polaris Chord
if (check_dll("kamunity.dll") && fileutils::dir_exists("game/svm_Data")) {
avs::game::DLL_NAME = "kamunity.dll";
attach_io = true;
attach_pc = true;
launcher::signal::USE_VEH_WORKAROUND = true;
show_cursor_if_no_touch = true;
break;
}
// Busou Shinki: Armored Princess Battle Conductor
if (check_dll("kamunity.dll") && fileutils::file_exists("game/bsac_app.exe")) {
avs::game::DLL_NAME = "kamunity.dll";
@@ -1743,7 +1783,14 @@ int main_implementation(int argc, char *argv[]) {
// usage error
if (!cfg::CONFIGURATOR_STANDALONE
&& (!CHECK_DLL_IGNORE_ARCH)) {
log_fatal("launcher", "module auto detection failed.");
log_fatal(
"launcher",
"module auto detection failed!\n\n"
"This usually means one of the following:\n\n"
" 1. You put spice executables in the wrong place, or\n"
" 2. XML files in prop directory are malformed or missing, or\n"
" 3. You passed in invalid options (usually, path overrides like -exec)\n\n"
);
}
break;
@@ -1871,6 +1918,10 @@ int main_implementation(int argc, char *argv[]) {
avs::core::set_default_heap_size("kamunity.dll");
games.push_back(new games::mfg::MFGGame());
}
if (attach_pc) {
avs::core::HEAP_SIZE = 536870912; // 512MB
games.push_back(new games::pc::PCGame());
}
// apply user heap size, if defined
if (user_heap_size > 0) {
@@ -1915,6 +1966,8 @@ int main_implementation(int argc, char *argv[]) {
libutils::warn_if_dll_exists("nvcuda.dll");
libutils::warn_if_dll_exists("nvcuvid.dll");
libutils::warn_if_dll_exists("nvEncodeAPI64.dll");
libutils::warn_if_dll_exists("msvcr100.dll");
libutils::warn_if_dll_exists("dsound.dll");
// complain loudly & early about dll load ordering issue
libutils::check_duplicate_dlls();
@@ -1936,6 +1989,21 @@ int main_implementation(int argc, char *argv[]) {
// print devices
RI_MGR->devices_print();
auto buttons = games::get_buttons(eamuse_get_game());
log_misc("rawinput", "Button mappings:");
dump_button_bindings(buttons);
log_misc("rawinput", "Keypad button mappings:");
auto keypads = games::get_buttons_keypads(eamuse_get_game());
dump_button_bindings(keypads);
log_misc("rawinput", "Overlay button mappings:");
auto overlay_buttons = games::get_buttons_overlay(eamuse_get_game());
dump_button_bindings(overlay_buttons);
log_misc("rawinput", "Analog mappings:");
dump_analog_bindings();
// for certain games, show cursor if no touch is available (must be called after RI_MGR is available)
if (show_cursor_if_no_touch && !is_touch_available("launcher::main_implementation")) {
GRAPHICS_SHOW_CURSOR = true;
@@ -2077,15 +2145,6 @@ int main_implementation(int argc, char *argv[]) {
networkhook_init();
}
// layeredfs
if (fileutils::dir_exists("data_mods") &&
!fileutils::file_exists("ifs_hook.dll") &&
!fileutils::file_exists(MODULE_PATH / "ifs_hook.dll")) {
log_warning("launcher", "data_mods directory was found, but ifs_hook.dll is not present; your mods will not load");
log_warning("launcher", "to fix this, download ifs_layeredfs and add it as a DLL hook (-k)");
log_warning("launcher", "https://github.com/mon/ifs_layeredfs");
}
update_msvcrt_args(argc, argv);
// load hooks
@@ -2099,6 +2158,14 @@ int main_implementation(int argc, char *argv[]) {
}
}
// layeredfs
if (fileutils::dir_exists("data_mods") &&
GetModuleHandleA("ifs_hook.dll") == nullptr) {
log_warning("launcher", "data_mods directory was found, but ifs_hook.dll is not present; your mods will not load");
log_warning("launcher", "to fix this, download ifs_layeredfs and add it as a DLL hook (-k)");
log_warning("launcher", "https://github.com/mon/ifs_layeredfs");
}
// apply patches
{
overlay::windows::PatchManager patch_manager(nullptr, true);
@@ -2321,6 +2388,65 @@ void update_msvcrt_args(int argc, char *argv[]) {
#endif
}
void dump_button_bindings(std::vector<Button> *buttons) {
if (!buttons) {
return;
}
for (auto button = buttons->begin(); button != buttons->end(); ++button) {
if (!button->isSet()) {
continue;
}
if (button->isNaive()) {
log_misc(
"rawinput", " [{}] dev=Naive, vkey={}",
button->getName(),
button->getVKey()
);
} else {
log_misc(
"rawinput", " [{}] dev={}, vkey={}, analogtype={}",
button->getName(),
button->getDeviceIdentifier(),
button->getVKey(),
button->getAnalogType()
);
}
for (auto& alt : button->getAlternatives()) {
if (alt.getVKey() == INVALID_VKEY) {
continue;
}
log_misc(
"rawinput", " [{}] (alt) dev={}, vkey={}, analogtype={}",
button->getName(),
alt.isNaive() ? "Naive" : alt.getDeviceIdentifier(),
alt.getVKey(),
alt.getAnalogType()
);
}
}
}
void dump_analog_bindings() {
auto analogs = games::get_analogs(eamuse_get_game());
if (!analogs) {
return;
}
for (auto& analog : *analogs) {
if (!analog.isSet()) {
continue;
}
log_misc(
"rawinput", " [{}] dev={}, index={}",
analog.getName(),
analog.getDeviceIdentifier(),
analog.getIndex()
);
}
}
#ifndef SPICETOOLS_SPICECFG_STANDALONE
int main(int argc, char *argv[]) {
return main_implementation(argc, argv);
+113 -59
View File
@@ -17,7 +17,6 @@ static const std::vector<std::string> CATEGORY_ORDER_BASIC = {
"Game Options",
"Common",
"Network",
"Overlay",
"Graphics (Common)",
"Graphics (Full Screen)",
"Graphics (Windowed)",
@@ -26,18 +25,21 @@ static const std::vector<std::string> CATEGORY_ORDER_BASIC = {
static const std::vector<std::string> CATEGORY_ORDER_ADVANCED = {
"Game Options (Advanced)",
"Overlay",
"Network (Advanced)",
"Performance",
"Miscellaneous",
"Paths",
"Touch Parameters",
"I/O Options",
"NFC Card Readers",
};
static const std::vector<std::string> CATEGORY_ORDER_DEV = {
"Network Adapters",
"Path Overrides",
"Network (Development)",
"Audio (Hacks)",
"I/O Modules",
"Development",
"Debug Log",
};
static const std::vector<std::string> CATEGORY_ORDER_NONE = {
""
@@ -51,12 +53,14 @@ bool launcher::USE_CMD_OVERRIDE = false;
*/
static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
{
.title = "Game Executable",
.title = "Override Game Executable & Disable Hooks",
.name = "exec",
.desc = "Path to the game DLL file",
.desc = "Path to the game DLL file.\n\n"
"This option is typically not needed; leave it empty to allow spice to auto-detect your game.\n\n"
"WARNING: this option also disables all game-specific hooks and turns off most I/O modules!",
.type = OptionType::Text,
.setting_name = "*.dll",
.category = "Paths",
.category = "Path Overrides",
},
{
.title = "Open Configurator",
@@ -268,7 +272,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.name = "nolegacy",
.desc = "Disables legacy key activation in-game.",
.type = OptionType::Bool,
.category = "Miscellaneous",
.category = "I/O Options",
},
{
.title = "Discord Rich Presence",
@@ -310,7 +314,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.desc = "This is NOT the EA service URL; use -url for that. "
"Force the use of an adapter with the specified network. Must also provide -subnet",
.type = OptionType::Text,
.category = "Network Adapters",
.category = "Network (Development)",
.sensitive = true,
},
{
@@ -318,21 +322,21 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.name = "subnet",
.desc = "Force the use of an adapter with the specified subnet. Must also provide -network",
.type = OptionType::Text,
.category = "Network Adapters",
.category = "Network (Development)",
},
{
.title = "Disable Network Fixes",
.name = "netfixdisable",
.desc = "Force disables network fixes",
.type = OptionType::Bool,
.category = "Network Adapters",
.category = "Network (Development)",
},
{
.title = "HTTP/1.1",
.name = "http11",
.desc = "Sets EA3 http11 value",
.type = OptionType::Enum,
.category = "Network (Advanced)",
.category = "Network (Development)",
.elements = {{"0", "Off"}, {"1", "On"}},
},
{
@@ -340,7 +344,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.name = "ssldisable",
.desc = "Prevents the SSL protocol from being registered",
.type = OptionType::Bool,
.category = "Network (Advanced)",
.category = "Network (Development)",
},
{
.title = "URL Slash",
@@ -355,7 +359,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.name = "r",
.desc = "Set custom SOFTID override",
.type = OptionType::Text,
.category = "Network (Advanced)",
.category = "Network (Development)",
.sensitive = true,
},
{
@@ -717,10 +721,13 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.category = "Game Options (Advanced)",
},
{
.title = "SDVX Disable Cameras",
.title = "SDVX Disable Cameras (DEPRECATED - no longer needed)",
.name = "sdvxdisablecams",
.desc = "Disables cameras",
.desc = "This option does nothing.\n\n"
"This option was used in the past to fix cameras in SDVX5 but this is no longer "
"needed as camera check will always be skipped with a built-in patch.",
.type = OptionType::Bool,
.hidden = true,
.game_name = "Sound Voltex",
.category = "Game Options",
},
@@ -806,6 +813,15 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.game_name = "Dance Dance Revolution",
.category = "Game Options",
},
{
// DDRSkipCodecRegisteration
.title = "DDR Skip Codec Registration",
.name = "ddrnocodec",
.desc = "Prevent automatic registration of codecs in the com folder",
.type = OptionType::Bool,
.game_name = "Dance Dance Revolution",
.category = "Game Options (Advanced)",
},
{
.title = "Force Load Pop'n Music Module",
.name = "pnm",
@@ -1033,7 +1049,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
},
{
// LoadCCJModule
.title = "Force Load Chase Chase Jokers",
.title = "Force Load Chase Chase Jokers Module",
.name = "ccj",
.desc = "manually enable Chase Chase Jokers module",
.type = OptionType::Bool,
@@ -1042,7 +1058,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
},
{
// LoadQKSModule
.title = "Force Load QuizKnock STADIUM",
.title = "Force Load QuizKnock STADIUM Module",
.name = "qks",
.desc = "manually enable QuizKnock STADIUM module",
.type = OptionType::Bool,
@@ -1051,16 +1067,25 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
},
{
// LoadMFGModule
.title = "Force Load Mahjong Fight Girl",
.title = "Force Load Mahjong Fight Girl Module",
.name = "mfg",
.desc = "manually enable Mahjong Fight Girl module",
.type = OptionType::Bool,
.game_name = "Mahjong Fight Girl",
.category = "Game Options (Advanced)",
},
{
// LoadPCModule
.title = "Force Load Polaris Chord Module",
.name = "pc",
.desc = "manually enable Polaris Chord module",
.type = OptionType::Bool,
.game_name = "Polaris Chord",
.category = "Game Options (Advanced)",
},
{
// LoadMusecaModule
.title = "Force Load Museca",
.title = "Force Load Museca Module",
.name = "museca",
.desc = "manually enable Museca module",
.type = OptionType::Bool,
@@ -1068,88 +1093,88 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.category = "Game Options (Advanced)",
},
{
.title = "Modules Folder Path",
.title = "Modules Folder Override",
.name = "modules",
.desc = "Sets a custom path to the modules folder",
.type = OptionType::Text,
.category = "Paths",
.category = "Path Overrides",
},
{
.title = "Screenshot Folder Path",
.title = "Screenshot Folder Override",
.name = "screenshotpath",
.desc = "Sets a custom path to the screenshots folder",
.type = OptionType::Text,
.category = "Paths",
.category = "Path Overrides",
},
{
.title = "Configuration Path",
.title = "Configuration Path Override",
.name = "cfgpath",
.desc = "Sets a custom file path for config file. Must be passed via the command line. "
"If left empty, %appdata%\\spicetools.xml will be used",
.type = OptionType::Text,
.setting_name = "(default)",
.category = "Paths",
.category = "Path Overrides",
.disabled = true,
},
{
// ScreenResizeConfigPath
.title = "Screen Resize Config Path",
.title = "Screen Resize Config Path Override",
.name = "resizecfgpath",
.desc = "Sets a custom file path for screen resize config file. "
"If left empty, %appdata%\\spice2x\\spicetools_screen_resize.json will be used",
.type = OptionType::Text,
.category = "Paths",
.category = "Path Overrides",
},
{
// PatchManagerConfigPath
.title = "Patch Manager Config Path",
.title = "Patch Manager Config Path Override",
.name = "patchcfgpath",
.desc = "Sets a custom file path for patch manager config file. Can be used to manage 'profiles' for auto-patches. "
"If left empty, %appdata%\\spice2x\\spicetools_patch_manager.json will be used",
.type = OptionType::Text,
.category = "Paths",
.category = "Path Overrides",
},
{
.title = "Intel SDE Folder Path",
.title = "Intel SDE Folder",
.name = "sde",
.desc = "Path to Intel SDE kit path for automatic attaching",
.type = OptionType::Text,
.category = "Paths",
.category = "Path Overrides",
},
{
.title = "Path to ea3-config.xml",
.title = "ea3-config.xml Override",
.name = "e",
.desc = "Sets a custom path to ea3-config.xml",
.type = OptionType::Text,
.category = "Paths",
.category = "Path Overrides",
},
{
.title = "Path to app-config.xml",
.title = "app-config.xml Override",
.name = "a",
.desc = "Sets a custom path to app-config.xml",
.type = OptionType::Text,
.category = "Paths",
.category = "Path Overrides",
},
{
.title = "Path to avs-config.xml",
.title = "avs-config.xml Override",
.name = "v",
.desc = "Sets a custom path to avs-config.xml",
.type = OptionType::Text,
.category = "Paths",
.category = "Path Overrides",
},
{
.title = "Path to bootstrap.xml",
.title = "bootstrap.xml Override",
.name = "b",
.desc = "Sets a custom path to bootstrap.xml",
.type = OptionType::Text,
.category = "Paths",
.category = "Path Overrides",
},
{
.title = "Path to log.txt",
.title = "log.txt Override",
.name = "y",
.desc = "Sets a custom path to log.txt",
.type = OptionType::Text,
.category = "Paths",
.category = "Path Overrides",
},
{
.title = "API TCP Port",
@@ -1400,7 +1425,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.name = "sextet",
.desc = "Use a SextetStream device on a given COM port",
.type = OptionType::Text,
.category = "Miscellaneous",
.category = "I/O Options",
},
{
.title = "Enable BemaniTools 5 API",
@@ -1501,7 +1526,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
"you use a different backend instead of exclusive WASAPI).\n\n"
"Check this if you want games to natively access your audio device",
.type = OptionType::Bool,
.category = "Audio",
.category = "Audio (Hacks)",
},
{
// spice2x_DisableVolumeHook
@@ -1513,7 +1538,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
"Default: off (prevent games from changing audio volume by hooking IAudioEndpointVolume).\n\n"
"Check this if you want games to freely change your volume",
.type = OptionType::Bool,
.category = "Audio",
.category = "Audio (Hacks)",
},
{
.title = "Spice Audio Hook Backend",
@@ -1538,7 +1563,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
"This is automatically enabled when required and not normally needed",
.type = OptionType::Bool,
.hidden = true,
.category = "Audio",
.category = "Audio (Hacks)",
},
{
// DelayBy5Seconds
@@ -1591,11 +1616,11 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.elements = {{"0", "90 (CW)"}, {"1", "270 (CCW)"}},
},
{
.title = "Log Level",
.title = "AVS Log Level",
.name = "loglevel",
.desc = "Set the level of detail that gets written to the log",
.desc = "Set the level of detail for AVS log messages written to the log. Does not affect logging from spice",
.type = OptionType::Enum,
.category = "Performance",
.category = "Debug Log",
.elements = {{"fatal", ""}, {"warning", ""}, {"info", ""}, {"misc", ""}, {"all", ""}, {"disable", ""}},
},
{
@@ -1603,14 +1628,14 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.name = "automap",
.desc = "Enable automap in patch configuration",
.type = OptionType::Bool,
.category = "Development",
.category = "Network (Development)",
},
{
.title = "EA Netdump",
.name = "netdump",
.desc = "Enable automap in network dumping configuration",
.type = OptionType::Bool,
.category = "Development",
.category = "Network (Development)",
},
{
.title = "Discord RPC AppID Override",
@@ -1624,35 +1649,35 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.name = "logblock",
.desc = "Slower but safer logging used for debugging",
.type = OptionType::Bool,
.category = "Development",
.category = "Debug Log",
},
{
.title = "Debug CreateFile",
.name = "createfiledebug",
.desc = "Outputs CreateFile debug prints",
.type = OptionType::Bool,
.category = "Development",
.category = "Debug Log",
},
{
.title = "Verbose Graphics Logging",
.name = "graphicsverbose",
.desc = "Enable the verbose logging of graphics hook code",
.type = OptionType::Bool,
.category = "Development",
.category = "Debug Log",
},
{
.title = "Verbose AVS Logging",
.name = "avsverbose",
.desc = "Enable the verbose logging of AVS filesystem functions",
.type = OptionType::Bool,
.category = "Development",
.category = "Debug Log",
},
{
.title = "Disable Colored Output",
.name = "nocolor",
.desc = "Disable terminal colors for log outputs to console",
.type = OptionType::Bool,
.category = "Development",
.category = "Debug Log",
},
{
.title = "Disable ACP Hook",
@@ -1687,7 +1712,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.name = "pebprint",
.desc = "Prints PEB on startup to console",
.type = OptionType::Bool,
.category = "Development",
.category = "Debug Log",
},
{
// DumpSystemInfo
@@ -1695,7 +1720,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.name = "sysdump",
.desc = "Print system information to the log on startup. Default: basic",
.type = OptionType::Enum,
.category = "Development",
.category = "Debug Log",
.elements = {
{"none", "Nothing"},
{"basic", "OS, CPU, SMBIOS, GPU"},
@@ -1780,6 +1805,35 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.game_name = "Mahjong Fight Girl",
.category = "Game Options (Advanced)"
},
{
// PCArgs
.title = "PC Arguments Override",
.name = "pcargs",
.desc = "Command line arguments passed to the game.",
.type = OptionType::Text,
.setting_name = "",
.game_name = "Polaris Chord",
.category = "Game Options (Advanced)",
},
{
// PCNoIO
.title = "PC Disable IO Emulation",
.name = "pcnoio",
.desc = "Disables BI2X hooks for PC",
.type = OptionType::Bool,
.setting_name = "",
.game_name = "Polaris Chord",
.category = "Game Options (Advanced)"
},
{
// PCKnobMode
.title = "PC Fader Knobs Mode",
.name = "pcknobs",
.desc = "Allows SDVX knobs and IIDX turntables to be bound as Polaris Chord faders",
.type = OptionType::Bool,
.game_name = "Polaris Chord",
.category = "Game Options",
},
{
// spice2x_LightsOverallBrightness
.title = "Lights Brightness Adjustment",
@@ -1925,7 +1979,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.desc = "For certain buggy ASIO drivers, force unload of ASIO driver when audio stream stops. "
"Used for working around ASIO drivers that lock up after force quitting games",
.type = OptionType::Bool,
.category = "Audio",
.category = "Audio (Hacks)",
},
{
// spice2x_IIDXNoESpec
@@ -2402,7 +2456,7 @@ std::unique_ptr<std::vector<Option>> launcher::parse_options(int argc, char *arg
} else {
// validate it is an integer
try {
std::stoull(argv[i], nullptr, 16);
auto _ = std::stoull(argv[i], nullptr, 16);
} catch (const std::exception &ex) {
log_fatal("options", "parameter for -{} is not a hex number: {}", alias, argv[i]);
}
+5
View File
@@ -86,6 +86,7 @@ namespace launcher {
spice2x_SDVXSubRedraw,
LoadDDRModule,
DDR43Mode,
DDRSkipCodecRegisteration,
LoadPopnMusicModule,
PopnMusicForceHDMode,
PopnMusicForceSDMode,
@@ -117,6 +118,7 @@ namespace launcher {
LoadCCJModule,
LoadQKSModule,
LoadMFGModule,
LoadPCModule,
LoadMusecaModule,
PathToModules,
ScreenshotFolder,
@@ -201,6 +203,9 @@ namespace launcher {
MFGArgs,
MFGCabType,
MFGNoIO,
PCArgs,
PCNoIO,
PCKnobMode,
spice2x_LightsOverallBrightness,
spice2x_WindowBorder,
spice2x_WindowSize,
+2
View File
@@ -40,6 +40,8 @@ namespace richpresence {
{"Busou Shinki: Armored Princess Battle Conductor", "1226739666741366916"},
{"Chase Chase Jokers", "1226739863915593770"},
{"QuizKnock STADIUM", "1226739930328334478"},
{"Mahjong Fight Girl", "1417371188342030468"},
{"Polaris Chord", "1417371592224407552"},
};
// state
+24
View File
@@ -6,6 +6,7 @@
#include <windows.h>
#include <dbghelp.h>
#include "acio/acio.h"
#include "external/stackwalker/stackwalker.h"
#include "hooks/libraryhook.h"
#include "launcher/shutdown.h"
@@ -28,6 +29,9 @@ namespace launcher::signal {
// settings
bool DISABLE = false;
bool USE_VEH_WORKAROUND = false;
// states
bool SUPERSTEP_SOUND_ERROR = false;
}
#define V(variant) case variant: return #variant
@@ -97,6 +101,26 @@ static LONG WINAPI TopLevelExceptionFilter(struct _EXCEPTION_POINTERS *Exception
// print signal
log_warning("signal", "exception raised: {}", exception_code(ExceptionRecord));
// check ACIO init failures
if (acio::IO_INIT_IN_PROGRESS) {
log_warning(
"signal",
"exception raised during ACIO init, this usually happens when a third party application interferes with hooks");
log_warning(
"signal",
" please check for the following, disable them, and try launching the game again:");
log_warning(
"signal",
" RivaTuner Statistics Server (RTSS), MSI Afterburner, kernel mode anti-cheat");
}
if (launcher::signal::SUPERSTEP_SOUND_ERROR) {
log_warning("signal", "audio initialization error was previously detected during boot!");
log_warning("signal", " (W:SuperstepSound: Audio device is not available!!!)");
log_warning("signal", " this crash is most likely related to audio init failure");
log_warning("signal", " fix your audio device, double check your audio options/patches, and try again");
}
// walk the exception chain
struct _EXCEPTION_RECORD *record_cause = ExceptionRecord->ExceptionRecord;
while (record_cause != nullptr) {
+1
View File
@@ -5,6 +5,7 @@ namespace launcher::signal {
// settings
extern bool DISABLE;
extern bool USE_VEH_WORKAROUND;
extern bool SUPERSTEP_SOUND_ERROR;
//void print_stacktrace();
void attach();
+2
View File
@@ -659,6 +659,8 @@ void eamuse_autodetect_game() {
eamuse_set_game("QuizKnock STADIUM");
else if (avs::game::is_model("VFG"))
eamuse_set_game("Mahjong Fight Girl");
else if (avs::game::is_model("XIF"))
eamuse_set_game("Polaris Chord");
else {
log_warning("eamuse", "unknown game model: {}", avs::game::MODEL);
eamuse_set_game("unknown");
+1 -1
View File
@@ -162,7 +162,7 @@ static void __cdecl cardunit_update() {
bool kb_insert_press = false;
// eamio keypress
kb_insert_press |= eamuse_get_keypad_state(unit) & (1 << EAM_IO_INSERT);
kb_insert_press |= static_cast<bool>(eamuse_get_keypad_state(unit) & (1 << EAM_IO_INSERT));
// update card inserts
if (eamuse_card_insert_consume((int) EXTDEV_CARDUNIT_COUNT, unit) ||
+15 -2
View File
@@ -12,6 +12,7 @@
#include "touch/touch.h"
#include "util/logging.h"
#include "util/utils.h"
#include "hooks/graphics/graphics.h"
#if !defined(IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS) || \
!defined(IMGUI_DISABLE_DEFAULT_ALLOCATORS) || \
@@ -175,10 +176,22 @@ static void ImGui_ImplSpice_UpdateMousePos() {
static_cast<int>(pos.y / io.DisplaySize.y * window_size.y));
}
const auto active_window = ::GetForegroundWindow();
// if the main focus is a windowed subscreen, put the imgui cursor in a place that won't
// trigger any overlay, don't process anything else
const auto is_windowed_subscreen =
(GRAPHICS_IIDX_WSUB && active_window == TDJ_SUBSCREEN_WINDOW) ||
(active_window == SDVX_SUBSCREEN_WINDOW);
if (is_windowed_subscreen) {
io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
return;
}
// set mouse position
io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
POINT pos;
if (HWND active_window = ::GetForegroundWindow()) {
if (active_window) {
if (active_window == g_hWnd
|| ::IsChild(active_window, g_hWnd)
|| ::IsChild(g_hWnd, active_window)
@@ -208,7 +221,7 @@ static void ImGui_ImplSpice_UpdateMousePos() {
static size_t delay_touch = 0;
static size_t delay_touch_target = 2;
static DWORD last_touch_id = ~0u;
if (!touch_points.empty()) {
if (!touch_points.empty() && !is_windowed_subscreen) {
// use the first touch point
auto &tp = touch_points[0];
+12 -12
View File
@@ -174,18 +174,18 @@ void overlay::SpiceOverlay::init() {
// https://github.com/ocornut/imgui/issues/707#issuecomment-760220280
// r, g, b, a
ImVec4* colors = ImGui::GetStyle().Colors;
// colors[ImGuiCol_Text] = ImVec4(0.75f, 0.75f, 0.75f, 1.00f);
// colors[ImGuiCol_TextDisabled] = ImVec4(0.35f, 0.35f, 0.35f, 1.00f);
// colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.94f);
// colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.f, 0.f, 0.94f);
// note: also see bg_alpha value in each overlay window
colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 1.0f);
colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 1.0f);
colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.50f);
colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_FrameBg] = ImVec4(0.37f, 0.14f, 0.00f, 0.54f);
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.37f, 0.14f, 0.14f, 0.67f);
colors[ImGuiCol_FrameBgActive] = ImVec4(0.39f, 0.20f, 0.20f, 0.67f);
colors[ImGuiCol_FrameBg] = ImVec4(0.18f, 0.18f, 0.18f, 0.54f);
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.18f, 0.18f, 0.18f, 0.80f);
colors[ImGuiCol_FrameBgActive] = ImVec4(0.24f, 0.24f, 0.24f, 0.80f);
colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
colors[ImGuiCol_TitleBgActive] = ImVec4(0.48f, 0.16f, 0.16f, 1.00f);
colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.48f, 0.16f, 0.16f, 1.00f);
@@ -194,16 +194,16 @@ void overlay::SpiceOverlay::init() {
colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
colors[ImGuiCol_CheckMark] = ImVec4(0.56f, 0.10f, 0.10f, 1.00f);
colors[ImGuiCol_CheckMark] = ImVec4(0.89f, 0.00f, 0.19f, 1.00f);
colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 0.19f, 0.19f, 0.40f);
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.89f, 0.00f, 0.19f, 1.00f);
colors[ImGuiCol_Button] = ImVec4(1.00f, 0.19f, 0.19f, 0.40f);
colors[ImGuiCol_ButtonHovered] = ImVec4(0.80f, 0.17f, 0.00f, 1.00f);
colors[ImGuiCol_ButtonActive] = ImVec4(0.89f, 0.00f, 0.19f, 1.00f);
colors[ImGuiCol_ButtonActive] = ImVec4(0.80f, 0.17f, 0.00f, 0.90f);
colors[ImGuiCol_Header] = ImVec4(0.33f, 0.35f, 0.36f, 0.53f);
colors[ImGuiCol_HeaderHovered] = ImVec4(0.76f, 0.28f, 0.44f, 0.67f);
colors[ImGuiCol_HeaderHovered] = ImVec4(0.44f, 0.44f, 0.44f, 0.67f);
colors[ImGuiCol_HeaderActive] = ImVec4(0.47f, 0.47f, 0.47f, 0.67f);
colors[ImGuiCol_Separator] = ImVec4(0.32f, 0.32f, 0.32f, 1.00f);
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.32f, 0.32f, 0.32f, 1.00f);
@@ -228,7 +228,7 @@ void overlay::SpiceOverlay::init() {
colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.35f, 1.00f);
colors[ImGuiCol_TableBorderLight] = ImVec4(0.23f, 0.23f, 0.25f, 1.00f);
colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.04f);
colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.02f);
colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
+1 -1
View File
@@ -45,7 +45,7 @@ namespace overlay {
ImVec2 init_size = ImVec2(0, 0);
ImVec2 size_min = ImVec2(0, 0);
ImVec2 size_max = ImVec2(-1, -1);
float bg_alpha = 0.8f;
float bg_alpha = 0.96f;
Window(SpiceOverlay *overlay);
};
+4
View File
@@ -3024,9 +3024,13 @@ namespace overlay::windows {
}
// game selector
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0.34f, 0.14f, 0.14f, 0.54f));
ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ImVec4(0.34f, 0.14f, 0.14f, 0.54f));
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ImVec4(0.34f, 0.14f, 0.14f, 0.64f));
ImGui::PushItemWidth(MIN(700, MAX(100, ImGui::GetWindowSize().x - 400)));
ImGui::Combo("##game_selector", game_selected, games_names.data(), (int)games_list.size());
ImGui::PopItemWidth();
ImGui::PopStyleColor(3);
ImGui::BeginDisabled();
if (!avs::game::is_model("000")) {
+1 -1
View File
@@ -14,7 +14,7 @@ namespace overlay::windows {
| ImGuiWindowFlags_NoNavFocus
| ImGuiWindowFlags_NoNavInputs
| ImGuiWindowFlags_NoDocking;
this->bg_alpha = 0.4f;
this->bg_alpha = 0.5f;
this->start_time = std::chrono::system_clock::now();
}
+13 -3
View File
@@ -80,7 +80,7 @@ namespace overlay::windows {
{"arkmmd.dll", {"gamemmd.dll"}},
{"arkklp.dll", {"lpac.dll"}},
{"arknck.dll", {"weac.dll"}},
{"gdxg.dll", {"game.dll"}}
{"gdxg.dll", {"game.dll", "libshare-pj.dll"}}
};
static size_t url_recent_idx = -1;
@@ -230,7 +230,13 @@ namespace overlay::windows {
auto const register_fn = reinterpret_cast<decltype(&LdrRegisterDllNotification)>
(GetProcAddress(GetModuleHandleW(L"ntdll.dll"), "LdrRegisterDllNotification"));
auto callback = [] CALLBACK (ULONG reason, PCLDR_DLL_NOTIFICATION_DATA data, PVOID ctx) {
auto callback =
#ifdef _MSC_VER
static_cast<PLDR_DLL_NOTIFICATION_FUNCTION>([]
#else
[] CALLBACK
#endif
(ULONG reason, PCLDR_DLL_NOTIFICATION_DATA data, PVOID ctx) {
if (reason == LDR_DLL_NOTIFICATION_REASON_LOADED) {
auto const dll = strtolower(std::filesystem::path({
data->Loaded.FullDllName->Buffer,
@@ -241,7 +247,11 @@ namespace overlay::windows {
static_cast<PatchManager*>(ctx)->reload_local_patches(true);
}
}
};
}
#ifdef _MSC_VER
)
#endif
;
if (register_fn && NT_SUCCESS(register_fn(0, callback, this, &ldr_notify_cookie))) {
log_info("patchmanager", "registered for DLL load notifications");
+2 -1
View File
@@ -54,7 +54,6 @@ namespace rawinput {
HotplugManager *hotplug;
std::vector<Device> devices;
HWND input_hwnd = nullptr;
WNDCLASSEX input_hwnd_class {};
std::thread *input_thread = nullptr;
std::thread *flush_thread = nullptr;
@@ -91,6 +90,8 @@ namespace rawinput {
public:
HWND input_hwnd = nullptr;
RawInputManager();
~RawInputManager();
+9 -3
View File
@@ -240,8 +240,11 @@ static LRESULT CALLBACK SpiceTouchWndProc(HWND hWnd, UINT msg, WPARAM wParam, LP
rawinput::touch::display_update();
}
const auto is_windowed_sub =
(GRAPHICS_IIDX_WSUB && hWnd == TDJ_SUBSCREEN_WINDOW) || (hWnd == SDVX_SUBSCREEN_WINDOW);
if (msg == WM_CLOSE) {
if ((GRAPHICS_IIDX_WSUB && hWnd == TDJ_SUBSCREEN_WINDOW) || (hWnd == SDVX_SUBSCREEN_WINDOW)) {
if (is_windowed_sub) {
log_misc("touch", "ignore WM_CLOSE for subscreen window");
return false;
}
@@ -461,11 +464,14 @@ static LRESULT CALLBACK SpiceTouchWndProc(HWND hWnd, UINT msg, WPARAM wParam, LP
};
// check if imgui is handling this mouse event
if (overlay::OVERLAY != nullptr && overlay::OVERLAY->get_active() && ImGui::GetIO().WantCaptureMouse) {
if (is_windowed_sub) {
// do nothing, don't let imgui hijack clicks on the sub window
result.action = ACTION_PASS;
} else if (overlay::OVERLAY != nullptr && overlay::OVERLAY->get_active() && ImGui::GetIO().WantCaptureMouse) {
result.action = ACTION_RETURN_DEFAULT;
} else if (TOUCH_HANDLER != nullptr) {
// call touch handler
TOUCH_HANDLER->handle_message(result, hWnd, msg, wParam, lParam);
}
+4
View File
@@ -106,8 +106,10 @@ bool detour::inline_restore(void *address, char *data) {
#endif
}
#ifdef __clang__
#pragma clang diagnostic push
#pragma ide diagnostic ignored "OCDFAInspection"
#endif
static void *pe_offset(void *ptr, size_t offset) {
if (offset == 0) {
@@ -282,7 +284,9 @@ void **detour::iat_find_proc(const char *iid_name, void *proc, HMODULE module) {
return nullptr;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
void *detour::iat_try(const char *function, void *new_func, HMODULE module, const char *iid_name) {
+30
View File
@@ -14,11 +14,13 @@ namespace execexe {
static decltype(&CreateFileA) execexe_CreateFileA = nullptr;
static decltype(&CreateFileW) execexe_CreateFileW = nullptr;
static decltype(&CloseHandle) execexe_CloseHandle = nullptr;
static uint64_t (*execexe_PreLoadLibraries)(const char *) = nullptr;
static std::wstring plugins_dir;
static acioemu::ACIOHandle *acio = nullptr;
static std::wstring port_name;
static bool port_opened = false;
static std::function<void()> deferred_function = nullptr;
static HANDLE WINAPI execexe_CreateFileA_hook(LPCSTR lpFileName, DWORD dwDesiredAccess, DWORD dwShareMode,
LPSECURITY_ATTRIBUTES lpSecurityAttributes, DWORD dwCreationDisposition,
@@ -62,6 +64,24 @@ namespace execexe {
return execexe_CloseHandle(hObject);
}
static uint64_t execexe_PreLoadLibraries_hook(const char *libs) {
static bool init = false;
uint64_t result = execexe_PreLoadLibraries(libs);
if (init) {
return result;
}
init = true;
log_info("execexe", "execexe_PreLoadLibraries hook hit");
if (deferred_function) {
deferred_function();
}
return result;
}
HMODULE init() {
execexe_module = libutils::load_library("execexe.dll");
execexe_LoadLibraryW = libutils::get_proc<decltype(&LoadLibraryW)>(execexe_module, MAKEINTRESOURCE(34));
@@ -70,6 +90,7 @@ namespace execexe {
execexe_CloseHandle = libutils::get_proc<decltype(&CloseHandle)>(execexe_module, MAKEINTRESOURCE(7));
execexe_CreateFileA = libutils::get_proc<decltype(&CreateFileA)>(execexe_module, MAKEINTRESOURCE(9));
execexe_CreateFileW = libutils::get_proc<decltype(&CreateFileW)>(execexe_module, MAKEINTRESOURCE(11));
execexe_PreLoadLibraries = libutils::get_proc<decltype(execexe_PreLoadLibraries)>(execexe_module, MAKEINTRESOURCE(48));
auto module_path = libutils::module_file_name(nullptr);
module_path = module_path.replace_extension("");
@@ -79,6 +100,15 @@ namespace execexe {
return execexe_module;
}
void init_deferred(std::function<void()> init_func) {
if (deferred_function) {
log_fatal("execexe", "deferred init function is already set");
}
deferred_function = std::move(init_func);
detour::trampoline("execexe.dll", MAKEINTRESOURCE(48),
execexe_PreLoadLibraries_hook, &execexe_PreLoadLibraries);
}
void init_port_hook(const std::wstring &portName, acioemu::ACIOHandle *acioHandle) {
static bool init = false;
if (init)
+2
View File
@@ -1,11 +1,13 @@
#pragma once
#include <string>
#include <functional>
#include <windows.h>
#include "acioemu/handle.h"
namespace execexe {
HMODULE init();
void init_deferred(std::function<void()> init_func);
void init_port_hook(const std::wstring &portName, acioemu::ACIOHandle *acioHandle);
HMODULE load_library(const char *module_name, bool fatal = true);
FARPROC get_proc(HMODULE module, const char *proc_name, bool fatal = true);
+1 -1
View File
@@ -77,7 +77,7 @@ std::string peb::entry_name(const LDR_DATA_TABLE_ENTRY* entry) {
}
const PEB* peb::peb_get() {
#ifdef SPICE64
#ifdef _WIN64
return reinterpret_cast<const PEB *>(__readgsqword(0x60));
#else
return reinterpret_cast<const PEB *>(__readfsdword(0x30));