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96 Commits

Author SHA1 Message Date
bicarus dc82c980b1 iidx: show error message for emulated I/O mismatch in LDJ/TDJ sub overlay (#555)
## Link to GitHub Issue, if one exists
#345 

## Description of change
When DLL is configured to use TDJ I/O but spice is in LDJ mode, show an
error in LED ticker suggesting the user to turn on `-iidxtdj`.

When DLL is configured to use LDJ I/O but spice is in TDJ mode, show an
error in TDJ overaly suggesting the user to fix the DLL.

Fix a small bug that caused a white window to be created when `-w` is
enabled even when `-iidxtdj` is not, but DLL is using TDJ I/O.
2026-02-15 19:49:07 -08:00
bicarus 408ed17521 cfg: turn a handful of parameter parsing errors into fatal (#554)
For parameters that require two values (`width, height` or `x, y`), if
the string fails to parse, turn into runtime failure.
2026-02-13 03:22:20 -08:00
bicarus f4050e9adb graphics: custom resolution for subscreen (#553)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Allow user to specify a custom resolution for the sub monitor, in
addition to the existing refresh rate option

This would allow practically any touch monitor (including ones with
weird resolution / aspect ratio / refresh rate) to be used with
IIDX/SDVX.

## Testing
Tested with various resolution / refresh rate combinations on IIDX /
SDVX.
2026-02-12 17:51:38 -08:00
din badae01357 bt5api fix (#552)
## Description of change
use case: user with two ICCA readers in a daisy chain configuration (as
is wired in og IIDX/DDR) wanted to play DDR using their existing
equipment.

Existing `reader/` implementation is only designed for a single reader
per com port vs two readers on one daisy chained com port. This can be
implemented and improved at a future date.

Due to time constraints `eamio-icca.dll` from btools did support both
wavepass and slotted in a daisy chain configuration, and spice does
support bt5api calls.

However, the implementation was not sufficient to allow use of both
modules correctly, often stalling, not did it allow the ability to eject
the card.

I have cleaned up the implementation such that it matches the btools
`eamiotest` implementation and allows the user to use decimal to eject
the card as desired.

As well as properly staging the requests for state of the two individual
readers, like `eamio-icca` expects.

## Testing
Tested with both wavepass and slotted (ICCA and ICCB) modules and in
combination with released `eamio-icca.dll` binaries from btools 5.49 as
released by their github using `MDX` as a test subject.

Works as expected and allows end users to use real readers (if they have
them) as virtual readers in spice's emulation layer.
2026-02-04 19:34:25 -08:00
bicarus 38d9939eb7 cfg: fix early game detection for Polaris Chord and MFG (#551)
## Link to GitHub Issue, if one exists


## Description of change
Some parts of the UI (e.g., Card tab) rely on early auto detection of
the game, which relies on file hints and not the game code. Two games
(PC and MFG) rely on directory presence and not file presence.
2026-02-04 11:40:07 -08:00
bicarus f5a3caf536 signal: avoid spamming log with hook hit messages (#550)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Some people have weird DLLs that keep calling
`AddVectoredExceptionHandler` which ends up spamming the log.

## Testing
Tested IIDX with error + signaldisable to confirm the warning message
being shown, ran Polaris Chord once to check "hook hit" message.
2026-02-03 20:08:15 -08:00
bicarus 027445afb1 overlay: add context menu for overflow operations (#547)
Remove the green + button, remove the bottom checkbox row, and instead
put extra operations like `Add alternate` and `Bind many` to a context
menu.
2026-01-31 23:57:08 -08:00
bicarus 63a3900b79 overlay: add skip button to bind many (#546) 2026-01-31 20:58:15 -08:00
bicarus f542a78347 overlay: add hover delay to tooltip (#545)
Clean up flags used for tooltip display, which adds a tiny delay by
default.
2026-01-31 15:47:23 -08:00
bicarus 4d32dde83e overlay: remove multiple pages from Buttons/Overlay/Lights tabs, replace with tree layout (#541)
The old pages UI was not intuitive and often led to questions like:

* How do I bind multiple controllers to a single input?? (failure to
discover)
* I have a ghost input that won't go away, how do I fix this? Is this a
bug? (non-intuitive UI - there are too many pages and finding out where
each binding is potentially requires scrolling through 100 pages)
* Potential perf issue - user binds too many by accident, or puts
bindings all the way in page 99, requiring us to walk each element in
the vector, wasting precious CPU cycles during an input poll.

This PR removes the multiple pages, and puts everything on a single
page, showing multiple binds in a tree structure.

It also puts a hard limit on how many alternate bindings can be made (8
for buttons, 16 for lights), though if the user has configured more in
older version they will be respected.
2026-01-31 15:16:19 -08:00
bicarus 927170ce73 api: fix unbounded access in getting analog state (#544)
## Link to GitHub Issue, if one exists
#0

## Description of change
Occasionally we would read a bad "vKey" for an analog axis and end up
accessing invalid memory (beyond the size of a vector) and potentially
crash or read junk values.

## Testing
Fixed based on minidump, this was a rare repro though.
2026-01-30 20:53:13 -08:00
bicarus 875a0f0765 overlay: address small polish issues (#543)
* Make a custom widget for truncated text that shows a tooltip only when
truncated
* Use the above widget more consistently in various places
* Ensure tooltips still show even when the preceding widget is disabled
2026-01-30 19:17:44 -08:00
bicarus 3ad88ef15c overlay: fixes for naive binding (#542)
## Description of change
Three bugs:

* Some keys are IME-dependent. Right Alt can be IME mode switch for
Japanese / Korean, and Right Ctrl is often the Kanji button.
* If you press modifiers like Ctrl during bind-many-naive, it will skip
over a button, because of broken for loop logic that ends up calling
`inc_buttons_many_index` too many times
* trying to cancel out of bind-many-naive with left and right mouse
buttons swap doesn't work

## Testing
Validating various IME. I don't have a keyboard in another language
though..
2026-01-30 13:16:14 -08:00
bicarus 7a6cadb176 overlay: refactor code for lights (#539)
No functional change.
2026-01-29 16:13:56 -08:00
Will 4feca23240 Build scripts: support paths with spaces (#540)
Doing dumb things and building inside a path that contains spaces.
Quoted the relevant bits in the build script (and a couple more
shellcheck brought up that realistically won't ever be an issue, but the
squigglies annoy me.
2026-01-29 16:12:23 -08:00
bicarus 2e52bebd3d overlay: bring back "-" placeholder for unbound io, clean up code (#538) 2026-01-29 11:53:16 -08:00
bicarus aa218d5be7 overlay: fix colors of new extension widgets (#537) 2026-01-29 01:58:43 -08:00
bicarus 94f009991a overlay: simplify various input controls by introducing new custom ImGUI widgets (#536)
## Description of change

* Add a red `x` button to replace `Clear` button in binding tabs
(Buttons/Analog/Lights).
* Add a gray `x` button to replace `Clear` button in options tabs next
to input widgets
* Add helper for truncating text and adding ellipsis (...) to deal with
text overflow in tables.
* Reword some UI text for clarity
2026-01-28 02:17:40 -08:00
bicarus c3b9ce3fdc cfg: fix mouse names out of bounds (#535)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Improper bounds check resulting in crash when binding mouse buttons
beyond Mouse 5.

## Testing
Tested with `Edit` function.
2026-01-26 23:42:12 -08:00
bicarus 1517cf9a7c overlay: refactor UI code for I/O binding tabs (#533)
No functional changes, refactor of code only.
2026-01-26 22:24:14 -08:00
bicarus f0f46296f2 cfg: clean up stale buttons and lights alt bindings on save (#534)
## Link to GitHub Issue, if one exists
n/a

## Description of change
For buttons and lights, it's possible to have multiple alternatives.

When you create alternatives and then clear then, the config files
continue to have stale entries. This is because alternatives are stored
in a vector and elements are never deleted when unbound; they get
written out to the XML on modification.

These stale XML entries live forever, and get loaded on next startup of
spice.

This PR fixes that by deleting stale entries - basically, XML nodes will
be kept only until the last valid node (properly bound button or light),
trimming the trailing invalid entries.

## Testing
Manual testing, validating XML.
2026-01-26 22:12:04 -08:00
bicarus 1d1981fcde rb: prevent window moves and resizes in windowed mode (#532)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Disable all window options that change dimensions or position as they
cause problems with touch overlay in windowed mode. Always On Top is the
only thing that's still possible.

## Testing
2026-01-24 18:49:16 -08:00
bicarus 2f538fe2e4 gitadora: fix order of drums in Buttons tab (#531)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Before this PR, drums were in the order they appear in test menu.

This is really confusing. Change it so that they appear in the order
they do in default drummania layout.

## Testing
validated manually in gw
2026-01-23 10:22:24 -08:00
bicarus-dev 8e01b2e5c8 update gitadora help text 2026-01-23 03:03:18 -08:00
bicarus cd14ca800e graphics: fix window resize not working properly in some games (#530)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Need to filter out system-created windows (such as `CicMarshalWnd`) when
looking up which window to mess with when user interacts with F11 menu.

While I'm here, clean up the hack for gfdm arena model that remembers
the main window.

## Testing
Tested:

DDR
gfdm arena 4 / 1 window modes
iidx (windowed mode, with/without nosub option)
sdvx with sub windows

Need to check:
full screen games
2026-01-22 19:06:31 -08:00
bicarus cb59fe14e9 gitadora: prevent window resize (#529)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Gitadora (pre-Delta) tends to soft lock, have graphical issues (menu bg
render as black), or take a long time (minutes) between scene
transitions when window is resized.
2026-01-22 00:51:12 -08:00
bicarus 9fd9290cd3 gitadora: option for guitar picking algorithm (#528)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Adds an option to pick from four algorithms for guitar picking input.

The default behavior is being switched from legacy (rising edge only,
always 1 frame of input) to SOCD "prefer recent" algorithm. This makes
it slightly easier to navigate the menu with the guitar.

## Testing
Validated gw, gwdelta, and sdvx just in case.
2026-01-21 21:14:28 -08:00
bicarus-dev 1dd99aac74 update error message for module auto detection failure 2026-01-20 18:04:54 -08:00
bicarus 9e376f373e patcher: load auto-enable settings even if dest/spec/rev don't match (#527)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Before this change, if user changes `dest`/`spec`/`rev`, then the "auto
enable patches" settings doesn't get loaded. This is because the patch
manager config file relies on having an exact match of
`model+dest+spec+rev+ext`.

This causes a lot of confusion for:

* people who edit prop files - e.g., to switch between sdvx nemsys/valk
cab modes - and forget to re-enable patches
* people who use batch scripts to change xml files on launch - e.g., for
gitadora, omnimix, etc - even if they checked auto-apply in spicecfg,
when they use the batch script to launch the game, the setting won't be
loaded

This PR solves this by just ignoring the `dest`/`spec`/`rev` fields when
checking if patches should be auto applied on launch. Yes, this may
cause false positive cases, but probably very unlikely, and it's pretty
harmless anyway.

For future consideration: should we fix up gitadora XG disparity (K32 vs
K33 etc)?

## Testing
Manually validated
2026-01-20 04:00:15 -08:00
bicarus d4e51b77d1 overlay: options tab tooltip formatting consistency (#526) 2026-01-20 00:24:40 -08:00
bicarus 61181836b0 nvapi: set refresh rate / framerate settings (#525) 2026-01-20 00:23:14 -08:00
bicarus 4e26c8afa5 drs: rgb camera hook (#524)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Add plug&play hooks for RGB camera in DRS.

## Testing
Seems to work with my crappy Logitech C270

Camera options (brightness etc) seem to work in test menu as well).

Tested by another user with realsense camera + logitech camera, both
cams were detected correctly.
2026-01-19 02:54:01 -08:00
bicarus 7684028f99 io: fix bi2x_hook implementation in various games (#522)
## Link to GitHub Issue, if one exists
similar issue as #499

## Description of change
Fix broken bi2x_hook implementations that did not properly allocate I/O
buffers with correct sizes.

People keep copy-pasting other implementation that allocate 0 bytes of
memory, but we run the risk of memory corruption or/or game crashes if
we keep doing this.

We've seen some mystery crashes with CCJ for example, maybe this will
fix that.

While I'm here, implement SOCD cleaner for Polaris Chord.

## Testing
Tested I/O menu with CCJ, play through tutorial (didn't test matches)
Tested GWDelta (test menu and a few songs in guitar)
Tested PC (played a credit)
Tested QKS (still can't get past the title screen)
2026-01-18 18:06:15 -08:00
bicarus-dev 1d6be8fe4b fix print message 2026-01-17 20:24:18 -08:00
bicarus c70cf40af3 graphics: fix monitor auto-rotate for reflec beat (#521)
## Link to GitHub Issue, if one exists
Fixes #341

## Description of change
fix monitor auto-rotate for reflec beat

## Testing
Tested KBR, LBR, MBR (volzza2), MBR (reflesia)
2026-01-17 19:57:47 -08:00
bicarus 5715d4e605 gitadora: (arena model) override app-config (#520)
## Link to GitHub Issue, if one exists
#477 

## Description of change
Just like the old `sys_code_get_cmdline`, override command line
parameters in `app-config*` so that we can control windowed mode / full
screen.

## Testing
Tested both GF and DM.

Technically both games can boot into the correct mode using `-d -DM` but
we'll try to use the right one just in case.
2026-01-17 17:49:50 -08:00
bicarus 821a705a7d gitadora: (arena model) single window mode + subscreen overlay (#486)
## Link to GitHub Issue, if one exists
#477 

## Description of change
This is a work in progress.

What works:
- [x] subscreen overlay shows the touch screen image (in windowed mode)
- [x] touch works in the overlay
- [x] only the main window is shown, other windows are not launched

What doesn't:
- [ ] game occasionally crashes when entering test menu?
- [ ] full screen mode is not tested at all due to monitor requirements
- [ ] need more polish (various options to control the behavior)
2026-01-17 02:17:33 -08:00
bicarus-dev 86f2a1fd39 remove asio failure message 2026-01-14 10:05:54 -08:00
bicarus-dev 86f218329a fix typo 2026-01-14 01:07:46 -08:00
Isaac Drew 66094de38a Add coin support for SDVX BI2X (#518)
## Description of change
Add coin handling to SDVX BI2X. I also tried to populate the structs as
best I could.

## Testing
Tested via running spice2x on EG final, using F1 to insert coins.
2026-01-13 09:59:49 -08:00
bicarus c00cff2afd patcher: print patch identifier for each DLL (#517) 2026-01-13 04:21:22 -08:00
bicarus b2cc8d404c gitadora: digital wailing sensitivity (#516)
## Link to GitHub Issue, if one exists
#512 

## Description of change
Add an option to adjust the hold period for digital wailing.
2026-01-13 04:19:55 -08:00
bicarus a0a04ab62f gitadora: various fixes for wailing (#513)
## Link to GitHub Issue, if one exists
Fixes #512

## Description of change
Fix digital wailing not being recognized consistently.

Also address the fact that wailing was completely broken when lefty mode
was on. This requires a new option that the user needs to check off in
the configurator since we can't magically guess if the user is holding
the guitar in lefty mode.

- [x] fix downward wail
- [x] digital lefty mode
- [x] implement all of this for arena model i/o
- [x] test dx cab 2p
- [x] lefty toggle in overlay
- [x] fix analog not working for 2p guitar
- [ ] analog lefty mode?

## Testing
Checked GW and GW Delta
2026-01-12 21:52:48 -08:00
bicarus a3a59e689e ftt: clean up i/o (#515)
No functional change, just a code clean up.
2026-01-12 19:32:24 -08:00
bicarus a6f29d6a5a audio: implement wrapped IAudioClient3 (#511)
## Link to GitHub Issue, if one exists
Fixes #509

## Description of change
Implement `WrappedIAudioClient3`.

For now, we have only seen SDVX use it (EG final) and only when the
shared mode patch is enabled. Exclusive still goes through version 1.
This means that for V3 we can forego implementing backend conversion
logic (for now).

Only significant addition is `InitializeSharedAudioStream` and this IS
called by SDVX when shared mode patch is enabled.

## Testing
Tested EG final, tested year 1 data, also IIDX shared/exclusive wasapi.
2026-01-10 17:41:10 -08:00
bicarus 9be618d791 utils: log primary display adapter (#508)
## Description of change
Log a message so you can tell which display adapter is primary.
2026-01-10 03:03:08 -08:00
bicarus 6bf7ae9074 graphics: submonitor refresh rate option (#507)
## Description of change
Add an option that forces requested refresh rate value for the second
monitor; i.e., instead of 60Hz allow the user to override the adapter to
be 70Hz.

Useful for people who have a touch screen that can't do 60Hz.

I don't know if this would cause any timing issues in IIDX or SDVX, but
it seems to boot and monitor check is unaffected.

## Testing
Tested TDJ And UFC mode with a submonitor that can only do 61Hz.
2026-01-09 19:50:07 -08:00
bicarus e3d63c65c1 overlay: fps window clean up (#506)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Use fmt library for formatting time

Round down sub-second units so that the FPS counter only updates once
per second (instead of Time and Uptime ticking independently)

clean up usage of `localtime` in `logging.cpp`
2026-01-08 21:52:13 -08:00
bicarus 5d2a9fa1cf audio: update logging for low latency option (#505)
## Description of change
Spit out an error if the minimum latency is not any lower than the
default.
2026-01-08 13:56:10 -08:00
bicarus 0078b72b03 graphics: address performance regression with Image Resize (#504)
## Link to GitHub Issue, if one exists
Regressed by #401 

## Description of change
Two things from testing SDVX Live2D -

1. ColorFill is almost always too expensive and will lead to drops
1. Scale factor of 0.5 causes GPU to sync and causes drops

(ARGB/XRGB doesn't matter, linear filtering doesn't matter)

1 is fixed by removing ColorFill calls on every frame - instead only do
this once when the user changes the duplicate option (on the next frame)

2 is fixed by updating the UI (limit the slider) though people can
ctrl+click to override these slider limits.

The warning label will be kept with slightly reworded text.

## Testing
tested in sdvx eg final (sudden death) - on my RTX 4070, my FPS is rock
solid 120 fps even with image resize on now.
2026-01-07 16:35:08 -08:00
bicarus b1ee37a066 troubleshooter: diagnose ddr codec issues (#503)
## Link to GitHub Issue, if one exists
#345 

## Description of change
Turn existing warnings for DDR codec issues into deferred error
messages.

## Testing
Tested DDR World with faked codec issues.
2026-01-06 23:20:05 -08:00
bicarus ebf6382e7f sdvx: add warning about Image Resize feature affecting Live2D performance (#502)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Turning on Image Resize feature completely tanks performance of Live2D
in some SDVX songs. Add a giant warning next to the UI.

On my system with RTX 4070, Sudden Death is normally a rock solid
120FPS, but drops to 30-40FPS when resizing is on.

* linear filter does not affect this at all
* window resize options also have no effect

It's really just rendering on a larger surface + calling `StretchRect`
that does this.

Additionally, hide the resolution swap option since it sees very low
usage & has potential gotchas likes this.
2026-01-06 16:40:54 -08:00
bicarus 8e23ef224a Update CONTRIBUTING.md 2026-01-05 18:59:06 -08:00
bicarus 6706ffc321 Fix wording in CONTRIBUTING.md for clarity 2026-01-05 17:26:29 -08:00
bicarus e755b06e35 Update CONTRIBUTING.md 2026-01-05 17:25:10 -08:00
bicarus 9ef22712c0 Update CONTRIBUTING.md 2026-01-05 17:24:13 -08:00
bicarus 7b903d35e2 iidx, sdvx: SOCD cleaner for knobs and turntables (#497)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Apply SOCD cleaner algorithm to deal with the case where both
counter-clockwise and clockwise buttons are pressed at the same time.

In SDVX, default algorithm is to prefer the most recently pressed
direction. This is better for dealing with slams in rapid succession,
for example, as you don't have to completely let go of one direction to
hit the other now.

In IIDX, default algorithm is neutral (same behavior as before). Using
last or first algorithm results in double scratches which means you'll
likely end up with an excessive poor after hitting a scratch, so neutral
is actually beneficial. Besides, if you are serious about playing on the
keyboard, you should be using `TT +/-` and `TT +/- Alternate`.

## Testing
Tested SDVX 3, EG (old cab), EG valk cab modes, IIDX 24, 27, 33
(tdj/ldj)
2026-01-04 19:50:11 -08:00
bicarus 7f281a50c5 sdvx: clean up valk cab check (#498) 2026-01-04 19:49:55 -08:00
bicarus 1354d63b85 iidx, sdvx: bi2x hook fix (attempt 2) (#499)
## Link to GitHub Issue, if one exists
see my previous attempt #496, which has been reverted by #500

## Description of change
Two issues:

1. the original implementation of bi2x_hook for iidx misunderstood what
`aioNMgrIob2_Create` does. In the original I/O code it returns a pointer
to a C++ class instance, which would also have a vptr (pointer to a
vtable) in the beginning. The original author of this code of the hook
in spice thought that `aioNMgrIob2_Create` returns a pointer to a
pointer. This may happen to work but it's not 100% accurate, so this has
been fixed by separating out the class and the vtable allocation.
Without this, the game could have accessed memory outside this buffer.

2. And then the SDVX implementation blindly copy-pasted the IIDX
`bi2x_hook`. Along with the issue above, they also forgot to check the
I/O DLLs to see how much memory needs to be allocated and change that.
Instead, they kept the same value as IIDX, which was too small. Fix that
as well.

## Testing
Doing some extensive testing with IIDX (27-33) and SDVX versions (EG).
2026-01-04 19:10:50 -08:00
bicarus e745cdcac8 Revert "iidx, sdvx: bi2x hook fix" (#500)
Reverts spice2x/spice2x.github.io#496
2026-01-04 17:50:21 -08:00
bicarus bf7666939a iidx, sdvx: bi2x hook fix (#496)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Both games take the address returned by `aioNMgrIob2_Create` and reads
values offset from that address as part of the I/O routine. This means
that the I/O routines of these games have been accessing random
variables in data/bss segments for years, they just happened to get a
value that doesn't lead to a crash.

Stumbled upon this while trying to add a new feature that required
adding more globals, but suddenly the game stopped polling I/O when I
changed a value of my global. Scary.

## Testing
Tested both games I/O
2026-01-03 19:27:53 -08:00
bicarus-dev 7e89037db3 update github download url 2026-01-03 05:30:50 -08:00
bicarus 6ffaa77f58 overlay: UI scaling option (#495)
## Link to GitHub Issue, if one exists
#477 

## Description of change
Add a new option for scaling the overlay.

Gitadora Arena will receive 250% by default.

Various overlay windows have been updated to scale properly, not perfect
but they are at least usable.
2026-01-02 21:54:25 -08:00
bicarus 7a1f46d1be gitadora: (arena model) fix window settings not working (#494)
## Link to GitHub Issue, if one exists
#477 

## Description of change
F11 menu (window settings) did not work for arena model because the game
engine races to create many windows, so our logic of grabbing the first
window created doesn't always get the main window.

## Testing
2026-01-02 15:07:32 -08:00
bicarus cf59ae5f89 gitadora: (arena model) lights (#492)
## Link to GitHub Issue, if one exists
#477 

## Description of change
Add lights for J region cab. I can't figure out how the extra lights on
U region cab are wired up.

## Testing
Tested guitar and drums, J and U regions.
2026-01-02 03:49:01 -08:00
bicarus 9c06dd36a0 graphics: tone down adapter mode removal logging (#493)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Get rid of log messages when adapter modes are removed, since these have
never been all that useful.
2026-01-02 03:48:28 -08:00
bicarus d5d082ec37 troubleshooter: deferred message for fatal errors (#491)
## Description of change
When the game logs a fatal error message, queue up a deferred message
for the troubleshooter.
2025-12-31 05:44:55 -08:00
bicarus 17723d290a troubleshooter: update formatting (#490)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Make the text color cyan to make the messages stand out.

## Testing
Verified in terminal.
2025-12-31 01:15:19 -08:00
bicarus 8de7e5a9e4 sdvx: prevent the game from trying a random ASIO driver (#488)
## Link to GitHub Issue, if one exists
n/a

## Description of change
SDVX EG final started to pick an ASIO driver at random and tries to open
it, which causes crashes / hangs if the driver is not compatible
(ASIO4ALL in particular)

Only allow the game to access `HKLM\SOFTWARE\ASIO` if the user has a
Xonar AE, or if ASIO was configured using -sdvxasio.

## Testing
Tested year 1 data and EG final.
2025-12-30 17:58:28 -08:00
bicarus b8e99e75e5 gitadora: (arena model) prevent the small subscreen from being closed (#487)
## Link to GitHub Issue, if one exists
#477 

## Description of change
Ensure the small subscreen can't be resized or closed by accident.
2025-12-30 14:30:59 -08:00
bicarus 46dc22dd63 gitadora: (arena model) headphones i/o (#485)
## Link to GitHub Issue, if one exists
#477 

## Description of change
Plumb through headphone jack detection. Touch screen menu for headphone
volume lights up.

## Testing
Tested guitar.
2025-12-30 14:30:33 -08:00
oleg238948234 69d78e0a87 gitadora: (arena model) fix j32d encoding & use velocity (#483)
## Link to GitHub Issue, if one exists
N/A

## Description of change
in current implementation j32d analog values are not encoded properly,
values are supposed to go up to 1023, but they show up as 771 in game

## Testing
tested with M32-007-2025092400, used DM PAD CALIBRATION menu
2025-12-30 00:29:43 -08:00
oleg238948234 ab3d41432a gitadora: (arena model) F: drive fix (#484)
## Link to GitHub Issue, if one exists
N/A

## Description of change
prevents the game from creating folders on F: drive

## Testing
tested with M32-007-2025092400
2025-12-30 00:26:47 -08:00
bicarus 73e10cac0c gitadora: (arena model) text encoding hook (#482)
## Link to GitHub Issue, if one exists
#477 

## Description of change
Fix Japanese text broken in the game UI when system ACP is not
SHIFT-JIS.

## Testing
Checked song select and in-game title display.
2025-12-29 23:27:15 -08:00
bicarus c6242233a7 gitadora: (arena model) implement wailing, improve picking (#481)
## Link to GitHub Issue, if one exists
#477 

## Description of change
Add analog and digital wail for the arena model guitar.

Fix the picking code to be the same algorithm as extdev - detect rising
edges and insert 1 frame of input.

## Testing
Tested x/y/z and digital y up/down. Only Y gets used in game though.
2025-12-29 23:26:44 -08:00
bicarus 6b8335780f ddr: fix up init code when using old I/O with gold cab mode (#480)
## Link to GitHub Issue, if one exists
Fixes #479 

## Description of change
When p3io / p4io is in use with Gold Cab spec, use the old init code.

## Testing
Verified p3io / p4io / bio2 booting with 2024040200.
2025-12-29 16:26:30 -08:00
bicarus-dev 21f469b260 gitadora: arena cab volume change prevention (#478)
## Link to GitHub Issue, if one exists
#477 

## Description of change
Arena cab has two sound cards and it uses `WrappedIMMDeviceCollection`
to set the volume to 100% on boot on both, instead of the typical
`GetDefaultAudioEndpoint`.

## Testing
Testing Delta, testing other games as well as they are affected.
2025-12-29 03:23:58 -08:00
zxcwdta 07a0df5fdc gitadora: Added support for GITADORA Delta (#476)
## Link to GitHub Issue, if one exists
None

## Description of change
- Added bi2x_hook
- Added J32D (drum) and J33I (guitar) emulations
- AMI2000 card reader (this game uses this instead of ICCA)

## Testing
Played through a 15-minute session on Drummania.
Guitar mode works with keyboard input.
2025-12-28 16:17:06 -08:00
zxcwdta d4f1768bbd avs: Increased heap size for later gitadora games (#475)
## Link to GitHub Issue, if one exists
None

## Description of change
Increase the heap size for GITADORA games.

Later releases of GITADORA attempt to allocate a block of memory (size
of 0x7ECF78) for notes_info.xml but fail due to heap size being too
small, leading to HDD ERROR 5-1502-0008.

## Testing
Tested with current and previous GITADORA releases.
2025-12-26 23:00:57 -08:00
bicarus-dev 96e7e4949f iidx, linux: cache lstat result for movie thumbnails (#474)
## Link to GitHub Issue, if one exists
https://codeberg.org/nixac/spicetools/issues/4

## Description of change
Inspired by the Linux issue above in the fork, cache lstat calls for
thumbnail. IIDX 32 and 33 make a call for this every frame which can
cause significant overhead on Linux.

This is being enabled for all versions and not just the Linux variant of
the executables since it provides some marginal performance gain on
Windows.

## Testing
Tested IIDX 32/33, with the option on/off, and with AVS verbose logging
on/off.

Tested with ifs_layeredfs hook as well just to verify functionality.
2025-12-26 20:17:20 -08:00
bicarus-dev 24d3062c66 update superstep audio error troubleshooter message 2025-12-24 21:10:26 -08:00
bicarus-dev 6cd212aac2 iidx,sdvx: disable subscreen overlay if -monitor is in use (#471)
## Link to GitHub Issue, if one exists
#345 

## Description of change
If TDJ / VM mode is active AND user is enabled `-monitor` option (and
the value isn't 0, the primary monitor)

then disable the subscreen overlay, show an error message instead.

We're doing this because both games cannot accept emulated touch input
if `-monitor` option is in use. There is not much point in displaying
the second screen's image, other than to REALLY confuse people when
nothing happens when they click on it.

## Testing
Tested both games with `-monitor`.
2025-12-24 17:35:15 -08:00
bicarus-dev 064031bc12 Update CONTRIBUTING.md 2025-12-22 19:20:47 -08:00
bicarus-dev 4c8d4ebab6 iidx: detect ldj/tdj I/O mismatch (#470)
## Link to GitHub Issue, if one exists
#345 

## Description of change
For IIDX31+, detect if BI2A or BI2X I/O emulation becomes active, and
see if there is a mismatch between the -iidxtdj setting.

Right now a mismatch results in warning in log + deferred error log, but
in the future we could turn this into a fatal error and crash the game
to make it more obvious.

## Testing
Tested 4 combinations:

1. DLL in LDJ mode + -iidxtdj off (pass)
2. DLL in LDJ mode + -iidxtdj on (error)
3. DLL in TDJ mode + -iidxtdj off (error)
4. DLL in TDJ mode + -iidxtdj on (pass)
2025-12-22 18:52:37 -08:00
bicarus-dev 462a07680b Update CONTRIBUTING.md 2025-12-22 18:51:15 -08:00
bicarus-dev 081def30db overlay: clarify subscreen types (#469)
## Link to GitHub Issue, if one exists
#345 

## Description of change
In the main menu (Esc key), instead of just saying `Show subscreen`,
detect game and say `Show TDJ Subscreen` `Show LDJ LED Ticker` etc.

For the LED ticker window, show the title bar by default, and add an
option to hide it back.

This is to help with cases where people get stuck with being in LDJ mode
when they meant to turn on TDJ.

## Testing
Tested all configurations (IIDX LDJ/TDJ, SDVX UFC, DRS)
2025-12-22 15:59:31 -08:00
cchike 6776b08bce MDX: Refactored p4io.cpp (#467)
## Link to GitHub Issue, if one exists
#452 

## Description of change
Added `Sleep(4)` call to regulate how fast the `device_io` function will
call `getState` for each button. The panel buttons were commented out
because those are handled by the MDXF Control Status Buffer functions
anyways, so the work was redundant. It's also why the timing precision
from this function doesn't matter, so it can afford a longer sleep

## Testing
- Verified IO still functions properly
- Verified decrease in overall CPU usage
2025-12-21 20:49:39 -08:00
bicarus-dev 6cb507f4fa Update CONTRIBUTING.md 2025-12-21 18:57:42 -08:00
bicarus-dev de05af052f build: turn warnings into errors for gcc (#466)
for CI
2025-12-21 03:52:30 -08:00
bicarus-dev c767918729 nost: avoid pass-by-value in PANB I/O (#465) 2025-12-20 02:33:25 -08:00
bicarus-dev fbc8bc2502 ddr: tweaks to mdxf i/o (#464)
## Link to GitHub Issue, if one exists
#452

## Description of change
* Split the MDXF I/O option into three: auto, thread, and backfill.
`auto` is the same as what `thread` used to be before this change (based
on I/O poll rate), but `thread` now always forces thread poll mode.
`auto` is the default (behavior wise, same as before)
* For the poll rate measurement, start polling after 20s mark to avoid
frame drops during game boot
* Minor code clean up

## Testing
manual test in windowed + full screen
2025-12-20 01:37:56 -08:00
bicarus-dev c38f42cb19 update options text 2025-12-19 02:15:56 -08:00
cchike 42d8bbc92f MDX: Exposed P4IO Buffer Filling Mode to Spicecfg (#463)
## Description of change
Extension of #460 
An option was exposed to `spicecfg` (`P4IOBufferMode`) for toggling
between the Thread and Backfill buffer fill implementations from the
prior PR.

## Testing
- Verified the option properly toggled between the two implementations
2025-12-19 02:14:10 -08:00
bicarus-dev a09905792d iidx: workaround for touch monitors that report contact area (#462)
## Link to GitHub Issue, if one exists
n/a

## Description of change
When touch monitors send touch area size information
(`TOUCHEVENTFMASK_CONTACTAREA` flag and `cxContact` / `cyContact` fields
of `TOUCHINPUT` struct) from `GetTouchInputInfo`, IIDX gets confused and
does some unexpected things when interacting with the subscreen.

As a workaround, hook `GetTouchInputInfo` and clear out the flag &
values.

This is only done for IIDX AND when -iidxnativetouch is on.

## Testing
Tested on a Dell touch monitor, simulating "bad" values.
2025-12-18 15:19:09 -08:00
cchike f113eb4f52 MDX: Merged Thread and Backfill Implementations (P4IO Timing Fix) (#460)
## Link to GitHub Issue, if one exists
#452 

## Description of change
(Another extension of #450)
Merged the old threading implementation into the current backfill
implementation because it was showing signs of having slightly better
timing performance. The following description is taken from the
strikethrough text from the referenced PR above:
>When the module is booted, it counts how many times
ac_io_mdxf_update_control_status_buffer was called in the first three
seconds, then calculates the approximate refresh rate of the current
game instance. If the refresh rate is under THRESHOLD_REFRESH_RATE
(120Hz), a low-priority thread dedicated to inserting polls into the
ring buffers is started and run at THREAD_REFRESH_RATE_HZ (125Hz).
Combined with the polls inserted by the main arkmdxp4 thread and
rawinput real-time events, the 125Hz update cadence is enough to bring
the span of poll history represented by the ring buffers closer to
parity with what arkmdxp4 expects.

The default mode is `THREAD_MODE` but can be switched to `BACKFILL_MODE`
(which could possibly be made as a `spicecfg` option).

There was also a fixed bug in the `ac_io_mdxf_get_control_status_buffer`
function, which should not have been writing to the `head` pointer. This
was allowing for an edge case situation where the `head` pointer was
advanced in another thread then rewound back to the previous `head` in
this thread. The real implementation only reads the pointer and returns
it.

## Testing
- Logged the ring buffer states after many iterations and verified
regular structure
- Same playtesting as the prior PRs
2025-12-18 09:27:33 -08:00
bicarus-dev f726748ebe build: fix debug build (#461)
Fix build break of DEBUG build after updating FMT lib
2025-12-18 02:48:26 -08:00
131 changed files with 7106 additions and 2645 deletions
+12 -3
View File
@@ -1,8 +1,7 @@
## Contributing
Baseline rules for patch submissions are as follows. Any patches violating the rules below will not be accepted.
### New as of March 2025
Pull requests in GitHub are open. You don't need to bother with patch file submissions anymore. To contribute, fork the repo (just the main branch), make changes in your fork, and contribute to upstream by opening a pull request to the main repo.
To contribute, fork the repo (just the main branch), make changes in your fork, and contribute to upstream by opening a pull request to the main repo.
### Adding support for games
@@ -12,6 +11,14 @@ Pull requests in GitHub are open. You don't need to bother with patch file submi
* For a new game that was never supported (not a new version of a game, but rather a new series): please wait 1 year after official AC release in Japan.
* For new version of an already supported game: proceed with caution and use generally-accepted community guidelines.
### Forbidden "features" that will never be accepted
* Performing decryption of encrypted files
* Including (bundling), distributing, or linking to game data, or making it easier to find/download game data
* Any features that [phone home](https://en.wikipedia.org/wiki/Phoning_home)
* This includes automatic updaters.
* Exception: we have allowed the "patch import from URL" feature, but this has only been done under very careful considerations and plenty of warnings to the user.
### Avoiding regressions
The biggest risk in making code changes to spice is the risk of regressions. There is a **lot** of shared code used by many different games, reaching back game versions that are more than a decade old. It is practically impossible to test all supported games and versions.
@@ -22,7 +29,7 @@ Therefore, when making code changes, please be extremely careful about containin
#### Config file compatibility
Do not change the names of options, buttons binds, analogs, etc - since they are used as unique identifiers in config files. If they are changed, you will introduce an incompatibility with previous versions of config file.
Do not change the names of buttons binds, analogs, strings for command line parameters, etc - since they are used as unique identifiers in config files. If they are changed, you will introduce an incompatibility with previous versions of config file.
### Code quality requirements
@@ -49,6 +56,8 @@ Watch out for legacy OS compatibility. Currently, the minimum support floor is W
### Code style requirements
* Indents are four spaces.
* Try to keep under 100 characters per line. This includes comments and string literals.
* Avoid making unnecessary formatting or whitespace changes in a PR; e.g., watch out for text editor automatically stripping trailing whitespace. It pollutes the diff and slows down code review.
* Always use \{ curly braces \} when appropriate; do not omit them even when it's optional; such as `for` `if` `else`, etc.
OK:
+16 -2
View File
@@ -118,6 +118,9 @@ elseif(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -static")
else()
# warnings as errors
set(CMAKE_COMPILE_WARNING_AS_ERROR ON)
# warnings
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra") # enable stuff
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-pointer-arith") # but we love pointer arithmetic :)
@@ -167,8 +170,8 @@ else()
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -DNDEBUG")
# file prefix map for relative working directory
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -ffile-prefix-map=${CMAKE_SOURCE_DIR}=.")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -ffile-prefix-map=${CMAKE_SOURCE_DIR}=.")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -ffile-prefix-map=\"${CMAKE_SOURCE_DIR}=.\"")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -ffile-prefix-map=\"${CMAKE_SOURCE_DIR}=.\"")
endif()
# release with debug info flags
@@ -398,6 +401,10 @@ set(SOURCE_FILES ${SOURCE_FILES}
games/nost/poke.cpp
games/gitadora/gitadora.cpp
games/gitadora/io.cpp
games/gitadora/handle.cpp
games/gitadora/j32d.cpp
games/gitadora/j33i.cpp
games/gitadora/bi2x_hook.cpp
games/mga/mga.cpp
games/mga/io.cpp
games/mga/gunio.cpp
@@ -434,6 +441,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
games/scotto/io.cpp
games/drs/drs.cpp
games/drs/io.cpp
games/drs/rgb_cam.cpp
games/we/we.cpp
games/we/io.cpp
games/we/touchpanel.cpp
@@ -470,10 +478,12 @@ set(SOURCE_FILES ${SOURCE_FILES}
hooks/audio/acm.cpp
hooks/audio/audio.cpp
hooks/audio/buffer.cpp
hooks/audio/mme.cpp
hooks/audio/util.cpp
hooks/audio/backends/dsound/dsound_backend.cpp
hooks/audio/backends/mmdevice/audio_endpoint_volume.cpp
hooks/audio/backends/mmdevice/device.cpp
hooks/audio/backends/mmdevice/device_collection.cpp
hooks/audio/backends/mmdevice/device_enumerator.cpp
hooks/audio/backends/wasapi/audio_client.cpp
hooks/audio/backends/wasapi/audio_render_client.cpp
@@ -526,9 +536,11 @@ set(SOURCE_FILES ${SOURCE_FILES}
misc/device.cpp
misc/eamuse.cpp
misc/extdev.cpp
misc/nativetouchhook.cpp
misc/sciunit.cpp
misc/sde.cpp
misc/wintouchemu.cpp
misc/ami2000.cpp
# nvapi
nvapi/nvapi.cpp
@@ -543,6 +555,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
overlay/windows/camera_control.cpp
overlay/windows/card_manager.cpp
overlay/windows/drs_dancefloor.cpp
overlay/windows/gfdm_sub.cpp
overlay/windows/screen_resize.cpp
overlay/windows/sdvx_sub.cpp
overlay/windows/config.cpp
@@ -613,6 +626,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
util/execexe.cpp
util/dependencies.cpp
util/deferlog.cpp
util/socd_cleaner.cpp
)
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} PREFIX "Source Files" FILES ${SOURCE_FILES})
+30 -6
View File
@@ -9,11 +9,22 @@
#include "games/drs/drs.h"
#include "misc/eamuse.h"
#include "util/logging.h"
#include "util/socd_cleaner.h"
#include "util/time.h"
#include "util/utils.h"
#include "util/tapeled.h"
using namespace GameAPI;
#define DEBUG_VERBOSE 0
#if DEBUG_VERBOSE
#define log_debug(module, format_str, ...) logger::push( \
LOG_FORMAT("M", module, format_str, ## __VA_ARGS__), logger::Style::GREY)
#else
#define log_debug(module, format_str, ...)
#endif
// state
static uint8_t STATUS_BUFFER[272] {};
static bool STATUS_BUFFER_FREEZE = false;
@@ -94,18 +105,25 @@ static bool __cdecl ac_io_bi2a_update_control_status_buffer() {
}
// volume left
if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_L_Left))) {
const auto now = get_performance_milliseconds();
const auto vol_l_state = socd::socd_clean(0,
Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_L_Left)),
Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_L_Right)),
now);
if (vol_l_state == socd::SocdCCW) {
BI2A_VOLL = (BI2A_VOLL - games::sdvx::DIGITAL_KNOB_SENS) & 1023;
}
if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_L_Right))) {
} else if (vol_l_state == socd::SocdCW) {
BI2A_VOLL = (BI2A_VOLL + games::sdvx::DIGITAL_KNOB_SENS) & 1023;
}
// volume right
if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_R_Left))) {
const auto vol_r_state = socd::socd_clean(1,
Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_R_Left)),
Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_R_Right)),
now);
if (vol_r_state == socd::SocdCCW) {
BI2A_VOLR = (BI2A_VOLR - games::sdvx::DIGITAL_KNOB_SENS) & 1023;
}
if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_R_Right))) {
} else if (vol_r_state == socd::SocdCW) {
BI2A_VOLR = (BI2A_VOLR + games::sdvx::DIGITAL_KNOB_SENS) & 1023;
}
@@ -127,6 +145,12 @@ static bool __cdecl ac_io_bi2a_update_control_status_buffer() {
// save volumes in buffer
*((uint16_t*) &STATUS_BUFFER[17]) = (uint16_t) ((vol_left) << 2);
*((uint16_t*) &STATUS_BUFFER[19]) = (uint16_t) ((vol_right) << 2);
log_debug(
"bi2a",
"knobs = {} {}",
*((uint16_t*) &STATUS_BUFFER[17]),
*((uint16_t*) &STATUS_BUFFER[19]));
}
// DanceDanceRevolution
+5 -5
View File
@@ -52,7 +52,7 @@ static bool __cdecl ac_io_j32d_update_control_status_buffer(size_t a1) {
float pad3_vel = Buttons::getVelocity(RI_MGR, buttons.at(games::ftt::Buttons::Pad3));
float pad4_vel = Buttons::getVelocity(RI_MGR, buttons.at(games::ftt::Buttons::Pad4));
// FIXME(felix): this logic seems wrong for analog handling but correct for digital inputs
if (pad1_vel > 0.f) {
if (Buttons::getState(RI_MGR, buttons.at(games::ftt::Buttons::Pad1))) {
STATUS_BUFFER[6] = (int) (51.f * pad1_vel + 0.5f);
}
if (Buttons::getState(RI_MGR, buttons.at(games::ftt::Buttons::Pad2))) {
@@ -67,10 +67,10 @@ static bool __cdecl ac_io_j32d_update_control_status_buffer(size_t a1) {
// process analogs
auto &analogs = games::ftt::get_analogs();
auto pad1_analog = analogs.at(games::ftt::Analogs::Pad1);
auto pad2_analog = analogs.at(games::ftt::Analogs::Pad2);
auto pad3_analog = analogs.at(games::ftt::Analogs::Pad3);
auto pad4_analog = analogs.at(games::ftt::Analogs::Pad4);
auto &pad1_analog = analogs.at(games::ftt::Analogs::Pad1);
auto &pad2_analog = analogs.at(games::ftt::Analogs::Pad2);
auto &pad3_analog = analogs.at(games::ftt::Analogs::Pad3);
auto &pad4_analog = analogs.at(games::ftt::Analogs::Pad4);
if (pad1_analog.isSet()) {
auto val = (uint32_t) (51.f * Analogs::getState(RI_MGR, pad1_analog) + 0.5f);
STATUS_BUFFER[6] = MAX(STATUS_BUFFER[6], val);
+26 -6
View File
@@ -8,10 +8,21 @@
#include "games/sdvx/io.h"
#include "misc/eamuse.h"
#include "rawinput/rawinput.h"
#include "util/socd_cleaner.h"
#include "util/time.h"
#include "util/utils.h"
using namespace GameAPI;
#define DEBUG_VERBOSE 0
#if DEBUG_VERBOSE
#define log_debug(module, format_str, ...) logger::push( \
LOG_FORMAT("M", module, format_str, ## __VA_ARGS__), logger::Style::GREY)
#else
#define log_debug(module, format_str, ...)
#endif
// globals
uint8_t KFCA_VOL_SOUND = 96;
uint8_t KFCA_VOL_HEADPHONE = 96;
@@ -342,18 +353,25 @@ static char __cdecl ac_io_kfca_update_control_status_buffer() {
}
// volume left
if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_L_Left))) {
const auto now = get_performance_milliseconds();
const auto vol_l_state = socd::socd_clean(0,
Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_L_Left)),
Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_L_Right)),
now);
if (vol_l_state == socd::SocdCCW) {
KFCA_VOLL = (KFCA_VOLL - games::sdvx::DIGITAL_KNOB_SENS) & 1023;
}
if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_L_Right))) {
} else if (vol_l_state == socd::SocdCW) {
KFCA_VOLL = (KFCA_VOLL + games::sdvx::DIGITAL_KNOB_SENS) & 1023;
}
// volume right
if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_R_Left))) {
const auto vol_r_state = socd::socd_clean(1,
Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_R_Left)),
Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_R_Right)),
now);
if (vol_r_state == socd::SocdCCW) {
KFCA_VOLR = (KFCA_VOLR - games::sdvx::DIGITAL_KNOB_SENS) & 1023;
}
if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_R_Right))) {
} else if (vol_r_state == socd::SocdCW) {
KFCA_VOLR = (KFCA_VOLR + games::sdvx::DIGITAL_KNOB_SENS) & 1023;
}
@@ -371,6 +389,8 @@ static char __cdecl ac_io_kfca_update_control_status_buffer() {
// proper loops
vol_left %= 1024;
vol_right %= 1024;
log_debug("kfca", "knobs = {} {}", vol_left, vol_right);
// save volumes in buffer
STATUS_BUFFER[input_offset + 16 + 0] |= (unsigned char) ((vol_left << 6) & 0xFF);
+168 -16
View File
@@ -9,6 +9,15 @@
#include "util/utils.h"
#include <mutex>
#define MDFX_DEBUG_VERBOSE 0
#if MDFX_DEBUG_VERBOSE
#define log_debug(module, format_str, ...) logger::push( \
LOG_FORMAT("M", module, format_str, ## __VA_ARGS__), logger::Style::GREY)
#else
#define log_debug(module, format_str, ...)
#endif
// constants
const size_t STATUS_BUFFER_SIZE = 32;
const size_t STATUS_BUFFER_NUM_ENTRIES = 16;
@@ -30,6 +39,21 @@ static bool IS_MDXF_ACTIVE = false;
static const uint8_t BACKFILL_INTERVAL_MS = 4;
static const uint8_t BACKFILL_PADDING_MS = 2;
// These are used to determine if a thread needs to be spun up to keep pad state ring buffers populated with enough recent polls
static uint64_t START_TIME = 0;
static int CALL_COUNT = 0;
static const int THRESHOLD_REFRESH_RATE = 120;
static std::atomic<bool> IS_REFRESH_RATE_MEASUREMENT_STARTED{false};
static std::atomic<bool> IS_REFRESH_RATE_DETERMINED{false};
static std::atomic<bool> IS_THREAD_NEEDED{false};
static std::atomic<bool> MDXF_THREAD_RUNNING{false};
static std::thread MDXF_THREAD;
static constexpr int THREAD_REFRESH_RATE_HZ = 125;
static constexpr auto THREAD_PERIOD = std::chrono::milliseconds(1000 / THREAD_REFRESH_RATE_HZ);
// buffers
#pragma pack(push, 1)
static struct {
@@ -40,9 +64,20 @@ static struct {
static bool STATUS_BUFFER_FREEZE = false;
// Decides which method to use for populating ring buffer entries for "padding".
// Overwritten in spicecfg using P4IO Buffer Algorithm option.
// THREAD_MODE: Spins a thread running at THREAD_REFRESH_RATE_HZ which periodically fills the ring
// buffer with auxiliary entries. Falls back on BACKFILL_MODE
// BACKFILL_MODE: On every update cycle, fill the ring buffer with entries for the last known state
// BACKFILL_INTERVAL_MS apart from each other from the time of the last entry to the
// current time before adding the entry for the current state.
// AUTO_MODE: thread mode if <120Hz, backfill if >=120Hz
acio::MDXFBufferFillMode acio::MDXF_BUFFER_FILL_MODE = acio::MDXFBufferFillMode::AUTO_MODE;
typedef enum {
ARKMDXP4_POLL = 0,
EXTERNAL_POLL = 1
INTERNAL_POLL = 1,
EXTERNAL_POLL = 2
} MDXFPollSource;
typedef uint64_t (__cdecl *ARK_GET_TICK_TIME64_T)();
@@ -61,6 +96,106 @@ static uint64_t arkGetTickTime64() {
return getTickTime64 ? getTickTime64() : timeGetTime();
}
// Used to keep the ring buffer populated with steady updates. 60Hz interval is too slow
static void mdxf_thread_start() {
bool expected = false;
if (!MDXF_THREAD_RUNNING.compare_exchange_strong(expected, true)) {
return;
}
log_info("mdxf", "starting poll thread");
MDXF_THREAD = std::thread([] {
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_BELOW_NORMAL);
while (MDXF_THREAD_RUNNING.load(std::memory_order_acquire)) {
mdxf_poll(false);
std::this_thread::sleep_for(THREAD_PERIOD);
}
});
}
static void mdxf_thread_stop() {
if (!MDXF_THREAD_RUNNING.exchange(false)) {
return;
}
if (MDXF_THREAD.joinable()) {
MDXF_THREAD.join();
}
}
// Snaps measured refresh rate to best fit
static int snap_refresh_rate(int measured_hz) {
static constexpr std::array<int, 6> rates = {
60, 120, 144, 165, 180, 240
};
int best = rates[0];
int best_err = std::fabs(measured_hz - best);
for (int r : rates) {
int err = std::fabs(measured_hz - r);
if (err < best_err) {
best = r;
best_err = err;
}
}
return best;
}
// Increments the number of times the update function was called,
// then calculates the current refresh rate of the game
// (20 seconds after the game starts, until 25 seconds)
static void count_calls_from_game() {
if (IS_REFRESH_RATE_DETERMINED) {
return;
}
const uint64_t current_time = arkGetTickTime64();
if (!IS_REFRESH_RATE_MEASUREMENT_STARTED) {
if (START_TIME == 0) {
START_TIME = current_time;
}
// boot screen takes about 10 seconds, so let's wait for double that
if ((current_time - START_TIME) < 20000) {
// too early, do nothing
return;
} else {
// 20s has passed for the first time, start measuring on next call
IS_REFRESH_RATE_MEASUREMENT_STARTED = true;
START_TIME = current_time;
log_debug("mdxf", "measurement begin");
return;
}
}
const uint64_t elapsed_time = current_time - START_TIME;
CALL_COUNT++;
if (elapsed_time >= 5000) {
double measured_hz = static_cast<double>(CALL_COUNT) * 1000.0 / static_cast<double>(elapsed_time);
// Account for the main loop calling this twice per iteration
measured_hz *= 0.5;
const int snapped_hz = snap_refresh_rate(static_cast<int>(measured_hz));
IS_REFRESH_RATE_DETERMINED = true;
IS_THREAD_NEEDED = (snapped_hz < THRESHOLD_REFRESH_RATE);
log_info(
"mdxf",
"detected: {} Hz, best fit: {} Hz",
static_cast<int>(measured_hz),
snapped_hz);
if (IS_THREAD_NEEDED) {
mdxf_thread_start();
}
}
}
/*
* Implementations
*/
@@ -92,22 +227,20 @@ static uint64_t __cdecl ac_io_mdxf_get_control_status_buffer(int node, void *out
}
std::lock_guard<std::mutex> lock(*mutex);
const uint8_t start_index = (head_in == 0xFF) ? *head : head_in;
if (head_in != 0xFF) {
*head = head_in;
}
// Compute ring index: walk backwards from head as index increases
// Compute ring index: walk backwards from start_index as index increases
// Assumes ring buffer size is a power of two
const size_t mask = size - 1;
const size_t offset = static_cast<size_t>(index) & mask;
const size_t i = (static_cast<size_t>(*head) - offset + size) & mask;
const size_t i = (static_cast<size_t>(start_index) - offset + size) & mask;
// Copy the chosen entry
memcpy(out, buffer[i], STATUS_BUFFER_SIZE);
// Return the head value actually used
return static_cast<uint64_t>(*head);
// Return the start value actually used
return static_cast<uint64_t>(start_index);
}
return error_ret;
@@ -162,8 +295,18 @@ static bool __cdecl ac_io_mdxf_update_control_status_buffer_impl(int node, MDXFP
// Dance Dance Revolution
if (avs::game::is_model("MDX")) {
// Marks this module as actively being used, allowing this function to be called from other sources
if (!IS_MDXF_ACTIVE && source == ARKMDXP4_POLL) {
IS_MDXF_ACTIVE = true;
if (source == ARKMDXP4_POLL) {
if (!IS_MDXF_ACTIVE) {
log_debug("mdxf", "initializing mdxf I/O support");
IS_MDXF_ACTIVE = true;
if (acio::MDXF_BUFFER_FILL_MODE == acio::MDXFBufferFillMode::THREAD_MODE) {
IS_THREAD_NEEDED = true;
mdxf_thread_start();
}
}
if (acio::MDXF_BUFFER_FILL_MODE == acio::MDXFBufferFillMode::AUTO_MODE) {
count_calls_from_game();
}
}
uint8_t (*buffer)[STATUS_BUFFER_SIZE];
@@ -226,6 +369,8 @@ static bool __cdecl ac_io_mdxf_update_control_status_buffer_impl(int node, MDXFP
}
uint16_t current_state;
// Only call getState() if called externally when actual input events happen, otherwise use previous known state
if (source == EXTERNAL_POLL) {
// get buttons
auto &buttons = games::ddr::get_buttons();
@@ -276,8 +421,8 @@ static bool __cdecl ac_io_mdxf_update_control_status_buffer_impl(int node, MDXFP
start_time = min_time;
}
// Only write one entry if called externally
if (source == EXTERNAL_POLL) {
// Don't backfill entries if called externally or if a separate thread is being used to fill auxiliary entries
if (source == EXTERNAL_POLL || IS_THREAD_NEEDED) {
start_time = stop_time - 1;
}
@@ -323,11 +468,12 @@ static bool __cdecl ac_io_mdxf_update_control_status_buffer(int node) {
}
// Used for triggering updates of the controller states from outside arkmdxp4.dll main refresh loop (i.e. within rawinput.cpp on controller events)
void mdxf_poll() {
void mdxf_poll(bool isExternal) {
if (IS_MDXF_ACTIVE) {
const MDXFPollSource source = isExternal ? EXTERNAL_POLL : INTERNAL_POLL;
const uint64_t call_time_ms = arkGetTickTime64();
ac_io_mdxf_update_control_status_buffer_impl(17, EXTERNAL_POLL, call_time_ms);
ac_io_mdxf_update_control_status_buffer_impl(18, EXTERNAL_POLL, call_time_ms);
ac_io_mdxf_update_control_status_buffer_impl(17, source, call_time_ms);
ac_io_mdxf_update_control_status_buffer_impl(18, source, call_time_ms);
}
}
@@ -348,4 +494,10 @@ void acio::MDXFModule::attach() {
ACIO_MODULE_HOOK(ac_io_mdxf_get_control_status_buffer);
ACIO_MODULE_HOOK(ac_io_mdxf_set_output_level);
ACIO_MODULE_HOOK(ac_io_mdxf_update_control_status_buffer);
}
acio::MDXFModule::~MDXFModule() {
if (IS_THREAD_NEEDED) {
mdxf_thread_stop();
}
}
+14
View File
@@ -4,10 +4,24 @@
namespace acio {
enum class MDXFBufferFillMode {
// backfill mode, but if <120Hz, enable poll thread
AUTO_MODE,
// forces poll thread
THREAD_MODE,
// forces backfill mode (no poll thread)
BACKFILL_MODE
};
extern MDXFBufferFillMode MDXF_BUFFER_FILL_MODE;
class MDXFModule : public ACIOModule {
public:
MDXFModule(HMODULE module, HookMode hookMode);
virtual void attach() override;
~MDXFModule() override;
};
}
+1 -1
View File
@@ -2,4 +2,4 @@
#pragma once
// Called from rawinput thread whenever inputs have just been updated
void mdxf_poll();
void mdxf_poll(bool isExternal);
+1 -1
View File
@@ -84,7 +84,7 @@ static bool __cdecl ac_io_panb_start_auto_input() {
return true;
}
static uint8_t panb_get_button_velocity(Button button, Button button_soft, Button button_medium, Button button_hard) {
static uint8_t panb_get_button_velocity(Button& button, Button& button_soft, Button& button_medium, Button& button_hard) {
const auto velocity = Buttons::getVelocity(RI_MGR, button);
const auto velocity_soft = Buttons::getVelocity(RI_MGR, button_soft);
const auto velocity_medium = Buttons::getVelocity(RI_MGR, button_medium);
+9 -2
View File
@@ -95,12 +95,19 @@ namespace acio2emu {
break;
default:
log_fatal("acio2emu", "cannot set step: unknown value: {}", s);
log_fatal(
"acio2emu",
"cannot set step: unknown value: {}",
static_cast<uint32_t>(s));
break;
}
if (!valid) {
log_fatal("acio2emu", "illegal transition detected: {} -> {}", step_, s);
log_fatal(
"acio2emu",
"illegal transition detected: {} -> {}",
static_cast<uint32_t>(step_),
static_cast<uint32_t>(s));
}
#endif
step_ = s;
+5 -11
View File
@@ -2,6 +2,7 @@
#include "acio/icca/icca.h"
#include "avs/game.h"
#include "games/sdvx/sdvx.h"
#include "misc/eamuse.h"
#include "util/logging.h"
#include "util/utils.h"
@@ -101,13 +102,10 @@ bool ICCADevice::parse_msg(MessageData *msg_in,
// send version data
auto msg = this->create_msg(msg_in, MSG_VERSION_SIZE);
if (
avs::game::is_model({"LDJ", "TBS", "UJK", "XIF"}) ||
// SDVX Valkyrie cabinet mode
(avs::game::is_model("KFC") && (avs::game::SPEC[0] == 'G' || avs::game::SPEC[0] == 'H'))
) {
if (avs::game::is_model({"LDJ", "TBS", "UJK", "XIF"}) ||
games::sdvx::is_valkyrie_model()) {
this->set_version(msg, 0x3, 0, 1, 7, 0, "ICCA");
} else if (avs::game::is_model({"VFG"})) {
} else if (avs::game::is_model("VFG")) {
this->set_version(msg, 0x3, 0, 1, 7, 0, "ICCB");
} else {
this->set_version(msg, 0x3, 0, 1, 6, 0, "ICCA");
@@ -520,11 +518,7 @@ void ICCADevice::update_status(int unit) {
buffer[1] = felica ? 0x01 : 0x00;
buffer[10] = felica ? 0x01 : 0x00;
} else if (
avs::game::is_model({"LDJ", "TBS", "XIF"}) ||
// SDVX Valkyrie cabinet mode
(avs::game::is_model("KFC") && (avs::game::SPEC[0] == 'G' || avs::game::SPEC[0] == 'H'))) {
} else if (avs::game::is_model({"LDJ", "TBS", "XIF"}) || games::sdvx::is_valkyrie_model()) {
// set status to 0 otherwise reader power on fails
buffer[0] = 0x00;
} else {
+4
View File
@@ -1108,6 +1108,8 @@ namespace avs {
// SOUND VOLTEX
{"soundvoltex.dll", 0x10000000},
// GITADORA
{"gdxg.dll", 0x2000000},
#endif
// jubeat
{"jubeat.dll", 0x2000000},
@@ -1232,6 +1234,7 @@ namespace avs {
break;
case 'F':
new_style = logger::Style::RED;
deferredlogs::report_fatal_message();
break;
default:
position = 0;
@@ -1300,6 +1303,7 @@ namespace avs {
break;
case 'F':
style = logger::Style::RED;
deferredlogs::report_fatal_message();
break;
case 'W':
style = logger::Style::YELLOW;
+28 -3
View File
@@ -5,8 +5,9 @@
#include "build/defs.h"
#include "easrv/easrv.h"
#include "easrv/smartea.h"
#include "games/mfc/mfc.h"
#include "games/gitadora/gitadora.h"
#include "hooks/avshook.h"
#include "hooks/graphics/graphics.h"
#include "util/detour.h"
#include "util/deferlog.h"
#include "util/fileutils.h"
@@ -494,7 +495,9 @@ namespace avs {
std::ostringstream init_code;
init_code << EA3_MODEL;
init_code << EA3_DEST;
if (strcmp(EA3_MODEL, "MDX") == 0 && strcmp(EA3_SPEC, "I") == 0) {
if (avs::game::DLL_NAME == "arkmdxbio2.dll" &&
strcmp(EA3_MODEL, "MDX") == 0 && strcmp(EA3_SPEC, "I") == 0) {
// ddr gold cab
init_code << "G";
init_code << "B";
} else {
@@ -526,10 +529,32 @@ namespace avs {
}
}
// update -WINDOW in app-config
if (games::gitadora::is_arena_model()) {
avs::core::property_search_remove_safe(app_config, nullptr, "/param/cmdline");
std::string cmdline{};
if (games::gitadora::is_drum()) {
if (GRAPHICS_WINDOWED) {
cmdline = "-d -DM -WINDOW";
} else {
cmdline = "-d -DM";
}
} else {
if (GRAPHICS_WINDOWED) {
cmdline = "-g -GF -WINDOW";
} else {
cmdline = "-g -GF";
}
}
log_info("avs-ea3", "using cmdline: `{}`", cmdline);
avs::core::property_node_create(app_config, nullptr,
avs::core::NODE_TYPE_str, "/param/cmdline", cmdline.c_str());
}
auto app_param = avs::core::property_search_safe(app_config, nullptr, "/param");
// call the game init
log_info("avs-ea3", "calling entry init");
log_info("avs-ea3", "calling entry init (init code = {})", init_code_str);
if (!avs::game::entry_init(init_code_str.data(), app_param)) {
log_fatal("avs-ea3", "entry init failed :(");
}
+7 -7
View File
@@ -74,7 +74,7 @@ then
BUILD_TYPE="Debug"
BUILDDIR_32=${BUILDDIR_32_DEBUG}
BUILDDIR_64=${BUILDDIR_64_DEBUG}
DIST_NAME=$(echo ${DIST_NAME} | sed 's/\.[^.]*$/-dbg&/')
DIST_NAME=$(echo "${DIST_NAME}" | sed 's/\.[^.]*$/-dbg&/')
fi
# determine number of cores
@@ -114,7 +114,7 @@ time (
fi
mkdir -p ${BUILDDIR_32}
pushd ${BUILDDIR_32} > /dev/null
cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_32} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} $OLDPWD && ninja ${TARGETS_32}
cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_32} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} "$OLDPWD" && ninja ${TARGETS_32}
popd > /dev/null
# 64 bit
@@ -127,7 +127,7 @@ time (
fi
mkdir -p ${BUILDDIR_64}
pushd ${BUILDDIR_64} > /dev/null
cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_64} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} $OLDPWD && ninja ${TARGETS_64}
cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_64} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} "$OLDPWD" && ninja ${TARGETS_64}
popd > /dev/null
echo ""
@@ -234,7 +234,7 @@ mkdir -p ${OUTDIR}/src
if ((INCLUDE_SRC > 0))
then
echo "Generating source file archive..."
git archive --format tar.gz --prefix=spice2x/ HEAD ./ > ${OUTDIR}/src/spice2x-${GIT_BRANCH}.tar.gz 2>/dev/null || \
git archive --format tar.gz --prefix=spice2x/ HEAD ./ > "${OUTDIR}/src/spice2x-${GIT_BRANCH}.tar.gz" 2>/dev/null || \
echo "WARNING: Couldn't get git to create the archive. Is this a git repository?"
fi
@@ -249,11 +249,11 @@ if ((DIST_ENABLE > 0))
then
echo "Building dist..."
mkdir -p ${DIST_FOLDER}
rm -rf ${DIST_FOLDER}/${DIST_NAME}
rm -rf "${DIST_FOLDER}/${DIST_NAME}"
pushd ${OUTDIR}/.. > /dev/null
zip -qrXT9 $OLDPWD/${DIST_FOLDER}/${DIST_NAME} spice2x -x "spice2x/extras/*" -z <<< "$DIST_COMMENT"
zip -qrXT9 "$OLDPWD/${DIST_FOLDER}/${DIST_NAME}" spice2x -x "spice2x/extras/*" -z <<< "$DIST_COMMENT"
echo "Building extras..."
zip -qrXT9 $OLDPWD/${DIST_FOLDER}/${DIST_NAME_EXTRAS} spice2x -z <<< "$DIST_COMMENT"
zip -qrXT9 "$OLDPWD/${DIST_FOLDER}/${DIST_NAME_EXTRAS}" spice2x -z <<< "$DIST_COMMENT"
popd > /dev/null
fi
+3 -3
View File
@@ -1,4 +1,4 @@
#!/bin/bash
docker build --pull $PWD/external/docker -t spicetools/deps --platform linux/x86_64
docker build --build-context gitroot=$PWD/../../.git . -t spicetools/spice:latest
docker run --rm -v $PWD/dist:/src/src/spice2x/dist -v $PWD/bin:/src/src/spice2x/bin -v $PWD/.ccache:/src/src/spice2x/.ccache spicetools/spice "$@"
docker build --pull "$PWD/external/docker" -t spicetools/deps --platform linux/x86_64
docker build --build-context gitroot="$PWD/../../.git" . -t spicetools/spice:latest
docker run --rm -v "$PWD/dist:/src/src/spice2x/dist" -v "$PWD/bin:/src/src/spice2x/bin" -v "$PWD/.ccache:/src/src/spice2x/.ccache" spicetools/spice "$@"
+6 -4
View File
@@ -644,10 +644,12 @@ float GameAPI::Analogs::getState(rawinput::Device *device, Analog &analog) {
case rawinput::HID: {
// get value
if (inverted) {
value = 1.f - device->hidInfo->value_states[index];
} else {
value = device->hidInfo->value_states[index];
if (index < device->hidInfo->value_states.size()) {
if (inverted) {
value = 1.f - device->hidInfo->value_states[index];
} else {
value = device->hidInfo->value_states[index];
}
}
// deadzone
+33 -13
View File
@@ -58,8 +58,28 @@ std::string Button::getVKeyString() {
return "Pause";
case 0x14:
return "Caps Lock";
case 0x15:
return "IME Kana/Hangul";
case 0x16:
return "IME On";
case 0x17:
return "IME Junja";
case 0x18:
return "IME Final";
case 0x19:
return "IME Hanja/Kanji";
case 0x1A:
return "IME Off";
case 0x1B:
return "Escape";
case 0x1C:
return "IME Convert";
case 0x1D:
return "IME Nonconvert";
case 0x1E:
return "IME Accept";
case 0x1F:
return "IME Mode Change";
case 0x20:
return "Space";
case 0x21:
@@ -255,9 +275,9 @@ std::string Button::getVKeyString() {
case 0xA3:
return "Right Control";
case 0xA4:
return "Left Menu";
return "Left Alt";
case 0xA5:
return "Right Menu";
return "Right Alt";
default:
// check win API
@@ -301,17 +321,17 @@ std::string Button::getDisplayString(rawinput::RawInputManager* manager) {
switch (device->type) {
case rawinput::MOUSE: {
const char *btn = "Unknown";
static const char *MOUSE_NAMES[] = {
"Left Mouse",
"Right Mouse",
"Middle Mouse",
"Mouse 1",
"Mouse 2",
"Mouse 3",
"Mouse 4",
"Mouse 5",
};
if (vKey < sizeof(MOUSE_NAMES)) {
static const std::array<const char *, 8>MOUSE_NAMES = {
"Left Mouse",
"Right Mouse",
"Middle Mouse",
"Mouse 1",
"Mouse 2",
"Mouse 3",
"Mouse 4",
"Mouse 5",
};
if (vKey < MOUSE_NAMES.size()) {
btn = MOUSE_NAMES[vKey];
}
return fmt::format("{} ({})", btn, device->desc);
+23
View File
@@ -45,6 +45,7 @@ private:
double debounce_up = 0.0;
double debounce_down = 0.0;
bool invert = false;
bool is_temporary = false;
GameAPI::Buttons::State last_state = GameAPI::Buttons::BUTTON_NOT_PRESSED;
float last_velocity = 0.f;
@@ -164,6 +165,14 @@ public:
this->last_velocity = last_velocity;
}
inline bool isTemporary() const {
return this->is_temporary;
}
inline void setTemporary(bool is_temporary) {
this->is_temporary = is_temporary;
}
inline unsigned short getVelocityThreshold() const {
return this->velocity_threshold;
}
@@ -172,6 +181,20 @@ public:
this->velocity_threshold = velocity_threshold;
}
inline bool isValid() {
// temporarily created by UI
if (isTemporary()) {
return true;
}
// nothing is set
if (getDeviceIdentifier().empty() && getVKey() == INVALID_VKEY) {
return false;
}
return true;
}
void getMidiVKey(int& channel, int& index);
void setMidiVKey(rawinput::RawInputManager* manager, bool is_note, int channel, int index);
+76 -1
View File
@@ -1,5 +1,6 @@
#include "config.h"
#include "util/logging.h"
#include "cfg/button.h"
/*
* This code absolutely sucks.
@@ -10,6 +11,14 @@
// settings
std::string CONFIG_PATH_OVERRIDE = "";
#define CFG_DEBUG_VERBOSE 0
#if CFG_DEBUG_VERBOSE
#define log_debug(module, format_str, ...) logger::push( \
LOG_FORMAT("M", module, format_str, ## __VA_ARGS__), logger::Style::GREY)
#else
#define log_debug(module, format_str, ...)
#endif
///////////////////
/// Constructor ///
@@ -510,8 +519,10 @@ bool Config::updateBinding(const Game &game, const Button &button, int alternati
return false;
}
tinyxml2::XMLElement *gameButtonNode = nullptr;
// iterate button nodes
tinyxml2::XMLElement *gameButtonNode = gameButtonsNode->FirstChildElement("button");
gameButtonNode = gameButtonsNode->FirstChildElement("button");
int button_count = 0;
while (gameButtonNode != nullptr) {
const char *buttonNodeName = gameButtonNode->Attribute("name");
@@ -574,6 +585,39 @@ bool Config::updateBinding(const Game &game, const Button &button, int alternati
}
}
// trim the trailing invalid (unbound) alternatives
tinyxml2::XMLElement *to_delete = nullptr;
gameButtonNode = gameButtonsNode->LastChildElement("button");
while (gameButtonNode != nullptr) {
const char *name = gameButtonNode->Attribute("name");
const char *devid = gameButtonNode->Attribute("devid");
int vkey = INVALID_VKEY;
gameButtonNode->QueryIntAttribute("vkey", &vkey);
// wrong button, ignore and keep iterating backwards
if (name == nullptr || std::string(name) != button.getName()) {
gameButtonNode = gameButtonNode->PreviousSiblingElement("button");
continue;
}
// found a node for this button, which means to_delete is not the first one
// delete the node for to_delete
if (to_delete != nullptr) {
log_debug("cfg", "deleting excessive button binding for {}", name);
gameButtonsNode->DeleteChild(to_delete);
to_delete = nullptr;
}
if ((devid == nullptr || strlen(devid) == 0) && vkey == INVALID_VKEY) {
// unbound button with no device ID, make a note of it so it can be deleted later
to_delete = gameButtonNode;
gameButtonNode = gameButtonNode->PreviousSiblingElement("button");
} else {
// valid binding found; stop iterating
break;
}
}
// check if button was not found
if (button_count == 0) {
return false;
@@ -760,6 +804,37 @@ bool Config::updateBinding(const Game &game, const Light &light, int alternative
}
}
// trim the trailing invalid (unbound) alternatives
tinyxml2::XMLElement *to_delete = nullptr;
gameLightNode = gameLightsNode->LastChildElement("light");
while (gameLightNode != nullptr) {
const char *name = gameLightNode->Attribute("name");
const char *devid = gameLightNode->Attribute("devid");
// wrong light, ignore and keep iterating backwards
if (name == nullptr || std::string(name) != light.getName()) {
gameLightNode = gameLightNode->PreviousSiblingElement("light");
continue;
}
// found a node for this button, which means to_delete is not the first one
// delete the node for to_delete
if (to_delete != nullptr) {
log_debug("cfg", "deleting excessive light binding for {}", name);
gameLightsNode->DeleteChild(to_delete);
to_delete = nullptr;
}
if (devid == nullptr || strlen(devid) == 0) {
// unbound light, make a note of it so it can be deleted later
to_delete = gameLightNode;
gameLightNode = gameLightNode->PreviousSiblingElement("light");
} else {
// valid binding found; stop iterating
break;
}
}
// check if light was not found
if (light_count == 0) {
return false;
+23
View File
@@ -13,6 +13,7 @@ private:
std::string lightName;
std::string deviceIdentifier = "";
unsigned int index = 0;
bool is_temporary = false;
public:
float last_state = 0.f;
@@ -65,4 +66,26 @@ public:
inline void setIndex(unsigned int index) {
this->index = index;
}
inline bool isTemporary() const {
return this->is_temporary;
}
inline void setTemporary(bool is_temporary) {
this->is_temporary = is_temporary;
}
inline bool isValid() {
// temporarily created by UI
if (isTemporary()) {
return true;
}
// nothing is set
if (getDeviceIdentifier().empty()) {
return false;
}
return true;
}
};
+6
View File
@@ -1,9 +1,11 @@
#include "screen_resize.h"
#include "avs/game.h"
#include "external/rapidjson/document.h"
#include "external/rapidjson/pointer.h"
#include "external/rapidjson/prettywriter.h"
#include "misc/eamuse.h"
#include "util/deferlog.h"
#include "util/utils.h"
#include "util/fileutils.h"
#include "hooks/graphics/graphics.h"
@@ -78,6 +80,10 @@ namespace cfg {
root);
load_bool_value(doc, root + "enable_screen_resize", this->enable_screen_resize);
if (this->enable_screen_resize) {
log_misc("ScreenResize", "enabled by config file");
}
load_bool_value(doc, root + "enable_linear_filter", this->enable_linear_filter);
for (size_t i = 0; i < std::size(this->scene_settings); i++) {
auto& scene = this->scene_settings[i];
+5
View File
@@ -1,5 +1,6 @@
#pragma once
#include <atomic>
#include <memory>
#include <string>
#include <optional>
@@ -51,6 +52,9 @@ namespace cfg {
bool enable_linear_filter = true;
fullscreen_setting scene_settings[4];
// state
std::atomic<bool> need_surface_clean = false;
// windowed mode sizing
// Windows terminology:
// window = rectangle including the frame
@@ -69,6 +73,7 @@ namespace cfg {
uint32_t init_client_height = 0;
float init_client_aspect_ratio = 1.f;
uint32_t init_window_style = 0;
uint32_t init_window_style_ex = 0;
uint32_t window_deco_width = 0;
uint32_t window_deco_height = 0;
+15 -1
View File
@@ -1,5 +1,7 @@
#include "bi2x_hook.h"
#if SPICE64
#include <cstdint>
#include "util/detour.h"
#include "util/logging.h"
@@ -16,15 +18,19 @@ namespace games::ccj {
*/
struct AIO_SCI_COMM {
uint8_t data[0xf8];
};
struct AIO_NMGR_IOB2 {
uint8_t data[0xe30];
};
struct AIO_IOB2_BI2X_TBS {
uint8_t data[0x4680];
};
struct AIO_IOB2_BI2X_WRFIRM {
uint8_t data[0x20f48];
};
struct AIO_NMGR_IOB__NODEINFO {
@@ -72,6 +78,12 @@ namespace games::ccj {
AIO_IOB2_BI2X_AC1__OUTPUTDATA OutputData;
};
// checked with UJK-001-2024060400
static_assert(sizeof(AIO_SCI_COMM) == 0xf8);
static_assert(sizeof(AIO_NMGR_IOB2) == 0xe30);
static_assert(sizeof(AIO_IOB2_BI2X_TBS) == 0x4680);
static_assert(sizeof(AIO_IOB2_BI2X_WRFIRM) == 0x20f48);
static void write_iccr_led(Lights::ccj_lights_t light, uint8_t value);
/*
@@ -621,4 +633,6 @@ namespace games::ccj {
detour::trampoline_try(libaioDll, "aioNodeCtl_IsError",
aioNodeCtl_IsError, &aioNodeCtl_IsError_orig);
}
}
}
#endif
+5 -1
View File
@@ -1,5 +1,9 @@
#pragma once
#if SPICE64
namespace games::ccj {
void bi2x_hook_init();
}
}
#endif
+4
View File
@@ -68,9 +68,13 @@ namespace games::ccj {
detour::trampoline_try("execexe.dll", MAKEINTRESOURCE(11),
(void*)execexe_CreateFileW_hook,(void**)&execexe_CreateFileW_orig);
#if SPICE64
// insert BI2X hooks
bi2x_hook_init();
#endif
// insert trackball hooks
trackball_hook_init();
+25 -10
View File
@@ -8,6 +8,7 @@
#include "hooks/setupapihook.h"
#include "hooks/sleephook.h"
#include "hooks/input/dinput8/hook.h"
#include "util/deferlog.h"
#include "util/utils.h"
#include "util/libutils.h"
#include "util/fileutils.h"
@@ -108,18 +109,32 @@ namespace games::ddr {
log_info("ddr", "`{}` returned {}", cmd, result);
} else {
log_warning("ddr", "`{}` failed, returned {}", cmd, result);
deferredlogs::defer_error_messages({
"DDR codec registration failure",
fmt::format(" {} failed to register with error {}", filename.string(), result)});
}
if (!contains_only_ascii(file.path().string())) {
log_warning(
"ddr",
"BAD PATH ERROR\n\n\n"
"!!! !!!\n"
"!!! filesystem path to codec contains non-ASCII characters! !!!\n"
"!!! this may cause the game to crash! !!!\n"
"!!! !!!\n"
);
}
static std::once_flag printed;
std::call_once(printed, [file]() {
if (!contains_only_ascii(file.path().string())) {
log_warning(
"ddr",
"BAD PATH ERROR\n\n"
"!!! !!!\n"
"!!! filesystem path to codec contains non-ASCII characters! !!!\n"
"!!! this may cause failures when loading codecs, and !!!\n"
"!!! potentially leading the game to crash! !!!\n"
"!!! !!!\n"
);
deferredlogs::defer_error_messages({
"path to DDR codecs contain non-Latin characters",
" this may lead to movies not playing, white screen issue,",
" game hanging, or potentially a crash",
" move the game to a directory that does not contain non-Latin characters",
" if you encountered any issues"});
}
});
}
}
}
+5 -8
View File
@@ -253,28 +253,25 @@ namespace games::ddr {
if(((dwIoControlCode>>16)&0xFFFF) == FILE_DEVICE_UNKNOWN) {
switch((dwIoControlCode>>2)&0x3FFF) {
case P4IO_IOCTL_GET_INPUTS: {
// Prevents this function from being called at its normal 2000-2500 kHz cadence and overloading the CPU, instead reduces it to 250 Hz
Sleep(4);
memset(lpOutBuffer, 0, 16);
auto controls = (uint32_t*) lpOutBuffer;
const std::pair<size_t, uint8_t> buttonMapping[] =
{
// Panel input comes from MDXF Control Status Buffer functions
{Buttons::SERVICE, 25}, //Good
{Buttons::TEST, 28}, //Good
{Buttons::COIN_MECH, 24}, //Good
{Buttons::P1_START, 0}, //Good
{Buttons::P1_PANEL_UP, 5}, //Good
{Buttons::P1_PANEL_DOWN, 6}, //Good
{Buttons::P1_PANEL_LEFT, 7}, //Goood
{Buttons::P1_PANEL_RIGHT, 16}, //Good
{Buttons::P1_MENU_UP, 1}, //Good
{Buttons::P1_MENU_DOWN, 2}, //Good
{Buttons::P1_MENU_LEFT, 3}, //Good
{Buttons::P1_MENU_RIGHT, 4}, //Good
{Buttons::P2_START, 8}, //Good
{Buttons::P2_PANEL_UP, 13}, //Good
{Buttons::P2_PANEL_DOWN, 14}, //Good
{Buttons::P2_PANEL_LEFT, 15}, //Good
{Buttons::P2_PANEL_RIGHT, 20}, //Good
{Buttons::P2_MENU_UP, 9}, //Good
{Buttons::P2_MENU_DOWN, 10}, //Good
{Buttons::P2_MENU_LEFT, 11}, //Good
+6
View File
@@ -8,6 +8,7 @@
#include "util/detour.h"
#include "util/logging.h"
#include "util/memutils.h"
#include "rgb_cam.h"
#pragma pack(push)
@@ -150,6 +151,7 @@ namespace games::drs {
char DRS_TAPELED[DRS_TAPELED_COLS_TOTAL][3] {};
bool DISABLE_TOUCH = false;
bool TRANSPOSE_TOUCH = false;
bool RGB_CAMERA_HOOK = false;
std::vector<TouchEvent> TOUCH_EVENTS;
@@ -313,6 +315,10 @@ namespace games::drs {
} else {
log_info("drs", "no native input method detected");
}
if (RGB_CAMERA_HOOK) {
init_rgb_camera_hook();
}
}
void DRSGame::detach() {
+1
View File
@@ -31,6 +31,7 @@ namespace games::drs {
extern std::vector<TouchEvent> TOUCH_EVENTS;
extern bool DISABLE_TOUCH;
extern bool TRANSPOSE_TOUCH;
extern bool RGB_CAMERA_HOOK;
void fire_touches(drs_touch_t *events, size_t event_count);
void start_touch();
+170
View File
@@ -0,0 +1,170 @@
#include "games/drs/rgb_cam.h"
// set version to Windows 7 to enable Media Foundation functions
#ifdef _WIN32_WINNT
#undef _WIN32_WINNT
#endif
#define _WIN32_WINNT 0x0601
// turn on C-style COM objects
#define CINTERFACE
#include <mfobjects.h>
#include <mfidl.h>
#include <string>
#include "avs/game.h"
#include "cfg/configurator.h"
#include "hooks/cfgmgr32hook.h"
#include "util/detour.h"
#include "util/memutils.h"
#include "util/logging.h"
#include "util/utils.h"
static VTBL_TYPE(IMFActivate, GetAllocatedString) GetAllocatedString_orig = nullptr;
static decltype(MFEnumDeviceSources) *MFEnumDeviceSources_orig = nullptr;
namespace games::drs {
/*
* Camera related stuff
*/
static std::wstring CAMERA0_ID;
static HRESULT WINAPI GetAllocatedString_hook(IMFActivate* This, REFGUID guidKey, LPWSTR *ppwszValue,
UINT32 *pcchLength)
{
// call the original
HRESULT result = GetAllocatedString_orig(This, guidKey, ppwszValue, pcchLength);
// log the cam name
log_misc("drs::rgbcam", "obtained {}", ws2s(*ppwszValue));
// try first camera
wchar_t *pwc = nullptr;
if (CAMERA0_ID.length() == 23) {
pwc = wcsstr(*ppwszValue, CAMERA0_ID.c_str());
}
// check if camera could be identified
if (pwc) {
// fake the USB IDs
pwc[4] = L'2';
pwc[5] = L'8';
pwc[6] = L'8';
pwc[7] = L'c';
pwc[13] = L'0';
pwc[14] = L'0';
pwc[15] = L'0';
pwc[16] = L'2';
pwc[21] = L'0';
pwc[22] = L'0';
log_misc("drs::rgbcam", "replaced {}", ws2s(*ppwszValue));
}
// return original result
return result;
}
static void hook_camera(std::wstring camera_id, std::string camera_instance) {
// don't hook if camera 0 is already hooked
if (CAMERA0_ID.length() > 0) {
return;
}
// save the camera ID
CAMERA0_ID = camera_id;
// cfgmgr hook
CFGMGR32_HOOK_SETTING camera_setting;
camera_setting.device_instance = 0xDEADBEEF;
camera_setting.parent_instance = ~camera_setting.device_instance;
camera_setting.device_id = "USB\\VEN_8086&DEV_8C2D";
camera_setting.device_node_id = "USB\\VID_288C&PID_0002&MI_00\\?&????????&?&????";
if (camera_instance.length() == 17) {
for (int i = 0; i < 17; i++) {
camera_setting.device_node_id[28 + i] = camera_instance[i];
}
}
cfgmgr32hook_add(camera_setting);
log_info("drs::rgbcam", "hooked camera @ {}", ws2s(camera_id));
}
static void hook_camera_vtable(IMFActivate *camera) {
// hook allocated string method for camera identification
memutils::VProtectGuard camera_guard(camera->lpVtbl);
camera->lpVtbl->GetAllocatedString = GetAllocatedString_hook;
}
static HRESULT WINAPI MFEnumDeviceSources_hook(IMFAttributes *pAttributes, IMFActivate ***pppSourceActivate,
UINT32 *pcSourceActivate) {
// call original function
HRESULT result_orig = MFEnumDeviceSources_orig(pAttributes, pppSourceActivate, pcSourceActivate);
// check for capture devices
if (FAILED(result_orig) || !*pcSourceActivate) {
return result_orig;
}
// get camera
IMFActivate *camera = **pppSourceActivate;
// save original method for later use
if (GetAllocatedString_orig == nullptr) {
GetAllocatedString_orig = camera->lpVtbl->GetAllocatedString;
}
// hook allocated string method for camera identification
hook_camera_vtable(camera);
// get camera link
LPWSTR camera_link_lpwstr;
UINT32 camera_link_length;
if (SUCCEEDED(GetAllocatedString_orig(
camera,
MF_DEVSOURCE_ATTRIBUTE_SOURCE_TYPE_VIDCAP_SYMBOLIC_LINK,
&camera_link_lpwstr,
&camera_link_length))) {
// cut name to make ID
std::wstring camera_link_ws = std::wstring(camera_link_lpwstr);
std::wstring camera_id = camera_link_ws.substr(8, 23);
log_info("drs::rgbcam", "found video capture device: {}", ws2s(camera_link_ws));
// only support cameras that start with \\?\usb
if (!string_begins_with(camera_link_ws, L"\\\\?\\usb")) {
return result_orig;
}
// get camera instance
std::string camera_link = ws2s(camera_link_ws);
std::string camera_instance = camera_link.substr(32, 17);
// hook the camera
hook_camera(camera_id, camera_instance);
} else {
log_warning("drs::rgbcam", "failed to open camera");
}
// return result
return result_orig;
}
void init_rgb_camera_hook() {
log_info("drs::rgbcam", "initializing camera hook");
cfgmgr32hook_init(avs::game::DLL_INSTANCE);
// camera media framework hook
MFEnumDeviceSources_orig = detour::iat_try(
"MFEnumDeviceSources", MFEnumDeviceSources_hook, avs::game::DLL_INSTANCE);
}
}
+5
View File
@@ -0,0 +1,5 @@
#pragma once
namespace games::drs {
void init_rgb_camera_hook();
}
+722
View File
@@ -0,0 +1,722 @@
#include "bi2x_hook.h"
#if SPICE64
#include <optional>
#include <cstdint>
#include "util/detour.h"
#include "util/logging.h"
#include "rawinput/rawinput.h"
#include "misc/eamuse.h"
#include "games/io.h"
#include "io.h"
#include "util/tapeled.h"
#include <typeinfo>
namespace games::gitadora {
// /*
// * class definitions
// */
struct AIO_NMGR_IOB2 {
uint8_t data[0xe18];
};
struct AIO_IOB2_BI2X_AC1__SETTING {
};
struct AIO_NMGR_IOB5 {
uint8_t data[0xb10];
};
struct AIO_SCI_COMM {
uint8_t data[0x100];
};
struct AIO_IOB5_Y32D {
uint8_t data[0x2e8];
};
// struct AIO_IOB5_Y33I {
// };
struct AIO_IOB2_BI2X_AC1 {
uint8_t data[0x4570];
};
struct AIO_NMGR_IOB__NODEINFO {
uint8_t data[0xA8];
};
struct AIO_IOB2_BI2X_WRFIRM {
uint8_t data[0x20f48];
};
struct AIO_SCI_COMM_T {
uint64_t unk_0;
struct AIO_SCI_COMM *aioSciComm;
};
struct AIO_COMM_STATUS {
uint64_t unk[5];
};
struct AIO_IOB2_BI2X_AC1__INPUT {
uint8_t DevIoCounter;
uint8_t bExIoAErr;
uint8_t bExIoBErr;
uint8_t bPcPowerOn;
uint8_t bPcPowerCheck;
uint8_t bCoin1Jam;
uint8_t bCoin2Jam;
uint8_t bCoin3Jam;
uint8_t bCoin4Jam;
uint8_t Coin1Count;
uint8_t Coin2Count;
uint8_t Coin3Count;
uint8_t Coin4Count;
uint16_t AnalogCh1;
uint16_t AnalogCh2;
uint16_t AnalogCh3;
uint16_t AnalogCh4;
uint8_t CN8_8;
uint8_t CN8_9;
uint8_t CN8_10;
uint8_t CN9_8;
uint8_t CN9_9;
uint8_t CN9_10;
uint8_t CN11_11;
uint8_t CN11_12;
uint8_t CN11_13;
uint8_t CN11_14;
uint8_t CN11_15;
uint8_t CN11_16;
uint8_t CN11_17;
uint8_t CN11_18;
uint8_t CN11_19;
uint8_t CN11_20;
uint8_t CN12_11;
uint8_t CN12_12;
uint8_t CN12_13;
uint8_t CN12_14;
uint8_t CN12_15;
uint8_t CN12_16;
uint8_t CN12_17;
uint8_t CN12_18;
uint8_t CN12_19;
uint8_t CN12_20;
uint8_t CN12_21;
uint8_t CN12_22;
uint8_t CN12_23;
uint8_t CN12_24;
uint8_t CN15_3;
uint8_t CN15_4;
uint8_t CN15_5;
uint8_t CN15_6;
uint8_t CN15_7;
uint8_t CN15_8;
uint8_t CN15_9;
uint8_t CN15_10;
uint8_t CN15_11;
uint8_t CN15_12;
uint8_t CN15_13;
uint8_t CN15_14;
uint8_t CN15_15;
uint8_t CN15_16;
uint8_t CN15_17;
uint8_t CN15_18;
uint8_t CN15_19;
uint8_t CN15_20;
uint8_t CN19_8;
uint8_t CN19_9;
uint8_t CN19_10;
uint8_t CN19_11;
uint8_t CN19_12;
uint8_t CN19_13;
uint8_t CN19_14;
uint8_t CN19_15;
};
struct AIO_IOB2_BI2X_AC1__INPUTDATA {
uint8_t data[247];
};
struct AIO_IOB2_BI2X_AC1__OUTPUTDATA {
uint8_t data[48];
};
struct AIO_IOB2_BI2X_AC1__ICNPIN {
uint16_t Ain[4];
uint64_t CnPin;
};
struct AIO_IOB2_BI2X_AC1__DEVSTATUS {
uint8_t InputCounter;
uint8_t OutputCounter;
uint8_t IoResetCounter;
uint8_t TapeLedCounter;
uint8_t TapeLedRate[8];
AIO_IOB2_BI2X_AC1__INPUT Input;
AIO_IOB2_BI2X_AC1__INPUTDATA InputData;
AIO_IOB2_BI2X_AC1__OUTPUTDATA OutputData;
AIO_IOB2_BI2X_AC1__ICNPIN ICnPinHist[20];
};
struct AIO_IOB5_Y32D__DEVSTATUS {
uint8_t unk[0xB1];
};
// verified with M32-007-2025092400
static_assert(sizeof(AIO_NMGR_IOB2) == 0xe18);
static_assert(sizeof(AIO_NMGR_IOB5) == 0xb10);
static_assert(sizeof(AIO_SCI_COMM) == 0x100);
static_assert(sizeof(AIO_IOB5_Y32D) == 0x2e8);
static_assert(sizeof(AIO_IOB2_BI2X_AC1) == 0x4570);
static_assert(sizeof(AIO_IOB2_BI2X_WRFIRM) == 0x20f48);
/*
* typedefs
*/
// libaio-iob2_video.dll
typedef AIO_IOB2_BI2X_AC1 *(__fastcall *aioIob2Bi2xAC1_Create_t)(AIO_NMGR_IOB2 *i_pNodeMgr, uint32_t i_DevId,
AIO_IOB2_BI2X_AC1__SETTING *i_Setting);
typedef void(__fastcall *aioIob2Bi2xAC1_GetDeviceStatus_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl,
AIO_IOB2_BI2X_AC1__DEVSTATUS *o_DevStatus);
typedef void(__fastcall *aioIob2Bi2xAC1_SetWatchDogTimer_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint8_t i_Count);
typedef void(__fastcall *aioIob2Bi2xAC1_AddCounter_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_Counter,
uint32_t i_Count);
typedef void(__fastcall *aioIob2Bi2xAC1_SetOutputData_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_CnPin,
uint8_t i_Data);
typedef void(__fastcall *aioIob2Bi2xAC1_SetTapeLedDataPart_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_TapeLedCh,
uint32_t i_Offset, uint8_t *i_pData,
uint32_t i_cntTapeLed, bool i_bReverse);
typedef void(__fastcall *aioIob2Bi2x_SetTapeLedDataLimit_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_Channel,
uint8_t i_Scale, uint8_t i_Limit);
typedef AIO_IOB2_BI2X_WRFIRM *(__fastcall *aioIob2Bi2x_CreateWriteFirmContext_t)(uint32_t i_SerialNumber,
uint32_t i_bfIob);
typedef void(__fastcall *aioIob2Bi2x_DestroyWriteFirmContext_t)(AIO_IOB2_BI2X_WRFIRM *i_pWrFirm);
typedef int32_t(__fastcall *aioIob2Bi2x_WriteFirmGetState_t)(AIO_IOB2_BI2X_WRFIRM *i_pWrFirm);
typedef bool(__fastcall *aioIob2Bi2x_WriteFirmIsCompleted_t)(int32_t i_State);
// libaio-iob.dll
typedef AIO_NMGR_IOB2 *(__fastcall *aioNMgrIob2_Create_t)(AIO_SCI_COMM *i_pSci, uint32_t i_bfMode);
typedef void(__fastcall *aioNMgrIob_BeginManage_t)(AIO_NMGR_IOB2 *i_pNodeMgr);
typedef void(__fastcall *aioNCtlIob_GetNodeInfo_t)(AIO_IOB5_Y32D *i_pNodeCtl,
AIO_NMGR_IOB__NODEINFO *o_NodeInfo);
// libaio.dll
typedef AIO_SCI_COMM_T *(__fastcall *aioSciComm_Open_t)(AIO_SCI_COMM_T *unk);
typedef void(__fastcall *aioSci_Destroy_t)(AIO_SCI_COMM *i_pNodeMgr);
typedef void(__fastcall *aioSci_GetCommStatus_t)(AIO_SCI_COMM *i_pNodeMgr, AIO_COMM_STATUS *i_Status);
typedef void(__fastcall *aioNodeMgr_Destroy_t)(AIO_NMGR_IOB5 *i_pNodeMgr);
typedef int32_t(__fastcall *aioNodeMgr_GetState_t)(AIO_NMGR_IOB5 *i_pNodeMgr);
typedef bool(__fastcall *aioNodeMgr_IsReady_t)(AIO_NMGR_IOB5 *i_pNodeMgr, int32_t i_State);
typedef bool(__fastcall *aioNodeMgr_IsError_t)(AIO_NMGR_IOB5 *i_pNodeMgr, int32_t i_State);
typedef void(__fastcall *aioNodeCtl_Destroy_t)(AIO_IOB5_Y32D *i_pNodeCtl);
typedef int32_t(__fastcall *aioNodeCtl_GetState_t)(AIO_IOB5_Y32D *i_pNodeCtl);
typedef bool(__fastcall *aioNodeCtl_IsReady_t)(AIO_IOB5_Y32D *i_pNodeCtl, int32_t i_State);
typedef bool(__fastcall *aioNodeCtl_IsError_t)(AIO_IOB5_Y32D *i_pNodeCtl, int32_t i_State);
typedef void(__fastcall *aioNodeCtl_UpdateDevicesStatus_t)();
// libaio-iob5.dll
typedef AIO_NMGR_IOB5 *(__fastcall *aioNMgrIob5_Create_t)(AIO_SCI_COMM *i_pSci, uint32_t i_bfMode);
// libaio-iob5_y32.dll
typedef AIO_IOB5_Y32D *(__fastcall *aioIob5Y32d_Create_t)(AIO_NMGR_IOB5 *i_pSci, uint32_t i_bfMode);
// typedef AIO_IOB5_Y33I *(__fastcall *aioIob5Y33i_Create_t)(AIO_NMGR_IOB5 *i_pSci, uint32_t i_bfMode);
typedef void(__fastcall *aioIob5Y32d_GetDeviceStatus_t)(AIO_IOB5_Y32D *i_pNodeCtl,
AIO_IOB5_Y32D__DEVSTATUS *o_DevStatus);
// typedef void(__fastcall *aioIob5Y33i_GetDeviceStatus_t)(AIO_IOB5_Y33I *i_pNodeCtl,
// AIO_IOB2_BI2X_AC1__DEVSTATUS *o_DevStatus);
/*
* function pointers
*/
// libaio-iob2_video.dll
static aioIob2Bi2xAC1_Create_t aioIob2Bi2xAC1_Create_orig = nullptr;
static aioIob2Bi2xAC1_GetDeviceStatus_t aioIob2Bi2xAC1_GetDeviceStatus_orig = nullptr;
static aioIob2Bi2xAC1_SetWatchDogTimer_t aioIob2Bi2xAC1_SetWatchDogTimer_orig = nullptr;
static aioIob2Bi2xAC1_AddCounter_t aioIob2Bi2xAC1_AddCounter_orig = nullptr;
static aioIob2Bi2xAC1_SetOutputData_t aioIob2Bi2xAC1_SetOutputData_orig = nullptr;
static aioIob2Bi2xAC1_SetTapeLedDataPart_t aioIob2Bi2xAC1_SetTapeLedDataPart_orig = nullptr;
static aioIob2Bi2x_SetTapeLedDataLimit_t aioIob2Bi2x_SetTapeLedDataLimit_orig = nullptr;
static aioIob2Bi2x_CreateWriteFirmContext_t aioIob2Bi2x_CreateWriteFirmContext_orig = nullptr;
static aioIob2Bi2x_DestroyWriteFirmContext_t aioIob2Bi2x_DestroyWriteFirmContext_orig = nullptr;
static aioIob2Bi2x_WriteFirmGetState_t aioIob2Bi2x_WriteFirmGetState_orig = nullptr;
static aioIob2Bi2x_WriteFirmIsCompleted_t aioIob2Bi2x_WriteFirmIsCompleted_orig = nullptr;
// libaio.dll
static aioSciComm_Open_t aioSciComm_Open_orig = nullptr;
static aioSci_Destroy_t aioSci_Destroy_orig = nullptr;
static aioSci_GetCommStatus_t aioSci_GetCommStatus_orig = nullptr;
static aioNodeMgr_Destroy_t aioNodeMgr_Destroy_orig = nullptr;
static aioNodeMgr_GetState_t aioNodeMgr_GetState_orig = nullptr;
static aioNodeMgr_IsReady_t aioNodeMgr_IsReady_orig = nullptr;
static aioNodeMgr_IsError_t aioNodeMgr_IsError_orig = nullptr;
static aioNodeCtl_Destroy_t aioNodeCtl_Destroy_orig = nullptr;
static aioNodeCtl_GetState_t aioNodeCtl_GetState_orig = nullptr;
static aioNodeCtl_IsReady_t aioNodeCtl_IsReady_orig = nullptr;
static aioNodeCtl_IsError_t aioNodeCtl_IsError_orig = nullptr;
static aioNodeCtl_UpdateDevicesStatus_t aioNodeCtl_UpdateDevicesStatus_orig = nullptr;
// libaio-iob5.dll
static aioNMgrIob5_Create_t aioNMgrIob5_Create_orig = nullptr;
// libaio-iob.dll
static aioNMgrIob2_Create_t aioNMgrIob2_Create_orig = nullptr;
static aioNMgrIob_BeginManage_t aioNMgrIob_BeginManage_orig = nullptr;
static aioNCtlIob_GetNodeInfo_t aioNCtlIob_GetNodeInfo_orig = nullptr;
// libaio-iob5_y32.dll
static aioIob5Y32d_Create_t aioIob5Y32d_Create_orig = nullptr;
static aioIob5Y32d_GetDeviceStatus_t aioIob5Y32d_GetDeviceStatus_orig = nullptr;
/*
* variables
*/
static AIO_IOB2_BI2X_AC1 *aioIob2Bi2xAc1;
static AIO_NMGR_IOB2 *aioNmgrIob2;
static AIO_NMGR_IOB5 *aioNmgrIob5;
static AIO_IOB5_Y32D *aioIob5Y32d;
static AIO_SCI_COMM *aioSciComm;
static AIO_IOB2_BI2X_WRFIRM *aioIob2Bi2xWrfirm;
/*
* implementations
*/
// libaio-iob2_video.dll
static AIO_IOB2_BI2X_AC1 *__fastcall aioIob2Bi2xAC1_Create(AIO_NMGR_IOB2 *i_pNodeMgr, uint32_t i_DevId,
AIO_IOB2_BI2X_AC1__SETTING *i_Setting) {
if (i_pNodeMgr == aioNmgrIob2) {
aioIob2Bi2xAc1 = new AIO_IOB2_BI2X_AC1;
return aioIob2Bi2xAc1;
} else {
return aioIob2Bi2xAC1_Create_orig(i_pNodeMgr, i_DevId, i_Setting);
}
}
void __fastcall aioIob2Bi2xAC1_GetDeviceStatus(AIO_IOB2_BI2X_AC1 *i_pNodeCtl,
AIO_IOB2_BI2X_AC1__DEVSTATUS *o_DevStatus) {
RI_MGR->devices_flush_output();
if (i_pNodeCtl != aioIob2Bi2xAc1) {
return aioIob2Bi2xAC1_GetDeviceStatus_orig(i_pNodeCtl, o_DevStatus);
}
memset(o_DevStatus, 0x00, sizeof(AIO_IOB2_BI2X_AC1__DEVSTATUS));
auto &buttons = get_buttons();
// struct may be misaligned
o_DevStatus->Input.CN8_10 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Test]) ? 0 : 0xFF;
o_DevStatus->Input.CN9_8 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Service]) ? 0 : 0xFF;
o_DevStatus->Input.CN9_9 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Coin]) ? 0 : 0xFF;
o_DevStatus->Input.CN12_14 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Headphone]) ? 0xFF : 0;
// coin
o_DevStatus->Input.Coin1Count = eamuse_coin_get_stock();
}
void __fastcall aioIob2Bi2xAC1_SetWatchDogTimer(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint8_t i_Count) {
if (i_pNodeCtl != aioIob2Bi2xAc1) {
return aioIob2Bi2xAC1_SetWatchDogTimer_orig(i_pNodeCtl, i_Count);
}
}
void __fastcall aioIob2Bi2xAC1_AddCounter(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_Counter, uint32_t i_Count) {
if (i_pNodeCtl == aioIob2Bi2xAc1 && i_Count == 0) {
eamuse_coin_set_stock((uint16_t)i_Count);
} else {
return aioIob2Bi2xAC1_AddCounter_orig(i_pNodeCtl, i_Counter, i_Count);
}
}
void __fastcall aioIob2Bi2xAC1_SetOutputData(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_CnPin, uint8_t i_Data) {
if (i_pNodeCtl != aioIob2Bi2xAc1) {
return aioIob2Bi2xAC1_SetOutputData_orig(i_pNodeCtl, i_CnPin, i_Data);
}
std::optional<Lights::gitadora_lights_t> light;
switch (i_CnPin) {
case 14:
light = Lights::ArenaWooferR;
break;
case 15:
light = Lights::ArenaWooferG;
break;
case 16:
light = Lights::ArenaWooferB;
break;
case 17:
light = Lights::ArenaCardR;
break;
case 18:
light = Lights::ArenaCardG;
break;
case 19:
light = Lights::ArenaCardB;
break;
default:
break;
}
if (light.has_value()) {
auto &lights = games::gitadora::get_lights();
GameAPI::Lights::writeLight(RI_MGR, lights.at(light.value()), i_Data / 255.f);
}
}
void __fastcall aioIob2Bi2xAC1_SetTapeLedDataPart(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_TapeLedCh,
uint32_t i_Offset, uint8_t *i_pData,
uint32_t i_cntTapeLed, bool i_bReverse) {
if (i_pNodeCtl != aioIob2Bi2xAc1) {
return aioIob2Bi2xAC1_SetTapeLedDataPart_orig(i_pNodeCtl, i_TapeLedCh, i_Offset, i_pData, i_cntTapeLed, i_bReverse);
}
if (tapeledutils::is_enabled() &&
i_TapeLedCh == 0 && i_Offset == 0 && i_cntTapeLed == 62) {
auto &lights = get_lights();
const auto rgb = tapeledutils::pick_color_from_led_tape(i_pData, i_cntTapeLed);
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::ArenaTitleAvgR], rgb.r);
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::ArenaTitleAvgG], rgb.g);
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::ArenaTitleAvgB], rgb.b);
}
}
void __fastcall aioIob2Bi2x_SetTapeLedDataLimit(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_Channel,
uint8_t i_Scale, uint8_t i_Limit) {
if (i_pNodeCtl != aioIob2Bi2xAc1) {
return aioIob2Bi2x_SetTapeLedDataLimit_orig(i_pNodeCtl, i_Channel, i_Scale, i_Limit);
}
}
static AIO_IOB2_BI2X_WRFIRM *__fastcall aioIob2Bi2x_CreateWriteFirmContext(
uint32_t i_SerialNumber, uint32_t i_bfIob) {
aioIob2Bi2xWrfirm = new AIO_IOB2_BI2X_WRFIRM;
return aioIob2Bi2xWrfirm;
}
static void __fastcall aioIob2Bi2x_DestroyWriteFirmContext(AIO_IOB2_BI2X_WRFIRM *i_pWrFirm) {
if (i_pWrFirm == aioIob2Bi2xWrfirm) {
delete aioIob2Bi2xWrfirm;
aioIob2Bi2xWrfirm = nullptr;
} else {
return aioIob2Bi2x_DestroyWriteFirmContext_orig(i_pWrFirm);
}
}
static int32_t __fastcall aioIob2Bi2x_WriteFirmGetState(AIO_IOB2_BI2X_WRFIRM *i_pWrFirm) {
if (i_pWrFirm == aioIob2Bi2xWrfirm) {
return 8;
} else {
return aioIob2Bi2x_WriteFirmGetState_orig(i_pWrFirm);
}
}
static bool __fastcall aioIob2Bi2x_WriteFirmIsCompleted(int32_t i_State) {
if (aioIob2Bi2xWrfirm != nullptr) {
return true;
} else {
return aioIob2Bi2x_WriteFirmIsCompleted_orig(i_State);
}
}
// libaio-iob.dll
static AIO_NMGR_IOB2 *__fastcall aioNMgrIob2_Create(AIO_SCI_COMM *i_pSci, uint32_t i_bfMode) {
if (i_pSci == aioSciComm) {
aioNmgrIob2 = new AIO_NMGR_IOB2;
return aioNmgrIob2;
} else {
return aioNMgrIob2_Create_orig(i_pSci, i_bfMode);
}
}
static void __fastcall aioNMgrIob_BeginManage(AIO_NMGR_IOB2 *i_pNodeMgr) {
if (i_pNodeMgr == aioNmgrIob2) {
} else {
return aioNMgrIob_BeginManage_orig(i_pNodeMgr);
}
}
static void __fastcall aioNCtlIob_GetNodeInfo(
AIO_IOB5_Y32D *i_pNodeCtl, AIO_NMGR_IOB__NODEINFO *o_NodeInfo) {
if (i_pNodeCtl == aioIob5Y32d) {
memset(o_NodeInfo, 0, sizeof(AIO_NMGR_IOB__NODEINFO));
} else {
return aioNCtlIob_GetNodeInfo_orig(i_pNodeCtl, o_NodeInfo);
}
}
// libaio.dll
static AIO_SCI_COMM_T *__fastcall aioSciComm_Open(AIO_SCI_COMM_T *unk) {
aioSciComm = new AIO_SCI_COMM;
memset(unk, 0, sizeof(AIO_SCI_COMM_T));
unk->aioSciComm = aioSciComm;
return unk;
}
static void __fastcall aioSci_GetCommStatus(AIO_SCI_COMM *i_pNodeMgr, AIO_COMM_STATUS *i_Status) {
if (i_pNodeMgr == aioSciComm) {
memset(i_Status, 0, sizeof(AIO_COMM_STATUS));
} else {
return aioSci_GetCommStatus_orig(i_pNodeMgr, i_Status);
}
}
static void __fastcall aioSci_Destroy(AIO_SCI_COMM *i_pNodeMgr) {
if (i_pNodeMgr == aioSciComm) {
delete aioSciComm;
} else {
return aioSci_Destroy_orig(i_pNodeMgr);
}
}
static void __fastcall aioNodeMgr_Destroy(AIO_NMGR_IOB5 *i_pNodeMgr) {
if (i_pNodeMgr == aioNmgrIob5 ||
i_pNodeMgr == (AIO_NMGR_IOB5 *)aioIob2Bi2xAc1 ||
i_pNodeMgr == (AIO_NMGR_IOB5 *)aioNmgrIob2) {
delete aioNmgrIob5;
aioNmgrIob5 = nullptr;
} else {
return aioNodeMgr_Destroy_orig(i_pNodeMgr);
}
}
static int32_t __fastcall aioNodeMgr_GetState(AIO_NMGR_IOB5 *i_pNodeMgr) {
if (i_pNodeMgr == aioNmgrIob5 ||
i_pNodeMgr == (AIO_NMGR_IOB5 *)aioIob2Bi2xAc1 ||
i_pNodeMgr == (AIO_NMGR_IOB5 *)aioNmgrIob2) {
return 1;
} else {
return aioNodeMgr_GetState_orig(i_pNodeMgr);
}
}
static bool __fastcall aioNodeMgr_IsReady(AIO_NMGR_IOB5 *i_pNodeMgr, int32_t i_State) {
if (i_pNodeMgr == aioNmgrIob5 ||
i_pNodeMgr == (AIO_NMGR_IOB5 *)aioIob2Bi2xAc1 ||
i_pNodeMgr == (AIO_NMGR_IOB5 *)aioNmgrIob2) {
return true;
} else {
return aioNodeMgr_IsReady_orig(i_pNodeMgr, i_State);
}
}
static bool __fastcall aioNodeMgr_IsError(AIO_NMGR_IOB5 *i_pNodeMgr, int32_t i_State) {
if (i_pNodeMgr == aioNmgrIob5 ||
i_pNodeMgr == (AIO_NMGR_IOB5 *)aioIob2Bi2xAc1 ||
i_pNodeMgr == (AIO_NMGR_IOB5 *)aioNmgrIob2) {
return false;
} else {
return aioNodeMgr_IsError_orig(i_pNodeMgr, i_State);
}
}
static void __fastcall aioNodeCtl_Destroy(AIO_IOB5_Y32D *i_pNodeCtl) {
if (i_pNodeCtl == aioIob5Y32d ||
i_pNodeCtl == (AIO_IOB5_Y32D *)aioIob2Bi2xAc1 ||
i_pNodeCtl == (AIO_IOB5_Y32D *)aioNmgrIob2) {
delete aioIob5Y32d;
aioIob5Y32d = nullptr;
} else {
return aioNodeCtl_Destroy_orig(i_pNodeCtl);
}
}
static int32_t __fastcall aioNodeCtl_GetState(AIO_IOB5_Y32D *i_pNodeCtl) {
if (i_pNodeCtl == aioIob5Y32d ||
i_pNodeCtl == (AIO_IOB5_Y32D *)aioIob2Bi2xAc1 ||
i_pNodeCtl == (AIO_IOB5_Y32D *)aioNmgrIob2) {
return 1;
} else {
return aioNodeCtl_GetState_orig(i_pNodeCtl);
}
}
static bool __fastcall aioNodeCtl_IsReady(AIO_IOB5_Y32D *i_pNodeCtl, int32_t i_State) {
if (i_pNodeCtl == aioIob5Y32d ||
i_pNodeCtl == (AIO_IOB5_Y32D *)aioIob2Bi2xAc1 ||
i_pNodeCtl == (AIO_IOB5_Y32D *)aioNmgrIob2) {
return true;
} else {
return aioNodeCtl_IsReady_orig(i_pNodeCtl, i_State);
}
}
static bool __fastcall aioNodeCtl_IsError(AIO_IOB5_Y32D *i_pNodeCtl, int32_t i_State) {
if (i_pNodeCtl == aioIob5Y32d ||
i_pNodeCtl == (AIO_IOB5_Y32D *)aioIob2Bi2xAc1 ||
i_pNodeCtl == (AIO_IOB5_Y32D *)aioNmgrIob2) {
return false;
} else {
return aioNodeCtl_IsError_orig(i_pNodeCtl, i_State);
}
}
static void __fastcall aioNodeCtl_UpdateDevicesStatus() {
}
// libaio-iob5.dll
static AIO_NMGR_IOB5 *__fastcall aioNMgrIob5_Create(AIO_SCI_COMM *i_pSci, uint32_t i_bfMode) {
if (i_pSci == aioSciComm) {
aioNmgrIob5 = new AIO_NMGR_IOB5;
return aioNmgrIob5;
} else {
return aioNMgrIob5_Create_orig(i_pSci, i_bfMode);
}
}
// libaio-iob5_y32.dll
static AIO_IOB5_Y32D *__fastcall aioIob5Y32d_Create(AIO_NMGR_IOB5 *i_pSci, uint32_t i_bfMode) {
if (i_pSci == aioNmgrIob5) {
aioIob5Y32d = new AIO_IOB5_Y32D;
return aioIob5Y32d;
} else {
return aioIob5Y32d_Create_orig(i_pSci, i_bfMode);
}
}
void __fastcall aioIob5Y32d_GetDeviceStatus(AIO_IOB5_Y32D *i_pNodeCtl,
AIO_IOB5_Y32D__DEVSTATUS *o_DevStatus) {
if (i_pNodeCtl != aioIob5Y32d) {
return aioIob5Y32d_GetDeviceStatus_orig(i_pNodeCtl, o_DevStatus);
}
memset(o_DevStatus, 0, sizeof(AIO_IOB5_Y32D__DEVSTATUS));
}
void bi2x_hook_init() {
// avoid double init
static bool initialized = false;
if (initialized) {
return;
} else {
initialized = true;
}
// announce
log_info("bi2x_hook", "init");
// libaio-iob5_y32.dll
const auto libaioIob5Y32Dll = "libaio-iob5_y32.dll";
detour::trampoline_try(libaioIob5Y32Dll, "aioIob5Y32d_Create",
aioIob5Y32d_Create, &aioIob5Y32d_Create_orig);
detour::trampoline_try(libaioIob5Y32Dll, "aioIob5Y32i_Create",
aioIob5Y32d_Create, &aioIob5Y32d_Create_orig);
detour::trampoline_try(libaioIob5Y32Dll, "aioIob5Y32d_GetDeviceStatus",
aioIob5Y32d_GetDeviceStatus, &aioIob5Y32d_GetDeviceStatus_orig);
detour::trampoline_try(libaioIob5Y32Dll, "aioIob5Y32i_GetDeviceStatus",
aioIob5Y32d_GetDeviceStatus, &aioIob5Y32d_GetDeviceStatus_orig);
// libaio-iob5.dll
const auto libaioIob5Dll = "libaio-iob5.dll";
detour::trampoline_try(libaioIob5Dll, "aioNMgrIob5_Create",
aioNMgrIob5_Create, &aioNMgrIob5_Create_orig);
// libaio-iob2_video.dll
const auto libaioIob2VideoDll = "libaio-iob2_video.dll";
detour::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xAC1_Create",
aioIob2Bi2xAC1_Create, &aioIob2Bi2xAC1_Create_orig);
detour::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xAC1_GetDeviceStatus",
aioIob2Bi2xAC1_GetDeviceStatus, &aioIob2Bi2xAC1_GetDeviceStatus_orig);
detour::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xAC1_SetWatchDogTimer",
aioIob2Bi2xAC1_SetWatchDogTimer, &aioIob2Bi2xAC1_SetWatchDogTimer_orig);
detour::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xAC1_AddCounter",
aioIob2Bi2xAC1_AddCounter, &aioIob2Bi2xAC1_AddCounter_orig);
detour::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xAC1_SetOutputData",
aioIob2Bi2xAC1_SetOutputData, &aioIob2Bi2xAC1_SetOutputData_orig);
detour::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xAC1_SetTapeLedDataPart",
aioIob2Bi2xAC1_SetTapeLedDataPart, &aioIob2Bi2xAC1_SetTapeLedDataPart_orig);
detour::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2x_SetTapeLedDataLimit",
aioIob2Bi2x_SetTapeLedDataLimit, &aioIob2Bi2x_SetTapeLedDataLimit_orig);
detour::trampoline_try(libaioIob2VideoDll, "?CreateWriteFirmContext@AIO_IOB2_BI2X@@SAPEAUWRFIRM@1@II@Z",
aioIob2Bi2x_CreateWriteFirmContext, &aioIob2Bi2x_CreateWriteFirmContext_orig);
detour::trampoline_try(libaioIob2VideoDll, "?DestroyWriteFirmContext@AIO_IOB2_BI2X@@SAXPEAUWRFIRM@1@@Z",
aioIob2Bi2x_DestroyWriteFirmContext, &aioIob2Bi2x_DestroyWriteFirmContext_orig);
detour::trampoline_try(libaioIob2VideoDll, "?WriteFirmGetState@AIO_IOB2_BI2X@@SAHPEAUWRFIRM@1@@Z",
aioIob2Bi2x_WriteFirmGetState, &aioIob2Bi2x_WriteFirmGetState_orig);
detour::trampoline_try(libaioIob2VideoDll, "?WriteFirmIsCompleted@AIO_IOB2_BI2X@@SA_NH@Z",
aioIob2Bi2x_WriteFirmIsCompleted, &aioIob2Bi2x_WriteFirmIsCompleted_orig);
// libaio-iob.dll
const auto libaioIobDll = "libaio-iob.dll";
detour::trampoline_try(libaioIobDll, "aioNMgrIob2_Create",
aioNMgrIob2_Create, &aioNMgrIob2_Create_orig);
detour::trampoline_try(libaioIobDll, "aioNMgrIob_BeginManage",
aioNMgrIob_BeginManage, &aioNMgrIob_BeginManage_orig);
detour::trampoline_try(libaioIobDll, "aioNCtlIob_GetNodeInfo",
aioNCtlIob_GetNodeInfo, &aioNCtlIob_GetNodeInfo_orig);
// libaio.dll
const auto libaioDll = "libaio.dll";
detour::trampoline_try(libaioDll, "?Open@AIO_SCI_COMM@@SA?AU?$AC_ERESULT_T@PEAVAIO_SCI_COMM@@@@PEBD0AEBUSETTING@1@@Z",
aioSciComm_Open, &aioSciComm_Open_orig);
detour::trampoline_try(libaioDll, "aioSci_GetCommStatus",
aioSci_GetCommStatus, &aioSci_GetCommStatus_orig);
detour::trampoline_try(libaioDll, "aioSci_Destroy",
aioSci_Destroy, &aioSci_Destroy_orig);
detour::trampoline_try(libaioDll, "aioNodeMgr_Destroy",
aioNodeMgr_Destroy, &aioNodeMgr_Destroy_orig);
detour::trampoline_try(libaioDll, "aioNodeMgr_GetState",
aioNodeMgr_GetState, &aioNodeMgr_GetState_orig);
detour::trampoline_try(libaioDll, "aioNodeMgr_IsReady",
aioNodeMgr_IsReady, &aioNodeMgr_IsReady_orig);
detour::trampoline_try(libaioDll, "aioNodeMgr_IsError",
aioNodeMgr_IsError, &aioNodeMgr_IsError_orig);
detour::trampoline_try(libaioDll, "aioNodeCtl_Destroy",
aioNodeCtl_Destroy, &aioNodeCtl_Destroy_orig);
detour::trampoline_try(libaioDll, "aioNodeCtl_GetState",
aioNodeCtl_GetState, &aioNodeCtl_GetState_orig);
detour::trampoline_try(libaioDll, "aioNodeCtl_IsReady",
aioNodeCtl_IsReady, &aioNodeCtl_IsReady_orig);
detour::trampoline_try(libaioDll, "aioNodeCtl_IsError",
aioNodeCtl_IsError, &aioNodeCtl_IsError_orig);
detour::trampoline_try(libaioDll, "aioNodeCtl_UpdateDevicesStatus",
aioNodeCtl_UpdateDevicesStatus, &aioNodeCtl_UpdateDevicesStatus_orig);
}
}
#endif
+9
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@@ -0,0 +1,9 @@
#pragma once
#if SPICE64
namespace games::gitadora {
void bi2x_hook_init();
}
#endif
+10
View File
@@ -0,0 +1,10 @@
#pragma once
#include "acioemu/acioemu.h"
namespace games::gitadora {
class GitadoraDevice : public acioemu::ACIODeviceEmu {
public:
bool is_ready = false;
};
}
+93 -2
View File
@@ -1,20 +1,56 @@
#include "gitadora.h"
#include "handle.h"
#include "bi2x_hook.h"
#include <unordered_map>
#include "cfg/configurator.h"
#include "hooks/audio/mme.h"
#include "hooks/graphics/graphics.h"
#include "misc/wintouchemu.h"
#include "overlay/overlay.h"
#include "util/cpuutils.h"
#include "util/detour.h"
#include "util/libutils.h"
#include "util/logging.h"
#include "util/sigscan.h"
#include "util/socd_cleaner.h"
#include "hooks/setupapihook.h"
namespace games::gitadora {
// settings
bool TWOCHANNEL = false;
std::optional<unsigned int> CAB_TYPE = std::nullopt;
bool ARENA_SINGLE_WINDOW = false;
bool P1_LEFTY = false;
bool P2_LEFTY = false;
std::optional<std::string> SUBSCREEN_OVERLAY_SIZE;
std::optional<socd::SocdAlgorithm> PICK_ALGO = socd::SocdAlgorithm::PreferRecent;
/*
* Prevent GitaDora from creating folders on F drive
*/
#ifdef SPICE64
static DWORD WINAPI GetLogicalDrives_hook() {
return GetLogicalDrives() | 0x20;
}
static UINT WINAPI GetDriveTypeA_hook(LPCSTR lpRootPathName) {
if (!strcmp(lpRootPathName, "F:\\")) {
return DRIVE_FIXED;
}
return GetDriveTypeA(lpRootPathName);
}
static BOOL WINAPI CreateDirectoryA_hook(LPCSTR lpPathName, LPSECURITY_ATTRIBUTES lpSecurityAttributes) {
if (!strncmp(lpPathName, "F:/", 3)) {
return TRUE;
}
return CreateDirectoryA(lpPathName, lpSecurityAttributes);
}
#endif
/*
* GitaDora checks if the IP address has changed, and if it has it throws 5-1506-0000 like jubeat.
@@ -184,6 +220,23 @@ namespace games::gitadora {
log_fatal("gitadora", "Cabinet type 3 (SD2) not supported on XG series");
}
#endif
// arena model launches a tiny window yet backbuffer at 4k, resulting in unusable overlay
// force scaling to make things usable
if (!overlay::UI_SCALE_PERCENT.has_value() && is_arena_model() &&
GRAPHICS_WINDOWED && !cfg::CONFIGURATOR_STANDALONE) {
overlay::UI_SCALE_PERCENT = 250;
}
// for guitar wail SOCD cleaning
socd::ALGORITHM = socd::SocdAlgorithm::PreferRecent;
// for guitar picking
if (PICK_ALGO.has_value()) {
log_info("gitadora", "guitar pick SOCD algorithm: {}", static_cast<int>(PICK_ALGO.value()));
} else {
log_info("gitadora", "guitar pick SOCD algorithm: legacy");
}
}
}
@@ -214,6 +267,44 @@ namespace games::gitadora {
system_module, "sys_debug_dip_set_param"));
#ifdef SPICE64
// gitadora arena model
auto aio = libutils::try_library("libaio.dll");
if (aio != nullptr) {
SETUPAPI_SETTINGS settings{};
settings.class_guid[0] = 0x86E0D1E0;
settings.class_guid[1] = 0x11D08089;
settings.class_guid[2] = 0x0008E49C;
settings.class_guid[3] = 0x731F303E;
const char property[] = "1CCF(8050)_000";
const char property_hardwareid[] = "USB\\VID_1CCF&PID_8050&MI_00\\000";
memcpy(settings.property_devicedesc, property, sizeof(property));
memcpy(settings.property_hardwareid, property_hardwareid, sizeof(property_hardwareid));
setupapihook_init(avs::game::DLL_INSTANCE);
setupapihook_add(settings);
// Gitadora IO(J32D/J33I) board emulation
devicehook_init(avs::game::DLL_INSTANCE);
devicehook_add(new GitaDoraSerialHandle());
// test/service/coin buttons
bi2x_hook_init();
// f: drive hook
detour::iat_try("GetLogicalDrives", GetLogicalDrives_hook, avs::game::DLL_INSTANCE);
detour::iat_try("GetDriveTypeA", GetDriveTypeA_hook, avs::game::DLL_INSTANCE);
detour::iat_try("CreateDirectoryA", CreateDirectoryA_hook, avs::game::DLL_INSTANCE);
// volume change prevention
hooks::audio::mme::init(avs::game::DLL_INSTANCE);
// touch hook
if (ARENA_SINGLE_WINDOW) {
wintouchemu::FORCE = true;
wintouchemu::INJECT_MOUSE_AS_WM_TOUCH = true;
wintouchemu::hook("GITADORA", avs::game::DLL_INSTANCE);
}
return;
}
HMODULE gdme_module = libutils::try_module("libgdme.dll");
+23 -2
View File
@@ -4,12 +4,18 @@
#include "avs/game.h"
#include "games/game.h"
#include "util/socd_cleaner.h"
namespace games::gitadora {
// settings
extern bool TWOCHANNEL;
extern std::optional<unsigned int> CAB_TYPE;
extern bool ARENA_SINGLE_WINDOW;
extern bool P1_LEFTY;
extern bool P2_LEFTY;
extern std::optional<std::string> SUBSCREEN_OVERLAY_SIZE;
extern std::optional<socd::SocdAlgorithm> PICK_ALGO;
class GitaDoraGame : public games::Game {
public:
@@ -21,14 +27,29 @@ namespace games::gitadora {
static inline bool is_drum() {
return (
avs::game::is_model({ "J32", "K32", "L32" }) ||
(avs::game::is_model("M32") && avs::game::SPEC[0] == 'B')
(avs::game::is_model("M32") && (avs::game::SPEC[0] == 'B' || avs::game::SPEC[0] == 'D'))
);
}
static inline bool is_guitar() {
return (
avs::game::is_model({ "J33", "K33", "L33" }) ||
(avs::game::is_model("M32") && avs::game::SPEC[0] == 'A')
(avs::game::is_model("M32") && (avs::game::SPEC[0] == 'A' || avs::game::SPEC[0] == 'C'))
);
}
static inline bool is_arena_model() {
return (
avs::game::is_model("M32") &&
(avs::game::SPEC[0] == 'C' || avs::game::SPEC[0] == 'D')
);
}
static inline bool is_player_lefty(size_t player) {
if (player == 0) {
return P1_LEFTY;
} else if (player == 1) {
return P2_LEFTY;
}
return false;
}
}
+110
View File
@@ -0,0 +1,110 @@
#include "handle.h"
#include "misc/eamuse.h"
#include "rawinput/rawinput.h"
#include "util/utils.h"
#include "util/time.h"
#include "io.h"
#include "gitadora.h"
#include "j32d.h"
#include "j33i.h"
#include "device.h"
using namespace acioemu;
static games::gitadora::GitadoraDevice *device;
bool games::gitadora::GitaDoraSerialHandle::open(LPCWSTR lpFileName) {
if (wcscmp(lpFileName, L"COM1") != 0) {
return false;
}
bool is_drum = games::gitadora::is_drum();
if (is_drum) {
device = new J32DSerialDevice();
} else {
device = new J33ISerialDevice();
}
acio_emu.add_device(device);
log_info("gitadora", "Opened COM1 ({} DEVICE)", is_drum ? "J32D" : "J33I");
return true;
}
int games::gitadora::GitaDoraSerialHandle::read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) {
auto buffer = reinterpret_cast<uint8_t *>(lpBuffer);
// the game does not send cmd 0x12F to the IO
// but it is expected to receive 0x12F for user input
// so i manually created a payload so that parse_msg can be used
// to write to the response_buffer
if (device->is_ready) {
uint8_t chk = 0;
MessageData* msg = ACIODeviceEmu::create_msg(0x1, 0x12F, 0, 0);
msg->addr = 0x1;
auto write_buffer = reinterpret_cast<uint8_t *>(msg);
while (acio_emu.read() != std::nullopt); // there may be old stuffs in the buffer
acio_emu.write(0xAA);
acio_emu.write(0xAA);
for(DWORD i = 0; i < 5; i++) {
chk += write_buffer[i];
acio_emu.write(write_buffer[i]);
}
// direct copy and paste from write_msg
if (chk == ACIO_SOF || chk == ACIO_ESCAPE) {
acio_emu.write(ACIO_ESCAPE);
acio_emu.write(~chk);
} else {
acio_emu.write(chk);
}
}
// read from emu
DWORD bytes_read = 0;
while (bytes_read < nNumberOfBytesToRead) {
auto cur_byte = acio_emu.read();
if (cur_byte.has_value()) {
buffer[bytes_read++] = cur_byte.value();
} else {
break;
}
}
#ifdef ACIOEMU_LOG
log_info("gitadora", "Read IO Data: {}", bin2hex(buffer, bytes_read));
#endif
// return amount of bytes read
return (int)bytes_read;
}
int games::gitadora::GitaDoraSerialHandle::write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite)
{
auto buffer = reinterpret_cast<const uint8_t *>(lpBuffer);
// write to emu
for (DWORD i = 0; i < nNumberOfBytesToWrite; i++) {
acio_emu.write(buffer[i]);
}
#ifdef ACIOEMU_LOG
log_info("gitadora", "Write IO Data: {}", bin2hex(buffer, nNumberOfBytesToWrite));
#endif
// return all data written
return (int)nNumberOfBytesToWrite;
}
int games::gitadora::GitaDoraSerialHandle::device_io(DWORD dwIoControlCode, LPVOID lpInBuffer, DWORD nInBufferSize,
LPVOID lpOutBuffer, DWORD nOutBufferSize) {
return -1;
}
bool games::gitadora::GitaDoraSerialHandle::close() {
log_info("gitadora", "Closed COM1");
return true;
}
+24
View File
@@ -0,0 +1,24 @@
#pragma once
#include "acioemu/acioemu.h"
#include "hooks/devicehook.h"
namespace games::gitadora {
class GitaDoraSerialHandle : public CustomHandle {
private:
acioemu::ACIOEmu acio_emu;
public:
bool open(LPCWSTR lpFileName) override;
int read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) override;
int write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) override;
int device_io(DWORD dwIoControlCode, LPVOID lpInBuffer, DWORD nInBufferSize, LPVOID lpOutBuffer,
DWORD nOutBufferSize) override;
bool close() override;
};
}
+52 -11
View File
@@ -10,6 +10,7 @@ std::vector<Button> &games::gitadora::get_buttons() {
"Service",
"Test",
"Coin",
"Headphone",
"Guitar P1 Start",
"Guitar P1 Up",
"Guitar P1 Down",
@@ -64,17 +65,18 @@ std::vector<Button> &games::gitadora::get_buttons() {
"Drum Help",
"Drum Button Extra 1",
"Drum Button Extra 2",
"Drum Left Cymbal",
"Drum Hi-Hat",
"Drum Hi-Hat Closed",
"Drum Hi-Hat Half-Open",
"Drum Left Pedal",
"Drum Snare",
"Drum Hi-Tom",
"Drum Low-Tom",
"Drum Right Cymbal",
"Drum Bass Pedal",
"Drum Left Cymbal",
"Drum Left Pedal",
"Drum Floor Tom"
"Drum Low-Tom",
"Drum Floor Tom",
"Drum Right Cymbal",
"Drum Hi-Hat Closed",
"Drum Hi-Hat Half-Open"
);
}
@@ -106,9 +108,18 @@ std::string games::gitadora::get_buttons_help() {
// keep to max 100 characters wide
return
"guitar:\n"
"\n"
" < R G B Y P --- Pick ] \n"
"\n"
" If you normally hold your guitar left-handed (frets on right hand):\n"
" * here, hold the guitar as right-handed (frets on left hand),\n"
" and bind the buttons, pick, and wail controls\n"
" * in Options tab, turn on GitaDora Lefty Guitar\n"
" * finally, use the in-game option to turn on LEFT mode\n"
"\n"
"\n"
"drums:\n"
"\n"
" LeftCymbal RightCymbal\n"
" HiHat HiTom LowTom \n"
" Snare FloorTom \n"
@@ -116,10 +127,28 @@ std::string games::gitadora::get_buttons_help() {
" Left Bass\n"
" Pedal Pedal\n"
"\n"
"Drums are NOT velocity-sensitive!\n"
" For MIDI drums with Open/Closed HiHat configurations or pads with\n"
" multiple hit zones, ensure you bind all variation using the Pages\n"
" button at the bottom."
;
}
std::string games::gitadora::get_analogs_help() {
// keep to max 100 characters wide
return
"guitar:\n"
"\n"
"For MIDI drums with Open/Closed HiHat configurations, bind variations below. "
"v2_drum algorithm might work better for those drums."
"X axis: 0% when body is held facing monitor, 50% when flat on a table\n"
"Y axis: 50% when held horizontal, 0% when neck is raised, 100% pointing down\n"
"Z axis: 50% at rest, 100% when swinging neck toward monitor (only used in XG series)\n"
"\n"
"You need both X and Y axis for up/down wail to work correctly in-game.\n"
"If you only have Y axis, consider using digital wailing instead.\n"
"\n"
"Ensure you clear all analog bindings if you want to use digital wailing.\n"
"\n"
"If you hold your guitar left-handed (frets on the right hand),\n"
"analog bindings will likely not work as intended.\n"
"Consider using digital wailing in Buttons tab."
;
}
@@ -210,7 +239,19 @@ std::vector<Light> &games::gitadora::get_lights() {
"Guitar Right Speaker Mid Low Right B (DX)",
"Guitar Right Speaker Lower R (DX)",
"Guitar Right Speaker Lower G (DX)",
"Guitar Right Speaker Lower B (DX)"
"Guitar Right Speaker Lower B (DX)",
"Title Average R (Arena)",
"Title Average G (Arena)",
"Title Average B (Arena)",
"Woofer R (Arena)",
"Woofer G (Arena)",
"Woofer B (Arena)",
"Card Reader R (Arena)",
"Card Reader G (Arena)",
"Card Reader B (Arena)"
);
}
+25 -9
View File
@@ -11,6 +11,7 @@ namespace games::gitadora {
Service,
Test,
Coin,
Headphone,
GuitarP1Start,
GuitarP1Up,
GuitarP1Down,
@@ -65,18 +66,21 @@ namespace games::gitadora {
DrumHelp,
DrumButtonExtra1,
DrumButtonExtra2,
// note: this is the order they appear in the test menu
// note: this is the order of drums in the default layout
DrumLeftCymbal,
DrumHiHat,
DrumHiHatClosed,
DrumHiHatHalfOpen,
DrumLeftPedal,
DrumSnare,
DrumHiTom,
DrumLowTom,
DrumRightCymbal,
DrumBassPedal,
DrumLeftCymbal,
DrumLeftPedal,
DrumFloorTom
DrumLowTom,
DrumFloorTom,
DrumRightCymbal,
// these only exist for back compat
// (created before it was possible to map multiple input to a button)
DrumHiHatClosed,
DrumHiHatHalfOpen
};
}
@@ -190,13 +194,25 @@ namespace games::gitadora {
GuitarRightSpeakerMidLowRightB,
GuitarRightSpeakerLowerR,
GuitarRightSpeakerLowerG,
GuitarRightSpeakerLowerB
GuitarRightSpeakerLowerB,
// arena model (common for both guitar and drum)
ArenaTitleAvgR,
ArenaTitleAvgG,
ArenaTitleAvgB,
ArenaWooferR,
ArenaWooferG,
ArenaWooferB,
ArenaCardR,
ArenaCardG,
ArenaCardB,
} gitadora_lights_t;
}
// getters
std::vector<Button> &get_buttons();
std::string get_buttons_help();
std::string get_analogs_help();
std::vector<Analog> &get_analogs();
std::vector<Light> &get_lights();
}
+100
View File
@@ -0,0 +1,100 @@

#include "misc/eamuse.h"
#include "util/utils.h"
#include "io.h"
#include "j32d.h"
using namespace acioemu;
games::gitadora::J32DSerialDevice::J32DSerialDevice() {
this->node_count = 1;
log_info("gitadora", "J32D device created.");
}
bool games::gitadora::J32DSerialDevice::parse_msg(
MessageData *msg_in,
circular_buffer<uint8_t> *response_buffer) {
#ifdef ACIOEMU_LOG
log_info("gitadora", "GTDR ADDR: {}, CMD: 0x{:04x}", msg_in->addr, msg_in->cmd.code);
#endif
static uint8_t pid = 0;
// check command
switch (msg_in->cmd.code) {
case ACIO_CMD_GET_VERSION: {
// send version data
auto msg = this->create_msg(msg_in, MSG_VERSION_SIZE);
this->set_version(msg, 0x20a, 0, 0, 1, 0, "J32D");
write_msg(msg, response_buffer);
delete msg;
break;
}
case ACIO_CMD_STARTUP:
case ACIO_CMD_CLEAR:
case 0x0120: {
if (msg_in->cmd.code == 0x0120) {
pid = msg_in->cmd.pid;
this->is_ready = true;
}
// send status 0
auto msg = this->create_msg_status(msg_in, 0);
write_msg(msg, response_buffer);
delete msg;
break;
}
// IO
case 0x012F: {
auto msg = this->create_msg(msg_in, 0x11);
msg->cmd.pid = pid;
// don't know if it's needed/correct,
// without it the game seems to work just fine
pid += 1;
J32D_IO_STATUS payload;
memset(&payload, 0, sizeof(J32D_IO_STATUS));
auto &buttons = get_buttons();
auto high_tom = (uint16_t) (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::DrumHiTom]) * 1023);
auto low_tom = (uint16_t) (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::DrumLowTom]) * 1023);
auto snare = (uint16_t) (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::DrumSnare]) * 1023);
auto floor_tom = (uint16_t) (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::DrumFloorTom]) * 1023);
auto left_cymbal = (uint16_t) (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::DrumLeftCymbal]) * 1023);
auto right_cymbal = (uint16_t) (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::DrumRightCymbal]) * 1023);
auto hihat = (uint16_t) ((GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::DrumHiHat]) ||
GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::DrumHiHatClosed]) ||
GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::DrumHiHatHalfOpen])) * 1023);
#define ENCODE_ANALOG(__val) (((__val & 0x3f) << 10) | ((__val & 0x3c0) >> 6))
payload.high_tom = ENCODE_ANALOG(high_tom);
payload.low_tom = ENCODE_ANALOG(low_tom);
payload.snare = ENCODE_ANALOG(snare);
payload.floor_tom = ENCODE_ANALOG(floor_tom);
payload.left_cymbal = ENCODE_ANALOG(left_cymbal);
payload.right_cymbal = ENCODE_ANALOG(right_cymbal);
payload.hihat = ENCODE_ANALOG(hihat);
#undef ENCODE_ANALOG
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::DrumBassPedal])) {
payload.pedals |= 1;
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::DrumLeftPedal])) {
payload.pedals |= 2;
}
memcpy(msg->cmd.raw, &payload, sizeof(J32D_IO_STATUS));
write_msg(msg, response_buffer);
delete msg;
break;
}
default:
#ifdef ACIOEMU_LOG
log_info("gitadora", "Unhandled cmd {} received.", msg_in->cmd.code);
#endif
return false;
}
// mark as handled
return true;
}
+25
View File
@@ -0,0 +1,25 @@
#pragma once
#include "acioemu/device.h"
#include "device.h"
namespace games::gitadora {
class J32DSerialDevice : public GitadoraDevice {
private:
uint8_t coin_counter = 0;
public:
J32DSerialDevice();
bool parse_msg(acioemu::MessageData *msg_in, circular_buffer<uint8_t> *response_buffer) override;
struct J32D_IO_STATUS {
uint16_t high_tom;
uint16_t low_tom;
uint16_t snare;
uint16_t floor_tom;
uint16_t left_cymbal;
uint16_t right_cymbal;
uint16_t hihat;
uint16_t unk7;
uint8_t pedals;
};
};
}
+203
View File
@@ -0,0 +1,203 @@

#include "misc/eamuse.h"
#include "games/gitadora/gitadora.h"
#include "util/socd_cleaner.h"
#include "util/time.h"
#include "util/utils.h"
#include "io.h"
#include "j33i.h"
#define GUITAR_BTN_R 0x7
#define GUITAR_BTN_G 0x6
#define GUITAR_BTN_B 0x5
#define GUITAR_BTN_Y 0x4
#define GUITAR_BTN_P 0x3
#define GUITAR_PICK_DOWN 0xC
#define GUITAR_PICK_UP 0xD
using namespace acioemu;
// why this number?? no clue, but this is what the test menu shows as the max
// value in the green box with the red dot; the value display itself can go
// higher but the red dot will reach the edge at +-189
#define ARENA_MODEL_WAIL_MAX 189
static bool GFDM_GF_PICK_STATE_UP;
static bool GFDM_GF_PICK_STATE_DOWN;
games::gitadora::J33ISerialDevice::J33ISerialDevice() {
this->node_count = 1;
log_info("gitadora", "J33I device created.");
}
bool games::gitadora::J33ISerialDevice::parse_msg(
MessageData *msg_in,
circular_buffer<uint8_t> *response_buffer) {
#ifdef ACIOEMU_LOG
log_info("gitadora", "GTDR ADDR: {}, CMD: 0x{:04x}", msg_in->addr, msg_in->cmd.code);
#endif
static uint8_t pid = 0;
// check command
switch (msg_in->cmd.code)
{
case ACIO_CMD_GET_VERSION: {
// send version data
auto msg = this->create_msg(msg_in, MSG_VERSION_SIZE);
this->set_version(msg, 0x10a, 0, 1, 0, 2, "J33I");
write_msg(msg, response_buffer);
delete msg;
break;
}
case ACIO_CMD_STARTUP:
case ACIO_CMD_CLEAR:
case 0x0120: {
if (msg_in->cmd.code == 0x0120) {
pid = msg_in->cmd.pid;
this->is_ready = true;
}
// send status 0
auto msg = this->create_msg_status(msg_in, 0);
write_msg(msg, response_buffer);
delete msg;
break;
}
// IO
case 0x012F: {
auto msg = this->create_msg(msg_in, 0x8);
msg->cmd.pid = pid;
pid += 1;
J33I_IO_STATUS payload;
memset(&payload, 0, sizeof(J33I_IO_STATUS));
auto &buttons = get_buttons();
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1R])) {
payload.buttons |= 1 << GUITAR_BTN_R;
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1G])) {
payload.buttons |= 1 << GUITAR_BTN_G;
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1B])) {
payload.buttons |= 1 << GUITAR_BTN_B;
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1Y])) {
payload.buttons |= 1 << GUITAR_BTN_Y;
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1P])) {
payload.buttons |= 1 << GUITAR_BTN_P;
}
const auto pick_up = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1PickUp]);
const auto pick_down = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1PickDown]);
if (!games::gitadora::PICK_ALGO.has_value()) {
// legacy behavior (detect rising edges only, input for 1 frame)
if (pick_up) {
if (!GFDM_GF_PICK_STATE_UP) {
GFDM_GF_PICK_STATE_UP = true;
payload.buttons |= 1 << GUITAR_PICK_UP;
}
} else {
GFDM_GF_PICK_STATE_UP = false;
}
if (pick_down) {
if (!GFDM_GF_PICK_STATE_DOWN) {
GFDM_GF_PICK_STATE_DOWN = true;
payload.buttons |= 1 << GUITAR_PICK_DOWN;
}
} else {
GFDM_GF_PICK_STATE_DOWN = false;
}
} else {
const auto socd = socd::socd_clean(
0,
pick_up,
pick_down,
get_performance_milliseconds(),
games::gitadora::PICK_ALGO.value()
);
if (socd == socd::SocdCCW) {
payload.buttons |= 1 << GUITAR_PICK_UP;
} else if (socd == socd::SocdCW) {
payload.buttons |= 1 << GUITAR_PICK_DOWN;
} else if (socd == socd::SocdBoth) {
payload.buttons |= 1 << GUITAR_PICK_UP;
payload.buttons |= 1 << GUITAR_PICK_DOWN;
}
}
auto &analogs = get_analogs();
// get x,y,z analog values [-0.5f, 0.5f]
float x = is_player_lefty(0) ? 0.3f : -0.5f;
auto x_analog = analogs[Analogs::GuitarP1WailX];
if (x_analog.isSet()) {
x = GameAPI::Analogs::getState(RI_MGR, x_analog) - 0.5f;
}
float y = 0.f;
auto y_analog = analogs[Analogs::GuitarP1WailY];
if (y_analog.isSet()) {
y = GameAPI::Analogs::getState(RI_MGR, y_analog) - 0.5f;
}
float z = 0.f;
auto z_analog = analogs[Analogs::GuitarP1WailZ];
if (z_analog.isSet()) {
z = GameAPI::Analogs::getState(RI_MGR, z_analog) - 0.5f;
}
// handle digital wail up/down
const auto wail_up = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1WailUp]);
const auto wail_down = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1WailDown]);
const auto wail_result =
socd::get_guitar_wail(0, wail_up, wail_down, get_performance_milliseconds());
if (!is_player_lefty(0)) {
// righty
if (wail_result == socd::TiltUp) {
x = 0;
y = -0.5f;
} else if (wail_result == socd::TiltDown) {
x = -0.5f;
y = 0.5f;
}
} else {
// lefty
if (wail_result == socd::TiltUp) {
x = 0.f;
y = 0.f;
} else if (wail_result == socd::TiltDown) {
x = 0.5f;
y = 0.f;
}
}
// convert x,y,z to unsigned integer values that the game expects
const uint16_t x_int = x * ARENA_MODEL_WAIL_MAX * 2;
const uint16_t y_int = y * ARENA_MODEL_WAIL_MAX * 2;
const uint16_t z_int = z * ARENA_MODEL_WAIL_MAX * 2;
payload.gyroscope_x = static_cast<uint16_t>(((x_int >> 3) & (0xFF)) | ((x_int & 0x07) << 12));
payload.gyroscope_y = static_cast<uint16_t>(((y_int >> 3) & (0xFF)) | ((y_int & 0x07) << 12));
payload.gyroscope_z = static_cast<uint16_t>(((z_int >> 3) & (0xFF)) | ((z_int & 0x07) << 12));
memcpy(msg->cmd.raw, &payload, sizeof(J33I_IO_STATUS));
write_msg(msg, response_buffer);
delete msg;
break;
}
default:
#ifdef ACIOEMU_LOG
log_info("gitadora", "Unhandled cmd {} received.", msg_in->cmd.code);
#endif
return false;
}
// mark as handled
return true;
}
+24
View File
@@ -0,0 +1,24 @@
#pragma once
#include "acioemu/device.h"
#include "device.h"
namespace games::gitadora {
class J33ISerialDevice : public GitadoraDevice {
private:
uint8_t coin_counter = 0;
public:
J33ISerialDevice();
bool parse_msg(acioemu::MessageData *msg_in, circular_buffer<uint8_t> *response_buffer) override;
// there may be more, but the game doesn't seem to care
// TODO: add support for gyroscope, knob and wail
struct J33I_IO_STATUS {
uint16_t gyroscope_x;
uint16_t gyroscope_y;
uint16_t gyroscope_z;
uint16_t buttons;
};
};
}
+3 -3
View File
@@ -195,11 +195,11 @@ bool games::iidx::IIDXFMSerialHandle::open(LPCWSTR lpFileName) {
return false;
}
log_info("iidx", "Opened COM2 (FM DEVICE)");
log_info("iidx", "Opened COM2 (FM DEVICE / bi2a)");
games::iidx::update_io_emulation_state(games::iidx::iidx_aio_emulation_state::bi2a_com2);
// ACIO device
acio_emu.add_device(new FMSerialDevice());
return true;
}
@@ -240,7 +240,7 @@ int games::iidx::IIDXFMSerialHandle::device_io(DWORD dwIoControlCode, LPVOID lpI
}
bool games::iidx::IIDXFMSerialHandle::close() {
log_info("iidx", "Closed COM2 (FM DEVICE)");
log_info("iidx", "Closed COM2 (FM DEVICE / bi2a)");
return true;
}
+34 -12
View File
@@ -1,5 +1,7 @@
#include "bi2x_hook.h"
#if SPICE64
#include <cstdint>
#include "util/detour.h"
#include "util/logging.h"
@@ -24,17 +26,28 @@ namespace games::iidx {
uint8_t data[0x10];
};
struct AIO_NMGR_IOB2 {
uint8_t dummy0[0x50];
struct AIO_NMGR_IOB2_VTABLE {
// other functions here, but they never get called
uint8_t dummy[0x50];
void (__fastcall *pAIO_NMGR_IOB_BeginManage)(int64_t a1);
uint8_t dummy1[0x9A0];
};
struct AIO_NMGR_IOB2 {
AIO_NMGR_IOB2_VTABLE *vptr;
uint8_t dummy[0x9F0];
};
// confirmed 0x9F8 in iidx27, iidx32 aioNMgrIob2_Create
static_assert(sizeof(AIO_NMGR_IOB2) == 0x9F8);
struct AIO_IOB2_BI2X_TDJ {
// who knows
uint8_t data[0x13F8];
};
// confirmed 0x13F8 in iidx27, iidx32 in aioIob2Bi2xTDJ_Create
static_assert(sizeof(AIO_IOB2_BI2X_TDJ) == 0x13F8);
struct AIO_IOB2_BI2X_TDJ__DEVSTATUS {
// of course you could work with variables here
uint8_t buffer[0xCA];
@@ -78,7 +91,7 @@ namespace games::iidx {
// libaio-iob.dll
typedef AC_HNDLIF* (__fastcall *aioIob2Bi2x_OpenSciUsbCdc_t)(uint8_t device_num);
typedef int64_t (__fastcall *aioIob2Bi2x_WriteFirmGetState_t)(int64_t a1);
typedef AIO_NMGR_IOB2** (__fastcall *aioNMgrIob2_Create_t)(AC_HNDLIF *a1, unsigned int a2);
typedef AIO_NMGR_IOB2* (__fastcall *aioNMgrIob2_Create_t)(AC_HNDLIF *a1, unsigned int a2);
/*
* function pointers
@@ -120,6 +133,11 @@ namespace games::iidx {
static AIO_IOB2_BI2X_TDJ* __fastcall aioIob2Bi2xTDJ_Create(AIO_NMGR_IOB2 *nmgr, int a2) {
if (!BI2X_PASSTHROUGH) {
log_info("bi2x_hook", "aioIob2Bi2xTDJ_Create called (TDJ I/O emulation active)");
games::iidx::update_io_emulation_state(
games::iidx::iidx_aio_emulation_state::bi2x_hook);
custom_node = new AIO_IOB2_BI2X_TDJ;
memset(&custom_node->data, 0, sizeof(custom_node->data));
@@ -438,7 +456,7 @@ namespace games::iidx {
}
}
static AC_HNDLIF* __fastcall aioIob2Bi2X_OpenSciUsbCdc(uint8_t device_num) {
static AC_HNDLIF* __fastcall aioIob2Bi2x_OpenSciUsbCdc(uint8_t device_num) {
if (acHndlif == nullptr) {
acHndlif = new AC_HNDLIF;
memset(acHndlif->data, 0x0, sizeof(acHndlif->data));
@@ -451,14 +469,16 @@ namespace games::iidx {
log_info("bi2x_hook", "AIO_NMGR_IOB::BeginManage");
};
static AIO_NMGR_IOB2** __fastcall aioNMgrIob2_Create(AC_HNDLIF *a1, unsigned int a2) {
static AIO_NMGR_IOB2* __fastcall aioNMgrIob2_Create(AC_HNDLIF *a1, unsigned int a2) {
if (aioNmgrIob2 == nullptr) {
aioNmgrIob2 = new AIO_NMGR_IOB2;
memset(aioNmgrIob2, 0x0, sizeof(AIO_NMGR_IOB2));
aioNmgrIob2->pAIO_NMGR_IOB_BeginManage = AIO_NMGR_IOB_BeginManageStub;
aioNmgrIob2 = new AIO_NMGR_IOB2{};
aioNmgrIob2->vptr = new AIO_NMGR_IOB2_VTABLE{};
aioNmgrIob2->vptr->pAIO_NMGR_IOB_BeginManage = AIO_NMGR_IOB_BeginManageStub;
}
log_info("bi2x_hook", "aioNMgrIob2_Create");
return &aioNmgrIob2;
log_info("bi2x_hook", "aioNMgrIob2_Create returned {}, size=0x{:x}, vptr @ {}",
fmt::ptr(aioNmgrIob2), sizeof(*aioNmgrIob2), fmt::ptr(aioNmgrIob2->vptr));
return aioNmgrIob2;
}
static int64_t __fastcall aioIob2Bi2x_WriteFirmGetState(int64_t a1) {
@@ -515,10 +535,12 @@ namespace games::iidx {
// hook IOB
const auto libaioIobDll = "libaio-iob.dll";
detour::trampoline_try(libaioIobDll, "aioIob2Bi2x_OpenSciUsbCdc",
aioIob2Bi2X_OpenSciUsbCdc, &aioIob2Bi2x_OpenSciUsbCdc_orig);
aioIob2Bi2x_OpenSciUsbCdc, &aioIob2Bi2x_OpenSciUsbCdc_orig);
detour::trampoline_try(libaioIobDll, "aioIob2Bi2x_WriteFirmGetState",
aioIob2Bi2x_WriteFirmGetState, &aioIob2Bi2x_WriteFirmGetState_orig);
detour::trampoline_try(libaioIobDll, "aioNMgrIob2_Create",
aioNMgrIob2_Create, &aioNMgrIob2_Create_orig);
}
}
#endif
+4
View File
@@ -1,6 +1,10 @@
#pragma once
#if SPICE64
namespace games::iidx {
void bi2x_hook_init();
}
#endif
+88 -11
View File
@@ -20,6 +20,7 @@
#include "hooks/sleephook.h"
#include "launcher/options.h"
#include "touch/touch.h"
#include "misc/nativetouchhook.h"
#include "misc/wintouchemu.h"
#include "misc/eamuse.h"
#include "util/detour.h"
@@ -28,6 +29,8 @@
#include "util/libutils.h"
#include "util/memutils.h"
#include "util/sigscan.h"
#include "util/socd_cleaner.h"
#include "util/time.h"
#include "util/utils.h"
#include "launcher/signal.h"
@@ -78,6 +81,11 @@ namespace games::iidx {
char IIDXIO_LED_TICKER[10] = {' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '\x00'};
bool IIDXIO_LED_TICKER_READONLY = false;
std::mutex IIDX_LED_TICKER_LOCK;
bool IIDX_TDJ_MONITOR_WARNING = false;
iidx_aio_emulation_state CURRENT_IO_EMULATION_STATE = iidx_aio_emulation_state::unknown;
// io
static bool HAS_LIBAIO; // this is how we detect iidx27+
tapeledutils::tape_led TAPELED_MAPPING[IIDX_TAPELED_TOTAL] = {
{ 19, Lights::StageLeftAvgR, Lights::StageLeftAvgG, Lights::StageLeftAvgB, "Stage Left" },
@@ -246,6 +254,8 @@ namespace games::iidx {
}
}
#if SPICE64
typedef void* (*aioIob2Bi2x_CreateWriteFirmContext_t)(unsigned int, int);
static aioIob2Bi2x_CreateWriteFirmContext_t aioIob2Bi2x_CreateWriteFirmContext_orig = nullptr;
@@ -264,6 +274,8 @@ namespace games::iidx {
return nullptr;
}
#endif
IIDXGame::IIDXGame() : Game("Beatmania IIDX") {
logger::hook_add(log_hook, this);
}
@@ -310,13 +322,16 @@ namespace games::iidx {
memcpy(settings2.interface_detail, interface_detail2, sizeof(interface_detail2));
setupapihook_add(settings2);
// IIDX 25-27 BIO2 BI2A input device
// IIDX 25+ BIO2 BI2A input device
devicehook_add(new IIDXFMSerialHandle());
}
#if SPICE64
// check for new I/O DLL
auto aio = libutils::try_library("libaio.dll");
if (aio != nullptr) {
HAS_LIBAIO = true;
// check TDJ mode
TDJ_MODE |= fileutils::text_read("C:\\000rom.txt") == "TDJ-JA";
@@ -332,7 +347,9 @@ namespace games::iidx {
// need to hook `avs2-core.dll` so AVS win32fs operations go through rom hook
devicehook_init(avs::core::DLL_INSTANCE);
if (!NATIVE_TOUCH) {
if (NATIVE_TOUCH) {
nativetouchhook::hook(avs::game::DLL_INSTANCE);
} else {
wintouchemu::FORCE = true;
wintouchemu::INJECT_MOUSE_AS_WM_TOUCH = true;
wintouchemu::hook_title_ends("beatmania IIDX", "main", avs::game::DLL_INSTANCE);
@@ -376,6 +393,8 @@ namespace games::iidx {
}
}
#endif
if (hooks::audio::ENABLED) {
apply_audio_hacks();
} else {
@@ -435,7 +454,7 @@ namespace games::iidx {
}
// windowed subscreen, enabled by default, unless turned off by user
if (GRAPHICS_WINDOWED && !options->at(launcher::Options::spice2x_IIDXNoSub).value_bool()) {
if (GRAPHICS_WINDOWED && !options->at(launcher::Options::spice2x_IIDXNoSub).value_bool() && TDJ_MODE) {
GRAPHICS_IIDX_WSUB = true;
}
@@ -468,9 +487,8 @@ namespace games::iidx {
}
// check -monitor + TDJ mode
if (!GRAPHICS_WINDOWED &&
options->at(launcher::Options::DisplayAdapter).is_active() &&
TDJ_MODE) {
if (!GRAPHICS_WINDOWED && D3D9_ADAPTER.has_value() && TDJ_MODE) {
IIDX_TDJ_MONITOR_WARNING = true;
log_warning(
"iidx",
"\n\n!!! using -monitor option with TDJ is NOT recommended due to known !!!\n"
@@ -492,6 +510,16 @@ namespace games::iidx {
" monitor in Windows settings before launching the game"
});
}
// socd
socd::ALGORITHM = socd::SocdAlgorithm::Neutral;
if (options->at(launcher::Options::IIDXDigitalTTSocd).is_active()) {
if (options->at(launcher::Options::IIDXDigitalTTSocd).value_text() == "last") {
socd::ALGORITHM = socd::SocdAlgorithm::PreferRecent;
} else if (options->at(launcher::Options::IIDXDigitalTTSocd).value_text() == "first") {
socd::ALGORITHM = socd::SocdAlgorithm::PreferFirst;
}
}
}
void IIDXGame::detach() {
@@ -715,13 +743,12 @@ namespace games::iidx {
bool ttpm_alt = GameAPI::Buttons::getState(RI_MGR, buttons.at(
player != 0 ? Buttons::P2_TTPlusMinusAlt : Buttons::P1_TTPlusMinusAlt));
// TT+
if (ttp)
const auto tt_socd = socd::socd_clean(player, ttm, ttp, get_performance_milliseconds());
if (tt_socd == socd::SocdCW) {
IIDXIO_TT_STATE[player] += change;
// TT-
if (ttm)
} else if (tt_socd == socd::SocdCCW) {
IIDXIO_TT_STATE[player] -= change;
}
// TT+/-
bool ttpm_rising_edge = !IIDXIO_TT_PRESSED[player] && ttpm;
@@ -892,4 +919,54 @@ namespace games::iidx {
#endif
}
void update_io_emulation_state(iidx_aio_emulation_state state) {
// <iidx27, don't care, since tdj wasn't a thing before
// this is also how we detect that iidx module is attached
if (!HAS_LIBAIO) {
return;
}
// in iidx27-30, most DLL types can handle both, caching things in nvram and possibly end
// up with wrong i/o (temporarily until nvram is initialized again)
// to avoid false positives, only do this for iidx31+, since we know for sure that iidx31
// has a clean 010/012 split
if (avs::game::is_ext(0, 2023101000)) {
return;
}
CURRENT_IO_EMULATION_STATE = state;
// log_warning below could be turned into log_fatal in the future once we gain confidence
// that this isn't triggering when it's not supposed to
if (state == iidx_aio_emulation_state::bi2a_com2 && TDJ_MODE) {
deferredlogs::defer_error_messages({
"IIDX I/O mode conflict",
" game is currently configured to use LDJ I/O;",
" however, you turned on IIDX TDJ Mode (-iidxtdj)",
" two options to fix this:",
" For TDJ mode (120Hz): import patches and enable Force TDJ Mode patch",
" For LDJ mode (60Hz): turn off IIDX TDJ Mode option",
});
log_warning(
"iidx",
"game is using LDJ I/O but spice TDJ mode is turned on! "
"enable Force TDJ I/O patch, OR turn off -iidxtdj");
} else if (state == iidx_aio_emulation_state::bi2x_hook && !TDJ_MODE) {
deferredlogs::defer_error_messages({
"IIDX I/O mode conflict",
" game is currently configured to use TDJ I/O;",
" however, you turned off IIDX TDJ Mode (-iidxtdj)",
" two options to fix this:",
" For TDJ mode (120Hz): turn on IIDX TDJ Mode option",
" For LDJ mode (60Hz): import patches and enable Force LDJ Mode patch",
});
log_warning(
"iidx",
"game is using TDJ I/O but spice TDJ mode is turned off! "
"turn on -iidxtdj, OR enable Force LDJ I/O patch");
} else {
log_misc("iidx", "i/o mode validation passed");
}
}
}
+10
View File
@@ -11,6 +11,12 @@
namespace games::iidx {
enum class iidx_aio_emulation_state {
unknown,
bi2a_com2,
bi2x_hook
};
// settings
extern bool FLIP_CAMS;
@@ -33,10 +39,12 @@ namespace games::iidx {
extern char IIDXIO_LED_TICKER[10];
extern bool IIDXIO_LED_TICKER_READONLY;
extern std::mutex IIDX_LED_TICKER_LOCK;
extern bool IIDX_TDJ_MONITOR_WARNING;
constexpr int IIDX_TAPELED_TOTAL = 17;
// data mapping
extern tapeledutils::tape_led TAPELED_MAPPING[IIDX_TAPELED_TOTAL];
extern iidx_aio_emulation_state CURRENT_IO_EMULATION_STATE;
class IIDXGame : public games::Game {
public:
@@ -62,4 +70,6 @@ namespace games::iidx {
const char* get_16seg();
bool is_tdj_fhd();
void apply_audio_hacks();
void update_io_emulation_state(iidx_aio_emulation_state state);
}
+12 -1
View File
@@ -47,6 +47,7 @@ namespace games {
static robin_hood::unordered_map<std::string, std::vector<Button>> buttons_keypads;
static robin_hood::unordered_map<std::string, std::vector<Button>> buttons_overlay;
static robin_hood::unordered_map<std::string, std::string> buttons_help;
static robin_hood::unordered_map<std::string, std::string> analogs_help;
static robin_hood::unordered_map<std::string, std::vector<Analog> &> analogs;
static robin_hood::unordered_map<std::string, std::vector<Light> &> lights;
static robin_hood::unordered_map<std::string, std::vector<Option>> options;
@@ -107,6 +108,7 @@ namespace games {
games.push_back(gitadora);
buttons.insert({ gitadora, gitadora::get_buttons() });
buttons_help.insert({ gitadora, gitadora::get_buttons_help() });
analogs_help.insert({ gitadora, gitadora::get_analogs_help() });
analogs.insert({ gitadora, gitadora::get_analogs() });
lights.insert({ gitadora, gitadora::get_lights() });
file_hints[gitadora].emplace_back("gdxg.dll");
@@ -322,7 +324,7 @@ namespace games {
buttons_help.insert({ pc, pc::get_buttons_help() });
analogs.insert({ pc, pc::get_analogs() });
lights.insert({ pc, pc::get_lights() });
file_hints[pc].emplace_back("game/svm_Data");
file_hints[pc].emplace_back("game/svm.exe");
}
const std::vector<std::string> &get_games() {
@@ -349,6 +351,15 @@ namespace games {
return it->second;
}
std::string get_analogs_help(const std::string &game) {
initialize();
auto it = analogs_help.find(game);
if (it == analogs_help.end()) {
return "";
}
return it->second;
}
static std::vector<Button> gen_buttons_keypads(const std::string &game) {
auto buttons = GameAPI::Buttons::getButtons(game);
std::vector<std::string> names;
+1
View File
@@ -58,6 +58,7 @@ namespace games {
const std::vector<std::string> &get_games();
std::vector<Button> *get_buttons(const std::string &game);
std::string get_buttons_help(const std::string &game);
std::string get_analogs_help(const std::string &game);
std::vector<Button> *get_buttons_keypads(const std::string &game);
std::vector<Button> *get_buttons_overlay(const std::string &game);
std::vector<Analog> *get_analogs(const std::string &game);
+38 -11
View File
@@ -1,5 +1,7 @@
#include "bi2x_hook.h"
#if SPICE64
#include "util/execexe.h"
#include "util/logging.h"
#include "rawinput/rawinput.h"
@@ -9,9 +11,10 @@
#include "util/tapeled.h"
#include "pc.h"
#include "util/utils.h"
#include "util/time.h"
#include "util/socd_cleaner.h"
namespace games::pc {
bool PC_KNOB_MODE = false;
constexpr float RELATIVE_DECAY = 0.02f;
struct FADER_RELATIVE {
@@ -75,18 +78,22 @@ namespace games::pc {
*/
struct AIO_SCI_COMM {
uint8_t data[0xf8];
};
struct AIO_NMGR_IOB2 {
uint8_t data[0xe30];
};
struct AIO_IOB2_BI2X_AC1 {
uint8_t data[0x4538];
};
struct AIO_IOB2_BI2X_AC1__SETTING {
};
struct AIO_IOB2_BI2X_WRFIRM {
uint8_t data[0x20f48];
};
struct AIO_IOB2_BI2X_AC1__INPUT
@@ -191,6 +198,12 @@ namespace games::pc {
AIO_IOB2_BI2X_AC1__ICNPIN ICnPinHist[20];
};
// verified with XIF-2024122300
static_assert(sizeof(AIO_SCI_COMM) == 0xf8);
static_assert(sizeof(AIO_NMGR_IOB2) == 0xe30);
static_assert(sizeof(AIO_IOB2_BI2X_AC1) == 0x4538);
static_assert(sizeof(AIO_IOB2_BI2X_WRFIRM) == 0x20f48);
/*
* typedefs
*/
@@ -338,14 +351,21 @@ namespace games::pc {
val = (GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::FaderL]) - 0.5f) * 2;
}
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderL_Left]) &&
GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderL_Right])) {
val = 0.f;
} else if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderL_Left])) {
const auto now = get_performance_milliseconds();
const auto fader_l_socd = socd::socd_clean(
0, // Fader-L
GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderL_Left]),
GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderL_Right]),
now);
if (fader_l_socd == socd::SocdCCW) {
val = -1.0f;
} else if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderL_Right])) {
} else if (fader_l_socd == socd::SocdCW) {
val = +1.0f;
}
o_DevStatus->Input.CN15_7 = (val < 0.2f) ? 0xFF : 0;
o_DevStatus->Input.CN15_6 = (val > -0.85f && val < 0.35f) ? 0xFF : 0;
o_DevStatus->Input.CN15_5 = (val > -0.6f && val < 0.6f) ? 0xFF : 0;
@@ -363,14 +383,19 @@ namespace games::pc {
val = (GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::FaderR]) - 0.5f) * 2;
}
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderR_Left]) &&
GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderR_Right])) {
val = 0.f;
} else if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderR_Left])) {
const auto fader_r_socd = socd::socd_clean(
1, // Fader-R
GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderR_Left]),
GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderR_Right]),
now);
if (fader_r_socd == socd::SocdCCW) {
val = -1.0f;
} else if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderR_Right])) {
} else if (fader_r_socd == socd::SocdCW) {
val = +1.0f;
}
o_DevStatus->Input.CN11_20 = (val < 0.2f) ? 0xFF : 0;
o_DevStatus->Input.CN11_19 = (val > -0.85f && val < 0.35f) ? 0xFF : 0;
o_DevStatus->Input.CN9_10 = (val > -0.6f && val < 0.6f) ? 0xFF : 0;
@@ -737,3 +762,5 @@ namespace games::pc {
}
}
#endif
+4
View File
@@ -1,5 +1,9 @@
#pragma once
#if SPICE64
namespace games::pc {
void bi2x_hook_init();
}
#endif
+12
View File
@@ -12,10 +12,12 @@
#include "misc/wintouchemu.h"
#include "hooks/graphics/graphics.h"
#include "rawinput/rawinput.h"
#include "util/socd_cleaner.h"
namespace games::pc {
std::string PC_INJECT_ARGS = "";
bool PC_NO_IO = false;
bool PC_KNOB_MODE = false;
static acioemu::ACIOHandle *acioHandle = nullptr;
static std::wstring portName = L"COM1";
@@ -61,6 +63,11 @@ namespace games::pc {
return ERROR_NOT_SUPPORTED;
}
void PCGame::pre_attach() {
// SOCD
socd::ALGORITHM = socd::SocdAlgorithm::PreferRecent;
}
void PCGame::attach() {
Game::attach();
@@ -78,9 +85,14 @@ namespace games::pc {
execexe::load_library("libaio-iob2_video.dll");
execexe::load_library("win10actlog.dll");
#if SPICE64
if (!PC_NO_IO) {
bi2x_hook_init();
}
#endif
});
const auto user32Dll = "user32.dll";
+1
View File
@@ -11,6 +11,7 @@ namespace games::pc {
public:
PCGame() : Game("Polaris Chord") {}
virtual void pre_attach() override;
virtual void attach() override;
virtual void detach() override;
};
+15 -1
View File
@@ -1,5 +1,7 @@
#include "bi2x_hook.h"
#if SPICE64
#include "util/detour.h"
#include "util/logging.h"
#include "rawinput/rawinput.h"
@@ -15,15 +17,19 @@ namespace games::qks {
*/
struct AIO_SCI_COMM {
uint8_t data[0xf8];
};
struct AIO_NMGR_IOB {
uint8_t data[0xa00];
};
struct AIO_IOB2_BI2X_AC1 {
uint8_t data[0x3908];
};
struct AIO_IOB2_BI2X_WRFIRM {
uint8_t data[0x20f48];
};
struct AIO_NMGR_IOB__NODEINFO {
@@ -174,6 +180,12 @@ namespace games::qks {
AIO_IOB2_BI2X_AC1__SETTING Setting;
};
// verified with UKS-001-2024030600
static_assert(sizeof(AIO_IOB2_BI2X_AC1) == 0x3908);
static_assert(sizeof(AIO_SCI_COMM) == 0xf8);
static_assert(sizeof(AIO_NMGR_IOB) == 0xa00);
static_assert(sizeof(AIO_IOB2_BI2X_WRFIRM) == 0x20f48);
/*
* typedefs
*/
@@ -602,4 +614,6 @@ namespace games::qks {
detour::trampoline_try(libaioDll, "aioNodeCtl_IsError",
aioNodeCtl_IsError, &aioNodeCtl_IsError_orig);
}
}
}
#endif
+5 -1
View File
@@ -1,7 +1,11 @@
#pragma once
#if SPICE64
#include <stdint.h>
namespace games::qks {
void bi2x_hook_init();
}
}
#endif
+4
View File
@@ -86,9 +86,13 @@ namespace games::qks {
detour::trampoline_try("execexe.dll", MAKEINTRESOURCE(9),
execexe_CreateFileA_hook,&execexe_CreateFileA_orig);
#if SPICE64
// insert BI2X hooks
bi2x_hook_init();
#endif
// add card reader
acioHandle = new acioemu::ACIOHandle(portName.c_str());
devicehook_init_trampoline();
+100 -36
View File
@@ -1,5 +1,7 @@
#include "bi2x_hook.h"
#if SPICE64
#include <cstdint>
#include "util/detour.h"
#include "util/logging.h"
@@ -10,12 +12,22 @@
#include "launcher/options.h"
#include "io.h"
#include "games/sdvx/sdvx.h"
#include "util/socd_cleaner.h"
#include "util/tapeled.h"
#include "util/time.h"
#include "acioemu/icca.h"
#define DEBUG_VERBOSE 0
#if DEBUG_VERBOSE
#define log_debug(module, format_str, ...) logger::push( \
LOG_FORMAT("M", module, format_str, ## __VA_ARGS__), logger::Style::GREY)
#else
#define log_debug(module, format_str, ...)
#endif
namespace games::sdvx {
constexpr bool BI2X_PASSTHROUGH = false;
bool BI2X_INITIALIZED = false;
/*
* class definitions
@@ -26,20 +38,54 @@ namespace games::sdvx {
uint8_t data[0x10];
};
struct AIO_NMGR_IOB2 {
uint8_t dummy0[0x50];
struct AIO_NMGR_IOB2_VTABLE {
// other functions here, but they never get called
uint8_t dummy[0x50];
void (__fastcall *pAIO_NMGR_IOB_BeginManage)(int64_t a1);
uint8_t dummy1[0x9A0];
};
struct AIO_NMGR_IOB2 {
AIO_NMGR_IOB2_VTABLE *vptr;
uint8_t dummy[0x9F0];
};
// confirmed in EG final in aioNMgrIob2_Create
static_assert(sizeof(AIO_NMGR_IOB2) == 0x9F8);
struct AIO_IOB2_BI2X_UFC {
// who knows
uint8_t data[0x13F8];
uint8_t data[0x39D8];
};
// confirmed in EG final in aioIob2Bi2xUFC_Create
static_assert(sizeof(AIO_IOB2_BI2X_UFC) == 0x39D8);
struct AIO_IOB2_BI2X_UFC__INPUT {
uint8_t DevIoCounter;
uint8_t bExIoAErr;
uint8_t bExIoBErr;
uint8_t bPcPowerOn;
uint8_t bPcPowerCheck;
uint8_t CoinCount;
uint8_t bTest;
uint8_t bService;
uint8_t bCoinSw;
uint8_t bCoinJam;
uint8_t bHPDetect;
};
struct AIO_IOB2_BI2X_UFC__DEVSTATUS {
// of course you could work with variables here
uint8_t buffer[0x19E];
uint8_t InputCounter;
uint8_t OutputCounter;
uint8_t IoResetCounter;
uint8_t TapeLedCounter;
uint8_t TapeLedRate[8];
AIO_IOB2_BI2X_UFC__INPUT Input;
uint8_t unk_1[289];
uint16_t AnalogLeft;
uint16_t AnalogRight;
uint8_t Buttons;
uint8_t unk_2[97];
};
/*
@@ -66,7 +112,7 @@ namespace games::sdvx {
// libaio-iob.dll
typedef AC_HNDLIF* (__fastcall *aioIob2Bi2x_OpenSciUsbCdc_t)(uint8_t device_num);
typedef int64_t (__fastcall *aioIob2Bi2x_WriteFirmGetState_t)(int64_t a1);
typedef AIO_NMGR_IOB2** (__fastcall *aioNMgrIob2_Create_t)(AC_HNDLIF *a1, unsigned int a2);
typedef AIO_NMGR_IOB2* (__fastcall *aioNMgrIob2_Create_t)(AC_HNDLIF *a1, unsigned int a2);
/*
* function pointers
@@ -133,8 +179,8 @@ namespace games::sdvx {
AIO_IOB2_BI2X_UFC__GetDeviceStatus_orig(This, status);
}
status->buffer[0] = count;
status->buffer[12] = count;
status->InputCounter = count;
status->Input.DevIoCounter = count;
count++;
// get buttons
@@ -142,41 +188,51 @@ namespace games::sdvx {
// control buttons
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Test]))
status->buffer[18] = 0x01;
status->Input.bTest = 0x01;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Service]))
status->buffer[19] = 0x01;
status->Input.bService = 0x01;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::CoinMech]))
status->buffer[20] = 0x01;
status->Input.bCoinSw = 0x01;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Start]))
status->buffer[316] |= 0x01;
status->Buttons |= 0x01;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::BT_A]))
status->buffer[316] |= 0x02;
status->Buttons |= 0x02;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::BT_B]))
status->buffer[316] |= 0x04;
status->Buttons |= 0x04;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::BT_C]))
status->buffer[316] |= 0x08;
status->Buttons |= 0x08;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::BT_D]))
status->buffer[316] |= 0x10;
status->Buttons |= 0x10;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FX_L]))
status->buffer[316] |= 0x20;
status->Buttons |= 0x20;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FX_R]))
status->buffer[316] |= 0x40;
status->Buttons |= 0x40;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Headphone]))
status->buffer[22] = 0x01;
status->Input.bHPDetect = 0x01;
status->Input.CoinCount += eamuse_coin_get_stock();
const auto now = get_performance_milliseconds();
// volume left
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::VOL_L_Left])) {
const auto vol_l_state = socd::socd_clean(0,
GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::VOL_L_Left]),
GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::VOL_L_Right]),
now);
if (vol_l_state == socd::SocdCCW) {
VOL_L -= ((uint16_t)DIGITAL_KNOB_SENS * 4);
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::VOL_L_Right])) {
} else if (vol_l_state == socd::SocdCW) {
VOL_L += ((uint16_t)DIGITAL_KNOB_SENS * 4);
}
// volume right
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::VOL_R_Left])) {
const auto vol_r_state = socd::socd_clean(1,
GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::VOL_R_Left]),
GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::VOL_R_Right]),
now);
if (vol_r_state == socd::SocdCCW) {
VOL_R -= ((uint16_t)DIGITAL_KNOB_SENS * 4);
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::VOL_R_Right])) {
} else if (vol_r_state == socd::SocdCW) {
VOL_R += ((uint16_t)DIGITAL_KNOB_SENS * 4);
}
@@ -189,8 +245,14 @@ namespace games::sdvx {
vol_right += (uint16_t) (GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::VOL_R]) * 65535);
}
*((uint16_t*) &status->buffer[312]) = vol_left;
*((uint16_t*) &status->buffer[314]) = vol_right;
status->AnalogLeft = vol_left;
status->AnalogRight = vol_right;
log_debug(
"bi2x_hook",
"knobs = {} {}",
status->AnalogLeft,
status->AnalogRight);
}
static void __fastcall AIO_IOB2_BI2X_UFC__IoReset(AIO_IOB2_BI2X_UFC *This,
@@ -345,21 +407,21 @@ namespace games::sdvx {
log_info("bi2x_hook", "AIO_NMGR_IOB::BeginManage");
}
static AIO_NMGR_IOB2** __fastcall aioNMgrIob2_Create(AC_HNDLIF *a1, unsigned int a2) {
static AIO_NMGR_IOB2* __fastcall aioNMgrIob2_Create(AC_HNDLIF *a1, unsigned int a2) {
if (aioNmgrIob2 == nullptr) {
aioNmgrIob2 = new AIO_NMGR_IOB2;
memset(aioNmgrIob2, 0x0, sizeof(AIO_NMGR_IOB2));
aioNmgrIob2->pAIO_NMGR_IOB_BeginManage = AIO_NMGR_IOB_BeginManageStub;
aioNmgrIob2 = new AIO_NMGR_IOB2{};
aioNmgrIob2->vptr = new AIO_NMGR_IOB2_VTABLE{};
aioNmgrIob2->vptr->pAIO_NMGR_IOB_BeginManage = AIO_NMGR_IOB_BeginManageStub;
}
log_info("bi2x_hook", "aioNMgrIob2_Create");
BI2X_INITIALIZED = true;
log_info("bi2x_hook", "aioNMgrIob2_Create returned {}, size=0x{:x}, vptr @ {}",
fmt::ptr(aioNmgrIob2), sizeof(*aioNmgrIob2), fmt::ptr(aioNmgrIob2->vptr));
// enable hack to make PIN pad work for KFC in BI2X mode
// this explicit check in the I/O init path is necessary
// (as opposed to just doing a check for "isValkyrieCabMode?")
// because there are hex edits that allow you to use legacy (KFC/BIO2) IO while in Valk mode
acioemu::ICCA_DEVICE_HACK = true;
return &aioNmgrIob2;
return aioNmgrIob2;
}
static int64_t __fastcall aioIob2Bi2x_WriteFirmGetState(int64_t a1) {
@@ -411,3 +473,5 @@ namespace games::sdvx {
aioNMgrIob2_Create, &aioNMgrIob2_Create_orig);
}
}
#endif
+4
View File
@@ -1,6 +1,10 @@
#pragma once
#if SPICE64
namespace games::sdvx {
void bi2x_hook_init();
}
#endif
+60 -18
View File
@@ -2,7 +2,6 @@
#include <external/robin_hood.h>
#include "avs/game.h"
#include "games/shared/lcdhandle.h"
#include "games/io.h"
#include "hooks/audio/audio.h"
@@ -19,6 +18,8 @@
#include "util/detour.h"
#include "util/logging.h"
#include "util/sigscan.h"
#include "util/socd_cleaner.h"
#include "util/time.h"
#include "util/libutils.h"
#include "misc/wintouchemu.h"
#include "misc/eamuse.h"
@@ -48,21 +49,27 @@ namespace games::sdvx {
SdvxOverlayPosition OVERLAY_POS = SDVX_OVERLAY_BOTTOM;
bool ENABLE_COM_PORT_SCAN_HOOK = false;
std::optional<std::string> SOUND_OUTPUT_DEVICE = std::nullopt;
bool USE_ASIO = false;
std::optional<std::string> ASIO_DRIVER = std::nullopt;
// states
bool SHOW_VM_MONITOR_WARNING = false;
static HKEY real_asio_reg_handle = nullptr;
static HKEY real_asio_device_reg_handle = nullptr;
static LONG WINAPI RegOpenKeyA_hook(HKEY hKey, LPCSTR lpSubKey, PHKEY phkResult) {
if (lpSubKey != nullptr && phkResult != nullptr) {
if (hKey == HKEY_LOCAL_MACHINE &&
ASIO_DRIVER.has_value() &&
_stricmp(lpSubKey, "software\\asio") == 0)
{
*phkResult = PARENT_ASIO_REG_HANDLE;
if (lpSubKey != nullptr &&
phkResult != nullptr &&
hKey == HKEY_LOCAL_MACHINE &&
_stricmp(lpSubKey, "software\\asio") == 0) {
// prevent the game from randomly picking an ASIO device
if (!USE_ASIO) {
return ERROR_FILE_NOT_FOUND;
}
// convince the game to use our hook (so we can swap in the preferred device)
if (ASIO_DRIVER.has_value()) {
*phkResult = PARENT_ASIO_REG_HANDLE;
return RegOpenKeyA_orig(hKey, lpSubKey, &real_asio_reg_handle);
}
}
@@ -109,7 +116,7 @@ namespace games::sdvx {
lpSubKey != nullptr && phkResult != nullptr &&
_stricmp(lpSubKey, "HARDWARE\\DEVICEMAP\\SERIALCOMM") == 0) {
log_info("sdvx::io", "hook access to HKLM\\HARDWARE\\DEVICEMAP\\SERIALCOMM to force COM1 ICCA");
return 2; // ERROR_FILE_NOT_FOUND
return ERROR_FILE_NOT_FOUND;
}
return RegOpenKeyExA_orig(hKey, lpSubKey, ulOptions, samDesired, phkResult);
@@ -229,6 +236,32 @@ namespace games::sdvx {
return false;
}
void SDVXGame::detect_sound_output_device() {
USE_ASIO = false;
// if the user specified a value for -sdvxasio, use asio
if (ASIO_DRIVER.has_value()) {
log_misc(
"sdvx",
"-sdvxasio is set to \"{}\"", ASIO_DRIVER.value());
USE_ASIO = true;
} else {
// see if XONAR AE is present; if so, use that
HKEY subkey;
LSTATUS result;
result = RegOpenKey(HKEY_LOCAL_MACHINE, "SOFTWARE\\ASIO\\XONAR SOUND CARD(64)", &subkey);
if (result == ERROR_SUCCESS) {
RegCloseKey(subkey);
USE_ASIO = true;
log_misc(
"sdvx",
"found HKLM\\SOFTWARE\\ASIO\\XONAR SOUND CARD(64)");
}
}
if (!USE_ASIO) {
log_misc("sdvx", "asio not configured");
}
}
typedef void **(__fastcall *volume_set_t)(uint64_t, uint64_t, uint64_t);
static volume_set_t volume_set_orig = nullptr;
static void **__fastcall volume_set_hook(uint64_t vol_sound, uint64_t vol_woofer, uint64_t vol_headphone) {
@@ -295,12 +328,9 @@ namespace games::sdvx {
}
#ifdef SPICE64 // SDVX5+ specific code
bool isValkyrieCabinetMode = avs::game::SPEC[0] == 'G' || avs::game::SPEC[0] == 'H';
auto options = games::get_options(eamuse_get_game());
// check -monitor + UFC mode
if (!GRAPHICS_WINDOWED &&
options->at(launcher::Options::DisplayAdapter).is_active() &&
isValkyrieCabinetMode) {
if (!GRAPHICS_WINDOWED && D3D9_ADAPTER.has_value() && is_valkyrie_model()) {
SHOW_VM_MONITOR_WARNING = true;
log_warning(
"sdvx",
"\n\n!!! using -monitor option with VM mode is NOT recommended due to !!!\n"
@@ -324,16 +354,29 @@ namespace games::sdvx {
}
#endif
#ifdef SPICE64
this->detect_sound_output_device();
#endif
// SOCD
auto options = games::get_options(eamuse_get_game());
socd::ALGORITHM = socd::SocdAlgorithm::PreferRecent;
if (options->at(launcher::Options::SDVXDigitalKnobSocd).is_active()) {
if (options->at(launcher::Options::SDVXDigitalKnobSocd).value_text() == "neutral") {
socd::ALGORITHM = socd::SocdAlgorithm::Neutral;
} else if (options->at(launcher::Options::SDVXDigitalKnobSocd).value_text() == "last") {
socd::ALGORITHM = socd::SocdAlgorithm::PreferRecent;
}
}
}
void SDVXGame::attach() {
Game::attach();
#ifdef SPICE64 // SDVX5+ specific code
bool isValkyrieCabinetMode = avs::game::SPEC[0] == 'G' || avs::game::SPEC[0] == 'H';
// LCD handle
if (!isValkyrieCabinetMode) {
if (!is_valkyrie_model()) {
devicehook_init();
devicehook_add(new games::shared::LCDHandle());
}
@@ -372,8 +415,7 @@ namespace games::sdvx {
nvapi_hook::initialize(avs::game::DLL_INSTANCE);
}
// check for Valkyrie cabinet mode
if (isValkyrieCabinetMode) {
if (is_valkyrie_model()) {
// hook touch window
// in windowed mode, game can accept mouse input on the second screen
if (!NATIVETOUCH && !GRAPHICS_WINDOWED) {
+13 -1
View File
@@ -4,6 +4,7 @@
#include <optional>
#include <cstdint>
#include "avs/game.h"
#include "games/game.h"
namespace games::sdvx {
@@ -20,9 +21,18 @@ namespace games::sdvx {
extern bool NATIVETOUCH;
extern uint8_t DIGITAL_KNOB_SENS;
extern std::optional<std::string> ASIO_DRIVER;
extern bool BI2X_INITIALIZED;
extern SdvxOverlayPosition OVERLAY_POS;
// states
extern bool SHOW_VM_MONITOR_WARNING;
static inline bool is_valkyrie_model() {
return (
avs::game::is_model("KFC") &&
(avs::game::SPEC[0] == 'G' || avs::game::SPEC[0] == 'H')
);
}
class SDVXGame : public games::Game {
public:
SDVXGame();
@@ -30,5 +40,7 @@ namespace games::sdvx {
virtual void attach() override;
virtual void post_attach() override;
virtual void detach() override;
private:
void detect_sound_output_device();
};
}
@@ -8,6 +8,7 @@
#include "hooks/audio/audio_private.h"
#include "hooks/audio/backends/mmdevice/audio_endpoint_volume.h"
#include "hooks/audio/backends/wasapi/audio_client.h"
#include "util/utils.h"
#define PRINT_FAILED_RESULT(name, ret) \
do { \
@@ -56,6 +57,7 @@ ULONG STDMETHODCALLTYPE WrappedIMMDevice::Release() {
ULONG refs = pReal != nullptr ? pReal->Release() : 0;
if (refs == 0) {
log_misc("audio::mmdevice", "WrappedIMMDevice::Release");
delete this;
}
@@ -69,7 +71,7 @@ HRESULT STDMETHODCALLTYPE WrappedIMMDevice::Activate(
PROPVARIANT *pActivationParams,
void **ppInterface)
{
log_misc("audio::mmdevice", "WrappedIMMDevice::Activate");
log_misc("audio::mmdevice", "WrappedIMMDevice::Activate {}", guid2s(iid));
// call original
HRESULT ret = pReal->Activate(iid, dwClsCtx, pActivationParams, ppInterface);
@@ -80,7 +82,10 @@ HRESULT STDMETHODCALLTYPE WrappedIMMDevice::Activate(
return ret;
}
if (iid == IID_IAudioClient) {
// almost all games request IAudioClient
// so far we have not seen any games request IAudioClient2
// SDVX EG Final uses IID_IAudioClient3, but only when shared mode patch is on
if (iid == IID_IAudioClient || iid == IID_IAudioClient3) {
// prevent initialization recursion when using some ASIO backends that proxy to DirectSound, WASAPI, or WDM
// like ASIO4All or FlexASIO
@@ -90,23 +95,18 @@ HRESULT STDMETHODCALLTYPE WrappedIMMDevice::Activate(
}
std::lock_guard initialize_guard(hooks::audio::INITIALIZE_LOCK, std::adopt_lock);
auto client = reinterpret_cast<IAudioClient *>(*ppInterface);
// release old audio client if initialized
if (hooks::audio::CLIENT) {
hooks::audio::CLIENT->Release();
}
/*
ret = wrap_audio_client(pReal, dwClsCtx, pActivationParams, &client);
if (FAILED(ret)) {
return ret;
IAudioClient *client = nullptr;
if (iid == IID_IAudioClient) {
client = wrap_audio_client(reinterpret_cast<IAudioClient *>(*ppInterface));
} else { // IID_IAudioClient3
client = wrap_audio_client3(reinterpret_cast<IAudioClient3 *>(*ppInterface));
}
*/
client = wrap_audio_client(client);
*ppInterface = client;
// persist the audio client
hooks::audio::CLIENT = client;
hooks::audio::CLIENT->AddRef();
@@ -0,0 +1,44 @@
#include "device_collection.h"
#include "device.h"
#include "util/utils.h"
#include "util/logging.h"
HRESULT STDMETHODCALLTYPE WrappedIMMDeviceCollection::QueryInterface(REFIID riid, void **ppvObj) {
if (ppvObj == nullptr) {
return E_POINTER;
}
if (riid == __uuidof(IMMDeviceCollection)) {
this->AddRef();
*ppvObj = this;
return S_OK;
}
return pReal->QueryInterface(riid, ppvObj);
}
ULONG STDMETHODCALLTYPE WrappedIMMDeviceCollection::AddRef() {
return pReal->AddRef();
}
ULONG STDMETHODCALLTYPE WrappedIMMDeviceCollection::Release() {
// get reference count of underlying interface
ULONG refs = pReal != nullptr ? pReal->Release() : 0;
if (refs == 0) {
delete this;
}
return refs;
}
HRESULT STDMETHODCALLTYPE WrappedIMMDeviceCollection::GetCount(UINT *pcDevices) {
return pReal->GetCount(pcDevices);
}
HRESULT STDMETHODCALLTYPE WrappedIMMDeviceCollection::Item(UINT nDevice, IMMDevice **ppDevice) {
log_info("audio", "WrappedIMMDeviceCollection::Item[{}]", nDevice);
// call original
const auto hr = pReal->Item(nDevice, ppDevice);
// wrap interface
*ppDevice = new WrappedIMMDevice(*ppDevice);
return hr;
}
@@ -0,0 +1,28 @@
#pragma once
#include <initguid.h>
#include <mmdeviceapi.h>
struct WrappedIMMDeviceCollection : IMMDeviceCollection {
explicit WrappedIMMDeviceCollection(IMMDeviceCollection *orig) : pReal(orig) {
}
WrappedIMMDeviceCollection(const WrappedIMMDeviceCollection &) = delete;
WrappedIMMDeviceCollection &operator=(const WrappedIMMDeviceCollection &) = delete;
virtual ~WrappedIMMDeviceCollection() = default;
#pragma region IUnknown
virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObj) override;
virtual ULONG STDMETHODCALLTYPE AddRef() override;
virtual ULONG STDMETHODCALLTYPE Release() override;
#pragma endregion
#pragma region IMMDeviceCollection
virtual HRESULT STDMETHODCALLTYPE GetCount(UINT *pcDevices) override;
virtual HRESULT STDMETHODCALLTYPE Item(UINT nDevice, IMMDevice **ppDevice) override;
#pragma endregion
private:
IMMDeviceCollection *const pReal;
};
@@ -1,4 +1,5 @@
#include "device_enumerator.h"
#include "device_collection.h"
#include "device.h"
#include "util/utils.h"
@@ -42,7 +43,11 @@ HRESULT STDMETHODCALLTYPE WrappedIMMDeviceEnumerator::EnumAudioEndpoints(
DWORD dwStateMask,
IMMDeviceCollection **ppDevices)
{
return pReal->EnumAudioEndpoints(dataFlow, dwStateMask, ppDevices);
const auto hr = pReal->EnumAudioEndpoints(dataFlow, dwStateMask, ppDevices);
if (SUCCEEDED(hr) && (ppDevices != nullptr) && (*ppDevices != nullptr)) {
*ppDevices = new WrappedIMMDeviceCollection(*ppDevices);
}
return hr;
}
HRESULT STDMETHODCALLTYPE WrappedIMMDeviceEnumerator::GetDefaultAudioEndpoint(
@@ -10,6 +10,7 @@
#include "hooks/audio/implementations/asio.h"
#include "hooks/audio/implementations/wave_out.h"
//#include "util/co_task_mem_ptr.h"
#include "util/utils.h"
#include "defs.h"
#include "dummy_audio_client.h"
@@ -40,114 +41,9 @@ static void fix_rec_format(WAVEFORMATEX *pFormat) {
pFormat->nAvgBytesPerSec = pFormat->nSamplesPerSec * pFormat->nBlockAlign;
}
// TODO(felix): is it appropriate to automatically switch to shared mode? should we do a
// `MessageBox` to notify the user?
/*
static bool check_for_exclusive_access(IAudioClient *client) {
static bool checked_once = false;
static bool previous_check_result = false;
CoTaskMemPtr<WAVEFORMATEX> mix_format;
REFERENCE_TIME requested_duration = 0;
if (checked_once) {
return previous_check_result;
}
if (audio::BACKEND.has_value()) {
return false;
}
// scope function so it has access to the local static variables
auto set_result = [](bool result) {
checked_once = true;
previous_check_result = result;
return result;
};
HRESULT ret = client->GetMixFormat(mix_format.ppv());
if (FAILED(ret)) {
PRINT_FAILED_RESULT("IAudioClient::GetMixFormat", ret);
return set_result(false);
}
log_info("audio::wasapi", "Mix Format:");
print_format(mix_format.data());
ret = client->IsFormatSupported(AUDCLNT_SHAREMODE_EXCLUSIVE, mix_format.data(), nullptr);
if (ret == AUDCLNT_E_UNSUPPORTED_FORMAT) {
auto mix_format_ex = reinterpret_cast<WAVEFORMATEXTENSIBLE *>(mix_format.data());
log_warning("audio::wasapi", "device does not natively support the mix format, converting to PCM");
if (mix_format->wFormatTag == WAVE_FORMAT_EXTENSIBLE &&
IsEqualGUID(GUID_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT, mix_format_ex->SubFormat))
{
mix_format_ex->Format.wBitsPerSample = 16;
mix_format_ex->Format.nBlockAlign = mix_format_ex->Format.nChannels * (mix_format_ex->Format.wBitsPerSample / 8);
mix_format_ex->Format.nAvgBytesPerSec = mix_format_ex->Format.nSamplesPerSec * mix_format_ex->Format.nBlockAlign;
mix_format_ex->Samples.wValidBitsPerSample = 16;
mix_format_ex->SubFormat = GUID_KSDATAFORMAT_SUBTYPE_PCM;
} else if (mix_format->wFormatTag == WAVE_FORMAT_IEEE_FLOAT) {
mix_format->wBitsPerSample = 16;
mix_format->nBlockAlign = mix_format->nChannels * (mix_format->wBitsPerSample / 8);
mix_format->nAvgBytesPerSec = mix_format->nSamplesPerSec * mix_format->nBlockAlign;
mix_format->wFormatTag = WAVE_FORMAT_PCM;
} else {
log_warning("audio::wasapi", "mix format is not a floating point format");
return set_result(false);
}
ret = client->IsFormatSupported(AUDCLNT_SHAREMODE_EXCLUSIVE, mix_format.data(), nullptr);
if (FAILED(ret)) {
log_warning("audio::wasapi", "mix format is not supported");
return set_result(false);
}
}
ret = client->GetDevicePeriod(nullptr, &requested_duration);
if (FAILED(ret)) {
PRINT_FAILED_RESULT("IAudioClient::GetDevicePeriod", ret);
return false;
}
ret = client->Initialize(
AUDCLNT_SHAREMODE_EXCLUSIVE,
AUDCLNT_STREAMFLAGS_EVENTCALLBACK,
requested_duration,
requested_duration,
mix_format.data(),
nullptr);
if (ret == AUDCLNT_E_BUFFER_SIZE_NOT_ALIGNED || SUCCEEDED(ret)) {
log_info("audio::wasapi", "exclusive mode is available, disabling backend");
return set_result(true);
} else {
log_warning("audio::wasapi", "exclusive mode is not available, enabling backend, hr={}", FMT_HRESULT(ret));
}
return set_result(false);
}
HRESULT wrap_audio_client(
IMMDevice *device,
DWORD cls_ctx,
PROPVARIANT *activation_params,
IAudioClient **audio_client)
{
auto exclusive_available = check_for_exclusive_access(*audio_client);
(*audio_client)->Stop();
(*audio_client)->Reset();
(*audio_client)->Release();
*audio_client = nullptr;
SAFE_CALL("IMMDevice", "Activate", device->Activate(
IID_IAudioClient,
cls_ctx,
activation_params,
reinterpret_cast<void **>(audio_client)));
*/
IAudioClient *wrap_audio_client(IAudioClient *audio_client) {
log_misc("audio::wasapi", "wrapping IAudioClient");
AudioBackend *backend = nullptr;
bool requires_dummy = false;
@@ -164,9 +60,6 @@ IAudioClient *wrap_audio_client(IAudioClient *audio_client) {
break;
}
}
//} else if (!exclusive_available) {
// backend = new WaveOutBackend();
//}
IAudioClient *new_client;
@@ -182,6 +75,23 @@ IAudioClient *wrap_audio_client(IAudioClient *audio_client) {
return new_client;
}
IAudioClient3 *wrap_audio_client3(IAudioClient3 *audio_client) {
// TODO: ASIO backend for IAudioClient3, if there is a game that needs it
log_misc("audio::wasapi", "wrapping IAudioClient3");
if (hooks::audio::BACKEND.has_value()) {
log_fatal(
"audio::wasapi",
"IAudioClient3 does not currently support backends! clear -audiobackend and try again");
}
if (hooks::audio::USE_DUMMY) {
log_fatal(
"audio::wasapi",
"IAudioClient3 does not currently support dummy context, clear -audiodummy and try again");
}
return new WrappedIAudioClient(audio_client, nullptr);
}
// IUnknown
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::QueryInterface(REFIID riid, void **ppvObj) {
@@ -190,8 +100,8 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioClient::QueryInterface(REFIID riid, void
}
if (riid == IID_WrappedIAudioClient ||
riid == IID_IAudioClient)
{
riid == IID_IAudioClient ||
riid == IID_IAudioClient3) {
this->AddRef();
*ppvObj = this;
@@ -282,20 +192,6 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioClient::Initialize(
}
log_info("audio::wasapi", "IAudioClient::Initialize success, hr={}", FMT_HRESULT(ret));
/*
if (ShareMode == AUDCLNT_SHAREMODE_SHARED) {
IAudioClockAdjustment *clock = nullptr;
SAFE_CALL("IAudioClient", "GetService", pReal->GetService(
IID_IAudioClockAdjustment,
reinterpret_cast<void **>(&clock)));
SAFE_CALL("IAudioClockAdjustment", "SetSampleRate", clock->SetSampleRate(
static_cast<float>(pFormat->nSamplesPerSec)));
}
*/
copy_wave_format(&hooks::audio::FORMAT, pFormat);
return ret;
@@ -482,3 +378,93 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioClient::GetService(REFIID riid, void **pp
return ret;
}
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::IsOffloadCapable(
AUDIO_STREAM_CATEGORY Category,
BOOL *pbOffloadCapable) {
WRAP_VERBOSE;
CHECK_RESULT(pReal3->IsOffloadCapable(Category, pbOffloadCapable));
}
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::SetClientProperties(
const AudioClientProperties *pProperties) {
WRAP_VERBOSE;
CHECK_RESULT(pReal3->SetClientProperties(pProperties));
}
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::GetBufferSizeLimits(
const WAVEFORMATEX *pFormat,
BOOL bEventDriven,
REFERENCE_TIME *phnsMinBufferDuration,
REFERENCE_TIME *phnsMaxBufferDuration) {
WRAP_VERBOSE;
CHECK_RESULT(pReal3->GetBufferSizeLimits(
pFormat,
bEventDriven,
phnsMinBufferDuration,
phnsMaxBufferDuration));
}
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::GetSharedModeEnginePeriod(
const WAVEFORMATEX *pFormat,
UINT32 *pDefaultPeriodInFrames,
UINT32 *pFundamentalPeriodInFrames,
UINT32 *pMinPeriodInFrames,
UINT32 *pMaxPeriodInFrames) {
WRAP_VERBOSE;
CHECK_RESULT(pReal3->GetSharedModeEnginePeriod(
pFormat,
pDefaultPeriodInFrames,
pFundamentalPeriodInFrames,
pMinPeriodInFrames,
pMaxPeriodInFrames));
}
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::GetCurrentSharedModeEnginePeriod(
WAVEFORMATEX **ppFormat,
UINT32 *pCurrentPeriodInFrames) {
WRAP_VERBOSE;
CHECK_RESULT(pReal3->GetCurrentSharedModeEnginePeriod(
ppFormat,
pCurrentPeriodInFrames));
}
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::InitializeSharedAudioStream(
DWORD StreamFlags,
UINT32 PeriodInFrames,
const WAVEFORMATEX *pFormat,
LPCGUID AudioSessionGuid) {
if (!pFormat) {
return E_POINTER;
}
// verbose output
log_info("audio::wasapi", "IAudioClient3::InitializeSharedAudioStream hook hit");
log_info("audio::wasapi", "... ShareMode : {}", share_mode_str(AUDCLNT_SHAREMODE_SHARED));
log_info("audio::wasapi", "... StreamFlags : {}", stream_flags_str(StreamFlags));
log_info("audio::wasapi", "... PeriodInFrames : {}", PeriodInFrames);
print_format(pFormat);
// call next
HRESULT ret = pReal3->InitializeSharedAudioStream(
StreamFlags,
PeriodInFrames,
pFormat,
AudioSessionGuid);
// check for failure
if (FAILED(ret)) {
PRINT_FAILED_RESULT("IAudioClient3", "InitializeSharedAudioStream", ret);
return ret;
}
log_info("audio::wasapi", "IAudioClient3::InitializeSharedAudioStream success, hr={}", FMT_HRESULT(ret));
copy_wave_format(&hooks::audio::FORMAT, pFormat);
return ret;
}
@@ -16,9 +16,16 @@ static const GUID IID_WrappedIAudioClient = {
};
IAudioClient *wrap_audio_client(IAudioClient *client);
IAudioClient3 *wrap_audio_client3(IAudioClient3 *client);
struct WrappedIAudioClient : IAudioClient {
explicit WrappedIAudioClient(IAudioClient *orig, AudioBackend *backend) : pReal(orig), backend(backend) {
struct WrappedIAudioClient : IAudioClient3 {
explicit WrappedIAudioClient(IAudioClient3 *orig3, AudioBackend *backend) :
pReal(orig3), pReal3(orig3), backend(backend) {
}
explicit WrappedIAudioClient(IAudioClient *orig, AudioBackend *backend) :
pReal(orig), pReal3(nullptr), backend(backend) {
}
WrappedIAudioClient(const WrappedIAudioClient &) = delete;
@@ -47,9 +54,43 @@ struct WrappedIAudioClient : IAudioClient {
HRESULT STDMETHODCALLTYPE GetService(REFIID riid, void **ppv) override;
#pragma endregion
IAudioClient *const pReal;
AudioBackend *const backend;
#pragma region IAudioClient2
HRESULT STDMETHODCALLTYPE IsOffloadCapable(
AUDIO_STREAM_CATEGORY Category,
BOOL *pbOffloadCapable) override;
HRESULT STDMETHODCALLTYPE SetClientProperties(
const AudioClientProperties *pProperties) override;
HRESULT STDMETHODCALLTYPE GetBufferSizeLimits(
const WAVEFORMATEX *pFormat,
BOOL bEventDriven,
REFERENCE_TIME *phnsMinBufferDuration,
REFERENCE_TIME *phnsMaxBufferDuration) override;
#pragma endregion
#pragma region IAudioClient3
HRESULT STDMETHODCALLTYPE GetSharedModeEnginePeriod(
const WAVEFORMATEX *pFormat,
UINT32 *pDefaultPeriodInFrames,
UINT32 *pFundamentalPeriodInFrames,
UINT32 *pMinPeriodInFrames,
UINT32 *pMaxPeriodInFrames) override;
HRESULT STDMETHODCALLTYPE GetCurrentSharedModeEnginePeriod(
WAVEFORMATEX **ppFormat,
UINT32 *pCurrentPeriodInFrames) override;
HRESULT STDMETHODCALLTYPE InitializeSharedAudioStream(
DWORD StreamFlags,
UINT32 PeriodInFrames,
const WAVEFORMATEX *pFormat,
LPCGUID AudioSessionGuid) override;
#pragma endregion
IAudioClient *const pReal;
IAudioClient3 *const pReal3;
AudioBackend *const backend;
bool exclusive_mode = false;
int frame_size = 0;
};
@@ -149,5 +149,12 @@ LowLatencyAudioClient *LowLatencyAudioClient::Create(IMMDevice *device) {
log_info("audio::lowlatency", "... max buffer size : {} samples ({} ms)", maxPeriod, 1000.0f * maxPeriod / pFormat->nSamplesPerSec);
log_info("audio::lowlatency", "... default buffer size : {} samples ({} ms)", defaultPeriod, 1000.0f * defaultPeriod / pFormat->nSamplesPerSec);
log_info("audio::lowlatency", "... Windows will use minimum buffer size (instead of default) for shared mode audio clients from now on");
if (minPeriod < defaultPeriod) {
log_info("audio::lowlatency", "minimum period is less than default period, you will see latency improvement");
} else {
log_warning("audio::lowlatency", "minimum period is not less than default period, you will see NO latency improvement");
log_warning("audio::lowlatency", "this an audio driver / hardware limitation");
}
return new LowLatencyAudioClient(audioClient);
}
+27
View File
@@ -0,0 +1,27 @@
#include "mme.h"
#include <mmeapi.h>
#include "util/detour.h"
#include "util/logging.h"
namespace hooks::audio::mme {
static decltype(mixerSetControlDetails) *mixerSetControlDetails_orig = nullptr;
MMRESULT
WINAPI
mixerSetControlDetails_hook(
HMIXEROBJ hmxobj, LPMIXERCONTROLDETAILS pmxcd, DWORD fdwDetails) {
log_misc("audio::mme", "mixerSetControlDetails_hook called; ignoring volume change");
return MMSYSERR_NOERROR;
}
void init(HINSTANCE module) {
mixerSetControlDetails_orig =
detour::iat_try("mixerSetControlDetails", mixerSetControlDetails_hook, module);
if (mixerSetControlDetails_orig != nullptr) {
log_misc("audio::mme", "mixerSetControlDetails hooked");
}
}
}
+7
View File
@@ -0,0 +1,7 @@
#pragma once
#include <windows.h>
namespace hooks::audio::mme {
void init(HINSTANCE module);
}
+81 -1
View File
@@ -1,7 +1,10 @@
#include "avshook.h"
#include <cassert>
#include <mutex>
#include <map>
#include <optional>
#include <external/robin_hood.h>
#include "avs/core.h"
#include "avs/ea3.h"
@@ -20,8 +23,12 @@ static bool FAKE_FILE_OPEN = false;
static std::map<std::string, std::string> ROM_FILE_MAP;
static std::string *ROM_FILE_CONTENTS = nullptr;
static std::mutex lstat_cache_mutex;
static robin_hood::unordered_map<std::string, std::pair<int, struct avs::core::avs_stat>> lstat_cache;
namespace hooks::avs::config {
bool DISABLE_VFS_DRIVE_REDIRECTION = false;
bool DISABLE_CACHE = false;
bool LOG = false;
};
@@ -79,6 +86,74 @@ static bool is_spam_file(const char *file) {
return false;
}
static bool is_ldj_cacheable_file(const char *file) {
static const char *spam_prefixes[] = {
// iidx33: profile background customization, spams on every frame during card entry
"/data/graphic/entry_card",
// iidx32+: movie thumbnails, spams on every frame during song select
"/data/graphic/thumbnail/",
"/data/graphic/movie_thumbnail/",
};
for (auto &spam : spam_prefixes) {
if (string_begins_with(file, spam)) {
return true;
}
}
return false;
}
static int cached_avs_fs_lstat(const char *name, struct avs::core::avs_stat *st) {
assert(name != nullptr);
assert(st != nullptr);
const std::string filename(name);
int value = 0;
std::lock_guard<std::mutex> lock(lstat_cache_mutex);
// if this was already seen, return cached result
if (lstat_cache.contains(filename)) {
const auto &result = lstat_cache.at(filename);
value = result.first;
memcpy(st, &result.second, sizeof(*st));
WRAP_DEBUG_FMT(
"(cached) file={}, a={}, m={}, c={}, size={}, u={}",
name,
st->st_atime,
st->st_mtime,
st->st_ctime,
st->filesize,
st->unk1);
return value;
}
// if not, call the original avs function
// this returns 1 on success with valid values in st
// return 0 on failure, with filesize set to 0
// maybe this could be used for future optimization
value = avs::core::avs_fs_lstat(name, st);
WRAP_DEBUG_FMT(
"file={} a={}, m={}, c={}, size={}, u={}",
name,
st->st_atime,
st->st_mtime,
st->st_ctime,
st->filesize,
st->unk1);
// and cache it if there is room (prevent unconstrained growth)
if (lstat_cache.size() <= 4096) {
// c++ was a mistake
lstat_cache.emplace(
std::piecewise_construct,
std::forward_as_tuple(filename),
std::forward_as_tuple(value, *st));
}
// done
return value;
}
static int avs_fs_fstat(avs::core::avs_file_t fd, struct avs::core::avs_stat *st) {
if (is_fake_fd(fd) && ROM_FILE_CONTENTS) {
if (st) {
@@ -104,7 +179,12 @@ static int avs_fs_lstat(const char *name, struct avs::core::avs_stat *st) {
return 1;
}
auto value = avs::core::avs_fs_lstat(name, st);
if (!hooks::avs::config::DISABLE_CACHE && (st != nullptr) &&
avs::game::is_model("LDJ") && is_ldj_cacheable_file(name)) {
return cached_avs_fs_lstat(name, st);
}
const auto value = avs::core::avs_fs_lstat(name, st);
if (!is_spam_file(name)) {
WRAP_DEBUG_FMT("name: {}", name);
}
+1
View File
@@ -9,6 +9,7 @@
namespace hooks::avs {
namespace config {
extern bool DISABLE_VFS_DRIVE_REDIRECTION;
extern bool DISABLE_CACHE;
extern bool LOG;
};
+7
View File
@@ -3,6 +3,7 @@
#include <vector>
#include "avs/game.h"
#include "games/gitadora/gitadora.h"
#include "util/detour.h"
#include "util/utils.h"
@@ -399,6 +400,12 @@ static BOOL WINAPI ClearCommError_hook(HANDLE hFile, LPDWORD lpErrors, LPCOMSTAT
lpStat->cbInQue = custom_handle->bytes_available();
}
// gitadora arena model needs this, or else
// the game will keep spamming 0xAA
if (games::gitadora::is_arena_model() && lpErrors) {
*lpErrors = 0;
}
return TRUE;
}
@@ -13,6 +13,7 @@
#include "avs/game.h"
#include "cfg/screen_resize.h"
#include "games/gitadora/gitadora.h"
#include "games/iidx/iidx.h"
#include "games/sdvx/sdvx.h"
#include "games/mfc/mfc.h"
@@ -41,6 +42,15 @@
#undef min
#endif
#define D3D9_BACKEND_DEBUG 0
#if D3D9_BACKEND_DEBUG
#define log_debug(module, format_str, ...) logger::push( \
LOG_FORMAT("M", module, format_str, ## __VA_ARGS__), logger::Style::GREY)
#else
#define log_debug(module, format_str, ...)
#endif
#define CHECK_RESULT(x) \
do { \
HRESULT __ret = (x); \
@@ -514,7 +524,7 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::EnumAdapterModes(
if (!modified && games::iidx::is_tdj_fhd() && refresh < 110) {
if ((width == 1920 && height == 1080) ||
(width == 1280 && height == 720)){
log_misc(
log_debug(
"graphics::d3d9", "removing mode {}, {}x{} @ {}Hz (for TDJ FHD)",
Mode, width, height, refresh);
memset(pMode, 0, sizeof(*pMode));
@@ -527,7 +537,7 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::EnumAdapterModes(
// - skip 75 and 90 Hz entries because LDJ game timing is messed up with it
// (TDJ should be fine as it assumes a fixed 60 Hz timing)
if (!modified && (width == 1360 || width == 1366 || refresh == 75 || refresh == 90)) {
log_misc(
log_debug(
"graphics::d3d9", "removing mode {}, {}x{} @ {}Hz (for LDJ/TDJ)",
Mode, width, height, refresh);
memset(pMode, 0, sizeof(*pMode));
@@ -535,7 +545,7 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::EnumAdapterModes(
}
if (!modified && !games::iidx::TDJ_MODE && games::iidx::FORCE_720P && (height > 720)) {
log_misc(
log_debug(
"graphics::d3d9", "removing mode {}, {}x{} @ {}Hz (-iidxforce720p)",
Mode, width, height, refresh);
memset(pMode, 0, sizeof(*pMode));
@@ -803,6 +813,14 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDevice(
"either use -graphics-force-refresh option or change the desktop resolution beforehand.");
}
if (!GRAPHICS_WINDOWED && num_adapters >= 2 && GRAPHICS_FORCE_REFRESH_SUB.has_value()) {
log_info("graphics::d3d9", "force sub refresh rate: {} => {} Hz (-graphics-force-refresh-sub option)",
pPresentationParameters[1].FullScreen_RefreshRateInHz,
GRAPHICS_FORCE_REFRESH_SUB.value());
pPresentationParameters[1].FullScreen_RefreshRateInHz = GRAPHICS_FORCE_REFRESH_SUB.value();
}
// force single adapter
if (GRAPHICS_FORCE_SINGLE_ADAPTER) {
log_info("graphics::d3d9", "disabling adapter group device with force single adapter mode");
@@ -927,26 +945,37 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDeviceEx(
for (size_t i = 0; i < num_adapters; i++) {
auto *params = &pPresentationParameters[i];
if (!GRAPHICS_WINDOWED && i == 0) {
GRAPHICS_FS_ORIGINAL_WIDTH = params->BackBufferWidth;
GRAPHICS_FS_ORIGINAL_HEIGHT = params->BackBufferHeight;
log_misc("graphics::d3d9", "original resolution: {}x{}", GRAPHICS_FS_ORIGINAL_WIDTH, GRAPHICS_FS_ORIGINAL_HEIGHT);
if (GRAPHICS_FS_CUSTOM_RESOLUTION.has_value()) {
if (!GRAPHICS_WINDOWED){
if (i == 0) {
GRAPHICS_FS_ORIGINAL_WIDTH = params->BackBufferWidth;
GRAPHICS_FS_ORIGINAL_HEIGHT = params->BackBufferHeight;
log_misc("graphics::d3d9", "original resolution: {}x{}", GRAPHICS_FS_ORIGINAL_WIDTH, GRAPHICS_FS_ORIGINAL_HEIGHT);
if (GRAPHICS_FS_CUSTOM_RESOLUTION.has_value()) {
log_misc(
"graphics::d3d9",
"use custom resolution {}x{} => {}x{}",
params->BackBufferWidth, params->BackBufferHeight,
GRAPHICS_FS_CUSTOM_RESOLUTION.value().first,
GRAPHICS_FS_CUSTOM_RESOLUTION.value().second);
params->BackBufferWidth = GRAPHICS_FS_CUSTOM_RESOLUTION.value().first;
params->BackBufferHeight = GRAPHICS_FS_CUSTOM_RESOLUTION.value().second;
} else if (GRAPHICS_FS_ORIENTATION_SWAP) {
log_misc(
"graphics::d3d9",
"swap full orientation {}x{} => {}x{}",
params->BackBufferWidth, params->BackBufferHeight,
params->BackBufferHeight, params->BackBufferWidth);
std::swap(params->BackBufferWidth, params->BackBufferHeight);
}
} else if (i == 1 && GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.has_value()) {
log_misc(
"graphics::d3d9",
"use custom resolution {}x{} => {}x{}",
"use custom sub resolution {}x{} => {}x{}",
params->BackBufferWidth, params->BackBufferHeight,
GRAPHICS_FS_CUSTOM_RESOLUTION.value().first,
GRAPHICS_FS_CUSTOM_RESOLUTION.value().second);
params->BackBufferWidth = GRAPHICS_FS_CUSTOM_RESOLUTION.value().first;
params->BackBufferHeight = GRAPHICS_FS_CUSTOM_RESOLUTION.value().second;
} else if (GRAPHICS_FS_ORIENTATION_SWAP) {
log_misc(
"graphics::d3d9",
"swap full orientation {}x{} => {}x{}",
params->BackBufferWidth, params->BackBufferHeight,
params->BackBufferHeight, params->BackBufferWidth);
std::swap(params->BackBufferWidth, params->BackBufferHeight);
GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.value().first,
GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.value().second);
params->BackBufferWidth = GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.value().first;
params->BackBufferHeight = GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.value().second;
}
}
@@ -974,12 +1003,17 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDeviceEx(
for (size_t i = 0; i < num_adapters; i++) {
auto *fullscreen_display_mode = &pFullscreenDisplayMode[i];
if (!GRAPHICS_WINDOWED && i == 0) {
if (GRAPHICS_FS_CUSTOM_RESOLUTION.has_value()) {
fullscreen_display_mode->Width = GRAPHICS_FS_CUSTOM_RESOLUTION.value().first;
fullscreen_display_mode->Height = GRAPHICS_FS_CUSTOM_RESOLUTION.value().second;
} else if (GRAPHICS_FS_ORIENTATION_SWAP) {
std::swap(fullscreen_display_mode->Width, fullscreen_display_mode->Height);
if (!GRAPHICS_WINDOWED) {
if (i == 0) {
if (GRAPHICS_FS_CUSTOM_RESOLUTION.has_value()) {
fullscreen_display_mode->Width = GRAPHICS_FS_CUSTOM_RESOLUTION.value().first;
fullscreen_display_mode->Height = GRAPHICS_FS_CUSTOM_RESOLUTION.value().second;
} else if (GRAPHICS_FS_ORIENTATION_SWAP) {
std::swap(fullscreen_display_mode->Width, fullscreen_display_mode->Height);
}
} else if (i == 1 && GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.has_value()) {
fullscreen_display_mode->Width = GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.value().first;
fullscreen_display_mode->Height = GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.value().second;
}
}
@@ -1022,6 +1056,17 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDeviceEx(
}
}
if (!GRAPHICS_WINDOWED && num_adapters >= 2 && GRAPHICS_FORCE_REFRESH_SUB.has_value()) {
log_info("graphics::d3d9", "force sub refresh rate: {} => {} Hz (-graphics-force-refresh-sub option)",
pPresentationParameters[1].FullScreen_RefreshRateInHz,
GRAPHICS_FORCE_REFRESH_SUB.value());
pPresentationParameters[1].FullScreen_RefreshRateInHz = GRAPHICS_FORCE_REFRESH_SUB.value();
if (pFullscreenDisplayMode) {
pFullscreenDisplayMode[1].RefreshRate = GRAPHICS_FORCE_REFRESH_SUB.value();
}
}
// force single adapter
if (GRAPHICS_FORCE_SINGLE_ADAPTER) {
log_info("graphics::d3d9", "disabling adapter group device with force single adapter mode");
@@ -1142,9 +1187,15 @@ IDirect3DSurface9 *graphics_d3d9_ldj_get_sub_screen() {
}
static void graphics_d3d9_ldj_on_present(IDirect3DDevice9 *wrapped_device) {
// iidx/sdvx
int swapchain = 1;
if (games::gitadora::is_arena_model()) {
swapchain = 3;
}
if (!ATTEMPTED_SUB_SWAP_CHAIN_ACQUIRE && SUB_SWAP_CHAIN == nullptr) {
ATTEMPTED_SUB_SWAP_CHAIN_ACQUIRE = true;
HRESULT hr = wrapped_device->GetSwapChain(1, &SUB_SWAP_CHAIN);
HRESULT hr = wrapped_device->GetSwapChain(swapchain, &SUB_SWAP_CHAIN);
if (FAILED(hr)) {
log_warning(
"graphics::d3d9",
@@ -1353,11 +1404,11 @@ void graphics_d3d9_on_present(
}
// for IIDX TDJ / SDVX UFC, handle subscreen
const bool is_vm =
avs::game::is_model("KFC") &&
(avs::game::SPEC[0] == 'G' || avs::game::SPEC[0] == 'H');
const bool is_vm = games::sdvx::is_valkyrie_model();
const bool is_tdj = avs::game::is_model("LDJ") && games::iidx::TDJ_MODE;
if (is_vm || is_tdj) {
const bool is_gfdm_arena =
games::gitadora::is_arena_model() && games::gitadora::ARENA_SINGLE_WINDOW;
if (is_vm || is_tdj || is_gfdm_arena) {
graphics_d3d9_ldj_on_present(wrapped_device);
}
@@ -4,6 +4,7 @@
#include <mutex>
#include "avs/game.h"
#include "games/gitadora/gitadora.h"
#include "hooks/graphics/graphics.h"
#include "overlay/overlay.h"
#include "util/flags_helper.h"
@@ -249,8 +250,16 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::CreateAdditionalSwapChain(
WRAP_VERBOSE;
HRESULT hr = pReal->CreateAdditionalSwapChain(pPresentationParameters, ppSwapChain);
bool create_swap_chain = false;
if (avs::game::is_model({"LDJ", "KFC"})) {
create_swap_chain = true;
} else if (games::gitadora::is_arena_model() &&
games::gitadora::ARENA_SINGLE_WINDOW &&
pPresentationParameters->BackBufferWidth == 800) {
create_swap_chain = true;
}
if (create_swap_chain) {
if (SUCCEEDED(hr) && !sub_swapchain) {
sub_swapchain = new WrappedIDirect3DSwapChain9(this, *ppSwapChain);
sub_swapchain->should_run_hooks = false;
@@ -295,7 +304,17 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetSwapChain(
return D3D_OK;
}
bool swap = false;
if (iSwapChain == 1 && avs::game::is_model({"LDJ", "KFC"})) {
swap = true;
}
if (games::gitadora::is_arena_model() &&
games::gitadora::ARENA_SINGLE_WINDOW &&
iSwapChain == 3) {
swap = true;
}
if (swap) {
if (sub_swapchain) {
sub_swapchain->AddRef();
*ppSwapChain = static_cast<IDirect3DSwapChain9 *>(sub_swapchain);
@@ -742,14 +761,12 @@ void SurfaceHook(IDirect3DDevice9 *pReal) {
const int w = param.BackBufferWidth;
const int h = param.BackBufferHeight;
if (cfg::SCREENRESIZE->enable_screen_resize) {
RECT rect {
0,
0,
(LONG)topSurface_width,
(LONG)topSurface_height,
};
pReal->ColorFill(topSurface, &rect, D3DCOLOR_XRGB(0, 0, 0));
// this code used to clear the surface using ColorFill on every call, but
// this turned out to be very expensive, leading to major frame drops in
// SDVX Live2D scenario
if (cfg::SCREENRESIZE->need_surface_clean) {
pReal->ColorFill(topSurface, nullptr, D3DCOLOR_XRGB(0, 0, 0));
cfg::SCREENRESIZE->need_surface_clean = false;
}
D3DLOCKED_RECT rect;
+94 -7
View File
@@ -11,6 +11,7 @@
#include "cfg/icon.h"
#include "cfg/screen_resize.h"
#include "games/ddr/ddr.h"
#include "games/gitadora/gitadora.h"
#include "games/iidx/iidx.h"
#include "hooks/graphics/backends/d3d9/d3d9_backend.h"
#include "launcher/shutdown.h"
@@ -33,6 +34,7 @@ struct CaptureData {
HWND TDJ_SUBSCREEN_WINDOW = nullptr;
HWND SDVX_SUBSCREEN_WINDOW = nullptr;
HWND GFDM_SUBSCREEN_WINDOW = nullptr;
// icon
static HICON WINDOW_ICON = LoadIcon(GetModuleHandle(nullptr), MAKEINTRESOURCE(MAINICON));
@@ -60,6 +62,7 @@ graphics_orientation GRAPHICS_ADJUST_ORIENTATION = ORIENTATION_NORMAL;
bool GRAPHICS_WINDOWED = false;
std::vector<HWND> GRAPHICS_WINDOWS;
UINT GRAPHICS_FORCE_REFRESH = 0;
std::optional<uint32_t> GRAPHICS_FORCE_REFRESH_SUB;
std::optional<int> GRAPHICS_FORCE_VSYNC_BUFFER;
bool GRAPHICS_FORCE_SINGLE_ADAPTER = false;
bool GRAPHICS_PREVENT_SECONDARY_WINDOW = false;
@@ -68,6 +71,7 @@ bool GRAPHICS_9_ON_12_REQUESTED_BY_GAME = false;
bool SUBSCREEN_FORCE_REDRAW = false;
bool D3D9_DEVICE_HOOK_DISABLE = false;
std::optional<std::pair<uint32_t, uint32_t>> GRAPHICS_FS_CUSTOM_RESOLUTION;
std::optional<std::pair<uint32_t, uint32_t>> GRAPHICS_FS_CUSTOM_RESOLUTION_SUB;
bool GRAPHICS_FS_ORIENTATION_SWAP = false;
uint32_t GRAPHICS_FS_ORIGINAL_WIDTH = 0;
uint32_t GRAPHICS_FS_ORIGINAL_HEIGHT = 0;
@@ -94,6 +98,7 @@ static decltype(SetCursor) *SetCursor_orig = nullptr;
static decltype(SetWindowLongA) *SetWindowLongA_orig = nullptr;
static decltype(SetWindowLongW) *SetWindowLongW_orig = nullptr;
static decltype(SetWindowPos) *SetWindowPos_orig = nullptr;
static decltype(ShowWindow) *ShowWindow_orig = nullptr;
static void reset_window_hook(HWND hWnd) {
overlay::destroy(hWnd);
@@ -296,6 +301,30 @@ static BOOL WINAPI ClipCursor_hook(const RECT *lpRect) {
return ClipCursor_orig(lpRect);
}
static void fix_up_rb_auto_rotate_dimensions(DWORD &w, DWORD &h) {
// reflec beat
// for whatever reason, rb creates the first window it weird dimensions (774x1389 for reflesia, for example)
// so doing ChangeDisplaySettings as-is ends up with DISP_CHANGE_BADMODE
// while a second window (with title D3DProxyWindow) does get created with correct dimensions, it's
// too late to rotate the window then; as a workaround force the display change now with patched up dimensions
bool changed = false;
if (w == 774) {
// LBR, MBR reflesia
w = 768;
h = 1360;
changed = true;
} else if (w == 1086) {
// MBR (before reflesia)
w = 1080;
h = 1920;
changed = true;
}
if (changed) {
log_misc("graphics", "fix auto-rotate dimensions for reflec beat: w={}, h={}", w, h);
}
}
static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPCSTR lpWindowName,
DWORD dwStyle, int x, int y, int nWidth, int nHeight,
HWND hWndParent, HMENU hMenu, HINSTANCE hInstance,
@@ -320,10 +349,19 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
// set display orientation and/or refresh rate
// only set orientation when the target window is portrait
// (avoid doing this for SDVX subscreen which is in landscape, for example)
const auto adjust_orientation =
auto adjust_orientation =
(GRAPHICS_ADJUST_ORIENTATION == ORIENTATION_CW ||
GRAPHICS_ADJUST_ORIENTATION == ORIENTATION_CCW);
// reflec beat
if (avs::game::is_model("KBR")) {
// KBR (rb1) launches landscape and draws rotated by itself, don't do any rotation
adjust_orientation = false;
} else if (avs::game::is_model({"LBR", "MBR"}) && window_name == "D3DProxyWindow") {
// do not auto-rotate for second window (D3DProxyWindow)
adjust_orientation = false;
}
if ((nHeight > nWidth && adjust_orientation) || GRAPHICS_FORCE_REFRESH > 0) {
DEVMODE mode {};
@@ -333,11 +371,16 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
DWORD orientation = GRAPHICS_ADJUST_ORIENTATION == ORIENTATION_CW ? DMDO_90 : DMDO_270;
log_misc(
"graphics",
"auto-rotate: call ChangeDisplaySettings and rotate display to DMDO_xx mode {}",
orientation);
"auto-rotate: call ChangeDisplaySettings and rotate display to DMDO_xx mode {}, w={}, h={}",
orientation, nWidth, nHeight);
mode.dmPelsWidth = nWidth;
mode.dmPelsHeight = nHeight;
mode.dmDisplayOrientation = orientation;
// reflec beat
if (avs::game::is_model({"LBR", "MBR"})) {
fix_up_rb_auto_rotate_dimensions(mode.dmPelsWidth, mode.dmPelsHeight);
}
}
if (GRAPHICS_FORCE_REFRESH > 0) {
@@ -352,7 +395,7 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
const auto disp_res = ChangeDisplaySettings(&mode, CDS_FULLSCREEN);
if (disp_res != DISP_CHANGE_SUCCESSFUL) {
log_warning("graphics", "failed to change display settings: {}", disp_res);
log_warning("graphics", "ChangeDisplaySettings failed: {}", disp_res);
}
} else {
log_warning("graphics", "failed to get display settings");
@@ -369,11 +412,16 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
bool is_tdj_sub_window = avs::game::is_model("LDJ") && window_name.ends_with(" sub");
bool is_sdvx_sub_window = avs::game::is_model("KFC") && window_name.ends_with(" Sub Screen");
bool is_gfdm_sub_window = games::gitadora::is_arena_model() && window_name.ends_with("SMALL");
// TDJ windowed mode with subscreen: hide maximize button
if ((is_tdj_sub_window && GRAPHICS_IIDX_WSUB) || is_sdvx_sub_window) {
// hide maximize button (prevent misaligned touches)
if ((is_tdj_sub_window && GRAPHICS_IIDX_WSUB) || is_sdvx_sub_window || is_gfdm_sub_window) {
dwStyle &= ~(WS_MAXIMIZEBOX);
}
// mouse clicks become misaligned when resized
if (is_gfdm_sub_window) {
dwStyle &= ~(WS_SIZEBOX);
}
if ((is_tdj_sub_window || is_sdvx_sub_window) && GRAPHICS_WSUB_BORDERLESS) {
dwStyle &= ~(WS_OVERLAPPEDWINDOW);
}
@@ -417,7 +465,19 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
graphics_hook_subscreen_window(SDVX_SUBSCREEN_WINDOW);
}
// only hook touch window if multiple windows are allowed
if (is_gfdm_sub_window && !games::gitadora::ARENA_SINGLE_WINDOW) {
GFDM_SUBSCREEN_WINDOW = result;
graphics_hook_subscreen_window(GFDM_SUBSCREEN_WINDOW);
}
disable_touch_indicators(result);
log_misc(
"graphics",
"CreateWindowExA returned {}, {}",
fmt::ptr(result),
lpWindowName ? lpWindowName : "(null)");
return result;
}
@@ -449,7 +509,8 @@ static HWND WINAPI CreateWindowExW_hook(DWORD dwExStyle, LPCWSTR lpClassName, LP
}
// windowed mode adjustments
if (GRAPHICS_WINDOWED) {
// check the width to filter out invisible system-created windows
if (GRAPHICS_WINDOWED && nWidth > 0) {
// change window style
dwExStyle = 0;
@@ -484,6 +545,12 @@ static HWND WINAPI CreateWindowExW_hook(DWORD dwExStyle, LPCWSTR lpClassName, LP
hWndParent, hMenu, hInstance, lpParam);
GRAPHICS_WINDOWS.push_back(result);
log_misc(
"graphics",
"CreateWindowExW returned {}, {}",
fmt::ptr(result),
lpWindowName ? ws2s(lpWindowName) : "(null)");
disable_touch_indicators(result);
return result;
}
@@ -648,10 +715,29 @@ static BOOL WINAPI SetWindowPos_hook(HWND hWnd, HWND hWndInsertAfter,
return TRUE;
}
// prevent gitadora arena model from shifting windows around if the user has preferences
if (GRAPHICS_WINDOWED && games::gitadora::is_arena_model() &&
GRAPHICS_HOOKED_WINDOW.has_value() && hWnd == GRAPHICS_HOOKED_WINDOW.value() &&
cfg::SCREENRESIZE->enable_window_resize) {
return TRUE;
}
// call original
return SetWindowPos_orig(hWnd, hWndInsertAfter, X, Y, cx, cy, uFlags);
}
static BOOL WINAPI ShowWindow_hook(HWND hWnd, int nCmdShow) {
if (games::gitadora::is_arena_model() &&
games::gitadora::ARENA_SINGLE_WINDOW &&
hWnd != GRAPHICS_HOOKED_WINDOW) {
log_info("graphics", "ShowWindow_hook - hiding sub window {}", fmt::ptr(hWnd));
return true;
}
// call original
return ShowWindow_orig(hWnd, nCmdShow);
}
static ATOM WINAPI RegisterClassA_hook(const WNDCLASSA *lpWndClass) {
// check for null
@@ -794,6 +880,7 @@ void graphics_init() {
SetWindowLongA_orig = detour::iat_try("SetWindowLongA", SetWindowLongA_hook);
SetWindowLongW_orig = detour::iat_try("SetWindowLongW", SetWindowLongW_hook);
SetWindowPos_orig = detour::iat_try("SetWindowPos", SetWindowPos_hook);
ShowWindow_orig = detour::iat_try("ShowWindow", ShowWindow_hook);
detour::iat_try("MessageBoxA", MessageBoxA_hook);
detour::iat_try("MessageBoxExA", MessageBoxExA_hook);
+8 -1
View File
@@ -32,10 +32,12 @@ extern bool GRAPHICS_WINDOWED;
extern graphics_orientation GRAPHICS_ADJUST_ORIENTATION;
extern std::vector<HWND> GRAPHICS_WINDOWS;
extern UINT GRAPHICS_FORCE_REFRESH;
extern std::optional<uint32_t> GRAPHICS_FORCE_REFRESH_SUB;
extern std::optional<int> GRAPHICS_FORCE_VSYNC_BUFFER;
extern bool GRAPHICS_FORCE_SINGLE_ADAPTER;
extern bool GRAPHICS_PREVENT_SECONDARY_WINDOW;
extern std::optional<std::pair<uint32_t, uint32_t>> GRAPHICS_FS_CUSTOM_RESOLUTION;
extern std::optional<std::pair<uint32_t, uint32_t>> GRAPHICS_FS_CUSTOM_RESOLUTION_SUB;
extern bool GRAPHICS_FS_ORIENTATION_SWAP;
extern uint32_t GRAPHICS_FS_ORIGINAL_WIDTH;
extern uint32_t GRAPHICS_FS_ORIGINAL_HEIGHT;
@@ -48,6 +50,7 @@ extern std::optional<std::pair<uint32_t, uint32_t>> GRAPHICS_WINDOW_SIZE;
extern std::optional<std::string> GRAPHICS_WINDOW_POS;
extern bool GRAPHICS_WINDOW_ALWAYS_ON_TOP;
extern bool GRAPHICS_WINDOW_BACKBUFFER_SCALE;
extern std::optional<HWND> GRAPHICS_HOOKED_WINDOW;
extern bool GRAPHICS_IIDX_WSUB;
extern std::optional<std::string> GRAPHICS_WSUB_SIZE;
@@ -60,6 +63,7 @@ extern bool GRAPHICS_WSUB_BORDERLESS;
extern bool GRAPHICS_WSUB_ALWAYS_ON_TOP;
extern HWND TDJ_SUBSCREEN_WINDOW;
extern HWND SDVX_SUBSCREEN_WINDOW;
extern HWND GFDM_SUBSCREEN_WINDOW;
extern bool SUBSCREEN_FORCE_REDRAW;
@@ -98,5 +102,8 @@ void graphics_capture_initial_window(HWND hWnd);
void graphics_update_window_style(HWND hWnd);
void graphics_update_z_order(HWND hWnd, bool always_on_top);
void graphics_move_resize_window(HWND hWnd);
bool graphics_window_change_crashes_game();
bool graphics_window_options_breaks_game();
bool graphics_window_decoration_change_crashes_game();
bool graphics_window_resize_breaks_game();
bool graphics_window_move_and_resize_breaks_game();
void graphics_load_windowed_subscreen_parameters();
+108 -16
View File
@@ -1,6 +1,7 @@
#include "graphics.h"
#include "avs/game.h"
#include "games/gitadora/gitadora.h"
#include "cfg/screen_resize.h"
#include "overlay/overlay.h"
#include "util/logging.h"
@@ -23,6 +24,7 @@ std::optional<std::pair<uint32_t, uint32_t>> GRAPHICS_WINDOW_SIZE;
std::optional<std::string> GRAPHICS_WINDOW_POS;
bool GRAPHICS_WINDOW_ALWAYS_ON_TOP = false;
bool GRAPHICS_WINDOW_BACKBUFFER_SCALE = false;
std::optional<HWND> GRAPHICS_HOOKED_WINDOW;
// IIDX Windowed Subscreen - starts out as false, enabled by IIDX module on pre-attach as needed
bool GRAPHICS_IIDX_WSUB = false;
@@ -55,15 +57,22 @@ void graphics_capture_initial_window(HWND hWnd) {
graphics_load_windowed_parameters();
cfg::SCREENRESIZE->init_window_style = GetWindowLong(hWnd, GWL_STYLE);
GRAPHICS_HOOKED_WINDOW = hWnd;
log_debug("graphics-windowed", "graphics_capture_initial_window called");
cfg::SCREENRESIZE->init_window_style = GetWindowLong(hWnd, GWL_STYLE);
cfg::SCREENRESIZE->init_window_style_ex = GetWindowLong(hWnd, GWL_EXSTYLE);
log_debug(
"graphics-windowed",
"graphics_capture_initial_window called, hWnd={}",
fmt::ptr(hWnd));
RECT rect;
if (!GetClientRect(hWnd, &rect)) {
log_warning(
"graphics",
"graphics_capture_initial_window - GetClientRect failed, GLE: {}",
"graphics-windowed",
"[{}] graphics_capture_initial_window - GetClientRect failed, GLE: {}",
fmt::ptr(hWnd),
GetLastError());
return;
}
@@ -75,12 +84,22 @@ void graphics_capture_initial_window(HWND hWnd) {
cfg::SCREENRESIZE->init_client_aspect_ratio = (float)client_w / (float)client_h;
log_debug(
"graphics-windowed",
"graphics_capture_initial_window initial window size {}x{}, ratio {}",
"[{}] graphics_capture_initial_window initial window size {}x{}, ratio {}",
fmt::ptr(hWnd),
client_w, client_h, cfg::SCREENRESIZE->init_client_aspect_ratio);
// ensure frame size is captured
graphics_wm_style_changed(hWnd, false);
// if the game is not compatible, ignore user-supplied values and keep the current size
if (graphics_window_resize_breaks_game()) {
cfg::SCREENRESIZE->client_width = client_w;
cfg::SCREENRESIZE->client_height = client_h;
}
if (graphics_window_move_and_resize_breaks_game()) {
cfg::SCREENRESIZE->enable_window_resize = false;
}
// if there was no user-supplied dimension, seed it with the current size
// so that the next resize operation will work
if (cfg::SCREENRESIZE->client_width == 0) {
@@ -94,7 +113,8 @@ void graphics_capture_initial_window(HWND hWnd) {
// resize must be done before applying the border
if (cfg::SCREENRESIZE->enable_window_resize) {
log_info(
"graphics-windowed", "change window rect - window offset: {}x{}, client size: {}x{}",
"graphics-windowed", "[{}] change window rect - window offset: {}x{}, client size: {}x{}",
fmt::ptr(hWnd),
cfg::SCREENRESIZE->window_offset_x,
cfg::SCREENRESIZE->window_offset_y,
cfg::SCREENRESIZE->client_width,
@@ -104,12 +124,13 @@ void graphics_capture_initial_window(HWND hWnd) {
// ddr hangs when window frame doesn't have overlapped
if (cfg::SCREENRESIZE->window_decoration != cfg::WindowDecorationMode::Default) {
log_info(
"graphics-windowed", "change window style - decoration: {}",
"graphics-windowed", "[{}] change window style - decoration: {}",
fmt::ptr(hWnd),
cfg::SCREENRESIZE->window_decoration);
graphics_update_window_style(hWnd);
}
if (cfg::SCREENRESIZE->window_always_on_top) {
log_info("graphics-windowed", "change window z-order - always on top");
log_info("graphics-windowed", "[{}] change window z-order - always on top", fmt::ptr(hWnd));
graphics_update_z_order(hWnd, true);
}
@@ -152,7 +173,7 @@ void graphics_load_windowed_parameters() {
cfg::SCREENRESIZE->window_offset_x = result.first;
cfg::SCREENRESIZE->window_offset_y = result.second;
} else {
log_warning("graphics-windowed", "failed to parse -windowpos");
log_fatal("graphics-windowed", "failed to parse -windowpos");
}
}
@@ -181,7 +202,7 @@ void graphics_load_windowed_subscreen_parameters() {
GRAPHICS_WSUB_WIDTH = result.first;
GRAPHICS_WSUB_HEIGHT = result.second;
} else {
log_warning("graphics-windowed", "failed to parse -wsubsize");
log_fatal("graphics-windowed", "failed to parse -iidxwsubsize / -sdvxwsubsize");
}
}
@@ -195,7 +216,7 @@ void graphics_load_windowed_subscreen_parameters() {
GRAPHICS_WSUB_X = result.first;
GRAPHICS_WSUB_Y = result.second;
} else {
log_warning("graphics-windowed", "failed to parse -wsubpos");
log_fatal("graphics-windowed", "failed to parse -iidxwsubpos / -sdvxwsubpos");
}
}
}
@@ -368,20 +389,29 @@ void graphics_update_window_style(HWND hWnd) {
if (!GRAPHICS_WINDOWED) {
return;
}
if (graphics_window_change_crashes_game()) {
if (graphics_window_decoration_change_crashes_game()) {
return;
}
log_debug("graphics-windowed", "graphics_update_window_style called");
log_debug(
"graphics-windowed",
"graphics_update_window_style called for hWnd={}",
fmt::ptr(hWnd));
// update frame style
auto style = cfg::SCREENRESIZE->init_window_style;
auto style_ex = cfg::SCREENRESIZE->init_window_style_ex;
switch (cfg::SCREENRESIZE->window_decoration) {
case cfg::WindowDecorationMode::Borderless:
style &= ~WS_OVERLAPPEDWINDOW;
style_ex &= ~WS_EX_CLIENTEDGE;
style_ex &= ~WS_EX_WINDOWEDGE;
break;
case cfg::WindowDecorationMode::ResizableFrame:
style |= WS_OVERLAPPEDWINDOW;
if (graphics_window_resize_breaks_game()) {
style &= ~WS_SIZEBOX;
}
break;
case cfg::WindowDecorationMode::Default:
default:
@@ -393,11 +423,26 @@ void graphics_update_window_style(HWND hWnd) {
"graphics_update_window_style - calling SetWindowLong with Mode {}, style 0x{:x}",
static_cast<int>(cfg::SCREENRESIZE->window_decoration),
style);
SetWindowLong(hWnd, GWL_STYLE, style);
const auto ret = SetWindowLong(hWnd, GWL_STYLE, style);
(void)ret;
log_debug(
"graphics-windowed",
"graphics_update_window_style - SetWindowLong(GWL_STYLE) returned {:x}, GLE={}",
ret,
GetLastError());
const auto ret2 = SetWindowLong(hWnd, GWL_EXSTYLE, style_ex);
(void)ret2;
log_debug(
"graphics-windowed",
"graphics_update_window_style SetWindowLong(GWL_EXSTYLE) returned {:x}, GLE={}",
ret2,
GetLastError());
// SetWindowPos must be called after SetWindowLong if the frame style changed
// this will be done in WM_STYLECHANGED handler
log_debug("graphics-windowed", "graphics_update_window_style returned");
}
void graphics_update_z_order(HWND hWnd, bool always_on_top) {
@@ -454,12 +499,19 @@ void graphics_move_resize_window(HWND hWnd) {
log_debug("graphics-windowed", "graphics_move_resize_window returned");
}
bool graphics_window_change_crashes_game() {
bool graphics_window_decoration_change_crashes_game() {
static std::once_flag flag;
static bool result = false;
std::call_once(flag, []() {
// ddr crashes when frame style changes
result = avs::game::is_model("MDX");
// changing window decoration also changes dimensions and position
// so this must be prevented
if (graphics_window_move_and_resize_breaks_game()) {
result = true;
}
if (result) {
log_warning(
"graphics-windowed",
@@ -468,3 +520,43 @@ bool graphics_window_change_crashes_game() {
});
return result;
}
bool graphics_window_move_and_resize_breaks_game() {
static std::once_flag flag;
static bool result = false;
std::call_once(flag, []() {
// games like reflec beat in use spice touch overlay for windowed mode
// and mouse input breaks if window is moved as the overlay does not
// currently support window moves/resizes
result = avs::game::is_model({"KBR", "LBR", "MBR"});
if (result) {
log_warning(
"graphics-windowed",
"ignoring changes to window properties due to incompatibility with this game");
}
});
return result;
}
bool graphics_window_resize_breaks_game() {
// for whatever reason, gitadora games on dx/sd/sd2 cabs behave poorly when window is resized
// (eihter at launch or while it's running)
// usually results in: soft lock during scene transtions or really long transitions,
// backgrounds of menus not rendering, etc.
bool is_gitadora = avs::game::is_model({ "J32", "J33", "K32", "K33", "L32", "L33", "M32" });
bool is_arena = games::gitadora::is_arena_model();
bool result = graphics_window_move_and_resize_breaks_game() || (is_gitadora && !is_arena);
static std::once_flag flag;
std::call_once(flag, [&result]() {
if (result) {
log_warning(
"graphics-windowed",
"ignoring changes to window size due to incompatibility with this game");
}
});
return result;
}
+48 -2
View File
@@ -9,6 +9,8 @@
#include "avs/game.h"
#include "games/iidx/iidx.h"
#include "games/gitadora/gitadora.h"
#include "games/sdvx/sdvx.h"
#include "util/detour.h"
#include "util/logging.h"
#include "util/utils.h"
@@ -24,6 +26,7 @@ static decltype(GetLocaleInfoEx) *GetLocaleInfoEx_orig = nullptr;
#ifdef SPICE64
static decltype(GetSystemDefaultLCID) *GetSystemDefaultLCID_orig = nullptr;
static decltype(IsDBCSLeadByte) *IsDBCSLeadByte_orig = nullptr;
static decltype(WideCharToMultiByte) *WideCharToMultiByte_orig = nullptr;
#endif
static NTSTATUS NTAPI RtlMultiByteToUnicodeN_hook(
@@ -173,6 +176,41 @@ static BOOL WINAPI IsDBCSLeadByte_hook (
return IsDBCSLeadByteEx(CODEPAGE_SHIFT_JIS, TestChar);
}
static
int
WINAPI
WideCharToMultiByte_hook(
UINT CodePage,
DWORD dwFlags,
LPCWCH lpWideCharStr,
int cchWideChar,
LPSTR lpMultiByteStr,
int cbMultiByte,
LPCCH lpDefaultChar,
LPBOOL lpUsedDefaultChar
)
{
switch (CodePage) {
case CP_ACP:
case CP_THREAD_ACP:
SetThreadLocale(MAKELANGID(LANG_JAPANESE, SUBLANG_JAPANESE_JAPAN));
CodePage = CODEPAGE_SHIFT_JIS;
break;
default:
break;
}
return WideCharToMultiByte_orig(
CodePage,
dwFlags,
lpWideCharStr,
cchWideChar,
lpMultiByteStr,
cbMultiByte,
lpDefaultChar,
lpUsedDefaultChar);
}
#endif
void hooks::lang::early_init() {
@@ -183,8 +221,7 @@ void hooks::lang::early_init() {
detour::trampoline_try("kernel32.dll", "GetOEMCP", GetOEMCP_hook, &GetOEMCP_orig);
#ifdef SPICE64 // SDVX5+ specific code
bool isValkyrieCabinetMode = avs::game::SPEC[0] == 'G' || avs::game::SPEC[0] == 'H';
if (avs::game::is_model("KFC") && isValkyrieCabinetMode) {
if (games::sdvx::is_valkyrie_model()) {
log_info("hooks::lang", "hooking GetSystemDefaultLCID");
detour::trampoline_try(
"kernel32.dll",
@@ -213,6 +250,15 @@ void hooks::lang::early_init() {
IsDBCSLeadByte_hook,
&IsDBCSLeadByte_orig);
}
if (games::gitadora::is_arena_model()) {
log_info("hooks::lang", "hooking WideCharToMultiByte");
detour::trampoline_try(
"kernel32.dll",
"WideCharToMultiByte",
WideCharToMultiByte_hook,
&WideCharToMultiByte_orig);
}
#endif
}
+101 -9
View File
@@ -10,6 +10,7 @@
#include "api/modules/capture.h"
#include "acio/acio.h"
#include "acio/icca/icca.h"
#include "acio/mdxf/mdxf.h"
#include "api/controller.h"
#include "avs/automap.h"
#include "avs/core.h"
@@ -87,6 +88,7 @@
#include "misc/device.h"
#include "misc/eamuse.h"
#include "misc/extdev.h"
#include "misc/ami2000.h"
#include "misc/sciunit.h"
#include "misc/sde.h"
#include "misc/wintouchemu.h"
@@ -105,6 +107,7 @@
#include "util/libutils.h"
#include "util/logging.h"
#include "util/peb.h"
#include "util/socd_cleaner.h"
#include "util/sysutils.h"
#include "util/tapeled.h"
#include "util/time.h"
@@ -194,6 +197,7 @@ int main_implementation(int argc, char *argv[]) {
bool attach_icca = false;
bool attach_device = false;
bool attach_extdev = false;
bool attach_ami2000 = false;
bool attach_sciunit = false;
bool attach_cpusbxpkm_printer = false;
bool attach_iidx = false;
@@ -323,6 +327,10 @@ int main_implementation(int argc, char *argv[]) {
if (options[launcher::Options::GraphicsForceRefresh].is_active()) {
GRAPHICS_FORCE_REFRESH = options[launcher::Options::GraphicsForceRefresh].value_uint32();
}
if (options[launcher::Options::FullscreenSubRefreshRate].is_active()) {
GRAPHICS_FORCE_REFRESH_SUB =
options[launcher::Options::FullscreenSubRefreshRate].value_uint32();
}
if (options[launcher::Options::GraphicsForceSingleAdapter].value_bool()) {
GRAPHICS_FORCE_SINGLE_ADAPTER = true;
}
@@ -343,8 +351,13 @@ int main_implementation(int argc, char *argv[]) {
GRAPHICS_FORCE_SINGLE_ADAPTER = true;
GRAPHICS_PREVENT_SECONDARY_WINDOW = true;
}
if (options[launcher::Options::DisplayAdapter].is_active()) {
if (options[launcher::Options::DisplayAdapter].is_active() &&
options[launcher::Options::DisplayAdapter].value_uint32() != D3DADAPTER_DEFAULT) {
D3D9_ADAPTER = options[launcher::Options::DisplayAdapter].value_uint32();
// when we fix up adapter numbers, we only fix the first adapter, and not any subsequent
// adapters, so we can't deal with multi-monitor games
GRAPHICS_FORCE_SINGLE_ADAPTER = true;
}
if (options[launcher::Options::CaptureCursor].value_bool()) {
GRAPHICS_CAPTURE_CURSOR = true;
@@ -422,8 +435,8 @@ int main_implementation(int argc, char *argv[]) {
if (options[launcher::Options::EnableEXTDEVModule].value_bool()) {
attach_extdev = true;
}
if (options[launcher::Options::EnableSCIUNITModule].value_bool()) {
attach_sciunit = true;
if (options[launcher::Options::EnableAMI2000Module].value_bool()) {
attach_ami2000 = true;
}
if (options[launcher::Options::EnableDevicePassthrough].value_bool()) {
hooks::device::ENABLE = false;
@@ -522,6 +535,9 @@ int main_implementation(int argc, char *argv[]) {
overlay::windows::IIDX_SEGMENT_LOCATION =
options[launcher::Options::spice2x_IIDXLEDPos].value_text();
}
if (options[launcher::Options::IIDXLEDBorderless].value_bool()) {
overlay::windows::IIDX_SEGMENT_BORDERLESS = true;
}
if (options[launcher::Options::spice2x_IIDXNoESpec].value_bool()) {
games::iidx::DISABLE_ESPEC_IO = true;
}
@@ -573,6 +589,25 @@ int main_implementation(int argc, char *argv[]) {
if (options[launcher::Options::GitaDoraCabinetType].is_active()) {
games::gitadora::CAB_TYPE = options[launcher::Options::GitaDoraCabinetType].value_uint32();
}
if (options[launcher::Options::GitaDoraArenaSingleWindow].value_bool() && GRAPHICS_WINDOWED) {
games::gitadora::ARENA_SINGLE_WINDOW = true;
}
if (options[launcher::Options::GitaDoraWailHold].is_active()) {
socd::TILT_HOLD_MS = options[launcher::Options::GitaDoraWailHold].value_uint32();
}
if (options[launcher::Options::GitaDoraPickAlgo].is_active()) {
const auto text = options[launcher::Options::GitaDoraPickAlgo].value_text();
if (text == "legacy") {
games::gitadora::PICK_ALGO.reset();
} else if (text == "neutral") {
games::gitadora::PICK_ALGO = socd::SocdAlgorithm::Neutral;
} else if (text == "raw") {
games::gitadora::PICK_ALGO = socd::SocdAlgorithm::None;
}
}
if (options[launcher::Options::GitaDoraSubOverlaySize].is_active()) {
games::gitadora::SUBSCREEN_OVERLAY_SIZE = options[launcher::Options::GitaDoraSubOverlaySize].value_text();
}
if (options[launcher::Options::LoadNostalgiaModule].value_bool()) {
attach_nostalgia = true;
}
@@ -594,6 +629,17 @@ int main_implementation(int argc, char *argv[]) {
if (options[launcher::Options::GitaDoraTwoChannelAudio].value_bool()) {
games::gitadora::TWOCHANNEL = true;
}
if (options[launcher::Options::GitaDoraLefty].is_active()) {
const auto text = options[launcher::Options::GitaDoraLefty].value_text();
if (text == "p1") {
games::gitadora::P1_LEFTY = true;
} else if (text == "p2") {
games::gitadora::P2_LEFTY = true;
} else if (text == "both") {
games::gitadora::P1_LEFTY = true;
games::gitadora::P2_LEFTY = true;
}
}
if (options[launcher::Options::LoadDDRModule].value_bool()) {
attach_ddr = true;
}
@@ -743,6 +789,9 @@ int main_implementation(int argc, char *argv[]) {
if (options[launcher::Options::DisableAvsVfsDriveMountRedirection].is_active()) {
hooks::avs::config::DISABLE_VFS_DRIVE_REDIRECTION = true;
}
if (options[launcher::Options::DisableAvsCache].is_active()) {
hooks::avs::config::DISABLE_CACHE = true;
}
if (options[launcher::Options::ScreenResizeConfigPath].is_active()) {
cfg::SCREEN_RESIZE_CFG_PATH_OVERRIDE =
options[launcher::Options::ScreenResizeConfigPath].value_text();
@@ -945,6 +994,12 @@ int main_implementation(int argc, char *argv[]) {
if (options[launcher::Options::DisableOverlay].value_bool()) {
overlay::ENABLED = false;
}
if (options[launcher::Options::OverlayScaling].is_active() && !cfg::CONFIGURATOR_STANDALONE && !cfg_run) {
const auto val = options[launcher::Options::OverlayScaling].value_uint32();
if (10 <= val && val <= 400 && val != 100) {
overlay::UI_SCALE_PERCENT = options[launcher::Options::OverlayScaling].value_uint32();
}
}
if (options[launcher::Options::DisableAudioHooks].value_bool()) {
hooks::audio::ENABLED = false;
deferredlogs::defer_error_messages({
@@ -1028,8 +1083,8 @@ int main_implementation(int argc, char *argv[]) {
std::pair<uint32_t, uint32_t> result;
if (parse_width_height(options[launcher::Options::spice2x_WindowSize].value_text(), result)) {
GRAPHICS_WINDOW_SIZE = result;
} else {
log_warning("launcher", "failed to parse -windowsize");
} else if (!cfg_run && !cfg::CONFIGURATOR_STANDALONE) {
log_fatal("launcher", "failed to parse -windowsize");
}
}
if (options[launcher::Options::spice2x_WindowPosition].is_active()) {
@@ -1073,6 +1128,9 @@ int main_implementation(int argc, char *argv[]) {
if (options[launcher::Options::spice2x_DRSTransposeTouch].value_bool()) {
games::drs::TRANSPOSE_TOUCH = true;
}
if (options[launcher::Options::DRSRGBCameraHook].value_bool()) {
games::drs::RGB_CAMERA_HOOK = true;
}
if (options[launcher::Options::spice2x_AutoCard].is_active()) {
const auto text = options[launcher::Options::spice2x_AutoCard].value_text();
if (text == "p1") {
@@ -1149,6 +1207,13 @@ int main_implementation(int argc, char *argv[]) {
rawinput::RAWINPUT_REQUIRE_FOCUS = false;
}
}
if (options[launcher::Options::DDRP4IOBufferMode].is_active()) {
if (options[launcher::Options::DDRP4IOBufferMode].value_text() == "thread") {
acio::MDXF_BUFFER_FILL_MODE = acio::MDXFBufferFillMode::THREAD_MODE;
} else if (options[launcher::Options::DDRP4IOBufferMode].value_text() == "backfill") {
acio::MDXF_BUFFER_FILL_MODE = acio::MDXFBufferFillMode::BACKFILL_MODE;
}
}
if (options[launcher::Options::MidiAlgoVer].is_active()) {
if (options[launcher::Options::MidiAlgoVer].value_text() == "legacy") {
@@ -1320,12 +1385,33 @@ int main_implementation(int argc, char *argv[]) {
);
}
if (launcher::signal::DISABLE && !cfg::CONFIGURATOR_STANDALONE) {
log_warning(
"launcher",
"WARNING - user specified -signaldisable option\n\n\n"
"!!! !!!\n"
"!!! Using -signaldisable option disables all exception handling, !!!\n"
"!!! which means when the game crashes it will likely just vanish !!!\n"
"!!! without troubleshooting information in the logs. !!!\n"
"!!! !!!\n"
);
}
if (options[launcher::Options::FullscreenResolution].is_active()) {
std::pair<uint32_t, uint32_t> result;
if (parse_width_height(options[launcher::Options::FullscreenResolution].value_text(), result)) {
GRAPHICS_FS_CUSTOM_RESOLUTION = result;
} else {
log_warning("launcher", "failed to parse -forceres");
} else if (!cfg_run && !cfg::CONFIGURATOR_STANDALONE) {
log_fatal("launcher", "failed to parse -forceres");
}
}
if (options[launcher::Options::FullscreenSubResolution].is_active()) {
std::pair<uint32_t, uint32_t> result;
if (parse_width_height(options[launcher::Options::FullscreenSubResolution].value_text(), result)) {
GRAPHICS_FS_CUSTOM_RESOLUTION_SUB = result;
} else if (!cfg_run && !cfg::CONFIGURATOR_STANDALONE) {
log_fatal("launcher", "failed to parse -forceressub");
}
}
@@ -1621,6 +1707,7 @@ int main_implementation(int argc, char *argv[]) {
attach_io = true;
attach_device = true;
attach_extdev = true;
attach_ami2000 = true;
attach_gitadora = true;
break;
}
@@ -1801,7 +1888,7 @@ int main_implementation(int argc, char *argv[]) {
}
// Polaris Chord
if (check_dll("kamunity.dll") && fileutils::dir_exists("game/svm_Data")) {
if (check_dll("kamunity.dll") && fileutils::file_exists("game/svm.exe")) {
avs::game::DLL_NAME = "kamunity.dll";
attach_io = true;
attach_pc = true;
@@ -1840,7 +1927,7 @@ int main_implementation(int argc, char *argv[]) {
"This usually means one of the following:\n\n"
" 1. You put spice executables in the wrong place, or\n"
" 2. XML files in prop directory are malformed or missing, or\n"
" 3. You passed in invalid options (usually, path overrides like -exec)\n\n"
" 3. You passed in invalid options (do not specify -exec or -modules if you don't know what you're doing)\n\n"
);
log_fatal("launcher", "module auto detection failed, see log.txt for troubleshooting");
@@ -2183,6 +2270,11 @@ int main_implementation(int argc, char *argv[]) {
extdev_attach();
}
// ami 2000 card reader attach
if (attach_io || attach_ami2000) {
ami2000_attach();
}
// sci unit attach
if (attach_io || attach_sciunit) {
sciunit_attach();
+12 -6
View File
@@ -12,9 +12,11 @@
#include "launcher/launcher.h"
#include "util/utils.h"
#define FOREGROUND_GREY (8)
#define FOREGROUND_WHITE (FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_GREEN)
#define FOREGROUND_YELLOW (FOREGROUND_RED | FOREGROUND_GREEN)
#define FOREGROUND_GREY (8)
#define FOREGROUND_WHITE (FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_GREEN)
#define FOREGROUND_YELLOW (FOREGROUND_RED | FOREGROUND_GREEN)
#define FOREGROUND_CYAN (FOREGROUND_GREEN | FOREGROUND_BLUE)
#define FOREGROUND_MAGENTA (FOREGROUND_RED | FOREGROUND_BLUE)
namespace logger {
@@ -103,9 +105,6 @@ namespace logger {
last_style = content.second;
switch (content.second) {
case Style::DEFAULT:
set_console_color(hTerminal, FOREGROUND_WHITE);
break;
case Style::GREY:
set_console_color(hTerminal, FOREGROUND_GREY);
break;
@@ -115,6 +114,13 @@ namespace logger {
case Style::RED:
set_console_color(hTerminal, FOREGROUND_RED);
break;
case Style::SPECIAL:
set_console_color(hTerminal, FOREGROUND_CYAN);
break;
case Style::DEFAULT:
default:
set_console_color(hTerminal, FOREGROUND_WHITE);
break;
}
}
+2 -1
View File
@@ -12,7 +12,8 @@ namespace logger {
DEFAULT = 0,
GREY = 1,
YELLOW = 2,
RED = 3
RED = 3,
SPECIAL = 4,
};
void start();
File diff suppressed because it is too large Load Diff
+16 -1
View File
@@ -31,6 +31,8 @@ namespace launcher {
GraphicsForceRefresh,
FullscreenResolution,
FullscreenOrientationFlip,
FullscreenSubResolution,
FullscreenSubRefreshRate,
Graphics9On12,
spice2x_Dx9On12,
NoLegacy,
@@ -47,6 +49,7 @@ namespace launcher {
SOFTID,
VREnable,
DisableOverlay,
OverlayScaling,
spice2x_FpsAutoShow,
spice2x_FpsOpposite,
spice2x_SubScreenAutoShow,
@@ -66,11 +69,13 @@ namespace launcher {
IIDXBIO2FW,
IIDXTDJMode,
spice2x_IIDXDigitalTTSensitivity,
IIDXDigitalTTSocd,
spice2x_IIDXLDJForce720p,
spice2x_IIDXTDJSubSize,
spice2x_IIDXLEDFontSize,
spice2x_IIDXLEDColor,
spice2x_IIDXLEDPos,
IIDXLEDBorderless,
LoadSoundVoltexModule,
SDVXForce720p,
SDVXPrinterEmulation,
@@ -81,10 +86,11 @@ namespace launcher {
SDVXPrinterJPGQuality,
SDVXDisableCameras,
SDVXNativeTouch,
spice2x_SDVXSubRedraw,
spice2x_SDVXDigitalKnobSensitivity,
SDVXDigitalKnobSocd,
spice2x_SDVXAsioDriver,
spice2x_SDVXSubPos,
spice2x_SDVXSubRedraw,
LoadDDRModule,
DDR43Mode,
DDRSkipCodecRegisteration,
@@ -95,6 +101,11 @@ namespace launcher {
LoadGitaDoraModule,
GitaDoraTwoChannelAudio,
GitaDoraCabinetType,
GitaDoraArenaSingleWindow,
GitaDoraLefty,
GitaDoraWailHold,
GitaDoraPickAlgo,
GitaDoraSubOverlaySize,
LoadJubeatModule,
LoadReflecBeatModule,
LoadShogikaiModule,
@@ -146,6 +157,7 @@ namespace launcher {
EnableICCAModule,
EnableDEVICEModule,
EnableEXTDEVModule,
EnableAMI2000Module,
EnableSCIUNITModule,
EnableDevicePassthrough,
ForceWinTouch,
@@ -195,6 +207,7 @@ namespace launcher {
DisableSignalHandling,
DisableDebugHooks,
DisableAvsVfsDriveMountRedirection,
DisableAvsCache,
OutputPEB,
DumpSystemInfo,
QKSArgs,
@@ -225,6 +238,7 @@ namespace launcher {
spice2x_IIDXWindowedTDJ,
spice2x_DRSDisableTouch,
spice2x_DRSTransposeTouch,
DRSRGBCameraHook,
spice2x_IIDXNativeTouch,
spice2x_IIDXNoSub,
spice2x_IIDXEmulateSubscreenKeypadTouch,
@@ -241,6 +255,7 @@ namespace launcher {
IIDXRecDisable,
MidiAlgoVer,
MidiNoteSustain,
DDRP4IOBufferMode,
InputRequiresFocus,
NostalgiaPoke,
ForceBackBufferCount,
+14 -5
View File
@@ -185,21 +185,30 @@ static LONG WINAPI TopLevelExceptionFilter(struct _EXCEPTION_POINTERS *Exception
}
static BOOL WINAPI SetConsoleCtrlHandler_hook(PHANDLER_ROUTINE pHandlerRoutine, BOOL Add) {
log_misc("signal", "SetConsoleCtrlHandler hook hit");
static std::once_flag printed;
std::call_once(printed, []() {
log_misc("signal", "SetConsoleCtrlHandler hook hit (printing once)");
});
return TRUE;
}
static LPTOP_LEVEL_EXCEPTION_FILTER WINAPI SetUnhandledExceptionFilter_hook(
LPTOP_LEVEL_EXCEPTION_FILTER lpTopLevelExceptionFilter)
{
log_info("signal", "SetUnhandledExceptionFilter hook hit");
LPTOP_LEVEL_EXCEPTION_FILTER lpTopLevelExceptionFilter) {
static std::once_flag printed;
std::call_once(printed, []() {
log_info("signal", "SetUnhandledExceptionFilter hook hit (printing once)");
});
return nullptr;
}
static PVOID WINAPI AddVectoredExceptionHandler_hook(ULONG First, PVECTORED_EXCEPTION_HANDLER Handler) {
log_info("signal", "AddVectoredExceptionHandler hook hit");
static std::once_flag printed;
std::call_once(printed, []() {
log_info("signal", "AddVectoredExceptionHandler hook hit (printing once)");
});
return launcher::signal::USE_VEH_WORKAROUND ? INVALID_HANDLE_VALUE : nullptr;
}
+85
View File
@@ -0,0 +1,85 @@
#include "ami2000.h"
#include "util/utils.h"
#include "util/detour.h"
#include "util/libutils.h"
#include "misc/eamuse.h"
#include "acio/icca/icca.h"
static int CARD_TYPE = 0;
static uint8_t CARD_UID[8];
static void __fastcall AMI2000_Initialize() {
log_info("ami2000", "ami2000 initialize.");
}
static void __fastcall AMI2000_Startup() {
log_info("ami2000", "ami2000 startup.");
}
static void __fastcall AMI2000_Cleanup() {
log_info("ami2000", "ami2000 cleanup.");
}
static int __fastcall AMI2000_IsDeviceError() {
return 0;
}
static int __fastcall AMI2000_ReadCtrl() {
return 0;
}
static const char *__fastcall AMI2000_GetRomVersion() {
return "DUMMY";
}
static int __fastcall AMI2000_GetCardType() {
return CARD_TYPE;
}
static uint64_t __fastcall AMI2000_GetCardIdentifier() {
if (eamuse_card_insert_consume(1, 0)) {
eamuse_get_card(1, 0, CARD_UID);
CARD_TYPE = is_card_uid_felica(CARD_UID) ? 2 : 1;
log_info("ami2000", "AMI2000_GetCardIdentifier: {:X}", bswap64(*(uint64_t*)CARD_UID));
} else {
CARD_TYPE = 0;
return 0;
}
return bswap64(*(uint64_t *)CARD_UID);
}
void ami2000_attach() {
auto ami2000 = libutils::try_module("iccr-ami2000-api.dll");
if (!ami2000) {
log_warning("ami2000", "module not found, skipping.");
return;
}
// card unit
detour::inline_hook((void *)AMI2000_Initialize, libutils::try_proc(
ami2000, "AMI2000_Initialize"));
detour::inline_hook((void *)AMI2000_Startup, libutils::try_proc(
ami2000, "AMI2000_Startup"));
detour::inline_hook((void *)AMI2000_IsDeviceError, libutils::try_proc(
ami2000, "AMI2000_IsDeviceError"));
detour::inline_hook((void *)AMI2000_ReadCtrl, libutils::try_proc(
ami2000, "AMI2000_ReadCtrl"));
detour::inline_hook((void *)AMI2000_Cleanup, libutils::try_proc(
ami2000, "AMI2000_Cleanup"));
detour::inline_hook((void *)AMI2000_GetRomVersion, libutils::try_proc(
ami2000, "AMI2000_GetRomVersion"));
detour::inline_hook((void *)AMI2000_GetCardType, libutils::try_proc(
ami2000, "AMI2000_GetCardType"));
detour::inline_hook((void *)AMI2000_GetCardIdentifier, libutils::try_proc(
ami2000, "AMI2000_GetCardIdentifier"));
log_info("ami2000", "attached");
}
void ami2000_detach()
{
}
+4
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@@ -0,0 +1,4 @@
#pragma once
void ami2000_attach();
void ami2000_detach();
+52 -20
View File
@@ -119,6 +119,7 @@ static std::string EAMIO_DLL_NAME = "eamio.dll";
static robin_hood::unordered_map<int, std::thread *> BT5API_THREADS;
static robin_hood::unordered_map<int, int> BT5API_THREAD_RESULTS;
static uint8_t BT5API_CARD_STATES[] = {0, 0};
static uint16_t BT5API_KEYPAD_STATES[] = {0, 0};
static void bt5api_log(const char *bt5_module, const char *fmt, ...) {
@@ -240,46 +241,77 @@ void bt5api_hook(HINSTANCE module) {
void bt5api_poll_reader_card(uint8_t unit_no) {
// check if initialized
if (!EAMIO_DLL) {
// check if initialized or out of bounds
if (!EAMIO_DLL || unit_no >= eamuse_get_game_keypads()) {
return;
}
// poll
if (!eam_io_poll(unit_no)) {
log_warning("bt5api", "polling bt5api reader {} returned failure",
log_warning("bt5api", "polling bt5api reader card {} returned failure",
static_cast<int>(unit_no));
return;
}
// get sensor state
uint8_t sensor_state = eam_io_get_sensor_state(unit_no);
// if we have a change in state.
if(sensor_state != BT5API_CARD_STATES[unit_no]) {
// check for card in
if (sensor_state > BT5API_CARD_STATES[unit_no]) {
uint8_t card_id[8];
eam_io_read_card(unit_no, card_id, 8);
eamuse_card_insert(unit_no, card_id);
// card inserted into the back.
if(sensor_state & (1 << EAM_IO_SENSOR_BACK)) {
uint8_t card_id[8];
log_info("bt5api", "card unit {} inserted", static_cast<int>(unit_no));
// do the bt5 dance
eam_io_card_slot_cmd(unit_no, EAM_IO_CARD_SLOT_CMD_CLOSE);
eam_io_poll(unit_no);
eam_io_card_slot_cmd(unit_no, EAM_IO_CARD_SLOT_CMD_READ);
eam_io_poll(unit_no);
// ask the api for the card, then insert it into our engine.
eam_io_read_card(unit_no, card_id, 8);
eamuse_card_insert(unit_no, card_id);
}
// if card removed entirely, do another bt5 dance!
if(sensor_state == 0) {
eam_io_card_slot_cmd(unit_no, EAM_IO_CARD_SLOT_CMD_CLOSE);
eam_io_poll(unit_no);
eam_io_card_slot_cmd(unit_no, EAM_IO_CARD_SLOT_CMD_OPEN);
log_info("bt5api", "card unit {} removed", static_cast<int>(unit_no));
}
}
// save state
// save prev state
BT5API_CARD_STATES[unit_no] = sensor_state;
}
void bt5api_poll_reader_keypad(uint8_t unit_no) {
// check if initialized
if (!EAMIO_DLL) {
// check if initialized or out of bounds
if (!EAMIO_DLL || unit_no >= eamuse_get_game_keypads()) {
return;
}
// poll
if (!eam_io_poll(unit_no)) {
log_warning("bt5api", "polling bt5api reader {} returned failure",
static_cast<int>(unit_no));
uint16_t keypad_current = eam_io_get_keypad_state(unit_no);
uint16_t keypad_changes = ~BT5API_KEYPAD_STATES[unit_no] & keypad_current;
// if user has pressed decimal for the first time, eject the slotted reader.
if(keypad_changes & (1 << EAM_IO_KEYPAD_DECIMAL)) {
log_info("bt5api", "card unit {} ejecting", static_cast<int>(unit_no));
eam_io_card_slot_cmd(unit_no, EAM_IO_CARD_SLOT_CMD_EJECT);
}
// save the last pressed.
BT5API_KEYPAD_STATES[unit_no] = keypad_current;
// get keypad
eamuse_set_keypad_overrides_bt5(unit_no, eam_io_get_keypad_state(unit_no));
// send off the state to the main engine.
eamuse_set_keypad_overrides_bt5(unit_no, keypad_current);
}
void bt5api_dispose() {
+8 -1
View File
@@ -202,7 +202,14 @@ bool eamuse_card_insert_consume(int active_count, int unit_id) {
// bt5api
if (BT5API_ENABLED) {
bt5api_poll_reader_card((uint8_t) index);
// some bt5api want to be polled in order.
if (eamuse_get_game_keypads() > 1) {
bt5api_poll_reader_card(1);
bt5api_poll_reader_card(0);
}
else {
bt5api_poll_reader_card((uint8_t) index);
}
}
// auto insert card
+120 -56
View File
@@ -7,6 +7,8 @@
#include "util/detour.h"
#include "util/libutils.h"
#include "util/circular_buffer.h"
#include "util/socd_cleaner.h"
#include "util/time.h"
#include "misc/eamuse.h"
#include "cfg/api.h"
#include "acio/icca/icca.h"
@@ -336,6 +338,9 @@ static int __cdecl gfdm_unit2_boot_initialize() {
return 1;
}
constexpr int LEFTY_X_CENTER = 2040;
// this seems to be only used in the I/O test menu, not in gameplay
static void *__cdecl gfdm_unit_get_button_p(void *a1, int a2, size_t player) {
memset(a1, 0, 64);
@@ -344,31 +349,61 @@ static void *__cdecl gfdm_unit_get_button_p(void *a1, int a2, size_t player) {
return a1;
}
// log_info("gitadora", "gfdm_unit_get_button_p: a2={}, player={}", a2, player);
// get buttons
auto &buttons = games::gitadora::get_buttons();
auto &analogs = games::gitadora::get_analogs();
const auto wail_up =
Buttons::getState(RI_MGR, buttons.at(gitadora_button_mapping[12 + 11 * (size_t) player]));
const auto wail_down =
Buttons::getState(RI_MGR, buttons.at(gitadora_button_mapping[13 + 11 * (size_t) player]));
const auto wail_result =
socd::get_guitar_wail(player, wail_up, wail_down, get_performance_milliseconds());
// X
((int *) a1)[4] = a2 == 1 ? 4080 : -4080;
if (analogs.at(player * 3 + 0).isSet())
((int *) a1)[4] = lroundf(Analogs::getState(
RI_MGR, analogs.at(gitadora_analog_mapping[player * 4 + 0])) * 8160.f) - 4080;
// wail X
((int *) a1)[4] = games::gitadora::is_player_lefty(player) ? LEFTY_X_CENTER : -4080;
auto &analog_x = analogs.at(gitadora_analog_mapping[player * 4 + 0]);
if (analog_x.isSet())
((int *) a1)[4] = lroundf(Analogs::getState(RI_MGR, analog_x) * 8160.f) - 4080;
// Y
// wail Y
((int *) a1)[5] = 0;
if (analogs.at(player * 3 + 1).isSet())
((int *) a1)[5] = lroundf(Analogs::getState(
RI_MGR, analogs.at(gitadora_analog_mapping[player * 4 + 1])) * 8160.f) - 4080;
if (Buttons::getState(RI_MGR, buttons.at(gitadora_button_mapping[12 + 11 * (size_t) player])))
((int *) a1)[5] = -4080;
if (Buttons::getState(RI_MGR, buttons.at(gitadora_button_mapping[13 + 11 * (size_t) player])))
((int *) a1)[5] = 4080;
auto &analog_y = analogs.at(gitadora_analog_mapping[player * 4 + 1]);
if (analog_y.isSet()) {
((int *) a1)[5] = lroundf(Analogs::getState(RI_MGR, analog_y) * 8160.f) - 4080;
}
// Z
// digital wailing
if (!games::gitadora::is_player_lefty(player)) {
// righty
if (wail_result == socd::TiltUp) {
// top center
((int *) a1)[4] = 0; // X
((int *) a1)[5] = -4080; // Y
} else if (wail_result == socd::TiltDown) {
// bottom left; for lefty, bottom right
((int *) a1)[4] = -4080; // X
((int *) a1)[5] = 4080; // Y
}
} else {
// lefty
if (wail_result == socd::TiltUp) {
// left
((int *) a1)[4] = -4080; // X
((int *) a1)[5] = 0; // Y
} else if (wail_result == socd::TiltDown) {
// right
((int *) a1)[4] = 4080; // X
((int *) a1)[5] = 0; // Y
}
}
// wail Z
((int *) a1)[6] = 0;
if (analogs.at(player * 3 + 2).isSet())
((int *) a1)[6] = lroundf(Analogs::getState(
RI_MGR, analogs.at(gitadora_analog_mapping[player * 4 + 2])) * 8160.f) - 4080;
auto &analog_z = analogs.at(gitadora_analog_mapping[player * 4 + 2]);
if (analog_z.isSet())
((int *) a1)[6] = lroundf(Analogs::getState(RI_MGR, analog_z) * 8160.f) - 4080;
// return the same buffer
return a1;
@@ -487,24 +522,42 @@ static long __cdecl gfdm_unit_get_input_p(int device, size_t player) {
if (games::gitadora::is_guitar()) {
auto offset = player * 11;
// pick up
if (Buttons::getState(RI_MGR, buttons.at(gitadora_button_mapping[3 + offset]))) {
if (!GFDM_GF_PICK_STATE_UP[player]) {
GFDM_GF_PICK_STATE_UP[player] = true;
ret |= 0x80 | 0x20;
const auto pick_up = Buttons::getState(RI_MGR, buttons.at(gitadora_button_mapping[3 + offset]));
const auto pick_down = Buttons::getState(RI_MGR, buttons.at(gitadora_button_mapping[4 + offset]));
if (!games::gitadora::PICK_ALGO.has_value()) {
// legacy behavior (detect rising edges only, input for 1 frame)
if (pick_up) {
if (!GFDM_GF_PICK_STATE_UP[player]) {
GFDM_GF_PICK_STATE_UP[player] = true;
ret |= 0x80 | 0x20;
}
} else {
GFDM_GF_PICK_STATE_UP[player] = false;
}
} else {
GFDM_GF_PICK_STATE_UP[player] = false;
}
// pick down
if (Buttons::getState(RI_MGR, buttons.at(gitadora_button_mapping[4 + offset]))) {
if (!GFDM_GF_PICK_STATE_DOWN[player]) {
GFDM_GF_PICK_STATE_DOWN[player] = true;
ret |= 0x100 | 0x20;
if (pick_down) {
if (!GFDM_GF_PICK_STATE_DOWN[player]) {
GFDM_GF_PICK_STATE_DOWN[player] = true;
ret |= 0x100 | 0x20;
}
} else {
GFDM_GF_PICK_STATE_DOWN[player] = false;
}
} else {
GFDM_GF_PICK_STATE_DOWN[player] = false;
const auto socd = socd::socd_clean(
player,
pick_up,
pick_down,
get_performance_milliseconds(),
games::gitadora::PICK_ALGO.value()
);
if (socd == socd::SocdCCW) {
ret |= 0x80 | 0x20; // pick up
} else if (socd == socd::SocdCW) {
ret |= 0x100 | 0x20; // pick down
} else if (socd == socd::SocdBoth) {
ret |= 0x100 | 0x80 | 0x20; // up and down
}
}
// button R
@@ -585,63 +638,74 @@ static long __cdecl gfdm_unit2_get_input(int device) {
return gfdm_unit_get_input_p(device, 1);
}
// this is used in gameplay
static long __cdecl gfdm_unit_get_sensor_gf_p(int a1, int a2, size_t player) {
// return if it's actually drum mania
if (games::gitadora::is_drum())
return 0;
// log_info("gitadora", "gfdm_unit_get_sensor_gf_p: a1={}, a2={}, player={}", a1, a2, player);
// get buttons and analogs
auto &buttons = games::gitadora::get_buttons();
auto &analogs = games::gitadora::get_analogs();
// X
// figure out digital wail Y
const size_t offset = (size_t) player * 11;
const auto wail_up = Buttons::getState(RI_MGR, buttons.at(gitadora_button_mapping[12 + offset]));
const auto wail_down = Buttons::getState(RI_MGR, buttons.at(gitadora_button_mapping[13 + offset]));
const auto wail_result = socd::get_guitar_wail(player, wail_up, wail_down, get_performance_milliseconds());
// wail X
if (a2 == 0) {
long ret = games::gitadora::is_player_lefty(player) ? LEFTY_X_CENTER : -4080;
// analog override
if (analogs.at(gitadora_analog_mapping[player * 3 + 0]).isSet()) {
return lroundf(Analogs::getState(
RI_MGR, analogs.at(gitadora_analog_mapping[player * 4 + 0])) * 8160.f) - 4080;
auto &analog_x = analogs.at(gitadora_analog_mapping[player * 4 + 0]);
if (analog_x.isSet()) {
ret = lroundf(Analogs::getState(RI_MGR, analog_x) * 8160.f) - 4080;
}
// digital wail up/down
if (wail_result == socd::TiltUp) {
ret = games::gitadora::is_player_lefty(player) ? -4080 : 0;
} else if (wail_result == socd::TiltDown) {
ret = games::gitadora::is_player_lefty(player) ? +4080 : -4080;
}
// default
return a1 == 1 ? 4080 : -4080;
return ret;
}
// Y
// wail Y
if (a2 == 1) {
long ret = 0;
// analog override
if (analogs.at(player * 3 + 1).isSet()) {
return lroundf(Analogs::getState(
RI_MGR, analogs.at(gitadora_analog_mapping[player * 4 + 1])) * 8160.f) - 4080;
auto &analog_y = analogs.at(gitadora_analog_mapping[player * 4 + 1]);
if (analog_y.isSet()) {
ret = lroundf(Analogs::getState(RI_MGR, analog_y) * 8160.f) - 4080;
}
// variables
long ret = 0;
size_t offset = (size_t) player * 11;
// wail up
if (Buttons::getState(RI_MGR, buttons.at(gitadora_button_mapping[12 + offset]))) {
ret -= 4080;
}
// wail down
if (Buttons::getState(RI_MGR, buttons.at(gitadora_button_mapping[13 + offset]))) {
ret += 4080;
// digital wail up/down
if (wail_result == socd::TiltUp) {
ret = games::gitadora::is_player_lefty(player) ? 0 : -4080;
} else if (wail_result == socd::TiltDown) {
ret = games::gitadora::is_player_lefty(player) ? 0 : 4080;
}
// return value
return ret;
}
// Z
// wail Z
if (a2 == 2) {
// analog override
if (analogs.at(gitadora_analog_mapping[player * 3 + 2]).isSet()) {
return lroundf(Analogs::getState(
RI_MGR, analogs.at(gitadora_analog_mapping[player * 4 + 2])) * 8160.f) - 4080;
auto &analog_z = analogs.at(gitadora_analog_mapping[player * 4 + 2]);
if (analog_z.isSet()) {
return lroundf(Analogs::getState(RI_MGR, analog_z) * 8160.f) - 4080;
}
// default
+91
View File
@@ -0,0 +1,91 @@
// enable touch functions - set version to windows 7
// mingw otherwise doesn't load touch stuff
#define _WIN32_WINNT 0x0601
#include "wintouchemu.h"
#include "util/detour.h"
#include "util/logging.h"
#define TOUCH_SIMULATE_FAT_FINGERS 0
#define TOUCH_DEBUG_VERBOSE 0
#if TOUCH_DEBUG_VERBOSE
#define log_debug(module, format_str, ...) logger::push( \
LOG_FORMAT("M", module, format_str, ## __VA_ARGS__), logger::Style::GREY)
#else
#define log_debug(module, format_str, ...)
#endif
namespace nativetouchhook {
static decltype(GetTouchInputInfo) *GetTouchInputInfo_orig = nullptr;
static void strip_contact_size(PTOUCHINPUT point) {
#if TOUCH_SIMULATE_FAT_FINGERS
point->dwMask |= 0x004;
point->cxContact = 80 * 100;
point->cyContact = 60 * 100;
#endif
// most monitors do not set TOUCHEVENTFMASK_CONTACTAREA, but for
// monitors that do set it, IIDX can get very confused (SDVX is not
// affected)
//
// while the test menu and the touch "glow" seem to work properly,
// interacting with subscreen menu items or entering PIN becomes
// very unpredictable
//
// to fix this, simply remove the contact area width and height
//
// note: test menu > I/O > touch test gives 5 numbers:
// n: x, y, w, h
// where
// n is the nth touch input since boot
// x, y are coordinates (center of finger)
// w, h are contact width and height
//
// when TOUCHEVENTFMASK_CONTACTAREA is not set, w/h will
// automatically be seen as 1x1, which works perfectly fine
log_debug(
"touch::native",
"[{}, {}] dwMask = 0x{:x}, cxContact = {}, cyContact = {}",
point->x / 100,
point->y / 100,
point->dwMask,
point->cxContact,
point->cyContact);
point->dwMask &= ~(0x004ul); // clear TOUCHEVENTFMASK_CONTACTAREA
point->cxContact = 0;
point->cyContact = 0;
}
static BOOL WINAPI GetTouchInputInfoHook(
HTOUCHINPUT hTouchInput, UINT cInputs, PTOUCHINPUT pInputs, int cbSize) {
// call the original fist
const auto result = GetTouchInputInfo_orig(hTouchInput, cInputs, pInputs, cbSize);
if (result == 0) {
return result;
}
for (size_t i = 0; i < cInputs; i++) {
PTOUCHINPUT point = &pInputs[i];
strip_contact_size(point);
}
return result;
}
void hook(HMODULE module) {
GetTouchInputInfo_orig = detour::iat_try("GetTouchInputInfo", GetTouchInputInfoHook, module);
if (GetTouchInputInfo_orig != nullptr) {
log_misc("touch::native", "GetTouchInputInfo hooked");
}
}
}
+6
View File
@@ -0,0 +1,6 @@
#include <windows.h>
namespace nativetouchhook {
void hook(HMODULE module);
}
+5 -1
View File
@@ -10,6 +10,7 @@
#include <thread>
#include "cfg/screen_resize.h"
#include "games/gitadora/gitadora.h"
#include "games/iidx/iidx.h"
#include "hooks/graphics/graphics.h"
#include "overlay/overlay.h"
@@ -390,7 +391,10 @@ namespace wintouchemu {
} else if (avs::game::is_model("LDJ") && !GENERIC_SUB_WINDOW_FULLSIZE) {
// overlay subscreen in IIDX
// use mouse position as ImGui overlay will block the touch window
log_info("wintouchemu", "use mouse cursor API for overlay subscreen");
log_info("wintouchemu", "use mouse cursor API for ldj overlay subscreen");
USE_MOUSE = true;
} else if (games::gitadora::is_arena_model() && games::gitadora::ARENA_SINGLE_WINDOW) {
log_info("wintouchemu", "use mouse cursor API for gitadora overlay subscreen");
USE_MOUSE = true;
} else {
// create touch window - create overlay if not yet existing at this point
+30 -6
View File
@@ -236,6 +236,26 @@ namespace nvapi {
return NvAPI_DRS_SetSetting(h_session, h_profile, &drs_setting);
}
NvAPI_Status set_refresh_rate(NvDRSSessionHandle h_session, NvDRSProfileHandle h_profile) {
auto drs_setting = NVDRS_SETTING {};
drs_setting.version = NVDRS_SETTING_VER;
drs_setting.settingId = REFRESH_RATE_OVERRIDE_ID;
drs_setting.settingType = NVDRS_DWORD_TYPE;
drs_setting.u32PredefinedValue = REFRESH_RATE_OVERRIDE_APPLICATION_CONTROLLED;
drs_setting.u32CurrentValue = REFRESH_RATE_OVERRIDE_APPLICATION_CONTROLLED;
return NvAPI_DRS_SetSetting(h_session, h_profile, &drs_setting);
}
NvAPI_Status set_max_fps(NvDRSSessionHandle h_session, NvDRSProfileHandle h_profile) {
auto drs_setting = NVDRS_SETTING {};
drs_setting.version = NVDRS_SETTING_VER;
drs_setting.settingId = FRL_FPS_ID;
drs_setting.settingType = NVDRS_DWORD_TYPE;
drs_setting.u32PredefinedValue = FRL_FPS_DISABLED;
drs_setting.u32CurrentValue = FRL_FPS_DISABLED;
return NvAPI_DRS_SetSetting(h_session, h_profile, &drs_setting);
}
void set_profile_settings() {
if (!NVAPI_MODULE_LOAD_SUCCEEDED) {
return;
@@ -266,22 +286,26 @@ namespace nvapi {
log_info("nvapi", "setting VSync to Application Controlled...");
if ((status = set_vsync_mode(h_session, h_profile)) != NVAPI_OK) {
log_warning("nvapi", "could not set VSync mode: {}", get_error_message(status));
NvAPI_DRS_DestroySession(h_session);
return;
}
log_info("nvapi", "applying preferred PState to Maximum Performance...");
if ((status = set_gpu_power_state(h_session, h_profile)) != NVAPI_OK) {
log_warning("nvapi", "could not set preferred PState: {}", get_error_message(status));
NvAPI_DRS_DestroySession(h_session);
return;
}
log_info("nvapi", "disabling G-SYNC...");
if ((status = set_gsync_mode(h_session, h_profile)) != NVAPI_OK) {
log_warning("nvapi", "could not set G-Sync mode: {}", get_error_message(status));
NvAPI_DRS_DestroySession(h_session);
return;
}
log_info("nvapi", "setting preferred refresh rate to Application Controlled...");
if ((status = set_refresh_rate(h_session, h_profile)) != NVAPI_OK) {
log_warning("nvapi", "could not set preferred refresh rate: {}", get_error_message(status));
}
log_info("nvapi", "disabling max framerate...");
if ((status = set_max_fps(h_session, h_profile)) != NVAPI_OK) {
log_warning("nvapi", "could not disable max framerate: {}", get_error_message(status));
}
log_info("nvapi", "saving settings for DRS session...");
+75 -2
View File
@@ -26,7 +26,7 @@ namespace ImGui {
void HelpMarker(const char* desc) {
ImGui::TextDisabled("(?)");
if (ImGui::IsItemHovered()) {
if (ImGui::IsItemHovered(TOOLTIP_FLAGS)) {
HelpTooltip(desc);
}
}
@@ -59,7 +59,7 @@ namespace ImGui {
ImGui::PushStyleColor(ImGuiCol_TextDisabled, ImVec4(1.f, 1.f, 0.f, 1.f));
ImGui::TextDisabled("(!)");
ImGui::PopStyleColor();
if (ImGui::IsItemHovered()) {
if (ImGui::IsItemHovered(TOOLTIP_FLAGS)) {
WarnTooltip(desc, warn);
}
}
@@ -92,4 +92,77 @@ namespace ImGui {
ImGui::GetColorU32(ImGuiCol_PlotHistogram),
thickness);
}
std::string TruncateText(const std::string& p_text, float p_truncated_width, bool &truncated) {
std::string truncated_text = p_text;
const float text_width =
ImGui::CalcTextSize(p_text.c_str(), nullptr, true).x;
if (text_width > p_truncated_width) {
truncated = true;
constexpr const char* ELLIPSIS = " ...";
const float ellipsis_size = ImGui::CalcTextSize(ELLIPSIS).x;
int visible_chars = 0;
for (size_t i = 0; i < p_text.size(); i++) {
const float current_width = ImGui::CalcTextSize(
p_text.substr(0, i).c_str(), nullptr, true)
.x;
if (current_width + ellipsis_size > p_truncated_width) {
break;
}
visible_chars = i;
}
truncated_text = (p_text.substr(0, visible_chars) + ELLIPSIS).c_str();
}
return truncated_text;
}
void TextTruncated(const std::string& p_text, float p_truncated_width) {
if (p_text.empty()) {
ImGui::TextDisabled("-");
return;
}
bool truncated = false;
ImGui::TextUnformatted(TruncateText(p_text, p_truncated_width, truncated).c_str());
if (truncated && ImGui::IsItemHovered(TOOLTIP_FLAGS)) {
ImGui::HelpTooltip(p_text.c_str());
}
}
bool DeleteButton(const std::string& tooltip) {
ImGui::PushID(tooltip.c_str());
ImGui::PushStyleColor(ImGuiCol_Button, ImGui::GetColorU32(ImGuiCol_Button, 0.7f));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(3.f, 2.f));
bool clicked = ImGui::SmallButton("\u00D7"); // multiplication sign (×)
ImGui::PopStyleVar();
ImGui::PopStyleColor();
if (!tooltip.empty() && ImGui::IsItemHovered(TOOLTIP_FLAGS)) {
ImGui::SameLine();
ImGui::HelpTooltip(tooltip.c_str());
}
ImGui::PopID();
return clicked;
}
bool ClearButton(const std::string& tooltip) {
ImGui::PushID(tooltip.c_str());
// same colors as a checkbox
ImGui::PushStyleColor(ImGuiCol_Button, ImGui::GetColorU32(ImGuiCol_FrameBg));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImGui::GetColorU32(ImGuiCol_FrameBgHovered));
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImGui::GetColorU32(ImGuiCol_FrameBgActive));
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.97f, 0.97f, 0.97f, 1.00f));
bool clicked = ImGui::Button("\u00D7"); // multiplication sign (×)
ImGui::PopStyleColor(4);
if (!tooltip.empty() && ImGui::IsItemHovered(TOOLTIP_FLAGS)) {
ImGui::SameLine();
ImGui::HelpTooltip(tooltip.c_str());
}
ImGui::PopID();
return clicked;
}
}
+11
View File
@@ -1,12 +1,23 @@
#pragma once
#include <string>
#include "external/imgui/imgui.h"
namespace ImGui {
constexpr ImGuiHoveredFlags TOOLTIP_FLAGS =
(ImGuiHoveredFlags_ForTooltip | ImGuiHoveredFlags_AllowWhenDisabled);
void HelpTooltip(const char* desc);
void HelpMarker(const char* desc);
void WarnTooltip(const char* desc, const char* warn);
void WarnMarker(const char* desc, const char* warn);
void DummyMarker();
void Knob(float fraction, float size, float thickness = 2.f,
float pos_x = -1.f, float pos_y = -1.f);
void TextTruncated(const std::string& p_text, float p_truncated_width);
bool DeleteButton(const std::string& tooltip);
bool ClearButton(const std::string& tooltip);
}
+25 -4
View File
@@ -3,6 +3,7 @@
#include "avs/game.h"
#include "cfg/configurator.h"
#include "games/io.h"
#include "games/gitadora/gitadora.h"
#include "games/iidx/iidx.h"
#include "hooks/graphics/graphics.h"
#include "misc/eamuse.h"
@@ -28,6 +29,7 @@
#include "windows/generic_sub.h"
#include "windows/iidx_seg.h"
#include "windows/iidx_sub.h"
#include "windows/gfdm_sub.h"
#include "windows/drs_dancefloor.h"
#include "windows/iopanel.h"
#include "windows/iopanel_ddr.h"
@@ -51,16 +53,26 @@ namespace overlay {
bool AUTO_SHOW_IOPANEL = false;
bool AUTO_SHOW_KEYPAD_P1 = false;
bool AUTO_SHOW_KEYPAD_P2 = false;
bool USE_WM_CHAR_FOR_IMGUI_CHAR_INPUT = false;
bool FPS_SHOULD_FLIP = false;
std::optional<uint32_t> UI_SCALE_PERCENT;
// global
std::mutex OVERLAY_MUTEX;
std::unique_ptr<overlay::SpiceOverlay> OVERLAY = nullptr;
ImFont* DSEG_FONT = nullptr;
bool SHOW_DEBUG_LOG_WINDOW = false;
ImVec2 apply_scaling_to_vector(float x, float y) {
if (!UI_SCALE_PERCENT.has_value()) {
return ImVec2(x, y);
}
return ImVec2(apply_scaling(x), apply_scaling(y));
}
ImVec2 apply_scaling_to_vector(const ImVec2& input) {
return apply_scaling_to_vector(input.x, input.y);
}
}
static void *ImGui_Alloc(size_t sz, void *user_data) {
@@ -170,6 +182,12 @@ void overlay::SpiceOverlay::init() {
style.WindowRounding = 0;
}
if (UI_SCALE_PERCENT.has_value()) {
const auto scale = static_cast<float>(UI_SCALE_PERCENT.value()) / 100.f;
ImGui::GetStyle().ScaleAllSizes(scale);
ImGui::GetIO().FontGlobalScale = scale;
}
// red theme based on:
// https://github.com/ocornut/imgui/issues/707#issuecomment-760220280
// r, g, b, a
@@ -245,7 +263,6 @@ void overlay::SpiceOverlay::init() {
if (!cfg::CONFIGURATOR_STANDALONE) {
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable;
}
if (is_touch_available("SpiceOverlay::init")) {
io.ConfigFlags |= ImGuiConfigFlags_IsTouchScreen;
@@ -366,7 +383,8 @@ void overlay::SpiceOverlay::init() {
window_iopanel = new overlay::windows::IIDXIOPanel(this);
} else if (avs::game::is_model("MDX")) {
window_iopanel = new overlay::windows::DDRIOPanel(this);
} else if (avs::game::is_model({"J32", "J33", "K32", "K33", "L32", "L33", "M32"})) {
} else if (avs::game::is_model({"J32", "J33", "K32", "K33", "L32", "L33", "M32"}) &&
!games::gitadora::is_arena_model()) {
window_iopanel = new overlay::windows::GitadoraIOPanel(this);
} else {
window_iopanel = new overlay::windows::IOPanel(this);
@@ -393,7 +411,10 @@ void overlay::SpiceOverlay::init() {
window_sub = new overlay::windows::DRSDanceFloorDisplay(this);
} else if (avs::game::is_model("KFC")) {
window_sub = new overlay::windows::SDVXSubScreen(this);
} else if (games::gitadora::is_arena_model() && games::gitadora::ARENA_SINGLE_WINDOW) {
window_sub = new overlay::windows::GitaDoraSubScreen(this);
}
if (window_sub) {
this->window_add(window_sub);
if (AUTO_SHOW_SUBSCREEN) {
+13
View File
@@ -3,6 +3,7 @@
#include <memory>
#include <mutex>
#include <functional>
#include <optional>
#include <vector>
#include <windows.h>
#include <d3d9.h>
@@ -27,6 +28,18 @@ namespace overlay {
extern bool USE_WM_CHAR_FOR_IMGUI_CHAR_INPUT;
extern bool FPS_SHOULD_FLIP;
extern bool SHOW_DEBUG_LOG_WINDOW;
extern std::optional<uint32_t> UI_SCALE_PERCENT;
template <typename T>
float apply_scaling(T input) {
if (!UI_SCALE_PERCENT.has_value()) {
return input;
}
return static_cast<float>(input) * UI_SCALE_PERCENT.value() / 100.f;
}
ImVec2 apply_scaling_to_vector(const ImVec2& input);
ImVec2 apply_scaling_to_vector(float x, float y);
class SpiceOverlay {
public:
@@ -21,7 +21,7 @@ namespace overlay::windows {
CameraControl::CameraControl(SpiceOverlay *overlay) : Window(overlay) {
this->title = "IIDX Camera Control";
this->flags |= ImGuiWindowFlags_AlwaysAutoResize;
this->init_pos = ImVec2(40, 40);
this->init_pos = overlay::apply_scaling_to_vector(40, 40);
this->toggle_button = games::OverlayButtons::ToggleCameraControl;
}

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