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18 Commits

Author SHA1 Message Date
bicarus 1d1981fcde rb: prevent window moves and resizes in windowed mode (#532)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Disable all window options that change dimensions or position as they
cause problems with touch overlay in windowed mode. Always On Top is the
only thing that's still possible.

## Testing
2026-01-24 18:49:16 -08:00
bicarus 2f538fe2e4 gitadora: fix order of drums in Buttons tab (#531)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Before this PR, drums were in the order they appear in test menu.

This is really confusing. Change it so that they appear in the order
they do in default drummania layout.

## Testing
validated manually in gw
2026-01-23 10:22:24 -08:00
bicarus-dev 8e01b2e5c8 update gitadora help text 2026-01-23 03:03:18 -08:00
bicarus cd14ca800e graphics: fix window resize not working properly in some games (#530)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Need to filter out system-created windows (such as `CicMarshalWnd`) when
looking up which window to mess with when user interacts with F11 menu.

While I'm here, clean up the hack for gfdm arena model that remembers
the main window.

## Testing
Tested:

DDR
gfdm arena 4 / 1 window modes
iidx (windowed mode, with/without nosub option)
sdvx with sub windows

Need to check:
full screen games
2026-01-22 19:06:31 -08:00
bicarus cb59fe14e9 gitadora: prevent window resize (#529)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Gitadora (pre-Delta) tends to soft lock, have graphical issues (menu bg
render as black), or take a long time (minutes) between scene
transitions when window is resized.
2026-01-22 00:51:12 -08:00
bicarus 9fd9290cd3 gitadora: option for guitar picking algorithm (#528)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Adds an option to pick from four algorithms for guitar picking input.

The default behavior is being switched from legacy (rising edge only,
always 1 frame of input) to SOCD "prefer recent" algorithm. This makes
it slightly easier to navigate the menu with the guitar.

## Testing
Validated gw, gwdelta, and sdvx just in case.
2026-01-21 21:14:28 -08:00
bicarus-dev 1dd99aac74 update error message for module auto detection failure 2026-01-20 18:04:54 -08:00
bicarus 9e376f373e patcher: load auto-enable settings even if dest/spec/rev don't match (#527)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Before this change, if user changes `dest`/`spec`/`rev`, then the "auto
enable patches" settings doesn't get loaded. This is because the patch
manager config file relies on having an exact match of
`model+dest+spec+rev+ext`.

This causes a lot of confusion for:

* people who edit prop files - e.g., to switch between sdvx nemsys/valk
cab modes - and forget to re-enable patches
* people who use batch scripts to change xml files on launch - e.g., for
gitadora, omnimix, etc - even if they checked auto-apply in spicecfg,
when they use the batch script to launch the game, the setting won't be
loaded

This PR solves this by just ignoring the `dest`/`spec`/`rev` fields when
checking if patches should be auto applied on launch. Yes, this may
cause false positive cases, but probably very unlikely, and it's pretty
harmless anyway.

For future consideration: should we fix up gitadora XG disparity (K32 vs
K33 etc)?

## Testing
Manually validated
2026-01-20 04:00:15 -08:00
bicarus d4e51b77d1 overlay: options tab tooltip formatting consistency (#526) 2026-01-20 00:24:40 -08:00
bicarus 61181836b0 nvapi: set refresh rate / framerate settings (#525) 2026-01-20 00:23:14 -08:00
bicarus 4e26c8afa5 drs: rgb camera hook (#524)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Add plug&play hooks for RGB camera in DRS.

## Testing
Seems to work with my crappy Logitech C270

Camera options (brightness etc) seem to work in test menu as well).

Tested by another user with realsense camera + logitech camera, both
cams were detected correctly.
2026-01-19 02:54:01 -08:00
bicarus 7684028f99 io: fix bi2x_hook implementation in various games (#522)
## Link to GitHub Issue, if one exists
similar issue as #499

## Description of change
Fix broken bi2x_hook implementations that did not properly allocate I/O
buffers with correct sizes.

People keep copy-pasting other implementation that allocate 0 bytes of
memory, but we run the risk of memory corruption or/or game crashes if
we keep doing this.

We've seen some mystery crashes with CCJ for example, maybe this will
fix that.

While I'm here, implement SOCD cleaner for Polaris Chord.

## Testing
Tested I/O menu with CCJ, play through tutorial (didn't test matches)
Tested GWDelta (test menu and a few songs in guitar)
Tested PC (played a credit)
Tested QKS (still can't get past the title screen)
2026-01-18 18:06:15 -08:00
bicarus-dev 1d6be8fe4b fix print message 2026-01-17 20:24:18 -08:00
bicarus c70cf40af3 graphics: fix monitor auto-rotate for reflec beat (#521)
## Link to GitHub Issue, if one exists
Fixes #341

## Description of change
fix monitor auto-rotate for reflec beat

## Testing
Tested KBR, LBR, MBR (volzza2), MBR (reflesia)
2026-01-17 19:57:47 -08:00
bicarus 5715d4e605 gitadora: (arena model) override app-config (#520)
## Link to GitHub Issue, if one exists
#477 

## Description of change
Just like the old `sys_code_get_cmdline`, override command line
parameters in `app-config*` so that we can control windowed mode / full
screen.

## Testing
Tested both GF and DM.

Technically both games can boot into the correct mode using `-d -DM` but
we'll try to use the right one just in case.
2026-01-17 17:49:50 -08:00
bicarus 821a705a7d gitadora: (arena model) single window mode + subscreen overlay (#486)
## Link to GitHub Issue, if one exists
#477 

## Description of change
This is a work in progress.

What works:
- [x] subscreen overlay shows the touch screen image (in windowed mode)
- [x] touch works in the overlay
- [x] only the main window is shown, other windows are not launched

What doesn't:
- [ ] game occasionally crashes when entering test menu?
- [ ] full screen mode is not tested at all due to monitor requirements
- [ ] need more polish (various options to control the behavior)
2026-01-17 02:17:33 -08:00
bicarus-dev 86f2a1fd39 remove asio failure message 2026-01-14 10:05:54 -08:00
bicarus-dev 86f218329a fix typo 2026-01-14 01:07:46 -08:00
44 changed files with 1173 additions and 388 deletions
+2
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@@ -441,6 +441,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
games/scotto/io.cpp
games/drs/drs.cpp
games/drs/io.cpp
games/drs/rgb_cam.cpp
games/we/we.cpp
games/we/io.cpp
games/we/touchpanel.cpp
@@ -554,6 +555,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
overlay/windows/camera_control.cpp
overlay/windows/card_manager.cpp
overlay/windows/drs_dancefloor.cpp
overlay/windows/gfdm_sub.cpp
overlay/windows/screen_resize.cpp
overlay/windows/sdvx_sub.cpp
overlay/windows/config.cpp
+24 -1
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@@ -5,8 +5,9 @@
#include "build/defs.h"
#include "easrv/easrv.h"
#include "easrv/smartea.h"
#include "games/mfc/mfc.h"
#include "games/gitadora/gitadora.h"
#include "hooks/avshook.h"
#include "hooks/graphics/graphics.h"
#include "util/detour.h"
#include "util/deferlog.h"
#include "util/fileutils.h"
@@ -528,6 +529,28 @@ namespace avs {
}
}
// update -WINDOW in app-config
if (games::gitadora::is_arena_model()) {
avs::core::property_search_remove_safe(app_config, nullptr, "/param/cmdline");
std::string cmdline{};
if (games::gitadora::is_drum()) {
if (GRAPHICS_WINDOWED) {
cmdline = "-d -DM -WINDOW";
} else {
cmdline = "-d -DM";
}
} else {
if (GRAPHICS_WINDOWED) {
cmdline = "-g -GF -WINDOW";
} else {
cmdline = "-g -GF";
}
}
log_info("avs-ea3", "using cmdline: `{}`", cmdline);
avs::core::property_node_create(app_config, nullptr,
avs::core::NODE_TYPE_str, "/param/cmdline", cmdline.c_str());
}
auto app_param = avs::core::property_search_safe(app_config, nullptr, "/param");
// call the game init
+14
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@@ -1,5 +1,7 @@
#include "bi2x_hook.h"
#if SPICE64
#include <cstdint>
#include "util/detour.h"
#include "util/logging.h"
@@ -16,15 +18,19 @@ namespace games::ccj {
*/
struct AIO_SCI_COMM {
uint8_t data[0xf8];
};
struct AIO_NMGR_IOB2 {
uint8_t data[0xe30];
};
struct AIO_IOB2_BI2X_TBS {
uint8_t data[0x4680];
};
struct AIO_IOB2_BI2X_WRFIRM {
uint8_t data[0x20f48];
};
struct AIO_NMGR_IOB__NODEINFO {
@@ -72,6 +78,12 @@ namespace games::ccj {
AIO_IOB2_BI2X_AC1__OUTPUTDATA OutputData;
};
// checked with UJK-001-2024060400
static_assert(sizeof(AIO_SCI_COMM) == 0xf8);
static_assert(sizeof(AIO_NMGR_IOB2) == 0xe30);
static_assert(sizeof(AIO_IOB2_BI2X_TBS) == 0x4680);
static_assert(sizeof(AIO_IOB2_BI2X_WRFIRM) == 0x20f48);
static void write_iccr_led(Lights::ccj_lights_t light, uint8_t value);
/*
@@ -622,3 +634,5 @@ namespace games::ccj {
aioNodeCtl_IsError, &aioNodeCtl_IsError_orig);
}
}
#endif
+4
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@@ -1,5 +1,9 @@
#pragma once
#if SPICE64
namespace games::ccj {
void bi2x_hook_init();
}
#endif
+4
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@@ -68,9 +68,13 @@ namespace games::ccj {
detour::trampoline_try("execexe.dll", MAKEINTRESOURCE(11),
(void*)execexe_CreateFileW_hook,(void**)&execexe_CreateFileW_orig);
#if SPICE64
// insert BI2X hooks
bi2x_hook_init();
#endif
// insert trackball hooks
trackball_hook_init();
+6
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@@ -8,6 +8,7 @@
#include "util/detour.h"
#include "util/logging.h"
#include "util/memutils.h"
#include "rgb_cam.h"
#pragma pack(push)
@@ -150,6 +151,7 @@ namespace games::drs {
char DRS_TAPELED[DRS_TAPELED_COLS_TOTAL][3] {};
bool DISABLE_TOUCH = false;
bool TRANSPOSE_TOUCH = false;
bool RGB_CAMERA_HOOK = false;
std::vector<TouchEvent> TOUCH_EVENTS;
@@ -313,6 +315,10 @@ namespace games::drs {
} else {
log_info("drs", "no native input method detected");
}
if (RGB_CAMERA_HOOK) {
init_rgb_camera_hook();
}
}
void DRSGame::detach() {
+1
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@@ -31,6 +31,7 @@ namespace games::drs {
extern std::vector<TouchEvent> TOUCH_EVENTS;
extern bool DISABLE_TOUCH;
extern bool TRANSPOSE_TOUCH;
extern bool RGB_CAMERA_HOOK;
void fire_touches(drs_touch_t *events, size_t event_count);
void start_touch();
+170
View File
@@ -0,0 +1,170 @@
#include "games/drs/rgb_cam.h"
// set version to Windows 7 to enable Media Foundation functions
#ifdef _WIN32_WINNT
#undef _WIN32_WINNT
#endif
#define _WIN32_WINNT 0x0601
// turn on C-style COM objects
#define CINTERFACE
#include <mfobjects.h>
#include <mfidl.h>
#include <string>
#include "avs/game.h"
#include "cfg/configurator.h"
#include "hooks/cfgmgr32hook.h"
#include "util/detour.h"
#include "util/memutils.h"
#include "util/logging.h"
#include "util/utils.h"
static VTBL_TYPE(IMFActivate, GetAllocatedString) GetAllocatedString_orig = nullptr;
static decltype(MFEnumDeviceSources) *MFEnumDeviceSources_orig = nullptr;
namespace games::drs {
/*
* Camera related stuff
*/
static std::wstring CAMERA0_ID;
static HRESULT WINAPI GetAllocatedString_hook(IMFActivate* This, REFGUID guidKey, LPWSTR *ppwszValue,
UINT32 *pcchLength)
{
// call the original
HRESULT result = GetAllocatedString_orig(This, guidKey, ppwszValue, pcchLength);
// log the cam name
log_misc("drs::rgbcam", "obtained {}", ws2s(*ppwszValue));
// try first camera
wchar_t *pwc = nullptr;
if (CAMERA0_ID.length() == 23) {
pwc = wcsstr(*ppwszValue, CAMERA0_ID.c_str());
}
// check if camera could be identified
if (pwc) {
// fake the USB IDs
pwc[4] = L'2';
pwc[5] = L'8';
pwc[6] = L'8';
pwc[7] = L'c';
pwc[13] = L'0';
pwc[14] = L'0';
pwc[15] = L'0';
pwc[16] = L'2';
pwc[21] = L'0';
pwc[22] = L'0';
log_misc("drs::rgbcam", "replaced {}", ws2s(*ppwszValue));
}
// return original result
return result;
}
static void hook_camera(std::wstring camera_id, std::string camera_instance) {
// don't hook if camera 0 is already hooked
if (CAMERA0_ID.length() > 0) {
return;
}
// save the camera ID
CAMERA0_ID = camera_id;
// cfgmgr hook
CFGMGR32_HOOK_SETTING camera_setting;
camera_setting.device_instance = 0xDEADBEEF;
camera_setting.parent_instance = ~camera_setting.device_instance;
camera_setting.device_id = "USB\\VEN_8086&DEV_8C2D";
camera_setting.device_node_id = "USB\\VID_288C&PID_0002&MI_00\\?&????????&?&????";
if (camera_instance.length() == 17) {
for (int i = 0; i < 17; i++) {
camera_setting.device_node_id[28 + i] = camera_instance[i];
}
}
cfgmgr32hook_add(camera_setting);
log_info("drs::rgbcam", "hooked camera @ {}", ws2s(camera_id));
}
static void hook_camera_vtable(IMFActivate *camera) {
// hook allocated string method for camera identification
memutils::VProtectGuard camera_guard(camera->lpVtbl);
camera->lpVtbl->GetAllocatedString = GetAllocatedString_hook;
}
static HRESULT WINAPI MFEnumDeviceSources_hook(IMFAttributes *pAttributes, IMFActivate ***pppSourceActivate,
UINT32 *pcSourceActivate) {
// call original function
HRESULT result_orig = MFEnumDeviceSources_orig(pAttributes, pppSourceActivate, pcSourceActivate);
// check for capture devices
if (FAILED(result_orig) || !*pcSourceActivate) {
return result_orig;
}
// get camera
IMFActivate *camera = **pppSourceActivate;
// save original method for later use
if (GetAllocatedString_orig == nullptr) {
GetAllocatedString_orig = camera->lpVtbl->GetAllocatedString;
}
// hook allocated string method for camera identification
hook_camera_vtable(camera);
// get camera link
LPWSTR camera_link_lpwstr;
UINT32 camera_link_length;
if (SUCCEEDED(GetAllocatedString_orig(
camera,
MF_DEVSOURCE_ATTRIBUTE_SOURCE_TYPE_VIDCAP_SYMBOLIC_LINK,
&camera_link_lpwstr,
&camera_link_length))) {
// cut name to make ID
std::wstring camera_link_ws = std::wstring(camera_link_lpwstr);
std::wstring camera_id = camera_link_ws.substr(8, 23);
log_info("drs::rgbcam", "found video capture device: {}", ws2s(camera_link_ws));
// only support cameras that start with \\?\usb
if (!string_begins_with(camera_link_ws, L"\\\\?\\usb")) {
return result_orig;
}
// get camera instance
std::string camera_link = ws2s(camera_link_ws);
std::string camera_instance = camera_link.substr(32, 17);
// hook the camera
hook_camera(camera_id, camera_instance);
} else {
log_warning("drs::rgbcam", "failed to open camera");
}
// return result
return result_orig;
}
void init_rgb_camera_hook() {
log_info("drs::rgbcam", "initializing camera hook");
cfgmgr32hook_init(avs::game::DLL_INSTANCE);
// camera media framework hook
MFEnumDeviceSources_orig = detour::iat_try(
"MFEnumDeviceSources", MFEnumDeviceSources_hook, avs::game::DLL_INSTANCE);
}
}
+5
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@@ -0,0 +1,5 @@
#pragma once
namespace games::drs {
void init_rgb_camera_hook();
}
+18
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@@ -1,5 +1,7 @@
#include "bi2x_hook.h"
#if SPICE64
#include <optional>
#include <cstdint>
#include "util/detour.h"
@@ -18,24 +20,29 @@ namespace games::gitadora {
// */
struct AIO_NMGR_IOB2 {
uint8_t data[0xe18];
};
struct AIO_IOB2_BI2X_AC1__SETTING {
};
struct AIO_NMGR_IOB5 {
uint8_t data[0xb10];
};
struct AIO_SCI_COMM {
uint8_t data[0x100];
};
struct AIO_IOB5_Y32D {
uint8_t data[0x2e8];
};
// struct AIO_IOB5_Y33I {
// };
struct AIO_IOB2_BI2X_AC1 {
uint8_t data[0x4570];
};
struct AIO_NMGR_IOB__NODEINFO {
@@ -43,6 +50,7 @@ namespace games::gitadora {
};
struct AIO_IOB2_BI2X_WRFIRM {
uint8_t data[0x20f48];
};
struct AIO_SCI_COMM_T {
@@ -159,6 +167,14 @@ namespace games::gitadora {
uint8_t unk[0xB1];
};
// verified with M32-007-2025092400
static_assert(sizeof(AIO_NMGR_IOB2) == 0xe18);
static_assert(sizeof(AIO_NMGR_IOB5) == 0xb10);
static_assert(sizeof(AIO_SCI_COMM) == 0x100);
static_assert(sizeof(AIO_IOB5_Y32D) == 0x2e8);
static_assert(sizeof(AIO_IOB2_BI2X_AC1) == 0x4570);
static_assert(sizeof(AIO_IOB2_BI2X_WRFIRM) == 0x20f48);
/*
* typedefs
*/
@@ -702,3 +718,5 @@ namespace games::gitadora {
aioNodeCtl_UpdateDevicesStatus, &aioNodeCtl_UpdateDevicesStatus_orig);
}
}
#endif
+4
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@@ -1,5 +1,9 @@
#pragma once
#if SPICE64
namespace games::gitadora {
void bi2x_hook_init();
}
#endif
+19 -1
View File
@@ -5,6 +5,7 @@
#include "cfg/configurator.h"
#include "hooks/audio/mme.h"
#include "hooks/graphics/graphics.h"
#include "misc/wintouchemu.h"
#include "overlay/overlay.h"
#include "util/cpuutils.h"
#include "util/detour.h"
@@ -19,8 +20,11 @@ namespace games::gitadora {
// settings
bool TWOCHANNEL = false;
std::optional<unsigned int> CAB_TYPE = std::nullopt;
bool ARENA_SINGLE_WINDOW = false;
bool P1_LEFTY = false;
bool P2_LEFTY = false;
std::optional<std::string> SUBSCREEN_OVERLAY_SIZE;
std::optional<socd::SocdAlgorithm> PICK_ALGO = socd::SocdAlgorithm::PreferRecent;
/*
* Prevent GitaDora from creating folders on F drive
@@ -224,8 +228,15 @@ namespace games::gitadora {
overlay::UI_SCALE_PERCENT = 250;
}
// for guitar wail SOCD cleaning
// for guitar wail SOCD cleaning
socd::ALGORITHM = socd::SocdAlgorithm::PreferRecent;
// for guitar picking
if (PICK_ALGO.has_value()) {
log_info("gitadora", "guitar pick SOCD algorithm: {}", static_cast<int>(PICK_ALGO.value()));
} else {
log_info("gitadora", "guitar pick SOCD algorithm: legacy");
}
}
}
@@ -285,6 +296,13 @@ namespace games::gitadora {
// volume change prevention
hooks::audio::mme::init(avs::game::DLL_INSTANCE);
// touch hook
if (ARENA_SINGLE_WINDOW) {
wintouchemu::FORCE = true;
wintouchemu::INJECT_MOUSE_AS_WM_TOUCH = true;
wintouchemu::hook("GITADORA", avs::game::DLL_INSTANCE);
}
return;
}
+4
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@@ -4,14 +4,18 @@
#include "avs/game.h"
#include "games/game.h"
#include "util/socd_cleaner.h"
namespace games::gitadora {
// settings
extern bool TWOCHANNEL;
extern std::optional<unsigned int> CAB_TYPE;
extern bool ARENA_SINGLE_WINDOW;
extern bool P1_LEFTY;
extern bool P2_LEFTY;
extern std::optional<std::string> SUBSCREEN_OVERLAY_SIZE;
extern std::optional<socd::SocdAlgorithm> PICK_ALGO;
class GitaDoraGame : public games::Game {
public:
+14 -15
View File
@@ -65,17 +65,18 @@ std::vector<Button> &games::gitadora::get_buttons() {
"Drum Help",
"Drum Button Extra 1",
"Drum Button Extra 2",
"Drum Left Cymbal",
"Drum Hi-Hat",
"Drum Hi-Hat Closed",
"Drum Hi-Hat Half-Open",
"Drum Left Pedal",
"Drum Snare",
"Drum Hi-Tom",
"Drum Low-Tom",
"Drum Right Cymbal",
"Drum Bass Pedal",
"Drum Left Cymbal",
"Drum Left Pedal",
"Drum Floor Tom"
"Drum Low-Tom",
"Drum Floor Tom",
"Drum Right Cymbal",
"Drum Hi-Hat Closed",
"Drum Hi-Hat Half-Open"
);
}
@@ -110,11 +111,11 @@ std::string games::gitadora::get_buttons_help() {
"\n"
" < R G B Y P --- Pick ] \n"
"\n"
" If you hold your guitar left-handed (frets on the right hand):\n"
" * bind the buttons here as righty and use the in-game option\n"
" to turn on LEFT mode to flip the order of buttons.\n"
" * turn on GitaDora Lefty Guitar option in Options tab so that\n"
" wailing is recognized correctly.\n"
" If you normally hold your guitar left-handed (frets on right hand):\n"
" * here, hold the guitar as right-handed (frets on left hand),\n"
" and bind the buttons, pick, and wail controls\n"
" * in Options tab, turn on GitaDora Lefty Guitar\n"
" * finally, use the in-game option to turn on LEFT mode\n"
"\n"
"\n"
"drums:\n"
@@ -126,8 +127,6 @@ std::string games::gitadora::get_buttons_help() {
" Left Bass\n"
" Pedal Pedal\n"
"\n"
" Drums are NOT velocity-sensitive!\n"
"\n"
" For MIDI drums with Open/Closed HiHat configurations or pads with\n"
" multiple hit zones, ensure you bind all variation using the Pages\n"
" button at the bottom."
@@ -138,7 +137,7 @@ std::string games::gitadora::get_analogs_help() {
return
"guitar:\n"
"\n"
"X axis: 0% when body is held facing monitor, 50% when facing flat on a table\n"
"X axis: 0% when body is held facing monitor, 50% when flat on a table\n"
"Y axis: 50% when held horizontal, 0% when neck is raised, 100% pointing down\n"
"Z axis: 50% at rest, 100% when swinging neck toward monitor (only used in XG series)\n"
"\n"
+11 -8
View File
@@ -66,18 +66,21 @@ namespace games::gitadora {
DrumHelp,
DrumButtonExtra1,
DrumButtonExtra2,
// note: this is the order they appear in the test menu
// note: this is the order of drums in the default layout
DrumLeftCymbal,
DrumHiHat,
DrumHiHatClosed,
DrumHiHatHalfOpen,
DrumLeftPedal,
DrumSnare,
DrumHiTom,
DrumLowTom,
DrumRightCymbal,
DrumBassPedal,
DrumLeftCymbal,
DrumLeftPedal,
DrumFloorTom
DrumLowTom,
DrumFloorTom,
DrumRightCymbal,
// these only exist for back compat
// (created before it was possible to map multiple input to a button)
DrumHiHatClosed,
DrumHiHatHalfOpen
};
}
+34 -12
View File
@@ -92,22 +92,44 @@ bool games::gitadora::J33ISerialDevice::parse_msg(
payload.buttons |= 1 << GUITAR_BTN_P;
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1PickUp])) {
if (!GFDM_GF_PICK_STATE_UP) {
GFDM_GF_PICK_STATE_UP = true;
payload.buttons |= 1 << GUITAR_PICK_UP;
const auto pick_up = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1PickUp]);
const auto pick_down = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1PickDown]);
if (!games::gitadora::PICK_ALGO.has_value()) {
// legacy behavior (detect rising edges only, input for 1 frame)
if (pick_up) {
if (!GFDM_GF_PICK_STATE_UP) {
GFDM_GF_PICK_STATE_UP = true;
payload.buttons |= 1 << GUITAR_PICK_UP;
}
} else {
GFDM_GF_PICK_STATE_UP = false;
}
if (pick_down) {
if (!GFDM_GF_PICK_STATE_DOWN) {
GFDM_GF_PICK_STATE_DOWN = true;
payload.buttons |= 1 << GUITAR_PICK_DOWN;
}
} else {
GFDM_GF_PICK_STATE_DOWN = false;
}
} else {
GFDM_GF_PICK_STATE_UP = false;
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1PickDown])) {
if (!GFDM_GF_PICK_STATE_DOWN) {
GFDM_GF_PICK_STATE_DOWN = true;
const auto socd = socd::socd_clean(
0,
pick_up,
pick_down,
get_performance_milliseconds(),
games::gitadora::PICK_ALGO.value()
);
if (socd == socd::SocdCCW) {
payload.buttons |= 1 << GUITAR_PICK_UP;
} else if (socd == socd::SocdCW) {
payload.buttons |= 1 << GUITAR_PICK_DOWN;
} else if (socd == socd::SocdBoth) {
payload.buttons |= 1 << GUITAR_PICK_UP;
payload.buttons |= 1 << GUITAR_PICK_DOWN;
}
} else {
GFDM_GF_PICK_STATE_DOWN = false;
}
auto &analogs = get_analogs();
+38 -11
View File
@@ -1,5 +1,7 @@
#include "bi2x_hook.h"
#if SPICE64
#include "util/execexe.h"
#include "util/logging.h"
#include "rawinput/rawinput.h"
@@ -9,9 +11,10 @@
#include "util/tapeled.h"
#include "pc.h"
#include "util/utils.h"
#include "util/time.h"
#include "util/socd_cleaner.h"
namespace games::pc {
bool PC_KNOB_MODE = false;
constexpr float RELATIVE_DECAY = 0.02f;
struct FADER_RELATIVE {
@@ -75,18 +78,22 @@ namespace games::pc {
*/
struct AIO_SCI_COMM {
uint8_t data[0xf8];
};
struct AIO_NMGR_IOB2 {
uint8_t data[0xe30];
};
struct AIO_IOB2_BI2X_AC1 {
uint8_t data[0x4538];
};
struct AIO_IOB2_BI2X_AC1__SETTING {
};
struct AIO_IOB2_BI2X_WRFIRM {
uint8_t data[0x20f48];
};
struct AIO_IOB2_BI2X_AC1__INPUT
@@ -191,6 +198,12 @@ namespace games::pc {
AIO_IOB2_BI2X_AC1__ICNPIN ICnPinHist[20];
};
// verified with XIF-2024122300
static_assert(sizeof(AIO_SCI_COMM) == 0xf8);
static_assert(sizeof(AIO_NMGR_IOB2) == 0xe30);
static_assert(sizeof(AIO_IOB2_BI2X_AC1) == 0x4538);
static_assert(sizeof(AIO_IOB2_BI2X_WRFIRM) == 0x20f48);
/*
* typedefs
*/
@@ -338,14 +351,21 @@ namespace games::pc {
val = (GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::FaderL]) - 0.5f) * 2;
}
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderL_Left]) &&
GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderL_Right])) {
val = 0.f;
} else if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderL_Left])) {
const auto now = get_performance_milliseconds();
const auto fader_l_socd = socd::socd_clean(
0, // Fader-L
GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderL_Left]),
GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderL_Right]),
now);
if (fader_l_socd == socd::SocdCCW) {
val = -1.0f;
} else if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderL_Right])) {
} else if (fader_l_socd == socd::SocdCW) {
val = +1.0f;
}
o_DevStatus->Input.CN15_7 = (val < 0.2f) ? 0xFF : 0;
o_DevStatus->Input.CN15_6 = (val > -0.85f && val < 0.35f) ? 0xFF : 0;
o_DevStatus->Input.CN15_5 = (val > -0.6f && val < 0.6f) ? 0xFF : 0;
@@ -363,14 +383,19 @@ namespace games::pc {
val = (GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::FaderR]) - 0.5f) * 2;
}
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderR_Left]) &&
GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderR_Right])) {
val = 0.f;
} else if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderR_Left])) {
const auto fader_r_socd = socd::socd_clean(
1, // Fader-R
GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderR_Left]),
GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderR_Right]),
now);
if (fader_r_socd == socd::SocdCCW) {
val = -1.0f;
} else if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderR_Right])) {
} else if (fader_r_socd == socd::SocdCW) {
val = +1.0f;
}
o_DevStatus->Input.CN11_20 = (val < 0.2f) ? 0xFF : 0;
o_DevStatus->Input.CN11_19 = (val > -0.85f && val < 0.35f) ? 0xFF : 0;
o_DevStatus->Input.CN9_10 = (val > -0.6f && val < 0.6f) ? 0xFF : 0;
@@ -737,3 +762,5 @@ namespace games::pc {
}
}
#endif
+4
View File
@@ -1,5 +1,9 @@
#pragma once
#if SPICE64
namespace games::pc {
void bi2x_hook_init();
}
#endif
+12
View File
@@ -12,10 +12,12 @@
#include "misc/wintouchemu.h"
#include "hooks/graphics/graphics.h"
#include "rawinput/rawinput.h"
#include "util/socd_cleaner.h"
namespace games::pc {
std::string PC_INJECT_ARGS = "";
bool PC_NO_IO = false;
bool PC_KNOB_MODE = false;
static acioemu::ACIOHandle *acioHandle = nullptr;
static std::wstring portName = L"COM1";
@@ -61,6 +63,11 @@ namespace games::pc {
return ERROR_NOT_SUPPORTED;
}
void PCGame::pre_attach() {
// SOCD
socd::ALGORITHM = socd::SocdAlgorithm::PreferRecent;
}
void PCGame::attach() {
Game::attach();
@@ -78,9 +85,14 @@ namespace games::pc {
execexe::load_library("libaio-iob2_video.dll");
execexe::load_library("win10actlog.dll");
#if SPICE64
if (!PC_NO_IO) {
bi2x_hook_init();
}
#endif
});
const auto user32Dll = "user32.dll";
+1
View File
@@ -11,6 +11,7 @@ namespace games::pc {
public:
PCGame() : Game("Polaris Chord") {}
virtual void pre_attach() override;
virtual void attach() override;
virtual void detach() override;
};
+14
View File
@@ -1,5 +1,7 @@
#include "bi2x_hook.h"
#if SPICE64
#include "util/detour.h"
#include "util/logging.h"
#include "rawinput/rawinput.h"
@@ -15,15 +17,19 @@ namespace games::qks {
*/
struct AIO_SCI_COMM {
uint8_t data[0xf8];
};
struct AIO_NMGR_IOB {
uint8_t data[0xa00];
};
struct AIO_IOB2_BI2X_AC1 {
uint8_t data[0x3908];
};
struct AIO_IOB2_BI2X_WRFIRM {
uint8_t data[0x20f48];
};
struct AIO_NMGR_IOB__NODEINFO {
@@ -174,6 +180,12 @@ namespace games::qks {
AIO_IOB2_BI2X_AC1__SETTING Setting;
};
// verified with UKS-001-2024030600
static_assert(sizeof(AIO_IOB2_BI2X_AC1) == 0x3908);
static_assert(sizeof(AIO_SCI_COMM) == 0xf8);
static_assert(sizeof(AIO_NMGR_IOB) == 0xa00);
static_assert(sizeof(AIO_IOB2_BI2X_WRFIRM) == 0x20f48);
/*
* typedefs
*/
@@ -603,3 +615,5 @@ namespace games::qks {
aioNodeCtl_IsError, &aioNodeCtl_IsError_orig);
}
}
#endif
+4
View File
@@ -1,7 +1,11 @@
#pragma once
#if SPICE64
#include <stdint.h>
namespace games::qks {
void bi2x_hook_init();
}
#endif
+4
View File
@@ -86,9 +86,13 @@ namespace games::qks {
detour::trampoline_try("execexe.dll", MAKEINTRESOURCE(9),
execexe_CreateFileA_hook,&execexe_CreateFileA_orig);
#if SPICE64
// insert BI2X hooks
bi2x_hook_init();
#endif
// add card reader
acioHandle = new acioemu::ACIOHandle(portName.c_str());
devicehook_init_trampoline();
-4
View File
@@ -65,10 +65,6 @@ namespace games::sdvx {
// prevent the game from randomly picking an ASIO device
if (!USE_ASIO) {
log_info(
"sdvx::asio",
"game tried to access HKLM\\SOFTWARE\\ASIO but ASIO is disabled; "
"access prevented, ASIO init will fail");
return ERROR_FILE_NOT_FOUND;
}
// convince the game to use our hook (so we can swap in the preferred device)
@@ -13,6 +13,7 @@
#include "avs/game.h"
#include "cfg/screen_resize.h"
#include "games/gitadora/gitadora.h"
#include "games/iidx/iidx.h"
#include "games/sdvx/sdvx.h"
#include "games/mfc/mfc.h"
@@ -1170,9 +1171,15 @@ IDirect3DSurface9 *graphics_d3d9_ldj_get_sub_screen() {
}
static void graphics_d3d9_ldj_on_present(IDirect3DDevice9 *wrapped_device) {
// iidx/sdvx
int swapchain = 1;
if (games::gitadora::is_arena_model()) {
swapchain = 3;
}
if (!ATTEMPTED_SUB_SWAP_CHAIN_ACQUIRE && SUB_SWAP_CHAIN == nullptr) {
ATTEMPTED_SUB_SWAP_CHAIN_ACQUIRE = true;
HRESULT hr = wrapped_device->GetSwapChain(1, &SUB_SWAP_CHAIN);
HRESULT hr = wrapped_device->GetSwapChain(swapchain, &SUB_SWAP_CHAIN);
if (FAILED(hr)) {
log_warning(
"graphics::d3d9",
@@ -1383,7 +1390,9 @@ void graphics_d3d9_on_present(
// for IIDX TDJ / SDVX UFC, handle subscreen
const bool is_vm = games::sdvx::is_valkyrie_model();
const bool is_tdj = avs::game::is_model("LDJ") && games::iidx::TDJ_MODE;
if (is_vm || is_tdj) {
const bool is_gfdm_arena =
games::gitadora::is_arena_model() && games::gitadora::ARENA_SINGLE_WINDOW;
if (is_vm || is_tdj || is_gfdm_arena) {
graphics_d3d9_ldj_on_present(wrapped_device);
}
@@ -4,6 +4,7 @@
#include <mutex>
#include "avs/game.h"
#include "games/gitadora/gitadora.h"
#include "hooks/graphics/graphics.h"
#include "overlay/overlay.h"
#include "util/flags_helper.h"
@@ -249,8 +250,16 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::CreateAdditionalSwapChain(
WRAP_VERBOSE;
HRESULT hr = pReal->CreateAdditionalSwapChain(pPresentationParameters, ppSwapChain);
bool create_swap_chain = false;
if (avs::game::is_model({"LDJ", "KFC"})) {
create_swap_chain = true;
} else if (games::gitadora::is_arena_model() &&
games::gitadora::ARENA_SINGLE_WINDOW &&
pPresentationParameters->BackBufferWidth == 800) {
create_swap_chain = true;
}
if (create_swap_chain) {
if (SUCCEEDED(hr) && !sub_swapchain) {
sub_swapchain = new WrappedIDirect3DSwapChain9(this, *ppSwapChain);
sub_swapchain->should_run_hooks = false;
@@ -295,7 +304,17 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetSwapChain(
return D3D_OK;
}
bool swap = false;
if (iSwapChain == 1 && avs::game::is_model({"LDJ", "KFC"})) {
swap = true;
}
if (games::gitadora::is_arena_model() &&
games::gitadora::ARENA_SINGLE_WINDOW &&
iSwapChain == 3) {
swap = true;
}
if (swap) {
if (sub_swapchain) {
sub_swapchain->AddRef();
*ppSwapChain = static_cast<IDirect3DSwapChain9 *>(sub_swapchain);
+75 -19
View File
@@ -61,7 +61,6 @@ bool GRAPHICS_SHOW_CURSOR = false;
graphics_orientation GRAPHICS_ADJUST_ORIENTATION = ORIENTATION_NORMAL;
bool GRAPHICS_WINDOWED = false;
std::vector<HWND> GRAPHICS_WINDOWS;
std::optional<HWND> GRAPHICS_WINDOW_MAIN;
UINT GRAPHICS_FORCE_REFRESH = 0;
std::optional<uint32_t> GRAPHICS_FORCE_REFRESH_SUB;
std::optional<int> GRAPHICS_FORCE_VSYNC_BUFFER;
@@ -98,6 +97,7 @@ static decltype(SetCursor) *SetCursor_orig = nullptr;
static decltype(SetWindowLongA) *SetWindowLongA_orig = nullptr;
static decltype(SetWindowLongW) *SetWindowLongW_orig = nullptr;
static decltype(SetWindowPos) *SetWindowPos_orig = nullptr;
static decltype(ShowWindow) *ShowWindow_orig = nullptr;
static void reset_window_hook(HWND hWnd) {
overlay::destroy(hWnd);
@@ -300,6 +300,30 @@ static BOOL WINAPI ClipCursor_hook(const RECT *lpRect) {
return ClipCursor_orig(lpRect);
}
static void fix_up_rb_auto_rotate_dimensions(DWORD &w, DWORD &h) {
// reflec beat
// for whatever reason, rb creates the first window it weird dimensions (774x1389 for reflesia, for example)
// so doing ChangeDisplaySettings as-is ends up with DISP_CHANGE_BADMODE
// while a second window (with title D3DProxyWindow) does get created with correct dimensions, it's
// too late to rotate the window then; as a workaround force the display change now with patched up dimensions
bool changed = false;
if (w == 774) {
// LBR, MBR reflesia
w = 768;
h = 1360;
changed = true;
} else if (w == 1086) {
// MBR (before reflesia)
w = 1080;
h = 1920;
changed = true;
}
if (changed) {
log_misc("graphics", "fix auto-rotate dimensions for reflec beat: w={}, h={}", w, h);
}
}
static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPCSTR lpWindowName,
DWORD dwStyle, int x, int y, int nWidth, int nHeight,
HWND hWndParent, HMENU hMenu, HINSTANCE hInstance,
@@ -324,10 +348,19 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
// set display orientation and/or refresh rate
// only set orientation when the target window is portrait
// (avoid doing this for SDVX subscreen which is in landscape, for example)
const auto adjust_orientation =
auto adjust_orientation =
(GRAPHICS_ADJUST_ORIENTATION == ORIENTATION_CW ||
GRAPHICS_ADJUST_ORIENTATION == ORIENTATION_CCW);
// reflec beat
if (avs::game::is_model("KBR")) {
// KBR (rb1) launches landscape and draws rotated by itself, don't do any rotation
adjust_orientation = false;
} else if (avs::game::is_model({"LBR", "MBR"}) && window_name == "D3DProxyWindow") {
// do not auto-rotate for second window (D3DProxyWindow)
adjust_orientation = false;
}
if ((nHeight > nWidth && adjust_orientation) || GRAPHICS_FORCE_REFRESH > 0) {
DEVMODE mode {};
@@ -337,11 +370,16 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
DWORD orientation = GRAPHICS_ADJUST_ORIENTATION == ORIENTATION_CW ? DMDO_90 : DMDO_270;
log_misc(
"graphics",
"auto-rotate: call ChangeDisplaySettings and rotate display to DMDO_xx mode {}",
orientation);
"auto-rotate: call ChangeDisplaySettings and rotate display to DMDO_xx mode {}, w={}, h={}",
orientation, nWidth, nHeight);
mode.dmPelsWidth = nWidth;
mode.dmPelsHeight = nHeight;
mode.dmDisplayOrientation = orientation;
// reflec beat
if (avs::game::is_model({"LBR", "MBR"})) {
fix_up_rb_auto_rotate_dimensions(mode.dmPelsWidth, mode.dmPelsHeight);
}
}
if (GRAPHICS_FORCE_REFRESH > 0) {
@@ -356,7 +394,7 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
const auto disp_res = ChangeDisplaySettings(&mode, CDS_FULLSCREEN);
if (disp_res != DISP_CHANGE_SUCCESSFUL) {
log_warning("graphics", "failed to change display settings: {}", disp_res);
log_warning("graphics", "ChangeDisplaySettings failed: {}", disp_res);
}
} else {
log_warning("graphics", "failed to get display settings");
@@ -364,12 +402,10 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
}
// gfdm
bool is_gitadora_main_window = false;
if (avs::game::is_model({"J32", "J33", "K32", "K33", "L32", "L33", "M32"})) {
// set window name
if (!lpWindowName) {
lpWindowName = "GITADORA";
is_gitadora_main_window = true;
}
}
@@ -377,7 +413,7 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
bool is_sdvx_sub_window = avs::game::is_model("KFC") && window_name.ends_with(" Sub Screen");
bool is_gfdm_sub_window = games::gitadora::is_arena_model() && window_name.ends_with("SMALL");
// TDJ windowed mode with subscreen: hide maximize button
// hide maximize button (prevent misaligned touches)
if ((is_tdj_sub_window && GRAPHICS_IIDX_WSUB) || is_sdvx_sub_window || is_gfdm_sub_window) {
dwStyle &= ~(WS_MAXIMIZEBOX);
}
@@ -385,7 +421,7 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
if (is_gfdm_sub_window) {
dwStyle &= ~(WS_SIZEBOX);
}
if ((is_tdj_sub_window || is_sdvx_sub_window || is_gfdm_sub_window) && GRAPHICS_WSUB_BORDERLESS) {
if ((is_tdj_sub_window || is_sdvx_sub_window) && GRAPHICS_WSUB_BORDERLESS) {
dwStyle &= ~(WS_OVERLAPPEDWINDOW);
}
@@ -412,11 +448,6 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
hWndParent, hMenu, hInstance, lpParam);
GRAPHICS_WINDOWS.push_back(result);
// this is only really needed for arena model, but pre-arena model was single window anyway
if (is_gitadora_main_window) {
GRAPHICS_WINDOW_MAIN = result;
}
if (is_tdj_sub_window) {
// TDJ windowed mode: remember the subscreen window handle for later
TDJ_SUBSCREEN_WINDOW = result;
@@ -433,13 +464,19 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
graphics_hook_subscreen_window(SDVX_SUBSCREEN_WINDOW);
}
if (is_gfdm_sub_window) {
// only hook touch window if multiple windows are allowed
if (is_gfdm_sub_window && !games::gitadora::ARENA_SINGLE_WINDOW) {
GFDM_SUBSCREEN_WINDOW = result;
graphics_hook_subscreen_window(GFDM_SUBSCREEN_WINDOW);
}
disable_touch_indicators(result);
log_misc("graphics", "CreateWindowExA returned {}", fmt::ptr(result));
log_misc(
"graphics",
"CreateWindowExA returned {}, {}",
fmt::ptr(result),
lpWindowName ? lpWindowName : "(null)");
return result;
}
@@ -471,7 +508,8 @@ static HWND WINAPI CreateWindowExW_hook(DWORD dwExStyle, LPCWSTR lpClassName, LP
}
// windowed mode adjustments
if (GRAPHICS_WINDOWED) {
// check the width to filter out invisible system-created windows
if (GRAPHICS_WINDOWED && nWidth > 0) {
// change window style
dwExStyle = 0;
@@ -506,7 +544,12 @@ static HWND WINAPI CreateWindowExW_hook(DWORD dwExStyle, LPCWSTR lpClassName, LP
hWndParent, hMenu, hInstance, lpParam);
GRAPHICS_WINDOWS.push_back(result);
log_misc("graphics", "CreateWindowExW returned {}", fmt::ptr(result));
log_misc(
"graphics",
"CreateWindowExW returned {}, {}",
fmt::ptr(result),
lpWindowName ? ws2s(lpWindowName) : "(null)");
disable_touch_indicators(result);
return result;
}
@@ -673,7 +716,7 @@ static BOOL WINAPI SetWindowPos_hook(HWND hWnd, HWND hWndInsertAfter,
// prevent gitadora arena model from shifting windows around if the user has preferences
if (GRAPHICS_WINDOWED && games::gitadora::is_arena_model() &&
GRAPHICS_WINDOW_MAIN.has_value() && hWnd == GRAPHICS_WINDOW_MAIN.value() &&
GRAPHICS_HOOKED_WINDOW.has_value() && hWnd == GRAPHICS_HOOKED_WINDOW.value() &&
cfg::SCREENRESIZE->enable_window_resize) {
return TRUE;
}
@@ -682,6 +725,18 @@ static BOOL WINAPI SetWindowPos_hook(HWND hWnd, HWND hWndInsertAfter,
return SetWindowPos_orig(hWnd, hWndInsertAfter, X, Y, cx, cy, uFlags);
}
static BOOL WINAPI ShowWindow_hook(HWND hWnd, int nCmdShow) {
if (games::gitadora::is_arena_model() &&
games::gitadora::ARENA_SINGLE_WINDOW &&
hWnd != GRAPHICS_HOOKED_WINDOW) {
log_info("graphics", "ShowWindow_hook - hiding sub window {}", fmt::ptr(hWnd));
return true;
}
// call original
return ShowWindow_orig(hWnd, nCmdShow);
}
static ATOM WINAPI RegisterClassA_hook(const WNDCLASSA *lpWndClass) {
// check for null
@@ -824,6 +879,7 @@ void graphics_init() {
SetWindowLongA_orig = detour::iat_try("SetWindowLongA", SetWindowLongA_hook);
SetWindowLongW_orig = detour::iat_try("SetWindowLongW", SetWindowLongW_hook);
SetWindowPos_orig = detour::iat_try("SetWindowPos", SetWindowPos_hook);
ShowWindow_orig = detour::iat_try("ShowWindow", ShowWindow_hook);
detour::iat_try("MessageBoxA", MessageBoxA_hook);
detour::iat_try("MessageBoxExA", MessageBoxExA_hook);
+5 -2
View File
@@ -31,7 +31,6 @@ extern bool GRAPHICS_SHOW_CURSOR;
extern bool GRAPHICS_WINDOWED;
extern graphics_orientation GRAPHICS_ADJUST_ORIENTATION;
extern std::vector<HWND> GRAPHICS_WINDOWS;
extern std::optional<HWND> GRAPHICS_WINDOW_MAIN;
extern UINT GRAPHICS_FORCE_REFRESH;
extern std::optional<uint32_t> GRAPHICS_FORCE_REFRESH_SUB;
extern std::optional<int> GRAPHICS_FORCE_VSYNC_BUFFER;
@@ -50,6 +49,7 @@ extern std::optional<std::pair<uint32_t, uint32_t>> GRAPHICS_WINDOW_SIZE;
extern std::optional<std::string> GRAPHICS_WINDOW_POS;
extern bool GRAPHICS_WINDOW_ALWAYS_ON_TOP;
extern bool GRAPHICS_WINDOW_BACKBUFFER_SCALE;
extern std::optional<HWND> GRAPHICS_HOOKED_WINDOW;
extern bool GRAPHICS_IIDX_WSUB;
extern std::optional<std::string> GRAPHICS_WSUB_SIZE;
@@ -101,5 +101,8 @@ void graphics_capture_initial_window(HWND hWnd);
void graphics_update_window_style(HWND hWnd);
void graphics_update_z_order(HWND hWnd, bool always_on_top);
void graphics_move_resize_window(HWND hWnd);
bool graphics_window_change_crashes_game();
bool graphics_window_options_breaks_game();
bool graphics_window_decoration_change_crashes_game();
bool graphics_window_resize_breaks_game();
bool graphics_window_move_and_resize_breaks_game();
void graphics_load_windowed_subscreen_parameters();
@@ -1,6 +1,7 @@
#include "graphics.h"
#include "avs/game.h"
#include "games/gitadora/gitadora.h"
#include "cfg/screen_resize.h"
#include "overlay/overlay.h"
#include "util/logging.h"
@@ -23,6 +24,7 @@ std::optional<std::pair<uint32_t, uint32_t>> GRAPHICS_WINDOW_SIZE;
std::optional<std::string> GRAPHICS_WINDOW_POS;
bool GRAPHICS_WINDOW_ALWAYS_ON_TOP = false;
bool GRAPHICS_WINDOW_BACKBUFFER_SCALE = false;
std::optional<HWND> GRAPHICS_HOOKED_WINDOW;
// IIDX Windowed Subscreen - starts out as false, enabled by IIDX module on pre-attach as needed
bool GRAPHICS_IIDX_WSUB = false;
@@ -55,6 +57,8 @@ void graphics_capture_initial_window(HWND hWnd) {
graphics_load_windowed_parameters();
GRAPHICS_HOOKED_WINDOW = hWnd;
cfg::SCREENRESIZE->init_window_style = GetWindowLong(hWnd, GWL_STYLE);
cfg::SCREENRESIZE->init_window_style_ex = GetWindowLong(hWnd, GWL_EXSTYLE);
@@ -66,8 +70,9 @@ void graphics_capture_initial_window(HWND hWnd) {
RECT rect;
if (!GetClientRect(hWnd, &rect)) {
log_warning(
"graphics",
"graphics_capture_initial_window - GetClientRect failed, GLE: {}",
"graphics-windowed",
"[{}] graphics_capture_initial_window - GetClientRect failed, GLE: {}",
fmt::ptr(hWnd),
GetLastError());
return;
}
@@ -79,12 +84,22 @@ void graphics_capture_initial_window(HWND hWnd) {
cfg::SCREENRESIZE->init_client_aspect_ratio = (float)client_w / (float)client_h;
log_debug(
"graphics-windowed",
"graphics_capture_initial_window initial window size {}x{}, ratio {}",
"[{}] graphics_capture_initial_window initial window size {}x{}, ratio {}",
fmt::ptr(hWnd),
client_w, client_h, cfg::SCREENRESIZE->init_client_aspect_ratio);
// ensure frame size is captured
graphics_wm_style_changed(hWnd, false);
// if the game is not compatible, ignore user-supplied values and keep the current size
if (graphics_window_resize_breaks_game()) {
cfg::SCREENRESIZE->client_width = client_w;
cfg::SCREENRESIZE->client_height = client_h;
}
if (graphics_window_move_and_resize_breaks_game()) {
cfg::SCREENRESIZE->enable_window_resize = false;
}
// if there was no user-supplied dimension, seed it with the current size
// so that the next resize operation will work
if (cfg::SCREENRESIZE->client_width == 0) {
@@ -98,7 +113,8 @@ void graphics_capture_initial_window(HWND hWnd) {
// resize must be done before applying the border
if (cfg::SCREENRESIZE->enable_window_resize) {
log_info(
"graphics-windowed", "change window rect - window offset: {}x{}, client size: {}x{}",
"graphics-windowed", "[{}] change window rect - window offset: {}x{}, client size: {}x{}",
fmt::ptr(hWnd),
cfg::SCREENRESIZE->window_offset_x,
cfg::SCREENRESIZE->window_offset_y,
cfg::SCREENRESIZE->client_width,
@@ -108,12 +124,13 @@ void graphics_capture_initial_window(HWND hWnd) {
// ddr hangs when window frame doesn't have overlapped
if (cfg::SCREENRESIZE->window_decoration != cfg::WindowDecorationMode::Default) {
log_info(
"graphics-windowed", "change window style - decoration: {}",
"graphics-windowed", "[{}] change window style - decoration: {}",
fmt::ptr(hWnd),
cfg::SCREENRESIZE->window_decoration);
graphics_update_window_style(hWnd);
}
if (cfg::SCREENRESIZE->window_always_on_top) {
log_info("graphics-windowed", "change window z-order - always on top");
log_info("graphics-windowed", "[{}] change window z-order - always on top", fmt::ptr(hWnd));
graphics_update_z_order(hWnd, true);
}
@@ -372,7 +389,7 @@ void graphics_update_window_style(HWND hWnd) {
if (!GRAPHICS_WINDOWED) {
return;
}
if (graphics_window_change_crashes_game()) {
if (graphics_window_decoration_change_crashes_game()) {
return;
}
@@ -392,6 +409,9 @@ void graphics_update_window_style(HWND hWnd) {
break;
case cfg::WindowDecorationMode::ResizableFrame:
style |= WS_OVERLAPPEDWINDOW;
if (graphics_window_resize_breaks_game()) {
style &= ~WS_SIZEBOX;
}
break;
case cfg::WindowDecorationMode::Default:
default:
@@ -479,12 +499,19 @@ void graphics_move_resize_window(HWND hWnd) {
log_debug("graphics-windowed", "graphics_move_resize_window returned");
}
bool graphics_window_change_crashes_game() {
bool graphics_window_decoration_change_crashes_game() {
static std::once_flag flag;
static bool result = false;
std::call_once(flag, []() {
// ddr crashes when frame style changes
result = avs::game::is_model("MDX");
// changing window decoration also changes dimensions and position
// so this must be prevented
if (graphics_window_move_and_resize_breaks_game()) {
result = true;
}
if (result) {
log_warning(
"graphics-windowed",
@@ -493,3 +520,43 @@ bool graphics_window_change_crashes_game() {
});
return result;
}
bool graphics_window_move_and_resize_breaks_game() {
static std::once_flag flag;
static bool result = false;
std::call_once(flag, []() {
// games like reflec beat in use spice touch overlay for windowed mode
// and mouse input breaks if window is moved as the overlay does not
// currently support window moves/resizes
result = avs::game::is_model({"KBR", "LBR", "MBR"});
if (result) {
log_warning(
"graphics-windowed",
"ignoring changes to window properties due to incompatibility with this game");
}
});
return result;
}
bool graphics_window_resize_breaks_game() {
// for whatever reason, gitadora games on dx/sd/sd2 cabs behave poorly when window is resized
// (eihter at launch or while it's running)
// usually results in: soft lock during scene transtions or really long transitions,
// backgrounds of menus not rendering, etc.
bool is_gitadora = avs::game::is_model({ "J32", "J33", "K32", "K33", "L32", "L33", "M32" });
bool is_arena = games::gitadora::is_arena_model();
bool result = graphics_window_move_and_resize_breaks_game() || (is_gitadora && !is_arena);
static std::once_flag flag;
std::call_once(flag, [&result]() {
if (result) {
log_warning(
"graphics-windowed",
"ignoring changes to window size due to incompatibility with this game");
}
});
return result;
}
+20 -1
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@@ -589,9 +589,25 @@ int main_implementation(int argc, char *argv[]) {
if (options[launcher::Options::GitaDoraCabinetType].is_active()) {
games::gitadora::CAB_TYPE = options[launcher::Options::GitaDoraCabinetType].value_uint32();
}
if (options[launcher::Options::GitaDoraArenaSingleWindow].value_bool() && GRAPHICS_WINDOWED) {
games::gitadora::ARENA_SINGLE_WINDOW = true;
}
if (options[launcher::Options::GitaDoraWailHold].is_active()) {
socd::TILT_HOLD_MS = options[launcher::Options::GitaDoraWailHold].value_uint32();
}
if (options[launcher::Options::GitaDoraPickAlgo].is_active()) {
const auto text = options[launcher::Options::GitaDoraPickAlgo].value_text();
if (text == "legacy") {
games::gitadora::PICK_ALGO.reset();
} else if (text == "neutral") {
games::gitadora::PICK_ALGO = socd::SocdAlgorithm::Neutral;
} else if (text == "raw") {
games::gitadora::PICK_ALGO = socd::SocdAlgorithm::None;
}
}
if (options[launcher::Options::GitaDoraSubOverlaySize].is_active()) {
games::gitadora::SUBSCREEN_OVERLAY_SIZE = options[launcher::Options::GitaDoraSubOverlaySize].value_text();
}
if (options[launcher::Options::LoadNostalgiaModule].value_bool()) {
attach_nostalgia = true;
}
@@ -1112,6 +1128,9 @@ int main_implementation(int argc, char *argv[]) {
if (options[launcher::Options::spice2x_DRSTransposeTouch].value_bool()) {
games::drs::TRANSPOSE_TOUCH = true;
}
if (options[launcher::Options::DRSRGBCameraHook].value_bool()) {
games::drs::RGB_CAMERA_HOOK = true;
}
if (options[launcher::Options::spice2x_AutoCard].is_active()) {
const auto text = options[launcher::Options::spice2x_AutoCard].value_text();
if (text == "p1") {
@@ -1887,7 +1906,7 @@ int main_implementation(int argc, char *argv[]) {
"This usually means one of the following:\n\n"
" 1. You put spice executables in the wrong place, or\n"
" 2. XML files in prop directory are malformed or missing, or\n"
" 3. You passed in invalid options (usually, path overrides like -exec)\n\n"
" 3. You passed in invalid options (do not specify -exec or -modules if you don't know what you're doing)\n\n"
);
log_fatal("launcher", "module auto detection failed, see log.txt for troubleshooting");
File diff suppressed because it is too large Load Diff
+4
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@@ -100,8 +100,11 @@ namespace launcher {
LoadGitaDoraModule,
GitaDoraTwoChannelAudio,
GitaDoraCabinetType,
GitaDoraArenaSingleWindow,
GitaDoraLefty,
GitaDoraWailHold,
GitaDoraPickAlgo,
GitaDoraSubOverlaySize,
LoadJubeatModule,
LoadReflecBeatModule,
LoadShogikaiModule,
@@ -234,6 +237,7 @@ namespace launcher {
spice2x_IIDXWindowedTDJ,
spice2x_DRSDisableTouch,
spice2x_DRSTransposeTouch,
DRSRGBCameraHook,
spice2x_IIDXNativeTouch,
spice2x_IIDXNoSub,
spice2x_IIDXEmulateSubscreenKeypadTouch,
+32 -14
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@@ -522,24 +522,42 @@ static long __cdecl gfdm_unit_get_input_p(int device, size_t player) {
if (games::gitadora::is_guitar()) {
auto offset = player * 11;
// pick up
if (Buttons::getState(RI_MGR, buttons.at(gitadora_button_mapping[3 + offset]))) {
if (!GFDM_GF_PICK_STATE_UP[player]) {
GFDM_GF_PICK_STATE_UP[player] = true;
ret |= 0x80 | 0x20;
const auto pick_up = Buttons::getState(RI_MGR, buttons.at(gitadora_button_mapping[3 + offset]));
const auto pick_down = Buttons::getState(RI_MGR, buttons.at(gitadora_button_mapping[4 + offset]));
if (!games::gitadora::PICK_ALGO.has_value()) {
// legacy behavior (detect rising edges only, input for 1 frame)
if (pick_up) {
if (!GFDM_GF_PICK_STATE_UP[player]) {
GFDM_GF_PICK_STATE_UP[player] = true;
ret |= 0x80 | 0x20;
}
} else {
GFDM_GF_PICK_STATE_UP[player] = false;
}
} else {
GFDM_GF_PICK_STATE_UP[player] = false;
}
// pick down
if (Buttons::getState(RI_MGR, buttons.at(gitadora_button_mapping[4 + offset]))) {
if (!GFDM_GF_PICK_STATE_DOWN[player]) {
GFDM_GF_PICK_STATE_DOWN[player] = true;
ret |= 0x100 | 0x20;
if (pick_down) {
if (!GFDM_GF_PICK_STATE_DOWN[player]) {
GFDM_GF_PICK_STATE_DOWN[player] = true;
ret |= 0x100 | 0x20;
}
} else {
GFDM_GF_PICK_STATE_DOWN[player] = false;
}
} else {
GFDM_GF_PICK_STATE_DOWN[player] = false;
const auto socd = socd::socd_clean(
player,
pick_up,
pick_down,
get_performance_milliseconds(),
games::gitadora::PICK_ALGO.value()
);
if (socd == socd::SocdCCW) {
ret |= 0x80 | 0x20; // pick up
} else if (socd == socd::SocdCW) {
ret |= 0x100 | 0x20; // pick down
} else if (socd == socd::SocdBoth) {
ret |= 0x100 | 0x80 | 0x20; // up and down
}
}
// button R
+5 -1
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@@ -10,6 +10,7 @@
#include <thread>
#include "cfg/screen_resize.h"
#include "games/gitadora/gitadora.h"
#include "games/iidx/iidx.h"
#include "hooks/graphics/graphics.h"
#include "overlay/overlay.h"
@@ -390,7 +391,10 @@ namespace wintouchemu {
} else if (avs::game::is_model("LDJ") && !GENERIC_SUB_WINDOW_FULLSIZE) {
// overlay subscreen in IIDX
// use mouse position as ImGui overlay will block the touch window
log_info("wintouchemu", "use mouse cursor API for overlay subscreen");
log_info("wintouchemu", "use mouse cursor API for ldj overlay subscreen");
USE_MOUSE = true;
} else if (games::gitadora::is_arena_model() && games::gitadora::ARENA_SINGLE_WINDOW) {
log_info("wintouchemu", "use mouse cursor API for gitadora overlay subscreen");
USE_MOUSE = true;
} else {
// create touch window - create overlay if not yet existing at this point
+30 -6
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@@ -236,6 +236,26 @@ namespace nvapi {
return NvAPI_DRS_SetSetting(h_session, h_profile, &drs_setting);
}
NvAPI_Status set_refresh_rate(NvDRSSessionHandle h_session, NvDRSProfileHandle h_profile) {
auto drs_setting = NVDRS_SETTING {};
drs_setting.version = NVDRS_SETTING_VER;
drs_setting.settingId = REFRESH_RATE_OVERRIDE_ID;
drs_setting.settingType = NVDRS_DWORD_TYPE;
drs_setting.u32PredefinedValue = REFRESH_RATE_OVERRIDE_APPLICATION_CONTROLLED;
drs_setting.u32CurrentValue = REFRESH_RATE_OVERRIDE_APPLICATION_CONTROLLED;
return NvAPI_DRS_SetSetting(h_session, h_profile, &drs_setting);
}
NvAPI_Status set_max_fps(NvDRSSessionHandle h_session, NvDRSProfileHandle h_profile) {
auto drs_setting = NVDRS_SETTING {};
drs_setting.version = NVDRS_SETTING_VER;
drs_setting.settingId = FRL_FPS_ID;
drs_setting.settingType = NVDRS_DWORD_TYPE;
drs_setting.u32PredefinedValue = FRL_FPS_DISABLED;
drs_setting.u32CurrentValue = FRL_FPS_DISABLED;
return NvAPI_DRS_SetSetting(h_session, h_profile, &drs_setting);
}
void set_profile_settings() {
if (!NVAPI_MODULE_LOAD_SUCCEEDED) {
return;
@@ -266,22 +286,26 @@ namespace nvapi {
log_info("nvapi", "setting VSync to Application Controlled...");
if ((status = set_vsync_mode(h_session, h_profile)) != NVAPI_OK) {
log_warning("nvapi", "could not set VSync mode: {}", get_error_message(status));
NvAPI_DRS_DestroySession(h_session);
return;
}
log_info("nvapi", "applying preferred PState to Maximum Performance...");
if ((status = set_gpu_power_state(h_session, h_profile)) != NVAPI_OK) {
log_warning("nvapi", "could not set preferred PState: {}", get_error_message(status));
NvAPI_DRS_DestroySession(h_session);
return;
}
log_info("nvapi", "disabling G-SYNC...");
if ((status = set_gsync_mode(h_session, h_profile)) != NVAPI_OK) {
log_warning("nvapi", "could not set G-Sync mode: {}", get_error_message(status));
NvAPI_DRS_DestroySession(h_session);
return;
}
log_info("nvapi", "setting preferred refresh rate to Application Controlled...");
if ((status = set_refresh_rate(h_session, h_profile)) != NVAPI_OK) {
log_warning("nvapi", "could not set preferred refresh rate: {}", get_error_message(status));
}
log_info("nvapi", "disabling max framerate...");
if ((status = set_max_fps(h_session, h_profile)) != NVAPI_OK) {
log_warning("nvapi", "could not disable max framerate: {}", get_error_message(status));
}
log_info("nvapi", "saving settings for DRS session...");
+4
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@@ -29,6 +29,7 @@
#include "windows/generic_sub.h"
#include "windows/iidx_seg.h"
#include "windows/iidx_sub.h"
#include "windows/gfdm_sub.h"
#include "windows/drs_dancefloor.h"
#include "windows/iopanel.h"
#include "windows/iopanel_ddr.h"
@@ -410,7 +411,10 @@ void overlay::SpiceOverlay::init() {
window_sub = new overlay::windows::DRSDanceFloorDisplay(this);
} else if (avs::game::is_model("KFC")) {
window_sub = new overlay::windows::SDVXSubScreen(this);
} else if (games::gitadora::is_arena_model() && games::gitadora::ARENA_SINGLE_WINDOW) {
window_sub = new overlay::windows::GitaDoraSubScreen(this);
}
if (window_sub) {
this->window_add(window_sub);
if (AUTO_SHOW_SUBSCREEN) {
@@ -3,6 +3,7 @@
#include "misc/eamuse.h"
#include "util/logging.h"
#include "games/iidx/iidx.h"
#include "games/gitadora/gitadora.h"
namespace overlay::windows {
@@ -69,6 +70,8 @@ namespace overlay::windows {
sub = "Show Valkyrie Subscreen";
} else if (avs::game::is_model("REC")) {
sub = "Show DRS Dance Floor";
} else if (games::gitadora::is_arena_model() && games::gitadora::ARENA_SINGLE_WINDOW) {
sub = "Show GITADORA Subscreen";
}
build_button(this->overlay->window_sub, sub, size, NextItem::NEW_LINE, false);
+54
View File
@@ -0,0 +1,54 @@
#include "avs/game.h"
#include "gfdm_sub.h"
#include "games/gitadora/gitadora.h"
#include "hooks/graphics/graphics.h"
#include "touch/touch.h"
namespace overlay::windows {
GitaDoraSubScreen::GitaDoraSubScreen(SpiceOverlay *overlay) : GenericSubScreen(overlay) {
this->title = "GITADORA Subscreen";
if (!games::gitadora::is_arena_model()) {
this->disabled_message = "Requires Arena Model!";
}
this->resize_callback = keep_10_by_16;
// medium size - perfect for "layout B" in GW Delta, though in drums it covers the pacemaker
float size = 0.64f;
if (games::gitadora::SUBSCREEN_OVERLAY_SIZE.has_value()) {
if (games::gitadora::SUBSCREEN_OVERLAY_SIZE.value() == "large") {
// enough to not cover the FPS overlay
size = 0.88f;
} else if (games::gitadora::SUBSCREEN_OVERLAY_SIZE.value() == "small") {
size = 0.48f;
}
}
const float height = ImGui::GetIO().DisplaySize.y * size;
const float width = height * 10 / 16;
this->init_size = ImVec2(width, height + ImGui::GetFrameHeight());
// bottom right
this->init_pos = ImVec2(
ImGui::GetIO().DisplaySize.x - ImGui::GetFrameHeight() / 4 - this->init_size.x,
ImGui::GetIO().DisplaySize.y - this->init_size.y - (ImGui::GetFrameHeight() / 4));
}
void GitaDoraSubScreen::touch_transform(const ImVec2 xy_in, LONG *x_out, LONG *y_out) {
if (!this->get_active()) {
return;
}
if (GRAPHICS_WINDOWED) {
// Touch needs to be registered on global coords
*x_out = SPICETOUCH_TOUCH_X + xy_in.x * SPICETOUCH_TOUCH_WIDTH;
*y_out = SPICETOUCH_TOUCH_Y + xy_in.y * SPICETOUCH_TOUCH_HEIGHT;
} else {
// Fullscreen mode, scale to game coords
*x_out = xy_in.x * ImGui::GetIO().DisplaySize.x;
*y_out = xy_in.y * ImGui::GetIO().DisplaySize.y;
}
}
}
+20
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@@ -0,0 +1,20 @@
#pragma once
#include "overlay/window.h"
#include "overlay/windows/generic_sub.h"
namespace overlay::windows {
class GitaDoraSubScreen : public GenericSubScreen {
public:
GitaDoraSubScreen(SpiceOverlay *overlay);
protected:
void touch_transform(const ImVec2 xy_in, LONG *x_out, LONG *y_out) override;
private:
static void keep_10_by_16(ImGuiSizeCallbackData* data) {
data->DesiredSize.y = (data->DesiredSize.x * 16.f / 10.f) + ImGui::GetFrameHeight();
}
};
}
+34 -5
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@@ -930,6 +930,13 @@ namespace overlay::windows {
}
}
// match on model and ext, ignoring dest/spec/rev
// sample: LDJ:J:E:A:2025011400
bool PatchManager::is_game_id_wildcard_matched(const std::string& id_from_config) {
return ((id_from_config.compare(0, 3, avs::game::MODEL) == 0) &&
(id_from_config.compare(10, 10, avs::game::EXT) == 0));
}
void PatchManager::config_load() {
log_info("patchmanager", "loading config");
@@ -955,7 +962,7 @@ namespace overlay::windows {
if (auto_apply != doc.MemberEnd() && auto_apply->value.IsArray()) {
// get game id
auto game_id = avs::game::get_identifier();
const auto game_id = avs::game::get_identifier();
// iterate entries
setting_auto_apply = false;
@@ -964,15 +971,37 @@ namespace overlay::windows {
if (entry.IsString()) {
// check if this is our game identifier
std::string entry_id = entry.GetString();
if (game_id == entry_id) {
setting_auto_apply = true;
const std::string entry_id = entry.GetString();
if (!setting_auto_apply) {
if (game_id == entry_id) {
// exact match
setting_auto_apply = true;
log_misc(
"patchmanager",
"matched auto apply entry by full game identifier: {}",
entry_id);
} else if (is_game_id_wildcard_matched(entry_id)) {
// match on model and ext, ignoring dest/spec/rev
// sample: LDJ:J:E:A:2025011400
setting_auto_apply = true;
log_misc(
"patchmanager",
"matched auto apply entry by partial game identifier: {}:?:?:?:{}",
avs::game::MODEL, avs::game::EXT);
}
}
// move to list
setting_auto_apply_list.emplace_back(entry_id);
}
}
if (!setting_auto_apply) {
log_misc(
"patchmanager",
"no auto apply entry matched, patches will not load automatically");
}
}
// read enabled patches
@@ -1060,7 +1089,7 @@ namespace overlay::windows {
auto game_id = avs::game::get_identifier();
bool game_id_added = false;
for (auto &entry : setting_auto_apply_list) {
if (entry == game_id) {
if (entry == game_id || is_game_id_wildcard_matched(entry)) {
if (!setting_auto_apply) {
continue;
}
@@ -143,6 +143,8 @@ namespace overlay::windows {
std::string pe_identifier_for_patch = "");
void show_patch_tooltip(const PatchData& patch);
bool is_game_id_wildcard_matched(const std::string& id_from_config);
};
PatchStatus is_patch_active(PatchData &patch);
+51 -33
View File
@@ -27,11 +27,12 @@ namespace overlay::windows {
}
HWND ScreenResize::get_first_window() {
// hack for gitadora arena model which races to create many windows
// so [0] is not always the main one
if (GRAPHICS_WINDOW_MAIN.has_value()) {
return GRAPHICS_WINDOW_MAIN.value();
// this is ideal
if (GRAPHICS_HOOKED_WINDOW.has_value()) {
return GRAPHICS_HOOKED_WINDOW.value();
}
// we typically do not want to check GRAPHICS_WINDOWS because it may include
// system windows (e.g., CicMarshalWnd)
if (GRAPHICS_WINDOWS.size() == 0) {
return NULL;
}
@@ -201,7 +202,7 @@ namespace overlay::windows {
return;
}
ImGui::BeginDisabled(graphics_window_change_crashes_game());
ImGui::BeginDisabled(graphics_window_decoration_change_crashes_game());
if (ImGui::Combo(
"Window Style",
&cfg::SCREENRESIZE->window_decoration,
@@ -226,42 +227,59 @@ namespace overlay::windows {
"Reduces pixelated scaling artifacts. Works great on some games, but completely broken on others.\n\n"
"This can't be changed in-game; instead, set -windowscale option in spicecfg and restart.");
ImGui::Checkbox("Keep Aspect Ratio", &cfg::SCREENRESIZE->client_keep_aspect_ratio);
ImGui::Checkbox("Manual window move/resize", &cfg::SCREENRESIZE->enable_window_resize);
ImGui::BeginDisabled(graphics_window_move_and_resize_breaks_game());
{
ImGui::Checkbox("Keep Aspect Ratio", &cfg::SCREENRESIZE->client_keep_aspect_ratio);
ImGui::Checkbox("Manual window move/resize", &cfg::SCREENRESIZE->enable_window_resize);
}
ImGui::EndDisabled();
ImGui::BeginDisabled(!cfg::SCREENRESIZE->enable_window_resize);
bool changed = false;
const uint32_t step = 1;
const uint32_t step_fast = 10;
ImGui::BeginDisabled(cfg::SCREENRESIZE->client_keep_aspect_ratio);
ImGui::InputScalar(
"Width",
ImGuiDataType_U32,
&cfg::SCREENRESIZE->client_width,
&step, &step_fast, nullptr);
changed |= ImGui::IsItemDeactivatedAfterEdit();
ImGui::BeginDisabled(graphics_window_resize_breaks_game());
{
ImGui::BeginDisabled(cfg::SCREENRESIZE->client_keep_aspect_ratio);
{
ImGui::InputScalar(
"Width",
ImGuiDataType_U32,
&cfg::SCREENRESIZE->client_width,
&step, &step_fast, nullptr);
changed |= ImGui::IsItemDeactivatedAfterEdit();
}
ImGui::EndDisabled();
ImGui::InputScalar(
"Height",
ImGuiDataType_U32,
&cfg::SCREENRESIZE->client_height,
&step, &step_fast, nullptr);
changed |= ImGui::IsItemDeactivatedAfterEdit();
}
ImGui::EndDisabled();
ImGui::InputScalar(
"Height",
ImGuiDataType_U32,
&cfg::SCREENRESIZE->client_height,
&step, &step_fast, nullptr);
changed |= ImGui::IsItemDeactivatedAfterEdit();
ImGui::BeginDisabled(graphics_window_move_and_resize_breaks_game());
{
ImGui::InputScalar(
"X Offset",
ImGuiDataType_S32,
&cfg::SCREENRESIZE->window_offset_x,
&step, &step_fast, nullptr);
changed |= ImGui::IsItemDeactivatedAfterEdit();
ImGui::InputScalar(
"X Offset",
ImGuiDataType_S32,
&cfg::SCREENRESIZE->window_offset_x,
&step, &step_fast, nullptr);
changed |= ImGui::IsItemDeactivatedAfterEdit();
ImGui::InputScalar(
"Y Offset",
ImGuiDataType_S32,
&cfg::SCREENRESIZE->window_offset_y,
&step, &step_fast, nullptr);
changed |= ImGui::IsItemDeactivatedAfterEdit();
ImGui::InputScalar(
"Y Offset",
ImGuiDataType_S32,
&cfg::SCREENRESIZE->window_offset_y,
&step, &step_fast, nullptr);
changed |= ImGui::IsItemDeactivatedAfterEdit();
}
ImGui::EndDisabled();
if (changed) {
if (cfg::SCREENRESIZE->client_keep_aspect_ratio) {
+24 -12
View File
@@ -15,18 +15,23 @@ namespace socd {
SocdAlgorithm ALGORITHM = SocdAlgorithm::Neutral;
static double last_rising_edge[2][2] = {};
static bool last_button_state[2][2] = {};
static double last_rising_edge[4][2] = {};
static bool last_button_state[4][2] = {};
// this has no locking, use only if you know there is only one i/o thread that will call this
SocdResult socd_clean(uint8_t device, bool ccw, bool cw, double time_now) {
if (device >= 2) {
SocdResult socd_clean(
uint8_t device, bool ccw, bool cw, double time_now,
std::optional<SocdAlgorithm> algorithm_override) {
if (device >= 4) {
log_fatal("socd", "invalid device index in socd_clean: {}", device);
}
// SOCD last input algorithm needs to keep track of rising edge times
if (ALGORITHM != SocdAlgorithm::Neutral) {
// detect rising edges
SocdAlgorithm algo =
algorithm_override.has_value() ? algorithm_override.value() : ALGORITHM;
// keep track of rising edge times
if (algo == SocdAlgorithm::PreferRecent || algo == SocdAlgorithm::PreferFirst) {
if (!last_button_state[device][SocdCCW] && ccw) {
last_rising_edge[device][SocdCCW] = time_now;
}
@@ -55,7 +60,7 @@ namespace socd {
const auto cw_time = last_rising_edge[device][SocdCW];
log_debug("socd", "ccw={}, cw ={}", ccw_time, cw_time);
if (ALGORITHM == SocdAlgorithm::PreferRecent) {
if (algo == SocdAlgorithm::PreferRecent) {
// SOCD: prefer last input
if (ccw_time < cw_time) {
// while CCW is being held, CW got pressed
@@ -67,7 +72,7 @@ namespace socd {
// it's a tie; instead of none, we'll pick a direction
return SocdCW;
}
} else if (ALGORITHM == SocdAlgorithm::PreferFirst) {
} else if (algo == SocdAlgorithm::PreferFirst) {
// SOCD: keep first input
if (ccw_time < cw_time) {
// while CCW is being held, CW got pressed
@@ -79,9 +84,15 @@ namespace socd {
// it's a tie; instead of none, we'll pick a direction
return SocdCW;
}
} else {
} else if (algo == SocdAlgorithm::Neutral) {
// SOCD: neutral when both are pressed
return SocdNone;
} else if (algo == SocdAlgorithm::None) {
// SOCD: both are pressed
return SocdBoth;
} else {
log_fatal("socd", "invalid SOCD algorithm");
return SocdNone;
}
}
@@ -97,7 +108,8 @@ namespace socd {
log_fatal("socd", "invalid device index in socd_clean: {}", device);
}
const auto socd_result = socd_clean(device, up, down, time_now);
const auto socd_result = socd_clean(
device + 2, up, down, time_now, SocdAlgorithm::PreferRecent);
if (up) {
most_recent_active[device][TiltUp] = time_now;
@@ -125,7 +137,7 @@ namespace socd {
result = TiltUp;
} else if (socd_result == SocdCW) {
result = TiltDown;
} else {
} else if (socd_result == SocdBoth) {
result = TiltUp;
}
} else if (is_up) {
+11 -3
View File
@@ -1,5 +1,6 @@
#pragma once
#include <optional>
#include <cstdint>
namespace socd {
@@ -9,7 +10,8 @@ namespace socd {
enum class SocdAlgorithm {
Neutral,
PreferRecent,
PreferFirst
PreferFirst,
None,
};
extern SocdAlgorithm ALGORITHM;
@@ -17,10 +19,16 @@ namespace socd {
typedef enum _SocdResult {
SocdCCW = 0,
SocdCW = 1,
SocdNone = 2
SocdNone = 2,
SocdBoth = 3
} SocdResult;
SocdResult socd_clean(uint8_t device, bool ccw, bool cw, double time_now);
SocdResult socd_clean(
uint8_t device,
bool ccw,
bool cw,
double time_now,
std::optional<SocdAlgorithm> algorithm = std::nullopt);
// for guitar wail (up/down only)