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Author SHA1 Message Date
bicarus 9db2db2340 presets: clear out applied status when switching profiles (#591)
## Link to GitHub Issue or related Pull Request, if one exists
#581 

## Description of change
Ensure "applied" status is not persisted through.
2026-03-24 22:46:38 -07:00
bicarus 1bb612f3c9 overlay: tweak imgui theme (#590)
## Link to GitHub Issue or related Pull Request, if one exists
#589
2026-03-24 08:57:58 -07:00
bicarus e886ab77af overlay: update imgui theme (#589)
Switch to CrimsonVesuvius theme from
`https://github.com/ocornut/imgui/issues/707#issuecomment-4107169777`
2026-03-24 01:59:13 -07:00
bicarus-dev fbb3c1d4c3 fix option 2026-03-24 00:42:50 -07:00
bicarus 73a69b2e8f touch: native touch hooks to honor Invert Touch option (#588)
## Link to GitHub Issue or related Pull Request, if one exists
For #587 

## Description of change
`Invert Touch` option is now honored by the IIDX/SDVX touch handler.
2026-03-23 20:42:55 -07:00
bicarus 63a0acac24 presets: minor UI fixes, add new controller profiles (#584)
## Link to GitHub Issue or related Pull Request, if one exists
#579 

## Description of change

* Fix profiles being loaded twice on tab switch
* Add more default profiles for some controllers
* Remove borders from tables since they look broken in software renderer
* Add check boxes to import/export only certain parts of of a profile
* Show device identifier string in drop down when applying profiles
since some controllers have multiple identically named interfaces
* Show completion message when action buttons are clicked (`Apply`
button, `Clear all bindings` button both become disabled & shows `done`
message)
2026-03-21 19:43:17 -07:00
ichijyo-hotaru 75ba49ff4a fix qma directory create CreateFileW_Hook to prevent recursive calls (#585)
## Link to GitHub Issue or related Pull Request, if one exists

N/A

## Description of change

Move `dirs_created` flag assignment before `dir_create_recursive` calls
in `CreateFileW_Hook` to prevent stack overflow. `dir_create_recursive`
calls `_wstat64` (ucrtbase), which internally calls `CreateFileW`,
re-entering the hook before the flag is set. GCC 13 preserved the source
order, but GCC 15 reorders the flag store after the function calls,
causing infinite recursion.

Note: I'm not fully confident the root cause is specific to GCC version
differences. Also, I cannot determine whether this directory creation
hook is truly necessary. Without these directories the game boots but
quizzes won't load, making gameplay impossible. It may be worth removing
this hook entirely, but for now this fix is needed to prevent the crash.

## Testing

Verified title screen transition on LMA-2019022700. Crashes on the
latest build without this fix.
2026-03-21 14:23:49 -07:00
ichijyo-hotaru b31ddb1ffc Add controller presets management (#581)
## Link to GitHub Issue or related Pull Request, if one exists
Implements #579.

## Description of change

### Controller Presets

Add a new "Presets" tab to spicecfg that allows users to save, load, and
manage controller binding presets.

#### Save Presets
- Capture all current button, analog, and light bindings as a preset
- "Assign Labels" dialog prompts the user to name each source device
(e.g. "Player 1", "Player 2") before saving
- Device IDs are replaced with these labels, making presets portable
across different machines
- Presets are stored in `%APPDATA%/spice2x/spicetools_presets.xml`

#### Load / Apply Presets
- Preset list shows name, type (Built-in / User), and binding counts
- Apply dialog maps each preset source label to a connected device or
keyboard
- Bindings are applied per-source, supporting multi-device setups (e.g.
two PHOENIXWAN controllers)

#### Edit / Delete Presets
- Rename source labels in saved presets (propagates to all bindings)
- Delete user presets

#### Built-in Presets
- PHOENIXWAN preset for Beatmania IIDX: P1/P2 buttons (1-7, Start,
EFFECT, VEFX), turntable analogs, and button lights

## Testing

* [x] Open spicecfg, go to Buttons tab, verify Presets section loads
* [x] Verify PHOENIXWAN builtin preset appears for Beatmania IIDX
* [x] Save a new preset: confirm "Assign Labels" dialog appears with
device descriptions as defaults
* [x] Apply a preset: confirm source column shows labels, popup does not
shrink
* [x] Edit labels on a saved preset: confirm rename propagates to all
bindings
* [x] Hover over a device source tooltip: confirm vKey shows as number
2026-03-20 16:46:17 -07:00
skogaby 458a1495c8 Fix stale frame returned by capture API on rapid successive calls (#583)
Fix stale frame returned by capture API on rapid successive calls

> [!NOTE]
> Before submitting code changes... 
> * Please do note that this is a GPL v3.0 open source project.
> * Please read the
[CONTRIBUTING](https://github.com/spice2x/spice2x.github.io/blob/main/CONTRIBUTING.md)
guide.
> * Maintainers reserve the right to reject or modify your submission
without reason.
> * No new compiler warnings must be introduced. Check the CI build
results.
> 
> Feel free to remove this section after you have read it.

## Link to GitHub Issue or related Pull Request, if one exists
https://github.com/spice2x/spice2x.github.io/issues/582

## Description of change
When using the SpiceAPI `capture` endpoint for taking screenshots, if
you call multiple times in a row in a short period, there's a good
chance for duplicate / stale data to be returned, and you end up with
multiple identical screenshots. This is due to a race condition in the
graphics capture pipeline because the capture data is never reset to
null between invocations.

`graphics_capture_receive_jpeg()` never resets the capture buffer's data
pointer to `nullptr` after consuming it. The condition variable wait
predicate checks `data != nullptr`, so subsequent calls find the
predicate already satisfied and return immediately with the previous
frame instead of waiting for the render thread to produce a fresh one.

Fix: null out `capture.data` after copying the shared_ptr (which keeps
the pixel data alive via refcount) but before releasing the lock.

## Testing
Tested this locally and invoked the capture API 10+ times in a row
without any duplicates. Previously, every other invocation would be a
duplicate, basically.
2026-03-20 14:43:20 -07:00
bicarus eb029faf2e Update CONTRIBUTING.md 2026-03-19 02:59:55 -07:00
bicarus d65eb6ed4f Update CONTRIBUTING.md 2026-03-19 02:59:23 -07:00
bicarus 97ec2e5d37 overlay: minor UI fixes for clear all / reset all (#580)
## Link to GitHub Issue or related Pull Request, if one exists
#578 

## Description of change
Use `Clear All` when there are no defaults, and `Reset All` when there
are defaults.

Clearing analogs should reset values to 0.5, not 0.
2026-03-18 02:51:02 -07:00
bicarus 97d65b137a overlay: "reset all" buttons for buttons/overlay/analog tabs (#578)
## Link to GitHub Issue or related Pull Request, if one exists
#576 

## Description of change
Add `Reset All` buttons to these tabs which clears out bindings to none
/ default.

For keypads, introduce a special `Use Preset` button which lets users
pick between numpad and top row number keys.

Update UI-visible string used for vKeys, especially the numpad ones
(e.g., `.` is now `Numpad .` to distinguish from the regular `.`
period).

Breaking change: if the user never had `P1 Keypad 00` set, the default
will change from `Enter` to `Numpad -` since both enter keys trigger the
same. This will affect a small number of popn/ddr players. They can just
change it back.

## Testing
*how was the code tested?*
2026-03-17 18:47:54 -07:00
bicarus a9f0e86aa3 overlay: categorize lights for different cab types (#576)
## Link to GitHub Issue or related Pull Request, if one exists
#574 

## Description of change
Refactor so that grouping of lights are in common I/O code. Add this to
IIDX/SDVX/DDR/GitaDora.

## Testing
2026-03-17 02:14:48 -07:00
bicarus 88679b7cb2 sdvx, troubleshooter: detect layer missing error (#577)
Detect `W:BM2D: CreateLayer() 指定したレイヤーは存在しません` and add to deferred log.
2026-03-16 11:22:08 -07:00
bicarus 9ec62a61ac overlay: small tweaks to auto light matching (#575)
## Link to GitHub Issue or related Pull Request, if one exists
#574 

## Description of change

* Add binds for Nostroller
* Update matching logic to ignore common device-side output names like
"Button" "Light" and "LED" (e.g., `Button 1` from a device now matches
on `P1 1`)
* For RGB matching, in addition to `Light R` on the device also try
`LightR` (Nostroller needs this)
* Add a confirmation dialog for `Clear All`
* Address minor bugs

## Testing
Seems to work on arcin, and Nostroller. Still need to retest Faucetwo.
Hopefully I didn't break Phoenixwan.
2026-03-15 19:04:36 -07:00
Horo 44befb7e9a cfg: auto light binding, sdvx light formatting, all light test/clear binds (#574)
<img width="784" height="561" alt="image"
src="https://github.com/user-attachments/assets/3ac6bf6d-2ca8-40e5-80ea-b0fd9e080d7b"
/>

## Link to GitHub Issue or related Pull Request, if one exists

n/a

## Description of change

I've always been annoyed with how long it takes to bind controller
lights, made a few improvements

1) added a button+window for automatically matching device lights to
game lights with the same name
2) added button(s) to cycle through all bound lights to visually confirm
location/function
3) added button to clear all bound lights
4) split SDVX lights into sections (Buttons, Valkyrie, Nemsys, Other)
with formatting, sorted based on current game spec

## Testing
Tested with multiple games and controllers (Faucetwo, custom con) and
matching always works if the descriptor strings are labeled correctly.

Not every controller labels their LEDs the same was as spice, but for
those that do this saves a ton of time clicking every box and testing
one by one.

The SDVX table split/formatting is important because myself (and several
friends) have tried binding to Wing/Controller lights and wondered why
they weren't working in game, when they are legacy Nemsys lights instead
of the strip lights handled by Valk/bi2x. I separated the sections
visually, with tooltips, plus sort the two sections based on active spec
to further minimize the chance of someone trying to use the wrong lights
for their game.
2026-03-15 02:19:24 -07:00
bicarus be388f7b49 otoca: add cam hook, fix printer rotation (#573)
## Link to GitHub Issue or related Pull Request, if one exists
related to #154 though this PR doesn't fix it

## Description of change

1. Add an option for cam hook so that the game can be launched without
any camera
1. Rotate image printed out by print-to-file so that it's right side up
(portrait orientation)

## Testing
Able to boot the game without any cameras, and tested printing in test
menu.

"Holo" printing remains broken.
2026-03-09 02:54:04 -07:00
bicarus 34ef034345 overlay: automatically hide mouse cursor when idle (#571)
## Link to GitHub Issue or related Pull Request, if one exists
n/a

## Description of change
Hide the ImGui-rendered cursor in the overlay when the mouse is idle for
more than 2 seconds.

## Testing
Tested windowed and fullscreen.
2026-03-08 20:06:18 -07:00
bicarus ba4623b009 patchmanager: various UI fixes (#572)
## Description of change
* Show more descriptive error when connection fails (for
`ERROR_WINHTTP_NAME_NOT_RESOLVED`)
* ensure patches are reloaded even if importing fails, since existing
checkboxes get reset
2026-03-08 19:43:15 -07:00
Will a0a7b86508 ddr p3io: fix neon pulse mapping (#566)
Logic was wrong; caught by compiling with a newer clang and it raising a
warning about the useless expression (since the second clause always
eval'd as true).

Changed to the intended functionality, but I have no ddr3 with p3io so I
can't test it. But it seems nobody ever really noticed this.
2026-03-06 19:05:44 -08:00
Will 6d7927927c Final changes for clang (#570)
- Allow overriding the toolchains so I can avoid changes in my working
tree
- Squash warnings that the deps use, can't just add them as PRIVATE
compile flags because it's in the headers :(
- Squash those d3d9 warnings with a suppression instead of trying to
rewrite 400 lines of code
2026-03-06 15:18:38 -08:00
Will 837c8a46d6 add some more _WIN32_WINNT defines to hook Win vista+ APIs when compiler is targeting XP (#568)
There's already a bunch of these in the codebase, this just catches a
few locations where they were missed when the compiler is targeting XP.
2026-03-06 14:21:55 -08:00
Will 22aeb64ff9 fix various minor issues causing compilation failure with clang (#567)
- Include order and forward decls were breaking button.h because a
declared but not defined struct can't be initiated (honestly this file
was cooked, crazy include order).
- `MAXINT` is GCC specific, `INT_MAX` is portable.
- InterlockedDecrement takes a LONG, not ULONG
- an imgui printf-style call using a direct string instead of %s (let's
ignore the fact that it's actually safe based on how the str is
constructed)
- missing `override` on a virtual subclass
- `CALLBACK` on a lambda threw me for a loop, but I believe moving it
after the arg list is the correct approach (see if it builds on gcc I
guess)
- `std::result_of` was removed in C++20, which the project is built with
2026-03-06 14:21:10 -08:00
bicarus e4b08064b7 rawinput: fix incorrect usage of HidP_GetUsages when descriptor is not range (#565)
## Link to GitHub Issue or related Pull Request, if one exists
Fixes #563 

## Description of change
When buttons are presented as NotRange and instead an array of single
buttons, we are calling `HidP_GetUsages` expecting at most one result
back, but in reality we need to expect all possible buttons on that
usage page since `HidP_GetUsages` returns all buttons in the usage page
+ link collection which would be the entire array of buttons - see
documentation for `HidP_GetUsages` on MSDN.

## Testing
Tested with my own controller modifying USB descriptors... more
controller testing is needed.
2026-03-05 20:41:47 -08:00
bicarus-dev 1e6b4c16cc asio bit difference message 2026-03-04 03:59:03 -08:00
bicarus-dev d6eb8f7125 fix duplicated text 2026-03-04 02:50:02 -08:00
bicarus dc6850e479 overlay: helper modal dialog for picking option values (#561)
## Link to GitHub Issue or related Pull Request, if one exists

## Description of change
Introduce a new modal dialog for picking out some of the options to
improve UX.

Implemented a few for now:

1. UI for picking ASIO drivers from a list (for -iidxasio, -sdvxasio,
-asioconvert, etc)
2. Button to generate card numbers for -card0 and card1
3. Processor Affinity selector (very similar to what's in Windows Task
Manager, list of checkboxes)
4. file selector (file open dialog for various file path overrides like
log file)
5. folder selector (folder override)

I wrote a selector for COM ports as well but how we use the value was
inconsistent (\\\\.\\COMx vs. COMx) and didn't see a huge point in it so
I didn't check it in.

## Testing
2026-03-02 12:08:20 -08:00
bicarus 2d623e179b audio: simplify ASIO backend conversion (#560)
## Link to GitHub Issue or related Pull Request, if one exists

## Description of change
Deprecate backend conversion options and replace with one unified option
for enabling WASAPI exclusive conversion to ASIO.

The new option takes in a string (ASIO driver name) and when filled out,
it automatically enables the ASIO backend.

This is to avoid confusion that was caused by the previous option - the
fact that it was split into two (one to enable the conversion, another
to optionally pick which ASIO driver to use) and that user needed to
specify an integer as opposed to the driver name.

## Testing
Tested on IIDX33. Old options should continue to work.
2026-03-01 13:06:18 -08:00
bicarus 884d665c1c sdvx, touch: account for 270 degree monitor rotation in wintouchemu (#559)
## Link to GitHub Issue or related Pull Request, if one exists
#558 

## Description of change
Same as #558 but this PR fixes the non-native touch cases (when
wintouchemu is active).

## Testing
Tested 90 and 270 degree rotation, 1080p and 1440p.
2026-02-27 17:17:00 -08:00
bicarus 2842fe7ec6 Update pull_request_template.md 2026-02-27 16:56:03 -08:00
bicarus 954e6022d9 sdvx, touch: hook Windows touch API when main monitor is rotated 270 degrees (portrait flipped) (#558)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Game expects primary monitor to be in 90 deg rotation, and does the
touch calculation accordingly.

If the user does 270 deg rotation ("portrait, flipped") then the game's
touch calculation is flipped upside down. Detect this and provide the
fixed up values in the touch hook.

## Testing
Tested with SDVX in 90 deg, 270 deg rotation, and 1080p, forced 1440p.
2026-02-27 14:22:56 -08:00
Emma 955c50a9f3 api: fix for setting drs touch state (#557)
## Link to GitHub Issue, if one exists
N/A

## Description of change
Changes the array size used for collecting touch inputs from the API to
be dynamic according to the size of the input data, rather than fixed.
This fixes a crash.

## Testing
An API client was made sending touch states, both valid and invalid
(oversized). The valid states are handled identically in the test menu
while the oversized states no longer crash.
2026-02-26 10:47:08 -08:00
bicarus dc82c980b1 iidx: show error message for emulated I/O mismatch in LDJ/TDJ sub overlay (#555)
## Link to GitHub Issue, if one exists
#345 

## Description of change
When DLL is configured to use TDJ I/O but spice is in LDJ mode, show an
error in LED ticker suggesting the user to turn on `-iidxtdj`.

When DLL is configured to use LDJ I/O but spice is in TDJ mode, show an
error in TDJ overaly suggesting the user to fix the DLL.

Fix a small bug that caused a white window to be created when `-w` is
enabled even when `-iidxtdj` is not, but DLL is using TDJ I/O.
2026-02-15 19:49:07 -08:00
bicarus 408ed17521 cfg: turn a handful of parameter parsing errors into fatal (#554)
For parameters that require two values (`width, height` or `x, y`), if
the string fails to parse, turn into runtime failure.
2026-02-13 03:22:20 -08:00
bicarus f4050e9adb graphics: custom resolution for subscreen (#553)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Allow user to specify a custom resolution for the sub monitor, in
addition to the existing refresh rate option

This would allow practically any touch monitor (including ones with
weird resolution / aspect ratio / refresh rate) to be used with
IIDX/SDVX.

## Testing
Tested with various resolution / refresh rate combinations on IIDX /
SDVX.
2026-02-12 17:51:38 -08:00
din badae01357 bt5api fix (#552)
## Description of change
use case: user with two ICCA readers in a daisy chain configuration (as
is wired in og IIDX/DDR) wanted to play DDR using their existing
equipment.

Existing `reader/` implementation is only designed for a single reader
per com port vs two readers on one daisy chained com port. This can be
implemented and improved at a future date.

Due to time constraints `eamio-icca.dll` from btools did support both
wavepass and slotted in a daisy chain configuration, and spice does
support bt5api calls.

However, the implementation was not sufficient to allow use of both
modules correctly, often stalling, not did it allow the ability to eject
the card.

I have cleaned up the implementation such that it matches the btools
`eamiotest` implementation and allows the user to use decimal to eject
the card as desired.

As well as properly staging the requests for state of the two individual
readers, like `eamio-icca` expects.

## Testing
Tested with both wavepass and slotted (ICCA and ICCB) modules and in
combination with released `eamio-icca.dll` binaries from btools 5.49 as
released by their github using `MDX` as a test subject.

Works as expected and allows end users to use real readers (if they have
them) as virtual readers in spice's emulation layer.
2026-02-04 19:34:25 -08:00
bicarus 38d9939eb7 cfg: fix early game detection for Polaris Chord and MFG (#551)
## Link to GitHub Issue, if one exists


## Description of change
Some parts of the UI (e.g., Card tab) rely on early auto detection of
the game, which relies on file hints and not the game code. Two games
(PC and MFG) rely on directory presence and not file presence.
2026-02-04 11:40:07 -08:00
bicarus f5a3caf536 signal: avoid spamming log with hook hit messages (#550)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Some people have weird DLLs that keep calling
`AddVectoredExceptionHandler` which ends up spamming the log.

## Testing
Tested IIDX with error + signaldisable to confirm the warning message
being shown, ran Polaris Chord once to check "hook hit" message.
2026-02-03 20:08:15 -08:00
bicarus 027445afb1 overlay: add context menu for overflow operations (#547)
Remove the green + button, remove the bottom checkbox row, and instead
put extra operations like `Add alternate` and `Bind many` to a context
menu.
2026-01-31 23:57:08 -08:00
bicarus 63a3900b79 overlay: add skip button to bind many (#546) 2026-01-31 20:58:15 -08:00
bicarus f542a78347 overlay: add hover delay to tooltip (#545)
Clean up flags used for tooltip display, which adds a tiny delay by
default.
2026-01-31 15:47:23 -08:00
bicarus 4d32dde83e overlay: remove multiple pages from Buttons/Overlay/Lights tabs, replace with tree layout (#541)
The old pages UI was not intuitive and often led to questions like:

* How do I bind multiple controllers to a single input?? (failure to
discover)
* I have a ghost input that won't go away, how do I fix this? Is this a
bug? (non-intuitive UI - there are too many pages and finding out where
each binding is potentially requires scrolling through 100 pages)
* Potential perf issue - user binds too many by accident, or puts
bindings all the way in page 99, requiring us to walk each element in
the vector, wasting precious CPU cycles during an input poll.

This PR removes the multiple pages, and puts everything on a single
page, showing multiple binds in a tree structure.

It also puts a hard limit on how many alternate bindings can be made (8
for buttons, 16 for lights), though if the user has configured more in
older version they will be respected.
2026-01-31 15:16:19 -08:00
bicarus 927170ce73 api: fix unbounded access in getting analog state (#544)
## Link to GitHub Issue, if one exists
#0

## Description of change
Occasionally we would read a bad "vKey" for an analog axis and end up
accessing invalid memory (beyond the size of a vector) and potentially
crash or read junk values.

## Testing
Fixed based on minidump, this was a rare repro though.
2026-01-30 20:53:13 -08:00
bicarus 875a0f0765 overlay: address small polish issues (#543)
* Make a custom widget for truncated text that shows a tooltip only when
truncated
* Use the above widget more consistently in various places
* Ensure tooltips still show even when the preceding widget is disabled
2026-01-30 19:17:44 -08:00
bicarus 3ad88ef15c overlay: fixes for naive binding (#542)
## Description of change
Three bugs:

* Some keys are IME-dependent. Right Alt can be IME mode switch for
Japanese / Korean, and Right Ctrl is often the Kanji button.
* If you press modifiers like Ctrl during bind-many-naive, it will skip
over a button, because of broken for loop logic that ends up calling
`inc_buttons_many_index` too many times
* trying to cancel out of bind-many-naive with left and right mouse
buttons swap doesn't work

## Testing
Validating various IME. I don't have a keyboard in another language
though..
2026-01-30 13:16:14 -08:00
bicarus 7a6cadb176 overlay: refactor code for lights (#539)
No functional change.
2026-01-29 16:13:56 -08:00
Will 4feca23240 Build scripts: support paths with spaces (#540)
Doing dumb things and building inside a path that contains spaces.
Quoted the relevant bits in the build script (and a couple more
shellcheck brought up that realistically won't ever be an issue, but the
squigglies annoy me.
2026-01-29 16:12:23 -08:00
bicarus 2e52bebd3d overlay: bring back "-" placeholder for unbound io, clean up code (#538) 2026-01-29 11:53:16 -08:00
bicarus aa218d5be7 overlay: fix colors of new extension widgets (#537) 2026-01-29 01:58:43 -08:00
bicarus 94f009991a overlay: simplify various input controls by introducing new custom ImGUI widgets (#536)
## Description of change

* Add a red `x` button to replace `Clear` button in binding tabs
(Buttons/Analog/Lights).
* Add a gray `x` button to replace `Clear` button in options tabs next
to input widgets
* Add helper for truncating text and adding ellipsis (...) to deal with
text overflow in tables.
* Reword some UI text for clarity
2026-01-28 02:17:40 -08:00
bicarus c3b9ce3fdc cfg: fix mouse names out of bounds (#535)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Improper bounds check resulting in crash when binding mouse buttons
beyond Mouse 5.

## Testing
Tested with `Edit` function.
2026-01-26 23:42:12 -08:00
bicarus 1517cf9a7c overlay: refactor UI code for I/O binding tabs (#533)
No functional changes, refactor of code only.
2026-01-26 22:24:14 -08:00
bicarus f0f46296f2 cfg: clean up stale buttons and lights alt bindings on save (#534)
## Link to GitHub Issue, if one exists
n/a

## Description of change
For buttons and lights, it's possible to have multiple alternatives.

When you create alternatives and then clear then, the config files
continue to have stale entries. This is because alternatives are stored
in a vector and elements are never deleted when unbound; they get
written out to the XML on modification.

These stale XML entries live forever, and get loaded on next startup of
spice.

This PR fixes that by deleting stale entries - basically, XML nodes will
be kept only until the last valid node (properly bound button or light),
trimming the trailing invalid entries.

## Testing
Manual testing, validating XML.
2026-01-26 22:12:04 -08:00
bicarus 1d1981fcde rb: prevent window moves and resizes in windowed mode (#532)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Disable all window options that change dimensions or position as they
cause problems with touch overlay in windowed mode. Always On Top is the
only thing that's still possible.

## Testing
2026-01-24 18:49:16 -08:00
bicarus 2f538fe2e4 gitadora: fix order of drums in Buttons tab (#531)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Before this PR, drums were in the order they appear in test menu.

This is really confusing. Change it so that they appear in the order
they do in default drummania layout.

## Testing
validated manually in gw
2026-01-23 10:22:24 -08:00
bicarus-dev 8e01b2e5c8 update gitadora help text 2026-01-23 03:03:18 -08:00
bicarus cd14ca800e graphics: fix window resize not working properly in some games (#530)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Need to filter out system-created windows (such as `CicMarshalWnd`) when
looking up which window to mess with when user interacts with F11 menu.

While I'm here, clean up the hack for gfdm arena model that remembers
the main window.

## Testing
Tested:

DDR
gfdm arena 4 / 1 window modes
iidx (windowed mode, with/without nosub option)
sdvx with sub windows

Need to check:
full screen games
2026-01-22 19:06:31 -08:00
bicarus cb59fe14e9 gitadora: prevent window resize (#529)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Gitadora (pre-Delta) tends to soft lock, have graphical issues (menu bg
render as black), or take a long time (minutes) between scene
transitions when window is resized.
2026-01-22 00:51:12 -08:00
bicarus 9fd9290cd3 gitadora: option for guitar picking algorithm (#528)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Adds an option to pick from four algorithms for guitar picking input.

The default behavior is being switched from legacy (rising edge only,
always 1 frame of input) to SOCD "prefer recent" algorithm. This makes
it slightly easier to navigate the menu with the guitar.

## Testing
Validated gw, gwdelta, and sdvx just in case.
2026-01-21 21:14:28 -08:00
bicarus-dev 1dd99aac74 update error message for module auto detection failure 2026-01-20 18:04:54 -08:00
bicarus 9e376f373e patcher: load auto-enable settings even if dest/spec/rev don't match (#527)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Before this change, if user changes `dest`/`spec`/`rev`, then the "auto
enable patches" settings doesn't get loaded. This is because the patch
manager config file relies on having an exact match of
`model+dest+spec+rev+ext`.

This causes a lot of confusion for:

* people who edit prop files - e.g., to switch between sdvx nemsys/valk
cab modes - and forget to re-enable patches
* people who use batch scripts to change xml files on launch - e.g., for
gitadora, omnimix, etc - even if they checked auto-apply in spicecfg,
when they use the batch script to launch the game, the setting won't be
loaded

This PR solves this by just ignoring the `dest`/`spec`/`rev` fields when
checking if patches should be auto applied on launch. Yes, this may
cause false positive cases, but probably very unlikely, and it's pretty
harmless anyway.

For future consideration: should we fix up gitadora XG disparity (K32 vs
K33 etc)?

## Testing
Manually validated
2026-01-20 04:00:15 -08:00
bicarus d4e51b77d1 overlay: options tab tooltip formatting consistency (#526) 2026-01-20 00:24:40 -08:00
bicarus 61181836b0 nvapi: set refresh rate / framerate settings (#525) 2026-01-20 00:23:14 -08:00
bicarus 4e26c8afa5 drs: rgb camera hook (#524)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Add plug&play hooks for RGB camera in DRS.

## Testing
Seems to work with my crappy Logitech C270

Camera options (brightness etc) seem to work in test menu as well).

Tested by another user with realsense camera + logitech camera, both
cams were detected correctly.
2026-01-19 02:54:01 -08:00
bicarus 7684028f99 io: fix bi2x_hook implementation in various games (#522)
## Link to GitHub Issue, if one exists
similar issue as #499

## Description of change
Fix broken bi2x_hook implementations that did not properly allocate I/O
buffers with correct sizes.

People keep copy-pasting other implementation that allocate 0 bytes of
memory, but we run the risk of memory corruption or/or game crashes if
we keep doing this.

We've seen some mystery crashes with CCJ for example, maybe this will
fix that.

While I'm here, implement SOCD cleaner for Polaris Chord.

## Testing
Tested I/O menu with CCJ, play through tutorial (didn't test matches)
Tested GWDelta (test menu and a few songs in guitar)
Tested PC (played a credit)
Tested QKS (still can't get past the title screen)
2026-01-18 18:06:15 -08:00
bicarus-dev 1d6be8fe4b fix print message 2026-01-17 20:24:18 -08:00
bicarus c70cf40af3 graphics: fix monitor auto-rotate for reflec beat (#521)
## Link to GitHub Issue, if one exists
Fixes #341

## Description of change
fix monitor auto-rotate for reflec beat

## Testing
Tested KBR, LBR, MBR (volzza2), MBR (reflesia)
2026-01-17 19:57:47 -08:00
bicarus 5715d4e605 gitadora: (arena model) override app-config (#520)
## Link to GitHub Issue, if one exists
#477 

## Description of change
Just like the old `sys_code_get_cmdline`, override command line
parameters in `app-config*` so that we can control windowed mode / full
screen.

## Testing
Tested both GF and DM.

Technically both games can boot into the correct mode using `-d -DM` but
we'll try to use the right one just in case.
2026-01-17 17:49:50 -08:00
bicarus 821a705a7d gitadora: (arena model) single window mode + subscreen overlay (#486)
## Link to GitHub Issue, if one exists
#477 

## Description of change
This is a work in progress.

What works:
- [x] subscreen overlay shows the touch screen image (in windowed mode)
- [x] touch works in the overlay
- [x] only the main window is shown, other windows are not launched

What doesn't:
- [ ] game occasionally crashes when entering test menu?
- [ ] full screen mode is not tested at all due to monitor requirements
- [ ] need more polish (various options to control the behavior)
2026-01-17 02:17:33 -08:00
bicarus-dev 86f2a1fd39 remove asio failure message 2026-01-14 10:05:54 -08:00
bicarus-dev 86f218329a fix typo 2026-01-14 01:07:46 -08:00
110 changed files with 8375 additions and 2828 deletions
+1
View File
@@ -58,6 +58,7 @@ Watch out for legacy OS compatibility. Currently, the minimum support floor is W
* Indents are four spaces.
* Try to keep under 100 characters per line. This includes comments and string literals.
* Avoid making unnecessary formatting or whitespace changes in a PR; e.g., watch out for text editor automatically stripping trailing whitespace. It pollutes the diff and slows down code review.
* For signed/unsigned integer types, prefer `cstdint` types; e.g., use `int32_t`, `uint64_t` and not `int` and `unsigned long long`.
* Always use \{ curly braces \} when appropriate; do not omit them even when it's optional; such as `for` `if` `else`, etc.
OK:
+1 -1
View File
@@ -7,7 +7,7 @@
>
> Feel free to remove this section after you have read it.
## Link to GitHub Issue, if one exists
## Link to GitHub Issue or related Pull Request, if one exists
#0
## Description of change
+12 -2
View File
@@ -109,6 +109,12 @@ elseif(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
# RapidJSON does this
add_compile_definitions(_SILENCE_CXX17_ITERATOR_BASE_CLASS_DEPRECATION_WARNING)
add_compile_options("-Wno-nontrivial-memcall") # imgui, rapidjson
add_compile_options("-Wno-deprecated-builtins") # robin_hood
add_compile_options("-Wno-deprecated-declarations") # rapidjson
add_compile_options("-Wno-inconsistent-missing-override") # headsocket
add_compile_options("-Wno-microsoft-exception-spec") # gcc/clang have different noexcept specifiers on d3d9 COM interfaces
# warnings
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wunknown-warning-option")
@@ -170,8 +176,8 @@ else()
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -DNDEBUG")
# file prefix map for relative working directory
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -ffile-prefix-map=${CMAKE_SOURCE_DIR}=.")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -ffile-prefix-map=${CMAKE_SOURCE_DIR}=.")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -ffile-prefix-map=\"${CMAKE_SOURCE_DIR}=.\"")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -ffile-prefix-map=\"${CMAKE_SOURCE_DIR}=.\"")
endif()
# release with debug info flags
@@ -346,6 +352,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
cfg/configurator.cpp
cfg/configurator_wnd.cpp
cfg/screen_resize.cpp
cfg/controller_presets.cpp
# easrv
easrv/easrv.cpp
@@ -441,6 +448,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
games/scotto/io.cpp
games/drs/drs.cpp
games/drs/io.cpp
games/drs/rgb_cam.cpp
games/we/we.cpp
games/we/io.cpp
games/we/touchpanel.cpp
@@ -554,9 +562,11 @@ set(SOURCE_FILES ${SOURCE_FILES}
overlay/windows/camera_control.cpp
overlay/windows/card_manager.cpp
overlay/windows/drs_dancefloor.cpp
overlay/windows/gfdm_sub.cpp
overlay/windows/screen_resize.cpp
overlay/windows/sdvx_sub.cpp
overlay/windows/config.cpp
overlay/windows/controller_presets.cpp
overlay/windows/control.cpp
overlay/windows/eadev.cpp
overlay/windows/fps.cpp
+2 -2
View File
@@ -34,7 +34,7 @@ namespace api::modules {
void DRS::touch_set(Request &req, Response &res) {
// get all touch points
games::drs::drs_touch_t touches[16];
auto touches = std::make_unique<games::drs::drs_touch_t[]>(req.params.Size());
size_t i = 0;
for (Value &param : req.params.GetArray()) {
@@ -86,6 +86,6 @@ namespace api::modules {
}
// apply touch points
games::drs::fire_touches(touches, i);
games::drs::fire_touches(touches.get(), i);
}
}
+24 -1
View File
@@ -5,8 +5,9 @@
#include "build/defs.h"
#include "easrv/easrv.h"
#include "easrv/smartea.h"
#include "games/mfc/mfc.h"
#include "games/gitadora/gitadora.h"
#include "hooks/avshook.h"
#include "hooks/graphics/graphics.h"
#include "util/detour.h"
#include "util/deferlog.h"
#include "util/fileutils.h"
@@ -528,6 +529,28 @@ namespace avs {
}
}
// update -WINDOW in app-config
if (games::gitadora::is_arena_model()) {
avs::core::property_search_remove_safe(app_config, nullptr, "/param/cmdline");
std::string cmdline{};
if (games::gitadora::is_drum()) {
if (GRAPHICS_WINDOWED) {
cmdline = "-d -DM -WINDOW";
} else {
cmdline = "-d -DM";
}
} else {
if (GRAPHICS_WINDOWED) {
cmdline = "-g -GF -WINDOW";
} else {
cmdline = "-g -GF";
}
}
log_info("avs-ea3", "using cmdline: `{}`", cmdline);
avs::core::property_node_create(app_config, nullptr,
avs::core::NODE_TYPE_str, "/param/cmdline", cmdline.c_str());
}
auto app_param = avs::core::property_search_safe(app_config, nullptr, "/param");
// call the game init
+327
View File
@@ -0,0 +1,327 @@
<?xml version="1.0" encoding="UTF-8"?>
<templates>
<!-- PHOENIXWAN controller preset for Beatmania IIDX
Button indices 0-6: keys 1-7
Button indices 8-11: E1 (Start for Deluxe Model Style), E2 (Effect), E3 (VEFX), E4 (P1 Start for Lightning Model Style)
P1 Side P2 Side
8 9 10 11 8 9 10 11
2 4 6 2 4 6
TT 1 3 5 7 1 3 5 7 TT -->
<template name="DJ DAO PHOENIXWAN" game="Beatmania IIDX">
<buttons>
<button name="P1 1" vkey="0" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="P1 2" vkey="1" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="P1 3" vkey="2" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="P1 4" vkey="3" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="P1 5" vkey="4" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="P1 6" vkey="5" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="P1 7" vkey="6" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="P2 1" vkey="0" analogtype="0" devid="Player 2" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="P2 2" vkey="1" analogtype="0" devid="Player 2" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="P2 3" vkey="2" analogtype="0" devid="Player 2" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="P2 4" vkey="3" analogtype="0" devid="Player 2" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="P2 5" vkey="4" analogtype="0" devid="Player 2" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="P2 6" vkey="5" analogtype="0" devid="Player 2" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="P2 7" vkey="6" analogtype="0" devid="Player 2" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<!-- P1 Start: E1 primary (index 8), E4 alternative (index 11) -->
<button name="P1 Start" vkey="8" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="P1 Start" vkey="11" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<!-- P2 Start: E1 primary (index 8), E4 alternative (index 11) -->
<button name="P2 Start" vkey="8" analogtype="0" devid="Player 2" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="P2 Start" vkey="11" analogtype="0" devid="Player 2" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<!-- EFFECT: E2 (index 9), primary P2 side, alternative P1 side -->
<button name="EFFECT" vkey="9" analogtype="0" devid="Player 2" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="EFFECT" vkey="9" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<!-- VEFX: E3 (index 10), primary P2 side, alternative P1 side -->
<button name="VEFX" vkey="10" analogtype="0" devid="Player 2" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="VEFX" vkey="10" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
</buttons>
<analogs>
<analog name="Turntable P1" devid="Player 1" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Turntable P2" devid="Player 2" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
</analogs>
<lights>
<light name="P1 1" devid="Player 1" index="0"/>
<light name="P1 2" devid="Player 1" index="1"/>
<light name="P1 3" devid="Player 1" index="2"/>
<light name="P1 4" devid="Player 1" index="3"/>
<light name="P1 5" devid="Player 1" index="4"/>
<light name="P1 6" devid="Player 1" index="5"/>
<light name="P1 7" devid="Player 1" index="6"/>
<light name="P2 1" devid="Player 2" index="0"/>
<light name="P2 2" devid="Player 2" index="1"/>
<light name="P2 3" devid="Player 2" index="2"/>
<light name="P2 4" devid="Player 2" index="3"/>
<light name="P2 5" devid="Player 2" index="4"/>
<light name="P2 6" devid="Player 2" index="5"/>
<light name="P2 7" devid="Player 2" index="6"/>
<!-- Start buttons bind both E1 (index 8) and E4 (index 11), but lights use
Lightning Model style only (one per side) to avoid both lighting up at once -->
<light name="P1 Start" devid="Player 1" index="10"/>
<light name="P2 Start" devid="Player 2" index="7"/>
<light name="VEFX" devid="Player 1" index="8"/>
<light name="VEFX" devid="Player 2" index="8"/>
<light name="Effect" devid="Player 1" index="9"/>
<light name="Effect" devid="Player 2" index="9"/>
</lights>
</template>
<!-- Common "double scratch" BMS playstyle: LSHIFT A S D SPACE L ; ' RSHIFT -->
<!-- Uses Up/Down arrows for turntable navigation -->
<template name="Keyboard (linear, double scratch, QWERTY)" game="Beatmania IIDX">
<buttons>
<button name="P1 1" vkey="65" analogtype="0" devid="" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="P1 2" vkey="83" analogtype="0" devid="" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="P1 3" vkey="68" analogtype="0" devid="" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="P1 4" vkey="32" analogtype="0" devid="" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="P1 5" vkey="76" analogtype="0" devid="" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="P1 6" vkey="186" analogtype="0" devid="" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="P1 7" vkey="222" analogtype="0" devid="" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="P1 TT+" vkey="40" analogtype="0" devid="" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="P1 TT-" vkey="38" analogtype="0" devid="" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="P1 TT+/-" vkey="160" analogtype="0" devid="" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="P1 TT+/- Alternate" vkey="161" analogtype="0" devid="" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="P1 Start" vkey="13" analogtype="0" devid="" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="P2 Start" vkey="69" analogtype="0" devid="" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="EFFECT" vkey="81" analogtype="0" devid="" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="VEFX" vkey="87" analogtype="0" devid="" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
</buttons>
<keypad_buttons/>
<analogs/>
<lights/>
</template>
<template name="arcin (arcin-infinitas)" game="Beatmania IIDX">
<buttons>
<button name="P1 1" vkey="0" analogtype="0" devid="arcin (1p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="P1 2" vkey="1" analogtype="0" devid="arcin (1p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="P1 3" vkey="2" analogtype="0" devid="arcin (1p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="P1 4" vkey="3" analogtype="0" devid="arcin (1p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="P1 5" vkey="4" analogtype="0" devid="arcin (1p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="P1 6" vkey="5" analogtype="0" devid="arcin (1p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="P1 7" vkey="6" analogtype="0" devid="arcin (1p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="P1 Start" vkey="9" analogtype="0" devid="arcin (1p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="P2 1" vkey="0" analogtype="0" devid="arcin (2p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="P2 2" vkey="1" analogtype="0" devid="arcin (2p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="P2 3" vkey="2" analogtype="0" devid="arcin (2p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="P2 4" vkey="3" analogtype="0" devid="arcin (2p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="P2 5" vkey="4" analogtype="0" devid="arcin (2p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="P2 6" vkey="5" analogtype="0" devid="arcin (2p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="P2 7" vkey="6" analogtype="0" devid="arcin (2p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="P2 Start" vkey="9" analogtype="0" devid="arcin (2p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="EFFECT" vkey="11" analogtype="0" devid="arcin (1p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="EFFECT" vkey="11" analogtype="0" devid="arcin (2p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="VEFX" vkey="10" analogtype="0" devid="arcin (1p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="VEFX" vkey="10" analogtype="0" devid="arcin (2p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
</buttons>
<keypad_buttons/>
<!-- Assumes analog mode. Need to invert direction since this FW is designed for INF. -->
<analogs>
<analog name="Turntable P1" devid="arcin (1p)" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="true" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Turntable P2" devid="arcin (2p)" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="true" smoothing="false" multiplier="1" relative="false" delay="0"/>
</analogs>
<lights>
<light name="P1 1" devid="arcin (1p)" index="0"/>
<light name="P1 2" devid="arcin (1p)" index="1"/>
<light name="P1 3" devid="arcin (1p)" index="2"/>
<light name="P1 4" devid="arcin (1p)" index="3"/>
<light name="P1 5" devid="arcin (1p)" index="4"/>
<light name="P1 6" devid="arcin (1p)" index="5"/>
<light name="P1 7" devid="arcin (1p)" index="6"/>
<light name="P2 1" devid="arcin (2p)" index="0"/>
<light name="P2 2" devid="arcin (2p)" index="1"/>
<light name="P2 3" devid="arcin (2p)" index="2"/>
<light name="P2 4" devid="arcin (2p)" index="3"/>
<light name="P2 5" devid="arcin (2p)" index="4"/>
<light name="P2 6" devid="arcin (2p)" index="5"/>
<light name="P2 7" devid="arcin (2p)" index="6"/>
<light name="P1 Start" devid="arcin (1p)" index="9"/>
<light name="P2 Start" devid="arcin (2p)" index="9"/>
</lights>
</template>
<!-- This controller has many modes; here, we use HID Analog mode which is meant for data -->
<template name="DJ DAO Nostroller (Analog mode)" game="Nostalgia">
<buttons/>
<keypad_buttons/>
<analogs>
<analog name="Key 1" devid="Analogs key 01-28" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 2" devid="Analogs key 01-28" index="5" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 3" devid="Analogs key 01-28" index="6" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 4" devid="Analogs key 01-28" index="7" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 5" devid="Analogs key 01-28" index="8" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 6" devid="Analogs key 01-28" index="9" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 7" devid="Analogs key 01-28" index="10" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 8" devid="Analogs key 01-28" index="11" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 9" devid="Analogs key 01-28" index="12" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 10" devid="Analogs key 01-28" index="13" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 11" devid="Analogs key 01-28" index="14" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 12" devid="Analogs key 01-28" index="15" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 13" devid="Analogs key 01-28" index="16" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 14" devid="Analogs key 01-28" index="17" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 15" devid="Analogs key 01-28" index="18" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 16" devid="Analogs key 01-28" index="19" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 17" devid="Analogs key 01-28" index="20" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 18" devid="Analogs key 01-28" index="21" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 19" devid="Analogs key 01-28" index="22" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 20" devid="Analogs key 01-28" index="23" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 21" devid="Analogs key 01-28" index="24" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 22" devid="Analogs key 01-28" index="25" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 23" devid="Analogs key 01-28" index="26" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 24" devid="Analogs key 01-28" index="27" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 25" devid="Analogs key 01-28" index="28" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 26" devid="Analogs key 01-28" index="29" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 27" devid="Analogs key 01-28" index="30" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 28" devid="Analogs key 01-28" index="31" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
</analogs>
<lights>
<light name="Key 1 R" devid="Lights 01-14" index="0"/>
<light name="Key 1 G" devid="Lights 01-14" index="1"/>
<light name="Key 1 B" devid="Lights 01-14" index="2"/>
<light name="Key 2 R" devid="Lights 01-14" index="3"/>
<light name="Key 2 G" devid="Lights 01-14" index="4"/>
<light name="Key 2 B" devid="Lights 01-14" index="5"/>
<light name="Key 3 R" devid="Lights 01-14" index="6"/>
<light name="Key 3 G" devid="Lights 01-14" index="7"/>
<light name="Key 3 B" devid="Lights 01-14" index="8"/>
<light name="Key 4 R" devid="Lights 01-14" index="9"/>
<light name="Key 4 G" devid="Lights 01-14" index="10"/>
<light name="Key 4 B" devid="Lights 01-14" index="11"/>
<light name="Key 5 R" devid="Lights 01-14" index="12"/>
<light name="Key 5 G" devid="Lights 01-14" index="13"/>
<light name="Key 5 B" devid="Lights 01-14" index="14"/>
<light name="Key 6 R" devid="Lights 01-14" index="15"/>
<light name="Key 6 G" devid="Lights 01-14" index="16"/>
<light name="Key 6 B" devid="Lights 01-14" index="17"/>
<light name="Key 7 R" devid="Lights 01-14" index="18"/>
<light name="Key 7 G" devid="Lights 01-14" index="19"/>
<light name="Key 7 B" devid="Lights 01-14" index="20"/>
<light name="Key 8 R" devid="Lights 01-14" index="21"/>
<light name="Key 8 G" devid="Lights 01-14" index="22"/>
<light name="Key 8 B" devid="Lights 01-14" index="23"/>
<light name="Key 9 R" devid="Lights 01-14" index="24"/>
<light name="Key 9 G" devid="Lights 01-14" index="25"/>
<light name="Key 9 B" devid="Lights 01-14" index="26"/>
<light name="Key 10 R" devid="Lights 01-14" index="27"/>
<light name="Key 10 G" devid="Lights 01-14" index="28"/>
<light name="Key 10 B" devid="Lights 01-14" index="29"/>
<light name="Key 11 R" devid="Lights 01-14" index="30"/>
<light name="Key 11 G" devid="Lights 01-14" index="31"/>
<light name="Key 11 B" devid="Lights 01-14" index="32"/>
<light name="Key 12 R" devid="Lights 01-14" index="33"/>
<light name="Key 12 G" devid="Lights 01-14" index="34"/>
<light name="Key 12 B" devid="Lights 01-14" index="35"/>
<light name="Key 13 R" devid="Lights 01-14" index="36"/>
<light name="Key 13 G" devid="Lights 01-14" index="37"/>
<light name="Key 13 B" devid="Lights 01-14" index="38"/>
<light name="Key 14 R" devid="Lights 01-14" index="39"/>
<light name="Key 14 G" devid="Lights 01-14" index="40"/>
<light name="Key 14 B" devid="Lights 01-14" index="41"/>
<light name="Key 15 R" devid="Lights 15-28" index="0"/>
<light name="Key 15 G" devid="Lights 15-28" index="1"/>
<light name="Key 15 B" devid="Lights 15-28" index="2"/>
<light name="Key 16 R" devid="Lights 15-28" index="3"/>
<light name="Key 16 G" devid="Lights 15-28" index="4"/>
<light name="Key 16 B" devid="Lights 15-28" index="5"/>
<light name="Key 17 R" devid="Lights 15-28" index="6"/>
<light name="Key 17 G" devid="Lights 15-28" index="7"/>
<light name="Key 17 B" devid="Lights 15-28" index="8"/>
<light name="Key 18 R" devid="Lights 15-28" index="9"/>
<light name="Key 18 G" devid="Lights 15-28" index="10"/>
<light name="Key 18 B" devid="Lights 15-28" index="11"/>
<light name="Key 19 R" devid="Lights 15-28" index="12"/>
<light name="Key 19 G" devid="Lights 15-28" index="13"/>
<light name="Key 19 B" devid="Lights 15-28" index="14"/>
<light name="Key 20 R" devid="Lights 15-28" index="15"/>
<light name="Key 20 G" devid="Lights 15-28" index="16"/>
<light name="Key 20 B" devid="Lights 15-28" index="17"/>
<light name="Key 21 R" devid="Lights 15-28" index="18"/>
<light name="Key 21 G" devid="Lights 15-28" index="19"/>
<light name="Key 21 B" devid="Lights 15-28" index="20"/>
<light name="Key 22 R" devid="Lights 15-28" index="21"/>
<light name="Key 22 G" devid="Lights 15-28" index="22"/>
<light name="Key 22 B" devid="Lights 15-28" index="23"/>
<light name="Key 23 R" devid="Lights 15-28" index="24"/>
<light name="Key 23 G" devid="Lights 15-28" index="25"/>
<light name="Key 23 B" devid="Lights 15-28" index="26"/>
<light name="Key 24 R" devid="Lights 15-28" index="27"/>
<light name="Key 24 G" devid="Lights 15-28" index="28"/>
<light name="Key 24 B" devid="Lights 15-28" index="29"/>
<light name="Key 25 R" devid="Lights 15-28" index="30"/>
<light name="Key 25 G" devid="Lights 15-28" index="31"/>
<light name="Key 25 B" devid="Lights 15-28" index="32"/>
<light name="Key 26 R" devid="Lights 15-28" index="33"/>
<light name="Key 26 G" devid="Lights 15-28" index="34"/>
<light name="Key 26 B" devid="Lights 15-28" index="35"/>
<light name="Key 27 R" devid="Lights 15-28" index="36"/>
<light name="Key 27 G" devid="Lights 15-28" index="37"/>
<light name="Key 27 B" devid="Lights 15-28" index="38"/>
<light name="Key 28 R" devid="Lights 15-28" index="39"/>
<light name="Key 28 G" devid="Lights 15-28" index="40"/>
<light name="Key 28 B" devid="Lights 15-28" index="41"/>
</lights>
</template>
<!-- Gitaller has two modes - digital tilt and analog axis. This binds both of them at the same time. -->
<template name="DJ DAO Gitaller" game="GitaDora">
<buttons>
<button name="Guitar P1 Start" vkey="9" analogtype="0" devid="Gitaller P1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="Guitar P1 Help" vkey="8" analogtype="0" devid="Gitaller P1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="Guitar P1 Pick Up" vkey="5" analogtype="0" devid="Gitaller P1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="Guitar P1 Pick Down" vkey="6" analogtype="0" devid="Gitaller P1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="Guitar P1 R" vkey="0" analogtype="0" devid="Gitaller P1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="Guitar P1 G" vkey="1" analogtype="0" devid="Gitaller P1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="Guitar P1 B" vkey="2" analogtype="0" devid="Gitaller P1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="Guitar P1 Y" vkey="3" analogtype="0" devid="Gitaller P1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="Guitar P1 P" vkey="4" analogtype="0" devid="Gitaller P1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="Guitar P1 Wail Up" vkey="10" analogtype="0" devid="Gitaller P1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="Guitar P1 Wail Down" vkey="11" analogtype="0" devid="Gitaller P1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
</buttons>
<keypad_buttons/>
<analogs>
<analog name="Guitar P1 Wail X" devid="Gitaller P1" index="1" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Guitar P1 Wail Y" devid="Gitaller P1" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Guitar P1 Wail Z" devid="Gitaller P1" index="5" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
</analogs>
<lights/>
<!-- Gen 1 FAUCETWO in HID mode; should also work for later gens -->
</template>
<template name="DJ DAO FAUCETWO" game="Sound Voltex">
<buttons>
<button name="BT-A" vkey="1" analogtype="0" devid="Buttons (MI_01)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="BT-B" vkey="2" analogtype="0" devid="Buttons (MI_01)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="BT-C" vkey="3" analogtype="0" devid="Buttons (MI_01)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="BT-D" vkey="4" analogtype="0" devid="Buttons (MI_01)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="FX-L" vkey="5" analogtype="0" devid="Buttons (MI_01)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="FX-R" vkey="6" analogtype="0" devid="Buttons (MI_01)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
<button name="Start" vkey="0" analogtype="0" devid="Buttons (MI_01)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
</buttons>
<keypad_buttons/>
<analogs>
<analog name="VOL-L" devid="Buttons (MI_01)" index="1" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="VOL-R" devid="Buttons (MI_01)" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
</analogs>
<lights>
<light name="BT-A" devid="Lights (MI_02)" index="24"/>
<light name="BT-B" devid="Lights (MI_02)" index="25"/>
<light name="BT-C" devid="Lights (MI_02)" index="26"/>
<light name="BT-D" devid="Lights (MI_02)" index="27"/>
<light name="FX-L" devid="Lights (MI_02)" index="28"/>
<light name="FX-R" devid="Lights (MI_02)" index="29"/>
<light name="Start" devid="Lights (MI_02)" index="30"/>
<light name="Upper Left Speaker Avg R" devid="Lights (MI_02)" index="0"/>
<light name="Upper Left Speaker Avg G" devid="Lights (MI_02)" index="1"/>
<light name="Upper Left Speaker Avg B" devid="Lights (MI_02)" index="2"/>
<light name="Upper Right Speaker Avg R" devid="Lights (MI_02)" index="9"/>
<light name="Upper Right Speaker Avg G" devid="Lights (MI_02)" index="10"/>
<light name="Upper Right Speaker Avg B" devid="Lights (MI_02)" index="11"/>
<light name="Lower Left Speaker Avg R" devid="Lights (MI_02)" index="3"/>
<light name="Lower Left Speaker Avg G" devid="Lights (MI_02)" index="4"/>
<light name="Lower Left Speaker Avg B" devid="Lights (MI_02)" index="5"/>
<light name="Lower Right Speaker Avg R" devid="Lights (MI_02)" index="6"/>
<light name="Lower Right Speaker Avg G" devid="Lights (MI_02)" index="7"/>
<light name="Lower Right Speaker Avg B" devid="Lights (MI_02)" index="8"/>
<light name="Control Panel Avg R" devid="Lights (MI_02)" index="15"/>
<light name="Control Panel Avg G" devid="Lights (MI_02)" index="16"/>
<light name="Control Panel Avg B" devid="Lights (MI_02)" index="17"/>
</lights>
</template>
</templates>
+9 -9
View File
@@ -41,8 +41,8 @@ done
# settings
GIT_BRANCH=$(git rev-parse --abbrev-ref HEAD 2> /dev/null || echo "none")
GIT_HEAD=$(git rev-parse HEAD || echo "none")
TOOLCHAIN_32="/usr/share/mingw/toolchain-i686-w64-mingw32.cmake"
TOOLCHAIN_64="/usr/share/mingw/toolchain-x86_64-w64-mingw32.cmake"
TOOLCHAIN_32="${TOOLCHAIN_32:-"/usr/share/mingw/toolchain-i686-w64-mingw32.cmake"}"
TOOLCHAIN_64="${TOOLCHAIN_64:-"/usr/share/mingw/toolchain-x86_64-w64-mingw32.cmake"}"
BUILDDIR_32_RELEASE="./cmake-build-release-32"
BUILDDIR_32_DEBUG="./cmake-build-debug-32"
BUILDDIR_64_RELEASE="./cmake-build-release-64"
@@ -74,7 +74,7 @@ then
BUILD_TYPE="Debug"
BUILDDIR_32=${BUILDDIR_32_DEBUG}
BUILDDIR_64=${BUILDDIR_64_DEBUG}
DIST_NAME=$(echo ${DIST_NAME} | sed 's/\.[^.]*$/-dbg&/')
DIST_NAME=$(echo "${DIST_NAME}" | sed 's/\.[^.]*$/-dbg&/')
fi
# determine number of cores
@@ -114,7 +114,7 @@ time (
fi
mkdir -p ${BUILDDIR_32}
pushd ${BUILDDIR_32} > /dev/null
cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_32} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} $OLDPWD && ninja ${TARGETS_32}
cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_32} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} "$OLDPWD" && ninja ${TARGETS_32}
popd > /dev/null
# 64 bit
@@ -127,7 +127,7 @@ time (
fi
mkdir -p ${BUILDDIR_64}
pushd ${BUILDDIR_64} > /dev/null
cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_64} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} $OLDPWD && ninja ${TARGETS_64}
cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_64} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} "$OLDPWD" && ninja ${TARGETS_64}
popd > /dev/null
echo ""
@@ -234,7 +234,7 @@ mkdir -p ${OUTDIR}/src
if ((INCLUDE_SRC > 0))
then
echo "Generating source file archive..."
git archive --format tar.gz --prefix=spice2x/ HEAD ./ > ${OUTDIR}/src/spice2x-${GIT_BRANCH}.tar.gz 2>/dev/null || \
git archive --format tar.gz --prefix=spice2x/ HEAD ./ > "${OUTDIR}/src/spice2x-${GIT_BRANCH}.tar.gz" 2>/dev/null || \
echo "WARNING: Couldn't get git to create the archive. Is this a git repository?"
fi
@@ -249,11 +249,11 @@ if ((DIST_ENABLE > 0))
then
echo "Building dist..."
mkdir -p ${DIST_FOLDER}
rm -rf ${DIST_FOLDER}/${DIST_NAME}
rm -rf "${DIST_FOLDER}/${DIST_NAME}"
pushd ${OUTDIR}/.. > /dev/null
zip -qrXT9 $OLDPWD/${DIST_FOLDER}/${DIST_NAME} spice2x -x "spice2x/extras/*" -z <<< "$DIST_COMMENT"
zip -qrXT9 "$OLDPWD/${DIST_FOLDER}/${DIST_NAME}" spice2x -x "spice2x/extras/*" -z <<< "$DIST_COMMENT"
echo "Building extras..."
zip -qrXT9 $OLDPWD/${DIST_FOLDER}/${DIST_NAME_EXTRAS} spice2x -z <<< "$DIST_COMMENT"
zip -qrXT9 "$OLDPWD/${DIST_FOLDER}/${DIST_NAME_EXTRAS}" spice2x -z <<< "$DIST_COMMENT"
popd > /dev/null
fi
+3 -3
View File
@@ -1,4 +1,4 @@
#!/bin/bash
docker build --pull $PWD/external/docker -t spicetools/deps --platform linux/x86_64
docker build --build-context gitroot=$PWD/../../.git . -t spicetools/spice:latest
docker run --rm -v $PWD/dist:/src/src/spice2x/dist -v $PWD/bin:/src/src/spice2x/bin -v $PWD/.ccache:/src/src/spice2x/.ccache spicetools/spice "$@"
docker build --pull "$PWD/external/docker" -t spicetools/deps --platform linux/x86_64
docker build --build-context gitroot="$PWD/../../.git" . -t spicetools/spice:latest
docker run --rm -v "$PWD/dist:/src/src/spice2x/dist" -v "$PWD/bin:/src/src/spice2x/bin" -v "$PWD/.ccache:/src/src/spice2x/.ccache" spicetools/spice "$@"
+1
View File
@@ -13,5 +13,6 @@ IDR_LICENSES RCDATA "../licenses.txt"
IDR_PATCHES RCDATA "../build/patches.json"
IDR_README RCDATA "../readme.txt"
IDR_DSEGFONT RCDATA "../external/dseg/DSEG14Classic-Italic.ttf"
IDR_CONTROLLER_PRESETS_BUILTIN RCDATA "../build/controller_presets.xml"
#endif
+1
View File
@@ -91,6 +91,7 @@ public:
setMultiplier(1);
setRelativeMode(false);
setDelayBufferDepth(0);
setLastState(0.5f);
}
inline void clearBindings() {
+50 -5
View File
@@ -37,7 +37,11 @@ std::vector<Button> GameAPI::Buttons::sortButtons(
for (auto &bt : buttons) {
if (name == bt.getName()) {
button_found = true;
sorted.push_back(bt);
Button button_new = bt;
if (vkey_defaults) {
button_new.setVKeyDefault(vkey_defaults->at(index));
}
sorted.push_back(button_new);
break;
}
}
@@ -47,6 +51,7 @@ std::vector<Button> GameAPI::Buttons::sortButtons(
if (vkey_defaults) {
button.setVKey(vkey_defaults->at(index));
button.setVKeyDefault(vkey_defaults->at(index));
}
}
@@ -644,10 +649,12 @@ float GameAPI::Analogs::getState(rawinput::Device *device, Analog &analog) {
case rawinput::HID: {
// get value
if (inverted) {
value = 1.f - device->hidInfo->value_states[index];
} else {
value = device->hidInfo->value_states[index];
if (index < device->hidInfo->value_states.size()) {
if (inverted) {
value = 1.f - device->hidInfo->value_states[index];
} else {
value = device->hidInfo->value_states[index];
}
}
// deadzone
@@ -859,6 +866,44 @@ std::vector<Light> GameAPI::Lights::sortLights(
return sorted;
}
static std::vector<Light> sortLightsWithCategoryInternal(
const std::vector<Light> &lights,
const std::initializer_list<GameAPI::Lights::LightAndCategory> list)
{
std::vector<Light> sorted;
bool light_found;
for (auto &name : list) {
light_found = false;
for (auto &light : lights) {
if (name.light_name == light.getName()) {
light_found = true;
Light light_new = light;
light_new.setCategory(name.category_name);
sorted.push_back(light_new);
break;
}
}
if (!light_found) {
sorted.emplace_back(name.light_name, name.category_name);
}
}
return sorted;
}
void GameAPI::Lights::sortLightsWithCategory(
std::vector<Light> *lights,
const std::initializer_list<LightAndCategory> list) {
if (lights) {
*lights = sortLightsWithCategoryInternal(*lights, list);
}
}
void GameAPI::Lights::writeLight(rawinput::Device *device, int index, float value) {
// check device
+15 -21
View File
@@ -6,24 +6,20 @@
#include <windows.h>
#include "option.h"
#include "button.h"
#include "analog.h"
#include "light.h"
namespace rawinput {
class RawInputManager;
struct Device;
}
class Button;
class Analog;
class Light;
class Game;
class Option;
namespace GameAPI {
namespace Buttons {
enum State {
BUTTON_PRESSED = true,
BUTTON_NOT_PRESSED = false
};
/**
* Parses the config and returns the buttons set by the user.
*
@@ -113,21 +109,13 @@ namespace GameAPI {
}
namespace Lights {
std::vector<Light> getLights(const std::string &game_name);
std::vector<Light> sortLights(
const std::vector<Light> &lights,
const std::vector<std::string> &light_names);
template<typename T>
void sortLights(std::vector<Light> *lights, T t) {
const std::vector<std::string> light_names { t };
if (lights) {
*lights = GameAPI::Lights::sortLights(*lights, light_names);
}
}
template<typename T, typename... Rest>
void sortLights(std::vector<Light> *lights, T t, Rest... rest) {
const std::vector<std::string> light_names { t, rest... };
@@ -137,6 +125,16 @@ namespace GameAPI {
}
}
struct LightAndCategory {
const std::string category_name;
const std::string light_name;
LightAndCategory(std::string category_name, std::string light_name) :
category_name(std::move(category_name)), light_name(std::move(light_name)) {}
};
void sortLightsWithCategory(std::vector<Light> *lights, const std::initializer_list<LightAndCategory> list);
void writeLight(rawinput::Device *device, int index, float value);
void writeLight(rawinput::RawInputManager *manager, Light &light, float value);
void writeLight(std::unique_ptr<rawinput::RawInputManager> &manager, Light &light, float value);
@@ -152,7 +150,3 @@ namespace GameAPI {
void sortOptions(std::vector<Option> &, const std::vector<OptionDefinition> &);
}
}
#include "button.h"
#include "analog.h"
#include "light.h"
+50 -30
View File
@@ -44,7 +44,7 @@ std::string Button::getVKeyString() {
case 0x0C:
return "Clear";
case 0x0D:
return "Enter";
return "Enter/Return";
case 0x10:
return "Shift";
case 0x11:
@@ -58,8 +58,28 @@ std::string Button::getVKeyString() {
return "Pause";
case 0x14:
return "Caps Lock";
case 0x15:
return "IME Kana/Hangul";
case 0x16:
return "IME On";
case 0x17:
return "IME Junja";
case 0x18:
return "IME Final";
case 0x19:
return "IME Hanja/Kanji";
case 0x1A:
return "IME Off";
case 0x1B:
return "Escape";
case 0x1C:
return "IME Convert";
case 0x1D:
return "IME Nonconvert";
case 0x1E:
return "IME Accept";
case 0x1F:
return "IME Mode Change";
case 0x20:
return "Space";
case 0x21:
@@ -163,37 +183,37 @@ std::string Button::getVKeyString() {
case 0x5D:
return "Apps";
case 0x60:
return "Num 0";
return "Numpad 0";
case 0x61:
return "Num 1";
return "Numpad 1";
case 0x62:
return "Num 2";
return "Numpad 2";
case 0x63:
return "Num 3";
return "Numpad 3";
case 0x64:
return "Num 4";
return "Numpad 4";
case 0x65:
return "Num 5";
return "Numpad 5";
case 0x66:
return "Num 6";
return "Numpad 6";
case 0x67:
return "Num 7";
return "Numpad 7";
case 0x68:
return "Num 8";
return "Numpad 8";
case 0x69:
return "Num 9";
return "Numpad 9";
case 0x6A:
return "*";
return "Numpad *";
case 0x6B:
return "+";
return "Numpad +";
case 0x6C:
return "Seperator";
return "Numpad Seperator";
case 0x6D:
return "-";
return "Numpad -";
case 0x6E:
return ".";
return "Numpad .";
case 0x6F:
return "/";
return "Numpad /";
case 0x70:
return "F1";
case 0x71:
@@ -255,9 +275,9 @@ std::string Button::getVKeyString() {
case 0xA3:
return "Right Control";
case 0xA4:
return "Left Menu";
return "Left Alt";
case 0xA5:
return "Right Menu";
return "Right Alt";
default:
// check win API
@@ -301,17 +321,17 @@ std::string Button::getDisplayString(rawinput::RawInputManager* manager) {
switch (device->type) {
case rawinput::MOUSE: {
const char *btn = "Unknown";
static const char *MOUSE_NAMES[] = {
"Left Mouse",
"Right Mouse",
"Middle Mouse",
"Mouse 1",
"Mouse 2",
"Mouse 3",
"Mouse 4",
"Mouse 5",
};
if (vKey < sizeof(MOUSE_NAMES)) {
static const std::array<const char *, 8>MOUSE_NAMES = {
"Left Mouse",
"Right Mouse",
"Middle Mouse",
"Mouse 1",
"Mouse 2",
"Mouse 3",
"Mouse 4",
"Mouse 5",
};
if (vKey < MOUSE_NAMES.size()) {
btn = MOUSE_NAMES[vKey];
}
return fmt::format("{} ({})", btn, device->desc);
+46 -3
View File
@@ -1,15 +1,23 @@
#pragma once
#include <cstdint>
#include <string>
#include <utility>
#include <vector>
#include "api.h"
namespace rawinput {
class RawInputManager;
}
namespace GameAPI {
namespace Buttons {
enum State {
BUTTON_PRESSED = true,
BUTTON_NOT_PRESSED = false
};
}
}
enum ButtonAnalogType {
BAT_NONE = 0,
BAT_POSITIVE = 1,
@@ -41,19 +49,24 @@ private:
std::string name;
std::string device_identifier = "";
unsigned short vKey = INVALID_VKEY;
// default bindings are always naive
unsigned short vKey_default = INVALID_VKEY;
ButtonAnalogType analog_type = BAT_NONE;
double debounce_up = 0.0;
double debounce_down = 0.0;
bool invert = false;
bool is_temporary = false;
GameAPI::Buttons::State last_state = GameAPI::Buttons::BUTTON_NOT_PRESSED;
float last_velocity = 0.f;
unsigned short velocity_threshold = 0;
std::string getVKeyString();
std::string getMidiNoteString();
public:
std::string getVKeyString();
// overrides
bool override_enabled = false;
@@ -116,6 +129,14 @@ public:
this->vKey = vKey;
}
inline unsigned short getVKeyDefault() const {
return this->vKey_default;
}
inline void setVKeyDefault(unsigned short vKey_default) {
this->vKey_default = vKey_default;
}
inline ButtonAnalogType getAnalogType() const {
return this->analog_type;
}
@@ -164,6 +185,14 @@ public:
this->last_velocity = last_velocity;
}
inline bool isTemporary() const {
return this->is_temporary;
}
inline void setTemporary(bool is_temporary) {
this->is_temporary = is_temporary;
}
inline unsigned short getVelocityThreshold() const {
return this->velocity_threshold;
}
@@ -172,6 +201,20 @@ public:
this->velocity_threshold = velocity_threshold;
}
inline bool isValid() {
// temporarily created by UI
if (isTemporary()) {
return true;
}
// nothing is set
if (getDeviceIdentifier().empty() && getVKey() == INVALID_VKEY) {
return false;
}
return true;
}
void getMidiVKey(int& channel, int& index);
void setMidiVKey(rawinput::RawInputManager* manager, bool is_note, int channel, int index);
+76 -1
View File
@@ -1,5 +1,6 @@
#include "config.h"
#include "util/logging.h"
#include "cfg/button.h"
/*
* This code absolutely sucks.
@@ -10,6 +11,14 @@
// settings
std::string CONFIG_PATH_OVERRIDE = "";
#define CFG_DEBUG_VERBOSE 0
#if CFG_DEBUG_VERBOSE
#define log_debug(module, format_str, ...) logger::push( \
LOG_FORMAT("M", module, format_str, ## __VA_ARGS__), logger::Style::GREY)
#else
#define log_debug(module, format_str, ...)
#endif
///////////////////
/// Constructor ///
@@ -510,8 +519,10 @@ bool Config::updateBinding(const Game &game, const Button &button, int alternati
return false;
}
tinyxml2::XMLElement *gameButtonNode = nullptr;
// iterate button nodes
tinyxml2::XMLElement *gameButtonNode = gameButtonsNode->FirstChildElement("button");
gameButtonNode = gameButtonsNode->FirstChildElement("button");
int button_count = 0;
while (gameButtonNode != nullptr) {
const char *buttonNodeName = gameButtonNode->Attribute("name");
@@ -574,6 +585,39 @@ bool Config::updateBinding(const Game &game, const Button &button, int alternati
}
}
// trim the trailing invalid (unbound) alternatives
tinyxml2::XMLElement *to_delete = nullptr;
gameButtonNode = gameButtonsNode->LastChildElement("button");
while (gameButtonNode != nullptr) {
const char *name = gameButtonNode->Attribute("name");
const char *devid = gameButtonNode->Attribute("devid");
int vkey = INVALID_VKEY;
gameButtonNode->QueryIntAttribute("vkey", &vkey);
// wrong button, ignore and keep iterating backwards
if (name == nullptr || std::string(name) != button.getName()) {
gameButtonNode = gameButtonNode->PreviousSiblingElement("button");
continue;
}
// found a node for this button, which means to_delete is not the first one
// delete the node for to_delete
if (to_delete != nullptr) {
log_debug("cfg", "deleting excessive button binding for {}", name);
gameButtonsNode->DeleteChild(to_delete);
to_delete = nullptr;
}
if ((devid == nullptr || strlen(devid) == 0) && vkey == INVALID_VKEY) {
// unbound button with no device ID, make a note of it so it can be deleted later
to_delete = gameButtonNode;
gameButtonNode = gameButtonNode->PreviousSiblingElement("button");
} else {
// valid binding found; stop iterating
break;
}
}
// check if button was not found
if (button_count == 0) {
return false;
@@ -760,6 +804,37 @@ bool Config::updateBinding(const Game &game, const Light &light, int alternative
}
}
// trim the trailing invalid (unbound) alternatives
tinyxml2::XMLElement *to_delete = nullptr;
gameLightNode = gameLightsNode->LastChildElement("light");
while (gameLightNode != nullptr) {
const char *name = gameLightNode->Attribute("name");
const char *devid = gameLightNode->Attribute("devid");
// wrong light, ignore and keep iterating backwards
if (name == nullptr || std::string(name) != light.getName()) {
gameLightNode = gameLightNode->PreviousSiblingElement("light");
continue;
}
// found a node for this button, which means to_delete is not the first one
// delete the node for to_delete
if (to_delete != nullptr) {
log_debug("cfg", "deleting excessive light binding for {}", name);
gameLightsNode->DeleteChild(to_delete);
to_delete = nullptr;
}
if (devid == nullptr || strlen(devid) == 0) {
// unbound light, make a note of it so it can be deleted later
to_delete = gameLightNode;
gameLightNode = gameLightNode->PreviousSiblingElement("light");
} else {
// valid binding found; stop iterating
break;
}
}
// check if light was not found
if (light_count == 0) {
return false;
+460
View File
@@ -0,0 +1,460 @@
#include "overlay/windows/controller_presets.h"
#include <filesystem>
#include "cfg/resource.h"
#include "external/tinyxml2/tinyxml2.h"
#include "util/fileutils.h"
#include "util/logging.h"
#include "util/resutils.h"
namespace overlay::windows {
static std::filesystem::path get_templates_path() {
return fileutils::get_config_file_path("ControllerPresets", "spicetools_presets.xml");
}
static void write_button_entry(tinyxml2::XMLDocument &doc, tinyxml2::XMLElement *parent,
const std::string &name, const TemplateButtonEntry &entry) {
auto *el = doc.NewElement("button");
el->SetAttribute("name", name.c_str());
el->SetAttribute("vkey", entry.vKey);
el->SetAttribute("analogtype", (int)entry.analog_type);
el->SetAttribute("devid", entry.device_identifier.c_str());
el->SetAttribute("invert", entry.invert);
el->SetAttribute("debounce_up", entry.debounce_up);
el->SetAttribute("debounce_down", entry.debounce_down);
el->SetAttribute("velocity_threshold", entry.velocity_threshold);
parent->InsertEndChild(el);
}
static TemplateButtonEntry read_button_entry(tinyxml2::XMLElement *el) {
TemplateButtonEntry entry;
int vkey = INVALID_VKEY;
el->QueryIntAttribute("vkey", &vkey);
entry.vKey = (unsigned short)vkey;
int atype = 0;
el->QueryIntAttribute("analogtype", &atype);
entry.analog_type = (ButtonAnalogType)atype;
const char *devid = el->Attribute("devid");
entry.device_identifier = devid ? devid : "";
el->QueryBoolAttribute("invert", &entry.invert);
el->QueryDoubleAttribute("debounce_up", &entry.debounce_up);
el->QueryDoubleAttribute("debounce_down", &entry.debounce_down);
int vel = 0;
el->QueryIntAttribute("velocity_threshold", &vel);
entry.velocity_threshold = (unsigned short)vel;
return entry;
}
static void write_analog(tinyxml2::XMLDocument &doc, tinyxml2::XMLElement *parent,
const TemplateAnalogBinding &analog) {
auto *el = doc.NewElement("analog");
el->SetAttribute("name", analog.name.c_str());
el->SetAttribute("devid", analog.device_identifier.c_str());
el->SetAttribute("index", analog.index);
el->SetAttribute("sensivity", analog.sensitivity); // keep typo for compat
el->SetAttribute("deadzone", analog.deadzone);
el->SetAttribute("deadzone_mirror", analog.deadzone_mirror);
el->SetAttribute("invert", analog.invert);
el->SetAttribute("smoothing", analog.smoothing);
el->SetAttribute("multiplier", analog.multiplier);
el->SetAttribute("relative", analog.relative_mode);
el->SetAttribute("delay", analog.delay_buffer_depth);
parent->InsertEndChild(el);
}
static TemplateAnalogBinding read_analog(tinyxml2::XMLElement *el) {
TemplateAnalogBinding a;
const char *name = el->Attribute("name");
a.name = name ? name : "";
const char *devid = el->Attribute("devid");
a.device_identifier = devid ? devid : "";
int idx = 0xFF;
el->QueryIntAttribute("index", &idx);
a.index = (unsigned short)idx;
el->QueryFloatAttribute("sensivity", &a.sensitivity); // keep typo
el->QueryFloatAttribute("deadzone", &a.deadzone);
el->QueryBoolAttribute("deadzone_mirror", &a.deadzone_mirror);
el->QueryBoolAttribute("invert", &a.invert);
el->QueryBoolAttribute("smoothing", &a.smoothing);
el->QueryIntAttribute("multiplier", &a.multiplier);
el->QueryBoolAttribute("relative", &a.relative_mode);
el->QueryIntAttribute("delay", &a.delay_buffer_depth);
return a;
}
static void write_light_entry(tinyxml2::XMLDocument &doc, tinyxml2::XMLElement *parent,
const std::string &name, const TemplateLightEntry &entry) {
auto *el = doc.NewElement("light");
el->SetAttribute("name", name.c_str());
el->SetAttribute("devid", entry.device_identifier.c_str());
el->SetAttribute("index", entry.index);
parent->InsertEndChild(el);
}
static TemplateLightEntry read_light_entry(tinyxml2::XMLElement *el) {
TemplateLightEntry entry;
const char *devid = el->Attribute("devid");
entry.device_identifier = devid ? devid : "";
int idx = 0;
el->QueryIntAttribute("index", &idx);
entry.index = (unsigned int)idx;
return entry;
}
// Parse all templates from an already-loaded XMLDocument.
// is_builtin controls the is_builtin flag on each returned template.
static std::vector<ControllerTemplate> load_templates_from_doc(
tinyxml2::XMLDocument &doc, bool is_builtin) {
std::vector<ControllerTemplate> templates;
auto *root = doc.RootElement();
if (!root) {
return templates;
}
auto *tmpl_el = root->FirstChildElement("template");
while (tmpl_el) {
ControllerTemplate tmpl;
const char *name = tmpl_el->Attribute("name");
const char *game = tmpl_el->Attribute("game");
tmpl.name = name ? name : "";
tmpl.game_name = game ? game : "";
tmpl.is_builtin = is_builtin;
// buttons
auto *buttons_el = tmpl_el->FirstChildElement("buttons");
if (buttons_el) {
auto *btn_el = buttons_el->FirstChildElement("button");
while (btn_el) {
const char *btn_name = btn_el->Attribute("name");
std::string btn_name_str = btn_name ? btn_name : "";
TemplateButtonBinding *binding = nullptr;
for (auto &b : tmpl.buttons) {
if (b.name == btn_name_str) { binding = &b; break; }
}
if (!binding) {
tmpl.buttons.push_back({btn_name_str, read_button_entry(btn_el), {}});
} else {
binding->alternatives.push_back(read_button_entry(btn_el));
}
btn_el = btn_el->NextSiblingElement("button");
}
}
// keypad buttons
auto *kp_el = tmpl_el->FirstChildElement("keypad_buttons");
if (kp_el) {
auto *btn_el = kp_el->FirstChildElement("button");
while (btn_el) {
const char *btn_name = btn_el->Attribute("name");
std::string btn_name_str = btn_name ? btn_name : "";
TemplateButtonBinding *binding = nullptr;
for (auto &b : tmpl.keypad_buttons) {
if (b.name == btn_name_str) { binding = &b; break; }
}
if (!binding) {
tmpl.keypad_buttons.push_back({btn_name_str, read_button_entry(btn_el), {}});
} else {
binding->alternatives.push_back(read_button_entry(btn_el));
}
btn_el = btn_el->NextSiblingElement("button");
}
}
// analogs
auto *analogs_el = tmpl_el->FirstChildElement("analogs");
if (analogs_el) {
auto *analog_el = analogs_el->FirstChildElement("analog");
while (analog_el) {
tmpl.analogs.push_back(read_analog(analog_el));
analog_el = analog_el->NextSiblingElement("analog");
}
}
// lights
auto *lights_el = tmpl_el->FirstChildElement("lights");
if (lights_el) {
auto *light_el = lights_el->FirstChildElement("light");
while (light_el) {
const char *light_name = light_el->Attribute("name");
std::string light_name_str = light_name ? light_name : "";
TemplateLightBinding *binding = nullptr;
for (auto &l : tmpl.lights) {
if (l.name == light_name_str) { binding = &l; break; }
}
if (!binding) {
tmpl.lights.push_back({light_name_str, read_light_entry(light_el), {}});
} else {
binding->alternatives.push_back(read_light_entry(light_el));
}
light_el = light_el->NextSiblingElement("light");
}
}
templates.push_back(std::move(tmpl));
tmpl_el = tmpl_el->NextSiblingElement("template");
}
return templates;
}
static std::vector<ControllerTemplate> load_builtin_templates() {
auto xml = resutil::load_file_string(IDR_CONTROLLER_PRESETS_BUILTIN);
tinyxml2::XMLDocument doc;
auto err = doc.Parse(xml.c_str());
if (err != tinyxml2::XML_SUCCESS) {
log_warning("templates", "failed to parse builtin templates XML: {}", (int)err);
return {};
}
return load_templates_from_doc(doc, true);
}
std::vector<ControllerTemplate> load_user_templates() {
std::vector<ControllerTemplate> templates;
auto path = get_templates_path();
tinyxml2::XMLDocument doc;
if (doc.LoadFile(path.c_str()) != tinyxml2::XML_SUCCESS) {
return templates;
}
return load_templates_from_doc(doc, false);
}
bool save_user_template(
const ControllerTemplate &tmpl,
const bool save_buttons,
const bool save_keypads,
const bool save_analogs,
const bool save_lights) {
auto path = get_templates_path();
auto path_tmp = path;
path_tmp.replace_extension(L"tmp");
tinyxml2::XMLDocument doc;
if (doc.LoadFile(path.c_str()) != tinyxml2::XML_SUCCESS) {
auto *decl = doc.NewDeclaration();
doc.InsertFirstChild(decl);
auto *root = doc.NewElement("templates");
doc.InsertEndChild(root);
}
auto *root = doc.RootElement();
if (!root) {
root = doc.NewElement("templates");
doc.InsertEndChild(root);
}
// remove existing template with same name and game
auto *existing = root->FirstChildElement("template");
while (existing) {
auto *next = existing->NextSiblingElement("template");
const char *ename = existing->Attribute("name");
const char *egame = existing->Attribute("game");
if (ename && egame &&
std::string(ename) == tmpl.name &&
std::string(egame) == tmpl.game_name) {
root->DeleteChild(existing);
}
existing = next;
}
auto *tmpl_el = doc.NewElement("template");
tmpl_el->SetAttribute("name", tmpl.name.c_str());
tmpl_el->SetAttribute("game", tmpl.game_name.c_str());
// buttons — skip unbound entries
auto *buttons_el = doc.NewElement("buttons");
if (save_buttons) {
for (auto &btn : tmpl.buttons) {
if (!btn.primary.is_unbound()) {
write_button_entry(doc, buttons_el, btn.name, btn.primary);
}
for (auto &alt : btn.alternatives) {
if (!alt.is_unbound()) {
write_button_entry(doc, buttons_el, btn.name, alt);
}
}
}
}
tmpl_el->InsertEndChild(buttons_el);
// keypad buttons — skip unbound entries
if (!tmpl.keypad_buttons.empty()) {
auto *kp_el = doc.NewElement("keypad_buttons");
if (save_keypads) {
for (auto &btn : tmpl.keypad_buttons) {
if (!btn.primary.is_unbound()) {
write_button_entry(doc, kp_el, btn.name, btn.primary);
}
for (auto &alt : btn.alternatives) {
if (!alt.is_unbound()) {
write_button_entry(doc, kp_el, btn.name, alt);
}
}
}
}
tmpl_el->InsertEndChild(kp_el);
}
// analogs — skip unbound entries
auto *analogs_el = doc.NewElement("analogs");
if (save_analogs) {
for (auto &a : tmpl.analogs) {
if (!a.is_unbound()) {
write_analog(doc, analogs_el, a);
}
}
}
tmpl_el->InsertEndChild(analogs_el);
// lights — skip unbound entries
auto *lights_el = doc.NewElement("lights");
if (save_lights) {
for (auto &l : tmpl.lights) {
if (!l.primary.is_unbound()) {
write_light_entry(doc, lights_el, l.name, l.primary);
}
for (auto &alt : l.alternatives) {
if (!alt.is_unbound()) {
write_light_entry(doc, lights_el, l.name, alt);
}
}
}
}
tmpl_el->InsertEndChild(lights_el);
root->InsertEndChild(tmpl_el);
// ensure directory exists
if (!path.parent_path().empty() && !std::filesystem::exists(path.parent_path())) {
fileutils::dir_create_recursive(path.parent_path());
}
// save atomically via temp file
auto save_err = doc.SaveFile(path_tmp.c_str());
if (save_err != tinyxml2::XML_SUCCESS) {
log_warning("templates", "failed to save templates file: {}", (int)save_err);
return false;
}
std::error_code ec;
std::filesystem::rename(path_tmp, path, ec);
if (ec) {
log_warning("templates", "failed to rename templates file: {}", ec.message());
return false;
}
return true;
}
bool delete_user_template(const std::string &game_name, const std::string &template_name) {
auto path = get_templates_path();
tinyxml2::XMLDocument doc;
if (doc.LoadFile(path.c_str()) != tinyxml2::XML_SUCCESS) return false;
auto *root = doc.RootElement();
if (!root) return false;
bool found = false;
auto *tmpl_el = root->FirstChildElement("template");
while (tmpl_el) {
auto *next = tmpl_el->NextSiblingElement("template");
const char *ename = tmpl_el->Attribute("name");
const char *egame = tmpl_el->Attribute("game");
if (ename && egame &&
std::string(ename) == template_name &&
std::string(egame) == game_name) {
root->DeleteChild(tmpl_el);
found = true;
}
tmpl_el = next;
}
if (found) {
auto path_tmp = path;
path_tmp.replace_extension(L"tmp");
if (doc.SaveFile(path_tmp.c_str()) == tinyxml2::XML_SUCCESS) {
std::error_code ec;
std::filesystem::rename(path_tmp, path, ec);
}
}
return found;
}
bool rename_user_template(const std::string &game_name,
const std::string &old_name, const std::string &new_name) {
auto path = get_templates_path();
tinyxml2::XMLDocument doc;
if (doc.LoadFile(path.c_str()) != tinyxml2::XML_SUCCESS) return false;
auto *root = doc.RootElement();
if (!root) return false;
bool found = false;
auto *tmpl_el = root->FirstChildElement("template");
while (tmpl_el) {
const char *ename = tmpl_el->Attribute("name");
const char *egame = tmpl_el->Attribute("game");
if (ename && egame &&
std::string(ename) == old_name &&
std::string(egame) == game_name) {
tmpl_el->SetAttribute("name", new_name.c_str());
found = true;
break;
}
tmpl_el = tmpl_el->NextSiblingElement("template");
}
if (found) {
auto path_tmp = path;
path_tmp.replace_extension(L"tmp");
if (doc.SaveFile(path_tmp.c_str()) == tinyxml2::XML_SUCCESS) {
std::error_code ec;
std::filesystem::rename(path_tmp, path, ec);
}
}
return found;
}
std::vector<ControllerTemplate> get_templates_for_game(const std::string &game_name) {
std::vector<ControllerTemplate> result;
log_misc("templates", "loading built-in templates for {}", game_name);
for (auto &t : load_builtin_templates()) {
if (t.game_name == game_name) {
result.push_back(std::move(t));
}
}
log_misc("templates", "loading user templates for {}", game_name);
for (auto &t : load_user_templates()) {
if (t.game_name == game_name) {
result.push_back(std::move(t));
}
}
return result;
}
}
+34
View File
@@ -11,8 +11,10 @@ class Light {
private:
std::vector<Light> alternatives;
std::string lightName;
std::string lightCategory;
std::string deviceIdentifier = "";
unsigned int index = 0;
bool is_temporary = false;
public:
float last_state = 0.f;
@@ -22,6 +24,8 @@ public:
float override_state = 0.f;
explicit Light(std::string lightName) : lightName(std::move(lightName)) {};
explicit Light(std::string lightName, std::string lightCategory) :
lightName(std::move(lightName)), lightCategory(std::move(lightCategory)) {};
std::string getDisplayString(rawinput::RawInputManager* manager);
@@ -50,6 +54,14 @@ public:
return this->lightName;
}
inline const std::string &getCategory() const {
return this->lightCategory;
}
inline void setCategory(std::string category) {
this->lightCategory = std::move(category);
}
inline const std::string &getDeviceIdentifier() const {
return this->deviceIdentifier;
}
@@ -65,4 +77,26 @@ public:
inline void setIndex(unsigned int index) {
this->index = index;
}
inline bool isTemporary() const {
return this->is_temporary;
}
inline void setTemporary(bool is_temporary) {
this->is_temporary = is_temporary;
}
inline bool isValid() {
// temporarily created by UI
if (isTemporary()) {
return true;
}
// nothing is set
if (getDeviceIdentifier().empty()) {
return false;
}
return true;
}
};
+13
View File
@@ -13,6 +13,15 @@ enum class OptionType {
Hex,
};
enum class OptionPickerType {
None,
AsioDriver,
EACard,
CpuAffinity,
FilePath,
DirectoryPath,
};
struct OptionDefinition {
std::string title;
// unique identifier used for flag matching but also stored in config files
@@ -32,6 +41,10 @@ struct OptionDefinition {
bool sensitive = false;
std::vector<std::pair<std::string, std::string>> elements = {};
bool disabled = false;
OptionPickerType picker = OptionPickerType::None;
// for OptionPickerType::FilePath
std::string file_extension = "";
};
class Option {
+1
View File
@@ -4,3 +4,4 @@
#define IDR_PATCHES 132
#define IDR_README 133
#define IDR_DSEGFONT 134
#define IDR_CONTROLLER_PRESETS_BUILTIN 135
+15 -1
View File
@@ -1,5 +1,7 @@
#include "bi2x_hook.h"
#if SPICE64
#include <cstdint>
#include "util/detour.h"
#include "util/logging.h"
@@ -16,15 +18,19 @@ namespace games::ccj {
*/
struct AIO_SCI_COMM {
uint8_t data[0xf8];
};
struct AIO_NMGR_IOB2 {
uint8_t data[0xe30];
};
struct AIO_IOB2_BI2X_TBS {
uint8_t data[0x4680];
};
struct AIO_IOB2_BI2X_WRFIRM {
uint8_t data[0x20f48];
};
struct AIO_NMGR_IOB__NODEINFO {
@@ -72,6 +78,12 @@ namespace games::ccj {
AIO_IOB2_BI2X_AC1__OUTPUTDATA OutputData;
};
// checked with UJK-001-2024060400
static_assert(sizeof(AIO_SCI_COMM) == 0xf8);
static_assert(sizeof(AIO_NMGR_IOB2) == 0xe30);
static_assert(sizeof(AIO_IOB2_BI2X_TBS) == 0x4680);
static_assert(sizeof(AIO_IOB2_BI2X_WRFIRM) == 0x20f48);
static void write_iccr_led(Lights::ccj_lights_t light, uint8_t value);
/*
@@ -621,4 +633,6 @@ namespace games::ccj {
detour::trampoline_try(libaioDll, "aioNodeCtl_IsError",
aioNodeCtl_IsError, &aioNodeCtl_IsError_orig);
}
}
}
#endif
+5 -1
View File
@@ -1,5 +1,9 @@
#pragma once
#if SPICE64
namespace games::ccj {
void bi2x_hook_init();
}
}
#endif
+4
View File
@@ -68,9 +68,13 @@ namespace games::ccj {
detour::trampoline_try("execexe.dll", MAKEINTRESOURCE(11),
(void*)execexe_CreateFileW_hook,(void**)&execexe_CreateFileW_orig);
#if SPICE64
// insert BI2X hooks
bi2x_hook_init();
#endif
// insert trackball hooks
trackball_hook_init();
+114 -110
View File
@@ -41,136 +41,140 @@ std::vector<Light> &games::ddr::get_lights() {
if (lights.empty()) {
lights = GameAPI::Lights::getLights("Dance Dance Revolution");
GameAPI::Lights::sortLights(
&lights,
"P1 Foot Left",
"P1 Foot Up",
"P1 Foot Right",
"P1 Foot Down",
"P2 Foot Left",
"P2 Foot Up",
"P2 Foot Right",
"P2 Foot Down",
"Spot Red",
"Spot Blue",
"Top Spot Red",
"Top Spot Blue",
"P1 Halogen Upper",
"P1 Halogen Lower",
"P2 Halogen Upper",
"P2 Halogen Lower",
"P1 Button",
"P2 Button",
"Neon",
"HD P1 Start",
"HD P1 Menu Left-Right",
"HD P1 Menu Up-Down",
"HD P2 Start",
"HD P2 Menu Left-Right",
"HD P2 Menu Up-Down",
"HD P1 Speaker F R",
"HD P1 Speaker F G",
"HD P1 Speaker F B",
"HD P1 Speaker W R",
"HD P1 Speaker W G",
"HD P1 Speaker W B",
"HD P2 Speaker F R",
"HD P2 Speaker F G",
"HD P2 Speaker F B",
"HD P2 Speaker W R",
"HD P2 Speaker W G",
"HD P2 Speaker W B",
GameAPI::Lights::sortLightsWithCategory(
&lights,
{
{"General", "P1 Foot Left"},
{"General", "P1 Foot Up"},
{"General", "P1 Foot Right"},
{"General", "P1 Foot Down"},
{"General", "P2 Foot Left"},
{"General", "P2 Foot Up"},
{"General", "P2 Foot Right"},
{"General", "P2 Foot Down"},
"WHITE Speaker Top R",
"WHITE Speaker Top G",
"WHITE Speaker Top B",
"WHITE Speaker Bottom R",
"WHITE Speaker Bottom G",
"WHITE Speaker Bottom B",
"WHITE Woofer R",
"WHITE Woofer G",
"WHITE Woofer B",
{"SD", "Spot Red"},
{"SD", "Spot Blue"},
{"SD", "Top Spot Red"},
{"SD", "Top Spot Blue"},
{"SD", "P1 Halogen Upper"},
{"SD", "P1 Halogen Lower"},
{"SD", "P2 Halogen Upper"},
{"SD", "P2 Halogen Lower"},
{"SD", "P1 Button"},
{"SD", "P2 Button"},
{"SD", "Neon"},
"GOLD P1 Menu Start",
"GOLD P1 Menu Up",
"GOLD P1 Menu Down",
"GOLD P1 Menu Left",
"GOLD P1 Menu Right",
{"HD", "HD P1 Start"},
{"HD", "HD P1 Menu Left-Right"},
{"HD", "HD P1 Menu Up-Down"},
{"HD", "HD P2 Start"},
{"HD", "HD P2 Menu Left-Right"},
{"HD", "HD P2 Menu Up-Down"},
{"HD", "HD P1 Speaker F R"},
{"HD", "HD P1 Speaker F G"},
{"HD", "HD P1 Speaker F B"},
{"HD", "HD P1 Speaker W R"},
{"HD", "HD P1 Speaker W G"},
{"HD", "HD P1 Speaker W B"},
{"HD", "HD P2 Speaker F R"},
{"HD", "HD P2 Speaker F G"},
{"HD", "HD P2 Speaker F B"},
{"HD", "HD P2 Speaker W R"},
{"HD", "HD P2 Speaker W G"},
{"HD", "HD P2 Speaker W B"},
"GOLD P2 Menu Start",
"GOLD P2 Menu Up",
"GOLD P2 Menu Down",
"GOLD P2 Menu Left",
"GOLD P2 Menu Right",
{"WHITE", "WHITE Speaker Top R"},
{"WHITE", "WHITE Speaker Top G"},
{"WHITE", "WHITE Speaker Top B"},
{"WHITE", "WHITE Speaker Bottom R"},
{"WHITE", "WHITE Speaker Bottom G"},
{"WHITE", "WHITE Speaker Bottom B"},
{"WHITE", "WHITE Woofer R"},
{"WHITE", "WHITE Woofer G"},
{"WHITE", "WHITE Woofer B"},
"GOLD Title Panel Left",
"GOLD Title Panel Center",
"GOLD Title Panel Right",
{"GOLD", "GOLD P1 Menu Start"},
{"GOLD", "GOLD P1 Menu Up"},
{"GOLD", "GOLD P1 Menu Down"},
{"GOLD", "GOLD P1 Menu Left"},
{"GOLD", "GOLD P1 Menu Right"},
"GOLD P1 Woofer Corner",
"GOLD P2 Woofer Corner",
{"GOLD", "GOLD P2 Menu Start"},
{"GOLD", "GOLD P2 Menu Up"},
{"GOLD", "GOLD P2 Menu Down"},
{"GOLD", "GOLD P2 Menu Left"},
{"GOLD", "GOLD P2 Menu Right"},
"GOLD P1 Card Unit R",
"GOLD P1 Card Unit G",
"GOLD P1 Card Unit B",
{"GOLD", "GOLD Title Panel Left"},
{"GOLD", "GOLD Title Panel Center"},
{"GOLD", "GOLD Title Panel Right"},
"GOLD P2 Card Unit R",
"GOLD P2 Card Unit G",
"GOLD P2 Card Unit B",
{"GOLD", "GOLD P1 Woofer Corner"},
{"GOLD", "GOLD P2 Woofer Corner"},
"GOLD Top Panel Avg R",
"GOLD Top Panel Avg G",
"GOLD Top Panel Avg B",
{"GOLD", "GOLD P1 Card Unit R"},
{"GOLD", "GOLD P1 Card Unit G"},
{"GOLD", "GOLD P1 Card Unit B"},
"GOLD Monitor Side Left Avg R",
"GOLD Monitor Side Left Avg G",
"GOLD Monitor Side Left Avg B",
{"GOLD", "GOLD P2 Card Unit R"},
{"GOLD", "GOLD P2 Card Unit G"},
{"GOLD", "GOLD P2 Card Unit B"},
"GOLD Monitor Side Right Avg R",
"GOLD Monitor Side Right Avg G",
"GOLD Monitor Side Right Avg B",
{"GOLD", "GOLD Top Panel Avg R"},
{"GOLD", "GOLD Top Panel Avg G"},
{"GOLD", "GOLD Top Panel Avg B"},
"GOLD P1 Foot Up Avg R",
"GOLD P1 Foot Up Avg G",
"GOLD P1 Foot Up Avg B",
{"GOLD", "GOLD Monitor Side Left Avg R"},
{"GOLD", "GOLD Monitor Side Left Avg G"},
{"GOLD", "GOLD Monitor Side Left Avg B"},
"GOLD P1 Foot Down Avg R",
"GOLD P1 Foot Down Avg G",
"GOLD P1 Foot Down Avg B",
{"GOLD", "GOLD Monitor Side Right Avg R"},
{"GOLD", "GOLD Monitor Side Right Avg G"},
{"GOLD", "GOLD Monitor Side Right Avg B"},
"GOLD P1 Foot Left Avg R",
"GOLD P1 Foot Left Avg G",
"GOLD P1 Foot Left Avg B",
{"GOLD", "GOLD P1 Foot Up Avg R"},
{"GOLD", "GOLD P1 Foot Up Avg G"},
{"GOLD", "GOLD P1 Foot Up Avg B"},
"GOLD P1 Foot Right Avg R",
"GOLD P1 Foot Right Avg G",
"GOLD P1 Foot Right Avg B",
{"GOLD", "GOLD P1 Foot Down Avg R"},
{"GOLD", "GOLD P1 Foot Down Avg G"},
{"GOLD", "GOLD P1 Foot Down Avg B"},
"GOLD P2 Foot Up Avg R",
"GOLD P2 Foot Up Avg G",
"GOLD P2 Foot Up Avg B",
{"GOLD", "GOLD P1 Foot Left Avg R"},
{"GOLD", "GOLD P1 Foot Left Avg G"},
{"GOLD", "GOLD P1 Foot Left Avg B"},
"GOLD P2 Foot Down Avg R",
"GOLD P2 Foot Down Avg G",
"GOLD P2 Foot Down Avg B",
{"GOLD", "GOLD P1 Foot Right Avg R"},
{"GOLD", "GOLD P1 Foot Right Avg G"},
{"GOLD", "GOLD P1 Foot Right Avg B"},
"GOLD P2 Foot Left Avg R",
"GOLD P2 Foot Left Avg G",
"GOLD P2 Foot Left Avg B",
{"GOLD", "GOLD P2 Foot Up Avg R"},
{"GOLD", "GOLD P2 Foot Up Avg G"},
{"GOLD", "GOLD P2 Foot Up Avg B"},
"GOLD P2 Foot Right Avg R",
"GOLD P2 Foot Right Avg G",
"GOLD P2 Foot Right Avg B",
{"GOLD", "GOLD P2 Foot Down Avg R"},
{"GOLD", "GOLD P2 Foot Down Avg G"},
{"GOLD", "GOLD P2 Foot Down Avg B"},
"GOLD P1 Stage Corner Up-Left",
"GOLD P1 Stage Corner Up-Right",
"GOLD P1 Stage Corner Down-Left",
"GOLD P1 Stage Corner Down-Right",
{"GOLD", "GOLD P2 Foot Left Avg R"},
{"GOLD", "GOLD P2 Foot Left Avg G"},
{"GOLD", "GOLD P2 Foot Left Avg B"},
"GOLD P2 Stage Corner Up-Left",
"GOLD P2 Stage Corner Up-Right",
"GOLD P2 Stage Corner Down-Left",
"GOLD P2 Stage Corner Down-Right"
{"GOLD", "GOLD P2 Foot Right Avg R"},
{"GOLD", "GOLD P2 Foot Right Avg G"},
{"GOLD", "GOLD P2 Foot Right Avg B"},
{"GOLD", "GOLD P1 Stage Corner Up-Left"},
{"GOLD", "GOLD P1 Stage Corner Up-Right"},
{"GOLD", "GOLD P1 Stage Corner Down-Left"},
{"GOLD", "GOLD P1 Stage Corner Down-Right"},
{"GOLD", "GOLD P2 Stage Corner Up-Left"},
{"GOLD", "GOLD P2 Stage Corner Up-Right"},
{"GOLD", "GOLD P2 Stage Corner Down-Left"},
{"GOLD", "GOLD P2 Stage Corner Down-Right"}
}
);
}
+1 -1
View File
@@ -282,7 +282,7 @@ int games::ddr::DDRP3IOHandle::write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWri
}
// use both sat spots for a neon pulse
float value_neon = (light_bits & hd_mapping_bits[0] && hd_mapping_bits[1]) ? 1.f : 0.f;
float value_neon = (light_bits & hd_mapping_bits[0] && light_bits & hd_mapping_bits[1]) ? 1.f : 0.f;
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::NEON], value_neon);
}
+6
View File
@@ -8,6 +8,7 @@
#include "util/detour.h"
#include "util/logging.h"
#include "util/memutils.h"
#include "rgb_cam.h"
#pragma pack(push)
@@ -150,6 +151,7 @@ namespace games::drs {
char DRS_TAPELED[DRS_TAPELED_COLS_TOTAL][3] {};
bool DISABLE_TOUCH = false;
bool TRANSPOSE_TOUCH = false;
bool RGB_CAMERA_HOOK = false;
std::vector<TouchEvent> TOUCH_EVENTS;
@@ -313,6 +315,10 @@ namespace games::drs {
} else {
log_info("drs", "no native input method detected");
}
if (RGB_CAMERA_HOOK) {
init_rgb_camera_hook();
}
}
void DRSGame::detach() {
+1
View File
@@ -31,6 +31,7 @@ namespace games::drs {
extern std::vector<TouchEvent> TOUCH_EVENTS;
extern bool DISABLE_TOUCH;
extern bool TRANSPOSE_TOUCH;
extern bool RGB_CAMERA_HOOK;
void fire_touches(drs_touch_t *events, size_t event_count);
void start_touch();
+170
View File
@@ -0,0 +1,170 @@
#include "games/drs/rgb_cam.h"
// set version to Windows 7 to enable Media Foundation functions
#ifdef _WIN32_WINNT
#undef _WIN32_WINNT
#endif
#define _WIN32_WINNT 0x0601
// turn on C-style COM objects
#define CINTERFACE
#include <mfobjects.h>
#include <mfidl.h>
#include <string>
#include "avs/game.h"
#include "cfg/configurator.h"
#include "hooks/cfgmgr32hook.h"
#include "util/detour.h"
#include "util/memutils.h"
#include "util/logging.h"
#include "util/utils.h"
static VTBL_TYPE(IMFActivate, GetAllocatedString) GetAllocatedString_orig = nullptr;
static decltype(MFEnumDeviceSources) *MFEnumDeviceSources_orig = nullptr;
namespace games::drs {
/*
* Camera related stuff
*/
static std::wstring CAMERA0_ID;
static HRESULT WINAPI GetAllocatedString_hook(IMFActivate* This, REFGUID guidKey, LPWSTR *ppwszValue,
UINT32 *pcchLength)
{
// call the original
HRESULT result = GetAllocatedString_orig(This, guidKey, ppwszValue, pcchLength);
// log the cam name
log_misc("drs::rgbcam", "obtained {}", ws2s(*ppwszValue));
// try first camera
wchar_t *pwc = nullptr;
if (CAMERA0_ID.length() == 23) {
pwc = wcsstr(*ppwszValue, CAMERA0_ID.c_str());
}
// check if camera could be identified
if (pwc) {
// fake the USB IDs
pwc[4] = L'2';
pwc[5] = L'8';
pwc[6] = L'8';
pwc[7] = L'c';
pwc[13] = L'0';
pwc[14] = L'0';
pwc[15] = L'0';
pwc[16] = L'2';
pwc[21] = L'0';
pwc[22] = L'0';
log_misc("drs::rgbcam", "replaced {}", ws2s(*ppwszValue));
}
// return original result
return result;
}
static void hook_camera(std::wstring camera_id, std::string camera_instance) {
// don't hook if camera 0 is already hooked
if (CAMERA0_ID.length() > 0) {
return;
}
// save the camera ID
CAMERA0_ID = camera_id;
// cfgmgr hook
CFGMGR32_HOOK_SETTING camera_setting;
camera_setting.device_instance = 0xDEADBEEF;
camera_setting.parent_instance = ~camera_setting.device_instance;
camera_setting.device_id = "USB\\VEN_8086&DEV_8C2D";
camera_setting.device_node_id = "USB\\VID_288C&PID_0002&MI_00\\?&????????&?&????";
if (camera_instance.length() == 17) {
for (int i = 0; i < 17; i++) {
camera_setting.device_node_id[28 + i] = camera_instance[i];
}
}
cfgmgr32hook_add(camera_setting);
log_info("drs::rgbcam", "hooked camera @ {}", ws2s(camera_id));
}
static void hook_camera_vtable(IMFActivate *camera) {
// hook allocated string method for camera identification
memutils::VProtectGuard camera_guard(camera->lpVtbl);
camera->lpVtbl->GetAllocatedString = GetAllocatedString_hook;
}
static HRESULT WINAPI MFEnumDeviceSources_hook(IMFAttributes *pAttributes, IMFActivate ***pppSourceActivate,
UINT32 *pcSourceActivate) {
// call original function
HRESULT result_orig = MFEnumDeviceSources_orig(pAttributes, pppSourceActivate, pcSourceActivate);
// check for capture devices
if (FAILED(result_orig) || !*pcSourceActivate) {
return result_orig;
}
// get camera
IMFActivate *camera = **pppSourceActivate;
// save original method for later use
if (GetAllocatedString_orig == nullptr) {
GetAllocatedString_orig = camera->lpVtbl->GetAllocatedString;
}
// hook allocated string method for camera identification
hook_camera_vtable(camera);
// get camera link
LPWSTR camera_link_lpwstr;
UINT32 camera_link_length;
if (SUCCEEDED(GetAllocatedString_orig(
camera,
MF_DEVSOURCE_ATTRIBUTE_SOURCE_TYPE_VIDCAP_SYMBOLIC_LINK,
&camera_link_lpwstr,
&camera_link_length))) {
// cut name to make ID
std::wstring camera_link_ws = std::wstring(camera_link_lpwstr);
std::wstring camera_id = camera_link_ws.substr(8, 23);
log_info("drs::rgbcam", "found video capture device: {}", ws2s(camera_link_ws));
// only support cameras that start with \\?\usb
if (!string_begins_with(camera_link_ws, L"\\\\?\\usb")) {
return result_orig;
}
// get camera instance
std::string camera_link = ws2s(camera_link_ws);
std::string camera_instance = camera_link.substr(32, 17);
// hook the camera
hook_camera(camera_id, camera_instance);
} else {
log_warning("drs::rgbcam", "failed to open camera");
}
// return result
return result_orig;
}
void init_rgb_camera_hook() {
log_info("drs::rgbcam", "initializing camera hook");
cfgmgr32hook_init(avs::game::DLL_INSTANCE);
// camera media framework hook
MFEnumDeviceSources_orig = detour::iat_try(
"MFEnumDeviceSources", MFEnumDeviceSources_hook, avs::game::DLL_INSTANCE);
}
}
+5
View File
@@ -0,0 +1,5 @@
#pragma once
namespace games::drs {
void init_rgb_camera_hook();
}
+19 -1
View File
@@ -1,5 +1,7 @@
#include "bi2x_hook.h"
#if SPICE64
#include <optional>
#include <cstdint>
#include "util/detour.h"
@@ -18,24 +20,29 @@ namespace games::gitadora {
// */
struct AIO_NMGR_IOB2 {
uint8_t data[0xe18];
};
struct AIO_IOB2_BI2X_AC1__SETTING {
};
struct AIO_NMGR_IOB5 {
uint8_t data[0xb10];
};
struct AIO_SCI_COMM {
uint8_t data[0x100];
};
struct AIO_IOB5_Y32D {
uint8_t data[0x2e8];
};
// struct AIO_IOB5_Y33I {
// };
struct AIO_IOB2_BI2X_AC1 {
uint8_t data[0x4570];
};
struct AIO_NMGR_IOB__NODEINFO {
@@ -43,6 +50,7 @@ namespace games::gitadora {
};
struct AIO_IOB2_BI2X_WRFIRM {
uint8_t data[0x20f48];
};
struct AIO_SCI_COMM_T {
@@ -159,6 +167,14 @@ namespace games::gitadora {
uint8_t unk[0xB1];
};
// verified with M32-007-2025092400
static_assert(sizeof(AIO_NMGR_IOB2) == 0xe18);
static_assert(sizeof(AIO_NMGR_IOB5) == 0xb10);
static_assert(sizeof(AIO_SCI_COMM) == 0x100);
static_assert(sizeof(AIO_IOB5_Y32D) == 0x2e8);
static_assert(sizeof(AIO_IOB2_BI2X_AC1) == 0x4570);
static_assert(sizeof(AIO_IOB2_BI2X_WRFIRM) == 0x20f48);
/*
* typedefs
*/
@@ -701,4 +717,6 @@ namespace games::gitadora {
detour::trampoline_try(libaioDll, "aioNodeCtl_UpdateDevicesStatus",
aioNodeCtl_UpdateDevicesStatus, &aioNodeCtl_UpdateDevicesStatus_orig);
}
}
}
#endif
+5 -1
View File
@@ -1,5 +1,9 @@
#pragma once
#if SPICE64
namespace games::gitadora {
void bi2x_hook_init();
}
}
#endif
+19 -1
View File
@@ -5,6 +5,7 @@
#include "cfg/configurator.h"
#include "hooks/audio/mme.h"
#include "hooks/graphics/graphics.h"
#include "misc/wintouchemu.h"
#include "overlay/overlay.h"
#include "util/cpuutils.h"
#include "util/detour.h"
@@ -19,8 +20,11 @@ namespace games::gitadora {
// settings
bool TWOCHANNEL = false;
std::optional<unsigned int> CAB_TYPE = std::nullopt;
bool ARENA_SINGLE_WINDOW = false;
bool P1_LEFTY = false;
bool P2_LEFTY = false;
std::optional<std::string> SUBSCREEN_OVERLAY_SIZE;
std::optional<socd::SocdAlgorithm> PICK_ALGO = socd::SocdAlgorithm::PreferRecent;
/*
* Prevent GitaDora from creating folders on F drive
@@ -224,8 +228,15 @@ namespace games::gitadora {
overlay::UI_SCALE_PERCENT = 250;
}
// for guitar wail SOCD cleaning
// for guitar wail SOCD cleaning
socd::ALGORITHM = socd::SocdAlgorithm::PreferRecent;
// for guitar picking
if (PICK_ALGO.has_value()) {
log_info("gitadora", "guitar pick SOCD algorithm: {}", static_cast<int>(PICK_ALGO.value()));
} else {
log_info("gitadora", "guitar pick SOCD algorithm: legacy");
}
}
}
@@ -285,6 +296,13 @@ namespace games::gitadora {
// volume change prevention
hooks::audio::mme::init(avs::game::DLL_INSTANCE);
// touch hook
if (ARENA_SINGLE_WINDOW) {
wintouchemu::FORCE = true;
wintouchemu::INJECT_MOUSE_AS_WM_TOUCH = true;
wintouchemu::hook("GITADORA", avs::game::DLL_INSTANCE);
}
return;
}
+4
View File
@@ -4,14 +4,18 @@
#include "avs/game.h"
#include "games/game.h"
#include "util/socd_cleaner.h"
namespace games::gitadora {
// settings
extern bool TWOCHANNEL;
extern std::optional<unsigned int> CAB_TYPE;
extern bool ARENA_SINGLE_WINDOW;
extern bool P1_LEFTY;
extern bool P2_LEFTY;
extern std::optional<std::string> SUBSCREEN_OVERLAY_SIZE;
extern std::optional<socd::SocdAlgorithm> PICK_ALGO;
class GitaDoraGame : public games::Game {
public:
+97 -96
View File
@@ -65,17 +65,18 @@ std::vector<Button> &games::gitadora::get_buttons() {
"Drum Help",
"Drum Button Extra 1",
"Drum Button Extra 2",
"Drum Left Cymbal",
"Drum Hi-Hat",
"Drum Hi-Hat Closed",
"Drum Hi-Hat Half-Open",
"Drum Left Pedal",
"Drum Snare",
"Drum Hi-Tom",
"Drum Low-Tom",
"Drum Right Cymbal",
"Drum Bass Pedal",
"Drum Left Cymbal",
"Drum Left Pedal",
"Drum Floor Tom"
"Drum Low-Tom",
"Drum Floor Tom",
"Drum Right Cymbal",
"Drum Hi-Hat Closed",
"Drum Hi-Hat Half-Open"
);
}
@@ -110,11 +111,11 @@ std::string games::gitadora::get_buttons_help() {
"\n"
" < R G B Y P --- Pick ] \n"
"\n"
" If you hold your guitar left-handed (frets on the right hand):\n"
" * bind the buttons here as righty and use the in-game option\n"
" to turn on LEFT mode to flip the order of buttons.\n"
" * turn on GitaDora Lefty Guitar option in Options tab so that\n"
" wailing is recognized correctly.\n"
" If you normally hold your guitar left-handed (frets on right hand):\n"
" * here, hold the guitar as right-handed (frets on left hand),\n"
" and bind the buttons, pick, and wail controls\n"
" * in Options tab, turn on GitaDora Lefty Guitar\n"
" * finally, use the in-game option to turn on LEFT mode\n"
"\n"
"\n"
"drums:\n"
@@ -126,8 +127,6 @@ std::string games::gitadora::get_buttons_help() {
" Left Bass\n"
" Pedal Pedal\n"
"\n"
" Drums are NOT velocity-sensitive!\n"
"\n"
" For MIDI drums with Open/Closed HiHat configurations or pads with\n"
" multiple hit zones, ensure you bind all variation using the Pages\n"
" button at the bottom."
@@ -138,7 +137,7 @@ std::string games::gitadora::get_analogs_help() {
return
"guitar:\n"
"\n"
"X axis: 0% when body is held facing monitor, 50% when facing flat on a table\n"
"X axis: 0% when body is held facing monitor, 50% when flat on a table\n"
"Y axis: 50% when held horizontal, 0% when neck is raised, 100% pointing down\n"
"Z axis: 50% at rest, 100% when swinging neck toward monitor (only used in XG series)\n"
"\n"
@@ -159,100 +158,102 @@ std::vector<Light> &games::gitadora::get_lights() {
if (lights.empty()) {
lights = GameAPI::Lights::getLights("GitaDora");
GameAPI::Lights::sortLights(&lights,
"Guitar P1 Motor",
"Guitar P2 Motor",
GameAPI::Lights::sortLightsWithCategory(&lights,
{
{"Guitar", "Guitar P1 Motor"},
{"Guitar", "Guitar P2 Motor"},
"P1 Start",
"P1 Menu Up Down (DX)",
"P1 Menu Left Right (DX)",
"P1 Help (DX)",
{"Menu", "P1 Start"},
{"Menu", "P1 Menu Up Down (DX)"},
{"Menu", "P1 Menu Left Right (DX)"},
{"Menu", "P1 Help (DX)"},
"P2 Start",
"P2 Menu Up Down (DX)",
"P2 Menu Left Right (DX)",
"P2 Help (DX)",
{"Menu", "P2 Start"},
{"Menu", "P2 Menu Up Down (DX)"},
{"Menu", "P2 Menu Left Right (DX)"},
{"Menu", "P2 Help (DX)"},
"Drum Left Cymbal",
"Drum Hi-Hat",
"Drum Snare",
"Drum High Tom",
"Drum Low Tom",
"Drum Floor Tom",
"Drum Right Cymbal",
{"Drums", "Drum Left Cymbal"},
{"Drums", "Drum Hi-Hat"},
{"Drums", "Drum Snare"},
{"Drums", "Drum High Tom"},
{"Drums", "Drum Low Tom"},
{"Drums", "Drum Floor Tom"},
{"Drums", "Drum Right Cymbal"},
"Drum Woofer R",
"Drum Woofer G",
"Drum Woofer B",
{"DX/SD", "Drum Woofer R"},
{"DX/SD", "Drum Woofer G"},
{"DX/SD", "Drum Woofer B"},
"Drum Stage R (DX)",
"Drum Stage G (DX)",
"Drum Stage B (DX)",
{"DX/SD", "Drum Stage R (DX)"},
{"DX/SD", "Drum Stage G (DX)"},
{"DX/SD", "Drum Stage B (DX)"},
"Spot Left (DX)",
"Spot Right (DX)",
"Spot Center Left (DX)",
"Spot Center Right (DX)",
{"DX/SD", "Spot Left (DX)"},
{"DX/SD", "Spot Right (DX)"},
{"DX/SD", "Spot Center Left (DX)"},
{"DX/SD", "Spot Center Right (DX)"},
"Drum Spot Rear Left (DX)",
"Drum Spot Rear Right (DX)",
{"DX/SD", "Drum Spot Rear Left (DX)"},
{"DX/SD", "Drum Spot Rear Right (DX)"},
"Guitar Lower Left R (DX)",
"Guitar Lower Left G (DX)",
"Guitar Lower Left B (DX)",
"Guitar Lower Right R (DX)",
"Guitar Lower Right G (DX)",
"Guitar Lower Right B (DX)",
{"DX/SD", "Guitar Lower Left R (DX)"},
{"DX/SD", "Guitar Lower Left G (DX)"},
{"DX/SD", "Guitar Lower Left B (DX)"},
{"DX/SD", "Guitar Lower Right R (DX)"},
{"DX/SD", "Guitar Lower Right G (DX)"},
{"DX/SD", "Guitar Lower Right B (DX)"},
"Guitar Left Speaker Upper R (DX)",
"Guitar Left Speaker Upper G (DX)",
"Guitar Left Speaker Upper B (DX)",
"Guitar Left Speaker Mid Up Left R (DX)",
"Guitar Left Speaker Mid Up Left G (DX)",
"Guitar Left Speaker Mid Up Left B (DX)",
"Guitar Left Speaker Mid Up Right R (DX)",
"Guitar Left Speaker Mid Up Right G (DX)",
"Guitar Left Speaker Mid Up Right B (DX)",
"Guitar Left Speaker Mid Low Left R (DX)",
"Guitar Left Speaker Mid Low Left G (DX)",
"Guitar Left Speaker Mid Low Left B (DX)",
"Guitar Left Speaker Mid Low Right R (DX)",
"Guitar Left Speaker Mid Low Right G (DX)",
"Guitar Left Speaker Mid Low Right B (DX)",
"Guitar Left Speaker Lower R (DX)",
"Guitar Left Speaker Lower G (DX)",
"Guitar Left Speaker Lower B (DX)",
{"DX/SD", "Guitar Left Speaker Upper R (DX)"},
{"DX/SD", "Guitar Left Speaker Upper G (DX)"},
{"DX/SD", "Guitar Left Speaker Upper B (DX)"},
{"DX/SD", "Guitar Left Speaker Mid Up Left R (DX)"},
{"DX/SD", "Guitar Left Speaker Mid Up Left G (DX)"},
{"DX/SD", "Guitar Left Speaker Mid Up Left B (DX)"},
{"DX/SD", "Guitar Left Speaker Mid Up Right R (DX)"},
{"DX/SD", "Guitar Left Speaker Mid Up Right G (DX)"},
{"DX/SD", "Guitar Left Speaker Mid Up Right B (DX)"},
{"DX/SD", "Guitar Left Speaker Mid Low Left R (DX)"},
{"DX/SD", "Guitar Left Speaker Mid Low Left G (DX)"},
{"DX/SD", "Guitar Left Speaker Mid Low Left B (DX)"},
{"DX/SD", "Guitar Left Speaker Mid Low Right R (DX)"},
{"DX/SD", "Guitar Left Speaker Mid Low Right G (DX)"},
{"DX/SD", "Guitar Left Speaker Mid Low Right B (DX)"},
{"DX/SD", "Guitar Left Speaker Lower R (DX)"},
{"DX/SD", "Guitar Left Speaker Lower G (DX)"},
{"DX/SD", "Guitar Left Speaker Lower B (DX)"},
"Guitar Right Speaker Upper R (DX)",
"Guitar Right Speaker Upper G (DX)",
"Guitar Right Speaker Upper B (DX)",
"Guitar Right Speaker Mid Up Left R (DX)",
"Guitar Right Speaker Mid Up Left G (DX)",
"Guitar Right Speaker Mid Up Left B (DX)",
"Guitar Right Speaker Mid Up Right R (DX)",
"Guitar Right Speaker Mid Up Right G (DX)",
"Guitar Right Speaker Mid Up Right B (DX)",
"Guitar Right Speaker Mid Low Left R (DX)",
"Guitar Right Speaker Mid Low Left G (DX)",
"Guitar Right Speaker Mid Low Left B (DX)",
"Guitar Right Speaker Mid Low Right R (DX)",
"Guitar Right Speaker Mid Low Right G (DX)",
"Guitar Right Speaker Mid Low Right B (DX)",
"Guitar Right Speaker Lower R (DX)",
"Guitar Right Speaker Lower G (DX)",
"Guitar Right Speaker Lower B (DX)",
{"DX/SD", "Guitar Right Speaker Upper R (DX)"},
{"DX/SD", "Guitar Right Speaker Upper G (DX)"},
{"DX/SD", "Guitar Right Speaker Upper B (DX)"},
{"DX/SD", "Guitar Right Speaker Mid Up Left R (DX)"},
{"DX/SD", "Guitar Right Speaker Mid Up Left G (DX)"},
{"DX/SD", "Guitar Right Speaker Mid Up Left B (DX)"},
{"DX/SD", "Guitar Right Speaker Mid Up Right R (DX)"},
{"DX/SD", "Guitar Right Speaker Mid Up Right G (DX)"},
{"DX/SD", "Guitar Right Speaker Mid Up Right B (DX)"},
{"DX/SD", "Guitar Right Speaker Mid Low Left R (DX)"},
{"DX/SD", "Guitar Right Speaker Mid Low Left G (DX)"},
{"DX/SD", "Guitar Right Speaker Mid Low Left B (DX)"},
{"DX/SD", "Guitar Right Speaker Mid Low Right R (DX)"},
{"DX/SD", "Guitar Right Speaker Mid Low Right G (DX)"},
{"DX/SD", "Guitar Right Speaker Mid Low Right B (DX)"},
{"DX/SD", "Guitar Right Speaker Lower R (DX)"},
{"DX/SD", "Guitar Right Speaker Lower G (DX)"},
{"DX/SD", "Guitar Right Speaker Lower B (DX)"},
"Title Average R (Arena)",
"Title Average G (Arena)",
"Title Average B (Arena)",
{"Arena Model", "Title Average R (Arena)"},
{"Arena Model", "Title Average G (Arena)"},
{"Arena Model", "Title Average B (Arena)"},
"Woofer R (Arena)",
"Woofer G (Arena)",
"Woofer B (Arena)",
{"Arena Model", "Woofer R (Arena)"},
{"Arena Model", "Woofer G (Arena)"},
{"Arena Model", "Woofer B (Arena)"},
"Card Reader R (Arena)",
"Card Reader G (Arena)",
"Card Reader B (Arena)"
{"Arena Model", "Card Reader R (Arena)"},
{"Arena Model", "Card Reader G (Arena)"},
{"Arena Model", "Card Reader B (Arena)"}
}
);
}
+11 -8
View File
@@ -66,18 +66,21 @@ namespace games::gitadora {
DrumHelp,
DrumButtonExtra1,
DrumButtonExtra2,
// note: this is the order they appear in the test menu
// note: this is the order of drums in the default layout
DrumLeftCymbal,
DrumHiHat,
DrumHiHatClosed,
DrumHiHatHalfOpen,
DrumLeftPedal,
DrumSnare,
DrumHiTom,
DrumLowTom,
DrumRightCymbal,
DrumBassPedal,
DrumLeftCymbal,
DrumLeftPedal,
DrumFloorTom
DrumLowTom,
DrumFloorTom,
DrumRightCymbal,
// these only exist for back compat
// (created before it was possible to map multiple input to a button)
DrumHiHatClosed,
DrumHiHatHalfOpen
};
}
+34 -12
View File
@@ -92,22 +92,44 @@ bool games::gitadora::J33ISerialDevice::parse_msg(
payload.buttons |= 1 << GUITAR_BTN_P;
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1PickUp])) {
if (!GFDM_GF_PICK_STATE_UP) {
GFDM_GF_PICK_STATE_UP = true;
payload.buttons |= 1 << GUITAR_PICK_UP;
const auto pick_up = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1PickUp]);
const auto pick_down = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1PickDown]);
if (!games::gitadora::PICK_ALGO.has_value()) {
// legacy behavior (detect rising edges only, input for 1 frame)
if (pick_up) {
if (!GFDM_GF_PICK_STATE_UP) {
GFDM_GF_PICK_STATE_UP = true;
payload.buttons |= 1 << GUITAR_PICK_UP;
}
} else {
GFDM_GF_PICK_STATE_UP = false;
}
if (pick_down) {
if (!GFDM_GF_PICK_STATE_DOWN) {
GFDM_GF_PICK_STATE_DOWN = true;
payload.buttons |= 1 << GUITAR_PICK_DOWN;
}
} else {
GFDM_GF_PICK_STATE_DOWN = false;
}
} else {
GFDM_GF_PICK_STATE_UP = false;
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1PickDown])) {
if (!GFDM_GF_PICK_STATE_DOWN) {
GFDM_GF_PICK_STATE_DOWN = true;
const auto socd = socd::socd_clean(
0,
pick_up,
pick_down,
get_performance_milliseconds(),
games::gitadora::PICK_ALGO.value()
);
if (socd == socd::SocdCCW) {
payload.buttons |= 1 << GUITAR_PICK_UP;
} else if (socd == socd::SocdCW) {
payload.buttons |= 1 << GUITAR_PICK_DOWN;
} else if (socd == socd::SocdBoth) {
payload.buttons |= 1 << GUITAR_PICK_UP;
payload.buttons |= 1 << GUITAR_PICK_DOWN;
}
} else {
GFDM_GF_PICK_STATE_DOWN = false;
}
auto &analogs = get_analogs();
+9 -6
View File
@@ -82,6 +82,7 @@ namespace games::iidx {
bool IIDXIO_LED_TICKER_READONLY = false;
std::mutex IIDX_LED_TICKER_LOCK;
bool IIDX_TDJ_MONITOR_WARNING = false;
iidx_aio_emulation_state CURRENT_IO_EMULATION_STATE = iidx_aio_emulation_state::unknown;
// io
static bool HAS_LIBAIO; // this is how we detect iidx27+
@@ -453,7 +454,7 @@ namespace games::iidx {
}
// windowed subscreen, enabled by default, unless turned off by user
if (GRAPHICS_WINDOWED && !options->at(launcher::Options::spice2x_IIDXNoSub).value_bool()) {
if (GRAPHICS_WINDOWED && !options->at(launcher::Options::spice2x_IIDXNoSub).value_bool() && TDJ_MODE) {
GRAPHICS_IIDX_WSUB = true;
}
@@ -472,7 +473,7 @@ namespace games::iidx {
"!!! please do the following instead: !!!\n"
"!!! !!!\n"
"!!! Revert your changes to XML file so it says !!!\n"
"!!! <model __type=\"str\">LDJ</model> !!!\n"
"!!! <model __type=\"str\">LDJ</model> !!!\n"
"!!! !!!\n"
"!!! In SpiceCfg, enable 'IIDX TDJ Mode' or provide -iidxtdj flag !!!\n"
"!!! in command line !!!\n"
@@ -817,7 +818,7 @@ namespace games::iidx {
}
bool is_tdj_fhd() {
return TDJ_MODE && avs::game::is_ext(2022101900, MAXINT);
return TDJ_MODE && avs::game::is_ext(2022101900, INT_MAX);
}
void apply_audio_hacks() {
@@ -883,12 +884,12 @@ namespace games::iidx {
// patch iidx32+ for asio compatibility
// only do this if NOT wasapi (as opposed to checking if it's asio)
// the patch is only really needed for (some) non-XONAR devices but since people sometimes disguise
// the patch is only really needed for (some) non-XONAR devices but since people sometimes disguise
// other devices as a XONAR, don't check for the exact string (common ASIO workaround for INF)
if (avs::game::is_ext(2024090100, MAXINT) &&
if (avs::game::is_ext(2024090100, INT_MAX) &&
!(SOUND_OUTPUT_DEVICE_IN_EFFECT.has_value() &&
SOUND_OUTPUT_DEVICE_IN_EFFECT.value() == "wasapi")) {
// in iidx32 final:
// ff 50 08 call QWORD PTR [rax+0x8] ; ASIO instance AddRef
// 48 8b 4b 08 mov rcx,QWORD PTR [rbx+0x8]
@@ -934,6 +935,8 @@ namespace games::iidx {
return;
}
CURRENT_IO_EMULATION_STATE = state;
// log_warning below could be turned into log_fatal in the future once we gain confidence
// that this isn't triggering when it's not supposed to
if (state == iidx_aio_emulation_state::bi2a_com2 && TDJ_MODE) {
+7 -4
View File
@@ -11,6 +11,12 @@
namespace games::iidx {
enum class iidx_aio_emulation_state {
unknown,
bi2a_com2,
bi2x_hook
};
// settings
extern bool FLIP_CAMS;
@@ -38,6 +44,7 @@ namespace games::iidx {
constexpr int IIDX_TAPELED_TOTAL = 17;
// data mapping
extern tapeledutils::tape_led TAPELED_MAPPING[IIDX_TAPELED_TOTAL];
extern iidx_aio_emulation_state CURRENT_IO_EMULATION_STATE;
class IIDXGame : public games::Game {
public:
@@ -64,9 +71,5 @@ namespace games::iidx {
bool is_tdj_fhd();
void apply_audio_hacks();
enum class iidx_aio_emulation_state {
bi2a_com2,
bi2x_hook
};
void update_io_emulation_state(iidx_aio_emulation_state state);
}
+98 -96
View File
@@ -83,103 +83,105 @@ std::vector<Light> &games::iidx::get_lights() {
if (lights.empty()) {
lights = GameAPI::Lights::getLights("Beatmania IIDX");
GameAPI::Lights::sortLights(
GameAPI::Lights::sortLightsWithCategory(
&lights,
"P1 1",
"P1 2",
"P1 3",
"P1 4",
"P1 5",
"P1 6",
"P1 7",
"P2 1",
"P2 2",
"P2 3",
"P2 4",
"P2 5",
"P2 6",
"P2 7",
"P1 Start",
"P2 Start",
"VEFX",
"Effect",
"Spot Light 1",
"Spot Light 2",
"Spot Light 3",
"Spot Light 4",
"Spot Light 5",
"Spot Light 6",
"Spot Light 7",
"Spot Light 8",
"Neon Lamp",
"Woofer R",
"Woofer G",
"Woofer B",
"IC Card Reader P1 R",
"IC Card Reader P1 G",
"IC Card Reader P1 B",
"IC Card Reader P2 R",
"IC Card Reader P2 G",
"IC Card Reader P2 B",
"Turntable P1 R",
"Turntable P1 G",
"Turntable P1 B",
"Turntable P2 R",
"Turntable P2 G",
"Turntable P2 B",
"Turntable P1 Resistance",
"Turntable P2 Resistance",
"Stage Left Avg R",
"Stage Left Avg G",
"Stage Left Avg B",
"Stage Right Avg R",
"Stage Right Avg G",
"Stage Right Avg B",
"Cabinet Left Avg R",
"Cabinet Left Avg G",
"Cabinet Left Avg B",
"Cabinet Right Avg R",
"Cabinet Right Avg G",
"Cabinet Right Avg B",
"Control Panel Under Avg R",
"Control Panel Under Avg G",
"Control Panel Under Avg B",
"Ceiling Left Avg R",
"Ceiling Left Avg G",
"Ceiling Left Avg B",
"Title Left Avg R",
"Title Left Avg G",
"Title Left Avg B",
"Title Right Avg R",
"Title Right Avg G",
"Title Right Avg B",
"Ceiling Right Avg R",
"Ceiling Right Avg G",
"Ceiling Right Avg B",
"Touch Panel Left Avg R",
"Touch Panel Left Avg G",
"Touch Panel Left Avg B",
"Touch Panel Right Avg R",
"Touch Panel Right Avg G",
"Touch Panel Right Avg B",
"Side Panel Left Inner Avg R",
"Side Panel Left Inner Avg G",
"Side Panel Left Inner Avg B",
"Side Panel Left Outer Avg R",
"Side Panel Left Outer Avg G",
"Side Panel Left Outer Avg B",
"Side Panel Left Avg R",
"Side Panel Left Avg G",
"Side Panel Left Avg B",
"Side Panel Right Outer Avg R",
"Side Panel Right Outer Avg G",
"Side Panel Right Outer Avg B",
"Side Panel Right Inner Avg R",
"Side Panel Right Inner Avg G",
"Side Panel Right Inner Avg B",
"Side Panel Right Avg R",
"Side Panel Right Avg G",
"Side Panel Right Avg B"
{
{"Common", "P1 1"},
{"Common", "P1 2"},
{"Common", "P1 3"},
{"Common", "P1 4"},
{"Common", "P1 5"},
{"Common", "P1 6"},
{"Common", "P1 7"},
{"Common", "P2 1"},
{"Common", "P2 2"},
{"Common", "P2 3"},
{"Common", "P2 4"},
{"Common", "P2 5"},
{"Common", "P2 6"},
{"Common", "P2 7"},
{"Common", "P1 Start"},
{"Common", "P2 Start"},
{"Common", "VEFX"},
{"Common", "Effect"},
{"DX", "Spot Light 1"},
{"DX", "Spot Light 2"},
{"DX", "Spot Light 3"},
{"DX", "Spot Light 4"},
{"DX", "Spot Light 5"},
{"DX", "Spot Light 6"},
{"DX", "Spot Light 7"},
{"DX", "Spot Light 8"},
{"DX", "Neon Lamp"},
{"Lightning Model", "Woofer R"},
{"Lightning Model", "Woofer G"},
{"Lightning Model", "Woofer B"},
{"Lightning Model", "IC Card Reader P1 R"},
{"Lightning Model", "IC Card Reader P1 G"},
{"Lightning Model", "IC Card Reader P1 B"},
{"Lightning Model", "IC Card Reader P2 R"},
{"Lightning Model", "IC Card Reader P2 G"},
{"Lightning Model", "IC Card Reader P2 B"},
{"Lightning Model", "Turntable P1 R"},
{"Lightning Model", "Turntable P1 G"},
{"Lightning Model", "Turntable P1 B"},
{"Lightning Model", "Turntable P2 R"},
{"Lightning Model", "Turntable P2 G"},
{"Lightning Model", "Turntable P2 B"},
{"Lightning Model", "Turntable P1 Resistance"},
{"Lightning Model", "Turntable P2 Resistance"},
{"Lightning Model", "Stage Left Avg R"},
{"Lightning Model", "Stage Left Avg G"},
{"Lightning Model", "Stage Left Avg B"},
{"Lightning Model", "Stage Right Avg R"},
{"Lightning Model", "Stage Right Avg G"},
{"Lightning Model", "Stage Right Avg B"},
{"Lightning Model", "Cabinet Left Avg R"},
{"Lightning Model", "Cabinet Left Avg G"},
{"Lightning Model", "Cabinet Left Avg B"},
{"Lightning Model", "Cabinet Right Avg R"},
{"Lightning Model", "Cabinet Right Avg G"},
{"Lightning Model", "Cabinet Right Avg B"},
{"Lightning Model", "Control Panel Under Avg R"},
{"Lightning Model", "Control Panel Under Avg G"},
{"Lightning Model", "Control Panel Under Avg B"},
{"Lightning Model", "Ceiling Left Avg R"},
{"Lightning Model", "Ceiling Left Avg G"},
{"Lightning Model", "Ceiling Left Avg B"},
{"Lightning Model", "Title Left Avg R"},
{"Lightning Model", "Title Left Avg G"},
{"Lightning Model", "Title Left Avg B"},
{"Lightning Model", "Title Right Avg R"},
{"Lightning Model", "Title Right Avg G"},
{"Lightning Model", "Title Right Avg B"},
{"Lightning Model", "Ceiling Right Avg R"},
{"Lightning Model", "Ceiling Right Avg G"},
{"Lightning Model", "Ceiling Right Avg B"},
{"Lightning Model", "Touch Panel Left Avg R"},
{"Lightning Model", "Touch Panel Left Avg G"},
{"Lightning Model", "Touch Panel Left Avg B"},
{"Lightning Model", "Touch Panel Right Avg R"},
{"Lightning Model", "Touch Panel Right Avg G"},
{"Lightning Model", "Touch Panel Right Avg B"},
{"Lightning Model", "Side Panel Left Inner Avg R"},
{"Lightning Model", "Side Panel Left Inner Avg G"},
{"Lightning Model", "Side Panel Left Inner Avg B"},
{"Lightning Model", "Side Panel Left Outer Avg R"},
{"Lightning Model", "Side Panel Left Outer Avg G"},
{"Lightning Model", "Side Panel Left Outer Avg B"},
{"Lightning Model", "Side Panel Left Avg R"},
{"Lightning Model", "Side Panel Left Avg G"},
{"Lightning Model", "Side Panel Left Avg B"},
{"Lightning Model", "Side Panel Right Outer Avg R"},
{"Lightning Model", "Side Panel Right Outer Avg G"},
{"Lightning Model", "Side Panel Right Outer Avg B"},
{"Lightning Model", "Side Panel Right Inner Avg R"},
{"Lightning Model", "Side Panel Right Inner Avg G"},
{"Lightning Model", "Side Panel Right Inner Avg B"},
{"Lightning Model", "Side Panel Right Avg R"},
{"Lightning Model", "Side Panel Right Avg G"},
{"Lightning Model", "Side Panel Right Avg B"}
}
);
}
+1 -1
View File
@@ -89,7 +89,7 @@ namespace games::iidx {
protected:
virtual ~IIDXLocalCamera() {};
ULONG m_nRefCount;
LONG m_nRefCount;
CRITICAL_SECTION m_critsec;
std::string m_name;
+4 -2
View File
@@ -256,6 +256,7 @@ namespace games {
const std::string otoca("Otoca D'or");
games.push_back(otoca);
buttons.insert({ otoca, otoca::get_buttons() });
buttons_help.insert({ otoca, otoca::get_buttons_help() });
file_hints[otoca].emplace_back("arkkep.dll");
// winning eleven
@@ -324,7 +325,7 @@ namespace games {
buttons_help.insert({ pc, pc::get_buttons_help() });
analogs.insert({ pc, pc::get_analogs() });
lights.insert({ pc, pc::get_lights() });
file_hints[pc].emplace_back("game/svm_Data");
file_hints[pc].emplace_back("game/svm.exe");
}
const std::vector<std::string> &get_games() {
@@ -400,7 +401,8 @@ namespace games {
vkey_defaults.push_back(unit == 0 ? VK_NUMPAD9 : 0xFF);
names.emplace_back(prefix + "00");
vkey_defaults.push_back(unit == 0 ? VK_RETURN : 0xFF);
// this used to be VK_RETURN, but that shares a value with normal Enter key
vkey_defaults.push_back(unit == 0 ? VK_SUBTRACT : 0xFF);
names.emplace_back(prefix + "Decimal");
vkey_defaults.push_back(unit == 0 ? VK_DECIMAL : 0xFF);
+5
View File
@@ -23,6 +23,11 @@ std::vector<Button> &games::otoca::get_buttons() {
return buttons;
}
std::string games::otoca::get_buttons_help() {
// keep to max 100 characters wide
return " BT_Left Lever BT_Right";
}
std::vector<Light> &games::otoca::get_lights() {
static std::vector<Light> lights;
+1
View File
@@ -30,5 +30,6 @@ namespace games::otoca {
// getters
std::vector<Button> &get_buttons();
std::string get_buttons_help();
std::vector<Light> &get_lights();
}
+142
View File
@@ -1,16 +1,121 @@
#include "otoca.h"
#include "p4io.h"
#include "games/shared/printer.h"
#include "util/detour.h"
#include "util/libutils.h"
#include "util/logging.h"
#define OTOCA_DEBUG_VERBOSE 0
#if OTOCA_DEBUG_VERBOSE
#define log_debug(module, format_str, ...) logger::push( \
LOG_FORMAT("M", module, format_str, ## __VA_ARGS__), logger::Style::GREY)
#else
#define log_debug(module, format_str, ...)
#endif
namespace games::otoca {
bool BYPASS_CAMERA = false;
// for dev only
static bool CAMLIB_CALL_ORIGINAL = false;
OtocaGame::OtocaGame() : Game("Otoca D'or") {
}
OtocaGame::~OtocaGame() {
}
typedef void (__cdecl *LibCameraInit_t)();
static LibCameraInit_t LibCameraInit_orig = nullptr;
static void __cdecl LibCameraInit_hook() {
if (CAMLIB_CALL_ORIGINAL) {
LibCameraInit_orig();
log_debug("otoca::cam", "LibCameraInit returned");
}
}
typedef int (__cdecl *LibCameraOpen_t)(double, int, int);
static LibCameraOpen_t LibCameraOpen_orig = nullptr;
static int __cdecl LibCameraOpen_hook(double a1, int a2, int a3) {
int ret = 0;
if (CAMLIB_CALL_ORIGINAL) {
// with webcam, (15, 2, 0) returned 0
ret = LibCameraOpen_orig(a1, a2, a3);
log_debug("otoca::cam", "LibCameraOpen({}, {}, {}) returned {}", a1, a2, a3, ret);
}
return ret;
}
typedef int (__cdecl *LibCameraStop_t)(int);
static LibCameraStop_t LibCameraStop_orig = nullptr;
static int __cdecl LibCameraStop_hook(int a1) {
int ret = 0;
if (CAMLIB_CALL_ORIGINAL) {
// with webcam,
ret = LibCameraStop_orig(a1);
log_debug("otoca::cam", "LibCameraStop({}) returned {}", a1, ret);
}
return ret;
}
typedef void (__cdecl *LibCameraGetCameraNr_t)();
static LibCameraGetCameraNr_t LibCameraGetCameraNr_orig = nullptr;
static void __cdecl LibCameraGetCameraNr_hook() {
if (CAMLIB_CALL_ORIGINAL) {
LibCameraGetCameraNr_orig();
log_debug("otoca::cam", "LibCameraGetCameraNr returned");
}
}
typedef int (__cdecl *LibCameraRun_t)(int);
static LibCameraRun_t LibCameraRun_orig = nullptr;
static int __cdecl LibCameraRun_hook(int a1) {
int ret = 0;
if (CAMLIB_CALL_ORIGINAL) {
// with webcam, (0) returned 0
ret = LibCameraRun_orig(a1);
log_debug("otoca::cam", "LibCameraRun({}) returned {}", a1, ret);
}
return ret;
}
typedef int (__cdecl *LibCameraGetImage_t)(int, void *);
static LibCameraGetImage_t LibCameraGetImage_orig = nullptr;
static int __cdecl LibCameraGetImage_hook(int a1, void *a2) {
int ret = 0;
if (CAMLIB_CALL_ORIGINAL) {
// not sure if this is called
ret = LibCameraGetImage_orig(a1, a2);
log_debug("otoca::cam", "LibCameraGetImage({}, {}) returned {}", a1, fmt::ptr(a2), ret);
}
return ret;
}
typedef int (__cdecl *LibCameraGetBrightness_t)(int *, int);
static LibCameraGetBrightness_t LibCameraGetBrightness_orig = nullptr;
static int __cdecl LibCameraGetBrightness_hook(int *a1, int a2) {
int ret = 0;
if (CAMLIB_CALL_ORIGINAL) {
// with webcam, (ptr,) returned
ret = LibCameraGetBrightness_orig(a1, a2);
}
log_debug("otoca::cam", "LibCameraGetBrightness({}, {}) returned {}", fmt::ptr(a1), a2, ret);
return ret;
}
typedef int (__cdecl *LibCameraGetBrightnessRange_t)(int *, int *, int);
static LibCameraGetBrightnessRange_t LibCameraGetBrightnessRange_orig = nullptr;
static int __cdecl LibCameraGetBrightnessRange_hook(int *a1, int *a2, int a3) {
int ret = 0;
if (CAMLIB_CALL_ORIGINAL) {
// with webcam, (ptr, ptr, 0) returned 0
ret = LibCameraGetBrightnessRange_orig(a1, a2, a3);
log_debug("otoca::cam", "LibCameraGetBrightnessRange({}, {}, {}) returned {}", fmt::ptr(a1), fmt::ptr(a2), a3, ret);
}
return ret;
}
void OtocaGame::attach() {
Game::attach();
@@ -23,5 +128,42 @@ namespace games::otoca {
// initialize IO hooks
p4io_hook();
games::shared::printer_attach();
if (BYPASS_CAMERA) {
libutils::try_library("libcamera.dll");
const auto libcamera = "libcamera.dll";
detour::trampoline_try(
libcamera,
"?LibCameraInit@@YAXXZ",
LibCameraInit_hook, &LibCameraInit_orig);
detour::trampoline_try(
libcamera,
"?LibCameraOpen@@YA?AW4LIBCAMERA_STATUS@@NHPAUt_libcamera_open_param@@@Z",
LibCameraOpen_hook, &LibCameraOpen_orig);
detour::trampoline_try(
libcamera,
"?LibCameraStop@@YA?AW4LIBCAMERA_STATUS@@H@Z",
LibCameraStop_hook, &LibCameraStop_orig);
detour::trampoline_try(
libcamera,
"?LibCameraGetCameraNr@@YAHXZ",
LibCameraGetCameraNr_hook, &LibCameraGetCameraNr_orig);
detour::trampoline_try(
libcamera,
"?LibCameraRun@@YA?AW4LIBCAMERA_STATUS@@H@Z",
LibCameraRun_hook, &LibCameraRun_orig);
detour::trampoline_try(
libcamera,
"?LibCameraGetImage@@YA?AW4LIBCAMERA_STATUS@@HPAX@Z",
LibCameraGetImage_hook, &LibCameraGetImage_orig);
detour::trampoline_try(
libcamera,
"?LibCameraGetBrightness@@YA?AW4LIBCAMERA_STATUS@@PAJH@Z",
LibCameraGetBrightness_hook, &LibCameraGetBrightness_orig);
detour::trampoline_try(
libcamera,
"?LibCameraGetBrightnessRange@@YA?AW4LIBCAMERA_STATUS@@PAJ0H@Z",
LibCameraGetBrightnessRange_hook, &LibCameraGetBrightnessRange_orig);
}
}
}
+2
View File
@@ -4,6 +4,8 @@
namespace games::otoca {
extern bool BYPASS_CAMERA;
class OtocaGame : public games::Game {
public:
OtocaGame();
+38 -11
View File
@@ -1,5 +1,7 @@
#include "bi2x_hook.h"
#if SPICE64
#include "util/execexe.h"
#include "util/logging.h"
#include "rawinput/rawinput.h"
@@ -9,9 +11,10 @@
#include "util/tapeled.h"
#include "pc.h"
#include "util/utils.h"
#include "util/time.h"
#include "util/socd_cleaner.h"
namespace games::pc {
bool PC_KNOB_MODE = false;
constexpr float RELATIVE_DECAY = 0.02f;
struct FADER_RELATIVE {
@@ -75,18 +78,22 @@ namespace games::pc {
*/
struct AIO_SCI_COMM {
uint8_t data[0xf8];
};
struct AIO_NMGR_IOB2 {
uint8_t data[0xe30];
};
struct AIO_IOB2_BI2X_AC1 {
uint8_t data[0x4538];
};
struct AIO_IOB2_BI2X_AC1__SETTING {
};
struct AIO_IOB2_BI2X_WRFIRM {
uint8_t data[0x20f48];
};
struct AIO_IOB2_BI2X_AC1__INPUT
@@ -191,6 +198,12 @@ namespace games::pc {
AIO_IOB2_BI2X_AC1__ICNPIN ICnPinHist[20];
};
// verified with XIF-2024122300
static_assert(sizeof(AIO_SCI_COMM) == 0xf8);
static_assert(sizeof(AIO_NMGR_IOB2) == 0xe30);
static_assert(sizeof(AIO_IOB2_BI2X_AC1) == 0x4538);
static_assert(sizeof(AIO_IOB2_BI2X_WRFIRM) == 0x20f48);
/*
* typedefs
*/
@@ -338,14 +351,21 @@ namespace games::pc {
val = (GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::FaderL]) - 0.5f) * 2;
}
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderL_Left]) &&
GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderL_Right])) {
val = 0.f;
} else if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderL_Left])) {
const auto now = get_performance_milliseconds();
const auto fader_l_socd = socd::socd_clean(
0, // Fader-L
GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderL_Left]),
GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderL_Right]),
now);
if (fader_l_socd == socd::SocdCCW) {
val = -1.0f;
} else if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderL_Right])) {
} else if (fader_l_socd == socd::SocdCW) {
val = +1.0f;
}
o_DevStatus->Input.CN15_7 = (val < 0.2f) ? 0xFF : 0;
o_DevStatus->Input.CN15_6 = (val > -0.85f && val < 0.35f) ? 0xFF : 0;
o_DevStatus->Input.CN15_5 = (val > -0.6f && val < 0.6f) ? 0xFF : 0;
@@ -363,14 +383,19 @@ namespace games::pc {
val = (GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::FaderR]) - 0.5f) * 2;
}
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderR_Left]) &&
GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderR_Right])) {
val = 0.f;
} else if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderR_Left])) {
const auto fader_r_socd = socd::socd_clean(
1, // Fader-R
GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderR_Left]),
GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderR_Right]),
now);
if (fader_r_socd == socd::SocdCCW) {
val = -1.0f;
} else if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderR_Right])) {
} else if (fader_r_socd == socd::SocdCW) {
val = +1.0f;
}
o_DevStatus->Input.CN11_20 = (val < 0.2f) ? 0xFF : 0;
o_DevStatus->Input.CN11_19 = (val > -0.85f && val < 0.35f) ? 0xFF : 0;
o_DevStatus->Input.CN9_10 = (val > -0.6f && val < 0.6f) ? 0xFF : 0;
@@ -737,3 +762,5 @@ namespace games::pc {
}
}
#endif
+4
View File
@@ -1,5 +1,9 @@
#pragma once
#if SPICE64
namespace games::pc {
void bi2x_hook_init();
}
#endif
+20 -5
View File
@@ -1,3 +1,6 @@
// QueryDisplayConfig
#define _WIN32_WINNT 0x0601
#include "pc.h"
#include <format>
@@ -12,10 +15,12 @@
#include "misc/wintouchemu.h"
#include "hooks/graphics/graphics.h"
#include "rawinput/rawinput.h"
#include "util/socd_cleaner.h"
namespace games::pc {
std::string PC_INJECT_ARGS = "";
bool PC_NO_IO = false;
bool PC_KNOB_MODE = false;
static acioemu::ACIOHandle *acioHandle = nullptr;
static std::wstring portName = L"COM1";
@@ -30,10 +35,10 @@ namespace games::pc {
if (pRawInputDevices &&
(uiNumDevices > 0) &&
(pRawInputDevices[0].hwndTarget == RI_MGR->input_hwnd)) {
return RegisterRawInputDevices_orig(pRawInputDevices, uiNumDevices, cbSize);
}
// otherwise, it must be the game; prevent the game from registering for raw input
// and hijacking WM_INPUT messages.
SetLastError(0xDEADBEEF);
@@ -56,11 +61,16 @@ namespace games::pc {
}
LONG WINAPI QueryDisplayConfig_hook(UINT32, UINT32*, DISPLAYCONFIG_PATH_INFO*, UINT32*, DISPLAYCONFIG_MODE_INFO*, DISPLAYCONFIG_TOPOLOGY_ID*) {
// make unity fallback to EnumDisplaySettingsW as I don't
// make unity fallback to EnumDisplaySettingsW as I don't
// want to deal with this api which is way more complex
return ERROR_NOT_SUPPORTED;
}
void PCGame::pre_attach() {
// SOCD
socd::ALGORITHM = socd::SocdAlgorithm::PreferRecent;
}
void PCGame::attach() {
Game::attach();
@@ -78,17 +88,22 @@ namespace games::pc {
execexe::load_library("libaio-iob2_video.dll");
execexe::load_library("win10actlog.dll");
#if SPICE64
if (!PC_NO_IO) {
bi2x_hook_init();
}
#endif
});
const auto user32Dll = "user32.dll";
detour::trampoline_try(user32Dll, "RegisterRawInputDevices",
RegisterRawInputDevices_hook, &RegisterRawInputDevices_orig);
detour::trampoline_try(user32Dll, "QueryDisplayConfig",
detour::trampoline_try(user32Dll, "QueryDisplayConfig",
QueryDisplayConfig_hook, &QueryDisplayConfig_orig);
detour::trampoline_try(user32Dll, "EnumDisplaySettingsW",
detour::trampoline_try(user32Dll, "EnumDisplaySettingsW",
EnumDisplaySettingsW_hook, &EnumDisplaySettingsW_orig);
if (GRAPHICS_SHOW_CURSOR) {
+1
View File
@@ -11,6 +11,7 @@ namespace games::pc {
public:
PCGame() : Game("Polaris Chord") {}
virtual void pre_attach() override;
virtual void attach() override;
virtual void detach() override;
};
+15 -1
View File
@@ -1,5 +1,7 @@
#include "bi2x_hook.h"
#if SPICE64
#include "util/detour.h"
#include "util/logging.h"
#include "rawinput/rawinput.h"
@@ -15,15 +17,19 @@ namespace games::qks {
*/
struct AIO_SCI_COMM {
uint8_t data[0xf8];
};
struct AIO_NMGR_IOB {
uint8_t data[0xa00];
};
struct AIO_IOB2_BI2X_AC1 {
uint8_t data[0x3908];
};
struct AIO_IOB2_BI2X_WRFIRM {
uint8_t data[0x20f48];
};
struct AIO_NMGR_IOB__NODEINFO {
@@ -174,6 +180,12 @@ namespace games::qks {
AIO_IOB2_BI2X_AC1__SETTING Setting;
};
// verified with UKS-001-2024030600
static_assert(sizeof(AIO_IOB2_BI2X_AC1) == 0x3908);
static_assert(sizeof(AIO_SCI_COMM) == 0xf8);
static_assert(sizeof(AIO_NMGR_IOB) == 0xa00);
static_assert(sizeof(AIO_IOB2_BI2X_WRFIRM) == 0x20f48);
/*
* typedefs
*/
@@ -602,4 +614,6 @@ namespace games::qks {
detour::trampoline_try(libaioDll, "aioNodeCtl_IsError",
aioNodeCtl_IsError, &aioNodeCtl_IsError_orig);
}
}
}
#endif
+5 -1
View File
@@ -1,7 +1,11 @@
#pragma once
#if SPICE64
#include <stdint.h>
namespace games::qks {
void bi2x_hook_init();
}
}
#endif
+4
View File
@@ -86,9 +86,13 @@ namespace games::qks {
detour::trampoline_try("execexe.dll", MAKEINTRESOURCE(9),
execexe_CreateFileA_hook,&execexe_CreateFileA_orig);
#if SPICE64
// insert BI2X hooks
bi2x_hook_init();
#endif
// add card reader
acioHandle = new acioemu::ACIOHandle(portName.c_str());
devicehook_init_trampoline();
+1 -1
View File
@@ -88,10 +88,10 @@ namespace games::qma {
// create quiz directory
static bool dirs_created = false;
if (!dirs_created && _wcsnicmp(lpFileName, L"E:\\LMA", 6) == 0) {
dirs_created = true;
fileutils::dir_create_recursive("E:\\LMA\\quiz11");
fileutils::dir_create_recursive("E:\\LMA\\quiz13");
fileutils::dir_create_recursive("E:\\LMA\\quiz15");
dirs_created = true;
}
// return result
+71 -69
View File
@@ -65,76 +65,78 @@ std::vector<Light> &games::sdvx::get_lights() {
if (lights.empty()) {
lights = GameAPI::Lights::getLights("Sound Voltex");
GameAPI::Lights::sortLights(
GameAPI::Lights::sortLightsWithCategory(
&lights,
"BT-A",
"BT-B",
"BT-C",
"BT-D",
"FX-L",
"FX-R",
"Start",
"Wing Left Up R",
"Wing Left Up G",
"Wing Left Up B",
"Wing Right Up R",
"Wing Right Up G",
"Wing Right Up B",
"Wing Left Low R",
"Wing Left Low G",
"Wing Left Low B",
"Wing Right Low R",
"Wing Right Low G",
"Wing Right Low B",
"Woofer R",
"Woofer G",
"Woofer B",
"Controller R",
"Controller G",
"Controller B",
"Generator R",
"Generator G",
"Generator B",
"Pop",
"Title Left",
"Title Right",
"Volume Sound",
"Volume Headphone",
"Volume External",
"Volume Woofer",
"IC Card Reader R",
"IC Card Reader G",
"IC Card Reader B",
"Title Avg R",
"Title Avg G",
"Title Avg B",
"Upper Left Speaker Avg R",
"Upper Left Speaker Avg G",
"Upper Left Speaker Avg B",
"Upper Right Speaker Avg R",
"Upper Right Speaker Avg G",
"Upper Right Speaker Avg B",
"Left Wing Avg R",
"Left Wing Avg G",
"Left Wing Avg B",
"Right Wing Avg R",
"Right Wing Avg G",
"Right Wing Avg B",
"Lower Left Speaker Avg R",
"Lower Left Speaker Avg G",
"Lower Left Speaker Avg B",
"Lower Right Speaker Avg R",
"Lower Right Speaker Avg G",
"Lower Right Speaker Avg B",
"Control Panel Avg R",
"Control Panel Avg G",
"Control Panel Avg B",
"Woofer Avg R",
"Woofer Avg G",
"Woofer Avg B",
"V Unit Avg R",
"V Unit Avg G",
"V Unit Avg B"
{
{"Common", "BT-A"},
{"Common", "BT-B"},
{"Common", "BT-C"},
{"Common", "BT-D"},
{"Common", "FX-L"},
{"Common", "FX-R"},
{"Common", "Start"},
{"Nemsys", "Wing Left Up R"},
{"Nemsys", "Wing Left Up G"},
{"Nemsys", "Wing Left Up B"},
{"Nemsys", "Wing Right Up R"},
{"Nemsys", "Wing Right Up G"},
{"Nemsys", "Wing Right Up B"},
{"Nemsys", "Wing Left Low R"},
{"Nemsys", "Wing Left Low G"},
{"Nemsys", "Wing Left Low B"},
{"Nemsys", "Wing Right Low R"},
{"Nemsys", "Wing Right Low G"},
{"Nemsys", "Wing Right Low B"},
{"Nemsys", "Woofer R"},
{"Nemsys", "Woofer G"},
{"Nemsys", "Woofer B"},
{"Nemsys", "Controller R"},
{"Nemsys", "Controller G"},
{"Nemsys", "Controller B"},
{"Nemsys", "Generator R"},
{"Nemsys", "Generator G"},
{"Nemsys", "Generator B"},
{"Nemsys", "Pop"},
{"Nemsys", "Title Left"},
{"Nemsys", "Title Right"},
{"System", "Volume Sound"},
{"System", "Volume Headphone"},
{"System", "Volume External"},
{"System", "Volume Woofer"},
{"Valkyrie", "IC Card Reader R"},
{"Valkyrie", "IC Card Reader G"},
{"Valkyrie", "IC Card Reader B"},
{"Valkyrie", "Title Avg R"},
{"Valkyrie", "Title Avg G"},
{"Valkyrie", "Title Avg B"},
{"Valkyrie", "Upper Left Speaker Avg R"},
{"Valkyrie", "Upper Left Speaker Avg G"},
{"Valkyrie", "Upper Left Speaker Avg B"},
{"Valkyrie", "Upper Right Speaker Avg R"},
{"Valkyrie", "Upper Right Speaker Avg G"},
{"Valkyrie", "Upper Right Speaker Avg B"},
{"Valkyrie", "Left Wing Avg R"},
{"Valkyrie", "Left Wing Avg G"},
{"Valkyrie", "Left Wing Avg B"},
{"Valkyrie", "Right Wing Avg R"},
{"Valkyrie", "Right Wing Avg G"},
{"Valkyrie", "Right Wing Avg B"},
{"Valkyrie", "Lower Left Speaker Avg R"},
{"Valkyrie", "Lower Left Speaker Avg G"},
{"Valkyrie", "Lower Left Speaker Avg B"},
{"Valkyrie", "Lower Right Speaker Avg R"},
{"Valkyrie", "Lower Right Speaker Avg G"},
{"Valkyrie", "Lower Right Speaker Avg B"},
{"Valkyrie", "Control Panel Avg R"},
{"Valkyrie", "Control Panel Avg G"},
{"Valkyrie", "Control Panel Avg B"},
{"Valkyrie", "Woofer Avg R"},
{"Valkyrie", "Woofer Avg G"},
{"Valkyrie", "Woofer Avg B"},
{"Valkyrie", "V Unit Avg R"},
{"Valkyrie", "V Unit Avg G"},
{"Valkyrie", "V Unit Avg B"}
}
);
}
+28 -8
View File
@@ -21,8 +21,9 @@
#include "util/socd_cleaner.h"
#include "util/time.h"
#include "util/libutils.h"
#include "misc/wintouchemu.h"
#include "misc/eamuse.h"
#include "misc/nativetouchhook.h"
#include "misc/wintouchemu.h"
#include "bi2x_hook.h"
#include "camera.h"
#include "io.h"
@@ -65,10 +66,6 @@ namespace games::sdvx {
// prevent the game from randomly picking an ASIO device
if (!USE_ASIO) {
log_info(
"sdvx::asio",
"game tried to access HKLM\\SOFTWARE\\ASIO but ASIO is disabled; "
"access prevented, ASIO init will fail");
return ERROR_FILE_NOT_FOUND;
}
// convince the game to use our hook (so we can swap in the preferred device)
@@ -237,6 +234,27 @@ namespace games::sdvx {
});
return false;
}
static bool logged_missing_layer_error = false;
// this is raw SHIFT-JIS text for
// W:BM2D: CreateLayer() 指定したレイヤーは存在しません
if (!logged_missing_layer_error &&
data.find(
"\x57\x3A\x42\x4D\x32\x44\x3A\x20\x43\x72\x65\x61\x74\x65\x4C\x61\x79\x65\x72\x28\x29\x20"
"\x8E\x77\x92\xE8\x82\xB5\x82\xBD\x83\x8C\x83\x43\x83\x84\x81\x5B\x82\xCD\x91\xB6\x8D\xDD"
"\x82\xB5\x82\xDC\x82\xB9\x82\xF1") != std::string::npos) {
logged_missing_layer_error = true;
deferredlogs::defer_error_messages({
"sdvx game engine detected missing or corrupt file(s); raw SHIFT-JIS error was:",
std::string(" ") + data,
" this will almost certainly cause your game to crash",
" this is often caused by mismatched game DLLs or missing resources from game updates",
" double check the integrity of your game data and try again"
});
return false;
}
return false;
}
@@ -420,9 +438,11 @@ namespace games::sdvx {
}
if (is_valkyrie_model()) {
// hook touch window
// in windowed mode, game can accept mouse input on the second screen
if (!NATIVETOUCH && !GRAPHICS_WINDOWED) {
if (NATIVETOUCH) {
nativetouchhook::hook(avs::game::DLL_INSTANCE);
} else if (!NATIVETOUCH && !GRAPHICS_WINDOWED) {
// hook touch window
// in windowed mode, game can accept mouse input on the second screen
wintouchemu::FORCE = true;
wintouchemu::INJECT_MOUSE_AS_WM_TOUCH = true;
wintouchemu::hook_title_ends(
+1 -1
View File
@@ -334,7 +334,7 @@ namespace games::shared {
image_data[index + 2] = tmp;
}
if (avs::game::is_model({"KLP", "KFC"})) {
if (avs::game::is_model({"KLP", "KFC", "NCG"})) {
// rotate image clockwise
log_misc("printer", "rotate clockwise...");
auto rotated = new uint8_t[image_width * image_height * 3];
+2 -1
View File
@@ -42,7 +42,8 @@ namespace hooks::audio {
bool USE_DUMMY = false;
WAVEFORMATEXTENSIBLE FORMAT {};
std::optional<Backend> BACKEND = std::nullopt;
size_t ASIO_DRIVER_ID = 0;
std::optional<size_t> ASIO_DRIVER_ID = std::nullopt;
std::string ASIO_DRIVER_NAME = "";
bool ASIO_FORCE_UNLOAD_ON_STOP = false;
// private globals
+3 -1
View File
@@ -1,6 +1,7 @@
#pragma once
#include <optional>
#include <string>
#include <windows.h>
#include <mmreg.h>
@@ -20,7 +21,8 @@ namespace hooks::audio {
extern bool USE_DUMMY;
extern WAVEFORMATEXTENSIBLE FORMAT;
extern std::optional<Backend> BACKEND;
extern size_t ASIO_DRIVER_ID;
extern std::optional<size_t> ASIO_DRIVER_ID;
extern std::string ASIO_DRIVER_NAME;
extern bool ASIO_FORCE_UNLOAD_ON_STOP;
extern bool LOW_LATENCY_SHARED_WASAPI;
@@ -218,13 +218,40 @@ void AsioBackend::set_thread_state(AsioThreadState state) {
bool AsioBackend::load_driver() {
AsioDriverList asio_driver_list;
for (const auto &driver : asio_driver_list.driver_list) {
log_info("audio::asio", "Driver {}", driver.id);
log_info("audio::asio", "... Name : {}", driver.name);
log_info("audio::asio", "... Path : {}", driver.dll_path);
size_t driver_id = 0;
std::string driver_name = "";
if (hooks::audio::ASIO_DRIVER_ID.has_value()) {
driver_id = hooks::audio::ASIO_DRIVER_ID.value();
}
const auto driver_id = hooks::audio::ASIO_DRIVER_ID;
for (const auto &driver : asio_driver_list.driver_list) {
log_info("audio::asio", " Driver ID : {}", driver.id);
log_info("audio::asio", " ... Name : {}", driver.name);
log_info("audio::asio", " ... Path : {}", driver.dll_path);
if (!hooks::audio::ASIO_DRIVER_NAME.empty()) {
// match on driver name
if (driver.name == hooks::audio::ASIO_DRIVER_NAME) {
driver_id = driver.id;
driver_name = driver.name;
}
} else if (driver.id == driver_id) {
// match on driver index (0 for default or user-specified)
driver_name = driver.name;
}
}
if (driver_name.empty()) {
if (!hooks::audio::ASIO_DRIVER_NAME.empty()) {
log_warning(
"audio::asio",
"tried to look for ASIO driver but failed: {}", hooks::audio::ASIO_DRIVER_NAME);
}
log_fatal(
"audio::asio",
"could not find ASIO driver to use for conversion, fix your audio options and try again");
}
log_info("audio::asio", "will attempt to use the following ASIO driver: ID = {}, Name = {}", driver_id, driver_name);
IAsio *driver = nullptr;
auto ret = asio_driver_list.open_driver(driver_id, reinterpret_cast<void **>(&driver));
@@ -13,6 +13,7 @@
#include "avs/game.h"
#include "cfg/screen_resize.h"
#include "games/gitadora/gitadora.h"
#include "games/iidx/iidx.h"
#include "games/sdvx/sdvx.h"
#include "games/mfc/mfc.h"
@@ -277,7 +278,7 @@ static bool is_dx9_on_12_enabled() {
}
if (GRAPHICS_9_ON_12_STATE == DX9ON12_FORCE_ON) {
if (avs::game::is_model("LDJ") && avs::game::is_ext(2023091500, MAXINT)) {
if (avs::game::is_model("LDJ") && avs::game::is_ext(2023091500, INT_MAX)) {
deferredlogs::defer_error_messages({
"dx9on12 was force enabled by user (-dx9on12)",
" IIDX31+ is known to be incompatible with DX 9on12, leading to blank screen or crashes",
@@ -944,26 +945,37 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDeviceEx(
for (size_t i = 0; i < num_adapters; i++) {
auto *params = &pPresentationParameters[i];
if (!GRAPHICS_WINDOWED && i == 0) {
GRAPHICS_FS_ORIGINAL_WIDTH = params->BackBufferWidth;
GRAPHICS_FS_ORIGINAL_HEIGHT = params->BackBufferHeight;
log_misc("graphics::d3d9", "original resolution: {}x{}", GRAPHICS_FS_ORIGINAL_WIDTH, GRAPHICS_FS_ORIGINAL_HEIGHT);
if (GRAPHICS_FS_CUSTOM_RESOLUTION.has_value()) {
if (!GRAPHICS_WINDOWED){
if (i == 0) {
GRAPHICS_FS_ORIGINAL_WIDTH = params->BackBufferWidth;
GRAPHICS_FS_ORIGINAL_HEIGHT = params->BackBufferHeight;
log_misc("graphics::d3d9", "original resolution: {}x{}", GRAPHICS_FS_ORIGINAL_WIDTH, GRAPHICS_FS_ORIGINAL_HEIGHT);
if (GRAPHICS_FS_CUSTOM_RESOLUTION.has_value()) {
log_misc(
"graphics::d3d9",
"use custom resolution {}x{} => {}x{}",
params->BackBufferWidth, params->BackBufferHeight,
GRAPHICS_FS_CUSTOM_RESOLUTION.value().first,
GRAPHICS_FS_CUSTOM_RESOLUTION.value().second);
params->BackBufferWidth = GRAPHICS_FS_CUSTOM_RESOLUTION.value().first;
params->BackBufferHeight = GRAPHICS_FS_CUSTOM_RESOLUTION.value().second;
} else if (GRAPHICS_FS_ORIENTATION_SWAP) {
log_misc(
"graphics::d3d9",
"swap full orientation {}x{} => {}x{}",
params->BackBufferWidth, params->BackBufferHeight,
params->BackBufferHeight, params->BackBufferWidth);
std::swap(params->BackBufferWidth, params->BackBufferHeight);
}
} else if (i == 1 && GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.has_value()) {
log_misc(
"graphics::d3d9",
"use custom resolution {}x{} => {}x{}",
"use custom sub resolution {}x{} => {}x{}",
params->BackBufferWidth, params->BackBufferHeight,
GRAPHICS_FS_CUSTOM_RESOLUTION.value().first,
GRAPHICS_FS_CUSTOM_RESOLUTION.value().second);
params->BackBufferWidth = GRAPHICS_FS_CUSTOM_RESOLUTION.value().first;
params->BackBufferHeight = GRAPHICS_FS_CUSTOM_RESOLUTION.value().second;
} else if (GRAPHICS_FS_ORIENTATION_SWAP) {
log_misc(
"graphics::d3d9",
"swap full orientation {}x{} => {}x{}",
params->BackBufferWidth, params->BackBufferHeight,
params->BackBufferHeight, params->BackBufferWidth);
std::swap(params->BackBufferWidth, params->BackBufferHeight);
GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.value().first,
GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.value().second);
params->BackBufferWidth = GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.value().first;
params->BackBufferHeight = GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.value().second;
}
}
@@ -991,12 +1003,17 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDeviceEx(
for (size_t i = 0; i < num_adapters; i++) {
auto *fullscreen_display_mode = &pFullscreenDisplayMode[i];
if (!GRAPHICS_WINDOWED && i == 0) {
if (GRAPHICS_FS_CUSTOM_RESOLUTION.has_value()) {
fullscreen_display_mode->Width = GRAPHICS_FS_CUSTOM_RESOLUTION.value().first;
fullscreen_display_mode->Height = GRAPHICS_FS_CUSTOM_RESOLUTION.value().second;
} else if (GRAPHICS_FS_ORIENTATION_SWAP) {
std::swap(fullscreen_display_mode->Width, fullscreen_display_mode->Height);
if (!GRAPHICS_WINDOWED) {
if (i == 0) {
if (GRAPHICS_FS_CUSTOM_RESOLUTION.has_value()) {
fullscreen_display_mode->Width = GRAPHICS_FS_CUSTOM_RESOLUTION.value().first;
fullscreen_display_mode->Height = GRAPHICS_FS_CUSTOM_RESOLUTION.value().second;
} else if (GRAPHICS_FS_ORIENTATION_SWAP) {
std::swap(fullscreen_display_mode->Width, fullscreen_display_mode->Height);
}
} else if (i == 1 && GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.has_value()) {
fullscreen_display_mode->Width = GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.value().first;
fullscreen_display_mode->Height = GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.value().second;
}
}
@@ -1170,9 +1187,15 @@ IDirect3DSurface9 *graphics_d3d9_ldj_get_sub_screen() {
}
static void graphics_d3d9_ldj_on_present(IDirect3DDevice9 *wrapped_device) {
// iidx/sdvx
int swapchain = 1;
if (games::gitadora::is_arena_model()) {
swapchain = 3;
}
if (!ATTEMPTED_SUB_SWAP_CHAIN_ACQUIRE && SUB_SWAP_CHAIN == nullptr) {
ATTEMPTED_SUB_SWAP_CHAIN_ACQUIRE = true;
HRESULT hr = wrapped_device->GetSwapChain(1, &SUB_SWAP_CHAIN);
HRESULT hr = wrapped_device->GetSwapChain(swapchain, &SUB_SWAP_CHAIN);
if (FAILED(hr)) {
log_warning(
"graphics::d3d9",
@@ -1383,7 +1406,9 @@ void graphics_d3d9_on_present(
// for IIDX TDJ / SDVX UFC, handle subscreen
const bool is_vm = games::sdvx::is_valkyrie_model();
const bool is_tdj = avs::game::is_model("LDJ") && games::iidx::TDJ_MODE;
if (is_vm || is_tdj) {
const bool is_gfdm_arena =
games::gitadora::is_arena_model() && games::gitadora::ARENA_SINGLE_WINDOW;
if (is_vm || is_tdj || is_gfdm_arena) {
graphics_d3d9_ldj_on_present(wrapped_device);
}
@@ -1545,4 +1570,4 @@ void update_backbuffer_dimensions(D3DPRESENT_PARAMETERS *params) {
params->BackBufferHeight);
return;
}
}
}
@@ -4,6 +4,7 @@
#include <mutex>
#include "avs/game.h"
#include "games/gitadora/gitadora.h"
#include "hooks/graphics/graphics.h"
#include "overlay/overlay.h"
#include "util/flags_helper.h"
@@ -249,8 +250,16 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::CreateAdditionalSwapChain(
WRAP_VERBOSE;
HRESULT hr = pReal->CreateAdditionalSwapChain(pPresentationParameters, ppSwapChain);
bool create_swap_chain = false;
if (avs::game::is_model({"LDJ", "KFC"})) {
create_swap_chain = true;
} else if (games::gitadora::is_arena_model() &&
games::gitadora::ARENA_SINGLE_WINDOW &&
pPresentationParameters->BackBufferWidth == 800) {
create_swap_chain = true;
}
if (create_swap_chain) {
if (SUCCEEDED(hr) && !sub_swapchain) {
sub_swapchain = new WrappedIDirect3DSwapChain9(this, *ppSwapChain);
sub_swapchain->should_run_hooks = false;
@@ -295,7 +304,17 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetSwapChain(
return D3D_OK;
}
bool swap = false;
if (iSwapChain == 1 && avs::game::is_model({"LDJ", "KFC"})) {
swap = true;
}
if (games::gitadora::is_arena_model() &&
games::gitadora::ARENA_SINGLE_WINDOW &&
iSwapChain == 3) {
swap = true;
}
if (swap) {
if (sub_swapchain) {
sub_swapchain->AddRef();
*ppSwapChain = static_cast<IDirect3DSwapChain9 *>(sub_swapchain);
@@ -574,7 +593,7 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::UpdateTexture(
WRAP_DEBUG;
if (CUSTOM_RESET) {
#ifdef __GNUC__
#if defined(__GNUC__) && !defined(__clang__)
// Do a pointer compare rather than `QueryInterface` because it is a lot cheaper than incrementing
// the reference count
@@ -749,7 +768,7 @@ void SurfaceHook(IDirect3DDevice9 *pReal) {
pReal->ColorFill(topSurface, nullptr, D3DCOLOR_XRGB(0, 0, 0));
cfg::SCREENRESIZE->need_surface_clean = false;
}
D3DLOCKED_RECT rect;
HRESULT hr;
topSurface->LockRect(&rect, NULL, D3DLOCK_DONOTWAIT);
+77 -19
View File
@@ -61,7 +61,6 @@ bool GRAPHICS_SHOW_CURSOR = false;
graphics_orientation GRAPHICS_ADJUST_ORIENTATION = ORIENTATION_NORMAL;
bool GRAPHICS_WINDOWED = false;
std::vector<HWND> GRAPHICS_WINDOWS;
std::optional<HWND> GRAPHICS_WINDOW_MAIN;
UINT GRAPHICS_FORCE_REFRESH = 0;
std::optional<uint32_t> GRAPHICS_FORCE_REFRESH_SUB;
std::optional<int> GRAPHICS_FORCE_VSYNC_BUFFER;
@@ -72,6 +71,7 @@ bool GRAPHICS_9_ON_12_REQUESTED_BY_GAME = false;
bool SUBSCREEN_FORCE_REDRAW = false;
bool D3D9_DEVICE_HOOK_DISABLE = false;
std::optional<std::pair<uint32_t, uint32_t>> GRAPHICS_FS_CUSTOM_RESOLUTION;
std::optional<std::pair<uint32_t, uint32_t>> GRAPHICS_FS_CUSTOM_RESOLUTION_SUB;
bool GRAPHICS_FS_ORIENTATION_SWAP = false;
uint32_t GRAPHICS_FS_ORIGINAL_WIDTH = 0;
uint32_t GRAPHICS_FS_ORIGINAL_HEIGHT = 0;
@@ -98,6 +98,7 @@ static decltype(SetCursor) *SetCursor_orig = nullptr;
static decltype(SetWindowLongA) *SetWindowLongA_orig = nullptr;
static decltype(SetWindowLongW) *SetWindowLongW_orig = nullptr;
static decltype(SetWindowPos) *SetWindowPos_orig = nullptr;
static decltype(ShowWindow) *ShowWindow_orig = nullptr;
static void reset_window_hook(HWND hWnd) {
overlay::destroy(hWnd);
@@ -300,6 +301,30 @@ static BOOL WINAPI ClipCursor_hook(const RECT *lpRect) {
return ClipCursor_orig(lpRect);
}
static void fix_up_rb_auto_rotate_dimensions(DWORD &w, DWORD &h) {
// reflec beat
// for whatever reason, rb creates the first window it weird dimensions (774x1389 for reflesia, for example)
// so doing ChangeDisplaySettings as-is ends up with DISP_CHANGE_BADMODE
// while a second window (with title D3DProxyWindow) does get created with correct dimensions, it's
// too late to rotate the window then; as a workaround force the display change now with patched up dimensions
bool changed = false;
if (w == 774) {
// LBR, MBR reflesia
w = 768;
h = 1360;
changed = true;
} else if (w == 1086) {
// MBR (before reflesia)
w = 1080;
h = 1920;
changed = true;
}
if (changed) {
log_misc("graphics", "fix auto-rotate dimensions for reflec beat: w={}, h={}", w, h);
}
}
static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPCSTR lpWindowName,
DWORD dwStyle, int x, int y, int nWidth, int nHeight,
HWND hWndParent, HMENU hMenu, HINSTANCE hInstance,
@@ -324,10 +349,19 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
// set display orientation and/or refresh rate
// only set orientation when the target window is portrait
// (avoid doing this for SDVX subscreen which is in landscape, for example)
const auto adjust_orientation =
auto adjust_orientation =
(GRAPHICS_ADJUST_ORIENTATION == ORIENTATION_CW ||
GRAPHICS_ADJUST_ORIENTATION == ORIENTATION_CCW);
// reflec beat
if (avs::game::is_model("KBR")) {
// KBR (rb1) launches landscape and draws rotated by itself, don't do any rotation
adjust_orientation = false;
} else if (avs::game::is_model({"LBR", "MBR"}) && window_name == "D3DProxyWindow") {
// do not auto-rotate for second window (D3DProxyWindow)
adjust_orientation = false;
}
if ((nHeight > nWidth && adjust_orientation) || GRAPHICS_FORCE_REFRESH > 0) {
DEVMODE mode {};
@@ -337,11 +371,16 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
DWORD orientation = GRAPHICS_ADJUST_ORIENTATION == ORIENTATION_CW ? DMDO_90 : DMDO_270;
log_misc(
"graphics",
"auto-rotate: call ChangeDisplaySettings and rotate display to DMDO_xx mode {}",
orientation);
"auto-rotate: call ChangeDisplaySettings and rotate display to DMDO_xx mode {}, w={}, h={}",
orientation, nWidth, nHeight);
mode.dmPelsWidth = nWidth;
mode.dmPelsHeight = nHeight;
mode.dmDisplayOrientation = orientation;
// reflec beat
if (avs::game::is_model({"LBR", "MBR"})) {
fix_up_rb_auto_rotate_dimensions(mode.dmPelsWidth, mode.dmPelsHeight);
}
}
if (GRAPHICS_FORCE_REFRESH > 0) {
@@ -356,7 +395,7 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
const auto disp_res = ChangeDisplaySettings(&mode, CDS_FULLSCREEN);
if (disp_res != DISP_CHANGE_SUCCESSFUL) {
log_warning("graphics", "failed to change display settings: {}", disp_res);
log_warning("graphics", "ChangeDisplaySettings failed: {}", disp_res);
}
} else {
log_warning("graphics", "failed to get display settings");
@@ -364,12 +403,10 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
}
// gfdm
bool is_gitadora_main_window = false;
if (avs::game::is_model({"J32", "J33", "K32", "K33", "L32", "L33", "M32"})) {
// set window name
if (!lpWindowName) {
lpWindowName = "GITADORA";
is_gitadora_main_window = true;
}
}
@@ -377,7 +414,7 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
bool is_sdvx_sub_window = avs::game::is_model("KFC") && window_name.ends_with(" Sub Screen");
bool is_gfdm_sub_window = games::gitadora::is_arena_model() && window_name.ends_with("SMALL");
// TDJ windowed mode with subscreen: hide maximize button
// hide maximize button (prevent misaligned touches)
if ((is_tdj_sub_window && GRAPHICS_IIDX_WSUB) || is_sdvx_sub_window || is_gfdm_sub_window) {
dwStyle &= ~(WS_MAXIMIZEBOX);
}
@@ -385,7 +422,7 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
if (is_gfdm_sub_window) {
dwStyle &= ~(WS_SIZEBOX);
}
if ((is_tdj_sub_window || is_sdvx_sub_window || is_gfdm_sub_window) && GRAPHICS_WSUB_BORDERLESS) {
if ((is_tdj_sub_window || is_sdvx_sub_window) && GRAPHICS_WSUB_BORDERLESS) {
dwStyle &= ~(WS_OVERLAPPEDWINDOW);
}
@@ -412,11 +449,6 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
hWndParent, hMenu, hInstance, lpParam);
GRAPHICS_WINDOWS.push_back(result);
// this is only really needed for arena model, but pre-arena model was single window anyway
if (is_gitadora_main_window) {
GRAPHICS_WINDOW_MAIN = result;
}
if (is_tdj_sub_window) {
// TDJ windowed mode: remember the subscreen window handle for later
TDJ_SUBSCREEN_WINDOW = result;
@@ -433,13 +465,19 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
graphics_hook_subscreen_window(SDVX_SUBSCREEN_WINDOW);
}
if (is_gfdm_sub_window) {
// only hook touch window if multiple windows are allowed
if (is_gfdm_sub_window && !games::gitadora::ARENA_SINGLE_WINDOW) {
GFDM_SUBSCREEN_WINDOW = result;
graphics_hook_subscreen_window(GFDM_SUBSCREEN_WINDOW);
}
disable_touch_indicators(result);
log_misc("graphics", "CreateWindowExA returned {}", fmt::ptr(result));
log_misc(
"graphics",
"CreateWindowExA returned {}, {}",
fmt::ptr(result),
lpWindowName ? lpWindowName : "(null)");
return result;
}
@@ -471,7 +509,8 @@ static HWND WINAPI CreateWindowExW_hook(DWORD dwExStyle, LPCWSTR lpClassName, LP
}
// windowed mode adjustments
if (GRAPHICS_WINDOWED) {
// check the width to filter out invisible system-created windows
if (GRAPHICS_WINDOWED && nWidth > 0) {
// change window style
dwExStyle = 0;
@@ -506,7 +545,12 @@ static HWND WINAPI CreateWindowExW_hook(DWORD dwExStyle, LPCWSTR lpClassName, LP
hWndParent, hMenu, hInstance, lpParam);
GRAPHICS_WINDOWS.push_back(result);
log_misc("graphics", "CreateWindowExW returned {}", fmt::ptr(result));
log_misc(
"graphics",
"CreateWindowExW returned {}, {}",
fmt::ptr(result),
lpWindowName ? ws2s(lpWindowName) : "(null)");
disable_touch_indicators(result);
return result;
}
@@ -673,7 +717,7 @@ static BOOL WINAPI SetWindowPos_hook(HWND hWnd, HWND hWndInsertAfter,
// prevent gitadora arena model from shifting windows around if the user has preferences
if (GRAPHICS_WINDOWED && games::gitadora::is_arena_model() &&
GRAPHICS_WINDOW_MAIN.has_value() && hWnd == GRAPHICS_WINDOW_MAIN.value() &&
GRAPHICS_HOOKED_WINDOW.has_value() && hWnd == GRAPHICS_HOOKED_WINDOW.value() &&
cfg::SCREENRESIZE->enable_window_resize) {
return TRUE;
}
@@ -682,6 +726,18 @@ static BOOL WINAPI SetWindowPos_hook(HWND hWnd, HWND hWndInsertAfter,
return SetWindowPos_orig(hWnd, hWndInsertAfter, X, Y, cx, cy, uFlags);
}
static BOOL WINAPI ShowWindow_hook(HWND hWnd, int nCmdShow) {
if (games::gitadora::is_arena_model() &&
games::gitadora::ARENA_SINGLE_WINDOW &&
hWnd != GRAPHICS_HOOKED_WINDOW) {
log_info("graphics", "ShowWindow_hook - hiding sub window {}", fmt::ptr(hWnd));
return true;
}
// call original
return ShowWindow_orig(hWnd, nCmdShow);
}
static ATOM WINAPI RegisterClassA_hook(const WNDCLASSA *lpWndClass) {
// check for null
@@ -824,6 +880,7 @@ void graphics_init() {
SetWindowLongA_orig = detour::iat_try("SetWindowLongA", SetWindowLongA_hook);
SetWindowLongW_orig = detour::iat_try("SetWindowLongW", SetWindowLongW_hook);
SetWindowPos_orig = detour::iat_try("SetWindowPos", SetWindowPos_hook);
ShowWindow_orig = detour::iat_try("ShowWindow", ShowWindow_hook);
detour::iat_try("MessageBoxA", MessageBoxA_hook);
detour::iat_try("MessageBoxExA", MessageBoxExA_hook);
@@ -995,6 +1052,7 @@ bool graphics_capture_receive_jpeg(int screen, TooJpeg::WRITE_ONE_BYTE receiver,
auto capture_width = capture.width;
auto capture_height = capture.height;
auto capture_timestamp = capture.timestamp;
capture.data = nullptr;
lock.unlock();
// validate data
+6 -2
View File
@@ -31,13 +31,13 @@ extern bool GRAPHICS_SHOW_CURSOR;
extern bool GRAPHICS_WINDOWED;
extern graphics_orientation GRAPHICS_ADJUST_ORIENTATION;
extern std::vector<HWND> GRAPHICS_WINDOWS;
extern std::optional<HWND> GRAPHICS_WINDOW_MAIN;
extern UINT GRAPHICS_FORCE_REFRESH;
extern std::optional<uint32_t> GRAPHICS_FORCE_REFRESH_SUB;
extern std::optional<int> GRAPHICS_FORCE_VSYNC_BUFFER;
extern bool GRAPHICS_FORCE_SINGLE_ADAPTER;
extern bool GRAPHICS_PREVENT_SECONDARY_WINDOW;
extern std::optional<std::pair<uint32_t, uint32_t>> GRAPHICS_FS_CUSTOM_RESOLUTION;
extern std::optional<std::pair<uint32_t, uint32_t>> GRAPHICS_FS_CUSTOM_RESOLUTION_SUB;
extern bool GRAPHICS_FS_ORIENTATION_SWAP;
extern uint32_t GRAPHICS_FS_ORIGINAL_WIDTH;
extern uint32_t GRAPHICS_FS_ORIGINAL_HEIGHT;
@@ -50,6 +50,7 @@ extern std::optional<std::pair<uint32_t, uint32_t>> GRAPHICS_WINDOW_SIZE;
extern std::optional<std::string> GRAPHICS_WINDOW_POS;
extern bool GRAPHICS_WINDOW_ALWAYS_ON_TOP;
extern bool GRAPHICS_WINDOW_BACKBUFFER_SCALE;
extern std::optional<HWND> GRAPHICS_HOOKED_WINDOW;
extern bool GRAPHICS_IIDX_WSUB;
extern std::optional<std::string> GRAPHICS_WSUB_SIZE;
@@ -101,5 +102,8 @@ void graphics_capture_initial_window(HWND hWnd);
void graphics_update_window_style(HWND hWnd);
void graphics_update_z_order(HWND hWnd, bool always_on_top);
void graphics_move_resize_window(HWND hWnd);
bool graphics_window_change_crashes_game();
bool graphics_window_options_breaks_game();
bool graphics_window_decoration_change_crashes_game();
bool graphics_window_resize_breaks_game();
bool graphics_window_move_and_resize_breaks_game();
void graphics_load_windowed_subscreen_parameters();
@@ -1,6 +1,7 @@
#include "graphics.h"
#include "avs/game.h"
#include "games/gitadora/gitadora.h"
#include "cfg/screen_resize.h"
#include "overlay/overlay.h"
#include "util/logging.h"
@@ -23,6 +24,7 @@ std::optional<std::pair<uint32_t, uint32_t>> GRAPHICS_WINDOW_SIZE;
std::optional<std::string> GRAPHICS_WINDOW_POS;
bool GRAPHICS_WINDOW_ALWAYS_ON_TOP = false;
bool GRAPHICS_WINDOW_BACKBUFFER_SCALE = false;
std::optional<HWND> GRAPHICS_HOOKED_WINDOW;
// IIDX Windowed Subscreen - starts out as false, enabled by IIDX module on pre-attach as needed
bool GRAPHICS_IIDX_WSUB = false;
@@ -55,6 +57,8 @@ void graphics_capture_initial_window(HWND hWnd) {
graphics_load_windowed_parameters();
GRAPHICS_HOOKED_WINDOW = hWnd;
cfg::SCREENRESIZE->init_window_style = GetWindowLong(hWnd, GWL_STYLE);
cfg::SCREENRESIZE->init_window_style_ex = GetWindowLong(hWnd, GWL_EXSTYLE);
@@ -66,8 +70,9 @@ void graphics_capture_initial_window(HWND hWnd) {
RECT rect;
if (!GetClientRect(hWnd, &rect)) {
log_warning(
"graphics",
"graphics_capture_initial_window - GetClientRect failed, GLE: {}",
"graphics-windowed",
"[{}] graphics_capture_initial_window - GetClientRect failed, GLE: {}",
fmt::ptr(hWnd),
GetLastError());
return;
}
@@ -79,12 +84,22 @@ void graphics_capture_initial_window(HWND hWnd) {
cfg::SCREENRESIZE->init_client_aspect_ratio = (float)client_w / (float)client_h;
log_debug(
"graphics-windowed",
"graphics_capture_initial_window initial window size {}x{}, ratio {}",
"[{}] graphics_capture_initial_window initial window size {}x{}, ratio {}",
fmt::ptr(hWnd),
client_w, client_h, cfg::SCREENRESIZE->init_client_aspect_ratio);
// ensure frame size is captured
graphics_wm_style_changed(hWnd, false);
// if the game is not compatible, ignore user-supplied values and keep the current size
if (graphics_window_resize_breaks_game()) {
cfg::SCREENRESIZE->client_width = client_w;
cfg::SCREENRESIZE->client_height = client_h;
}
if (graphics_window_move_and_resize_breaks_game()) {
cfg::SCREENRESIZE->enable_window_resize = false;
}
// if there was no user-supplied dimension, seed it with the current size
// so that the next resize operation will work
if (cfg::SCREENRESIZE->client_width == 0) {
@@ -98,7 +113,8 @@ void graphics_capture_initial_window(HWND hWnd) {
// resize must be done before applying the border
if (cfg::SCREENRESIZE->enable_window_resize) {
log_info(
"graphics-windowed", "change window rect - window offset: {}x{}, client size: {}x{}",
"graphics-windowed", "[{}] change window rect - window offset: {}x{}, client size: {}x{}",
fmt::ptr(hWnd),
cfg::SCREENRESIZE->window_offset_x,
cfg::SCREENRESIZE->window_offset_y,
cfg::SCREENRESIZE->client_width,
@@ -108,12 +124,13 @@ void graphics_capture_initial_window(HWND hWnd) {
// ddr hangs when window frame doesn't have overlapped
if (cfg::SCREENRESIZE->window_decoration != cfg::WindowDecorationMode::Default) {
log_info(
"graphics-windowed", "change window style - decoration: {}",
"graphics-windowed", "[{}] change window style - decoration: {}",
fmt::ptr(hWnd),
cfg::SCREENRESIZE->window_decoration);
graphics_update_window_style(hWnd);
}
if (cfg::SCREENRESIZE->window_always_on_top) {
log_info("graphics-windowed", "change window z-order - always on top");
log_info("graphics-windowed", "[{}] change window z-order - always on top", fmt::ptr(hWnd));
graphics_update_z_order(hWnd, true);
}
@@ -156,7 +173,7 @@ void graphics_load_windowed_parameters() {
cfg::SCREENRESIZE->window_offset_x = result.first;
cfg::SCREENRESIZE->window_offset_y = result.second;
} else {
log_warning("graphics-windowed", "failed to parse -windowpos");
log_fatal("graphics-windowed", "failed to parse -windowpos");
}
}
@@ -185,7 +202,7 @@ void graphics_load_windowed_subscreen_parameters() {
GRAPHICS_WSUB_WIDTH = result.first;
GRAPHICS_WSUB_HEIGHT = result.second;
} else {
log_warning("graphics-windowed", "failed to parse -wsubsize");
log_fatal("graphics-windowed", "failed to parse -iidxwsubsize / -sdvxwsubsize");
}
}
@@ -199,7 +216,7 @@ void graphics_load_windowed_subscreen_parameters() {
GRAPHICS_WSUB_X = result.first;
GRAPHICS_WSUB_Y = result.second;
} else {
log_warning("graphics-windowed", "failed to parse -wsubpos");
log_fatal("graphics-windowed", "failed to parse -iidxwsubpos / -sdvxwsubpos");
}
}
}
@@ -372,7 +389,7 @@ void graphics_update_window_style(HWND hWnd) {
if (!GRAPHICS_WINDOWED) {
return;
}
if (graphics_window_change_crashes_game()) {
if (graphics_window_decoration_change_crashes_game()) {
return;
}
@@ -392,6 +409,9 @@ void graphics_update_window_style(HWND hWnd) {
break;
case cfg::WindowDecorationMode::ResizableFrame:
style |= WS_OVERLAPPEDWINDOW;
if (graphics_window_resize_breaks_game()) {
style &= ~WS_SIZEBOX;
}
break;
case cfg::WindowDecorationMode::Default:
default:
@@ -479,12 +499,19 @@ void graphics_move_resize_window(HWND hWnd) {
log_debug("graphics-windowed", "graphics_move_resize_window returned");
}
bool graphics_window_change_crashes_game() {
bool graphics_window_decoration_change_crashes_game() {
static std::once_flag flag;
static bool result = false;
std::call_once(flag, []() {
// ddr crashes when frame style changes
result = avs::game::is_model("MDX");
// changing window decoration also changes dimensions and position
// so this must be prevented
if (graphics_window_move_and_resize_breaks_game()) {
result = true;
}
if (result) {
log_warning(
"graphics-windowed",
@@ -493,3 +520,43 @@ bool graphics_window_change_crashes_game() {
});
return result;
}
bool graphics_window_move_and_resize_breaks_game() {
static std::once_flag flag;
static bool result = false;
std::call_once(flag, []() {
// games like reflec beat in use spice touch overlay for windowed mode
// and mouse input breaks if window is moved as the overlay does not
// currently support window moves/resizes
result = avs::game::is_model({"KBR", "LBR", "MBR"});
if (result) {
log_warning(
"graphics-windowed",
"ignoring changes to window properties due to incompatibility with this game");
}
});
return result;
}
bool graphics_window_resize_breaks_game() {
// for whatever reason, gitadora games on dx/sd/sd2 cabs behave poorly when window is resized
// (eihter at launch or while it's running)
// usually results in: soft lock during scene transtions or really long transitions,
// backgrounds of menus not rendering, etc.
bool is_gitadora = avs::game::is_model({ "J32", "J33", "K32", "K33", "L32", "L33", "M32" });
bool is_arena = games::gitadora::is_arena_model();
bool result = graphics_window_move_and_resize_breaks_game() || (is_gitadora && !is_arena);
static std::once_flag flag;
std::call_once(flag, [&result]() {
if (result) {
log_warning(
"graphics-windowed",
"ignoring changes to window size due to incompatibility with this game");
}
});
return result;
}
+3
View File
@@ -1,3 +1,6 @@
// GetLocaleInfoEx
#define _WIN32_WINNT 0x0600
#include "lang.h"
#define WIN32_NO_STATUS
+3
View File
@@ -1,3 +1,6 @@
// DisplayConfigSetDeviceInfo
#define _WIN32_WINNT 0x0601
#include "winuser.h"
#include "util/detour.h"
+59 -7
View File
@@ -559,6 +559,10 @@ int main_implementation(int argc, char *argv[]) {
nvenc_hook::FORCE_DISABLE = true;
}
#endif
if (options[launcher::Options::OtocaCamHook].value_bool()) {
games::otoca::BYPASS_CAMERA = true;
}
if (options[launcher::Options::LoadJubeatModule].value_bool()) {
attach_jb = true;
}
@@ -589,9 +593,25 @@ int main_implementation(int argc, char *argv[]) {
if (options[launcher::Options::GitaDoraCabinetType].is_active()) {
games::gitadora::CAB_TYPE = options[launcher::Options::GitaDoraCabinetType].value_uint32();
}
if (options[launcher::Options::GitaDoraArenaSingleWindow].value_bool() && GRAPHICS_WINDOWED) {
games::gitadora::ARENA_SINGLE_WINDOW = true;
}
if (options[launcher::Options::GitaDoraWailHold].is_active()) {
socd::TILT_HOLD_MS = options[launcher::Options::GitaDoraWailHold].value_uint32();
}
if (options[launcher::Options::GitaDoraPickAlgo].is_active()) {
const auto text = options[launcher::Options::GitaDoraPickAlgo].value_text();
if (text == "legacy") {
games::gitadora::PICK_ALGO.reset();
} else if (text == "neutral") {
games::gitadora::PICK_ALGO = socd::SocdAlgorithm::Neutral;
} else if (text == "raw") {
games::gitadora::PICK_ALGO = socd::SocdAlgorithm::None;
}
}
if (options[launcher::Options::GitaDoraSubOverlaySize].is_active()) {
games::gitadora::SUBSCREEN_OVERLAY_SIZE = options[launcher::Options::GitaDoraSubOverlaySize].value_text();
}
if (options[launcher::Options::LoadNostalgiaModule].value_bool()) {
attach_nostalgia = true;
}
@@ -995,18 +1015,26 @@ int main_implementation(int argc, char *argv[]) {
if (options[launcher::Options::spice2x_DisableVolumeHook].value_bool()) {
hooks::audio::VOLUME_HOOK_ENABLED = false;
}
if (options[launcher::Options::AudioBackend].is_active()) {
auto &name = options[launcher::Options::AudioBackend].value_text();
auto backend = hooks::audio::name_to_backend(name.c_str());
if (!backend.has_value() && !cfg::CONFIGURATOR_STANDALONE) {
log_fatal("launcher", "invalid audio backend: {}", name);
}
hooks::audio::BACKEND = backend;
}
if (options[launcher::Options::AsioDriverId].is_active()) {
hooks::audio::ASIO_DRIVER_ID = options[launcher::Options::AsioDriverId].value_uint32();
}
if (options[launcher::Options::AsioDriverName].is_active()) {
hooks::audio::BACKEND = hooks::audio::name_to_backend("asio");
hooks::audio::ASIO_DRIVER_NAME = options[launcher::Options::AsioDriverName].value_text();
// this new option overrides the old one
hooks::audio::ASIO_DRIVER_ID.reset();
}
if (options[launcher::Options::AudioDummy].value_bool()) {
hooks::audio::USE_DUMMY = true;
}
@@ -1067,8 +1095,8 @@ int main_implementation(int argc, char *argv[]) {
std::pair<uint32_t, uint32_t> result;
if (parse_width_height(options[launcher::Options::spice2x_WindowSize].value_text(), result)) {
GRAPHICS_WINDOW_SIZE = result;
} else {
log_warning("launcher", "failed to parse -windowsize");
} else if (!cfg_run && !cfg::CONFIGURATOR_STANDALONE) {
log_fatal("launcher", "failed to parse -windowsize");
}
}
if (options[launcher::Options::spice2x_WindowPosition].is_active()) {
@@ -1112,6 +1140,9 @@ int main_implementation(int argc, char *argv[]) {
if (options[launcher::Options::spice2x_DRSTransposeTouch].value_bool()) {
games::drs::TRANSPOSE_TOUCH = true;
}
if (options[launcher::Options::DRSRGBCameraHook].value_bool()) {
games::drs::RGB_CAMERA_HOOK = true;
}
if (options[launcher::Options::spice2x_AutoCard].is_active()) {
const auto text = options[launcher::Options::spice2x_AutoCard].value_text();
if (text == "p1") {
@@ -1366,12 +1397,33 @@ int main_implementation(int argc, char *argv[]) {
);
}
if (launcher::signal::DISABLE && !cfg::CONFIGURATOR_STANDALONE) {
log_warning(
"launcher",
"WARNING - user specified -signaldisable option\n\n\n"
"!!! !!!\n"
"!!! Using -signaldisable option disables all exception handling, !!!\n"
"!!! which means when the game crashes it will likely just vanish !!!\n"
"!!! without troubleshooting information in the logs. !!!\n"
"!!! !!!\n"
);
}
if (options[launcher::Options::FullscreenResolution].is_active()) {
std::pair<uint32_t, uint32_t> result;
if (parse_width_height(options[launcher::Options::FullscreenResolution].value_text(), result)) {
GRAPHICS_FS_CUSTOM_RESOLUTION = result;
} else {
log_warning("launcher", "failed to parse -forceres");
} else if (!cfg_run && !cfg::CONFIGURATOR_STANDALONE) {
log_fatal("launcher", "failed to parse -forceres");
}
}
if (options[launcher::Options::FullscreenSubResolution].is_active()) {
std::pair<uint32_t, uint32_t> result;
if (parse_width_height(options[launcher::Options::FullscreenSubResolution].value_text(), result)) {
GRAPHICS_FS_CUSTOM_RESOLUTION_SUB = result;
} else if (!cfg_run && !cfg::CONFIGURATOR_STANDALONE) {
log_fatal("launcher", "failed to parse -forceressub");
}
}
@@ -1848,7 +1900,7 @@ int main_implementation(int argc, char *argv[]) {
}
// Polaris Chord
if (check_dll("kamunity.dll") && fileutils::dir_exists("game/svm_Data")) {
if (check_dll("kamunity.dll") && fileutils::file_exists("game/svm.exe")) {
avs::game::DLL_NAME = "kamunity.dll";
attach_io = true;
attach_pc = true;
@@ -1887,7 +1939,7 @@ int main_implementation(int argc, char *argv[]) {
"This usually means one of the following:\n\n"
" 1. You put spice executables in the wrong place, or\n"
" 2. XML files in prop directory are malformed or missing, or\n"
" 3. You passed in invalid options (usually, path overrides like -exec)\n\n"
" 3. You passed in invalid options (do not specify -exec or -modules if you don't know what you're doing)\n\n"
);
log_fatal("launcher", "module auto detection failed, see log.txt for troubleshooting");
File diff suppressed because it is too large Load Diff
+8 -1
View File
@@ -31,6 +31,7 @@ namespace launcher {
GraphicsForceRefresh,
FullscreenResolution,
FullscreenOrientationFlip,
FullscreenSubResolution,
FullscreenSubRefreshRate,
Graphics9On12,
spice2x_Dx9On12,
@@ -85,11 +86,11 @@ namespace launcher {
SDVXPrinterJPGQuality,
SDVXDisableCameras,
SDVXNativeTouch,
spice2x_SDVXSubRedraw,
spice2x_SDVXDigitalKnobSensitivity,
SDVXDigitalKnobSocd,
spice2x_SDVXAsioDriver,
spice2x_SDVXSubPos,
spice2x_SDVXSubRedraw,
LoadDDRModule,
DDR43Mode,
DDRSkipCodecRegisteration,
@@ -100,8 +101,11 @@ namespace launcher {
LoadGitaDoraModule,
GitaDoraTwoChannelAudio,
GitaDoraCabinetType,
GitaDoraArenaSingleWindow,
GitaDoraLefty,
GitaDoraWailHold,
GitaDoraPickAlgo,
GitaDoraSubOverlaySize,
LoadJubeatModule,
LoadReflecBeatModule,
LoadShogikaiModule,
@@ -183,6 +187,7 @@ namespace launcher {
spice2x_DisableVolumeHook,
AudioBackend,
AsioDriverId,
AsioDriverName,
AudioDummy,
DelayBy5Seconds,
spice2x_DelayByNSeconds,
@@ -234,6 +239,7 @@ namespace launcher {
spice2x_IIDXWindowedTDJ,
spice2x_DRSDisableTouch,
spice2x_DRSTransposeTouch,
DRSRGBCameraHook,
spice2x_IIDXNativeTouch,
spice2x_IIDXNoSub,
spice2x_IIDXEmulateSubscreenKeypadTouch,
@@ -265,6 +271,7 @@ namespace launcher {
LovePlusPrinterOutputFormat,
LovePlusPrinterJPGQuality,
OptionConflictResolution,
OtocaCamHook,
};
enum class OptionsCategory {
+14 -5
View File
@@ -185,21 +185,30 @@ static LONG WINAPI TopLevelExceptionFilter(struct _EXCEPTION_POINTERS *Exception
}
static BOOL WINAPI SetConsoleCtrlHandler_hook(PHANDLER_ROUTINE pHandlerRoutine, BOOL Add) {
log_misc("signal", "SetConsoleCtrlHandler hook hit");
static std::once_flag printed;
std::call_once(printed, []() {
log_misc("signal", "SetConsoleCtrlHandler hook hit (printing once)");
});
return TRUE;
}
static LPTOP_LEVEL_EXCEPTION_FILTER WINAPI SetUnhandledExceptionFilter_hook(
LPTOP_LEVEL_EXCEPTION_FILTER lpTopLevelExceptionFilter)
{
log_info("signal", "SetUnhandledExceptionFilter hook hit");
LPTOP_LEVEL_EXCEPTION_FILTER lpTopLevelExceptionFilter) {
static std::once_flag printed;
std::call_once(printed, []() {
log_info("signal", "SetUnhandledExceptionFilter hook hit (printing once)");
});
return nullptr;
}
static PVOID WINAPI AddVectoredExceptionHandler_hook(ULONG First, PVECTORED_EXCEPTION_HANDLER Handler) {
log_info("signal", "AddVectoredExceptionHandler hook hit");
static std::once_flag printed;
std::call_once(printed, []() {
log_info("signal", "AddVectoredExceptionHandler hook hit (printing once)");
});
return launcher::signal::USE_VEH_WORKAROUND ? INVALID_HANDLE_VALUE : nullptr;
}
+52 -20
View File
@@ -119,6 +119,7 @@ static std::string EAMIO_DLL_NAME = "eamio.dll";
static robin_hood::unordered_map<int, std::thread *> BT5API_THREADS;
static robin_hood::unordered_map<int, int> BT5API_THREAD_RESULTS;
static uint8_t BT5API_CARD_STATES[] = {0, 0};
static uint16_t BT5API_KEYPAD_STATES[] = {0, 0};
static void bt5api_log(const char *bt5_module, const char *fmt, ...) {
@@ -240,46 +241,77 @@ void bt5api_hook(HINSTANCE module) {
void bt5api_poll_reader_card(uint8_t unit_no) {
// check if initialized
if (!EAMIO_DLL) {
// check if initialized or out of bounds
if (!EAMIO_DLL || unit_no >= eamuse_get_game_keypads()) {
return;
}
// poll
if (!eam_io_poll(unit_no)) {
log_warning("bt5api", "polling bt5api reader {} returned failure",
log_warning("bt5api", "polling bt5api reader card {} returned failure",
static_cast<int>(unit_no));
return;
}
// get sensor state
uint8_t sensor_state = eam_io_get_sensor_state(unit_no);
// if we have a change in state.
if(sensor_state != BT5API_CARD_STATES[unit_no]) {
// check for card in
if (sensor_state > BT5API_CARD_STATES[unit_no]) {
uint8_t card_id[8];
eam_io_read_card(unit_no, card_id, 8);
eamuse_card_insert(unit_no, card_id);
// card inserted into the back.
if(sensor_state & (1 << EAM_IO_SENSOR_BACK)) {
uint8_t card_id[8];
log_info("bt5api", "card unit {} inserted", static_cast<int>(unit_no));
// do the bt5 dance
eam_io_card_slot_cmd(unit_no, EAM_IO_CARD_SLOT_CMD_CLOSE);
eam_io_poll(unit_no);
eam_io_card_slot_cmd(unit_no, EAM_IO_CARD_SLOT_CMD_READ);
eam_io_poll(unit_no);
// ask the api for the card, then insert it into our engine.
eam_io_read_card(unit_no, card_id, 8);
eamuse_card_insert(unit_no, card_id);
}
// if card removed entirely, do another bt5 dance!
if(sensor_state == 0) {
eam_io_card_slot_cmd(unit_no, EAM_IO_CARD_SLOT_CMD_CLOSE);
eam_io_poll(unit_no);
eam_io_card_slot_cmd(unit_no, EAM_IO_CARD_SLOT_CMD_OPEN);
log_info("bt5api", "card unit {} removed", static_cast<int>(unit_no));
}
}
// save state
// save prev state
BT5API_CARD_STATES[unit_no] = sensor_state;
}
void bt5api_poll_reader_keypad(uint8_t unit_no) {
// check if initialized
if (!EAMIO_DLL) {
// check if initialized or out of bounds
if (!EAMIO_DLL || unit_no >= eamuse_get_game_keypads()) {
return;
}
// poll
if (!eam_io_poll(unit_no)) {
log_warning("bt5api", "polling bt5api reader {} returned failure",
static_cast<int>(unit_no));
uint16_t keypad_current = eam_io_get_keypad_state(unit_no);
uint16_t keypad_changes = ~BT5API_KEYPAD_STATES[unit_no] & keypad_current;
// if user has pressed decimal for the first time, eject the slotted reader.
if(keypad_changes & (1 << EAM_IO_KEYPAD_DECIMAL)) {
log_info("bt5api", "card unit {} ejecting", static_cast<int>(unit_no));
eam_io_card_slot_cmd(unit_no, EAM_IO_CARD_SLOT_CMD_EJECT);
}
// save the last pressed.
BT5API_KEYPAD_STATES[unit_no] = keypad_current;
// get keypad
eamuse_set_keypad_overrides_bt5(unit_no, eam_io_get_keypad_state(unit_no));
// send off the state to the main engine.
eamuse_set_keypad_overrides_bt5(unit_no, keypad_current);
}
void bt5api_dispose() {
+8 -1
View File
@@ -202,7 +202,14 @@ bool eamuse_card_insert_consume(int active_count, int unit_id) {
// bt5api
if (BT5API_ENABLED) {
bt5api_poll_reader_card((uint8_t) index);
// some bt5api want to be polled in order.
if (eamuse_get_game_keypads() > 1) {
bt5api_poll_reader_card(1);
bt5api_poll_reader_card(0);
}
else {
bt5api_poll_reader_card((uint8_t) index);
}
}
// auto insert card
+32 -14
View File
@@ -522,24 +522,42 @@ static long __cdecl gfdm_unit_get_input_p(int device, size_t player) {
if (games::gitadora::is_guitar()) {
auto offset = player * 11;
// pick up
if (Buttons::getState(RI_MGR, buttons.at(gitadora_button_mapping[3 + offset]))) {
if (!GFDM_GF_PICK_STATE_UP[player]) {
GFDM_GF_PICK_STATE_UP[player] = true;
ret |= 0x80 | 0x20;
const auto pick_up = Buttons::getState(RI_MGR, buttons.at(gitadora_button_mapping[3 + offset]));
const auto pick_down = Buttons::getState(RI_MGR, buttons.at(gitadora_button_mapping[4 + offset]));
if (!games::gitadora::PICK_ALGO.has_value()) {
// legacy behavior (detect rising edges only, input for 1 frame)
if (pick_up) {
if (!GFDM_GF_PICK_STATE_UP[player]) {
GFDM_GF_PICK_STATE_UP[player] = true;
ret |= 0x80 | 0x20;
}
} else {
GFDM_GF_PICK_STATE_UP[player] = false;
}
} else {
GFDM_GF_PICK_STATE_UP[player] = false;
}
// pick down
if (Buttons::getState(RI_MGR, buttons.at(gitadora_button_mapping[4 + offset]))) {
if (!GFDM_GF_PICK_STATE_DOWN[player]) {
GFDM_GF_PICK_STATE_DOWN[player] = true;
ret |= 0x100 | 0x20;
if (pick_down) {
if (!GFDM_GF_PICK_STATE_DOWN[player]) {
GFDM_GF_PICK_STATE_DOWN[player] = true;
ret |= 0x100 | 0x20;
}
} else {
GFDM_GF_PICK_STATE_DOWN[player] = false;
}
} else {
GFDM_GF_PICK_STATE_DOWN[player] = false;
const auto socd = socd::socd_clean(
player,
pick_up,
pick_down,
get_performance_milliseconds(),
games::gitadora::PICK_ALGO.value()
);
if (socd == socd::SocdCCW) {
ret |= 0x80 | 0x20; // pick up
} else if (socd == socd::SocdCW) {
ret |= 0x100 | 0x20; // pick down
} else if (socd == socd::SocdBoth) {
ret |= 0x100 | 0x80 | 0x20; // up and down
}
}
// button R
+32 -1
View File
@@ -2,7 +2,10 @@
// mingw otherwise doesn't load touch stuff
#define _WIN32_WINNT 0x0601
#include "avs/game.h"
#include "wintouchemu.h"
#include "rawinput/touch.h"
#include "hooks/graphics/graphics.h"
#include "util/detour.h"
#include "util/logging.h"
@@ -63,6 +66,11 @@ namespace nativetouchhook {
point->cyContact = 0;
}
static void flip_touch_points(PTOUCHINPUT point) {
point->x = rawinput::touch::DISPLAY_SIZE_X * 100 - point->x;
point->y = rawinput::touch::DISPLAY_SIZE_Y * 100 - point->y;
}
static BOOL WINAPI GetTouchInputInfoHook(
HTOUCHINPUT hTouchInput, UINT cInputs, PTOUCHINPUT pInputs, int cbSize) {
@@ -72,9 +80,32 @@ namespace nativetouchhook {
return result;
}
bool flip_values = false;
if (avs::game::is_model("KFC") && rawinput::touch::DISPLAY_INITIALIZED) {
log_debug(
"touch::native", "DISPLAY_ORIENTATION = {}, DISPLAY_SIZE_X = {}, DISPLAY_SIZE_Y = {}",
rawinput::touch::DISPLAY_ORIENTATION,
rawinput::touch::DISPLAY_SIZE_X,
rawinput::touch::DISPLAY_SIZE_Y);
if (rawinput::touch::DISPLAY_ORIENTATION == DMDO_270) {
flip_values = true;
}
}
if (rawinput::touch::INVERTED) {
flip_values = !flip_values;
}
for (size_t i = 0; i < cInputs; i++) {
PTOUCHINPUT point = &pInputs[i];
strip_contact_size(point);
if (avs::game::is_model("LDJ")) {
strip_contact_size(point);
}
if (flip_values) {
flip_touch_points(point);
}
}
return result;
+17 -1
View File
@@ -10,6 +10,7 @@
#include <thread>
#include "cfg/screen_resize.h"
#include "games/gitadora/gitadora.h"
#include "games/iidx/iidx.h"
#include "hooks/graphics/graphics.h"
#include "overlay/overlay.h"
@@ -19,6 +20,7 @@
#include "util/logging.h"
#include "util/time.h"
#include "util/utils.h"
#include "rawinput/touch.h"
#include "avs/game.h"
@@ -125,6 +127,11 @@ namespace wintouchemu {
WINDOW_TITLE_END = window_title_end;
}
static void flip_touch_points(PTOUCHINPUT point) {
point->x = rawinput::touch::DISPLAY_SIZE_X * 100 - point->x;
point->y = rawinput::touch::DISPLAY_SIZE_Y * 100 - point->y;
}
static BOOL WINAPI GetTouchInputInfoHook(HANDLE hTouchInput, UINT cInputs, PTOUCHINPUT pInputs, int cbSize) {
// check if original should be called
@@ -219,6 +226,12 @@ namespace wintouchemu {
touch_input->cxContact = 0;
touch_input->cyContact = 0;
if (avs::game::is_model("KFC") &&
rawinput::touch::DISPLAY_INITIALIZED &&
rawinput::touch::DISPLAY_ORIENTATION == DMDO_270) {
flip_touch_points(touch_input);
}
} else if (USE_MOUSE && !mouse_used) {
// disable further mouse inputs this call
@@ -390,7 +403,10 @@ namespace wintouchemu {
} else if (avs::game::is_model("LDJ") && !GENERIC_SUB_WINDOW_FULLSIZE) {
// overlay subscreen in IIDX
// use mouse position as ImGui overlay will block the touch window
log_info("wintouchemu", "use mouse cursor API for overlay subscreen");
log_info("wintouchemu", "use mouse cursor API for ldj overlay subscreen");
USE_MOUSE = true;
} else if (games::gitadora::is_arena_model() && games::gitadora::ARENA_SINGLE_WINDOW) {
log_info("wintouchemu", "use mouse cursor API for gitadora overlay subscreen");
USE_MOUSE = true;
} else {
// create touch window - create overlay if not yet existing at this point
+30 -6
View File
@@ -236,6 +236,26 @@ namespace nvapi {
return NvAPI_DRS_SetSetting(h_session, h_profile, &drs_setting);
}
NvAPI_Status set_refresh_rate(NvDRSSessionHandle h_session, NvDRSProfileHandle h_profile) {
auto drs_setting = NVDRS_SETTING {};
drs_setting.version = NVDRS_SETTING_VER;
drs_setting.settingId = REFRESH_RATE_OVERRIDE_ID;
drs_setting.settingType = NVDRS_DWORD_TYPE;
drs_setting.u32PredefinedValue = REFRESH_RATE_OVERRIDE_APPLICATION_CONTROLLED;
drs_setting.u32CurrentValue = REFRESH_RATE_OVERRIDE_APPLICATION_CONTROLLED;
return NvAPI_DRS_SetSetting(h_session, h_profile, &drs_setting);
}
NvAPI_Status set_max_fps(NvDRSSessionHandle h_session, NvDRSProfileHandle h_profile) {
auto drs_setting = NVDRS_SETTING {};
drs_setting.version = NVDRS_SETTING_VER;
drs_setting.settingId = FRL_FPS_ID;
drs_setting.settingType = NVDRS_DWORD_TYPE;
drs_setting.u32PredefinedValue = FRL_FPS_DISABLED;
drs_setting.u32CurrentValue = FRL_FPS_DISABLED;
return NvAPI_DRS_SetSetting(h_session, h_profile, &drs_setting);
}
void set_profile_settings() {
if (!NVAPI_MODULE_LOAD_SUCCEEDED) {
return;
@@ -266,22 +286,26 @@ namespace nvapi {
log_info("nvapi", "setting VSync to Application Controlled...");
if ((status = set_vsync_mode(h_session, h_profile)) != NVAPI_OK) {
log_warning("nvapi", "could not set VSync mode: {}", get_error_message(status));
NvAPI_DRS_DestroySession(h_session);
return;
}
log_info("nvapi", "applying preferred PState to Maximum Performance...");
if ((status = set_gpu_power_state(h_session, h_profile)) != NVAPI_OK) {
log_warning("nvapi", "could not set preferred PState: {}", get_error_message(status));
NvAPI_DRS_DestroySession(h_session);
return;
}
log_info("nvapi", "disabling G-SYNC...");
if ((status = set_gsync_mode(h_session, h_profile)) != NVAPI_OK) {
log_warning("nvapi", "could not set G-Sync mode: {}", get_error_message(status));
NvAPI_DRS_DestroySession(h_session);
return;
}
log_info("nvapi", "setting preferred refresh rate to Application Controlled...");
if ((status = set_refresh_rate(h_session, h_profile)) != NVAPI_OK) {
log_warning("nvapi", "could not set preferred refresh rate: {}", get_error_message(status));
}
log_info("nvapi", "disabling max framerate...");
if ((status = set_max_fps(h_session, h_profile)) != NVAPI_OK) {
log_warning("nvapi", "could not disable max framerate: {}", get_error_message(status));
}
log_info("nvapi", "saving settings for DRS session...");
+73 -2
View File
@@ -26,7 +26,7 @@ namespace ImGui {
void HelpMarker(const char* desc) {
ImGui::TextDisabled("(?)");
if (ImGui::IsItemHovered()) {
if (ImGui::IsItemHovered(TOOLTIP_FLAGS)) {
HelpTooltip(desc);
}
}
@@ -59,7 +59,7 @@ namespace ImGui {
ImGui::PushStyleColor(ImGuiCol_TextDisabled, ImVec4(1.f, 1.f, 0.f, 1.f));
ImGui::TextDisabled("(!)");
ImGui::PopStyleColor();
if (ImGui::IsItemHovered()) {
if (ImGui::IsItemHovered(TOOLTIP_FLAGS)) {
WarnTooltip(desc, warn);
}
}
@@ -92,4 +92,75 @@ namespace ImGui {
ImGui::GetColorU32(ImGuiCol_PlotHistogram),
thickness);
}
std::string TruncateText(const std::string& p_text, float p_truncated_width, bool &truncated) {
std::string truncated_text = p_text;
const float text_width =
ImGui::CalcTextSize(p_text.c_str(), nullptr, true).x;
if (text_width > p_truncated_width) {
truncated = true;
constexpr const char* ELLIPSIS = " ...";
const float ellipsis_size = ImGui::CalcTextSize(ELLIPSIS).x;
int visible_chars = 0;
for (size_t i = 0; i < p_text.size(); i++) {
const float current_width = ImGui::CalcTextSize(
p_text.substr(0, i).c_str(), nullptr, true)
.x;
if (current_width + ellipsis_size > p_truncated_width) {
break;
}
visible_chars = i;
}
truncated_text = (p_text.substr(0, visible_chars) + ELLIPSIS).c_str();
}
return truncated_text;
}
void TextTruncated(const std::string& p_text, float p_truncated_width) {
if (p_text.empty()) {
ImGui::TextDisabled("-");
return;
}
bool truncated = false;
ImGui::TextUnformatted(TruncateText(p_text, p_truncated_width, truncated).c_str());
if (truncated && ImGui::IsItemHovered(TOOLTIP_FLAGS)) {
ImGui::HelpTooltip(p_text.c_str());
}
}
bool DeleteButton(const std::string& tooltip) {
ImGui::PushID(tooltip.c_str());
ImGui::PushStyleColor(ImGuiCol_Button, ImGui::GetColorU32(ImGuiCol_Button, 0.7f));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(3.f, 2.f));
bool clicked = ImGui::SmallButton("\u00D7"); // multiplication sign (×)
ImGui::PopStyleVar();
ImGui::PopStyleColor();
if (!tooltip.empty() && ImGui::IsItemHovered(TOOLTIP_FLAGS)) {
ImGui::HelpTooltip(tooltip.c_str());
}
ImGui::PopID();
return clicked;
}
bool ClearButton(const std::string& tooltip) {
ImGui::PushID(tooltip.c_str());
// same colors as a checkbox
ImGui::PushStyleColor(ImGuiCol_Button, ImGui::GetColorU32(ImGuiCol_FrameBg));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImGui::GetColorU32(ImGuiCol_FrameBgHovered));
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImGui::GetColorU32(ImGuiCol_FrameBgActive));
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.97f, 0.97f, 0.97f, 1.00f));
bool clicked = ImGui::Button("\u00D7"); // multiplication sign (×)
ImGui::PopStyleColor(4);
if (!tooltip.empty() && ImGui::IsItemHovered(TOOLTIP_FLAGS)) {
ImGui::HelpTooltip(tooltip.c_str());
}
ImGui::PopID();
return clicked;
}
}
+11
View File
@@ -1,12 +1,23 @@
#pragma once
#include <string>
#include "external/imgui/imgui.h"
namespace ImGui {
constexpr ImGuiHoveredFlags TOOLTIP_FLAGS =
(ImGuiHoveredFlags_ForTooltip | ImGuiHoveredFlags_AllowWhenDisabled);
void HelpTooltip(const char* desc);
void HelpMarker(const char* desc);
void WarnTooltip(const char* desc, const char* warn);
void WarnMarker(const char* desc, const char* warn);
void DummyMarker();
void Knob(float fraction, float size, float thickness = 2.f,
float pos_x = -1.f, float pos_y = -1.f);
void TextTruncated(const std::string& p_text, float p_truncated_width);
bool DeleteButton(const std::string& tooltip);
bool ClearButton(const std::string& tooltip);
}
+31 -3
View File
@@ -11,6 +11,7 @@
#include "rawinput/rawinput.h"
#include "touch/touch.h"
#include "util/logging.h"
#include "util/time.h"
#include "util/utils.h"
#include "hooks/graphics/graphics.h"
@@ -29,6 +30,8 @@ static HWND g_hWnd = nullptr;
static INT64 g_Time = 0;
static INT64 g_TicksPerSecond = 0;
static ImGuiMouseCursor g_LastMouseCursor = ImGuiMouseCursor_COUNT;
static double g_LastMouseMovement = 0.f;
static bool g_MouseCursorAutoHide = false;
bool ImGui_ImplSpice_Init(HWND hWnd) {
log_misc("imgui_impl_spice", "init");
@@ -83,6 +86,12 @@ bool ImGui_ImplSpice_Init(HWND hWnd) {
// get display size
ImGui_ImplSpice_UpdateDisplaySize();
// only enable mouse cursor auto hiding if we want ImGui to draw the cursor
// (if OS is drawing it, we don't auto-hide)
if (io.MouseDrawCursor && !cfg::CONFIGURATOR_STANDALONE) {
g_MouseCursorAutoHide = true;
}
// return success
return true;
}
@@ -283,7 +292,7 @@ void ImGui_ImplSpice_NewFrame() {
memset(io.MouseDown, false, sizeof(io.MouseDown));
// early quit if window not in focus
if (!superexit::has_focus()) {
if (!superexit::has_focus() || rawinput::OS_WINDOW_ACTIVE) {
return;
}
@@ -375,12 +384,31 @@ void ImGui_ImplSpice_NewFrame() {
}
// set mouse wheel
auto mouse_diff = mouse_wheel - mouse_wheel_last;
auto wheel_diff = mouse_wheel - mouse_wheel_last;
mouse_wheel_last = mouse_wheel;
io.MouseWheel = mouse_diff;
io.MouseWheel = wheel_diff;
// update OS mouse position
const auto old_mouse_pos = io.MousePos;
ImGui_ImplSpice_UpdateMousePos();
const auto new_mouse_pos = io.MousePos;
// automatically hide cursor
if (g_MouseCursorAutoHide) {
if (old_mouse_pos.x != new_mouse_pos.x ||
old_mouse_pos.y != new_mouse_pos.y ||
wheel_diff != 0 ||
io.MouseDown[0] || io.MouseDown[1] || io.MouseDown[2]) {
// mouse moved, update time and show the cursor
g_LastMouseMovement = get_performance_milliseconds();
io.MouseDrawCursor = true;
} else if ((get_performance_milliseconds() - g_LastMouseMovement) > 2000) {
// mouse idle for more than 2 seconds, hide the cursor
io.MouseDrawCursor = false;
}
}
if (cfg::CONFIGURATOR_STANDALONE) {
// if cursor is inside the client area, always set the OS cursor to what ImGui wants
+62 -56
View File
@@ -29,6 +29,7 @@
#include "windows/generic_sub.h"
#include "windows/iidx_seg.h"
#include "windows/iidx_sub.h"
#include "windows/gfdm_sub.h"
#include "windows/drs_dancefloor.h"
#include "windows/iopanel.h"
#include "windows/iopanel_ddr.h"
@@ -187,71 +188,73 @@ void overlay::SpiceOverlay::init() {
ImGui::GetIO().FontGlobalScale = scale;
}
// red theme based on:
// https://github.com/ocornut/imgui/issues/707#issuecomment-760220280
// r, g, b, a
// based on CrimsonVesuvius theme from
// https://github.com/ocornut/imgui/issues/707#issuecomment-4107169777
ImVec4* colors = ImGui::GetStyle().Colors;
// note: also see bg_alpha value in each overlay window
colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 1.0f);
colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 1.0f);
// Text
colors[ImGuiCol_Text] = ImVec4(1.00f, 0.90f, 0.90f, 1.00f); // Slight pinkish tint to off-white
colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.40f, 0.40f, 1.00f);
colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.50f);
colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
// Backgrounds
colors[ImGuiCol_WindowBg] = ImVec4(0.08f, 0.07f, 0.07f, 1.00f); // Deep charcoal
colors[ImGuiCol_ChildBg] = ImVec4(0.10f, 0.09f, 0.09f, 1.00f);
colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.07f, 0.07f, 0.96f);
colors[ImGuiCol_FrameBg] = ImVec4(0.18f, 0.18f, 0.18f, 0.54f);
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.18f, 0.18f, 0.18f, 0.80f);
colors[ImGuiCol_FrameBgActive] = ImVec4(0.24f, 0.24f, 0.24f, 0.80f);
// Borders
colors[ImGuiCol_Border] = ImVec4(0.25f, 0.15f, 0.15f, 0.80f);
colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
colors[ImGuiCol_TitleBgActive] = ImVec4(0.48f, 0.16f, 0.16f, 1.00f);
colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.48f, 0.16f, 0.16f, 1.00f);
colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
colors[ImGuiCol_CheckMark] = ImVec4(0.89f, 0.00f, 0.19f, 1.00f);
colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 0.19f, 0.19f, 0.40f);
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.89f, 0.00f, 0.19f, 1.00f);
// Frames
colors[ImGuiCol_FrameBg] = ImVec4(0.15f, 0.10f, 0.10f, 1.00f);
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.25f, 0.15f, 0.15f, 1.00f);
colors[ImGuiCol_FrameBgActive] = ImVec4(0.35f, 0.20f, 0.20f, 1.00f);
colors[ImGuiCol_Button] = ImVec4(1.00f, 0.19f, 0.19f, 0.40f);
colors[ImGuiCol_ButtonHovered] = ImVec4(0.80f, 0.17f, 0.00f, 1.00f);
colors[ImGuiCol_ButtonActive] = ImVec4(0.80f, 0.17f, 0.00f, 0.90f);
// Title Bars
colors[ImGuiCol_TitleBg] = ImVec4(0.12f, 0.08f, 0.08f, 1.00f);
colors[ImGuiCol_TitleBgActive] = ImVec4(0.25f, 0.10f, 0.10f, 1.00f);
colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.05f, 0.05f, 0.05f, 1.00f);
colors[ImGuiCol_Header] = ImVec4(0.33f, 0.35f, 0.36f, 0.53f);
colors[ImGuiCol_HeaderHovered] = ImVec4(0.44f, 0.44f, 0.44f, 0.67f);
colors[ImGuiCol_HeaderActive] = ImVec4(0.47f, 0.47f, 0.47f, 0.67f);
colors[ImGuiCol_Separator] = ImVec4(0.32f, 0.32f, 0.32f, 1.00f);
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.32f, 0.32f, 0.32f, 1.00f);
colors[ImGuiCol_SeparatorActive] = ImVec4(0.32f, 0.32f, 0.32f, 1.00f);
colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.85f);
colors[ImGuiCol_ResizeGripHovered] = ImVec4(1.00f, 1.00f, 1.00f, 0.60f);
colors[ImGuiCol_ResizeGripActive] = ImVec4(1.00f, 1.00f, 1.00f, 0.90f);
// Menus
colors[ImGuiCol_MenuBarBg] = ImVec4(0.12f, 0.08f, 0.08f, 1.00f);
colors[ImGuiCol_Tab] = colors[ImGuiCol_Button];
colors[ImGuiCol_TabHovered] = colors[ImGuiCol_ButtonHovered];
colors[ImGuiCol_TabActive] = colors[ImGuiCol_ButtonActive];
colors[ImGuiCol_TabUnfocused] = colors[ImGuiCol_Tab] * ImVec4(1.0f, 1.0f, 1.0f, 0.6f);
colors[ImGuiCol_TabUnfocusedActive] = colors[ImGuiCol_TabActive] * ImVec4(1.0f, 1.0f, 1.0f, 0.6f);
// Scrollbars
colors[ImGuiCol_ScrollbarBg] = ImVec4(0.05f, 0.05f, 0.05f, 1.00f);
colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.25f, 0.12f, 0.12f, 1.00f);
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.35f, 0.15f, 0.15f, 1.00f);
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.45f, 0.20f, 0.20f, 1.00f);
colors[ImGuiCol_DockingPreview] = ImVec4(0.47f, 0.47f, 0.47f, 0.47f);
colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
colors[ImGuiCol_TableHeaderBg] = ImVec4(0.19f, 0.19f, 0.20f, 1.00f);
colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.35f, 1.00f);
colors[ImGuiCol_TableBorderLight] = ImVec4(0.23f, 0.23f, 0.25f, 1.00f);
colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.02f);
colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
// Interactables (The High-Intensity Red)
colors[ImGuiCol_CheckMark] = ImVec4(0.85f, 0.15f, 0.15f, 1.00f); // Sharp Red
colors[ImGuiCol_SliderGrab] = ImVec4(0.60f, 0.12f, 0.12f, 1.00f);
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.85f, 0.15f, 0.15f, 1.00f);
colors[ImGuiCol_Button] = ImVec4(0.30f, 0.12f, 0.12f, 1.00f);
colors[ImGuiCol_ButtonHovered] = ImVec4(0.50f, 0.18f, 0.18f, 1.00f);
colors[ImGuiCol_ButtonActive] = ImVec4(0.70f, 0.25f, 0.25f, 1.00f);
colors[ImGuiCol_Header] = ImVec4(0.30f, 0.12f, 0.12f, 1.00f);
colors[ImGuiCol_HeaderHovered] = ImVec4(0.50f, 0.18f, 0.18f, 1.00f);
colors[ImGuiCol_HeaderActive] = ImVec4(0.70f, 0.25f, 0.25f, 1.00f);
// Tabs
colors[ImGuiCol_Tab] = ImVec4(0.15f, 0.10f, 0.10f, 1.00f);
colors[ImGuiCol_TabHovered] = ImVec4(0.50f, 0.18f, 0.18f, 1.00f);
colors[ImGuiCol_TabActive] = ImVec4(0.35f, 0.12f, 0.12f, 1.00f);
// Misc
colors[ImGuiCol_PlotLines] = ImVec4(0.85f, 0.20f, 0.20f, 1.00f);
colors[ImGuiCol_TextSelectedBg] = ImVec4(0.85f, 0.15f, 0.15f, 0.35f);
colors[ImGuiCol_NavHighlight] = ImVec4(0.85f, 0.15f, 0.15f, 1.00f);
// spice custom
colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.025f);
colors[ImGuiCol_Separator] = ImVec4(0.32f, 0.22f, 0.22f, 1.00f);
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.42f, 0.22f, 0.22f, 1.00f);
colors[ImGuiCol_SeparatorActive] = ImVec4(0.52f, 0.22f, 0.22f, 1.00f);
#ifdef IMGUI_HAS_DOCK
colors[ImGuiCol_DockingPreview] = ImVec4(0.85f, 0.15f, 0.15f, 0.40f);
colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.08f, 0.07f, 0.07f, 1.00f);
#endif
// configure IO
auto &io = ImGui::GetIO();
@@ -410,7 +413,10 @@ void overlay::SpiceOverlay::init() {
window_sub = new overlay::windows::DRSDanceFloorDisplay(this);
} else if (avs::game::is_model("KFC")) {
window_sub = new overlay::windows::SDVXSubScreen(this);
} else if (games::gitadora::is_arena_model() && games::gitadora::ARENA_SINGLE_WINDOW) {
window_sub = new overlay::windows::GitaDoraSubScreen(this);
}
if (window_sub) {
this->window_add(window_sub);
if (AUTO_SHOW_SUBSCREEN) {
File diff suppressed because it is too large Load Diff
+119 -15
View File
@@ -1,5 +1,6 @@
#pragma once
#include <chrono>
#include <optional>
#include "cfg/game.h"
@@ -7,6 +8,7 @@
#include "rawinput/device.h"
#include "external/imgui/imgui_filebrowser.h"
#include "patch_manager.h"
#include "controller_presets.h"
namespace overlay::windows {
@@ -22,9 +24,18 @@ namespace overlay::windows {
CONFIG_TAB_OPTIONS,
CONFIG_TAB_ADVANCED,
CONFIG_TAB_DEV,
CONFIG_TAB_PRESETS,
CONFIG_TAB_SEARCH,
};
struct MatchEntry {
std::string game_name;
std::string device_name;
int light_index;
int control_index;
bool soft;
};
class Config : public Window {
private:
@@ -38,7 +49,6 @@ namespace overlay::windows {
ConfigTab tab_selected = ConfigTab::CONFIG_TAB_INVALID;
// buttons tab
int buttons_page = 0;
bool buttons_keyboard_state[0xFF];
bool buttons_bind_active = false;
bool buttons_many_active = false;
@@ -55,11 +65,28 @@ namespace overlay::windows {
int analogs_devices_control_selected = -1;
// lights tab
int lights_page = 0;
std::vector<rawinput::Device *> lights_devices;
int lights_devices_selected = -1;
int lights_devices_control_selected = -1;
// lights test all
bool lights_testing = false;
int lights_test_current = -1;
std::chrono::steady_clock::time_point lights_test_time;
// lights auto match
std::vector<rawinput::Device *> auto_match_devices;
int auto_match_device_selected = -1;
bool auto_match_testing = false;
int auto_match_test_current = -1;
std::chrono::steady_clock::time_point auto_match_test_time;
std::string auto_match_test_device;
unsigned int auto_match_test_control = 0;
std::chrono::steady_clock::time_point auto_match_copy_time;
bool auto_match_copied = false;
bool auto_match_soft_enabled = true;
bool auto_match_p2 = false;
// keypads tab
int keypads_selected[2] {};
char keypads_card_path[2][1024] {};
@@ -68,6 +95,32 @@ namespace overlay::windows {
ImGui::FileBrowser keypads_card_select_browser[2];
char keypads_card_number[2][18] {};
// presets tab
std::vector<ControllerTemplate> templates_cache;
bool templates_cache_dirty = true;
int templates_selected = -1;
char template_save_name[256] = {};
// per-source target mapping: source index -> selected target device index
std::vector<int> template_target_selection;
// deferred popup flags (to avoid ImGui ID stack mismatch inside tables)
bool template_apply_open = false;
bool template_edit_open = false;
bool template_save_labels_open = false;
bool template_delete_open = false;
ControllerTemplate template_pending_save;
std::vector<std::string> template_save_sources;
std::vector<std::string> template_save_labels;
bool apply_buttons = true;
bool apply_keypads = true;
bool apply_analogs = true;
bool apply_lights = true;
bool save_buttons = true;
bool save_keypads = true;
bool save_analogs = true;
bool save_lights = true;
bool all_cleared = false;
std::vector<bool> template_is_applied;
// patches tab
std::unique_ptr<PatchManager> patch_manager;
@@ -78,6 +131,70 @@ namespace overlay::windows {
std::string search_filter = "";
std::string search_filter_in_lower_case = "";
std::filesystem::path file_picker_path;
std::thread *file_picker_thread = nullptr;
bool file_picker_done = false;
void build_buttons(const std::string &name, std::vector<Button> *buttons, int min = 0, int max = -1);
void build_button(
const std::string &name,
Button &primary_button,
Button *button,
const int button_it,
const int button_it_max,
const int alt_index);
void bind_button_popup(const std::string &bind_name, Button *button, const int button_it_max, const int alt_index);
void naive_button_popup(const std::string &naive_string, Button *button, const int button_it_max, const int alt_index);
void edit_button_popup(
const std::string &edit_name,
const std::string &button_display,
Button *button,
const float button_velocity,
const int alt_index);
void clear_button(Button *button, const int alt_index, std::optional<unsigned short> vKey_default = std::nullopt);
void reset_button_to_default(Button *button, unsigned short vKey_default);
unsigned int get_keypad_top_row(const Button &button);
void build_analogs(const std::string &name, std::vector<Analog> *analogs);
void edit_analog_popup(Analog &analog);
void update() override;
void stop_lights_test();
void build_lights(const std::string &name, std::vector<Light> *lights);
void build_light(Light &primary_light, Light *light, const int light_index, const int alt_index);
void clear_light(Light *light, const int alt_index);
void edit_light_popup(Light &primary_light, Light *light, const int alt_index);
void auto_match_lights_popup(std::vector<Light> *lights);
std::string match_lights(
rawinput::Device *device,
std::vector<Light> *lights,
std::vector<std::string> &raw_names,
std::vector<MatchEntry> &matched,
std::vector<MatchEntry> &unmatched);
void build_presets();
void clear_all_bindings();
void apply_template_source(const ControllerTemplate &tmpl,
const std::string &source_filter,
const std::string &target_device);
ControllerTemplate capture_current_bindings(const std::string &name);
void build_cards();
std::string build_option_value_picker_title(const OptionDefinition& option);
void build_option_value_picker(Option& option);
void build_options(
std::vector<Option> *options, const std::string &category, const std::string *filter=nullptr);
void build_about();
void build_launcher();
void launch_shell(LPCSTR app, LPCSTR file=nullptr);
void build_menu(int *game_selected);
void shutdown_system(bool force, bool reboot_instead);
void set_alternating_row_colors(const int row_index);
public:
Config(SpiceOverlay *overlay);
~Config() override;
@@ -85,19 +202,6 @@ namespace overlay::windows {
void read_card(int player = -1);
void write_card(int player);
void build_content() override;
void build_buttons(const std::string &name, std::vector<Button> *buttons,
int min = 0, int max = -1);
void build_analogs(const std::string &name, std::vector<Analog> *analogs);
void build_lights(const std::string &name, std::vector<Light> *lights);
void build_cards();
void build_options(
std::vector<Option> *options, const std::string &category, const std::string *filter=nullptr);
void build_about();
void build_launcher();
void launch_shell(LPCSTR app, LPCSTR file=nullptr);
static void build_page_selector(int *page);
void build_menu(int *game_selected);
void shutdown_system(bool force, bool reboot_instead);
};
}
@@ -0,0 +1,242 @@
#include "controller_presets.h"
#include <algorithm>
#include "cfg/button.h"
namespace overlay::windows {
// helpers - iterate both buttons and keypad_buttons
static void count_buttons_in(const std::vector<TemplateButtonBinding> &btns, int &naive, int &device) {
for (auto &btn : btns) {
if (btn.primary.is_naive()) naive++;
if (btn.primary.is_device()) device++;
for (auto &alt : btn.alternatives) {
if (alt.is_naive()) naive++;
if (alt.is_device()) device++;
}
}
}
int ControllerTemplate::count_naive_buttons() const {
int naive = 0, device = 0;
count_buttons_in(buttons, naive, device);
count_buttons_in(keypad_buttons, naive, device);
return naive;
}
int ControllerTemplate::count_device_buttons() const {
int naive = 0, device = 0;
count_buttons_in(buttons, naive, device);
count_buttons_in(keypad_buttons, naive, device);
return device;
}
int ControllerTemplate::count_device_analogs() const {
int count = 0;
for (auto &a : analogs) {
if (a.is_device()) count++;
}
return count;
}
int ControllerTemplate::count_device_lights() const {
int count = 0;
for (auto &l : lights) {
if (l.primary.is_device()) count++;
for (auto &alt : l.alternatives) {
if (alt.is_device()) count++;
}
}
return count;
}
static void collect_devices_from(const std::vector<TemplateButtonBinding> &btns,
std::set<std::string> &devices) {
for (auto &btn : btns) {
if (btn.primary.is_device()) devices.insert(btn.primary.device_identifier);
for (auto &alt : btn.alternatives) {
if (alt.is_device()) devices.insert(alt.device_identifier);
}
}
}
std::set<std::string> ControllerTemplate::get_used_devices() const {
std::set<std::string> devices;
collect_devices_from(buttons, devices);
collect_devices_from(keypad_buttons, devices);
for (auto &a : analogs) {
if (a.is_device()) devices.insert(a.device_identifier);
}
for (auto &l : lights) {
if (l.primary.is_device()) devices.insert(l.primary.device_identifier);
for (auto &alt : l.alternatives) {
if (alt.is_device()) devices.insert(alt.device_identifier);
}
}
return devices;
}
static void collect_sources_from(const std::vector<TemplateButtonBinding> &btns,
std::set<std::string> &sources_set, bool &has_naive) {
for (auto &btn : btns) {
if (btn.primary.is_naive()) has_naive = true;
if (btn.primary.is_device()) sources_set.insert(btn.primary.device_identifier);
for (auto &alt : btn.alternatives) {
if (alt.is_naive()) has_naive = true;
if (alt.is_device()) sources_set.insert(alt.device_identifier);
}
}
}
std::vector<std::string> ControllerTemplate::get_binding_sources() const {
std::set<std::string> sources_set;
bool has_naive = false;
collect_sources_from(buttons, sources_set, has_naive);
collect_sources_from(keypad_buttons, sources_set, has_naive);
for (auto &a : analogs) {
if (a.is_device()) {
sources_set.insert(a.device_identifier);
}
}
for (auto &l : lights) {
if (l.primary.is_device()) sources_set.insert(l.primary.device_identifier);
for (auto &alt : l.alternatives) {
if (alt.is_device()) sources_set.insert(alt.device_identifier);
}
}
std::vector<std::string> result;
if (has_naive) {
result.emplace_back("Naive");
}
for (auto &s : sources_set) {
result.push_back(s);
}
// sort alphabetically
std::sort(result.begin(), result.end());
return result;
}
void ControllerTemplate::rename_source(const std::string &old_id, const std::string &new_id) {
auto rename_in_buttons = [&](std::vector<TemplateButtonBinding> &btns) {
for (auto &btn : btns) {
if (btn.primary.device_identifier == old_id) btn.primary.device_identifier = new_id;
for (auto &alt : btn.alternatives) {
if (alt.device_identifier == old_id) alt.device_identifier = new_id;
}
}
};
rename_in_buttons(buttons);
rename_in_buttons(keypad_buttons);
for (auto &a : analogs) {
if (a.device_identifier == old_id) a.device_identifier = new_id;
}
for (auto &l : lights) {
if (l.primary.device_identifier == old_id) l.primary.device_identifier = new_id;
for (auto &alt : l.alternatives) {
if (alt.device_identifier == old_id) alt.device_identifier = new_id;
}
}
}
std::string ControllerTemplate::get_source_summary(const std::string &source) const {
bool is_naive = (source == "Naive");
std::string result;
// collect button lines from a button vector
auto collect_btn_lines = [&](const std::vector<TemplateButtonBinding> &btns,
std::vector<std::string> &lines) {
for (auto &tb : btns) {
auto check_entry = [&](const TemplateButtonEntry &e) {
if (is_naive && e.is_naive()) {
Button b("");
b.setVKey(e.vKey);
lines.push_back(tb.name + " = " + (e.vKey == INVALID_VKEY ? "None" : b.getVKeyString()));
} else if (!is_naive && e.is_device() && e.device_identifier == source) {
std::string desc = std::to_string(e.vKey);
if (e.analog_type != BAT_NONE) {
desc += " (analog:" + std::to_string((int)e.analog_type) + ")";
}
lines.push_back(tb.name + " = " + desc);
}
};
check_entry(tb.primary);
for (auto &alt : tb.alternatives) {
check_entry(alt);
}
}
};
// buttons
std::vector<std::string> btn_lines;
collect_btn_lines(buttons, btn_lines);
if (!btn_lines.empty()) {
result += "Buttons:\n";
for (auto &line : btn_lines) {
result += " " + line + "\n";
}
}
// keypad buttons
std::vector<std::string> kp_lines;
collect_btn_lines(keypad_buttons, kp_lines);
if (!kp_lines.empty()) {
result += "Keypad:\n";
for (auto &line : kp_lines) {
result += " " + line + "\n";
}
}
// analogs
if (!is_naive) {
std::vector<std::string> analog_lines;
for (auto &a : analogs) {
if (a.is_device() && a.device_identifier == source) {
analog_lines.push_back(a.name + " (idx:" + std::to_string(a.index) + ")");
}
}
if (!analog_lines.empty()) {
result += "Analogs:\n";
for (auto &line : analog_lines) {
result += " " + line + "\n";
}
}
}
// lights
if (!is_naive) {
std::vector<std::string> light_lines;
for (auto &l : lights) {
auto check_light = [&](const TemplateLightEntry &e) {
if (e.is_device() && e.device_identifier == source) {
light_lines.push_back(l.name + " (idx:" + std::to_string(e.index) + ")");
}
};
check_light(l.primary);
for (auto &alt : l.alternatives) {
check_light(alt);
}
}
if (!light_lines.empty()) {
result += "Lights:\n";
for (auto &line : light_lines) {
result += " " + line + "\n";
}
}
}
if (result.empty()) {
result = "(no bindings)";
}
// trim trailing newline
while (!result.empty() && result.back() == '\n') {
result.pop_back();
}
return result;
}
}
@@ -0,0 +1,158 @@
#pragma once
#include <set>
#include <string>
#include <vector>
#include "cfg/analog.h"
#include "cfg/button.h"
namespace overlay::windows {
// single button binding entry (primary or alternative)
struct TemplateButtonEntry {
unsigned short vKey = INVALID_VKEY;
ButtonAnalogType analog_type = BAT_NONE;
std::string device_identifier;
bool invert = false;
double debounce_up = 0.0;
double debounce_down = 0.0;
unsigned short velocity_threshold = 0;
bool is_naive() const { return device_identifier.empty() && vKey != INVALID_VKEY; }
bool is_device() const { return !device_identifier.empty(); }
bool is_unbound() const { return device_identifier.empty() && vKey == INVALID_VKEY; }
static TemplateButtonEntry FromButton(const Button &btn) {
TemplateButtonEntry e;
e.vKey = btn.getVKey();
e.analog_type = btn.getAnalogType();
e.device_identifier = btn.getDeviceIdentifier();
e.invert = btn.getInvert();
e.debounce_up = btn.getDebounceUp();
e.debounce_down = btn.getDebounceDown();
e.velocity_threshold = btn.getVelocityThreshold();
return e;
}
};
// button binding with primary + alternatives
struct TemplateButtonBinding {
std::string name;
TemplateButtonEntry primary;
std::vector<TemplateButtonEntry> alternatives;
TemplateButtonBinding() = default;
TemplateButtonBinding(std::string name, TemplateButtonEntry primary,
std::vector<TemplateButtonEntry> alternatives)
: name(std::move(name)), primary(std::move(primary)),
alternatives(std::move(alternatives)) {}
explicit TemplateButtonBinding(Button &btn) {
name = btn.getName();
primary = TemplateButtonEntry::FromButton(btn);
for (auto &alt : btn.getAlternatives()) {
alternatives.push_back(TemplateButtonEntry::FromButton(alt));
}
}
};
// analog binding
struct TemplateAnalogBinding {
std::string name;
std::string device_identifier;
unsigned short index = 0xFF;
float sensitivity = 1.f;
float deadzone = 0.f;
bool deadzone_mirror = false;
bool invert = false;
bool smoothing = false;
int multiplier = 1;
bool relative_mode = false;
int delay_buffer_depth = 0;
bool is_device() const { return !device_identifier.empty(); }
bool is_unbound() const { return device_identifier.empty() && index == 0xFF; }
TemplateAnalogBinding() = default;
explicit TemplateAnalogBinding(Analog &a) {
name = a.getName();
device_identifier = a.getDeviceIdentifier();
index = a.getIndex();
sensitivity = a.getSensitivity();
deadzone = a.getDeadzone();
deadzone_mirror = a.getDeadzoneMirror();
invert = a.getInvert();
smoothing = a.getSmoothing();
multiplier = a.getMultiplier();
relative_mode = a.isRelativeMode();
delay_buffer_depth = a.getDelayBufferDepth();
}
};
// single light binding entry (primary or alternative)
struct TemplateLightEntry {
std::string device_identifier;
unsigned int index = 0;
bool is_device() const { return !device_identifier.empty(); }
bool is_unbound() const { return device_identifier.empty(); }
};
// light binding with primary + alternatives
struct TemplateLightBinding {
std::string name;
TemplateLightEntry primary;
std::vector<TemplateLightEntry> alternatives;
TemplateLightBinding() = default;
TemplateLightBinding(std::string name, TemplateLightEntry primary,
std::vector<TemplateLightEntry> alternatives)
: name(std::move(name)), primary(std::move(primary)),
alternatives(std::move(alternatives)) {}
};
// controller preset
struct ControllerTemplate {
std::string name;
std::string game_name;
bool is_builtin = false;
std::vector<TemplateButtonBinding> buttons;
std::vector<TemplateButtonBinding> keypad_buttons;
std::vector<TemplateAnalogBinding> analogs;
std::vector<TemplateLightBinding> lights;
// helpers
int count_naive_buttons() const;
int count_device_buttons() const;
int count_device_analogs() const;
int count_device_lights() const;
std::set<std::string> get_used_devices() const;
// get all binding sources (device_identifier strings used in this preset)
std::vector<std::string> get_binding_sources() const;
// get summary of bindings for a specific source (for tooltip display)
std::string get_source_summary(const std::string &source) const;
// replace all occurrences of a source device_identifier with a new one
void rename_source(const std::string &old_id, const std::string &new_id);
};
// template management API
std::vector<ControllerTemplate> get_templates_for_game(const std::string &game_name);
std::vector<ControllerTemplate> load_user_templates();
bool save_user_template(
const ControllerTemplate &tmpl,
const bool save_buttons,
const bool save_keypads,
const bool save_analogs,
const bool save_lights);
bool delete_user_template(const std::string &game_name, const std::string &template_name);
bool rename_user_template(const std::string &game_name,
const std::string &old_name, const std::string &new_name);
}
@@ -3,6 +3,7 @@
#include "misc/eamuse.h"
#include "util/logging.h"
#include "games/iidx/iidx.h"
#include "games/gitadora/gitadora.h"
namespace overlay::windows {
@@ -69,6 +70,8 @@ namespace overlay::windows {
sub = "Show Valkyrie Subscreen";
} else if (avs::game::is_model("REC")) {
sub = "Show DRS Dance Floor";
} else if (games::gitadora::is_arena_model() && games::gitadora::ARENA_SINGLE_WINDOW) {
sub = "Show GITADORA Subscreen";
}
build_button(this->overlay->window_sub, sub, size, NextItem::NEW_LINE, false);
@@ -85,10 +85,12 @@ namespace overlay::windows {
}
void GenericSubScreen::touch_transform(const ImVec2 xy_in, LONG *x_out, LONG *y_out) {}
void GenericSubScreen::check_for_errors() {}
void GenericSubScreen::build_content() {
this->flags |= ImGuiWindowFlags_NoBackground;
check_for_errors();
if (this->disabled_message.has_value()) {
this->draws_window = true;
this->flags &= ~ImGuiWindowFlags_NoBackground;
@@ -31,6 +31,7 @@ namespace overlay::windows {
protected:
virtual void touch_transform(const ImVec2 xy_in, LONG *x_out, LONG *y_out);
virtual void check_for_errors();
ImVec2 overlay_content_top_left;
ImVec2 overlay_content_size;
std::optional<std::string> disabled_message = std::nullopt;
+54
View File
@@ -0,0 +1,54 @@
#include "avs/game.h"
#include "gfdm_sub.h"
#include "games/gitadora/gitadora.h"
#include "hooks/graphics/graphics.h"
#include "touch/touch.h"
namespace overlay::windows {
GitaDoraSubScreen::GitaDoraSubScreen(SpiceOverlay *overlay) : GenericSubScreen(overlay) {
this->title = "GITADORA Subscreen";
if (!games::gitadora::is_arena_model()) {
this->disabled_message = "Requires Arena Model!";
}
this->resize_callback = keep_10_by_16;
// medium size - perfect for "layout B" in GW Delta, though in drums it covers the pacemaker
float size = 0.64f;
if (games::gitadora::SUBSCREEN_OVERLAY_SIZE.has_value()) {
if (games::gitadora::SUBSCREEN_OVERLAY_SIZE.value() == "large") {
// enough to not cover the FPS overlay
size = 0.88f;
} else if (games::gitadora::SUBSCREEN_OVERLAY_SIZE.value() == "small") {
size = 0.48f;
}
}
const float height = ImGui::GetIO().DisplaySize.y * size;
const float width = height * 10 / 16;
this->init_size = ImVec2(width, height + ImGui::GetFrameHeight());
// bottom right
this->init_pos = ImVec2(
ImGui::GetIO().DisplaySize.x - ImGui::GetFrameHeight() / 4 - this->init_size.x,
ImGui::GetIO().DisplaySize.y - this->init_size.y - (ImGui::GetFrameHeight() / 4));
}
void GitaDoraSubScreen::touch_transform(const ImVec2 xy_in, LONG *x_out, LONG *y_out) {
if (!this->get_active()) {
return;
}
if (GRAPHICS_WINDOWED) {
// Touch needs to be registered on global coords
*x_out = SPICETOUCH_TOUCH_X + xy_in.x * SPICETOUCH_TOUCH_WIDTH;
*y_out = SPICETOUCH_TOUCH_Y + xy_in.y * SPICETOUCH_TOUCH_HEIGHT;
} else {
// Fullscreen mode, scale to game coords
*x_out = xy_in.x * ImGui::GetIO().DisplaySize.x;
*y_out = xy_in.y * ImGui::GetIO().DisplaySize.y;
}
}
}
+20
View File
@@ -0,0 +1,20 @@
#pragma once
#include "overlay/window.h"
#include "overlay/windows/generic_sub.h"
namespace overlay::windows {
class GitaDoraSubScreen : public GenericSubScreen {
public:
GitaDoraSubScreen(SpiceOverlay *overlay);
protected:
void touch_transform(const ImVec2 xy_in, LONG *x_out, LONG *y_out) override;
private:
static void keep_10_by_16(ImGuiSizeCallbackData* data) {
data->DesiredSize.y = (data->DesiredSize.x * 16.f / 10.f) + ImGui::GetFrameHeight();
}
};
}
+18
View File
@@ -14,6 +14,7 @@ namespace overlay::windows {
static const size_t TICKER_SIZE = 9;
static const ImVec4 DARK_GRAY(0.1f, 0.1f, 0.1f, 1.f);
static const ImVec4 YELLOW(1.f, 1.f, 0.f, 1.f);
static const ImVec4 RED(1.f, 0.f, 0.f, 1.f);
static const float PADDING_Y = 8.f;
static const float PADDING_X = 4.f;
@@ -91,6 +92,23 @@ namespace overlay::windows {
}
void IIDXSegmentDisplay::build_content() {
// explicitly check if TDJ I/O is enabled to account for the fact that I/O emulation may be
// disabled
if (games::iidx::CURRENT_IO_EMULATION_STATE == games::iidx::iidx_aio_emulation_state::bi2x_hook) {
ImGui::TextUnformatted("");
ImGui::TextColored(
YELLOW,
"%s",
"Invalid I/O mode; DLL is configured for TDJ I/O!\n"
"Enable -iidxtdj if you want TDJ subscreen overlay.");
ImGui::TextUnformatted("");
if (ImGui::Button("Close")) {
this->set_active(false);
}
return;
}
char input_ticker[TICKER_SIZE];
// get ticker content from game
+14 -4
View File
@@ -12,11 +12,9 @@ namespace overlay::windows {
this->title = "IIDX TDJ Subscreen";
if (GRAPHICS_IIDX_WSUB) {
this->disabled_message =
"Close this overlay and use the second window.\n"
"If you don't see the window, double check your DLL type and apply TDJ I/O patches as needed.";
this->disabled_message = "Close this overlay and use the second window. (try ALT+TAB)";
} else if (games::iidx::IIDX_TDJ_MONITOR_WARNING) {
this->disabled_message = "TDJ mode subscreen overlay is not compatible with -monitor option";
this->disabled_message = "TDJ mode subscreen overlay is not compatible with -monitor option.";
}
float size = 0.5f;
@@ -44,6 +42,18 @@ namespace overlay::windows {
ImGui::GetIO().DisplaySize.y - this->init_size.y - (ImGui::GetFrameHeight() / 2));
}
void IIDXSubScreen::check_for_errors() {
if (games::iidx::CURRENT_IO_EMULATION_STATE ==
games::iidx::iidx_aio_emulation_state::bi2a_com2) {
// explicitly check if LDJ I/O is enabled (as opposed to checking if NOT TDJ I/O)
// to account for the fact that I/O emulation may be disabled
this->disabled_message =
"LDJ I/O detected; TDJ mode subscreen overlay requires TDJ I/O.\n"
"Ensure you apply applicable TDJ I/O patches, or run with TDJ DLL.";
}
}
void IIDXSubScreen::touch_transform(const ImVec2 xy_in, LONG *x_out, LONG *y_out) {
if (!this->get_active()) {
return;
+1
View File
@@ -12,6 +12,7 @@ namespace overlay::windows {
protected:
void touch_transform(const ImVec2 xy_in, LONG *x_out, LONG *y_out) override;
void check_for_errors() override;
};
}
+1 -1
View File
@@ -81,7 +81,7 @@ namespace overlay::windows {
{
ImGui::SetCursorPosY(ImGui::GetCursorPosY() - ImGui::GetFrameHeightWithSpacing());
this->build_button("+", tall, this->test_button, this->service_button);
if (ImGui::IsItemHovered()) {
if (ImGui::IsItemHovered(ImGui::TOOLTIP_FLAGS)) {
ImGui::HelpTooltip("SERVICE + TEST");
}
}
+1
View File
@@ -2,6 +2,7 @@
#include "overlay/window.h"
#include "cfg/button.h"
#include "cfg/light.h"
namespace overlay::windows {
+2 -2
View File
@@ -136,7 +136,7 @@ namespace overlay::windows {
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + ImGui::GetFrameHeightWithSpacing());
this->build_button("<", leftright_size, this->left[p], nullptr, this->leftright_light[p]);
this->build_button("+", tiny_size, this->help[p], this->start[p], nullptr);
if (ImGui::IsItemHovered()) {
if (ImGui::IsItemHovered(ImGui::TOOLTIP_FLAGS)) {
ImGui::HelpTooltip("HELP + START");
}
}
@@ -167,7 +167,7 @@ namespace overlay::windows {
ImGui::BeginGroup();
{
this->build_button("?", tiny_size, this->help[p], nullptr, this->help_light[p]);
if (ImGui::IsItemHovered()) {
if (ImGui::IsItemHovered(ImGui::TOOLTIP_FLAGS)) {
ImGui::HelpTooltip("HELP");
}
this->build_button(">", leftright_size, this->right[p], nullptr, this->leftright_light[p]);
+1 -1
View File
@@ -120,7 +120,7 @@ namespace overlay::windows {
"Lightning Model cabinets (TDJ) do not have any keypads; they use the subscreen.\n\n"
"Fullscreen mode: bind a key in Overlay tab, and press it in game to show the subscreen, "
"then use your mouse to click. Page Up button is the default binding.\n\n"
"Windowed mode: look for the second window in the taskbar.\n\n"
"Windowed mode: look for the second window in the taskbar (or ALT+TAB).\n\n"
"Windowed mode with -iidxnosub: bring up the subscreen overlay (default Page Up).\n\n"
);
@@ -0,0 +1,82 @@
#pragma once
#include <cstdlib>
namespace overlay::windows {
struct LightMatchMap {
const char *controller; // controller name for display
const char *game; // game name to match
unsigned short vid; // USB vendor ID filter, or 0 to skip
unsigned short pid; // USB product ID filter, or 0 to skip
const char *device_light; // light name (or prefix if rgb)
const char *device_suffix; // after R/G/B for rgb mode, or ""
const char *address; // control index for address mode, or ""
bool rgb; // expand " R/G/B" between device_light and device_suffix
const char *game_light; // target game light (or prefix if rgb), without P1/P2 prefix
const char *game_light_alt; // alt game light for Valkyrie mode, or ""
};
static const LightMatchMap LIGHT_MATCH_MAP[] = {
// FAUCETWO - Sound Voltex (RGB)
{"FAUCETWO", "Sound Voltex", 0, 0, "Top LED", " 6/24", "", true, "Wing Left Up", "Upper Left Speaker Avg"},
{"FAUCETWO", "Sound Voltex", 0, 0, "Top LED", " 12/24", "", true, "Wing Left Low", "Lower Left Speaker Avg"},
{"FAUCETWO", "Sound Voltex", 0, 0, "Top LED", " 18/24", "", true, "Wing Right Low", "Lower Right Speaker Avg"},
{"FAUCETWO", "Sound Voltex", 0, 0, "Top LED", " 24/24", "", true, "Wing Right Up", "Upper Right Speaker Avg"},
{"FAUCETWO", "Sound Voltex", 0, 0, "Left and Right", "", "", true, "Controller", "Control Panel Avg"},
// FAUCETWO Portable - Sound Voltex (RGB)
{"FAUCETWO Portable", "Sound Voltex", 0, 0, "Light of Left Side", "", "", true, "Wing Left Up", "Left Wing Avg"},
{"FAUCETWO Portable", "Sound Voltex", 0, 0, "Light of Right Side", "", "", true, "Wing Right Up", "Right Wing Avg"},
{"FAUCETWO Portable", "Sound Voltex", 0, 0, "Light of Center1", "", "", true, "Controller", "Control Panel Avg"},
{"FAUCETWO Portable", "Sound Voltex", 0, 0, "Light of Center2", "", "", true, "Woofer", "Woofer Avg"},
// PHOENIXWAN - Beatmania IIDX (address based, VID:PID 034C:0368)
{"PHOENIXWAN", "Beatmania IIDX", 0x034C, 0x0368, "Generic Indicator", "", "0x00", false, "1", ""},
{"PHOENIXWAN", "Beatmania IIDX", 0x034C, 0x0368, "Generic Indicator", "", "0x01", false, "2", ""},
{"PHOENIXWAN", "Beatmania IIDX", 0x034C, 0x0368, "Generic Indicator", "", "0x02", false, "3", ""},
{"PHOENIXWAN", "Beatmania IIDX", 0x034C, 0x0368, "Generic Indicator", "", "0x03", false, "4", ""},
{"PHOENIXWAN", "Beatmania IIDX", 0x034C, 0x0368, "Generic Indicator", "", "0x04", false, "5", ""},
{"PHOENIXWAN", "Beatmania IIDX", 0x034C, 0x0368, "Generic Indicator", "", "0x05", false, "6", ""},
{"PHOENIXWAN", "Beatmania IIDX", 0x034C, 0x0368, "Generic Indicator", "", "0x06", false, "7", ""},
// Nostroller VID_0E8F&PID_1212&MI_03 (Lights 01-14) (RGB)
// The lights are named "LED_01R" "LED_01G" "LED_01B" and so on.
{"Nostroller (Lights 01-14)", "Nostalgia", 0, 0, "LED_01", "", "", true, "Key 1", ""},
{"Nostroller (Lights 01-14)", "Nostalgia", 0, 0, "LED_02", "", "", true, "Key 2", ""},
{"Nostroller (Lights 01-14)", "Nostalgia", 0, 0, "LED_03", "", "", true, "Key 3", ""},
{"Nostroller (Lights 01-14)", "Nostalgia", 0, 0, "LED_04", "", "", true, "Key 4", ""},
{"Nostroller (Lights 01-14)", "Nostalgia", 0, 0, "LED_05", "", "", true, "Key 5", ""},
{"Nostroller (Lights 01-14)", "Nostalgia", 0, 0, "LED_06", "", "", true, "Key 6", ""},
{"Nostroller (Lights 01-14)", "Nostalgia", 0, 0, "LED_07", "", "", true, "Key 7", ""},
{"Nostroller (Lights 01-14)", "Nostalgia", 0, 0, "LED_08", "", "", true, "Key 8", ""},
{"Nostroller (Lights 01-14)", "Nostalgia", 0, 0, "LED_09", "", "", true, "Key 9", ""},
{"Nostroller (Lights 01-14)", "Nostalgia", 0, 0, "LED_10", "", "", true, "Key 10", ""},
{"Nostroller (Lights 01-14)", "Nostalgia", 0, 0, "LED_11", "", "", true, "Key 11", ""},
{"Nostroller (Lights 01-14)", "Nostalgia", 0, 0, "LED_12", "", "", true, "Key 12", ""},
{"Nostroller (Lights 01-14)", "Nostalgia", 0, 0, "LED_13", "", "", true, "Key 13", ""},
{"Nostroller (Lights 01-14)", "Nostalgia", 0, 0, "LED_14", "", "", true, "Key 14", ""},
// Nostroller VID_0E8F&PID_1212&MI_02 (Lights 15-28) (RGB)
{"Nostroller (Lights 15-28)", "Nostalgia", 0, 0, "LED_15", "", "", true, "Key 15", ""},
{"Nostroller (Lights 15-28)", "Nostalgia", 0, 0, "LED_16", "", "", true, "Key 16", ""},
{"Nostroller (Lights 15-28)", "Nostalgia", 0, 0, "LED_17", "", "", true, "Key 17", ""},
{"Nostroller (Lights 15-28)", "Nostalgia", 0, 0, "LED_18", "", "", true, "Key 18", ""},
{"Nostroller (Lights 15-28)", "Nostalgia", 0, 0, "LED_19", "", "", true, "Key 19", ""},
{"Nostroller (Lights 15-28)", "Nostalgia", 0, 0, "LED_20", "", "", true, "Key 20", ""},
{"Nostroller (Lights 15-28)", "Nostalgia", 0, 0, "LED_21", "", "", true, "Key 21", ""},
{"Nostroller (Lights 15-28)", "Nostalgia", 0, 0, "LED_22", "", "", true, "Key 22", ""},
{"Nostroller (Lights 15-28)", "Nostalgia", 0, 0, "LED_23", "", "", true, "Key 23", ""},
{"Nostroller (Lights 15-28)", "Nostalgia", 0, 0, "LED_24", "", "", true, "Key 24", ""},
{"Nostroller (Lights 15-28)", "Nostalgia", 0, 0, "LED_25", "", "", true, "Key 25", ""},
{"Nostroller (Lights 15-28)", "Nostalgia", 0, 0, "LED_26", "", "", true, "Key 26", ""},
{"Nostroller (Lights 15-28)", "Nostalgia", 0, 0, "LED_27", "", "", true, "Key 27", ""},
{"Nostroller (Lights 15-28)", "Nostalgia", 0, 0, "LED_28", "", "", true, "Key 28", ""},
};
static const int LIGHT_MATCH_MAP_COUNT =
sizeof(LIGHT_MATCH_MAP) / sizeof(LIGHT_MATCH_MAP[0]);
}
+63 -24
View File
@@ -150,9 +150,17 @@ namespace overlay::windows {
const auto gle = GetLastError();
log_warning("patchmanager", "WinHttpSendRequest failed: {}", gle);
url_fetch_errors += fmt::format("WinHttpSendRequest failed: {}\n", gle);
if (gle == 12175) {
url_fetch_errors += "\nThis is ERROR_WINHTTP_SECURE_FAILURE - most likely TLS 1.1 / TLS 1.2 error on old OS versions.\n\n";
if (gle == ERROR_WINHTTP_SECURE_FAILURE) {
url_fetch_errors += "\nERROR_WINHTTP_SECURE_FAILURE\n\n";
url_fetch_errors += "Most likely TLS 1.1 / TLS 1.2 error on old OS versions.\n\n";
url_fetch_errors += "Look up MSDN article on 'Update to enable TLS 1.1 and TLS 1.2 as default secure protocols in WinHTTP in Windows' for a fix.\n";
} else if (gle == ERROR_WINHTTP_NAME_NOT_RESOLVED) {
url_fetch_errors += "\nERROR_WINHTTP_NAME_NOT_RESOLVED\n\n";
url_fetch_errors += "The server name could not be resolved.\n\n";
url_fetch_errors += "Website is offline, or your internet connection is down.";
} else if (gle == ERROR_WINHTTP_TIMEOUT) {
url_fetch_errors += "\nERROR_WINHTTP_TIMEOUT\n\n";
url_fetch_errors += "The request timed out.";
}
return result;
}
@@ -235,9 +243,9 @@ namespace overlay::windows {
#ifdef _MSC_VER
static_cast<PLDR_DLL_NOTIFICATION_FUNCTION>([]
#else
[] CALLBACK
[]
#endif
(ULONG reason, PCLDR_DLL_NOTIFICATION_DATA data, PVOID ctx) {
(ULONG reason, PCLDR_DLL_NOTIFICATION_DATA data, PVOID ctx) CALLBACK {
if (reason == LDR_DLL_NOTIFICATION_REASON_LOADED) {
auto const dll = strtolower(std::filesystem::path({
data->Loaded.FullDllName->Buffer,
@@ -432,7 +440,7 @@ namespace overlay::windows {
}
}
}
bool url_entered = false;
bool is_valid_url = false;
bool patches_imported = false;
@@ -459,7 +467,7 @@ namespace overlay::windows {
&patch_url,
ImGuiInputTextFlags_CharsNoBlank | ImGuiInputTextFlags_AutoSelectAll);
if (ImGui::Button("Paste")) {
if (ImGui::Button("Paste from clipboard")) {
auto clipboard_url = clipboard::paste_text();
if (!clipboard_url.empty()) {
strreplace(clipboard_url, "\r\n", "");
@@ -534,7 +542,9 @@ namespace overlay::windows {
}
this->config_save();
}
reload_local_patches();
// import_remote_patches_to_disk clears out old patches, so regardless of result,
// reload patches from disk
reload_local_patches(true);
ImGui::CloseCurrentPopup();
}
ImGui::SameLine();
@@ -635,7 +645,7 @@ namespace overlay::windows {
const auto search_str_in_lower = strtolower(patch_name_filter);
size_t patches_shown = 0;
for (auto &patch : patches) {
// get patch status
PatchStatus patch_status = is_patch_active(patch);
patch.last_status = patch_status;
@@ -721,7 +731,7 @@ namespace overlay::windows {
if (style_color_pushed) {
ImGui::PopStyleColor(style_color_pushed);
}
if (ImGui::IsItemHovered()) {
if (ImGui::IsItemHovered(ImGui::TOOLTIP_FLAGS)) {
show_patch_tooltip(patch);
}
@@ -762,7 +772,7 @@ namespace overlay::windows {
patch.last_status = is_patch_active(patch);
}
ImGui::EndDisabled();
if (ImGui::IsItemHovered()) {
if (ImGui::IsItemHovered(ImGui::TOOLTIP_FLAGS)) {
show_patch_tooltip(patch);
}
@@ -791,7 +801,7 @@ namespace overlay::windows {
}
ImGui::EndCombo();
}
if (ImGui::IsItemHovered()) {
if (ImGui::IsItemHovered(ImGui::TOOLTIP_FLAGS)) {
show_patch_tooltip(patch);
}
} else if (patch.type == PatchType::Integer) {
@@ -807,7 +817,7 @@ namespace overlay::windows {
apply_patch(patch, true);
config_dirty = true;
}
if (ImGui::IsItemHovered()) {
if (ImGui::IsItemHovered(ImGui::TOOLTIP_FLAGS)) {
show_patch_tooltip(patch);
}
}
@@ -824,7 +834,7 @@ namespace overlay::windows {
ImGui::InputInt("##dummy_int_input", &patch.patch_number.value);
}
ImGui::EndDisabled();
if (ImGui::IsItemHovered()) {
if (ImGui::IsItemHovered(ImGui::TOOLTIP_FLAGS)) {
show_patch_tooltip(patch);
}
}
@@ -836,7 +846,7 @@ namespace overlay::windows {
}
ImGui::PopID();
}
if (patches_shown == 0) {
ImGui::TableNextRow();
ImGui::TableNextColumn();
@@ -930,6 +940,13 @@ namespace overlay::windows {
}
}
// match on model and ext, ignoring dest/spec/rev
// sample: LDJ:J:E:A:2025011400
bool PatchManager::is_game_id_wildcard_matched(const std::string& id_from_config) {
return ((id_from_config.compare(0, 3, avs::game::MODEL) == 0) &&
(id_from_config.compare(10, 10, avs::game::EXT) == 0));
}
void PatchManager::config_load() {
log_info("patchmanager", "loading config");
@@ -955,7 +972,7 @@ namespace overlay::windows {
if (auto_apply != doc.MemberEnd() && auto_apply->value.IsArray()) {
// get game id
auto game_id = avs::game::get_identifier();
const auto game_id = avs::game::get_identifier();
// iterate entries
setting_auto_apply = false;
@@ -964,15 +981,37 @@ namespace overlay::windows {
if (entry.IsString()) {
// check if this is our game identifier
std::string entry_id = entry.GetString();
if (game_id == entry_id) {
setting_auto_apply = true;
const std::string entry_id = entry.GetString();
if (!setting_auto_apply) {
if (game_id == entry_id) {
// exact match
setting_auto_apply = true;
log_misc(
"patchmanager",
"matched auto apply entry by full game identifier: {}",
entry_id);
} else if (is_game_id_wildcard_matched(entry_id)) {
// match on model and ext, ignoring dest/spec/rev
// sample: LDJ:J:E:A:2025011400
setting_auto_apply = true;
log_misc(
"patchmanager",
"matched auto apply entry by partial game identifier: {}:?:?:?:{}",
avs::game::MODEL, avs::game::EXT);
}
}
// move to list
setting_auto_apply_list.emplace_back(entry_id);
}
}
if (!setting_auto_apply) {
log_misc(
"patchmanager",
"no auto apply entry matched, patches will not load automatically");
}
}
// read enabled patches
@@ -1060,7 +1099,7 @@ namespace overlay::windows {
auto game_id = avs::game::get_identifier();
bool game_id_added = false;
for (auto &entry : setting_auto_apply_list) {
if (entry == game_id) {
if (entry == game_id || is_game_id_wildcard_matched(entry)) {
if (!setting_auto_apply) {
continue;
}
@@ -1179,7 +1218,7 @@ namespace overlay::windows {
identifier,
time);
}
return identifier;
}
@@ -1971,7 +2010,7 @@ namespace overlay::windows {
};
// get data offset
memory_patch_data.data_offset =
memory_patch_data.data_offset =
parse_json_data_offset(patch_data.name, memory_patch);
if (memory_patch_data.data_offset == 0) {
continue;
@@ -2126,7 +2165,7 @@ namespace overlay::windows {
}
// get offset
uint64_t union_offset =
uint64_t union_offset =
parse_json_data_offset(patch_data.name, union_patch_it->value);
if (union_offset == 0) {
continue;
@@ -2164,7 +2203,7 @@ namespace overlay::windows {
// move to list
patch_data.patches_union.emplace_back(union_patch_data);
}
if (setting_union_patches_enabled.contains(patch_data.hash)) {
patch_data.selected_union_name = setting_union_patches_enabled[patch_data.hash];
}
@@ -2713,7 +2752,7 @@ namespace overlay::windows {
union_patch.data_len);
}
}
if (union_patch.data_offset_ptr == nullptr) {
return false;
}
@@ -143,6 +143,8 @@ namespace overlay::windows {
std::string pe_identifier_for_patch = "");
void show_patch_tooltip(const PatchData& patch);
bool is_game_id_wildcard_matched(const std::string& id_from_config);
};
PatchStatus is_patch_active(PatchData &patch);
+51 -33
View File
@@ -27,11 +27,12 @@ namespace overlay::windows {
}
HWND ScreenResize::get_first_window() {
// hack for gitadora arena model which races to create many windows
// so [0] is not always the main one
if (GRAPHICS_WINDOW_MAIN.has_value()) {
return GRAPHICS_WINDOW_MAIN.value();
// this is ideal
if (GRAPHICS_HOOKED_WINDOW.has_value()) {
return GRAPHICS_HOOKED_WINDOW.value();
}
// we typically do not want to check GRAPHICS_WINDOWS because it may include
// system windows (e.g., CicMarshalWnd)
if (GRAPHICS_WINDOWS.size() == 0) {
return NULL;
}
@@ -201,7 +202,7 @@ namespace overlay::windows {
return;
}
ImGui::BeginDisabled(graphics_window_change_crashes_game());
ImGui::BeginDisabled(graphics_window_decoration_change_crashes_game());
if (ImGui::Combo(
"Window Style",
&cfg::SCREENRESIZE->window_decoration,
@@ -226,42 +227,59 @@ namespace overlay::windows {
"Reduces pixelated scaling artifacts. Works great on some games, but completely broken on others.\n\n"
"This can't be changed in-game; instead, set -windowscale option in spicecfg and restart.");
ImGui::Checkbox("Keep Aspect Ratio", &cfg::SCREENRESIZE->client_keep_aspect_ratio);
ImGui::Checkbox("Manual window move/resize", &cfg::SCREENRESIZE->enable_window_resize);
ImGui::BeginDisabled(graphics_window_move_and_resize_breaks_game());
{
ImGui::Checkbox("Keep Aspect Ratio", &cfg::SCREENRESIZE->client_keep_aspect_ratio);
ImGui::Checkbox("Manual window move/resize", &cfg::SCREENRESIZE->enable_window_resize);
}
ImGui::EndDisabled();
ImGui::BeginDisabled(!cfg::SCREENRESIZE->enable_window_resize);
bool changed = false;
const uint32_t step = 1;
const uint32_t step_fast = 10;
ImGui::BeginDisabled(cfg::SCREENRESIZE->client_keep_aspect_ratio);
ImGui::InputScalar(
"Width",
ImGuiDataType_U32,
&cfg::SCREENRESIZE->client_width,
&step, &step_fast, nullptr);
changed |= ImGui::IsItemDeactivatedAfterEdit();
ImGui::BeginDisabled(graphics_window_resize_breaks_game());
{
ImGui::BeginDisabled(cfg::SCREENRESIZE->client_keep_aspect_ratio);
{
ImGui::InputScalar(
"Width",
ImGuiDataType_U32,
&cfg::SCREENRESIZE->client_width,
&step, &step_fast, nullptr);
changed |= ImGui::IsItemDeactivatedAfterEdit();
}
ImGui::EndDisabled();
ImGui::InputScalar(
"Height",
ImGuiDataType_U32,
&cfg::SCREENRESIZE->client_height,
&step, &step_fast, nullptr);
changed |= ImGui::IsItemDeactivatedAfterEdit();
}
ImGui::EndDisabled();
ImGui::InputScalar(
"Height",
ImGuiDataType_U32,
&cfg::SCREENRESIZE->client_height,
&step, &step_fast, nullptr);
changed |= ImGui::IsItemDeactivatedAfterEdit();
ImGui::BeginDisabled(graphics_window_move_and_resize_breaks_game());
{
ImGui::InputScalar(
"X Offset",
ImGuiDataType_S32,
&cfg::SCREENRESIZE->window_offset_x,
&step, &step_fast, nullptr);
changed |= ImGui::IsItemDeactivatedAfterEdit();
ImGui::InputScalar(
"X Offset",
ImGuiDataType_S32,
&cfg::SCREENRESIZE->window_offset_x,
&step, &step_fast, nullptr);
changed |= ImGui::IsItemDeactivatedAfterEdit();
ImGui::InputScalar(
"Y Offset",
ImGuiDataType_S32,
&cfg::SCREENRESIZE->window_offset_y,
&step, &step_fast, nullptr);
changed |= ImGui::IsItemDeactivatedAfterEdit();
ImGui::InputScalar(
"Y Offset",
ImGuiDataType_S32,
&cfg::SCREENRESIZE->window_offset_y,
&step, &step_fast, nullptr);
changed |= ImGui::IsItemDeactivatedAfterEdit();
}
ImGui::EndDisabled();
if (changed) {
if (cfg::SCREENRESIZE->client_keep_aspect_ratio) {
+2 -2
View File
@@ -10,8 +10,8 @@ namespace overlay::windows {
~ScreenResize() override;
void build_content() override;
void update();
void update() override;
private:
size_t toggle_screen_resize = ~0u;
bool toggle_screen_resize_state = false;

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