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https://github.com/spice2x/spice2x.github.io.git
synced 2026-08-02 06:40:42 -07:00
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25 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 4879a35eb8 | |||
| fd7e850789 | |||
| 0cf07c38da | |||
| 1f073b2d75 | |||
| 3037214932 | |||
| 18d6d9783a | |||
| 267add3227 | |||
| a170627f52 | |||
| 5c244eaca7 | |||
| 6bcadccf09 | |||
| ccb3bac48c | |||
| 0a7ecf82a9 | |||
| 1c6929dd84 | |||
| 1d3d9040f2 | |||
| 8f1069628e | |||
| f8c585a9d1 | |||
| 9651051990 | |||
| a54a62d0d7 | |||
| 100caa0f5c | |||
| bb87aa2944 | |||
| 2e2968d1bc | |||
| 0457262472 | |||
| f23c359114 | |||
| 81e74dcb97 | |||
| 8ead941c6c |
@@ -11,9 +11,7 @@ assignees: ''
|
||||
*name of game, version of game*
|
||||
|
||||
## Version of spice2x
|
||||
*version of spice, this can be seen in the About tab, and in log.txt*
|
||||
|
||||
*please remember to test the LATEST beta version before posting a bug about it**
|
||||
*please remember to test the LATEST beta version before posting a bug about it*
|
||||
|
||||
## Describe the issue
|
||||
*what's the issue?*
|
||||
@@ -22,3 +20,7 @@ assignees: ''
|
||||
> [!WARNING]
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||||
> Please make sure you remove any personally identifiable information from the log file.
|
||||
> Please set `-loglevel` to `all` before launching the game for more verbose logs.
|
||||
|
||||
## A note on issue management
|
||||
|
||||
`Closed as not planned` means exactly that - it's closed, because it's not on our plans to address them any time soon. It doesn't mean your issue is invalid, it just means it's not a priority, and we can always revisit them later.
|
||||
|
||||
+27
-16
@@ -236,7 +236,7 @@ add_compile_definitions(
|
||||
)
|
||||
|
||||
# SPICE_XP: set by build_all.sh for the WinXP-compat toolchains. Gates out
|
||||
# the DX11 overlay backend (WinXP lacks D3DCOMPILER_47.dll).
|
||||
# the DX11 overlay backend
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||||
option(SPICE_XP "Build for the WinXP-compat toolchain" OFF)
|
||||
if(SPICE_XP)
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||||
add_compile_definitions(SPICE_XP=1)
|
||||
@@ -510,6 +510,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
||||
hooks/audio/backends/wasapi/audio_render_client.cpp
|
||||
hooks/audio/backends/wasapi/downmix.cpp
|
||||
hooks/audio/backends/wasapi/resample.cpp
|
||||
hooks/audio/backends/wasapi/shared.cpp
|
||||
hooks/audio/backends/wasapi/dummy_audio_client.cpp
|
||||
hooks/audio/backends/wasapi/dummy_audio_clock.cpp
|
||||
hooks/audio/backends/wasapi/dummy_audio_render_client.cpp
|
||||
@@ -670,37 +671,47 @@ set(SOURCE_FILES ${SOURCE_FILES}
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||||
|
||||
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} PREFIX "Source Files" FILES ${SOURCE_FILES})
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||||
|
||||
# spice.exe / spice_laa.exe shared objects
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||||
###########################################
|
||||
# spice.exe and spice_laa.exe are compiled identically; the only difference is
|
||||
# the large-address-aware bit, which is set at link time. Compile the sources
|
||||
# once into a shared OBJECT library so spice_laa.exe only costs an extra link
|
||||
# instead of a full recompile.
|
||||
|
||||
add_library(spicetools_spice_objs OBJECT ${SOURCE_FILES})
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||||
target_link_libraries(spicetools_spice_objs
|
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PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp
|
||||
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features)
|
||||
target_link_libraries(spicetools_spice_objs PUBLIC winscard)
|
||||
|
||||
if(NOT MSVC)
|
||||
set_target_properties(spicetools_spice_objs PROPERTIES COMPILE_FLAGS "-m32")
|
||||
endif()
|
||||
|
||||
# spice.exe
|
||||
###########
|
||||
|
||||
set(RESOURCE_FILES build/manifest.manifest build/manifest.rc build/icon.rc cfg/Win32D.rc)
|
||||
add_executable(spicetools_spice ${SOURCE_FILES} ${RESOURCE_FILES})
|
||||
target_link_libraries(spicetools_spice
|
||||
PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp
|
||||
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features)
|
||||
target_link_libraries(spicetools_spice PUBLIC winscard)
|
||||
add_executable(spicetools_spice ${RESOURCE_FILES})
|
||||
target_link_libraries(spicetools_spice PRIVATE spicetools_spice_objs)
|
||||
set_target_properties(spicetools_spice PROPERTIES PREFIX "")
|
||||
set_target_properties(spicetools_spice PROPERTIES OUTPUT_NAME "spice")
|
||||
|
||||
IF(NOT MSVC)
|
||||
set_target_properties(spicetools_spice PROPERTIES COMPILE_FLAGS "-m32" LINK_FLAGS "-m32")
|
||||
set_target_properties(spicetools_spice PROPERTIES LINK_FLAGS "-m32")
|
||||
endif()
|
||||
|
||||
# spice_laa.exe
|
||||
###########
|
||||
|
||||
set(RESOURCE_FILES build/manifest.manifest build/manifest.rc build/icon.rc cfg/Win32D.rc)
|
||||
add_executable(spicetools_spice_laa ${SOURCE_FILES} ${RESOURCE_FILES})
|
||||
target_link_libraries(spicetools_spice_laa
|
||||
PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp
|
||||
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features)
|
||||
target_link_libraries(spicetools_spice_laa PUBLIC winscard)
|
||||
add_executable(spicetools_spice_laa ${RESOURCE_FILES})
|
||||
target_link_libraries(spicetools_spice_laa PRIVATE spicetools_spice_objs)
|
||||
set_target_properties(spicetools_spice_laa PROPERTIES PREFIX "")
|
||||
set_target_properties(spicetools_spice_laa PROPERTIES OUTPUT_NAME "spice_laa")
|
||||
target_compile_definitions(spicetools_spice_laa PRIVATE SPICE32_LARGE_ADDRESS_AWARE=1)
|
||||
|
||||
IF(NOT MSVC)
|
||||
set_target_properties(spicetools_spice_laa PROPERTIES COMPILE_FLAGS "-m32" LINK_FLAGS "-m32 -Wl,--large-address-aware")
|
||||
set_target_properties(spicetools_spice_laa PROPERTIES LINK_FLAGS "-m32 -Wl,--large-address-aware")
|
||||
endif()
|
||||
|
||||
# spice_linux.exe
|
||||
@@ -734,7 +745,7 @@ set_target_properties(spicetools_spice64 PROPERTIES PREFIX "")
|
||||
set_target_properties(spicetools_spice64 PROPERTIES OUTPUT_NAME "spice64")
|
||||
target_compile_definitions(spicetools_spice64 PRIVATE SPICE64=1)
|
||||
if(NOT SPICE_XP)
|
||||
target_link_libraries(spicetools_spice64 PUBLIC d3d11 dxgi d3dcompiler)
|
||||
target_link_libraries(spicetools_spice64 PUBLIC d3d11 dxgi)
|
||||
target_compile_definitions(spicetools_spice64 PRIVATE SPICE_D3D11=1)
|
||||
endif()
|
||||
|
||||
@@ -757,7 +768,7 @@ set_target_properties(spicetools_spice64_linux PROPERTIES OUTPUT_NAME "spice64_l
|
||||
target_compile_definitions(spicetools_spice64_linux PRIVATE SPICE64=1)
|
||||
target_compile_definitions(spicetools_spice64_linux PRIVATE NO_SCARD=1 PRIVATE SPICE_LINUX=1)
|
||||
# spice64_linux is never built under the WinXP toolchain, so dx11 is always on.
|
||||
target_link_libraries(spicetools_spice64_linux PUBLIC d3d11 dxgi d3dcompiler)
|
||||
target_link_libraries(spicetools_spice64_linux PUBLIC d3d11 dxgi)
|
||||
target_compile_definitions(spicetools_spice64_linux PRIVATE SPICE_D3D11=1)
|
||||
|
||||
IF(NOT MSVC)
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
#include "capture.h"
|
||||
#include <functional>
|
||||
#include <mutex>
|
||||
#include <unordered_map>
|
||||
#include "external/rapidjson/document.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "util/crypt.h"
|
||||
@@ -14,6 +16,56 @@ namespace api::modules {
|
||||
|
||||
static thread_local std::vector<uint8_t> CAPTURE_BUFFER;
|
||||
|
||||
struct CachedFrame {
|
||||
std::vector<uint8_t> jpeg;
|
||||
uint64_t timestamp = 0;
|
||||
int width = 0;
|
||||
int height = 0;
|
||||
};
|
||||
|
||||
static std::mutex FRAME_CACHE_M;
|
||||
static std::unordered_map<int, CachedFrame> FRAME_CACHE;
|
||||
|
||||
static void add_jpeg_response(
|
||||
int screen,
|
||||
uint64_t timestamp,
|
||||
int width,
|
||||
int height,
|
||||
const std::vector<uint8_t> &jpeg,
|
||||
Response &res) {
|
||||
|
||||
auto encoded = crypt::base64_encode(jpeg.data(), jpeg.size());
|
||||
|
||||
Value data;
|
||||
data.SetString(encoded.c_str(), encoded.length(), res.doc()->GetAllocator());
|
||||
res.add_data(timestamp);
|
||||
res.add_data(width);
|
||||
res.add_data(height);
|
||||
res.add_data(data);
|
||||
|
||||
std::lock_guard<std::mutex> lock(FRAME_CACHE_M);
|
||||
FRAME_CACHE[screen] = {jpeg, timestamp, width, height};
|
||||
}
|
||||
|
||||
static bool try_cached_response(int screen, Response &res) {
|
||||
std::lock_guard<std::mutex> lock(FRAME_CACHE_M);
|
||||
const auto pos = FRAME_CACHE.find(screen);
|
||||
if (pos == FRAME_CACHE.end() || pos->second.jpeg.empty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto &cached = pos->second;
|
||||
auto encoded = crypt::base64_encode(cached.jpeg.data(), cached.jpeg.size());
|
||||
|
||||
Value data;
|
||||
data.SetString(encoded.c_str(), encoded.length(), res.doc()->GetAllocator());
|
||||
res.add_data(cached.timestamp);
|
||||
res.add_data(cached.width);
|
||||
res.add_data(cached.height);
|
||||
res.add_data(data);
|
||||
return true;
|
||||
}
|
||||
|
||||
Capture::Capture() : Module("capture") {
|
||||
functions["get_screens"] = std::bind(&Capture::get_screens, this, _1, _2);
|
||||
functions["get_jpg"] = std::bind(&Capture::get_jpg, this, _1, _2);
|
||||
@@ -41,6 +93,7 @@ namespace api::modules {
|
||||
* reduce: uint for dividing image size
|
||||
*/
|
||||
void Capture::get_jpg(Request &req, Response &res) {
|
||||
CAPTURE_BUFFER.clear();
|
||||
CAPTURE_BUFFER.reserve(1024 * 128);
|
||||
|
||||
// settings
|
||||
@@ -71,24 +124,15 @@ namespace api::modules {
|
||||
bool success = graphics_capture_receive_jpeg(screen, [] (uint8_t byte) {
|
||||
CAPTURE_BUFFER.push_back(byte);
|
||||
}, true, quality, true, divide, ×tamp, &width, &height);
|
||||
if (!success) {
|
||||
|
||||
if (success) {
|
||||
add_jpeg_response(screen, timestamp, width, height, CAPTURE_BUFFER, res);
|
||||
CAPTURE_BUFFER.clear();
|
||||
return;
|
||||
}
|
||||
|
||||
// encode to base64
|
||||
auto encoded = crypt::base64_encode(
|
||||
CAPTURE_BUFFER.data(),
|
||||
CAPTURE_BUFFER.size());
|
||||
|
||||
// clear buffer
|
||||
// fall back to the last successful frame while the game is busy loading
|
||||
CAPTURE_BUFFER.clear();
|
||||
|
||||
// add data to response
|
||||
Value data;
|
||||
data.SetString(encoded.c_str(), encoded.length(), res.doc()->GetAllocator());
|
||||
res.add_data(timestamp);
|
||||
res.add_data(width);
|
||||
res.add_data(height);
|
||||
res.add_data(data);
|
||||
try_cached_response(screen, res);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -390,8 +390,8 @@ namespace avs {
|
||||
|
||||
// fall back to default PCBID if node is not found
|
||||
if (!EA3_PCBID[0] && PCBID_CUSTOM.empty()) {
|
||||
log_warning("avs-ea3", "no PCBID set, falling back to default PCBID value (04040000000000000000)");
|
||||
PCBID_CUSTOM = "04040000000000000000";
|
||||
log_warning("avs-ea3", "no PCBID set, falling back to default PCBID value (01201000000000010101)");
|
||||
PCBID_CUSTOM = "01201000000000010101";
|
||||
}
|
||||
|
||||
// custom PCBID
|
||||
|
||||
File diff suppressed because one or more lines are too long
+42
-16
@@ -91,14 +91,20 @@ fi
|
||||
|
||||
# is the XP-compatible toolchain installed?
|
||||
XP_MUST_BUILD=0
|
||||
BUILD_XP=0
|
||||
if [ -f "$TOOLCHAIN_WINXP_32" ] && [ -f "$TOOLCHAIN_WINXP_64" ]; then
|
||||
BUILD_XP=1;
|
||||
# 64-bit WinXP builds are disabled by default; set to 1 to opt in
|
||||
BUILD_XP_64_ENABLE=0
|
||||
BUILD_XP_32=0
|
||||
BUILD_XP_64=0
|
||||
if [ -f "$TOOLCHAIN_WINXP_32" ]; then
|
||||
BUILD_XP_32=1;
|
||||
elif ((XP_MUST_BUILD > 0))
|
||||
then
|
||||
echo "WinXP toolchain not available, aborting"
|
||||
echo "WinXP 32bit toolchain not available, aborting"
|
||||
exit 1
|
||||
fi
|
||||
if ((BUILD_XP_64_ENABLE > 0)) && [ -f "$TOOLCHAIN_WINXP_64" ]; then
|
||||
BUILD_XP_64=1;
|
||||
fi
|
||||
|
||||
# determine number of cores
|
||||
CORES=$(nproc)
|
||||
@@ -113,12 +119,17 @@ echo "Git Branch: $GIT_BRANCH"
|
||||
echo "Git Head: $GIT_HEAD"
|
||||
echo "Toolchain for 32bit targets: $TOOLCHAIN_32"
|
||||
echo "Toolchain for 64bit targets: $TOOLCHAIN_64"
|
||||
if ((BUILD_XP > 0))
|
||||
if ((BUILD_XP_32 > 0))
|
||||
then
|
||||
echo "Toolchain for WinXP 32bit targets: $TOOLCHAIN_WINXP_32"
|
||||
else
|
||||
echo "WinXP 32bit toolchain not available, skipping WinXP 32bit builds"
|
||||
fi
|
||||
if ((BUILD_XP_64 > 0))
|
||||
then
|
||||
echo "Toolchain for WinXP 64bit targets: $TOOLCHAIN_WINXP_64"
|
||||
else
|
||||
echo "WinXP toolchain not available, skipping WinXP builds"
|
||||
echo "WinXP 64bit builds disabled, skipping WinXP 64bit builds"
|
||||
fi
|
||||
echo "Distribution Name: $DIST_NAME"
|
||||
echo "Build Type: $BUILD_TYPE"
|
||||
@@ -160,7 +171,7 @@ time (
|
||||
cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_64} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} "$OLDPWD" && ninja ${TARGETS_64}
|
||||
popd > /dev/null
|
||||
|
||||
if ((BUILD_XP > 0))
|
||||
if ((BUILD_XP_32 > 0))
|
||||
then
|
||||
# 32 bit Windows XP
|
||||
echo ""
|
||||
@@ -174,7 +185,13 @@ time (
|
||||
pushd ${BUILDDIR_WINXP_32} > /dev/null
|
||||
cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_WINXP_32} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} -DSPICE_XP=ON "$OLDPWD" && ninja ${TARGETS_XP32}
|
||||
popd > /dev/null
|
||||
else
|
||||
echo ""
|
||||
echo "Skipping WinXP 32bit builds, toolchain not specified"
|
||||
fi
|
||||
|
||||
if ((BUILD_XP_64 > 0))
|
||||
then
|
||||
# 64 bit Windows XP
|
||||
echo ""
|
||||
echo "Building 64bit targets (WinXP toolchain)..."
|
||||
@@ -189,7 +206,7 @@ time (
|
||||
popd > /dev/null
|
||||
else
|
||||
echo ""
|
||||
echo "Skipping WinXP builds, toolchain not specified"
|
||||
echo "Skipping WinXP 64bit builds"
|
||||
fi
|
||||
|
||||
echo ""
|
||||
@@ -197,7 +214,7 @@ time (
|
||||
echo "==========================="
|
||||
)
|
||||
|
||||
if ((BUILD_XP > 0))
|
||||
if ((BUILD_XP_32 > 0)) || ((BUILD_XP_64 > 0))
|
||||
then
|
||||
echo ""
|
||||
echo "Checking XP compatibility..."
|
||||
@@ -205,11 +222,17 @@ then
|
||||
if ! command -v windows_dll_compat_checker &> /dev/null; then
|
||||
echo "WARNING: windows_dll_compat_checker not found, skipping XP compatibility check"
|
||||
else
|
||||
windows_dll_compat_checker -s PREMADE/winxp_x86_64.ini \
|
||||
${BUILDDIR_WINXP_64}/spicetools/64/spice64.exe
|
||||
windows_dll_compat_checker -s PREMADE/winxp_x86_64_32bit_dlls.ini \
|
||||
${BUILDDIR_WINXP_32}/spicetools/spicecfg.exe \
|
||||
${BUILDDIR_WINXP_32}/spicetools/32/spice.exe
|
||||
if ((BUILD_XP_64 > 0))
|
||||
then
|
||||
windows_dll_compat_checker -s PREMADE/winxp_x86_64.ini \
|
||||
${BUILDDIR_WINXP_64}/spicetools/64/spice64.exe
|
||||
fi
|
||||
if ((BUILD_XP_32 > 0))
|
||||
then
|
||||
windows_dll_compat_checker -s PREMADE/winxp_x86_64_32bit_dlls.ini \
|
||||
${BUILDDIR_WINXP_32}/spicetools/spicecfg.exe \
|
||||
${BUILDDIR_WINXP_32}/spicetools/32/spice.exe
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
|
||||
@@ -271,7 +294,7 @@ mkdir -p ${OUTDIR_EXTRAS}/largeaddressaware
|
||||
mkdir -p ${OUTDIR_EXTRAS}/linux
|
||||
mkdir -p ${OUTDIR_EXTRAS}/sdk/samples/32
|
||||
mkdir -p ${OUTDIR_EXTRAS}/sdk/samples/64
|
||||
if ((BUILD_XP > 0))
|
||||
if ((BUILD_XP_32 > 0)) || ((BUILD_XP_64 > 0))
|
||||
then
|
||||
mkdir -p ${OUTDIR_EXTRAS}/winxp
|
||||
fi
|
||||
@@ -301,10 +324,13 @@ else
|
||||
cp ${BUILDDIR_32}/spicetools/32/sdk_sample_v0_flat_c.dll ${OUTDIR_EXTRAS}/sdk/samples/32/v0_flat_c.dll 2>/dev/null
|
||||
cp ${BUILDDIR_64}/spicetools/64/sdk_sample_v0_flat_c.dll ${OUTDIR_EXTRAS}/sdk/samples/64/v0_flat_c.dll 2>/dev/null
|
||||
cp ${BUILDDIR_64}/spicetools/64/sdk_sample_v0_cpp.dll ${OUTDIR_EXTRAS}/sdk/samples/64/v0_cpp.dll 2>/dev/null
|
||||
if ((BUILD_XP > 0))
|
||||
if ((BUILD_XP_32 > 0))
|
||||
then
|
||||
cp ${BUILDDIR_WINXP_32}/spicetools/spicecfg.exe ${OUTDIR_EXTRAS}/winxp 2>/dev/null
|
||||
cp ${BUILDDIR_WINXP_32}/spicetools/32/spice.exe ${OUTDIR_EXTRAS}/winxp 2>/dev/null
|
||||
fi
|
||||
if ((BUILD_XP_64 > 0))
|
||||
then
|
||||
cp ${BUILDDIR_WINXP_64}/spicetools/64/spice64.exe ${OUTDIR_EXTRAS}/winxp 2>/dev/null
|
||||
fi
|
||||
fi
|
||||
|
||||
@@ -93,7 +93,6 @@ namespace cfg {
|
||||
overlay::create_software(this->wnd.hWnd);
|
||||
}
|
||||
overlay::OVERLAY->set_active(true);
|
||||
overlay::OVERLAY->hotkeys_enable = false;
|
||||
ImGui::GetIO().MouseDrawCursor = false;
|
||||
|
||||
// run window
|
||||
|
||||
@@ -46,6 +46,8 @@ struct OptionDefinition {
|
||||
|
||||
// for OptionPickerType::FilePath
|
||||
std::string file_extension = "";
|
||||
|
||||
std::string quick_setting_category = "";
|
||||
};
|
||||
|
||||
class Option {
|
||||
|
||||
+1
-2
@@ -21,8 +21,7 @@ set(IMGUI_SOURCES
|
||||
misc/cpp/imgui_stdlib.cpp
|
||||
)
|
||||
|
||||
# spice2x: DX11 backend is only built for non-XP toolchains. WinXP lacks
|
||||
# D3DCOMPILER_47.dll, and including this TU would pull in D3DCompile imports.
|
||||
# spice2x: DX11 backend is only built for non-XP toolchains
|
||||
if(NOT SPICE_XP)
|
||||
list(APPEND IMGUI_HEADERS backends/imgui_impl_dx11.h)
|
||||
list(APPEND IMGUI_SOURCES backends/imgui_impl_dx11.cpp)
|
||||
|
||||
+37
-5
@@ -50,9 +50,35 @@
|
||||
#include <stdio.h>
|
||||
#include <d3d11.h>
|
||||
#include <d3dcompiler.h>
|
||||
#ifdef _MSC_VER
|
||||
#pragma comment(lib, "d3dcompiler") // Automatically link with d3dcompiler.lib as we are using D3DCompile() below.
|
||||
#endif
|
||||
// #ifdef _MSC_VER
|
||||
// #pragma comment(lib, "d3dcompiler") // Automatically link with d3dcompiler.lib as we are using D3DCompile() below.
|
||||
// #endif
|
||||
|
||||
// spice2x: resolve D3DCompile at runtime rather than static-linking d3dcompiler,
|
||||
// which would hardwire an import on d3dcompiler_47.dll (absent on stock Win7).
|
||||
static pD3DCompile ImGui_ImplDX11_GetD3DCompile()
|
||||
{
|
||||
static pD3DCompile fn = []() -> pD3DCompile {
|
||||
static const char *dlls[] = {
|
||||
"d3dcompiler_47.dll",
|
||||
"d3dcompiler_46.dll",
|
||||
"d3dcompiler_43.dll" };
|
||||
|
||||
for (const char *dll : dlls) {
|
||||
HMODULE mod = GetModuleHandleA(dll);
|
||||
if (!mod) {
|
||||
mod = LoadLibraryA(dll);
|
||||
}
|
||||
if (mod) {
|
||||
if (auto p = (pD3DCompile) GetProcAddress(mod, "D3DCompile")) {
|
||||
return p;
|
||||
}
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}();
|
||||
return fn;
|
||||
}
|
||||
|
||||
// Clang/GCC warnings with -Weverything
|
||||
#if defined(__clang__)
|
||||
@@ -442,6 +468,12 @@ bool ImGui_ImplDX11_CreateDeviceObjects()
|
||||
// 2) use code to detect any version of the DLL and grab a pointer to D3DCompile from the DLL.
|
||||
// See https://github.com/ocornut/imgui/pull/638 for sources and details.
|
||||
|
||||
// spice2x: dynamically resolved; see ImGui_ImplDX11_GetD3DCompile.
|
||||
pD3DCompile D3DCompile_fn = ImGui_ImplDX11_GetD3DCompile();
|
||||
if (!D3DCompile_fn) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Create the vertex shader
|
||||
{
|
||||
static const char* vertexShader =
|
||||
@@ -473,7 +505,7 @@ bool ImGui_ImplDX11_CreateDeviceObjects()
|
||||
}";
|
||||
|
||||
ID3DBlob* vertexShaderBlob;
|
||||
if (FAILED(D3DCompile(vertexShader, strlen(vertexShader), nullptr, nullptr, nullptr, "main", "vs_4_0", 0, 0, &vertexShaderBlob, nullptr)))
|
||||
if (FAILED(D3DCompile_fn(vertexShader, strlen(vertexShader), nullptr, nullptr, nullptr, "main", "vs_4_0", 0, 0, &vertexShaderBlob, nullptr)))
|
||||
return false; // NB: Pass ID3DBlob* pErrorBlob to D3DCompile() to get error showing in (const char*)pErrorBlob->GetBufferPointer(). Make sure to Release() the blob!
|
||||
if (bd->pd3dDevice->CreateVertexShader(vertexShaderBlob->GetBufferPointer(), vertexShaderBlob->GetBufferSize(), nullptr, &bd->pVertexShader) != S_OK)
|
||||
{
|
||||
@@ -530,7 +562,7 @@ bool ImGui_ImplDX11_CreateDeviceObjects()
|
||||
}";
|
||||
|
||||
ID3DBlob* pixelShaderBlob;
|
||||
if (FAILED(D3DCompile(pixelShader, strlen(pixelShader), nullptr, nullptr, nullptr, "main", "ps_4_0", 0, 0, &pixelShaderBlob, nullptr)))
|
||||
if (FAILED(D3DCompile_fn(pixelShader, strlen(pixelShader), nullptr, nullptr, nullptr, "main", "ps_4_0", 0, 0, &pixelShaderBlob, nullptr)))
|
||||
return false; // NB: Pass ID3DBlob* pErrorBlob to D3DCompile() to get error showing in (const char*)pErrorBlob->GetBufferPointer(). Make sure to Release() the blob!
|
||||
if (bd->pd3dDevice->CreatePixelShader(pixelShaderBlob->GetBufferPointer(), pixelShaderBlob->GetBufferSize(), nullptr, &bd->pPixelShader) != S_OK)
|
||||
{
|
||||
|
||||
@@ -203,10 +203,19 @@ namespace games::ccj {
|
||||
}
|
||||
|
||||
static BOOL WINAPI RegisterRawInputDevices_hook(PCRAWINPUTDEVICE pRawInputDevices, UINT uiNumDevices, UINT cbSize) {
|
||||
if (uiNumDevices == 2 && pRawInputDevices[1].usUsage == HID_USAGE_GENERIC_GAMEPAD)
|
||||
uiNumDevices = 1;
|
||||
|
||||
return RegisterRawInputDevices_orig(pRawInputDevices, uiNumDevices, cbSize);
|
||||
// if the caller is spice itself, then pass through.
|
||||
if (pRawInputDevices &&
|
||||
(uiNumDevices > 0) &&
|
||||
(pRawInputDevices[0].hwndTarget == RI_MGR->input_hwnd)) {
|
||||
|
||||
return RegisterRawInputDevices_orig(pRawInputDevices, uiNumDevices, cbSize);
|
||||
}
|
||||
|
||||
// otherwise, it must be the game; prevent the game from registering for raw input
|
||||
// and hijacking WM_INPUT messages; we need that for rawinput to work.
|
||||
// even if we drop this, trackball emulation and mouse-as-touch input still work
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -543,11 +543,7 @@ namespace games::iidx {
|
||||
// if the user specified a value (other than auto), use it as the environment var
|
||||
// probably "wasapi" or "asio", but it's not explicitly checked here for forward compat
|
||||
if (SOUND_OUTPUT_DEVICE.has_value() && SOUND_OUTPUT_DEVICE.value() != "auto") {
|
||||
log_info(
|
||||
"iidx",
|
||||
"using user-supplied \"{}\" for SOUND_OUTPUT_DEVICE",
|
||||
SOUND_OUTPUT_DEVICE.value());
|
||||
SetEnvironmentVariable("SOUND_OUTPUT_DEVICE", SOUND_OUTPUT_DEVICE.value().c_str());
|
||||
// the environemnt variable was already set in launcher.cpp
|
||||
SOUND_OUTPUT_DEVICE_IN_EFFECT = SOUND_OUTPUT_DEVICE;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -444,6 +444,8 @@ namespace games {
|
||||
// overlay button definitions
|
||||
names.emplace_back("Screenshot");
|
||||
vkey_defaults.push_back(VK_SNAPSHOT);
|
||||
names.emplace_back("Toggle All Windows");
|
||||
vkey_defaults.push_back(VK_OEM_3); // backtick `
|
||||
names.emplace_back("Toggle Main Menu");
|
||||
vkey_defaults.push_back(VK_ESCAPE);
|
||||
names.emplace_back("Toggle Sub Screen");
|
||||
@@ -468,7 +470,7 @@ namespace games {
|
||||
vkey_defaults.push_back(VK_F10);
|
||||
names.emplace_back("Toggle Screen Resize");
|
||||
vkey_defaults.push_back(VK_F11);
|
||||
names.emplace_back("Toggle Overlay");
|
||||
names.emplace_back("Toggle FPS");
|
||||
vkey_defaults.push_back(VK_F12);
|
||||
names.emplace_back("Toggle Camera Control");
|
||||
vkey_defaults.push_back(0xFF);
|
||||
|
||||
@@ -8,6 +8,7 @@ namespace games {
|
||||
namespace OverlayButtons {
|
||||
enum {
|
||||
Screenshot,
|
||||
ToggleAllWindows,
|
||||
ToggleMainMenu,
|
||||
ToggleSubScreen,
|
||||
InsertCoin,
|
||||
@@ -20,7 +21,7 @@ namespace games {
|
||||
ToggleControl,
|
||||
TogglePatchManager,
|
||||
ToggleScreenResize,
|
||||
ToggleOverlay,
|
||||
ToggleFps,
|
||||
ToggleCameraControl,
|
||||
TriggerPinMacroP1,
|
||||
TriggerPinMacroP2,
|
||||
|
||||
@@ -40,6 +40,49 @@ namespace {
|
||||
}
|
||||
}
|
||||
|
||||
// bytes occupied by one sample of the given ASIO type, or 0 for formats we cannot size
|
||||
// (used to compute the byte length of a planar channel buffer for raw copies)
|
||||
int asio_sample_bytes(AsioSampleType type) {
|
||||
switch (type) {
|
||||
case ASIOSTInt16LSB:
|
||||
case ASIOSTInt16MSB:
|
||||
return 2;
|
||||
case ASIOSTInt24LSB:
|
||||
case ASIOSTInt24MSB:
|
||||
return 3;
|
||||
case ASIOSTInt32LSB:
|
||||
case ASIOSTInt32MSB:
|
||||
case ASIOSTInt32LSB16:
|
||||
case ASIOSTInt32LSB18:
|
||||
case ASIOSTInt32LSB20:
|
||||
case ASIOSTInt32LSB24:
|
||||
case ASIOSTInt32MSB16:
|
||||
case ASIOSTInt32MSB18:
|
||||
case ASIOSTInt32MSB20:
|
||||
case ASIOSTInt32MSB24:
|
||||
case ASIOSTFloat32LSB:
|
||||
case ASIOSTFloat32MSB:
|
||||
return 4;
|
||||
case ASIOSTFloat64LSB:
|
||||
case ASIOSTFloat64MSB:
|
||||
return 8;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
// readable name for a stereo downmix selection, used in our logs
|
||||
const char *stereo_downmix_name(WrappedAsio::StereoDownmix mode) {
|
||||
switch (mode) {
|
||||
case WrappedAsio::StereoDownmix::None: return "none";
|
||||
case WrappedAsio::StereoDownmix::Front: return "front";
|
||||
case WrappedAsio::StereoDownmix::Center: return "center";
|
||||
case WrappedAsio::StereoDownmix::Rear: return "rear";
|
||||
case WrappedAsio::StereoDownmix::Side: return "side";
|
||||
default: return "unknown";
|
||||
}
|
||||
}
|
||||
|
||||
// duration in milliseconds of a buffer of the given frame count at a sample rate, or a
|
||||
// negative sentinel when the frame count or sample rate is unusable
|
||||
double frames_to_ms(long frames, AsioSampleRate sample_rate) {
|
||||
@@ -195,13 +238,27 @@ namespace hooks::audio::asio {
|
||||
}
|
||||
|
||||
#pragma region IUnknown
|
||||
bool WrappedAsio::FORCE_TWO_CHANNELS = false;
|
||||
std::atomic<WrappedAsio *> WrappedAsio::volume_active_instance {nullptr};
|
||||
WrappedAsio::StereoDownmix WrappedAsio::STEREO_DOWNMIX = WrappedAsio::StereoDownmix::None;
|
||||
std::atomic<WrappedAsio *> WrappedAsio::active_instance {nullptr};
|
||||
|
||||
WrappedAsio::StereoDownmix WrappedAsio::name_to_stereo_downmix(const char *name) {
|
||||
if (_stricmp(name, "front") == 0) {
|
||||
return StereoDownmix::Front;
|
||||
} else if (_stricmp(name, "center") == 0) {
|
||||
return StereoDownmix::Center;
|
||||
} else if (_stricmp(name, "rear") == 0) {
|
||||
return StereoDownmix::Rear;
|
||||
} else if (_stricmp(name, "side") == 0) {
|
||||
return StereoDownmix::Side;
|
||||
}
|
||||
|
||||
return StereoDownmix::None;
|
||||
}
|
||||
|
||||
WrappedAsio::~WrappedAsio() {
|
||||
unregister_wrapper(this);
|
||||
|
||||
this->detach_volume();
|
||||
this->detach_post_process();
|
||||
|
||||
// our refcount is decoupled from the host's (see AddRef/Release), so pReal's count is
|
||||
// exactly one here and this releases/unloads it deterministically
|
||||
@@ -318,7 +375,7 @@ AsioError __thiscall WrappedAsio::get_channels(long *num_input_channels, long *n
|
||||
return result;
|
||||
}
|
||||
|
||||
if (FORCE_TWO_CHANNELS
|
||||
if (force_two_channels()
|
||||
&& num_output_channels != nullptr
|
||||
&& *num_output_channels < FORCED_OUTPUT_CHANNELS)
|
||||
{
|
||||
@@ -456,16 +513,31 @@ AsioError __thiscall WrappedAsio::get_channel_info(AsioChannelInfo *info) {
|
||||
// beyond the device without touching the real driver - they are discarded in
|
||||
// create_buffers anyway
|
||||
long real_in = 0, real_out = 0;
|
||||
if (FORCE_TWO_CHANNELS
|
||||
if (force_two_channels()
|
||||
&& info != nullptr
|
||||
&& info->is_input == AsioFalse
|
||||
&& this->pReal->get_channels(&real_in, &real_out) == ASE_OK
|
||||
&& info->channel >= real_out)
|
||||
{
|
||||
const long channel = info->channel;
|
||||
|
||||
// report the real device's output sample format rather than a fixed type: when
|
||||
// stereo downmix is active the game writes these dummy channels in this format and
|
||||
// we raw-copy the selected pair onto the device's front channels, so the formats
|
||||
// must match or the copy produces static. the guard above already proved the device
|
||||
// has output channels, so query channel 0's format directly (avoiding a redundant
|
||||
// get_channels) and fall back to Int32LSB if that query fails
|
||||
AsioChannelInfo real_ci {};
|
||||
real_ci.channel = 0;
|
||||
real_ci.is_input = AsioFalse;
|
||||
AsioSampleType fake_type = ASIOSTInt32LSB;
|
||||
if (this->pReal->get_channel_info(&real_ci) == ASE_OK) {
|
||||
fake_type = real_ci.type;
|
||||
}
|
||||
|
||||
info->is_active = AsioTrue;
|
||||
info->channel_group = 0;
|
||||
info->type = ASIOSTInt32LSB;
|
||||
info->type = fake_type;
|
||||
snprintf(info->name, sizeof(info->name), "Fake ASIO OUT %ld", channel);
|
||||
log_info(
|
||||
"audio::wrappedasio",
|
||||
@@ -496,34 +568,61 @@ AsioError __thiscall WrappedAsio::get_channel_info(AsioChannelInfo *info) {
|
||||
return result;
|
||||
}
|
||||
|
||||
AsioCallbacks *WrappedAsio::install_volume_callbacks(AsioCallbacks *game_callbacks) {
|
||||
AsioCallbacks *WrappedAsio::install_proxy_callbacks(AsioCallbacks *game_callbacks) {
|
||||
const float gain = hooks::audio::VOLUME_BOOST;
|
||||
|
||||
// start from a clean slate; a previous buffer set may have left state behind
|
||||
this->volume_channels.clear();
|
||||
this->volume_active = false;
|
||||
this->downmix_active = false;
|
||||
|
||||
// no boost configured (or no callbacks to wrap): pass the game's callbacks straight
|
||||
// through and do zero realtime work, exactly as before
|
||||
if (gain == 1.0f || game_callbacks == nullptr) {
|
||||
const bool want_volume = (gain != 1.0f);
|
||||
|
||||
// front is the device's own pair, so selecting it (or None) means no copy is needed
|
||||
const bool want_downmix = (STEREO_DOWNMIX != StereoDownmix::None
|
||||
&& STEREO_DOWNMIX != StereoDownmix::Front);
|
||||
|
||||
// no post-processing configured (or no callbacks to wrap): pass the game's callbacks
|
||||
// straight through and do zero realtime work, exactly as before
|
||||
if ((!want_volume && !want_downmix) || game_callbacks == nullptr) {
|
||||
return game_callbacks;
|
||||
}
|
||||
|
||||
this->volume_active = true;
|
||||
this->volume_gain = gain;
|
||||
this->volume_game_callbacks = *game_callbacks;
|
||||
if (want_volume) {
|
||||
this->volume_active = true;
|
||||
this->volume_gain = gain;
|
||||
}
|
||||
|
||||
// wrap only the buffer-switch callbacks, where the audio data lives and we apply the
|
||||
// gain. the other two carry no data we touch, so forward the game's own pointers
|
||||
// unchanged - the driver expects them non-null and the game already owns their context
|
||||
this->volume_proxy_callbacks = {};
|
||||
this->volume_proxy_callbacks.buffer_switch = &WrappedAsio::volume_buffer_switch;
|
||||
this->volume_proxy_callbacks.sample_rate_did_change = game_callbacks->sample_rate_did_change;
|
||||
this->volume_proxy_callbacks.asio_message = game_callbacks->asio_message;
|
||||
this->volume_proxy_callbacks.buffer_switch_time_info =
|
||||
game_callbacks->buffer_switch_time_info ? &WrappedAsio::volume_buffer_switch_time_info : nullptr;
|
||||
// the trampolines reach the game's buffer_switch through this copy, regardless of which
|
||||
// effect is active
|
||||
this->game_callbacks = *game_callbacks;
|
||||
|
||||
return &this->volume_proxy_callbacks;
|
||||
// wrap only the buffer-switch callbacks, where the audio data lives and we rework it.
|
||||
// the other two carry no data we touch, so forward the game's own pointers unchanged -
|
||||
// the driver expects them non-null and the game already owns their context
|
||||
this->proxy_callbacks = {};
|
||||
this->proxy_callbacks.buffer_switch = &WrappedAsio::proxy_buffer_switch;
|
||||
this->proxy_callbacks.sample_rate_did_change = game_callbacks->sample_rate_did_change;
|
||||
this->proxy_callbacks.asio_message = game_callbacks->asio_message;
|
||||
this->proxy_callbacks.buffer_switch_time_info =
|
||||
game_callbacks->buffer_switch_time_info ? &WrappedAsio::proxy_buffer_switch_time_info : nullptr;
|
||||
|
||||
return &this->proxy_callbacks;
|
||||
}
|
||||
|
||||
AsioSampleType WrappedAsio::device_output_sample_type() {
|
||||
long real_in = 0, real_out = 0;
|
||||
if (this->pReal->get_channels(&real_in, &real_out) != ASE_OK || real_out <= 0) {
|
||||
return ASIOSTLastEntry;
|
||||
}
|
||||
|
||||
AsioChannelInfo ci {};
|
||||
ci.channel = 0;
|
||||
ci.is_input = AsioFalse;
|
||||
if (this->pReal->get_channel_info(&ci) != ASE_OK) {
|
||||
return ASIOSTLastEntry;
|
||||
}
|
||||
return ci.type;
|
||||
}
|
||||
|
||||
void WrappedAsio::record_volume_output_channel(const AsioBufferInfo &info) {
|
||||
@@ -548,26 +647,97 @@ void WrappedAsio::record_volume_output_channel(const AsioBufferInfo &info) {
|
||||
this->volume_channels.push_back(ch);
|
||||
}
|
||||
|
||||
void WrappedAsio::publish_volume(long buffer_size) {
|
||||
if (!this->volume_active) {
|
||||
void WrappedAsio::record_downmix_channels(
|
||||
AsioBufferInfo *buffer_infos, long num_channels, long buffer_size)
|
||||
{
|
||||
// map the selected pair to source channel indices (0-indexed, standard 7.1 layout);
|
||||
// None and Front need no copy
|
||||
long src_left = 0, src_right = 0;
|
||||
switch (STEREO_DOWNMIX) {
|
||||
case StereoDownmix::Center: src_left = 2; src_right = 2; break;
|
||||
case StereoDownmix::Rear: src_left = 4; src_right = 5; break;
|
||||
case StereoDownmix::Side: src_left = 6; src_right = 7; break;
|
||||
default: return;
|
||||
}
|
||||
|
||||
// find the double-buffer pair for a given output channel among those the game created,
|
||||
// or nullptr if the device does not expose it
|
||||
auto find_output = [&](long channel) -> void ** {
|
||||
for (long i = 0; i < num_channels; i++) {
|
||||
AsioBufferInfo &bi = buffer_infos[i];
|
||||
if (bi.is_input == AsioFalse && bi.channel_num == channel) {
|
||||
return bi.buffers;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
};
|
||||
|
||||
// destinations are device channels 0/1; sources are the selected pair
|
||||
void **dst0 = find_output(0);
|
||||
void **dst1 = find_output(1);
|
||||
void **src_l = find_output(src_left);
|
||||
void **src_r = find_output(src_right);
|
||||
if (dst0 == nullptr || dst1 == nullptr || src_l == nullptr || src_r == nullptr) {
|
||||
log_warning(
|
||||
"audio::wrappedasio",
|
||||
"stereo downmix disabled: device is missing the front pair or source channels "
|
||||
"{}/{} (game created {} channel(s))",
|
||||
src_left,
|
||||
src_right,
|
||||
num_channels);
|
||||
return;
|
||||
}
|
||||
|
||||
// all device output channels share one sample format; query it to size the copy
|
||||
const AsioSampleType type = this->device_output_sample_type();
|
||||
const int sample_bytes = asio_sample_bytes(type);
|
||||
if (sample_bytes <= 0) {
|
||||
log_warning(
|
||||
"audio::wrappedasio",
|
||||
"stereo downmix disabled: unsupported sample format {} ({})",
|
||||
asio_sample_type_name(type),
|
||||
static_cast<long>(type));
|
||||
return;
|
||||
}
|
||||
|
||||
this->downmix_copies[0] = {{dst0[0], dst0[1]}, {src_l[0], src_l[1]}};
|
||||
this->downmix_copies[1] = {{dst1[0], dst1[1]}, {src_r[0], src_r[1]}};
|
||||
this->downmix_bytes = static_cast<size_t>(buffer_size) * sample_bytes;
|
||||
this->downmix_active = true;
|
||||
|
||||
log_info(
|
||||
"audio::wrappedasio",
|
||||
"stereo downmix active: pair={} (src {}/{} -> device 0/1), {} frames, {} byte(s)/sample",
|
||||
stereo_downmix_name(STEREO_DOWNMIX),
|
||||
src_left,
|
||||
src_right,
|
||||
buffer_size,
|
||||
sample_bytes);
|
||||
}
|
||||
|
||||
void WrappedAsio::publish_post_process(long buffer_size) {
|
||||
if (!this->volume_active && !this->downmix_active) {
|
||||
return;
|
||||
}
|
||||
|
||||
// everything the realtime thread reads is now in place; make ourselves reachable
|
||||
this->volume_buffer_size = buffer_size;
|
||||
WrappedAsio::volume_active_instance.store(this, std::memory_order_release);
|
||||
log_info(
|
||||
"audio::wrappedasio",
|
||||
"volume boost active: gain={}, scaling {} output channel(s)",
|
||||
this->volume_gain,
|
||||
this->volume_channels.size());
|
||||
WrappedAsio::active_instance.store(this, std::memory_order_release);
|
||||
|
||||
if (this->volume_active) {
|
||||
log_info(
|
||||
"audio::wrappedasio",
|
||||
"volume boost active: gain={}, scaling {} output channel(s)",
|
||||
this->volume_gain,
|
||||
this->volume_channels.size());
|
||||
}
|
||||
}
|
||||
|
||||
void WrappedAsio::detach_volume() {
|
||||
void WrappedAsio::detach_post_process() {
|
||||
// stop our realtime trampolines from reaching this wrapper, but only if we are the
|
||||
// currently published instance
|
||||
WrappedAsio *expected = this;
|
||||
WrappedAsio::volume_active_instance.compare_exchange_strong(expected, nullptr);
|
||||
WrappedAsio::active_instance.compare_exchange_strong(expected, nullptr);
|
||||
}
|
||||
|
||||
void WrappedAsio::apply_output_volume(long double_buffer_index) {
|
||||
@@ -581,35 +751,57 @@ void WrappedAsio::apply_output_volume(long double_buffer_index) {
|
||||
}
|
||||
}
|
||||
|
||||
void __cdecl WrappedAsio::volume_buffer_switch(long double_buffer_index, AsioBool direct_process) {
|
||||
WrappedAsio *self = WrappedAsio::volume_active_instance.load(std::memory_order_acquire);
|
||||
void WrappedAsio::apply_downmix(long double_buffer_index) {
|
||||
if (!this->downmix_active) {
|
||||
return;
|
||||
}
|
||||
if (double_buffer_index != 0 && double_buffer_index != 1) {
|
||||
return;
|
||||
}
|
||||
|
||||
// raw planar copy of the selected source channels onto device channels 0/1; for the
|
||||
// center selection both copies share one source. skip self-copies (front)
|
||||
for (const DownmixCopy © : this->downmix_copies) {
|
||||
void *dst = copy.dst[double_buffer_index];
|
||||
const void *src = copy.src[double_buffer_index];
|
||||
if (dst != nullptr && src != nullptr && dst != src) {
|
||||
std::memcpy(dst, src, this->downmix_bytes);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void __cdecl WrappedAsio::proxy_buffer_switch(long double_buffer_index, AsioBool direct_process) {
|
||||
WrappedAsio *self = WrappedAsio::active_instance.load(std::memory_order_acquire);
|
||||
if (self == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
// let the game write its samples into the driver buffers first, then scale them before
|
||||
// the driver plays this half on the next switch
|
||||
if (self->volume_game_callbacks.buffer_switch != nullptr) {
|
||||
self->volume_game_callbacks.buffer_switch(double_buffer_index, direct_process);
|
||||
// let the game write its samples into the driver buffers first, then rework them before
|
||||
// the driver plays this half on the next switch: downmix first (arrange channels 0/1),
|
||||
// then scale the device outputs by the volume boost
|
||||
if (self->game_callbacks.buffer_switch != nullptr) {
|
||||
self->game_callbacks.buffer_switch(double_buffer_index, direct_process);
|
||||
}
|
||||
self->apply_downmix(double_buffer_index);
|
||||
self->apply_output_volume(double_buffer_index);
|
||||
}
|
||||
|
||||
AsioTime * __cdecl WrappedAsio::volume_buffer_switch_time_info(
|
||||
AsioTime * __cdecl WrappedAsio::proxy_buffer_switch_time_info(
|
||||
AsioTime *params, long double_buffer_index, AsioBool direct_process)
|
||||
{
|
||||
WrappedAsio *self = WrappedAsio::volume_active_instance.load(std::memory_order_acquire);
|
||||
WrappedAsio *self = WrappedAsio::active_instance.load(std::memory_order_acquire);
|
||||
if (self == nullptr) {
|
||||
return params;
|
||||
}
|
||||
|
||||
AsioTime *ret = params;
|
||||
if (self->volume_game_callbacks.buffer_switch_time_info != nullptr) {
|
||||
ret = self->volume_game_callbacks.buffer_switch_time_info(
|
||||
if (self->game_callbacks.buffer_switch_time_info != nullptr) {
|
||||
ret = self->game_callbacks.buffer_switch_time_info(
|
||||
params, double_buffer_index, direct_process);
|
||||
} else if (self->volume_game_callbacks.buffer_switch != nullptr) {
|
||||
self->volume_game_callbacks.buffer_switch(double_buffer_index, direct_process);
|
||||
} else if (self->game_callbacks.buffer_switch != nullptr) {
|
||||
self->game_callbacks.buffer_switch(double_buffer_index, direct_process);
|
||||
}
|
||||
self->apply_downmix(double_buffer_index);
|
||||
self->apply_output_volume(double_buffer_index);
|
||||
return ret;
|
||||
}
|
||||
@@ -620,11 +812,11 @@ AsioError __thiscall WrappedAsio::create_buffers(
|
||||
long buffer_size,
|
||||
AsioCallbacks *callbacks)
|
||||
{
|
||||
// swap in our buffer-switch trampolines if a volume boost is configured, so the real
|
||||
// driver calls us and we scale its output after the game fills it (no-op otherwise)
|
||||
AsioCallbacks *effective = this->install_volume_callbacks(callbacks);
|
||||
// swap in our buffer-switch trampolines if any post-processing is configured, so the
|
||||
// real driver calls us and we rework its output after the game fills it (no-op otherwise)
|
||||
AsioCallbacks *effective = this->install_proxy_callbacks(callbacks);
|
||||
|
||||
if (FORCE_TWO_CHANNELS) {
|
||||
if (force_two_channels()) {
|
||||
return this->create_buffers_front_pair(buffer_infos, num_channels, buffer_size, effective);
|
||||
}
|
||||
|
||||
@@ -636,14 +828,16 @@ AsioError __thiscall WrappedAsio::create_buffers(
|
||||
num_channels,
|
||||
buffer_size);
|
||||
|
||||
// capture the device output channels we will scale, then publish ourselves to the
|
||||
// realtime thread once everything is in place
|
||||
// capture the post-process state now the buffers exist, then publish ourselves to
|
||||
// the realtime thread once everything is in place. downmix is not recorded here: any
|
||||
// active stereo extraction forces the front-pair path above, so this path only ever
|
||||
// runs the volume boost
|
||||
if (this->volume_active) {
|
||||
for (long i = 0; i < num_channels; i++) {
|
||||
this->record_volume_output_channel(buffer_infos[i]);
|
||||
}
|
||||
this->publish_volume(buffer_size);
|
||||
}
|
||||
this->publish_post_process(buffer_size);
|
||||
} else {
|
||||
log_warning(
|
||||
"audio::wrappedasio",
|
||||
@@ -667,8 +861,9 @@ AsioError WrappedAsio::create_buffers_front_pair(
|
||||
// device actually provides (channel 0/1 = front L/R) and hand the game throwaway
|
||||
// buffers for the rest, so its front mix lands on the device and the surround
|
||||
// channels are discarded. the game writes directly into the driver/dummy buffers
|
||||
// from its own bufferSwitch; the only realtime work we do is the volume boost (if
|
||||
// configured), which scales the forwarded device channels via our trampolines
|
||||
// from its own bufferSwitch; the realtime work we do is the optional volume boost
|
||||
// (scaling the forwarded device channels) and, if a non-front stereo downmix is
|
||||
// selected, copying that pair from its dummy buffers onto the device's front pair
|
||||
long real_in = 0, real_out = 0;
|
||||
const AsioError ch_result = this->pReal->get_channels(&real_in, &real_out);
|
||||
if (ch_result != ASE_OK) {
|
||||
@@ -724,8 +919,6 @@ AsioError WrappedAsio::create_buffers_front_pair(
|
||||
}
|
||||
}
|
||||
|
||||
this->publish_volume(buffer_size);
|
||||
|
||||
// hand throwaway double buffers to the discarded channels. sized generously at
|
||||
// 8 bytes/sample (covers every ASIO sample type) so the game can never overrun them
|
||||
// regardless of the negotiated format
|
||||
@@ -741,6 +934,13 @@ AsioError WrappedAsio::create_buffers_front_pair(
|
||||
}
|
||||
}
|
||||
|
||||
// record the downmix source/destination buffers now the array is fully patched: the
|
||||
// selected pair (e.g. rear) lives in the dummy buffers above, the device front pair in
|
||||
// the forwarded driver buffers, so the realtime copy lands the chosen pair on the
|
||||
// device's 2.0 output. then publish ourselves to the realtime thread
|
||||
this->record_downmix_channels(buffer_infos, num_channels, buffer_size);
|
||||
this->publish_post_process(buffer_size);
|
||||
|
||||
log_info(
|
||||
"audio::wrappedasio",
|
||||
"create_buffers: front-pair extraction - forwarded {} channel(s) to device, "
|
||||
@@ -755,12 +955,13 @@ AsioError WrappedAsio::create_buffers_front_pair(
|
||||
|
||||
AsioError __thiscall WrappedAsio::dispose_buffers() {
|
||||
// stop our realtime trampolines from touching buffers the driver is about to free
|
||||
this->detach_volume();
|
||||
this->detach_post_process();
|
||||
|
||||
const AsioError result = this->pReal->dispose_buffers();
|
||||
this->dummy_buffers.clear();
|
||||
this->volume_channels.clear();
|
||||
this->volume_active = false;
|
||||
this->downmix_active = false;
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
@@ -33,17 +33,38 @@ struct WrappedAsio final : IAsio {
|
||||
|
||||
virtual ~WrappedAsio();
|
||||
|
||||
// when set, the proxy presents the game's expected multichannel layout to the host so
|
||||
// it proceeds to create_buffers, then forwards only the device's real front pair and
|
||||
// discards the rest (see create_buffers). set once at boot, before any wrapper exists,
|
||||
// so it needs no synchronization
|
||||
static bool FORCE_TWO_CHANNELS;
|
||||
// selects which source channel pair of a multichannel ASIO output reaches the device's
|
||||
// 2.0 front pair. when not None, the proxy presents the game's expected multichannel
|
||||
// layout to the host so it proceeds to create_buffers, then opens only a two-channel
|
||||
// stream on the real device and routes the selected pair onto it (see create_buffers).
|
||||
// Front is the plain "force two channel" case (forward the device's own front pair);
|
||||
// the others copy a different pair onto 0/1. assumes a standard 7.1 layout (0-indexed).
|
||||
// set once at boot, before any wrapper exists, so it needs no synchronization
|
||||
enum class StereoDownmix {
|
||||
None, // feature disabled - full multichannel passthrough
|
||||
Front, // channels 0/1 - the device front pair is forwarded as-is (no copy)
|
||||
Center, // channel 2 duplicated to both 0 and 1
|
||||
Rear, // channels 4/5 -> 0/1
|
||||
Side, // channels 6/7 -> 0/1
|
||||
};
|
||||
static StereoDownmix STEREO_DOWNMIX;
|
||||
|
||||
// true when a stereo extraction is configured, i.e. the real device should open a 2.0
|
||||
// stream and only the selected pair should reach it. the former standalone
|
||||
// FORCE_TWO_CHANNELS flag is now just the Front case of this
|
||||
static bool force_two_channels() {
|
||||
return STEREO_DOWNMIX != StereoDownmix::None;
|
||||
}
|
||||
|
||||
// some games hardcode a multichannel ASIO output and bail before create_buffers if
|
||||
// get_channels reports fewer, so we report at least this many output channels when
|
||||
// FORCE_TWO_CHANNELS is active
|
||||
// get_channels reports fewer, so we report at least this many output channels when a
|
||||
// stereo extraction is active
|
||||
static constexpr long FORCED_OUTPUT_CHANNELS = 8;
|
||||
|
||||
// maps an option string ("front", "center", "rear", "side") to a StereoDownmix value,
|
||||
// returning None for anything unrecognized
|
||||
static StereoDownmix name_to_stereo_downmix(const char *name);
|
||||
|
||||
#pragma region IUnknown
|
||||
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppv) override;
|
||||
ULONG STDMETHODCALLTYPE AddRef() override;
|
||||
@@ -83,7 +104,7 @@ struct WrappedAsio final : IAsio {
|
||||
#pragma endregion
|
||||
|
||||
private:
|
||||
// create_buffers implementation used when FORCE_TWO_CHANNELS is active: forwards only
|
||||
// create_buffers implementation used when a stereo extraction is active: forwards only
|
||||
// the channels the real device has and hands the game throwaway buffers for the rest
|
||||
AsioError create_buffers_front_pair(
|
||||
AsioBufferInfo *buffer_infos,
|
||||
@@ -91,40 +112,56 @@ private:
|
||||
long buffer_size,
|
||||
AsioCallbacks *callbacks);
|
||||
|
||||
// if hooks::audio::VOLUME_BOOST is set, saves the game's callbacks and returns a proxy
|
||||
// callback set (our buffer-switch trampolines) to hand the real driver instead, so we
|
||||
// can scale its output buffers after the game fills them. otherwise returns the game's
|
||||
// callbacks unchanged. called at create_buffers time, before the stream starts
|
||||
AsioCallbacks *install_volume_callbacks(AsioCallbacks *game_callbacks);
|
||||
// if any post-processing effect (volume boost or stereo downmix) is active, saves the
|
||||
// game's callbacks and returns a proxy callback set (our buffer-switch trampolines) to
|
||||
// hand the real driver instead, so we can rework its output buffers after the game
|
||||
// fills them. otherwise returns the game's callbacks unchanged. called at create_buffers
|
||||
// time, before the stream starts
|
||||
AsioCallbacks *install_proxy_callbacks(AsioCallbacks *game_callbacks);
|
||||
|
||||
// records a device output channel whose buffers we scale by the volume boost. queries
|
||||
// the real driver for the channel's sample format. called at create_buffers time
|
||||
void record_volume_output_channel(const AsioBufferInfo &info);
|
||||
|
||||
// publishes the captured volume state to the realtime thread once the buffers exist,
|
||||
// making our trampolines start scaling. called at the end of either create_buffers path
|
||||
void publish_volume(long buffer_size);
|
||||
// the real device's output sample format, queried from its first output channel. all
|
||||
// output channels of a device share one format, so this characterizes them all. returns
|
||||
// ASIOSTLastEntry if the device has no output channels or the query fails
|
||||
AsioSampleType device_output_sample_type();
|
||||
|
||||
// locates the destination pair (device channels 0/1) and the configured source channels
|
||||
// in the game's buffer set so the realtime path can copy the selected pair onto 0/1.
|
||||
// a no-op unless STEREO_DOWNMIX selects a non-front pair. called at create_buffers time
|
||||
void record_downmix_channels(AsioBufferInfo *buffer_infos, long num_channels, long buffer_size);
|
||||
|
||||
// publishes the captured post-process state to the realtime thread once the buffers
|
||||
// exist, making our trampolines start reworking output. called at the end of either
|
||||
// create_buffers path
|
||||
void publish_post_process(long buffer_size);
|
||||
|
||||
// detaches this instance from the realtime trampolines so they stop touching its
|
||||
// buffers. called from dispose_buffers and the destructor
|
||||
void detach_volume();
|
||||
void detach_post_process();
|
||||
|
||||
// multiplies every recorded output channel's buffer for the given double-buffer index
|
||||
// by the volume boost. runs on the driver's realtime thread from our buffer switch
|
||||
void apply_output_volume(long double_buffer_index);
|
||||
|
||||
// copies the configured source channel pair onto device channels 0/1 for the given
|
||||
// double-buffer index. runs on the driver's realtime thread from our buffer switch
|
||||
void apply_downmix(long double_buffer_index);
|
||||
|
||||
// realtime-thread trampolines for the buffer-switch callbacks, handed to the real
|
||||
// driver in place of the game's; ASIO callbacks carry no user data, so they reach the
|
||||
// active wrapper through volume_active_instance, call the game's original, then scale.
|
||||
// active wrapper through active_instance, call the game's original, then rework output.
|
||||
// the other two callbacks (sample_rate_did_change, asio_message) are forwarded as the
|
||||
// game's own pointers, so they need no trampoline
|
||||
static void __cdecl volume_buffer_switch(long double_buffer_index, AsioBool direct_process);
|
||||
static AsioTime * __cdecl volume_buffer_switch_time_info(
|
||||
static void __cdecl proxy_buffer_switch(long double_buffer_index, AsioBool direct_process);
|
||||
static AsioTime * __cdecl proxy_buffer_switch_time_info(
|
||||
AsioTime *params, long double_buffer_index, AsioBool direct_process);
|
||||
|
||||
// the single wrapper whose proxy callbacks are installed (ASIO is single-instance with
|
||||
// one running stream); read by the static trampolines to reach the right wrapper
|
||||
static std::atomic<WrappedAsio *> volume_active_instance;
|
||||
static std::atomic<WrappedAsio *> active_instance;
|
||||
|
||||
IAsio *const pReal;
|
||||
const CLSID clsid;
|
||||
@@ -137,7 +174,7 @@ private:
|
||||
// drops to zero
|
||||
std::atomic<ULONG> ref_count {1};
|
||||
|
||||
// throwaway double buffers handed to the channels we discard when FORCE_TWO_CHANNELS
|
||||
// throwaway double buffers handed to the channels we discard when a stereo extraction
|
||||
// is active (see create_buffers). owned for the lifetime of the buffer set and freed
|
||||
// in dispose_buffers; only read by the game from its own bufferSwitch, never by us
|
||||
std::vector<std::unique_ptr<uint8_t[]>> dummy_buffers;
|
||||
@@ -148,13 +185,32 @@ private:
|
||||
AsioSampleType type;
|
||||
};
|
||||
|
||||
// the game's original callbacks (captured when we install our proxy set) and the proxy
|
||||
// set we hand the real driver; the realtime trampolines reach the game's buffer_switch
|
||||
// through game_callbacks regardless of which effect is active
|
||||
AsioCallbacks game_callbacks {};
|
||||
AsioCallbacks proxy_callbacks {};
|
||||
|
||||
// volume boost state, captured at create_buffers time and published to the realtime
|
||||
// thread via volume_active_instance once fully built; untouched while the stream runs.
|
||||
// volume_active gates whether we install our proxy callbacks at all
|
||||
// thread via active_instance once fully built; untouched while the stream runs.
|
||||
// volume_active gates whether the realtime path scales any buffers
|
||||
bool volume_active = false;
|
||||
float volume_gain = 1.0f;
|
||||
long volume_buffer_size = 0;
|
||||
AsioCallbacks volume_game_callbacks {};
|
||||
AsioCallbacks volume_proxy_callbacks {};
|
||||
std::vector<VolumeOutputChannel> volume_channels;
|
||||
|
||||
// one device channel (0 or 1) fed by a source channel during stereo downmix; both
|
||||
// buffer pointers are indexed by the ASIO double-buffer index, the same as the channels
|
||||
struct DownmixCopy {
|
||||
void *dst[2];
|
||||
void *src[2];
|
||||
};
|
||||
|
||||
// stereo downmix state, captured at create_buffers time and published alongside the
|
||||
// volume state; untouched while the stream runs. downmix_active gates whether the
|
||||
// realtime path copies the selected source pair onto device channels 0/1. copies[0]
|
||||
// feeds device channel 0, copies[1] feeds device channel 1
|
||||
bool downmix_active = false;
|
||||
DownmixCopy downmix_copies[2] {};
|
||||
size_t downmix_bytes = 0;
|
||||
};
|
||||
|
||||
@@ -44,6 +44,7 @@ namespace hooks::audio {
|
||||
float VOLUME_BOOST = 1.0f;
|
||||
std::optional<uint32_t> RESAMPLE_RATE = std::nullopt;
|
||||
std::optional<uint32_t> EXCLUSIVE_BUFFER_MS = std::nullopt;
|
||||
bool WASAPI_COMPATIBILITY_MODE = false;
|
||||
bool USE_DUMMY = false;
|
||||
WAVEFORMATEXTENSIBLE FORMAT {};
|
||||
std::optional<Backend> BACKEND = std::nullopt;
|
||||
|
||||
@@ -37,6 +37,12 @@ namespace hooks::audio {
|
||||
// minimum WASAPI exclusive buffer duration (milliseconds), if set. enlarges the device buffer
|
||||
// to avoid underrun crackle on endpoints that cannot service a tiny buffer in time.
|
||||
extern std::optional<uint32_t> EXCLUSIVE_BUFFER_MS;
|
||||
|
||||
// when true, WASAPI compatibility mode is active: exclusive-mode streams are redirected to
|
||||
// shared mode. the Windows audio engine performs any required sample-rate / channel / bit-depth
|
||||
// conversion, so the game's format is passed through unchanged and other applications can play
|
||||
// audio simultaneously.
|
||||
extern bool WASAPI_COMPATIBILITY_MODE;
|
||||
extern bool USE_DUMMY;
|
||||
extern WAVEFORMATEXTENSIBLE FORMAT;
|
||||
extern std::optional<Backend> BACKEND;
|
||||
|
||||
@@ -167,31 +167,46 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioClient::Initialize(
|
||||
fix_rec_format(const_cast<WAVEFORMATEX *>(pFormat));
|
||||
}
|
||||
|
||||
// when downmixing, open the real device as stereo while the game keeps writing its native
|
||||
// multi-channel format into the scratch buffer.
|
||||
WAVEFORMATEXTENSIBLE stereo_storage = {};
|
||||
const WAVEFORMATEX *device_format = pFormat;
|
||||
|
||||
if (auto algorithm = resolve_downmix(pFormat)) {
|
||||
this->downmix.setup(pFormat, &stereo_storage, *algorithm);
|
||||
device_format = reinterpret_cast<const WAVEFORMATEX *>(&stereo_storage);
|
||||
log_info("audio::wasapi", "downmix enabled: {} channels -> 2 channels ({})",
|
||||
pFormat->nChannels, hooks::audio::Downmix::algorithm_name(*algorithm));
|
||||
} else if (games::gitadora::is_arena_model()) {
|
||||
games::gitadora::fix_audio_channel_mask(const_cast<WAVEFORMATEX *>(pFormat));
|
||||
// apply the -wasapishared option: redirect an exclusive request to shared mode. once redirected,
|
||||
// spice's own downmix/resample paths below are skipped (gated on redirected_from_exclusive) and
|
||||
// the shared engine handles any format conversion via AUTOCONVERTPCM (PCM / float only).
|
||||
if (hooks::audio::SharedRedirect::wants(ShareMode, pFormat)) {
|
||||
this->shared.apply(&ShareMode, &StreamFlags, &hnsPeriodicity);
|
||||
} else if (hooks::audio::WASAPI_COMPATIBILITY_MODE && ShareMode == AUDCLNT_SHAREMODE_SHARED) {
|
||||
log_warning(
|
||||
"audio::wasapi",
|
||||
"-wasapishared is enabled but the game is already opening a shared-mode stream; "
|
||||
"the option has no effect");
|
||||
}
|
||||
|
||||
// when resampling, open the real device at the target rate while the game keeps writing its
|
||||
// native-rate audio into the scratch buffer. this runs on whatever device_format is now: the
|
||||
// game's native format, or the stereo format produced above when downmix is also active, so
|
||||
// the two stages chain as multi-channel -> stereo -> resampled stereo.
|
||||
WAVEFORMATEXTENSIBLE stereo_storage = {};
|
||||
WAVEFORMATEXTENSIBLE resample_storage = {};
|
||||
if (auto target_rate = hooks::audio::Resampler::resolve(device_format)) {
|
||||
const uint32_t src_rate = device_format->nSamplesPerSec;
|
||||
this->resample.setup(device_format, &resample_storage, *target_rate);
|
||||
device_format = reinterpret_cast<const WAVEFORMATEX *>(&resample_storage);
|
||||
log_info("audio::wasapi", "resample enabled: {} Hz -> {} Hz{}",
|
||||
src_rate, *target_rate, this->downmix.enabled ? " (after downmix)" : "");
|
||||
const WAVEFORMATEX *device_format = pFormat;
|
||||
|
||||
if (!this->shared.redirected_from_exclusive) {
|
||||
|
||||
// when downmixing, open the real device as stereo while the game keeps writing its native
|
||||
// multi-channel format into the scratch buffer.
|
||||
if (auto algorithm = resolve_downmix(pFormat)) {
|
||||
this->downmix.setup(pFormat, &stereo_storage, *algorithm);
|
||||
device_format = reinterpret_cast<const WAVEFORMATEX *>(&stereo_storage);
|
||||
log_info("audio::wasapi", "downmix enabled: {} channels -> 2 channels ({})",
|
||||
pFormat->nChannels, hooks::audio::Downmix::algorithm_name(*algorithm));
|
||||
} else if (games::gitadora::is_arena_model()) {
|
||||
games::gitadora::fix_audio_channel_mask(const_cast<WAVEFORMATEX *>(pFormat));
|
||||
}
|
||||
|
||||
// when resampling, open the real device at the target rate while the game keeps writing its
|
||||
// native-rate audio into the scratch buffer. this runs on whatever device_format is now: the
|
||||
// game's native format, or the stereo format produced above when downmix is also active, so
|
||||
// the two stages chain as multi-channel -> stereo -> resampled stereo.
|
||||
if (auto target_rate = hooks::audio::Resampler::resolve(device_format)) {
|
||||
const uint32_t src_rate = device_format->nSamplesPerSec;
|
||||
this->resample.setup(device_format, &resample_storage, *target_rate);
|
||||
device_format = reinterpret_cast<const WAVEFORMATEX *>(&resample_storage);
|
||||
log_info("audio::wasapi", "resample enabled: {} Hz -> {} Hz{}",
|
||||
src_rate, *target_rate, this->downmix.enabled ? " (after downmix)" : "");
|
||||
}
|
||||
}
|
||||
|
||||
// verbose output
|
||||
@@ -308,6 +323,12 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioClient::GetBufferSize(UINT32 *pNumBufferF
|
||||
*pNumBufferFrames = this->resample.frames_device_to_game(*pNumBufferFrames);
|
||||
}
|
||||
|
||||
// redirected to shared mode: clamp the reported buffer to one device period (see SharedRedirect).
|
||||
if (SUCCEEDED(ret) && this->shared.redirected_from_exclusive && pNumBufferFrames) {
|
||||
*pNumBufferFrames = this->shared.clamp_buffer_size(
|
||||
pReal, this->device_format.Format.nSamplesPerSec, *pNumBufferFrames);
|
||||
}
|
||||
|
||||
CHECK_RESULT(ret);
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::GetStreamLatency(REFERENCE_TIME *phnsLatency) {
|
||||
@@ -380,6 +401,16 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioClient::IsFormatSupported(
|
||||
log_info("audio::wasapi", "IAudioClient::IsFormatSupported hook hit");
|
||||
print_format(ShareMode, pFormat);
|
||||
|
||||
// under the exclusive->shared redirect, report the exclusive format as supported so the game
|
||||
// doesn't fall back before reaching Initialize.
|
||||
if (hooks::audio::SharedRedirect::wants(ShareMode, pFormat)) {
|
||||
log_info("audio::wasapi", "... reporting supported (will redirect to shared mode)");
|
||||
if (ppClosestMatch) {
|
||||
*ppClosestMatch = nullptr;
|
||||
}
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
// when downmixing, the real device is opened as stereo, so check whether the equivalent
|
||||
// stereo format is supported instead of the multi-channel one. when resampling is also active
|
||||
// it chains onto that stereo format, so check the resampled stereo format.
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
|
||||
#include "downmix.h"
|
||||
#include "resample.h"
|
||||
#include "shared.h"
|
||||
|
||||
#include "audio_render_client.h"
|
||||
// {1FBC8530-AF3E-4128-B418-115DE72F76B6}
|
||||
@@ -94,6 +95,10 @@ struct WrappedIAudioClient : IAudioClient3 {
|
||||
IAudioClient3 *const pReal3;
|
||||
AudioBackend *const backend;
|
||||
bool exclusive_mode = false;
|
||||
|
||||
// -wasapishared redirect state: when an exclusive request was redirected to shared mode, the
|
||||
// engine converts the native format and the reported buffer size is clamped (see SharedRedirect).
|
||||
hooks::audio::SharedRedirect shared;
|
||||
int frame_size = 0;
|
||||
|
||||
// the format the real device was opened with (after any downmix). used to scale the final
|
||||
|
||||
@@ -0,0 +1,78 @@
|
||||
#include "shared.h"
|
||||
|
||||
#include <audioclient.h>
|
||||
|
||||
#include "hooks/audio/audio.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
#include "defs.h"
|
||||
|
||||
namespace hooks::audio {
|
||||
|
||||
// whether the engine's PCM converter can handle this format. PCM / float only; non-PCM
|
||||
// bitstream (AC-3 / DTS passthrough) must be left alone.
|
||||
static bool is_pcm_or_float(const WAVEFORMATEX *format) {
|
||||
if (format == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (format->wFormatTag) {
|
||||
case WAVE_FORMAT_PCM:
|
||||
case WAVE_FORMAT_IEEE_FLOAT:
|
||||
return true;
|
||||
case WAVE_FORMAT_EXTENSIBLE: {
|
||||
|
||||
// SubFormat is only valid when the extra-bytes block is large enough
|
||||
if (format->cbSize < sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX)) {
|
||||
return false;
|
||||
}
|
||||
const auto *ext = reinterpret_cast<const WAVEFORMATEXTENSIBLE *>(format);
|
||||
return ext->SubFormat == GUID_KSDATAFORMAT_SUBTYPE_PCM
|
||||
|| ext->SubFormat == GUID_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT;
|
||||
}
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool SharedRedirect::wants(AUDCLNT_SHAREMODE share_mode, const WAVEFORMATEX *format) {
|
||||
|
||||
// only redirect PCM / float exclusive streams: the engine converter (AUTOCONVERTPCM) can
|
||||
// handle those, but non-PCM bitstream (AC-3 / DTS passthrough) would fail in shared mode,
|
||||
// so leave it in exclusive untouched.
|
||||
return hooks::audio::WASAPI_COMPATIBILITY_MODE
|
||||
&& share_mode == AUDCLNT_SHAREMODE_EXCLUSIVE
|
||||
&& is_pcm_or_float(format);
|
||||
}
|
||||
|
||||
void SharedRedirect::apply(AUDCLNT_SHAREMODE *share_mode, DWORD *stream_flags,
|
||||
REFERENCE_TIME *periodicity) {
|
||||
|
||||
// shared mode requires periodicity == 0; AUTOCONVERTPCM lets the engine accept the game's
|
||||
// native format (else shared Initialize returns AUDCLNT_E_UNSUPPORTED_FORMAT).
|
||||
log_info("audio::wasapi", "redirecting exclusive WASAPI to shared mode");
|
||||
*share_mode = AUDCLNT_SHAREMODE_SHARED;
|
||||
*periodicity = 0;
|
||||
*stream_flags |= AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM | AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY;
|
||||
this->redirected_from_exclusive = true;
|
||||
}
|
||||
|
||||
UINT32 SharedRedirect::clamp_buffer_size(IAudioClient *real, uint32_t sample_rate,
|
||||
UINT32 device_frames) const {
|
||||
if (!this->redirected_from_exclusive || real == nullptr || sample_rate == 0 || device_frames == 0) {
|
||||
return device_frames;
|
||||
}
|
||||
|
||||
// GetDevicePeriod returns REFERENCE_TIME units (100 ns), 10^7 per second, so
|
||||
// period_frames = period * sample_rate / 10^7.
|
||||
REFERENCE_TIME period = 0;
|
||||
if (SUCCEEDED(real->GetDevicePeriod(&period, nullptr)) && period > 0) {
|
||||
const UINT32 period_frames = (UINT32) ((period * sample_rate) / 10000000);
|
||||
if (period_frames > 0 && period_frames < device_frames) {
|
||||
return period_frames;
|
||||
}
|
||||
}
|
||||
|
||||
return device_frames;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
#include <windows.h>
|
||||
#include <audioclient.h>
|
||||
|
||||
namespace hooks::audio {
|
||||
|
||||
// The -wasapishared option redirects an exclusive WASAPI stream to shared mode. lets other apps
|
||||
// play sound and works on devices that can't open the exclusive format, at the cost of some
|
||||
// latency. Only PCM / float is converted; bitstream (AC-3 / DTS) is left alone.
|
||||
struct SharedRedirect {
|
||||
|
||||
// true once apply() has redirected an exclusive request. gates the buffer clamp; stays false
|
||||
// for a natively-shared stream (it paces itself, so must not be clamped).
|
||||
bool redirected_from_exclusive = false;
|
||||
|
||||
// whether an exclusive-mode request should be redirected, given the -wasapishared option.
|
||||
// only PCM / float is eligible; bitstream (AC-3 / DTS) is left in exclusive mode.
|
||||
static bool wants(AUDCLNT_SHAREMODE share_mode, const WAVEFORMATEX *format);
|
||||
|
||||
// redirect an exclusive request to shared mode. caller must have checked wants() first.
|
||||
void apply(AUDCLNT_SHAREMODE *share_mode, DWORD *stream_flags, REFERENCE_TIME *periodicity);
|
||||
|
||||
// clamp a reported buffer size to one device period. some games write the whole buffer per
|
||||
// event, which overflows shared-mode buffering (AUDCLNT_E_BUFFER_TOO_LARGE -> stutter); one
|
||||
// period always fits. a no-op unless an exclusive request was redirected.
|
||||
UINT32 clamp_buffer_size(IAudioClient *real, uint32_t sample_rate, UINT32 device_frames) const;
|
||||
};
|
||||
}
|
||||
@@ -213,6 +213,27 @@ void poll_thread() {
|
||||
}
|
||||
}
|
||||
|
||||
// the overlay's imgui dx11 backend needs D3DCompile (d3dcompiler_XX.dll) to
|
||||
// build its shaders. _43 ships with the DX June 2010 redist on stock Win7;
|
||||
// _46/_47 come with newer Windows.
|
||||
bool d3dcompiler_available() {
|
||||
static const wchar_t *names[] = {
|
||||
L"d3dcompiler_47.dll",
|
||||
L"d3dcompiler_46.dll",
|
||||
L"d3dcompiler_43.dll",
|
||||
};
|
||||
for (auto name : names) {
|
||||
HMODULE mod = GetModuleHandleW(name);
|
||||
if (!mod) {
|
||||
mod = LoadLibraryW(name);
|
||||
}
|
||||
if (mod && GetProcAddress(mod, "D3DCompile")) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
void graphics_d3d11_init() {
|
||||
@@ -223,6 +244,14 @@ void graphics_d3d11_init() {
|
||||
return;
|
||||
}
|
||||
|
||||
// no d3dcompiler -> overlay can't build shaders; skip dx11 overlay
|
||||
if (!d3dcompiler_available()) {
|
||||
log_warning(
|
||||
"graphics::d3d11",
|
||||
"d3dcompiler not found; dx11 overlay disabled");
|
||||
return;
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> lock(g_init_mutex);
|
||||
if (g_poll_thread.joinable()) {
|
||||
return; // already initialized
|
||||
|
||||
@@ -1535,6 +1535,9 @@ void graphics_d3d9_on_present(
|
||||
log_warning("graphics::d3d9",
|
||||
"failed to get back buffer, hr={}",
|
||||
FMT_HRESULT(hr));
|
||||
if (capture) {
|
||||
graphics_capture_skip(capture_screen);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1545,6 +1548,9 @@ void graphics_d3d9_on_present(
|
||||
"failed to acquire back buffer descriptor, hr={}",
|
||||
FMT_HRESULT(hr));
|
||||
buffer->Release();
|
||||
if (capture) {
|
||||
graphics_capture_skip(capture_screen);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1558,6 +1564,9 @@ void graphics_d3d9_on_present(
|
||||
"failed to acquire temporary surface, hr={}",
|
||||
FMT_HRESULT(hr));
|
||||
buffer->Release();
|
||||
if (capture) {
|
||||
graphics_capture_skip(capture_screen);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1568,6 +1577,9 @@ void graphics_d3d9_on_present(
|
||||
FMT_HRESULT(hr));
|
||||
temp_surface->Release();
|
||||
buffer->Release();
|
||||
if (capture) {
|
||||
graphics_capture_skip(capture_screen);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
|
||||
#include "graphics.h"
|
||||
|
||||
#include <chrono>
|
||||
#include <set>
|
||||
#include <vector>
|
||||
#include <mutex>
|
||||
@@ -61,6 +62,19 @@ static std::mutex GRAPHICS_CAPTURE_SCREENS_M {};
|
||||
static CaptureData GRAPHICS_CAPTURE_BUFFER[GRAPHICS_CAPTURE_SCREEN_NO] {};
|
||||
static std::mutex GRAPHICS_CAPTURE_BUFFER_M[GRAPHICS_CAPTURE_SCREEN_NO] {};
|
||||
static std::condition_variable GRAPHICS_CAPTURE_CV[GRAPHICS_CAPTURE_SCREEN_NO] {};
|
||||
static bool GRAPHICS_CAPTURE_SKIP_SIGNAL[GRAPHICS_CAPTURE_SCREEN_NO] {};
|
||||
static constexpr std::chrono::milliseconds GRAPHICS_CAPTURE_RECEIVE_TIMEOUT {2000};
|
||||
|
||||
static void graphics_capture_cancel_pending(int screen) {
|
||||
std::lock_guard<std::mutex> lock(GRAPHICS_CAPTURE_SCREENS_M);
|
||||
|
||||
for (auto it = GRAPHICS_CAPTURE_SCREENS.rbegin(); it != GRAPHICS_CAPTURE_SCREENS.rend(); ++it) {
|
||||
if (*it == screen) {
|
||||
GRAPHICS_CAPTURE_SCREENS.erase(std::next(it).base());
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static std::optional<graphics_orientation> target_orientation_on_boot;
|
||||
static UINT target_refresh_rate_on_boot = 0;
|
||||
@@ -1209,18 +1223,20 @@ void graphics_capture_trigger(int screen) {
|
||||
}
|
||||
|
||||
bool graphics_capture_consume(int *screen) {
|
||||
auto flag = !GRAPHICS_CAPTURE_SCREENS.empty();
|
||||
if (flag) {
|
||||
std::lock_guard<std::mutex> lock(GRAPHICS_CAPTURE_SCREENS_M);
|
||||
std::lock_guard<std::mutex> lock(GRAPHICS_CAPTURE_SCREENS_M);
|
||||
|
||||
*screen = GRAPHICS_CAPTURE_SCREENS.back();
|
||||
GRAPHICS_CAPTURE_SCREENS.pop_back();
|
||||
if (GRAPHICS_CAPTURE_SCREENS.empty()) {
|
||||
return false;
|
||||
}
|
||||
return flag;
|
||||
|
||||
*screen = GRAPHICS_CAPTURE_SCREENS.back();
|
||||
GRAPHICS_CAPTURE_SCREENS.pop_back();
|
||||
return true;
|
||||
}
|
||||
|
||||
void graphics_capture_enqueue(int screen, uint8_t *data, size_t width, size_t height) {
|
||||
GRAPHICS_CAPTURE_BUFFER_M[screen].lock();
|
||||
GRAPHICS_CAPTURE_SKIP_SIGNAL[screen] = false;
|
||||
auto &capture = GRAPHICS_CAPTURE_BUFFER[screen];
|
||||
capture.data.reset(data);
|
||||
capture.width = width;
|
||||
@@ -1231,6 +1247,14 @@ void graphics_capture_enqueue(int screen, uint8_t *data, size_t width, size_t he
|
||||
}
|
||||
|
||||
void graphics_capture_skip(int screen) {
|
||||
if (screen < 0 || screen >= static_cast<int>(GRAPHICS_CAPTURE_SCREEN_NO)) {
|
||||
return;
|
||||
}
|
||||
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(GRAPHICS_CAPTURE_BUFFER_M[screen]);
|
||||
GRAPHICS_CAPTURE_SKIP_SIGNAL[screen] = true;
|
||||
}
|
||||
GRAPHICS_CAPTURE_CV[screen].notify_one();
|
||||
}
|
||||
|
||||
@@ -1238,11 +1262,32 @@ bool graphics_capture_receive_jpeg(int screen, TooJpeg::WRITE_ONE_BYTE receiver,
|
||||
bool rgb, int quality, bool downsample, int divide, uint64_t *timestamp,
|
||||
int *width, int *height) {
|
||||
|
||||
// wait for capture event
|
||||
if (screen < 0 || screen >= static_cast<int>(GRAPHICS_CAPTURE_SCREEN_NO)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// wait for capture event (with timeout)
|
||||
std::unique_lock<std::mutex> lock(GRAPHICS_CAPTURE_BUFFER_M[screen]);
|
||||
GRAPHICS_CAPTURE_CV[screen].wait(lock, [screen] {
|
||||
return GRAPHICS_CAPTURE_BUFFER[screen].data != nullptr;
|
||||
});
|
||||
const bool ready = GRAPHICS_CAPTURE_CV[screen].wait_for(
|
||||
lock,
|
||||
GRAPHICS_CAPTURE_RECEIVE_TIMEOUT,
|
||||
[screen] {
|
||||
return GRAPHICS_CAPTURE_BUFFER[screen].data != nullptr
|
||||
|| GRAPHICS_CAPTURE_SKIP_SIGNAL[screen];
|
||||
});
|
||||
|
||||
if (!ready) {
|
||||
lock.unlock();
|
||||
graphics_capture_cancel_pending(screen);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (GRAPHICS_CAPTURE_SKIP_SIGNAL[screen]) {
|
||||
GRAPHICS_CAPTURE_SKIP_SIGNAL[screen] = false;
|
||||
lock.unlock();
|
||||
return false;
|
||||
}
|
||||
|
||||
auto &capture = GRAPHICS_CAPTURE_BUFFER[screen];
|
||||
auto capture_data = capture.data;
|
||||
auto capture_width = capture.width;
|
||||
|
||||
@@ -498,7 +498,7 @@ int main_implementation(int argc, char *argv[]) {
|
||||
games::sdvx::ASIO_DRIVER = options[launcher::Options::spice2x_SDVXAsioDriver].value_text();
|
||||
}
|
||||
if (options[launcher::Options::SDVXAsioTwoChannel].value_bool()) {
|
||||
WrappedAsio::FORCE_TWO_CHANNELS = true;
|
||||
WrappedAsio::STEREO_DOWNMIX = WrappedAsio::StereoDownmix::Front;
|
||||
}
|
||||
if (options[launcher::Options::spice2x_SDVXSubPos].is_active()) {
|
||||
auto txt = options[launcher::Options::spice2x_SDVXSubPos].value_text();
|
||||
@@ -710,6 +710,7 @@ int main_implementation(int argc, char *argv[]) {
|
||||
}
|
||||
if (options[launcher::Options::GitaDoraTwoChannelAudio].value_bool()) {
|
||||
games::gitadora::TWOCHANNEL = true;
|
||||
WrappedAsio::STEREO_DOWNMIX = WrappedAsio::StereoDownmix::Center;
|
||||
}
|
||||
if (options[launcher::Options::GitaDoraLefty].is_active()) {
|
||||
const auto text = options[launcher::Options::GitaDoraLefty].value_text();
|
||||
@@ -1106,6 +1107,12 @@ int main_implementation(int argc, char *argv[]) {
|
||||
auto &name = options[launcher::Options::DownmixAudioToStereo].value_text();
|
||||
hooks::audio::DOWNMIX_ALGORITHM = hooks::audio::Downmix::name_to_algorithm(name.c_str());
|
||||
}
|
||||
if (options[launcher::Options::AsioDownmixToStereo].is_active()) {
|
||||
// routes the selected pair onto the device's 2.0 front output; a non-None selection
|
||||
// implies force-two-channel (see WrappedAsio::force_two_channels)
|
||||
auto &name = options[launcher::Options::AsioDownmixToStereo].value_text();
|
||||
WrappedAsio::STEREO_DOWNMIX = WrappedAsio::name_to_stereo_downmix(name.c_str());
|
||||
}
|
||||
if (options[launcher::Options::VolumeBoost].is_active()) {
|
||||
const double decibels = std::strtod(
|
||||
options[launcher::Options::VolumeBoost].value_text().c_str(), nullptr);
|
||||
@@ -1125,6 +1132,9 @@ int main_implementation(int argc, char *argv[]) {
|
||||
hooks::audio::EXCLUSIVE_BUFFER_MS = ms;
|
||||
}
|
||||
}
|
||||
if (options[launcher::Options::AudioShared].value_bool()) {
|
||||
hooks::audio::WASAPI_COMPATIBILITY_MODE = true;
|
||||
}
|
||||
|
||||
if (options[launcher::Options::AudioBackend].is_active()) {
|
||||
auto &name = options[launcher::Options::AudioBackend].value_text();
|
||||
@@ -1175,7 +1185,20 @@ int main_implementation(int argc, char *argv[]) {
|
||||
overlay::AUTO_SHOW_FPS = true;
|
||||
}
|
||||
if (options[launcher::Options::spice2x_FpsOpposite].value_bool()) {
|
||||
overlay::FPS_SHOULD_FLIP = true;
|
||||
// deprecated flag: equivalent to anchoring the FPS window top-left
|
||||
overlay::FPS_LOCATION = overlay::FpsLocation::TopLeft;
|
||||
}
|
||||
if (options[launcher::Options::FpsLocation].is_active()) {
|
||||
const auto txt = options[launcher::Options::FpsLocation].value_text();
|
||||
if (txt == "topright") {
|
||||
overlay::FPS_LOCATION = overlay::FpsLocation::TopRight;
|
||||
} else if (txt == "topleft") {
|
||||
overlay::FPS_LOCATION = overlay::FpsLocation::TopLeft;
|
||||
} else if (txt == "bottomleft") {
|
||||
overlay::FPS_LOCATION = overlay::FpsLocation::BottomLeft;
|
||||
} else if (txt == "bottomright") {
|
||||
overlay::FPS_LOCATION = overlay::FpsLocation::BottomRight;
|
||||
}
|
||||
}
|
||||
if (options[launcher::Options::spice2x_SubScreenAutoShow].value_bool()) {
|
||||
overlay::AUTO_SHOW_SUBSCREEN = true;
|
||||
@@ -1465,10 +1488,15 @@ int main_implementation(int argc, char *argv[]) {
|
||||
#else
|
||||
#ifdef SPICE64
|
||||
log_info("launcher", "SpiceTools Bootstrap (x64) (spice2x)");
|
||||
#elif SPICE32_LARGE_ADDRESS_AWARE
|
||||
log_info("launcher", "SpiceTools Bootstrap (x32 - Large Address Aware) (spice2x)");
|
||||
#else
|
||||
log_info("launcher", "SpiceTools Bootstrap (x32) (spice2x)");
|
||||
// spice.exe and spice_laa.exe share the same compiled objects; the only
|
||||
// difference is the large-address-aware bit set at link time. detect it
|
||||
// at runtime so the log line stays accurate without a separate compile.
|
||||
if (sysutils::is_large_address_aware()) {
|
||||
log_info("launcher", "SpiceTools Bootstrap (x32 - Large Address Aware) (spice2x)");
|
||||
} else {
|
||||
log_info("launcher", "SpiceTools Bootstrap (x32) (spice2x)");
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -1560,6 +1588,13 @@ int main_implementation(int argc, char *argv[]) {
|
||||
"!!! errors and loss of functionality. !!!\n"
|
||||
"!!! !!!\n"
|
||||
);
|
||||
deferredlogs::defer_error_messages({
|
||||
"-exec option disables all game-specific hooks and I/O emulation",
|
||||
" you must combine this with other flags or have appropriate arcade hardware",
|
||||
" this also turns off many auto-troubleshooter checks",
|
||||
" which means that this analysis will be incomplete",
|
||||
" you need to manually check the logs for failures"
|
||||
});
|
||||
}
|
||||
|
||||
if (launcher::signal::DISABLE && !cfg::CONFIGURATOR_STANDALONE) {
|
||||
@@ -1609,12 +1644,23 @@ int main_implementation(int argc, char *argv[]) {
|
||||
GRAPHICS_FS_ORIENTATION_SWAP = true;
|
||||
}
|
||||
|
||||
|
||||
// for cab usage - set environment variables (outside of -iidx module)
|
||||
if (games::iidx::DISABLE_CAMS.has_value() &&
|
||||
games::iidx::DISABLE_CAMS.value() &&
|
||||
!cfg::CONFIGURATOR_STANDALONE) {
|
||||
log_misc("launcher", "CONNECT_CAMERA env var set to 0");
|
||||
log_misc("launcher::iidx", "CONNECT_CAMERA env var set to 0");
|
||||
SetEnvironmentVariable("CONNECT_CAMERA", "0");
|
||||
}
|
||||
if (games::iidx::SOUND_OUTPUT_DEVICE.has_value() &&
|
||||
games::iidx::SOUND_OUTPUT_DEVICE.value() != "auto" &&
|
||||
!cfg::CONFIGURATOR_STANDALONE) {
|
||||
log_info(
|
||||
"launcher::iidx",
|
||||
"using user-supplied \"{}\" for SOUND_OUTPUT_DEVICE",
|
||||
games::iidx::SOUND_OUTPUT_DEVICE.value());
|
||||
SetEnvironmentVariable("SOUND_OUTPUT_DEVICE", games::iidx::SOUND_OUTPUT_DEVICE.value().c_str());
|
||||
}
|
||||
|
||||
// deleted options
|
||||
if (options[launcher::Options::OpenKFControl].value_bool() && !cfg::CONFIGURATOR_STANDALONE) {
|
||||
|
||||
+373
-215
File diff suppressed because it is too large
Load Diff
@@ -40,6 +40,7 @@ namespace launcher {
|
||||
spice2x_Dx9On12,
|
||||
NoLegacy,
|
||||
RichPresence,
|
||||
DiscordAppID,
|
||||
SmartEAmusement,
|
||||
EAmusementMaintenance,
|
||||
spice2x_EAmusementMaintenance,
|
||||
@@ -56,6 +57,7 @@ namespace launcher {
|
||||
NotificationPosition,
|
||||
spice2x_FpsAutoShow,
|
||||
spice2x_FpsOpposite,
|
||||
FpsLocation,
|
||||
spice2x_SubScreenAutoShow,
|
||||
spice2x_IOPanelAutoShow,
|
||||
spice2x_KeypadAutoShow,
|
||||
@@ -197,6 +199,8 @@ namespace launcher {
|
||||
spice2x_NvapiProfile,
|
||||
DisableAudioHooks,
|
||||
spice2x_DisableVolumeHook,
|
||||
AudioShared,
|
||||
spice2x_LowLatencySharedAudio,
|
||||
AudioBackend,
|
||||
AsioDriverId,
|
||||
AsioDriverName,
|
||||
@@ -205,6 +209,7 @@ namespace launcher {
|
||||
VolumeBoost,
|
||||
AudioResample,
|
||||
AudioExclusiveBuffer,
|
||||
AsioDownmixToStereo,
|
||||
DelayBy5Seconds,
|
||||
spice2x_DelayByNSeconds,
|
||||
LoadStubs,
|
||||
@@ -214,7 +219,6 @@ namespace launcher {
|
||||
LogLevel,
|
||||
EAAutomap,
|
||||
EANetdump,
|
||||
DiscordAppID,
|
||||
BlockingLogger,
|
||||
DebugCreateFile,
|
||||
VerboseGraphicsLogging,
|
||||
@@ -270,7 +274,6 @@ namespace launcher {
|
||||
IIDXSubMonitorOverride,
|
||||
spice2x_IIDXEmulateSubscreenKeypadTouch,
|
||||
spice2x_AutoCard,
|
||||
spice2x_LowLatencySharedAudio,
|
||||
spice2x_TapeLedAlgorithm,
|
||||
spice2x_NoNVAPI,
|
||||
spice2x_NoD3D9DeviceHook,
|
||||
@@ -306,7 +309,11 @@ namespace launcher {
|
||||
|
||||
enum class OptionsCategory {
|
||||
Everything,
|
||||
Basic,
|
||||
GameOptions,
|
||||
Display,
|
||||
Audio,
|
||||
Network,
|
||||
Overlay,
|
||||
Advanced,
|
||||
Dev,
|
||||
API
|
||||
@@ -316,7 +323,9 @@ namespace launcher {
|
||||
extern bool USE_CMD_OVERRIDE;
|
||||
|
||||
const std::vector<std::string> &get_categories(Options::OptionsCategory category);
|
||||
const std::vector<std::string> &get_quick_setting_categories();
|
||||
const std::vector<OptionDefinition> &get_option_definitions();
|
||||
void validate_option_categories();
|
||||
std::unique_ptr<std::vector<Option>> parse_options(int argc, char *argv[]);
|
||||
std::vector<Option> merge_options(const std::vector<Option> &options, const std::vector<Option> &overrides);
|
||||
|
||||
|
||||
@@ -66,7 +66,9 @@ namespace ImGui {
|
||||
|
||||
void DummyMarker() {
|
||||
// dummy marker that is the same width as HelpMarker/WarnMarker.
|
||||
ImGui::Dummy(ImVec2(22, 0));
|
||||
// "(?)" and "(!)" render to the same width, so calc it so the spacing
|
||||
// tracks the current font size/scale instead of a fixed pixel count.
|
||||
ImGui::Dummy(ImVec2(ImGui::CalcTextSize("(?)").x, 0));
|
||||
}
|
||||
|
||||
void Knob(float fraction, float size, float thickness, float pos_x, float pos_y) {
|
||||
|
||||
@@ -146,6 +146,17 @@ namespace overlay::notifications {
|
||||
|
||||
float height = 0.f;
|
||||
if (ImGui::Begin(window_id.c_str(), nullptr, TOAST_FLAGS)) {
|
||||
// keep toasts above other overlay windows (e.g. the persistent FPS
|
||||
// window, which may be toggled on after a toast already exists), but
|
||||
// tuck them behind a blocking modal so they get dimmed/occluded by the
|
||||
// modal backdrop instead of floating on top of it.
|
||||
ImGuiWindow *toast_window = ImGui::GetCurrentWindow();
|
||||
if (ImGuiWindow *modal = ImGui::GetTopMostPopupModal()) {
|
||||
ImGui::BringWindowToDisplayBehind(toast_window, modal);
|
||||
} else {
|
||||
ImGui::BringWindowToDisplayFront(toast_window);
|
||||
}
|
||||
|
||||
const ImVec2 win_pos = ImGui::GetWindowPos();
|
||||
const ImVec2 win_size = ImGui::GetWindowSize();
|
||||
|
||||
|
||||
@@ -66,7 +66,7 @@ namespace overlay {
|
||||
bool AUTO_SHOW_KEYPAD_P1 = false;
|
||||
bool AUTO_SHOW_KEYPAD_P2 = false;
|
||||
bool USE_WM_CHAR_FOR_IMGUI_CHAR_INPUT = false;
|
||||
bool FPS_SHOULD_FLIP = false;
|
||||
FpsLocation FPS_LOCATION = FpsLocation::TopRight;
|
||||
std::optional<uint32_t> UI_SCALE_PERCENT;
|
||||
|
||||
// global
|
||||
@@ -298,6 +298,7 @@ void overlay::SpiceOverlay::init() {
|
||||
colors[ImGuiCol_Separator] = ImVec4(0.32f, 0.22f, 0.22f, 1.00f);
|
||||
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.42f, 0.22f, 0.22f, 1.00f);
|
||||
colors[ImGuiCol_SeparatorActive] = ImVec4(0.52f, 0.22f, 0.22f, 1.00f);
|
||||
colors[ImGuiCol_ModalWindowDimBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.5f);
|
||||
|
||||
#ifdef IMGUI_HAS_DOCK
|
||||
colors[ImGuiCol_DockingPreview] = ImVec4(0.85f, 0.15f, 0.15f, 0.40f);
|
||||
@@ -307,16 +308,10 @@ void overlay::SpiceOverlay::init() {
|
||||
// configure IO
|
||||
auto &io = ImGui::GetIO();
|
||||
io.UserData = this;
|
||||
io.ConfigFlags = ImGuiConfigFlags_NavEnableKeyboard
|
||||
| ImGuiConfigFlags_NavEnableGamepad
|
||||
| ImGuiConfigFlags_NavEnableSetMousePos;
|
||||
|
||||
io.ConfigFlags = ImGuiConfigFlags_None;
|
||||
if (!cfg::CONFIGURATOR_STANDALONE) {
|
||||
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
|
||||
}
|
||||
if (is_touch_available("SpiceOverlay::init")) {
|
||||
io.ConfigFlags |= ImGuiConfigFlags_IsTouchScreen;
|
||||
}
|
||||
|
||||
// temporarily turn this off as it can cause crashes during font load failures
|
||||
// turns back on in ImGui_ImplSpice_Init
|
||||
@@ -396,14 +391,14 @@ void overlay::SpiceOverlay::init() {
|
||||
|
||||
bool set_overlay_active = false;
|
||||
|
||||
// referenced windows
|
||||
this->window_add(window_fps = new overlay::windows::FPS(this));
|
||||
// owned separately from `windows` so it never affects overlay activation/input gating
|
||||
window_fps = std::make_unique<overlay::windows::FPS>(this);
|
||||
if (!cfg::CONFIGURATOR_STANDALONE && AUTO_SHOW_FPS) {
|
||||
window_fps->set_active(true);
|
||||
set_overlay_active = true;
|
||||
}
|
||||
|
||||
this->window_add(window_main_menu = new overlay::windows::ExitPrompt(this));
|
||||
// owned separately from `windows` so it is not part of the overlay window layer
|
||||
window_main_menu = std::make_unique<overlay::windows::ExitPrompt>(this);
|
||||
|
||||
// add default windows
|
||||
this->window_add(window_config = new overlay::windows::Config(this));
|
||||
@@ -544,9 +539,13 @@ void overlay::SpiceOverlay::new_frame() {
|
||||
const bool draw_notifications = this->renderer != OverlayRenderer::SOFTWARE
|
||||
&& overlay::notifications::has_pending();
|
||||
|
||||
// persistent FPS window: drawn whenever active, independent of the overlay
|
||||
const bool draw_fps_persistent = this->renderer != OverlayRenderer::SOFTWARE
|
||||
&& this->window_fps->get_active();
|
||||
|
||||
// check if there is nothing to draw
|
||||
this->has_pending_frame = false;
|
||||
if (!this->active && !draw_notifications) {
|
||||
if (!this->active && !draw_notifications && !draw_fps_persistent) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -577,11 +576,17 @@ void overlay::SpiceOverlay::new_frame() {
|
||||
window->build();
|
||||
}
|
||||
|
||||
// draw the main menu on top of the overlay windows
|
||||
this->window_main_menu->build();
|
||||
|
||||
if (SHOW_DEBUG_LOG_WINDOW) {
|
||||
ImGui::ShowDebugLogWindow(&SHOW_DEBUG_LOG_WINDOW);
|
||||
}
|
||||
}
|
||||
|
||||
if (draw_fps_persistent) {
|
||||
this->window_fps->build();
|
||||
}
|
||||
// draw notifications last so they paint on top of any overlay windows
|
||||
if (draw_notifications) {
|
||||
overlay::notifications::draw();
|
||||
@@ -750,13 +755,19 @@ void overlay::SpiceOverlay::d3d9_render_draw(const bool force_submit) {
|
||||
|
||||
void overlay::SpiceOverlay::update() {
|
||||
|
||||
// check overlay toggle
|
||||
// there are three layers -
|
||||
// bottommost layer - FPS, notifications (non-interactable)
|
||||
// overlay layer - most windows
|
||||
// topmost layer - main menu (popup)
|
||||
|
||||
auto overlay_buttons = games::get_buttons_overlay(eamuse_get_game());
|
||||
bool toggle_down_new = overlay_buttons
|
||||
|
||||
// check overlay toggle
|
||||
const bool toggle_down_new = overlay_buttons
|
||||
&& this->hotkeys_triggered()
|
||||
&& GameAPI::Buttons::getState(RI_MGR, overlay_buttons->at(games::OverlayButtons::ToggleOverlay));
|
||||
&& GameAPI::Buttons::getState(RI_MGR, overlay_buttons->at(games::OverlayButtons::ToggleAllWindows));
|
||||
if (toggle_down_new && !this->toggle_down) {
|
||||
toggle_active(true);
|
||||
toggle_active();
|
||||
}
|
||||
this->toggle_down = toggle_down_new;
|
||||
|
||||
@@ -769,17 +780,35 @@ void overlay::SpiceOverlay::update() {
|
||||
}
|
||||
this->main_menu_down = main_menu_down_new;
|
||||
|
||||
// check FPS toggle - controls the persistent FPS window only, never the overlay
|
||||
const auto fps_down_new = overlay_buttons
|
||||
&& this->hotkeys_triggered()
|
||||
&& GameAPI::Buttons::getState(RI_MGR, overlay_buttons->at(games::OverlayButtons::ToggleFps));
|
||||
if (fps_down_new && !this->fps_down) {
|
||||
this->window_fps->toggle_active();
|
||||
}
|
||||
this->fps_down = fps_down_new;
|
||||
|
||||
// update windows
|
||||
for (auto &window : this->windows) {
|
||||
window->update();
|
||||
}
|
||||
|
||||
// deactivate if no windows are shown
|
||||
bool window_active = false;
|
||||
for (auto &window : this->windows) {
|
||||
if (window->get_active()) {
|
||||
window_active = true;
|
||||
break;
|
||||
// FPS window
|
||||
this->window_fps->update();
|
||||
|
||||
// main menu (owned separately from the overlay window layer)
|
||||
this->window_main_menu->update();
|
||||
|
||||
// deactivate if nothing is shown - the main menu keeps the overlay active
|
||||
// while open even though it is not part of `windows`
|
||||
bool window_active = this->window_main_menu->get_active();
|
||||
if (!window_active) {
|
||||
for (auto &window : this->windows) {
|
||||
if (window->get_active()) {
|
||||
window_active = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!window_active) {
|
||||
@@ -791,20 +820,9 @@ bool overlay::SpiceOverlay::update_cursor() {
|
||||
return ImGui_ImplSpice_UpdateMouseCursor();
|
||||
}
|
||||
|
||||
void overlay::SpiceOverlay::toggle_active(bool overlay_key) {
|
||||
|
||||
void overlay::SpiceOverlay::toggle_active() {
|
||||
// invert active state
|
||||
this->active = !this->active;
|
||||
|
||||
// get rid of main menu if it was visible
|
||||
if (this->window_main_menu) {
|
||||
this->window_main_menu->set_active(false);
|
||||
}
|
||||
|
||||
// show FPS window if toggled with overlay key
|
||||
if (overlay_key) {
|
||||
this->window_fps->set_active(this->active);
|
||||
}
|
||||
}
|
||||
|
||||
void overlay::SpiceOverlay::show_main_menu() {
|
||||
@@ -814,12 +832,20 @@ void overlay::SpiceOverlay::show_main_menu() {
|
||||
if (this->window_main_menu->get_active()) {
|
||||
// window already visible - close the window
|
||||
this->window_main_menu->set_active(false);
|
||||
return;
|
||||
}
|
||||
if (ImGui::IsPopupOpen(0, ImGuiPopupFlags_AnyPopup)) {
|
||||
// if the overlay was not visible when this came into view, turn off overlay as well
|
||||
if (!this->overlay_active_when_main_menu_shown) {
|
||||
this->set_active(false);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// don't open on top of another genuinely-visible popup, but ONLY guard while
|
||||
// the overlay is active
|
||||
if (this->get_active() && ImGui::IsPopupOpen(0, ImGuiPopupFlags_AnyPopup)) {
|
||||
return;
|
||||
}
|
||||
|
||||
this->overlay_active_when_main_menu_shown = this->get_active();
|
||||
if (this->get_active()) {
|
||||
if (!ImGui::IsAnyItemActive() && !ImGui::IsAnyItemFocused()) {
|
||||
this->window_main_menu->set_active(true);
|
||||
@@ -847,9 +873,8 @@ bool overlay::SpiceOverlay::has_focus() {
|
||||
}
|
||||
|
||||
bool overlay::SpiceOverlay::hotkeys_triggered() {
|
||||
|
||||
// check if disabled first
|
||||
if (!this->hotkeys_enable) {
|
||||
// prevent hotkeys in spicecfg
|
||||
if (cfg::CONFIGURATOR_STANDALONE) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -29,6 +29,14 @@ namespace overlay {
|
||||
SOFTWARE,
|
||||
};
|
||||
|
||||
// corner of the screen the FPS / clock / timer window is anchored to
|
||||
enum class FpsLocation {
|
||||
TopLeft,
|
||||
TopRight,
|
||||
BottomLeft,
|
||||
BottomRight,
|
||||
};
|
||||
|
||||
// settings
|
||||
extern bool ENABLED;
|
||||
extern bool AUTO_SHOW_FPS;
|
||||
@@ -37,7 +45,7 @@ namespace overlay {
|
||||
extern bool AUTO_SHOW_KEYPAD_P1;
|
||||
extern bool AUTO_SHOW_KEYPAD_P2;
|
||||
extern bool USE_WM_CHAR_FOR_IMGUI_CHAR_INPUT;
|
||||
extern bool FPS_SHOULD_FLIP;
|
||||
extern FpsLocation FPS_LOCATION;
|
||||
extern bool SHOW_DEBUG_LOG_WINDOW;
|
||||
extern std::optional<uint32_t> UI_SCALE_PERCENT;
|
||||
|
||||
@@ -57,10 +65,8 @@ namespace overlay {
|
||||
|
||||
D3DDEVICE_CREATION_PARAMETERS creation_parameters {};
|
||||
D3DADAPTER_IDENTIFIER9 adapter_identifier {};
|
||||
bool hotkeys_enable = true;
|
||||
|
||||
// windows
|
||||
Window *window_fps = nullptr;
|
||||
Window *window_iopanel = nullptr;
|
||||
Window *window_config = nullptr;
|
||||
Window *window_keypad1 = nullptr;
|
||||
@@ -72,6 +78,15 @@ namespace overlay {
|
||||
Window *window_sub = nullptr;
|
||||
Window *window_log = nullptr;
|
||||
|
||||
// not part of `windows`: drawn/updated on the persistent layer (like
|
||||
// notifications), independent of the overlay's active state and input gates.
|
||||
std::unique_ptr<Window> window_fps;
|
||||
|
||||
// not part of `windows`: the main menu / launcher. owned and drawn
|
||||
// separately from the overlay window layer; it drives the overlay's
|
||||
// active state while shown so its buttons still receive input.
|
||||
std::unique_ptr<Window> window_main_menu;
|
||||
|
||||
explicit SpiceOverlay(HWND hWnd, IDirect3D9 *d3d, IDirect3DDevice9 *device);
|
||||
#ifdef SPICE_D3D11
|
||||
explicit SpiceOverlay(HWND hWnd, ID3D11Device *d3d11_device,
|
||||
@@ -87,7 +102,7 @@ namespace overlay {
|
||||
// after render() when the frame is being presented. In-game overlay draws in render().
|
||||
void d3d9_render_draw(bool force_submit = false);
|
||||
void update();
|
||||
void toggle_active(bool overlay_key = false);
|
||||
void toggle_active();
|
||||
void show_main_menu();
|
||||
void set_active(bool active);
|
||||
bool get_active();
|
||||
@@ -182,13 +197,13 @@ namespace overlay {
|
||||
|
||||
std::vector<std::unique_ptr<Window>> windows;
|
||||
|
||||
Window *window_main_menu = nullptr;
|
||||
|
||||
std::function<bool(LONG *, LONG *)> subscreen_mouse_handler = nullptr;
|
||||
|
||||
bool active = false;
|
||||
bool toggle_down = false;
|
||||
bool main_menu_down = false;
|
||||
bool overlay_active_when_main_menu_shown = false;
|
||||
bool fps_down = false;
|
||||
bool hotkey_toggle = false;
|
||||
bool hotkey_toggle_last = false;
|
||||
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#include "util/logging.h"
|
||||
#include "games/io.h"
|
||||
#include "misc/eamuse.h"
|
||||
#include "external/imgui/imgui_internal.h"
|
||||
|
||||
|
||||
overlay::Window::Window(SpiceOverlay *overlay) : overlay(overlay) {
|
||||
@@ -30,11 +31,23 @@ void overlay::Window::update() {
|
||||
|
||||
// if the overlay is hidden just reactivate it
|
||||
if (!this->overlay->get_active()) {
|
||||
|
||||
// but don't let the main menu occlude it if it was previously visible
|
||||
if (this->overlay->window_main_menu) {
|
||||
this->overlay->window_main_menu->set_active(false);
|
||||
}
|
||||
|
||||
this->active = true;
|
||||
this->overlay->set_active(true);
|
||||
} else {
|
||||
this->toggle_active();
|
||||
}
|
||||
|
||||
// raise to the top, but only because the user pressed the hotkey and
|
||||
// the window is now visible
|
||||
if (this->active) {
|
||||
this->bring_to_front();
|
||||
}
|
||||
}
|
||||
this->toggle_button_state = toggle_button_new;
|
||||
}
|
||||
@@ -81,14 +94,29 @@ void overlay::Window::build() {
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
|
||||
}
|
||||
|
||||
// create window
|
||||
if (ImGui::Begin(
|
||||
(this->title + "###" + to_string(this)).c_str(),
|
||||
&this->active,
|
||||
this->flags)) {
|
||||
const bool custom_window_padding =
|
||||
!this->remove_window_padding && this->window_padding.x >= 0.f;
|
||||
if (custom_window_padding) {
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, this->window_padding);
|
||||
}
|
||||
|
||||
// window attributes
|
||||
this->calculate_initial_window();
|
||||
// create window
|
||||
// NoFocusOnAppearing: when the overlay is re-shown every window reappears at
|
||||
// once and ImGui would auto-focus whichever is submitted last, stealing the
|
||||
// top spot. suppress that so only an explicit focus request (see below)
|
||||
// decides what comes to the front.
|
||||
const std::string window_id = this->title + "###" + to_string(this);
|
||||
if (ImGui::Begin(
|
||||
window_id.c_str(),
|
||||
&this->active,
|
||||
this->flags | ImGuiWindowFlags_NoFocusOnAppearing)) {
|
||||
|
||||
// window attributes - init_pos / init_size are only honored once
|
||||
// (ImGuiCond_Once), so compute them a single time instead of every frame
|
||||
if (!this->initial_window_calculated) {
|
||||
this->initial_window_calculated = true;
|
||||
this->calculate_initial_window();
|
||||
}
|
||||
ImGui::SetWindowPos(this->init_pos, ImGuiCond_Once);
|
||||
ImGui::SetWindowSize(this->init_size, ImGuiCond_Once);
|
||||
|
||||
@@ -103,12 +131,27 @@ void overlay::Window::build() {
|
||||
// end window
|
||||
ImGui::End();
|
||||
|
||||
// apply an explicit focus request now that the window exists. FocusWindow
|
||||
// with UnlessBelowModal raises it to the front, but keeps it right below
|
||||
// any blocking popup/modal instead of jumping in front of it (this also
|
||||
// re-orders brand-new windows that ImGui places on top by default).
|
||||
if (this->request_focus) {
|
||||
this->request_focus = false;
|
||||
if (ImGuiWindow *w = ImGui::FindWindowByName(window_id.c_str())) {
|
||||
ImGui::FocusWindow(w, ImGuiFocusRequestFlags_UnlessBelowModal);
|
||||
}
|
||||
}
|
||||
|
||||
if (this->remove_window_padding) {
|
||||
ImGui::PopStyleVar();
|
||||
ImGui::PopStyleVar();
|
||||
ImGui::PopStyleVar();
|
||||
}
|
||||
|
||||
if (custom_window_padding) {
|
||||
ImGui::PopStyleVar();
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
// add raw content
|
||||
@@ -142,6 +185,10 @@ void overlay::Window::set_active(bool active) {
|
||||
}
|
||||
}
|
||||
|
||||
void overlay::Window::bring_to_front() {
|
||||
this->request_focus = true;
|
||||
}
|
||||
|
||||
bool overlay::Window::get_active() {
|
||||
|
||||
// check for active children
|
||||
|
||||
@@ -24,15 +24,26 @@ namespace overlay {
|
||||
void toggle_active();
|
||||
void set_active(bool active);
|
||||
bool get_active();
|
||||
|
||||
// raise this window to the top of the z-order on its next build. only
|
||||
// call in response to an explicit user action (keyboard toggle, UI
|
||||
// button) - not for auto-show / programmatic shows.
|
||||
void bring_to_front();
|
||||
protected:
|
||||
|
||||
// state
|
||||
SpiceOverlay *overlay;
|
||||
bool active = false;
|
||||
// set when the window transitions to visible so build() raises it to the
|
||||
// top of the z-order on the next frame
|
||||
bool request_focus = false;
|
||||
std::vector<Window*> children;
|
||||
|
||||
// settings
|
||||
bool remove_window_padding = false;
|
||||
// custom inner window padding, applied before Begin() (preserving border /
|
||||
// rounding) when x >= 0; ignored if remove_window_padding is set
|
||||
ImVec2 window_padding = ImVec2(-1, -1);
|
||||
bool draws_window = true;
|
||||
ImGuiSizeCallback resize_callback = nullptr;
|
||||
std::string title = "Title";
|
||||
@@ -41,6 +52,8 @@ namespace overlay {
|
||||
bool toggle_button_state = false;
|
||||
|
||||
// init settings
|
||||
// calculate_initial_window() runs only once; results feed ImGuiCond_Once
|
||||
bool initial_window_calculated = false;
|
||||
ImVec2 init_pos = ImVec2(0, 0);
|
||||
ImVec2 init_size = ImVec2(0, 0);
|
||||
ImVec2 size_min = ImVec2(0, 0);
|
||||
|
||||
@@ -166,7 +166,7 @@ namespace overlay::windows {
|
||||
if (ImGui::BeginPopupModal("Card Editor", nullptr, ImGuiWindowFlags_AlwaysAutoResize)) {
|
||||
// card ID field (only editable for new cards)
|
||||
ImGui::BeginDisabled(this->current_card);
|
||||
ImGui::InputTextWithHint("Card ID", "E0040123456789AB",
|
||||
ImGui::InputTextWithHint("Card ID", "E0040100FFFFFFFF",
|
||||
this->card_buffer,
|
||||
std::size(this->card_buffer),
|
||||
ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase);
|
||||
@@ -385,10 +385,16 @@ namespace overlay::windows {
|
||||
ImGui::Spacing();
|
||||
|
||||
// cards list
|
||||
// use all available vertical space, minus height footer (a row of buttons and separator)
|
||||
// use all available vertical space, minus the footer that follows in
|
||||
// build_content(): a separator + spacing, then a row of buttons
|
||||
const ImGuiStyle &style = ImGui::GetStyle();
|
||||
const float footer_height =
|
||||
style.ItemSpacing.y * 3.f // spacing around the separator and before the footer
|
||||
+ 1.f // separator line
|
||||
+ ImGui::GetFrameHeightWithSpacing(); // footer button row
|
||||
if (ImGui::BeginChild(
|
||||
"cards",
|
||||
ImVec2(0, ImGui::GetContentRegionAvail().y - ImGui::GetFrameHeightWithSpacing() - 8.f))) {
|
||||
ImVec2(0, ImGui::GetContentRegionAvail().y - footer_height))) {
|
||||
|
||||
// -card0 / -card1 override
|
||||
for (size_t i = 0; i < 2; i++) {
|
||||
|
||||
@@ -9,7 +9,7 @@ namespace overlay::windows {
|
||||
|
||||
struct CardEntry {
|
||||
std::string name = "unnamed";
|
||||
std::string id = "E004010000000000";
|
||||
std::string id = "E0040100FFFFFFFF";
|
||||
std::string search_string = "";
|
||||
bool read_only = false;
|
||||
float color[3] {};
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -12,20 +12,24 @@
|
||||
|
||||
namespace overlay::windows {
|
||||
|
||||
// top-level tabs in the configuration window
|
||||
enum class ConfigTab {
|
||||
CONFIG_TAB_INVALID,
|
||||
CONFIG_TAB_BUTTONS,
|
||||
CONFIG_TAB_ANALOGS,
|
||||
CONFIG_TAB_OVERLAY,
|
||||
CONFIG_TAB_LIGHTS,
|
||||
CONFIG_TAB_CONTROLLER,
|
||||
CONFIG_TAB_CARDS,
|
||||
CONFIG_TAB_PATCHES,
|
||||
CONFIG_TAB_API,
|
||||
CONFIG_TAB_OPTIONS,
|
||||
CONFIG_TAB_ADVANCED,
|
||||
CONFIG_TAB_DEV,
|
||||
CONFIG_TAB_PRESETS,
|
||||
CONFIG_TAB_SEARCH,
|
||||
};
|
||||
|
||||
// sub-pages shown in the Controller tab's left navigation
|
||||
enum class ControllerPage {
|
||||
CONTROLLER_PAGE_INVALID,
|
||||
CONTROLLER_PAGE_BUTTONS,
|
||||
CONTROLLER_PAGE_KEYPADS,
|
||||
CONTROLLER_PAGE_ANALOGS,
|
||||
CONTROLLER_PAGE_OVERLAY,
|
||||
CONTROLLER_PAGE_LIGHTS,
|
||||
CONTROLLER_PAGE_PRESETS,
|
||||
};
|
||||
|
||||
struct MatchEntry {
|
||||
@@ -45,8 +49,9 @@ namespace overlay::windows {
|
||||
std::vector<Game> games_list;
|
||||
std::vector<const char *> games_names;
|
||||
|
||||
// tabs ui
|
||||
// currently selected top-level tab and Controller sub-page
|
||||
ConfigTab tab_selected = ConfigTab::CONFIG_TAB_INVALID;
|
||||
ControllerPage controller_page_selected = ControllerPage::CONTROLLER_PAGE_INVALID;
|
||||
|
||||
// buttons tab
|
||||
bool buttons_keyboard_state[0xFF];
|
||||
@@ -134,6 +139,18 @@ namespace overlay::windows {
|
||||
std::string search_filter = "";
|
||||
std::string search_filter_in_lower_case = "";
|
||||
|
||||
// Options tab left-nav: selected group, currently highlighted category, and a pending scroll
|
||||
std::string options_group_selected = "";
|
||||
std::string options_category_selected = "";
|
||||
bool options_scroll_pending = false;
|
||||
bool options_scroll_top = false;
|
||||
|
||||
// Controller tab left-nav: selected sub-page
|
||||
std::string controller_page_label = "";
|
||||
|
||||
// Cards tab left-nav: selected sub-page
|
||||
std::string cards_page_label = "";
|
||||
|
||||
std::filesystem::path file_picker_path;
|
||||
std::thread *file_picker_thread = nullptr;
|
||||
bool file_picker_done = false;
|
||||
@@ -186,11 +203,18 @@ namespace overlay::windows {
|
||||
const std::string &target_device);
|
||||
ControllerTemplate capture_current_bindings(const std::string &name);
|
||||
|
||||
void build_cards();
|
||||
void build_cards_tab(float page_offset);
|
||||
void build_cards_virtual();
|
||||
void build_cards_reader();
|
||||
void build_cards_manager();
|
||||
std::string build_option_value_picker_title(const OptionDefinition& option);
|
||||
void build_option_value_picker(Option& option);
|
||||
void build_options(
|
||||
std::vector<Option> *options, const std::string &category, const std::string *filter=nullptr);
|
||||
std::vector<Option> *options, const std::string &category, const std::string *filter=nullptr,
|
||||
bool quick_only=false);
|
||||
void build_options_tab(float page_offset);
|
||||
void build_controller_tab(float page_offset, ControllerPage *page_selected_new);
|
||||
bool build_nav_header(const char *label, bool active);
|
||||
void build_about();
|
||||
void build_launcher();
|
||||
void build_keypad_warning();
|
||||
|
||||
@@ -467,7 +467,7 @@ namespace overlay::windows {
|
||||
|
||||
void Control::cards_view() {
|
||||
if (ImGui::CollapsingHeader("Cards")) {
|
||||
ImGui::InputTextWithHint("Card ID", "E0040123456789AB",
|
||||
ImGui::InputTextWithHint("Card ID", "E0040100FFFFFFFF",
|
||||
this->card_input,
|
||||
std::size(this->card_input),
|
||||
ImGuiInputTextFlags_CharsHexadecimal
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#include "exitprompt.h"
|
||||
#include "avs/game.h"
|
||||
#include "build/defs.h"
|
||||
#include "misc/eamuse.h"
|
||||
#include "util/logging.h"
|
||||
#include "games/iidx/iidx.h"
|
||||
@@ -9,7 +10,7 @@
|
||||
namespace overlay::windows {
|
||||
|
||||
ExitPrompt::ExitPrompt(SpiceOverlay *overlay) : Window(overlay) {
|
||||
this->title = "spice2x";
|
||||
this->title = "spice2x (" + to_string(VERSION_STRING_CFG) + ")";
|
||||
this->init_size = ImVec2(
|
||||
(ImGui::GetFontSize() * 14) + (ImGui::GetStyle().ItemSpacing.x * 2),
|
||||
overlay::apply_scaling(120));
|
||||
@@ -20,22 +21,37 @@ namespace overlay::windows {
|
||||
this->flags = ImGuiWindowFlags_NoResize
|
||||
| ImGuiWindowFlags_NoCollapse
|
||||
| ImGuiWindowFlags_AlwaysAutoResize
|
||||
| ImGuiWindowFlags_NoDocking;
|
||||
| ImGuiWindowFlags_NoDocking
|
||||
| ImGuiWindowFlags_NoMove;
|
||||
|
||||
// the menu renders itself as a popup, not a normal overlay window
|
||||
this->draws_window = false;
|
||||
}
|
||||
|
||||
void ExitPrompt::update() {
|
||||
Window::update();
|
||||
|
||||
// allow the popup to be reopened the next time the menu is shown.
|
||||
// also reset while the overlay is hidden: new_frame() doesn't submit the
|
||||
// popup then, so ImGui closes it and it must be re-opened when shown again
|
||||
if (!this->active || !this->overlay->get_active()) {
|
||||
this->popup_opened = false;
|
||||
}
|
||||
}
|
||||
|
||||
void ExitPrompt::build_button(
|
||||
Window *window, std::string label, const ImVec2 &size, NextItem next, bool is_toggle) {
|
||||
Window *window, std::string label, const ImVec2 &size, NextItem next) {
|
||||
|
||||
if (window == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (ImGui::Button(label.c_str(), size)) {
|
||||
if (is_toggle) {
|
||||
window->toggle_active();
|
||||
} else {
|
||||
window->set_active(true);
|
||||
this->set_active(false);
|
||||
window->toggle_active();
|
||||
|
||||
// raise to the top when the user toggled it visible from the menu
|
||||
if (window->get_active()) {
|
||||
window->bring_to_front();
|
||||
}
|
||||
}
|
||||
if (next == NextItem::NEW_LINE) {
|
||||
@@ -46,42 +62,64 @@ namespace overlay::windows {
|
||||
}
|
||||
|
||||
void ExitPrompt::build_content() {
|
||||
// use ### so the visible label is the full title (with version) while the
|
||||
// popup keeps a stable identifier regardless of the title text
|
||||
const std::string popup_id_str = this->title + "###mainmenu";
|
||||
const char *popup_id = popup_id_str.c_str();
|
||||
|
||||
// open the popup once when the menu becomes active; popup_opened is reset
|
||||
// in update() while inactive so it reopens the next time it is shown
|
||||
if (!this->popup_opened) {
|
||||
ImGui::OpenPopup(popup_id);
|
||||
this->popup_opened = true;
|
||||
}
|
||||
|
||||
// position at the top center of the screen
|
||||
const ImVec2 menu_pos(
|
||||
ImGui::GetIO().DisplaySize.x / 2 - this->init_size.x / 2,
|
||||
overlay::apply_scaling(10));
|
||||
ImGui::SetNextWindowPos(menu_pos, ImGuiCond_Appearing);
|
||||
|
||||
bool open = true;
|
||||
if (!ImGui::BeginPopupModal(popup_id, &open, this->flags)) {
|
||||
// dismissed via escape - close the menu
|
||||
this->set_active(false);
|
||||
return;
|
||||
}
|
||||
|
||||
const ImVec2 size(ImGui::GetFontSize() * 14, ImGui::GetFontSize() * 1.9f);
|
||||
const ImVec2 size_half(
|
||||
(size.x - ImGui::GetStyle().ItemSpacing.x) / 2,
|
||||
ImGui::GetFontSize() * 1.9f);
|
||||
const ImVec2 size_third(
|
||||
(size.x - (ImGui::GetStyle().ItemSpacing.x * 2)) / 3,
|
||||
ImGui::GetFontSize() * 2.5f);
|
||||
ImGui::GetFontSize() * 1.9f);
|
||||
|
||||
if (ImGui::Button("Hide overlay", size)) {
|
||||
overlay::OVERLAY->set_active(false);
|
||||
}
|
||||
ImGui::Spacing();
|
||||
build_button(this->overlay->window_config, "Show Config", size, NextItem::NEW_LINE, false);
|
||||
build_button(this->overlay->window_config, "Options", size, NextItem::NEW_LINE);
|
||||
|
||||
std::string sub = "Show Subscreen";
|
||||
std::string sub = "Subscreen";
|
||||
if (avs::game::is_model("LDJ")) {
|
||||
if (games::iidx::TDJ_MODE) {
|
||||
sub = "Show TDJ Subscreen";
|
||||
sub = "IIDX TDJ Subscreen";
|
||||
} else {
|
||||
sub = "Show LDJ LED Ticker";
|
||||
sub = "IIDX LDJ LED Ticker";
|
||||
}
|
||||
} else if (avs::game::is_model("KFC")) {
|
||||
sub = "Show Valkyrie Subscreen";
|
||||
sub = "SDVX Valkyrie Subscreen";
|
||||
} else if (avs::game::is_model("REC")) {
|
||||
sub = "Show DRS Dance Floor";
|
||||
sub = "DRS Dance Floor";
|
||||
} else if (games::gitadora::is_arena_model()) {
|
||||
sub = "Show GITADORA Subscreen";
|
||||
sub = "GITADORA Subscreen";
|
||||
} else if (games::popn::is_pikapika_model()) {
|
||||
sub = "Show Pop'n Subscreen";
|
||||
sub = "Pop'n Subscreen";
|
||||
}
|
||||
|
||||
build_button(this->overlay->window_sub, sub, size, NextItem::NEW_LINE, false);
|
||||
build_button(this->overlay->window_sub, sub, size, NextItem::NEW_LINE);
|
||||
|
||||
ImGui::TextDisabled("Graphics");
|
||||
build_button(this->overlay->window_camera, "Camera control", size, NextItem::NEW_LINE);
|
||||
build_button(this->overlay->window_fps, "FPS", size_half, NextItem::SAME_LINE);
|
||||
|
||||
build_button(this->overlay->window_fps.get(), "FPS", size_half, NextItem::SAME_LINE);
|
||||
build_button(this->overlay->window_resize, "Resize", size_half, NextItem::NEW_LINE);
|
||||
|
||||
ImGui::TextDisabled("I/O");
|
||||
@@ -92,9 +130,9 @@ namespace overlay::windows {
|
||||
build_button(this->overlay->window_iopanel, "I/O panel", size_half, NextItem::NEW_LINE);
|
||||
} else {
|
||||
// 1p and 2p
|
||||
build_button(this->overlay->window_keypad1, "Keypad\n P1", size_third, NextItem::SAME_LINE);
|
||||
build_button(this->overlay->window_iopanel, " I/O\npanel", size_third, NextItem::SAME_LINE);
|
||||
build_button(this->overlay->window_keypad2, "Keypad\n P2", size_third, NextItem::NEW_LINE);
|
||||
build_button(this->overlay->window_keypad1, "P1 #", size_third, NextItem::SAME_LINE);
|
||||
build_button(this->overlay->window_iopanel, "I/O", size_third, NextItem::SAME_LINE);
|
||||
build_button(this->overlay->window_keypad2, "P2 #", size_third, NextItem::NEW_LINE);
|
||||
}
|
||||
|
||||
ImGui::TextDisabled("Debug");
|
||||
@@ -157,5 +195,12 @@ namespace overlay::windows {
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
ImGui::Spacing();
|
||||
|
||||
ImGui::EndPopup();
|
||||
|
||||
// title-bar X was clicked - close the menu
|
||||
if (!open) {
|
||||
this->set_active(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,8 +14,13 @@ namespace overlay::windows {
|
||||
public:
|
||||
ExitPrompt(SpiceOverlay *overlay);
|
||||
void build_content() override;
|
||||
void update() override;
|
||||
|
||||
private:
|
||||
void build_button(Window *window, std::string label, const ImVec2 &size, NextItem next, bool is_toggle=true);
|
||||
void build_button(Window *window, std::string label, const ImVec2 &size, NextItem next);
|
||||
|
||||
// latch so the popup is opened once per activation; reset in update()
|
||||
// whenever the menu is inactive
|
||||
bool popup_opened = false;
|
||||
};
|
||||
}
|
||||
|
||||
@@ -1,58 +1,124 @@
|
||||
#include <iomanip>
|
||||
#include <sstream>
|
||||
#include <algorithm>
|
||||
#include "external/fmt/include/fmt/chrono.h"
|
||||
#include "fps.h"
|
||||
|
||||
namespace overlay::windows {
|
||||
|
||||
// tighter internal cell padding than the imgui default (4, 2)
|
||||
static const ImVec2 FPS_CELL_PADDING(4.0f, 1.0f);
|
||||
|
||||
// tighter window padding than the imgui default (8, 8)
|
||||
static const ImVec2 FPS_WINDOW_PADDING(6.0f, 4.0f);
|
||||
|
||||
FPS::FPS(SpiceOverlay *overlay) : Window(overlay) {
|
||||
this->title = "Stats";
|
||||
this->flags = ImGuiWindowFlags_NoTitleBar
|
||||
| ImGuiWindowFlags_NoResize
|
||||
| ImGuiWindowFlags_NoCollapse
|
||||
| ImGuiWindowFlags_AlwaysAutoResize
|
||||
| ImGuiWindowFlags_NoFocusOnAppearing
|
||||
| ImGuiWindowFlags_NoBringToFrontOnFocus
|
||||
| ImGuiWindowFlags_NoNavFocus
|
||||
| ImGuiWindowFlags_NoNavInputs
|
||||
| ImGuiWindowFlags_NoNav
|
||||
| ImGuiWindowFlags_NoMove
|
||||
| ImGuiWindowFlags_NoInputs
|
||||
| ImGuiWindowFlags_NoDocking;
|
||||
this->bg_alpha = 0.5f;
|
||||
this->window_padding = FPS_WINDOW_PADDING;
|
||||
this->start_time =
|
||||
std::chrono::floor<std::chrono::seconds>(std::chrono::system_clock::now());
|
||||
}
|
||||
|
||||
void FPS::calculate_initial_window() {
|
||||
// width is 114x82 px with window decoration, 98x47 for the content
|
||||
int pos_x =
|
||||
overlay::FPS_SHOULD_FLIP ?
|
||||
overlay::apply_scaling(8) :
|
||||
ImGui::GetIO().DisplaySize.x - overlay::apply_scaling(122);
|
||||
this->init_pos = ImVec2(pos_x, overlay::apply_scaling(8));
|
||||
// size the window explicitly (no AlwaysAutoResize) so the corner anchoring
|
||||
// below is exact; the footprint mirrors the fixed-fit table in build_content()
|
||||
const float line_h = ImGui::GetTextLineHeight();
|
||||
const int rows = 3;
|
||||
|
||||
// widest label and widest value drive the two fixed-fit columns
|
||||
const float label_w = (std::max)(
|
||||
ImGui::CalcTextSize("Time").x,
|
||||
ImGui::CalcTextSize("Game").x);
|
||||
const float value_w = ImGui::CalcTextSize("00:00:00").x;
|
||||
|
||||
const float win_w = label_w + value_w
|
||||
+ FPS_CELL_PADDING.x * 2
|
||||
+ FPS_WINDOW_PADDING.x * 2;
|
||||
const float win_h = (line_h + FPS_CELL_PADDING.y * 2) * rows
|
||||
+ FPS_WINDOW_PADDING.y * 2;
|
||||
this->init_size = ImVec2(win_w, win_h);
|
||||
|
||||
// bottom-anchored windows use a larger edge margin (matching notification
|
||||
// toasts) since they overlap the same on-screen UI; other edges hug closer
|
||||
const float edge_margin = overlay::apply_scaling(4);
|
||||
const float bottom_margin = overlay::apply_scaling(20);
|
||||
const ImVec2 &display = ImGui::GetIO().DisplaySize;
|
||||
|
||||
const bool right =
|
||||
overlay::FPS_LOCATION == overlay::FpsLocation::TopRight ||
|
||||
overlay::FPS_LOCATION == overlay::FpsLocation::BottomRight;
|
||||
const bool bottom =
|
||||
overlay::FPS_LOCATION == overlay::FpsLocation::BottomLeft ||
|
||||
overlay::FPS_LOCATION == overlay::FpsLocation::BottomRight;
|
||||
|
||||
const float pos_x = right ? display.x - win_w - edge_margin : edge_margin;
|
||||
const float pos_y = bottom ? display.y - win_h - bottom_margin : edge_margin;
|
||||
this->init_pos = ImVec2(pos_x, pos_y);
|
||||
}
|
||||
|
||||
void FPS::build_content() {
|
||||
|
||||
// frame timers
|
||||
ImGuiIO &io = ImGui::GetIO();
|
||||
ImGui::Text("FPS: %.1f", io.Framerate);
|
||||
// ImGui::Text("FT: %.2fms", 1000 / io.Framerate);
|
||||
|
||||
const auto now = std::chrono::system_clock::now();
|
||||
const auto now_s = std::chrono::floor<std::chrono::seconds>(now);
|
||||
|
||||
// current time
|
||||
{
|
||||
const std::time_t tt = std::chrono::system_clock::to_time_t(now_s);
|
||||
std::tm local_tm{};
|
||||
localtime_s(&local_tm, &tt);
|
||||
ImGui::TextUnformatted(fmt::format("Time: {:%H:%M:%S}", local_tm).c_str());
|
||||
}
|
||||
const std::time_t tt = std::chrono::system_clock::to_time_t(now_s);
|
||||
std::tm local_tm{};
|
||||
localtime_s(&local_tm, &tt);
|
||||
|
||||
// elapsed time
|
||||
{
|
||||
const auto uptime = now_s - this->start_time;
|
||||
const auto uptime = now_s - this->start_time;
|
||||
|
||||
// right-align a label within the current cell so the label column reads
|
||||
// flush against the value column instead of looking ragged. the label is
|
||||
// only slightly dimmer than normal text (not the much darker "disabled" tone)
|
||||
const ImGuiStyle &style = ImGui::GetStyle();
|
||||
ImVec4 label_col = style.Colors[ImGuiCol_Text];
|
||||
label_col.w *= 0.7f;
|
||||
const auto label = [&label_col](const char *text) {
|
||||
const float avail = ImGui::GetContentRegionAvail().x;
|
||||
const float text_w = ImGui::CalcTextSize(text).x;
|
||||
if (avail > text_w) {
|
||||
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + (avail - text_w));
|
||||
}
|
||||
ImGui::TextColored(label_col, "%s", text);
|
||||
};
|
||||
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, FPS_CELL_PADDING);
|
||||
if (ImGui::BeginTable("##fps_stats", 2, ImGuiTableFlags_SizingFixedFit)) {
|
||||
|
||||
ImGui::TableNextRow();
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
label("FPS");
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
ImGui::Text("%.2f", io.Framerate);
|
||||
|
||||
ImGui::TableNextRow();
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
label("Time");
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
ImGui::TextUnformatted(fmt::format("{:%H:%M:%S}", local_tm).c_str());
|
||||
|
||||
ImGui::TableNextRow();
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
label("Game");
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
ImGui::TextUnformatted(
|
||||
fmt::format("Up: {:%H:%M:%S}",
|
||||
fmt::format("{:%H:%M:%S}",
|
||||
std::chrono::floor<std::chrono::seconds>(uptime)).c_str());
|
||||
|
||||
ImGui::EndTable();
|
||||
}
|
||||
ImGui::PopStyleVar();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,7 +15,5 @@ namespace overlay::windows {
|
||||
|
||||
void calculate_initial_window() override;
|
||||
void build_content() override;
|
||||
|
||||
bool should_flip = false;
|
||||
};
|
||||
}
|
||||
|
||||
@@ -8,10 +8,10 @@
|
||||
namespace deferredlogs {
|
||||
|
||||
const std::initializer_list<std::string> SUPERSTEP_SOUND_ERROR_MESSAGE = {
|
||||
"audio initialization error was previously detected during boot!",
|
||||
"audio initialization error was detected during boot!",
|
||||
" this crash is most likely related to audio init failure",
|
||||
" * try enabling WASAPI Force Shared Mode (-wasapishared)",
|
||||
" * check if the default audio device has changed",
|
||||
" * fix your audio device settings (e.g., sample rate)",
|
||||
" * double check your spice audio options and patches",
|
||||
" * ensure no other application is using the device in exclusive mode"
|
||||
};
|
||||
|
||||
@@ -589,6 +589,24 @@ namespace sysutils {
|
||||
(void**)&EnumDisplayDevicesA_orig);
|
||||
}
|
||||
|
||||
bool is_large_address_aware() {
|
||||
auto image_base = reinterpret_cast<const uint8_t *>(GetModuleHandleW(nullptr));
|
||||
if (image_base == nullptr) {
|
||||
return false;
|
||||
}
|
||||
auto dos_header = reinterpret_cast<const IMAGE_DOS_HEADER *>(image_base);
|
||||
if (dos_header->e_magic != IMAGE_DOS_SIGNATURE) {
|
||||
return false;
|
||||
}
|
||||
auto nt_headers = reinterpret_cast<const IMAGE_NT_HEADERS *>(
|
||||
image_base + dos_header->e_lfanew);
|
||||
if (nt_headers->Signature != IMAGE_NT_SIGNATURE) {
|
||||
return false;
|
||||
}
|
||||
return (nt_headers->FileHeader.Characteristics
|
||||
& IMAGE_FILE_LARGE_ADDRESS_AWARE) != 0;
|
||||
}
|
||||
|
||||
#if !SPICE_XP
|
||||
|
||||
bool is_running_as_admin() {
|
||||
|
||||
@@ -20,6 +20,10 @@ namespace sysutils {
|
||||
|
||||
const std::vector<MonitorEntry> &enumerate_monitors();
|
||||
|
||||
// reads the running module's PE header to determine whether the
|
||||
// IMAGE_FILE_LARGE_ADDRESS_AWARE bit is set (i.e. spice_laa.exe)
|
||||
bool is_large_address_aware();
|
||||
|
||||
extern std::string SECOND_MONITOR_OVERRIDE;
|
||||
void hook_EnumDisplayDevicesA();
|
||||
|
||||
|
||||
@@ -115,9 +115,9 @@ void generate_ea_card(char card[17]) {
|
||||
std::uniform_int_distribution<> uniform(0, 15);
|
||||
|
||||
// randomize card
|
||||
strcpy(card, "E00401");
|
||||
strcpy(card, "E0040100");
|
||||
char hex[] = {'0','1','2','3','4','5','6','7','8','9','A','B','C','D','E','F'};
|
||||
for (int i = 6; i < 16; i++) {
|
||||
for (int i = 8; i < 16; i++) {
|
||||
card[i] = hex[uniform(generator)];
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user