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https://github.com/spice2x/spice2x.github.io.git
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35 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| f955ab984c | |||
| 435b9ce9aa | |||
| 1ec7528dac | |||
| e7822aad8e | |||
| 8140e83e46 | |||
| cc0899290e | |||
| 3012139028 | |||
| c590b87cff | |||
| 5cabd026ae | |||
| 7ccd938f9b | |||
| 88a210e82e | |||
| 74e619df37 | |||
| 10a97b9c63 | |||
| 159043803c | |||
| bd2fbfcb67 | |||
| 64600826b7 | |||
| 80deb4bbbd | |||
| 00c8bb8ce6 | |||
| 09ed8b948c | |||
| e2daefbb6a | |||
| 39bf17aafe | |||
| 4836cd94ab | |||
| 9d41ca2515 | |||
| 18421ffbfe | |||
| 3f0921d983 | |||
| ed7318c270 | |||
| 623e1e3998 | |||
| 558e3d0cb3 | |||
| d0db547dd0 | |||
| be4bb00390 | |||
| a8cc85531c | |||
| 2dea0d27bf | |||
| 61a0220c1a | |||
| c080bbe301 | |||
| e1d1b39567 |
@@ -411,12 +411,14 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
||||
games/sdvx/sdvx_live2d.cpp
|
||||
games/sdvx/io.cpp
|
||||
games/sdvx/camera.cpp
|
||||
games/jb/bi2x_hook.cpp
|
||||
games/jb/jb.cpp
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||||
games/jb/jb_touch.cpp
|
||||
games/jb/io.cpp
|
||||
games/nost/nost.cpp
|
||||
games/nost/io.cpp
|
||||
games/nost/poke.cpp
|
||||
games/nost/touch_mode.cpp
|
||||
games/gitadora/gitadora.cpp
|
||||
games/gitadora/asio.cpp
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||||
games/gitadora/io.cpp
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||||
@@ -502,6 +504,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
||||
hooks/audio/buffer.cpp
|
||||
hooks/audio/mme.cpp
|
||||
hooks/audio/util.cpp
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||||
hooks/audio/xact.cpp
|
||||
hooks/audio/backends/dsound/dsound_backend.cpp
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||||
hooks/audio/backends/mmdevice/audio_endpoint_volume.cpp
|
||||
hooks/audio/backends/mmdevice/device.cpp
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||||
@@ -528,10 +531,12 @@ set(SOURCE_FILES ${SOURCE_FILES}
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||||
hooks/devicehook.cpp
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||||
hooks/graphics/graphics.cpp
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||||
hooks/graphics/graphics_windowed.cpp
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||||
hooks/graphics/nvapi_impl.cpp
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||||
hooks/graphics/nvapi_hook.cpp
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||||
hooks/graphics/nvenc_hook.cpp
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||||
hooks/graphics/backends/d3d9/d3d9_backend.cpp
|
||||
hooks/graphics/backends/d3d9/d3d9_device.cpp
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||||
hooks/graphics/backends/d3d9/d3d9_gfdm.cpp
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||||
hooks/graphics/backends/d3d9/d3d9_live2d.cpp
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||||
hooks/graphics/backends/d3d9/d3d9_fake_swapchain.cpp
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||||
hooks/graphics/backends/d3d9/d3d9_swapchain.cpp
|
||||
@@ -571,7 +576,6 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
||||
misc/device.cpp
|
||||
misc/eamuse.cpp
|
||||
misc/extdev.cpp
|
||||
misc/nativetouchhook.cpp
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||||
misc/sciunit.cpp
|
||||
misc/sde.cpp
|
||||
misc/wintouchemu.cpp
|
||||
@@ -609,17 +613,26 @@ set(SOURCE_FILES ${SOURCE_FILES}
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||||
overlay/windows/keypad.cpp
|
||||
overlay/windows/log.cpp
|
||||
overlay/windows/midi.cpp
|
||||
overlay/windows/nostalgia_touch_piano.cpp
|
||||
overlay/windows/obs.cpp
|
||||
overlay/windows/obs_websocket.cpp
|
||||
overlay/windows/patch_manager.cpp
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||||
overlay/windows/popn_sub.cpp
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||||
overlay/windows/wnd_manager.cpp
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||||
|
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# patcher
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patcher/config.cpp
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patcher/lifecycle.cpp
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patcher/loader.cpp
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patcher/loader_group.cpp
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patcher/runtime.cpp
|
||||
|
||||
# external
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external/easywsclient/easywsclient.cpp
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||||
|
||||
# rawinput
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rawinput/rawinput.cpp
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||||
rawinput/rawinput_handles.cpp
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||||
rawinput/midi.cpp
|
||||
rawinput/sextet.cpp
|
||||
rawinput/piuio.cpp
|
||||
@@ -648,6 +661,11 @@ set(SOURCE_FILES ${SOURCE_FILES}
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||||
|
||||
# touch
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touch/gdi_overlay.cpp
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||||
touch/native/inject.cpp
|
||||
touch/native/inject_mouse.cpp
|
||||
touch/native/inject_synthetic.cpp
|
||||
touch/native/nativetouchhook.cpp
|
||||
touch/native/transform.cpp
|
||||
touch/touch.cpp
|
||||
touch/touch_gestures.cpp
|
||||
touch/win7.cpp
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
#include "launcher/launcher.h"
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||||
#include "misc/wintouchemu.h"
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||||
#include "rawinput/rawinput.h"
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||||
#include "touch/native/nativetouchhook.h"
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||||
|
||||
// static stuff
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||||
static int ACIO_WARMUP = 0;
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||||
@@ -140,8 +141,9 @@ static int __cdecl ac_io_update(int a1) {
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||||
// flush device output
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||||
RI_MGR->devices_flush_output();
|
||||
|
||||
// update wintouchemu
|
||||
// update touch emulation
|
||||
wintouchemu::update();
|
||||
nativetouch::refresh_contact_lifetime();
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#include "rawinput/rawinput.h"
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#include "games/nost/io.h"
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||||
#include "games/nost/nost.h"
|
||||
#include "games/nost/touch_mode.h"
|
||||
#include "util/logging.h"
|
||||
#include "avs/game.h"
|
||||
|
||||
@@ -16,6 +17,7 @@ using namespace GameAPI;
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||||
// static stuff
|
||||
static uint8_t STATUS_BUFFER[277];
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||||
static bool STATUS_BUFFER_FREEZE = false;
|
||||
static constexpr uint8_t NOST_TOUCH_PIANO_VELOCITY = 11;
|
||||
|
||||
/*
|
||||
* Implementations
|
||||
@@ -226,6 +228,8 @@ static bool __cdecl ac_io_panb_update_control_status_buffer() {
|
||||
games::nost::Analogs::Key27, games::nost::Analogs::Key28,
|
||||
};
|
||||
|
||||
const auto touch_key_state = games::nost::touch_mode::piano_key_state();
|
||||
|
||||
// iterate pairs of keys
|
||||
for (size_t key_pair = 0; key_pair < 28 / 2; key_pair++) {
|
||||
|
||||
@@ -257,6 +261,10 @@ static bool __cdecl ac_io_panb_update_control_status_buffer() {
|
||||
if (button0 > 0) {
|
||||
state0 = button0;
|
||||
}
|
||||
if ((touch_key_state & (UINT32_C(1) << (key_pair * 2))) &&
|
||||
state0 < NOST_TOUCH_PIANO_VELOCITY) {
|
||||
state0 = NOST_TOUCH_PIANO_VELOCITY;
|
||||
}
|
||||
|
||||
const auto button1 = panb_get_button_velocity(
|
||||
buttons.at(button_mapping[key_pair * 2 + 1]),
|
||||
@@ -267,6 +275,10 @@ static bool __cdecl ac_io_panb_update_control_status_buffer() {
|
||||
if (button1 > 0) {
|
||||
state1 = button1;
|
||||
}
|
||||
if ((touch_key_state & (UINT32_C(1) << (key_pair * 2 + 1))) &&
|
||||
state1 < NOST_TOUCH_PIANO_VELOCITY) {
|
||||
state1 = NOST_TOUCH_PIANO_VELOCITY;
|
||||
}
|
||||
|
||||
// build value
|
||||
uint8_t value = 0;
|
||||
|
||||
@@ -239,7 +239,7 @@ bool ICCADevice::parse_msg(MessageData *msg_in,
|
||||
// SDVX Old cabinet mode
|
||||
if (avs::game::is_model("KFC") && avs::game::SPEC[0] != 'G' && avs::game::SPEC[0] != 'H')
|
||||
answer_type = 1;
|
||||
if (avs::game::is_model("L44"))
|
||||
if (avs::game::is_model({ "L44", "T44" }))
|
||||
answer_type = 2;
|
||||
|
||||
// check answer type
|
||||
|
||||
@@ -1,13 +1,14 @@
|
||||
#include "keypads.h"
|
||||
|
||||
#include <chrono>
|
||||
#include <functional>
|
||||
#include <thread>
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include "avs/game.h"
|
||||
#include "external/rapidjson/document.h"
|
||||
#include "misc/eamuse.h"
|
||||
#include "util/precise_timer.h"
|
||||
|
||||
using namespace std::placeholders;
|
||||
using namespace rapidjson;
|
||||
@@ -59,7 +60,6 @@ namespace api::modules {
|
||||
// get params
|
||||
auto keypad = req.params[0].GetUint();
|
||||
auto input = std::string(req.params[1].GetString());
|
||||
timeutils::PreciseSleepTimer timer;
|
||||
|
||||
// process all chars
|
||||
for (auto c : input) {
|
||||
@@ -93,11 +93,11 @@ namespace api::modules {
|
||||
|
||||
// set
|
||||
eamuse_set_keypad_overrides(keypad, state);
|
||||
timer.sleep(sleep_time);
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(sleep_time));
|
||||
|
||||
// unset
|
||||
eamuse_set_keypad_overrides(keypad, 0);
|
||||
timer.sleep(sleep_time);
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(sleep_time));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
#include "touch.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstdint>
|
||||
#include <functional>
|
||||
|
||||
#include "external/rapidjson/document.h"
|
||||
@@ -8,6 +10,8 @@
|
||||
#include "misc/eamuse.h"
|
||||
#include "launcher/launcher.h"
|
||||
#include "touch/touch.h"
|
||||
#include "touch/native/inject.h"
|
||||
#include "touch/native/nativetouchhook.h"
|
||||
#include "util/utils.h"
|
||||
#include "games/iidx/iidx.h"
|
||||
|
||||
@@ -17,6 +21,25 @@ using namespace rapidjson;
|
||||
|
||||
namespace api::modules {
|
||||
|
||||
static bool inject_native_touch(
|
||||
const std::vector<TouchPoint> &touch_points, int canvas_w, int canvas_h) {
|
||||
if (touch_points.empty()) {
|
||||
// no active touches remain; release the synthetic contact
|
||||
return nativetouch::inject::inject_synthetic_touch({ 0, 0 }, false);
|
||||
}
|
||||
|
||||
// only a single synthetic contact is supported, so just use the first touch point
|
||||
const auto &touch = touch_points.front();
|
||||
POINT position { touch.x, touch.y };
|
||||
if (canvas_w > 0 && canvas_h > 0) {
|
||||
return nativetouch::inject::inject_synthetic_touch_from_canvas(
|
||||
position,
|
||||
{ canvas_w, canvas_h },
|
||||
true);
|
||||
}
|
||||
return nativetouch::inject::inject_synthetic_touch(position, true);
|
||||
}
|
||||
|
||||
Touch::Touch() : Module("touch") {
|
||||
is_sdvx = avs::game::is_model("KFC");
|
||||
|
||||
@@ -26,6 +49,25 @@ namespace api::modules {
|
||||
is_tdj_fhd = false;
|
||||
}
|
||||
|
||||
use_native = nativetouch::is_hooked();
|
||||
|
||||
// resolution the API/companion sends native touch coordinates in (after errata)
|
||||
native_canvas_w = 0;
|
||||
native_canvas_h = 0;
|
||||
if (is_sdvx) {
|
||||
// exceed gear subscreen, portrait after the rotation applied in apply_touch_errata
|
||||
native_canvas_w = 1080;
|
||||
native_canvas_h = 1920;
|
||||
} else if (avs::game::is_model("LDJ")) {
|
||||
// TDJ subscreen; FHD models are upscaled to 1080p by apply_touch_errata
|
||||
native_canvas_w = is_tdj_fhd ? 1920 : 1280;
|
||||
native_canvas_h = is_tdj_fhd ? 1080 : 720;
|
||||
} else if (avs::game::is_model("M39")) {
|
||||
// pop'n music API touch surface
|
||||
native_canvas_w = 1280;
|
||||
native_canvas_h = 800;
|
||||
}
|
||||
|
||||
functions["read"] = std::bind(&Touch::read, this, _1, _2);
|
||||
functions["write"] = std::bind(&Touch::write, this, _1, _2);
|
||||
functions["write_reset"] = std::bind(&Touch::write_reset, this, _1, _2);
|
||||
@@ -99,8 +141,12 @@ namespace api::modules {
|
||||
}
|
||||
|
||||
// apply touch points
|
||||
if (use_native) {
|
||||
write_native(touch_points);
|
||||
} else {
|
||||
touch_write_points(&touch_points);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* write_reset(id: uint, ...)
|
||||
@@ -123,8 +169,44 @@ namespace api::modules {
|
||||
}
|
||||
|
||||
// remove all IDs
|
||||
if (use_native) {
|
||||
write_reset_native(touch_point_ids);
|
||||
} else {
|
||||
touch_remove_points(&touch_point_ids);
|
||||
}
|
||||
}
|
||||
|
||||
void Touch::write_native(const std::vector<TouchPoint> &touch_points) {
|
||||
if (touch_points.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> lock(native_touch_mutex);
|
||||
const auto touch_id = touch_points.front().id;
|
||||
if (native_touch_id && *native_touch_id != touch_id) {
|
||||
if (!inject_native_touch({}, native_canvas_w, native_canvas_h)) {
|
||||
return;
|
||||
}
|
||||
native_touch_id.reset();
|
||||
}
|
||||
if (inject_native_touch(touch_points, native_canvas_w, native_canvas_h)) {
|
||||
native_touch_id = touch_id;
|
||||
}
|
||||
}
|
||||
|
||||
void Touch::write_reset_native(const std::vector<DWORD> &touch_point_ids) {
|
||||
std::lock_guard<std::mutex> lock(native_touch_mutex);
|
||||
if (!native_touch_id ||
|
||||
std::find(
|
||||
touch_point_ids.begin(),
|
||||
touch_point_ids.end(),
|
||||
*native_touch_id) == touch_point_ids.end()) {
|
||||
return;
|
||||
}
|
||||
if (inject_native_touch({}, native_canvas_w, native_canvas_h)) {
|
||||
native_touch_id.reset();
|
||||
}
|
||||
}
|
||||
|
||||
void Touch::apply_touch_errata(int &x, int &y) {
|
||||
int x_raw = x;
|
||||
|
||||
@@ -1,8 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <mutex>
|
||||
#include <optional>
|
||||
#include <vector>
|
||||
#include "api/module.h"
|
||||
#include "api/request.h"
|
||||
#include "touch/touch.h"
|
||||
|
||||
namespace api::modules {
|
||||
|
||||
@@ -13,11 +17,21 @@ namespace api::modules {
|
||||
private:
|
||||
bool is_sdvx;
|
||||
bool is_tdj_fhd;
|
||||
bool use_native;
|
||||
std::mutex native_touch_mutex;
|
||||
std::optional<uint32_t> native_touch_id;
|
||||
|
||||
// resolution the API/companion sends native touch coordinates in (after errata);
|
||||
// used to normalize before mapping into the native injection window
|
||||
int native_canvas_w;
|
||||
int native_canvas_h;
|
||||
|
||||
// function definitions
|
||||
void read(Request &req, Response &res);
|
||||
void write(Request &req, Response &res);
|
||||
void write_reset(Request &req, Response &res);
|
||||
void write_native(const std::vector<TouchPoint> &touch_points);
|
||||
void write_reset_native(const std::vector<DWORD> &touch_point_ids);
|
||||
void apply_touch_errata(int &x, int &y);
|
||||
|
||||
};
|
||||
|
||||
@@ -1,11 +1,12 @@
|
||||
#include "controller.h"
|
||||
#include "serial.h"
|
||||
|
||||
#include <chrono>
|
||||
#include <string>
|
||||
#include <thread>
|
||||
#include <utility>
|
||||
|
||||
#include "util/logging.h"
|
||||
#include "util/precise_timer.h"
|
||||
#include "util/utils.h"
|
||||
|
||||
|
||||
@@ -17,7 +18,6 @@ namespace api {
|
||||
controller->init_state(this->state);
|
||||
this->thread = new std::thread([this] () {
|
||||
log_warning("api::serial", "listening on {} (baud: {})", this->port, this->baud);
|
||||
timeutils::PreciseSleepTimer timer;
|
||||
|
||||
// read buffer
|
||||
uint8_t read_buffer[16*1024];
|
||||
@@ -162,7 +162,7 @@ namespace api {
|
||||
|
||||
// slow down on reconnect
|
||||
if (this->running) {
|
||||
timer.sleep(retry_time);
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(retry_time));
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
@@ -1114,6 +1114,7 @@ namespace avs {
|
||||
#endif
|
||||
// jubeat
|
||||
{"jubeat.dll", 0x2000000},
|
||||
{"jubeat2019.dll", 0x10000000},
|
||||
|
||||
// MUSECA
|
||||
{"museca.dll", 0xC000000},
|
||||
@@ -1924,7 +1925,7 @@ namespace avs {
|
||||
#if !SPICE64
|
||||
// sdvx4 bad log config fix
|
||||
if (avs::game::DLL_NAME == "soundvoltex.dll" && // it's too early for avs::game::is_model
|
||||
property_search_safe(config, config_node, "/log/enable_console")) {
|
||||
property_search(config, config_node, "/log/enable_console")) {
|
||||
log_info("avs-core", "applying SDVX4 avs-config.xml fix for <log><enable_console>");
|
||||
property_search_remove_safe(config, config_node, "/log/enable_console");
|
||||
}
|
||||
|
||||
@@ -591,6 +591,7 @@ namespace avs {
|
||||
// for proper reporting of Omnimix and other song packs
|
||||
if (_stricmp(EA3_MODEL, "LDJ") == 0 ||
|
||||
_stricmp(EA3_MODEL, "L44") == 0 ||
|
||||
_stricmp(EA3_MODEL, "T44") == 0 ||
|
||||
_stricmp(EA3_MODEL, "M39") == 0 ||
|
||||
_stricmp(EA3_MODEL, "KFC") == 0)
|
||||
{
|
||||
|
||||
+66
-11
@@ -3,7 +3,9 @@
|
||||
#include <cassert>
|
||||
#include <optional>
|
||||
|
||||
#include "games/io.h"
|
||||
#include "launcher/superexit.h"
|
||||
#include "misc/eamuse.h"
|
||||
#include "rawinput/rawinput.h"
|
||||
#include "rawinput/piuio.h"
|
||||
#include "util/time.h"
|
||||
@@ -62,7 +64,43 @@ std::vector<Button> GameAPI::Buttons::sortButtons(
|
||||
return sorted;
|
||||
}
|
||||
|
||||
GameAPI::Buttons::State GameAPI::Buttons::getState(rawinput::RawInputManager *manager, Button &_button, bool check_alts) {
|
||||
namespace GameAPI::Buttons {
|
||||
static State get_button_state(
|
||||
rawinput::RawInputManager *manager,
|
||||
Button &button,
|
||||
bool check_alts,
|
||||
bool check_modifiers);
|
||||
|
||||
static bool modifiers_pressed(rawinput::RawInputManager *manager, Button &button);
|
||||
}
|
||||
|
||||
bool GameAPI::Buttons::modifiers_pressed(rawinput::RawInputManager *manager, Button &button) {
|
||||
const auto modifier_mask = button.getModifierMask();
|
||||
if (modifier_mask == 0) {
|
||||
return true;
|
||||
}
|
||||
|
||||
auto *modifier_buttons = games::get_buttons_modifiers(eamuse_get_game());
|
||||
if (!modifier_buttons) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (uint8_t index = 0; index < games::ModifierButtons::Size; index++) {
|
||||
if ((modifier_mask & (UINT8_C(1) << index)) != 0 &&
|
||||
(index >= modifier_buttons->size() ||
|
||||
get_button_state(manager, modifier_buttons->at(index), true, false) !=
|
||||
GameAPI::Buttons::BUTTON_PRESSED)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
GameAPI::Buttons::State GameAPI::Buttons::get_button_state(
|
||||
rawinput::RawInputManager *manager,
|
||||
Button &_button,
|
||||
bool check_alts,
|
||||
bool check_modifiers) {
|
||||
|
||||
// check override
|
||||
if (_button.override_enabled) {
|
||||
@@ -76,6 +114,23 @@ GameAPI::Buttons::State GameAPI::Buttons::getState(rawinput::RawInputManager *ma
|
||||
std::optional<bool> window_has_focus;
|
||||
while (true) {
|
||||
|
||||
// skip bindings whose required modifiers are not held
|
||||
//
|
||||
// note that modifiers cannot process MIDI as the logic is written
|
||||
// below, since MIDI buttons are event-based (on event, off event, etc)
|
||||
// and cannot be correctly handled by a simple early return
|
||||
// there is no explicit check for MIDI here, but the UI should have
|
||||
// prevented it
|
||||
if (check_modifiers && !modifiers_pressed(manager, *current_button)) {
|
||||
button_count++;
|
||||
if (!alternatives || alternatives->empty() ||
|
||||
button_count - 1 >= alternatives->size()) {
|
||||
return BUTTON_NOT_PRESSED;
|
||||
}
|
||||
current_button = &alternatives->at(button_count - 1);
|
||||
continue;
|
||||
}
|
||||
|
||||
// naive behavior
|
||||
if (current_button->isNaive()) {
|
||||
GameAPI::Buttons::State state;
|
||||
@@ -469,6 +524,10 @@ GameAPI::Buttons::State GameAPI::Buttons::getState(rawinput::RawInputManager *ma
|
||||
}
|
||||
}
|
||||
|
||||
Buttons::State Buttons::getState(rawinput::RawInputManager *manager, Button &button, bool check_alts) {
|
||||
return get_button_state(manager, button, check_alts, true);
|
||||
}
|
||||
|
||||
Buttons::State Buttons::getState(std::unique_ptr<rawinput::RawInputManager> &manager, Button &button, bool check_alts) {
|
||||
if (manager) {
|
||||
return getState(manager.get(), button, check_alts);
|
||||
@@ -484,17 +543,13 @@ static float getVelocityHelper(rawinput::RawInputManager *manager, Button &butto
|
||||
return button.override_velocity;
|
||||
}
|
||||
|
||||
// naive behavior
|
||||
if (button.isNaive()) {
|
||||
if (button.getInvert()) {
|
||||
return (GetAsyncKeyState(button.getVKey()) & 0x8000) ? 0.f : 1.f;
|
||||
} else {
|
||||
return (GetAsyncKeyState(button.getVKey()) & 0x8000) ? 1.f : 0.f;
|
||||
}
|
||||
}
|
||||
|
||||
// get button state
|
||||
Buttons::State button_state = Buttons::getState(manager, button, false);
|
||||
const auto button_state = Buttons::getState(manager, button, false);
|
||||
|
||||
// naive bindings report their digital state as full or zero velocity
|
||||
if (button.isNaive()) {
|
||||
return button_state == Buttons::BUTTON_PRESSED ? 1.f : 0.f;
|
||||
}
|
||||
|
||||
// check if button isn't being pressed
|
||||
if (button_state != Buttons::BUTTON_PRESSED) {
|
||||
|
||||
@@ -299,7 +299,27 @@ std::string Button::getMidiNoteString() {
|
||||
return fmt::format("{}{}", note_names[index % 12], ((index / 12) - 1));
|
||||
}
|
||||
|
||||
std::string Button::getDisplayString(rawinput::RawInputManager* manager) {
|
||||
std::string Button::getDisplayString(rawinput::RawInputManager *manager) {
|
||||
auto binding_display = this->getBindingDisplayString(manager);
|
||||
auto modifiers = this->getModifierMask();
|
||||
if (binding_display.empty() || modifiers == 0) {
|
||||
return binding_display;
|
||||
}
|
||||
|
||||
std::string modifier_display;
|
||||
for (unsigned int index = 1; modifiers != 0; index++, modifiers >>= 1) {
|
||||
if ((modifiers & UINT8_C(1)) == 0) {
|
||||
continue;
|
||||
}
|
||||
if (!modifier_display.empty()) {
|
||||
modifier_display += "+";
|
||||
}
|
||||
modifier_display += fmt::format("Mod{}", index);
|
||||
}
|
||||
return modifier_display + "+" + binding_display;
|
||||
}
|
||||
|
||||
std::string Button::getBindingDisplayString(rawinput::RawInputManager *manager) {
|
||||
|
||||
// get VKey string
|
||||
auto vKey = (uint16_t) this->getVKey();
|
||||
|
||||
@@ -49,6 +49,7 @@ private:
|
||||
std::string name;
|
||||
std::string device_identifier = "";
|
||||
unsigned short vKey = INVALID_VKEY;
|
||||
uint8_t modifier_mask = 0;
|
||||
|
||||
// default bindings are always naive
|
||||
unsigned short vKey_default = INVALID_VKEY;
|
||||
@@ -65,6 +66,7 @@ private:
|
||||
unsigned short velocity_threshold = 0;
|
||||
|
||||
std::string getMidiNoteString();
|
||||
std::string getBindingDisplayString(rawinput::RawInputManager *manager);
|
||||
|
||||
public:
|
||||
std::string getVKeyString();
|
||||
@@ -111,6 +113,7 @@ public:
|
||||
device_identifier = "";
|
||||
analog_type = BAT_NONE;
|
||||
bat_threshold = 0;
|
||||
modifier_mask = 0;
|
||||
}
|
||||
|
||||
std::string getDisplayString(rawinput::RawInputManager* manager);
|
||||
@@ -123,6 +126,14 @@ public:
|
||||
return this->name;
|
||||
}
|
||||
|
||||
inline uint8_t getModifierMask() const {
|
||||
return this->modifier_mask;
|
||||
}
|
||||
|
||||
inline void setModifierMask(uint8_t new_modifier_mask) {
|
||||
this->modifier_mask = new_modifier_mask & UINT8_C(0x0F);
|
||||
}
|
||||
|
||||
inline const std::string &getDeviceIdentifier() const {
|
||||
return this->device_identifier;
|
||||
}
|
||||
|
||||
@@ -165,6 +165,7 @@ bool Config::addGame(Game &game, bool save) {
|
||||
int bat_threshold = 0;
|
||||
int velocity_threshold = 0;
|
||||
bool invert = false;
|
||||
unsigned int modifier_mask = 0;
|
||||
tinyxml2::XMLError attrError = gameButtonNode->QueryIntAttribute("vkey", &vKey);
|
||||
const char *devid = gameButtonNode->Attribute("devid");
|
||||
gameButtonNode->QueryIntAttribute("analogtype", &analogType);
|
||||
@@ -173,6 +174,7 @@ bool Config::addGame(Game &game, bool save) {
|
||||
gameButtonNode->QueryIntAttribute("bat_threshold", &bat_threshold);
|
||||
gameButtonNode->QueryIntAttribute("velocity_threshold", &velocity_threshold);
|
||||
gameButtonNode->QueryBoolAttribute("invert", &invert);
|
||||
gameButtonNode->QueryUnsignedAttribute("modifiers", &modifier_mask);
|
||||
if (attrError != tinyxml2::XMLError::XML_SUCCESS) {
|
||||
gameButtonsNode->DeleteChild(gameButtonNode);
|
||||
gameButtonNode = this->configFile.NewElement("button");
|
||||
@@ -185,6 +187,7 @@ bool Config::addGame(Game &game, bool save) {
|
||||
gameButtonNode->SetAttribute("bat_threshold", bat_threshold);
|
||||
gameButtonNode->SetAttribute("velocity_threshold", velocity_threshold);
|
||||
gameButtonNode->SetAttribute("invert", invert);
|
||||
gameButtonNode->SetAttribute("modifiers", button->getModifierMask());
|
||||
gameButtonsNode->InsertEndChild(gameButtonNode);
|
||||
} else {
|
||||
button->setVKey(static_cast<unsigned short int>(vKey));
|
||||
@@ -194,6 +197,7 @@ bool Config::addGame(Game &game, bool save) {
|
||||
button->setBatThreshold(bat_threshold);
|
||||
button->setVelocityThreshold(velocity_threshold);
|
||||
button->setInvert(invert);
|
||||
button->setModifierMask(static_cast<uint8_t>(modifier_mask));
|
||||
if (devid) {
|
||||
button->setDeviceIdentifier(devid);
|
||||
}
|
||||
@@ -214,6 +218,7 @@ bool Config::addGame(Game &game, bool save) {
|
||||
gameButtonNode->SetAttribute("bat_threshold", it.getBatThreshold());
|
||||
gameButtonNode->SetAttribute("velocity_threshold", it.getVelocityThreshold());
|
||||
gameButtonNode->SetAttribute("invert", it.getInvert());
|
||||
gameButtonNode->SetAttribute("modifiers", it.getModifierMask());
|
||||
gameButtonNode->SetAttribute("devid", it.getDeviceIdentifier().c_str());
|
||||
gameButtonsNode->InsertEndChild(gameButtonNode);
|
||||
}
|
||||
@@ -440,6 +445,7 @@ bool Config::addGame(Game &game, bool save) {
|
||||
gameButtonNode->SetAttribute("bat_threshold", it.getBatThreshold());
|
||||
gameButtonNode->SetAttribute("velocity_threshold", it.getVelocityThreshold());
|
||||
gameButtonNode->SetAttribute("invert", it.getInvert());
|
||||
gameButtonNode->SetAttribute("modifiers", it.getModifierMask());
|
||||
gameButtonNode->SetAttribute("devid", it.getDeviceIdentifier().c_str());
|
||||
gameButtonsNode->InsertEndChild(gameButtonNode);
|
||||
}
|
||||
@@ -552,6 +558,7 @@ bool Config::updateBinding(const Game &game, const Button &button, int alternati
|
||||
gameButtonNode->SetAttribute("velocity_threshold", button.getVelocityThreshold());
|
||||
gameButtonNode->SetAttribute("invert", button.getInvert());
|
||||
gameButtonNode->SetAttribute("devid", button.getDeviceIdentifier().c_str());
|
||||
gameButtonNode->SetAttribute("modifiers", button.getModifierMask());
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -569,6 +576,7 @@ bool Config::updateBinding(const Game &game, const Button &button, int alternati
|
||||
gameButtonNode->SetAttribute("velocity_threshold", 0);
|
||||
gameButtonNode->SetAttribute("invert", false);
|
||||
gameButtonNode->SetAttribute("devid", "");
|
||||
gameButtonNode->SetAttribute("modifiers", 0);
|
||||
gameButtonsNode->InsertEndChild(gameButtonNode);
|
||||
}
|
||||
}
|
||||
@@ -964,6 +972,7 @@ std::vector<Button> Config::getButtons(const std::string &gameName) {
|
||||
int bat_threshold = 0;
|
||||
int velocity_threshold = 0;
|
||||
bool invert = false;
|
||||
unsigned int modifier_mask = 0;
|
||||
gameButtonNode->QueryIntAttribute("vkey", &vKey);
|
||||
gameButtonNode->QueryIntAttribute("analogtype", &analogType);
|
||||
gameButtonNode->QueryDoubleAttribute("debounce_up", &debounce_up);
|
||||
@@ -971,6 +980,7 @@ std::vector<Button> Config::getButtons(const std::string &gameName) {
|
||||
gameButtonNode->QueryIntAttribute("bat_threshold", &bat_threshold);
|
||||
gameButtonNode->QueryIntAttribute("velocity_threshold", &velocity_threshold);
|
||||
gameButtonNode->QueryBoolAttribute("invert", &invert);
|
||||
gameButtonNode->QueryUnsignedAttribute("modifiers", &modifier_mask);
|
||||
const char *devid = gameButtonNode->Attribute("devid");
|
||||
|
||||
// find alternative
|
||||
@@ -986,6 +996,7 @@ std::vector<Button> Config::getButtons(const std::string &gameName) {
|
||||
alt.setBatThreshold(bat_threshold);
|
||||
alt.setVelocityThreshold(velocity_threshold);
|
||||
alt.setInvert(invert);
|
||||
alt.setModifierMask(static_cast<uint8_t>(modifier_mask));
|
||||
if (devid) {
|
||||
alt.setDeviceIdentifier(std::string(devid));
|
||||
}
|
||||
@@ -1005,6 +1016,7 @@ std::vector<Button> Config::getButtons(const std::string &gameName) {
|
||||
button.setBatThreshold(bat_threshold);
|
||||
button.setVelocityThreshold(velocity_threshold);
|
||||
button.setInvert(invert);
|
||||
button.setModifierMask(static_cast<uint8_t>(modifier_mask));
|
||||
if (devid) {
|
||||
button.setDeviceIdentifier(devid);
|
||||
}
|
||||
|
||||
@@ -26,6 +26,7 @@ namespace overlay::windows {
|
||||
el->SetAttribute("debounce_down", entry.debounce_down);
|
||||
el->SetAttribute("bat_threshold", entry.bat_threshold);
|
||||
el->SetAttribute("velocity_threshold", entry.velocity_threshold);
|
||||
el->SetAttribute("modifiers", entry.modifier_mask);
|
||||
parent->InsertEndChild(el);
|
||||
}
|
||||
|
||||
@@ -54,6 +55,10 @@ namespace overlay::windows {
|
||||
el->QueryIntAttribute("bat_threshold", &bat);
|
||||
entry.bat_threshold = bat;
|
||||
|
||||
unsigned int modifier_mask = 0;
|
||||
el->QueryUnsignedAttribute("modifiers", &modifier_mask);
|
||||
entry.modifier_mask = static_cast<uint8_t>(modifier_mask & UINT8_C(0x0F));
|
||||
|
||||
return entry;
|
||||
}
|
||||
|
||||
@@ -160,6 +165,28 @@ namespace overlay::windows {
|
||||
}
|
||||
}
|
||||
|
||||
// modifier buttons
|
||||
auto *mod_el = tmpl_el->FirstChildElement("modifier_buttons");
|
||||
if (mod_el) {
|
||||
auto *btn_el = mod_el->FirstChildElement("button");
|
||||
while (btn_el) {
|
||||
const char *btn_name = btn_el->Attribute("name");
|
||||
std::string btn_name_str = btn_name ? btn_name : "";
|
||||
|
||||
TemplateButtonBinding *binding = nullptr;
|
||||
for (auto &b : tmpl.modifier_buttons) {
|
||||
if (b.name == btn_name_str) { binding = &b; break; }
|
||||
}
|
||||
if (!binding) {
|
||||
tmpl.modifier_buttons.push_back(
|
||||
{btn_name_str, read_button_entry(btn_el), {}});
|
||||
} else {
|
||||
binding->alternatives.push_back(read_button_entry(btn_el));
|
||||
}
|
||||
btn_el = btn_el->NextSiblingElement("button");
|
||||
}
|
||||
}
|
||||
|
||||
// keypad buttons
|
||||
auto *kp_el = tmpl_el->FirstChildElement("keypad_buttons");
|
||||
if (kp_el) {
|
||||
@@ -244,6 +271,7 @@ namespace overlay::windows {
|
||||
bool save_user_template(
|
||||
const ControllerTemplate &tmpl,
|
||||
const bool save_buttons,
|
||||
const bool save_modifiers,
|
||||
const bool save_keypads,
|
||||
const bool save_analogs,
|
||||
const bool save_lights) {
|
||||
@@ -300,6 +328,24 @@ namespace overlay::windows {
|
||||
}
|
||||
tmpl_el->InsertEndChild(buttons_el);
|
||||
|
||||
// modifier buttons - skip unbound entries
|
||||
if (!tmpl.modifier_buttons.empty()) {
|
||||
auto *mod_el = doc.NewElement("modifier_buttons");
|
||||
if (save_modifiers) {
|
||||
for (auto &btn : tmpl.modifier_buttons) {
|
||||
if (!btn.primary.is_unbound()) {
|
||||
write_button_entry(doc, mod_el, btn.name, btn.primary);
|
||||
}
|
||||
for (auto &alt : btn.alternatives) {
|
||||
if (!alt.is_unbound()) {
|
||||
write_button_entry(doc, mod_el, btn.name, alt);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
tmpl_el->InsertEndChild(mod_el);
|
||||
}
|
||||
|
||||
// keypad buttons — skip unbound entries
|
||||
if (!tmpl.keypad_buttons.empty()) {
|
||||
auto *kp_el = doc.NewElement("keypad_buttons");
|
||||
|
||||
+9
-1
@@ -878,7 +878,15 @@ inline void ImGui::FileBrowser::UpdateFileRecords()
|
||||
|
||||
inline void ImGui::FileBrowser::SetPwdUncatched(const std::filesystem::path &pwd)
|
||||
{
|
||||
pwd_ = absolute(pwd);
|
||||
// spice2x
|
||||
// avoid MinGW std::filesystem::absolute() duplicating UNC server/share
|
||||
// prefixes, which makes directory_iterator() throw during startup
|
||||
// spice2x
|
||||
const auto &nativePwd = pwd.native();
|
||||
const bool hasUncPrefix = nativePwd.size() >= 2 &&
|
||||
(nativePwd[0] == '\\' || nativePwd[0] == '/') &&
|
||||
(nativePwd[1] == '\\' || nativePwd[1] == '/');
|
||||
pwd_ = hasUncPrefix ? pwd : absolute(pwd);
|
||||
UpdateFileRecords();
|
||||
selectedFilenames_.clear();
|
||||
(*inputNameBuf_)[0] = '\0';
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
#include "util/utils.h"
|
||||
#include "util/detour.h"
|
||||
#include "acioemu/handle.h"
|
||||
#include "misc/wintouchemu.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "bi2x_hook.h"
|
||||
#include "trackball.h"
|
||||
|
||||
@@ -2,17 +2,20 @@
|
||||
#include "asio.h"
|
||||
#include "handle.h"
|
||||
#include "bi2x_hook.h"
|
||||
#include <span>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "cfg/configurator.h"
|
||||
#include "cfg/screen_resize.h"
|
||||
|
||||
#include <ks.h>
|
||||
#include <ksmedia.h>
|
||||
|
||||
#include "cfg/configurator.h"
|
||||
#include "hooks/audio/audio.h"
|
||||
#include "hooks/audio/mme.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "misc/wintouchemu.h"
|
||||
#include "overlay/overlay.h"
|
||||
#include "touch/native/nativetouchhook.h"
|
||||
#include "util/cpuutils.h"
|
||||
#include "util/deferlog.h"
|
||||
#include "util/detour.h"
|
||||
@@ -28,12 +31,14 @@ namespace games::gitadora {
|
||||
|
||||
// settings
|
||||
bool TWOCHANNEL = false;
|
||||
bool DISABLE_FRAME_LIMITER = false;
|
||||
std::optional<unsigned int> CAB_TYPE = std::nullopt;
|
||||
bool P1_LEFTY = false;
|
||||
bool P2_LEFTY = false;
|
||||
std::optional<std::string> SUBSCREEN_OVERLAY_SIZE;
|
||||
std::optional<socd::SocdAlgorithm> PICK_ALGO = socd::SocdAlgorithm::PreferRecent;
|
||||
std::optional<uint8_t> ARENA_WINDOW_COUNT = std::nullopt;
|
||||
bool ARENA_TWO_HEAD_EXCLUSIVE = false;
|
||||
std::optional<std::string> ASIO_DRIVER = std::nullopt;
|
||||
bool ALLOW_REALTEK_AUDIO = false;
|
||||
|
||||
@@ -61,6 +66,46 @@ namespace games::gitadora {
|
||||
|
||||
return CreateDirectoryA(lpPathName, lpSecurityAttributes);
|
||||
}
|
||||
|
||||
// libshare-pj paces mainloop with separate 12 ms and 16 ms waits. these waits
|
||||
// interfere with the game's normal display synchronization on modern Windows
|
||||
// and can hold a nominal 60 FPS game near 58 FPS. locate the instruction
|
||||
// sequences at runtime so the fix does not depend on per-version file offsets.
|
||||
static void disable_mainloop_frame_limiter(HMODULE sharepj_module) {
|
||||
if (!sharepj_module) {
|
||||
return;
|
||||
}
|
||||
|
||||
// both limiters have the same shape, only the millisecond target xx differs
|
||||
// (0Ch for the 12 ms limiter, 10h for the 16 ms one):
|
||||
//
|
||||
// 48 83 F8 xx: cmp rax, xx; compare elapsed frame time with the target
|
||||
// 73 10: jae +10h; skip the wait once the target has elapsed
|
||||
// B9 xx 00 00 00: mov ecx, xx; load the target
|
||||
// 48 2B C8: sub rcx, rax; calculate the remaining wait time
|
||||
// 74 06: je +6h; skip the following six-byte Sleep call if no wait remains
|
||||
//
|
||||
// changing jae (73h) to jmp (EBh) makes each block always take its existing
|
||||
// skip path, which bypasses only the associated Sleep call and leaves the 10h
|
||||
// branch displacement and every other wait untouched.
|
||||
const auto limiter_12ms_disabled = replace_pattern(
|
||||
sharepj_module,
|
||||
"4883F80C7310B90C000000482BC87406",
|
||||
"????????EB??????????????????????", 0, 0);
|
||||
const auto limiter_16ms_disabled = replace_pattern(
|
||||
sharepj_module,
|
||||
"4883F8107310B910000000482BC87406",
|
||||
"????????EB??????????????????????", 0, 0);
|
||||
|
||||
if (!limiter_12ms_disabled || !limiter_16ms_disabled) {
|
||||
log_fatal(
|
||||
"gitadora",
|
||||
"failed to disable libshare-pj mainloop frame limiter (-gdnoframelimiter), ensure patch is not already applied");
|
||||
return;
|
||||
}
|
||||
|
||||
log_info("gitadora", "successfully disabled libshare-pj mainloop frame limiter (-gdnoframelimiter)");
|
||||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
@@ -270,9 +315,21 @@ namespace games::gitadora {
|
||||
break;
|
||||
case 2:
|
||||
if (!GRAPHICS_WINDOWED) {
|
||||
if (D3D9_ADAPTER.has_value()) {
|
||||
log_fatal(
|
||||
"gitadora",
|
||||
"arena model: 2-window mode is not supported in fullscreen, choose 1 or 4");
|
||||
"arena model: fullscreen two-window mode cannot use -monitor; "
|
||||
"use -w for borderless windows instead");
|
||||
}
|
||||
ARENA_TWO_HEAD_EXCLUSIVE = true;
|
||||
log_info(
|
||||
"gitadora",
|
||||
"arena model: native two-head fullscreen adapter-group mode "
|
||||
"(MAIN + SMALL; LEFT/RIGHT are virtual)");
|
||||
} else {
|
||||
log_info(
|
||||
"gitadora",
|
||||
"arena model: two-window mode uses windowed rendering");
|
||||
}
|
||||
log_info("gitadora", "arena model: two-window mode");
|
||||
GRAPHICS_GITADORA_HIDE_SIDE_WINDOWS = true;
|
||||
@@ -298,10 +355,18 @@ namespace games::gitadora {
|
||||
static decltype(QueryDisplayConfig) *QueryDisplayConfig_orig = nullptr;
|
||||
static decltype(DisplayConfigGetDeviceInfo) *DisplayConfigGetDeviceInfo_orig = nullptr;
|
||||
|
||||
// cached primary real monitor: its path + source/target mode entries.
|
||||
// modeInfoIdx values on the path are renumbered to 0 / 1 so the cache is self-contained.
|
||||
// Cached real monitor paths and their source/target mode entries. modeInfoIdx values are
|
||||
// renumbered so the cache is self-contained. The normal single-head emulation keeps only
|
||||
// MAIN; the two-head adapter-group mode keeps MAIN and SMALL as real heads.
|
||||
static DISPLAYCONFIG_PATH_INFO real_primary_path = {};
|
||||
static DISPLAYCONFIG_MODE_INFO real_primary_modes[2] = {}; // [0]=source, [1]=target
|
||||
static DISPLAYCONFIG_PATH_INFO real_small_path = {};
|
||||
static DISPLAYCONFIG_MODE_INFO real_small_modes[2] = {}; // [0]=source, [1]=target
|
||||
static bool real_small_path_available = false;
|
||||
|
||||
static bool is_two_head_exclusive() {
|
||||
return ARENA_TWO_HEAD_EXCLUSIVE && !GRAPHICS_WINDOWED;
|
||||
}
|
||||
|
||||
// fake monitors appended after the real ones. the game classifies monitors
|
||||
// by outputTechnology + connectorInstance:
|
||||
@@ -325,12 +390,31 @@ namespace games::gitadora {
|
||||
// adapter to a swap chain role via its DisplayConfig connector instance,
|
||||
// so the entries here must be listed in the same order the wrapper enumerates
|
||||
// them: id=1 -> adapter 1 -> left, id=2 -> adapter 2 -> right, id=3 -> adapter 3 -> small.
|
||||
static constexpr FakeMonitor FAKE_MONITORS[] = {
|
||||
// Normal single-head emulation: every non-MAIN role is fake.
|
||||
static constexpr FakeMonitor FAKE_MONITORS_SINGLE_HEAD[] = {
|
||||
{ 1, 1080, 1920, -100000, -100000, 0 }, // left (DP connector instance 0)
|
||||
{ 2, 1080, 1920, -200000, -200000, 1 }, // right (DP connector instance 1)
|
||||
{ 3, 800, 1280, -300000, -300000, 2 }, // small (DP connector instance 2, touch)
|
||||
};
|
||||
static constexpr UINT32 FAKE_MONITOR_COUNT = static_cast<UINT32>(std::size(FAKE_MONITORS));
|
||||
|
||||
// Two-head fullscreen: adapters 0/1 are the real MAIN/SMALL group heads.
|
||||
// Keep only LEFT/RIGHT fake, with their adapter ids matching the D3D9 wrapper.
|
||||
static constexpr FakeMonitor FAKE_MONITORS_TWO_HEAD[] = {
|
||||
{ 2, 1080, 1920, -200000, -200000, 0 }, // left (DP connector instance 0)
|
||||
{ 3, 1080, 1920, -300000, -300000, 1 }, // right (DP connector instance 1)
|
||||
};
|
||||
|
||||
static std::span<const FakeMonitor> get_fake_monitors() {
|
||||
if (is_two_head_exclusive()) {
|
||||
return FAKE_MONITORS_TWO_HEAD;
|
||||
}
|
||||
|
||||
return FAKE_MONITORS_SINGLE_HEAD;
|
||||
}
|
||||
|
||||
static UINT32 real_monitor_count() {
|
||||
return is_two_head_exclusive() ? 2 : 1;
|
||||
}
|
||||
|
||||
// call QueryDisplayConfig once, keep only the primary monitor's path and its
|
||||
// two referenced modes (source + target). modeInfoIdx values are rewritten to
|
||||
@@ -368,14 +452,56 @@ namespace games::gitadora {
|
||||
log_fatal("gitadora", "cache_primary_monitor_info: no primary monitor found");
|
||||
}
|
||||
|
||||
if (primary->targetInfo.modeInfoIdx >= all_modes.size()) {
|
||||
log_fatal("gitadora", "cache_primary_monitor_info: primary target mode is missing");
|
||||
}
|
||||
|
||||
real_primary_modes[0] = all_modes[primary->sourceInfo.modeInfoIdx];
|
||||
real_primary_modes[1] = all_modes[primary->targetInfo.modeInfoIdx];
|
||||
real_primary_path = *primary;
|
||||
real_primary_path.sourceInfo.modeInfoIdx = 0;
|
||||
real_primary_path.targetInfo.modeInfoIdx = 1;
|
||||
|
||||
real_small_path_available = false;
|
||||
if (is_two_head_exclusive()) {
|
||||
if (all_paths.size() != 2) {
|
||||
log_fatal(
|
||||
"gitadora",
|
||||
"two-head fullscreen mode requires exactly two active display paths, found {}",
|
||||
all_paths.size());
|
||||
}
|
||||
|
||||
const auto secondary = std::find_if(all_paths.begin(), all_paths.end(),
|
||||
[&](const auto &p) {
|
||||
return &p != &*primary;
|
||||
});
|
||||
if (secondary == all_paths.end() ||
|
||||
secondary->sourceInfo.modeInfoIdx >= all_modes.size() ||
|
||||
secondary->targetInfo.modeInfoIdx >= all_modes.size()) {
|
||||
log_fatal("gitadora", "could not identify the physical SMALL monitor");
|
||||
}
|
||||
const LUID primary_adapter = primary->sourceInfo.adapterId;
|
||||
const LUID secondary_adapter = secondary->sourceInfo.adapterId;
|
||||
const bool same_adapter = primary_adapter.HighPart == secondary_adapter.HighPart &&
|
||||
primary_adapter.LowPart == secondary_adapter.LowPart;
|
||||
if (!same_adapter) {
|
||||
log_fatal(
|
||||
"gitadora",
|
||||
"MAIN and SMALL must use the same display adapter");
|
||||
}
|
||||
|
||||
real_small_modes[0] = all_modes[secondary->sourceInfo.modeInfoIdx];
|
||||
real_small_modes[1] = all_modes[secondary->targetInfo.modeInfoIdx];
|
||||
real_small_path = *secondary;
|
||||
real_small_path.sourceInfo.modeInfoIdx = 2;
|
||||
real_small_path.targetInfo.modeInfoIdx = 3;
|
||||
real_small_path_available = true;
|
||||
|
||||
log_info("gitadora", "cache_primary_monitor_info: cached real MAIN and SMALL monitors");
|
||||
} else {
|
||||
log_info("gitadora", "cache_primary_monitor_info: cached primary monitor");
|
||||
}
|
||||
}
|
||||
|
||||
static
|
||||
LONG
|
||||
@@ -389,33 +515,36 @@ namespace games::gitadora {
|
||||
static std::once_flag populate_once;
|
||||
std::call_once(populate_once, cache_primary_monitor_info);
|
||||
|
||||
// always report exactly 1 real + N fake monitors
|
||||
*pNumPathArrayElements = 1 + FAKE_MONITOR_COUNT;
|
||||
*pNumModeInfoArrayElements = 2 + FAKE_MONITOR_COUNT * 2;
|
||||
const auto fake_monitors = get_fake_monitors();
|
||||
const auto fake_count = static_cast<UINT32>(fake_monitors.size());
|
||||
const UINT32 real_count = real_monitor_count();
|
||||
*pNumPathArrayElements = real_count + fake_count;
|
||||
*pNumModeInfoArrayElements = (real_count + fake_count) * 2;
|
||||
|
||||
log_info(
|
||||
"gitadora",
|
||||
"GetDisplayConfigBufferSizes: 1 real path + {} fake monitor(s)",
|
||||
FAKE_MONITOR_COUNT);
|
||||
"GetDisplayConfigBufferSizes: {} real path(s) + {} fake monitor(s)",
|
||||
real_count,
|
||||
fake_count);
|
||||
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
|
||||
// write fake monitor i into the caller's path/mode arrays. layout (single-monitor
|
||||
// assumption): index 0 in both arrays holds the cached primary real monitor, so
|
||||
// fake i occupies path slot (1 + i) and mode slots (2 + i*2) / (2 + i*2 + 1).
|
||||
// Write a fake monitor after the real paths. The cache is packed as [source, target]
|
||||
// mode pairs, so each path consumes two mode entries.
|
||||
static void insert_fake_monitor(
|
||||
DISPLAYCONFIG_PATH_INFO *paths,
|
||||
DISPLAYCONFIG_MODE_INFO *modes,
|
||||
UINT32 i)
|
||||
const FakeMonitor &m,
|
||||
UINT32 path_index,
|
||||
UINT32 source_mode_index)
|
||||
{
|
||||
const FakeMonitor &m = FAKE_MONITORS[i];
|
||||
const UINT32 src_idx = 2 + i * 2;
|
||||
const UINT32 src_idx = source_mode_index;
|
||||
const UINT32 tgt_idx = src_idx + 1;
|
||||
const LUID adapter_id { .LowPart = static_cast<DWORD>(-m.id), .HighPart = -m.id };
|
||||
const UINT32 uid = static_cast<UINT32>(-m.id);
|
||||
|
||||
paths[1 + i] = {
|
||||
paths[path_index] = {
|
||||
.sourceInfo = {
|
||||
.adapterId = adapter_id,
|
||||
.id = uid,
|
||||
@@ -473,21 +602,35 @@ namespace games::gitadora {
|
||||
DISPLAYCONFIG_MODE_INFO* modeInfoArray,
|
||||
DISPLAYCONFIG_TOPOLOGY_ID* currentTopologyId)
|
||||
{
|
||||
// copy cached primary real monitor into caller buffers at index 0
|
||||
// Copy cached real monitor paths into the caller buffers.
|
||||
pathArray[0] = real_primary_path;
|
||||
modeInfoArray[0] = real_primary_modes[0];
|
||||
modeInfoArray[1] = real_primary_modes[1];
|
||||
*numPathArrayElements = 1 + FAKE_MONITOR_COUNT;
|
||||
*numModeInfoArrayElements = 2 + FAKE_MONITOR_COUNT * 2;
|
||||
if (is_two_head_exclusive() && real_small_path_available) {
|
||||
pathArray[1] = real_small_path;
|
||||
modeInfoArray[2] = real_small_modes[0];
|
||||
modeInfoArray[3] = real_small_modes[1];
|
||||
}
|
||||
|
||||
const auto fake_monitors = get_fake_monitors();
|
||||
const auto fake_count = static_cast<UINT32>(fake_monitors.size());
|
||||
const UINT32 real_count = real_monitor_count();
|
||||
*numPathArrayElements = real_count + fake_count;
|
||||
*numModeInfoArrayElements = (real_count + fake_count) * 2;
|
||||
if (currentTopologyId != nullptr) {
|
||||
*currentTopologyId = DISPLAYCONFIG_TOPOLOGY_EXTEND;
|
||||
}
|
||||
|
||||
log_misc("gitadora", "QueryDisplayConfig returning fake monitor paths and modes");
|
||||
|
||||
// append fake monitors after the real one
|
||||
for (UINT32 i = 0; i < FAKE_MONITOR_COUNT; i++) {
|
||||
insert_fake_monitor(pathArray, modeInfoArray, i);
|
||||
// Append fake monitors after the real path(s).
|
||||
for (UINT32 i = 0; i < fake_count; i++) {
|
||||
insert_fake_monitor(
|
||||
pathArray,
|
||||
modeInfoArray,
|
||||
fake_monitors[i],
|
||||
real_count + i,
|
||||
real_count * 2 + i * 2);
|
||||
}
|
||||
|
||||
return ERROR_SUCCESS;
|
||||
@@ -518,7 +661,8 @@ namespace games::gitadora {
|
||||
const auto targetName = reinterpret_cast<DISPLAYCONFIG_TARGET_DEVICE_NAME*>(requestPacket);
|
||||
const LONG fake_id = -id;
|
||||
UINT32 conn_inst = 0xff;
|
||||
for (const auto& f : FAKE_MONITORS) {
|
||||
const auto fake_monitors = get_fake_monitors();
|
||||
for (const auto &f : fake_monitors) {
|
||||
if (f.id == fake_id) {
|
||||
conn_inst = f.connector_instance;
|
||||
break;
|
||||
@@ -541,18 +685,27 @@ namespace games::gitadora {
|
||||
return ret;
|
||||
}
|
||||
|
||||
// override the cached primary real monitor target info to look like HDMI/0
|
||||
// Override MAIN to HDMI/0 and retag the real second head as the DP/2 SMALL
|
||||
// display expected by the cabinet software in two-head fullscreen mode.
|
||||
const auto targetName = reinterpret_cast<DISPLAYCONFIG_TARGET_DEVICE_NAME*>(requestPacket);
|
||||
const auto& target = real_primary_path.targetInfo;
|
||||
if (target.id == targetName->header.id &&
|
||||
const auto target_matches = [&](const DISPLAYCONFIG_PATH_TARGET_INFO &target) {
|
||||
return target.id == targetName->header.id &&
|
||||
target.adapterId.HighPart == targetName->header.adapterId.HighPart &&
|
||||
target.adapterId.LowPart == targetName->header.adapterId.LowPart)
|
||||
{
|
||||
target.adapterId.LowPart == targetName->header.adapterId.LowPart;
|
||||
};
|
||||
if (target_matches(real_primary_path.targetInfo)) {
|
||||
targetName->outputTechnology = DISPLAYCONFIG_OUTPUT_TECHNOLOGY_HDMI;
|
||||
targetName->connectorInstance = 0;
|
||||
log_info("gitadora",
|
||||
"overriding primary monitor (id={}) to pretend to be HDMI",
|
||||
targetName->header.id);
|
||||
} else if (is_two_head_exclusive() && real_small_path_available &&
|
||||
target_matches(real_small_path.targetInfo)) {
|
||||
targetName->outputTechnology = DISPLAYCONFIG_OUTPUT_TECHNOLOGY_DISPLAYPORT_EXTERNAL;
|
||||
targetName->connectorInstance = 2;
|
||||
log_info("gitadora",
|
||||
"overriding secondary monitor (id={}) to pretend to be SMALL DP/2",
|
||||
targetName->header.id);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
@@ -575,6 +728,12 @@ namespace games::gitadora {
|
||||
HMODULE system_module = libutils::try_module("libsystem.dll");
|
||||
|
||||
// patches
|
||||
#ifdef SPICE64
|
||||
if (DISABLE_FRAME_LIMITER && !is_arena_model()) {
|
||||
disable_mainloop_frame_limiter(sharepj_module);
|
||||
}
|
||||
#endif
|
||||
|
||||
detour::inline_hook((void *) eam_network_detected_ip_change, libutils::try_proc(
|
||||
sharepj_module, "eam_network_detected_ip_change"));
|
||||
detour::inline_hook((void *) eam_network_settings_conflict, libutils::try_proc(
|
||||
@@ -650,18 +809,28 @@ namespace games::gitadora {
|
||||
hooks::audio::INJECT_FAKE_REALTEK_AUDIO = true;
|
||||
}
|
||||
|
||||
// monitor/touch hooks (windowed or full screen)
|
||||
// Single-window mode needs touch injection for its overlay. Two-head fullscreen
|
||||
// mode uses the real SMALL output, so it only needs the display-topology shim.
|
||||
if (GRAPHICS_PREVENT_SECONDARY_WINDOWS) {
|
||||
// enable touch hook for subscreen overlay
|
||||
const auto native_touch_ready = !wintouchemu::FORCE &&
|
||||
nativetouch::hook(avs::game::DLL_INSTANCE);
|
||||
if (!native_touch_ready) {
|
||||
wintouchemu::FORCE = true;
|
||||
wintouchemu::INJECT_MOUSE_AS_WM_TOUCH = true;
|
||||
wintouchemu::hook("GITADORA", avs::game::DLL_INSTANCE);
|
||||
}
|
||||
}
|
||||
|
||||
#if !SPICE_XP
|
||||
|
||||
if (!GRAPHICS_WINDOWED) {
|
||||
// monitor hook: always pretend to have 1 primary real monitor + 3 fake monitors
|
||||
// (LEFT / RIGHT / SMALL) so the game accepts the arena cab topology
|
||||
if (!GRAPHICS_WINDOWED &&
|
||||
(GRAPHICS_PREVENT_SECONDARY_WINDOWS || ARENA_TWO_HEAD_EXCLUSIVE)) {
|
||||
if (ARENA_TWO_HEAD_EXCLUSIVE) {
|
||||
log_info(
|
||||
"gitadora",
|
||||
"exposing physical MAIN/SMALL and virtual LEFT/RIGHT");
|
||||
}
|
||||
GetDisplayConfigBufferSizes_orig =
|
||||
detour::iat_try("GetDisplayConfigBufferSizes",
|
||||
GetDisplayConfigBufferSizes_hook, avs::game::DLL_INSTANCE);
|
||||
@@ -673,8 +842,6 @@ namespace games::gitadora {
|
||||
DisplayConfigGetDeviceInfo_hook, avs::game::DLL_INSTANCE);
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// window patch
|
||||
|
||||
@@ -13,12 +13,14 @@ namespace games::gitadora {
|
||||
|
||||
// settings
|
||||
extern bool TWOCHANNEL;
|
||||
extern bool DISABLE_FRAME_LIMITER;
|
||||
extern std::optional<unsigned int> CAB_TYPE;
|
||||
extern bool P1_LEFTY;
|
||||
extern bool P2_LEFTY;
|
||||
extern std::optional<std::string> SUBSCREEN_OVERLAY_SIZE;
|
||||
extern std::optional<socd::SocdAlgorithm> PICK_ALGO;
|
||||
extern std::optional<uint8_t> ARENA_WINDOW_COUNT;
|
||||
extern bool ARENA_TWO_HEAD_EXCLUSIVE;
|
||||
extern std::optional<std::string> ASIO_DRIVER;
|
||||
extern bool ALLOW_REALTEK_AUDIO;
|
||||
|
||||
|
||||
@@ -534,7 +534,7 @@ namespace games::iidx {
|
||||
if (mediaTypePointer && mediaTypePointer->IsString()) {
|
||||
std::string mediaType = mediaTypePointer->GetString();
|
||||
if (mediaType.length() > 0) {
|
||||
camera->m_selectedMediaTypeDescription = mediaType;
|
||||
camera->SetSelectedMediaTypeDescription(mediaType);
|
||||
camera->m_useAutoMediaType = false;
|
||||
} else {
|
||||
camera->m_useAutoMediaType = true;
|
||||
@@ -547,7 +547,7 @@ namespace games::iidx {
|
||||
std::string drawModeString = drawModePointer->GetString();
|
||||
for (int j = 0; j < DRAW_MODE_SIZE; j++) {
|
||||
if (DRAW_MODE_LABELS[j].compare(drawModeString) == 0) {
|
||||
camera->m_drawMode = (LocalCameraDrawMode) j;
|
||||
camera->m_drawMode.store((LocalCameraDrawMode) j);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -556,12 +556,12 @@ namespace games::iidx {
|
||||
// Flip
|
||||
auto flipHorizontalPointer = rapidjson::Pointer(root + "/" + symLink + "/FlipHorizontal").Get(doc);
|
||||
if (flipHorizontalPointer && flipHorizontalPointer->IsBool()) {
|
||||
camera->m_flipHorizontal = flipHorizontalPointer->GetBool();
|
||||
camera->m_flipHorizontal.store(flipHorizontalPointer->GetBool());
|
||||
}
|
||||
|
||||
auto flipVerticalPointer = rapidjson::Pointer(root + "/" + symLink + "/FlipVertical").Get(doc);
|
||||
if (flipVerticalPointer && flipVerticalPointer->IsBool()) {
|
||||
camera->m_flipVertical = flipVerticalPointer->GetBool();
|
||||
camera->m_flipVertical.store(flipVerticalPointer->GetBool());
|
||||
}
|
||||
|
||||
// Allow manual control
|
||||
@@ -625,15 +625,17 @@ namespace games::iidx {
|
||||
if (camera->m_useAutoMediaType) {
|
||||
rapidjson::Pointer(root + "MediaType").Set(doc, "");
|
||||
} else {
|
||||
rapidjson::Pointer(root + "MediaType").Set(doc, camera->m_selectedMediaTypeDescription);
|
||||
const auto mediaTypeDescription = camera->GetSelectedMediaTypeDescription();
|
||||
rapidjson::Pointer(root + "MediaType").Set(doc, mediaTypeDescription);
|
||||
}
|
||||
|
||||
// Draw Mode
|
||||
rapidjson::Pointer(root + "DrawMode").Set(doc, DRAW_MODE_LABELS[camera->m_drawMode]);
|
||||
const auto drawMode = camera->m_drawMode.load();
|
||||
rapidjson::Pointer(root + "DrawMode").Set(doc, DRAW_MODE_LABELS[drawMode]);
|
||||
|
||||
// Flip
|
||||
rapidjson::Pointer(root + "FlipHorizontal").Set(doc, camera->m_flipHorizontal);
|
||||
rapidjson::Pointer(root + "FlipVertical").Set(doc, camera->m_flipVertical);
|
||||
rapidjson::Pointer(root + "FlipHorizontal").Set(doc, camera->m_flipHorizontal.load());
|
||||
rapidjson::Pointer(root + "FlipVertical").Set(doc, camera->m_flipVertical.load());
|
||||
|
||||
// Manual control
|
||||
rapidjson::Pointer(root + "AllowManualControl").Set(doc, camera->m_allowManualControl);
|
||||
|
||||
@@ -20,9 +20,9 @@
|
||||
#include "hooks/sleephook.h"
|
||||
#include "launcher/options.h"
|
||||
#include "touch/touch.h"
|
||||
#include "misc/nativetouchhook.h"
|
||||
#include "misc/wintouchemu.h"
|
||||
#include "touch/native/nativetouchhook.h"
|
||||
#include "misc/eamuse.h"
|
||||
#include "misc/wintouchemu.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/deferlog.h"
|
||||
#include "util/fileutils.h"
|
||||
@@ -41,6 +41,7 @@
|
||||
#include "bi2x_hook.h"
|
||||
#include "ezusb.h"
|
||||
#include "io.h"
|
||||
#include "poke.h"
|
||||
|
||||
static decltype(RegCloseKey) *RegCloseKey_orig = nullptr;
|
||||
static decltype(RegEnumKeyA) *RegEnumKeyA_orig = nullptr;
|
||||
@@ -63,7 +64,8 @@ namespace games::iidx {
|
||||
bool TDJ_MODE = false;
|
||||
bool FORCE_720P = false;
|
||||
bool DISABLE_ESPEC_IO = false;
|
||||
bool NATIVE_TOUCH = false;
|
||||
bool NATIVE_TOUCH = true;
|
||||
bool ENABLE_POKE = false;
|
||||
std::optional<std::string> SOUND_OUTPUT_DEVICE = std::nullopt;
|
||||
std::optional<std::string> SOUND_OUTPUT_DEVICE_IN_EFFECT = std::nullopt;
|
||||
std::optional<std::string> ASIO_DRIVER = std::nullopt;
|
||||
@@ -350,12 +352,15 @@ namespace games::iidx {
|
||||
// need to hook `avs2-core.dll` so AVS win32fs operations go through rom hook
|
||||
devicehook_init(avs::core::DLL_INSTANCE);
|
||||
|
||||
if (NATIVE_TOUCH) {
|
||||
nativetouchhook::hook(avs::game::DLL_INSTANCE);
|
||||
} else {
|
||||
NATIVE_TOUCH = !wintouchemu::FORCE &&
|
||||
nativetouch::hook(avs::game::DLL_INSTANCE);
|
||||
if (!NATIVE_TOUCH) {
|
||||
wintouchemu::FORCE = true;
|
||||
wintouchemu::INJECT_MOUSE_AS_WM_TOUCH = true;
|
||||
wintouchemu::hook_title_ends("beatmania IIDX", "main", avs::game::DLL_INSTANCE);
|
||||
wintouchemu::hook_title_ends(
|
||||
"beatmania IIDX",
|
||||
"main",
|
||||
avs::game::DLL_INSTANCE);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -533,6 +538,12 @@ namespace games::iidx {
|
||||
}
|
||||
}
|
||||
|
||||
void IIDXGame::post_attach() {
|
||||
if (ENABLE_POKE) {
|
||||
poke::enable();
|
||||
}
|
||||
}
|
||||
|
||||
void IIDXGame::detach() {
|
||||
Game::detach();
|
||||
|
||||
|
||||
@@ -29,6 +29,7 @@ namespace games::iidx {
|
||||
extern bool FORCE_720P;
|
||||
extern bool DISABLE_ESPEC_IO;
|
||||
extern bool NATIVE_TOUCH;
|
||||
extern bool ENABLE_POKE;
|
||||
extern std::optional<std::string> SOUND_OUTPUT_DEVICE;
|
||||
extern std::optional<std::string> ASIO_DRIVER;
|
||||
extern uint8_t DIGITAL_TT_SENS;
|
||||
@@ -53,6 +54,7 @@ namespace games::iidx {
|
||||
|
||||
virtual void attach() override;
|
||||
virtual void pre_attach() override;
|
||||
virtual void post_attach() override;
|
||||
virtual void detach() override;
|
||||
|
||||
private:
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -2,6 +2,7 @@
|
||||
|
||||
#if SPICE64 && !SPICE_XP
|
||||
|
||||
#include <atomic>
|
||||
#include <d3d9.h>
|
||||
#include <dxva2api.h>
|
||||
#include <mutex>
|
||||
@@ -66,6 +67,8 @@ extern std::string CAMERA_CONTROL_LABELS[];
|
||||
extern std::string DRAW_MODE_LABELS[];
|
||||
|
||||
namespace games::iidx {
|
||||
class IIDXCameraSourceReaderCallback;
|
||||
|
||||
namespace Camera {
|
||||
struct PlayVideoCamera {
|
||||
IDirect3DTexture9** d3d9_texture(const uintptr_t offset) {
|
||||
@@ -87,7 +90,7 @@ namespace games::iidx {
|
||||
|
||||
class IIDXLocalCamera {
|
||||
protected:
|
||||
virtual ~IIDXLocalCamera() {};
|
||||
virtual ~IIDXLocalCamera();
|
||||
|
||||
LONG m_nRefCount;
|
||||
CRITICAL_SECTION m_critsec;
|
||||
@@ -101,9 +104,14 @@ namespace games::iidx {
|
||||
// For reading frames from Camera
|
||||
IMFMediaSource *m_pSource = nullptr;
|
||||
IMFSourceReader *m_pSourceReader = nullptr;
|
||||
IMFSourceReaderEx *m_pSourceReaderEx = nullptr;
|
||||
IIDXCameraSourceReaderCallback *m_pSourceReaderCallback = nullptr;
|
||||
std::mutex m_mediaTypeMutex;
|
||||
IMFMediaType *m_pendingMediaType = nullptr;
|
||||
int m_selectedMediaTypeIndex = 0;
|
||||
std::string m_selectedMediaTypeDescription = "";
|
||||
|
||||
// Camera Format information
|
||||
double m_frameRate = 0;
|
||||
LONG m_cameraWidth;
|
||||
LONG m_cameraHeight;
|
||||
|
||||
@@ -129,6 +137,12 @@ namespace games::iidx {
|
||||
LPDIRECT3DTEXTURE9 m_conversionTexture = nullptr;
|
||||
IDirect3DSurface9 *m_pConversionSurf = nullptr;
|
||||
|
||||
// upload surface for decoded camera frames returned in system memory
|
||||
IDirect3DSurface9 *m_pDecodedSurf = nullptr;
|
||||
GUID m_decodedSubtype = GUID_NULL;
|
||||
GUID m_outputSubtype = GUID_NULL;
|
||||
bool m_drawErrorLogged = false;
|
||||
|
||||
// Texture for custom transform (e.g. horizontal flip)
|
||||
LPDIRECT3DTEXTURE9 m_transformTexture = nullptr;
|
||||
IDirect3DSurface9 *m_pTransformSurf = nullptr;
|
||||
@@ -153,21 +167,19 @@ namespace games::iidx {
|
||||
BOOL m_initialized = false;
|
||||
|
||||
// True if all the setup steps succeeded
|
||||
BOOL m_active = false;
|
||||
std::atomic_bool m_active = false;
|
||||
|
||||
// Media type select
|
||||
std::vector<MediaTypeInfo> m_mediaTypeInfos = {};
|
||||
int m_selectedMediaTypeIndex = 0;
|
||||
bool m_useAutoMediaType = true;
|
||||
IMFMediaType *m_pAutoMediaType = nullptr;
|
||||
std::string m_selectedMediaTypeDescription = "";
|
||||
bool m_allowManualControl = false;
|
||||
|
||||
LocalCameraDrawMode m_drawMode = DrawModeCrop4_3;
|
||||
std::atomic<LocalCameraDrawMode> m_drawMode = DrawModeCrop4_3;
|
||||
|
||||
// Render processing
|
||||
bool m_flipHorizontal = false;
|
||||
bool m_flipVertical = false;
|
||||
std::atomic_bool m_flipHorizontal = false;
|
||||
std::atomic_bool m_flipVertical = false;
|
||||
|
||||
IIDXLocalCamera(
|
||||
std::string name,
|
||||
@@ -184,11 +196,14 @@ namespace games::iidx {
|
||||
HRESULT GetCameraControlProp(int index, CameraControlProp *pProp);
|
||||
HRESULT SetCameraControlProp(int index, long value, long flags);
|
||||
HRESULT ResetCameraControlProps();
|
||||
HRESULT FlushDrawCommands();
|
||||
std::string GetName();
|
||||
std::string GetFriendlyName();
|
||||
std::string GetSymLink();
|
||||
int GetSelectedMediaTypeIndex();
|
||||
std::string GetSelectedMediaTypeDescription();
|
||||
void SetSelectedMediaTypeDescription(const std::string &description);
|
||||
HRESULT ChangeMediaType(IMFMediaType *pType);
|
||||
void RequestMediaType(IMFMediaType *pType);
|
||||
HRESULT StartCapture();
|
||||
void UpdateDrawRect();
|
||||
|
||||
@@ -197,12 +212,22 @@ namespace games::iidx {
|
||||
void CreateThread();
|
||||
MediaTypeInfo GetMediaTypeInfo(IMFMediaType *pType);
|
||||
std::string GetVideoFormatName(GUID subtype);
|
||||
HRESULT TryMediaType(IMFMediaType *pType, UINT32 *pBestWidth, double *pBestFrameRate);
|
||||
static bool CompareMediaTypes(const MediaTypeInfo &a, const MediaTypeInfo &b);
|
||||
bool MatchesPreferredAspect(const MediaTypeInfo &info) const;
|
||||
static bool IsBetterAutoType(const MediaTypeInfo &candidate, const MediaTypeInfo ¤t);
|
||||
IMFMediaType *FindBestNativeAutoType(bool requirePreferredAspect) const;
|
||||
IMFMediaType *FindBestAutoType(const GUID &subtype, bool requirePreferredAspect) const;
|
||||
HRESULT ValidateMediaType(IMFMediaType *pType);
|
||||
HRESULT InitTargetTexture();
|
||||
HRESULT EnsureTransformTextures();
|
||||
HRESULT InitCameraControl();
|
||||
void SetSelectedMediaType(int index, const std::string &description);
|
||||
bool HasPendingMediaType();
|
||||
HRESULT ApplyPendingMediaType();
|
||||
HRESULT UploadDecodedSample(IMFMediaBuffer *pSrcBuffer);
|
||||
HRESULT DrawSample(IMFMediaBuffer *pSrcBuffer);
|
||||
HRESULT ReadSample();
|
||||
LPDIRECT3DTEXTURE9 Render();
|
||||
HRESULT Render();
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -15,6 +15,10 @@ namespace games::iidx {
|
||||
_In_ UINT32 cInitialSize
|
||||
);
|
||||
|
||||
typedef HRESULT (__stdcall * MFCreateMediaType_t)(
|
||||
_Out_ IMFMediaType** ppMFType
|
||||
);
|
||||
|
||||
typedef HRESULT (__stdcall * MFEnumDeviceSources_t)(
|
||||
_In_ IMFAttributes* pAttributes,
|
||||
_Outptr_result_buffer_(*pcSourceActivate) IMFActivate*** pppSourceActivate,
|
||||
@@ -35,6 +39,7 @@ namespace games::iidx {
|
||||
);
|
||||
|
||||
static MFCreateAttributes_t MFCreateAttributes = nullptr;
|
||||
static MFCreateMediaType_t MFCreateMediaType = nullptr;
|
||||
static MFEnumDeviceSources_t MFEnumDeviceSources = nullptr;
|
||||
static MFCreateSourceReaderFromMediaSource_t MFCreateSourceReaderFromMediaSource = nullptr;
|
||||
static MFGetService_t MFGetService = nullptr;
|
||||
@@ -66,6 +71,12 @@ namespace games::iidx {
|
||||
log_fatal("mf_wrappers", "MFCreateAttributes failed to hook");
|
||||
}
|
||||
|
||||
MFCreateMediaType = (MFCreateMediaType_t)
|
||||
libutils::get_proc(mfplat_dll, "MFCreateMediaType");
|
||||
if (!MFCreateMediaType) {
|
||||
log_fatal("mf_wrappers", "MFCreateMediaType failed to hook");
|
||||
}
|
||||
|
||||
MFEnumDeviceSources = (MFEnumDeviceSources_t)
|
||||
libutils::get_proc(mf_dll, "MFEnumDeviceSources");
|
||||
if (!MFEnumDeviceSources) {
|
||||
@@ -92,6 +103,11 @@ namespace games::iidx {
|
||||
return MFCreateAttributes(ppMFAttributes, cInitialSize);
|
||||
}
|
||||
|
||||
HRESULT WrappedMFCreateMediaType (
|
||||
_Out_ IMFMediaType** ppMFType) {
|
||||
return MFCreateMediaType(ppMFType);
|
||||
}
|
||||
|
||||
HRESULT WrappedMFEnumDeviceSources (
|
||||
_In_ IMFAttributes* pAttributes,
|
||||
_Outptr_result_buffer_(*pcSourceActivate) IMFActivate*** pppSourceActivate,
|
||||
|
||||
@@ -12,6 +12,9 @@ namespace games::iidx {
|
||||
_Out_ IMFAttributes** ppMFAttributes,
|
||||
_In_ UINT32 cInitialSize);
|
||||
|
||||
HRESULT WrappedMFCreateMediaType (
|
||||
_Out_ IMFMediaType** ppMFType);
|
||||
|
||||
HRESULT WrappedMFEnumDeviceSources (
|
||||
_In_ IMFAttributes* pAttributes,
|
||||
_Outptr_result_buffer_(*pcSourceActivate) IMFActivate*** pppSourceActivate,
|
||||
|
||||
+25
-146
@@ -1,31 +1,17 @@
|
||||
#include "poke.h"
|
||||
|
||||
#include <chrono>
|
||||
#include <thread>
|
||||
|
||||
#include "windows.h"
|
||||
#include "cfg/screen_resize.h"
|
||||
#include "games/io.h"
|
||||
#include "games/iidx/iidx.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "launcher/shutdown.h"
|
||||
#include "misc/eamuse.h"
|
||||
#include "overlay/overlay.h"
|
||||
#include "overlay/windows/generic_sub.h"
|
||||
#include "rawinput/rawinput.h"
|
||||
#include "touch/native/inject.h"
|
||||
#include "touch/touch.h"
|
||||
#include "util/libutils.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/precise_timer.h"
|
||||
|
||||
#define POKE_NATIVE_TOUCH 0
|
||||
|
||||
#if POKE_NATIVE_TOUCH
|
||||
static HINSTANCE USER32_INSTANCE = nullptr;
|
||||
typedef BOOL (WINAPI *InitializeTouchInjection_t)(UINT32, DWORD);
|
||||
typedef BOOL (WINAPI *InjectTouchInput_t)(UINT32, POINTER_TOUCH_INFO*);
|
||||
static InitializeTouchInjection_t pInitializeTouchInjection = nullptr;
|
||||
static InjectTouchInput_t pInjectTouchInput = nullptr;
|
||||
#endif
|
||||
|
||||
namespace games::iidx::poke {
|
||||
|
||||
@@ -116,80 +102,13 @@ namespace games::iidx::poke {
|
||||
{"1/D", 50},
|
||||
};
|
||||
|
||||
#if POKE_NATIVE_TOUCH
|
||||
void initialize_native_touch_library() {
|
||||
if (USER32_INSTANCE == nullptr) {
|
||||
USER32_INSTANCE = libutils::load_library("user32.dll");
|
||||
}
|
||||
|
||||
pInitializeTouchInjection = libutils::try_proc<InitializeTouchInjection_t>(
|
||||
USER32_INSTANCE, "InitializeTouchInjection");
|
||||
pInjectTouchInput = libutils::try_proc<InjectTouchInput_t>(
|
||||
USER32_INSTANCE, "InjectTouchInput");
|
||||
}
|
||||
|
||||
void emulate_native_touch(TouchPoint tp, bool is_down) {
|
||||
if (pInjectTouchInput == nullptr) {
|
||||
static void inject_native_touch_points(const std::vector<TouchPoint> &touch_points, bool down) {
|
||||
if (touch_points.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
POINTER_TOUCH_INFO contact;
|
||||
BOOL bRet = TRUE;
|
||||
const int contact_offset = 2;
|
||||
|
||||
memset(&contact, 0, sizeof(POINTER_TOUCH_INFO));
|
||||
|
||||
contact.pointerInfo.pointerType = PT_TOUCH;
|
||||
contact.pointerInfo.pointerId = 0;
|
||||
contact.pointerInfo.ptPixelLocation.x = tp.x;
|
||||
contact.pointerInfo.ptPixelLocation.y = tp.y;
|
||||
if (is_down) {
|
||||
contact.pointerInfo.pointerFlags = POINTER_FLAG_DOWN | POINTER_FLAG_INRANGE | POINTER_FLAG_INCONTACT;
|
||||
} else {
|
||||
contact.pointerInfo.pointerFlags = POINTER_FLAG_UP;
|
||||
}
|
||||
|
||||
contact.pointerInfo.dwTime = 0;
|
||||
contact.pointerInfo.PerformanceCount = 0;
|
||||
|
||||
contact.touchFlags = TOUCH_FLAG_NONE;
|
||||
contact.touchMask = TOUCH_MASK_CONTACTAREA | TOUCH_MASK_ORIENTATION | TOUCH_MASK_PRESSURE;
|
||||
contact.orientation = 0;
|
||||
contact.pressure = 1024;
|
||||
|
||||
contact.rcContact.top = tp.y - contact_offset;
|
||||
contact.rcContact.bottom = tp.y + contact_offset;
|
||||
contact.rcContact.left = tp.x - contact_offset;
|
||||
contact.rcContact.right = tp.x + contact_offset;
|
||||
|
||||
bRet = InjectTouchInput(1, &contact);
|
||||
if (!bRet) {
|
||||
log_warning("poke", "error injecting native touch {}: ({}, {}) error: {}", is_down ? "down" : "up", tp.x, tp.y, GetLastError());
|
||||
}
|
||||
}
|
||||
|
||||
void emulate_native_touch_points(std::vector<TouchPoint> *touch_points) {
|
||||
int i = 0;
|
||||
for (auto &touch : *touch_points) {
|
||||
emulate_native_touch(touch, true);
|
||||
}
|
||||
}
|
||||
|
||||
void clear_native_touch_points(std::vector<TouchPoint> *touch_points) {
|
||||
for (auto &touch : *touch_points) {
|
||||
emulate_native_touch(touch, false);
|
||||
}
|
||||
touch_points->clear();
|
||||
}
|
||||
#endif
|
||||
|
||||
void clear_touch_points(std::vector<TouchPoint> *touch_points) {
|
||||
std::vector<DWORD> touch_ids;
|
||||
for (auto &touch : *touch_points) {
|
||||
touch_ids.emplace_back(touch.id);
|
||||
}
|
||||
touch_remove_points(&touch_ids);
|
||||
touch_points->clear();
|
||||
const auto &touch = touch_points.front();
|
||||
nativetouch::inject::inject_synthetic_touch({ touch.x, touch.y }, down);
|
||||
}
|
||||
|
||||
void enable() {
|
||||
@@ -198,11 +117,14 @@ namespace games::iidx::poke {
|
||||
if (THREAD)
|
||||
return;
|
||||
|
||||
if (!games::iidx::NATIVE_TOUCH) {
|
||||
log_warning("poke", "keypad touch emulation requires native touch; disabled");
|
||||
return;
|
||||
}
|
||||
|
||||
// create new thread
|
||||
THREAD_RUNNING = true;
|
||||
THREAD = new std::thread([] {
|
||||
timeutils::PreciseSleepTimer timer;
|
||||
|
||||
// log
|
||||
log_info("poke", "enabled");
|
||||
|
||||
@@ -210,35 +132,13 @@ namespace games::iidx::poke {
|
||||
std::vector<TouchPoint> touch_points;
|
||||
std::vector<uint16_t> last_keypad_state = {0, 0};
|
||||
|
||||
#if POKE_NATIVE_TOUCH
|
||||
bool use_native = games::iidx::NATIVE_TOUCH;
|
||||
|
||||
if (use_native) {
|
||||
initialize_native_touch_library();
|
||||
|
||||
if (pInitializeTouchInjection != nullptr) {
|
||||
pInitializeTouchInjection(1, TOUCH_FEEDBACK_NONE);
|
||||
}
|
||||
}
|
||||
|
||||
#else
|
||||
bool use_native = false;
|
||||
#endif
|
||||
|
||||
// set variable to false to stop
|
||||
while (THREAD_RUNNING) {
|
||||
|
||||
// clean up touch from last frame
|
||||
if (touch_points.size() > 0) {
|
||||
#if POKE_NATIVE_TOUCH
|
||||
if (use_native) {
|
||||
clear_native_touch_points(&touch_points);
|
||||
} else {
|
||||
clear_touch_points(&touch_points);
|
||||
}
|
||||
#else
|
||||
clear_touch_points(&touch_points);
|
||||
#endif
|
||||
inject_native_touch_points(touch_points, false);
|
||||
touch_points.clear();
|
||||
}
|
||||
|
||||
for (int unit = 0; unit < 2; unit++) {
|
||||
@@ -263,32 +163,15 @@ namespace games::iidx::poke {
|
||||
|
||||
float x = x_iter->second / 1920.0;
|
||||
float y = y_iter->second / 1080.0;
|
||||
if (use_native) {
|
||||
x *= rawinput::TOUCHSCREEN_RANGE_X;
|
||||
y *= rawinput::TOUCHSCREEN_RANGE_Y;
|
||||
} else if (GRAPHICS_IIDX_WSUB) {
|
||||
// Scale to windowed subscreen
|
||||
x *= GRAPHICS_WSUB_WIDTH;
|
||||
y *= GRAPHICS_WSUB_HEIGHT;
|
||||
} else if (GENERIC_SUB_WINDOW_FULLSIZE || !overlay::OVERLAY->get_active()) {
|
||||
// Overlay is not present, scale to main screen
|
||||
if (GRAPHICS_WINDOWED) {
|
||||
x *= SPICETOUCH_TOUCH_WIDTH;
|
||||
y *= SPICETOUCH_TOUCH_HEIGHT;
|
||||
} else {
|
||||
x *= ImGui::GetIO().DisplaySize.x;
|
||||
y *= ImGui::GetIO().DisplaySize.y;
|
||||
if (SPICETOUCH_TOUCH_WIDTH <= 0 || SPICETOUCH_TOUCH_HEIGHT <= 0) {
|
||||
continue;
|
||||
}
|
||||
x = SPICETOUCH_TOUCH_X + x * SPICETOUCH_TOUCH_WIDTH;
|
||||
y = SPICETOUCH_TOUCH_Y + y * SPICETOUCH_TOUCH_HEIGHT;
|
||||
} else {
|
||||
// Overlay subscreen
|
||||
x = (GENERIC_SUB_WINDOW_X + x * GENERIC_SUB_WINDOW_WIDTH);
|
||||
y = (GENERIC_SUB_WINDOW_Y + y * GENERIC_SUB_WINDOW_HEIGHT);
|
||||
|
||||
// Scale to window size ratio
|
||||
if (GRAPHICS_WINDOWED) {
|
||||
x *= SPICETOUCH_TOUCH_WIDTH / ImGui::GetIO().DisplaySize.x;
|
||||
y *= SPICETOUCH_TOUCH_HEIGHT / ImGui::GetIO().DisplaySize.y;
|
||||
}
|
||||
x = x_iter->second;
|
||||
y = y_iter->second;
|
||||
}
|
||||
|
||||
TouchPoint tp {
|
||||
@@ -309,19 +192,15 @@ namespace games::iidx::poke {
|
||||
} // for all units
|
||||
|
||||
if (touch_points.size() > 0) {
|
||||
#if POKE_NATIVE_TOUCH
|
||||
if (use_native) {
|
||||
emulate_native_touch_points(&touch_points);
|
||||
} else {
|
||||
touch_write_points(&touch_points);
|
||||
}
|
||||
#else
|
||||
touch_write_points(&touch_points);
|
||||
#endif
|
||||
inject_native_touch_points(touch_points, true);
|
||||
}
|
||||
|
||||
// slow down
|
||||
timer.sleep(50);
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(50));
|
||||
}
|
||||
|
||||
if (!touch_points.empty()) {
|
||||
inject_native_touch_points(touch_points, false);
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
|
||||
@@ -44,6 +44,7 @@ namespace games {
|
||||
static bool IO_INITIALIZED = false;
|
||||
static std::vector<std::string> games;
|
||||
static robin_hood::unordered_map<std::string, std::vector<Button> &> buttons;
|
||||
static robin_hood::unordered_map<std::string, std::vector<Button>> buttons_modifiers;
|
||||
static robin_hood::unordered_map<std::string, std::vector<Button>> buttons_keypads;
|
||||
static robin_hood::unordered_map<std::string, std::vector<Button>> buttons_overlay;
|
||||
static robin_hood::unordered_map<std::string, std::string> buttons_help;
|
||||
@@ -132,6 +133,7 @@ namespace games {
|
||||
buttons_help.insert({ jb, jb::get_buttons_help() });
|
||||
lights.insert({ jb, jb::get_lights() });
|
||||
file_hints[jb].push_back({"jubeat.dll"});
|
||||
file_hints[jb].push_back({"jubeat2019.dll"});
|
||||
|
||||
// mga
|
||||
const std::string mga("Metal Gear");
|
||||
@@ -365,6 +367,37 @@ namespace games {
|
||||
return it->second;
|
||||
}
|
||||
|
||||
static std::vector<Button> gen_buttons_modifiers(const std::string &game) {
|
||||
auto modifier_buttons = GameAPI::Buttons::getButtons(game);
|
||||
const std::vector<std::string> names {
|
||||
"Modifier 1",
|
||||
"Modifier 2",
|
||||
"Modifier 3",
|
||||
"Modifier 4",
|
||||
};
|
||||
modifier_buttons = GameAPI::Buttons::sortButtons(modifier_buttons, names);
|
||||
for (auto &modifier : modifier_buttons) {
|
||||
modifier.setModifierMask(0);
|
||||
for (auto &alternative : modifier.getAlternatives()) {
|
||||
alternative.setModifierMask(0);
|
||||
}
|
||||
}
|
||||
return modifier_buttons;
|
||||
}
|
||||
|
||||
std::vector<Button> *get_buttons_modifiers(const std::string &game) {
|
||||
initialize();
|
||||
auto it = buttons_modifiers.find(game);
|
||||
if (it == buttons_modifiers.end()) {
|
||||
if (game.empty()) {
|
||||
return nullptr;
|
||||
}
|
||||
buttons_modifiers[game] = gen_buttons_modifiers(game);
|
||||
return &buttons_modifiers[game];
|
||||
}
|
||||
return &it->second;
|
||||
}
|
||||
|
||||
static std::vector<Button> gen_buttons_keypads(const std::string &game) {
|
||||
auto buttons = GameAPI::Buttons::getButtons(game);
|
||||
std::vector<std::string> names;
|
||||
|
||||
@@ -5,6 +5,16 @@
|
||||
|
||||
namespace games {
|
||||
|
||||
namespace ModifierButtons {
|
||||
enum {
|
||||
Modifier1,
|
||||
Modifier2,
|
||||
Modifier3,
|
||||
Modifier4,
|
||||
Size,
|
||||
};
|
||||
}
|
||||
|
||||
namespace OverlayButtons {
|
||||
enum {
|
||||
Screenshot,
|
||||
@@ -59,6 +69,7 @@ namespace games {
|
||||
|
||||
const std::vector<std::string> &get_games();
|
||||
std::vector<Button> *get_buttons(const std::string &game);
|
||||
std::vector<Button> *get_buttons_modifiers(const std::string &game);
|
||||
std::string get_buttons_help(const std::string &game);
|
||||
std::string get_analogs_help(const std::string &game);
|
||||
std::vector<Button> *get_buttons_keypads(const std::string &game);
|
||||
|
||||
@@ -0,0 +1,336 @@
|
||||
#include "bi2x_hook.h"
|
||||
|
||||
#if SPICE64
|
||||
|
||||
#include <array>
|
||||
#include <cstdint>
|
||||
#include <cstring>
|
||||
|
||||
#include "games/io.h"
|
||||
#include "games/jb/jb_touch.h"
|
||||
#include "io.h"
|
||||
#include "misc/eamuse.h"
|
||||
#include "rawinput/rawinput.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
namespace games::jb {
|
||||
|
||||
struct AIO_SCI_COMM {
|
||||
std::array<uint8_t, 0x100> data;
|
||||
};
|
||||
|
||||
struct AIO_NMGR_IOB2;
|
||||
|
||||
struct AIO_NMGR_IOB2_VTABLE {
|
||||
std::array<void *, 10> unused;
|
||||
void (__fastcall *begin_manage)(AIO_NMGR_IOB2 *node_mgr);
|
||||
};
|
||||
|
||||
struct AIO_NMGR_IOB2 {
|
||||
AIO_NMGR_IOB2_VTABLE *vtable;
|
||||
std::array<uint8_t, 0x78> data;
|
||||
};
|
||||
|
||||
struct AIO_IOB2_BI2X_T44 {
|
||||
std::array<uint8_t, 0x80> data;
|
||||
};
|
||||
|
||||
struct AIO_IOB2_BI2X_T44_DEVSTATUS {
|
||||
std::array<uint8_t, 0x140> data;
|
||||
};
|
||||
|
||||
struct AIO_IOB2_BI2X_WRFIRM {
|
||||
uint8_t data;
|
||||
};
|
||||
|
||||
static_assert(sizeof(AIO_NMGR_IOB2) == 0x80);
|
||||
static_assert(sizeof(AIO_IOB2_BI2X_T44_DEVSTATUS) == 0x140);
|
||||
|
||||
using aioIob2Bi2xT44_Create_t = AIO_IOB2_BI2X_T44 *(__fastcall *)(AIO_NMGR_IOB2 *node_mgr,
|
||||
uint32_t device_id);
|
||||
using aioIob2Bi2xT44_GetDeviceStatus_t = void (__fastcall *)(AIO_IOB2_BI2X_T44 *node,
|
||||
AIO_IOB2_BI2X_T44_DEVSTATUS *status);
|
||||
using aioIob2Bi2xT44_IoReset_t = void (__fastcall *)(AIO_IOB2_BI2X_T44 *node, uint32_t reset);
|
||||
using aioIob2Bi2xT44_SetWatchDogTimer_t = void (__fastcall *)(AIO_IOB2_BI2X_T44 *node, uint8_t count);
|
||||
using aioIob2Bi2xT44_ControlCoinBlocker_t = void (__fastcall *)(AIO_IOB2_BI2X_T44 *node,
|
||||
uint32_t slot, bool open);
|
||||
using aioIob2Bi2xT44_AddCounter_t = void (__fastcall *)(AIO_IOB2_BI2X_T44 *node,
|
||||
uint32_t counter, uint32_t count);
|
||||
using aioIob2Bi2xT44_SetIccrLed_t = void (__fastcall *)(AIO_IOB2_BI2X_T44 *node, uint32_t color);
|
||||
using aioIob2Bi2xT44_SetTapeLedData_t = void (__fastcall *)(AIO_IOB2_BI2X_T44 *node,
|
||||
uint32_t tape, const void *data);
|
||||
using aioIob2Bi2x_OpenSciUsbCdc_t = AIO_SCI_COMM *(__fastcall *)(uint32_t serial_number);
|
||||
using aioIob2Bi2x_CreateWriteFirmContext_t = AIO_IOB2_BI2X_WRFIRM *(__fastcall *)(
|
||||
uint32_t serial_number, uint32_t iob_mask);
|
||||
using aioIob2Bi2x_DestroyWriteFirmContext_t = void (__fastcall *)(AIO_IOB2_BI2X_WRFIRM *context);
|
||||
using aioIob2Bi2x_WriteFirmGetState_t = int32_t (__fastcall *)(AIO_IOB2_BI2X_WRFIRM *context);
|
||||
using aioIob2Bi2x_WriteFirmIsCompleted_t = bool (__fastcall *)(int32_t state);
|
||||
using aioIob2Bi2x_WriteFirmIsError_t = bool (__fastcall *)(int32_t state);
|
||||
using aioNMgrIob2_Create_t = AIO_NMGR_IOB2 *(__fastcall *)(AIO_SCI_COMM *sci, uint32_t mode);
|
||||
using aioSci_Destroy_t = void (__fastcall *)(AIO_SCI_COMM *sci);
|
||||
using aioNodeMgr_Destroy_t = void (__fastcall *)(AIO_NMGR_IOB2 *node_mgr);
|
||||
using aioNodeCtl_Destroy_t = void (__fastcall *)(AIO_IOB2_BI2X_T44 *node);
|
||||
using aioNodeCtl_UpdateDevicesStatus_t = void (__fastcall *)();
|
||||
|
||||
static aioIob2Bi2xT44_Create_t aioIob2Bi2xT44_Create_orig = nullptr;
|
||||
static aioIob2Bi2xT44_GetDeviceStatus_t aioIob2Bi2xT44_GetDeviceStatus_orig = nullptr;
|
||||
static aioIob2Bi2xT44_IoReset_t aioIob2Bi2xT44_IoReset_orig = nullptr;
|
||||
static aioIob2Bi2xT44_SetWatchDogTimer_t aioIob2Bi2xT44_SetWatchDogTimer_orig = nullptr;
|
||||
static aioIob2Bi2xT44_ControlCoinBlocker_t aioIob2Bi2xT44_ControlCoinBlocker_orig = nullptr;
|
||||
static aioIob2Bi2xT44_AddCounter_t aioIob2Bi2xT44_AddCounter_orig = nullptr;
|
||||
static aioIob2Bi2xT44_SetIccrLed_t aioIob2Bi2xT44_SetIccrLed_orig = nullptr;
|
||||
static aioIob2Bi2xT44_SetTapeLedData_t aioIob2Bi2xT44_SetTapeLedData_orig = nullptr;
|
||||
static aioIob2Bi2x_OpenSciUsbCdc_t aioIob2Bi2x_OpenSciUsbCdc_orig = nullptr;
|
||||
static aioIob2Bi2x_CreateWriteFirmContext_t aioIob2Bi2x_CreateWriteFirmContext_orig = nullptr;
|
||||
static aioIob2Bi2x_DestroyWriteFirmContext_t aioIob2Bi2x_DestroyWriteFirmContext_orig = nullptr;
|
||||
static aioIob2Bi2x_WriteFirmGetState_t aioIob2Bi2x_WriteFirmGetState_orig = nullptr;
|
||||
static aioIob2Bi2x_WriteFirmIsCompleted_t aioIob2Bi2x_WriteFirmIsCompleted_orig = nullptr;
|
||||
static aioIob2Bi2x_WriteFirmIsError_t aioIob2Bi2x_WriteFirmIsError_orig = nullptr;
|
||||
static aioNMgrIob2_Create_t aioNMgrIob2_Create_orig = nullptr;
|
||||
static aioSci_Destroy_t aioSci_Destroy_orig = nullptr;
|
||||
static aioNodeMgr_Destroy_t aioNodeMgr_Destroy_orig = nullptr;
|
||||
static aioNodeCtl_Destroy_t aioNodeCtl_Destroy_orig = nullptr;
|
||||
static aioNodeCtl_UpdateDevicesStatus_t aioNodeCtl_UpdateDevicesStatus_orig = nullptr;
|
||||
|
||||
static AIO_SCI_COMM *aio_sci_comm = nullptr;
|
||||
static AIO_NMGR_IOB2 *aio_node_mgr = nullptr;
|
||||
static AIO_IOB2_BI2X_T44 *aio_t44 = nullptr;
|
||||
static AIO_IOB2_BI2X_WRFIRM *aio_write_firm = nullptr;
|
||||
static uint8_t input_counter = 0;
|
||||
|
||||
static void __fastcall aioNMgrIob_BeginManage(AIO_NMGR_IOB2 *) {
|
||||
}
|
||||
|
||||
static AIO_NMGR_IOB2_VTABLE aio_node_mgr_vtable {
|
||||
{},
|
||||
aioNMgrIob_BeginManage,
|
||||
};
|
||||
|
||||
static AIO_SCI_COMM *__fastcall aioIob2Bi2x_OpenSciUsbCdc(uint32_t) {
|
||||
aio_sci_comm = new AIO_SCI_COMM {};
|
||||
return aio_sci_comm;
|
||||
}
|
||||
|
||||
static AIO_NMGR_IOB2 *__fastcall aioNMgrIob2_Create(AIO_SCI_COMM *sci, uint32_t mode) {
|
||||
if (sci != aio_sci_comm) {
|
||||
return aioNMgrIob2_Create_orig(sci, mode);
|
||||
}
|
||||
|
||||
aio_node_mgr = new AIO_NMGR_IOB2 {};
|
||||
aio_node_mgr->vtable = &aio_node_mgr_vtable;
|
||||
return aio_node_mgr;
|
||||
}
|
||||
|
||||
static AIO_IOB2_BI2X_T44 *__fastcall aioIob2Bi2xT44_Create(
|
||||
AIO_NMGR_IOB2 *node_mgr, uint32_t device_id) {
|
||||
if (node_mgr != aio_node_mgr) {
|
||||
return aioIob2Bi2xT44_Create_orig(node_mgr, device_id);
|
||||
}
|
||||
|
||||
log_info("jb::bi2x", "T44 node created");
|
||||
aio_t44 = new AIO_IOB2_BI2X_T44 {};
|
||||
return aio_t44;
|
||||
}
|
||||
|
||||
static void __fastcall aioIob2Bi2xT44_GetDeviceStatus(
|
||||
AIO_IOB2_BI2X_T44 *node, AIO_IOB2_BI2X_T44_DEVSTATUS *status) {
|
||||
if (node != aio_t44) {
|
||||
return aioIob2Bi2xT44_GetDeviceStatus_orig(node, status);
|
||||
}
|
||||
|
||||
RI_MGR->devices_flush_output();
|
||||
std::memset(status, 0, sizeof(*status));
|
||||
|
||||
status->data[0x00] = input_counter;
|
||||
status->data[0x03] = input_counter++;
|
||||
status->data[0x0A] = static_cast<uint8_t>(eamuse_coin_get_stock());
|
||||
|
||||
games::jb::touch_update();
|
||||
const auto touched = games::jb::touch_state();
|
||||
auto &buttons = get_buttons();
|
||||
|
||||
status->data[0x04] = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Test]) ? 0xFF : 0;
|
||||
status->data[0x05] = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Service]) ? 0xFF : 0;
|
||||
status->data[0x06] = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::CoinMech]) ? 0xFF : 0;
|
||||
|
||||
static constexpr size_t PANEL_ORDER[16] = {
|
||||
3, 7, 11, 15,
|
||||
2, 6, 10, 14,
|
||||
1, 5, 9, 13,
|
||||
0, 4, 8, 12,
|
||||
};
|
||||
for (size_t status_index = 0; status_index < std::size(PANEL_ORDER); status_index++) {
|
||||
const auto panel_index = PANEL_ORDER[status_index];
|
||||
if (touched[panel_index] || GameAPI::Buttons::getState(
|
||||
RI_MGR, buttons[Buttons::Button1 + panel_index])) {
|
||||
status->data[0x0F + status_index] = 0xFF;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void __fastcall aioIob2Bi2xT44_IoReset(AIO_IOB2_BI2X_T44 *node, uint32_t reset) {
|
||||
if (node != aio_t44) {
|
||||
return aioIob2Bi2xT44_IoReset_orig(node, reset);
|
||||
}
|
||||
}
|
||||
|
||||
static void __fastcall aioIob2Bi2xT44_SetWatchDogTimer(AIO_IOB2_BI2X_T44 *node, uint8_t count) {
|
||||
if (node != aio_t44) {
|
||||
return aioIob2Bi2xT44_SetWatchDogTimer_orig(node, count);
|
||||
}
|
||||
}
|
||||
|
||||
static void __fastcall aioIob2Bi2xT44_ControlCoinBlocker(
|
||||
AIO_IOB2_BI2X_T44 *node, uint32_t slot, bool open) {
|
||||
if (node != aio_t44) {
|
||||
return aioIob2Bi2xT44_ControlCoinBlocker_orig(node, slot, open);
|
||||
}
|
||||
|
||||
eamuse_coin_set_block(!open);
|
||||
}
|
||||
|
||||
static void __fastcall aioIob2Bi2xT44_AddCounter(
|
||||
AIO_IOB2_BI2X_T44 *node, uint32_t counter, uint32_t count) {
|
||||
if (node != aio_t44) {
|
||||
return aioIob2Bi2xT44_AddCounter_orig(node, counter, count);
|
||||
}
|
||||
}
|
||||
|
||||
static void __fastcall aioIob2Bi2xT44_SetIccrLed(AIO_IOB2_BI2X_T44 *node, uint32_t color) {
|
||||
if (node != aio_t44) {
|
||||
return aioIob2Bi2xT44_SetIccrLed_orig(node, color);
|
||||
}
|
||||
}
|
||||
|
||||
static void __fastcall aioIob2Bi2xT44_SetTapeLedData(
|
||||
AIO_IOB2_BI2X_T44 *node, uint32_t tape, const void *data) {
|
||||
if (node != aio_t44) {
|
||||
return aioIob2Bi2xT44_SetTapeLedData_orig(node, tape, data);
|
||||
}
|
||||
}
|
||||
|
||||
static AIO_IOB2_BI2X_WRFIRM *__fastcall aioIob2Bi2x_CreateWriteFirmContext(uint32_t, uint32_t) {
|
||||
aio_write_firm = new AIO_IOB2_BI2X_WRFIRM {};
|
||||
return aio_write_firm;
|
||||
}
|
||||
|
||||
static void __fastcall aioIob2Bi2x_DestroyWriteFirmContext(AIO_IOB2_BI2X_WRFIRM *context) {
|
||||
if (context != aio_write_firm) {
|
||||
return aioIob2Bi2x_DestroyWriteFirmContext_orig(context);
|
||||
}
|
||||
|
||||
delete aio_write_firm;
|
||||
aio_write_firm = nullptr;
|
||||
}
|
||||
|
||||
static int32_t __fastcall aioIob2Bi2x_WriteFirmGetState(AIO_IOB2_BI2X_WRFIRM *context) {
|
||||
if (context != aio_write_firm) {
|
||||
return aioIob2Bi2x_WriteFirmGetState_orig(context);
|
||||
}
|
||||
return 8;
|
||||
}
|
||||
|
||||
static bool __fastcall aioIob2Bi2x_WriteFirmIsCompleted(int32_t state) {
|
||||
if (aio_write_firm) {
|
||||
return true;
|
||||
}
|
||||
return aioIob2Bi2x_WriteFirmIsCompleted_orig(state);
|
||||
}
|
||||
|
||||
static bool __fastcall aioIob2Bi2x_WriteFirmIsError(int32_t state) {
|
||||
if (aio_write_firm) {
|
||||
return false;
|
||||
}
|
||||
return aioIob2Bi2x_WriteFirmIsError_orig(state);
|
||||
}
|
||||
|
||||
static void __fastcall aioSci_Destroy(AIO_SCI_COMM *sci) {
|
||||
if (sci != aio_sci_comm) {
|
||||
return aioSci_Destroy_orig(sci);
|
||||
}
|
||||
|
||||
delete aio_sci_comm;
|
||||
aio_sci_comm = nullptr;
|
||||
}
|
||||
|
||||
static void __fastcall aioNodeMgr_Destroy(AIO_NMGR_IOB2 *node_mgr) {
|
||||
if (node_mgr != aio_node_mgr) {
|
||||
return aioNodeMgr_Destroy_orig(node_mgr);
|
||||
}
|
||||
|
||||
delete aio_node_mgr;
|
||||
aio_node_mgr = nullptr;
|
||||
}
|
||||
|
||||
static void __fastcall aioNodeCtl_Destroy(AIO_IOB2_BI2X_T44 *node) {
|
||||
if (node != aio_t44) {
|
||||
return aioNodeCtl_Destroy_orig(node);
|
||||
}
|
||||
|
||||
delete aio_t44;
|
||||
aio_t44 = nullptr;
|
||||
}
|
||||
|
||||
static void __fastcall aioNodeCtl_UpdateDevicesStatus() {
|
||||
}
|
||||
|
||||
void bi2x_hook_init() {
|
||||
static bool initialized = false;
|
||||
if (initialized) {
|
||||
return;
|
||||
}
|
||||
initialized = true;
|
||||
|
||||
log_info("jb::bi2x", "initializing T44 hooks");
|
||||
|
||||
const auto libaio_iob2_video = "libaio-iob2_video.dll";
|
||||
detour::trampoline_try(libaio_iob2_video, "aioIob2Bi2xT44_Create",
|
||||
aioIob2Bi2xT44_Create, &aioIob2Bi2xT44_Create_orig);
|
||||
detour::trampoline_try(libaio_iob2_video,
|
||||
"?GetDeviceStatus@AIO_IOB2_BI2X_T44@@QEBAXAEAUDEVSTATUS@1@@Z",
|
||||
aioIob2Bi2xT44_GetDeviceStatus, &aioIob2Bi2xT44_GetDeviceStatus_orig);
|
||||
detour::trampoline_try(libaio_iob2_video, "?IoReset@AIO_IOB2_BI2X_T44@@QEAAXI@Z",
|
||||
aioIob2Bi2xT44_IoReset, &aioIob2Bi2xT44_IoReset_orig);
|
||||
detour::trampoline_try(libaio_iob2_video,
|
||||
"?SetWatchDogTimer@AIO_IOB2_BI2X_T44@@QEAAXE@Z",
|
||||
aioIob2Bi2xT44_SetWatchDogTimer, &aioIob2Bi2xT44_SetWatchDogTimer_orig);
|
||||
detour::trampoline_try(libaio_iob2_video,
|
||||
"?ControlCoinBlocker@AIO_IOB2_BI2X_T44@@QEAAXI_N@Z",
|
||||
aioIob2Bi2xT44_ControlCoinBlocker, &aioIob2Bi2xT44_ControlCoinBlocker_orig);
|
||||
detour::trampoline_try(libaio_iob2_video, "?AddCounter@AIO_IOB2_BI2X_T44@@QEAAXII@Z",
|
||||
aioIob2Bi2xT44_AddCounter, &aioIob2Bi2xT44_AddCounter_orig);
|
||||
detour::trampoline_try(libaio_iob2_video, "?SetIccrLed@AIO_IOB2_BI2X_T44@@QEAAXI@Z",
|
||||
aioIob2Bi2xT44_SetIccrLed, &aioIob2Bi2xT44_SetIccrLed_orig);
|
||||
detour::trampoline_try(libaio_iob2_video,
|
||||
"?SetTapeLedData@AIO_IOB2_BI2X_T44@@QEAAXIPEBX@Z",
|
||||
aioIob2Bi2xT44_SetTapeLedData, &aioIob2Bi2xT44_SetTapeLedData_orig);
|
||||
|
||||
const auto libaio_iob = "libaio-iob.dll";
|
||||
detour::trampoline_try(libaio_iob, "aioIob2Bi2x_OpenSciUsbCdc",
|
||||
aioIob2Bi2x_OpenSciUsbCdc, &aioIob2Bi2x_OpenSciUsbCdc_orig);
|
||||
detour::trampoline_try(libaio_iob, "aioIob2Bi2x_CreateWriteFirmContext",
|
||||
aioIob2Bi2x_CreateWriteFirmContext, &aioIob2Bi2x_CreateWriteFirmContext_orig);
|
||||
detour::trampoline_try(libaio_iob, "aioIob2Bi2x_DestroyWriteFirmContext",
|
||||
aioIob2Bi2x_DestroyWriteFirmContext, &aioIob2Bi2x_DestroyWriteFirmContext_orig);
|
||||
detour::trampoline_try(libaio_iob, "aioIob2Bi2x_WriteFirmGetState",
|
||||
aioIob2Bi2x_WriteFirmGetState, &aioIob2Bi2x_WriteFirmGetState_orig);
|
||||
detour::trampoline_try(libaio_iob, "aioIob2Bi2x_WriteFirmIsCompleted",
|
||||
aioIob2Bi2x_WriteFirmIsCompleted, &aioIob2Bi2x_WriteFirmIsCompleted_orig);
|
||||
detour::trampoline_try(libaio_iob, "aioIob2Bi2x_WriteFirmIsError",
|
||||
aioIob2Bi2x_WriteFirmIsError, &aioIob2Bi2x_WriteFirmIsError_orig);
|
||||
detour::trampoline_try(libaio_iob, "aioNMgrIob2_Create",
|
||||
aioNMgrIob2_Create, &aioNMgrIob2_Create_orig);
|
||||
|
||||
const auto libaio = "libaio.dll";
|
||||
detour::trampoline_try(libaio, "aioSci_Destroy", aioSci_Destroy, &aioSci_Destroy_orig);
|
||||
detour::trampoline_try(libaio, "aioNodeMgr_Destroy",
|
||||
aioNodeMgr_Destroy, &aioNodeMgr_Destroy_orig);
|
||||
detour::trampoline_try(libaio, "aioNodeCtl_Destroy",
|
||||
aioNodeCtl_Destroy, &aioNodeCtl_Destroy_orig);
|
||||
detour::trampoline_try(libaio, "aioNodeCtl_UpdateDevicesStatus",
|
||||
aioNodeCtl_UpdateDevicesStatus, &aioNodeCtl_UpdateDevicesStatus_orig);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#if SPICE64
|
||||
|
||||
namespace games::jb {
|
||||
void bi2x_hook_init();
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -3,6 +3,8 @@
|
||||
#include <windows.h>
|
||||
#include <filesystem>
|
||||
|
||||
#include "avs/game.h"
|
||||
#include "bi2x_hook.h"
|
||||
#include "cfg/configurator.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/detour.h"
|
||||
@@ -10,6 +12,8 @@
|
||||
|
||||
namespace games::jb {
|
||||
|
||||
#if !SPICE64
|
||||
|
||||
// fixes "IP ADDR CHANGE" errors with unusual network setups (e.g. a VPN)
|
||||
static BOOL __stdcall network_addr_is_changed() {
|
||||
return 0;
|
||||
@@ -31,6 +35,8 @@ namespace games::jb {
|
||||
return 0;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
JBGame::JBGame() : Game("Jubeat") {
|
||||
}
|
||||
|
||||
@@ -60,8 +66,18 @@ namespace games::jb {
|
||||
void JBGame::attach() {
|
||||
Game::attach();
|
||||
|
||||
#if SPICE64
|
||||
if (avs::game::DLL_NAME == "jubeat2019.dll") {
|
||||
libutils::load_library("libaio.dll");
|
||||
libutils::load_library("libaio-iob.dll");
|
||||
libutils::load_library("libaio-iob2_video.dll");
|
||||
bi2x_hook_init();
|
||||
}
|
||||
#endif
|
||||
|
||||
touch_attach();
|
||||
|
||||
#if !SPICE64
|
||||
// enable debug logging of gftools
|
||||
HMODULE gftools = libutils::try_module("gftools.dll");
|
||||
detour::inline_hook((void *) GFDbgSetReportFunc, libutils::try_proc(
|
||||
@@ -75,6 +91,8 @@ namespace games::jb {
|
||||
network, "network_get_network_check_info"));
|
||||
detour::inline_hook((void *) network_get_dhcp_result, libutils::try_proc(
|
||||
network, "network_get_dhcp_result"));
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
void JBGame::detach() {
|
||||
|
||||
@@ -20,6 +20,8 @@
|
||||
// (6, 8) in landscape.
|
||||
#define JB_BUTTON_SIZE 160
|
||||
#define JB_MAX_BUTTON_GAP 38
|
||||
#define JB_T44_BUTTON_SIZE 224
|
||||
#define JB_T44_BUTTON_GAP 33
|
||||
|
||||
// improved and plus modes use this reach around each button. must be >= the
|
||||
// diagonal half of the widest gap (~27px) so the grid centre still reaches a button.
|
||||
@@ -41,6 +43,7 @@ namespace games::jb {
|
||||
static std::atomic_bool TOUCH_ENABLE = false;
|
||||
static bool TOUCH_ATTACHED = false;
|
||||
static bool IS_PORTRAIT = true;
|
||||
static bool IS_T44 = false;
|
||||
static std::atomic_uint16_t TOUCH_STATE = 0;
|
||||
|
||||
// fixed-size contact view used by the debug overlay
|
||||
@@ -85,35 +88,45 @@ namespace games::jb {
|
||||
// --- touch geometry ------------------------------------------------------
|
||||
// gaps between the four buttons along one axis (the middle gap is 1px wider)
|
||||
static const int JB_BUTTON_GAPS[3] = { 37, JB_MAX_BUTTON_GAP, 37 };
|
||||
static const int JB_T44_BUTTON_GAPS[3] = {
|
||||
JB_T44_BUTTON_GAP,
|
||||
JB_T44_BUTTON_GAP,
|
||||
JB_T44_BUTTON_GAP,
|
||||
};
|
||||
|
||||
struct AxisGeometry {
|
||||
int size;
|
||||
int button[4]; // left/top edge of each button
|
||||
};
|
||||
|
||||
// left/top edges of the four buttons along one axis, starting at `first`
|
||||
static AxisGeometry axis_geometry(int first) {
|
||||
static AxisGeometry axis_geometry(int first, int size, const int gaps[3]) {
|
||||
AxisGeometry g {};
|
||||
g.size = size;
|
||||
g.button[0] = first;
|
||||
for (int i = 1; i < 4; i++) {
|
||||
g.button[i] = g.button[i - 1] + JB_BUTTON_SIZE + JB_BUTTON_GAPS[i - 1];
|
||||
g.button[i] = g.button[i - 1] + size + gaps[i - 1];
|
||||
}
|
||||
return g;
|
||||
}
|
||||
|
||||
// button edges for the current orientation
|
||||
static void touch_geometry(AxisGeometry &gx, AxisGeometry &gy) {
|
||||
if (IS_PORTRAIT) {
|
||||
gx = axis_geometry(8);
|
||||
gy = axis_geometry(602);
|
||||
if (IS_T44) {
|
||||
gx = axis_geometry(37, JB_T44_BUTTON_SIZE, JB_T44_BUTTON_GAPS);
|
||||
gy = axis_geometry(864, JB_T44_BUTTON_SIZE, JB_T44_BUTTON_GAPS);
|
||||
} else if (IS_PORTRAIT) {
|
||||
gx = axis_geometry(8, JB_BUTTON_SIZE, JB_BUTTON_GAPS);
|
||||
gy = axis_geometry(602, JB_BUTTON_SIZE, JB_BUTTON_GAPS);
|
||||
} else {
|
||||
gx = axis_geometry(6);
|
||||
gy = axis_geometry(8);
|
||||
gx = axis_geometry(6, JB_BUTTON_SIZE, JB_BUTTON_GAPS);
|
||||
gy = axis_geometry(8, JB_BUTTON_SIZE, JB_BUTTON_GAPS);
|
||||
}
|
||||
}
|
||||
|
||||
// distance from `p` to a button along one axis (0 when inside)
|
||||
static int axis_distance(int p, int button) {
|
||||
int end = button + JB_BUTTON_SIZE - 1;
|
||||
static int axis_distance(int p, int button, int size) {
|
||||
int end = button + size - 1;
|
||||
if (p < button) {
|
||||
return button - p;
|
||||
}
|
||||
@@ -131,8 +144,8 @@ namespace games::jb {
|
||||
int best_dist = 0;
|
||||
for (int r = 0; r < 4; r++) {
|
||||
for (int c = 0; c < 4; c++) {
|
||||
int dx = axis_distance(px, gx.button[c]);
|
||||
int dy = axis_distance(py, gy.button[r]);
|
||||
int dx = axis_distance(px, gx.button[c], gx.size);
|
||||
int dy = axis_distance(py, gy.button[r], gy.size);
|
||||
int dist = dx * dx + dy * dy;
|
||||
if (dist <= radius * radius && (best_index < 0 || dist < best_dist)) {
|
||||
best_dist = dist;
|
||||
@@ -145,7 +158,8 @@ namespace games::jb {
|
||||
|
||||
// detection reach for the current algorithm (0 = register only inside a button)
|
||||
static int touch_radius() {
|
||||
return TOUCH_ALGORITHM == AcAccurate ? 0 : JB_TOUCH_RADIUS;
|
||||
return TOUCH_ALGORITHM == AcAccurate || (IS_T44 && TOUCH_ALGORITHM == Legacy) ?
|
||||
0 : JB_TOUCH_RADIUS;
|
||||
}
|
||||
|
||||
// mark the buttons a touch at (px, py) hits: only the nearest within `radius`, or
|
||||
@@ -162,8 +176,8 @@ namespace games::jb {
|
||||
}
|
||||
for (int r = 0; r < 4; r++) {
|
||||
for (int c = 0; c < 4; c++) {
|
||||
int dx = axis_distance(px, gx.button[c]);
|
||||
int dy = axis_distance(py, gy.button[r]);
|
||||
int dx = axis_distance(px, gx.button[c], gx.size);
|
||||
int dy = axis_distance(py, gy.button[r], gy.size);
|
||||
if (dx * dx + dy * dy <= radius * radius) {
|
||||
state |= uint16_t(1) << (r * 4 + c);
|
||||
}
|
||||
@@ -184,11 +198,15 @@ namespace games::jb {
|
||||
// one-time touch window attach
|
||||
if (!TOUCH_ATTACHED) {
|
||||
|
||||
IS_T44 = avs::game::is_model("T44");
|
||||
IS_PORTRAIT = IS_T44 || avs::game::is_model("L44");
|
||||
|
||||
// find the game window: prefer the foreground window, else search by
|
||||
// title (the model name prefixes the window title in every version)
|
||||
// title (T44 uses a fixed title instead of the model prefix)
|
||||
const char *window_title = IS_T44 ? "jubeat 10 main" : avs::game::MODEL;
|
||||
HWND wnd = GetForegroundWindow();
|
||||
if (!string_begins_with(GetActiveWindowTitle(), avs::game::MODEL)) {
|
||||
wnd = FindWindowBeginsWith(avs::game::MODEL);
|
||||
if (!string_begins_with(GetActiveWindowTitle(), window_title)) {
|
||||
wnd = FindWindowBeginsWith(window_title);
|
||||
}
|
||||
if (!wnd) {
|
||||
log_warning("jubeat", "could not find window handle for touch");
|
||||
@@ -197,16 +215,13 @@ namespace games::jb {
|
||||
return;
|
||||
}
|
||||
|
||||
// only the L44 model runs in portrait; set this before starting the
|
||||
// touch-window thread so the renderer only observes the final value
|
||||
IS_PORTRAIT = avs::game::is_model("L44");
|
||||
|
||||
log_info("jubeat", "using window handle for touch: {}", fmt::ptr(wnd));
|
||||
touch_create_wnd(wnd, true);
|
||||
|
||||
// let the rawinput stack correct the aspect ratio
|
||||
::rawinput::touch::ASPECT_COMPENSATION_GAME = true;
|
||||
|
||||
touch_create_wnd(wnd, true);
|
||||
|
||||
if (GRAPHICS_SHOW_CURSOR) {
|
||||
ShowCursor(TRUE);
|
||||
}
|
||||
@@ -231,7 +246,7 @@ namespace games::jb {
|
||||
return !touch_matured(tp, now_ms, threshold_ms);
|
||||
});
|
||||
|
||||
if (TOUCH_ALGORITHM == Legacy) {
|
||||
if (TOUCH_ALGORITHM == Legacy && !IS_T44) {
|
||||
|
||||
// legacy: evenly divide the play area into a 4x4 grid
|
||||
auto offset = IS_PORTRAIT ? 580 : 0;
|
||||
@@ -310,7 +325,7 @@ namespace games::jb {
|
||||
for (int c = 0; c < 4; c++) {
|
||||
cells[r * 4 + c] = {
|
||||
gx.button[c], gy.button[r],
|
||||
gx.button[c] + JB_BUTTON_SIZE, gy.button[r] + JB_BUTTON_SIZE
|
||||
gx.button[c] + gx.size, gy.button[r] + gy.size
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -351,8 +366,8 @@ namespace games::jb {
|
||||
const AxisGeometry &gx, const AxisGeometry &gy, int arc_radius) {
|
||||
int c = index % 4;
|
||||
int r = index / 4;
|
||||
double mid = std::atan2((gy.button[r] + JB_BUTTON_SIZE / 2) - py,
|
||||
(gx.button[c] + JB_BUTTON_SIZE / 2) - px);
|
||||
double mid = std::atan2((gy.button[r] + gy.size / 2) - py,
|
||||
(gx.button[c] + gx.size / 2) - px);
|
||||
const double quarter = 3.14159265358979323846 / 2.0;
|
||||
const int segments = 16;
|
||||
POINT arc[segments + 1];
|
||||
@@ -424,7 +439,7 @@ namespace games::jb {
|
||||
}
|
||||
|
||||
// legacy divides the field evenly; the other algorithms use button squares
|
||||
bool legacy = (TOUCH_ALGORITHM == Legacy);
|
||||
bool legacy = TOUCH_ALGORITHM == Legacy && !IS_T44;
|
||||
AxisGeometry gx {}, gy {};
|
||||
if (!legacy) {
|
||||
touch_geometry(gx, gy);
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
#include "util/utils.h"
|
||||
#include "util/execexe.h"
|
||||
#include "acioemu/handle.h"
|
||||
#include "misc/wintouchemu.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "bi2a_hook.h"
|
||||
|
||||
|
||||
@@ -1,16 +1,15 @@
|
||||
// enable touch functions - set version to windows 7
|
||||
// mingw otherwise doesn't load touch stuff
|
||||
#define _WIN32_WINNT 0x0601
|
||||
|
||||
#include "nost.h"
|
||||
#include "poke.h"
|
||||
#include "touch_mode.h"
|
||||
#include "hooks/setupapihook.h"
|
||||
#include "misc/wintouchemu.h"
|
||||
#include "touch/native/nativetouchhook.h"
|
||||
#include "avs/game.h"
|
||||
|
||||
namespace games::nost {
|
||||
|
||||
bool ENABLE_POKE = false;
|
||||
bool ENABLE_TOUCH_MODE = false;
|
||||
|
||||
NostGame::NostGame() : Game("Nostalgia") {
|
||||
}
|
||||
@@ -43,9 +42,16 @@ namespace games::nost {
|
||||
setupapihook_init(avs::game::DLL_INSTANCE);
|
||||
setupapihook_add(touch_settings);
|
||||
|
||||
// custom touch
|
||||
// nostalgia crashes if you inject touch events too early
|
||||
const auto native_touch_ready = !wintouchemu::FORCE &&
|
||||
nativetouch::hook(avs::game::DLL_INSTANCE);
|
||||
if (!native_touch_ready) {
|
||||
wintouchemu::FORCE = true;
|
||||
wintouchemu::hook("nostalgia", avs::game::DLL_INSTANCE, 20);
|
||||
} else {
|
||||
if (ENABLE_TOUCH_MODE) {
|
||||
touch_mode::enable();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void NostGame::post_attach() {
|
||||
@@ -55,6 +61,9 @@ namespace games::nost {
|
||||
}
|
||||
|
||||
void NostGame::detach() {
|
||||
if (ENABLE_TOUCH_MODE) {
|
||||
touch_mode::disable();
|
||||
}
|
||||
if (ENABLE_POKE) {
|
||||
poke::disable();
|
||||
}
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
namespace games::nost {
|
||||
|
||||
extern bool ENABLE_POKE;
|
||||
extern bool ENABLE_TOUCH_MODE;
|
||||
|
||||
class NostGame : public games::Game {
|
||||
public:
|
||||
|
||||
@@ -1,22 +1,25 @@
|
||||
#include "poke.h"
|
||||
|
||||
#include <thread>
|
||||
#include <atomic>
|
||||
#include <chrono>
|
||||
#include <optional>
|
||||
#include <thread>
|
||||
|
||||
#include "games/nost/io.h"
|
||||
#include "cfg/api.h"
|
||||
#include "rawinput/rawinput.h"
|
||||
#include "misc/eamuse.h"
|
||||
#include "touch/touch.h"
|
||||
#include "touch/native/inject.h"
|
||||
#include "touch/native/nativetouchhook.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/precise_timer.h"
|
||||
|
||||
namespace games::nost::poke {
|
||||
|
||||
static std::thread *THREAD = nullptr;
|
||||
static volatile bool THREAD_RUNNING = false;
|
||||
static std::atomic<bool> THREAD_RUNNING { false };
|
||||
|
||||
static const std::unordered_map<int, std::pair<LONG, LONG>> NOST_POKE_NUM {
|
||||
// positions use game-client pixels, matching the legacy client-sized touch window
|
||||
static const std::unordered_map<int, std::pair<LONG, LONG>> NOST_POKE_KEYPAD {
|
||||
{EAM_IO_KEYPAD_0, {760, 440}},
|
||||
{EAM_IO_KEYPAD_1, {760, 385}},
|
||||
{EAM_IO_KEYPAD_2, {820, 385}},
|
||||
@@ -31,7 +34,8 @@ namespace games::nost::poke {
|
||||
{EAM_IO_KEYPAD_DECIMAL, {880, 440}} // also erase button
|
||||
};
|
||||
|
||||
static const std::unordered_map<games::nost::Buttons::Button, std::pair<LONG, LONG>> NOST_POKE {
|
||||
static const std::unordered_map<
|
||||
games::nost::Buttons::Button, std::pair<LONG, LONG>> NOST_POKE_BUTTONS {
|
||||
{games::nost::Buttons::Button::PokeConfirm, {1100, 525}},
|
||||
{games::nost::Buttons::Button::PokeBack, {340, 100}},
|
||||
{games::nost::Buttons::Button::PokeSong1, {450, 190}},
|
||||
@@ -46,13 +50,8 @@ namespace games::nost::poke {
|
||||
{games::nost::Buttons::Button::PokeDifficulty4, {820, 490}},
|
||||
};
|
||||
|
||||
void clear_touch_points(std::vector<TouchPoint> *touch_points) {
|
||||
std::vector<DWORD> touch_ids;
|
||||
for (auto &touch : *touch_points) {
|
||||
touch_ids.emplace_back(touch.id);
|
||||
}
|
||||
touch_remove_points(&touch_ids);
|
||||
touch_points->clear();
|
||||
static bool inject_poke_position(POINT position, bool down) {
|
||||
return nativetouch::inject::inject_synthetic_touch(position, down);
|
||||
}
|
||||
|
||||
void enable() {
|
||||
@@ -61,126 +60,143 @@ namespace games::nost::poke {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!nativetouch::is_hooked()) {
|
||||
log_warning("poke", "Nostalgia poke requires native touch; disabled");
|
||||
return;
|
||||
}
|
||||
|
||||
// create new thread
|
||||
THREAD_RUNNING = true;
|
||||
THREAD = new std::thread([] {
|
||||
timeutils::PreciseSleepTimer timer;
|
||||
const DWORD touch_id = (DWORD)(0xFFFFFFFE);
|
||||
|
||||
const int swipe_anim_total_frames = 6;
|
||||
const int swipe_anim_y = 300;
|
||||
|
||||
const int swipe_next_page_x_begin = 1120;
|
||||
const int swipe_next_page_x_end = 1120-120;
|
||||
const int swipe_next_page_x_end = 1120 - 120;
|
||||
|
||||
const int swipe_prev_page_x_begin = 280-120;
|
||||
const int swipe_prev_page_x_begin = 280 - 120;
|
||||
const int swipe_prev_page_x_end = 280;
|
||||
|
||||
int next_page_anim_index = -1;
|
||||
int prev_page_anim_index = -1;
|
||||
std::vector<TouchPoint> touch_points;
|
||||
|
||||
bool touch_release = false;
|
||||
bool contact_active = false;
|
||||
bool release_pending = false;
|
||||
POINT last_position {};
|
||||
std::unordered_map<games::nost::Buttons::Button, bool> button_states;
|
||||
uint16_t last_keypad_state = 0;
|
||||
|
||||
// log
|
||||
log_info("poke", "enabled");
|
||||
|
||||
// set variable to false to stop
|
||||
while (THREAD_RUNNING) {
|
||||
// clean up touch from last frame
|
||||
if (!touch_points.empty()) {
|
||||
if (touch_release) {
|
||||
clear_touch_points(&touch_points);
|
||||
touch_release = false;
|
||||
} else {
|
||||
touch_points.clear();
|
||||
if (release_pending) {
|
||||
if (contact_active) {
|
||||
inject_poke_position(last_position, false);
|
||||
}
|
||||
contact_active = false;
|
||||
release_pending = false;
|
||||
}
|
||||
|
||||
auto &buttons = games::nost::get_buttons();
|
||||
std::optional<POINT> touch_position;
|
||||
bool release_after_touch = false;
|
||||
|
||||
const auto button_triggered = [&](games::nost::Buttons::Button button) {
|
||||
const auto pressed =
|
||||
GameAPI::Buttons::getState(RI_MGR, buttons.at(button));
|
||||
const auto triggered = pressed && !button_states[button];
|
||||
button_states[button] = pressed;
|
||||
return triggered;
|
||||
};
|
||||
|
||||
std::optional<POINT> triggered_touch_position;
|
||||
for (const auto& it : NOST_POKE_BUTTONS) {
|
||||
if (button_triggered(it.first) && !triggered_touch_position.has_value()) {
|
||||
triggered_touch_position = POINT {
|
||||
it.second.first,
|
||||
it.second.second,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
const auto next_triggered =
|
||||
button_triggered(games::nost::Buttons::PokeNextPage);
|
||||
const auto prev_triggered =
|
||||
button_triggered(games::nost::Buttons::PokePrevPage);
|
||||
|
||||
const auto keypad_state = eamuse_get_keypad_state(0);
|
||||
if (!triggered_touch_position.has_value()) {
|
||||
for (const auto& it : NOST_POKE_KEYPAD) {
|
||||
const auto mask = static_cast<uint16_t>(1 << it.first);
|
||||
if ((keypad_state & mask) && !(last_keypad_state & mask)) {
|
||||
triggered_touch_position = POINT {
|
||||
it.second.first,
|
||||
it.second.second,
|
||||
};
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
last_keypad_state = keypad_state;
|
||||
|
||||
if (0 <= next_page_anim_index) {
|
||||
const auto delta =
|
||||
(swipe_next_page_x_end - swipe_next_page_x_begin)
|
||||
* (swipe_anim_total_frames - next_page_anim_index) / swipe_anim_total_frames;
|
||||
|
||||
TouchPoint tp {
|
||||
.id = touch_id,
|
||||
.x = (LONG)swipe_next_page_x_begin + delta,
|
||||
.y = (LONG)swipe_anim_y,
|
||||
.mouse = true,
|
||||
touch_position = POINT {
|
||||
swipe_next_page_x_begin + delta,
|
||||
swipe_anim_y,
|
||||
};
|
||||
touch_points.emplace_back(tp);
|
||||
next_page_anim_index--;
|
||||
if (next_page_anim_index < 0) {
|
||||
touch_release = true;
|
||||
release_after_touch = true;
|
||||
}
|
||||
} else if (0 <= prev_page_anim_index) {
|
||||
const auto delta =
|
||||
(swipe_prev_page_x_end - swipe_prev_page_x_begin)
|
||||
* (swipe_anim_total_frames - prev_page_anim_index) / swipe_anim_total_frames;
|
||||
|
||||
TouchPoint tp {
|
||||
.id = touch_id,
|
||||
.x = (LONG)swipe_prev_page_x_begin + delta,
|
||||
.y = (LONG)swipe_anim_y,
|
||||
.mouse = true,
|
||||
touch_position = POINT {
|
||||
swipe_prev_page_x_begin + delta,
|
||||
swipe_anim_y,
|
||||
};
|
||||
touch_points.emplace_back(tp);
|
||||
prev_page_anim_index--;
|
||||
if (prev_page_anim_index < 0) {
|
||||
touch_release = true;
|
||||
release_after_touch = true;
|
||||
}
|
||||
} else {
|
||||
for (const auto& it : NOST_POKE) {
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(it.first))) {
|
||||
TouchPoint tp {
|
||||
.id = touch_id,
|
||||
.x = it.second.first,
|
||||
.y = it.second.second,
|
||||
.mouse = true,
|
||||
};
|
||||
touch_points.emplace_back(tp);
|
||||
touch_release = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!touch_release) {
|
||||
const auto state = eamuse_get_keypad_state(0);
|
||||
if (state) {
|
||||
for (const auto& it : NOST_POKE_NUM) {
|
||||
if (state & (1 << it.first)) {
|
||||
TouchPoint tp {
|
||||
.id = touch_id,
|
||||
.x = it.second.first,
|
||||
.y = it.second.second,
|
||||
.mouse = true,
|
||||
};
|
||||
touch_points.emplace_back(tp);
|
||||
touch_release = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
touch_position = triggered_touch_position;
|
||||
release_after_touch = touch_position.has_value();
|
||||
|
||||
// start animations for next frame
|
||||
if (!touch_release) {
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(games::nost::Buttons::PokeNextPage))) {
|
||||
if (!touch_position.has_value()) {
|
||||
if (next_triggered) {
|
||||
next_page_anim_index = swipe_anim_total_frames;
|
||||
}
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(games::nost::Buttons::PokePrevPage))) {
|
||||
|
||||
if (prev_triggered) {
|
||||
prev_page_anim_index = swipe_anim_total_frames;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!touch_points.empty()) {
|
||||
touch_write_points(&touch_points);
|
||||
if (touch_position.has_value() &&
|
||||
inject_poke_position(*touch_position, true)) {
|
||||
contact_active = true;
|
||||
last_position = *touch_position;
|
||||
}
|
||||
if (release_after_touch && contact_active) {
|
||||
release_pending = true;
|
||||
}
|
||||
|
||||
// slow down
|
||||
timer.sleep(30);
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(30));
|
||||
}
|
||||
|
||||
if (contact_active) {
|
||||
inject_poke_position(last_position, false);
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
|
||||
@@ -0,0 +1,233 @@
|
||||
#include "touch_mode.h"
|
||||
|
||||
#include <atomic>
|
||||
#include <mutex>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "touch/native/nativetouchhook.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
namespace games::nost::touch_mode {
|
||||
|
||||
// native contact positions feed piano input directly. native events reach the game
|
||||
// in nav mode and are suppressed in piano mode. mode-button contacts are always
|
||||
// suppressed and change that routing after release.
|
||||
static constexpr LONG PIANO_LEFT_GAP = 11;
|
||||
static constexpr LONG PIANO_RIGHT_GAP = 10;
|
||||
static constexpr uint32_t PIANO_KEY_COUNT = 28;
|
||||
|
||||
struct TouchGeometry {
|
||||
HWND window = nullptr;
|
||||
RECT mode_button {};
|
||||
LONG client_width = 0;
|
||||
LONG client_height = 0;
|
||||
|
||||
bool valid() const {
|
||||
return window != nullptr && client_width > 0 && client_height > 0;
|
||||
}
|
||||
};
|
||||
|
||||
struct NativeContact {
|
||||
POINT position {};
|
||||
|
||||
// position contains game-client coordinates
|
||||
bool client_position_valid = false;
|
||||
|
||||
// down began on the mode switch button; remains true through up
|
||||
bool mode_button = false;
|
||||
};
|
||||
|
||||
static std::atomic_bool accept_events { false };
|
||||
static std::atomic<Mode> current_mode_state { Mode::Nav };
|
||||
static std::mutex state_mutex;
|
||||
static TouchGeometry touch_geometry;
|
||||
|
||||
// native contacts are kept by ID so each contact contributes exactly one position
|
||||
static std::unordered_map<DWORD, NativeContact> active_contacts;
|
||||
|
||||
// a hardware button release requests one change after all contacts are released
|
||||
static bool mode_change_pending = false;
|
||||
|
||||
static void reset_state_locked() {
|
||||
current_mode_state.store(Mode::Nav, std::memory_order_release);
|
||||
touch_geometry = {};
|
||||
active_contacts.clear();
|
||||
mode_change_pending = false;
|
||||
}
|
||||
|
||||
// hardware contacts arrive in screen coordinates
|
||||
static bool native_touch_in_button(const nativetouch::NativeTouchEvent &event) {
|
||||
if (!touch_geometry.valid()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
POINT position { event.x, event.y };
|
||||
if (!ScreenToClient(touch_geometry.window, &position)) {
|
||||
return false;
|
||||
}
|
||||
return PtInRect(&touch_geometry.mode_button, position) != FALSE;
|
||||
}
|
||||
|
||||
static bool update_touch_state(const nativetouch::NativeTouchEvent &event) {
|
||||
std::lock_guard<std::mutex> lock(state_mutex);
|
||||
|
||||
// first, process down / move events
|
||||
if (event.down || event.move) {
|
||||
auto contact = active_contacts.try_emplace(event.id).first;
|
||||
|
||||
// keep track of IDs that began as a down on the mode switch button
|
||||
if (event.down) {
|
||||
contact->second.mode_button = native_touch_in_button(event);
|
||||
}
|
||||
|
||||
// check for valid position
|
||||
POINT position { event.x, event.y };
|
||||
if (touch_geometry.window != nullptr &&
|
||||
ScreenToClient(touch_geometry.window, &position)) {
|
||||
contact->second.position = position;
|
||||
contact->second.client_position_valid = true;
|
||||
}
|
||||
}
|
||||
|
||||
const auto contact = active_contacts.find(event.id);
|
||||
const bool mode_button_contact = contact != active_contacts.end() &&
|
||||
contact->second.mode_button;
|
||||
|
||||
// process up events
|
||||
if (event.up) {
|
||||
active_contacts.erase(event.id);
|
||||
|
||||
// if a contact that began down event on the mode switch button has
|
||||
// been released, a mode switch is now pending
|
||||
if (mode_button_contact) {
|
||||
mode_change_pending = true;
|
||||
}
|
||||
|
||||
// apply the change on the final hardware up. switching earlier would
|
||||
// split another contact's down and up events across different modes
|
||||
if (mode_change_pending && active_contacts.empty()) {
|
||||
mode_change_pending = false;
|
||||
const auto next_mode = current_mode() == Mode::Nav ? Mode::Piano : Mode::Nav;
|
||||
current_mode_state.store(next_mode, std::memory_order_release);
|
||||
}
|
||||
}
|
||||
return mode_button_contact;
|
||||
}
|
||||
|
||||
// install the Nostalgia-specific native touch interception
|
||||
void enable() {
|
||||
if (accept_events.exchange(true, std::memory_order_acq_rel)) {
|
||||
return;
|
||||
}
|
||||
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(state_mutex);
|
||||
reset_state_locked();
|
||||
}
|
||||
|
||||
nativetouch::set_input_filter(filter_native_touch);
|
||||
log_info("nost::touch", "enabled");
|
||||
}
|
||||
|
||||
void disable() {
|
||||
if (!accept_events.exchange(false, std::memory_order_acq_rel)) {
|
||||
return;
|
||||
}
|
||||
|
||||
nativetouch::set_input_filter(nullptr);
|
||||
|
||||
std::lock_guard<std::mutex> lock(state_mutex);
|
||||
reset_state_locked();
|
||||
}
|
||||
|
||||
bool enabled() {
|
||||
return accept_events.load(std::memory_order_acquire);
|
||||
}
|
||||
|
||||
Mode current_mode() {
|
||||
return current_mode_state.load(std::memory_order_acquire);
|
||||
}
|
||||
|
||||
// publish the rendered overlay button rectangle in game-client pixels
|
||||
void publish_button_bounds(HWND window, const RECT &client_bounds) {
|
||||
TouchGeometry next {};
|
||||
RECT client_rect {};
|
||||
if (window != nullptr && GetClientRect(window, &client_rect) &&
|
||||
client_rect.right > 0 && client_rect.bottom > 0) {
|
||||
next.window = window;
|
||||
next.mode_button = client_bounds;
|
||||
next.client_width = client_rect.right;
|
||||
next.client_height = client_rect.bottom;
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> lock(state_mutex);
|
||||
touch_geometry = next;
|
||||
}
|
||||
|
||||
// return the active 28-key piano bitfield for the PANB input update
|
||||
uint32_t piano_key_state() {
|
||||
if (!enabled() || current_mode() != Mode::Piano) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> lock(state_mutex);
|
||||
if (current_mode() != Mode::Piano || !touch_geometry.valid()) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint32_t state = 0;
|
||||
for (const auto &contact : active_contacts) {
|
||||
// invalid position or mode-button contact; ignore these contacts
|
||||
if (!contact.second.client_position_valid || contact.second.mode_button) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto &position = contact.second.position;
|
||||
|
||||
// outside the client area or on the mode button; ignore these contacts
|
||||
if (position.x < 0 || position.x >= touch_geometry.client_width ||
|
||||
position.y < 0 || position.y >= touch_geometry.client_height ||
|
||||
PtInRect(&touch_geometry.mode_button, position)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// divide the inset width evenly; touches in either side gap clamp to
|
||||
// the nearest outer key so the physical screen edges remain playable
|
||||
const auto piano_width =
|
||||
touch_geometry.client_width - PIANO_LEFT_GAP - PIANO_RIGHT_GAP;
|
||||
uint32_t key = 0;
|
||||
if (position.x >= touch_geometry.client_width - PIANO_RIGHT_GAP) {
|
||||
key = PIANO_KEY_COUNT - 1;
|
||||
} else if (position.x >= PIANO_LEFT_GAP && piano_width > 0) {
|
||||
key = static_cast<uint32_t>(
|
||||
(position.x - PIANO_LEFT_GAP) * PIANO_KEY_COUNT / piano_width);
|
||||
}
|
||||
state |= UINT32_C(1) << key;
|
||||
}
|
||||
|
||||
return state;
|
||||
}
|
||||
|
||||
// update native contacts and report whether this event should be hidden from the game
|
||||
bool filter_native_touch(const nativetouch::NativeTouchEvent &event) {
|
||||
// synthetic events are outside this hardware-only feature
|
||||
if (!enabled() || event.synthetic) {
|
||||
// false leaves the event visible to the game
|
||||
return false;
|
||||
}
|
||||
|
||||
// snapshot routing before an up event can commit a pending mode switch
|
||||
const bool piano_mode_before_update = current_mode() == Mode::Piano;
|
||||
|
||||
// update the contact lifetime and commit any pending switch when safe
|
||||
const bool mode_button_contact = update_touch_state(event);
|
||||
|
||||
// hide every event in a contact that began on the mode switch button
|
||||
if (mode_button_contact) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// piano mode consumes hardware events; nav mode forwards them to the game
|
||||
return piano_mode_before_update;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <windows.h>
|
||||
|
||||
#include "touch/native/nativetouchhook.h"
|
||||
|
||||
namespace games::nost::touch_mode {
|
||||
|
||||
// nav mode forwards contacts to the game; piano mode converts them into piano keys
|
||||
enum class Mode {
|
||||
Nav,
|
||||
Piano,
|
||||
};
|
||||
|
||||
void enable();
|
||||
void disable();
|
||||
bool enabled();
|
||||
|
||||
Mode current_mode();
|
||||
|
||||
void publish_button_bounds(HWND window, const RECT &client_bounds);
|
||||
|
||||
uint32_t piano_key_state();
|
||||
|
||||
bool filter_native_touch(const nativetouch::NativeTouchEvent &event);
|
||||
}
|
||||
@@ -12,7 +12,6 @@
|
||||
#include "util/unity_player.h"
|
||||
#include "util/execexe.h"
|
||||
#include "acioemu/handle.h"
|
||||
#include "misc/wintouchemu.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "rawinput/rawinput.h"
|
||||
#include "util/socd_cleaner.h"
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
|
||||
#include "acio/icca/icca.h"
|
||||
#include "io.h"
|
||||
#include "misc/wintouchemu.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/utils.h"
|
||||
#include "util/libutils.h"
|
||||
|
||||
@@ -16,16 +16,16 @@
|
||||
#include "launcher/launcher.h"
|
||||
#include "launcher/logger.h"
|
||||
#include "misc/eamuse.h"
|
||||
#include "misc/wintouchemu.h"
|
||||
#include "util/sysutils.h"
|
||||
#include "io.h"
|
||||
#include "util/deferlog.h"
|
||||
#include "misc/nativetouchhook.h"
|
||||
#include "misc/wintouchemu.h"
|
||||
#include "touch/native/nativetouchhook.h"
|
||||
|
||||
namespace games::popn {
|
||||
|
||||
bool SHOW_PIKA_MONITOR_WARNING = false;
|
||||
bool NATIVE_TOUCH = false;
|
||||
bool NATIVE_TOUCH = true;
|
||||
|
||||
#if SPICE64 && !SPICE_XP
|
||||
|
||||
@@ -715,13 +715,16 @@ namespace games::popn {
|
||||
// 00000100 0000000B 00000001 (button 9)
|
||||
// set third column to 0 and it will work with BIO2
|
||||
|
||||
if (!GRAPHICS_WINDOWED) {
|
||||
if (NATIVE_TOUCH) {
|
||||
nativetouchhook::hook(avs::game::DLL_INSTANCE);
|
||||
} else {
|
||||
NATIVE_TOUCH = !wintouchemu::FORCE &&
|
||||
nativetouch::hook(avs::game::DLL_INSTANCE);
|
||||
if (!NATIVE_TOUCH) {
|
||||
wintouchemu::FORCE = true;
|
||||
if (!GRAPHICS_WINDOWED || GRAPHICS_PREVENT_SECONDARY_WINDOWS) {
|
||||
wintouchemu::INJECT_MOUSE_AS_WM_TOUCH = true;
|
||||
wintouchemu::hook_title_ends("", "Main Screen", avs::game::DLL_INSTANCE);
|
||||
wintouchemu::hook_title_ends(
|
||||
"",
|
||||
"Main Screen",
|
||||
avs::game::DLL_INSTANCE);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -86,6 +86,9 @@ bool games::rb::ReflecBeatTouchDeviceHandle::open(LPCWSTR lpFileName) {
|
||||
SWP_FRAMECHANGED | SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_NOOWNERZORDER);
|
||||
}
|
||||
|
||||
// request automatic aspect ratio fixes
|
||||
::rawinput::touch::ASPECT_COMPENSATION_GAME = true;
|
||||
|
||||
// create touch window
|
||||
touch_create_wnd(wnd);
|
||||
|
||||
@@ -94,9 +97,6 @@ bool games::rb::ReflecBeatTouchDeviceHandle::open(LPCWSTR lpFileName) {
|
||||
ShowWindow(wnd, SW_SHOW);
|
||||
}
|
||||
|
||||
// request automatic aspect ratio fixes
|
||||
::rawinput::touch::ASPECT_COMPENSATION_GAME = true;
|
||||
|
||||
} else {
|
||||
|
||||
// fallback to dx hook
|
||||
|
||||
@@ -8,6 +8,9 @@
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "hooks/devicehook.h"
|
||||
#include "hooks/libraryhook.h"
|
||||
#ifdef SPICE64
|
||||
#include "hooks/graphics/nvapi_impl.h"
|
||||
#endif
|
||||
#include "hooks/graphics/nvapi_hook.h"
|
||||
#include "hooks/powrprof.h"
|
||||
#include "hooks/sleephook.h"
|
||||
@@ -23,8 +26,8 @@
|
||||
#include "util/libutils.h"
|
||||
#include "util/sysutils.h"
|
||||
#include "misc/eamuse.h"
|
||||
#include "misc/nativetouchhook.h"
|
||||
#include "misc/wintouchemu.h"
|
||||
#include "touch/native/nativetouchhook.h"
|
||||
#include "bi2x_hook.h"
|
||||
#include "camera.h"
|
||||
#include "io.h"
|
||||
@@ -46,7 +49,6 @@ namespace games::sdvx {
|
||||
const char *ORIGINAL_ASIO_DEVICE_NAME = "XONAR SOUND CARD(64)";
|
||||
|
||||
// settings
|
||||
bool NATIVETOUCH = false;
|
||||
uint8_t DIGITAL_KNOB_SENS = 16;
|
||||
SdvxOverlayPosition OVERLAY_POS = SDVX_OVERLAY_BOTTOM;
|
||||
bool ENABLE_COM_PORT_SCAN_HOOK = false;
|
||||
@@ -428,29 +430,42 @@ namespace games::sdvx {
|
||||
if (aio != nullptr) {
|
||||
|
||||
// enable 9on12 for AMD
|
||||
if (!libutils::try_library("nvapi64.dll")) {
|
||||
const auto nvapi = libutils::try_library("nvapi64.dll");
|
||||
if (nvapi == nullptr) {
|
||||
log_info(
|
||||
"sdvx",
|
||||
"nvapi64.dll not found; for non-NVIDIA GPUs, requesting 9on12 to be enabled");
|
||||
GRAPHICS_9_ON_12_REQUESTED_BY_GAME = true;
|
||||
}
|
||||
|
||||
if (nvapi_hook::BYPASS_NVAPI || nvapi == nullptr) {
|
||||
const uint32_t main_refresh_hz = GRAPHICS_FORCE_REFRESH > 0 ?
|
||||
GRAPHICS_FORCE_REFRESH : (is_valkyrie_model() ? 120 : 60);
|
||||
const uint32_t sub_refresh_hz = GRAPHICS_FORCE_REFRESH_SUB.value_or(60);
|
||||
if (!nvapi_impl::initialize(
|
||||
avs::game::DLL_INSTANCE,
|
||||
main_refresh_hz,
|
||||
sub_refresh_hz)) {
|
||||
log_warning("sdvx", "failed to initialize synthetic NVAPI");
|
||||
}
|
||||
} else {
|
||||
// don't let nvapi mess with display settings
|
||||
nvapi_hook::initialize(avs::game::DLL_INSTANCE);
|
||||
}
|
||||
|
||||
if (is_valkyrie_model()) {
|
||||
if (NATIVETOUCH) {
|
||||
nativetouchhook::hook(avs::game::DLL_INSTANCE);
|
||||
} else if (!NATIVETOUCH && !GRAPHICS_WINDOWED) {
|
||||
// hook touch window
|
||||
// in windowed mode, game can accept mouse input on the second screen
|
||||
const auto native_touch_ready = !wintouchemu::FORCE &&
|
||||
nativetouch::hook(avs::game::DLL_INSTANCE);
|
||||
if (!native_touch_ready) {
|
||||
wintouchemu::FORCE = true;
|
||||
if (!GRAPHICS_WINDOWED) {
|
||||
wintouchemu::INJECT_MOUSE_AS_WM_TOUCH = true;
|
||||
wintouchemu::hook_title_ends(
|
||||
"SOUND VOLTEX",
|
||||
"Main Screen",
|
||||
avs::game::DLL_INSTANCE);
|
||||
}
|
||||
}
|
||||
|
||||
// insert BI2X hooks
|
||||
bi2x_hook_init();
|
||||
|
||||
@@ -18,7 +18,6 @@ namespace games::sdvx {
|
||||
};
|
||||
|
||||
// settings
|
||||
extern bool NATIVETOUCH;
|
||||
extern uint8_t DIGITAL_KNOB_SENS;
|
||||
extern std::optional<std::string> ASIO_DRIVER;
|
||||
extern SdvxOverlayPosition OVERLAY_POS;
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include <audioclient.h>
|
||||
#include <mmdeviceapi.h>
|
||||
|
||||
#include "avs/game.h"
|
||||
#include "hooks/audio/backends/mmdevice/device_enumerator.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/logging.h"
|
||||
@@ -15,6 +16,7 @@
|
||||
#include "audio_private.h"
|
||||
#include "acm.h"
|
||||
#include "asio_proxy.h"
|
||||
#include "xact.h"
|
||||
|
||||
#ifdef _MSC_VER
|
||||
DEFINE_GUID(CLSID_MMDeviceEnumerator,
|
||||
@@ -53,9 +55,39 @@ namespace hooks::audio {
|
||||
std::string ASIO_DRIVER_NAME = "";
|
||||
bool ASIO_FORCE_UNLOAD_ON_STOP = false;
|
||||
|
||||
// private globals
|
||||
IAudioClient *CLIENT = nullptr;
|
||||
std::mutex INITIALIZE_LOCK; // for asio
|
||||
|
||||
IAudioClient *CLIENT = nullptr;
|
||||
static std::mutex CLIENT_LOCK;
|
||||
static bool CLIENT_STOPPING = false;
|
||||
|
||||
void set_active_client(IAudioClient *client, const char *source) {
|
||||
IAudioClient *previous_client = nullptr;
|
||||
{
|
||||
std::lock_guard lock(CLIENT_LOCK);
|
||||
|
||||
if (CLIENT_STOPPING || CLIENT == client) {
|
||||
return;
|
||||
}
|
||||
if (client) {
|
||||
client->AddRef();
|
||||
}
|
||||
|
||||
previous_client = CLIENT;
|
||||
CLIENT = client;
|
||||
}
|
||||
|
||||
if (previous_client) {
|
||||
previous_client->Release();
|
||||
}
|
||||
|
||||
if (client) {
|
||||
log_info(
|
||||
"audio",
|
||||
"active client selected by {} after successful initialization",
|
||||
source);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static HRESULT STDAPICALLTYPE CoCreateInstance_hook(
|
||||
@@ -129,15 +161,24 @@ namespace hooks::audio {
|
||||
|
||||
// general hooks
|
||||
CoCreateInstance_orig = detour::iat_try("CoCreateInstance", CoCreateInstance_hook);
|
||||
if (avs::game::is_model("PAN")) {
|
||||
hooks::audio::xact::init();
|
||||
}
|
||||
}
|
||||
|
||||
void stop() {
|
||||
log_info("audio", "stopping");
|
||||
if (CLIENT) {
|
||||
CLIENT->Stop();
|
||||
CLIENT->Release();
|
||||
IAudioClient *client = nullptr;
|
||||
{
|
||||
std::lock_guard lock(CLIENT_LOCK);
|
||||
CLIENT_STOPPING = true;
|
||||
client = CLIENT;
|
||||
CLIENT = nullptr;
|
||||
}
|
||||
if (client) {
|
||||
client->Stop();
|
||||
client->Release();
|
||||
}
|
||||
stop_low_latency();
|
||||
|
||||
// release the ASIO drivers we kept pinned for the process lifetime now that we are
|
||||
|
||||
@@ -14,4 +14,6 @@ namespace hooks::audio {
|
||||
extern std::mutex INITIALIZE_LOCK;
|
||||
extern bool VOLUME_HOOK_ENABLED;
|
||||
extern LowLatencyAudioClient *LOW_LATENCY_CLIENT;
|
||||
|
||||
void set_active_client(IAudioClient *client, const char *source);
|
||||
}
|
||||
|
||||
@@ -95,11 +95,6 @@ HRESULT STDMETHODCALLTYPE WrappedIMMDevice::Activate(
|
||||
}
|
||||
std::lock_guard initialize_guard(hooks::audio::INITIALIZE_LOCK, std::adopt_lock);
|
||||
|
||||
// release old audio client if initialized
|
||||
if (hooks::audio::CLIENT) {
|
||||
hooks::audio::CLIENT->Release();
|
||||
}
|
||||
|
||||
IAudioClient *client = nullptr;
|
||||
if (iid == IID_IAudioClient) {
|
||||
client = wrap_audio_client(reinterpret_cast<IAudioClient *>(*ppInterface));
|
||||
@@ -107,9 +102,6 @@ HRESULT STDMETHODCALLTYPE WrappedIMMDevice::Activate(
|
||||
client = wrap_audio_client3(reinterpret_cast<IAudioClient3 *>(*ppInterface));
|
||||
}
|
||||
*ppInterface = client;
|
||||
// persist the audio client
|
||||
hooks::audio::CLIENT = client;
|
||||
hooks::audio::CLIENT->AddRef();
|
||||
|
||||
} else if (iid == __uuidof(IAudioEndpointVolume) && hooks::audio::VOLUME_HOOK_ENABLED) {
|
||||
*ppInterface = new WrappedIAudioEndpointVolume(reinterpret_cast<IAudioEndpointVolume *>(*ppInterface));
|
||||
|
||||
@@ -153,19 +153,9 @@ HRESULT STDMETHODCALLTYPE NullMMDevice::Activate(
|
||||
log_info("audio::null", "NullMMDevice::Activate {}", guid2s(iid));
|
||||
|
||||
if (iid == IID_IAudioClient) {
|
||||
|
||||
// release any previously persisted client
|
||||
if (hooks::audio::CLIENT != nullptr) {
|
||||
hooks::audio::CLIENT->Release();
|
||||
}
|
||||
|
||||
auto *client = static_cast<IAudioClient *>(new DummyIAudioClient(new NullDiscardBackend()));
|
||||
*ppInterface = client;
|
||||
|
||||
// persist the audio client
|
||||
hooks::audio::CLIENT = client;
|
||||
hooks::audio::CLIENT->AddRef();
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
@@ -2,10 +2,10 @@
|
||||
|
||||
#include <algorithm>
|
||||
#include <chrono>
|
||||
#include <thread>
|
||||
|
||||
#include "hooks/audio/util.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/precise_timer.h"
|
||||
|
||||
NullDiscardBackend::~NullDiscardBackend() {
|
||||
this->running = false;
|
||||
@@ -125,8 +125,6 @@ HRESULT NullDiscardBackend::on_release_buffer(uint32_t, DWORD) {
|
||||
void NullDiscardBackend::pace_loop() {
|
||||
using namespace std::chrono;
|
||||
|
||||
timeutils::PreciseSleepTimer timer;
|
||||
|
||||
// audio is discarded, so timing precision and drift do not matter; just wake the
|
||||
// game once per buffer period to keep its render thread from blocking on the event.
|
||||
const auto period = duration_cast<steady_clock::duration>(
|
||||
@@ -136,6 +134,6 @@ void NullDiscardBackend::pace_loop() {
|
||||
if (this->relay_handle) {
|
||||
SetEvent(this->relay_handle);
|
||||
}
|
||||
timer.sleep(period);
|
||||
std::this_thread::sleep_for(period);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -302,6 +302,7 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioClient::Initialize(
|
||||
device_format->nChannels * (device_format->wBitsPerSample / 8));
|
||||
}
|
||||
|
||||
hooks::audio::set_active_client(this, "WrappedIAudioClient::Initialize");
|
||||
return ret;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::GetBufferSize(UINT32 *pNumBufferFrames) {
|
||||
@@ -651,5 +652,6 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioClient::InitializeSharedAudioStream(
|
||||
log_info("audio::wasapi", "IAudioClient3::InitializeSharedAudioStream success, hr={}", FMT_HRESULT(ret));
|
||||
copy_wave_format(&hooks::audio::FORMAT, pFormat);
|
||||
copy_wave_format(&this->device_format, pFormat);
|
||||
hooks::audio::set_active_client(this, "WrappedIAudioClient::InitializeSharedAudioStream");
|
||||
return ret;
|
||||
}
|
||||
|
||||
@@ -75,13 +75,17 @@ HRESULT STDMETHODCALLTYPE DummyIAudioClient::Initialize(
|
||||
log_info("audio::wasapi", "IAudioClient::Initialize hook hit");
|
||||
print_format(ShareMode, StreamFlags, hnsBufferDuration, hnsPeriodicity, pFormat);
|
||||
|
||||
CHECK_RESULT(this->backend->on_initialize(
|
||||
HRESULT ret = this->backend->on_initialize(
|
||||
&ShareMode,
|
||||
&StreamFlags,
|
||||
&hnsBufferDuration,
|
||||
&hnsPeriodicity,
|
||||
pFormat,
|
||||
AudioSessionGuid));
|
||||
AudioSessionGuid);
|
||||
if (SUCCEEDED(ret)) {
|
||||
hooks::audio::set_active_client(this, "DummyIAudioClient::Initialize");
|
||||
}
|
||||
CHECK_RESULT(ret);
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE DummyIAudioClient::GetBufferSize(UINT32 *pNumBufferFrames) {
|
||||
static std::once_flag printed;
|
||||
|
||||
@@ -0,0 +1,393 @@
|
||||
#include "xact.h"
|
||||
|
||||
#include <atomic>
|
||||
#include <string>
|
||||
|
||||
#include <windows.h>
|
||||
#include <initguid.h>
|
||||
#include <mmreg.h>
|
||||
#include <objbase.h>
|
||||
|
||||
#include "util/deferlog.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/utils.h"
|
||||
|
||||
namespace hooks::audio::xact {
|
||||
|
||||
// XAudio 2.7 is a COM API. Newer Windows SDKs expose a different IXAudio2
|
||||
// layout, so keep this proxy pinned to the legacy ABI used by libxact.
|
||||
struct XAudio2DeviceDetails {
|
||||
WCHAR device_id[256];
|
||||
WCHAR display_name[256];
|
||||
DWORD role;
|
||||
WAVEFORMATEXTENSIBLE output_format;
|
||||
};
|
||||
|
||||
struct XAudio2EffectChain {
|
||||
UINT32 effect_count;
|
||||
const void *effect_descriptors;
|
||||
};
|
||||
|
||||
struct IXAudio2_27 {
|
||||
virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **object) = 0;
|
||||
virtual ULONG STDMETHODCALLTYPE AddRef() = 0;
|
||||
virtual ULONG STDMETHODCALLTYPE Release() = 0;
|
||||
virtual HRESULT STDMETHODCALLTYPE GetDeviceCount(UINT32 *device_count) = 0;
|
||||
virtual HRESULT STDMETHODCALLTYPE GetDeviceDetails(
|
||||
UINT32 device_index,
|
||||
XAudio2DeviceDetails *device_details) = 0;
|
||||
virtual HRESULT STDMETHODCALLTYPE Initialize(UINT32 flags, UINT32 processor) = 0;
|
||||
virtual HRESULT STDMETHODCALLTYPE RegisterForCallbacks(void *callback) = 0;
|
||||
virtual void STDMETHODCALLTYPE UnregisterForCallbacks(void *callback) = 0;
|
||||
virtual HRESULT STDMETHODCALLTYPE CreateSourceVoice(
|
||||
void **source_voice,
|
||||
const WAVEFORMATEX *source_format,
|
||||
UINT32 flags,
|
||||
float max_frequency_ratio,
|
||||
void *callback,
|
||||
const void *send_list,
|
||||
const XAudio2EffectChain *effect_chain) = 0;
|
||||
virtual HRESULT STDMETHODCALLTYPE CreateSubmixVoice(
|
||||
void **submix_voice,
|
||||
UINT32 input_channels,
|
||||
UINT32 input_sample_rate,
|
||||
UINT32 flags,
|
||||
UINT32 processing_stage,
|
||||
const void *send_list,
|
||||
const XAudio2EffectChain *effect_chain) = 0;
|
||||
virtual HRESULT STDMETHODCALLTYPE CreateMasteringVoice(
|
||||
void **mastering_voice,
|
||||
UINT32 input_channels,
|
||||
UINT32 input_sample_rate,
|
||||
UINT32 flags,
|
||||
UINT32 device_index,
|
||||
const XAudio2EffectChain *effect_chain) = 0;
|
||||
virtual HRESULT STDMETHODCALLTYPE StartEngine() = 0;
|
||||
virtual void STDMETHODCALLTYPE StopEngine() = 0;
|
||||
virtual HRESULT STDMETHODCALLTYPE CommitChanges(UINT32 operation_set) = 0;
|
||||
virtual void STDMETHODCALLTYPE GetPerformanceData(void *performance_data) = 0;
|
||||
virtual void STDMETHODCALLTYPE SetDebugConfiguration(
|
||||
const void *debug_configuration,
|
||||
void *reserved) = 0;
|
||||
};
|
||||
|
||||
// XAudio2 2.7 COM class and interface.
|
||||
DEFINE_GUID(CLSID_XAudio2_7_LEGACY,
|
||||
0x5a508685, 0xa254, 0x4fba,
|
||||
0x9b, 0x82, 0x9a, 0x24, 0xb0, 0x03, 0x06, 0xaf);
|
||||
DEFINE_GUID(IID_IXAudio2_7_LEGACY,
|
||||
0x8bcf1f58, 0x9fe7, 0x4583,
|
||||
0x8a, 0xc6, 0xe2, 0xad, 0xc4, 0x65, 0xc8, 0xbb);
|
||||
|
||||
static decltype(CoCreateInstance) *CoCreateInstance_orig = nullptr;
|
||||
|
||||
using CreateFX_t = HRESULT (WINAPI *)(REFCLSID, IUnknown **, const void *, UINT32);
|
||||
static CreateFX_t CreateFX_orig = nullptr;
|
||||
|
||||
static std::string describe_wave_format(const WAVEFORMATEX *format) {
|
||||
if (format == nullptr) {
|
||||
return "null";
|
||||
}
|
||||
|
||||
DWORD channel_mask = 0;
|
||||
if (format->wFormatTag == WAVE_FORMAT_EXTENSIBLE &&
|
||||
format->cbSize >= sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX)) {
|
||||
channel_mask = reinterpret_cast<const WAVEFORMATEXTENSIBLE *>(format)->dwChannelMask;
|
||||
}
|
||||
|
||||
return fmt::format(
|
||||
"tag=0x{:04x}, channels={}, rate={} Hz, bits={}, valid_block={} B, avg={} B/s, mask=0x{:08x}",
|
||||
format->wFormatTag,
|
||||
format->nChannels,
|
||||
format->nSamplesPerSec,
|
||||
format->wBitsPerSample,
|
||||
format->nBlockAlign,
|
||||
format->nAvgBytesPerSec,
|
||||
channel_mask);
|
||||
}
|
||||
|
||||
template <size_t Size>
|
||||
static std::string narrow_fixed(const WCHAR (&value)[Size]) {
|
||||
size_t length = 0;
|
||||
while (length < Size && value[length] != L'\0') {
|
||||
length++;
|
||||
}
|
||||
return ws2s(std::wstring(value, length));
|
||||
}
|
||||
|
||||
class WrappedXAudio2 final : public IXAudio2_27 {
|
||||
public:
|
||||
explicit WrappedXAudio2(IXAudio2_27 *real) : real(real) {
|
||||
log_info("audio::xaudio2", "wrapping IXAudio2 2.7 engine {}", static_cast<void *>(real));
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **object) override {
|
||||
if (object == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
if (IsEqualIID(riid, IID_IUnknown) || IsEqualIID(riid, IID_IXAudio2_7_LEGACY)) {
|
||||
*object = this;
|
||||
AddRef();
|
||||
log_info("audio::xaudio2", "IXAudio2::QueryInterface({}) -> proxy", guid2s(riid));
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
const auto result = real->QueryInterface(riid, object);
|
||||
log_info(
|
||||
"audio::xaudio2",
|
||||
"IXAudio2::QueryInterface({}) -> {}, object={}",
|
||||
guid2s(riid),
|
||||
FMT_HRESULT(result),
|
||||
object != nullptr ? *object : nullptr);
|
||||
return result;
|
||||
}
|
||||
|
||||
ULONG STDMETHODCALLTYPE AddRef() override {
|
||||
return ++ref_count;
|
||||
}
|
||||
|
||||
ULONG STDMETHODCALLTYPE Release() override {
|
||||
const auto remaining = --ref_count;
|
||||
if (remaining == 0) {
|
||||
log_info("audio::xaudio2", "destroying IXAudio2 2.7 proxy");
|
||||
real->Release();
|
||||
delete this;
|
||||
}
|
||||
return remaining;
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE GetDeviceCount(UINT32 *device_count) override {
|
||||
const auto result = real->GetDeviceCount(device_count);
|
||||
log_info(
|
||||
"audio::xaudio2",
|
||||
"IXAudio2::GetDeviceCount -> {}, count={}",
|
||||
FMT_HRESULT(result),
|
||||
SUCCEEDED(result) && device_count != nullptr ? *device_count : 0);
|
||||
return result;
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE GetDeviceDetails(
|
||||
UINT32 device_index,
|
||||
XAudio2DeviceDetails *device_details) override {
|
||||
const auto result = real->GetDeviceDetails(device_index, device_details);
|
||||
if (SUCCEEDED(result) && device_details != nullptr) {
|
||||
const auto device_name = narrow_fixed(device_details->display_name);
|
||||
if (!device_details_logged.exchange(true, std::memory_order_relaxed)) {
|
||||
log_info(
|
||||
"audio::xaudio2",
|
||||
"IXAudio2::GetDeviceDetails({}) -> {}, id='{}', name='{}', role=0x{:08x}, {}",
|
||||
device_index,
|
||||
FMT_HRESULT(result),
|
||||
narrow_fixed(device_details->device_id),
|
||||
device_name,
|
||||
device_details->role,
|
||||
describe_wave_format(&device_details->output_format.Format));
|
||||
}
|
||||
const auto channels = device_details->output_format.Format.nChannels;
|
||||
if (channels != 2 && channels != 6 &&
|
||||
!channel_warning_logged.exchange(true, std::memory_order_relaxed)) {
|
||||
log_warning(
|
||||
"audio::xaudio2",
|
||||
"output device '{}' has {} channels; Nostalgia requires stereo or 5.1 output",
|
||||
device_name,
|
||||
channels);
|
||||
deferredlogs::defer_error_messages({
|
||||
"unsupported audio output channel count detected!",
|
||||
fmt::format(" device: {}", device_name),
|
||||
fmt::format(" detected {} channels; Nostalgia requires 2 (stereo) or 6 (5.1)", channels),
|
||||
" * configure the default Windows playback device for stereo or 5.1 output",
|
||||
" * disable 7.1 surround sound or spatial audio for this device",
|
||||
});
|
||||
}
|
||||
} else {
|
||||
log_warning(
|
||||
"audio::xaudio2",
|
||||
"IXAudio2::GetDeviceDetails({}) -> {}",
|
||||
device_index,
|
||||
FMT_HRESULT(result));
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE Initialize(UINT32 flags, UINT32 processor) override {
|
||||
const auto result = real->Initialize(flags, processor);
|
||||
log_info(
|
||||
"audio::xaudio2",
|
||||
"IXAudio2::Initialize(flags=0x{:08x}, processor=0x{:08x}) -> {}",
|
||||
flags,
|
||||
processor,
|
||||
FMT_HRESULT(result));
|
||||
return result;
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE RegisterForCallbacks(void *callback) override {
|
||||
const auto result = real->RegisterForCallbacks(callback);
|
||||
log_info(
|
||||
"audio::xaudio2",
|
||||
"IXAudio2::RegisterForCallbacks({}) -> {}",
|
||||
callback,
|
||||
FMT_HRESULT(result));
|
||||
return result;
|
||||
}
|
||||
|
||||
void STDMETHODCALLTYPE UnregisterForCallbacks(void *callback) override {
|
||||
log_info("audio::xaudio2", "IXAudio2::UnregisterForCallbacks({})", callback);
|
||||
real->UnregisterForCallbacks(callback);
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE CreateSourceVoice(
|
||||
void **source_voice,
|
||||
const WAVEFORMATEX *source_format,
|
||||
UINT32 flags,
|
||||
float max_frequency_ratio,
|
||||
void *callback,
|
||||
const void *send_list,
|
||||
const XAudio2EffectChain *effect_chain) override {
|
||||
return real->CreateSourceVoice(
|
||||
source_voice,
|
||||
source_format,
|
||||
flags,
|
||||
max_frequency_ratio,
|
||||
callback,
|
||||
send_list,
|
||||
effect_chain);
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE CreateSubmixVoice(
|
||||
void **submix_voice,
|
||||
UINT32 input_channels,
|
||||
UINT32 input_sample_rate,
|
||||
UINT32 flags,
|
||||
UINT32 processing_stage,
|
||||
const void *send_list,
|
||||
const XAudio2EffectChain *effect_chain) override {
|
||||
return real->CreateSubmixVoice(
|
||||
submix_voice,
|
||||
input_channels,
|
||||
input_sample_rate,
|
||||
flags,
|
||||
processing_stage,
|
||||
send_list,
|
||||
effect_chain);
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE CreateMasteringVoice(
|
||||
void **mastering_voice,
|
||||
UINT32 input_channels,
|
||||
UINT32 input_sample_rate,
|
||||
UINT32 flags,
|
||||
UINT32 device_index,
|
||||
const XAudio2EffectChain *effect_chain) override {
|
||||
const auto result = real->CreateMasteringVoice(
|
||||
mastering_voice,
|
||||
input_channels,
|
||||
input_sample_rate,
|
||||
flags,
|
||||
device_index,
|
||||
effect_chain);
|
||||
log_info(
|
||||
"audio::xaudio2",
|
||||
"IXAudio2::CreateMasteringVoice(channels={}, rate={} Hz, flags=0x{:08x}, device={}, effects={}) -> {}, voice={}",
|
||||
input_channels,
|
||||
input_sample_rate,
|
||||
flags,
|
||||
device_index,
|
||||
effect_chain != nullptr ? effect_chain->effect_count : 0,
|
||||
FMT_HRESULT(result),
|
||||
mastering_voice != nullptr ? *mastering_voice : nullptr);
|
||||
return result;
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE StartEngine() override {
|
||||
const auto result = real->StartEngine();
|
||||
log_info("audio::xaudio2", "IXAudio2::StartEngine -> {}", FMT_HRESULT(result));
|
||||
return result;
|
||||
}
|
||||
|
||||
void STDMETHODCALLTYPE StopEngine() override {
|
||||
log_info("audio::xaudio2", "IXAudio2::StopEngine");
|
||||
real->StopEngine();
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE CommitChanges(UINT32 operation_set) override {
|
||||
return real->CommitChanges(operation_set);
|
||||
}
|
||||
|
||||
void STDMETHODCALLTYPE GetPerformanceData(void *performance_data) override {
|
||||
real->GetPerformanceData(performance_data);
|
||||
}
|
||||
|
||||
void STDMETHODCALLTYPE SetDebugConfiguration(
|
||||
const void *debug_configuration,
|
||||
void *reserved) override {
|
||||
log_info("audio::xaudio2", "IXAudio2::SetDebugConfiguration({})", debug_configuration);
|
||||
real->SetDebugConfiguration(debug_configuration, reserved);
|
||||
}
|
||||
|
||||
private:
|
||||
std::atomic<ULONG> ref_count = 1;
|
||||
std::atomic_bool device_details_logged = false;
|
||||
std::atomic_bool channel_warning_logged = false;
|
||||
IXAudio2_27 *real;
|
||||
};
|
||||
|
||||
static HRESULT STDAPICALLTYPE CoCreateInstance_hook(
|
||||
REFCLSID clsid,
|
||||
LPUNKNOWN outer,
|
||||
DWORD class_context,
|
||||
REFIID iid,
|
||||
LPVOID *object) {
|
||||
const auto result = CoCreateInstance_orig(clsid, outer, class_context, iid, object);
|
||||
log_info(
|
||||
"audio::xact",
|
||||
"CoCreateInstance(clsid={}, iid={}, context=0x{:08x}) -> {}, object={}",
|
||||
guid2s(clsid),
|
||||
guid2s(iid),
|
||||
class_context,
|
||||
FMT_HRESULT(result),
|
||||
object != nullptr ? *object : nullptr);
|
||||
|
||||
if (SUCCEEDED(result) && object != nullptr && *object != nullptr &&
|
||||
IsEqualCLSID(clsid, CLSID_XAudio2_7_LEGACY) &&
|
||||
IsEqualIID(iid, IID_IXAudio2_7_LEGACY)) {
|
||||
*object = static_cast<IXAudio2_27 *>(
|
||||
new WrappedXAudio2(static_cast<IXAudio2_27 *>(*object)));
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI CreateFX_hook(
|
||||
REFCLSID clsid,
|
||||
IUnknown **effect,
|
||||
const void *init_data,
|
||||
UINT32 init_data_size) {
|
||||
const auto result = CreateFX_orig(clsid, effect, init_data, init_data_size);
|
||||
log_info(
|
||||
"audio::xapofx",
|
||||
"CreateFX(clsid={}, init_data={}, size={}) -> {}, effect={}",
|
||||
guid2s(clsid),
|
||||
init_data,
|
||||
init_data_size,
|
||||
FMT_HRESULT(result),
|
||||
effect != nullptr ? static_cast<void *>(*effect) : nullptr);
|
||||
return result;
|
||||
}
|
||||
|
||||
void init() {
|
||||
const auto libxact = GetModuleHandleW(L"libxact.dll");
|
||||
if (libxact == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
CoCreateInstance_orig = detour::iat_try(
|
||||
"CoCreateInstance", CoCreateInstance_hook, libxact);
|
||||
CreateFX_orig = detour::iat_try("CreateFX", CreateFX_hook, libxact);
|
||||
|
||||
log_info(
|
||||
"audio::xact",
|
||||
"libxact hooks installed: CoCreateInstance={}, CreateFX={}",
|
||||
CoCreateInstance_orig != nullptr,
|
||||
CreateFX_orig != nullptr);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
namespace hooks::audio::xact {
|
||||
void init();
|
||||
}
|
||||
@@ -113,7 +113,10 @@ static Direct3DCreate9On12Ex_t Direct3DCreate9On12Ex_orig = nullptr;
|
||||
static bool ATTEMPTED_SUB_SWAP_CHAIN_ACQUIRE = false;
|
||||
static IDirect3DSwapChain9 *SUB_SWAP_CHAIN = nullptr;
|
||||
|
||||
static void graphics_d3d9_ldj_init_sub_screen(IDirect3DDevice9Ex *device, D3DPRESENT_PARAMETERS *present_params);
|
||||
static void graphics_d3d9_ldj_init_sub_screen(
|
||||
IDirect3DDevice9Ex *device,
|
||||
D3DPRESENT_PARAMETERS *present_params,
|
||||
UINT gfdm_small_swapchain);
|
||||
|
||||
static std::string behavior2s(DWORD behavior_flags) {
|
||||
FLAGS_START(behavior_flags);
|
||||
@@ -409,7 +412,8 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::QueryInterface(
|
||||
return E_POINTER;
|
||||
}
|
||||
|
||||
if (riid == IID_WrappedIDirect3D9 ||
|
||||
if ((riid == IID_IUnknown && gfdm_two_head_exclusive()) ||
|
||||
riid == IID_WrappedIDirect3D9 ||
|
||||
riid == IID_IDirect3D9 ||
|
||||
riid == IID_IDirect3D9Ex)
|
||||
{
|
||||
@@ -467,6 +471,18 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::RegisterSoftwareDevice(void *pIniti
|
||||
UINT STDMETHODCALLTYPE WrappedIDirect3D9::GetAdapterCount() {
|
||||
UINT result = pReal->GetAdapterCount();
|
||||
|
||||
if (gfdm_two_head_exclusive()) {
|
||||
if (result == 2) {
|
||||
FAKE_SUBSCREEN_ADAPTER = true;
|
||||
return GFDM_LOGICAL_HEAD_COUNT;
|
||||
}
|
||||
log_warning(
|
||||
"graphics::d3d9",
|
||||
"two-head mode requires two native adapters; found {}",
|
||||
result);
|
||||
return result;
|
||||
}
|
||||
|
||||
if (!FAKE_SUBSCREEN_ADAPTER) {
|
||||
if (games::popn::is_pikapika_model() && result == 1) {
|
||||
FAKE_SUBSCREEN_ADAPTER = true;
|
||||
@@ -493,7 +509,7 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::GetAdapterIdentifier(
|
||||
D3DADAPTER_IDENTIFIER9 *pIdentifier)
|
||||
{
|
||||
|
||||
if (FAKE_SUBSCREEN_ADAPTER && Adapter > 0 && pIdentifier) {
|
||||
if (is_fake_subscreen_adapter(Adapter) && pIdentifier) {
|
||||
*pIdentifier = {};
|
||||
const std::string adapter_name = fmt::format("\\\\.\\DISPLAY_SPICE_FAKE_{}", Adapter);
|
||||
strcpy(pIdentifier->DeviceName, adapter_name.c_str());
|
||||
@@ -509,7 +525,7 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::GetAdapterIdentifier(
|
||||
}
|
||||
|
||||
UINT STDMETHODCALLTYPE WrappedIDirect3D9::GetAdapterModeCount(UINT Adapter, D3DFORMAT Format) {
|
||||
if (FAKE_SUBSCREEN_ADAPTER && Adapter > 0) {
|
||||
if (is_fake_subscreen_adapter(Adapter)) {
|
||||
log_misc("graphics::d3d9", "GetAdapterModeCount called for fake subscreen adapter {}", Adapter);
|
||||
return 1;
|
||||
}
|
||||
@@ -523,13 +539,10 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::EnumAdapterModes(
|
||||
UINT Mode,
|
||||
D3DDISPLAYMODE *pMode)
|
||||
{
|
||||
if (FAKE_SUBSCREEN_ADAPTER && Adapter > 0) {
|
||||
if (is_fake_subscreen_adapter(Adapter)) {
|
||||
log_misc("graphics::d3d9", "EnumAdapterModes called for fake subscreen adapter {}", Adapter);
|
||||
if (Mode == 0 && pMode) {
|
||||
pMode->Width = 1280;
|
||||
pMode->Height = 800;
|
||||
pMode->RefreshRate = 60;
|
||||
pMode->Format = D3DFMT_X8R8G8B8;
|
||||
get_fake_subscreen_display_mode(Adapter, pMode);
|
||||
return S_OK;
|
||||
} else {
|
||||
return D3DERR_INVALIDCALL;
|
||||
@@ -611,6 +624,14 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::EnumAdapterModes(
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::GetAdapterDisplayMode(UINT Adapter, D3DDISPLAYMODE *pMode) {
|
||||
if (gfdm_two_head_exclusive() && is_fake_subscreen_adapter(Adapter)) {
|
||||
if (pMode == nullptr) {
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
get_fake_subscreen_display_mode(Adapter, pMode);
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
CHECK_RESULT(pReal->GetAdapterDisplayMode(Adapter, pMode));
|
||||
}
|
||||
|
||||
@@ -621,6 +642,10 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CheckDeviceType(
|
||||
D3DFORMAT BackBufferFormat,
|
||||
BOOL bWindowed)
|
||||
{
|
||||
if (gfdm_two_head_exclusive() && is_fake_subscreen_adapter(iAdapter)) {
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
CHECK_RESULT(pReal->CheckDeviceType(iAdapter, DevType, DisplayFormat, BackBufferFormat, bWindowed));
|
||||
}
|
||||
|
||||
@@ -632,7 +657,7 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CheckDeviceFormat(
|
||||
D3DRESOURCETYPE RType,
|
||||
D3DFORMAT CheckFormat)
|
||||
{
|
||||
if (FAKE_SUBSCREEN_ADAPTER && Adapter > 0) {
|
||||
if (is_fake_subscreen_adapter(Adapter)) {
|
||||
log_misc("graphics::d3d9", "CheckDeviceFormat called for fake subscreen adapter {}", Adapter);
|
||||
return D3D_OK;
|
||||
}
|
||||
@@ -648,6 +673,13 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CheckDeviceMultiSampleType(
|
||||
D3DMULTISAMPLE_TYPE MultiSampleType,
|
||||
DWORD *pQualityLevels)
|
||||
{
|
||||
if (gfdm_two_head_exclusive() && is_fake_subscreen_adapter(Adapter)) {
|
||||
if (pQualityLevels != nullptr) {
|
||||
*pQualityLevels = 1;
|
||||
}
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
CHECK_RESULT(pReal->CheckDeviceMultiSampleType(
|
||||
Adapter,
|
||||
DeviceType,
|
||||
@@ -664,6 +696,10 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CheckDepthStencilMatch(
|
||||
D3DFORMAT RenderTargetFormat,
|
||||
D3DFORMAT DepthStencilFormat)
|
||||
{
|
||||
if (gfdm_two_head_exclusive() && is_fake_subscreen_adapter(Adapter)) {
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
CHECK_RESULT(pReal->CheckDepthStencilMatch(
|
||||
Adapter,
|
||||
DeviceType,
|
||||
@@ -678,6 +714,10 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CheckDeviceFormatConversion(
|
||||
D3DFORMAT SourceFormat,
|
||||
D3DFORMAT TargetFormat)
|
||||
{
|
||||
if (gfdm_two_head_exclusive() && is_fake_subscreen_adapter(Adapter)) {
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
CHECK_RESULT(pReal->CheckDeviceFormatConversion(Adapter, DeviceType, SourceFormat, TargetFormat));
|
||||
}
|
||||
|
||||
@@ -689,6 +729,20 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::GetDeviceCaps(UINT Adapter, D3DDEVT
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
if (gfdm_two_head_exclusive() && Adapter < GFDM_LOGICAL_HEAD_COUNT) {
|
||||
HRESULT ret = this->pReal->GetDeviceCaps(
|
||||
Adapter >= 2 ? 0 : Adapter,
|
||||
DeviceType,
|
||||
pCaps);
|
||||
if (SUCCEEDED(ret)) {
|
||||
pCaps->NumberOfAdaptersInGroup =
|
||||
Adapter == 0 ? GFDM_LOGICAL_HEAD_COUNT : 0;
|
||||
pCaps->MasterAdapterOrdinal = 0;
|
||||
pCaps->AdapterOrdinalInGroup = Adapter;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
// SDVX uses `NumberOfAdaptersInGroup` to allocate a vector and the Microsoft documentation states:
|
||||
// "The value will be 0 for a subordinate adapter of a multihead card. Each card can have at most one
|
||||
// master, but may have many subordinates." Therefore, this must point to the master adapter.
|
||||
@@ -741,6 +795,10 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::GetDeviceCaps(UINT Adapter, D3DDEVT
|
||||
}
|
||||
|
||||
HMONITOR STDMETHODCALLTYPE WrappedIDirect3D9::GetAdapterMonitor(UINT Adapter) {
|
||||
if (gfdm_two_head_exclusive() && is_fake_subscreen_adapter(Adapter)) {
|
||||
return pReal->GetAdapterMonitor(0);
|
||||
}
|
||||
|
||||
return pReal->GetAdapterMonitor(Adapter);
|
||||
}
|
||||
|
||||
@@ -861,7 +919,8 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDevice(
|
||||
"either use -graphics-force-refresh option or change the desktop resolution beforehand.");
|
||||
}
|
||||
|
||||
if (!GRAPHICS_WINDOWED && num_adapters >= 2 && GRAPHICS_FORCE_REFRESH_SUB.has_value()) {
|
||||
if (!GRAPHICS_WINDOWED && num_adapters >= 2
|
||||
&& GRAPHICS_FORCE_REFRESH_SUB.has_value()) {
|
||||
log_info("graphics::d3d9", "force sub refresh rate: {} => {} Hz (-graphics-force-refresh-sub option)",
|
||||
pPresentationParameters[1].FullScreen_RefreshRateInHz,
|
||||
GRAPHICS_FORCE_REFRESH_SUB.value());
|
||||
@@ -902,7 +961,9 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDevice(
|
||||
} else if (!D3D9_DEVICE_HOOK_DISABLE) {
|
||||
graphics_hook_window(hFocusWindow, pPresentationParameters);
|
||||
|
||||
*ppReturnedDeviceInterface = new WrappedIDirect3DDevice9(hFocusWindow, *ppReturnedDeviceInterface);
|
||||
*ppReturnedDeviceInterface = new WrappedIDirect3DDevice9(
|
||||
hFocusWindow,
|
||||
*ppReturnedDeviceInterface);
|
||||
}
|
||||
|
||||
// return result
|
||||
@@ -916,6 +977,10 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDevice(
|
||||
UINT STDMETHODCALLTYPE WrappedIDirect3D9::GetAdapterModeCountEx(UINT Adapter, const D3DDISPLAYMODEFILTER *pFilter) {
|
||||
assert(is_d3d9ex);
|
||||
|
||||
if (gfdm_two_head_exclusive() && is_fake_subscreen_adapter(Adapter)) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
return static_cast<IDirect3D9Ex *>(pReal)->GetAdapterModeCountEx(Adapter, pFilter);
|
||||
}
|
||||
|
||||
@@ -926,6 +991,14 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::EnumAdapterModesEx(
|
||||
D3DDISPLAYMODEEX *pMode)
|
||||
{
|
||||
assert(is_d3d9ex);
|
||||
if (gfdm_two_head_exclusive() && is_fake_subscreen_adapter(Adapter)) {
|
||||
if (Mode != 0 || pMode == nullptr) {
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
get_fake_subscreen_display_mode_ex(Adapter, pMode);
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
CHECK_RESULT(static_cast<IDirect3D9Ex *>(pReal)->EnumAdapterModesEx(Adapter, pFilter, Mode, pMode));
|
||||
}
|
||||
|
||||
@@ -935,6 +1008,17 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::GetAdapterDisplayModeEx(
|
||||
D3DDISPLAYROTATION *pRotation)
|
||||
{
|
||||
assert(is_d3d9ex);
|
||||
if (gfdm_two_head_exclusive() && is_fake_subscreen_adapter(Adapter)) {
|
||||
if (pMode == nullptr) {
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
get_fake_subscreen_display_mode_ex(Adapter, pMode);
|
||||
if (pRotation != nullptr) {
|
||||
*pRotation = D3DDISPLAYROTATION_IDENTITY;
|
||||
}
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
CHECK_RESULT(static_cast<IDirect3D9Ex *>(pReal)->GetAdapterDisplayModeEx(Adapter, pMode, pRotation));
|
||||
}
|
||||
|
||||
@@ -963,6 +1047,14 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDeviceEx(
|
||||
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
if (gfdm_two_head_exclusive() && GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.has_value()) {
|
||||
log_warning(
|
||||
"graphics::d3d9",
|
||||
"-forceressub is unavailable; SMALL must remain {}x{}",
|
||||
GFDM_SMALL_WIDTH,
|
||||
GFDM_SMALL_HEIGHT);
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
DWORD orig_behavior_flags = BehaviorFlags;
|
||||
size_t num_adapters = 1;
|
||||
@@ -989,6 +1081,9 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDeviceEx(
|
||||
if (SUCCEEDED(this->pReal->GetDeviceCaps(Adapter, DeviceType, &device_caps))) {
|
||||
num_adapters = device_caps.NumberOfAdaptersInGroup;
|
||||
}
|
||||
if (gfdm_two_head_exclusive()) {
|
||||
num_adapters = GFDM_LOGICAL_HEAD_COUNT;
|
||||
}
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < num_adapters; i++) {
|
||||
@@ -1105,7 +1200,8 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDeviceEx(
|
||||
}
|
||||
}
|
||||
|
||||
if (!GRAPHICS_WINDOWED && num_adapters >= 2 && GRAPHICS_FORCE_REFRESH_SUB.has_value()) {
|
||||
if (!GRAPHICS_WINDOWED && !gfdm_two_head_exclusive()
|
||||
&& num_adapters >= 2 && GRAPHICS_FORCE_REFRESH_SUB.has_value()) {
|
||||
log_info("graphics::d3d9", "force sub refresh rate: {} => {} Hz (-graphics-force-refresh-sub option)",
|
||||
pPresentationParameters[1].FullScreen_RefreshRateInHz,
|
||||
GRAPHICS_FORCE_REFRESH_SUB.value());
|
||||
@@ -1131,16 +1227,93 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDeviceEx(
|
||||
pPresentationParameters->BackBufferCount = GRAPHICS_FORCE_VSYNC_BUFFER.value();
|
||||
}
|
||||
|
||||
GfdmTwoHeadDeviceState gfdm_parameters(
|
||||
pPresentationParameters,
|
||||
pFullscreenDisplayMode);
|
||||
if (gfdm_two_head_exclusive()) {
|
||||
if (!(BehaviorFlags & D3DCREATE_ADAPTERGROUP_DEVICE)) {
|
||||
log_warning(
|
||||
"graphics::d3d9",
|
||||
"CreateDeviceEx did not request an adapter-group device");
|
||||
return D3DERR_NOTAVAILABLE;
|
||||
}
|
||||
HRESULT select = graphics_d3d9_gfdm_select_two_head_group_parameters(
|
||||
pPresentationParameters,
|
||||
pFullscreenDisplayMode,
|
||||
gfdm_parameters.native_presentation_parameters.data(),
|
||||
gfdm_parameters.native_fullscreen_display_modes.data(),
|
||||
&gfdm_parameters.logical_small_swapchain,
|
||||
"CreateDeviceEx");
|
||||
if (FAILED(select)) {
|
||||
return select;
|
||||
}
|
||||
if (GRAPHICS_FORCE_REFRESH_SUB.has_value()) {
|
||||
gfdm_parameters.native_presentation_parameters[1]
|
||||
.FullScreen_RefreshRateInHz =
|
||||
GRAPHICS_FORCE_REFRESH_SUB.value();
|
||||
if (pFullscreenDisplayMode != nullptr) {
|
||||
gfdm_parameters.native_fullscreen_display_modes[1].RefreshRate =
|
||||
GRAPHICS_FORCE_REFRESH_SUB.value();
|
||||
}
|
||||
}
|
||||
HRESULT remap = graphics_d3d9_gfdm_remap_two_head_group_parameters(
|
||||
gfdm_parameters.native_presentation_parameters.data(),
|
||||
pFullscreenDisplayMode != nullptr
|
||||
? gfdm_parameters.native_fullscreen_display_modes.data()
|
||||
: nullptr,
|
||||
"CreateDeviceEx");
|
||||
if (FAILED(remap)) {
|
||||
return remap;
|
||||
}
|
||||
if (pFullscreenDisplayMode != nullptr) {
|
||||
graphics_d3d9_gfdm_align_two_head_refresh_to_desktop(
|
||||
static_cast<IDirect3D9Ex *>(this->pReal),
|
||||
Adapter,
|
||||
gfdm_parameters.native_presentation_parameters.data(),
|
||||
gfdm_parameters.native_fullscreen_display_modes.data(),
|
||||
"CreateDeviceEx");
|
||||
}
|
||||
if (!graphics_gitadora_prepare_two_head_device_window(
|
||||
gfdm_parameters.native_presentation_parameters[1].hDeviceWindow,
|
||||
this->pReal->GetAdapterMonitor(Adapter + 1),
|
||||
gfdm_parameters.native_presentation_parameters[1].BackBufferWidth,
|
||||
gfdm_parameters.native_presentation_parameters[1].BackBufferHeight))
|
||||
{
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
HRESULT validation = validate_gfdm_two_head_exclusive(
|
||||
this->pReal,
|
||||
Adapter,
|
||||
DeviceType,
|
||||
BehaviorFlags,
|
||||
gfdm_parameters.native_presentation_parameters.data());
|
||||
if (FAILED(validation)) {
|
||||
return validation;
|
||||
}
|
||||
gfdm_parameters.use_native_parameters();
|
||||
}
|
||||
|
||||
// call original
|
||||
HRESULT result = static_cast<IDirect3D9Ex *>(this->pReal)->CreateDeviceEx(
|
||||
Adapter,
|
||||
DeviceType,
|
||||
hFocusWindow,
|
||||
BehaviorFlags,
|
||||
pPresentationParameters,
|
||||
pFullscreenDisplayMode,
|
||||
gfdm_parameters.presentation_parameters,
|
||||
gfdm_parameters.fullscreen_display_modes,
|
||||
ppReturnedDeviceInterface);
|
||||
|
||||
if (SUCCEEDED(result) && gfdm_two_head_exclusive()) {
|
||||
pPresentationParameters[0] = gfdm_parameters.presentation_parameters[0];
|
||||
pPresentationParameters[gfdm_parameters.logical_small_swapchain] =
|
||||
gfdm_parameters.presentation_parameters[1];
|
||||
if (pFullscreenDisplayMode != nullptr) {
|
||||
pFullscreenDisplayMode[0] = gfdm_parameters.fullscreen_display_modes[0];
|
||||
pFullscreenDisplayMode[gfdm_parameters.logical_small_swapchain] =
|
||||
gfdm_parameters.fullscreen_display_modes[1];
|
||||
}
|
||||
}
|
||||
|
||||
// check for error
|
||||
if (result != D3D_OK) {
|
||||
|
||||
@@ -1151,17 +1324,28 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDeviceEx(
|
||||
} else if (!D3D9_DEVICE_HOOK_DISABLE) {
|
||||
graphics_hook_window(hFocusWindow, pPresentationParameters);
|
||||
|
||||
*ppReturnedDeviceInterface = new WrappedIDirect3DDevice9(hFocusWindow, *ppReturnedDeviceInterface);
|
||||
*ppReturnedDeviceInterface = new WrappedIDirect3DDevice9(
|
||||
hFocusWindow,
|
||||
*ppReturnedDeviceInterface,
|
||||
gfdm_parameters.logical_small_swapchain,
|
||||
gfdm_two_head_exclusive() ? static_cast<IDirect3D9 *>(this) : nullptr,
|
||||
gfdm_two_head_exclusive() ? pPresentationParameters : nullptr);
|
||||
|
||||
// initialize sub screen if the game requested a multi-head context
|
||||
if (avs::game::is_model({"LDJ", "KFC", "M39", "M32"}) &&
|
||||
(orig_behavior_flags & D3DCREATE_ADAPTERGROUP_DEVICE)) {
|
||||
|
||||
UINT i = 1;
|
||||
if (games::gitadora::is_arena_model()) {
|
||||
i = 2;
|
||||
}
|
||||
graphics_d3d9_ldj_init_sub_screen(*ppReturnedDeviceInterface, &pPresentationParameters[i]);
|
||||
UINT i = games::gitadora::is_arena_model()
|
||||
? gfdm_parameters.logical_small_swapchain
|
||||
: 1;
|
||||
D3DPRESENT_PARAMETERS *subscreen_parameters =
|
||||
gfdm_two_head_exclusive()
|
||||
? &gfdm_parameters.presentation_parameters[1]
|
||||
: &pPresentationParameters[i];
|
||||
graphics_d3d9_ldj_init_sub_screen(
|
||||
*ppReturnedDeviceInterface,
|
||||
subscreen_parameters,
|
||||
i);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1170,6 +1354,14 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDeviceEx(
|
||||
|
||||
HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::GetAdapterLUID(UINT Adapter, LUID *pLUID) {
|
||||
assert(is_d3d9ex);
|
||||
if (gfdm_two_head_exclusive() && is_fake_subscreen_adapter(Adapter)) {
|
||||
if (pLUID == nullptr) {
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
pLUID->LowPart = static_cast<DWORD>(-static_cast<LONG>(Adapter));
|
||||
pLUID->HighPart = -static_cast<LONG>(Adapter);
|
||||
return D3D_OK;
|
||||
}
|
||||
CHECK_RESULT(static_cast<IDirect3D9Ex *>(pReal)->GetAdapterLUID(Adapter, pLUID));
|
||||
}
|
||||
|
||||
@@ -1178,7 +1370,11 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::GetAdapterLUID(UINT Adapter, LUID *
|
||||
// The sub screen swap chain should be created if:
|
||||
// - Running windowed with `NumberOfAdaptersInGroup >= 2` (game expects implicit swap chain to exist)
|
||||
// - Running fullscreen with `NumberOfAdaptersInGroup < 2` (overridden `GetDeviceCaps` structure)
|
||||
static void graphics_d3d9_ldj_init_sub_screen(IDirect3DDevice9Ex *device, D3DPRESENT_PARAMETERS *present_params) {
|
||||
static void graphics_d3d9_ldj_init_sub_screen(
|
||||
IDirect3DDevice9Ex *device,
|
||||
D3DPRESENT_PARAMETERS *present_params,
|
||||
UINT gfdm_small_swapchain)
|
||||
{
|
||||
D3DCAPS9 caps {};
|
||||
HRESULT hr = device->GetDeviceCaps(&caps);
|
||||
if (FAILED(hr)) {
|
||||
@@ -1212,10 +1408,9 @@ static void graphics_d3d9_ldj_init_sub_screen(IDirect3DDevice9Ex *device, D3DPRE
|
||||
}
|
||||
} else {
|
||||
|
||||
int swapchain = 1;
|
||||
if (games::gitadora::is_arena_model()) {
|
||||
swapchain = 2;
|
||||
}
|
||||
const int swapchain = games::gitadora::is_arena_model()
|
||||
? static_cast<int>(gfdm_small_swapchain)
|
||||
: 1;
|
||||
|
||||
hr = device->GetSwapChain(swapchain, &SUB_SWAP_CHAIN);
|
||||
if (FAILED(hr)) {
|
||||
|
||||
@@ -2,6 +2,8 @@
|
||||
|
||||
#include <d3d9.h>
|
||||
|
||||
#include "d3d9_gfdm.h"
|
||||
|
||||
// {EEE9CCF6-53D6-4326-9AE5-60921B3DB394}
|
||||
static const GUID IID_WrappedIDirect3D9 = {
|
||||
0xeee9ccf6, 0x53d6, 0x4326, { 0x9a, 0xe5, 0x60, 0x92, 0x1b, 0x3d, 0xb3, 0x94 }
|
||||
|
||||
@@ -41,7 +41,6 @@
|
||||
constexpr bool CUSTOM_RESET = false;
|
||||
|
||||
constexpr D3DFORMAT D3DFMT_DF24 = static_cast<D3DFORMAT>(MAKEFOURCC('D', 'F', '2', '4'));
|
||||
|
||||
auto format_as(D3DPOOL f) {
|
||||
return fmt::underlying(f);
|
||||
}
|
||||
@@ -85,7 +84,8 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::QueryInterface(
|
||||
return E_POINTER;
|
||||
}
|
||||
|
||||
if (riid == IID_WrappedIDirect3DDevice9 ||
|
||||
if ((riid == IID_IUnknown && is_gfdm_two_head_exclusive()) ||
|
||||
riid == IID_WrappedIDirect3DDevice9 ||
|
||||
riid == IID_IDirect3DDevice9 ||
|
||||
riid == IID_IDirect3DDevice9Ex)
|
||||
{
|
||||
@@ -202,6 +202,15 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetDirect3D(
|
||||
IDirect3D9 **ppD3D9)
|
||||
{
|
||||
WRAP_VERBOSE;
|
||||
if (is_gfdm_two_head_exclusive() && gfdm_parent_d3d != nullptr) {
|
||||
if (ppD3D9 == nullptr) {
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
gfdm_parent_d3d->AddRef();
|
||||
*ppD3D9 = gfdm_parent_d3d;
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
CHECK_RESULT(pReal->GetDirect3D(ppD3D9));
|
||||
}
|
||||
|
||||
@@ -209,7 +218,13 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetDeviceCaps(
|
||||
D3DCAPS9 *pCaps)
|
||||
{
|
||||
WRAP_VERBOSE;
|
||||
CHECK_RESULT(pReal->GetDeviceCaps(pCaps));
|
||||
HRESULT result = pReal->GetDeviceCaps(pCaps);
|
||||
if (SUCCEEDED(result) && is_gfdm_two_head_exclusive() && pCaps != nullptr) {
|
||||
pCaps->NumberOfAdaptersInGroup = GFDM_LOGICAL_HEAD_COUNT;
|
||||
pCaps->MasterAdapterOrdinal = 0;
|
||||
pCaps->AdapterOrdinalInGroup = 0;
|
||||
}
|
||||
CHECK_RESULT(result);
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetDisplayMode(
|
||||
@@ -217,6 +232,17 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetDisplayMode(
|
||||
D3DDISPLAYMODE *pMode)
|
||||
{
|
||||
WRAP_VERBOSE;
|
||||
if (is_gfdm_two_head_exclusive()
|
||||
&& is_gfdm_logical_side_swapchain(iSwapChain))
|
||||
{
|
||||
return ensure_gfdm_hidden_side_swapchain(iSwapChain)->GetDisplayMode(pMode);
|
||||
}
|
||||
if (is_gfdm_two_head_exclusive()
|
||||
&& is_gfdm_logical_small_swapchain(iSwapChain))
|
||||
{
|
||||
CHECK_RESULT(pReal->GetDisplayMode(GFDM_NATIVE_SMALL_SWAPCHAIN, pMode));
|
||||
}
|
||||
|
||||
CHECK_RESULT(pReal->GetDisplayMode(iSwapChain, pMode));
|
||||
}
|
||||
|
||||
@@ -258,6 +284,51 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::CreateAdditionalSwapChain(
|
||||
{
|
||||
WRAP_VERBOSE;
|
||||
|
||||
if (pPresentationParameters == nullptr || ppSwapChain == nullptr) {
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
if (is_gfdm_two_head_exclusive()) {
|
||||
if (pPresentationParameters->BackBufferWidth == 800) {
|
||||
return GetSwapChain(gfdm_logical_small_swapchain, ppSwapChain);
|
||||
}
|
||||
if (pPresentationParameters->BackBufferWidth != 1080) {
|
||||
log_warning(
|
||||
"graphics::d3d9",
|
||||
"two-head exclusive: rejecting unexpected additional swap chain {}x{}",
|
||||
pPresentationParameters->BackBufferWidth,
|
||||
pPresentationParameters->BackBufferHeight);
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
size_t index = 3;
|
||||
for (UINT logical_swapchain = 1;
|
||||
logical_swapchain < GFDM_LOGICAL_HEAD_COUNT;
|
||||
logical_swapchain++)
|
||||
{
|
||||
if (!is_gfdm_logical_side_swapchain(logical_swapchain)) {
|
||||
continue;
|
||||
}
|
||||
const size_t candidate =
|
||||
gfdm_hidden_side_swapchain_slot(logical_swapchain);
|
||||
if (fake_sub_swapchain[candidate] == nullptr) {
|
||||
index = candidate;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (index == 3) {
|
||||
return D3DERR_OUTOFVIDEOMEMORY;
|
||||
}
|
||||
fake_sub_swapchain[index] = new FakeIDirect3DSwapChain9(
|
||||
this,
|
||||
pPresentationParameters,
|
||||
is_d3d9ex,
|
||||
true);
|
||||
fake_sub_swapchain[index]->AddRef();
|
||||
*ppSwapChain = static_cast<IDirect3DSwapChain9 *>(fake_sub_swapchain[index]);
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
int index = 0;
|
||||
bool create_swap_chain = false;
|
||||
bool create_fake_swap_chain = false;
|
||||
@@ -271,6 +342,7 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::CreateAdditionalSwapChain(
|
||||
// SMALL (subscreen)
|
||||
create_swap_chain = true;
|
||||
index = 0;
|
||||
|
||||
} else if (pPresentationParameters->BackBufferWidth == 1080) {
|
||||
// LEFT/RIGHT
|
||||
create_swap_chain = true;
|
||||
@@ -335,6 +407,10 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetSwapChain(
|
||||
{
|
||||
WRAP_VERBOSE_FMT("GetSwapChain({})", iSwapChain);
|
||||
|
||||
if (ppSwapChain == nullptr) {
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
if (iSwapChain == 0) {
|
||||
if (!main_swapchain) {
|
||||
HRESULT ret = pReal->GetSwapChain(iSwapChain, ppSwapChain);
|
||||
@@ -344,7 +420,12 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetSwapChain(
|
||||
return ret;
|
||||
}
|
||||
|
||||
main_swapchain = new WrappedIDirect3DSwapChain9(this, *ppSwapChain);
|
||||
main_swapchain = new WrappedIDirect3DSwapChain9(
|
||||
this,
|
||||
*ppSwapChain,
|
||||
is_gfdm_two_head_exclusive()
|
||||
? WrappedIDirect3DSwapChain9::NativeGroupHead::Main
|
||||
: WrappedIDirect3DSwapChain9::NativeGroupHead::Unknown);
|
||||
}
|
||||
|
||||
main_swapchain->AddRef();
|
||||
@@ -354,6 +435,39 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetSwapChain(
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
if (is_gfdm_two_head_exclusive()) {
|
||||
if (is_gfdm_logical_small_swapchain(iSwapChain)) {
|
||||
if (!sub_swapchain[0]) {
|
||||
IDirect3DSwapChain9 *real_swapchain = nullptr;
|
||||
HRESULT ret = pReal->GetSwapChain(
|
||||
GFDM_NATIVE_SMALL_SWAPCHAIN,
|
||||
&real_swapchain);
|
||||
if (FAILED(ret)) {
|
||||
return ret;
|
||||
}
|
||||
sub_swapchain[0] = new WrappedIDirect3DSwapChain9(
|
||||
this,
|
||||
real_swapchain,
|
||||
WrappedIDirect3DSwapChain9::NativeGroupHead::Small);
|
||||
sub_swapchain[0]->should_run_hooks = false;
|
||||
}
|
||||
|
||||
sub_swapchain[0]->AddRef();
|
||||
*ppSwapChain = static_cast<IDirect3DSwapChain9 *>(sub_swapchain[0]);
|
||||
graphics_screens_register(iSwapChain);
|
||||
return D3D_OK;
|
||||
}
|
||||
if (is_gfdm_logical_side_swapchain(iSwapChain)) {
|
||||
FakeIDirect3DSwapChain9 *swapchain =
|
||||
ensure_gfdm_hidden_side_swapchain(iSwapChain);
|
||||
swapchain->AddRef();
|
||||
*ppSwapChain = static_cast<IDirect3DSwapChain9 *>(swapchain);
|
||||
graphics_screens_register(iSwapChain);
|
||||
return D3D_OK;
|
||||
}
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
bool swap = false;
|
||||
if (iSwapChain == 1 && avs::game::is_model({"LDJ", "KFC", "M39"})) {
|
||||
swap = true;
|
||||
@@ -390,6 +504,10 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetSwapChain(
|
||||
UINT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetNumberOfSwapChains() {
|
||||
WRAP_VERBOSE;
|
||||
|
||||
if (is_gfdm_two_head_exclusive()) {
|
||||
return GFDM_LOGICAL_HEAD_COUNT;
|
||||
}
|
||||
|
||||
UINT n = pReal->GetNumberOfSwapChains();
|
||||
|
||||
if (sub_swapchain[0] && avs::game::is_model({"LDJ", "KFC", "M39"})) {
|
||||
@@ -453,6 +571,24 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetBackBuffer(
|
||||
IDirect3DSurface9 **ppBackBuffer)
|
||||
{
|
||||
WRAP_VERBOSE;
|
||||
if (is_gfdm_two_head_exclusive()
|
||||
&& is_gfdm_logical_side_swapchain(iSwapChain))
|
||||
{
|
||||
return ensure_gfdm_hidden_side_swapchain(iSwapChain)->GetBackBuffer(
|
||||
iBackBuffer,
|
||||
Type,
|
||||
ppBackBuffer);
|
||||
}
|
||||
if (is_gfdm_two_head_exclusive()
|
||||
&& is_gfdm_logical_small_swapchain(iSwapChain))
|
||||
{
|
||||
CHECK_RESULT(pReal->GetBackBuffer(
|
||||
GFDM_NATIVE_SMALL_SWAPCHAIN,
|
||||
iBackBuffer,
|
||||
Type,
|
||||
ppBackBuffer));
|
||||
}
|
||||
|
||||
CHECK_RESULT(pReal->GetBackBuffer(iSwapChain, iBackBuffer, Type, ppBackBuffer));
|
||||
}
|
||||
|
||||
@@ -461,6 +597,20 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetRasterStatus(
|
||||
D3DRASTER_STATUS *pRasterStatus)
|
||||
{
|
||||
WRAP_DEBUG;
|
||||
if (is_gfdm_two_head_exclusive()
|
||||
&& is_gfdm_logical_side_swapchain(iSwapChain))
|
||||
{
|
||||
return ensure_gfdm_hidden_side_swapchain(iSwapChain)->GetRasterStatus(
|
||||
pRasterStatus);
|
||||
}
|
||||
if (is_gfdm_two_head_exclusive()
|
||||
&& is_gfdm_logical_small_swapchain(iSwapChain))
|
||||
{
|
||||
CHECK_RESULT(pReal->GetRasterStatus(
|
||||
GFDM_NATIVE_SMALL_SWAPCHAIN,
|
||||
pRasterStatus));
|
||||
}
|
||||
|
||||
CHECK_RESULT(pReal->GetRasterStatus(iSwapChain, pRasterStatus));
|
||||
}
|
||||
|
||||
@@ -477,6 +627,18 @@ void STDMETHODCALLTYPE WrappedIDirect3DDevice9::SetGammaRamp(
|
||||
const D3DGAMMARAMP *pRamp)
|
||||
{
|
||||
WRAP_DEBUG;
|
||||
if (is_gfdm_two_head_exclusive()
|
||||
&& is_gfdm_logical_side_swapchain(iSwapChain))
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (is_gfdm_two_head_exclusive()
|
||||
&& is_gfdm_logical_small_swapchain(iSwapChain))
|
||||
{
|
||||
pReal->SetGammaRamp(GFDM_NATIVE_SMALL_SWAPCHAIN, Flags, pRamp);
|
||||
return;
|
||||
}
|
||||
|
||||
pReal->SetGammaRamp(iSwapChain, Flags, pRamp);
|
||||
}
|
||||
|
||||
@@ -485,6 +647,21 @@ void STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetGammaRamp(
|
||||
D3DGAMMARAMP *pRamp)
|
||||
{
|
||||
WRAP_DEBUG;
|
||||
if (is_gfdm_two_head_exclusive()
|
||||
&& is_gfdm_logical_side_swapchain(iSwapChain))
|
||||
{
|
||||
if (pRamp != nullptr) {
|
||||
*pRamp = {};
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (is_gfdm_two_head_exclusive()
|
||||
&& is_gfdm_logical_small_swapchain(iSwapChain))
|
||||
{
|
||||
pReal->GetGammaRamp(GFDM_NATIVE_SMALL_SWAPCHAIN, pRamp);
|
||||
return;
|
||||
}
|
||||
|
||||
pReal->GetGammaRamp(iSwapChain, pRamp);
|
||||
}
|
||||
|
||||
@@ -685,6 +862,19 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetFrontBufferData(
|
||||
IDirect3DSurface9 *pDestSurface)
|
||||
{
|
||||
WRAP_DEBUG;
|
||||
if (is_gfdm_two_head_exclusive()
|
||||
&& is_gfdm_logical_side_swapchain(iSwapChain))
|
||||
{
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
if (is_gfdm_two_head_exclusive()
|
||||
&& is_gfdm_logical_small_swapchain(iSwapChain))
|
||||
{
|
||||
CHECK_RESULT(pReal->GetFrontBufferData(
|
||||
GFDM_NATIVE_SMALL_SWAPCHAIN,
|
||||
pDestSurface));
|
||||
}
|
||||
|
||||
CHECK_RESULT(pReal->GetFrontBufferData(iSwapChain, pDestSurface));
|
||||
}
|
||||
|
||||
@@ -1049,7 +1239,36 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetViewport(
|
||||
D3DVIEWPORT9 *pViewport)
|
||||
{
|
||||
WRAP_DEBUG;
|
||||
CHECK_RESULT(pReal->GetViewport(pViewport));
|
||||
const auto result = pReal->GetViewport(pViewport);
|
||||
|
||||
// SDVX landscape mode
|
||||
// without this, the game calculates the camera angle incorrectly and
|
||||
// ends up with zoomed out view of the lanes
|
||||
const auto landscape_width = GRAPHICS_FS_CUSTOM_RESOLUTION.has_value() ?
|
||||
GRAPHICS_FS_CUSTOM_RESOLUTION.value().first : GRAPHICS_FS_ORIGINAL_HEIGHT;
|
||||
const auto landscape_height = GRAPHICS_FS_CUSTOM_RESOLUTION.has_value() ?
|
||||
GRAPHICS_FS_CUSTOM_RESOLUTION.value().second : GRAPHICS_FS_ORIGINAL_WIDTH;
|
||||
if (SUCCEEDED(result) &&
|
||||
GRAPHICS_FS_ORIENTATION_SWAP &&
|
||||
avs::game::is_model("KFC") &&
|
||||
pViewport != nullptr &&
|
||||
pViewport->Width == landscape_width &&
|
||||
pViewport->Height == landscape_height) {
|
||||
|
||||
static std::once_flag log_once;
|
||||
std::call_once(log_once, [pViewport]() {
|
||||
log_info(
|
||||
"graphics::d3d9",
|
||||
"SDVX landscape viewport fix: {}x{} => {}x{}",
|
||||
pViewport->Width,
|
||||
pViewport->Height,
|
||||
pViewport->Height,
|
||||
pViewport->Width);
|
||||
});
|
||||
std::swap(pViewport->Width, pViewport->Height);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::SetMaterial(
|
||||
@@ -1779,6 +1998,18 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::WaitForVBlank(
|
||||
WRAP_DEBUG;
|
||||
|
||||
assert(is_d3d9ex);
|
||||
if (is_gfdm_two_head_exclusive()
|
||||
&& is_gfdm_logical_side_swapchain(iSwapChain))
|
||||
{
|
||||
return D3D_OK;
|
||||
}
|
||||
if (is_gfdm_two_head_exclusive()
|
||||
&& is_gfdm_logical_small_swapchain(iSwapChain))
|
||||
{
|
||||
CHECK_RESULT(static_cast<IDirect3DDevice9Ex *>(pReal)->WaitForVBlank(
|
||||
GFDM_NATIVE_SMALL_SWAPCHAIN));
|
||||
}
|
||||
|
||||
CHECK_RESULT(static_cast<IDirect3DDevice9Ex *>(pReal)->WaitForVBlank(iSwapChain));
|
||||
}
|
||||
|
||||
@@ -1882,6 +2113,14 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::ResetEx(
|
||||
|
||||
log_misc("graphics::d3d9", "WrappedIDirect3DDevice9::ResetEx");
|
||||
|
||||
if (is_gfdm_two_head_exclusive()) {
|
||||
gfdm_disarm_present_mode_recovery();
|
||||
if (pPresentationParameters == nullptr) {
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
release_gfdm_hidden_side_swapchains();
|
||||
}
|
||||
|
||||
if (GRAPHICS_WINDOWED) {
|
||||
if (pPresentationParameters) {
|
||||
pPresentationParameters->Windowed = true;
|
||||
@@ -1898,13 +2137,115 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::ResetEx(
|
||||
}
|
||||
}
|
||||
|
||||
GfdmTwoHeadDeviceState gfdm_parameters(
|
||||
pPresentationParameters,
|
||||
pFullscreenDisplayMode,
|
||||
gfdm_logical_small_swapchain);
|
||||
if (is_gfdm_two_head_exclusive()) {
|
||||
HRESULT result = graphics_d3d9_gfdm_select_two_head_group_parameters(
|
||||
pPresentationParameters,
|
||||
pFullscreenDisplayMode,
|
||||
gfdm_parameters.native_presentation_parameters.data(),
|
||||
pFullscreenDisplayMode != nullptr
|
||||
? gfdm_parameters.native_fullscreen_display_modes.data()
|
||||
: nullptr,
|
||||
&gfdm_parameters.logical_small_swapchain,
|
||||
"ResetEx");
|
||||
if (FAILED(result)) {
|
||||
return result;
|
||||
}
|
||||
set_gfdm_logical_group_parameters(pPresentationParameters);
|
||||
gfdm_parameters.use_native_parameters();
|
||||
if (gfdm_parameters.native_presentation_parameters[0].Windowed
|
||||
|| gfdm_parameters.native_presentation_parameters[1].Windowed)
|
||||
{
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
if (GRAPHICS_FORCE_REFRESH_SUB.has_value()) {
|
||||
gfdm_parameters.native_presentation_parameters[1]
|
||||
.FullScreen_RefreshRateInHz =
|
||||
GRAPHICS_FORCE_REFRESH_SUB.value();
|
||||
if (gfdm_parameters.fullscreen_display_modes != nullptr) {
|
||||
gfdm_parameters.fullscreen_display_modes[1].RefreshRate =
|
||||
GRAPHICS_FORCE_REFRESH_SUB.value();
|
||||
}
|
||||
}
|
||||
result = graphics_d3d9_gfdm_remap_two_head_group_parameters(
|
||||
gfdm_parameters.native_presentation_parameters.data(),
|
||||
gfdm_parameters.fullscreen_display_modes,
|
||||
"ResetEx");
|
||||
if (FAILED(result)) {
|
||||
return result;
|
||||
}
|
||||
if (!graphics_gitadora_prepare_two_head_device_window(
|
||||
gfdm_parameters.native_presentation_parameters[1].hDeviceWindow,
|
||||
nullptr,
|
||||
gfdm_parameters.native_presentation_parameters[1].BackBufferWidth,
|
||||
gfdm_parameters.native_presentation_parameters[1].BackBufferHeight))
|
||||
{
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
if (gfdm_parameters.fullscreen_display_modes != nullptr) {
|
||||
IDirect3D9 *raw_d3d = nullptr;
|
||||
IDirect3D9Ex *raw_d3d_ex = nullptr;
|
||||
D3DDEVICE_CREATION_PARAMETERS creation {};
|
||||
HRESULT raw_result = pReal->GetDirect3D(&raw_d3d);
|
||||
if (SUCCEEDED(raw_result) && raw_d3d != nullptr) {
|
||||
raw_result = raw_d3d->QueryInterface(IID_PPV_ARGS(&raw_d3d_ex));
|
||||
}
|
||||
if (SUCCEEDED(raw_result)) {
|
||||
raw_result = pReal->GetCreationParameters(&creation);
|
||||
}
|
||||
if (SUCCEEDED(raw_result) && raw_d3d_ex != nullptr) {
|
||||
graphics_d3d9_gfdm_align_two_head_refresh_to_desktop(
|
||||
raw_d3d_ex,
|
||||
creation.AdapterOrdinal,
|
||||
gfdm_parameters.native_presentation_parameters.data(),
|
||||
gfdm_parameters.fullscreen_display_modes,
|
||||
"ResetEx");
|
||||
}
|
||||
if (raw_d3d_ex != nullptr) {
|
||||
raw_d3d_ex->Release();
|
||||
}
|
||||
if (raw_d3d != nullptr) {
|
||||
raw_d3d->Release();
|
||||
}
|
||||
gfdm_parameters.recovery_parameters =
|
||||
gfdm_parameters.native_presentation_parameters;
|
||||
gfdm_parameters.recovery_modes =
|
||||
gfdm_parameters.native_fullscreen_display_modes;
|
||||
gfdm_parameters.recovery_candidate = true;
|
||||
}
|
||||
}
|
||||
|
||||
// reset overlay
|
||||
if (overlay::OVERLAY && overlay::OVERLAY->uses_device(pReal)) {
|
||||
overlay::OVERLAY->reset_invalidate();
|
||||
}
|
||||
|
||||
HRESULT res = static_cast<IDirect3DDevice9Ex *>(pReal)->ResetEx(
|
||||
pPresentationParameters, pFullscreenDisplayMode);
|
||||
gfdm_parameters.presentation_parameters,
|
||||
gfdm_parameters.fullscreen_display_modes);
|
||||
|
||||
if (is_gfdm_two_head_exclusive()
|
||||
&& SUCCEEDED(res)
|
||||
&& gfdm_parameters.recovery_candidate)
|
||||
{
|
||||
gfdm_arm_present_mode_recovery(
|
||||
gfdm_parameters.recovery_parameters.data(),
|
||||
gfdm_parameters.recovery_modes.data());
|
||||
}
|
||||
if (is_gfdm_two_head_exclusive() && SUCCEEDED(res)) {
|
||||
gfdm_logical_small_swapchain = gfdm_parameters.logical_small_swapchain;
|
||||
pPresentationParameters[0] = gfdm_parameters.presentation_parameters[0];
|
||||
pPresentationParameters[gfdm_parameters.logical_small_swapchain] =
|
||||
gfdm_parameters.presentation_parameters[1];
|
||||
if (pFullscreenDisplayMode != nullptr) {
|
||||
pFullscreenDisplayMode[0] = gfdm_parameters.fullscreen_display_modes[0];
|
||||
pFullscreenDisplayMode[gfdm_parameters.logical_small_swapchain] =
|
||||
gfdm_parameters.fullscreen_display_modes[1];
|
||||
}
|
||||
}
|
||||
|
||||
// recreate overlay
|
||||
if (overlay::OVERLAY && overlay::OVERLAY->uses_device(pReal) && SUCCEEDED(res)) {
|
||||
@@ -1922,6 +2263,22 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetDisplayModeEx(
|
||||
WRAP_DEBUG;
|
||||
|
||||
assert(is_d3d9ex);
|
||||
if (is_gfdm_two_head_exclusive()
|
||||
&& is_gfdm_logical_side_swapchain(iSwapChain))
|
||||
{
|
||||
return ensure_gfdm_hidden_side_swapchain(iSwapChain)->GetDisplayModeEx(
|
||||
pMode,
|
||||
pRotation);
|
||||
}
|
||||
if (is_gfdm_two_head_exclusive()
|
||||
&& is_gfdm_logical_small_swapchain(iSwapChain))
|
||||
{
|
||||
CHECK_RESULT(static_cast<IDirect3DDevice9Ex *>(pReal)->GetDisplayModeEx(
|
||||
GFDM_NATIVE_SMALL_SWAPCHAIN,
|
||||
pMode,
|
||||
pRotation));
|
||||
}
|
||||
|
||||
CHECK_RESULT(static_cast<IDirect3DDevice9Ex *>(pReal)->GetDisplayModeEx(
|
||||
iSwapChain, pMode, pRotation));
|
||||
}
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
#include <mutex>
|
||||
|
||||
#include <initguid.h>
|
||||
#include <d3d9.h>
|
||||
@@ -40,23 +42,54 @@ static const GUID IID_WrappedIDirect3DDevice9 = {
|
||||
void SurfaceHook(IDirect3DDevice9 *pReal);
|
||||
|
||||
struct WrappedIDirect3DDevice9 : IDirect3DDevice9Ex {
|
||||
explicit WrappedIDirect3DDevice9(HWND hFocusWindow, IDirect3DDevice9 *orig)
|
||||
: hFocusWindow(hFocusWindow), pReal(orig), is_d3d9ex(false) {
|
||||
explicit WrappedIDirect3DDevice9(
|
||||
HWND hFocusWindow,
|
||||
IDirect3DDevice9 *orig,
|
||||
UINT gfdm_logical_small_swapchain = 2,
|
||||
IDirect3D9 *gfdm_parent_d3d = nullptr,
|
||||
const D3DPRESENT_PARAMETERS *gfdm_logical_group_parameters = nullptr)
|
||||
: hFocusWindow(hFocusWindow),
|
||||
pReal(orig),
|
||||
is_d3d9ex(false),
|
||||
gfdm_logical_small_swapchain(gfdm_logical_small_swapchain),
|
||||
gfdm_parent_d3d(gfdm_parent_d3d) {
|
||||
if (this->gfdm_parent_d3d != nullptr) {
|
||||
this->gfdm_parent_d3d->AddRef();
|
||||
}
|
||||
IDirect3DDevice9Ex *device = nullptr;
|
||||
|
||||
// attempt to upgrade handle
|
||||
if (SUCCEEDED(this->QueryInterface(IID_PPV_ARGS(&device))) && device != nullptr) {
|
||||
device->Release();
|
||||
}
|
||||
set_gfdm_logical_group_parameters(gfdm_logical_group_parameters);
|
||||
}
|
||||
|
||||
explicit WrappedIDirect3DDevice9(HWND hFocusWindow, IDirect3DDevice9Ex *orig)
|
||||
: hFocusWindow(hFocusWindow), pReal(orig), is_d3d9ex(true) {}
|
||||
explicit WrappedIDirect3DDevice9(
|
||||
HWND hFocusWindow,
|
||||
IDirect3DDevice9Ex *orig,
|
||||
UINT gfdm_logical_small_swapchain = 2,
|
||||
IDirect3D9 *gfdm_parent_d3d = nullptr,
|
||||
const D3DPRESENT_PARAMETERS *gfdm_logical_group_parameters = nullptr)
|
||||
: hFocusWindow(hFocusWindow),
|
||||
pReal(orig),
|
||||
is_d3d9ex(true),
|
||||
gfdm_logical_small_swapchain(gfdm_logical_small_swapchain),
|
||||
gfdm_parent_d3d(gfdm_parent_d3d) {
|
||||
if (this->gfdm_parent_d3d != nullptr) {
|
||||
this->gfdm_parent_d3d->AddRef();
|
||||
}
|
||||
set_gfdm_logical_group_parameters(gfdm_logical_group_parameters);
|
||||
}
|
||||
|
||||
WrappedIDirect3DDevice9(const WrappedIDirect3DDevice9 &) = delete;
|
||||
WrappedIDirect3DDevice9 &operator=(const WrappedIDirect3DDevice9 &) = delete;
|
||||
|
||||
virtual ~WrappedIDirect3DDevice9() = default;
|
||||
virtual ~WrappedIDirect3DDevice9() {
|
||||
if (gfdm_parent_d3d != nullptr) {
|
||||
gfdm_parent_d3d->Release();
|
||||
}
|
||||
}
|
||||
|
||||
#pragma region IUnknown
|
||||
virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObj) override;
|
||||
@@ -201,6 +234,27 @@ struct WrappedIDirect3DDevice9 : IDirect3DDevice9Ex {
|
||||
virtual HRESULT STDMETHODCALLTYPE GetDisplayModeEx(UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) override;
|
||||
#pragma endregion
|
||||
|
||||
bool is_gfdm_two_head_exclusive() const;
|
||||
bool is_gfdm_logical_small_swapchain(UINT swapchain) const;
|
||||
bool is_gfdm_logical_side_swapchain(UINT swapchain) const;
|
||||
size_t gfdm_hidden_side_swapchain_slot(UINT swapchain) const;
|
||||
void set_gfdm_logical_group_parameters(
|
||||
const D3DPRESENT_PARAMETERS *presentation_parameters);
|
||||
FakeIDirect3DSwapChain9 *ensure_gfdm_hidden_side_swapchain(UINT iSwapChain);
|
||||
void release_gfdm_hidden_side_swapchains();
|
||||
|
||||
enum class GfdmPresentModeRecoveryResult {
|
||||
NotAttempted,
|
||||
ReadyToRetry,
|
||||
Failed,
|
||||
};
|
||||
void gfdm_disarm_present_mode_recovery();
|
||||
void gfdm_arm_present_mode_recovery(
|
||||
const D3DPRESENT_PARAMETERS *native_presentation_parameters,
|
||||
const D3DDISPLAYMODEEX *native_fullscreen_display_modes);
|
||||
GfdmPresentModeRecoveryResult gfdm_recover_present_mode_change(
|
||||
HRESULT *failure_result);
|
||||
|
||||
HWND const hFocusWindow;
|
||||
IDirect3DDevice9 *pReal;
|
||||
bool is_d3d9ex = false;
|
||||
@@ -211,5 +265,17 @@ struct WrappedIDirect3DDevice9 : IDirect3DDevice9Ex {
|
||||
WrappedIDirect3DSwapChain9 *sub_swapchain[3] = { nullptr, nullptr, nullptr };
|
||||
FakeIDirect3DSwapChain9 *fake_sub_swapchain[3] = { nullptr, nullptr, nullptr };
|
||||
|
||||
UINT gfdm_logical_small_swapchain = 2;
|
||||
std::array<D3DPRESENT_PARAMETERS, 4> gfdm_logical_group_parameters {};
|
||||
bool gfdm_logical_group_parameters_valid = false;
|
||||
IDirect3D9 *gfdm_parent_d3d = nullptr;
|
||||
|
||||
std::mutex gfdm_recovery_mutex;
|
||||
std::array<D3DPRESENT_PARAMETERS, 2> gfdm_recovery_parameters {};
|
||||
std::array<D3DDISPLAYMODEEX, 2> gfdm_recovery_modes {};
|
||||
bool gfdm_recovery_armed = false;
|
||||
std::atomic_bool gfdm_recovery_consumed {false};
|
||||
const DWORD gfdm_device_creation_thread_id = GetCurrentThreadId();
|
||||
|
||||
IDirect3DVertexShader9 *vertex_shader = nullptr;
|
||||
};
|
||||
|
||||
@@ -59,7 +59,12 @@ HRESULT STDMETHODCALLTYPE FakeIDirect3DSwapChain9::Present(const RECT *pSourceRe
|
||||
log_misc("graphics::d3d9", "FakeIDirect3DSwapChain9::Present");
|
||||
});
|
||||
|
||||
if (!is_hidden) {
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
present_count.fetch_add(1, std::memory_order_relaxed);
|
||||
return D3D_OK;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE FakeIDirect3DSwapChain9::GetFrontBufferData(IDirect3DSurface9 *pDestSurface) {
|
||||
WRAP_VERBOSE;
|
||||
@@ -86,11 +91,32 @@ HRESULT STDMETHODCALLTYPE FakeIDirect3DSwapChain9::GetBackBuffer(UINT iBackBuffe
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE FakeIDirect3DSwapChain9::GetRasterStatus(D3DRASTER_STATUS *pRasterStatus) {
|
||||
WRAP_VERBOSE;
|
||||
if (!is_hidden) {
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
if (pRasterStatus == nullptr) {
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
*pRasterStatus = {};
|
||||
return D3D_OK;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE FakeIDirect3DSwapChain9::GetDisplayMode(D3DDISPLAYMODE *pMode) {
|
||||
WRAP_VERBOSE;
|
||||
if (!is_hidden) {
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
if (pMode == nullptr) {
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
pMode->Width = present_params.BackBufferWidth;
|
||||
pMode->Height = present_params.BackBufferHeight;
|
||||
pMode->RefreshRate = present_params.FullScreen_RefreshRateInHz;
|
||||
pMode->Format = present_params.BackBufferFormat;
|
||||
return D3D_OK;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE FakeIDirect3DSwapChain9::GetDevice(IDirect3DDevice9 **ppDevice) {
|
||||
WRAP_VERBOSE;
|
||||
@@ -108,17 +134,46 @@ HRESULT STDMETHODCALLTYPE FakeIDirect3DSwapChain9::GetPresentParameters(
|
||||
D3DPRESENT_PARAMETERS *pPresentationParameters)
|
||||
{
|
||||
WRAP_VERBOSE;
|
||||
if (!is_hidden) {
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
if (pPresentationParameters == nullptr) {
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
*pPresentationParameters = present_params;
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
// IDirect3DSwapChain9Ex
|
||||
HRESULT STDMETHODCALLTYPE FakeIDirect3DSwapChain9::GetLastPresentCount(UINT *pLastPresentCount) {
|
||||
assert(is_d3d9ex);
|
||||
if (!is_hidden) {
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
if (pLastPresentCount == nullptr) {
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
*pLastPresentCount = present_count.load(std::memory_order_relaxed);
|
||||
return D3D_OK;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE FakeIDirect3DSwapChain9::GetPresentStats(D3DPRESENTSTATS *pPresentationStatistics) {
|
||||
assert(is_d3d9ex);
|
||||
if (!is_hidden) {
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
if (pPresentationStatistics == nullptr) {
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
*pPresentationStatistics = {};
|
||||
pPresentationStatistics->PresentCount =
|
||||
present_count.load(std::memory_order_relaxed);
|
||||
return D3D_OK;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE FakeIDirect3DSwapChain9::GetDisplayModeEx(D3DDISPLAYMODEEX *pMode,
|
||||
D3DDISPLAYROTATION *pRotation)
|
||||
@@ -126,5 +181,22 @@ HRESULT STDMETHODCALLTYPE FakeIDirect3DSwapChain9::GetDisplayModeEx(D3DDISPLAYMO
|
||||
WRAP_VERBOSE;
|
||||
|
||||
assert(is_d3d9ex);
|
||||
if (!is_hidden) {
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
if (pMode == nullptr) {
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
pMode->Size = sizeof(*pMode);
|
||||
pMode->Width = present_params.BackBufferWidth;
|
||||
pMode->Height = present_params.BackBufferHeight;
|
||||
pMode->RefreshRate = present_params.FullScreen_RefreshRateInHz;
|
||||
pMode->Format = present_params.BackBufferFormat;
|
||||
pMode->ScanLineOrdering = D3DSCANLINEORDERING_PROGRESSIVE;
|
||||
if (pRotation != nullptr) {
|
||||
*pRotation = D3DDISPLAYROTATION_IDENTITY;
|
||||
}
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
@@ -6,14 +6,19 @@
|
||||
#endif
|
||||
|
||||
#include <atomic>
|
||||
#include <vector>
|
||||
|
||||
#include <d3d9.h>
|
||||
|
||||
#include "util/logging.h"
|
||||
|
||||
struct FakeIDirect3DSwapChain9 : IDirect3DSwapChain9Ex {
|
||||
FakeIDirect3DSwapChain9(IDirect3DDevice9 *pDev, D3DPRESENT_PARAMETERS *present_params, bool is_d3d9ex) :
|
||||
pDev(pDev), is_d3d9ex(is_d3d9ex)
|
||||
FakeIDirect3DSwapChain9(
|
||||
IDirect3DDevice9 *pDev,
|
||||
D3DPRESENT_PARAMETERS *present_params,
|
||||
bool is_d3d9ex,
|
||||
bool is_hidden = false) :
|
||||
pDev(pDev), is_d3d9ex(is_d3d9ex), is_hidden(is_hidden)
|
||||
{
|
||||
// copy presentation parameters
|
||||
memcpy(&this->present_params, present_params, sizeof(this->present_params));
|
||||
@@ -78,8 +83,10 @@ struct FakeIDirect3DSwapChain9 : IDirect3DSwapChain9Ex {
|
||||
|
||||
IDirect3DDevice9 *const pDev;
|
||||
bool is_d3d9ex;
|
||||
bool is_hidden;
|
||||
|
||||
std::atomic<ULONG> ref_cnt = 1;
|
||||
std::atomic<UINT> present_count = 0;
|
||||
|
||||
D3DPRESENT_PARAMETERS present_params {};
|
||||
std::vector<IDirect3DSurface9 *> render_targets;
|
||||
|
||||
@@ -0,0 +1,715 @@
|
||||
#include "d3d9_gfdm.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
#include <mutex>
|
||||
|
||||
#include "games/gitadora/gitadora.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
#include "d3d9_device.h"
|
||||
|
||||
bool gfdm_two_head_exclusive() {
|
||||
return games::gitadora::is_arena_model()
|
||||
&& games::gitadora::ARENA_TWO_HEAD_EXCLUSIVE
|
||||
&& !GRAPHICS_WINDOWED;
|
||||
}
|
||||
|
||||
HRESULT graphics_d3d9_gfdm_select_two_head_group_parameters(
|
||||
const D3DPRESENT_PARAMETERS *logical_presentation_parameters,
|
||||
const D3DDISPLAYMODEEX *logical_fullscreen_display_modes,
|
||||
D3DPRESENT_PARAMETERS *native_presentation_parameters,
|
||||
D3DDISPLAYMODEEX *native_fullscreen_display_modes,
|
||||
UINT *logical_small_swapchain,
|
||||
const char *operation)
|
||||
{
|
||||
if (!gfdm_two_head_exclusive()
|
||||
|| logical_presentation_parameters == nullptr
|
||||
|| native_presentation_parameters == nullptr
|
||||
|| logical_small_swapchain == nullptr)
|
||||
{
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
UINT small_slot = GFDM_LOGICAL_HEAD_COUNT;
|
||||
for (UINT i = 1; i < GFDM_LOGICAL_HEAD_COUNT; i++) {
|
||||
const auto ¶ms = logical_presentation_parameters[i];
|
||||
if (params.BackBufferWidth != GFDM_SMALL_WIDTH
|
||||
|| params.BackBufferHeight != GFDM_SMALL_HEIGHT)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (small_slot != GFDM_LOGICAL_HEAD_COUNT) {
|
||||
log_warning(
|
||||
"graphics::d3d9",
|
||||
"two-head exclusive: {} found multiple SMALL slots: {} and {}",
|
||||
operation,
|
||||
small_slot,
|
||||
i);
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
small_slot = i;
|
||||
}
|
||||
|
||||
if (small_slot == GFDM_LOGICAL_HEAD_COUNT) {
|
||||
log_warning(
|
||||
"graphics::d3d9",
|
||||
"two-head exclusive: {} could not find an 800x1280 logical SMALL descriptor",
|
||||
operation);
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
if (logical_fullscreen_display_modes != nullptr
|
||||
&& (logical_fullscreen_display_modes[small_slot].Width != GFDM_SMALL_WIDTH
|
||||
|| logical_fullscreen_display_modes[small_slot].Height != GFDM_SMALL_HEIGHT))
|
||||
{
|
||||
log_warning(
|
||||
"graphics::d3d9",
|
||||
"two-head exclusive: {} SMALL slot {} mode is {}x{}, expected {}x{}",
|
||||
operation,
|
||||
small_slot,
|
||||
logical_fullscreen_display_modes[small_slot].Width,
|
||||
logical_fullscreen_display_modes[small_slot].Height,
|
||||
GFDM_SMALL_WIDTH,
|
||||
GFDM_SMALL_HEIGHT);
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
native_presentation_parameters[0] = logical_presentation_parameters[0];
|
||||
native_presentation_parameters[1] = logical_presentation_parameters[small_slot];
|
||||
if (logical_fullscreen_display_modes != nullptr
|
||||
&& native_fullscreen_display_modes != nullptr)
|
||||
{
|
||||
native_fullscreen_display_modes[0] = logical_fullscreen_display_modes[0];
|
||||
native_fullscreen_display_modes[1] = logical_fullscreen_display_modes[small_slot];
|
||||
}
|
||||
|
||||
log_info(
|
||||
"graphics::d3d9",
|
||||
"two-head exclusive: {} selected logical SMALL slot {} -> native group head 1{}",
|
||||
operation,
|
||||
small_slot,
|
||||
logical_presentation_parameters[small_slot].hDeviceWindow == GFDM_SUBSCREEN_WINDOW
|
||||
? " (named SMALL host)"
|
||||
: "");
|
||||
*logical_small_swapchain = small_slot;
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
bool is_fake_subscreen_adapter(UINT adapter) {
|
||||
// MAIN and SMALL remain native D3D heads; LEFT/RIGHT are virtual.
|
||||
if (gfdm_two_head_exclusive()) {
|
||||
return adapter >= 2 && adapter < GFDM_LOGICAL_HEAD_COUNT;
|
||||
}
|
||||
|
||||
return FAKE_SUBSCREEN_ADAPTER && adapter > 0;
|
||||
}
|
||||
|
||||
void get_fake_subscreen_display_mode(
|
||||
UINT adapter,
|
||||
D3DDISPLAYMODE *mode)
|
||||
{
|
||||
(void) adapter;
|
||||
if (gfdm_two_head_exclusive()) {
|
||||
mode->Width = GFDM_SIDE_WIDTH;
|
||||
mode->Height = GFDM_SIDE_HEIGHT;
|
||||
} else {
|
||||
mode->Width = 1280;
|
||||
mode->Height = 800;
|
||||
}
|
||||
mode->RefreshRate = 60;
|
||||
mode->Format = D3DFMT_X8R8G8B8;
|
||||
}
|
||||
|
||||
void get_fake_subscreen_display_mode_ex(
|
||||
UINT adapter,
|
||||
D3DDISPLAYMODEEX *mode)
|
||||
{
|
||||
D3DDISPLAYMODE legacy_mode {};
|
||||
get_fake_subscreen_display_mode(adapter, &legacy_mode);
|
||||
|
||||
mode->Size = sizeof(*mode);
|
||||
mode->Width = legacy_mode.Width;
|
||||
mode->Height = legacy_mode.Height;
|
||||
mode->RefreshRate = legacy_mode.RefreshRate;
|
||||
mode->Format = legacy_mode.Format;
|
||||
mode->ScanLineOrdering = D3DSCANLINEORDERING_PROGRESSIVE;
|
||||
}
|
||||
|
||||
HRESULT graphics_d3d9_gfdm_remap_two_head_group_parameters(
|
||||
D3DPRESENT_PARAMETERS *presentation_parameters,
|
||||
D3DDISPLAYMODEEX *fullscreen_display_modes,
|
||||
const char *operation)
|
||||
{
|
||||
if (!gfdm_two_head_exclusive()) {
|
||||
return D3D_OK;
|
||||
}
|
||||
if (presentation_parameters == nullptr) {
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
auto &secondary = presentation_parameters[1];
|
||||
if (secondary.BackBufferWidth != GFDM_SMALL_WIDTH
|
||||
|| secondary.BackBufferHeight != GFDM_SMALL_HEIGHT)
|
||||
{
|
||||
log_warning(
|
||||
"graphics::d3d9",
|
||||
"two-head exclusive: {} expected physical SMALL {}x{} at group slot 1, got {}x{}",
|
||||
operation,
|
||||
GFDM_SMALL_WIDTH,
|
||||
GFDM_SMALL_HEIGHT,
|
||||
secondary.BackBufferWidth,
|
||||
secondary.BackBufferHeight);
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
if (GFDM_SUBSCREEN_WINDOW == nullptr || !IsWindow(GFDM_SUBSCREEN_WINDOW)) {
|
||||
log_warning(
|
||||
"graphics::d3d9",
|
||||
"two-head exclusive: {} cannot use the named SMALL window as physical group head 1",
|
||||
operation);
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
secondary.hDeviceWindow = GFDM_SUBSCREEN_WINDOW;
|
||||
|
||||
if (fullscreen_display_modes != nullptr
|
||||
&& (fullscreen_display_modes[1].Width != GFDM_SMALL_WIDTH
|
||||
|| fullscreen_display_modes[1].Height != GFDM_SMALL_HEIGHT))
|
||||
{
|
||||
log_warning(
|
||||
"graphics::d3d9",
|
||||
"two-head exclusive: {} SMALL head mode is {}x{}, expected 800x1280",
|
||||
operation,
|
||||
fullscreen_display_modes[1].Width,
|
||||
fullscreen_display_modes[1].Height);
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
void graphics_d3d9_gfdm_align_two_head_refresh_to_desktop(
|
||||
IDirect3D9Ex *d3d,
|
||||
UINT master_adapter,
|
||||
D3DPRESENT_PARAMETERS *presentation_parameters,
|
||||
D3DDISPLAYMODEEX *fullscreen_display_modes,
|
||||
const char *operation)
|
||||
{
|
||||
if (d3d == nullptr
|
||||
|| presentation_parameters == nullptr
|
||||
|| fullscreen_display_modes == nullptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (UINT head = 0; head < 2; head++) {
|
||||
const bool explicitly_forced =
|
||||
(head == 0 && GRAPHICS_FORCE_REFRESH > 0)
|
||||
|| (head == 1 && GRAPHICS_FORCE_REFRESH_SUB.has_value());
|
||||
if (explicitly_forced) {
|
||||
continue;
|
||||
}
|
||||
|
||||
D3DDISPLAYMODEEX desktop_mode {};
|
||||
desktop_mode.Size = sizeof(desktop_mode);
|
||||
D3DDISPLAYROTATION rotation = D3DDISPLAYROTATION_IDENTITY;
|
||||
const HRESULT result = d3d->GetAdapterDisplayModeEx(
|
||||
master_adapter + head,
|
||||
&desktop_mode,
|
||||
&rotation);
|
||||
if (FAILED(result)) {
|
||||
log_warning(
|
||||
"graphics::d3d9",
|
||||
"two-head exclusive: {} could not query native head {} desktop refresh, hr={}",
|
||||
operation,
|
||||
head,
|
||||
FMT_HRESULT(result));
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto ¶meters = presentation_parameters[head];
|
||||
if (desktop_mode.Width != parameters.BackBufferWidth
|
||||
|| desktop_mode.Height != parameters.BackBufferHeight
|
||||
|| desktop_mode.Format != parameters.BackBufferFormat
|
||||
|| desktop_mode.RefreshRate == 0)
|
||||
{
|
||||
log_warning(
|
||||
"graphics::d3d9",
|
||||
"two-head exclusive: {} head {} mode differs from the desktop",
|
||||
operation,
|
||||
head);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (parameters.FullScreen_RefreshRateInHz != desktop_mode.RefreshRate
|
||||
|| fullscreen_display_modes[head].RefreshRate != desktop_mode.RefreshRate)
|
||||
{
|
||||
log_info(
|
||||
"graphics::d3d9",
|
||||
"two-head exclusive: {} head {} refresh {} / {} -> {} (rotation {})",
|
||||
operation,
|
||||
head,
|
||||
parameters.FullScreen_RefreshRateInHz,
|
||||
fullscreen_display_modes[head].RefreshRate,
|
||||
desktop_mode.RefreshRate,
|
||||
static_cast<UINT>(rotation));
|
||||
presentation_parameters[head].FullScreen_RefreshRateInHz =
|
||||
desktop_mode.RefreshRate;
|
||||
fullscreen_display_modes[head].RefreshRate =
|
||||
desktop_mode.RefreshRate;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
HRESULT validate_gfdm_two_head_exclusive(
|
||||
IDirect3D9 *d3d,
|
||||
UINT adapter,
|
||||
D3DDEVTYPE device_type,
|
||||
DWORD behavior_flags,
|
||||
const D3DPRESENT_PARAMETERS *presentation_parameters)
|
||||
{
|
||||
if (!(behavior_flags & D3DCREATE_ADAPTERGROUP_DEVICE)) {
|
||||
log_warning(
|
||||
"graphics::d3d9",
|
||||
"two-head mode requires D3DCREATE_ADAPTERGROUP_DEVICE");
|
||||
return D3DERR_NOTAVAILABLE;
|
||||
}
|
||||
if (adapter != 0) {
|
||||
log_warning(
|
||||
"graphics::d3d9",
|
||||
"two-head exclusive mode currently requires master adapter 0, game requested {}",
|
||||
adapter);
|
||||
return D3DERR_NOTAVAILABLE;
|
||||
}
|
||||
if (presentation_parameters == nullptr) {
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
const UINT native_adapter_count = d3d->GetAdapterCount();
|
||||
if (native_adapter_count != 2) {
|
||||
log_warning(
|
||||
"graphics::d3d9",
|
||||
"two-head mode requires two native D3D9 adapters; found {}",
|
||||
native_adapter_count);
|
||||
return D3DERR_NOTAVAILABLE;
|
||||
}
|
||||
|
||||
D3DCAPS9 caps {};
|
||||
const HRESULT caps_result = d3d->GetDeviceCaps(adapter, device_type, &caps);
|
||||
if (FAILED(caps_result)) {
|
||||
log_warning(
|
||||
"graphics::d3d9",
|
||||
"two-head exclusive mode could not query native adapter caps, hr={}",
|
||||
FMT_HRESULT(caps_result));
|
||||
return caps_result;
|
||||
}
|
||||
if (caps.MasterAdapterOrdinal != adapter
|
||||
|| caps.AdapterOrdinalInGroup != 0
|
||||
|| caps.NumberOfAdaptersInGroup != 2)
|
||||
{
|
||||
log_warning(
|
||||
"graphics::d3d9",
|
||||
"invalid adapter group: master={}, index={}, size={}",
|
||||
caps.MasterAdapterOrdinal,
|
||||
caps.AdapterOrdinalInGroup,
|
||||
caps.NumberOfAdaptersInGroup);
|
||||
return D3DERR_NOTAVAILABLE;
|
||||
}
|
||||
|
||||
const auto &main = presentation_parameters[0];
|
||||
const auto &small_params = presentation_parameters[1];
|
||||
if (main.Windowed || small_params.Windowed) {
|
||||
log_warning(
|
||||
"graphics::d3d9",
|
||||
"two-head exclusive mode requires both group heads to be fullscreen");
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
if (small_params.BackBufferWidth != GFDM_SMALL_WIDTH
|
||||
|| small_params.BackBufferHeight != GFDM_SMALL_HEIGHT)
|
||||
{
|
||||
log_warning(
|
||||
"graphics::d3d9",
|
||||
"SMALL head must be {}x{}; got {}x{}",
|
||||
GFDM_SMALL_WIDTH,
|
||||
GFDM_SMALL_HEIGHT,
|
||||
small_params.BackBufferWidth,
|
||||
small_params.BackBufferHeight);
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
if (main.EnableAutoDepthStencil != small_params.EnableAutoDepthStencil) {
|
||||
log_warning(
|
||||
"graphics::d3d9",
|
||||
"two-head mode requires matching automatic depth-stencil settings");
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
if (main.EnableAutoDepthStencil
|
||||
&& (main.AutoDepthStencilFormat != small_params.AutoDepthStencilFormat
|
||||
|| main.BackBufferWidth != small_params.BackBufferWidth
|
||||
|| main.BackBufferHeight != small_params.BackBufferHeight
|
||||
|| main.BackBufferFormat != small_params.BackBufferFormat))
|
||||
{
|
||||
log_warning(
|
||||
"graphics::d3d9",
|
||||
"two-head mode cannot use unequal sizes with automatic depth-stencil");
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
static bool gfdm_find_alternate_small_mode(
|
||||
IDirect3D9Ex *d3d,
|
||||
UINT adapter,
|
||||
const D3DDISPLAYMODEEX &desired,
|
||||
D3DDISPLAYMODEEX *alternate)
|
||||
{
|
||||
if (d3d == nullptr || alternate == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
D3DDISPLAYMODEFILTER filter {};
|
||||
filter.Size = sizeof(filter);
|
||||
filter.Format = desired.Format;
|
||||
filter.ScanLineOrdering = D3DSCANLINEORDERING_UNKNOWN;
|
||||
const UINT count = d3d->GetAdapterModeCountEx(adapter, &filter);
|
||||
const bool portrait = desired.Width < desired.Height;
|
||||
|
||||
for (UINT index = 0; index < count; index++) {
|
||||
D3DDISPLAYMODEEX mode {};
|
||||
mode.Size = sizeof(mode);
|
||||
if (FAILED(d3d->EnumAdapterModesEx(adapter, &filter, index, &mode))
|
||||
|| mode.Width != desired.Width
|
||||
|| mode.Height != desired.Height
|
||||
|| mode.Format != desired.Format
|
||||
|| (mode.RefreshRate == desired.RefreshRate
|
||||
&& mode.ScanLineOrdering == desired.ScanLineOrdering))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
*alternate = mode;
|
||||
return true;
|
||||
}
|
||||
|
||||
for (int preserve_orientation = 1; preserve_orientation >= 0; preserve_orientation--) {
|
||||
for (int preserve_refresh = 1; preserve_refresh >= 0; preserve_refresh--) {
|
||||
for (UINT index = 0; index < count; index++) {
|
||||
D3DDISPLAYMODEEX mode {};
|
||||
mode.Size = sizeof(mode);
|
||||
if (FAILED(d3d->EnumAdapterModesEx(adapter, &filter, index, &mode))
|
||||
|| (mode.Width == desired.Width && mode.Height == desired.Height)
|
||||
|| mode.Format != desired.Format)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (preserve_orientation && (mode.Width < mode.Height) != portrait) {
|
||||
continue;
|
||||
}
|
||||
if (preserve_refresh && mode.RefreshRate != desired.RefreshRate) {
|
||||
continue;
|
||||
}
|
||||
*alternate = mode;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool gfdm_wait_for_small_mode(
|
||||
HWND window,
|
||||
const D3DDISPLAYMODEEX &expected)
|
||||
{
|
||||
const HMONITOR monitor =
|
||||
window != nullptr ? MonitorFromWindow(window, MONITOR_DEFAULTTONULL) : nullptr;
|
||||
MONITORINFOEXA monitor_info {};
|
||||
monitor_info.cbSize = sizeof(monitor_info);
|
||||
if (monitor == nullptr || !GetMonitorInfoA(monitor, &monitor_info)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (UINT poll = 0; poll < 50; poll++) {
|
||||
DEVMODEA current {};
|
||||
current.dmSize = sizeof(current);
|
||||
if (EnumDisplaySettingsExA(
|
||||
monitor_info.szDevice,
|
||||
ENUM_CURRENT_SETTINGS,
|
||||
¤t,
|
||||
0)
|
||||
&& current.dmPelsWidth == expected.Width
|
||||
&& current.dmPelsHeight == expected.Height
|
||||
&& (expected.RefreshRate == 0
|
||||
|| current.dmDisplayFrequency == expected.RefreshRate))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
Sleep(10);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
HRESULT graphics_d3d9_gfdm_recover_two_head_present_mode(
|
||||
IDirect3D9Ex *d3d,
|
||||
IDirect3DDevice9Ex *device,
|
||||
UINT master_adapter,
|
||||
const D3DPRESENT_PARAMETERS *desired_parameters,
|
||||
const D3DDISPLAYMODEEX *desired_modes)
|
||||
{
|
||||
if (d3d == nullptr
|
||||
|| device == nullptr
|
||||
|| desired_parameters == nullptr
|
||||
|| desired_modes == nullptr)
|
||||
{
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
D3DDISPLAYMODEEX alternate_small {};
|
||||
if (!gfdm_find_alternate_small_mode(
|
||||
d3d,
|
||||
master_adapter + 1,
|
||||
desired_modes[1],
|
||||
&alternate_small))
|
||||
{
|
||||
log_warning("graphics::d3d9", "no alternate SMALL mode is available for recovery");
|
||||
return D3DERR_NOTAVAILABLE;
|
||||
}
|
||||
|
||||
D3DPRESENT_PARAMETERS temporary_parameters[2] {
|
||||
desired_parameters[0],
|
||||
desired_parameters[1]};
|
||||
D3DDISPLAYMODEEX temporary_modes[2] {
|
||||
desired_modes[0],
|
||||
desired_modes[1]};
|
||||
temporary_parameters[1].BackBufferWidth = alternate_small.Width;
|
||||
temporary_parameters[1].BackBufferHeight = alternate_small.Height;
|
||||
temporary_parameters[1].BackBufferFormat = alternate_small.Format;
|
||||
temporary_parameters[1].FullScreen_RefreshRateInHz = alternate_small.RefreshRate;
|
||||
temporary_modes[1] = alternate_small;
|
||||
|
||||
HRESULT temporary_result = device->ResetEx(temporary_parameters, temporary_modes);
|
||||
const bool temporary_settled =
|
||||
temporary_result == D3D_OK
|
||||
&& gfdm_wait_for_small_mode(desired_parameters[1].hDeviceWindow, alternate_small);
|
||||
|
||||
D3DPRESENT_PARAMETERS restore_parameters[2] {
|
||||
desired_parameters[0],
|
||||
desired_parameters[1]};
|
||||
D3DDISPLAYMODEEX restore_modes[2] {
|
||||
desired_modes[0],
|
||||
desired_modes[1]};
|
||||
HRESULT restore_result = device->ResetEx(restore_parameters, restore_modes);
|
||||
const bool restore_settled =
|
||||
restore_result == D3D_OK
|
||||
&& gfdm_wait_for_small_mode(desired_parameters[1].hDeviceWindow, desired_modes[1]);
|
||||
|
||||
if (temporary_result != D3D_OK) {
|
||||
return temporary_result;
|
||||
}
|
||||
if (restore_result != D3D_OK) {
|
||||
return restore_result;
|
||||
}
|
||||
if (!temporary_settled || !restore_settled) {
|
||||
return D3DERR_NOTAVAILABLE;
|
||||
}
|
||||
return device->CheckDeviceState(desired_parameters[0].hDeviceWindow) == D3D_OK
|
||||
? D3D_OK
|
||||
: D3DERR_NOTAVAILABLE;
|
||||
}
|
||||
|
||||
bool WrappedIDirect3DDevice9::is_gfdm_two_head_exclusive() const {
|
||||
return ::gfdm_two_head_exclusive();
|
||||
}
|
||||
|
||||
bool WrappedIDirect3DDevice9::is_gfdm_logical_small_swapchain(
|
||||
UINT swapchain) const
|
||||
{
|
||||
return swapchain == gfdm_logical_small_swapchain;
|
||||
}
|
||||
|
||||
bool WrappedIDirect3DDevice9::is_gfdm_logical_side_swapchain(
|
||||
UINT swapchain) const
|
||||
{
|
||||
return swapchain > 0
|
||||
&& swapchain < GFDM_LOGICAL_HEAD_COUNT
|
||||
&& swapchain != gfdm_logical_small_swapchain;
|
||||
}
|
||||
|
||||
size_t WrappedIDirect3DDevice9::gfdm_hidden_side_swapchain_slot(
|
||||
UINT swapchain) const
|
||||
{
|
||||
assert(is_gfdm_logical_side_swapchain(swapchain));
|
||||
return swapchain < gfdm_logical_small_swapchain
|
||||
? swapchain
|
||||
: swapchain - 1;
|
||||
}
|
||||
|
||||
void WrappedIDirect3DDevice9::set_gfdm_logical_group_parameters(
|
||||
const D3DPRESENT_PARAMETERS *presentation_parameters)
|
||||
{
|
||||
if (presentation_parameters == nullptr) {
|
||||
gfdm_logical_group_parameters_valid = false;
|
||||
return;
|
||||
}
|
||||
std::copy_n(
|
||||
presentation_parameters,
|
||||
gfdm_logical_group_parameters.size(),
|
||||
gfdm_logical_group_parameters.begin());
|
||||
gfdm_logical_group_parameters_valid = true;
|
||||
}
|
||||
|
||||
FakeIDirect3DSwapChain9 *
|
||||
WrappedIDirect3DDevice9::ensure_gfdm_hidden_side_swapchain(UINT iSwapChain) {
|
||||
assert(is_gfdm_logical_side_swapchain(iSwapChain));
|
||||
|
||||
const size_t index = gfdm_hidden_side_swapchain_slot(iSwapChain);
|
||||
if (fake_sub_swapchain[index] == nullptr) {
|
||||
D3DPRESENT_PARAMETERS params {};
|
||||
if (gfdm_logical_group_parameters_valid) {
|
||||
params = gfdm_logical_group_parameters[iSwapChain];
|
||||
} else {
|
||||
params.BackBufferWidth = 1080;
|
||||
params.BackBufferHeight = 1920;
|
||||
params.BackBufferFormat = D3DFMT_X8R8G8B8;
|
||||
params.BackBufferCount = 1;
|
||||
params.MultiSampleType = D3DMULTISAMPLE_NONE;
|
||||
params.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||
params.Windowed = FALSE;
|
||||
params.FullScreen_RefreshRateInHz = 60;
|
||||
params.EnableAutoDepthStencil = FALSE;
|
||||
params.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
|
||||
}
|
||||
fake_sub_swapchain[index] = new FakeIDirect3DSwapChain9(
|
||||
this,
|
||||
¶ms,
|
||||
is_d3d9ex,
|
||||
true);
|
||||
}
|
||||
return fake_sub_swapchain[index];
|
||||
}
|
||||
|
||||
void WrappedIDirect3DDevice9::release_gfdm_hidden_side_swapchains() {
|
||||
for (UINT i = 1; i < GFDM_LOGICAL_HEAD_COUNT; i++) {
|
||||
if (!is_gfdm_logical_side_swapchain(i)) {
|
||||
continue;
|
||||
}
|
||||
const size_t index = gfdm_hidden_side_swapchain_slot(i);
|
||||
if (fake_sub_swapchain[index] != nullptr) {
|
||||
fake_sub_swapchain[index]->Release();
|
||||
fake_sub_swapchain[index] = nullptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void WrappedIDirect3DDevice9::gfdm_disarm_present_mode_recovery() {
|
||||
std::lock_guard<std::mutex> lock(gfdm_recovery_mutex);
|
||||
gfdm_recovery_armed = false;
|
||||
gfdm_recovery_consumed.store(true, std::memory_order_release);
|
||||
}
|
||||
|
||||
void WrappedIDirect3DDevice9::gfdm_arm_present_mode_recovery(
|
||||
const D3DPRESENT_PARAMETERS *native_presentation_parameters,
|
||||
const D3DDISPLAYMODEEX *native_fullscreen_display_modes)
|
||||
{
|
||||
if (native_presentation_parameters == nullptr
|
||||
|| native_fullscreen_display_modes == nullptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> lock(gfdm_recovery_mutex);
|
||||
gfdm_recovery_parameters[0] = native_presentation_parameters[0];
|
||||
gfdm_recovery_parameters[1] = native_presentation_parameters[1];
|
||||
gfdm_recovery_modes[0] = native_fullscreen_display_modes[0];
|
||||
gfdm_recovery_modes[1] = native_fullscreen_display_modes[1];
|
||||
if (gfdm_recovery_modes[0].Size == 0) {
|
||||
gfdm_recovery_modes[0].Size = sizeof(D3DDISPLAYMODEEX);
|
||||
}
|
||||
if (gfdm_recovery_modes[1].Size == 0) {
|
||||
gfdm_recovery_modes[1].Size = sizeof(D3DDISPLAYMODEEX);
|
||||
}
|
||||
gfdm_recovery_armed =
|
||||
!gfdm_recovery_parameters[0].Windowed
|
||||
&& !gfdm_recovery_parameters[1].Windowed
|
||||
&& IsWindow(gfdm_recovery_parameters[1].hDeviceWindow);
|
||||
gfdm_recovery_consumed.store(
|
||||
!gfdm_recovery_armed,
|
||||
std::memory_order_release);
|
||||
}
|
||||
|
||||
WrappedIDirect3DDevice9::GfdmPresentModeRecoveryResult
|
||||
WrappedIDirect3DDevice9::gfdm_recover_present_mode_change(
|
||||
HRESULT *failure_result)
|
||||
{
|
||||
if (failure_result != nullptr) {
|
||||
*failure_result = D3D_OK;
|
||||
}
|
||||
if (!is_gfdm_two_head_exclusive() || !is_d3d9ex
|
||||
|| gfdm_recovery_consumed.exchange(
|
||||
true,
|
||||
std::memory_order_acq_rel))
|
||||
{
|
||||
return GfdmPresentModeRecoveryResult::NotAttempted;
|
||||
}
|
||||
if (GetCurrentThreadId() != gfdm_device_creation_thread_id) {
|
||||
if (failure_result != nullptr) {
|
||||
*failure_result = D3DERR_INVALIDCALL;
|
||||
}
|
||||
return GfdmPresentModeRecoveryResult::Failed;
|
||||
}
|
||||
|
||||
std::array<D3DPRESENT_PARAMETERS, 2> parameters {};
|
||||
std::array<D3DDISPLAYMODEEX, 2> modes {};
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(gfdm_recovery_mutex);
|
||||
if (!gfdm_recovery_armed) {
|
||||
return GfdmPresentModeRecoveryResult::NotAttempted;
|
||||
}
|
||||
parameters = gfdm_recovery_parameters;
|
||||
modes = gfdm_recovery_modes;
|
||||
}
|
||||
|
||||
IDirect3D9 *raw_d3d = nullptr;
|
||||
HRESULT result = pReal->GetDirect3D(&raw_d3d);
|
||||
IDirect3D9Ex *raw_d3d_ex = nullptr;
|
||||
if (SUCCEEDED(result)) {
|
||||
result = raw_d3d != nullptr
|
||||
? raw_d3d->QueryInterface(IID_PPV_ARGS(&raw_d3d_ex))
|
||||
: E_FAIL;
|
||||
}
|
||||
D3DDEVICE_CREATION_PARAMETERS creation {};
|
||||
if (SUCCEEDED(result)) {
|
||||
result = pReal->GetCreationParameters(&creation);
|
||||
}
|
||||
if (FAILED(result) || raw_d3d_ex == nullptr) {
|
||||
if (raw_d3d_ex != nullptr) {
|
||||
raw_d3d_ex->Release();
|
||||
}
|
||||
if (raw_d3d != nullptr) {
|
||||
raw_d3d->Release();
|
||||
}
|
||||
if (failure_result != nullptr) {
|
||||
*failure_result = result;
|
||||
}
|
||||
return GfdmPresentModeRecoveryResult::Failed;
|
||||
}
|
||||
|
||||
result = graphics_d3d9_gfdm_recover_two_head_present_mode(
|
||||
raw_d3d_ex,
|
||||
static_cast<IDirect3DDevice9Ex *>(pReal),
|
||||
creation.AdapterOrdinal,
|
||||
parameters.data(),
|
||||
modes.data());
|
||||
raw_d3d_ex->Release();
|
||||
raw_d3d->Release();
|
||||
|
||||
if (result == D3DERR_NOTAVAILABLE) {
|
||||
return GfdmPresentModeRecoveryResult::NotAttempted;
|
||||
}
|
||||
if (FAILED(result)) {
|
||||
if (failure_result != nullptr) {
|
||||
*failure_result = result;
|
||||
}
|
||||
return GfdmPresentModeRecoveryResult::Failed;
|
||||
}
|
||||
return GfdmPresentModeRecoveryResult::ReadyToRetry;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,78 @@
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
|
||||
#include <d3d9.h>
|
||||
|
||||
inline constexpr UINT GFDM_SIDE_WIDTH = 1080;
|
||||
inline constexpr UINT GFDM_SIDE_HEIGHT = 1920;
|
||||
inline constexpr UINT GFDM_SMALL_WIDTH = 800;
|
||||
inline constexpr UINT GFDM_SMALL_HEIGHT = 1280;
|
||||
inline constexpr UINT GFDM_LOGICAL_HEAD_COUNT = 4;
|
||||
inline constexpr UINT GFDM_NATIVE_SMALL_SWAPCHAIN = 1;
|
||||
|
||||
struct GfdmTwoHeadDeviceState {
|
||||
explicit GfdmTwoHeadDeviceState(
|
||||
D3DPRESENT_PARAMETERS *presentation_parameters,
|
||||
D3DDISPLAYMODEEX *fullscreen_display_modes,
|
||||
UINT logical_small_swapchain = 2)
|
||||
: presentation_parameters(presentation_parameters),
|
||||
fullscreen_display_modes(fullscreen_display_modes),
|
||||
logical_small_swapchain(logical_small_swapchain) {}
|
||||
|
||||
void use_native_parameters() {
|
||||
presentation_parameters = native_presentation_parameters.data();
|
||||
fullscreen_display_modes = source_fullscreen_display_modes != nullptr
|
||||
? native_fullscreen_display_modes.data()
|
||||
: nullptr;
|
||||
}
|
||||
|
||||
std::array<D3DPRESENT_PARAMETERS, 2> native_presentation_parameters {};
|
||||
std::array<D3DDISPLAYMODEEX, 2> native_fullscreen_display_modes {};
|
||||
std::array<D3DPRESENT_PARAMETERS, 2> recovery_parameters {};
|
||||
std::array<D3DDISPLAYMODEEX, 2> recovery_modes {};
|
||||
D3DPRESENT_PARAMETERS *presentation_parameters;
|
||||
D3DDISPLAYMODEEX *fullscreen_display_modes;
|
||||
D3DDISPLAYMODEEX *const source_fullscreen_display_modes = fullscreen_display_modes;
|
||||
UINT logical_small_swapchain;
|
||||
bool recovery_candidate = false;
|
||||
};
|
||||
|
||||
bool gfdm_two_head_exclusive();
|
||||
bool is_fake_subscreen_adapter(UINT adapter);
|
||||
void get_fake_subscreen_display_mode(UINT adapter, D3DDISPLAYMODE *mode);
|
||||
void get_fake_subscreen_display_mode_ex(UINT adapter, D3DDISPLAYMODEEX *mode);
|
||||
|
||||
HRESULT graphics_d3d9_gfdm_select_two_head_group_parameters(
|
||||
const D3DPRESENT_PARAMETERS *logical_presentation_parameters,
|
||||
const D3DDISPLAYMODEEX *logical_fullscreen_display_modes,
|
||||
D3DPRESENT_PARAMETERS *native_presentation_parameters,
|
||||
D3DDISPLAYMODEEX *native_fullscreen_display_modes,
|
||||
UINT *logical_small_swapchain,
|
||||
const char *operation);
|
||||
|
||||
HRESULT graphics_d3d9_gfdm_remap_two_head_group_parameters(
|
||||
D3DPRESENT_PARAMETERS *presentation_parameters,
|
||||
D3DDISPLAYMODEEX *fullscreen_display_modes,
|
||||
const char *operation);
|
||||
|
||||
void graphics_d3d9_gfdm_align_two_head_refresh_to_desktop(
|
||||
IDirect3D9Ex *d3d,
|
||||
UINT master_adapter,
|
||||
D3DPRESENT_PARAMETERS *presentation_parameters,
|
||||
D3DDISPLAYMODEEX *fullscreen_display_modes,
|
||||
const char *operation);
|
||||
|
||||
HRESULT validate_gfdm_two_head_exclusive(
|
||||
IDirect3D9 *d3d,
|
||||
UINT adapter,
|
||||
D3DDEVTYPE device_type,
|
||||
DWORD behavior_flags,
|
||||
const D3DPRESENT_PARAMETERS *presentation_parameters);
|
||||
|
||||
HRESULT graphics_d3d9_gfdm_recover_two_head_present_mode(
|
||||
IDirect3D9Ex *d3d,
|
||||
IDirect3DDevice9Ex *device,
|
||||
UINT master_adapter,
|
||||
const D3DPRESENT_PARAMETERS *desired_parameters,
|
||||
const D3DDISPLAYMODEEX *desired_modes);
|
||||
@@ -26,7 +26,7 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DSwapChain9::QueryInterface(REFIID riid
|
||||
return E_POINTER;
|
||||
}
|
||||
|
||||
if (//riid == __uuidof(IUnknown) || Ignore IUnknown, it's often queried to test object equality between different interfaces
|
||||
if ((riid == IID_IUnknown && pDev->is_gfdm_two_head_exclusive()) ||
|
||||
riid == IID_IDirect3DSwapChain9 ||
|
||||
riid == IID_IDirect3DSwapChain9Ex)
|
||||
{
|
||||
@@ -89,7 +89,42 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DSwapChain9::Present(const RECT *pSourc
|
||||
graphics_d3d9_on_present(pDev->hFocusWindow, pDev->pReal, pDev);
|
||||
}
|
||||
|
||||
CHECK_RESULT(pReal->Present(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags));
|
||||
HRESULT result = pReal->Present(
|
||||
pSourceRect,
|
||||
pDestRect,
|
||||
hDestWindowOverride,
|
||||
pDirtyRegion,
|
||||
dwFlags);
|
||||
|
||||
// Some drivers report S_PRESENT_MODE_CHANGED after Windows moves the portrait SMALL
|
||||
// head into the requested exclusive mode, leaving both group heads black. Toggle SMALL
|
||||
// through another supported mode and restore it once, then retry the interrupted MAIN
|
||||
// present. Recovery is restricted to the creation thread and consumes its armed state,
|
||||
// so subsequent presents cannot repeat the mode switch.
|
||||
if (pDev->is_gfdm_two_head_exclusive()
|
||||
&& native_group_head == NativeGroupHead::Main
|
||||
&& result == S_PRESENT_MODE_CHANGED)
|
||||
{
|
||||
HRESULT recovery_failure = D3D_OK;
|
||||
const auto recovery = pDev->gfdm_recover_present_mode_change(
|
||||
&recovery_failure);
|
||||
if (recovery
|
||||
== WrappedIDirect3DDevice9::GfdmPresentModeRecoveryResult::ReadyToRetry)
|
||||
{
|
||||
result = pReal->Present(
|
||||
pSourceRect,
|
||||
pDestRect,
|
||||
hDestWindowOverride,
|
||||
pDirtyRegion,
|
||||
dwFlags);
|
||||
} else if (recovery
|
||||
== WrappedIDirect3DDevice9::GfdmPresentModeRecoveryResult::Failed
|
||||
&& FAILED(recovery_failure))
|
||||
{
|
||||
result = recovery_failure;
|
||||
}
|
||||
}
|
||||
CHECK_RESULT(result);
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE WrappedIDirect3DSwapChain9::GetFrontBufferData(IDirect3DSurface9 *pDestSurface) {
|
||||
CHECK_RESULT(pReal->GetFrontBufferData(pDestSurface));
|
||||
|
||||
@@ -5,8 +5,13 @@
|
||||
interface WrappedIDirect3DDevice9;
|
||||
|
||||
struct WrappedIDirect3DSwapChain9 : IDirect3DSwapChain9Ex {
|
||||
WrappedIDirect3DSwapChain9(WrappedIDirect3DDevice9 *dev, IDirect3DSwapChain9 *orig) :
|
||||
pDev(dev), pReal(orig), is_d3d9ex(false)
|
||||
enum class NativeGroupHead { Unknown, Main, Small };
|
||||
|
||||
WrappedIDirect3DSwapChain9(
|
||||
WrappedIDirect3DDevice9 *dev,
|
||||
IDirect3DSwapChain9 *orig,
|
||||
NativeGroupHead native_group_head = NativeGroupHead::Unknown) :
|
||||
pDev(dev), pReal(orig), is_d3d9ex(false), native_group_head(native_group_head)
|
||||
{
|
||||
IDirect3DSwapChain9Ex *swapchain = nullptr;
|
||||
|
||||
@@ -16,8 +21,11 @@ struct WrappedIDirect3DSwapChain9 : IDirect3DSwapChain9Ex {
|
||||
}
|
||||
}
|
||||
|
||||
WrappedIDirect3DSwapChain9(WrappedIDirect3DDevice9 *dev, IDirect3DSwapChain9Ex *orig) :
|
||||
pDev(dev), pReal(orig), is_d3d9ex(true)
|
||||
WrappedIDirect3DSwapChain9(
|
||||
WrappedIDirect3DDevice9 *dev,
|
||||
IDirect3DSwapChain9Ex *orig,
|
||||
NativeGroupHead native_group_head = NativeGroupHead::Unknown) :
|
||||
pDev(dev), pReal(orig), is_d3d9ex(true), native_group_head(native_group_head)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -53,6 +61,7 @@ struct WrappedIDirect3DSwapChain9 : IDirect3DSwapChain9Ex {
|
||||
|
||||
IDirect3DSwapChain9 *pReal;
|
||||
bool is_d3d9ex = false;
|
||||
NativeGroupHead native_group_head = NativeGroupHead::Unknown;
|
||||
|
||||
bool should_run_hooks = true;
|
||||
};
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
#include "games/ddr/ddr.h"
|
||||
#include "games/gitadora/gitadora.h"
|
||||
#include "games/iidx/iidx.h"
|
||||
#include "games/sdvx/sdvx.h"
|
||||
#include "games/popn/popn.h"
|
||||
#include "hooks/graphics/backends/d3d9/d3d9_backend.h"
|
||||
#include "hooks/graphics/backends/d3d11/d3d11_backend.h"
|
||||
@@ -29,6 +30,7 @@
|
||||
#include "util/fileutils.h"
|
||||
#include "util/utils.h"
|
||||
#include "misc/wintouchemu.h"
|
||||
#include "touch/native/inject.h"
|
||||
#include "util/time.h"
|
||||
#include "rawinput/rawinput.h"
|
||||
|
||||
@@ -43,6 +45,8 @@ HWND SDVX_SUBSCREEN_WINDOW = nullptr;
|
||||
HWND GFDM_SUBSCREEN_WINDOW = nullptr;
|
||||
static HWND GFDM_LEFT_WINDOW = nullptr;
|
||||
static HWND GFDM_RIGHT_WINDOW = nullptr;
|
||||
static HMONITOR GFDM_TWO_HEAD_SMALL_MONITOR = nullptr;
|
||||
static HWND GFDM_TWO_HEAD_SMALL_WINDOW = nullptr;
|
||||
HWND POPN_SUBSCREEN_WINDOW = nullptr;
|
||||
bool FAKE_SUBSCREEN_ADAPTER = false;
|
||||
|
||||
@@ -182,17 +186,26 @@ static bool is_gfdm_known_window(HWND hWnd) {
|
||||
return gitadora_window_name_for_hwnd(hWnd) != nullptr;
|
||||
}
|
||||
|
||||
static bool is_gfdm_two_head_small_window(HWND hWnd) {
|
||||
return games::gitadora::is_arena_model() &&
|
||||
games::gitadora::ARENA_TWO_HEAD_EXCLUSIVE &&
|
||||
hWnd != nullptr &&
|
||||
hWnd == GFDM_TWO_HEAD_SMALL_WINDOW;
|
||||
}
|
||||
|
||||
static bool gitadora_should_block_game_window_placement(HWND hWnd) {
|
||||
if (!GRAPHICS_WINDOWED || !games::gitadora::is_arena_model()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto window_name = gitadora_window_name_for_hwnd(hWnd);
|
||||
return window_name != nullptr && graphics_gitadora_has_window_monitor(window_name);
|
||||
return window_name != nullptr && graphics_gitadora_has_window_override(window_name);
|
||||
}
|
||||
|
||||
static void gitadora_remember_window(HWND hWnd, const std::string &window_name) {
|
||||
if (window_name == "LEFT") {
|
||||
if (window_name == "GITADORA") {
|
||||
GRAPHICS_HOOKED_WINDOW = hWnd;
|
||||
} else if (window_name == "LEFT") {
|
||||
GFDM_LEFT_WINDOW = hWnd;
|
||||
} else if (window_name == "RIGHT") {
|
||||
GFDM_RIGHT_WINDOW = hWnd;
|
||||
@@ -201,6 +214,95 @@ static void gitadora_remember_window(HWND hWnd, const std::string &window_name)
|
||||
}
|
||||
}
|
||||
|
||||
bool graphics_gitadora_prepare_two_head_device_window(
|
||||
HWND hWnd, HMONITOR target_monitor, UINT desired_width, UINT desired_height) {
|
||||
if (hWnd == nullptr || !IsWindow(hWnd)) {
|
||||
log_warning(
|
||||
"graphics",
|
||||
"two-head exclusive: native secondary device window is invalid: {}",
|
||||
fmt::ptr(hWnd));
|
||||
return false;
|
||||
}
|
||||
if (ShowWindow_orig == nullptr || SetWindowLongA_orig == nullptr ||
|
||||
SetWindowPos_orig == nullptr) {
|
||||
log_warning(
|
||||
"graphics",
|
||||
"two-head exclusive: window hooks are not initialized for {}",
|
||||
fmt::ptr(hWnd));
|
||||
return false;
|
||||
}
|
||||
|
||||
RECT rect_before {};
|
||||
GetWindowRect(hWnd, &rect_before);
|
||||
const DWORD style_before = static_cast<DWORD>(GetWindowLongA(hWnd, GWL_STYLE));
|
||||
const BOOL visible_before = IsWindowVisible(hWnd);
|
||||
|
||||
if (target_monitor != nullptr) {
|
||||
GFDM_TWO_HEAD_SMALL_MONITOR = target_monitor;
|
||||
}
|
||||
const HMONITOR monitor = target_monitor != nullptr
|
||||
? target_monitor
|
||||
: (GFDM_TWO_HEAD_SMALL_MONITOR != nullptr
|
||||
? GFDM_TWO_HEAD_SMALL_MONITOR
|
||||
: MonitorFromWindow(hWnd, MONITOR_DEFAULTTONULL));
|
||||
MONITORINFO monitor_info {};
|
||||
monitor_info.cbSize = sizeof(monitor_info);
|
||||
if (monitor == nullptr || !GetMonitorInfoA(monitor, &monitor_info)) {
|
||||
log_warning(
|
||||
"graphics",
|
||||
"two-head exclusive: could not find the SMALL monitor for {}",
|
||||
fmt::ptr(hWnd));
|
||||
return false;
|
||||
}
|
||||
|
||||
// Arena requests D3DCREATE_NOWINDOWCHANGES, so place its SMALL window on
|
||||
// the second head before D3D9 takes ownership of it.
|
||||
const DWORD fullscreen_style = (style_before & ~WS_OVERLAPPEDWINDOW) | WS_POPUP;
|
||||
const bool style_changed = fullscreen_style != style_before;
|
||||
if (style_changed) {
|
||||
SetWindowLongA_orig(hWnd, GWL_STYLE, static_cast<LONG>(fullscreen_style));
|
||||
}
|
||||
const RECT &monitor_rect = monitor_info.rcMonitor;
|
||||
const int host_width = desired_width != 0
|
||||
? static_cast<int>(desired_width)
|
||||
: monitor_rect.right - monitor_rect.left;
|
||||
const int host_height = desired_height != 0
|
||||
? static_cast<int>(desired_height)
|
||||
: monitor_rect.bottom - monitor_rect.top;
|
||||
const bool rect_changed = rect_before.left != monitor_rect.left ||
|
||||
rect_before.top != monitor_rect.top ||
|
||||
rect_before.right != monitor_rect.left + host_width ||
|
||||
rect_before.bottom != monitor_rect.top + host_height;
|
||||
if ((style_changed || rect_changed) && !SetWindowPos_orig(
|
||||
hWnd,
|
||||
HWND_TOP,
|
||||
monitor_rect.left,
|
||||
monitor_rect.top,
|
||||
host_width,
|
||||
host_height,
|
||||
SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_FRAMECHANGED)) {
|
||||
log_warning(
|
||||
"graphics",
|
||||
"two-head exclusive: failed to place SMALL window, error={}",
|
||||
GetLastError());
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!visible_before) {
|
||||
ShowWindow_orig(hWnd, SW_SHOWNOACTIVATE);
|
||||
}
|
||||
if (MonitorFromWindow(hWnd, MONITOR_DEFAULTTONULL) != monitor) {
|
||||
log_warning(
|
||||
"graphics",
|
||||
"two-head exclusive: SMALL window {} is on the wrong monitor",
|
||||
fmt::ptr(hWnd));
|
||||
return false;
|
||||
}
|
||||
|
||||
GFDM_TWO_HEAD_SMALL_WINDOW = hWnd;
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool gitadora_should_allow_small_resize() {
|
||||
return GRAPHICS_WINDOWED &&
|
||||
games::gitadora::is_arena_model() &&
|
||||
@@ -589,6 +691,12 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
|
||||
hWndParent, hMenu, hInstance, lpParam);
|
||||
GRAPHICS_WINDOWS.push_back(result);
|
||||
|
||||
// remember these windows now because full capture happens later during D3D
|
||||
// initialization; placement calls before then can undo creation-time overrides
|
||||
if (result != nullptr && is_gfdm_window && !is_gfdm_sub_window) {
|
||||
gitadora_remember_window(result, gfdm_window_name);
|
||||
}
|
||||
|
||||
// theme the native title bar (dark/light)
|
||||
set_window_dark_titlebar(result);
|
||||
|
||||
@@ -612,10 +720,14 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
|
||||
if (gfdm_window_name == "LEFT" || gfdm_window_name == "RIGHT") {
|
||||
gitadora_remember_window(result, gfdm_window_name);
|
||||
}
|
||||
if (is_gfdm_sub_window && GRAPHICS_WINDOWED && !GRAPHICS_PREVENT_SECONDARY_WINDOWS) {
|
||||
if (is_gfdm_sub_window &&
|
||||
((GRAPHICS_WINDOWED && !GRAPHICS_PREVENT_SECONDARY_WINDOWS) ||
|
||||
games::gitadora::ARENA_TWO_HEAD_EXCLUSIVE)) {
|
||||
gitadora_remember_window(result, gfdm_window_name);
|
||||
if (GRAPHICS_WINDOWED && !GRAPHICS_PREVENT_SECONDARY_WINDOWS) {
|
||||
graphics_hook_subscreen_window(GFDM_SUBSCREEN_WINDOW);
|
||||
}
|
||||
}
|
||||
if (is_gfdm_window && GRAPHICS_WINDOWED && !GRAPHICS_PREVENT_SECONDARY_WINDOWS) {
|
||||
gitadora_force_window_style(result);
|
||||
}
|
||||
@@ -761,6 +873,10 @@ static BOOL WINAPI MoveWindow_hook(HWND hWnd, int X, int Y, int nWidth, int nHei
|
||||
nHeight,
|
||||
bRepaint);
|
||||
|
||||
if (is_gfdm_two_head_small_window(hWnd)) {
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
// sound voltex windowed mode adjustments
|
||||
if (GRAPHICS_WINDOWED && GRAPHICS_SDVX_FORCE_720 && avs::game::is_model("KFC")) {
|
||||
RECT rect {};
|
||||
@@ -797,7 +913,11 @@ static BOOL WINAPI MoveWindow_hook(HWND hWnd, int X, int Y, int nWidth, int nHei
|
||||
nWidth = rect.right - rect.left;
|
||||
nHeight = rect.bottom - rect.top;
|
||||
|
||||
if (games::iidx::NATIVE_TOUCH) {
|
||||
nativetouch::inject::register_and_attach_window(TDJ_SUBSCREEN_WINDOW);
|
||||
} else {
|
||||
touch_attach_wnd(TDJ_SUBSCREEN_WINDOW);
|
||||
}
|
||||
} else {
|
||||
// Existing behaviour: suppress subscreen window and prompt user to use overlay instead
|
||||
log_info(
|
||||
@@ -864,6 +984,11 @@ static HCURSOR WINAPI SetCursor_hook(HCURSOR hCursor) {
|
||||
|
||||
static LONG WINAPI SetWindowLongA_hook(HWND hWnd, int nIndex, LONG dwNewLong) {
|
||||
|
||||
if (is_gfdm_two_head_small_window(hWnd) &&
|
||||
(nIndex == GWL_STYLE || nIndex == GWL_EXSTYLE)) {
|
||||
return GetWindowLongA(hWnd, nIndex);
|
||||
}
|
||||
|
||||
// DDR window style fix
|
||||
if (nIndex == GWL_STYLE && avs::game::is_model("MDX")) {
|
||||
dwNewLong |= WS_OVERLAPPEDWINDOW;
|
||||
@@ -884,6 +1009,11 @@ static LONG WINAPI SetWindowLongA_hook(HWND hWnd, int nIndex, LONG dwNewLong) {
|
||||
|
||||
static LONG WINAPI SetWindowLongW_hook(HWND hWnd, int nIndex, LONG dwNewLong) {
|
||||
|
||||
if (is_gfdm_two_head_small_window(hWnd) &&
|
||||
(nIndex == GWL_STYLE || nIndex == GWL_EXSTYLE)) {
|
||||
return GetWindowLongW(hWnd, nIndex);
|
||||
}
|
||||
|
||||
// DDR overlapped window fix
|
||||
if (nIndex == GWL_STYLE && avs::game::is_model("MDX")) {
|
||||
dwNewLong |= WS_OVERLAPPEDWINDOW;
|
||||
@@ -905,6 +1035,12 @@ static LONG WINAPI SetWindowLongW_hook(HWND hWnd, int nIndex, LONG dwNewLong) {
|
||||
static BOOL WINAPI SetWindowPos_hook(HWND hWnd, HWND hWndInsertAfter,
|
||||
int X, int Y, int cx, int cy, UINT uFlags) {
|
||||
|
||||
if (is_gfdm_two_head_small_window(hWnd) &&
|
||||
((uFlags & SWP_HIDEWINDOW) ||
|
||||
(uFlags & (SWP_NOMOVE | SWP_NOSIZE)) != (SWP_NOMOVE | SWP_NOSIZE))) {
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
// windowed mode adjustments
|
||||
if (GRAPHICS_WINDOWED && (avs::game::is_model("LMA") || avs::game::is_model("MDX"))) {
|
||||
return TRUE;
|
||||
@@ -929,6 +1065,13 @@ static BOOL WINAPI SetWindowPos_hook(HWND hWnd, HWND hWndInsertAfter,
|
||||
}
|
||||
|
||||
static BOOL WINAPI ShowWindow_hook(HWND hWnd, int nCmdShow) {
|
||||
if (is_gfdm_two_head_small_window(hWnd) &&
|
||||
(nCmdShow == SW_HIDE || nCmdShow == SW_MINIMIZE ||
|
||||
nCmdShow == SW_SHOWMINIMIZED || nCmdShow == SW_SHOWMINNOACTIVE ||
|
||||
nCmdShow == SW_FORCEMINIMIZE)) {
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
if (games::gitadora::is_arena_model() &&
|
||||
GRAPHICS_PREVENT_SECONDARY_WINDOWS &&
|
||||
hWnd != GRAPHICS_HOOKED_WINDOW) {
|
||||
@@ -950,6 +1093,13 @@ static BOOL WINAPI ShowWindow_hook(HWND hWnd, int nCmdShow) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (games::iidx::TDJ_MODE &&
|
||||
GRAPHICS_PREVENT_SECONDARY_WINDOWS &&
|
||||
hWnd == TDJ_SUBSCREEN_WINDOW) {
|
||||
log_info("graphics", "ShowWindow_hook - hiding sub window {}", fmt::ptr(hWnd));
|
||||
return true;
|
||||
}
|
||||
|
||||
// call original
|
||||
return ShowWindow_orig(hWnd, nCmdShow);
|
||||
}
|
||||
@@ -1163,6 +1313,14 @@ void graphics_hook_window(HWND hWnd, D3DPRESENT_PARAMETERS *pPresentationParamet
|
||||
WNDPROC_ORIG = reinterpret_cast<WNDPROC>(GetWindowLongPtrA(hWnd, GWLP_WNDPROC));
|
||||
SetWindowLongPtrA(hWnd, GWLP_WNDPROC, reinterpret_cast<LONG_PTR>(WindowProc));
|
||||
|
||||
const bool native_touch_overlay =
|
||||
(games::iidx::NATIVE_TOUCH && games::iidx::TDJ_MODE && !GRAPHICS_IIDX_WSUB) ||
|
||||
(games::popn::NATIVE_TOUCH &&
|
||||
games::popn::is_pikapika_model() && GRAPHICS_PREVENT_SECONDARY_WINDOWS);
|
||||
if (native_touch_overlay) {
|
||||
nativetouch::inject::register_and_attach_window(hWnd);
|
||||
}
|
||||
|
||||
// NOLEGACY causes WM_CHAR to be not received
|
||||
// reflec beat game engine does not pass WM_CHAR through for some reason (unrelated to SpiceTouch)
|
||||
if (!rawinput::NOLEGACY && !(avs::game::is_model({"KBR", "LBR", "MBR"}))) {
|
||||
|
||||
@@ -88,6 +88,8 @@ extern std::string GRAPHICS_GITADORA_MAIN_MONITOR;
|
||||
extern std::string GRAPHICS_GITADORA_LEFT_MONITOR;
|
||||
extern std::string GRAPHICS_GITADORA_RIGHT_MONITOR;
|
||||
extern std::string GRAPHICS_GITADORA_SMALL_MONITOR;
|
||||
extern std::optional<std::string> GRAPHICS_GITADORA_SMALL_SIZE;
|
||||
extern std::optional<std::string> GRAPHICS_GITADORA_SMALL_POS;
|
||||
|
||||
extern bool GRAPHICS_IIDX_WSUB;
|
||||
extern std::optional<std::string> GRAPHICS_WSUB_SIZE;
|
||||
@@ -117,6 +119,15 @@ extern bool D3D9_DEVICE_HOOK_DISABLE;
|
||||
|
||||
void graphics_init();
|
||||
void graphics_hook_window(HWND hWnd, D3DPRESENT_PARAMETERS *pPresentationParameters);
|
||||
// The native GITADORA two-head D3D9 group uses the game's named SMALL
|
||||
// device window for the native physical SMALL head. The game requests
|
||||
// D3DCREATE_NOWINDOWCHANGES, so this host must be made borderless and sized
|
||||
// to the requested native SMALL mode before the native fullscreen device is
|
||||
// created. During the adapter-group startup warmup, the monitor can briefly
|
||||
// report a different mode; preserve its origin but not that temporary size.
|
||||
bool graphics_gitadora_prepare_two_head_device_window(
|
||||
HWND hWnd, HMONITOR target_monitor = nullptr, UINT desired_width = 0,
|
||||
UINT desired_height = 0);
|
||||
void graphics_add_wnd_proc(WNDPROC wndProc);
|
||||
void graphics_remove_wnd_proc(WNDPROC wndProc);
|
||||
void graphics_hook_subscreen_window(HWND hWnd);
|
||||
@@ -157,7 +168,7 @@ bool graphics_gitadora_apply_window_monitor(
|
||||
int &width,
|
||||
int &height,
|
||||
bool log_change);
|
||||
bool graphics_gitadora_has_window_monitor(const std::string &window_name);
|
||||
bool graphics_gitadora_has_window_override(const std::string &window_name);
|
||||
|
||||
void change_primary_monitor(const std::string &monitor_name);
|
||||
void update_monitor_on_boot(
|
||||
|
||||
@@ -30,6 +30,8 @@ std::string GRAPHICS_GITADORA_MAIN_MONITOR;
|
||||
std::string GRAPHICS_GITADORA_LEFT_MONITOR;
|
||||
std::string GRAPHICS_GITADORA_RIGHT_MONITOR;
|
||||
std::string GRAPHICS_GITADORA_SMALL_MONITOR;
|
||||
std::optional<std::string> GRAPHICS_GITADORA_SMALL_SIZE;
|
||||
std::optional<std::string> GRAPHICS_GITADORA_SMALL_POS;
|
||||
|
||||
// IIDX Windowed Subscreen - starts out as false, enabled by IIDX module on pre-attach as needed
|
||||
bool GRAPHICS_IIDX_WSUB = false;
|
||||
@@ -89,9 +91,12 @@ static const std::string &graphics_gitadora_monitor_for_window_name(
|
||||
return empty;
|
||||
}
|
||||
|
||||
bool graphics_gitadora_has_window_monitor(const std::string &window_name) {
|
||||
bool graphics_gitadora_has_window_override(const std::string &window_name) {
|
||||
const auto &monitor_name = graphics_gitadora_monitor_for_window_name(window_name);
|
||||
return !monitor_name.empty();
|
||||
return !monitor_name.empty() ||
|
||||
(window_name == "SMALL" &&
|
||||
(GRAPHICS_GITADORA_SMALL_SIZE.has_value() ||
|
||||
GRAPHICS_GITADORA_SMALL_POS.has_value()));
|
||||
}
|
||||
|
||||
static bool graphics_monitor_rect_from_name(
|
||||
@@ -212,7 +217,11 @@ bool graphics_gitadora_apply_window_monitor(
|
||||
int &width,
|
||||
int &height,
|
||||
bool log_change) {
|
||||
return graphics_gitadora_apply_monitor_rect(
|
||||
if (!GRAPHICS_WINDOWED || !games::gitadora::is_arena_model()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool applied = graphics_gitadora_apply_monitor_rect(
|
||||
graphics_gitadora_monitor_for_window_name(window_name),
|
||||
window_name,
|
||||
x,
|
||||
@@ -220,6 +229,42 @@ bool graphics_gitadora_apply_window_monitor(
|
||||
width,
|
||||
height,
|
||||
log_change);
|
||||
|
||||
if (window_name != "SMALL") {
|
||||
return applied;
|
||||
}
|
||||
|
||||
std::pair<uint32_t, uint32_t> result;
|
||||
if (GRAPHICS_GITADORA_SMALL_SIZE.has_value()) {
|
||||
if (parse_width_height(GRAPHICS_GITADORA_SMALL_SIZE.value(), result)) {
|
||||
width = result.first;
|
||||
height = result.second;
|
||||
applied = true;
|
||||
} else {
|
||||
log_fatal("graphics-windowed", "failed to parse -gdwsmallsize");
|
||||
}
|
||||
}
|
||||
if (GRAPHICS_GITADORA_SMALL_POS.has_value()) {
|
||||
if (parse_width_height(GRAPHICS_GITADORA_SMALL_POS.value(), result)) {
|
||||
x = result.first;
|
||||
y = result.second;
|
||||
applied = true;
|
||||
} else {
|
||||
log_fatal("graphics-windowed", "failed to parse -gdwsmallpos");
|
||||
}
|
||||
}
|
||||
|
||||
if (applied && log_change &&
|
||||
(GRAPHICS_GITADORA_SMALL_SIZE.has_value() || GRAPHICS_GITADORA_SMALL_POS.has_value())) {
|
||||
log_info(
|
||||
"graphics-windowed",
|
||||
"GITADORA SMALL custom override: pos=({}, {}), size={}x{}",
|
||||
x,
|
||||
y,
|
||||
width,
|
||||
height);
|
||||
}
|
||||
return applied;
|
||||
}
|
||||
|
||||
void graphics_capture_initial_window(HWND hWnd) {
|
||||
@@ -254,7 +299,7 @@ void graphics_capture_initial_window(HWND hWnd) {
|
||||
cfg::SCREENRESIZE->init_client_width = client_w;
|
||||
cfg::SCREENRESIZE->init_client_height = client_h;
|
||||
cfg::SCREENRESIZE->init_client_aspect_ratio = (float)client_w / (float)client_h;
|
||||
log_debug(
|
||||
log_misc(
|
||||
"graphics-windowed",
|
||||
"[{}] graphics_capture_initial_window initial window size {}x{}, ratio {}",
|
||||
fmt::ptr(hWnd),
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#include "external/nvapi/nvapi.h"
|
||||
#include "external/nvapi/NvApiDriverSettings.h"
|
||||
#include "avs/game.h"
|
||||
#include "hooks/libraryhook.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/libutils.h"
|
||||
@@ -12,14 +13,21 @@ namespace nvapi_hook {
|
||||
bool BYPASS_NVAPI = false;
|
||||
|
||||
typedef uintptr_t *(*NvAPI_QueryInterface_t)(unsigned int);
|
||||
|
||||
static NvAPI_QueryInterface_t NvAPI_QueryInterface_orig = nullptr;
|
||||
static decltype(NvAPI_GPU_GetConnectedDisplayIds) *NvAPI_GPU_GetConnectedDisplayIds_orig = nullptr;
|
||||
static decltype(NvAPI_DISP_GetGDIPrimaryDisplayId) *NvAPI_DISP_GetGDIPrimaryDisplayId_orig = nullptr;
|
||||
|
||||
static uintptr_t* __cdecl NvAPI_QueryInterface_hook(unsigned int func_code);
|
||||
static NvAPI_Status __cdecl NvAPI_GPU_GetConnectedDisplayIds_hook(
|
||||
NvPhysicalGpuHandle hPhysicalGpu,
|
||||
NV_GPU_DISPLAYIDS *pDisplayIds,
|
||||
NvU32 *pDisplayIdCount,
|
||||
NvU32 flags);
|
||||
static NvAPI_Status __cdecl NvAPI_DISP_SetDisplayConfig_hook(
|
||||
NvU32 pathInfoCount, NV_DISPLAYCONFIG_PATH_INFO *pathInfo, NvU32 flags);
|
||||
|
||||
void initialize(HINSTANCE dll) {
|
||||
|
||||
#ifdef SPICE64
|
||||
std::string nvapi_dll = "nvapi64.dll";
|
||||
#else
|
||||
@@ -40,6 +48,18 @@ namespace nvapi_hook {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// spoof display connector types only for SDVX
|
||||
if (func_code == 0x0078DBA2 && avs::game::is_model("KFC")) {
|
||||
NvAPI_GPU_GetConnectedDisplayIds_orig =
|
||||
reinterpret_cast<decltype(NvAPI_GPU_GetConnectedDisplayIds) *>(
|
||||
NvAPI_QueryInterface_orig(func_code));
|
||||
NvAPI_DISP_GetGDIPrimaryDisplayId_orig =
|
||||
reinterpret_cast<decltype(NvAPI_DISP_GetGDIPrimaryDisplayId) *>(
|
||||
NvAPI_QueryInterface_orig(0x1E9D8A31));
|
||||
log_misc("nvapi_hook", "NvAPI_QueryInterface(NvAPI_GPU_GetConnectedDisplayIds) - hooked");
|
||||
return (uintptr_t *)NvAPI_GPU_GetConnectedDisplayIds_hook;
|
||||
}
|
||||
|
||||
// NvAPI_DISP_SetDisplayConfig
|
||||
if (func_code == 0x5D8CF8DE) {
|
||||
log_misc("nvapi_hook", "NvAPI_QueryInterface(NvAPI_DISP_SetDisplayConfig) - hooked");
|
||||
@@ -51,8 +71,53 @@ namespace nvapi_hook {
|
||||
return NvAPI_QueryInterface_orig(func_code);
|
||||
}
|
||||
|
||||
NvAPI_Status __cdecl NvAPI_GPU_GetConnectedDisplayIds_hook(
|
||||
NvPhysicalGpuHandle hPhysicalGpu,
|
||||
NV_GPU_DISPLAYIDS *pDisplayIds,
|
||||
NvU32 *pDisplayIdCount,
|
||||
NvU32 flags) {
|
||||
|
||||
if (NvAPI_GPU_GetConnectedDisplayIds_orig == nullptr) {
|
||||
return NVAPI_NO_IMPLEMENTATION;
|
||||
}
|
||||
|
||||
const NvAPI_Status status = NvAPI_GPU_GetConnectedDisplayIds_orig(
|
||||
hPhysicalGpu,
|
||||
pDisplayIds,
|
||||
pDisplayIdCount,
|
||||
flags);
|
||||
|
||||
if (status != NVAPI_OK || pDisplayIds == nullptr || pDisplayIdCount == nullptr ||
|
||||
NvAPI_DISP_GetGDIPrimaryDisplayId_orig == nullptr) {
|
||||
return status;
|
||||
}
|
||||
|
||||
NvU32 primary_display_id = 0;
|
||||
if (NvAPI_DISP_GetGDIPrimaryDisplayId_orig(&primary_display_id) != NVAPI_OK) {
|
||||
return status;
|
||||
}
|
||||
|
||||
// report the primary display adapter as DP and all other displays as HDMI
|
||||
// (the game expects this since the VM cab is like that)
|
||||
//
|
||||
// this doesn't actually affect gameplay; only how
|
||||
// NvDisplayConfig: MainDisplay={}hz / SubDisplay={}hz
|
||||
// gets printed.
|
||||
//
|
||||
// for the actual value that matters for gameplay, it's this:
|
||||
// NvDisplayConfig: GetMainDisplayRefreshRate = {}hz
|
||||
for (NvU32 index = 0; index < *pDisplayIdCount; index++) {
|
||||
auto &display = pDisplayIds[index];
|
||||
display.connectorType = display.displayId == primary_display_id ?
|
||||
NV_MONITOR_CONN_TYPE_DP : NV_MONITOR_CONN_TYPE_HDMI;
|
||||
}
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
NvAPI_Status __cdecl NvAPI_DISP_SetDisplayConfig_hook(
|
||||
NvU32 pathInfoCount, NV_DISPLAYCONFIG_PATH_INFO *pathInfo, NvU32 flags) {
|
||||
// do not let the game apply its emulated cabinet topology to Windows
|
||||
log_misc("nvapi_hook", "NvAPI_DISP_SetDisplayConfig_hook - do nothing and return");
|
||||
return NVAPI_OK;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,480 @@
|
||||
#include "nvapi_impl.h"
|
||||
|
||||
#ifdef SPICE64
|
||||
|
||||
#include <algorithm>
|
||||
#include <vector>
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include "external/nvapi/nvapi.h"
|
||||
#include "hooks/libraryhook.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/sysutils.h"
|
||||
|
||||
namespace nvapi_impl {
|
||||
|
||||
namespace {
|
||||
|
||||
constexpr unsigned int NVAPI_INITIALIZE_ID = 0x0150E828;
|
||||
constexpr unsigned int NVAPI_INITIALIZE_EX_ID = 0xAD298D3F;
|
||||
constexpr unsigned int NVAPI_UNLOAD_ID = 0xD22BDD7E;
|
||||
constexpr unsigned int NVAPI_ENUM_PHYSICAL_GPUS_ID = 0xE5AC921F;
|
||||
constexpr unsigned int NVAPI_GPU_GET_CONNECTED_DISPLAY_IDS_ID = 0x0078DBA2;
|
||||
constexpr unsigned int NVAPI_DISP_GET_GDI_PRIMARY_DISPLAY_ID = 0x1E9D8A31;
|
||||
constexpr unsigned int NVAPI_DISP_GET_DISPLAY_CONFIG_ID = 0x11ABCCF8;
|
||||
constexpr unsigned int NVAPI_DISP_SET_DISPLAY_CONFIG_ID = 0x5D8CF8DE;
|
||||
|
||||
constexpr char NVAPI_DLL_NAME_A[] = "nvapi64.dll";
|
||||
|
||||
struct SyntheticDisplay {
|
||||
NvU32 display_id;
|
||||
NvU32 width;
|
||||
NvU32 height;
|
||||
NvU32 color_depth;
|
||||
NvS32 x;
|
||||
NvS32 y;
|
||||
NvU32 refresh_rate_1k;
|
||||
NV_ROTATE rotation;
|
||||
bool primary;
|
||||
};
|
||||
|
||||
static bool provider_initialized = false;
|
||||
static bool nvapi_initialized = false;
|
||||
static int gpu_handle_storage = 0;
|
||||
// snapshot of the Win32 display state exposed through synthetic NVAPI
|
||||
static std::vector<SyntheticDisplay> displays;
|
||||
|
||||
static NvPhysicalGpuHandle get_gpu_handle() {
|
||||
return reinterpret_cast<NvPhysicalGpuHandle>(&gpu_handle_storage);
|
||||
}
|
||||
|
||||
static NV_ROTATE get_rotation(DWORD orientation) {
|
||||
switch (orientation) {
|
||||
case DMDO_90:
|
||||
return NV_ROTATE_90;
|
||||
case DMDO_180:
|
||||
return NV_ROTATE_180;
|
||||
case DMDO_270:
|
||||
return NV_ROTATE_270;
|
||||
default:
|
||||
return NV_ROTATE_0;
|
||||
}
|
||||
}
|
||||
|
||||
static std::vector<SyntheticDisplay> enumerate_displays(
|
||||
uint32_t main_refresh_hz,
|
||||
uint32_t sub_refresh_hz) {
|
||||
|
||||
std::vector<SyntheticDisplay> result;
|
||||
|
||||
// reuse the active monitor list, then read live modes after -mainmonitor changes
|
||||
for (const auto &monitor : sysutils::enumerate_monitors()) {
|
||||
DEVMODEA mode {};
|
||||
mode.dmSize = sizeof(mode);
|
||||
if (!EnumDisplaySettingsExA(
|
||||
monitor.display_name.c_str(),
|
||||
ENUM_CURRENT_SETTINGS,
|
||||
&mode,
|
||||
0)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const bool primary = mode.dmPosition.x == 0 && mode.dmPosition.y == 0;
|
||||
result.push_back({
|
||||
.display_id = 0,
|
||||
.width = mode.dmPelsWidth,
|
||||
.height = mode.dmPelsHeight,
|
||||
.color_depth = mode.dmBitsPerPel > 0 ? mode.dmBitsPerPel : 32,
|
||||
.x = mode.dmPosition.x,
|
||||
.y = mode.dmPosition.y,
|
||||
.refresh_rate_1k = 0,
|
||||
.rotation = get_rotation(mode.dmDisplayOrientation),
|
||||
.primary = primary,
|
||||
});
|
||||
}
|
||||
|
||||
std::stable_sort(result.begin(), result.end(), [](const auto &left, const auto &right) {
|
||||
return left.primary && !right.primary;
|
||||
});
|
||||
|
||||
if (result.size() > 2) {
|
||||
result.resize(2);
|
||||
}
|
||||
|
||||
if (result.empty()) {
|
||||
result.push_back({
|
||||
.display_id = 0,
|
||||
.width = 1920,
|
||||
.height = 1080,
|
||||
.color_depth = 32,
|
||||
.x = 0,
|
||||
.y = 0,
|
||||
.refresh_rate_1k = 0,
|
||||
.rotation = NV_ROTATE_0,
|
||||
.primary = true,
|
||||
});
|
||||
}
|
||||
|
||||
for (size_t index = 0; index < result.size(); index++) {
|
||||
auto &display = result[index];
|
||||
display.primary = index == 0;
|
||||
display.display_id = 0x80000000u | static_cast<NvU32>(index + 1);
|
||||
const uint32_t refresh_hz = index == 0 ? main_refresh_hz : sub_refresh_hz;
|
||||
display.refresh_rate_1k = refresh_hz * 1000;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// initializes NVAPI for the calling process.
|
||||
// marks the synthetic provider initialized without contacting a driver.
|
||||
static NvAPI_Status __cdecl NvAPI_Initialize_impl() {
|
||||
log_misc("nvapi_impl", "NvAPI_Initialize");
|
||||
nvapi_initialized = true;
|
||||
return NVAPI_OK;
|
||||
}
|
||||
|
||||
// initializes NVAPI with additional client flags.
|
||||
// accepts the flags and marks the synthetic provider initialized.
|
||||
static NvAPI_Status __cdecl NvAPI_InitializeEx_impl(NvU32 flags) {
|
||||
log_misc("nvapi_impl", "NvAPI_InitializeEx(flags={:#x})", flags);
|
||||
nvapi_initialized = true;
|
||||
return NVAPI_OK;
|
||||
}
|
||||
|
||||
// releases NVAPI state held for the calling process.
|
||||
// clears the synthetic initialization state while leaving the provider installed.
|
||||
static NvAPI_Status __cdecl NvAPI_Unload_impl() {
|
||||
log_misc("nvapi_impl", "NvAPI_Unload");
|
||||
nvapi_initialized = false;
|
||||
return NVAPI_OK;
|
||||
}
|
||||
|
||||
// enumerates physical GPU handles managed by the NVIDIA driver.
|
||||
// returns one stable synthetic GPU containing all exposed displays.
|
||||
static NvAPI_Status __cdecl NvAPI_EnumPhysicalGPUs_impl(
|
||||
NvPhysicalGpuHandle gpu_handles[NVAPI_MAX_PHYSICAL_GPUS],
|
||||
NvU32 *gpu_count) {
|
||||
|
||||
log_misc(
|
||||
"nvapi_impl",
|
||||
"NvAPI_EnumPhysicalGPUs(handles={}, count={})",
|
||||
fmt::ptr(gpu_handles),
|
||||
fmt::ptr(gpu_count));
|
||||
|
||||
if (!nvapi_initialized) {
|
||||
return NVAPI_API_NOT_INITIALIZED;
|
||||
}
|
||||
if (gpu_handles == nullptr || gpu_count == nullptr) {
|
||||
return NVAPI_INVALID_ARGUMENT;
|
||||
}
|
||||
|
||||
gpu_handles[0] = get_gpu_handle();
|
||||
*gpu_count = 1;
|
||||
log_misc(
|
||||
"nvapi_impl",
|
||||
"NvAPI_EnumPhysicalGPUs - gpu={}, count={}",
|
||||
fmt::ptr(gpu_handles[0]),
|
||||
*gpu_count);
|
||||
return NVAPI_OK;
|
||||
}
|
||||
|
||||
// returns connected display descriptors for a physical GPU.
|
||||
// exposes the monitor snapshot as DP primary and HDMI secondary displays.
|
||||
static NvAPI_Status __cdecl NvAPI_GPU_GetConnectedDisplayIds_impl(
|
||||
NvPhysicalGpuHandle gpu_handle,
|
||||
NV_GPU_DISPLAYIDS *display_ids,
|
||||
NvU32 *display_id_count,
|
||||
NvU32 flags) {
|
||||
|
||||
const NvU32 input_count = display_id_count != nullptr ? *display_id_count : 0;
|
||||
log_misc(
|
||||
"nvapi_impl",
|
||||
"NvAPI_GPU_GetConnectedDisplayIds(gpu={}, ids={}, count={}, flags={:#x})",
|
||||
fmt::ptr(gpu_handle),
|
||||
fmt::ptr(display_ids),
|
||||
input_count,
|
||||
flags);
|
||||
|
||||
if (!nvapi_initialized) {
|
||||
return NVAPI_API_NOT_INITIALIZED;
|
||||
}
|
||||
if (gpu_handle != get_gpu_handle()) {
|
||||
return NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE;
|
||||
}
|
||||
if (display_id_count == nullptr) {
|
||||
return NVAPI_INVALID_ARGUMENT;
|
||||
}
|
||||
|
||||
const NvU32 required_count = static_cast<NvU32>(displays.size());
|
||||
if (display_ids == nullptr) {
|
||||
*display_id_count = required_count;
|
||||
log_misc(
|
||||
"nvapi_impl",
|
||||
"NvAPI_GPU_GetConnectedDisplayIds - required_count={}",
|
||||
required_count);
|
||||
return NVAPI_OK;
|
||||
}
|
||||
|
||||
const NvU32 capacity = *display_id_count;
|
||||
*display_id_count = required_count;
|
||||
if (capacity < required_count) {
|
||||
return NVAPI_INSUFFICIENT_BUFFER;
|
||||
}
|
||||
|
||||
for (NvU32 index = 0; index < required_count; index++) {
|
||||
const auto &source = displays[index];
|
||||
auto &destination = display_ids[index];
|
||||
destination = {};
|
||||
destination.version = NV_GPU_DISPLAYIDS_VER;
|
||||
destination.connectorType = source.primary ?
|
||||
NV_MONITOR_CONN_TYPE_DP : NV_MONITOR_CONN_TYPE_HDMI;
|
||||
destination.displayId = source.display_id;
|
||||
destination.isActive = 1;
|
||||
destination.isOSVisible = 1;
|
||||
destination.isConnected = 1;
|
||||
destination.isPhysicallyConnected = 1;
|
||||
}
|
||||
|
||||
log_misc(
|
||||
"nvapi_impl",
|
||||
"NvAPI_GPU_GetConnectedDisplayIds - returned_count={}",
|
||||
required_count);
|
||||
return NVAPI_OK;
|
||||
}
|
||||
|
||||
// returns the NVAPI display ID associated with the Windows GDI primary.
|
||||
// returns the first synthetic display, ordered from the live desktop origin.
|
||||
static NvAPI_Status __cdecl NvAPI_DISP_GetGDIPrimaryDisplayId_impl(NvU32 *display_id) {
|
||||
log_misc(
|
||||
"nvapi_impl",
|
||||
"NvAPI_DISP_GetGDIPrimaryDisplayId(display_id={})",
|
||||
fmt::ptr(display_id));
|
||||
|
||||
if (!nvapi_initialized) {
|
||||
return NVAPI_API_NOT_INITIALIZED;
|
||||
}
|
||||
if (display_id == nullptr || displays.empty()) {
|
||||
return NVAPI_INVALID_ARGUMENT;
|
||||
}
|
||||
|
||||
*display_id = displays.front().display_id;
|
||||
log_misc(
|
||||
"nvapi_impl",
|
||||
"NvAPI_DISP_GetGDIPrimaryDisplayId - display_id={:#x}",
|
||||
*display_id);
|
||||
return NVAPI_OK;
|
||||
}
|
||||
|
||||
static void fill_source_mode(
|
||||
NV_DISPLAYCONFIG_SOURCE_MODE_INFO *destination,
|
||||
const SyntheticDisplay &source) {
|
||||
|
||||
if (destination == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
*destination = {};
|
||||
destination->resolution.width = source.width;
|
||||
destination->resolution.height = source.height;
|
||||
destination->resolution.colorDepth = source.color_depth;
|
||||
destination->colorFormat = NV_FORMAT_A8R8G8B8;
|
||||
destination->position.x = source.x;
|
||||
destination->position.y = source.y;
|
||||
destination->spanningOrientation = NV_DISPLAYCONFIG_SPAN_NONE;
|
||||
destination->bGDIPrimary = source.primary ? 1 : 0;
|
||||
}
|
||||
|
||||
static NvAPI_Status fill_target(
|
||||
NV_DISPLAYCONFIG_PATH_TARGET_INFO *destination,
|
||||
const SyntheticDisplay &source,
|
||||
NvU32 target_id) {
|
||||
|
||||
if (destination == nullptr) {
|
||||
return NVAPI_OK;
|
||||
}
|
||||
|
||||
auto *details = destination->details;
|
||||
destination->displayId = source.display_id;
|
||||
destination->targetId = target_id;
|
||||
|
||||
if (details == nullptr) {
|
||||
return NVAPI_OK;
|
||||
}
|
||||
if (details->version != NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO_VER) {
|
||||
return NVAPI_INCOMPATIBLE_STRUCT_VERSION;
|
||||
}
|
||||
|
||||
*details = {};
|
||||
details->version = NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO_VER;
|
||||
details->rotation = source.rotation;
|
||||
details->scaling = NV_SCALING_DEFAULT;
|
||||
details->refreshRate1K = source.refresh_rate_1k;
|
||||
details->timingOverride = NV_TIMING_OVERRIDE_CURRENT;
|
||||
return NVAPI_OK;
|
||||
}
|
||||
|
||||
// retrieves the current global display topology through NVAPI's three-pass contract.
|
||||
// fills caller-owned buffers from the synthetic monitor snapshot and configured rates.
|
||||
static NvAPI_Status __cdecl NvAPI_DISP_GetDisplayConfig_impl(
|
||||
NvU32 *path_info_count,
|
||||
NV_DISPLAYCONFIG_PATH_INFO *path_info) {
|
||||
|
||||
const NvU32 input_count = path_info_count != nullptr ? *path_info_count : 0;
|
||||
log_misc(
|
||||
"nvapi_impl",
|
||||
"NvAPI_DISP_GetDisplayConfig(count={}, paths={})",
|
||||
input_count,
|
||||
fmt::ptr(path_info));
|
||||
|
||||
if (!nvapi_initialized) {
|
||||
return NVAPI_API_NOT_INITIALIZED;
|
||||
}
|
||||
if (path_info_count == nullptr) {
|
||||
return NVAPI_INVALID_ARGUMENT;
|
||||
}
|
||||
|
||||
const NvU32 required_count = static_cast<NvU32>(displays.size());
|
||||
if (path_info == nullptr) {
|
||||
*path_info_count = required_count;
|
||||
log_misc(
|
||||
"nvapi_impl",
|
||||
"NvAPI_DISP_GetDisplayConfig - required_count={}",
|
||||
required_count);
|
||||
return NVAPI_OK;
|
||||
}
|
||||
|
||||
const NvU32 capacity = *path_info_count;
|
||||
*path_info_count = required_count;
|
||||
if (capacity < required_count) {
|
||||
return NVAPI_INSUFFICIENT_BUFFER;
|
||||
}
|
||||
|
||||
for (NvU32 index = 0; index < required_count; index++) {
|
||||
auto &path = path_info[index];
|
||||
if (path.version != NV_DISPLAYCONFIG_PATH_INFO_VER2) {
|
||||
return NVAPI_INCOMPATIBLE_STRUCT_VERSION;
|
||||
}
|
||||
if (path.targetInfo != nullptr && path.targetInfoCount < 1) {
|
||||
return NVAPI_INSUFFICIENT_BUFFER;
|
||||
}
|
||||
|
||||
const auto &display = displays[index];
|
||||
path.sourceId = index;
|
||||
path.targetInfoCount = 1;
|
||||
path.IsNonNVIDIAAdapter = 0;
|
||||
path.pOSAdapterID = nullptr;
|
||||
fill_source_mode(path.sourceModeInfo, display);
|
||||
|
||||
const NvAPI_Status status = fill_target(path.targetInfo, display, index);
|
||||
if (status != NVAPI_OK) {
|
||||
return status;
|
||||
}
|
||||
}
|
||||
|
||||
log_misc(
|
||||
"nvapi_impl",
|
||||
"NvAPI_DISP_GetDisplayConfig - returned_count={}",
|
||||
required_count);
|
||||
return NVAPI_OK;
|
||||
}
|
||||
|
||||
// applies a supplied global display topology through the NVIDIA driver.
|
||||
// accepts the cabinet topology without making any changes to Windows.
|
||||
static NvAPI_Status __cdecl NvAPI_DISP_SetDisplayConfig_impl(
|
||||
NvU32 path_info_count,
|
||||
NV_DISPLAYCONFIG_PATH_INFO *path_info,
|
||||
NvU32 flags) {
|
||||
|
||||
log_misc(
|
||||
"nvapi_impl",
|
||||
"NvAPI_DISP_SetDisplayConfig(count={}, paths={}, flags={:#x})",
|
||||
path_info_count,
|
||||
fmt::ptr(path_info),
|
||||
flags);
|
||||
|
||||
if (!nvapi_initialized) {
|
||||
return NVAPI_API_NOT_INITIALIZED;
|
||||
}
|
||||
|
||||
log_misc("nvapi_impl", "NvAPI_DISP_SetDisplayConfig - return synthetic success");
|
||||
return NVAPI_OK;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
static uintptr_t *query_result(T function) {
|
||||
return reinterpret_cast<uintptr_t *>(function);
|
||||
}
|
||||
|
||||
// resolves an NVAPI function ID to its implementation address.
|
||||
// exposes only the synthetic entry points used by KFC and rejects all others.
|
||||
static uintptr_t *__cdecl NvAPI_QueryInterface_impl(unsigned int function_id) {
|
||||
uintptr_t *result = nullptr;
|
||||
switch (function_id) {
|
||||
case NVAPI_INITIALIZE_ID:
|
||||
result = query_result(NvAPI_Initialize_impl);
|
||||
break;
|
||||
case NVAPI_INITIALIZE_EX_ID:
|
||||
result = query_result(NvAPI_InitializeEx_impl);
|
||||
break;
|
||||
case NVAPI_UNLOAD_ID:
|
||||
result = query_result(NvAPI_Unload_impl);
|
||||
break;
|
||||
case NVAPI_ENUM_PHYSICAL_GPUS_ID:
|
||||
result = query_result(NvAPI_EnumPhysicalGPUs_impl);
|
||||
break;
|
||||
case NVAPI_GPU_GET_CONNECTED_DISPLAY_IDS_ID:
|
||||
result = query_result(NvAPI_GPU_GetConnectedDisplayIds_impl);
|
||||
break;
|
||||
case NVAPI_DISP_GET_GDI_PRIMARY_DISPLAY_ID:
|
||||
result = query_result(NvAPI_DISP_GetGDIPrimaryDisplayId_impl);
|
||||
break;
|
||||
case NVAPI_DISP_GET_DISPLAY_CONFIG_ID:
|
||||
result = query_result(NvAPI_DISP_GetDisplayConfig_impl);
|
||||
break;
|
||||
case NVAPI_DISP_SET_DISPLAY_CONFIG_ID:
|
||||
result = query_result(NvAPI_DISP_SetDisplayConfig_impl);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
log_misc(
|
||||
"nvapi_impl",
|
||||
"NvAPI_QueryInterface(0x{:x}) - {}",
|
||||
function_id,
|
||||
result != nullptr ? "implemented" : "unsupported");
|
||||
return result;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
bool initialize(HINSTANCE dll, uint32_t main_refresh_hz, uint32_t sub_refresh_hz) {
|
||||
if (provider_initialized) {
|
||||
return true;
|
||||
}
|
||||
if (dll == nullptr) {
|
||||
log_warning("nvapi_impl", "invalid synthetic module handle");
|
||||
return false;
|
||||
}
|
||||
|
||||
displays = enumerate_displays(main_refresh_hz, sub_refresh_hz);
|
||||
libraryhook_hook_library(NVAPI_DLL_NAME_A, dll);
|
||||
libraryhook_hook_proc("nvapi_QueryInterface", NvAPI_QueryInterface_impl);
|
||||
libraryhook_enable();
|
||||
|
||||
provider_initialized = true;
|
||||
log_info(
|
||||
"nvapi_impl",
|
||||
"synthetic {} enabled with {} display(s), main={} Hz, sub={} Hz",
|
||||
NVAPI_DLL_NAME_A,
|
||||
displays.size(),
|
||||
main_refresh_hz,
|
||||
sub_refresh_hz);
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#ifdef SPICE64
|
||||
|
||||
#include <cstdint>
|
||||
#include <windows.h>
|
||||
|
||||
namespace nvapi_impl {
|
||||
|
||||
bool initialize(HINSTANCE dll, uint32_t main_refresh_hz, uint32_t sub_refresh_hz);
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -296,8 +296,9 @@ void hooks::lang::early_init() {
|
||||
&GetLocaleInfoA_orig);
|
||||
}
|
||||
|
||||
// for TDJ subscreen search keyboard
|
||||
if (avs::game::is_model("LDJ") && games::iidx::TDJ_MODE) {
|
||||
// for TDJ subscreen search keyboard and T44 narrow-string handling
|
||||
if ((avs::game::is_model("LDJ") && games::iidx::TDJ_MODE) ||
|
||||
avs::game::is_model("T44")) {
|
||||
log_info("hooks::lang", "hooking IsDBCSLeadByte");
|
||||
detour::trampoline_try(
|
||||
"kernel32.dll",
|
||||
@@ -306,7 +307,7 @@ void hooks::lang::early_init() {
|
||||
&IsDBCSLeadByte_orig);
|
||||
}
|
||||
|
||||
if (games::gitadora::is_arena_model()) {
|
||||
if (games::gitadora::is_arena_model() || avs::game::is_model("T44")) {
|
||||
log_info("hooks::lang", "hooking WideCharToMultiByte");
|
||||
detour::trampoline_try(
|
||||
"kernel32.dll",
|
||||
|
||||
@@ -12,6 +12,7 @@ static robin_hood::unordered_map<std::string, FARPROC> PROCS;
|
||||
|
||||
static decltype(LoadLibraryA) *LoadLibraryA_orig = nullptr;
|
||||
static decltype(LoadLibraryW) *LoadLibraryW_orig = nullptr;
|
||||
static decltype(LoadLibraryExW) *LoadLibraryExW_orig = nullptr;
|
||||
static decltype(GetModuleHandleA) *GetModuleHandleA_orig = nullptr;
|
||||
static decltype(GetModuleHandleW) *GetModuleHandleW_orig = nullptr;
|
||||
static decltype(GetProcAddress) *GetProcAddress_orig = nullptr;
|
||||
@@ -44,6 +45,20 @@ static HMODULE WINAPI LoadLibraryW_hook(LPCWSTR lpFileName) {
|
||||
return LoadLibraryW_orig(lpFileName);
|
||||
}
|
||||
|
||||
static HMODULE WINAPI LoadLibraryExW_hook(LPCWSTR lpFileName, HANDLE hFile, DWORD dwFlags) {
|
||||
|
||||
// check hooks
|
||||
if (lpFileName) {
|
||||
auto module = LIBRARIES_W.find(lpFileName);
|
||||
if (module != LIBRARIES_W.end()) {
|
||||
return module->second;
|
||||
}
|
||||
}
|
||||
|
||||
// fallback
|
||||
return LoadLibraryExW_orig(lpFileName, hFile, dwFlags);
|
||||
}
|
||||
|
||||
static HMODULE WINAPI GetModuleHandleA_hook(LPCSTR lpModuleName) {
|
||||
|
||||
// check hooks
|
||||
@@ -103,6 +118,7 @@ void libraryhook_enable(HMODULE module) {
|
||||
// detour
|
||||
detour::trampoline_try("kernel32.dll", "LoadLibraryA", LoadLibraryA_hook, &LoadLibraryA_orig);
|
||||
detour::trampoline_try("kernel32.dll", "LoadLibraryW", LoadLibraryW_hook, &LoadLibraryW_orig);
|
||||
detour::trampoline_try("kernel32.dll", "LoadLibraryExW", LoadLibraryExW_hook, &LoadLibraryExW_orig);
|
||||
detour::trampoline_try("kernel32.dll", "GetModuleHandleA", GetModuleHandleA_hook, &GetModuleHandleA_orig);
|
||||
detour::trampoline_try("kernel32.dll", "GetModuleHandleW", GetModuleHandleW_hook, &GetModuleHandleW_orig);
|
||||
detour::trampoline_try("kernel32.dll", "GetProcAddress", GetProcAddress_hook, &GetProcAddress_orig);
|
||||
|
||||
@@ -38,10 +38,10 @@
|
||||
#include "games/gitadora/gitadora.h"
|
||||
#include "games/hpm/hpm.h"
|
||||
#include "games/iidx/iidx.h"
|
||||
#include "games/iidx/poke.h"
|
||||
#ifdef SPICE64
|
||||
#include "games/iidx/camera.h"
|
||||
#endif
|
||||
#include "games/iidx/poke.h"
|
||||
#include "games/jb/jb.h"
|
||||
#include "games/mga/mga.h"
|
||||
#include "games/nost/nost.h"
|
||||
@@ -102,7 +102,7 @@
|
||||
#include "misc/wintouchemu.h"
|
||||
#include "overlay/overlay.h"
|
||||
#include "overlay/notifications.h"
|
||||
#include "overlay/windows/patch_manager.h"
|
||||
#include "patcher/patch_manager.h"
|
||||
#include "overlay/windows/iidx_seg.h"
|
||||
#include "overlay/windows/obs.h"
|
||||
#include "rawinput/rawinput.h"
|
||||
@@ -379,6 +379,7 @@ int main_implementation(int argc, char *argv[]) {
|
||||
}
|
||||
if (options[launcher::Options::spice2x_IIDXNoSub].value_bool()) {
|
||||
GRAPHICS_FORCE_SINGLE_ADAPTER = true;
|
||||
GRAPHICS_PREVENT_SECONDARY_WINDOWS = true;
|
||||
}
|
||||
if (options[launcher::Options::spice2x_SDVXNoSub].value_bool()) {
|
||||
GRAPHICS_FORCE_SINGLE_ADAPTER = true;
|
||||
@@ -428,9 +429,6 @@ int main_implementation(int argc, char *argv[]) {
|
||||
|
||||
if (options[launcher::Options::spice2x_NoD3D9DeviceHook].value_bool()) {
|
||||
D3D9_DEVICE_HOOK_DISABLE = true;
|
||||
// touch emulation gets disabled, might as well turn these on
|
||||
games::iidx::NATIVE_TOUCH = true;
|
||||
games::sdvx::NATIVETOUCH = true;
|
||||
// not strictly necessary as it will fail to init anyway, but cleaner to just disable it now
|
||||
overlay::ENABLED = false;
|
||||
// leaving these on without dx9hooks result in torn state and therefore failure to draw
|
||||
@@ -490,9 +488,6 @@ int main_implementation(int argc, char *argv[]) {
|
||||
if (options[launcher::Options::LoadSoundVoltexModule].value_bool()) {
|
||||
attach_sdvx = true;
|
||||
}
|
||||
if (options[launcher::Options::SDVXNativeTouch].value_bool()) {
|
||||
games::sdvx::NATIVETOUCH = true;
|
||||
}
|
||||
if (options[launcher::Options::spice2x_SDVXDigitalKnobSensitivity].is_active()) {
|
||||
games::sdvx::DIGITAL_KNOB_SENS = (uint8_t)
|
||||
options[launcher::Options::spice2x_SDVXDigitalKnobSensitivity].value_uint32();
|
||||
@@ -593,9 +588,6 @@ int main_implementation(int argc, char *argv[]) {
|
||||
if (options[launcher::Options::spice2x_IIDXNoESpec].value_bool()) {
|
||||
games::iidx::DISABLE_ESPEC_IO = true;
|
||||
}
|
||||
if (options[launcher::Options::spice2x_IIDXNativeTouch].value_bool()) {
|
||||
games::iidx::NATIVE_TOUCH = true;
|
||||
}
|
||||
// should come later since this will override a few settings
|
||||
if (options[launcher::Options::spice2x_IIDXWindowedTDJ].value_bool() ||
|
||||
(options[launcher::Options::IIDXTDJMode].value_bool() && GRAPHICS_WINDOWED)) {
|
||||
@@ -643,9 +635,6 @@ int main_implementation(int argc, char *argv[]) {
|
||||
if (options[launcher::Options::PopnSubMonitorOverride].is_active()) {
|
||||
sysutils::SECOND_MONITOR_OVERRIDE = options[launcher::Options::PopnSubMonitorOverride].value_text();
|
||||
}
|
||||
if (options[launcher::Options::PopnNativeTouch].value_bool()) {
|
||||
games::popn::NATIVE_TOUCH = true;
|
||||
}
|
||||
if (options[launcher::Options::PopnSubRedraw].value_bool()) {
|
||||
SUBSCREEN_FORCE_REDRAW = true;
|
||||
}
|
||||
@@ -655,6 +644,9 @@ int main_implementation(int argc, char *argv[]) {
|
||||
if (options[launcher::Options::LoadGitaDoraModule].value_bool()) {
|
||||
attach_gitadora = true;
|
||||
}
|
||||
if (options[launcher::Options::GitaDoraDisableFrameLimiter].value_bool()) {
|
||||
games::gitadora::DISABLE_FRAME_LIMITER = true;
|
||||
}
|
||||
if (options[launcher::Options::GitaDoraCabinetType].is_active()) {
|
||||
games::gitadora::CAB_TYPE = options[launcher::Options::GitaDoraCabinetType].value_uint32();
|
||||
}
|
||||
@@ -889,7 +881,7 @@ int main_implementation(int argc, char *argv[]) {
|
||||
options[launcher::Options::ScreenResizeConfigPath].value_text();
|
||||
}
|
||||
if (options[launcher::Options::PatchManagerConfigPath].is_active()) {
|
||||
overlay::windows::PATCH_MANAGER_CFG_PATH_OVERRIDE =
|
||||
patcher::PATCH_MANAGER_CFG_PATH_OVERRIDE =
|
||||
options[launcher::Options::PatchManagerConfigPath].value_text();
|
||||
}
|
||||
if (options[launcher::Options::PathToAppConfig].is_active()) {
|
||||
@@ -1286,6 +1278,14 @@ int main_implementation(int argc, char *argv[]) {
|
||||
GRAPHICS_GITADORA_SMALL_MONITOR =
|
||||
options[launcher::Options::GitaDoraWindowedSmallMonitor].value_text();
|
||||
}
|
||||
if (options[launcher::Options::GitaDoraWindowedSmallSize].is_active()) {
|
||||
GRAPHICS_GITADORA_SMALL_SIZE =
|
||||
options[launcher::Options::GitaDoraWindowedSmallSize].value_text();
|
||||
}
|
||||
if (options[launcher::Options::GitaDoraWindowedSmallPosition].is_active()) {
|
||||
GRAPHICS_GITADORA_SMALL_POS =
|
||||
options[launcher::Options::GitaDoraWindowedSmallPosition].value_text();
|
||||
}
|
||||
|
||||
// IIDX/SDVX Windowed Subscreen
|
||||
if (options[launcher::Options::spice2x_IIDXWindowedSubscreenSize].is_active()) {
|
||||
@@ -1705,18 +1705,13 @@ int main_implementation(int argc, char *argv[]) {
|
||||
}
|
||||
}
|
||||
|
||||
// SDVXFullscreenLandscape disabled due to it messing with in-game camera angle
|
||||
// FullscreenOrientationFlip continues to live on, however.
|
||||
if (options[launcher::Options::SDVXFullscreenLandscape].value_bool() && !cfg::CONFIGURATOR_STANDALONE) {
|
||||
log_fatal("launcher", "-sdvxlandscape removed due to a camera bug in SDVX!");
|
||||
if (options[launcher::Options::SDVXFullscreenLandscape].value_bool() && !GRAPHICS_WINDOWED) {
|
||||
#if SPICE64
|
||||
GRAPHICS_FS_ORIENTATION_SWAP = true;
|
||||
#else
|
||||
log_warning("launcher", "-sdvxlandscape is not supported in 32-bit SDVX, ignoring...");
|
||||
#endif
|
||||
}
|
||||
// if (options[launcher::Options::SDVXFullscreenLandscape].value_bool() && !GRAPHICS_WINDOWED) {
|
||||
// #if SPICE64
|
||||
// GRAPHICS_FS_ORIENTATION_SWAP = true;
|
||||
// #else
|
||||
// log_warning("launcher", "-sdvxlandscape is not supported in 32-bit SDVX, ignoring...");
|
||||
// #endif
|
||||
// }
|
||||
|
||||
if (options[launcher::Options::FullscreenOrientationFlip].value_bool() && !GRAPHICS_WINDOWED) {
|
||||
GRAPHICS_FS_ORIENTATION_SWAP = true;
|
||||
@@ -1786,10 +1781,19 @@ int main_implementation(int argc, char *argv[]) {
|
||||
|
||||
// enable subscreen touch emulation
|
||||
if (options[launcher::Options::spice2x_IIDXEmulateSubscreenKeypadTouch].is_active()) {
|
||||
games::iidx::poke::enable();
|
||||
games::iidx::ENABLE_POKE = true;
|
||||
}
|
||||
if (options[launcher::Options::NostalgiaPoke].is_active()) {
|
||||
games::nost::ENABLE_POKE = TRUE;
|
||||
games::nost::ENABLE_POKE = true;
|
||||
}
|
||||
if (options[launcher::Options::NostalgiaTouchMode].is_active()) {
|
||||
if (overlay::ENABLED) {
|
||||
games::nost::ENABLE_TOUCH_MODE = true;
|
||||
} else {
|
||||
log_warning(
|
||||
"launcher",
|
||||
"Nostalgia Touch Mode requires the global overlay; ignoring -nosttouch");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1849,6 +1853,13 @@ int main_implementation(int argc, char *argv[]) {
|
||||
break;
|
||||
}
|
||||
|
||||
if (check_dll("jubeat2019.dll")) {
|
||||
avs::game::DLL_NAME = "jubeat2019.dll";
|
||||
attach_io = true;
|
||||
attach_jb = true;
|
||||
break;
|
||||
}
|
||||
|
||||
// RB
|
||||
if (check_dll("reflecbeat.dll")) {
|
||||
avs::game::DLL_NAME = "reflecbeat.dll";
|
||||
@@ -2277,7 +2288,7 @@ int main_implementation(int argc, char *argv[]) {
|
||||
games.push_back(new games::sdvx::SDVXGame());
|
||||
}
|
||||
if (attach_jb) {
|
||||
avs::core::set_default_heap_size("jubeat.dll");
|
||||
avs::core::set_default_heap_size(avs::game::DLL_NAME);
|
||||
games.push_back(new games::jb::JBGame());
|
||||
}
|
||||
if (attach_nostalgia) {
|
||||
@@ -2517,10 +2528,8 @@ int main_implementation(int argc, char *argv[]) {
|
||||
// copy defaults to nvram
|
||||
avs::core::copy_defaults();
|
||||
|
||||
// prepare patches
|
||||
{
|
||||
overlay::windows::PatchManager patch_manager(nullptr, false);
|
||||
}
|
||||
// prepare patches (registers the DLL-load notification before the game DLL loads)
|
||||
patcher::init();
|
||||
|
||||
// load game
|
||||
avs::game::load_dll();
|
||||
@@ -2648,9 +2657,7 @@ int main_implementation(int argc, char *argv[]) {
|
||||
}
|
||||
|
||||
// apply patches
|
||||
{
|
||||
overlay::windows::PatchManager patch_manager(nullptr, true);
|
||||
}
|
||||
patcher::apply_patches_on_start();
|
||||
|
||||
// load AVS-EA3
|
||||
avs::ea3::boot(easrv_port, easrv_maint, easrv_smart);
|
||||
|
||||
@@ -330,9 +330,8 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.desc =
|
||||
"Allows you to play portrait games in landscape (and vice versa) by transposing resolution and applying image scaling.\n\n"
|
||||
"Works great for some games, but can COMPLETELY BREAK other games - YMMV!\n\n"
|
||||
"Strongly consider combining this with -forceres option to render at monitor native resolution\n\n"
|
||||
"WARNING: for SDVX, this messes with camera angle for note lanes, causing it to be zoomed out, and causes performance issues "
|
||||
"with Live2D!",
|
||||
"Strongly consider combining this with -forceres option to render at monitor native resolution.\n\n"
|
||||
"For SDVX, use the dedicated -sdvxlandscape option.",
|
||||
.type = OptionType::Bool,
|
||||
.hidden = true,
|
||||
.category = "Full Screen Settings"
|
||||
@@ -962,13 +961,12 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.category = "Cab Peripherals",
|
||||
},
|
||||
{
|
||||
.title = "SDVX FS Subscreen Native Touch Handling",
|
||||
.title = "SDVX Native Touch (DEPRECATED - no longer needed)",
|
||||
.name = "sdvxnativetouch",
|
||||
.desc = "Disables touch hooks and lets the game access a touch screen directly. "
|
||||
"Requires a touch screen to be connected as a secondary monitor. "
|
||||
"Touch input must be routed to the primary screen via Windows Tablet PC settings. "
|
||||
"Enable this when you get duplicate touch inputs from an actual touch screen.",
|
||||
.desc = "This option does nothing.\n\n"
|
||||
"Native touch handling is now enabled by default and this option is no longer needed.",
|
||||
.type = OptionType::Bool,
|
||||
.hidden = true,
|
||||
.game_name = "Sound Voltex",
|
||||
.category = "Advanced Game Options",
|
||||
},
|
||||
@@ -1159,13 +1157,12 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
},
|
||||
{
|
||||
// PopnNativeTouch
|
||||
.title = "Pop'n Music PikaPika Native Touch Handling",
|
||||
.title = "Pop'n Music Native Touch (DEPRECATED - no longer needed)",
|
||||
.name = "popnnativetouch",
|
||||
.desc = "Disables touch hooks and lets the game access a touch screen directly. "
|
||||
"Requires a touch screen to be connected as a secondary monitor. "
|
||||
"Touch input must be routed to the primary screen via Windows Tablet PC settings. "
|
||||
"Enable this when you get duplicate touch inputs from an actual touch screen.",
|
||||
.desc = "This option does nothing.\n\n"
|
||||
"Native touch handling is now enabled by default and this option is no longer needed.",
|
||||
.type = OptionType::Bool,
|
||||
.hidden = true,
|
||||
.game_name = "Pop'n Music",
|
||||
.category = "Advanced Game Options",
|
||||
},
|
||||
@@ -1205,6 +1202,19 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.category = "Game Options",
|
||||
.quick_setting_category = "Game",
|
||||
},
|
||||
{
|
||||
.title = "GitaDora Disable Frame Limiter (EXPERIMENTAL)",
|
||||
.name = "gdnoframelimiter",
|
||||
.desc = "Only for GITADORA to GALAXY WAVE; not for XG series or Arena Model.\n\n"
|
||||
"Game engine's built-in frame limiter can result in unstable frame pacing "
|
||||
"(around 56-58 FPS) on modern Windows. Turning this on disables that and "
|
||||
"forces the game to rely on V-Sync instead, resulting in a stable FPS.\n\n"
|
||||
"Ensure your monitors are set to 60Hz.",
|
||||
.type = OptionType::Bool,
|
||||
.game_name = "GitaDora",
|
||||
.category = "Game Options",
|
||||
.quick_setting_category = "Game",
|
||||
},
|
||||
{
|
||||
.title = "GitaDora Cabinet Type",
|
||||
.name = "gdcabtype",
|
||||
@@ -1301,7 +1311,9 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.name = "gdalayout",
|
||||
.desc = "For Arena Model: select how many windows to create.\n\n"
|
||||
"1 window: main only; use the subscreen overlay for SMALL.\n\n"
|
||||
"2 windows: main + SMALL. Note: currently only works for windowed mode, broken for fullscreen.\n\n"
|
||||
"2 windows: main + SMALL. Without -w, this uses native D3D9 adapter-group fullscreen "
|
||||
"with physical MAIN/SMALL and virtual LEFT/RIGHT. It requires two active displays on "
|
||||
"one adapter group. With -w, it uses borderless windows instead.\n\n"
|
||||
"4 windows: main + LEFT + RIGHT + SMALL. Fullscreen requires exactly 4 monitors in the "
|
||||
"right resolution; see wiki for details.",
|
||||
.type = OptionType::Enum,
|
||||
@@ -1793,10 +1805,10 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.category = "Touch Parameters",
|
||||
},
|
||||
{
|
||||
.title = "Force Touch Emulation",
|
||||
.title = "Force Legacy Touch Emulation",
|
||||
.name = "touchemuforce",
|
||||
.desc = "Force enable hook for GetTouchInputInfo API and inject WM_TOUCH events. "
|
||||
"This is automatically enabled when needed and is typically not required. Do not enable this unless you have trouble.",
|
||||
"Do not enable this unless you have trouble with using a mouse to emulate touch input.",
|
||||
.type = OptionType::Bool,
|
||||
.category = "Touch Parameters",
|
||||
},
|
||||
@@ -2167,7 +2179,6 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
{"25", "+25 dB"},
|
||||
{"30", "+30 dB"},
|
||||
},
|
||||
.quick_setting_category = "Audio",
|
||||
},
|
||||
{
|
||||
// AudioResample
|
||||
@@ -2644,6 +2655,26 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.category = "Game Windowed Settings",
|
||||
.picker = OptionPickerType::Monitor,
|
||||
},
|
||||
{
|
||||
// GitaDoraWindowedSmallSize
|
||||
.title = "GitaDora Windowed SMALL Size",
|
||||
.name = "gdwsmallsize",
|
||||
.desc = "Size of the GITADORA Arena SMALL touch window. Defaults to (800,1280).",
|
||||
.type = OptionType::Text,
|
||||
.setting_name = "800,1280",
|
||||
.game_name = "GitaDora",
|
||||
.category = "Game Windowed Settings",
|
||||
},
|
||||
{
|
||||
// GitaDoraWindowedSmallPosition
|
||||
.title = "GitaDora Windowed SMALL Position",
|
||||
.name = "gdwsmallpos",
|
||||
.desc = "Initial position of the GITADORA Arena SMALL touch window. Defaults to (0,0).",
|
||||
.type = OptionType::Text,
|
||||
.setting_name = "0,0",
|
||||
.game_name = "GitaDora",
|
||||
.category = "Game Windowed Settings",
|
||||
},
|
||||
{
|
||||
// spice2x_IIDXWindowedSubscreenSize
|
||||
.title = "IIDX Windowed Subscreen Size",
|
||||
@@ -2870,15 +2901,14 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
},
|
||||
{
|
||||
// spice2x_IIDXNativeTouch
|
||||
.title = "IIDX TDJ Subscreen Native Touch Handling",
|
||||
.title = "IIDX Native Touch (DEPRECATED - no longer needed)",
|
||||
.name = "sp2x-iidxnativetouch",
|
||||
.display_name = "iidxnativetouch",
|
||||
.aliases= "iidxnativetouch",
|
||||
.desc = "Disables touch hooks and lets the game access a touch screen directly. "
|
||||
"Requires a touch screen to be connected as a secondary monitor. "
|
||||
"Touch input must be routed to the primary screen via Windows Tablet PC settings. "
|
||||
"Enable this when you get duplicate touch inputs from an actual touch screen.",
|
||||
.desc = "This option does nothing.\n\n"
|
||||
"Native touch handling is now enabled by default and this option is no longer needed.",
|
||||
.type = OptionType::Bool,
|
||||
.hidden = true,
|
||||
.game_name = "Beatmania IIDX",
|
||||
.category = "Advanced Game Options",
|
||||
},
|
||||
@@ -2995,17 +3025,17 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
},
|
||||
{
|
||||
// SDVXFullscreenLandscape
|
||||
.title = "(DISABLED) SDVX Landscape Mode (SDVX5+)",
|
||||
.title = "SDVX Full Screen Landscape Mode (SDVX5+, EXPERIMENTAL)",
|
||||
.name = "sdvxlandscape",
|
||||
.desc =
|
||||
"Option HIDDEN and DISABLED due to it affecting in-game camera angle for displaying lanes.\n\n"
|
||||
"Allows you to play in landscape by transposing resolution and applying image scaling.\n\n"
|
||||
"Works only for SDVX5 and above! This is identical to -forceresswap.\n\n"
|
||||
"Corrects the in-game perspective camera for the transposed display aspect ratio.\n\n"
|
||||
"Works only for SDVX5 and above.\n\n"
|
||||
"Will launch at 1080p by default; strongly consider combining this with -forceres option to render at monitor native resolution.",
|
||||
.type = OptionType::Bool,
|
||||
.hidden = true,
|
||||
.game_name = "Sound Voltex",
|
||||
.category = "Game Options",
|
||||
.quick_setting_category = "Game",
|
||||
},
|
||||
{
|
||||
// spice2x_EnableSMXStage
|
||||
@@ -3132,6 +3162,21 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.type = OptionType::Bool,
|
||||
.game_name = "Nostalgia",
|
||||
.category = "Game Options",
|
||||
.quick_setting_category = "Game",
|
||||
},
|
||||
{
|
||||
// NostalgiaTouchMode
|
||||
.title = "Nostalgia Touch Piano",
|
||||
.name = "nosttouch",
|
||||
.desc =
|
||||
"Allows you to play the piano by touching the screen instead of a controller. "
|
||||
"Use the mode switch button to toggle between interacting with the menu and playing the piano.\n\n"
|
||||
"Velocity sensitivity is not supported. Touch targets will be pixel-perfect aligned with the "
|
||||
"judgement line, key beams, and notes.",
|
||||
.type = OptionType::Bool,
|
||||
.game_name = "Nostalgia",
|
||||
.category = "Game Options",
|
||||
.quick_setting_category = "Game",
|
||||
},
|
||||
{
|
||||
// ForceBackBufferCount
|
||||
|
||||
@@ -114,6 +114,7 @@ namespace launcher {
|
||||
LoadHelloPopnMusicModule,
|
||||
LoadGitaDoraModule,
|
||||
GitaDoraTwoChannelAudio,
|
||||
GitaDoraDisableFrameLimiter,
|
||||
GitaDoraCabinetType,
|
||||
GitaDoraLefty,
|
||||
GitaDoraWailHold,
|
||||
@@ -258,6 +259,8 @@ namespace launcher {
|
||||
GitaDoraWindowedLeftMonitor,
|
||||
GitaDoraWindowedRightMonitor,
|
||||
GitaDoraWindowedSmallMonitor,
|
||||
GitaDoraWindowedSmallSize,
|
||||
GitaDoraWindowedSmallPosition,
|
||||
spice2x_IIDXWindowedSubscreenSize,
|
||||
spice2x_IIDXWindowedSubscreenPosition,
|
||||
IIDXWindowedSubscreenBorderless,
|
||||
@@ -295,6 +298,7 @@ namespace launcher {
|
||||
DDRP4IOBufferMode,
|
||||
InputRequiresFocus,
|
||||
NostalgiaPoke,
|
||||
NostalgiaTouchMode,
|
||||
ForceBackBufferCount,
|
||||
SDVXWindowedSubscreenSize,
|
||||
SDVXWindowedSubscreenPosition,
|
||||
|
||||
+401
-45
@@ -1,5 +1,6 @@
|
||||
#include "signal.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <future>
|
||||
#include <exception>
|
||||
|
||||
@@ -25,6 +26,7 @@
|
||||
#endif
|
||||
|
||||
static decltype(MiniDumpWriteDump) *MiniDumpWriteDump_local = nullptr;
|
||||
static LONG EXCEPTION_HANDLER_ACTIVE = 0;
|
||||
|
||||
namespace launcher::signal {
|
||||
|
||||
@@ -47,7 +49,7 @@ static std::string control_code(DWORD dwCtrlType) {
|
||||
}
|
||||
}
|
||||
|
||||
static std::string exception_code(struct _EXCEPTION_RECORD *ExceptionRecord) {
|
||||
static std::string exception_code(const struct _EXCEPTION_RECORD *ExceptionRecord) {
|
||||
switch (ExceptionRecord->ExceptionCode) {
|
||||
V(EXCEPTION_ACCESS_VIOLATION);
|
||||
V(EXCEPTION_ARRAY_BOUNDS_EXCEEDED);
|
||||
@@ -77,6 +79,388 @@ static std::string exception_code(struct _EXCEPTION_RECORD *ExceptionRecord) {
|
||||
|
||||
#undef V
|
||||
|
||||
static const char *access_operation(ULONG_PTR operation) {
|
||||
switch (operation) {
|
||||
case 0:
|
||||
return "read";
|
||||
case 1:
|
||||
return "write";
|
||||
case 8:
|
||||
return "execute";
|
||||
default:
|
||||
return "unknown";
|
||||
}
|
||||
}
|
||||
|
||||
static const char *memory_state(DWORD state) {
|
||||
switch (state) {
|
||||
case MEM_COMMIT:
|
||||
return "committed";
|
||||
case MEM_FREE:
|
||||
return "free";
|
||||
case MEM_RESERVE:
|
||||
return "reserved";
|
||||
default:
|
||||
return "unknown";
|
||||
}
|
||||
}
|
||||
|
||||
static const char *memory_type(DWORD type) {
|
||||
switch (type) {
|
||||
case MEM_IMAGE:
|
||||
return "image";
|
||||
case MEM_MAPPED:
|
||||
return "mapped";
|
||||
case MEM_PRIVATE:
|
||||
return "private";
|
||||
default:
|
||||
return "none";
|
||||
}
|
||||
}
|
||||
|
||||
static const char *memory_protection(DWORD protection) {
|
||||
switch (protection & 0xff) {
|
||||
case PAGE_EXECUTE:
|
||||
return "execute";
|
||||
case PAGE_EXECUTE_READ:
|
||||
return "execute-read";
|
||||
case PAGE_EXECUTE_READWRITE:
|
||||
return "execute-read-write";
|
||||
case PAGE_EXECUTE_WRITECOPY:
|
||||
return "execute-write-copy";
|
||||
case PAGE_NOACCESS:
|
||||
return "no-access";
|
||||
case PAGE_READONLY:
|
||||
return "read-only";
|
||||
case PAGE_READWRITE:
|
||||
return "read-write";
|
||||
case PAGE_WRITECOPY:
|
||||
return "write-copy";
|
||||
default:
|
||||
return "none";
|
||||
}
|
||||
}
|
||||
|
||||
static void log_exception_parameters(const struct _EXCEPTION_RECORD *record) {
|
||||
const auto parameter_count = record->NumberParameters <= EXCEPTION_MAXIMUM_PARAMETERS ?
|
||||
record->NumberParameters : EXCEPTION_MAXIMUM_PARAMETERS;
|
||||
|
||||
log_warning("signal", "exception flags: 0x{:08x}, parameters: {}",
|
||||
record->ExceptionFlags, parameter_count);
|
||||
|
||||
for (DWORD parameter = 0; parameter < parameter_count; parameter++) {
|
||||
#ifdef _WIN64
|
||||
log_warning("signal", "exception parameter[{}]: {:016x}",
|
||||
parameter, record->ExceptionInformation[parameter]);
|
||||
#else
|
||||
log_warning("signal", "exception parameter[{}]: {:08x}",
|
||||
parameter, record->ExceptionInformation[parameter]);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
static bool query_memory(const void *address, MEMORY_BASIC_INFORMATION *memory) {
|
||||
return VirtualQuery(address, memory, sizeof(*memory)) == sizeof(*memory);
|
||||
}
|
||||
|
||||
static void log_memory_information(const char *label, const MEMORY_BASIC_INFORMATION &memory) {
|
||||
log_warning("signal",
|
||||
"{}: base={}, size=0x{:x}, allocation_base={}, state={} (0x{:x}), "
|
||||
"protect={} (0x{:x}), type={} (0x{:x})",
|
||||
label,
|
||||
fmt::ptr(memory.BaseAddress),
|
||||
memory.RegionSize,
|
||||
fmt::ptr(memory.AllocationBase),
|
||||
memory_state(memory.State),
|
||||
memory.State,
|
||||
memory_protection(memory.Protect),
|
||||
memory.Protect,
|
||||
memory_type(memory.Type),
|
||||
memory.Type);
|
||||
}
|
||||
|
||||
static void log_memory_region(const char *label, const void *address) {
|
||||
MEMORY_BASIC_INFORMATION memory {};
|
||||
if (!query_memory(address, &memory)) {
|
||||
log_warning("signal", "{}: VirtualQuery failed for {}: 0x{:08x}",
|
||||
label, fmt::ptr(address), GetLastError());
|
||||
return;
|
||||
}
|
||||
|
||||
log_memory_information(label, memory);
|
||||
}
|
||||
|
||||
static void log_adjacent_memory_regions(const void *address) {
|
||||
MEMORY_BASIC_INFORMATION current {};
|
||||
if (!query_memory(address, ¤t)) {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto current_base = reinterpret_cast<uintptr_t>(current.BaseAddress);
|
||||
if (current_base > 0) {
|
||||
MEMORY_BASIC_INFORMATION previous {};
|
||||
if (query_memory(reinterpret_cast<const void *>(current_base - 1), &previous)) {
|
||||
log_memory_information("fault memory previous", previous);
|
||||
}
|
||||
}
|
||||
|
||||
const auto current_end = current_base + current.RegionSize;
|
||||
if (current_end > current_base) {
|
||||
MEMORY_BASIC_INFORMATION next {};
|
||||
if (query_memory(reinterpret_cast<const void *>(current_end), &next)) {
|
||||
log_memory_information("fault memory next", next);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void log_exception_module(const void *address) {
|
||||
MEMORY_BASIC_INFORMATION memory {};
|
||||
if (!query_memory(address, &memory) || memory.Type != MEM_IMAGE || memory.AllocationBase == nullptr) {
|
||||
log_warning("signal", "exception module: unavailable");
|
||||
return;
|
||||
}
|
||||
|
||||
char module_path[MAX_PATH] {};
|
||||
const auto module = static_cast<HMODULE>(memory.AllocationBase);
|
||||
const auto module_base = reinterpret_cast<uintptr_t>(memory.AllocationBase);
|
||||
const auto exception_address = reinterpret_cast<uintptr_t>(address);
|
||||
const auto module_length = GetModuleFileNameA(module, module_path, sizeof(module_path));
|
||||
|
||||
if (module_length > 0) {
|
||||
const std::string module_name(module_path, std::min<size_t>(module_length, sizeof(module_path)));
|
||||
log_warning("signal", "exception module: '{}' base={}, rva=0x{:x}",
|
||||
module_name, fmt::ptr(memory.AllocationBase), exception_address - module_base);
|
||||
} else {
|
||||
log_warning("signal", "exception module: base={}, rva=0x{:x}",
|
||||
fmt::ptr(memory.AllocationBase), exception_address - module_base);
|
||||
}
|
||||
}
|
||||
|
||||
static void log_instruction_bytes(const void *address) {
|
||||
MEMORY_BASIC_INFORMATION memory {};
|
||||
if (!query_memory(address, &memory) ||
|
||||
memory.State != MEM_COMMIT ||
|
||||
(memory.Protect & (PAGE_GUARD | PAGE_NOACCESS)) != 0) {
|
||||
log_warning("signal", "instruction bytes: unavailable");
|
||||
return;
|
||||
}
|
||||
|
||||
constexpr size_t max_instruction_bytes = 16;
|
||||
const auto region_end = reinterpret_cast<uintptr_t>(memory.BaseAddress) + memory.RegionSize;
|
||||
const auto instruction_address = reinterpret_cast<uintptr_t>(address);
|
||||
const auto available = region_end > instruction_address ? region_end - instruction_address : 0;
|
||||
const auto byte_count = std::min(max_instruction_bytes, static_cast<size_t>(available));
|
||||
uint8_t bytes[max_instruction_bytes] {};
|
||||
SIZE_T bytes_read = 0;
|
||||
if (byte_count == 0 ||
|
||||
!ReadProcessMemory(GetCurrentProcess(), address, bytes, byte_count, &bytes_read)) {
|
||||
log_warning("signal", "instruction bytes: read failed at {}: 0x{:08x}",
|
||||
fmt::ptr(address), GetLastError());
|
||||
return;
|
||||
}
|
||||
|
||||
std::string byte_string;
|
||||
byte_string.reserve(bytes_read * 3);
|
||||
|
||||
for (size_t index = 0; index < bytes_read; index++) {
|
||||
fmt::format_to(std::back_inserter(byte_string), "{:02x}{}",
|
||||
bytes[index], index + 1 < bytes_read ? " " : "");
|
||||
}
|
||||
|
||||
log_warning("signal", "instruction bytes: {}", byte_string);
|
||||
}
|
||||
|
||||
static void log_stack_context(const CONTEXT *context) {
|
||||
const auto *tib = reinterpret_cast<const NT_TIB *>(NtCurrentTeb());
|
||||
const auto stack_base = reinterpret_cast<uintptr_t>(tib->StackBase);
|
||||
const auto stack_limit = reinterpret_cast<uintptr_t>(tib->StackLimit);
|
||||
#ifdef _WIN64
|
||||
const auto stack_pointer = static_cast<uintptr_t>(context->Rsp);
|
||||
#else
|
||||
const auto stack_pointer = static_cast<uintptr_t>(context->Esp);
|
||||
#endif
|
||||
const auto stack_used = stack_base > stack_pointer ? stack_base - stack_pointer : 0;
|
||||
const auto stack_remaining = stack_pointer > stack_limit ? stack_pointer - stack_limit : 0;
|
||||
|
||||
log_warning("signal", "stack: base={}, limit={}, pointer={}, used=0x{:x}, remaining=0x{:x}",
|
||||
fmt::ptr(tib->StackBase),
|
||||
fmt::ptr(tib->StackLimit),
|
||||
fmt::ptr(reinterpret_cast<const void *>(stack_pointer)),
|
||||
stack_used,
|
||||
stack_remaining);
|
||||
}
|
||||
|
||||
static void log_exception_context(struct _EXCEPTION_POINTERS *ExceptionInfo, DWORD last_error) {
|
||||
const auto *record = ExceptionInfo->ExceptionRecord;
|
||||
const auto *context = ExceptionInfo->ContextRecord;
|
||||
|
||||
log_warning("signal", "thread id: {}", GetCurrentThreadId());
|
||||
log_warning("signal", "thread last error (GetLastError()) at exception: 0x{:08x}", last_error);
|
||||
log_warning("signal", "exception address: {}", fmt::ptr(record->ExceptionAddress));
|
||||
log_exception_module(record->ExceptionAddress);
|
||||
log_instruction_bytes(record->ExceptionAddress);
|
||||
log_exception_parameters(record);
|
||||
|
||||
if ((record->ExceptionCode == EXCEPTION_ACCESS_VIOLATION ||
|
||||
record->ExceptionCode == EXCEPTION_IN_PAGE_ERROR) &&
|
||||
record->NumberParameters >= 2) {
|
||||
const auto operation = record->ExceptionInformation[0];
|
||||
const auto address = reinterpret_cast<const void *>(record->ExceptionInformation[1]);
|
||||
log_warning("signal", "invalid memory access: {} at {}",
|
||||
access_operation(operation), fmt::ptr(address));
|
||||
log_memory_region("fault memory", address);
|
||||
log_adjacent_memory_regions(address);
|
||||
}
|
||||
|
||||
if (record->ExceptionCode == EXCEPTION_IN_PAGE_ERROR && record->NumberParameters >= 3) {
|
||||
log_warning("signal", "in-page error status: 0x{:08x}",
|
||||
static_cast<DWORD>(record->ExceptionInformation[2]));
|
||||
}
|
||||
|
||||
if (context == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
log_stack_context(context);
|
||||
|
||||
#ifdef _WIN64
|
||||
log_warning("signal", "registers: rax={:016x} rbx={:016x} rcx={:016x} rdx={:016x}",
|
||||
context->Rax, context->Rbx, context->Rcx, context->Rdx);
|
||||
log_warning("signal", "registers: rsi={:016x} rdi={:016x} rbp={:016x} rsp={:016x}",
|
||||
context->Rsi, context->Rdi, context->Rbp, context->Rsp);
|
||||
log_warning("signal", "registers: r8={:016x} r9={:016x} r10={:016x} r11={:016x}",
|
||||
context->R8, context->R9, context->R10, context->R11);
|
||||
log_warning("signal", "registers: r12={:016x} r13={:016x} r14={:016x} r15={:016x}",
|
||||
context->R12, context->R13, context->R14, context->R15);
|
||||
log_warning("signal", "registers: rip={:016x} eflags={:08x}",
|
||||
context->Rip, context->EFlags);
|
||||
#else
|
||||
log_warning("signal", "registers: eax={:08x} ebx={:08x} ecx={:08x} edx={:08x}",
|
||||
context->Eax, context->Ebx, context->Ecx, context->Edx);
|
||||
log_warning("signal", "registers: esi={:08x} edi={:08x} ebp={:08x} esp={:08x}",
|
||||
context->Esi, context->Edi, context->Ebp, context->Esp);
|
||||
log_warning("signal", "registers: eip={:08x} eflags={:08x}",
|
||||
context->Eip, context->EFlags);
|
||||
#endif
|
||||
}
|
||||
|
||||
static void write_minidump(struct _EXCEPTION_POINTERS *ExceptionInfo) {
|
||||
if (MiniDumpWriteDump_local == nullptr) {
|
||||
log_warning("signal", "minidump creation function not available, skipping");
|
||||
return;
|
||||
}
|
||||
|
||||
HANDLE minidump_file = CreateFileA(
|
||||
"minidump.dmp",
|
||||
GENERIC_WRITE,
|
||||
0,
|
||||
nullptr,
|
||||
CREATE_ALWAYS,
|
||||
FILE_ATTRIBUTE_NORMAL,
|
||||
nullptr);
|
||||
|
||||
if (minidump_file == INVALID_HANDLE_VALUE) {
|
||||
log_warning("signal", "failed to create 'minidump.dmp' for minidump: 0x{:08x}",
|
||||
GetLastError());
|
||||
return;
|
||||
}
|
||||
|
||||
MINIDUMP_EXCEPTION_INFORMATION ExceptionParam {};
|
||||
ExceptionParam.ThreadId = GetCurrentThreadId();
|
||||
ExceptionParam.ExceptionPointers = ExceptionInfo;
|
||||
ExceptionParam.ClientPointers = FALSE;
|
||||
|
||||
constexpr auto extended_type = static_cast<MINIDUMP_TYPE>(
|
||||
MiniDumpWithUnloadedModules |
|
||||
MiniDumpWithIndirectlyReferencedMemory |
|
||||
MiniDumpWithProcessThreadData |
|
||||
MiniDumpWithFullMemoryInfo |
|
||||
MiniDumpWithThreadInfo |
|
||||
MiniDumpIgnoreInaccessibleMemory);
|
||||
|
||||
auto written_type = extended_type;
|
||||
auto minidump_written = MiniDumpWriteDump_local(
|
||||
GetCurrentProcess(),
|
||||
GetCurrentProcessId(),
|
||||
minidump_file,
|
||||
extended_type,
|
||||
&ExceptionParam,
|
||||
nullptr,
|
||||
nullptr);
|
||||
auto minidump_error = minidump_written ? ERROR_SUCCESS : GetLastError();
|
||||
|
||||
if (!minidump_written) {
|
||||
log_warning("signal", "failed to write extended minidump: 0x{:08x}; retrying MiniDumpNormal",
|
||||
minidump_error);
|
||||
|
||||
LARGE_INTEGER file_start {};
|
||||
if (SetFilePointerEx(minidump_file, file_start, nullptr, FILE_BEGIN) &&
|
||||
SetEndOfFile(minidump_file)) {
|
||||
written_type = MiniDumpNormal;
|
||||
minidump_written = MiniDumpWriteDump_local(
|
||||
GetCurrentProcess(),
|
||||
GetCurrentProcessId(),
|
||||
minidump_file,
|
||||
MiniDumpNormal,
|
||||
&ExceptionParam,
|
||||
nullptr,
|
||||
nullptr);
|
||||
minidump_error = minidump_written ? ERROR_SUCCESS : GetLastError();
|
||||
} else {
|
||||
minidump_error = GetLastError();
|
||||
}
|
||||
}
|
||||
|
||||
LARGE_INTEGER minidump_size {};
|
||||
const auto minidump_size_available = minidump_written &&
|
||||
GetFileSizeEx(minidump_file, &minidump_size);
|
||||
CloseHandle(minidump_file);
|
||||
|
||||
if (minidump_written) {
|
||||
if (minidump_size_available) {
|
||||
log_info("signal", "wrote minidump to 'minidump.dmp' (type=0x{:08x}, size={} bytes)",
|
||||
static_cast<unsigned>(written_type), minidump_size.QuadPart);
|
||||
} else {
|
||||
log_info("signal", "wrote minidump to 'minidump.dmp' (type=0x{:08x})",
|
||||
static_cast<unsigned>(written_type));
|
||||
}
|
||||
} else {
|
||||
log_warning("signal", "failed to write 'minidump.dmp': 0x{:08x}", minidump_error);
|
||||
}
|
||||
}
|
||||
|
||||
static void log_exception_chain(const struct _EXCEPTION_RECORD *record) {
|
||||
constexpr size_t max_exception_chain_depth = 8;
|
||||
auto *record_cause = record->ExceptionRecord;
|
||||
size_t depth = 0;
|
||||
|
||||
while (record_cause != nullptr && depth < max_exception_chain_depth) {
|
||||
struct _EXCEPTION_RECORD cause {};
|
||||
SIZE_T bytes_read = 0;
|
||||
if (!ReadProcessMemory(
|
||||
GetCurrentProcess(),
|
||||
record_cause,
|
||||
&cause,
|
||||
sizeof(cause),
|
||||
&bytes_read) ||
|
||||
bytes_read != sizeof(cause)) {
|
||||
log_warning("signal", "failed to read exception chain record {} at {}: 0x{:08x}",
|
||||
depth, fmt::ptr(record_cause), GetLastError());
|
||||
return;
|
||||
}
|
||||
|
||||
log_warning("signal", "caused by: {} at {}",
|
||||
exception_code(&cause), fmt::ptr(cause.ExceptionAddress));
|
||||
log_exception_parameters(&cause);
|
||||
record_cause = cause.ExceptionRecord;
|
||||
depth++;
|
||||
}
|
||||
|
||||
if (record_cause != nullptr) {
|
||||
log_warning("signal", "exception chain truncated after {} records", max_exception_chain_depth);
|
||||
}
|
||||
}
|
||||
|
||||
static BOOL WINAPI HandlerRoutine(DWORD dwCtrlType) {
|
||||
log_info("signal", "console ctrl handler called: {}", control_code(dwCtrlType));
|
||||
|
||||
@@ -90,15 +474,23 @@ static BOOL WINAPI HandlerRoutine(DWORD dwCtrlType) {
|
||||
}
|
||||
|
||||
static LONG WINAPI TopLevelExceptionFilter(struct _EXCEPTION_POINTERS *ExceptionInfo) {
|
||||
const auto last_error = GetLastError();
|
||||
|
||||
// ignore signal if disabled or no exception info provided
|
||||
if (!launcher::signal::DISABLE && ExceptionInfo != nullptr) {
|
||||
if (!launcher::signal::DISABLE &&
|
||||
ExceptionInfo != nullptr &&
|
||||
ExceptionInfo->ExceptionRecord != nullptr &&
|
||||
InterlockedCompareExchange(&EXCEPTION_HANDLER_ACTIVE, 1, 0) == 0) {
|
||||
|
||||
// get exception record
|
||||
struct _EXCEPTION_RECORD *ExceptionRecord = ExceptionInfo->ExceptionRecord;
|
||||
|
||||
// print signal
|
||||
log_warning("signal", "exception raised: {}", exception_code(ExceptionRecord));
|
||||
log_exception_context(ExceptionInfo, last_error);
|
||||
|
||||
// write the minidump before other diagnostics inspect potentially damaged state
|
||||
write_minidump(ExceptionInfo);
|
||||
|
||||
switch (ExceptionRecord->ExceptionCode) {
|
||||
case EXCEPTION_ILLEGAL_INSTRUCTION:
|
||||
@@ -128,12 +520,11 @@ static LONG WINAPI TopLevelExceptionFilter(struct _EXCEPTION_POINTERS *Exception
|
||||
// (e.g., ACIO init hang due to RTSS)
|
||||
deferredlogs::dump_to_logger(true);
|
||||
|
||||
// walk the exception chain
|
||||
struct _EXCEPTION_RECORD *record_cause = ExceptionRecord->ExceptionRecord;
|
||||
while (record_cause != nullptr) {
|
||||
log_warning("signal", "caused by: {}", exception_code(record_cause));
|
||||
record_cause = record_cause->ExceptionRecord;
|
||||
}
|
||||
// dump memory information before inspecting potentially damaged exception and stack data
|
||||
memutils::show_available_memory();
|
||||
|
||||
// walk the exception chain with bounded, checked reads
|
||||
log_exception_chain(ExceptionRecord);
|
||||
|
||||
// print stacktrace
|
||||
StackWalker sw;
|
||||
@@ -142,47 +533,12 @@ static LONG WINAPI TopLevelExceptionFilter(struct _EXCEPTION_POINTERS *Exception
|
||||
log_warning("signal", "failed to print callstack");
|
||||
}
|
||||
|
||||
if (MiniDumpWriteDump_local != nullptr) {
|
||||
HANDLE minidump_file = CreateFileA(
|
||||
"minidump.dmp",
|
||||
GENERIC_WRITE,
|
||||
0,
|
||||
nullptr,
|
||||
CREATE_ALWAYS,
|
||||
FILE_ATTRIBUTE_NORMAL,
|
||||
nullptr);
|
||||
|
||||
if (minidump_file != INVALID_HANDLE_VALUE) {
|
||||
MINIDUMP_EXCEPTION_INFORMATION ExceptionParam {};
|
||||
ExceptionParam.ThreadId = GetCurrentThreadId();
|
||||
ExceptionParam.ExceptionPointers = ExceptionInfo;
|
||||
ExceptionParam.ClientPointers = FALSE;
|
||||
|
||||
MiniDumpWriteDump_local(
|
||||
GetCurrentProcess(),
|
||||
GetCurrentProcessId(),
|
||||
minidump_file,
|
||||
MiniDumpNormal,
|
||||
&ExceptionParam,
|
||||
nullptr,
|
||||
nullptr);
|
||||
|
||||
CloseHandle(minidump_file);
|
||||
} else {
|
||||
log_warning("signal", "failed to create 'minidump.dmp' for minidump: 0x{:08x}",
|
||||
GetLastError());
|
||||
}
|
||||
} else {
|
||||
log_warning("signal", "minidump creation function not available, skipping");
|
||||
}
|
||||
|
||||
// dump memory information
|
||||
memutils::show_available_memory();
|
||||
|
||||
// this will stall all UI threads for this process
|
||||
show_popup_for_crash();
|
||||
|
||||
log_fatal("signal", "end");
|
||||
|
||||
InterlockedExchange(&EXCEPTION_HANDLER_ACTIVE, 0);
|
||||
}
|
||||
|
||||
return EXCEPTION_CONTINUE_SEARCH;
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#include "eamuse.h"
|
||||
|
||||
#include <atomic>
|
||||
#include <chrono>
|
||||
#include <fstream>
|
||||
#include <thread>
|
||||
|
||||
@@ -10,7 +11,6 @@
|
||||
#include "rawinput/rawinput.h"
|
||||
#include "games/sdvx/sdvx.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/precise_timer.h"
|
||||
#include "util/time.h"
|
||||
#include "util/utils.h"
|
||||
#include "overlay/overlay.h"
|
||||
@@ -335,7 +335,6 @@ void eamuse_coin_start_thread() {
|
||||
COIN_INPUT_THREAD = new std::thread([]() {
|
||||
auto overlay_buttons = games::get_buttons_overlay(eamuse_get_game());
|
||||
static bool COIN_INPUT_KEY_STATE = false;
|
||||
timeutils::PreciseSleepTimer timer;
|
||||
while (COIN_INPUT_THREAD_ACTIVE) {
|
||||
|
||||
// check input key
|
||||
@@ -355,7 +354,7 @@ void eamuse_coin_start_thread() {
|
||||
}
|
||||
|
||||
// once every two frames
|
||||
timer.sleep(1000 / 30);
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(1000 / 30));
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -409,7 +408,6 @@ void eamuse_pin_macro_start_thread() {
|
||||
size_t pin_index[2] = {PIN_MACRO_VALUES[0].length(), PIN_MACRO_VALUES[1].length()};
|
||||
|
||||
std::optional<uint8_t> active_unit = std::nullopt;
|
||||
timeutils::PreciseSleepTimer timer;
|
||||
|
||||
while (PIN_MACRO_THREAD_ACTIVE) {
|
||||
// wait for key press or auto-trigger
|
||||
@@ -438,7 +436,7 @@ void eamuse_pin_macro_start_thread() {
|
||||
}
|
||||
|
||||
if (!active_unit.has_value()) {
|
||||
timer.sleep(20);
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(20));
|
||||
continue;
|
||||
}
|
||||
}
|
||||
@@ -454,22 +452,22 @@ void eamuse_pin_macro_start_thread() {
|
||||
eamuse_set_keypad_overrides(unit, keypad_overrides[char_index]);
|
||||
}
|
||||
pin_index[unit]++;
|
||||
timer.sleep(100);
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(100));
|
||||
|
||||
// clear
|
||||
eamuse_set_keypad_overrides(unit, 0);
|
||||
timer.sleep(50);
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(50));
|
||||
|
||||
// end of PIN
|
||||
if (pin_index[unit] == PIN_MACRO_VALUES[unit].length()) {
|
||||
active_unit = std::nullopt;
|
||||
timer.sleep(120);
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(120));
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
timer.sleep(200);
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(200));
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -675,7 +673,8 @@ void eamuse_autodetect_game() {
|
||||
eamuse_set_game("Beatmania IIDX");
|
||||
else if (avs::game::is_model("J44") ||
|
||||
avs::game::is_model("K44") ||
|
||||
avs::game::is_model("L44"))
|
||||
avs::game::is_model("L44") ||
|
||||
avs::game::is_model("T44"))
|
||||
eamuse_set_game("Jubeat");
|
||||
else if (avs::game::is_model("KDM"))
|
||||
eamuse_set_game("Dance Evolution");
|
||||
|
||||
@@ -1,122 +0,0 @@
|
||||
// enable touch functions - set version to windows 7
|
||||
// mingw otherwise doesn't load touch stuff
|
||||
#define _WIN32_WINNT 0x0601
|
||||
|
||||
#include "avs/game.h"
|
||||
#include "wintouchemu.h"
|
||||
#include "rawinput/touch.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
|
||||
#include "util/detour.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
#define TOUCH_SIMULATE_FAT_FINGERS 0
|
||||
#define TOUCH_DEBUG_VERBOSE 0
|
||||
|
||||
#if TOUCH_DEBUG_VERBOSE
|
||||
#define log_debug(module, format_str, ...) logger::push( \
|
||||
LOG_FORMAT("M", module, format_str, ## __VA_ARGS__), logger::Style::GREY)
|
||||
#else
|
||||
#define log_debug(module, format_str, ...)
|
||||
#endif
|
||||
|
||||
namespace nativetouchhook {
|
||||
|
||||
static decltype(GetTouchInputInfo) *GetTouchInputInfo_orig = nullptr;
|
||||
|
||||
static void strip_contact_size(PTOUCHINPUT point) {
|
||||
|
||||
#if TOUCH_SIMULATE_FAT_FINGERS
|
||||
point->dwMask |= 0x004;
|
||||
point->cxContact = 80 * 100;
|
||||
point->cyContact = 60 * 100;
|
||||
#endif
|
||||
|
||||
// most monitors do not set TOUCHEVENTFMASK_CONTACTAREA, but for
|
||||
// monitors that do set it, IIDX can get very confused (SDVX is not
|
||||
// affected)
|
||||
//
|
||||
// while the test menu and the touch "glow" seem to work properly,
|
||||
// interacting with subscreen menu items or entering PIN becomes
|
||||
// very unpredictable
|
||||
//
|
||||
// to fix this, simply remove the contact area width and height
|
||||
//
|
||||
// note: test menu > I/O > touch test gives 5 numbers:
|
||||
// n: x, y, w, h
|
||||
// where
|
||||
// n is the nth touch input since boot
|
||||
// x, y are coordinates (center of finger)
|
||||
// w, h are contact width and height
|
||||
//
|
||||
// when TOUCHEVENTFMASK_CONTACTAREA is not set, w/h will
|
||||
// automatically be seen as 1x1, which works perfectly fine
|
||||
|
||||
log_debug(
|
||||
"touch::native",
|
||||
"[{}, {}] dwMask = 0x{:x}, cxContact = {}, cyContact = {}",
|
||||
point->x / 100,
|
||||
point->y / 100,
|
||||
point->dwMask,
|
||||
point->cxContact,
|
||||
point->cyContact);
|
||||
|
||||
point->dwMask &= ~(0x004ul); // clear TOUCHEVENTFMASK_CONTACTAREA
|
||||
point->cxContact = 0;
|
||||
point->cyContact = 0;
|
||||
}
|
||||
|
||||
static void flip_touch_points(PTOUCHINPUT point) {
|
||||
point->x = rawinput::touch::DISPLAY_SIZE_X * 100 - point->x;
|
||||
point->y = rawinput::touch::DISPLAY_SIZE_Y * 100 - point->y;
|
||||
}
|
||||
|
||||
static BOOL WINAPI GetTouchInputInfoHook(
|
||||
HTOUCHINPUT hTouchInput, UINT cInputs, PTOUCHINPUT pInputs, int cbSize) {
|
||||
|
||||
// call the original fist
|
||||
const auto result = GetTouchInputInfo_orig(hTouchInput, cInputs, pInputs, cbSize);
|
||||
if (result == 0) {
|
||||
return result;
|
||||
}
|
||||
|
||||
bool flip_values = false;
|
||||
if (avs::game::is_model("KFC") && rawinput::touch::DISPLAY_INITIALIZED) {
|
||||
log_debug(
|
||||
"touch::native", "DISPLAY_ORIENTATION = {}, DISPLAY_SIZE_X = {}, DISPLAY_SIZE_Y = {}",
|
||||
rawinput::touch::DISPLAY_ORIENTATION,
|
||||
rawinput::touch::DISPLAY_SIZE_X,
|
||||
rawinput::touch::DISPLAY_SIZE_Y);
|
||||
if (rawinput::touch::DISPLAY_ORIENTATION == DMDO_270) {
|
||||
flip_values = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (rawinput::touch::INVERTED) {
|
||||
flip_values = !flip_values;
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < cInputs; i++) {
|
||||
PTOUCHINPUT point = &pInputs[i];
|
||||
|
||||
if (avs::game::is_model("LDJ")) {
|
||||
strip_contact_size(point);
|
||||
}
|
||||
|
||||
if (flip_values) {
|
||||
flip_touch_points(point);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void hook(HMODULE module) {
|
||||
GetTouchInputInfo_orig = detour::iat_try("GetTouchInputInfo", GetTouchInputInfoHook, module);
|
||||
if (GetTouchInputInfo_orig != nullptr) {
|
||||
log_misc("touch::native", "GetTouchInputInfo hooked");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,6 +0,0 @@
|
||||
#include <windows.h>
|
||||
|
||||
namespace nativetouchhook {
|
||||
void hook(HMODULE module);
|
||||
}
|
||||
|
||||
@@ -495,6 +495,14 @@ namespace wintouchemu {
|
||||
if (hWnd != nullptr && USE_MOUSE) {
|
||||
bool button_pressed = get_async_primary_mouse();
|
||||
|
||||
// while the subscreen overlay cannot accept the mouse, treat the button as
|
||||
// released; this ends any active touch and prevents new mouse touch contacts
|
||||
if (overlay::OVERLAY &&
|
||||
overlay::OVERLAY->has_subscreen_touch_transform() &&
|
||||
!overlay::OVERLAY->accepts_subscreen_mouse_input()) {
|
||||
button_pressed = false;
|
||||
}
|
||||
|
||||
// if there was a touch event in the last 500 ms, don't insert new button presses
|
||||
if (button_pressed && (now - last_touch_event) < 500) {
|
||||
button_pressed = false;
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include "games/io.h"
|
||||
#include "games/gitadora/gitadora.h"
|
||||
#include "games/iidx/iidx.h"
|
||||
#include "games/nost/nost.h"
|
||||
#include "games/popn/popn.h"
|
||||
#include "games/rb/touch_debug.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
@@ -51,6 +52,7 @@
|
||||
#include "windows/sdvx_sub.h"
|
||||
#include "windows/keypad.h"
|
||||
#include "windows/log.h"
|
||||
#include "windows/nostalgia_touch_piano.h"
|
||||
#include "windows/obs.h"
|
||||
#include "windows/patch_manager.h"
|
||||
#include "windows/exitprompt.cpp"
|
||||
@@ -404,6 +406,12 @@ void overlay::SpiceOverlay::init() {
|
||||
window_fps->set_active(true);
|
||||
}
|
||||
|
||||
if (!cfg::CONFIGURATOR_STANDALONE &&
|
||||
avs::game::is_model("PAN") && games::nost::ENABLE_TOUCH_MODE) {
|
||||
window_nostalgia_touch_piano =
|
||||
std::make_unique<overlay::windows::NostalgiaTouchPiano>(this);
|
||||
}
|
||||
|
||||
// owned separately from `windows` so it is not part of the overlay window layer
|
||||
window_main_menu = std::make_unique<overlay::windows::ExitPrompt>(this);
|
||||
|
||||
@@ -556,13 +564,18 @@ void overlay::SpiceOverlay::new_frame() {
|
||||
const bool draw_fps_persistent = this->renderer != OverlayRenderer::SOFTWARE
|
||||
&& this->window_fps->get_active();
|
||||
|
||||
const bool draw_nostalgia_touch_piano = this->renderer != OverlayRenderer::SOFTWARE
|
||||
&& this->window_nostalgia_touch_piano
|
||||
&& this->window_nostalgia_touch_piano->get_active();
|
||||
|
||||
// draw RB touch diagnostics
|
||||
const bool draw_rb_touch_debug = this->renderer != OverlayRenderer::SOFTWARE
|
||||
&& games::rb::touch_debug_overlay_enabled();
|
||||
|
||||
// check if there is nothing to draw
|
||||
this->has_pending_frame = false;
|
||||
if (!this->active && !draw_notifications && !draw_fps_persistent && !draw_rb_touch_debug) {
|
||||
if (!this->active && !draw_notifications && !draw_fps_persistent &&
|
||||
!draw_nostalgia_touch_piano && !draw_rb_touch_debug) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -596,7 +609,13 @@ void overlay::SpiceOverlay::new_frame() {
|
||||
for (auto &window : this->windows) {
|
||||
window->build();
|
||||
}
|
||||
}
|
||||
|
||||
if (draw_nostalgia_touch_piano) {
|
||||
this->window_nostalgia_touch_piano->build();
|
||||
}
|
||||
|
||||
if (this->active) {
|
||||
// draw the main menu on top of the overlay windows
|
||||
this->window_main_menu->build();
|
||||
|
||||
@@ -819,6 +838,10 @@ void overlay::SpiceOverlay::update() {
|
||||
// FPS window
|
||||
this->window_fps->update();
|
||||
|
||||
if (this->window_nostalgia_touch_piano) {
|
||||
this->window_nostalgia_touch_piano->update();
|
||||
}
|
||||
|
||||
// main menu (owned separately from the overlay window layer)
|
||||
this->window_main_menu->update();
|
||||
|
||||
@@ -885,6 +908,17 @@ bool overlay::SpiceOverlay::get_active() {
|
||||
return this->active;
|
||||
}
|
||||
|
||||
bool overlay::SpiceOverlay::is_subscreen_overlay_visible() {
|
||||
return this->get_active() &&
|
||||
this->window_sub != nullptr &&
|
||||
this->window_sub->get_active();
|
||||
}
|
||||
|
||||
bool overlay::SpiceOverlay::accepts_subscreen_mouse_input() {
|
||||
return this->is_subscreen_overlay_visible() &&
|
||||
this->window_sub->is_mouse_hovered();
|
||||
}
|
||||
|
||||
bool overlay::SpiceOverlay::has_focus() {
|
||||
return this->get_active() && ImGui::IsWindowFocused(ImGuiFocusedFlags_AnyWindow);
|
||||
}
|
||||
|
||||
@@ -83,6 +83,7 @@ namespace overlay {
|
||||
// not part of `windows`: drawn/updated on the persistent layer (like
|
||||
// notifications), independent of the overlay's active state and input gates.
|
||||
std::unique_ptr<Window> window_fps;
|
||||
std::unique_ptr<Window> window_nostalgia_touch_piano;
|
||||
|
||||
// not part of `windows`: the main menu / launcher. owned and drawn
|
||||
// separately from the overlay window layer; it drives the overlay's
|
||||
@@ -108,6 +109,7 @@ namespace overlay {
|
||||
void show_main_menu();
|
||||
void set_active(bool active);
|
||||
bool get_active();
|
||||
bool accepts_subscreen_mouse_input();
|
||||
bool has_focus();
|
||||
bool hotkeys_triggered();
|
||||
|
||||
@@ -138,21 +140,24 @@ namespace overlay {
|
||||
inline IDirect3DDevice9 *get_device() {
|
||||
return this->device;
|
||||
}
|
||||
inline HWND get_window() {
|
||||
return this->hWnd;
|
||||
}
|
||||
|
||||
bool can_transform_touch_input() {
|
||||
return (this->subscreen_mouse_handler != nullptr);
|
||||
bool has_subscreen_touch_transform() {
|
||||
return (this->subscreen_touch_transform != nullptr);
|
||||
}
|
||||
|
||||
bool transform_touch_point(LONG *x, LONG *y) {
|
||||
if (this->get_active() && this->subscreen_mouse_handler) {
|
||||
return this->subscreen_mouse_handler(x, y);
|
||||
if (this->get_active() && this->subscreen_touch_transform) {
|
||||
return this->subscreen_touch_transform(x, y);
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
void set_subscreen_mouse_handler(const std::function<bool(LONG *, LONG *)> &f) {
|
||||
this->subscreen_mouse_handler = f;
|
||||
void set_subscreen_touch_transform(const std::function<bool(LONG *, LONG *)> &f) {
|
||||
this->subscreen_touch_transform = f;
|
||||
}
|
||||
|
||||
// renderer
|
||||
@@ -199,7 +204,7 @@ namespace overlay {
|
||||
|
||||
std::vector<std::unique_ptr<Window>> windows;
|
||||
|
||||
std::function<bool(LONG *, LONG *)> subscreen_mouse_handler = nullptr;
|
||||
std::function<bool(LONG *, LONG *)> subscreen_touch_transform = nullptr;
|
||||
|
||||
bool active = false;
|
||||
bool toggle_down = false;
|
||||
@@ -212,6 +217,7 @@ namespace overlay {
|
||||
// so render() never runs without a matching NewFrame.
|
||||
bool has_pending_frame = false;
|
||||
|
||||
bool is_subscreen_overlay_visible();
|
||||
void init();
|
||||
void add_font(const char* font, ImFontConfig* config, const ImWchar* glyphs);
|
||||
};
|
||||
|
||||
@@ -69,6 +69,7 @@ void overlay::Window::build() {
|
||||
|
||||
// check if active
|
||||
if (!this->active) {
|
||||
this->mouse_hovered = false;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -106,10 +107,18 @@ void overlay::Window::build() {
|
||||
// top spot. suppress that so only an explicit focus request (see below)
|
||||
// decides what comes to the front.
|
||||
const std::string window_id = this->title + "###" + to_string(this);
|
||||
if (ImGui::Begin(
|
||||
const bool build_contents = ImGui::Begin(
|
||||
window_id.c_str(),
|
||||
&this->active,
|
||||
this->flags | ImGuiWindowFlags_NoFocusOnAppearing)) {
|
||||
this->flags | ImGuiWindowFlags_NoFocusOnAppearing);
|
||||
|
||||
// keep the window hovered while its invisible input button is held during a drag
|
||||
this->mouse_hovered =
|
||||
ImGui::IsWindowHovered(
|
||||
ImGuiHoveredFlags_RootAndChildWindows |
|
||||
ImGuiHoveredFlags_AllowWhenBlockedByActiveItem);
|
||||
|
||||
if (build_contents) {
|
||||
|
||||
// window attributes - init_pos / init_size are only honored once
|
||||
// (ImGuiCond_Once), so compute them a single time instead of every frame
|
||||
@@ -154,6 +163,9 @@ void overlay::Window::build() {
|
||||
|
||||
} else {
|
||||
|
||||
// raw content does not have an ImGui window to hover
|
||||
this->mouse_hovered = false;
|
||||
|
||||
// add raw content
|
||||
this->build_content();
|
||||
}
|
||||
@@ -201,3 +213,7 @@ bool overlay::Window::get_active() {
|
||||
// now it depends on us
|
||||
return this->active;
|
||||
}
|
||||
|
||||
bool overlay::Window::is_mouse_hovered() {
|
||||
return this->mouse_hovered;
|
||||
}
|
||||
|
||||
@@ -24,6 +24,7 @@ namespace overlay {
|
||||
void toggle_active();
|
||||
void set_active(bool active);
|
||||
bool get_active();
|
||||
bool is_mouse_hovered();
|
||||
|
||||
// raise this window to the top of the z-order on its next build. only
|
||||
// call in response to an explicit user action (keyboard toggle, UI
|
||||
@@ -37,6 +38,7 @@ namespace overlay {
|
||||
// set when the window transitions to visible so build() raises it to the
|
||||
// top of the z-order on the next frame
|
||||
bool request_focus = false;
|
||||
bool mouse_hovered = false;
|
||||
std::vector<Window*> children;
|
||||
|
||||
// settings
|
||||
|
||||
@@ -82,9 +82,14 @@ namespace overlay::windows {
|
||||
ImGui::Text("Rendering");
|
||||
|
||||
// Media Type Selector
|
||||
int selectedMediaTypeIndex = selectedCamera->m_selectedMediaTypeIndex;
|
||||
int selectedMediaTypeIndex = selectedCamera->GetSelectedMediaTypeIndex();
|
||||
auto numMediaTypes = selectedCamera->m_mediaTypeInfos.size();
|
||||
|
||||
if (numMediaTypes == 0) {
|
||||
ImGui::TextColored(ImVec4(1.f, 1.f, 0.f, 1.f), "%s", "No supported media types");
|
||||
return;
|
||||
}
|
||||
|
||||
auto selectedMediaTypeIndexChanged = ImGui::BeginCombo(
|
||||
"Media Type", selectedCamera->m_mediaTypeInfos.at(selectedMediaTypeIndex).description.c_str()
|
||||
);
|
||||
@@ -103,9 +108,9 @@ namespace overlay::windows {
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
|
||||
if (selectedMediaTypeIndexChanged && selectedMediaTypeIndex != selectedCamera->m_selectedMediaTypeIndex) {
|
||||
if (selectedMediaTypeIndexChanged && selectedMediaTypeIndex != selectedCamera->GetSelectedMediaTypeIndex()) {
|
||||
selectedCamera->m_useAutoMediaType = false;
|
||||
selectedCamera->ChangeMediaType(selectedCamera->m_mediaTypeInfos.at(selectedMediaTypeIndex).p_mediaType);
|
||||
selectedCamera->RequestMediaType(selectedCamera->m_mediaTypeInfos.at(selectedMediaTypeIndex).p_mediaType);
|
||||
}
|
||||
|
||||
// Auto media type
|
||||
@@ -114,13 +119,14 @@ namespace overlay::windows {
|
||||
if (ImGui::Checkbox("Auto##MediaType", &isAutoMediaType)) {
|
||||
selectedCamera->m_useAutoMediaType = isAutoMediaType;
|
||||
if (isAutoMediaType) {
|
||||
selectedCamera->ChangeMediaType(selectedCamera->m_pAutoMediaType);
|
||||
selectedCamera->RequestMediaType(selectedCamera->m_pAutoMediaType);
|
||||
}
|
||||
}
|
||||
|
||||
// Draw mode
|
||||
int selectedDrawModeIndex = selectedCamera->m_drawMode;
|
||||
if (ImGui::BeginCombo("Draw Mode", DRAW_MODE_LABELS[selectedCamera->m_drawMode].c_str())) {
|
||||
const auto drawMode = selectedCamera->m_drawMode.load();
|
||||
int selectedDrawModeIndex = drawMode;
|
||||
if (ImGui::BeginCombo("Draw Mode", DRAW_MODE_LABELS[drawMode].c_str())) {
|
||||
for (size_t i = 0; i < DRAW_MODE_SIZE; i++) {
|
||||
const bool is_selected = (selectedDrawModeIndex == (int) i);
|
||||
if (ImGui::Selectable(DRAW_MODE_LABELS[i].c_str(), is_selected)) {
|
||||
@@ -142,15 +148,25 @@ namespace overlay::windows {
|
||||
"Letterbox to 4:3: Like Letterbox, but target 4:3"
|
||||
);
|
||||
|
||||
if (selectedDrawModeIndex != selectedCamera->m_drawMode) {
|
||||
selectedCamera->m_drawMode = (LocalCameraDrawMode)selectedDrawModeIndex;
|
||||
if (selectedDrawModeIndex != selectedCamera->m_drawMode.load()) {
|
||||
selectedCamera->m_drawMode.store((LocalCameraDrawMode)selectedDrawModeIndex);
|
||||
selectedCamera->UpdateDrawRect();
|
||||
}
|
||||
|
||||
ImGui::AlignTextToFramePadding();
|
||||
ImGui::Checkbox("Horizontal Flip", &selectedCamera->m_flipHorizontal);
|
||||
bool flipHorizontal = selectedCamera->m_flipHorizontal.load();
|
||||
if (ImGui::Checkbox("Horizontal Flip", &flipHorizontal)) {
|
||||
selectedCamera->m_flipHorizontal.store(flipHorizontal);
|
||||
}
|
||||
ImGui::SameLine();
|
||||
ImGui::Checkbox("Vertical Flip", &selectedCamera->m_flipVertical);
|
||||
bool flipVertical = selectedCamera->m_flipVertical.load();
|
||||
if (ImGui::Checkbox("Vertical Flip", &flipVertical)) {
|
||||
selectedCamera->m_flipVertical.store(flipVertical);
|
||||
}
|
||||
ImGui::SameLine();
|
||||
ImGui::HelpMarker(
|
||||
"Flips are done by the CPU and can be very expensive, potentially causing frame drops! "
|
||||
"Prefer to use camera's built-in flip if available.");
|
||||
|
||||
// Camera control parameters
|
||||
ImGui::Separator();
|
||||
|
||||
@@ -85,6 +85,7 @@ namespace overlay::windows {
|
||||
static const std::vector<std::pair<const char *, ControllerPage>> CONTROLLER_PAGE_GROUPS = {
|
||||
{ "Buttons", ControllerPage::CONTROLLER_PAGE_BUTTONS },
|
||||
{ "Keypads", ControllerPage::CONTROLLER_PAGE_KEYPADS },
|
||||
{ "Modifiers", ControllerPage::CONTROLLER_PAGE_MODIFIERS },
|
||||
{ "Analogs", ControllerPage::CONTROLLER_PAGE_ANALOGS },
|
||||
{ "Overlay", ControllerPage::CONTROLLER_PAGE_OVERLAY },
|
||||
{ "Lights", ControllerPage::CONTROLLER_PAGE_LIGHTS },
|
||||
@@ -251,7 +252,7 @@ namespace overlay::windows {
|
||||
}
|
||||
|
||||
// Renders an arrow-less, non-collapsible left-nav header row, highlighted when
|
||||
// active. Returns true if the row was clicked this frame; callers apply their
|
||||
// active. Returns true if the row was activated this frame; callers apply their
|
||||
// own selection side effects.
|
||||
bool Config::build_nav_header(const char *label, bool active) {
|
||||
ImGuiTreeNodeFlags flags = ImGuiTreeNodeFlags_Leaf;
|
||||
@@ -282,7 +283,7 @@ namespace overlay::windows {
|
||||
ImGui::PopStyleColor(colors_pushed);
|
||||
}
|
||||
|
||||
return ImGui::IsItemClicked();
|
||||
return ImGui::IsItemActivated();
|
||||
}
|
||||
|
||||
void Config::build_options_tab(float page_offset) {
|
||||
@@ -616,6 +617,21 @@ namespace overlay::windows {
|
||||
}
|
||||
break;
|
||||
}
|
||||
case ControllerPage::CONTROLLER_PAGE_MODIFIERS: {
|
||||
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), "Button Modifiers");
|
||||
ImGui::Spacing();
|
||||
ImGui::TextWrapped(
|
||||
"Bind modifier buttons below, then open Edit properties on any button binding "
|
||||
"(except MIDI) to select the required modifiers. This allows you to configure "
|
||||
"button combinations.\n\n"
|
||||
"For example, if you bind the Start button as Modifier 1, and then bind "
|
||||
"the A button for Service Coin and set it to require Modifier 1, you press "
|
||||
"Start + A to trigger Service Coin.");
|
||||
ImGui::TextUnformatted("");
|
||||
this->build_buttons(
|
||||
"Modifier", games::get_buttons_modifiers(this->games_selected_name));
|
||||
break;
|
||||
}
|
||||
case ControllerPage::CONTROLLER_PAGE_ANALOGS: {
|
||||
|
||||
// help text for binding analog, if the game has one
|
||||
@@ -1256,7 +1272,8 @@ namespace overlay::windows {
|
||||
if (open_edit) {
|
||||
ImGui::OpenPopup(edit_name.c_str());
|
||||
}
|
||||
edit_button_popup(edit_name, button_display, button, button_velocity, alt_index);
|
||||
edit_button_popup(
|
||||
edit_name, button_display, button, button_velocity, alt_index, name != "Modifier");
|
||||
|
||||
// clean up
|
||||
ImGui::PopID();
|
||||
@@ -1275,6 +1292,7 @@ namespace overlay::windows {
|
||||
button->setBatThreshold(0);
|
||||
button->setVelocityThreshold(0);
|
||||
button->setInvert(false);
|
||||
button->setModifierMask(0);
|
||||
button->setLastState(GameAPI::Buttons::BUTTON_NOT_PRESSED);
|
||||
button->setLastVelocity(0);
|
||||
button->setTemporary(false);
|
||||
@@ -1356,8 +1374,9 @@ namespace overlay::windows {
|
||||
if (check_devices) {
|
||||
// iterate updated devices
|
||||
auto updated_devices = RI_MGR->devices_get_updated();
|
||||
bool binding_finished = false;
|
||||
for (auto device : updated_devices) {
|
||||
std::lock_guard<std::mutex> lock(*device->mutex);
|
||||
std::unique_lock<std::mutex> lock(*device->mutex);
|
||||
switch (device->type) {
|
||||
case rawinput::MOUSE: {
|
||||
auto mouse = device->mouseInfo;
|
||||
@@ -1369,12 +1388,13 @@ namespace overlay::windows {
|
||||
button->setDeviceIdentifier(device->name);
|
||||
button->setVKey(static_cast<unsigned short>(i));
|
||||
button->setAnalogType(BAT_NONE);
|
||||
button->setModifierMask(0);
|
||||
::Config::getInstance().updateBinding(
|
||||
games_list[games_selected], *button, alt_index - 1);
|
||||
ImGui::CloseCurrentPopup();
|
||||
buttons_bind_active = false;
|
||||
inc_buttons_many_index(button_it_max);
|
||||
RI_MGR->devices_midi_freeze(false);
|
||||
binding_finished = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -1393,7 +1413,7 @@ namespace overlay::windows {
|
||||
buttons_bind_active = false;
|
||||
buttons_many_index = -1;
|
||||
buttons_many_active = false;
|
||||
RI_MGR->devices_midi_freeze(false);
|
||||
binding_finished = true;
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -1401,12 +1421,13 @@ namespace overlay::windows {
|
||||
button->setDeviceIdentifier(device->name);
|
||||
button->setVKey(vkey);
|
||||
button->setAnalogType(BAT_NONE);
|
||||
button->setModifierMask(0);
|
||||
::Config::getInstance().updateBinding(
|
||||
games_list[games_selected], *button, alt_index - 1);
|
||||
ImGui::CloseCurrentPopup();
|
||||
buttons_bind_active = false;
|
||||
inc_buttons_many_index(button_it_max);
|
||||
RI_MGR->devices_midi_freeze(false);
|
||||
binding_finished = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -1536,13 +1557,14 @@ namespace overlay::windows {
|
||||
button->setDebounceDown(0.0);
|
||||
button->setBatThreshold(0);
|
||||
button->setVelocityThreshold(0);
|
||||
button->setModifierMask(0);
|
||||
::Config::getInstance().updateBinding(
|
||||
games_list[games_selected], *button,
|
||||
alt_index - 1);
|
||||
ImGui::CloseCurrentPopup();
|
||||
buttons_bind_active = false;
|
||||
inc_buttons_many_index(button_it_max);
|
||||
RI_MGR->devices_midi_freeze(false);
|
||||
binding_finished = true;
|
||||
}
|
||||
|
||||
break;
|
||||
@@ -1581,6 +1603,7 @@ namespace overlay::windows {
|
||||
button->setDebounceUp(0.0);
|
||||
button->setDebounceDown(0.0);
|
||||
button->setBatThreshold(0);
|
||||
button->setModifierMask(0);
|
||||
// same idea as setMidiVKey - keep velocity threshold consistent
|
||||
button->setVelocityThreshold(
|
||||
device->midiInfo->v2_velocity_threshold[button->getVKey()]);
|
||||
@@ -1590,7 +1613,7 @@ namespace overlay::windows {
|
||||
ImGui::CloseCurrentPopup();
|
||||
buttons_bind_active = false;
|
||||
inc_buttons_many_index(button_it_max);
|
||||
RI_MGR->devices_midi_freeze(false);
|
||||
binding_finished = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -1608,13 +1631,14 @@ namespace overlay::windows {
|
||||
button->setDebounceDown(0.0);
|
||||
button->setBatThreshold(0);
|
||||
button->setVelocityThreshold(0);
|
||||
button->setModifierMask(0);
|
||||
::Config::getInstance().updateBinding(
|
||||
games_list[games_selected], *button,
|
||||
alt_index - 1);
|
||||
ImGui::CloseCurrentPopup();
|
||||
buttons_bind_active = false;
|
||||
inc_buttons_many_index(button_it_max);
|
||||
RI_MGR->devices_midi_freeze(false);
|
||||
binding_finished = true;
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
@@ -1635,13 +1659,14 @@ namespace overlay::windows {
|
||||
button->setDebounceDown(0.0);
|
||||
button->setBatThreshold(0);
|
||||
button->setVelocityThreshold(0);
|
||||
button->setModifierMask(0);
|
||||
::Config::getInstance().updateBinding(
|
||||
games_list[games_selected], *button,
|
||||
alt_index - 1);
|
||||
ImGui::CloseCurrentPopup();
|
||||
buttons_bind_active = false;
|
||||
inc_buttons_many_index(button_it_max);
|
||||
RI_MGR->devices_midi_freeze(false);
|
||||
binding_finished = true;
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
@@ -1662,13 +1687,14 @@ namespace overlay::windows {
|
||||
button->setDebounceDown(0.0);
|
||||
button->setBatThreshold(0);
|
||||
button->setVelocityThreshold(0);
|
||||
button->setModifierMask(0);
|
||||
::Config::getInstance().updateBinding(
|
||||
games_list[games_selected], *button,
|
||||
alt_index - 1);
|
||||
ImGui::CloseCurrentPopup();
|
||||
buttons_bind_active = false;
|
||||
inc_buttons_many_index(button_it_max);
|
||||
RI_MGR->devices_midi_freeze(false);
|
||||
binding_finished = true;
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
@@ -1688,13 +1714,14 @@ namespace overlay::windows {
|
||||
button->setDebounceDown(0.0);
|
||||
button->setBatThreshold(0);
|
||||
button->setVelocityThreshold(0);
|
||||
button->setModifierMask(0);
|
||||
::Config::getInstance().updateBinding(
|
||||
games_list[games_selected], *button,
|
||||
alt_index - 1);
|
||||
ImGui::CloseCurrentPopup();
|
||||
buttons_bind_active = false;
|
||||
inc_buttons_many_index(button_it_max);
|
||||
RI_MGR->devices_midi_freeze(false);
|
||||
binding_finished = true;
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -1709,13 +1736,14 @@ namespace overlay::windows {
|
||||
button->setDebounceDown(0.0);
|
||||
button->setBatThreshold(0);
|
||||
button->setVelocityThreshold(0);
|
||||
button->setModifierMask(0);
|
||||
::Config::getInstance().updateBinding(
|
||||
games_list[games_selected], *button,
|
||||
alt_index - 1);
|
||||
ImGui::CloseCurrentPopup();
|
||||
buttons_bind_active = false;
|
||||
inc_buttons_many_index(button_it_max);
|
||||
RI_MGR->devices_midi_freeze(false);
|
||||
binding_finished = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -1739,13 +1767,14 @@ namespace overlay::windows {
|
||||
button->setDebounceDown(0.0);
|
||||
button->setBatThreshold(0);
|
||||
button->setVelocityThreshold(0);
|
||||
button->setModifierMask(0);
|
||||
::Config::getInstance().updateBinding(
|
||||
games_list[games_selected], *button,
|
||||
alt_index - 1);
|
||||
ImGui::CloseCurrentPopup();
|
||||
buttons_bind_active = false;
|
||||
inc_buttons_many_index(button_it_max);
|
||||
RI_MGR->devices_midi_freeze(false);
|
||||
binding_finished = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -1755,6 +1784,13 @@ namespace overlay::windows {
|
||||
default:
|
||||
break;
|
||||
}
|
||||
lock.unlock();
|
||||
if (binding_finished) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (binding_finished) {
|
||||
RI_MGR->devices_midi_freeze(false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1808,6 +1844,7 @@ namespace overlay::windows {
|
||||
if (RI_MGR->XINPUT_MGR->get_any_button_pressed(xinput)) {
|
||||
button->setDeviceIdentifier(xinput::get_device_desc(xinput.player));
|
||||
button->setVKey(static_cast<uint16_t>(xinput.button));
|
||||
button->setModifierMask(0);
|
||||
::Config::getInstance().updateBinding(
|
||||
games_list[games_selected], *button, alt_index - 1);
|
||||
inc_buttons_many_index(button_it_max);
|
||||
@@ -1864,6 +1901,7 @@ namespace overlay::windows {
|
||||
button->setDebounceDown(0.0);
|
||||
button->setBatThreshold(0);
|
||||
button->setVelocityThreshold(0);
|
||||
button->setModifierMask(0);
|
||||
::Config::getInstance().updateBinding(
|
||||
games_list[games_selected], *button,
|
||||
alt_index - 1);
|
||||
@@ -1882,37 +1920,83 @@ namespace overlay::windows {
|
||||
}
|
||||
}
|
||||
|
||||
bool Config::build_modifier_picker(Button &button) {
|
||||
bool changed = false;
|
||||
auto modifier_mask = button.getModifierMask();
|
||||
|
||||
// collect live states and build the closed dropdown summary
|
||||
uint8_t pressed_modifier_mask = 0;
|
||||
std::string modifier_preview;
|
||||
auto *modifier_buttons = games::get_buttons_modifiers(this->games_selected_name);
|
||||
for (uint8_t index = 0; index < games::ModifierButtons::Size; index++) {
|
||||
const uint8_t modifier_bit = UINT8_C(1) << index;
|
||||
if (modifier_buttons && index < modifier_buttons->size() &&
|
||||
GameAPI::Buttons::getState(RI_MGR, modifier_buttons->at(index))) {
|
||||
pressed_modifier_mask |= modifier_bit;
|
||||
}
|
||||
if ((modifier_mask & modifier_bit) != 0) {
|
||||
modifier_preview += modifier_preview.empty() ? "Mod " : "+";
|
||||
modifier_preview += std::to_string(index + 1);
|
||||
}
|
||||
}
|
||||
if (modifier_preview.empty()) {
|
||||
modifier_preview = "None";
|
||||
}
|
||||
|
||||
// color the combo when all requirements are held, but keep its label unchanged
|
||||
const bool all_modifiers_pressed = modifier_mask != 0 &&
|
||||
(pressed_modifier_mask & modifier_mask) == modifier_mask;
|
||||
if (all_modifiers_pressed) {
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, TEXT_COLOR_GREEN);
|
||||
}
|
||||
const bool combo_open = ImGui::BeginCombo("##Modifiers", modifier_preview.c_str());
|
||||
if (all_modifiers_pressed) {
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
|
||||
// update requirements while highlighting modifier sources that are currently pressed
|
||||
if (combo_open) {
|
||||
for (uint8_t index = 0; index < games::ModifierButtons::Size; index++) {
|
||||
const uint8_t modifier_bit = UINT8_C(1) << index;
|
||||
bool required = (modifier_mask & modifier_bit) != 0;
|
||||
const auto label = fmt::format("Modifier {}", index + 1);
|
||||
const bool modifier_pressed = (pressed_modifier_mask & modifier_bit) != 0;
|
||||
if (modifier_pressed) {
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, TEXT_COLOR_GREEN);
|
||||
}
|
||||
const bool requirement_changed = ImGui::Checkbox(label.c_str(), &required);
|
||||
if (modifier_pressed) {
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
if (requirement_changed) {
|
||||
modifier_mask ^= modifier_bit;
|
||||
button.setModifierMask(modifier_mask);
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
|
||||
ImGui::TextUnformatted("Modifiers");
|
||||
|
||||
return changed;
|
||||
}
|
||||
|
||||
void Config::edit_button_popup(
|
||||
const std::string &edit_name,
|
||||
const std::string &button_display,
|
||||
Button *button,
|
||||
const float button_velocity,
|
||||
const int alt_index) {
|
||||
const int alt_index,
|
||||
const bool allow_modifiers) {
|
||||
|
||||
const auto button_state = GameAPI::Buttons::getState(RI_MGR, *button, false);
|
||||
if (ImGui::BeginPopupModal(edit_name.c_str(), NULL, ImGuiWindowFlags_AlwaysAutoResize)) {
|
||||
bool dirty = false;
|
||||
auto device = RI_MGR->devices_get(button->getDeviceIdentifier());
|
||||
|
||||
// binding
|
||||
ImGui::Text("Binding");
|
||||
|
||||
// combo for devices
|
||||
std::string device_desc = (device != nullptr) ? device->desc : "Empty (Naive)";
|
||||
if (ImGui::BeginCombo("Device Identifier", device_desc.c_str())) {
|
||||
if (ImGui::Selectable("Empty (Naive)", button->isNaive())) {
|
||||
button->setDeviceIdentifier("");
|
||||
dirty = true;
|
||||
}
|
||||
if (button->isNaive()) {
|
||||
ImGui::SetItemDefaultFocus();
|
||||
}
|
||||
for (auto &device : RI_MGR->devices_get()) {
|
||||
bool selected = button->getDeviceIdentifier() == device.name.c_str();
|
||||
const auto device_desc = fmt::format("{}##{}", device.desc, device.name);
|
||||
if (ImGui::Selectable(device_desc.c_str(), selected)) {
|
||||
button->setDeviceIdentifier(device.name);
|
||||
// reset controls when switching devices
|
||||
auto switch_device = [&](const std::string &device_identifier) {
|
||||
button->setDeviceIdentifier(device_identifier);
|
||||
button->setAnalogType(ButtonAnalogType::BAT_NONE);
|
||||
button->setDebounceUp(0.0);
|
||||
button->setDebounceDown(0.0);
|
||||
@@ -1920,7 +2004,28 @@ namespace overlay::windows {
|
||||
button->setVelocityThreshold(0);
|
||||
button->setVKey(0);
|
||||
button->setInvert(false);
|
||||
button->setModifierMask(0);
|
||||
dirty = true;
|
||||
};
|
||||
|
||||
// binding
|
||||
ImGui::Text("Binding");
|
||||
ImGui::Separator();
|
||||
|
||||
// combo for devices
|
||||
std::string device_desc = (device != nullptr) ? device->desc : "Empty (Naive)";
|
||||
if (ImGui::BeginCombo("Device Identifier", device_desc.c_str())) {
|
||||
if (ImGui::Selectable("Empty (Naive)", button->isNaive()) && !button->isNaive()) {
|
||||
switch_device("");
|
||||
}
|
||||
if (button->isNaive()) {
|
||||
ImGui::SetItemDefaultFocus();
|
||||
}
|
||||
for (auto &device : RI_MGR->devices_get()) {
|
||||
bool selected = button->getDeviceIdentifier() == device.name.c_str();
|
||||
const auto device_desc = fmt::format("{}##{}", device.desc, device.name);
|
||||
if (ImGui::Selectable(device_desc.c_str(), selected) && !selected) {
|
||||
switch_device(device.name);
|
||||
}
|
||||
if (selected) {
|
||||
ImGui::SetItemDefaultFocus();
|
||||
@@ -1928,6 +2033,7 @@ namespace overlay::windows {
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
device = RI_MGR->devices_get(button->getDeviceIdentifier());
|
||||
|
||||
// analog type (only for HID)
|
||||
const auto bat = button->getAnalogType();
|
||||
@@ -2219,21 +2325,22 @@ namespace overlay::windows {
|
||||
}
|
||||
}
|
||||
|
||||
// modifiers
|
||||
{
|
||||
const bool is_midi = device != nullptr && device->type == rawinput::MIDI;
|
||||
if (allow_modifiers && button->isValid() && !is_midi) {
|
||||
dirty |= build_modifier_picker(*button);
|
||||
}
|
||||
}
|
||||
|
||||
// preview
|
||||
if (!button_display.empty()) {
|
||||
ImGui::TextUnformatted("\nPreview");
|
||||
ImGui::Separator();
|
||||
if (button_state == GameAPI::Buttons::State::BUTTON_PRESSED) {
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.f, 0.7f, 0.f, 1.f));
|
||||
}
|
||||
// this doesn't account for utf-8 but whatever
|
||||
if (button_display.size() >= 40) {
|
||||
ImGui::Text("%.37s...", button_display.c_str());
|
||||
ImGui::SameLine();
|
||||
ImGui::HelpMarker(button_display.c_str());
|
||||
} else {
|
||||
ImGui::TextUnformatted(button_display.c_str());
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, TEXT_COLOR_GREEN);
|
||||
}
|
||||
ImGui::TextTruncated(button_display, ImGui::GetContentRegionAvail().x);
|
||||
ImGui::TextUnformatted("\n");
|
||||
if (button_state == GameAPI::Buttons::State::BUTTON_PRESSED) {
|
||||
ImGui::PopStyleColor();
|
||||
@@ -2242,8 +2349,10 @@ namespace overlay::windows {
|
||||
ImGui::TextUnformatted("");
|
||||
}
|
||||
|
||||
|
||||
// options
|
||||
ImGui::Text("Options");
|
||||
ImGui::TextUnformatted("Options");
|
||||
ImGui::Separator();
|
||||
|
||||
// check for debounce
|
||||
if (button->getDebounceUp() || button->getDebounceDown()
|
||||
@@ -2362,6 +2471,7 @@ namespace overlay::windows {
|
||||
ImGui::ProgressBar(button_velocity);
|
||||
} else {
|
||||
ImGui::Text("State");
|
||||
ImGui::Separator();
|
||||
ImGui::ProgressBar(button_velocity);
|
||||
}
|
||||
|
||||
@@ -5482,6 +5592,12 @@ namespace overlay::windows {
|
||||
tmpl.buttons.emplace_back(btn);
|
||||
}
|
||||
}
|
||||
auto *modifier_buttons = games::get_buttons_modifiers(this->games_selected_name);
|
||||
if (modifier_buttons) {
|
||||
for (auto &modifier : *modifier_buttons) {
|
||||
tmpl.modifier_buttons.emplace_back(modifier);
|
||||
}
|
||||
}
|
||||
|
||||
// capture keypad buttons
|
||||
auto *keypad_buttons = games::get_buttons_keypads(this->games_selected_name);
|
||||
@@ -5537,6 +5653,17 @@ namespace overlay::windows {
|
||||
}
|
||||
}
|
||||
|
||||
// clear all modifier buttons
|
||||
auto *modifier_buttons = games::get_buttons_modifiers(this->games_selected_name);
|
||||
if (modifier_buttons) {
|
||||
for (auto &modifier : *modifier_buttons) {
|
||||
for (int ai = (int)modifier.getAlternatives().size() - 1; ai >= 0; ai--) {
|
||||
clear_button(&modifier.getAlternatives()[ai], ai + 1);
|
||||
}
|
||||
clear_button(&modifier, -1);
|
||||
}
|
||||
}
|
||||
|
||||
// clear all keypad buttons
|
||||
auto *keypad_buttons = games::get_buttons_keypads(this->games_selected_name);
|
||||
if (keypad_buttons) {
|
||||
@@ -5630,6 +5757,7 @@ namespace overlay::windows {
|
||||
btn.setDebounceDown(entry->debounce_down);
|
||||
btn.setBatThreshold(entry->bat_threshold);
|
||||
btn.setVelocityThreshold(entry->velocity_threshold);
|
||||
btn.setModifierMask(entry->modifier_mask);
|
||||
::Config::getInstance().updateBinding(game, btn, -1);
|
||||
} else {
|
||||
Button alt_btn(btn.getName());
|
||||
@@ -5641,6 +5769,7 @@ namespace overlay::windows {
|
||||
alt_btn.setDebounceDown(entry->debounce_down);
|
||||
alt_btn.setBatThreshold(entry->bat_threshold);
|
||||
alt_btn.setVelocityThreshold(entry->velocity_threshold);
|
||||
alt_btn.setModifierMask(entry->modifier_mask);
|
||||
alt_btn.setTemporary(true);
|
||||
btn.getAlternatives().push_back(alt_btn);
|
||||
::Config::getInstance().updateBinding(
|
||||
@@ -5659,6 +5788,11 @@ namespace overlay::windows {
|
||||
if (this->apply_buttons) {
|
||||
apply_buttons(tmpl.buttons, games::get_buttons(this->games_selected_name));
|
||||
}
|
||||
if (this->apply_modifiers) {
|
||||
apply_buttons(
|
||||
tmpl.modifier_buttons,
|
||||
games::get_buttons_modifiers(this->games_selected_name));
|
||||
}
|
||||
if (this->apply_keypads) {
|
||||
apply_buttons(tmpl.keypad_buttons, games::get_buttons_keypads(this->games_selected_name));
|
||||
}
|
||||
@@ -5900,7 +6034,7 @@ namespace overlay::windows {
|
||||
ImGui::EndDisabled();
|
||||
ImGui::SameLine();
|
||||
ImGui::HelpMarker(
|
||||
"Clears all game button, analog, and light bindings.");
|
||||
"Clears all game button, modifier, keypad, analog, and light bindings.");
|
||||
if (this->all_cleared) {
|
||||
ImGui::SameLine();
|
||||
ImGui::TextUnformatted("Done.");
|
||||
@@ -5915,6 +6049,8 @@ namespace overlay::windows {
|
||||
bool selection_changed = false;
|
||||
selection_changed |= ImGui::Checkbox("Buttons", &this->apply_buttons);
|
||||
ImGui::SameLine();
|
||||
selection_changed |= ImGui::Checkbox("Modifiers", &this->apply_modifiers);
|
||||
ImGui::SameLine();
|
||||
selection_changed |= ImGui::Checkbox("Keypads", &this->apply_keypads);
|
||||
ImGui::SameLine();
|
||||
selection_changed |= ImGui::Checkbox("Analogs", &this->apply_analogs);
|
||||
@@ -5924,7 +6060,7 @@ namespace overlay::windows {
|
||||
std::fill(this->template_is_applied.begin(), this->template_is_applied.end(), false);
|
||||
}
|
||||
|
||||
if (!this->apply_buttons && !this->apply_keypads &&
|
||||
if (!this->apply_buttons && !this->apply_modifiers && !this->apply_keypads &&
|
||||
!this->apply_analogs && !this->apply_lights) {
|
||||
ImGui::TextUnformatted("\nYou must select at least one group to apply.\n\n");
|
||||
}
|
||||
@@ -5964,7 +6100,8 @@ namespace overlay::windows {
|
||||
}
|
||||
}
|
||||
|
||||
if (!apply_buttons && !apply_keypads && !apply_analogs && !apply_lights) {
|
||||
if (!apply_buttons && !apply_modifiers && !apply_keypads &&
|
||||
!apply_analogs && !apply_lights) {
|
||||
ImGui::BeginDisabled();
|
||||
}
|
||||
|
||||
@@ -6133,7 +6270,8 @@ namespace overlay::windows {
|
||||
ImGui::EndTable();
|
||||
}
|
||||
|
||||
if (!apply_buttons && !apply_keypads && !apply_analogs && !apply_lights) {
|
||||
if (!apply_buttons && !apply_modifiers && !apply_keypads &&
|
||||
!apply_analogs && !apply_lights) {
|
||||
ImGui::EndDisabled();
|
||||
}
|
||||
}
|
||||
@@ -6212,12 +6350,14 @@ namespace overlay::windows {
|
||||
ImGui::TextUnformatted("Pick which groups to save:");
|
||||
ImGui::Checkbox("Buttons", &this->save_buttons);
|
||||
ImGui::SameLine();
|
||||
ImGui::Checkbox("Modifiers", &this->save_modifiers);
|
||||
ImGui::SameLine();
|
||||
ImGui::Checkbox("Keypads", &this->save_keypads);
|
||||
ImGui::SameLine();
|
||||
ImGui::Checkbox("Analogs", &this->save_analogs);
|
||||
ImGui::SameLine();
|
||||
ImGui::Checkbox("Lights", &this->save_lights);
|
||||
if (!this->save_analogs && !this->save_keypads &&
|
||||
if (!this->save_buttons && !this->save_modifiers && !this->save_keypads &&
|
||||
!this->save_analogs && !this->save_lights) {
|
||||
ImGui::TextUnformatted("\nYou must select at least one group to save.\n\n");
|
||||
}
|
||||
@@ -6269,7 +6409,8 @@ namespace overlay::windows {
|
||||
|
||||
ImGui::BeginDisabled(
|
||||
!all_labels_set ||
|
||||
(!this->save_buttons && !this->save_keypads && !this->save_analogs && !this->save_lights));
|
||||
(!this->save_buttons && !this->save_modifiers && !this->save_keypads &&
|
||||
!this->save_analogs && !this->save_lights));
|
||||
|
||||
if (ImGui::Button("Save")) {
|
||||
// replace device IDs with labels in the template
|
||||
@@ -6278,7 +6419,8 @@ namespace overlay::windows {
|
||||
template_save_sources[si], template_save_labels[si]);
|
||||
}
|
||||
if (save_user_template(template_pending_save,
|
||||
this->save_buttons, this->save_keypads, this->save_analogs, this->save_lights)) {
|
||||
this->save_buttons, this->save_modifiers, this->save_keypads,
|
||||
this->save_analogs, this->save_lights)) {
|
||||
template_save_name[0] = '\0';
|
||||
templates_cache_dirty = true;
|
||||
}
|
||||
@@ -6360,7 +6502,7 @@ namespace overlay::windows {
|
||||
t.rename_source(template_save_sources[si], template_save_labels[si]);
|
||||
}
|
||||
}
|
||||
save_user_template(t, true, true, true, true);
|
||||
save_user_template(t, true, true, true, true, true);
|
||||
templates_cache_dirty = true;
|
||||
template_save_sources.clear();
|
||||
template_save_labels.clear();
|
||||
|
||||
@@ -26,6 +26,7 @@ namespace overlay::windows {
|
||||
CONTROLLER_PAGE_INVALID,
|
||||
CONTROLLER_PAGE_BUTTONS,
|
||||
CONTROLLER_PAGE_KEYPADS,
|
||||
CONTROLLER_PAGE_MODIFIERS,
|
||||
CONTROLLER_PAGE_ANALOGS,
|
||||
CONTROLLER_PAGE_OVERLAY,
|
||||
CONTROLLER_PAGE_LIGHTS,
|
||||
@@ -119,10 +120,12 @@ namespace overlay::windows {
|
||||
std::vector<std::string> template_save_sources;
|
||||
std::vector<std::string> template_save_labels;
|
||||
bool apply_buttons = true;
|
||||
bool apply_modifiers = true;
|
||||
bool apply_keypads = true;
|
||||
bool apply_analogs = true;
|
||||
bool apply_lights = true;
|
||||
bool save_buttons = true;
|
||||
bool save_modifiers = true;
|
||||
bool save_keypads = true;
|
||||
bool save_analogs = true;
|
||||
bool save_lights = true;
|
||||
@@ -168,12 +171,14 @@ namespace overlay::windows {
|
||||
|
||||
void bind_button_popup(const std::string &bind_name, Button *button, const int button_it_max, const int alt_index);
|
||||
void naive_button_popup(const std::string &naive_string, Button *button, const int button_it_max, const int alt_index);
|
||||
bool build_modifier_picker(Button &button);
|
||||
void edit_button_popup(
|
||||
const std::string &edit_name,
|
||||
const std::string &button_display,
|
||||
Button *button,
|
||||
const float button_velocity,
|
||||
const int alt_index);
|
||||
const int alt_index,
|
||||
const bool allow_modifiers);
|
||||
void clear_button(Button *button, const int alt_index, std::optional<unsigned short> vKey_default = std::nullopt);
|
||||
void reset_button_to_default(Button *button, unsigned short vKey_default);
|
||||
unsigned int get_keypad_top_row(const Button &button);
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
|
||||
namespace overlay::windows {
|
||||
|
||||
// helpers - iterate both buttons and keypad_buttons
|
||||
// helpers - iterate all button groups
|
||||
static void count_buttons_in(const std::vector<TemplateButtonBinding> &btns, int &naive, int &device) {
|
||||
for (auto &btn : btns) {
|
||||
if (btn.primary.is_naive()) naive++;
|
||||
@@ -21,6 +21,7 @@ namespace overlay::windows {
|
||||
int ControllerTemplate::count_naive_buttons() const {
|
||||
int naive = 0, device = 0;
|
||||
count_buttons_in(buttons, naive, device);
|
||||
count_buttons_in(modifier_buttons, naive, device);
|
||||
count_buttons_in(keypad_buttons, naive, device);
|
||||
return naive;
|
||||
}
|
||||
@@ -28,6 +29,7 @@ namespace overlay::windows {
|
||||
int ControllerTemplate::count_device_buttons() const {
|
||||
int naive = 0, device = 0;
|
||||
count_buttons_in(buttons, naive, device);
|
||||
count_buttons_in(modifier_buttons, naive, device);
|
||||
count_buttons_in(keypad_buttons, naive, device);
|
||||
return device;
|
||||
}
|
||||
@@ -64,6 +66,7 @@ namespace overlay::windows {
|
||||
std::set<std::string> ControllerTemplate::get_used_devices() const {
|
||||
std::set<std::string> devices;
|
||||
collect_devices_from(buttons, devices);
|
||||
collect_devices_from(modifier_buttons, devices);
|
||||
collect_devices_from(keypad_buttons, devices);
|
||||
for (auto &a : analogs) {
|
||||
if (a.is_device()) devices.insert(a.device_identifier);
|
||||
@@ -94,6 +97,7 @@ namespace overlay::windows {
|
||||
bool has_naive = false;
|
||||
|
||||
collect_sources_from(buttons, sources_set, has_naive);
|
||||
collect_sources_from(modifier_buttons, sources_set, has_naive);
|
||||
collect_sources_from(keypad_buttons, sources_set, has_naive);
|
||||
for (auto &a : analogs) {
|
||||
if (a.is_device()) {
|
||||
@@ -131,6 +135,7 @@ namespace overlay::windows {
|
||||
}
|
||||
};
|
||||
rename_in_buttons(buttons);
|
||||
rename_in_buttons(modifier_buttons);
|
||||
rename_in_buttons(keypad_buttons);
|
||||
for (auto &a : analogs) {
|
||||
if (a.device_identifier == old_id) a.device_identifier = new_id;
|
||||
@@ -181,6 +186,16 @@ namespace overlay::windows {
|
||||
}
|
||||
}
|
||||
|
||||
// modifier buttons
|
||||
std::vector<std::string> modifier_lines;
|
||||
collect_btn_lines(modifier_buttons, modifier_lines);
|
||||
if (!modifier_lines.empty()) {
|
||||
result += "Modifiers:\n";
|
||||
for (auto &line : modifier_lines) {
|
||||
result += " " + line + "\n";
|
||||
}
|
||||
}
|
||||
|
||||
// keypad buttons
|
||||
std::vector<std::string> kp_lines;
|
||||
collect_btn_lines(keypad_buttons, kp_lines);
|
||||
|
||||
@@ -19,6 +19,7 @@ namespace overlay::windows {
|
||||
double debounce_down = 0.0;
|
||||
int bat_threshold = 0;
|
||||
unsigned short velocity_threshold = 0;
|
||||
uint8_t modifier_mask = 0;
|
||||
|
||||
bool is_naive() const { return device_identifier.empty() && vKey != INVALID_VKEY; }
|
||||
bool is_device() const { return !device_identifier.empty(); }
|
||||
@@ -34,6 +35,7 @@ namespace overlay::windows {
|
||||
e.debounce_down = btn.getDebounceDown();
|
||||
e.bat_threshold = btn.getBatThreshold();
|
||||
e.velocity_threshold = btn.getVelocityThreshold();
|
||||
e.modifier_mask = btn.getModifierMask();
|
||||
return e;
|
||||
}
|
||||
};
|
||||
@@ -123,6 +125,7 @@ namespace overlay::windows {
|
||||
std::string game_name;
|
||||
bool is_builtin = false;
|
||||
std::vector<TemplateButtonBinding> buttons;
|
||||
std::vector<TemplateButtonBinding> modifier_buttons;
|
||||
std::vector<TemplateButtonBinding> keypad_buttons;
|
||||
std::vector<TemplateAnalogBinding> analogs;
|
||||
std::vector<TemplateLightBinding> lights;
|
||||
@@ -150,6 +153,7 @@ namespace overlay::windows {
|
||||
bool save_user_template(
|
||||
const ControllerTemplate &tmpl,
|
||||
const bool save_buttons,
|
||||
const bool save_modifiers,
|
||||
const bool save_keypads,
|
||||
const bool save_analogs,
|
||||
const bool save_lights);
|
||||
|
||||
@@ -42,7 +42,7 @@ namespace overlay::windows {
|
||||
this->texture_width = 0;
|
||||
this->texture_height = 0;
|
||||
|
||||
overlay->set_subscreen_mouse_handler([this](LONG *x, LONG *y) -> bool {
|
||||
overlay->set_subscreen_touch_transform([this](LONG *x, LONG *y) -> bool {
|
||||
// convert to normalized form (relative window coordinates 0.f-1.f)
|
||||
ImVec2 xy;
|
||||
|
||||
|
||||
@@ -0,0 +1,149 @@
|
||||
#include "nostalgia_touch_piano.h"
|
||||
|
||||
#include <cmath>
|
||||
|
||||
#include "external/imgui/imgui_internal.h"
|
||||
#include "games/nost/touch_mode.h"
|
||||
|
||||
namespace overlay::windows {
|
||||
|
||||
static constexpr float BUTTON_WIDTH = 144.f;
|
||||
static constexpr float BUTTON_HEIGHT = 40.f;
|
||||
static constexpr float WINDOW_PADDING = 4.f;
|
||||
static constexpr float EDGE_MARGIN = 4.f;
|
||||
static constexpr float PIANO_HEIGHT_RATIO = 0.08f;
|
||||
static constexpr float PIANO_LEFT_GAP = 11.f;
|
||||
static constexpr float PIANO_RIGHT_GAP = 10.f;
|
||||
static constexpr uint32_t PIANO_KEY_COUNT = 28;
|
||||
|
||||
static constexpr ImU32 PIANO_KEY_COLOR = IM_COL32(255, 255, 255, 50);
|
||||
static constexpr ImU32 PIANO_KEY_ACTIVE_COLOR = IM_COL32(255, 48, 48, 160);
|
||||
static constexpr ImU32 PIANO_KEY_BORDER_COLOR = IM_COL32(0, 0, 0, 100);
|
||||
|
||||
struct ButtonPalette {
|
||||
ImVec4 normal;
|
||||
ImVec4 hovered;
|
||||
ImVec4 active;
|
||||
};
|
||||
|
||||
static const ButtonPalette NAV_MODE_PALETTE {
|
||||
ImVec4(0.10f, 0.45f, 0.28f, 0.72f),
|
||||
ImVec4(0.14f, 0.58f, 0.36f, 0.82f),
|
||||
ImVec4(0.08f, 0.34f, 0.21f, 0.90f),
|
||||
};
|
||||
static const ButtonPalette PIANO_MODE_PALETTE {
|
||||
ImVec4(0.15f, 0.32f, 0.62f, 0.72f),
|
||||
ImVec4(0.20f, 0.42f, 0.78f, 0.82f),
|
||||
ImVec4(0.10f, 0.24f, 0.50f, 0.90f),
|
||||
};
|
||||
|
||||
static void draw_piano_keys(
|
||||
const ImVec2 &display_size,
|
||||
LONG client_width,
|
||||
uint32_t key_state) {
|
||||
|
||||
if (display_size.x <= 0.f || display_size.y <= 0.f || client_width <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// this is only a visual guide; native touch routing owns the actual input
|
||||
const float left_gap = PIANO_LEFT_GAP * display_size.x / client_width;
|
||||
const float right_gap = PIANO_RIGHT_GAP * display_size.x / client_width;
|
||||
const float piano_width = display_size.x - left_gap - right_gap;
|
||||
if (piano_width <= 0.f) {
|
||||
return;
|
||||
}
|
||||
|
||||
const float key_width = piano_width / PIANO_KEY_COUNT;
|
||||
const float key_top = display_size.y * (1.f - PIANO_HEIGHT_RATIO);
|
||||
auto *draw_list = ImGui::GetBackgroundDrawList();
|
||||
|
||||
for (uint32_t key = 0; key < PIANO_KEY_COUNT; key++) {
|
||||
const ImVec2 key_min(left_gap + key * key_width, key_top);
|
||||
const ImVec2 key_max(left_gap + (key + 1) * key_width, display_size.y);
|
||||
const bool active = (key_state & (UINT32_C(1) << key)) != 0;
|
||||
draw_list->AddRectFilled(
|
||||
key_min,
|
||||
key_max,
|
||||
active ? PIANO_KEY_ACTIVE_COLOR : PIANO_KEY_COLOR);
|
||||
draw_list->AddRect(key_min, key_max, PIANO_KEY_BORDER_COLOR);
|
||||
}
|
||||
}
|
||||
|
||||
NostalgiaTouchPiano::NostalgiaTouchPiano(SpiceOverlay *overlay) : Window(overlay) {
|
||||
this->title = "Nostalgia Touch Piano";
|
||||
this->flags = ImGuiWindowFlags_NoTitleBar
|
||||
| ImGuiWindowFlags_NoResize
|
||||
| ImGuiWindowFlags_NoCollapse
|
||||
| ImGuiWindowFlags_NoMove
|
||||
| ImGuiWindowFlags_NoDocking
|
||||
| ImGuiWindowFlags_NoBackground
|
||||
| ImGuiWindowFlags_NoSavedSettings
|
||||
| ImGuiWindowFlags_NoNav
|
||||
| ImGuiWindowFlags_NoBringToFrontOnFocus;
|
||||
this->window_padding = overlay::apply_scaling_to_vector(WINDOW_PADDING, WINDOW_PADDING);
|
||||
this->set_active(true);
|
||||
}
|
||||
|
||||
void NostalgiaTouchPiano::calculate_initial_window() {
|
||||
this->init_size = overlay::apply_scaling_to_vector(
|
||||
BUTTON_WIDTH + WINDOW_PADDING * 2,
|
||||
BUTTON_HEIGHT + WINDOW_PADDING * 2);
|
||||
this->init_pos = overlay::apply_scaling_to_vector(EDGE_MARGIN, EDGE_MARGIN);
|
||||
}
|
||||
|
||||
void NostalgiaTouchPiano::build_content() {
|
||||
// keep the control anchored while the game window changes size or mode
|
||||
ImGui::SetWindowPos(
|
||||
overlay::apply_scaling_to_vector(EDGE_MARGIN, EDGE_MARGIN),
|
||||
ImGuiCond_Always);
|
||||
|
||||
// stay above regular overlay windows, but never cover a blocking modal
|
||||
ImGuiWindow *mode_window = ImGui::GetCurrentWindow();
|
||||
if (ImGuiWindow *modal = ImGui::GetTopMostPopupModal()) {
|
||||
ImGui::BringWindowToDisplayBehind(mode_window, modal);
|
||||
} else {
|
||||
ImGui::BringWindowToDisplayFront(mode_window);
|
||||
}
|
||||
|
||||
const bool nav_mode =
|
||||
games::nost::touch_mode::current_mode() == games::nost::touch_mode::Mode::Nav;
|
||||
const char *label = nav_mode ? "Nav Mode" : "Piano Mode";
|
||||
|
||||
// make the active routing mode recognizable without reading the label
|
||||
const auto &palette = nav_mode ? NAV_MODE_PALETTE : PIANO_MODE_PALETTE;
|
||||
ImGui::PushStyleColor(ImGuiCol_Button, palette.normal);
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, palette.hovered);
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonActive, palette.active);
|
||||
ImGui::Button(label, overlay::apply_scaling_to_vector(BUTTON_WIDTH, BUTTON_HEIGHT));
|
||||
ImGui::PopStyleColor(3);
|
||||
|
||||
const auto &io = ImGui::GetIO();
|
||||
RECT client_rect {};
|
||||
if (io.DisplaySize.x > 0.f && io.DisplaySize.y > 0.f &&
|
||||
GetClientRect(this->overlay->get_window(), &client_rect)) {
|
||||
|
||||
// convert the rendered imgui rectangle into the client coordinates
|
||||
// used by hardware touch publication and piano-key mapping
|
||||
const auto item_min = ImGui::GetItemRectMin();
|
||||
const auto item_max = ImGui::GetItemRectMax();
|
||||
const auto client_width = client_rect.right - client_rect.left;
|
||||
const auto client_height = client_rect.bottom - client_rect.top;
|
||||
if (!nav_mode) {
|
||||
draw_piano_keys(
|
||||
io.DisplaySize,
|
||||
client_width,
|
||||
games::nost::touch_mode::piano_key_state());
|
||||
}
|
||||
|
||||
RECT button_bounds {
|
||||
static_cast<LONG>(std::lround(item_min.x * client_width / io.DisplaySize.x)),
|
||||
static_cast<LONG>(std::lround(item_min.y * client_height / io.DisplaySize.y)),
|
||||
static_cast<LONG>(std::lround(item_max.x * client_width / io.DisplaySize.x)),
|
||||
static_cast<LONG>(std::lround(item_max.y * client_height / io.DisplaySize.y)),
|
||||
};
|
||||
games::nost::touch_mode::publish_button_bounds(
|
||||
this->overlay->get_window(), button_bounds);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include "overlay/window.h"
|
||||
|
||||
namespace overlay::windows {
|
||||
|
||||
// persistent mode control rendered independently of the main overlay visibility
|
||||
class NostalgiaTouchPiano : public Window {
|
||||
public:
|
||||
explicit NostalgiaTouchPiano(SpiceOverlay *overlay);
|
||||
|
||||
void calculate_initial_window() override;
|
||||
void build_content() override;
|
||||
};
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,183 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#include "overlay/window.h"
|
||||
#include <map>
|
||||
#include <functional>
|
||||
#include <filesystem>
|
||||
#include <optional>
|
||||
#include "external/rapidjson/document.h"
|
||||
#include "patcher/patch_manager.h"
|
||||
|
||||
namespace overlay::windows {
|
||||
|
||||
enum class PatchType {
|
||||
Unknown,
|
||||
Memory,
|
||||
Signature,
|
||||
Union,
|
||||
Integer,
|
||||
};
|
||||
|
||||
enum class PatchStatus {
|
||||
Error,
|
||||
Disabled,
|
||||
Enabled,
|
||||
};
|
||||
|
||||
enum class PatchUrlStatus {
|
||||
Valid,
|
||||
Invalid,
|
||||
Unapplied,
|
||||
ValidButNoData,
|
||||
Partial,
|
||||
};
|
||||
|
||||
struct MemoryPatch {
|
||||
std::string dll_name = "";
|
||||
std::shared_ptr<uint8_t[]> data_disabled = nullptr;
|
||||
size_t data_disabled_len = 0;
|
||||
std::shared_ptr<uint8_t[]> data_enabled = nullptr;
|
||||
size_t data_enabled_len = 0;
|
||||
uint64_t data_offset = 0;
|
||||
uint8_t *data_offset_ptr = nullptr;
|
||||
bool fatal_error = false;
|
||||
};
|
||||
|
||||
struct PatchData;
|
||||
struct SignaturePatch {
|
||||
std::string dll_name = "";
|
||||
std::string signature = "", replacement = "";
|
||||
uint64_t offset = 0;
|
||||
int64_t usage = 0;
|
||||
|
||||
MemoryPatch to_memory(PatchData *patch);
|
||||
};
|
||||
|
||||
struct UnionPatch {
|
||||
std::string name = "";
|
||||
std::string dll_name = "";
|
||||
std::shared_ptr<uint8_t[]> data = nullptr;
|
||||
size_t data_len = 0;
|
||||
uint64_t offset = 0;
|
||||
uint8_t* data_offset_ptr = nullptr;
|
||||
bool fatal_error = false;
|
||||
};
|
||||
|
||||
struct NumberPatch {
|
||||
std::string dll_name = "";
|
||||
uint64_t data_offset = 0;
|
||||
uint8_t* data_offset_ptr = nullptr;
|
||||
int32_t min;
|
||||
int32_t max;
|
||||
int32_t value;
|
||||
size_t size_in_bytes;
|
||||
bool fatal_error = false;
|
||||
};
|
||||
|
||||
struct PatchData {
|
||||
bool enabled;
|
||||
std::string game_code;
|
||||
int datecode_min = 0;
|
||||
int datecode_max = 0;
|
||||
std::string name, description, caution;
|
||||
std::string name_in_lower_case = "";
|
||||
PatchType type;
|
||||
bool preset;
|
||||
std::vector<MemoryPatch> patches_memory;
|
||||
std::vector<UnionPatch> patches_union;
|
||||
NumberPatch patch_number;
|
||||
PatchStatus last_status;
|
||||
std::string hash;
|
||||
bool unverified = false;
|
||||
std::string peIdentifier;
|
||||
std::string error_reason = "";
|
||||
|
||||
// for union patch only
|
||||
std::string selected_union_name = "";
|
||||
};
|
||||
|
||||
extern std::optional<std::string> PATCH_MANAGER_CFG_PATH_OVERRIDE;
|
||||
|
||||
std::string get_game_identifier(const std::filesystem::path& dll_path, bool print_info=false);
|
||||
|
||||
class PatchManager : public Window {
|
||||
public:
|
||||
|
||||
PatchManager(SpiceOverlay *overlay, bool apply_patches = false);
|
||||
explicit PatchManager(SpiceOverlay *overlay);
|
||||
~PatchManager() override;
|
||||
|
||||
void build_content() override;
|
||||
void reload_local_patches(bool apply_patches = false);
|
||||
bool import_remote_patches_to_disk();
|
||||
bool load_from_patches_json(bool apply_patches);
|
||||
bool import_remote_patches_for_dll(const std::string& url, const std::string& dll_name);
|
||||
void hard_apply_patches();
|
||||
void load_embedded_patches(bool apply_patches);
|
||||
|
||||
private:
|
||||
|
||||
// configuration
|
||||
static std::filesystem::path config_path;
|
||||
static bool config_dirty;
|
||||
static bool setting_auto_apply;
|
||||
static std::vector<std::string> setting_auto_apply_list;
|
||||
static std::vector<std::string> setting_patches_enabled;
|
||||
static std::map<std::string, std::string> setting_union_patches_enabled;
|
||||
static std::map<std::string, int64_t> setting_int_patches_enabled;
|
||||
static std::string patch_url;
|
||||
static std::string patch_name_filter;
|
||||
|
||||
static std::filesystem::path LOCAL_PATCHES_PATH;
|
||||
static std::string ACTIVE_JSON_FILE;
|
||||
|
||||
// patches
|
||||
static std::vector<PatchData> patches;
|
||||
static bool local_patches_initialized;
|
||||
|
||||
// cached sorted view of `patches` for the table, stored as indices so a
|
||||
// stale entry can never dangle if `patches` is rebuilt; rebuilt only when
|
||||
// the sort order changes or the patch list is reloaded (not every frame)
|
||||
static std::vector<size_t> patches_sorted;
|
||||
|
||||
void config_load();
|
||||
void config_save();
|
||||
|
||||
// rebuild the cached sorted view of `patches` from the active table's
|
||||
// sort specs; no-op unless the sort changed or the patch list changed
|
||||
void update_sorted_patches();
|
||||
|
||||
void append_patches(
|
||||
std::string &patches_json,
|
||||
bool apply_patches = false,
|
||||
std::function<bool(const PatchData&)> filter = std::function<bool(const PatchData&)>(),
|
||||
std::string pe_identifier_for_patch = "");
|
||||
|
||||
void show_patch_tooltip(const PatchData& patch);
|
||||
|
||||
bool is_game_id_wildcard_matched(const std::string& id_from_config);
|
||||
void show_patch_tooltip(const patcher::PatchData& patch);
|
||||
};
|
||||
|
||||
PatchStatus is_patch_active(PatchData &patch);
|
||||
bool apply_patch(PatchData &patch, bool active);
|
||||
|
||||
int64_t parse_little_endian_int(uint8_t* bytes, size_t size);
|
||||
void int_to_little_endian_bytes(int64_t value, uint8_t* bytes, size_t size);
|
||||
|
||||
std::vector<uint8_t>* find_in_dll_map(
|
||||
const std::string& dll_name, size_t offset, size_t size);
|
||||
std::vector<uint8_t>* find_in_dll_map_org(
|
||||
const std::string& dll_name, size_t offset, size_t size);
|
||||
|
||||
bool restore_bytes_from_dll_map_org(
|
||||
uint8_t* destination, const std::string& dll_name, size_t offset, size_t size);
|
||||
|
||||
void create_dll_backup(
|
||||
std::vector<std::filesystem::path>& written_list, const std::filesystem::path& dll_path);
|
||||
std::string fix_up_dll_name(const std::string& dll_name);
|
||||
uint8_t* get_dll_offset_for_patch_apply(
|
||||
const std::string& dll_name, const uint64_t data_offset, const size_t size_in_bytes);
|
||||
|
||||
uint64_t parse_json_data_offset(
|
||||
const std::string &patch_name, const rapidjson::Value &value);
|
||||
|
||||
void print_auto_apply_status(PatchData &patch);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,265 @@
|
||||
#include "internal.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include "avs/game.h"
|
||||
#include "cfg/configurator.h"
|
||||
#include "external/hash-library/sha256.h"
|
||||
#include "external/rapidjson/document.h"
|
||||
#include "external/rapidjson/prettywriter.h"
|
||||
#include "external/rapidjson/stringbuffer.h"
|
||||
#include "util/fileutils.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
using namespace rapidjson;
|
||||
|
||||
namespace patcher {
|
||||
|
||||
bool is_game_id_wildcard_matched(const std::string& id_from_config) {
|
||||
return ((id_from_config.compare(0, 3, avs::game::MODEL) == 0) &&
|
||||
(id_from_config.compare(10, 10, avs::game::EXT) == 0));
|
||||
}
|
||||
|
||||
void config_load() {
|
||||
log_info("patchmanager", "loading config");
|
||||
|
||||
// read config file
|
||||
std::string config = fileutils::text_read(config_path);
|
||||
if (!config.empty()) {
|
||||
|
||||
// parse document
|
||||
Document doc;
|
||||
doc.Parse(config.c_str());
|
||||
|
||||
// check parse error
|
||||
auto error = doc.GetParseError();
|
||||
if (error) {
|
||||
log_warning("patchmanager", "config file parse error: {}", static_cast<uint32_t>(error));
|
||||
}
|
||||
|
||||
// verify root is a dict
|
||||
if (doc.IsObject()) {
|
||||
|
||||
// read auto apply settings
|
||||
auto auto_apply = doc.FindMember("auto_apply");
|
||||
if (auto_apply != doc.MemberEnd() && auto_apply->value.IsArray()) {
|
||||
|
||||
// get game id
|
||||
const auto game_id = avs::game::get_identifier();
|
||||
|
||||
// iterate entries
|
||||
setting_auto_apply = false;
|
||||
setting_auto_apply_list.clear();
|
||||
for (auto &entry : auto_apply->value.GetArray()) {
|
||||
if (entry.IsString()) {
|
||||
|
||||
// check if this is our game identifier
|
||||
const std::string entry_id = entry.GetString();
|
||||
|
||||
if (!setting_auto_apply) {
|
||||
if (game_id == entry_id) {
|
||||
// exact match
|
||||
setting_auto_apply = true;
|
||||
log_misc(
|
||||
"patchmanager",
|
||||
"matched auto apply entry by full game identifier: {}",
|
||||
entry_id);
|
||||
|
||||
} else if (is_game_id_wildcard_matched(entry_id)) {
|
||||
// match on model and ext, ignoring dest/spec/rev
|
||||
// sample: LDJ:J:E:A:2025011400
|
||||
setting_auto_apply = true;
|
||||
log_misc(
|
||||
"patchmanager",
|
||||
"matched auto apply entry by partial game identifier: {}:?:?:?:{}",
|
||||
avs::game::MODEL, avs::game::EXT);
|
||||
}
|
||||
}
|
||||
|
||||
// move to list
|
||||
setting_auto_apply_list.emplace_back(entry_id);
|
||||
}
|
||||
}
|
||||
if (!setting_auto_apply) {
|
||||
log_misc(
|
||||
"patchmanager",
|
||||
"no auto apply entry matched, patches will not load automatically");
|
||||
}
|
||||
}
|
||||
|
||||
// read enabled patches
|
||||
auto patches_enabled = doc.FindMember("patches_enabled");
|
||||
if (patches_enabled != doc.MemberEnd() && patches_enabled->value.IsArray()) {
|
||||
setting_patches_enabled.clear();
|
||||
for (const auto &patch : patches_enabled->value.GetArray()) {
|
||||
if (patch.IsString()) {
|
||||
setting_patches_enabled.emplace_back(std::string(patch.GetString()));
|
||||
}
|
||||
}
|
||||
}
|
||||
// read enabled union patches
|
||||
auto patches_union_enabled = doc.FindMember("union_patches_enabled");
|
||||
if (patches_union_enabled != doc.MemberEnd() && patches_union_enabled->value.IsObject()) {
|
||||
setting_union_patches_enabled.clear();
|
||||
for (auto it = patches_union_enabled->value.MemberBegin(); it != patches_union_enabled->value.MemberEnd(); ++it) {
|
||||
if (it->name.IsString() && it->value.IsString()) {
|
||||
setting_union_patches_enabled[it->name.GetString()] = it->value.GetString();
|
||||
}
|
||||
}
|
||||
}
|
||||
// read enabled integer patches
|
||||
auto patches_int_enabled = doc.FindMember("integer_patches_enabled");
|
||||
if (patches_int_enabled != doc.MemberEnd() && patches_int_enabled->value.IsObject()) {
|
||||
setting_int_patches_enabled.clear();
|
||||
for (auto it = patches_int_enabled->value.MemberBegin(); it != patches_int_enabled->value.MemberEnd(); ++it) {
|
||||
if (it->name.IsString() && it->value.IsNumber()) {
|
||||
setting_int_patches_enabled[it->name.GetString()] = it->value.GetInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// read remote patch URLs
|
||||
auto remote_url_history = doc.FindMember("remote_url_history");
|
||||
if (remote_url_history != doc.MemberEnd() && remote_url_history->value.IsArray()) {
|
||||
url_recents.clear();
|
||||
for (const auto &url : remote_url_history->value.GetArray()) {
|
||||
if (url.IsString()) {
|
||||
url_recents.emplace_back(std::string(url.GetString()));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::string patch_hash(PatchData &patch) {
|
||||
SHA256 hash;
|
||||
hash.add(patch.game_code.c_str(), patch.game_code.length());
|
||||
if (patch.datecode_min != 0 || patch.datecode_max != 0) {
|
||||
hash.add(&patch.datecode_min, sizeof(patch.datecode_min));
|
||||
hash.add(&patch.datecode_max, sizeof(patch.datecode_max));
|
||||
}
|
||||
if (!patch.peIdentifier.empty()) {
|
||||
hash.add(patch.peIdentifier.c_str(), patch.peIdentifier.length());
|
||||
}
|
||||
hash.add(patch.name.c_str(), patch.name.length());
|
||||
hash.add(patch.description.c_str(), patch.description.length());
|
||||
return hash.getHash();
|
||||
}
|
||||
|
||||
void config_save() {
|
||||
|
||||
// create document
|
||||
Document doc;
|
||||
doc.Parse(
|
||||
"{"
|
||||
" \"auto_apply\": [],"
|
||||
" \"patches_enabled\": [],"
|
||||
" \"union_patches_enabled\": {},"
|
||||
" \"integer_patches_enabled\": {},"
|
||||
" \"remote_url_history\": []"
|
||||
"}"
|
||||
);
|
||||
|
||||
// check parse error
|
||||
auto error = doc.GetParseError();
|
||||
if (error) {
|
||||
log_warning("patchmanager", "template parse error: {}", static_cast<uint32_t>(error));
|
||||
}
|
||||
|
||||
// auto apply setting
|
||||
auto &auto_apply_list = doc["auto_apply"];
|
||||
auto game_id = avs::game::get_identifier();
|
||||
bool game_id_added = false;
|
||||
for (auto &entry : setting_auto_apply_list) {
|
||||
if (entry == game_id || is_game_id_wildcard_matched(entry)) {
|
||||
if (!setting_auto_apply) {
|
||||
continue;
|
||||
}
|
||||
game_id_added = true;
|
||||
}
|
||||
auto_apply_list.PushBack(StringRef(entry.c_str()), doc.GetAllocator());
|
||||
}
|
||||
if (setting_auto_apply && !game_id_added) {
|
||||
auto_apply_list.PushBack(StringRef(game_id.c_str()), doc.GetAllocator());
|
||||
}
|
||||
|
||||
// get enabled patches
|
||||
auto &doc_patches_enabled = doc["patches_enabled"];
|
||||
auto &doc_union_patches_enable = doc["union_patches_enabled"];
|
||||
auto &doc_int_patches_enable = doc["integer_patches_enabled"];
|
||||
for (auto &patch : patches) {
|
||||
auto hash = patch_hash(patch);
|
||||
|
||||
if (patch.type == PatchType::Union) {
|
||||
// enable hash if known as enabled, overridden and missing from list
|
||||
if (patch.enabled) {
|
||||
setting_union_patches_enabled[hash] = patch.selected_union_name;
|
||||
} else {
|
||||
setting_union_patches_enabled.erase(hash);
|
||||
}
|
||||
} else if (patch.type == PatchType::Integer) {
|
||||
if (patch.enabled) {
|
||||
setting_int_patches_enabled[hash] = patch.patch_number.value;
|
||||
} else {
|
||||
setting_int_patches_enabled.erase(hash);
|
||||
}
|
||||
} else {
|
||||
// hash patch and find entry
|
||||
auto entry = std::find(setting_patches_enabled.begin(), setting_patches_enabled.end(), hash);
|
||||
|
||||
// enable hash if known as enabled, overridden and missing from list
|
||||
if ((patch.last_status == PatchStatus::Enabled && patch.enabled)
|
||||
|| (cfg::CONFIGURATOR_STANDALONE && patch.last_status == PatchStatus::Error && patch.enabled)) {
|
||||
if (entry == setting_patches_enabled.end()) {
|
||||
setting_patches_enabled.emplace_back(hash);
|
||||
}
|
||||
}
|
||||
|
||||
// disable hash if patch known as disabled
|
||||
if (patch.last_status == PatchStatus::Disabled
|
||||
|| (cfg::CONFIGURATOR_STANDALONE && patch.last_status == PatchStatus::Error && !patch.enabled)) {
|
||||
if (entry != setting_patches_enabled.end()) {
|
||||
setting_patches_enabled.erase(entry);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// add hashes to document
|
||||
for (auto &hash : setting_patches_enabled) {
|
||||
Value hash_value(hash.c_str(), doc.GetAllocator());
|
||||
doc_patches_enabled.PushBack(hash_value, doc.GetAllocator());
|
||||
}
|
||||
|
||||
for (auto& it : setting_union_patches_enabled) {
|
||||
const std::string& key = it.first;
|
||||
const std::string& val = it.second;
|
||||
doc_union_patches_enable.AddMember(StringRef(key.c_str()), StringRef(val.c_str()), doc.GetAllocator());
|
||||
}
|
||||
|
||||
for (auto& it : setting_int_patches_enabled) {
|
||||
const std::string& key = it.first;
|
||||
const int32_t& val = it.second;
|
||||
doc_int_patches_enable.AddMember(StringRef(key.c_str()), val, doc.GetAllocator());
|
||||
}
|
||||
|
||||
// remote URLs
|
||||
auto &doc_url_history = doc["remote_url_history"];
|
||||
for (auto& url : url_recents) {
|
||||
Value url_value(url.c_str(), doc.GetAllocator());
|
||||
doc_url_history.PushBack(url_value, doc.GetAllocator());
|
||||
}
|
||||
|
||||
// build JSON
|
||||
StringBuffer buffer;
|
||||
PrettyWriter<StringBuffer> writer(buffer);
|
||||
doc.Accept(writer);
|
||||
|
||||
// save to file
|
||||
if (fileutils::write_config_file("patchmanager", config_path, buffer.GetString())) {
|
||||
config_dirty = false;
|
||||
} else {
|
||||
log_warning("patchmanager", "unable to save config file");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,72 @@
|
||||
#pragma once
|
||||
|
||||
#include <map>
|
||||
#include <utility>
|
||||
|
||||
#include "patch_manager.h"
|
||||
#include "external/rapidjson/document.h"
|
||||
#include "util/nt_loader.h"
|
||||
|
||||
namespace patcher {
|
||||
|
||||
// internal engine state (patcher module only)
|
||||
extern std::vector<std::string> setting_auto_apply_list;
|
||||
extern std::vector<std::string> setting_patches_enabled;
|
||||
extern std::map<std::string, std::string> setting_union_patches_enabled;
|
||||
extern std::map<std::string, int64_t> setting_int_patches_enabled;
|
||||
extern std::map<std::pair<std::string, std::string>, PatchGroup> patch_groups;
|
||||
extern std::filesystem::path LOCAL_PATCHES_PATH;
|
||||
extern std::map<std::string, std::vector<std::string>> EXTRA_DLLS;
|
||||
extern bool ldr_registered;
|
||||
extern void *ldr_notify_cookie;
|
||||
extern std::vector<std::string> ldr_target_libraries;
|
||||
|
||||
// internal helpers
|
||||
void append_patches(
|
||||
std::string& patches_json,
|
||||
bool apply_patches = false,
|
||||
std::function<bool(const PatchData&)> filter = std::function<bool(const PatchData&)>(),
|
||||
std::string pe_identifier_for_patch = "");
|
||||
bool is_game_id_wildcard_matched(const std::string& id_from_config);
|
||||
std::string getFromUrl(const std::string& dll_name, const std::string& url);
|
||||
bool load_from_patches_json(bool apply_patches);
|
||||
void load_embedded_patches(bool apply_patches);
|
||||
bool import_remote_patches_for_dll(const std::string& url, const std::string& dll_name);
|
||||
bool is_patch_group_definition(const rapidjson::Value& patch);
|
||||
std::map<std::pair<std::string, std::string>, PatchGroup> parse_patch_group_definitions(
|
||||
const rapidjson::Document& doc);
|
||||
std::string resolve_patch_group_id(
|
||||
const rapidjson::Value& patch,
|
||||
const std::map<std::pair<std::string, std::string>, PatchGroup>& groups,
|
||||
const std::string& game_code,
|
||||
const char *patch_name);
|
||||
void register_patch_group(
|
||||
PatchData& patch,
|
||||
const std::map<std::pair<std::string, std::string>, PatchGroup>& definitions);
|
||||
VOID CALLBACK loader_notification(ULONG reason, PCLDR_DLL_NOTIFICATION_DATA data, PVOID context);
|
||||
|
||||
std::string patch_hash(PatchData& patch);
|
||||
void clear_dll_maps();
|
||||
|
||||
int64_t parse_little_endian_int(uint8_t *bytes, size_t size);
|
||||
void int_to_little_endian_bytes(int64_t value, uint8_t *bytes, size_t size);
|
||||
|
||||
std::vector<uint8_t> *find_in_dll_map(
|
||||
const std::string& dll_name, size_t offset, size_t size);
|
||||
std::vector<uint8_t> *find_in_dll_map_org(
|
||||
const std::string& dll_name, size_t offset, size_t size);
|
||||
|
||||
bool restore_bytes_from_dll_map_org(
|
||||
uint8_t *destination, const std::string& dll_name, size_t offset, size_t size);
|
||||
|
||||
void create_dll_backup(
|
||||
std::vector<std::filesystem::path>& written_list, const std::filesystem::path& dll_path);
|
||||
std::string fix_up_dll_name(const std::string& dll_name);
|
||||
uint8_t *get_dll_offset_for_patch_apply(
|
||||
const std::string& dll_name, uint64_t data_offset, size_t size_in_bytes);
|
||||
|
||||
uint64_t parse_json_data_offset(
|
||||
const std::string& patch_name, const rapidjson::Value& value);
|
||||
|
||||
void print_auto_apply_status(PatchData& patch);
|
||||
}
|
||||
@@ -0,0 +1,120 @@
|
||||
#include "internal.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <windows.h>
|
||||
|
||||
#include "avs/game.h"
|
||||
#include "cfg/configurator.h"
|
||||
#include "util/fileutils.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/utils.h"
|
||||
|
||||
namespace patcher {
|
||||
|
||||
std::optional<std::string> PATCH_MANAGER_CFG_PATH_OVERRIDE;
|
||||
|
||||
std::filesystem::path config_path;
|
||||
bool config_dirty = false;
|
||||
bool setting_auto_apply = false;
|
||||
|
||||
std::vector<std::string> setting_auto_apply_list;
|
||||
std::vector<std::string> setting_patches_enabled;
|
||||
|
||||
std::map<std::string, std::string> setting_union_patches_enabled;
|
||||
std::map<std::string, int64_t> setting_int_patches_enabled;
|
||||
|
||||
std::string patch_url;
|
||||
|
||||
std::filesystem::path LOCAL_PATCHES_PATH("patches");
|
||||
std::string ACTIVE_JSON_FILE;
|
||||
|
||||
std::vector<PatchData> patches;
|
||||
bool local_patches_initialized = false;
|
||||
std::vector<size_t> patches_sorted;
|
||||
std::map<std::pair<std::string, std::string>, PatchGroup> patch_groups;
|
||||
std::map<std::string, std::vector<std::string>> EXTRA_DLLS = {
|
||||
{"jubeat.dll", {"music_db.dll", "coin.dll"}},
|
||||
{"arkmdxp3.dll", {"gamemdx.dll"}},
|
||||
{"arkmdxp4.dll", {"gamemdx.dll"}},
|
||||
{"arkmdxbio2.dll", {"gamemdx.dll"}},
|
||||
{"arkndd.dll", {"gamendd.dll"}},
|
||||
{"arkkep.dll", {"game.dll"}},
|
||||
{"arkjc9.dll", {"gamejc9.dll"}},
|
||||
{"arkkdm.dll", {"gamekdm.dll"}},
|
||||
{"arkmmd.dll", {"gamemmd.dll"}},
|
||||
{"arkklp.dll", {"lpac.dll"}},
|
||||
{"arknck.dll", {"weac.dll"}},
|
||||
{"gdxg.dll", {"game.dll", "libshare-pj.dll", "boot.dll"}}
|
||||
};
|
||||
|
||||
std::string url_fetch_errors;
|
||||
size_t url_recent_idx = -1;
|
||||
std::vector<std::string> url_recents;
|
||||
|
||||
bool ldr_registered = false;
|
||||
void *ldr_notify_cookie = nullptr;
|
||||
std::vector<std::string> ldr_target_libraries;
|
||||
|
||||
void init() {
|
||||
if (PATCH_MANAGER_CFG_PATH_OVERRIDE.has_value()) {
|
||||
config_path = PATCH_MANAGER_CFG_PATH_OVERRIDE.value();
|
||||
log_info("patchmanager", "using custom config file path: {}", config_path);
|
||||
} else {
|
||||
config_path =
|
||||
fileutils::get_config_file_path("patchmanager", "spicetools_patch_manager.json");
|
||||
}
|
||||
|
||||
// register for DLL load notifications so patches can be (re)applied as
|
||||
// the game's target libraries come into memory. registration happens
|
||||
// once and is left in place for the lifetime of the process.
|
||||
if (!ldr_registered) {
|
||||
ldr_target_libraries = getExtraDlls(avs::game::DLL_NAME);
|
||||
ldr_target_libraries.push_back(avs::game::DLL_NAME);
|
||||
|
||||
const auto register_fn = reinterpret_cast<decltype(&LdrRegisterDllNotification)>(
|
||||
GetProcAddress(GetModuleHandleW(L"ntdll.dll"), "LdrRegisterDllNotification"));
|
||||
|
||||
if (register_fn && NT_SUCCESS(register_fn(
|
||||
0, &loader_notification, nullptr, &ldr_notify_cookie))) {
|
||||
log_info("patchmanager", "registered for DLL load notifications");
|
||||
} else {
|
||||
log_warning("patchmanager", "failed to register for DLL load notifications");
|
||||
}
|
||||
|
||||
ldr_registered = true;
|
||||
}
|
||||
|
||||
if (!local_patches_initialized) {
|
||||
patch_url.clear();
|
||||
if (fileutils::file_exists(config_path)) {
|
||||
config_load();
|
||||
}
|
||||
if (cfg::CONFIGURATOR_STANDALONE) {
|
||||
reload_local_patches(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void apply_patches_on_start() {
|
||||
if (!local_patches_initialized) {
|
||||
reload_local_patches(true);
|
||||
}
|
||||
}
|
||||
|
||||
VOID CALLBACK loader_notification(
|
||||
ULONG reason,
|
||||
PCLDR_DLL_NOTIFICATION_DATA data,
|
||||
PVOID) {
|
||||
|
||||
if (reason == LDR_DLL_NOTIFICATION_REASON_LOADED) {
|
||||
const auto dll = strtolower(std::filesystem::path({
|
||||
data->Loaded.FullDllName->Buffer,
|
||||
data->Loaded.FullDllName->Length / sizeof(wchar_t)
|
||||
}).filename().string());
|
||||
|
||||
if (std::ranges::find(ldr_target_libraries, dll) != ldr_target_libraries.end()) {
|
||||
reload_local_patches(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,179 @@
|
||||
#include "internal.h"
|
||||
|
||||
#include <cstring>
|
||||
#include "util/logging.h"
|
||||
#include "util/utils.h"
|
||||
|
||||
namespace patcher {
|
||||
|
||||
static std::pair<std::string, std::string> make_patch_group_key(
|
||||
const std::string& game_code,
|
||||
const std::string& group_id) {
|
||||
return {strtolower(game_code), group_id};
|
||||
}
|
||||
|
||||
static bool has_embedded_null(const rapidjson::Value& value) {
|
||||
return strlen(value.GetString()) != value.GetStringLength();
|
||||
}
|
||||
|
||||
bool is_patch_group_definition(const rapidjson::Value& patch) {
|
||||
if (!patch.IsObject()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto type_it = patch.FindMember("type");
|
||||
return type_it != patch.MemberEnd()
|
||||
&& type_it->value.IsString()
|
||||
&& type_it->value.GetStringLength() == strlen("group")
|
||||
&& !_stricmp(type_it->value.GetString(), "group");
|
||||
}
|
||||
|
||||
std::map<std::pair<std::string, std::string>, PatchGroup> parse_patch_group_definitions(
|
||||
const rapidjson::Document& doc) {
|
||||
std::map<std::pair<std::string, std::string>, PatchGroup> groups;
|
||||
|
||||
for (const auto& patch : doc.GetArray()) {
|
||||
if (!is_patch_group_definition(patch)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto id_it = patch.FindMember("id");
|
||||
const auto game_code_it = patch.FindMember("gameCode");
|
||||
const auto name_it = patch.FindMember("name");
|
||||
if (id_it == patch.MemberEnd() || !id_it->value.IsString()
|
||||
|| id_it->value.GetStringLength() == 0
|
||||
|| has_embedded_null(id_it->value)
|
||||
|| game_code_it == patch.MemberEnd() || !game_code_it->value.IsString()
|
||||
|| game_code_it->value.GetStringLength() == 0
|
||||
|| has_embedded_null(game_code_it->value)
|
||||
|| name_it == patch.MemberEnd() || !name_it->value.IsString()
|
||||
|| name_it->value.GetStringLength() == 0
|
||||
|| has_embedded_null(name_it->value)) {
|
||||
log_warning("patchmanager", "invalid patch group definition");
|
||||
continue;
|
||||
}
|
||||
|
||||
PatchGroup group;
|
||||
group.name.assign(name_it->value.GetString(), name_it->value.GetStringLength());
|
||||
group.name_in_lower_case = strtolower(group.name);
|
||||
|
||||
const std::string group_id(
|
||||
id_it->value.GetString(),
|
||||
id_it->value.GetStringLength());
|
||||
|
||||
const auto description_it = patch.FindMember("description");
|
||||
if (description_it != patch.MemberEnd()) {
|
||||
if (!description_it->value.IsString()
|
||||
|| has_embedded_null(description_it->value)) {
|
||||
log_warning("patchmanager", "invalid description for patch group {}", group_id);
|
||||
continue;
|
||||
}
|
||||
group.description.assign(
|
||||
description_it->value.GetString(),
|
||||
description_it->value.GetStringLength());
|
||||
}
|
||||
|
||||
const auto caution_it = patch.FindMember("caution");
|
||||
if (caution_it != patch.MemberEnd()) {
|
||||
if (!caution_it->value.IsString() || has_embedded_null(caution_it->value)) {
|
||||
log_warning("patchmanager", "invalid caution for patch group {}", group_id);
|
||||
continue;
|
||||
}
|
||||
group.caution.assign(
|
||||
caution_it->value.GetString(),
|
||||
caution_it->value.GetStringLength());
|
||||
}
|
||||
|
||||
const std::string game_code(
|
||||
game_code_it->value.GetString(),
|
||||
game_code_it->value.GetStringLength());
|
||||
if (!groups.emplace(
|
||||
make_patch_group_key(game_code, group_id),
|
||||
std::move(group)).second) {
|
||||
log_warning(
|
||||
"patchmanager",
|
||||
"duplicate patch group definition for {}/{}, ignoring duplicate",
|
||||
game_code,
|
||||
group_id);
|
||||
}
|
||||
}
|
||||
|
||||
return groups;
|
||||
}
|
||||
|
||||
static const PatchGroup* find_patch_group(
|
||||
const std::map<std::pair<std::string, std::string>, PatchGroup>& groups,
|
||||
const std::string& game_code,
|
||||
const std::string& group_id) {
|
||||
const auto group = groups.find(make_patch_group_key(game_code, group_id));
|
||||
return group == groups.end() ? nullptr : &group->second;
|
||||
}
|
||||
|
||||
const PatchGroup* find_patch_group(const PatchData& patch) {
|
||||
return find_patch_group(patch_groups, patch.game_code, patch.group_id);
|
||||
}
|
||||
|
||||
std::string resolve_patch_group_id(
|
||||
const rapidjson::Value& patch,
|
||||
const std::map<std::pair<std::string, std::string>, PatchGroup>& groups,
|
||||
const std::string& game_code,
|
||||
const char *patch_name) {
|
||||
const auto group_it = patch.FindMember("group");
|
||||
if (group_it == patch.MemberEnd()) {
|
||||
return "";
|
||||
}
|
||||
if (!group_it->value.IsString()
|
||||
|| group_it->value.GetStringLength() == 0
|
||||
|| has_embedded_null(group_it->value)) {
|
||||
log_warning("patchmanager", "invalid group reference for {}", patch_name);
|
||||
return "";
|
||||
}
|
||||
|
||||
const std::string group_id(
|
||||
group_it->value.GetString(),
|
||||
group_it->value.GetStringLength());
|
||||
if (!find_patch_group(groups, game_code, group_id)) {
|
||||
log_warning(
|
||||
"patchmanager",
|
||||
"unknown patch group {}/{} referenced by {}",
|
||||
game_code,
|
||||
group_id,
|
||||
patch_name);
|
||||
return "";
|
||||
}
|
||||
|
||||
return group_id;
|
||||
}
|
||||
|
||||
void register_patch_group(
|
||||
PatchData& patch,
|
||||
const std::map<std::pair<std::string, std::string>, PatchGroup>& definitions) {
|
||||
if (patch.group_id.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto *definition = find_patch_group(
|
||||
definitions,
|
||||
patch.game_code,
|
||||
patch.group_id);
|
||||
if (!definition) {
|
||||
patch.group_id.clear();
|
||||
return;
|
||||
}
|
||||
|
||||
const auto key = make_patch_group_key(patch.game_code, patch.group_id);
|
||||
const auto [existing, inserted] = patch_groups.emplace(key, *definition);
|
||||
if (!inserted
|
||||
&& (existing->second.name != definition->name
|
||||
|| existing->second.description != definition->description
|
||||
|| existing->second.caution != definition->caution)) {
|
||||
log_warning(
|
||||
"patchmanager",
|
||||
"conflicting group metadata for {}/{}, ignoring group on {}",
|
||||
patch.game_code,
|
||||
patch.group_id,
|
||||
patch.name);
|
||||
patch.group_id.clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,142 @@
|
||||
#pragma once
|
||||
|
||||
#include <filesystem>
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace patcher {
|
||||
|
||||
enum class PatchType {
|
||||
Unknown,
|
||||
Memory,
|
||||
Signature,
|
||||
Union,
|
||||
Integer,
|
||||
};
|
||||
|
||||
enum class PatchStatus {
|
||||
Error,
|
||||
Disabled,
|
||||
Enabled,
|
||||
};
|
||||
|
||||
enum class PatchUrlStatus {
|
||||
Valid,
|
||||
Invalid,
|
||||
Unapplied,
|
||||
ValidButNoData,
|
||||
Partial,
|
||||
};
|
||||
|
||||
struct MemoryPatch {
|
||||
std::string dll_name = "";
|
||||
std::shared_ptr<uint8_t[]> data_disabled = nullptr;
|
||||
size_t data_disabled_len = 0;
|
||||
std::shared_ptr<uint8_t[]> data_enabled = nullptr;
|
||||
size_t data_enabled_len = 0;
|
||||
uint64_t data_offset = 0;
|
||||
uint8_t *data_offset_ptr = nullptr;
|
||||
bool fatal_error = false;
|
||||
};
|
||||
|
||||
struct PatchData;
|
||||
struct SignaturePatch {
|
||||
std::string dll_name = "";
|
||||
std::string signature = "", replacement = "";
|
||||
uint64_t offset = 0;
|
||||
int64_t usage = 0;
|
||||
|
||||
MemoryPatch to_memory(PatchData *patch);
|
||||
};
|
||||
|
||||
struct UnionPatch {
|
||||
std::string name = "";
|
||||
std::string dll_name = "";
|
||||
std::shared_ptr<uint8_t[]> data = nullptr;
|
||||
size_t data_len = 0;
|
||||
uint64_t offset = 0;
|
||||
uint8_t *data_offset_ptr = nullptr;
|
||||
bool fatal_error = false;
|
||||
};
|
||||
|
||||
struct NumberPatch {
|
||||
std::string dll_name = "";
|
||||
uint64_t data_offset = 0;
|
||||
uint8_t *data_offset_ptr = nullptr;
|
||||
int32_t min;
|
||||
int32_t max;
|
||||
int32_t value;
|
||||
size_t size_in_bytes;
|
||||
bool fatal_error = false;
|
||||
};
|
||||
|
||||
struct PatchGroup {
|
||||
std::string name;
|
||||
std::string description;
|
||||
std::string caution;
|
||||
std::string name_in_lower_case;
|
||||
};
|
||||
|
||||
struct PatchData {
|
||||
bool enabled;
|
||||
std::string game_code;
|
||||
int datecode_min = 0;
|
||||
int datecode_max = 0;
|
||||
std::string name, description, caution;
|
||||
std::string name_in_lower_case = "";
|
||||
PatchType type;
|
||||
bool preset;
|
||||
std::vector<MemoryPatch> patches_memory;
|
||||
std::vector<UnionPatch> patches_union;
|
||||
NumberPatch patch_number;
|
||||
std::string group_id;
|
||||
PatchStatus last_status;
|
||||
std::string hash;
|
||||
bool unverified = false;
|
||||
std::string peIdentifier;
|
||||
std::string error_reason = "";
|
||||
|
||||
// for union patch only
|
||||
std::string selected_union_name = "";
|
||||
};
|
||||
|
||||
extern std::optional<std::string> PATCH_MANAGER_CFG_PATH_OVERRIDE;
|
||||
|
||||
std::string get_game_identifier(const std::filesystem::path& dll_path, bool print_info = false);
|
||||
|
||||
// lifecycle: init() sets up the config path and registers for DLL-load
|
||||
// notifications; apply_patches_on_start() applies auto-apply patches once the
|
||||
// game DLL is loaded. both are safe to call repeatedly.
|
||||
void init();
|
||||
void apply_patches_on_start();
|
||||
|
||||
// patch load / apply operations (also driven by the overlay window)
|
||||
void reload_local_patches(bool apply_patches = false);
|
||||
bool import_remote_patches_to_disk();
|
||||
void hard_apply_patches();
|
||||
void config_load();
|
||||
void config_save();
|
||||
std::vector<std::string> getExtraDlls(const std::string& firstDll);
|
||||
|
||||
// process-wide patch engine state, rendered and edited by the overlay window
|
||||
extern std::filesystem::path config_path;
|
||||
extern bool config_dirty;
|
||||
extern bool setting_auto_apply;
|
||||
extern std::string patch_url;
|
||||
extern std::string ACTIVE_JSON_FILE;
|
||||
extern std::vector<PatchData> patches;
|
||||
extern bool local_patches_initialized;
|
||||
extern std::vector<size_t> patches_sorted;
|
||||
extern std::string url_fetch_errors;
|
||||
extern size_t url_recent_idx;
|
||||
extern std::vector<std::string> url_recents;
|
||||
|
||||
PatchStatus is_patch_active(PatchData& patch);
|
||||
bool apply_patch(PatchData& patch, bool active);
|
||||
const PatchGroup* find_patch_group(const PatchData& patch);
|
||||
|
||||
std::string displayPath(const std::filesystem::path& path);
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user