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Author SHA1 Message Date
Will 112b1aecb0 Give options a designated initializer to make crossreferencing their usage easier (#905)
## Description of change
This always bothered me, you have a commandline arg and it's a massive
pain in the ass to work out where it's used because the flag never
really matches the enum name.

Array designated initializers are a C99 extension that clang+gcc both
support. I suspect msvc still blows up, but are people still using that?
I can change it to a std::invoke lambda instead.

Chose to drop the (unused?) option sorting func because, well, unused.

## Testing
Builds in CI, didn't do much more intense testing.
2026-09-07 01:13:37 -07:00
Will de466db29f CI: add MSVC build and fix building with MSVC (#907)
Yess yessss let's continue supporting the worst compiler toolchain
😈

Fell out of the changes in #905

CI changes were claude because I cannot be arsed with yaml.

Can explain the individual code fixes if ya want any more context.

---------

Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-06 21:52:18 -07:00
bicarus 08e99dea4a misc: fix minor bugs (#906)
## Link to GitHub Issue or related Pull Request, if one exists
n/a

## Description of change

Fix hang when a DLL using the SDK calls `log_fatal` (deadlock)

Fix spicecfg crashing if API server fails to bind (make websocket
teardown conditional)

## Testing
2026-09-06 15:43:37 -07:00
bicarus 00e904539e Update C writing guidelines in CONTRIBUTING.md
Clarified guidelines for writing in C, emphasizing RAII patterns.
2026-09-05 17:20:02 -07:00
bicarus eaab4698eb api: log JSON parse error (#904) 2026-09-05 05:32:50 -07:00
bicarus a48eccab93 sdk: insert coin (#903)
## Link to GitHub Issue or related Pull Request, if one exists
developer request

## Description of change
Expose coin insert API over the SDK

## Testing
see sample sdk code
2026-09-05 04:26:44 -07:00
bicarus 81c913726d danevo: add 2p card reader (#902)
## Link to GitHub Issue or related Pull Request, if one exists
Fixes #901

## Description of change
This adds 2p card reader support to DanEvo. The cab only has one keypad
but this is not a configuration spice supports today so spicecfg will
show two keypads.

## Testing
2p card was recognized in test mode. No other testing performed.
2026-09-05 00:00:41 -07:00
bicarus 0169fe1e31 gitadora: show LEFT / RIGHT screens on sub screen in landscape mode (#900)
## Link to GitHub Issue or related Pull Request, if one exists
Continues #899 

## Description of change
#899 added the ability to display the gitadora subscreen in lanscape
mode with black bars on the side. With the new option the black bars can
instead display the LEFT / RIGHT screens, completing the two-monitor
full screen use case for arena model.

## Testing
2026-08-30 22:35:12 -07:00
bicarus 357e6c86f1 gitadora: allow a landscape monitor to display subscreen (#899)
## Link to GitHub Issue or related Pull Request, if one exists
#0

## Description of change
Arena Model's SMALL touch subscreen is a portrait (800x1280) panel -
however, it's common for people to set up a touch screen in landscape
orientation since IIDX/SDVX/popn all use landscape.

Add a new option, `-gdsublandscape`, which forces the subscreen to
launch at 1080p landscape. The image is rendered with black bars on the
sides. Touches will be unaligned initially; user needs to go into test
mode and recalibrate. In reality this option is just a short hand for
`-forceressub 1920,1080`.

Wire up `-forceressub` which previously didn't work for gitadora, so
that a resolution other than 1080p can be used in either orientation. In
other games `-forceressub` just forces the rendering resolution and
IIDX/SDVX/popn's game engine automatically stretches to fill... however
for gitadora it works differently since we want to keep the aspect ratio
of the original screen; it instead hijacks the back buffer and makes the
game draw to an intermediate buffer.

## Testing
2026-08-29 19:09:56 -07:00
bicarus 67963389ef drs: hook down movement, adjust touch hooks (#898)
When Down Motion button is bound, install hooks into the game that
detects down movement via patches.

When Disable Touch option is enabled, don't install touch hooks.
2026-08-29 17:21:21 -07:00
bicarus 4009bb8a84 sc: bone eater preliminary support (#895)
## Link to GitHub Issue or related Pull Request, if one exists
Fixes #114

## Description of change
Initial support for Silent Scope: Bone Eater, enough to be playable;
doesn't include QoS work needed to make this a smoother experience.

* Game detection
* Fix DX11 overlay to work with non-Unity games
* Implements sub monitor i/o (only really needed to get past I/O check)
* Try to make the game reasonably playable with a mouse
* Ignore the game's attempt to move windows, position them in a
reasonable place
* Fix language hook

## Testing
2026-08-28 03:04:43 -07:00
bicarus 8fb6d94000 Include AI-Use Policy in README
Added AI-Use Policy section to README.md
2026-08-28 02:47:15 -07:00
bicarus 8d3685415d popn: fix LED handling (#894)
## Link to GitHub Issue or related Pull Request, if one exists
#0

## Description of change
Fix the issue with popn lights flickering.

`SetTapeLedDataPart()` updates BI3A’s internal LED buffer without
immediately sending it to hardware. High Cheers briefly clears this
buffer before writing the complete set of lights.

Stage pin-0 (button light) updates in the hook and publish only the
latest frame during `GetDeviceStatus()`, matching real BI3A behavior.
This prevents temporary clear frames from reaching HID controllers.

## Testing
Tested with my iidx controller with HID lights.
2026-08-28 01:42:56 -07:00
James Liu 50b38b856f gitadora: fix 32bit gfdm coin button not working (#893)
## Link to GitHub Issue or related Pull Request, if one exists
#0

## Description of change
Fix Add Coin/COIN button not actuated after pressing

## Testing
*XG2*
<img width="1594" height="458" alt="XG2"
src="https://github.com/user-attachments/assets/0d90ffaf-b0a0-421f-8986-5d87040ace93"
/>

*XG3*
<img width="1594" height="458" alt="XG3"
src="https://github.com/user-attachments/assets/e326fd91-3477-44ed-854b-4160cf0f103a"
/>
2026-08-27 09:05:36 -07:00
42 changed files with 1817 additions and 982 deletions
+30 -1
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@@ -29,4 +29,33 @@ jobs:
with:
name: spice2x-ci-${{ env.COMMIT_SHORT_SHA }}
path: src/spice2x/bin
if-no-files-found: error
if-no-files-found: error
msvc-ci:
name: Build (MSVC ${{ matrix.arch }}-bit)
# windows-latest ships Visual Studio 2026; pin to the VS 2022 image, which is
# the toolset spice2x is actually developed against
runs-on: windows-2022
strategy:
fail-fast: false
matrix:
include:
- arch: 32
platform: Win32
target: spicetools_spice spicetools_cfg
- arch: 64
platform: x64
target: spicetools_spice64
defaults:
run:
working-directory: ./src/spice2x
steps:
- uses: actions/checkout@v5
- name: Configure
run: >
cmake -S . -B cmake-build-msvc-${{ matrix.arch }}
-A ${{ matrix.platform }}
- name: Compile
run: >
cmake --build cmake-build-msvc-${{ matrix.arch }}
--config Release --target ${{ matrix.target }}
+1 -1
View File
@@ -105,5 +105,5 @@ if (conditional)
* We don't use GSL.
* Don't throw exceptions.
* Stick to smart pointers. For interfacing with C Win32 API and raw buffers, use `unique_plain_ptr`.
* Writing in C is also completely acceptable.
* Writing in C is also completely acceptable but prefer to use RAII patterns.
* Other than that, there are no strict rules for code formatting, but please attempt to emulate the style around the code you are modifying.
+4
View File
@@ -56,6 +56,10 @@ We explicitly do **NOT** have a Discord server for dicussions - we try to do eve
Please see [CONTRIBUTING page](https://github.com/spice2x/spice2x.github.io/blob/main/CONTRIBUTING.md) for a full list of guidelines when submitting code.
### AI-Use Policy
Use AI tools at your discretion, but remember that a human will review every issue and pull request. Please ensure submissions are accurate, relevant, and worth the reviewer’s time.
## Additional information
Please read [README.md](https://github.com/spice2x/spice2x.github.io/blob/main/src/spice2x/README.md) inside `src/spice2x`.
+2
View File
@@ -520,6 +520,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
games/scotto/io.cpp
games/drs/drs.cpp
games/drs/io.cpp
games/drs/motion_cam.cpp
games/drs/rgb_cam.cpp
games/we/we.cpp
games/we/io.cpp
@@ -531,6 +532,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
games/otoca/p4io.cpp
games/silentscope/silentscope.cpp
games/silentscope/io.cpp
games/silentscope/projector.cpp
games/pcm/pcm.cpp
games/pcm/io.cpp
games/onpara/onpara.cpp
+32 -6
View File
@@ -1,5 +1,7 @@
#include "bmpu.h"
#include <algorithm>
#include "acio/icca/icca.h"
#include "avs/game.h"
#include "cfg/api.h"
@@ -9,6 +11,7 @@
#include "games/ftt/io.h"
#include "games/museca/io.h"
#include "games/silentscope/io.h"
#include "hooks/graphics/graphics.h"
#include "launcher/launcher.h"
#include "misc/eamuse.h"
@@ -530,15 +533,38 @@ static bool __cdecl ac_io_bmpu_update_control_status_buffer() {
STATUS_BUFFER[4] |= 0x20;
}
// joy stick raw input
// gun position, sent big endian; the game keeps the top 12 bits of each pair
auto &analogs = games::silentscope::get_analogs();
auto &gun_x = analogs.at(games::silentscope::Analogs::GUN_X);
auto &gun_y = analogs.at(games::silentscope::Analogs::GUN_Y);
unsigned short joy_x = 0x7FFF;
unsigned short joy_y = 0x7FFF;
if (analogs.at(games::silentscope::Analogs::GUN_X).isSet()) {
joy_x = (unsigned short) (Analogs::getState(RI_MGR, analogs.at(games::silentscope::Analogs::GUN_X)) * USHRT_MAX);
}
if (analogs.at(games::silentscope::Analogs::GUN_Y).isSet()) {
joy_y = (unsigned short) (Analogs::getState(RI_MGR, analogs.at(games::silentscope::Analogs::GUN_Y)) * USHRT_MAX);
if (gun_x.isSet() || gun_y.isSet()) {
if (gun_x.isSet()) {
joy_x = (unsigned short) (Analogs::getState(RI_MGR, gun_x) * USHRT_MAX);
}
if (gun_y.isSet()) {
joy_y = (unsigned short) (Analogs::getState(RI_MGR, gun_y) * USHRT_MAX);
}
} else {
// the gun reports where it is aimed, which a relative pointer cannot express - the
// calibration screen asks for the screen centre and two corners, so read the cursor
POINT cursor {};
RECT client {};
POINT origin {};
if (NDD_MAIN_WINDOW != nullptr &&
GetCursorPos(&cursor) &&
GetClientRect(NDD_MAIN_WINDOW, &client) &&
ClientToScreen(NDD_MAIN_WINDOW, &origin) &&
client.right > 1 && client.bottom > 1)
{
const LONG x = std::clamp(cursor.x - origin.x, 0L, client.right - 1);
const LONG y = std::clamp(cursor.y - origin.y, 0L, client.bottom - 1);
joy_x = (unsigned short) (x * USHRT_MAX / (client.right - 1));
joy_y = (unsigned short) (y * USHRT_MAX / (client.bottom - 1));
}
}
// invert X axis
+8 -1
View File
@@ -8,6 +8,7 @@
#include "client.h"
#include "cfg/configurator.h"
#include "external/rapidjson/document.h"
#include "external/rapidjson/error/en.h"
#include "util/crypt.h"
#include "util/logging.h"
#include "util/utils.h"
@@ -92,6 +93,7 @@ Controller::Controller(unsigned short port, std::string password, bool pretty)
// bind socket to address
if (bind(this->server, (sockaddr *) &server_address, sizeof(sockaddr)) == -1) {
log_warning("api", "could not bind socket on port {}: {}", port, get_last_error_string());
closesocket(this->server);
this->server = INVALID_SOCKET;
if (!cfg::CONFIGURATOR_STANDALONE) {
log_fatal("api", "failed to start server");
@@ -102,6 +104,7 @@ Controller::Controller(unsigned short port, std::string password, bool pretty)
// set socket to listen
if (listen(this->server, server_backlog) == -1) {
log_warning("api", "could not listen to socket on port {}: {}", port, get_last_error_string());
closesocket(this->server);
this->server = INVALID_SOCKET;
if (!cfg::CONFIGURATOR_STANDALONE) {
log_fatal("api", "failed to start server");
@@ -312,6 +315,8 @@ bool Controller::process_request(ClientState *state, const char *in, size_t in_s
// check for parse error
if (document.HasParseError()) {
log_warning("api", "Request JSON parse error: {} (byte offset {}, decrypted request length {} bytes)",
GetParseError_En(document.GetParseError()), document.GetErrorOffset(), in_size);
// return empty response and close connection
out->push_back(0);
@@ -443,7 +448,9 @@ void Controller::free_socket() {
this->server = INVALID_SOCKET;
}
this->websocket->free_socket();
if (this->websocket) {
this->websocket->free_socket();
}
for (auto &s : this->serial) {
s->free_port();
+3 -3
View File
@@ -41,21 +41,21 @@ namespace api {
bool pretty;
// server
WebSocketController *websocket;
WebSocketController *websocket = nullptr;
std::vector<SerialController *> serial;
std::vector<std::thread> server_workers;
std::vector<std::thread> server_handlers;
std::mutex server_handlers_m;
std::vector<api::ClientState *> client_states;
std::mutex client_states_m;
SOCKET server;
SOCKET server = INVALID_SOCKET;
void server_worker();
void connection_handler(ClientState client_state);
public:
// state
bool server_running;
bool server_running = false;
// constructor / destructor
Controller(unsigned short port, std::string password, bool pretty);
+1 -1
View File
@@ -61,7 +61,7 @@ namespace api::modules {
return error_type(res, "amount", "int");
// add to coin stock
eamuse_coin_set_stock(eamuse_coin_get_stock() + std::max(0, req.params[0].GetInt()));
eamuse_coin_add(std::max(0, req.params[0].GetInt()));
}
/*
+41 -37
View File
@@ -9,6 +9,8 @@
#include "util/logging.h"
#include "util/precise_timer.h"
#include "util/memutils.h"
#include "io.h"
#include "motion_cam.h"
#include "rgb_cam.h"
#pragma pack(push)
@@ -276,48 +278,50 @@ namespace games::drs {
void DRSGame::attach() {
Game::attach();
// TouchSDK hooks
detour::iat("??0TouchSDK@@QEAA@XZ",
(void *) &TouchSDK_Constructor, avs::game::DLL_INSTANCE);
detour::iat("?SendData@TouchSDK@@QEAA_NU_DeviceInfo@@QEAEH1HH@Z",
(void *) &TouchSDK_SendData, avs::game::DLL_INSTANCE);
detour::iat("?SetSignalInit@TouchSDK@@QEAA_NU_DeviceInfo@@H@Z",
(void *) &TouchSDK_SetSignalInit, avs::game::DLL_INSTANCE);
detour::iat("??1TouchSDK@@QEAA@XZ",
(void *) &TouchSDK_Destructor, avs::game::DLL_INSTANCE);
detour::iat("?GetYLedTotal@TouchSDK@@QEAAHU_DeviceInfo@@H@Z",
(void *) &TouchSDK_GetYLedTotal, avs::game::DLL_INSTANCE);
detour::iat("?GetXLedTotal@TouchSDK@@QEAAHU_DeviceInfo@@H@Z",
(void *) &TouchSDK_GetXLedTotal, avs::game::DLL_INSTANCE);
detour::iat("?DisableTouch@TouchSDK@@QEAA_NU_DeviceInfo@@H@Z",
(void *) &TouchSDK_DisableTouch, avs::game::DLL_INSTANCE);
detour::iat("?DisableDrag@TouchSDK@@QEAA_NU_DeviceInfo@@H@Z",
(void *) &TouchSDK_DisableDrag, avs::game::DLL_INSTANCE);
detour::iat("?DisableWheel@TouchSDK@@QEAA_NU_DeviceInfo@@H@Z",
(void *) &TouchSDK_DisableWheel, avs::game::DLL_INSTANCE);
detour::iat("?DisableRightClick@TouchSDK@@QEAA_NU_DeviceInfo@@H@Z",
(void *) &TouchSDK_DisableRightClick, avs::game::DLL_INSTANCE);
detour::iat("?SetMultiTouchMode@TouchSDK@@QEAA_NU_DeviceInfo@@H@Z",
(void *) &TouchSDK_SetMultiTouchMode, avs::game::DLL_INSTANCE);
detour::iat("?EnableTouchWidthData@TouchSDK@@QEAA_NU_DeviceInfo@@H@Z",
(void *) &TouchSDK_EnableTouchWidthData, avs::game::DLL_INSTANCE);
detour::iat("?EnableRawData@TouchSDK@@QEAA_NU_DeviceInfo@@H@Z",
(void *) &TouchSDK_EnableRawData, avs::game::DLL_INSTANCE);
detour::iat("?SetAllEnable@TouchSDK@@QEAA_NU_DeviceInfo@@_NH@Z",
(void *) &TouchSDK_SetAllEnable, avs::game::DLL_INSTANCE);
detour::iat("?GetTouchDeviceCount@TouchSDK@@QEAAHXZ",
(void *) &TouchSDK_GetTouchDeviceCount, avs::game::DLL_INSTANCE);
detour::iat("?GetTouchSDKVersion@TouchSDK@@QEAAIXZ",
(void *) &TouchSDK_GetTouchSDKVersion, avs::game::DLL_INSTANCE);
detour::iat("?InitTouch@TouchSDK@@QEAAHPEAU_DeviceInfo@@HP6AXU2@PEBU_TouchPointData@@HHPEBX@ZP6AX1_N3@ZPEAX@Z",
(void *) &TouchSDK_InitTouch, avs::game::DLL_INSTANCE);
if (!DISABLE_TOUCH) {
// TouchSDK hooks
detour::iat("??0TouchSDK@@QEAA@XZ",
(void *) &TouchSDK_Constructor, avs::game::DLL_INSTANCE);
detour::iat("?SendData@TouchSDK@@QEAA_NU_DeviceInfo@@QEAEH1HH@Z",
(void *) &TouchSDK_SendData, avs::game::DLL_INSTANCE);
detour::iat("?SetSignalInit@TouchSDK@@QEAA_NU_DeviceInfo@@H@Z",
(void *) &TouchSDK_SetSignalInit, avs::game::DLL_INSTANCE);
detour::iat("??1TouchSDK@@QEAA@XZ",
(void *) &TouchSDK_Destructor, avs::game::DLL_INSTANCE);
detour::iat("?GetYLedTotal@TouchSDK@@QEAAHU_DeviceInfo@@H@Z",
(void *) &TouchSDK_GetYLedTotal, avs::game::DLL_INSTANCE);
detour::iat("?GetXLedTotal@TouchSDK@@QEAAHU_DeviceInfo@@H@Z",
(void *) &TouchSDK_GetXLedTotal, avs::game::DLL_INSTANCE);
detour::iat("?DisableTouch@TouchSDK@@QEAA_NU_DeviceInfo@@H@Z",
(void *) &TouchSDK_DisableTouch, avs::game::DLL_INSTANCE);
detour::iat("?DisableDrag@TouchSDK@@QEAA_NU_DeviceInfo@@H@Z",
(void *) &TouchSDK_DisableDrag, avs::game::DLL_INSTANCE);
detour::iat("?DisableWheel@TouchSDK@@QEAA_NU_DeviceInfo@@H@Z",
(void *) &TouchSDK_DisableWheel, avs::game::DLL_INSTANCE);
detour::iat("?DisableRightClick@TouchSDK@@QEAA_NU_DeviceInfo@@H@Z",
(void *) &TouchSDK_DisableRightClick, avs::game::DLL_INSTANCE);
detour::iat("?SetMultiTouchMode@TouchSDK@@QEAA_NU_DeviceInfo@@H@Z",
(void *) &TouchSDK_SetMultiTouchMode, avs::game::DLL_INSTANCE);
detour::iat("?EnableTouchWidthData@TouchSDK@@QEAA_NU_DeviceInfo@@H@Z",
(void *) &TouchSDK_EnableTouchWidthData, avs::game::DLL_INSTANCE);
detour::iat("?EnableRawData@TouchSDK@@QEAA_NU_DeviceInfo@@H@Z",
(void *) &TouchSDK_EnableRawData, avs::game::DLL_INSTANCE);
detour::iat("?SetAllEnable@TouchSDK@@QEAA_NU_DeviceInfo@@_NH@Z",
(void *) &TouchSDK_SetAllEnable, avs::game::DLL_INSTANCE);
detour::iat("?GetTouchDeviceCount@TouchSDK@@QEAAHXZ",
(void *) &TouchSDK_GetTouchDeviceCount, avs::game::DLL_INSTANCE);
detour::iat("?GetTouchSDKVersion@TouchSDK@@QEAAIXZ",
(void *) &TouchSDK_GetTouchSDKVersion, avs::game::DLL_INSTANCE);
detour::iat("?InitTouch@TouchSDK@@QEAAHPEAU_DeviceInfo@@HP6AXU2@PEBU_TouchPointData@@HHPEBX@ZP6AX1_N3@ZPEAX@Z",
(void *) &TouchSDK_InitTouch, avs::game::DLL_INSTANCE);
start_touch();
} else {
log_info("drs", "no native input method detected");
log_info("drs", "touch input for dance floor disabled");
}
init_down_motion_hook();
if (RGB_CAMERA_HOOK) {
init_rgb_camera_hook();
}
+4 -3
View File
@@ -20,7 +20,8 @@ std::vector<Button> &games::drs::get_buttons() {
"P2 Up",
"P2 Down",
"P2 Left",
"P2 Right"
"P2 Right",
"Down Motion"
);
}
@@ -30,8 +31,8 @@ std::vector<Button> &games::drs::get_buttons() {
std::string games::drs::get_buttons_help() {
// keep to max 100 characters wide
return
"Motion camera required for DOWN movement.\n"
"Touchscreen supported for dance floor."
"Touchscreen supported for dance floor.\n"
"Down Motion applies to both players."
;
}
+2 -1
View File
@@ -20,7 +20,8 @@ namespace games::drs {
P2_Up,
P2_Down,
P2_Left,
P2_Right
P2_Right,
DownMotion
};
}
+109
View File
@@ -0,0 +1,109 @@
#include "games/drs/motion_cam.h"
#include <cstdint>
#include "avs/game.h"
#include "util/detour.h"
#include "util/logging.h"
#include "util/sigscan.h"
#include "io.h"
namespace games::drs {
// the game reads down movement from a depth camera whose driver is compiled into the game DLL,
// so there is no import to replace.
//
// with no camera the tracked height never changes, so the motion state never leaves "still"
// and DOWN notes can never be hit.
//
// rather than answer CInputManager::IsDown, the button drives the same state pair the camera
// would; that leaves the game's own edge test untouched and keeps every note in a frame seeing
// one answer.
static int32_t *MOTION_STATE = nullptr;
static int32_t *MOTION_STATE_PREV = nullptr;
static constexpr int32_t MOTION_STATE_STILL = 1;
static constexpr int32_t MOTION_STATE_DOWN = 2;
static void (*UpdateMotion_orig)() = nullptr;
static bool DOWN_MOTION_HELD = false;
static void InputManager_UpdateMotion() {
UpdateMotion_orig();
auto &buttons = get_buttons();
const bool held = GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::DownMotion));
// a state of DOWN only counts as movement when the frame before it was something else
if (held) {
*MOTION_STATE_PREV = DOWN_MOTION_HELD ? MOTION_STATE_DOWN : MOTION_STATE_STILL;
*MOTION_STATE = MOTION_STATE_DOWN;
}
DOWN_MOTION_HELD = held;
}
void init_down_motion_hook() {
// only hook motion camera if the user has down motion button bound to something
auto &buttons = get_buttons();
if (!buttons.at(Buttons::DownMotion).isSet()) {
return;
}
// CInputManager::IsDown - read the state pair out of its two operands.
// Identical in game versions 2020121400 and 2022121400 / 2024120300:
//
// 83 3D xx xx xx xx 02 cmp dword [rip+prev], 2 ; state one frame ago
// 74 0C je FALSE ; already down, so no new edge
// 83 3D xx xx xx xx 02 cmp dword [rip+cur], 2 ; state this frame
// 75 03 jne FALSE ; not down
// B0 01 mov al, 1 ; went down on this frame
// C3 ret
// 32 C0 FALSE: xor al, al
// C3 ret
auto is_down = reinterpret_cast<uint8_t *>(find_pattern(
avs::game::DLL_INSTANCE,
"833D0000000002740C833D00000000027503B001C332C0C3",
"XX????XXXXX????XXXXXXXXX",
0, 0));
if (is_down == nullptr) {
log_warning("drs", "motion sensor state not found, DOWN motion button unavailable");
return;
}
// rip-relative displacements resolve against the end of their own instruction, and each
// cmp above is 7 bytes with its displacement 4 bytes in: the first ends at +7 with its
// displacement at +2, the second starts at +9 so it ends at +16 with its own at +11.
// read signed, since a target sitting below the instruction encodes as negative.
MOTION_STATE_PREV = (int32_t *) (is_down + 7 + *(int32_t *) (is_down + 2));
MOTION_STATE = (int32_t *) (is_down + 16 + *(int32_t *) (is_down + 11));
// CInputManager::UpdateMotion is hooked for the sole purpose of reading the Down Motion
// button mapping frequently enough so that the rising edge can be detected.
//
// Matched over the prologue up to the camera read; the wildcards are a float and a callee:
//
// 48 83 EC 38 sub rsp, 0x38
// 0F 29 74 24 20 movaps [rsp+0x20], xmm6
// F3 0F 10 35 xx xx xx xx movss xmm6, [rip+height] ; reading as of last frame
// E8 xx xx xx xx call GetPlayVideoProcess
// 48 8B C8 mov rcx, rax
// 48 8B 10 mov rdx, [rax]
// FF 52 60 call [rdx+0x60] ; reading off the newest frame
auto update = reinterpret_cast<void *>(find_pattern(
avs::game::DLL_INSTANCE,
"4883EC380F29742420F30F103500000000E800000000488BC8488B10FF5260",
"XXXXXXXXXXXXX????X????XXXXXXXXX",
0, 0));
if (update == nullptr ||
!detour::trampoline_try(
update, (void *) InputManager_UpdateMotion, (void **) &UpdateMotion_orig)) {
log_warning("drs", "motion update not hooked, DOWN motion button unavailable");
return;
}
log_info("drs", "hooked DOWN motion at +{:#x}",
(uintptr_t) ((uint8_t *) update - (uint8_t *) avs::game::DLL_INSTANCE));
}
}
+5
View File
@@ -0,0 +1,5 @@
#pragma once
namespace games::drs {
void init_down_motion_hook();
}
+45
View File
@@ -39,10 +39,38 @@ namespace games::gitadora {
std::optional<socd::SocdAlgorithm> PICK_ALGO = socd::SocdAlgorithm::PreferRecent;
std::optional<uint8_t> ARENA_WINDOW_COUNT = std::nullopt;
bool ARENA_TWO_HEAD_EXCLUSIVE = false;
ArenaSubscreenLandscape ARENA_SUBSCREEN_LANDSCAPE = ArenaSubscreenLandscape::Off;
std::optional<std::string> ASIO_DRIVER = std::nullopt;
bool ALLOW_REALTEK_AUDIO = false;
bool NATIVE_TOUCH = false;
std::pair<UINT, UINT> arena_subscreen_host_size() {
if (GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.has_value()) {
return GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.value();
}
if (arena_subscreen_landscape()) {
return { ARENA_SUBSCREEN_LANDSCAPE_WIDTH, ARENA_SUBSCREEN_LANDSCAPE_HEIGHT };
}
return { ARENA_SUBSCREEN_WIDTH, ARENA_SUBSCREEN_HEIGHT };
}
RECT arena_subscreen_content_rect(LONG host_width, LONG host_height) {
if (host_width <= 0 || host_height <= 0) {
return RECT {};
}
LONG width = MulDiv(host_height, ARENA_SUBSCREEN_WIDTH, ARENA_SUBSCREEN_HEIGHT);
LONG height = host_height;
if (width > host_width) {
width = host_width;
height = MulDiv(host_width, ARENA_SUBSCREEN_HEIGHT, ARENA_SUBSCREEN_WIDTH);
}
const LONG left = (host_width - width) / 2;
const LONG top = (host_height - height) / 2;
return RECT { left, top, left + width, top + height };
}
/*
* Prevent GitaDora from creating folders on F drive
*/
@@ -343,6 +371,23 @@ namespace games::gitadora {
"gitadora",
"arena model: unsupported window count: {}", count);
}
if (arena_subscreen_landscape() && !ARENA_TWO_HEAD_EXCLUSIVE) {
log_warning(
"gitadora",
"arena model: landscape subscreen needs full screen two-window mode, ignoring");
ARENA_SUBSCREEN_LANDSCAPE = ArenaSubscreenLandscape::Off;
}
if (ARENA_TWO_HEAD_EXCLUSIVE) {
const auto [host_width, host_height] = arena_subscreen_host_size();
if (host_width != ARENA_SUBSCREEN_WIDTH
|| host_height != ARENA_SUBSCREEN_HEIGHT) {
log_info(
"gitadora",
"arena model: SMALL head runs at {}x{}, subscreen is scaled to fit",
host_width, host_height);
}
}
}
#endif
+30
View File
@@ -1,6 +1,7 @@
#pragma once
#include <optional>
#include <utility>
#include <windows.h>
#include <mmreg.h>
@@ -11,6 +12,14 @@
namespace games::gitadora {
// what a landscape monitor driving the SMALL head does with the space beside the
// portrait subscreen image
enum class ArenaSubscreenLandscape {
Off, // SMALL head stays portrait
Small, // subscreen centered, the space either side stays black
All, // that space shows the LEFT and RIGHT heads instead
};
// settings
extern bool TWOCHANNEL;
extern bool DISABLE_FRAME_LIMITER;
@@ -21,14 +30,35 @@ namespace games::gitadora {
extern std::optional<socd::SocdAlgorithm> PICK_ALGO;
extern std::optional<uint8_t> ARENA_WINDOW_COUNT;
extern bool ARENA_TWO_HEAD_EXCLUSIVE;
extern ArenaSubscreenLandscape ARENA_SUBSCREEN_LANDSCAPE;
extern std::optional<std::string> ASIO_DRIVER;
extern bool ALLOW_REALTEK_AUDIO;
extern bool NATIVE_TOUCH;
static inline bool arena_subscreen_landscape() {
return ARENA_SUBSCREEN_LANDSCAPE != ArenaSubscreenLandscape::Off;
}
static inline bool arena_subscreen_shows_sides() {
return ARENA_SUBSCREEN_LANDSCAPE == ArenaSubscreenLandscape::All;
}
// arena SMALL subscreen (touch panel) resolution
static constexpr int ARENA_SUBSCREEN_WIDTH = 800;
static constexpr int ARENA_SUBSCREEN_HEIGHT = 1280;
// used when a landscape monitor drives the SMALL head and -forceressub is unset
static constexpr int ARENA_SUBSCREEN_LANDSCAPE_WIDTH = 1920;
static constexpr int ARENA_SUBSCREEN_LANDSCAPE_HEIGHT = 1080;
// resolution the SMALL head actually runs at; the portrait panel size unless
// -forceressub or the landscape option overrides it
std::pair<UINT, UINT> arena_subscreen_host_size();
// area of the host the portrait subscreen occupies, centered and aspect-preserved;
// whatever is left over on either side stays black
RECT arena_subscreen_content_rect(LONG host_width, LONG host_height);
class GitaDoraGame : public games::Game {
public:
GitaDoraGame();
+9 -10
View File
@@ -2,6 +2,7 @@
#if SPICE64 && !SPICE_XP
#include <array>
#include <d3d9.h>
#include "mf_wrappers.h"
#include "avs/game.h"
@@ -46,9 +47,7 @@ struct PredefinedHook {
uintptr_t hook_afp_texture_offset;
};
PredefinedHook g_predefinedHooks[] = {};
const DWORD g_predefinedHooksLength = ARRAYSIZE(g_predefinedHooks);
std::array<PredefinedHook, 0> g_predefinedHooks = {};
namespace games::iidx {
@@ -110,14 +109,14 @@ namespace games::iidx {
auto pe = fmt::format("{:x}_{:x}", time_date_stamp, address_of_entry_point);
log_info("iidx:camhook", "Locating predefined hook addresses for LDJ-{}", pe);
for (DWORD i = 0; i < g_predefinedHooksLength; i++) {
if (pe.compare(g_predefinedHooks[i].pe_identifier) == 0) {
for (auto &hook : g_predefinedHooks) {
if (pe.compare(hook.pe_identifier) == 0) {
log_misc("iidx:camhook", "Found predefined addresses");
addr_hook_a = g_predefinedHooks[i].hook_a;
addr_textures = g_predefinedHooks[i].hook_textures;
addr_camera_manager = g_predefinedHooks[i].hook_camera_manager;
addr_device_offset = g_predefinedHooks[i].hook_device_offset;
addr_afp_texture_offset = g_predefinedHooks[i].hook_afp_texture_offset;
addr_hook_a = hook.hook_a;
addr_textures = hook.hook_textures;
addr_camera_manager = hook.hook_camera_manager;
addr_device_offset = hook.hook_device_offset;
addr_afp_texture_offset = hook.hook_afp_texture_offset;
return TRUE;
}
}
+110 -55
View File
@@ -2,6 +2,8 @@
#if SPICE64 && !SPICE_XP
#include <array>
#include <mutex>
#include <optional>
#include <cstdint>
#include "util/detour.h"
@@ -141,10 +143,100 @@ namespace games::popn {
static AIO_SCI_COMM *aioSciComm;
static AIO_IOB5_BI3A *aioIob5Bi3a;
static constexpr size_t PIKA_BUTTON_COUNT = 9;
static constexpr size_t PIKA_BUTTON_DATA_SIZE = PIKA_BUTTON_COUNT * 3;
static std::array<uint8_t, PIKA_BUTTON_DATA_SIZE> pika_button_staging{};
static bool pika_button_staging_dirty = false;
static std::mutex pika_button_staging_mutex;
/*
* implementations
*/
static void publish_pika_button_staging() {
std::array<uint8_t, PIKA_BUTTON_DATA_SIZE> data;
{
std::lock_guard<std::mutex> lock(pika_button_staging_mutex);
if (!pika_button_staging_dirty) {
return;
}
data = pika_button_staging;
pika_button_staging_dirty = false;
}
constexpr Lights::popn_lights_t legacy_button_lights[] = {
Lights::popn_lights_t::Button1,
Lights::popn_lights_t::Button2,
Lights::popn_lights_t::Button3,
Lights::popn_lights_t::Button4,
Lights::popn_lights_t::Button5,
Lights::popn_lights_t::Button6,
Lights::popn_lights_t::Button7,
Lights::popn_lights_t::Button8,
Lights::popn_lights_t::Button9
};
constexpr Lights::popn_lights_t button_lights[] = {
Lights::popn_lights_t::PikaButton1_R,
Lights::popn_lights_t::PikaButton1_G,
Lights::popn_lights_t::PikaButton1_B,
Lights::popn_lights_t::PikaButton2_R,
Lights::popn_lights_t::PikaButton2_G,
Lights::popn_lights_t::PikaButton2_B,
Lights::popn_lights_t::PikaButton3_R,
Lights::popn_lights_t::PikaButton3_G,
Lights::popn_lights_t::PikaButton3_B,
Lights::popn_lights_t::PikaButton4_R,
Lights::popn_lights_t::PikaButton4_G,
Lights::popn_lights_t::PikaButton4_B,
Lights::popn_lights_t::PikaButton5_R,
Lights::popn_lights_t::PikaButton5_G,
Lights::popn_lights_t::PikaButton5_B,
Lights::popn_lights_t::PikaButton6_R,
Lights::popn_lights_t::PikaButton6_G,
Lights::popn_lights_t::PikaButton6_B,
Lights::popn_lights_t::PikaButton7_R,
Lights::popn_lights_t::PikaButton7_G,
Lights::popn_lights_t::PikaButton7_B,
Lights::popn_lights_t::PikaButton8_R,
Lights::popn_lights_t::PikaButton8_G,
Lights::popn_lights_t::PikaButton8_B,
Lights::popn_lights_t::PikaButton9_R,
Lights::popn_lights_t::PikaButton9_G,
Lights::popn_lights_t::PikaButton9_B
};
static_assert(std::size(legacy_button_lights) == PIKA_BUTTON_COUNT);
static_assert(std::size(button_lights) == PIKA_BUTTON_DATA_SIZE);
auto &lights = get_lights();
for (size_t button = 0; button < PIKA_BUTTON_COUNT; button++) {
const auto data_offset = button * 3;
// special handling converting RGB data to non-RGB lights
// take the max(R, G, B) and use it to write the light value
const auto light_value = std::max({
data[data_offset],
data[data_offset + 1],
data[data_offset + 2]
});
// on the new cab, buttons are colorless plastic and rely on RGB to be lit
// at all times, even when "off". When translating to legacy on/off lights,
// treat only values above about 60% brightness as fully on to preserve the
// dim "off" state.
GameAPI::Lights::writeLight(
RI_MGR,
lights.at(legacy_button_lights[button]),
light_value > 150 ? 1.f : 0.f);
}
for (size_t light = 0; light < data.size(); light++) {
GameAPI::Lights::writeLight(
RI_MGR,
lights.at(button_lights[light]),
data[light] / 255.f);
}
}
// libaio.dll
static AIO_SCI_COMM_T *__fastcall aioSciComm_Open(AIO_SCI_COMM_T *unk) {
@@ -260,6 +352,11 @@ namespace games::popn {
log_info("bi3a_hook", "aioIob5Bi3a_Create called with i_pNodeMgr={}, i={}, p={}", fmt::ptr(i_pNodeMgr), i, fmt::ptr(p));
if (i_pNodeMgr == aioNmgrIob5) {
{
std::lock_guard<std::mutex> lock(pika_button_staging_mutex);
pika_button_staging.fill(0);
pika_button_staging_dirty = false;
}
aioIob5Bi3a = new AIO_IOB5_BI3A;
log_info("bi3a_hook", "aioIob5Bi3a_Create: returning custom AIO_IOB5_BI3A: {}", fmt::ptr(aioIob5Bi3a));
return aioIob5Bi3a;
@@ -269,11 +366,15 @@ namespace games::popn {
}
static void __fastcall aioIob5Bi3a_GetDeviceStatus(AIO_IOB5_BI3A *i_pNodeCtl, AIO_IOB5_BI3A__DEVSTATUS *o_DevStatus) {
RI_MGR->devices_flush_output();
if (i_pNodeCtl != aioIob5Bi3a) {
return aioIob5Bi3a_GetDeviceStatus_orig(i_pNodeCtl, o_DevStatus);
}
// snapshot the current state of lights and flush the output
// this closely mirrors what the game does with real I/O
publish_pika_button_staging();
RI_MGR->devices_flush_output();
memset(o_DevStatus, 0, sizeof(*o_DevStatus));
auto &buttons = get_buttons();
@@ -413,61 +514,15 @@ namespace games::popn {
i_CnPin, number_of_leds, (uint8_t)i_LedType, fmt::ptr(i_pData), data);
}
auto &lights = get_lights();
if (i_CnPin == 0 && number_of_leds == 9 * 3) {
// special handling converting to non-RGB lights
// take the max(R, G, B) and use it to write the light value
uint8_t light_value[9] = { 0 };
for (uint32_t i = 0; i < number_of_leds; i += 3) {
light_value[i / 3] =
std::max({ ((uint8_t *)i_pData)[i], ((uint8_t *)i_pData)[i + 1], ((uint8_t *)i_pData)[i + 2] });
}
constexpr Lights::popn_lights_t legacy_button_lights[] = {
Lights::popn_lights_t::Button1,
Lights::popn_lights_t::Button2,
Lights::popn_lights_t::Button3,
Lights::popn_lights_t::Button4,
Lights::popn_lights_t::Button5,
Lights::popn_lights_t::Button6,
Lights::popn_lights_t::Button7,
Lights::popn_lights_t::Button8,
Lights::popn_lights_t::Button9
};
static_assert(std::size(legacy_button_lights) == 9);
for (size_t light = 0; light < 9; light++) {
// on the new cab, buttons are colorless plastic and they rely on RGB to be lit at all times, even when "off"
// when translating to legacy on/off lights, treat anything above ~60% brightness as fully on,
// otherwise off, to avoid dimly lit "off" state
GameAPI::Lights::writeLight(
RI_MGR,
lights.at(legacy_button_lights[light]),
light_value[light] > 150 ? 1.f : 0.f);
}
// color buttons
constexpr Lights::popn_lights_t button_lights[] = {
Lights::popn_lights_t::PikaButton1_R, Lights::popn_lights_t::PikaButton1_G, Lights::popn_lights_t::PikaButton1_B,
Lights::popn_lights_t::PikaButton2_R, Lights::popn_lights_t::PikaButton2_G, Lights::popn_lights_t::PikaButton2_B,
Lights::popn_lights_t::PikaButton3_R, Lights::popn_lights_t::PikaButton3_G, Lights::popn_lights_t::PikaButton3_B,
Lights::popn_lights_t::PikaButton4_R, Lights::popn_lights_t::PikaButton4_G, Lights::popn_lights_t::PikaButton4_B,
Lights::popn_lights_t::PikaButton5_R, Lights::popn_lights_t::PikaButton5_G, Lights::popn_lights_t::PikaButton5_B,
Lights::popn_lights_t::PikaButton6_R, Lights::popn_lights_t::PikaButton6_G, Lights::popn_lights_t::PikaButton6_B,
Lights::popn_lights_t::PikaButton7_R, Lights::popn_lights_t::PikaButton7_G, Lights::popn_lights_t::PikaButton7_B,
Lights::popn_lights_t::PikaButton8_R, Lights::popn_lights_t::PikaButton8_G, Lights::popn_lights_t::PikaButton8_B,
Lights::popn_lights_t::PikaButton9_R, Lights::popn_lights_t::PikaButton9_G, Lights::popn_lights_t::PikaButton9_B
};
static_assert(std::size(button_lights) == 9 * 3);
for (size_t light = 0; light < number_of_leds; light++) {
GameAPI::Lights::writeLight(
RI_MGR,
lights.at(button_lights[light]),
((uint8_t *)i_pData)[light] / 255.f);
}
// SetTapeLedDataPart is meant to be a temporary staging buffer, so the game occasionally
// clears the buffer (set to 0 / lights off) between animations but they are not meant
// to be seen by the I/O
// therefore, instead of writing the lights out directly here, we stage them in a buffer
// and wait for GetDeviceStatus to be called
std::lock_guard<std::mutex> lock(pika_button_staging_mutex);
memcpy(pika_button_staging.data(), i_pData, pika_button_staging.size());
pika_button_staging_dirty = true;
}
if (tapeledutils::is_enabled() && i_CnPin > 0 && i_CnPin < std::size(TAPELED_MAPPING)) {
+150
View File
@@ -0,0 +1,150 @@
#include "projector.h"
#include <algorithm>
#include <cstring>
#include <cwchar>
#include "util/logging.h"
namespace {
// request/response layout: identifier, command, two zero bytes, payload length,
// the payload itself and a checksum over everything before it
constexpr size_t HEADER_SIZE = 5;
constexpr uint8_t RESPONSE_ID = 0x23;
constexpr uint8_t COMMAND_COMMON_DATA = 0x8A;
constexpr uint8_t COMMAND_TEMPERATURE = 0x99;
constexpr uint8_t COMMAND_LAMP_CURRENT = 0x9B;
// shown in the test menu as PROJTIM, PROJHEATIN and PROJHEAT
constexpr uint32_t LAMP_SECONDS = 0;
constexpr uint32_t TEMPERATURE_INTAKE = 25;
constexpr uint32_t TEMPERATURE_EXHAUST = 35;
// anything below 1000 is treated as a lamp anomaly and raises PROJERROR unless the exact
// value was already recorded in /projecter/current on an earlier boot
constexpr uint32_t LAMP_CURRENT = 1000;
void put32(uint8_t *dest, uint32_t value) {
dest[0] = (uint8_t) (value & 0xFF);
dest[1] = (uint8_t) ((value >> 8) & 0xFF);
dest[2] = (uint8_t) ((value >> 16) & 0xFF);
dest[3] = (uint8_t) ((value >> 24) & 0xFF);
}
}
bool games::silentscope::ProjectorHandle::open(LPCWSTR lpFileName) {
if (wcscmp(lpFileName, L"COM2") != 0 && wcscmp(lpFileName, L"\\\\.\\COM2") != 0) {
return false;
}
log_info("silentscope", "Opened COM2 (projector)");
return true;
}
int games::silentscope::ProjectorHandle::read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) {
std::lock_guard<std::mutex> lock(this->mutex);
auto buffer = reinterpret_cast<uint8_t *>(lpBuffer);
DWORD bytes_read = 0;
while (bytes_read < nNumberOfBytesToRead && !this->response.empty()) {
buffer[bytes_read++] = this->response.front();
this->response.pop_front();
}
return (int) bytes_read;
}
int games::silentscope::ProjectorHandle::write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) {
std::lock_guard<std::mutex> lock(this->mutex);
auto buffer = reinterpret_cast<const uint8_t *>(lpBuffer);
this->request.insert(this->request.end(), buffer, buffer + nNumberOfBytesToWrite);
while (this->request.size() >= HEADER_SIZE) {
const size_t packet_size = HEADER_SIZE + this->request[4] + 1;
if (this->request.size() < packet_size) {
break;
}
this->process_request(this->request.data());
this->request.erase(this->request.begin(), this->request.begin() + packet_size);
}
return (int) nNumberOfBytesToWrite;
}
size_t games::silentscope::ProjectorHandle::bytes_available() {
std::lock_guard<std::mutex> lock(this->mutex);
return this->response.size();
}
bool games::silentscope::ProjectorHandle::close() {
std::lock_guard<std::mutex> lock(this->mutex);
this->request.clear();
this->response.clear();
log_info("silentscope", "Closed COM2 (projector)");
return true;
}
void games::silentscope::ProjectorHandle::process_request(const uint8_t *packet) {
const uint8_t command = packet[1];
const uint8_t length = packet[4];
const uint8_t *data = packet + HEADER_SIZE;
switch (command) {
case COMMAND_COMMON_DATA: {
// the game only looks at the lamp usage time near the end of the block
std::vector<uint8_t> payload(98, 0);
put32(&payload[94], LAMP_SECONDS);
this->reply(command, payload);
break;
}
case COMMAND_TEMPERATURE: {
// the requested sensor is echoed back along with its reading
const uint8_t sensor = length > 0 ? data[0] : 0;
std::vector<uint8_t> payload(5, 0);
payload[0] = sensor;
put32(&payload[1], sensor == 0 ? TEMPERATURE_INTAKE : TEMPERATURE_EXHAUST);
this->reply(command, payload);
break;
}
case COMMAND_LAMP_CURRENT: {
// the three byte item selector is echoed back along with the measurement
std::vector<uint8_t> payload(7, 0);
memcpy(payload.data(), data, std::min<size_t>(length, 3));
put32(&payload[3], LAMP_CURRENT);
this->reply(command, payload);
break;
}
default:
log_misc("silentscope", "unknown projector command {:#04x}", command);
this->reply(command, {});
break;
}
}
void games::silentscope::ProjectorHandle::reply(uint8_t command, const std::vector<uint8_t> &data) {
std::vector<uint8_t> packet {
RESPONSE_ID, command, 0x00, 0x00, (uint8_t) data.size()
};
packet.insert(packet.end(), data.begin(), data.end());
uint8_t checksum = 0;
for (auto byte : packet) {
checksum += byte;
}
packet.push_back(checksum);
this->response.insert(this->response.end(), packet.begin(), packet.end());
}
+30
View File
@@ -0,0 +1,30 @@
#pragma once
#include <cstdint>
#include <deque>
#include <mutex>
#include <vector>
#include "hooks/devicehook.h"
namespace games::silentscope {
// The cabinet talks to its projector over COM2. Without an answer the game stops at
// I/O error 5-1560-0004 (IOCOM2, "the projector is not connected correctly").
class ProjectorHandle : public CustomHandle {
public:
bool open(LPCWSTR lpFileName) override;
int read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) override;
int write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) override;
size_t bytes_available() override;
bool close() override;
private:
std::mutex mutex;
std::vector<uint8_t> request;
std::deque<uint8_t> response;
void process_request(const uint8_t *packet);
void reply(uint8_t command, const std::vector<uint8_t> &data);
};
}
@@ -1,10 +1,11 @@
#include "silentscope.h"
#include "acioemu/handle.h"
#include "cfg/configurator.h"
#include "hooks/devicehook.h"
#include "util/libutils.h"
#include "projector.h"
namespace games::silentscope {
SilentScopeGame::SilentScopeGame() : Game("Silent Scope") {
@@ -16,9 +17,8 @@ namespace games::silentscope {
// load the game DLL so hooks apply
libutils::try_library("gamendd.dll");
// TODO(felix): implement stuff on this port
devicehook_init();
devicehook_add(new acioemu::ACIOHandle(L"COM2"));
devicehook_add(new ProjectorHandle());
}
void SilentScopeGame::detach() {
@@ -29,6 +29,10 @@ DEFINE_GUID(IID_IAudioClient,
0x1cb9ad4c, 0xdbfa, 0x4c32,
0xb1, 0x78, 0xc2, 0xf5, 0x68, 0xa7, 0x03, 0xb2);
DEFINE_GUID(IID_IAudioClient3,
0x7ed4ee07, 0x8e67, 0x4cd4,
0x8c, 0x1a, 0x2b, 0x7a, 0x59, 0x87, 0xad, 0x42);
DEFINE_GUID(IID_IAudioClock,
0xcd63314f, 0x3fba, 0x4a1b,
0x81, 0x2c, 0xef, 0x96, 0x35, 0x87, 0x28, 0xe7);
@@ -30,6 +30,7 @@ void graphics_d3d11_shutdown() {}
#include <dxgi.h>
#include <dxgi1_2.h>
#include "avs/game.h"
#include "d3d11_internal.h"
#include "util/nt_loader.h"
@@ -237,10 +238,11 @@ bool d3dcompiler_available() {
} // namespace
void graphics_d3d11_init() {
// dx11 titles always run under execexe. skipping on pure-dx9 games keeps
// their startup path completely untouched (no exports patched, no poll
// thread, no LDR callback).
if (!GetModuleHandleW(L"execexe.dll")) {
// dx11 titles run under execexe, except Silent Scope: Bone Eater, whose Aska
// engine LoadLibrary's d3d11 itself. skipping on pure-dx9 games keeps their
// startup path completely untouched (no exports patched, no poll thread, no
// LDR callback).
if (!GetModuleHandleW(L"execexe.dll") && !avs::game::is_model("NDD")) {
return;
}
@@ -1033,14 +1033,6 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDeviceEx(
return D3DERR_INVALIDCALL;
}
if (gfdm_two_head_exclusive() && GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.has_value()) {
log_warning(
"graphics::d3d9",
"-forceressub is unavailable; SMALL must remain {}x{}",
GFDM_SMALL_WIDTH,
GFDM_SMALL_HEIGHT);
return D3DERR_INVALIDCALL;
}
DWORD orig_behavior_flags = BehaviorFlags;
size_t num_adapters = 1;
@@ -1096,7 +1088,8 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDeviceEx(
params->BackBufferHeight, params->BackBufferWidth);
std::swap(params->BackBufferWidth, params->BackBufferHeight);
}
} else if (i == 1 && GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.has_value()) {
} else if (i == 1 && !gfdm_two_head_exclusive()
&& GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.has_value()) {
log_misc(
"graphics::d3d9",
"use custom sub resolution {}x{} => {}x{}",
@@ -1140,7 +1133,8 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDeviceEx(
} else if (GRAPHICS_FS_ORIENTATION_SWAP) {
std::swap(fullscreen_display_mode->Width, fullscreen_display_mode->Height);
}
} else if (i == 1 && GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.has_value()) {
} else if (i == 1 && !gfdm_two_head_exclusive()
&& GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.has_value()) {
fullscreen_display_mode->Width = GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.value().first;
fullscreen_display_mode->Height = GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.value().second;
}
@@ -1290,14 +1284,10 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDeviceEx(
ppReturnedDeviceInterface);
if (SUCCEEDED(result) && gfdm_two_head_exclusive()) {
pPresentationParameters[0] = gfdm_parameters.presentation_parameters[0];
pPresentationParameters[gfdm_parameters.logical_small_swapchain] =
gfdm_parameters.presentation_parameters[1];
if (pFullscreenDisplayMode != nullptr) {
pFullscreenDisplayMode[0] = gfdm_parameters.fullscreen_display_modes[0];
pFullscreenDisplayMode[gfdm_parameters.logical_small_swapchain] =
gfdm_parameters.fullscreen_display_modes[1];
}
gfdm_publish_two_head_parameters(
pPresentationParameters,
pFullscreenDisplayMode,
gfdm_parameters);
}
// check for error
@@ -157,6 +157,9 @@ ULONG STDMETHODCALLTYPE WrappedIDirect3DDevice9::Release() {
}
}
// holds a reference on the device, so it has to go before the counts are compared
this->gfdm_small_head.release();
d3d9_readback::release_device_resources(this->pReal);
if (overlay::ENABLED) {
@@ -634,6 +637,8 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::Reset(
overlay::OVERLAY->reset_invalidate();
}
gfdm_small_head.release();
// Reset refuses to run while any default pool resource is outstanding
d3d9_readback::discard_snapshot_targets(pReal);
@@ -662,6 +667,12 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::Present(
graphics_d3d9_on_present(hFocusWindow, pReal, this);
// an adapter group device presents every head at once, so the SMALL head has to be
// composed here as well as in its own swap chain
if (gfdm_small_head.scaled()) {
gfdm_small_head.compose(this);
}
CHECK_RESULT(pReal->Present(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion));
}
@@ -683,6 +694,12 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetBackBuffer(
if (is_gfdm_two_head_exclusive()
&& is_gfdm_logical_small_swapchain(iSwapChain))
{
if (gfdm_small_head.scaled()
&& iBackBuffer == 0
&& Type == D3DBACKBUFFER_TYPE_MONO)
{
CHECK_RESULT(gfdm_small_head.backbuffer(pReal, ppBackBuffer));
}
CHECK_RESULT(pReal->GetBackBuffer(
GFDM_NATIVE_SMALL_SWAPCHAIN,
iBackBuffer,
@@ -2324,6 +2341,8 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::ResetEx(
overlay::OVERLAY->reset_invalidate();
}
gfdm_small_head.release();
// ResetEx refuses to run while any default pool resource is outstanding
d3d9_readback::discard_snapshot_targets(pReal);
@@ -2341,14 +2360,10 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::ResetEx(
}
if (is_gfdm_two_head_exclusive() && SUCCEEDED(res)) {
gfdm_logical_small_swapchain = gfdm_parameters.logical_small_swapchain;
pPresentationParameters[0] = gfdm_parameters.presentation_parameters[0];
pPresentationParameters[gfdm_parameters.logical_small_swapchain] =
gfdm_parameters.presentation_parameters[1];
if (pFullscreenDisplayMode != nullptr) {
pFullscreenDisplayMode[0] = gfdm_parameters.fullscreen_display_modes[0];
pFullscreenDisplayMode[gfdm_parameters.logical_small_swapchain] =
gfdm_parameters.fullscreen_display_modes[1];
}
gfdm_publish_two_head_parameters(
pPresentationParameters,
pFullscreenDisplayMode,
gfdm_parameters);
}
// recreate overlay
@@ -11,6 +11,7 @@
#include "util/logging.h"
#include "d3d9_fake_swapchain.h"
#include "d3d9_gfdm.h"
#include "d3d9_swapchain.h"
/*
@@ -279,6 +280,7 @@ struct WrappedIDirect3DDevice9 : IDirect3DDevice9Ex {
std::array<D3DPRESENT_PARAMETERS, 4> gfdm_logical_group_parameters {};
bool gfdm_logical_group_parameters_valid = false;
IDirect3D9 *gfdm_parent_d3d = nullptr;
GfdmSmallHead gfdm_small_head;
std::mutex gfdm_recovery_mutex;
std::array<D3DPRESENT_PARAMETERS, 2> gfdm_recovery_parameters {};
@@ -2,6 +2,7 @@
#include <algorithm>
#include <cassert>
#include <cstring>
#include <mutex>
#include "games/gitadora/gitadora.h"
@@ -10,12 +11,63 @@
#include "d3d9_device.h"
// windows.h defines many stupid things
#undef small
bool gfdm_two_head_exclusive() {
return games::gitadora::is_arena_model()
&& games::gitadora::ARENA_TWO_HEAD_EXCLUSIVE
&& !GRAPHICS_WINDOWED;
}
static std::pair<UINT, UINT> gfdm_small_head_size() {
if (!gfdm_two_head_exclusive()) {
return { GFDM_SMALL_WIDTH, GFDM_SMALL_HEIGHT };
}
return games::gitadora::arena_subscreen_host_size();
}
// scaling is only needed when the head is not the panel size the game draws into
static bool gfdm_small_head_scaled() {
const auto [width, height] = gfdm_small_head_size();
return width != GFDM_SMALL_WIDTH || height != GFDM_SMALL_HEIGHT;
}
// Hand the resolved MAIN/SMALL heads back to the game's own array. The SMALL entry keeps
// the portrait size the game asked for: that is what it renders, and the next reset finds
// the SMALL head by matching it.
void gfdm_publish_two_head_parameters(
D3DPRESENT_PARAMETERS *logical_presentation_parameters,
D3DDISPLAYMODEEX *logical_fullscreen_display_modes,
const GfdmTwoHeadDeviceState &state)
{
if (logical_presentation_parameters == nullptr) {
return;
}
const UINT small = state.logical_small_swapchain;
const bool publish_modes = logical_fullscreen_display_modes != nullptr
&& state.fullscreen_display_modes != nullptr;
logical_presentation_parameters[0] = state.presentation_parameters[0];
logical_presentation_parameters[small] = state.presentation_parameters[1];
if (publish_modes) {
logical_fullscreen_display_modes[0] = state.fullscreen_display_modes[0];
logical_fullscreen_display_modes[small] = state.fullscreen_display_modes[1];
}
if (!gfdm_small_head_scaled()) {
return;
}
logical_presentation_parameters[small].BackBufferWidth = GFDM_SMALL_WIDTH;
logical_presentation_parameters[small].BackBufferHeight = GFDM_SMALL_HEIGHT;
if (publish_modes) {
logical_fullscreen_display_modes[small].Width = GFDM_SMALL_WIDTH;
logical_fullscreen_display_modes[small].Height = GFDM_SMALL_HEIGHT;
}
}
HRESULT graphics_d3d9_gfdm_select_two_head_group_parameters(
const D3DPRESENT_PARAMETERS *logical_presentation_parameters,
const D3DDISPLAYMODEEX *logical_fullscreen_display_modes,
@@ -186,6 +238,26 @@ HRESULT graphics_d3d9_gfdm_remap_two_head_group_parameters(
return D3DERR_INVALIDCALL;
}
// the game keeps rendering the portrait subscreen; only the head it is scanned out
// on changes size, and the scaling happens when the head is presented
if (gfdm_small_head_scaled()) {
const auto [host_width, host_height] = gfdm_small_head_size();
log_info(
"graphics::d3d9",
"two-head exclusive: {} SMALL head {}x{} -> {}x{}",
operation,
secondary.BackBufferWidth,
secondary.BackBufferHeight,
host_width,
host_height);
secondary.BackBufferWidth = host_width;
secondary.BackBufferHeight = host_height;
if (fullscreen_display_modes != nullptr) {
fullscreen_display_modes[1].Width = host_width;
fullscreen_display_modes[1].Height = host_height;
}
}
return D3D_OK;
}
@@ -318,20 +390,21 @@ HRESULT validate_gfdm_two_head_exclusive(
const auto &main = presentation_parameters[0];
const auto &small_params = presentation_parameters[1];
const auto [expected_small_width, expected_small_height] = gfdm_small_head_size();
if (main.Windowed || small_params.Windowed) {
log_warning(
"graphics::d3d9",
"two-head exclusive mode requires both group heads to be fullscreen");
return D3DERR_INVALIDCALL;
}
if (small_params.BackBufferWidth != GFDM_SMALL_WIDTH
|| small_params.BackBufferHeight != GFDM_SMALL_HEIGHT)
if (small_params.BackBufferWidth != expected_small_width
|| small_params.BackBufferHeight != expected_small_height)
{
log_warning(
"graphics::d3d9",
"SMALL head must be {}x{}; got {}x{}",
GFDM_SMALL_WIDTH,
GFDM_SMALL_HEIGHT,
expected_small_width,
expected_small_height,
small_params.BackBufferWidth,
small_params.BackBufferHeight);
return D3DERR_INVALIDCALL;
@@ -547,6 +620,7 @@ void WrappedIDirect3DDevice9::set_gfdm_logical_group_parameters(
{
if (presentation_parameters == nullptr) {
gfdm_logical_group_parameters_valid = false;
gfdm_small_head.resolve(nullptr);
return;
}
std::copy_n(
@@ -554,6 +628,8 @@ void WrappedIDirect3DDevice9::set_gfdm_logical_group_parameters(
gfdm_logical_group_parameters.size(),
gfdm_logical_group_parameters.begin());
gfdm_logical_group_parameters_valid = true;
gfdm_small_head.resolve(
&gfdm_logical_group_parameters[gfdm_logical_small_swapchain]);
}
FakeIDirect3DSwapChain9 *
@@ -599,6 +675,217 @@ void WrappedIDirect3DDevice9::release_gfdm_hidden_side_swapchains() {
}
}
void GfdmSmallHead::resolve(const D3DPRESENT_PARAMETERS *logical_small_parameters) {
release();
active = gfdm_small_head_scaled();
format = D3DFMT_X8R8G8B8;
multisample = D3DMULTISAMPLE_NONE;
multisample_quality = 0;
if (!active || logical_small_parameters == nullptr) {
return;
}
if (logical_small_parameters->BackBufferFormat != D3DFMT_UNKNOWN) {
format = logical_small_parameters->BackBufferFormat;
}
multisample = logical_small_parameters->MultiSampleType;
multisample_quality = logical_small_parameters->MultiSampleQuality;
}
void GfdmSmallHead::apply_logical_size(UINT *width, UINT *height) const {
if (!active) {
return;
}
if (width != nullptr) {
*width = GFDM_SMALL_WIDTH;
}
if (height != nullptr) {
*height = GFDM_SMALL_HEIGHT;
}
}
HRESULT GfdmSmallHead::backbuffer(IDirect3DDevice9 *device, IDirect3DSurface9 **out) {
if (device == nullptr || out == nullptr || !active) {
return D3DERR_INVALIDCALL;
}
if (surface == nullptr) {
const HRESULT result = device->CreateRenderTarget(
GFDM_SMALL_WIDTH,
GFDM_SMALL_HEIGHT,
format,
multisample,
multisample_quality,
FALSE,
&surface,
nullptr);
if (FAILED(result)) {
log_warning(
"graphics::d3d9",
"two-head exclusive: could not create the portrait SMALL surface, hr={}",
FMT_HRESULT(result));
surface = nullptr;
return result;
}
device->ColorFill(surface, nullptr, D3DCOLOR_XRGB(0, 0, 0));
}
surface->AddRef();
*out = surface;
return D3D_OK;
}
void GfdmSmallHead::release() {
if (surface != nullptr) {
surface->Release();
surface = nullptr;
}
}
// largest centered rect inside bounds that keeps the source's aspect ratio
static RECT gfdm_fit_centered(const RECT &bounds, LONG source_width, LONG source_height) {
const LONG bounds_width = bounds.right - bounds.left;
const LONG bounds_height = bounds.bottom - bounds.top;
if (bounds_width <= 0 || bounds_height <= 0 || source_width <= 0 || source_height <= 0) {
return RECT {};
}
LONG width = MulDiv(bounds_height, source_width, source_height);
LONG height = bounds_height;
if (width > bounds_width) {
width = bounds_width;
height = MulDiv(bounds_width, source_height, source_width);
}
const LONG left = bounds.left + (bounds_width - width) / 2;
const LONG top = bounds.top + (bounds_height - height) / 2;
return RECT { left, top, left + width, top + height };
}
static void gfdm_compose_side_heads(
WrappedIDirect3DDevice9 *device,
IDirect3DSurface9 *head,
LONG host_width,
LONG host_height,
const RECT &content)
{
if (!games::gitadora::arena_subscreen_shows_sides()) {
return;
}
const RECT bars[2] = {
{ 0, 0, content.left, host_height },
{ content.right, 0, host_width, host_height },
};
for (UINT swapchain = 1; swapchain < GFDM_LOGICAL_HEAD_COUNT; swapchain++) {
if (!device->is_gfdm_logical_side_swapchain(swapchain)) {
continue;
}
// nothing has been drawn yet if the game never asked for this head's back buffer
const auto *chain = device->fake_sub_swapchain[
device->gfdm_hidden_side_swapchain_slot(swapchain)];
if (chain == nullptr || chain->render_targets.empty()) {
continue;
}
// the head's own window is the only thing that says which side it is, so an
// unnamed one is left out rather than guessed at and possibly mirrored
const char *name = graphics_gitadora_window_name(
device->gfdm_logical_group_parameters[swapchain].hDeviceWindow);
const bool named_left = name != nullptr && strcmp(name, "LEFT") == 0;
const bool named_right = name != nullptr && strcmp(name, "RIGHT") == 0;
if (!named_left && !named_right) {
static std::once_flag warned;
std::call_once(warned, [] {
log_warning(
"graphics::d3d9",
"two-head exclusive: a side head has no LEFT or RIGHT window, "
"leaving its bar black");
});
continue;
}
const RECT &bar = bars[named_left ? 0 : 1];
if (bar.right <= bar.left) {
continue;
}
IDirect3DSurface9 *source = chain->render_targets[0];
D3DSURFACE_DESC source_desc {};
if (FAILED(source->GetDesc(&source_desc))) {
continue;
}
const RECT target = gfdm_fit_centered(
bar,
static_cast<LONG>(source_desc.Width),
static_cast<LONG>(source_desc.Height));
const HRESULT result = device->pReal->StretchRect(
source,
nullptr,
head,
&target,
D3DTEXF_LINEAR);
if (FAILED(result)) {
static std::once_flag warned;
std::call_once(warned, [result] {
log_warning(
"graphics::d3d9",
"two-head exclusive: could not draw a side head into the bars, hr={}",
FMT_HRESULT(result));
});
}
}
}
HRESULT GfdmSmallHead::compose(WrappedIDirect3DDevice9 *device) {
if (device == nullptr || device->pReal == nullptr) {
return D3DERR_INVALIDCALL;
}
IDirect3DDevice9 *real = device->pReal;
IDirect3DSurface9 *proxy = nullptr;
HRESULT result = backbuffer(real, &proxy);
if (FAILED(result)) {
return result;
}
IDirect3DSurface9 *head = nullptr;
result = real->GetBackBuffer(
GFDM_NATIVE_SMALL_SWAPCHAIN,
0,
D3DBACKBUFFER_TYPE_MONO,
&head);
if (FAILED(result)) {
proxy->Release();
return result;
}
D3DSURFACE_DESC desc {};
result = head->GetDesc(&desc);
if (SUCCEEDED(result)) {
const auto host_width = static_cast<LONG>(desc.Width);
const auto host_height = static_cast<LONG>(desc.Height);
const RECT content = games::gitadora::arena_subscreen_content_rect(
host_width,
host_height);
// discard swap effect leaves the whole head undefined every frame, so the bars
// have to be repainted along with the image
real->ColorFill(head, nullptr, D3DCOLOR_XRGB(0, 0, 0));
result = real->StretchRect(proxy, nullptr, head, &content, D3DTEXF_LINEAR);
gfdm_compose_side_heads(device, head, host_width, host_height, content);
}
head->Release();
proxy->Release();
return result;
}
void WrappedIDirect3DDevice9::gfdm_disarm_present_mode_recovery() {
std::lock_guard<std::mutex> lock(gfdm_recovery_mutex);
gfdm_recovery_armed = false;
@@ -13,6 +13,36 @@ inline constexpr UINT GFDM_SMALL_HEIGHT = games::gitadora::ARENA_SUBSCREEN_HEIGH
inline constexpr UINT GFDM_LOGICAL_HEAD_COUNT = 4;
inline constexpr UINT GFDM_NATIVE_SMALL_SWAPCHAIN = 1;
struct WrappedIDirect3DDevice9;
// Owns the portrait surface the game draws into while the SMALL head is scanned out at a
// different resolution, and composes it onto the real head. Allocates nothing and reports
// nothing until resolve() finds a head that is not the panel size.
struct GfdmSmallHead {
GfdmSmallHead() = default;
~GfdmSmallHead() { release(); }
GfdmSmallHead(const GfdmSmallHead &) = delete;
GfdmSmallHead &operator=(const GfdmSmallHead &) = delete;
// settled with the device, so it cannot change under the game mid-session
void resolve(const D3DPRESENT_PARAMETERS *logical_small_parameters);
bool scaled() const { return active; }
HRESULT backbuffer(IDirect3DDevice9 *device, IDirect3DSurface9 **out);
HRESULT compose(WrappedIDirect3DDevice9 *device);
void release();
// the game only ever sees the portrait size it asked for
void apply_logical_size(UINT *width, UINT *height) const;
private:
bool active = false;
D3DFORMAT format = D3DFMT_X8R8G8B8;
D3DMULTISAMPLE_TYPE multisample = D3DMULTISAMPLE_NONE;
DWORD multisample_quality = 0;
IDirect3DSurface9 *surface = nullptr;
};
struct GfdmTwoHeadDeviceState {
explicit GfdmTwoHeadDeviceState(
D3DPRESENT_PARAMETERS *presentation_parameters,
@@ -41,6 +71,10 @@ struct GfdmTwoHeadDeviceState {
};
bool gfdm_two_head_exclusive();
void gfdm_publish_two_head_parameters(
D3DPRESENT_PARAMETERS *logical_presentation_parameters,
D3DDISPLAYMODEEX *logical_fullscreen_display_modes,
const GfdmTwoHeadDeviceState &state);
bool is_fake_subscreen_adapter(UINT adapter);
void get_fake_subscreen_display_mode(UINT adapter, D3DDISPLAYMODE *mode);
void get_fake_subscreen_display_mode_ex(UINT adapter, D3DDISPLAYMODEEX *mode);
@@ -21,6 +21,12 @@
} \
return ret
// inert unless this is the SMALL head and it is being scaled onto a differently sized monitor
static bool scales_small_head(const WrappedIDirect3DSwapChain9 *chain) {
return chain->native_group_head == WrappedIDirect3DSwapChain9::NativeGroupHead::Small
&& chain->pDev->gfdm_small_head.scaled();
}
HRESULT STDMETHODCALLTYPE WrappedIDirect3DSwapChain9::QueryInterface(REFIID riid, void **ppvObj) {
if (ppvObj == nullptr) {
return E_POINTER;
@@ -89,6 +95,10 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DSwapChain9::Present(const RECT *pSourc
graphics_d3d9_on_present(pDev->hFocusWindow, pDev->pReal, pDev);
}
if (scales_small_head(this)) {
pDev->gfdm_small_head.compose(pDev);
}
HRESULT result = pReal->Present(
pSourceRect,
pDestRect,
@@ -138,6 +148,10 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DSwapChain9::GetFrontBufferData(IDirect
HRESULT STDMETHODCALLTYPE WrappedIDirect3DSwapChain9::GetBackBuffer(UINT iBackBuffer, D3DBACKBUFFER_TYPE Type,
IDirect3DSurface9 **ppBackBuffer)
{
if (scales_small_head(this) && iBackBuffer == 0 && Type == D3DBACKBUFFER_TYPE_MONO) {
CHECK_RESULT(pDev->gfdm_small_head.backbuffer(pDev->pReal, ppBackBuffer));
}
CHECK_RESULT(pReal->GetBackBuffer(iBackBuffer, Type, ppBackBuffer));
}
HRESULT STDMETHODCALLTYPE WrappedIDirect3DSwapChain9::GetRasterStatus(D3DRASTER_STATUS *pRasterStatus) {
@@ -159,7 +173,14 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DSwapChain9::GetDevice(IDirect3DDevice9
HRESULT STDMETHODCALLTYPE WrappedIDirect3DSwapChain9::GetPresentParameters(
D3DPRESENT_PARAMETERS *pPresentationParameters)
{
CHECK_RESULT(pReal->GetPresentParameters(pPresentationParameters));
HRESULT result = pReal->GetPresentParameters(pPresentationParameters);
if (SUCCEEDED(result) && pPresentationParameters != nullptr && scales_small_head(this)) {
pDev->gfdm_small_head.apply_logical_size(
&pPresentationParameters->BackBufferWidth,
&pPresentationParameters->BackBufferHeight);
}
CHECK_RESULT(result);
}
/*
+51
View File
@@ -52,6 +52,8 @@ static HWND GFDM_RIGHT_WINDOW = nullptr;
static HMONITOR GFDM_TWO_HEAD_SMALL_MONITOR = nullptr;
static HWND GFDM_TWO_HEAD_SMALL_WINDOW = nullptr;
HWND POPN_SUBSCREEN_WINDOW = nullptr;
static HWND NDD_SUBSCREEN_WINDOW = nullptr;
HWND NDD_MAIN_WINDOW = nullptr;
bool FAKE_SUBSCREEN_ADAPTER = false;
// icon
@@ -231,6 +233,10 @@ bool graphics_gitadora_has_dedicated_subscreen() {
return GFDM_SUBSCREEN_WINDOW != nullptr;
}
const char *graphics_gitadora_window_name(HWND hWnd) {
return gitadora_window_name_for_hwnd(hWnd);
}
bool graphics_gitadora_prepare_two_head_device_window(
HWND hWnd, HMONITOR target_monitor, UINT desired_width, UINT desired_height) {
if (hWnd == nullptr || !IsWindow(hWnd)) {
@@ -634,6 +640,9 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
bool is_sdvx_sub_window = is_sdvx && window_name.ends_with(" Sub Screen");
bool is_sdvx_main_window = is_sdvx && window_name.ends_with(" Main Screen");
bool is_popn_sub_window = avs::game::is_model("M39") && window_name.ends_with("Sub Screen");
const bool is_ndd = avs::game::is_model("NDD");
bool is_ndd_sub_window = is_ndd && window_name.starts_with("Aska MultiDisplay");
bool is_ndd_main_window = is_ndd && window_name == "ASKA";
const std::string gfdm_window_name = games::gitadora::is_arena_model()
? gitadora_canonical_window_name(effective_window_name)
: "";
@@ -777,6 +786,14 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
}
}
if (is_ndd_sub_window) {
NDD_SUBSCREEN_WINDOW = result;
}
if (is_ndd_main_window) {
NDD_MAIN_WINDOW = result;
}
disable_touch_gestures(result);
log_misc(
"graphics",
@@ -902,6 +919,26 @@ static BOOL WINAPI EnumDisplayDevicesA_hook(LPCTSTR lpDevice, DWORD iDevNum,
return value;
}
// the sub screen renders into a fixed 800x480 buffer, but the game's saved layout asks for rects
// that do not match it, and dxgi stretches the buffer to fill whatever the client area ends up as
static void ndd_subscreen_size(HWND hWnd, int &width, int &height) {
RECT rect {};
SetRect(&rect, 0, 0, 800, 480);
AdjustWindowRect(&rect, GetWindowLongA(hWnd, GWL_STYLE), 0);
width = rect.right - rect.left;
height = rect.bottom - rect.top;
}
// the saved layout drops the sub window wherever it sat on the machine that wrote the file
static void ndd_subscreen_position(int &x, int &y) {
RECT main {};
if (NDD_MAIN_WINDOW != nullptr && GetWindowRect(NDD_MAIN_WINDOW, &main)) {
x = main.right;
y = main.top;
}
}
static BOOL WINAPI MoveWindow_hook(HWND hWnd, int X, int Y, int nWidth, int nHeight, BOOL bRepaint) {
log_misc("graphics", "MoveWindow hook hit ({}, {}, {}, {}, {}, {})",
fmt::ptr(hWnd),
@@ -931,6 +968,11 @@ static BOOL WINAPI MoveWindow_hook(HWND hWnd, int X, int Y, int nWidth, int nHei
nHeight = rect.bottom - rect.top;
}
if (GRAPHICS_WINDOWED && NDD_SUBSCREEN_WINDOW && hWnd == NDD_SUBSCREEN_WINDOW) {
ndd_subscreen_size(hWnd, nWidth, nHeight);
ndd_subscreen_position(X, Y);
}
// iidx windowed TDJ mode
if (GRAPHICS_WINDOWED && TDJ_SUBSCREEN_WINDOW && hWnd == TDJ_SUBSCREEN_WINDOW) {
if (GRAPHICS_IIDX_WSUB) {
@@ -1073,6 +1115,15 @@ static LONG WINAPI SetWindowLongW_hook(HWND hWnd, int nIndex, LONG dwNewLong) {
static BOOL WINAPI SetWindowPos_hook(HWND hWnd, HWND hWndInsertAfter,
int X, int Y, int cx, int cy, UINT uFlags) {
if (GRAPHICS_WINDOWED && NDD_SUBSCREEN_WINDOW && hWnd == NDD_SUBSCREEN_WINDOW) {
if (!(uFlags & SWP_NOSIZE)) {
ndd_subscreen_size(hWnd, cx, cy);
}
if (!(uFlags & SWP_NOMOVE)) {
ndd_subscreen_position(X, Y);
}
}
if (is_gfdm_two_head_small_window(hWnd) &&
((uFlags & SWP_HIDEWINDOW) ||
(uFlags & (SWP_NOMOVE | SWP_NOSIZE)) != (SWP_NOMOVE | SWP_NOSIZE))) {
+4
View File
@@ -103,6 +103,7 @@ extern HWND TDJ_SUBSCREEN_WINDOW;
extern HWND SDVX_SUBSCREEN_WINDOW;
extern HWND POPN_SUBSCREEN_WINDOW;
extern HWND GFDM_SUBSCREEN_WINDOW;
extern HWND NDD_MAIN_WINDOW;
extern bool SUBSCREEN_FORCE_REDRAW;
extern bool FAKE_SUBSCREEN_ADAPTER;
@@ -121,6 +122,9 @@ extern bool D3D9_DEVICE_HOOK_DISABLE;
void graphics_init();
void graphics_hook_window(HWND hWnd, D3DPRESENT_PARAMETERS *pPresentationParameters);
bool graphics_gitadora_has_dedicated_subscreen();
// "GITADORA", "LEFT", "RIGHT", "SMALL", or nullptr for anything else
const char *graphics_gitadora_window_name(HWND hWnd);
// The native GITADORA two-head D3D9 group uses the game's named SMALL
// device window for the native physical SMALL head. The game requests
// D3DCREATE_NOWINDOWCHANGES, so this host must be made borderless and sized
+6 -3
View File
@@ -336,9 +336,11 @@ void hooks::lang::early_init() {
&GetLocaleInfoA_orig);
}
// for TDJ subscreen search keyboard and T44 narrow-string handling
// for TDJ subscreen search keyboard
// T44 narrow-string handling
// NDD text measuring
if ((avs::game::is_model("LDJ") && games::iidx::TDJ_MODE) ||
avs::game::is_model("T44")) {
avs::game::is_model({ "T44", "NDD" })) {
log_info("hooks::lang", "hooking IsDBCSLeadByte");
detour::trampoline_try(
"kernel32.dll",
@@ -358,8 +360,9 @@ void hooks::lang::early_init() {
#endif
#ifdef SPICE64
// NDD renders through GetTextExtentPoint32A, so its wide strings go back through CP_ACP first
const auto hook_wide_char_to_multi_byte =
games::gitadora::is_arena_model() || avs::game::is_model("T44");
games::gitadora::is_arena_model() || avs::game::is_model({ "T44", "NDD" });
#else
// XG2 converts UTF-8 property strings through CP_ACP before rendering.
const auto hook_wide_char_to_multi_byte = avs::game::is_model({ "K32", "K33" });
+10
View File
@@ -671,6 +671,16 @@ int main_implementation(int argc, char *argv[]) {
}
}
// gitadora arena sub layout
if (options[launcher::Options::GitaDoraArenaSubLayout].is_active()) {
const auto text = options[launcher::Options::GitaDoraArenaSubLayout].value_text();
if (text == "landscape") {
games::gitadora::ARENA_SUBSCREEN_LANDSCAPE = games::gitadora::ArenaSubscreenLandscape::Small;
} else if (text == "combine") {
games::gitadora::ARENA_SUBSCREEN_LANDSCAPE = games::gitadora::ArenaSubscreenLandscape::All;
}
}
if (options[launcher::Options::GitaDoraWailHold].is_active()) {
socd::TILT_HOLD_MS = options[launcher::Options::GitaDoraWailHold].value_uint32();
}
File diff suppressed because it is too large Load Diff
+4 -1
View File
@@ -122,6 +122,7 @@ namespace launcher {
GitaDoraSubOverlaySize,
GitaDoraArenaSingleWindow,
GitaDoraArenaWindowLayout,
GitaDoraArenaSubLayout,
GitaDoraArenaAsioDriver,
GitaDoraArenaRealtekAccess,
LoadJubeatModule,
@@ -323,7 +324,9 @@ namespace launcher {
OBSWebSocketPassword,
OBSWebSocketDebug,
ScreenshotIncludeOverlay,
ScreenshotSubscreens
ScreenshotSubscreens,
_Count,
};
enum class OptionsCategory {
+7 -3
View File
@@ -285,8 +285,10 @@ static int __cdecl device_read_secplug(int a1, int a2, int a3) {
return 1;
}
static int __cdecl device_set_coinblocker_open(char number, char open) {
return 0;
static void __cdecl device_set_coinblocker_open(char slot1_open, char slot2_open) {
// libdevice exposes one open flag per coin slot. Since spice has a shared
// software coin stock, consider it blocked only when both slots are closed.
eamuse_coin_set_block(!slot1_open && !slot2_open);
}
static void __cdecl device_set_coincounter_merge() {
@@ -617,7 +619,9 @@ void spicedevice_attach() {
detour::inline_hook((void *) device_finalize, libutils::try_proc_list(
DEVICE_INSTANCE, {"device_finalize", "?device_finalize@@YAXXZ"}));
detour::inline_hook((void *) device_get_coinstock, libutils::try_proc_list(
DEVICE_INSTANCE, {"device_get_coinstock", "?device_get_coinstock@@YAXPEAG0@Z"}));
DEVICE_INSTANCE, {"device_get_coinstock",
"?device_get_coinstock@@YAXPEAG0@Z",
"?device_get_coinstock@@YAXPAG0@Z"}));
detour::inline_hook((void *) device_get_coinstock_all, libutils::try_proc_list(
DEVICE_INSTANCE, {"device_get_coinstock_all",
"?device_get_coinstock_all@@YAXPEAG0@Z",
+6 -2
View File
@@ -331,8 +331,8 @@ int eamuse_coin_consume_stock() {
return COIN_STOCK.exchange(0, std::memory_order_relaxed);
}
int eamuse_coin_add() {
return COIN_STOCK.fetch_add(1, std::memory_order_relaxed) + 1;
void eamuse_coin_add(int amount) {
COIN_STOCK.fetch_add(amount, std::memory_order_relaxed);
}
void eamuse_coin_insert() {
@@ -621,6 +621,7 @@ int eamuse_get_game_keypads() {
avs::game::is_model("JDX") ||
avs::game::is_model("KDX") ||
avs::game::is_model("MDX") ||
avs::game::is_model("KDM") ||
avs::game::is_model("J33") ||
avs::game::is_model("K33") ||
avs::game::is_model("L33") ||
@@ -637,6 +638,7 @@ int eamuse_get_game_keypads_name() {
if (game_name == "Beatmania IIDX" ||
game_name == "Dance Dance Revolution" ||
game_name == "Dance Evolution" ||
game_name == "GitaDora")
{
return 2;
@@ -730,6 +732,8 @@ void eamuse_autodetect_game() {
eamuse_set_game("Mahjong Fight Girl");
else if (avs::game::is_model("XIF"))
eamuse_set_game("Polaris Chord");
else if (avs::game::is_model("NDD"))
eamuse_set_game("Silent Scope: Bone Eater");
else {
log_warning("eamuse", "unknown game model: {}", avs::game::MODEL);
eamuse_set_game("unknown");
+1 -1
View File
@@ -59,7 +59,7 @@ void eamuse_coin_set_stock(int amount);
bool eamuse_coin_consume(int amount);
int eamuse_coin_consume_stock();
int eamuse_coin_add();
void eamuse_coin_add(int amount = 1);
void eamuse_coin_insert();
void eamuse_pin_macro_start_thread();
+12
View File
@@ -237,6 +237,16 @@ typedef SPICE_SDK_STATUS_CODE (__cdecl spice_sdk_add_toast_func)(
const char *text
);
// insert_coin (v0.3 and up)
// adds to the shared coin stock, bypassing the coin blocker like the Spice API
//
// amount: number of coins to insert (0 to 255); use 1 for a single coin
// zero succeeds without changing the stock
typedef SPICE_SDK_STATUS_CODE (__cdecl spice_sdk_insert_coin_func)(
uint8_t amount
);
typedef struct SPICE_SDK_V0 {
uint32_t size;
@@ -262,6 +272,8 @@ typedef struct SPICE_SDK_V0 {
spice_sdk_add_toast_func *add_toast;
spice_sdk_insert_coin_func *insert_coin;
} SPICE_SDK_V0;
typedef void (__cdecl spice_sdk_destroy_callback_func)(
+1
View File
@@ -1607,6 +1607,7 @@ typedef enum SPICE_SDK_DANCERUSH_BUTTONS {
DRS_Button_P2_Down,
DRS_Button_P2_Left,
DRS_Button_P2_Right,
DRS_Button_DownMotion,
} SPICE_SDK_DANCERUSH_BUTTONS;
typedef enum SPICE_SDK_DANCERUSH_LIGHTS {
+28 -2
View File
@@ -76,9 +76,35 @@ static ArrowButton arrow_buttons[] = {
// worker thread for I/O
static void worker_thread_main(std::stop_token stop_token) {
bool coin_previous_state[10] = {};
while (!stop_token.stop_requested()) {
// insert coin
const bool control_pressed = (GetAsyncKeyState(VK_CONTROL) & 0x8000) != 0;
for (uint8_t amount = 0; amount < 10; amount++) {
const bool coin_pressed = control_pressed &&
((GetAsyncKeyState('0' + amount) & 0x8000) != 0);
if (coin_pressed && !coin_previous_state[amount] && spice.insert_coin) {
const auto status = spice.insert_coin(amount);
if (status != SPICE_SDK_STATUS_SUCCESS) {
LOG_INFO(std::format(
"coin insertion failed: {}",
static_cast<int>(status)).c_str());
} else {
const auto message = std::format(
"v0_cpp: inserted {} coin{}", amount, amount == 1 ? "" : "s");
LOG_INFO(message.c_str());
if (spice.add_toast) {
spice.add_toast(SPICE_SDK_TOAST_LEVEL_SUCCESS, message.c_str());
}
}
}
coin_previous_state[amount] = coin_pressed;
}
// check for ctrl + arrow keys and trigger p1 pad arrows
for (auto& arrow : arrow_buttons) {
// check for ctrl + arrow keys and trigger p1 pad arrows
if (((GetAsyncKeyState(VK_CONTROL) & 0x8000) != 0) &&
((GetAsyncKeyState(arrow.key) & 0x8000) != 0)) {
spice.set_button(arrow.button, true, 1.f);
@@ -88,7 +114,7 @@ static void worker_thread_main(std::stop_token stop_token) {
if (spice.add_toast) {
spice.add_toast(
SPICE_SDK_TOAST_LEVEL_INFO,
std::format("let me hear you say: {}", arrow.name).c_str());
std::format("v0_cpp: let me hear you say: {}", arrow.name).c_str());
} else {
LOG_INFO(std::format("let me hear you say: {}", arrow.name).c_str());
}
+24 -1
View File
@@ -31,6 +31,7 @@ static spice_sdk_clear_touch_func sdk_clear_touch;
static spice_sdk_insert_card_func sdk_insert_card;
static spice_sdk_set_keypad_func sdk_set_keypad;
static spice_sdk_add_toast_func sdk_add_toast;
static spice_sdk_insert_coin_func sdk_insert_coin;
struct SdkModule {
std::string dll;
@@ -175,8 +176,13 @@ sdk_init(
if (v0->size >= RTL_SIZEOF_THROUGH_FIELD(SPICE_SDK_V0, add_toast)) {
v0->add_toast = sdk_add_toast;
}
// end of 0.2
if (v0->size >= RTL_SIZEOF_THROUGH_FIELD(SPICE_SDK_V0, insert_coin)) {
v0->insert_coin = sdk_insert_coin;
}
// end of 0.3
// any newer minor iterations will need to check the size
{
@@ -219,6 +225,7 @@ sdk_log(
log_warning(facility_str.c_str(), "{}", message);
break;
case SPICE_SDK_LOG_LEVEL_FATAL:
lock.unlock();
log_fatal(facility_str.c_str(), "{}", message);
break;
default:
@@ -640,5 +647,21 @@ sdk_add_toast(
return SPICE_SDK_STATUS_SUCCESS;
}
SPICE_SDK_STATUS_CODE
__cdecl
sdk_insert_coin(
uint8_t amount
)
{
std::shared_lock lock(sdk_global_mutex);
if (!sdk_initialized) {
return SPICE_SDK_STATUS_TOO_LATE;
}
if (amount > 0) {
eamuse_coin_add(amount);
}
return SPICE_SDK_STATUS_SUCCESS;
}
} // namespace sdk
+2 -1
View File
@@ -1,5 +1,6 @@
#pragma once
#include <windows.h>
#include <winternl.h>
#define LDR_DLL_NOTIFICATION_REASON_LOADED 1
@@ -43,4 +44,4 @@ NTSTATUS NTAPI LdrRegisterDllNotification(
NTSTATUS NTAPI LdrUnregisterDllNotification(
PVOID Cookie
);
);