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21 Commits

Author SHA1 Message Date
bicarus 2b930ad95f gitadora: warn about 2ch audio option not working on arena model (#702)
shrug
2026-05-25 17:00:49 -07:00
bicarus 3c60f3966b rb: more touch options (#699)
## Link to GitHub Issue or related Pull Request, if one exists
n/a

## Description of change
Add two options:

1. option to adjust poll rate
2. option to change emulation size

Also, the default configuration is changing from:

* ~1000Hz ish to 120Hz (default)
* 3x3 point to 1x1 point

In theory this does not make a meaningful change to how the game plays.
But if people want the old behavior they can change it.

## Testing
Tested on Volzza2 and Reflesia.
2026-05-25 16:02:17 -07:00
Biduleman c59d399ab8 Automated PIN Macro after auto-inserting a card (#698)
## Description of change
Adds a way to automatically use the PIN Macro for P1, P2 or both when
Auto Card Insert is used.

### Launcher changes: 
 - Added a checkbox to enable/disable the feature
 - Added a textbox for each player to set what to look for in the logs.

### How it works:
The feature requires Auto Card Insert and PIN Macro to be enabled and
set.
It uses the Auto Card Insert value to enable the feature for P1, P2 or
both, with a "master" checkbox to completely disable the feature. It
then relies on the current PIN Macro code to send the PIN to the games.

The games logs send a message when a new scene is loaded with the name
of the scene. By hooking on the logs, we can see when a PIN is required
and send the relevant macro. Games have different scene names, and
sometimes one for each player, so the field is configurable per game per
player. These could be hard-coded in a lookup table but I didn't want to
recompile the project every time I wanted to test, and I don't have all
the games to get this info from.

The PIN Macro thread is used to hook to the logs and check if the
defined string appears, which triggers the PIN macro just like a button
press would.

Setting nothing for the log trigger disables the feature for that
player. It's useful if someone wants to have Auto Card Insert enabled
for both players but only Auto Pin on 1 player, but is mainly there so
the check won't happen if nothing is set.

## Testing
I used SDVX and DDR to have a single and a two player test with the
feature both enabled and disabled. I also tested multiple combinations
of PIN Macro settings and Auto Card Insert settings with no apparent
issues. The PIN is automatically entered as soon as the game requests
it.

## Discussion

I know that hooking to the logs might not be the best solution. I'm very
open to discussions about this, and understand that this might be a deal
breaker for this feature. I made this to use with my setup and thought
I'd try opening this PR to see if the feature would be useful for
others.

I haven't found another way to make sure we're on the correct screen to
launch the PIN Macro, and sending the macro every time the Auto Card
Insert finishes had sync issues where the end of the PIN would actually
be registered by the game.

It would also be much more convenient for the users to hardcode a lookup
table for every games' log-trigger but I don't have the games currently
so I can't check the logs to see what would be best.

---------

Co-authored-by: Maxime St-Pierre <maxime.stpierre@ticketmaster.com>
2026-05-25 16:00:06 -07:00
bicarus f69e40fa26 gitadora: (arena model) booting fullscreen with one monitor (#696)
## Link to GitHub Issue or related Pull Request, if one exists
#477 

## Description of change
By default the game needs 4 monitors.

With the new option to disable subscreens, you can now boot fullscreen
with a single 4K monitor, with subscreen overlay enabled. Side monitors
are not shown in the overlay; only the touch screen is emulated.

## Future work

- [ ] custom resolution (-forceres) doesn't work properly (hooking
ResetEx does allow the game to boot but will render incorrectly;
probably needs hex edits)
- [x] enable this automatically if the user has fewer than 4 monitors
- [ ] ability to boot with a 4k main screen + small subscreen (with no
side screens which do nothing gameplay wise), but this whole display
emulation is a nightmare to work with & test thoroughly so it'll have to
be in the future.


## Testing
Checklist:

- [x] fs on 1 monitor with option set
- [x] fs on 2 monitor with option set
- [x] windowed - default (4 windows, no overlay)
- [x] windowed - with option set (1 window, overlay)
- [x] fs with 4 monitors?
- [x] check popn hc for regression
2026-05-18 15:28:12 -07:00
bicarus e9dcc5717e launcher: option to run as user without elevation (#695)
## Link to GitHub Issue or related Pull Request, if one exists
#694 

## Description of change
Before this change, we have it set in the executable manifest to always
ask for UAC elevation.

This change removes that and instead attempts to prompt for elevation
when we launch, depending on the new developer option that is being
added here to run as current user instead of elevating.

The default behavior continues to run as admin. This is still the safest
in terms of regression risk.

A bit of history on this: while spicecfg never technically needed to
elevate, we continue to do so to avoid difference in behavior when the
game is launched. For example, if the user is using an input remapper
running without elevation, it would inject input into spicecfg running
as user but fail to do so if the game runs elevated.

WinXP builds are unaffected (there is no UAC).

Some features will straight up fail without elevation so this will
remain as a debug option. To name a few (not a complete list):

* reboot/shutdown of PC
* running at realtime process priority
* `-nvprofile` option
* ...

## Testing
2026-05-16 16:27:59 -07:00
drmext 5bec3d5db7 network: icmp emulation (#694)
## Link to GitHub Issue or related Pull Request, if one exists
#0

## Description of change
Add `-icmphook` option under spicecfg Development/Network for emulating
keepalive ping replies in user mode, so games do not need to open
privileged raw ICMP sockets. This makes connecting to networks possible
on macOS under Whisky, and on Windows with ICMP firewalled or spice
running without Administrator privileges.

## Testing
Tested DDR and SDVX on Windows 10 and macOS Tahoe. Network check status
in test menu shows `CONNECTED` when -icmphook is enabled, and `NOT
CONNECTED` when it is disabled. Actual network functionality works as
expected (under previously impossible conditions).
2026-05-14 00:44:14 -07:00
bicarus-dev 6ec2b47345 fix option text 2026-05-13 17:54:25 -07:00
bicarus ebda16beae rb: update reflec beat to use new timer (#692)
## Link to GitHub Issue or related Pull Request, if one exists
Continuation of #682

## Description of change
RB uses SleepEx, so it was missed during the search while working on
#682.

## Testing
Plays about the same on a 200Hz touch monitor.
2026-05-10 19:47:33 -07:00
bicarus c29a26f183 graphics: hide subscreen window from task bar and alt+tab list when in full screen (#690)
## Link to GitHub Issue or related Pull Request, if one exists
n/a

## Description of change
When booting in fullscreen, hide the subscreen from the alt+tab list and
from the task bar. Alt-tabbing to it does nothing, so this is just to
avoid confusion.

No change to windowed mode.

## Testing
Tested TDJ/SDVX/Popn. Didn't test Gitadora but it's probably fine..
2026-05-10 05:33:18 -07:00
bicarus 2014e9cf75 graphics: option to change monitor resolution (#689)
## Link to GitHub Issue or related Pull Request, if one exists
n/a

## Description of change
Add a new option under `Monitor` group to change the monitor resolution
before booting the game, very similar to how orientation / refresh rate
options work.

This would be useful for games like Polaris Chord that boots at current
resolution but manages to have graphical issues when not in 1080p.

## Testing
2026-05-09 21:32:43 -07:00
bicarus 33f2e1d4b7 rawinput, touch: attempt to remove touchscreens injecting mouse events (#687)
## Link to GitHub Issue or related Pull Request, if one exists
Fixes #562

## Description of change

### rawinput touch fixes
In rawinput touch handler, if the mouse events (`WM_LBUTTONDOWN`,
`WM_MOUSEMOVE`, `WM_LBUTTONUP`) originated from a touch screen, drop
them on the floor instead of treating them as touch events.

This is an attempt to fix phantom touch issues we see with some screens.

Fix another issue where, if mouse is clicked inside the window, and then
dragged outside the window and button is released, touch point (id 0)
continues to be held.

### wintouchemu fixes
If we detected a touch input recently (500ms), ignore new mouse clicks.
This isn't perfect, but hopefully it helps with filtering out mouse
clicks originating from touch screens.

Also, switch over to detecting the primary mouse button correctly, not
just the left mouse button.

### notes

Future investigation: are there really touchscreens that report a mouse
HID capability & insert mouse events? We could have a way to filter them
at rawinput level but it'll be ugly.

## Testing
Tried jubeat, beatstream..
2026-05-09 17:52:43 -07:00
bicarus eb037542b4 jubeat: introduce new algorithm for touch (#686)
## Description of change
There was enough feedback that the current algorithm is not ideal for
most touch screens because most touch screens are not 24". In the
current algorithm touching the gap is no-op, so people think the game is
dropping touches.

This PR introduces a new algorithm that inspect touches on the gap and
triggers the nearest square.

## Testing
Tested landscape and portrait jubeat.
2026-05-09 04:22:29 -07:00
bicarus 039b42ad53 fix build (#684) 2026-05-08 22:46:29 -07:00
bicarus 33b4718744 overlay: fix mouse events queued up while overlay is hidden (#683)
## Link to GitHub Issue or related Pull Request, if one exists
continuation of #677

## Description of change
When overlay was hidden, when mouse buttons were clicked, they were
queued up and replayed when overlay became visible again.

This is due to improper usage of `GetAsyncKeyState`, per documentation.

## Testing
2026-05-08 03:37:46 -07:00
bicarus 71ba9b6b47 os: implement win10 high-resolution timer as replacement for Sleep() / sleep_for() (#682)
## Link to GitHub Issue or related Pull Request, if one exists
Fixes #681 

## Description of change
`Sleep` and `sleep_for()` can be very inaccurate and varies depending on
what the OS gives us...

### `timeBeginPeriod(1)`
On boot, we are now calling `timeBeginPeriod(1)`, which affects the
whole process but makes `Sleep` more accurate. There is some risk here
if any game was relying on doing things like `Sleep(1)` and expecting it
to run for 15.6ms. Most games already call `timeBeginPeriod(1)` in the
game engine, though not the whole time, so I'm hoping that this is not
too impactful.

### Opt out of Win11 power throttling
Ensure that timer resolution change above is respected even when the
window is occluded / minimized by opting out of throttling via
`PROCESS_POWER_THROTTLING_IGNORE_TIMER_RESOLUTION`.

### Use Win10 high resolution timer instead of Sleep

On Win10 1803 and above, there is a new OS-level API for high resolution
timers; if this is available, use it
(`CREATE_WAITABLE_TIMER_HIGH_RESOLUTION`). Worth noting that WINE
doesn't support this currently.

If not, fall back to `Sleep`, which is significantly better than
`sleep_for()` in my experiments.

Callers of Sleep / sleep_for were replaced with this new timer. Most of
them anyway; calls to Sleep() with more than 100ms+ was left alone.

### Add an option as a chicken bit

To opt out I'm adding a new option called `Use Legacy Timers` which will
revert to behavior before this PR. The code paths that switched from
`sleep_for` to `Sleep` will remain in place though, not affected by the
option.

## Expected changes
In some I/O emulation modules, poll threads may run more frequently,
resulting in lower latency.

It also means that spice overall may use more CPU resources and power.
If you don't like this, you can always enable the option to opt out;
e.g., if you're on old arcade cab PC.

## Testing

DDR p4io - ok
drs touch hook - ok
IIDX camera hook - ok
CCJ trackball - ok
2026-05-08 02:25:20 -07:00
bicarus 1957917270 sdk: update cpp sample for DDR, fix DDR MDXF polling when api/sdk is providing input (#679)
## Link to GitHub Issue or related Pull Request, if one exists
#676 
#452 

## Description of change

When spice SDK or API sets or clears button and analog override, we
don't tell MDXF about it, so it may fall behind. This is a special case
for DDR MDXF I/O emulation. For Naive/Xinput I think we are getting
lucky because they usually also generate WM_INPUT events.

Update the C++ SDK sample to provide more interesting example of
emulating DDR arrows with the keyboard.

## Testing
2026-05-07 18:10:14 -07:00
bicarus b9ccddf47d launcher: prevent early hook from launching in standalone configurator (#678)
## Description of change
Seems to be an oversight when it was initially implemented; hooks should
not load when launching `spicecfg` (or `spice -cfg` or `spice64 -cfg`).
2026-05-07 00:26:18 -07:00
bicarus cd0ba51b5a sdk: introduce Spice SDK (#676)
## Link to GitHub Issue or related Pull Request, if one exists
n/a

## Description of change
Adds a flat-C, headers-only library for writing DLL plugins with spice.

This is meant to be an alternative to writing applications over spice
API which doesn't suit some scenarios like writing custom
high-performance I/O modules.

All you have to do is:

1. Create a 32-bit or 64-bit DLL with `spice_sdk_entry_point` as a
DLLExport
1. Include `spicesdk.h`, and optionally `spicesdk_io.h` (see
`extras\sdk\include`)
1. `spice_sdk_entry_point` will be called when hooks get initialized.
Call `init` with valid parameters.
1. When `init` returns, `SPICE_SDK_V0` will be filled out with a series
of function pointers; your DLL can now start calling into it.
1. Compile your DLL and add it as a DLL hook (`-k`) in spice when
launching the game.

See `v0_cpp.cpp` for an example.

V0 implements the following functions:

```
    log;

    get_game_info;
    get_avs_info;

    get_button;
    set_button;

    get_analog;
    set_analog;

    get_light;
    set_light;

    set_touch;
    clear_touch;

    insert_card;
    set_keypad;
```

V0 is focused on providing common utility functions needed in a lot of
DLL hooks (get AVS info, log messages to file), and implementing I/O.

In the future, we could have more interesting things like:

* scanning and modifying memory 
* installing DLL hooks
* having direct hooks into I/O emulation modules
* getting full tape LEDs
* having a callback into DX9 `Present` call
* drawing an ImGui window

More detailed documentation is coming soon in form of a wiki page.

## Testing
See included sample DLL.
2026-05-06 23:29:52 -07:00
bicarus 1f23d88c7a overlay: prevent overlay from queueing up keyboard input while overlay is not visible (#677)
## Link to GitHub Issue or related Pull Request, if one exists
Fixes #675

Yet another regression from #604 

## Description of change
When overlay was hidden (not visible) it was still accepting keyboard
input, so when it became visible again the queued up keystrokes got
processed all at once.

Also, fix a bug with monitor settings update kicking in when in windowed
mode - this really should have been only for full screen.

## Testing
Tested DDR windowed / full screen, TDJ with subscreen overlay windowed /
fullscreen.
2026-05-06 01:00:52 -07:00
bicarus-dev 46e43ab09c fix typo 2026-05-04 23:57:35 -07:00
bicarus 96950b6b4e rawinput: reimplement analog relative mode and delay (#674)
## Link to GitHub Issue or related Pull Request, if one exists
#181 

## Description of change
Implement analog relative mode and delay option using a new
millisecond-based algorithm.

## Testing
WIP
2026-05-04 22:50:11 -07:00
81 changed files with 5747 additions and 438 deletions
+38 -2
View File
@@ -523,6 +523,8 @@ set(SOURCE_FILES ${SOURCE_FILES}
hooks/lang.cpp
hooks/libraryhook.cpp
hooks/networkhook.cpp
hooks/icmphook_net.cpp
hooks/icmphook_iphlpapi.cpp
hooks/powrprof.cpp
#hooks/rom.cpp
hooks/setupapihook.cpp
@@ -607,6 +609,9 @@ set(SOURCE_FILES ${SOURCE_FILES}
reader/structuredmessage.cpp
reader/crypt.cpp
# sdk
sdk/sdk.cpp
# stubs
stubs/stubs.cpp
@@ -633,6 +638,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
util/time.cpp
util/cpuutils.cpp
util/netutils.cpp
util/precise_timer.cpp
util/sysutils.cpp
util/lz77.cpp
util/tapeled.cpp
@@ -860,6 +866,36 @@ if(NOT MSVC)
set_target_properties(spicetools_stubs_cpusbxpkm PROPERTIES COMPILE_FLAGS "-m32" LINK_FLAGS "-m32")
endif()
# sdk_sample_v0_flat_c.dll (32 bit)
set(SOURCE_FILES sdk/sample/v0/flat_c/v0_flat_c.c)
add_library(spicetools_sdk_sample_v0_flat_c_32 SHARED ${SOURCE_FILES} ${RESOURCE_FILES} sdk/sample/v0/flat_c/v0_flat_c.def)
set_target_properties(spicetools_sdk_sample_v0_flat_c_32 PROPERTIES PREFIX "")
set_target_properties(spicetools_sdk_sample_v0_flat_c_32 PROPERTIES OUTPUT_NAME "sdk_sample_v0_flat_c")
if(NOT MSVC)
set_target_properties(spicetools_sdk_sample_v0_flat_c_32 PROPERTIES COMPILE_FLAGS "-m32" LINK_FLAGS "-m32")
endif()
# sdk_sample_v0_flat_c.dll (64 bit)
set(SOURCE_FILES sdk/sample/v0/flat_c/v0_flat_c.c)
add_library(spicetools_sdk_sample_v0_flat_c_64 SHARED ${SOURCE_FILES} ${RESOURCE_FILES} sdk/sample/v0/flat_c/v0_flat_c.def)
set_target_properties(spicetools_sdk_sample_v0_flat_c_64 PROPERTIES PREFIX "")
set_target_properties(spicetools_sdk_sample_v0_flat_c_64 PROPERTIES OUTPUT_NAME "sdk_sample_v0_flat_c")
if(NOT MSVC)
set_target_properties(spicetools_sdk_sample_v0_flat_c_64 PROPERTIES COMPILE_FLAGS "-m64" LINK_FLAGS "-m64")
endif()
# sdk_sample_v0_cpp.dll (64 bit)
set(SOURCE_FILES sdk/sample/v0/cpp/v0_cpp.cpp)
add_library(spicetools_sdk_sample_v0_cpp_64 SHARED ${SOURCE_FILES} ${RESOURCE_FILES} sdk/sample/v0/cpp/v0_cpp.def)
set_target_properties(spicetools_sdk_sample_v0_cpp_64 PROPERTIES PREFIX "")
set_target_properties(spicetools_sdk_sample_v0_cpp_64 PROPERTIES OUTPUT_NAME "sdk_sample_v0_cpp")
if(NOT MSVC)
set_target_properties(spicetools_sdk_sample_v0_cpp_64 PROPERTIES COMPILE_FLAGS "-m64" LINK_FLAGS "-m64")
endif()
# output directories
####################
@@ -869,14 +905,14 @@ set_target_properties(spicetools_cfg spicetools_cfg_linux
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools")
# output 32bit
set_target_properties(spicetools_spice spicetools_spice_laa spicetools_spice_linux spicetools_stubs_kbt spicetools_stubs_kld spicetools_stubs_cpusbxpkm
set_target_properties(spicetools_spice spicetools_spice_laa spicetools_spice_linux spicetools_stubs_kbt spicetools_stubs_kld spicetools_stubs_cpusbxpkm spicetools_sdk_sample_v0_flat_c_32
PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/archive32"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools/32"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools/32")
# output 64bit
set_target_properties(spicetools_spice64 spicetools_spice64_linux spicetools_stubs_kbt64 spicetools_stubs_kld64 spicetools_stubs_nvcuda spicetools_stubs_nvcuvid spicetools_stubs_nvEncodeAPI64
set_target_properties(spicetools_spice64 spicetools_spice64_linux spicetools_stubs_kbt64 spicetools_stubs_kld64 spicetools_stubs_nvcuda spicetools_stubs_nvcuvid spicetools_stubs_nvEncodeAPI64 spicetools_sdk_sample_v0_flat_c_64 spicetools_sdk_sample_v0_cpp_64
PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/archive64"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools/64"
+10
View File
@@ -283,6 +283,16 @@ Python is the only one that is fully spec compliant.
Other libraries may be missing features and contain bugs; please feel free to
contribute code to fill the gaps if you work on a project using these libraries.
## Spice SDK (for DLL hooks / plugins)
As an alternative to Spice API, Spice SDK is available.
This is a flat C, header-only library that can be included in your DLL. Once
initialized, you can call directly into helper routines provided by Spicetools
executable, making low-latency and high-throughput interactions possible.
Check the documentation on the wiki for more details.
## License
Unless otherwise noted, all files are licensed under the GPLv3.
See the LICENSE file for the full license text.
+6 -3
View File
@@ -1,14 +1,16 @@
#include "mdxf.h"
#include "mdxf_poll.h"
#include <mutex>
#include "avs/game.h"
#include "games/ddr/ddr.h"
#include "games/ddr/io.h"
#include "launcher/launcher.h"
#include "rawinput/rawinput.h"
#include "util/logging.h"
#include "util/precise_timer.h"
#include "util/utils.h"
#include <mutex>
#define MDFX_DEBUG_VERBOSE 0
@@ -109,9 +111,10 @@ static void mdxf_thread_start() {
MDXF_THREAD = std::thread([] {
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_BELOW_NORMAL);
timeutils::PreciseSleepTimer timer;
while (MDXF_THREAD_RUNNING.load(std::memory_order_acquire)) {
mdxf_poll(false);
std::this_thread::sleep_for(THREAD_PERIOD);
timer.sleep(THREAD_PERIOD);
}
});
}
@@ -512,4 +515,4 @@ acio::MDXFModule::~MDXFModule() {
if (IS_THREAD_NEEDED) {
mdxf_thread_stop();
}
}
}
+1
View File
@@ -1,5 +1,6 @@
#pragma once
#include <cstdint>
#include <string>
#include "util/circular_buffer.h"
+3 -1
View File
@@ -5,6 +5,7 @@
#include "games/sdvx/sdvx.h"
#include "misc/eamuse.h"
#include "util/logging.h"
#include "util/precise_timer.h"
#include "util/utils.h"
using namespace acioemu;
@@ -46,11 +47,12 @@ ICCADevice::ICCADevice(bool flip_order, bool keypad_thread, uint8_t node_count)
// keypad thread for faster polling
if (keypad_thread) {
this->keypad_thread = new std::thread([this]() {
timeutils::PreciseSleepTimer timer;
while (this->cards) {
for (int unit = 0; unit < this->node_count; unit++) {
this->update_keypad(unit, false);
}
Sleep(7);
timer.sleep(7);
}
});
}
+4
View File
@@ -6,6 +6,7 @@
#include "launcher/launcher.h"
#include "games/io.h"
#include "util/utils.h"
#include "acio/mdxf/mdxf_poll.h"
using namespace std::placeholders;
using namespace rapidjson;
@@ -104,6 +105,7 @@ namespace api::modules {
for (auto &analog : *this->analogs) {
analog.override_enabled = false;
}
mdxf_poll(true);
}
return;
}
@@ -148,6 +150,7 @@ namespace api::modules {
if (analog.getName() == name) {
analog.override_state = CLAMP(state, 0.f, 1.f);
analog.override_enabled = true;
mdxf_poll(true);
return true;
}
}
@@ -167,6 +170,7 @@ namespace api::modules {
for (auto &analog : *this->analogs) {
if (analog.getName() == name) {
analog.override_enabled = false;
mdxf_poll(true);
return true;
}
}
+4
View File
@@ -6,6 +6,7 @@
#include "launcher/launcher.h"
#include "games/io.h"
#include "util/utils.h"
#include "acio/mdxf/mdxf_poll.h"
using namespace std::placeholders;
using namespace rapidjson;
@@ -107,6 +108,7 @@ namespace api::modules {
for (auto &button : *this->buttons) {
button.override_enabled = false;
}
mdxf_poll(true);
}
return;
}
@@ -153,6 +155,7 @@ namespace api::modules {
GameAPI::Buttons::BUTTON_PRESSED : GameAPI::Buttons::BUTTON_NOT_PRESSED;
button.override_velocity = CLAMP(state, 0.f, 1.f);
button.override_enabled = true;
mdxf_poll(true);
return true;
}
}
@@ -172,6 +175,7 @@ namespace api::modules {
for (auto &button : *this->buttons) {
if (button.getName() == name) {
button.override_enabled = false;
mdxf_poll(true);
return true;
}
}
+4 -2
View File
@@ -7,6 +7,7 @@
#include "avs/game.h"
#include "external/rapidjson/document.h"
#include "misc/eamuse.h"
#include "util/precise_timer.h"
using namespace std::placeholders;
using namespace rapidjson;
@@ -58,6 +59,7 @@ namespace api::modules {
// get params
auto keypad = req.params[0].GetUint();
auto input = std::string(req.params[1].GetString());
timeutils::PreciseSleepTimer timer;
// process all chars
for (auto c : input) {
@@ -91,11 +93,11 @@ namespace api::modules {
// set
eamuse_set_keypad_overrides(keypad, state);
Sleep(sleep_time);
timer.sleep(sleep_time);
// unset
eamuse_set_keypad_overrides(keypad, 0);
Sleep(sleep_time);
timer.sleep(sleep_time);
}
}
+3 -1
View File
@@ -5,6 +5,7 @@
#include <utility>
#include "util/logging.h"
#include "util/precise_timer.h"
#include "util/utils.h"
@@ -16,6 +17,7 @@ namespace api {
controller->init_state(this->state);
this->thread = new std::thread([this] () {
log_warning("api::serial", "listening on {} (baud: {})", this->port, this->baud);
timeutils::PreciseSleepTimer timer;
// read buffer
uint8_t read_buffer[16*1024];
@@ -160,7 +162,7 @@ namespace api {
// slow down on reconnect
if (this->running) {
Sleep(retry_time);
timer.sleep(retry_time);
}
}
});
+37 -37
View File
@@ -39,8 +39,8 @@
<button name="VEFX" vkey="10" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
</buttons>
<analogs>
<analog name="Turntable P1" devid="Player 1" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Turntable P2" devid="Player 2" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Turntable P1" devid="Player 1" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
<analog name="Turntable P2" devid="Player 2" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
</analogs>
<lights>
<light name="P1 1" devid="Player 1" index="0"/>
@@ -117,8 +117,8 @@
<keypad_buttons/>
<!-- Assumes analog mode. Need to invert direction since this FW is designed for INF. -->
<analogs>
<analog name="Turntable P1" devid="arcin (1p)" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="true" smoothing="false" multiplier="1"/>
<analog name="Turntable P2" devid="arcin (2p)" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="true" smoothing="false" multiplier="1"/>
<analog name="Turntable P1" devid="arcin (1p)" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="true" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
<analog name="Turntable P2" devid="arcin (2p)" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="true" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
</analogs>
<lights>
<light name="P1 1" devid="arcin (1p)" index="0"/>
@@ -144,34 +144,34 @@
<buttons/>
<keypad_buttons/>
<analogs>
<analog name="Key 1" devid="Analogs key 01-28" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 2" devid="Analogs key 01-28" index="5" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 3" devid="Analogs key 01-28" index="6" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 4" devid="Analogs key 01-28" index="7" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 5" devid="Analogs key 01-28" index="8" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 6" devid="Analogs key 01-28" index="9" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 7" devid="Analogs key 01-28" index="10" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 8" devid="Analogs key 01-28" index="11" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 9" devid="Analogs key 01-28" index="12" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 10" devid="Analogs key 01-28" index="13" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 11" devid="Analogs key 01-28" index="14" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 12" devid="Analogs key 01-28" index="15" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 13" devid="Analogs key 01-28" index="16" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 14" devid="Analogs key 01-28" index="17" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 15" devid="Analogs key 01-28" index="18" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 16" devid="Analogs key 01-28" index="19" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 17" devid="Analogs key 01-28" index="20" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 18" devid="Analogs key 01-28" index="21" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 19" devid="Analogs key 01-28" index="22" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 20" devid="Analogs key 01-28" index="23" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 21" devid="Analogs key 01-28" index="24" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 22" devid="Analogs key 01-28" index="25" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 23" devid="Analogs key 01-28" index="26" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 24" devid="Analogs key 01-28" index="27" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 25" devid="Analogs key 01-28" index="28" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 26" devid="Analogs key 01-28" index="29" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 27" devid="Analogs key 01-28" index="30" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 28" devid="Analogs key 01-28" index="31" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 1" devid="Analogs key 01-28" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
<analog name="Key 2" devid="Analogs key 01-28" index="5" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
<analog name="Key 3" devid="Analogs key 01-28" index="6" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
<analog name="Key 4" devid="Analogs key 01-28" index="7" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
<analog name="Key 5" devid="Analogs key 01-28" index="8" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
<analog name="Key 6" devid="Analogs key 01-28" index="9" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
<analog name="Key 7" devid="Analogs key 01-28" index="10" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
<analog name="Key 8" devid="Analogs key 01-28" index="11" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
<analog name="Key 9" devid="Analogs key 01-28" index="12" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
<analog name="Key 10" devid="Analogs key 01-28" index="13" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
<analog name="Key 11" devid="Analogs key 01-28" index="14" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
<analog name="Key 12" devid="Analogs key 01-28" index="15" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
<analog name="Key 13" devid="Analogs key 01-28" index="16" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
<analog name="Key 14" devid="Analogs key 01-28" index="17" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
<analog name="Key 15" devid="Analogs key 01-28" index="18" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
<analog name="Key 16" devid="Analogs key 01-28" index="19" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
<analog name="Key 17" devid="Analogs key 01-28" index="20" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
<analog name="Key 18" devid="Analogs key 01-28" index="21" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
<analog name="Key 19" devid="Analogs key 01-28" index="22" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
<analog name="Key 20" devid="Analogs key 01-28" index="23" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
<analog name="Key 21" devid="Analogs key 01-28" index="24" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
<analog name="Key 22" devid="Analogs key 01-28" index="25" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
<analog name="Key 23" devid="Analogs key 01-28" index="26" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
<analog name="Key 24" devid="Analogs key 01-28" index="27" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
<analog name="Key 25" devid="Analogs key 01-28" index="28" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
<analog name="Key 26" devid="Analogs key 01-28" index="29" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
<analog name="Key 27" devid="Analogs key 01-28" index="30" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
<analog name="Key 28" devid="Analogs key 01-28" index="31" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
</analogs>
<lights>
<light name="Key 1 R" devid="Lights 01-14" index="0"/>
@@ -277,9 +277,9 @@
</buttons>
<keypad_buttons/>
<analogs>
<analog name="Guitar P1 Wail X" devid="Gitaller P1" index="1" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Guitar P1 Wail Y" devid="Gitaller P1" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Guitar P1 Wail Z" devid="Gitaller P1" index="5" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Guitar P1 Wail X" devid="Gitaller P1" index="1" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
<analog name="Guitar P1 Wail Y" devid="Gitaller P1" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
<analog name="Guitar P1 Wail Z" devid="Gitaller P1" index="5" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
</analogs>
<lights/>
<!-- Gen 1 FAUCETWO in HID mode; should also work for later gens -->
@@ -296,8 +296,8 @@
</buttons>
<keypad_buttons/>
<analogs>
<analog name="VOL-L" devid="Buttons (MI_01)" index="1" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="VOL-R" devid="Buttons (MI_01)" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="VOL-L" devid="Buttons (MI_01)" index="1" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
<analog name="VOL-R" devid="Buttons (MI_01)" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
</analogs>
<lights>
<light name="BT-A" devid="Lights (MI_02)" index="24"/>
+1 -1
View File
@@ -23,7 +23,7 @@
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges>
<requestedExecutionLevel level="requireAdministrator" uiAccess="false"/>
<requestedExecutionLevel level="asInvoker" uiAccess="false"/>
</requestedPrivileges>
</security>
</trustInfo>
+10 -14
View File
@@ -68,8 +68,8 @@ DIST_FOLDER="./dist"
DIST_NAME="spice2x-$(date +%y)-$(date +%m)-$(date +%d).zip"
DIST_NAME_EXTRAS="spice2x-$(date +%y)-$(date +%m)-$(date +%d)-full.zip"
DIST_COMMENT=${DIST_NAME}$'\n'"$GIT_BRANCH - $GIT_HEAD"$'\nThank you for playing.'
TARGETS_32="spicetools_stubs_kbt spicetools_stubs_kld spicetools_cfg spicetools_cfg_linux spicetools_spice spicetools_spice_laa spicetools_spice_linux spicetools_stubs_cpusbxpkm"
TARGETS_64="spicetools_stubs_kbt64 spicetools_stubs_kld64 spicetools_stubs_nvEncodeAPI64 spicetools_stubs_nvcuvid spicetools_stubs_nvcuda spicetools_spice64 spicetools_spice64_linux"
TARGETS_32="spicetools_stubs_kbt spicetools_stubs_kld spicetools_cfg spicetools_cfg_linux spicetools_spice spicetools_spice_laa spicetools_spice_linux spicetools_stubs_cpusbxpkm spicetools_sdk_sample_v0_flat_c_32"
TARGETS_64="spicetools_stubs_kbt64 spicetools_stubs_kld64 spicetools_stubs_nvEncodeAPI64 spicetools_stubs_nvcuvid spicetools_stubs_nvcuda spicetools_spice64 spicetools_spice64_linux spicetools_sdk_sample_v0_flat_c_64 spicetools_sdk_sample_v0_cpp_64"
TARGETS_XP32="spicetools_cfg spicetools_spice"
TARGETS_XP64="spicetools_spice64"
@@ -269,6 +269,8 @@ rm -rf ${OUTDIR_EXTRAS}
mkdir -p ${OUTDIR_EXTRAS}
mkdir -p ${OUTDIR_EXTRAS}/largeaddressaware
mkdir -p ${OUTDIR_EXTRAS}/linux
mkdir -p ${OUTDIR_EXTRAS}/sdk/samples/32
mkdir -p ${OUTDIR_EXTRAS}/sdk/samples/64
if ((BUILD_XP > 0))
then
mkdir -p ${OUTDIR_EXTRAS}/winxp
@@ -281,16 +283,8 @@ then
cp ${BUILDDIR_32}/spicetools/spicecfg-pdb.pdb ${OUTDIR} 2>/dev/null
cp ${BUILDDIR_32}/spicetools/32/spice-pdb.exe ${OUTDIR} 2>/dev/null
cp ${BUILDDIR_32}/spicetools/32/spice-pdb.pdb ${OUTDIR} 2>/dev/null
#cp ${BUILDDIR_32}/spicetools/32/kbt.dll ${OUTDIR}/stubs/32 2>/dev/null
#cp ${BUILDDIR_32}/spicetools/32/kld.dll ${OUTDIR}/stubs/32 2>/dev/null
cp ${BUILDDIR_64}/spicetools/64/spice64-pdb.exe ${OUTDIR} 2>/dev/null
cp ${BUILDDIR_64}/spicetools/64/spice64-pdb.pdb ${OUTDIR} 2>/dev/null
#cp ${BUILDDIR_64}/spicetools/64/kbt.dll ${OUTDIR}/stubs/64 2>/dev/null
#cp ${BUILDDIR_64}/spicetools/64/kld.dll ${OUTDIR}/stubs/64 2>/dev/null
#cp ${BUILDDIR_64}/spicetools/64/nvEncodeAPI64.dll ${OUTDIR}/stubs/64 2>/dev/null
#cp ${BUILDDIR_64}/spicetools/64/nvcuda.dll ${OUTDIR}/stubs/64 2>/dev/null
#cp ${BUILDDIR_64}/spicetools/64/nvcuvid.dll ${OUTDIR}/stubs/64 2>/dev/null
#cp ${BUILDDIR_32}/spicetools/32/cpusbxpkm.dll ${OUTDIR}/stubs/32 2>/dev/null
else
# release files
cp ${BUILDDIR_32}/spicetools/spicecfg.exe ${OUTDIR} 2>/dev/null
@@ -298,16 +292,15 @@ else
cp ${BUILDDIR_32}/spicetools/32/spice.exe ${OUTDIR} 2>/dev/null
cp ${BUILDDIR_32}/spicetools/32/spice_laa.exe ${OUTDIR_EXTRAS}/largeaddressaware/spice.exe 2>/dev/null
cp ${BUILDDIR_32}/spicetools/32/spice_linux.exe ${OUTDIR_EXTRAS}/linux/spice.exe 2>/dev/null
#cp ${BUILDDIR_32}/spicetools/32/kbt.dll ${OUTDIR}/stubs/32 2>/dev/null
#cp ${BUILDDIR_32}/spicetools/32/kld.dll ${OUTDIR}/stubs/32 2>/dev/null
cp ${BUILDDIR_64}/spicetools/64/spice64.exe ${OUTDIR} 2>/dev/null
cp ${BUILDDIR_64}/spicetools/64/spice64_linux.exe ${OUTDIR_EXTRAS}/linux/spice64.exe 2>/dev/null
#cp ${BUILDDIR_64}/spicetools/64/kbt.dll ${OUTDIR}/stubs/64 2>/dev/null
#cp ${BUILDDIR_64}/spicetools/64/kld.dll ${OUTDIR}/stubs/64 2>/dev/null
cp ${BUILDDIR_64}/spicetools/64/nvEncodeAPI64.dll ${OUTDIR}/stubs/64 2>/dev/null
cp ${BUILDDIR_64}/spicetools/64/nvcuda.dll ${OUTDIR}/stubs/64 2>/dev/null
cp ${BUILDDIR_64}/spicetools/64/nvcuvid.dll ${OUTDIR}/stubs/64 2>/dev/null
cp ${BUILDDIR_32}/spicetools/32/cpusbxpkm.dll ${OUTDIR}/stubs/32 2>/dev/null
cp ${BUILDDIR_32}/spicetools/32/sdk_sample_v0_flat_c.dll ${OUTDIR_EXTRAS}/sdk/samples/32/v0_flat_c.dll 2>/dev/null
cp ${BUILDDIR_64}/spicetools/64/sdk_sample_v0_flat_c.dll ${OUTDIR_EXTRAS}/sdk/samples/64/v0_flat_c.dll 2>/dev/null
cp ${BUILDDIR_64}/spicetools/64/sdk_sample_v0_cpp.dll ${OUTDIR_EXTRAS}/sdk/samples/64/v0_cpp.dll 2>/dev/null
if ((BUILD_XP > 0))
then
cp ${BUILDDIR_WINXP_32}/spicetools/spicecfg.exe ${OUTDIR_EXTRAS}/winxp 2>/dev/null
@@ -326,6 +319,9 @@ then
echo "WARNING: Couldn't get git to create the archive. Is this a git repository?"
fi
# sdk headers
cp -r ./sdk/include ${OUTDIR_EXTRAS}/sdk
# copy resources
rm -rf ${OUTDIR_EXTRAS}/api
mkdir ${OUTDIR_EXTRAS}/api
+2 -2
View File
@@ -1,7 +1,7 @@
docker build --pull external/docker -t spicetools/deps
docker build --build-context gitroot=%cd%/../../.git . -t spicetools/spice
docker run --rm -it -v %cd%/dist:/src/src/spice2x/dist -v %cd%/bin:/src/src/spice2x/bin -v %cd%/.ccache:/src/src/spice2x/.ccache spicetools/spice %*
docker run --rm -i -v %cd%/dist:/src/src/spice2x/dist -v %cd%/bin:/src/src/spice2x/bin -v %cd%/.ccache:/src/src/spice2x/.ccache spicetools/spice %*
@REM to generate PDBs, set DEBUG to 1 in build_all.sh, place cv2pdb in external\cv2pdb, and run below
@REM external\cv2pdb\cv2pdb.exe bin\spice2x\spicecfg.exe bin\spice2x\spicecfg-pdb.exe bin\spice2x\spicecfg-pdb.pdb
@REM external\cv2pdb\cv2pdb.exe bin\spice2x\spice.exe bin\spice2x\spice-pdb.exe bin\spice2x\spice-pdb.pdb
@REM external\cv2pdb\cv2pdb.exe bin\spice2x\spice64.exe bin\spice2x\spice64-pdb.exe bin\spice2x\spice64-pdb.pdb
@REM external\cv2pdb\cv2pdb.exe bin\spice2x\spice64.exe bin\spice2x\spice64-pdb.exe bin\spice2x\spice64-pdb.pdb
+74 -2
View File
@@ -237,7 +237,8 @@ float Analog::applyDeadzone(float raw_value) {
deadzone = -deadzone;
}
if (getType() != GameAPI::Analogs::AnalogType::LinearPositive) {
// relative mode assumes that user is using a stick, so center is neutral regardless of analog type
if (getType() != GameAPI::Analogs::AnalogType::LinearPositive || isRelativeMode()) {
// calculate values
const auto delta = value - 0.5f;
@@ -290,4 +291,75 @@ float Analog::applyDeadzone(float raw_value) {
}
}
return value;
}
}
float Analog::getRelativeModeValue(float raw_value) {
const auto now = get_performance_seconds();
auto delta_time = now - this->rel_mode_last_read_time_s;
if (this->rel_mode_last_read_time_s != 0.f) {
// some heuristics to prevent huge jumps:
// * if we went for more than 250ms without polls, discard it (e.g., during loading screens)
// * cap the delta at 100ms to prevent huge jumps in case of very infrequent polling
if (delta_time < 0.f || 0.25f < delta_time) {
delta_time = 0.f;
} else if (delta_time > 0.1f) {
delta_time = 0.1f;
}
// scale [0, 1] to [-1, 1] to simplify calculations
const auto delta_raw_value = (raw_value - 0.5f) * 2.f;
// target is one revolution per second at max speed at 1.0 sensitivity
auto adjusted_delta_value = delta_raw_value * delta_time;
// multiplier / divisor
if (this->getMultiplier() > 1) {
adjusted_delta_value *= this->getMultiplier();
} else if (this->getMultiplier() < -1) {
adjusted_delta_value /= -this->getMultiplier();
}
// sensitivity
if (this->isSensitivitySet()) {
adjusted_delta_value *= this->getSensitivity();
}
// calculate the new absolute value
this->rel_mode_absolute_value += adjusted_delta_value;
}
// update for next poll
this->rel_mode_last_read_time_s = now;
this->rel_mode_absolute_value = normalizeAnalogValue(this->rel_mode_absolute_value);
return this->rel_mode_absolute_value;
}
float Analog::getDelayedValue(float raw_value) {
const double delay_ms = static_cast<double>(this->getDelayMs());
if (delay_ms == 0.0) {
return raw_value;
}
// always push a new value
const auto now = get_performance_milliseconds();
this->delayed_inputs.emplace(now, raw_value);
// drain the queue down to reasonable length to prevent unconstrained growth
// this would accommodate 1 second at ~1000Hz which is overkill
// (UI only allows for 250ms of delay)
while (this->delayed_inputs.size() > 1024) {
this->delayed_inputs.pop();
}
// pop until we find the oldest value still inside the delay window
while (this->delayed_inputs.size() > 1) {
const auto delta_t = now - this->delayed_inputs.front().time_in_ms;
if (delta_t <= delay_ms) {
break;
}
this->delayed_inputs.pop();
}
return this->delayed_inputs.front().value;
}
+40
View File
@@ -1,5 +1,6 @@
#pragma once
#include <cstdint>
#include <array>
#include <string>
#include <cmath>
@@ -34,6 +35,11 @@ struct AnalogMovingAverage {
float cosine;
};
struct AnalogDelayEntry {
double time_in_ms;
float value;
};
class Analog {
private:
std::string name;
@@ -63,6 +69,15 @@ private:
float divisor_previous_value = 0.5f;
unsigned short divisor_region = 0;
// relative input mode
float rel_mode_absolute_value = 0.5f;
float rel_mode_last_read_time_s = 0.f;
bool relative_mode = false;
// delay
uint32_t delay_ms = 0;
std::queue<AnalogDelayEntry> delayed_inputs;
float calculateAngularDifference(float old_rads, float new_rads);
float normalizeAngle(float rads);
float normalizeAnalogValue(float value);
@@ -83,6 +98,8 @@ public:
float applyAngularSensitivity(float raw_rads);
float applyMultiplier(float raw_value);
float applyDeadzone(float raw_value);
float getRelativeModeValue(float raw_value);
float getDelayedValue(float raw_value);
inline bool isSet() {
if (this->override_enabled) {
@@ -98,7 +115,9 @@ public:
smoothing = false;
deadzone_mirror = false;
setMultiplier(1);
setRelativeMode(false);
setLastState(0.5f);
setDelayMs(0);
}
inline void clearBindings() {
@@ -195,6 +214,19 @@ public:
this->last_state = last_state;
}
inline bool isRelativeMode() const {
return this->relative_mode;
}
inline void setRelativeMode(bool relative_mode) {
if (relative_mode) {
this->smoothing = false;
}
this->relative_mode = relative_mode;
this->rel_mode_absolute_value = 0.5f;
this->rel_mode_last_read_time_s = 0.f;
}
inline GameAPI::Analogs::AnalogType getType() const {
return this->type;
}
@@ -202,4 +234,12 @@ public:
inline void setType(GameAPI::Analogs::AnalogType type) {
this->type = type;
}
inline uint32_t getDelayMs() const {
return this->delay_ms;
}
inline void setDelayMs(uint32_t delay_ms) {
this->delay_ms = delay_ms;
}
};
+34 -21
View File
@@ -679,38 +679,45 @@ float GameAPI::Analogs::getState(rawinput::RawInputManager *manager, rawinput::D
}
// deadzone
// do not apply deadzone to circular analogs since it doesn't make sense
if (analog.isDeadzoneSet() && analog.getType() != AnalogType::Circular) {
// do not apply deadzone to circular analogs since it doesn't make sense (except in relative mode)
if (analog.isDeadzoneSet() &&
(analog.getType() != AnalogType::Circular || analog.isRelativeMode())) {
value = analog.applyDeadzone(value);
}
if (analog.getType() == AnalogType::Circular) {
// integer multiplier
value = analog.applyMultiplier(value);
// smoothing/sensitivity
if (analog.getSmoothing() || analog.isSensitivitySet()) {
float rads = value * (float) M_TAU;
if (analog.isRelativeMode()) {
value = analog.getRelativeModeValue(value);
// smoothing
if (analog.getSmoothing()) {
} else {
// integer multiplier
value = analog.applyMultiplier(value);
// preserve direction
if (rads >= M_TAU) {
rads -= 0.0001f;
// smoothing/sensitivity
if (analog.getSmoothing() || analog.isSensitivitySet()) {
float rads = value * (float) M_TAU;
// smoothing
if (analog.getSmoothing()) {
// preserve direction
if (rads >= M_TAU) {
rads -= 0.0001f;
}
// calculate angle
rads = analog.getSmoothedValue(rads);
}
// calculate angle
rads = analog.getSmoothedValue(rads);
}
// sensitivity
if (analog.isSensitivitySet()) {
rads = analog.applyAngularSensitivity(rads);
}
// sensitivity
if (analog.isSensitivitySet()) {
rads = analog.applyAngularSensitivity(rads);
// apply to value
value = rads * (float) M_1_TAU;
}
// apply to value
value = rads * (float) M_1_TAU;
}
} else {
// sensitivity
@@ -760,6 +767,12 @@ float GameAPI::Analogs::getState(rawinput::RawInputManager *manager, rawinput::D
value = std::clamp(value, 0.f, 1.f);
}
}
// delay
if (analog.getDelayMs() > 0) {
value = analog.getDelayedValue(value);
}
break;
}
case rawinput::MIDI: {
+22
View File
@@ -252,6 +252,8 @@ bool Config::addGame(Game &game) {
bool invert = false;
bool smoothing = false;
int multiplier = 1;
bool relative_mode = false;
uint32_t delay = 0;
tinyxml2::XMLError err1 = gameAnalogNode->QueryIntAttribute("index", &index);
gameAnalogNode->QueryFloatAttribute("sensivity", &sensitivity);
gameAnalogNode->QueryFloatAttribute("deadzone", &deadzone);
@@ -259,6 +261,8 @@ bool Config::addGame(Game &game) {
gameAnalogNode->QueryBoolAttribute("invert", &invert);
gameAnalogNode->QueryBoolAttribute("smoothing", &smoothing);
gameAnalogNode->QueryIntAttribute("multiplier", &multiplier);
gameAnalogNode->QueryBoolAttribute("relative", &relative_mode);
gameAnalogNode->QueryUnsignedAttribute("delay_ms", &delay);
const char *devid = gameAnalogNode->Attribute("devid");
if (err1 != tinyxml2::XMLError::XML_SUCCESS || !devid) {
@@ -273,6 +277,8 @@ bool Config::addGame(Game &game) {
gameAnalogNode->SetAttribute("invert", it.getInvert());
gameAnalogNode->SetAttribute("smoothing", it.getSmoothing());
gameAnalogNode->SetAttribute("multiplier", it.getMultiplier());
gameAnalogNode->SetAttribute("relative", it.isRelativeMode());
gameAnalogNode->SetAttribute("delay_ms", it.getDelayMs());
gameAnalogsNode->InsertEndChild(gameAnalogNode);
} else {
it.setIndex(static_cast<unsigned short int>(index));
@@ -283,6 +289,8 @@ bool Config::addGame(Game &game) {
it.setInvert(invert);
it.setSmoothing(smoothing);
it.setMultiplier(multiplier);
it.setRelativeMode(relative_mode);
it.setDelayMs(delay);
}
} else {
gameAnalogNode = this->configFile.NewElement("analog");
@@ -294,6 +302,8 @@ bool Config::addGame(Game &game) {
gameAnalogNode->SetAttribute("invert", it.getInvert());
gameAnalogNode->SetAttribute("smoothing", it.getSmoothing());
gameAnalogNode->SetAttribute("multiplier", it.getMultiplier());
gameAnalogNode->SetAttribute("relative", it.isRelativeMode());
gameAnalogNode->SetAttribute("delay_ms", it.getDelayMs());
gameAnalogNode->SetAttribute("devid", it.getDeviceIdentifier().c_str());
gameAnalogsNode->InsertEndChild(gameAnalogNode);
}
@@ -447,6 +457,8 @@ bool Config::addGame(Game &game) {
gameAnalogNode->SetAttribute("invert", it.getInvert());
gameAnalogNode->SetAttribute("smoothing", it.getSmoothing());
gameAnalogNode->SetAttribute("multiplier", it.getMultiplier());
gameAnalogNode->SetAttribute("relative", it.isRelativeMode());
gameAnalogNode->SetAttribute("delay_ms", it.getDelayMs());
gameAnalogsNode->InsertEndChild(gameAnalogNode);
}
@@ -679,6 +691,8 @@ bool Config::updateBinding(const Game &game, const Analog &analog) {
gameAnalogNode->SetAttribute("invert", analog.getInvert());
gameAnalogNode->SetAttribute("smoothing", analog.getSmoothing());
gameAnalogNode->SetAttribute("multiplier", analog.getMultiplier());
gameAnalogNode->SetAttribute("relative", analog.isRelativeMode());
gameAnalogNode->SetAttribute("delay_ms", analog.getDelayMs());
gameAnalogNode->SetAttribute("devid", analog.getDeviceIdentifier().c_str());
} else {
gameAnalogNode = this->configFile.NewElement("analog");
@@ -689,6 +703,8 @@ bool Config::updateBinding(const Game &game, const Analog &analog) {
gameAnalogNode->SetAttribute("invert", analog.getInvert());
gameAnalogNode->SetAttribute("smoothing", analog.getSmoothing());
gameAnalogNode->SetAttribute("multiplier", analog.getMultiplier());
gameAnalogNode->SetAttribute("relative", analog.isRelativeMode());
gameAnalogNode->SetAttribute("delay_ms", analog.getDelayMs());
gameAnalogNode->SetAttribute("devid", analog.getDeviceIdentifier().c_str());
gameAnalogsNode->InsertEndChild(gameAnalogNode);
}
@@ -1125,6 +1141,8 @@ std::vector<Analog> Config::getAnalogs(const std::string &gameName) {
bool invert = false;
bool smoothing = false;
int multiplier = 1;
bool relative_mode = false;
uint32_t delay = 0;
gameAnalogNode->QueryIntAttribute("index", &index);
gameAnalogNode->QueryFloatAttribute("sensivity", &sensitivity);
gameAnalogNode->QueryFloatAttribute("deadzone", &deadzone);
@@ -1132,6 +1150,8 @@ std::vector<Analog> Config::getAnalogs(const std::string &gameName) {
gameAnalogNode->QueryBoolAttribute("invert", &invert);
gameAnalogNode->QueryBoolAttribute("smoothing", &smoothing);
gameAnalogNode->QueryIntAttribute("multiplier", &multiplier);
gameAnalogNode->QueryBoolAttribute("relative", &relative_mode);
gameAnalogNode->QueryUnsignedAttribute("delay_ms", &delay);
const char *devid = gameAnalogNode->Attribute("devid");
// create analog and add to list
@@ -1143,6 +1163,8 @@ std::vector<Analog> Config::getAnalogs(const std::string &gameName) {
analog.setInvert(invert);
analog.setSmoothing(smoothing);
analog.setMultiplier(multiplier);
analog.setRelativeMode(relative_mode);
analog.setDelayMs(delay);
if (devid) {
analog.setDeviceIdentifier(devid);
}
+4
View File
@@ -69,6 +69,8 @@ namespace overlay::windows {
el->SetAttribute("invert", analog.invert);
el->SetAttribute("smoothing", analog.smoothing);
el->SetAttribute("multiplier", analog.multiplier);
el->SetAttribute("relative", analog.relative_mode);
el->SetAttribute("delay_ms", analog.delay_ms);
parent->InsertEndChild(el);
}
@@ -90,6 +92,8 @@ namespace overlay::windows {
el->QueryBoolAttribute("invert", &a.invert);
el->QueryBoolAttribute("smoothing", &a.smoothing);
el->QueryIntAttribute("multiplier", &a.multiplier);
el->QueryBoolAttribute("relative", &a.relative_mode);
el->QueryUnsignedAttribute("delay_ms", &a.delay_ms);
return a;
}
+5 -5
View File
@@ -20,10 +20,10 @@
</dependentAssembly>
</dependency>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges>
<requestedExecutionLevel level="requireAdministrator" uiAccess="false"/>
</requestedPrivileges>
</security>
<security>
<requestedPrivileges>
<requestedExecutionLevel level="asInvoker" uiAccess="false"/>
</requestedPrivileges>
</security>
</trustInfo>
</assembly>
+1
View File
@@ -20,6 +20,7 @@ Usage:
#include <memory>
#include <string>
#include <map>
#include <cstdint>
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+1
View File
@@ -39,6 +39,7 @@
#define ROBIN_HOOD_VERSION_PATCH 2 // for backwards-compatible bug fixes
#include <algorithm>
#include <cstdint>
#include <cstdlib>
#include <cstring>
#include <functional>
+4 -2
View File
@@ -6,6 +6,7 @@
#include "util/logging.h"
#include "rawinput/rawinput.h"
#include "games/io.h"
#include "util/precise_timer.h"
#include "util/utils.h"
#include "io.h"
@@ -112,7 +113,7 @@ namespace games::ccj {
static std::chrono::time_point<std::chrono::steady_clock> lastModified = std::chrono::steady_clock::now();
static std::chrono::milliseconds debounceDuration(100);
auto currentTime = std::chrono::steady_clock::now();
bool pressed = get_async_secondary_mouse() & 0x8000;
bool pressed = get_async_secondary_mouse();
bool focused = GetForegroundWindow() == hWnd;
if (focused && MOUSE_TRACKBALL_USE_TOGGLE && pressed && (currentTime - lastModified > debounceDuration)) {
@@ -243,6 +244,7 @@ namespace games::ccj {
log_info("trackball", "thread start, use mouse: {}, toggle: {}", MOUSE_TRACKBALL, MOUSE_TRACKBALL_USE_TOGGLE);
tbThread = new std::thread([&] {
timeutils::PreciseSleepTimer timer;
while (tbThreadRunning) {
if (hWnd && wndProc) {
wndProc(hWnd, WM_INPUT, RIM_INPUT, (LPARAM)fakeHandle);
@@ -251,7 +253,7 @@ namespace games::ccj {
if (!tbThreadRunning)
break;
std::this_thread::sleep_for(10ms);
timer.sleep(10);
}
});
}
+3 -1
View File
@@ -3,6 +3,7 @@
#include "cfg/api.h"
#include "rawinput/rawinput.h"
#include "util/logging.h"
#include "util/precise_timer.h"
#include "util/utils.h"
#include "../ddr.h"
@@ -459,7 +460,8 @@ int games::ddr::DDRP3IOHandle::device_io(
if (nOutBufferSize >= 4) {
// cool down
Sleep(1);
static thread_local timeutils::PreciseSleepTimer timer;
timer.sleep(1);
// get controls as single variable (4 bytes)
auto &controls = *(uint32_t*) lpOutBuffer;
+3 -1
View File
@@ -2,6 +2,7 @@
#include "rawinput/rawinput.h"
#include "util/logging.h"
#include "util/precise_timer.h"
#include "util/utils.h"
#include "../io.h"
@@ -255,7 +256,8 @@ namespace games::ddr {
case P4IO_IOCTL_GET_INPUTS: {
// Prevents this function from being called at its normal 2000-2500 kHz cadence and overloading the CPU, instead reduces it to 250 Hz
Sleep(4);
static thread_local timeutils::PreciseSleepTimer timer;
timer.sleep(4);
memset(lpOutBuffer, 0, 16);
auto controls = (uint32_t*) lpOutBuffer;
+3 -1
View File
@@ -7,6 +7,7 @@
#include "games/game.h"
#include "util/detour.h"
#include "util/logging.h"
#include "util/precise_timer.h"
#include "util/memutils.h"
#include "rgb_cam.h"
@@ -221,10 +222,11 @@ namespace games::drs {
void start_touch() {
std::thread t([] {
log_info("drs", "starting touch input thread");
timeutils::PreciseSleepTimer timer;
// main loop
while (TRUE) {
std::this_thread::sleep_for(std::chrono::milliseconds(1));
timer.sleep(1);
TOUCH_EVENTS.clear();
touch_get_events(TOUCH_EVENTS);
+332 -24
View File
@@ -8,11 +8,14 @@
#include "misc/wintouchemu.h"
#include "overlay/overlay.h"
#include "util/cpuutils.h"
#include "util/deferlog.h"
#include "util/detour.h"
#include "util/libutils.h"
#include "util/logging.h"
#include "util/sigscan.h"
#include "util/socd_cleaner.h"
#include "util/sysutils.h"
#include "util/utils.h"
#include "hooks/setupapihook.h"
namespace games::gitadora {
@@ -20,7 +23,6 @@ namespace games::gitadora {
// settings
bool TWOCHANNEL = false;
std::optional<unsigned int> CAB_TYPE = std::nullopt;
bool ARENA_SINGLE_WINDOW = false;
bool P1_LEFTY = false;
bool P2_LEFTY = false;
std::optional<std::string> SUBSCREEN_OVERLAY_SIZE;
@@ -223,8 +225,7 @@ namespace games::gitadora {
// arena model launches a tiny window yet backbuffer at 4k, resulting in unusable overlay
// force scaling to make things usable
if (!overlay::UI_SCALE_PERCENT.has_value() && is_arena_model() &&
GRAPHICS_WINDOWED && !cfg::CONFIGURATOR_STANDALONE) {
if (!overlay::UI_SCALE_PERCENT.has_value() && is_arena_model() && !cfg::CONFIGURATOR_STANDALONE) {
overlay::UI_SCALE_PERCENT = 250;
}
@@ -237,9 +238,292 @@ namespace games::gitadora {
} else {
log_info("gitadora", "guitar pick SOCD algorithm: legacy");
}
#if SPICE64 && !SPICE_XP
if (is_arena_model() && !GRAPHICS_WINDOWED && !GRAPHICS_FORCE_SINGLE_ADAPTER) {
const auto &monitors = sysutils::enumerate_monitors();
const size_t active_count = monitors.size();
log_info("gitadora", "arena model: detected {} active monitor(s)", active_count);
if (active_count < 4) {
log_info("gitadora", "arena model: enable single monitor mode due to insufficient monitors");
GRAPHICS_FORCE_SINGLE_ADAPTER = true;
GRAPHICS_PREVENT_SECONDARY_WINDOW = true;
}
}
#endif
}
}
#if SPICE64 && !SPICE_XP
static decltype(GetDisplayConfigBufferSizes) *GetDisplayConfigBufferSizes_orig = nullptr;
static decltype(QueryDisplayConfig) *QueryDisplayConfig_orig = nullptr;
static decltype(DisplayConfigGetDeviceInfo) *DisplayConfigGetDeviceInfo_orig = nullptr;
// cached primary real monitor: its path + source/target mode entries.
// modeInfoIdx values on the path are renumbered to 0 / 1 so the cache is self-contained.
static DISPLAYCONFIG_PATH_INFO real_primary_path = {};
static DISPLAYCONFIG_MODE_INFO real_primary_modes[2] = {}; // [0]=source, [1]=target
// fake monitors appended after the real ones. the game classifies monitors
// by outputTechnology + connectorInstance:
// HDMI -> main 4k monitor (real primary)
// DP connInstance 0 -> left
// DP connInstance 1 -> right
// DP connInstance 2 -> small (sub/touch)
// ids are negated on the fake monitor headers so they can be distinguished
// from real ones in DisplayConfigGetDeviceInfo.
struct FakeMonitor {
LONG id;
int width;
int height;
int offset_x;
int offset_y;
UINT32 connector_instance;
};
// ORDERING MATTERS: the d3d9 wrapper (FAKE_SUBSCREEN_ADAPTER) hands out
// adapters as "\\.\DISPLAY_SPICE_FAKE_{N}" for N=1,2,3. The game maps each
// adapter to a swap chain role via its DisplayConfig connector instance,
// so the entries here must be listed in the same order the wrapper enumerates
// them: id=1 -> adapter 1 -> left, id=2 -> adapter 2 -> right, id=3 -> adapter 3 -> small.
static constexpr FakeMonitor FAKE_MONITORS[] = {
{ 1, 1080, 1920, -100000, -100000, 0 }, // left (DP connector instance 0)
{ 2, 1080, 1920, -200000, -200000, 1 }, // right (DP connector instance 1)
{ 3, 800, 1280, -300000, -300000, 2 }, // small (DP connector instance 2, touch)
};
static constexpr UINT32 FAKE_MONITOR_COUNT = static_cast<UINT32>(std::size(FAKE_MONITORS));
// call QueryDisplayConfig once, keep only the primary monitor's path and its
// two referenced modes (source + target). modeInfoIdx values are rewritten to
// 0 and 1 so the cache is self-consistent.
static void cache_primary_monitor_info() {
UINT32 path_count = 0;
UINT32 mode_count = 0;
if (GetDisplayConfigBufferSizes_orig(
QDC_ONLY_ACTIVE_PATHS, &path_count, &mode_count) != ERROR_SUCCESS) {
log_fatal("gitadora", "cache_primary_monitor_info: GetDisplayConfigBufferSizes failed");
}
std::vector<DISPLAYCONFIG_PATH_INFO> all_paths(path_count);
std::vector<DISPLAYCONFIG_MODE_INFO> all_modes(mode_count);
if (QueryDisplayConfig_orig(
QDC_ONLY_ACTIVE_PATHS,
&path_count, all_paths.data(),
&mode_count, all_modes.data(),
nullptr) != ERROR_SUCCESS) {
log_fatal("gitadora", "cache_primary_monitor_info: QueryDisplayConfig failed");
}
all_paths.resize(path_count);
all_modes.resize(mode_count);
// pick the primary monitor: source mode at (0, 0)
auto primary = std::find_if(all_paths.begin(), all_paths.end(),
[&](const auto &p) {
const auto idx = p.sourceInfo.modeInfoIdx;
return idx < all_modes.size() &&
all_modes[idx].infoType == DISPLAYCONFIG_MODE_INFO_TYPE_SOURCE &&
all_modes[idx].sourceMode.position.x == 0 &&
all_modes[idx].sourceMode.position.y == 0;
});
if (primary == all_paths.end()) {
log_fatal("gitadora", "cache_primary_monitor_info: no primary monitor found");
}
real_primary_modes[0] = all_modes[primary->sourceInfo.modeInfoIdx];
real_primary_modes[1] = all_modes[primary->targetInfo.modeInfoIdx];
real_primary_path = *primary;
real_primary_path.sourceInfo.modeInfoIdx = 0;
real_primary_path.targetInfo.modeInfoIdx = 1;
log_info("gitadora", "cache_primary_monitor_info: cached primary monitor");
}
static
LONG
WINAPI
GetDisplayConfigBufferSizes_hook(
UINT32 Flags,
UINT32 *pNumPathArrayElements,
UINT32 *pNumModeInfoArrayElements)
{
// populate cached primary real monitor on the first call
static std::once_flag populate_once;
std::call_once(populate_once, cache_primary_monitor_info);
// always report exactly 1 real + N fake monitors
*pNumPathArrayElements = 1 + FAKE_MONITOR_COUNT;
*pNumModeInfoArrayElements = 2 + FAKE_MONITOR_COUNT * 2;
log_info(
"gitadora",
"GetDisplayConfigBufferSizes: 1 real path + {} fake monitor(s)",
FAKE_MONITOR_COUNT);
return ERROR_SUCCESS;
}
// write fake monitor i into the caller's path/mode arrays. layout (single-monitor
// assumption): index 0 in both arrays holds the cached primary real monitor, so
// fake i occupies path slot (1 + i) and mode slots (2 + i*2) / (2 + i*2 + 1).
static void insert_fake_monitor(
DISPLAYCONFIG_PATH_INFO *paths,
DISPLAYCONFIG_MODE_INFO *modes,
UINT32 i)
{
const FakeMonitor &m = FAKE_MONITORS[i];
const UINT32 src_idx = 2 + i * 2;
const UINT32 tgt_idx = src_idx + 1;
const LUID adapter_id { .LowPart = static_cast<DWORD>(-m.id), .HighPart = -m.id };
const UINT32 uid = static_cast<UINT32>(-m.id);
paths[1 + i] = {
.sourceInfo = {
.adapterId = adapter_id,
.id = uid,
.modeInfoIdx = src_idx,
.statusFlags = DISPLAYCONFIG_SOURCE_IN_USE,
},
.targetInfo = {
.adapterId = adapter_id,
.id = uid,
.modeInfoIdx = tgt_idx,
.outputTechnology = DISPLAYCONFIG_OUTPUT_TECHNOLOGY_DISPLAYPORT_EXTERNAL,
.rotation = DISPLAYCONFIG_ROTATION_IDENTITY,
.scaling = DISPLAYCONFIG_SCALING_IDENTITY,
.refreshRate = { .Numerator = 60000, .Denominator = 1000 },
.scanLineOrdering = DISPLAYCONFIG_SCANLINE_ORDERING_PROGRESSIVE,
.targetAvailable = TRUE,
.statusFlags = DISPLAYCONFIG_TARGET_IN_USE,
},
.flags = DISPLAYCONFIG_PATH_ACTIVE,
};
modes[src_idx] = {
.infoType = DISPLAYCONFIG_MODE_INFO_TYPE_SOURCE,
.id = uid,
.adapterId = adapter_id,
.sourceMode = {
.width = static_cast<UINT32>(m.width),
.height = static_cast<UINT32>(m.height),
.pixelFormat = DISPLAYCONFIG_PIXELFORMAT_32BPP,
.position = { .x = m.offset_x, .y = m.offset_y },
},
};
modes[tgt_idx] = {
.infoType = DISPLAYCONFIG_MODE_INFO_TYPE_TARGET,
.id = uid,
.adapterId = adapter_id,
.targetMode = {},
};
log_misc(
"gitadora",
"inserted fake monitor: id={}, width={}, height={}, offset_x={}, offset_y={}",
m.id, m.width, m.height, m.offset_x, m.offset_y);
}
static
LONG
WINAPI
QueryDisplayConfig_hook(
UINT32 flags,
UINT32* numPathArrayElements,
DISPLAYCONFIG_PATH_INFO* pathArray,
UINT32* numModeInfoArrayElements,
DISPLAYCONFIG_MODE_INFO* modeInfoArray,
DISPLAYCONFIG_TOPOLOGY_ID* currentTopologyId)
{
// copy cached primary real monitor into caller buffers at index 0
pathArray[0] = real_primary_path;
modeInfoArray[0] = real_primary_modes[0];
modeInfoArray[1] = real_primary_modes[1];
*numPathArrayElements = 1 + FAKE_MONITOR_COUNT;
*numModeInfoArrayElements = 2 + FAKE_MONITOR_COUNT * 2;
if (currentTopologyId != nullptr) {
*currentTopologyId = DISPLAYCONFIG_TOPOLOGY_EXTEND;
}
log_misc("gitadora", "QueryDisplayConfig returning fake monitor paths and modes");
// append fake monitors after the real one
for (UINT32 i = 0; i < FAKE_MONITOR_COUNT; i++) {
insert_fake_monitor(pathArray, modeInfoArray, i);
}
return ERROR_SUCCESS;
}
static
LONG
WINAPI
DisplayConfigGetDeviceInfo_hook(DISPLAYCONFIG_DEVICE_INFO_HEADER* requestPacket)
{
if (requestPacket == nullptr) {
return DisplayConfigGetDeviceInfo_orig(requestPacket);
}
// handle fake monitors (negative id) directly without calling orig
const auto id = static_cast<int>(requestPacket->id);
if (id < 0) {
if (requestPacket->type == DISPLAYCONFIG_DEVICE_INFO_GET_SOURCE_NAME) {
const auto sourceName = reinterpret_cast<DISPLAYCONFIG_SOURCE_DEVICE_NAME*>(requestPacket);
// name must match WrappedIDirect3D9::GetAdapterIdentifier
const std::string adapter_name = fmt::format("\\\\.\\DISPLAY_SPICE_FAKE_{}", -id);
wcscpy(sourceName->viewGdiDeviceName, s2ws(adapter_name).c_str());
log_misc("gitadora",
"DisplayConfigGetDeviceInfo: fake source id={} name={}", id, adapter_name);
return ERROR_SUCCESS;
}
if (requestPacket->type == DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME) {
const auto targetName = reinterpret_cast<DISPLAYCONFIG_TARGET_DEVICE_NAME*>(requestPacket);
const LONG fake_id = -id;
UINT32 conn_inst = 0xff;
for (const auto& f : FAKE_MONITORS) {
if (f.id == fake_id) {
conn_inst = f.connector_instance;
break;
}
}
targetName->outputTechnology = DISPLAYCONFIG_OUTPUT_TECHNOLOGY_DISPLAYPORT_EXTERNAL;
targetName->connectorInstance = conn_inst;
wcscpy(targetName->monitorFriendlyDeviceName, L"Spice Fake Monitor");
wcscpy(targetName->monitorDevicePath, L"\\\\?\\SpiceFakeMonitor");
log_misc("gitadora",
"DisplayConfigGetDeviceInfo: fake target id={} -> DP connInst {}",
id, targetName->connectorInstance);
return ERROR_SUCCESS;
}
}
const auto ret = DisplayConfigGetDeviceInfo_orig(requestPacket);
if (ret != ERROR_SUCCESS ||
requestPacket->type != DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME) {
return ret;
}
// override the cached primary real monitor target info to look like HDMI/0
const auto targetName = reinterpret_cast<DISPLAYCONFIG_TARGET_DEVICE_NAME*>(requestPacket);
const auto& target = real_primary_path.targetInfo;
if (target.id == targetName->header.id &&
target.adapterId.HighPart == targetName->header.adapterId.HighPart &&
target.adapterId.LowPart == targetName->header.adapterId.LowPart)
{
targetName->outputTechnology = DISPLAYCONFIG_OUTPUT_TECHNOLOGY_HDMI;
targetName->connectorInstance = 0;
log_info("gitadora",
"overriding primary monitor (id={}) to pretend to be HDMI",
targetName->header.id);
}
return ret;
}
#endif
void GitaDoraGame::attach() {
Game::attach();
@@ -296,38 +580,62 @@ namespace games::gitadora {
// volume change prevention
hooks::audio::mme::init(avs::game::DLL_INSTANCE);
// touch hook
if (ARENA_SINGLE_WINDOW) {
// monitor/touch hooks (windowed or full screen)
if (GRAPHICS_FORCE_SINGLE_ADAPTER || GRAPHICS_PREVENT_SECONDARY_WINDOW) {
// enable touch hook for subscreen overlay
wintouchemu::FORCE = true;
wintouchemu::INJECT_MOUSE_AS_WM_TOUCH = true;
wintouchemu::hook("GITADORA", avs::game::DLL_INSTANCE);
}
return;
}
HMODULE gdme_module = libutils::try_module("libgdme.dll");
#if !SPICE_XP
if (!GRAPHICS_WINDOWED) {
// monitor hook: always pretend to have 1 primary real monitor + 3 fake monitors
// (LEFT / RIGHT / SMALL) so the game accepts the arena cab topology
GetDisplayConfigBufferSizes_orig =
detour::iat_try("GetDisplayConfigBufferSizes",
GetDisplayConfigBufferSizes_hook, avs::game::DLL_INSTANCE);
QueryDisplayConfig_orig =
detour::iat_try("QueryDisplayConfig",
QueryDisplayConfig_hook, avs::game::DLL_INSTANCE);
DisplayConfigGetDeviceInfo_orig =
detour::iat_try("DisplayConfigGetDeviceInfo",
DisplayConfigGetDeviceInfo_hook, avs::game::DLL_INSTANCE);
}
#endif
}
}
// window patch
if (GRAPHICS_WINDOWED && !replace_pattern(
gdme_module,
"754185ED753D8B4118BF0000CB02",
"9090????9090??????????????12", 0, 0))
{
log_warning("gitadora", "windowed mode failed");
if (!is_arena_model()) {
HMODULE gdme_module = libutils::try_module("libgdme.dll");
if (GRAPHICS_WINDOWED && !replace_pattern(
gdme_module,
"754185ED753D8B4118BF0000CB02",
"9090????9090??????????????12", 0, 0)) {
log_warning("gitadora", "windowed mode failed");
}
}
HMODULE bmsd_engine_module = libutils::try_module("libbmsd-engine.dll");
HMODULE bmsd_module = libutils::try_module("libbmsd.dll");
// two channel mod
if (TWOCHANNEL) {
bmsd2_boot_orig = detour::iat_try("bmsd2_boot", bmsd2_boot_hook, bmsd_module);
if (is_arena_model()) {
log_warning("gitadora", "two channel audio (-2ch) is not supported on Arena Model - use a patch instead");
deferredlogs::defer_error_messages({
"two channel audio (-2ch) is not supported on Arena Model - use a patch instead",
});
if (!(replace_pattern(bmsd_engine_module, "33000000488D", "03??????????", 0, 0) ||
replace_pattern(bmsd_engine_module, "330000000F10", "03??????????", 0, 0)))
{
log_warning("gitadora", "two channel mode failed");
} else {
HMODULE bmsd_engine_module = libutils::try_module("libbmsd-engine.dll");
HMODULE bmsd_module = libutils::try_module("libbmsd.dll");
bmsd2_boot_orig = detour::iat_try("bmsd2_boot", bmsd2_boot_hook, bmsd_module);
if (!(replace_pattern(bmsd_engine_module, "33000000488D", "03??????????", 0, 0) ||
replace_pattern(bmsd_engine_module, "330000000F10", "03??????????", 0, 0))) {
log_warning("gitadora", "two channel mode failed");
}
}
}
-1
View File
@@ -11,7 +11,6 @@ namespace games::gitadora {
// settings
extern bool TWOCHANNEL;
extern std::optional<unsigned int> CAB_TYPE;
extern bool ARENA_SINGLE_WINDOW;
extern bool P1_LEFTY;
extern bool P2_LEFTY;
extern std::optional<std::string> SUBSCREEN_OVERLAY_SIZE;
+3 -1
View File
@@ -2,6 +2,7 @@
#include "misc/eamuse.h"
#include "rawinput/rawinput.h"
#include "util/precise_timer.h"
#include "util/utils.h"
#include "iidx.h"
@@ -82,7 +83,8 @@ bool games::iidx::IIDXFMSerialHandle::FMSerialDevice::parse_msg(
}
// sleep - otherwise the IO thread will go too hard on the CPU
Sleep(1);
static thread_local timeutils::PreciseSleepTimer timer;
timer.sleep(1);
// generate message
auto msg = this->create_msg(msg_in, 0x2E);
+3 -1
View File
@@ -2,6 +2,7 @@
#include "misc/eamuse.h"
#include "rawinput/rawinput.h"
#include "util/precise_timer.h"
#include "util/utils.h"
#include "iidx.h"
@@ -82,7 +83,8 @@ bool games::iidx::BI2XSerialHandle::BI2XDevice::parse_msg(
}
// sleep - otherwise the IO thread will go too hard on the CPU
Sleep(1);
static thread_local timeutils::PreciseSleepTimer timer;
timer.sleep(1);
// generate message
auto msg = this->create_msg(msg_in, 0x2E);
+1 -36
View File
@@ -783,42 +783,7 @@ namespace games::iidx {
}
// return higher 8 bit
uint8_t result = (uint8_t) (ret_value >> 2);
// delay
if ((player == 0 && TT_DELAY_P1 > 0) ||
(player == 1 && TT_DELAY_P2 > 0)) {
static std::queue<std::pair<double, uint8_t>> delay_queue[2];
auto &queue = delay_queue[player];
const auto max_delta_ms =
static_cast<double>((player == 0) ? TT_DELAY_P1 : TT_DELAY_P2);
// always push a new value
const auto now = get_performance_milliseconds();
queue.push(std::make_pair(now, result));
// drain the queue down to reasonable length to prevent unconstrained growth
// this would accommodate 1 second at ~1000Hz
// (in reality all three iidx I/O emulation runs well under 500Hz)
while (queue.size() > 1024) {
queue.pop();
}
// pop until we find one that falls just under the time threshold
while (!queue.empty()) {
const auto delta_t = now - queue.front().first;
if (delta_t <= max_delta_ms) {
break;
}
queue.pop();
}
result = queue.front().second;
}
return result;
return (uint8_t)(ret_value >> 2);
}
unsigned char get_slider(uint8_t slider) {
-2
View File
@@ -31,8 +31,6 @@ namespace games::iidx {
extern bool NATIVE_TOUCH;
extern std::optional<std::string> SOUND_OUTPUT_DEVICE;
extern std::optional<std::string> ASIO_DRIVER;
extern uint32_t TT_DELAY_P1;
extern uint32_t TT_DELAY_P2;
extern uint8_t DIGITAL_TT_SENS;
extern std::optional<std::string> SUBSCREEN_OVERLAY_SIZE;
extern std::optional<std::string> SCREEN_MODE;
+3 -1
View File
@@ -3,6 +3,7 @@
#if SPICE64 && !SPICE_XP
#include "util/logging.h"
#include "util/precise_timer.h"
#include "util/utils.h"
#include "mf_wrappers.h"
@@ -399,6 +400,7 @@ namespace games::iidx {
void IIDXLocalCamera::CreateThread() {
// Create thread
m_drawThread = new std::thread([this]() {
timeutils::PreciseSleepTimer timer;
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_BELOW_NORMAL);
double accumulator = 0.0;
@@ -412,7 +414,7 @@ namespace games::iidx {
accumulator -= 1.0;
floorFrameTimeMicroSec += 1;
}
std::this_thread::sleep_for(std::chrono::microseconds(floorFrameTimeMicroSec));
timer.sleep(std::chrono::microseconds(floorFrameTimeMicroSec));
}
});
}
+3 -1
View File
@@ -15,6 +15,7 @@
#include "touch/touch.h"
#include "util/libutils.h"
#include "util/logging.h"
#include "util/precise_timer.h"
#define POKE_NATIVE_TOUCH 0
@@ -200,6 +201,7 @@ namespace games::iidx::poke {
// create new thread
THREAD_RUNNING = true;
THREAD = new std::thread([] {
timeutils::PreciseSleepTimer timer;
// log
log_info("poke", "enabled");
@@ -319,7 +321,7 @@ namespace games::iidx::poke {
}
// slow down
Sleep(50);
timer.sleep(50);
}
return nullptr;
+84 -11
View File
@@ -19,7 +19,7 @@
namespace games::jb {
// touch stuff
bool TOUCH_LEGACY_BOX = false;
JubeatTouchAlgorithm TOUCH_ALGORITHM = Improved;
static bool TOUCH_ENABLE = false;
static bool TOUCH_ATTACHED = false;
static bool IS_PORTRAIT = true;
@@ -78,7 +78,7 @@ namespace games::jb {
// note that the IO code in device.cpp will correctly compensate for orientation, depending on the model.
TOUCH_POINTS.clear();
touch_get_points(TOUCH_POINTS);
if (TOUCH_LEGACY_BOX) {
if (TOUCH_ALGORITHM == Legacy) {
auto offset = IS_PORTRAIT ? 580 : 0;
for (auto &tp : TOUCH_POINTS) {
@@ -94,6 +94,17 @@ namespace games::jb {
}
} else {
for (auto &tp : TOUCH_POINTS) {
// check window out of bounds
if (IS_PORTRAIT) {
if (tp.x > 768 || tp.y > 1360) {
continue;
}
} else {
if (tp.x > 1360 || tp.y > 768) {
continue;
}
}
int x_relative = tp.x;
int y_relative = tp.y;
@@ -110,19 +121,66 @@ namespace games::jb {
y_relative -= 8;
}
if (x_relative < 0 || y_relative < 0) {
int x_index = -1;
int x_hitbox = 0;
int y_index = -1;
int y_hitbox = 0;
// x_hitbox and y_hitbox is relative to top-left pixel of each button
if (x_relative >= 0) {
x_index = x_relative / JB_BUTTON_HITBOX;
x_hitbox = x_relative % JB_BUTTON_HITBOX;
}
if (y_relative >= 0) {
y_index = y_relative / JB_BUTTON_HITBOX;
y_hitbox = y_relative % JB_BUTTON_HITBOX;
}
// log_info("jb", "raw={}, idx={}, hitbox={}", tp.x, x_index, x_hitbox);
if (TOUCH_ALGORITHM == Improved) {
if (IS_PORTRAIT) {
// extend to left border
if (x_relative < 0) {
x_index = 0;
}
// right and bottom borders are covered by the hit box
} else {
// extend to top border
if (y_relative < 0) {
y_index = 0;
}
// extend to left border
if (x_relative < 0) {
x_index = 0;
}
// bottom border is covered by the hit box
// rightmost edge - ignore them entirely
if (x_index == 3 && JB_BUTTON_SIZE < x_hitbox) {
continue;
}
}
}
if (x_index < 0 || y_index < 0 || x_index > 3 || y_index > 3) {
continue;
}
// x_hitbox and y_hitbox is relative to top-left pixel of each button
int x_index = x_relative / JB_BUTTON_HITBOX;
int x_hitbox = x_relative % JB_BUTTON_HITBOX;
int y_index = y_relative / JB_BUTTON_HITBOX;
int y_hitbox = y_relative % JB_BUTTON_HITBOX;
// check if the gap was touched
if (x_hitbox > JB_BUTTON_SIZE || y_hitbox > JB_BUTTON_SIZE) {
continue;
if (TOUCH_ALGORITHM == AcAccurate) {
// in ac-accurate mode, touching the gap is ignored
if (x_hitbox > JB_BUTTON_SIZE || y_hitbox > JB_BUTTON_SIZE) {
continue;
}
} else if (TOUCH_ALGORITHM == Improved) {
// in improved mode, touching the gap triggers the closest button
if (x_index <= 2 && (JB_BUTTON_SIZE + JB_BUTTON_GAP / 2) < x_hitbox) {
x_index++;
}
if (y_index <= 2 && (JB_BUTTON_SIZE + JB_BUTTON_GAP / 2) < y_hitbox) {
y_index++;
}
}
// set the corresponding state
@@ -193,6 +251,21 @@ namespace games::jb {
// enable touch
TOUCH_ENABLE = true;
switch (TOUCH_ALGORITHM) {
case Legacy:
log_info("jubeat", "using 'legacy' touch targets");
break;
case Improved:
log_info("jubeat", "using 'improved' touch targets");
break;
case AcAccurate:
log_info("jubeat", "using 'ac accurate' touch targets");
break;
default:
log_fatal("jubeat", "unknown touch algo detected in touch_update, this is a bug");
break;
}
// enable debug logging of gftools
HMODULE gftools = libutils::try_module("gftools.dll");
detour::inline_hook((void *) GFDbgSetReportFunc, libutils::try_proc(
+7 -1
View File
@@ -4,8 +4,14 @@
namespace games::jb {
enum JubeatTouchAlgorithm {
Legacy,
Improved,
AcAccurate
};
// touch stuff
extern bool TOUCH_LEGACY_BOX;
extern JubeatTouchAlgorithm TOUCH_ALGORITHM;
extern bool TOUCH_STATE[16];
void touch_update();
+3 -1
View File
@@ -9,6 +9,7 @@
#include "misc/eamuse.h"
#include "touch/touch.h"
#include "util/logging.h"
#include "util/precise_timer.h"
namespace games::nost::poke {
@@ -63,6 +64,7 @@ namespace games::nost::poke {
// create new thread
THREAD_RUNNING = true;
THREAD = new std::thread([] {
timeutils::PreciseSleepTimer timer;
const DWORD touch_id = (DWORD)(0xFFFFFFFE);
const int swipe_anim_total_frames = 6;
@@ -178,7 +180,7 @@ namespace games::nost::poke {
}
// slow down
Sleep(30);
timer.sleep(30);
}
return nullptr;
+6 -2
View File
@@ -4,6 +4,7 @@
#include "touchpanel.h"
#include "util/logging.h"
#include "util/precise_timer.h"
#include "touch/touch.h"
using namespace std::chrono_literals;
@@ -44,6 +45,9 @@ bool games::onpara::TouchPanelHandle::open(LPCWSTR lpFileName) {
}
int games::onpara::TouchPanelHandle::read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) {
static thread_local timeutils::PreciseSleepTimer timer;
DWORD i;
auto buffer = reinterpret_cast<uint8_t *>(lpBuffer);
@@ -67,7 +71,7 @@ int games::onpara::TouchPanelHandle::read(LPVOID lpBuffer, DWORD nNumberOfBytesT
enqueue_packet(report);
// prevent cpu bullying
std::this_thread::sleep_for(1ms);
timer.sleep(1);
}
// copy from output queue
@@ -133,4 +137,4 @@ bool games::onpara::TouchPanelHandle::close() {
log_info("touchpanel", "Closed COM1 (Touch Panel)");
return true;
}
}
+1 -1
View File
@@ -261,7 +261,7 @@ namespace games::popn {
} else if (requestPacket->type == DISPLAYCONFIG_DEVICE_INFO_GET_SOURCE_NAME) {
const auto source = reinterpret_cast<DISPLAYCONFIG_SOURCE_DEVICE_NAME*>(requestPacket);
// value must match WrappedIDirect3D9::GetAdapterIdentifier
wcscpy(source->viewGdiDeviceName, L"\\\\.\\DISPLAY_SPICE_FAKE");
wcscpy(source->viewGdiDeviceName, L"\\\\.\\DISPLAY_SPICE_FAKE_1");
} else {
log_fatal(
"popn",
+27 -13
View File
@@ -4,29 +4,34 @@
#include "hooks/devicehook.h"
#include "hooks/audio/backends/dsound/dsound_backend.h"
#include "util/detour.h"
#include "util/precise_timer.h"
#include "util/logging.h"
#include "cfg/configurator.h"
#include "touch.h"
namespace games::rb {
uint16_t TOUCH_POLL_RATE = 0;
}
static decltype(SleepEx) *SleepEx_orig;
static DWORD WINAPI SleepEx_hook(DWORD dwMilliseconds, BOOL bAltertable) {
static DWORD WINAPI SleepEx_hook(DWORD dwMilliseconds, BOOL bAlertable) {
/*
* Increase touch poll from ~110 FPS to ~500 FPS
*/
// increase touch poll rate
if (dwMilliseconds == 8) {
static bool initialized = false;
if (!initialized) {
initialized = true;
dwMilliseconds = 1000 / games::rb::TOUCH_POLL_RATE;
}
// if we only sleep for 1ms we also don't need the high priority RB sets
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_BELOW_NORMAL);
}
dwMilliseconds = 1;
// most calls from rb are actually non-alertable
if (!bAlertable) {
static thread_local timeutils::PreciseSleepTimer timer;
timer.sleep(dwMilliseconds);
return 0;
}
// call original
return SleepEx_orig(dwMilliseconds, bAltertable);
return SleepEx_orig(dwMilliseconds, bAlertable);
}
games::rb::RBGame::RBGame() : Game("Reflec Beat") {
@@ -35,6 +40,10 @@ games::rb::RBGame::RBGame() : Game("Reflec Beat") {
void games::rb::RBGame::attach() {
Game::attach();
if (1000 < games::rb::TOUCH_POLL_RATE) {
log_fatal("rb", "-rbtouchsize is set too high; cannot exceed 1000");
}
// init stuff
devicehook_init();
@@ -47,7 +56,12 @@ void games::rb::RBGame::attach() {
}
// hooks
SleepEx_orig = detour::iat_try("SleepEx", SleepEx_hook, avs::game::DLL_INSTANCE);
if (0 < TOUCH_POLL_RATE) {
log_info("rb", "force increasing touch poll rate by hooking SleepEx ({}Hz)", TOUCH_POLL_RATE);
SleepEx_orig = detour::iat_try("SleepEx", SleepEx_hook, avs::game::DLL_INSTANCE);
} else {
log_info("rb", "not changing touch poll rate (120Hz by default)");
}
}
void games::rb::RBGame::detach() {
+2
View File
@@ -7,6 +7,8 @@
namespace games::rb {
extern uint16_t TOUCH_SCALING;
extern uint8_t TOUCH_SIZE;
extern uint16_t TOUCH_POLL_RATE;
class RBGame : public games::Game {
public:
+14 -9
View File
@@ -13,6 +13,7 @@ static std::string WINDOW_TITLE = "REFLEC BEAT";
namespace games::rb {
uint16_t TOUCH_SCALING = 1000;
uint8_t TOUCH_SIZE = 1;
}
games::rb::ReflecBeatTouchDeviceHandle::ReflecBeatTouchDeviceHandle(bool log_fps) {
@@ -160,16 +161,20 @@ int games::rb::ReflecBeatTouchDeviceHandle::read(LPVOID lpBuffer, DWORD nNumberO
const auto point_x = (int) ((x - window_width / 2.0) * 48.0 / 54.0 + window_width / 2.0);
const auto point_y = (int) (y - window_height / 76);
// insert 9 times with offset to double the precision
// center
grid_insert(data, point_x, point_y);
grid_insert(data, point_x - offset_x, point_y);
grid_insert(data, point_x - offset_x, point_y - offset_y);
grid_insert(data, point_x - offset_x, point_y + offset_y);
grid_insert(data, point_x + offset_x, point_y);
grid_insert(data, point_x + offset_x, point_y + offset_y);
grid_insert(data, point_x + offset_x, point_y - offset_y);
grid_insert(data, point_x, point_y - offset_y);
grid_insert(data, point_x, point_y + offset_y);
// surrounding points
if (games::rb::TOUCH_SIZE == 3) {
grid_insert(data, point_x - offset_x, point_y); // west
grid_insert(data, point_x - offset_x, point_y - offset_y); // northwest
grid_insert(data, point_x - offset_x, point_y + offset_y); // southwest
grid_insert(data, point_x + offset_x, point_y); // east
grid_insert(data, point_x + offset_x, point_y + offset_y); // southeast
grid_insert(data, point_x + offset_x, point_y - offset_y); // northeast
grid_insert(data, point_x, point_y - offset_y); // north
grid_insert(data, point_x, point_y + offset_y); // south
}
}
// copy data to buffer
@@ -3,6 +3,7 @@
#include "hooks/audio/audio.h"
#include "hooks/audio/backends/wasapi/audio_client.h"
#include "hooks/audio/backends/wasapi/defs.h"
#include "util/precise_timer.h"
static REFERENCE_TIME WASAPI_TARGET_REFTIME = TARGET_REFTIME;
@@ -185,6 +186,7 @@ HRESULT WaveOutBackend::on_get_buffer(uint32_t num_frames_requested, BYTE **ppDa
}
HRESULT WaveOutBackend::on_release_buffer(uint32_t num_frames_written, DWORD dwFlags) {
bool written = false;
timeutils::PreciseSleepTimer timer;
// reset the dispatcher event
ResetEvent(this->dispatcher_event);
@@ -209,7 +211,7 @@ HRESULT WaveOutBackend::on_release_buffer(uint32_t num_frames_written, DWORD dwF
// avoid pegging the CPU
if (!written) {
Sleep(1);
timer.sleep(1);
}
}
@@ -465,15 +465,21 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::RegisterSoftwareDevice(void *pIniti
UINT STDMETHODCALLTYPE WrappedIDirect3D9::GetAdapterCount() {
UINT result = pReal->GetAdapterCount();
if (!FAKE_SUBSCREEN_ADAPTER && games::popn::is_pikapika_model() && result == 1) {
FAKE_SUBSCREEN_ADAPTER = true;
log_info(
"graphics::d3d9",
"GetAdapterCount returned 1, popn needs 2 adapters - enabliing fake submonitor mode");
}
if (!FAKE_SUBSCREEN_ADAPTER) {
if (games::popn::is_pikapika_model() && result == 1) {
FAKE_SUBSCREEN_ADAPTER = true;
log_info(
"graphics::d3d9",
"GetAdapterCount returned {}, popn needs 2 adapters - enabling fake submonitor mode", result);
return 2;
if (FAKE_SUBSCREEN_ADAPTER) {
return 2;
} else if (games::gitadora::is_arena_model() && !GRAPHICS_WINDOWED && result < 4) {
FAKE_SUBSCREEN_ADAPTER = true;
log_info(
"graphics::d3d9",
"GetAdapterCount returned {}, gfdm needs 4 adapters - enabling fake submonitor mode", result);
return 4;
}
}
return result;
@@ -485,12 +491,14 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::GetAdapterIdentifier(
D3DADAPTER_IDENTIFIER9 *pIdentifier)
{
if (FAKE_SUBSCREEN_ADAPTER && Adapter == 1 && pIdentifier) {
if (FAKE_SUBSCREEN_ADAPTER && Adapter > 0 && pIdentifier) {
*pIdentifier = {};
strcpy(pIdentifier->DeviceName, "\\\\.\\DISPLAY_SPICE_FAKE");
const std::string adapter_name = fmt::format("\\\\.\\DISPLAY_SPICE_FAKE_{}", Adapter);
strcpy(pIdentifier->DeviceName, adapter_name.c_str());
log_misc(
"graphics::d3d9",
"GetAdapterIdentifier called for fake subscreen adapter 1: {}",
"GetAdapterIdentifier called for fake subscreen adapter {}: {}",
Adapter,
pIdentifier->DeviceName);
return S_OK;
}
@@ -499,8 +507,8 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::GetAdapterIdentifier(
}
UINT STDMETHODCALLTYPE WrappedIDirect3D9::GetAdapterModeCount(UINT Adapter, D3DFORMAT Format) {
if (FAKE_SUBSCREEN_ADAPTER && Adapter == 1) {
log_misc("graphics::d3d9", "GetAdapterModeCount called for fake subscreen adapter");
if (FAKE_SUBSCREEN_ADAPTER && Adapter > 0) {
log_misc("graphics::d3d9", "GetAdapterModeCount called for fake subscreen adapter {}", Adapter);
return 1;
}
@@ -513,8 +521,8 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::EnumAdapterModes(
UINT Mode,
D3DDISPLAYMODE *pMode)
{
if (FAKE_SUBSCREEN_ADAPTER && Adapter == 1) {
log_misc("graphics::d3d9", "EnumAdapterModes called for fake subscreen adapter");
if (FAKE_SUBSCREEN_ADAPTER && Adapter > 0) {
log_misc("graphics::d3d9", "EnumAdapterModes called for fake subscreen adapter {}", Adapter);
if (Mode == 0 && pMode) {
pMode->Width = 1280;
pMode->Height = 800;
@@ -622,8 +630,8 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CheckDeviceFormat(
D3DRESOURCETYPE RType,
D3DFORMAT CheckFormat)
{
if (FAKE_SUBSCREEN_ADAPTER && Adapter == 1) {
log_misc("graphics::d3d9", "CheckDeviceFormat called for fake subscreen adapter");
if (FAKE_SUBSCREEN_ADAPTER && Adapter > 0) {
log_misc("graphics::d3d9", "CheckDeviceFormat called for fake subscreen adapter {}", Adapter);
return D3D_OK;
}
@@ -1143,10 +1151,15 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDeviceEx(
*ppReturnedDeviceInterface = new WrappedIDirect3DDevice9(hFocusWindow, *ppReturnedDeviceInterface);
// initialize sub screen if IIDX/SDVX requested a multi-head context
if (avs::game::is_model({"LDJ", "KFC", "M39"}) &&
// initialize sub screen if the game requested a multi-head context
if (avs::game::is_model({"LDJ", "KFC", "M39", "M32"}) &&
(orig_behavior_flags & D3DCREATE_ADAPTERGROUP_DEVICE)) {
graphics_d3d9_ldj_init_sub_screen(*ppReturnedDeviceInterface, &pPresentationParameters[1]);
UINT i = 1;
if (games::gitadora::is_arena_model()) {
i = 2;
}
graphics_d3d9_ldj_init_sub_screen(*ppReturnedDeviceInterface, &pPresentationParameters[i]);
}
}
@@ -1196,7 +1209,13 @@ static void graphics_d3d9_ldj_init_sub_screen(IDirect3DDevice9Ex *device, D3DPRE
log_info("graphics::d3d9", "created additional swap chain for windowed mode");
}
} else {
hr = device->GetSwapChain(1, &SUB_SWAP_CHAIN);
int swapchain = 1;
if (games::gitadora::is_arena_model()) {
swapchain = 2;
}
hr = device->GetSwapChain(swapchain, &SUB_SWAP_CHAIN);
if (FAILED(hr)) {
log_warning("graphics::d3d9", "failed to acquire fullscreen sub swap chain, hr={}", FMT_HRESULT(hr));
} else {
@@ -1233,7 +1252,7 @@ static void graphics_d3d9_ldj_on_present(IDirect3DDevice9 *wrapped_device) {
// iidx/sdvx
int swapchain = 1;
if (games::gitadora::is_arena_model()) {
swapchain = 3;
swapchain = 2;
}
if (!ATTEMPTED_SUB_SWAP_CHAIN_ACQUIRE && SUB_SWAP_CHAIN == nullptr) {
@@ -1452,8 +1471,9 @@ void graphics_d3d9_on_present(
// for IIDX TDJ / SDVX UFC, handle subscreen
const bool is_vm = games::sdvx::is_valkyrie_model();
const bool is_tdj = avs::game::is_model("LDJ") && games::iidx::TDJ_MODE;
const bool is_gfdm_arena =
games::gitadora::is_arena_model() && games::gitadora::ARENA_SINGLE_WINDOW;
const bool is_gfdm_arena = games::gitadora::is_arena_model() &&
(GRAPHICS_FORCE_SINGLE_ADAPTER || GRAPHICS_PREVENT_SECONDARY_WINDOW);
const bool is_pika = games::popn::is_pikapika_model();
if (is_vm || is_tdj || is_gfdm_arena || is_pika) {
graphics_d3d9_ldj_on_present(wrapped_device);
@@ -129,13 +129,17 @@ ULONG STDMETHODCALLTYPE WrappedIDirect3DDevice9::Release() {
this->main_swapchain->Release();
this->main_swapchain = nullptr;
}
if (this->sub_swapchain) {
this->sub_swapchain->Release();
this->sub_swapchain = nullptr;
for (auto &sc : this->sub_swapchain) {
if (sc) {
sc->Release();
sc = nullptr;
}
}
if (this->fake_sub_swapchain) {
this->fake_sub_swapchain->Release();
this->fake_sub_swapchain = nullptr;
for (auto &sc : this->fake_sub_swapchain) {
if (sc) {
sc->Release();
sc = nullptr;
}
}
if (overlay::ENABLED) {
@@ -250,27 +254,47 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::CreateAdditionalSwapChain(
WRAP_VERBOSE;
HRESULT hr = pReal->CreateAdditionalSwapChain(pPresentationParameters, ppSwapChain);
int index = 0;
bool create_swap_chain = false;
if (avs::game::is_model({"LDJ", "KFC", "M39"})) {
create_swap_chain = true;
} else if (games::gitadora::is_arena_model() &&
games::gitadora::ARENA_SINGLE_WINDOW &&
pPresentationParameters->BackBufferWidth == 800) {
create_swap_chain = true;
(GRAPHICS_FORCE_SINGLE_ADAPTER || GRAPHICS_PREVENT_SECONDARY_WINDOW)) {
if (pPresentationParameters->BackBufferWidth == 800) {
// SMALL (subscreen)
create_swap_chain = true;
index = 0;
} else if (pPresentationParameters->BackBufferWidth == 1080) {
// LEFT/RIGHT
create_swap_chain = true;
index = 1;
if (sub_swapchain[index] || fake_sub_swapchain[index]) {
index = 2;
}
} else {
log_warning("graphics::d3d9", "unknown swap chain detected in CreateAdditionalSwapChain");
}
}
if (create_swap_chain) {
if (SUCCEEDED(hr) && !sub_swapchain) {
sub_swapchain = new WrappedIDirect3DSwapChain9(this, *ppSwapChain);
sub_swapchain->should_run_hooks = false;
} else if (FAILED(hr) && !fake_sub_swapchain) {
log_misc(
"graphics::d3d9",
"CreateAdditionalSwapChain called for swap chain {}, creating swap chain",
index);
if (SUCCEEDED(hr) && !sub_swapchain[index]) {
sub_swapchain[index] = new WrappedIDirect3DSwapChain9(this, *ppSwapChain);
sub_swapchain[index]->should_run_hooks = false;
} else if (FAILED(hr) && !fake_sub_swapchain[index]) {
log_warning("graphics::d3d9",
"failed to create sub swap chain, hr={}, using fake swap chain",
FMT_HRESULT(hr));
fake_sub_swapchain = new FakeIDirect3DSwapChain9(this, pPresentationParameters, false);
fake_sub_swapchain->AddRef();
*ppSwapChain = static_cast<IDirect3DSwapChain9 *>(fake_sub_swapchain);
fake_sub_swapchain[index] = new FakeIDirect3DSwapChain9(this, pPresentationParameters, false);
fake_sub_swapchain[index]->AddRef();
*ppSwapChain = static_cast<IDirect3DSwapChain9 *>(fake_sub_swapchain[index]);
return D3D_OK;
}
@@ -308,22 +332,20 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetSwapChain(
if (iSwapChain == 1 && avs::game::is_model({"LDJ", "KFC", "M39"})) {
swap = true;
}
if (games::gitadora::is_arena_model() &&
games::gitadora::ARENA_SINGLE_WINDOW &&
iSwapChain == 3) {
if (games::gitadora::is_arena_model() && iSwapChain == 2) {
swap = true;
}
if (swap) {
if (sub_swapchain) {
sub_swapchain->AddRef();
*ppSwapChain = static_cast<IDirect3DSwapChain9 *>(sub_swapchain);
if (sub_swapchain[0]) {
sub_swapchain[0]->AddRef();
*ppSwapChain = static_cast<IDirect3DSwapChain9 *>(sub_swapchain[0]);
graphics_screens_register(iSwapChain);
return D3D_OK;
} else if (fake_sub_swapchain) {
fake_sub_swapchain->AddRef();
*ppSwapChain = static_cast<IDirect3DSwapChain9 *>(fake_sub_swapchain);
} else if (fake_sub_swapchain[0]) {
fake_sub_swapchain[0]->AddRef();
*ppSwapChain = static_cast<IDirect3DSwapChain9 *>(fake_sub_swapchain[0]);
graphics_screens_register(iSwapChain);
return D3D_OK;
@@ -344,7 +366,7 @@ UINT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetNumberOfSwapChains() {
UINT n = pReal->GetNumberOfSwapChains();
if (sub_swapchain && avs::game::is_model({"LDJ", "KFC", "M39"})) {
if (sub_swapchain[0] && avs::game::is_model({"LDJ", "KFC", "M39"})) {
n += 1;
}
@@ -204,7 +204,8 @@ struct WrappedIDirect3DDevice9 : IDirect3DDevice9Ex {
std::atomic_ulong refs = 1;
WrappedIDirect3DSwapChain9 *main_swapchain = nullptr;
WrappedIDirect3DSwapChain9 *sub_swapchain = nullptr;
FakeIDirect3DSwapChain9 *fake_sub_swapchain = nullptr;
WrappedIDirect3DSwapChain9 *sub_swapchain[3] = { nullptr, nullptr, nullptr };
FakeIDirect3DSwapChain9 *fake_sub_swapchain[3] = { nullptr, nullptr, nullptr };
IDirect3DVertexShader9 *vertex_shader = nullptr;
};
+60 -16
View File
@@ -61,6 +61,7 @@ static std::condition_variable GRAPHICS_CAPTURE_CV[GRAPHICS_CAPTURE_SCREEN_NO] {
static std::optional<graphics_orientation> target_orientation_on_boot;
static UINT target_refresh_rate_on_boot = 0;
static std::optional<std::pair<uint32_t, uint32_t>> target_resolution_on_boot;
static bool monitor_settings_changed = false;
static bool monitor_layout_needs_reset = false;
@@ -163,6 +164,7 @@ static LRESULT CALLBACK WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM l
if (wintouchemu::INJECT_MOUSE_AS_WM_TOUCH) {
// drop mouse inputs since only wintouches should be used
switch (uMsg) {
case WM_MOUSEMOVE:
case WM_LBUTTONDOWN:
case WM_LBUTTONUP:
case WM_MBUTTONDOWN:
@@ -355,16 +357,24 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
bool is_popn_sub_window = avs::game::is_model("M39") && window_name.ends_with("Sub Screen");
bool is_gfdm_sub_window = games::gitadora::is_arena_model() && window_name.ends_with("SMALL");
// hide maximize button (prevent misaligned touches)
if ((is_tdj_sub_window && GRAPHICS_IIDX_WSUB) || is_sdvx_sub_window || is_gfdm_sub_window || is_popn_sub_window) {
// update style / ex-style
if (is_tdj_sub_window || is_sdvx_sub_window || is_gfdm_sub_window || is_popn_sub_window) {
// hide maximize button (prevent misaligned touches)
dwStyle &= ~(WS_MAXIMIZEBOX);
}
// mouse clicks become misaligned when resized
if (is_gfdm_sub_window) {
// mouse clicks become misaligned when resized
dwStyle &= ~(WS_SIZEBOX);
}
if ((is_tdj_sub_window || is_sdvx_sub_window || is_popn_sub_window) && GRAPHICS_WSUB_BORDERLESS) {
dwStyle &= ~(WS_OVERLAPPEDWINDOW);
// borderless
if (GRAPHICS_WINDOWED && GRAPHICS_WSUB_BORDERLESS) {
dwStyle &= ~(WS_OVERLAPPEDWINDOW);
}
// don't show the sub window on task bar / alt-tab targets
if (!GRAPHICS_WINDOWED) {
dwExStyle &= ~(WS_EX_APPWINDOW);
dwExStyle |= WS_EX_TOOLWINDOW;
}
}
if (is_sdvx_sub_window) {
@@ -411,7 +421,7 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
}
// only hook touch window if multiple windows are allowed
if (is_gfdm_sub_window && !games::gitadora::ARENA_SINGLE_WINDOW) {
if (is_gfdm_sub_window && GRAPHICS_WINDOWED && !GRAPHICS_PREVENT_SECONDARY_WINDOW) {
GFDM_SUBSCREEN_WINDOW = result;
graphics_hook_subscreen_window(GFDM_SUBSCREEN_WINDOW);
}
@@ -692,7 +702,7 @@ static BOOL WINAPI SetWindowPos_hook(HWND hWnd, HWND hWndInsertAfter,
static BOOL WINAPI ShowWindow_hook(HWND hWnd, int nCmdShow) {
if (games::gitadora::is_arena_model() &&
games::gitadora::ARENA_SINGLE_WINDOW &&
GRAPHICS_PREVENT_SECONDARY_WINDOW &&
hWnd != GRAPHICS_HOOKED_WINDOW) {
log_info("graphics", "ShowWindow_hook - hiding sub window {}", fmt::ptr(hWnd));
return true;
@@ -1278,8 +1288,13 @@ void change_primary_monitor(const std::string &monitor_name) {
Sleep(2000);
}
void update_monitor(bool is_boot, std::optional<graphics_orientation> target_orientation, UINT target_refresh_rate) {
// note: all of this is only being done for the primary motnior
void update_monitor(
bool is_boot,
std::optional<graphics_orientation> target_orientation,
UINT target_refresh_rate,
std::optional<std::pair<uint32_t, uint32_t>> target_resolution) {
// note: all of this is only being done for the primary monitor
// get current settings
DEVMODEA dm = {};
@@ -1357,6 +1372,22 @@ void update_monitor(bool is_boot, std::optional<graphics_orientation> target_ori
needs_update = true;
}
if (target_resolution.has_value()) {
if (dm.dmPelsWidth != target_resolution.value().first ||
dm.dmPelsHeight != target_resolution.value().second) {
log_misc(
"graphics",
"current resolution {}, {} => desired resolution {}, {}",
dm.dmPelsWidth, dm.dmPelsHeight,
target_resolution.value().first, target_resolution.value().second);
dm.dmPelsWidth = target_resolution.value().first;
dm.dmPelsHeight = target_resolution.value().second;
needs_update = true;
}
}
if (!needs_update) {
// nothing to do
log_misc("graphics", "display settings are already up to date, no changes needed");
@@ -1393,17 +1424,30 @@ void update_monitor(bool is_boot, std::optional<graphics_orientation> target_ori
}
}
void update_monitor_on_boot(std::optional<graphics_orientation> target_orientation, UINT target_refresh_rate) {
void update_monitor_on_boot(
std::optional<graphics_orientation> target_orientation,
UINT target_refresh_rate,
std::optional<std::pair<uint32_t, uint32_t>> target_resolution) {
target_orientation_on_boot = target_orientation;
target_refresh_rate_on_boot = target_refresh_rate;
target_resolution_on_boot = target_resolution;
log_misc("graphics", "applying monitor updates at boot...");
update_monitor(true, target_orientation, target_refresh_rate);
update_monitor(
true,
target_orientation,
target_refresh_rate,
target_resolution);
}
void update_monitor_at_runtime() {
if (monitor_settings_changed) {
if (!GRAPHICS_WINDOWED && monitor_settings_changed) {
log_misc("graphics", "applying monitor updates at runtime as window regained focus...");
update_monitor(false, target_orientation_on_boot, target_refresh_rate_on_boot);
update_monitor(
false,
target_orientation_on_boot,
target_refresh_rate_on_boot,
target_resolution_on_boot);
}
}
+5 -1
View File
@@ -117,6 +117,10 @@ void graphics_load_windowed_subscreen_parameters();
void graphics_window_check_bounds_before_creation(int &x, int &y, const int width, const int height);
void change_primary_monitor(const std::string &monitor_name);
void update_monitor_on_boot(std::optional<graphics_orientation> target_orientation, UINT target_refresh_rate);
void update_monitor_on_boot(
std::optional<graphics_orientation> target_orientation,
UINT target_refresh_rate,
std::optional<std::pair<uint32_t, uint32_t>> target_resolution);
void update_monitor_at_runtime();
void reset_monitor_on_exit();
+94
View File
@@ -0,0 +1,94 @@
#include <winsock2.h>
#include <windows.h>
#include <iptypes.h>
#include <iphlpapi.h>
#include <icmpapi.h>
#include <algorithm>
#include <cstddef>
#include <cstring>
#include "util/detour.h"
#include "util/logging.h"
namespace {
#pragma pack(push, 1)
struct IcmpHdr {
uint8_t type;
uint8_t code;
uint16_t checksum_be;
};
#pragma pack(pop)
decltype(IcmpSendEcho) *IcmpSendEcho_orig = nullptr;
DWORD WINAPI IcmpSendEcho_hook(
HANDLE IcmpHandle,
IPAddr DestinationAddress,
LPVOID RequestData,
WORD RequestSize,
PIP_OPTION_INFORMATION RequestOptions,
LPVOID ReplyBuffer,
DWORD ReplySize,
DWORD Timeout) {
if (!IcmpSendEcho_orig) {
SetLastError(ERROR_INVALID_FUNCTION);
return 0;
}
DWORD n = IcmpSendEcho_orig(
IcmpHandle,
DestinationAddress,
RequestData,
RequestSize,
RequestOptions,
ReplyBuffer,
ReplySize,
Timeout);
if (n != 0) {
return n;
}
if (ReplyBuffer == nullptr || ReplySize < sizeof(ICMP_ECHO_REPLY) || RequestData == nullptr) {
return 0;
}
if (RequestSize < sizeof(IcmpHdr)) {
return 0;
}
const auto *req = reinterpret_cast<const uint8_t *>(RequestData);
const auto *ih = reinterpret_cast<const IcmpHdr *>(req);
if (ih->type != 8 || ih->code != 0) {
return 0;
}
memset(ReplyBuffer, 0, ReplySize);
auto *reply = reinterpret_cast<ICMP_ECHO_REPLY *>(ReplyBuffer);
const size_t data_off = offsetof(ICMP_ECHO_REPLY, Data);
const size_t avail = ReplySize > data_off ? ReplySize - data_off : 0;
const size_t copy_len = (std::min)(static_cast<size_t>(RequestSize), avail);
reply->Address = DestinationAddress;
reply->Status = IP_SUCCESS;
reply->RoundTripTime = 1;
reply->DataSize = static_cast<USHORT>(copy_len);
if (copy_len > 0) {
memcpy(reinterpret_cast<uint8_t *>(ReplyBuffer) + data_off, RequestData, copy_len);
}
SetLastError(ERROR_SUCCESS);
return 1;
}
} // namespace
void icmphook_iphlpapi_install() {
static bool done = false;
if (done) {
return;
}
done = true;
if (!detour::trampoline_try(
"iphlpapi.dll",
"IcmpSendEcho",
(void *) IcmpSendEcho_hook,
(void **) &IcmpSendEcho_orig)) {
log_warning("network", "ICMP emulation: IcmpSendEcho hook was not installed");
}
}
+692
View File
@@ -0,0 +1,692 @@
#include "icmphook_net.h"
#include "util/detour.h"
#include "util/logging.h"
#include <iphlpapi.h>
#include <mutex>
#include <deque>
#include <vector>
#include <chrono>
#include <cstring>
#include <atomic>
#include <condition_variable>
#include <unordered_map>
void icmphook_iphlpapi_install();
#ifndef SPICE64
using socket_uint = unsigned int;
#else
using socket_uint = unsigned long long;
#endif
namespace icmphook_internal {
constexpr uint32_t k_loopback_host = 0x7f000001u;
#pragma pack(push, 1)
struct IcmpHeaderView {
uint8_t type;
uint8_t code;
uint16_t checksum_be;
};
#pragma pack(pop)
bool icmp_packet_valid(const uint8_t *icmp, size_t len) {
if (len < sizeof(IcmpHeaderView)) {
return false;
}
unsigned sum = 0;
for (size_t i = 0; i + 1 < len; i += 2) {
sum += (static_cast<unsigned>(icmp[i]) << 8) | icmp[i + 1];
sum = (sum >> 16) + (sum & 0xFFFF);
}
if (len & 1) {
sum += static_cast<unsigned>(icmp[len - 1]) << 8;
sum = (sum >> 16) + (sum & 0xFFFF);
}
sum = (sum >> 16) + (sum & 0xFFFF);
return sum == 0xFFFFu || sum == 0;
}
bool icmp_build_echo_reply(std::vector<uint8_t> &out, const uint8_t *req, size_t req_len) {
if (req_len < sizeof(IcmpHeaderView)) {
return false;
}
out.resize(req_len);
memcpy(out.data(), req, req_len);
auto *hdr = reinterpret_cast<IcmpHeaderView *>(out.data());
hdr->type = 0;
hdr->code = 0;
hdr->checksum_be = 0;
unsigned sum = 0;
for (size_t i = 0; i + 1 < out.size(); i += 2) {
sum += (static_cast<unsigned>(out[i]) << 8) | out[i + 1];
sum = (sum >> 16) + (sum & 0xFFFF);
}
if (out.size() & 1) {
sum += static_cast<unsigned>(out[out.size() - 1]) << 8;
sum = (sum >> 16) + (sum & 0xFFFF);
}
sum = (sum >> 16) + (sum & 0xFFFF);
uint16_t csum = static_cast<uint16_t>(~sum);
hdr->checksum_be = htons(csum);
return true;
}
bool icmp_fix_pointer(
const uint8_t *base,
size_t total_len,
const uint8_t **icmp_start,
size_t *icmp_len) {
if (total_len >= 20 && (base[0] >> 4) == 4) {
size_t ihl = (base[0] & 0x0Fu) * 4;
if (ihl < 20 || ihl > total_len || base[9] != IPPROTO_ICMP) {
return false;
}
*icmp_start = base + ihl;
*icmp_len = total_len - ihl;
return true;
}
*icmp_start = base;
*icmp_len = total_len;
return true;
}
bool ipv4_encode_datagram(
std::vector<uint8_t> &out,
uint32_t src_host_order,
uint32_t dst_host_order,
const uint8_t *payload,
size_t payload_len) {
const size_t hdr_len = 20;
if (payload_len > 0xFFFFu - hdr_len) {
return false;
}
const auto total_len = static_cast<uint16_t>(hdr_len + payload_len);
out.resize(hdr_len + payload_len);
uint8_t *p = out.data();
memset(p, 0, hdr_len);
p[0] = 0x45;
p[1] = 0;
p[2] = static_cast<uint8_t>(total_len >> 8);
p[3] = static_cast<uint8_t>(total_len & 0xFF);
p[6] = 0x40;
p[8] = 1;
p[9] = IPPROTO_ICMP;
uint32_t src_wire = htonl(src_host_order);
uint32_t dst_wire = htonl(dst_host_order);
memcpy(p + 12, &src_wire, 4);
memcpy(p + 16, &dst_wire, 4);
unsigned sum = 0;
for (size_t i = 0; i < hdr_len; i += 2) {
sum += (static_cast<unsigned>(p[i]) << 8) | p[i + 1];
while (sum >> 16) {
sum = (sum & 0xFFFF) + (sum >> 16);
}
}
uint16_t hdr_csum = static_cast<uint16_t>(~sum);
p[10] = static_cast<uint8_t>(hdr_csum >> 8);
p[11] = static_cast<uint8_t>(hdr_csum & 0xFF);
memcpy(p + hdr_len, payload, payload_len);
return true;
}
// Cached adapter list. Populated once per process: adapter changes after the
// first ICMP send are intentionally not picked up, in exchange for avoiding
// repeated IP Helper calls on every emulated send.
std::once_flag g_adapters_cache_init;
std::vector<uint8_t> g_adapters_cache;
void fill_adapters_cache() {
std::call_once(g_adapters_cache_init, []() {
ULONG buf_len = 0;
DWORD r = GetAdaptersInfo(nullptr, &buf_len);
if (r != ERROR_BUFFER_OVERFLOW && r != ERROR_SUCCESS) {
return;
}
if (buf_len == 0) {
return;
}
g_adapters_cache.resize(buf_len);
auto *info = reinterpret_cast<PIP_ADAPTER_INFO>(g_adapters_cache.data());
if (GetAdaptersInfo(info, &buf_len) != ERROR_SUCCESS) {
g_adapters_cache.clear();
}
});
}
uint32_t local_ipv4_for_peer(
uint32_t peer_host_order,
uint32_t bind_pref_host_order,
bool has_bind) {
if (peer_host_order == k_loopback_host) {
return k_loopback_host;
}
if (has_bind && bind_pref_host_order != 0) {
return bind_pref_host_order;
}
fill_adapters_cache();
if (g_adapters_cache.empty()) {
return peer_host_order;
}
auto *info = reinterpret_cast<PIP_ADAPTER_INFO>(g_adapters_cache.data());
for (PIP_ADAPTER_INFO a = info; a != nullptr; a = a->Next) {
uint32_t ip = ntohl(inet_addr(a->IpAddressList.IpAddress.String));
uint32_t mask = ntohl(inet_addr(a->IpAddressList.IpMask.String));
if (mask == 0) {
continue;
}
if ((peer_host_order & mask) == (ip & mask)) {
return ip;
}
}
return peer_host_order;
}
struct EmuSock {
std::deque<std::vector<uint8_t>> queue;
std::condition_variable_any cv;
DWORD rx_timeout_ms = INFINITE;
bool nonblocking = false;
bool has_bind = false;
uint32_t bind_ip_host = 0;
};
std::recursive_mutex g_mu;
std::unordered_map<SOCKET, std::unique_ptr<EmuSock>> g_socks;
std::atomic<uint32_t> g_seq{1};
// Fast-path flag so the bind() hook in networkhook.cpp can short-circuit
// without taking g_mu when the ICMP feature was never enabled.
std::atomic<bool> g_installed{false};
decltype(socket) *socket_orig = nullptr;
decltype(WSASocketW) *WSASocketW_orig = nullptr;
decltype(WSASocketA) *WSASocketA_orig = nullptr;
decltype(closesocket) *closesocket_orig = nullptr;
decltype(bind) *bind_trampoline_orig = nullptr;
decltype(sendto) *sendto_orig = nullptr;
decltype(recvfrom) *recvfrom_orig = nullptr;
decltype(WSASendTo) *WSASendTo_orig = nullptr;
decltype(WSARecvFrom) *WSARecvFrom_orig = nullptr;
decltype(ioctlsocket) *ioctlsocket_orig = nullptr;
decltype(setsockopt) *setsockopt_orig = nullptr;
EmuSock *lookup(SOCKET s) {
std::lock_guard<std::recursive_mutex> lock(g_mu);
auto it = g_socks.find(s);
if (it == g_socks.end()) {
return nullptr;
}
return it->second.get();
}
SOCKET alloc_icmp_socket() {
std::lock_guard<std::recursive_mutex> lock(g_mu);
for (;;) {
uint32_t x = g_seq.fetch_add(1, std::memory_order_relaxed);
SOCKET s = (SOCKET)(socket_uint)(0xE0000000u | (x & 0x0FFFFFFFu));
if (s == INVALID_SOCKET) {
continue;
}
if (g_socks.find(s) == g_socks.end()) {
g_socks[s] = std::make_unique<EmuSock>();
return s;
}
}
}
void release_icmp_socket(SOCKET s) {
std::lock_guard<std::recursive_mutex> lock(g_mu);
auto it = g_socks.find(s);
if (it != g_socks.end()) {
it->second->cv.notify_all();
g_socks.erase(it);
}
}
bool process_icmp_send(SOCKET s, const uint8_t *buf, int len, const sockaddr *to, int tolen) {
if (len <= 0 || tolen < (int) sizeof(sockaddr_in) || !buf || !to) {
return true;
}
auto *sin = reinterpret_cast<const sockaddr_in *>(to);
if (sin->sin_family != AF_INET) {
return true;
}
uint32_t peer_host = ntohl(sin->sin_addr.s_addr);
const uint8_t *icmp_ptr = nullptr;
size_t icmp_len = 0;
const auto *raw = reinterpret_cast<const uint8_t *>(buf);
if (!icmp_fix_pointer(raw, static_cast<size_t>(len), &icmp_ptr, &icmp_len)) {
return true;
}
if (!icmp_packet_valid(icmp_ptr, icmp_len)) {
return true;
}
if (icmp_len < sizeof(IcmpHeaderView)) {
return true;
}
const auto *ih = reinterpret_cast<const IcmpHeaderView *>(icmp_ptr);
if (ih->type != 8 || ih->code != 0) {
return true;
}
std::vector<uint8_t> icmp_reply;
if (!icmp_build_echo_reply(icmp_reply, icmp_ptr, icmp_len)) {
return true;
}
std::vector<uint8_t> packet;
{
std::lock_guard<std::recursive_mutex> lock(g_mu);
auto it = g_socks.find(s);
if (it == g_socks.end()) {
return true;
}
EmuSock *es = it->second.get();
uint32_t local_host = local_ipv4_for_peer(peer_host, es->bind_ip_host, es->has_bind);
if (!ipv4_encode_datagram(
packet, peer_host, local_host, icmp_reply.data(), icmp_reply.size())) {
return true;
}
es->queue.push_back(std::move(packet));
es->cv.notify_all();
}
return true;
}
SOCKET WINAPI socket_hook(int af, int type, int protocol) {
if (af == AF_INET && type == SOCK_RAW && protocol == IPPROTO_ICMP) {
SOCKET s = alloc_icmp_socket();
log_info("network", "ICMP emulation: allocated raw socket {}", (socket_uint) s);
return s;
}
return socket_orig(af, type, protocol);
}
SOCKET WINAPI WSASocketW_hook(
int af,
int type,
int protocol,
LPWSAPROTOCOL_INFOW lpProtocolInfo,
GROUP g,
DWORD dwFlags) {
const bool is_raw_icmp =
af == AF_INET && type == SOCK_RAW && protocol == IPPROTO_ICMP;
if (lpProtocolInfo == nullptr && is_raw_icmp) {
SOCKET s = alloc_icmp_socket();
log_info("network", "ICMP emulation: allocated raw WSASocketW {}", (socket_uint) s);
return s;
}
return WSASocketW_orig(af, type, protocol, lpProtocolInfo, g, dwFlags);
}
SOCKET WINAPI WSASocketA_hook(
int af,
int type,
int protocol,
LPWSAPROTOCOL_INFOA lpProtocolInfo,
GROUP g,
DWORD dwFlags) {
const bool is_raw_icmp =
af == AF_INET && type == SOCK_RAW && protocol == IPPROTO_ICMP;
if (lpProtocolInfo == nullptr && is_raw_icmp) {
SOCKET s = alloc_icmp_socket();
log_info("network", "ICMP emulation: allocated raw WSASocketA {}", (socket_uint) s);
return s;
}
return WSASocketA_orig(af, type, protocol, lpProtocolInfo, g, dwFlags);
}
int WINAPI closesocket_hook(SOCKET s) {
if (lookup(s)) {
release_icmp_socket(s);
return 0;
}
return closesocket_orig(s);
}
int WINAPI bind_hook_ws2(SOCKET s, const sockaddr *name, int namelen) {
{
std::lock_guard<std::recursive_mutex> lock(g_mu);
auto it = g_socks.find(s);
if (it != g_socks.end() && name && namelen >= (int) sizeof(sockaddr_in)) {
auto *in = reinterpret_cast<const sockaddr_in *>(name);
if (in->sin_family != AF_INET) {
WSASetLastError(WSAEAFNOSUPPORT);
return SOCKET_ERROR;
}
it->second->has_bind = true;
it->second->bind_ip_host = ntohl(in->sin_addr.s_addr);
return 0;
}
}
return bind_trampoline_orig(s, name, namelen);
}
int WINAPI sendto_hook(
SOCKET s, const char *buf, int len, int flags, const sockaddr *to, int tolen) {
EmuSock *es = lookup(s);
if (!es) {
return sendto_orig(s, buf, len, flags, to, tolen);
}
if (!buf || !to) {
WSASetLastError(WSAEFAULT);
return SOCKET_ERROR;
}
process_icmp_send(s, reinterpret_cast<const uint8_t *>(buf), len, to, tolen);
return len;
}
int WINAPI WSASendTo_hook(
SOCKET s,
LPWSABUF lpBuffers,
DWORD dwBufferCount,
LPDWORD lpNumberOfBytesSent,
DWORD dwFlags,
const sockaddr *lpTo,
int iTolen,
LPWSAOVERLAPPED lpOverlapped,
LPWSAOVERLAPPED_COMPLETION_ROUTINE lpCompletionRoutine) {
EmuSock *es = lookup(s);
if (!es) {
return WSASendTo_orig(
s,
lpBuffers,
dwBufferCount,
lpNumberOfBytesSent,
dwFlags,
lpTo,
iTolen,
lpOverlapped,
lpCompletionRoutine);
}
if (lpOverlapped != nullptr) {
WSASetLastError(WSAEOPNOTSUPP);
return SOCKET_ERROR;
}
if (dwBufferCount != 1 || !lpBuffers || !lpNumberOfBytesSent) {
WSASetLastError(WSAEINVAL);
return SOCKET_ERROR;
}
int len = (int) lpBuffers[0].len;
process_icmp_send(
s,
reinterpret_cast<const uint8_t *>(lpBuffers[0].buf),
len,
lpTo,
iTolen);
*lpNumberOfBytesSent = static_cast<DWORD>(len);
return 0;
}
// Dequeue one datagram for an emulated ICMP socket into the caller-provided
// buffer. If out_full_dgram_bytes is non-null, it receives the full packet
// size (before truncation to len) so callers can signal WSAEMSGSIZE.
int emu_recv_dequeue(
SOCKET s, char *buf, int len, sockaddr *from, int *fromlen,
size_t *out_full_dgram_bytes) {
if (!buf || len <= 0) {
WSASetLastError(WSAEINVAL);
return SOCKET_ERROR;
}
std::vector<uint8_t> pkt;
{
std::unique_lock<std::recursive_mutex> lock(g_mu);
auto it = g_socks.find(s);
if (it == g_socks.end()) {
WSASetLastError(WSAENOTSOCK);
return SOCKET_ERROR;
}
auto wait_pred = [&] {
auto j = g_socks.find(s);
return j == g_socks.end() || !j->second->queue.empty();
};
EmuSock *es = it->second.get();
if (es->nonblocking) {
if (es->queue.empty()) {
WSASetLastError(WSAEWOULDBLOCK);
return SOCKET_ERROR;
}
} else if (es->rx_timeout_ms == INFINITE || es->rx_timeout_ms == 0) {
it->second->cv.wait(lock, wait_pred);
} else {
const auto timeout = std::chrono::milliseconds(es->rx_timeout_ms);
if (!it->second->cv.wait_for(lock, timeout, wait_pred)) {
WSASetLastError(WSAETIMEDOUT);
return SOCKET_ERROR;
}
}
it = g_socks.find(s);
if (it == g_socks.end()) {
WSASetLastError(WSAENOTSOCK);
return SOCKET_ERROR;
}
es = it->second.get();
if (es->queue.empty()) {
WSASetLastError(WSAENOTSOCK);
return SOCKET_ERROR;
}
pkt = std::move(es->queue.front());
es->queue.pop_front();
}
if (out_full_dgram_bytes) {
*out_full_dgram_bytes = pkt.size();
}
const int take = (len < (int) pkt.size()) ? len : (int) pkt.size();
memcpy(buf, pkt.data(), static_cast<size_t>(take));
if (from && fromlen && *fromlen >= (int) sizeof(sockaddr_in)) {
auto *out = reinterpret_cast<sockaddr_in *>(from);
memset(out, 0, sizeof(*out));
out->sin_family = AF_INET;
if (pkt.size() >= 20) {
memcpy(&out->sin_addr, pkt.data() + 12, 4);
} else {
out->sin_addr.s_addr = htonl(k_loopback_host);
}
*fromlen = sizeof(sockaddr_in);
}
return take;
}
int WINAPI recvfrom_hook(
SOCKET s, char *buf, int len, int flags, sockaddr *from, int *fromlen) {
if (!lookup(s)) {
return recvfrom_orig(s, buf, len, flags, from, fromlen);
}
return emu_recv_dequeue(s, buf, len, from, fromlen, nullptr);
}
int WINAPI WSARecvFrom_hook(
SOCKET s,
LPWSABUF lpBuffers,
DWORD dwBufferCount,
LPDWORD lpNumberOfBytesRecvd,
LPDWORD lpFlags,
sockaddr *lpFrom,
LPINT lpFromlen,
LPWSAOVERLAPPED lpOverlapped,
LPWSAOVERLAPPED_COMPLETION_ROUTINE lpCompletionRoutine) {
if (!lookup(s)) {
return WSARecvFrom_orig(
s,
lpBuffers,
dwBufferCount,
lpNumberOfBytesRecvd,
lpFlags,
lpFrom,
lpFromlen,
lpOverlapped,
lpCompletionRoutine);
}
if (lpOverlapped != nullptr) {
WSASetLastError(WSAEOPNOTSUPP);
return SOCKET_ERROR;
}
if (dwBufferCount != 1 || !lpBuffers || !lpNumberOfBytesRecvd) {
WSASetLastError(WSAEINVAL);
return SOCKET_ERROR;
}
sockaddr_in from_tmp{};
int fromlen_tmp = sizeof(from_tmp);
size_t full_bytes = 0;
int r = emu_recv_dequeue(
s,
lpBuffers[0].buf,
(int) lpBuffers[0].len,
reinterpret_cast<sockaddr *>(&from_tmp),
&fromlen_tmp,
&full_bytes);
if (r == SOCKET_ERROR) {
return SOCKET_ERROR;
}
if (full_bytes > lpBuffers[0].len) {
WSASetLastError(WSAEMSGSIZE);
return SOCKET_ERROR;
}
*lpNumberOfBytesRecvd = static_cast<DWORD>(r);
if (lpFlags) {
*lpFlags = 0;
}
if (lpFrom && lpFromlen && *lpFromlen >= (int) sizeof(sockaddr_in)) {
*reinterpret_cast<sockaddr_in *>(lpFrom) = from_tmp;
*lpFromlen = sizeof(sockaddr_in);
}
return 0;
}
int WINAPI ioctlsocket_hook(SOCKET s, long cmd, u_long *argp) {
{
std::lock_guard<std::recursive_mutex> lock(g_mu);
auto it = g_socks.find(s);
if (it != g_socks.end()) {
EmuSock *es = it->second.get();
if (argp && static_cast<u_long>(cmd) == FIONBIO) {
es->nonblocking = (*argp != 0);
return 0;
}
WSASetLastError(WSAEOPNOTSUPP);
return SOCKET_ERROR;
}
}
return ioctlsocket_orig(s, cmd, argp);
}
int WINAPI setsockopt_hook(
SOCKET s, int level, int optname, const char *optval, int optlen) {
{
std::lock_guard<std::recursive_mutex> lock(g_mu);
auto it = g_socks.find(s);
if (it != g_socks.end()) {
const bool deref_optval = level == SOL_SOCKET && optlen >= (int) sizeof(DWORD);
if (deref_optval && optval) {
EmuSock *es = it->second.get();
auto v = reinterpret_cast<const DWORD *>(optval);
if (optname == SO_RCVTIMEO) {
DWORD ms = *v;
es->rx_timeout_ms = (ms == 0) ? INFINITE : ms;
return 0;
}
if (optname == SO_SNDTIMEO) {
return 0;
}
WSASetLastError(WSAEOPNOTSUPP);
return SOCKET_ERROR;
}
if (!deref_optval) {
WSASetLastError(WSAEOPNOTSUPP);
return SOCKET_ERROR;
}
}
}
return setsockopt_orig(s, level, optname, optval, optlen);
}
void install_icmphook_hooks() {
static bool done = false;
if (done) {
return;
}
done = true;
bool ok = true;
ok &= detour::trampoline_try(
"ws2_32.dll", "socket",
(void *) socket_hook, (void **) &socket_orig);
ok &= detour::trampoline_try(
"ws2_32.dll", "WSASocketW",
(void *) WSASocketW_hook, (void **) &WSASocketW_orig);
ok &= detour::trampoline_try(
"ws2_32.dll", "WSASocketA",
(void *) WSASocketA_hook, (void **) &WSASocketA_orig);
ok &= detour::trampoline_try(
"ws2_32.dll", "closesocket",
(void *) closesocket_hook, (void **) &closesocket_orig);
ok &= detour::trampoline_try(
"ws2_32.dll", "bind",
(void *) bind_hook_ws2, (void **) &bind_trampoline_orig);
ok &= detour::trampoline_try(
"ws2_32.dll", "sendto",
(void *) sendto_hook, (void **) &sendto_orig);
ok &= detour::trampoline_try(
"ws2_32.dll", "recvfrom",
(void *) recvfrom_hook, (void **) &recvfrom_orig);
ok &= detour::trampoline_try(
"ws2_32.dll", "WSASendTo",
(void *) WSASendTo_hook, (void **) &WSASendTo_orig);
ok &= detour::trampoline_try(
"ws2_32.dll", "WSARecvFrom",
(void *) WSARecvFrom_hook, (void **) &WSARecvFrom_orig);
ok &= detour::trampoline_try(
"ws2_32.dll", "ioctlsocket",
(void *) ioctlsocket_hook, (void **) &ioctlsocket_orig);
ok &= detour::trampoline_try(
"ws2_32.dll", "setsockopt",
(void *) setsockopt_hook, (void **) &setsockopt_orig);
if (!ok) {
log_warning(
"network",
"ICMP emulation: one or more ws2_32 hooks failed to install");
} else {
log_info("network", "ICMP emulation hooks installed (raw ICMP sockets)");
}
g_installed.store(true, std::memory_order_release);
}
} // namespace icmphook_internal
bool icmphook_is_emulated_socket(SOCKET s) {
if (!icmphook_internal::g_installed.load(std::memory_order_acquire)) {
return false;
}
std::lock_guard<std::recursive_mutex> lock(icmphook_internal::g_mu);
return icmphook_internal::g_socks.find(s) != icmphook_internal::g_socks.end();
}
bool icmphook_try_bind(SOCKET s, const struct sockaddr *name, int namelen, int *out_result) {
if (!icmphook_internal::g_installed.load(std::memory_order_acquire)) {
return false;
}
std::lock_guard<std::recursive_mutex> lock(icmphook_internal::g_mu);
if (icmphook_internal::g_socks.find(s) == icmphook_internal::g_socks.end()) {
return false;
}
*out_result = icmphook_internal::bind_hook_ws2(s, name, namelen);
return true;
}
void icmphook_net_init() {
icmphook_internal::install_icmphook_hooks();
icmphook_iphlpapi_install();
}
+13
View File
@@ -0,0 +1,13 @@
#pragma once
#include <winsock2.h>
bool icmphook_is_emulated_socket(SOCKET s);
/*!
* Handle bind() for emulated ICMP sockets: records interface address and succeeds without kernel bind.
* Returns true if this socket was handled (caller should return 0).
*/
bool icmphook_try_bind(SOCKET s, const struct sockaddr *name, int namelen, int *out_result);
void icmphook_net_init();
+6
View File
@@ -14,6 +14,7 @@
#include "util/fileutils.h"
#include "util/libutils.h"
#include "util/deferlog.h"
#include "hooks/icmphook_net.h"
// hooking related stuff
static decltype(GetAdaptersInfo) *GetAdaptersInfo_orig = nullptr;
@@ -189,6 +190,11 @@ static int WINAPI bind_hook(SOCKET s, const struct sockaddr *name, int namelen)
#pragma ide diagnostic ignored "OCDFAInspection"
#endif
int icmp_bind_result = 0;
if (icmphook_try_bind(s, name, namelen, &icmp_bind_result)) {
return icmp_bind_result;
}
// cast to sockaddr_in
struct sockaddr_in *in_name = (struct sockaddr_in *) name;
+102 -20
View File
@@ -5,6 +5,7 @@
#include <assert.h>
#include <shlwapi.h>
#include <windows.h>
#include <cfg/configurator.h>
#include "api/modules/capture.h"
@@ -76,6 +77,7 @@
#include "hooks/graphics/graphics.h"
#include "hooks/lang.h"
#include "hooks/networkhook.h"
#include "hooks/icmphook_net.h"
#include "hooks/unisintrhook.h"
#include "launcher/launcher.h"
#include "launcher/logger.h"
@@ -98,6 +100,7 @@
#include "rawinput/rawinput.h"
#include "rawinput/touch.h"
#include "reader/reader.h"
#include "sdk/sdk.h"
#include "stubs/stubs.h"
#include "touch/touch.h"
#include "util/cpuutils.h"
@@ -107,6 +110,7 @@
#include "util/libutils.h"
#include "util/logging.h"
#include "util/peb.h"
#include "util/precise_timer.h"
#include "util/socd_cleaner.h"
#include "util/sysutils.h"
#include "util/tapeled.h"
@@ -242,6 +246,7 @@ int main_implementation(int argc, char *argv[]) {
bool easrv_smart = false;
bool load_stubs = false;
bool netfix_disable = false;
bool icmphook_enable = false;
bool lang_disable = false;
std::string process_priority_str = "high";
bool cardio_enabled = false;
@@ -297,6 +302,26 @@ int main_implementation(int argc, char *argv[]) {
}
auto &options = *options_ptr;
#if !SPICE_XP
{
// skip elevation only if AutoElevate is explicitly set to "user"
const bool skip_elevation = options[launcher::Options::AutoElevate].is_active() &&
options[launcher::Options::AutoElevate].value_text() == "user";
if (!skip_elevation && !sysutils::is_running_as_admin()) {
log_info("launcher", "relaunching with administrator privileges");
if (sysutils::relaunch_as_admin()) {
exit(0);
} else {
// elevation failed or was denied by the user
log_fatal("launcher", "failed to launch with administrator privileges");
exit(1);
}
}
}
#endif // !SPICE_XP
// check options
// TODO: get rid of some booleans here and make use of the options directly
if (options[launcher::Options::OpenConfigurator].value_bool()) {
@@ -383,6 +408,16 @@ int main_implementation(int argc, char *argv[]) {
monitor_orientation = ORIENTATION_CW;
}
std::optional<std::pair<uint32_t, uint32_t>> monitor_resolution;
if (options[launcher::Options::ChangeResolution].is_active()) {
std::pair<uint32_t, uint32_t> result;
if (parse_width_height(options[launcher::Options::ChangeResolution].value_text(), result)) {
monitor_resolution = result;
} else if (!cfg_run && !cfg::CONFIGURATOR_STANDALONE) {
log_fatal("launcher", "failed to parse -changeres");
}
}
if (options[launcher::Options::spice2x_NoD3D9DeviceHook].value_bool()) {
D3D9_DEVICE_HOOK_DISABLE = true;
// touch emulation gets disabled, might as well turn these on
@@ -518,12 +553,6 @@ int main_implementation(int argc, char *argv[]) {
if (options[launcher::Options::IIDXTDJMode].value_bool()) {
games::iidx::TDJ_MODE = true;
}
if (options[launcher::Options::IIDXTTDelayP1].is_active()) {
games::iidx::TT_DELAY_P1 = options[launcher::Options::IIDXTTDelayP1].value_uint32();
}
if (options[launcher::Options::IIDXTTDelayP2].is_active()) {
games::iidx::TT_DELAY_P2 = options[launcher::Options::IIDXTTDelayP2].value_uint32();
}
if (options[launcher::Options::spice2x_IIDXDigitalTTSensitivity].is_active()) {
games::iidx::DIGITAL_TT_SENS = (uint8_t)
options[launcher::Options::spice2x_IIDXDigitalTTSensitivity].value_uint32();
@@ -615,8 +644,11 @@ int main_implementation(int argc, char *argv[]) {
if (options[launcher::Options::GitaDoraCabinetType].is_active()) {
games::gitadora::CAB_TYPE = options[launcher::Options::GitaDoraCabinetType].value_uint32();
}
if (options[launcher::Options::GitaDoraArenaSingleWindow].value_bool() && GRAPHICS_WINDOWED) {
games::gitadora::ARENA_SINGLE_WINDOW = true;
if (options[launcher::Options::GitaDoraArenaSingleWindow].value_bool()) {
// for full screen
GRAPHICS_FORCE_SINGLE_ADAPTER = true;
// for windowed
GRAPHICS_PREVENT_SECONDARY_WINDOW = true;
}
if (options[launcher::Options::GitaDoraWailHold].is_active()) {
socd::TILT_HOLD_MS = options[launcher::Options::GitaDoraWailHold].value_uint32();
@@ -726,6 +758,9 @@ int main_implementation(int argc, char *argv[]) {
if (options[launcher::Options::DisableNetworkFixes].value_bool()) {
netfix_disable = true;
}
if (options[launcher::Options::EnableICMPHook].value_bool()) {
icmphook_enable = true;
}
if (options[launcher::Options::DisableACPHook].value_bool()) {
lang_disable = true;
}
@@ -883,6 +918,12 @@ int main_implementation(int argc, char *argv[]) {
PIN_MACRO_ENABLED = true;
PIN_MACRO_VALUES[1] = options[launcher::Options::Player2PinMacro].value_text();
}
if (options[launcher::Options::AutoPinMacroTrigger0].is_active()) {
AUTO_PIN_MACRO_TRIGGER[0] = options[launcher::Options::AutoPinMacroTrigger0].value_text();
}
if (options[launcher::Options::AutoPinMacroTrigger1].is_active()) {
AUTO_PIN_MACRO_TRIGGER[1] = options[launcher::Options::AutoPinMacroTrigger1].value_text();
}
for (auto &reader : options[launcher::Options::ICCAReaderPort].values_text()) {
static int reader_id = 0;
@@ -1152,11 +1193,32 @@ int main_implementation(int argc, char *argv[]) {
}
if (options[launcher::Options::spice2x_JubeatLegacyTouch].value_bool()) {
games::jb::TOUCH_LEGACY_BOX = true;
games::jb::TOUCH_ALGORITHM = games::jb::JubeatTouchAlgorithm::Legacy;
}
if (options[launcher::Options::JubeatTouchAlgo].is_active()) {
if (options[launcher::Options::JubeatTouchAlgo].value_text() == "accurate") {
games::jb::TOUCH_ALGORITHM = games::jb::JubeatTouchAlgorithm::AcAccurate;
} else if (options[launcher::Options::JubeatTouchAlgo].value_text() == "legacy") {
games::jb::TOUCH_ALGORITHM = games::jb::JubeatTouchAlgorithm::Legacy;
} else {
games::jb::TOUCH_ALGORITHM = games::jb::JubeatTouchAlgorithm::Improved;
}
}
// reflec beat touch emulation
if (options[launcher::Options::spice2x_RBTouchScale].is_active()) {
games::rb::TOUCH_SCALING = options[launcher::Options::spice2x_RBTouchScale].value_uint32();
}
if (options[launcher::Options::RBTouchSize].is_active()) {
const auto text = options[launcher::Options::RBTouchSize].value_text();
if (text == "3") {
games::rb::TOUCH_SIZE = 3;
}
}
if (options[launcher::Options::RBTouchPollRate].is_active()) {
games::rb::TOUCH_POLL_RATE = options[launcher::Options::RBTouchPollRate].value_uint32();
}
if (options[launcher::Options::spice2x_AsioForceUnload].value_bool()) {
hooks::audio::ASIO_FORCE_UNLOAD_ON_STOP = true;
}
@@ -1278,6 +1340,10 @@ int main_implementation(int argc, char *argv[]) {
games::loveplus::CAMERA_ENABLE = true;
}
if (options[launcher::Options::DisableHighResTimer].value_bool()) {
timeutils::TIMER_HACKS_DISABLE = true;
}
// API debugging
if (api_debug && !cfg::CONFIGURATOR_STANDALONE) {
API_CONTROLLER = std::make_unique<api::Controller>(api_port, api_pass, api_pretty);
@@ -1537,16 +1603,18 @@ int main_implementation(int argc, char *argv[]) {
}
// early hooks
for (auto &hook : early_hooks) {
log_info("launcher", "loading early hook DLL {}", hook);
libutils::print_dll_info(hook);
HMODULE module;
if (!(module = libutils::try_library(hook))) {
log_warning("launcher", "failed to load early hook {}: {}", hook, get_last_error_string());
deferredlogs::defer_error_messages({
fmt::format("failed to load early hook {}:", hook),
fmt::format(" {}", get_last_error_string())
});
if (!cfg_run) {
for (auto &hook : early_hooks) {
log_info("launcher", "loading early hook DLL {}", hook);
libutils::print_dll_info(hook);
HMODULE module;
if (!(module = libutils::try_library(hook))) {
log_warning("launcher", "failed to load early hook {}: {}", hook, get_last_error_string());
deferredlogs::defer_error_messages({
fmt::format("failed to load early hook {}:", hook),
fmt::format(" {}", get_last_error_string())
});
}
}
}
@@ -2177,7 +2245,7 @@ int main_implementation(int argc, char *argv[]) {
if (options[launcher::Options::PrimaryMonitor].is_active()) {
change_primary_monitor(options[launcher::Options::PrimaryMonitor].value_text());
}
update_monitor_on_boot(monitor_orientation, GRAPHICS_FORCE_REFRESH);
update_monitor_on_boot(monitor_orientation, GRAPHICS_FORCE_REFRESH, monitor_resolution);
// initialize raw input
RI_MGR = std::make_unique<rawinput::RawInputManager>();
@@ -2230,10 +2298,18 @@ int main_implementation(int argc, char *argv[]) {
hooks::lang::early_init();
}
// use high resolution timer for this process
timeutils::set_timer_resolution();
// load DLLs
avs::core::load_dll();
avs::ea3::load_dll();
// ICMP emulation (opt-in; before games open raw ICMP sockets)
if (icmphook_enable) {
icmphook_net_init();
}
// net fix
if (!netfix_disable) {
networkhook_init();
@@ -2364,6 +2440,7 @@ int main_implementation(int argc, char *argv[]) {
});
} else {
bt5api_hook(module);
sdk::register_sdk_hooks(hook, module);
}
}
@@ -2398,6 +2475,9 @@ int main_implementation(int argc, char *argv[]) {
bt5api_init();
}
// init SDK
sdk::init_sdk_modules();
// API
if (api_enable || std::min(api_serial_port.size(), api_serial_baud.size()) > 0) {
API_CONTROLLER = std::make_unique<api::Controller>(api_port, api_pass, api_pretty);
@@ -2505,6 +2585,8 @@ int main_implementation(int argc, char *argv[]) {
bt5api_dispose();
}
sdk::fini_sdk_modules();
// stop raw input
RI_MGR.reset();
+145 -60
View File
@@ -203,7 +203,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
{
.title = "Show Cursor & Touch Emulation Enable",
.name = "s",
.desc = "Shows the cursor in the game window; also turns on touch emulation. Do not use if you use a real touch screen.",
.desc = "Shows the cursor in the game window; also turns on touch emulation. Do not enable this if you have a real touch screen.",
.type = OptionType::Bool,
.category = "Common",
},
@@ -265,7 +265,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.title = "Full Screen Orientation Swap (EXPERIMENTAL)",
.name = "forceresswap",
.desc =
"Allows you to play portrait games in in landscape (and vice versa) by transposing resolution and applying image scaling.\n\n"
"Allows you to play portrait games in landscape (and vice versa) by transposing resolution and applying image scaling.\n\n"
"Works great for some games, but can COMPLETELY BREAK other games - YMMV!\n\n"
"Strongly consider combining this with -forceres option to render at monitor native resolution\n\n"
"WARNING: for SDVX, this messes with camera angle for note lanes, causing it to be zoomed out, and causes performance issues "
@@ -312,7 +312,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.name = "sp2x-dx9on12",
.display_name = "dx9on12",
.aliases= "dx9on12",
.desc = "Use D3D9On12 wrapper library, requires Windows 10. Has no effect games on that don't use DX9. Can cause some games to crash.\n\n"
.desc = "Use D3D9On12 wrapper library, requires Windows 10. Has no effect on games that don't use DX9. Can cause some games to crash.\n\n"
"Default: auto (use DX9 for most games, but turn on 9on12 for games that require it on non-NVIDIA GPUs).",
.type = OptionType::Enum,
.category = "Graphics (Common)",
@@ -655,30 +655,6 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.game_name = "Beatmania IIDX",
.category = "Game Options",
},
{
// IIDXTTDelayP1
.title = "IIDX TT Delay ms (Player 1)",
.name = "iidxttdelayp1",
.desc = "Delays turntable by number of milliseconds. "
"Delay will be *at most* the specified period; maximum error is dependent on the game's poll rate. "
"As usual, changing any option requires a restart. Default: 0 (no delay).",
.type = OptionType::Integer,
.setting_name = "(0-500)",
.game_name = "Beatmania IIDX",
.category = "Game Options (Advanced)",
},
{
// IIDXTTDelayP2
.title = "IIDX TT Delay ms (Player 2)",
.name = "iidxttdelayp2",
.desc = "Delays turntable by number of milliseconds. "
"Delay will be *at most* the specified period; maximum error is dependent on the game's poll rate. "
"As usual, changing any option requires a restart. Default: 0 (no delay).",
.type = OptionType::Integer,
.setting_name = "(0-500)",
.game_name = "Beatmania IIDX",
.category = "Game Options (Advanced)",
},
{
// spice2x_IIDXDigitalTTSensitivity
.title = "IIDX Digital TT Sensitivity",
@@ -1062,9 +1038,10 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.category = "Game Options (Advanced)",
},
{
.title = "GitaDora Two Channel Audio",
.title = "GitaDora Two Channel Audio (DX/SD only)",
.name = "2ch",
.desc = "Attempt to reduce audio channels down to just two channels.",
.desc = "Attempt to reduce audio channels down to just two channels. "
"This option does nothing for Arena Model (GW Delta and above); need a patch for that.",
.type = OptionType::Bool,
.game_name = "GitaDora",
.category = "Game Options",
@@ -1080,9 +1057,12 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
},
{
// GitaDoraArenaSingleWindow
.title = "GitaDora Arena Single Window (EXPERIMENTAL)",
.title = "GitaDora Arena Disable Subscreens (EXPERIMENTAL)",
.name = "gdaonewindow",
.desc = "For Arena Model, when combined with windowed mode, only show the main game window; enables subscreen overlay.",
.desc = "For Arena Model:\n\n"
"Windowed mode: instead of 4 windows, create 1 window.\n\n"
"Fullscreen mode: instead of requiring 4 monitors, use only the primary monitor. WARNING: requires 4K monitor.\n\n"
"To access the subscreen, use the subscreen overlay.",
.type = OptionType::Bool,
.game_name = "GitaDora",
.category = "Game Options",
@@ -1093,8 +1073,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.name = "gdlefty",
.desc = "Enables lefty mode, flipping motion sensor directions. Default: off.\n\n"
"Without this option, enabling LEFT in the game option will continuously trigger UP wail.\n\n"
"Has no effect if you are using analog bindings for X/Y axis; expectation is that your controller "
"handles this correctly (most do not, however).\n\n"
"Has no effect if you are using analog bindings for X/Y axis; most controllers do not handle this correctly.\n\n"
"As always, remember to restart the game after changing options. If you need to change in the game, "
"use the I/O panel overlay window.",
.type = OptionType::Enum,
@@ -1292,7 +1271,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
{
.title = "Force Load LovePlus Module",
.name = "loveplus",
.desc = "manually enable LovePlus module.",
.desc = "Manually enable LovePlus module.",
.type = OptionType::Bool,
.game_name = "LovePlus",
.category = "Game Options (Advanced)",
@@ -1300,7 +1279,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
{
.title = "Force Load Charge Machine Module",
.name = "pcm",
.desc = "manually enable Charge Machine module.",
.desc = "Manually enable Charge Machine module.",
.type = OptionType::Bool,
.game_name = "Charge Machine",
.category = "Game Options (Advanced)",
@@ -1308,7 +1287,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
{
.title = "Force Load Ongaku Paradise Module",
.name = "onpara",
.desc = "manually enable Ongaku Paradise module.",
.desc = "Manually enable Ongaku Paradise module.",
.type = OptionType::Bool,
.game_name = "Ongaku Paradise",
.category = "Game Options (Advanced)",
@@ -1316,7 +1295,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
{
.title = "Force Load Busou Shinki Module",
.name = "busou",
.desc = "manually enable Busou Shinki module.",
.desc = "Manually enable Busou Shinki module.",
.type = OptionType::Bool,
.game_name = "Busou Shinki: Armored Princess Battle Conductor",
.category = "Game Options (Advanced)",
@@ -1325,7 +1304,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
// LoadCCJModule
.title = "Force Load Chase Chase Jokers Module",
.name = "ccj",
.desc = "manually enable Chase Chase Jokers module.",
.desc = "Manually enable Chase Chase Jokers module.",
.type = OptionType::Bool,
.game_name = "Chase Chase Jokers",
.category = "Game Options (Advanced)",
@@ -1334,7 +1313,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
// LoadQKSModule
.title = "Force Load QuizKnock STADIUM Module",
.name = "qks",
.desc = "manually enable QuizKnock STADIUM module",
.desc = "Manually enable QuizKnock STADIUM module.",
.type = OptionType::Bool,
.game_name = "QuizKnock STADIUM",
.category = "Game Options (Advanced)",
@@ -1343,7 +1322,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
// LoadMFGModule
.title = "Force Load Mahjong Fight Girl Module",
.name = "mfg",
.desc = "manually enable Mahjong Fight Girl module.",
.desc = "Manually enable Mahjong Fight Girl module.",
.type = OptionType::Bool,
.game_name = "Mahjong Fight Girl",
.category = "Game Options (Advanced)",
@@ -1352,7 +1331,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
// LoadPCModule
.title = "Force Load Polaris Chord Module",
.name = "pc",
.desc = "manually enable Polaris Chord module.",
.desc = "Manually enable Polaris Chord module.",
.type = OptionType::Bool,
.game_name = "Polaris Chord",
.category = "Game Options (Advanced)",
@@ -1361,7 +1340,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
// LoadMusecaModule
.title = "Force Load Museca Module",
.name = "museca",
.desc = "manually enable Museca module.",
.desc = "Manually enable Museca module.",
.type = OptionType::Bool,
.game_name = "Museca",
.category = "Game Options (Advanced)",
@@ -1485,7 +1464,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
{
.title = "API Verbose Logging",
.name = "apilogging",
.desc = "verbose logging of API activity.",
.desc = "Verbose logging of API activity.",
.type = OptionType::Bool,
.category = "API (Dev)",
},
@@ -1608,8 +1587,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.title = "Force Touch Emulation",
.name = "touchemuforce",
.desc = "Force enable hook for GetTouchInputInfo API and inject WM_TOUCH events. "
"This is automatically turned on when needed, so it is not typically required to "
"turn it on manually. Do not enable this unless you have trouble.",
"This is automatically enabled when needed and is typically not required. Do not enable this unless you have trouble.",
.type = OptionType::Bool,
.category = "Touch Parameters",
},
@@ -1712,7 +1690,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
"legacy: Preserve buggy old behavior (Default)\n\n"
"fix: Add E00401 to non-FeliCa cards, scan FeliCa cards as-is (Recommended for most users)\n\n"
"all: Add E00401 to all cards, including FeliCa cards (For really old games only)\n\n"
"The algorithm is simple; the prefix is applied, the scanned card number is appended upto 8 bytes, and remaining digits are discarded. "
"The algorithm is simple; the prefix is applied, the scanned card number is appended up to 8 bytes, and remaining digits are discarded. "
"For example, abcd56780123 is converted to e00401abcd567801 on card in. This results in different card numbers so "
"be careful when connecting to servers!",
.type = OptionType::Enum,
@@ -1743,7 +1721,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
{
.title = "Realtime Process Priority (DEPRECATED - use -processpriority instead)",
.name = "realtime",
.desc = "Sets the process priority to realtime, can help with odd lag spikes.",
.desc = "Sets the process priority to realtime; can help with odd lag spikes.",
.type = OptionType::Bool,
.hidden = true,
.category = "Performance",
@@ -1754,7 +1732,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.name = "sp2x-processpriority",
.display_name = "processpriority",
.aliases= "processpriority",
.desc = "Sets the process priority, can help with odd lag spikes. Default: high.",
.desc = "Sets the process priority, which can help with odd lag spikes. Default: high.",
.type = OptionType::Enum,
.category = "Performance",
.elements = {
@@ -1831,7 +1809,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.desc = "Disables all audio hooks, including device initialization and volume hooks.\n\n"
"Default: off (allow Spice to hook IMMDeviceEnumerator for and optionally let "
"you use a different backend instead of exclusive WASAPI).\n\n"
"Check this if you want games to natively access your audio device.",
"Check this to allow games to natively access your audio device.",
.type = OptionType::Bool,
.category = "Audio (Hacks)",
},
@@ -1843,7 +1821,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.aliases= "volumehookdisable",
.desc = "Disables audio volume hook.\n\n"
"Default: off (prevent games from changing audio volume by hooking IAudioEndpointVolume).\n\n"
"Check this if you want games to freely change your volume.",
"Check this to allow games to freely change your volume.",
.type = OptionType::Bool,
.category = "Audio (Hacks)",
},
@@ -1944,6 +1922,15 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
{"3", "Landscape, Flipped"}
},
},
{
// ChangeResolution
.title = "Change Monitor Resolution",
.name = "changeres",
.desc = "Changes monitor resolution before booting the game.",
.type = OptionType::Text,
.setting_name = "1280,720",
.category = "Monitor"
},
{
.title = "AVS Log Level",
.name = "loglevel",
@@ -1976,7 +1963,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
{
.title = "Blocking Logger",
.name = "logblock",
.desc = "Slower but safer logging used for debugging.",
.desc = "Slower but safer logging for debugging.",
.type = OptionType::Bool,
.category = "Debug Log",
},
@@ -2303,19 +2290,35 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
},
{
// spice2x_JubeatLegacyTouch
.title = "JB Legacy Touch Targets",
.title = "JB Legacy Touch Targets (Deprecated - use -jubeattouchalgo instead)",
.name = "sp2x-jubeatlegacytouch",
.display_name = "jubeatlegacytouch",
.aliases= "jubeatlegacytouch",
.desc = "For touch screen players - use the legacy & less accurate grid-based layout for touch recognition, "
"instead of the new & more accurate touch targets. Default: off.",
.desc = "Deprecated - use -jubeattouchalgo instead.",
.type = OptionType::Bool,
.hidden = true,
.game_name = "Jubeat",
.category = "Game Options",
},
{
.title = "JB Touch Algorithm",
.name = "jubeattouchalgo",
.desc = "For touch screen players: choose the touch algorithm to use.\n\n"
"legacy - evenly divide the grid into 16 squares; old spicetools behavior, slightly inaccurate in gaps\n\n"
"improved (default) - squares register as-is, gaps will trigger the closest square\n\n"
"accurate - only touches within squares will trigger; gaps do nothing (for AC size touch screens)",
.type = OptionType::Enum,
.game_name = "Jubeat",
.category = "Game Options",
.elements = {
{"legacy", ""},
{"improved", ""},
{"accurate", ""},
},
},
{
// spice2x_RBTouchScale
.title = "RB Scale Touch Input",
.title = "RB Touch Emulation Scale",
.name = "sp2x-rbscaletouch",
.display_name = "rbscaletouch",
.aliases= "rbscaletouch",
@@ -2325,6 +2328,31 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.game_name = "Reflec Beat",
.category = "Game Options",
},
{
// RBTouchSize
.title = "RB Touch Emulation Size",
.name = "rbtouchsize",
.desc = "Size of the touch area; how many IR sensors a single finger activates. Default: 1 (1x1).",
.type = OptionType::Enum,
.game_name = "Reflec Beat",
.category = "Game Options",
.elements = {
{"1", "1x1"},
{"3", "3x3"},
},
},
{
// RBTouchPollRate
.title = "RB Touch Emulation Poll Hz",
.name = "rbtouchhz",
.desc = "By default, the game polls for touch at 120Hz. "
"This option overrides that rate; enter a number betwen 1 and 1000.\n\n"
"It should be noted that higher poll does not necessarily improve accuracy or performance.",
.type = OptionType::Integer,
.setting_name = "250",
.game_name = "Reflec Beat",
.category = "Game Options",
},
{
// spice2x_AsioForceUnload
.title = "ASIO Force Unload On Stop",
@@ -2462,6 +2490,28 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
{"both", ""},
},
},
{
// AutoPinMacroTrigger0
.title = "Auto PIN Macro Trigger Log String (P1)",
.name = "autopinmacrotrigger0",
.desc =
"Substring matched against game log output to detect when Player 1's PIN entry "
"screen is ready. When the substring appears in any log line, the PIN macro is "
"typed for Player 1 only. Leave blank to disable auto-trigger for P1.",
.type = OptionType::Text,
.category = "Network (Advanced)",
},
{
// AutoPinMacroTrigger1
.title = "Auto PIN Macro Trigger Log String (P2)",
.name = "autopinmacrotrigger1",
.desc =
"Substring matched against game log output to detect when Player 2's PIN entry "
"screen is ready. When the substring appears in any log line, the PIN macro is "
"typed for Player 2 only. Leave blank to disable auto-trigger for P2.",
.type = OptionType::Text,
.category = "Network (Advanced)",
},
{
// spice2x_LowLatencySharedAudio
.title = "Low Latency Shared Audio",
@@ -2501,7 +2551,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.aliases= "nonvapi",
.desc = "Completely block the game from accessing NVAPI. Can be used if NVAPI is returning undesirable "
"results to the game (e.g., wrong values from NvDisplayConfig for SDVX). You may need to apply additional "
"hex edits in order to boot the game correctly.",
"hex edits to boot the game correctly.",
.type = OptionType::Bool,
.category = "Graphics (Common)",
},
@@ -2549,7 +2599,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.name = "sp2x-smx-stage",
.display_name = "smxstage",
.aliases= "smxstage",
.desc = "StepmaniaX stage will show up as a device that can recieve lighting output. "
.desc = "StepmaniaX stage will show up as a device that can receive lighting output. "
"For configurator, restart spicecfg.exe after enabling this to have the device show up for binding.",
.type = OptionType::Bool,
.category = "I/O Options",
@@ -2560,7 +2610,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.name = "sp2x-smx-dedicab",
.display_name = "smxdedicab",
.aliases = "smxdedicab",
.desc = "StepManiaX Dedicated Cabinet will show up as a device that can recieve lighting output. "
.desc = "StepManiaX Dedicated Cabinet will show up as a device that can receive lighting output. "
"For configurator, restart spicecfg.exe after enabling this to have the device show up for binding.",
.type = OptionType::Bool,
.category = "I/O Options"
@@ -2664,7 +2714,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
"Enables emulation of touch gestures to make it easier to navigate the game without a touchscreen.\n\n"
"This enables two things:\n"
" 1. Swipe/Touch bindings in Buttons tab (Swipe Next Page, etc)\n"
" 2. PIN pad bindings (make sure Unscramble Keypad patch is applied)).",
" 2. PIN pad bindings (make sure Unscramble Keypad patch is applied).",
.type = OptionType::Bool,
.game_name = "Nostalgia",
.category = "Game Options",
@@ -2793,7 +2843,42 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.type = OptionType::Bool,
.game_name = "Otoca D'or",
.category = "Game Options (Peripherals)",
}
},
{
// DisableHighResTimer
.title = "Use Legacy Timers",
.name = "notimerhacks",
.desc = "Disables high resolution timers, reverting to legacy behavior. "
"Recommended that you leave this OFF for optimal input latency, "
"unless you're on a resource-constrained system (e.g., old cabinet PC)",
.type = OptionType::Bool,
.category = "Development"
},
{
// EnableICMPHook
.title = "Enable ICMP Emulation",
.name = "icmphook",
.desc = "Emulate keepalive ping replies in user mode, so the game does not need to "
"open privileged raw ICMP sockets.",
.type = OptionType::Bool,
.category = "Network (Development)",
},
{
// AutoElevate
.title = "Run as",
.name = "runas",
.desc = "Controls whether spice will automatically re-launch with administrator privileges at startup.\n\n"
"admin (default): automatically re-launch with administrator privileges, "
"needed for most games to function properly\n\n"
"user: skip elevation, run with current user privileges; game may fail to launch, "
"crash, or critical features may silently fail; use at your own risk.",
.type = OptionType::Enum,
.category = "Development",
.elements = {
{"admin", ""},
{"user", ""},
},
},
};
const std::vector<std::string> &launcher::get_categories(Options::OptionsCategory category) {
+9 -2
View File
@@ -69,8 +69,6 @@ namespace launcher {
IIDXAsioDriver,
IIDXBIO2FW,
IIDXTDJMode,
IIDXTTDelayP1,
IIDXTTDelayP2,
spice2x_IIDXDigitalTTSensitivity,
IIDXDigitalTTSocd,
spice2x_IIDXLDJForce720p,
@@ -201,6 +199,7 @@ namespace launcher {
LoadStubs,
AdjustOrientation,
spice2x_AutoOrientation,
ChangeResolution,
LogLevel,
EAAutomap,
EANetdump,
@@ -241,7 +240,10 @@ namespace launcher {
IIDXWindowedSubscreenBorderless,
IIDXWindowedSubscreenAlwaysOnTop,
spice2x_JubeatLegacyTouch,
JubeatTouchAlgo,
spice2x_RBTouchScale,
RBTouchSize,
RBTouchPollRate,
spice2x_AsioForceUnload,
spice2x_IIDXNoESpec,
spice2x_IIDXWindowedTDJ,
@@ -253,6 +255,8 @@ namespace launcher {
IIDXSubMonitorOverride,
spice2x_IIDXEmulateSubscreenKeypadTouch,
spice2x_AutoCard,
AutoPinMacroTrigger0,
AutoPinMacroTrigger1,
spice2x_LowLatencySharedAudio,
spice2x_TapeLedAlgorithm,
spice2x_NoNVAPI,
@@ -281,6 +285,9 @@ namespace launcher {
LovePlusPrinterJPGQuality,
OptionConflictResolution,
OtocaCamHook,
DisableHighResTimer,
EnableICMPHook,
AutoElevate,
};
enum class OptionsCategory {
+3
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@@ -14,6 +14,7 @@
#include "launcher.h"
#include "logger.h"
#include "nvapi/nvapi.h"
#include "sdk/sdk.h"
namespace launcher {
@@ -23,6 +24,8 @@ namespace launcher {
// therefore, subsystems need to be guarded against multiple unload attempts
log_info("launcher", "stopping subsystems");
sdk::fini_sdk_modules();
// reset monitor settings
reset_monitor_on_exit();
+3 -1
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@@ -67,7 +67,9 @@ namespace superexit {
}
}
bool async_key_exit = GetAsyncKeyState(VK_MENU) && GetAsyncKeyState(VK_F4);
bool async_key_exit =
(GetAsyncKeyState(VK_MENU) & 0x8000) != 0 &&
(GetAsyncKeyState(VK_F4) & 0x8000) != 0;
bool overlay_exit = false;
auto buttons = games::get_buttons_overlay(eamuse_get_game());
+55 -9
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@@ -1,5 +1,6 @@
#include "eamuse.h"
#include <atomic>
#include <fstream>
#include <thread>
@@ -9,6 +10,7 @@
#include "rawinput/rawinput.h"
#include "games/sdvx/sdvx.h"
#include "util/logging.h"
#include "util/precise_timer.h"
#include "util/time.h"
#include "util/utils.h"
#include "overlay/overlay.h"
@@ -43,6 +45,9 @@ static uint8_t AUTO_INSERT_CARD_CACHED_DATA[2][8];
// pin macro
bool PIN_MACRO_ENABLED = false;
std::string PIN_MACRO_VALUES[2] = {"", ""};
std::string AUTO_PIN_MACRO_TRIGGER[2];
static std::atomic_bool AUTO_PIN_MACRO_REQUEST[2] {false, false};
static bool AUTO_PIN_MACRO_PLAYER_ACTIVE[2] = {false, false};
static std::thread *PIN_MACRO_THREAD = nullptr;
static bool PIN_MACRO_THREAD_ACTIVE = false;
static uint16_t PIN_MACRO_TRIGGER_KEYS[2] = {
@@ -50,6 +55,18 @@ static uint16_t PIN_MACRO_TRIGGER_KEYS[2] = {
games::OverlayButtons::TriggerPinMacroP2
};
static bool pin_macro_log_hook(void *, const std::string &data, logger::Style, std::string &) {
for (int unit = 0; unit < 2; unit++) {
if (!AUTO_PIN_MACRO_PLAYER_ACTIVE[unit]) {
continue;
}
if (data.find(AUTO_PIN_MACRO_TRIGGER[unit]) != std::string::npos) {
AUTO_PIN_MACRO_REQUEST[unit].store(true);
}
}
return false;
}
bool eamuse_get_card(int active_count, int unit_id, uint8_t *card) {
// get unit index
@@ -286,6 +303,7 @@ void eamuse_coin_start_thread() {
COIN_INPUT_THREAD = new std::thread([]() {
auto overlay_buttons = games::get_buttons_overlay(eamuse_get_game());
static bool COIN_INPUT_KEY_STATE = false;
timeutils::PreciseSleepTimer timer;
while (COIN_INPUT_THREAD_ACTIVE) {
// check input key
@@ -305,7 +323,7 @@ void eamuse_coin_start_thread() {
}
// once every two frames
Sleep(1000 / 30);
timer.sleep(1000 / 30);
}
});
}
@@ -322,6 +340,25 @@ void eamuse_pin_macro_start_thread() {
// set active
PIN_MACRO_THREAD_ACTIVE = true;
// a unit is eligible for auto-trigger only if all the static prerequisites are
// satisfied at startup; precomputing this lets the log hook skip per-line checks
// on values that never change at runtime
for (int unit = 0; unit < 2; unit++) {
AUTO_PIN_MACRO_PLAYER_ACTIVE[unit] =
!AUTO_PIN_MACRO_TRIGGER[unit].empty() &&
!PIN_MACRO_VALUES[unit].empty();
if(!AUTO_PIN_MACRO_TRIGGER[unit].empty() && PIN_MACRO_VALUES[unit].empty()) {
log_warning("eamuse", "Configuration error; Pin Macro empty for P{}.", unit+1);
}
}
// register scene log hook so the macro fires on the per-game trigger string,
// but only if at least one player is eligible
if (AUTO_PIN_MACRO_PLAYER_ACTIVE[0] || AUTO_PIN_MACRO_PLAYER_ACTIVE[1]) {
logger::hook_add(pin_macro_log_hook, nullptr);
log_info("eamuse", "AUTO_PIN_MACRO enabled");
}
// create thread
PIN_MACRO_THREAD = new std::thread([]() {
uint16_t keypad_overrides[] = {
@@ -340,17 +377,23 @@ void eamuse_pin_macro_start_thread() {
size_t pin_index[2] = {PIN_MACRO_VALUES[0].length(), PIN_MACRO_VALUES[1].length()};
std::optional<uint8_t> active_unit = std::nullopt;
timeutils::PreciseSleepTimer timer;
while (PIN_MACRO_THREAD_ACTIVE) {
// wait for key press
// wait for key press or auto-trigger
if (!active_unit.has_value()) {
for (int unit = 0; unit < 2; unit++) {
if (PIN_MACRO_VALUES[unit].empty()) {
continue;
}
if (overlay_buttons &&
bool key_press = overlay_buttons &&
(!overlay::OVERLAY || overlay::OVERLAY->hotkeys_triggered()) &&
GameAPI::Buttons::getState(RI_MGR, overlay_buttons->at(PIN_MACRO_TRIGGER_KEYS[unit]))) {
GameAPI::Buttons::getState(RI_MGR, overlay_buttons->at(PIN_MACRO_TRIGGER_KEYS[unit]));
bool auto_request = AUTO_PIN_MACRO_REQUEST[unit].exchange(false);
if (auto_request) {
log_info("eamuse", "AUTO_PIN_MACRO_REQUEST detected for P{}", unit+1);
}
if (key_press || auto_request) {
active_unit = unit;
// Reset key index
pin_index[unit] = 0;
@@ -359,7 +402,7 @@ void eamuse_pin_macro_start_thread() {
}
if (!active_unit.has_value()) {
Sleep(20);
timer.sleep(20);
continue;
}
}
@@ -375,22 +418,22 @@ void eamuse_pin_macro_start_thread() {
eamuse_set_keypad_overrides(unit, keypad_overrides[char_index]);
}
pin_index[unit]++;
Sleep(100);
timer.sleep(100);
// clear
eamuse_set_keypad_overrides(unit, 0);
Sleep(50);
timer.sleep(50);
// end of PIN
if (pin_index[unit] == PIN_MACRO_VALUES[unit].length()) {
active_unit = std::nullopt;
Sleep(120);
timer.sleep(120);
}
continue;
}
Sleep(200);
timer.sleep(200);
}
});
}
@@ -402,6 +445,9 @@ void eamuse_pin_macro_stop_thread() {
delete PIN_MACRO_THREAD;
PIN_MACRO_THREAD = nullptr;
}
if (AUTO_PIN_MACRO_PLAYER_ACTIVE[0] || AUTO_PIN_MACRO_PLAYER_ACTIVE[1]) {
logger::hook_remove(pin_macro_log_hook, nullptr);
}
}
void eamuse_set_keypad_overrides(size_t unit, uint16_t keypad_state) {
+1
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@@ -38,6 +38,7 @@ extern float AUTO_INSERT_CARD_COOLDOWN;
extern bool PIN_MACRO_ENABLED;
extern std::string PIN_MACRO_VALUES[2];
extern std::string AUTO_PIN_MACRO_TRIGGER[2];
bool eamuse_get_card(int active_count, int unit_id, uint8_t *card);
bool eamuse_get_card(const std::filesystem::path &path, uint8_t *card, int unit_id);
+17 -3
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@@ -38,6 +38,9 @@ namespace wintouchemu {
bool INJECT_MOUSE_AS_WM_TOUCH = false;
bool LOG_FPS = false;
bool ADD_TOUCH_FLAG_PRIMARY = false;
// state
double last_touch_event = 0.0;
static inline bool is_emu_enabled() {
return FORCE || !is_touch_available("wintouchemu::is_emu_enabled") || GRAPHICS_SHOW_CURSOR;
@@ -248,7 +251,10 @@ namespace wintouchemu {
touch_input->y -= SPICETOUCH_TOUCH_Y;
}
// log_misc("wintouchemu", "mouse state ({}, {})", to_string(touch_input->x), to_string(touch_input->y));
// log_misc(
// "wintouchemu",
// "mouse state ({}, {}) event={}",
// to_string(touch_input->x), to_string(touch_input->y), mouse_state.touch_event);
auto valid = true;
if (overlay::OVERLAY) {
@@ -410,7 +416,7 @@ namespace wintouchemu {
// same as iidx case above
log_info("wintouchemu", "use mouse cursor API for popn overlay subscreen");
USE_MOUSE = true;
} else if (games::gitadora::is_arena_model() && games::gitadora::ARENA_SINGLE_WINDOW) {
} else if (games::gitadora::is_arena_model() && GRAPHICS_PREVENT_SECONDARY_WINDOW) {
log_info("wintouchemu", "use mouse cursor API for gitadora overlay subscreen");
USE_MOUSE = true;
} else {
@@ -439,6 +445,8 @@ namespace wintouchemu {
}
}
const auto now = get_performance_milliseconds();
// update touch events
if (hWnd != nullptr) {
@@ -458,6 +466,7 @@ namespace wintouchemu {
// check if new events are available
if (event_count > 0) {
last_touch_event = now;
// send fake event to make the game update it's touch inputs
auto wndProc = (WNDPROC) GetWindowLongPtr(hWnd, GWLP_WNDPROC);
@@ -484,7 +493,12 @@ namespace wintouchemu {
// value from GetTouchInputInfo or fail to read dwFlags for valid events, so it's not OK to
// send empty events when the mouse button is not clicked/released
if (hWnd != nullptr && USE_MOUSE) {
bool button_pressed = ((GetKeyState(VK_LBUTTON) & 0x100) != 0);
bool button_pressed = get_async_primary_mouse();
// if there was a touch event in the last 500 ms, don't insert new button presses
if (button_pressed && (now - last_touch_event) < 500) {
button_pressed = false;
}
// figure out what kind of touch event to simulate
if (button_pressed && !mouse_state.last_button_pressed) {
+7 -4
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@@ -351,7 +351,8 @@ void ImGui_ImplSpice_NewFrame() {
// only process new input from devices if window is in focus
// (when not in focus, all mouse/keyboard events are treated as released)
const auto accept_new_input = superexit::has_focus() && !rawinput::OS_WINDOW_ACTIVE;
const auto overlay_visible = overlay::OVERLAY && overlay::OVERLAY->get_active();
const auto accept_new_input = superexit::has_focus() && !rawinput::OS_WINDOW_ACTIVE && overlay_visible;
// remember old state
std::array<BYTE, VKEY_MAX> KeysDownOld;
@@ -366,9 +367,11 @@ void ImGui_ImplSpice_NewFrame() {
g_KeysDown.fill(false);
// apply windows mouse buttons
g_MouseDown[ImGuiMouseButton_Left] |= (get_async_primary_mouse()) != 0;
g_MouseDown[ImGuiMouseButton_Right] |= (get_async_secondary_mouse()) != 0;
g_MouseDown[ImGuiMouseButton_Middle] |= (GetAsyncKeyState(VK_MBUTTON)) != 0;
if (accept_new_input) {
g_MouseDown[ImGuiMouseButton_Left] |= get_async_primary_mouse();
g_MouseDown[ImGuiMouseButton_Right] |= get_async_secondary_mouse();
g_MouseDown[ImGuiMouseButton_Middle] |= (GetAsyncKeyState(VK_MBUTTON) & 0x8000) != 0;
}
// read new keys state
static long mouse_wheel_last = 0;
+1 -1
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@@ -415,7 +415,7 @@ void overlay::SpiceOverlay::init() {
window_sub = new overlay::windows::DRSDanceFloorDisplay(this);
} else if (avs::game::is_model("KFC")) {
window_sub = new overlay::windows::SDVXSubScreen(this);
} else if (games::gitadora::is_arena_model() && games::gitadora::ARENA_SINGLE_WINDOW) {
} else if (games::gitadora::is_arena_model()) {
window_sub = new overlay::windows::GitaDoraSubScreen(this);
} else if (games::popn::is_pikapika_model()) {
window_sub = new overlay::windows::PopnSubScreen(this);
+36 -4
View File
@@ -948,7 +948,7 @@ namespace overlay::windows {
// grab current keyboard state
for (unsigned short int i = 0x01; i < 0xFF; i++) {
buttons_keyboard_state[i] = GetAsyncKeyState(i) != 0;
buttons_keyboard_state[i] = (GetAsyncKeyState(i) & 0x8000) != 0;
}
}
if (ImGui::IsItemHovered(ImGui::TOOLTIP_FLAGS)) {
@@ -1615,7 +1615,7 @@ namespace overlay::windows {
// use care when iterating over the result (could result in torn reads)
bool keyboard_state_new[sizeof(buttons_keyboard_state)];
for (size_t i = 0; i < sizeof(keyboard_state_new); i++) {
keyboard_state_new[i] = GetAsyncKeyState(i) != 0;
keyboard_state_new[i] = (GetAsyncKeyState(i) & 0x8000) != 0;
}
// detect key presses
@@ -2539,9 +2539,9 @@ namespace overlay::windows {
}
}
// hide deadzone for circular analog since it doesn't make any sense
// hide deadzone for circular analog since it doesn't make any sense (unless in relative mode)
if ((device->type == rawinput::HID || device->type == rawinput::MIDI) &&
analog.getType() != GameAPI::Analogs::AnalogType::Circular) {
((analog.getType() != GameAPI::Analogs::AnalogType::Circular) || analog.isRelativeMode())) {
auto deadzone = analog.getDeadzone();
// for back compat (before each analog had a type)
@@ -2585,16 +2585,46 @@ namespace overlay::windows {
if (analog.getType() == GameAPI::Analogs::AnalogType::Circular) {
// smoothing
bool smoothing = analog.getSmoothing();
ImGui::BeginDisabled(analog.isRelativeMode());
ImGui::Checkbox("Smooth Axis (adds latency)", &smoothing);
ImGui::SameLine();
ImGui::HelpMarker(
"Apply a moving average algorithm; intended for angular input (knobs, turntables). "
"Adds a slight bit of latency to input as the algorithm averages out recent input. "
"Only use in dire situations where the input is too jittery for the game.");
ImGui::EndDisabled();
if (smoothing != analog.getSmoothing()) {
analog.setSmoothing(smoothing);
}
// relative input mode
bool relative_analog = analog.isRelativeMode();
ImGui::Checkbox("Relative Axis", &relative_analog);
ImGui::SameLine();
ImGui::HelpMarker(
"Use relative directional input instead of positional values. "
"Can be used to translate analog sticks to knob input.\n\n"
"At default settings, max speed is one revolution per second.\n\n"
"Adjust sensitivity to increase/decrease max speed, and deadzone to prevent jitter.");
if (relative_analog != analog.isRelativeMode()) {
analog.setRelativeMode(relative_analog);
}
}
// delay
int delay = analog.getDelayMs();
if (ImGui::InputInt("Delay (ms)", &delay, 1, 1)) {
delay = std::clamp(delay, 0, 250);
analog.setDelayMs(delay);
}
ImGui::SameLine();
ImGui::HelpMarker(
"Adds an artificial delay, in milliseconds.\n\n"
"Value read by the game engine will be delayed AT MOST this amount of time (could be slightly less).\n\n"
"To minimize quantization error, delay value should be a multiple of the game's poll rate, "
"add 0.5ms of buffer, and then round up to the nearest millisecond.\n\n"
"If you aren't sure, assume the game polls for input at the same rate as the display FPS."
);
}
}
@@ -5406,6 +5436,8 @@ namespace overlay::windows {
a.setInvert(ta.invert);
a.setSmoothing(ta.smoothing);
a.setMultiplier(ta.multiplier);
a.setRelativeMode(ta.relative_mode);
a.setDelayMs(ta.delay_ms);
::Config::getInstance().updateBinding(game, a);
break;
}
@@ -71,6 +71,8 @@ namespace overlay::windows {
bool invert = false;
bool smoothing = false;
int multiplier = 1;
bool relative_mode = false;
uint32_t delay_ms = 0;
bool is_device() const { return !device_identifier.empty(); }
bool is_unbound() const { return device_identifier.empty() && index == 0xFF; }
@@ -87,6 +89,8 @@ namespace overlay::windows {
invert = a.getInvert();
smoothing = a.getSmoothing();
multiplier = a.getMultiplier();
relative_mode = a.isRelativeMode();
delay_ms = a.getDelayMs();
}
};
+1 -1
View File
@@ -71,7 +71,7 @@ namespace overlay::windows {
sub = "Show Valkyrie Subscreen";
} else if (avs::game::is_model("REC")) {
sub = "Show DRS Dance Floor";
} else if (games::gitadora::is_arena_model() && games::gitadora::ARENA_SINGLE_WINDOW) {
} else if (games::gitadora::is_arena_model()) {
sub = "Show GITADORA Subscreen";
} else if (games::popn::is_pikapika_model()) {
sub = "Show Pop'n Subscreen";
+6
View File
@@ -11,6 +11,12 @@ namespace overlay::windows {
if (!games::gitadora::is_arena_model()) {
this->disabled_message = "Requires Arena Model!";
} else if (!GRAPHICS_PREVENT_SECONDARY_WINDOW) {
if (GRAPHICS_WINDOWED) {
this->disabled_message = "Use the dedicated subscreen window!";
} else {
this->disabled_message = "Subscreen overlay disabled by user; enable single window mode for overlay.";
}
}
this->resize_callback = keep_10_by_16;
+4 -2
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@@ -9,6 +9,7 @@
#include "util/logging.h"
#include "external/robin_hood.h"
#include "util/precise_timer.h"
#include "util/time.h"
#include "util/utils.h"
@@ -155,8 +156,9 @@ void rawinput::RawInputManager::input_hwnd_create() {
});
// wait for window creation being done
timeutils::PreciseSleepTimer timer;
while (!this->input_hwnd) {
Sleep(1);
timer.sleep(1);
}
}
@@ -2983,4 +2985,4 @@ void rawinput::RawInputManager::remove_callback_midi(void * data, const std::fun
[data, callback](MidiCallback const &cb) {
return cb.data == data && cb.f.target<void>() == callback.target<void>();
}), this->callback_midi.end());
}
}
+9 -5
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@@ -7,6 +7,7 @@
#include "util/logging.h"
#include "misc/eamuse.h"
#include "util/precise_timer.h"
#include "util/utils.h"
#include "structuredmessage.h"
@@ -217,6 +218,7 @@ bool Reader::set_comm_state(DWORD BaudRate) {
}
bool Reader::wait_for_handshake() {
timeutils::PreciseSleepTimer timer;
// baud rates
DWORD baud_rates[] = { CBR_57600, CBR_38400, CBR_19200, CBR_9600 };
@@ -268,7 +270,7 @@ bool Reader::wait_for_handshake() {
}
// sleep
Sleep(50);
timer.sleep(50);
}
log_warning("reader", "{}: no handshake received for {} baud", this->port, baud_rates[i]);
@@ -405,6 +407,7 @@ void start_reader_thread(const std::string &port, int id) {
READER_THREAD_RUNNING = true;
READER_THREADS.push_back(new std::thread([port, id]() {
log_info("reader", "{}: starting reader thread", port);
timeutils::PreciseSleepTimer timer;
while (READER_THREAD_RUNNING) {
@@ -442,21 +445,22 @@ void start_reader_thread(const std::string &port, int id) {
}
if (did_read_card) {
Sleep(2500);
timer.sleep(2500);
}
Sleep(20);
timer.sleep(20);
}
}
// sleep between reader connection retries
if (READER_THREAD_RUNNING)
Sleep(5000);
timer.sleep(5000);
}
}));
// wait for thread to start
Sleep(10);
timeutils::PreciseSleepTimer timer;
timer.sleep(10);
}
void stop_reader_thread() {
+273
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@@ -0,0 +1,273 @@
#pragma once
#ifndef SPICE_SDK_H
#define SPICE_SDK_H
#include <stdint.h>
#include <stdbool.h>
#ifdef __cplusplus
#define SPICE_SDK_ENTRY_POINT extern "C" __declspec(dllexport) int __cdecl
#else
#define SPICE_SDK_ENTRY_POINT __declspec(dllexport) int __cdecl
#endif
#ifdef __cplusplus
extern "C" {
#endif
typedef enum SPICE_SDK_STATUS_CODE {
SPICE_SDK_STATUS_SUCCESS = 0,
// 000: generic
SPICE_SDK_STATUS_GENERIC_ERROR = 1,
SPICE_SDK_STATUS_NOT_INITIALIZED = 2,
SPICE_SDK_STATUS_NOT_SUPPORTED = 3,
SPICE_SDK_STATUS_TOO_SMALL = 4,
SPICE_SDK_STATUS_TOO_LATE = 5,
// 1000: invalid args
SPICE_SDK_STATUS_INVALID_ARGUMENT_1 = 1001,
SPICE_SDK_STATUS_INVALID_ARGUMENT_2 = 1002,
SPICE_SDK_STATUS_INVALID_ARGUMENT_3 = 1003,
SPICE_SDK_STATUS_INVALID_ARGUMENT_4 = 1004,
SPICE_SDK_STATUS_INVALID_ARGUMENT_5 = 1005,
} SPICE_SDK_STATUS_CODE;
typedef enum SPICE_SDK_LOG_LEVEL {
SPICE_SDK_LOG_LEVEL_MISC = 0,
SPICE_SDK_LOG_LEVEL_INFO = 1,
SPICE_SDK_LOG_LEVEL_WARNING = 2,
SPICE_SDK_LOG_LEVEL_FATAL = 3,
} SPICE_SDK_LOG_LEVEL;
typedef struct SPICE_SDK_TOUCH_POINT {
uint32_t id;
int x;
int y;
} SPICE_SDK_TOUCH_POINT;
typedef struct SPICE_SDK_GAME_INFO {
char name[64]; // null-terminated
} SPICE_SDK_GAME_INFO;
typedef struct SPICE_SDK_AVS_INFO {
char model[4]; // "MDX", null-terminated
char dest; // J
char spec; // A
char rev; // A
char ext[11]; // "2025061002", null-terminated
} SPICE_SDK_AVS_INFO;
// get_game_info (v0.1 and up)
//
// get info about the currently running game
//
// info: receives game info
typedef SPICE_SDK_STATUS_CODE (__cdecl spice_sdk_get_game_info_func)(
SPICE_SDK_GAME_INFO *info
);
// get_avs_info (v0.1 and up)
//
// get AVS info (model, dest, spec, rev, ext)
//
// info: receives AVS info
typedef SPICE_SDK_STATUS_CODE (__cdecl spice_sdk_get_avs_info_func)(
SPICE_SDK_AVS_INFO *info
);
// log (v0.1 and up)
// logs a message to the log
// writing a FATAL message will terminate spice, only use in catastrophic failure
//
// level: see log level enum
// module: short string that identifies the facility / module / submodule
// message: the message to log
typedef SPICE_SDK_STATUS_CODE (__cdecl spice_sdk_log_func)(
SPICE_SDK_LOG_LEVEL level,
const char *module,
const char *message
);
// get_button (v0.1 and up)
// gets the button state
//
// button_id: ID of the button; see spicesdk_io.h for named values
// pressed: (optional) is the button pressed?
// velocity: (optional) MIDI velocity of the button
typedef SPICE_SDK_STATUS_CODE (__cdecl spice_sdk_get_button_func)(
uint32_t button_id,
bool *pressed,
float *velocity
);
// set_button (v0.1 and up)
// sets or clears the button override
//
// make sure to hold the button long enough for the game's I/O engine to pick up
// usually, one or two frames
//
// button_id: ID of the button; see spicesdk_io.h for named values
// pressed: true to set the button override (permanently set the button to be ON until cleared),
// false to clear the override (allow user's controller to provide input again)
// velocity: MIDI velocity of the button; only valid when pressed is true
// can be between 0.0 and 1.0, inclusive
typedef SPICE_SDK_STATUS_CODE (__cdecl spice_sdk_set_button_func)(
uint32_t button_id,
bool pressed,
float velocity
);
// get_analog (v0.1 and up)
// gets the analog state
//
// button_id: ID of the button; see spicesdk_io.h for named values
// value: receives the state of the analog
typedef SPICE_SDK_STATUS_CODE (__cdecl spice_sdk_get_analog_func)(
uint32_t analog_id,
float *value
);
// set_analog (v0.1 and up)
// sets or clears the analog override
//
// analog_id: ID of the analog; see spicesdk_io.h for named values
// override_active: true to set override (gain exclusive control)
// false to clear it (allow user's controller provide input again)
// value: value of the analog; only valid when override_active is true
// can be between 0.0 and 1.0, inclusive
typedef SPICE_SDK_STATUS_CODE (__cdecl spice_sdk_set_analog_func)(
uint32_t analog_id,
bool override_active,
float value
);
// get_light (v0.1 and up)
// gets the last observed value of a light
//
// light_id: ID of the light; see spicesdk_io.h for named values
// value: output parameter for the light value; 0.0 to 1.0
typedef SPICE_SDK_STATUS_CODE (__cdecl spice_sdk_get_light_func)(
uint32_t light_id,
float *value
);
// set_light (v0.1 and up)
// sets or clears the light override
//
// light_id: ID of the light; see spicesdk_io.h for named values
// light_value: output parameter for the light value; 0.0 to 1.0
typedef SPICE_SDK_STATUS_CODE (__cdecl spice_sdk_set_light_func)(
uint32_t light_id,
bool override_active,
float light_value
);
// set_touch (v0.1 and up)
// adds or updates touch points
//
// points: array of touch points to add or update
// count: number of touch points in the array
typedef SPICE_SDK_STATUS_CODE (__cdecl spice_sdk_set_touch_func)(
const SPICE_SDK_TOUCH_POINT *points,
uint32_t count
);
// clear_touch (v0.1 and up)
// clears touch points (i.e., no longer being touched)
//
// ids: array of touch point IDs to clear
typedef SPICE_SDK_STATUS_CODE (__cdecl spice_sdk_clear_touch_func)(
const uint32_t *ids,
uint32_t count
);
// insert_card (v0.1 and up)
// simulates inserting an e-amuse card with the given ID
//
// unit: 0 for player 1, 1 for player 2
// card_id: null-terminated string of the card ID
typedef SPICE_SDK_STATUS_CODE (__cdecl spice_sdk_insert_card_func)(
uint8_t unit,
const char *card_id
);
// set_keypad (v0.1 and up)
// sets keypad state
//
// make sure to hold the button long enough for the game to pick up
// 70ms is usually sufficient, except for DDR which needs 150ms
//
// unit: 0 for player 1, 1 for player 2
// key: '0' to '9' for numbers, 'A' for 00, 'D' for decimal point, 0 or '\0' to release all keys
typedef SPICE_SDK_STATUS_CODE (__cdecl spice_sdk_set_keypad_func)(
uint8_t unit,
char key
);
typedef struct SPICE_SDK_V0 {
uint32_t size;
spice_sdk_log_func *log;
spice_sdk_get_game_info_func *get_game_info;
spice_sdk_get_avs_info_func *get_avs_info;
spice_sdk_get_button_func *get_button;
spice_sdk_set_button_func *set_button;
spice_sdk_get_analog_func *get_analog;
spice_sdk_set_analog_func *set_analog;
spice_sdk_get_light_func *get_light;
spice_sdk_set_light_func *set_light;
spice_sdk_set_touch_func *set_touch;
spice_sdk_clear_touch_func *clear_touch;
spice_sdk_insert_card_func *insert_card;
spice_sdk_set_keypad_func *set_keypad;
} SPICE_SDK_V0;
typedef void (__cdecl spice_sdk_destroy_callback_func)(
void
);
// init (v0.1 and up)
//
// version: supply 0
// destroy_callback: supply a function pointer that will be called when spice
// is shutting down
// sdk_functions: supply a pointer to SPICE_SDK_V0; ensure size field is initialized
// to sizeof(SPICE_SDK_V0) before calling this function
typedef SPICE_SDK_STATUS_CODE (__cdecl spice_sdk_init_func)(
uint32_t version,
spice_sdk_destroy_callback_func *destroy_callback,
void *sdk_functions
);
typedef int (__cdecl spice_sdk_entry_point_func)(
spice_sdk_init_func *init
);
#ifdef __cplusplus
} // extern "C"
#endif
#endif // SPICE_SDK_H
File diff suppressed because it is too large Load Diff
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#include <format>
#include <chrono>
#include <thread>
#include <windows.h>
#include "sdk/include/spicesdk.h"
#include "sdk/include/spicesdk_io.h"
// this sample assumes that the game is DDR
// convenience wrapper for logging; feel free to add other levels
#define LOG_INFO(message) spice.log(SPICE_SDK_LOG_LEVEL_INFO, "sample_v0_cpp", message)
static SPICE_SDK_V0 spice = {};
static spice_sdk_destroy_callback_func destroy_callback;
static std::jthread worker_thread;
static void worker_thread_main(std::stop_token stop_token);
// main entry point into the DLL
// spice executable will call into this shortly after the game is partially
// initialized (but not quite fully booted just yet)
SPICE_SDK_ENTRY_POINT
spice_sdk_entry_point(
spice_sdk_init_func *init
)
{
SPICE_SDK_STATUS_CODE status;
// SPICE_SDK_V0 must be zeroed AND the size field must be set
spice.size = sizeof(spice);
// initialize the SDK - can be called any time, but we'll do it here
status = init(0, destroy_callback, &spice);
// always check for return value; failure could be usage error,
// or the spice executable doesn't support this SDK version
// check the log messages from sdk:
if (status != SPICE_SDK_STATUS_SUCCESS) {
return 0;
}
LOG_INFO("plugin loaded");
// spin up a worker thread
worker_thread = std::jthread(worker_thread_main);
return 1;
}
void
__cdecl
destroy_callback(
void
)
{
LOG_INFO("plugin unloading");
if (worker_thread.joinable()) {
worker_thread.request_stop();
worker_thread.join();
}
}
struct ArrowButton {
int key;
SPICE_SDK_DDR_BUTTONS button;
const char* name;
bool previous_state;
};
static ArrowButton arrow_buttons[] = {
{ VK_UP, DDR_Button_P1_PANEL_UP, "UP", false },
{ VK_DOWN, DDR_Button_P1_PANEL_DOWN, "DOWN", false },
{ VK_LEFT, DDR_Button_P1_PANEL_LEFT, "LEFT", false },
{ VK_RIGHT, DDR_Button_P1_PANEL_RIGHT, "RIGHT", false },
};
// worker thread for I/O
static void worker_thread_main(std::stop_token stop_token) {
while (!stop_token.stop_requested()) {
for (auto& arrow : arrow_buttons) {
// check for ctrl + arrow keys and trigger p1 pad arrows
if (((GetAsyncKeyState(VK_CONTROL) & 0x8000) != 0) &&
((GetAsyncKeyState(arrow.key) & 0x8000) != 0)) {
spice.set_button(arrow.button, true, 1.f);
if (!arrow.previous_state) {
LOG_INFO(std::format("let me hear you say: {}", arrow.name).c_str());
arrow.previous_state = true;
}
} else {
spice.set_button(arrow.button, false, 0.f);
arrow.previous_state = false;
}
}
Sleep(1);
}
}
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LIBRARY sdk_sample_v0_cpp
EXPORTS
spice_sdk_entry_point
@@ -0,0 +1,318 @@
#include <string.h>
#include <stdio.h>
#include <windows.h>
#include <process.h>
#include "sdk/include/spicesdk.h"
#include "sdk/include/spicesdk_io.h"
static SPICE_SDK_V0 spice;
static spice_sdk_destroy_callback_func destroy_callback;
static void test_logging();
static void test_game_info();
static void test_avs_info();
static void get_buttons();
static void set_buttons();
static void clear_buttons();
static void get_analogs();
static void set_analogs();
static void clear_analogs();
static void get_lights();
static void set_lights();
static void clear_lights();
static void set_touch();
static void clear_touch();
static void insert_card();
static void set_keypad();
static void clear_keypad();
static HANDLE worker_stop_event;
static HANDLE worker_handle;
static unsigned __stdcall worker_thread(void *arg);
// this sample assumes that the game is IIDX, but it doesn't check for it.
SPICE_SDK_ENTRY_POINT
spice_sdk_entry_point(
spice_sdk_init_func *init
)
{
SPICE_SDK_STATUS_CODE status;
memset(&spice, 0, sizeof(spice));
spice.size = sizeof(spice);
status = init(0, destroy_callback, &spice);
if (status != SPICE_SDK_STATUS_SUCCESS) {
return 0;
}
spice.log(SPICE_SDK_LOG_LEVEL_INFO, "sample_v0", "plugin loaded");
test_logging();
test_game_info();
test_avs_info();
worker_stop_event = CreateEventA(NULL, TRUE, FALSE, NULL);
if (!worker_stop_event) {
spice.log(SPICE_SDK_LOG_LEVEL_WARNING, "sample_v0", "failed to create worker stop event");
return 0;
}
worker_handle = (HANDLE)_beginthreadex(
NULL, // security
0, // stack size
worker_thread, // function
NULL, // argument
0, // flags
NULL // thread id
);
if (!worker_handle) {
spice.log(SPICE_SDK_LOG_LEVEL_WARNING, "sample_v0", "failed to create worker thread");
CloseHandle(worker_stop_event);
worker_stop_event = NULL;
return 0;
}
return 1;
}
void
__cdecl
destroy_callback(
void
)
{
spice.log(SPICE_SDK_LOG_LEVEL_INFO, "sample_v0", "plugin unloaded");
if (worker_stop_event) {
SetEvent(worker_stop_event);
}
if (worker_handle) {
WaitForSingleObject(worker_handle, INFINITE);
CloseHandle(worker_handle);
worker_handle = NULL;
}
if (worker_stop_event) {
CloseHandle(worker_stop_event);
worker_stop_event = NULL;
}
}
static unsigned __stdcall worker_thread(void *arg) {
int phase = 0;
while (WaitForSingleObject(worker_stop_event, 0) == WAIT_TIMEOUT) {
phase += 1;
switch (phase) {
case 1:
spice.log(SPICE_SDK_LOG_LEVEL_INFO, "sample_v0", "get buttons...");
get_buttons();
break;
case 2:
spice.log(SPICE_SDK_LOG_LEVEL_INFO, "sample_v0", "set buttons...");
set_buttons();
break;
case 3:
spice.log(SPICE_SDK_LOG_LEVEL_INFO, "sample_v0", "clear buttons...");
clear_buttons();
break;
case 4:
spice.log(SPICE_SDK_LOG_LEVEL_INFO, "sample_v0", "get analogs...");
get_analogs();
break;
case 5:
spice.log(SPICE_SDK_LOG_LEVEL_INFO, "sample_v0", "set analogs...");
set_analogs();
break;
case 6:
spice.log(SPICE_SDK_LOG_LEVEL_INFO, "sample_v0", "clear analogs...");
clear_analogs();
break;
case 7:
spice.log(SPICE_SDK_LOG_LEVEL_INFO, "sample_v0", "get lights...");
get_lights();
break;
case 8:
spice.log(SPICE_SDK_LOG_LEVEL_INFO, "sample_v0", "set lights...");
set_lights();
break;
case 9:
spice.log(SPICE_SDK_LOG_LEVEL_INFO, "sample_v0", "clear lights...");
clear_lights();
break;
case 10:
spice.log(SPICE_SDK_LOG_LEVEL_INFO, "sample_v0", "set touch...");
set_touch();
break;
case 11:
spice.log(SPICE_SDK_LOG_LEVEL_INFO, "sample_v0", "clear touch...");
clear_touch();
break;
case 12:
spice.log(SPICE_SDK_LOG_LEVEL_INFO, "sample_v0", "insert card...");
insert_card();
break;
case 13:
spice.log(SPICE_SDK_LOG_LEVEL_INFO, "sample_v0", "set keypad...");
set_keypad();
break;
case 14:
spice.log(SPICE_SDK_LOG_LEVEL_INFO, "sample_v0", "clear keypad...");
clear_keypad();
break;
default:
phase = 0;
break;
}
if (phase != 0) {
WaitForSingleObject(worker_stop_event, 3000);
}
}
return 0;
}
static void test_logging() {
spice.log(SPICE_SDK_LOG_LEVEL_MISC, "sample_v0", "this is a misc message");
spice.log(SPICE_SDK_LOG_LEVEL_INFO, "sample_v0", "this is an info message");
spice.log(SPICE_SDK_LOG_LEVEL_WARNING, "sample_v0", "this is a warning message");
}
static void test_game_info() {
SPICE_SDK_GAME_INFO info;
SPICE_SDK_STATUS_CODE status;
status = spice.get_game_info(&info);
if (status != SPICE_SDK_STATUS_SUCCESS) {
spice.log(SPICE_SDK_LOG_LEVEL_WARNING, "sample_v0", "get_game_info failed");
return;
}
char log_message[128];
snprintf(log_message, sizeof(log_message), "game info - name: %s", info.name);
spice.log(SPICE_SDK_LOG_LEVEL_INFO, "sample_v0", log_message);
}
static void test_avs_info() {
SPICE_SDK_AVS_INFO info;
SPICE_SDK_STATUS_CODE status;
status = spice.get_avs_info(&info);
if (status != SPICE_SDK_STATUS_SUCCESS) {
spice.log(SPICE_SDK_LOG_LEVEL_WARNING, "sample_v0", "get_avs_info failed");
return;
}
char log_message[128];
snprintf(
log_message,
sizeof(log_message),
"avs - model: %s, dest: %c, spec: %c, rev: %c, ext: %s",
info.model, info.dest, info.spec, info.rev, info.ext);
spice.log(SPICE_SDK_LOG_LEVEL_INFO, "sample_v0", log_message);
}
static void get_buttons() {
bool pressed;
float velocity;
spice.get_button(IIDX_Button_P1_Headphone, &pressed, &velocity);
char log_message[128];
snprintf(
log_message,
sizeof(log_message),
"button P1_Headphone pressed: %s, velocity: %.2f",
pressed ? "ON" : "off", velocity);
spice.log(SPICE_SDK_LOG_LEVEL_INFO, "sample_v0", log_message);
}
static void set_buttons() {
spice.set_button(IIDX_Button_P1_1, true, 0.3f);
spice.set_button(IIDX_Button_P1_3, true, 0.5f);
spice.set_button(IIDX_Button_P1_5, true, 0.7f);
}
static void clear_buttons() {
spice.set_button(IIDX_Button_P1_1, false, 0.f);
spice.set_button(IIDX_Button_P1_3, false, 0.f);
spice.set_button(IIDX_Button_P1_5, false, 0.f);
}
static void get_analogs() {
float value;
spice.get_analog(IIDX_Analog_TT_P1, &value);
char log_message[128];
snprintf(
log_message,
sizeof(log_message),
"analog TT_P1: %.2f",
value);
spice.log(SPICE_SDK_LOG_LEVEL_INFO, "sample_v0", log_message);
}
static void set_analogs() {
spice.set_analog(IIDX_Analog_TT_P1, true, 0.25f);
spice.set_analog(IIDX_Analog_TT_P2, true, 0.75f);
}
static void clear_analogs() {
spice.set_analog(IIDX_Analog_TT_P1, false, 0.f);
spice.set_analog(IIDX_Analog_TT_P2, false, 0.f);
}
static void get_lights() {
float value;
SPICE_SDK_STATUS_CODE status;
status = spice.get_light(IIDX_Light_TT_P1_Resistance, &value);
if (status == SPICE_SDK_STATUS_SUCCESS) {
char log_message[64];
snprintf(log_message, sizeof(log_message), "P1 TT resistance value: %.2f", value);
spice.log(SPICE_SDK_LOG_LEVEL_INFO, "sample_v0", log_message);
} else {
spice.log(SPICE_SDK_LOG_LEVEL_WARNING, "sample_v0", "get_light failed");
}
}
static void set_lights() {
spice.set_light(IIDX_Light_P1_Start, true, 1.f);
}
static void clear_lights() {
spice.set_light(IIDX_Light_P1_Start, false, 0.f);
}
static void set_touch() {
SPICE_SDK_TOUCH_POINT points[2] = {
{ .id = 1, .x = 100, .y = 200 },
{ .id = 2, .x = 300, .y = 400 },
};
spice.set_touch(points, 2);
}
static void clear_touch() {
uint32_t ids[2] = { 1, 2 };
spice.clear_touch(ids, 2);
}
static void insert_card() {
spice.insert_card(0, "E004010000001234");
}
static void set_keypad() {
SPICE_SDK_STATUS_CODE ret = spice.set_keypad(0, '3');
if (ret != SPICE_SDK_STATUS_SUCCESS) {
char log_message[64];
snprintf(log_message, sizeof(log_message), "set_keypad failed: %d", ret);
spice.log(SPICE_SDK_LOG_LEVEL_WARNING, "sample_v0", log_message);
}
}
static void clear_keypad() {
spice.set_keypad(0, 0);
}
@@ -0,0 +1,4 @@
LIBRARY sdk_sample_v0_flat_c
EXPORTS
spice_sdk_entry_point
+598
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#include <vector>
#include <mutex>
#include <shared_mutex>
#include "sdk.h"
#include "avs/game.h"
#include "games/io.h"
#include "launcher/launcher.h"
#include "misc/eamuse.h"
#include "sdk/include/spicesdk.h"
#include "touch/touch.h"
#include "util/logging.h"
#include "util/utils.h"
#include "acio/mdxf/mdxf_poll.h"
namespace sdk {
static spice_sdk_init_func sdk_init;
static spice_sdk_log_func sdk_log;
static spice_sdk_get_avs_info_func sdk_get_avs_info;
static spice_sdk_get_game_info_func sdk_get_game_info;
static spice_sdk_get_button_func sdk_get_button;
static spice_sdk_set_button_func sdk_set_button;
static spice_sdk_get_analog_func sdk_get_analog;
static spice_sdk_set_analog_func sdk_set_analog;
static spice_sdk_get_light_func sdk_get_light;
static spice_sdk_set_light_func sdk_set_light;
static spice_sdk_set_touch_func sdk_set_touch;
static spice_sdk_clear_touch_func sdk_clear_touch;
static spice_sdk_insert_card_func sdk_insert_card;
static spice_sdk_set_keypad_func sdk_set_keypad;
struct SdkModule {
std::string dll;
HINSTANCE module;
};
// DLLs
static int sdk_modules_count = 0;
static std::vector<SdkModule> sdk_modules_list;
static std::shared_mutex sdk_global_mutex;
// internal
static bool sdk_initialized = false;
static bool sdk_shutting_down = false;
static std::vector<Button> *buttons;
static std::vector<Analog> *analogs;
static std::vector<Light> *lights;
// callbacks
static std::mutex sdk_callback_registration_mutex;
static std::vector<spice_sdk_destroy_callback_func *> callbacks_destroy;
void register_sdk_hooks(std::string dll, HINSTANCE module) {
sdk_modules_list.emplace_back(std::move(dll), module);
sdk_modules_count += 1;
}
void init_sdk_modules() {
if (sdk_modules_count == 0) {
return;
}
// prepare
buttons = games::get_buttons(eamuse_get_game());
analogs = games::get_analogs(eamuse_get_game());
lights = games::get_lights(eamuse_get_game());
// under exclusive lock, mark the SDK helpers as being available
{
std::unique_lock lock(sdk_global_mutex);
sdk_initialized = true;
}
// without any locks, call into each DLL; this may call back into SDK functions
for (auto &module : sdk_modules_list) {
// get a pointer to dll's spice_sdk_entry_point
const auto entry_point = reinterpret_cast<spice_sdk_entry_point_func *>(
GetProcAddress(module.module, "spice_sdk_entry_point"));
if (!entry_point) {
continue;
}
// call into it on this thread
log_info("sdk", "registering SDK hooks for {}", module.dll);
const auto ret = entry_point(sdk_init);
log_info("sdk", "spice_sdk_entry_point returned {}", ret);
}
}
void fini_sdk_modules() {
// prevent multiple calls and further calls into sdk_init
{
std::unique_lock lock(sdk_global_mutex);
if (!sdk_initialized) {
return;
}
sdk_shutting_down = true;
}
// call into destroy callback of each DLL
// this may call back into SDK functions (e.g., for logging)
// so we leave sdk_initialized as-is
{
log_info("sdk", "calling destroy callbacks...");
std::lock_guard lock(sdk_callback_registration_mutex);
for (const auto& destroy : callbacks_destroy) {
destroy();
}
}
// under exclusive lock, mark the SDK functions as no longer available
{
std::unique_lock lock(sdk_global_mutex);
sdk_initialized = false;
}
}
SPICE_SDK_STATUS_CODE
__cdecl
sdk_init(
uint32_t version,
spice_sdk_destroy_callback_func *destroy_callback,
void *sdk_functions
)
{
std::shared_lock lock(sdk_global_mutex);
if (sdk_shutting_down || !sdk_initialized) {
return SPICE_SDK_STATUS_TOO_LATE;
}
uint32_t size;
if (version != 0) {
log_warning("sdk", "sdk_init returning NOT_SUPPORTED due to invalid version: {}", version);
return SPICE_SDK_STATUS_NOT_SUPPORTED;
}
if (!destroy_callback) {
log_warning("sdk", "sdk_init returning INVALID_ARGUMENT_2 due to invalid destroy_callback pointer");
return SPICE_SDK_STATUS_INVALID_ARGUMENT_2;
}
if (!sdk_functions) {
log_warning("sdk", "sdk_init returning INVALID_ARGUMENT_3 due to invalid sdk_functions pointer");
return SPICE_SDK_STATUS_INVALID_ARGUMENT_3;
}
auto *v0 = reinterpret_cast<SPICE_SDK_V0 *>(sdk_functions);
if (v0->size < RTL_SIZEOF_THROUGH_FIELD(SPICE_SDK_V0, set_keypad)) {
log_warning("sdk", "sdk_init returning TOO_SMALL due to size field of SPICE_SDK_V0 not being set");
return SPICE_SDK_STATUS_TOO_SMALL;
}
// we are trusting the size passed in by the caller
size = v0->size;
memset(v0, 0, size);
v0->size = size;
v0->log = sdk_log;
v0->get_game_info = sdk_get_game_info;
v0->get_avs_info = sdk_get_avs_info;
v0->get_button = sdk_get_button;
v0->set_button = sdk_set_button;
v0->get_analog = sdk_get_analog;
v0->set_analog = sdk_set_analog;
v0->get_light = sdk_get_light;
v0->set_light = sdk_set_light;
v0->set_touch = sdk_set_touch;
v0->clear_touch = sdk_clear_touch;
v0->insert_card = sdk_insert_card;
v0->set_keypad = sdk_set_keypad;
// end of 0.1
// any newer minor iterations will need to check the size
{
// destroy callbacks are only called upon successful return from this routine
std::lock_guard lock(sdk_callback_registration_mutex);
callbacks_destroy.push_back(destroy_callback);
}
log_info("sdk", "sdk_init returning SUCCESS");
return SPICE_SDK_STATUS_SUCCESS;
}
SPICE_SDK_STATUS_CODE
__cdecl
sdk_log(
SPICE_SDK_LOG_LEVEL level,
const char *facility,
const char *message
)
{
std::shared_lock lock(sdk_global_mutex);
if (!sdk_initialized) {
return SPICE_SDK_STATUS_TOO_LATE;
}
if (facility == nullptr) {
return SPICE_SDK_STATUS_INVALID_ARGUMENT_2;
}
const std::string facility_str = fmt::format("sdk::{}", facility);
switch (level) {
case SPICE_SDK_LOG_LEVEL_MISC:
log_misc(facility_str.c_str(), "{}", message);
break;
case SPICE_SDK_LOG_LEVEL_INFO:
log_info(facility_str.c_str(), "{}", message);
break;
case SPICE_SDK_LOG_LEVEL_WARNING:
log_warning(facility_str.c_str(), "{}", message);
break;
case SPICE_SDK_LOG_LEVEL_FATAL:
log_fatal(facility_str.c_str(), "{}", message);
break;
default:
return SPICE_SDK_STATUS_INVALID_ARGUMENT_1;
}
return SPICE_SDK_STATUS_SUCCESS;
}
SPICE_SDK_STATUS_CODE
__cdecl
sdk_get_avs_info(
SPICE_SDK_AVS_INFO *info
)
{
std::shared_lock lock(sdk_global_mutex);
if (!sdk_initialized) {
return SPICE_SDK_STATUS_TOO_LATE;
}
if (!info) {
return SPICE_SDK_STATUS_INVALID_ARGUMENT_1;
}
// MDXJAA2025061002
strncpy(info->model, avs::game::MODEL, sizeof(info->model));
info->dest = avs::game::DEST[0];
info->spec = avs::game::SPEC[0];
info->rev = avs::game::REV[0];
strncpy(info->ext, avs::game::EXT, sizeof(info->ext));
return SPICE_SDK_STATUS_SUCCESS;
}
SPICE_SDK_STATUS_CODE
__cdecl
sdk_get_game_info(
SPICE_SDK_GAME_INFO *info
)
{
std::shared_lock lock(sdk_global_mutex);
if (!sdk_initialized) {
return SPICE_SDK_STATUS_TOO_LATE;
}
if (!info) {
return SPICE_SDK_STATUS_INVALID_ARGUMENT_1;
}
*info = {};
const std::string game_name = eamuse_get_game();
strncpy(info->name, game_name.c_str(), sizeof(info->name));
return SPICE_SDK_STATUS_SUCCESS;
}
SPICE_SDK_STATUS_CODE
__cdecl
sdk_get_button (
uint32_t button_id,
bool *pressed,
float *velocity
)
{
std::shared_lock lock(sdk_global_mutex);
if (!sdk_initialized) {
return SPICE_SDK_STATUS_TOO_LATE;
}
if (!buttons) {
return SPICE_SDK_STATUS_NOT_INITIALIZED;
}
if (button_id >= buttons->size()) {
return SPICE_SDK_STATUS_INVALID_ARGUMENT_1;
}
Button &button = (*buttons)[button_id];
if (pressed) {
*pressed = (GameAPI::Buttons::getState(RI_MGR, button) == GameAPI::Buttons::BUTTON_PRESSED);
}
if (velocity) {
*velocity = GameAPI::Buttons::getVelocity(RI_MGR, button);
}
return SPICE_SDK_STATUS_SUCCESS;
}
SPICE_SDK_STATUS_CODE
__cdecl
sdk_set_button (
uint32_t button_id,
bool pressed,
float velocity
)
{
std::shared_lock lock(sdk_global_mutex);
if (!sdk_initialized) {
return SPICE_SDK_STATUS_TOO_LATE;
}
if (!buttons) {
return SPICE_SDK_STATUS_NOT_INITIALIZED;
}
if (button_id >= buttons->size()) {
return SPICE_SDK_STATUS_INVALID_ARGUMENT_1;
}
if (pressed) {
velocity = std::clamp(velocity, 0.f, 1.f);
}
Button &button = (*buttons)[button_id];
if (pressed) {
button.override_state = pressed ? GameAPI::Buttons::BUTTON_PRESSED : GameAPI::Buttons::BUTTON_NOT_PRESSED;
button.override_velocity = velocity;
}
button.override_enabled = pressed;
mdxf_poll(true);
return SPICE_SDK_STATUS_SUCCESS;
}
SPICE_SDK_STATUS_CODE
__cdecl
sdk_get_analog (
uint32_t analog_id,
float *value
)
{
std::shared_lock lock(sdk_global_mutex);
if (!sdk_initialized) {
return SPICE_SDK_STATUS_TOO_LATE;
}
if (!analogs) {
return SPICE_SDK_STATUS_NOT_INITIALIZED;
}
if (analog_id >= analogs->size()) {
return SPICE_SDK_STATUS_INVALID_ARGUMENT_1;
}
if (!value) {
return SPICE_SDK_STATUS_INVALID_ARGUMENT_2;
}
Analog &analog = (*analogs)[analog_id];
*value = GameAPI::Analogs::getState(RI_MGR, analog);
return SPICE_SDK_STATUS_SUCCESS;
}
SPICE_SDK_STATUS_CODE
__cdecl
sdk_set_analog (
uint32_t analog_id,
bool override_active,
float value
)
{
std::shared_lock lock(sdk_global_mutex);
if (!sdk_initialized) {
return SPICE_SDK_STATUS_TOO_LATE;
}
if (!analogs) {
return SPICE_SDK_STATUS_NOT_INITIALIZED;
}
if (analog_id >= analogs->size()) {
return SPICE_SDK_STATUS_INVALID_ARGUMENT_1;
}
if (override_active) {
value = std::clamp(value, 0.f, 1.f);
}
Analog &analog = (*analogs)[analog_id];
if (override_active) {
analog.override_state = value;
}
analog.override_enabled = override_active;
mdxf_poll(true);
return SPICE_SDK_STATUS_SUCCESS;
}
SPICE_SDK_STATUS_CODE
__cdecl
sdk_get_light(
uint32_t light_id,
float *value
)
{
std::shared_lock lock(sdk_global_mutex);
if (!sdk_initialized) {
return SPICE_SDK_STATUS_TOO_LATE;
}
if (!lights) {
return SPICE_SDK_STATUS_NOT_INITIALIZED;
}
if (light_id >= lights->size()) {
return SPICE_SDK_STATUS_INVALID_ARGUMENT_1;
}
if (!value) {
return SPICE_SDK_STATUS_INVALID_ARGUMENT_2;
}
Light &light = (*lights)[light_id];
*value = GameAPI::Lights::readLight(RI_MGR, light);
return SPICE_SDK_STATUS_SUCCESS;
}
SPICE_SDK_STATUS_CODE
__cdecl
sdk_set_light(
uint32_t light_id,
bool override_active,
float value
)
{
std::shared_lock lock(sdk_global_mutex);
if (!sdk_initialized) {
return SPICE_SDK_STATUS_TOO_LATE;
}
if (!lights) {
return SPICE_SDK_STATUS_NOT_INITIALIZED;
}
if (light_id >= lights->size()) {
return SPICE_SDK_STATUS_INVALID_ARGUMENT_1;
}
if (override_active) {
value = std::clamp(value, 0.f, 1.f);
}
Light &light = (*lights)[light_id];
if (override_active) {
light.override_state = value;
}
light.override_enabled = override_active;
return SPICE_SDK_STATUS_SUCCESS;
}
SPICE_SDK_STATUS_CODE
__cdecl
sdk_set_touch(
const SPICE_SDK_TOUCH_POINT *points,
uint32_t count
)
{
std::shared_lock lock(sdk_global_mutex);
if (!sdk_initialized) {
return SPICE_SDK_STATUS_TOO_LATE;
}
if (count == 0 || !points) {
return SPICE_SDK_STATUS_TOO_SMALL;
}
std::vector<TouchPoint> touch_points;
for (uint32_t i = 0; i < count; i++) {
const SPICE_SDK_TOUCH_POINT &point = points[i];
touch_points.emplace_back(TouchPoint {
.id = point.id,
.x = point.x,
.y = point.y,
.mouse = false,
});
}
touch_write_points(&touch_points);
return SPICE_SDK_STATUS_SUCCESS;
}
SPICE_SDK_STATUS_CODE
__cdecl
sdk_clear_touch(
const uint32_t *ids,
uint32_t count
)
{
std::shared_lock lock(sdk_global_mutex);
if (!sdk_initialized) {
return SPICE_SDK_STATUS_TOO_LATE;
}
if (count == 0 || !ids) {
return SPICE_SDK_STATUS_TOO_SMALL;
}
std::vector<DWORD> touch_point_ids;
for (uint32_t i = 0; i < count; i++) {
touch_point_ids.push_back(ids[i]);
}
touch_remove_points(&touch_point_ids);
return SPICE_SDK_STATUS_SUCCESS;
}
SPICE_SDK_STATUS_CODE
__cdecl
sdk_insert_card(
uint8_t unit,
const char *card_id
)
{
std::shared_lock lock(sdk_global_mutex);
if (!sdk_initialized) {
return SPICE_SDK_STATUS_TOO_LATE;
}
if (unit >= 2) {
return SPICE_SDK_STATUS_INVALID_ARGUMENT_1;
}
if (!card_id) {
return SPICE_SDK_STATUS_INVALID_ARGUMENT_2;
}
if (strlen(card_id) != 16) {
return SPICE_SDK_STATUS_INVALID_ARGUMENT_2;
}
// convert to binary
uint8_t card_bin[8] {};
if (!hex2bin(card_id, card_bin)) {
return SPICE_SDK_STATUS_INVALID_ARGUMENT_2;
}
// insert
eamuse_card_insert(unit & 1, card_bin);
return SPICE_SDK_STATUS_SUCCESS;
}
struct KeypadMapping {
char character;
uint16_t state;
};
static KeypadMapping KEYPAD_MAPPINGS[] = {
{ '0', 1 << EAM_IO_KEYPAD_0 },
{ '1', 1 << EAM_IO_KEYPAD_1 },
{ '2', 1 << EAM_IO_KEYPAD_2 },
{ '3', 1 << EAM_IO_KEYPAD_3 },
{ '4', 1 << EAM_IO_KEYPAD_4 },
{ '5', 1 << EAM_IO_KEYPAD_5 },
{ '6', 1 << EAM_IO_KEYPAD_6 },
{ '7', 1 << EAM_IO_KEYPAD_7 },
{ '8', 1 << EAM_IO_KEYPAD_8 },
{ '9', 1 << EAM_IO_KEYPAD_9 },
{ 'A', 1 << EAM_IO_KEYPAD_00 },
{ 'D', 1 << EAM_IO_KEYPAD_DECIMAL },
};
SPICE_SDK_STATUS_CODE
__cdecl
sdk_set_keypad(
uint8_t unit,
char key
)
{
std::shared_lock lock(sdk_global_mutex);
if (!sdk_initialized) {
return SPICE_SDK_STATUS_TOO_LATE;
}
if (unit >= 2) {
return SPICE_SDK_STATUS_INVALID_ARGUMENT_1;
}
if (key == 0) {
eamuse_set_keypad_overrides(unit, 0);
return SPICE_SDK_STATUS_SUCCESS;
}
// find mapping
uint16_t state = 0;
bool mapping_found = false;
for (auto &mapping : KEYPAD_MAPPINGS) {
if (mapping.character == key) {
state |= mapping.state;
mapping_found = true;
break;
}
}
// check for error
if (!mapping_found) {
return SPICE_SDK_STATUS_INVALID_ARGUMENT_2;
}
// set
eamuse_set_keypad_overrides(unit, state);
return SPICE_SDK_STATUS_SUCCESS;
}
} // namespace sdk
+12
View File
@@ -0,0 +1,12 @@
#pragma once
#include <string>
#include <windows.h>
namespace sdk {
void register_sdk_hooks(std::string dll, HINSTANCE module);
void init_sdk_modules();
void fini_sdk_modules();
}
+66 -49
View File
@@ -67,6 +67,8 @@ static const char *LOG_MODULE_NAME = "touch";
static TouchHandler *TOUCH_HANDLER = nullptr;
static bool is_mouse_message_from_touchscreen();
TouchHandler::TouchHandler(std::string name) {
log_info("touch", "Using touch handler: {}", name);
}
@@ -215,6 +217,30 @@ void update_card_button() {
}
}
static void release_all_mouse_touch_points() {
std::lock_guard<std::mutex> lock_points(TOUCH_POINTS_M);
std::lock_guard<std::mutex> lock_events(TOUCH_EVENTS_M);
for (size_t x = 0; x < TOUCH_POINTS.size();) {
TouchPoint *tp = &TOUCH_POINTS[x];
if (tp->id == 0u) {
TouchEvent te {
.id = tp->id,
.x = tp->x,
.y = tp->y,
.type = TOUCH_UP,
.mouse = tp->mouse,
};
add_touch_event(&te);
TOUCH_POINTS.erase(TOUCH_POINTS.begin() + x);
} else {
x++;
}
}
}
static LRESULT CALLBACK SpiceTouchWndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) {
// check if touch was registered
@@ -490,35 +516,22 @@ static LRESULT CALLBACK SpiceTouchWndProc(HWND hWnd, UINT msg, WPARAM wParam, LP
// parse mouse messages
switch (msg) {
case WM_LBUTTONDOWN: {
// check if mouse is enabled
if (SPICETOUCH_ENABLE_MOUSE) {
if (is_mouse_message_from_touchscreen()) {
return 0;
}
// subscribe to mouse messages even when the cursor leaves the window
SetCapture(hWnd);
// release all old events before inserting a new one
release_all_mouse_touch_points();
// lock touch points
std::lock_guard<std::mutex> lock_points(TOUCH_POINTS_M);
std::lock_guard<std::mutex> lock_events(TOUCH_EVENTS_M);
// remove all points with ID 0
for (size_t x = 0; x < TOUCH_POINTS.size(); x++) {
TouchPoint *tp = &TOUCH_POINTS[x];
if (tp->id == 0u) {
// generate touch up event
TouchEvent te {
.id = tp->id,
.x = tp->x,
.y = tp->y,
.type = TOUCH_UP,
.mouse = tp->mouse,
};
add_touch_event(&te);
// erase touch point
TOUCH_POINTS.erase(TOUCH_POINTS.begin() + x);
}
}
// create touch point
TouchPoint tp {
.id = 0,
@@ -545,9 +558,11 @@ static LRESULT CALLBACK SpiceTouchWndProc(HWND hWnd, UINT msg, WPARAM wParam, LP
break;
}
case WM_MOUSEMOVE: {
// check if mouse is enabled
if (SPICETOUCH_ENABLE_MOUSE) {
if (is_mouse_message_from_touchscreen()) {
return 0;
}
// lock touch points
std::lock_guard<std::mutex> lock_points(TOUCH_POINTS_M);
@@ -582,40 +597,31 @@ static LRESULT CALLBACK SpiceTouchWndProc(HWND hWnd, UINT msg, WPARAM wParam, LP
break;
}
case WM_LBUTTONUP: {
// check if mouse is enabled
if (SPICETOUCH_ENABLE_MOUSE) {
if (is_mouse_message_from_touchscreen()) {
return 0;
}
// lock touch points
std::lock_guard<std::mutex> lock_points(TOUCH_POINTS_M);
std::lock_guard<std::mutex> lock_events(TOUCH_EVENTS_M);
// remove all points with ID 0
for (size_t x = 0; x < TOUCH_POINTS.size(); x++) {
TouchPoint *tp = &TOUCH_POINTS[x];
if (tp->id == 0u) {
// generate touch up event
TouchEvent te {
.id = tp->id,
.x = tp->x,
.y = tp->y,
.type = TOUCH_UP,
.mouse = tp->mouse,
};
add_touch_event(&te);
// remove touch point
TOUCH_POINTS.erase(TOUCH_POINTS.begin() + x);
}
release_all_mouse_touch_points();
if (GetCapture() == hWnd) {
ReleaseCapture();
}
}
break;
}
default:
case WM_CAPTURECHANGED:
case WM_CANCELMODE: {
// to deal with window losing the capture after SetCapture
release_all_mouse_touch_points();
if (msg == WM_CANCELMODE && GetCapture() == hWnd) {
ReleaseCapture();
}
break;
}
default:
// call original function
if (SPICETOUCH_CALL_OLD_PROC && SPICETOUCH_OLD_PROC != nullptr) {
return SPICETOUCH_OLD_PROC(hWnd, msg, wParam, lParam);
@@ -663,6 +669,8 @@ void touch_attach_dx_hook() {
// initialize touch handler
touch_initialize();
log_info("touch", "touch_attach_dx_hook: attaching SpiceTouchWndProc...");
// add dx hook
graphics_add_wnd_proc(SpiceTouchWndProc);
@@ -681,6 +689,8 @@ void touch_create_wnd(HWND hWnd, bool overlay) {
// initialize touch handler
touch_initialize();
log_info("touch", "touch_create_wnd: creating SPICETOUCH_TOUCH_THREAD...");
// create thread
SPICETOUCH_TOUCH_THREAD = new std::thread([hWnd, overlay]() {
@@ -956,4 +966,11 @@ void update_spicetouch_window_dimensions(HWND hWnd) {
SPICETOUCH_TOUCH_Y = topleft.y;
SPICETOUCH_TOUCH_WIDTH = bottomright.x - topleft.x;
SPICETOUCH_TOUCH_HEIGHT = bottomright.y - topleft.y;
}
}
// https://learn.microsoft.com/en-us/windows/win32/tablet/system-events-and-mouse-messages
static bool is_mouse_message_from_touchscreen() {
constexpr ULONG_PTR MI_WP_SIGNATURE = 0xFF515700;
constexpr ULONG_PTR SIGNATURE_MASK = 0xFFFFFF00;
return (GetMessageExtraInfo() & SIGNATURE_MASK) == MI_WP_SIGNATURE;
}
+188
View File
@@ -0,0 +1,188 @@
#define _WIN32_WINNT 0x0602
#include "precise_timer.h"
#define WIN32_NO_STATUS
#include <windows.h>
#undef WIN32_NO_STATUS
#include <timeapi.h>
#if !SPICE_XP
#include <processthreadsapi.h>
#endif
#include <chrono>
#include <cmath>
#include <limits>
#include "util/logging.h"
#ifdef min
#undef min
#endif
#ifdef max
#undef max
#endif
#define PERIOD 1
#define TOLERANCE 0.02
#ifndef PROCESS_POWER_THROTTLING_IGNORE_TIMER_RESOLUTION
#define PROCESS_POWER_THROTTLING_IGNORE_TIMER_RESOLUTION 0x4
#endif
namespace timeutils {
bool TIMER_HACKS_DISABLE = false;
static TimerHandle get_precise_sleep_timer();
static void destroy_precise_sleep_timer(TimerHandle timer);
static void precise_sleep(TimerHandle timer, double seconds);
void set_timer_resolution() {
if (TIMER_HACKS_DISABLE) {
return;
}
#if !SPICE_XP
// make a call to opt out of power throttling
// (requested timer resolution being ignored when window is occluded or minimized)
// SetProcessInformation is win8+
const auto kernel32 = GetModuleHandleA("kernel32.dll");
if (kernel32) {
const auto SetProcessInformation_addr =
reinterpret_cast<decltype(SetProcessInformation) *>(
GetProcAddress(kernel32, "SetProcessInformation"));
if (SetProcessInformation_addr) {
PROCESS_POWER_THROTTLING_STATE state {};
state.Version = PROCESS_POWER_THROTTLING_CURRENT_VERSION;
state.ControlMask = PROCESS_POWER_THROTTLING_IGNORE_TIMER_RESOLUTION;
state.StateMask = 0;
const auto ret = SetProcessInformation_addr(
GetCurrentProcess(),
ProcessPowerThrottling,
&state,
sizeof(state));
log_info(
"timeutils",
"SetProcessInformation called to disable timer resolution throttling, returned {}",
ret);
}
}
#endif
const auto ret = timeBeginPeriod(PERIOD);
log_info(
"timeutils",
"timeBeginPeriod({}) called, returned {}",
PERIOD,
ret);
// and then we never call timeEndPeriod();
// the game will also call this but the OS will honor the lowest value (1 above)
}
#if !SPICE_XP
// timerSleep from https://blog.bearcats.nl/perfect-sleep-function/
static void timerSleep(HANDLE timer, double seconds) {
using namespace std::chrono;
auto t = high_resolution_clock::now();
const auto target = t + nanoseconds(int64_t(seconds * 1e9));
const int64_t maxTicks = PERIOD * 9'500;
for (;;) {
const int64_t remaining = (target - t).count();
int64_t ticks = (remaining - TOLERANCE) / 100;
if (ticks <= 0) {
break;
}
if (ticks > maxTicks) {
ticks = maxTicks;
}
LARGE_INTEGER due;
due.QuadPart = -ticks;
SetWaitableTimerEx(timer, &due, 0, NULL, NULL, NULL, 0);
WaitForSingleObject(timer, INFINITE);
t = high_resolution_clock::now();
}
while (high_resolution_clock::now() < target) {
YieldProcessor();
}
}
#endif
static TimerHandle get_precise_sleep_timer() {
TimerHandle timer = nullptr;
if (TIMER_HACKS_DISABLE) {
return timer;
}
// CreateWaitableTimerExW is Vista+
// CREATE_WAITABLE_TIMER_HIGH_RESOLUTION win10 1803+
#if !SPICE_XP
timer = CreateWaitableTimerExW(
NULL,
NULL,
CREATE_WAITABLE_TIMER_HIGH_RESOLUTION,
TIMER_ALL_ACCESS);
#endif
return timer;
}
static void destroy_precise_sleep_timer(TimerHandle timer) {
if (timer) {
CloseHandle(timer);
}
}
static void precise_sleep(TimerHandle timer, double seconds) {
if (!std::isfinite(seconds) || seconds <= 0.0) {
return;
}
#if !SPICE_XP
if (timer) {
timerSleep(timer, seconds);
return;
}
#endif
// robustSleep is too CPU heavy so we will stick to Sleep() with
// timeBeginPeriod, which has an error at most 1ms
const auto milliseconds = std::ceil(seconds * 1000.0);
if (milliseconds >= std::numeric_limits<DWORD>::max()) {
Sleep(std::numeric_limits<DWORD>::max());
return;
}
Sleep(static_cast<DWORD>(milliseconds));
}
// RAII wrapper
PreciseSleepTimer::PreciseSleepTimer() : timer(get_precise_sleep_timer()) {}
PreciseSleepTimer::~PreciseSleepTimer() {
destroy_precise_sleep_timer(timer);
}
void PreciseSleepTimer::sleep(uint32_t ms) const {
sleep(std::chrono::milliseconds(ms));
}
void PreciseSleepTimer::sleep_seconds(double seconds) const {
precise_sleep(timer, seconds);
}
}
+36
View File
@@ -0,0 +1,36 @@
#pragma once
#include <chrono>
#include <cstdint>
namespace timeutils {
extern bool TIMER_HACKS_DISABLE;
void set_timer_resolution();
using TimerHandle = void *;
class PreciseSleepTimer {
public:
PreciseSleepTimer();
~PreciseSleepTimer();
PreciseSleepTimer(const PreciseSleepTimer &) = delete;
PreciseSleepTimer &operator=(const PreciseSleepTimer &) = delete;
PreciseSleepTimer(PreciseSleepTimer &&) = delete;
PreciseSleepTimer &operator=(PreciseSleepTimer &&) = delete;
void sleep(uint32_t ms) const;
template <typename Rep, typename Period>
void sleep(std::chrono::duration<Rep, Period> duration) const {
sleep_seconds(std::chrono::duration<double>(duration).count());
}
private:
void sleep_seconds(double seconds) const;
TimerHandle timer;
};
}
+55
View File
@@ -10,6 +10,9 @@
#include <windows.h>
#undef WIN32_NO_STATUS
#include <shellapi.h>
#include <shlwapi.h>
#include "hooks/graphics/graphics.h"
#include "avs/game.h"
#include "util/detour.h"
@@ -585,4 +588,56 @@ namespace sysutils {
(void*)EnumDisplayDevicesA_hook,
(void**)&EnumDisplayDevicesA_orig);
}
#if !SPICE_XP
bool is_running_as_admin() {
HANDLE token_handle = nullptr;
if (!OpenProcessToken(GetCurrentProcess(), TOKEN_QUERY, &token_handle)) {
return false;
}
TOKEN_ELEVATION elevation = {};
DWORD size = sizeof(elevation);
const BOOL ok = GetTokenInformation(
token_handle, TokenElevation, &elevation, size, &size);
CloseHandle(token_handle);
if (!ok) {
return false;
}
return elevation.TokenIsElevated != 0;
}
bool relaunch_as_admin() {
// get the current executable path
wchar_t executable_path[MAX_PATH];
if (!GetModuleFileNameW(nullptr, executable_path, MAX_PATH)) {
return false;
}
// get the current working directory to pass to the elevated process
wchar_t working_dir[MAX_PATH];
if (!GetCurrentDirectoryW(MAX_PATH, working_dir)) {
return false;
}
// skip past argv[0] in the original command line
const wchar_t *args = PathGetArgsW(GetCommandLineW());
// use ShellExecuteW with "runas" verb to elevate
HINSTANCE result = ShellExecuteW(
nullptr,
L"runas",
executable_path,
args,
working_dir,
SW_SHOW
);
// ShellExecute returns > 32 on success
return (intptr_t)result > 32;
}
#endif // !SPICE_XP
}
+9 -2
View File
@@ -21,5 +21,12 @@ namespace sysutils {
const std::vector<MonitorEntry> &enumerate_monitors();
extern std::string SECOND_MONITOR_OVERRIDE;
void hook_EnumDisplayDevicesA();
}
void hook_EnumDisplayDevicesA();
#if !SPICE_XP
bool is_running_as_admin();
bool relaunch_as_admin();
#endif // !SPICE_XP
}
+4 -4
View File
@@ -319,14 +319,14 @@ bool acquire_shutdown_privs();
void generate_ea_card(char card[17]);
static inline int get_async_primary_mouse() {
static inline bool get_async_primary_mouse() {
int vk = GetSystemMetrics(SM_SWAPBUTTON) ? VK_RBUTTON : VK_LBUTTON;
return GetAsyncKeyState(vk);
return (GetAsyncKeyState(vk) & 0x8000) != 0;
}
static inline int get_async_secondary_mouse() {
static inline bool get_async_secondary_mouse() {
int vk = GetSystemMetrics(SM_SWAPBUTTON) ? VK_LBUTTON : VK_RBUTTON;
return GetAsyncKeyState(vk);
return (GetAsyncKeyState(vk) & 0x8000) != 0;
}
static inline bool parse_width_height(const std::string wh, std::pair<uint32_t, uint32_t> &result) {