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https://github.com/spice2x/spice2x.github.io.git
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88 Commits
26-06-21
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@@ -0,0 +1,46 @@
|
||||
# Normalize every text file to LF in the repository.
|
||||
# The build runs under Linux/MinGW containers, so LF is also used in the
|
||||
# working tree; Windows editors and toolchains handle LF fine.
|
||||
* text=auto eol=lf
|
||||
|
||||
# Windows-only files that must keep CRLF in the working tree.
|
||||
*.bat text eol=crlf
|
||||
*.cmd text eol=crlf
|
||||
*.sln text eol=crlf
|
||||
*.vcproj text eol=crlf
|
||||
*.vcxproj text eol=crlf
|
||||
*.props text eol=crlf
|
||||
*.filters text eol=crlf
|
||||
|
||||
# Files that must keep LF even if a Windows editor rewrites them.
|
||||
*.sh text eol=lf
|
||||
*.in text eol=lf
|
||||
*.cmake text eol=lf
|
||||
*.mk text eol=lf
|
||||
Makefile text eol=lf
|
||||
Dockerfile text eol=lf
|
||||
|
||||
# Binary files - never touch the contents.
|
||||
*.bin binary
|
||||
*.ico binary
|
||||
*.ttf binary
|
||||
*.otf binary
|
||||
*.png binary
|
||||
*.jpg binary
|
||||
*.jpeg binary
|
||||
*.gif binary
|
||||
*.bmp binary
|
||||
*.zip binary
|
||||
*.7z binary
|
||||
*.gz binary
|
||||
*.dll binary
|
||||
*.exe binary
|
||||
*.lib binary
|
||||
*.a binary
|
||||
*.o binary
|
||||
*.obj binary
|
||||
*.pdb binary
|
||||
|
||||
# Vendored code is stored and checked out byte-for-byte as upstream ships it,
|
||||
# so re-importing a library never produces line-ending-only diffs.
|
||||
src/spice2x/external/** -text
|
||||
+31
-31
@@ -1,32 +1,32 @@
|
||||
on: [push, pull_request]
|
||||
name: Continuous Integration
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
fw-ci:
|
||||
name: Build
|
||||
runs-on: ubuntu-latest
|
||||
defaults:
|
||||
run:
|
||||
working-directory: ./src/spice2x
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Set ccache environment variables
|
||||
run: |
|
||||
echo "CCACHE_DIR=${{ github.workspace }}/src/spice2x/.ccache" >> $GITHUB_ENV
|
||||
- name: Install ccache
|
||||
uses: hendrikmuhs/ccache-action@v1.2
|
||||
- name: Calculate commit SHA
|
||||
id: vars
|
||||
run: |
|
||||
calculatedSha=$(git rev-parse --short ${{ github.sha }})
|
||||
echo "COMMIT_SHORT_SHA=$calculatedSha" >> $GITHUB_ENV
|
||||
- name: Compile
|
||||
run: ./build_docker.sh
|
||||
- uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: spice2x-ci-${{ env.COMMIT_SHORT_SHA }}
|
||||
path: src/spice2x/bin
|
||||
on: [push, pull_request]
|
||||
name: Continuous Integration
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
fw-ci:
|
||||
name: Build
|
||||
runs-on: ubuntu-latest
|
||||
defaults:
|
||||
run:
|
||||
working-directory: ./src/spice2x
|
||||
steps:
|
||||
- uses: actions/checkout@v5
|
||||
- name: Set ccache environment variables
|
||||
run: |
|
||||
echo "CCACHE_DIR=${{ github.workspace }}/src/spice2x/.ccache" >> $GITHUB_ENV
|
||||
- name: Install ccache
|
||||
uses: hendrikmuhs/ccache-action@v1.2.23
|
||||
- name: Calculate commit SHA
|
||||
id: vars
|
||||
run: |
|
||||
calculatedSha=$(git rev-parse --short ${{ github.sha }})
|
||||
echo "COMMIT_SHORT_SHA=$calculatedSha" >> $GITHUB_ENV
|
||||
- name: Compile
|
||||
run: ./build_docker.sh
|
||||
- uses: actions/upload-artifact@v6
|
||||
with:
|
||||
name: spice2x-ci-${{ env.COMMIT_SHORT_SHA }}
|
||||
path: src/spice2x/bin
|
||||
if-no-files-found: error
|
||||
@@ -0,0 +1,49 @@
|
||||
name: Draft Release
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
release:
|
||||
name: Build and Draft Release
|
||||
runs-on: ubuntu-latest
|
||||
defaults:
|
||||
run:
|
||||
working-directory: ./src/spice2x
|
||||
steps:
|
||||
- uses: actions/checkout@v5
|
||||
with:
|
||||
ref: main
|
||||
fetch-depth: 0
|
||||
- name: Clean leftover build artifacts
|
||||
run: |
|
||||
rm -rf .ccache dist bin cmake-build-*
|
||||
- name: Compile
|
||||
run: ./build_docker.sh
|
||||
- name: Determine release name from dist filename
|
||||
run: |
|
||||
dist=$(basename "$(ls dist/spice2x-*.zip | grep -v -- '-full.zip')")
|
||||
# strip the ".zip" to get the base name, e.g. spice2x-26-06-28
|
||||
name="${dist%.zip}"
|
||||
# the tag is the date portion, e.g. 26-06-28
|
||||
tag="${name#spice2x-}"
|
||||
echo "RELEASE_NAME=$name" >> $GITHUB_ENV
|
||||
echo "RELEASE_TAG=$tag" >> $GITHUB_ENV
|
||||
- name: Create draft release
|
||||
uses: softprops/action-gh-release@v3
|
||||
with:
|
||||
draft: true
|
||||
prerelease: true
|
||||
tag_name: ${{ env.RELEASE_TAG }}
|
||||
name: ${{ env.RELEASE_NAME }}
|
||||
target_commitish: main
|
||||
generate_release_notes: true
|
||||
files: |
|
||||
src/spice2x/dist/spice2x-*.zip
|
||||
+7
-3
@@ -11,13 +11,17 @@ To contribute, fork the repo (just the main branch), make changes in your fork,
|
||||
* For a new game that was never supported (not a new version of a game, but rather a new series): please wait 1 year after official AC release in Japan.
|
||||
* For new version of an already supported game: proceed with caution and use generally-accepted community guidelines.
|
||||
|
||||
### Forbidden "features" that will never be accepted
|
||||
### Pull requests that will not be accepted
|
||||
|
||||
* Performing decryption of encrypted files
|
||||
* Including (bundling), distributing, or linking to game data, or making it easier to find/download game data
|
||||
* Performing decryption of encrypted files.
|
||||
* Including (bundling), distributing, or linking to game data, or making it easier to find/download game data.
|
||||
* Any features that [phone home](https://en.wikipedia.org/wiki/Phoning_home)
|
||||
* This includes automatic updaters.
|
||||
* Exception: we have allowed the "patch import from URL" feature, but this has only been done under very careful considerations and plenty of warnings to the user.
|
||||
* Built-in EA server that saves data. They should live in a separate project.
|
||||
* Any additions to built-in patches (modifications / removals are OK if we have a good reason).
|
||||
* Changes to the software license terms.
|
||||
* Localization / translation for UI text. It becomes too difficult to manage by the maintainers.
|
||||
|
||||
### Avoiding regressions
|
||||
|
||||
|
||||
@@ -332,6 +332,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
||||
api/modules/control.cpp
|
||||
api/modules/touch.cpp
|
||||
api/modules/iidx.cpp
|
||||
api/modules/sdvx.cpp
|
||||
api/serial.cpp
|
||||
api/modules/drs.cpp
|
||||
api/modules/lcd.cpp
|
||||
@@ -408,13 +409,17 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
||||
games/iidx/mf_wrappers.cpp
|
||||
games/sdvx/bi2x_hook.cpp
|
||||
games/sdvx/sdvx.cpp
|
||||
games/sdvx/sdvx_live2d.cpp
|
||||
games/sdvx/io.cpp
|
||||
games/sdvx/camera.cpp
|
||||
games/jb/bi2x_hook.cpp
|
||||
games/jb/jb.cpp
|
||||
games/jb/jb_touch.cpp
|
||||
games/jb/io.cpp
|
||||
games/nost/nost.cpp
|
||||
games/nost/io.cpp
|
||||
games/nost/poke.cpp
|
||||
games/nost/touch_mode.cpp
|
||||
games/gitadora/gitadora.cpp
|
||||
games/gitadora/asio.cpp
|
||||
games/gitadora/io.cpp
|
||||
@@ -430,6 +435,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
||||
games/rb/rb.cpp
|
||||
games/rb/io.cpp
|
||||
games/rb/touch.cpp
|
||||
games/rb/touch_debug.cpp
|
||||
games/bs/bs.cpp
|
||||
games/bs/io.cpp
|
||||
games/rf3d/rf3d.cpp
|
||||
@@ -499,6 +505,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
||||
hooks/audio/buffer.cpp
|
||||
hooks/audio/mme.cpp
|
||||
hooks/audio/util.cpp
|
||||
hooks/audio/xact.cpp
|
||||
hooks/audio/backends/dsound/dsound_backend.cpp
|
||||
hooks/audio/backends/mmdevice/audio_endpoint_volume.cpp
|
||||
hooks/audio/backends/mmdevice/device.cpp
|
||||
@@ -525,10 +532,14 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
||||
hooks/devicehook.cpp
|
||||
hooks/graphics/graphics.cpp
|
||||
hooks/graphics/graphics_windowed.cpp
|
||||
hooks/graphics/nvapi_impl.cpp
|
||||
hooks/graphics/nvapi_hook.cpp
|
||||
hooks/graphics/nvenc_hook.cpp
|
||||
hooks/graphics/backends/d3d9/d3d9_backend.cpp
|
||||
hooks/graphics/backends/d3d9/d3d9_screenshot.cpp
|
||||
hooks/graphics/backends/d3d9/d3d9_device.cpp
|
||||
hooks/graphics/backends/d3d9/d3d9_gfdm.cpp
|
||||
hooks/graphics/backends/d3d9/d3d9_live2d.cpp
|
||||
hooks/graphics/backends/d3d9/d3d9_fake_swapchain.cpp
|
||||
hooks/graphics/backends/d3d9/d3d9_swapchain.cpp
|
||||
hooks/graphics/backends/d3d9/d3d9_texture.cpp
|
||||
@@ -567,7 +578,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
||||
misc/device.cpp
|
||||
misc/eamuse.cpp
|
||||
misc/extdev.cpp
|
||||
misc/nativetouchhook.cpp
|
||||
misc/hotkeys.cpp
|
||||
misc/sciunit.cpp
|
||||
misc/sde.cpp
|
||||
misc/wintouchemu.cpp
|
||||
@@ -605,12 +616,27 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
||||
overlay/windows/keypad.cpp
|
||||
overlay/windows/log.cpp
|
||||
overlay/windows/midi.cpp
|
||||
overlay/windows/nostalgia_touch_piano.cpp
|
||||
overlay/windows/obs.cpp
|
||||
overlay/windows/obs_websocket.cpp
|
||||
overlay/windows/patch_manager.cpp
|
||||
overlay/windows/popn_sub.cpp
|
||||
overlay/windows/wnd_manager.cpp
|
||||
|
||||
# patcher
|
||||
patcher/config.cpp
|
||||
patcher/lifecycle.cpp
|
||||
patcher/loader.cpp
|
||||
patcher/loader_group.cpp
|
||||
patcher/runtime.cpp
|
||||
|
||||
# external
|
||||
external/easywsclient/easywsclient.cpp
|
||||
|
||||
# rawinput
|
||||
rawinput/rawinput.cpp
|
||||
rawinput/rawinput_handles.cpp
|
||||
rawinput/midi.cpp
|
||||
rawinput/sextet.cpp
|
||||
rawinput/piuio.cpp
|
||||
rawinput/touch.cpp
|
||||
@@ -637,8 +663,14 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
||||
stubs/stubs.cpp
|
||||
|
||||
# touch
|
||||
touch/gdi_overlay.cpp
|
||||
touch/native/inject.cpp
|
||||
touch/native/inject_mouse.cpp
|
||||
touch/native/inject_synthetic.cpp
|
||||
touch/native/nativetouchhook.cpp
|
||||
touch/native/transform.cpp
|
||||
touch/touch.cpp
|
||||
touch/touch_indicators.cpp
|
||||
touch/touch_gestures.cpp
|
||||
touch/win7.cpp
|
||||
touch/win8.cpp
|
||||
|
||||
@@ -671,6 +703,33 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
||||
|
||||
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} PREFIX "Source Files" FILES ${SOURCE_FILES})
|
||||
|
||||
# guard against statically importing DLLs that must always be loaded dynamically:
|
||||
# * DLLs users override via the modules directory (e.g. DXVK's d3d9.dll) - a
|
||||
# static import loads the system copy at startup and preempts the override
|
||||
# (issue #779).
|
||||
# * Media Foundation DLLs (mf/mfplat/mfreadwrite) - a static import breaks
|
||||
# Unity games.
|
||||
# the check runs objdump on each produced binary and fails the build if any
|
||||
# forbidden DLL is imported.
|
||||
set(SPICE_FORBIDDEN_STATIC_IMPORTS
|
||||
d3d8.dll d3d9.dll d3d10core.dll d3d11.dll dxgi.dll opengl32.dll
|
||||
mf.dll mfplat.dll mfreadwrite.dll)
|
||||
|
||||
function(spice_guard_dll_imports target)
|
||||
if(MSVC)
|
||||
# objdump-based parsing assumes a GNU/LLVM toolchain
|
||||
return()
|
||||
endif()
|
||||
add_custom_command(TARGET ${target} POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND}
|
||||
-DOBJDUMP=${CMAKE_OBJDUMP}
|
||||
-DTARGET_FILE=$<TARGET_FILE:${target}>
|
||||
"-DFORBIDDEN=${SPICE_FORBIDDEN_STATIC_IMPORTS}"
|
||||
-P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/check_no_static_dll_imports.cmake
|
||||
VERBATIM
|
||||
COMMENT "Checking ${target} for forbidden static DLL imports")
|
||||
endfunction()
|
||||
|
||||
# spice.exe / spice_laa.exe shared objects
|
||||
###########################################
|
||||
# spice.exe and spice_laa.exe are compiled identically; the only difference is
|
||||
@@ -955,3 +1014,16 @@ set_target_properties(spicetools_spice64 spicetools_spice64_linux spicetools_stu
|
||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/archive64"
|
||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools/64"
|
||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools/64")
|
||||
|
||||
# forbidden static DLL import guard
|
||||
###################################
|
||||
# apply the check to every executable and DLL produced by this project.
|
||||
get_property(spice_all_targets DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY BUILDSYSTEM_TARGETS)
|
||||
foreach(spice_target IN LISTS spice_all_targets)
|
||||
get_target_property(spice_target_type ${spice_target} TYPE)
|
||||
if(spice_target_type STREQUAL "EXECUTABLE"
|
||||
OR spice_target_type STREQUAL "SHARED_LIBRARY"
|
||||
OR spice_target_type STREQUAL "MODULE_LIBRARY")
|
||||
spice_guard_dll_imports(${spice_target})
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
@@ -267,6 +267,20 @@ which also means that your hex edits are applicable directly.
|
||||
- `Side Panel Right Inner`
|
||||
- `Side Panel Right`
|
||||
|
||||
#### SDVX
|
||||
- tapeled_get(name: str, ...)
|
||||
- returns a list containing a dict of the current tape LED states. The dict keys are:
|
||||
- `Title`
|
||||
- `Upper Left Speaker`
|
||||
- `Upper Right Speaker`
|
||||
- `Left Wing`
|
||||
- `Right Wing`
|
||||
- `Control Panel`
|
||||
- `Lower Left Speaker`
|
||||
- `Lower Right Speaker`
|
||||
- `Woofer`
|
||||
- `V Unit`
|
||||
|
||||
#### LCD
|
||||
- info()
|
||||
- returns information about the serial LCD controller some games use
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
#include "launcher/launcher.h"
|
||||
#include "misc/wintouchemu.h"
|
||||
#include "rawinput/rawinput.h"
|
||||
#include "touch/native/nativetouchhook.h"
|
||||
|
||||
// static stuff
|
||||
static int ACIO_WARMUP = 0;
|
||||
@@ -140,8 +141,9 @@ static int __cdecl ac_io_update(int a1) {
|
||||
// flush device output
|
||||
RI_MGR->devices_flush_output();
|
||||
|
||||
// update wintouchemu
|
||||
// update touch emulation
|
||||
wintouchemu::update();
|
||||
nativetouch::refresh_contact_lifetime();
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#include "rawinput/rawinput.h"
|
||||
#include "games/nost/io.h"
|
||||
#include "games/nost/nost.h"
|
||||
#include "games/nost/touch_mode.h"
|
||||
#include "util/logging.h"
|
||||
#include "avs/game.h"
|
||||
|
||||
@@ -16,6 +17,7 @@ using namespace GameAPI;
|
||||
// static stuff
|
||||
static uint8_t STATUS_BUFFER[277];
|
||||
static bool STATUS_BUFFER_FREEZE = false;
|
||||
static constexpr uint8_t NOST_TOUCH_PIANO_VELOCITY = 11;
|
||||
|
||||
/*
|
||||
* Implementations
|
||||
@@ -226,6 +228,8 @@ static bool __cdecl ac_io_panb_update_control_status_buffer() {
|
||||
games::nost::Analogs::Key27, games::nost::Analogs::Key28,
|
||||
};
|
||||
|
||||
const auto touch_key_state = games::nost::touch_mode::piano_key_state();
|
||||
|
||||
// iterate pairs of keys
|
||||
for (size_t key_pair = 0; key_pair < 28 / 2; key_pair++) {
|
||||
|
||||
@@ -257,6 +261,10 @@ static bool __cdecl ac_io_panb_update_control_status_buffer() {
|
||||
if (button0 > 0) {
|
||||
state0 = button0;
|
||||
}
|
||||
if ((touch_key_state & (UINT32_C(1) << (key_pair * 2))) &&
|
||||
state0 < NOST_TOUCH_PIANO_VELOCITY) {
|
||||
state0 = NOST_TOUCH_PIANO_VELOCITY;
|
||||
}
|
||||
|
||||
const auto button1 = panb_get_button_velocity(
|
||||
buttons.at(button_mapping[key_pair * 2 + 1]),
|
||||
@@ -267,6 +275,10 @@ static bool __cdecl ac_io_panb_update_control_status_buffer() {
|
||||
if (button1 > 0) {
|
||||
state1 = button1;
|
||||
}
|
||||
if ((touch_key_state & (UINT32_C(1) << (key_pair * 2 + 1))) &&
|
||||
state1 < NOST_TOUCH_PIANO_VELOCITY) {
|
||||
state1 = NOST_TOUCH_PIANO_VELOCITY;
|
||||
}
|
||||
|
||||
// build value
|
||||
uint8_t value = 0;
|
||||
|
||||
@@ -239,7 +239,7 @@ bool ICCADevice::parse_msg(MessageData *msg_in,
|
||||
// SDVX Old cabinet mode
|
||||
if (avs::game::is_model("KFC") && avs::game::SPEC[0] != 'G' && avs::game::SPEC[0] != 'H')
|
||||
answer_type = 1;
|
||||
if (avs::game::is_model("L44"))
|
||||
if (avs::game::is_model({ "L44", "T44" }))
|
||||
answer_type = 2;
|
||||
|
||||
// check answer type
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
#include <cstdint>
|
||||
|
||||
namespace api {
|
||||
|
||||
extern std::atomic_uint32_t CLIENT_COUNT;
|
||||
|
||||
inline bool has_clients() {
|
||||
return CLIENT_COUNT.load(std::memory_order_relaxed) > 0;
|
||||
}
|
||||
}
|
||||
@@ -5,6 +5,7 @@
|
||||
|
||||
#include <utility>
|
||||
|
||||
#include "client.h"
|
||||
#include "cfg/configurator.h"
|
||||
#include "external/rapidjson/document.h"
|
||||
#include "util/crypt.h"
|
||||
@@ -28,6 +29,7 @@
|
||||
#include "modules/lcd.h"
|
||||
#include "modules/lights.h"
|
||||
#include "modules/memory.h"
|
||||
#include "modules/sdvx.h"
|
||||
#include "modules/touch.h"
|
||||
#include "modules/resize.h"
|
||||
#include "request.h"
|
||||
@@ -36,6 +38,8 @@
|
||||
using namespace rapidjson;
|
||||
using namespace api;
|
||||
|
||||
std::atomic_uint32_t api::CLIENT_COUNT = 0;
|
||||
|
||||
Controller::Controller(unsigned short port, std::string password, bool pretty)
|
||||
: port(port), password(std::move(password)), pretty(pretty)
|
||||
{
|
||||
@@ -411,8 +415,11 @@ void Controller::init_state(api::ClientState *state) {
|
||||
state->modules.push_back(new modules::LCD());
|
||||
state->modules.push_back(new modules::Lights());
|
||||
state->modules.push_back(new modules::Memory());
|
||||
state->modules.push_back(new modules::SDVX());
|
||||
state->modules.push_back(new modules::Touch());
|
||||
state->modules.push_back(new modules::Resize());
|
||||
|
||||
CLIENT_COUNT.fetch_add(1, std::memory_order_relaxed);
|
||||
}
|
||||
|
||||
void Controller::free_state(api::ClientState *state) {
|
||||
@@ -424,6 +431,8 @@ void Controller::free_state(api::ClientState *state) {
|
||||
|
||||
// free cipher
|
||||
delete state->cipher;
|
||||
|
||||
CLIENT_COUNT.fetch_sub(1, std::memory_order_relaxed);
|
||||
}
|
||||
|
||||
void Controller::free_socket() {
|
||||
|
||||
@@ -1,54 +1,54 @@
|
||||
#include "ddr.h"
|
||||
#include <functional>
|
||||
#include "external/rapidjson/document.h"
|
||||
#include "games/ddr/ddr.h"
|
||||
|
||||
using namespace std::placeholders;
|
||||
using namespace rapidjson;
|
||||
|
||||
namespace api::modules {
|
||||
|
||||
DDR::DDR() : Module("ddr") {
|
||||
functions["tapeled_get"] = std::bind(&DDR::tapeled_get, this, _1, _2);
|
||||
}
|
||||
|
||||
/**
|
||||
* Allows fetching of the RGB LED strips that are gold cabinets, via SpiceAPI
|
||||
*/
|
||||
void DDR::tapeled_get(Request &req, Response &res) {
|
||||
static const char* device_names[11] = {
|
||||
"p1_foot_up",
|
||||
"p1_foot_right",
|
||||
"p1_foot_left",
|
||||
"p1_foot_down",
|
||||
"p2_foot_up",
|
||||
"p2_foot_right",
|
||||
"p2_foot_left",
|
||||
"p2_foot_down",
|
||||
"top_panel",
|
||||
"monitor_left",
|
||||
"monitor_right"
|
||||
};
|
||||
|
||||
Value response_object(kObjectType);
|
||||
|
||||
// Iterate through each device and dump its lights data into the response
|
||||
for (size_t device = 0; device < 11; device++) {
|
||||
size_t num_leds = 25;
|
||||
if (device > 7)
|
||||
num_leds = 50;
|
||||
|
||||
Value light_state(kArrayType);
|
||||
light_state.Reserve(num_leds * 3, res.doc()->GetAllocator());
|
||||
for (size_t led = 0; led < num_leds; led++) {
|
||||
light_state.PushBack(games::ddr::DDR_TAPELEDS[device][led][0], res.doc()->GetAllocator());
|
||||
light_state.PushBack(games::ddr::DDR_TAPELEDS[device][led][1], res.doc()->GetAllocator());
|
||||
light_state.PushBack(games::ddr::DDR_TAPELEDS[device][led][2], res.doc()->GetAllocator());
|
||||
}
|
||||
|
||||
response_object.AddMember(StringRef(device_names[device]), light_state, res.doc()->GetAllocator());
|
||||
}
|
||||
|
||||
res.add_data(response_object);
|
||||
}
|
||||
}
|
||||
#include "ddr.h"
|
||||
#include <functional>
|
||||
#include "external/rapidjson/document.h"
|
||||
#include "games/ddr/ddr.h"
|
||||
|
||||
using namespace std::placeholders;
|
||||
using namespace rapidjson;
|
||||
|
||||
namespace api::modules {
|
||||
|
||||
DDR::DDR() : Module("ddr") {
|
||||
functions["tapeled_get"] = std::bind(&DDR::tapeled_get, this, _1, _2);
|
||||
}
|
||||
|
||||
/**
|
||||
* Allows fetching of the RGB LED strips that are gold cabinets, via SpiceAPI
|
||||
*/
|
||||
void DDR::tapeled_get(Request &req, Response &res) {
|
||||
static const char* device_names[11] = {
|
||||
"p1_foot_up",
|
||||
"p1_foot_right",
|
||||
"p1_foot_left",
|
||||
"p1_foot_down",
|
||||
"p2_foot_up",
|
||||
"p2_foot_right",
|
||||
"p2_foot_left",
|
||||
"p2_foot_down",
|
||||
"top_panel",
|
||||
"monitor_left",
|
||||
"monitor_right"
|
||||
};
|
||||
|
||||
Value response_object(kObjectType);
|
||||
|
||||
// Iterate through each device and dump its lights data into the response
|
||||
for (size_t device = 0; device < 11; device++) {
|
||||
size_t num_leds = 25;
|
||||
if (device > 7)
|
||||
num_leds = 50;
|
||||
|
||||
Value light_state(kArrayType);
|
||||
light_state.Reserve(num_leds * 3, res.doc()->GetAllocator());
|
||||
for (size_t led = 0; led < num_leds; led++) {
|
||||
light_state.PushBack(games::ddr::DDR_TAPELEDS[device][led][0], res.doc()->GetAllocator());
|
||||
light_state.PushBack(games::ddr::DDR_TAPELEDS[device][led][1], res.doc()->GetAllocator());
|
||||
light_state.PushBack(games::ddr::DDR_TAPELEDS[device][led][2], res.doc()->GetAllocator());
|
||||
}
|
||||
|
||||
response_object.AddMember(StringRef(device_names[device]), light_state, res.doc()->GetAllocator());
|
||||
}
|
||||
|
||||
res.add_data(response_object);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,17 +1,17 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include "api/module.h"
|
||||
#include "api/request.h"
|
||||
|
||||
namespace api::modules {
|
||||
|
||||
class DDR : public Module {
|
||||
public:
|
||||
DDR();
|
||||
|
||||
private:
|
||||
// function definitions
|
||||
void tapeled_get(Request &req, Response &res);
|
||||
};
|
||||
}
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include "api/module.h"
|
||||
#include "api/request.h"
|
||||
|
||||
namespace api::modules {
|
||||
|
||||
class DDR : public Module {
|
||||
public:
|
||||
DDR();
|
||||
|
||||
private:
|
||||
// function definitions
|
||||
void tapeled_get(Request &req, Response &res);
|
||||
};
|
||||
}
|
||||
|
||||
@@ -106,14 +106,16 @@ namespace api::modules {
|
||||
void IIDX::copy_tapeled_data(Response &res, Value &response_object, const tapeledutils::tape_led &mapping) {
|
||||
// Create an array for the light state
|
||||
Value light_state(kArrayType);
|
||||
light_state.Reserve(mapping.data.capacity() * 3, res.doc()->GetAllocator());
|
||||
light_state.Reserve(
|
||||
static_cast<SizeType>(mapping.data.size() * 3),
|
||||
res.doc()->GetAllocator());
|
||||
for (const auto [r, g, b] : mapping.data) {
|
||||
light_state.PushBack(r, res.doc()->GetAllocator());
|
||||
light_state.PushBack(g, res.doc()->GetAllocator());
|
||||
light_state.PushBack(b, res.doc()->GetAllocator());
|
||||
}
|
||||
|
||||
// Can't use StringRef here, turns some strings partially into null bytes for some reason
|
||||
// can't use StringRef here, turns some strings partially into null bytes for some reason
|
||||
Value light_name(mapping.lightName.c_str(), res.doc()->GetAllocator());
|
||||
response_object.AddMember(light_name, light_state, res.doc()->GetAllocator());
|
||||
}
|
||||
|
||||
@@ -1,13 +1,14 @@
|
||||
#include "keypads.h"
|
||||
|
||||
#include <chrono>
|
||||
#include <functional>
|
||||
#include <thread>
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include "avs/game.h"
|
||||
#include "external/rapidjson/document.h"
|
||||
#include "misc/eamuse.h"
|
||||
#include "util/precise_timer.h"
|
||||
|
||||
using namespace std::placeholders;
|
||||
using namespace rapidjson;
|
||||
@@ -59,7 +60,6 @@ namespace api::modules {
|
||||
// get params
|
||||
auto keypad = req.params[0].GetUint();
|
||||
auto input = std::string(req.params[1].GetString());
|
||||
timeutils::PreciseSleepTimer timer;
|
||||
|
||||
// process all chars
|
||||
for (auto c : input) {
|
||||
@@ -93,11 +93,11 @@ namespace api::modules {
|
||||
|
||||
// set
|
||||
eamuse_set_keypad_overrides(keypad, state);
|
||||
timer.sleep(sleep_time);
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(sleep_time));
|
||||
|
||||
// unset
|
||||
eamuse_set_keypad_overrides(keypad, 0);
|
||||
timer.sleep(sleep_time);
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(sleep_time));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,67 @@
|
||||
#include "sdvx.h"
|
||||
|
||||
#include <functional>
|
||||
|
||||
using namespace std::placeholders;
|
||||
using namespace rapidjson;
|
||||
|
||||
namespace api::modules {
|
||||
|
||||
SDVX::SDVX() : Module("sdvx") {
|
||||
functions["tapeled_get"] = std::bind(&SDVX::tapeled_get, this, _1, _2);
|
||||
|
||||
for (auto &light : games::sdvx::TAPELED_MAPPING) {
|
||||
lights_by_names.emplace(light.lightName, light);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* tapeled_get()
|
||||
* tapeled_get(name: str, ...)
|
||||
*/
|
||||
void SDVX::tapeled_get(Request &req, Response &res) {
|
||||
Value response_object(kObjectType);
|
||||
|
||||
// all tape leds
|
||||
if (req.params.Size() == 0) {
|
||||
// iterate through each device and dump its lights data into the response
|
||||
for (const auto &mapping : games::sdvx::TAPELED_MAPPING) {
|
||||
copy_tapeled_data(res, response_object, mapping);
|
||||
}
|
||||
} else {
|
||||
// specified light names
|
||||
for (Value ¶m : req.params.GetArray()) {
|
||||
// check params
|
||||
if (!param.IsString()) {
|
||||
error_type(res, "name", "string");
|
||||
return;
|
||||
}
|
||||
|
||||
const auto name = param.GetString();
|
||||
if (const auto &it = lights_by_names.find(name); it != lights_by_names.end()) {
|
||||
copy_tapeled_data(res, response_object, it->second.get());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
res.add_data(response_object);
|
||||
}
|
||||
|
||||
void SDVX::copy_tapeled_data(Response &res, Value &response_object,
|
||||
const tapeledutils::tape_led &mapping)
|
||||
{
|
||||
Value light_state(kArrayType);
|
||||
light_state.Reserve(
|
||||
static_cast<SizeType>(mapping.data.size() * 3),
|
||||
res.doc()->GetAllocator());
|
||||
for (const auto [r, g, b] : mapping.data) {
|
||||
light_state.PushBack(r, res.doc()->GetAllocator());
|
||||
light_state.PushBack(g, res.doc()->GetAllocator());
|
||||
light_state.PushBack(b, res.doc()->GetAllocator());
|
||||
}
|
||||
|
||||
// can't use StringRef here, turns some strings partially into null bytes for some reason
|
||||
Value light_name(mapping.lightName.c_str(), res.doc()->GetAllocator());
|
||||
response_object.AddMember(light_name, light_state, res.doc()->GetAllocator());
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
#pragma once
|
||||
|
||||
#include <functional>
|
||||
#include <string>
|
||||
|
||||
#include "api/module.h"
|
||||
#include "api/request.h"
|
||||
#include "external/robin_hood.h"
|
||||
#include "games/sdvx/sdvx.h"
|
||||
|
||||
namespace api::modules {
|
||||
|
||||
class SDVX : public Module {
|
||||
public:
|
||||
SDVX();
|
||||
|
||||
private:
|
||||
robin_hood::unordered_map<std::string, std::reference_wrapper<tapeledutils::tape_led>> lights_by_names;
|
||||
|
||||
void tapeled_get(Request &req, Response &res);
|
||||
void copy_tapeled_data(Response &res, rapidjson::Value &response_object,
|
||||
const tapeledutils::tape_led &mapping);
|
||||
};
|
||||
}
|
||||
@@ -1,5 +1,7 @@
|
||||
#include "touch.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstdint>
|
||||
#include <functional>
|
||||
|
||||
#include "external/rapidjson/document.h"
|
||||
@@ -8,7 +10,11 @@
|
||||
#include "misc/eamuse.h"
|
||||
#include "launcher/launcher.h"
|
||||
#include "touch/touch.h"
|
||||
#include "touch/native/inject.h"
|
||||
#include "touch/native/nativetouchhook.h"
|
||||
#include "touch/native/transform.h"
|
||||
#include "util/utils.h"
|
||||
#include "games/gitadora/gitadora.h"
|
||||
#include "games/iidx/iidx.h"
|
||||
|
||||
using namespace std::placeholders;
|
||||
@@ -17,6 +23,54 @@ using namespace rapidjson;
|
||||
|
||||
namespace api::modules {
|
||||
|
||||
static bool inject_native_touch(
|
||||
const std::vector<TouchPoint> &touch_points, int canvas_w, int canvas_h) {
|
||||
if (touch_points.empty()) {
|
||||
// no active touches remain; release the synthetic contact
|
||||
return nativetouch::inject::inject_synthetic_touch({ 0, 0 }, false);
|
||||
}
|
||||
|
||||
// only a single synthetic contact is supported, so just use the first touch point
|
||||
const auto &touch = touch_points.front();
|
||||
POINT position { touch.x, touch.y };
|
||||
if (canvas_w > 0 && canvas_h > 0) {
|
||||
return nativetouch::inject::inject_synthetic_touch_from_canvas(
|
||||
position,
|
||||
{ canvas_w, canvas_h },
|
||||
true);
|
||||
}
|
||||
return nativetouch::inject::inject_synthetic_touch(position, true);
|
||||
}
|
||||
|
||||
// map API coordinates onto the touch space SDVX reads, which depends on how it is displayed
|
||||
static void sdvx_touch_errata(
|
||||
int &x, int &y, bool use_native, int canvas_w, int canvas_h) {
|
||||
|
||||
// windowed coordinates already match the sub screen window they land on
|
||||
if (GRAPHICS_WINDOWED) {
|
||||
return;
|
||||
}
|
||||
|
||||
// landscape mode: native injection hands the game these coordinates
|
||||
// unchanged, so apply the rotation the touchscreen gets, while wintouchemu instead
|
||||
// rotates them later through the subscreen overlay
|
||||
if (GRAPHICS_FS_ORIENTATION_SWAP) {
|
||||
if (use_native) {
|
||||
POINT position { x, y };
|
||||
if (nativetouch::transform::sdvx_landscape_rotate(&position, canvas_w, canvas_h)) {
|
||||
x = position.x;
|
||||
y = position.y;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// rotate into the portrait touch space
|
||||
const int x_raw = x;
|
||||
x = canvas_w - y;
|
||||
y = x_raw;
|
||||
}
|
||||
|
||||
Touch::Touch() : Module("touch") {
|
||||
is_sdvx = avs::game::is_model("KFC");
|
||||
|
||||
@@ -26,6 +80,32 @@ namespace api::modules {
|
||||
is_tdj_fhd = false;
|
||||
}
|
||||
|
||||
use_native = nativetouch::is_hooked();
|
||||
|
||||
// resolution the API/companion sends native touch coordinates in (after errata)
|
||||
native_canvas_w = 0;
|
||||
native_canvas_h = 0;
|
||||
if (is_sdvx) {
|
||||
// windowed API coordinates land on the sub screen window as-is; fullscreen
|
||||
// coordinates are rotated into the game's touch space by apply_touch_errata
|
||||
const bool landscape_coordinates =
|
||||
GRAPHICS_WINDOWED || GRAPHICS_FS_ORIENTATION_SWAP;
|
||||
native_canvas_w = landscape_coordinates ? 1920 : 1080;
|
||||
native_canvas_h = landscape_coordinates ? 1080 : 1920;
|
||||
} else if (avs::game::is_model("LDJ")) {
|
||||
// TDJ subscreen; FHD models are upscaled to 1080p by apply_touch_errata
|
||||
native_canvas_w = is_tdj_fhd ? 1920 : 1280;
|
||||
native_canvas_h = is_tdj_fhd ? 1080 : 720;
|
||||
} else if (avs::game::is_model("M39")) {
|
||||
// pop'n music API touch surface
|
||||
native_canvas_w = 1280;
|
||||
native_canvas_h = 800;
|
||||
} else if (games::gitadora::is_arena_model()) {
|
||||
// GITADORA arena SMALL subscreen, either in its own window or in the overlay
|
||||
native_canvas_w = games::gitadora::ARENA_SUBSCREEN_WIDTH;
|
||||
native_canvas_h = games::gitadora::ARENA_SUBSCREEN_HEIGHT;
|
||||
}
|
||||
|
||||
functions["read"] = std::bind(&Touch::read, this, _1, _2);
|
||||
functions["write"] = std::bind(&Touch::write, this, _1, _2);
|
||||
functions["write_reset"] = std::bind(&Touch::write_reset, this, _1, _2);
|
||||
@@ -99,7 +179,11 @@ namespace api::modules {
|
||||
}
|
||||
|
||||
// apply touch points
|
||||
touch_write_points(&touch_points);
|
||||
if (use_native) {
|
||||
write_native(touch_points);
|
||||
} else {
|
||||
touch_write_points(&touch_points);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -123,23 +207,54 @@ namespace api::modules {
|
||||
}
|
||||
|
||||
// remove all IDs
|
||||
touch_remove_points(&touch_point_ids);
|
||||
if (use_native) {
|
||||
write_reset_native(touch_point_ids);
|
||||
} else {
|
||||
touch_remove_points(&touch_point_ids);
|
||||
}
|
||||
}
|
||||
|
||||
void Touch::write_native(const std::vector<TouchPoint> &touch_points) {
|
||||
if (touch_points.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> lock(native_touch_mutex);
|
||||
const auto touch_id = touch_points.front().id;
|
||||
if (native_touch_id && *native_touch_id != touch_id) {
|
||||
if (!inject_native_touch({}, native_canvas_w, native_canvas_h)) {
|
||||
return;
|
||||
}
|
||||
native_touch_id.reset();
|
||||
}
|
||||
if (inject_native_touch(touch_points, native_canvas_w, native_canvas_h)) {
|
||||
native_touch_id = touch_id;
|
||||
}
|
||||
}
|
||||
|
||||
void Touch::write_reset_native(const std::vector<DWORD> &touch_point_ids) {
|
||||
std::lock_guard<std::mutex> lock(native_touch_mutex);
|
||||
if (!native_touch_id ||
|
||||
std::find(
|
||||
touch_point_ids.begin(),
|
||||
touch_point_ids.end(),
|
||||
*native_touch_id) == touch_point_ids.end()) {
|
||||
return;
|
||||
}
|
||||
if (inject_native_touch({}, native_canvas_w, native_canvas_h)) {
|
||||
native_touch_id.reset();
|
||||
}
|
||||
}
|
||||
|
||||
void Touch::apply_touch_errata(int &x, int &y) {
|
||||
int x_raw = x;
|
||||
int y_raw = y;
|
||||
|
||||
if (is_tdj_fhd) {
|
||||
// deal with TDJ FHD resolution mismatch (upgrade 720p to 1080p)
|
||||
// we don't know what screen is being shown on the companion and the API doesn't specify
|
||||
// the target of the touch events so just assume it's the sub screen
|
||||
x = x_raw * 1920 / 1280;
|
||||
y = y_raw * 1080 / 720;
|
||||
x = x * 1920 / 1280;
|
||||
y = y * 1080 / 720;
|
||||
} else if (is_sdvx) {
|
||||
// for exceed gear, they are both 1080p screens, but need to apply transformation
|
||||
x = 1080 - y_raw;
|
||||
y = x_raw;
|
||||
sdvx_touch_errata(x, y, use_native, native_canvas_w, native_canvas_h);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <mutex>
|
||||
#include <optional>
|
||||
#include <vector>
|
||||
#include "api/module.h"
|
||||
#include "api/request.h"
|
||||
#include "touch/touch.h"
|
||||
|
||||
namespace api::modules {
|
||||
|
||||
@@ -13,11 +17,21 @@ namespace api::modules {
|
||||
private:
|
||||
bool is_sdvx;
|
||||
bool is_tdj_fhd;
|
||||
bool use_native;
|
||||
std::mutex native_touch_mutex;
|
||||
std::optional<uint32_t> native_touch_id;
|
||||
|
||||
// resolution the API/companion sends native touch coordinates in (after errata);
|
||||
// used to normalize before mapping into the native injection window
|
||||
int native_canvas_w;
|
||||
int native_canvas_h;
|
||||
|
||||
// function definitions
|
||||
void read(Request &req, Response &res);
|
||||
void write(Request &req, Response &res);
|
||||
void write_reset(Request &req, Response &res);
|
||||
void write_native(const std::vector<TouchPoint> &touch_points);
|
||||
void write_reset_native(const std::vector<DWORD> &touch_point_ids);
|
||||
void apply_touch_errata(int &x, int &y);
|
||||
|
||||
};
|
||||
|
||||
@@ -7,6 +7,7 @@ from .coin import *
|
||||
from .control import *
|
||||
from .exceptions import *
|
||||
from .iidx import *
|
||||
from .sdvx import *
|
||||
from .info import *
|
||||
from .keypads import *
|
||||
from .lights import *
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
from .connection import Connection
|
||||
from .request import Request
|
||||
|
||||
|
||||
def sdvx_tapeled_get(con: Connection, *light_names):
|
||||
req = Request("sdvx", "tapeled_get")
|
||||
|
||||
for light_name in light_names:
|
||||
req.add_param(light_name)
|
||||
|
||||
res = con.request(req)
|
||||
return res.get_data()
|
||||
@@ -1,11 +1,12 @@
|
||||
#include "controller.h"
|
||||
#include "serial.h"
|
||||
|
||||
#include <chrono>
|
||||
#include <string>
|
||||
#include <thread>
|
||||
#include <utility>
|
||||
|
||||
#include "util/logging.h"
|
||||
#include "util/precise_timer.h"
|
||||
#include "util/utils.h"
|
||||
|
||||
|
||||
@@ -17,7 +18,6 @@ namespace api {
|
||||
controller->init_state(this->state);
|
||||
this->thread = new std::thread([this] () {
|
||||
log_warning("api::serial", "listening on {} (baud: {})", this->port, this->baud);
|
||||
timeutils::PreciseSleepTimer timer;
|
||||
|
||||
// read buffer
|
||||
uint8_t read_buffer[16*1024];
|
||||
@@ -162,7 +162,7 @@ namespace api {
|
||||
|
||||
// slow down on reconnect
|
||||
if (this->running) {
|
||||
timer.sleep(retry_time);
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(retry_time));
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
@@ -1114,6 +1114,7 @@ namespace avs {
|
||||
#endif
|
||||
// jubeat
|
||||
{"jubeat.dll", 0x2000000},
|
||||
{"jubeat2019.dll", 0x10000000},
|
||||
|
||||
// MUSECA
|
||||
{"museca.dll", 0xC000000},
|
||||
@@ -1924,7 +1925,7 @@ namespace avs {
|
||||
#if !SPICE64
|
||||
// sdvx4 bad log config fix
|
||||
if (avs::game::DLL_NAME == "soundvoltex.dll" && // it's too early for avs::game::is_model
|
||||
property_search_safe(config, config_node, "/log/enable_console")) {
|
||||
property_search(config, config_node, "/log/enable_console")) {
|
||||
log_info("avs-core", "applying SDVX4 avs-config.xml fix for <log><enable_console>");
|
||||
property_search_remove_safe(config, config_node, "/log/enable_console");
|
||||
}
|
||||
|
||||
@@ -591,6 +591,7 @@ namespace avs {
|
||||
// for proper reporting of Omnimix and other song packs
|
||||
if (_stricmp(EA3_MODEL, "LDJ") == 0 ||
|
||||
_stricmp(EA3_MODEL, "L44") == 0 ||
|
||||
_stricmp(EA3_MODEL, "T44") == 0 ||
|
||||
_stricmp(EA3_MODEL, "M39") == 0 ||
|
||||
_stricmp(EA3_MODEL, "KFC") == 0)
|
||||
{
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
<asmv3:windowsSettings xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">
|
||||
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">PerMonitorV2</dpiAwareness>
|
||||
<dpiAware>true</dpiAware>
|
||||
<activeCodePage xmlns="http://schemas.microsoft.com/SMI/2019/WindowsSettings">Legacy</activeCodePage>
|
||||
</asmv3:windowsSettings>
|
||||
</asmv3:application>
|
||||
<dependency>
|
||||
|
||||
@@ -214,6 +214,19 @@ time (
|
||||
echo "==========================="
|
||||
)
|
||||
|
||||
echo ""
|
||||
echo "Checking Win7 compatibility..."
|
||||
echo "============================="
|
||||
if ! command -v windows_dll_compat_checker &> /dev/null; then
|
||||
echo "WARNING: windows_dll_compat_checker not found, skipping Win7 compatibility check"
|
||||
else
|
||||
windows_dll_compat_checker -s PREMADE/konami_win7_museca_x86_64.ini \
|
||||
${BUILDDIR_64}/spicetools/64/spice64.exe
|
||||
windows_dll_compat_checker -s PREMADE/konami_win7_museca_x86_64_32bit_dlls.ini \
|
||||
${BUILDDIR_32}/spicetools/spicecfg.exe \
|
||||
${BUILDDIR_32}/spicetools/32/spice.exe
|
||||
fi
|
||||
|
||||
if ((BUILD_XP_32 > 0)) || ((BUILD_XP_64 > 0))
|
||||
then
|
||||
echo ""
|
||||
@@ -229,7 +242,7 @@ then
|
||||
fi
|
||||
if ((BUILD_XP_32 > 0))
|
||||
then
|
||||
windows_dll_compat_checker -s PREMADE/winxp_x86_64_32bit_dlls.ini \
|
||||
windows_dll_compat_checker -s PREMADE/konami_winxp_jubeat_i686.ini \
|
||||
${BUILDDIR_WINXP_32}/spicetools/spicecfg.exe \
|
||||
${BUILDDIR_WINXP_32}/spicetools/32/spice.exe
|
||||
fi
|
||||
@@ -294,6 +307,7 @@ mkdir -p ${OUTDIR_EXTRAS}/largeaddressaware
|
||||
mkdir -p ${OUTDIR_EXTRAS}/linux
|
||||
mkdir -p ${OUTDIR_EXTRAS}/sdk/samples/32
|
||||
mkdir -p ${OUTDIR_EXTRAS}/sdk/samples/64
|
||||
mkdir -p ${OUTDIR_EXTRAS}/updater
|
||||
if ((BUILD_XP_32 > 0)) || ((BUILD_XP_64 > 0))
|
||||
then
|
||||
mkdir -p ${OUTDIR_EXTRAS}/winxp
|
||||
@@ -354,6 +368,9 @@ mkdir ${OUTDIR_EXTRAS}/api
|
||||
find ./api/resources/python -name "__pycache__" -exec rm -rf {} +
|
||||
cp -r ./api/resources/* ${OUTDIR_EXTRAS}/api
|
||||
|
||||
# generate the standalone updater scripts from the shared template and drop them
|
||||
bash ./build_updaters.sh ${OUTDIR_EXTRAS}/updater
|
||||
|
||||
# build distribution archive
|
||||
if ((DIST_ENABLE > 0))
|
||||
then
|
||||
|
||||
@@ -0,0 +1,57 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
# builds the standalone updater scripts from the shared PowerShell logic in
|
||||
# update_spice.ps1. each output is a self-contained polyglot .bat: a small batch
|
||||
# header (with the release channel baked in) followed by the shared PowerShell
|
||||
# body after the marker line.
|
||||
#
|
||||
# usage: build_updaters.sh OUT_DIR
|
||||
# OUT_DIR directory to write the generated .bat files into
|
||||
|
||||
set -eu
|
||||
|
||||
if [ $# -lt 1 ]; then
|
||||
echo "usage: build_updaters.sh OUT_DIR" >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
SRC_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
|
||||
PS_BODY="${SRC_DIR}/update_spice.ps1"
|
||||
OUT_DIR="$1"
|
||||
|
||||
[ -f "$PS_BODY" ] || { echo "error: $PS_BODY not found" >&2; exit 1; }
|
||||
|
||||
MARKER='#___PS___'
|
||||
|
||||
gen() {
|
||||
channel="$1"; label="$2"; out="$3"
|
||||
{
|
||||
cat <<HEADER
|
||||
@echo off
|
||||
setlocal
|
||||
REM ============================================================================
|
||||
REM spice2x updater - updates spice.exe, spice64.exe and spicecfg.exe in
|
||||
REM this folder to the latest spice2x release from GitHub.
|
||||
REM
|
||||
REM release channel: ${label}
|
||||
REM make sure spice/spicecfg are NOT running before updating.
|
||||
REM ============================================================================
|
||||
|
||||
REM expose the script folder + channel to the embedded PowerShell, then run the
|
||||
REM PowerShell part: re-read this file and execute everything after the marker.
|
||||
set "SPICE_DIR=%~dp0"
|
||||
set "SPICE_CHANNEL=${channel}"
|
||||
powershell -NoProfile -ExecutionPolicy Bypass -Command "\$m='#___'+'PS'+'___'; \$code=((Get-Content -LiteralPath '%~f0' -Raw) -split \$m)[-1]; Invoke-Expression \$code"
|
||||
set "RC=%ERRORLEVEL%"
|
||||
endlocal & exit /b %RC%
|
||||
|
||||
${MARKER}
|
||||
HEADER
|
||||
cat "$PS_BODY"
|
||||
} | sed -e 's/\r$//' -e 's/$/\r/' > "${OUT_DIR}/${out}"
|
||||
echo " generated ${OUT_DIR}/${out}"
|
||||
}
|
||||
|
||||
echo "Generating updater scripts from $(basename "$PS_BODY")..."
|
||||
gen "" "stable (pre-releases excluded)" "update_spice.bat"
|
||||
gen "beta" "beta (newest, pre-releases included)" "update_spice_beta.bat"
|
||||
+72
-11
@@ -3,7 +3,9 @@
|
||||
#include <cassert>
|
||||
#include <optional>
|
||||
|
||||
#include "games/io.h"
|
||||
#include "launcher/superexit.h"
|
||||
#include "misc/eamuse.h"
|
||||
#include "rawinput/rawinput.h"
|
||||
#include "rawinput/piuio.h"
|
||||
#include "util/time.h"
|
||||
@@ -62,7 +64,43 @@ std::vector<Button> GameAPI::Buttons::sortButtons(
|
||||
return sorted;
|
||||
}
|
||||
|
||||
GameAPI::Buttons::State GameAPI::Buttons::getState(rawinput::RawInputManager *manager, Button &_button, bool check_alts) {
|
||||
namespace GameAPI::Buttons {
|
||||
static State get_button_state(
|
||||
rawinput::RawInputManager *manager,
|
||||
Button &button,
|
||||
bool check_alts,
|
||||
bool check_modifiers);
|
||||
|
||||
static bool modifiers_pressed(rawinput::RawInputManager *manager, Button &button);
|
||||
}
|
||||
|
||||
bool GameAPI::Buttons::modifiers_pressed(rawinput::RawInputManager *manager, Button &button) {
|
||||
const auto modifier_mask = button.getModifierMask();
|
||||
if (modifier_mask == 0) {
|
||||
return true;
|
||||
}
|
||||
|
||||
auto *modifier_buttons = games::get_buttons_modifiers(eamuse_get_game());
|
||||
if (!modifier_buttons) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (uint8_t index = 0; index < games::ModifierButtons::Size; index++) {
|
||||
if ((modifier_mask & (UINT8_C(1) << index)) != 0 &&
|
||||
(index >= modifier_buttons->size() ||
|
||||
get_button_state(manager, modifier_buttons->at(index), true, false) !=
|
||||
GameAPI::Buttons::BUTTON_PRESSED)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
GameAPI::Buttons::State GameAPI::Buttons::get_button_state(
|
||||
rawinput::RawInputManager *manager,
|
||||
Button &_button,
|
||||
bool check_alts,
|
||||
bool check_modifiers) {
|
||||
|
||||
// check override
|
||||
if (_button.override_enabled) {
|
||||
@@ -76,6 +114,23 @@ GameAPI::Buttons::State GameAPI::Buttons::getState(rawinput::RawInputManager *ma
|
||||
std::optional<bool> window_has_focus;
|
||||
while (true) {
|
||||
|
||||
// skip bindings whose required modifiers are not held
|
||||
//
|
||||
// note that modifiers cannot process MIDI as the logic is written
|
||||
// below, since MIDI buttons are event-based (on event, off event, etc)
|
||||
// and cannot be correctly handled by a simple early return
|
||||
// there is no explicit check for MIDI here, but the UI should have
|
||||
// prevented it
|
||||
if (check_modifiers && !modifiers_pressed(manager, *current_button)) {
|
||||
button_count++;
|
||||
if (!alternatives || alternatives->empty() ||
|
||||
button_count - 1 >= alternatives->size()) {
|
||||
return BUTTON_NOT_PRESSED;
|
||||
}
|
||||
current_button = &alternatives->at(button_count - 1);
|
||||
continue;
|
||||
}
|
||||
|
||||
// naive behavior
|
||||
if (current_button->isNaive()) {
|
||||
GameAPI::Buttons::State state;
|
||||
@@ -411,6 +466,12 @@ GameAPI::Buttons::State GameAPI::Buttons::getState(rawinput::RawInputManager *ma
|
||||
BUTTON_PRESSED : BUTTON_NOT_PRESSED;
|
||||
break;
|
||||
}
|
||||
case rawinput::DESTROYED:
|
||||
// device was unplugged. release the button instead of leaving
|
||||
// state at getLastState(), which would latch a held button on
|
||||
// forever (e.g. a MIDI note held while the device is removed)
|
||||
state = BUTTON_NOT_PRESSED;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@@ -463,6 +524,10 @@ GameAPI::Buttons::State GameAPI::Buttons::getState(rawinput::RawInputManager *ma
|
||||
}
|
||||
}
|
||||
|
||||
Buttons::State Buttons::getState(rawinput::RawInputManager *manager, Button &button, bool check_alts) {
|
||||
return get_button_state(manager, button, check_alts, true);
|
||||
}
|
||||
|
||||
Buttons::State Buttons::getState(std::unique_ptr<rawinput::RawInputManager> &manager, Button &button, bool check_alts) {
|
||||
if (manager) {
|
||||
return getState(manager.get(), button, check_alts);
|
||||
@@ -478,17 +543,13 @@ static float getVelocityHelper(rawinput::RawInputManager *manager, Button &butto
|
||||
return button.override_velocity;
|
||||
}
|
||||
|
||||
// naive behavior
|
||||
if (button.isNaive()) {
|
||||
if (button.getInvert()) {
|
||||
return (GetAsyncKeyState(button.getVKey()) & 0x8000) ? 0.f : 1.f;
|
||||
} else {
|
||||
return (GetAsyncKeyState(button.getVKey()) & 0x8000) ? 1.f : 0.f;
|
||||
}
|
||||
}
|
||||
|
||||
// get button state
|
||||
Buttons::State button_state = Buttons::getState(manager, button, false);
|
||||
const auto button_state = Buttons::getState(manager, button, false);
|
||||
|
||||
// naive bindings report their digital state as full or zero velocity
|
||||
if (button.isNaive()) {
|
||||
return button_state == Buttons::BUTTON_PRESSED ? 1.f : 0.f;
|
||||
}
|
||||
|
||||
// check if button isn't being pressed
|
||||
if (button_state != Buttons::BUTTON_PRESSED) {
|
||||
|
||||
@@ -299,7 +299,27 @@ std::string Button::getMidiNoteString() {
|
||||
return fmt::format("{}{}", note_names[index % 12], ((index / 12) - 1));
|
||||
}
|
||||
|
||||
std::string Button::getDisplayString(rawinput::RawInputManager* manager) {
|
||||
std::string Button::getDisplayString(rawinput::RawInputManager *manager) {
|
||||
auto binding_display = this->getBindingDisplayString(manager);
|
||||
auto modifiers = this->getModifierMask();
|
||||
if (binding_display.empty() || modifiers == 0) {
|
||||
return binding_display;
|
||||
}
|
||||
|
||||
std::string modifier_display;
|
||||
for (unsigned int index = 1; modifiers != 0; index++, modifiers >>= 1) {
|
||||
if ((modifiers & UINT8_C(1)) == 0) {
|
||||
continue;
|
||||
}
|
||||
if (!modifier_display.empty()) {
|
||||
modifier_display += "+";
|
||||
}
|
||||
modifier_display += fmt::format("Mod{}", index);
|
||||
}
|
||||
return modifier_display + "+" + binding_display;
|
||||
}
|
||||
|
||||
std::string Button::getBindingDisplayString(rawinput::RawInputManager *manager) {
|
||||
|
||||
// get VKey string
|
||||
auto vKey = (uint16_t) this->getVKey();
|
||||
|
||||
@@ -49,6 +49,7 @@ private:
|
||||
std::string name;
|
||||
std::string device_identifier = "";
|
||||
unsigned short vKey = INVALID_VKEY;
|
||||
uint8_t modifier_mask = 0;
|
||||
|
||||
// default bindings are always naive
|
||||
unsigned short vKey_default = INVALID_VKEY;
|
||||
@@ -65,6 +66,7 @@ private:
|
||||
unsigned short velocity_threshold = 0;
|
||||
|
||||
std::string getMidiNoteString();
|
||||
std::string getBindingDisplayString(rawinput::RawInputManager *manager);
|
||||
|
||||
public:
|
||||
std::string getVKeyString();
|
||||
@@ -111,6 +113,7 @@ public:
|
||||
device_identifier = "";
|
||||
analog_type = BAT_NONE;
|
||||
bat_threshold = 0;
|
||||
modifier_mask = 0;
|
||||
}
|
||||
|
||||
std::string getDisplayString(rawinput::RawInputManager* manager);
|
||||
@@ -123,6 +126,14 @@ public:
|
||||
return this->name;
|
||||
}
|
||||
|
||||
inline uint8_t getModifierMask() const {
|
||||
return this->modifier_mask;
|
||||
}
|
||||
|
||||
inline void setModifierMask(uint8_t new_modifier_mask) {
|
||||
this->modifier_mask = new_modifier_mask & UINT8_C(0x0F);
|
||||
}
|
||||
|
||||
inline const std::string &getDeviceIdentifier() const {
|
||||
return this->device_identifier;
|
||||
}
|
||||
|
||||
@@ -165,6 +165,7 @@ bool Config::addGame(Game &game, bool save) {
|
||||
int bat_threshold = 0;
|
||||
int velocity_threshold = 0;
|
||||
bool invert = false;
|
||||
unsigned int modifier_mask = 0;
|
||||
tinyxml2::XMLError attrError = gameButtonNode->QueryIntAttribute("vkey", &vKey);
|
||||
const char *devid = gameButtonNode->Attribute("devid");
|
||||
gameButtonNode->QueryIntAttribute("analogtype", &analogType);
|
||||
@@ -173,6 +174,7 @@ bool Config::addGame(Game &game, bool save) {
|
||||
gameButtonNode->QueryIntAttribute("bat_threshold", &bat_threshold);
|
||||
gameButtonNode->QueryIntAttribute("velocity_threshold", &velocity_threshold);
|
||||
gameButtonNode->QueryBoolAttribute("invert", &invert);
|
||||
gameButtonNode->QueryUnsignedAttribute("modifiers", &modifier_mask);
|
||||
if (attrError != tinyxml2::XMLError::XML_SUCCESS) {
|
||||
gameButtonsNode->DeleteChild(gameButtonNode);
|
||||
gameButtonNode = this->configFile.NewElement("button");
|
||||
@@ -185,6 +187,7 @@ bool Config::addGame(Game &game, bool save) {
|
||||
gameButtonNode->SetAttribute("bat_threshold", bat_threshold);
|
||||
gameButtonNode->SetAttribute("velocity_threshold", velocity_threshold);
|
||||
gameButtonNode->SetAttribute("invert", invert);
|
||||
gameButtonNode->SetAttribute("modifiers", button->getModifierMask());
|
||||
gameButtonsNode->InsertEndChild(gameButtonNode);
|
||||
} else {
|
||||
button->setVKey(static_cast<unsigned short int>(vKey));
|
||||
@@ -194,6 +197,7 @@ bool Config::addGame(Game &game, bool save) {
|
||||
button->setBatThreshold(bat_threshold);
|
||||
button->setVelocityThreshold(velocity_threshold);
|
||||
button->setInvert(invert);
|
||||
button->setModifierMask(static_cast<uint8_t>(modifier_mask));
|
||||
if (devid) {
|
||||
button->setDeviceIdentifier(devid);
|
||||
}
|
||||
@@ -214,6 +218,7 @@ bool Config::addGame(Game &game, bool save) {
|
||||
gameButtonNode->SetAttribute("bat_threshold", it.getBatThreshold());
|
||||
gameButtonNode->SetAttribute("velocity_threshold", it.getVelocityThreshold());
|
||||
gameButtonNode->SetAttribute("invert", it.getInvert());
|
||||
gameButtonNode->SetAttribute("modifiers", it.getModifierMask());
|
||||
gameButtonNode->SetAttribute("devid", it.getDeviceIdentifier().c_str());
|
||||
gameButtonsNode->InsertEndChild(gameButtonNode);
|
||||
}
|
||||
@@ -440,6 +445,7 @@ bool Config::addGame(Game &game, bool save) {
|
||||
gameButtonNode->SetAttribute("bat_threshold", it.getBatThreshold());
|
||||
gameButtonNode->SetAttribute("velocity_threshold", it.getVelocityThreshold());
|
||||
gameButtonNode->SetAttribute("invert", it.getInvert());
|
||||
gameButtonNode->SetAttribute("modifiers", it.getModifierMask());
|
||||
gameButtonNode->SetAttribute("devid", it.getDeviceIdentifier().c_str());
|
||||
gameButtonsNode->InsertEndChild(gameButtonNode);
|
||||
}
|
||||
@@ -552,6 +558,7 @@ bool Config::updateBinding(const Game &game, const Button &button, int alternati
|
||||
gameButtonNode->SetAttribute("velocity_threshold", button.getVelocityThreshold());
|
||||
gameButtonNode->SetAttribute("invert", button.getInvert());
|
||||
gameButtonNode->SetAttribute("devid", button.getDeviceIdentifier().c_str());
|
||||
gameButtonNode->SetAttribute("modifiers", button.getModifierMask());
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -569,6 +576,7 @@ bool Config::updateBinding(const Game &game, const Button &button, int alternati
|
||||
gameButtonNode->SetAttribute("velocity_threshold", 0);
|
||||
gameButtonNode->SetAttribute("invert", false);
|
||||
gameButtonNode->SetAttribute("devid", "");
|
||||
gameButtonNode->SetAttribute("modifiers", 0);
|
||||
gameButtonsNode->InsertEndChild(gameButtonNode);
|
||||
}
|
||||
}
|
||||
@@ -964,6 +972,7 @@ std::vector<Button> Config::getButtons(const std::string &gameName) {
|
||||
int bat_threshold = 0;
|
||||
int velocity_threshold = 0;
|
||||
bool invert = false;
|
||||
unsigned int modifier_mask = 0;
|
||||
gameButtonNode->QueryIntAttribute("vkey", &vKey);
|
||||
gameButtonNode->QueryIntAttribute("analogtype", &analogType);
|
||||
gameButtonNode->QueryDoubleAttribute("debounce_up", &debounce_up);
|
||||
@@ -971,6 +980,7 @@ std::vector<Button> Config::getButtons(const std::string &gameName) {
|
||||
gameButtonNode->QueryIntAttribute("bat_threshold", &bat_threshold);
|
||||
gameButtonNode->QueryIntAttribute("velocity_threshold", &velocity_threshold);
|
||||
gameButtonNode->QueryBoolAttribute("invert", &invert);
|
||||
gameButtonNode->QueryUnsignedAttribute("modifiers", &modifier_mask);
|
||||
const char *devid = gameButtonNode->Attribute("devid");
|
||||
|
||||
// find alternative
|
||||
@@ -986,6 +996,7 @@ std::vector<Button> Config::getButtons(const std::string &gameName) {
|
||||
alt.setBatThreshold(bat_threshold);
|
||||
alt.setVelocityThreshold(velocity_threshold);
|
||||
alt.setInvert(invert);
|
||||
alt.setModifierMask(static_cast<uint8_t>(modifier_mask));
|
||||
if (devid) {
|
||||
alt.setDeviceIdentifier(std::string(devid));
|
||||
}
|
||||
@@ -1005,6 +1016,7 @@ std::vector<Button> Config::getButtons(const std::string &gameName) {
|
||||
button.setBatThreshold(bat_threshold);
|
||||
button.setVelocityThreshold(velocity_threshold);
|
||||
button.setInvert(invert);
|
||||
button.setModifierMask(static_cast<uint8_t>(modifier_mask));
|
||||
if (devid) {
|
||||
button.setDeviceIdentifier(devid);
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#include <d3d9.h>
|
||||
|
||||
#include "overlay/overlay.h"
|
||||
#include "util/libutils.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
namespace cfg {
|
||||
@@ -35,7 +36,26 @@ namespace cfg {
|
||||
return false;
|
||||
}
|
||||
|
||||
IDirect3D9 *d3d = Direct3DCreate9(D3D_SDK_VERSION);
|
||||
// load d3d9.dll dynamically rather than linking against it statically.
|
||||
// a static import would force the system d3d9.dll to load at process
|
||||
// startup for the main spice executable too (this file is shared with
|
||||
// spice.exe), which loads system32\d3d9.dll before the modules directory
|
||||
// is added to the DLL search path - preventing a user-supplied DXVK
|
||||
// d3d9.dll in modules from ever loading for the game.
|
||||
typedef IDirect3D9 *(WINAPI *Direct3DCreate9_t)(UINT);
|
||||
HMODULE d3d9_module = libutils::try_library("d3d9.dll");
|
||||
if (d3d9_module == nullptr) {
|
||||
log_warning("configurator", "could not load d3d9.dll, falling back to software renderer");
|
||||
return false;
|
||||
}
|
||||
auto Direct3DCreate9_fn =
|
||||
reinterpret_cast<Direct3DCreate9_t>(libutils::try_proc(d3d9_module, "Direct3DCreate9"));
|
||||
if (Direct3DCreate9_fn == nullptr) {
|
||||
log_warning("configurator", "could not find Direct3DCreate9, falling back to software renderer");
|
||||
return false;
|
||||
}
|
||||
|
||||
IDirect3D9 *d3d = Direct3DCreate9_fn(D3D_SDK_VERSION);
|
||||
if (d3d == nullptr) {
|
||||
log_warning("configurator", "Direct3DCreate9 returned NULL, falling back to software renderer");
|
||||
return false;
|
||||
|
||||
@@ -26,6 +26,7 @@ namespace overlay::windows {
|
||||
el->SetAttribute("debounce_down", entry.debounce_down);
|
||||
el->SetAttribute("bat_threshold", entry.bat_threshold);
|
||||
el->SetAttribute("velocity_threshold", entry.velocity_threshold);
|
||||
el->SetAttribute("modifiers", entry.modifier_mask);
|
||||
parent->InsertEndChild(el);
|
||||
}
|
||||
|
||||
@@ -54,6 +55,10 @@ namespace overlay::windows {
|
||||
el->QueryIntAttribute("bat_threshold", &bat);
|
||||
entry.bat_threshold = bat;
|
||||
|
||||
unsigned int modifier_mask = 0;
|
||||
el->QueryUnsignedAttribute("modifiers", &modifier_mask);
|
||||
entry.modifier_mask = static_cast<uint8_t>(modifier_mask & UINT8_C(0x0F));
|
||||
|
||||
return entry;
|
||||
}
|
||||
|
||||
@@ -160,6 +165,28 @@ namespace overlay::windows {
|
||||
}
|
||||
}
|
||||
|
||||
// modifier buttons
|
||||
auto *mod_el = tmpl_el->FirstChildElement("modifier_buttons");
|
||||
if (mod_el) {
|
||||
auto *btn_el = mod_el->FirstChildElement("button");
|
||||
while (btn_el) {
|
||||
const char *btn_name = btn_el->Attribute("name");
|
||||
std::string btn_name_str = btn_name ? btn_name : "";
|
||||
|
||||
TemplateButtonBinding *binding = nullptr;
|
||||
for (auto &b : tmpl.modifier_buttons) {
|
||||
if (b.name == btn_name_str) { binding = &b; break; }
|
||||
}
|
||||
if (!binding) {
|
||||
tmpl.modifier_buttons.push_back(
|
||||
{btn_name_str, read_button_entry(btn_el), {}});
|
||||
} else {
|
||||
binding->alternatives.push_back(read_button_entry(btn_el));
|
||||
}
|
||||
btn_el = btn_el->NextSiblingElement("button");
|
||||
}
|
||||
}
|
||||
|
||||
// keypad buttons
|
||||
auto *kp_el = tmpl_el->FirstChildElement("keypad_buttons");
|
||||
if (kp_el) {
|
||||
@@ -244,6 +271,7 @@ namespace overlay::windows {
|
||||
bool save_user_template(
|
||||
const ControllerTemplate &tmpl,
|
||||
const bool save_buttons,
|
||||
const bool save_modifiers,
|
||||
const bool save_keypads,
|
||||
const bool save_analogs,
|
||||
const bool save_lights) {
|
||||
@@ -300,6 +328,24 @@ namespace overlay::windows {
|
||||
}
|
||||
tmpl_el->InsertEndChild(buttons_el);
|
||||
|
||||
// modifier buttons - skip unbound entries
|
||||
if (!tmpl.modifier_buttons.empty()) {
|
||||
auto *mod_el = doc.NewElement("modifier_buttons");
|
||||
if (save_modifiers) {
|
||||
for (auto &btn : tmpl.modifier_buttons) {
|
||||
if (!btn.primary.is_unbound()) {
|
||||
write_button_entry(doc, mod_el, btn.name, btn.primary);
|
||||
}
|
||||
for (auto &alt : btn.alternatives) {
|
||||
if (!alt.is_unbound()) {
|
||||
write_button_entry(doc, mod_el, btn.name, alt);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
tmpl_el->InsertEndChild(mod_el);
|
||||
}
|
||||
|
||||
// keypad buttons — skip unbound entries
|
||||
if (!tmpl.keypad_buttons.empty()) {
|
||||
auto *kp_el = doc.NewElement("keypad_buttons");
|
||||
|
||||
@@ -0,0 +1,72 @@
|
||||
# fails the build if a PE binary statically imports a forbidden DLL.
|
||||
#
|
||||
# some DLLs must never end up in spice's static import table, for two reasons:
|
||||
#
|
||||
# 1. user-overridable DLLs (e.g. DXVK's d3d9.dll): users drop their own copy
|
||||
# into the modules directory to replace the system one. a static import
|
||||
# forces the loader to load the SYSTEM copy at process startup - before the
|
||||
# modules directory is added to the DLL search path and before the game DLL
|
||||
# loads - so the user-supplied override never takes effect (see issue #779).
|
||||
#
|
||||
# 2. DLLs that break games when present (e.g. Media Foundation: mf/mfplat/
|
||||
# mfreadwrite): a static import loads them eagerly and breaks Unity games.
|
||||
#
|
||||
# in both cases the DLL must instead be loaded dynamically (libutils::try_library
|
||||
# / GetProcAddress / delay load) so it is only pulled in when actually needed.
|
||||
#
|
||||
# invoked via `cmake -P` from a POST_BUILD step. required -D variables:
|
||||
# OBJDUMP - path to objdump (CMAKE_OBJDUMP)
|
||||
# TARGET_FILE - path to the PE binary to inspect
|
||||
# FORBIDDEN - semicolon-separated list of lowercase DLL names to reject
|
||||
|
||||
if(NOT OBJDUMP OR NOT EXISTS "${OBJDUMP}")
|
||||
message(WARNING
|
||||
"check_no_static_dll_imports: objdump not found, skipping import check for ${TARGET_FILE}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
execute_process(
|
||||
COMMAND "${OBJDUMP}" -p "${TARGET_FILE}"
|
||||
OUTPUT_VARIABLE dump_output
|
||||
RESULT_VARIABLE dump_result
|
||||
ERROR_VARIABLE dump_error)
|
||||
|
||||
if(NOT dump_result EQUAL 0)
|
||||
message(WARNING
|
||||
"check_no_static_dll_imports: objdump failed for ${TARGET_FILE}: ${dump_error}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
# both GNU objdump and llvm-objdump print one "DLL Name: <name>" line per
|
||||
# statically imported DLL in their PE private-header dump.
|
||||
string(REGEX MATCHALL "DLL Name:[ \t]*[^\n\r]+" dll_lines "${dump_output}")
|
||||
|
||||
set(violations "")
|
||||
foreach(line IN LISTS dll_lines)
|
||||
string(REGEX REPLACE "DLL Name:[ \t]*" "" dll_name "${line}")
|
||||
string(STRIP "${dll_name}" dll_name)
|
||||
string(TOLOWER "${dll_name}" dll_name_lower)
|
||||
if(dll_name_lower IN_LIST FORBIDDEN)
|
||||
list(APPEND violations "${dll_name}")
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
if(violations)
|
||||
list(REMOVE_DUPLICATES violations)
|
||||
string(REPLACE ";" ", " violations_str "${violations}")
|
||||
message(FATAL_ERROR
|
||||
"static DLL import check FAILED for ${TARGET_FILE}\n"
|
||||
" forbidden static imports found: ${violations_str}\n"
|
||||
"\n"
|
||||
" these DLLs must never be statically imported by spice:\n"
|
||||
" * user-overridable DLLs (e.g. DXVK d3d9.dll) - a static import loads the\n"
|
||||
" system copy at startup and preempts the modules override (issue #779).\n"
|
||||
" * Media Foundation DLLs (mf/mfplat/mfreadwrite) - a static import breaks\n"
|
||||
" Unity games.\n"
|
||||
"\n"
|
||||
" fix: load the DLL dynamically instead - replace the direct API call with a\n"
|
||||
" libutils::try_library() + libutils::try_proc() lookup (or a delay load), then\n"
|
||||
" call through the resolved function pointer.")
|
||||
endif()
|
||||
|
||||
message(STATUS "static DLL import check passed for ${TARGET_FILE}")
|
||||
+95
-95
@@ -1,95 +1,95 @@
|
||||
Copyright (c) 2017, keshikan (http://www.keshikan.net),
|
||||
with Reserved Font Name "DSEG".
|
||||
|
||||
|
||||
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
||||
This license is copied below, and is also available with a FAQ at:
|
||||
http://scripts.sil.org/OFL
|
||||
|
||||
|
||||
-----------------------------------------------------------
|
||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||
-----------------------------------------------------------
|
||||
|
||||
PREAMBLE
|
||||
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||
development of collaborative font projects, to support the font creation
|
||||
efforts of academic and linguistic communities, and to provide a free and
|
||||
open framework in which fonts may be shared and improved in partnership
|
||||
with others.
|
||||
|
||||
The OFL allows the licensed fonts to be used, studied, modified and
|
||||
redistributed freely as long as they are not sold by themselves. The
|
||||
fonts, including any derivative works, can be bundled, embedded,
|
||||
redistributed and/or sold with any software provided that any reserved
|
||||
names are not used by derivative works. The fonts and derivatives,
|
||||
however, cannot be released under any other type of license. The
|
||||
requirement for fonts to remain under this license does not apply
|
||||
to any document created using the fonts or their derivatives.
|
||||
|
||||
DEFINITIONS
|
||||
"Font Software" refers to the set of files released by the Copyright
|
||||
Holder(s) under this license and clearly marked as such. This may
|
||||
include source files, build scripts and documentation.
|
||||
|
||||
"Reserved Font Name" refers to any names specified as such after the
|
||||
copyright statement(s).
|
||||
|
||||
"Original Version" refers to the collection of Font Software components as
|
||||
distributed by the Copyright Holder(s).
|
||||
|
||||
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||
or substituting -- in part or in whole -- any of the components of the
|
||||
Original Version, by changing formats or by porting the Font Software to a
|
||||
new environment.
|
||||
|
||||
"Author" refers to any designer, engineer, programmer, technical
|
||||
writer or other person who contributed to the Font Software.
|
||||
|
||||
PERMISSION & CONDITIONS
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||
redistribute, and sell modified and unmodified copies of the Font
|
||||
Software, subject to the following conditions:
|
||||
|
||||
1) Neither the Font Software nor any of its individual components,
|
||||
in Original or Modified Versions, may be sold by itself.
|
||||
|
||||
2) Original or Modified Versions of the Font Software may be bundled,
|
||||
redistributed and/or sold with any software, provided that each copy
|
||||
contains the above copyright notice and this license. These can be
|
||||
included either as stand-alone text files, human-readable headers or
|
||||
in the appropriate machine-readable metadata fields within text or
|
||||
binary files as long as those fields can be easily viewed by the user.
|
||||
|
||||
3) No Modified Version of the Font Software may use the Reserved Font
|
||||
Name(s) unless explicit written permission is granted by the corresponding
|
||||
Copyright Holder. This restriction only applies to the primary font name as
|
||||
presented to the users.
|
||||
|
||||
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
||||
Software shall not be used to promote, endorse or advertise any
|
||||
Modified Version, except to acknowledge the contribution(s) of the
|
||||
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||
permission.
|
||||
|
||||
5) The Font Software, modified or unmodified, in part or in whole,
|
||||
must be distributed entirely under this license, and must not be
|
||||
distributed under any other license. The requirement for fonts to
|
||||
remain under this license does not apply to any document created
|
||||
using the Font Software.
|
||||
|
||||
TERMINATION
|
||||
This license becomes null and void if any of the above conditions are
|
||||
not met.
|
||||
|
||||
DISCLAIMER
|
||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||
OTHER DEALINGS IN THE FONT SOFTWARE.
|
||||
Copyright (c) 2017, keshikan (http://www.keshikan.net),
|
||||
with Reserved Font Name "DSEG".
|
||||
|
||||
|
||||
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
||||
This license is copied below, and is also available with a FAQ at:
|
||||
http://scripts.sil.org/OFL
|
||||
|
||||
|
||||
-----------------------------------------------------------
|
||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||
-----------------------------------------------------------
|
||||
|
||||
PREAMBLE
|
||||
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||
development of collaborative font projects, to support the font creation
|
||||
efforts of academic and linguistic communities, and to provide a free and
|
||||
open framework in which fonts may be shared and improved in partnership
|
||||
with others.
|
||||
|
||||
The OFL allows the licensed fonts to be used, studied, modified and
|
||||
redistributed freely as long as they are not sold by themselves. The
|
||||
fonts, including any derivative works, can be bundled, embedded,
|
||||
redistributed and/or sold with any software provided that any reserved
|
||||
names are not used by derivative works. The fonts and derivatives,
|
||||
however, cannot be released under any other type of license. The
|
||||
requirement for fonts to remain under this license does not apply
|
||||
to any document created using the fonts or their derivatives.
|
||||
|
||||
DEFINITIONS
|
||||
"Font Software" refers to the set of files released by the Copyright
|
||||
Holder(s) under this license and clearly marked as such. This may
|
||||
include source files, build scripts and documentation.
|
||||
|
||||
"Reserved Font Name" refers to any names specified as such after the
|
||||
copyright statement(s).
|
||||
|
||||
"Original Version" refers to the collection of Font Software components as
|
||||
distributed by the Copyright Holder(s).
|
||||
|
||||
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||
or substituting -- in part or in whole -- any of the components of the
|
||||
Original Version, by changing formats or by porting the Font Software to a
|
||||
new environment.
|
||||
|
||||
"Author" refers to any designer, engineer, programmer, technical
|
||||
writer or other person who contributed to the Font Software.
|
||||
|
||||
PERMISSION & CONDITIONS
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||
redistribute, and sell modified and unmodified copies of the Font
|
||||
Software, subject to the following conditions:
|
||||
|
||||
1) Neither the Font Software nor any of its individual components,
|
||||
in Original or Modified Versions, may be sold by itself.
|
||||
|
||||
2) Original or Modified Versions of the Font Software may be bundled,
|
||||
redistributed and/or sold with any software, provided that each copy
|
||||
contains the above copyright notice and this license. These can be
|
||||
included either as stand-alone text files, human-readable headers or
|
||||
in the appropriate machine-readable metadata fields within text or
|
||||
binary files as long as those fields can be easily viewed by the user.
|
||||
|
||||
3) No Modified Version of the Font Software may use the Reserved Font
|
||||
Name(s) unless explicit written permission is granted by the corresponding
|
||||
Copyright Holder. This restriction only applies to the primary font name as
|
||||
presented to the users.
|
||||
|
||||
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
||||
Software shall not be used to promote, endorse or advertise any
|
||||
Modified Version, except to acknowledge the contribution(s) of the
|
||||
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||
permission.
|
||||
|
||||
5) The Font Software, modified or unmodified, in part or in whole,
|
||||
must be distributed entirely under this license, and must not be
|
||||
distributed under any other license. The requirement for fonts to
|
||||
remain under this license does not apply to any document created
|
||||
using the Font Software.
|
||||
|
||||
TERMINATION
|
||||
This license becomes null and void if any of the above conditions are
|
||||
not met.
|
||||
|
||||
DISCLAIMER
|
||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||
OTHER DEALINGS IN THE FONT SOFTWARE.
|
||||
|
||||
+11023
-11023
File diff suppressed because one or more lines are too long
+552
@@ -0,0 +1,552 @@
|
||||
// This code comes from:
|
||||
// https://github.com/dhbaird/easywsclient
|
||||
//
|
||||
// To get the latest version:
|
||||
// wget https://raw.github.com/dhbaird/easywsclient/master/easywsclient.hpp
|
||||
// wget https://raw.github.com/dhbaird/easywsclient/master/easywsclient.cpp
|
||||
|
||||
#include "easywsclient.hpp"
|
||||
|
||||
#ifdef _WIN32
|
||||
#ifndef WIN32_LEAN_AND_MEAN
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#endif
|
||||
#include <winsock2.h>
|
||||
#include <ws2tcpip.h>
|
||||
#pragma comment( lib, "ws2_32" )
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
typedef SOCKET socket_t;
|
||||
#ifndef _SSIZE_T_DEFINED
|
||||
typedef int ssize_t;
|
||||
#define _SSIZE_T_DEFINED
|
||||
#endif
|
||||
#ifndef _SOCKET_T_DEFINED
|
||||
typedef SOCKET socket_t;
|
||||
#define _SOCKET_T_DEFINED
|
||||
#endif
|
||||
#if defined(_MSC_VER) && !defined(snprintf)
|
||||
#define snprintf _snprintf_s
|
||||
#endif
|
||||
#include <stdint.h>
|
||||
#define socketerrno WSAGetLastError()
|
||||
#define SOCKET_EAGAIN_EINPROGRESS WSAEINPROGRESS
|
||||
#define SOCKET_EWOULDBLOCK WSAEWOULDBLOCK
|
||||
#else
|
||||
#include <fcntl.h>
|
||||
#include <netdb.h>
|
||||
#include <netinet/tcp.h>
|
||||
#include <stdint.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <sys/socket.h>
|
||||
#include <sys/time.h>
|
||||
#include <sys/types.h>
|
||||
#include <unistd.h>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <errno.h>
|
||||
typedef int socket_t;
|
||||
#ifndef INVALID_SOCKET
|
||||
#define INVALID_SOCKET (-1)
|
||||
#endif
|
||||
#ifndef SOCKET_ERROR
|
||||
#define SOCKET_ERROR (-1)
|
||||
#endif
|
||||
#define closesocket(s) ::close(s)
|
||||
#include <errno.h>
|
||||
#define socketerrno errno
|
||||
#define SOCKET_EAGAIN_EINPROGRESS EAGAIN
|
||||
#define SOCKET_EWOULDBLOCK EWOULDBLOCK
|
||||
#endif
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
#include <stdarg.h>
|
||||
|
||||
#include "util/logging.h"
|
||||
|
||||
// When false, easywsclient's diagnostics are suppressed. The host application
|
||||
// opts in by setting this flag (see obs_websocket.cpp).
|
||||
bool EASYWSCLIENT_LOGGING_ENABLED = false;
|
||||
|
||||
// Route easywsclient's diagnostic output through the project logger instead of
|
||||
// writing to stderr, without editing the upstream source lines below: these two
|
||||
// macros redirect fprintf(stderr, ...) / fputs(..., stderr) to log_misc.
|
||||
// Only emitted when EASYWSCLIENT_LOGGING_ENABLED is set.
|
||||
static inline void easywsclient_logf(const char *fmt, ...) {
|
||||
if (!EASYWSCLIENT_LOGGING_ENABLED) {
|
||||
return;
|
||||
}
|
||||
char buf[1024];
|
||||
va_list args;
|
||||
va_start(args, fmt);
|
||||
vsnprintf(buf, sizeof(buf), fmt, args);
|
||||
va_end(args);
|
||||
// trim trailing newline(s); the logger appends its own
|
||||
size_t len = strlen(buf);
|
||||
while (len > 0 && (buf[len - 1] == '\n' || buf[len - 1] == '\r')) {
|
||||
buf[--len] = '\0';
|
||||
}
|
||||
log_misc("easywsclient", "{}", buf);
|
||||
}
|
||||
#define fprintf(stream, ...) easywsclient_logf(__VA_ARGS__)
|
||||
#define fputs(str, stream) easywsclient_logf("%s", str)
|
||||
|
||||
using namespace easywsclient;
|
||||
|
||||
namespace { // private module-only namespace
|
||||
|
||||
socket_t hostname_connect(const std::string& hostname, int port) {
|
||||
struct addrinfo hints;
|
||||
struct addrinfo *result;
|
||||
struct addrinfo *p;
|
||||
int ret;
|
||||
socket_t sockfd = INVALID_SOCKET;
|
||||
char sport[16];
|
||||
memset(&hints, 0, sizeof(hints));
|
||||
hints.ai_family = AF_UNSPEC;
|
||||
hints.ai_socktype = SOCK_STREAM;
|
||||
snprintf(sport, 16, "%d", port);
|
||||
if ((ret = getaddrinfo(hostname.c_str(), sport, &hints, &result)) != 0)
|
||||
{
|
||||
fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(ret));
|
||||
return 1;
|
||||
}
|
||||
for(p = result; p != NULL; p = p->ai_next)
|
||||
{
|
||||
sockfd = socket(p->ai_family, p->ai_socktype, p->ai_protocol);
|
||||
if (sockfd == INVALID_SOCKET) { continue; }
|
||||
if (connect(sockfd, p->ai_addr, p->ai_addrlen) != SOCKET_ERROR) {
|
||||
break;
|
||||
}
|
||||
closesocket(sockfd);
|
||||
sockfd = INVALID_SOCKET;
|
||||
}
|
||||
freeaddrinfo(result);
|
||||
return sockfd;
|
||||
}
|
||||
|
||||
|
||||
class _DummyWebSocket : public easywsclient::WebSocket
|
||||
{
|
||||
public:
|
||||
void poll(int timeout) { }
|
||||
void send(const std::string& message) { }
|
||||
void sendBinary(const std::string& message) { }
|
||||
void sendBinary(const std::vector<uint8_t>& message) { }
|
||||
void sendPing() { }
|
||||
void close() { }
|
||||
readyStateValues getReadyState() const { return CLOSED; }
|
||||
void _dispatch(Callback_Imp & callable) { }
|
||||
void _dispatchBinary(BytesCallback_Imp& callable) { }
|
||||
};
|
||||
|
||||
|
||||
class _RealWebSocket : public easywsclient::WebSocket
|
||||
{
|
||||
public:
|
||||
// http://tools.ietf.org/html/rfc6455#section-5.2 Base Framing Protocol
|
||||
//
|
||||
// 0 1 2 3
|
||||
// 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
|
||||
// +-+-+-+-+-------+-+-------------+-------------------------------+
|
||||
// |F|R|R|R| opcode|M| Payload len | Extended payload length |
|
||||
// |I|S|S|S| (4) |A| (7) | (16/64) |
|
||||
// |N|V|V|V| |S| | (if payload len==126/127) |
|
||||
// | |1|2|3| |K| | |
|
||||
// +-+-+-+-+-------+-+-------------+ - - - - - - - - - - - - - - - +
|
||||
// | Extended payload length continued, if payload len == 127 |
|
||||
// + - - - - - - - - - - - - - - - +-------------------------------+
|
||||
// | |Masking-key, if MASK set to 1 |
|
||||
// +-------------------------------+-------------------------------+
|
||||
// | Masking-key (continued) | Payload Data |
|
||||
// +-------------------------------- - - - - - - - - - - - - - - - +
|
||||
// : Payload Data continued ... :
|
||||
// + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +
|
||||
// | Payload Data continued ... |
|
||||
// +---------------------------------------------------------------+
|
||||
|
||||
struct wsheader_type {
|
||||
unsigned header_size;
|
||||
bool fin;
|
||||
bool mask;
|
||||
enum opcode_type {
|
||||
CONTINUATION = 0x0,
|
||||
TEXT_FRAME = 0x1,
|
||||
BINARY_FRAME = 0x2,
|
||||
CLOSE = 8,
|
||||
PING = 9,
|
||||
PONG = 0xa,
|
||||
} opcode;
|
||||
int N0;
|
||||
uint64_t N;
|
||||
uint8_t masking_key[4];
|
||||
};
|
||||
|
||||
std::vector<uint8_t> rxbuf;
|
||||
std::vector<uint8_t> txbuf;
|
||||
std::vector<uint8_t> receivedData;
|
||||
|
||||
socket_t sockfd;
|
||||
readyStateValues readyState;
|
||||
bool useMask;
|
||||
bool isRxBad;
|
||||
|
||||
_RealWebSocket(socket_t sockfd, bool useMask) : sockfd(sockfd), readyState(OPEN), useMask(useMask), isRxBad(false) {
|
||||
}
|
||||
|
||||
readyStateValues getReadyState() const {
|
||||
return readyState;
|
||||
}
|
||||
|
||||
void poll(int timeout) { // timeout in milliseconds
|
||||
if (readyState == CLOSED) {
|
||||
if (timeout > 0) {
|
||||
timeval tv = { timeout/1000, (timeout%1000) * 1000 };
|
||||
select(0, NULL, NULL, NULL, &tv);
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (timeout != 0) {
|
||||
fd_set rfds;
|
||||
fd_set wfds;
|
||||
timeval tv = { timeout/1000, (timeout%1000) * 1000 };
|
||||
FD_ZERO(&rfds);
|
||||
FD_ZERO(&wfds);
|
||||
FD_SET(sockfd, &rfds);
|
||||
if (txbuf.size()) { FD_SET(sockfd, &wfds); }
|
||||
select(sockfd + 1, &rfds, &wfds, NULL, timeout > 0 ? &tv : NULL);
|
||||
}
|
||||
while (true) {
|
||||
// FD_ISSET(0, &rfds) will be true
|
||||
int N = rxbuf.size();
|
||||
ssize_t ret;
|
||||
rxbuf.resize(N + 1500);
|
||||
ret = recv(sockfd, (char*)&rxbuf[0] + N, 1500, 0);
|
||||
if (false) { }
|
||||
else if (ret < 0 && (socketerrno == SOCKET_EWOULDBLOCK || socketerrno == SOCKET_EAGAIN_EINPROGRESS)) {
|
||||
rxbuf.resize(N);
|
||||
break;
|
||||
}
|
||||
else if (ret <= 0) {
|
||||
rxbuf.resize(N);
|
||||
closesocket(sockfd);
|
||||
readyState = CLOSED;
|
||||
fputs(ret < 0 ? "Connection error!\n" : "Connection closed!\n", stderr);
|
||||
break;
|
||||
}
|
||||
else {
|
||||
rxbuf.resize(N + ret);
|
||||
}
|
||||
}
|
||||
while (txbuf.size()) {
|
||||
int ret = ::send(sockfd, (char*)&txbuf[0], txbuf.size(), 0);
|
||||
if (false) { } // ??
|
||||
else if (ret < 0 && (socketerrno == SOCKET_EWOULDBLOCK || socketerrno == SOCKET_EAGAIN_EINPROGRESS)) {
|
||||
break;
|
||||
}
|
||||
else if (ret <= 0) {
|
||||
closesocket(sockfd);
|
||||
readyState = CLOSED;
|
||||
fputs(ret < 0 ? "Connection error!\n" : "Connection closed!\n", stderr);
|
||||
break;
|
||||
}
|
||||
else {
|
||||
txbuf.erase(txbuf.begin(), txbuf.begin() + ret);
|
||||
}
|
||||
}
|
||||
if (!txbuf.size() && readyState == CLOSING) {
|
||||
closesocket(sockfd);
|
||||
readyState = CLOSED;
|
||||
}
|
||||
}
|
||||
|
||||
virtual void _dispatch(Callback_Imp & callable) {
|
||||
struct CallbackAdapter : public BytesCallback_Imp
|
||||
// Adapt void(const std::string<uint8_t>&) to void(const std::string&)
|
||||
{
|
||||
Callback_Imp& callable;
|
||||
CallbackAdapter(Callback_Imp& callable) : callable(callable) { }
|
||||
void operator()(const std::vector<uint8_t>& message) {
|
||||
std::string stringMessage(message.begin(), message.end());
|
||||
callable(stringMessage);
|
||||
}
|
||||
};
|
||||
CallbackAdapter bytesCallback(callable);
|
||||
_dispatchBinary(bytesCallback);
|
||||
}
|
||||
|
||||
virtual void _dispatchBinary(BytesCallback_Imp& callable) {
|
||||
// TODO: consider acquiring a lock on rxbuf...
|
||||
while (true) {
|
||||
wsheader_type ws;
|
||||
if (rxbuf.size() < 2) { return; /* Need at least 2 */ }
|
||||
const uint8_t * data = (uint8_t *) &rxbuf[0]; // peek, but don't consume
|
||||
ws.fin = (data[0] & 0x80) == 0x80;
|
||||
ws.opcode = (wsheader_type::opcode_type) (data[0] & 0x0f);
|
||||
ws.mask = (data[1] & 0x80) == 0x80;
|
||||
ws.N0 = (data[1] & 0x7f);
|
||||
ws.header_size = 2 + (ws.N0 == 126? 2 : 0) + (ws.N0 == 127? 8 : 0) + (ws.mask? 4 : 0);
|
||||
if (rxbuf.size() < ws.header_size) { return; /* Need: ws.header_size - rxbuf.size() */ }
|
||||
int i = 0;
|
||||
if (ws.N0 < 126) {
|
||||
ws.N = ws.N0;
|
||||
i = 2;
|
||||
}
|
||||
else if (ws.N0 == 126) {
|
||||
ws.N = 0;
|
||||
ws.N |= ((uint64_t) data[2]) << 8;
|
||||
ws.N |= ((uint64_t) data[3]) << 0;
|
||||
i = 4;
|
||||
}
|
||||
else if (ws.N0 == 127) {
|
||||
ws.N = 0;
|
||||
ws.N |= ((uint64_t) data[2]) << 56;
|
||||
ws.N |= ((uint64_t) data[3]) << 48;
|
||||
ws.N |= ((uint64_t) data[4]) << 40;
|
||||
ws.N |= ((uint64_t) data[5]) << 32;
|
||||
ws.N |= ((uint64_t) data[6]) << 24;
|
||||
ws.N |= ((uint64_t) data[7]) << 16;
|
||||
ws.N |= ((uint64_t) data[8]) << 8;
|
||||
ws.N |= ((uint64_t) data[9]) << 0;
|
||||
i = 10;
|
||||
}
|
||||
if (ws.mask) {
|
||||
ws.masking_key[0] = ((uint8_t) data[i+0]) << 0;
|
||||
ws.masking_key[1] = ((uint8_t) data[i+1]) << 0;
|
||||
ws.masking_key[2] = ((uint8_t) data[i+2]) << 0;
|
||||
ws.masking_key[3] = ((uint8_t) data[i+3]) << 0;
|
||||
}
|
||||
else {
|
||||
ws.masking_key[0] = 0;
|
||||
ws.masking_key[1] = 0;
|
||||
ws.masking_key[2] = 0;
|
||||
ws.masking_key[3] = 0;
|
||||
}
|
||||
|
||||
// Note: The checks above should hopefully ensure this addition
|
||||
// cannot overflow:
|
||||
if (rxbuf.size() < ws.header_size+ws.N) { return; /* Need: ws.header_size+ws.N - rxbuf.size() */ }
|
||||
|
||||
// We got a whole message, now do something with it:
|
||||
if (false) { }
|
||||
else if (
|
||||
ws.opcode == wsheader_type::TEXT_FRAME
|
||||
|| ws.opcode == wsheader_type::BINARY_FRAME
|
||||
|| ws.opcode == wsheader_type::CONTINUATION
|
||||
) {
|
||||
if (ws.mask) { for (size_t i = 0; i != ws.N; ++i) { rxbuf[i+ws.header_size] ^= ws.masking_key[i&0x3]; } }
|
||||
receivedData.insert(receivedData.end(), rxbuf.begin()+ws.header_size, rxbuf.begin()+ws.header_size+(size_t)ws.N);// just feed
|
||||
if (ws.fin) {
|
||||
callable((const std::vector<uint8_t>) receivedData);
|
||||
receivedData.erase(receivedData.begin(), receivedData.end());
|
||||
std::vector<uint8_t> ().swap(receivedData);// free memory
|
||||
}
|
||||
}
|
||||
else if (ws.opcode == wsheader_type::PING) {
|
||||
if (ws.mask) { for (size_t i = 0; i != ws.N; ++i) { rxbuf[i+ws.header_size] ^= ws.masking_key[i&0x3]; } }
|
||||
std::string data(rxbuf.begin()+ws.header_size, rxbuf.begin()+ws.header_size+(size_t)ws.N);
|
||||
sendData(wsheader_type::PONG, data.size(), data.begin(), data.end());
|
||||
}
|
||||
else if (ws.opcode == wsheader_type::PONG) { }
|
||||
else if (ws.opcode == wsheader_type::CLOSE) { close(); }
|
||||
else { fprintf(stderr, "ERROR: Got unexpected WebSocket message.\n"); close(); }
|
||||
|
||||
rxbuf.erase(rxbuf.begin(), rxbuf.begin() + ws.header_size+(size_t)ws.N);
|
||||
}
|
||||
}
|
||||
|
||||
void sendPing() {
|
||||
std::string empty;
|
||||
sendData(wsheader_type::PING, empty.size(), empty.begin(), empty.end());
|
||||
}
|
||||
|
||||
void send(const std::string& message) {
|
||||
sendData(wsheader_type::TEXT_FRAME, message.size(), message.begin(), message.end());
|
||||
}
|
||||
|
||||
void sendBinary(const std::string& message) {
|
||||
sendData(wsheader_type::BINARY_FRAME, message.size(), message.begin(), message.end());
|
||||
}
|
||||
|
||||
void sendBinary(const std::vector<uint8_t>& message) {
|
||||
sendData(wsheader_type::BINARY_FRAME, message.size(), message.begin(), message.end());
|
||||
}
|
||||
|
||||
template<class Iterator>
|
||||
void sendData(wsheader_type::opcode_type type, uint64_t message_size, Iterator message_begin, Iterator message_end) {
|
||||
// TODO:
|
||||
// Masking key should (must) be derived from a high quality random
|
||||
// number generator, to mitigate attacks on non-WebSocket friendly
|
||||
// middleware:
|
||||
const uint8_t masking_key[4] = { 0x12, 0x34, 0x56, 0x78 };
|
||||
// TODO: consider acquiring a lock on txbuf...
|
||||
if (readyState == CLOSING || readyState == CLOSED) { return; }
|
||||
std::vector<uint8_t> header;
|
||||
header.assign(2 + (message_size >= 126 ? 2 : 0) + (message_size >= 65536 ? 6 : 0) + (useMask ? 4 : 0), 0);
|
||||
header[0] = 0x80 | type;
|
||||
if (false) { }
|
||||
else if (message_size < 126) {
|
||||
header[1] = (message_size & 0xff) | (useMask ? 0x80 : 0);
|
||||
if (useMask) {
|
||||
header[2] = masking_key[0];
|
||||
header[3] = masking_key[1];
|
||||
header[4] = masking_key[2];
|
||||
header[5] = masking_key[3];
|
||||
}
|
||||
}
|
||||
else if (message_size < 65536) {
|
||||
header[1] = 126 | (useMask ? 0x80 : 0);
|
||||
header[2] = (message_size >> 8) & 0xff;
|
||||
header[3] = (message_size >> 0) & 0xff;
|
||||
if (useMask) {
|
||||
header[4] = masking_key[0];
|
||||
header[5] = masking_key[1];
|
||||
header[6] = masking_key[2];
|
||||
header[7] = masking_key[3];
|
||||
}
|
||||
}
|
||||
else { // TODO: run coverage testing here
|
||||
header[1] = 127 | (useMask ? 0x80 : 0);
|
||||
header[2] = (message_size >> 56) & 0xff;
|
||||
header[3] = (message_size >> 48) & 0xff;
|
||||
header[4] = (message_size >> 40) & 0xff;
|
||||
header[5] = (message_size >> 32) & 0xff;
|
||||
header[6] = (message_size >> 24) & 0xff;
|
||||
header[7] = (message_size >> 16) & 0xff;
|
||||
header[8] = (message_size >> 8) & 0xff;
|
||||
header[9] = (message_size >> 0) & 0xff;
|
||||
if (useMask) {
|
||||
header[10] = masking_key[0];
|
||||
header[11] = masking_key[1];
|
||||
header[12] = masking_key[2];
|
||||
header[13] = masking_key[3];
|
||||
}
|
||||
}
|
||||
// N.B. - txbuf will keep growing until it can be transmitted over the socket:
|
||||
txbuf.insert(txbuf.end(), header.begin(), header.end());
|
||||
txbuf.insert(txbuf.end(), message_begin, message_end);
|
||||
if (useMask) {
|
||||
size_t message_offset = txbuf.size() - message_size;
|
||||
for (size_t i = 0; i != message_size; ++i) {
|
||||
txbuf[message_offset + i] ^= masking_key[i&0x3];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void close() {
|
||||
if(readyState == CLOSING || readyState == CLOSED) { return; }
|
||||
readyState = CLOSING;
|
||||
uint8_t closeFrame[6] = {0x88, 0x80, 0x00, 0x00, 0x00, 0x00}; // last 4 bytes are a masking key
|
||||
std::vector<uint8_t> header(closeFrame, closeFrame+6);
|
||||
txbuf.insert(txbuf.end(), header.begin(), header.end());
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
easywsclient::WebSocket::pointer from_url(const std::string& url, bool useMask, const std::string& origin) {
|
||||
char host[512];
|
||||
int port;
|
||||
char path[512];
|
||||
if (url.size() >= 512) {
|
||||
fprintf(stderr, "ERROR: url size limit exceeded: %s\n", url.c_str());
|
||||
return NULL;
|
||||
}
|
||||
if (origin.size() >= 200) {
|
||||
fprintf(stderr, "ERROR: origin size limit exceeded: %s\n", origin.c_str());
|
||||
return NULL;
|
||||
}
|
||||
if (false) { }
|
||||
else if (sscanf(url.c_str(), "ws://%[^:/]:%d/%s", host, &port, path) == 3) {
|
||||
}
|
||||
else if (sscanf(url.c_str(), "ws://%[^:/]/%s", host, path) == 2) {
|
||||
port = 80;
|
||||
}
|
||||
else if (sscanf(url.c_str(), "ws://%[^:/]:%d", host, &port) == 2) {
|
||||
path[0] = '\0';
|
||||
}
|
||||
else if (sscanf(url.c_str(), "ws://%[^:/]", host) == 1) {
|
||||
port = 80;
|
||||
path[0] = '\0';
|
||||
}
|
||||
else {
|
||||
fprintf(stderr, "ERROR: Could not parse WebSocket url: %s\n", url.c_str());
|
||||
return NULL;
|
||||
}
|
||||
//fprintf(stderr, "easywsclient: connecting: host=%s port=%d path=/%s\n", host, port, path);
|
||||
socket_t sockfd = hostname_connect(host, port);
|
||||
if (sockfd == INVALID_SOCKET) {
|
||||
fprintf(stderr, "Unable to connect to %s:%d\n", host, port);
|
||||
return NULL;
|
||||
}
|
||||
{
|
||||
// XXX: this should be done non-blocking,
|
||||
char line[1024];
|
||||
int status;
|
||||
int i;
|
||||
snprintf(line, 1024, "GET /%s HTTP/1.1\r\n", path); ::send(sockfd, line, strlen(line), 0);
|
||||
if (port == 80) {
|
||||
snprintf(line, 1024, "Host: %s\r\n", host); ::send(sockfd, line, strlen(line), 0);
|
||||
}
|
||||
else {
|
||||
snprintf(line, 1024, "Host: %s:%d\r\n", host, port); ::send(sockfd, line, strlen(line), 0);
|
||||
}
|
||||
snprintf(line, 1024, "Upgrade: websocket\r\n"); ::send(sockfd, line, strlen(line), 0);
|
||||
snprintf(line, 1024, "Connection: Upgrade\r\n"); ::send(sockfd, line, strlen(line), 0);
|
||||
if (!origin.empty()) {
|
||||
snprintf(line, 1024, "Origin: %s\r\n", origin.c_str()); ::send(sockfd, line, strlen(line), 0);
|
||||
}
|
||||
snprintf(line, 1024, "Sec-WebSocket-Key: x3JJHMbDL1EzLkh9GBhXDw==\r\n"); ::send(sockfd, line, strlen(line), 0);
|
||||
snprintf(line, 1024, "Sec-WebSocket-Version: 13\r\n"); ::send(sockfd, line, strlen(line), 0);
|
||||
snprintf(line, 1024, "\r\n"); ::send(sockfd, line, strlen(line), 0);
|
||||
for (i = 0; i < 2 || (i < 1023 && line[i-2] != '\r' && line[i-1] != '\n'); ++i) { if (recv(sockfd, line+i, 1, 0) == 0) { return NULL; } }
|
||||
line[i] = 0;
|
||||
if (i == 1023) { fprintf(stderr, "ERROR: Got invalid status line connecting to: %s\n", url.c_str()); return NULL; }
|
||||
if (sscanf(line, "HTTP/1.1 %d", &status) != 1 || status != 101) { fprintf(stderr, "ERROR: Got bad status connecting to %s: %s", url.c_str(), line); return NULL; }
|
||||
// TODO: verify response headers,
|
||||
while (true) {
|
||||
for (i = 0; i < 2 || (i < 1023 && line[i-2] != '\r' && line[i-1] != '\n'); ++i) { if (recv(sockfd, line+i, 1, 0) == 0) { return NULL; } }
|
||||
if (line[0] == '\r' && line[1] == '\n') { break; }
|
||||
}
|
||||
}
|
||||
int flag = 1;
|
||||
setsockopt(sockfd, IPPROTO_TCP, TCP_NODELAY, (char*) &flag, sizeof(flag)); // Disable Nagle's algorithm
|
||||
#ifdef _WIN32
|
||||
u_long on = 1;
|
||||
ioctlsocket(sockfd, FIONBIO, &on);
|
||||
#else
|
||||
fcntl(sockfd, F_SETFL, O_NONBLOCK);
|
||||
#endif
|
||||
//fprintf(stderr, "Connected to: %s\n", url.c_str());
|
||||
return easywsclient::WebSocket::pointer(new _RealWebSocket(sockfd, useMask));
|
||||
}
|
||||
|
||||
} // end of module-only namespace
|
||||
|
||||
|
||||
|
||||
namespace easywsclient {
|
||||
|
||||
WebSocket::pointer WebSocket::create_dummy() {
|
||||
static pointer dummy = pointer(new _DummyWebSocket);
|
||||
return dummy;
|
||||
}
|
||||
|
||||
|
||||
WebSocket::pointer WebSocket::from_url(const std::string& url, const std::string& origin) {
|
||||
return ::from_url(url, true, origin);
|
||||
}
|
||||
|
||||
WebSocket::pointer WebSocket::from_url_no_mask(const std::string& url, const std::string& origin) {
|
||||
return ::from_url(url, false, origin);
|
||||
}
|
||||
|
||||
|
||||
} // namespace easywsclient
|
||||
@@ -0,0 +1,73 @@
|
||||
#ifndef EASYWSCLIENT_HPP_20120819_MIOFVASDTNUASZDQPLFD
|
||||
#define EASYWSCLIENT_HPP_20120819_MIOFVASDTNUASZDQPLFD
|
||||
|
||||
// This code comes from:
|
||||
// https://github.com/dhbaird/easywsclient
|
||||
//
|
||||
// To get the latest version:
|
||||
// wget https://raw.github.com/dhbaird/easywsclient/master/easywsclient.hpp
|
||||
// wget https://raw.github.com/dhbaird/easywsclient/master/easywsclient.cpp
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <cstdint>
|
||||
|
||||
namespace easywsclient {
|
||||
|
||||
struct Callback_Imp { virtual void operator()(const std::string& message) = 0; };
|
||||
struct BytesCallback_Imp { virtual void operator()(const std::vector<uint8_t>& message) = 0; };
|
||||
|
||||
class WebSocket {
|
||||
public:
|
||||
typedef WebSocket * pointer;
|
||||
typedef enum readyStateValues { CLOSING, CLOSED, CONNECTING, OPEN } readyStateValues;
|
||||
|
||||
// Factories:
|
||||
static pointer create_dummy();
|
||||
static pointer from_url(const std::string& url, const std::string& origin = std::string());
|
||||
static pointer from_url_no_mask(const std::string& url, const std::string& origin = std::string());
|
||||
|
||||
// Interfaces:
|
||||
virtual ~WebSocket() { }
|
||||
virtual void poll(int timeout = 0) = 0; // timeout in milliseconds
|
||||
virtual void send(const std::string& message) = 0;
|
||||
virtual void sendBinary(const std::string& message) = 0;
|
||||
virtual void sendBinary(const std::vector<uint8_t>& message) = 0;
|
||||
virtual void sendPing() = 0;
|
||||
virtual void close() = 0;
|
||||
virtual readyStateValues getReadyState() const = 0;
|
||||
|
||||
template<class Callable>
|
||||
void dispatch(Callable callable)
|
||||
// For callbacks that accept a string argument.
|
||||
{ // N.B. this is compatible with both C++11 lambdas, functors and C function pointers
|
||||
struct _Callback : public Callback_Imp {
|
||||
Callable& callable;
|
||||
_Callback(Callable& callable) : callable(callable) { }
|
||||
void operator()(const std::string& message) { callable(message); }
|
||||
};
|
||||
_Callback callback(callable);
|
||||
_dispatch(callback);
|
||||
}
|
||||
|
||||
template<class Callable>
|
||||
void dispatchBinary(Callable callable)
|
||||
// For callbacks that accept a std::vector<uint8_t> argument.
|
||||
{ // N.B. this is compatible with both C++11 lambdas, functors and C function pointers
|
||||
struct _Callback : public BytesCallback_Imp {
|
||||
Callable& callable;
|
||||
_Callback(Callable& callable) : callable(callable) { }
|
||||
void operator()(const std::vector<uint8_t>& message) { callable(message); }
|
||||
};
|
||||
_Callback callback(callable);
|
||||
_dispatchBinary(callback);
|
||||
}
|
||||
|
||||
protected:
|
||||
virtual void _dispatch(Callback_Imp& callable) = 0;
|
||||
virtual void _dispatchBinary(BytesCallback_Imp& callable) = 0;
|
||||
};
|
||||
|
||||
} // namespace easywsclient
|
||||
|
||||
#endif /* EASYWSCLIENT_HPP_20120819_MIOFVASDTNUASZDQPLFD */
|
||||
+9
-1
@@ -878,7 +878,15 @@ inline void ImGui::FileBrowser::UpdateFileRecords()
|
||||
|
||||
inline void ImGui::FileBrowser::SetPwdUncatched(const std::filesystem::path &pwd)
|
||||
{
|
||||
pwd_ = absolute(pwd);
|
||||
// spice2x
|
||||
// avoid MinGW std::filesystem::absolute() duplicating UNC server/share
|
||||
// prefixes, which makes directory_iterator() throw during startup
|
||||
// spice2x
|
||||
const auto &nativePwd = pwd.native();
|
||||
const bool hasUncPrefix = nativePwd.size() >= 2 &&
|
||||
(nativePwd[0] == '\\' || nativePwd[0] == '/') &&
|
||||
(nativePwd[1] == '\\' || nativePwd[1] == '/');
|
||||
pwd_ = hasUncPrefix ? pwd : absolute(pwd);
|
||||
UpdateFileRecords();
|
||||
selectedFilenames_.clear();
|
||||
(*inputNameBuf_)[0] = '\0';
|
||||
|
||||
+835
-835
File diff suppressed because it is too large
Load Diff
@@ -7,7 +7,6 @@
|
||||
#include "util/utils.h"
|
||||
#include "util/detour.h"
|
||||
#include "acioemu/handle.h"
|
||||
#include "misc/wintouchemu.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "bi2x_hook.h"
|
||||
#include "trackball.h"
|
||||
|
||||
@@ -33,13 +33,14 @@ namespace games::ccj {
|
||||
static UINT WINAPI GetRawInputDeviceList_hook(PRAWINPUTDEVICELIST pRawInputDeviceList, PUINT puiNumDevices,
|
||||
UINT cbSize) {
|
||||
auto result = GetRawInputDeviceList_orig(pRawInputDeviceList, puiNumDevices, cbSize);
|
||||
if (result == 0xFFFFFFFF)
|
||||
if (result == 0xFFFFFFFF) {
|
||||
return result;
|
||||
}
|
||||
|
||||
if (pRawInputDeviceList == NULL) {
|
||||
(*puiNumDevices)++;
|
||||
} else if (result < *puiNumDevices) {
|
||||
pRawInputDeviceList[result] = {fakeHandle, 0};
|
||||
pRawInputDeviceList[result] = { fakeHandle, 0 };
|
||||
result++;
|
||||
}
|
||||
|
||||
@@ -47,8 +48,9 @@ namespace games::ccj {
|
||||
}
|
||||
|
||||
static UINT WINAPI GetRawInputDeviceInfoW_hook(HANDLE hDevice, UINT uiCommand, LPVOID pData, PUINT pcbSize) {
|
||||
if (hDevice != fakeHandle || uiCommand != RIDI_DEVICENAME)
|
||||
if (hDevice != fakeHandle || uiCommand != RIDI_DEVICENAME) {
|
||||
return GetRawInputDeviceInfoW_orig(hDevice, uiCommand, pData, pcbSize);
|
||||
}
|
||||
|
||||
const auto requiredLen = (wcslen(fakeDeviceName) + 1) * sizeof(wchar_t);
|
||||
|
||||
@@ -68,23 +70,157 @@ namespace games::ccj {
|
||||
|
||||
static LONG_PTR WINAPI SetWindowLongPtrW_hook(HWND _hWnd, int nIndex, LONG_PTR dwNewLong) {
|
||||
wchar_t buffer[256];
|
||||
if (nIndex != GWLP_WNDPROC || GetWindowTextW(_hWnd, buffer, 256) == 0 || !wcswcs(buffer, windowName))
|
||||
if (nIndex != GWLP_WNDPROC || GetWindowTextW(_hWnd, buffer, 256) == 0 || !wcswcs(buffer, windowName)) {
|
||||
return SetWindowLongPtrW_orig(_hWnd, nIndex, dwNewLong);
|
||||
}
|
||||
|
||||
hWnd = _hWnd;
|
||||
wndProc = (WNDPROC)dwNewLong;
|
||||
return SetWindowLongPtrW_orig(_hWnd, nIndex, dwNewLong);
|
||||
}
|
||||
|
||||
// compute the cursor wrap region in client coordinates. The cursor is confined to the
|
||||
// monitor, so if the window's client area extends past a screen edge (window larger than /
|
||||
// offset off the monitor) the cursor can never reach that far client edge. Clamp the region
|
||||
// to the on-screen portion of the client area so the right/bottom edges wrap as reliably as
|
||||
// the left/top edges.
|
||||
static RECT trackball_wrap_bounds(HWND wnd, const RECT &client) {
|
||||
RECT bounds = client;
|
||||
|
||||
POINT origin = { 0, 0 };
|
||||
ClientToScreen(wnd, &origin);
|
||||
RECT clientScreen = {
|
||||
origin.x,
|
||||
origin.y,
|
||||
origin.x + client.right,
|
||||
origin.y + client.bottom
|
||||
};
|
||||
|
||||
MONITORINFO mi = {};
|
||||
mi.cbSize = sizeof(mi);
|
||||
RECT usable;
|
||||
if (GetMonitorInfo(MonitorFromWindow(wnd, MONITOR_DEFAULTTONEAREST), &mi)
|
||||
&& IntersectRect(&usable, &clientScreen, &mi.rcMonitor)) {
|
||||
bounds.left = usable.left - origin.x;
|
||||
bounds.top = usable.top - origin.y;
|
||||
bounds.right = usable.right - origin.x;
|
||||
bounds.bottom = usable.bottom - origin.y;
|
||||
}
|
||||
|
||||
return bounds;
|
||||
}
|
||||
|
||||
// drive the trackball from the physical mouse cursor, wrapping it at the window edges so it
|
||||
// can spin indefinitely. gated by the secondary-mouse button (hold or debounced toggle).
|
||||
static void trackball_mouse_input(RAWMOUSE &rawMouse) {
|
||||
static bool active = false;
|
||||
static bool lastState = false;
|
||||
static std::chrono::steady_clock::time_point lastModified = std::chrono::steady_clock::now();
|
||||
static const std::chrono::milliseconds debounceDuration(100);
|
||||
|
||||
const auto currentTime = std::chrono::steady_clock::now();
|
||||
const bool pressed = get_async_secondary_mouse();
|
||||
const bool focused = GetForegroundWindow() == hWnd;
|
||||
|
||||
if (focused && MOUSE_TRACKBALL_USE_TOGGLE && pressed && (currentTime - lastModified > debounceDuration)) {
|
||||
active = !active;
|
||||
lastModified = currentTime;
|
||||
}
|
||||
|
||||
const bool engaged = focused
|
||||
&& ((MOUSE_TRACKBALL_USE_TOGGLE && active) || (!MOUSE_TRACKBALL_USE_TOGGLE && pressed));
|
||||
if (!engaged) {
|
||||
if (lastState && !active) {
|
||||
lastState = false;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
POINT cursor;
|
||||
RECT client;
|
||||
GetClientRect(hWnd, &client);
|
||||
GetCursorPos(&cursor);
|
||||
ScreenToClient(hWnd, &cursor);
|
||||
|
||||
const RECT bounds = trackball_wrap_bounds(hWnd, client);
|
||||
|
||||
static int lastX = cursor.x;
|
||||
static int lastY = cursor.y;
|
||||
if (!lastState) {
|
||||
lastX = cursor.x;
|
||||
lastY = cursor.y;
|
||||
lastState = true;
|
||||
}
|
||||
|
||||
rawMouse.usFlags = MOUSE_MOVE_RELATIVE;
|
||||
rawMouse.lLastX = (int)((float)(cursor.x - lastX) * (float)TRACKBALL_SENSITIVITY / 20.0f);
|
||||
rawMouse.lLastY = (int)((float)(lastY - cursor.y) * (float)TRACKBALL_SENSITIVITY / 20.0f);
|
||||
|
||||
// wrap the cursor to the opposite edge once it reaches a boundary, so the trackball
|
||||
// can keep spinning past the screen edge.
|
||||
bool updateCursor = false;
|
||||
auto wrap = [&updateCursor](LONG value, LONG lo, LONG hi) -> LONG {
|
||||
if (value <= lo) {
|
||||
updateCursor = true;
|
||||
return hi - 5;
|
||||
}
|
||||
if (value >= hi - 1) {
|
||||
updateCursor = true;
|
||||
return lo + 5;
|
||||
}
|
||||
return value;
|
||||
};
|
||||
|
||||
cursor.x = wrap(cursor.x, bounds.left, bounds.right);
|
||||
cursor.y = wrap(cursor.y, bounds.top, bounds.bottom);
|
||||
|
||||
lastX = cursor.x;
|
||||
lastY = cursor.y;
|
||||
|
||||
if (updateCursor) {
|
||||
ClientToScreen(hWnd, &cursor);
|
||||
SetCursorPos(cursor.x, cursor.y);
|
||||
}
|
||||
}
|
||||
|
||||
// drive the trackball from the configured analog axes / direction buttons.
|
||||
static void trackball_mapped_input(RAWMOUSE &rawMouse) {
|
||||
rawMouse.usFlags = MOUSE_MOVE_RELATIVE;
|
||||
|
||||
auto &analogs = get_analogs();
|
||||
if (analogs[Analogs::Trackball_DX].isSet() || analogs[Analogs::Trackball_DY].isSet()) {
|
||||
float x = GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::Trackball_DX]) * 2.0f - 1.0f;
|
||||
float y = GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::Trackball_DY]) * 2.0f - 1.0f;
|
||||
rawMouse.lLastX = (long) (x * (float) TRACKBALL_SENSITIVITY);
|
||||
rawMouse.lLastY = (long) (-y * (float) TRACKBALL_SENSITIVITY);
|
||||
}
|
||||
|
||||
auto &buttons = get_buttons();
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Trackball_Up])) {
|
||||
rawMouse.lLastY = TRACKBALL_SENSITIVITY;
|
||||
}
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Trackball_Down])) {
|
||||
rawMouse.lLastY = -TRACKBALL_SENSITIVITY;
|
||||
}
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Trackball_Left])) {
|
||||
rawMouse.lLastX = -TRACKBALL_SENSITIVITY;
|
||||
}
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Trackball_Right])) {
|
||||
rawMouse.lLastX = TRACKBALL_SENSITIVITY;
|
||||
}
|
||||
}
|
||||
|
||||
static UINT WINAPI GetRawInputData_hook(HRAWINPUT hRawInput, UINT uiCommand, LPVOID pData, PUINT pcbSize, UINT cbSizeHeader) {
|
||||
if (hRawInput != fakeHandle)
|
||||
if (hRawInput != fakeHandle) {
|
||||
return GetRawInputData_orig(hRawInput, uiCommand, pData, pcbSize, cbSizeHeader);
|
||||
}
|
||||
|
||||
if (pData == NULL) {
|
||||
if (uiCommand == RID_HEADER)
|
||||
if (uiCommand == RID_HEADER) {
|
||||
*pcbSize = sizeof(RAWINPUTHEADER);
|
||||
else
|
||||
} else {
|
||||
*pcbSize = sizeof(RAWINPUT);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -107,92 +243,9 @@ namespace games::ccj {
|
||||
RAWMOUSE rawMouse {};
|
||||
|
||||
if (MOUSE_TRACKBALL) {
|
||||
static bool active = false;
|
||||
static bool lastState = false;
|
||||
|
||||
static std::chrono::time_point<std::chrono::steady_clock> lastModified = std::chrono::steady_clock::now();
|
||||
static std::chrono::milliseconds debounceDuration(100);
|
||||
auto currentTime = std::chrono::steady_clock::now();
|
||||
bool pressed = get_async_secondary_mouse();
|
||||
bool focused = GetForegroundWindow() == hWnd;
|
||||
|
||||
if (focused && MOUSE_TRACKBALL_USE_TOGGLE && pressed && (currentTime - lastModified > debounceDuration)) {
|
||||
active = !active;
|
||||
lastModified = currentTime;
|
||||
}
|
||||
|
||||
if (focused && ((MOUSE_TRACKBALL_USE_TOGGLE && active) || (!MOUSE_TRACKBALL_USE_TOGGLE && pressed))) {
|
||||
POINT cursor;
|
||||
RECT client;
|
||||
|
||||
GetClientRect(hWnd, &client);
|
||||
int sx = client.right - client.left;
|
||||
int sy = client.bottom - client.top;
|
||||
|
||||
GetCursorPos(&cursor);
|
||||
ScreenToClient(hWnd, &cursor);
|
||||
|
||||
static int lastX = cursor.x;
|
||||
static int lastY = cursor.y;
|
||||
|
||||
if (!lastState) {
|
||||
lastX = cursor.x;
|
||||
lastY = cursor.y;
|
||||
lastState = true;
|
||||
}
|
||||
|
||||
rawMouse.usFlags = MOUSE_MOVE_RELATIVE;
|
||||
rawMouse.lLastX = (int)((float)(cursor.x - lastX) * (float)TRACKBALL_SENSITIVITY / 20.0f);
|
||||
rawMouse.lLastY = (int)((float)(lastY - cursor.y) * (float)TRACKBALL_SENSITIVITY / 20.0f);
|
||||
|
||||
bool updateCursor = false;
|
||||
|
||||
if (cursor.x <= 0) {
|
||||
updateCursor = true;
|
||||
cursor.x = sx - 5;
|
||||
} else if (cursor.x >= sx - 1) {
|
||||
updateCursor = true;
|
||||
cursor.x = 5;
|
||||
}
|
||||
|
||||
if (cursor.y <= 0) {
|
||||
updateCursor = true;
|
||||
cursor.y = sy - 5;
|
||||
} else if (cursor.y >= sy - 1) {
|
||||
updateCursor = true;
|
||||
cursor.y = 5;
|
||||
}
|
||||
|
||||
lastX = cursor.x;
|
||||
lastY = cursor.y;
|
||||
|
||||
if (updateCursor) {
|
||||
ClientToScreen(hWnd, &cursor);
|
||||
SetCursorPos(cursor.x, cursor.y);
|
||||
}
|
||||
} else if (lastState && !active) {
|
||||
lastState = false;
|
||||
}
|
||||
trackball_mouse_input(rawMouse);
|
||||
} else {
|
||||
rawMouse.usFlags = MOUSE_MOVE_RELATIVE;
|
||||
|
||||
auto &analogs = get_analogs();
|
||||
if (analogs[Analogs::Trackball_DX].isSet() || analogs[Analogs::Trackball_DY].isSet()) {
|
||||
float x = GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::Trackball_DX]) * 2.0f - 1.0f;
|
||||
float y = GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::Trackball_DY]) * 2.0f - 1.0f;
|
||||
rawMouse.lLastX = (long) (x * (float) TRACKBALL_SENSITIVITY);
|
||||
rawMouse.lLastY = (long) (-y * (float) TRACKBALL_SENSITIVITY);
|
||||
}
|
||||
|
||||
auto &buttons = get_buttons();
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Trackball_Up]))
|
||||
rawMouse.lLastY = TRACKBALL_SENSITIVITY;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Trackball_Down]))
|
||||
rawMouse.lLastY = -TRACKBALL_SENSITIVITY;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Trackball_Left]))
|
||||
rawMouse.lLastX = -TRACKBALL_SENSITIVITY;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Trackball_Right]))
|
||||
rawMouse.lLastX = TRACKBALL_SENSITIVITY;
|
||||
trackball_mapped_input(rawMouse);
|
||||
}
|
||||
|
||||
*((RAWINPUT*)pData) = { header, { rawMouse } };
|
||||
@@ -224,9 +277,8 @@ namespace games::ccj {
|
||||
static bool initialized = false;
|
||||
if (initialized) {
|
||||
return;
|
||||
} else {
|
||||
initialized = true;
|
||||
}
|
||||
initialized = true;
|
||||
|
||||
// announce
|
||||
log_info("trackball", "init");
|
||||
@@ -246,8 +298,6 @@ namespace games::ccj {
|
||||
}
|
||||
|
||||
void trackball_thread_start() {
|
||||
using namespace std::chrono_literals;
|
||||
|
||||
tbThreadRunning = true;
|
||||
|
||||
log_info("trackball", "thread start, use mouse: {}, toggle: {}", MOUSE_TRACKBALL, MOUSE_TRACKBALL_USE_TOGGLE);
|
||||
@@ -259,8 +309,9 @@ namespace games::ccj {
|
||||
wndProc(hWnd, WM_INPUT, RIM_INPUT, (LPARAM)fakeHandle);
|
||||
}
|
||||
|
||||
if (!tbThreadRunning)
|
||||
if (!tbThreadRunning) {
|
||||
break;
|
||||
}
|
||||
|
||||
timer.sleep(10);
|
||||
}
|
||||
@@ -269,8 +320,9 @@ namespace games::ccj {
|
||||
|
||||
void trackball_thread_stop() {
|
||||
tbThreadRunning = false;
|
||||
if (tbThread)
|
||||
if (tbThread) {
|
||||
tbThread->join();
|
||||
}
|
||||
|
||||
log_info("trackball", "thread stop");
|
||||
|
||||
|
||||
+171
-171
@@ -1,171 +1,171 @@
|
||||
#include "asio.h"
|
||||
|
||||
#include <windows.h>
|
||||
#include <cstring>
|
||||
|
||||
#include "avs/game.h"
|
||||
#include "gitadora.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
namespace games::gitadora {
|
||||
|
||||
// Redirects the game's hard-coded "XONAR" ASIO driver lookup to the
|
||||
// driver name in ASIO_DRIVER by intercepting registry calls to
|
||||
// HKLM\SOFTWARE\ASIO. Sentinel HKEY values mark the redirected handles
|
||||
// so we can recognise them on subsequent reg* calls.
|
||||
|
||||
static const HKEY PARENT_ASIO_REG_HANDLE = reinterpret_cast<HKEY>(0x4001);
|
||||
static const HKEY DEVICE_ASIO_REG_HANDLE = reinterpret_cast<HKEY>(0x4002);
|
||||
static const char *FAKE_ASIO_DEVICE_NAME = "XONAR";
|
||||
|
||||
static decltype(RegCloseKey) *RegCloseKey_orig = nullptr;
|
||||
static decltype(RegEnumKeyA) *RegEnumKeyA_orig = nullptr;
|
||||
static decltype(RegOpenKeyA) *RegOpenKeyA_orig = nullptr;
|
||||
static decltype(RegOpenKeyExA) *RegOpenKeyExA_orig = nullptr;
|
||||
static decltype(RegQueryValueExA) *RegQueryValueExA_orig = nullptr;
|
||||
|
||||
static HKEY real_asio_reg_handle = nullptr;
|
||||
static HKEY real_asio_device_reg_handle = nullptr;
|
||||
|
||||
static LONG WINAPI RegOpenKeyExA_hook(HKEY hKey, LPCSTR lpSubKey, DWORD ulOptions, REGSAM samDesired,
|
||||
PHKEY phkResult)
|
||||
{
|
||||
if (ASIO_DRIVER.has_value() &&
|
||||
lpSubKey != nullptr &&
|
||||
phkResult != nullptr &&
|
||||
hKey == PARENT_ASIO_REG_HANDLE &&
|
||||
_stricmp(lpSubKey, FAKE_ASIO_DEVICE_NAME) == 0) {
|
||||
|
||||
*phkResult = DEVICE_ASIO_REG_HANDLE;
|
||||
|
||||
log_info("gitadora::asio", "replacing '{}' with '{}'", lpSubKey, ASIO_DRIVER.value());
|
||||
const auto result = RegOpenKeyExA_orig(
|
||||
real_asio_reg_handle,
|
||||
ASIO_DRIVER.value().c_str(),
|
||||
ulOptions,
|
||||
samDesired,
|
||||
&real_asio_device_reg_handle);
|
||||
|
||||
if (result != ERROR_SUCCESS) {
|
||||
log_warning(
|
||||
"gitadora::asio",
|
||||
"failed to open registry subkey '{}', error=0x{:x}",
|
||||
ASIO_DRIVER.value(), result);
|
||||
log_warning(
|
||||
"gitadora::asio",
|
||||
"due to improper ASIO setting, audio init will fail");
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
return RegOpenKeyExA_orig(hKey, lpSubKey, ulOptions, samDesired, phkResult);
|
||||
}
|
||||
|
||||
static LONG WINAPI RegOpenKeyA_hook(HKEY hKey, LPCSTR lpSubKey, PHKEY phkResult) {
|
||||
if (ASIO_DRIVER.has_value() &&
|
||||
lpSubKey != nullptr &&
|
||||
phkResult != nullptr &&
|
||||
hKey == HKEY_LOCAL_MACHINE &&
|
||||
_stricmp(lpSubKey, "software\\asio") == 0)
|
||||
{
|
||||
*phkResult = PARENT_ASIO_REG_HANDLE;
|
||||
return RegOpenKeyA_orig(hKey, lpSubKey, &real_asio_reg_handle);
|
||||
}
|
||||
|
||||
return RegOpenKeyA_orig(hKey, lpSubKey, phkResult);
|
||||
}
|
||||
|
||||
static LONG WINAPI RegEnumKeyA_hook(HKEY hKey, DWORD dwIndex, LPSTR lpName, DWORD cchName) {
|
||||
if (hKey == PARENT_ASIO_REG_HANDLE && ASIO_DRIVER.has_value()) {
|
||||
if (dwIndex == 0) {
|
||||
// forward to real handle just to verify the key exists; we
|
||||
// overwrite the name with our fake driver string regardless
|
||||
auto ret = RegEnumKeyA_orig(real_asio_reg_handle, dwIndex, lpName, cchName);
|
||||
if (ret == ERROR_SUCCESS && lpName != nullptr && cchName > 0) {
|
||||
log_info("gitadora::asio", "stubbing '{}' with '{}'", lpName, FAKE_ASIO_DEVICE_NAME);
|
||||
strncpy(lpName, FAKE_ASIO_DEVICE_NAME, cchName);
|
||||
lpName[cchName - 1] = '\0';
|
||||
}
|
||||
return ret;
|
||||
} else {
|
||||
return ERROR_NO_MORE_ITEMS;
|
||||
}
|
||||
}
|
||||
|
||||
return RegEnumKeyA_orig(hKey, dwIndex, lpName, cchName);
|
||||
}
|
||||
|
||||
static LONG WINAPI RegQueryValueExA_hook(HKEY hKey, LPCSTR lpValueName, LPDWORD lpReserved, LPDWORD lpType,
|
||||
LPBYTE lpData, LPDWORD lpcbData)
|
||||
{
|
||||
HKEY target = hKey;
|
||||
|
||||
if (ASIO_DRIVER.has_value() &&
|
||||
lpValueName != nullptr &&
|
||||
lpData != nullptr &&
|
||||
lpcbData != nullptr &&
|
||||
hKey == DEVICE_ASIO_REG_HANDLE) {
|
||||
if (_stricmp(lpValueName, "Description") == 0) {
|
||||
// engine may verify the driver name after open; ensure it still
|
||||
// sees something containing "XONAR" so the substring check passes
|
||||
const size_t len = strlen(FAKE_ASIO_DEVICE_NAME) + 1;
|
||||
if (*lpcbData < len) {
|
||||
*lpcbData = static_cast<DWORD>(len);
|
||||
return ERROR_MORE_DATA;
|
||||
}
|
||||
memcpy(lpData, FAKE_ASIO_DEVICE_NAME, len);
|
||||
*lpcbData = static_cast<DWORD>(len);
|
||||
if (lpType != nullptr) {
|
||||
*lpType = REG_SZ;
|
||||
}
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
|
||||
// for everything else (CLSID etc.) defer to the real driver subkey
|
||||
target = real_asio_device_reg_handle;
|
||||
}
|
||||
|
||||
return RegQueryValueExA_orig(target, lpValueName, lpReserved, lpType, lpData, lpcbData);
|
||||
}
|
||||
|
||||
static LONG WINAPI RegCloseKey_hook(HKEY hKey) {
|
||||
if (hKey == PARENT_ASIO_REG_HANDLE) {
|
||||
if (real_asio_reg_handle != nullptr) {
|
||||
RegCloseKey_orig(real_asio_reg_handle);
|
||||
real_asio_reg_handle = nullptr;
|
||||
}
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
|
||||
if (hKey == DEVICE_ASIO_REG_HANDLE) {
|
||||
if (real_asio_device_reg_handle != nullptr) {
|
||||
RegCloseKey_orig(real_asio_device_reg_handle);
|
||||
real_asio_device_reg_handle = nullptr;
|
||||
}
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
|
||||
return RegCloseKey_orig(hKey);
|
||||
}
|
||||
|
||||
void asio_hook_init() {
|
||||
if (!ASIO_DRIVER.has_value()) {
|
||||
return;
|
||||
}
|
||||
|
||||
log_info("gitadora::asio", "installing ASIO driver redirect: XONAR -> {}", ASIO_DRIVER.value());
|
||||
|
||||
RegCloseKey_orig = detour::iat_try(
|
||||
"RegCloseKey", RegCloseKey_hook, avs::game::DLL_INSTANCE);
|
||||
RegEnumKeyA_orig = detour::iat_try(
|
||||
"RegEnumKeyA", RegEnumKeyA_hook, avs::game::DLL_INSTANCE);
|
||||
RegOpenKeyA_orig = detour::iat_try(
|
||||
"RegOpenKeyA", RegOpenKeyA_hook, avs::game::DLL_INSTANCE);
|
||||
RegOpenKeyExA_orig = detour::iat_try(
|
||||
"RegOpenKeyExA", RegOpenKeyExA_hook, avs::game::DLL_INSTANCE);
|
||||
RegQueryValueExA_orig = detour::iat_try(
|
||||
"RegQueryValueExA", RegQueryValueExA_hook, avs::game::DLL_INSTANCE);
|
||||
}
|
||||
}
|
||||
#include "asio.h"
|
||||
|
||||
#include <windows.h>
|
||||
#include <cstring>
|
||||
|
||||
#include "avs/game.h"
|
||||
#include "gitadora.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
namespace games::gitadora {
|
||||
|
||||
// Redirects the game's hard-coded "XONAR" ASIO driver lookup to the
|
||||
// driver name in ASIO_DRIVER by intercepting registry calls to
|
||||
// HKLM\SOFTWARE\ASIO. Sentinel HKEY values mark the redirected handles
|
||||
// so we can recognise them on subsequent reg* calls.
|
||||
|
||||
static const HKEY PARENT_ASIO_REG_HANDLE = reinterpret_cast<HKEY>(0x4001);
|
||||
static const HKEY DEVICE_ASIO_REG_HANDLE = reinterpret_cast<HKEY>(0x4002);
|
||||
static const char *FAKE_ASIO_DEVICE_NAME = "XONAR";
|
||||
|
||||
static decltype(RegCloseKey) *RegCloseKey_orig = nullptr;
|
||||
static decltype(RegEnumKeyA) *RegEnumKeyA_orig = nullptr;
|
||||
static decltype(RegOpenKeyA) *RegOpenKeyA_orig = nullptr;
|
||||
static decltype(RegOpenKeyExA) *RegOpenKeyExA_orig = nullptr;
|
||||
static decltype(RegQueryValueExA) *RegQueryValueExA_orig = nullptr;
|
||||
|
||||
static HKEY real_asio_reg_handle = nullptr;
|
||||
static HKEY real_asio_device_reg_handle = nullptr;
|
||||
|
||||
static LONG WINAPI RegOpenKeyExA_hook(HKEY hKey, LPCSTR lpSubKey, DWORD ulOptions, REGSAM samDesired,
|
||||
PHKEY phkResult)
|
||||
{
|
||||
if (ASIO_DRIVER.has_value() &&
|
||||
lpSubKey != nullptr &&
|
||||
phkResult != nullptr &&
|
||||
hKey == PARENT_ASIO_REG_HANDLE &&
|
||||
_stricmp(lpSubKey, FAKE_ASIO_DEVICE_NAME) == 0) {
|
||||
|
||||
*phkResult = DEVICE_ASIO_REG_HANDLE;
|
||||
|
||||
log_info("gitadora::asio", "replacing '{}' with '{}'", lpSubKey, ASIO_DRIVER.value());
|
||||
const auto result = RegOpenKeyExA_orig(
|
||||
real_asio_reg_handle,
|
||||
ASIO_DRIVER.value().c_str(),
|
||||
ulOptions,
|
||||
samDesired,
|
||||
&real_asio_device_reg_handle);
|
||||
|
||||
if (result != ERROR_SUCCESS) {
|
||||
log_warning(
|
||||
"gitadora::asio",
|
||||
"failed to open registry subkey '{}', error=0x{:x}",
|
||||
ASIO_DRIVER.value(), result);
|
||||
log_warning(
|
||||
"gitadora::asio",
|
||||
"due to improper ASIO setting, audio init will fail");
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
return RegOpenKeyExA_orig(hKey, lpSubKey, ulOptions, samDesired, phkResult);
|
||||
}
|
||||
|
||||
static LONG WINAPI RegOpenKeyA_hook(HKEY hKey, LPCSTR lpSubKey, PHKEY phkResult) {
|
||||
if (ASIO_DRIVER.has_value() &&
|
||||
lpSubKey != nullptr &&
|
||||
phkResult != nullptr &&
|
||||
hKey == HKEY_LOCAL_MACHINE &&
|
||||
_stricmp(lpSubKey, "software\\asio") == 0)
|
||||
{
|
||||
*phkResult = PARENT_ASIO_REG_HANDLE;
|
||||
return RegOpenKeyA_orig(hKey, lpSubKey, &real_asio_reg_handle);
|
||||
}
|
||||
|
||||
return RegOpenKeyA_orig(hKey, lpSubKey, phkResult);
|
||||
}
|
||||
|
||||
static LONG WINAPI RegEnumKeyA_hook(HKEY hKey, DWORD dwIndex, LPSTR lpName, DWORD cchName) {
|
||||
if (hKey == PARENT_ASIO_REG_HANDLE && ASIO_DRIVER.has_value()) {
|
||||
if (dwIndex == 0) {
|
||||
// forward to real handle just to verify the key exists; we
|
||||
// overwrite the name with our fake driver string regardless
|
||||
auto ret = RegEnumKeyA_orig(real_asio_reg_handle, dwIndex, lpName, cchName);
|
||||
if (ret == ERROR_SUCCESS && lpName != nullptr && cchName > 0) {
|
||||
log_info("gitadora::asio", "stubbing '{}' with '{}'", lpName, FAKE_ASIO_DEVICE_NAME);
|
||||
strncpy(lpName, FAKE_ASIO_DEVICE_NAME, cchName);
|
||||
lpName[cchName - 1] = '\0';
|
||||
}
|
||||
return ret;
|
||||
} else {
|
||||
return ERROR_NO_MORE_ITEMS;
|
||||
}
|
||||
}
|
||||
|
||||
return RegEnumKeyA_orig(hKey, dwIndex, lpName, cchName);
|
||||
}
|
||||
|
||||
static LONG WINAPI RegQueryValueExA_hook(HKEY hKey, LPCSTR lpValueName, LPDWORD lpReserved, LPDWORD lpType,
|
||||
LPBYTE lpData, LPDWORD lpcbData)
|
||||
{
|
||||
HKEY target = hKey;
|
||||
|
||||
if (ASIO_DRIVER.has_value() &&
|
||||
lpValueName != nullptr &&
|
||||
lpData != nullptr &&
|
||||
lpcbData != nullptr &&
|
||||
hKey == DEVICE_ASIO_REG_HANDLE) {
|
||||
if (_stricmp(lpValueName, "Description") == 0) {
|
||||
// engine may verify the driver name after open; ensure it still
|
||||
// sees something containing "XONAR" so the substring check passes
|
||||
const size_t len = strlen(FAKE_ASIO_DEVICE_NAME) + 1;
|
||||
if (*lpcbData < len) {
|
||||
*lpcbData = static_cast<DWORD>(len);
|
||||
return ERROR_MORE_DATA;
|
||||
}
|
||||
memcpy(lpData, FAKE_ASIO_DEVICE_NAME, len);
|
||||
*lpcbData = static_cast<DWORD>(len);
|
||||
if (lpType != nullptr) {
|
||||
*lpType = REG_SZ;
|
||||
}
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
|
||||
// for everything else (CLSID etc.) defer to the real driver subkey
|
||||
target = real_asio_device_reg_handle;
|
||||
}
|
||||
|
||||
return RegQueryValueExA_orig(target, lpValueName, lpReserved, lpType, lpData, lpcbData);
|
||||
}
|
||||
|
||||
static LONG WINAPI RegCloseKey_hook(HKEY hKey) {
|
||||
if (hKey == PARENT_ASIO_REG_HANDLE) {
|
||||
if (real_asio_reg_handle != nullptr) {
|
||||
RegCloseKey_orig(real_asio_reg_handle);
|
||||
real_asio_reg_handle = nullptr;
|
||||
}
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
|
||||
if (hKey == DEVICE_ASIO_REG_HANDLE) {
|
||||
if (real_asio_device_reg_handle != nullptr) {
|
||||
RegCloseKey_orig(real_asio_device_reg_handle);
|
||||
real_asio_device_reg_handle = nullptr;
|
||||
}
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
|
||||
return RegCloseKey_orig(hKey);
|
||||
}
|
||||
|
||||
void asio_hook_init() {
|
||||
if (!ASIO_DRIVER.has_value()) {
|
||||
return;
|
||||
}
|
||||
|
||||
log_info("gitadora::asio", "installing ASIO driver redirect: XONAR -> {}", ASIO_DRIVER.value());
|
||||
|
||||
RegCloseKey_orig = detour::iat_try(
|
||||
"RegCloseKey", RegCloseKey_hook, avs::game::DLL_INSTANCE);
|
||||
RegEnumKeyA_orig = detour::iat_try(
|
||||
"RegEnumKeyA", RegEnumKeyA_hook, avs::game::DLL_INSTANCE);
|
||||
RegOpenKeyA_orig = detour::iat_try(
|
||||
"RegOpenKeyA", RegOpenKeyA_hook, avs::game::DLL_INSTANCE);
|
||||
RegOpenKeyExA_orig = detour::iat_try(
|
||||
"RegOpenKeyExA", RegOpenKeyExA_hook, avs::game::DLL_INSTANCE);
|
||||
RegQueryValueExA_orig = detour::iat_try(
|
||||
"RegQueryValueExA", RegQueryValueExA_hook, avs::game::DLL_INSTANCE);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
namespace games::gitadora {
|
||||
|
||||
// installs IAT registry hooks in gfdm.dll that redirect the game's
|
||||
// ASIO driver lookup (hard-coded "XONAR" substring) to a user-chosen
|
||||
// driver name read from games::gitadora::ASIO_DRIVER.
|
||||
//
|
||||
// safe to call unconditionally; if ASIO_DRIVER is unset the hooks
|
||||
// forward every call straight through to advapi32.
|
||||
void asio_hook_init();
|
||||
}
|
||||
#pragma once
|
||||
|
||||
namespace games::gitadora {
|
||||
|
||||
// installs IAT registry hooks in gfdm.dll that redirect the game's
|
||||
// ASIO driver lookup (hard-coded "XONAR" substring) to a user-chosen
|
||||
// driver name read from games::gitadora::ASIO_DRIVER.
|
||||
//
|
||||
// safe to call unconditionally; if ASIO_DRIVER is unset the hooks
|
||||
// forward every call straight through to advapi32.
|
||||
void asio_hook_init();
|
||||
}
|
||||
|
||||
@@ -2,17 +2,20 @@
|
||||
#include "asio.h"
|
||||
#include "handle.h"
|
||||
#include "bi2x_hook.h"
|
||||
#include <span>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "cfg/configurator.h"
|
||||
#include "cfg/screen_resize.h"
|
||||
|
||||
#include <ks.h>
|
||||
#include <ksmedia.h>
|
||||
|
||||
#include "cfg/configurator.h"
|
||||
#include "hooks/audio/audio.h"
|
||||
#include "hooks/audio/mme.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "misc/wintouchemu.h"
|
||||
#include "overlay/overlay.h"
|
||||
#include "touch/native/nativetouchhook.h"
|
||||
#include "util/cpuutils.h"
|
||||
#include "util/deferlog.h"
|
||||
#include "util/detour.h"
|
||||
@@ -28,14 +31,17 @@ namespace games::gitadora {
|
||||
|
||||
// settings
|
||||
bool TWOCHANNEL = false;
|
||||
bool DISABLE_FRAME_LIMITER = false;
|
||||
std::optional<unsigned int> CAB_TYPE = std::nullopt;
|
||||
bool P1_LEFTY = false;
|
||||
bool P2_LEFTY = false;
|
||||
std::optional<std::string> SUBSCREEN_OVERLAY_SIZE;
|
||||
std::optional<socd::SocdAlgorithm> PICK_ALGO = socd::SocdAlgorithm::PreferRecent;
|
||||
std::optional<uint8_t> ARENA_WINDOW_COUNT = std::nullopt;
|
||||
bool ARENA_TWO_HEAD_EXCLUSIVE = false;
|
||||
std::optional<std::string> ASIO_DRIVER = std::nullopt;
|
||||
bool ALLOW_REALTEK_AUDIO = false;
|
||||
bool NATIVE_TOUCH = false;
|
||||
|
||||
/*
|
||||
* Prevent GitaDora from creating folders on F drive
|
||||
@@ -61,6 +67,46 @@ namespace games::gitadora {
|
||||
|
||||
return CreateDirectoryA(lpPathName, lpSecurityAttributes);
|
||||
}
|
||||
|
||||
// libshare-pj paces mainloop with separate 12 ms and 16 ms waits. these waits
|
||||
// interfere with the game's normal display synchronization on modern Windows
|
||||
// and can hold a nominal 60 FPS game near 58 FPS. locate the instruction
|
||||
// sequences at runtime so the fix does not depend on per-version file offsets.
|
||||
static void disable_mainloop_frame_limiter(HMODULE sharepj_module) {
|
||||
if (!sharepj_module) {
|
||||
return;
|
||||
}
|
||||
|
||||
// both limiters have the same shape, only the millisecond target xx differs
|
||||
// (0Ch for the 12 ms limiter, 10h for the 16 ms one):
|
||||
//
|
||||
// 48 83 F8 xx: cmp rax, xx; compare elapsed frame time with the target
|
||||
// 73 10: jae +10h; skip the wait once the target has elapsed
|
||||
// B9 xx 00 00 00: mov ecx, xx; load the target
|
||||
// 48 2B C8: sub rcx, rax; calculate the remaining wait time
|
||||
// 74 06: je +6h; skip the following six-byte Sleep call if no wait remains
|
||||
//
|
||||
// changing jae (73h) to jmp (EBh) makes each block always take its existing
|
||||
// skip path, which bypasses only the associated Sleep call and leaves the 10h
|
||||
// branch displacement and every other wait untouched.
|
||||
const auto limiter_12ms_disabled = replace_pattern(
|
||||
sharepj_module,
|
||||
"4883F80C7310B90C000000482BC87406",
|
||||
"????????EB??????????????????????", 0, 0);
|
||||
const auto limiter_16ms_disabled = replace_pattern(
|
||||
sharepj_module,
|
||||
"4883F8107310B910000000482BC87406",
|
||||
"????????EB??????????????????????", 0, 0);
|
||||
|
||||
if (!limiter_12ms_disabled || !limiter_16ms_disabled) {
|
||||
log_fatal(
|
||||
"gitadora",
|
||||
"failed to disable libshare-pj mainloop frame limiter (-gdnoframelimiter), ensure patch is not already applied");
|
||||
return;
|
||||
}
|
||||
|
||||
log_info("gitadora", "successfully disabled libshare-pj mainloop frame limiter (-gdnoframelimiter)");
|
||||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
@@ -270,9 +316,21 @@ namespace games::gitadora {
|
||||
break;
|
||||
case 2:
|
||||
if (!GRAPHICS_WINDOWED) {
|
||||
log_fatal(
|
||||
if (D3D9_ADAPTER.has_value()) {
|
||||
log_fatal(
|
||||
"gitadora",
|
||||
"arena model: fullscreen two-window mode cannot use -monitor; "
|
||||
"use -w for borderless windows instead");
|
||||
}
|
||||
ARENA_TWO_HEAD_EXCLUSIVE = true;
|
||||
log_info(
|
||||
"gitadora",
|
||||
"arena model: 2-window mode is not supported in fullscreen, choose 1 or 4");
|
||||
"arena model: native two-head fullscreen adapter-group mode "
|
||||
"(MAIN + SMALL; LEFT/RIGHT are virtual)");
|
||||
} else {
|
||||
log_info(
|
||||
"gitadora",
|
||||
"arena model: two-window mode uses windowed rendering");
|
||||
}
|
||||
log_info("gitadora", "arena model: two-window mode");
|
||||
GRAPHICS_GITADORA_HIDE_SIDE_WINDOWS = true;
|
||||
@@ -298,10 +356,18 @@ namespace games::gitadora {
|
||||
static decltype(QueryDisplayConfig) *QueryDisplayConfig_orig = nullptr;
|
||||
static decltype(DisplayConfigGetDeviceInfo) *DisplayConfigGetDeviceInfo_orig = nullptr;
|
||||
|
||||
// cached primary real monitor: its path + source/target mode entries.
|
||||
// modeInfoIdx values on the path are renumbered to 0 / 1 so the cache is self-contained.
|
||||
// Cached real monitor paths and their source/target mode entries. modeInfoIdx values are
|
||||
// renumbered so the cache is self-contained. The normal single-head emulation keeps only
|
||||
// MAIN; the two-head adapter-group mode keeps MAIN and SMALL as real heads.
|
||||
static DISPLAYCONFIG_PATH_INFO real_primary_path = {};
|
||||
static DISPLAYCONFIG_MODE_INFO real_primary_modes[2] = {}; // [0]=source, [1]=target
|
||||
static DISPLAYCONFIG_PATH_INFO real_small_path = {};
|
||||
static DISPLAYCONFIG_MODE_INFO real_small_modes[2] = {}; // [0]=source, [1]=target
|
||||
static bool real_small_path_available = false;
|
||||
|
||||
static bool is_two_head_exclusive() {
|
||||
return ARENA_TWO_HEAD_EXCLUSIVE && !GRAPHICS_WINDOWED;
|
||||
}
|
||||
|
||||
// fake monitors appended after the real ones. the game classifies monitors
|
||||
// by outputTechnology + connectorInstance:
|
||||
@@ -325,12 +391,31 @@ namespace games::gitadora {
|
||||
// adapter to a swap chain role via its DisplayConfig connector instance,
|
||||
// so the entries here must be listed in the same order the wrapper enumerates
|
||||
// them: id=1 -> adapter 1 -> left, id=2 -> adapter 2 -> right, id=3 -> adapter 3 -> small.
|
||||
static constexpr FakeMonitor FAKE_MONITORS[] = {
|
||||
// Normal single-head emulation: every non-MAIN role is fake.
|
||||
static constexpr FakeMonitor FAKE_MONITORS_SINGLE_HEAD[] = {
|
||||
{ 1, 1080, 1920, -100000, -100000, 0 }, // left (DP connector instance 0)
|
||||
{ 2, 1080, 1920, -200000, -200000, 1 }, // right (DP connector instance 1)
|
||||
{ 3, 800, 1280, -300000, -300000, 2 }, // small (DP connector instance 2, touch)
|
||||
};
|
||||
static constexpr UINT32 FAKE_MONITOR_COUNT = static_cast<UINT32>(std::size(FAKE_MONITORS));
|
||||
|
||||
// Two-head fullscreen: adapters 0/1 are the real MAIN/SMALL group heads.
|
||||
// Keep only LEFT/RIGHT fake, with their adapter ids matching the D3D9 wrapper.
|
||||
static constexpr FakeMonitor FAKE_MONITORS_TWO_HEAD[] = {
|
||||
{ 2, 1080, 1920, -200000, -200000, 0 }, // left (DP connector instance 0)
|
||||
{ 3, 1080, 1920, -300000, -300000, 1 }, // right (DP connector instance 1)
|
||||
};
|
||||
|
||||
static std::span<const FakeMonitor> get_fake_monitors() {
|
||||
if (is_two_head_exclusive()) {
|
||||
return FAKE_MONITORS_TWO_HEAD;
|
||||
}
|
||||
|
||||
return FAKE_MONITORS_SINGLE_HEAD;
|
||||
}
|
||||
|
||||
static UINT32 real_monitor_count() {
|
||||
return is_two_head_exclusive() ? 2 : 1;
|
||||
}
|
||||
|
||||
// call QueryDisplayConfig once, keep only the primary monitor's path and its
|
||||
// two referenced modes (source + target). modeInfoIdx values are rewritten to
|
||||
@@ -368,13 +453,55 @@ namespace games::gitadora {
|
||||
log_fatal("gitadora", "cache_primary_monitor_info: no primary monitor found");
|
||||
}
|
||||
|
||||
if (primary->targetInfo.modeInfoIdx >= all_modes.size()) {
|
||||
log_fatal("gitadora", "cache_primary_monitor_info: primary target mode is missing");
|
||||
}
|
||||
|
||||
real_primary_modes[0] = all_modes[primary->sourceInfo.modeInfoIdx];
|
||||
real_primary_modes[1] = all_modes[primary->targetInfo.modeInfoIdx];
|
||||
real_primary_path = *primary;
|
||||
real_primary_path.sourceInfo.modeInfoIdx = 0;
|
||||
real_primary_path.targetInfo.modeInfoIdx = 1;
|
||||
|
||||
log_info("gitadora", "cache_primary_monitor_info: cached primary monitor");
|
||||
real_small_path_available = false;
|
||||
if (is_two_head_exclusive()) {
|
||||
if (all_paths.size() != 2) {
|
||||
log_fatal(
|
||||
"gitadora",
|
||||
"two-head fullscreen mode requires exactly two active display paths, found {}",
|
||||
all_paths.size());
|
||||
}
|
||||
|
||||
const auto secondary = std::find_if(all_paths.begin(), all_paths.end(),
|
||||
[&](const auto &p) {
|
||||
return &p != &*primary;
|
||||
});
|
||||
if (secondary == all_paths.end() ||
|
||||
secondary->sourceInfo.modeInfoIdx >= all_modes.size() ||
|
||||
secondary->targetInfo.modeInfoIdx >= all_modes.size()) {
|
||||
log_fatal("gitadora", "could not identify the physical SMALL monitor");
|
||||
}
|
||||
const LUID primary_adapter = primary->sourceInfo.adapterId;
|
||||
const LUID secondary_adapter = secondary->sourceInfo.adapterId;
|
||||
const bool same_adapter = primary_adapter.HighPart == secondary_adapter.HighPart &&
|
||||
primary_adapter.LowPart == secondary_adapter.LowPart;
|
||||
if (!same_adapter) {
|
||||
log_fatal(
|
||||
"gitadora",
|
||||
"MAIN and SMALL must use the same display adapter");
|
||||
}
|
||||
|
||||
real_small_modes[0] = all_modes[secondary->sourceInfo.modeInfoIdx];
|
||||
real_small_modes[1] = all_modes[secondary->targetInfo.modeInfoIdx];
|
||||
real_small_path = *secondary;
|
||||
real_small_path.sourceInfo.modeInfoIdx = 2;
|
||||
real_small_path.targetInfo.modeInfoIdx = 3;
|
||||
real_small_path_available = true;
|
||||
|
||||
log_info("gitadora", "cache_primary_monitor_info: cached real MAIN and SMALL monitors");
|
||||
} else {
|
||||
log_info("gitadora", "cache_primary_monitor_info: cached primary monitor");
|
||||
}
|
||||
}
|
||||
|
||||
static
|
||||
@@ -389,33 +516,36 @@ namespace games::gitadora {
|
||||
static std::once_flag populate_once;
|
||||
std::call_once(populate_once, cache_primary_monitor_info);
|
||||
|
||||
// always report exactly 1 real + N fake monitors
|
||||
*pNumPathArrayElements = 1 + FAKE_MONITOR_COUNT;
|
||||
*pNumModeInfoArrayElements = 2 + FAKE_MONITOR_COUNT * 2;
|
||||
const auto fake_monitors = get_fake_monitors();
|
||||
const auto fake_count = static_cast<UINT32>(fake_monitors.size());
|
||||
const UINT32 real_count = real_monitor_count();
|
||||
*pNumPathArrayElements = real_count + fake_count;
|
||||
*pNumModeInfoArrayElements = (real_count + fake_count) * 2;
|
||||
|
||||
log_info(
|
||||
"gitadora",
|
||||
"GetDisplayConfigBufferSizes: 1 real path + {} fake monitor(s)",
|
||||
FAKE_MONITOR_COUNT);
|
||||
"GetDisplayConfigBufferSizes: {} real path(s) + {} fake monitor(s)",
|
||||
real_count,
|
||||
fake_count);
|
||||
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
|
||||
// write fake monitor i into the caller's path/mode arrays. layout (single-monitor
|
||||
// assumption): index 0 in both arrays holds the cached primary real monitor, so
|
||||
// fake i occupies path slot (1 + i) and mode slots (2 + i*2) / (2 + i*2 + 1).
|
||||
// Write a fake monitor after the real paths. The cache is packed as [source, target]
|
||||
// mode pairs, so each path consumes two mode entries.
|
||||
static void insert_fake_monitor(
|
||||
DISPLAYCONFIG_PATH_INFO *paths,
|
||||
DISPLAYCONFIG_MODE_INFO *modes,
|
||||
UINT32 i)
|
||||
const FakeMonitor &m,
|
||||
UINT32 path_index,
|
||||
UINT32 source_mode_index)
|
||||
{
|
||||
const FakeMonitor &m = FAKE_MONITORS[i];
|
||||
const UINT32 src_idx = 2 + i * 2;
|
||||
const UINT32 src_idx = source_mode_index;
|
||||
const UINT32 tgt_idx = src_idx + 1;
|
||||
const LUID adapter_id { .LowPart = static_cast<DWORD>(-m.id), .HighPart = -m.id };
|
||||
const UINT32 uid = static_cast<UINT32>(-m.id);
|
||||
|
||||
paths[1 + i] = {
|
||||
paths[path_index] = {
|
||||
.sourceInfo = {
|
||||
.adapterId = adapter_id,
|
||||
.id = uid,
|
||||
@@ -473,21 +603,35 @@ namespace games::gitadora {
|
||||
DISPLAYCONFIG_MODE_INFO* modeInfoArray,
|
||||
DISPLAYCONFIG_TOPOLOGY_ID* currentTopologyId)
|
||||
{
|
||||
// copy cached primary real monitor into caller buffers at index 0
|
||||
// Copy cached real monitor paths into the caller buffers.
|
||||
pathArray[0] = real_primary_path;
|
||||
modeInfoArray[0] = real_primary_modes[0];
|
||||
modeInfoArray[1] = real_primary_modes[1];
|
||||
*numPathArrayElements = 1 + FAKE_MONITOR_COUNT;
|
||||
*numModeInfoArrayElements = 2 + FAKE_MONITOR_COUNT * 2;
|
||||
if (is_two_head_exclusive() && real_small_path_available) {
|
||||
pathArray[1] = real_small_path;
|
||||
modeInfoArray[2] = real_small_modes[0];
|
||||
modeInfoArray[3] = real_small_modes[1];
|
||||
}
|
||||
|
||||
const auto fake_monitors = get_fake_monitors();
|
||||
const auto fake_count = static_cast<UINT32>(fake_monitors.size());
|
||||
const UINT32 real_count = real_monitor_count();
|
||||
*numPathArrayElements = real_count + fake_count;
|
||||
*numModeInfoArrayElements = (real_count + fake_count) * 2;
|
||||
if (currentTopologyId != nullptr) {
|
||||
*currentTopologyId = DISPLAYCONFIG_TOPOLOGY_EXTEND;
|
||||
}
|
||||
|
||||
log_misc("gitadora", "QueryDisplayConfig returning fake monitor paths and modes");
|
||||
|
||||
// append fake monitors after the real one
|
||||
for (UINT32 i = 0; i < FAKE_MONITOR_COUNT; i++) {
|
||||
insert_fake_monitor(pathArray, modeInfoArray, i);
|
||||
// Append fake monitors after the real path(s).
|
||||
for (UINT32 i = 0; i < fake_count; i++) {
|
||||
insert_fake_monitor(
|
||||
pathArray,
|
||||
modeInfoArray,
|
||||
fake_monitors[i],
|
||||
real_count + i,
|
||||
real_count * 2 + i * 2);
|
||||
}
|
||||
|
||||
return ERROR_SUCCESS;
|
||||
@@ -518,7 +662,8 @@ namespace games::gitadora {
|
||||
const auto targetName = reinterpret_cast<DISPLAYCONFIG_TARGET_DEVICE_NAME*>(requestPacket);
|
||||
const LONG fake_id = -id;
|
||||
UINT32 conn_inst = 0xff;
|
||||
for (const auto& f : FAKE_MONITORS) {
|
||||
const auto fake_monitors = get_fake_monitors();
|
||||
for (const auto &f : fake_monitors) {
|
||||
if (f.id == fake_id) {
|
||||
conn_inst = f.connector_instance;
|
||||
break;
|
||||
@@ -541,18 +686,27 @@ namespace games::gitadora {
|
||||
return ret;
|
||||
}
|
||||
|
||||
// override the cached primary real monitor target info to look like HDMI/0
|
||||
// Override MAIN to HDMI/0 and retag the real second head as the DP/2 SMALL
|
||||
// display expected by the cabinet software in two-head fullscreen mode.
|
||||
const auto targetName = reinterpret_cast<DISPLAYCONFIG_TARGET_DEVICE_NAME*>(requestPacket);
|
||||
const auto& target = real_primary_path.targetInfo;
|
||||
if (target.id == targetName->header.id &&
|
||||
target.adapterId.HighPart == targetName->header.adapterId.HighPart &&
|
||||
target.adapterId.LowPart == targetName->header.adapterId.LowPart)
|
||||
{
|
||||
const auto target_matches = [&](const DISPLAYCONFIG_PATH_TARGET_INFO &target) {
|
||||
return target.id == targetName->header.id &&
|
||||
target.adapterId.HighPart == targetName->header.adapterId.HighPart &&
|
||||
target.adapterId.LowPart == targetName->header.adapterId.LowPart;
|
||||
};
|
||||
if (target_matches(real_primary_path.targetInfo)) {
|
||||
targetName->outputTechnology = DISPLAYCONFIG_OUTPUT_TECHNOLOGY_HDMI;
|
||||
targetName->connectorInstance = 0;
|
||||
log_info("gitadora",
|
||||
"overriding primary monitor (id={}) to pretend to be HDMI",
|
||||
targetName->header.id);
|
||||
} else if (is_two_head_exclusive() && real_small_path_available &&
|
||||
target_matches(real_small_path.targetInfo)) {
|
||||
targetName->outputTechnology = DISPLAYCONFIG_OUTPUT_TECHNOLOGY_DISPLAYPORT_EXTERNAL;
|
||||
targetName->connectorInstance = 2;
|
||||
log_info("gitadora",
|
||||
"overriding secondary monitor (id={}) to pretend to be SMALL DP/2",
|
||||
targetName->header.id);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
@@ -575,6 +729,12 @@ namespace games::gitadora {
|
||||
HMODULE system_module = libutils::try_module("libsystem.dll");
|
||||
|
||||
// patches
|
||||
#ifdef SPICE64
|
||||
if (DISABLE_FRAME_LIMITER && !is_arena_model()) {
|
||||
disable_mainloop_frame_limiter(sharepj_module);
|
||||
}
|
||||
#endif
|
||||
|
||||
detour::inline_hook((void *) eam_network_detected_ip_change, libutils::try_proc(
|
||||
sharepj_module, "eam_network_detected_ip_change"));
|
||||
detour::inline_hook((void *) eam_network_settings_conflict, libutils::try_proc(
|
||||
@@ -650,31 +810,38 @@ namespace games::gitadora {
|
||||
hooks::audio::INJECT_FAKE_REALTEK_AUDIO = true;
|
||||
}
|
||||
|
||||
// monitor/touch hooks (windowed or full screen)
|
||||
if (GRAPHICS_PREVENT_SECONDARY_WINDOWS) {
|
||||
// enable touch hook for subscreen overlay
|
||||
// touch injection drives mouse-as-touch and API touch for the subscreen,
|
||||
// no matter whether it is drawn by the overlay (single-window mode) or by
|
||||
// the dedicated SMALL window
|
||||
NATIVE_TOUCH = !wintouchemu::FORCE &&
|
||||
nativetouch::hook(avs::game::DLL_INSTANCE);
|
||||
if (!NATIVE_TOUCH && GRAPHICS_PREVENT_SECONDARY_WINDOWS) {
|
||||
// the legacy fallback can only feed the subscreen overlay
|
||||
wintouchemu::FORCE = true;
|
||||
wintouchemu::INJECT_MOUSE_AS_WM_TOUCH = true;
|
||||
wintouchemu::hook("GITADORA", avs::game::DLL_INSTANCE);
|
||||
}
|
||||
|
||||
#if !SPICE_XP
|
||||
|
||||
if (!GRAPHICS_WINDOWED) {
|
||||
// monitor hook: always pretend to have 1 primary real monitor + 3 fake monitors
|
||||
// (LEFT / RIGHT / SMALL) so the game accepts the arena cab topology
|
||||
GetDisplayConfigBufferSizes_orig =
|
||||
detour::iat_try("GetDisplayConfigBufferSizes",
|
||||
GetDisplayConfigBufferSizes_hook, avs::game::DLL_INSTANCE);
|
||||
QueryDisplayConfig_orig =
|
||||
detour::iat_try("QueryDisplayConfig",
|
||||
QueryDisplayConfig_hook, avs::game::DLL_INSTANCE);
|
||||
DisplayConfigGetDeviceInfo_orig =
|
||||
detour::iat_try("DisplayConfigGetDeviceInfo",
|
||||
DisplayConfigGetDeviceInfo_hook, avs::game::DLL_INSTANCE);
|
||||
if (!GRAPHICS_WINDOWED &&
|
||||
(GRAPHICS_PREVENT_SECONDARY_WINDOWS || ARENA_TWO_HEAD_EXCLUSIVE)) {
|
||||
if (ARENA_TWO_HEAD_EXCLUSIVE) {
|
||||
log_info(
|
||||
"gitadora",
|
||||
"exposing physical MAIN/SMALL and virtual LEFT/RIGHT");
|
||||
}
|
||||
#endif
|
||||
|
||||
GetDisplayConfigBufferSizes_orig =
|
||||
detour::iat_try("GetDisplayConfigBufferSizes",
|
||||
GetDisplayConfigBufferSizes_hook, avs::game::DLL_INSTANCE);
|
||||
QueryDisplayConfig_orig =
|
||||
detour::iat_try("QueryDisplayConfig",
|
||||
QueryDisplayConfig_hook, avs::game::DLL_INSTANCE);
|
||||
DisplayConfigGetDeviceInfo_orig =
|
||||
detour::iat_try("DisplayConfigGetDeviceInfo",
|
||||
DisplayConfigGetDeviceInfo_hook, avs::game::DLL_INSTANCE);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// window patch
|
||||
|
||||
@@ -13,14 +13,21 @@ namespace games::gitadora {
|
||||
|
||||
// settings
|
||||
extern bool TWOCHANNEL;
|
||||
extern bool DISABLE_FRAME_LIMITER;
|
||||
extern std::optional<unsigned int> CAB_TYPE;
|
||||
extern bool P1_LEFTY;
|
||||
extern bool P2_LEFTY;
|
||||
extern std::optional<std::string> SUBSCREEN_OVERLAY_SIZE;
|
||||
extern std::optional<socd::SocdAlgorithm> PICK_ALGO;
|
||||
extern std::optional<uint8_t> ARENA_WINDOW_COUNT;
|
||||
extern bool ARENA_TWO_HEAD_EXCLUSIVE;
|
||||
extern std::optional<std::string> ASIO_DRIVER;
|
||||
extern bool ALLOW_REALTEK_AUDIO;
|
||||
extern bool NATIVE_TOUCH;
|
||||
|
||||
// arena SMALL subscreen (touch panel) resolution
|
||||
static constexpr int ARENA_SUBSCREEN_WIDTH = 800;
|
||||
static constexpr int ARENA_SUBSCREEN_HEIGHT = 1280;
|
||||
|
||||
class GitaDoraGame : public games::Game {
|
||||
public:
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#if SPICE64
|
||||
|
||||
#include <cstdint>
|
||||
#include "api/client.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/utils.h"
|
||||
@@ -443,10 +444,12 @@ namespace games::iidx {
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_g], rgb.g);
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_b], rgb.b);
|
||||
|
||||
for (unsigned int i = 0; i < data_size; ++i) {
|
||||
map.data[i].r = data[i * 3];
|
||||
map.data[i].g = data[i * 3 + 1];
|
||||
map.data[i].b = data[i * 3 + 2];
|
||||
if (api::has_clients()) {
|
||||
for (size_t i = 0; i < data_size; ++i) {
|
||||
map.data[i].r = data[i * 3];
|
||||
map.data[i].g = data[i * 3 + 1];
|
||||
map.data[i].b = data[i * 3 + 2];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -534,7 +534,7 @@ namespace games::iidx {
|
||||
if (mediaTypePointer && mediaTypePointer->IsString()) {
|
||||
std::string mediaType = mediaTypePointer->GetString();
|
||||
if (mediaType.length() > 0) {
|
||||
camera->m_selectedMediaTypeDescription = mediaType;
|
||||
camera->SetSelectedMediaTypeDescription(mediaType);
|
||||
camera->m_useAutoMediaType = false;
|
||||
} else {
|
||||
camera->m_useAutoMediaType = true;
|
||||
@@ -547,7 +547,7 @@ namespace games::iidx {
|
||||
std::string drawModeString = drawModePointer->GetString();
|
||||
for (int j = 0; j < DRAW_MODE_SIZE; j++) {
|
||||
if (DRAW_MODE_LABELS[j].compare(drawModeString) == 0) {
|
||||
camera->m_drawMode = (LocalCameraDrawMode) j;
|
||||
camera->m_drawMode.store((LocalCameraDrawMode) j);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -556,12 +556,12 @@ namespace games::iidx {
|
||||
// Flip
|
||||
auto flipHorizontalPointer = rapidjson::Pointer(root + "/" + symLink + "/FlipHorizontal").Get(doc);
|
||||
if (flipHorizontalPointer && flipHorizontalPointer->IsBool()) {
|
||||
camera->m_flipHorizontal = flipHorizontalPointer->GetBool();
|
||||
camera->m_flipHorizontal.store(flipHorizontalPointer->GetBool());
|
||||
}
|
||||
|
||||
auto flipVerticalPointer = rapidjson::Pointer(root + "/" + symLink + "/FlipVertical").Get(doc);
|
||||
if (flipVerticalPointer && flipVerticalPointer->IsBool()) {
|
||||
camera->m_flipVertical = flipVerticalPointer->GetBool();
|
||||
camera->m_flipVertical.store(flipVerticalPointer->GetBool());
|
||||
}
|
||||
|
||||
// Allow manual control
|
||||
@@ -625,15 +625,17 @@ namespace games::iidx {
|
||||
if (camera->m_useAutoMediaType) {
|
||||
rapidjson::Pointer(root + "MediaType").Set(doc, "");
|
||||
} else {
|
||||
rapidjson::Pointer(root + "MediaType").Set(doc, camera->m_selectedMediaTypeDescription);
|
||||
const auto mediaTypeDescription = camera->GetSelectedMediaTypeDescription();
|
||||
rapidjson::Pointer(root + "MediaType").Set(doc, mediaTypeDescription);
|
||||
}
|
||||
|
||||
// Draw Mode
|
||||
rapidjson::Pointer(root + "DrawMode").Set(doc, DRAW_MODE_LABELS[camera->m_drawMode]);
|
||||
const auto drawMode = camera->m_drawMode.load();
|
||||
rapidjson::Pointer(root + "DrawMode").Set(doc, DRAW_MODE_LABELS[drawMode]);
|
||||
|
||||
// Flip
|
||||
rapidjson::Pointer(root + "FlipHorizontal").Set(doc, camera->m_flipHorizontal);
|
||||
rapidjson::Pointer(root + "FlipVertical").Set(doc, camera->m_flipVertical);
|
||||
rapidjson::Pointer(root + "FlipHorizontal").Set(doc, camera->m_flipHorizontal.load());
|
||||
rapidjson::Pointer(root + "FlipVertical").Set(doc, camera->m_flipVertical.load());
|
||||
|
||||
// Manual control
|
||||
rapidjson::Pointer(root + "AllowManualControl").Set(doc, camera->m_allowManualControl);
|
||||
|
||||
@@ -20,9 +20,9 @@
|
||||
#include "hooks/sleephook.h"
|
||||
#include "launcher/options.h"
|
||||
#include "touch/touch.h"
|
||||
#include "misc/nativetouchhook.h"
|
||||
#include "misc/wintouchemu.h"
|
||||
#include "touch/native/nativetouchhook.h"
|
||||
#include "misc/eamuse.h"
|
||||
#include "misc/wintouchemu.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/deferlog.h"
|
||||
#include "util/fileutils.h"
|
||||
@@ -41,6 +41,7 @@
|
||||
#include "bi2x_hook.h"
|
||||
#include "ezusb.h"
|
||||
#include "io.h"
|
||||
#include "poke.h"
|
||||
|
||||
static decltype(RegCloseKey) *RegCloseKey_orig = nullptr;
|
||||
static decltype(RegEnumKeyA) *RegEnumKeyA_orig = nullptr;
|
||||
@@ -57,13 +58,14 @@ namespace games::iidx {
|
||||
|
||||
// settings
|
||||
bool FLIP_CAMS = false;
|
||||
std::optional<bool> DISABLE_CAMS;
|
||||
cab_camera_access_mode CAB_CAMERA_ACCESS = cab_camera_access_mode::automatic;
|
||||
bool TDJ_CAMERA = false;
|
||||
bool TDJ_CAMERA_PREFER_16_9 = true;
|
||||
bool TDJ_MODE = false;
|
||||
bool FORCE_720P = false;
|
||||
bool DISABLE_ESPEC_IO = false;
|
||||
bool NATIVE_TOUCH = false;
|
||||
bool NATIVE_TOUCH = true;
|
||||
bool ENABLE_POKE = false;
|
||||
std::optional<std::string> SOUND_OUTPUT_DEVICE = std::nullopt;
|
||||
std::optional<std::string> SOUND_OUTPUT_DEVICE_IN_EFFECT = std::nullopt;
|
||||
std::optional<std::string> ASIO_DRIVER = std::nullopt;
|
||||
@@ -350,12 +352,15 @@ namespace games::iidx {
|
||||
// need to hook `avs2-core.dll` so AVS win32fs operations go through rom hook
|
||||
devicehook_init(avs::core::DLL_INSTANCE);
|
||||
|
||||
if (NATIVE_TOUCH) {
|
||||
nativetouchhook::hook(avs::game::DLL_INSTANCE);
|
||||
} else {
|
||||
NATIVE_TOUCH = !wintouchemu::FORCE &&
|
||||
nativetouch::hook(avs::game::DLL_INSTANCE);
|
||||
if (!NATIVE_TOUCH) {
|
||||
wintouchemu::FORCE = true;
|
||||
wintouchemu::INJECT_MOUSE_AS_WM_TOUCH = true;
|
||||
wintouchemu::hook_title_ends("beatmania IIDX", "main", avs::game::DLL_INSTANCE);
|
||||
wintouchemu::hook_title_ends(
|
||||
"beatmania IIDX",
|
||||
"main",
|
||||
avs::game::DLL_INSTANCE);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -419,10 +424,7 @@ namespace games::iidx {
|
||||
"RegQueryValueExA", RegQueryValueExA_hook, avs::game::DLL_INSTANCE);
|
||||
|
||||
// check if cam hook should be enabled
|
||||
if (!DISABLE_CAMS.has_value()) {
|
||||
log_fatal("iidx", "assertion failure - DISABLE_CAMS not set during attach");
|
||||
}
|
||||
if (!DISABLE_CAMS.value()) {
|
||||
if (CAB_CAMERA_ACCESS == cab_camera_access_mode::legacy) {
|
||||
init_legacy_camera_hook(FLIP_CAMS);
|
||||
}
|
||||
|
||||
@@ -449,19 +451,10 @@ namespace games::iidx {
|
||||
SetEnvironmentVariable("SCREEN_MODE", SCREEN_MODE.value().c_str());
|
||||
}
|
||||
|
||||
// check for cab camera access for the second time (first time was in launcher.cpp)
|
||||
// this time, we are inside -iidx module hook, which means the user is likely NOT on a cab
|
||||
// therefore, start with cams OFF by default, and allow user to forcibly override to ON
|
||||
if (!games::iidx::DISABLE_CAMS.has_value()) {
|
||||
games::iidx::DISABLE_CAMS = true;
|
||||
if (options->at(launcher::Options::IIDXCabCamAccess).is_active() &&
|
||||
options->at(launcher::Options::IIDXCabCamAccess).value_text() == "on") {
|
||||
games::iidx::DISABLE_CAMS = false;
|
||||
}
|
||||
if (games::iidx::DISABLE_CAMS.value()) {
|
||||
log_misc("iidx", "CONNECT_CAMERA env var set to 0");
|
||||
SetEnvironmentVariable("CONNECT_CAMERA", "0");
|
||||
}
|
||||
// auto with iidx module means turn off camera (non-cab use)
|
||||
if (CAB_CAMERA_ACCESS == cab_camera_access_mode::automatic) {
|
||||
log_misc("iidx", "CONNECT_CAMERA env var set to 0");
|
||||
SetEnvironmentVariable("CONNECT_CAMERA", "0");
|
||||
}
|
||||
|
||||
// windowed subscreen, enabled by default, unless turned off by user
|
||||
@@ -533,6 +526,12 @@ namespace games::iidx {
|
||||
}
|
||||
}
|
||||
|
||||
void IIDXGame::post_attach() {
|
||||
if (ENABLE_POKE) {
|
||||
poke::enable();
|
||||
}
|
||||
}
|
||||
|
||||
void IIDXGame::detach() {
|
||||
Game::detach();
|
||||
|
||||
|
||||
@@ -11,6 +11,13 @@
|
||||
|
||||
namespace games::iidx {
|
||||
|
||||
enum class cab_camera_access_mode {
|
||||
automatic,
|
||||
off,
|
||||
on,
|
||||
legacy,
|
||||
};
|
||||
|
||||
enum class iidx_aio_emulation_state {
|
||||
unknown,
|
||||
bi2a_com2,
|
||||
@@ -20,7 +27,7 @@ namespace games::iidx {
|
||||
// settings
|
||||
|
||||
extern bool FLIP_CAMS;
|
||||
extern std::optional<bool> DISABLE_CAMS;
|
||||
extern cab_camera_access_mode CAB_CAMERA_ACCESS;
|
||||
extern bool TDJ_CAMERA;
|
||||
extern bool TDJ_CAMERA_PREFER_16_9;
|
||||
extern std::optional<std::string> TDJ_CAMERA_OVERRIDE;
|
||||
@@ -29,6 +36,7 @@ namespace games::iidx {
|
||||
extern bool FORCE_720P;
|
||||
extern bool DISABLE_ESPEC_IO;
|
||||
extern bool NATIVE_TOUCH;
|
||||
extern bool ENABLE_POKE;
|
||||
extern std::optional<std::string> SOUND_OUTPUT_DEVICE;
|
||||
extern std::optional<std::string> ASIO_DRIVER;
|
||||
extern uint8_t DIGITAL_TT_SENS;
|
||||
@@ -53,6 +61,7 @@ namespace games::iidx {
|
||||
|
||||
virtual void attach() override;
|
||||
virtual void pre_attach() override;
|
||||
virtual void post_attach() override;
|
||||
virtual void detach() override;
|
||||
|
||||
private:
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -2,6 +2,7 @@
|
||||
|
||||
#if SPICE64 && !SPICE_XP
|
||||
|
||||
#include <atomic>
|
||||
#include <d3d9.h>
|
||||
#include <dxva2api.h>
|
||||
#include <mutex>
|
||||
@@ -66,6 +67,8 @@ extern std::string CAMERA_CONTROL_LABELS[];
|
||||
extern std::string DRAW_MODE_LABELS[];
|
||||
|
||||
namespace games::iidx {
|
||||
class IIDXCameraSourceReaderCallback;
|
||||
|
||||
namespace Camera {
|
||||
struct PlayVideoCamera {
|
||||
IDirect3DTexture9** d3d9_texture(const uintptr_t offset) {
|
||||
@@ -87,7 +90,7 @@ namespace games::iidx {
|
||||
|
||||
class IIDXLocalCamera {
|
||||
protected:
|
||||
virtual ~IIDXLocalCamera() {};
|
||||
virtual ~IIDXLocalCamera();
|
||||
|
||||
LONG m_nRefCount;
|
||||
CRITICAL_SECTION m_critsec;
|
||||
@@ -101,9 +104,14 @@ namespace games::iidx {
|
||||
// For reading frames from Camera
|
||||
IMFMediaSource *m_pSource = nullptr;
|
||||
IMFSourceReader *m_pSourceReader = nullptr;
|
||||
IMFSourceReaderEx *m_pSourceReaderEx = nullptr;
|
||||
IIDXCameraSourceReaderCallback *m_pSourceReaderCallback = nullptr;
|
||||
std::mutex m_mediaTypeMutex;
|
||||
IMFMediaType *m_pendingMediaType = nullptr;
|
||||
int m_selectedMediaTypeIndex = 0;
|
||||
std::string m_selectedMediaTypeDescription = "";
|
||||
|
||||
// Camera Format information
|
||||
double m_frameRate = 0;
|
||||
LONG m_cameraWidth;
|
||||
LONG m_cameraHeight;
|
||||
|
||||
@@ -129,6 +137,12 @@ namespace games::iidx {
|
||||
LPDIRECT3DTEXTURE9 m_conversionTexture = nullptr;
|
||||
IDirect3DSurface9 *m_pConversionSurf = nullptr;
|
||||
|
||||
// upload surface for decoded camera frames returned in system memory
|
||||
IDirect3DSurface9 *m_pDecodedSurf = nullptr;
|
||||
GUID m_decodedSubtype = GUID_NULL;
|
||||
GUID m_outputSubtype = GUID_NULL;
|
||||
bool m_drawErrorLogged = false;
|
||||
|
||||
// Texture for custom transform (e.g. horizontal flip)
|
||||
LPDIRECT3DTEXTURE9 m_transformTexture = nullptr;
|
||||
IDirect3DSurface9 *m_pTransformSurf = nullptr;
|
||||
@@ -153,21 +167,19 @@ namespace games::iidx {
|
||||
BOOL m_initialized = false;
|
||||
|
||||
// True if all the setup steps succeeded
|
||||
BOOL m_active = false;
|
||||
std::atomic_bool m_active = false;
|
||||
|
||||
// Media type select
|
||||
std::vector<MediaTypeInfo> m_mediaTypeInfos = {};
|
||||
int m_selectedMediaTypeIndex = 0;
|
||||
bool m_useAutoMediaType = true;
|
||||
IMFMediaType *m_pAutoMediaType = nullptr;
|
||||
std::string m_selectedMediaTypeDescription = "";
|
||||
bool m_allowManualControl = false;
|
||||
|
||||
LocalCameraDrawMode m_drawMode = DrawModeCrop4_3;
|
||||
std::atomic<LocalCameraDrawMode> m_drawMode = DrawModeCrop4_3;
|
||||
|
||||
// Render processing
|
||||
bool m_flipHorizontal = false;
|
||||
bool m_flipVertical = false;
|
||||
std::atomic_bool m_flipHorizontal = false;
|
||||
std::atomic_bool m_flipVertical = false;
|
||||
|
||||
IIDXLocalCamera(
|
||||
std::string name,
|
||||
@@ -184,11 +196,14 @@ namespace games::iidx {
|
||||
HRESULT GetCameraControlProp(int index, CameraControlProp *pProp);
|
||||
HRESULT SetCameraControlProp(int index, long value, long flags);
|
||||
HRESULT ResetCameraControlProps();
|
||||
HRESULT FlushDrawCommands();
|
||||
std::string GetName();
|
||||
std::string GetFriendlyName();
|
||||
std::string GetSymLink();
|
||||
int GetSelectedMediaTypeIndex();
|
||||
std::string GetSelectedMediaTypeDescription();
|
||||
void SetSelectedMediaTypeDescription(const std::string &description);
|
||||
HRESULT ChangeMediaType(IMFMediaType *pType);
|
||||
void RequestMediaType(IMFMediaType *pType);
|
||||
HRESULT StartCapture();
|
||||
void UpdateDrawRect();
|
||||
|
||||
@@ -197,12 +212,22 @@ namespace games::iidx {
|
||||
void CreateThread();
|
||||
MediaTypeInfo GetMediaTypeInfo(IMFMediaType *pType);
|
||||
std::string GetVideoFormatName(GUID subtype);
|
||||
HRESULT TryMediaType(IMFMediaType *pType, UINT32 *pBestWidth, double *pBestFrameRate);
|
||||
static bool CompareMediaTypes(const MediaTypeInfo &a, const MediaTypeInfo &b);
|
||||
bool MatchesPreferredAspect(const MediaTypeInfo &info) const;
|
||||
static bool IsBetterAutoType(const MediaTypeInfo &candidate, const MediaTypeInfo ¤t);
|
||||
IMFMediaType *FindBestNativeAutoType(bool requirePreferredAspect) const;
|
||||
IMFMediaType *FindBestAutoType(const GUID &subtype, bool requirePreferredAspect) const;
|
||||
HRESULT ValidateMediaType(IMFMediaType *pType);
|
||||
HRESULT InitTargetTexture();
|
||||
HRESULT EnsureTransformTextures();
|
||||
HRESULT InitCameraControl();
|
||||
void SetSelectedMediaType(int index, const std::string &description);
|
||||
bool HasPendingMediaType();
|
||||
HRESULT ApplyPendingMediaType();
|
||||
HRESULT UploadDecodedSample(IMFMediaBuffer *pSrcBuffer);
|
||||
HRESULT DrawSample(IMFMediaBuffer *pSrcBuffer);
|
||||
HRESULT ReadSample();
|
||||
LPDIRECT3DTEXTURE9 Render();
|
||||
HRESULT Render();
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -1,116 +1,132 @@
|
||||
#include "mf_wrappers.h"
|
||||
#include "util/libutils.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
namespace games::iidx {
|
||||
|
||||
static bool INITIALIZED = false;
|
||||
|
||||
static HMODULE mf_dll = nullptr;
|
||||
static HMODULE mfreadwrite_dll = nullptr;
|
||||
static HMODULE mfplat_dll = nullptr;
|
||||
|
||||
typedef HRESULT (__stdcall * MFCreateAttributes_t)(
|
||||
_Out_ IMFAttributes** ppMFAttributes,
|
||||
_In_ UINT32 cInitialSize
|
||||
);
|
||||
|
||||
typedef HRESULT (__stdcall * MFEnumDeviceSources_t)(
|
||||
_In_ IMFAttributes* pAttributes,
|
||||
_Outptr_result_buffer_(*pcSourceActivate) IMFActivate*** pppSourceActivate,
|
||||
_Out_ UINT32* pcSourceActivate
|
||||
);
|
||||
|
||||
typedef HRESULT (__stdcall * MFCreateSourceReaderFromMediaSource_t)(
|
||||
_In_ IMFMediaSource *pMediaSource,
|
||||
_In_opt_ IMFAttributes *pAttributes,
|
||||
_Out_ IMFSourceReader **ppSourceReader
|
||||
);
|
||||
|
||||
typedef HRESULT (__stdcall * MFGetService_t)(
|
||||
IUnknown* punkObject,
|
||||
REFGUID guidService,
|
||||
REFIID riid,
|
||||
_Outptr_ LPVOID* ppvObject
|
||||
);
|
||||
|
||||
static MFCreateAttributes_t MFCreateAttributes = nullptr;
|
||||
static MFEnumDeviceSources_t MFEnumDeviceSources = nullptr;
|
||||
static MFCreateSourceReaderFromMediaSource_t MFCreateSourceReaderFromMediaSource = nullptr;
|
||||
static MFGetService_t MFGetService = nullptr;
|
||||
|
||||
void init_mf_library() {
|
||||
|
||||
// why was all of this needed?
|
||||
//
|
||||
// when iidx camhook was initially implemented, we linked to mf.lib, mfreadwrite.lib, and mfplat.lib
|
||||
// this made Unity-based really unhappy, causing them to skip over the logic that loads mf library
|
||||
// causing videos to not play ("Initializing Microsoft Media Foundation failed." in the cmd prompt)
|
||||
//
|
||||
// as a result, the static linking to mf libs were removed, and we are now doing the mess that is this file
|
||||
|
||||
if (INITIALIZED) {
|
||||
return;
|
||||
}
|
||||
INITIALIZED = true;
|
||||
|
||||
log_misc("mf_wrappers", "creating delay-loaded wrappers for MF routines - BEGIN");
|
||||
|
||||
mf_dll = libutils::load_library("mf.dll", true);
|
||||
mfreadwrite_dll = libutils::load_library("mfreadwrite.dll", true);
|
||||
mfplat_dll = libutils::load_library("mfplat.dll", true);
|
||||
|
||||
MFCreateAttributes = (MFCreateAttributes_t)
|
||||
libutils::get_proc(mfplat_dll, "MFCreateAttributes");
|
||||
if (!MFCreateAttributes) {
|
||||
log_fatal("mf_wrappers", "MFCreateAttributes failed to hook");
|
||||
}
|
||||
|
||||
MFEnumDeviceSources = (MFEnumDeviceSources_t)
|
||||
libutils::get_proc(mf_dll, "MFEnumDeviceSources");
|
||||
if (!MFEnumDeviceSources) {
|
||||
log_fatal("mf_wrappers", "MFEnumDeviceSources failed to hook");
|
||||
}
|
||||
|
||||
MFCreateSourceReaderFromMediaSource = (MFCreateSourceReaderFromMediaSource_t)
|
||||
libutils::get_proc(mfreadwrite_dll, "MFCreateSourceReaderFromMediaSource");
|
||||
if (!MFCreateSourceReaderFromMediaSource) {
|
||||
log_fatal("mf_wrappers", "MFCreateSourceReaderFromMediaSource failed to hook");
|
||||
}
|
||||
|
||||
MFGetService = (MFGetService_t)libutils::get_proc(mf_dll, "MFGetService");
|
||||
if (!MFGetService) {
|
||||
log_fatal("mf_wrappers", "MFGetService failed to hook");
|
||||
}
|
||||
|
||||
log_misc("mf_wrappers", "creating delay-loaded wrappers for MF routines - DONE");
|
||||
}
|
||||
|
||||
HRESULT WrappedMFCreateAttributes (
|
||||
_Out_ IMFAttributes** ppMFAttributes,
|
||||
_In_ UINT32 cInitialSize) {
|
||||
return MFCreateAttributes(ppMFAttributes, cInitialSize);
|
||||
}
|
||||
|
||||
HRESULT WrappedMFEnumDeviceSources (
|
||||
_In_ IMFAttributes* pAttributes,
|
||||
_Outptr_result_buffer_(*pcSourceActivate) IMFActivate*** pppSourceActivate,
|
||||
_Out_ UINT32* pcSourceActivate) {
|
||||
return MFEnumDeviceSources(pAttributes, pppSourceActivate, pcSourceActivate);
|
||||
}
|
||||
|
||||
HRESULT WrappedMFCreateSourceReaderFromMediaSource (
|
||||
_In_ IMFMediaSource *pMediaSource,
|
||||
_In_opt_ IMFAttributes *pAttributes,
|
||||
_Out_ IMFSourceReader **ppSourceReader) {
|
||||
return MFCreateSourceReaderFromMediaSource(pMediaSource, pAttributes, ppSourceReader);
|
||||
}
|
||||
|
||||
HRESULT WrappedMFGetService (
|
||||
IUnknown* punkObject,
|
||||
REFGUID guidService,
|
||||
REFIID riid,
|
||||
_Outptr_ LPVOID* ppvObject) {
|
||||
return MFGetService(punkObject, guidService, riid, ppvObject);
|
||||
}
|
||||
#include "mf_wrappers.h"
|
||||
#include "util/libutils.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
namespace games::iidx {
|
||||
|
||||
static bool INITIALIZED = false;
|
||||
|
||||
static HMODULE mf_dll = nullptr;
|
||||
static HMODULE mfreadwrite_dll = nullptr;
|
||||
static HMODULE mfplat_dll = nullptr;
|
||||
|
||||
typedef HRESULT (__stdcall * MFCreateAttributes_t)(
|
||||
_Out_ IMFAttributes** ppMFAttributes,
|
||||
_In_ UINT32 cInitialSize
|
||||
);
|
||||
|
||||
typedef HRESULT (__stdcall * MFCreateMediaType_t)(
|
||||
_Out_ IMFMediaType** ppMFType
|
||||
);
|
||||
|
||||
typedef HRESULT (__stdcall * MFEnumDeviceSources_t)(
|
||||
_In_ IMFAttributes* pAttributes,
|
||||
_Outptr_result_buffer_(*pcSourceActivate) IMFActivate*** pppSourceActivate,
|
||||
_Out_ UINT32* pcSourceActivate
|
||||
);
|
||||
|
||||
typedef HRESULT (__stdcall * MFCreateSourceReaderFromMediaSource_t)(
|
||||
_In_ IMFMediaSource *pMediaSource,
|
||||
_In_opt_ IMFAttributes *pAttributes,
|
||||
_Out_ IMFSourceReader **ppSourceReader
|
||||
);
|
||||
|
||||
typedef HRESULT (__stdcall * MFGetService_t)(
|
||||
IUnknown* punkObject,
|
||||
REFGUID guidService,
|
||||
REFIID riid,
|
||||
_Outptr_ LPVOID* ppvObject
|
||||
);
|
||||
|
||||
static MFCreateAttributes_t MFCreateAttributes = nullptr;
|
||||
static MFCreateMediaType_t MFCreateMediaType = nullptr;
|
||||
static MFEnumDeviceSources_t MFEnumDeviceSources = nullptr;
|
||||
static MFCreateSourceReaderFromMediaSource_t MFCreateSourceReaderFromMediaSource = nullptr;
|
||||
static MFGetService_t MFGetService = nullptr;
|
||||
|
||||
void init_mf_library() {
|
||||
|
||||
// why was all of this needed?
|
||||
//
|
||||
// when iidx camhook was initially implemented, we linked to mf.lib, mfreadwrite.lib, and mfplat.lib
|
||||
// this made Unity-based really unhappy, causing them to skip over the logic that loads mf library
|
||||
// causing videos to not play ("Initializing Microsoft Media Foundation failed." in the cmd prompt)
|
||||
//
|
||||
// as a result, the static linking to mf libs were removed, and we are now doing the mess that is this file
|
||||
|
||||
if (INITIALIZED) {
|
||||
return;
|
||||
}
|
||||
INITIALIZED = true;
|
||||
|
||||
log_misc("mf_wrappers", "creating delay-loaded wrappers for MF routines - BEGIN");
|
||||
|
||||
mf_dll = libutils::load_library("mf.dll", true);
|
||||
mfreadwrite_dll = libutils::load_library("mfreadwrite.dll", true);
|
||||
mfplat_dll = libutils::load_library("mfplat.dll", true);
|
||||
|
||||
MFCreateAttributes = (MFCreateAttributes_t)
|
||||
libutils::get_proc(mfplat_dll, "MFCreateAttributes");
|
||||
if (!MFCreateAttributes) {
|
||||
log_fatal("mf_wrappers", "MFCreateAttributes failed to hook");
|
||||
}
|
||||
|
||||
MFCreateMediaType = (MFCreateMediaType_t)
|
||||
libutils::get_proc(mfplat_dll, "MFCreateMediaType");
|
||||
if (!MFCreateMediaType) {
|
||||
log_fatal("mf_wrappers", "MFCreateMediaType failed to hook");
|
||||
}
|
||||
|
||||
MFEnumDeviceSources = (MFEnumDeviceSources_t)
|
||||
libutils::get_proc(mf_dll, "MFEnumDeviceSources");
|
||||
if (!MFEnumDeviceSources) {
|
||||
log_fatal("mf_wrappers", "MFEnumDeviceSources failed to hook");
|
||||
}
|
||||
|
||||
MFCreateSourceReaderFromMediaSource = (MFCreateSourceReaderFromMediaSource_t)
|
||||
libutils::get_proc(mfreadwrite_dll, "MFCreateSourceReaderFromMediaSource");
|
||||
if (!MFCreateSourceReaderFromMediaSource) {
|
||||
log_fatal("mf_wrappers", "MFCreateSourceReaderFromMediaSource failed to hook");
|
||||
}
|
||||
|
||||
MFGetService = (MFGetService_t)libutils::get_proc(mf_dll, "MFGetService");
|
||||
if (!MFGetService) {
|
||||
log_fatal("mf_wrappers", "MFGetService failed to hook");
|
||||
}
|
||||
|
||||
log_misc("mf_wrappers", "creating delay-loaded wrappers for MF routines - DONE");
|
||||
}
|
||||
|
||||
HRESULT WrappedMFCreateAttributes (
|
||||
_Out_ IMFAttributes** ppMFAttributes,
|
||||
_In_ UINT32 cInitialSize) {
|
||||
return MFCreateAttributes(ppMFAttributes, cInitialSize);
|
||||
}
|
||||
|
||||
HRESULT WrappedMFCreateMediaType (
|
||||
_Out_ IMFMediaType** ppMFType) {
|
||||
return MFCreateMediaType(ppMFType);
|
||||
}
|
||||
|
||||
HRESULT WrappedMFEnumDeviceSources (
|
||||
_In_ IMFAttributes* pAttributes,
|
||||
_Outptr_result_buffer_(*pcSourceActivate) IMFActivate*** pppSourceActivate,
|
||||
_Out_ UINT32* pcSourceActivate) {
|
||||
return MFEnumDeviceSources(pAttributes, pppSourceActivate, pcSourceActivate);
|
||||
}
|
||||
|
||||
HRESULT WrappedMFCreateSourceReaderFromMediaSource (
|
||||
_In_ IMFMediaSource *pMediaSource,
|
||||
_In_opt_ IMFAttributes *pAttributes,
|
||||
_Out_ IMFSourceReader **ppSourceReader) {
|
||||
return MFCreateSourceReaderFromMediaSource(pMediaSource, pAttributes, ppSourceReader);
|
||||
}
|
||||
|
||||
HRESULT WrappedMFGetService (
|
||||
IUnknown* punkObject,
|
||||
REFGUID guidService,
|
||||
REFIID riid,
|
||||
_Outptr_ LPVOID* ppvObject) {
|
||||
return MFGetService(punkObject, guidService, riid, ppvObject);
|
||||
}
|
||||
}
|
||||
@@ -1,30 +1,33 @@
|
||||
#include <mfapi.h>
|
||||
#include <mfidl.h>
|
||||
#include <mfreadwrite.h>
|
||||
#include <mfobjects.h>
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace games::iidx {
|
||||
void init_mf_library();
|
||||
|
||||
HRESULT WrappedMFCreateAttributes (
|
||||
_Out_ IMFAttributes** ppMFAttributes,
|
||||
_In_ UINT32 cInitialSize);
|
||||
|
||||
HRESULT WrappedMFEnumDeviceSources (
|
||||
_In_ IMFAttributes* pAttributes,
|
||||
_Outptr_result_buffer_(*pcSourceActivate) IMFActivate*** pppSourceActivate,
|
||||
_Out_ UINT32* pcSourceActivate);
|
||||
|
||||
HRESULT WrappedMFCreateSourceReaderFromMediaSource (
|
||||
_In_ IMFMediaSource *pMediaSource,
|
||||
_In_opt_ IMFAttributes *pAttributes,
|
||||
_Out_ IMFSourceReader **ppSourceReader);
|
||||
|
||||
HRESULT WrappedMFGetService (
|
||||
IUnknown* punkObject,
|
||||
REFGUID guidService,
|
||||
REFIID riid,
|
||||
_Outptr_ LPVOID* ppvObject);
|
||||
#include <mfapi.h>
|
||||
#include <mfidl.h>
|
||||
#include <mfreadwrite.h>
|
||||
#include <mfobjects.h>
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace games::iidx {
|
||||
void init_mf_library();
|
||||
|
||||
HRESULT WrappedMFCreateAttributes (
|
||||
_Out_ IMFAttributes** ppMFAttributes,
|
||||
_In_ UINT32 cInitialSize);
|
||||
|
||||
HRESULT WrappedMFCreateMediaType (
|
||||
_Out_ IMFMediaType** ppMFType);
|
||||
|
||||
HRESULT WrappedMFEnumDeviceSources (
|
||||
_In_ IMFAttributes* pAttributes,
|
||||
_Outptr_result_buffer_(*pcSourceActivate) IMFActivate*** pppSourceActivate,
|
||||
_Out_ UINT32* pcSourceActivate);
|
||||
|
||||
HRESULT WrappedMFCreateSourceReaderFromMediaSource (
|
||||
_In_ IMFMediaSource *pMediaSource,
|
||||
_In_opt_ IMFAttributes *pAttributes,
|
||||
_Out_ IMFSourceReader **ppSourceReader);
|
||||
|
||||
HRESULT WrappedMFGetService (
|
||||
IUnknown* punkObject,
|
||||
REFGUID guidService,
|
||||
REFIID riid,
|
||||
_Outptr_ LPVOID* ppvObject);
|
||||
}
|
||||
+26
-147
@@ -1,31 +1,17 @@
|
||||
#include "poke.h"
|
||||
|
||||
#include <chrono>
|
||||
#include <thread>
|
||||
|
||||
#include "windows.h"
|
||||
#include "cfg/screen_resize.h"
|
||||
#include "games/io.h"
|
||||
#include "games/iidx/iidx.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "launcher/shutdown.h"
|
||||
#include "misc/eamuse.h"
|
||||
#include "overlay/overlay.h"
|
||||
#include "overlay/windows/generic_sub.h"
|
||||
#include "rawinput/rawinput.h"
|
||||
#include "touch/native/inject.h"
|
||||
#include "touch/touch.h"
|
||||
#include "util/libutils.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/precise_timer.h"
|
||||
|
||||
#define POKE_NATIVE_TOUCH 0
|
||||
|
||||
#if POKE_NATIVE_TOUCH
|
||||
static HINSTANCE USER32_INSTANCE = nullptr;
|
||||
typedef BOOL (WINAPI *InitializeTouchInjection_t)(UINT32, DWORD);
|
||||
typedef BOOL (WINAPI *InjectTouchInput_t)(UINT32, POINTER_TOUCH_INFO*);
|
||||
static InitializeTouchInjection_t pInitializeTouchInjection = nullptr;
|
||||
static InjectTouchInput_t pInjectTouchInput = nullptr;
|
||||
#endif
|
||||
|
||||
namespace games::iidx::poke {
|
||||
|
||||
@@ -116,93 +102,29 @@ namespace games::iidx::poke {
|
||||
{"1/D", 50},
|
||||
};
|
||||
|
||||
#if POKE_NATIVE_TOUCH
|
||||
void initialize_native_touch_library() {
|
||||
if (USER32_INSTANCE == nullptr) {
|
||||
USER32_INSTANCE = libutils::load_library("user32.dll");
|
||||
}
|
||||
|
||||
pInitializeTouchInjection = libutils::try_proc<InitializeTouchInjection_t>(
|
||||
USER32_INSTANCE, "InitializeTouchInjection");
|
||||
pInjectTouchInput = libutils::try_proc<InjectTouchInput_t>(
|
||||
USER32_INSTANCE, "InjectTouchInput");
|
||||
}
|
||||
|
||||
void emulate_native_touch(TouchPoint tp, bool is_down) {
|
||||
if (pInjectTouchInput == nullptr) {
|
||||
static void inject_native_touch_points(const std::vector<TouchPoint> &touch_points, bool down) {
|
||||
if (touch_points.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
POINTER_TOUCH_INFO contact;
|
||||
BOOL bRet = TRUE;
|
||||
const int contact_offset = 2;
|
||||
|
||||
memset(&contact, 0, sizeof(POINTER_TOUCH_INFO));
|
||||
|
||||
contact.pointerInfo.pointerType = PT_TOUCH;
|
||||
contact.pointerInfo.pointerId = 0;
|
||||
contact.pointerInfo.ptPixelLocation.x = tp.x;
|
||||
contact.pointerInfo.ptPixelLocation.y = tp.y;
|
||||
if (is_down) {
|
||||
contact.pointerInfo.pointerFlags = POINTER_FLAG_DOWN | POINTER_FLAG_INRANGE | POINTER_FLAG_INCONTACT;
|
||||
} else {
|
||||
contact.pointerInfo.pointerFlags = POINTER_FLAG_UP;
|
||||
}
|
||||
|
||||
contact.pointerInfo.dwTime = 0;
|
||||
contact.pointerInfo.PerformanceCount = 0;
|
||||
|
||||
contact.touchFlags = TOUCH_FLAG_NONE;
|
||||
contact.touchMask = TOUCH_MASK_CONTACTAREA | TOUCH_MASK_ORIENTATION | TOUCH_MASK_PRESSURE;
|
||||
contact.orientation = 0;
|
||||
contact.pressure = 1024;
|
||||
|
||||
contact.rcContact.top = tp.y - contact_offset;
|
||||
contact.rcContact.bottom = tp.y + contact_offset;
|
||||
contact.rcContact.left = tp.x - contact_offset;
|
||||
contact.rcContact.right = tp.x + contact_offset;
|
||||
|
||||
bRet = InjectTouchInput(1, &contact);
|
||||
if (!bRet) {
|
||||
log_warning("poke", "error injecting native touch {}: ({}, {}) error: {}", is_down ? "down" : "up", tp.x, tp.y, GetLastError());
|
||||
}
|
||||
const auto &touch = touch_points.front();
|
||||
nativetouch::inject::inject_synthetic_touch({ touch.x, touch.y }, down);
|
||||
}
|
||||
|
||||
void emulate_native_touch_points(std::vector<TouchPoint> *touch_points) {
|
||||
int i = 0;
|
||||
for (auto &touch : *touch_points) {
|
||||
emulate_native_touch(touch, true);
|
||||
}
|
||||
}
|
||||
|
||||
void clear_native_touch_points(std::vector<TouchPoint> *touch_points) {
|
||||
for (auto &touch : *touch_points) {
|
||||
emulate_native_touch(touch, false);
|
||||
}
|
||||
touch_points->clear();
|
||||
}
|
||||
#endif
|
||||
|
||||
void clear_touch_points(std::vector<TouchPoint> *touch_points) {
|
||||
std::vector<DWORD> touch_ids;
|
||||
for (auto &touch : *touch_points) {
|
||||
touch_ids.emplace_back(touch.id);
|
||||
}
|
||||
touch_remove_points(&touch_ids);
|
||||
touch_points->clear();
|
||||
}
|
||||
|
||||
void enable() {
|
||||
|
||||
// check if already running
|
||||
if (THREAD)
|
||||
return;
|
||||
|
||||
if (!games::iidx::NATIVE_TOUCH) {
|
||||
log_warning("poke", "keypad touch emulation requires native touch; disabled");
|
||||
return;
|
||||
}
|
||||
|
||||
// create new thread
|
||||
THREAD_RUNNING = true;
|
||||
THREAD = new std::thread([] {
|
||||
timeutils::PreciseSleepTimer timer;
|
||||
|
||||
// log
|
||||
log_info("poke", "enabled");
|
||||
|
||||
@@ -210,35 +132,13 @@ namespace games::iidx::poke {
|
||||
std::vector<TouchPoint> touch_points;
|
||||
std::vector<uint16_t> last_keypad_state = {0, 0};
|
||||
|
||||
#if POKE_NATIVE_TOUCH
|
||||
bool use_native = games::iidx::NATIVE_TOUCH;
|
||||
|
||||
if (use_native) {
|
||||
initialize_native_touch_library();
|
||||
|
||||
if (pInitializeTouchInjection != nullptr) {
|
||||
pInitializeTouchInjection(1, TOUCH_FEEDBACK_NONE);
|
||||
}
|
||||
}
|
||||
|
||||
#else
|
||||
bool use_native = false;
|
||||
#endif
|
||||
|
||||
// set variable to false to stop
|
||||
while (THREAD_RUNNING) {
|
||||
|
||||
// clean up touch from last frame
|
||||
if (touch_points.size() > 0) {
|
||||
#if POKE_NATIVE_TOUCH
|
||||
if (use_native) {
|
||||
clear_native_touch_points(&touch_points);
|
||||
} else {
|
||||
clear_touch_points(&touch_points);
|
||||
}
|
||||
#else
|
||||
clear_touch_points(&touch_points);
|
||||
#endif
|
||||
inject_native_touch_points(touch_points, false);
|
||||
touch_points.clear();
|
||||
}
|
||||
|
||||
for (int unit = 0; unit < 2; unit++) {
|
||||
@@ -263,32 +163,15 @@ namespace games::iidx::poke {
|
||||
|
||||
float x = x_iter->second / 1920.0;
|
||||
float y = y_iter->second / 1080.0;
|
||||
if (use_native) {
|
||||
x *= rawinput::TOUCHSCREEN_RANGE_X;
|
||||
y *= rawinput::TOUCHSCREEN_RANGE_Y;
|
||||
} else if (GRAPHICS_IIDX_WSUB) {
|
||||
// Scale to windowed subscreen
|
||||
x *= GRAPHICS_WSUB_WIDTH;
|
||||
y *= GRAPHICS_WSUB_HEIGHT;
|
||||
} else if (GENERIC_SUB_WINDOW_FULLSIZE || !overlay::OVERLAY->get_active()) {
|
||||
// Overlay is not present, scale to main screen
|
||||
if (GRAPHICS_WINDOWED) {
|
||||
x *= SPICETOUCH_TOUCH_WIDTH;
|
||||
y *= SPICETOUCH_TOUCH_HEIGHT;
|
||||
} else {
|
||||
x *= ImGui::GetIO().DisplaySize.x;
|
||||
y *= ImGui::GetIO().DisplaySize.y;
|
||||
if (GRAPHICS_WINDOWED) {
|
||||
if (SPICETOUCH_TOUCH_WIDTH <= 0 || SPICETOUCH_TOUCH_HEIGHT <= 0) {
|
||||
continue;
|
||||
}
|
||||
x = SPICETOUCH_TOUCH_X + x * SPICETOUCH_TOUCH_WIDTH;
|
||||
y = SPICETOUCH_TOUCH_Y + y * SPICETOUCH_TOUCH_HEIGHT;
|
||||
} else {
|
||||
// Overlay subscreen
|
||||
x = (GENERIC_SUB_WINDOW_X + x * GENERIC_SUB_WINDOW_WIDTH);
|
||||
y = (GENERIC_SUB_WINDOW_Y + y * GENERIC_SUB_WINDOW_HEIGHT);
|
||||
|
||||
// Scale to window size ratio
|
||||
if (GRAPHICS_WINDOWED) {
|
||||
x *= SPICETOUCH_TOUCH_WIDTH / ImGui::GetIO().DisplaySize.x;
|
||||
y *= SPICETOUCH_TOUCH_HEIGHT / ImGui::GetIO().DisplaySize.y;
|
||||
}
|
||||
x = x_iter->second;
|
||||
y = y_iter->second;
|
||||
}
|
||||
|
||||
TouchPoint tp {
|
||||
@@ -309,19 +192,15 @@ namespace games::iidx::poke {
|
||||
} // for all units
|
||||
|
||||
if (touch_points.size() > 0) {
|
||||
#if POKE_NATIVE_TOUCH
|
||||
if (use_native) {
|
||||
emulate_native_touch_points(&touch_points);
|
||||
} else {
|
||||
touch_write_points(&touch_points);
|
||||
}
|
||||
#else
|
||||
touch_write_points(&touch_points);
|
||||
#endif
|
||||
inject_native_touch_points(touch_points, true);
|
||||
}
|
||||
|
||||
// slow down
|
||||
timer.sleep(50);
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(50));
|
||||
}
|
||||
|
||||
if (!touch_points.empty()) {
|
||||
inject_native_touch_points(touch_points, false);
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
|
||||
@@ -44,6 +44,7 @@ namespace games {
|
||||
static bool IO_INITIALIZED = false;
|
||||
static std::vector<std::string> games;
|
||||
static robin_hood::unordered_map<std::string, std::vector<Button> &> buttons;
|
||||
static robin_hood::unordered_map<std::string, std::vector<Button>> buttons_modifiers;
|
||||
static robin_hood::unordered_map<std::string, std::vector<Button>> buttons_keypads;
|
||||
static robin_hood::unordered_map<std::string, std::vector<Button>> buttons_overlay;
|
||||
static robin_hood::unordered_map<std::string, std::string> buttons_help;
|
||||
@@ -132,6 +133,7 @@ namespace games {
|
||||
buttons_help.insert({ jb, jb::get_buttons_help() });
|
||||
lights.insert({ jb, jb::get_lights() });
|
||||
file_hints[jb].push_back({"jubeat.dll"});
|
||||
file_hints[jb].push_back({"jubeat2019.dll"});
|
||||
|
||||
// mga
|
||||
const std::string mga("Metal Gear");
|
||||
@@ -365,6 +367,37 @@ namespace games {
|
||||
return it->second;
|
||||
}
|
||||
|
||||
static std::vector<Button> gen_buttons_modifiers(const std::string &game) {
|
||||
auto modifier_buttons = GameAPI::Buttons::getButtons(game);
|
||||
const std::vector<std::string> names {
|
||||
"Modifier 1",
|
||||
"Modifier 2",
|
||||
"Modifier 3",
|
||||
"Modifier 4",
|
||||
};
|
||||
modifier_buttons = GameAPI::Buttons::sortButtons(modifier_buttons, names);
|
||||
for (auto &modifier : modifier_buttons) {
|
||||
modifier.setModifierMask(0);
|
||||
for (auto &alternative : modifier.getAlternatives()) {
|
||||
alternative.setModifierMask(0);
|
||||
}
|
||||
}
|
||||
return modifier_buttons;
|
||||
}
|
||||
|
||||
std::vector<Button> *get_buttons_modifiers(const std::string &game) {
|
||||
initialize();
|
||||
auto it = buttons_modifiers.find(game);
|
||||
if (it == buttons_modifiers.end()) {
|
||||
if (game.empty()) {
|
||||
return nullptr;
|
||||
}
|
||||
buttons_modifiers[game] = gen_buttons_modifiers(game);
|
||||
return &buttons_modifiers[game];
|
||||
}
|
||||
return &it->second;
|
||||
}
|
||||
|
||||
static std::vector<Button> gen_buttons_keypads(const std::string &game) {
|
||||
auto buttons = GameAPI::Buttons::getButtons(game);
|
||||
std::vector<std::string> names;
|
||||
@@ -474,6 +507,8 @@ namespace games {
|
||||
vkey_defaults.push_back(VK_F12);
|
||||
names.emplace_back("Toggle Camera Control");
|
||||
vkey_defaults.push_back(0xFF);
|
||||
names.emplace_back("Toggle OBS Control");
|
||||
vkey_defaults.push_back(0xFF);
|
||||
names.emplace_back("Player 1 PIN Macro");
|
||||
vkey_defaults.push_back(0xFF);
|
||||
names.emplace_back("Player 2 PIN Macro");
|
||||
|
||||
@@ -5,6 +5,16 @@
|
||||
|
||||
namespace games {
|
||||
|
||||
namespace ModifierButtons {
|
||||
enum {
|
||||
Modifier1,
|
||||
Modifier2,
|
||||
Modifier3,
|
||||
Modifier4,
|
||||
Size,
|
||||
};
|
||||
}
|
||||
|
||||
namespace OverlayButtons {
|
||||
enum {
|
||||
Screenshot,
|
||||
@@ -23,6 +33,7 @@ namespace games {
|
||||
ToggleScreenResize,
|
||||
ToggleFps,
|
||||
ToggleCameraControl,
|
||||
ToggleOBSControl,
|
||||
TriggerPinMacroP1,
|
||||
TriggerPinMacroP2,
|
||||
ScreenResize,
|
||||
@@ -58,6 +69,7 @@ namespace games {
|
||||
|
||||
const std::vector<std::string> &get_games();
|
||||
std::vector<Button> *get_buttons(const std::string &game);
|
||||
std::vector<Button> *get_buttons_modifiers(const std::string &game);
|
||||
std::string get_buttons_help(const std::string &game);
|
||||
std::string get_analogs_help(const std::string &game);
|
||||
std::vector<Button> *get_buttons_keypads(const std::string &game);
|
||||
|
||||
@@ -0,0 +1,336 @@
|
||||
#include "bi2x_hook.h"
|
||||
|
||||
#if SPICE64
|
||||
|
||||
#include <array>
|
||||
#include <cstdint>
|
||||
#include <cstring>
|
||||
|
||||
#include "games/io.h"
|
||||
#include "games/jb/jb_touch.h"
|
||||
#include "io.h"
|
||||
#include "misc/eamuse.h"
|
||||
#include "rawinput/rawinput.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
namespace games::jb {
|
||||
|
||||
struct AIO_SCI_COMM {
|
||||
std::array<uint8_t, 0x100> data;
|
||||
};
|
||||
|
||||
struct AIO_NMGR_IOB2;
|
||||
|
||||
struct AIO_NMGR_IOB2_VTABLE {
|
||||
std::array<void *, 10> unused;
|
||||
void (__fastcall *begin_manage)(AIO_NMGR_IOB2 *node_mgr);
|
||||
};
|
||||
|
||||
struct AIO_NMGR_IOB2 {
|
||||
AIO_NMGR_IOB2_VTABLE *vtable;
|
||||
std::array<uint8_t, 0x78> data;
|
||||
};
|
||||
|
||||
struct AIO_IOB2_BI2X_T44 {
|
||||
std::array<uint8_t, 0x80> data;
|
||||
};
|
||||
|
||||
struct AIO_IOB2_BI2X_T44_DEVSTATUS {
|
||||
std::array<uint8_t, 0x140> data;
|
||||
};
|
||||
|
||||
struct AIO_IOB2_BI2X_WRFIRM {
|
||||
uint8_t data;
|
||||
};
|
||||
|
||||
static_assert(sizeof(AIO_NMGR_IOB2) == 0x80);
|
||||
static_assert(sizeof(AIO_IOB2_BI2X_T44_DEVSTATUS) == 0x140);
|
||||
|
||||
using aioIob2Bi2xT44_Create_t = AIO_IOB2_BI2X_T44 *(__fastcall *)(AIO_NMGR_IOB2 *node_mgr,
|
||||
uint32_t device_id);
|
||||
using aioIob2Bi2xT44_GetDeviceStatus_t = void (__fastcall *)(AIO_IOB2_BI2X_T44 *node,
|
||||
AIO_IOB2_BI2X_T44_DEVSTATUS *status);
|
||||
using aioIob2Bi2xT44_IoReset_t = void (__fastcall *)(AIO_IOB2_BI2X_T44 *node, uint32_t reset);
|
||||
using aioIob2Bi2xT44_SetWatchDogTimer_t = void (__fastcall *)(AIO_IOB2_BI2X_T44 *node, uint8_t count);
|
||||
using aioIob2Bi2xT44_ControlCoinBlocker_t = void (__fastcall *)(AIO_IOB2_BI2X_T44 *node,
|
||||
uint32_t slot, bool open);
|
||||
using aioIob2Bi2xT44_AddCounter_t = void (__fastcall *)(AIO_IOB2_BI2X_T44 *node,
|
||||
uint32_t counter, uint32_t count);
|
||||
using aioIob2Bi2xT44_SetIccrLed_t = void (__fastcall *)(AIO_IOB2_BI2X_T44 *node, uint32_t color);
|
||||
using aioIob2Bi2xT44_SetTapeLedData_t = void (__fastcall *)(AIO_IOB2_BI2X_T44 *node,
|
||||
uint32_t tape, const void *data);
|
||||
using aioIob2Bi2x_OpenSciUsbCdc_t = AIO_SCI_COMM *(__fastcall *)(uint32_t serial_number);
|
||||
using aioIob2Bi2x_CreateWriteFirmContext_t = AIO_IOB2_BI2X_WRFIRM *(__fastcall *)(
|
||||
uint32_t serial_number, uint32_t iob_mask);
|
||||
using aioIob2Bi2x_DestroyWriteFirmContext_t = void (__fastcall *)(AIO_IOB2_BI2X_WRFIRM *context);
|
||||
using aioIob2Bi2x_WriteFirmGetState_t = int32_t (__fastcall *)(AIO_IOB2_BI2X_WRFIRM *context);
|
||||
using aioIob2Bi2x_WriteFirmIsCompleted_t = bool (__fastcall *)(int32_t state);
|
||||
using aioIob2Bi2x_WriteFirmIsError_t = bool (__fastcall *)(int32_t state);
|
||||
using aioNMgrIob2_Create_t = AIO_NMGR_IOB2 *(__fastcall *)(AIO_SCI_COMM *sci, uint32_t mode);
|
||||
using aioSci_Destroy_t = void (__fastcall *)(AIO_SCI_COMM *sci);
|
||||
using aioNodeMgr_Destroy_t = void (__fastcall *)(AIO_NMGR_IOB2 *node_mgr);
|
||||
using aioNodeCtl_Destroy_t = void (__fastcall *)(AIO_IOB2_BI2X_T44 *node);
|
||||
using aioNodeCtl_UpdateDevicesStatus_t = void (__fastcall *)();
|
||||
|
||||
static aioIob2Bi2xT44_Create_t aioIob2Bi2xT44_Create_orig = nullptr;
|
||||
static aioIob2Bi2xT44_GetDeviceStatus_t aioIob2Bi2xT44_GetDeviceStatus_orig = nullptr;
|
||||
static aioIob2Bi2xT44_IoReset_t aioIob2Bi2xT44_IoReset_orig = nullptr;
|
||||
static aioIob2Bi2xT44_SetWatchDogTimer_t aioIob2Bi2xT44_SetWatchDogTimer_orig = nullptr;
|
||||
static aioIob2Bi2xT44_ControlCoinBlocker_t aioIob2Bi2xT44_ControlCoinBlocker_orig = nullptr;
|
||||
static aioIob2Bi2xT44_AddCounter_t aioIob2Bi2xT44_AddCounter_orig = nullptr;
|
||||
static aioIob2Bi2xT44_SetIccrLed_t aioIob2Bi2xT44_SetIccrLed_orig = nullptr;
|
||||
static aioIob2Bi2xT44_SetTapeLedData_t aioIob2Bi2xT44_SetTapeLedData_orig = nullptr;
|
||||
static aioIob2Bi2x_OpenSciUsbCdc_t aioIob2Bi2x_OpenSciUsbCdc_orig = nullptr;
|
||||
static aioIob2Bi2x_CreateWriteFirmContext_t aioIob2Bi2x_CreateWriteFirmContext_orig = nullptr;
|
||||
static aioIob2Bi2x_DestroyWriteFirmContext_t aioIob2Bi2x_DestroyWriteFirmContext_orig = nullptr;
|
||||
static aioIob2Bi2x_WriteFirmGetState_t aioIob2Bi2x_WriteFirmGetState_orig = nullptr;
|
||||
static aioIob2Bi2x_WriteFirmIsCompleted_t aioIob2Bi2x_WriteFirmIsCompleted_orig = nullptr;
|
||||
static aioIob2Bi2x_WriteFirmIsError_t aioIob2Bi2x_WriteFirmIsError_orig = nullptr;
|
||||
static aioNMgrIob2_Create_t aioNMgrIob2_Create_orig = nullptr;
|
||||
static aioSci_Destroy_t aioSci_Destroy_orig = nullptr;
|
||||
static aioNodeMgr_Destroy_t aioNodeMgr_Destroy_orig = nullptr;
|
||||
static aioNodeCtl_Destroy_t aioNodeCtl_Destroy_orig = nullptr;
|
||||
static aioNodeCtl_UpdateDevicesStatus_t aioNodeCtl_UpdateDevicesStatus_orig = nullptr;
|
||||
|
||||
static AIO_SCI_COMM *aio_sci_comm = nullptr;
|
||||
static AIO_NMGR_IOB2 *aio_node_mgr = nullptr;
|
||||
static AIO_IOB2_BI2X_T44 *aio_t44 = nullptr;
|
||||
static AIO_IOB2_BI2X_WRFIRM *aio_write_firm = nullptr;
|
||||
static uint8_t input_counter = 0;
|
||||
|
||||
static void __fastcall aioNMgrIob_BeginManage(AIO_NMGR_IOB2 *) {
|
||||
}
|
||||
|
||||
static AIO_NMGR_IOB2_VTABLE aio_node_mgr_vtable {
|
||||
{},
|
||||
aioNMgrIob_BeginManage,
|
||||
};
|
||||
|
||||
static AIO_SCI_COMM *__fastcall aioIob2Bi2x_OpenSciUsbCdc(uint32_t) {
|
||||
aio_sci_comm = new AIO_SCI_COMM {};
|
||||
return aio_sci_comm;
|
||||
}
|
||||
|
||||
static AIO_NMGR_IOB2 *__fastcall aioNMgrIob2_Create(AIO_SCI_COMM *sci, uint32_t mode) {
|
||||
if (sci != aio_sci_comm) {
|
||||
return aioNMgrIob2_Create_orig(sci, mode);
|
||||
}
|
||||
|
||||
aio_node_mgr = new AIO_NMGR_IOB2 {};
|
||||
aio_node_mgr->vtable = &aio_node_mgr_vtable;
|
||||
return aio_node_mgr;
|
||||
}
|
||||
|
||||
static AIO_IOB2_BI2X_T44 *__fastcall aioIob2Bi2xT44_Create(
|
||||
AIO_NMGR_IOB2 *node_mgr, uint32_t device_id) {
|
||||
if (node_mgr != aio_node_mgr) {
|
||||
return aioIob2Bi2xT44_Create_orig(node_mgr, device_id);
|
||||
}
|
||||
|
||||
log_info("jb::bi2x", "T44 node created");
|
||||
aio_t44 = new AIO_IOB2_BI2X_T44 {};
|
||||
return aio_t44;
|
||||
}
|
||||
|
||||
static void __fastcall aioIob2Bi2xT44_GetDeviceStatus(
|
||||
AIO_IOB2_BI2X_T44 *node, AIO_IOB2_BI2X_T44_DEVSTATUS *status) {
|
||||
if (node != aio_t44) {
|
||||
return aioIob2Bi2xT44_GetDeviceStatus_orig(node, status);
|
||||
}
|
||||
|
||||
RI_MGR->devices_flush_output();
|
||||
std::memset(status, 0, sizeof(*status));
|
||||
|
||||
status->data[0x00] = input_counter;
|
||||
status->data[0x03] = input_counter++;
|
||||
status->data[0x0A] = static_cast<uint8_t>(eamuse_coin_get_stock());
|
||||
|
||||
games::jb::touch_update();
|
||||
const auto touched = games::jb::touch_state();
|
||||
auto &buttons = get_buttons();
|
||||
|
||||
status->data[0x04] = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Test]) ? 0xFF : 0;
|
||||
status->data[0x05] = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Service]) ? 0xFF : 0;
|
||||
status->data[0x06] = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::CoinMech]) ? 0xFF : 0;
|
||||
|
||||
static constexpr size_t PANEL_ORDER[16] = {
|
||||
3, 7, 11, 15,
|
||||
2, 6, 10, 14,
|
||||
1, 5, 9, 13,
|
||||
0, 4, 8, 12,
|
||||
};
|
||||
for (size_t status_index = 0; status_index < std::size(PANEL_ORDER); status_index++) {
|
||||
const auto panel_index = PANEL_ORDER[status_index];
|
||||
if (touched[panel_index] || GameAPI::Buttons::getState(
|
||||
RI_MGR, buttons[Buttons::Button1 + panel_index])) {
|
||||
status->data[0x0F + status_index] = 0xFF;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void __fastcall aioIob2Bi2xT44_IoReset(AIO_IOB2_BI2X_T44 *node, uint32_t reset) {
|
||||
if (node != aio_t44) {
|
||||
return aioIob2Bi2xT44_IoReset_orig(node, reset);
|
||||
}
|
||||
}
|
||||
|
||||
static void __fastcall aioIob2Bi2xT44_SetWatchDogTimer(AIO_IOB2_BI2X_T44 *node, uint8_t count) {
|
||||
if (node != aio_t44) {
|
||||
return aioIob2Bi2xT44_SetWatchDogTimer_orig(node, count);
|
||||
}
|
||||
}
|
||||
|
||||
static void __fastcall aioIob2Bi2xT44_ControlCoinBlocker(
|
||||
AIO_IOB2_BI2X_T44 *node, uint32_t slot, bool open) {
|
||||
if (node != aio_t44) {
|
||||
return aioIob2Bi2xT44_ControlCoinBlocker_orig(node, slot, open);
|
||||
}
|
||||
|
||||
eamuse_coin_set_block(!open);
|
||||
}
|
||||
|
||||
static void __fastcall aioIob2Bi2xT44_AddCounter(
|
||||
AIO_IOB2_BI2X_T44 *node, uint32_t counter, uint32_t count) {
|
||||
if (node != aio_t44) {
|
||||
return aioIob2Bi2xT44_AddCounter_orig(node, counter, count);
|
||||
}
|
||||
}
|
||||
|
||||
static void __fastcall aioIob2Bi2xT44_SetIccrLed(AIO_IOB2_BI2X_T44 *node, uint32_t color) {
|
||||
if (node != aio_t44) {
|
||||
return aioIob2Bi2xT44_SetIccrLed_orig(node, color);
|
||||
}
|
||||
}
|
||||
|
||||
static void __fastcall aioIob2Bi2xT44_SetTapeLedData(
|
||||
AIO_IOB2_BI2X_T44 *node, uint32_t tape, const void *data) {
|
||||
if (node != aio_t44) {
|
||||
return aioIob2Bi2xT44_SetTapeLedData_orig(node, tape, data);
|
||||
}
|
||||
}
|
||||
|
||||
static AIO_IOB2_BI2X_WRFIRM *__fastcall aioIob2Bi2x_CreateWriteFirmContext(uint32_t, uint32_t) {
|
||||
aio_write_firm = new AIO_IOB2_BI2X_WRFIRM {};
|
||||
return aio_write_firm;
|
||||
}
|
||||
|
||||
static void __fastcall aioIob2Bi2x_DestroyWriteFirmContext(AIO_IOB2_BI2X_WRFIRM *context) {
|
||||
if (context != aio_write_firm) {
|
||||
return aioIob2Bi2x_DestroyWriteFirmContext_orig(context);
|
||||
}
|
||||
|
||||
delete aio_write_firm;
|
||||
aio_write_firm = nullptr;
|
||||
}
|
||||
|
||||
static int32_t __fastcall aioIob2Bi2x_WriteFirmGetState(AIO_IOB2_BI2X_WRFIRM *context) {
|
||||
if (context != aio_write_firm) {
|
||||
return aioIob2Bi2x_WriteFirmGetState_orig(context);
|
||||
}
|
||||
return 8;
|
||||
}
|
||||
|
||||
static bool __fastcall aioIob2Bi2x_WriteFirmIsCompleted(int32_t state) {
|
||||
if (aio_write_firm) {
|
||||
return true;
|
||||
}
|
||||
return aioIob2Bi2x_WriteFirmIsCompleted_orig(state);
|
||||
}
|
||||
|
||||
static bool __fastcall aioIob2Bi2x_WriteFirmIsError(int32_t state) {
|
||||
if (aio_write_firm) {
|
||||
return false;
|
||||
}
|
||||
return aioIob2Bi2x_WriteFirmIsError_orig(state);
|
||||
}
|
||||
|
||||
static void __fastcall aioSci_Destroy(AIO_SCI_COMM *sci) {
|
||||
if (sci != aio_sci_comm) {
|
||||
return aioSci_Destroy_orig(sci);
|
||||
}
|
||||
|
||||
delete aio_sci_comm;
|
||||
aio_sci_comm = nullptr;
|
||||
}
|
||||
|
||||
static void __fastcall aioNodeMgr_Destroy(AIO_NMGR_IOB2 *node_mgr) {
|
||||
if (node_mgr != aio_node_mgr) {
|
||||
return aioNodeMgr_Destroy_orig(node_mgr);
|
||||
}
|
||||
|
||||
delete aio_node_mgr;
|
||||
aio_node_mgr = nullptr;
|
||||
}
|
||||
|
||||
static void __fastcall aioNodeCtl_Destroy(AIO_IOB2_BI2X_T44 *node) {
|
||||
if (node != aio_t44) {
|
||||
return aioNodeCtl_Destroy_orig(node);
|
||||
}
|
||||
|
||||
delete aio_t44;
|
||||
aio_t44 = nullptr;
|
||||
}
|
||||
|
||||
static void __fastcall aioNodeCtl_UpdateDevicesStatus() {
|
||||
}
|
||||
|
||||
void bi2x_hook_init() {
|
||||
static bool initialized = false;
|
||||
if (initialized) {
|
||||
return;
|
||||
}
|
||||
initialized = true;
|
||||
|
||||
log_info("jb::bi2x", "initializing T44 hooks");
|
||||
|
||||
const auto libaio_iob2_video = "libaio-iob2_video.dll";
|
||||
detour::trampoline_try(libaio_iob2_video, "aioIob2Bi2xT44_Create",
|
||||
aioIob2Bi2xT44_Create, &aioIob2Bi2xT44_Create_orig);
|
||||
detour::trampoline_try(libaio_iob2_video,
|
||||
"?GetDeviceStatus@AIO_IOB2_BI2X_T44@@QEBAXAEAUDEVSTATUS@1@@Z",
|
||||
aioIob2Bi2xT44_GetDeviceStatus, &aioIob2Bi2xT44_GetDeviceStatus_orig);
|
||||
detour::trampoline_try(libaio_iob2_video, "?IoReset@AIO_IOB2_BI2X_T44@@QEAAXI@Z",
|
||||
aioIob2Bi2xT44_IoReset, &aioIob2Bi2xT44_IoReset_orig);
|
||||
detour::trampoline_try(libaio_iob2_video,
|
||||
"?SetWatchDogTimer@AIO_IOB2_BI2X_T44@@QEAAXE@Z",
|
||||
aioIob2Bi2xT44_SetWatchDogTimer, &aioIob2Bi2xT44_SetWatchDogTimer_orig);
|
||||
detour::trampoline_try(libaio_iob2_video,
|
||||
"?ControlCoinBlocker@AIO_IOB2_BI2X_T44@@QEAAXI_N@Z",
|
||||
aioIob2Bi2xT44_ControlCoinBlocker, &aioIob2Bi2xT44_ControlCoinBlocker_orig);
|
||||
detour::trampoline_try(libaio_iob2_video, "?AddCounter@AIO_IOB2_BI2X_T44@@QEAAXII@Z",
|
||||
aioIob2Bi2xT44_AddCounter, &aioIob2Bi2xT44_AddCounter_orig);
|
||||
detour::trampoline_try(libaio_iob2_video, "?SetIccrLed@AIO_IOB2_BI2X_T44@@QEAAXI@Z",
|
||||
aioIob2Bi2xT44_SetIccrLed, &aioIob2Bi2xT44_SetIccrLed_orig);
|
||||
detour::trampoline_try(libaio_iob2_video,
|
||||
"?SetTapeLedData@AIO_IOB2_BI2X_T44@@QEAAXIPEBX@Z",
|
||||
aioIob2Bi2xT44_SetTapeLedData, &aioIob2Bi2xT44_SetTapeLedData_orig);
|
||||
|
||||
const auto libaio_iob = "libaio-iob.dll";
|
||||
detour::trampoline_try(libaio_iob, "aioIob2Bi2x_OpenSciUsbCdc",
|
||||
aioIob2Bi2x_OpenSciUsbCdc, &aioIob2Bi2x_OpenSciUsbCdc_orig);
|
||||
detour::trampoline_try(libaio_iob, "aioIob2Bi2x_CreateWriteFirmContext",
|
||||
aioIob2Bi2x_CreateWriteFirmContext, &aioIob2Bi2x_CreateWriteFirmContext_orig);
|
||||
detour::trampoline_try(libaio_iob, "aioIob2Bi2x_DestroyWriteFirmContext",
|
||||
aioIob2Bi2x_DestroyWriteFirmContext, &aioIob2Bi2x_DestroyWriteFirmContext_orig);
|
||||
detour::trampoline_try(libaio_iob, "aioIob2Bi2x_WriteFirmGetState",
|
||||
aioIob2Bi2x_WriteFirmGetState, &aioIob2Bi2x_WriteFirmGetState_orig);
|
||||
detour::trampoline_try(libaio_iob, "aioIob2Bi2x_WriteFirmIsCompleted",
|
||||
aioIob2Bi2x_WriteFirmIsCompleted, &aioIob2Bi2x_WriteFirmIsCompleted_orig);
|
||||
detour::trampoline_try(libaio_iob, "aioIob2Bi2x_WriteFirmIsError",
|
||||
aioIob2Bi2x_WriteFirmIsError, &aioIob2Bi2x_WriteFirmIsError_orig);
|
||||
detour::trampoline_try(libaio_iob, "aioNMgrIob2_Create",
|
||||
aioNMgrIob2_Create, &aioNMgrIob2_Create_orig);
|
||||
|
||||
const auto libaio = "libaio.dll";
|
||||
detour::trampoline_try(libaio, "aioSci_Destroy", aioSci_Destroy, &aioSci_Destroy_orig);
|
||||
detour::trampoline_try(libaio, "aioNodeMgr_Destroy",
|
||||
aioNodeMgr_Destroy, &aioNodeMgr_Destroy_orig);
|
||||
detour::trampoline_try(libaio, "aioNodeCtl_Destroy",
|
||||
aioNodeCtl_Destroy, &aioNodeCtl_Destroy_orig);
|
||||
detour::trampoline_try(libaio, "aioNodeCtl_UpdateDevicesStatus",
|
||||
aioNodeCtl_UpdateDevicesStatus, &aioNodeCtl_UpdateDevicesStatus_orig);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#if SPICE64
|
||||
|
||||
namespace games::jb {
|
||||
void bi2x_hook_init();
|
||||
}
|
||||
|
||||
#endif
|
||||
+20
-207
@@ -4,211 +4,27 @@
|
||||
#include <filesystem>
|
||||
|
||||
#include "avs/game.h"
|
||||
#include "bi2x_hook.h"
|
||||
#include "cfg/configurator.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "touch/touch.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/utils.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/libutils.h"
|
||||
|
||||
#define JB_BUTTON_SIZE 160
|
||||
#define JB_BUTTON_GAP 37
|
||||
#define JB_BUTTON_HITBOX (JB_BUTTON_SIZE + JB_BUTTON_GAP)
|
||||
|
||||
namespace games::jb {
|
||||
|
||||
// touch stuff
|
||||
JubeatTouchAlgorithm TOUCH_ALGORITHM = Improved;
|
||||
static bool TOUCH_ENABLE = false;
|
||||
static bool TOUCH_ATTACHED = false;
|
||||
static bool IS_PORTRAIT = true;
|
||||
static std::vector<TouchPoint> TOUCH_POINTS;
|
||||
bool TOUCH_STATE[16];
|
||||
#if !SPICE64
|
||||
|
||||
void touch_update() {
|
||||
|
||||
// check if touch enabled
|
||||
if (!TOUCH_ENABLE) {
|
||||
return;
|
||||
}
|
||||
|
||||
// attach touch module
|
||||
if (!TOUCH_ATTACHED) {
|
||||
|
||||
/*
|
||||
* Find the game window.
|
||||
* We check the foreground window first, then fall back to searching for the window title
|
||||
* All game versions seem to have their model first in the window title
|
||||
*/
|
||||
HWND wnd = GetForegroundWindow();
|
||||
if (!string_begins_with(GetActiveWindowTitle(), avs::game::MODEL)) {
|
||||
wnd = FindWindowBeginsWith(avs::game::MODEL);
|
||||
}
|
||||
|
||||
// check if we have a window handle
|
||||
if (!wnd) {
|
||||
log_warning("jubeat", "could not find window handle for touch");
|
||||
TOUCH_ENABLE = false;
|
||||
return;
|
||||
}
|
||||
|
||||
// attach touch hook
|
||||
log_info("jubeat", "using window handle for touch: {}", fmt::ptr(wnd));
|
||||
touch_create_wnd(wnd, true);
|
||||
|
||||
// show cursor
|
||||
if (GRAPHICS_SHOW_CURSOR) {
|
||||
ShowCursor(TRUE);
|
||||
}
|
||||
|
||||
// earlier games use a different screen orientation
|
||||
if (!avs::game::is_model("L44")) {
|
||||
IS_PORTRAIT = false;
|
||||
}
|
||||
|
||||
// set attached
|
||||
TOUCH_ATTACHED = true;
|
||||
}
|
||||
|
||||
// reset touch state
|
||||
memset(TOUCH_STATE, 0, sizeof(TOUCH_STATE));
|
||||
|
||||
// check touch points
|
||||
// note that the IO code in device.cpp will correctly compensate for orientation, depending on the model.
|
||||
TOUCH_POINTS.clear();
|
||||
touch_get_points(TOUCH_POINTS);
|
||||
if (TOUCH_ALGORITHM == Legacy) {
|
||||
auto offset = IS_PORTRAIT ? 580 : 0;
|
||||
for (auto &tp : TOUCH_POINTS) {
|
||||
|
||||
// get grid coordinates
|
||||
int x = tp.x * 4 / 768;
|
||||
int y = (tp.y - offset) * 4 / (1360 - 580);
|
||||
|
||||
// set the corresponding state
|
||||
int index = y * 4 + x;
|
||||
if (index >= 0 && index < 16) {
|
||||
TOUCH_STATE[index] = true;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (auto &tp : TOUCH_POINTS) {
|
||||
// check window out of bounds
|
||||
if (IS_PORTRAIT) {
|
||||
if (tp.x > 768 || tp.y > 1360) {
|
||||
continue;
|
||||
}
|
||||
} else {
|
||||
if (tp.x > 1360 || tp.y > 768) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
int x_relative = tp.x;
|
||||
int y_relative = tp.y;
|
||||
|
||||
// x_relative and y_relative are relative to the top-left pixel of the first button
|
||||
if (IS_PORTRAIT) {
|
||||
// which is at (8, 602) in portrait:
|
||||
// X: [8...759] (752 pixels wide)
|
||||
// Y: [602...1353] (752 pixels high)
|
||||
x_relative -= 8;
|
||||
y_relative -= 602;
|
||||
} else {
|
||||
// and at (8, 8) in landscape
|
||||
x_relative -= 8;
|
||||
y_relative -= 8;
|
||||
}
|
||||
|
||||
int x_index = -1;
|
||||
int x_hitbox = 0;
|
||||
int y_index = -1;
|
||||
int y_hitbox = 0;
|
||||
|
||||
// x_hitbox and y_hitbox is relative to top-left pixel of each button
|
||||
if (x_relative >= 0) {
|
||||
x_index = x_relative / JB_BUTTON_HITBOX;
|
||||
x_hitbox = x_relative % JB_BUTTON_HITBOX;
|
||||
}
|
||||
if (y_relative >= 0) {
|
||||
y_index = y_relative / JB_BUTTON_HITBOX;
|
||||
y_hitbox = y_relative % JB_BUTTON_HITBOX;
|
||||
}
|
||||
|
||||
// log_info("jb", "raw={}, idx={}, hitbox={}", tp.x, x_index, x_hitbox);
|
||||
|
||||
if (TOUCH_ALGORITHM == Improved) {
|
||||
if (IS_PORTRAIT) {
|
||||
// extend to left border
|
||||
if (x_relative < 0) {
|
||||
x_index = 0;
|
||||
}
|
||||
// right and bottom borders are covered by the hit box
|
||||
} else {
|
||||
// extend to top border
|
||||
if (y_relative < 0) {
|
||||
y_index = 0;
|
||||
}
|
||||
// extend to left border
|
||||
if (x_relative < 0) {
|
||||
x_index = 0;
|
||||
}
|
||||
// bottom border is covered by the hit box
|
||||
// rightmost edge - ignore them entirely
|
||||
if (x_index == 3 && JB_BUTTON_SIZE < x_hitbox) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (x_index < 0 || y_index < 0 || x_index > 3 || y_index > 3) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// check if the gap was touched
|
||||
if (TOUCH_ALGORITHM == AcAccurate) {
|
||||
// in ac-accurate mode, touching the gap is ignored
|
||||
if (x_hitbox > JB_BUTTON_SIZE || y_hitbox > JB_BUTTON_SIZE) {
|
||||
continue;
|
||||
}
|
||||
|
||||
} else if (TOUCH_ALGORITHM == Improved) {
|
||||
// in improved mode, touching the gap triggers the closest button
|
||||
if (x_index <= 2 && (JB_BUTTON_SIZE + JB_BUTTON_GAP / 2) < x_hitbox) {
|
||||
x_index++;
|
||||
}
|
||||
if (y_index <= 2 && (JB_BUTTON_SIZE + JB_BUTTON_GAP / 2) < y_hitbox) {
|
||||
y_index++;
|
||||
}
|
||||
}
|
||||
|
||||
// set the corresponding state
|
||||
int index = y_index * 4 + x_index;
|
||||
if (0 <= index && index < 16) {
|
||||
TOUCH_STATE[index] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* to fix "IP ADDR CHANGE" errors on boot and in-game when using weird network setups such as a VPN
|
||||
*/
|
||||
// fixes "IP ADDR CHANGE" errors with unusual network setups (e.g. a VPN)
|
||||
static BOOL __stdcall network_addr_is_changed() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
* to fix lag spikes when game tries to ping "eamuse.konami.fun" every few minutes
|
||||
*/
|
||||
// fixes lag spikes from the periodic ping to "eamuse.konami.fun"
|
||||
static BOOL __stdcall network_get_network_check_info() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
* to fix network error on non DHCP interfaces
|
||||
*/
|
||||
// fixes network errors on non-DHCP interfaces
|
||||
static BOOL __cdecl network_get_dhcp_result() {
|
||||
return 1;
|
||||
}
|
||||
@@ -219,6 +35,8 @@ namespace games::jb {
|
||||
return 0;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
JBGame::JBGame() : Game("Jubeat") {
|
||||
}
|
||||
|
||||
@@ -248,24 +66,18 @@ namespace games::jb {
|
||||
void JBGame::attach() {
|
||||
Game::attach();
|
||||
|
||||
// enable touch
|
||||
TOUCH_ENABLE = true;
|
||||
|
||||
switch (TOUCH_ALGORITHM) {
|
||||
case Legacy:
|
||||
log_info("jubeat", "using 'legacy' touch targets");
|
||||
break;
|
||||
case Improved:
|
||||
log_info("jubeat", "using 'improved' touch targets");
|
||||
break;
|
||||
case AcAccurate:
|
||||
log_info("jubeat", "using 'ac accurate' touch targets");
|
||||
break;
|
||||
default:
|
||||
log_fatal("jubeat", "unknown touch algo detected in touch_update, this is a bug");
|
||||
break;
|
||||
#if SPICE64
|
||||
if (avs::game::DLL_NAME == "jubeat2019.dll") {
|
||||
libutils::load_library("libaio.dll");
|
||||
libutils::load_library("libaio-iob.dll");
|
||||
libutils::load_library("libaio-iob2_video.dll");
|
||||
bi2x_hook_init();
|
||||
}
|
||||
#endif
|
||||
|
||||
touch_attach();
|
||||
|
||||
#if !SPICE64
|
||||
// enable debug logging of gftools
|
||||
HMODULE gftools = libutils::try_module("gftools.dll");
|
||||
detour::inline_hook((void *) GFDbgSetReportFunc, libutils::try_proc(
|
||||
@@ -279,12 +91,13 @@ namespace games::jb {
|
||||
network, "network_get_network_check_info"));
|
||||
detour::inline_hook((void *) network_get_dhcp_result, libutils::try_proc(
|
||||
network, "network_get_dhcp_result"));
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
void JBGame::detach() {
|
||||
Game::detach();
|
||||
|
||||
// disable touch
|
||||
TOUCH_ENABLE = false;
|
||||
touch_detach();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,20 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#include "games/game.h"
|
||||
#include "games/jb/jb_touch.h"
|
||||
|
||||
namespace games::jb {
|
||||
|
||||
enum JubeatTouchAlgorithm {
|
||||
Legacy,
|
||||
Improved,
|
||||
AcAccurate
|
||||
};
|
||||
|
||||
// touch stuff
|
||||
extern JubeatTouchAlgorithm TOUCH_ALGORITHM;
|
||||
extern bool TOUCH_STATE[16];
|
||||
void touch_update();
|
||||
|
||||
class JBGame : public games::Game {
|
||||
public:
|
||||
JBGame();
|
||||
|
||||
@@ -0,0 +1,485 @@
|
||||
#include "jb_touch.h"
|
||||
|
||||
#include <windows.h>
|
||||
#include <atomic>
|
||||
#include <cmath>
|
||||
#include <limits>
|
||||
#include <vector>
|
||||
|
||||
#include "avs/game.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "launcher/launcher.h"
|
||||
#include "touch/touch.h"
|
||||
#include "rawinput/touch.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/time.h"
|
||||
#include "util/utils.h"
|
||||
|
||||
// touch layout: a 4x4 grid of 160px buttons separated by 37 / 38 / 37 px gaps
|
||||
// (752px across). the first button's top-left is at (8, 602) in portrait and
|
||||
// (6, 8) in landscape.
|
||||
#define JB_BUTTON_SIZE 160
|
||||
#define JB_MAX_BUTTON_GAP 38
|
||||
#define JB_T44_BUTTON_SIZE 224
|
||||
#define JB_T44_BUTTON_GAP 33
|
||||
|
||||
// improved and plus modes use this reach around each button. must be >= the
|
||||
// diagonal half of the widest gap (~27px) so the grid centre still reaches a button.
|
||||
#define JB_TOUCH_RADIUS 38
|
||||
|
||||
namespace games::jb {
|
||||
|
||||
static_assert(std::atomic_bool::is_always_lock_free);
|
||||
static_assert(std::atomic_uint16_t::is_always_lock_free);
|
||||
static_assert(std::atomic<POINT>::is_always_lock_free);
|
||||
static constexpr int JB_MAX_GAP_DISTANCE = (JB_MAX_BUTTON_GAP + 1) / 2;
|
||||
static_assert(JB_TOUCH_RADIUS * JB_TOUCH_RADIUS >=
|
||||
2 * JB_MAX_GAP_DISTANCE * JB_MAX_GAP_DISTANCE);
|
||||
|
||||
// touch state
|
||||
JubeatTouchAlgorithm TOUCH_ALGORITHM = Improved;
|
||||
JubeatTouchDebugMode TOUCH_DEBUG_OVERLAY = JbTouchDebugAuto;
|
||||
uint32_t TOUCH_DEBOUNCE_MS = 0;
|
||||
static std::atomic_bool TOUCH_ENABLE = false;
|
||||
static bool TOUCH_ATTACHED = false;
|
||||
static bool IS_PORTRAIT = true;
|
||||
static bool IS_T44 = false;
|
||||
static std::atomic_uint16_t TOUCH_STATE = 0;
|
||||
|
||||
// fixed-size contact view used by the debug overlay
|
||||
static const size_t JB_MAX_TOUCH_POINTS = 16;
|
||||
static constexpr LONG JB_INVALID_TOUCH_COORD = std::numeric_limits<LONG>::max();
|
||||
static constexpr POINT JB_INVALID_TOUCH_POINT {
|
||||
JB_INVALID_TOUCH_COORD,
|
||||
JB_INVALID_TOUCH_COORD
|
||||
};
|
||||
static std::atomic<POINT> TOUCH_POINTS[JB_MAX_TOUCH_POINTS] {};
|
||||
|
||||
static void clear_touch_points() {
|
||||
for (auto &point : TOUCH_POINTS) {
|
||||
point.store(JB_INVALID_TOUCH_POINT, std::memory_order_release);
|
||||
}
|
||||
}
|
||||
|
||||
// false when a contact is younger than the debounce window and should be ignored
|
||||
static bool touch_matured(const TouchPoint &tp, double now_ms, double threshold_ms) {
|
||||
return now_ms - tp.down_ms >= threshold_ms;
|
||||
}
|
||||
|
||||
// snapshot for the debug overlay: each slot atomically holds one matured contact or
|
||||
// the invalid sentinel. immature and absent contacts are published as invalid, so the
|
||||
// overlay never shows a suppressed tap and a single atomic per slot cannot tear
|
||||
static void publish_touch_points(const std::vector<TouchPoint> &touch_points,
|
||||
double now_ms, double threshold_ms) {
|
||||
size_t count = touch_points.size();
|
||||
if (count > JB_MAX_TOUCH_POINTS) {
|
||||
count = JB_MAX_TOUCH_POINTS;
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < JB_MAX_TOUCH_POINTS; i++) {
|
||||
POINT point = JB_INVALID_TOUCH_POINT;
|
||||
if (i < count && touch_matured(touch_points[i], now_ms, threshold_ms)) {
|
||||
point = { touch_points[i].x, touch_points[i].y };
|
||||
}
|
||||
TOUCH_POINTS[i].store(point, std::memory_order_release);
|
||||
}
|
||||
}
|
||||
|
||||
// --- touch geometry ------------------------------------------------------
|
||||
// gaps between the four buttons along one axis (the middle gap is 1px wider)
|
||||
static const int JB_BUTTON_GAPS[3] = { 37, JB_MAX_BUTTON_GAP, 37 };
|
||||
static const int JB_T44_BUTTON_GAPS[3] = {
|
||||
JB_T44_BUTTON_GAP,
|
||||
JB_T44_BUTTON_GAP,
|
||||
JB_T44_BUTTON_GAP,
|
||||
};
|
||||
|
||||
struct AxisGeometry {
|
||||
int size;
|
||||
int button[4]; // left/top edge of each button
|
||||
};
|
||||
|
||||
// left/top edges of the four buttons along one axis, starting at `first`
|
||||
static AxisGeometry axis_geometry(int first, int size, const int gaps[3]) {
|
||||
AxisGeometry g {};
|
||||
g.size = size;
|
||||
g.button[0] = first;
|
||||
for (int i = 1; i < 4; i++) {
|
||||
g.button[i] = g.button[i - 1] + size + gaps[i - 1];
|
||||
}
|
||||
return g;
|
||||
}
|
||||
|
||||
// button edges for the current orientation
|
||||
static void touch_geometry(AxisGeometry &gx, AxisGeometry &gy) {
|
||||
if (IS_T44) {
|
||||
gx = axis_geometry(37, JB_T44_BUTTON_SIZE, JB_T44_BUTTON_GAPS);
|
||||
gy = axis_geometry(864, JB_T44_BUTTON_SIZE, JB_T44_BUTTON_GAPS);
|
||||
} else if (IS_PORTRAIT) {
|
||||
gx = axis_geometry(8, JB_BUTTON_SIZE, JB_BUTTON_GAPS);
|
||||
gy = axis_geometry(602, JB_BUTTON_SIZE, JB_BUTTON_GAPS);
|
||||
} else {
|
||||
gx = axis_geometry(6, JB_BUTTON_SIZE, JB_BUTTON_GAPS);
|
||||
gy = axis_geometry(8, JB_BUTTON_SIZE, JB_BUTTON_GAPS);
|
||||
}
|
||||
}
|
||||
|
||||
// distance from `p` to a button along one axis (0 when inside)
|
||||
static int axis_distance(int p, int button, int size) {
|
||||
int end = button + size - 1;
|
||||
if (p < button) {
|
||||
return button - p;
|
||||
}
|
||||
if (p > end) {
|
||||
return p - end;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
// index (0..15) of the nearest button to (px, py) within `radius`, or -1 if none;
|
||||
// shared by detection and the debug overlay so both agree which button a touch hits
|
||||
static int nearest_button(
|
||||
int px, int py, const AxisGeometry &gx, const AxisGeometry &gy, int radius) {
|
||||
int best_index = -1;
|
||||
int best_dist = 0;
|
||||
for (int r = 0; r < 4; r++) {
|
||||
for (int c = 0; c < 4; c++) {
|
||||
int dx = axis_distance(px, gx.button[c], gx.size);
|
||||
int dy = axis_distance(py, gy.button[r], gy.size);
|
||||
int dist = dx * dx + dy * dy;
|
||||
if (dist <= radius * radius && (best_index < 0 || dist < best_dist)) {
|
||||
best_dist = dist;
|
||||
best_index = r * 4 + c;
|
||||
}
|
||||
}
|
||||
}
|
||||
return best_index;
|
||||
}
|
||||
|
||||
// detection reach for the current algorithm (0 = register only inside a button)
|
||||
static int touch_radius() {
|
||||
return TOUCH_ALGORITHM == AcAccurate || (IS_T44 && TOUCH_ALGORITHM == Legacy) ?
|
||||
0 : JB_TOUCH_RADIUS;
|
||||
}
|
||||
|
||||
// mark the buttons a touch at (px, py) hits: only the nearest within `radius`, or
|
||||
// every button within `radius` when `multi` (edge/gap presses trigger several)
|
||||
static void mark_buttons(uint16_t &state, int px, int py,
|
||||
const AxisGeometry &gx, const AxisGeometry &gy,
|
||||
int radius, bool multi) {
|
||||
if (!multi) {
|
||||
int index = nearest_button(px, py, gx, gy, radius);
|
||||
if (index >= 0) {
|
||||
state |= uint16_t(1) << index;
|
||||
}
|
||||
return;
|
||||
}
|
||||
for (int r = 0; r < 4; r++) {
|
||||
for (int c = 0; c < 4; c++) {
|
||||
int dx = axis_distance(px, gx.button[c], gx.size);
|
||||
int dy = axis_distance(py, gy.button[r], gy.size);
|
||||
if (dx * dx + dy * dy <= radius * radius) {
|
||||
state |= uint16_t(1) << (r * 4 + c);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::bitset<16> touch_state() {
|
||||
return std::bitset<16>(TOUCH_STATE.load(std::memory_order_acquire));
|
||||
}
|
||||
|
||||
void touch_update() {
|
||||
|
||||
if (!TOUCH_ENABLE.load(std::memory_order_acquire)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// one-time touch window attach
|
||||
if (!TOUCH_ATTACHED) {
|
||||
|
||||
IS_T44 = avs::game::is_model("T44");
|
||||
IS_PORTRAIT = IS_T44 || avs::game::is_model("L44");
|
||||
|
||||
// find the game window: prefer the foreground window, else search by
|
||||
// title (T44 uses a fixed title instead of the model prefix)
|
||||
const char *window_title = IS_T44 ? "jubeat 10 main" : avs::game::MODEL;
|
||||
HWND wnd = GetForegroundWindow();
|
||||
if (!string_begins_with(GetActiveWindowTitle(), window_title)) {
|
||||
wnd = FindWindowBeginsWith(window_title);
|
||||
}
|
||||
if (!wnd) {
|
||||
log_warning("jubeat", "could not find window handle for touch");
|
||||
TOUCH_ENABLE.store(false, std::memory_order_release);
|
||||
TOUCH_STATE.store(0, std::memory_order_release);
|
||||
return;
|
||||
}
|
||||
|
||||
log_info("jubeat", "using window handle for touch: {}", fmt::ptr(wnd));
|
||||
|
||||
// let the rawinput stack correct the aspect ratio
|
||||
::rawinput::touch::ASPECT_COMPENSATION_GAME = true;
|
||||
|
||||
touch_create_wnd(wnd, true);
|
||||
|
||||
if (GRAPHICS_SHOW_CURSOR) {
|
||||
ShowCursor(TRUE);
|
||||
}
|
||||
|
||||
TOUCH_ATTACHED = true;
|
||||
}
|
||||
|
||||
// calculate the next state locally and publish it after processing every touch
|
||||
uint16_t next_state = 0;
|
||||
std::vector<TouchPoint> touch_points;
|
||||
touch_get_points(touch_points);
|
||||
|
||||
// debounce: the landing time is stamped by the touch layer, so this is
|
||||
// independent of how often the game polls for input (0 = off)
|
||||
double now_ms = get_performance_milliseconds();
|
||||
double threshold_ms = TOUCH_DEBOUNCE_MS;
|
||||
|
||||
// publish every raw contact (with its maturity) for the debug overlay, then drop
|
||||
// the ones still inside the debounce window so no algorithm sees them
|
||||
publish_touch_points(touch_points, now_ms, threshold_ms);
|
||||
std::erase_if(touch_points, [&](const TouchPoint &tp) {
|
||||
return !touch_matured(tp, now_ms, threshold_ms);
|
||||
});
|
||||
|
||||
if (TOUCH_ALGORITHM == Legacy && !IS_T44) {
|
||||
|
||||
// legacy: evenly divide the play area into a 4x4 grid
|
||||
auto offset = IS_PORTRAIT ? 580 : 0;
|
||||
for (auto &tp : touch_points) {
|
||||
int x = tp.x * 4 / 768;
|
||||
int y = (tp.y - offset) * 4 / (1360 - 580);
|
||||
int index = y * 4 + x;
|
||||
if (index >= 0 && index < 16) {
|
||||
next_state |= uint16_t(1) << index;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
|
||||
// accurate registers only a touch inside a button; improved snaps each touch
|
||||
// to the single nearest button within reach (so a gap or centre touch still
|
||||
// triggers exactly one button); plus marks every button within the same reach,
|
||||
// so an edge or gap touch can trigger several at once (like the mobile game)
|
||||
AxisGeometry gx, gy;
|
||||
touch_geometry(gx, gy);
|
||||
int radius = touch_radius();
|
||||
bool multi = (TOUCH_ALGORITHM == Plus);
|
||||
for (auto &tp : touch_points) {
|
||||
mark_buttons(next_state, tp.x, tp.y, gx, gy, radius, multi);
|
||||
}
|
||||
}
|
||||
|
||||
TOUCH_STATE.store(next_state, std::memory_order_release);
|
||||
}
|
||||
|
||||
// true when any supported touch handler detects a touchscreen (checked once)
|
||||
static bool touchscreen_detected() {
|
||||
static const bool detected = is_touch_available("jubeat touch debug overlay");
|
||||
return detected;
|
||||
}
|
||||
|
||||
// auto draws the boxes only when a touch screen is present
|
||||
static bool debug_show_boxes() {
|
||||
switch (TOUCH_DEBUG_OVERLAY) {
|
||||
case JbTouchDebugBox:
|
||||
case JbTouchDebugAll:
|
||||
return true;
|
||||
case JbTouchDebugAuto:
|
||||
return touchscreen_detected();
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
static bool debug_show_taps() {
|
||||
return TOUCH_DEBUG_OVERLAY == JbTouchDebugAll;
|
||||
}
|
||||
|
||||
bool touch_debug_overlay_enabled() {
|
||||
return TOUCH_ENABLE.load(std::memory_order_acquire) &&
|
||||
(debug_show_boxes() || debug_show_taps());
|
||||
}
|
||||
|
||||
// the 16 boundary rects: legacy divides the area evenly, others use button squares
|
||||
static void debug_cells(
|
||||
bool legacy, const AxisGeometry &gx, const AxisGeometry &gy, RECT cells[16]) {
|
||||
if (legacy) {
|
||||
int offset = IS_PORTRAIT ? 580 : 0;
|
||||
int x_edges[5];
|
||||
int y_edges[5];
|
||||
for (int i = 0; i <= 4; i++) {
|
||||
x_edges[i] = i * 768 / 4;
|
||||
y_edges[i] = offset + i * (1360 - 580) / 4;
|
||||
}
|
||||
for (int r = 0; r < 4; r++) {
|
||||
for (int c = 0; c < 4; c++) {
|
||||
cells[r * 4 + c] = { x_edges[c], y_edges[r], x_edges[c + 1], y_edges[r + 1] };
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (int r = 0; r < 4; r++) {
|
||||
for (int c = 0; c < 4; c++) {
|
||||
cells[r * 4 + c] = {
|
||||
gx.button[c], gy.button[r],
|
||||
gx.button[c] + gx.size, gy.button[r] + gy.size
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// hollow box outlines: grey idle, thick green when pressed (PS_INSIDEFRAME stays inside)
|
||||
static void draw_debug_boxes(
|
||||
HDC hdc, bool legacy, const AxisGeometry &gx, const AxisGeometry &gy) {
|
||||
RECT cells[16];
|
||||
debug_cells(legacy, gx, gy, cells);
|
||||
|
||||
HPEN pen_idle = CreatePen(PS_SOLID, 1, RGB(160, 160, 160));
|
||||
HPEN pen_active = CreatePen(PS_INSIDEFRAME, 4, RGB(0, 200, 0));
|
||||
auto state = touch_state();
|
||||
for (int i = 0; i < 16; i++) {
|
||||
HGDIOBJ old_pen = SelectObject(hdc, state[i] ? pen_active : pen_idle);
|
||||
Rectangle(hdc, cells[i].left, cells[i].top, cells[i].right, cells[i].bottom);
|
||||
SelectObject(hdc, old_pen);
|
||||
}
|
||||
DeleteObject(pen_idle);
|
||||
DeleteObject(pen_active);
|
||||
}
|
||||
|
||||
// whether a touch at (px, py) presses at least one button: legacy has no gaps, plus
|
||||
// reaches across gaps to nearby buttons, and the others only fire inside a button square
|
||||
static bool touch_presses_button(int px, int py, const AxisGeometry &gx, const AxisGeometry &gy,
|
||||
bool legacy, int radius) {
|
||||
if (legacy) {
|
||||
return true;
|
||||
}
|
||||
int reach = (TOUCH_ALGORITHM == Plus) ? radius : 0;
|
||||
return nearest_button(px, py, gx, gy, reach) >= 0;
|
||||
}
|
||||
|
||||
// 90-degree arc on the circle rim facing the centre of button `index`
|
||||
static void draw_tap_arc(HDC hdc, int px, int py, int index,
|
||||
const AxisGeometry &gx, const AxisGeometry &gy, int arc_radius) {
|
||||
int c = index % 4;
|
||||
int r = index / 4;
|
||||
double mid = std::atan2((gy.button[r] + gy.size / 2) - py,
|
||||
(gx.button[c] + gx.size / 2) - px);
|
||||
const double quarter = 3.14159265358979323846 / 2.0;
|
||||
const int segments = 16;
|
||||
POINT arc[segments + 1];
|
||||
for (int i = 0; i <= segments; i++) {
|
||||
double a = mid - quarter / 2.0 + quarter * i / segments;
|
||||
arc[i].x = px + static_cast<LONG>(std::lround(arc_radius * std::cos(a)));
|
||||
arc[i].y = py + static_cast<LONG>(std::lround(arc_radius * std::sin(a)));
|
||||
}
|
||||
Polyline(hdc, arc, segments + 1);
|
||||
}
|
||||
|
||||
// circle at each touch: white when it presses a button, grey otherwise; in single-button
|
||||
// modes a gap touch also gets a white arc facing the button it snapped to (skipped in
|
||||
// plus, where a touch can trigger several buttons at once)
|
||||
static void draw_debug_taps(
|
||||
HDC hdc, bool legacy, const AxisGeometry &gx, const AxisGeometry &gy) {
|
||||
// PS_INSIDEFRAME keeps the stroke inside the circle radius
|
||||
const int stroke = 4;
|
||||
HPEN pen_white = CreatePen(PS_INSIDEFRAME, stroke, RGB(255, 255, 255));
|
||||
HPEN pen_gray = CreatePen(PS_INSIDEFRAME, stroke, RGB(128, 128, 128));
|
||||
HGDIOBJ old_pen = SelectObject(hdc, pen_white);
|
||||
|
||||
// accurate has no reach, so fall back to a visible marker size when drawing the circle
|
||||
int radius = touch_radius();
|
||||
int draw_radius = radius > 0 ? radius : JB_TOUCH_RADIUS;
|
||||
|
||||
// each slot holds a matured contact or the invalid sentinel; immature and absent
|
||||
// contacts were already filtered out by publish_touch_points
|
||||
for (auto &touch_point : TOUCH_POINTS) {
|
||||
POINT point = touch_point.load(std::memory_order_acquire);
|
||||
if (point.x == JB_INVALID_TOUCH_COORD) {
|
||||
continue;
|
||||
}
|
||||
|
||||
bool pressed = touch_presses_button(point.x, point.y, gx, gy, legacy, radius);
|
||||
|
||||
SelectObject(hdc, pressed ? pen_white : pen_gray);
|
||||
Ellipse(hdc, point.x - draw_radius, point.y - draw_radius,
|
||||
point.x + draw_radius, point.y + draw_radius);
|
||||
|
||||
// the arc points at a single snapped-to button; plus can trigger several at
|
||||
// once, so skip it there
|
||||
if (pressed || TOUCH_ALGORITHM == Plus) {
|
||||
continue;
|
||||
}
|
||||
int index = nearest_button(point.x, point.y, gx, gy, radius);
|
||||
if (index >= 0) {
|
||||
SelectObject(hdc, pen_white);
|
||||
draw_tap_arc(hdc, point.x, point.y, index, gx, gy, draw_radius - stroke / 2);
|
||||
}
|
||||
}
|
||||
|
||||
SelectObject(hdc, old_pen);
|
||||
DeleteObject(pen_white);
|
||||
DeleteObject(pen_gray);
|
||||
}
|
||||
|
||||
void touch_draw_debug_overlay(HDC hdc) {
|
||||
|
||||
// only draw while touch is active
|
||||
if (!TOUCH_ENABLE.load(std::memory_order_acquire)) {
|
||||
return;
|
||||
}
|
||||
|
||||
bool show_boxes = debug_show_boxes();
|
||||
bool show_taps = debug_show_taps();
|
||||
if (!show_boxes && !show_taps) {
|
||||
return;
|
||||
}
|
||||
|
||||
// legacy divides the field evenly; the other algorithms use button squares
|
||||
bool legacy = TOUCH_ALGORITHM == Legacy && !IS_T44;
|
||||
AxisGeometry gx {}, gy {};
|
||||
if (!legacy) {
|
||||
touch_geometry(gx, gy);
|
||||
}
|
||||
|
||||
HGDIOBJ old_brush = SelectObject(hdc, GetStockObject(NULL_BRUSH));
|
||||
if (show_boxes) {
|
||||
draw_debug_boxes(hdc, legacy, gx, gy);
|
||||
}
|
||||
if (show_taps) {
|
||||
draw_debug_taps(hdc, legacy, gx, gy);
|
||||
}
|
||||
SelectObject(hdc, old_brush);
|
||||
}
|
||||
|
||||
void touch_attach() {
|
||||
clear_touch_points();
|
||||
TOUCH_ENABLE.store(true, std::memory_order_release);
|
||||
|
||||
switch (TOUCH_ALGORITHM) {
|
||||
case Legacy:
|
||||
log_info("jubeat", "using 'legacy' touch targets");
|
||||
break;
|
||||
case Improved:
|
||||
log_info("jubeat", "using 'improved' touch targets");
|
||||
break;
|
||||
case Plus:
|
||||
log_info("jubeat", "using 'plus' touch targets");
|
||||
break;
|
||||
case AcAccurate:
|
||||
log_info("jubeat", "using 'ac accurate' touch targets");
|
||||
break;
|
||||
default:
|
||||
log_fatal("jubeat", "unknown touch algo, this is a bug");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void touch_detach() {
|
||||
TOUCH_ENABLE.store(false, std::memory_order_release);
|
||||
TOUCH_STATE.store(0, std::memory_order_release);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
#pragma once
|
||||
|
||||
#include <bitset>
|
||||
#include <cstdint>
|
||||
#include <windows.h>
|
||||
|
||||
namespace games::jb {
|
||||
|
||||
// touch detection algorithm
|
||||
enum JubeatTouchAlgorithm {
|
||||
Legacy,
|
||||
Improved,
|
||||
Plus,
|
||||
AcAccurate
|
||||
};
|
||||
|
||||
// debug touch overlay mode
|
||||
enum JubeatTouchDebugMode {
|
||||
JbTouchDebugAuto, // boundary boxes when a touch screen is detected, else nothing
|
||||
JbTouchDebugNone, // draw nothing
|
||||
JbTouchDebugBox, // boundary boxes
|
||||
JbTouchDebugAll, // boundary boxes and touch circles
|
||||
};
|
||||
|
||||
// selected algorithm and debug mode (set from the launcher options)
|
||||
extern JubeatTouchAlgorithm TOUCH_ALGORITHM;
|
||||
extern JubeatTouchDebugMode TOUCH_DEBUG_OVERLAY;
|
||||
|
||||
// minimum contact age in milliseconds before a touch registers (0 = off);
|
||||
// filters momentary phantom touches from noisy panels
|
||||
extern uint32_t TOUCH_DEBOUNCE_MS;
|
||||
|
||||
// atomically published panel state, read by the I/O layer
|
||||
std::bitset<16> touch_state();
|
||||
|
||||
// read the current touch points and refresh the panel state
|
||||
void touch_update();
|
||||
|
||||
// enable/disable touch handling on game attach/detach
|
||||
void touch_attach();
|
||||
void touch_detach();
|
||||
|
||||
// whether the debug overlay should currently draw anything
|
||||
bool touch_debug_overlay_enabled();
|
||||
|
||||
// draw the debug touch overlay (boundary boxes and/or touch circles per the
|
||||
// selected mode) onto the spice touch overlay window's device context
|
||||
void touch_draw_debug_overlay(HDC hdc);
|
||||
}
|
||||
@@ -6,7 +6,6 @@
|
||||
#include "util/utils.h"
|
||||
#include "util/execexe.h"
|
||||
#include "acioemu/handle.h"
|
||||
#include "misc/wintouchemu.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "bi2a_hook.h"
|
||||
|
||||
|
||||
@@ -1,16 +1,15 @@
|
||||
// enable touch functions - set version to windows 7
|
||||
// mingw otherwise doesn't load touch stuff
|
||||
#define _WIN32_WINNT 0x0601
|
||||
|
||||
#include "nost.h"
|
||||
#include "poke.h"
|
||||
#include "touch_mode.h"
|
||||
#include "hooks/setupapihook.h"
|
||||
#include "misc/wintouchemu.h"
|
||||
#include "touch/native/nativetouchhook.h"
|
||||
#include "avs/game.h"
|
||||
|
||||
namespace games::nost {
|
||||
|
||||
bool ENABLE_POKE = false;
|
||||
bool ENABLE_TOUCH_MODE = false;
|
||||
|
||||
NostGame::NostGame() : Game("Nostalgia") {
|
||||
}
|
||||
@@ -43,9 +42,16 @@ namespace games::nost {
|
||||
setupapihook_init(avs::game::DLL_INSTANCE);
|
||||
setupapihook_add(touch_settings);
|
||||
|
||||
// custom touch
|
||||
// nostalgia crashes if you inject touch events too early
|
||||
wintouchemu::hook("nostalgia", avs::game::DLL_INSTANCE, 20);
|
||||
const auto native_touch_ready = !wintouchemu::FORCE &&
|
||||
nativetouch::hook(avs::game::DLL_INSTANCE);
|
||||
if (!native_touch_ready) {
|
||||
wintouchemu::FORCE = true;
|
||||
wintouchemu::hook("nostalgia", avs::game::DLL_INSTANCE, 20);
|
||||
} else {
|
||||
if (ENABLE_TOUCH_MODE) {
|
||||
touch_mode::enable();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void NostGame::post_attach() {
|
||||
@@ -55,6 +61,9 @@ namespace games::nost {
|
||||
}
|
||||
|
||||
void NostGame::detach() {
|
||||
if (ENABLE_TOUCH_MODE) {
|
||||
touch_mode::disable();
|
||||
}
|
||||
if (ENABLE_POKE) {
|
||||
poke::disable();
|
||||
}
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
namespace games::nost {
|
||||
|
||||
extern bool ENABLE_POKE;
|
||||
extern bool ENABLE_TOUCH_MODE;
|
||||
|
||||
class NostGame : public games::Game {
|
||||
public:
|
||||
|
||||
@@ -1,22 +1,25 @@
|
||||
#include "poke.h"
|
||||
|
||||
#include <thread>
|
||||
#include <atomic>
|
||||
#include <chrono>
|
||||
#include <optional>
|
||||
#include <thread>
|
||||
|
||||
#include "games/nost/io.h"
|
||||
#include "cfg/api.h"
|
||||
#include "rawinput/rawinput.h"
|
||||
#include "misc/eamuse.h"
|
||||
#include "touch/touch.h"
|
||||
#include "touch/native/inject.h"
|
||||
#include "touch/native/nativetouchhook.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/precise_timer.h"
|
||||
|
||||
namespace games::nost::poke {
|
||||
|
||||
static std::thread *THREAD = nullptr;
|
||||
static volatile bool THREAD_RUNNING = false;
|
||||
|
||||
static const std::unordered_map<int, std::pair<LONG, LONG>> NOST_POKE_NUM {
|
||||
static std::atomic<bool> THREAD_RUNNING { false };
|
||||
|
||||
// positions use game-client pixels, matching the legacy client-sized touch window
|
||||
static const std::unordered_map<int, std::pair<LONG, LONG>> NOST_POKE_KEYPAD {
|
||||
{EAM_IO_KEYPAD_0, {760, 440}},
|
||||
{EAM_IO_KEYPAD_1, {760, 385}},
|
||||
{EAM_IO_KEYPAD_2, {820, 385}},
|
||||
@@ -31,7 +34,8 @@ namespace games::nost::poke {
|
||||
{EAM_IO_KEYPAD_DECIMAL, {880, 440}} // also erase button
|
||||
};
|
||||
|
||||
static const std::unordered_map<games::nost::Buttons::Button, std::pair<LONG, LONG>> NOST_POKE {
|
||||
static const std::unordered_map<
|
||||
games::nost::Buttons::Button, std::pair<LONG, LONG>> NOST_POKE_BUTTONS {
|
||||
{games::nost::Buttons::Button::PokeConfirm, {1100, 525}},
|
||||
{games::nost::Buttons::Button::PokeBack, {340, 100}},
|
||||
{games::nost::Buttons::Button::PokeSong1, {450, 190}},
|
||||
@@ -46,13 +50,8 @@ namespace games::nost::poke {
|
||||
{games::nost::Buttons::Button::PokeDifficulty4, {820, 490}},
|
||||
};
|
||||
|
||||
void clear_touch_points(std::vector<TouchPoint> *touch_points) {
|
||||
std::vector<DWORD> touch_ids;
|
||||
for (auto &touch : *touch_points) {
|
||||
touch_ids.emplace_back(touch.id);
|
||||
}
|
||||
touch_remove_points(&touch_ids);
|
||||
touch_points->clear();
|
||||
static bool inject_poke_position(POINT position, bool down) {
|
||||
return nativetouch::inject::inject_synthetic_touch(position, down);
|
||||
}
|
||||
|
||||
void enable() {
|
||||
@@ -61,126 +60,143 @@ namespace games::nost::poke {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!nativetouch::is_hooked()) {
|
||||
log_warning("poke", "Nostalgia poke requires native touch; disabled");
|
||||
return;
|
||||
}
|
||||
|
||||
// create new thread
|
||||
THREAD_RUNNING = true;
|
||||
THREAD = new std::thread([] {
|
||||
timeutils::PreciseSleepTimer timer;
|
||||
const DWORD touch_id = (DWORD)(0xFFFFFFFE);
|
||||
|
||||
const int swipe_anim_total_frames = 6;
|
||||
const int swipe_anim_y = 300;
|
||||
|
||||
const int swipe_next_page_x_begin = 1120;
|
||||
const int swipe_next_page_x_end = 1120-120;
|
||||
const int swipe_next_page_x_end = 1120 - 120;
|
||||
|
||||
const int swipe_prev_page_x_begin = 280-120;
|
||||
const int swipe_prev_page_x_begin = 280 - 120;
|
||||
const int swipe_prev_page_x_end = 280;
|
||||
|
||||
int next_page_anim_index = -1;
|
||||
int prev_page_anim_index = -1;
|
||||
std::vector<TouchPoint> touch_points;
|
||||
|
||||
bool touch_release = false;
|
||||
bool contact_active = false;
|
||||
bool release_pending = false;
|
||||
POINT last_position {};
|
||||
std::unordered_map<games::nost::Buttons::Button, bool> button_states;
|
||||
uint16_t last_keypad_state = 0;
|
||||
|
||||
// log
|
||||
log_info("poke", "enabled");
|
||||
|
||||
// set variable to false to stop
|
||||
while (THREAD_RUNNING) {
|
||||
// clean up touch from last frame
|
||||
if (!touch_points.empty()) {
|
||||
if (touch_release) {
|
||||
clear_touch_points(&touch_points);
|
||||
touch_release = false;
|
||||
} else {
|
||||
touch_points.clear();
|
||||
if (release_pending) {
|
||||
if (contact_active) {
|
||||
inject_poke_position(last_position, false);
|
||||
}
|
||||
contact_active = false;
|
||||
release_pending = false;
|
||||
}
|
||||
|
||||
auto &buttons = games::nost::get_buttons();
|
||||
std::optional<POINT> touch_position;
|
||||
bool release_after_touch = false;
|
||||
|
||||
const auto button_triggered = [&](games::nost::Buttons::Button button) {
|
||||
const auto pressed =
|
||||
GameAPI::Buttons::getState(RI_MGR, buttons.at(button));
|
||||
const auto triggered = pressed && !button_states[button];
|
||||
button_states[button] = pressed;
|
||||
return triggered;
|
||||
};
|
||||
|
||||
std::optional<POINT> triggered_touch_position;
|
||||
for (const auto& it : NOST_POKE_BUTTONS) {
|
||||
if (button_triggered(it.first) && !triggered_touch_position.has_value()) {
|
||||
triggered_touch_position = POINT {
|
||||
it.second.first,
|
||||
it.second.second,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
const auto next_triggered =
|
||||
button_triggered(games::nost::Buttons::PokeNextPage);
|
||||
const auto prev_triggered =
|
||||
button_triggered(games::nost::Buttons::PokePrevPage);
|
||||
|
||||
const auto keypad_state = eamuse_get_keypad_state(0);
|
||||
if (!triggered_touch_position.has_value()) {
|
||||
for (const auto& it : NOST_POKE_KEYPAD) {
|
||||
const auto mask = static_cast<uint16_t>(1 << it.first);
|
||||
if ((keypad_state & mask) && !(last_keypad_state & mask)) {
|
||||
triggered_touch_position = POINT {
|
||||
it.second.first,
|
||||
it.second.second,
|
||||
};
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
last_keypad_state = keypad_state;
|
||||
|
||||
if (0 <= next_page_anim_index) {
|
||||
const auto delta =
|
||||
(swipe_next_page_x_end - swipe_next_page_x_begin)
|
||||
* (swipe_anim_total_frames - next_page_anim_index) / swipe_anim_total_frames;
|
||||
|
||||
TouchPoint tp {
|
||||
.id = touch_id,
|
||||
.x = (LONG)swipe_next_page_x_begin + delta,
|
||||
.y = (LONG)swipe_anim_y,
|
||||
.mouse = true,
|
||||
touch_position = POINT {
|
||||
swipe_next_page_x_begin + delta,
|
||||
swipe_anim_y,
|
||||
};
|
||||
touch_points.emplace_back(tp);
|
||||
next_page_anim_index--;
|
||||
if (next_page_anim_index < 0) {
|
||||
touch_release = true;
|
||||
release_after_touch = true;
|
||||
}
|
||||
} else if (0 <= prev_page_anim_index) {
|
||||
const auto delta =
|
||||
(swipe_prev_page_x_end - swipe_prev_page_x_begin)
|
||||
* (swipe_anim_total_frames - prev_page_anim_index) / swipe_anim_total_frames;
|
||||
|
||||
TouchPoint tp {
|
||||
.id = touch_id,
|
||||
.x = (LONG)swipe_prev_page_x_begin + delta,
|
||||
.y = (LONG)swipe_anim_y,
|
||||
.mouse = true,
|
||||
touch_position = POINT {
|
||||
swipe_prev_page_x_begin + delta,
|
||||
swipe_anim_y,
|
||||
};
|
||||
touch_points.emplace_back(tp);
|
||||
prev_page_anim_index--;
|
||||
if (prev_page_anim_index < 0) {
|
||||
touch_release = true;
|
||||
release_after_touch = true;
|
||||
}
|
||||
} else {
|
||||
for (const auto& it : NOST_POKE) {
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(it.first))) {
|
||||
TouchPoint tp {
|
||||
.id = touch_id,
|
||||
.x = it.second.first,
|
||||
.y = it.second.second,
|
||||
.mouse = true,
|
||||
};
|
||||
touch_points.emplace_back(tp);
|
||||
touch_release = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!touch_release) {
|
||||
const auto state = eamuse_get_keypad_state(0);
|
||||
if (state) {
|
||||
for (const auto& it : NOST_POKE_NUM) {
|
||||
if (state & (1 << it.first)) {
|
||||
TouchPoint tp {
|
||||
.id = touch_id,
|
||||
.x = it.second.first,
|
||||
.y = it.second.second,
|
||||
.mouse = true,
|
||||
};
|
||||
touch_points.emplace_back(tp);
|
||||
touch_release = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
touch_position = triggered_touch_position;
|
||||
release_after_touch = touch_position.has_value();
|
||||
|
||||
// start animations for next frame
|
||||
if (!touch_release) {
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(games::nost::Buttons::PokeNextPage))) {
|
||||
if (!touch_position.has_value()) {
|
||||
if (next_triggered) {
|
||||
next_page_anim_index = swipe_anim_total_frames;
|
||||
}
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(games::nost::Buttons::PokePrevPage))) {
|
||||
|
||||
if (prev_triggered) {
|
||||
prev_page_anim_index = swipe_anim_total_frames;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!touch_points.empty()) {
|
||||
touch_write_points(&touch_points);
|
||||
if (touch_position.has_value() &&
|
||||
inject_poke_position(*touch_position, true)) {
|
||||
contact_active = true;
|
||||
last_position = *touch_position;
|
||||
}
|
||||
if (release_after_touch && contact_active) {
|
||||
release_pending = true;
|
||||
}
|
||||
|
||||
// slow down
|
||||
timer.sleep(30);
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(30));
|
||||
}
|
||||
|
||||
if (contact_active) {
|
||||
inject_poke_position(last_position, false);
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
|
||||
@@ -0,0 +1,233 @@
|
||||
#include "touch_mode.h"
|
||||
|
||||
#include <atomic>
|
||||
#include <mutex>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "touch/native/nativetouchhook.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
namespace games::nost::touch_mode {
|
||||
|
||||
// native contact positions feed piano input directly. native events reach the game
|
||||
// in nav mode and are suppressed in piano mode. mode-button contacts are always
|
||||
// suppressed and change that routing after release.
|
||||
static constexpr LONG PIANO_LEFT_GAP = 11;
|
||||
static constexpr LONG PIANO_RIGHT_GAP = 10;
|
||||
static constexpr uint32_t PIANO_KEY_COUNT = 28;
|
||||
|
||||
struct TouchGeometry {
|
||||
HWND window = nullptr;
|
||||
RECT mode_button {};
|
||||
LONG client_width = 0;
|
||||
LONG client_height = 0;
|
||||
|
||||
bool valid() const {
|
||||
return window != nullptr && client_width > 0 && client_height > 0;
|
||||
}
|
||||
};
|
||||
|
||||
struct NativeContact {
|
||||
POINT position {};
|
||||
|
||||
// position contains game-client coordinates
|
||||
bool client_position_valid = false;
|
||||
|
||||
// down began on the mode switch button; remains true through up
|
||||
bool mode_button = false;
|
||||
};
|
||||
|
||||
static std::atomic_bool accept_events { false };
|
||||
static std::atomic<Mode> current_mode_state { Mode::Nav };
|
||||
static std::mutex state_mutex;
|
||||
static TouchGeometry touch_geometry;
|
||||
|
||||
// native contacts are kept by ID so each contact contributes exactly one position
|
||||
static std::unordered_map<DWORD, NativeContact> active_contacts;
|
||||
|
||||
// a hardware button release requests one change after all contacts are released
|
||||
static bool mode_change_pending = false;
|
||||
|
||||
static void reset_state_locked() {
|
||||
current_mode_state.store(Mode::Nav, std::memory_order_release);
|
||||
touch_geometry = {};
|
||||
active_contacts.clear();
|
||||
mode_change_pending = false;
|
||||
}
|
||||
|
||||
// hardware contacts arrive in screen coordinates
|
||||
static bool native_touch_in_button(const nativetouch::NativeTouchEvent &event) {
|
||||
if (!touch_geometry.valid()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
POINT position { event.x, event.y };
|
||||
if (!ScreenToClient(touch_geometry.window, &position)) {
|
||||
return false;
|
||||
}
|
||||
return PtInRect(&touch_geometry.mode_button, position) != FALSE;
|
||||
}
|
||||
|
||||
static bool update_touch_state(const nativetouch::NativeTouchEvent &event) {
|
||||
std::lock_guard<std::mutex> lock(state_mutex);
|
||||
|
||||
// first, process down / move events
|
||||
if (event.down || event.move) {
|
||||
auto contact = active_contacts.try_emplace(event.id).first;
|
||||
|
||||
// keep track of IDs that began as a down on the mode switch button
|
||||
if (event.down) {
|
||||
contact->second.mode_button = native_touch_in_button(event);
|
||||
}
|
||||
|
||||
// check for valid position
|
||||
POINT position { event.x, event.y };
|
||||
if (touch_geometry.window != nullptr &&
|
||||
ScreenToClient(touch_geometry.window, &position)) {
|
||||
contact->second.position = position;
|
||||
contact->second.client_position_valid = true;
|
||||
}
|
||||
}
|
||||
|
||||
const auto contact = active_contacts.find(event.id);
|
||||
const bool mode_button_contact = contact != active_contacts.end() &&
|
||||
contact->second.mode_button;
|
||||
|
||||
// process up events
|
||||
if (event.up) {
|
||||
active_contacts.erase(event.id);
|
||||
|
||||
// if a contact that began down event on the mode switch button has
|
||||
// been released, a mode switch is now pending
|
||||
if (mode_button_contact) {
|
||||
mode_change_pending = true;
|
||||
}
|
||||
|
||||
// apply the change on the final hardware up. switching earlier would
|
||||
// split another contact's down and up events across different modes
|
||||
if (mode_change_pending && active_contacts.empty()) {
|
||||
mode_change_pending = false;
|
||||
const auto next_mode = current_mode() == Mode::Nav ? Mode::Piano : Mode::Nav;
|
||||
current_mode_state.store(next_mode, std::memory_order_release);
|
||||
}
|
||||
}
|
||||
return mode_button_contact;
|
||||
}
|
||||
|
||||
// install the Nostalgia-specific native touch interception
|
||||
void enable() {
|
||||
if (accept_events.exchange(true, std::memory_order_acq_rel)) {
|
||||
return;
|
||||
}
|
||||
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(state_mutex);
|
||||
reset_state_locked();
|
||||
}
|
||||
|
||||
nativetouch::set_input_filter(filter_native_touch);
|
||||
log_info("nost::touch", "enabled");
|
||||
}
|
||||
|
||||
void disable() {
|
||||
if (!accept_events.exchange(false, std::memory_order_acq_rel)) {
|
||||
return;
|
||||
}
|
||||
|
||||
nativetouch::set_input_filter(nullptr);
|
||||
|
||||
std::lock_guard<std::mutex> lock(state_mutex);
|
||||
reset_state_locked();
|
||||
}
|
||||
|
||||
bool enabled() {
|
||||
return accept_events.load(std::memory_order_acquire);
|
||||
}
|
||||
|
||||
Mode current_mode() {
|
||||
return current_mode_state.load(std::memory_order_acquire);
|
||||
}
|
||||
|
||||
// publish the rendered overlay button rectangle in game-client pixels
|
||||
void publish_button_bounds(HWND window, const RECT &client_bounds) {
|
||||
TouchGeometry next {};
|
||||
RECT client_rect {};
|
||||
if (window != nullptr && GetClientRect(window, &client_rect) &&
|
||||
client_rect.right > 0 && client_rect.bottom > 0) {
|
||||
next.window = window;
|
||||
next.mode_button = client_bounds;
|
||||
next.client_width = client_rect.right;
|
||||
next.client_height = client_rect.bottom;
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> lock(state_mutex);
|
||||
touch_geometry = next;
|
||||
}
|
||||
|
||||
// return the active 28-key piano bitfield for the PANB input update
|
||||
uint32_t piano_key_state() {
|
||||
if (!enabled() || current_mode() != Mode::Piano) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> lock(state_mutex);
|
||||
if (current_mode() != Mode::Piano || !touch_geometry.valid()) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint32_t state = 0;
|
||||
for (const auto &contact : active_contacts) {
|
||||
// invalid position or mode-button contact; ignore these contacts
|
||||
if (!contact.second.client_position_valid || contact.second.mode_button) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto &position = contact.second.position;
|
||||
|
||||
// outside the client area or on the mode button; ignore these contacts
|
||||
if (position.x < 0 || position.x >= touch_geometry.client_width ||
|
||||
position.y < 0 || position.y >= touch_geometry.client_height ||
|
||||
PtInRect(&touch_geometry.mode_button, position)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// divide the inset width evenly; touches in either side gap clamp to
|
||||
// the nearest outer key so the physical screen edges remain playable
|
||||
const auto piano_width =
|
||||
touch_geometry.client_width - PIANO_LEFT_GAP - PIANO_RIGHT_GAP;
|
||||
uint32_t key = 0;
|
||||
if (position.x >= touch_geometry.client_width - PIANO_RIGHT_GAP) {
|
||||
key = PIANO_KEY_COUNT - 1;
|
||||
} else if (position.x >= PIANO_LEFT_GAP && piano_width > 0) {
|
||||
key = static_cast<uint32_t>(
|
||||
(position.x - PIANO_LEFT_GAP) * PIANO_KEY_COUNT / piano_width);
|
||||
}
|
||||
state |= UINT32_C(1) << key;
|
||||
}
|
||||
|
||||
return state;
|
||||
}
|
||||
|
||||
// update native contacts and report whether this event should be hidden from the game
|
||||
bool filter_native_touch(const nativetouch::NativeTouchEvent &event) {
|
||||
// synthetic events are outside this hardware-only feature
|
||||
if (!enabled() || event.synthetic) {
|
||||
// false leaves the event visible to the game
|
||||
return false;
|
||||
}
|
||||
|
||||
// snapshot routing before an up event can commit a pending mode switch
|
||||
const bool piano_mode_before_update = current_mode() == Mode::Piano;
|
||||
|
||||
// update the contact lifetime and commit any pending switch when safe
|
||||
const bool mode_button_contact = update_touch_state(event);
|
||||
|
||||
// hide every event in a contact that began on the mode switch button
|
||||
if (mode_button_contact) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// piano mode consumes hardware events; nav mode forwards them to the game
|
||||
return piano_mode_before_update;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <windows.h>
|
||||
|
||||
#include "touch/native/nativetouchhook.h"
|
||||
|
||||
namespace games::nost::touch_mode {
|
||||
|
||||
// nav mode forwards contacts to the game; piano mode converts them into piano keys
|
||||
enum class Mode {
|
||||
Nav,
|
||||
Piano,
|
||||
};
|
||||
|
||||
void enable();
|
||||
void disable();
|
||||
bool enabled();
|
||||
|
||||
Mode current_mode();
|
||||
|
||||
void publish_button_bounds(HWND window, const RECT &client_bounds);
|
||||
|
||||
uint32_t piano_key_state();
|
||||
|
||||
bool filter_native_touch(const nativetouch::NativeTouchEvent &event);
|
||||
}
|
||||
@@ -12,7 +12,6 @@
|
||||
#include "util/unity_player.h"
|
||||
#include "util/execexe.h"
|
||||
#include "acioemu/handle.h"
|
||||
#include "misc/wintouchemu.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "rawinput/rawinput.h"
|
||||
#include "util/socd_cleaner.h"
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
|
||||
#include "acio/icca/icca.h"
|
||||
#include "io.h"
|
||||
#include "misc/wintouchemu.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/utils.h"
|
||||
#include "util/libutils.h"
|
||||
|
||||
@@ -16,16 +16,16 @@
|
||||
#include "launcher/launcher.h"
|
||||
#include "launcher/logger.h"
|
||||
#include "misc/eamuse.h"
|
||||
#include "misc/wintouchemu.h"
|
||||
#include "util/sysutils.h"
|
||||
#include "io.h"
|
||||
#include "util/deferlog.h"
|
||||
#include "misc/nativetouchhook.h"
|
||||
#include "misc/wintouchemu.h"
|
||||
#include "touch/native/nativetouchhook.h"
|
||||
|
||||
namespace games::popn {
|
||||
|
||||
bool SHOW_PIKA_MONITOR_WARNING = false;
|
||||
bool NATIVE_TOUCH = false;
|
||||
bool NATIVE_TOUCH = true;
|
||||
|
||||
#if SPICE64 && !SPICE_XP
|
||||
|
||||
@@ -715,13 +715,16 @@ namespace games::popn {
|
||||
// 00000100 0000000B 00000001 (button 9)
|
||||
// set third column to 0 and it will work with BIO2
|
||||
|
||||
if (!GRAPHICS_WINDOWED) {
|
||||
if (NATIVE_TOUCH) {
|
||||
nativetouchhook::hook(avs::game::DLL_INSTANCE);
|
||||
} else {
|
||||
wintouchemu::FORCE = true;
|
||||
NATIVE_TOUCH = !wintouchemu::FORCE &&
|
||||
nativetouch::hook(avs::game::DLL_INSTANCE);
|
||||
if (!NATIVE_TOUCH) {
|
||||
wintouchemu::FORCE = true;
|
||||
if (!GRAPHICS_WINDOWED || GRAPHICS_PREVENT_SECONDARY_WINDOWS) {
|
||||
wintouchemu::INJECT_MOUSE_AS_WM_TOUCH = true;
|
||||
wintouchemu::hook_title_ends("", "Main Screen", avs::game::DLL_INSTANCE);
|
||||
wintouchemu::hook_title_ends(
|
||||
"",
|
||||
"Main Screen",
|
||||
avs::game::DLL_INSTANCE);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -41,7 +41,7 @@ void games::rb::RBGame::attach() {
|
||||
Game::attach();
|
||||
|
||||
if (1000 < games::rb::TOUCH_POLL_RATE) {
|
||||
log_fatal("rb", "-rbtouchsize is set too high; cannot exceed 1000");
|
||||
log_fatal("rb", "-rbtouchhz is set too high; cannot exceed 1000");
|
||||
}
|
||||
|
||||
// init stuff
|
||||
@@ -60,7 +60,7 @@ void games::rb::RBGame::attach() {
|
||||
log_info("rb", "force increasing touch poll rate by hooking SleepEx ({}Hz)", TOUCH_POLL_RATE);
|
||||
SleepEx_orig = detour::iat_try("SleepEx", SleepEx_hook, avs::game::DLL_INSTANCE);
|
||||
} else {
|
||||
log_info("rb", "not changing touch poll rate (120Hz by default)");
|
||||
log_info("rb", "not changing touch poll rate (~125Hz by default)");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
namespace games::rb {
|
||||
|
||||
extern uint16_t TOUCH_SCALING;
|
||||
extern uint8_t TOUCH_SIZE;
|
||||
extern uint16_t TOUCH_POLL_RATE;
|
||||
|
||||
class RBGame : public games::Game {
|
||||
|
||||
@@ -4,7 +4,10 @@
|
||||
|
||||
#include "avs/game.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "rawinput/touch.h"
|
||||
#include "touch/touch.h"
|
||||
#include "touch_debug.h"
|
||||
#include "touch_defs.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/time.h"
|
||||
#include "util/utils.h"
|
||||
@@ -12,28 +15,38 @@
|
||||
static std::string WINDOW_TITLE = "REFLEC BEAT";
|
||||
|
||||
namespace games::rb {
|
||||
uint16_t TOUCH_SCALING = 1000;
|
||||
uint8_t TOUCH_SIZE = 1;
|
||||
static constexpr double TOUCH_POINT_OFFSET_DIVISOR = 3.0;
|
||||
static constexpr double X_INPUT_COORDINATE_COUNT = 54.0;
|
||||
|
||||
uint16_t TOUCH_SCALING = TOUCH_SCALE_DEFAULT;
|
||||
|
||||
static void packet_set_bit(unsigned char *packet, int bit) {
|
||||
packet[TOUCH_PACKET_DATA_OFFSET + bit / 8] |=
|
||||
static_cast<unsigned char>(1u << (bit % 8));
|
||||
}
|
||||
}
|
||||
|
||||
games::rb::ReflecBeatTouchDeviceHandle::ReflecBeatTouchDeviceHandle(bool log_fps) {
|
||||
this->log_fps = log_fps;
|
||||
games::rb::ReflecBeatTouchDeviceHandle::ReflecBeatTouchDeviceHandle(bool log_fps) : log_fps(log_fps) {
|
||||
}
|
||||
|
||||
void games::rb::ReflecBeatTouchDeviceHandle::grid_insert(unsigned char *data, int cursor_x, int cursor_y) {
|
||||
|
||||
// scale to grid position - there are 48 columns and 76 rows of IR sensors.
|
||||
// for whatever reason, the last y row (#75) results in weird input few rows above; just drop it
|
||||
int grid_x = CLAMP((cursor_x * 48) / window_width, 0, 47);
|
||||
int grid_y = CLAMP((cursor_y * 76) / window_height, 0, 74);
|
||||
// read() contracts X uniformly so screen edges land within usable sensors 2..45
|
||||
int grid_x = CLAMP(
|
||||
(cursor_x * X_SENSOR_COUNT) / window_width,
|
||||
0,
|
||||
X_SENSOR_COUNT - 1);
|
||||
int grid_y = CLAMP(
|
||||
(cursor_y * Y_SENSOR_COUNT) / window_height,
|
||||
0,
|
||||
Y_SENSOR_COUNT - 1);
|
||||
|
||||
// get bit positions
|
||||
int bit_x = 88 + grid_x;
|
||||
int bit_y = 74 - grid_y;
|
||||
int bit_x = X_SENSOR_FIRST_BIT + grid_x;
|
||||
int bit_y = Y_SENSOR_FIRST_BIT - grid_y;
|
||||
|
||||
// insert bits
|
||||
data[3 + bit_x / 8] |= (char) 1 << (bit_x % 8);
|
||||
data[3 + bit_y / 8] |= (char) 1 << (bit_y % 8);
|
||||
packet_set_bit(data, bit_x);
|
||||
packet_set_bit(data, bit_y);
|
||||
}
|
||||
|
||||
bool games::rb::ReflecBeatTouchDeviceHandle::open(LPCWSTR lpFileName) {
|
||||
@@ -49,6 +62,9 @@ bool games::rb::ReflecBeatTouchDeviceHandle::open(LPCWSTR lpFileName) {
|
||||
|
||||
if (wnd != nullptr) {
|
||||
|
||||
// cache the game window so read() can size against it regardless of focus
|
||||
this->game_hwnd = wnd;
|
||||
|
||||
// reset window process to make the game not crash
|
||||
SetWindowLongPtr(wnd, GWLP_WNDPROC, reinterpret_cast<LONG_PTR>(DefWindowProc));
|
||||
|
||||
@@ -68,18 +84,19 @@ bool games::rb::ReflecBeatTouchDeviceHandle::open(LPCWSTR lpFileName) {
|
||||
// update window
|
||||
SetWindowPos(wnd, nullptr, 0, 0, 0, 0,
|
||||
SWP_FRAMECHANGED | SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_NOOWNERZORDER);
|
||||
}
|
||||
|
||||
// create touch window
|
||||
touch_create_wnd(wnd);
|
||||
// request automatic aspect ratio fixes
|
||||
::rawinput::touch::ASPECT_COMPENSATION_GAME = true;
|
||||
|
||||
} else {
|
||||
// create touch window
|
||||
touch_create_wnd(wnd);
|
||||
|
||||
// create touch window
|
||||
touch_create_wnd(wnd);
|
||||
|
||||
// show game window because it lost focus
|
||||
// show fullscreen game window because it lost focus
|
||||
if (!GRAPHICS_WINDOWED) {
|
||||
ShowWindow(wnd, SW_SHOW);
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
// fallback to dx hook
|
||||
@@ -91,18 +108,21 @@ bool games::rb::ReflecBeatTouchDeviceHandle::open(LPCWSTR lpFileName) {
|
||||
ShowCursor(TRUE);
|
||||
}
|
||||
|
||||
touch_debug_attach();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
int games::rb::ReflecBeatTouchDeviceHandle::read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) {
|
||||
|
||||
// check buffer size
|
||||
if (nNumberOfBytesToRead < 20) {
|
||||
if (nNumberOfBytesToRead < TOUCH_PACKET_SIZE) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
// get window
|
||||
HWND window = GetForegroundWindow();
|
||||
// size against the game window cached in open() (not GetForegroundWindow), so
|
||||
// touch stays correctly scaled and keeps working when the game loses focus
|
||||
HWND window = this->game_hwnd;
|
||||
if (window == nullptr) {
|
||||
return 0;
|
||||
}
|
||||
@@ -122,17 +142,17 @@ int games::rb::ReflecBeatTouchDeviceHandle::read(LPVOID lpBuffer, DWORD nNumberO
|
||||
}
|
||||
|
||||
// create data
|
||||
unsigned char data[20] {};
|
||||
unsigned char data[TOUCH_PACKET_SIZE] {};
|
||||
|
||||
// data header
|
||||
data[0] = 0x55;
|
||||
data[2] = 0x4C;
|
||||
|
||||
const auto SCALE_FACTOR = games::rb::TOUCH_SCALING / 1000.f;
|
||||
const float scale_factor = games::rb::TOUCH_SCALING / (float) games::rb::TOUCH_SCALE_DEFAULT;
|
||||
|
||||
// iterate all touch points
|
||||
auto offset_x = (int) (window_width / 48.0 / 3.0);
|
||||
auto offset_y = (int) (window_height / 76.0 / 3.0);
|
||||
int offset_x = (int) (window_width / (double) X_SENSOR_COUNT / TOUCH_POINT_OFFSET_DIVISOR);
|
||||
int offset_y = (int) (window_height / (double) Y_SENSOR_COUNT / TOUCH_POINT_OFFSET_DIVISOR);
|
||||
std::vector<TouchPoint> touch_points;
|
||||
touch_get_points(touch_points);
|
||||
for (auto &point : touch_points) {
|
||||
@@ -148,37 +168,44 @@ int games::rb::ReflecBeatTouchDeviceHandle::read(LPVOID lpBuffer, DWORD nNumberO
|
||||
}
|
||||
|
||||
// apply scaling
|
||||
x = x - (window_width * (1.f - SCALE_FACTOR) / 2);
|
||||
x = x / SCALE_FACTOR;
|
||||
y = y - (window_height * (1.f - SCALE_FACTOR) / 2);
|
||||
y = y / SCALE_FACTOR;
|
||||
x = x - (window_width * (1.f - scale_factor) / 2);
|
||||
x = x / scale_factor;
|
||||
y = y - (window_height * (1.f - scale_factor) / 2);
|
||||
y = y / scale_factor;
|
||||
|
||||
if (x < 0 || window_width <= x || y < 0 || window_height <= y) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// point scaling
|
||||
const auto point_x = (int) ((x - window_width / 2.0) * 48.0 / 54.0 + window_width / 2.0);
|
||||
const auto point_y = (int) (y - window_height / 76);
|
||||
// point coordinates
|
||||
// keep the verified left edge fixed while adding up to one-third of a beam
|
||||
// at the right edge, preventing the finger footprint from including sensor 44
|
||||
const auto point_x = (int) (
|
||||
(x - window_width / 2.0) * X_SENSOR_COUNT / X_INPUT_COORDINATE_COUNT +
|
||||
window_width / 2.0 +
|
||||
x / (X_SENSOR_COUNT * TOUCH_POINT_OFFSET_DIVISOR));
|
||||
const auto point_y = (int) y;
|
||||
|
||||
// center
|
||||
grid_insert(data, point_x, point_y);
|
||||
|
||||
// surrounding points
|
||||
if (games::rb::TOUCH_SIZE == 3) {
|
||||
grid_insert(data, point_x - offset_x, point_y); // west
|
||||
grid_insert(data, point_x - offset_x, point_y - offset_y); // northwest
|
||||
grid_insert(data, point_x - offset_x, point_y + offset_y); // southwest
|
||||
grid_insert(data, point_x + offset_x, point_y); // east
|
||||
grid_insert(data, point_x + offset_x, point_y + offset_y); // southeast
|
||||
grid_insert(data, point_x + offset_x, point_y - offset_y); // northeast
|
||||
grid_insert(data, point_x, point_y - offset_y); // north
|
||||
grid_insert(data, point_x, point_y + offset_y); // south
|
||||
}
|
||||
// model a finger as a 3x3 block of IR sensors around the touch point
|
||||
// this gives better accuracy (than just 1x1) since the logic below
|
||||
// can toggle anywhere from 1x1 to 2x2, and the game engine calculates
|
||||
// the center point, which means by inserting up to 8 extra blocks
|
||||
// we are emulating a sub-"pixel" resolution
|
||||
grid_insert(data, point_x, point_y); // center
|
||||
grid_insert(data, point_x - offset_x, point_y); // west
|
||||
grid_insert(data, point_x - offset_x, point_y - offset_y); // northwest
|
||||
grid_insert(data, point_x - offset_x, point_y + offset_y); // southwest
|
||||
grid_insert(data, point_x + offset_x, point_y); // east
|
||||
grid_insert(data, point_x + offset_x, point_y + offset_y); // southeast
|
||||
grid_insert(data, point_x + offset_x, point_y - offset_y); // northeast
|
||||
grid_insert(data, point_x, point_y - offset_y); // north
|
||||
grid_insert(data, point_x, point_y + offset_y); // south
|
||||
}
|
||||
|
||||
touch_debug_publish(data, is_landscape);
|
||||
|
||||
// copy data to buffer
|
||||
memcpy(lpBuffer, data, 20);
|
||||
memcpy(lpBuffer, data, TOUCH_PACKET_SIZE);
|
||||
|
||||
// update frame logging
|
||||
if (log_fps) {
|
||||
@@ -193,7 +220,7 @@ int games::rb::ReflecBeatTouchDeviceHandle::read(LPVOID lpBuffer, DWORD nNumberO
|
||||
}
|
||||
|
||||
// return amount of bytes written
|
||||
return 20;
|
||||
return TOUCH_PACKET_SIZE;
|
||||
}
|
||||
|
||||
int games::rb::ReflecBeatTouchDeviceHandle::write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) {
|
||||
@@ -207,6 +234,8 @@ int games::rb::ReflecBeatTouchDeviceHandle::device_io(DWORD dwIoControlCode, LPV
|
||||
|
||||
bool games::rb::ReflecBeatTouchDeviceHandle::close() {
|
||||
|
||||
touch_debug_detach();
|
||||
|
||||
// detach touch module
|
||||
touch_detach();
|
||||
|
||||
|
||||
@@ -12,6 +12,12 @@ namespace games::rb {
|
||||
int window_width = 1080;
|
||||
int window_height = 1920;
|
||||
|
||||
// game window resolved in open(); read() sizes against this instead of the
|
||||
// foreground window so touch stays correctly scaled and keeps working when
|
||||
// the game is not the foreground window (rawinput delivers touch regardless
|
||||
// of focus)
|
||||
HWND game_hwnd = nullptr;
|
||||
|
||||
// logging
|
||||
bool log_fps = false;
|
||||
uint64_t log_time = 0;
|
||||
|
||||
@@ -0,0 +1,143 @@
|
||||
#include "touch_debug.h"
|
||||
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
#include <cstring>
|
||||
#include <mutex>
|
||||
|
||||
#include "external/imgui/imgui.h"
|
||||
#include "games/rb/rb.h"
|
||||
#include "games/rb/touch_defs.h"
|
||||
|
||||
namespace games::rb {
|
||||
|
||||
struct TouchDebugState {
|
||||
std::array<unsigned char, TOUCH_PACKET_SIZE> packet {};
|
||||
bool is_landscape = false;
|
||||
};
|
||||
|
||||
std::atomic_bool TOUCH_DEBUG_OVERLAY = false;
|
||||
static std::atomic_bool TOUCH_ACTIVE = false;
|
||||
static std::mutex TOUCH_DEBUG_STATE_M;
|
||||
static TouchDebugState TOUCH_DEBUG_STATE;
|
||||
|
||||
static float touch_scale_factor() {
|
||||
return TOUCH_SCALING / (float) TOUCH_SCALE_DEFAULT;
|
||||
}
|
||||
|
||||
static void clear_touch_debug_state() {
|
||||
std::lock_guard<std::mutex> lock(TOUCH_DEBUG_STATE_M);
|
||||
TOUCH_DEBUG_STATE = {};
|
||||
}
|
||||
|
||||
static TouchDebugState get_touch_debug_state() {
|
||||
std::lock_guard<std::mutex> lock(TOUCH_DEBUG_STATE_M);
|
||||
return TOUCH_DEBUG_STATE;
|
||||
}
|
||||
|
||||
static bool packet_bit_active(
|
||||
const std::array<unsigned char, TOUCH_PACKET_SIZE> &packet, int bit) {
|
||||
return (packet[TOUCH_PACKET_DATA_OFFSET + bit / 8] & (1u << (bit % 8))) != 0;
|
||||
}
|
||||
|
||||
static int sensor_center(int sensor, int sensor_count, int extent) {
|
||||
return ((sensor * 2 + 1) * extent) / (sensor_count * 2);
|
||||
}
|
||||
|
||||
static float sensor_span_position(int sensor, int sensor_count, int extent) {
|
||||
return sensor * (extent - 1) / (float) (sensor_count - 1);
|
||||
}
|
||||
|
||||
bool touch_debug_overlay_enabled() {
|
||||
return TOUCH_DEBUG_OVERLAY && TOUCH_ACTIVE.load(std::memory_order_acquire);
|
||||
}
|
||||
|
||||
void touch_draw_debug_overlay() {
|
||||
if (!touch_debug_overlay_enabled()) {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto &io = ImGui::GetIO();
|
||||
int width = static_cast<int>(io.DisplaySize.x);
|
||||
int height = static_cast<int>(io.DisplaySize.y);
|
||||
if (width <= 0 || height <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
const float scale_factor = touch_scale_factor();
|
||||
const float left = width * (1.f - scale_factor) / 2.f;
|
||||
const float top = height * (1.f - scale_factor) / 2.f;
|
||||
const float right = width - left;
|
||||
const float bottom = height - top;
|
||||
|
||||
TouchDebugState state = get_touch_debug_state();
|
||||
ImDrawList *draw_list = ImGui::GetBackgroundDrawList();
|
||||
auto draw_line = [&](float x1, float y1, float x2, float y2) {
|
||||
draw_list->AddLine(
|
||||
ImVec2(x1, y1), ImVec2(x2, y2),
|
||||
IM_COL32(0, 255, 64, 255), 2.f);
|
||||
};
|
||||
|
||||
// show the valid input area when touch scaling restricts it
|
||||
if (TOUCH_SCALING != TOUCH_SCALE_DEFAULT) {
|
||||
draw_list->AddRect(
|
||||
ImVec2(left, top), ImVec2(right, bottom),
|
||||
IM_COL32(255, 255, 255, 255), 0.f, 0, 2.f);
|
||||
}
|
||||
|
||||
// spread the usable X sensors 2..45 from edge to edge
|
||||
for (int sensor = X_SENSOR_FIRST_ACTIVE; sensor <= X_SENSOR_LAST_ACTIVE; sensor++) {
|
||||
if (!packet_bit_active(state.packet, X_SENSOR_FIRST_BIT + sensor)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
float position = sensor_span_position(
|
||||
sensor - X_SENSOR_FIRST_ACTIVE, X_SENSOR_ACTIVE_COUNT,
|
||||
state.is_landscape ? height : width);
|
||||
if (state.is_landscape) {
|
||||
float y = top + position * scale_factor;
|
||||
draw_line(left, y, right, y);
|
||||
} else {
|
||||
float x = left + position * scale_factor;
|
||||
draw_line(x, top, x, bottom);
|
||||
}
|
||||
}
|
||||
|
||||
for (int sensor = 0; sensor < Y_SENSOR_COUNT; sensor++) {
|
||||
if (!packet_bit_active(state.packet, Y_SENSOR_FIRST_BIT - sensor)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
int position = sensor_center(
|
||||
sensor, Y_SENSOR_COUNT,
|
||||
state.is_landscape ? width : height);
|
||||
if (state.is_landscape) {
|
||||
float x = right - position * scale_factor;
|
||||
draw_line(x, top, x, bottom);
|
||||
} else {
|
||||
float y = top + position * scale_factor;
|
||||
draw_line(left, y, right, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void touch_debug_attach() {
|
||||
clear_touch_debug_state();
|
||||
TOUCH_ACTIVE.store(true, std::memory_order_release);
|
||||
}
|
||||
|
||||
void touch_debug_detach() {
|
||||
TOUCH_ACTIVE.store(false, std::memory_order_release);
|
||||
clear_touch_debug_state();
|
||||
}
|
||||
|
||||
void touch_debug_publish(const unsigned char *data, bool is_landscape) {
|
||||
if (!TOUCH_DEBUG_OVERLAY) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> lock(TOUCH_DEBUG_STATE_M);
|
||||
memcpy(TOUCH_DEBUG_STATE.packet.data(), data, TOUCH_PACKET_SIZE);
|
||||
TOUCH_DEBUG_STATE.is_landscape = is_landscape;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
|
||||
namespace games::rb {
|
||||
extern std::atomic_bool TOUCH_DEBUG_OVERLAY;
|
||||
|
||||
bool touch_debug_overlay_enabled();
|
||||
void touch_draw_debug_overlay();
|
||||
|
||||
void touch_debug_attach();
|
||||
void touch_debug_detach();
|
||||
void touch_debug_publish(const unsigned char *data, bool is_landscape);
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
|
||||
namespace games::rb {
|
||||
inline constexpr int TOUCH_SCALE_DEFAULT = 1000;
|
||||
inline constexpr int TOUCH_PACKET_SIZE = 20;
|
||||
inline constexpr int TOUCH_PACKET_DATA_OFFSET = 3;
|
||||
|
||||
inline constexpr int X_SENSOR_COUNT = 48;
|
||||
inline constexpr int X_SENSOR_FIRST_ACTIVE = 2;
|
||||
inline constexpr int X_SENSOR_LAST_ACTIVE = 45;
|
||||
inline constexpr int X_SENSOR_ACTIVE_COUNT =
|
||||
X_SENSOR_LAST_ACTIVE - X_SENSOR_FIRST_ACTIVE + 1;
|
||||
inline constexpr int X_SENSOR_FIRST_BIT = 88;
|
||||
|
||||
inline constexpr int Y_SENSOR_COUNT = 76;
|
||||
inline constexpr int Y_SENSOR_FIRST_BIT = 75;
|
||||
}
|
||||
@@ -3,6 +3,7 @@
|
||||
#if SPICE64
|
||||
|
||||
#include <cstdint>
|
||||
#include "api/client.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/utils.h"
|
||||
@@ -349,43 +350,29 @@ namespace games::sdvx {
|
||||
* 9 - v unit - 258 bytes - 86 colors
|
||||
*
|
||||
* data is stored in RGB order, 3 bytes per color
|
||||
*
|
||||
* TODO: expose this data via API
|
||||
*/
|
||||
|
||||
// data mapping
|
||||
static struct TapeLedMapping {
|
||||
size_t data_size;
|
||||
int index_r, index_g, index_b;
|
||||
|
||||
TapeLedMapping(size_t data_size, int index_r, int index_g, int index_b)
|
||||
: data_size(data_size), index_r(index_r), index_g(index_g), index_b(index_b) {}
|
||||
|
||||
} mapping[] = {
|
||||
{ 74, Lights::TITLE_AVG_R, Lights::TITLE_AVG_G, Lights::TITLE_AVG_B },
|
||||
{ 12, Lights::UPPER_LEFT_SPEAKER_AVG_R, Lights::UPPER_LEFT_SPEAKER_AVG_G, Lights::UPPER_LEFT_SPEAKER_AVG_B },
|
||||
{ 12, Lights::UPPER_RIGHT_SPEAKER_AVG_R, Lights::UPPER_RIGHT_SPEAKER_AVG_G, Lights::UPPER_RIGHT_SPEAKER_AVG_B },
|
||||
{ 56, Lights::LEFT_WING_AVG_R, Lights::LEFT_WING_AVG_G, Lights::LEFT_WING_AVG_B },
|
||||
{ 56, Lights::RIGHT_WING_AVG_R, Lights::RIGHT_WING_AVG_G, Lights::RIGHT_WING_AVG_B },
|
||||
{ 94, Lights::CONTROL_PANEL_AVG_R, Lights::CONTROL_PANEL_AVG_G, Lights::CONTROL_PANEL_AVG_B },
|
||||
{ 12, Lights::LOWER_LEFT_SPEAKER_AVG_R, Lights::LOWER_LEFT_SPEAKER_AVG_G, Lights::LOWER_LEFT_SPEAKER_AVG_B },
|
||||
{ 12, Lights::LOWER_RIGHT_SPEAKER_AVG_R, Lights::LOWER_RIGHT_SPEAKER_AVG_G, Lights::LOWER_RIGHT_SPEAKER_AVG_B },
|
||||
{ 14, Lights::WOOFER_AVG_R, Lights::WOOFER_AVG_G, Lights::WOOFER_AVG_B },
|
||||
{ 86, Lights::V_UNIT_AVG_R, Lights::V_UNIT_AVG_G, Lights::V_UNIT_AVG_B },
|
||||
};
|
||||
|
||||
// check index bounds
|
||||
if (tapeledutils::is_enabled() && index < std::size(mapping)) {
|
||||
auto &map = mapping[index];
|
||||
if (tapeledutils::is_enabled() && index < std::size(TAPELED_MAPPING)) {
|
||||
auto &map = TAPELED_MAPPING[index];
|
||||
const auto data_size = map.data.size();
|
||||
|
||||
// pick a color to use
|
||||
const auto rgb = tapeledutils::pick_color_from_led_tape(data, map.data_size);
|
||||
const auto rgb = tapeledutils::pick_color_from_led_tape(data, data_size);
|
||||
|
||||
// program the lights into API
|
||||
auto &lights = get_lights();
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_r], rgb.r);
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_g], rgb.g);
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_b], rgb.b);
|
||||
|
||||
if (api::has_clients()) {
|
||||
for (size_t i = 0; i < data_size; ++i) {
|
||||
map.data[i].r = data[i * 3];
|
||||
map.data[i].g = data[i * 3 + 1];
|
||||
map.data[i].b = data[i * 3 + 2];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (This != custom_node) {
|
||||
|
||||
@@ -8,6 +8,9 @@
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "hooks/devicehook.h"
|
||||
#include "hooks/libraryhook.h"
|
||||
#ifdef SPICE64
|
||||
#include "hooks/graphics/nvapi_impl.h"
|
||||
#endif
|
||||
#include "hooks/graphics/nvapi_hook.h"
|
||||
#include "hooks/powrprof.h"
|
||||
#include "hooks/sleephook.h"
|
||||
@@ -23,8 +26,8 @@
|
||||
#include "util/libutils.h"
|
||||
#include "util/sysutils.h"
|
||||
#include "misc/eamuse.h"
|
||||
#include "misc/nativetouchhook.h"
|
||||
#include "misc/wintouchemu.h"
|
||||
#include "touch/native/nativetouchhook.h"
|
||||
#include "bi2x_hook.h"
|
||||
#include "camera.h"
|
||||
#include "io.h"
|
||||
@@ -46,7 +49,6 @@ namespace games::sdvx {
|
||||
const char *ORIGINAL_ASIO_DEVICE_NAME = "XONAR SOUND CARD(64)";
|
||||
|
||||
// settings
|
||||
bool NATIVETOUCH = false;
|
||||
uint8_t DIGITAL_KNOB_SENS = 16;
|
||||
SdvxOverlayPosition OVERLAY_POS = SDVX_OVERLAY_BOTTOM;
|
||||
bool ENABLE_COM_PORT_SCAN_HOOK = false;
|
||||
@@ -59,6 +61,19 @@ namespace games::sdvx {
|
||||
static HKEY real_asio_reg_handle = nullptr;
|
||||
static HKEY real_asio_device_reg_handle = nullptr;
|
||||
|
||||
tapeledutils::tape_led TAPELED_MAPPING[SDVX_TAPELED_TOTAL] = {
|
||||
{ 74, Lights::TITLE_AVG_R, Lights::TITLE_AVG_G, Lights::TITLE_AVG_B, "Title" },
|
||||
{ 12, Lights::UPPER_LEFT_SPEAKER_AVG_R, Lights::UPPER_LEFT_SPEAKER_AVG_G, Lights::UPPER_LEFT_SPEAKER_AVG_B, "Upper Left Speaker" },
|
||||
{ 12, Lights::UPPER_RIGHT_SPEAKER_AVG_R, Lights::UPPER_RIGHT_SPEAKER_AVG_G, Lights::UPPER_RIGHT_SPEAKER_AVG_B, "Upper Right Speaker" },
|
||||
{ 56, Lights::LEFT_WING_AVG_R, Lights::LEFT_WING_AVG_G, Lights::LEFT_WING_AVG_B, "Left Wing" },
|
||||
{ 56, Lights::RIGHT_WING_AVG_R, Lights::RIGHT_WING_AVG_G, Lights::RIGHT_WING_AVG_B, "Right Wing" },
|
||||
{ 94, Lights::CONTROL_PANEL_AVG_R, Lights::CONTROL_PANEL_AVG_G, Lights::CONTROL_PANEL_AVG_B, "Control Panel" },
|
||||
{ 12, Lights::LOWER_LEFT_SPEAKER_AVG_R, Lights::LOWER_LEFT_SPEAKER_AVG_G, Lights::LOWER_LEFT_SPEAKER_AVG_B, "Lower Left Speaker" },
|
||||
{ 12, Lights::LOWER_RIGHT_SPEAKER_AVG_R, Lights::LOWER_RIGHT_SPEAKER_AVG_G, Lights::LOWER_RIGHT_SPEAKER_AVG_B, "Lower Right Speaker" },
|
||||
{ 14, Lights::WOOFER_AVG_R, Lights::WOOFER_AVG_G, Lights::WOOFER_AVG_B, "Woofer" },
|
||||
{ 86, Lights::V_UNIT_AVG_R, Lights::V_UNIT_AVG_G, Lights::V_UNIT_AVG_B, "V Unit" },
|
||||
};
|
||||
|
||||
static LONG WINAPI RegOpenKeyA_hook(HKEY hKey, LPCSTR lpSubKey, PHKEY phkResult) {
|
||||
if (lpSubKey != nullptr &&
|
||||
phkResult != nullptr &&
|
||||
@@ -428,28 +443,41 @@ namespace games::sdvx {
|
||||
if (aio != nullptr) {
|
||||
|
||||
// enable 9on12 for AMD
|
||||
if (!libutils::try_library("nvapi64.dll")) {
|
||||
const auto nvapi = libutils::try_library("nvapi64.dll");
|
||||
if (nvapi == nullptr) {
|
||||
log_info(
|
||||
"sdvx",
|
||||
"nvapi64.dll not found; for non-NVIDIA GPUs, requesting 9on12 to be enabled");
|
||||
GRAPHICS_9_ON_12_REQUESTED_BY_GAME = true;
|
||||
}
|
||||
|
||||
if (nvapi_hook::BYPASS_NVAPI || nvapi == nullptr) {
|
||||
const uint32_t main_refresh_hz = GRAPHICS_FORCE_REFRESH > 0 ?
|
||||
GRAPHICS_FORCE_REFRESH : (is_valkyrie_model() ? 120 : 60);
|
||||
const uint32_t sub_refresh_hz = GRAPHICS_FORCE_REFRESH_SUB.value_or(60);
|
||||
if (!nvapi_impl::initialize(
|
||||
avs::game::DLL_INSTANCE,
|
||||
main_refresh_hz,
|
||||
sub_refresh_hz)) {
|
||||
log_warning("sdvx", "failed to initialize synthetic NVAPI");
|
||||
}
|
||||
} else {
|
||||
// don't let nvapi mess with display settings
|
||||
nvapi_hook::initialize(avs::game::DLL_INSTANCE);
|
||||
}
|
||||
|
||||
if (is_valkyrie_model()) {
|
||||
if (NATIVETOUCH) {
|
||||
nativetouchhook::hook(avs::game::DLL_INSTANCE);
|
||||
} else if (!NATIVETOUCH && !GRAPHICS_WINDOWED) {
|
||||
// hook touch window
|
||||
// in windowed mode, game can accept mouse input on the second screen
|
||||
const auto native_touch_ready = !wintouchemu::FORCE &&
|
||||
nativetouch::hook(avs::game::DLL_INSTANCE);
|
||||
if (!native_touch_ready) {
|
||||
wintouchemu::FORCE = true;
|
||||
wintouchemu::INJECT_MOUSE_AS_WM_TOUCH = true;
|
||||
wintouchemu::hook_title_ends(
|
||||
if (!GRAPHICS_WINDOWED) {
|
||||
wintouchemu::INJECT_MOUSE_AS_WM_TOUCH = true;
|
||||
wintouchemu::hook_title_ends(
|
||||
"SOUND VOLTEX",
|
||||
"Main Screen",
|
||||
avs::game::DLL_INSTANCE);
|
||||
}
|
||||
}
|
||||
|
||||
// insert BI2X hooks
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
|
||||
#include "avs/game.h"
|
||||
#include "games/game.h"
|
||||
#include "util/tapeled.h"
|
||||
|
||||
namespace games::sdvx {
|
||||
|
||||
@@ -18,7 +19,6 @@ namespace games::sdvx {
|
||||
};
|
||||
|
||||
// settings
|
||||
extern bool NATIVETOUCH;
|
||||
extern uint8_t DIGITAL_KNOB_SENS;
|
||||
extern std::optional<std::string> ASIO_DRIVER;
|
||||
extern SdvxOverlayPosition OVERLAY_POS;
|
||||
@@ -26,6 +26,9 @@ namespace games::sdvx {
|
||||
// states
|
||||
extern bool SHOW_VM_MONITOR_WARNING;
|
||||
|
||||
constexpr int SDVX_TAPELED_TOTAL = 10;
|
||||
extern tapeledutils::tape_led TAPELED_MAPPING[SDVX_TAPELED_TOTAL];
|
||||
|
||||
static inline bool is_valkyrie_model() {
|
||||
return (
|
||||
avs::game::is_model("KFC") &&
|
||||
|
||||
@@ -0,0 +1,72 @@
|
||||
#include "sdvx_live2d.h"
|
||||
|
||||
// only the Live2D-capable SDVX versions are 64-bit, so the whole feature is
|
||||
// compiled out of 32-bit builds.
|
||||
#ifdef SPICE64
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "launcher/logger.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
namespace games::sdvx {
|
||||
|
||||
// Live2D in-game scene detection (for the -sdvxnolive2d "ingame" option).
|
||||
//
|
||||
// the game logs scene transitions as "I:Attach: in <SCENE>" / "I:Detach: in
|
||||
// <SCENE>". several scenes correspond to in-song gameplay (with the heavy
|
||||
// Live2D rendering); we watch those log lines and keep the shared flag
|
||||
// the d3d9 backend reads up to date. the hook never alters the log output
|
||||
// (always returns false).
|
||||
static bool live2d_scene_log_hook(
|
||||
void *user, const std::string &data, logger::Style style, std::string &out) {
|
||||
// any of these scenes counts as in-song gameplay (different play modes)
|
||||
static const char *const gameplay_scenes[] = {
|
||||
"in ALTERNATIVE_GAME_SCENE",
|
||||
"in MEGAMIX_GAME_SCENE",
|
||||
"in MEGAMIX_BATTLE",
|
||||
"in BATTLE_GAME_SCENE",
|
||||
"in AUTOMATION_GAME_SCENE",
|
||||
"in ARENA_GAME_SCENE",
|
||||
};
|
||||
bool in_gameplay_scene = false;
|
||||
for (const auto *scene : gameplay_scenes) {
|
||||
if (data.find(scene) != std::string::npos) {
|
||||
in_gameplay_scene = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!in_gameplay_scene) {
|
||||
return false;
|
||||
}
|
||||
// note: log messages here must NOT contain any matched scene token, else
|
||||
// this hook would re-enter itself when the message is pushed.
|
||||
if (data.find("I:Attach: in ") != std::string::npos) {
|
||||
if (!GRAPHICS_SDVX_LIVE2D_IN_GAMEPLAY.exchange(true, std::memory_order_relaxed)) {
|
||||
log_info("sdvx", "Live2D skip: entering gameplay");
|
||||
}
|
||||
} else if (data.find("I:Detach: in ") != std::string::npos) {
|
||||
if (GRAPHICS_SDVX_LIVE2D_IN_GAMEPLAY.exchange(false, std::memory_order_relaxed)) {
|
||||
log_info("sdvx", "Live2D skip: leaving gameplay");
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void live2d_scene_detection_init() {
|
||||
static bool installed = false;
|
||||
if (installed) {
|
||||
return;
|
||||
}
|
||||
installed = true;
|
||||
// the logger's hook list is a persistent static, so registering here is
|
||||
// safe even though this runs before logger::start(). we intentionally do
|
||||
// NOT log a confirmation now: at this point the log file isn't open yet
|
||||
// and the message would be dropped. the entering/leaving-gameplay lines
|
||||
// above provide runtime confirmation once the logger is running.
|
||||
logger::hook_add(live2d_scene_log_hook, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
#endif // SPICE64
|
||||
@@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
namespace games::sdvx {
|
||||
|
||||
#ifdef SPICE64
|
||||
// installs the Live2D in-game scene-detection log hook used by the
|
||||
// -sdvxnolive2d "ingame" option. does not require the SDVX game module to
|
||||
// be attached, so it can be enabled purely from the launcher option.
|
||||
// only the Live2D-capable SDVX versions are 64-bit, so this is compiled out
|
||||
// of 32-bit builds.
|
||||
void live2d_scene_detection_init();
|
||||
#endif
|
||||
|
||||
}
|
||||
@@ -1,74 +1,84 @@
|
||||
#include "asio_driver_scan.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include "util/utils.h"
|
||||
|
||||
namespace hooks::audio {
|
||||
|
||||
static constexpr char ASIO_REG_PATH[] = "software\\asio";
|
||||
static constexpr char ASIO_REG_DESC[] = "description";
|
||||
|
||||
// enumerate a single registry view, appending to entries while merging
|
||||
// duplicates discovered in another view. Drivers are matched by name (not
|
||||
// CLSID): the game's ASIO loader selects drivers by name, and some vendors
|
||||
// register the same CLSID under different 32-bit/64-bit names (e.g. "XONAR
|
||||
// SOUND CARD" vs "XONAR SOUND CARD(64)"), which are distinct user choices.
|
||||
static void scan_view(
|
||||
REGSAM wow64_flag,
|
||||
bool is_64bit,
|
||||
std::vector<AsioDriverScanEntry> &entries) {
|
||||
|
||||
HKEY hkEnum = nullptr;
|
||||
if (RegOpenKeyExA(HKEY_LOCAL_MACHINE, ASIO_REG_PATH, 0,
|
||||
KEY_READ | wow64_flag, &hkEnum) != ERROR_SUCCESS) {
|
||||
return;
|
||||
}
|
||||
|
||||
char key_name[256];
|
||||
for (DWORD index = 0;
|
||||
RegEnumKeyA(hkEnum, index, key_name, sizeof(key_name)) == ERROR_SUCCESS;
|
||||
index++) {
|
||||
|
||||
// read description (display name), fall back to the key name
|
||||
char desc[256] = { 0 };
|
||||
DWORD size = sizeof(desc);
|
||||
std::string name = key_name;
|
||||
if (RegGetValueA(hkEnum,
|
||||
key_name,
|
||||
ASIO_REG_DESC,
|
||||
RRF_RT_REG_SZ | wow64_flag,
|
||||
nullptr,
|
||||
desc,
|
||||
&size) == ERROR_SUCCESS && desc[0]) {
|
||||
name = desc;
|
||||
}
|
||||
|
||||
// merge with an existing entry from the other view (match by name)
|
||||
const std::string name_lower = strtolower(name);
|
||||
auto it = std::find_if(entries.begin(), entries.end(), [&](const auto &e) {
|
||||
return strtolower(e.name) == name_lower;
|
||||
});
|
||||
if (it == entries.end()) {
|
||||
entries.push_back({ name });
|
||||
it = entries.end() - 1;
|
||||
}
|
||||
it->found_32bit |= !is_64bit;
|
||||
it->found_64bit |= is_64bit;
|
||||
}
|
||||
|
||||
RegCloseKey(hkEnum);
|
||||
}
|
||||
|
||||
std::vector<AsioDriverScanEntry> scan_asio_drivers() {
|
||||
std::vector<AsioDriverScanEntry> entries;
|
||||
|
||||
// 64-bit view first so it wins ordering when present in both
|
||||
scan_view(KEY_WOW64_64KEY, true, entries);
|
||||
scan_view(KEY_WOW64_32KEY, false, entries);
|
||||
|
||||
return entries;
|
||||
}
|
||||
}
|
||||
#include "asio_driver_scan.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include "util/utils.h"
|
||||
|
||||
namespace hooks::audio {
|
||||
|
||||
static constexpr char ASIO_REG_PATH[] = "software\\asio";
|
||||
static constexpr char ASIO_REG_DESC[] = "description";
|
||||
|
||||
// enumerate a single registry view, appending to entries while merging
|
||||
// duplicates discovered in another view. Drivers are matched by name (not
|
||||
// CLSID): the game's ASIO loader selects drivers by name, and some vendors
|
||||
// register the same CLSID under different 32-bit/64-bit names (e.g. "XONAR
|
||||
// SOUND CARD" vs "XONAR SOUND CARD(64)"), which are distinct user choices.
|
||||
static void scan_view(
|
||||
REGSAM wow64_flag,
|
||||
bool is_64bit,
|
||||
std::vector<AsioDriverScanEntry> &entries) {
|
||||
|
||||
HKEY hkEnum = nullptr;
|
||||
if (RegOpenKeyExA(HKEY_LOCAL_MACHINE, ASIO_REG_PATH, 0,
|
||||
KEY_READ | wow64_flag, &hkEnum) != ERROR_SUCCESS) {
|
||||
return;
|
||||
}
|
||||
|
||||
char key_name[256];
|
||||
for (DWORD index = 0;
|
||||
RegEnumKeyA(hkEnum, index, key_name, sizeof(key_name)) == ERROR_SUCCESS;
|
||||
index++) {
|
||||
|
||||
// read description (display name), fall back to the key name.
|
||||
// RegOpenKeyExA + RegQueryValueExA is used instead of RegGetValueA
|
||||
// because the latter is unavailable on Windows XP.
|
||||
char desc[256] = { 0 };
|
||||
DWORD size = sizeof(desc);
|
||||
std::string name = key_name;
|
||||
HKEY hkDriver = nullptr;
|
||||
if (RegOpenKeyExA(hkEnum, key_name, 0,
|
||||
KEY_QUERY_VALUE | wow64_flag, &hkDriver) == ERROR_SUCCESS) {
|
||||
DWORD type = 0;
|
||||
if (RegQueryValueExA(hkDriver,
|
||||
ASIO_REG_DESC,
|
||||
nullptr,
|
||||
&type,
|
||||
reinterpret_cast<LPBYTE>(desc),
|
||||
&size) == ERROR_SUCCESS
|
||||
&& type == REG_SZ && desc[0]) {
|
||||
// ensure null termination
|
||||
desc[sizeof(desc) - 1] = '\0';
|
||||
name = desc;
|
||||
}
|
||||
RegCloseKey(hkDriver);
|
||||
}
|
||||
|
||||
// merge with an existing entry from the other view (match by name)
|
||||
const std::string name_lower = strtolower(name);
|
||||
auto it = std::find_if(entries.begin(), entries.end(), [&](const auto &e) {
|
||||
return strtolower(e.name) == name_lower;
|
||||
});
|
||||
if (it == entries.end()) {
|
||||
entries.push_back({ name });
|
||||
it = entries.end() - 1;
|
||||
}
|
||||
it->found_32bit |= !is_64bit;
|
||||
it->found_64bit |= is_64bit;
|
||||
}
|
||||
|
||||
RegCloseKey(hkEnum);
|
||||
}
|
||||
|
||||
std::vector<AsioDriverScanEntry> scan_asio_drivers() {
|
||||
std::vector<AsioDriverScanEntry> entries;
|
||||
|
||||
// 64-bit view first so it wins ordering when present in both
|
||||
scan_view(KEY_WOW64_64KEY, true, entries);
|
||||
scan_view(KEY_WOW64_32KEY, false, entries);
|
||||
|
||||
return entries;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace hooks::audio {
|
||||
|
||||
struct AsioDriverScanEntry {
|
||||
std::string name;
|
||||
bool found_32bit = false;
|
||||
bool found_64bit = false;
|
||||
};
|
||||
|
||||
std::vector<AsioDriverScanEntry> scan_asio_drivers();
|
||||
}
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace hooks::audio {
|
||||
|
||||
struct AsioDriverScanEntry {
|
||||
std::string name;
|
||||
bool found_32bit = false;
|
||||
bool found_64bit = false;
|
||||
};
|
||||
|
||||
std::vector<AsioDriverScanEntry> scan_asio_drivers();
|
||||
}
|
||||
|
||||
+1067
-1014
File diff suppressed because it is too large
Load Diff
@@ -1,216 +1,240 @@
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include "external/asio/asio.h"
|
||||
#include "external/asio/iasiodrv.h"
|
||||
|
||||
namespace hooks::audio::asio {
|
||||
|
||||
// returns true if a CoCreateInstance call is instantiating a registered ASIO driver.
|
||||
// ASIO hosts pass the driver CLSID as both class id and interface id; we also validate
|
||||
// it against the system's registered ASIO drivers to avoid false positives
|
||||
bool is_asio_creation(REFCLSID rclsid, REFIID riid);
|
||||
|
||||
// wrap a real ASIO driver instance, taking ownership of the supplied reference, and
|
||||
// return a proxy that forwards every call to it
|
||||
IUnknown *wrap(REFCLSID clsid, void *real);
|
||||
}
|
||||
|
||||
// transparent proxy around a real ASIO driver; a single place to intercept ASIO traffic
|
||||
struct WrappedAsio final : IAsio {
|
||||
WrappedAsio(IAsio *real, REFCLSID clsid, std::string name)
|
||||
: pReal(real), clsid(clsid), driver_name(std::move(name)) {
|
||||
}
|
||||
|
||||
WrappedAsio(const WrappedAsio &) = delete;
|
||||
WrappedAsio &operator=(const WrappedAsio &) = delete;
|
||||
|
||||
virtual ~WrappedAsio();
|
||||
|
||||
// selects which source channel pair of a multichannel ASIO output reaches the device's
|
||||
// 2.0 front pair. when not None, the proxy presents the game's expected multichannel
|
||||
// layout to the host so it proceeds to create_buffers, then opens only a two-channel
|
||||
// stream on the real device and routes the selected pair onto it (see create_buffers).
|
||||
// Front is the plain "force two channel" case (forward the device's own front pair);
|
||||
// the others copy a different pair onto 0/1. assumes a standard 7.1 layout (0-indexed).
|
||||
// set once at boot, before any wrapper exists, so it needs no synchronization
|
||||
enum class StereoDownmix {
|
||||
None, // feature disabled - full multichannel passthrough
|
||||
Front, // channels 0/1 - the device front pair is forwarded as-is (no copy)
|
||||
Center, // channel 2 duplicated to both 0 and 1
|
||||
Rear, // channels 4/5 -> 0/1
|
||||
Side, // channels 6/7 -> 0/1
|
||||
};
|
||||
static StereoDownmix STEREO_DOWNMIX;
|
||||
|
||||
// true when a stereo extraction is configured, i.e. the real device should open a 2.0
|
||||
// stream and only the selected pair should reach it. the former standalone
|
||||
// FORCE_TWO_CHANNELS flag is now just the Front case of this
|
||||
static bool force_two_channels() {
|
||||
return STEREO_DOWNMIX != StereoDownmix::None;
|
||||
}
|
||||
|
||||
// some games hardcode a multichannel ASIO output and bail before create_buffers if
|
||||
// get_channels reports fewer, so we report at least this many output channels when a
|
||||
// stereo extraction is active
|
||||
static constexpr long FORCED_OUTPUT_CHANNELS = 8;
|
||||
|
||||
// maps an option string ("front", "center", "rear", "side") to a StereoDownmix value,
|
||||
// returning None for anything unrecognized
|
||||
static StereoDownmix name_to_stereo_downmix(const char *name);
|
||||
|
||||
#pragma region IUnknown
|
||||
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppv) override;
|
||||
ULONG STDMETHODCALLTYPE AddRef() override;
|
||||
ULONG STDMETHODCALLTYPE Release() override;
|
||||
#pragma endregion
|
||||
|
||||
#pragma region IAsio
|
||||
AsioBool __thiscall init(void *sys_handle) override;
|
||||
void __thiscall get_driver_name(char *name) override;
|
||||
long __thiscall get_driver_version() override;
|
||||
void __thiscall get_error_message(char *string) override;
|
||||
AsioError __thiscall start() override;
|
||||
AsioError __thiscall stop() override;
|
||||
AsioError __thiscall get_channels(long *num_input_channels, long *num_output_channels) override;
|
||||
AsioError __thiscall get_latencies(long *input_latency, long *output_latency) override;
|
||||
AsioError __thiscall get_buffer_size(
|
||||
long *min_size,
|
||||
long *max_size,
|
||||
long *preferred_size,
|
||||
long *granularity) override;
|
||||
AsioError __thiscall can_sample_rate(AsioSampleRate sample_rate) override;
|
||||
AsioError __thiscall get_sample_rate(AsioSampleRate *sample_rate) override;
|
||||
AsioError __thiscall set_sample_rate(AsioSampleRate sample_rate) override;
|
||||
AsioError __thiscall get_clock_sources(ASIOClockSource *clocks, long *num_sources) override;
|
||||
AsioError __thiscall set_clock_source(long reference) override;
|
||||
AsioError __thiscall get_sample_position(ASIOSamples *s_pos, ASIOTimeStamp *t_stamp) override;
|
||||
AsioError __thiscall get_channel_info(AsioChannelInfo *info) override;
|
||||
AsioError __thiscall create_buffers(
|
||||
AsioBufferInfo *buffer_infos,
|
||||
long num_channels,
|
||||
long buffer_size,
|
||||
AsioCallbacks *callbacks) override;
|
||||
AsioError __thiscall dispose_buffers() override;
|
||||
AsioError __thiscall control_panel() override;
|
||||
AsioError __thiscall future(long selector, void *opt) override;
|
||||
AsioError __thiscall output_ready() override;
|
||||
#pragma endregion
|
||||
|
||||
private:
|
||||
// create_buffers implementation used when a stereo extraction is active: forwards only
|
||||
// the channels the real device has and hands the game throwaway buffers for the rest
|
||||
AsioError create_buffers_front_pair(
|
||||
AsioBufferInfo *buffer_infos,
|
||||
long num_channels,
|
||||
long buffer_size,
|
||||
AsioCallbacks *callbacks);
|
||||
|
||||
// if any post-processing effect (volume boost or stereo downmix) is active, saves the
|
||||
// game's callbacks and returns a proxy callback set (our buffer-switch trampolines) to
|
||||
// hand the real driver instead, so we can rework its output buffers after the game
|
||||
// fills them. otherwise returns the game's callbacks unchanged. called at create_buffers
|
||||
// time, before the stream starts
|
||||
AsioCallbacks *install_proxy_callbacks(AsioCallbacks *game_callbacks);
|
||||
|
||||
// records a device output channel whose buffers we scale by the volume boost. queries
|
||||
// the real driver for the channel's sample format. called at create_buffers time
|
||||
void record_volume_output_channel(const AsioBufferInfo &info);
|
||||
|
||||
// the real device's output sample format, queried from its first output channel. all
|
||||
// output channels of a device share one format, so this characterizes them all. returns
|
||||
// ASIOSTLastEntry if the device has no output channels or the query fails
|
||||
AsioSampleType device_output_sample_type();
|
||||
|
||||
// locates the destination pair (device channels 0/1) and the configured source channels
|
||||
// in the game's buffer set so the realtime path can copy the selected pair onto 0/1.
|
||||
// a no-op unless STEREO_DOWNMIX selects a non-front pair. called at create_buffers time
|
||||
void record_downmix_channels(AsioBufferInfo *buffer_infos, long num_channels, long buffer_size);
|
||||
|
||||
// publishes the captured post-process state to the realtime thread once the buffers
|
||||
// exist, making our trampolines start reworking output. called at the end of either
|
||||
// create_buffers path
|
||||
void publish_post_process(long buffer_size);
|
||||
|
||||
// detaches this instance from the realtime trampolines so they stop touching its
|
||||
// buffers. called from dispose_buffers and the destructor
|
||||
void detach_post_process();
|
||||
|
||||
// multiplies every recorded output channel's buffer for the given double-buffer index
|
||||
// by the volume boost. runs on the driver's realtime thread from our buffer switch
|
||||
void apply_output_volume(long double_buffer_index);
|
||||
|
||||
// copies the configured source channel pair onto device channels 0/1 for the given
|
||||
// double-buffer index. runs on the driver's realtime thread from our buffer switch
|
||||
void apply_downmix(long double_buffer_index);
|
||||
|
||||
// realtime-thread trampolines for the buffer-switch callbacks, handed to the real
|
||||
// driver in place of the game's; ASIO callbacks carry no user data, so they reach the
|
||||
// active wrapper through active_instance, call the game's original, then rework output.
|
||||
// the other two callbacks (sample_rate_did_change, asio_message) are forwarded as the
|
||||
// game's own pointers, so they need no trampoline
|
||||
static void __cdecl proxy_buffer_switch(long double_buffer_index, AsioBool direct_process);
|
||||
static AsioTime * __cdecl proxy_buffer_switch_time_info(
|
||||
AsioTime *params, long double_buffer_index, AsioBool direct_process);
|
||||
|
||||
// the single wrapper whose proxy callbacks are installed (ASIO is single-instance with
|
||||
// one running stream); read by the static trampolines to reach the right wrapper
|
||||
static std::atomic<WrappedAsio *> active_instance;
|
||||
|
||||
IAsio *const pReal;
|
||||
const CLSID clsid;
|
||||
|
||||
// registry name of the driver (not get_driver_name), used in our logs as a single
|
||||
// unambiguous name; constant for our lifetime
|
||||
std::string driver_name;
|
||||
|
||||
// our own reference count; we hold one reference on pReal and release it when this
|
||||
// drops to zero
|
||||
std::atomic<ULONG> ref_count {1};
|
||||
|
||||
// throwaway double buffers handed to the channels we discard when a stereo extraction
|
||||
// is active (see create_buffers). owned for the lifetime of the buffer set and freed
|
||||
// in dispose_buffers; only read by the game from its own bufferSwitch, never by us
|
||||
std::vector<std::unique_ptr<uint8_t[]>> dummy_buffers;
|
||||
|
||||
// one device output channel scaled by the volume boost in our buffer switch
|
||||
struct VolumeOutputChannel {
|
||||
void *buffers[2];
|
||||
AsioSampleType type;
|
||||
};
|
||||
|
||||
// the game's original callbacks (captured when we install our proxy set) and the proxy
|
||||
// set we hand the real driver; the realtime trampolines reach the game's buffer_switch
|
||||
// through game_callbacks regardless of which effect is active
|
||||
AsioCallbacks game_callbacks {};
|
||||
AsioCallbacks proxy_callbacks {};
|
||||
|
||||
// volume boost state, captured at create_buffers time and published to the realtime
|
||||
// thread via active_instance once fully built; untouched while the stream runs.
|
||||
// volume_active gates whether the realtime path scales any buffers
|
||||
bool volume_active = false;
|
||||
float volume_gain = 1.0f;
|
||||
long volume_buffer_size = 0;
|
||||
std::vector<VolumeOutputChannel> volume_channels;
|
||||
|
||||
// one device channel (0 or 1) fed by a source channel during stereo downmix; both
|
||||
// buffer pointers are indexed by the ASIO double-buffer index, the same as the channels
|
||||
struct DownmixCopy {
|
||||
void *dst[2];
|
||||
void *src[2];
|
||||
};
|
||||
|
||||
// stereo downmix state, captured at create_buffers time and published alongside the
|
||||
// volume state; untouched while the stream runs. downmix_active gates whether the
|
||||
// realtime path copies the selected source pair onto device channels 0/1. copies[0]
|
||||
// feeds device channel 0, copies[1] feeds device channel 1
|
||||
bool downmix_active = false;
|
||||
DownmixCopy downmix_copies[2] {};
|
||||
size_t downmix_bytes = 0;
|
||||
};
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include "external/asio/asio.h"
|
||||
#include "external/asio/iasiodrv.h"
|
||||
|
||||
namespace hooks::audio::asio {
|
||||
|
||||
// returns true if a CoCreateInstance call is instantiating a registered ASIO driver.
|
||||
// ASIO hosts pass the driver CLSID as both class id and interface id; we also validate
|
||||
// it against the system's registered ASIO drivers to avoid false positives
|
||||
bool is_asio_creation(REFCLSID rclsid, REFIID riid);
|
||||
|
||||
// wrap a real ASIO driver instance, taking ownership of the supplied reference, and
|
||||
// return a proxy that forwards every call to it. also records it as the cached
|
||||
// instance for its CLSID so later CoCreate calls can reuse it (see wrap_existing)
|
||||
IUnknown *wrap(REFCLSID clsid, void *real);
|
||||
|
||||
// if a cached wrapper already exists for this CLSID, return it (with an added
|
||||
// reference); otherwise nullptr to signal the caller to create the real driver and
|
||||
// wrap it. lets the host reuse one driver instance instead of re-instantiating it
|
||||
IUnknown *wrap_existing(REFCLSID clsid);
|
||||
|
||||
// drop the process-lifetime references taken by wrap() so cached drivers can be released
|
||||
// at shutdown. only relinquishes our pin, so a real driver is torn down once the host
|
||||
// has released its own references too. call from a controlled shutdown point, never from
|
||||
// a static destructor (the driver DLL may already be unloaded)
|
||||
void release_all_wrappers();
|
||||
}
|
||||
|
||||
// transparent proxy around a real ASIO driver; a single place to intercept ASIO traffic
|
||||
struct WrappedAsio final : IAsio {
|
||||
WrappedAsio(IAsio *real, REFCLSID clsid, std::string name)
|
||||
: pReal(real), clsid(clsid), driver_name(std::move(name)) {
|
||||
}
|
||||
|
||||
WrappedAsio(const WrappedAsio &) = delete;
|
||||
WrappedAsio &operator=(const WrappedAsio &) = delete;
|
||||
|
||||
virtual ~WrappedAsio();
|
||||
|
||||
// selects which source channel pair of a multichannel ASIO output reaches the device's
|
||||
// 2.0 front pair. when not None, the proxy presents the game's expected multichannel
|
||||
// layout to the host so it proceeds to create_buffers, then opens only a two-channel
|
||||
// stream on the real device and routes the selected pair onto it (see create_buffers).
|
||||
// Front is the plain "force two channel" case (forward the device's own front pair);
|
||||
// the others copy a different pair onto 0/1. assumes a standard 7.1 layout (0-indexed).
|
||||
// set once at boot, before any wrapper exists, so it needs no synchronization
|
||||
enum class StereoDownmix {
|
||||
None, // feature disabled - full multichannel passthrough
|
||||
Front, // channels 0/1 - the device front pair is forwarded as-is (no copy)
|
||||
Center, // channel 2 duplicated to both 0 and 1
|
||||
Rear, // channels 4/5 -> 0/1
|
||||
Side, // channels 6/7 -> 0/1
|
||||
};
|
||||
static StereoDownmix STEREO_DOWNMIX;
|
||||
|
||||
// true when a stereo extraction is configured, i.e. the real device should open a 2.0
|
||||
// stream and only the selected pair should reach it. the former standalone
|
||||
// FORCE_TWO_CHANNELS flag is now just the Front case of this
|
||||
static bool force_two_channels() {
|
||||
return STEREO_DOWNMIX != StereoDownmix::None;
|
||||
}
|
||||
|
||||
// some games hardcode a multichannel ASIO output and bail before create_buffers if
|
||||
// get_channels reports fewer, so we report at least this many output channels when a
|
||||
// stereo extraction is active
|
||||
static constexpr long FORCED_OUTPUT_CHANNELS = 8;
|
||||
|
||||
// maps an option string ("front", "center", "rear", "side") to a StereoDownmix value,
|
||||
// returning None for anything unrecognized
|
||||
static StereoDownmix name_to_stereo_downmix(const char *name);
|
||||
|
||||
#pragma region IUnknown
|
||||
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppv) override;
|
||||
ULONG STDMETHODCALLTYPE AddRef() override;
|
||||
ULONG STDMETHODCALLTYPE Release() override;
|
||||
#pragma endregion
|
||||
|
||||
#pragma region IAsio
|
||||
AsioBool __thiscall init(void *sys_handle) override;
|
||||
void __thiscall get_driver_name(char *name) override;
|
||||
long __thiscall get_driver_version() override;
|
||||
void __thiscall get_error_message(char *string) override;
|
||||
AsioError __thiscall start() override;
|
||||
AsioError __thiscall stop() override;
|
||||
AsioError __thiscall get_channels(long *num_input_channels, long *num_output_channels) override;
|
||||
AsioError __thiscall get_latencies(long *input_latency, long *output_latency) override;
|
||||
AsioError __thiscall get_buffer_size(
|
||||
long *min_size,
|
||||
long *max_size,
|
||||
long *preferred_size,
|
||||
long *granularity) override;
|
||||
AsioError __thiscall can_sample_rate(AsioSampleRate sample_rate) override;
|
||||
AsioError __thiscall get_sample_rate(AsioSampleRate *sample_rate) override;
|
||||
AsioError __thiscall set_sample_rate(AsioSampleRate sample_rate) override;
|
||||
AsioError __thiscall get_clock_sources(ASIOClockSource *clocks, long *num_sources) override;
|
||||
AsioError __thiscall set_clock_source(long reference) override;
|
||||
AsioError __thiscall get_sample_position(ASIOSamples *s_pos, ASIOTimeStamp *t_stamp) override;
|
||||
AsioError __thiscall get_channel_info(AsioChannelInfo *info) override;
|
||||
AsioError __thiscall create_buffers(
|
||||
AsioBufferInfo *buffer_infos,
|
||||
long num_channels,
|
||||
long buffer_size,
|
||||
AsioCallbacks *callbacks) override;
|
||||
AsioError __thiscall dispose_buffers() override;
|
||||
AsioError __thiscall control_panel() override;
|
||||
AsioError __thiscall future(long selector, void *opt) override;
|
||||
AsioError __thiscall output_ready() override;
|
||||
#pragma endregion
|
||||
|
||||
// quiesces any leftover stream/buffer state before the cached wrapper is handed back
|
||||
// for reuse, without destroying the real driver (see wrap_existing)
|
||||
void quiesce_for_reuse();
|
||||
|
||||
private:
|
||||
// create_buffers implementation used when a stereo extraction is active: forwards only
|
||||
// the channels the real device has and hands the game throwaway buffers for the rest
|
||||
AsioError create_buffers_front_pair(
|
||||
AsioBufferInfo *buffer_infos,
|
||||
long num_channels,
|
||||
long buffer_size,
|
||||
AsioCallbacks *callbacks);
|
||||
|
||||
// if any post-processing effect (volume boost or stereo downmix) is active, saves the
|
||||
// game's callbacks and returns a proxy callback set (our buffer-switch trampolines) to
|
||||
// hand the real driver instead, so we can rework its output buffers after the game
|
||||
// fills them. otherwise returns the game's callbacks unchanged. called at create_buffers
|
||||
// time, before the stream starts
|
||||
AsioCallbacks *install_proxy_callbacks(AsioCallbacks *game_callbacks);
|
||||
|
||||
// records a device output channel whose buffers we scale by the volume boost. queries
|
||||
// the real driver for the channel's sample format. called at create_buffers time
|
||||
void record_volume_output_channel(const AsioBufferInfo &info);
|
||||
|
||||
// the real device's output sample format, queried from its first output channel. all
|
||||
// output channels of a device share one format, so this characterizes them all. returns
|
||||
// ASIOSTLastEntry if the device has no output channels or the query fails
|
||||
AsioSampleType device_output_sample_type();
|
||||
|
||||
// locates the destination pair (device channels 0/1) and the configured source channels
|
||||
// in the game's buffer set so the realtime path can copy the selected pair onto 0/1.
|
||||
// a no-op unless STEREO_DOWNMIX selects a non-front pair. called at create_buffers time
|
||||
void record_downmix_channels(AsioBufferInfo *buffer_infos, long num_channels, long buffer_size);
|
||||
|
||||
// publishes the captured post-process state to the realtime thread once the buffers
|
||||
// exist, making our trampolines start reworking output. called at the end of either
|
||||
// create_buffers path
|
||||
void publish_post_process(long buffer_size);
|
||||
|
||||
// detaches this instance from the realtime trampolines so they stop touching its
|
||||
// buffers. called from dispose_buffers and the destructor
|
||||
void detach_post_process();
|
||||
|
||||
// multiplies every recorded output channel's buffer for the given double-buffer index
|
||||
// by the volume boost. runs on the driver's realtime thread from our buffer switch
|
||||
void apply_output_volume(long double_buffer_index);
|
||||
|
||||
// copies the configured source channel pair onto device channels 0/1 for the given
|
||||
// double-buffer index. runs on the driver's realtime thread from our buffer switch
|
||||
void apply_downmix(long double_buffer_index);
|
||||
|
||||
// realtime-thread trampolines for the buffer-switch callbacks, handed to the real
|
||||
// driver in place of the game's; ASIO callbacks carry no user data, so they reach the
|
||||
// active wrapper through active_instance, call the game's original, then rework output.
|
||||
// the other two callbacks (sample_rate_did_change, asio_message) are forwarded as the
|
||||
// game's own pointers, so they need no trampoline
|
||||
static void __cdecl proxy_buffer_switch(long double_buffer_index, AsioBool direct_process);
|
||||
static AsioTime * __cdecl proxy_buffer_switch_time_info(
|
||||
AsioTime *params, long double_buffer_index, AsioBool direct_process);
|
||||
|
||||
// the single wrapper whose proxy callbacks are installed (ASIO is single-instance with
|
||||
// one running stream); read by the static trampolines to reach the right wrapper
|
||||
static std::atomic<WrappedAsio *> active_instance;
|
||||
|
||||
IAsio *const pReal;
|
||||
const CLSID clsid;
|
||||
|
||||
// registry name of the driver (not get_driver_name), used in our logs as a single
|
||||
// unambiguous name; constant for our lifetime
|
||||
std::string driver_name;
|
||||
|
||||
// the real driver is initialized exactly once; repeat init() calls are a no-op success
|
||||
bool initialized = false;
|
||||
|
||||
// whether the real driver currently has a buffer set / running stream. used to quiesce
|
||||
// leftover state when the cached wrapper is reused (see quiesce_for_reuse)
|
||||
bool buffers_created = false;
|
||||
bool started = false;
|
||||
|
||||
// our own reference count; we hold one reference on pReal and release it when this
|
||||
// drops to zero
|
||||
std::atomic<ULONG> ref_count {1};
|
||||
|
||||
// throwaway double buffers handed to the channels we discard when a stereo extraction
|
||||
// is active (see create_buffers). owned for the lifetime of the buffer set and freed
|
||||
// in dispose_buffers; only read by the game from its own bufferSwitch, never by us
|
||||
std::vector<std::unique_ptr<uint8_t[]>> dummy_buffers;
|
||||
|
||||
// one device output channel scaled by the volume boost in our buffer switch
|
||||
struct VolumeOutputChannel {
|
||||
void *buffers[2];
|
||||
AsioSampleType type;
|
||||
};
|
||||
|
||||
// the game's original callbacks (captured when we install our proxy set) and the proxy
|
||||
// set we hand the real driver; the realtime trampolines reach the game's buffer_switch
|
||||
// through game_callbacks regardless of which effect is active
|
||||
AsioCallbacks game_callbacks {};
|
||||
AsioCallbacks proxy_callbacks {};
|
||||
|
||||
// volume boost state, captured at create_buffers time and published to the realtime
|
||||
// thread via active_instance once fully built; untouched while the stream runs.
|
||||
// volume_active gates whether the realtime path scales any buffers
|
||||
bool volume_active = false;
|
||||
float volume_gain = 1.0f;
|
||||
long volume_buffer_size = 0;
|
||||
std::vector<VolumeOutputChannel> volume_channels;
|
||||
|
||||
// one device channel (0 or 1) fed by a source channel during stereo downmix; both
|
||||
// buffer pointers are indexed by the ASIO double-buffer index, the same as the channels
|
||||
struct DownmixCopy {
|
||||
void *dst[2];
|
||||
void *src[2];
|
||||
};
|
||||
|
||||
// stereo downmix state, captured at create_buffers time and published alongside the
|
||||
// volume state; untouched while the stream runs. downmix_active gates whether the
|
||||
// realtime path copies the selected source pair onto device channels 0/1. copies[0]
|
||||
// feeds device channel 0, copies[1] feeds device channel 1
|
||||
bool downmix_active = false;
|
||||
DownmixCopy downmix_copies[2] {};
|
||||
size_t downmix_bytes = 0;
|
||||
};
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include <audioclient.h>
|
||||
#include <mmdeviceapi.h>
|
||||
|
||||
#include "avs/game.h"
|
||||
#include "hooks/audio/backends/mmdevice/device_enumerator.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/logging.h"
|
||||
@@ -15,6 +16,7 @@
|
||||
#include "audio_private.h"
|
||||
#include "acm.h"
|
||||
#include "asio_proxy.h"
|
||||
#include "xact.h"
|
||||
|
||||
#ifdef _MSC_VER
|
||||
DEFINE_GUID(CLSID_MMDeviceEnumerator,
|
||||
@@ -53,9 +55,39 @@ namespace hooks::audio {
|
||||
std::string ASIO_DRIVER_NAME = "";
|
||||
bool ASIO_FORCE_UNLOAD_ON_STOP = false;
|
||||
|
||||
// private globals
|
||||
IAudioClient *CLIENT = nullptr;
|
||||
std::mutex INITIALIZE_LOCK; // for asio
|
||||
|
||||
IAudioClient *CLIENT = nullptr;
|
||||
static std::mutex CLIENT_LOCK;
|
||||
static bool CLIENT_STOPPING = false;
|
||||
|
||||
void set_active_client(IAudioClient *client, const char *source) {
|
||||
IAudioClient *previous_client = nullptr;
|
||||
{
|
||||
std::lock_guard lock(CLIENT_LOCK);
|
||||
|
||||
if (CLIENT_STOPPING || CLIENT == client) {
|
||||
return;
|
||||
}
|
||||
if (client) {
|
||||
client->AddRef();
|
||||
}
|
||||
|
||||
previous_client = CLIENT;
|
||||
CLIENT = client;
|
||||
}
|
||||
|
||||
if (previous_client) {
|
||||
previous_client->Release();
|
||||
}
|
||||
|
||||
if (client) {
|
||||
log_info(
|
||||
"audio",
|
||||
"active client selected by {} after successful initialization",
|
||||
source);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static HRESULT STDAPICALLTYPE CoCreateInstance_hook(
|
||||
@@ -68,6 +100,15 @@ static HRESULT STDAPICALLTYPE CoCreateInstance_hook(
|
||||
|
||||
HRESULT ret;
|
||||
|
||||
// ASIO: if we already hold a cached instance for this CLSID, hand back a fresh
|
||||
// wrapper over it instead of re-creating the real driver (see asio_proxy.cpp)
|
||||
if (ppv != nullptr && hooks::audio::asio::is_asio_creation(rclsid, riid)) {
|
||||
if (IUnknown *reused = hooks::audio::asio::wrap_existing(rclsid)) {
|
||||
*ppv = reused;
|
||||
return S_OK;
|
||||
}
|
||||
}
|
||||
|
||||
// call original
|
||||
ret = CoCreateInstance_orig(rclsid, pUnkOuter, dwClsContext, riid, ppv);
|
||||
if (FAILED(ret)) {
|
||||
@@ -120,15 +161,28 @@ namespace hooks::audio {
|
||||
|
||||
// general hooks
|
||||
CoCreateInstance_orig = detour::iat_try("CoCreateInstance", CoCreateInstance_hook);
|
||||
if (avs::game::is_model("PAN")) {
|
||||
hooks::audio::xact::init();
|
||||
}
|
||||
}
|
||||
|
||||
void stop() {
|
||||
log_info("audio", "stopping");
|
||||
if (CLIENT) {
|
||||
CLIENT->Stop();
|
||||
CLIENT->Release();
|
||||
IAudioClient *client = nullptr;
|
||||
{
|
||||
std::lock_guard lock(CLIENT_LOCK);
|
||||
CLIENT_STOPPING = true;
|
||||
client = CLIENT;
|
||||
CLIENT = nullptr;
|
||||
}
|
||||
if (client) {
|
||||
client->Stop();
|
||||
client->Release();
|
||||
}
|
||||
stop_low_latency();
|
||||
|
||||
// release the ASIO drivers we kept pinned for the process lifetime now that we are
|
||||
// at a controlled shutdown point (see asio_proxy.cpp)
|
||||
hooks::audio::asio::release_all_wrappers();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,4 +14,6 @@ namespace hooks::audio {
|
||||
extern std::mutex INITIALIZE_LOCK;
|
||||
extern bool VOLUME_HOOK_ENABLED;
|
||||
extern LowLatencyAudioClient *LOW_LATENCY_CLIENT;
|
||||
|
||||
void set_active_client(IAudioClient *client, const char *source);
|
||||
}
|
||||
|
||||
@@ -1,43 +1,43 @@
|
||||
#pragma once
|
||||
|
||||
#include <stdint.h>
|
||||
#include <endpointvolume.h>
|
||||
|
||||
struct WrappedIAudioEndpointVolume : IAudioEndpointVolume {
|
||||
explicit WrappedIAudioEndpointVolume(IAudioEndpointVolume *orig) : pReal(orig) {}
|
||||
|
||||
WrappedIAudioEndpointVolume(const WrappedIAudioEndpointVolume &) = delete;
|
||||
WrappedIAudioEndpointVolume &operator=(const WrappedIAudioEndpointVolume &) = delete;
|
||||
|
||||
virtual ~WrappedIAudioEndpointVolume() = default;
|
||||
|
||||
#pragma region IUnknown
|
||||
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObj) override;
|
||||
ULONG STDMETHODCALLTYPE AddRef() override;
|
||||
ULONG STDMETHODCALLTYPE Release() override;
|
||||
#pragma endregion
|
||||
|
||||
#pragma region IAudioEndpointVolume
|
||||
HRESULT STDMETHODCALLTYPE RegisterControlChangeNotify(IAudioEndpointVolumeCallback *pNotify) override;
|
||||
HRESULT STDMETHODCALLTYPE UnregisterControlChangeNotify(IAudioEndpointVolumeCallback *pNotify) override;
|
||||
HRESULT STDMETHODCALLTYPE GetChannelCount(uint32_t *pnChannelCount) override;
|
||||
HRESULT STDMETHODCALLTYPE SetMasterVolumeLevel(float fLevelDB, LPCGUID pguidEventContext) override;
|
||||
HRESULT STDMETHODCALLTYPE SetMasterVolumeLevelScalar(float fLevel, LPCGUID pguidEventContext) override;
|
||||
HRESULT STDMETHODCALLTYPE GetMasterVolumeLevel(float *fLevelDB) override;
|
||||
HRESULT STDMETHODCALLTYPE GetMasterVolumeLevelScalar(float *fLevel) override;
|
||||
HRESULT STDMETHODCALLTYPE SetChannelVolumeLevel(uint32_t nChannel, float fLevelDB, LPCGUID pguidEventContext) override;
|
||||
HRESULT STDMETHODCALLTYPE SetChannelVolumeLevelScalar(uint32_t nChannel, float fLevel, LPCGUID pguidEventContext) override;
|
||||
HRESULT STDMETHODCALLTYPE GetChannelVolumeLevel(uint32_t nChannel, float *fLevelDB) override;
|
||||
HRESULT STDMETHODCALLTYPE GetChannelVolumeLevelScalar(uint32_t nChannel, float *fLevel) override;
|
||||
HRESULT STDMETHODCALLTYPE SetMute(WINBOOL bMute, LPCGUID pguidEventContext) override;
|
||||
HRESULT STDMETHODCALLTYPE GetMute(WINBOOL *bMute) override;
|
||||
HRESULT STDMETHODCALLTYPE GetVolumeStepInfo(uint32_t *pnStep, uint32_t *pnStepCount) override;
|
||||
HRESULT STDMETHODCALLTYPE VolumeStepUp(LPCGUID pguidEventContext) override;
|
||||
HRESULT STDMETHODCALLTYPE VolumeStepDown(LPCGUID pguidEventContext) override;
|
||||
HRESULT STDMETHODCALLTYPE QueryHardwareSupport(DWORD *pdwHardwareSupportMask) override;
|
||||
HRESULT STDMETHODCALLTYPE GetVolumeRange(float *pflVolumeMindB, float *pflVolumeMaxdB, float *pflVolumeIncrementdB) override;
|
||||
#pragma endregion
|
||||
|
||||
private:
|
||||
IAudioEndpointVolume *const pReal;
|
||||
#pragma once
|
||||
|
||||
#include <stdint.h>
|
||||
#include <endpointvolume.h>
|
||||
|
||||
struct WrappedIAudioEndpointVolume : IAudioEndpointVolume {
|
||||
explicit WrappedIAudioEndpointVolume(IAudioEndpointVolume *orig) : pReal(orig) {}
|
||||
|
||||
WrappedIAudioEndpointVolume(const WrappedIAudioEndpointVolume &) = delete;
|
||||
WrappedIAudioEndpointVolume &operator=(const WrappedIAudioEndpointVolume &) = delete;
|
||||
|
||||
virtual ~WrappedIAudioEndpointVolume() = default;
|
||||
|
||||
#pragma region IUnknown
|
||||
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObj) override;
|
||||
ULONG STDMETHODCALLTYPE AddRef() override;
|
||||
ULONG STDMETHODCALLTYPE Release() override;
|
||||
#pragma endregion
|
||||
|
||||
#pragma region IAudioEndpointVolume
|
||||
HRESULT STDMETHODCALLTYPE RegisterControlChangeNotify(IAudioEndpointVolumeCallback *pNotify) override;
|
||||
HRESULT STDMETHODCALLTYPE UnregisterControlChangeNotify(IAudioEndpointVolumeCallback *pNotify) override;
|
||||
HRESULT STDMETHODCALLTYPE GetChannelCount(uint32_t *pnChannelCount) override;
|
||||
HRESULT STDMETHODCALLTYPE SetMasterVolumeLevel(float fLevelDB, LPCGUID pguidEventContext) override;
|
||||
HRESULT STDMETHODCALLTYPE SetMasterVolumeLevelScalar(float fLevel, LPCGUID pguidEventContext) override;
|
||||
HRESULT STDMETHODCALLTYPE GetMasterVolumeLevel(float *fLevelDB) override;
|
||||
HRESULT STDMETHODCALLTYPE GetMasterVolumeLevelScalar(float *fLevel) override;
|
||||
HRESULT STDMETHODCALLTYPE SetChannelVolumeLevel(uint32_t nChannel, float fLevelDB, LPCGUID pguidEventContext) override;
|
||||
HRESULT STDMETHODCALLTYPE SetChannelVolumeLevelScalar(uint32_t nChannel, float fLevel, LPCGUID pguidEventContext) override;
|
||||
HRESULT STDMETHODCALLTYPE GetChannelVolumeLevel(uint32_t nChannel, float *fLevelDB) override;
|
||||
HRESULT STDMETHODCALLTYPE GetChannelVolumeLevelScalar(uint32_t nChannel, float *fLevel) override;
|
||||
HRESULT STDMETHODCALLTYPE SetMute(WINBOOL bMute, LPCGUID pguidEventContext) override;
|
||||
HRESULT STDMETHODCALLTYPE GetMute(WINBOOL *bMute) override;
|
||||
HRESULT STDMETHODCALLTYPE GetVolumeStepInfo(uint32_t *pnStep, uint32_t *pnStepCount) override;
|
||||
HRESULT STDMETHODCALLTYPE VolumeStepUp(LPCGUID pguidEventContext) override;
|
||||
HRESULT STDMETHODCALLTYPE VolumeStepDown(LPCGUID pguidEventContext) override;
|
||||
HRESULT STDMETHODCALLTYPE QueryHardwareSupport(DWORD *pdwHardwareSupportMask) override;
|
||||
HRESULT STDMETHODCALLTYPE GetVolumeRange(float *pflVolumeMindB, float *pflVolumeMaxdB, float *pflVolumeIncrementdB) override;
|
||||
#pragma endregion
|
||||
|
||||
private:
|
||||
IAudioEndpointVolume *const pReal;
|
||||
};
|
||||
@@ -95,11 +95,6 @@ HRESULT STDMETHODCALLTYPE WrappedIMMDevice::Activate(
|
||||
}
|
||||
std::lock_guard initialize_guard(hooks::audio::INITIALIZE_LOCK, std::adopt_lock);
|
||||
|
||||
// release old audio client if initialized
|
||||
if (hooks::audio::CLIENT) {
|
||||
hooks::audio::CLIENT->Release();
|
||||
}
|
||||
|
||||
IAudioClient *client = nullptr;
|
||||
if (iid == IID_IAudioClient) {
|
||||
client = wrap_audio_client(reinterpret_cast<IAudioClient *>(*ppInterface));
|
||||
@@ -107,9 +102,6 @@ HRESULT STDMETHODCALLTYPE WrappedIMMDevice::Activate(
|
||||
client = wrap_audio_client3(reinterpret_cast<IAudioClient3 *>(*ppInterface));
|
||||
}
|
||||
*ppInterface = client;
|
||||
// persist the audio client
|
||||
hooks::audio::CLIENT = client;
|
||||
hooks::audio::CLIENT->AddRef();
|
||||
|
||||
} else if (iid == __uuidof(IAudioEndpointVolume) && hooks::audio::VOLUME_HOOK_ENABLED) {
|
||||
*ppInterface = new WrappedIAudioEndpointVolume(reinterpret_cast<IAudioEndpointVolume *>(*ppInterface));
|
||||
|
||||
@@ -1,195 +1,185 @@
|
||||
#include "null_device.h"
|
||||
|
||||
#include <atomic>
|
||||
#include <cstring>
|
||||
|
||||
#include <audioclient.h>
|
||||
|
||||
#include "hooks/audio/audio.h"
|
||||
#include "hooks/audio/audio_private.h"
|
||||
#include "hooks/audio/backends/wasapi/dummy_audio_client.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/utils.h"
|
||||
|
||||
#include "null_discard_backend.h"
|
||||
|
||||
// friendly name reported by the synthetic device. must contain "Realtek" so the
|
||||
// gitadora arena device search matches it.
|
||||
static const wchar_t NULL_DEVICE_FRIENDLY_NAME[] = L"Realtek High Definition Audio";
|
||||
|
||||
// arbitrary identifier reported by the synthetic device.
|
||||
static const wchar_t NULL_DEVICE_ID[] = L"{spice2x-null-render-device}";
|
||||
|
||||
// PKEY_Device_FriendlyName, hardcoded to avoid pulling in functiondiscoverykeys_devpkey.h
|
||||
static const PROPERTYKEY PKEY_DEVICE_FRIENDLY_NAME_LOCAL = {
|
||||
{ 0xa45c254e, 0xdf1c, 0x4efd, { 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0 } },
|
||||
14
|
||||
};
|
||||
|
||||
bool null_render_device_enabled() {
|
||||
return hooks::audio::INJECT_FAKE_REALTEK_AUDIO;
|
||||
}
|
||||
|
||||
// duplicate a wide string into CoTaskMem so the caller can free it with
|
||||
// CoTaskMemFree / PropVariantClear as the COM API contract requires.
|
||||
static LPWSTR co_task_wcsdup(const wchar_t *src) {
|
||||
const size_t bytes = (wcslen(src) + 1) * sizeof(wchar_t);
|
||||
auto *dst = static_cast<LPWSTR>(CoTaskMemAlloc(bytes));
|
||||
if (dst != nullptr) {
|
||||
memcpy(dst, src, bytes);
|
||||
}
|
||||
return dst;
|
||||
}
|
||||
|
||||
namespace {
|
||||
|
||||
// minimal IPropertyStore that only answers PKEY_Device_FriendlyName.
|
||||
struct NullPropertyStore : IPropertyStore {
|
||||
std::atomic<ULONG> ref_cnt = 1;
|
||||
|
||||
virtual ~NullPropertyStore() = default;
|
||||
|
||||
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObj) override {
|
||||
if (ppvObj == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
if (riid == __uuidof(IUnknown) || riid == __uuidof(IPropertyStore)) {
|
||||
this->AddRef();
|
||||
*ppvObj = this;
|
||||
return S_OK;
|
||||
}
|
||||
*ppvObj = nullptr;
|
||||
return E_NOINTERFACE;
|
||||
}
|
||||
ULONG STDMETHODCALLTYPE AddRef() override {
|
||||
return ++this->ref_cnt;
|
||||
}
|
||||
ULONG STDMETHODCALLTYPE Release() override {
|
||||
const ULONG refs = --this->ref_cnt;
|
||||
if (refs == 0) {
|
||||
delete this;
|
||||
}
|
||||
return refs;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE GetCount(DWORD *cProps) override {
|
||||
if (cProps == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
*cProps = 1;
|
||||
return S_OK;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE GetAt(DWORD iProp, PROPERTYKEY *pkey) override {
|
||||
if (pkey == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
if (iProp != 0) {
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
*pkey = PKEY_DEVICE_FRIENDLY_NAME_LOCAL;
|
||||
return S_OK;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE GetValue(REFPROPERTYKEY key, PROPVARIANT *pv) override {
|
||||
if (pv == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
PropVariantInit(pv);
|
||||
if (key.fmtid == PKEY_DEVICE_FRIENDLY_NAME_LOCAL.fmtid
|
||||
&& key.pid == PKEY_DEVICE_FRIENDLY_NAME_LOCAL.pid) {
|
||||
pv->pwszVal = co_task_wcsdup(NULL_DEVICE_FRIENDLY_NAME);
|
||||
if (pv->pwszVal == nullptr) {
|
||||
return E_OUTOFMEMORY;
|
||||
}
|
||||
pv->vt = VT_LPWSTR;
|
||||
}
|
||||
// unknown keys are returned as VT_EMPTY / S_OK
|
||||
return S_OK;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE SetValue(REFPROPERTYKEY, REFPROPVARIANT) override {
|
||||
return STG_E_ACCESSDENIED;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE Commit() override {
|
||||
return S_OK;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
#pragma region IUnknown
|
||||
HRESULT STDMETHODCALLTYPE NullMMDevice::QueryInterface(REFIID riid, void **ppvObj) {
|
||||
if (ppvObj == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
if (riid == __uuidof(IUnknown) || riid == __uuidof(IMMDevice)) {
|
||||
this->AddRef();
|
||||
*ppvObj = this;
|
||||
return S_OK;
|
||||
}
|
||||
*ppvObj = nullptr;
|
||||
return E_NOINTERFACE;
|
||||
}
|
||||
ULONG STDMETHODCALLTYPE NullMMDevice::AddRef() {
|
||||
return ++this->ref_cnt;
|
||||
}
|
||||
ULONG STDMETHODCALLTYPE NullMMDevice::Release() {
|
||||
const ULONG refs = --this->ref_cnt;
|
||||
if (refs == 0) {
|
||||
delete this;
|
||||
}
|
||||
return refs;
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
#pragma region IMMDevice
|
||||
HRESULT STDMETHODCALLTYPE NullMMDevice::Activate(
|
||||
REFIID iid,
|
||||
DWORD,
|
||||
PROPVARIANT *,
|
||||
void **ppInterface)
|
||||
{
|
||||
if (ppInterface == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
*ppInterface = nullptr;
|
||||
|
||||
log_info("audio::null", "NullMMDevice::Activate {}", guid2s(iid));
|
||||
|
||||
if (iid == IID_IAudioClient) {
|
||||
|
||||
// release any previously persisted client
|
||||
if (hooks::audio::CLIENT != nullptr) {
|
||||
hooks::audio::CLIENT->Release();
|
||||
}
|
||||
|
||||
auto *client = static_cast<IAudioClient *>(new DummyIAudioClient(new NullDiscardBackend()));
|
||||
*ppInterface = client;
|
||||
|
||||
// persist the audio client
|
||||
hooks::audio::CLIENT = client;
|
||||
hooks::audio::CLIENT->AddRef();
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
return E_NOINTERFACE;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE NullMMDevice::OpenPropertyStore(DWORD, IPropertyStore **ppProperties) {
|
||||
if (ppProperties == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
*ppProperties = new NullPropertyStore();
|
||||
return S_OK;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE NullMMDevice::GetId(LPWSTR *ppstrId) {
|
||||
if (ppstrId == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
*ppstrId = co_task_wcsdup(NULL_DEVICE_ID);
|
||||
return *ppstrId != nullptr ? S_OK : E_OUTOFMEMORY;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE NullMMDevice::GetState(DWORD *pdwState) {
|
||||
if (pdwState == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
*pdwState = DEVICE_STATE_ACTIVE;
|
||||
return S_OK;
|
||||
}
|
||||
#pragma endregion
|
||||
#include "null_device.h"
|
||||
|
||||
#include <atomic>
|
||||
#include <cstring>
|
||||
|
||||
#include <audioclient.h>
|
||||
|
||||
#include "hooks/audio/audio.h"
|
||||
#include "hooks/audio/audio_private.h"
|
||||
#include "hooks/audio/backends/wasapi/dummy_audio_client.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/utils.h"
|
||||
|
||||
#include "null_discard_backend.h"
|
||||
|
||||
// friendly name reported by the synthetic device. must contain "Realtek" so the
|
||||
// gitadora arena device search matches it.
|
||||
static const wchar_t NULL_DEVICE_FRIENDLY_NAME[] = L"Realtek High Definition Audio";
|
||||
|
||||
// arbitrary identifier reported by the synthetic device.
|
||||
static const wchar_t NULL_DEVICE_ID[] = L"{spice2x-null-render-device}";
|
||||
|
||||
// PKEY_Device_FriendlyName, hardcoded to avoid pulling in functiondiscoverykeys_devpkey.h
|
||||
static const PROPERTYKEY PKEY_DEVICE_FRIENDLY_NAME_LOCAL = {
|
||||
{ 0xa45c254e, 0xdf1c, 0x4efd, { 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0 } },
|
||||
14
|
||||
};
|
||||
|
||||
bool null_render_device_enabled() {
|
||||
return hooks::audio::INJECT_FAKE_REALTEK_AUDIO;
|
||||
}
|
||||
|
||||
// duplicate a wide string into CoTaskMem so the caller can free it with
|
||||
// CoTaskMemFree / PropVariantClear as the COM API contract requires.
|
||||
static LPWSTR co_task_wcsdup(const wchar_t *src) {
|
||||
const size_t bytes = (wcslen(src) + 1) * sizeof(wchar_t);
|
||||
auto *dst = static_cast<LPWSTR>(CoTaskMemAlloc(bytes));
|
||||
if (dst != nullptr) {
|
||||
memcpy(dst, src, bytes);
|
||||
}
|
||||
return dst;
|
||||
}
|
||||
|
||||
namespace {
|
||||
|
||||
// minimal IPropertyStore that only answers PKEY_Device_FriendlyName.
|
||||
struct NullPropertyStore : IPropertyStore {
|
||||
std::atomic<ULONG> ref_cnt = 1;
|
||||
|
||||
virtual ~NullPropertyStore() = default;
|
||||
|
||||
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObj) override {
|
||||
if (ppvObj == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
if (riid == __uuidof(IUnknown) || riid == __uuidof(IPropertyStore)) {
|
||||
this->AddRef();
|
||||
*ppvObj = this;
|
||||
return S_OK;
|
||||
}
|
||||
*ppvObj = nullptr;
|
||||
return E_NOINTERFACE;
|
||||
}
|
||||
ULONG STDMETHODCALLTYPE AddRef() override {
|
||||
return ++this->ref_cnt;
|
||||
}
|
||||
ULONG STDMETHODCALLTYPE Release() override {
|
||||
const ULONG refs = --this->ref_cnt;
|
||||
if (refs == 0) {
|
||||
delete this;
|
||||
}
|
||||
return refs;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE GetCount(DWORD *cProps) override {
|
||||
if (cProps == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
*cProps = 1;
|
||||
return S_OK;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE GetAt(DWORD iProp, PROPERTYKEY *pkey) override {
|
||||
if (pkey == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
if (iProp != 0) {
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
*pkey = PKEY_DEVICE_FRIENDLY_NAME_LOCAL;
|
||||
return S_OK;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE GetValue(REFPROPERTYKEY key, PROPVARIANT *pv) override {
|
||||
if (pv == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
PropVariantInit(pv);
|
||||
if (key.fmtid == PKEY_DEVICE_FRIENDLY_NAME_LOCAL.fmtid
|
||||
&& key.pid == PKEY_DEVICE_FRIENDLY_NAME_LOCAL.pid) {
|
||||
pv->pwszVal = co_task_wcsdup(NULL_DEVICE_FRIENDLY_NAME);
|
||||
if (pv->pwszVal == nullptr) {
|
||||
return E_OUTOFMEMORY;
|
||||
}
|
||||
pv->vt = VT_LPWSTR;
|
||||
}
|
||||
// unknown keys are returned as VT_EMPTY / S_OK
|
||||
return S_OK;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE SetValue(REFPROPERTYKEY, REFPROPVARIANT) override {
|
||||
return STG_E_ACCESSDENIED;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE Commit() override {
|
||||
return S_OK;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
#pragma region IUnknown
|
||||
HRESULT STDMETHODCALLTYPE NullMMDevice::QueryInterface(REFIID riid, void **ppvObj) {
|
||||
if (ppvObj == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
if (riid == __uuidof(IUnknown) || riid == __uuidof(IMMDevice)) {
|
||||
this->AddRef();
|
||||
*ppvObj = this;
|
||||
return S_OK;
|
||||
}
|
||||
*ppvObj = nullptr;
|
||||
return E_NOINTERFACE;
|
||||
}
|
||||
ULONG STDMETHODCALLTYPE NullMMDevice::AddRef() {
|
||||
return ++this->ref_cnt;
|
||||
}
|
||||
ULONG STDMETHODCALLTYPE NullMMDevice::Release() {
|
||||
const ULONG refs = --this->ref_cnt;
|
||||
if (refs == 0) {
|
||||
delete this;
|
||||
}
|
||||
return refs;
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
#pragma region IMMDevice
|
||||
HRESULT STDMETHODCALLTYPE NullMMDevice::Activate(
|
||||
REFIID iid,
|
||||
DWORD,
|
||||
PROPVARIANT *,
|
||||
void **ppInterface)
|
||||
{
|
||||
if (ppInterface == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
*ppInterface = nullptr;
|
||||
|
||||
log_info("audio::null", "NullMMDevice::Activate {}", guid2s(iid));
|
||||
|
||||
if (iid == IID_IAudioClient) {
|
||||
auto *client = static_cast<IAudioClient *>(new DummyIAudioClient(new NullDiscardBackend()));
|
||||
*ppInterface = client;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
return E_NOINTERFACE;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE NullMMDevice::OpenPropertyStore(DWORD, IPropertyStore **ppProperties) {
|
||||
if (ppProperties == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
*ppProperties = new NullPropertyStore();
|
||||
return S_OK;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE NullMMDevice::GetId(LPWSTR *ppstrId) {
|
||||
if (ppstrId == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
*ppstrId = co_task_wcsdup(NULL_DEVICE_ID);
|
||||
return *ppstrId != nullptr ? S_OK : E_OUTOFMEMORY;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE NullMMDevice::GetState(DWORD *pdwState) {
|
||||
if (pdwState == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
*pdwState = DEVICE_STATE_ACTIVE;
|
||||
return S_OK;
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
@@ -1,39 +1,39 @@
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
|
||||
#include <mmdeviceapi.h>
|
||||
|
||||
// returns true when a synthetic render endpoint should be injected into device
|
||||
// enumeration. games like gitadora arena search the render endpoint list for a
|
||||
// device whose friendly name contains "Realtek" and crash with a null pointer
|
||||
// dereference when no match exists. presenting a fake match that routes to the
|
||||
// null audio backend lets the search succeed while discarding the audio.
|
||||
bool null_render_device_enabled();
|
||||
|
||||
// fake IMMDevice that reports a "Realtek" friendly name and activates straight
|
||||
// into the null audio backend, never touching real hardware.
|
||||
struct NullMMDevice : IMMDevice {
|
||||
NullMMDevice() = default;
|
||||
|
||||
NullMMDevice(const NullMMDevice &) = delete;
|
||||
NullMMDevice &operator=(const NullMMDevice &) = delete;
|
||||
|
||||
virtual ~NullMMDevice() = default;
|
||||
|
||||
#pragma region IUnknown
|
||||
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObj) override;
|
||||
ULONG STDMETHODCALLTYPE AddRef() override;
|
||||
ULONG STDMETHODCALLTYPE Release() override;
|
||||
#pragma endregion
|
||||
|
||||
#pragma region IMMDevice
|
||||
HRESULT STDMETHODCALLTYPE Activate(REFIID iid, DWORD dwClsCtx, PROPVARIANT *pActivationParams, void **ppInterface) override;
|
||||
HRESULT STDMETHODCALLTYPE OpenPropertyStore(DWORD stgmAccess, IPropertyStore **ppProperties) override;
|
||||
HRESULT STDMETHODCALLTYPE GetId(LPWSTR *ppstrId) override;
|
||||
HRESULT STDMETHODCALLTYPE GetState(DWORD *pdwState) override;
|
||||
#pragma endregion
|
||||
|
||||
private:
|
||||
std::atomic<ULONG> ref_cnt = 1;
|
||||
};
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
|
||||
#include <mmdeviceapi.h>
|
||||
|
||||
// returns true when a synthetic render endpoint should be injected into device
|
||||
// enumeration. games like gitadora arena search the render endpoint list for a
|
||||
// device whose friendly name contains "Realtek" and crash with a null pointer
|
||||
// dereference when no match exists. presenting a fake match that routes to the
|
||||
// null audio backend lets the search succeed while discarding the audio.
|
||||
bool null_render_device_enabled();
|
||||
|
||||
// fake IMMDevice that reports a "Realtek" friendly name and activates straight
|
||||
// into the null audio backend, never touching real hardware.
|
||||
struct NullMMDevice : IMMDevice {
|
||||
NullMMDevice() = default;
|
||||
|
||||
NullMMDevice(const NullMMDevice &) = delete;
|
||||
NullMMDevice &operator=(const NullMMDevice &) = delete;
|
||||
|
||||
virtual ~NullMMDevice() = default;
|
||||
|
||||
#pragma region IUnknown
|
||||
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObj) override;
|
||||
ULONG STDMETHODCALLTYPE AddRef() override;
|
||||
ULONG STDMETHODCALLTYPE Release() override;
|
||||
#pragma endregion
|
||||
|
||||
#pragma region IMMDevice
|
||||
HRESULT STDMETHODCALLTYPE Activate(REFIID iid, DWORD dwClsCtx, PROPVARIANT *pActivationParams, void **ppInterface) override;
|
||||
HRESULT STDMETHODCALLTYPE OpenPropertyStore(DWORD stgmAccess, IPropertyStore **ppProperties) override;
|
||||
HRESULT STDMETHODCALLTYPE GetId(LPWSTR *ppstrId) override;
|
||||
HRESULT STDMETHODCALLTYPE GetState(DWORD *pdwState) override;
|
||||
#pragma endregion
|
||||
|
||||
private:
|
||||
std::atomic<ULONG> ref_cnt = 1;
|
||||
};
|
||||
|
||||
@@ -1,141 +1,139 @@
|
||||
#include "null_discard_backend.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <chrono>
|
||||
|
||||
#include "hooks/audio/util.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/precise_timer.h"
|
||||
|
||||
NullDiscardBackend::~NullDiscardBackend() {
|
||||
this->running = false;
|
||||
if (this->pacing_thread.joinable()) {
|
||||
this->pacing_thread.join();
|
||||
}
|
||||
}
|
||||
|
||||
const WAVEFORMATEXTENSIBLE &NullDiscardBackend::format() const noexcept {
|
||||
return this->format_;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_initialize(
|
||||
AUDCLNT_SHAREMODE *,
|
||||
DWORD *,
|
||||
REFERENCE_TIME *hnsBufferDuration,
|
||||
REFERENCE_TIME *,
|
||||
const WAVEFORMATEX *pFormat,
|
||||
LPCGUID)
|
||||
{
|
||||
copy_wave_format(&this->format_, pFormat);
|
||||
|
||||
// honor the game's requested buffer duration, falling back to 10 ms
|
||||
constexpr REFERENCE_TIME DEFAULT_REFTIME = 100000; // 10 ms in 100-ns units
|
||||
this->period_reftime = (hnsBufferDuration && *hnsBufferDuration > 0)
|
||||
? *hnsBufferDuration
|
||||
: DEFAULT_REFTIME;
|
||||
|
||||
this->buffer_frames = std::max<uint32_t>(1, static_cast<uint32_t>(
|
||||
static_cast<double>(this->format_.Format.nSamplesPerSec)
|
||||
* this->period_reftime / 10000000.0 + 0.5));
|
||||
|
||||
log_info("audio::null", "initializing null render device with {} channels, {} Hz, {}-bit",
|
||||
this->format_.Format.nChannels,
|
||||
this->format_.Format.nSamplesPerSec,
|
||||
this->format_.Format.wBitsPerSample);
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_get_buffer_size(uint32_t *buffer_frames) {
|
||||
*buffer_frames = this->buffer_frames;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_get_stream_latency(REFERENCE_TIME *latency) {
|
||||
*latency = this->period_reftime;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_get_current_padding(std::optional<uint32_t> &padding_frames) {
|
||||
// discarded immediately, so the buffer always reads as fully drained
|
||||
padding_frames = 0;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_is_format_supported(
|
||||
AUDCLNT_SHAREMODE *,
|
||||
const WAVEFORMATEX *,
|
||||
WAVEFORMATEX **ppClosestMatch)
|
||||
{
|
||||
if (ppClosestMatch) {
|
||||
*ppClosestMatch = nullptr;
|
||||
}
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_get_mix_format(WAVEFORMATEX **) {
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_get_device_period(
|
||||
REFERENCE_TIME *default_device_period,
|
||||
REFERENCE_TIME *minimum_device_period)
|
||||
{
|
||||
if (default_device_period) {
|
||||
*default_device_period = this->period_reftime;
|
||||
}
|
||||
if (minimum_device_period) {
|
||||
*minimum_device_period = this->period_reftime;
|
||||
}
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_start() {
|
||||
if (!this->running.exchange(true)) {
|
||||
this->pacing_thread = std::thread(&NullDiscardBackend::pace_loop, this);
|
||||
}
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_stop() {
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_set_event_handle(HANDLE *event_handle) {
|
||||
// keep the game's event so pace_loop() can wake it; there is no real device behind it
|
||||
this->relay_handle = *event_handle;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_get_buffer(uint32_t num_frames_requested, BYTE **ppData) {
|
||||
const size_t buffer_size =
|
||||
static_cast<size_t>(this->format_.Format.nBlockAlign) * num_frames_requested;
|
||||
if (this->scratch.size() < buffer_size) {
|
||||
this->scratch.resize(buffer_size);
|
||||
}
|
||||
*ppData = this->scratch.data();
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_release_buffer(uint32_t, DWORD) {
|
||||
// discard the audio entirely
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
void NullDiscardBackend::pace_loop() {
|
||||
using namespace std::chrono;
|
||||
|
||||
timeutils::PreciseSleepTimer timer;
|
||||
|
||||
// audio is discarded, so timing precision and drift do not matter; just wake the
|
||||
// game once per buffer period to keep its render thread from blocking on the event.
|
||||
const auto period = duration_cast<steady_clock::duration>(
|
||||
duration<double>(this->period_reftime / 10000000.0));
|
||||
|
||||
while (this->running.load()) {
|
||||
if (this->relay_handle) {
|
||||
SetEvent(this->relay_handle);
|
||||
}
|
||||
timer.sleep(period);
|
||||
}
|
||||
}
|
||||
#include "null_discard_backend.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <chrono>
|
||||
#include <thread>
|
||||
|
||||
#include "hooks/audio/util.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
NullDiscardBackend::~NullDiscardBackend() {
|
||||
this->running = false;
|
||||
if (this->pacing_thread.joinable()) {
|
||||
this->pacing_thread.join();
|
||||
}
|
||||
}
|
||||
|
||||
const WAVEFORMATEXTENSIBLE &NullDiscardBackend::format() const noexcept {
|
||||
return this->format_;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_initialize(
|
||||
AUDCLNT_SHAREMODE *,
|
||||
DWORD *,
|
||||
REFERENCE_TIME *hnsBufferDuration,
|
||||
REFERENCE_TIME *,
|
||||
const WAVEFORMATEX *pFormat,
|
||||
LPCGUID)
|
||||
{
|
||||
copy_wave_format(&this->format_, pFormat);
|
||||
|
||||
// honor the game's requested buffer duration, falling back to 10 ms
|
||||
constexpr REFERENCE_TIME DEFAULT_REFTIME = 100000; // 10 ms in 100-ns units
|
||||
this->period_reftime = (hnsBufferDuration && *hnsBufferDuration > 0)
|
||||
? *hnsBufferDuration
|
||||
: DEFAULT_REFTIME;
|
||||
|
||||
this->buffer_frames = std::max<uint32_t>(1, static_cast<uint32_t>(
|
||||
static_cast<double>(this->format_.Format.nSamplesPerSec)
|
||||
* this->period_reftime / 10000000.0 + 0.5));
|
||||
|
||||
log_info("audio::null", "initializing null render device with {} channels, {} Hz, {}-bit",
|
||||
this->format_.Format.nChannels,
|
||||
this->format_.Format.nSamplesPerSec,
|
||||
this->format_.Format.wBitsPerSample);
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_get_buffer_size(uint32_t *buffer_frames) {
|
||||
*buffer_frames = this->buffer_frames;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_get_stream_latency(REFERENCE_TIME *latency) {
|
||||
*latency = this->period_reftime;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_get_current_padding(std::optional<uint32_t> &padding_frames) {
|
||||
// discarded immediately, so the buffer always reads as fully drained
|
||||
padding_frames = 0;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_is_format_supported(
|
||||
AUDCLNT_SHAREMODE *,
|
||||
const WAVEFORMATEX *,
|
||||
WAVEFORMATEX **ppClosestMatch)
|
||||
{
|
||||
if (ppClosestMatch) {
|
||||
*ppClosestMatch = nullptr;
|
||||
}
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_get_mix_format(WAVEFORMATEX **) {
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_get_device_period(
|
||||
REFERENCE_TIME *default_device_period,
|
||||
REFERENCE_TIME *minimum_device_period)
|
||||
{
|
||||
if (default_device_period) {
|
||||
*default_device_period = this->period_reftime;
|
||||
}
|
||||
if (minimum_device_period) {
|
||||
*minimum_device_period = this->period_reftime;
|
||||
}
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_start() {
|
||||
if (!this->running.exchange(true)) {
|
||||
this->pacing_thread = std::thread(&NullDiscardBackend::pace_loop, this);
|
||||
}
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_stop() {
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_set_event_handle(HANDLE *event_handle) {
|
||||
// keep the game's event so pace_loop() can wake it; there is no real device behind it
|
||||
this->relay_handle = *event_handle;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_get_buffer(uint32_t num_frames_requested, BYTE **ppData) {
|
||||
const size_t buffer_size =
|
||||
static_cast<size_t>(this->format_.Format.nBlockAlign) * num_frames_requested;
|
||||
if (this->scratch.size() < buffer_size) {
|
||||
this->scratch.resize(buffer_size);
|
||||
}
|
||||
*ppData = this->scratch.data();
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_release_buffer(uint32_t, DWORD) {
|
||||
// discard the audio entirely
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
void NullDiscardBackend::pace_loop() {
|
||||
using namespace std::chrono;
|
||||
|
||||
// audio is discarded, so timing precision and drift do not matter; just wake the
|
||||
// game once per buffer period to keep its render thread from blocking on the event.
|
||||
const auto period = duration_cast<steady_clock::duration>(
|
||||
duration<double>(this->period_reftime / 10000000.0));
|
||||
|
||||
while (this->running.load()) {
|
||||
if (this->relay_handle) {
|
||||
SetEvent(this->relay_handle);
|
||||
}
|
||||
std::this_thread::sleep_for(period);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,54 +1,54 @@
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
#include <optional>
|
||||
#include <thread>
|
||||
#include <vector>
|
||||
|
||||
#include <audioclient.h>
|
||||
|
||||
#include "hooks/audio/implementations/backend.h"
|
||||
|
||||
// discards all audio while pacing the game's event handle once per buffer period, so the game
|
||||
// keeps running normally with nothing output to any real device. routed through the shared
|
||||
// DummyIAudioClient, the same plumbing the asio backend uses.
|
||||
struct NullDiscardBackend final : AudioBackend {
|
||||
~NullDiscardBackend() final;
|
||||
|
||||
const WAVEFORMATEXTENSIBLE &format() const noexcept override;
|
||||
|
||||
HRESULT on_initialize(
|
||||
AUDCLNT_SHAREMODE *,
|
||||
DWORD *,
|
||||
REFERENCE_TIME *hnsBufferDuration,
|
||||
REFERENCE_TIME *,
|
||||
const WAVEFORMATEX *pFormat,
|
||||
LPCGUID) override;
|
||||
HRESULT on_get_buffer_size(uint32_t *buffer_frames) override;
|
||||
HRESULT on_get_stream_latency(REFERENCE_TIME *latency) override;
|
||||
HRESULT on_get_current_padding(std::optional<uint32_t> &padding_frames) override;
|
||||
HRESULT on_is_format_supported(
|
||||
AUDCLNT_SHAREMODE *,
|
||||
const WAVEFORMATEX *,
|
||||
WAVEFORMATEX **ppClosestMatch) override;
|
||||
HRESULT on_get_mix_format(WAVEFORMATEX **) override;
|
||||
HRESULT on_get_device_period(
|
||||
REFERENCE_TIME *default_device_period,
|
||||
REFERENCE_TIME *minimum_device_period) override;
|
||||
HRESULT on_start() override;
|
||||
HRESULT on_stop() override;
|
||||
HRESULT on_set_event_handle(HANDLE *event_handle) override;
|
||||
HRESULT on_get_buffer(uint32_t num_frames_requested, BYTE **ppData) override;
|
||||
HRESULT on_release_buffer(uint32_t, DWORD) override;
|
||||
|
||||
private:
|
||||
void pace_loop();
|
||||
|
||||
WAVEFORMATEXTENSIBLE format_ {};
|
||||
uint32_t buffer_frames = 0;
|
||||
REFERENCE_TIME period_reftime = 0;
|
||||
HANDLE relay_handle = nullptr;
|
||||
std::vector<BYTE> scratch;
|
||||
std::thread pacing_thread;
|
||||
std::atomic<bool> running = false;
|
||||
};
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
#include <optional>
|
||||
#include <thread>
|
||||
#include <vector>
|
||||
|
||||
#include <audioclient.h>
|
||||
|
||||
#include "hooks/audio/implementations/backend.h"
|
||||
|
||||
// discards all audio while pacing the game's event handle once per buffer period, so the game
|
||||
// keeps running normally with nothing output to any real device. routed through the shared
|
||||
// DummyIAudioClient, the same plumbing the asio backend uses.
|
||||
struct NullDiscardBackend final : AudioBackend {
|
||||
~NullDiscardBackend() final;
|
||||
|
||||
const WAVEFORMATEXTENSIBLE &format() const noexcept override;
|
||||
|
||||
HRESULT on_initialize(
|
||||
AUDCLNT_SHAREMODE *,
|
||||
DWORD *,
|
||||
REFERENCE_TIME *hnsBufferDuration,
|
||||
REFERENCE_TIME *,
|
||||
const WAVEFORMATEX *pFormat,
|
||||
LPCGUID) override;
|
||||
HRESULT on_get_buffer_size(uint32_t *buffer_frames) override;
|
||||
HRESULT on_get_stream_latency(REFERENCE_TIME *latency) override;
|
||||
HRESULT on_get_current_padding(std::optional<uint32_t> &padding_frames) override;
|
||||
HRESULT on_is_format_supported(
|
||||
AUDCLNT_SHAREMODE *,
|
||||
const WAVEFORMATEX *,
|
||||
WAVEFORMATEX **ppClosestMatch) override;
|
||||
HRESULT on_get_mix_format(WAVEFORMATEX **) override;
|
||||
HRESULT on_get_device_period(
|
||||
REFERENCE_TIME *default_device_period,
|
||||
REFERENCE_TIME *minimum_device_period) override;
|
||||
HRESULT on_start() override;
|
||||
HRESULT on_stop() override;
|
||||
HRESULT on_set_event_handle(HANDLE *event_handle) override;
|
||||
HRESULT on_get_buffer(uint32_t num_frames_requested, BYTE **ppData) override;
|
||||
HRESULT on_release_buffer(uint32_t, DWORD) override;
|
||||
|
||||
private:
|
||||
void pace_loop();
|
||||
|
||||
WAVEFORMATEXTENSIBLE format_ {};
|
||||
uint32_t buffer_frames = 0;
|
||||
REFERENCE_TIME period_reftime = 0;
|
||||
HANDLE relay_handle = nullptr;
|
||||
std::vector<BYTE> scratch;
|
||||
std::thread pacing_thread;
|
||||
std::atomic<bool> running = false;
|
||||
};
|
||||
|
||||
@@ -302,6 +302,7 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioClient::Initialize(
|
||||
device_format->nChannels * (device_format->wBitsPerSample / 8));
|
||||
}
|
||||
|
||||
hooks::audio::set_active_client(this, "WrappedIAudioClient::Initialize");
|
||||
return ret;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::GetBufferSize(UINT32 *pNumBufferFrames) {
|
||||
@@ -651,5 +652,6 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioClient::InitializeSharedAudioStream(
|
||||
log_info("audio::wasapi", "IAudioClient3::InitializeSharedAudioStream success, hr={}", FMT_HRESULT(ret));
|
||||
copy_wave_format(&hooks::audio::FORMAT, pFormat);
|
||||
copy_wave_format(&this->device_format, pFormat);
|
||||
hooks::audio::set_active_client(this, "WrappedIAudioClient::InitializeSharedAudioStream");
|
||||
return ret;
|
||||
}
|
||||
|
||||
@@ -1,264 +1,264 @@
|
||||
#include "downmix.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <cstdint>
|
||||
#include <cstring>
|
||||
|
||||
#include <audioclient.h>
|
||||
#include <ks.h>
|
||||
#include <ksmedia.h>
|
||||
|
||||
#include "util/logging.h"
|
||||
|
||||
#include "util.h"
|
||||
|
||||
namespace hooks::audio {
|
||||
|
||||
namespace {
|
||||
|
||||
constexpr float ATT_3DB = 0.70710678f;
|
||||
|
||||
// speakers routed to the left/right output; anything else (center) feeds both sides
|
||||
constexpr DWORD LEFT_SPEAKERS = SPEAKER_FRONT_LEFT | SPEAKER_BACK_LEFT | SPEAKER_SIDE_LEFT
|
||||
| SPEAKER_FRONT_LEFT_OF_CENTER | SPEAKER_TOP_FRONT_LEFT | SPEAKER_TOP_BACK_LEFT;
|
||||
constexpr DWORD RIGHT_SPEAKERS = SPEAKER_FRONT_RIGHT | SPEAKER_BACK_RIGHT | SPEAKER_SIDE_RIGHT
|
||||
| SPEAKER_FRONT_RIGHT_OF_CENTER | SPEAKER_TOP_FRONT_RIGHT | SPEAKER_TOP_BACK_RIGHT;
|
||||
|
||||
// the speaker mask is only present on WAVE_FORMAT_EXTENSIBLE formats
|
||||
DWORD read_channel_mask(const WAVEFORMATEX *fmt) {
|
||||
if (fmt->wFormatTag == WAVE_FORMAT_EXTENSIBLE
|
||||
&& fmt->cbSize >= sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX)) {
|
||||
return reinterpret_cast<const WAVEFORMATEXTENSIBLE *>(fmt)->dwChannelMask;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
// call visit(channel_index, speaker_bit) for each present speaker, in channel order
|
||||
template <typename F>
|
||||
void for_each_speaker(DWORD mask, int channels, F &&visit) {
|
||||
int channel = 0;
|
||||
for (int bit = 0; bit < 18 && channel < channels; bit++) {
|
||||
const DWORD speaker = 1u << bit;
|
||||
if (mask & speaker) {
|
||||
visit(channel++, speaker);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Downmix::setup(const WAVEFORMATEX *game_format, WAVEFORMATEXTENSIBLE *stereo_out,
|
||||
DownmixAlgorithm algorithm) {
|
||||
this->enabled = true;
|
||||
this->algorithm = algorithm;
|
||||
this->bytes_per_sample = game_format->wBitsPerSample / 8;
|
||||
this->game_frame_size = game_format->nChannels * this->bytes_per_sample;
|
||||
|
||||
this->is_float = is_ieee_float(game_format);
|
||||
|
||||
// supported: 16/24/32-bit integer PCM and 32-bit float; anything else mixes to silence
|
||||
const bool supported = this->is_float
|
||||
? this->bytes_per_sample == 4
|
||||
: (this->bytes_per_sample >= 2 && this->bytes_per_sample <= 4);
|
||||
if (!supported) {
|
||||
log_fatal(
|
||||
"audio::downmix",
|
||||
"unsupported sample format ({}-bit {}), downmix will output silence",
|
||||
game_format->wBitsPerSample, this->is_float ? "float" : "int");
|
||||
}
|
||||
|
||||
this->left_mix.clear();
|
||||
this->right_mix.clear();
|
||||
this->build_layout_mix(game_format);
|
||||
|
||||
make_stereo_format(game_format, stereo_out);
|
||||
}
|
||||
|
||||
void Downmix::make_stereo_format(const WAVEFORMATEX *game_format,
|
||||
WAVEFORMATEXTENSIBLE *stereo_out) {
|
||||
const int bytes_per_sample = game_format->wBitsPerSample / 8;
|
||||
|
||||
memcpy(stereo_out, game_format, sizeof(WAVEFORMATEXTENSIBLE));
|
||||
stereo_out->Format.nChannels = 2;
|
||||
stereo_out->Format.nBlockAlign = 2 * bytes_per_sample;
|
||||
stereo_out->Format.nAvgBytesPerSec =
|
||||
game_format->nSamplesPerSec * stereo_out->Format.nBlockAlign;
|
||||
stereo_out->dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT;
|
||||
}
|
||||
|
||||
HRESULT Downmix::initialize(IAudioClient *real, AUDCLNT_SHAREMODE share_mode, DWORD stream_flags,
|
||||
REFERENCE_TIME buffer_duration, REFERENCE_TIME periodicity,
|
||||
const WAVEFORMATEX *device_format, LPCGUID session_guid) {
|
||||
|
||||
// the smaller stereo buffer can end up unaligned for the device when the game sized the
|
||||
// duration for its larger multi-channel format; the helper recovers from that.
|
||||
return initialize_with_alignment_retry(real, "audio::downmix", share_mode, stream_flags,
|
||||
buffer_duration, periodicity, device_format, session_guid);
|
||||
}
|
||||
|
||||
void Downmix::add_channel(int channel, DWORD speaker, float gain) {
|
||||
if (speaker & LEFT_SPEAKERS) {
|
||||
this->left_mix.push_back({ channel, gain });
|
||||
} else if (speaker & RIGHT_SPEAKERS) {
|
||||
this->right_mix.push_back({ channel, gain });
|
||||
} else { // center: feed both sides
|
||||
this->left_mix.push_back({ channel, gain });
|
||||
this->right_mix.push_back({ channel, gain });
|
||||
}
|
||||
}
|
||||
|
||||
// AC-4 stereo downmix (ETSI TS 103 190-1): front pair at unity, everything else -3 dB, LFE dropped
|
||||
void Downmix::build_ac4_mix(DWORD mask, int channels) {
|
||||
for_each_speaker(mask, channels, [&](int ch, DWORD speaker) {
|
||||
if (speaker == SPEAKER_LOW_FREQUENCY) {
|
||||
return;
|
||||
}
|
||||
const bool front_pair = speaker & (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT);
|
||||
this->add_channel(ch, speaker, front_pair ? 1.0f : ATT_3DB);
|
||||
});
|
||||
}
|
||||
|
||||
// keep only the channels in `keep` (front/rear/side), each at unity gain
|
||||
void Downmix::build_extract_mix(DWORD mask, int channels, DWORD keep) {
|
||||
for_each_speaker(mask, channels, [&](int ch, DWORD speaker) {
|
||||
if (speaker & keep) {
|
||||
this->add_channel(ch, speaker, 1.0f);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// keep every channel (LFE dropped), then average each side so its gains sum to unity
|
||||
void Downmix::build_normalize_mix(DWORD mask, int channels) {
|
||||
for_each_speaker(mask, channels, [&](int ch, DWORD speaker) {
|
||||
if (speaker != SPEAKER_LOW_FREQUENCY) {
|
||||
this->add_channel(ch, speaker, 1.0f);
|
||||
}
|
||||
});
|
||||
|
||||
for (auto *mix : { &this->left_mix, &this->right_mix }) {
|
||||
if (!mix->empty()) {
|
||||
const float gain = 1.0f / mix->size();
|
||||
for (auto &c : *mix) {
|
||||
c.gain = gain;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// fallback when no speaker mask is present: fold interleaved L/R pairs (even->left, odd->right)
|
||||
void Downmix::build_pairs_mix(int channels, float gain) {
|
||||
for (int ch = 0; ch < channels; ch++) {
|
||||
(((ch & 1) == 0) ? this->left_mix : this->right_mix).push_back({ ch, gain });
|
||||
}
|
||||
}
|
||||
|
||||
void Downmix::build_layout_mix(const WAVEFORMATEX *game_format) {
|
||||
const int channels = game_format->nChannels;
|
||||
const DWORD mask = read_channel_mask(game_format);
|
||||
|
||||
// without a mask the layout is unknown: extract/normalize have nothing to act on, so all
|
||||
// algorithms fall back to folding L/R pairs (AC-4 still attenuates by -3 dB)
|
||||
if (mask == 0) {
|
||||
this->build_pairs_mix(channels,
|
||||
this->algorithm == DownmixAlgorithm::AC4 ? ATT_3DB : 1.0f);
|
||||
return;
|
||||
}
|
||||
|
||||
switch (this->algorithm) {
|
||||
case DownmixAlgorithm::FrontOnly:
|
||||
this->build_extract_mix(mask, channels,
|
||||
SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT);
|
||||
break;
|
||||
case DownmixAlgorithm::RearOnly:
|
||||
this->build_extract_mix(mask, channels,
|
||||
SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_BACK_CENTER);
|
||||
break;
|
||||
case DownmixAlgorithm::SideOnly:
|
||||
this->build_extract_mix(mask, channels,
|
||||
SPEAKER_SIDE_LEFT | SPEAKER_SIDE_RIGHT);
|
||||
break;
|
||||
case DownmixAlgorithm::Normalize:
|
||||
this->build_normalize_mix(mask, channels);
|
||||
break;
|
||||
case DownmixAlgorithm::AC4:
|
||||
this->build_ac4_mix(mask, channels);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Downmix::process(BYTE *dst, const BYTE *src, UINT32 frames) const {
|
||||
const int bps = this->bytes_per_sample;
|
||||
const int src_stride = this->game_frame_size;
|
||||
const int dst_stride = 2 * bps;
|
||||
|
||||
if (dst == nullptr || src == nullptr || bps <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// sum each speaker's source channels into the matching stereo output
|
||||
for (UINT32 i = 0; i < frames; i++) {
|
||||
const BYTE *in = src + (size_t) i * src_stride;
|
||||
BYTE *out = dst + (size_t) i * dst_stride;
|
||||
|
||||
float left = 0.0f;
|
||||
float right = 0.0f;
|
||||
for (const auto &c : this->left_mix) {
|
||||
left += read_sample(in + c.channel * bps, bps, this->is_float) * c.gain;
|
||||
}
|
||||
for (const auto &c : this->right_mix) {
|
||||
right += read_sample(in + c.channel * bps, bps, this->is_float) * c.gain;
|
||||
}
|
||||
write_sample(out, bps, this->is_float, left);
|
||||
write_sample(out + bps, bps, this->is_float, right);
|
||||
}
|
||||
}
|
||||
|
||||
HRESULT Downmix::get_buffer(IAudioRenderClient *real, UINT32 frames, BYTE **ppData) {
|
||||
const size_t needed = (size_t) frames * this->game_frame_size;
|
||||
if (this->scratch.size() < needed) {
|
||||
this->scratch.resize(needed);
|
||||
}
|
||||
|
||||
HRESULT ret = real->GetBuffer(frames, &this->device_buffer);
|
||||
if (FAILED(ret)) {
|
||||
this->device_buffer = nullptr;
|
||||
return ret;
|
||||
}
|
||||
|
||||
*ppData = this->scratch.data();
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT Downmix::get_scratch(UINT32 frames, BYTE **ppData) {
|
||||
const size_t needed = (size_t) frames * this->game_frame_size;
|
||||
if (this->scratch.size() < needed) {
|
||||
this->scratch.resize(needed);
|
||||
}
|
||||
|
||||
*ppData = this->scratch.data();
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
void Downmix::downmix_into(BYTE *dst, UINT32 frames) const {
|
||||
this->process(dst, this->scratch.data(), frames);
|
||||
}
|
||||
|
||||
void Downmix::write_device_buffer(UINT32 frames, DWORD flags) {
|
||||
const int bps = this->bytes_per_sample;
|
||||
const int dst_stride = 2 * bps;
|
||||
|
||||
if (this->device_buffer == nullptr || frames == 0 || bps <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// mute the first few buffers to avoid a pop on stream start
|
||||
if (this->buffers_to_mute > 0) {
|
||||
memset(this->device_buffer, 0, (size_t) frames * dst_stride);
|
||||
this->buffers_to_mute--;
|
||||
} else if ((flags & AUDCLNT_BUFFERFLAGS_SILENT) == 0) {
|
||||
this->process(this->device_buffer, this->scratch.data(), frames);
|
||||
}
|
||||
}
|
||||
}
|
||||
#include "downmix.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <cstdint>
|
||||
#include <cstring>
|
||||
|
||||
#include <audioclient.h>
|
||||
#include <ks.h>
|
||||
#include <ksmedia.h>
|
||||
|
||||
#include "util/logging.h"
|
||||
|
||||
#include "util.h"
|
||||
|
||||
namespace hooks::audio {
|
||||
|
||||
namespace {
|
||||
|
||||
constexpr float ATT_3DB = 0.70710678f;
|
||||
|
||||
// speakers routed to the left/right output; anything else (center) feeds both sides
|
||||
constexpr DWORD LEFT_SPEAKERS = SPEAKER_FRONT_LEFT | SPEAKER_BACK_LEFT | SPEAKER_SIDE_LEFT
|
||||
| SPEAKER_FRONT_LEFT_OF_CENTER | SPEAKER_TOP_FRONT_LEFT | SPEAKER_TOP_BACK_LEFT;
|
||||
constexpr DWORD RIGHT_SPEAKERS = SPEAKER_FRONT_RIGHT | SPEAKER_BACK_RIGHT | SPEAKER_SIDE_RIGHT
|
||||
| SPEAKER_FRONT_RIGHT_OF_CENTER | SPEAKER_TOP_FRONT_RIGHT | SPEAKER_TOP_BACK_RIGHT;
|
||||
|
||||
// the speaker mask is only present on WAVE_FORMAT_EXTENSIBLE formats
|
||||
DWORD read_channel_mask(const WAVEFORMATEX *fmt) {
|
||||
if (fmt->wFormatTag == WAVE_FORMAT_EXTENSIBLE
|
||||
&& fmt->cbSize >= sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX)) {
|
||||
return reinterpret_cast<const WAVEFORMATEXTENSIBLE *>(fmt)->dwChannelMask;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
// call visit(channel_index, speaker_bit) for each present speaker, in channel order
|
||||
template <typename F>
|
||||
void for_each_speaker(DWORD mask, int channels, F &&visit) {
|
||||
int channel = 0;
|
||||
for (int bit = 0; bit < 18 && channel < channels; bit++) {
|
||||
const DWORD speaker = 1u << bit;
|
||||
if (mask & speaker) {
|
||||
visit(channel++, speaker);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Downmix::setup(const WAVEFORMATEX *game_format, WAVEFORMATEXTENSIBLE *stereo_out,
|
||||
DownmixAlgorithm algorithm) {
|
||||
this->enabled = true;
|
||||
this->algorithm = algorithm;
|
||||
this->bytes_per_sample = game_format->wBitsPerSample / 8;
|
||||
this->game_frame_size = game_format->nChannels * this->bytes_per_sample;
|
||||
|
||||
this->is_float = is_ieee_float(game_format);
|
||||
|
||||
// supported: 16/24/32-bit integer PCM and 32-bit float; anything else mixes to silence
|
||||
const bool supported = this->is_float
|
||||
? this->bytes_per_sample == 4
|
||||
: (this->bytes_per_sample >= 2 && this->bytes_per_sample <= 4);
|
||||
if (!supported) {
|
||||
log_fatal(
|
||||
"audio::downmix",
|
||||
"unsupported sample format ({}-bit {}), downmix will output silence",
|
||||
game_format->wBitsPerSample, this->is_float ? "float" : "int");
|
||||
}
|
||||
|
||||
this->left_mix.clear();
|
||||
this->right_mix.clear();
|
||||
this->build_layout_mix(game_format);
|
||||
|
||||
make_stereo_format(game_format, stereo_out);
|
||||
}
|
||||
|
||||
void Downmix::make_stereo_format(const WAVEFORMATEX *game_format,
|
||||
WAVEFORMATEXTENSIBLE *stereo_out) {
|
||||
const int bytes_per_sample = game_format->wBitsPerSample / 8;
|
||||
|
||||
memcpy(stereo_out, game_format, sizeof(WAVEFORMATEXTENSIBLE));
|
||||
stereo_out->Format.nChannels = 2;
|
||||
stereo_out->Format.nBlockAlign = 2 * bytes_per_sample;
|
||||
stereo_out->Format.nAvgBytesPerSec =
|
||||
game_format->nSamplesPerSec * stereo_out->Format.nBlockAlign;
|
||||
stereo_out->dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT;
|
||||
}
|
||||
|
||||
HRESULT Downmix::initialize(IAudioClient *real, AUDCLNT_SHAREMODE share_mode, DWORD stream_flags,
|
||||
REFERENCE_TIME buffer_duration, REFERENCE_TIME periodicity,
|
||||
const WAVEFORMATEX *device_format, LPCGUID session_guid) {
|
||||
|
||||
// the smaller stereo buffer can end up unaligned for the device when the game sized the
|
||||
// duration for its larger multi-channel format; the helper recovers from that.
|
||||
return initialize_with_alignment_retry(real, "audio::downmix", share_mode, stream_flags,
|
||||
buffer_duration, periodicity, device_format, session_guid);
|
||||
}
|
||||
|
||||
void Downmix::add_channel(int channel, DWORD speaker, float gain) {
|
||||
if (speaker & LEFT_SPEAKERS) {
|
||||
this->left_mix.push_back({ channel, gain });
|
||||
} else if (speaker & RIGHT_SPEAKERS) {
|
||||
this->right_mix.push_back({ channel, gain });
|
||||
} else { // center: feed both sides
|
||||
this->left_mix.push_back({ channel, gain });
|
||||
this->right_mix.push_back({ channel, gain });
|
||||
}
|
||||
}
|
||||
|
||||
// AC-4 stereo downmix (ETSI TS 103 190-1): front pair at unity, everything else -3 dB, LFE dropped
|
||||
void Downmix::build_ac4_mix(DWORD mask, int channels) {
|
||||
for_each_speaker(mask, channels, [&](int ch, DWORD speaker) {
|
||||
if (speaker == SPEAKER_LOW_FREQUENCY) {
|
||||
return;
|
||||
}
|
||||
const bool front_pair = speaker & (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT);
|
||||
this->add_channel(ch, speaker, front_pair ? 1.0f : ATT_3DB);
|
||||
});
|
||||
}
|
||||
|
||||
// keep only the channels in `keep` (front/rear/side), each at unity gain
|
||||
void Downmix::build_extract_mix(DWORD mask, int channels, DWORD keep) {
|
||||
for_each_speaker(mask, channels, [&](int ch, DWORD speaker) {
|
||||
if (speaker & keep) {
|
||||
this->add_channel(ch, speaker, 1.0f);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// keep every channel (LFE dropped), then average each side so its gains sum to unity
|
||||
void Downmix::build_normalize_mix(DWORD mask, int channels) {
|
||||
for_each_speaker(mask, channels, [&](int ch, DWORD speaker) {
|
||||
if (speaker != SPEAKER_LOW_FREQUENCY) {
|
||||
this->add_channel(ch, speaker, 1.0f);
|
||||
}
|
||||
});
|
||||
|
||||
for (auto *mix : { &this->left_mix, &this->right_mix }) {
|
||||
if (!mix->empty()) {
|
||||
const float gain = 1.0f / mix->size();
|
||||
for (auto &c : *mix) {
|
||||
c.gain = gain;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// fallback when no speaker mask is present: fold interleaved L/R pairs (even->left, odd->right)
|
||||
void Downmix::build_pairs_mix(int channels, float gain) {
|
||||
for (int ch = 0; ch < channels; ch++) {
|
||||
(((ch & 1) == 0) ? this->left_mix : this->right_mix).push_back({ ch, gain });
|
||||
}
|
||||
}
|
||||
|
||||
void Downmix::build_layout_mix(const WAVEFORMATEX *game_format) {
|
||||
const int channels = game_format->nChannels;
|
||||
const DWORD mask = read_channel_mask(game_format);
|
||||
|
||||
// without a mask the layout is unknown: extract/normalize have nothing to act on, so all
|
||||
// algorithms fall back to folding L/R pairs (AC-4 still attenuates by -3 dB)
|
||||
if (mask == 0) {
|
||||
this->build_pairs_mix(channels,
|
||||
this->algorithm == DownmixAlgorithm::AC4 ? ATT_3DB : 1.0f);
|
||||
return;
|
||||
}
|
||||
|
||||
switch (this->algorithm) {
|
||||
case DownmixAlgorithm::FrontOnly:
|
||||
this->build_extract_mix(mask, channels,
|
||||
SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT);
|
||||
break;
|
||||
case DownmixAlgorithm::RearOnly:
|
||||
this->build_extract_mix(mask, channels,
|
||||
SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_BACK_CENTER);
|
||||
break;
|
||||
case DownmixAlgorithm::SideOnly:
|
||||
this->build_extract_mix(mask, channels,
|
||||
SPEAKER_SIDE_LEFT | SPEAKER_SIDE_RIGHT);
|
||||
break;
|
||||
case DownmixAlgorithm::Normalize:
|
||||
this->build_normalize_mix(mask, channels);
|
||||
break;
|
||||
case DownmixAlgorithm::AC4:
|
||||
this->build_ac4_mix(mask, channels);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Downmix::process(BYTE *dst, const BYTE *src, UINT32 frames) const {
|
||||
const int bps = this->bytes_per_sample;
|
||||
const int src_stride = this->game_frame_size;
|
||||
const int dst_stride = 2 * bps;
|
||||
|
||||
if (dst == nullptr || src == nullptr || bps <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// sum each speaker's source channels into the matching stereo output
|
||||
for (UINT32 i = 0; i < frames; i++) {
|
||||
const BYTE *in = src + (size_t) i * src_stride;
|
||||
BYTE *out = dst + (size_t) i * dst_stride;
|
||||
|
||||
float left = 0.0f;
|
||||
float right = 0.0f;
|
||||
for (const auto &c : this->left_mix) {
|
||||
left += read_sample(in + c.channel * bps, bps, this->is_float) * c.gain;
|
||||
}
|
||||
for (const auto &c : this->right_mix) {
|
||||
right += read_sample(in + c.channel * bps, bps, this->is_float) * c.gain;
|
||||
}
|
||||
write_sample(out, bps, this->is_float, left);
|
||||
write_sample(out + bps, bps, this->is_float, right);
|
||||
}
|
||||
}
|
||||
|
||||
HRESULT Downmix::get_buffer(IAudioRenderClient *real, UINT32 frames, BYTE **ppData) {
|
||||
const size_t needed = (size_t) frames * this->game_frame_size;
|
||||
if (this->scratch.size() < needed) {
|
||||
this->scratch.resize(needed);
|
||||
}
|
||||
|
||||
HRESULT ret = real->GetBuffer(frames, &this->device_buffer);
|
||||
if (FAILED(ret)) {
|
||||
this->device_buffer = nullptr;
|
||||
return ret;
|
||||
}
|
||||
|
||||
*ppData = this->scratch.data();
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT Downmix::get_scratch(UINT32 frames, BYTE **ppData) {
|
||||
const size_t needed = (size_t) frames * this->game_frame_size;
|
||||
if (this->scratch.size() < needed) {
|
||||
this->scratch.resize(needed);
|
||||
}
|
||||
|
||||
*ppData = this->scratch.data();
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
void Downmix::downmix_into(BYTE *dst, UINT32 frames) const {
|
||||
this->process(dst, this->scratch.data(), frames);
|
||||
}
|
||||
|
||||
void Downmix::write_device_buffer(UINT32 frames, DWORD flags) {
|
||||
const int bps = this->bytes_per_sample;
|
||||
const int dst_stride = 2 * bps;
|
||||
|
||||
if (this->device_buffer == nullptr || frames == 0 || bps <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// mute the first few buffers to avoid a pop on stream start
|
||||
if (this->buffers_to_mute > 0) {
|
||||
memset(this->device_buffer, 0, (size_t) frames * dst_stride);
|
||||
this->buffers_to_mute--;
|
||||
} else if ((flags & AUDCLNT_BUFFERFLAGS_SILENT) == 0) {
|
||||
this->process(this->device_buffer, this->scratch.data(), frames);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,150 +1,150 @@
|
||||
#pragma once
|
||||
|
||||
#include <optional>
|
||||
#include <vector>
|
||||
|
||||
#include <windows.h>
|
||||
#include <mmreg.h>
|
||||
#include <audioclient.h>
|
||||
|
||||
#include "hooks/audio/audio.h"
|
||||
|
||||
struct IAudioClient;
|
||||
struct IAudioRenderClient;
|
||||
|
||||
namespace hooks::audio {
|
||||
|
||||
// Generic WASAPI surround-to-stereo downmix. The real device is opened in stereo while the
|
||||
// game keeps writing its native multi-channel audio into a scratch buffer; on release that
|
||||
// buffer is mixed down into the two front channels.
|
||||
//
|
||||
// The mix is derived from the source format's speaker mask according to the selected
|
||||
// DownmixAlgorithm:
|
||||
// FrontOnly / RearOnly / SideOnly - keep only that group of channels, routed to their side
|
||||
// AC4 - AC-4 stereo downmix coefficients (ETSI TS 103 190-1 §6.2.17): front left/right
|
||||
// pass at 0 dB, center and surrounds fold in at -3 dB, LFE dropped
|
||||
// Normalize - every channel folded in (center to both sides) with each output side averaged
|
||||
// so its channels are equally loud, LFE dropped
|
||||
struct Downmix {
|
||||
|
||||
// a source channel routed into one output speaker at the given gain
|
||||
struct Contribution {
|
||||
int channel;
|
||||
float gain;
|
||||
};
|
||||
|
||||
// map an option value (front/rear/side/ac4/normalize) to its algorithm.
|
||||
static std::optional<DownmixAlgorithm> name_to_algorithm(const char *value) {
|
||||
if (_stricmp(value, "front") == 0) {
|
||||
return DownmixAlgorithm::FrontOnly;
|
||||
} else if (_stricmp(value, "rear") == 0) {
|
||||
return DownmixAlgorithm::RearOnly;
|
||||
} else if (_stricmp(value, "side") == 0) {
|
||||
return DownmixAlgorithm::SideOnly;
|
||||
} else if (_stricmp(value, "ac4") == 0) {
|
||||
return DownmixAlgorithm::AC4;
|
||||
} else if (_stricmp(value, "normalize") == 0) {
|
||||
return DownmixAlgorithm::Normalize;
|
||||
}
|
||||
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
// human-readable name of an algorithm, for logging.
|
||||
static const char *algorithm_name(DownmixAlgorithm algorithm) {
|
||||
switch (algorithm) {
|
||||
case DownmixAlgorithm::FrontOnly: return "front";
|
||||
case DownmixAlgorithm::RearOnly: return "rear";
|
||||
case DownmixAlgorithm::SideOnly: return "side";
|
||||
case DownmixAlgorithm::AC4: return "ac4";
|
||||
case DownmixAlgorithm::Normalize: return "normalize";
|
||||
default: return "unknown";
|
||||
}
|
||||
}
|
||||
|
||||
// whether the downmix is active for the current stream
|
||||
bool enabled = false;
|
||||
|
||||
// algorithm used to fold the multi-channel audio into stereo
|
||||
DownmixAlgorithm algorithm = DownmixAlgorithm::AC4;
|
||||
|
||||
// size in bytes of one frame of the game's multi-channel format
|
||||
int game_frame_size = 0;
|
||||
|
||||
// size in bytes of a single sample (per channel)
|
||||
int bytes_per_sample = 0;
|
||||
|
||||
// whether samples are IEEE floating point rather than integer PCM
|
||||
bool is_float = false;
|
||||
|
||||
// enable the downmix for the given game format and fill stereo_out with the equivalent
|
||||
// stereo format to open the real device with.
|
||||
void setup(const WAVEFORMATEX *game_format, WAVEFORMATEXTENSIBLE *stereo_out,
|
||||
DownmixAlgorithm algorithm);
|
||||
|
||||
// build the stereo format equivalent to game_format (same sample rate and bit depth).
|
||||
static void make_stereo_format(const WAVEFORMATEX *game_format,
|
||||
WAVEFORMATEXTENSIBLE *stereo_out);
|
||||
|
||||
// initialize the real device with the stereo format. downmixing reduces the channel count,
|
||||
// shrinking the buffer's byte size, so the duration the game sized for its multi-channel
|
||||
// format can leave the smaller stereo buffer unaligned. on AUDCLNT_E_BUFFER_SIZE_NOT_ALIGNED
|
||||
// this performs the standard WASAPI realignment and retries.
|
||||
HRESULT initialize(IAudioClient *real, AUDCLNT_SHAREMODE share_mode, DWORD stream_flags,
|
||||
REFERENCE_TIME buffer_duration, REFERENCE_TIME periodicity,
|
||||
const WAVEFORMATEX *device_format, LPCGUID session_guid);
|
||||
|
||||
// mix `frames` frames of multi-channel `src` down into stereo `dst`.
|
||||
void process(BYTE *dst, const BYTE *src, UINT32 frames) const;
|
||||
|
||||
// grab the real stereo device buffer and hand the game the scratch buffer to write into.
|
||||
HRESULT get_buffer(IAudioRenderClient *real, UINT32 frames, BYTE **ppData);
|
||||
|
||||
// size the scratch and hand it to the game without acquiring a device buffer. used when a
|
||||
// later stage (the resampler) owns the device interaction.
|
||||
HRESULT get_scratch(UINT32 frames, BYTE **ppData);
|
||||
|
||||
// downmix the scratch the game wrote into the caller's stereo buffer, without touching the
|
||||
// device. used to feed the resampler when the two stages are chained.
|
||||
void downmix_into(BYTE *dst, UINT32 frames) const;
|
||||
|
||||
// mix the scratch buffer into the stereo device buffer held since get_buffer. the caller
|
||||
// owns releasing the device buffer afterwards (see current_buffer / buffer_released).
|
||||
void write_device_buffer(UINT32 frames, DWORD flags);
|
||||
|
||||
// the real device buffer currently held, or null.
|
||||
BYTE *current_buffer() const { return this->device_buffer; }
|
||||
|
||||
// forget the held device buffer once the caller has released it.
|
||||
void buffer_released() { this->device_buffer = nullptr; }
|
||||
|
||||
private:
|
||||
|
||||
// build the mix from the source speaker layout for the selected algorithm
|
||||
void build_layout_mix(const WAVEFORMATEX *game_format);
|
||||
|
||||
// per-algorithm builders, each filling left_mix / right_mix from the speaker mask
|
||||
void build_ac4_mix(DWORD mask, int channels);
|
||||
void build_extract_mix(DWORD mask, int channels, DWORD keep);
|
||||
void build_normalize_mix(DWORD mask, int channels);
|
||||
|
||||
// fallback for streams without a speaker mask: fold interleaved L/R pairs at `gain`
|
||||
void build_pairs_mix(int channels, float gain);
|
||||
|
||||
// append one source channel to the output side(s) matching its speaker, at `gain`
|
||||
void add_channel(int channel, DWORD speaker, float gain);
|
||||
|
||||
// source channels summed into each output speaker
|
||||
std::vector<Contribution> left_mix;
|
||||
std::vector<Contribution> right_mix;
|
||||
|
||||
// buffer the game writes its multi-channel audio into between get/release
|
||||
std::vector<BYTE> scratch;
|
||||
|
||||
// the real stereo device buffer currently held, or null
|
||||
BYTE *device_buffer = nullptr;
|
||||
|
||||
// leading buffers to silence to avoid a pop on stream start
|
||||
int buffers_to_mute = 16;
|
||||
};
|
||||
}
|
||||
#pragma once
|
||||
|
||||
#include <optional>
|
||||
#include <vector>
|
||||
|
||||
#include <windows.h>
|
||||
#include <mmreg.h>
|
||||
#include <audioclient.h>
|
||||
|
||||
#include "hooks/audio/audio.h"
|
||||
|
||||
struct IAudioClient;
|
||||
struct IAudioRenderClient;
|
||||
|
||||
namespace hooks::audio {
|
||||
|
||||
// Generic WASAPI surround-to-stereo downmix. The real device is opened in stereo while the
|
||||
// game keeps writing its native multi-channel audio into a scratch buffer; on release that
|
||||
// buffer is mixed down into the two front channels.
|
||||
//
|
||||
// The mix is derived from the source format's speaker mask according to the selected
|
||||
// DownmixAlgorithm:
|
||||
// FrontOnly / RearOnly / SideOnly - keep only that group of channels, routed to their side
|
||||
// AC4 - AC-4 stereo downmix coefficients (ETSI TS 103 190-1 §6.2.17): front left/right
|
||||
// pass at 0 dB, center and surrounds fold in at -3 dB, LFE dropped
|
||||
// Normalize - every channel folded in (center to both sides) with each output side averaged
|
||||
// so its channels are equally loud, LFE dropped
|
||||
struct Downmix {
|
||||
|
||||
// a source channel routed into one output speaker at the given gain
|
||||
struct Contribution {
|
||||
int channel;
|
||||
float gain;
|
||||
};
|
||||
|
||||
// map an option value (front/rear/side/ac4/normalize) to its algorithm.
|
||||
static std::optional<DownmixAlgorithm> name_to_algorithm(const char *value) {
|
||||
if (_stricmp(value, "front") == 0) {
|
||||
return DownmixAlgorithm::FrontOnly;
|
||||
} else if (_stricmp(value, "rear") == 0) {
|
||||
return DownmixAlgorithm::RearOnly;
|
||||
} else if (_stricmp(value, "side") == 0) {
|
||||
return DownmixAlgorithm::SideOnly;
|
||||
} else if (_stricmp(value, "ac4") == 0) {
|
||||
return DownmixAlgorithm::AC4;
|
||||
} else if (_stricmp(value, "normalize") == 0) {
|
||||
return DownmixAlgorithm::Normalize;
|
||||
}
|
||||
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
// human-readable name of an algorithm, for logging.
|
||||
static const char *algorithm_name(DownmixAlgorithm algorithm) {
|
||||
switch (algorithm) {
|
||||
case DownmixAlgorithm::FrontOnly: return "front";
|
||||
case DownmixAlgorithm::RearOnly: return "rear";
|
||||
case DownmixAlgorithm::SideOnly: return "side";
|
||||
case DownmixAlgorithm::AC4: return "ac4";
|
||||
case DownmixAlgorithm::Normalize: return "normalize";
|
||||
default: return "unknown";
|
||||
}
|
||||
}
|
||||
|
||||
// whether the downmix is active for the current stream
|
||||
bool enabled = false;
|
||||
|
||||
// algorithm used to fold the multi-channel audio into stereo
|
||||
DownmixAlgorithm algorithm = DownmixAlgorithm::AC4;
|
||||
|
||||
// size in bytes of one frame of the game's multi-channel format
|
||||
int game_frame_size = 0;
|
||||
|
||||
// size in bytes of a single sample (per channel)
|
||||
int bytes_per_sample = 0;
|
||||
|
||||
// whether samples are IEEE floating point rather than integer PCM
|
||||
bool is_float = false;
|
||||
|
||||
// enable the downmix for the given game format and fill stereo_out with the equivalent
|
||||
// stereo format to open the real device with.
|
||||
void setup(const WAVEFORMATEX *game_format, WAVEFORMATEXTENSIBLE *stereo_out,
|
||||
DownmixAlgorithm algorithm);
|
||||
|
||||
// build the stereo format equivalent to game_format (same sample rate and bit depth).
|
||||
static void make_stereo_format(const WAVEFORMATEX *game_format,
|
||||
WAVEFORMATEXTENSIBLE *stereo_out);
|
||||
|
||||
// initialize the real device with the stereo format. downmixing reduces the channel count,
|
||||
// shrinking the buffer's byte size, so the duration the game sized for its multi-channel
|
||||
// format can leave the smaller stereo buffer unaligned. on AUDCLNT_E_BUFFER_SIZE_NOT_ALIGNED
|
||||
// this performs the standard WASAPI realignment and retries.
|
||||
HRESULT initialize(IAudioClient *real, AUDCLNT_SHAREMODE share_mode, DWORD stream_flags,
|
||||
REFERENCE_TIME buffer_duration, REFERENCE_TIME periodicity,
|
||||
const WAVEFORMATEX *device_format, LPCGUID session_guid);
|
||||
|
||||
// mix `frames` frames of multi-channel `src` down into stereo `dst`.
|
||||
void process(BYTE *dst, const BYTE *src, UINT32 frames) const;
|
||||
|
||||
// grab the real stereo device buffer and hand the game the scratch buffer to write into.
|
||||
HRESULT get_buffer(IAudioRenderClient *real, UINT32 frames, BYTE **ppData);
|
||||
|
||||
// size the scratch and hand it to the game without acquiring a device buffer. used when a
|
||||
// later stage (the resampler) owns the device interaction.
|
||||
HRESULT get_scratch(UINT32 frames, BYTE **ppData);
|
||||
|
||||
// downmix the scratch the game wrote into the caller's stereo buffer, without touching the
|
||||
// device. used to feed the resampler when the two stages are chained.
|
||||
void downmix_into(BYTE *dst, UINT32 frames) const;
|
||||
|
||||
// mix the scratch buffer into the stereo device buffer held since get_buffer. the caller
|
||||
// owns releasing the device buffer afterwards (see current_buffer / buffer_released).
|
||||
void write_device_buffer(UINT32 frames, DWORD flags);
|
||||
|
||||
// the real device buffer currently held, or null.
|
||||
BYTE *current_buffer() const { return this->device_buffer; }
|
||||
|
||||
// forget the held device buffer once the caller has released it.
|
||||
void buffer_released() { this->device_buffer = nullptr; }
|
||||
|
||||
private:
|
||||
|
||||
// build the mix from the source speaker layout for the selected algorithm
|
||||
void build_layout_mix(const WAVEFORMATEX *game_format);
|
||||
|
||||
// per-algorithm builders, each filling left_mix / right_mix from the speaker mask
|
||||
void build_ac4_mix(DWORD mask, int channels);
|
||||
void build_extract_mix(DWORD mask, int channels, DWORD keep);
|
||||
void build_normalize_mix(DWORD mask, int channels);
|
||||
|
||||
// fallback for streams without a speaker mask: fold interleaved L/R pairs at `gain`
|
||||
void build_pairs_mix(int channels, float gain);
|
||||
|
||||
// append one source channel to the output side(s) matching its speaker, at `gain`
|
||||
void add_channel(int channel, DWORD speaker, float gain);
|
||||
|
||||
// source channels summed into each output speaker
|
||||
std::vector<Contribution> left_mix;
|
||||
std::vector<Contribution> right_mix;
|
||||
|
||||
// buffer the game writes its multi-channel audio into between get/release
|
||||
std::vector<BYTE> scratch;
|
||||
|
||||
// the real stereo device buffer currently held, or null
|
||||
BYTE *device_buffer = nullptr;
|
||||
|
||||
// leading buffers to silence to avoid a pop on stream start
|
||||
int buffers_to_mute = 16;
|
||||
};
|
||||
}
|
||||
|
||||
@@ -75,13 +75,17 @@ HRESULT STDMETHODCALLTYPE DummyIAudioClient::Initialize(
|
||||
log_info("audio::wasapi", "IAudioClient::Initialize hook hit");
|
||||
print_format(ShareMode, StreamFlags, hnsBufferDuration, hnsPeriodicity, pFormat);
|
||||
|
||||
CHECK_RESULT(this->backend->on_initialize(
|
||||
HRESULT ret = this->backend->on_initialize(
|
||||
&ShareMode,
|
||||
&StreamFlags,
|
||||
&hnsBufferDuration,
|
||||
&hnsPeriodicity,
|
||||
pFormat,
|
||||
AudioSessionGuid));
|
||||
AudioSessionGuid);
|
||||
if (SUCCEEDED(ret)) {
|
||||
hooks::audio::set_active_client(this, "DummyIAudioClient::Initialize");
|
||||
}
|
||||
CHECK_RESULT(ret);
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE DummyIAudioClient::GetBufferSize(UINT32 *pNumBufferFrames) {
|
||||
static std::once_flag printed;
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user