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https://github.com/spice2x/spice2x.github.io.git
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Compare commits
28 Commits
26-07-26
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94574c485a
| Author | SHA1 | Date | |
|---|---|---|---|
| 94574c485a | |||
| f857926ec3 | |||
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| bf8e194685 | |||
| a2e508208c | |||
| f5888609a8 | |||
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| 3b29227dbc | |||
| ce2f93d234 | |||
| 13a171f199 | |||
| 3da352488e | |||
| 2386047c2f | |||
| baa550037a | |||
| b53447bed5 | |||
| 4959a58de3 | |||
| 9141ff453b | |||
| f955ab984c | |||
| 435b9ce9aa | |||
| 1ec7528dac | |||
| e7822aad8e | |||
| 8140e83e46 | |||
| cc0899290e | |||
| 3012139028 | |||
| c590b87cff | |||
| 5cabd026ae | |||
| 7ccd938f9b | |||
| 88a210e82e |
@@ -0,0 +1,46 @@
|
||||
# Normalize every text file to LF in the repository.
|
||||
# The build runs under Linux/MinGW containers, so LF is also used in the
|
||||
# working tree; Windows editors and toolchains handle LF fine.
|
||||
* text=auto eol=lf
|
||||
|
||||
# Windows-only files that must keep CRLF in the working tree.
|
||||
*.bat text eol=crlf
|
||||
*.cmd text eol=crlf
|
||||
*.sln text eol=crlf
|
||||
*.vcproj text eol=crlf
|
||||
*.vcxproj text eol=crlf
|
||||
*.props text eol=crlf
|
||||
*.filters text eol=crlf
|
||||
|
||||
# Files that must keep LF even if a Windows editor rewrites them.
|
||||
*.sh text eol=lf
|
||||
*.in text eol=lf
|
||||
*.cmake text eol=lf
|
||||
*.mk text eol=lf
|
||||
Makefile text eol=lf
|
||||
Dockerfile text eol=lf
|
||||
|
||||
# Binary files - never touch the contents.
|
||||
*.bin binary
|
||||
*.ico binary
|
||||
*.ttf binary
|
||||
*.otf binary
|
||||
*.png binary
|
||||
*.jpg binary
|
||||
*.jpeg binary
|
||||
*.gif binary
|
||||
*.bmp binary
|
||||
*.zip binary
|
||||
*.7z binary
|
||||
*.gz binary
|
||||
*.dll binary
|
||||
*.exe binary
|
||||
*.lib binary
|
||||
*.a binary
|
||||
*.o binary
|
||||
*.obj binary
|
||||
*.pdb binary
|
||||
|
||||
# Vendored code is stored and checked out byte-for-byte as upstream ships it,
|
||||
# so re-importing a library never produces line-ending-only diffs.
|
||||
src/spice2x/external/** -text
|
||||
+31
-31
@@ -1,32 +1,32 @@
|
||||
on: [push, pull_request]
|
||||
name: Continuous Integration
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
fw-ci:
|
||||
name: Build
|
||||
runs-on: ubuntu-latest
|
||||
defaults:
|
||||
run:
|
||||
working-directory: ./src/spice2x
|
||||
steps:
|
||||
- uses: actions/checkout@v5
|
||||
- name: Set ccache environment variables
|
||||
run: |
|
||||
echo "CCACHE_DIR=${{ github.workspace }}/src/spice2x/.ccache" >> $GITHUB_ENV
|
||||
- name: Install ccache
|
||||
uses: hendrikmuhs/ccache-action@v1.2.23
|
||||
- name: Calculate commit SHA
|
||||
id: vars
|
||||
run: |
|
||||
calculatedSha=$(git rev-parse --short ${{ github.sha }})
|
||||
echo "COMMIT_SHORT_SHA=$calculatedSha" >> $GITHUB_ENV
|
||||
- name: Compile
|
||||
run: ./build_docker.sh
|
||||
- uses: actions/upload-artifact@v6
|
||||
with:
|
||||
name: spice2x-ci-${{ env.COMMIT_SHORT_SHA }}
|
||||
path: src/spice2x/bin
|
||||
on: [push, pull_request]
|
||||
name: Continuous Integration
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
fw-ci:
|
||||
name: Build
|
||||
runs-on: ubuntu-latest
|
||||
defaults:
|
||||
run:
|
||||
working-directory: ./src/spice2x
|
||||
steps:
|
||||
- uses: actions/checkout@v5
|
||||
- name: Set ccache environment variables
|
||||
run: |
|
||||
echo "CCACHE_DIR=${{ github.workspace }}/src/spice2x/.ccache" >> $GITHUB_ENV
|
||||
- name: Install ccache
|
||||
uses: hendrikmuhs/ccache-action@v1.2.23
|
||||
- name: Calculate commit SHA
|
||||
id: vars
|
||||
run: |
|
||||
calculatedSha=$(git rev-parse --short ${{ github.sha }})
|
||||
echo "COMMIT_SHORT_SHA=$calculatedSha" >> $GITHUB_ENV
|
||||
- name: Compile
|
||||
run: ./build_docker.sh
|
||||
- uses: actions/upload-artifact@v6
|
||||
with:
|
||||
name: spice2x-ci-${{ env.COMMIT_SHORT_SHA }}
|
||||
path: src/spice2x/bin
|
||||
if-no-files-found: error
|
||||
@@ -1,49 +1,49 @@
|
||||
name: Draft Release
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
release:
|
||||
name: Build and Draft Release
|
||||
runs-on: ubuntu-latest
|
||||
defaults:
|
||||
run:
|
||||
working-directory: ./src/spice2x
|
||||
steps:
|
||||
- uses: actions/checkout@v5
|
||||
with:
|
||||
ref: main
|
||||
fetch-depth: 0
|
||||
- name: Clean leftover build artifacts
|
||||
run: |
|
||||
rm -rf .ccache dist bin cmake-build-*
|
||||
- name: Compile
|
||||
run: ./build_docker.sh
|
||||
- name: Determine release name from dist filename
|
||||
run: |
|
||||
dist=$(basename "$(ls dist/spice2x-*.zip | grep -v -- '-full.zip')")
|
||||
# strip the ".zip" to get the base name, e.g. spice2x-26-06-28
|
||||
name="${dist%.zip}"
|
||||
# the tag is the date portion, e.g. 26-06-28
|
||||
tag="${name#spice2x-}"
|
||||
echo "RELEASE_NAME=$name" >> $GITHUB_ENV
|
||||
echo "RELEASE_TAG=$tag" >> $GITHUB_ENV
|
||||
- name: Create draft release
|
||||
uses: softprops/action-gh-release@v3
|
||||
with:
|
||||
draft: true
|
||||
prerelease: true
|
||||
tag_name: ${{ env.RELEASE_TAG }}
|
||||
name: ${{ env.RELEASE_NAME }}
|
||||
target_commitish: main
|
||||
generate_release_notes: true
|
||||
files: |
|
||||
src/spice2x/dist/spice2x-*.zip
|
||||
name: Draft Release
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
release:
|
||||
name: Build and Draft Release
|
||||
runs-on: ubuntu-latest
|
||||
defaults:
|
||||
run:
|
||||
working-directory: ./src/spice2x
|
||||
steps:
|
||||
- uses: actions/checkout@v5
|
||||
with:
|
||||
ref: main
|
||||
fetch-depth: 0
|
||||
- name: Clean leftover build artifacts
|
||||
run: |
|
||||
rm -rf .ccache dist bin cmake-build-*
|
||||
- name: Compile
|
||||
run: ./build_docker.sh
|
||||
- name: Determine release name from dist filename
|
||||
run: |
|
||||
dist=$(basename "$(ls dist/spice2x-*.zip | grep -v -- '-full.zip')")
|
||||
# strip the ".zip" to get the base name, e.g. spice2x-26-06-28
|
||||
name="${dist%.zip}"
|
||||
# the tag is the date portion, e.g. 26-06-28
|
||||
tag="${name#spice2x-}"
|
||||
echo "RELEASE_NAME=$name" >> $GITHUB_ENV
|
||||
echo "RELEASE_TAG=$tag" >> $GITHUB_ENV
|
||||
- name: Create draft release
|
||||
uses: softprops/action-gh-release@v3
|
||||
with:
|
||||
draft: true
|
||||
prerelease: true
|
||||
tag_name: ${{ env.RELEASE_TAG }}
|
||||
name: ${{ env.RELEASE_NAME }}
|
||||
target_commitish: main
|
||||
generate_release_notes: true
|
||||
files: |
|
||||
src/spice2x/dist/spice2x-*.zip
|
||||
|
||||
@@ -332,6 +332,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
||||
api/modules/control.cpp
|
||||
api/modules/touch.cpp
|
||||
api/modules/iidx.cpp
|
||||
api/modules/sdvx.cpp
|
||||
api/serial.cpp
|
||||
api/modules/drs.cpp
|
||||
api/modules/lcd.cpp
|
||||
@@ -411,6 +412,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
||||
games/sdvx/sdvx_live2d.cpp
|
||||
games/sdvx/io.cpp
|
||||
games/sdvx/camera.cpp
|
||||
games/jb/bi2x_hook.cpp
|
||||
games/jb/jb.cpp
|
||||
games/jb/jb_touch.cpp
|
||||
games/jb/io.cpp
|
||||
@@ -534,7 +536,9 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
||||
hooks/graphics/nvapi_hook.cpp
|
||||
hooks/graphics/nvenc_hook.cpp
|
||||
hooks/graphics/backends/d3d9/d3d9_backend.cpp
|
||||
hooks/graphics/backends/d3d9/d3d9_screenshot.cpp
|
||||
hooks/graphics/backends/d3d9/d3d9_device.cpp
|
||||
hooks/graphics/backends/d3d9/d3d9_gfdm.cpp
|
||||
hooks/graphics/backends/d3d9/d3d9_live2d.cpp
|
||||
hooks/graphics/backends/d3d9/d3d9_fake_swapchain.cpp
|
||||
hooks/graphics/backends/d3d9/d3d9_swapchain.cpp
|
||||
@@ -574,6 +578,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
||||
misc/device.cpp
|
||||
misc/eamuse.cpp
|
||||
misc/extdev.cpp
|
||||
misc/hotkeys.cpp
|
||||
misc/sciunit.cpp
|
||||
misc/sde.cpp
|
||||
misc/wintouchemu.cpp
|
||||
|
||||
@@ -267,6 +267,20 @@ which also means that your hex edits are applicable directly.
|
||||
- `Side Panel Right Inner`
|
||||
- `Side Panel Right`
|
||||
|
||||
#### SDVX
|
||||
- tapeled_get(name: str, ...)
|
||||
- returns a list containing a dict of the current tape LED states. The dict keys are:
|
||||
- `Title`
|
||||
- `Upper Left Speaker`
|
||||
- `Upper Right Speaker`
|
||||
- `Left Wing`
|
||||
- `Right Wing`
|
||||
- `Control Panel`
|
||||
- `Lower Left Speaker`
|
||||
- `Lower Right Speaker`
|
||||
- `Woofer`
|
||||
- `V Unit`
|
||||
|
||||
#### LCD
|
||||
- info()
|
||||
- returns information about the serial LCD controller some games use
|
||||
|
||||
@@ -239,7 +239,7 @@ bool ICCADevice::parse_msg(MessageData *msg_in,
|
||||
// SDVX Old cabinet mode
|
||||
if (avs::game::is_model("KFC") && avs::game::SPEC[0] != 'G' && avs::game::SPEC[0] != 'H')
|
||||
answer_type = 1;
|
||||
if (avs::game::is_model("L44"))
|
||||
if (avs::game::is_model({ "L44", "T44" }))
|
||||
answer_type = 2;
|
||||
|
||||
// check answer type
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
#include <cstdint>
|
||||
|
||||
namespace api {
|
||||
|
||||
extern std::atomic_uint32_t CLIENT_COUNT;
|
||||
|
||||
inline bool has_clients() {
|
||||
return CLIENT_COUNT.load(std::memory_order_relaxed) > 0;
|
||||
}
|
||||
}
|
||||
@@ -5,6 +5,7 @@
|
||||
|
||||
#include <utility>
|
||||
|
||||
#include "client.h"
|
||||
#include "cfg/configurator.h"
|
||||
#include "external/rapidjson/document.h"
|
||||
#include "util/crypt.h"
|
||||
@@ -28,6 +29,7 @@
|
||||
#include "modules/lcd.h"
|
||||
#include "modules/lights.h"
|
||||
#include "modules/memory.h"
|
||||
#include "modules/sdvx.h"
|
||||
#include "modules/touch.h"
|
||||
#include "modules/resize.h"
|
||||
#include "request.h"
|
||||
@@ -36,6 +38,8 @@
|
||||
using namespace rapidjson;
|
||||
using namespace api;
|
||||
|
||||
std::atomic_uint32_t api::CLIENT_COUNT = 0;
|
||||
|
||||
Controller::Controller(unsigned short port, std::string password, bool pretty)
|
||||
: port(port), password(std::move(password)), pretty(pretty)
|
||||
{
|
||||
@@ -411,8 +415,11 @@ void Controller::init_state(api::ClientState *state) {
|
||||
state->modules.push_back(new modules::LCD());
|
||||
state->modules.push_back(new modules::Lights());
|
||||
state->modules.push_back(new modules::Memory());
|
||||
state->modules.push_back(new modules::SDVX());
|
||||
state->modules.push_back(new modules::Touch());
|
||||
state->modules.push_back(new modules::Resize());
|
||||
|
||||
CLIENT_COUNT.fetch_add(1, std::memory_order_relaxed);
|
||||
}
|
||||
|
||||
void Controller::free_state(api::ClientState *state) {
|
||||
@@ -424,6 +431,8 @@ void Controller::free_state(api::ClientState *state) {
|
||||
|
||||
// free cipher
|
||||
delete state->cipher;
|
||||
|
||||
CLIENT_COUNT.fetch_sub(1, std::memory_order_relaxed);
|
||||
}
|
||||
|
||||
void Controller::free_socket() {
|
||||
|
||||
@@ -1,54 +1,54 @@
|
||||
#include "ddr.h"
|
||||
#include <functional>
|
||||
#include "external/rapidjson/document.h"
|
||||
#include "games/ddr/ddr.h"
|
||||
|
||||
using namespace std::placeholders;
|
||||
using namespace rapidjson;
|
||||
|
||||
namespace api::modules {
|
||||
|
||||
DDR::DDR() : Module("ddr") {
|
||||
functions["tapeled_get"] = std::bind(&DDR::tapeled_get, this, _1, _2);
|
||||
}
|
||||
|
||||
/**
|
||||
* Allows fetching of the RGB LED strips that are gold cabinets, via SpiceAPI
|
||||
*/
|
||||
void DDR::tapeled_get(Request &req, Response &res) {
|
||||
static const char* device_names[11] = {
|
||||
"p1_foot_up",
|
||||
"p1_foot_right",
|
||||
"p1_foot_left",
|
||||
"p1_foot_down",
|
||||
"p2_foot_up",
|
||||
"p2_foot_right",
|
||||
"p2_foot_left",
|
||||
"p2_foot_down",
|
||||
"top_panel",
|
||||
"monitor_left",
|
||||
"monitor_right"
|
||||
};
|
||||
|
||||
Value response_object(kObjectType);
|
||||
|
||||
// Iterate through each device and dump its lights data into the response
|
||||
for (size_t device = 0; device < 11; device++) {
|
||||
size_t num_leds = 25;
|
||||
if (device > 7)
|
||||
num_leds = 50;
|
||||
|
||||
Value light_state(kArrayType);
|
||||
light_state.Reserve(num_leds * 3, res.doc()->GetAllocator());
|
||||
for (size_t led = 0; led < num_leds; led++) {
|
||||
light_state.PushBack(games::ddr::DDR_TAPELEDS[device][led][0], res.doc()->GetAllocator());
|
||||
light_state.PushBack(games::ddr::DDR_TAPELEDS[device][led][1], res.doc()->GetAllocator());
|
||||
light_state.PushBack(games::ddr::DDR_TAPELEDS[device][led][2], res.doc()->GetAllocator());
|
||||
}
|
||||
|
||||
response_object.AddMember(StringRef(device_names[device]), light_state, res.doc()->GetAllocator());
|
||||
}
|
||||
|
||||
res.add_data(response_object);
|
||||
}
|
||||
}
|
||||
#include "ddr.h"
|
||||
#include <functional>
|
||||
#include "external/rapidjson/document.h"
|
||||
#include "games/ddr/ddr.h"
|
||||
|
||||
using namespace std::placeholders;
|
||||
using namespace rapidjson;
|
||||
|
||||
namespace api::modules {
|
||||
|
||||
DDR::DDR() : Module("ddr") {
|
||||
functions["tapeled_get"] = std::bind(&DDR::tapeled_get, this, _1, _2);
|
||||
}
|
||||
|
||||
/**
|
||||
* Allows fetching of the RGB LED strips that are gold cabinets, via SpiceAPI
|
||||
*/
|
||||
void DDR::tapeled_get(Request &req, Response &res) {
|
||||
static const char* device_names[11] = {
|
||||
"p1_foot_up",
|
||||
"p1_foot_right",
|
||||
"p1_foot_left",
|
||||
"p1_foot_down",
|
||||
"p2_foot_up",
|
||||
"p2_foot_right",
|
||||
"p2_foot_left",
|
||||
"p2_foot_down",
|
||||
"top_panel",
|
||||
"monitor_left",
|
||||
"monitor_right"
|
||||
};
|
||||
|
||||
Value response_object(kObjectType);
|
||||
|
||||
// Iterate through each device and dump its lights data into the response
|
||||
for (size_t device = 0; device < 11; device++) {
|
||||
size_t num_leds = 25;
|
||||
if (device > 7)
|
||||
num_leds = 50;
|
||||
|
||||
Value light_state(kArrayType);
|
||||
light_state.Reserve(num_leds * 3, res.doc()->GetAllocator());
|
||||
for (size_t led = 0; led < num_leds; led++) {
|
||||
light_state.PushBack(games::ddr::DDR_TAPELEDS[device][led][0], res.doc()->GetAllocator());
|
||||
light_state.PushBack(games::ddr::DDR_TAPELEDS[device][led][1], res.doc()->GetAllocator());
|
||||
light_state.PushBack(games::ddr::DDR_TAPELEDS[device][led][2], res.doc()->GetAllocator());
|
||||
}
|
||||
|
||||
response_object.AddMember(StringRef(device_names[device]), light_state, res.doc()->GetAllocator());
|
||||
}
|
||||
|
||||
res.add_data(response_object);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,17 +1,17 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include "api/module.h"
|
||||
#include "api/request.h"
|
||||
|
||||
namespace api::modules {
|
||||
|
||||
class DDR : public Module {
|
||||
public:
|
||||
DDR();
|
||||
|
||||
private:
|
||||
// function definitions
|
||||
void tapeled_get(Request &req, Response &res);
|
||||
};
|
||||
}
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include "api/module.h"
|
||||
#include "api/request.h"
|
||||
|
||||
namespace api::modules {
|
||||
|
||||
class DDR : public Module {
|
||||
public:
|
||||
DDR();
|
||||
|
||||
private:
|
||||
// function definitions
|
||||
void tapeled_get(Request &req, Response &res);
|
||||
};
|
||||
}
|
||||
|
||||
@@ -106,14 +106,16 @@ namespace api::modules {
|
||||
void IIDX::copy_tapeled_data(Response &res, Value &response_object, const tapeledutils::tape_led &mapping) {
|
||||
// Create an array for the light state
|
||||
Value light_state(kArrayType);
|
||||
light_state.Reserve(mapping.data.capacity() * 3, res.doc()->GetAllocator());
|
||||
light_state.Reserve(
|
||||
static_cast<SizeType>(mapping.data.size() * 3),
|
||||
res.doc()->GetAllocator());
|
||||
for (const auto [r, g, b] : mapping.data) {
|
||||
light_state.PushBack(r, res.doc()->GetAllocator());
|
||||
light_state.PushBack(g, res.doc()->GetAllocator());
|
||||
light_state.PushBack(b, res.doc()->GetAllocator());
|
||||
}
|
||||
|
||||
// Can't use StringRef here, turns some strings partially into null bytes for some reason
|
||||
// can't use StringRef here, turns some strings partially into null bytes for some reason
|
||||
Value light_name(mapping.lightName.c_str(), res.doc()->GetAllocator());
|
||||
response_object.AddMember(light_name, light_state, res.doc()->GetAllocator());
|
||||
}
|
||||
|
||||
@@ -1,13 +1,14 @@
|
||||
#include "keypads.h"
|
||||
|
||||
#include <chrono>
|
||||
#include <functional>
|
||||
#include <thread>
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include "avs/game.h"
|
||||
#include "external/rapidjson/document.h"
|
||||
#include "misc/eamuse.h"
|
||||
#include "util/precise_timer.h"
|
||||
|
||||
using namespace std::placeholders;
|
||||
using namespace rapidjson;
|
||||
@@ -59,7 +60,6 @@ namespace api::modules {
|
||||
// get params
|
||||
auto keypad = req.params[0].GetUint();
|
||||
auto input = std::string(req.params[1].GetString());
|
||||
timeutils::PreciseSleepTimer timer;
|
||||
|
||||
// process all chars
|
||||
for (auto c : input) {
|
||||
@@ -93,11 +93,11 @@ namespace api::modules {
|
||||
|
||||
// set
|
||||
eamuse_set_keypad_overrides(keypad, state);
|
||||
timer.sleep(sleep_time);
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(sleep_time));
|
||||
|
||||
// unset
|
||||
eamuse_set_keypad_overrides(keypad, 0);
|
||||
timer.sleep(sleep_time);
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(sleep_time));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,67 @@
|
||||
#include "sdvx.h"
|
||||
|
||||
#include <functional>
|
||||
|
||||
using namespace std::placeholders;
|
||||
using namespace rapidjson;
|
||||
|
||||
namespace api::modules {
|
||||
|
||||
SDVX::SDVX() : Module("sdvx") {
|
||||
functions["tapeled_get"] = std::bind(&SDVX::tapeled_get, this, _1, _2);
|
||||
|
||||
for (auto &light : games::sdvx::TAPELED_MAPPING) {
|
||||
lights_by_names.emplace(light.lightName, light);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* tapeled_get()
|
||||
* tapeled_get(name: str, ...)
|
||||
*/
|
||||
void SDVX::tapeled_get(Request &req, Response &res) {
|
||||
Value response_object(kObjectType);
|
||||
|
||||
// all tape leds
|
||||
if (req.params.Size() == 0) {
|
||||
// iterate through each device and dump its lights data into the response
|
||||
for (const auto &mapping : games::sdvx::TAPELED_MAPPING) {
|
||||
copy_tapeled_data(res, response_object, mapping);
|
||||
}
|
||||
} else {
|
||||
// specified light names
|
||||
for (Value ¶m : req.params.GetArray()) {
|
||||
// check params
|
||||
if (!param.IsString()) {
|
||||
error_type(res, "name", "string");
|
||||
return;
|
||||
}
|
||||
|
||||
const auto name = param.GetString();
|
||||
if (const auto &it = lights_by_names.find(name); it != lights_by_names.end()) {
|
||||
copy_tapeled_data(res, response_object, it->second.get());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
res.add_data(response_object);
|
||||
}
|
||||
|
||||
void SDVX::copy_tapeled_data(Response &res, Value &response_object,
|
||||
const tapeledutils::tape_led &mapping)
|
||||
{
|
||||
Value light_state(kArrayType);
|
||||
light_state.Reserve(
|
||||
static_cast<SizeType>(mapping.data.size() * 3),
|
||||
res.doc()->GetAllocator());
|
||||
for (const auto [r, g, b] : mapping.data) {
|
||||
light_state.PushBack(r, res.doc()->GetAllocator());
|
||||
light_state.PushBack(g, res.doc()->GetAllocator());
|
||||
light_state.PushBack(b, res.doc()->GetAllocator());
|
||||
}
|
||||
|
||||
// can't use StringRef here, turns some strings partially into null bytes for some reason
|
||||
Value light_name(mapping.lightName.c_str(), res.doc()->GetAllocator());
|
||||
response_object.AddMember(light_name, light_state, res.doc()->GetAllocator());
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
#pragma once
|
||||
|
||||
#include <functional>
|
||||
#include <string>
|
||||
|
||||
#include "api/module.h"
|
||||
#include "api/request.h"
|
||||
#include "external/robin_hood.h"
|
||||
#include "games/sdvx/sdvx.h"
|
||||
|
||||
namespace api::modules {
|
||||
|
||||
class SDVX : public Module {
|
||||
public:
|
||||
SDVX();
|
||||
|
||||
private:
|
||||
robin_hood::unordered_map<std::string, std::reference_wrapper<tapeledutils::tape_led>> lights_by_names;
|
||||
|
||||
void tapeled_get(Request &req, Response &res);
|
||||
void copy_tapeled_data(Response &res, rapidjson::Value &response_object,
|
||||
const tapeledutils::tape_led &mapping);
|
||||
};
|
||||
}
|
||||
@@ -12,7 +12,9 @@
|
||||
#include "touch/touch.h"
|
||||
#include "touch/native/inject.h"
|
||||
#include "touch/native/nativetouchhook.h"
|
||||
#include "touch/native/transform.h"
|
||||
#include "util/utils.h"
|
||||
#include "games/gitadora/gitadora.h"
|
||||
#include "games/iidx/iidx.h"
|
||||
|
||||
using namespace std::placeholders;
|
||||
@@ -40,6 +42,35 @@ namespace api::modules {
|
||||
return nativetouch::inject::inject_synthetic_touch(position, true);
|
||||
}
|
||||
|
||||
// map API coordinates onto the touch space SDVX reads, which depends on how it is displayed
|
||||
static void sdvx_touch_errata(
|
||||
int &x, int &y, bool use_native, int canvas_w, int canvas_h) {
|
||||
|
||||
// windowed coordinates already match the sub screen window they land on
|
||||
if (GRAPHICS_WINDOWED) {
|
||||
return;
|
||||
}
|
||||
|
||||
// landscape mode: native injection hands the game these coordinates
|
||||
// unchanged, so apply the rotation the touchscreen gets, while wintouchemu instead
|
||||
// rotates them later through the subscreen overlay
|
||||
if (GRAPHICS_FS_ORIENTATION_SWAP) {
|
||||
if (use_native) {
|
||||
POINT position { x, y };
|
||||
if (nativetouch::transform::sdvx_landscape_rotate(&position, canvas_w, canvas_h)) {
|
||||
x = position.x;
|
||||
y = position.y;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// rotate into the portrait touch space
|
||||
const int x_raw = x;
|
||||
x = canvas_w - y;
|
||||
y = x_raw;
|
||||
}
|
||||
|
||||
Touch::Touch() : Module("touch") {
|
||||
is_sdvx = avs::game::is_model("KFC");
|
||||
|
||||
@@ -55,9 +86,12 @@ namespace api::modules {
|
||||
native_canvas_w = 0;
|
||||
native_canvas_h = 0;
|
||||
if (is_sdvx) {
|
||||
// exceed gear subscreen, portrait after the rotation applied in apply_touch_errata
|
||||
native_canvas_w = 1080;
|
||||
native_canvas_h = 1920;
|
||||
// windowed API coordinates land on the sub screen window as-is; fullscreen
|
||||
// coordinates are rotated into the game's touch space by apply_touch_errata
|
||||
const bool landscape_coordinates =
|
||||
GRAPHICS_WINDOWED || GRAPHICS_FS_ORIENTATION_SWAP;
|
||||
native_canvas_w = landscape_coordinates ? 1920 : 1080;
|
||||
native_canvas_h = landscape_coordinates ? 1080 : 1920;
|
||||
} else if (avs::game::is_model("LDJ")) {
|
||||
// TDJ subscreen; FHD models are upscaled to 1080p by apply_touch_errata
|
||||
native_canvas_w = is_tdj_fhd ? 1920 : 1280;
|
||||
@@ -66,6 +100,10 @@ namespace api::modules {
|
||||
// pop'n music API touch surface
|
||||
native_canvas_w = 1280;
|
||||
native_canvas_h = 800;
|
||||
} else if (games::gitadora::is_arena_model()) {
|
||||
// GITADORA arena SMALL subscreen, either in its own window or in the overlay
|
||||
native_canvas_w = games::gitadora::ARENA_SUBSCREEN_WIDTH;
|
||||
native_canvas_h = games::gitadora::ARENA_SUBSCREEN_HEIGHT;
|
||||
}
|
||||
|
||||
functions["read"] = std::bind(&Touch::read, this, _1, _2);
|
||||
@@ -209,19 +247,14 @@ namespace api::modules {
|
||||
}
|
||||
|
||||
void Touch::apply_touch_errata(int &x, int &y) {
|
||||
int x_raw = x;
|
||||
int y_raw = y;
|
||||
|
||||
if (is_tdj_fhd) {
|
||||
// deal with TDJ FHD resolution mismatch (upgrade 720p to 1080p)
|
||||
// we don't know what screen is being shown on the companion and the API doesn't specify
|
||||
// the target of the touch events so just assume it's the sub screen
|
||||
x = x_raw * 1920 / 1280;
|
||||
y = y_raw * 1080 / 720;
|
||||
x = x * 1920 / 1280;
|
||||
y = y * 1080 / 720;
|
||||
} else if (is_sdvx) {
|
||||
// for exceed gear, they are both 1080p screens, but need to apply transformation
|
||||
x = 1080 - y_raw;
|
||||
y = x_raw;
|
||||
sdvx_touch_errata(x, y, use_native, native_canvas_w, native_canvas_h);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,6 +7,7 @@ from .coin import *
|
||||
from .control import *
|
||||
from .exceptions import *
|
||||
from .iidx import *
|
||||
from .sdvx import *
|
||||
from .info import *
|
||||
from .keypads import *
|
||||
from .lights import *
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
from .connection import Connection
|
||||
from .request import Request
|
||||
|
||||
|
||||
def sdvx_tapeled_get(con: Connection, *light_names):
|
||||
req = Request("sdvx", "tapeled_get")
|
||||
|
||||
for light_name in light_names:
|
||||
req.add_param(light_name)
|
||||
|
||||
res = con.request(req)
|
||||
return res.get_data()
|
||||
@@ -1,11 +1,12 @@
|
||||
#include "controller.h"
|
||||
#include "serial.h"
|
||||
|
||||
#include <chrono>
|
||||
#include <string>
|
||||
#include <thread>
|
||||
#include <utility>
|
||||
|
||||
#include "util/logging.h"
|
||||
#include "util/precise_timer.h"
|
||||
#include "util/utils.h"
|
||||
|
||||
|
||||
@@ -17,7 +18,6 @@ namespace api {
|
||||
controller->init_state(this->state);
|
||||
this->thread = new std::thread([this] () {
|
||||
log_warning("api::serial", "listening on {} (baud: {})", this->port, this->baud);
|
||||
timeutils::PreciseSleepTimer timer;
|
||||
|
||||
// read buffer
|
||||
uint8_t read_buffer[16*1024];
|
||||
@@ -162,7 +162,7 @@ namespace api {
|
||||
|
||||
// slow down on reconnect
|
||||
if (this->running) {
|
||||
timer.sleep(retry_time);
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(retry_time));
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
@@ -1114,6 +1114,7 @@ namespace avs {
|
||||
#endif
|
||||
// jubeat
|
||||
{"jubeat.dll", 0x2000000},
|
||||
{"jubeat2019.dll", 0x10000000},
|
||||
|
||||
// MUSECA
|
||||
{"museca.dll", 0xC000000},
|
||||
|
||||
@@ -591,6 +591,7 @@ namespace avs {
|
||||
// for proper reporting of Omnimix and other song packs
|
||||
if (_stricmp(EA3_MODEL, "LDJ") == 0 ||
|
||||
_stricmp(EA3_MODEL, "L44") == 0 ||
|
||||
_stricmp(EA3_MODEL, "T44") == 0 ||
|
||||
_stricmp(EA3_MODEL, "M39") == 0 ||
|
||||
_stricmp(EA3_MODEL, "KFC") == 0)
|
||||
{
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
<asmv3:windowsSettings xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">
|
||||
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">PerMonitorV2</dpiAwareness>
|
||||
<dpiAware>true</dpiAware>
|
||||
<activeCodePage xmlns="http://schemas.microsoft.com/SMI/2019/WindowsSettings">Legacy</activeCodePage>
|
||||
</asmv3:windowsSettings>
|
||||
</asmv3:application>
|
||||
<dependency>
|
||||
|
||||
@@ -1,72 +1,72 @@
|
||||
# fails the build if a PE binary statically imports a forbidden DLL.
|
||||
#
|
||||
# some DLLs must never end up in spice's static import table, for two reasons:
|
||||
#
|
||||
# 1. user-overridable DLLs (e.g. DXVK's d3d9.dll): users drop their own copy
|
||||
# into the modules directory to replace the system one. a static import
|
||||
# forces the loader to load the SYSTEM copy at process startup - before the
|
||||
# modules directory is added to the DLL search path and before the game DLL
|
||||
# loads - so the user-supplied override never takes effect (see issue #779).
|
||||
#
|
||||
# 2. DLLs that break games when present (e.g. Media Foundation: mf/mfplat/
|
||||
# mfreadwrite): a static import loads them eagerly and breaks Unity games.
|
||||
#
|
||||
# in both cases the DLL must instead be loaded dynamically (libutils::try_library
|
||||
# / GetProcAddress / delay load) so it is only pulled in when actually needed.
|
||||
#
|
||||
# invoked via `cmake -P` from a POST_BUILD step. required -D variables:
|
||||
# OBJDUMP - path to objdump (CMAKE_OBJDUMP)
|
||||
# TARGET_FILE - path to the PE binary to inspect
|
||||
# FORBIDDEN - semicolon-separated list of lowercase DLL names to reject
|
||||
|
||||
if(NOT OBJDUMP OR NOT EXISTS "${OBJDUMP}")
|
||||
message(WARNING
|
||||
"check_no_static_dll_imports: objdump not found, skipping import check for ${TARGET_FILE}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
execute_process(
|
||||
COMMAND "${OBJDUMP}" -p "${TARGET_FILE}"
|
||||
OUTPUT_VARIABLE dump_output
|
||||
RESULT_VARIABLE dump_result
|
||||
ERROR_VARIABLE dump_error)
|
||||
|
||||
if(NOT dump_result EQUAL 0)
|
||||
message(WARNING
|
||||
"check_no_static_dll_imports: objdump failed for ${TARGET_FILE}: ${dump_error}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
# both GNU objdump and llvm-objdump print one "DLL Name: <name>" line per
|
||||
# statically imported DLL in their PE private-header dump.
|
||||
string(REGEX MATCHALL "DLL Name:[ \t]*[^\n\r]+" dll_lines "${dump_output}")
|
||||
|
||||
set(violations "")
|
||||
foreach(line IN LISTS dll_lines)
|
||||
string(REGEX REPLACE "DLL Name:[ \t]*" "" dll_name "${line}")
|
||||
string(STRIP "${dll_name}" dll_name)
|
||||
string(TOLOWER "${dll_name}" dll_name_lower)
|
||||
if(dll_name_lower IN_LIST FORBIDDEN)
|
||||
list(APPEND violations "${dll_name}")
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
if(violations)
|
||||
list(REMOVE_DUPLICATES violations)
|
||||
string(REPLACE ";" ", " violations_str "${violations}")
|
||||
message(FATAL_ERROR
|
||||
"static DLL import check FAILED for ${TARGET_FILE}\n"
|
||||
" forbidden static imports found: ${violations_str}\n"
|
||||
"\n"
|
||||
" these DLLs must never be statically imported by spice:\n"
|
||||
" * user-overridable DLLs (e.g. DXVK d3d9.dll) - a static import loads the\n"
|
||||
" system copy at startup and preempts the modules override (issue #779).\n"
|
||||
" * Media Foundation DLLs (mf/mfplat/mfreadwrite) - a static import breaks\n"
|
||||
" Unity games.\n"
|
||||
"\n"
|
||||
" fix: load the DLL dynamically instead - replace the direct API call with a\n"
|
||||
" libutils::try_library() + libutils::try_proc() lookup (or a delay load), then\n"
|
||||
" call through the resolved function pointer.")
|
||||
endif()
|
||||
|
||||
message(STATUS "static DLL import check passed for ${TARGET_FILE}")
|
||||
# fails the build if a PE binary statically imports a forbidden DLL.
|
||||
#
|
||||
# some DLLs must never end up in spice's static import table, for two reasons:
|
||||
#
|
||||
# 1. user-overridable DLLs (e.g. DXVK's d3d9.dll): users drop their own copy
|
||||
# into the modules directory to replace the system one. a static import
|
||||
# forces the loader to load the SYSTEM copy at process startup - before the
|
||||
# modules directory is added to the DLL search path and before the game DLL
|
||||
# loads - so the user-supplied override never takes effect (see issue #779).
|
||||
#
|
||||
# 2. DLLs that break games when present (e.g. Media Foundation: mf/mfplat/
|
||||
# mfreadwrite): a static import loads them eagerly and breaks Unity games.
|
||||
#
|
||||
# in both cases the DLL must instead be loaded dynamically (libutils::try_library
|
||||
# / GetProcAddress / delay load) so it is only pulled in when actually needed.
|
||||
#
|
||||
# invoked via `cmake -P` from a POST_BUILD step. required -D variables:
|
||||
# OBJDUMP - path to objdump (CMAKE_OBJDUMP)
|
||||
# TARGET_FILE - path to the PE binary to inspect
|
||||
# FORBIDDEN - semicolon-separated list of lowercase DLL names to reject
|
||||
|
||||
if(NOT OBJDUMP OR NOT EXISTS "${OBJDUMP}")
|
||||
message(WARNING
|
||||
"check_no_static_dll_imports: objdump not found, skipping import check for ${TARGET_FILE}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
execute_process(
|
||||
COMMAND "${OBJDUMP}" -p "${TARGET_FILE}"
|
||||
OUTPUT_VARIABLE dump_output
|
||||
RESULT_VARIABLE dump_result
|
||||
ERROR_VARIABLE dump_error)
|
||||
|
||||
if(NOT dump_result EQUAL 0)
|
||||
message(WARNING
|
||||
"check_no_static_dll_imports: objdump failed for ${TARGET_FILE}: ${dump_error}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
# both GNU objdump and llvm-objdump print one "DLL Name: <name>" line per
|
||||
# statically imported DLL in their PE private-header dump.
|
||||
string(REGEX MATCHALL "DLL Name:[ \t]*[^\n\r]+" dll_lines "${dump_output}")
|
||||
|
||||
set(violations "")
|
||||
foreach(line IN LISTS dll_lines)
|
||||
string(REGEX REPLACE "DLL Name:[ \t]*" "" dll_name "${line}")
|
||||
string(STRIP "${dll_name}" dll_name)
|
||||
string(TOLOWER "${dll_name}" dll_name_lower)
|
||||
if(dll_name_lower IN_LIST FORBIDDEN)
|
||||
list(APPEND violations "${dll_name}")
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
if(violations)
|
||||
list(REMOVE_DUPLICATES violations)
|
||||
string(REPLACE ";" ", " violations_str "${violations}")
|
||||
message(FATAL_ERROR
|
||||
"static DLL import check FAILED for ${TARGET_FILE}\n"
|
||||
" forbidden static imports found: ${violations_str}\n"
|
||||
"\n"
|
||||
" these DLLs must never be statically imported by spice:\n"
|
||||
" * user-overridable DLLs (e.g. DXVK d3d9.dll) - a static import loads the\n"
|
||||
" system copy at startup and preempts the modules override (issue #779).\n"
|
||||
" * Media Foundation DLLs (mf/mfplat/mfreadwrite) - a static import breaks\n"
|
||||
" Unity games.\n"
|
||||
"\n"
|
||||
" fix: load the DLL dynamically instead - replace the direct API call with a\n"
|
||||
" libutils::try_library() + libutils::try_proc() lookup (or a delay load), then\n"
|
||||
" call through the resolved function pointer.")
|
||||
endif()
|
||||
|
||||
message(STATUS "static DLL import check passed for ${TARGET_FILE}")
|
||||
|
||||
+95
-95
@@ -1,95 +1,95 @@
|
||||
Copyright (c) 2017, keshikan (http://www.keshikan.net),
|
||||
with Reserved Font Name "DSEG".
|
||||
|
||||
|
||||
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
||||
This license is copied below, and is also available with a FAQ at:
|
||||
http://scripts.sil.org/OFL
|
||||
|
||||
|
||||
-----------------------------------------------------------
|
||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||
-----------------------------------------------------------
|
||||
|
||||
PREAMBLE
|
||||
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||
development of collaborative font projects, to support the font creation
|
||||
efforts of academic and linguistic communities, and to provide a free and
|
||||
open framework in which fonts may be shared and improved in partnership
|
||||
with others.
|
||||
|
||||
The OFL allows the licensed fonts to be used, studied, modified and
|
||||
redistributed freely as long as they are not sold by themselves. The
|
||||
fonts, including any derivative works, can be bundled, embedded,
|
||||
redistributed and/or sold with any software provided that any reserved
|
||||
names are not used by derivative works. The fonts and derivatives,
|
||||
however, cannot be released under any other type of license. The
|
||||
requirement for fonts to remain under this license does not apply
|
||||
to any document created using the fonts or their derivatives.
|
||||
|
||||
DEFINITIONS
|
||||
"Font Software" refers to the set of files released by the Copyright
|
||||
Holder(s) under this license and clearly marked as such. This may
|
||||
include source files, build scripts and documentation.
|
||||
|
||||
"Reserved Font Name" refers to any names specified as such after the
|
||||
copyright statement(s).
|
||||
|
||||
"Original Version" refers to the collection of Font Software components as
|
||||
distributed by the Copyright Holder(s).
|
||||
|
||||
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||
or substituting -- in part or in whole -- any of the components of the
|
||||
Original Version, by changing formats or by porting the Font Software to a
|
||||
new environment.
|
||||
|
||||
"Author" refers to any designer, engineer, programmer, technical
|
||||
writer or other person who contributed to the Font Software.
|
||||
|
||||
PERMISSION & CONDITIONS
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||
redistribute, and sell modified and unmodified copies of the Font
|
||||
Software, subject to the following conditions:
|
||||
|
||||
1) Neither the Font Software nor any of its individual components,
|
||||
in Original or Modified Versions, may be sold by itself.
|
||||
|
||||
2) Original or Modified Versions of the Font Software may be bundled,
|
||||
redistributed and/or sold with any software, provided that each copy
|
||||
contains the above copyright notice and this license. These can be
|
||||
included either as stand-alone text files, human-readable headers or
|
||||
in the appropriate machine-readable metadata fields within text or
|
||||
binary files as long as those fields can be easily viewed by the user.
|
||||
|
||||
3) No Modified Version of the Font Software may use the Reserved Font
|
||||
Name(s) unless explicit written permission is granted by the corresponding
|
||||
Copyright Holder. This restriction only applies to the primary font name as
|
||||
presented to the users.
|
||||
|
||||
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
||||
Software shall not be used to promote, endorse or advertise any
|
||||
Modified Version, except to acknowledge the contribution(s) of the
|
||||
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||
permission.
|
||||
|
||||
5) The Font Software, modified or unmodified, in part or in whole,
|
||||
must be distributed entirely under this license, and must not be
|
||||
distributed under any other license. The requirement for fonts to
|
||||
remain under this license does not apply to any document created
|
||||
using the Font Software.
|
||||
|
||||
TERMINATION
|
||||
This license becomes null and void if any of the above conditions are
|
||||
not met.
|
||||
|
||||
DISCLAIMER
|
||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||
OTHER DEALINGS IN THE FONT SOFTWARE.
|
||||
Copyright (c) 2017, keshikan (http://www.keshikan.net),
|
||||
with Reserved Font Name "DSEG".
|
||||
|
||||
|
||||
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
||||
This license is copied below, and is also available with a FAQ at:
|
||||
http://scripts.sil.org/OFL
|
||||
|
||||
|
||||
-----------------------------------------------------------
|
||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||
-----------------------------------------------------------
|
||||
|
||||
PREAMBLE
|
||||
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||
development of collaborative font projects, to support the font creation
|
||||
efforts of academic and linguistic communities, and to provide a free and
|
||||
open framework in which fonts may be shared and improved in partnership
|
||||
with others.
|
||||
|
||||
The OFL allows the licensed fonts to be used, studied, modified and
|
||||
redistributed freely as long as they are not sold by themselves. The
|
||||
fonts, including any derivative works, can be bundled, embedded,
|
||||
redistributed and/or sold with any software provided that any reserved
|
||||
names are not used by derivative works. The fonts and derivatives,
|
||||
however, cannot be released under any other type of license. The
|
||||
requirement for fonts to remain under this license does not apply
|
||||
to any document created using the fonts or their derivatives.
|
||||
|
||||
DEFINITIONS
|
||||
"Font Software" refers to the set of files released by the Copyright
|
||||
Holder(s) under this license and clearly marked as such. This may
|
||||
include source files, build scripts and documentation.
|
||||
|
||||
"Reserved Font Name" refers to any names specified as such after the
|
||||
copyright statement(s).
|
||||
|
||||
"Original Version" refers to the collection of Font Software components as
|
||||
distributed by the Copyright Holder(s).
|
||||
|
||||
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||
or substituting -- in part or in whole -- any of the components of the
|
||||
Original Version, by changing formats or by porting the Font Software to a
|
||||
new environment.
|
||||
|
||||
"Author" refers to any designer, engineer, programmer, technical
|
||||
writer or other person who contributed to the Font Software.
|
||||
|
||||
PERMISSION & CONDITIONS
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||
redistribute, and sell modified and unmodified copies of the Font
|
||||
Software, subject to the following conditions:
|
||||
|
||||
1) Neither the Font Software nor any of its individual components,
|
||||
in Original or Modified Versions, may be sold by itself.
|
||||
|
||||
2) Original or Modified Versions of the Font Software may be bundled,
|
||||
redistributed and/or sold with any software, provided that each copy
|
||||
contains the above copyright notice and this license. These can be
|
||||
included either as stand-alone text files, human-readable headers or
|
||||
in the appropriate machine-readable metadata fields within text or
|
||||
binary files as long as those fields can be easily viewed by the user.
|
||||
|
||||
3) No Modified Version of the Font Software may use the Reserved Font
|
||||
Name(s) unless explicit written permission is granted by the corresponding
|
||||
Copyright Holder. This restriction only applies to the primary font name as
|
||||
presented to the users.
|
||||
|
||||
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
||||
Software shall not be used to promote, endorse or advertise any
|
||||
Modified Version, except to acknowledge the contribution(s) of the
|
||||
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||
permission.
|
||||
|
||||
5) The Font Software, modified or unmodified, in part or in whole,
|
||||
must be distributed entirely under this license, and must not be
|
||||
distributed under any other license. The requirement for fonts to
|
||||
remain under this license does not apply to any document created
|
||||
using the Font Software.
|
||||
|
||||
TERMINATION
|
||||
This license becomes null and void if any of the above conditions are
|
||||
not met.
|
||||
|
||||
DISCLAIMER
|
||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||
OTHER DEALINGS IN THE FONT SOFTWARE.
|
||||
|
||||
+11023
-11023
File diff suppressed because one or more lines are too long
+552
-552
File diff suppressed because it is too large
Load Diff
+73
-73
@@ -1,73 +1,73 @@
|
||||
#ifndef EASYWSCLIENT_HPP_20120819_MIOFVASDTNUASZDQPLFD
|
||||
#define EASYWSCLIENT_HPP_20120819_MIOFVASDTNUASZDQPLFD
|
||||
|
||||
// This code comes from:
|
||||
// https://github.com/dhbaird/easywsclient
|
||||
//
|
||||
// To get the latest version:
|
||||
// wget https://raw.github.com/dhbaird/easywsclient/master/easywsclient.hpp
|
||||
// wget https://raw.github.com/dhbaird/easywsclient/master/easywsclient.cpp
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <cstdint>
|
||||
|
||||
namespace easywsclient {
|
||||
|
||||
struct Callback_Imp { virtual void operator()(const std::string& message) = 0; };
|
||||
struct BytesCallback_Imp { virtual void operator()(const std::vector<uint8_t>& message) = 0; };
|
||||
|
||||
class WebSocket {
|
||||
public:
|
||||
typedef WebSocket * pointer;
|
||||
typedef enum readyStateValues { CLOSING, CLOSED, CONNECTING, OPEN } readyStateValues;
|
||||
|
||||
// Factories:
|
||||
static pointer create_dummy();
|
||||
static pointer from_url(const std::string& url, const std::string& origin = std::string());
|
||||
static pointer from_url_no_mask(const std::string& url, const std::string& origin = std::string());
|
||||
|
||||
// Interfaces:
|
||||
virtual ~WebSocket() { }
|
||||
virtual void poll(int timeout = 0) = 0; // timeout in milliseconds
|
||||
virtual void send(const std::string& message) = 0;
|
||||
virtual void sendBinary(const std::string& message) = 0;
|
||||
virtual void sendBinary(const std::vector<uint8_t>& message) = 0;
|
||||
virtual void sendPing() = 0;
|
||||
virtual void close() = 0;
|
||||
virtual readyStateValues getReadyState() const = 0;
|
||||
|
||||
template<class Callable>
|
||||
void dispatch(Callable callable)
|
||||
// For callbacks that accept a string argument.
|
||||
{ // N.B. this is compatible with both C++11 lambdas, functors and C function pointers
|
||||
struct _Callback : public Callback_Imp {
|
||||
Callable& callable;
|
||||
_Callback(Callable& callable) : callable(callable) { }
|
||||
void operator()(const std::string& message) { callable(message); }
|
||||
};
|
||||
_Callback callback(callable);
|
||||
_dispatch(callback);
|
||||
}
|
||||
|
||||
template<class Callable>
|
||||
void dispatchBinary(Callable callable)
|
||||
// For callbacks that accept a std::vector<uint8_t> argument.
|
||||
{ // N.B. this is compatible with both C++11 lambdas, functors and C function pointers
|
||||
struct _Callback : public BytesCallback_Imp {
|
||||
Callable& callable;
|
||||
_Callback(Callable& callable) : callable(callable) { }
|
||||
void operator()(const std::vector<uint8_t>& message) { callable(message); }
|
||||
};
|
||||
_Callback callback(callable);
|
||||
_dispatchBinary(callback);
|
||||
}
|
||||
|
||||
protected:
|
||||
virtual void _dispatch(Callback_Imp& callable) = 0;
|
||||
virtual void _dispatchBinary(BytesCallback_Imp& callable) = 0;
|
||||
};
|
||||
|
||||
} // namespace easywsclient
|
||||
|
||||
#endif /* EASYWSCLIENT_HPP_20120819_MIOFVASDTNUASZDQPLFD */
|
||||
#ifndef EASYWSCLIENT_HPP_20120819_MIOFVASDTNUASZDQPLFD
|
||||
#define EASYWSCLIENT_HPP_20120819_MIOFVASDTNUASZDQPLFD
|
||||
|
||||
// This code comes from:
|
||||
// https://github.com/dhbaird/easywsclient
|
||||
//
|
||||
// To get the latest version:
|
||||
// wget https://raw.github.com/dhbaird/easywsclient/master/easywsclient.hpp
|
||||
// wget https://raw.github.com/dhbaird/easywsclient/master/easywsclient.cpp
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <cstdint>
|
||||
|
||||
namespace easywsclient {
|
||||
|
||||
struct Callback_Imp { virtual void operator()(const std::string& message) = 0; };
|
||||
struct BytesCallback_Imp { virtual void operator()(const std::vector<uint8_t>& message) = 0; };
|
||||
|
||||
class WebSocket {
|
||||
public:
|
||||
typedef WebSocket * pointer;
|
||||
typedef enum readyStateValues { CLOSING, CLOSED, CONNECTING, OPEN } readyStateValues;
|
||||
|
||||
// Factories:
|
||||
static pointer create_dummy();
|
||||
static pointer from_url(const std::string& url, const std::string& origin = std::string());
|
||||
static pointer from_url_no_mask(const std::string& url, const std::string& origin = std::string());
|
||||
|
||||
// Interfaces:
|
||||
virtual ~WebSocket() { }
|
||||
virtual void poll(int timeout = 0) = 0; // timeout in milliseconds
|
||||
virtual void send(const std::string& message) = 0;
|
||||
virtual void sendBinary(const std::string& message) = 0;
|
||||
virtual void sendBinary(const std::vector<uint8_t>& message) = 0;
|
||||
virtual void sendPing() = 0;
|
||||
virtual void close() = 0;
|
||||
virtual readyStateValues getReadyState() const = 0;
|
||||
|
||||
template<class Callable>
|
||||
void dispatch(Callable callable)
|
||||
// For callbacks that accept a string argument.
|
||||
{ // N.B. this is compatible with both C++11 lambdas, functors and C function pointers
|
||||
struct _Callback : public Callback_Imp {
|
||||
Callable& callable;
|
||||
_Callback(Callable& callable) : callable(callable) { }
|
||||
void operator()(const std::string& message) { callable(message); }
|
||||
};
|
||||
_Callback callback(callable);
|
||||
_dispatch(callback);
|
||||
}
|
||||
|
||||
template<class Callable>
|
||||
void dispatchBinary(Callable callable)
|
||||
// For callbacks that accept a std::vector<uint8_t> argument.
|
||||
{ // N.B. this is compatible with both C++11 lambdas, functors and C function pointers
|
||||
struct _Callback : public BytesCallback_Imp {
|
||||
Callable& callable;
|
||||
_Callback(Callable& callable) : callable(callable) { }
|
||||
void operator()(const std::vector<uint8_t>& message) { callable(message); }
|
||||
};
|
||||
_Callback callback(callable);
|
||||
_dispatchBinary(callback);
|
||||
}
|
||||
|
||||
protected:
|
||||
virtual void _dispatch(Callback_Imp& callable) = 0;
|
||||
virtual void _dispatchBinary(BytesCallback_Imp& callable) = 0;
|
||||
};
|
||||
|
||||
} // namespace easywsclient
|
||||
|
||||
#endif /* EASYWSCLIENT_HPP_20120819_MIOFVASDTNUASZDQPLFD */
|
||||
|
||||
+835
-835
File diff suppressed because it is too large
Load Diff
+171
-171
@@ -1,171 +1,171 @@
|
||||
#include "asio.h"
|
||||
|
||||
#include <windows.h>
|
||||
#include <cstring>
|
||||
|
||||
#include "avs/game.h"
|
||||
#include "gitadora.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
namespace games::gitadora {
|
||||
|
||||
// Redirects the game's hard-coded "XONAR" ASIO driver lookup to the
|
||||
// driver name in ASIO_DRIVER by intercepting registry calls to
|
||||
// HKLM\SOFTWARE\ASIO. Sentinel HKEY values mark the redirected handles
|
||||
// so we can recognise them on subsequent reg* calls.
|
||||
|
||||
static const HKEY PARENT_ASIO_REG_HANDLE = reinterpret_cast<HKEY>(0x4001);
|
||||
static const HKEY DEVICE_ASIO_REG_HANDLE = reinterpret_cast<HKEY>(0x4002);
|
||||
static const char *FAKE_ASIO_DEVICE_NAME = "XONAR";
|
||||
|
||||
static decltype(RegCloseKey) *RegCloseKey_orig = nullptr;
|
||||
static decltype(RegEnumKeyA) *RegEnumKeyA_orig = nullptr;
|
||||
static decltype(RegOpenKeyA) *RegOpenKeyA_orig = nullptr;
|
||||
static decltype(RegOpenKeyExA) *RegOpenKeyExA_orig = nullptr;
|
||||
static decltype(RegQueryValueExA) *RegQueryValueExA_orig = nullptr;
|
||||
|
||||
static HKEY real_asio_reg_handle = nullptr;
|
||||
static HKEY real_asio_device_reg_handle = nullptr;
|
||||
|
||||
static LONG WINAPI RegOpenKeyExA_hook(HKEY hKey, LPCSTR lpSubKey, DWORD ulOptions, REGSAM samDesired,
|
||||
PHKEY phkResult)
|
||||
{
|
||||
if (ASIO_DRIVER.has_value() &&
|
||||
lpSubKey != nullptr &&
|
||||
phkResult != nullptr &&
|
||||
hKey == PARENT_ASIO_REG_HANDLE &&
|
||||
_stricmp(lpSubKey, FAKE_ASIO_DEVICE_NAME) == 0) {
|
||||
|
||||
*phkResult = DEVICE_ASIO_REG_HANDLE;
|
||||
|
||||
log_info("gitadora::asio", "replacing '{}' with '{}'", lpSubKey, ASIO_DRIVER.value());
|
||||
const auto result = RegOpenKeyExA_orig(
|
||||
real_asio_reg_handle,
|
||||
ASIO_DRIVER.value().c_str(),
|
||||
ulOptions,
|
||||
samDesired,
|
||||
&real_asio_device_reg_handle);
|
||||
|
||||
if (result != ERROR_SUCCESS) {
|
||||
log_warning(
|
||||
"gitadora::asio",
|
||||
"failed to open registry subkey '{}', error=0x{:x}",
|
||||
ASIO_DRIVER.value(), result);
|
||||
log_warning(
|
||||
"gitadora::asio",
|
||||
"due to improper ASIO setting, audio init will fail");
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
return RegOpenKeyExA_orig(hKey, lpSubKey, ulOptions, samDesired, phkResult);
|
||||
}
|
||||
|
||||
static LONG WINAPI RegOpenKeyA_hook(HKEY hKey, LPCSTR lpSubKey, PHKEY phkResult) {
|
||||
if (ASIO_DRIVER.has_value() &&
|
||||
lpSubKey != nullptr &&
|
||||
phkResult != nullptr &&
|
||||
hKey == HKEY_LOCAL_MACHINE &&
|
||||
_stricmp(lpSubKey, "software\\asio") == 0)
|
||||
{
|
||||
*phkResult = PARENT_ASIO_REG_HANDLE;
|
||||
return RegOpenKeyA_orig(hKey, lpSubKey, &real_asio_reg_handle);
|
||||
}
|
||||
|
||||
return RegOpenKeyA_orig(hKey, lpSubKey, phkResult);
|
||||
}
|
||||
|
||||
static LONG WINAPI RegEnumKeyA_hook(HKEY hKey, DWORD dwIndex, LPSTR lpName, DWORD cchName) {
|
||||
if (hKey == PARENT_ASIO_REG_HANDLE && ASIO_DRIVER.has_value()) {
|
||||
if (dwIndex == 0) {
|
||||
// forward to real handle just to verify the key exists; we
|
||||
// overwrite the name with our fake driver string regardless
|
||||
auto ret = RegEnumKeyA_orig(real_asio_reg_handle, dwIndex, lpName, cchName);
|
||||
if (ret == ERROR_SUCCESS && lpName != nullptr && cchName > 0) {
|
||||
log_info("gitadora::asio", "stubbing '{}' with '{}'", lpName, FAKE_ASIO_DEVICE_NAME);
|
||||
strncpy(lpName, FAKE_ASIO_DEVICE_NAME, cchName);
|
||||
lpName[cchName - 1] = '\0';
|
||||
}
|
||||
return ret;
|
||||
} else {
|
||||
return ERROR_NO_MORE_ITEMS;
|
||||
}
|
||||
}
|
||||
|
||||
return RegEnumKeyA_orig(hKey, dwIndex, lpName, cchName);
|
||||
}
|
||||
|
||||
static LONG WINAPI RegQueryValueExA_hook(HKEY hKey, LPCSTR lpValueName, LPDWORD lpReserved, LPDWORD lpType,
|
||||
LPBYTE lpData, LPDWORD lpcbData)
|
||||
{
|
||||
HKEY target = hKey;
|
||||
|
||||
if (ASIO_DRIVER.has_value() &&
|
||||
lpValueName != nullptr &&
|
||||
lpData != nullptr &&
|
||||
lpcbData != nullptr &&
|
||||
hKey == DEVICE_ASIO_REG_HANDLE) {
|
||||
if (_stricmp(lpValueName, "Description") == 0) {
|
||||
// engine may verify the driver name after open; ensure it still
|
||||
// sees something containing "XONAR" so the substring check passes
|
||||
const size_t len = strlen(FAKE_ASIO_DEVICE_NAME) + 1;
|
||||
if (*lpcbData < len) {
|
||||
*lpcbData = static_cast<DWORD>(len);
|
||||
return ERROR_MORE_DATA;
|
||||
}
|
||||
memcpy(lpData, FAKE_ASIO_DEVICE_NAME, len);
|
||||
*lpcbData = static_cast<DWORD>(len);
|
||||
if (lpType != nullptr) {
|
||||
*lpType = REG_SZ;
|
||||
}
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
|
||||
// for everything else (CLSID etc.) defer to the real driver subkey
|
||||
target = real_asio_device_reg_handle;
|
||||
}
|
||||
|
||||
return RegQueryValueExA_orig(target, lpValueName, lpReserved, lpType, lpData, lpcbData);
|
||||
}
|
||||
|
||||
static LONG WINAPI RegCloseKey_hook(HKEY hKey) {
|
||||
if (hKey == PARENT_ASIO_REG_HANDLE) {
|
||||
if (real_asio_reg_handle != nullptr) {
|
||||
RegCloseKey_orig(real_asio_reg_handle);
|
||||
real_asio_reg_handle = nullptr;
|
||||
}
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
|
||||
if (hKey == DEVICE_ASIO_REG_HANDLE) {
|
||||
if (real_asio_device_reg_handle != nullptr) {
|
||||
RegCloseKey_orig(real_asio_device_reg_handle);
|
||||
real_asio_device_reg_handle = nullptr;
|
||||
}
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
|
||||
return RegCloseKey_orig(hKey);
|
||||
}
|
||||
|
||||
void asio_hook_init() {
|
||||
if (!ASIO_DRIVER.has_value()) {
|
||||
return;
|
||||
}
|
||||
|
||||
log_info("gitadora::asio", "installing ASIO driver redirect: XONAR -> {}", ASIO_DRIVER.value());
|
||||
|
||||
RegCloseKey_orig = detour::iat_try(
|
||||
"RegCloseKey", RegCloseKey_hook, avs::game::DLL_INSTANCE);
|
||||
RegEnumKeyA_orig = detour::iat_try(
|
||||
"RegEnumKeyA", RegEnumKeyA_hook, avs::game::DLL_INSTANCE);
|
||||
RegOpenKeyA_orig = detour::iat_try(
|
||||
"RegOpenKeyA", RegOpenKeyA_hook, avs::game::DLL_INSTANCE);
|
||||
RegOpenKeyExA_orig = detour::iat_try(
|
||||
"RegOpenKeyExA", RegOpenKeyExA_hook, avs::game::DLL_INSTANCE);
|
||||
RegQueryValueExA_orig = detour::iat_try(
|
||||
"RegQueryValueExA", RegQueryValueExA_hook, avs::game::DLL_INSTANCE);
|
||||
}
|
||||
}
|
||||
#include "asio.h"
|
||||
|
||||
#include <windows.h>
|
||||
#include <cstring>
|
||||
|
||||
#include "avs/game.h"
|
||||
#include "gitadora.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
namespace games::gitadora {
|
||||
|
||||
// Redirects the game's hard-coded "XONAR" ASIO driver lookup to the
|
||||
// driver name in ASIO_DRIVER by intercepting registry calls to
|
||||
// HKLM\SOFTWARE\ASIO. Sentinel HKEY values mark the redirected handles
|
||||
// so we can recognise them on subsequent reg* calls.
|
||||
|
||||
static const HKEY PARENT_ASIO_REG_HANDLE = reinterpret_cast<HKEY>(0x4001);
|
||||
static const HKEY DEVICE_ASIO_REG_HANDLE = reinterpret_cast<HKEY>(0x4002);
|
||||
static const char *FAKE_ASIO_DEVICE_NAME = "XONAR";
|
||||
|
||||
static decltype(RegCloseKey) *RegCloseKey_orig = nullptr;
|
||||
static decltype(RegEnumKeyA) *RegEnumKeyA_orig = nullptr;
|
||||
static decltype(RegOpenKeyA) *RegOpenKeyA_orig = nullptr;
|
||||
static decltype(RegOpenKeyExA) *RegOpenKeyExA_orig = nullptr;
|
||||
static decltype(RegQueryValueExA) *RegQueryValueExA_orig = nullptr;
|
||||
|
||||
static HKEY real_asio_reg_handle = nullptr;
|
||||
static HKEY real_asio_device_reg_handle = nullptr;
|
||||
|
||||
static LONG WINAPI RegOpenKeyExA_hook(HKEY hKey, LPCSTR lpSubKey, DWORD ulOptions, REGSAM samDesired,
|
||||
PHKEY phkResult)
|
||||
{
|
||||
if (ASIO_DRIVER.has_value() &&
|
||||
lpSubKey != nullptr &&
|
||||
phkResult != nullptr &&
|
||||
hKey == PARENT_ASIO_REG_HANDLE &&
|
||||
_stricmp(lpSubKey, FAKE_ASIO_DEVICE_NAME) == 0) {
|
||||
|
||||
*phkResult = DEVICE_ASIO_REG_HANDLE;
|
||||
|
||||
log_info("gitadora::asio", "replacing '{}' with '{}'", lpSubKey, ASIO_DRIVER.value());
|
||||
const auto result = RegOpenKeyExA_orig(
|
||||
real_asio_reg_handle,
|
||||
ASIO_DRIVER.value().c_str(),
|
||||
ulOptions,
|
||||
samDesired,
|
||||
&real_asio_device_reg_handle);
|
||||
|
||||
if (result != ERROR_SUCCESS) {
|
||||
log_warning(
|
||||
"gitadora::asio",
|
||||
"failed to open registry subkey '{}', error=0x{:x}",
|
||||
ASIO_DRIVER.value(), result);
|
||||
log_warning(
|
||||
"gitadora::asio",
|
||||
"due to improper ASIO setting, audio init will fail");
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
return RegOpenKeyExA_orig(hKey, lpSubKey, ulOptions, samDesired, phkResult);
|
||||
}
|
||||
|
||||
static LONG WINAPI RegOpenKeyA_hook(HKEY hKey, LPCSTR lpSubKey, PHKEY phkResult) {
|
||||
if (ASIO_DRIVER.has_value() &&
|
||||
lpSubKey != nullptr &&
|
||||
phkResult != nullptr &&
|
||||
hKey == HKEY_LOCAL_MACHINE &&
|
||||
_stricmp(lpSubKey, "software\\asio") == 0)
|
||||
{
|
||||
*phkResult = PARENT_ASIO_REG_HANDLE;
|
||||
return RegOpenKeyA_orig(hKey, lpSubKey, &real_asio_reg_handle);
|
||||
}
|
||||
|
||||
return RegOpenKeyA_orig(hKey, lpSubKey, phkResult);
|
||||
}
|
||||
|
||||
static LONG WINAPI RegEnumKeyA_hook(HKEY hKey, DWORD dwIndex, LPSTR lpName, DWORD cchName) {
|
||||
if (hKey == PARENT_ASIO_REG_HANDLE && ASIO_DRIVER.has_value()) {
|
||||
if (dwIndex == 0) {
|
||||
// forward to real handle just to verify the key exists; we
|
||||
// overwrite the name with our fake driver string regardless
|
||||
auto ret = RegEnumKeyA_orig(real_asio_reg_handle, dwIndex, lpName, cchName);
|
||||
if (ret == ERROR_SUCCESS && lpName != nullptr && cchName > 0) {
|
||||
log_info("gitadora::asio", "stubbing '{}' with '{}'", lpName, FAKE_ASIO_DEVICE_NAME);
|
||||
strncpy(lpName, FAKE_ASIO_DEVICE_NAME, cchName);
|
||||
lpName[cchName - 1] = '\0';
|
||||
}
|
||||
return ret;
|
||||
} else {
|
||||
return ERROR_NO_MORE_ITEMS;
|
||||
}
|
||||
}
|
||||
|
||||
return RegEnumKeyA_orig(hKey, dwIndex, lpName, cchName);
|
||||
}
|
||||
|
||||
static LONG WINAPI RegQueryValueExA_hook(HKEY hKey, LPCSTR lpValueName, LPDWORD lpReserved, LPDWORD lpType,
|
||||
LPBYTE lpData, LPDWORD lpcbData)
|
||||
{
|
||||
HKEY target = hKey;
|
||||
|
||||
if (ASIO_DRIVER.has_value() &&
|
||||
lpValueName != nullptr &&
|
||||
lpData != nullptr &&
|
||||
lpcbData != nullptr &&
|
||||
hKey == DEVICE_ASIO_REG_HANDLE) {
|
||||
if (_stricmp(lpValueName, "Description") == 0) {
|
||||
// engine may verify the driver name after open; ensure it still
|
||||
// sees something containing "XONAR" so the substring check passes
|
||||
const size_t len = strlen(FAKE_ASIO_DEVICE_NAME) + 1;
|
||||
if (*lpcbData < len) {
|
||||
*lpcbData = static_cast<DWORD>(len);
|
||||
return ERROR_MORE_DATA;
|
||||
}
|
||||
memcpy(lpData, FAKE_ASIO_DEVICE_NAME, len);
|
||||
*lpcbData = static_cast<DWORD>(len);
|
||||
if (lpType != nullptr) {
|
||||
*lpType = REG_SZ;
|
||||
}
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
|
||||
// for everything else (CLSID etc.) defer to the real driver subkey
|
||||
target = real_asio_device_reg_handle;
|
||||
}
|
||||
|
||||
return RegQueryValueExA_orig(target, lpValueName, lpReserved, lpType, lpData, lpcbData);
|
||||
}
|
||||
|
||||
static LONG WINAPI RegCloseKey_hook(HKEY hKey) {
|
||||
if (hKey == PARENT_ASIO_REG_HANDLE) {
|
||||
if (real_asio_reg_handle != nullptr) {
|
||||
RegCloseKey_orig(real_asio_reg_handle);
|
||||
real_asio_reg_handle = nullptr;
|
||||
}
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
|
||||
if (hKey == DEVICE_ASIO_REG_HANDLE) {
|
||||
if (real_asio_device_reg_handle != nullptr) {
|
||||
RegCloseKey_orig(real_asio_device_reg_handle);
|
||||
real_asio_device_reg_handle = nullptr;
|
||||
}
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
|
||||
return RegCloseKey_orig(hKey);
|
||||
}
|
||||
|
||||
void asio_hook_init() {
|
||||
if (!ASIO_DRIVER.has_value()) {
|
||||
return;
|
||||
}
|
||||
|
||||
log_info("gitadora::asio", "installing ASIO driver redirect: XONAR -> {}", ASIO_DRIVER.value());
|
||||
|
||||
RegCloseKey_orig = detour::iat_try(
|
||||
"RegCloseKey", RegCloseKey_hook, avs::game::DLL_INSTANCE);
|
||||
RegEnumKeyA_orig = detour::iat_try(
|
||||
"RegEnumKeyA", RegEnumKeyA_hook, avs::game::DLL_INSTANCE);
|
||||
RegOpenKeyA_orig = detour::iat_try(
|
||||
"RegOpenKeyA", RegOpenKeyA_hook, avs::game::DLL_INSTANCE);
|
||||
RegOpenKeyExA_orig = detour::iat_try(
|
||||
"RegOpenKeyExA", RegOpenKeyExA_hook, avs::game::DLL_INSTANCE);
|
||||
RegQueryValueExA_orig = detour::iat_try(
|
||||
"RegQueryValueExA", RegQueryValueExA_hook, avs::game::DLL_INSTANCE);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
namespace games::gitadora {
|
||||
|
||||
// installs IAT registry hooks in gfdm.dll that redirect the game's
|
||||
// ASIO driver lookup (hard-coded "XONAR" substring) to a user-chosen
|
||||
// driver name read from games::gitadora::ASIO_DRIVER.
|
||||
//
|
||||
// safe to call unconditionally; if ASIO_DRIVER is unset the hooks
|
||||
// forward every call straight through to advapi32.
|
||||
void asio_hook_init();
|
||||
}
|
||||
#pragma once
|
||||
|
||||
namespace games::gitadora {
|
||||
|
||||
// installs IAT registry hooks in gfdm.dll that redirect the game's
|
||||
// ASIO driver lookup (hard-coded "XONAR" substring) to a user-chosen
|
||||
// driver name read from games::gitadora::ASIO_DRIVER.
|
||||
//
|
||||
// safe to call unconditionally; if ASIO_DRIVER is unset the hooks
|
||||
// forward every call straight through to advapi32.
|
||||
void asio_hook_init();
|
||||
}
|
||||
|
||||
@@ -2,12 +2,14 @@
|
||||
#include "asio.h"
|
||||
#include "handle.h"
|
||||
#include "bi2x_hook.h"
|
||||
#include <span>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "cfg/configurator.h"
|
||||
#include "cfg/screen_resize.h"
|
||||
|
||||
#include <ks.h>
|
||||
#include <ksmedia.h>
|
||||
|
||||
#include "cfg/configurator.h"
|
||||
#include "hooks/audio/audio.h"
|
||||
#include "hooks/audio/mme.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
@@ -29,14 +31,17 @@ namespace games::gitadora {
|
||||
|
||||
// settings
|
||||
bool TWOCHANNEL = false;
|
||||
bool DISABLE_FRAME_LIMITER = false;
|
||||
std::optional<unsigned int> CAB_TYPE = std::nullopt;
|
||||
bool P1_LEFTY = false;
|
||||
bool P2_LEFTY = false;
|
||||
std::optional<std::string> SUBSCREEN_OVERLAY_SIZE;
|
||||
std::optional<socd::SocdAlgorithm> PICK_ALGO = socd::SocdAlgorithm::PreferRecent;
|
||||
std::optional<uint8_t> ARENA_WINDOW_COUNT = std::nullopt;
|
||||
bool ARENA_TWO_HEAD_EXCLUSIVE = false;
|
||||
std::optional<std::string> ASIO_DRIVER = std::nullopt;
|
||||
bool ALLOW_REALTEK_AUDIO = false;
|
||||
bool NATIVE_TOUCH = false;
|
||||
|
||||
/*
|
||||
* Prevent GitaDora from creating folders on F drive
|
||||
@@ -62,6 +67,46 @@ namespace games::gitadora {
|
||||
|
||||
return CreateDirectoryA(lpPathName, lpSecurityAttributes);
|
||||
}
|
||||
|
||||
// libshare-pj paces mainloop with separate 12 ms and 16 ms waits. these waits
|
||||
// interfere with the game's normal display synchronization on modern Windows
|
||||
// and can hold a nominal 60 FPS game near 58 FPS. locate the instruction
|
||||
// sequences at runtime so the fix does not depend on per-version file offsets.
|
||||
static void disable_mainloop_frame_limiter(HMODULE sharepj_module) {
|
||||
if (!sharepj_module) {
|
||||
return;
|
||||
}
|
||||
|
||||
// both limiters have the same shape, only the millisecond target xx differs
|
||||
// (0Ch for the 12 ms limiter, 10h for the 16 ms one):
|
||||
//
|
||||
// 48 83 F8 xx: cmp rax, xx; compare elapsed frame time with the target
|
||||
// 73 10: jae +10h; skip the wait once the target has elapsed
|
||||
// B9 xx 00 00 00: mov ecx, xx; load the target
|
||||
// 48 2B C8: sub rcx, rax; calculate the remaining wait time
|
||||
// 74 06: je +6h; skip the following six-byte Sleep call if no wait remains
|
||||
//
|
||||
// changing jae (73h) to jmp (EBh) makes each block always take its existing
|
||||
// skip path, which bypasses only the associated Sleep call and leaves the 10h
|
||||
// branch displacement and every other wait untouched.
|
||||
const auto limiter_12ms_disabled = replace_pattern(
|
||||
sharepj_module,
|
||||
"4883F80C7310B90C000000482BC87406",
|
||||
"????????EB??????????????????????", 0, 0);
|
||||
const auto limiter_16ms_disabled = replace_pattern(
|
||||
sharepj_module,
|
||||
"4883F8107310B910000000482BC87406",
|
||||
"????????EB??????????????????????", 0, 0);
|
||||
|
||||
if (!limiter_12ms_disabled || !limiter_16ms_disabled) {
|
||||
log_fatal(
|
||||
"gitadora",
|
||||
"failed to disable libshare-pj mainloop frame limiter (-gdnoframelimiter), ensure patch is not already applied");
|
||||
return;
|
||||
}
|
||||
|
||||
log_info("gitadora", "successfully disabled libshare-pj mainloop frame limiter (-gdnoframelimiter)");
|
||||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
@@ -271,9 +316,21 @@ namespace games::gitadora {
|
||||
break;
|
||||
case 2:
|
||||
if (!GRAPHICS_WINDOWED) {
|
||||
log_fatal(
|
||||
if (D3D9_ADAPTER.has_value()) {
|
||||
log_fatal(
|
||||
"gitadora",
|
||||
"arena model: fullscreen two-window mode cannot use -monitor; "
|
||||
"use -w for borderless windows instead");
|
||||
}
|
||||
ARENA_TWO_HEAD_EXCLUSIVE = true;
|
||||
log_info(
|
||||
"gitadora",
|
||||
"arena model: 2-window mode is not supported in fullscreen, choose 1 or 4");
|
||||
"arena model: native two-head fullscreen adapter-group mode "
|
||||
"(MAIN + SMALL; LEFT/RIGHT are virtual)");
|
||||
} else {
|
||||
log_info(
|
||||
"gitadora",
|
||||
"arena model: two-window mode uses windowed rendering");
|
||||
}
|
||||
log_info("gitadora", "arena model: two-window mode");
|
||||
GRAPHICS_GITADORA_HIDE_SIDE_WINDOWS = true;
|
||||
@@ -299,10 +356,18 @@ namespace games::gitadora {
|
||||
static decltype(QueryDisplayConfig) *QueryDisplayConfig_orig = nullptr;
|
||||
static decltype(DisplayConfigGetDeviceInfo) *DisplayConfigGetDeviceInfo_orig = nullptr;
|
||||
|
||||
// cached primary real monitor: its path + source/target mode entries.
|
||||
// modeInfoIdx values on the path are renumbered to 0 / 1 so the cache is self-contained.
|
||||
// Cached real monitor paths and their source/target mode entries. modeInfoIdx values are
|
||||
// renumbered so the cache is self-contained. The normal single-head emulation keeps only
|
||||
// MAIN; the two-head adapter-group mode keeps MAIN and SMALL as real heads.
|
||||
static DISPLAYCONFIG_PATH_INFO real_primary_path = {};
|
||||
static DISPLAYCONFIG_MODE_INFO real_primary_modes[2] = {}; // [0]=source, [1]=target
|
||||
static DISPLAYCONFIG_PATH_INFO real_small_path = {};
|
||||
static DISPLAYCONFIG_MODE_INFO real_small_modes[2] = {}; // [0]=source, [1]=target
|
||||
static bool real_small_path_available = false;
|
||||
|
||||
static bool is_two_head_exclusive() {
|
||||
return ARENA_TWO_HEAD_EXCLUSIVE && !GRAPHICS_WINDOWED;
|
||||
}
|
||||
|
||||
// fake monitors appended after the real ones. the game classifies monitors
|
||||
// by outputTechnology + connectorInstance:
|
||||
@@ -326,12 +391,31 @@ namespace games::gitadora {
|
||||
// adapter to a swap chain role via its DisplayConfig connector instance,
|
||||
// so the entries here must be listed in the same order the wrapper enumerates
|
||||
// them: id=1 -> adapter 1 -> left, id=2 -> adapter 2 -> right, id=3 -> adapter 3 -> small.
|
||||
static constexpr FakeMonitor FAKE_MONITORS[] = {
|
||||
// Normal single-head emulation: every non-MAIN role is fake.
|
||||
static constexpr FakeMonitor FAKE_MONITORS_SINGLE_HEAD[] = {
|
||||
{ 1, 1080, 1920, -100000, -100000, 0 }, // left (DP connector instance 0)
|
||||
{ 2, 1080, 1920, -200000, -200000, 1 }, // right (DP connector instance 1)
|
||||
{ 3, 800, 1280, -300000, -300000, 2 }, // small (DP connector instance 2, touch)
|
||||
};
|
||||
static constexpr UINT32 FAKE_MONITOR_COUNT = static_cast<UINT32>(std::size(FAKE_MONITORS));
|
||||
|
||||
// Two-head fullscreen: adapters 0/1 are the real MAIN/SMALL group heads.
|
||||
// Keep only LEFT/RIGHT fake, with their adapter ids matching the D3D9 wrapper.
|
||||
static constexpr FakeMonitor FAKE_MONITORS_TWO_HEAD[] = {
|
||||
{ 2, 1080, 1920, -200000, -200000, 0 }, // left (DP connector instance 0)
|
||||
{ 3, 1080, 1920, -300000, -300000, 1 }, // right (DP connector instance 1)
|
||||
};
|
||||
|
||||
static std::span<const FakeMonitor> get_fake_monitors() {
|
||||
if (is_two_head_exclusive()) {
|
||||
return FAKE_MONITORS_TWO_HEAD;
|
||||
}
|
||||
|
||||
return FAKE_MONITORS_SINGLE_HEAD;
|
||||
}
|
||||
|
||||
static UINT32 real_monitor_count() {
|
||||
return is_two_head_exclusive() ? 2 : 1;
|
||||
}
|
||||
|
||||
// call QueryDisplayConfig once, keep only the primary monitor's path and its
|
||||
// two referenced modes (source + target). modeInfoIdx values are rewritten to
|
||||
@@ -369,13 +453,55 @@ namespace games::gitadora {
|
||||
log_fatal("gitadora", "cache_primary_monitor_info: no primary monitor found");
|
||||
}
|
||||
|
||||
if (primary->targetInfo.modeInfoIdx >= all_modes.size()) {
|
||||
log_fatal("gitadora", "cache_primary_monitor_info: primary target mode is missing");
|
||||
}
|
||||
|
||||
real_primary_modes[0] = all_modes[primary->sourceInfo.modeInfoIdx];
|
||||
real_primary_modes[1] = all_modes[primary->targetInfo.modeInfoIdx];
|
||||
real_primary_path = *primary;
|
||||
real_primary_path.sourceInfo.modeInfoIdx = 0;
|
||||
real_primary_path.targetInfo.modeInfoIdx = 1;
|
||||
|
||||
log_info("gitadora", "cache_primary_monitor_info: cached primary monitor");
|
||||
real_small_path_available = false;
|
||||
if (is_two_head_exclusive()) {
|
||||
if (all_paths.size() != 2) {
|
||||
log_fatal(
|
||||
"gitadora",
|
||||
"two-head fullscreen mode requires exactly two active display paths, found {}",
|
||||
all_paths.size());
|
||||
}
|
||||
|
||||
const auto secondary = std::find_if(all_paths.begin(), all_paths.end(),
|
||||
[&](const auto &p) {
|
||||
return &p != &*primary;
|
||||
});
|
||||
if (secondary == all_paths.end() ||
|
||||
secondary->sourceInfo.modeInfoIdx >= all_modes.size() ||
|
||||
secondary->targetInfo.modeInfoIdx >= all_modes.size()) {
|
||||
log_fatal("gitadora", "could not identify the physical SMALL monitor");
|
||||
}
|
||||
const LUID primary_adapter = primary->sourceInfo.adapterId;
|
||||
const LUID secondary_adapter = secondary->sourceInfo.adapterId;
|
||||
const bool same_adapter = primary_adapter.HighPart == secondary_adapter.HighPart &&
|
||||
primary_adapter.LowPart == secondary_adapter.LowPart;
|
||||
if (!same_adapter) {
|
||||
log_fatal(
|
||||
"gitadora",
|
||||
"MAIN and SMALL must use the same display adapter");
|
||||
}
|
||||
|
||||
real_small_modes[0] = all_modes[secondary->sourceInfo.modeInfoIdx];
|
||||
real_small_modes[1] = all_modes[secondary->targetInfo.modeInfoIdx];
|
||||
real_small_path = *secondary;
|
||||
real_small_path.sourceInfo.modeInfoIdx = 2;
|
||||
real_small_path.targetInfo.modeInfoIdx = 3;
|
||||
real_small_path_available = true;
|
||||
|
||||
log_info("gitadora", "cache_primary_monitor_info: cached real MAIN and SMALL monitors");
|
||||
} else {
|
||||
log_info("gitadora", "cache_primary_monitor_info: cached primary monitor");
|
||||
}
|
||||
}
|
||||
|
||||
static
|
||||
@@ -390,33 +516,36 @@ namespace games::gitadora {
|
||||
static std::once_flag populate_once;
|
||||
std::call_once(populate_once, cache_primary_monitor_info);
|
||||
|
||||
// always report exactly 1 real + N fake monitors
|
||||
*pNumPathArrayElements = 1 + FAKE_MONITOR_COUNT;
|
||||
*pNumModeInfoArrayElements = 2 + FAKE_MONITOR_COUNT * 2;
|
||||
const auto fake_monitors = get_fake_monitors();
|
||||
const auto fake_count = static_cast<UINT32>(fake_monitors.size());
|
||||
const UINT32 real_count = real_monitor_count();
|
||||
*pNumPathArrayElements = real_count + fake_count;
|
||||
*pNumModeInfoArrayElements = (real_count + fake_count) * 2;
|
||||
|
||||
log_info(
|
||||
"gitadora",
|
||||
"GetDisplayConfigBufferSizes: 1 real path + {} fake monitor(s)",
|
||||
FAKE_MONITOR_COUNT);
|
||||
"GetDisplayConfigBufferSizes: {} real path(s) + {} fake monitor(s)",
|
||||
real_count,
|
||||
fake_count);
|
||||
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
|
||||
// write fake monitor i into the caller's path/mode arrays. layout (single-monitor
|
||||
// assumption): index 0 in both arrays holds the cached primary real monitor, so
|
||||
// fake i occupies path slot (1 + i) and mode slots (2 + i*2) / (2 + i*2 + 1).
|
||||
// Write a fake monitor after the real paths. The cache is packed as [source, target]
|
||||
// mode pairs, so each path consumes two mode entries.
|
||||
static void insert_fake_monitor(
|
||||
DISPLAYCONFIG_PATH_INFO *paths,
|
||||
DISPLAYCONFIG_MODE_INFO *modes,
|
||||
UINT32 i)
|
||||
const FakeMonitor &m,
|
||||
UINT32 path_index,
|
||||
UINT32 source_mode_index)
|
||||
{
|
||||
const FakeMonitor &m = FAKE_MONITORS[i];
|
||||
const UINT32 src_idx = 2 + i * 2;
|
||||
const UINT32 src_idx = source_mode_index;
|
||||
const UINT32 tgt_idx = src_idx + 1;
|
||||
const LUID adapter_id { .LowPart = static_cast<DWORD>(-m.id), .HighPart = -m.id };
|
||||
const UINT32 uid = static_cast<UINT32>(-m.id);
|
||||
|
||||
paths[1 + i] = {
|
||||
paths[path_index] = {
|
||||
.sourceInfo = {
|
||||
.adapterId = adapter_id,
|
||||
.id = uid,
|
||||
@@ -474,21 +603,35 @@ namespace games::gitadora {
|
||||
DISPLAYCONFIG_MODE_INFO* modeInfoArray,
|
||||
DISPLAYCONFIG_TOPOLOGY_ID* currentTopologyId)
|
||||
{
|
||||
// copy cached primary real monitor into caller buffers at index 0
|
||||
// Copy cached real monitor paths into the caller buffers.
|
||||
pathArray[0] = real_primary_path;
|
||||
modeInfoArray[0] = real_primary_modes[0];
|
||||
modeInfoArray[1] = real_primary_modes[1];
|
||||
*numPathArrayElements = 1 + FAKE_MONITOR_COUNT;
|
||||
*numModeInfoArrayElements = 2 + FAKE_MONITOR_COUNT * 2;
|
||||
if (is_two_head_exclusive() && real_small_path_available) {
|
||||
pathArray[1] = real_small_path;
|
||||
modeInfoArray[2] = real_small_modes[0];
|
||||
modeInfoArray[3] = real_small_modes[1];
|
||||
}
|
||||
|
||||
const auto fake_monitors = get_fake_monitors();
|
||||
const auto fake_count = static_cast<UINT32>(fake_monitors.size());
|
||||
const UINT32 real_count = real_monitor_count();
|
||||
*numPathArrayElements = real_count + fake_count;
|
||||
*numModeInfoArrayElements = (real_count + fake_count) * 2;
|
||||
if (currentTopologyId != nullptr) {
|
||||
*currentTopologyId = DISPLAYCONFIG_TOPOLOGY_EXTEND;
|
||||
}
|
||||
|
||||
log_misc("gitadora", "QueryDisplayConfig returning fake monitor paths and modes");
|
||||
|
||||
// append fake monitors after the real one
|
||||
for (UINT32 i = 0; i < FAKE_MONITOR_COUNT; i++) {
|
||||
insert_fake_monitor(pathArray, modeInfoArray, i);
|
||||
// Append fake monitors after the real path(s).
|
||||
for (UINT32 i = 0; i < fake_count; i++) {
|
||||
insert_fake_monitor(
|
||||
pathArray,
|
||||
modeInfoArray,
|
||||
fake_monitors[i],
|
||||
real_count + i,
|
||||
real_count * 2 + i * 2);
|
||||
}
|
||||
|
||||
return ERROR_SUCCESS;
|
||||
@@ -519,7 +662,8 @@ namespace games::gitadora {
|
||||
const auto targetName = reinterpret_cast<DISPLAYCONFIG_TARGET_DEVICE_NAME*>(requestPacket);
|
||||
const LONG fake_id = -id;
|
||||
UINT32 conn_inst = 0xff;
|
||||
for (const auto& f : FAKE_MONITORS) {
|
||||
const auto fake_monitors = get_fake_monitors();
|
||||
for (const auto &f : fake_monitors) {
|
||||
if (f.id == fake_id) {
|
||||
conn_inst = f.connector_instance;
|
||||
break;
|
||||
@@ -542,18 +686,27 @@ namespace games::gitadora {
|
||||
return ret;
|
||||
}
|
||||
|
||||
// override the cached primary real monitor target info to look like HDMI/0
|
||||
// Override MAIN to HDMI/0 and retag the real second head as the DP/2 SMALL
|
||||
// display expected by the cabinet software in two-head fullscreen mode.
|
||||
const auto targetName = reinterpret_cast<DISPLAYCONFIG_TARGET_DEVICE_NAME*>(requestPacket);
|
||||
const auto& target = real_primary_path.targetInfo;
|
||||
if (target.id == targetName->header.id &&
|
||||
target.adapterId.HighPart == targetName->header.adapterId.HighPart &&
|
||||
target.adapterId.LowPart == targetName->header.adapterId.LowPart)
|
||||
{
|
||||
const auto target_matches = [&](const DISPLAYCONFIG_PATH_TARGET_INFO &target) {
|
||||
return target.id == targetName->header.id &&
|
||||
target.adapterId.HighPart == targetName->header.adapterId.HighPart &&
|
||||
target.adapterId.LowPart == targetName->header.adapterId.LowPart;
|
||||
};
|
||||
if (target_matches(real_primary_path.targetInfo)) {
|
||||
targetName->outputTechnology = DISPLAYCONFIG_OUTPUT_TECHNOLOGY_HDMI;
|
||||
targetName->connectorInstance = 0;
|
||||
log_info("gitadora",
|
||||
"overriding primary monitor (id={}) to pretend to be HDMI",
|
||||
targetName->header.id);
|
||||
} else if (is_two_head_exclusive() && real_small_path_available &&
|
||||
target_matches(real_small_path.targetInfo)) {
|
||||
targetName->outputTechnology = DISPLAYCONFIG_OUTPUT_TECHNOLOGY_DISPLAYPORT_EXTERNAL;
|
||||
targetName->connectorInstance = 2;
|
||||
log_info("gitadora",
|
||||
"overriding secondary monitor (id={}) to pretend to be SMALL DP/2",
|
||||
targetName->header.id);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
@@ -576,6 +729,12 @@ namespace games::gitadora {
|
||||
HMODULE system_module = libutils::try_module("libsystem.dll");
|
||||
|
||||
// patches
|
||||
#ifdef SPICE64
|
||||
if (DISABLE_FRAME_LIMITER && !is_arena_model()) {
|
||||
disable_mainloop_frame_limiter(sharepj_module);
|
||||
}
|
||||
#endif
|
||||
|
||||
detour::inline_hook((void *) eam_network_detected_ip_change, libutils::try_proc(
|
||||
sharepj_module, "eam_network_detected_ip_change"));
|
||||
detour::inline_hook((void *) eam_network_settings_conflict, libutils::try_proc(
|
||||
@@ -651,35 +810,38 @@ namespace games::gitadora {
|
||||
hooks::audio::INJECT_FAKE_REALTEK_AUDIO = true;
|
||||
}
|
||||
|
||||
// monitor/touch hooks (windowed or full screen)
|
||||
if (GRAPHICS_PREVENT_SECONDARY_WINDOWS) {
|
||||
// enable touch hook for subscreen overlay
|
||||
const auto native_touch_ready = !wintouchemu::FORCE &&
|
||||
nativetouch::hook(avs::game::DLL_INSTANCE);
|
||||
if (!native_touch_ready) {
|
||||
wintouchemu::FORCE = true;
|
||||
wintouchemu::INJECT_MOUSE_AS_WM_TOUCH = true;
|
||||
wintouchemu::hook("GITADORA", avs::game::DLL_INSTANCE);
|
||||
}
|
||||
// touch injection drives mouse-as-touch and API touch for the subscreen,
|
||||
// no matter whether it is drawn by the overlay (single-window mode) or by
|
||||
// the dedicated SMALL window
|
||||
NATIVE_TOUCH = !wintouchemu::FORCE &&
|
||||
nativetouch::hook(avs::game::DLL_INSTANCE);
|
||||
if (!NATIVE_TOUCH && GRAPHICS_PREVENT_SECONDARY_WINDOWS) {
|
||||
// the legacy fallback can only feed the subscreen overlay
|
||||
wintouchemu::FORCE = true;
|
||||
wintouchemu::INJECT_MOUSE_AS_WM_TOUCH = true;
|
||||
wintouchemu::hook("GITADORA", avs::game::DLL_INSTANCE);
|
||||
}
|
||||
|
||||
#if !SPICE_XP
|
||||
|
||||
if (!GRAPHICS_WINDOWED) {
|
||||
// monitor hook: always pretend to have 1 primary real monitor + 3 fake monitors
|
||||
// (LEFT / RIGHT / SMALL) so the game accepts the arena cab topology
|
||||
GetDisplayConfigBufferSizes_orig =
|
||||
detour::iat_try("GetDisplayConfigBufferSizes",
|
||||
GetDisplayConfigBufferSizes_hook, avs::game::DLL_INSTANCE);
|
||||
QueryDisplayConfig_orig =
|
||||
detour::iat_try("QueryDisplayConfig",
|
||||
QueryDisplayConfig_hook, avs::game::DLL_INSTANCE);
|
||||
DisplayConfigGetDeviceInfo_orig =
|
||||
detour::iat_try("DisplayConfigGetDeviceInfo",
|
||||
DisplayConfigGetDeviceInfo_hook, avs::game::DLL_INSTANCE);
|
||||
if (!GRAPHICS_WINDOWED &&
|
||||
(GRAPHICS_PREVENT_SECONDARY_WINDOWS || ARENA_TWO_HEAD_EXCLUSIVE)) {
|
||||
if (ARENA_TWO_HEAD_EXCLUSIVE) {
|
||||
log_info(
|
||||
"gitadora",
|
||||
"exposing physical MAIN/SMALL and virtual LEFT/RIGHT");
|
||||
}
|
||||
#endif
|
||||
|
||||
GetDisplayConfigBufferSizes_orig =
|
||||
detour::iat_try("GetDisplayConfigBufferSizes",
|
||||
GetDisplayConfigBufferSizes_hook, avs::game::DLL_INSTANCE);
|
||||
QueryDisplayConfig_orig =
|
||||
detour::iat_try("QueryDisplayConfig",
|
||||
QueryDisplayConfig_hook, avs::game::DLL_INSTANCE);
|
||||
DisplayConfigGetDeviceInfo_orig =
|
||||
detour::iat_try("DisplayConfigGetDeviceInfo",
|
||||
DisplayConfigGetDeviceInfo_hook, avs::game::DLL_INSTANCE);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// window patch
|
||||
|
||||
@@ -13,14 +13,21 @@ namespace games::gitadora {
|
||||
|
||||
// settings
|
||||
extern bool TWOCHANNEL;
|
||||
extern bool DISABLE_FRAME_LIMITER;
|
||||
extern std::optional<unsigned int> CAB_TYPE;
|
||||
extern bool P1_LEFTY;
|
||||
extern bool P2_LEFTY;
|
||||
extern std::optional<std::string> SUBSCREEN_OVERLAY_SIZE;
|
||||
extern std::optional<socd::SocdAlgorithm> PICK_ALGO;
|
||||
extern std::optional<uint8_t> ARENA_WINDOW_COUNT;
|
||||
extern bool ARENA_TWO_HEAD_EXCLUSIVE;
|
||||
extern std::optional<std::string> ASIO_DRIVER;
|
||||
extern bool ALLOW_REALTEK_AUDIO;
|
||||
extern bool NATIVE_TOUCH;
|
||||
|
||||
// arena SMALL subscreen (touch panel) resolution
|
||||
static constexpr int ARENA_SUBSCREEN_WIDTH = 800;
|
||||
static constexpr int ARENA_SUBSCREEN_HEIGHT = 1280;
|
||||
|
||||
class GitaDoraGame : public games::Game {
|
||||
public:
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#if SPICE64
|
||||
|
||||
#include <cstdint>
|
||||
#include "api/client.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/utils.h"
|
||||
@@ -443,10 +444,12 @@ namespace games::iidx {
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_g], rgb.g);
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_b], rgb.b);
|
||||
|
||||
for (unsigned int i = 0; i < data_size; ++i) {
|
||||
map.data[i].r = data[i * 3];
|
||||
map.data[i].g = data[i * 3 + 1];
|
||||
map.data[i].b = data[i * 3 + 2];
|
||||
if (api::has_clients()) {
|
||||
for (size_t i = 0; i < data_size; ++i) {
|
||||
map.data[i].r = data[i * 3];
|
||||
map.data[i].g = data[i * 3 + 1];
|
||||
map.data[i].b = data[i * 3 + 2];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -534,7 +534,7 @@ namespace games::iidx {
|
||||
if (mediaTypePointer && mediaTypePointer->IsString()) {
|
||||
std::string mediaType = mediaTypePointer->GetString();
|
||||
if (mediaType.length() > 0) {
|
||||
camera->m_selectedMediaTypeDescription = mediaType;
|
||||
camera->SetSelectedMediaTypeDescription(mediaType);
|
||||
camera->m_useAutoMediaType = false;
|
||||
} else {
|
||||
camera->m_useAutoMediaType = true;
|
||||
@@ -547,7 +547,7 @@ namespace games::iidx {
|
||||
std::string drawModeString = drawModePointer->GetString();
|
||||
for (int j = 0; j < DRAW_MODE_SIZE; j++) {
|
||||
if (DRAW_MODE_LABELS[j].compare(drawModeString) == 0) {
|
||||
camera->m_drawMode = (LocalCameraDrawMode) j;
|
||||
camera->m_drawMode.store((LocalCameraDrawMode) j);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -556,12 +556,12 @@ namespace games::iidx {
|
||||
// Flip
|
||||
auto flipHorizontalPointer = rapidjson::Pointer(root + "/" + symLink + "/FlipHorizontal").Get(doc);
|
||||
if (flipHorizontalPointer && flipHorizontalPointer->IsBool()) {
|
||||
camera->m_flipHorizontal = flipHorizontalPointer->GetBool();
|
||||
camera->m_flipHorizontal.store(flipHorizontalPointer->GetBool());
|
||||
}
|
||||
|
||||
auto flipVerticalPointer = rapidjson::Pointer(root + "/" + symLink + "/FlipVertical").Get(doc);
|
||||
if (flipVerticalPointer && flipVerticalPointer->IsBool()) {
|
||||
camera->m_flipVertical = flipVerticalPointer->GetBool();
|
||||
camera->m_flipVertical.store(flipVerticalPointer->GetBool());
|
||||
}
|
||||
|
||||
// Allow manual control
|
||||
@@ -625,15 +625,17 @@ namespace games::iidx {
|
||||
if (camera->m_useAutoMediaType) {
|
||||
rapidjson::Pointer(root + "MediaType").Set(doc, "");
|
||||
} else {
|
||||
rapidjson::Pointer(root + "MediaType").Set(doc, camera->m_selectedMediaTypeDescription);
|
||||
const auto mediaTypeDescription = camera->GetSelectedMediaTypeDescription();
|
||||
rapidjson::Pointer(root + "MediaType").Set(doc, mediaTypeDescription);
|
||||
}
|
||||
|
||||
// Draw Mode
|
||||
rapidjson::Pointer(root + "DrawMode").Set(doc, DRAW_MODE_LABELS[camera->m_drawMode]);
|
||||
const auto drawMode = camera->m_drawMode.load();
|
||||
rapidjson::Pointer(root + "DrawMode").Set(doc, DRAW_MODE_LABELS[drawMode]);
|
||||
|
||||
// Flip
|
||||
rapidjson::Pointer(root + "FlipHorizontal").Set(doc, camera->m_flipHorizontal);
|
||||
rapidjson::Pointer(root + "FlipVertical").Set(doc, camera->m_flipVertical);
|
||||
rapidjson::Pointer(root + "FlipHorizontal").Set(doc, camera->m_flipHorizontal.load());
|
||||
rapidjson::Pointer(root + "FlipVertical").Set(doc, camera->m_flipVertical.load());
|
||||
|
||||
// Manual control
|
||||
rapidjson::Pointer(root + "AllowManualControl").Set(doc, camera->m_allowManualControl);
|
||||
|
||||
@@ -58,7 +58,7 @@ namespace games::iidx {
|
||||
|
||||
// settings
|
||||
bool FLIP_CAMS = false;
|
||||
std::optional<bool> DISABLE_CAMS;
|
||||
cab_camera_access_mode CAB_CAMERA_ACCESS = cab_camera_access_mode::automatic;
|
||||
bool TDJ_CAMERA = false;
|
||||
bool TDJ_CAMERA_PREFER_16_9 = true;
|
||||
bool TDJ_MODE = false;
|
||||
@@ -424,10 +424,7 @@ namespace games::iidx {
|
||||
"RegQueryValueExA", RegQueryValueExA_hook, avs::game::DLL_INSTANCE);
|
||||
|
||||
// check if cam hook should be enabled
|
||||
if (!DISABLE_CAMS.has_value()) {
|
||||
log_fatal("iidx", "assertion failure - DISABLE_CAMS not set during attach");
|
||||
}
|
||||
if (!DISABLE_CAMS.value()) {
|
||||
if (CAB_CAMERA_ACCESS == cab_camera_access_mode::legacy) {
|
||||
init_legacy_camera_hook(FLIP_CAMS);
|
||||
}
|
||||
|
||||
@@ -454,19 +451,10 @@ namespace games::iidx {
|
||||
SetEnvironmentVariable("SCREEN_MODE", SCREEN_MODE.value().c_str());
|
||||
}
|
||||
|
||||
// check for cab camera access for the second time (first time was in launcher.cpp)
|
||||
// this time, we are inside -iidx module hook, which means the user is likely NOT on a cab
|
||||
// therefore, start with cams OFF by default, and allow user to forcibly override to ON
|
||||
if (!games::iidx::DISABLE_CAMS.has_value()) {
|
||||
games::iidx::DISABLE_CAMS = true;
|
||||
if (options->at(launcher::Options::IIDXCabCamAccess).is_active() &&
|
||||
options->at(launcher::Options::IIDXCabCamAccess).value_text() == "on") {
|
||||
games::iidx::DISABLE_CAMS = false;
|
||||
}
|
||||
if (games::iidx::DISABLE_CAMS.value()) {
|
||||
log_misc("iidx", "CONNECT_CAMERA env var set to 0");
|
||||
SetEnvironmentVariable("CONNECT_CAMERA", "0");
|
||||
}
|
||||
// auto with iidx module means turn off camera (non-cab use)
|
||||
if (CAB_CAMERA_ACCESS == cab_camera_access_mode::automatic) {
|
||||
log_misc("iidx", "CONNECT_CAMERA env var set to 0");
|
||||
SetEnvironmentVariable("CONNECT_CAMERA", "0");
|
||||
}
|
||||
|
||||
// windowed subscreen, enabled by default, unless turned off by user
|
||||
|
||||
@@ -11,6 +11,13 @@
|
||||
|
||||
namespace games::iidx {
|
||||
|
||||
enum class cab_camera_access_mode {
|
||||
automatic,
|
||||
off,
|
||||
on,
|
||||
legacy,
|
||||
};
|
||||
|
||||
enum class iidx_aio_emulation_state {
|
||||
unknown,
|
||||
bi2a_com2,
|
||||
@@ -20,7 +27,7 @@ namespace games::iidx {
|
||||
// settings
|
||||
|
||||
extern bool FLIP_CAMS;
|
||||
extern std::optional<bool> DISABLE_CAMS;
|
||||
extern cab_camera_access_mode CAB_CAMERA_ACCESS;
|
||||
extern bool TDJ_CAMERA;
|
||||
extern bool TDJ_CAMERA_PREFER_16_9;
|
||||
extern std::optional<std::string> TDJ_CAMERA_OVERRIDE;
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -2,6 +2,7 @@
|
||||
|
||||
#if SPICE64 && !SPICE_XP
|
||||
|
||||
#include <atomic>
|
||||
#include <d3d9.h>
|
||||
#include <dxva2api.h>
|
||||
#include <mutex>
|
||||
@@ -66,6 +67,8 @@ extern std::string CAMERA_CONTROL_LABELS[];
|
||||
extern std::string DRAW_MODE_LABELS[];
|
||||
|
||||
namespace games::iidx {
|
||||
class IIDXCameraSourceReaderCallback;
|
||||
|
||||
namespace Camera {
|
||||
struct PlayVideoCamera {
|
||||
IDirect3DTexture9** d3d9_texture(const uintptr_t offset) {
|
||||
@@ -87,7 +90,7 @@ namespace games::iidx {
|
||||
|
||||
class IIDXLocalCamera {
|
||||
protected:
|
||||
virtual ~IIDXLocalCamera() {};
|
||||
virtual ~IIDXLocalCamera();
|
||||
|
||||
LONG m_nRefCount;
|
||||
CRITICAL_SECTION m_critsec;
|
||||
@@ -101,9 +104,14 @@ namespace games::iidx {
|
||||
// For reading frames from Camera
|
||||
IMFMediaSource *m_pSource = nullptr;
|
||||
IMFSourceReader *m_pSourceReader = nullptr;
|
||||
IMFSourceReaderEx *m_pSourceReaderEx = nullptr;
|
||||
IIDXCameraSourceReaderCallback *m_pSourceReaderCallback = nullptr;
|
||||
std::mutex m_mediaTypeMutex;
|
||||
IMFMediaType *m_pendingMediaType = nullptr;
|
||||
int m_selectedMediaTypeIndex = 0;
|
||||
std::string m_selectedMediaTypeDescription = "";
|
||||
|
||||
// Camera Format information
|
||||
double m_frameRate = 0;
|
||||
LONG m_cameraWidth;
|
||||
LONG m_cameraHeight;
|
||||
|
||||
@@ -129,6 +137,12 @@ namespace games::iidx {
|
||||
LPDIRECT3DTEXTURE9 m_conversionTexture = nullptr;
|
||||
IDirect3DSurface9 *m_pConversionSurf = nullptr;
|
||||
|
||||
// upload surface for decoded camera frames returned in system memory
|
||||
IDirect3DSurface9 *m_pDecodedSurf = nullptr;
|
||||
GUID m_decodedSubtype = GUID_NULL;
|
||||
GUID m_outputSubtype = GUID_NULL;
|
||||
bool m_drawErrorLogged = false;
|
||||
|
||||
// Texture for custom transform (e.g. horizontal flip)
|
||||
LPDIRECT3DTEXTURE9 m_transformTexture = nullptr;
|
||||
IDirect3DSurface9 *m_pTransformSurf = nullptr;
|
||||
@@ -153,21 +167,19 @@ namespace games::iidx {
|
||||
BOOL m_initialized = false;
|
||||
|
||||
// True if all the setup steps succeeded
|
||||
BOOL m_active = false;
|
||||
std::atomic_bool m_active = false;
|
||||
|
||||
// Media type select
|
||||
std::vector<MediaTypeInfo> m_mediaTypeInfos = {};
|
||||
int m_selectedMediaTypeIndex = 0;
|
||||
bool m_useAutoMediaType = true;
|
||||
IMFMediaType *m_pAutoMediaType = nullptr;
|
||||
std::string m_selectedMediaTypeDescription = "";
|
||||
bool m_allowManualControl = false;
|
||||
|
||||
LocalCameraDrawMode m_drawMode = DrawModeCrop4_3;
|
||||
std::atomic<LocalCameraDrawMode> m_drawMode = DrawModeCrop4_3;
|
||||
|
||||
// Render processing
|
||||
bool m_flipHorizontal = false;
|
||||
bool m_flipVertical = false;
|
||||
std::atomic_bool m_flipHorizontal = false;
|
||||
std::atomic_bool m_flipVertical = false;
|
||||
|
||||
IIDXLocalCamera(
|
||||
std::string name,
|
||||
@@ -184,11 +196,14 @@ namespace games::iidx {
|
||||
HRESULT GetCameraControlProp(int index, CameraControlProp *pProp);
|
||||
HRESULT SetCameraControlProp(int index, long value, long flags);
|
||||
HRESULT ResetCameraControlProps();
|
||||
HRESULT FlushDrawCommands();
|
||||
std::string GetName();
|
||||
std::string GetFriendlyName();
|
||||
std::string GetSymLink();
|
||||
int GetSelectedMediaTypeIndex();
|
||||
std::string GetSelectedMediaTypeDescription();
|
||||
void SetSelectedMediaTypeDescription(const std::string &description);
|
||||
HRESULT ChangeMediaType(IMFMediaType *pType);
|
||||
void RequestMediaType(IMFMediaType *pType);
|
||||
HRESULT StartCapture();
|
||||
void UpdateDrawRect();
|
||||
|
||||
@@ -197,12 +212,22 @@ namespace games::iidx {
|
||||
void CreateThread();
|
||||
MediaTypeInfo GetMediaTypeInfo(IMFMediaType *pType);
|
||||
std::string GetVideoFormatName(GUID subtype);
|
||||
HRESULT TryMediaType(IMFMediaType *pType, UINT32 *pBestWidth, double *pBestFrameRate);
|
||||
static bool CompareMediaTypes(const MediaTypeInfo &a, const MediaTypeInfo &b);
|
||||
bool MatchesPreferredAspect(const MediaTypeInfo &info) const;
|
||||
static bool IsBetterAutoType(const MediaTypeInfo &candidate, const MediaTypeInfo ¤t);
|
||||
IMFMediaType *FindBestNativeAutoType(bool requirePreferredAspect) const;
|
||||
IMFMediaType *FindBestAutoType(const GUID &subtype, bool requirePreferredAspect) const;
|
||||
HRESULT ValidateMediaType(IMFMediaType *pType);
|
||||
HRESULT InitTargetTexture();
|
||||
HRESULT EnsureTransformTextures();
|
||||
HRESULT InitCameraControl();
|
||||
void SetSelectedMediaType(int index, const std::string &description);
|
||||
bool HasPendingMediaType();
|
||||
HRESULT ApplyPendingMediaType();
|
||||
HRESULT UploadDecodedSample(IMFMediaBuffer *pSrcBuffer);
|
||||
HRESULT DrawSample(IMFMediaBuffer *pSrcBuffer);
|
||||
HRESULT ReadSample();
|
||||
LPDIRECT3DTEXTURE9 Render();
|
||||
HRESULT Render();
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -1,116 +1,132 @@
|
||||
#include "mf_wrappers.h"
|
||||
#include "util/libutils.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
namespace games::iidx {
|
||||
|
||||
static bool INITIALIZED = false;
|
||||
|
||||
static HMODULE mf_dll = nullptr;
|
||||
static HMODULE mfreadwrite_dll = nullptr;
|
||||
static HMODULE mfplat_dll = nullptr;
|
||||
|
||||
typedef HRESULT (__stdcall * MFCreateAttributes_t)(
|
||||
_Out_ IMFAttributes** ppMFAttributes,
|
||||
_In_ UINT32 cInitialSize
|
||||
);
|
||||
|
||||
typedef HRESULT (__stdcall * MFEnumDeviceSources_t)(
|
||||
_In_ IMFAttributes* pAttributes,
|
||||
_Outptr_result_buffer_(*pcSourceActivate) IMFActivate*** pppSourceActivate,
|
||||
_Out_ UINT32* pcSourceActivate
|
||||
);
|
||||
|
||||
typedef HRESULT (__stdcall * MFCreateSourceReaderFromMediaSource_t)(
|
||||
_In_ IMFMediaSource *pMediaSource,
|
||||
_In_opt_ IMFAttributes *pAttributes,
|
||||
_Out_ IMFSourceReader **ppSourceReader
|
||||
);
|
||||
|
||||
typedef HRESULT (__stdcall * MFGetService_t)(
|
||||
IUnknown* punkObject,
|
||||
REFGUID guidService,
|
||||
REFIID riid,
|
||||
_Outptr_ LPVOID* ppvObject
|
||||
);
|
||||
|
||||
static MFCreateAttributes_t MFCreateAttributes = nullptr;
|
||||
static MFEnumDeviceSources_t MFEnumDeviceSources = nullptr;
|
||||
static MFCreateSourceReaderFromMediaSource_t MFCreateSourceReaderFromMediaSource = nullptr;
|
||||
static MFGetService_t MFGetService = nullptr;
|
||||
|
||||
void init_mf_library() {
|
||||
|
||||
// why was all of this needed?
|
||||
//
|
||||
// when iidx camhook was initially implemented, we linked to mf.lib, mfreadwrite.lib, and mfplat.lib
|
||||
// this made Unity-based really unhappy, causing them to skip over the logic that loads mf library
|
||||
// causing videos to not play ("Initializing Microsoft Media Foundation failed." in the cmd prompt)
|
||||
//
|
||||
// as a result, the static linking to mf libs were removed, and we are now doing the mess that is this file
|
||||
|
||||
if (INITIALIZED) {
|
||||
return;
|
||||
}
|
||||
INITIALIZED = true;
|
||||
|
||||
log_misc("mf_wrappers", "creating delay-loaded wrappers for MF routines - BEGIN");
|
||||
|
||||
mf_dll = libutils::load_library("mf.dll", true);
|
||||
mfreadwrite_dll = libutils::load_library("mfreadwrite.dll", true);
|
||||
mfplat_dll = libutils::load_library("mfplat.dll", true);
|
||||
|
||||
MFCreateAttributes = (MFCreateAttributes_t)
|
||||
libutils::get_proc(mfplat_dll, "MFCreateAttributes");
|
||||
if (!MFCreateAttributes) {
|
||||
log_fatal("mf_wrappers", "MFCreateAttributes failed to hook");
|
||||
}
|
||||
|
||||
MFEnumDeviceSources = (MFEnumDeviceSources_t)
|
||||
libutils::get_proc(mf_dll, "MFEnumDeviceSources");
|
||||
if (!MFEnumDeviceSources) {
|
||||
log_fatal("mf_wrappers", "MFEnumDeviceSources failed to hook");
|
||||
}
|
||||
|
||||
MFCreateSourceReaderFromMediaSource = (MFCreateSourceReaderFromMediaSource_t)
|
||||
libutils::get_proc(mfreadwrite_dll, "MFCreateSourceReaderFromMediaSource");
|
||||
if (!MFCreateSourceReaderFromMediaSource) {
|
||||
log_fatal("mf_wrappers", "MFCreateSourceReaderFromMediaSource failed to hook");
|
||||
}
|
||||
|
||||
MFGetService = (MFGetService_t)libutils::get_proc(mf_dll, "MFGetService");
|
||||
if (!MFGetService) {
|
||||
log_fatal("mf_wrappers", "MFGetService failed to hook");
|
||||
}
|
||||
|
||||
log_misc("mf_wrappers", "creating delay-loaded wrappers for MF routines - DONE");
|
||||
}
|
||||
|
||||
HRESULT WrappedMFCreateAttributes (
|
||||
_Out_ IMFAttributes** ppMFAttributes,
|
||||
_In_ UINT32 cInitialSize) {
|
||||
return MFCreateAttributes(ppMFAttributes, cInitialSize);
|
||||
}
|
||||
|
||||
HRESULT WrappedMFEnumDeviceSources (
|
||||
_In_ IMFAttributes* pAttributes,
|
||||
_Outptr_result_buffer_(*pcSourceActivate) IMFActivate*** pppSourceActivate,
|
||||
_Out_ UINT32* pcSourceActivate) {
|
||||
return MFEnumDeviceSources(pAttributes, pppSourceActivate, pcSourceActivate);
|
||||
}
|
||||
|
||||
HRESULT WrappedMFCreateSourceReaderFromMediaSource (
|
||||
_In_ IMFMediaSource *pMediaSource,
|
||||
_In_opt_ IMFAttributes *pAttributes,
|
||||
_Out_ IMFSourceReader **ppSourceReader) {
|
||||
return MFCreateSourceReaderFromMediaSource(pMediaSource, pAttributes, ppSourceReader);
|
||||
}
|
||||
|
||||
HRESULT WrappedMFGetService (
|
||||
IUnknown* punkObject,
|
||||
REFGUID guidService,
|
||||
REFIID riid,
|
||||
_Outptr_ LPVOID* ppvObject) {
|
||||
return MFGetService(punkObject, guidService, riid, ppvObject);
|
||||
}
|
||||
#include "mf_wrappers.h"
|
||||
#include "util/libutils.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
namespace games::iidx {
|
||||
|
||||
static bool INITIALIZED = false;
|
||||
|
||||
static HMODULE mf_dll = nullptr;
|
||||
static HMODULE mfreadwrite_dll = nullptr;
|
||||
static HMODULE mfplat_dll = nullptr;
|
||||
|
||||
typedef HRESULT (__stdcall * MFCreateAttributes_t)(
|
||||
_Out_ IMFAttributes** ppMFAttributes,
|
||||
_In_ UINT32 cInitialSize
|
||||
);
|
||||
|
||||
typedef HRESULT (__stdcall * MFCreateMediaType_t)(
|
||||
_Out_ IMFMediaType** ppMFType
|
||||
);
|
||||
|
||||
typedef HRESULT (__stdcall * MFEnumDeviceSources_t)(
|
||||
_In_ IMFAttributes* pAttributes,
|
||||
_Outptr_result_buffer_(*pcSourceActivate) IMFActivate*** pppSourceActivate,
|
||||
_Out_ UINT32* pcSourceActivate
|
||||
);
|
||||
|
||||
typedef HRESULT (__stdcall * MFCreateSourceReaderFromMediaSource_t)(
|
||||
_In_ IMFMediaSource *pMediaSource,
|
||||
_In_opt_ IMFAttributes *pAttributes,
|
||||
_Out_ IMFSourceReader **ppSourceReader
|
||||
);
|
||||
|
||||
typedef HRESULT (__stdcall * MFGetService_t)(
|
||||
IUnknown* punkObject,
|
||||
REFGUID guidService,
|
||||
REFIID riid,
|
||||
_Outptr_ LPVOID* ppvObject
|
||||
);
|
||||
|
||||
static MFCreateAttributes_t MFCreateAttributes = nullptr;
|
||||
static MFCreateMediaType_t MFCreateMediaType = nullptr;
|
||||
static MFEnumDeviceSources_t MFEnumDeviceSources = nullptr;
|
||||
static MFCreateSourceReaderFromMediaSource_t MFCreateSourceReaderFromMediaSource = nullptr;
|
||||
static MFGetService_t MFGetService = nullptr;
|
||||
|
||||
void init_mf_library() {
|
||||
|
||||
// why was all of this needed?
|
||||
//
|
||||
// when iidx camhook was initially implemented, we linked to mf.lib, mfreadwrite.lib, and mfplat.lib
|
||||
// this made Unity-based really unhappy, causing them to skip over the logic that loads mf library
|
||||
// causing videos to not play ("Initializing Microsoft Media Foundation failed." in the cmd prompt)
|
||||
//
|
||||
// as a result, the static linking to mf libs were removed, and we are now doing the mess that is this file
|
||||
|
||||
if (INITIALIZED) {
|
||||
return;
|
||||
}
|
||||
INITIALIZED = true;
|
||||
|
||||
log_misc("mf_wrappers", "creating delay-loaded wrappers for MF routines - BEGIN");
|
||||
|
||||
mf_dll = libutils::load_library("mf.dll", true);
|
||||
mfreadwrite_dll = libutils::load_library("mfreadwrite.dll", true);
|
||||
mfplat_dll = libutils::load_library("mfplat.dll", true);
|
||||
|
||||
MFCreateAttributes = (MFCreateAttributes_t)
|
||||
libutils::get_proc(mfplat_dll, "MFCreateAttributes");
|
||||
if (!MFCreateAttributes) {
|
||||
log_fatal("mf_wrappers", "MFCreateAttributes failed to hook");
|
||||
}
|
||||
|
||||
MFCreateMediaType = (MFCreateMediaType_t)
|
||||
libutils::get_proc(mfplat_dll, "MFCreateMediaType");
|
||||
if (!MFCreateMediaType) {
|
||||
log_fatal("mf_wrappers", "MFCreateMediaType failed to hook");
|
||||
}
|
||||
|
||||
MFEnumDeviceSources = (MFEnumDeviceSources_t)
|
||||
libutils::get_proc(mf_dll, "MFEnumDeviceSources");
|
||||
if (!MFEnumDeviceSources) {
|
||||
log_fatal("mf_wrappers", "MFEnumDeviceSources failed to hook");
|
||||
}
|
||||
|
||||
MFCreateSourceReaderFromMediaSource = (MFCreateSourceReaderFromMediaSource_t)
|
||||
libutils::get_proc(mfreadwrite_dll, "MFCreateSourceReaderFromMediaSource");
|
||||
if (!MFCreateSourceReaderFromMediaSource) {
|
||||
log_fatal("mf_wrappers", "MFCreateSourceReaderFromMediaSource failed to hook");
|
||||
}
|
||||
|
||||
MFGetService = (MFGetService_t)libutils::get_proc(mf_dll, "MFGetService");
|
||||
if (!MFGetService) {
|
||||
log_fatal("mf_wrappers", "MFGetService failed to hook");
|
||||
}
|
||||
|
||||
log_misc("mf_wrappers", "creating delay-loaded wrappers for MF routines - DONE");
|
||||
}
|
||||
|
||||
HRESULT WrappedMFCreateAttributes (
|
||||
_Out_ IMFAttributes** ppMFAttributes,
|
||||
_In_ UINT32 cInitialSize) {
|
||||
return MFCreateAttributes(ppMFAttributes, cInitialSize);
|
||||
}
|
||||
|
||||
HRESULT WrappedMFCreateMediaType (
|
||||
_Out_ IMFMediaType** ppMFType) {
|
||||
return MFCreateMediaType(ppMFType);
|
||||
}
|
||||
|
||||
HRESULT WrappedMFEnumDeviceSources (
|
||||
_In_ IMFAttributes* pAttributes,
|
||||
_Outptr_result_buffer_(*pcSourceActivate) IMFActivate*** pppSourceActivate,
|
||||
_Out_ UINT32* pcSourceActivate) {
|
||||
return MFEnumDeviceSources(pAttributes, pppSourceActivate, pcSourceActivate);
|
||||
}
|
||||
|
||||
HRESULT WrappedMFCreateSourceReaderFromMediaSource (
|
||||
_In_ IMFMediaSource *pMediaSource,
|
||||
_In_opt_ IMFAttributes *pAttributes,
|
||||
_Out_ IMFSourceReader **ppSourceReader) {
|
||||
return MFCreateSourceReaderFromMediaSource(pMediaSource, pAttributes, ppSourceReader);
|
||||
}
|
||||
|
||||
HRESULT WrappedMFGetService (
|
||||
IUnknown* punkObject,
|
||||
REFGUID guidService,
|
||||
REFIID riid,
|
||||
_Outptr_ LPVOID* ppvObject) {
|
||||
return MFGetService(punkObject, guidService, riid, ppvObject);
|
||||
}
|
||||
}
|
||||
@@ -1,30 +1,33 @@
|
||||
#include <mfapi.h>
|
||||
#include <mfidl.h>
|
||||
#include <mfreadwrite.h>
|
||||
#include <mfobjects.h>
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace games::iidx {
|
||||
void init_mf_library();
|
||||
|
||||
HRESULT WrappedMFCreateAttributes (
|
||||
_Out_ IMFAttributes** ppMFAttributes,
|
||||
_In_ UINT32 cInitialSize);
|
||||
|
||||
HRESULT WrappedMFEnumDeviceSources (
|
||||
_In_ IMFAttributes* pAttributes,
|
||||
_Outptr_result_buffer_(*pcSourceActivate) IMFActivate*** pppSourceActivate,
|
||||
_Out_ UINT32* pcSourceActivate);
|
||||
|
||||
HRESULT WrappedMFCreateSourceReaderFromMediaSource (
|
||||
_In_ IMFMediaSource *pMediaSource,
|
||||
_In_opt_ IMFAttributes *pAttributes,
|
||||
_Out_ IMFSourceReader **ppSourceReader);
|
||||
|
||||
HRESULT WrappedMFGetService (
|
||||
IUnknown* punkObject,
|
||||
REFGUID guidService,
|
||||
REFIID riid,
|
||||
_Outptr_ LPVOID* ppvObject);
|
||||
#include <mfapi.h>
|
||||
#include <mfidl.h>
|
||||
#include <mfreadwrite.h>
|
||||
#include <mfobjects.h>
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace games::iidx {
|
||||
void init_mf_library();
|
||||
|
||||
HRESULT WrappedMFCreateAttributes (
|
||||
_Out_ IMFAttributes** ppMFAttributes,
|
||||
_In_ UINT32 cInitialSize);
|
||||
|
||||
HRESULT WrappedMFCreateMediaType (
|
||||
_Out_ IMFMediaType** ppMFType);
|
||||
|
||||
HRESULT WrappedMFEnumDeviceSources (
|
||||
_In_ IMFAttributes* pAttributes,
|
||||
_Outptr_result_buffer_(*pcSourceActivate) IMFActivate*** pppSourceActivate,
|
||||
_Out_ UINT32* pcSourceActivate);
|
||||
|
||||
HRESULT WrappedMFCreateSourceReaderFromMediaSource (
|
||||
_In_ IMFMediaSource *pMediaSource,
|
||||
_In_opt_ IMFAttributes *pAttributes,
|
||||
_Out_ IMFSourceReader **ppSourceReader);
|
||||
|
||||
HRESULT WrappedMFGetService (
|
||||
IUnknown* punkObject,
|
||||
REFGUID guidService,
|
||||
REFIID riid,
|
||||
_Outptr_ LPVOID* ppvObject);
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
#include "poke.h"
|
||||
|
||||
#include <chrono>
|
||||
#include <thread>
|
||||
|
||||
#include "windows.h"
|
||||
@@ -11,7 +12,6 @@
|
||||
#include "touch/native/inject.h"
|
||||
#include "touch/touch.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/precise_timer.h"
|
||||
|
||||
namespace games::iidx::poke {
|
||||
|
||||
@@ -125,8 +125,6 @@ namespace games::iidx::poke {
|
||||
// create new thread
|
||||
THREAD_RUNNING = true;
|
||||
THREAD = new std::thread([] {
|
||||
timeutils::PreciseSleepTimer timer;
|
||||
|
||||
// log
|
||||
log_info("poke", "enabled");
|
||||
|
||||
@@ -198,7 +196,7 @@ namespace games::iidx::poke {
|
||||
}
|
||||
|
||||
// slow down
|
||||
timer.sleep(50);
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(50));
|
||||
}
|
||||
|
||||
if (!touch_points.empty()) {
|
||||
|
||||
@@ -133,6 +133,7 @@ namespace games {
|
||||
buttons_help.insert({ jb, jb::get_buttons_help() });
|
||||
lights.insert({ jb, jb::get_lights() });
|
||||
file_hints[jb].push_back({"jubeat.dll"});
|
||||
file_hints[jb].push_back({"jubeat2019.dll"});
|
||||
|
||||
// mga
|
||||
const std::string mga("Metal Gear");
|
||||
|
||||
@@ -0,0 +1,336 @@
|
||||
#include "bi2x_hook.h"
|
||||
|
||||
#if SPICE64
|
||||
|
||||
#include <array>
|
||||
#include <cstdint>
|
||||
#include <cstring>
|
||||
|
||||
#include "games/io.h"
|
||||
#include "games/jb/jb_touch.h"
|
||||
#include "io.h"
|
||||
#include "misc/eamuse.h"
|
||||
#include "rawinput/rawinput.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
namespace games::jb {
|
||||
|
||||
struct AIO_SCI_COMM {
|
||||
std::array<uint8_t, 0x100> data;
|
||||
};
|
||||
|
||||
struct AIO_NMGR_IOB2;
|
||||
|
||||
struct AIO_NMGR_IOB2_VTABLE {
|
||||
std::array<void *, 10> unused;
|
||||
void (__fastcall *begin_manage)(AIO_NMGR_IOB2 *node_mgr);
|
||||
};
|
||||
|
||||
struct AIO_NMGR_IOB2 {
|
||||
AIO_NMGR_IOB2_VTABLE *vtable;
|
||||
std::array<uint8_t, 0x78> data;
|
||||
};
|
||||
|
||||
struct AIO_IOB2_BI2X_T44 {
|
||||
std::array<uint8_t, 0x80> data;
|
||||
};
|
||||
|
||||
struct AIO_IOB2_BI2X_T44_DEVSTATUS {
|
||||
std::array<uint8_t, 0x140> data;
|
||||
};
|
||||
|
||||
struct AIO_IOB2_BI2X_WRFIRM {
|
||||
uint8_t data;
|
||||
};
|
||||
|
||||
static_assert(sizeof(AIO_NMGR_IOB2) == 0x80);
|
||||
static_assert(sizeof(AIO_IOB2_BI2X_T44_DEVSTATUS) == 0x140);
|
||||
|
||||
using aioIob2Bi2xT44_Create_t = AIO_IOB2_BI2X_T44 *(__fastcall *)(AIO_NMGR_IOB2 *node_mgr,
|
||||
uint32_t device_id);
|
||||
using aioIob2Bi2xT44_GetDeviceStatus_t = void (__fastcall *)(AIO_IOB2_BI2X_T44 *node,
|
||||
AIO_IOB2_BI2X_T44_DEVSTATUS *status);
|
||||
using aioIob2Bi2xT44_IoReset_t = void (__fastcall *)(AIO_IOB2_BI2X_T44 *node, uint32_t reset);
|
||||
using aioIob2Bi2xT44_SetWatchDogTimer_t = void (__fastcall *)(AIO_IOB2_BI2X_T44 *node, uint8_t count);
|
||||
using aioIob2Bi2xT44_ControlCoinBlocker_t = void (__fastcall *)(AIO_IOB2_BI2X_T44 *node,
|
||||
uint32_t slot, bool open);
|
||||
using aioIob2Bi2xT44_AddCounter_t = void (__fastcall *)(AIO_IOB2_BI2X_T44 *node,
|
||||
uint32_t counter, uint32_t count);
|
||||
using aioIob2Bi2xT44_SetIccrLed_t = void (__fastcall *)(AIO_IOB2_BI2X_T44 *node, uint32_t color);
|
||||
using aioIob2Bi2xT44_SetTapeLedData_t = void (__fastcall *)(AIO_IOB2_BI2X_T44 *node,
|
||||
uint32_t tape, const void *data);
|
||||
using aioIob2Bi2x_OpenSciUsbCdc_t = AIO_SCI_COMM *(__fastcall *)(uint32_t serial_number);
|
||||
using aioIob2Bi2x_CreateWriteFirmContext_t = AIO_IOB2_BI2X_WRFIRM *(__fastcall *)(
|
||||
uint32_t serial_number, uint32_t iob_mask);
|
||||
using aioIob2Bi2x_DestroyWriteFirmContext_t = void (__fastcall *)(AIO_IOB2_BI2X_WRFIRM *context);
|
||||
using aioIob2Bi2x_WriteFirmGetState_t = int32_t (__fastcall *)(AIO_IOB2_BI2X_WRFIRM *context);
|
||||
using aioIob2Bi2x_WriteFirmIsCompleted_t = bool (__fastcall *)(int32_t state);
|
||||
using aioIob2Bi2x_WriteFirmIsError_t = bool (__fastcall *)(int32_t state);
|
||||
using aioNMgrIob2_Create_t = AIO_NMGR_IOB2 *(__fastcall *)(AIO_SCI_COMM *sci, uint32_t mode);
|
||||
using aioSci_Destroy_t = void (__fastcall *)(AIO_SCI_COMM *sci);
|
||||
using aioNodeMgr_Destroy_t = void (__fastcall *)(AIO_NMGR_IOB2 *node_mgr);
|
||||
using aioNodeCtl_Destroy_t = void (__fastcall *)(AIO_IOB2_BI2X_T44 *node);
|
||||
using aioNodeCtl_UpdateDevicesStatus_t = void (__fastcall *)();
|
||||
|
||||
static aioIob2Bi2xT44_Create_t aioIob2Bi2xT44_Create_orig = nullptr;
|
||||
static aioIob2Bi2xT44_GetDeviceStatus_t aioIob2Bi2xT44_GetDeviceStatus_orig = nullptr;
|
||||
static aioIob2Bi2xT44_IoReset_t aioIob2Bi2xT44_IoReset_orig = nullptr;
|
||||
static aioIob2Bi2xT44_SetWatchDogTimer_t aioIob2Bi2xT44_SetWatchDogTimer_orig = nullptr;
|
||||
static aioIob2Bi2xT44_ControlCoinBlocker_t aioIob2Bi2xT44_ControlCoinBlocker_orig = nullptr;
|
||||
static aioIob2Bi2xT44_AddCounter_t aioIob2Bi2xT44_AddCounter_orig = nullptr;
|
||||
static aioIob2Bi2xT44_SetIccrLed_t aioIob2Bi2xT44_SetIccrLed_orig = nullptr;
|
||||
static aioIob2Bi2xT44_SetTapeLedData_t aioIob2Bi2xT44_SetTapeLedData_orig = nullptr;
|
||||
static aioIob2Bi2x_OpenSciUsbCdc_t aioIob2Bi2x_OpenSciUsbCdc_orig = nullptr;
|
||||
static aioIob2Bi2x_CreateWriteFirmContext_t aioIob2Bi2x_CreateWriteFirmContext_orig = nullptr;
|
||||
static aioIob2Bi2x_DestroyWriteFirmContext_t aioIob2Bi2x_DestroyWriteFirmContext_orig = nullptr;
|
||||
static aioIob2Bi2x_WriteFirmGetState_t aioIob2Bi2x_WriteFirmGetState_orig = nullptr;
|
||||
static aioIob2Bi2x_WriteFirmIsCompleted_t aioIob2Bi2x_WriteFirmIsCompleted_orig = nullptr;
|
||||
static aioIob2Bi2x_WriteFirmIsError_t aioIob2Bi2x_WriteFirmIsError_orig = nullptr;
|
||||
static aioNMgrIob2_Create_t aioNMgrIob2_Create_orig = nullptr;
|
||||
static aioSci_Destroy_t aioSci_Destroy_orig = nullptr;
|
||||
static aioNodeMgr_Destroy_t aioNodeMgr_Destroy_orig = nullptr;
|
||||
static aioNodeCtl_Destroy_t aioNodeCtl_Destroy_orig = nullptr;
|
||||
static aioNodeCtl_UpdateDevicesStatus_t aioNodeCtl_UpdateDevicesStatus_orig = nullptr;
|
||||
|
||||
static AIO_SCI_COMM *aio_sci_comm = nullptr;
|
||||
static AIO_NMGR_IOB2 *aio_node_mgr = nullptr;
|
||||
static AIO_IOB2_BI2X_T44 *aio_t44 = nullptr;
|
||||
static AIO_IOB2_BI2X_WRFIRM *aio_write_firm = nullptr;
|
||||
static uint8_t input_counter = 0;
|
||||
|
||||
static void __fastcall aioNMgrIob_BeginManage(AIO_NMGR_IOB2 *) {
|
||||
}
|
||||
|
||||
static AIO_NMGR_IOB2_VTABLE aio_node_mgr_vtable {
|
||||
{},
|
||||
aioNMgrIob_BeginManage,
|
||||
};
|
||||
|
||||
static AIO_SCI_COMM *__fastcall aioIob2Bi2x_OpenSciUsbCdc(uint32_t) {
|
||||
aio_sci_comm = new AIO_SCI_COMM {};
|
||||
return aio_sci_comm;
|
||||
}
|
||||
|
||||
static AIO_NMGR_IOB2 *__fastcall aioNMgrIob2_Create(AIO_SCI_COMM *sci, uint32_t mode) {
|
||||
if (sci != aio_sci_comm) {
|
||||
return aioNMgrIob2_Create_orig(sci, mode);
|
||||
}
|
||||
|
||||
aio_node_mgr = new AIO_NMGR_IOB2 {};
|
||||
aio_node_mgr->vtable = &aio_node_mgr_vtable;
|
||||
return aio_node_mgr;
|
||||
}
|
||||
|
||||
static AIO_IOB2_BI2X_T44 *__fastcall aioIob2Bi2xT44_Create(
|
||||
AIO_NMGR_IOB2 *node_mgr, uint32_t device_id) {
|
||||
if (node_mgr != aio_node_mgr) {
|
||||
return aioIob2Bi2xT44_Create_orig(node_mgr, device_id);
|
||||
}
|
||||
|
||||
log_info("jb::bi2x", "T44 node created");
|
||||
aio_t44 = new AIO_IOB2_BI2X_T44 {};
|
||||
return aio_t44;
|
||||
}
|
||||
|
||||
static void __fastcall aioIob2Bi2xT44_GetDeviceStatus(
|
||||
AIO_IOB2_BI2X_T44 *node, AIO_IOB2_BI2X_T44_DEVSTATUS *status) {
|
||||
if (node != aio_t44) {
|
||||
return aioIob2Bi2xT44_GetDeviceStatus_orig(node, status);
|
||||
}
|
||||
|
||||
RI_MGR->devices_flush_output();
|
||||
std::memset(status, 0, sizeof(*status));
|
||||
|
||||
status->data[0x00] = input_counter;
|
||||
status->data[0x03] = input_counter++;
|
||||
status->data[0x0A] = static_cast<uint8_t>(eamuse_coin_get_stock());
|
||||
|
||||
games::jb::touch_update();
|
||||
const auto touched = games::jb::touch_state();
|
||||
auto &buttons = get_buttons();
|
||||
|
||||
status->data[0x04] = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Test]) ? 0xFF : 0;
|
||||
status->data[0x05] = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Service]) ? 0xFF : 0;
|
||||
status->data[0x06] = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::CoinMech]) ? 0xFF : 0;
|
||||
|
||||
static constexpr size_t PANEL_ORDER[16] = {
|
||||
3, 7, 11, 15,
|
||||
2, 6, 10, 14,
|
||||
1, 5, 9, 13,
|
||||
0, 4, 8, 12,
|
||||
};
|
||||
for (size_t status_index = 0; status_index < std::size(PANEL_ORDER); status_index++) {
|
||||
const auto panel_index = PANEL_ORDER[status_index];
|
||||
if (touched[panel_index] || GameAPI::Buttons::getState(
|
||||
RI_MGR, buttons[Buttons::Button1 + panel_index])) {
|
||||
status->data[0x0F + status_index] = 0xFF;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void __fastcall aioIob2Bi2xT44_IoReset(AIO_IOB2_BI2X_T44 *node, uint32_t reset) {
|
||||
if (node != aio_t44) {
|
||||
return aioIob2Bi2xT44_IoReset_orig(node, reset);
|
||||
}
|
||||
}
|
||||
|
||||
static void __fastcall aioIob2Bi2xT44_SetWatchDogTimer(AIO_IOB2_BI2X_T44 *node, uint8_t count) {
|
||||
if (node != aio_t44) {
|
||||
return aioIob2Bi2xT44_SetWatchDogTimer_orig(node, count);
|
||||
}
|
||||
}
|
||||
|
||||
static void __fastcall aioIob2Bi2xT44_ControlCoinBlocker(
|
||||
AIO_IOB2_BI2X_T44 *node, uint32_t slot, bool open) {
|
||||
if (node != aio_t44) {
|
||||
return aioIob2Bi2xT44_ControlCoinBlocker_orig(node, slot, open);
|
||||
}
|
||||
|
||||
eamuse_coin_set_block(!open);
|
||||
}
|
||||
|
||||
static void __fastcall aioIob2Bi2xT44_AddCounter(
|
||||
AIO_IOB2_BI2X_T44 *node, uint32_t counter, uint32_t count) {
|
||||
if (node != aio_t44) {
|
||||
return aioIob2Bi2xT44_AddCounter_orig(node, counter, count);
|
||||
}
|
||||
}
|
||||
|
||||
static void __fastcall aioIob2Bi2xT44_SetIccrLed(AIO_IOB2_BI2X_T44 *node, uint32_t color) {
|
||||
if (node != aio_t44) {
|
||||
return aioIob2Bi2xT44_SetIccrLed_orig(node, color);
|
||||
}
|
||||
}
|
||||
|
||||
static void __fastcall aioIob2Bi2xT44_SetTapeLedData(
|
||||
AIO_IOB2_BI2X_T44 *node, uint32_t tape, const void *data) {
|
||||
if (node != aio_t44) {
|
||||
return aioIob2Bi2xT44_SetTapeLedData_orig(node, tape, data);
|
||||
}
|
||||
}
|
||||
|
||||
static AIO_IOB2_BI2X_WRFIRM *__fastcall aioIob2Bi2x_CreateWriteFirmContext(uint32_t, uint32_t) {
|
||||
aio_write_firm = new AIO_IOB2_BI2X_WRFIRM {};
|
||||
return aio_write_firm;
|
||||
}
|
||||
|
||||
static void __fastcall aioIob2Bi2x_DestroyWriteFirmContext(AIO_IOB2_BI2X_WRFIRM *context) {
|
||||
if (context != aio_write_firm) {
|
||||
return aioIob2Bi2x_DestroyWriteFirmContext_orig(context);
|
||||
}
|
||||
|
||||
delete aio_write_firm;
|
||||
aio_write_firm = nullptr;
|
||||
}
|
||||
|
||||
static int32_t __fastcall aioIob2Bi2x_WriteFirmGetState(AIO_IOB2_BI2X_WRFIRM *context) {
|
||||
if (context != aio_write_firm) {
|
||||
return aioIob2Bi2x_WriteFirmGetState_orig(context);
|
||||
}
|
||||
return 8;
|
||||
}
|
||||
|
||||
static bool __fastcall aioIob2Bi2x_WriteFirmIsCompleted(int32_t state) {
|
||||
if (aio_write_firm) {
|
||||
return true;
|
||||
}
|
||||
return aioIob2Bi2x_WriteFirmIsCompleted_orig(state);
|
||||
}
|
||||
|
||||
static bool __fastcall aioIob2Bi2x_WriteFirmIsError(int32_t state) {
|
||||
if (aio_write_firm) {
|
||||
return false;
|
||||
}
|
||||
return aioIob2Bi2x_WriteFirmIsError_orig(state);
|
||||
}
|
||||
|
||||
static void __fastcall aioSci_Destroy(AIO_SCI_COMM *sci) {
|
||||
if (sci != aio_sci_comm) {
|
||||
return aioSci_Destroy_orig(sci);
|
||||
}
|
||||
|
||||
delete aio_sci_comm;
|
||||
aio_sci_comm = nullptr;
|
||||
}
|
||||
|
||||
static void __fastcall aioNodeMgr_Destroy(AIO_NMGR_IOB2 *node_mgr) {
|
||||
if (node_mgr != aio_node_mgr) {
|
||||
return aioNodeMgr_Destroy_orig(node_mgr);
|
||||
}
|
||||
|
||||
delete aio_node_mgr;
|
||||
aio_node_mgr = nullptr;
|
||||
}
|
||||
|
||||
static void __fastcall aioNodeCtl_Destroy(AIO_IOB2_BI2X_T44 *node) {
|
||||
if (node != aio_t44) {
|
||||
return aioNodeCtl_Destroy_orig(node);
|
||||
}
|
||||
|
||||
delete aio_t44;
|
||||
aio_t44 = nullptr;
|
||||
}
|
||||
|
||||
static void __fastcall aioNodeCtl_UpdateDevicesStatus() {
|
||||
}
|
||||
|
||||
void bi2x_hook_init() {
|
||||
static bool initialized = false;
|
||||
if (initialized) {
|
||||
return;
|
||||
}
|
||||
initialized = true;
|
||||
|
||||
log_info("jb::bi2x", "initializing T44 hooks");
|
||||
|
||||
const auto libaio_iob2_video = "libaio-iob2_video.dll";
|
||||
detour::trampoline_try(libaio_iob2_video, "aioIob2Bi2xT44_Create",
|
||||
aioIob2Bi2xT44_Create, &aioIob2Bi2xT44_Create_orig);
|
||||
detour::trampoline_try(libaio_iob2_video,
|
||||
"?GetDeviceStatus@AIO_IOB2_BI2X_T44@@QEBAXAEAUDEVSTATUS@1@@Z",
|
||||
aioIob2Bi2xT44_GetDeviceStatus, &aioIob2Bi2xT44_GetDeviceStatus_orig);
|
||||
detour::trampoline_try(libaio_iob2_video, "?IoReset@AIO_IOB2_BI2X_T44@@QEAAXI@Z",
|
||||
aioIob2Bi2xT44_IoReset, &aioIob2Bi2xT44_IoReset_orig);
|
||||
detour::trampoline_try(libaio_iob2_video,
|
||||
"?SetWatchDogTimer@AIO_IOB2_BI2X_T44@@QEAAXE@Z",
|
||||
aioIob2Bi2xT44_SetWatchDogTimer, &aioIob2Bi2xT44_SetWatchDogTimer_orig);
|
||||
detour::trampoline_try(libaio_iob2_video,
|
||||
"?ControlCoinBlocker@AIO_IOB2_BI2X_T44@@QEAAXI_N@Z",
|
||||
aioIob2Bi2xT44_ControlCoinBlocker, &aioIob2Bi2xT44_ControlCoinBlocker_orig);
|
||||
detour::trampoline_try(libaio_iob2_video, "?AddCounter@AIO_IOB2_BI2X_T44@@QEAAXII@Z",
|
||||
aioIob2Bi2xT44_AddCounter, &aioIob2Bi2xT44_AddCounter_orig);
|
||||
detour::trampoline_try(libaio_iob2_video, "?SetIccrLed@AIO_IOB2_BI2X_T44@@QEAAXI@Z",
|
||||
aioIob2Bi2xT44_SetIccrLed, &aioIob2Bi2xT44_SetIccrLed_orig);
|
||||
detour::trampoline_try(libaio_iob2_video,
|
||||
"?SetTapeLedData@AIO_IOB2_BI2X_T44@@QEAAXIPEBX@Z",
|
||||
aioIob2Bi2xT44_SetTapeLedData, &aioIob2Bi2xT44_SetTapeLedData_orig);
|
||||
|
||||
const auto libaio_iob = "libaio-iob.dll";
|
||||
detour::trampoline_try(libaio_iob, "aioIob2Bi2x_OpenSciUsbCdc",
|
||||
aioIob2Bi2x_OpenSciUsbCdc, &aioIob2Bi2x_OpenSciUsbCdc_orig);
|
||||
detour::trampoline_try(libaio_iob, "aioIob2Bi2x_CreateWriteFirmContext",
|
||||
aioIob2Bi2x_CreateWriteFirmContext, &aioIob2Bi2x_CreateWriteFirmContext_orig);
|
||||
detour::trampoline_try(libaio_iob, "aioIob2Bi2x_DestroyWriteFirmContext",
|
||||
aioIob2Bi2x_DestroyWriteFirmContext, &aioIob2Bi2x_DestroyWriteFirmContext_orig);
|
||||
detour::trampoline_try(libaio_iob, "aioIob2Bi2x_WriteFirmGetState",
|
||||
aioIob2Bi2x_WriteFirmGetState, &aioIob2Bi2x_WriteFirmGetState_orig);
|
||||
detour::trampoline_try(libaio_iob, "aioIob2Bi2x_WriteFirmIsCompleted",
|
||||
aioIob2Bi2x_WriteFirmIsCompleted, &aioIob2Bi2x_WriteFirmIsCompleted_orig);
|
||||
detour::trampoline_try(libaio_iob, "aioIob2Bi2x_WriteFirmIsError",
|
||||
aioIob2Bi2x_WriteFirmIsError, &aioIob2Bi2x_WriteFirmIsError_orig);
|
||||
detour::trampoline_try(libaio_iob, "aioNMgrIob2_Create",
|
||||
aioNMgrIob2_Create, &aioNMgrIob2_Create_orig);
|
||||
|
||||
const auto libaio = "libaio.dll";
|
||||
detour::trampoline_try(libaio, "aioSci_Destroy", aioSci_Destroy, &aioSci_Destroy_orig);
|
||||
detour::trampoline_try(libaio, "aioNodeMgr_Destroy",
|
||||
aioNodeMgr_Destroy, &aioNodeMgr_Destroy_orig);
|
||||
detour::trampoline_try(libaio, "aioNodeCtl_Destroy",
|
||||
aioNodeCtl_Destroy, &aioNodeCtl_Destroy_orig);
|
||||
detour::trampoline_try(libaio, "aioNodeCtl_UpdateDevicesStatus",
|
||||
aioNodeCtl_UpdateDevicesStatus, &aioNodeCtl_UpdateDevicesStatus_orig);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#if SPICE64
|
||||
|
||||
namespace games::jb {
|
||||
void bi2x_hook_init();
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -3,6 +3,8 @@
|
||||
#include <windows.h>
|
||||
#include <filesystem>
|
||||
|
||||
#include "avs/game.h"
|
||||
#include "bi2x_hook.h"
|
||||
#include "cfg/configurator.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/detour.h"
|
||||
@@ -10,6 +12,8 @@
|
||||
|
||||
namespace games::jb {
|
||||
|
||||
#if !SPICE64
|
||||
|
||||
// fixes "IP ADDR CHANGE" errors with unusual network setups (e.g. a VPN)
|
||||
static BOOL __stdcall network_addr_is_changed() {
|
||||
return 0;
|
||||
@@ -31,6 +35,8 @@ namespace games::jb {
|
||||
return 0;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
JBGame::JBGame() : Game("Jubeat") {
|
||||
}
|
||||
|
||||
@@ -60,8 +66,18 @@ namespace games::jb {
|
||||
void JBGame::attach() {
|
||||
Game::attach();
|
||||
|
||||
#if SPICE64
|
||||
if (avs::game::DLL_NAME == "jubeat2019.dll") {
|
||||
libutils::load_library("libaio.dll");
|
||||
libutils::load_library("libaio-iob.dll");
|
||||
libutils::load_library("libaio-iob2_video.dll");
|
||||
bi2x_hook_init();
|
||||
}
|
||||
#endif
|
||||
|
||||
touch_attach();
|
||||
|
||||
#if !SPICE64
|
||||
// enable debug logging of gftools
|
||||
HMODULE gftools = libutils::try_module("gftools.dll");
|
||||
detour::inline_hook((void *) GFDbgSetReportFunc, libutils::try_proc(
|
||||
@@ -75,6 +91,8 @@ namespace games::jb {
|
||||
network, "network_get_network_check_info"));
|
||||
detour::inline_hook((void *) network_get_dhcp_result, libutils::try_proc(
|
||||
network, "network_get_dhcp_result"));
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
void JBGame::detach() {
|
||||
|
||||
@@ -20,6 +20,8 @@
|
||||
// (6, 8) in landscape.
|
||||
#define JB_BUTTON_SIZE 160
|
||||
#define JB_MAX_BUTTON_GAP 38
|
||||
#define JB_T44_BUTTON_SIZE 224
|
||||
#define JB_T44_BUTTON_GAP 33
|
||||
|
||||
// improved and plus modes use this reach around each button. must be >= the
|
||||
// diagonal half of the widest gap (~27px) so the grid centre still reaches a button.
|
||||
@@ -41,6 +43,7 @@ namespace games::jb {
|
||||
static std::atomic_bool TOUCH_ENABLE = false;
|
||||
static bool TOUCH_ATTACHED = false;
|
||||
static bool IS_PORTRAIT = true;
|
||||
static bool IS_T44 = false;
|
||||
static std::atomic_uint16_t TOUCH_STATE = 0;
|
||||
|
||||
// fixed-size contact view used by the debug overlay
|
||||
@@ -85,35 +88,45 @@ namespace games::jb {
|
||||
// --- touch geometry ------------------------------------------------------
|
||||
// gaps between the four buttons along one axis (the middle gap is 1px wider)
|
||||
static const int JB_BUTTON_GAPS[3] = { 37, JB_MAX_BUTTON_GAP, 37 };
|
||||
static const int JB_T44_BUTTON_GAPS[3] = {
|
||||
JB_T44_BUTTON_GAP,
|
||||
JB_T44_BUTTON_GAP,
|
||||
JB_T44_BUTTON_GAP,
|
||||
};
|
||||
|
||||
struct AxisGeometry {
|
||||
int size;
|
||||
int button[4]; // left/top edge of each button
|
||||
};
|
||||
|
||||
// left/top edges of the four buttons along one axis, starting at `first`
|
||||
static AxisGeometry axis_geometry(int first) {
|
||||
static AxisGeometry axis_geometry(int first, int size, const int gaps[3]) {
|
||||
AxisGeometry g {};
|
||||
g.size = size;
|
||||
g.button[0] = first;
|
||||
for (int i = 1; i < 4; i++) {
|
||||
g.button[i] = g.button[i - 1] + JB_BUTTON_SIZE + JB_BUTTON_GAPS[i - 1];
|
||||
g.button[i] = g.button[i - 1] + size + gaps[i - 1];
|
||||
}
|
||||
return g;
|
||||
}
|
||||
|
||||
// button edges for the current orientation
|
||||
static void touch_geometry(AxisGeometry &gx, AxisGeometry &gy) {
|
||||
if (IS_PORTRAIT) {
|
||||
gx = axis_geometry(8);
|
||||
gy = axis_geometry(602);
|
||||
if (IS_T44) {
|
||||
gx = axis_geometry(37, JB_T44_BUTTON_SIZE, JB_T44_BUTTON_GAPS);
|
||||
gy = axis_geometry(864, JB_T44_BUTTON_SIZE, JB_T44_BUTTON_GAPS);
|
||||
} else if (IS_PORTRAIT) {
|
||||
gx = axis_geometry(8, JB_BUTTON_SIZE, JB_BUTTON_GAPS);
|
||||
gy = axis_geometry(602, JB_BUTTON_SIZE, JB_BUTTON_GAPS);
|
||||
} else {
|
||||
gx = axis_geometry(6);
|
||||
gy = axis_geometry(8);
|
||||
gx = axis_geometry(6, JB_BUTTON_SIZE, JB_BUTTON_GAPS);
|
||||
gy = axis_geometry(8, JB_BUTTON_SIZE, JB_BUTTON_GAPS);
|
||||
}
|
||||
}
|
||||
|
||||
// distance from `p` to a button along one axis (0 when inside)
|
||||
static int axis_distance(int p, int button) {
|
||||
int end = button + JB_BUTTON_SIZE - 1;
|
||||
static int axis_distance(int p, int button, int size) {
|
||||
int end = button + size - 1;
|
||||
if (p < button) {
|
||||
return button - p;
|
||||
}
|
||||
@@ -131,8 +144,8 @@ namespace games::jb {
|
||||
int best_dist = 0;
|
||||
for (int r = 0; r < 4; r++) {
|
||||
for (int c = 0; c < 4; c++) {
|
||||
int dx = axis_distance(px, gx.button[c]);
|
||||
int dy = axis_distance(py, gy.button[r]);
|
||||
int dx = axis_distance(px, gx.button[c], gx.size);
|
||||
int dy = axis_distance(py, gy.button[r], gy.size);
|
||||
int dist = dx * dx + dy * dy;
|
||||
if (dist <= radius * radius && (best_index < 0 || dist < best_dist)) {
|
||||
best_dist = dist;
|
||||
@@ -145,7 +158,8 @@ namespace games::jb {
|
||||
|
||||
// detection reach for the current algorithm (0 = register only inside a button)
|
||||
static int touch_radius() {
|
||||
return TOUCH_ALGORITHM == AcAccurate ? 0 : JB_TOUCH_RADIUS;
|
||||
return TOUCH_ALGORITHM == AcAccurate || (IS_T44 && TOUCH_ALGORITHM == Legacy) ?
|
||||
0 : JB_TOUCH_RADIUS;
|
||||
}
|
||||
|
||||
// mark the buttons a touch at (px, py) hits: only the nearest within `radius`, or
|
||||
@@ -162,8 +176,8 @@ namespace games::jb {
|
||||
}
|
||||
for (int r = 0; r < 4; r++) {
|
||||
for (int c = 0; c < 4; c++) {
|
||||
int dx = axis_distance(px, gx.button[c]);
|
||||
int dy = axis_distance(py, gy.button[r]);
|
||||
int dx = axis_distance(px, gx.button[c], gx.size);
|
||||
int dy = axis_distance(py, gy.button[r], gy.size);
|
||||
if (dx * dx + dy * dy <= radius * radius) {
|
||||
state |= uint16_t(1) << (r * 4 + c);
|
||||
}
|
||||
@@ -184,11 +198,15 @@ namespace games::jb {
|
||||
// one-time touch window attach
|
||||
if (!TOUCH_ATTACHED) {
|
||||
|
||||
IS_T44 = avs::game::is_model("T44");
|
||||
IS_PORTRAIT = IS_T44 || avs::game::is_model("L44");
|
||||
|
||||
// find the game window: prefer the foreground window, else search by
|
||||
// title (the model name prefixes the window title in every version)
|
||||
// title (T44 uses a fixed title instead of the model prefix)
|
||||
const char *window_title = IS_T44 ? "jubeat 10 main" : avs::game::MODEL;
|
||||
HWND wnd = GetForegroundWindow();
|
||||
if (!string_begins_with(GetActiveWindowTitle(), avs::game::MODEL)) {
|
||||
wnd = FindWindowBeginsWith(avs::game::MODEL);
|
||||
if (!string_begins_with(GetActiveWindowTitle(), window_title)) {
|
||||
wnd = FindWindowBeginsWith(window_title);
|
||||
}
|
||||
if (!wnd) {
|
||||
log_warning("jubeat", "could not find window handle for touch");
|
||||
@@ -197,10 +215,6 @@ namespace games::jb {
|
||||
return;
|
||||
}
|
||||
|
||||
// only the L44 model runs in portrait; set this before starting the
|
||||
// touch-window thread so the renderer only observes the final value
|
||||
IS_PORTRAIT = avs::game::is_model("L44");
|
||||
|
||||
log_info("jubeat", "using window handle for touch: {}", fmt::ptr(wnd));
|
||||
|
||||
// let the rawinput stack correct the aspect ratio
|
||||
@@ -232,7 +246,7 @@ namespace games::jb {
|
||||
return !touch_matured(tp, now_ms, threshold_ms);
|
||||
});
|
||||
|
||||
if (TOUCH_ALGORITHM == Legacy) {
|
||||
if (TOUCH_ALGORITHM == Legacy && !IS_T44) {
|
||||
|
||||
// legacy: evenly divide the play area into a 4x4 grid
|
||||
auto offset = IS_PORTRAIT ? 580 : 0;
|
||||
@@ -311,7 +325,7 @@ namespace games::jb {
|
||||
for (int c = 0; c < 4; c++) {
|
||||
cells[r * 4 + c] = {
|
||||
gx.button[c], gy.button[r],
|
||||
gx.button[c] + JB_BUTTON_SIZE, gy.button[r] + JB_BUTTON_SIZE
|
||||
gx.button[c] + gx.size, gy.button[r] + gy.size
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -352,8 +366,8 @@ namespace games::jb {
|
||||
const AxisGeometry &gx, const AxisGeometry &gy, int arc_radius) {
|
||||
int c = index % 4;
|
||||
int r = index / 4;
|
||||
double mid = std::atan2((gy.button[r] + JB_BUTTON_SIZE / 2) - py,
|
||||
(gx.button[c] + JB_BUTTON_SIZE / 2) - px);
|
||||
double mid = std::atan2((gy.button[r] + gy.size / 2) - py,
|
||||
(gx.button[c] + gx.size / 2) - px);
|
||||
const double quarter = 3.14159265358979323846 / 2.0;
|
||||
const int segments = 16;
|
||||
POINT arc[segments + 1];
|
||||
@@ -425,7 +439,7 @@ namespace games::jb {
|
||||
}
|
||||
|
||||
// legacy divides the field evenly; the other algorithms use button squares
|
||||
bool legacy = (TOUCH_ALGORITHM == Legacy);
|
||||
bool legacy = TOUCH_ALGORITHM == Legacy && !IS_T44;
|
||||
AxisGeometry gx {}, gy {};
|
||||
if (!legacy) {
|
||||
touch_geometry(gx, gy);
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#include "poke.h"
|
||||
|
||||
#include <atomic>
|
||||
#include <chrono>
|
||||
#include <optional>
|
||||
#include <thread>
|
||||
|
||||
@@ -11,7 +12,6 @@
|
||||
#include "touch/native/inject.h"
|
||||
#include "touch/native/nativetouchhook.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/precise_timer.h"
|
||||
|
||||
namespace games::nost::poke {
|
||||
|
||||
@@ -68,8 +68,6 @@ namespace games::nost::poke {
|
||||
// create new thread
|
||||
THREAD_RUNNING = true;
|
||||
THREAD = new std::thread([] {
|
||||
timeutils::PreciseSleepTimer timer;
|
||||
|
||||
const int swipe_anim_total_frames = 6;
|
||||
const int swipe_anim_y = 300;
|
||||
|
||||
@@ -194,7 +192,7 @@ namespace games::nost::poke {
|
||||
}
|
||||
|
||||
// slow down
|
||||
timer.sleep(30);
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(30));
|
||||
}
|
||||
|
||||
if (contact_active) {
|
||||
|
||||
@@ -1,233 +1,233 @@
|
||||
#include "touch_mode.h"
|
||||
|
||||
#include <atomic>
|
||||
#include <mutex>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "touch/native/nativetouchhook.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
namespace games::nost::touch_mode {
|
||||
|
||||
// native contact positions feed piano input directly. native events reach the game
|
||||
// in nav mode and are suppressed in piano mode. mode-button contacts are always
|
||||
// suppressed and change that routing after release.
|
||||
static constexpr LONG PIANO_LEFT_GAP = 11;
|
||||
static constexpr LONG PIANO_RIGHT_GAP = 10;
|
||||
static constexpr uint32_t PIANO_KEY_COUNT = 28;
|
||||
|
||||
struct TouchGeometry {
|
||||
HWND window = nullptr;
|
||||
RECT mode_button {};
|
||||
LONG client_width = 0;
|
||||
LONG client_height = 0;
|
||||
|
||||
bool valid() const {
|
||||
return window != nullptr && client_width > 0 && client_height > 0;
|
||||
}
|
||||
};
|
||||
|
||||
struct NativeContact {
|
||||
POINT position {};
|
||||
|
||||
// position contains game-client coordinates
|
||||
bool client_position_valid = false;
|
||||
|
||||
// down began on the mode switch button; remains true through up
|
||||
bool mode_button = false;
|
||||
};
|
||||
|
||||
static std::atomic_bool accept_events { false };
|
||||
static std::atomic<Mode> current_mode_state { Mode::Nav };
|
||||
static std::mutex state_mutex;
|
||||
static TouchGeometry touch_geometry;
|
||||
|
||||
// native contacts are kept by ID so each contact contributes exactly one position
|
||||
static std::unordered_map<DWORD, NativeContact> active_contacts;
|
||||
|
||||
// a hardware button release requests one change after all contacts are released
|
||||
static bool mode_change_pending = false;
|
||||
|
||||
static void reset_state_locked() {
|
||||
current_mode_state.store(Mode::Nav, std::memory_order_release);
|
||||
touch_geometry = {};
|
||||
active_contacts.clear();
|
||||
mode_change_pending = false;
|
||||
}
|
||||
|
||||
// hardware contacts arrive in screen coordinates
|
||||
static bool native_touch_in_button(const nativetouch::NativeTouchEvent &event) {
|
||||
if (!touch_geometry.valid()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
POINT position { event.x, event.y };
|
||||
if (!ScreenToClient(touch_geometry.window, &position)) {
|
||||
return false;
|
||||
}
|
||||
return PtInRect(&touch_geometry.mode_button, position) != FALSE;
|
||||
}
|
||||
|
||||
static bool update_touch_state(const nativetouch::NativeTouchEvent &event) {
|
||||
std::lock_guard<std::mutex> lock(state_mutex);
|
||||
|
||||
// first, process down / move events
|
||||
if (event.down || event.move) {
|
||||
auto contact = active_contacts.try_emplace(event.id).first;
|
||||
|
||||
// keep track of IDs that began as a down on the mode switch button
|
||||
if (event.down) {
|
||||
contact->second.mode_button = native_touch_in_button(event);
|
||||
}
|
||||
|
||||
// check for valid position
|
||||
POINT position { event.x, event.y };
|
||||
if (touch_geometry.window != nullptr &&
|
||||
ScreenToClient(touch_geometry.window, &position)) {
|
||||
contact->second.position = position;
|
||||
contact->second.client_position_valid = true;
|
||||
}
|
||||
}
|
||||
|
||||
const auto contact = active_contacts.find(event.id);
|
||||
const bool mode_button_contact = contact != active_contacts.end() &&
|
||||
contact->second.mode_button;
|
||||
|
||||
// process up events
|
||||
if (event.up) {
|
||||
active_contacts.erase(event.id);
|
||||
|
||||
// if a contact that began down event on the mode switch button has
|
||||
// been released, a mode switch is now pending
|
||||
if (mode_button_contact) {
|
||||
mode_change_pending = true;
|
||||
}
|
||||
|
||||
// apply the change on the final hardware up. switching earlier would
|
||||
// split another contact's down and up events across different modes
|
||||
if (mode_change_pending && active_contacts.empty()) {
|
||||
mode_change_pending = false;
|
||||
const auto next_mode = current_mode() == Mode::Nav ? Mode::Piano : Mode::Nav;
|
||||
current_mode_state.store(next_mode, std::memory_order_release);
|
||||
}
|
||||
}
|
||||
return mode_button_contact;
|
||||
}
|
||||
|
||||
// install the Nostalgia-specific native touch interception
|
||||
void enable() {
|
||||
if (accept_events.exchange(true, std::memory_order_acq_rel)) {
|
||||
return;
|
||||
}
|
||||
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(state_mutex);
|
||||
reset_state_locked();
|
||||
}
|
||||
|
||||
nativetouch::set_input_filter(filter_native_touch);
|
||||
log_info("nost::touch", "enabled");
|
||||
}
|
||||
|
||||
void disable() {
|
||||
if (!accept_events.exchange(false, std::memory_order_acq_rel)) {
|
||||
return;
|
||||
}
|
||||
|
||||
nativetouch::set_input_filter(nullptr);
|
||||
|
||||
std::lock_guard<std::mutex> lock(state_mutex);
|
||||
reset_state_locked();
|
||||
}
|
||||
|
||||
bool enabled() {
|
||||
return accept_events.load(std::memory_order_acquire);
|
||||
}
|
||||
|
||||
Mode current_mode() {
|
||||
return current_mode_state.load(std::memory_order_acquire);
|
||||
}
|
||||
|
||||
// publish the rendered overlay button rectangle in game-client pixels
|
||||
void publish_button_bounds(HWND window, const RECT &client_bounds) {
|
||||
TouchGeometry next {};
|
||||
RECT client_rect {};
|
||||
if (window != nullptr && GetClientRect(window, &client_rect) &&
|
||||
client_rect.right > 0 && client_rect.bottom > 0) {
|
||||
next.window = window;
|
||||
next.mode_button = client_bounds;
|
||||
next.client_width = client_rect.right;
|
||||
next.client_height = client_rect.bottom;
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> lock(state_mutex);
|
||||
touch_geometry = next;
|
||||
}
|
||||
|
||||
// return the active 28-key piano bitfield for the PANB input update
|
||||
uint32_t piano_key_state() {
|
||||
if (!enabled() || current_mode() != Mode::Piano) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> lock(state_mutex);
|
||||
if (current_mode() != Mode::Piano || !touch_geometry.valid()) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint32_t state = 0;
|
||||
for (const auto &contact : active_contacts) {
|
||||
// invalid position or mode-button contact; ignore these contacts
|
||||
if (!contact.second.client_position_valid || contact.second.mode_button) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto &position = contact.second.position;
|
||||
|
||||
// outside the client area or on the mode button; ignore these contacts
|
||||
if (position.x < 0 || position.x >= touch_geometry.client_width ||
|
||||
position.y < 0 || position.y >= touch_geometry.client_height ||
|
||||
PtInRect(&touch_geometry.mode_button, position)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// divide the inset width evenly; touches in either side gap clamp to
|
||||
// the nearest outer key so the physical screen edges remain playable
|
||||
const auto piano_width =
|
||||
touch_geometry.client_width - PIANO_LEFT_GAP - PIANO_RIGHT_GAP;
|
||||
uint32_t key = 0;
|
||||
if (position.x >= touch_geometry.client_width - PIANO_RIGHT_GAP) {
|
||||
key = PIANO_KEY_COUNT - 1;
|
||||
} else if (position.x >= PIANO_LEFT_GAP && piano_width > 0) {
|
||||
key = static_cast<uint32_t>(
|
||||
(position.x - PIANO_LEFT_GAP) * PIANO_KEY_COUNT / piano_width);
|
||||
}
|
||||
state |= UINT32_C(1) << key;
|
||||
}
|
||||
|
||||
return state;
|
||||
}
|
||||
|
||||
// update native contacts and report whether this event should be hidden from the game
|
||||
bool filter_native_touch(const nativetouch::NativeTouchEvent &event) {
|
||||
// synthetic events are outside this hardware-only feature
|
||||
if (!enabled() || event.synthetic) {
|
||||
// false leaves the event visible to the game
|
||||
return false;
|
||||
}
|
||||
|
||||
// snapshot routing before an up event can commit a pending mode switch
|
||||
const bool piano_mode_before_update = current_mode() == Mode::Piano;
|
||||
|
||||
// update the contact lifetime and commit any pending switch when safe
|
||||
const bool mode_button_contact = update_touch_state(event);
|
||||
|
||||
// hide every event in a contact that began on the mode switch button
|
||||
if (mode_button_contact) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// piano mode consumes hardware events; nav mode forwards them to the game
|
||||
return piano_mode_before_update;
|
||||
}
|
||||
}
|
||||
#include "touch_mode.h"
|
||||
|
||||
#include <atomic>
|
||||
#include <mutex>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "touch/native/nativetouchhook.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
namespace games::nost::touch_mode {
|
||||
|
||||
// native contact positions feed piano input directly. native events reach the game
|
||||
// in nav mode and are suppressed in piano mode. mode-button contacts are always
|
||||
// suppressed and change that routing after release.
|
||||
static constexpr LONG PIANO_LEFT_GAP = 11;
|
||||
static constexpr LONG PIANO_RIGHT_GAP = 10;
|
||||
static constexpr uint32_t PIANO_KEY_COUNT = 28;
|
||||
|
||||
struct TouchGeometry {
|
||||
HWND window = nullptr;
|
||||
RECT mode_button {};
|
||||
LONG client_width = 0;
|
||||
LONG client_height = 0;
|
||||
|
||||
bool valid() const {
|
||||
return window != nullptr && client_width > 0 && client_height > 0;
|
||||
}
|
||||
};
|
||||
|
||||
struct NativeContact {
|
||||
POINT position {};
|
||||
|
||||
// position contains game-client coordinates
|
||||
bool client_position_valid = false;
|
||||
|
||||
// down began on the mode switch button; remains true through up
|
||||
bool mode_button = false;
|
||||
};
|
||||
|
||||
static std::atomic_bool accept_events { false };
|
||||
static std::atomic<Mode> current_mode_state { Mode::Nav };
|
||||
static std::mutex state_mutex;
|
||||
static TouchGeometry touch_geometry;
|
||||
|
||||
// native contacts are kept by ID so each contact contributes exactly one position
|
||||
static std::unordered_map<DWORD, NativeContact> active_contacts;
|
||||
|
||||
// a hardware button release requests one change after all contacts are released
|
||||
static bool mode_change_pending = false;
|
||||
|
||||
static void reset_state_locked() {
|
||||
current_mode_state.store(Mode::Nav, std::memory_order_release);
|
||||
touch_geometry = {};
|
||||
active_contacts.clear();
|
||||
mode_change_pending = false;
|
||||
}
|
||||
|
||||
// hardware contacts arrive in screen coordinates
|
||||
static bool native_touch_in_button(const nativetouch::NativeTouchEvent &event) {
|
||||
if (!touch_geometry.valid()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
POINT position { event.x, event.y };
|
||||
if (!ScreenToClient(touch_geometry.window, &position)) {
|
||||
return false;
|
||||
}
|
||||
return PtInRect(&touch_geometry.mode_button, position) != FALSE;
|
||||
}
|
||||
|
||||
static bool update_touch_state(const nativetouch::NativeTouchEvent &event) {
|
||||
std::lock_guard<std::mutex> lock(state_mutex);
|
||||
|
||||
// first, process down / move events
|
||||
if (event.down || event.move) {
|
||||
auto contact = active_contacts.try_emplace(event.id).first;
|
||||
|
||||
// keep track of IDs that began as a down on the mode switch button
|
||||
if (event.down) {
|
||||
contact->second.mode_button = native_touch_in_button(event);
|
||||
}
|
||||
|
||||
// check for valid position
|
||||
POINT position { event.x, event.y };
|
||||
if (touch_geometry.window != nullptr &&
|
||||
ScreenToClient(touch_geometry.window, &position)) {
|
||||
contact->second.position = position;
|
||||
contact->second.client_position_valid = true;
|
||||
}
|
||||
}
|
||||
|
||||
const auto contact = active_contacts.find(event.id);
|
||||
const bool mode_button_contact = contact != active_contacts.end() &&
|
||||
contact->second.mode_button;
|
||||
|
||||
// process up events
|
||||
if (event.up) {
|
||||
active_contacts.erase(event.id);
|
||||
|
||||
// if a contact that began down event on the mode switch button has
|
||||
// been released, a mode switch is now pending
|
||||
if (mode_button_contact) {
|
||||
mode_change_pending = true;
|
||||
}
|
||||
|
||||
// apply the change on the final hardware up. switching earlier would
|
||||
// split another contact's down and up events across different modes
|
||||
if (mode_change_pending && active_contacts.empty()) {
|
||||
mode_change_pending = false;
|
||||
const auto next_mode = current_mode() == Mode::Nav ? Mode::Piano : Mode::Nav;
|
||||
current_mode_state.store(next_mode, std::memory_order_release);
|
||||
}
|
||||
}
|
||||
return mode_button_contact;
|
||||
}
|
||||
|
||||
// install the Nostalgia-specific native touch interception
|
||||
void enable() {
|
||||
if (accept_events.exchange(true, std::memory_order_acq_rel)) {
|
||||
return;
|
||||
}
|
||||
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(state_mutex);
|
||||
reset_state_locked();
|
||||
}
|
||||
|
||||
nativetouch::set_input_filter(filter_native_touch);
|
||||
log_info("nost::touch", "enabled");
|
||||
}
|
||||
|
||||
void disable() {
|
||||
if (!accept_events.exchange(false, std::memory_order_acq_rel)) {
|
||||
return;
|
||||
}
|
||||
|
||||
nativetouch::set_input_filter(nullptr);
|
||||
|
||||
std::lock_guard<std::mutex> lock(state_mutex);
|
||||
reset_state_locked();
|
||||
}
|
||||
|
||||
bool enabled() {
|
||||
return accept_events.load(std::memory_order_acquire);
|
||||
}
|
||||
|
||||
Mode current_mode() {
|
||||
return current_mode_state.load(std::memory_order_acquire);
|
||||
}
|
||||
|
||||
// publish the rendered overlay button rectangle in game-client pixels
|
||||
void publish_button_bounds(HWND window, const RECT &client_bounds) {
|
||||
TouchGeometry next {};
|
||||
RECT client_rect {};
|
||||
if (window != nullptr && GetClientRect(window, &client_rect) &&
|
||||
client_rect.right > 0 && client_rect.bottom > 0) {
|
||||
next.window = window;
|
||||
next.mode_button = client_bounds;
|
||||
next.client_width = client_rect.right;
|
||||
next.client_height = client_rect.bottom;
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> lock(state_mutex);
|
||||
touch_geometry = next;
|
||||
}
|
||||
|
||||
// return the active 28-key piano bitfield for the PANB input update
|
||||
uint32_t piano_key_state() {
|
||||
if (!enabled() || current_mode() != Mode::Piano) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> lock(state_mutex);
|
||||
if (current_mode() != Mode::Piano || !touch_geometry.valid()) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint32_t state = 0;
|
||||
for (const auto &contact : active_contacts) {
|
||||
// invalid position or mode-button contact; ignore these contacts
|
||||
if (!contact.second.client_position_valid || contact.second.mode_button) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto &position = contact.second.position;
|
||||
|
||||
// outside the client area or on the mode button; ignore these contacts
|
||||
if (position.x < 0 || position.x >= touch_geometry.client_width ||
|
||||
position.y < 0 || position.y >= touch_geometry.client_height ||
|
||||
PtInRect(&touch_geometry.mode_button, position)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// divide the inset width evenly; touches in either side gap clamp to
|
||||
// the nearest outer key so the physical screen edges remain playable
|
||||
const auto piano_width =
|
||||
touch_geometry.client_width - PIANO_LEFT_GAP - PIANO_RIGHT_GAP;
|
||||
uint32_t key = 0;
|
||||
if (position.x >= touch_geometry.client_width - PIANO_RIGHT_GAP) {
|
||||
key = PIANO_KEY_COUNT - 1;
|
||||
} else if (position.x >= PIANO_LEFT_GAP && piano_width > 0) {
|
||||
key = static_cast<uint32_t>(
|
||||
(position.x - PIANO_LEFT_GAP) * PIANO_KEY_COUNT / piano_width);
|
||||
}
|
||||
state |= UINT32_C(1) << key;
|
||||
}
|
||||
|
||||
return state;
|
||||
}
|
||||
|
||||
// update native contacts and report whether this event should be hidden from the game
|
||||
bool filter_native_touch(const nativetouch::NativeTouchEvent &event) {
|
||||
// synthetic events are outside this hardware-only feature
|
||||
if (!enabled() || event.synthetic) {
|
||||
// false leaves the event visible to the game
|
||||
return false;
|
||||
}
|
||||
|
||||
// snapshot routing before an up event can commit a pending mode switch
|
||||
const bool piano_mode_before_update = current_mode() == Mode::Piano;
|
||||
|
||||
// update the contact lifetime and commit any pending switch when safe
|
||||
const bool mode_button_contact = update_touch_state(event);
|
||||
|
||||
// hide every event in a contact that began on the mode switch button
|
||||
if (mode_button_contact) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// piano mode consumes hardware events; nav mode forwards them to the game
|
||||
return piano_mode_before_update;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <windows.h>
|
||||
|
||||
#include "touch/native/nativetouchhook.h"
|
||||
|
||||
namespace games::nost::touch_mode {
|
||||
|
||||
// nav mode forwards contacts to the game; piano mode converts them into piano keys
|
||||
enum class Mode {
|
||||
Nav,
|
||||
Piano,
|
||||
};
|
||||
|
||||
void enable();
|
||||
void disable();
|
||||
bool enabled();
|
||||
|
||||
Mode current_mode();
|
||||
|
||||
void publish_button_bounds(HWND window, const RECT &client_bounds);
|
||||
|
||||
uint32_t piano_key_state();
|
||||
|
||||
bool filter_native_touch(const nativetouch::NativeTouchEvent &event);
|
||||
}
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <windows.h>
|
||||
|
||||
#include "touch/native/nativetouchhook.h"
|
||||
|
||||
namespace games::nost::touch_mode {
|
||||
|
||||
// nav mode forwards contacts to the game; piano mode converts them into piano keys
|
||||
enum class Mode {
|
||||
Nav,
|
||||
Piano,
|
||||
};
|
||||
|
||||
void enable();
|
||||
void disable();
|
||||
bool enabled();
|
||||
|
||||
Mode current_mode();
|
||||
|
||||
void publish_button_bounds(HWND window, const RECT &client_bounds);
|
||||
|
||||
uint32_t piano_key_state();
|
||||
|
||||
bool filter_native_touch(const nativetouch::NativeTouchEvent &event);
|
||||
}
|
||||
|
||||
@@ -1,143 +1,143 @@
|
||||
#include "touch_debug.h"
|
||||
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
#include <cstring>
|
||||
#include <mutex>
|
||||
|
||||
#include "external/imgui/imgui.h"
|
||||
#include "games/rb/rb.h"
|
||||
#include "games/rb/touch_defs.h"
|
||||
|
||||
namespace games::rb {
|
||||
|
||||
struct TouchDebugState {
|
||||
std::array<unsigned char, TOUCH_PACKET_SIZE> packet {};
|
||||
bool is_landscape = false;
|
||||
};
|
||||
|
||||
std::atomic_bool TOUCH_DEBUG_OVERLAY = false;
|
||||
static std::atomic_bool TOUCH_ACTIVE = false;
|
||||
static std::mutex TOUCH_DEBUG_STATE_M;
|
||||
static TouchDebugState TOUCH_DEBUG_STATE;
|
||||
|
||||
static float touch_scale_factor() {
|
||||
return TOUCH_SCALING / (float) TOUCH_SCALE_DEFAULT;
|
||||
}
|
||||
|
||||
static void clear_touch_debug_state() {
|
||||
std::lock_guard<std::mutex> lock(TOUCH_DEBUG_STATE_M);
|
||||
TOUCH_DEBUG_STATE = {};
|
||||
}
|
||||
|
||||
static TouchDebugState get_touch_debug_state() {
|
||||
std::lock_guard<std::mutex> lock(TOUCH_DEBUG_STATE_M);
|
||||
return TOUCH_DEBUG_STATE;
|
||||
}
|
||||
|
||||
static bool packet_bit_active(
|
||||
const std::array<unsigned char, TOUCH_PACKET_SIZE> &packet, int bit) {
|
||||
return (packet[TOUCH_PACKET_DATA_OFFSET + bit / 8] & (1u << (bit % 8))) != 0;
|
||||
}
|
||||
|
||||
static int sensor_center(int sensor, int sensor_count, int extent) {
|
||||
return ((sensor * 2 + 1) * extent) / (sensor_count * 2);
|
||||
}
|
||||
|
||||
static float sensor_span_position(int sensor, int sensor_count, int extent) {
|
||||
return sensor * (extent - 1) / (float) (sensor_count - 1);
|
||||
}
|
||||
|
||||
bool touch_debug_overlay_enabled() {
|
||||
return TOUCH_DEBUG_OVERLAY && TOUCH_ACTIVE.load(std::memory_order_acquire);
|
||||
}
|
||||
|
||||
void touch_draw_debug_overlay() {
|
||||
if (!touch_debug_overlay_enabled()) {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto &io = ImGui::GetIO();
|
||||
int width = static_cast<int>(io.DisplaySize.x);
|
||||
int height = static_cast<int>(io.DisplaySize.y);
|
||||
if (width <= 0 || height <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
const float scale_factor = touch_scale_factor();
|
||||
const float left = width * (1.f - scale_factor) / 2.f;
|
||||
const float top = height * (1.f - scale_factor) / 2.f;
|
||||
const float right = width - left;
|
||||
const float bottom = height - top;
|
||||
|
||||
TouchDebugState state = get_touch_debug_state();
|
||||
ImDrawList *draw_list = ImGui::GetBackgroundDrawList();
|
||||
auto draw_line = [&](float x1, float y1, float x2, float y2) {
|
||||
draw_list->AddLine(
|
||||
ImVec2(x1, y1), ImVec2(x2, y2),
|
||||
IM_COL32(0, 255, 64, 255), 2.f);
|
||||
};
|
||||
|
||||
// show the valid input area when touch scaling restricts it
|
||||
if (TOUCH_SCALING != TOUCH_SCALE_DEFAULT) {
|
||||
draw_list->AddRect(
|
||||
ImVec2(left, top), ImVec2(right, bottom),
|
||||
IM_COL32(255, 255, 255, 255), 0.f, 0, 2.f);
|
||||
}
|
||||
|
||||
// spread the usable X sensors 2..45 from edge to edge
|
||||
for (int sensor = X_SENSOR_FIRST_ACTIVE; sensor <= X_SENSOR_LAST_ACTIVE; sensor++) {
|
||||
if (!packet_bit_active(state.packet, X_SENSOR_FIRST_BIT + sensor)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
float position = sensor_span_position(
|
||||
sensor - X_SENSOR_FIRST_ACTIVE, X_SENSOR_ACTIVE_COUNT,
|
||||
state.is_landscape ? height : width);
|
||||
if (state.is_landscape) {
|
||||
float y = top + position * scale_factor;
|
||||
draw_line(left, y, right, y);
|
||||
} else {
|
||||
float x = left + position * scale_factor;
|
||||
draw_line(x, top, x, bottom);
|
||||
}
|
||||
}
|
||||
|
||||
for (int sensor = 0; sensor < Y_SENSOR_COUNT; sensor++) {
|
||||
if (!packet_bit_active(state.packet, Y_SENSOR_FIRST_BIT - sensor)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
int position = sensor_center(
|
||||
sensor, Y_SENSOR_COUNT,
|
||||
state.is_landscape ? width : height);
|
||||
if (state.is_landscape) {
|
||||
float x = right - position * scale_factor;
|
||||
draw_line(x, top, x, bottom);
|
||||
} else {
|
||||
float y = top + position * scale_factor;
|
||||
draw_line(left, y, right, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void touch_debug_attach() {
|
||||
clear_touch_debug_state();
|
||||
TOUCH_ACTIVE.store(true, std::memory_order_release);
|
||||
}
|
||||
|
||||
void touch_debug_detach() {
|
||||
TOUCH_ACTIVE.store(false, std::memory_order_release);
|
||||
clear_touch_debug_state();
|
||||
}
|
||||
|
||||
void touch_debug_publish(const unsigned char *data, bool is_landscape) {
|
||||
if (!TOUCH_DEBUG_OVERLAY) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> lock(TOUCH_DEBUG_STATE_M);
|
||||
memcpy(TOUCH_DEBUG_STATE.packet.data(), data, TOUCH_PACKET_SIZE);
|
||||
TOUCH_DEBUG_STATE.is_landscape = is_landscape;
|
||||
}
|
||||
}
|
||||
#include "touch_debug.h"
|
||||
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
#include <cstring>
|
||||
#include <mutex>
|
||||
|
||||
#include "external/imgui/imgui.h"
|
||||
#include "games/rb/rb.h"
|
||||
#include "games/rb/touch_defs.h"
|
||||
|
||||
namespace games::rb {
|
||||
|
||||
struct TouchDebugState {
|
||||
std::array<unsigned char, TOUCH_PACKET_SIZE> packet {};
|
||||
bool is_landscape = false;
|
||||
};
|
||||
|
||||
std::atomic_bool TOUCH_DEBUG_OVERLAY = false;
|
||||
static std::atomic_bool TOUCH_ACTIVE = false;
|
||||
static std::mutex TOUCH_DEBUG_STATE_M;
|
||||
static TouchDebugState TOUCH_DEBUG_STATE;
|
||||
|
||||
static float touch_scale_factor() {
|
||||
return TOUCH_SCALING / (float) TOUCH_SCALE_DEFAULT;
|
||||
}
|
||||
|
||||
static void clear_touch_debug_state() {
|
||||
std::lock_guard<std::mutex> lock(TOUCH_DEBUG_STATE_M);
|
||||
TOUCH_DEBUG_STATE = {};
|
||||
}
|
||||
|
||||
static TouchDebugState get_touch_debug_state() {
|
||||
std::lock_guard<std::mutex> lock(TOUCH_DEBUG_STATE_M);
|
||||
return TOUCH_DEBUG_STATE;
|
||||
}
|
||||
|
||||
static bool packet_bit_active(
|
||||
const std::array<unsigned char, TOUCH_PACKET_SIZE> &packet, int bit) {
|
||||
return (packet[TOUCH_PACKET_DATA_OFFSET + bit / 8] & (1u << (bit % 8))) != 0;
|
||||
}
|
||||
|
||||
static int sensor_center(int sensor, int sensor_count, int extent) {
|
||||
return ((sensor * 2 + 1) * extent) / (sensor_count * 2);
|
||||
}
|
||||
|
||||
static float sensor_span_position(int sensor, int sensor_count, int extent) {
|
||||
return sensor * (extent - 1) / (float) (sensor_count - 1);
|
||||
}
|
||||
|
||||
bool touch_debug_overlay_enabled() {
|
||||
return TOUCH_DEBUG_OVERLAY && TOUCH_ACTIVE.load(std::memory_order_acquire);
|
||||
}
|
||||
|
||||
void touch_draw_debug_overlay() {
|
||||
if (!touch_debug_overlay_enabled()) {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto &io = ImGui::GetIO();
|
||||
int width = static_cast<int>(io.DisplaySize.x);
|
||||
int height = static_cast<int>(io.DisplaySize.y);
|
||||
if (width <= 0 || height <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
const float scale_factor = touch_scale_factor();
|
||||
const float left = width * (1.f - scale_factor) / 2.f;
|
||||
const float top = height * (1.f - scale_factor) / 2.f;
|
||||
const float right = width - left;
|
||||
const float bottom = height - top;
|
||||
|
||||
TouchDebugState state = get_touch_debug_state();
|
||||
ImDrawList *draw_list = ImGui::GetBackgroundDrawList();
|
||||
auto draw_line = [&](float x1, float y1, float x2, float y2) {
|
||||
draw_list->AddLine(
|
||||
ImVec2(x1, y1), ImVec2(x2, y2),
|
||||
IM_COL32(0, 255, 64, 255), 2.f);
|
||||
};
|
||||
|
||||
// show the valid input area when touch scaling restricts it
|
||||
if (TOUCH_SCALING != TOUCH_SCALE_DEFAULT) {
|
||||
draw_list->AddRect(
|
||||
ImVec2(left, top), ImVec2(right, bottom),
|
||||
IM_COL32(255, 255, 255, 255), 0.f, 0, 2.f);
|
||||
}
|
||||
|
||||
// spread the usable X sensors 2..45 from edge to edge
|
||||
for (int sensor = X_SENSOR_FIRST_ACTIVE; sensor <= X_SENSOR_LAST_ACTIVE; sensor++) {
|
||||
if (!packet_bit_active(state.packet, X_SENSOR_FIRST_BIT + sensor)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
float position = sensor_span_position(
|
||||
sensor - X_SENSOR_FIRST_ACTIVE, X_SENSOR_ACTIVE_COUNT,
|
||||
state.is_landscape ? height : width);
|
||||
if (state.is_landscape) {
|
||||
float y = top + position * scale_factor;
|
||||
draw_line(left, y, right, y);
|
||||
} else {
|
||||
float x = left + position * scale_factor;
|
||||
draw_line(x, top, x, bottom);
|
||||
}
|
||||
}
|
||||
|
||||
for (int sensor = 0; sensor < Y_SENSOR_COUNT; sensor++) {
|
||||
if (!packet_bit_active(state.packet, Y_SENSOR_FIRST_BIT - sensor)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
int position = sensor_center(
|
||||
sensor, Y_SENSOR_COUNT,
|
||||
state.is_landscape ? width : height);
|
||||
if (state.is_landscape) {
|
||||
float x = right - position * scale_factor;
|
||||
draw_line(x, top, x, bottom);
|
||||
} else {
|
||||
float y = top + position * scale_factor;
|
||||
draw_line(left, y, right, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void touch_debug_attach() {
|
||||
clear_touch_debug_state();
|
||||
TOUCH_ACTIVE.store(true, std::memory_order_release);
|
||||
}
|
||||
|
||||
void touch_debug_detach() {
|
||||
TOUCH_ACTIVE.store(false, std::memory_order_release);
|
||||
clear_touch_debug_state();
|
||||
}
|
||||
|
||||
void touch_debug_publish(const unsigned char *data, bool is_landscape) {
|
||||
if (!TOUCH_DEBUG_OVERLAY) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> lock(TOUCH_DEBUG_STATE_M);
|
||||
memcpy(TOUCH_DEBUG_STATE.packet.data(), data, TOUCH_PACKET_SIZE);
|
||||
TOUCH_DEBUG_STATE.is_landscape = is_landscape;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
|
||||
namespace games::rb {
|
||||
extern std::atomic_bool TOUCH_DEBUG_OVERLAY;
|
||||
|
||||
bool touch_debug_overlay_enabled();
|
||||
void touch_draw_debug_overlay();
|
||||
|
||||
void touch_debug_attach();
|
||||
void touch_debug_detach();
|
||||
void touch_debug_publish(const unsigned char *data, bool is_landscape);
|
||||
}
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
|
||||
namespace games::rb {
|
||||
extern std::atomic_bool TOUCH_DEBUG_OVERLAY;
|
||||
|
||||
bool touch_debug_overlay_enabled();
|
||||
void touch_draw_debug_overlay();
|
||||
|
||||
void touch_debug_attach();
|
||||
void touch_debug_detach();
|
||||
void touch_debug_publish(const unsigned char *data, bool is_landscape);
|
||||
}
|
||||
|
||||
@@ -1,17 +1,17 @@
|
||||
#pragma once
|
||||
|
||||
namespace games::rb {
|
||||
inline constexpr int TOUCH_SCALE_DEFAULT = 1000;
|
||||
inline constexpr int TOUCH_PACKET_SIZE = 20;
|
||||
inline constexpr int TOUCH_PACKET_DATA_OFFSET = 3;
|
||||
|
||||
inline constexpr int X_SENSOR_COUNT = 48;
|
||||
inline constexpr int X_SENSOR_FIRST_ACTIVE = 2;
|
||||
inline constexpr int X_SENSOR_LAST_ACTIVE = 45;
|
||||
inline constexpr int X_SENSOR_ACTIVE_COUNT =
|
||||
X_SENSOR_LAST_ACTIVE - X_SENSOR_FIRST_ACTIVE + 1;
|
||||
inline constexpr int X_SENSOR_FIRST_BIT = 88;
|
||||
|
||||
inline constexpr int Y_SENSOR_COUNT = 76;
|
||||
inline constexpr int Y_SENSOR_FIRST_BIT = 75;
|
||||
}
|
||||
#pragma once
|
||||
|
||||
namespace games::rb {
|
||||
inline constexpr int TOUCH_SCALE_DEFAULT = 1000;
|
||||
inline constexpr int TOUCH_PACKET_SIZE = 20;
|
||||
inline constexpr int TOUCH_PACKET_DATA_OFFSET = 3;
|
||||
|
||||
inline constexpr int X_SENSOR_COUNT = 48;
|
||||
inline constexpr int X_SENSOR_FIRST_ACTIVE = 2;
|
||||
inline constexpr int X_SENSOR_LAST_ACTIVE = 45;
|
||||
inline constexpr int X_SENSOR_ACTIVE_COUNT =
|
||||
X_SENSOR_LAST_ACTIVE - X_SENSOR_FIRST_ACTIVE + 1;
|
||||
inline constexpr int X_SENSOR_FIRST_BIT = 88;
|
||||
|
||||
inline constexpr int Y_SENSOR_COUNT = 76;
|
||||
inline constexpr int Y_SENSOR_FIRST_BIT = 75;
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#if SPICE64
|
||||
|
||||
#include <cstdint>
|
||||
#include "api/client.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/utils.h"
|
||||
@@ -349,43 +350,29 @@ namespace games::sdvx {
|
||||
* 9 - v unit - 258 bytes - 86 colors
|
||||
*
|
||||
* data is stored in RGB order, 3 bytes per color
|
||||
*
|
||||
* TODO: expose this data via API
|
||||
*/
|
||||
|
||||
// data mapping
|
||||
static struct TapeLedMapping {
|
||||
size_t data_size;
|
||||
int index_r, index_g, index_b;
|
||||
|
||||
TapeLedMapping(size_t data_size, int index_r, int index_g, int index_b)
|
||||
: data_size(data_size), index_r(index_r), index_g(index_g), index_b(index_b) {}
|
||||
|
||||
} mapping[] = {
|
||||
{ 74, Lights::TITLE_AVG_R, Lights::TITLE_AVG_G, Lights::TITLE_AVG_B },
|
||||
{ 12, Lights::UPPER_LEFT_SPEAKER_AVG_R, Lights::UPPER_LEFT_SPEAKER_AVG_G, Lights::UPPER_LEFT_SPEAKER_AVG_B },
|
||||
{ 12, Lights::UPPER_RIGHT_SPEAKER_AVG_R, Lights::UPPER_RIGHT_SPEAKER_AVG_G, Lights::UPPER_RIGHT_SPEAKER_AVG_B },
|
||||
{ 56, Lights::LEFT_WING_AVG_R, Lights::LEFT_WING_AVG_G, Lights::LEFT_WING_AVG_B },
|
||||
{ 56, Lights::RIGHT_WING_AVG_R, Lights::RIGHT_WING_AVG_G, Lights::RIGHT_WING_AVG_B },
|
||||
{ 94, Lights::CONTROL_PANEL_AVG_R, Lights::CONTROL_PANEL_AVG_G, Lights::CONTROL_PANEL_AVG_B },
|
||||
{ 12, Lights::LOWER_LEFT_SPEAKER_AVG_R, Lights::LOWER_LEFT_SPEAKER_AVG_G, Lights::LOWER_LEFT_SPEAKER_AVG_B },
|
||||
{ 12, Lights::LOWER_RIGHT_SPEAKER_AVG_R, Lights::LOWER_RIGHT_SPEAKER_AVG_G, Lights::LOWER_RIGHT_SPEAKER_AVG_B },
|
||||
{ 14, Lights::WOOFER_AVG_R, Lights::WOOFER_AVG_G, Lights::WOOFER_AVG_B },
|
||||
{ 86, Lights::V_UNIT_AVG_R, Lights::V_UNIT_AVG_G, Lights::V_UNIT_AVG_B },
|
||||
};
|
||||
|
||||
// check index bounds
|
||||
if (tapeledutils::is_enabled() && index < std::size(mapping)) {
|
||||
auto &map = mapping[index];
|
||||
if (tapeledutils::is_enabled() && index < std::size(TAPELED_MAPPING)) {
|
||||
auto &map = TAPELED_MAPPING[index];
|
||||
const auto data_size = map.data.size();
|
||||
|
||||
// pick a color to use
|
||||
const auto rgb = tapeledutils::pick_color_from_led_tape(data, map.data_size);
|
||||
const auto rgb = tapeledutils::pick_color_from_led_tape(data, data_size);
|
||||
|
||||
// program the lights into API
|
||||
auto &lights = get_lights();
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_r], rgb.r);
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_g], rgb.g);
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_b], rgb.b);
|
||||
|
||||
if (api::has_clients()) {
|
||||
for (size_t i = 0; i < data_size; ++i) {
|
||||
map.data[i].r = data[i * 3];
|
||||
map.data[i].g = data[i * 3 + 1];
|
||||
map.data[i].b = data[i * 3 + 2];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (This != custom_node) {
|
||||
|
||||
@@ -61,6 +61,19 @@ namespace games::sdvx {
|
||||
static HKEY real_asio_reg_handle = nullptr;
|
||||
static HKEY real_asio_device_reg_handle = nullptr;
|
||||
|
||||
tapeledutils::tape_led TAPELED_MAPPING[SDVX_TAPELED_TOTAL] = {
|
||||
{ 74, Lights::TITLE_AVG_R, Lights::TITLE_AVG_G, Lights::TITLE_AVG_B, "Title" },
|
||||
{ 12, Lights::UPPER_LEFT_SPEAKER_AVG_R, Lights::UPPER_LEFT_SPEAKER_AVG_G, Lights::UPPER_LEFT_SPEAKER_AVG_B, "Upper Left Speaker" },
|
||||
{ 12, Lights::UPPER_RIGHT_SPEAKER_AVG_R, Lights::UPPER_RIGHT_SPEAKER_AVG_G, Lights::UPPER_RIGHT_SPEAKER_AVG_B, "Upper Right Speaker" },
|
||||
{ 56, Lights::LEFT_WING_AVG_R, Lights::LEFT_WING_AVG_G, Lights::LEFT_WING_AVG_B, "Left Wing" },
|
||||
{ 56, Lights::RIGHT_WING_AVG_R, Lights::RIGHT_WING_AVG_G, Lights::RIGHT_WING_AVG_B, "Right Wing" },
|
||||
{ 94, Lights::CONTROL_PANEL_AVG_R, Lights::CONTROL_PANEL_AVG_G, Lights::CONTROL_PANEL_AVG_B, "Control Panel" },
|
||||
{ 12, Lights::LOWER_LEFT_SPEAKER_AVG_R, Lights::LOWER_LEFT_SPEAKER_AVG_G, Lights::LOWER_LEFT_SPEAKER_AVG_B, "Lower Left Speaker" },
|
||||
{ 12, Lights::LOWER_RIGHT_SPEAKER_AVG_R, Lights::LOWER_RIGHT_SPEAKER_AVG_G, Lights::LOWER_RIGHT_SPEAKER_AVG_B, "Lower Right Speaker" },
|
||||
{ 14, Lights::WOOFER_AVG_R, Lights::WOOFER_AVG_G, Lights::WOOFER_AVG_B, "Woofer" },
|
||||
{ 86, Lights::V_UNIT_AVG_R, Lights::V_UNIT_AVG_G, Lights::V_UNIT_AVG_B, "V Unit" },
|
||||
};
|
||||
|
||||
static LONG WINAPI RegOpenKeyA_hook(HKEY hKey, LPCSTR lpSubKey, PHKEY phkResult) {
|
||||
if (lpSubKey != nullptr &&
|
||||
phkResult != nullptr &&
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
|
||||
#include "avs/game.h"
|
||||
#include "games/game.h"
|
||||
#include "util/tapeled.h"
|
||||
|
||||
namespace games::sdvx {
|
||||
|
||||
@@ -25,6 +26,9 @@ namespace games::sdvx {
|
||||
// states
|
||||
extern bool SHOW_VM_MONITOR_WARNING;
|
||||
|
||||
constexpr int SDVX_TAPELED_TOTAL = 10;
|
||||
extern tapeledutils::tape_led TAPELED_MAPPING[SDVX_TAPELED_TOTAL];
|
||||
|
||||
static inline bool is_valkyrie_model() {
|
||||
return (
|
||||
avs::game::is_model("KFC") &&
|
||||
|
||||
@@ -1,72 +1,72 @@
|
||||
#include "sdvx_live2d.h"
|
||||
|
||||
// only the Live2D-capable SDVX versions are 64-bit, so the whole feature is
|
||||
// compiled out of 32-bit builds.
|
||||
#ifdef SPICE64
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "launcher/logger.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
namespace games::sdvx {
|
||||
|
||||
// Live2D in-game scene detection (for the -sdvxnolive2d "ingame" option).
|
||||
//
|
||||
// the game logs scene transitions as "I:Attach: in <SCENE>" / "I:Detach: in
|
||||
// <SCENE>". several scenes correspond to in-song gameplay (with the heavy
|
||||
// Live2D rendering); we watch those log lines and keep the shared flag
|
||||
// the d3d9 backend reads up to date. the hook never alters the log output
|
||||
// (always returns false).
|
||||
static bool live2d_scene_log_hook(
|
||||
void *user, const std::string &data, logger::Style style, std::string &out) {
|
||||
// any of these scenes counts as in-song gameplay (different play modes)
|
||||
static const char *const gameplay_scenes[] = {
|
||||
"in ALTERNATIVE_GAME_SCENE",
|
||||
"in MEGAMIX_GAME_SCENE",
|
||||
"in MEGAMIX_BATTLE",
|
||||
"in BATTLE_GAME_SCENE",
|
||||
"in AUTOMATION_GAME_SCENE",
|
||||
"in ARENA_GAME_SCENE",
|
||||
};
|
||||
bool in_gameplay_scene = false;
|
||||
for (const auto *scene : gameplay_scenes) {
|
||||
if (data.find(scene) != std::string::npos) {
|
||||
in_gameplay_scene = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!in_gameplay_scene) {
|
||||
return false;
|
||||
}
|
||||
// note: log messages here must NOT contain any matched scene token, else
|
||||
// this hook would re-enter itself when the message is pushed.
|
||||
if (data.find("I:Attach: in ") != std::string::npos) {
|
||||
if (!GRAPHICS_SDVX_LIVE2D_IN_GAMEPLAY.exchange(true, std::memory_order_relaxed)) {
|
||||
log_info("sdvx", "Live2D skip: entering gameplay");
|
||||
}
|
||||
} else if (data.find("I:Detach: in ") != std::string::npos) {
|
||||
if (GRAPHICS_SDVX_LIVE2D_IN_GAMEPLAY.exchange(false, std::memory_order_relaxed)) {
|
||||
log_info("sdvx", "Live2D skip: leaving gameplay");
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void live2d_scene_detection_init() {
|
||||
static bool installed = false;
|
||||
if (installed) {
|
||||
return;
|
||||
}
|
||||
installed = true;
|
||||
// the logger's hook list is a persistent static, so registering here is
|
||||
// safe even though this runs before logger::start(). we intentionally do
|
||||
// NOT log a confirmation now: at this point the log file isn't open yet
|
||||
// and the message would be dropped. the entering/leaving-gameplay lines
|
||||
// above provide runtime confirmation once the logger is running.
|
||||
logger::hook_add(live2d_scene_log_hook, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
#endif // SPICE64
|
||||
#include "sdvx_live2d.h"
|
||||
|
||||
// only the Live2D-capable SDVX versions are 64-bit, so the whole feature is
|
||||
// compiled out of 32-bit builds.
|
||||
#ifdef SPICE64
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "launcher/logger.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
namespace games::sdvx {
|
||||
|
||||
// Live2D in-game scene detection (for the -sdvxnolive2d "ingame" option).
|
||||
//
|
||||
// the game logs scene transitions as "I:Attach: in <SCENE>" / "I:Detach: in
|
||||
// <SCENE>". several scenes correspond to in-song gameplay (with the heavy
|
||||
// Live2D rendering); we watch those log lines and keep the shared flag
|
||||
// the d3d9 backend reads up to date. the hook never alters the log output
|
||||
// (always returns false).
|
||||
static bool live2d_scene_log_hook(
|
||||
void *user, const std::string &data, logger::Style style, std::string &out) {
|
||||
// any of these scenes counts as in-song gameplay (different play modes)
|
||||
static const char *const gameplay_scenes[] = {
|
||||
"in ALTERNATIVE_GAME_SCENE",
|
||||
"in MEGAMIX_GAME_SCENE",
|
||||
"in MEGAMIX_BATTLE",
|
||||
"in BATTLE_GAME_SCENE",
|
||||
"in AUTOMATION_GAME_SCENE",
|
||||
"in ARENA_GAME_SCENE",
|
||||
};
|
||||
bool in_gameplay_scene = false;
|
||||
for (const auto *scene : gameplay_scenes) {
|
||||
if (data.find(scene) != std::string::npos) {
|
||||
in_gameplay_scene = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!in_gameplay_scene) {
|
||||
return false;
|
||||
}
|
||||
// note: log messages here must NOT contain any matched scene token, else
|
||||
// this hook would re-enter itself when the message is pushed.
|
||||
if (data.find("I:Attach: in ") != std::string::npos) {
|
||||
if (!GRAPHICS_SDVX_LIVE2D_IN_GAMEPLAY.exchange(true, std::memory_order_relaxed)) {
|
||||
log_info("sdvx", "Live2D skip: entering gameplay");
|
||||
}
|
||||
} else if (data.find("I:Detach: in ") != std::string::npos) {
|
||||
if (GRAPHICS_SDVX_LIVE2D_IN_GAMEPLAY.exchange(false, std::memory_order_relaxed)) {
|
||||
log_info("sdvx", "Live2D skip: leaving gameplay");
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void live2d_scene_detection_init() {
|
||||
static bool installed = false;
|
||||
if (installed) {
|
||||
return;
|
||||
}
|
||||
installed = true;
|
||||
// the logger's hook list is a persistent static, so registering here is
|
||||
// safe even though this runs before logger::start(). we intentionally do
|
||||
// NOT log a confirmation now: at this point the log file isn't open yet
|
||||
// and the message would be dropped. the entering/leaving-gameplay lines
|
||||
// above provide runtime confirmation once the logger is running.
|
||||
logger::hook_add(live2d_scene_log_hook, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
#endif // SPICE64
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
namespace games::sdvx {
|
||||
|
||||
#ifdef SPICE64
|
||||
// installs the Live2D in-game scene-detection log hook used by the
|
||||
// -sdvxnolive2d "ingame" option. does not require the SDVX game module to
|
||||
// be attached, so it can be enabled purely from the launcher option.
|
||||
// only the Live2D-capable SDVX versions are 64-bit, so this is compiled out
|
||||
// of 32-bit builds.
|
||||
void live2d_scene_detection_init();
|
||||
#endif
|
||||
|
||||
}
|
||||
#pragma once
|
||||
|
||||
namespace games::sdvx {
|
||||
|
||||
#ifdef SPICE64
|
||||
// installs the Live2D in-game scene-detection log hook used by the
|
||||
// -sdvxnolive2d "ingame" option. does not require the SDVX game module to
|
||||
// be attached, so it can be enabled purely from the launcher option.
|
||||
// only the Live2D-capable SDVX versions are 64-bit, so this is compiled out
|
||||
// of 32-bit builds.
|
||||
void live2d_scene_detection_init();
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
@@ -1,84 +1,84 @@
|
||||
#include "asio_driver_scan.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include "util/utils.h"
|
||||
|
||||
namespace hooks::audio {
|
||||
|
||||
static constexpr char ASIO_REG_PATH[] = "software\\asio";
|
||||
static constexpr char ASIO_REG_DESC[] = "description";
|
||||
|
||||
// enumerate a single registry view, appending to entries while merging
|
||||
// duplicates discovered in another view. Drivers are matched by name (not
|
||||
// CLSID): the game's ASIO loader selects drivers by name, and some vendors
|
||||
// register the same CLSID under different 32-bit/64-bit names (e.g. "XONAR
|
||||
// SOUND CARD" vs "XONAR SOUND CARD(64)"), which are distinct user choices.
|
||||
static void scan_view(
|
||||
REGSAM wow64_flag,
|
||||
bool is_64bit,
|
||||
std::vector<AsioDriverScanEntry> &entries) {
|
||||
|
||||
HKEY hkEnum = nullptr;
|
||||
if (RegOpenKeyExA(HKEY_LOCAL_MACHINE, ASIO_REG_PATH, 0,
|
||||
KEY_READ | wow64_flag, &hkEnum) != ERROR_SUCCESS) {
|
||||
return;
|
||||
}
|
||||
|
||||
char key_name[256];
|
||||
for (DWORD index = 0;
|
||||
RegEnumKeyA(hkEnum, index, key_name, sizeof(key_name)) == ERROR_SUCCESS;
|
||||
index++) {
|
||||
|
||||
// read description (display name), fall back to the key name.
|
||||
// RegOpenKeyExA + RegQueryValueExA is used instead of RegGetValueA
|
||||
// because the latter is unavailable on Windows XP.
|
||||
char desc[256] = { 0 };
|
||||
DWORD size = sizeof(desc);
|
||||
std::string name = key_name;
|
||||
HKEY hkDriver = nullptr;
|
||||
if (RegOpenKeyExA(hkEnum, key_name, 0,
|
||||
KEY_QUERY_VALUE | wow64_flag, &hkDriver) == ERROR_SUCCESS) {
|
||||
DWORD type = 0;
|
||||
if (RegQueryValueExA(hkDriver,
|
||||
ASIO_REG_DESC,
|
||||
nullptr,
|
||||
&type,
|
||||
reinterpret_cast<LPBYTE>(desc),
|
||||
&size) == ERROR_SUCCESS
|
||||
&& type == REG_SZ && desc[0]) {
|
||||
// ensure null termination
|
||||
desc[sizeof(desc) - 1] = '\0';
|
||||
name = desc;
|
||||
}
|
||||
RegCloseKey(hkDriver);
|
||||
}
|
||||
|
||||
// merge with an existing entry from the other view (match by name)
|
||||
const std::string name_lower = strtolower(name);
|
||||
auto it = std::find_if(entries.begin(), entries.end(), [&](const auto &e) {
|
||||
return strtolower(e.name) == name_lower;
|
||||
});
|
||||
if (it == entries.end()) {
|
||||
entries.push_back({ name });
|
||||
it = entries.end() - 1;
|
||||
}
|
||||
it->found_32bit |= !is_64bit;
|
||||
it->found_64bit |= is_64bit;
|
||||
}
|
||||
|
||||
RegCloseKey(hkEnum);
|
||||
}
|
||||
|
||||
std::vector<AsioDriverScanEntry> scan_asio_drivers() {
|
||||
std::vector<AsioDriverScanEntry> entries;
|
||||
|
||||
// 64-bit view first so it wins ordering when present in both
|
||||
scan_view(KEY_WOW64_64KEY, true, entries);
|
||||
scan_view(KEY_WOW64_32KEY, false, entries);
|
||||
|
||||
return entries;
|
||||
}
|
||||
}
|
||||
#include "asio_driver_scan.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include "util/utils.h"
|
||||
|
||||
namespace hooks::audio {
|
||||
|
||||
static constexpr char ASIO_REG_PATH[] = "software\\asio";
|
||||
static constexpr char ASIO_REG_DESC[] = "description";
|
||||
|
||||
// enumerate a single registry view, appending to entries while merging
|
||||
// duplicates discovered in another view. Drivers are matched by name (not
|
||||
// CLSID): the game's ASIO loader selects drivers by name, and some vendors
|
||||
// register the same CLSID under different 32-bit/64-bit names (e.g. "XONAR
|
||||
// SOUND CARD" vs "XONAR SOUND CARD(64)"), which are distinct user choices.
|
||||
static void scan_view(
|
||||
REGSAM wow64_flag,
|
||||
bool is_64bit,
|
||||
std::vector<AsioDriverScanEntry> &entries) {
|
||||
|
||||
HKEY hkEnum = nullptr;
|
||||
if (RegOpenKeyExA(HKEY_LOCAL_MACHINE, ASIO_REG_PATH, 0,
|
||||
KEY_READ | wow64_flag, &hkEnum) != ERROR_SUCCESS) {
|
||||
return;
|
||||
}
|
||||
|
||||
char key_name[256];
|
||||
for (DWORD index = 0;
|
||||
RegEnumKeyA(hkEnum, index, key_name, sizeof(key_name)) == ERROR_SUCCESS;
|
||||
index++) {
|
||||
|
||||
// read description (display name), fall back to the key name.
|
||||
// RegOpenKeyExA + RegQueryValueExA is used instead of RegGetValueA
|
||||
// because the latter is unavailable on Windows XP.
|
||||
char desc[256] = { 0 };
|
||||
DWORD size = sizeof(desc);
|
||||
std::string name = key_name;
|
||||
HKEY hkDriver = nullptr;
|
||||
if (RegOpenKeyExA(hkEnum, key_name, 0,
|
||||
KEY_QUERY_VALUE | wow64_flag, &hkDriver) == ERROR_SUCCESS) {
|
||||
DWORD type = 0;
|
||||
if (RegQueryValueExA(hkDriver,
|
||||
ASIO_REG_DESC,
|
||||
nullptr,
|
||||
&type,
|
||||
reinterpret_cast<LPBYTE>(desc),
|
||||
&size) == ERROR_SUCCESS
|
||||
&& type == REG_SZ && desc[0]) {
|
||||
// ensure null termination
|
||||
desc[sizeof(desc) - 1] = '\0';
|
||||
name = desc;
|
||||
}
|
||||
RegCloseKey(hkDriver);
|
||||
}
|
||||
|
||||
// merge with an existing entry from the other view (match by name)
|
||||
const std::string name_lower = strtolower(name);
|
||||
auto it = std::find_if(entries.begin(), entries.end(), [&](const auto &e) {
|
||||
return strtolower(e.name) == name_lower;
|
||||
});
|
||||
if (it == entries.end()) {
|
||||
entries.push_back({ name });
|
||||
it = entries.end() - 1;
|
||||
}
|
||||
it->found_32bit |= !is_64bit;
|
||||
it->found_64bit |= is_64bit;
|
||||
}
|
||||
|
||||
RegCloseKey(hkEnum);
|
||||
}
|
||||
|
||||
std::vector<AsioDriverScanEntry> scan_asio_drivers() {
|
||||
std::vector<AsioDriverScanEntry> entries;
|
||||
|
||||
// 64-bit view first so it wins ordering when present in both
|
||||
scan_view(KEY_WOW64_64KEY, true, entries);
|
||||
scan_view(KEY_WOW64_32KEY, false, entries);
|
||||
|
||||
return entries;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace hooks::audio {
|
||||
|
||||
struct AsioDriverScanEntry {
|
||||
std::string name;
|
||||
bool found_32bit = false;
|
||||
bool found_64bit = false;
|
||||
};
|
||||
|
||||
std::vector<AsioDriverScanEntry> scan_asio_drivers();
|
||||
}
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace hooks::audio {
|
||||
|
||||
struct AsioDriverScanEntry {
|
||||
std::string name;
|
||||
bool found_32bit = false;
|
||||
bool found_64bit = false;
|
||||
};
|
||||
|
||||
std::vector<AsioDriverScanEntry> scan_asio_drivers();
|
||||
}
|
||||
|
||||
+1067
-1067
File diff suppressed because it is too large
Load Diff
@@ -1,240 +1,240 @@
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include "external/asio/asio.h"
|
||||
#include "external/asio/iasiodrv.h"
|
||||
|
||||
namespace hooks::audio::asio {
|
||||
|
||||
// returns true if a CoCreateInstance call is instantiating a registered ASIO driver.
|
||||
// ASIO hosts pass the driver CLSID as both class id and interface id; we also validate
|
||||
// it against the system's registered ASIO drivers to avoid false positives
|
||||
bool is_asio_creation(REFCLSID rclsid, REFIID riid);
|
||||
|
||||
// wrap a real ASIO driver instance, taking ownership of the supplied reference, and
|
||||
// return a proxy that forwards every call to it. also records it as the cached
|
||||
// instance for its CLSID so later CoCreate calls can reuse it (see wrap_existing)
|
||||
IUnknown *wrap(REFCLSID clsid, void *real);
|
||||
|
||||
// if a cached wrapper already exists for this CLSID, return it (with an added
|
||||
// reference); otherwise nullptr to signal the caller to create the real driver and
|
||||
// wrap it. lets the host reuse one driver instance instead of re-instantiating it
|
||||
IUnknown *wrap_existing(REFCLSID clsid);
|
||||
|
||||
// drop the process-lifetime references taken by wrap() so cached drivers can be released
|
||||
// at shutdown. only relinquishes our pin, so a real driver is torn down once the host
|
||||
// has released its own references too. call from a controlled shutdown point, never from
|
||||
// a static destructor (the driver DLL may already be unloaded)
|
||||
void release_all_wrappers();
|
||||
}
|
||||
|
||||
// transparent proxy around a real ASIO driver; a single place to intercept ASIO traffic
|
||||
struct WrappedAsio final : IAsio {
|
||||
WrappedAsio(IAsio *real, REFCLSID clsid, std::string name)
|
||||
: pReal(real), clsid(clsid), driver_name(std::move(name)) {
|
||||
}
|
||||
|
||||
WrappedAsio(const WrappedAsio &) = delete;
|
||||
WrappedAsio &operator=(const WrappedAsio &) = delete;
|
||||
|
||||
virtual ~WrappedAsio();
|
||||
|
||||
// selects which source channel pair of a multichannel ASIO output reaches the device's
|
||||
// 2.0 front pair. when not None, the proxy presents the game's expected multichannel
|
||||
// layout to the host so it proceeds to create_buffers, then opens only a two-channel
|
||||
// stream on the real device and routes the selected pair onto it (see create_buffers).
|
||||
// Front is the plain "force two channel" case (forward the device's own front pair);
|
||||
// the others copy a different pair onto 0/1. assumes a standard 7.1 layout (0-indexed).
|
||||
// set once at boot, before any wrapper exists, so it needs no synchronization
|
||||
enum class StereoDownmix {
|
||||
None, // feature disabled - full multichannel passthrough
|
||||
Front, // channels 0/1 - the device front pair is forwarded as-is (no copy)
|
||||
Center, // channel 2 duplicated to both 0 and 1
|
||||
Rear, // channels 4/5 -> 0/1
|
||||
Side, // channels 6/7 -> 0/1
|
||||
};
|
||||
static StereoDownmix STEREO_DOWNMIX;
|
||||
|
||||
// true when a stereo extraction is configured, i.e. the real device should open a 2.0
|
||||
// stream and only the selected pair should reach it. the former standalone
|
||||
// FORCE_TWO_CHANNELS flag is now just the Front case of this
|
||||
static bool force_two_channels() {
|
||||
return STEREO_DOWNMIX != StereoDownmix::None;
|
||||
}
|
||||
|
||||
// some games hardcode a multichannel ASIO output and bail before create_buffers if
|
||||
// get_channels reports fewer, so we report at least this many output channels when a
|
||||
// stereo extraction is active
|
||||
static constexpr long FORCED_OUTPUT_CHANNELS = 8;
|
||||
|
||||
// maps an option string ("front", "center", "rear", "side") to a StereoDownmix value,
|
||||
// returning None for anything unrecognized
|
||||
static StereoDownmix name_to_stereo_downmix(const char *name);
|
||||
|
||||
#pragma region IUnknown
|
||||
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppv) override;
|
||||
ULONG STDMETHODCALLTYPE AddRef() override;
|
||||
ULONG STDMETHODCALLTYPE Release() override;
|
||||
#pragma endregion
|
||||
|
||||
#pragma region IAsio
|
||||
AsioBool __thiscall init(void *sys_handle) override;
|
||||
void __thiscall get_driver_name(char *name) override;
|
||||
long __thiscall get_driver_version() override;
|
||||
void __thiscall get_error_message(char *string) override;
|
||||
AsioError __thiscall start() override;
|
||||
AsioError __thiscall stop() override;
|
||||
AsioError __thiscall get_channels(long *num_input_channels, long *num_output_channels) override;
|
||||
AsioError __thiscall get_latencies(long *input_latency, long *output_latency) override;
|
||||
AsioError __thiscall get_buffer_size(
|
||||
long *min_size,
|
||||
long *max_size,
|
||||
long *preferred_size,
|
||||
long *granularity) override;
|
||||
AsioError __thiscall can_sample_rate(AsioSampleRate sample_rate) override;
|
||||
AsioError __thiscall get_sample_rate(AsioSampleRate *sample_rate) override;
|
||||
AsioError __thiscall set_sample_rate(AsioSampleRate sample_rate) override;
|
||||
AsioError __thiscall get_clock_sources(ASIOClockSource *clocks, long *num_sources) override;
|
||||
AsioError __thiscall set_clock_source(long reference) override;
|
||||
AsioError __thiscall get_sample_position(ASIOSamples *s_pos, ASIOTimeStamp *t_stamp) override;
|
||||
AsioError __thiscall get_channel_info(AsioChannelInfo *info) override;
|
||||
AsioError __thiscall create_buffers(
|
||||
AsioBufferInfo *buffer_infos,
|
||||
long num_channels,
|
||||
long buffer_size,
|
||||
AsioCallbacks *callbacks) override;
|
||||
AsioError __thiscall dispose_buffers() override;
|
||||
AsioError __thiscall control_panel() override;
|
||||
AsioError __thiscall future(long selector, void *opt) override;
|
||||
AsioError __thiscall output_ready() override;
|
||||
#pragma endregion
|
||||
|
||||
// quiesces any leftover stream/buffer state before the cached wrapper is handed back
|
||||
// for reuse, without destroying the real driver (see wrap_existing)
|
||||
void quiesce_for_reuse();
|
||||
|
||||
private:
|
||||
// create_buffers implementation used when a stereo extraction is active: forwards only
|
||||
// the channels the real device has and hands the game throwaway buffers for the rest
|
||||
AsioError create_buffers_front_pair(
|
||||
AsioBufferInfo *buffer_infos,
|
||||
long num_channels,
|
||||
long buffer_size,
|
||||
AsioCallbacks *callbacks);
|
||||
|
||||
// if any post-processing effect (volume boost or stereo downmix) is active, saves the
|
||||
// game's callbacks and returns a proxy callback set (our buffer-switch trampolines) to
|
||||
// hand the real driver instead, so we can rework its output buffers after the game
|
||||
// fills them. otherwise returns the game's callbacks unchanged. called at create_buffers
|
||||
// time, before the stream starts
|
||||
AsioCallbacks *install_proxy_callbacks(AsioCallbacks *game_callbacks);
|
||||
|
||||
// records a device output channel whose buffers we scale by the volume boost. queries
|
||||
// the real driver for the channel's sample format. called at create_buffers time
|
||||
void record_volume_output_channel(const AsioBufferInfo &info);
|
||||
|
||||
// the real device's output sample format, queried from its first output channel. all
|
||||
// output channels of a device share one format, so this characterizes them all. returns
|
||||
// ASIOSTLastEntry if the device has no output channels or the query fails
|
||||
AsioSampleType device_output_sample_type();
|
||||
|
||||
// locates the destination pair (device channels 0/1) and the configured source channels
|
||||
// in the game's buffer set so the realtime path can copy the selected pair onto 0/1.
|
||||
// a no-op unless STEREO_DOWNMIX selects a non-front pair. called at create_buffers time
|
||||
void record_downmix_channels(AsioBufferInfo *buffer_infos, long num_channels, long buffer_size);
|
||||
|
||||
// publishes the captured post-process state to the realtime thread once the buffers
|
||||
// exist, making our trampolines start reworking output. called at the end of either
|
||||
// create_buffers path
|
||||
void publish_post_process(long buffer_size);
|
||||
|
||||
// detaches this instance from the realtime trampolines so they stop touching its
|
||||
// buffers. called from dispose_buffers and the destructor
|
||||
void detach_post_process();
|
||||
|
||||
// multiplies every recorded output channel's buffer for the given double-buffer index
|
||||
// by the volume boost. runs on the driver's realtime thread from our buffer switch
|
||||
void apply_output_volume(long double_buffer_index);
|
||||
|
||||
// copies the configured source channel pair onto device channels 0/1 for the given
|
||||
// double-buffer index. runs on the driver's realtime thread from our buffer switch
|
||||
void apply_downmix(long double_buffer_index);
|
||||
|
||||
// realtime-thread trampolines for the buffer-switch callbacks, handed to the real
|
||||
// driver in place of the game's; ASIO callbacks carry no user data, so they reach the
|
||||
// active wrapper through active_instance, call the game's original, then rework output.
|
||||
// the other two callbacks (sample_rate_did_change, asio_message) are forwarded as the
|
||||
// game's own pointers, so they need no trampoline
|
||||
static void __cdecl proxy_buffer_switch(long double_buffer_index, AsioBool direct_process);
|
||||
static AsioTime * __cdecl proxy_buffer_switch_time_info(
|
||||
AsioTime *params, long double_buffer_index, AsioBool direct_process);
|
||||
|
||||
// the single wrapper whose proxy callbacks are installed (ASIO is single-instance with
|
||||
// one running stream); read by the static trampolines to reach the right wrapper
|
||||
static std::atomic<WrappedAsio *> active_instance;
|
||||
|
||||
IAsio *const pReal;
|
||||
const CLSID clsid;
|
||||
|
||||
// registry name of the driver (not get_driver_name), used in our logs as a single
|
||||
// unambiguous name; constant for our lifetime
|
||||
std::string driver_name;
|
||||
|
||||
// the real driver is initialized exactly once; repeat init() calls are a no-op success
|
||||
bool initialized = false;
|
||||
|
||||
// whether the real driver currently has a buffer set / running stream. used to quiesce
|
||||
// leftover state when the cached wrapper is reused (see quiesce_for_reuse)
|
||||
bool buffers_created = false;
|
||||
bool started = false;
|
||||
|
||||
// our own reference count; we hold one reference on pReal and release it when this
|
||||
// drops to zero
|
||||
std::atomic<ULONG> ref_count {1};
|
||||
|
||||
// throwaway double buffers handed to the channels we discard when a stereo extraction
|
||||
// is active (see create_buffers). owned for the lifetime of the buffer set and freed
|
||||
// in dispose_buffers; only read by the game from its own bufferSwitch, never by us
|
||||
std::vector<std::unique_ptr<uint8_t[]>> dummy_buffers;
|
||||
|
||||
// one device output channel scaled by the volume boost in our buffer switch
|
||||
struct VolumeOutputChannel {
|
||||
void *buffers[2];
|
||||
AsioSampleType type;
|
||||
};
|
||||
|
||||
// the game's original callbacks (captured when we install our proxy set) and the proxy
|
||||
// set we hand the real driver; the realtime trampolines reach the game's buffer_switch
|
||||
// through game_callbacks regardless of which effect is active
|
||||
AsioCallbacks game_callbacks {};
|
||||
AsioCallbacks proxy_callbacks {};
|
||||
|
||||
// volume boost state, captured at create_buffers time and published to the realtime
|
||||
// thread via active_instance once fully built; untouched while the stream runs.
|
||||
// volume_active gates whether the realtime path scales any buffers
|
||||
bool volume_active = false;
|
||||
float volume_gain = 1.0f;
|
||||
long volume_buffer_size = 0;
|
||||
std::vector<VolumeOutputChannel> volume_channels;
|
||||
|
||||
// one device channel (0 or 1) fed by a source channel during stereo downmix; both
|
||||
// buffer pointers are indexed by the ASIO double-buffer index, the same as the channels
|
||||
struct DownmixCopy {
|
||||
void *dst[2];
|
||||
void *src[2];
|
||||
};
|
||||
|
||||
// stereo downmix state, captured at create_buffers time and published alongside the
|
||||
// volume state; untouched while the stream runs. downmix_active gates whether the
|
||||
// realtime path copies the selected source pair onto device channels 0/1. copies[0]
|
||||
// feeds device channel 0, copies[1] feeds device channel 1
|
||||
bool downmix_active = false;
|
||||
DownmixCopy downmix_copies[2] {};
|
||||
size_t downmix_bytes = 0;
|
||||
};
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include "external/asio/asio.h"
|
||||
#include "external/asio/iasiodrv.h"
|
||||
|
||||
namespace hooks::audio::asio {
|
||||
|
||||
// returns true if a CoCreateInstance call is instantiating a registered ASIO driver.
|
||||
// ASIO hosts pass the driver CLSID as both class id and interface id; we also validate
|
||||
// it against the system's registered ASIO drivers to avoid false positives
|
||||
bool is_asio_creation(REFCLSID rclsid, REFIID riid);
|
||||
|
||||
// wrap a real ASIO driver instance, taking ownership of the supplied reference, and
|
||||
// return a proxy that forwards every call to it. also records it as the cached
|
||||
// instance for its CLSID so later CoCreate calls can reuse it (see wrap_existing)
|
||||
IUnknown *wrap(REFCLSID clsid, void *real);
|
||||
|
||||
// if a cached wrapper already exists for this CLSID, return it (with an added
|
||||
// reference); otherwise nullptr to signal the caller to create the real driver and
|
||||
// wrap it. lets the host reuse one driver instance instead of re-instantiating it
|
||||
IUnknown *wrap_existing(REFCLSID clsid);
|
||||
|
||||
// drop the process-lifetime references taken by wrap() so cached drivers can be released
|
||||
// at shutdown. only relinquishes our pin, so a real driver is torn down once the host
|
||||
// has released its own references too. call from a controlled shutdown point, never from
|
||||
// a static destructor (the driver DLL may already be unloaded)
|
||||
void release_all_wrappers();
|
||||
}
|
||||
|
||||
// transparent proxy around a real ASIO driver; a single place to intercept ASIO traffic
|
||||
struct WrappedAsio final : IAsio {
|
||||
WrappedAsio(IAsio *real, REFCLSID clsid, std::string name)
|
||||
: pReal(real), clsid(clsid), driver_name(std::move(name)) {
|
||||
}
|
||||
|
||||
WrappedAsio(const WrappedAsio &) = delete;
|
||||
WrappedAsio &operator=(const WrappedAsio &) = delete;
|
||||
|
||||
virtual ~WrappedAsio();
|
||||
|
||||
// selects which source channel pair of a multichannel ASIO output reaches the device's
|
||||
// 2.0 front pair. when not None, the proxy presents the game's expected multichannel
|
||||
// layout to the host so it proceeds to create_buffers, then opens only a two-channel
|
||||
// stream on the real device and routes the selected pair onto it (see create_buffers).
|
||||
// Front is the plain "force two channel" case (forward the device's own front pair);
|
||||
// the others copy a different pair onto 0/1. assumes a standard 7.1 layout (0-indexed).
|
||||
// set once at boot, before any wrapper exists, so it needs no synchronization
|
||||
enum class StereoDownmix {
|
||||
None, // feature disabled - full multichannel passthrough
|
||||
Front, // channels 0/1 - the device front pair is forwarded as-is (no copy)
|
||||
Center, // channel 2 duplicated to both 0 and 1
|
||||
Rear, // channels 4/5 -> 0/1
|
||||
Side, // channels 6/7 -> 0/1
|
||||
};
|
||||
static StereoDownmix STEREO_DOWNMIX;
|
||||
|
||||
// true when a stereo extraction is configured, i.e. the real device should open a 2.0
|
||||
// stream and only the selected pair should reach it. the former standalone
|
||||
// FORCE_TWO_CHANNELS flag is now just the Front case of this
|
||||
static bool force_two_channels() {
|
||||
return STEREO_DOWNMIX != StereoDownmix::None;
|
||||
}
|
||||
|
||||
// some games hardcode a multichannel ASIO output and bail before create_buffers if
|
||||
// get_channels reports fewer, so we report at least this many output channels when a
|
||||
// stereo extraction is active
|
||||
static constexpr long FORCED_OUTPUT_CHANNELS = 8;
|
||||
|
||||
// maps an option string ("front", "center", "rear", "side") to a StereoDownmix value,
|
||||
// returning None for anything unrecognized
|
||||
static StereoDownmix name_to_stereo_downmix(const char *name);
|
||||
|
||||
#pragma region IUnknown
|
||||
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppv) override;
|
||||
ULONG STDMETHODCALLTYPE AddRef() override;
|
||||
ULONG STDMETHODCALLTYPE Release() override;
|
||||
#pragma endregion
|
||||
|
||||
#pragma region IAsio
|
||||
AsioBool __thiscall init(void *sys_handle) override;
|
||||
void __thiscall get_driver_name(char *name) override;
|
||||
long __thiscall get_driver_version() override;
|
||||
void __thiscall get_error_message(char *string) override;
|
||||
AsioError __thiscall start() override;
|
||||
AsioError __thiscall stop() override;
|
||||
AsioError __thiscall get_channels(long *num_input_channels, long *num_output_channels) override;
|
||||
AsioError __thiscall get_latencies(long *input_latency, long *output_latency) override;
|
||||
AsioError __thiscall get_buffer_size(
|
||||
long *min_size,
|
||||
long *max_size,
|
||||
long *preferred_size,
|
||||
long *granularity) override;
|
||||
AsioError __thiscall can_sample_rate(AsioSampleRate sample_rate) override;
|
||||
AsioError __thiscall get_sample_rate(AsioSampleRate *sample_rate) override;
|
||||
AsioError __thiscall set_sample_rate(AsioSampleRate sample_rate) override;
|
||||
AsioError __thiscall get_clock_sources(ASIOClockSource *clocks, long *num_sources) override;
|
||||
AsioError __thiscall set_clock_source(long reference) override;
|
||||
AsioError __thiscall get_sample_position(ASIOSamples *s_pos, ASIOTimeStamp *t_stamp) override;
|
||||
AsioError __thiscall get_channel_info(AsioChannelInfo *info) override;
|
||||
AsioError __thiscall create_buffers(
|
||||
AsioBufferInfo *buffer_infos,
|
||||
long num_channels,
|
||||
long buffer_size,
|
||||
AsioCallbacks *callbacks) override;
|
||||
AsioError __thiscall dispose_buffers() override;
|
||||
AsioError __thiscall control_panel() override;
|
||||
AsioError __thiscall future(long selector, void *opt) override;
|
||||
AsioError __thiscall output_ready() override;
|
||||
#pragma endregion
|
||||
|
||||
// quiesces any leftover stream/buffer state before the cached wrapper is handed back
|
||||
// for reuse, without destroying the real driver (see wrap_existing)
|
||||
void quiesce_for_reuse();
|
||||
|
||||
private:
|
||||
// create_buffers implementation used when a stereo extraction is active: forwards only
|
||||
// the channels the real device has and hands the game throwaway buffers for the rest
|
||||
AsioError create_buffers_front_pair(
|
||||
AsioBufferInfo *buffer_infos,
|
||||
long num_channels,
|
||||
long buffer_size,
|
||||
AsioCallbacks *callbacks);
|
||||
|
||||
// if any post-processing effect (volume boost or stereo downmix) is active, saves the
|
||||
// game's callbacks and returns a proxy callback set (our buffer-switch trampolines) to
|
||||
// hand the real driver instead, so we can rework its output buffers after the game
|
||||
// fills them. otherwise returns the game's callbacks unchanged. called at create_buffers
|
||||
// time, before the stream starts
|
||||
AsioCallbacks *install_proxy_callbacks(AsioCallbacks *game_callbacks);
|
||||
|
||||
// records a device output channel whose buffers we scale by the volume boost. queries
|
||||
// the real driver for the channel's sample format. called at create_buffers time
|
||||
void record_volume_output_channel(const AsioBufferInfo &info);
|
||||
|
||||
// the real device's output sample format, queried from its first output channel. all
|
||||
// output channels of a device share one format, so this characterizes them all. returns
|
||||
// ASIOSTLastEntry if the device has no output channels or the query fails
|
||||
AsioSampleType device_output_sample_type();
|
||||
|
||||
// locates the destination pair (device channels 0/1) and the configured source channels
|
||||
// in the game's buffer set so the realtime path can copy the selected pair onto 0/1.
|
||||
// a no-op unless STEREO_DOWNMIX selects a non-front pair. called at create_buffers time
|
||||
void record_downmix_channels(AsioBufferInfo *buffer_infos, long num_channels, long buffer_size);
|
||||
|
||||
// publishes the captured post-process state to the realtime thread once the buffers
|
||||
// exist, making our trampolines start reworking output. called at the end of either
|
||||
// create_buffers path
|
||||
void publish_post_process(long buffer_size);
|
||||
|
||||
// detaches this instance from the realtime trampolines so they stop touching its
|
||||
// buffers. called from dispose_buffers and the destructor
|
||||
void detach_post_process();
|
||||
|
||||
// multiplies every recorded output channel's buffer for the given double-buffer index
|
||||
// by the volume boost. runs on the driver's realtime thread from our buffer switch
|
||||
void apply_output_volume(long double_buffer_index);
|
||||
|
||||
// copies the configured source channel pair onto device channels 0/1 for the given
|
||||
// double-buffer index. runs on the driver's realtime thread from our buffer switch
|
||||
void apply_downmix(long double_buffer_index);
|
||||
|
||||
// realtime-thread trampolines for the buffer-switch callbacks, handed to the real
|
||||
// driver in place of the game's; ASIO callbacks carry no user data, so they reach the
|
||||
// active wrapper through active_instance, call the game's original, then rework output.
|
||||
// the other two callbacks (sample_rate_did_change, asio_message) are forwarded as the
|
||||
// game's own pointers, so they need no trampoline
|
||||
static void __cdecl proxy_buffer_switch(long double_buffer_index, AsioBool direct_process);
|
||||
static AsioTime * __cdecl proxy_buffer_switch_time_info(
|
||||
AsioTime *params, long double_buffer_index, AsioBool direct_process);
|
||||
|
||||
// the single wrapper whose proxy callbacks are installed (ASIO is single-instance with
|
||||
// one running stream); read by the static trampolines to reach the right wrapper
|
||||
static std::atomic<WrappedAsio *> active_instance;
|
||||
|
||||
IAsio *const pReal;
|
||||
const CLSID clsid;
|
||||
|
||||
// registry name of the driver (not get_driver_name), used in our logs as a single
|
||||
// unambiguous name; constant for our lifetime
|
||||
std::string driver_name;
|
||||
|
||||
// the real driver is initialized exactly once; repeat init() calls are a no-op success
|
||||
bool initialized = false;
|
||||
|
||||
// whether the real driver currently has a buffer set / running stream. used to quiesce
|
||||
// leftover state when the cached wrapper is reused (see quiesce_for_reuse)
|
||||
bool buffers_created = false;
|
||||
bool started = false;
|
||||
|
||||
// our own reference count; we hold one reference on pReal and release it when this
|
||||
// drops to zero
|
||||
std::atomic<ULONG> ref_count {1};
|
||||
|
||||
// throwaway double buffers handed to the channels we discard when a stereo extraction
|
||||
// is active (see create_buffers). owned for the lifetime of the buffer set and freed
|
||||
// in dispose_buffers; only read by the game from its own bufferSwitch, never by us
|
||||
std::vector<std::unique_ptr<uint8_t[]>> dummy_buffers;
|
||||
|
||||
// one device output channel scaled by the volume boost in our buffer switch
|
||||
struct VolumeOutputChannel {
|
||||
void *buffers[2];
|
||||
AsioSampleType type;
|
||||
};
|
||||
|
||||
// the game's original callbacks (captured when we install our proxy set) and the proxy
|
||||
// set we hand the real driver; the realtime trampolines reach the game's buffer_switch
|
||||
// through game_callbacks regardless of which effect is active
|
||||
AsioCallbacks game_callbacks {};
|
||||
AsioCallbacks proxy_callbacks {};
|
||||
|
||||
// volume boost state, captured at create_buffers time and published to the realtime
|
||||
// thread via active_instance once fully built; untouched while the stream runs.
|
||||
// volume_active gates whether the realtime path scales any buffers
|
||||
bool volume_active = false;
|
||||
float volume_gain = 1.0f;
|
||||
long volume_buffer_size = 0;
|
||||
std::vector<VolumeOutputChannel> volume_channels;
|
||||
|
||||
// one device channel (0 or 1) fed by a source channel during stereo downmix; both
|
||||
// buffer pointers are indexed by the ASIO double-buffer index, the same as the channels
|
||||
struct DownmixCopy {
|
||||
void *dst[2];
|
||||
void *src[2];
|
||||
};
|
||||
|
||||
// stereo downmix state, captured at create_buffers time and published alongside the
|
||||
// volume state; untouched while the stream runs. downmix_active gates whether the
|
||||
// realtime path copies the selected source pair onto device channels 0/1. copies[0]
|
||||
// feeds device channel 0, copies[1] feeds device channel 1
|
||||
bool downmix_active = false;
|
||||
DownmixCopy downmix_copies[2] {};
|
||||
size_t downmix_bytes = 0;
|
||||
};
|
||||
|
||||
@@ -1,43 +1,43 @@
|
||||
#pragma once
|
||||
|
||||
#include <stdint.h>
|
||||
#include <endpointvolume.h>
|
||||
|
||||
struct WrappedIAudioEndpointVolume : IAudioEndpointVolume {
|
||||
explicit WrappedIAudioEndpointVolume(IAudioEndpointVolume *orig) : pReal(orig) {}
|
||||
|
||||
WrappedIAudioEndpointVolume(const WrappedIAudioEndpointVolume &) = delete;
|
||||
WrappedIAudioEndpointVolume &operator=(const WrappedIAudioEndpointVolume &) = delete;
|
||||
|
||||
virtual ~WrappedIAudioEndpointVolume() = default;
|
||||
|
||||
#pragma region IUnknown
|
||||
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObj) override;
|
||||
ULONG STDMETHODCALLTYPE AddRef() override;
|
||||
ULONG STDMETHODCALLTYPE Release() override;
|
||||
#pragma endregion
|
||||
|
||||
#pragma region IAudioEndpointVolume
|
||||
HRESULT STDMETHODCALLTYPE RegisterControlChangeNotify(IAudioEndpointVolumeCallback *pNotify) override;
|
||||
HRESULT STDMETHODCALLTYPE UnregisterControlChangeNotify(IAudioEndpointVolumeCallback *pNotify) override;
|
||||
HRESULT STDMETHODCALLTYPE GetChannelCount(uint32_t *pnChannelCount) override;
|
||||
HRESULT STDMETHODCALLTYPE SetMasterVolumeLevel(float fLevelDB, LPCGUID pguidEventContext) override;
|
||||
HRESULT STDMETHODCALLTYPE SetMasterVolumeLevelScalar(float fLevel, LPCGUID pguidEventContext) override;
|
||||
HRESULT STDMETHODCALLTYPE GetMasterVolumeLevel(float *fLevelDB) override;
|
||||
HRESULT STDMETHODCALLTYPE GetMasterVolumeLevelScalar(float *fLevel) override;
|
||||
HRESULT STDMETHODCALLTYPE SetChannelVolumeLevel(uint32_t nChannel, float fLevelDB, LPCGUID pguidEventContext) override;
|
||||
HRESULT STDMETHODCALLTYPE SetChannelVolumeLevelScalar(uint32_t nChannel, float fLevel, LPCGUID pguidEventContext) override;
|
||||
HRESULT STDMETHODCALLTYPE GetChannelVolumeLevel(uint32_t nChannel, float *fLevelDB) override;
|
||||
HRESULT STDMETHODCALLTYPE GetChannelVolumeLevelScalar(uint32_t nChannel, float *fLevel) override;
|
||||
HRESULT STDMETHODCALLTYPE SetMute(WINBOOL bMute, LPCGUID pguidEventContext) override;
|
||||
HRESULT STDMETHODCALLTYPE GetMute(WINBOOL *bMute) override;
|
||||
HRESULT STDMETHODCALLTYPE GetVolumeStepInfo(uint32_t *pnStep, uint32_t *pnStepCount) override;
|
||||
HRESULT STDMETHODCALLTYPE VolumeStepUp(LPCGUID pguidEventContext) override;
|
||||
HRESULT STDMETHODCALLTYPE VolumeStepDown(LPCGUID pguidEventContext) override;
|
||||
HRESULT STDMETHODCALLTYPE QueryHardwareSupport(DWORD *pdwHardwareSupportMask) override;
|
||||
HRESULT STDMETHODCALLTYPE GetVolumeRange(float *pflVolumeMindB, float *pflVolumeMaxdB, float *pflVolumeIncrementdB) override;
|
||||
#pragma endregion
|
||||
|
||||
private:
|
||||
IAudioEndpointVolume *const pReal;
|
||||
#pragma once
|
||||
|
||||
#include <stdint.h>
|
||||
#include <endpointvolume.h>
|
||||
|
||||
struct WrappedIAudioEndpointVolume : IAudioEndpointVolume {
|
||||
explicit WrappedIAudioEndpointVolume(IAudioEndpointVolume *orig) : pReal(orig) {}
|
||||
|
||||
WrappedIAudioEndpointVolume(const WrappedIAudioEndpointVolume &) = delete;
|
||||
WrappedIAudioEndpointVolume &operator=(const WrappedIAudioEndpointVolume &) = delete;
|
||||
|
||||
virtual ~WrappedIAudioEndpointVolume() = default;
|
||||
|
||||
#pragma region IUnknown
|
||||
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObj) override;
|
||||
ULONG STDMETHODCALLTYPE AddRef() override;
|
||||
ULONG STDMETHODCALLTYPE Release() override;
|
||||
#pragma endregion
|
||||
|
||||
#pragma region IAudioEndpointVolume
|
||||
HRESULT STDMETHODCALLTYPE RegisterControlChangeNotify(IAudioEndpointVolumeCallback *pNotify) override;
|
||||
HRESULT STDMETHODCALLTYPE UnregisterControlChangeNotify(IAudioEndpointVolumeCallback *pNotify) override;
|
||||
HRESULT STDMETHODCALLTYPE GetChannelCount(uint32_t *pnChannelCount) override;
|
||||
HRESULT STDMETHODCALLTYPE SetMasterVolumeLevel(float fLevelDB, LPCGUID pguidEventContext) override;
|
||||
HRESULT STDMETHODCALLTYPE SetMasterVolumeLevelScalar(float fLevel, LPCGUID pguidEventContext) override;
|
||||
HRESULT STDMETHODCALLTYPE GetMasterVolumeLevel(float *fLevelDB) override;
|
||||
HRESULT STDMETHODCALLTYPE GetMasterVolumeLevelScalar(float *fLevel) override;
|
||||
HRESULT STDMETHODCALLTYPE SetChannelVolumeLevel(uint32_t nChannel, float fLevelDB, LPCGUID pguidEventContext) override;
|
||||
HRESULT STDMETHODCALLTYPE SetChannelVolumeLevelScalar(uint32_t nChannel, float fLevel, LPCGUID pguidEventContext) override;
|
||||
HRESULT STDMETHODCALLTYPE GetChannelVolumeLevel(uint32_t nChannel, float *fLevelDB) override;
|
||||
HRESULT STDMETHODCALLTYPE GetChannelVolumeLevelScalar(uint32_t nChannel, float *fLevel) override;
|
||||
HRESULT STDMETHODCALLTYPE SetMute(WINBOOL bMute, LPCGUID pguidEventContext) override;
|
||||
HRESULT STDMETHODCALLTYPE GetMute(WINBOOL *bMute) override;
|
||||
HRESULT STDMETHODCALLTYPE GetVolumeStepInfo(uint32_t *pnStep, uint32_t *pnStepCount) override;
|
||||
HRESULT STDMETHODCALLTYPE VolumeStepUp(LPCGUID pguidEventContext) override;
|
||||
HRESULT STDMETHODCALLTYPE VolumeStepDown(LPCGUID pguidEventContext) override;
|
||||
HRESULT STDMETHODCALLTYPE QueryHardwareSupport(DWORD *pdwHardwareSupportMask) override;
|
||||
HRESULT STDMETHODCALLTYPE GetVolumeRange(float *pflVolumeMindB, float *pflVolumeMaxdB, float *pflVolumeIncrementdB) override;
|
||||
#pragma endregion
|
||||
|
||||
private:
|
||||
IAudioEndpointVolume *const pReal;
|
||||
};
|
||||
@@ -1,185 +1,185 @@
|
||||
#include "null_device.h"
|
||||
|
||||
#include <atomic>
|
||||
#include <cstring>
|
||||
|
||||
#include <audioclient.h>
|
||||
|
||||
#include "hooks/audio/audio.h"
|
||||
#include "hooks/audio/audio_private.h"
|
||||
#include "hooks/audio/backends/wasapi/dummy_audio_client.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/utils.h"
|
||||
|
||||
#include "null_discard_backend.h"
|
||||
|
||||
// friendly name reported by the synthetic device. must contain "Realtek" so the
|
||||
// gitadora arena device search matches it.
|
||||
static const wchar_t NULL_DEVICE_FRIENDLY_NAME[] = L"Realtek High Definition Audio";
|
||||
|
||||
// arbitrary identifier reported by the synthetic device.
|
||||
static const wchar_t NULL_DEVICE_ID[] = L"{spice2x-null-render-device}";
|
||||
|
||||
// PKEY_Device_FriendlyName, hardcoded to avoid pulling in functiondiscoverykeys_devpkey.h
|
||||
static const PROPERTYKEY PKEY_DEVICE_FRIENDLY_NAME_LOCAL = {
|
||||
{ 0xa45c254e, 0xdf1c, 0x4efd, { 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0 } },
|
||||
14
|
||||
};
|
||||
|
||||
bool null_render_device_enabled() {
|
||||
return hooks::audio::INJECT_FAKE_REALTEK_AUDIO;
|
||||
}
|
||||
|
||||
// duplicate a wide string into CoTaskMem so the caller can free it with
|
||||
// CoTaskMemFree / PropVariantClear as the COM API contract requires.
|
||||
static LPWSTR co_task_wcsdup(const wchar_t *src) {
|
||||
const size_t bytes = (wcslen(src) + 1) * sizeof(wchar_t);
|
||||
auto *dst = static_cast<LPWSTR>(CoTaskMemAlloc(bytes));
|
||||
if (dst != nullptr) {
|
||||
memcpy(dst, src, bytes);
|
||||
}
|
||||
return dst;
|
||||
}
|
||||
|
||||
namespace {
|
||||
|
||||
// minimal IPropertyStore that only answers PKEY_Device_FriendlyName.
|
||||
struct NullPropertyStore : IPropertyStore {
|
||||
std::atomic<ULONG> ref_cnt = 1;
|
||||
|
||||
virtual ~NullPropertyStore() = default;
|
||||
|
||||
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObj) override {
|
||||
if (ppvObj == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
if (riid == __uuidof(IUnknown) || riid == __uuidof(IPropertyStore)) {
|
||||
this->AddRef();
|
||||
*ppvObj = this;
|
||||
return S_OK;
|
||||
}
|
||||
*ppvObj = nullptr;
|
||||
return E_NOINTERFACE;
|
||||
}
|
||||
ULONG STDMETHODCALLTYPE AddRef() override {
|
||||
return ++this->ref_cnt;
|
||||
}
|
||||
ULONG STDMETHODCALLTYPE Release() override {
|
||||
const ULONG refs = --this->ref_cnt;
|
||||
if (refs == 0) {
|
||||
delete this;
|
||||
}
|
||||
return refs;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE GetCount(DWORD *cProps) override {
|
||||
if (cProps == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
*cProps = 1;
|
||||
return S_OK;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE GetAt(DWORD iProp, PROPERTYKEY *pkey) override {
|
||||
if (pkey == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
if (iProp != 0) {
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
*pkey = PKEY_DEVICE_FRIENDLY_NAME_LOCAL;
|
||||
return S_OK;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE GetValue(REFPROPERTYKEY key, PROPVARIANT *pv) override {
|
||||
if (pv == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
PropVariantInit(pv);
|
||||
if (key.fmtid == PKEY_DEVICE_FRIENDLY_NAME_LOCAL.fmtid
|
||||
&& key.pid == PKEY_DEVICE_FRIENDLY_NAME_LOCAL.pid) {
|
||||
pv->pwszVal = co_task_wcsdup(NULL_DEVICE_FRIENDLY_NAME);
|
||||
if (pv->pwszVal == nullptr) {
|
||||
return E_OUTOFMEMORY;
|
||||
}
|
||||
pv->vt = VT_LPWSTR;
|
||||
}
|
||||
// unknown keys are returned as VT_EMPTY / S_OK
|
||||
return S_OK;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE SetValue(REFPROPERTYKEY, REFPROPVARIANT) override {
|
||||
return STG_E_ACCESSDENIED;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE Commit() override {
|
||||
return S_OK;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
#pragma region IUnknown
|
||||
HRESULT STDMETHODCALLTYPE NullMMDevice::QueryInterface(REFIID riid, void **ppvObj) {
|
||||
if (ppvObj == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
if (riid == __uuidof(IUnknown) || riid == __uuidof(IMMDevice)) {
|
||||
this->AddRef();
|
||||
*ppvObj = this;
|
||||
return S_OK;
|
||||
}
|
||||
*ppvObj = nullptr;
|
||||
return E_NOINTERFACE;
|
||||
}
|
||||
ULONG STDMETHODCALLTYPE NullMMDevice::AddRef() {
|
||||
return ++this->ref_cnt;
|
||||
}
|
||||
ULONG STDMETHODCALLTYPE NullMMDevice::Release() {
|
||||
const ULONG refs = --this->ref_cnt;
|
||||
if (refs == 0) {
|
||||
delete this;
|
||||
}
|
||||
return refs;
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
#pragma region IMMDevice
|
||||
HRESULT STDMETHODCALLTYPE NullMMDevice::Activate(
|
||||
REFIID iid,
|
||||
DWORD,
|
||||
PROPVARIANT *,
|
||||
void **ppInterface)
|
||||
{
|
||||
if (ppInterface == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
*ppInterface = nullptr;
|
||||
|
||||
log_info("audio::null", "NullMMDevice::Activate {}", guid2s(iid));
|
||||
|
||||
if (iid == IID_IAudioClient) {
|
||||
auto *client = static_cast<IAudioClient *>(new DummyIAudioClient(new NullDiscardBackend()));
|
||||
*ppInterface = client;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
return E_NOINTERFACE;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE NullMMDevice::OpenPropertyStore(DWORD, IPropertyStore **ppProperties) {
|
||||
if (ppProperties == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
*ppProperties = new NullPropertyStore();
|
||||
return S_OK;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE NullMMDevice::GetId(LPWSTR *ppstrId) {
|
||||
if (ppstrId == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
*ppstrId = co_task_wcsdup(NULL_DEVICE_ID);
|
||||
return *ppstrId != nullptr ? S_OK : E_OUTOFMEMORY;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE NullMMDevice::GetState(DWORD *pdwState) {
|
||||
if (pdwState == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
*pdwState = DEVICE_STATE_ACTIVE;
|
||||
return S_OK;
|
||||
}
|
||||
#pragma endregion
|
||||
#include "null_device.h"
|
||||
|
||||
#include <atomic>
|
||||
#include <cstring>
|
||||
|
||||
#include <audioclient.h>
|
||||
|
||||
#include "hooks/audio/audio.h"
|
||||
#include "hooks/audio/audio_private.h"
|
||||
#include "hooks/audio/backends/wasapi/dummy_audio_client.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/utils.h"
|
||||
|
||||
#include "null_discard_backend.h"
|
||||
|
||||
// friendly name reported by the synthetic device. must contain "Realtek" so the
|
||||
// gitadora arena device search matches it.
|
||||
static const wchar_t NULL_DEVICE_FRIENDLY_NAME[] = L"Realtek High Definition Audio";
|
||||
|
||||
// arbitrary identifier reported by the synthetic device.
|
||||
static const wchar_t NULL_DEVICE_ID[] = L"{spice2x-null-render-device}";
|
||||
|
||||
// PKEY_Device_FriendlyName, hardcoded to avoid pulling in functiondiscoverykeys_devpkey.h
|
||||
static const PROPERTYKEY PKEY_DEVICE_FRIENDLY_NAME_LOCAL = {
|
||||
{ 0xa45c254e, 0xdf1c, 0x4efd, { 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0 } },
|
||||
14
|
||||
};
|
||||
|
||||
bool null_render_device_enabled() {
|
||||
return hooks::audio::INJECT_FAKE_REALTEK_AUDIO;
|
||||
}
|
||||
|
||||
// duplicate a wide string into CoTaskMem so the caller can free it with
|
||||
// CoTaskMemFree / PropVariantClear as the COM API contract requires.
|
||||
static LPWSTR co_task_wcsdup(const wchar_t *src) {
|
||||
const size_t bytes = (wcslen(src) + 1) * sizeof(wchar_t);
|
||||
auto *dst = static_cast<LPWSTR>(CoTaskMemAlloc(bytes));
|
||||
if (dst != nullptr) {
|
||||
memcpy(dst, src, bytes);
|
||||
}
|
||||
return dst;
|
||||
}
|
||||
|
||||
namespace {
|
||||
|
||||
// minimal IPropertyStore that only answers PKEY_Device_FriendlyName.
|
||||
struct NullPropertyStore : IPropertyStore {
|
||||
std::atomic<ULONG> ref_cnt = 1;
|
||||
|
||||
virtual ~NullPropertyStore() = default;
|
||||
|
||||
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObj) override {
|
||||
if (ppvObj == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
if (riid == __uuidof(IUnknown) || riid == __uuidof(IPropertyStore)) {
|
||||
this->AddRef();
|
||||
*ppvObj = this;
|
||||
return S_OK;
|
||||
}
|
||||
*ppvObj = nullptr;
|
||||
return E_NOINTERFACE;
|
||||
}
|
||||
ULONG STDMETHODCALLTYPE AddRef() override {
|
||||
return ++this->ref_cnt;
|
||||
}
|
||||
ULONG STDMETHODCALLTYPE Release() override {
|
||||
const ULONG refs = --this->ref_cnt;
|
||||
if (refs == 0) {
|
||||
delete this;
|
||||
}
|
||||
return refs;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE GetCount(DWORD *cProps) override {
|
||||
if (cProps == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
*cProps = 1;
|
||||
return S_OK;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE GetAt(DWORD iProp, PROPERTYKEY *pkey) override {
|
||||
if (pkey == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
if (iProp != 0) {
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
*pkey = PKEY_DEVICE_FRIENDLY_NAME_LOCAL;
|
||||
return S_OK;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE GetValue(REFPROPERTYKEY key, PROPVARIANT *pv) override {
|
||||
if (pv == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
PropVariantInit(pv);
|
||||
if (key.fmtid == PKEY_DEVICE_FRIENDLY_NAME_LOCAL.fmtid
|
||||
&& key.pid == PKEY_DEVICE_FRIENDLY_NAME_LOCAL.pid) {
|
||||
pv->pwszVal = co_task_wcsdup(NULL_DEVICE_FRIENDLY_NAME);
|
||||
if (pv->pwszVal == nullptr) {
|
||||
return E_OUTOFMEMORY;
|
||||
}
|
||||
pv->vt = VT_LPWSTR;
|
||||
}
|
||||
// unknown keys are returned as VT_EMPTY / S_OK
|
||||
return S_OK;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE SetValue(REFPROPERTYKEY, REFPROPVARIANT) override {
|
||||
return STG_E_ACCESSDENIED;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE Commit() override {
|
||||
return S_OK;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
#pragma region IUnknown
|
||||
HRESULT STDMETHODCALLTYPE NullMMDevice::QueryInterface(REFIID riid, void **ppvObj) {
|
||||
if (ppvObj == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
if (riid == __uuidof(IUnknown) || riid == __uuidof(IMMDevice)) {
|
||||
this->AddRef();
|
||||
*ppvObj = this;
|
||||
return S_OK;
|
||||
}
|
||||
*ppvObj = nullptr;
|
||||
return E_NOINTERFACE;
|
||||
}
|
||||
ULONG STDMETHODCALLTYPE NullMMDevice::AddRef() {
|
||||
return ++this->ref_cnt;
|
||||
}
|
||||
ULONG STDMETHODCALLTYPE NullMMDevice::Release() {
|
||||
const ULONG refs = --this->ref_cnt;
|
||||
if (refs == 0) {
|
||||
delete this;
|
||||
}
|
||||
return refs;
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
#pragma region IMMDevice
|
||||
HRESULT STDMETHODCALLTYPE NullMMDevice::Activate(
|
||||
REFIID iid,
|
||||
DWORD,
|
||||
PROPVARIANT *,
|
||||
void **ppInterface)
|
||||
{
|
||||
if (ppInterface == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
*ppInterface = nullptr;
|
||||
|
||||
log_info("audio::null", "NullMMDevice::Activate {}", guid2s(iid));
|
||||
|
||||
if (iid == IID_IAudioClient) {
|
||||
auto *client = static_cast<IAudioClient *>(new DummyIAudioClient(new NullDiscardBackend()));
|
||||
*ppInterface = client;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
return E_NOINTERFACE;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE NullMMDevice::OpenPropertyStore(DWORD, IPropertyStore **ppProperties) {
|
||||
if (ppProperties == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
*ppProperties = new NullPropertyStore();
|
||||
return S_OK;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE NullMMDevice::GetId(LPWSTR *ppstrId) {
|
||||
if (ppstrId == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
*ppstrId = co_task_wcsdup(NULL_DEVICE_ID);
|
||||
return *ppstrId != nullptr ? S_OK : E_OUTOFMEMORY;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE NullMMDevice::GetState(DWORD *pdwState) {
|
||||
if (pdwState == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
*pdwState = DEVICE_STATE_ACTIVE;
|
||||
return S_OK;
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
@@ -1,39 +1,39 @@
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
|
||||
#include <mmdeviceapi.h>
|
||||
|
||||
// returns true when a synthetic render endpoint should be injected into device
|
||||
// enumeration. games like gitadora arena search the render endpoint list for a
|
||||
// device whose friendly name contains "Realtek" and crash with a null pointer
|
||||
// dereference when no match exists. presenting a fake match that routes to the
|
||||
// null audio backend lets the search succeed while discarding the audio.
|
||||
bool null_render_device_enabled();
|
||||
|
||||
// fake IMMDevice that reports a "Realtek" friendly name and activates straight
|
||||
// into the null audio backend, never touching real hardware.
|
||||
struct NullMMDevice : IMMDevice {
|
||||
NullMMDevice() = default;
|
||||
|
||||
NullMMDevice(const NullMMDevice &) = delete;
|
||||
NullMMDevice &operator=(const NullMMDevice &) = delete;
|
||||
|
||||
virtual ~NullMMDevice() = default;
|
||||
|
||||
#pragma region IUnknown
|
||||
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObj) override;
|
||||
ULONG STDMETHODCALLTYPE AddRef() override;
|
||||
ULONG STDMETHODCALLTYPE Release() override;
|
||||
#pragma endregion
|
||||
|
||||
#pragma region IMMDevice
|
||||
HRESULT STDMETHODCALLTYPE Activate(REFIID iid, DWORD dwClsCtx, PROPVARIANT *pActivationParams, void **ppInterface) override;
|
||||
HRESULT STDMETHODCALLTYPE OpenPropertyStore(DWORD stgmAccess, IPropertyStore **ppProperties) override;
|
||||
HRESULT STDMETHODCALLTYPE GetId(LPWSTR *ppstrId) override;
|
||||
HRESULT STDMETHODCALLTYPE GetState(DWORD *pdwState) override;
|
||||
#pragma endregion
|
||||
|
||||
private:
|
||||
std::atomic<ULONG> ref_cnt = 1;
|
||||
};
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
|
||||
#include <mmdeviceapi.h>
|
||||
|
||||
// returns true when a synthetic render endpoint should be injected into device
|
||||
// enumeration. games like gitadora arena search the render endpoint list for a
|
||||
// device whose friendly name contains "Realtek" and crash with a null pointer
|
||||
// dereference when no match exists. presenting a fake match that routes to the
|
||||
// null audio backend lets the search succeed while discarding the audio.
|
||||
bool null_render_device_enabled();
|
||||
|
||||
// fake IMMDevice that reports a "Realtek" friendly name and activates straight
|
||||
// into the null audio backend, never touching real hardware.
|
||||
struct NullMMDevice : IMMDevice {
|
||||
NullMMDevice() = default;
|
||||
|
||||
NullMMDevice(const NullMMDevice &) = delete;
|
||||
NullMMDevice &operator=(const NullMMDevice &) = delete;
|
||||
|
||||
virtual ~NullMMDevice() = default;
|
||||
|
||||
#pragma region IUnknown
|
||||
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObj) override;
|
||||
ULONG STDMETHODCALLTYPE AddRef() override;
|
||||
ULONG STDMETHODCALLTYPE Release() override;
|
||||
#pragma endregion
|
||||
|
||||
#pragma region IMMDevice
|
||||
HRESULT STDMETHODCALLTYPE Activate(REFIID iid, DWORD dwClsCtx, PROPVARIANT *pActivationParams, void **ppInterface) override;
|
||||
HRESULT STDMETHODCALLTYPE OpenPropertyStore(DWORD stgmAccess, IPropertyStore **ppProperties) override;
|
||||
HRESULT STDMETHODCALLTYPE GetId(LPWSTR *ppstrId) override;
|
||||
HRESULT STDMETHODCALLTYPE GetState(DWORD *pdwState) override;
|
||||
#pragma endregion
|
||||
|
||||
private:
|
||||
std::atomic<ULONG> ref_cnt = 1;
|
||||
};
|
||||
|
||||
@@ -1,141 +1,139 @@
|
||||
#include "null_discard_backend.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <chrono>
|
||||
|
||||
#include "hooks/audio/util.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/precise_timer.h"
|
||||
|
||||
NullDiscardBackend::~NullDiscardBackend() {
|
||||
this->running = false;
|
||||
if (this->pacing_thread.joinable()) {
|
||||
this->pacing_thread.join();
|
||||
}
|
||||
}
|
||||
|
||||
const WAVEFORMATEXTENSIBLE &NullDiscardBackend::format() const noexcept {
|
||||
return this->format_;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_initialize(
|
||||
AUDCLNT_SHAREMODE *,
|
||||
DWORD *,
|
||||
REFERENCE_TIME *hnsBufferDuration,
|
||||
REFERENCE_TIME *,
|
||||
const WAVEFORMATEX *pFormat,
|
||||
LPCGUID)
|
||||
{
|
||||
copy_wave_format(&this->format_, pFormat);
|
||||
|
||||
// honor the game's requested buffer duration, falling back to 10 ms
|
||||
constexpr REFERENCE_TIME DEFAULT_REFTIME = 100000; // 10 ms in 100-ns units
|
||||
this->period_reftime = (hnsBufferDuration && *hnsBufferDuration > 0)
|
||||
? *hnsBufferDuration
|
||||
: DEFAULT_REFTIME;
|
||||
|
||||
this->buffer_frames = std::max<uint32_t>(1, static_cast<uint32_t>(
|
||||
static_cast<double>(this->format_.Format.nSamplesPerSec)
|
||||
* this->period_reftime / 10000000.0 + 0.5));
|
||||
|
||||
log_info("audio::null", "initializing null render device with {} channels, {} Hz, {}-bit",
|
||||
this->format_.Format.nChannels,
|
||||
this->format_.Format.nSamplesPerSec,
|
||||
this->format_.Format.wBitsPerSample);
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_get_buffer_size(uint32_t *buffer_frames) {
|
||||
*buffer_frames = this->buffer_frames;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_get_stream_latency(REFERENCE_TIME *latency) {
|
||||
*latency = this->period_reftime;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_get_current_padding(std::optional<uint32_t> &padding_frames) {
|
||||
// discarded immediately, so the buffer always reads as fully drained
|
||||
padding_frames = 0;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_is_format_supported(
|
||||
AUDCLNT_SHAREMODE *,
|
||||
const WAVEFORMATEX *,
|
||||
WAVEFORMATEX **ppClosestMatch)
|
||||
{
|
||||
if (ppClosestMatch) {
|
||||
*ppClosestMatch = nullptr;
|
||||
}
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_get_mix_format(WAVEFORMATEX **) {
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_get_device_period(
|
||||
REFERENCE_TIME *default_device_period,
|
||||
REFERENCE_TIME *minimum_device_period)
|
||||
{
|
||||
if (default_device_period) {
|
||||
*default_device_period = this->period_reftime;
|
||||
}
|
||||
if (minimum_device_period) {
|
||||
*minimum_device_period = this->period_reftime;
|
||||
}
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_start() {
|
||||
if (!this->running.exchange(true)) {
|
||||
this->pacing_thread = std::thread(&NullDiscardBackend::pace_loop, this);
|
||||
}
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_stop() {
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_set_event_handle(HANDLE *event_handle) {
|
||||
// keep the game's event so pace_loop() can wake it; there is no real device behind it
|
||||
this->relay_handle = *event_handle;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_get_buffer(uint32_t num_frames_requested, BYTE **ppData) {
|
||||
const size_t buffer_size =
|
||||
static_cast<size_t>(this->format_.Format.nBlockAlign) * num_frames_requested;
|
||||
if (this->scratch.size() < buffer_size) {
|
||||
this->scratch.resize(buffer_size);
|
||||
}
|
||||
*ppData = this->scratch.data();
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_release_buffer(uint32_t, DWORD) {
|
||||
// discard the audio entirely
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
void NullDiscardBackend::pace_loop() {
|
||||
using namespace std::chrono;
|
||||
|
||||
timeutils::PreciseSleepTimer timer;
|
||||
|
||||
// audio is discarded, so timing precision and drift do not matter; just wake the
|
||||
// game once per buffer period to keep its render thread from blocking on the event.
|
||||
const auto period = duration_cast<steady_clock::duration>(
|
||||
duration<double>(this->period_reftime / 10000000.0));
|
||||
|
||||
while (this->running.load()) {
|
||||
if (this->relay_handle) {
|
||||
SetEvent(this->relay_handle);
|
||||
}
|
||||
timer.sleep(period);
|
||||
}
|
||||
}
|
||||
#include "null_discard_backend.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <chrono>
|
||||
#include <thread>
|
||||
|
||||
#include "hooks/audio/util.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
NullDiscardBackend::~NullDiscardBackend() {
|
||||
this->running = false;
|
||||
if (this->pacing_thread.joinable()) {
|
||||
this->pacing_thread.join();
|
||||
}
|
||||
}
|
||||
|
||||
const WAVEFORMATEXTENSIBLE &NullDiscardBackend::format() const noexcept {
|
||||
return this->format_;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_initialize(
|
||||
AUDCLNT_SHAREMODE *,
|
||||
DWORD *,
|
||||
REFERENCE_TIME *hnsBufferDuration,
|
||||
REFERENCE_TIME *,
|
||||
const WAVEFORMATEX *pFormat,
|
||||
LPCGUID)
|
||||
{
|
||||
copy_wave_format(&this->format_, pFormat);
|
||||
|
||||
// honor the game's requested buffer duration, falling back to 10 ms
|
||||
constexpr REFERENCE_TIME DEFAULT_REFTIME = 100000; // 10 ms in 100-ns units
|
||||
this->period_reftime = (hnsBufferDuration && *hnsBufferDuration > 0)
|
||||
? *hnsBufferDuration
|
||||
: DEFAULT_REFTIME;
|
||||
|
||||
this->buffer_frames = std::max<uint32_t>(1, static_cast<uint32_t>(
|
||||
static_cast<double>(this->format_.Format.nSamplesPerSec)
|
||||
* this->period_reftime / 10000000.0 + 0.5));
|
||||
|
||||
log_info("audio::null", "initializing null render device with {} channels, {} Hz, {}-bit",
|
||||
this->format_.Format.nChannels,
|
||||
this->format_.Format.nSamplesPerSec,
|
||||
this->format_.Format.wBitsPerSample);
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_get_buffer_size(uint32_t *buffer_frames) {
|
||||
*buffer_frames = this->buffer_frames;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_get_stream_latency(REFERENCE_TIME *latency) {
|
||||
*latency = this->period_reftime;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_get_current_padding(std::optional<uint32_t> &padding_frames) {
|
||||
// discarded immediately, so the buffer always reads as fully drained
|
||||
padding_frames = 0;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_is_format_supported(
|
||||
AUDCLNT_SHAREMODE *,
|
||||
const WAVEFORMATEX *,
|
||||
WAVEFORMATEX **ppClosestMatch)
|
||||
{
|
||||
if (ppClosestMatch) {
|
||||
*ppClosestMatch = nullptr;
|
||||
}
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_get_mix_format(WAVEFORMATEX **) {
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_get_device_period(
|
||||
REFERENCE_TIME *default_device_period,
|
||||
REFERENCE_TIME *minimum_device_period)
|
||||
{
|
||||
if (default_device_period) {
|
||||
*default_device_period = this->period_reftime;
|
||||
}
|
||||
if (minimum_device_period) {
|
||||
*minimum_device_period = this->period_reftime;
|
||||
}
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_start() {
|
||||
if (!this->running.exchange(true)) {
|
||||
this->pacing_thread = std::thread(&NullDiscardBackend::pace_loop, this);
|
||||
}
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_stop() {
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_set_event_handle(HANDLE *event_handle) {
|
||||
// keep the game's event so pace_loop() can wake it; there is no real device behind it
|
||||
this->relay_handle = *event_handle;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_get_buffer(uint32_t num_frames_requested, BYTE **ppData) {
|
||||
const size_t buffer_size =
|
||||
static_cast<size_t>(this->format_.Format.nBlockAlign) * num_frames_requested;
|
||||
if (this->scratch.size() < buffer_size) {
|
||||
this->scratch.resize(buffer_size);
|
||||
}
|
||||
*ppData = this->scratch.data();
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_release_buffer(uint32_t, DWORD) {
|
||||
// discard the audio entirely
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
void NullDiscardBackend::pace_loop() {
|
||||
using namespace std::chrono;
|
||||
|
||||
// audio is discarded, so timing precision and drift do not matter; just wake the
|
||||
// game once per buffer period to keep its render thread from blocking on the event.
|
||||
const auto period = duration_cast<steady_clock::duration>(
|
||||
duration<double>(this->period_reftime / 10000000.0));
|
||||
|
||||
while (this->running.load()) {
|
||||
if (this->relay_handle) {
|
||||
SetEvent(this->relay_handle);
|
||||
}
|
||||
std::this_thread::sleep_for(period);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,54 +1,54 @@
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
#include <optional>
|
||||
#include <thread>
|
||||
#include <vector>
|
||||
|
||||
#include <audioclient.h>
|
||||
|
||||
#include "hooks/audio/implementations/backend.h"
|
||||
|
||||
// discards all audio while pacing the game's event handle once per buffer period, so the game
|
||||
// keeps running normally with nothing output to any real device. routed through the shared
|
||||
// DummyIAudioClient, the same plumbing the asio backend uses.
|
||||
struct NullDiscardBackend final : AudioBackend {
|
||||
~NullDiscardBackend() final;
|
||||
|
||||
const WAVEFORMATEXTENSIBLE &format() const noexcept override;
|
||||
|
||||
HRESULT on_initialize(
|
||||
AUDCLNT_SHAREMODE *,
|
||||
DWORD *,
|
||||
REFERENCE_TIME *hnsBufferDuration,
|
||||
REFERENCE_TIME *,
|
||||
const WAVEFORMATEX *pFormat,
|
||||
LPCGUID) override;
|
||||
HRESULT on_get_buffer_size(uint32_t *buffer_frames) override;
|
||||
HRESULT on_get_stream_latency(REFERENCE_TIME *latency) override;
|
||||
HRESULT on_get_current_padding(std::optional<uint32_t> &padding_frames) override;
|
||||
HRESULT on_is_format_supported(
|
||||
AUDCLNT_SHAREMODE *,
|
||||
const WAVEFORMATEX *,
|
||||
WAVEFORMATEX **ppClosestMatch) override;
|
||||
HRESULT on_get_mix_format(WAVEFORMATEX **) override;
|
||||
HRESULT on_get_device_period(
|
||||
REFERENCE_TIME *default_device_period,
|
||||
REFERENCE_TIME *minimum_device_period) override;
|
||||
HRESULT on_start() override;
|
||||
HRESULT on_stop() override;
|
||||
HRESULT on_set_event_handle(HANDLE *event_handle) override;
|
||||
HRESULT on_get_buffer(uint32_t num_frames_requested, BYTE **ppData) override;
|
||||
HRESULT on_release_buffer(uint32_t, DWORD) override;
|
||||
|
||||
private:
|
||||
void pace_loop();
|
||||
|
||||
WAVEFORMATEXTENSIBLE format_ {};
|
||||
uint32_t buffer_frames = 0;
|
||||
REFERENCE_TIME period_reftime = 0;
|
||||
HANDLE relay_handle = nullptr;
|
||||
std::vector<BYTE> scratch;
|
||||
std::thread pacing_thread;
|
||||
std::atomic<bool> running = false;
|
||||
};
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
#include <optional>
|
||||
#include <thread>
|
||||
#include <vector>
|
||||
|
||||
#include <audioclient.h>
|
||||
|
||||
#include "hooks/audio/implementations/backend.h"
|
||||
|
||||
// discards all audio while pacing the game's event handle once per buffer period, so the game
|
||||
// keeps running normally with nothing output to any real device. routed through the shared
|
||||
// DummyIAudioClient, the same plumbing the asio backend uses.
|
||||
struct NullDiscardBackend final : AudioBackend {
|
||||
~NullDiscardBackend() final;
|
||||
|
||||
const WAVEFORMATEXTENSIBLE &format() const noexcept override;
|
||||
|
||||
HRESULT on_initialize(
|
||||
AUDCLNT_SHAREMODE *,
|
||||
DWORD *,
|
||||
REFERENCE_TIME *hnsBufferDuration,
|
||||
REFERENCE_TIME *,
|
||||
const WAVEFORMATEX *pFormat,
|
||||
LPCGUID) override;
|
||||
HRESULT on_get_buffer_size(uint32_t *buffer_frames) override;
|
||||
HRESULT on_get_stream_latency(REFERENCE_TIME *latency) override;
|
||||
HRESULT on_get_current_padding(std::optional<uint32_t> &padding_frames) override;
|
||||
HRESULT on_is_format_supported(
|
||||
AUDCLNT_SHAREMODE *,
|
||||
const WAVEFORMATEX *,
|
||||
WAVEFORMATEX **ppClosestMatch) override;
|
||||
HRESULT on_get_mix_format(WAVEFORMATEX **) override;
|
||||
HRESULT on_get_device_period(
|
||||
REFERENCE_TIME *default_device_period,
|
||||
REFERENCE_TIME *minimum_device_period) override;
|
||||
HRESULT on_start() override;
|
||||
HRESULT on_stop() override;
|
||||
HRESULT on_set_event_handle(HANDLE *event_handle) override;
|
||||
HRESULT on_get_buffer(uint32_t num_frames_requested, BYTE **ppData) override;
|
||||
HRESULT on_release_buffer(uint32_t, DWORD) override;
|
||||
|
||||
private:
|
||||
void pace_loop();
|
||||
|
||||
WAVEFORMATEXTENSIBLE format_ {};
|
||||
uint32_t buffer_frames = 0;
|
||||
REFERENCE_TIME period_reftime = 0;
|
||||
HANDLE relay_handle = nullptr;
|
||||
std::vector<BYTE> scratch;
|
||||
std::thread pacing_thread;
|
||||
std::atomic<bool> running = false;
|
||||
};
|
||||
|
||||
@@ -1,264 +1,264 @@
|
||||
#include "downmix.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <cstdint>
|
||||
#include <cstring>
|
||||
|
||||
#include <audioclient.h>
|
||||
#include <ks.h>
|
||||
#include <ksmedia.h>
|
||||
|
||||
#include "util/logging.h"
|
||||
|
||||
#include "util.h"
|
||||
|
||||
namespace hooks::audio {
|
||||
|
||||
namespace {
|
||||
|
||||
constexpr float ATT_3DB = 0.70710678f;
|
||||
|
||||
// speakers routed to the left/right output; anything else (center) feeds both sides
|
||||
constexpr DWORD LEFT_SPEAKERS = SPEAKER_FRONT_LEFT | SPEAKER_BACK_LEFT | SPEAKER_SIDE_LEFT
|
||||
| SPEAKER_FRONT_LEFT_OF_CENTER | SPEAKER_TOP_FRONT_LEFT | SPEAKER_TOP_BACK_LEFT;
|
||||
constexpr DWORD RIGHT_SPEAKERS = SPEAKER_FRONT_RIGHT | SPEAKER_BACK_RIGHT | SPEAKER_SIDE_RIGHT
|
||||
| SPEAKER_FRONT_RIGHT_OF_CENTER | SPEAKER_TOP_FRONT_RIGHT | SPEAKER_TOP_BACK_RIGHT;
|
||||
|
||||
// the speaker mask is only present on WAVE_FORMAT_EXTENSIBLE formats
|
||||
DWORD read_channel_mask(const WAVEFORMATEX *fmt) {
|
||||
if (fmt->wFormatTag == WAVE_FORMAT_EXTENSIBLE
|
||||
&& fmt->cbSize >= sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX)) {
|
||||
return reinterpret_cast<const WAVEFORMATEXTENSIBLE *>(fmt)->dwChannelMask;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
// call visit(channel_index, speaker_bit) for each present speaker, in channel order
|
||||
template <typename F>
|
||||
void for_each_speaker(DWORD mask, int channels, F &&visit) {
|
||||
int channel = 0;
|
||||
for (int bit = 0; bit < 18 && channel < channels; bit++) {
|
||||
const DWORD speaker = 1u << bit;
|
||||
if (mask & speaker) {
|
||||
visit(channel++, speaker);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Downmix::setup(const WAVEFORMATEX *game_format, WAVEFORMATEXTENSIBLE *stereo_out,
|
||||
DownmixAlgorithm algorithm) {
|
||||
this->enabled = true;
|
||||
this->algorithm = algorithm;
|
||||
this->bytes_per_sample = game_format->wBitsPerSample / 8;
|
||||
this->game_frame_size = game_format->nChannels * this->bytes_per_sample;
|
||||
|
||||
this->is_float = is_ieee_float(game_format);
|
||||
|
||||
// supported: 16/24/32-bit integer PCM and 32-bit float; anything else mixes to silence
|
||||
const bool supported = this->is_float
|
||||
? this->bytes_per_sample == 4
|
||||
: (this->bytes_per_sample >= 2 && this->bytes_per_sample <= 4);
|
||||
if (!supported) {
|
||||
log_fatal(
|
||||
"audio::downmix",
|
||||
"unsupported sample format ({}-bit {}), downmix will output silence",
|
||||
game_format->wBitsPerSample, this->is_float ? "float" : "int");
|
||||
}
|
||||
|
||||
this->left_mix.clear();
|
||||
this->right_mix.clear();
|
||||
this->build_layout_mix(game_format);
|
||||
|
||||
make_stereo_format(game_format, stereo_out);
|
||||
}
|
||||
|
||||
void Downmix::make_stereo_format(const WAVEFORMATEX *game_format,
|
||||
WAVEFORMATEXTENSIBLE *stereo_out) {
|
||||
const int bytes_per_sample = game_format->wBitsPerSample / 8;
|
||||
|
||||
memcpy(stereo_out, game_format, sizeof(WAVEFORMATEXTENSIBLE));
|
||||
stereo_out->Format.nChannels = 2;
|
||||
stereo_out->Format.nBlockAlign = 2 * bytes_per_sample;
|
||||
stereo_out->Format.nAvgBytesPerSec =
|
||||
game_format->nSamplesPerSec * stereo_out->Format.nBlockAlign;
|
||||
stereo_out->dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT;
|
||||
}
|
||||
|
||||
HRESULT Downmix::initialize(IAudioClient *real, AUDCLNT_SHAREMODE share_mode, DWORD stream_flags,
|
||||
REFERENCE_TIME buffer_duration, REFERENCE_TIME periodicity,
|
||||
const WAVEFORMATEX *device_format, LPCGUID session_guid) {
|
||||
|
||||
// the smaller stereo buffer can end up unaligned for the device when the game sized the
|
||||
// duration for its larger multi-channel format; the helper recovers from that.
|
||||
return initialize_with_alignment_retry(real, "audio::downmix", share_mode, stream_flags,
|
||||
buffer_duration, periodicity, device_format, session_guid);
|
||||
}
|
||||
|
||||
void Downmix::add_channel(int channel, DWORD speaker, float gain) {
|
||||
if (speaker & LEFT_SPEAKERS) {
|
||||
this->left_mix.push_back({ channel, gain });
|
||||
} else if (speaker & RIGHT_SPEAKERS) {
|
||||
this->right_mix.push_back({ channel, gain });
|
||||
} else { // center: feed both sides
|
||||
this->left_mix.push_back({ channel, gain });
|
||||
this->right_mix.push_back({ channel, gain });
|
||||
}
|
||||
}
|
||||
|
||||
// AC-4 stereo downmix (ETSI TS 103 190-1): front pair at unity, everything else -3 dB, LFE dropped
|
||||
void Downmix::build_ac4_mix(DWORD mask, int channels) {
|
||||
for_each_speaker(mask, channels, [&](int ch, DWORD speaker) {
|
||||
if (speaker == SPEAKER_LOW_FREQUENCY) {
|
||||
return;
|
||||
}
|
||||
const bool front_pair = speaker & (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT);
|
||||
this->add_channel(ch, speaker, front_pair ? 1.0f : ATT_3DB);
|
||||
});
|
||||
}
|
||||
|
||||
// keep only the channels in `keep` (front/rear/side), each at unity gain
|
||||
void Downmix::build_extract_mix(DWORD mask, int channels, DWORD keep) {
|
||||
for_each_speaker(mask, channels, [&](int ch, DWORD speaker) {
|
||||
if (speaker & keep) {
|
||||
this->add_channel(ch, speaker, 1.0f);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// keep every channel (LFE dropped), then average each side so its gains sum to unity
|
||||
void Downmix::build_normalize_mix(DWORD mask, int channels) {
|
||||
for_each_speaker(mask, channels, [&](int ch, DWORD speaker) {
|
||||
if (speaker != SPEAKER_LOW_FREQUENCY) {
|
||||
this->add_channel(ch, speaker, 1.0f);
|
||||
}
|
||||
});
|
||||
|
||||
for (auto *mix : { &this->left_mix, &this->right_mix }) {
|
||||
if (!mix->empty()) {
|
||||
const float gain = 1.0f / mix->size();
|
||||
for (auto &c : *mix) {
|
||||
c.gain = gain;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// fallback when no speaker mask is present: fold interleaved L/R pairs (even->left, odd->right)
|
||||
void Downmix::build_pairs_mix(int channels, float gain) {
|
||||
for (int ch = 0; ch < channels; ch++) {
|
||||
(((ch & 1) == 0) ? this->left_mix : this->right_mix).push_back({ ch, gain });
|
||||
}
|
||||
}
|
||||
|
||||
void Downmix::build_layout_mix(const WAVEFORMATEX *game_format) {
|
||||
const int channels = game_format->nChannels;
|
||||
const DWORD mask = read_channel_mask(game_format);
|
||||
|
||||
// without a mask the layout is unknown: extract/normalize have nothing to act on, so all
|
||||
// algorithms fall back to folding L/R pairs (AC-4 still attenuates by -3 dB)
|
||||
if (mask == 0) {
|
||||
this->build_pairs_mix(channels,
|
||||
this->algorithm == DownmixAlgorithm::AC4 ? ATT_3DB : 1.0f);
|
||||
return;
|
||||
}
|
||||
|
||||
switch (this->algorithm) {
|
||||
case DownmixAlgorithm::FrontOnly:
|
||||
this->build_extract_mix(mask, channels,
|
||||
SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT);
|
||||
break;
|
||||
case DownmixAlgorithm::RearOnly:
|
||||
this->build_extract_mix(mask, channels,
|
||||
SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_BACK_CENTER);
|
||||
break;
|
||||
case DownmixAlgorithm::SideOnly:
|
||||
this->build_extract_mix(mask, channels,
|
||||
SPEAKER_SIDE_LEFT | SPEAKER_SIDE_RIGHT);
|
||||
break;
|
||||
case DownmixAlgorithm::Normalize:
|
||||
this->build_normalize_mix(mask, channels);
|
||||
break;
|
||||
case DownmixAlgorithm::AC4:
|
||||
this->build_ac4_mix(mask, channels);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Downmix::process(BYTE *dst, const BYTE *src, UINT32 frames) const {
|
||||
const int bps = this->bytes_per_sample;
|
||||
const int src_stride = this->game_frame_size;
|
||||
const int dst_stride = 2 * bps;
|
||||
|
||||
if (dst == nullptr || src == nullptr || bps <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// sum each speaker's source channels into the matching stereo output
|
||||
for (UINT32 i = 0; i < frames; i++) {
|
||||
const BYTE *in = src + (size_t) i * src_stride;
|
||||
BYTE *out = dst + (size_t) i * dst_stride;
|
||||
|
||||
float left = 0.0f;
|
||||
float right = 0.0f;
|
||||
for (const auto &c : this->left_mix) {
|
||||
left += read_sample(in + c.channel * bps, bps, this->is_float) * c.gain;
|
||||
}
|
||||
for (const auto &c : this->right_mix) {
|
||||
right += read_sample(in + c.channel * bps, bps, this->is_float) * c.gain;
|
||||
}
|
||||
write_sample(out, bps, this->is_float, left);
|
||||
write_sample(out + bps, bps, this->is_float, right);
|
||||
}
|
||||
}
|
||||
|
||||
HRESULT Downmix::get_buffer(IAudioRenderClient *real, UINT32 frames, BYTE **ppData) {
|
||||
const size_t needed = (size_t) frames * this->game_frame_size;
|
||||
if (this->scratch.size() < needed) {
|
||||
this->scratch.resize(needed);
|
||||
}
|
||||
|
||||
HRESULT ret = real->GetBuffer(frames, &this->device_buffer);
|
||||
if (FAILED(ret)) {
|
||||
this->device_buffer = nullptr;
|
||||
return ret;
|
||||
}
|
||||
|
||||
*ppData = this->scratch.data();
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT Downmix::get_scratch(UINT32 frames, BYTE **ppData) {
|
||||
const size_t needed = (size_t) frames * this->game_frame_size;
|
||||
if (this->scratch.size() < needed) {
|
||||
this->scratch.resize(needed);
|
||||
}
|
||||
|
||||
*ppData = this->scratch.data();
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
void Downmix::downmix_into(BYTE *dst, UINT32 frames) const {
|
||||
this->process(dst, this->scratch.data(), frames);
|
||||
}
|
||||
|
||||
void Downmix::write_device_buffer(UINT32 frames, DWORD flags) {
|
||||
const int bps = this->bytes_per_sample;
|
||||
const int dst_stride = 2 * bps;
|
||||
|
||||
if (this->device_buffer == nullptr || frames == 0 || bps <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// mute the first few buffers to avoid a pop on stream start
|
||||
if (this->buffers_to_mute > 0) {
|
||||
memset(this->device_buffer, 0, (size_t) frames * dst_stride);
|
||||
this->buffers_to_mute--;
|
||||
} else if ((flags & AUDCLNT_BUFFERFLAGS_SILENT) == 0) {
|
||||
this->process(this->device_buffer, this->scratch.data(), frames);
|
||||
}
|
||||
}
|
||||
}
|
||||
#include "downmix.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <cstdint>
|
||||
#include <cstring>
|
||||
|
||||
#include <audioclient.h>
|
||||
#include <ks.h>
|
||||
#include <ksmedia.h>
|
||||
|
||||
#include "util/logging.h"
|
||||
|
||||
#include "util.h"
|
||||
|
||||
namespace hooks::audio {
|
||||
|
||||
namespace {
|
||||
|
||||
constexpr float ATT_3DB = 0.70710678f;
|
||||
|
||||
// speakers routed to the left/right output; anything else (center) feeds both sides
|
||||
constexpr DWORD LEFT_SPEAKERS = SPEAKER_FRONT_LEFT | SPEAKER_BACK_LEFT | SPEAKER_SIDE_LEFT
|
||||
| SPEAKER_FRONT_LEFT_OF_CENTER | SPEAKER_TOP_FRONT_LEFT | SPEAKER_TOP_BACK_LEFT;
|
||||
constexpr DWORD RIGHT_SPEAKERS = SPEAKER_FRONT_RIGHT | SPEAKER_BACK_RIGHT | SPEAKER_SIDE_RIGHT
|
||||
| SPEAKER_FRONT_RIGHT_OF_CENTER | SPEAKER_TOP_FRONT_RIGHT | SPEAKER_TOP_BACK_RIGHT;
|
||||
|
||||
// the speaker mask is only present on WAVE_FORMAT_EXTENSIBLE formats
|
||||
DWORD read_channel_mask(const WAVEFORMATEX *fmt) {
|
||||
if (fmt->wFormatTag == WAVE_FORMAT_EXTENSIBLE
|
||||
&& fmt->cbSize >= sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX)) {
|
||||
return reinterpret_cast<const WAVEFORMATEXTENSIBLE *>(fmt)->dwChannelMask;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
// call visit(channel_index, speaker_bit) for each present speaker, in channel order
|
||||
template <typename F>
|
||||
void for_each_speaker(DWORD mask, int channels, F &&visit) {
|
||||
int channel = 0;
|
||||
for (int bit = 0; bit < 18 && channel < channels; bit++) {
|
||||
const DWORD speaker = 1u << bit;
|
||||
if (mask & speaker) {
|
||||
visit(channel++, speaker);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Downmix::setup(const WAVEFORMATEX *game_format, WAVEFORMATEXTENSIBLE *stereo_out,
|
||||
DownmixAlgorithm algorithm) {
|
||||
this->enabled = true;
|
||||
this->algorithm = algorithm;
|
||||
this->bytes_per_sample = game_format->wBitsPerSample / 8;
|
||||
this->game_frame_size = game_format->nChannels * this->bytes_per_sample;
|
||||
|
||||
this->is_float = is_ieee_float(game_format);
|
||||
|
||||
// supported: 16/24/32-bit integer PCM and 32-bit float; anything else mixes to silence
|
||||
const bool supported = this->is_float
|
||||
? this->bytes_per_sample == 4
|
||||
: (this->bytes_per_sample >= 2 && this->bytes_per_sample <= 4);
|
||||
if (!supported) {
|
||||
log_fatal(
|
||||
"audio::downmix",
|
||||
"unsupported sample format ({}-bit {}), downmix will output silence",
|
||||
game_format->wBitsPerSample, this->is_float ? "float" : "int");
|
||||
}
|
||||
|
||||
this->left_mix.clear();
|
||||
this->right_mix.clear();
|
||||
this->build_layout_mix(game_format);
|
||||
|
||||
make_stereo_format(game_format, stereo_out);
|
||||
}
|
||||
|
||||
void Downmix::make_stereo_format(const WAVEFORMATEX *game_format,
|
||||
WAVEFORMATEXTENSIBLE *stereo_out) {
|
||||
const int bytes_per_sample = game_format->wBitsPerSample / 8;
|
||||
|
||||
memcpy(stereo_out, game_format, sizeof(WAVEFORMATEXTENSIBLE));
|
||||
stereo_out->Format.nChannels = 2;
|
||||
stereo_out->Format.nBlockAlign = 2 * bytes_per_sample;
|
||||
stereo_out->Format.nAvgBytesPerSec =
|
||||
game_format->nSamplesPerSec * stereo_out->Format.nBlockAlign;
|
||||
stereo_out->dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT;
|
||||
}
|
||||
|
||||
HRESULT Downmix::initialize(IAudioClient *real, AUDCLNT_SHAREMODE share_mode, DWORD stream_flags,
|
||||
REFERENCE_TIME buffer_duration, REFERENCE_TIME periodicity,
|
||||
const WAVEFORMATEX *device_format, LPCGUID session_guid) {
|
||||
|
||||
// the smaller stereo buffer can end up unaligned for the device when the game sized the
|
||||
// duration for its larger multi-channel format; the helper recovers from that.
|
||||
return initialize_with_alignment_retry(real, "audio::downmix", share_mode, stream_flags,
|
||||
buffer_duration, periodicity, device_format, session_guid);
|
||||
}
|
||||
|
||||
void Downmix::add_channel(int channel, DWORD speaker, float gain) {
|
||||
if (speaker & LEFT_SPEAKERS) {
|
||||
this->left_mix.push_back({ channel, gain });
|
||||
} else if (speaker & RIGHT_SPEAKERS) {
|
||||
this->right_mix.push_back({ channel, gain });
|
||||
} else { // center: feed both sides
|
||||
this->left_mix.push_back({ channel, gain });
|
||||
this->right_mix.push_back({ channel, gain });
|
||||
}
|
||||
}
|
||||
|
||||
// AC-4 stereo downmix (ETSI TS 103 190-1): front pair at unity, everything else -3 dB, LFE dropped
|
||||
void Downmix::build_ac4_mix(DWORD mask, int channels) {
|
||||
for_each_speaker(mask, channels, [&](int ch, DWORD speaker) {
|
||||
if (speaker == SPEAKER_LOW_FREQUENCY) {
|
||||
return;
|
||||
}
|
||||
const bool front_pair = speaker & (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT);
|
||||
this->add_channel(ch, speaker, front_pair ? 1.0f : ATT_3DB);
|
||||
});
|
||||
}
|
||||
|
||||
// keep only the channels in `keep` (front/rear/side), each at unity gain
|
||||
void Downmix::build_extract_mix(DWORD mask, int channels, DWORD keep) {
|
||||
for_each_speaker(mask, channels, [&](int ch, DWORD speaker) {
|
||||
if (speaker & keep) {
|
||||
this->add_channel(ch, speaker, 1.0f);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// keep every channel (LFE dropped), then average each side so its gains sum to unity
|
||||
void Downmix::build_normalize_mix(DWORD mask, int channels) {
|
||||
for_each_speaker(mask, channels, [&](int ch, DWORD speaker) {
|
||||
if (speaker != SPEAKER_LOW_FREQUENCY) {
|
||||
this->add_channel(ch, speaker, 1.0f);
|
||||
}
|
||||
});
|
||||
|
||||
for (auto *mix : { &this->left_mix, &this->right_mix }) {
|
||||
if (!mix->empty()) {
|
||||
const float gain = 1.0f / mix->size();
|
||||
for (auto &c : *mix) {
|
||||
c.gain = gain;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// fallback when no speaker mask is present: fold interleaved L/R pairs (even->left, odd->right)
|
||||
void Downmix::build_pairs_mix(int channels, float gain) {
|
||||
for (int ch = 0; ch < channels; ch++) {
|
||||
(((ch & 1) == 0) ? this->left_mix : this->right_mix).push_back({ ch, gain });
|
||||
}
|
||||
}
|
||||
|
||||
void Downmix::build_layout_mix(const WAVEFORMATEX *game_format) {
|
||||
const int channels = game_format->nChannels;
|
||||
const DWORD mask = read_channel_mask(game_format);
|
||||
|
||||
// without a mask the layout is unknown: extract/normalize have nothing to act on, so all
|
||||
// algorithms fall back to folding L/R pairs (AC-4 still attenuates by -3 dB)
|
||||
if (mask == 0) {
|
||||
this->build_pairs_mix(channels,
|
||||
this->algorithm == DownmixAlgorithm::AC4 ? ATT_3DB : 1.0f);
|
||||
return;
|
||||
}
|
||||
|
||||
switch (this->algorithm) {
|
||||
case DownmixAlgorithm::FrontOnly:
|
||||
this->build_extract_mix(mask, channels,
|
||||
SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT);
|
||||
break;
|
||||
case DownmixAlgorithm::RearOnly:
|
||||
this->build_extract_mix(mask, channels,
|
||||
SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_BACK_CENTER);
|
||||
break;
|
||||
case DownmixAlgorithm::SideOnly:
|
||||
this->build_extract_mix(mask, channels,
|
||||
SPEAKER_SIDE_LEFT | SPEAKER_SIDE_RIGHT);
|
||||
break;
|
||||
case DownmixAlgorithm::Normalize:
|
||||
this->build_normalize_mix(mask, channels);
|
||||
break;
|
||||
case DownmixAlgorithm::AC4:
|
||||
this->build_ac4_mix(mask, channels);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Downmix::process(BYTE *dst, const BYTE *src, UINT32 frames) const {
|
||||
const int bps = this->bytes_per_sample;
|
||||
const int src_stride = this->game_frame_size;
|
||||
const int dst_stride = 2 * bps;
|
||||
|
||||
if (dst == nullptr || src == nullptr || bps <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// sum each speaker's source channels into the matching stereo output
|
||||
for (UINT32 i = 0; i < frames; i++) {
|
||||
const BYTE *in = src + (size_t) i * src_stride;
|
||||
BYTE *out = dst + (size_t) i * dst_stride;
|
||||
|
||||
float left = 0.0f;
|
||||
float right = 0.0f;
|
||||
for (const auto &c : this->left_mix) {
|
||||
left += read_sample(in + c.channel * bps, bps, this->is_float) * c.gain;
|
||||
}
|
||||
for (const auto &c : this->right_mix) {
|
||||
right += read_sample(in + c.channel * bps, bps, this->is_float) * c.gain;
|
||||
}
|
||||
write_sample(out, bps, this->is_float, left);
|
||||
write_sample(out + bps, bps, this->is_float, right);
|
||||
}
|
||||
}
|
||||
|
||||
HRESULT Downmix::get_buffer(IAudioRenderClient *real, UINT32 frames, BYTE **ppData) {
|
||||
const size_t needed = (size_t) frames * this->game_frame_size;
|
||||
if (this->scratch.size() < needed) {
|
||||
this->scratch.resize(needed);
|
||||
}
|
||||
|
||||
HRESULT ret = real->GetBuffer(frames, &this->device_buffer);
|
||||
if (FAILED(ret)) {
|
||||
this->device_buffer = nullptr;
|
||||
return ret;
|
||||
}
|
||||
|
||||
*ppData = this->scratch.data();
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT Downmix::get_scratch(UINT32 frames, BYTE **ppData) {
|
||||
const size_t needed = (size_t) frames * this->game_frame_size;
|
||||
if (this->scratch.size() < needed) {
|
||||
this->scratch.resize(needed);
|
||||
}
|
||||
|
||||
*ppData = this->scratch.data();
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
void Downmix::downmix_into(BYTE *dst, UINT32 frames) const {
|
||||
this->process(dst, this->scratch.data(), frames);
|
||||
}
|
||||
|
||||
void Downmix::write_device_buffer(UINT32 frames, DWORD flags) {
|
||||
const int bps = this->bytes_per_sample;
|
||||
const int dst_stride = 2 * bps;
|
||||
|
||||
if (this->device_buffer == nullptr || frames == 0 || bps <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// mute the first few buffers to avoid a pop on stream start
|
||||
if (this->buffers_to_mute > 0) {
|
||||
memset(this->device_buffer, 0, (size_t) frames * dst_stride);
|
||||
this->buffers_to_mute--;
|
||||
} else if ((flags & AUDCLNT_BUFFERFLAGS_SILENT) == 0) {
|
||||
this->process(this->device_buffer, this->scratch.data(), frames);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,150 +1,150 @@
|
||||
#pragma once
|
||||
|
||||
#include <optional>
|
||||
#include <vector>
|
||||
|
||||
#include <windows.h>
|
||||
#include <mmreg.h>
|
||||
#include <audioclient.h>
|
||||
|
||||
#include "hooks/audio/audio.h"
|
||||
|
||||
struct IAudioClient;
|
||||
struct IAudioRenderClient;
|
||||
|
||||
namespace hooks::audio {
|
||||
|
||||
// Generic WASAPI surround-to-stereo downmix. The real device is opened in stereo while the
|
||||
// game keeps writing its native multi-channel audio into a scratch buffer; on release that
|
||||
// buffer is mixed down into the two front channels.
|
||||
//
|
||||
// The mix is derived from the source format's speaker mask according to the selected
|
||||
// DownmixAlgorithm:
|
||||
// FrontOnly / RearOnly / SideOnly - keep only that group of channels, routed to their side
|
||||
// AC4 - AC-4 stereo downmix coefficients (ETSI TS 103 190-1 §6.2.17): front left/right
|
||||
// pass at 0 dB, center and surrounds fold in at -3 dB, LFE dropped
|
||||
// Normalize - every channel folded in (center to both sides) with each output side averaged
|
||||
// so its channels are equally loud, LFE dropped
|
||||
struct Downmix {
|
||||
|
||||
// a source channel routed into one output speaker at the given gain
|
||||
struct Contribution {
|
||||
int channel;
|
||||
float gain;
|
||||
};
|
||||
|
||||
// map an option value (front/rear/side/ac4/normalize) to its algorithm.
|
||||
static std::optional<DownmixAlgorithm> name_to_algorithm(const char *value) {
|
||||
if (_stricmp(value, "front") == 0) {
|
||||
return DownmixAlgorithm::FrontOnly;
|
||||
} else if (_stricmp(value, "rear") == 0) {
|
||||
return DownmixAlgorithm::RearOnly;
|
||||
} else if (_stricmp(value, "side") == 0) {
|
||||
return DownmixAlgorithm::SideOnly;
|
||||
} else if (_stricmp(value, "ac4") == 0) {
|
||||
return DownmixAlgorithm::AC4;
|
||||
} else if (_stricmp(value, "normalize") == 0) {
|
||||
return DownmixAlgorithm::Normalize;
|
||||
}
|
||||
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
// human-readable name of an algorithm, for logging.
|
||||
static const char *algorithm_name(DownmixAlgorithm algorithm) {
|
||||
switch (algorithm) {
|
||||
case DownmixAlgorithm::FrontOnly: return "front";
|
||||
case DownmixAlgorithm::RearOnly: return "rear";
|
||||
case DownmixAlgorithm::SideOnly: return "side";
|
||||
case DownmixAlgorithm::AC4: return "ac4";
|
||||
case DownmixAlgorithm::Normalize: return "normalize";
|
||||
default: return "unknown";
|
||||
}
|
||||
}
|
||||
|
||||
// whether the downmix is active for the current stream
|
||||
bool enabled = false;
|
||||
|
||||
// algorithm used to fold the multi-channel audio into stereo
|
||||
DownmixAlgorithm algorithm = DownmixAlgorithm::AC4;
|
||||
|
||||
// size in bytes of one frame of the game's multi-channel format
|
||||
int game_frame_size = 0;
|
||||
|
||||
// size in bytes of a single sample (per channel)
|
||||
int bytes_per_sample = 0;
|
||||
|
||||
// whether samples are IEEE floating point rather than integer PCM
|
||||
bool is_float = false;
|
||||
|
||||
// enable the downmix for the given game format and fill stereo_out with the equivalent
|
||||
// stereo format to open the real device with.
|
||||
void setup(const WAVEFORMATEX *game_format, WAVEFORMATEXTENSIBLE *stereo_out,
|
||||
DownmixAlgorithm algorithm);
|
||||
|
||||
// build the stereo format equivalent to game_format (same sample rate and bit depth).
|
||||
static void make_stereo_format(const WAVEFORMATEX *game_format,
|
||||
WAVEFORMATEXTENSIBLE *stereo_out);
|
||||
|
||||
// initialize the real device with the stereo format. downmixing reduces the channel count,
|
||||
// shrinking the buffer's byte size, so the duration the game sized for its multi-channel
|
||||
// format can leave the smaller stereo buffer unaligned. on AUDCLNT_E_BUFFER_SIZE_NOT_ALIGNED
|
||||
// this performs the standard WASAPI realignment and retries.
|
||||
HRESULT initialize(IAudioClient *real, AUDCLNT_SHAREMODE share_mode, DWORD stream_flags,
|
||||
REFERENCE_TIME buffer_duration, REFERENCE_TIME periodicity,
|
||||
const WAVEFORMATEX *device_format, LPCGUID session_guid);
|
||||
|
||||
// mix `frames` frames of multi-channel `src` down into stereo `dst`.
|
||||
void process(BYTE *dst, const BYTE *src, UINT32 frames) const;
|
||||
|
||||
// grab the real stereo device buffer and hand the game the scratch buffer to write into.
|
||||
HRESULT get_buffer(IAudioRenderClient *real, UINT32 frames, BYTE **ppData);
|
||||
|
||||
// size the scratch and hand it to the game without acquiring a device buffer. used when a
|
||||
// later stage (the resampler) owns the device interaction.
|
||||
HRESULT get_scratch(UINT32 frames, BYTE **ppData);
|
||||
|
||||
// downmix the scratch the game wrote into the caller's stereo buffer, without touching the
|
||||
// device. used to feed the resampler when the two stages are chained.
|
||||
void downmix_into(BYTE *dst, UINT32 frames) const;
|
||||
|
||||
// mix the scratch buffer into the stereo device buffer held since get_buffer. the caller
|
||||
// owns releasing the device buffer afterwards (see current_buffer / buffer_released).
|
||||
void write_device_buffer(UINT32 frames, DWORD flags);
|
||||
|
||||
// the real device buffer currently held, or null.
|
||||
BYTE *current_buffer() const { return this->device_buffer; }
|
||||
|
||||
// forget the held device buffer once the caller has released it.
|
||||
void buffer_released() { this->device_buffer = nullptr; }
|
||||
|
||||
private:
|
||||
|
||||
// build the mix from the source speaker layout for the selected algorithm
|
||||
void build_layout_mix(const WAVEFORMATEX *game_format);
|
||||
|
||||
// per-algorithm builders, each filling left_mix / right_mix from the speaker mask
|
||||
void build_ac4_mix(DWORD mask, int channels);
|
||||
void build_extract_mix(DWORD mask, int channels, DWORD keep);
|
||||
void build_normalize_mix(DWORD mask, int channels);
|
||||
|
||||
// fallback for streams without a speaker mask: fold interleaved L/R pairs at `gain`
|
||||
void build_pairs_mix(int channels, float gain);
|
||||
|
||||
// append one source channel to the output side(s) matching its speaker, at `gain`
|
||||
void add_channel(int channel, DWORD speaker, float gain);
|
||||
|
||||
// source channels summed into each output speaker
|
||||
std::vector<Contribution> left_mix;
|
||||
std::vector<Contribution> right_mix;
|
||||
|
||||
// buffer the game writes its multi-channel audio into between get/release
|
||||
std::vector<BYTE> scratch;
|
||||
|
||||
// the real stereo device buffer currently held, or null
|
||||
BYTE *device_buffer = nullptr;
|
||||
|
||||
// leading buffers to silence to avoid a pop on stream start
|
||||
int buffers_to_mute = 16;
|
||||
};
|
||||
}
|
||||
#pragma once
|
||||
|
||||
#include <optional>
|
||||
#include <vector>
|
||||
|
||||
#include <windows.h>
|
||||
#include <mmreg.h>
|
||||
#include <audioclient.h>
|
||||
|
||||
#include "hooks/audio/audio.h"
|
||||
|
||||
struct IAudioClient;
|
||||
struct IAudioRenderClient;
|
||||
|
||||
namespace hooks::audio {
|
||||
|
||||
// Generic WASAPI surround-to-stereo downmix. The real device is opened in stereo while the
|
||||
// game keeps writing its native multi-channel audio into a scratch buffer; on release that
|
||||
// buffer is mixed down into the two front channels.
|
||||
//
|
||||
// The mix is derived from the source format's speaker mask according to the selected
|
||||
// DownmixAlgorithm:
|
||||
// FrontOnly / RearOnly / SideOnly - keep only that group of channels, routed to their side
|
||||
// AC4 - AC-4 stereo downmix coefficients (ETSI TS 103 190-1 §6.2.17): front left/right
|
||||
// pass at 0 dB, center and surrounds fold in at -3 dB, LFE dropped
|
||||
// Normalize - every channel folded in (center to both sides) with each output side averaged
|
||||
// so its channels are equally loud, LFE dropped
|
||||
struct Downmix {
|
||||
|
||||
// a source channel routed into one output speaker at the given gain
|
||||
struct Contribution {
|
||||
int channel;
|
||||
float gain;
|
||||
};
|
||||
|
||||
// map an option value (front/rear/side/ac4/normalize) to its algorithm.
|
||||
static std::optional<DownmixAlgorithm> name_to_algorithm(const char *value) {
|
||||
if (_stricmp(value, "front") == 0) {
|
||||
return DownmixAlgorithm::FrontOnly;
|
||||
} else if (_stricmp(value, "rear") == 0) {
|
||||
return DownmixAlgorithm::RearOnly;
|
||||
} else if (_stricmp(value, "side") == 0) {
|
||||
return DownmixAlgorithm::SideOnly;
|
||||
} else if (_stricmp(value, "ac4") == 0) {
|
||||
return DownmixAlgorithm::AC4;
|
||||
} else if (_stricmp(value, "normalize") == 0) {
|
||||
return DownmixAlgorithm::Normalize;
|
||||
}
|
||||
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
// human-readable name of an algorithm, for logging.
|
||||
static const char *algorithm_name(DownmixAlgorithm algorithm) {
|
||||
switch (algorithm) {
|
||||
case DownmixAlgorithm::FrontOnly: return "front";
|
||||
case DownmixAlgorithm::RearOnly: return "rear";
|
||||
case DownmixAlgorithm::SideOnly: return "side";
|
||||
case DownmixAlgorithm::AC4: return "ac4";
|
||||
case DownmixAlgorithm::Normalize: return "normalize";
|
||||
default: return "unknown";
|
||||
}
|
||||
}
|
||||
|
||||
// whether the downmix is active for the current stream
|
||||
bool enabled = false;
|
||||
|
||||
// algorithm used to fold the multi-channel audio into stereo
|
||||
DownmixAlgorithm algorithm = DownmixAlgorithm::AC4;
|
||||
|
||||
// size in bytes of one frame of the game's multi-channel format
|
||||
int game_frame_size = 0;
|
||||
|
||||
// size in bytes of a single sample (per channel)
|
||||
int bytes_per_sample = 0;
|
||||
|
||||
// whether samples are IEEE floating point rather than integer PCM
|
||||
bool is_float = false;
|
||||
|
||||
// enable the downmix for the given game format and fill stereo_out with the equivalent
|
||||
// stereo format to open the real device with.
|
||||
void setup(const WAVEFORMATEX *game_format, WAVEFORMATEXTENSIBLE *stereo_out,
|
||||
DownmixAlgorithm algorithm);
|
||||
|
||||
// build the stereo format equivalent to game_format (same sample rate and bit depth).
|
||||
static void make_stereo_format(const WAVEFORMATEX *game_format,
|
||||
WAVEFORMATEXTENSIBLE *stereo_out);
|
||||
|
||||
// initialize the real device with the stereo format. downmixing reduces the channel count,
|
||||
// shrinking the buffer's byte size, so the duration the game sized for its multi-channel
|
||||
// format can leave the smaller stereo buffer unaligned. on AUDCLNT_E_BUFFER_SIZE_NOT_ALIGNED
|
||||
// this performs the standard WASAPI realignment and retries.
|
||||
HRESULT initialize(IAudioClient *real, AUDCLNT_SHAREMODE share_mode, DWORD stream_flags,
|
||||
REFERENCE_TIME buffer_duration, REFERENCE_TIME periodicity,
|
||||
const WAVEFORMATEX *device_format, LPCGUID session_guid);
|
||||
|
||||
// mix `frames` frames of multi-channel `src` down into stereo `dst`.
|
||||
void process(BYTE *dst, const BYTE *src, UINT32 frames) const;
|
||||
|
||||
// grab the real stereo device buffer and hand the game the scratch buffer to write into.
|
||||
HRESULT get_buffer(IAudioRenderClient *real, UINT32 frames, BYTE **ppData);
|
||||
|
||||
// size the scratch and hand it to the game without acquiring a device buffer. used when a
|
||||
// later stage (the resampler) owns the device interaction.
|
||||
HRESULT get_scratch(UINT32 frames, BYTE **ppData);
|
||||
|
||||
// downmix the scratch the game wrote into the caller's stereo buffer, without touching the
|
||||
// device. used to feed the resampler when the two stages are chained.
|
||||
void downmix_into(BYTE *dst, UINT32 frames) const;
|
||||
|
||||
// mix the scratch buffer into the stereo device buffer held since get_buffer. the caller
|
||||
// owns releasing the device buffer afterwards (see current_buffer / buffer_released).
|
||||
void write_device_buffer(UINT32 frames, DWORD flags);
|
||||
|
||||
// the real device buffer currently held, or null.
|
||||
BYTE *current_buffer() const { return this->device_buffer; }
|
||||
|
||||
// forget the held device buffer once the caller has released it.
|
||||
void buffer_released() { this->device_buffer = nullptr; }
|
||||
|
||||
private:
|
||||
|
||||
// build the mix from the source speaker layout for the selected algorithm
|
||||
void build_layout_mix(const WAVEFORMATEX *game_format);
|
||||
|
||||
// per-algorithm builders, each filling left_mix / right_mix from the speaker mask
|
||||
void build_ac4_mix(DWORD mask, int channels);
|
||||
void build_extract_mix(DWORD mask, int channels, DWORD keep);
|
||||
void build_normalize_mix(DWORD mask, int channels);
|
||||
|
||||
// fallback for streams without a speaker mask: fold interleaved L/R pairs at `gain`
|
||||
void build_pairs_mix(int channels, float gain);
|
||||
|
||||
// append one source channel to the output side(s) matching its speaker, at `gain`
|
||||
void add_channel(int channel, DWORD speaker, float gain);
|
||||
|
||||
// source channels summed into each output speaker
|
||||
std::vector<Contribution> left_mix;
|
||||
std::vector<Contribution> right_mix;
|
||||
|
||||
// buffer the game writes its multi-channel audio into between get/release
|
||||
std::vector<BYTE> scratch;
|
||||
|
||||
// the real stereo device buffer currently held, or null
|
||||
BYTE *device_buffer = nullptr;
|
||||
|
||||
// leading buffers to silence to avoid a pop on stream start
|
||||
int buffers_to_mute = 16;
|
||||
};
|
||||
}
|
||||
|
||||
@@ -1,437 +1,437 @@
|
||||
#include "resample.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <cstdint>
|
||||
#include <cstring>
|
||||
#include <mutex>
|
||||
|
||||
#include <audioclient.h>
|
||||
|
||||
#include "util/logging.h"
|
||||
|
||||
#include "util.h"
|
||||
|
||||
namespace hooks::audio {
|
||||
|
||||
namespace {
|
||||
|
||||
constexpr double PI = 3.14159265358979323846;
|
||||
|
||||
// normalized sinc: sin(pi*x) / (pi*x), with the removable singularity at 0 filled in
|
||||
inline double sinc(double x) {
|
||||
if (x == 0.0) {
|
||||
return 1.0;
|
||||
}
|
||||
const double px = PI * x;
|
||||
return std::sin(px) / px;
|
||||
}
|
||||
|
||||
// Blackman window across the kernel radius; zero at +/- radius
|
||||
inline double blackman(double x, double radius) {
|
||||
const double n = (x + radius) / (2.0 * radius);
|
||||
if (n <= 0.0 || n >= 1.0) {
|
||||
return 0.0;
|
||||
}
|
||||
return 0.42 - 0.5 * std::cos(2.0 * PI * n) + 0.08 * std::cos(4.0 * PI * n);
|
||||
}
|
||||
}
|
||||
|
||||
std::optional<uint32_t> Resampler::resolve(const WAVEFORMATEX *game_format) {
|
||||
if (game_format == nullptr || !RESAMPLE_RATE.has_value()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
if (game_format->nSamplesPerSec == 0
|
||||
|| game_format->nSamplesPerSec == RESAMPLE_RATE.value()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
return RESAMPLE_RATE;
|
||||
}
|
||||
|
||||
void Resampler::setup(const WAVEFORMATEX *game_format, WAVEFORMATEXTENSIBLE *device_out,
|
||||
uint32_t target_rate) {
|
||||
this->enabled = true;
|
||||
this->channels = game_format->nChannels;
|
||||
this->bytes_per_sample = game_format->wBitsPerSample / 8;
|
||||
this->game_frame_size = this->channels * this->bytes_per_sample;
|
||||
|
||||
this->is_float = is_ieee_float(game_format);
|
||||
|
||||
const bool supported = this->is_float
|
||||
? this->bytes_per_sample == 4
|
||||
: (this->bytes_per_sample >= 2 && this->bytes_per_sample <= 4);
|
||||
if (!supported) {
|
||||
log_fatal(
|
||||
"audio::resample",
|
||||
"unsupported sample format ({}-bit {}) for -resample",
|
||||
game_format->wBitsPerSample, this->is_float ? "float" : "int");
|
||||
}
|
||||
|
||||
this->src_rate = game_format->nSamplesPerSec;
|
||||
this->dst_rate = target_rate;
|
||||
|
||||
// anti-alias cutoff: full bandwidth when upsampling, scaled down when decimating
|
||||
this->cutoff = std::min(1.0, (double) this->dst_rate / (double) this->src_rate);
|
||||
this->half_taps = 16;
|
||||
|
||||
// precompute the windowed-sinc kernel now that cutoff is known
|
||||
this->build_kernel();
|
||||
|
||||
// prime the queue with half a window of silence so the first outputs have left history
|
||||
this->in_queue.assign((size_t) this->half_taps * this->channels, 0.0f);
|
||||
this->in_pos = this->half_taps;
|
||||
|
||||
this->make_device_format(game_format, device_out, target_rate);
|
||||
}
|
||||
|
||||
void Resampler::make_device_format(const WAVEFORMATEX *game_format,
|
||||
WAVEFORMATEXTENSIBLE *device_out, uint32_t target_rate) {
|
||||
const size_t src_size = sizeof(WAVEFORMATEX) + game_format->cbSize;
|
||||
|
||||
memset(device_out, 0, sizeof(WAVEFORMATEXTENSIBLE));
|
||||
memcpy(device_out, game_format, std::min(src_size, sizeof(WAVEFORMATEXTENSIBLE)));
|
||||
|
||||
device_out->Format.nSamplesPerSec = target_rate;
|
||||
device_out->Format.nAvgBytesPerSec = target_rate * device_out->Format.nBlockAlign;
|
||||
}
|
||||
|
||||
HRESULT Resampler::initialize(IAudioClient *real, AUDCLNT_SHAREMODE share_mode,
|
||||
DWORD stream_flags, REFERENCE_TIME buffer_duration, REFERENCE_TIME periodicity,
|
||||
const WAVEFORMATEX *device_format, LPCGUID session_guid) {
|
||||
|
||||
// the resampler bypasses the OS mixer and talks to the device directly, so it only makes
|
||||
// sense (and only works) for exclusive streams. shared streams are already resampled by
|
||||
// the Windows audio engine, so refuse loudly rather than silently doing nothing.
|
||||
if (share_mode != AUDCLNT_SHAREMODE_EXCLUSIVE) {
|
||||
log_fatal("audio::resample",
|
||||
"-resample requires WASAPI exclusive mode, but this stream is shared "
|
||||
"(Windows already resamples shared streams)");
|
||||
}
|
||||
|
||||
// record the pacing model. event-driven streams fill the whole device buffer each period
|
||||
// (produce_exact); timer-driven streams poll padding and write variable partial chunks, so
|
||||
// they drain the pending output to the device's free space each call (flush_timer).
|
||||
this->event_driven = (stream_flags & AUDCLNT_STREAMFLAGS_EVENTCALLBACK) != 0;
|
||||
|
||||
return initialize_with_alignment_retry(real, "audio::resample", share_mode, stream_flags,
|
||||
buffer_duration, periodicity, device_format, session_guid);
|
||||
}
|
||||
|
||||
UINT32 Resampler::frames_device_to_game(UINT32 device_frames) const {
|
||||
if (this->dst_rate == 0) {
|
||||
return device_frames;
|
||||
}
|
||||
// round down so the game never believes it has more room than the device can hold
|
||||
return (UINT32) (((double) device_frames * this->src_rate) / this->dst_rate);
|
||||
}
|
||||
|
||||
UINT32 Resampler::padding_device_to_game(UINT32 device_padding) const {
|
||||
if (this->dst_rate == 0) {
|
||||
return device_padding;
|
||||
}
|
||||
// round up so the reported free space stays conservative
|
||||
return (UINT32) std::ceil(((double) device_padding * this->src_rate) / this->dst_rate);
|
||||
}
|
||||
|
||||
HRESULT Resampler::get_buffer(UINT32 frames, BYTE **ppData) {
|
||||
const size_t needed = (size_t) frames * this->game_frame_size;
|
||||
if (this->scratch.size() < needed) {
|
||||
this->scratch.resize(needed);
|
||||
}
|
||||
|
||||
*ppData = this->scratch.data();
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
void Resampler::enqueue_input(UINT32 frames, bool silent) {
|
||||
const int bps = this->bytes_per_sample;
|
||||
const int ch = this->channels;
|
||||
const size_t base = this->in_queue.size();
|
||||
|
||||
this->in_queue.resize(base + (size_t) frames * ch);
|
||||
|
||||
if (silent || bps <= 0 || ch <= 0) {
|
||||
std::fill(this->in_queue.begin() + base, this->in_queue.end(), 0.0f);
|
||||
return;
|
||||
}
|
||||
|
||||
const BYTE *src = this->scratch.data();
|
||||
for (UINT32 f = 0; f < frames; f++) {
|
||||
for (int c = 0; c < ch; c++) {
|
||||
const size_t s = (size_t) f * ch + c;
|
||||
this->in_queue[base + s] = read_sample(src + s * bps, bps, this->is_float);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Resampler::build_kernel() {
|
||||
const int taps = 2 * this->half_taps;
|
||||
const int phases = this->kernel_phases;
|
||||
const double cut = this->cutoff;
|
||||
const double radius = (double) this->half_taps;
|
||||
|
||||
// one extra row at frac == 1.0 so emit_frame can interpolate against row p + 1 safely
|
||||
this->kernel_table.resize((size_t) (phases + 1) * taps);
|
||||
|
||||
for (int p = 0; p <= phases; p++) {
|
||||
const double frac = (double) p / (double) phases;
|
||||
for (int k = 0; k < taps; k++) {
|
||||
// tap k maps to input offset t = k - (half_taps - 1), matching emit_frame
|
||||
const double x = frac - (double) (k - (this->half_taps - 1));
|
||||
this->kernel_table[(size_t) p * taps + k] =
|
||||
(float) (cut * sinc(cut * x) * blackman(x, radius));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Resampler::emit_frame() {
|
||||
const int ch = this->channels;
|
||||
const int radius = this->half_taps;
|
||||
const int taps = 2 * radius;
|
||||
const long avail = (long) (this->in_queue.size() / ch);
|
||||
const long center = (long) std::floor(this->in_pos);
|
||||
|
||||
// pick the two kernel rows bracketing this fractional position and the blend between them
|
||||
const double frac = this->in_pos - (double) center;
|
||||
const double fp = frac * (double) this->kernel_phases;
|
||||
const int p0 = (int) fp;
|
||||
const float blend = (float) (fp - (double) p0);
|
||||
const float *row0 = &this->kernel_table[(size_t) p0 * taps];
|
||||
const float *row1 = &this->kernel_table[(size_t) (p0 + 1) * taps];
|
||||
|
||||
// base input index for tap 0 (t = -(radius - 1))
|
||||
const long base = center - (radius - 1);
|
||||
|
||||
for (int c = 0; c < ch; c++) {
|
||||
double acc = 0.0;
|
||||
for (int k = 0; k < taps; k++) {
|
||||
const long idx = base + k;
|
||||
if (idx < 0 || idx >= avail) {
|
||||
continue;
|
||||
}
|
||||
const float w = row0[k] + blend * (row1[k] - row0[k]);
|
||||
acc += (double) this->in_queue[(size_t) idx * ch + c] * w;
|
||||
}
|
||||
this->out_float.push_back((float) acc);
|
||||
}
|
||||
}
|
||||
|
||||
void Resampler::drop_consumed() {
|
||||
const int ch = this->channels;
|
||||
const long drop = (long) std::floor(this->in_pos) - this->half_taps;
|
||||
if (drop > 0) {
|
||||
const size_t drop_samples = (size_t) drop * ch;
|
||||
if (drop_samples <= this->in_queue.size()) {
|
||||
this->in_queue.erase(this->in_queue.begin(),
|
||||
this->in_queue.begin() + drop_samples);
|
||||
this->in_pos -= drop;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
UINT32 Resampler::produce_exact(UINT32 out_frames) {
|
||||
const int ch = this->channels;
|
||||
this->out_float.clear();
|
||||
if (ch <= 0 || out_frames == 0) {
|
||||
return 0;
|
||||
}
|
||||
this->out_float.reserve((size_t) out_frames * ch);
|
||||
|
||||
// resample ratio. drive it from the buffer size actually advertised to the game rather
|
||||
// than the nominal src/dst ratio: GetBufferSize reports floor(dev_buf * src/dst) game
|
||||
// frames, so the game only ever delivers that many input frames per device period.
|
||||
// consuming at the nominal ratio would eat slightly more input than arrives on any device
|
||||
// where dev_buf * src/dst is non-integer (e.g. 144 -> 132.3, floored to 132), slowly
|
||||
// draining the queue until it underruns to permanent silence. using the advertised integer
|
||||
// ratio keeps input and output exactly balanced; the resulting pitch error is below 0.3%
|
||||
// and inaudible, and it collapses to the exact ratio when the division is integer (160 ->
|
||||
// 147 stays 147/160 = 44100/48000).
|
||||
const double step = (double) this->frames_device_to_game(this->device_buffer_frames)
|
||||
/ (double) this->device_buffer_frames;
|
||||
|
||||
// input frames the block will touch: from in_pos through the right edge of the sinc kernel
|
||||
// at the final output sample. if the queue is short of this, the kernel tail reads past the
|
||||
// end and distorts every buffer, so buffer one extra block of input before the first output
|
||||
// (emitting silence without consuming) to build a cushion the kernel can always reach into.
|
||||
const long avail = (long) (this->in_queue.size() / ch);
|
||||
const long need = (long) std::ceil(this->in_pos + step * (double) out_frames)
|
||||
+ this->half_taps;
|
||||
|
||||
if (this->priming) {
|
||||
if (avail < need + (long) out_frames) {
|
||||
this->out_float.assign((size_t) out_frames * ch, 0.0f);
|
||||
return out_frames;
|
||||
}
|
||||
this->priming = false;
|
||||
}
|
||||
|
||||
for (UINT32 o = 0; o < out_frames; o++) {
|
||||
this->emit_frame();
|
||||
this->in_pos += step;
|
||||
}
|
||||
|
||||
this->drop_consumed();
|
||||
return out_frames;
|
||||
}
|
||||
|
||||
UINT32 Resampler::produce_variable() {
|
||||
const int ch = this->channels;
|
||||
if (ch <= 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
// input frames consumed per output frame. timer-driven streams write variable partial
|
||||
// chunks, so produce however many output frames the currently queued input can fully
|
||||
// support and leave the rest for the next call; this keeps input and output balanced at
|
||||
// the exact src/dst ratio over time without depending on the device buffer size.
|
||||
const double step = (double) this->src_rate / (double) this->dst_rate;
|
||||
const long avail = (long) (this->in_queue.size() / ch);
|
||||
|
||||
// emit only while the sinc kernel's right edge stays within the queued input. the kernel
|
||||
// reaches from in_pos out to half_taps frames ahead, so stop once that would read past the
|
||||
// end; the remaining input becomes the next block's lookahead.
|
||||
UINT32 produced = 0;
|
||||
while ((long) std::ceil(this->in_pos) + this->half_taps < avail) {
|
||||
this->emit_frame();
|
||||
this->in_pos += step;
|
||||
produced++;
|
||||
}
|
||||
|
||||
this->drop_consumed();
|
||||
return produced;
|
||||
}
|
||||
|
||||
void Resampler::write_output(BYTE *dst, UINT32 frames, float gain) const {
|
||||
const int bps = this->bytes_per_sample;
|
||||
const int ch = this->channels;
|
||||
const size_t count = (size_t) frames * ch;
|
||||
|
||||
for (size_t i = 0; i < count; i++) {
|
||||
write_sample(dst + i * bps, bps, this->is_float, this->out_float[i] * gain);
|
||||
}
|
||||
}
|
||||
|
||||
HRESULT Resampler::flush(IAudioRenderClient *real, IAudioClient *client, UINT32 frames,
|
||||
DWORD flags, float boost) {
|
||||
if (!this->enabled) {
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
// cache the device buffer size once
|
||||
if (this->device_buffer_frames == 0) {
|
||||
client->GetBufferSize(&this->device_buffer_frames);
|
||||
}
|
||||
if (this->device_buffer_frames == 0) {
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
const bool silent = (flags & AUDCLNT_BUFFERFLAGS_SILENT) != 0;
|
||||
this->enqueue_input(frames, silent);
|
||||
|
||||
// confirm once that conversion actually started producing output
|
||||
static std::once_flag active_printed;
|
||||
std::call_once(active_printed, [this]() {
|
||||
log_info("audio::resample", "resample active: {} Hz -> {} Hz ({} ch, {})",
|
||||
this->src_rate, this->dst_rate, this->channels,
|
||||
this->event_driven ? "event-driven" : "timer-driven");
|
||||
});
|
||||
|
||||
// the boost is applied here (inside write_output) rather than in the standard ReleaseBuffer
|
||||
// path, so log it once for parity with that path's "volume boost active" line.
|
||||
if (boost != 1.0f) {
|
||||
static std::once_flag boost_printed;
|
||||
std::call_once(boost_printed, [boost]() {
|
||||
log_info("audio::resample", "volume boost active (resample): gain={}", boost);
|
||||
});
|
||||
}
|
||||
|
||||
return this->event_driven
|
||||
? this->flush_event(real, boost)
|
||||
: this->flush_timer(real, client, boost);
|
||||
}
|
||||
|
||||
HRESULT Resampler::flush_event(IAudioRenderClient *real, float boost) {
|
||||
|
||||
// event-driven exclusive streams must hand the device a full buffer every period and may
|
||||
// not push partial counts. resample the whole input block into exactly the device buffer
|
||||
// size.
|
||||
const UINT32 produced = this->produce_exact(this->device_buffer_frames);
|
||||
if (produced == 0) {
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
BYTE *dev = nullptr;
|
||||
HRESULT ret = real->GetBuffer(produced, &dev);
|
||||
if (FAILED(ret) || dev == nullptr) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
// mute the first few buffers to avoid a pop on stream start
|
||||
float gain = boost;
|
||||
if (this->buffers_to_mute > 0) {
|
||||
gain = 0.0f;
|
||||
this->buffers_to_mute--;
|
||||
}
|
||||
|
||||
this->write_output(dev, produced, gain);
|
||||
|
||||
return real->ReleaseBuffer(produced, 0);
|
||||
}
|
||||
|
||||
HRESULT Resampler::flush_timer(IAudioRenderClient *real, IAudioClient *client, float boost) {
|
||||
|
||||
// convert everything currently queued into the pending output FIFO (out_float). timer-
|
||||
// driven games write variable partial chunks, so produce only what the queued input can
|
||||
// fully support and keep the remainder for the next call.
|
||||
this->produce_variable();
|
||||
|
||||
const int ch = this->channels;
|
||||
if (ch <= 0) {
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
const UINT32 pending = (UINT32) (this->out_float.size() / ch);
|
||||
if (pending == 0) {
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
// push as many frames as the device currently has free, keeping the rest queued for the
|
||||
// next call. timer-driven games poll padding and write whenever there is room, so matching
|
||||
// the device's free space here avoids overflowing the ring while staying device-paced.
|
||||
UINT32 padding = 0;
|
||||
if (FAILED(client->GetCurrentPadding(&padding))) {
|
||||
return S_OK;
|
||||
}
|
||||
const UINT32 device_free = this->device_buffer_frames > padding
|
||||
? this->device_buffer_frames - padding
|
||||
: 0;
|
||||
if (device_free == 0) {
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
const UINT32 to_write = std::min(pending, device_free);
|
||||
|
||||
BYTE *dev = nullptr;
|
||||
HRESULT ret = real->GetBuffer(to_write, &dev);
|
||||
if (FAILED(ret) || dev == nullptr) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
// mute the first few buffers to avoid a pop on stream start
|
||||
float gain = boost;
|
||||
if (this->buffers_to_mute > 0) {
|
||||
gain = 0.0f;
|
||||
this->buffers_to_mute--;
|
||||
}
|
||||
|
||||
this->write_output(dev, to_write, gain);
|
||||
ret = real->ReleaseBuffer(to_write, 0);
|
||||
|
||||
// drop the frames just written from the front of the pending FIFO
|
||||
this->out_float.erase(this->out_float.begin(),
|
||||
this->out_float.begin() + (size_t) to_write * ch);
|
||||
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
#include "resample.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <cstdint>
|
||||
#include <cstring>
|
||||
#include <mutex>
|
||||
|
||||
#include <audioclient.h>
|
||||
|
||||
#include "util/logging.h"
|
||||
|
||||
#include "util.h"
|
||||
|
||||
namespace hooks::audio {
|
||||
|
||||
namespace {
|
||||
|
||||
constexpr double PI = 3.14159265358979323846;
|
||||
|
||||
// normalized sinc: sin(pi*x) / (pi*x), with the removable singularity at 0 filled in
|
||||
inline double sinc(double x) {
|
||||
if (x == 0.0) {
|
||||
return 1.0;
|
||||
}
|
||||
const double px = PI * x;
|
||||
return std::sin(px) / px;
|
||||
}
|
||||
|
||||
// Blackman window across the kernel radius; zero at +/- radius
|
||||
inline double blackman(double x, double radius) {
|
||||
const double n = (x + radius) / (2.0 * radius);
|
||||
if (n <= 0.0 || n >= 1.0) {
|
||||
return 0.0;
|
||||
}
|
||||
return 0.42 - 0.5 * std::cos(2.0 * PI * n) + 0.08 * std::cos(4.0 * PI * n);
|
||||
}
|
||||
}
|
||||
|
||||
std::optional<uint32_t> Resampler::resolve(const WAVEFORMATEX *game_format) {
|
||||
if (game_format == nullptr || !RESAMPLE_RATE.has_value()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
if (game_format->nSamplesPerSec == 0
|
||||
|| game_format->nSamplesPerSec == RESAMPLE_RATE.value()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
return RESAMPLE_RATE;
|
||||
}
|
||||
|
||||
void Resampler::setup(const WAVEFORMATEX *game_format, WAVEFORMATEXTENSIBLE *device_out,
|
||||
uint32_t target_rate) {
|
||||
this->enabled = true;
|
||||
this->channels = game_format->nChannels;
|
||||
this->bytes_per_sample = game_format->wBitsPerSample / 8;
|
||||
this->game_frame_size = this->channels * this->bytes_per_sample;
|
||||
|
||||
this->is_float = is_ieee_float(game_format);
|
||||
|
||||
const bool supported = this->is_float
|
||||
? this->bytes_per_sample == 4
|
||||
: (this->bytes_per_sample >= 2 && this->bytes_per_sample <= 4);
|
||||
if (!supported) {
|
||||
log_fatal(
|
||||
"audio::resample",
|
||||
"unsupported sample format ({}-bit {}) for -resample",
|
||||
game_format->wBitsPerSample, this->is_float ? "float" : "int");
|
||||
}
|
||||
|
||||
this->src_rate = game_format->nSamplesPerSec;
|
||||
this->dst_rate = target_rate;
|
||||
|
||||
// anti-alias cutoff: full bandwidth when upsampling, scaled down when decimating
|
||||
this->cutoff = std::min(1.0, (double) this->dst_rate / (double) this->src_rate);
|
||||
this->half_taps = 16;
|
||||
|
||||
// precompute the windowed-sinc kernel now that cutoff is known
|
||||
this->build_kernel();
|
||||
|
||||
// prime the queue with half a window of silence so the first outputs have left history
|
||||
this->in_queue.assign((size_t) this->half_taps * this->channels, 0.0f);
|
||||
this->in_pos = this->half_taps;
|
||||
|
||||
this->make_device_format(game_format, device_out, target_rate);
|
||||
}
|
||||
|
||||
void Resampler::make_device_format(const WAVEFORMATEX *game_format,
|
||||
WAVEFORMATEXTENSIBLE *device_out, uint32_t target_rate) {
|
||||
const size_t src_size = sizeof(WAVEFORMATEX) + game_format->cbSize;
|
||||
|
||||
memset(device_out, 0, sizeof(WAVEFORMATEXTENSIBLE));
|
||||
memcpy(device_out, game_format, std::min(src_size, sizeof(WAVEFORMATEXTENSIBLE)));
|
||||
|
||||
device_out->Format.nSamplesPerSec = target_rate;
|
||||
device_out->Format.nAvgBytesPerSec = target_rate * device_out->Format.nBlockAlign;
|
||||
}
|
||||
|
||||
HRESULT Resampler::initialize(IAudioClient *real, AUDCLNT_SHAREMODE share_mode,
|
||||
DWORD stream_flags, REFERENCE_TIME buffer_duration, REFERENCE_TIME periodicity,
|
||||
const WAVEFORMATEX *device_format, LPCGUID session_guid) {
|
||||
|
||||
// the resampler bypasses the OS mixer and talks to the device directly, so it only makes
|
||||
// sense (and only works) for exclusive streams. shared streams are already resampled by
|
||||
// the Windows audio engine, so refuse loudly rather than silently doing nothing.
|
||||
if (share_mode != AUDCLNT_SHAREMODE_EXCLUSIVE) {
|
||||
log_fatal("audio::resample",
|
||||
"-resample requires WASAPI exclusive mode, but this stream is shared "
|
||||
"(Windows already resamples shared streams)");
|
||||
}
|
||||
|
||||
// record the pacing model. event-driven streams fill the whole device buffer each period
|
||||
// (produce_exact); timer-driven streams poll padding and write variable partial chunks, so
|
||||
// they drain the pending output to the device's free space each call (flush_timer).
|
||||
this->event_driven = (stream_flags & AUDCLNT_STREAMFLAGS_EVENTCALLBACK) != 0;
|
||||
|
||||
return initialize_with_alignment_retry(real, "audio::resample", share_mode, stream_flags,
|
||||
buffer_duration, periodicity, device_format, session_guid);
|
||||
}
|
||||
|
||||
UINT32 Resampler::frames_device_to_game(UINT32 device_frames) const {
|
||||
if (this->dst_rate == 0) {
|
||||
return device_frames;
|
||||
}
|
||||
// round down so the game never believes it has more room than the device can hold
|
||||
return (UINT32) (((double) device_frames * this->src_rate) / this->dst_rate);
|
||||
}
|
||||
|
||||
UINT32 Resampler::padding_device_to_game(UINT32 device_padding) const {
|
||||
if (this->dst_rate == 0) {
|
||||
return device_padding;
|
||||
}
|
||||
// round up so the reported free space stays conservative
|
||||
return (UINT32) std::ceil(((double) device_padding * this->src_rate) / this->dst_rate);
|
||||
}
|
||||
|
||||
HRESULT Resampler::get_buffer(UINT32 frames, BYTE **ppData) {
|
||||
const size_t needed = (size_t) frames * this->game_frame_size;
|
||||
if (this->scratch.size() < needed) {
|
||||
this->scratch.resize(needed);
|
||||
}
|
||||
|
||||
*ppData = this->scratch.data();
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
void Resampler::enqueue_input(UINT32 frames, bool silent) {
|
||||
const int bps = this->bytes_per_sample;
|
||||
const int ch = this->channels;
|
||||
const size_t base = this->in_queue.size();
|
||||
|
||||
this->in_queue.resize(base + (size_t) frames * ch);
|
||||
|
||||
if (silent || bps <= 0 || ch <= 0) {
|
||||
std::fill(this->in_queue.begin() + base, this->in_queue.end(), 0.0f);
|
||||
return;
|
||||
}
|
||||
|
||||
const BYTE *src = this->scratch.data();
|
||||
for (UINT32 f = 0; f < frames; f++) {
|
||||
for (int c = 0; c < ch; c++) {
|
||||
const size_t s = (size_t) f * ch + c;
|
||||
this->in_queue[base + s] = read_sample(src + s * bps, bps, this->is_float);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Resampler::build_kernel() {
|
||||
const int taps = 2 * this->half_taps;
|
||||
const int phases = this->kernel_phases;
|
||||
const double cut = this->cutoff;
|
||||
const double radius = (double) this->half_taps;
|
||||
|
||||
// one extra row at frac == 1.0 so emit_frame can interpolate against row p + 1 safely
|
||||
this->kernel_table.resize((size_t) (phases + 1) * taps);
|
||||
|
||||
for (int p = 0; p <= phases; p++) {
|
||||
const double frac = (double) p / (double) phases;
|
||||
for (int k = 0; k < taps; k++) {
|
||||
// tap k maps to input offset t = k - (half_taps - 1), matching emit_frame
|
||||
const double x = frac - (double) (k - (this->half_taps - 1));
|
||||
this->kernel_table[(size_t) p * taps + k] =
|
||||
(float) (cut * sinc(cut * x) * blackman(x, radius));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Resampler::emit_frame() {
|
||||
const int ch = this->channels;
|
||||
const int radius = this->half_taps;
|
||||
const int taps = 2 * radius;
|
||||
const long avail = (long) (this->in_queue.size() / ch);
|
||||
const long center = (long) std::floor(this->in_pos);
|
||||
|
||||
// pick the two kernel rows bracketing this fractional position and the blend between them
|
||||
const double frac = this->in_pos - (double) center;
|
||||
const double fp = frac * (double) this->kernel_phases;
|
||||
const int p0 = (int) fp;
|
||||
const float blend = (float) (fp - (double) p0);
|
||||
const float *row0 = &this->kernel_table[(size_t) p0 * taps];
|
||||
const float *row1 = &this->kernel_table[(size_t) (p0 + 1) * taps];
|
||||
|
||||
// base input index for tap 0 (t = -(radius - 1))
|
||||
const long base = center - (radius - 1);
|
||||
|
||||
for (int c = 0; c < ch; c++) {
|
||||
double acc = 0.0;
|
||||
for (int k = 0; k < taps; k++) {
|
||||
const long idx = base + k;
|
||||
if (idx < 0 || idx >= avail) {
|
||||
continue;
|
||||
}
|
||||
const float w = row0[k] + blend * (row1[k] - row0[k]);
|
||||
acc += (double) this->in_queue[(size_t) idx * ch + c] * w;
|
||||
}
|
||||
this->out_float.push_back((float) acc);
|
||||
}
|
||||
}
|
||||
|
||||
void Resampler::drop_consumed() {
|
||||
const int ch = this->channels;
|
||||
const long drop = (long) std::floor(this->in_pos) - this->half_taps;
|
||||
if (drop > 0) {
|
||||
const size_t drop_samples = (size_t) drop * ch;
|
||||
if (drop_samples <= this->in_queue.size()) {
|
||||
this->in_queue.erase(this->in_queue.begin(),
|
||||
this->in_queue.begin() + drop_samples);
|
||||
this->in_pos -= drop;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
UINT32 Resampler::produce_exact(UINT32 out_frames) {
|
||||
const int ch = this->channels;
|
||||
this->out_float.clear();
|
||||
if (ch <= 0 || out_frames == 0) {
|
||||
return 0;
|
||||
}
|
||||
this->out_float.reserve((size_t) out_frames * ch);
|
||||
|
||||
// resample ratio. drive it from the buffer size actually advertised to the game rather
|
||||
// than the nominal src/dst ratio: GetBufferSize reports floor(dev_buf * src/dst) game
|
||||
// frames, so the game only ever delivers that many input frames per device period.
|
||||
// consuming at the nominal ratio would eat slightly more input than arrives on any device
|
||||
// where dev_buf * src/dst is non-integer (e.g. 144 -> 132.3, floored to 132), slowly
|
||||
// draining the queue until it underruns to permanent silence. using the advertised integer
|
||||
// ratio keeps input and output exactly balanced; the resulting pitch error is below 0.3%
|
||||
// and inaudible, and it collapses to the exact ratio when the division is integer (160 ->
|
||||
// 147 stays 147/160 = 44100/48000).
|
||||
const double step = (double) this->frames_device_to_game(this->device_buffer_frames)
|
||||
/ (double) this->device_buffer_frames;
|
||||
|
||||
// input frames the block will touch: from in_pos through the right edge of the sinc kernel
|
||||
// at the final output sample. if the queue is short of this, the kernel tail reads past the
|
||||
// end and distorts every buffer, so buffer one extra block of input before the first output
|
||||
// (emitting silence without consuming) to build a cushion the kernel can always reach into.
|
||||
const long avail = (long) (this->in_queue.size() / ch);
|
||||
const long need = (long) std::ceil(this->in_pos + step * (double) out_frames)
|
||||
+ this->half_taps;
|
||||
|
||||
if (this->priming) {
|
||||
if (avail < need + (long) out_frames) {
|
||||
this->out_float.assign((size_t) out_frames * ch, 0.0f);
|
||||
return out_frames;
|
||||
}
|
||||
this->priming = false;
|
||||
}
|
||||
|
||||
for (UINT32 o = 0; o < out_frames; o++) {
|
||||
this->emit_frame();
|
||||
this->in_pos += step;
|
||||
}
|
||||
|
||||
this->drop_consumed();
|
||||
return out_frames;
|
||||
}
|
||||
|
||||
UINT32 Resampler::produce_variable() {
|
||||
const int ch = this->channels;
|
||||
if (ch <= 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
// input frames consumed per output frame. timer-driven streams write variable partial
|
||||
// chunks, so produce however many output frames the currently queued input can fully
|
||||
// support and leave the rest for the next call; this keeps input and output balanced at
|
||||
// the exact src/dst ratio over time without depending on the device buffer size.
|
||||
const double step = (double) this->src_rate / (double) this->dst_rate;
|
||||
const long avail = (long) (this->in_queue.size() / ch);
|
||||
|
||||
// emit only while the sinc kernel's right edge stays within the queued input. the kernel
|
||||
// reaches from in_pos out to half_taps frames ahead, so stop once that would read past the
|
||||
// end; the remaining input becomes the next block's lookahead.
|
||||
UINT32 produced = 0;
|
||||
while ((long) std::ceil(this->in_pos) + this->half_taps < avail) {
|
||||
this->emit_frame();
|
||||
this->in_pos += step;
|
||||
produced++;
|
||||
}
|
||||
|
||||
this->drop_consumed();
|
||||
return produced;
|
||||
}
|
||||
|
||||
void Resampler::write_output(BYTE *dst, UINT32 frames, float gain) const {
|
||||
const int bps = this->bytes_per_sample;
|
||||
const int ch = this->channels;
|
||||
const size_t count = (size_t) frames * ch;
|
||||
|
||||
for (size_t i = 0; i < count; i++) {
|
||||
write_sample(dst + i * bps, bps, this->is_float, this->out_float[i] * gain);
|
||||
}
|
||||
}
|
||||
|
||||
HRESULT Resampler::flush(IAudioRenderClient *real, IAudioClient *client, UINT32 frames,
|
||||
DWORD flags, float boost) {
|
||||
if (!this->enabled) {
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
// cache the device buffer size once
|
||||
if (this->device_buffer_frames == 0) {
|
||||
client->GetBufferSize(&this->device_buffer_frames);
|
||||
}
|
||||
if (this->device_buffer_frames == 0) {
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
const bool silent = (flags & AUDCLNT_BUFFERFLAGS_SILENT) != 0;
|
||||
this->enqueue_input(frames, silent);
|
||||
|
||||
// confirm once that conversion actually started producing output
|
||||
static std::once_flag active_printed;
|
||||
std::call_once(active_printed, [this]() {
|
||||
log_info("audio::resample", "resample active: {} Hz -> {} Hz ({} ch, {})",
|
||||
this->src_rate, this->dst_rate, this->channels,
|
||||
this->event_driven ? "event-driven" : "timer-driven");
|
||||
});
|
||||
|
||||
// the boost is applied here (inside write_output) rather than in the standard ReleaseBuffer
|
||||
// path, so log it once for parity with that path's "volume boost active" line.
|
||||
if (boost != 1.0f) {
|
||||
static std::once_flag boost_printed;
|
||||
std::call_once(boost_printed, [boost]() {
|
||||
log_info("audio::resample", "volume boost active (resample): gain={}", boost);
|
||||
});
|
||||
}
|
||||
|
||||
return this->event_driven
|
||||
? this->flush_event(real, boost)
|
||||
: this->flush_timer(real, client, boost);
|
||||
}
|
||||
|
||||
HRESULT Resampler::flush_event(IAudioRenderClient *real, float boost) {
|
||||
|
||||
// event-driven exclusive streams must hand the device a full buffer every period and may
|
||||
// not push partial counts. resample the whole input block into exactly the device buffer
|
||||
// size.
|
||||
const UINT32 produced = this->produce_exact(this->device_buffer_frames);
|
||||
if (produced == 0) {
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
BYTE *dev = nullptr;
|
||||
HRESULT ret = real->GetBuffer(produced, &dev);
|
||||
if (FAILED(ret) || dev == nullptr) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
// mute the first few buffers to avoid a pop on stream start
|
||||
float gain = boost;
|
||||
if (this->buffers_to_mute > 0) {
|
||||
gain = 0.0f;
|
||||
this->buffers_to_mute--;
|
||||
}
|
||||
|
||||
this->write_output(dev, produced, gain);
|
||||
|
||||
return real->ReleaseBuffer(produced, 0);
|
||||
}
|
||||
|
||||
HRESULT Resampler::flush_timer(IAudioRenderClient *real, IAudioClient *client, float boost) {
|
||||
|
||||
// convert everything currently queued into the pending output FIFO (out_float). timer-
|
||||
// driven games write variable partial chunks, so produce only what the queued input can
|
||||
// fully support and keep the remainder for the next call.
|
||||
this->produce_variable();
|
||||
|
||||
const int ch = this->channels;
|
||||
if (ch <= 0) {
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
const UINT32 pending = (UINT32) (this->out_float.size() / ch);
|
||||
if (pending == 0) {
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
// push as many frames as the device currently has free, keeping the rest queued for the
|
||||
// next call. timer-driven games poll padding and write whenever there is room, so matching
|
||||
// the device's free space here avoids overflowing the ring while staying device-paced.
|
||||
UINT32 padding = 0;
|
||||
if (FAILED(client->GetCurrentPadding(&padding))) {
|
||||
return S_OK;
|
||||
}
|
||||
const UINT32 device_free = this->device_buffer_frames > padding
|
||||
? this->device_buffer_frames - padding
|
||||
: 0;
|
||||
if (device_free == 0) {
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
const UINT32 to_write = std::min(pending, device_free);
|
||||
|
||||
BYTE *dev = nullptr;
|
||||
HRESULT ret = real->GetBuffer(to_write, &dev);
|
||||
if (FAILED(ret) || dev == nullptr) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
// mute the first few buffers to avoid a pop on stream start
|
||||
float gain = boost;
|
||||
if (this->buffers_to_mute > 0) {
|
||||
gain = 0.0f;
|
||||
this->buffers_to_mute--;
|
||||
}
|
||||
|
||||
this->write_output(dev, to_write, gain);
|
||||
ret = real->ReleaseBuffer(to_write, 0);
|
||||
|
||||
// drop the frames just written from the front of the pending FIFO
|
||||
this->out_float.erase(this->out_float.begin(),
|
||||
this->out_float.begin() + (size_t) to_write * ch);
|
||||
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,149 +1,149 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <optional>
|
||||
#include <vector>
|
||||
|
||||
#include <windows.h>
|
||||
#include <mmreg.h>
|
||||
#include <audioclient.h>
|
||||
|
||||
#include "hooks/audio/audio.h"
|
||||
|
||||
struct IAudioClient;
|
||||
struct IAudioRenderClient;
|
||||
|
||||
namespace hooks::audio {
|
||||
|
||||
// Streaming sample-rate converter for the WASAPI render path. The real device is opened at the
|
||||
// target rate while the game keeps writing its native-rate audio into a scratch buffer; on
|
||||
// release that buffer is converted with a windowed-sinc kernel and pushed to the device.
|
||||
// Channel count and sample format are preserved; only the sample rate changes.
|
||||
//
|
||||
// Frame counts differ between the two rates, so unlike the per-frame downmix this is stateful:
|
||||
// a fractional read position and a window of input history carry across ReleaseBuffer calls,
|
||||
// and the device buffer is only filled up to the space the device currently has free.
|
||||
struct Resampler {
|
||||
|
||||
// whether the resampler is active for the current stream
|
||||
bool enabled = false;
|
||||
|
||||
// whether the stream is event-driven (AUDCLNT_STREAMFLAGS_EVENTCALLBACK). timer-driven
|
||||
// streams instead poll padding and write variable partial chunks, so they drain the
|
||||
// pending output to the device's free space rather than pushing a full buffer per period.
|
||||
bool event_driven = true;
|
||||
|
||||
// decide whether the stream should be resampled and to which rate. returns the target rate
|
||||
// when RESAMPLE_RATE is set and differs from the game's rate, otherwise nullopt.
|
||||
static std::optional<uint32_t> resolve(const WAVEFORMATEX *game_format);
|
||||
|
||||
// enable resampling for game_format and fill device_out with the equivalent format at the
|
||||
// target rate to open the real device with.
|
||||
void setup(const WAVEFORMATEX *game_format, WAVEFORMATEXTENSIBLE *device_out,
|
||||
uint32_t target_rate);
|
||||
|
||||
// build the device format equivalent to game_format at target_rate (same channels/depth).
|
||||
static void make_device_format(const WAVEFORMATEX *game_format,
|
||||
WAVEFORMATEXTENSIBLE *device_out, uint32_t target_rate);
|
||||
|
||||
// initialize the real device at the target rate, performing the standard WASAPI buffer
|
||||
// realignment retry on AUDCLNT_E_BUFFER_SIZE_NOT_ALIGNED.
|
||||
HRESULT initialize(IAudioClient *real, AUDCLNT_SHAREMODE share_mode, DWORD stream_flags,
|
||||
REFERENCE_TIME buffer_duration, REFERENCE_TIME periodicity,
|
||||
const WAVEFORMATEX *device_format, LPCGUID session_guid);
|
||||
|
||||
// translate a device-rate frame count to the equivalent game-rate count, so the buffer-size
|
||||
// and padding values reported to the game stay paced at the game's native rate.
|
||||
UINT32 frames_device_to_game(UINT32 device_frames) const;
|
||||
UINT32 padding_device_to_game(UINT32 device_padding) const;
|
||||
|
||||
// hand the game a scratch buffer sized for `frames` of its native format to write into.
|
||||
HRESULT get_buffer(UINT32 frames, BYTE **ppData);
|
||||
|
||||
// pointer to the input scratch (sized by get_buffer). when chained after the downmix, the
|
||||
// downmix writes its stereo output here for the resampler to consume on the next flush.
|
||||
BYTE *input_data() { return this->scratch.data(); }
|
||||
|
||||
// convert the `frames` the game wrote and push output to the real render client. `boost`
|
||||
// is applied to the converted output. event-driven streams fill exactly one device buffer
|
||||
// per period; timer-driven streams push as many converted frames as the device has free.
|
||||
HRESULT flush(IAudioRenderClient *real, IAudioClient *client, UINT32 frames, DWORD flags,
|
||||
float boost);
|
||||
|
||||
private:
|
||||
|
||||
// append `frames` of the scratch buffer (native format), or silence, to the input queue
|
||||
void enqueue_input(UINT32 frames, bool silent);
|
||||
|
||||
// event-driven path: produce exactly one full device buffer and push it.
|
||||
HRESULT flush_event(IAudioRenderClient *real, float boost);
|
||||
|
||||
// timer-driven path: convert all queued input into the pending output FIFO, then push as
|
||||
// many frames as the device currently has free, keeping the remainder for the next call.
|
||||
HRESULT flush_timer(IAudioRenderClient *real, IAudioClient *client, float boost);
|
||||
|
||||
// produce exactly out_frames output frames using the fixed src/dst ratio. event-driven
|
||||
// exclusive streams must fill the whole device buffer every period; a small input cushion
|
||||
// is buffered first (see priming) so the sinc kernel always has lookahead.
|
||||
UINT32 produce_exact(UINT32 out_frames);
|
||||
|
||||
// convert all input the kernel can fully support into the pending output FIFO (out_float),
|
||||
// appending without clearing. returns the number of frames produced. used by the
|
||||
// timer-driven path where output is drained to the device in device-paced chunks.
|
||||
UINT32 produce_variable();
|
||||
|
||||
// convolve the windowed-sinc kernel at the current in_pos and append the resulting frame
|
||||
// (one sample per channel) to out_float
|
||||
void emit_frame();
|
||||
|
||||
// precompute the windowed-sinc kernel sampled at kernel_phases sub-sample positions, so
|
||||
// emit_frame is a table lookup instead of recomputing sin/cos per tap (which is far too
|
||||
// expensive to run per sample on the audio callback thread and causes underrun crackle).
|
||||
void build_kernel();
|
||||
|
||||
// drop input frames that in_pos has advanced past, keeping a window of history for the
|
||||
// next block's left context
|
||||
void drop_consumed();
|
||||
|
||||
// convert the first `frames` of out_float to the device format, scaled by `gain`
|
||||
void write_output(BYTE *dst, UINT32 frames, float gain) const;
|
||||
|
||||
// sample format of the stream
|
||||
int channels = 0;
|
||||
int bytes_per_sample = 0;
|
||||
bool is_float = false;
|
||||
int game_frame_size = 0;
|
||||
|
||||
uint32_t src_rate = 0;
|
||||
uint32_t dst_rate = 0;
|
||||
|
||||
// sinc low-pass cutoff (1.0 when upsampling, dst/src when downsampling) and window radius
|
||||
double cutoff = 1.0;
|
||||
int half_taps = 16;
|
||||
|
||||
// precomputed kernel: (kernel_phases + 1) rows of 2*half_taps weights, indexed by the
|
||||
// fractional sample position (linearly interpolated between adjacent rows in emit_frame)
|
||||
std::vector<float> kernel_table;
|
||||
int kernel_phases = 1024;
|
||||
|
||||
// interleaved float input queue and the fractional read position within it (in frames)
|
||||
std::vector<float> in_queue;
|
||||
double in_pos = 0.0;
|
||||
|
||||
// emit silence until a full block of input lookahead has accumulated, so the sinc kernel
|
||||
// never reads past the end of the queue (which would distort the tail of every buffer)
|
||||
bool priming = true;
|
||||
|
||||
// interleaved float scratch for produced output
|
||||
std::vector<float> out_float;
|
||||
|
||||
// buffer the game writes its native-rate audio into between get_buffer / flush
|
||||
std::vector<BYTE> scratch;
|
||||
|
||||
// cached device buffer size (frames); a full buffer is produced every period
|
||||
UINT32 device_buffer_frames = 0;
|
||||
|
||||
// leading buffers to silence to avoid a pop on stream start
|
||||
int buffers_to_mute = 16;
|
||||
};
|
||||
}
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <optional>
|
||||
#include <vector>
|
||||
|
||||
#include <windows.h>
|
||||
#include <mmreg.h>
|
||||
#include <audioclient.h>
|
||||
|
||||
#include "hooks/audio/audio.h"
|
||||
|
||||
struct IAudioClient;
|
||||
struct IAudioRenderClient;
|
||||
|
||||
namespace hooks::audio {
|
||||
|
||||
// Streaming sample-rate converter for the WASAPI render path. The real device is opened at the
|
||||
// target rate while the game keeps writing its native-rate audio into a scratch buffer; on
|
||||
// release that buffer is converted with a windowed-sinc kernel and pushed to the device.
|
||||
// Channel count and sample format are preserved; only the sample rate changes.
|
||||
//
|
||||
// Frame counts differ between the two rates, so unlike the per-frame downmix this is stateful:
|
||||
// a fractional read position and a window of input history carry across ReleaseBuffer calls,
|
||||
// and the device buffer is only filled up to the space the device currently has free.
|
||||
struct Resampler {
|
||||
|
||||
// whether the resampler is active for the current stream
|
||||
bool enabled = false;
|
||||
|
||||
// whether the stream is event-driven (AUDCLNT_STREAMFLAGS_EVENTCALLBACK). timer-driven
|
||||
// streams instead poll padding and write variable partial chunks, so they drain the
|
||||
// pending output to the device's free space rather than pushing a full buffer per period.
|
||||
bool event_driven = true;
|
||||
|
||||
// decide whether the stream should be resampled and to which rate. returns the target rate
|
||||
// when RESAMPLE_RATE is set and differs from the game's rate, otherwise nullopt.
|
||||
static std::optional<uint32_t> resolve(const WAVEFORMATEX *game_format);
|
||||
|
||||
// enable resampling for game_format and fill device_out with the equivalent format at the
|
||||
// target rate to open the real device with.
|
||||
void setup(const WAVEFORMATEX *game_format, WAVEFORMATEXTENSIBLE *device_out,
|
||||
uint32_t target_rate);
|
||||
|
||||
// build the device format equivalent to game_format at target_rate (same channels/depth).
|
||||
static void make_device_format(const WAVEFORMATEX *game_format,
|
||||
WAVEFORMATEXTENSIBLE *device_out, uint32_t target_rate);
|
||||
|
||||
// initialize the real device at the target rate, performing the standard WASAPI buffer
|
||||
// realignment retry on AUDCLNT_E_BUFFER_SIZE_NOT_ALIGNED.
|
||||
HRESULT initialize(IAudioClient *real, AUDCLNT_SHAREMODE share_mode, DWORD stream_flags,
|
||||
REFERENCE_TIME buffer_duration, REFERENCE_TIME periodicity,
|
||||
const WAVEFORMATEX *device_format, LPCGUID session_guid);
|
||||
|
||||
// translate a device-rate frame count to the equivalent game-rate count, so the buffer-size
|
||||
// and padding values reported to the game stay paced at the game's native rate.
|
||||
UINT32 frames_device_to_game(UINT32 device_frames) const;
|
||||
UINT32 padding_device_to_game(UINT32 device_padding) const;
|
||||
|
||||
// hand the game a scratch buffer sized for `frames` of its native format to write into.
|
||||
HRESULT get_buffer(UINT32 frames, BYTE **ppData);
|
||||
|
||||
// pointer to the input scratch (sized by get_buffer). when chained after the downmix, the
|
||||
// downmix writes its stereo output here for the resampler to consume on the next flush.
|
||||
BYTE *input_data() { return this->scratch.data(); }
|
||||
|
||||
// convert the `frames` the game wrote and push output to the real render client. `boost`
|
||||
// is applied to the converted output. event-driven streams fill exactly one device buffer
|
||||
// per period; timer-driven streams push as many converted frames as the device has free.
|
||||
HRESULT flush(IAudioRenderClient *real, IAudioClient *client, UINT32 frames, DWORD flags,
|
||||
float boost);
|
||||
|
||||
private:
|
||||
|
||||
// append `frames` of the scratch buffer (native format), or silence, to the input queue
|
||||
void enqueue_input(UINT32 frames, bool silent);
|
||||
|
||||
// event-driven path: produce exactly one full device buffer and push it.
|
||||
HRESULT flush_event(IAudioRenderClient *real, float boost);
|
||||
|
||||
// timer-driven path: convert all queued input into the pending output FIFO, then push as
|
||||
// many frames as the device currently has free, keeping the remainder for the next call.
|
||||
HRESULT flush_timer(IAudioRenderClient *real, IAudioClient *client, float boost);
|
||||
|
||||
// produce exactly out_frames output frames using the fixed src/dst ratio. event-driven
|
||||
// exclusive streams must fill the whole device buffer every period; a small input cushion
|
||||
// is buffered first (see priming) so the sinc kernel always has lookahead.
|
||||
UINT32 produce_exact(UINT32 out_frames);
|
||||
|
||||
// convert all input the kernel can fully support into the pending output FIFO (out_float),
|
||||
// appending without clearing. returns the number of frames produced. used by the
|
||||
// timer-driven path where output is drained to the device in device-paced chunks.
|
||||
UINT32 produce_variable();
|
||||
|
||||
// convolve the windowed-sinc kernel at the current in_pos and append the resulting frame
|
||||
// (one sample per channel) to out_float
|
||||
void emit_frame();
|
||||
|
||||
// precompute the windowed-sinc kernel sampled at kernel_phases sub-sample positions, so
|
||||
// emit_frame is a table lookup instead of recomputing sin/cos per tap (which is far too
|
||||
// expensive to run per sample on the audio callback thread and causes underrun crackle).
|
||||
void build_kernel();
|
||||
|
||||
// drop input frames that in_pos has advanced past, keeping a window of history for the
|
||||
// next block's left context
|
||||
void drop_consumed();
|
||||
|
||||
// convert the first `frames` of out_float to the device format, scaled by `gain`
|
||||
void write_output(BYTE *dst, UINT32 frames, float gain) const;
|
||||
|
||||
// sample format of the stream
|
||||
int channels = 0;
|
||||
int bytes_per_sample = 0;
|
||||
bool is_float = false;
|
||||
int game_frame_size = 0;
|
||||
|
||||
uint32_t src_rate = 0;
|
||||
uint32_t dst_rate = 0;
|
||||
|
||||
// sinc low-pass cutoff (1.0 when upsampling, dst/src when downsampling) and window radius
|
||||
double cutoff = 1.0;
|
||||
int half_taps = 16;
|
||||
|
||||
// precomputed kernel: (kernel_phases + 1) rows of 2*half_taps weights, indexed by the
|
||||
// fractional sample position (linearly interpolated between adjacent rows in emit_frame)
|
||||
std::vector<float> kernel_table;
|
||||
int kernel_phases = 1024;
|
||||
|
||||
// interleaved float input queue and the fractional read position within it (in frames)
|
||||
std::vector<float> in_queue;
|
||||
double in_pos = 0.0;
|
||||
|
||||
// emit silence until a full block of input lookahead has accumulated, so the sinc kernel
|
||||
// never reads past the end of the queue (which would distort the tail of every buffer)
|
||||
bool priming = true;
|
||||
|
||||
// interleaved float scratch for produced output
|
||||
std::vector<float> out_float;
|
||||
|
||||
// buffer the game writes its native-rate audio into between get_buffer / flush
|
||||
std::vector<BYTE> scratch;
|
||||
|
||||
// cached device buffer size (frames); a full buffer is produced every period
|
||||
UINT32 device_buffer_frames = 0;
|
||||
|
||||
// leading buffers to silence to avoid a pop on stream start
|
||||
int buffers_to_mute = 16;
|
||||
};
|
||||
}
|
||||
|
||||
@@ -1,187 +1,187 @@
|
||||
#include "shared.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include <audioclient.h>
|
||||
|
||||
#include "hooks/audio/audio.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
#include "util.h"
|
||||
#include "defs.h"
|
||||
|
||||
namespace hooks::audio {
|
||||
|
||||
// whether the engine's PCM converter can handle this format. PCM / float only; non-PCM
|
||||
// bitstream (AC-3 / DTS passthrough) must be left alone.
|
||||
static bool is_pcm_or_float(const WAVEFORMATEX *format) {
|
||||
if (format == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (format->wFormatTag) {
|
||||
case WAVE_FORMAT_PCM:
|
||||
case WAVE_FORMAT_IEEE_FLOAT:
|
||||
return true;
|
||||
case WAVE_FORMAT_EXTENSIBLE: {
|
||||
|
||||
// SubFormat is only valid when the extra-bytes block is large enough
|
||||
if (format->cbSize < sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX)) {
|
||||
return false;
|
||||
}
|
||||
const auto *ext = reinterpret_cast<const WAVEFORMATEXTENSIBLE *>(format);
|
||||
return ext->SubFormat == GUID_KSDATAFORMAT_SUBTYPE_PCM
|
||||
|| ext->SubFormat == GUID_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT;
|
||||
}
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool SharedRedirect::wants(AUDCLNT_SHAREMODE share_mode, const WAVEFORMATEX *format) {
|
||||
|
||||
// only redirect PCM / float exclusive streams: the engine converter (AUTOCONVERTPCM) can
|
||||
// handle those, but non-PCM bitstream (AC-3 / DTS passthrough) would fail in shared mode,
|
||||
// so leave it in exclusive untouched.
|
||||
return hooks::audio::WASAPI_COMPATIBILITY_MODE
|
||||
&& share_mode == AUDCLNT_SHAREMODE_EXCLUSIVE
|
||||
&& is_pcm_or_float(format);
|
||||
}
|
||||
|
||||
void SharedRedirect::apply(AUDCLNT_SHAREMODE *share_mode, DWORD *stream_flags,
|
||||
REFERENCE_TIME *periodicity) {
|
||||
|
||||
// shared mode requires periodicity == 0; AUTOCONVERTPCM lets the engine accept the game's
|
||||
// native format (else shared Initialize returns AUDCLNT_E_UNSUPPORTED_FORMAT).
|
||||
log_info("audio::wasapi", "redirecting exclusive WASAPI to shared mode");
|
||||
*share_mode = AUDCLNT_SHAREMODE_SHARED;
|
||||
*periodicity = 0;
|
||||
*stream_flags |= AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM | AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY;
|
||||
this->redirected_from_exclusive = true;
|
||||
}
|
||||
|
||||
UINT32 SharedRedirect::clamp_buffer_size(IAudioClient *real, uint32_t sample_rate,
|
||||
UINT32 device_frames) {
|
||||
if (!this->redirected_from_exclusive || real == nullptr || sample_rate == 0 || device_frames == 0) {
|
||||
this->reported_frames = device_frames;
|
||||
return device_frames;
|
||||
}
|
||||
|
||||
// GetDevicePeriod returns REFERENCE_TIME units (100 ns), 10^7 per second, so
|
||||
// period_frames = period * sample_rate / 10^7.
|
||||
REFERENCE_TIME period = 0;
|
||||
if (SUCCEEDED(real->GetDevicePeriod(&period, nullptr)) && period > 0) {
|
||||
const UINT32 period_frames = (UINT32) ((period * sample_rate) / 10000000);
|
||||
if (period_frames > 0 && period_frames < device_frames) {
|
||||
this->reported_frames = period_frames;
|
||||
return period_frames;
|
||||
}
|
||||
}
|
||||
|
||||
this->reported_frames = device_frames;
|
||||
return device_frames;
|
||||
}
|
||||
|
||||
void SharedRedirect::enable_bridge(int frame_bytes) {
|
||||
if (!this->redirected_from_exclusive || frame_bytes <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
this->frame_bytes = frame_bytes;
|
||||
this->device_buffer_frames = 0;
|
||||
this->fifo.clear();
|
||||
|
||||
log_info("audio::wasapi", "shared-mode buffer bridge enabled (frame size {} bytes)",
|
||||
frame_bytes);
|
||||
}
|
||||
|
||||
BYTE *SharedRedirect::begin_write(UINT32 frames) {
|
||||
// reserve space at the FIFO tail and let the game write straight into it - no scratch copy.
|
||||
this->pending_write_offset = this->fifo.size();
|
||||
this->fifo.resize(this->pending_write_offset + (size_t) frames * this->frame_bytes);
|
||||
|
||||
return this->fifo.data() + this->pending_write_offset;
|
||||
}
|
||||
|
||||
void SharedRedirect::commit_write(UINT32 frames, bool silent) {
|
||||
// trim the tail reservation to the frames actually written; zero it in place if silent.
|
||||
const size_t end = this->pending_write_offset + (size_t) frames * this->frame_bytes;
|
||||
if (silent) {
|
||||
std::fill(this->fifo.begin() + this->pending_write_offset,
|
||||
this->fifo.begin() + end, (BYTE) 0);
|
||||
}
|
||||
this->fifo.resize(end);
|
||||
}
|
||||
|
||||
UINT32 SharedRedirect::pending_frames() const {
|
||||
if (this->frame_bytes <= 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
return (UINT32) (this->fifo.size() / this->frame_bytes);
|
||||
}
|
||||
|
||||
UINT32 SharedRedirect::virtual_padding() const {
|
||||
const UINT32 pending = this->pending_frames();
|
||||
return this->reported_frames > 0 ? std::min(pending, this->reported_frames) : pending;
|
||||
}
|
||||
|
||||
HRESULT SharedRedirect::drain(IAudioRenderClient *real, IAudioClient *client,
|
||||
const WAVEFORMATEXTENSIBLE &device_format, float boost) {
|
||||
if (!this->bridge_enabled()) {
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
// cache the real device buffer size once; it is fixed for the life of the stream.
|
||||
if (this->device_buffer_frames == 0) {
|
||||
if (FAILED(client->GetBufferSize(&this->device_buffer_frames))
|
||||
|| this->device_buffer_frames == 0) {
|
||||
return S_OK;
|
||||
}
|
||||
}
|
||||
|
||||
const UINT32 pending = this->pending_frames();
|
||||
if (pending == 0) {
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
// push only as many frames as the device currently has free, keeping the rest queued. this
|
||||
// self-paces to the engine's real consumption so a full-buffer write never overflows.
|
||||
UINT32 padding = 0;
|
||||
if (FAILED(client->GetCurrentPadding(&padding))) {
|
||||
return S_OK;
|
||||
}
|
||||
const UINT32 device_free = this->device_buffer_frames > padding
|
||||
? this->device_buffer_frames - padding
|
||||
: 0;
|
||||
if (device_free == 0) {
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
const UINT32 to_write = std::min(pending, device_free);
|
||||
|
||||
BYTE *dev = nullptr;
|
||||
HRESULT ret = real->GetBuffer(to_write, &dev);
|
||||
if (FAILED(ret) || dev == nullptr) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
const size_t bytes = (size_t) to_write * this->frame_bytes;
|
||||
std::copy(this->fifo.begin(), this->fifo.begin() + bytes, dev);
|
||||
|
||||
// mute the first few buffers to avoid a startup pop, then apply the volume boost.
|
||||
if (this->buffers_to_mute > 0) {
|
||||
std::fill(dev, dev + bytes, (BYTE) 0);
|
||||
this->buffers_to_mute--;
|
||||
} else if (boost != 1.0f) {
|
||||
apply_gain(dev, to_write, device_format, boost);
|
||||
}
|
||||
|
||||
ret = real->ReleaseBuffer(to_write, 0);
|
||||
|
||||
// drop the frames just handed to the device from the front of the FIFO.
|
||||
this->fifo.erase(this->fifo.begin(), this->fifo.begin() + bytes);
|
||||
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
#include "shared.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include <audioclient.h>
|
||||
|
||||
#include "hooks/audio/audio.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
#include "util.h"
|
||||
#include "defs.h"
|
||||
|
||||
namespace hooks::audio {
|
||||
|
||||
// whether the engine's PCM converter can handle this format. PCM / float only; non-PCM
|
||||
// bitstream (AC-3 / DTS passthrough) must be left alone.
|
||||
static bool is_pcm_or_float(const WAVEFORMATEX *format) {
|
||||
if (format == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (format->wFormatTag) {
|
||||
case WAVE_FORMAT_PCM:
|
||||
case WAVE_FORMAT_IEEE_FLOAT:
|
||||
return true;
|
||||
case WAVE_FORMAT_EXTENSIBLE: {
|
||||
|
||||
// SubFormat is only valid when the extra-bytes block is large enough
|
||||
if (format->cbSize < sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX)) {
|
||||
return false;
|
||||
}
|
||||
const auto *ext = reinterpret_cast<const WAVEFORMATEXTENSIBLE *>(format);
|
||||
return ext->SubFormat == GUID_KSDATAFORMAT_SUBTYPE_PCM
|
||||
|| ext->SubFormat == GUID_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT;
|
||||
}
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool SharedRedirect::wants(AUDCLNT_SHAREMODE share_mode, const WAVEFORMATEX *format) {
|
||||
|
||||
// only redirect PCM / float exclusive streams: the engine converter (AUTOCONVERTPCM) can
|
||||
// handle those, but non-PCM bitstream (AC-3 / DTS passthrough) would fail in shared mode,
|
||||
// so leave it in exclusive untouched.
|
||||
return hooks::audio::WASAPI_COMPATIBILITY_MODE
|
||||
&& share_mode == AUDCLNT_SHAREMODE_EXCLUSIVE
|
||||
&& is_pcm_or_float(format);
|
||||
}
|
||||
|
||||
void SharedRedirect::apply(AUDCLNT_SHAREMODE *share_mode, DWORD *stream_flags,
|
||||
REFERENCE_TIME *periodicity) {
|
||||
|
||||
// shared mode requires periodicity == 0; AUTOCONVERTPCM lets the engine accept the game's
|
||||
// native format (else shared Initialize returns AUDCLNT_E_UNSUPPORTED_FORMAT).
|
||||
log_info("audio::wasapi", "redirecting exclusive WASAPI to shared mode");
|
||||
*share_mode = AUDCLNT_SHAREMODE_SHARED;
|
||||
*periodicity = 0;
|
||||
*stream_flags |= AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM | AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY;
|
||||
this->redirected_from_exclusive = true;
|
||||
}
|
||||
|
||||
UINT32 SharedRedirect::clamp_buffer_size(IAudioClient *real, uint32_t sample_rate,
|
||||
UINT32 device_frames) {
|
||||
if (!this->redirected_from_exclusive || real == nullptr || sample_rate == 0 || device_frames == 0) {
|
||||
this->reported_frames = device_frames;
|
||||
return device_frames;
|
||||
}
|
||||
|
||||
// GetDevicePeriod returns REFERENCE_TIME units (100 ns), 10^7 per second, so
|
||||
// period_frames = period * sample_rate / 10^7.
|
||||
REFERENCE_TIME period = 0;
|
||||
if (SUCCEEDED(real->GetDevicePeriod(&period, nullptr)) && period > 0) {
|
||||
const UINT32 period_frames = (UINT32) ((period * sample_rate) / 10000000);
|
||||
if (period_frames > 0 && period_frames < device_frames) {
|
||||
this->reported_frames = period_frames;
|
||||
return period_frames;
|
||||
}
|
||||
}
|
||||
|
||||
this->reported_frames = device_frames;
|
||||
return device_frames;
|
||||
}
|
||||
|
||||
void SharedRedirect::enable_bridge(int frame_bytes) {
|
||||
if (!this->redirected_from_exclusive || frame_bytes <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
this->frame_bytes = frame_bytes;
|
||||
this->device_buffer_frames = 0;
|
||||
this->fifo.clear();
|
||||
|
||||
log_info("audio::wasapi", "shared-mode buffer bridge enabled (frame size {} bytes)",
|
||||
frame_bytes);
|
||||
}
|
||||
|
||||
BYTE *SharedRedirect::begin_write(UINT32 frames) {
|
||||
// reserve space at the FIFO tail and let the game write straight into it - no scratch copy.
|
||||
this->pending_write_offset = this->fifo.size();
|
||||
this->fifo.resize(this->pending_write_offset + (size_t) frames * this->frame_bytes);
|
||||
|
||||
return this->fifo.data() + this->pending_write_offset;
|
||||
}
|
||||
|
||||
void SharedRedirect::commit_write(UINT32 frames, bool silent) {
|
||||
// trim the tail reservation to the frames actually written; zero it in place if silent.
|
||||
const size_t end = this->pending_write_offset + (size_t) frames * this->frame_bytes;
|
||||
if (silent) {
|
||||
std::fill(this->fifo.begin() + this->pending_write_offset,
|
||||
this->fifo.begin() + end, (BYTE) 0);
|
||||
}
|
||||
this->fifo.resize(end);
|
||||
}
|
||||
|
||||
UINT32 SharedRedirect::pending_frames() const {
|
||||
if (this->frame_bytes <= 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
return (UINT32) (this->fifo.size() / this->frame_bytes);
|
||||
}
|
||||
|
||||
UINT32 SharedRedirect::virtual_padding() const {
|
||||
const UINT32 pending = this->pending_frames();
|
||||
return this->reported_frames > 0 ? std::min(pending, this->reported_frames) : pending;
|
||||
}
|
||||
|
||||
HRESULT SharedRedirect::drain(IAudioRenderClient *real, IAudioClient *client,
|
||||
const WAVEFORMATEXTENSIBLE &device_format, float boost) {
|
||||
if (!this->bridge_enabled()) {
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
// cache the real device buffer size once; it is fixed for the life of the stream.
|
||||
if (this->device_buffer_frames == 0) {
|
||||
if (FAILED(client->GetBufferSize(&this->device_buffer_frames))
|
||||
|| this->device_buffer_frames == 0) {
|
||||
return S_OK;
|
||||
}
|
||||
}
|
||||
|
||||
const UINT32 pending = this->pending_frames();
|
||||
if (pending == 0) {
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
// push only as many frames as the device currently has free, keeping the rest queued. this
|
||||
// self-paces to the engine's real consumption so a full-buffer write never overflows.
|
||||
UINT32 padding = 0;
|
||||
if (FAILED(client->GetCurrentPadding(&padding))) {
|
||||
return S_OK;
|
||||
}
|
||||
const UINT32 device_free = this->device_buffer_frames > padding
|
||||
? this->device_buffer_frames - padding
|
||||
: 0;
|
||||
if (device_free == 0) {
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
const UINT32 to_write = std::min(pending, device_free);
|
||||
|
||||
BYTE *dev = nullptr;
|
||||
HRESULT ret = real->GetBuffer(to_write, &dev);
|
||||
if (FAILED(ret) || dev == nullptr) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
const size_t bytes = (size_t) to_write * this->frame_bytes;
|
||||
std::copy(this->fifo.begin(), this->fifo.begin() + bytes, dev);
|
||||
|
||||
// mute the first few buffers to avoid a startup pop, then apply the volume boost.
|
||||
if (this->buffers_to_mute > 0) {
|
||||
std::fill(dev, dev + bytes, (BYTE) 0);
|
||||
this->buffers_to_mute--;
|
||||
} else if (boost != 1.0f) {
|
||||
apply_gain(dev, to_write, device_format, boost);
|
||||
}
|
||||
|
||||
ret = real->ReleaseBuffer(to_write, 0);
|
||||
|
||||
// drop the frames just handed to the device from the front of the FIFO.
|
||||
this->fifo.erase(this->fifo.begin(), this->fifo.begin() + bytes);
|
||||
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,83 +1,83 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <vector>
|
||||
|
||||
#include <windows.h>
|
||||
#include <mmreg.h>
|
||||
#include <audioclient.h>
|
||||
|
||||
struct IAudioRenderClient;
|
||||
|
||||
namespace hooks::audio {
|
||||
|
||||
// The -wasapishared option redirects an exclusive WASAPI stream to shared mode, so other apps
|
||||
// can play sound and devices that can't open the exclusive format still work, at the cost of
|
||||
// some latency. Only PCM / float is converted; bitstream (AC-3 / DTS) is left alone.
|
||||
struct SharedRedirect {
|
||||
|
||||
// true once apply() has redirected an exclusive request. gates the buffer clamp; stays false
|
||||
// for a natively-shared stream (it paces itself, so must not be clamped).
|
||||
bool redirected_from_exclusive = false;
|
||||
|
||||
// whether an exclusive-mode request should be redirected, given the -wasapishared option.
|
||||
// only PCM / float is eligible; bitstream (AC-3 / DTS) is left in exclusive mode.
|
||||
static bool wants(AUDCLNT_SHAREMODE share_mode, const WAVEFORMATEX *format);
|
||||
|
||||
// redirect an exclusive request to shared mode. caller must have checked wants() first.
|
||||
void apply(AUDCLNT_SHAREMODE *share_mode, DWORD *stream_flags, REFERENCE_TIME *periodicity);
|
||||
|
||||
// clamp a reported buffer size to one device period. the FIFO bridge below is what prevents
|
||||
// the overflow; this just keeps the game's per-event writes small so the bridge adds minimal
|
||||
// latency. caches the chosen value for virtual_padding. a no-op unless redirected.
|
||||
UINT32 clamp_buffer_size(IAudioClient *real, uint32_t sample_rate, UINT32 device_frames);
|
||||
|
||||
// FIFO bridge: the redirected game writes a whole reported buffer per event paced by its own
|
||||
// callback, not the shared engine clock, so a full-buffer write can intermittently exceed the
|
||||
// double-buffered shared free space (AUDCLNT_E_BUFFER_TOO_LARGE). The game instead writes
|
||||
// directly into a FIFO that is drained to the device only as fast as it frees space - the
|
||||
// same free-space-clamped approach the timer-driven resampler uses.
|
||||
|
||||
// arm the bridge once the redirected stream is initialized. frame_bytes is one frame's size
|
||||
// in the game's (== device, via AUTOCONVERTPCM) format.
|
||||
void enable_bridge(int frame_bytes);
|
||||
|
||||
// whether the FIFO bridge is active (a redirect was applied and armed).
|
||||
bool bridge_enabled() const { return this->frame_bytes > 0; }
|
||||
|
||||
// reserve `frames` at the FIFO tail and hand the game a pointer into it to write in place.
|
||||
// must be paired with commit_write, which trims the reservation to the frames written.
|
||||
BYTE *begin_write(UINT32 frames);
|
||||
|
||||
// trim the reservation from begin_write to the `frames` actually written (zeroing if silent).
|
||||
void commit_write(UINT32 frames, bool silent);
|
||||
|
||||
// padding to report to a game that polls GetCurrentPadding while the bridge is active: the
|
||||
// FIFO fill level, capped to the reported buffer size so the game's free-space calculation
|
||||
// (reported_buffer - padding) reflects room in the virtual buffer rather than the device's.
|
||||
UINT32 virtual_padding() const;
|
||||
|
||||
// push as many queued frames as the real device has free, applying `boost`, keeping the rest
|
||||
// for the next call. `real` is the wrapped render client's underlying interface; `client` is
|
||||
// the underlying audio client used to query the device's free space.
|
||||
HRESULT drain(IAudioRenderClient *real, IAudioClient *client,
|
||||
const WAVEFORMATEXTENSIBLE &device_format, float boost);
|
||||
|
||||
private:
|
||||
|
||||
// frames currently queued in the FIFO and not yet handed to the device.
|
||||
UINT32 pending_frames() const;
|
||||
|
||||
// FIFO bridge state (see enable_bridge). fifo holds audio queued for the device in the
|
||||
// game's interleaved frame format; the game writes new frames directly into its tail between
|
||||
// begin_write and commit_write. frame_bytes > 0 doubles as the "bridge armed" flag (see
|
||||
// bridge_enabled). pending_write_offset marks the tail reservation handed to begin_write.
|
||||
int frame_bytes = 0;
|
||||
UINT32 device_buffer_frames = 0;
|
||||
UINT32 reported_frames = 0;
|
||||
int buffers_to_mute = 4;
|
||||
size_t pending_write_offset = 0;
|
||||
std::vector<BYTE> fifo;
|
||||
};
|
||||
}
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <vector>
|
||||
|
||||
#include <windows.h>
|
||||
#include <mmreg.h>
|
||||
#include <audioclient.h>
|
||||
|
||||
struct IAudioRenderClient;
|
||||
|
||||
namespace hooks::audio {
|
||||
|
||||
// The -wasapishared option redirects an exclusive WASAPI stream to shared mode, so other apps
|
||||
// can play sound and devices that can't open the exclusive format still work, at the cost of
|
||||
// some latency. Only PCM / float is converted; bitstream (AC-3 / DTS) is left alone.
|
||||
struct SharedRedirect {
|
||||
|
||||
// true once apply() has redirected an exclusive request. gates the buffer clamp; stays false
|
||||
// for a natively-shared stream (it paces itself, so must not be clamped).
|
||||
bool redirected_from_exclusive = false;
|
||||
|
||||
// whether an exclusive-mode request should be redirected, given the -wasapishared option.
|
||||
// only PCM / float is eligible; bitstream (AC-3 / DTS) is left in exclusive mode.
|
||||
static bool wants(AUDCLNT_SHAREMODE share_mode, const WAVEFORMATEX *format);
|
||||
|
||||
// redirect an exclusive request to shared mode. caller must have checked wants() first.
|
||||
void apply(AUDCLNT_SHAREMODE *share_mode, DWORD *stream_flags, REFERENCE_TIME *periodicity);
|
||||
|
||||
// clamp a reported buffer size to one device period. the FIFO bridge below is what prevents
|
||||
// the overflow; this just keeps the game's per-event writes small so the bridge adds minimal
|
||||
// latency. caches the chosen value for virtual_padding. a no-op unless redirected.
|
||||
UINT32 clamp_buffer_size(IAudioClient *real, uint32_t sample_rate, UINT32 device_frames);
|
||||
|
||||
// FIFO bridge: the redirected game writes a whole reported buffer per event paced by its own
|
||||
// callback, not the shared engine clock, so a full-buffer write can intermittently exceed the
|
||||
// double-buffered shared free space (AUDCLNT_E_BUFFER_TOO_LARGE). The game instead writes
|
||||
// directly into a FIFO that is drained to the device only as fast as it frees space - the
|
||||
// same free-space-clamped approach the timer-driven resampler uses.
|
||||
|
||||
// arm the bridge once the redirected stream is initialized. frame_bytes is one frame's size
|
||||
// in the game's (== device, via AUTOCONVERTPCM) format.
|
||||
void enable_bridge(int frame_bytes);
|
||||
|
||||
// whether the FIFO bridge is active (a redirect was applied and armed).
|
||||
bool bridge_enabled() const { return this->frame_bytes > 0; }
|
||||
|
||||
// reserve `frames` at the FIFO tail and hand the game a pointer into it to write in place.
|
||||
// must be paired with commit_write, which trims the reservation to the frames written.
|
||||
BYTE *begin_write(UINT32 frames);
|
||||
|
||||
// trim the reservation from begin_write to the `frames` actually written (zeroing if silent).
|
||||
void commit_write(UINT32 frames, bool silent);
|
||||
|
||||
// padding to report to a game that polls GetCurrentPadding while the bridge is active: the
|
||||
// FIFO fill level, capped to the reported buffer size so the game's free-space calculation
|
||||
// (reported_buffer - padding) reflects room in the virtual buffer rather than the device's.
|
||||
UINT32 virtual_padding() const;
|
||||
|
||||
// push as many queued frames as the real device has free, applying `boost`, keeping the rest
|
||||
// for the next call. `real` is the wrapped render client's underlying interface; `client` is
|
||||
// the underlying audio client used to query the device's free space.
|
||||
HRESULT drain(IAudioRenderClient *real, IAudioClient *client,
|
||||
const WAVEFORMATEXTENSIBLE &device_format, float boost);
|
||||
|
||||
private:
|
||||
|
||||
// frames currently queued in the FIFO and not yet handed to the device.
|
||||
UINT32 pending_frames() const;
|
||||
|
||||
// FIFO bridge state (see enable_bridge). fifo holds audio queued for the device in the
|
||||
// game's interleaved frame format; the game writes new frames directly into its tail between
|
||||
// begin_write and commit_write. frame_bytes > 0 doubles as the "bridge armed" flag (see
|
||||
// bridge_enabled). pending_write_offset marks the tail reservation handed to begin_write.
|
||||
int frame_bytes = 0;
|
||||
UINT32 device_buffer_frames = 0;
|
||||
UINT32 reported_frames = 0;
|
||||
int buffers_to_mute = 4;
|
||||
size_t pending_write_offset = 0;
|
||||
std::vector<BYTE> fifo;
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
+392
-392
@@ -1,393 +1,393 @@
|
||||
#include "xact.h"
|
||||
|
||||
#include <atomic>
|
||||
#include <string>
|
||||
|
||||
#include <windows.h>
|
||||
#include <initguid.h>
|
||||
#include <mmreg.h>
|
||||
#include <objbase.h>
|
||||
|
||||
#include "util/deferlog.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/utils.h"
|
||||
|
||||
namespace hooks::audio::xact {
|
||||
|
||||
// XAudio 2.7 is a COM API. Newer Windows SDKs expose a different IXAudio2
|
||||
// layout, so keep this proxy pinned to the legacy ABI used by libxact.
|
||||
struct XAudio2DeviceDetails {
|
||||
WCHAR device_id[256];
|
||||
WCHAR display_name[256];
|
||||
DWORD role;
|
||||
WAVEFORMATEXTENSIBLE output_format;
|
||||
};
|
||||
|
||||
struct XAudio2EffectChain {
|
||||
UINT32 effect_count;
|
||||
const void *effect_descriptors;
|
||||
};
|
||||
|
||||
struct IXAudio2_27 {
|
||||
virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **object) = 0;
|
||||
virtual ULONG STDMETHODCALLTYPE AddRef() = 0;
|
||||
virtual ULONG STDMETHODCALLTYPE Release() = 0;
|
||||
virtual HRESULT STDMETHODCALLTYPE GetDeviceCount(UINT32 *device_count) = 0;
|
||||
virtual HRESULT STDMETHODCALLTYPE GetDeviceDetails(
|
||||
UINT32 device_index,
|
||||
XAudio2DeviceDetails *device_details) = 0;
|
||||
virtual HRESULT STDMETHODCALLTYPE Initialize(UINT32 flags, UINT32 processor) = 0;
|
||||
virtual HRESULT STDMETHODCALLTYPE RegisterForCallbacks(void *callback) = 0;
|
||||
virtual void STDMETHODCALLTYPE UnregisterForCallbacks(void *callback) = 0;
|
||||
virtual HRESULT STDMETHODCALLTYPE CreateSourceVoice(
|
||||
void **source_voice,
|
||||
const WAVEFORMATEX *source_format,
|
||||
UINT32 flags,
|
||||
float max_frequency_ratio,
|
||||
void *callback,
|
||||
const void *send_list,
|
||||
const XAudio2EffectChain *effect_chain) = 0;
|
||||
virtual HRESULT STDMETHODCALLTYPE CreateSubmixVoice(
|
||||
void **submix_voice,
|
||||
UINT32 input_channels,
|
||||
UINT32 input_sample_rate,
|
||||
UINT32 flags,
|
||||
UINT32 processing_stage,
|
||||
const void *send_list,
|
||||
const XAudio2EffectChain *effect_chain) = 0;
|
||||
virtual HRESULT STDMETHODCALLTYPE CreateMasteringVoice(
|
||||
void **mastering_voice,
|
||||
UINT32 input_channels,
|
||||
UINT32 input_sample_rate,
|
||||
UINT32 flags,
|
||||
UINT32 device_index,
|
||||
const XAudio2EffectChain *effect_chain) = 0;
|
||||
virtual HRESULT STDMETHODCALLTYPE StartEngine() = 0;
|
||||
virtual void STDMETHODCALLTYPE StopEngine() = 0;
|
||||
virtual HRESULT STDMETHODCALLTYPE CommitChanges(UINT32 operation_set) = 0;
|
||||
virtual void STDMETHODCALLTYPE GetPerformanceData(void *performance_data) = 0;
|
||||
virtual void STDMETHODCALLTYPE SetDebugConfiguration(
|
||||
const void *debug_configuration,
|
||||
void *reserved) = 0;
|
||||
};
|
||||
|
||||
// XAudio2 2.7 COM class and interface.
|
||||
DEFINE_GUID(CLSID_XAudio2_7_LEGACY,
|
||||
0x5a508685, 0xa254, 0x4fba,
|
||||
0x9b, 0x82, 0x9a, 0x24, 0xb0, 0x03, 0x06, 0xaf);
|
||||
DEFINE_GUID(IID_IXAudio2_7_LEGACY,
|
||||
0x8bcf1f58, 0x9fe7, 0x4583,
|
||||
0x8a, 0xc6, 0xe2, 0xad, 0xc4, 0x65, 0xc8, 0xbb);
|
||||
|
||||
static decltype(CoCreateInstance) *CoCreateInstance_orig = nullptr;
|
||||
|
||||
using CreateFX_t = HRESULT (WINAPI *)(REFCLSID, IUnknown **, const void *, UINT32);
|
||||
static CreateFX_t CreateFX_orig = nullptr;
|
||||
|
||||
static std::string describe_wave_format(const WAVEFORMATEX *format) {
|
||||
if (format == nullptr) {
|
||||
return "null";
|
||||
}
|
||||
|
||||
DWORD channel_mask = 0;
|
||||
if (format->wFormatTag == WAVE_FORMAT_EXTENSIBLE &&
|
||||
format->cbSize >= sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX)) {
|
||||
channel_mask = reinterpret_cast<const WAVEFORMATEXTENSIBLE *>(format)->dwChannelMask;
|
||||
}
|
||||
|
||||
return fmt::format(
|
||||
"tag=0x{:04x}, channels={}, rate={} Hz, bits={}, valid_block={} B, avg={} B/s, mask=0x{:08x}",
|
||||
format->wFormatTag,
|
||||
format->nChannels,
|
||||
format->nSamplesPerSec,
|
||||
format->wBitsPerSample,
|
||||
format->nBlockAlign,
|
||||
format->nAvgBytesPerSec,
|
||||
channel_mask);
|
||||
}
|
||||
|
||||
template <size_t Size>
|
||||
static std::string narrow_fixed(const WCHAR (&value)[Size]) {
|
||||
size_t length = 0;
|
||||
while (length < Size && value[length] != L'\0') {
|
||||
length++;
|
||||
}
|
||||
return ws2s(std::wstring(value, length));
|
||||
}
|
||||
|
||||
class WrappedXAudio2 final : public IXAudio2_27 {
|
||||
public:
|
||||
explicit WrappedXAudio2(IXAudio2_27 *real) : real(real) {
|
||||
log_info("audio::xaudio2", "wrapping IXAudio2 2.7 engine {}", static_cast<void *>(real));
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **object) override {
|
||||
if (object == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
if (IsEqualIID(riid, IID_IUnknown) || IsEqualIID(riid, IID_IXAudio2_7_LEGACY)) {
|
||||
*object = this;
|
||||
AddRef();
|
||||
log_info("audio::xaudio2", "IXAudio2::QueryInterface({}) -> proxy", guid2s(riid));
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
const auto result = real->QueryInterface(riid, object);
|
||||
log_info(
|
||||
"audio::xaudio2",
|
||||
"IXAudio2::QueryInterface({}) -> {}, object={}",
|
||||
guid2s(riid),
|
||||
FMT_HRESULT(result),
|
||||
object != nullptr ? *object : nullptr);
|
||||
return result;
|
||||
}
|
||||
|
||||
ULONG STDMETHODCALLTYPE AddRef() override {
|
||||
return ++ref_count;
|
||||
}
|
||||
|
||||
ULONG STDMETHODCALLTYPE Release() override {
|
||||
const auto remaining = --ref_count;
|
||||
if (remaining == 0) {
|
||||
log_info("audio::xaudio2", "destroying IXAudio2 2.7 proxy");
|
||||
real->Release();
|
||||
delete this;
|
||||
}
|
||||
return remaining;
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE GetDeviceCount(UINT32 *device_count) override {
|
||||
const auto result = real->GetDeviceCount(device_count);
|
||||
log_info(
|
||||
"audio::xaudio2",
|
||||
"IXAudio2::GetDeviceCount -> {}, count={}",
|
||||
FMT_HRESULT(result),
|
||||
SUCCEEDED(result) && device_count != nullptr ? *device_count : 0);
|
||||
return result;
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE GetDeviceDetails(
|
||||
UINT32 device_index,
|
||||
XAudio2DeviceDetails *device_details) override {
|
||||
const auto result = real->GetDeviceDetails(device_index, device_details);
|
||||
if (SUCCEEDED(result) && device_details != nullptr) {
|
||||
const auto device_name = narrow_fixed(device_details->display_name);
|
||||
if (!device_details_logged.exchange(true, std::memory_order_relaxed)) {
|
||||
log_info(
|
||||
"audio::xaudio2",
|
||||
"IXAudio2::GetDeviceDetails({}) -> {}, id='{}', name='{}', role=0x{:08x}, {}",
|
||||
device_index,
|
||||
FMT_HRESULT(result),
|
||||
narrow_fixed(device_details->device_id),
|
||||
device_name,
|
||||
device_details->role,
|
||||
describe_wave_format(&device_details->output_format.Format));
|
||||
}
|
||||
const auto channels = device_details->output_format.Format.nChannels;
|
||||
if (channels != 2 && channels != 6 &&
|
||||
!channel_warning_logged.exchange(true, std::memory_order_relaxed)) {
|
||||
log_warning(
|
||||
"audio::xaudio2",
|
||||
"output device '{}' has {} channels; Nostalgia requires stereo or 5.1 output",
|
||||
device_name,
|
||||
channels);
|
||||
deferredlogs::defer_error_messages({
|
||||
"unsupported audio output channel count detected!",
|
||||
fmt::format(" device: {}", device_name),
|
||||
fmt::format(" detected {} channels; Nostalgia requires 2 (stereo) or 6 (5.1)", channels),
|
||||
" * configure the default Windows playback device for stereo or 5.1 output",
|
||||
" * disable 7.1 surround sound or spatial audio for this device",
|
||||
});
|
||||
}
|
||||
} else {
|
||||
log_warning(
|
||||
"audio::xaudio2",
|
||||
"IXAudio2::GetDeviceDetails({}) -> {}",
|
||||
device_index,
|
||||
FMT_HRESULT(result));
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE Initialize(UINT32 flags, UINT32 processor) override {
|
||||
const auto result = real->Initialize(flags, processor);
|
||||
log_info(
|
||||
"audio::xaudio2",
|
||||
"IXAudio2::Initialize(flags=0x{:08x}, processor=0x{:08x}) -> {}",
|
||||
flags,
|
||||
processor,
|
||||
FMT_HRESULT(result));
|
||||
return result;
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE RegisterForCallbacks(void *callback) override {
|
||||
const auto result = real->RegisterForCallbacks(callback);
|
||||
log_info(
|
||||
"audio::xaudio2",
|
||||
"IXAudio2::RegisterForCallbacks({}) -> {}",
|
||||
callback,
|
||||
FMT_HRESULT(result));
|
||||
return result;
|
||||
}
|
||||
|
||||
void STDMETHODCALLTYPE UnregisterForCallbacks(void *callback) override {
|
||||
log_info("audio::xaudio2", "IXAudio2::UnregisterForCallbacks({})", callback);
|
||||
real->UnregisterForCallbacks(callback);
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE CreateSourceVoice(
|
||||
void **source_voice,
|
||||
const WAVEFORMATEX *source_format,
|
||||
UINT32 flags,
|
||||
float max_frequency_ratio,
|
||||
void *callback,
|
||||
const void *send_list,
|
||||
const XAudio2EffectChain *effect_chain) override {
|
||||
return real->CreateSourceVoice(
|
||||
source_voice,
|
||||
source_format,
|
||||
flags,
|
||||
max_frequency_ratio,
|
||||
callback,
|
||||
send_list,
|
||||
effect_chain);
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE CreateSubmixVoice(
|
||||
void **submix_voice,
|
||||
UINT32 input_channels,
|
||||
UINT32 input_sample_rate,
|
||||
UINT32 flags,
|
||||
UINT32 processing_stage,
|
||||
const void *send_list,
|
||||
const XAudio2EffectChain *effect_chain) override {
|
||||
return real->CreateSubmixVoice(
|
||||
submix_voice,
|
||||
input_channels,
|
||||
input_sample_rate,
|
||||
flags,
|
||||
processing_stage,
|
||||
send_list,
|
||||
effect_chain);
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE CreateMasteringVoice(
|
||||
void **mastering_voice,
|
||||
UINT32 input_channels,
|
||||
UINT32 input_sample_rate,
|
||||
UINT32 flags,
|
||||
UINT32 device_index,
|
||||
const XAudio2EffectChain *effect_chain) override {
|
||||
const auto result = real->CreateMasteringVoice(
|
||||
mastering_voice,
|
||||
input_channels,
|
||||
input_sample_rate,
|
||||
flags,
|
||||
device_index,
|
||||
effect_chain);
|
||||
log_info(
|
||||
"audio::xaudio2",
|
||||
"IXAudio2::CreateMasteringVoice(channels={}, rate={} Hz, flags=0x{:08x}, device={}, effects={}) -> {}, voice={}",
|
||||
input_channels,
|
||||
input_sample_rate,
|
||||
flags,
|
||||
device_index,
|
||||
effect_chain != nullptr ? effect_chain->effect_count : 0,
|
||||
FMT_HRESULT(result),
|
||||
mastering_voice != nullptr ? *mastering_voice : nullptr);
|
||||
return result;
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE StartEngine() override {
|
||||
const auto result = real->StartEngine();
|
||||
log_info("audio::xaudio2", "IXAudio2::StartEngine -> {}", FMT_HRESULT(result));
|
||||
return result;
|
||||
}
|
||||
|
||||
void STDMETHODCALLTYPE StopEngine() override {
|
||||
log_info("audio::xaudio2", "IXAudio2::StopEngine");
|
||||
real->StopEngine();
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE CommitChanges(UINT32 operation_set) override {
|
||||
return real->CommitChanges(operation_set);
|
||||
}
|
||||
|
||||
void STDMETHODCALLTYPE GetPerformanceData(void *performance_data) override {
|
||||
real->GetPerformanceData(performance_data);
|
||||
}
|
||||
|
||||
void STDMETHODCALLTYPE SetDebugConfiguration(
|
||||
const void *debug_configuration,
|
||||
void *reserved) override {
|
||||
log_info("audio::xaudio2", "IXAudio2::SetDebugConfiguration({})", debug_configuration);
|
||||
real->SetDebugConfiguration(debug_configuration, reserved);
|
||||
}
|
||||
|
||||
private:
|
||||
std::atomic<ULONG> ref_count = 1;
|
||||
std::atomic_bool device_details_logged = false;
|
||||
std::atomic_bool channel_warning_logged = false;
|
||||
IXAudio2_27 *real;
|
||||
};
|
||||
|
||||
static HRESULT STDAPICALLTYPE CoCreateInstance_hook(
|
||||
REFCLSID clsid,
|
||||
LPUNKNOWN outer,
|
||||
DWORD class_context,
|
||||
REFIID iid,
|
||||
LPVOID *object) {
|
||||
const auto result = CoCreateInstance_orig(clsid, outer, class_context, iid, object);
|
||||
log_info(
|
||||
"audio::xact",
|
||||
"CoCreateInstance(clsid={}, iid={}, context=0x{:08x}) -> {}, object={}",
|
||||
guid2s(clsid),
|
||||
guid2s(iid),
|
||||
class_context,
|
||||
FMT_HRESULT(result),
|
||||
object != nullptr ? *object : nullptr);
|
||||
|
||||
if (SUCCEEDED(result) && object != nullptr && *object != nullptr &&
|
||||
IsEqualCLSID(clsid, CLSID_XAudio2_7_LEGACY) &&
|
||||
IsEqualIID(iid, IID_IXAudio2_7_LEGACY)) {
|
||||
*object = static_cast<IXAudio2_27 *>(
|
||||
new WrappedXAudio2(static_cast<IXAudio2_27 *>(*object)));
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI CreateFX_hook(
|
||||
REFCLSID clsid,
|
||||
IUnknown **effect,
|
||||
const void *init_data,
|
||||
UINT32 init_data_size) {
|
||||
const auto result = CreateFX_orig(clsid, effect, init_data, init_data_size);
|
||||
log_info(
|
||||
"audio::xapofx",
|
||||
"CreateFX(clsid={}, init_data={}, size={}) -> {}, effect={}",
|
||||
guid2s(clsid),
|
||||
init_data,
|
||||
init_data_size,
|
||||
FMT_HRESULT(result),
|
||||
effect != nullptr ? static_cast<void *>(*effect) : nullptr);
|
||||
return result;
|
||||
}
|
||||
|
||||
void init() {
|
||||
const auto libxact = GetModuleHandleW(L"libxact.dll");
|
||||
if (libxact == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
CoCreateInstance_orig = detour::iat_try(
|
||||
"CoCreateInstance", CoCreateInstance_hook, libxact);
|
||||
CreateFX_orig = detour::iat_try("CreateFX", CreateFX_hook, libxact);
|
||||
|
||||
log_info(
|
||||
"audio::xact",
|
||||
"libxact hooks installed: CoCreateInstance={}, CreateFX={}",
|
||||
CoCreateInstance_orig != nullptr,
|
||||
CreateFX_orig != nullptr);
|
||||
}
|
||||
#include "xact.h"
|
||||
|
||||
#include <atomic>
|
||||
#include <string>
|
||||
|
||||
#include <windows.h>
|
||||
#include <initguid.h>
|
||||
#include <mmreg.h>
|
||||
#include <objbase.h>
|
||||
|
||||
#include "util/deferlog.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/utils.h"
|
||||
|
||||
namespace hooks::audio::xact {
|
||||
|
||||
// XAudio 2.7 is a COM API. Newer Windows SDKs expose a different IXAudio2
|
||||
// layout, so keep this proxy pinned to the legacy ABI used by libxact.
|
||||
struct XAudio2DeviceDetails {
|
||||
WCHAR device_id[256];
|
||||
WCHAR display_name[256];
|
||||
DWORD role;
|
||||
WAVEFORMATEXTENSIBLE output_format;
|
||||
};
|
||||
|
||||
struct XAudio2EffectChain {
|
||||
UINT32 effect_count;
|
||||
const void *effect_descriptors;
|
||||
};
|
||||
|
||||
struct IXAudio2_27 {
|
||||
virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **object) = 0;
|
||||
virtual ULONG STDMETHODCALLTYPE AddRef() = 0;
|
||||
virtual ULONG STDMETHODCALLTYPE Release() = 0;
|
||||
virtual HRESULT STDMETHODCALLTYPE GetDeviceCount(UINT32 *device_count) = 0;
|
||||
virtual HRESULT STDMETHODCALLTYPE GetDeviceDetails(
|
||||
UINT32 device_index,
|
||||
XAudio2DeviceDetails *device_details) = 0;
|
||||
virtual HRESULT STDMETHODCALLTYPE Initialize(UINT32 flags, UINT32 processor) = 0;
|
||||
virtual HRESULT STDMETHODCALLTYPE RegisterForCallbacks(void *callback) = 0;
|
||||
virtual void STDMETHODCALLTYPE UnregisterForCallbacks(void *callback) = 0;
|
||||
virtual HRESULT STDMETHODCALLTYPE CreateSourceVoice(
|
||||
void **source_voice,
|
||||
const WAVEFORMATEX *source_format,
|
||||
UINT32 flags,
|
||||
float max_frequency_ratio,
|
||||
void *callback,
|
||||
const void *send_list,
|
||||
const XAudio2EffectChain *effect_chain) = 0;
|
||||
virtual HRESULT STDMETHODCALLTYPE CreateSubmixVoice(
|
||||
void **submix_voice,
|
||||
UINT32 input_channels,
|
||||
UINT32 input_sample_rate,
|
||||
UINT32 flags,
|
||||
UINT32 processing_stage,
|
||||
const void *send_list,
|
||||
const XAudio2EffectChain *effect_chain) = 0;
|
||||
virtual HRESULT STDMETHODCALLTYPE CreateMasteringVoice(
|
||||
void **mastering_voice,
|
||||
UINT32 input_channels,
|
||||
UINT32 input_sample_rate,
|
||||
UINT32 flags,
|
||||
UINT32 device_index,
|
||||
const XAudio2EffectChain *effect_chain) = 0;
|
||||
virtual HRESULT STDMETHODCALLTYPE StartEngine() = 0;
|
||||
virtual void STDMETHODCALLTYPE StopEngine() = 0;
|
||||
virtual HRESULT STDMETHODCALLTYPE CommitChanges(UINT32 operation_set) = 0;
|
||||
virtual void STDMETHODCALLTYPE GetPerformanceData(void *performance_data) = 0;
|
||||
virtual void STDMETHODCALLTYPE SetDebugConfiguration(
|
||||
const void *debug_configuration,
|
||||
void *reserved) = 0;
|
||||
};
|
||||
|
||||
// XAudio2 2.7 COM class and interface.
|
||||
DEFINE_GUID(CLSID_XAudio2_7_LEGACY,
|
||||
0x5a508685, 0xa254, 0x4fba,
|
||||
0x9b, 0x82, 0x9a, 0x24, 0xb0, 0x03, 0x06, 0xaf);
|
||||
DEFINE_GUID(IID_IXAudio2_7_LEGACY,
|
||||
0x8bcf1f58, 0x9fe7, 0x4583,
|
||||
0x8a, 0xc6, 0xe2, 0xad, 0xc4, 0x65, 0xc8, 0xbb);
|
||||
|
||||
static decltype(CoCreateInstance) *CoCreateInstance_orig = nullptr;
|
||||
|
||||
using CreateFX_t = HRESULT (WINAPI *)(REFCLSID, IUnknown **, const void *, UINT32);
|
||||
static CreateFX_t CreateFX_orig = nullptr;
|
||||
|
||||
static std::string describe_wave_format(const WAVEFORMATEX *format) {
|
||||
if (format == nullptr) {
|
||||
return "null";
|
||||
}
|
||||
|
||||
DWORD channel_mask = 0;
|
||||
if (format->wFormatTag == WAVE_FORMAT_EXTENSIBLE &&
|
||||
format->cbSize >= sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX)) {
|
||||
channel_mask = reinterpret_cast<const WAVEFORMATEXTENSIBLE *>(format)->dwChannelMask;
|
||||
}
|
||||
|
||||
return fmt::format(
|
||||
"tag=0x{:04x}, channels={}, rate={} Hz, bits={}, valid_block={} B, avg={} B/s, mask=0x{:08x}",
|
||||
format->wFormatTag,
|
||||
format->nChannels,
|
||||
format->nSamplesPerSec,
|
||||
format->wBitsPerSample,
|
||||
format->nBlockAlign,
|
||||
format->nAvgBytesPerSec,
|
||||
channel_mask);
|
||||
}
|
||||
|
||||
template <size_t Size>
|
||||
static std::string narrow_fixed(const WCHAR (&value)[Size]) {
|
||||
size_t length = 0;
|
||||
while (length < Size && value[length] != L'\0') {
|
||||
length++;
|
||||
}
|
||||
return ws2s(std::wstring(value, length));
|
||||
}
|
||||
|
||||
class WrappedXAudio2 final : public IXAudio2_27 {
|
||||
public:
|
||||
explicit WrappedXAudio2(IXAudio2_27 *real) : real(real) {
|
||||
log_info("audio::xaudio2", "wrapping IXAudio2 2.7 engine {}", static_cast<void *>(real));
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **object) override {
|
||||
if (object == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
if (IsEqualIID(riid, IID_IUnknown) || IsEqualIID(riid, IID_IXAudio2_7_LEGACY)) {
|
||||
*object = this;
|
||||
AddRef();
|
||||
log_info("audio::xaudio2", "IXAudio2::QueryInterface({}) -> proxy", guid2s(riid));
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
const auto result = real->QueryInterface(riid, object);
|
||||
log_info(
|
||||
"audio::xaudio2",
|
||||
"IXAudio2::QueryInterface({}) -> {}, object={}",
|
||||
guid2s(riid),
|
||||
FMT_HRESULT(result),
|
||||
object != nullptr ? *object : nullptr);
|
||||
return result;
|
||||
}
|
||||
|
||||
ULONG STDMETHODCALLTYPE AddRef() override {
|
||||
return ++ref_count;
|
||||
}
|
||||
|
||||
ULONG STDMETHODCALLTYPE Release() override {
|
||||
const auto remaining = --ref_count;
|
||||
if (remaining == 0) {
|
||||
log_info("audio::xaudio2", "destroying IXAudio2 2.7 proxy");
|
||||
real->Release();
|
||||
delete this;
|
||||
}
|
||||
return remaining;
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE GetDeviceCount(UINT32 *device_count) override {
|
||||
const auto result = real->GetDeviceCount(device_count);
|
||||
log_info(
|
||||
"audio::xaudio2",
|
||||
"IXAudio2::GetDeviceCount -> {}, count={}",
|
||||
FMT_HRESULT(result),
|
||||
SUCCEEDED(result) && device_count != nullptr ? *device_count : 0);
|
||||
return result;
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE GetDeviceDetails(
|
||||
UINT32 device_index,
|
||||
XAudio2DeviceDetails *device_details) override {
|
||||
const auto result = real->GetDeviceDetails(device_index, device_details);
|
||||
if (SUCCEEDED(result) && device_details != nullptr) {
|
||||
const auto device_name = narrow_fixed(device_details->display_name);
|
||||
if (!device_details_logged.exchange(true, std::memory_order_relaxed)) {
|
||||
log_info(
|
||||
"audio::xaudio2",
|
||||
"IXAudio2::GetDeviceDetails({}) -> {}, id='{}', name='{}', role=0x{:08x}, {}",
|
||||
device_index,
|
||||
FMT_HRESULT(result),
|
||||
narrow_fixed(device_details->device_id),
|
||||
device_name,
|
||||
device_details->role,
|
||||
describe_wave_format(&device_details->output_format.Format));
|
||||
}
|
||||
const auto channels = device_details->output_format.Format.nChannels;
|
||||
if (channels != 2 && channels != 6 &&
|
||||
!channel_warning_logged.exchange(true, std::memory_order_relaxed)) {
|
||||
log_warning(
|
||||
"audio::xaudio2",
|
||||
"output device '{}' has {} channels; Nostalgia requires stereo or 5.1 output",
|
||||
device_name,
|
||||
channels);
|
||||
deferredlogs::defer_error_messages({
|
||||
"unsupported audio output channel count detected!",
|
||||
fmt::format(" device: {}", device_name),
|
||||
fmt::format(" detected {} channels; Nostalgia requires 2 (stereo) or 6 (5.1)", channels),
|
||||
" * configure the default Windows playback device for stereo or 5.1 output",
|
||||
" * disable 7.1 surround sound or spatial audio for this device",
|
||||
});
|
||||
}
|
||||
} else {
|
||||
log_warning(
|
||||
"audio::xaudio2",
|
||||
"IXAudio2::GetDeviceDetails({}) -> {}",
|
||||
device_index,
|
||||
FMT_HRESULT(result));
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE Initialize(UINT32 flags, UINT32 processor) override {
|
||||
const auto result = real->Initialize(flags, processor);
|
||||
log_info(
|
||||
"audio::xaudio2",
|
||||
"IXAudio2::Initialize(flags=0x{:08x}, processor=0x{:08x}) -> {}",
|
||||
flags,
|
||||
processor,
|
||||
FMT_HRESULT(result));
|
||||
return result;
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE RegisterForCallbacks(void *callback) override {
|
||||
const auto result = real->RegisterForCallbacks(callback);
|
||||
log_info(
|
||||
"audio::xaudio2",
|
||||
"IXAudio2::RegisterForCallbacks({}) -> {}",
|
||||
callback,
|
||||
FMT_HRESULT(result));
|
||||
return result;
|
||||
}
|
||||
|
||||
void STDMETHODCALLTYPE UnregisterForCallbacks(void *callback) override {
|
||||
log_info("audio::xaudio2", "IXAudio2::UnregisterForCallbacks({})", callback);
|
||||
real->UnregisterForCallbacks(callback);
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE CreateSourceVoice(
|
||||
void **source_voice,
|
||||
const WAVEFORMATEX *source_format,
|
||||
UINT32 flags,
|
||||
float max_frequency_ratio,
|
||||
void *callback,
|
||||
const void *send_list,
|
||||
const XAudio2EffectChain *effect_chain) override {
|
||||
return real->CreateSourceVoice(
|
||||
source_voice,
|
||||
source_format,
|
||||
flags,
|
||||
max_frequency_ratio,
|
||||
callback,
|
||||
send_list,
|
||||
effect_chain);
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE CreateSubmixVoice(
|
||||
void **submix_voice,
|
||||
UINT32 input_channels,
|
||||
UINT32 input_sample_rate,
|
||||
UINT32 flags,
|
||||
UINT32 processing_stage,
|
||||
const void *send_list,
|
||||
const XAudio2EffectChain *effect_chain) override {
|
||||
return real->CreateSubmixVoice(
|
||||
submix_voice,
|
||||
input_channels,
|
||||
input_sample_rate,
|
||||
flags,
|
||||
processing_stage,
|
||||
send_list,
|
||||
effect_chain);
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE CreateMasteringVoice(
|
||||
void **mastering_voice,
|
||||
UINT32 input_channels,
|
||||
UINT32 input_sample_rate,
|
||||
UINT32 flags,
|
||||
UINT32 device_index,
|
||||
const XAudio2EffectChain *effect_chain) override {
|
||||
const auto result = real->CreateMasteringVoice(
|
||||
mastering_voice,
|
||||
input_channels,
|
||||
input_sample_rate,
|
||||
flags,
|
||||
device_index,
|
||||
effect_chain);
|
||||
log_info(
|
||||
"audio::xaudio2",
|
||||
"IXAudio2::CreateMasteringVoice(channels={}, rate={} Hz, flags=0x{:08x}, device={}, effects={}) -> {}, voice={}",
|
||||
input_channels,
|
||||
input_sample_rate,
|
||||
flags,
|
||||
device_index,
|
||||
effect_chain != nullptr ? effect_chain->effect_count : 0,
|
||||
FMT_HRESULT(result),
|
||||
mastering_voice != nullptr ? *mastering_voice : nullptr);
|
||||
return result;
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE StartEngine() override {
|
||||
const auto result = real->StartEngine();
|
||||
log_info("audio::xaudio2", "IXAudio2::StartEngine -> {}", FMT_HRESULT(result));
|
||||
return result;
|
||||
}
|
||||
|
||||
void STDMETHODCALLTYPE StopEngine() override {
|
||||
log_info("audio::xaudio2", "IXAudio2::StopEngine");
|
||||
real->StopEngine();
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE CommitChanges(UINT32 operation_set) override {
|
||||
return real->CommitChanges(operation_set);
|
||||
}
|
||||
|
||||
void STDMETHODCALLTYPE GetPerformanceData(void *performance_data) override {
|
||||
real->GetPerformanceData(performance_data);
|
||||
}
|
||||
|
||||
void STDMETHODCALLTYPE SetDebugConfiguration(
|
||||
const void *debug_configuration,
|
||||
void *reserved) override {
|
||||
log_info("audio::xaudio2", "IXAudio2::SetDebugConfiguration({})", debug_configuration);
|
||||
real->SetDebugConfiguration(debug_configuration, reserved);
|
||||
}
|
||||
|
||||
private:
|
||||
std::atomic<ULONG> ref_count = 1;
|
||||
std::atomic_bool device_details_logged = false;
|
||||
std::atomic_bool channel_warning_logged = false;
|
||||
IXAudio2_27 *real;
|
||||
};
|
||||
|
||||
static HRESULT STDAPICALLTYPE CoCreateInstance_hook(
|
||||
REFCLSID clsid,
|
||||
LPUNKNOWN outer,
|
||||
DWORD class_context,
|
||||
REFIID iid,
|
||||
LPVOID *object) {
|
||||
const auto result = CoCreateInstance_orig(clsid, outer, class_context, iid, object);
|
||||
log_info(
|
||||
"audio::xact",
|
||||
"CoCreateInstance(clsid={}, iid={}, context=0x{:08x}) -> {}, object={}",
|
||||
guid2s(clsid),
|
||||
guid2s(iid),
|
||||
class_context,
|
||||
FMT_HRESULT(result),
|
||||
object != nullptr ? *object : nullptr);
|
||||
|
||||
if (SUCCEEDED(result) && object != nullptr && *object != nullptr &&
|
||||
IsEqualCLSID(clsid, CLSID_XAudio2_7_LEGACY) &&
|
||||
IsEqualIID(iid, IID_IXAudio2_7_LEGACY)) {
|
||||
*object = static_cast<IXAudio2_27 *>(
|
||||
new WrappedXAudio2(static_cast<IXAudio2_27 *>(*object)));
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI CreateFX_hook(
|
||||
REFCLSID clsid,
|
||||
IUnknown **effect,
|
||||
const void *init_data,
|
||||
UINT32 init_data_size) {
|
||||
const auto result = CreateFX_orig(clsid, effect, init_data, init_data_size);
|
||||
log_info(
|
||||
"audio::xapofx",
|
||||
"CreateFX(clsid={}, init_data={}, size={}) -> {}, effect={}",
|
||||
guid2s(clsid),
|
||||
init_data,
|
||||
init_data_size,
|
||||
FMT_HRESULT(result),
|
||||
effect != nullptr ? static_cast<void *>(*effect) : nullptr);
|
||||
return result;
|
||||
}
|
||||
|
||||
void init() {
|
||||
const auto libxact = GetModuleHandleW(L"libxact.dll");
|
||||
if (libxact == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
CoCreateInstance_orig = detour::iat_try(
|
||||
"CoCreateInstance", CoCreateInstance_hook, libxact);
|
||||
CreateFX_orig = detour::iat_try("CreateFX", CreateFX_hook, libxact);
|
||||
|
||||
log_info(
|
||||
"audio::xact",
|
||||
"libxact hooks installed: CoCreateInstance={}, CreateFX={}",
|
||||
CoCreateInstance_orig != nullptr,
|
||||
CreateFX_orig != nullptr);
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
namespace hooks::audio::xact {
|
||||
void init();
|
||||
#pragma once
|
||||
|
||||
namespace hooks::audio::xact {
|
||||
void init();
|
||||
}
|
||||
@@ -1,304 +1,304 @@
|
||||
// dx11 / dxgi hook entrypoint. trampolines d3d11.dll / dxgi.dll exports
|
||||
// the moment those DLLs appear (LDR notification + poll-thread fallback),
|
||||
// then drives proactive vtable capture so we don't lose the race against
|
||||
// the execexe loader. per-vtable hook implementations live in the sibling
|
||||
// files (d3d11_swapchain / d3d11_factory / d3d11_vtable_capture /
|
||||
// d3d11_screenshot).
|
||||
//
|
||||
// note: never LoadLibrary d3d11/dxgi -- execexe pre-loads them itself and
|
||||
// fails (error 0xa) if they're already in the loader's module list.
|
||||
//
|
||||
// 64-bit only.
|
||||
|
||||
#include "d3d11_backend.h"
|
||||
|
||||
#ifndef SPICE_D3D11
|
||||
|
||||
void graphics_d3d11_init() {}
|
||||
void graphics_d3d11_shutdown() {}
|
||||
|
||||
#else
|
||||
|
||||
#include <atomic>
|
||||
#include <thread>
|
||||
#include <chrono>
|
||||
#include <cwchar>
|
||||
#include <mutex>
|
||||
|
||||
#include <windows.h>
|
||||
#include <d3d11.h>
|
||||
#include <dxgi.h>
|
||||
#include <dxgi1_2.h>
|
||||
|
||||
#include "d3d11_internal.h"
|
||||
#include "util/nt_loader.h"
|
||||
|
||||
namespace {
|
||||
|
||||
using D3D11CreateDeviceAndSwapChain_t = HRESULT(WINAPI *)(
|
||||
IDXGIAdapter *, D3D_DRIVER_TYPE, HMODULE, UINT,
|
||||
const D3D_FEATURE_LEVEL *, UINT, UINT,
|
||||
const DXGI_SWAP_CHAIN_DESC *, IDXGISwapChain **,
|
||||
ID3D11Device **, D3D_FEATURE_LEVEL *, ID3D11DeviceContext **);
|
||||
using CreateDXGIFactory_t = HRESULT(WINAPI *)(REFIID, void **);
|
||||
using CreateDXGIFactory1_t = HRESULT(WINAPI *)(REFIID, void **);
|
||||
using CreateDXGIFactory2_t = HRESULT(WINAPI *)(UINT, REFIID, void **);
|
||||
|
||||
D3D11CreateDeviceAndSwapChain_t D3D11CreateDeviceAndSwapChain_orig = nullptr;
|
||||
CreateDXGIFactory_t CreateDXGIFactory_orig = nullptr;
|
||||
CreateDXGIFactory1_t CreateDXGIFactory1_orig = nullptr;
|
||||
CreateDXGIFactory2_t CreateDXGIFactory2_orig = nullptr;
|
||||
|
||||
std::atomic<bool> g_d3d11_exports_hooked { false };
|
||||
std::atomic<bool> g_dxgi_exports_hooked { false };
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
// top-level export hooks
|
||||
|
||||
HRESULT WINAPI D3D11CreateDeviceAndSwapChain_hook(
|
||||
IDXGIAdapter *pAdapter, D3D_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags,
|
||||
const D3D_FEATURE_LEVEL *pFeatureLevels, UINT FeatureLevels, UINT SDKVersion,
|
||||
const DXGI_SWAP_CHAIN_DESC *pSwapChainDesc, IDXGISwapChain **ppSwapChain,
|
||||
ID3D11Device **ppDevice, D3D_FEATURE_LEVEL *pFeatureLevel,
|
||||
ID3D11DeviceContext **ppImmediateContext)
|
||||
{
|
||||
HRESULT res = D3D11CreateDeviceAndSwapChain_orig(
|
||||
pAdapter, DriverType, Software, Flags,
|
||||
pFeatureLevels, FeatureLevels, SDKVersion,
|
||||
pSwapChainDesc, ppSwapChain, ppDevice, pFeatureLevel, ppImmediateContext);
|
||||
if (SUCCEEDED(res) && ppSwapChain && *ppSwapChain) {
|
||||
if (pSwapChainDesc) {
|
||||
d3d11_hooks::note_main_hwnd(pSwapChainDesc->OutputWindow);
|
||||
}
|
||||
d3d11_hooks::install_swapchain_hooks(*ppSwapChain);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
#define DEFINE_FACTORY_HOOK(NAME, SIG_PARAMS, ORIG_ARGS) \
|
||||
HRESULT WINAPI NAME##_hook SIG_PARAMS { \
|
||||
HRESULT res = NAME##_orig ORIG_ARGS; \
|
||||
if (SUCCEEDED(res) && ppFactory && *ppFactory) { \
|
||||
d3d11_hooks::install_factory_hooks( \
|
||||
reinterpret_cast<IUnknown *>(*ppFactory)); \
|
||||
} \
|
||||
return res; \
|
||||
}
|
||||
|
||||
DEFINE_FACTORY_HOOK(CreateDXGIFactory,
|
||||
(REFIID riid, void **ppFactory),
|
||||
(riid, ppFactory))
|
||||
DEFINE_FACTORY_HOOK(CreateDXGIFactory1,
|
||||
(REFIID riid, void **ppFactory),
|
||||
(riid, ppFactory))
|
||||
DEFINE_FACTORY_HOOK(CreateDXGIFactory2,
|
||||
(UINT Flags, REFIID riid, void **ppFactory),
|
||||
(Flags, riid, ppFactory))
|
||||
|
||||
#undef DEFINE_FACTORY_HOOK
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
// export trampoline plumbing
|
||||
|
||||
// serializes trampoline_export() so the LDR notification callback and the
|
||||
// poll thread don't race each other into MinHook against the same target.
|
||||
std::mutex g_export_mutex;
|
||||
|
||||
bool trampoline_export(const char *dll, const char *name, void *hook, void **orig) {
|
||||
std::lock_guard<std::mutex> lock(g_export_mutex);
|
||||
if (*orig) {
|
||||
return true;
|
||||
}
|
||||
HMODULE mod = GetModuleHandleA(dll);
|
||||
if (!mod) {
|
||||
return false;
|
||||
}
|
||||
void *addr = reinterpret_cast<void *>(GetProcAddress(mod, name));
|
||||
if (!addr) {
|
||||
return false;
|
||||
}
|
||||
*orig = addr; // trampoline_try reads *orig before overwriting it.
|
||||
if (!detour::trampoline_try(addr, hook, orig)) {
|
||||
*orig = nullptr;
|
||||
return false;
|
||||
}
|
||||
log_info("graphics::d3d11", "trampolined {}!{}", dll, name);
|
||||
return true;
|
||||
}
|
||||
|
||||
void try_install_d3d11_exports() {
|
||||
if (g_d3d11_exports_hooked) {
|
||||
return;
|
||||
}
|
||||
if (trampoline_export("d3d11.dll", "D3D11CreateDeviceAndSwapChain",
|
||||
(void *) D3D11CreateDeviceAndSwapChain_hook,
|
||||
(void **) &D3D11CreateDeviceAndSwapChain_orig)) {
|
||||
g_d3d11_exports_hooked = true;
|
||||
}
|
||||
}
|
||||
|
||||
void try_install_dxgi_exports() {
|
||||
if (g_dxgi_exports_hooked) {
|
||||
return;
|
||||
}
|
||||
struct entry { const char *name; void *hook; void **orig; };
|
||||
const entry entries[] = {
|
||||
{ "CreateDXGIFactory", (void *) CreateDXGIFactory_hook,
|
||||
(void **) &CreateDXGIFactory_orig },
|
||||
{ "CreateDXGIFactory1", (void *) CreateDXGIFactory1_hook,
|
||||
(void **) &CreateDXGIFactory1_orig },
|
||||
{ "CreateDXGIFactory2", (void *) CreateDXGIFactory2_hook,
|
||||
(void **) &CreateDXGIFactory2_orig },
|
||||
};
|
||||
bool any = false;
|
||||
for (auto &e : entries) {
|
||||
any |= trampoline_export("dxgi.dll", e.name, e.hook, e.orig);
|
||||
}
|
||||
if (any) {
|
||||
g_dxgi_exports_hooked = true;
|
||||
}
|
||||
}
|
||||
|
||||
void try_capture_if_ready() {
|
||||
if (g_d3d11_exports_hooked && g_dxgi_exports_hooked) {
|
||||
d3d11_hooks::try_capture_vtables();
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
// LDR notification + polling fallback
|
||||
|
||||
bool dll_name_ends_with(PCUNICODE_STRING name, const wchar_t *suffix) {
|
||||
if (!name || !name->Buffer) {
|
||||
return false;
|
||||
}
|
||||
const size_t n = name->Length / sizeof(WCHAR);
|
||||
const size_t s = wcslen(suffix);
|
||||
return n >= s && _wcsnicmp(name->Buffer + n - s, suffix, s) == 0;
|
||||
}
|
||||
|
||||
VOID CALLBACK ldr_dll_notification(
|
||||
ULONG reason, PCLDR_DLL_NOTIFICATION_DATA data, PVOID /*context*/)
|
||||
{
|
||||
if (reason != LDR_DLL_NOTIFICATION_REASON_LOADED || !data) {
|
||||
return;
|
||||
}
|
||||
if (dll_name_ends_with(data->Loaded.BaseDllName, L"d3d11.dll")) {
|
||||
try_install_d3d11_exports();
|
||||
} else if (dll_name_ends_with(data->Loaded.BaseDllName, L"dxgi.dll")) {
|
||||
try_install_dxgi_exports();
|
||||
}
|
||||
}
|
||||
|
||||
// execexe maps d3d11/dxgi via a path that bypasses LdrLoadDll, so the
|
||||
// notification above never fires for those DLLs and we have to poll.
|
||||
std::atomic<bool> g_stop { false };
|
||||
std::thread g_poll_thread;
|
||||
std::mutex g_init_mutex;
|
||||
PVOID g_ldr_cookie = nullptr;
|
||||
|
||||
void poll_thread() {
|
||||
using namespace std::chrono_literals;
|
||||
for (int32_t i = 0; i < 120 && !g_stop.load(); ++i) {
|
||||
try_install_d3d11_exports();
|
||||
try_install_dxgi_exports();
|
||||
if (g_d3d11_exports_hooked && g_dxgi_exports_hooked) {
|
||||
d3d11_hooks::try_capture_vtables();
|
||||
return;
|
||||
}
|
||||
// sliced so shutdown doesn't have to wait a full second.
|
||||
for (int32_t s = 0; s < 10 && !g_stop.load(); ++s) {
|
||||
std::this_thread::sleep_for(100ms);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// the overlay's imgui dx11 backend needs D3DCompile (d3dcompiler_XX.dll) to
|
||||
// build its shaders. _43 ships with the DX June 2010 redist on stock Win7;
|
||||
// _46/_47 come with newer Windows.
|
||||
bool d3dcompiler_available() {
|
||||
static const wchar_t *names[] = {
|
||||
L"d3dcompiler_47.dll",
|
||||
L"d3dcompiler_46.dll",
|
||||
L"d3dcompiler_43.dll",
|
||||
};
|
||||
for (auto name : names) {
|
||||
HMODULE mod = GetModuleHandleW(name);
|
||||
if (!mod) {
|
||||
mod = LoadLibraryW(name);
|
||||
}
|
||||
if (mod && GetProcAddress(mod, "D3DCompile")) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
void graphics_d3d11_init() {
|
||||
// dx11 titles always run under execexe. skipping on pure-dx9 games keeps
|
||||
// their startup path completely untouched (no exports patched, no poll
|
||||
// thread, no LDR callback).
|
||||
if (!GetModuleHandleW(L"execexe.dll")) {
|
||||
return;
|
||||
}
|
||||
|
||||
// no d3dcompiler -> overlay can't build shaders; skip dx11 overlay
|
||||
if (!d3dcompiler_available()) {
|
||||
log_warning(
|
||||
"graphics::d3d11",
|
||||
"d3dcompiler not found; dx11 overlay disabled");
|
||||
return;
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> lock(g_init_mutex);
|
||||
if (g_poll_thread.joinable()) {
|
||||
return; // already initialized
|
||||
}
|
||||
|
||||
log_info("graphics::d3d11", "initializing");
|
||||
|
||||
// trampoline now if either DLL is already in the PEB.
|
||||
try_install_d3d11_exports();
|
||||
try_install_dxgi_exports();
|
||||
try_capture_if_ready();
|
||||
|
||||
// catches standard LdrLoadDll loads.
|
||||
auto reg = reinterpret_cast<decltype(&LdrRegisterDllNotification)>(
|
||||
GetProcAddress(GetModuleHandleW(L"ntdll.dll"), "LdrRegisterDllNotification"));
|
||||
if (reg) {
|
||||
NTSTATUS st = reg(0, ldr_dll_notification, nullptr, &g_ldr_cookie);
|
||||
if (NT_SUCCESS(st)) {
|
||||
log_info("graphics::d3d11", "registered LDR DLL notification");
|
||||
} else {
|
||||
g_ldr_cookie = nullptr;
|
||||
log_warning("graphics::d3d11",
|
||||
"LdrRegisterDllNotification failed: {:#x}", (unsigned long)st);
|
||||
}
|
||||
}
|
||||
|
||||
// catches the execexe loader path that bypasses LdrLoadDll.
|
||||
g_poll_thread = std::thread(poll_thread);
|
||||
}
|
||||
|
||||
void graphics_d3d11_shutdown() {
|
||||
std::lock_guard<std::mutex> lock(g_init_mutex);
|
||||
|
||||
// unregister first so the callback can't fire mid-teardown.
|
||||
if (g_ldr_cookie) {
|
||||
auto unreg = reinterpret_cast<decltype(&LdrUnregisterDllNotification)>(
|
||||
GetProcAddress(GetModuleHandleW(L"ntdll.dll"), "LdrUnregisterDllNotification"));
|
||||
if (unreg) {
|
||||
unreg(g_ldr_cookie);
|
||||
}
|
||||
g_ldr_cookie = nullptr;
|
||||
}
|
||||
|
||||
g_stop.store(true);
|
||||
if (g_poll_thread.joinable()) {
|
||||
g_poll_thread.join();
|
||||
}
|
||||
}
|
||||
|
||||
#endif // SPICE_D3D11
|
||||
// dx11 / dxgi hook entrypoint. trampolines d3d11.dll / dxgi.dll exports
|
||||
// the moment those DLLs appear (LDR notification + poll-thread fallback),
|
||||
// then drives proactive vtable capture so we don't lose the race against
|
||||
// the execexe loader. per-vtable hook implementations live in the sibling
|
||||
// files (d3d11_swapchain / d3d11_factory / d3d11_vtable_capture /
|
||||
// d3d11_screenshot).
|
||||
//
|
||||
// note: never LoadLibrary d3d11/dxgi -- execexe pre-loads them itself and
|
||||
// fails (error 0xa) if they're already in the loader's module list.
|
||||
//
|
||||
// 64-bit only.
|
||||
|
||||
#include "d3d11_backend.h"
|
||||
|
||||
#ifndef SPICE_D3D11
|
||||
|
||||
void graphics_d3d11_init() {}
|
||||
void graphics_d3d11_shutdown() {}
|
||||
|
||||
#else
|
||||
|
||||
#include <atomic>
|
||||
#include <thread>
|
||||
#include <chrono>
|
||||
#include <cwchar>
|
||||
#include <mutex>
|
||||
|
||||
#include <windows.h>
|
||||
#include <d3d11.h>
|
||||
#include <dxgi.h>
|
||||
#include <dxgi1_2.h>
|
||||
|
||||
#include "d3d11_internal.h"
|
||||
#include "util/nt_loader.h"
|
||||
|
||||
namespace {
|
||||
|
||||
using D3D11CreateDeviceAndSwapChain_t = HRESULT(WINAPI *)(
|
||||
IDXGIAdapter *, D3D_DRIVER_TYPE, HMODULE, UINT,
|
||||
const D3D_FEATURE_LEVEL *, UINT, UINT,
|
||||
const DXGI_SWAP_CHAIN_DESC *, IDXGISwapChain **,
|
||||
ID3D11Device **, D3D_FEATURE_LEVEL *, ID3D11DeviceContext **);
|
||||
using CreateDXGIFactory_t = HRESULT(WINAPI *)(REFIID, void **);
|
||||
using CreateDXGIFactory1_t = HRESULT(WINAPI *)(REFIID, void **);
|
||||
using CreateDXGIFactory2_t = HRESULT(WINAPI *)(UINT, REFIID, void **);
|
||||
|
||||
D3D11CreateDeviceAndSwapChain_t D3D11CreateDeviceAndSwapChain_orig = nullptr;
|
||||
CreateDXGIFactory_t CreateDXGIFactory_orig = nullptr;
|
||||
CreateDXGIFactory1_t CreateDXGIFactory1_orig = nullptr;
|
||||
CreateDXGIFactory2_t CreateDXGIFactory2_orig = nullptr;
|
||||
|
||||
std::atomic<bool> g_d3d11_exports_hooked { false };
|
||||
std::atomic<bool> g_dxgi_exports_hooked { false };
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
// top-level export hooks
|
||||
|
||||
HRESULT WINAPI D3D11CreateDeviceAndSwapChain_hook(
|
||||
IDXGIAdapter *pAdapter, D3D_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags,
|
||||
const D3D_FEATURE_LEVEL *pFeatureLevels, UINT FeatureLevels, UINT SDKVersion,
|
||||
const DXGI_SWAP_CHAIN_DESC *pSwapChainDesc, IDXGISwapChain **ppSwapChain,
|
||||
ID3D11Device **ppDevice, D3D_FEATURE_LEVEL *pFeatureLevel,
|
||||
ID3D11DeviceContext **ppImmediateContext)
|
||||
{
|
||||
HRESULT res = D3D11CreateDeviceAndSwapChain_orig(
|
||||
pAdapter, DriverType, Software, Flags,
|
||||
pFeatureLevels, FeatureLevels, SDKVersion,
|
||||
pSwapChainDesc, ppSwapChain, ppDevice, pFeatureLevel, ppImmediateContext);
|
||||
if (SUCCEEDED(res) && ppSwapChain && *ppSwapChain) {
|
||||
if (pSwapChainDesc) {
|
||||
d3d11_hooks::note_main_hwnd(pSwapChainDesc->OutputWindow);
|
||||
}
|
||||
d3d11_hooks::install_swapchain_hooks(*ppSwapChain);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
#define DEFINE_FACTORY_HOOK(NAME, SIG_PARAMS, ORIG_ARGS) \
|
||||
HRESULT WINAPI NAME##_hook SIG_PARAMS { \
|
||||
HRESULT res = NAME##_orig ORIG_ARGS; \
|
||||
if (SUCCEEDED(res) && ppFactory && *ppFactory) { \
|
||||
d3d11_hooks::install_factory_hooks( \
|
||||
reinterpret_cast<IUnknown *>(*ppFactory)); \
|
||||
} \
|
||||
return res; \
|
||||
}
|
||||
|
||||
DEFINE_FACTORY_HOOK(CreateDXGIFactory,
|
||||
(REFIID riid, void **ppFactory),
|
||||
(riid, ppFactory))
|
||||
DEFINE_FACTORY_HOOK(CreateDXGIFactory1,
|
||||
(REFIID riid, void **ppFactory),
|
||||
(riid, ppFactory))
|
||||
DEFINE_FACTORY_HOOK(CreateDXGIFactory2,
|
||||
(UINT Flags, REFIID riid, void **ppFactory),
|
||||
(Flags, riid, ppFactory))
|
||||
|
||||
#undef DEFINE_FACTORY_HOOK
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
// export trampoline plumbing
|
||||
|
||||
// serializes trampoline_export() so the LDR notification callback and the
|
||||
// poll thread don't race each other into MinHook against the same target.
|
||||
std::mutex g_export_mutex;
|
||||
|
||||
bool trampoline_export(const char *dll, const char *name, void *hook, void **orig) {
|
||||
std::lock_guard<std::mutex> lock(g_export_mutex);
|
||||
if (*orig) {
|
||||
return true;
|
||||
}
|
||||
HMODULE mod = GetModuleHandleA(dll);
|
||||
if (!mod) {
|
||||
return false;
|
||||
}
|
||||
void *addr = reinterpret_cast<void *>(GetProcAddress(mod, name));
|
||||
if (!addr) {
|
||||
return false;
|
||||
}
|
||||
*orig = addr; // trampoline_try reads *orig before overwriting it.
|
||||
if (!detour::trampoline_try(addr, hook, orig)) {
|
||||
*orig = nullptr;
|
||||
return false;
|
||||
}
|
||||
log_info("graphics::d3d11", "trampolined {}!{}", dll, name);
|
||||
return true;
|
||||
}
|
||||
|
||||
void try_install_d3d11_exports() {
|
||||
if (g_d3d11_exports_hooked) {
|
||||
return;
|
||||
}
|
||||
if (trampoline_export("d3d11.dll", "D3D11CreateDeviceAndSwapChain",
|
||||
(void *) D3D11CreateDeviceAndSwapChain_hook,
|
||||
(void **) &D3D11CreateDeviceAndSwapChain_orig)) {
|
||||
g_d3d11_exports_hooked = true;
|
||||
}
|
||||
}
|
||||
|
||||
void try_install_dxgi_exports() {
|
||||
if (g_dxgi_exports_hooked) {
|
||||
return;
|
||||
}
|
||||
struct entry { const char *name; void *hook; void **orig; };
|
||||
const entry entries[] = {
|
||||
{ "CreateDXGIFactory", (void *) CreateDXGIFactory_hook,
|
||||
(void **) &CreateDXGIFactory_orig },
|
||||
{ "CreateDXGIFactory1", (void *) CreateDXGIFactory1_hook,
|
||||
(void **) &CreateDXGIFactory1_orig },
|
||||
{ "CreateDXGIFactory2", (void *) CreateDXGIFactory2_hook,
|
||||
(void **) &CreateDXGIFactory2_orig },
|
||||
};
|
||||
bool any = false;
|
||||
for (auto &e : entries) {
|
||||
any |= trampoline_export("dxgi.dll", e.name, e.hook, e.orig);
|
||||
}
|
||||
if (any) {
|
||||
g_dxgi_exports_hooked = true;
|
||||
}
|
||||
}
|
||||
|
||||
void try_capture_if_ready() {
|
||||
if (g_d3d11_exports_hooked && g_dxgi_exports_hooked) {
|
||||
d3d11_hooks::try_capture_vtables();
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
// LDR notification + polling fallback
|
||||
|
||||
bool dll_name_ends_with(PCUNICODE_STRING name, const wchar_t *suffix) {
|
||||
if (!name || !name->Buffer) {
|
||||
return false;
|
||||
}
|
||||
const size_t n = name->Length / sizeof(WCHAR);
|
||||
const size_t s = wcslen(suffix);
|
||||
return n >= s && _wcsnicmp(name->Buffer + n - s, suffix, s) == 0;
|
||||
}
|
||||
|
||||
VOID CALLBACK ldr_dll_notification(
|
||||
ULONG reason, PCLDR_DLL_NOTIFICATION_DATA data, PVOID /*context*/)
|
||||
{
|
||||
if (reason != LDR_DLL_NOTIFICATION_REASON_LOADED || !data) {
|
||||
return;
|
||||
}
|
||||
if (dll_name_ends_with(data->Loaded.BaseDllName, L"d3d11.dll")) {
|
||||
try_install_d3d11_exports();
|
||||
} else if (dll_name_ends_with(data->Loaded.BaseDllName, L"dxgi.dll")) {
|
||||
try_install_dxgi_exports();
|
||||
}
|
||||
}
|
||||
|
||||
// execexe maps d3d11/dxgi via a path that bypasses LdrLoadDll, so the
|
||||
// notification above never fires for those DLLs and we have to poll.
|
||||
std::atomic<bool> g_stop { false };
|
||||
std::thread g_poll_thread;
|
||||
std::mutex g_init_mutex;
|
||||
PVOID g_ldr_cookie = nullptr;
|
||||
|
||||
void poll_thread() {
|
||||
using namespace std::chrono_literals;
|
||||
for (int32_t i = 0; i < 120 && !g_stop.load(); ++i) {
|
||||
try_install_d3d11_exports();
|
||||
try_install_dxgi_exports();
|
||||
if (g_d3d11_exports_hooked && g_dxgi_exports_hooked) {
|
||||
d3d11_hooks::try_capture_vtables();
|
||||
return;
|
||||
}
|
||||
// sliced so shutdown doesn't have to wait a full second.
|
||||
for (int32_t s = 0; s < 10 && !g_stop.load(); ++s) {
|
||||
std::this_thread::sleep_for(100ms);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// the overlay's imgui dx11 backend needs D3DCompile (d3dcompiler_XX.dll) to
|
||||
// build its shaders. _43 ships with the DX June 2010 redist on stock Win7;
|
||||
// _46/_47 come with newer Windows.
|
||||
bool d3dcompiler_available() {
|
||||
static const wchar_t *names[] = {
|
||||
L"d3dcompiler_47.dll",
|
||||
L"d3dcompiler_46.dll",
|
||||
L"d3dcompiler_43.dll",
|
||||
};
|
||||
for (auto name : names) {
|
||||
HMODULE mod = GetModuleHandleW(name);
|
||||
if (!mod) {
|
||||
mod = LoadLibraryW(name);
|
||||
}
|
||||
if (mod && GetProcAddress(mod, "D3DCompile")) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
void graphics_d3d11_init() {
|
||||
// dx11 titles always run under execexe. skipping on pure-dx9 games keeps
|
||||
// their startup path completely untouched (no exports patched, no poll
|
||||
// thread, no LDR callback).
|
||||
if (!GetModuleHandleW(L"execexe.dll")) {
|
||||
return;
|
||||
}
|
||||
|
||||
// no d3dcompiler -> overlay can't build shaders; skip dx11 overlay
|
||||
if (!d3dcompiler_available()) {
|
||||
log_warning(
|
||||
"graphics::d3d11",
|
||||
"d3dcompiler not found; dx11 overlay disabled");
|
||||
return;
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> lock(g_init_mutex);
|
||||
if (g_poll_thread.joinable()) {
|
||||
return; // already initialized
|
||||
}
|
||||
|
||||
log_info("graphics::d3d11", "initializing");
|
||||
|
||||
// trampoline now if either DLL is already in the PEB.
|
||||
try_install_d3d11_exports();
|
||||
try_install_dxgi_exports();
|
||||
try_capture_if_ready();
|
||||
|
||||
// catches standard LdrLoadDll loads.
|
||||
auto reg = reinterpret_cast<decltype(&LdrRegisterDllNotification)>(
|
||||
GetProcAddress(GetModuleHandleW(L"ntdll.dll"), "LdrRegisterDllNotification"));
|
||||
if (reg) {
|
||||
NTSTATUS st = reg(0, ldr_dll_notification, nullptr, &g_ldr_cookie);
|
||||
if (NT_SUCCESS(st)) {
|
||||
log_info("graphics::d3d11", "registered LDR DLL notification");
|
||||
} else {
|
||||
g_ldr_cookie = nullptr;
|
||||
log_warning("graphics::d3d11",
|
||||
"LdrRegisterDllNotification failed: {:#x}", (unsigned long)st);
|
||||
}
|
||||
}
|
||||
|
||||
// catches the execexe loader path that bypasses LdrLoadDll.
|
||||
g_poll_thread = std::thread(poll_thread);
|
||||
}
|
||||
|
||||
void graphics_d3d11_shutdown() {
|
||||
std::lock_guard<std::mutex> lock(g_init_mutex);
|
||||
|
||||
// unregister first so the callback can't fire mid-teardown.
|
||||
if (g_ldr_cookie) {
|
||||
auto unreg = reinterpret_cast<decltype(&LdrUnregisterDllNotification)>(
|
||||
GetProcAddress(GetModuleHandleW(L"ntdll.dll"), "LdrUnregisterDllNotification"));
|
||||
if (unreg) {
|
||||
unreg(g_ldr_cookie);
|
||||
}
|
||||
g_ldr_cookie = nullptr;
|
||||
}
|
||||
|
||||
g_stop.store(true);
|
||||
if (g_poll_thread.joinable()) {
|
||||
g_poll_thread.join();
|
||||
}
|
||||
}
|
||||
|
||||
#endif // SPICE_D3D11
|
||||
|
||||
@@ -1,24 +1,24 @@
|
||||
#pragma once
|
||||
|
||||
#include "overlay/overlay.h"
|
||||
|
||||
void graphics_d3d11_init();
|
||||
void graphics_d3d11_shutdown();
|
||||
|
||||
#ifdef SPICE_D3D11
|
||||
|
||||
struct ID3D11Device;
|
||||
struct ID3D11DeviceContext;
|
||||
struct ID3D11RenderTargetView;
|
||||
struct IDXGISwapChain;
|
||||
|
||||
namespace overlay::d3d11 {
|
||||
|
||||
void render(ID3D11Device *device,
|
||||
ID3D11DeviceContext *context,
|
||||
IDXGISwapChain *swapchain,
|
||||
ID3D11RenderTargetView **rtv);
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
#pragma once
|
||||
|
||||
#include "overlay/overlay.h"
|
||||
|
||||
void graphics_d3d11_init();
|
||||
void graphics_d3d11_shutdown();
|
||||
|
||||
#ifdef SPICE_D3D11
|
||||
|
||||
struct ID3D11Device;
|
||||
struct ID3D11DeviceContext;
|
||||
struct ID3D11RenderTargetView;
|
||||
struct IDXGISwapChain;
|
||||
|
||||
namespace overlay::d3d11 {
|
||||
|
||||
void render(ID3D11Device *device,
|
||||
ID3D11DeviceContext *context,
|
||||
IDXGISwapChain *swapchain,
|
||||
ID3D11RenderTargetView **rtv);
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,102 +1,102 @@
|
||||
// dx11 factory vtable hooks. patches CreateSwapChain / CreateSwapChainForHwnd
|
||||
// so we can install_swapchain_hooks against every newly-created swapchain.
|
||||
|
||||
#include "d3d11_backend.h"
|
||||
|
||||
#ifdef SPICE_D3D11
|
||||
|
||||
#include <mutex>
|
||||
|
||||
#include <windows.h>
|
||||
#include <d3d11.h>
|
||||
#include <dxgi.h>
|
||||
#include <dxgi1_2.h>
|
||||
|
||||
#include "d3d11_internal.h"
|
||||
|
||||
namespace {
|
||||
|
||||
using CreateSwapChain_t = HRESULT(STDMETHODCALLTYPE *)(
|
||||
IDXGIFactory *, IUnknown *, DXGI_SWAP_CHAIN_DESC *, IDXGISwapChain **);
|
||||
using CreateSwapChainForHwnd_t = HRESULT(STDMETHODCALLTYPE *)(
|
||||
IDXGIFactory2 *, IUnknown *, HWND,
|
||||
const DXGI_SWAP_CHAIN_DESC1 *,
|
||||
const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *,
|
||||
IDXGIOutput *, IDXGISwapChain1 **);
|
||||
|
||||
CreateSwapChain_t CreateSwapChain_orig = nullptr;
|
||||
CreateSwapChainForHwnd_t CreateSwapChainForHwnd_orig = nullptr;
|
||||
|
||||
bool g_factory_hooked = false;
|
||||
bool g_factory2_hooked = false;
|
||||
std::mutex g_hook_mutex;
|
||||
|
||||
HRESULT STDMETHODCALLTYPE CreateSwapChain_hook(
|
||||
IDXGIFactory *factory, IUnknown *pDevice,
|
||||
DXGI_SWAP_CHAIN_DESC *pDesc, IDXGISwapChain **ppSwapChain)
|
||||
{
|
||||
HRESULT res = CreateSwapChain_orig(factory, pDevice, pDesc, ppSwapChain);
|
||||
if (SUCCEEDED(res) && ppSwapChain && *ppSwapChain) {
|
||||
if (pDesc) {
|
||||
d3d11_hooks::note_main_hwnd(pDesc->OutputWindow);
|
||||
}
|
||||
d3d11_hooks::install_swapchain_hooks(*ppSwapChain);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE CreateSwapChainForHwnd_hook(
|
||||
IDXGIFactory2 *factory, IUnknown *pDevice, HWND hWnd,
|
||||
const DXGI_SWAP_CHAIN_DESC1 *pDesc,
|
||||
const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pFullscreenDesc,
|
||||
IDXGIOutput *pRestrictToOutput, IDXGISwapChain1 **ppSwapChain)
|
||||
{
|
||||
HRESULT res = CreateSwapChainForHwnd_orig(
|
||||
factory, pDevice, hWnd, pDesc, pFullscreenDesc, pRestrictToOutput, ppSwapChain);
|
||||
if (SUCCEEDED(res) && ppSwapChain && *ppSwapChain) {
|
||||
d3d11_hooks::note_main_hwnd(hWnd);
|
||||
d3d11_hooks::install_swapchain_hooks(*ppSwapChain);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
// QI-and-hook helper: dedupes the IDXGIFactory / IDXGIFactory2 install paths.
|
||||
template<typename Iface>
|
||||
void install_on(IUnknown *factory, bool &flag,
|
||||
size_t vtbl_index, void *hook, void **orig, const char *name)
|
||||
{
|
||||
if (flag) {
|
||||
return;
|
||||
}
|
||||
Iface *f = nullptr;
|
||||
if (FAILED(factory->QueryInterface(IID_PPV_ARGS(&f))) || !f) {
|
||||
return;
|
||||
}
|
||||
if (d3d11_hooks::hook_vtbl(f, vtbl_index, hook, orig, name)) {
|
||||
flag = true;
|
||||
}
|
||||
f->Release();
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
namespace d3d11_hooks {
|
||||
|
||||
void install_factory_hooks(IUnknown *factory) {
|
||||
if (!factory) {
|
||||
return;
|
||||
}
|
||||
std::lock_guard<std::mutex> lock(g_hook_mutex);
|
||||
|
||||
install_on<IDXGIFactory>(factory, g_factory_hooked, 10,
|
||||
(void *) CreateSwapChain_hook, (void **) &CreateSwapChain_orig,
|
||||
"IDXGIFactory::CreateSwapChain");
|
||||
|
||||
install_on<IDXGIFactory2>(factory, g_factory2_hooked, 15,
|
||||
(void *) CreateSwapChainForHwnd_hook, (void **) &CreateSwapChainForHwnd_orig,
|
||||
"IDXGIFactory2::CreateSwapChainForHwnd");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif // SPICE_D3D11
|
||||
// dx11 factory vtable hooks. patches CreateSwapChain / CreateSwapChainForHwnd
|
||||
// so we can install_swapchain_hooks against every newly-created swapchain.
|
||||
|
||||
#include "d3d11_backend.h"
|
||||
|
||||
#ifdef SPICE_D3D11
|
||||
|
||||
#include <mutex>
|
||||
|
||||
#include <windows.h>
|
||||
#include <d3d11.h>
|
||||
#include <dxgi.h>
|
||||
#include <dxgi1_2.h>
|
||||
|
||||
#include "d3d11_internal.h"
|
||||
|
||||
namespace {
|
||||
|
||||
using CreateSwapChain_t = HRESULT(STDMETHODCALLTYPE *)(
|
||||
IDXGIFactory *, IUnknown *, DXGI_SWAP_CHAIN_DESC *, IDXGISwapChain **);
|
||||
using CreateSwapChainForHwnd_t = HRESULT(STDMETHODCALLTYPE *)(
|
||||
IDXGIFactory2 *, IUnknown *, HWND,
|
||||
const DXGI_SWAP_CHAIN_DESC1 *,
|
||||
const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *,
|
||||
IDXGIOutput *, IDXGISwapChain1 **);
|
||||
|
||||
CreateSwapChain_t CreateSwapChain_orig = nullptr;
|
||||
CreateSwapChainForHwnd_t CreateSwapChainForHwnd_orig = nullptr;
|
||||
|
||||
bool g_factory_hooked = false;
|
||||
bool g_factory2_hooked = false;
|
||||
std::mutex g_hook_mutex;
|
||||
|
||||
HRESULT STDMETHODCALLTYPE CreateSwapChain_hook(
|
||||
IDXGIFactory *factory, IUnknown *pDevice,
|
||||
DXGI_SWAP_CHAIN_DESC *pDesc, IDXGISwapChain **ppSwapChain)
|
||||
{
|
||||
HRESULT res = CreateSwapChain_orig(factory, pDevice, pDesc, ppSwapChain);
|
||||
if (SUCCEEDED(res) && ppSwapChain && *ppSwapChain) {
|
||||
if (pDesc) {
|
||||
d3d11_hooks::note_main_hwnd(pDesc->OutputWindow);
|
||||
}
|
||||
d3d11_hooks::install_swapchain_hooks(*ppSwapChain);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE CreateSwapChainForHwnd_hook(
|
||||
IDXGIFactory2 *factory, IUnknown *pDevice, HWND hWnd,
|
||||
const DXGI_SWAP_CHAIN_DESC1 *pDesc,
|
||||
const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pFullscreenDesc,
|
||||
IDXGIOutput *pRestrictToOutput, IDXGISwapChain1 **ppSwapChain)
|
||||
{
|
||||
HRESULT res = CreateSwapChainForHwnd_orig(
|
||||
factory, pDevice, hWnd, pDesc, pFullscreenDesc, pRestrictToOutput, ppSwapChain);
|
||||
if (SUCCEEDED(res) && ppSwapChain && *ppSwapChain) {
|
||||
d3d11_hooks::note_main_hwnd(hWnd);
|
||||
d3d11_hooks::install_swapchain_hooks(*ppSwapChain);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
// QI-and-hook helper: dedupes the IDXGIFactory / IDXGIFactory2 install paths.
|
||||
template<typename Iface>
|
||||
void install_on(IUnknown *factory, bool &flag,
|
||||
size_t vtbl_index, void *hook, void **orig, const char *name)
|
||||
{
|
||||
if (flag) {
|
||||
return;
|
||||
}
|
||||
Iface *f = nullptr;
|
||||
if (FAILED(factory->QueryInterface(IID_PPV_ARGS(&f))) || !f) {
|
||||
return;
|
||||
}
|
||||
if (d3d11_hooks::hook_vtbl(f, vtbl_index, hook, orig, name)) {
|
||||
flag = true;
|
||||
}
|
||||
f->Release();
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
namespace d3d11_hooks {
|
||||
|
||||
void install_factory_hooks(IUnknown *factory) {
|
||||
if (!factory) {
|
||||
return;
|
||||
}
|
||||
std::lock_guard<std::mutex> lock(g_hook_mutex);
|
||||
|
||||
install_on<IDXGIFactory>(factory, g_factory_hooked, 10,
|
||||
(void *) CreateSwapChain_hook, (void **) &CreateSwapChain_orig,
|
||||
"IDXGIFactory::CreateSwapChain");
|
||||
|
||||
install_on<IDXGIFactory2>(factory, g_factory2_hooked, 15,
|
||||
(void *) CreateSwapChainForHwnd_hook, (void **) &CreateSwapChainForHwnd_orig,
|
||||
"IDXGIFactory2::CreateSwapChainForHwnd");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif // SPICE_D3D11
|
||||
|
||||
@@ -1,59 +1,59 @@
|
||||
#pragma once
|
||||
|
||||
// internal glue for the dx11 backend. all symbols gated on SPICE_D3D11.
|
||||
|
||||
#include "overlay/overlay.h"
|
||||
|
||||
#ifdef SPICE_D3D11
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include "util/detour.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
struct HWND__; typedef HWND__ *HWND;
|
||||
struct IUnknown;
|
||||
struct IDXGISwapChain;
|
||||
|
||||
namespace d3d11_hooks {
|
||||
|
||||
void install_swapchain_hooks(IDXGISwapChain *swapchain);
|
||||
void install_factory_hooks(IUnknown *factory);
|
||||
void try_capture_vtables();
|
||||
|
||||
// first non-null swapchain HWND wins; later ones (sub-screens, IME
|
||||
// helpers) are ignored. the dummy capture window is exempted via
|
||||
// ignore_hwnd.
|
||||
void note_main_hwnd(HWND hwnd);
|
||||
HWND main_hwnd();
|
||||
void ignore_hwnd(HWND hwnd);
|
||||
|
||||
// capture backbuffer to PNG if a screenshot was requested.
|
||||
void try_screenshot(IDXGISwapChain *swapchain);
|
||||
|
||||
// trampoline a virtual method by vtable index. on failure *orig is null.
|
||||
inline bool hook_vtbl(void *iface, size_t index,
|
||||
void *hook, void **orig, const char *name)
|
||||
{
|
||||
void **vtbl = *reinterpret_cast<void ***>(iface);
|
||||
void *target = vtbl[index];
|
||||
// trampoline_try reads *orig before overwriting it.
|
||||
*orig = target;
|
||||
if (!detour::trampoline_try(target, hook, orig)) {
|
||||
*orig = nullptr;
|
||||
log_warning("graphics::d3d11", "failed to hook {}", name);
|
||||
return false;
|
||||
}
|
||||
log_info("graphics::d3d11", "hooked {}", name);
|
||||
return true;
|
||||
}
|
||||
|
||||
// minimal COM RAII used by capture / screenshot paths.
|
||||
struct com_release {
|
||||
void operator()(IUnknown *p) const { if (p) p->Release(); }
|
||||
};
|
||||
template<typename T> using com_ptr = std::unique_ptr<T, com_release>;
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
#pragma once
|
||||
|
||||
// internal glue for the dx11 backend. all symbols gated on SPICE_D3D11.
|
||||
|
||||
#include "overlay/overlay.h"
|
||||
|
||||
#ifdef SPICE_D3D11
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include "util/detour.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
struct HWND__; typedef HWND__ *HWND;
|
||||
struct IUnknown;
|
||||
struct IDXGISwapChain;
|
||||
|
||||
namespace d3d11_hooks {
|
||||
|
||||
void install_swapchain_hooks(IDXGISwapChain *swapchain);
|
||||
void install_factory_hooks(IUnknown *factory);
|
||||
void try_capture_vtables();
|
||||
|
||||
// first non-null swapchain HWND wins; later ones (sub-screens, IME
|
||||
// helpers) are ignored. the dummy capture window is exempted via
|
||||
// ignore_hwnd.
|
||||
void note_main_hwnd(HWND hwnd);
|
||||
HWND main_hwnd();
|
||||
void ignore_hwnd(HWND hwnd);
|
||||
|
||||
// capture backbuffer to PNG if a screenshot was requested.
|
||||
void try_screenshot(IDXGISwapChain *swapchain);
|
||||
|
||||
// trampoline a virtual method by vtable index. on failure *orig is null.
|
||||
inline bool hook_vtbl(void *iface, size_t index,
|
||||
void *hook, void **orig, const char *name)
|
||||
{
|
||||
void **vtbl = *reinterpret_cast<void ***>(iface);
|
||||
void *target = vtbl[index];
|
||||
// trampoline_try reads *orig before overwriting it.
|
||||
*orig = target;
|
||||
if (!detour::trampoline_try(target, hook, orig)) {
|
||||
*orig = nullptr;
|
||||
log_warning("graphics::d3d11", "failed to hook {}", name);
|
||||
return false;
|
||||
}
|
||||
log_info("graphics::d3d11", "hooked {}", name);
|
||||
return true;
|
||||
}
|
||||
|
||||
// minimal COM RAII used by capture / screenshot paths.
|
||||
struct com_release {
|
||||
void operator()(IUnknown *p) const { if (p) p->Release(); }
|
||||
};
|
||||
template<typename T> using com_ptr = std::unique_ptr<T, com_release>;
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,165 +1,165 @@
|
||||
// dx11 screenshot capture. mirrors the d3d9 backend: copy the current
|
||||
// backbuffer into a staging texture, force alpha=255, write PNG via
|
||||
// stb_image_write, push to clipboard and notify.
|
||||
|
||||
#include "d3d11_backend.h"
|
||||
|
||||
#ifdef SPICE_D3D11
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include <windows.h>
|
||||
#include <d3d11.h>
|
||||
#include <dxgi.h>
|
||||
|
||||
#include "d3d11_internal.h"
|
||||
|
||||
#include "external/stb_image_write.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "misc/clipboard.h"
|
||||
#include "overlay/notifications.h"
|
||||
#include "util/fileutils.h"
|
||||
|
||||
using d3d11_hooks::com_ptr;
|
||||
|
||||
namespace {
|
||||
|
||||
// copy the swapchain backbuffer into a CPU-readable staging texture and
|
||||
// flatten it into an RGBA8 buffer (BGRA backbuffers are swizzled,
|
||||
// alpha is forced to 255).
|
||||
bool copy_backbuffer_to_rgba(IDXGISwapChain *swapchain,
|
||||
ID3D11Device *device,
|
||||
ID3D11DeviceContext *context,
|
||||
std::vector<uint8_t> &out,
|
||||
uint32_t &out_w, uint32_t &out_h)
|
||||
{
|
||||
ID3D11Texture2D *raw_bb = nullptr;
|
||||
if (FAILED(swapchain->GetBuffer(0, IID_PPV_ARGS(&raw_bb))) || !raw_bb) {
|
||||
return false;
|
||||
}
|
||||
com_ptr<ID3D11Texture2D> backbuffer(raw_bb);
|
||||
|
||||
D3D11_TEXTURE2D_DESC desc {};
|
||||
backbuffer->GetDesc(&desc);
|
||||
|
||||
// MSAA backbuffers can't be CopyResource'd into a non-MS staging target.
|
||||
com_ptr<ID3D11Texture2D> resolved;
|
||||
ID3D11Texture2D *source = backbuffer.get();
|
||||
if (desc.SampleDesc.Count > 1) {
|
||||
D3D11_TEXTURE2D_DESC rd = desc;
|
||||
rd.SampleDesc.Count = 1;
|
||||
rd.SampleDesc.Quality = 0;
|
||||
rd.Usage = D3D11_USAGE_DEFAULT;
|
||||
rd.BindFlags = D3D11_BIND_RENDER_TARGET;
|
||||
rd.CPUAccessFlags = 0;
|
||||
rd.MiscFlags = 0;
|
||||
ID3D11Texture2D *r = nullptr;
|
||||
if (FAILED(device->CreateTexture2D(&rd, nullptr, &r)) || !r) {
|
||||
return false;
|
||||
}
|
||||
resolved.reset(r);
|
||||
context->ResolveSubresource(resolved.get(), 0, backbuffer.get(), 0, desc.Format);
|
||||
source = resolved.get();
|
||||
}
|
||||
|
||||
D3D11_TEXTURE2D_DESC sd {};
|
||||
sd.Width = desc.Width;
|
||||
sd.Height = desc.Height;
|
||||
sd.MipLevels = 1;
|
||||
sd.ArraySize = 1;
|
||||
sd.Format = desc.Format;
|
||||
sd.SampleDesc.Count = 1;
|
||||
sd.Usage = D3D11_USAGE_STAGING;
|
||||
sd.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
||||
|
||||
ID3D11Texture2D *raw_staging = nullptr;
|
||||
if (FAILED(device->CreateTexture2D(&sd, nullptr, &raw_staging)) || !raw_staging) {
|
||||
return false;
|
||||
}
|
||||
com_ptr<ID3D11Texture2D> staging(raw_staging);
|
||||
context->CopyResource(staging.get(), source);
|
||||
|
||||
D3D11_MAPPED_SUBRESOURCE mapped {};
|
||||
if (FAILED(context->Map(staging.get(), 0, D3D11_MAP_READ, 0, &mapped))) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// backbuffers from GetDesc are always fully-typed (never _TYPELESS).
|
||||
const bool is_bgra = desc.Format == DXGI_FORMAT_B8G8R8A8_UNORM
|
||||
|| desc.Format == DXGI_FORMAT_B8G8R8A8_UNORM_SRGB;
|
||||
|
||||
out.resize(static_cast<size_t>(desc.Width) * desc.Height * 4);
|
||||
const uint8_t *src_base = reinterpret_cast<const uint8_t *>(mapped.pData);
|
||||
for (uint32_t y = 0; y < desc.Height; ++y) {
|
||||
const uint8_t *row = src_base + static_cast<size_t>(y) * mapped.RowPitch;
|
||||
uint8_t *dst = out.data() + static_cast<size_t>(y) * desc.Width * 4;
|
||||
for (uint32_t x = 0; x < desc.Width; ++x) {
|
||||
dst[x * 4 + 0] = row[x * 4 + (is_bgra ? 2 : 0)];
|
||||
dst[x * 4 + 1] = row[x * 4 + 1];
|
||||
dst[x * 4 + 2] = row[x * 4 + (is_bgra ? 0 : 2)];
|
||||
dst[x * 4 + 3] = 255;
|
||||
}
|
||||
}
|
||||
|
||||
context->Unmap(staging.get(), 0);
|
||||
|
||||
out_w = desc.Width;
|
||||
out_h = desc.Height;
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
namespace d3d11_hooks {
|
||||
|
||||
void try_screenshot(IDXGISwapChain *swapchain) {
|
||||
if (!swapchain || !graphics_screenshot_consume()) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto file_path = graphics_screenshot_genpath();
|
||||
if (file_path.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
ID3D11Device *raw_device = nullptr;
|
||||
if (FAILED(swapchain->GetDevice(IID_PPV_ARGS(&raw_device))) || !raw_device) {
|
||||
return;
|
||||
}
|
||||
com_ptr<ID3D11Device> device(raw_device);
|
||||
ID3D11DeviceContext *raw_ctx = nullptr;
|
||||
device->GetImmediateContext(&raw_ctx);
|
||||
if (!raw_ctx) {
|
||||
return;
|
||||
}
|
||||
com_ptr<ID3D11DeviceContext> context(raw_ctx);
|
||||
|
||||
std::vector<uint8_t> pixels;
|
||||
uint32_t w = 0, h = 0;
|
||||
if (!copy_backbuffer_to_rgba(swapchain, device.get(), context.get(), pixels, w, h)) {
|
||||
log_warning("graphics::d3d11", "screenshot: failed to capture backbuffer");
|
||||
overlay::notifications::add(
|
||||
overlay::notifications::Severity::Error,
|
||||
"Screenshot failed to capture");
|
||||
return;
|
||||
}
|
||||
|
||||
log_info("graphics::d3d11", "saving screenshot to {}", file_path);
|
||||
if (stbi_write_png(file_path.c_str(), (int) w, (int) h, 4,
|
||||
pixels.data(), (int) w * 4))
|
||||
{
|
||||
clipboard::copy_image(file_path);
|
||||
overlay::notifications::add(
|
||||
overlay::notifications::Severity::Success,
|
||||
fmt::format("Screenshot saved: {}", fileutils::basename(file_path)));
|
||||
} else {
|
||||
log_warning("graphics::d3d11", "screenshot: stbi_write_png failed");
|
||||
overlay::notifications::add(
|
||||
overlay::notifications::Severity::Error,
|
||||
"Screenshot failed to save");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif // SPICE_D3D11
|
||||
// dx11 screenshot capture. mirrors the d3d9 backend: copy the current
|
||||
// backbuffer into a staging texture, force alpha=255, write PNG via
|
||||
// stb_image_write, push to clipboard and notify.
|
||||
|
||||
#include "d3d11_backend.h"
|
||||
|
||||
#ifdef SPICE_D3D11
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include <windows.h>
|
||||
#include <d3d11.h>
|
||||
#include <dxgi.h>
|
||||
|
||||
#include "d3d11_internal.h"
|
||||
|
||||
#include "external/stb_image_write.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "misc/clipboard.h"
|
||||
#include "overlay/notifications.h"
|
||||
#include "util/fileutils.h"
|
||||
|
||||
using d3d11_hooks::com_ptr;
|
||||
|
||||
namespace {
|
||||
|
||||
// copy the swapchain backbuffer into a CPU-readable staging texture and
|
||||
// flatten it into an RGBA8 buffer (BGRA backbuffers are swizzled,
|
||||
// alpha is forced to 255).
|
||||
bool copy_backbuffer_to_rgba(IDXGISwapChain *swapchain,
|
||||
ID3D11Device *device,
|
||||
ID3D11DeviceContext *context,
|
||||
std::vector<uint8_t> &out,
|
||||
uint32_t &out_w, uint32_t &out_h)
|
||||
{
|
||||
ID3D11Texture2D *raw_bb = nullptr;
|
||||
if (FAILED(swapchain->GetBuffer(0, IID_PPV_ARGS(&raw_bb))) || !raw_bb) {
|
||||
return false;
|
||||
}
|
||||
com_ptr<ID3D11Texture2D> backbuffer(raw_bb);
|
||||
|
||||
D3D11_TEXTURE2D_DESC desc {};
|
||||
backbuffer->GetDesc(&desc);
|
||||
|
||||
// MSAA backbuffers can't be CopyResource'd into a non-MS staging target.
|
||||
com_ptr<ID3D11Texture2D> resolved;
|
||||
ID3D11Texture2D *source = backbuffer.get();
|
||||
if (desc.SampleDesc.Count > 1) {
|
||||
D3D11_TEXTURE2D_DESC rd = desc;
|
||||
rd.SampleDesc.Count = 1;
|
||||
rd.SampleDesc.Quality = 0;
|
||||
rd.Usage = D3D11_USAGE_DEFAULT;
|
||||
rd.BindFlags = D3D11_BIND_RENDER_TARGET;
|
||||
rd.CPUAccessFlags = 0;
|
||||
rd.MiscFlags = 0;
|
||||
ID3D11Texture2D *r = nullptr;
|
||||
if (FAILED(device->CreateTexture2D(&rd, nullptr, &r)) || !r) {
|
||||
return false;
|
||||
}
|
||||
resolved.reset(r);
|
||||
context->ResolveSubresource(resolved.get(), 0, backbuffer.get(), 0, desc.Format);
|
||||
source = resolved.get();
|
||||
}
|
||||
|
||||
D3D11_TEXTURE2D_DESC sd {};
|
||||
sd.Width = desc.Width;
|
||||
sd.Height = desc.Height;
|
||||
sd.MipLevels = 1;
|
||||
sd.ArraySize = 1;
|
||||
sd.Format = desc.Format;
|
||||
sd.SampleDesc.Count = 1;
|
||||
sd.Usage = D3D11_USAGE_STAGING;
|
||||
sd.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
||||
|
||||
ID3D11Texture2D *raw_staging = nullptr;
|
||||
if (FAILED(device->CreateTexture2D(&sd, nullptr, &raw_staging)) || !raw_staging) {
|
||||
return false;
|
||||
}
|
||||
com_ptr<ID3D11Texture2D> staging(raw_staging);
|
||||
context->CopyResource(staging.get(), source);
|
||||
|
||||
D3D11_MAPPED_SUBRESOURCE mapped {};
|
||||
if (FAILED(context->Map(staging.get(), 0, D3D11_MAP_READ, 0, &mapped))) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// backbuffers from GetDesc are always fully-typed (never _TYPELESS).
|
||||
const bool is_bgra = desc.Format == DXGI_FORMAT_B8G8R8A8_UNORM
|
||||
|| desc.Format == DXGI_FORMAT_B8G8R8A8_UNORM_SRGB;
|
||||
|
||||
out.resize(static_cast<size_t>(desc.Width) * desc.Height * 4);
|
||||
const uint8_t *src_base = reinterpret_cast<const uint8_t *>(mapped.pData);
|
||||
for (uint32_t y = 0; y < desc.Height; ++y) {
|
||||
const uint8_t *row = src_base + static_cast<size_t>(y) * mapped.RowPitch;
|
||||
uint8_t *dst = out.data() + static_cast<size_t>(y) * desc.Width * 4;
|
||||
for (uint32_t x = 0; x < desc.Width; ++x) {
|
||||
dst[x * 4 + 0] = row[x * 4 + (is_bgra ? 2 : 0)];
|
||||
dst[x * 4 + 1] = row[x * 4 + 1];
|
||||
dst[x * 4 + 2] = row[x * 4 + (is_bgra ? 0 : 2)];
|
||||
dst[x * 4 + 3] = 255;
|
||||
}
|
||||
}
|
||||
|
||||
context->Unmap(staging.get(), 0);
|
||||
|
||||
out_w = desc.Width;
|
||||
out_h = desc.Height;
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
namespace d3d11_hooks {
|
||||
|
||||
void try_screenshot(IDXGISwapChain *swapchain) {
|
||||
if (!swapchain || !graphics_screenshot_consume()) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto file_path = graphics_screenshot_genpath();
|
||||
if (file_path.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
ID3D11Device *raw_device = nullptr;
|
||||
if (FAILED(swapchain->GetDevice(IID_PPV_ARGS(&raw_device))) || !raw_device) {
|
||||
return;
|
||||
}
|
||||
com_ptr<ID3D11Device> device(raw_device);
|
||||
ID3D11DeviceContext *raw_ctx = nullptr;
|
||||
device->GetImmediateContext(&raw_ctx);
|
||||
if (!raw_ctx) {
|
||||
return;
|
||||
}
|
||||
com_ptr<ID3D11DeviceContext> context(raw_ctx);
|
||||
|
||||
std::vector<uint8_t> pixels;
|
||||
uint32_t w = 0, h = 0;
|
||||
if (!copy_backbuffer_to_rgba(swapchain, device.get(), context.get(), pixels, w, h)) {
|
||||
log_warning("graphics::d3d11", "screenshot: failed to capture backbuffer");
|
||||
overlay::notifications::add(
|
||||
overlay::notifications::Severity::Error,
|
||||
"Screenshot failed to capture");
|
||||
return;
|
||||
}
|
||||
|
||||
log_info("graphics::d3d11", "saving screenshot to {}", file_path);
|
||||
if (stbi_write_png(file_path.c_str(), (int) w, (int) h, 4,
|
||||
pixels.data(), (int) w * 4))
|
||||
{
|
||||
clipboard::copy_image(file_path);
|
||||
overlay::notifications::add(
|
||||
overlay::notifications::Severity::Success,
|
||||
fmt::format("Screenshot saved: {}", fileutils::basename(file_path)));
|
||||
} else {
|
||||
log_warning("graphics::d3d11", "screenshot: stbi_write_png failed");
|
||||
overlay::notifications::add(
|
||||
overlay::notifications::Severity::Error,
|
||||
"Screenshot failed to save");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif // SPICE_D3D11
|
||||
|
||||
@@ -1,294 +1,343 @@
|
||||
// dx11 swapchain vtable hooks + per-frame overlay pump.
|
||||
//
|
||||
// dxgi shares vtables across swapchain instances, so we only need to patch
|
||||
// Present / Present1 / ResizeBuffers once on the first instance we see.
|
||||
// each frame we lazily attach the overlay to whichever swapchain is
|
||||
// presenting, then drive its imgui update / new_frame / render cycle.
|
||||
|
||||
#include "d3d11_backend.h"
|
||||
|
||||
#ifdef SPICE_D3D11
|
||||
|
||||
#include <atomic>
|
||||
#include <mutex>
|
||||
|
||||
#include <windows.h>
|
||||
#include <d3d11.h>
|
||||
#include <dxgi.h>
|
||||
#include <dxgi1_2.h>
|
||||
|
||||
#include "d3d11_internal.h"
|
||||
|
||||
#include "external/imgui/imgui.h"
|
||||
#include "external/imgui/backends/imgui_impl_dx11.h"
|
||||
#include "overlay/imgui/impl_spice.h"
|
||||
|
||||
#include "games/io.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "launcher/launcher.h"
|
||||
#include "misc/eamuse.h"
|
||||
#include "util/utils.h"
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// overlay render bridge
|
||||
|
||||
namespace overlay::d3d11 {
|
||||
|
||||
// sRGB backbuffers need a UNORM view: ImGui vertex colors are already
|
||||
// sRGB-encoded, so an extra linear->sRGB conversion would wash the
|
||||
// overlay out white.
|
||||
static DXGI_FORMAT to_unorm_view(DXGI_FORMAT fmt) {
|
||||
switch (fmt) {
|
||||
case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB: return DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB: return DXGI_FORMAT_B8G8R8A8_UNORM;
|
||||
default: return fmt;
|
||||
}
|
||||
}
|
||||
|
||||
static void ensure_rtv(ID3D11Device *device,
|
||||
IDXGISwapChain *swapchain,
|
||||
ID3D11RenderTargetView **rtv)
|
||||
{
|
||||
if (*rtv || !device || !swapchain) {
|
||||
return;
|
||||
}
|
||||
ID3D11Texture2D *backbuffer = nullptr;
|
||||
if (FAILED(swapchain->GetBuffer(0, IID_PPV_ARGS(&backbuffer))) || !backbuffer) {
|
||||
return;
|
||||
}
|
||||
D3D11_TEXTURE2D_DESC td {};
|
||||
backbuffer->GetDesc(&td);
|
||||
const DXGI_FORMAT view_fmt = to_unorm_view(td.Format);
|
||||
if (view_fmt != td.Format) {
|
||||
D3D11_RENDER_TARGET_VIEW_DESC rtvd {};
|
||||
rtvd.Format = view_fmt;
|
||||
rtvd.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
|
||||
device->CreateRenderTargetView(backbuffer, &rtvd, rtv);
|
||||
} else {
|
||||
device->CreateRenderTargetView(backbuffer, nullptr, rtv);
|
||||
}
|
||||
backbuffer->Release();
|
||||
}
|
||||
|
||||
// bind the backbuffer (lazily creating the RTV) and draw the imgui
|
||||
// frame on top. reset_invalidate releases *rtv on ResizeBuffers.
|
||||
void render(ID3D11Device *device,
|
||||
ID3D11DeviceContext *context,
|
||||
IDXGISwapChain *swapchain,
|
||||
ID3D11RenderTargetView **rtv)
|
||||
{
|
||||
ensure_rtv(device, swapchain, rtv);
|
||||
if (!*rtv || !context) {
|
||||
return;
|
||||
}
|
||||
// present happens immediately after, so no need to save the previous
|
||||
// RT binding (flip-model resets it anyway).
|
||||
context->OMSetRenderTargets(1, rtv, nullptr);
|
||||
ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// file-local state + per-frame helpers
|
||||
|
||||
namespace {
|
||||
|
||||
using Present_t = HRESULT(STDMETHODCALLTYPE *)(
|
||||
IDXGISwapChain *, UINT, UINT);
|
||||
using ResizeBuffers_t = HRESULT(STDMETHODCALLTYPE *)(
|
||||
IDXGISwapChain *, UINT, UINT, UINT, DXGI_FORMAT, UINT);
|
||||
using Present1_t = HRESULT(STDMETHODCALLTYPE *)(
|
||||
IDXGISwapChain1 *, UINT, UINT, const DXGI_PRESENT_PARAMETERS *);
|
||||
|
||||
Present_t Present_orig = nullptr;
|
||||
ResizeBuffers_t ResizeBuffers_orig = nullptr;
|
||||
Present1_t Present1_orig = nullptr;
|
||||
|
||||
bool g_swapchain_hooked = false;
|
||||
bool g_swapchain1_hooked = false;
|
||||
|
||||
void try_create_overlay(IDXGISwapChain *swapchain) {
|
||||
if (!swapchain || overlay::OVERLAY) {
|
||||
return;
|
||||
}
|
||||
|
||||
DXGI_SWAP_CHAIN_DESC desc {};
|
||||
if (FAILED(swapchain->GetDesc(&desc)) || !desc.OutputWindow) {
|
||||
return;
|
||||
}
|
||||
|
||||
// only attach to the main game window; ignore sub-screens / IME helpers.
|
||||
HWND main = d3d11_hooks::main_hwnd();
|
||||
if (main && desc.OutputWindow != main) {
|
||||
return;
|
||||
}
|
||||
|
||||
// theme the native title bar; first present is the only reliable point for
|
||||
// windows whose swapchain bypasses our factory hooks (e.g. UnityPlayer.dll)
|
||||
set_window_dark_titlebar(desc.OutputWindow);
|
||||
|
||||
ID3D11Device *device = nullptr;
|
||||
if (FAILED(swapchain->GetDevice(IID_PPV_ARGS(&device))) || !device) {
|
||||
return;
|
||||
}
|
||||
ID3D11DeviceContext *context = nullptr;
|
||||
device->GetImmediateContext(&context);
|
||||
|
||||
if (context) {
|
||||
overlay::create_d3d11(desc.OutputWindow, device, context, swapchain);
|
||||
RECT cr {};
|
||||
::GetClientRect(desc.OutputWindow, &cr);
|
||||
log_info("graphics::d3d11",
|
||||
"attached overlay to swapchain hwnd=0x{:x} backbuffer={}x{} client={}x{}",
|
||||
(uintptr_t) desc.OutputWindow,
|
||||
desc.BufferDesc.Width, desc.BufferDesc.Height,
|
||||
cr.right - cr.left, cr.bottom - cr.top);
|
||||
context->Release();
|
||||
}
|
||||
device->Release();
|
||||
}
|
||||
|
||||
// rising-edge screenshot hotkey poll (mirrors d3d9 backend behaviour).
|
||||
void poll_screenshot_hotkey() {
|
||||
static bool s_down = false;
|
||||
auto buttons = games::get_buttons_overlay(eamuse_get_game());
|
||||
const bool pressed = buttons
|
||||
&& (!overlay::OVERLAY || overlay::OVERLAY->hotkeys_triggered())
|
||||
&& GameAPI::Buttons::getState(RI_MGR,
|
||||
buttons->at(games::OverlayButtons::Screenshot));
|
||||
if (pressed && !s_down) {
|
||||
graphics_screenshot_trigger();
|
||||
}
|
||||
s_down = pressed;
|
||||
}
|
||||
|
||||
void pump_overlay(IDXGISwapChain *swapchain) {
|
||||
if (!overlay::OVERLAY || !overlay::OVERLAY->uses_swapchain(swapchain)) {
|
||||
return;
|
||||
}
|
||||
|
||||
poll_screenshot_hotkey();
|
||||
|
||||
// size imgui to the backbuffer (not window client). dxgi may upscale
|
||||
// a small backbuffer into a larger client rect; without this override
|
||||
// imgui would draw past the RTV and the mouse mapping would be off.
|
||||
DXGI_SWAP_CHAIN_DESC desc {};
|
||||
if (SUCCEEDED(swapchain->GetDesc(&desc))) {
|
||||
ImGui_ImplSpice_SetDisplaySizeOverride(
|
||||
(float) desc.BufferDesc.Width,
|
||||
(float) desc.BufferDesc.Height);
|
||||
}
|
||||
|
||||
overlay::OVERLAY->update();
|
||||
overlay::OVERLAY->new_frame();
|
||||
overlay::OVERLAY->render();
|
||||
|
||||
// after overlay render so toasts/menus end up in the saved image.
|
||||
d3d11_hooks::try_screenshot(swapchain);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
// swapchain method hooks
|
||||
|
||||
HRESULT STDMETHODCALLTYPE Present_hook(
|
||||
IDXGISwapChain *swapchain, UINT SyncInterval, UINT Flags)
|
||||
{
|
||||
try_create_overlay(swapchain);
|
||||
pump_overlay(swapchain);
|
||||
return Present_orig(swapchain, SyncInterval, Flags);
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE Present1_hook(
|
||||
IDXGISwapChain1 *swapchain, UINT SyncInterval, UINT Flags,
|
||||
const DXGI_PRESENT_PARAMETERS *pParams)
|
||||
{
|
||||
try_create_overlay(swapchain);
|
||||
pump_overlay(swapchain);
|
||||
return Present1_orig(swapchain, SyncInterval, Flags, pParams);
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE ResizeBuffers_hook(
|
||||
IDXGISwapChain *swapchain, UINT BufferCount, UINT Width, UINT Height,
|
||||
DXGI_FORMAT NewFormat, UINT SwapChainFlags)
|
||||
{
|
||||
const bool ours = overlay::OVERLAY && overlay::OVERLAY->uses_swapchain(swapchain);
|
||||
if (ours) {
|
||||
log_info("graphics::d3d11", "ResizeBuffers {}x{} fmt={}",
|
||||
Width, Height, (int32_t) NewFormat);
|
||||
overlay::OVERLAY->reset_invalidate();
|
||||
}
|
||||
HRESULT res = ResizeBuffers_orig(
|
||||
swapchain, BufferCount, Width, Height, NewFormat, SwapChainFlags);
|
||||
if (ours && SUCCEEDED(res)) {
|
||||
overlay::OVERLAY->reset_recreate();
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// d3d11_hooks public surface: main-window tracking + vtable install.
|
||||
|
||||
namespace d3d11_hooks {
|
||||
|
||||
namespace {
|
||||
std::atomic<HWND> g_main_hwnd { nullptr };
|
||||
std::atomic<HWND> g_ignored_hwnd { nullptr };
|
||||
}
|
||||
|
||||
void note_main_hwnd(HWND hwnd) {
|
||||
if (!hwnd || hwnd == g_ignored_hwnd.load()) {
|
||||
return;
|
||||
}
|
||||
HWND expected = nullptr;
|
||||
if (g_main_hwnd.compare_exchange_strong(expected, hwnd)) {
|
||||
log_info("graphics::d3d11", "main hwnd recorded: 0x{:x}",
|
||||
(uintptr_t) hwnd);
|
||||
}
|
||||
}
|
||||
|
||||
HWND main_hwnd() {
|
||||
return g_main_hwnd.load();
|
||||
}
|
||||
|
||||
void ignore_hwnd(HWND hwnd) {
|
||||
g_ignored_hwnd.store(hwnd);
|
||||
}
|
||||
|
||||
// patch IDXGISwapChain::Present + ResizeBuffers and (if implemented)
|
||||
// IDXGISwapChain1::Present1. idempotent; flag is set only after success
|
||||
// so failed attempts can be retried on the next swapchain.
|
||||
void install_swapchain_hooks(IDXGISwapChain *swapchain) {
|
||||
if (!swapchain) {
|
||||
return;
|
||||
}
|
||||
static std::mutex s_hook_mutex;
|
||||
std::lock_guard<std::mutex> lock(s_hook_mutex);
|
||||
|
||||
if (!g_swapchain_hooked) {
|
||||
const bool a = hook_vtbl(swapchain, 8, (void *) Present_hook,
|
||||
(void **) &Present_orig, "IDXGISwapChain::Present");
|
||||
const bool b = hook_vtbl(swapchain, 13, (void *) ResizeBuffers_hook,
|
||||
(void **) &ResizeBuffers_orig, "IDXGISwapChain::ResizeBuffers");
|
||||
if (a && b) {
|
||||
g_swapchain_hooked = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!g_swapchain1_hooked) {
|
||||
IDXGISwapChain1 *sc1 = nullptr;
|
||||
if (SUCCEEDED(swapchain->QueryInterface(IID_PPV_ARGS(&sc1))) && sc1) {
|
||||
if (hook_vtbl(sc1, 22, (void *) Present1_hook,
|
||||
(void **) &Present1_orig, "IDXGISwapChain1::Present1")) {
|
||||
g_swapchain1_hooked = true;
|
||||
}
|
||||
sc1->Release();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif // SPICE_D3D11
|
||||
// dx11 swapchain vtable hooks + per-frame overlay pump.
|
||||
//
|
||||
// dxgi shares vtables across swapchain instances, so we only need to patch
|
||||
// Present / Present1 / ResizeBuffers once on the first instance we see.
|
||||
// each frame we lazily attach the overlay to whichever swapchain is
|
||||
// presenting, then drive its imgui update / new_frame / render cycle.
|
||||
|
||||
#include "d3d11_backend.h"
|
||||
|
||||
#ifdef SPICE_D3D11
|
||||
|
||||
#include <atomic>
|
||||
#include <mutex>
|
||||
|
||||
#include <windows.h>
|
||||
#include <d3d11.h>
|
||||
#include <dxgi.h>
|
||||
#include <dxgi1_2.h>
|
||||
|
||||
#include "d3d11_internal.h"
|
||||
|
||||
#include "external/imgui/imgui.h"
|
||||
#include "external/imgui/backends/imgui_impl_dx11.h"
|
||||
#include "overlay/imgui/impl_spice.h"
|
||||
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "util/utils.h"
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// overlay render bridge
|
||||
|
||||
namespace overlay::d3d11 {
|
||||
|
||||
// sRGB backbuffers need a UNORM view: ImGui vertex colors are already
|
||||
// sRGB-encoded, so an extra linear->sRGB conversion would wash the
|
||||
// overlay out white.
|
||||
static DXGI_FORMAT to_unorm_view(DXGI_FORMAT fmt) {
|
||||
switch (fmt) {
|
||||
case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB: return DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB: return DXGI_FORMAT_B8G8R8A8_UNORM;
|
||||
default: return fmt;
|
||||
}
|
||||
}
|
||||
|
||||
static void ensure_rtv(ID3D11Device *device,
|
||||
IDXGISwapChain *swapchain,
|
||||
ID3D11RenderTargetView **rtv)
|
||||
{
|
||||
if (*rtv || !device || !swapchain) {
|
||||
return;
|
||||
}
|
||||
ID3D11Texture2D *backbuffer = nullptr;
|
||||
if (FAILED(swapchain->GetBuffer(0, IID_PPV_ARGS(&backbuffer))) || !backbuffer) {
|
||||
return;
|
||||
}
|
||||
D3D11_TEXTURE2D_DESC td {};
|
||||
backbuffer->GetDesc(&td);
|
||||
const DXGI_FORMAT view_fmt = to_unorm_view(td.Format);
|
||||
if (view_fmt != td.Format) {
|
||||
D3D11_RENDER_TARGET_VIEW_DESC rtvd {};
|
||||
rtvd.Format = view_fmt;
|
||||
rtvd.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
|
||||
device->CreateRenderTargetView(backbuffer, &rtvd, rtv);
|
||||
} else {
|
||||
device->CreateRenderTargetView(backbuffer, nullptr, rtv);
|
||||
}
|
||||
backbuffer->Release();
|
||||
}
|
||||
|
||||
// bind the backbuffer (lazily creating the RTV) and draw the imgui
|
||||
// frame on top. reset_invalidate releases *rtv on ResizeBuffers.
|
||||
void render(ID3D11Device *device,
|
||||
ID3D11DeviceContext *context,
|
||||
IDXGISwapChain *swapchain,
|
||||
ID3D11RenderTargetView **rtv)
|
||||
{
|
||||
ensure_rtv(device, swapchain, rtv);
|
||||
if (!*rtv || !context) {
|
||||
return;
|
||||
}
|
||||
// present happens immediately after, so no need to save the previous
|
||||
// RT binding (flip-model resets it anyway).
|
||||
context->OMSetRenderTargets(1, rtv, nullptr);
|
||||
ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// file-local state + per-frame helpers
|
||||
|
||||
namespace {
|
||||
|
||||
using Present_t = HRESULT(STDMETHODCALLTYPE *)(
|
||||
IDXGISwapChain *, UINT, UINT);
|
||||
using ResizeBuffers_t = HRESULT(STDMETHODCALLTYPE *)(
|
||||
IDXGISwapChain *, UINT, UINT, UINT, DXGI_FORMAT, UINT);
|
||||
using Present1_t = HRESULT(STDMETHODCALLTYPE *)(
|
||||
IDXGISwapChain1 *, UINT, UINT, const DXGI_PRESENT_PARAMETERS *);
|
||||
|
||||
Present_t Present_orig = nullptr;
|
||||
ResizeBuffers_t ResizeBuffers_orig = nullptr;
|
||||
Present1_t Present1_orig = nullptr;
|
||||
|
||||
bool g_swapchain_hooked = false;
|
||||
bool g_swapchain1_hooked = false;
|
||||
|
||||
// sub-screens / IME helpers are usually child or zero-sized windows.
|
||||
// visibility isn't checked - the game may present before showing the window.
|
||||
bool looks_like_game_window(HWND hwnd) {
|
||||
RECT client {};
|
||||
return GetAncestor(hwnd, GA_ROOT) == hwnd
|
||||
&& GetClientRect(hwnd, &client)
|
||||
&& client.right > client.left
|
||||
&& client.bottom > client.top;
|
||||
}
|
||||
|
||||
// only the main game window; ignore sub-screens / IME helpers.
|
||||
bool is_main_game_swapchain(IDXGISwapChain *swapchain) {
|
||||
DXGI_SWAP_CHAIN_DESC desc {};
|
||||
if (!swapchain || FAILED(swapchain->GetDesc(&desc)) || !desc.OutputWindow) {
|
||||
return false;
|
||||
}
|
||||
|
||||
HWND main = d3d11_hooks::main_hwnd();
|
||||
if (!main) {
|
||||
// no creation hook recorded a window, so fall back to the presenting one;
|
||||
// the choice is permanent, so require a plausible game window
|
||||
if (!looks_like_game_window(desc.OutputWindow)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
log_misc(
|
||||
"graphics::d3d11",
|
||||
"try to notemain hwnd from swapchain present: 0x{:x}",
|
||||
(uintptr_t)desc.OutputWindow);
|
||||
|
||||
d3d11_hooks::note_main_hwnd(desc.OutputWindow);
|
||||
|
||||
// it may have been ignored, or another thread may have won the slot
|
||||
main = d3d11_hooks::main_hwnd();
|
||||
}
|
||||
return desc.OutputWindow == main;
|
||||
}
|
||||
|
||||
// checks are ordered cheapest first, since this runs on every present
|
||||
void try_create_overlay(IDXGISwapChain *swapchain) {
|
||||
if (!swapchain) {
|
||||
return;
|
||||
}
|
||||
|
||||
// overlay is disabled by user
|
||||
if (!overlay::ENABLED) {
|
||||
return;
|
||||
}
|
||||
|
||||
// overlay is already enabled and attached
|
||||
if (overlay::OVERLAY) {
|
||||
return;
|
||||
}
|
||||
|
||||
// ignore sub windows
|
||||
if (!is_main_game_swapchain(swapchain)) {
|
||||
return;
|
||||
}
|
||||
|
||||
DXGI_SWAP_CHAIN_DESC desc {};
|
||||
if (FAILED(swapchain->GetDesc(&desc)) || !desc.OutputWindow) {
|
||||
return;
|
||||
}
|
||||
|
||||
// theme the native title bar; first present is the only reliable point for
|
||||
// windows whose swapchain bypasses our factory hooks (e.g. UnityPlayer.dll)
|
||||
set_window_dark_titlebar(desc.OutputWindow);
|
||||
|
||||
ID3D11Device *device = nullptr;
|
||||
if (FAILED(swapchain->GetDevice(IID_PPV_ARGS(&device))) || !device) {
|
||||
return;
|
||||
}
|
||||
ID3D11DeviceContext *context = nullptr;
|
||||
device->GetImmediateContext(&context);
|
||||
|
||||
if (context) {
|
||||
overlay::create_d3d11(desc.OutputWindow, device, context, swapchain);
|
||||
RECT cr {};
|
||||
::GetClientRect(desc.OutputWindow, &cr);
|
||||
log_info("graphics::d3d11",
|
||||
"attached overlay to swapchain hwnd=0x{:x} backbuffer={}x{} client={}x{}",
|
||||
(uintptr_t) desc.OutputWindow,
|
||||
desc.BufferDesc.Width, desc.BufferDesc.Height,
|
||||
cr.right - cr.left, cr.bottom - cr.top);
|
||||
context->Release();
|
||||
}
|
||||
device->Release();
|
||||
}
|
||||
|
||||
// screenshots have to keep working with the overlay disabled, so they are not gated on it
|
||||
void pump_frame(IDXGISwapChain *swapchain) {
|
||||
const bool has_overlay =
|
||||
overlay::OVERLAY && overlay::OVERLAY->uses_swapchain(swapchain);
|
||||
if (!has_overlay && !is_main_game_swapchain(swapchain)) {
|
||||
return;
|
||||
}
|
||||
|
||||
graphics_poll_screenshot_hotkey();
|
||||
|
||||
// before the overlay render so the screenshot excludes it
|
||||
if (!GRAPHICS_SCREENSHOT_INCLUDE_OVERLAY) {
|
||||
d3d11_hooks::try_screenshot(swapchain);
|
||||
}
|
||||
|
||||
if (has_overlay) {
|
||||
|
||||
// size imgui to the backbuffer (not window client). dxgi may upscale
|
||||
// a small backbuffer into a larger client rect; without this override
|
||||
// imgui would draw past the RTV and the mouse mapping would be off.
|
||||
DXGI_SWAP_CHAIN_DESC desc {};
|
||||
if (SUCCEEDED(swapchain->GetDesc(&desc))) {
|
||||
ImGui_ImplSpice_SetDisplaySizeOverride(
|
||||
(float) desc.BufferDesc.Width,
|
||||
(float) desc.BufferDesc.Height);
|
||||
}
|
||||
|
||||
overlay::OVERLAY->update();
|
||||
overlay::OVERLAY->new_frame();
|
||||
overlay::OVERLAY->render();
|
||||
}
|
||||
|
||||
// after the overlay render so the screenshot includes toasts / menus
|
||||
if (GRAPHICS_SCREENSHOT_INCLUDE_OVERLAY) {
|
||||
d3d11_hooks::try_screenshot(swapchain);
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
// swapchain method hooks
|
||||
|
||||
HRESULT STDMETHODCALLTYPE Present_hook(
|
||||
IDXGISwapChain *swapchain, UINT SyncInterval, UINT Flags)
|
||||
{
|
||||
// a test present doesn't display anything; don't pick a window or take a screenshot off it
|
||||
if (!(Flags & DXGI_PRESENT_TEST)) {
|
||||
try_create_overlay(swapchain);
|
||||
pump_frame(swapchain);
|
||||
}
|
||||
return Present_orig(swapchain, SyncInterval, Flags);
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE Present1_hook(
|
||||
IDXGISwapChain1 *swapchain, UINT SyncInterval, UINT Flags,
|
||||
const DXGI_PRESENT_PARAMETERS *pParams)
|
||||
{
|
||||
if (!(Flags & DXGI_PRESENT_TEST)) {
|
||||
try_create_overlay(swapchain);
|
||||
pump_frame(swapchain);
|
||||
}
|
||||
return Present1_orig(swapchain, SyncInterval, Flags, pParams);
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE ResizeBuffers_hook(
|
||||
IDXGISwapChain *swapchain, UINT BufferCount, UINT Width, UINT Height,
|
||||
DXGI_FORMAT NewFormat, UINT SwapChainFlags)
|
||||
{
|
||||
const bool ours = overlay::OVERLAY && overlay::OVERLAY->uses_swapchain(swapchain);
|
||||
if (ours) {
|
||||
log_info("graphics::d3d11", "ResizeBuffers {}x{} fmt={}",
|
||||
Width, Height, (int32_t) NewFormat);
|
||||
overlay::OVERLAY->reset_invalidate();
|
||||
}
|
||||
HRESULT res = ResizeBuffers_orig(
|
||||
swapchain, BufferCount, Width, Height, NewFormat, SwapChainFlags);
|
||||
if (ours && SUCCEEDED(res)) {
|
||||
overlay::OVERLAY->reset_recreate();
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// d3d11_hooks public surface: main-window tracking + vtable install.
|
||||
|
||||
namespace d3d11_hooks {
|
||||
|
||||
namespace {
|
||||
std::atomic<HWND> g_main_hwnd { nullptr };
|
||||
std::atomic<HWND> g_ignored_hwnd { nullptr };
|
||||
}
|
||||
|
||||
void note_main_hwnd(HWND hwnd) {
|
||||
if (!hwnd || hwnd == g_ignored_hwnd.load()) {
|
||||
return;
|
||||
}
|
||||
HWND expected = nullptr;
|
||||
if (g_main_hwnd.compare_exchange_strong(expected, hwnd)) {
|
||||
log_info("graphics::d3d11", "main hwnd recorded: 0x{:x}",
|
||||
(uintptr_t) hwnd);
|
||||
}
|
||||
}
|
||||
|
||||
HWND main_hwnd() {
|
||||
return g_main_hwnd.load();
|
||||
}
|
||||
|
||||
void ignore_hwnd(HWND hwnd) {
|
||||
g_ignored_hwnd.store(hwnd);
|
||||
}
|
||||
|
||||
// patch IDXGISwapChain::Present + ResizeBuffers and (if implemented)
|
||||
// IDXGISwapChain1::Present1. idempotent; flag is set only after success
|
||||
// so failed attempts can be retried on the next swapchain.
|
||||
void install_swapchain_hooks(IDXGISwapChain *swapchain) {
|
||||
if (!swapchain) {
|
||||
return;
|
||||
}
|
||||
static std::mutex s_hook_mutex;
|
||||
std::lock_guard<std::mutex> lock(s_hook_mutex);
|
||||
|
||||
if (!g_swapchain_hooked) {
|
||||
const bool a = hook_vtbl(swapchain, 8, (void *) Present_hook,
|
||||
(void **) &Present_orig, "IDXGISwapChain::Present");
|
||||
const bool b = hook_vtbl(swapchain, 13, (void *) ResizeBuffers_hook,
|
||||
(void **) &ResizeBuffers_orig, "IDXGISwapChain::ResizeBuffers");
|
||||
if (a && b) {
|
||||
g_swapchain_hooked = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!g_swapchain1_hooked) {
|
||||
IDXGISwapChain1 *sc1 = nullptr;
|
||||
if (SUCCEEDED(swapchain->QueryInterface(IID_PPV_ARGS(&sc1))) && sc1) {
|
||||
if (hook_vtbl(sc1, 22, (void *) Present1_hook,
|
||||
(void **) &Present1_orig, "IDXGISwapChain1::Present1")) {
|
||||
g_swapchain1_hooked = true;
|
||||
}
|
||||
sc1->Release();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif // SPICE_D3D11
|
||||
|
||||
@@ -1,175 +1,175 @@
|
||||
// proactive vtable capture for the dx11 backend.
|
||||
//
|
||||
// titles under the execexe loader routinely race past our export-level
|
||||
// trampolines, so the game's first real swapchain never goes through us.
|
||||
// we sidestep that by creating a throwaway device + swapchain ourselves
|
||||
// the moment d3d11.dll + dxgi.dll appear, which patches the shared
|
||||
// IDXGISwapChain[1] / IDXGIFactory[2] vtables ahead of the game.
|
||||
|
||||
#include "d3d11_backend.h"
|
||||
|
||||
#ifdef SPICE_D3D11
|
||||
|
||||
#include <atomic>
|
||||
#include <memory>
|
||||
|
||||
#include <windows.h>
|
||||
#include <d3d11.h>
|
||||
#include <dxgi.h>
|
||||
#include <dxgi1_2.h>
|
||||
|
||||
#include "d3d11_internal.h"
|
||||
|
||||
using d3d11_hooks::com_ptr;
|
||||
|
||||
namespace {
|
||||
|
||||
using D3D11CreateDevice_t = HRESULT(WINAPI *)(
|
||||
IDXGIAdapter *, D3D_DRIVER_TYPE, HMODULE, UINT,
|
||||
const D3D_FEATURE_LEVEL *, UINT, UINT,
|
||||
ID3D11Device **, D3D_FEATURE_LEVEL *, ID3D11DeviceContext **);
|
||||
using CreateDXGIFactory1_t = HRESULT(WINAPI *)(REFIID, void **);
|
||||
using CreateDXGIFactory2_t = HRESULT(WINAPI *)(UINT, REFIID, void **);
|
||||
|
||||
std::atomic<bool> g_vtables_captured { false };
|
||||
|
||||
template<typename Fn>
|
||||
Fn resolve(HMODULE mod, const char *name) {
|
||||
return reinterpret_cast<Fn>(GetProcAddress(mod, name));
|
||||
}
|
||||
|
||||
com_ptr<IDXGIFactory2> create_factory2(CreateDXGIFactory2_t f2,
|
||||
CreateDXGIFactory1_t f1)
|
||||
{
|
||||
IDXGIFactory2 *raw = nullptr;
|
||||
if (f2 && SUCCEEDED(f2(0, IID_PPV_ARGS(&raw))) && raw) {
|
||||
return com_ptr<IDXGIFactory2>(raw);
|
||||
}
|
||||
IDXGIFactory1 *factory1 = nullptr;
|
||||
if (f1 && SUCCEEDED(f1(IID_PPV_ARGS(&factory1))) && factory1) {
|
||||
factory1->QueryInterface(IID_PPV_ARGS(&raw));
|
||||
factory1->Release();
|
||||
}
|
||||
return com_ptr<IDXGIFactory2>(raw);
|
||||
}
|
||||
|
||||
bool create_dummy_device(D3D11CreateDevice_t create,
|
||||
com_ptr<ID3D11Device> &device,
|
||||
com_ptr<ID3D11DeviceContext> &context)
|
||||
{
|
||||
static constexpr D3D_FEATURE_LEVEL levels[] = {
|
||||
D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0,
|
||||
D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0,
|
||||
};
|
||||
// hardware first, then WARP so headless / unusual configs still work.
|
||||
for (auto type : { D3D_DRIVER_TYPE_HARDWARE, D3D_DRIVER_TYPE_WARP }) {
|
||||
ID3D11Device *d = nullptr;
|
||||
ID3D11DeviceContext *c = nullptr;
|
||||
D3D_FEATURE_LEVEL got;
|
||||
if (SUCCEEDED(create(nullptr, type, nullptr, 0,
|
||||
levels, ARRAYSIZE(levels), D3D11_SDK_VERSION,
|
||||
&d, &got, &c)) && d) {
|
||||
device.reset(d);
|
||||
context.reset(c);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
namespace d3d11_hooks {
|
||||
|
||||
// create a throwaway device + swapchain to patch the shared vtables before
|
||||
// the game's loader races past our export trampolines. safe to call
|
||||
// repeatedly; runs at most once.
|
||||
void try_capture_vtables() {
|
||||
if (g_vtables_captured.load()) {
|
||||
return;
|
||||
}
|
||||
|
||||
HMODULE d3d11 = GetModuleHandleW(L"d3d11.dll");
|
||||
HMODULE dxgi = GetModuleHandleW(L"dxgi.dll");
|
||||
if (!d3d11 || !dxgi) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto create_device = resolve<D3D11CreateDevice_t>(d3d11, "D3D11CreateDevice");
|
||||
auto f2 = resolve<CreateDXGIFactory2_t>(dxgi, "CreateDXGIFactory2");
|
||||
auto f1 = resolve<CreateDXGIFactory1_t>(dxgi, "CreateDXGIFactory1");
|
||||
if (!create_device || (!f1 && !f2)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// serialize concurrent calls (poll thread + LDR notification). only
|
||||
// flip g_vtables_captured after success so failed attempts remain
|
||||
// retriable on the next tick.
|
||||
static std::atomic<bool> in_progress { false };
|
||||
if (in_progress.exchange(true)) {
|
||||
return;
|
||||
}
|
||||
struct scope_clear {
|
||||
std::atomic<bool> &flag;
|
||||
~scope_clear() { flag.store(false); }
|
||||
} clear { in_progress };
|
||||
|
||||
// hidden message-only window; STATIC is always registered by user32.
|
||||
HWND dummy_hwnd = CreateWindowExW(
|
||||
0, L"STATIC", L"", 0, 0, 0, 1, 1,
|
||||
HWND_MESSAGE, nullptr, GetModuleHandleW(nullptr), nullptr);
|
||||
if (!dummy_hwnd) {
|
||||
log_warning("graphics::d3d11",
|
||||
"vtable capture: CreateWindowExW failed (gle={})", (unsigned long)GetLastError());
|
||||
return;
|
||||
}
|
||||
auto destroy_hwnd = std::unique_ptr<HWND__, decltype(&DestroyWindow)>(
|
||||
dummy_hwnd, &DestroyWindow);
|
||||
|
||||
// if the game's CreateDXGIFactory_hook already raced us, our
|
||||
// CreateSwapChainForHwnd call below would trip the hook and try to
|
||||
// record dummy_hwnd as the main window. block that.
|
||||
ignore_hwnd(dummy_hwnd);
|
||||
|
||||
auto factory2 = create_factory2(f2, f1);
|
||||
if (!factory2) {
|
||||
log_warning("graphics::d3d11", "vtable capture: CreateDXGIFactory* failed");
|
||||
return;
|
||||
}
|
||||
|
||||
com_ptr<ID3D11Device> device;
|
||||
com_ptr<ID3D11DeviceContext> context;
|
||||
if (!create_dummy_device(create_device, device, context)) {
|
||||
log_warning("graphics::d3d11", "vtable capture: D3D11CreateDevice failed");
|
||||
return;
|
||||
}
|
||||
|
||||
DXGI_SWAP_CHAIN_DESC1 desc {};
|
||||
desc.Width = 1;
|
||||
desc.Height = 1;
|
||||
desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
||||
desc.SampleDesc.Count = 1;
|
||||
desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
||||
desc.BufferCount = 2;
|
||||
desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
|
||||
|
||||
IDXGISwapChain1 *raw_sc = nullptr;
|
||||
HRESULT hr = factory2->CreateSwapChainForHwnd(
|
||||
device.get(), dummy_hwnd, &desc, nullptr, nullptr, &raw_sc);
|
||||
if (FAILED(hr) || !raw_sc) {
|
||||
log_warning("graphics::d3d11",
|
||||
"vtable capture: CreateSwapChainForHwnd failed (hr={:#x})", (unsigned long)hr);
|
||||
return;
|
||||
}
|
||||
com_ptr<IDXGISwapChain1> swapchain(raw_sc);
|
||||
|
||||
install_swapchain_hooks(swapchain.get());
|
||||
install_factory_hooks(factory2.get());
|
||||
|
||||
g_vtables_captured.store(true);
|
||||
log_info("graphics::d3d11", "vtable capture complete (via dummy swapchain)");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif // SPICE_D3D11
|
||||
// proactive vtable capture for the dx11 backend.
|
||||
//
|
||||
// titles under the execexe loader routinely race past our export-level
|
||||
// trampolines, so the game's first real swapchain never goes through us.
|
||||
// we sidestep that by creating a throwaway device + swapchain ourselves
|
||||
// the moment d3d11.dll + dxgi.dll appear, which patches the shared
|
||||
// IDXGISwapChain[1] / IDXGIFactory[2] vtables ahead of the game.
|
||||
|
||||
#include "d3d11_backend.h"
|
||||
|
||||
#ifdef SPICE_D3D11
|
||||
|
||||
#include <atomic>
|
||||
#include <memory>
|
||||
|
||||
#include <windows.h>
|
||||
#include <d3d11.h>
|
||||
#include <dxgi.h>
|
||||
#include <dxgi1_2.h>
|
||||
|
||||
#include "d3d11_internal.h"
|
||||
|
||||
using d3d11_hooks::com_ptr;
|
||||
|
||||
namespace {
|
||||
|
||||
using D3D11CreateDevice_t = HRESULT(WINAPI *)(
|
||||
IDXGIAdapter *, D3D_DRIVER_TYPE, HMODULE, UINT,
|
||||
const D3D_FEATURE_LEVEL *, UINT, UINT,
|
||||
ID3D11Device **, D3D_FEATURE_LEVEL *, ID3D11DeviceContext **);
|
||||
using CreateDXGIFactory1_t = HRESULT(WINAPI *)(REFIID, void **);
|
||||
using CreateDXGIFactory2_t = HRESULT(WINAPI *)(UINT, REFIID, void **);
|
||||
|
||||
std::atomic<bool> g_vtables_captured { false };
|
||||
|
||||
template<typename Fn>
|
||||
Fn resolve(HMODULE mod, const char *name) {
|
||||
return reinterpret_cast<Fn>(GetProcAddress(mod, name));
|
||||
}
|
||||
|
||||
com_ptr<IDXGIFactory2> create_factory2(CreateDXGIFactory2_t f2,
|
||||
CreateDXGIFactory1_t f1)
|
||||
{
|
||||
IDXGIFactory2 *raw = nullptr;
|
||||
if (f2 && SUCCEEDED(f2(0, IID_PPV_ARGS(&raw))) && raw) {
|
||||
return com_ptr<IDXGIFactory2>(raw);
|
||||
}
|
||||
IDXGIFactory1 *factory1 = nullptr;
|
||||
if (f1 && SUCCEEDED(f1(IID_PPV_ARGS(&factory1))) && factory1) {
|
||||
factory1->QueryInterface(IID_PPV_ARGS(&raw));
|
||||
factory1->Release();
|
||||
}
|
||||
return com_ptr<IDXGIFactory2>(raw);
|
||||
}
|
||||
|
||||
bool create_dummy_device(D3D11CreateDevice_t create,
|
||||
com_ptr<ID3D11Device> &device,
|
||||
com_ptr<ID3D11DeviceContext> &context)
|
||||
{
|
||||
static constexpr D3D_FEATURE_LEVEL levels[] = {
|
||||
D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0,
|
||||
D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0,
|
||||
};
|
||||
// hardware first, then WARP so headless / unusual configs still work.
|
||||
for (auto type : { D3D_DRIVER_TYPE_HARDWARE, D3D_DRIVER_TYPE_WARP }) {
|
||||
ID3D11Device *d = nullptr;
|
||||
ID3D11DeviceContext *c = nullptr;
|
||||
D3D_FEATURE_LEVEL got;
|
||||
if (SUCCEEDED(create(nullptr, type, nullptr, 0,
|
||||
levels, ARRAYSIZE(levels), D3D11_SDK_VERSION,
|
||||
&d, &got, &c)) && d) {
|
||||
device.reset(d);
|
||||
context.reset(c);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
namespace d3d11_hooks {
|
||||
|
||||
// create a throwaway device + swapchain to patch the shared vtables before
|
||||
// the game's loader races past our export trampolines. safe to call
|
||||
// repeatedly; runs at most once.
|
||||
void try_capture_vtables() {
|
||||
if (g_vtables_captured.load()) {
|
||||
return;
|
||||
}
|
||||
|
||||
HMODULE d3d11 = GetModuleHandleW(L"d3d11.dll");
|
||||
HMODULE dxgi = GetModuleHandleW(L"dxgi.dll");
|
||||
if (!d3d11 || !dxgi) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto create_device = resolve<D3D11CreateDevice_t>(d3d11, "D3D11CreateDevice");
|
||||
auto f2 = resolve<CreateDXGIFactory2_t>(dxgi, "CreateDXGIFactory2");
|
||||
auto f1 = resolve<CreateDXGIFactory1_t>(dxgi, "CreateDXGIFactory1");
|
||||
if (!create_device || (!f1 && !f2)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// serialize concurrent calls (poll thread + LDR notification). only
|
||||
// flip g_vtables_captured after success so failed attempts remain
|
||||
// retriable on the next tick.
|
||||
static std::atomic<bool> in_progress { false };
|
||||
if (in_progress.exchange(true)) {
|
||||
return;
|
||||
}
|
||||
struct scope_clear {
|
||||
std::atomic<bool> &flag;
|
||||
~scope_clear() { flag.store(false); }
|
||||
} clear { in_progress };
|
||||
|
||||
// hidden message-only window; STATIC is always registered by user32.
|
||||
HWND dummy_hwnd = CreateWindowExW(
|
||||
0, L"STATIC", L"", 0, 0, 0, 1, 1,
|
||||
HWND_MESSAGE, nullptr, GetModuleHandleW(nullptr), nullptr);
|
||||
if (!dummy_hwnd) {
|
||||
log_warning("graphics::d3d11",
|
||||
"vtable capture: CreateWindowExW failed (gle={})", (unsigned long)GetLastError());
|
||||
return;
|
||||
}
|
||||
auto destroy_hwnd = std::unique_ptr<HWND__, decltype(&DestroyWindow)>(
|
||||
dummy_hwnd, &DestroyWindow);
|
||||
|
||||
// if the game's CreateDXGIFactory_hook already raced us, our
|
||||
// CreateSwapChainForHwnd call below would trip the hook and try to
|
||||
// record dummy_hwnd as the main window. block that.
|
||||
ignore_hwnd(dummy_hwnd);
|
||||
|
||||
auto factory2 = create_factory2(f2, f1);
|
||||
if (!factory2) {
|
||||
log_warning("graphics::d3d11", "vtable capture: CreateDXGIFactory* failed");
|
||||
return;
|
||||
}
|
||||
|
||||
com_ptr<ID3D11Device> device;
|
||||
com_ptr<ID3D11DeviceContext> context;
|
||||
if (!create_dummy_device(create_device, device, context)) {
|
||||
log_warning("graphics::d3d11", "vtable capture: D3D11CreateDevice failed");
|
||||
return;
|
||||
}
|
||||
|
||||
DXGI_SWAP_CHAIN_DESC1 desc {};
|
||||
desc.Width = 1;
|
||||
desc.Height = 1;
|
||||
desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
||||
desc.SampleDesc.Count = 1;
|
||||
desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
||||
desc.BufferCount = 2;
|
||||
desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
|
||||
|
||||
IDXGISwapChain1 *raw_sc = nullptr;
|
||||
HRESULT hr = factory2->CreateSwapChainForHwnd(
|
||||
device.get(), dummy_hwnd, &desc, nullptr, nullptr, &raw_sc);
|
||||
if (FAILED(hr) || !raw_sc) {
|
||||
log_warning("graphics::d3d11",
|
||||
"vtable capture: CreateSwapChainForHwnd failed (hr={:#x})", (unsigned long)hr);
|
||||
return;
|
||||
}
|
||||
com_ptr<IDXGISwapChain1> swapchain(raw_sc);
|
||||
|
||||
install_swapchain_hooks(swapchain.get());
|
||||
install_factory_hooks(factory2.get());
|
||||
|
||||
g_vtables_captured.store(true);
|
||||
log_info("graphics::d3d11", "vtable capture complete (via dummy swapchain)");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif // SPICE_D3D11
|
||||
|
||||
@@ -1,15 +1,12 @@
|
||||
#include "d3d9_backend.h"
|
||||
|
||||
#include <atomic>
|
||||
#include <cassert>
|
||||
#include <memory>
|
||||
#include <thread>
|
||||
#include <vector>
|
||||
#include <external/robin_hood.h>
|
||||
|
||||
#include <d3d9.h>
|
||||
#ifdef __GNUC__
|
||||
#include <d3dx9tex.h>
|
||||
#endif
|
||||
|
||||
#include "avs/game.h"
|
||||
#include "cfg/screen_resize.h"
|
||||
@@ -18,28 +15,23 @@
|
||||
#include "games/popn/popn.h"
|
||||
#include "games/sdvx/sdvx.h"
|
||||
#include "games/mfc/mfc.h"
|
||||
#include "games/io.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "launcher/launcher.h"
|
||||
#include "launcher/options.h"
|
||||
#include "launcher/signal.h"
|
||||
#include "launcher/shutdown.h"
|
||||
#include "misc/clipboard.h"
|
||||
#include "misc/eamuse.h"
|
||||
#include "misc/wintouchemu.h"
|
||||
#include "overlay/overlay.h"
|
||||
#include "overlay/notifications.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/deferlog.h"
|
||||
#include "util/fileutils.h"
|
||||
#include "util/flags_helper.h"
|
||||
#include "util/libutils.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/utils.h"
|
||||
#include "util/memutils.h"
|
||||
#include "util/threadpool.h"
|
||||
|
||||
#include "d3d9_device.h"
|
||||
#include "d3d9_screenshot.h"
|
||||
|
||||
#ifdef min
|
||||
#undef min
|
||||
@@ -63,19 +55,6 @@
|
||||
return __ret; \
|
||||
} while (0)
|
||||
|
||||
#ifdef __GNUC__
|
||||
typedef decltype(D3DXSaveSurfaceToFileA) *D3DXSaveSurfaceToFileA_t;
|
||||
#else
|
||||
#define D3DXIFF_PNG ((DWORD) 3)
|
||||
|
||||
typedef HRESULT (WINAPI *D3DXSaveSurfaceToFileA_t)(
|
||||
LPCSTR pDestFile,
|
||||
DWORD DestFormat,
|
||||
LPDIRECT3DSURFACE9 pSrcSurface,
|
||||
CONST PALETTEENTRY *pSrcPalette,
|
||||
CONST RECT *pSrcRect);
|
||||
#endif
|
||||
|
||||
/*
|
||||
* 9 on 12
|
||||
*/
|
||||
@@ -99,8 +78,6 @@ typedef IDirect3D9* (WINAPI *Direct3DCreate9On12_t)(
|
||||
static void *D3D9_DIRECT3D_CREATE9_ADR = nullptr;
|
||||
static char D3D9_DIRECT3D_CREATE9_CONTENTS[16];
|
||||
|
||||
static bool ATTEMPTED_D3DX9_LOAD_LIBRARY = false;
|
||||
|
||||
// settings
|
||||
std::optional<UINT> D3D9_ADAPTER = std::nullopt;
|
||||
DWORD D3D9_BEHAVIOR_DISABLE = 0;
|
||||
@@ -113,7 +90,16 @@ static Direct3DCreate9On12Ex_t Direct3DCreate9On12Ex_orig = nullptr;
|
||||
static bool ATTEMPTED_SUB_SWAP_CHAIN_ACQUIRE = false;
|
||||
static IDirect3DSwapChain9 *SUB_SWAP_CHAIN = nullptr;
|
||||
|
||||
static void graphics_d3d9_ldj_init_sub_screen(IDirect3DDevice9Ex *device, D3DPRESENT_PARAMETERS *present_params);
|
||||
// main and subscreen presents may occur on different threads.
|
||||
static std::atomic_bool SUBSCREEN_PRESENTED_SINCE_LAST_MAIN = false;
|
||||
|
||||
// do not mistake the fallback Present below for a game-originated Present.
|
||||
static thread_local bool SUBSCREEN_FORCE_REDRAW_IN_PROGRESS = false;
|
||||
|
||||
static void graphics_d3d9_ldj_init_sub_screen(
|
||||
IDirect3DDevice9Ex *device,
|
||||
D3DPRESENT_PARAMETERS *present_params,
|
||||
UINT gfdm_small_swapchain);
|
||||
|
||||
static std::string behavior2s(DWORD behavior_flags) {
|
||||
FLAGS_START(behavior_flags);
|
||||
@@ -409,7 +395,8 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::QueryInterface(
|
||||
return E_POINTER;
|
||||
}
|
||||
|
||||
if (riid == IID_WrappedIDirect3D9 ||
|
||||
if ((riid == IID_IUnknown && gfdm_two_head_exclusive()) ||
|
||||
riid == IID_WrappedIDirect3D9 ||
|
||||
riid == IID_IDirect3D9 ||
|
||||
riid == IID_IDirect3D9Ex)
|
||||
{
|
||||
@@ -467,6 +454,18 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::RegisterSoftwareDevice(void *pIniti
|
||||
UINT STDMETHODCALLTYPE WrappedIDirect3D9::GetAdapterCount() {
|
||||
UINT result = pReal->GetAdapterCount();
|
||||
|
||||
if (gfdm_two_head_exclusive()) {
|
||||
if (result == 2) {
|
||||
FAKE_SUBSCREEN_ADAPTER = true;
|
||||
return GFDM_LOGICAL_HEAD_COUNT;
|
||||
}
|
||||
log_warning(
|
||||
"graphics::d3d9",
|
||||
"two-head mode requires two native adapters; found {}",
|
||||
result);
|
||||
return result;
|
||||
}
|
||||
|
||||
if (!FAKE_SUBSCREEN_ADAPTER) {
|
||||
if (games::popn::is_pikapika_model() && result == 1) {
|
||||
FAKE_SUBSCREEN_ADAPTER = true;
|
||||
@@ -493,7 +492,7 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::GetAdapterIdentifier(
|
||||
D3DADAPTER_IDENTIFIER9 *pIdentifier)
|
||||
{
|
||||
|
||||
if (FAKE_SUBSCREEN_ADAPTER && Adapter > 0 && pIdentifier) {
|
||||
if (is_fake_subscreen_adapter(Adapter) && pIdentifier) {
|
||||
*pIdentifier = {};
|
||||
const std::string adapter_name = fmt::format("\\\\.\\DISPLAY_SPICE_FAKE_{}", Adapter);
|
||||
strcpy(pIdentifier->DeviceName, adapter_name.c_str());
|
||||
@@ -509,7 +508,7 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::GetAdapterIdentifier(
|
||||
}
|
||||
|
||||
UINT STDMETHODCALLTYPE WrappedIDirect3D9::GetAdapterModeCount(UINT Adapter, D3DFORMAT Format) {
|
||||
if (FAKE_SUBSCREEN_ADAPTER && Adapter > 0) {
|
||||
if (is_fake_subscreen_adapter(Adapter)) {
|
||||
log_misc("graphics::d3d9", "GetAdapterModeCount called for fake subscreen adapter {}", Adapter);
|
||||
return 1;
|
||||
}
|
||||
@@ -523,13 +522,10 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::EnumAdapterModes(
|
||||
UINT Mode,
|
||||
D3DDISPLAYMODE *pMode)
|
||||
{
|
||||
if (FAKE_SUBSCREEN_ADAPTER && Adapter > 0) {
|
||||
if (is_fake_subscreen_adapter(Adapter)) {
|
||||
log_misc("graphics::d3d9", "EnumAdapterModes called for fake subscreen adapter {}", Adapter);
|
||||
if (Mode == 0 && pMode) {
|
||||
pMode->Width = 1280;
|
||||
pMode->Height = 800;
|
||||
pMode->RefreshRate = 60;
|
||||
pMode->Format = D3DFMT_X8R8G8B8;
|
||||
get_fake_subscreen_display_mode(Adapter, pMode);
|
||||
return S_OK;
|
||||
} else {
|
||||
return D3DERR_INVALIDCALL;
|
||||
@@ -611,6 +607,14 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::EnumAdapterModes(
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::GetAdapterDisplayMode(UINT Adapter, D3DDISPLAYMODE *pMode) {
|
||||
if (gfdm_two_head_exclusive() && is_fake_subscreen_adapter(Adapter)) {
|
||||
if (pMode == nullptr) {
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
get_fake_subscreen_display_mode(Adapter, pMode);
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
CHECK_RESULT(pReal->GetAdapterDisplayMode(Adapter, pMode));
|
||||
}
|
||||
|
||||
@@ -621,6 +625,10 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CheckDeviceType(
|
||||
D3DFORMAT BackBufferFormat,
|
||||
BOOL bWindowed)
|
||||
{
|
||||
if (gfdm_two_head_exclusive() && is_fake_subscreen_adapter(iAdapter)) {
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
CHECK_RESULT(pReal->CheckDeviceType(iAdapter, DevType, DisplayFormat, BackBufferFormat, bWindowed));
|
||||
}
|
||||
|
||||
@@ -632,7 +640,7 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CheckDeviceFormat(
|
||||
D3DRESOURCETYPE RType,
|
||||
D3DFORMAT CheckFormat)
|
||||
{
|
||||
if (FAKE_SUBSCREEN_ADAPTER && Adapter > 0) {
|
||||
if (is_fake_subscreen_adapter(Adapter)) {
|
||||
log_misc("graphics::d3d9", "CheckDeviceFormat called for fake subscreen adapter {}", Adapter);
|
||||
return D3D_OK;
|
||||
}
|
||||
@@ -648,6 +656,13 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CheckDeviceMultiSampleType(
|
||||
D3DMULTISAMPLE_TYPE MultiSampleType,
|
||||
DWORD *pQualityLevels)
|
||||
{
|
||||
if (gfdm_two_head_exclusive() && is_fake_subscreen_adapter(Adapter)) {
|
||||
if (pQualityLevels != nullptr) {
|
||||
*pQualityLevels = 1;
|
||||
}
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
CHECK_RESULT(pReal->CheckDeviceMultiSampleType(
|
||||
Adapter,
|
||||
DeviceType,
|
||||
@@ -664,6 +679,10 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CheckDepthStencilMatch(
|
||||
D3DFORMAT RenderTargetFormat,
|
||||
D3DFORMAT DepthStencilFormat)
|
||||
{
|
||||
if (gfdm_two_head_exclusive() && is_fake_subscreen_adapter(Adapter)) {
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
CHECK_RESULT(pReal->CheckDepthStencilMatch(
|
||||
Adapter,
|
||||
DeviceType,
|
||||
@@ -678,6 +697,10 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CheckDeviceFormatConversion(
|
||||
D3DFORMAT SourceFormat,
|
||||
D3DFORMAT TargetFormat)
|
||||
{
|
||||
if (gfdm_two_head_exclusive() && is_fake_subscreen_adapter(Adapter)) {
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
CHECK_RESULT(pReal->CheckDeviceFormatConversion(Adapter, DeviceType, SourceFormat, TargetFormat));
|
||||
}
|
||||
|
||||
@@ -689,6 +712,20 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::GetDeviceCaps(UINT Adapter, D3DDEVT
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
if (gfdm_two_head_exclusive() && Adapter < GFDM_LOGICAL_HEAD_COUNT) {
|
||||
HRESULT ret = this->pReal->GetDeviceCaps(
|
||||
Adapter >= 2 ? 0 : Adapter,
|
||||
DeviceType,
|
||||
pCaps);
|
||||
if (SUCCEEDED(ret)) {
|
||||
pCaps->NumberOfAdaptersInGroup =
|
||||
Adapter == 0 ? GFDM_LOGICAL_HEAD_COUNT : 0;
|
||||
pCaps->MasterAdapterOrdinal = 0;
|
||||
pCaps->AdapterOrdinalInGroup = Adapter;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
// SDVX uses `NumberOfAdaptersInGroup` to allocate a vector and the Microsoft documentation states:
|
||||
// "The value will be 0 for a subordinate adapter of a multihead card. Each card can have at most one
|
||||
// master, but may have many subordinates." Therefore, this must point to the master adapter.
|
||||
@@ -741,6 +778,10 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::GetDeviceCaps(UINT Adapter, D3DDEVT
|
||||
}
|
||||
|
||||
HMONITOR STDMETHODCALLTYPE WrappedIDirect3D9::GetAdapterMonitor(UINT Adapter) {
|
||||
if (gfdm_two_head_exclusive() && is_fake_subscreen_adapter(Adapter)) {
|
||||
return pReal->GetAdapterMonitor(0);
|
||||
}
|
||||
|
||||
return pReal->GetAdapterMonitor(Adapter);
|
||||
}
|
||||
|
||||
@@ -861,7 +902,8 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDevice(
|
||||
"either use -graphics-force-refresh option or change the desktop resolution beforehand.");
|
||||
}
|
||||
|
||||
if (!GRAPHICS_WINDOWED && num_adapters >= 2 && GRAPHICS_FORCE_REFRESH_SUB.has_value()) {
|
||||
if (!GRAPHICS_WINDOWED && num_adapters >= 2
|
||||
&& GRAPHICS_FORCE_REFRESH_SUB.has_value()) {
|
||||
log_info("graphics::d3d9", "force sub refresh rate: {} => {} Hz (-graphics-force-refresh-sub option)",
|
||||
pPresentationParameters[1].FullScreen_RefreshRateInHz,
|
||||
GRAPHICS_FORCE_REFRESH_SUB.value());
|
||||
@@ -902,7 +944,9 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDevice(
|
||||
} else if (!D3D9_DEVICE_HOOK_DISABLE) {
|
||||
graphics_hook_window(hFocusWindow, pPresentationParameters);
|
||||
|
||||
*ppReturnedDeviceInterface = new WrappedIDirect3DDevice9(hFocusWindow, *ppReturnedDeviceInterface);
|
||||
*ppReturnedDeviceInterface = new WrappedIDirect3DDevice9(
|
||||
hFocusWindow,
|
||||
*ppReturnedDeviceInterface);
|
||||
}
|
||||
|
||||
// return result
|
||||
@@ -916,6 +960,10 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDevice(
|
||||
UINT STDMETHODCALLTYPE WrappedIDirect3D9::GetAdapterModeCountEx(UINT Adapter, const D3DDISPLAYMODEFILTER *pFilter) {
|
||||
assert(is_d3d9ex);
|
||||
|
||||
if (gfdm_two_head_exclusive() && is_fake_subscreen_adapter(Adapter)) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
return static_cast<IDirect3D9Ex *>(pReal)->GetAdapterModeCountEx(Adapter, pFilter);
|
||||
}
|
||||
|
||||
@@ -926,6 +974,14 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::EnumAdapterModesEx(
|
||||
D3DDISPLAYMODEEX *pMode)
|
||||
{
|
||||
assert(is_d3d9ex);
|
||||
if (gfdm_two_head_exclusive() && is_fake_subscreen_adapter(Adapter)) {
|
||||
if (Mode != 0 || pMode == nullptr) {
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
get_fake_subscreen_display_mode_ex(Adapter, pMode);
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
CHECK_RESULT(static_cast<IDirect3D9Ex *>(pReal)->EnumAdapterModesEx(Adapter, pFilter, Mode, pMode));
|
||||
}
|
||||
|
||||
@@ -935,6 +991,17 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::GetAdapterDisplayModeEx(
|
||||
D3DDISPLAYROTATION *pRotation)
|
||||
{
|
||||
assert(is_d3d9ex);
|
||||
if (gfdm_two_head_exclusive() && is_fake_subscreen_adapter(Adapter)) {
|
||||
if (pMode == nullptr) {
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
get_fake_subscreen_display_mode_ex(Adapter, pMode);
|
||||
if (pRotation != nullptr) {
|
||||
*pRotation = D3DDISPLAYROTATION_IDENTITY;
|
||||
}
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
CHECK_RESULT(static_cast<IDirect3D9Ex *>(pReal)->GetAdapterDisplayModeEx(Adapter, pMode, pRotation));
|
||||
}
|
||||
|
||||
@@ -963,6 +1030,14 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDeviceEx(
|
||||
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
if (gfdm_two_head_exclusive() && GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.has_value()) {
|
||||
log_warning(
|
||||
"graphics::d3d9",
|
||||
"-forceressub is unavailable; SMALL must remain {}x{}",
|
||||
GFDM_SMALL_WIDTH,
|
||||
GFDM_SMALL_HEIGHT);
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
DWORD orig_behavior_flags = BehaviorFlags;
|
||||
size_t num_adapters = 1;
|
||||
@@ -989,6 +1064,9 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDeviceEx(
|
||||
if (SUCCEEDED(this->pReal->GetDeviceCaps(Adapter, DeviceType, &device_caps))) {
|
||||
num_adapters = device_caps.NumberOfAdaptersInGroup;
|
||||
}
|
||||
if (gfdm_two_head_exclusive()) {
|
||||
num_adapters = GFDM_LOGICAL_HEAD_COUNT;
|
||||
}
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < num_adapters; i++) {
|
||||
@@ -1105,7 +1183,8 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDeviceEx(
|
||||
}
|
||||
}
|
||||
|
||||
if (!GRAPHICS_WINDOWED && num_adapters >= 2 && GRAPHICS_FORCE_REFRESH_SUB.has_value()) {
|
||||
if (!GRAPHICS_WINDOWED && !gfdm_two_head_exclusive()
|
||||
&& num_adapters >= 2 && GRAPHICS_FORCE_REFRESH_SUB.has_value()) {
|
||||
log_info("graphics::d3d9", "force sub refresh rate: {} => {} Hz (-graphics-force-refresh-sub option)",
|
||||
pPresentationParameters[1].FullScreen_RefreshRateInHz,
|
||||
GRAPHICS_FORCE_REFRESH_SUB.value());
|
||||
@@ -1131,16 +1210,93 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDeviceEx(
|
||||
pPresentationParameters->BackBufferCount = GRAPHICS_FORCE_VSYNC_BUFFER.value();
|
||||
}
|
||||
|
||||
GfdmTwoHeadDeviceState gfdm_parameters(
|
||||
pPresentationParameters,
|
||||
pFullscreenDisplayMode);
|
||||
if (gfdm_two_head_exclusive()) {
|
||||
if (!(BehaviorFlags & D3DCREATE_ADAPTERGROUP_DEVICE)) {
|
||||
log_warning(
|
||||
"graphics::d3d9",
|
||||
"CreateDeviceEx did not request an adapter-group device");
|
||||
return D3DERR_NOTAVAILABLE;
|
||||
}
|
||||
HRESULT select = graphics_d3d9_gfdm_select_two_head_group_parameters(
|
||||
pPresentationParameters,
|
||||
pFullscreenDisplayMode,
|
||||
gfdm_parameters.native_presentation_parameters.data(),
|
||||
gfdm_parameters.native_fullscreen_display_modes.data(),
|
||||
&gfdm_parameters.logical_small_swapchain,
|
||||
"CreateDeviceEx");
|
||||
if (FAILED(select)) {
|
||||
return select;
|
||||
}
|
||||
if (GRAPHICS_FORCE_REFRESH_SUB.has_value()) {
|
||||
gfdm_parameters.native_presentation_parameters[1]
|
||||
.FullScreen_RefreshRateInHz =
|
||||
GRAPHICS_FORCE_REFRESH_SUB.value();
|
||||
if (pFullscreenDisplayMode != nullptr) {
|
||||
gfdm_parameters.native_fullscreen_display_modes[1].RefreshRate =
|
||||
GRAPHICS_FORCE_REFRESH_SUB.value();
|
||||
}
|
||||
}
|
||||
HRESULT remap = graphics_d3d9_gfdm_remap_two_head_group_parameters(
|
||||
gfdm_parameters.native_presentation_parameters.data(),
|
||||
pFullscreenDisplayMode != nullptr
|
||||
? gfdm_parameters.native_fullscreen_display_modes.data()
|
||||
: nullptr,
|
||||
"CreateDeviceEx");
|
||||
if (FAILED(remap)) {
|
||||
return remap;
|
||||
}
|
||||
if (pFullscreenDisplayMode != nullptr) {
|
||||
graphics_d3d9_gfdm_align_two_head_refresh_to_desktop(
|
||||
static_cast<IDirect3D9Ex *>(this->pReal),
|
||||
Adapter,
|
||||
gfdm_parameters.native_presentation_parameters.data(),
|
||||
gfdm_parameters.native_fullscreen_display_modes.data(),
|
||||
"CreateDeviceEx");
|
||||
}
|
||||
if (!graphics_gitadora_prepare_two_head_device_window(
|
||||
gfdm_parameters.native_presentation_parameters[1].hDeviceWindow,
|
||||
this->pReal->GetAdapterMonitor(Adapter + 1),
|
||||
gfdm_parameters.native_presentation_parameters[1].BackBufferWidth,
|
||||
gfdm_parameters.native_presentation_parameters[1].BackBufferHeight))
|
||||
{
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
HRESULT validation = validate_gfdm_two_head_exclusive(
|
||||
this->pReal,
|
||||
Adapter,
|
||||
DeviceType,
|
||||
BehaviorFlags,
|
||||
gfdm_parameters.native_presentation_parameters.data());
|
||||
if (FAILED(validation)) {
|
||||
return validation;
|
||||
}
|
||||
gfdm_parameters.use_native_parameters();
|
||||
}
|
||||
|
||||
// call original
|
||||
HRESULT result = static_cast<IDirect3D9Ex *>(this->pReal)->CreateDeviceEx(
|
||||
Adapter,
|
||||
DeviceType,
|
||||
hFocusWindow,
|
||||
BehaviorFlags,
|
||||
pPresentationParameters,
|
||||
pFullscreenDisplayMode,
|
||||
gfdm_parameters.presentation_parameters,
|
||||
gfdm_parameters.fullscreen_display_modes,
|
||||
ppReturnedDeviceInterface);
|
||||
|
||||
if (SUCCEEDED(result) && gfdm_two_head_exclusive()) {
|
||||
pPresentationParameters[0] = gfdm_parameters.presentation_parameters[0];
|
||||
pPresentationParameters[gfdm_parameters.logical_small_swapchain] =
|
||||
gfdm_parameters.presentation_parameters[1];
|
||||
if (pFullscreenDisplayMode != nullptr) {
|
||||
pFullscreenDisplayMode[0] = gfdm_parameters.fullscreen_display_modes[0];
|
||||
pFullscreenDisplayMode[gfdm_parameters.logical_small_swapchain] =
|
||||
gfdm_parameters.fullscreen_display_modes[1];
|
||||
}
|
||||
}
|
||||
|
||||
// check for error
|
||||
if (result != D3D_OK) {
|
||||
|
||||
@@ -1151,17 +1307,28 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDeviceEx(
|
||||
} else if (!D3D9_DEVICE_HOOK_DISABLE) {
|
||||
graphics_hook_window(hFocusWindow, pPresentationParameters);
|
||||
|
||||
*ppReturnedDeviceInterface = new WrappedIDirect3DDevice9(hFocusWindow, *ppReturnedDeviceInterface);
|
||||
*ppReturnedDeviceInterface = new WrappedIDirect3DDevice9(
|
||||
hFocusWindow,
|
||||
*ppReturnedDeviceInterface,
|
||||
gfdm_parameters.logical_small_swapchain,
|
||||
gfdm_two_head_exclusive() ? static_cast<IDirect3D9 *>(this) : nullptr,
|
||||
gfdm_two_head_exclusive() ? pPresentationParameters : nullptr);
|
||||
|
||||
// initialize sub screen if the game requested a multi-head context
|
||||
if (avs::game::is_model({"LDJ", "KFC", "M39", "M32"}) &&
|
||||
(orig_behavior_flags & D3DCREATE_ADAPTERGROUP_DEVICE)) {
|
||||
|
||||
UINT i = 1;
|
||||
if (games::gitadora::is_arena_model()) {
|
||||
i = 2;
|
||||
}
|
||||
graphics_d3d9_ldj_init_sub_screen(*ppReturnedDeviceInterface, &pPresentationParameters[i]);
|
||||
UINT i = games::gitadora::is_arena_model()
|
||||
? gfdm_parameters.logical_small_swapchain
|
||||
: 1;
|
||||
D3DPRESENT_PARAMETERS *subscreen_parameters =
|
||||
gfdm_two_head_exclusive()
|
||||
? &gfdm_parameters.presentation_parameters[1]
|
||||
: &pPresentationParameters[i];
|
||||
graphics_d3d9_ldj_init_sub_screen(
|
||||
*ppReturnedDeviceInterface,
|
||||
subscreen_parameters,
|
||||
i);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1170,6 +1337,14 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDeviceEx(
|
||||
|
||||
HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::GetAdapterLUID(UINT Adapter, LUID *pLUID) {
|
||||
assert(is_d3d9ex);
|
||||
if (gfdm_two_head_exclusive() && is_fake_subscreen_adapter(Adapter)) {
|
||||
if (pLUID == nullptr) {
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
pLUID->LowPart = static_cast<DWORD>(-static_cast<LONG>(Adapter));
|
||||
pLUID->HighPart = -static_cast<LONG>(Adapter);
|
||||
return D3D_OK;
|
||||
}
|
||||
CHECK_RESULT(static_cast<IDirect3D9Ex *>(pReal)->GetAdapterLUID(Adapter, pLUID));
|
||||
}
|
||||
|
||||
@@ -1178,7 +1353,11 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::GetAdapterLUID(UINT Adapter, LUID *
|
||||
// The sub screen swap chain should be created if:
|
||||
// - Running windowed with `NumberOfAdaptersInGroup >= 2` (game expects implicit swap chain to exist)
|
||||
// - Running fullscreen with `NumberOfAdaptersInGroup < 2` (overridden `GetDeviceCaps` structure)
|
||||
static void graphics_d3d9_ldj_init_sub_screen(IDirect3DDevice9Ex *device, D3DPRESENT_PARAMETERS *present_params) {
|
||||
static void graphics_d3d9_ldj_init_sub_screen(
|
||||
IDirect3DDevice9Ex *device,
|
||||
D3DPRESENT_PARAMETERS *present_params,
|
||||
UINT gfdm_small_swapchain)
|
||||
{
|
||||
D3DCAPS9 caps {};
|
||||
HRESULT hr = device->GetDeviceCaps(&caps);
|
||||
if (FAILED(hr)) {
|
||||
@@ -1212,10 +1391,9 @@ static void graphics_d3d9_ldj_init_sub_screen(IDirect3DDevice9Ex *device, D3DPRE
|
||||
}
|
||||
} else {
|
||||
|
||||
int swapchain = 1;
|
||||
if (games::gitadora::is_arena_model()) {
|
||||
swapchain = 2;
|
||||
}
|
||||
const int swapchain = games::gitadora::is_arena_model()
|
||||
? static_cast<int>(gfdm_small_swapchain)
|
||||
: 1;
|
||||
|
||||
hr = device->GetSwapChain(swapchain, &SUB_SWAP_CHAIN);
|
||||
if (FAILED(hr)) {
|
||||
@@ -1250,6 +1428,12 @@ IDirect3DSurface9 *graphics_d3d9_ldj_get_sub_screen() {
|
||||
return surface;
|
||||
}
|
||||
|
||||
void graphics_d3d9_notify_subscreen_present() {
|
||||
if (SUBSCREEN_FORCE_REDRAW && !SUBSCREEN_FORCE_REDRAW_IN_PROGRESS) {
|
||||
SUBSCREEN_PRESENTED_SINCE_LAST_MAIN.store(true, std::memory_order_relaxed);
|
||||
}
|
||||
}
|
||||
|
||||
static void graphics_d3d9_ldj_on_present(IDirect3DDevice9 *wrapped_device) {
|
||||
// iidx/sdvx
|
||||
int swapchain = 1;
|
||||
@@ -1277,188 +1461,24 @@ static void graphics_d3d9_ldj_on_present(IDirect3DDevice9 *wrapped_device) {
|
||||
//
|
||||
// early versions of popn HC needs this as well, but not on by default as it can cause
|
||||
// graphical glitches on some GPUs
|
||||
if (GRAPHICS_WINDOWED || SUBSCREEN_FORCE_REDRAW) {
|
||||
//
|
||||
// treat forced redraw as a fallback so it does not duplicate a successful game present.
|
||||
|
||||
const bool force_redraw = SUBSCREEN_FORCE_REDRAW &&
|
||||
!SUBSCREEN_PRESENTED_SINCE_LAST_MAIN.exchange(false, std::memory_order_relaxed);
|
||||
|
||||
if (GRAPHICS_WINDOWED || force_redraw) {
|
||||
SUBSCREEN_FORCE_REDRAW_IN_PROGRESS = true;
|
||||
SUB_SWAP_CHAIN->Present(nullptr, nullptr, nullptr, nullptr, 0);
|
||||
SUBSCREEN_FORCE_REDRAW_IN_PROGRESS = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void save_capture(
|
||||
int screen,
|
||||
D3DFORMAT format,
|
||||
UINT width,
|
||||
UINT height,
|
||||
IDirect3DSurface9 *surface) {
|
||||
HRESULT hr;
|
||||
|
||||
// lock surface to be able to access the data
|
||||
D3DLOCKED_RECT finished_copy {};
|
||||
hr = surface->LockRect(&finished_copy, nullptr, 0);
|
||||
if (FAILED(hr)) {
|
||||
log_warning("graphics::d3d9", "failed to lock screenshot surface, hr={}", FMT_HRESULT(hr));
|
||||
graphics_capture_skip(screen);
|
||||
return;
|
||||
}
|
||||
|
||||
// copy pixel data
|
||||
size_t pitch = finished_copy.Pitch;
|
||||
auto data = reinterpret_cast<uint8_t *>(finished_copy.pBits);
|
||||
auto pixels = new uint8_t[width * height * 3];
|
||||
for (size_t row = 0; row < height; row++) {
|
||||
size_t offset_pixels = 0;
|
||||
size_t offset_row = row * width * 3;
|
||||
switch (format) {
|
||||
case D3DFMT_R8G8B8: {
|
||||
for (size_t offset = 0; offset < pitch; offset += 3) {
|
||||
auto cell = data + row * pitch + offset;
|
||||
auto pixel = &pixels[offset_row + offset_pixels];
|
||||
pixel[0] = cell[0];
|
||||
pixel[1] = cell[1];
|
||||
pixel[2] = cell[2];
|
||||
offset_pixels += 3;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case D3DFMT_X8R8G8B8:
|
||||
case D3DFMT_A8R8G8B8: {
|
||||
for (size_t offset = 0; offset < pitch; offset += 4) {
|
||||
auto cell = data + row * pitch + offset;
|
||||
auto pixel = &pixels[offset_row + offset_pixels];
|
||||
pixel[0] = cell[2];
|
||||
pixel[1] = cell[1];
|
||||
pixel[2] = cell[0];
|
||||
offset_pixels += 3;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case D3DFMT_X8B8G8R8:
|
||||
case D3DFMT_A8B8G8R8: {
|
||||
for (size_t offset = 0; offset < pitch; offset += 4) {
|
||||
auto cell = data + row * pitch + offset;
|
||||
auto pixel = &pixels[offset_row + offset_pixels];
|
||||
pixel[0] = cell[0];
|
||||
pixel[1] = cell[1];
|
||||
pixel[2] = cell[2];
|
||||
offset_pixels += 3;
|
||||
}
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
for (size_t offset = 0; offset < width; offset++) {
|
||||
auto pixel = &pixels[offset_row + offset_pixels];
|
||||
pixel[0] = 0;
|
||||
pixel[1] = 0;
|
||||
pixel[2] = 0;
|
||||
offset_pixels += 3;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// unlock surface
|
||||
hr = surface->UnlockRect();
|
||||
if (FAILED(hr)) {
|
||||
log_warning("graphics::d3d9", "failed to unlock screenshot surface, hr={}", FMT_HRESULT(hr));
|
||||
graphics_capture_skip(screen);
|
||||
return;
|
||||
}
|
||||
|
||||
// enqueue
|
||||
graphics_capture_enqueue(screen, pixels, width, height);
|
||||
}
|
||||
|
||||
static void save_screenshot(const std::string &file_path, UINT height, IDirect3DSurface9 *surface) {
|
||||
HRESULT hr;
|
||||
|
||||
D3DLOCKED_RECT finished_copy {};
|
||||
hr = surface->LockRect(&finished_copy, nullptr, 0);
|
||||
if (FAILED(hr)) {
|
||||
log_warning("graphics::d3d9", "failed to lock screenshot surface, hr={}", FMT_HRESULT(hr));
|
||||
return;
|
||||
}
|
||||
|
||||
// set alpha channel to 255
|
||||
{
|
||||
auto pitch = finished_copy.Pitch;
|
||||
auto data = reinterpret_cast<uint8_t *>(finished_copy.pBits);
|
||||
|
||||
for (size_t i = 0; i < height; i++) {
|
||||
for (int j = 3; j < pitch; j += 4) {
|
||||
data[i * pitch + j] = 255;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
hr = surface->UnlockRect();
|
||||
if (FAILED(hr)) {
|
||||
log_warning("graphics::d3d9", "failed to unlock screenshot surface, hr={}", FMT_HRESULT(hr));
|
||||
return;
|
||||
}
|
||||
|
||||
// lazy load function
|
||||
static D3DXSaveSurfaceToFileA_t D3DXSaveSurfaceToFileA_ptr = nullptr;
|
||||
if (D3DXSaveSurfaceToFileA_ptr == nullptr) {
|
||||
D3DXSaveSurfaceToFileA_ptr = libutils::try_proc<D3DXSaveSurfaceToFileA_t>("D3DXSaveSurfaceToFileA");
|
||||
|
||||
// check if function was not found, likely because d3dx9 is not loaded
|
||||
if (!ATTEMPTED_D3DX9_LOAD_LIBRARY && D3DXSaveSurfaceToFileA_ptr == nullptr) {
|
||||
ATTEMPTED_D3DX9_LOAD_LIBRARY = true;
|
||||
|
||||
for (size_t i = 43; i >= 24; i--) {
|
||||
auto lib_name = fmt::format("d3dx9_{}.dll", i);
|
||||
auto d3dx9 = libutils::try_library(lib_name);
|
||||
|
||||
// Check if library was not found
|
||||
if (d3dx9 == nullptr) {
|
||||
continue;
|
||||
}
|
||||
|
||||
D3DXSaveSurfaceToFileA_ptr = libutils::try_proc<D3DXSaveSurfaceToFileA_t>(
|
||||
d3dx9, "D3DXSaveSurfaceToFileA");
|
||||
|
||||
// Check if function was not found
|
||||
if (D3DXSaveSurfaceToFileA_ptr == nullptr) {
|
||||
FreeLibrary(d3dx9);
|
||||
d3dx9 = nullptr;
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
log_info("graphics::d3d9", "found surface save function in '{}'", lib_name);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (D3DXSaveSurfaceToFileA_ptr != nullptr) {
|
||||
|
||||
// save to file
|
||||
log_info("graphics::d3d9", "saving screenshot to {}", file_path);
|
||||
auto hr = D3DXSaveSurfaceToFileA_ptr(file_path.c_str(), D3DXIFF_PNG, surface, nullptr, nullptr);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
log_warning("graphics::d3d9", "Failed to save screenshot");
|
||||
overlay::notifications::add(
|
||||
overlay::notifications::Severity::Error,
|
||||
"Screenshot failed to save");
|
||||
return;
|
||||
}
|
||||
|
||||
// save to clipboard
|
||||
clipboard::copy_image(file_path);
|
||||
|
||||
overlay::notifications::add(
|
||||
overlay::notifications::Severity::Success,
|
||||
fmt::format("Screenshot saved: {}", fileutils::basename(file_path)));
|
||||
} else {
|
||||
log_warning("graphics::d3d9", "Direct3D save helper function not available");
|
||||
}
|
||||
}
|
||||
|
||||
void graphics_d3d9_on_present(
|
||||
HWND hFocusWindow,
|
||||
IDirect3DDevice9 *device,
|
||||
IDirect3DDevice9 *wrapped_device) {
|
||||
WrappedIDirect3DDevice9 *wrapped_device) {
|
||||
|
||||
// image resize / orientation swap. run here (the present path) rather than from `EndScene`,
|
||||
// which may fire several times per frame on multi-pass / render-to-texture games. this is the
|
||||
@@ -1469,6 +1489,13 @@ void graphics_d3d9_on_present(
|
||||
SurfaceHook(device);
|
||||
}
|
||||
|
||||
graphics_poll_screenshot_hotkey();
|
||||
|
||||
// before the overlay render so the screenshot excludes it
|
||||
if (!GRAPHICS_SCREENSHOT_INCLUDE_OVERLAY) {
|
||||
graphics_d3d9_process_screenshot(device, wrapped_device);
|
||||
}
|
||||
|
||||
// Do overlay init as many d3d9 hooks create a dummy instance to get vtable offsets and never
|
||||
// call `Present`. This avoids race conditions on `IDirect3D9::CreateDevice` like with
|
||||
// `dx9osd.dll` for pfreepanic.
|
||||
@@ -1488,6 +1515,15 @@ void graphics_d3d9_on_present(
|
||||
device->EndScene();
|
||||
}
|
||||
|
||||
// after the overlay render so the screenshot includes toasts / menus
|
||||
if (GRAPHICS_SCREENSHOT_INCLUDE_OVERLAY) {
|
||||
graphics_d3d9_process_screenshot(device, wrapped_device);
|
||||
}
|
||||
|
||||
// API capture always includes the overlay; it must run before the subscreen present
|
||||
// below, which leaves the arena SMALL back buffer black
|
||||
graphics_d3d9_process_capture(device, wrapped_device);
|
||||
|
||||
// for IIDX TDJ / SDVX UFC, handle subscreen
|
||||
const bool is_vm = games::sdvx::is_valkyrie_model();
|
||||
const bool is_tdj = avs::game::is_model("LDJ") && games::iidx::TDJ_MODE;
|
||||
@@ -1501,136 +1537,6 @@ void graphics_d3d9_on_present(
|
||||
if (is_mfc) {
|
||||
wintouchemu::update();
|
||||
}
|
||||
|
||||
// check screenshot key
|
||||
static bool trigger_last = false;
|
||||
auto buttons = games::get_buttons_overlay(eamuse_get_game());
|
||||
if (buttons && (!overlay::OVERLAY || overlay::OVERLAY->hotkeys_triggered()) &&
|
||||
GameAPI::Buttons::getState(RI_MGR, buttons->at(games::OverlayButtons::Screenshot)))
|
||||
{
|
||||
if (!trigger_last) {
|
||||
graphics_screenshot_trigger();
|
||||
}
|
||||
trigger_last = true;
|
||||
} else {
|
||||
trigger_last = false;
|
||||
}
|
||||
|
||||
// process pending screenshot
|
||||
bool screenshot = false;
|
||||
bool capture = false;
|
||||
int capture_screen = 0;
|
||||
if ((screenshot = graphics_screenshot_consume())
|
||||
|| ((capture = graphics_capture_consume(&capture_screen)))) {
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
// TODO: verify capture_screen is a valid swapchain
|
||||
|
||||
// get back buffer
|
||||
IDirect3DSurface9 *buffer = nullptr;
|
||||
if (SUB_SWAP_CHAIN != nullptr && capture_screen & 1) {
|
||||
hr = SUB_SWAP_CHAIN->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &buffer);
|
||||
} else {
|
||||
hr = device->GetBackBuffer(capture_screen, 0, D3DBACKBUFFER_TYPE_MONO, &buffer);
|
||||
}
|
||||
if (FAILED(hr) || buffer == nullptr) {
|
||||
log_warning("graphics::d3d9",
|
||||
"failed to get back buffer, hr={}",
|
||||
FMT_HRESULT(hr));
|
||||
if (capture) {
|
||||
graphics_capture_skip(capture_screen);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
D3DSURFACE_DESC desc {};
|
||||
hr = buffer->GetDesc(&desc);
|
||||
if (FAILED(hr)) {
|
||||
log_warning("graphics::d3d9",
|
||||
"failed to acquire back buffer descriptor, hr={}",
|
||||
FMT_HRESULT(hr));
|
||||
buffer->Release();
|
||||
if (capture) {
|
||||
graphics_capture_skip(capture_screen);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: cache render targets
|
||||
IDirect3DSurface9 *temp_surface = nullptr;
|
||||
hr = device->CreateRenderTarget(
|
||||
desc.Width, desc.Height, desc.Format, desc.MultiSampleType,
|
||||
desc.MultiSampleQuality, TRUE, &temp_surface, nullptr);
|
||||
if (FAILED(hr) || temp_surface == nullptr) {
|
||||
log_warning("graphics::d3d9",
|
||||
"failed to acquire temporary surface, hr={}",
|
||||
FMT_HRESULT(hr));
|
||||
buffer->Release();
|
||||
if (capture) {
|
||||
graphics_capture_skip(capture_screen);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
hr = device->StretchRect(buffer, nullptr, temp_surface, nullptr, D3DTEXF_NONE);
|
||||
if (FAILED(hr)) {
|
||||
log_warning("graphics::d3d9",
|
||||
"failed to copy back buffer contents, hr={}",
|
||||
FMT_HRESULT(hr));
|
||||
temp_surface->Release();
|
||||
buffer->Release();
|
||||
if (capture) {
|
||||
graphics_capture_skip(capture_screen);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// release original back buffer reference
|
||||
buffer->Release();
|
||||
|
||||
// function for storing the surface
|
||||
auto surface_process = [=]() {
|
||||
|
||||
// capture
|
||||
if (capture) {
|
||||
save_capture(capture_screen, desc.Format, desc.Width, desc.Height, temp_surface);
|
||||
}
|
||||
|
||||
// screenshot
|
||||
if (screenshot) {
|
||||
|
||||
// check where we can save it
|
||||
auto file_path = graphics_screenshot_genpath();
|
||||
if (!file_path.empty()) {
|
||||
|
||||
// write to file
|
||||
save_screenshot(file_path, desc.Height, temp_surface);
|
||||
}
|
||||
}
|
||||
|
||||
// release surface
|
||||
temp_surface->Release();
|
||||
};
|
||||
|
||||
// list of games that crash when running the screenshot processor on another thread
|
||||
static const robin_hood::unordered_set<std::string> THREAD_BAN {
|
||||
"JMA",
|
||||
#ifndef SPICE64
|
||||
"KFC",
|
||||
#endif
|
||||
"KMA",
|
||||
"KLP",
|
||||
"LMA",
|
||||
};
|
||||
|
||||
// run the save operation on another thread for supported games
|
||||
if (THREAD_BAN.contains(avs::game::MODEL)) {
|
||||
surface_process();
|
||||
} else {
|
||||
static auto pool = ThreadPool(2);
|
||||
pool.add(surface_process);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void update_backbuffer_dimensions(D3DPRESENT_PARAMETERS *params) {
|
||||
|
||||
@@ -2,6 +2,10 @@
|
||||
|
||||
#include <d3d9.h>
|
||||
|
||||
#include "d3d9_gfdm.h"
|
||||
|
||||
struct WrappedIDirect3DDevice9;
|
||||
|
||||
// {EEE9CCF6-53D6-4326-9AE5-60921B3DB394}
|
||||
static const GUID IID_WrappedIDirect3D9 = {
|
||||
0xeee9ccf6, 0x53d6, 0x4326, { 0x9a, 0xe5, 0x60, 0x92, 0x1b, 0x3d, 0xb3, 0x94 }
|
||||
@@ -11,7 +15,9 @@ void graphics_d3d9_init();
|
||||
void graphics_d3d9_on_present(
|
||||
HWND hFocusWindow,
|
||||
IDirect3DDevice9 *device,
|
||||
IDirect3DDevice9 *wrapped_device);
|
||||
WrappedIDirect3DDevice9 *wrapped_device);
|
||||
|
||||
void graphics_d3d9_notify_subscreen_present();
|
||||
|
||||
IDirect3DSurface9 *graphics_d3d9_ldj_get_sub_screen();
|
||||
|
||||
|
||||
@@ -23,6 +23,11 @@
|
||||
#include "shaders/vertex_shader.h"
|
||||
#endif
|
||||
|
||||
// maps arena's cached additional swap chains (SMALL, LEFT, RIGHT) to screen numbers.
|
||||
// MAIN is the implicit swap chain, is not in those slots, and is always screen 0.
|
||||
// screen 1 is the subscreen for every other game, so SMALL takes that number here too.
|
||||
static constexpr int GFDM_ARENA_SLOT_SCREENS[] { 1, 2, 3 };
|
||||
|
||||
#define CHECK_RESULT_FMT(x, fmt, ...) \
|
||||
HRESULT __ret = (x); \
|
||||
if (GRAPHICS_LOG_HRESULT && FAILED(__ret)) [[unlikely]] { \
|
||||
@@ -41,7 +46,6 @@
|
||||
constexpr bool CUSTOM_RESET = false;
|
||||
|
||||
constexpr D3DFORMAT D3DFMT_DF24 = static_cast<D3DFORMAT>(MAKEFOURCC('D', 'F', '2', '4'));
|
||||
|
||||
auto format_as(D3DPOOL f) {
|
||||
return fmt::underlying(f);
|
||||
}
|
||||
@@ -85,7 +89,8 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::QueryInterface(
|
||||
return E_POINTER;
|
||||
}
|
||||
|
||||
if (riid == IID_WrappedIDirect3DDevice9 ||
|
||||
if ((riid == IID_IUnknown && is_gfdm_two_head_exclusive()) ||
|
||||
riid == IID_WrappedIDirect3DDevice9 ||
|
||||
riid == IID_IDirect3DDevice9 ||
|
||||
riid == IID_IDirect3DDevice9Ex)
|
||||
{
|
||||
@@ -134,6 +139,10 @@ ULONG STDMETHODCALLTYPE WrappedIDirect3DDevice9::Release() {
|
||||
this->main_swapchain->Release();
|
||||
this->main_swapchain = nullptr;
|
||||
}
|
||||
if (this->implicit_sub_swapchain) {
|
||||
this->implicit_sub_swapchain->Release();
|
||||
this->implicit_sub_swapchain = nullptr;
|
||||
}
|
||||
for (auto &sc : this->sub_swapchain) {
|
||||
if (sc) {
|
||||
sc->Release();
|
||||
@@ -202,6 +211,15 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetDirect3D(
|
||||
IDirect3D9 **ppD3D9)
|
||||
{
|
||||
WRAP_VERBOSE;
|
||||
if (is_gfdm_two_head_exclusive() && gfdm_parent_d3d != nullptr) {
|
||||
if (ppD3D9 == nullptr) {
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
gfdm_parent_d3d->AddRef();
|
||||
*ppD3D9 = gfdm_parent_d3d;
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
CHECK_RESULT(pReal->GetDirect3D(ppD3D9));
|
||||
}
|
||||
|
||||
@@ -209,7 +227,13 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetDeviceCaps(
|
||||
D3DCAPS9 *pCaps)
|
||||
{
|
||||
WRAP_VERBOSE;
|
||||
CHECK_RESULT(pReal->GetDeviceCaps(pCaps));
|
||||
HRESULT result = pReal->GetDeviceCaps(pCaps);
|
||||
if (SUCCEEDED(result) && is_gfdm_two_head_exclusive() && pCaps != nullptr) {
|
||||
pCaps->NumberOfAdaptersInGroup = GFDM_LOGICAL_HEAD_COUNT;
|
||||
pCaps->MasterAdapterOrdinal = 0;
|
||||
pCaps->AdapterOrdinalInGroup = 0;
|
||||
}
|
||||
CHECK_RESULT(result);
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetDisplayMode(
|
||||
@@ -217,6 +241,17 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetDisplayMode(
|
||||
D3DDISPLAYMODE *pMode)
|
||||
{
|
||||
WRAP_VERBOSE;
|
||||
if (is_gfdm_two_head_exclusive()
|
||||
&& is_gfdm_logical_side_swapchain(iSwapChain))
|
||||
{
|
||||
return ensure_gfdm_hidden_side_swapchain(iSwapChain)->GetDisplayMode(pMode);
|
||||
}
|
||||
if (is_gfdm_two_head_exclusive()
|
||||
&& is_gfdm_logical_small_swapchain(iSwapChain))
|
||||
{
|
||||
CHECK_RESULT(pReal->GetDisplayMode(GFDM_NATIVE_SMALL_SWAPCHAIN, pMode));
|
||||
}
|
||||
|
||||
CHECK_RESULT(pReal->GetDisplayMode(iSwapChain, pMode));
|
||||
}
|
||||
|
||||
@@ -258,22 +293,73 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::CreateAdditionalSwapChain(
|
||||
{
|
||||
WRAP_VERBOSE;
|
||||
|
||||
if (pPresentationParameters == nullptr || ppSwapChain == nullptr) {
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
if (is_gfdm_two_head_exclusive()) {
|
||||
if (pPresentationParameters->BackBufferWidth == 800) {
|
||||
return GetSwapChain(gfdm_logical_small_swapchain, ppSwapChain);
|
||||
}
|
||||
if (pPresentationParameters->BackBufferWidth != 1080) {
|
||||
log_warning(
|
||||
"graphics::d3d9",
|
||||
"two-head exclusive: rejecting unexpected additional swap chain {}x{}",
|
||||
pPresentationParameters->BackBufferWidth,
|
||||
pPresentationParameters->BackBufferHeight);
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
size_t index = 3;
|
||||
for (UINT logical_swapchain = 1;
|
||||
logical_swapchain < GFDM_LOGICAL_HEAD_COUNT;
|
||||
logical_swapchain++)
|
||||
{
|
||||
if (!is_gfdm_logical_side_swapchain(logical_swapchain)) {
|
||||
continue;
|
||||
}
|
||||
const size_t candidate =
|
||||
gfdm_hidden_side_swapchain_slot(logical_swapchain);
|
||||
if (fake_sub_swapchain[candidate] == nullptr) {
|
||||
index = candidate;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (index == 3) {
|
||||
return D3DERR_OUTOFVIDEOMEMORY;
|
||||
}
|
||||
fake_sub_swapchain[index] = new FakeIDirect3DSwapChain9(
|
||||
this,
|
||||
pPresentationParameters,
|
||||
is_d3d9ex,
|
||||
true);
|
||||
fake_sub_swapchain[index]->AddRef();
|
||||
*ppSwapChain = static_cast<IDirect3DSwapChain9 *>(fake_sub_swapchain[index]);
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
int index = 0;
|
||||
bool create_swap_chain = false;
|
||||
bool create_fake_swap_chain = false;
|
||||
bool arena_slot = false;
|
||||
if (avs::game::is_model({"LDJ", "KFC", "M39"})) {
|
||||
create_swap_chain = true;
|
||||
|
||||
} else if (games::gitadora::is_arena_model() &&
|
||||
(GRAPHICS_PREVENT_SECONDARY_WINDOWS || GRAPHICS_GITADORA_HIDE_SIDE_WINDOWS)) {
|
||||
(GRAPHICS_SCREENSHOT_SUBSCREENS ||
|
||||
GRAPHICS_PREVENT_SECONDARY_WINDOWS ||
|
||||
GRAPHICS_GITADORA_HIDE_SIDE_WINDOWS)) {
|
||||
|
||||
if (pPresentationParameters->BackBufferWidth == 800) {
|
||||
// SMALL (subscreen)
|
||||
create_swap_chain = true;
|
||||
arena_slot = true;
|
||||
index = 0;
|
||||
|
||||
} else if (pPresentationParameters->BackBufferWidth == 1080) {
|
||||
// LEFT/RIGHT
|
||||
create_swap_chain = true;
|
||||
arena_slot = true;
|
||||
index = 1;
|
||||
if (sub_swapchain[index] || fake_sub_swapchain[index]) {
|
||||
index = 2;
|
||||
@@ -285,6 +371,11 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::CreateAdditionalSwapChain(
|
||||
}
|
||||
}
|
||||
|
||||
// the api lists screens from this registry, so arena heads need their logical numbers in it
|
||||
if (arena_slot) {
|
||||
graphics_screens_register(GFDM_ARENA_SLOT_SCREENS[index]);
|
||||
}
|
||||
|
||||
if (create_fake_swap_chain) {
|
||||
if (!fake_sub_swapchain[index]) {
|
||||
log_info(
|
||||
@@ -335,6 +426,10 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetSwapChain(
|
||||
{
|
||||
WRAP_VERBOSE_FMT("GetSwapChain({})", iSwapChain);
|
||||
|
||||
if (ppSwapChain == nullptr) {
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
if (iSwapChain == 0) {
|
||||
if (!main_swapchain) {
|
||||
HRESULT ret = pReal->GetSwapChain(iSwapChain, ppSwapChain);
|
||||
@@ -344,7 +439,12 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetSwapChain(
|
||||
return ret;
|
||||
}
|
||||
|
||||
main_swapchain = new WrappedIDirect3DSwapChain9(this, *ppSwapChain);
|
||||
main_swapchain = new WrappedIDirect3DSwapChain9(
|
||||
this,
|
||||
*ppSwapChain,
|
||||
is_gfdm_two_head_exclusive()
|
||||
? WrappedIDirect3DSwapChain9::NativeGroupHead::Main
|
||||
: WrappedIDirect3DSwapChain9::NativeGroupHead::Unknown);
|
||||
}
|
||||
|
||||
main_swapchain->AddRef();
|
||||
@@ -354,6 +454,39 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetSwapChain(
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
if (is_gfdm_two_head_exclusive()) {
|
||||
if (is_gfdm_logical_small_swapchain(iSwapChain)) {
|
||||
if (!sub_swapchain[0]) {
|
||||
IDirect3DSwapChain9 *real_swapchain = nullptr;
|
||||
HRESULT ret = pReal->GetSwapChain(
|
||||
GFDM_NATIVE_SMALL_SWAPCHAIN,
|
||||
&real_swapchain);
|
||||
if (FAILED(ret)) {
|
||||
return ret;
|
||||
}
|
||||
sub_swapchain[0] = new WrappedIDirect3DSwapChain9(
|
||||
this,
|
||||
real_swapchain,
|
||||
WrappedIDirect3DSwapChain9::NativeGroupHead::Small);
|
||||
sub_swapchain[0]->should_run_hooks = false;
|
||||
}
|
||||
|
||||
sub_swapchain[0]->AddRef();
|
||||
*ppSwapChain = static_cast<IDirect3DSwapChain9 *>(sub_swapchain[0]);
|
||||
graphics_screens_register(iSwapChain);
|
||||
return D3D_OK;
|
||||
}
|
||||
if (is_gfdm_logical_side_swapchain(iSwapChain)) {
|
||||
FakeIDirect3DSwapChain9 *swapchain =
|
||||
ensure_gfdm_hidden_side_swapchain(iSwapChain);
|
||||
swapchain->AddRef();
|
||||
*ppSwapChain = static_cast<IDirect3DSwapChain9 *>(swapchain);
|
||||
graphics_screens_register(iSwapChain);
|
||||
return D3D_OK;
|
||||
}
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
bool swap = false;
|
||||
if (iSwapChain == 1 && avs::game::is_model({"LDJ", "KFC", "M39"})) {
|
||||
swap = true;
|
||||
@@ -373,6 +506,24 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetSwapChain(
|
||||
fake_sub_swapchain[0]->AddRef();
|
||||
*ppSwapChain = static_cast<IDirect3DSwapChain9 *>(fake_sub_swapchain[0]);
|
||||
|
||||
graphics_screens_register(iSwapChain);
|
||||
return D3D_OK;
|
||||
} else if (SUBSCREEN_FORCE_REDRAW) {
|
||||
// store implicit sub swap chain
|
||||
if (!implicit_sub_swapchain) {
|
||||
IDirect3DSwapChain9 *real_swapchain = nullptr;
|
||||
HRESULT ret = pReal->GetSwapChain(iSwapChain, &real_swapchain);
|
||||
if (FAILED(ret)) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
implicit_sub_swapchain = new WrappedIDirect3DSwapChain9(this, real_swapchain);
|
||||
implicit_sub_swapchain->should_run_hooks = false;
|
||||
}
|
||||
|
||||
implicit_sub_swapchain->AddRef();
|
||||
*ppSwapChain = static_cast<IDirect3DSwapChain9 *>(implicit_sub_swapchain);
|
||||
|
||||
graphics_screens_register(iSwapChain);
|
||||
return D3D_OK;
|
||||
}
|
||||
@@ -390,6 +541,10 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetSwapChain(
|
||||
UINT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetNumberOfSwapChains() {
|
||||
WRAP_VERBOSE;
|
||||
|
||||
if (is_gfdm_two_head_exclusive()) {
|
||||
return GFDM_LOGICAL_HEAD_COUNT;
|
||||
}
|
||||
|
||||
UINT n = pReal->GetNumberOfSwapChains();
|
||||
|
||||
if (sub_swapchain[0] && avs::game::is_model({"LDJ", "KFC", "M39"})) {
|
||||
@@ -399,6 +554,64 @@ UINT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetNumberOfSwapChains() {
|
||||
return n;
|
||||
}
|
||||
|
||||
void WrappedIDirect3DDevice9::get_screenshot_screens(std::vector<int> &screens) const {
|
||||
if (games::gitadora::is_arena_model()) {
|
||||
screens.push_back(0);
|
||||
|
||||
// every head the game renders into, whether or not it reaches a display
|
||||
for (int slot = 0; slot < 3; slot++) {
|
||||
if (sub_swapchain[slot] != nullptr || fake_sub_swapchain[slot] != nullptr) {
|
||||
screens.push_back(GFDM_ARENA_SLOT_SCREENS[slot]);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
graphics_screens_get(screens);
|
||||
|
||||
// the sub screen is only registered once the game asks for it by index
|
||||
if (sub_swapchain[0] != nullptr &&
|
||||
avs::game::is_model({"LDJ", "KFC", "M39"}) &&
|
||||
std::find(screens.begin(), screens.end(), 1) == screens.end())
|
||||
{
|
||||
screens.push_back(1);
|
||||
}
|
||||
}
|
||||
|
||||
HRESULT WrappedIDirect3DDevice9::get_screenshot_swap_chain(
|
||||
UINT iSwapChain,
|
||||
IDirect3DSwapChain9 **ppSwapChain)
|
||||
{
|
||||
if (ppSwapChain == nullptr) {
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
// the game numbers the two-head SMALL head itself; keep screen 1 meaning SMALL
|
||||
if (games::gitadora::is_arena_model() && is_gfdm_two_head_exclusive() && iSwapChain == 1) {
|
||||
return GetSwapChain(gfdm_logical_small_swapchain, ppSwapChain);
|
||||
}
|
||||
|
||||
if (games::gitadora::is_arena_model()) {
|
||||
for (int slot = 0; slot < 3; slot++) {
|
||||
if (GFDM_ARENA_SLOT_SCREENS[slot] != (int) iSwapChain) {
|
||||
continue;
|
||||
}
|
||||
if (sub_swapchain[slot] != nullptr) {
|
||||
sub_swapchain[slot]->AddRef();
|
||||
*ppSwapChain = sub_swapchain[slot];
|
||||
return D3D_OK;
|
||||
}
|
||||
if (fake_sub_swapchain[slot] != nullptr) {
|
||||
fake_sub_swapchain[slot]->AddRef();
|
||||
*ppSwapChain = fake_sub_swapchain[slot];
|
||||
return D3D_OK;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return GetSwapChain(iSwapChain, ppSwapChain);
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::Reset(
|
||||
D3DPRESENT_PARAMETERS *pPresentationParameters)
|
||||
{
|
||||
@@ -453,6 +666,24 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetBackBuffer(
|
||||
IDirect3DSurface9 **ppBackBuffer)
|
||||
{
|
||||
WRAP_VERBOSE;
|
||||
if (is_gfdm_two_head_exclusive()
|
||||
&& is_gfdm_logical_side_swapchain(iSwapChain))
|
||||
{
|
||||
return ensure_gfdm_hidden_side_swapchain(iSwapChain)->GetBackBuffer(
|
||||
iBackBuffer,
|
||||
Type,
|
||||
ppBackBuffer);
|
||||
}
|
||||
if (is_gfdm_two_head_exclusive()
|
||||
&& is_gfdm_logical_small_swapchain(iSwapChain))
|
||||
{
|
||||
CHECK_RESULT(pReal->GetBackBuffer(
|
||||
GFDM_NATIVE_SMALL_SWAPCHAIN,
|
||||
iBackBuffer,
|
||||
Type,
|
||||
ppBackBuffer));
|
||||
}
|
||||
|
||||
CHECK_RESULT(pReal->GetBackBuffer(iSwapChain, iBackBuffer, Type, ppBackBuffer));
|
||||
}
|
||||
|
||||
@@ -461,6 +692,20 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetRasterStatus(
|
||||
D3DRASTER_STATUS *pRasterStatus)
|
||||
{
|
||||
WRAP_DEBUG;
|
||||
if (is_gfdm_two_head_exclusive()
|
||||
&& is_gfdm_logical_side_swapchain(iSwapChain))
|
||||
{
|
||||
return ensure_gfdm_hidden_side_swapchain(iSwapChain)->GetRasterStatus(
|
||||
pRasterStatus);
|
||||
}
|
||||
if (is_gfdm_two_head_exclusive()
|
||||
&& is_gfdm_logical_small_swapchain(iSwapChain))
|
||||
{
|
||||
CHECK_RESULT(pReal->GetRasterStatus(
|
||||
GFDM_NATIVE_SMALL_SWAPCHAIN,
|
||||
pRasterStatus));
|
||||
}
|
||||
|
||||
CHECK_RESULT(pReal->GetRasterStatus(iSwapChain, pRasterStatus));
|
||||
}
|
||||
|
||||
@@ -477,6 +722,18 @@ void STDMETHODCALLTYPE WrappedIDirect3DDevice9::SetGammaRamp(
|
||||
const D3DGAMMARAMP *pRamp)
|
||||
{
|
||||
WRAP_DEBUG;
|
||||
if (is_gfdm_two_head_exclusive()
|
||||
&& is_gfdm_logical_side_swapchain(iSwapChain))
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (is_gfdm_two_head_exclusive()
|
||||
&& is_gfdm_logical_small_swapchain(iSwapChain))
|
||||
{
|
||||
pReal->SetGammaRamp(GFDM_NATIVE_SMALL_SWAPCHAIN, Flags, pRamp);
|
||||
return;
|
||||
}
|
||||
|
||||
pReal->SetGammaRamp(iSwapChain, Flags, pRamp);
|
||||
}
|
||||
|
||||
@@ -485,6 +742,21 @@ void STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetGammaRamp(
|
||||
D3DGAMMARAMP *pRamp)
|
||||
{
|
||||
WRAP_DEBUG;
|
||||
if (is_gfdm_two_head_exclusive()
|
||||
&& is_gfdm_logical_side_swapchain(iSwapChain))
|
||||
{
|
||||
if (pRamp != nullptr) {
|
||||
*pRamp = {};
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (is_gfdm_two_head_exclusive()
|
||||
&& is_gfdm_logical_small_swapchain(iSwapChain))
|
||||
{
|
||||
pReal->GetGammaRamp(GFDM_NATIVE_SMALL_SWAPCHAIN, pRamp);
|
||||
return;
|
||||
}
|
||||
|
||||
pReal->GetGammaRamp(iSwapChain, pRamp);
|
||||
}
|
||||
|
||||
@@ -685,6 +957,19 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetFrontBufferData(
|
||||
IDirect3DSurface9 *pDestSurface)
|
||||
{
|
||||
WRAP_DEBUG;
|
||||
if (is_gfdm_two_head_exclusive()
|
||||
&& is_gfdm_logical_side_swapchain(iSwapChain))
|
||||
{
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
if (is_gfdm_two_head_exclusive()
|
||||
&& is_gfdm_logical_small_swapchain(iSwapChain))
|
||||
{
|
||||
CHECK_RESULT(pReal->GetFrontBufferData(
|
||||
GFDM_NATIVE_SMALL_SWAPCHAIN,
|
||||
pDestSurface));
|
||||
}
|
||||
|
||||
CHECK_RESULT(pReal->GetFrontBufferData(iSwapChain, pDestSurface));
|
||||
}
|
||||
|
||||
@@ -1049,7 +1334,36 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetViewport(
|
||||
D3DVIEWPORT9 *pViewport)
|
||||
{
|
||||
WRAP_DEBUG;
|
||||
CHECK_RESULT(pReal->GetViewport(pViewport));
|
||||
const auto result = pReal->GetViewport(pViewport);
|
||||
|
||||
// SDVX landscape mode
|
||||
// without this, the game calculates the camera angle incorrectly and
|
||||
// ends up with zoomed out view of the lanes
|
||||
const auto landscape_width = GRAPHICS_FS_CUSTOM_RESOLUTION.has_value() ?
|
||||
GRAPHICS_FS_CUSTOM_RESOLUTION.value().first : GRAPHICS_FS_ORIGINAL_HEIGHT;
|
||||
const auto landscape_height = GRAPHICS_FS_CUSTOM_RESOLUTION.has_value() ?
|
||||
GRAPHICS_FS_CUSTOM_RESOLUTION.value().second : GRAPHICS_FS_ORIGINAL_WIDTH;
|
||||
if (SUCCEEDED(result) &&
|
||||
GRAPHICS_FS_ORIENTATION_SWAP &&
|
||||
avs::game::is_model("KFC") &&
|
||||
pViewport != nullptr &&
|
||||
pViewport->Width == landscape_width &&
|
||||
pViewport->Height == landscape_height) {
|
||||
|
||||
static std::once_flag log_once;
|
||||
std::call_once(log_once, [pViewport]() {
|
||||
log_info(
|
||||
"graphics::d3d9",
|
||||
"SDVX landscape viewport fix: {}x{} => {}x{}",
|
||||
pViewport->Width,
|
||||
pViewport->Height,
|
||||
pViewport->Height,
|
||||
pViewport->Width);
|
||||
});
|
||||
std::swap(pViewport->Width, pViewport->Height);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::SetMaterial(
|
||||
@@ -1779,6 +2093,18 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::WaitForVBlank(
|
||||
WRAP_DEBUG;
|
||||
|
||||
assert(is_d3d9ex);
|
||||
if (is_gfdm_two_head_exclusive()
|
||||
&& is_gfdm_logical_side_swapchain(iSwapChain))
|
||||
{
|
||||
return D3D_OK;
|
||||
}
|
||||
if (is_gfdm_two_head_exclusive()
|
||||
&& is_gfdm_logical_small_swapchain(iSwapChain))
|
||||
{
|
||||
CHECK_RESULT(static_cast<IDirect3DDevice9Ex *>(pReal)->WaitForVBlank(
|
||||
GFDM_NATIVE_SMALL_SWAPCHAIN));
|
||||
}
|
||||
|
||||
CHECK_RESULT(static_cast<IDirect3DDevice9Ex *>(pReal)->WaitForVBlank(iSwapChain));
|
||||
}
|
||||
|
||||
@@ -1882,6 +2208,14 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::ResetEx(
|
||||
|
||||
log_misc("graphics::d3d9", "WrappedIDirect3DDevice9::ResetEx");
|
||||
|
||||
if (is_gfdm_two_head_exclusive()) {
|
||||
gfdm_disarm_present_mode_recovery();
|
||||
if (pPresentationParameters == nullptr) {
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
release_gfdm_hidden_side_swapchains();
|
||||
}
|
||||
|
||||
if (GRAPHICS_WINDOWED) {
|
||||
if (pPresentationParameters) {
|
||||
pPresentationParameters->Windowed = true;
|
||||
@@ -1898,13 +2232,115 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::ResetEx(
|
||||
}
|
||||
}
|
||||
|
||||
GfdmTwoHeadDeviceState gfdm_parameters(
|
||||
pPresentationParameters,
|
||||
pFullscreenDisplayMode,
|
||||
gfdm_logical_small_swapchain);
|
||||
if (is_gfdm_two_head_exclusive()) {
|
||||
HRESULT result = graphics_d3d9_gfdm_select_two_head_group_parameters(
|
||||
pPresentationParameters,
|
||||
pFullscreenDisplayMode,
|
||||
gfdm_parameters.native_presentation_parameters.data(),
|
||||
pFullscreenDisplayMode != nullptr
|
||||
? gfdm_parameters.native_fullscreen_display_modes.data()
|
||||
: nullptr,
|
||||
&gfdm_parameters.logical_small_swapchain,
|
||||
"ResetEx");
|
||||
if (FAILED(result)) {
|
||||
return result;
|
||||
}
|
||||
set_gfdm_logical_group_parameters(pPresentationParameters);
|
||||
gfdm_parameters.use_native_parameters();
|
||||
if (gfdm_parameters.native_presentation_parameters[0].Windowed
|
||||
|| gfdm_parameters.native_presentation_parameters[1].Windowed)
|
||||
{
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
if (GRAPHICS_FORCE_REFRESH_SUB.has_value()) {
|
||||
gfdm_parameters.native_presentation_parameters[1]
|
||||
.FullScreen_RefreshRateInHz =
|
||||
GRAPHICS_FORCE_REFRESH_SUB.value();
|
||||
if (gfdm_parameters.fullscreen_display_modes != nullptr) {
|
||||
gfdm_parameters.fullscreen_display_modes[1].RefreshRate =
|
||||
GRAPHICS_FORCE_REFRESH_SUB.value();
|
||||
}
|
||||
}
|
||||
result = graphics_d3d9_gfdm_remap_two_head_group_parameters(
|
||||
gfdm_parameters.native_presentation_parameters.data(),
|
||||
gfdm_parameters.fullscreen_display_modes,
|
||||
"ResetEx");
|
||||
if (FAILED(result)) {
|
||||
return result;
|
||||
}
|
||||
if (!graphics_gitadora_prepare_two_head_device_window(
|
||||
gfdm_parameters.native_presentation_parameters[1].hDeviceWindow,
|
||||
nullptr,
|
||||
gfdm_parameters.native_presentation_parameters[1].BackBufferWidth,
|
||||
gfdm_parameters.native_presentation_parameters[1].BackBufferHeight))
|
||||
{
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
if (gfdm_parameters.fullscreen_display_modes != nullptr) {
|
||||
IDirect3D9 *raw_d3d = nullptr;
|
||||
IDirect3D9Ex *raw_d3d_ex = nullptr;
|
||||
D3DDEVICE_CREATION_PARAMETERS creation {};
|
||||
HRESULT raw_result = pReal->GetDirect3D(&raw_d3d);
|
||||
if (SUCCEEDED(raw_result) && raw_d3d != nullptr) {
|
||||
raw_result = raw_d3d->QueryInterface(IID_PPV_ARGS(&raw_d3d_ex));
|
||||
}
|
||||
if (SUCCEEDED(raw_result)) {
|
||||
raw_result = pReal->GetCreationParameters(&creation);
|
||||
}
|
||||
if (SUCCEEDED(raw_result) && raw_d3d_ex != nullptr) {
|
||||
graphics_d3d9_gfdm_align_two_head_refresh_to_desktop(
|
||||
raw_d3d_ex,
|
||||
creation.AdapterOrdinal,
|
||||
gfdm_parameters.native_presentation_parameters.data(),
|
||||
gfdm_parameters.fullscreen_display_modes,
|
||||
"ResetEx");
|
||||
}
|
||||
if (raw_d3d_ex != nullptr) {
|
||||
raw_d3d_ex->Release();
|
||||
}
|
||||
if (raw_d3d != nullptr) {
|
||||
raw_d3d->Release();
|
||||
}
|
||||
gfdm_parameters.recovery_parameters =
|
||||
gfdm_parameters.native_presentation_parameters;
|
||||
gfdm_parameters.recovery_modes =
|
||||
gfdm_parameters.native_fullscreen_display_modes;
|
||||
gfdm_parameters.recovery_candidate = true;
|
||||
}
|
||||
}
|
||||
|
||||
// reset overlay
|
||||
if (overlay::OVERLAY && overlay::OVERLAY->uses_device(pReal)) {
|
||||
overlay::OVERLAY->reset_invalidate();
|
||||
}
|
||||
|
||||
HRESULT res = static_cast<IDirect3DDevice9Ex *>(pReal)->ResetEx(
|
||||
pPresentationParameters, pFullscreenDisplayMode);
|
||||
gfdm_parameters.presentation_parameters,
|
||||
gfdm_parameters.fullscreen_display_modes);
|
||||
|
||||
if (is_gfdm_two_head_exclusive()
|
||||
&& SUCCEEDED(res)
|
||||
&& gfdm_parameters.recovery_candidate)
|
||||
{
|
||||
gfdm_arm_present_mode_recovery(
|
||||
gfdm_parameters.recovery_parameters.data(),
|
||||
gfdm_parameters.recovery_modes.data());
|
||||
}
|
||||
if (is_gfdm_two_head_exclusive() && SUCCEEDED(res)) {
|
||||
gfdm_logical_small_swapchain = gfdm_parameters.logical_small_swapchain;
|
||||
pPresentationParameters[0] = gfdm_parameters.presentation_parameters[0];
|
||||
pPresentationParameters[gfdm_parameters.logical_small_swapchain] =
|
||||
gfdm_parameters.presentation_parameters[1];
|
||||
if (pFullscreenDisplayMode != nullptr) {
|
||||
pFullscreenDisplayMode[0] = gfdm_parameters.fullscreen_display_modes[0];
|
||||
pFullscreenDisplayMode[gfdm_parameters.logical_small_swapchain] =
|
||||
gfdm_parameters.fullscreen_display_modes[1];
|
||||
}
|
||||
}
|
||||
|
||||
// recreate overlay
|
||||
if (overlay::OVERLAY && overlay::OVERLAY->uses_device(pReal) && SUCCEEDED(res)) {
|
||||
@@ -1922,6 +2358,22 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetDisplayModeEx(
|
||||
WRAP_DEBUG;
|
||||
|
||||
assert(is_d3d9ex);
|
||||
if (is_gfdm_two_head_exclusive()
|
||||
&& is_gfdm_logical_side_swapchain(iSwapChain))
|
||||
{
|
||||
return ensure_gfdm_hidden_side_swapchain(iSwapChain)->GetDisplayModeEx(
|
||||
pMode,
|
||||
pRotation);
|
||||
}
|
||||
if (is_gfdm_two_head_exclusive()
|
||||
&& is_gfdm_logical_small_swapchain(iSwapChain))
|
||||
{
|
||||
CHECK_RESULT(static_cast<IDirect3DDevice9Ex *>(pReal)->GetDisplayModeEx(
|
||||
GFDM_NATIVE_SMALL_SWAPCHAIN,
|
||||
pMode,
|
||||
pRotation));
|
||||
}
|
||||
|
||||
CHECK_RESULT(static_cast<IDirect3DDevice9Ex *>(pReal)->GetDisplayModeEx(
|
||||
iSwapChain, pMode, pRotation));
|
||||
}
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
#include <mutex>
|
||||
#include <vector>
|
||||
|
||||
#include <initguid.h>
|
||||
#include <d3d9.h>
|
||||
@@ -40,23 +43,54 @@ static const GUID IID_WrappedIDirect3DDevice9 = {
|
||||
void SurfaceHook(IDirect3DDevice9 *pReal);
|
||||
|
||||
struct WrappedIDirect3DDevice9 : IDirect3DDevice9Ex {
|
||||
explicit WrappedIDirect3DDevice9(HWND hFocusWindow, IDirect3DDevice9 *orig)
|
||||
: hFocusWindow(hFocusWindow), pReal(orig), is_d3d9ex(false) {
|
||||
explicit WrappedIDirect3DDevice9(
|
||||
HWND hFocusWindow,
|
||||
IDirect3DDevice9 *orig,
|
||||
UINT gfdm_logical_small_swapchain = 2,
|
||||
IDirect3D9 *gfdm_parent_d3d = nullptr,
|
||||
const D3DPRESENT_PARAMETERS *gfdm_logical_group_parameters = nullptr)
|
||||
: hFocusWindow(hFocusWindow),
|
||||
pReal(orig),
|
||||
is_d3d9ex(false),
|
||||
gfdm_logical_small_swapchain(gfdm_logical_small_swapchain),
|
||||
gfdm_parent_d3d(gfdm_parent_d3d) {
|
||||
if (this->gfdm_parent_d3d != nullptr) {
|
||||
this->gfdm_parent_d3d->AddRef();
|
||||
}
|
||||
IDirect3DDevice9Ex *device = nullptr;
|
||||
|
||||
// attempt to upgrade handle
|
||||
if (SUCCEEDED(this->QueryInterface(IID_PPV_ARGS(&device))) && device != nullptr) {
|
||||
device->Release();
|
||||
}
|
||||
set_gfdm_logical_group_parameters(gfdm_logical_group_parameters);
|
||||
}
|
||||
|
||||
explicit WrappedIDirect3DDevice9(HWND hFocusWindow, IDirect3DDevice9Ex *orig)
|
||||
: hFocusWindow(hFocusWindow), pReal(orig), is_d3d9ex(true) {}
|
||||
explicit WrappedIDirect3DDevice9(
|
||||
HWND hFocusWindow,
|
||||
IDirect3DDevice9Ex *orig,
|
||||
UINT gfdm_logical_small_swapchain = 2,
|
||||
IDirect3D9 *gfdm_parent_d3d = nullptr,
|
||||
const D3DPRESENT_PARAMETERS *gfdm_logical_group_parameters = nullptr)
|
||||
: hFocusWindow(hFocusWindow),
|
||||
pReal(orig),
|
||||
is_d3d9ex(true),
|
||||
gfdm_logical_small_swapchain(gfdm_logical_small_swapchain),
|
||||
gfdm_parent_d3d(gfdm_parent_d3d) {
|
||||
if (this->gfdm_parent_d3d != nullptr) {
|
||||
this->gfdm_parent_d3d->AddRef();
|
||||
}
|
||||
set_gfdm_logical_group_parameters(gfdm_logical_group_parameters);
|
||||
}
|
||||
|
||||
WrappedIDirect3DDevice9(const WrappedIDirect3DDevice9 &) = delete;
|
||||
WrappedIDirect3DDevice9 &operator=(const WrappedIDirect3DDevice9 &) = delete;
|
||||
|
||||
virtual ~WrappedIDirect3DDevice9() = default;
|
||||
virtual ~WrappedIDirect3DDevice9() {
|
||||
if (gfdm_parent_d3d != nullptr) {
|
||||
gfdm_parent_d3d->Release();
|
||||
}
|
||||
}
|
||||
|
||||
#pragma region IUnknown
|
||||
virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObj) override;
|
||||
@@ -201,6 +235,31 @@ struct WrappedIDirect3DDevice9 : IDirect3DDevice9Ex {
|
||||
virtual HRESULT STDMETHODCALLTYPE GetDisplayModeEx(UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) override;
|
||||
#pragma endregion
|
||||
|
||||
// logical screens the game draws, and the swap chain each one lives on
|
||||
void get_screenshot_screens(std::vector<int> &screens) const;
|
||||
HRESULT get_screenshot_swap_chain(UINT iSwapChain, IDirect3DSwapChain9 **ppSwapChain);
|
||||
|
||||
bool is_gfdm_two_head_exclusive() const;
|
||||
bool is_gfdm_logical_small_swapchain(UINT swapchain) const;
|
||||
bool is_gfdm_logical_side_swapchain(UINT swapchain) const;
|
||||
size_t gfdm_hidden_side_swapchain_slot(UINT swapchain) const;
|
||||
void set_gfdm_logical_group_parameters(
|
||||
const D3DPRESENT_PARAMETERS *presentation_parameters);
|
||||
FakeIDirect3DSwapChain9 *ensure_gfdm_hidden_side_swapchain(UINT iSwapChain);
|
||||
void release_gfdm_hidden_side_swapchains();
|
||||
|
||||
enum class GfdmPresentModeRecoveryResult {
|
||||
NotAttempted,
|
||||
ReadyToRetry,
|
||||
Failed,
|
||||
};
|
||||
void gfdm_disarm_present_mode_recovery();
|
||||
void gfdm_arm_present_mode_recovery(
|
||||
const D3DPRESENT_PARAMETERS *native_presentation_parameters,
|
||||
const D3DDISPLAYMODEEX *native_fullscreen_display_modes);
|
||||
GfdmPresentModeRecoveryResult gfdm_recover_present_mode_change(
|
||||
HRESULT *failure_result);
|
||||
|
||||
HWND const hFocusWindow;
|
||||
IDirect3DDevice9 *pReal;
|
||||
bool is_d3d9ex = false;
|
||||
@@ -208,8 +267,21 @@ struct WrappedIDirect3DDevice9 : IDirect3DDevice9Ex {
|
||||
std::atomic_ulong refs = 1;
|
||||
|
||||
WrappedIDirect3DSwapChain9 *main_swapchain = nullptr;
|
||||
WrappedIDirect3DSwapChain9 *implicit_sub_swapchain = nullptr;
|
||||
WrappedIDirect3DSwapChain9 *sub_swapchain[3] = { nullptr, nullptr, nullptr };
|
||||
FakeIDirect3DSwapChain9 *fake_sub_swapchain[3] = { nullptr, nullptr, nullptr };
|
||||
|
||||
UINT gfdm_logical_small_swapchain = 2;
|
||||
std::array<D3DPRESENT_PARAMETERS, 4> gfdm_logical_group_parameters {};
|
||||
bool gfdm_logical_group_parameters_valid = false;
|
||||
IDirect3D9 *gfdm_parent_d3d = nullptr;
|
||||
|
||||
std::mutex gfdm_recovery_mutex;
|
||||
std::array<D3DPRESENT_PARAMETERS, 2> gfdm_recovery_parameters {};
|
||||
std::array<D3DDISPLAYMODEEX, 2> gfdm_recovery_modes {};
|
||||
bool gfdm_recovery_armed = false;
|
||||
std::atomic_bool gfdm_recovery_consumed {false};
|
||||
const DWORD gfdm_device_creation_thread_id = GetCurrentThreadId();
|
||||
|
||||
IDirect3DVertexShader9 *vertex_shader = nullptr;
|
||||
};
|
||||
|
||||
@@ -59,7 +59,12 @@ HRESULT STDMETHODCALLTYPE FakeIDirect3DSwapChain9::Present(const RECT *pSourceRe
|
||||
log_misc("graphics::d3d9", "FakeIDirect3DSwapChain9::Present");
|
||||
});
|
||||
|
||||
return D3DERR_INVALIDCALL;
|
||||
if (!is_hidden) {
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
present_count.fetch_add(1, std::memory_order_relaxed);
|
||||
return D3D_OK;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE FakeIDirect3DSwapChain9::GetFrontBufferData(IDirect3DSurface9 *pDestSurface) {
|
||||
WRAP_VERBOSE;
|
||||
@@ -86,11 +91,32 @@ HRESULT STDMETHODCALLTYPE FakeIDirect3DSwapChain9::GetBackBuffer(UINT iBackBuffe
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE FakeIDirect3DSwapChain9::GetRasterStatus(D3DRASTER_STATUS *pRasterStatus) {
|
||||
WRAP_VERBOSE;
|
||||
return D3DERR_INVALIDCALL;
|
||||
if (!is_hidden) {
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
if (pRasterStatus == nullptr) {
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
*pRasterStatus = {};
|
||||
return D3D_OK;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE FakeIDirect3DSwapChain9::GetDisplayMode(D3DDISPLAYMODE *pMode) {
|
||||
WRAP_VERBOSE;
|
||||
return D3DERR_INVALIDCALL;
|
||||
if (!is_hidden) {
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
if (pMode == nullptr) {
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
pMode->Width = present_params.BackBufferWidth;
|
||||
pMode->Height = present_params.BackBufferHeight;
|
||||
pMode->RefreshRate = present_params.FullScreen_RefreshRateInHz;
|
||||
pMode->Format = present_params.BackBufferFormat;
|
||||
return D3D_OK;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE FakeIDirect3DSwapChain9::GetDevice(IDirect3DDevice9 **ppDevice) {
|
||||
WRAP_VERBOSE;
|
||||
@@ -108,17 +134,46 @@ HRESULT STDMETHODCALLTYPE FakeIDirect3DSwapChain9::GetPresentParameters(
|
||||
D3DPRESENT_PARAMETERS *pPresentationParameters)
|
||||
{
|
||||
WRAP_VERBOSE;
|
||||
return D3DERR_INVALIDCALL;
|
||||
if (!is_hidden) {
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
if (pPresentationParameters == nullptr) {
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
*pPresentationParameters = present_params;
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
// IDirect3DSwapChain9Ex
|
||||
HRESULT STDMETHODCALLTYPE FakeIDirect3DSwapChain9::GetLastPresentCount(UINT *pLastPresentCount) {
|
||||
assert(is_d3d9ex);
|
||||
return D3DERR_INVALIDCALL;
|
||||
if (!is_hidden) {
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
if (pLastPresentCount == nullptr) {
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
*pLastPresentCount = present_count.load(std::memory_order_relaxed);
|
||||
return D3D_OK;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE FakeIDirect3DSwapChain9::GetPresentStats(D3DPRESENTSTATS *pPresentationStatistics) {
|
||||
assert(is_d3d9ex);
|
||||
return D3DERR_INVALIDCALL;
|
||||
if (!is_hidden) {
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
if (pPresentationStatistics == nullptr) {
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
*pPresentationStatistics = {};
|
||||
pPresentationStatistics->PresentCount =
|
||||
present_count.load(std::memory_order_relaxed);
|
||||
return D3D_OK;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE FakeIDirect3DSwapChain9::GetDisplayModeEx(D3DDISPLAYMODEEX *pMode,
|
||||
D3DDISPLAYROTATION *pRotation)
|
||||
@@ -126,5 +181,22 @@ HRESULT STDMETHODCALLTYPE FakeIDirect3DSwapChain9::GetDisplayModeEx(D3DDISPLAYMO
|
||||
WRAP_VERBOSE;
|
||||
|
||||
assert(is_d3d9ex);
|
||||
return D3DERR_INVALIDCALL;
|
||||
if (!is_hidden) {
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
if (pMode == nullptr) {
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
pMode->Size = sizeof(*pMode);
|
||||
pMode->Width = present_params.BackBufferWidth;
|
||||
pMode->Height = present_params.BackBufferHeight;
|
||||
pMode->RefreshRate = present_params.FullScreen_RefreshRateInHz;
|
||||
pMode->Format = present_params.BackBufferFormat;
|
||||
pMode->ScanLineOrdering = D3DSCANLINEORDERING_PROGRESSIVE;
|
||||
if (pRotation != nullptr) {
|
||||
*pRotation = D3DDISPLAYROTATION_IDENTITY;
|
||||
}
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
@@ -6,14 +6,19 @@
|
||||
#endif
|
||||
|
||||
#include <atomic>
|
||||
#include <vector>
|
||||
|
||||
#include <d3d9.h>
|
||||
|
||||
#include "util/logging.h"
|
||||
|
||||
struct FakeIDirect3DSwapChain9 : IDirect3DSwapChain9Ex {
|
||||
FakeIDirect3DSwapChain9(IDirect3DDevice9 *pDev, D3DPRESENT_PARAMETERS *present_params, bool is_d3d9ex) :
|
||||
pDev(pDev), is_d3d9ex(is_d3d9ex)
|
||||
FakeIDirect3DSwapChain9(
|
||||
IDirect3DDevice9 *pDev,
|
||||
D3DPRESENT_PARAMETERS *present_params,
|
||||
bool is_d3d9ex,
|
||||
bool is_hidden = false) :
|
||||
pDev(pDev), is_d3d9ex(is_d3d9ex), is_hidden(is_hidden)
|
||||
{
|
||||
// copy presentation parameters
|
||||
memcpy(&this->present_params, present_params, sizeof(this->present_params));
|
||||
@@ -78,8 +83,10 @@ struct FakeIDirect3DSwapChain9 : IDirect3DSwapChain9Ex {
|
||||
|
||||
IDirect3DDevice9 *const pDev;
|
||||
bool is_d3d9ex;
|
||||
bool is_hidden;
|
||||
|
||||
std::atomic<ULONG> ref_cnt = 1;
|
||||
std::atomic<UINT> present_count = 0;
|
||||
|
||||
D3DPRESENT_PARAMETERS present_params {};
|
||||
std::vector<IDirect3DSurface9 *> render_targets;
|
||||
|
||||
@@ -0,0 +1,715 @@
|
||||
#include "d3d9_gfdm.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
#include <mutex>
|
||||
|
||||
#include "games/gitadora/gitadora.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
#include "d3d9_device.h"
|
||||
|
||||
bool gfdm_two_head_exclusive() {
|
||||
return games::gitadora::is_arena_model()
|
||||
&& games::gitadora::ARENA_TWO_HEAD_EXCLUSIVE
|
||||
&& !GRAPHICS_WINDOWED;
|
||||
}
|
||||
|
||||
HRESULT graphics_d3d9_gfdm_select_two_head_group_parameters(
|
||||
const D3DPRESENT_PARAMETERS *logical_presentation_parameters,
|
||||
const D3DDISPLAYMODEEX *logical_fullscreen_display_modes,
|
||||
D3DPRESENT_PARAMETERS *native_presentation_parameters,
|
||||
D3DDISPLAYMODEEX *native_fullscreen_display_modes,
|
||||
UINT *logical_small_swapchain,
|
||||
const char *operation)
|
||||
{
|
||||
if (!gfdm_two_head_exclusive()
|
||||
|| logical_presentation_parameters == nullptr
|
||||
|| native_presentation_parameters == nullptr
|
||||
|| logical_small_swapchain == nullptr)
|
||||
{
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
UINT small_slot = GFDM_LOGICAL_HEAD_COUNT;
|
||||
for (UINT i = 1; i < GFDM_LOGICAL_HEAD_COUNT; i++) {
|
||||
const auto ¶ms = logical_presentation_parameters[i];
|
||||
if (params.BackBufferWidth != GFDM_SMALL_WIDTH
|
||||
|| params.BackBufferHeight != GFDM_SMALL_HEIGHT)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (small_slot != GFDM_LOGICAL_HEAD_COUNT) {
|
||||
log_warning(
|
||||
"graphics::d3d9",
|
||||
"two-head exclusive: {} found multiple SMALL slots: {} and {}",
|
||||
operation,
|
||||
small_slot,
|
||||
i);
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
small_slot = i;
|
||||
}
|
||||
|
||||
if (small_slot == GFDM_LOGICAL_HEAD_COUNT) {
|
||||
log_warning(
|
||||
"graphics::d3d9",
|
||||
"two-head exclusive: {} could not find an 800x1280 logical SMALL descriptor",
|
||||
operation);
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
if (logical_fullscreen_display_modes != nullptr
|
||||
&& (logical_fullscreen_display_modes[small_slot].Width != GFDM_SMALL_WIDTH
|
||||
|| logical_fullscreen_display_modes[small_slot].Height != GFDM_SMALL_HEIGHT))
|
||||
{
|
||||
log_warning(
|
||||
"graphics::d3d9",
|
||||
"two-head exclusive: {} SMALL slot {} mode is {}x{}, expected {}x{}",
|
||||
operation,
|
||||
small_slot,
|
||||
logical_fullscreen_display_modes[small_slot].Width,
|
||||
logical_fullscreen_display_modes[small_slot].Height,
|
||||
GFDM_SMALL_WIDTH,
|
||||
GFDM_SMALL_HEIGHT);
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
native_presentation_parameters[0] = logical_presentation_parameters[0];
|
||||
native_presentation_parameters[1] = logical_presentation_parameters[small_slot];
|
||||
if (logical_fullscreen_display_modes != nullptr
|
||||
&& native_fullscreen_display_modes != nullptr)
|
||||
{
|
||||
native_fullscreen_display_modes[0] = logical_fullscreen_display_modes[0];
|
||||
native_fullscreen_display_modes[1] = logical_fullscreen_display_modes[small_slot];
|
||||
}
|
||||
|
||||
log_info(
|
||||
"graphics::d3d9",
|
||||
"two-head exclusive: {} selected logical SMALL slot {} -> native group head 1{}",
|
||||
operation,
|
||||
small_slot,
|
||||
logical_presentation_parameters[small_slot].hDeviceWindow == GFDM_SUBSCREEN_WINDOW
|
||||
? " (named SMALL host)"
|
||||
: "");
|
||||
*logical_small_swapchain = small_slot;
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
bool is_fake_subscreen_adapter(UINT adapter) {
|
||||
// MAIN and SMALL remain native D3D heads; LEFT/RIGHT are virtual.
|
||||
if (gfdm_two_head_exclusive()) {
|
||||
return adapter >= 2 && adapter < GFDM_LOGICAL_HEAD_COUNT;
|
||||
}
|
||||
|
||||
return FAKE_SUBSCREEN_ADAPTER && adapter > 0;
|
||||
}
|
||||
|
||||
void get_fake_subscreen_display_mode(
|
||||
UINT adapter,
|
||||
D3DDISPLAYMODE *mode)
|
||||
{
|
||||
(void) adapter;
|
||||
if (gfdm_two_head_exclusive()) {
|
||||
mode->Width = GFDM_SIDE_WIDTH;
|
||||
mode->Height = GFDM_SIDE_HEIGHT;
|
||||
} else {
|
||||
mode->Width = 1280;
|
||||
mode->Height = 800;
|
||||
}
|
||||
mode->RefreshRate = 60;
|
||||
mode->Format = D3DFMT_X8R8G8B8;
|
||||
}
|
||||
|
||||
void get_fake_subscreen_display_mode_ex(
|
||||
UINT adapter,
|
||||
D3DDISPLAYMODEEX *mode)
|
||||
{
|
||||
D3DDISPLAYMODE legacy_mode {};
|
||||
get_fake_subscreen_display_mode(adapter, &legacy_mode);
|
||||
|
||||
mode->Size = sizeof(*mode);
|
||||
mode->Width = legacy_mode.Width;
|
||||
mode->Height = legacy_mode.Height;
|
||||
mode->RefreshRate = legacy_mode.RefreshRate;
|
||||
mode->Format = legacy_mode.Format;
|
||||
mode->ScanLineOrdering = D3DSCANLINEORDERING_PROGRESSIVE;
|
||||
}
|
||||
|
||||
HRESULT graphics_d3d9_gfdm_remap_two_head_group_parameters(
|
||||
D3DPRESENT_PARAMETERS *presentation_parameters,
|
||||
D3DDISPLAYMODEEX *fullscreen_display_modes,
|
||||
const char *operation)
|
||||
{
|
||||
if (!gfdm_two_head_exclusive()) {
|
||||
return D3D_OK;
|
||||
}
|
||||
if (presentation_parameters == nullptr) {
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
auto &secondary = presentation_parameters[1];
|
||||
if (secondary.BackBufferWidth != GFDM_SMALL_WIDTH
|
||||
|| secondary.BackBufferHeight != GFDM_SMALL_HEIGHT)
|
||||
{
|
||||
log_warning(
|
||||
"graphics::d3d9",
|
||||
"two-head exclusive: {} expected physical SMALL {}x{} at group slot 1, got {}x{}",
|
||||
operation,
|
||||
GFDM_SMALL_WIDTH,
|
||||
GFDM_SMALL_HEIGHT,
|
||||
secondary.BackBufferWidth,
|
||||
secondary.BackBufferHeight);
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
if (GFDM_SUBSCREEN_WINDOW == nullptr || !IsWindow(GFDM_SUBSCREEN_WINDOW)) {
|
||||
log_warning(
|
||||
"graphics::d3d9",
|
||||
"two-head exclusive: {} cannot use the named SMALL window as physical group head 1",
|
||||
operation);
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
secondary.hDeviceWindow = GFDM_SUBSCREEN_WINDOW;
|
||||
|
||||
if (fullscreen_display_modes != nullptr
|
||||
&& (fullscreen_display_modes[1].Width != GFDM_SMALL_WIDTH
|
||||
|| fullscreen_display_modes[1].Height != GFDM_SMALL_HEIGHT))
|
||||
{
|
||||
log_warning(
|
||||
"graphics::d3d9",
|
||||
"two-head exclusive: {} SMALL head mode is {}x{}, expected 800x1280",
|
||||
operation,
|
||||
fullscreen_display_modes[1].Width,
|
||||
fullscreen_display_modes[1].Height);
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
void graphics_d3d9_gfdm_align_two_head_refresh_to_desktop(
|
||||
IDirect3D9Ex *d3d,
|
||||
UINT master_adapter,
|
||||
D3DPRESENT_PARAMETERS *presentation_parameters,
|
||||
D3DDISPLAYMODEEX *fullscreen_display_modes,
|
||||
const char *operation)
|
||||
{
|
||||
if (d3d == nullptr
|
||||
|| presentation_parameters == nullptr
|
||||
|| fullscreen_display_modes == nullptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (UINT head = 0; head < 2; head++) {
|
||||
const bool explicitly_forced =
|
||||
(head == 0 && GRAPHICS_FORCE_REFRESH > 0)
|
||||
|| (head == 1 && GRAPHICS_FORCE_REFRESH_SUB.has_value());
|
||||
if (explicitly_forced) {
|
||||
continue;
|
||||
}
|
||||
|
||||
D3DDISPLAYMODEEX desktop_mode {};
|
||||
desktop_mode.Size = sizeof(desktop_mode);
|
||||
D3DDISPLAYROTATION rotation = D3DDISPLAYROTATION_IDENTITY;
|
||||
const HRESULT result = d3d->GetAdapterDisplayModeEx(
|
||||
master_adapter + head,
|
||||
&desktop_mode,
|
||||
&rotation);
|
||||
if (FAILED(result)) {
|
||||
log_warning(
|
||||
"graphics::d3d9",
|
||||
"two-head exclusive: {} could not query native head {} desktop refresh, hr={}",
|
||||
operation,
|
||||
head,
|
||||
FMT_HRESULT(result));
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto ¶meters = presentation_parameters[head];
|
||||
if (desktop_mode.Width != parameters.BackBufferWidth
|
||||
|| desktop_mode.Height != parameters.BackBufferHeight
|
||||
|| desktop_mode.Format != parameters.BackBufferFormat
|
||||
|| desktop_mode.RefreshRate == 0)
|
||||
{
|
||||
log_warning(
|
||||
"graphics::d3d9",
|
||||
"two-head exclusive: {} head {} mode differs from the desktop",
|
||||
operation,
|
||||
head);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (parameters.FullScreen_RefreshRateInHz != desktop_mode.RefreshRate
|
||||
|| fullscreen_display_modes[head].RefreshRate != desktop_mode.RefreshRate)
|
||||
{
|
||||
log_info(
|
||||
"graphics::d3d9",
|
||||
"two-head exclusive: {} head {} refresh {} / {} -> {} (rotation {})",
|
||||
operation,
|
||||
head,
|
||||
parameters.FullScreen_RefreshRateInHz,
|
||||
fullscreen_display_modes[head].RefreshRate,
|
||||
desktop_mode.RefreshRate,
|
||||
static_cast<UINT>(rotation));
|
||||
presentation_parameters[head].FullScreen_RefreshRateInHz =
|
||||
desktop_mode.RefreshRate;
|
||||
fullscreen_display_modes[head].RefreshRate =
|
||||
desktop_mode.RefreshRate;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
HRESULT validate_gfdm_two_head_exclusive(
|
||||
IDirect3D9 *d3d,
|
||||
UINT adapter,
|
||||
D3DDEVTYPE device_type,
|
||||
DWORD behavior_flags,
|
||||
const D3DPRESENT_PARAMETERS *presentation_parameters)
|
||||
{
|
||||
if (!(behavior_flags & D3DCREATE_ADAPTERGROUP_DEVICE)) {
|
||||
log_warning(
|
||||
"graphics::d3d9",
|
||||
"two-head mode requires D3DCREATE_ADAPTERGROUP_DEVICE");
|
||||
return D3DERR_NOTAVAILABLE;
|
||||
}
|
||||
if (adapter != 0) {
|
||||
log_warning(
|
||||
"graphics::d3d9",
|
||||
"two-head exclusive mode currently requires master adapter 0, game requested {}",
|
||||
adapter);
|
||||
return D3DERR_NOTAVAILABLE;
|
||||
}
|
||||
if (presentation_parameters == nullptr) {
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
const UINT native_adapter_count = d3d->GetAdapterCount();
|
||||
if (native_adapter_count != 2) {
|
||||
log_warning(
|
||||
"graphics::d3d9",
|
||||
"two-head mode requires two native D3D9 adapters; found {}",
|
||||
native_adapter_count);
|
||||
return D3DERR_NOTAVAILABLE;
|
||||
}
|
||||
|
||||
D3DCAPS9 caps {};
|
||||
const HRESULT caps_result = d3d->GetDeviceCaps(adapter, device_type, &caps);
|
||||
if (FAILED(caps_result)) {
|
||||
log_warning(
|
||||
"graphics::d3d9",
|
||||
"two-head exclusive mode could not query native adapter caps, hr={}",
|
||||
FMT_HRESULT(caps_result));
|
||||
return caps_result;
|
||||
}
|
||||
if (caps.MasterAdapterOrdinal != adapter
|
||||
|| caps.AdapterOrdinalInGroup != 0
|
||||
|| caps.NumberOfAdaptersInGroup != 2)
|
||||
{
|
||||
log_warning(
|
||||
"graphics::d3d9",
|
||||
"invalid adapter group: master={}, index={}, size={}",
|
||||
caps.MasterAdapterOrdinal,
|
||||
caps.AdapterOrdinalInGroup,
|
||||
caps.NumberOfAdaptersInGroup);
|
||||
return D3DERR_NOTAVAILABLE;
|
||||
}
|
||||
|
||||
const auto &main = presentation_parameters[0];
|
||||
const auto &small_params = presentation_parameters[1];
|
||||
if (main.Windowed || small_params.Windowed) {
|
||||
log_warning(
|
||||
"graphics::d3d9",
|
||||
"two-head exclusive mode requires both group heads to be fullscreen");
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
if (small_params.BackBufferWidth != GFDM_SMALL_WIDTH
|
||||
|| small_params.BackBufferHeight != GFDM_SMALL_HEIGHT)
|
||||
{
|
||||
log_warning(
|
||||
"graphics::d3d9",
|
||||
"SMALL head must be {}x{}; got {}x{}",
|
||||
GFDM_SMALL_WIDTH,
|
||||
GFDM_SMALL_HEIGHT,
|
||||
small_params.BackBufferWidth,
|
||||
small_params.BackBufferHeight);
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
if (main.EnableAutoDepthStencil != small_params.EnableAutoDepthStencil) {
|
||||
log_warning(
|
||||
"graphics::d3d9",
|
||||
"two-head mode requires matching automatic depth-stencil settings");
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
if (main.EnableAutoDepthStencil
|
||||
&& (main.AutoDepthStencilFormat != small_params.AutoDepthStencilFormat
|
||||
|| main.BackBufferWidth != small_params.BackBufferWidth
|
||||
|| main.BackBufferHeight != small_params.BackBufferHeight
|
||||
|| main.BackBufferFormat != small_params.BackBufferFormat))
|
||||
{
|
||||
log_warning(
|
||||
"graphics::d3d9",
|
||||
"two-head mode cannot use unequal sizes with automatic depth-stencil");
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
static bool gfdm_find_alternate_small_mode(
|
||||
IDirect3D9Ex *d3d,
|
||||
UINT adapter,
|
||||
const D3DDISPLAYMODEEX &desired,
|
||||
D3DDISPLAYMODEEX *alternate)
|
||||
{
|
||||
if (d3d == nullptr || alternate == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
D3DDISPLAYMODEFILTER filter {};
|
||||
filter.Size = sizeof(filter);
|
||||
filter.Format = desired.Format;
|
||||
filter.ScanLineOrdering = D3DSCANLINEORDERING_UNKNOWN;
|
||||
const UINT count = d3d->GetAdapterModeCountEx(adapter, &filter);
|
||||
const bool portrait = desired.Width < desired.Height;
|
||||
|
||||
for (UINT index = 0; index < count; index++) {
|
||||
D3DDISPLAYMODEEX mode {};
|
||||
mode.Size = sizeof(mode);
|
||||
if (FAILED(d3d->EnumAdapterModesEx(adapter, &filter, index, &mode))
|
||||
|| mode.Width != desired.Width
|
||||
|| mode.Height != desired.Height
|
||||
|| mode.Format != desired.Format
|
||||
|| (mode.RefreshRate == desired.RefreshRate
|
||||
&& mode.ScanLineOrdering == desired.ScanLineOrdering))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
*alternate = mode;
|
||||
return true;
|
||||
}
|
||||
|
||||
for (int preserve_orientation = 1; preserve_orientation >= 0; preserve_orientation--) {
|
||||
for (int preserve_refresh = 1; preserve_refresh >= 0; preserve_refresh--) {
|
||||
for (UINT index = 0; index < count; index++) {
|
||||
D3DDISPLAYMODEEX mode {};
|
||||
mode.Size = sizeof(mode);
|
||||
if (FAILED(d3d->EnumAdapterModesEx(adapter, &filter, index, &mode))
|
||||
|| (mode.Width == desired.Width && mode.Height == desired.Height)
|
||||
|| mode.Format != desired.Format)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (preserve_orientation && (mode.Width < mode.Height) != portrait) {
|
||||
continue;
|
||||
}
|
||||
if (preserve_refresh && mode.RefreshRate != desired.RefreshRate) {
|
||||
continue;
|
||||
}
|
||||
*alternate = mode;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool gfdm_wait_for_small_mode(
|
||||
HWND window,
|
||||
const D3DDISPLAYMODEEX &expected)
|
||||
{
|
||||
const HMONITOR monitor =
|
||||
window != nullptr ? MonitorFromWindow(window, MONITOR_DEFAULTTONULL) : nullptr;
|
||||
MONITORINFOEXA monitor_info {};
|
||||
monitor_info.cbSize = sizeof(monitor_info);
|
||||
if (monitor == nullptr || !GetMonitorInfoA(monitor, &monitor_info)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (UINT poll = 0; poll < 50; poll++) {
|
||||
DEVMODEA current {};
|
||||
current.dmSize = sizeof(current);
|
||||
if (EnumDisplaySettingsExA(
|
||||
monitor_info.szDevice,
|
||||
ENUM_CURRENT_SETTINGS,
|
||||
¤t,
|
||||
0)
|
||||
&& current.dmPelsWidth == expected.Width
|
||||
&& current.dmPelsHeight == expected.Height
|
||||
&& (expected.RefreshRate == 0
|
||||
|| current.dmDisplayFrequency == expected.RefreshRate))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
Sleep(10);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
HRESULT graphics_d3d9_gfdm_recover_two_head_present_mode(
|
||||
IDirect3D9Ex *d3d,
|
||||
IDirect3DDevice9Ex *device,
|
||||
UINT master_adapter,
|
||||
const D3DPRESENT_PARAMETERS *desired_parameters,
|
||||
const D3DDISPLAYMODEEX *desired_modes)
|
||||
{
|
||||
if (d3d == nullptr
|
||||
|| device == nullptr
|
||||
|| desired_parameters == nullptr
|
||||
|| desired_modes == nullptr)
|
||||
{
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
D3DDISPLAYMODEEX alternate_small {};
|
||||
if (!gfdm_find_alternate_small_mode(
|
||||
d3d,
|
||||
master_adapter + 1,
|
||||
desired_modes[1],
|
||||
&alternate_small))
|
||||
{
|
||||
log_warning("graphics::d3d9", "no alternate SMALL mode is available for recovery");
|
||||
return D3DERR_NOTAVAILABLE;
|
||||
}
|
||||
|
||||
D3DPRESENT_PARAMETERS temporary_parameters[2] {
|
||||
desired_parameters[0],
|
||||
desired_parameters[1]};
|
||||
D3DDISPLAYMODEEX temporary_modes[2] {
|
||||
desired_modes[0],
|
||||
desired_modes[1]};
|
||||
temporary_parameters[1].BackBufferWidth = alternate_small.Width;
|
||||
temporary_parameters[1].BackBufferHeight = alternate_small.Height;
|
||||
temporary_parameters[1].BackBufferFormat = alternate_small.Format;
|
||||
temporary_parameters[1].FullScreen_RefreshRateInHz = alternate_small.RefreshRate;
|
||||
temporary_modes[1] = alternate_small;
|
||||
|
||||
HRESULT temporary_result = device->ResetEx(temporary_parameters, temporary_modes);
|
||||
const bool temporary_settled =
|
||||
temporary_result == D3D_OK
|
||||
&& gfdm_wait_for_small_mode(desired_parameters[1].hDeviceWindow, alternate_small);
|
||||
|
||||
D3DPRESENT_PARAMETERS restore_parameters[2] {
|
||||
desired_parameters[0],
|
||||
desired_parameters[1]};
|
||||
D3DDISPLAYMODEEX restore_modes[2] {
|
||||
desired_modes[0],
|
||||
desired_modes[1]};
|
||||
HRESULT restore_result = device->ResetEx(restore_parameters, restore_modes);
|
||||
const bool restore_settled =
|
||||
restore_result == D3D_OK
|
||||
&& gfdm_wait_for_small_mode(desired_parameters[1].hDeviceWindow, desired_modes[1]);
|
||||
|
||||
if (temporary_result != D3D_OK) {
|
||||
return temporary_result;
|
||||
}
|
||||
if (restore_result != D3D_OK) {
|
||||
return restore_result;
|
||||
}
|
||||
if (!temporary_settled || !restore_settled) {
|
||||
return D3DERR_NOTAVAILABLE;
|
||||
}
|
||||
return device->CheckDeviceState(desired_parameters[0].hDeviceWindow) == D3D_OK
|
||||
? D3D_OK
|
||||
: D3DERR_NOTAVAILABLE;
|
||||
}
|
||||
|
||||
bool WrappedIDirect3DDevice9::is_gfdm_two_head_exclusive() const {
|
||||
return ::gfdm_two_head_exclusive();
|
||||
}
|
||||
|
||||
bool WrappedIDirect3DDevice9::is_gfdm_logical_small_swapchain(
|
||||
UINT swapchain) const
|
||||
{
|
||||
return swapchain == gfdm_logical_small_swapchain;
|
||||
}
|
||||
|
||||
bool WrappedIDirect3DDevice9::is_gfdm_logical_side_swapchain(
|
||||
UINT swapchain) const
|
||||
{
|
||||
return swapchain > 0
|
||||
&& swapchain < GFDM_LOGICAL_HEAD_COUNT
|
||||
&& swapchain != gfdm_logical_small_swapchain;
|
||||
}
|
||||
|
||||
size_t WrappedIDirect3DDevice9::gfdm_hidden_side_swapchain_slot(
|
||||
UINT swapchain) const
|
||||
{
|
||||
assert(is_gfdm_logical_side_swapchain(swapchain));
|
||||
return swapchain < gfdm_logical_small_swapchain
|
||||
? swapchain
|
||||
: swapchain - 1;
|
||||
}
|
||||
|
||||
void WrappedIDirect3DDevice9::set_gfdm_logical_group_parameters(
|
||||
const D3DPRESENT_PARAMETERS *presentation_parameters)
|
||||
{
|
||||
if (presentation_parameters == nullptr) {
|
||||
gfdm_logical_group_parameters_valid = false;
|
||||
return;
|
||||
}
|
||||
std::copy_n(
|
||||
presentation_parameters,
|
||||
gfdm_logical_group_parameters.size(),
|
||||
gfdm_logical_group_parameters.begin());
|
||||
gfdm_logical_group_parameters_valid = true;
|
||||
}
|
||||
|
||||
FakeIDirect3DSwapChain9 *
|
||||
WrappedIDirect3DDevice9::ensure_gfdm_hidden_side_swapchain(UINT iSwapChain) {
|
||||
assert(is_gfdm_logical_side_swapchain(iSwapChain));
|
||||
|
||||
const size_t index = gfdm_hidden_side_swapchain_slot(iSwapChain);
|
||||
if (fake_sub_swapchain[index] == nullptr) {
|
||||
D3DPRESENT_PARAMETERS params {};
|
||||
if (gfdm_logical_group_parameters_valid) {
|
||||
params = gfdm_logical_group_parameters[iSwapChain];
|
||||
} else {
|
||||
params.BackBufferWidth = 1080;
|
||||
params.BackBufferHeight = 1920;
|
||||
params.BackBufferFormat = D3DFMT_X8R8G8B8;
|
||||
params.BackBufferCount = 1;
|
||||
params.MultiSampleType = D3DMULTISAMPLE_NONE;
|
||||
params.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||
params.Windowed = FALSE;
|
||||
params.FullScreen_RefreshRateInHz = 60;
|
||||
params.EnableAutoDepthStencil = FALSE;
|
||||
params.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
|
||||
}
|
||||
fake_sub_swapchain[index] = new FakeIDirect3DSwapChain9(
|
||||
this,
|
||||
¶ms,
|
||||
is_d3d9ex,
|
||||
true);
|
||||
}
|
||||
return fake_sub_swapchain[index];
|
||||
}
|
||||
|
||||
void WrappedIDirect3DDevice9::release_gfdm_hidden_side_swapchains() {
|
||||
for (UINT i = 1; i < GFDM_LOGICAL_HEAD_COUNT; i++) {
|
||||
if (!is_gfdm_logical_side_swapchain(i)) {
|
||||
continue;
|
||||
}
|
||||
const size_t index = gfdm_hidden_side_swapchain_slot(i);
|
||||
if (fake_sub_swapchain[index] != nullptr) {
|
||||
fake_sub_swapchain[index]->Release();
|
||||
fake_sub_swapchain[index] = nullptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void WrappedIDirect3DDevice9::gfdm_disarm_present_mode_recovery() {
|
||||
std::lock_guard<std::mutex> lock(gfdm_recovery_mutex);
|
||||
gfdm_recovery_armed = false;
|
||||
gfdm_recovery_consumed.store(true, std::memory_order_release);
|
||||
}
|
||||
|
||||
void WrappedIDirect3DDevice9::gfdm_arm_present_mode_recovery(
|
||||
const D3DPRESENT_PARAMETERS *native_presentation_parameters,
|
||||
const D3DDISPLAYMODEEX *native_fullscreen_display_modes)
|
||||
{
|
||||
if (native_presentation_parameters == nullptr
|
||||
|| native_fullscreen_display_modes == nullptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> lock(gfdm_recovery_mutex);
|
||||
gfdm_recovery_parameters[0] = native_presentation_parameters[0];
|
||||
gfdm_recovery_parameters[1] = native_presentation_parameters[1];
|
||||
gfdm_recovery_modes[0] = native_fullscreen_display_modes[0];
|
||||
gfdm_recovery_modes[1] = native_fullscreen_display_modes[1];
|
||||
if (gfdm_recovery_modes[0].Size == 0) {
|
||||
gfdm_recovery_modes[0].Size = sizeof(D3DDISPLAYMODEEX);
|
||||
}
|
||||
if (gfdm_recovery_modes[1].Size == 0) {
|
||||
gfdm_recovery_modes[1].Size = sizeof(D3DDISPLAYMODEEX);
|
||||
}
|
||||
gfdm_recovery_armed =
|
||||
!gfdm_recovery_parameters[0].Windowed
|
||||
&& !gfdm_recovery_parameters[1].Windowed
|
||||
&& IsWindow(gfdm_recovery_parameters[1].hDeviceWindow);
|
||||
gfdm_recovery_consumed.store(
|
||||
!gfdm_recovery_armed,
|
||||
std::memory_order_release);
|
||||
}
|
||||
|
||||
WrappedIDirect3DDevice9::GfdmPresentModeRecoveryResult
|
||||
WrappedIDirect3DDevice9::gfdm_recover_present_mode_change(
|
||||
HRESULT *failure_result)
|
||||
{
|
||||
if (failure_result != nullptr) {
|
||||
*failure_result = D3D_OK;
|
||||
}
|
||||
if (!is_gfdm_two_head_exclusive() || !is_d3d9ex
|
||||
|| gfdm_recovery_consumed.exchange(
|
||||
true,
|
||||
std::memory_order_acq_rel))
|
||||
{
|
||||
return GfdmPresentModeRecoveryResult::NotAttempted;
|
||||
}
|
||||
if (GetCurrentThreadId() != gfdm_device_creation_thread_id) {
|
||||
if (failure_result != nullptr) {
|
||||
*failure_result = D3DERR_INVALIDCALL;
|
||||
}
|
||||
return GfdmPresentModeRecoveryResult::Failed;
|
||||
}
|
||||
|
||||
std::array<D3DPRESENT_PARAMETERS, 2> parameters {};
|
||||
std::array<D3DDISPLAYMODEEX, 2> modes {};
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(gfdm_recovery_mutex);
|
||||
if (!gfdm_recovery_armed) {
|
||||
return GfdmPresentModeRecoveryResult::NotAttempted;
|
||||
}
|
||||
parameters = gfdm_recovery_parameters;
|
||||
modes = gfdm_recovery_modes;
|
||||
}
|
||||
|
||||
IDirect3D9 *raw_d3d = nullptr;
|
||||
HRESULT result = pReal->GetDirect3D(&raw_d3d);
|
||||
IDirect3D9Ex *raw_d3d_ex = nullptr;
|
||||
if (SUCCEEDED(result)) {
|
||||
result = raw_d3d != nullptr
|
||||
? raw_d3d->QueryInterface(IID_PPV_ARGS(&raw_d3d_ex))
|
||||
: E_FAIL;
|
||||
}
|
||||
D3DDEVICE_CREATION_PARAMETERS creation {};
|
||||
if (SUCCEEDED(result)) {
|
||||
result = pReal->GetCreationParameters(&creation);
|
||||
}
|
||||
if (FAILED(result) || raw_d3d_ex == nullptr) {
|
||||
if (raw_d3d_ex != nullptr) {
|
||||
raw_d3d_ex->Release();
|
||||
}
|
||||
if (raw_d3d != nullptr) {
|
||||
raw_d3d->Release();
|
||||
}
|
||||
if (failure_result != nullptr) {
|
||||
*failure_result = result;
|
||||
}
|
||||
return GfdmPresentModeRecoveryResult::Failed;
|
||||
}
|
||||
|
||||
result = graphics_d3d9_gfdm_recover_two_head_present_mode(
|
||||
raw_d3d_ex,
|
||||
static_cast<IDirect3DDevice9Ex *>(pReal),
|
||||
creation.AdapterOrdinal,
|
||||
parameters.data(),
|
||||
modes.data());
|
||||
raw_d3d_ex->Release();
|
||||
raw_d3d->Release();
|
||||
|
||||
if (result == D3DERR_NOTAVAILABLE) {
|
||||
return GfdmPresentModeRecoveryResult::NotAttempted;
|
||||
}
|
||||
if (FAILED(result)) {
|
||||
if (failure_result != nullptr) {
|
||||
*failure_result = result;
|
||||
}
|
||||
return GfdmPresentModeRecoveryResult::Failed;
|
||||
}
|
||||
return GfdmPresentModeRecoveryResult::ReadyToRetry;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,80 @@
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
|
||||
#include <d3d9.h>
|
||||
|
||||
#include "games/gitadora/gitadora.h"
|
||||
|
||||
inline constexpr UINT GFDM_SIDE_WIDTH = 1080;
|
||||
inline constexpr UINT GFDM_SIDE_HEIGHT = 1920;
|
||||
inline constexpr UINT GFDM_SMALL_WIDTH = games::gitadora::ARENA_SUBSCREEN_WIDTH;
|
||||
inline constexpr UINT GFDM_SMALL_HEIGHT = games::gitadora::ARENA_SUBSCREEN_HEIGHT;
|
||||
inline constexpr UINT GFDM_LOGICAL_HEAD_COUNT = 4;
|
||||
inline constexpr UINT GFDM_NATIVE_SMALL_SWAPCHAIN = 1;
|
||||
|
||||
struct GfdmTwoHeadDeviceState {
|
||||
explicit GfdmTwoHeadDeviceState(
|
||||
D3DPRESENT_PARAMETERS *presentation_parameters,
|
||||
D3DDISPLAYMODEEX *fullscreen_display_modes,
|
||||
UINT logical_small_swapchain = 2)
|
||||
: presentation_parameters(presentation_parameters),
|
||||
fullscreen_display_modes(fullscreen_display_modes),
|
||||
logical_small_swapchain(logical_small_swapchain) {}
|
||||
|
||||
void use_native_parameters() {
|
||||
presentation_parameters = native_presentation_parameters.data();
|
||||
fullscreen_display_modes = source_fullscreen_display_modes != nullptr
|
||||
? native_fullscreen_display_modes.data()
|
||||
: nullptr;
|
||||
}
|
||||
|
||||
std::array<D3DPRESENT_PARAMETERS, 2> native_presentation_parameters {};
|
||||
std::array<D3DDISPLAYMODEEX, 2> native_fullscreen_display_modes {};
|
||||
std::array<D3DPRESENT_PARAMETERS, 2> recovery_parameters {};
|
||||
std::array<D3DDISPLAYMODEEX, 2> recovery_modes {};
|
||||
D3DPRESENT_PARAMETERS *presentation_parameters;
|
||||
D3DDISPLAYMODEEX *fullscreen_display_modes;
|
||||
D3DDISPLAYMODEEX *const source_fullscreen_display_modes = fullscreen_display_modes;
|
||||
UINT logical_small_swapchain;
|
||||
bool recovery_candidate = false;
|
||||
};
|
||||
|
||||
bool gfdm_two_head_exclusive();
|
||||
bool is_fake_subscreen_adapter(UINT adapter);
|
||||
void get_fake_subscreen_display_mode(UINT adapter, D3DDISPLAYMODE *mode);
|
||||
void get_fake_subscreen_display_mode_ex(UINT adapter, D3DDISPLAYMODEEX *mode);
|
||||
|
||||
HRESULT graphics_d3d9_gfdm_select_two_head_group_parameters(
|
||||
const D3DPRESENT_PARAMETERS *logical_presentation_parameters,
|
||||
const D3DDISPLAYMODEEX *logical_fullscreen_display_modes,
|
||||
D3DPRESENT_PARAMETERS *native_presentation_parameters,
|
||||
D3DDISPLAYMODEEX *native_fullscreen_display_modes,
|
||||
UINT *logical_small_swapchain,
|
||||
const char *operation);
|
||||
|
||||
HRESULT graphics_d3d9_gfdm_remap_two_head_group_parameters(
|
||||
D3DPRESENT_PARAMETERS *presentation_parameters,
|
||||
D3DDISPLAYMODEEX *fullscreen_display_modes,
|
||||
const char *operation);
|
||||
|
||||
void graphics_d3d9_gfdm_align_two_head_refresh_to_desktop(
|
||||
IDirect3D9Ex *d3d,
|
||||
UINT master_adapter,
|
||||
D3DPRESENT_PARAMETERS *presentation_parameters,
|
||||
D3DDISPLAYMODEEX *fullscreen_display_modes,
|
||||
const char *operation);
|
||||
|
||||
HRESULT validate_gfdm_two_head_exclusive(
|
||||
IDirect3D9 *d3d,
|
||||
UINT adapter,
|
||||
D3DDEVTYPE device_type,
|
||||
DWORD behavior_flags,
|
||||
const D3DPRESENT_PARAMETERS *presentation_parameters);
|
||||
|
||||
HRESULT graphics_d3d9_gfdm_recover_two_head_present_mode(
|
||||
IDirect3D9Ex *d3d,
|
||||
IDirect3DDevice9Ex *device,
|
||||
UINT master_adapter,
|
||||
const D3DPRESENT_PARAMETERS *desired_parameters,
|
||||
const D3DDISPLAYMODEEX *desired_modes);
|
||||
@@ -1,144 +1,144 @@
|
||||
#include "d3d9_live2d.h"
|
||||
|
||||
// only the Live2D-capable SDVX versions are 64-bit, so the entire implementation
|
||||
// is compiled out of 32-bit builds (the header supplies inline no-op stubs there).
|
||||
#ifdef SPICE64
|
||||
|
||||
#include <cstdint>
|
||||
#include <unordered_set>
|
||||
|
||||
#include "hooks/graphics/graphics.h"
|
||||
|
||||
// how the Live2D draw filtering works
|
||||
// ------------------------------------
|
||||
// SDVX draws its Live2D characters with a small, fixed set of pixel and
|
||||
// vertex shaders. to skip those draws (and save GPU) we have to recognise them at
|
||||
// the exact moment the game issues a draw call. the d3d9 device hooks feed three
|
||||
// kinds of events into this module:
|
||||
//
|
||||
// 1. shader creation (on_create_pixel_shader / on_create_vertex_shader)
|
||||
// the game compiles its shaders once at load. we can't trust the shader
|
||||
// *object pointer* to identify a shader (it's just a heap address that
|
||||
// varies per run and can be recycled), so instead we hash the shader's
|
||||
// D3D9 *bytecode* - that fingerprint is stable across runs because the
|
||||
// game ships the same shaders. if the hash matches a known Live2D shader
|
||||
// we remember that object pointer in g_live2d_shaders.
|
||||
//
|
||||
// 2. shader binding (on_set_pixel_shader / on_set_vertex_shader)
|
||||
// whenever the game binds a shader we look it up in that set once and cache
|
||||
// the yes/no answer in g_cur_ps_is_live2d / g_cur_vs_is_live2d. binds happen
|
||||
// far less often than draws, so this is where the lookup cost lives.
|
||||
//
|
||||
// 3. draw call (should_skip_draw, called from every Draw* hook)
|
||||
// the per-draw question "is this a Live2D draw?" is then just reading those
|
||||
// two cached bools - no hashing, no map lookups. if the skip is currently
|
||||
// active (see graphics_sdvx_live2d_should_skip) and either bound shader is
|
||||
// Live2D, the Draw* hook drops the call instead of forwarding it.
|
||||
//
|
||||
// everything is gated on the feature being enabled (mode != Off); when it's Off
|
||||
// every entry point is a single predicted-not-taken branch. d3d9 rendering for a
|
||||
// device is single-threaded, so none of this state needs locking.
|
||||
|
||||
namespace {
|
||||
|
||||
// shader state is tracked whenever the feature might act (mode != Off) so the
|
||||
// known-shader set is populated before a song starts. when Off, every entry
|
||||
// point is a single cheap branch.
|
||||
bool tracking_enabled() {
|
||||
return GRAPHICS_SDVX_LIVE2D_MODE != SdvxLive2dMode::Off;
|
||||
}
|
||||
|
||||
// the set of shader objects (pixel or vertex) whose bytecode matched a known
|
||||
// Live2D fingerprint. only matching shaders are stored, so this stays tiny.
|
||||
std::unordered_set<void *> g_live2d_shaders;
|
||||
|
||||
// whether the currently-bound shaders are known Live2D shaders. cached at set
|
||||
// time so the per-draw check is just two bool reads.
|
||||
bool g_cur_ps_is_live2d = false;
|
||||
bool g_cur_vs_is_live2d = false;
|
||||
|
||||
// FNV-1a 64 over a D3D9 shader token stream (ends with D3DSIO_END = 0x0000FFFF)
|
||||
uint64_t bytecode_hash(const DWORD *func) {
|
||||
if (func == nullptr) {
|
||||
return 0;
|
||||
}
|
||||
const DWORD *p = func;
|
||||
const DWORD *cap = func + 65536; // safety bound
|
||||
while (p < cap && *p != 0x0000FFFF) {
|
||||
p++;
|
||||
}
|
||||
const size_t n_bytes = ((size_t)(p - func) + 1) * sizeof(DWORD);
|
||||
uint64_t h = 1469598103934665603ULL;
|
||||
const auto *bytes = reinterpret_cast<const uint8_t *>(func);
|
||||
for (size_t i = 0; i < n_bytes; i++) {
|
||||
h ^= bytes[i];
|
||||
h *= 1099511628211ULL;
|
||||
}
|
||||
return h;
|
||||
}
|
||||
|
||||
// known SDVX Live2D shader bytecode hashes (4 pixel + 3 vertex). stable
|
||||
// across runs because the game ships fixed shaders. the two sets are disjoint so
|
||||
// a single shader can be classified by its own hash alone.
|
||||
bool hash_is_live2d(uint64_t hash) {
|
||||
switch (hash) {
|
||||
case 0x75c89951817421a4ULL: // pixel: dominant model draw (~4.9M prims/120f in-song)
|
||||
case 0x2d7ce428c6b4775dULL: // pixel: masked model draw
|
||||
case 0x3ce00cc6111c10e7ULL: // pixel: mask generation
|
||||
case 0x8bb3a2f37150ac34ULL: // pixel: mask generation (variant)
|
||||
case 0xe9cf898c331e2a51ULL: // vertex
|
||||
case 0x94dc84e7b7c0f437ULL: // vertex
|
||||
case 0xc872937c5cc04309ULL: // vertex
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// classify a shader at creation time and record it if it is Live2D. erasing on a
|
||||
// miss keeps the set correct if the runtime reuses a freed shader pointer.
|
||||
void classify_shader(void *shader, const DWORD *func) {
|
||||
if (hash_is_live2d(bytecode_hash(func))) {
|
||||
g_live2d_shaders.insert(shader);
|
||||
} else {
|
||||
g_live2d_shaders.erase(shader);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
namespace d3d9_live2d {
|
||||
|
||||
// stage 1: fingerprint each shader as the game creates it
|
||||
void on_create_vertex_shader(IDirect3DVertexShader9 *shader, const DWORD *func) {
|
||||
if (tracking_enabled() && shader != nullptr) [[unlikely]] {
|
||||
classify_shader(shader, func);
|
||||
}
|
||||
}
|
||||
|
||||
void on_create_pixel_shader(IDirect3DPixelShader9 *shader, const DWORD *func) {
|
||||
if (tracking_enabled() && shader != nullptr) [[unlikely]] {
|
||||
classify_shader(shader, func);
|
||||
}
|
||||
}
|
||||
|
||||
// stage 2: remember whether the just-bound shader is a Live2D one
|
||||
void on_set_vertex_shader(IDirect3DVertexShader9 *shader) {
|
||||
if (tracking_enabled()) [[unlikely]] {
|
||||
g_cur_vs_is_live2d = g_live2d_shaders.count(shader) != 0;
|
||||
}
|
||||
}
|
||||
|
||||
void on_set_pixel_shader(IDirect3DPixelShader9 *shader) {
|
||||
if (tracking_enabled()) [[unlikely]] {
|
||||
g_cur_ps_is_live2d = g_live2d_shaders.count(shader) != 0;
|
||||
}
|
||||
}
|
||||
|
||||
// stage 3: drop the draw if the skip is active and a Live2D shader is bound
|
||||
bool should_skip_draw() {
|
||||
return graphics_sdvx_live2d_should_skip() && (g_cur_ps_is_live2d || g_cur_vs_is_live2d);
|
||||
}
|
||||
|
||||
} // namespace d3d9_live2d
|
||||
|
||||
#endif // SPICE64
|
||||
#include "d3d9_live2d.h"
|
||||
|
||||
// only the Live2D-capable SDVX versions are 64-bit, so the entire implementation
|
||||
// is compiled out of 32-bit builds (the header supplies inline no-op stubs there).
|
||||
#ifdef SPICE64
|
||||
|
||||
#include <cstdint>
|
||||
#include <unordered_set>
|
||||
|
||||
#include "hooks/graphics/graphics.h"
|
||||
|
||||
// how the Live2D draw filtering works
|
||||
// ------------------------------------
|
||||
// SDVX draws its Live2D characters with a small, fixed set of pixel and
|
||||
// vertex shaders. to skip those draws (and save GPU) we have to recognise them at
|
||||
// the exact moment the game issues a draw call. the d3d9 device hooks feed three
|
||||
// kinds of events into this module:
|
||||
//
|
||||
// 1. shader creation (on_create_pixel_shader / on_create_vertex_shader)
|
||||
// the game compiles its shaders once at load. we can't trust the shader
|
||||
// *object pointer* to identify a shader (it's just a heap address that
|
||||
// varies per run and can be recycled), so instead we hash the shader's
|
||||
// D3D9 *bytecode* - that fingerprint is stable across runs because the
|
||||
// game ships the same shaders. if the hash matches a known Live2D shader
|
||||
// we remember that object pointer in g_live2d_shaders.
|
||||
//
|
||||
// 2. shader binding (on_set_pixel_shader / on_set_vertex_shader)
|
||||
// whenever the game binds a shader we look it up in that set once and cache
|
||||
// the yes/no answer in g_cur_ps_is_live2d / g_cur_vs_is_live2d. binds happen
|
||||
// far less often than draws, so this is where the lookup cost lives.
|
||||
//
|
||||
// 3. draw call (should_skip_draw, called from every Draw* hook)
|
||||
// the per-draw question "is this a Live2D draw?" is then just reading those
|
||||
// two cached bools - no hashing, no map lookups. if the skip is currently
|
||||
// active (see graphics_sdvx_live2d_should_skip) and either bound shader is
|
||||
// Live2D, the Draw* hook drops the call instead of forwarding it.
|
||||
//
|
||||
// everything is gated on the feature being enabled (mode != Off); when it's Off
|
||||
// every entry point is a single predicted-not-taken branch. d3d9 rendering for a
|
||||
// device is single-threaded, so none of this state needs locking.
|
||||
|
||||
namespace {
|
||||
|
||||
// shader state is tracked whenever the feature might act (mode != Off) so the
|
||||
// known-shader set is populated before a song starts. when Off, every entry
|
||||
// point is a single cheap branch.
|
||||
bool tracking_enabled() {
|
||||
return GRAPHICS_SDVX_LIVE2D_MODE != SdvxLive2dMode::Off;
|
||||
}
|
||||
|
||||
// the set of shader objects (pixel or vertex) whose bytecode matched a known
|
||||
// Live2D fingerprint. only matching shaders are stored, so this stays tiny.
|
||||
std::unordered_set<void *> g_live2d_shaders;
|
||||
|
||||
// whether the currently-bound shaders are known Live2D shaders. cached at set
|
||||
// time so the per-draw check is just two bool reads.
|
||||
bool g_cur_ps_is_live2d = false;
|
||||
bool g_cur_vs_is_live2d = false;
|
||||
|
||||
// FNV-1a 64 over a D3D9 shader token stream (ends with D3DSIO_END = 0x0000FFFF)
|
||||
uint64_t bytecode_hash(const DWORD *func) {
|
||||
if (func == nullptr) {
|
||||
return 0;
|
||||
}
|
||||
const DWORD *p = func;
|
||||
const DWORD *cap = func + 65536; // safety bound
|
||||
while (p < cap && *p != 0x0000FFFF) {
|
||||
p++;
|
||||
}
|
||||
const size_t n_bytes = ((size_t)(p - func) + 1) * sizeof(DWORD);
|
||||
uint64_t h = 1469598103934665603ULL;
|
||||
const auto *bytes = reinterpret_cast<const uint8_t *>(func);
|
||||
for (size_t i = 0; i < n_bytes; i++) {
|
||||
h ^= bytes[i];
|
||||
h *= 1099511628211ULL;
|
||||
}
|
||||
return h;
|
||||
}
|
||||
|
||||
// known SDVX Live2D shader bytecode hashes (4 pixel + 3 vertex). stable
|
||||
// across runs because the game ships fixed shaders. the two sets are disjoint so
|
||||
// a single shader can be classified by its own hash alone.
|
||||
bool hash_is_live2d(uint64_t hash) {
|
||||
switch (hash) {
|
||||
case 0x75c89951817421a4ULL: // pixel: dominant model draw (~4.9M prims/120f in-song)
|
||||
case 0x2d7ce428c6b4775dULL: // pixel: masked model draw
|
||||
case 0x3ce00cc6111c10e7ULL: // pixel: mask generation
|
||||
case 0x8bb3a2f37150ac34ULL: // pixel: mask generation (variant)
|
||||
case 0xe9cf898c331e2a51ULL: // vertex
|
||||
case 0x94dc84e7b7c0f437ULL: // vertex
|
||||
case 0xc872937c5cc04309ULL: // vertex
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// classify a shader at creation time and record it if it is Live2D. erasing on a
|
||||
// miss keeps the set correct if the runtime reuses a freed shader pointer.
|
||||
void classify_shader(void *shader, const DWORD *func) {
|
||||
if (hash_is_live2d(bytecode_hash(func))) {
|
||||
g_live2d_shaders.insert(shader);
|
||||
} else {
|
||||
g_live2d_shaders.erase(shader);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
namespace d3d9_live2d {
|
||||
|
||||
// stage 1: fingerprint each shader as the game creates it
|
||||
void on_create_vertex_shader(IDirect3DVertexShader9 *shader, const DWORD *func) {
|
||||
if (tracking_enabled() && shader != nullptr) [[unlikely]] {
|
||||
classify_shader(shader, func);
|
||||
}
|
||||
}
|
||||
|
||||
void on_create_pixel_shader(IDirect3DPixelShader9 *shader, const DWORD *func) {
|
||||
if (tracking_enabled() && shader != nullptr) [[unlikely]] {
|
||||
classify_shader(shader, func);
|
||||
}
|
||||
}
|
||||
|
||||
// stage 2: remember whether the just-bound shader is a Live2D one
|
||||
void on_set_vertex_shader(IDirect3DVertexShader9 *shader) {
|
||||
if (tracking_enabled()) [[unlikely]] {
|
||||
g_cur_vs_is_live2d = g_live2d_shaders.count(shader) != 0;
|
||||
}
|
||||
}
|
||||
|
||||
void on_set_pixel_shader(IDirect3DPixelShader9 *shader) {
|
||||
if (tracking_enabled()) [[unlikely]] {
|
||||
g_cur_ps_is_live2d = g_live2d_shaders.count(shader) != 0;
|
||||
}
|
||||
}
|
||||
|
||||
// stage 3: drop the draw if the skip is active and a Live2D shader is bound
|
||||
bool should_skip_draw() {
|
||||
return graphics_sdvx_live2d_should_skip() && (g_cur_ps_is_live2d || g_cur_vs_is_live2d);
|
||||
}
|
||||
|
||||
} // namespace d3d9_live2d
|
||||
|
||||
#endif // SPICE64
|
||||
|
||||
@@ -1,44 +1,44 @@
|
||||
#pragma once
|
||||
|
||||
#include <windows.h>
|
||||
#include <d3d9.h>
|
||||
|
||||
// SDVX Live2D draw-skip support for the D3D9 backend.
|
||||
//
|
||||
// SDVX renders its Live2D navigator / in-song character through a fixed set of
|
||||
// shaders. when the skip is active (see graphics_sdvx_live2d_should_skip)
|
||||
// the matching draw calls are dropped to save GPU. shaders are identified by a
|
||||
// stable hash of their D3D9 bytecode (object pointers vary per run, the bytecode
|
||||
// does not). the hashes were captured with the draw-call fingerprinting tool.
|
||||
//
|
||||
// every entry point is a no-op unless the feature is enabled (mode != Off), and
|
||||
// d3d9 rendering for a device is single-threaded, so none of this needs locking.
|
||||
namespace d3d9_live2d {
|
||||
|
||||
#ifdef SPICE64
|
||||
|
||||
// record a shader's bytecode fingerprint at creation time
|
||||
void on_create_vertex_shader(IDirect3DVertexShader9 *shader, const DWORD *func);
|
||||
void on_create_pixel_shader(IDirect3DPixelShader9 *shader, const DWORD *func);
|
||||
|
||||
// remember the currently-bound shaders
|
||||
void on_set_vertex_shader(IDirect3DVertexShader9 *shader);
|
||||
void on_set_pixel_shader(IDirect3DPixelShader9 *shader);
|
||||
|
||||
// true if the current draw call should be dropped (skip active AND the bound
|
||||
// shaders identify it as SDVX Live2D)
|
||||
bool should_skip_draw();
|
||||
|
||||
#else // !SPICE64
|
||||
|
||||
// only the Live2D-capable SDVX versions are 64-bit; on 32-bit every entry point
|
||||
// compiles away to nothing, so the d3d9 device hooks need no #ifdefs at their
|
||||
// call sites.
|
||||
inline void on_create_vertex_shader(IDirect3DVertexShader9 *, const DWORD *) {}
|
||||
inline void on_create_pixel_shader(IDirect3DPixelShader9 *, const DWORD *) {}
|
||||
inline void on_set_vertex_shader(IDirect3DVertexShader9 *) {}
|
||||
inline void on_set_pixel_shader(IDirect3DPixelShader9 *) {}
|
||||
inline bool should_skip_draw() { return false; }
|
||||
|
||||
#endif // SPICE64
|
||||
}
|
||||
#pragma once
|
||||
|
||||
#include <windows.h>
|
||||
#include <d3d9.h>
|
||||
|
||||
// SDVX Live2D draw-skip support for the D3D9 backend.
|
||||
//
|
||||
// SDVX renders its Live2D navigator / in-song character through a fixed set of
|
||||
// shaders. when the skip is active (see graphics_sdvx_live2d_should_skip)
|
||||
// the matching draw calls are dropped to save GPU. shaders are identified by a
|
||||
// stable hash of their D3D9 bytecode (object pointers vary per run, the bytecode
|
||||
// does not). the hashes were captured with the draw-call fingerprinting tool.
|
||||
//
|
||||
// every entry point is a no-op unless the feature is enabled (mode != Off), and
|
||||
// d3d9 rendering for a device is single-threaded, so none of this needs locking.
|
||||
namespace d3d9_live2d {
|
||||
|
||||
#ifdef SPICE64
|
||||
|
||||
// record a shader's bytecode fingerprint at creation time
|
||||
void on_create_vertex_shader(IDirect3DVertexShader9 *shader, const DWORD *func);
|
||||
void on_create_pixel_shader(IDirect3DPixelShader9 *shader, const DWORD *func);
|
||||
|
||||
// remember the currently-bound shaders
|
||||
void on_set_vertex_shader(IDirect3DVertexShader9 *shader);
|
||||
void on_set_pixel_shader(IDirect3DPixelShader9 *shader);
|
||||
|
||||
// true if the current draw call should be dropped (skip active AND the bound
|
||||
// shaders identify it as SDVX Live2D)
|
||||
bool should_skip_draw();
|
||||
|
||||
#else // !SPICE64
|
||||
|
||||
// only the Live2D-capable SDVX versions are 64-bit; on 32-bit every entry point
|
||||
// compiles away to nothing, so the d3d9 device hooks need no #ifdefs at their
|
||||
// call sites.
|
||||
inline void on_create_vertex_shader(IDirect3DVertexShader9 *, const DWORD *) {}
|
||||
inline void on_create_pixel_shader(IDirect3DPixelShader9 *, const DWORD *) {}
|
||||
inline void on_set_vertex_shader(IDirect3DVertexShader9 *) {}
|
||||
inline void on_set_pixel_shader(IDirect3DPixelShader9 *) {}
|
||||
inline bool should_skip_draw() { return false; }
|
||||
|
||||
#endif // SPICE64
|
||||
}
|
||||
|
||||
@@ -0,0 +1,470 @@
|
||||
#include "d3d9_screenshot.h"
|
||||
|
||||
#include <cstdint>
|
||||
#include <filesystem>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include <external/robin_hood.h>
|
||||
|
||||
#ifdef __GNUC__
|
||||
#include <d3dx9tex.h>
|
||||
#endif
|
||||
|
||||
#include "avs/game.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "misc/clipboard.h"
|
||||
#include "overlay/notifications.h"
|
||||
#include "util/fileutils.h"
|
||||
#include "util/libutils.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/threadpool.h"
|
||||
|
||||
#include "d3d9_device.h"
|
||||
|
||||
#ifdef __GNUC__
|
||||
typedef decltype(D3DXSaveSurfaceToFileA) *D3DXSaveSurfaceToFileA_t;
|
||||
#else
|
||||
#define D3DXIFF_PNG ((DWORD) 3)
|
||||
|
||||
typedef HRESULT (WINAPI *D3DXSaveSurfaceToFileA_t)(
|
||||
LPCSTR pDestFile,
|
||||
DWORD DestFormat,
|
||||
LPDIRECT3DSURFACE9 pSrcSurface,
|
||||
CONST PALETTEENTRY *pSrcPalette,
|
||||
CONST RECT *pSrcRect);
|
||||
#endif
|
||||
|
||||
static bool ATTEMPTED_D3DX9_LOAD_LIBRARY = false;
|
||||
|
||||
// genpath picks free filenames by probing the disk, so only one save may run at a time
|
||||
static std::mutex SCREENSHOT_SAVE_M;
|
||||
|
||||
namespace {
|
||||
|
||||
enum class ImageRequestKind {
|
||||
Screenshot,
|
||||
Capture,
|
||||
};
|
||||
|
||||
struct ImageRequest {
|
||||
ImageRequestKind kind;
|
||||
int screen;
|
||||
};
|
||||
|
||||
struct SurfaceReleaser {
|
||||
void operator()(IDirect3DSurface9 *surface) const {
|
||||
surface->Release();
|
||||
}
|
||||
};
|
||||
|
||||
using SurfacePtr = std::unique_ptr<IDirect3DSurface9, SurfaceReleaser>;
|
||||
|
||||
struct BackbufferCopy {
|
||||
int screen {};
|
||||
D3DSURFACE_DESC desc {};
|
||||
SurfacePtr surface;
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
||||
static void save_capture(
|
||||
int screen,
|
||||
D3DFORMAT format,
|
||||
UINT width,
|
||||
UINT height,
|
||||
IDirect3DSurface9 *surface) {
|
||||
HRESULT hr;
|
||||
|
||||
// lock surface to be able to access the data
|
||||
D3DLOCKED_RECT finished_copy {};
|
||||
hr = surface->LockRect(&finished_copy, nullptr, 0);
|
||||
if (FAILED(hr)) {
|
||||
log_warning("graphics::d3d9", "failed to lock screenshot surface, hr={}", FMT_HRESULT(hr));
|
||||
graphics_capture_skip(screen);
|
||||
return;
|
||||
}
|
||||
|
||||
// normalize supported D3D formats to packed RGB for API capture
|
||||
size_t pitch = finished_copy.Pitch;
|
||||
auto data = reinterpret_cast<uint8_t *>(finished_copy.pBits);
|
||||
auto pixels = std::unique_ptr<uint8_t[]>(new uint8_t[width * height * 3]);
|
||||
for (size_t row = 0; row < height; row++) {
|
||||
size_t offset_row = row * width * 3;
|
||||
switch (format) {
|
||||
case D3DFMT_R8G8B8: {
|
||||
for (size_t column = 0; column < width; column++) {
|
||||
auto cell = data + row * pitch + column * 3;
|
||||
auto pixel = &pixels[offset_row + column * 3];
|
||||
pixel[0] = cell[0];
|
||||
pixel[1] = cell[1];
|
||||
pixel[2] = cell[2];
|
||||
}
|
||||
break;
|
||||
}
|
||||
case D3DFMT_X8R8G8B8:
|
||||
case D3DFMT_A8R8G8B8: {
|
||||
for (size_t column = 0; column < width; column++) {
|
||||
auto cell = data + row * pitch + column * 4;
|
||||
auto pixel = &pixels[offset_row + column * 3];
|
||||
pixel[0] = cell[2];
|
||||
pixel[1] = cell[1];
|
||||
pixel[2] = cell[0];
|
||||
}
|
||||
break;
|
||||
}
|
||||
case D3DFMT_X8B8G8R8:
|
||||
case D3DFMT_A8B8G8R8: {
|
||||
for (size_t column = 0; column < width; column++) {
|
||||
auto cell = data + row * pitch + column * 4;
|
||||
auto pixel = &pixels[offset_row + column * 3];
|
||||
pixel[0] = cell[0];
|
||||
pixel[1] = cell[1];
|
||||
pixel[2] = cell[2];
|
||||
}
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
for (size_t column = 0; column < width; column++) {
|
||||
auto pixel = &pixels[offset_row + column * 3];
|
||||
pixel[0] = 0;
|
||||
pixel[1] = 0;
|
||||
pixel[2] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// unlock surface
|
||||
hr = surface->UnlockRect();
|
||||
if (FAILED(hr)) {
|
||||
log_warning("graphics::d3d9", "failed to unlock screenshot surface, hr={}", FMT_HRESULT(hr));
|
||||
graphics_capture_skip(screen);
|
||||
return;
|
||||
}
|
||||
|
||||
// enqueue
|
||||
graphics_capture_enqueue(screen, pixels.release(), width, height);
|
||||
}
|
||||
|
||||
static bool save_screenshot(
|
||||
const std::string &file_path,
|
||||
D3DFORMAT format,
|
||||
UINT width,
|
||||
UINT height,
|
||||
IDirect3DSurface9 *surface) {
|
||||
// 32-bit XRGB and ARGB surfaces use byte 3 as alpha; force opaque PNG output
|
||||
if (format == D3DFMT_X8R8G8B8 || format == D3DFMT_A8R8G8B8 ||
|
||||
format == D3DFMT_X8B8G8R8 || format == D3DFMT_A8B8G8R8) {
|
||||
|
||||
D3DLOCKED_RECT finished_copy {};
|
||||
HRESULT hr = surface->LockRect(&finished_copy, nullptr, 0);
|
||||
if (FAILED(hr)) {
|
||||
log_warning("graphics::d3d9", "failed to lock screenshot surface, hr={}", FMT_HRESULT(hr));
|
||||
return false;
|
||||
}
|
||||
|
||||
const size_t pitch = finished_copy.Pitch;
|
||||
auto data = reinterpret_cast<uint8_t *>(finished_copy.pBits);
|
||||
for (size_t row = 0; row < height; row++) {
|
||||
for (size_t column = 0; column < width; column++) {
|
||||
data[row * pitch + column * 4 + 3] = 255;
|
||||
}
|
||||
}
|
||||
|
||||
hr = surface->UnlockRect();
|
||||
if (FAILED(hr)) {
|
||||
log_warning("graphics::d3d9", "failed to unlock screenshot surface, hr={}", FMT_HRESULT(hr));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// lazy load function
|
||||
static D3DXSaveSurfaceToFileA_t D3DXSaveSurfaceToFileA_ptr = nullptr;
|
||||
if (D3DXSaveSurfaceToFileA_ptr == nullptr) {
|
||||
D3DXSaveSurfaceToFileA_ptr = libutils::try_proc<D3DXSaveSurfaceToFileA_t>("D3DXSaveSurfaceToFileA");
|
||||
|
||||
// check if function was not found, likely because d3dx9 is not loaded
|
||||
if (!ATTEMPTED_D3DX9_LOAD_LIBRARY && D3DXSaveSurfaceToFileA_ptr == nullptr) {
|
||||
ATTEMPTED_D3DX9_LOAD_LIBRARY = true;
|
||||
|
||||
// prefer the newest installed helper while supporting older D3DX9 runtimes
|
||||
for (size_t i = 43; i >= 24; i--) {
|
||||
auto lib_name = fmt::format("d3dx9_{}.dll", i);
|
||||
auto d3dx9 = libutils::try_library(lib_name);
|
||||
|
||||
// Check if library was not found
|
||||
if (d3dx9 == nullptr) {
|
||||
continue;
|
||||
}
|
||||
|
||||
D3DXSaveSurfaceToFileA_ptr = libutils::try_proc<D3DXSaveSurfaceToFileA_t>(
|
||||
d3dx9, "D3DXSaveSurfaceToFileA");
|
||||
|
||||
// Check if function was not found
|
||||
if (D3DXSaveSurfaceToFileA_ptr == nullptr) {
|
||||
FreeLibrary(d3dx9);
|
||||
d3dx9 = nullptr;
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
log_info("graphics::d3d9", "found surface save function in '{}'", lib_name);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (D3DXSaveSurfaceToFileA_ptr == nullptr) {
|
||||
log_warning("graphics::d3d9", "Direct3D save helper function not available");
|
||||
return false;
|
||||
}
|
||||
|
||||
// save to file
|
||||
log_info("graphics::d3d9", "saving screenshot to {}", file_path);
|
||||
const HRESULT save_result = D3DXSaveSurfaceToFileA_ptr(
|
||||
file_path.c_str(), D3DXIFF_PNG, surface, nullptr, nullptr);
|
||||
|
||||
if (FAILED(save_result)) {
|
||||
log_warning("graphics::d3d9", "Failed to save screenshot");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// screen 0 keeps the plain name so existing tooling and the clipboard copy are unaffected
|
||||
static std::string screenshot_path_for_screen(const std::string &primary_path, int screen) {
|
||||
if (screen == 0) {
|
||||
return primary_path;
|
||||
}
|
||||
|
||||
const std::filesystem::path path(primary_path);
|
||||
return (path.parent_path() /
|
||||
fmt::format("{}_{}{}", path.stem().string(), screen, path.extension().string()))
|
||||
.string();
|
||||
}
|
||||
|
||||
static std::optional<BackbufferCopy> acquire_backbuffer_copy(
|
||||
IDirect3DDevice9 *device, IDirect3DSwapChain9 *swap_chain, int screen) {
|
||||
|
||||
IDirect3DSurface9 *buffer = nullptr;
|
||||
HRESULT hr = swap_chain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &buffer);
|
||||
if (FAILED(hr) || buffer == nullptr) {
|
||||
log_warning("graphics::d3d9",
|
||||
"failed to get back buffer for screen {}, hr={}",
|
||||
screen,
|
||||
FMT_HRESULT(hr));
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
D3DSURFACE_DESC desc {};
|
||||
hr = buffer->GetDesc(&desc);
|
||||
if (FAILED(hr)) {
|
||||
log_warning("graphics::d3d9",
|
||||
"failed to acquire back buffer descriptor, hr={}",
|
||||
FMT_HRESULT(hr));
|
||||
buffer->Release();
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
// TODO: cache render targets
|
||||
IDirect3DSurface9 *temp_surface = nullptr;
|
||||
hr = device->CreateRenderTarget(
|
||||
desc.Width, desc.Height, desc.Format, desc.MultiSampleType,
|
||||
desc.MultiSampleQuality, TRUE, &temp_surface, nullptr);
|
||||
if (FAILED(hr) || temp_surface == nullptr) {
|
||||
log_warning("graphics::d3d9",
|
||||
"failed to acquire temporary surface, hr={}",
|
||||
FMT_HRESULT(hr));
|
||||
buffer->Release();
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
hr = device->StretchRect(buffer, nullptr, temp_surface, nullptr, D3DTEXF_NONE);
|
||||
if (FAILED(hr)) {
|
||||
log_warning("graphics::d3d9",
|
||||
"failed to copy back buffer contents, hr={}",
|
||||
FMT_HRESULT(hr));
|
||||
temp_surface->Release();
|
||||
buffer->Release();
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
// release original back buffer reference
|
||||
buffer->Release();
|
||||
|
||||
return BackbufferCopy {
|
||||
.screen = screen,
|
||||
.desc = desc,
|
||||
.surface = SurfacePtr(temp_surface),
|
||||
};
|
||||
}
|
||||
|
||||
static void dispatch_surface_save(
|
||||
const ImageRequest &request,
|
||||
std::vector<BackbufferCopy> copies,
|
||||
size_t screen_count) {
|
||||
auto surface_process = [request, screen_count, copies = std::move(copies)]() {
|
||||
switch (request.kind) {
|
||||
case ImageRequestKind::Capture: {
|
||||
const auto © = copies.front();
|
||||
save_capture(
|
||||
request.screen,
|
||||
copy.desc.Format,
|
||||
copy.desc.Width,
|
||||
copy.desc.Height,
|
||||
copy.surface.get());
|
||||
break;
|
||||
}
|
||||
|
||||
case ImageRequestKind::Screenshot: {
|
||||
std::lock_guard<std::mutex> lock(SCREENSHOT_SAVE_M);
|
||||
|
||||
std::vector<int> screens;
|
||||
screens.reserve(copies.size());
|
||||
for (const auto © : copies) {
|
||||
screens.push_back(copy.screen);
|
||||
}
|
||||
|
||||
const auto base_path = graphics_screenshot_genpath(screens);
|
||||
if (base_path.empty()) {
|
||||
break;
|
||||
}
|
||||
|
||||
// screens missing from copies already failed to be acquired
|
||||
size_t failed = screen_count - copies.size();
|
||||
std::string primary_path;
|
||||
std::string notify_path;
|
||||
for (const auto © : copies) {
|
||||
const auto path = screenshot_path_for_screen(base_path, copy.screen);
|
||||
if (!save_screenshot(
|
||||
path,
|
||||
copy.desc.Format,
|
||||
copy.desc.Width,
|
||||
copy.desc.Height,
|
||||
copy.surface.get())) {
|
||||
failed++;
|
||||
continue;
|
||||
}
|
||||
if (notify_path.empty()) {
|
||||
notify_path = path;
|
||||
}
|
||||
if (copy.screen == 0) {
|
||||
primary_path = path;
|
||||
}
|
||||
}
|
||||
|
||||
// only the primary screen goes to the clipboard, but any saved file is a success
|
||||
if (!primary_path.empty()) {
|
||||
clipboard::copy_image(primary_path);
|
||||
}
|
||||
if (!notify_path.empty()) {
|
||||
overlay::notifications::add(
|
||||
overlay::notifications::Severity::Success,
|
||||
fmt::format("Screenshot saved: {}", fileutils::basename(notify_path)));
|
||||
} else {
|
||||
overlay::notifications::add(
|
||||
overlay::notifications::Severity::Error,
|
||||
"Screenshot failed to save");
|
||||
}
|
||||
|
||||
if (failed > 0) {
|
||||
log_warning("graphics::d3d9", "{} screenshot screen(s) missing", failed);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// list of games that crash when running the screenshot processor on another thread
|
||||
static const robin_hood::unordered_set<std::string> THREAD_BAN {
|
||||
"JMA",
|
||||
#ifndef SPICE64
|
||||
// KFC only crashes under threaded processing in 32-bit builds
|
||||
"KFC",
|
||||
#endif
|
||||
"KMA",
|
||||
"KLP",
|
||||
"LMA",
|
||||
};
|
||||
|
||||
// run the save operation on another thread for supported games
|
||||
if (THREAD_BAN.contains(avs::game::MODEL)) {
|
||||
surface_process();
|
||||
} else {
|
||||
static auto pool = ThreadPool(2);
|
||||
pool.add(std::move(surface_process));
|
||||
}
|
||||
}
|
||||
|
||||
static void process_image_request(
|
||||
IDirect3DDevice9 *device,
|
||||
WrappedIDirect3DDevice9 *wrapped_device,
|
||||
const ImageRequest &request) {
|
||||
const bool screenshot = request.kind == ImageRequestKind::Screenshot;
|
||||
|
||||
std::vector<int> screens { request.screen };
|
||||
if (screenshot && GRAPHICS_SCREENSHOT_SUBSCREENS) {
|
||||
screens.clear();
|
||||
wrapped_device->get_screenshot_screens(screens);
|
||||
}
|
||||
|
||||
std::vector<BackbufferCopy> copies;
|
||||
copies.reserve(screens.size());
|
||||
for (const int screen : screens) {
|
||||
std::optional<BackbufferCopy> copy;
|
||||
|
||||
IDirect3DSwapChain9 *swap_chain = nullptr;
|
||||
HRESULT hr = wrapped_device->get_screenshot_swap_chain(screen, &swap_chain);
|
||||
if (FAILED(hr) || swap_chain == nullptr) {
|
||||
log_warning("graphics::d3d9",
|
||||
"failed to get swap chain for screen {}, hr={}",
|
||||
screen,
|
||||
FMT_HRESULT(hr));
|
||||
} else {
|
||||
copy = acquire_backbuffer_copy(device, swap_chain, screen);
|
||||
swap_chain->Release();
|
||||
}
|
||||
|
||||
if (copy.has_value()) {
|
||||
copies.emplace_back(std::move(*copy));
|
||||
} else if (!screenshot) {
|
||||
graphics_capture_skip(request.screen);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (copies.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
dispatch_surface_save(request, std::move(copies), screens.size());
|
||||
}
|
||||
|
||||
void graphics_d3d9_process_screenshot(
|
||||
IDirect3DDevice9 *device,
|
||||
WrappedIDirect3DDevice9 *wrapped_device) {
|
||||
if (graphics_screenshot_consume()) {
|
||||
process_image_request(device, wrapped_device, ImageRequest {
|
||||
.kind = ImageRequestKind::Screenshot,
|
||||
.screen = 0,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
void graphics_d3d9_process_capture(
|
||||
IDirect3DDevice9 *device,
|
||||
WrappedIDirect3DDevice9 *wrapped_device) {
|
||||
int screen = 0;
|
||||
if (graphics_capture_consume(&screen)) {
|
||||
process_image_request(device, wrapped_device, ImageRequest {
|
||||
.kind = ImageRequestKind::Capture,
|
||||
.screen = screen,
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include <d3d9.h>
|
||||
|
||||
struct WrappedIDirect3DDevice9;
|
||||
|
||||
void graphics_d3d9_process_screenshot(
|
||||
IDirect3DDevice9 *device,
|
||||
WrappedIDirect3DDevice9 *wrapped_device);
|
||||
|
||||
void graphics_d3d9_process_capture(
|
||||
IDirect3DDevice9 *device,
|
||||
WrappedIDirect3DDevice9 *wrapped_device);
|
||||
@@ -26,7 +26,7 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DSwapChain9::QueryInterface(REFIID riid
|
||||
return E_POINTER;
|
||||
}
|
||||
|
||||
if (//riid == __uuidof(IUnknown) || Ignore IUnknown, it's often queried to test object equality between different interfaces
|
||||
if ((riid == IID_IUnknown && pDev->is_gfdm_two_head_exclusive()) ||
|
||||
riid == IID_IDirect3DSwapChain9 ||
|
||||
riid == IID_IDirect3DSwapChain9Ex)
|
||||
{
|
||||
@@ -89,7 +89,48 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DSwapChain9::Present(const RECT *pSourc
|
||||
graphics_d3d9_on_present(pDev->hFocusWindow, pDev->pReal, pDev);
|
||||
}
|
||||
|
||||
CHECK_RESULT(pReal->Present(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags));
|
||||
HRESULT result = pReal->Present(
|
||||
pSourceRect,
|
||||
pDestRect,
|
||||
hDestWindowOverride,
|
||||
pDirtyRegion,
|
||||
dwFlags);
|
||||
|
||||
// a successful game subscreen present suppresses the next forced fallback present.
|
||||
if (SUCCEEDED(result) &&
|
||||
(this == pDev->implicit_sub_swapchain || this == pDev->sub_swapchain[0])) {
|
||||
graphics_d3d9_notify_subscreen_present();
|
||||
}
|
||||
|
||||
// Some drivers report S_PRESENT_MODE_CHANGED after Windows moves the portrait SMALL
|
||||
// head into the requested exclusive mode, leaving both group heads black. Toggle SMALL
|
||||
// through another supported mode and restore it once, then retry the interrupted MAIN
|
||||
// present. Recovery is restricted to the creation thread and consumes its armed state,
|
||||
// so subsequent presents cannot repeat the mode switch.
|
||||
if (pDev->is_gfdm_two_head_exclusive()
|
||||
&& native_group_head == NativeGroupHead::Main
|
||||
&& result == S_PRESENT_MODE_CHANGED)
|
||||
{
|
||||
HRESULT recovery_failure = D3D_OK;
|
||||
const auto recovery = pDev->gfdm_recover_present_mode_change(
|
||||
&recovery_failure);
|
||||
if (recovery
|
||||
== WrappedIDirect3DDevice9::GfdmPresentModeRecoveryResult::ReadyToRetry)
|
||||
{
|
||||
result = pReal->Present(
|
||||
pSourceRect,
|
||||
pDestRect,
|
||||
hDestWindowOverride,
|
||||
pDirtyRegion,
|
||||
dwFlags);
|
||||
} else if (recovery
|
||||
== WrappedIDirect3DDevice9::GfdmPresentModeRecoveryResult::Failed
|
||||
&& FAILED(recovery_failure))
|
||||
{
|
||||
result = recovery_failure;
|
||||
}
|
||||
}
|
||||
CHECK_RESULT(result);
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE WrappedIDirect3DSwapChain9::GetFrontBufferData(IDirect3DSurface9 *pDestSurface) {
|
||||
CHECK_RESULT(pReal->GetFrontBufferData(pDestSurface));
|
||||
|
||||
@@ -5,8 +5,13 @@
|
||||
interface WrappedIDirect3DDevice9;
|
||||
|
||||
struct WrappedIDirect3DSwapChain9 : IDirect3DSwapChain9Ex {
|
||||
WrappedIDirect3DSwapChain9(WrappedIDirect3DDevice9 *dev, IDirect3DSwapChain9 *orig) :
|
||||
pDev(dev), pReal(orig), is_d3d9ex(false)
|
||||
enum class NativeGroupHead { Unknown, Main, Small };
|
||||
|
||||
WrappedIDirect3DSwapChain9(
|
||||
WrappedIDirect3DDevice9 *dev,
|
||||
IDirect3DSwapChain9 *orig,
|
||||
NativeGroupHead native_group_head = NativeGroupHead::Unknown) :
|
||||
pDev(dev), pReal(orig), is_d3d9ex(false), native_group_head(native_group_head)
|
||||
{
|
||||
IDirect3DSwapChain9Ex *swapchain = nullptr;
|
||||
|
||||
@@ -16,8 +21,11 @@ struct WrappedIDirect3DSwapChain9 : IDirect3DSwapChain9Ex {
|
||||
}
|
||||
}
|
||||
|
||||
WrappedIDirect3DSwapChain9(WrappedIDirect3DDevice9 *dev, IDirect3DSwapChain9Ex *orig) :
|
||||
pDev(dev), pReal(orig), is_d3d9ex(true)
|
||||
WrappedIDirect3DSwapChain9(
|
||||
WrappedIDirect3DDevice9 *dev,
|
||||
IDirect3DSwapChain9Ex *orig,
|
||||
NativeGroupHead native_group_head = NativeGroupHead::Unknown) :
|
||||
pDev(dev), pReal(orig), is_d3d9ex(true), native_group_head(native_group_head)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -53,6 +61,7 @@ struct WrappedIDirect3DSwapChain9 : IDirect3DSwapChain9Ex {
|
||||
|
||||
IDirect3DSwapChain9 *pReal;
|
||||
bool is_d3d9ex = false;
|
||||
NativeGroupHead native_group_head = NativeGroupHead::Unknown;
|
||||
|
||||
bool should_run_hooks = true;
|
||||
};
|
||||
|
||||
@@ -17,10 +17,13 @@
|
||||
#include "games/ddr/ddr.h"
|
||||
#include "games/gitadora/gitadora.h"
|
||||
#include "games/iidx/iidx.h"
|
||||
#include "games/io.h"
|
||||
#include "games/sdvx/sdvx.h"
|
||||
#include "games/popn/popn.h"
|
||||
#include "hooks/graphics/backends/d3d9/d3d9_backend.h"
|
||||
#include "hooks/graphics/backends/d3d11/d3d11_backend.h"
|
||||
#include "launcher/shutdown.h"
|
||||
#include "misc/hotkeys.h"
|
||||
#include "overlay/overlay.h"
|
||||
#include "touch/touch.h"
|
||||
#include "touch/touch_gestures.h"
|
||||
@@ -30,6 +33,7 @@
|
||||
#include "util/utils.h"
|
||||
#include "misc/wintouchemu.h"
|
||||
#include "touch/native/inject.h"
|
||||
#include "touch/native/nativetouchhook.h"
|
||||
#include "util/time.h"
|
||||
#include "rawinput/rawinput.h"
|
||||
|
||||
@@ -44,6 +48,8 @@ HWND SDVX_SUBSCREEN_WINDOW = nullptr;
|
||||
HWND GFDM_SUBSCREEN_WINDOW = nullptr;
|
||||
static HWND GFDM_LEFT_WINDOW = nullptr;
|
||||
static HWND GFDM_RIGHT_WINDOW = nullptr;
|
||||
static HMONITOR GFDM_TWO_HEAD_SMALL_MONITOR = nullptr;
|
||||
static HWND GFDM_TWO_HEAD_SMALL_WINDOW = nullptr;
|
||||
HWND POPN_SUBSCREEN_WINDOW = nullptr;
|
||||
bool FAKE_SUBSCREEN_ADAPTER = false;
|
||||
|
||||
@@ -113,6 +119,8 @@ uint32_t GRAPHICS_FS_ORIGINAL_HEIGHT = 0;
|
||||
// settings
|
||||
std::string GRAPHICS_DEVICEID = "PCI\\VEN_1002&DEV_7146";
|
||||
std::string GRAPHICS_SCREENSHOT_DIR = ".\\screenshots";
|
||||
bool GRAPHICS_SCREENSHOT_INCLUDE_OVERLAY = false;
|
||||
bool GRAPHICS_SCREENSHOT_SUBSCREENS = false;
|
||||
|
||||
static decltype(ChangeDisplaySettingsA) *ChangeDisplaySettingsA_orig = nullptr;
|
||||
static decltype(ChangeDisplaySettingsExA) *ChangeDisplaySettingsExA_orig = nullptr;
|
||||
@@ -183,6 +191,13 @@ static bool is_gfdm_known_window(HWND hWnd) {
|
||||
return gitadora_window_name_for_hwnd(hWnd) != nullptr;
|
||||
}
|
||||
|
||||
static bool is_gfdm_two_head_small_window(HWND hWnd) {
|
||||
return games::gitadora::is_arena_model() &&
|
||||
games::gitadora::ARENA_TWO_HEAD_EXCLUSIVE &&
|
||||
hWnd != nullptr &&
|
||||
hWnd == GFDM_TWO_HEAD_SMALL_WINDOW;
|
||||
}
|
||||
|
||||
static bool gitadora_should_block_game_window_placement(HWND hWnd) {
|
||||
if (!GRAPHICS_WINDOWED || !games::gitadora::is_arena_model()) {
|
||||
return false;
|
||||
@@ -202,6 +217,107 @@ static void gitadora_remember_window(HWND hWnd, const std::string &window_name)
|
||||
} else if (window_name == "SMALL") {
|
||||
GFDM_SUBSCREEN_WINDOW = hWnd;
|
||||
}
|
||||
|
||||
// touch belongs to the SMALL panel when it exists, otherwise to the main window
|
||||
// that draws the subscreen overlay
|
||||
const bool hosts_touch = window_name == "SMALL" ||
|
||||
(window_name == "GITADORA" && !graphics_gitadora_has_dedicated_subscreen());
|
||||
if (nativetouch::is_hooked() && hWnd != nullptr && hosts_touch) {
|
||||
nativetouch::inject::set_preferred_injection_window(hWnd);
|
||||
}
|
||||
}
|
||||
|
||||
bool graphics_gitadora_has_dedicated_subscreen() {
|
||||
return GFDM_SUBSCREEN_WINDOW != nullptr;
|
||||
}
|
||||
|
||||
bool graphics_gitadora_prepare_two_head_device_window(
|
||||
HWND hWnd, HMONITOR target_monitor, UINT desired_width, UINT desired_height) {
|
||||
if (hWnd == nullptr || !IsWindow(hWnd)) {
|
||||
log_warning(
|
||||
"graphics",
|
||||
"two-head exclusive: native secondary device window is invalid: {}",
|
||||
fmt::ptr(hWnd));
|
||||
return false;
|
||||
}
|
||||
if (ShowWindow_orig == nullptr || SetWindowLongA_orig == nullptr ||
|
||||
SetWindowPos_orig == nullptr) {
|
||||
log_warning(
|
||||
"graphics",
|
||||
"two-head exclusive: window hooks are not initialized for {}",
|
||||
fmt::ptr(hWnd));
|
||||
return false;
|
||||
}
|
||||
|
||||
RECT rect_before {};
|
||||
GetWindowRect(hWnd, &rect_before);
|
||||
const DWORD style_before = static_cast<DWORD>(GetWindowLongA(hWnd, GWL_STYLE));
|
||||
const BOOL visible_before = IsWindowVisible(hWnd);
|
||||
|
||||
if (target_monitor != nullptr) {
|
||||
GFDM_TWO_HEAD_SMALL_MONITOR = target_monitor;
|
||||
}
|
||||
const HMONITOR monitor = target_monitor != nullptr
|
||||
? target_monitor
|
||||
: (GFDM_TWO_HEAD_SMALL_MONITOR != nullptr
|
||||
? GFDM_TWO_HEAD_SMALL_MONITOR
|
||||
: MonitorFromWindow(hWnd, MONITOR_DEFAULTTONULL));
|
||||
MONITORINFO monitor_info {};
|
||||
monitor_info.cbSize = sizeof(monitor_info);
|
||||
if (monitor == nullptr || !GetMonitorInfoA(monitor, &monitor_info)) {
|
||||
log_warning(
|
||||
"graphics",
|
||||
"two-head exclusive: could not find the SMALL monitor for {}",
|
||||
fmt::ptr(hWnd));
|
||||
return false;
|
||||
}
|
||||
|
||||
// Arena requests D3DCREATE_NOWINDOWCHANGES, so place its SMALL window on
|
||||
// the second head before D3D9 takes ownership of it.
|
||||
const DWORD fullscreen_style = (style_before & ~WS_OVERLAPPEDWINDOW) | WS_POPUP;
|
||||
const bool style_changed = fullscreen_style != style_before;
|
||||
if (style_changed) {
|
||||
SetWindowLongA_orig(hWnd, GWL_STYLE, static_cast<LONG>(fullscreen_style));
|
||||
}
|
||||
const RECT &monitor_rect = monitor_info.rcMonitor;
|
||||
const int host_width = desired_width != 0
|
||||
? static_cast<int>(desired_width)
|
||||
: monitor_rect.right - monitor_rect.left;
|
||||
const int host_height = desired_height != 0
|
||||
? static_cast<int>(desired_height)
|
||||
: monitor_rect.bottom - monitor_rect.top;
|
||||
const bool rect_changed = rect_before.left != monitor_rect.left ||
|
||||
rect_before.top != monitor_rect.top ||
|
||||
rect_before.right != monitor_rect.left + host_width ||
|
||||
rect_before.bottom != monitor_rect.top + host_height;
|
||||
if ((style_changed || rect_changed) && !SetWindowPos_orig(
|
||||
hWnd,
|
||||
HWND_TOP,
|
||||
monitor_rect.left,
|
||||
monitor_rect.top,
|
||||
host_width,
|
||||
host_height,
|
||||
SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_FRAMECHANGED)) {
|
||||
log_warning(
|
||||
"graphics",
|
||||
"two-head exclusive: failed to place SMALL window, error={}",
|
||||
GetLastError());
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!visible_before) {
|
||||
ShowWindow_orig(hWnd, SW_SHOWNOACTIVATE);
|
||||
}
|
||||
if (MonitorFromWindow(hWnd, MONITOR_DEFAULTTONULL) != monitor) {
|
||||
log_warning(
|
||||
"graphics",
|
||||
"two-head exclusive: SMALL window {} is on the wrong monitor",
|
||||
fmt::ptr(hWnd));
|
||||
return false;
|
||||
}
|
||||
|
||||
GFDM_TWO_HEAD_SMALL_WINDOW = hWnd;
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool gitadora_should_allow_small_resize() {
|
||||
@@ -513,8 +629,10 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
|
||||
}
|
||||
}
|
||||
|
||||
const bool is_sdvx = avs::game::is_model("KFC");
|
||||
bool is_tdj_sub_window = avs::game::is_model("LDJ") && window_name.ends_with(" sub");
|
||||
bool is_sdvx_sub_window = avs::game::is_model("KFC") && window_name.ends_with(" Sub Screen");
|
||||
bool is_sdvx_sub_window = is_sdvx && window_name.ends_with(" Sub Screen");
|
||||
bool is_sdvx_main_window = is_sdvx && window_name.ends_with(" Main Screen");
|
||||
bool is_popn_sub_window = avs::game::is_model("M39") && window_name.ends_with("Sub Screen");
|
||||
const std::string gfdm_window_name = games::gitadora::is_arena_model()
|
||||
? gitadora_canonical_window_name(effective_window_name)
|
||||
@@ -617,10 +735,36 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
|
||||
graphics_hook_subscreen_window(SDVX_SUBSCREEN_WINDOW);
|
||||
}
|
||||
|
||||
// SDVX registers touch on both windows, so name the one synthetic touches must land on
|
||||
// instead of letting window creation order decide: the sub screen window when windowed,
|
||||
// the main window in fullscreen since the game reads it in primary-display coordinates
|
||||
if (nativetouch::is_hooked() &&
|
||||
result != nullptr &&
|
||||
(GRAPHICS_WINDOWED ? is_sdvx_sub_window : is_sdvx_main_window)) {
|
||||
log_misc(
|
||||
"graphics",
|
||||
"SDVX touch surface is {}, {}",
|
||||
fmt::ptr(result),
|
||||
window_name);
|
||||
nativetouch::inject::set_preferred_injection_window(result);
|
||||
}
|
||||
|
||||
// only hook touch window if multiple windows are allowed
|
||||
if (is_gfdm_sub_window && GRAPHICS_WINDOWED && !GRAPHICS_PREVENT_SECONDARY_WINDOWS) {
|
||||
if (gfdm_window_name == "LEFT" || gfdm_window_name == "RIGHT") {
|
||||
gitadora_remember_window(result, gfdm_window_name);
|
||||
graphics_hook_subscreen_window(GFDM_SUBSCREEN_WINDOW);
|
||||
}
|
||||
if (is_gfdm_sub_window &&
|
||||
((GRAPHICS_WINDOWED && !GRAPHICS_PREVENT_SECONDARY_WINDOWS) ||
|
||||
games::gitadora::ARENA_TWO_HEAD_EXCLUSIVE)) {
|
||||
gitadora_remember_window(result, gfdm_window_name);
|
||||
if (GRAPHICS_WINDOWED && !GRAPHICS_PREVENT_SECONDARY_WINDOWS) {
|
||||
graphics_hook_subscreen_window(GFDM_SUBSCREEN_WINDOW);
|
||||
}
|
||||
|
||||
// the dedicated SMALL window is the touch panel; mouse and API touch target it
|
||||
if (nativetouch::is_hooked() && result != nullptr) {
|
||||
nativetouch::inject::register_and_attach_window(result);
|
||||
}
|
||||
}
|
||||
if (is_gfdm_window && GRAPHICS_WINDOWED && !GRAPHICS_PREVENT_SECONDARY_WINDOWS) {
|
||||
gitadora_force_window_style(result);
|
||||
@@ -767,6 +911,10 @@ static BOOL WINAPI MoveWindow_hook(HWND hWnd, int X, int Y, int nWidth, int nHei
|
||||
nHeight,
|
||||
bRepaint);
|
||||
|
||||
if (is_gfdm_two_head_small_window(hWnd)) {
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
// sound voltex windowed mode adjustments
|
||||
if (GRAPHICS_WINDOWED && GRAPHICS_SDVX_FORCE_720 && avs::game::is_model("KFC")) {
|
||||
RECT rect {};
|
||||
@@ -874,6 +1022,11 @@ static HCURSOR WINAPI SetCursor_hook(HCURSOR hCursor) {
|
||||
|
||||
static LONG WINAPI SetWindowLongA_hook(HWND hWnd, int nIndex, LONG dwNewLong) {
|
||||
|
||||
if (is_gfdm_two_head_small_window(hWnd) &&
|
||||
(nIndex == GWL_STYLE || nIndex == GWL_EXSTYLE)) {
|
||||
return GetWindowLongA(hWnd, nIndex);
|
||||
}
|
||||
|
||||
// DDR window style fix
|
||||
if (nIndex == GWL_STYLE && avs::game::is_model("MDX")) {
|
||||
dwNewLong |= WS_OVERLAPPEDWINDOW;
|
||||
@@ -894,6 +1047,11 @@ static LONG WINAPI SetWindowLongA_hook(HWND hWnd, int nIndex, LONG dwNewLong) {
|
||||
|
||||
static LONG WINAPI SetWindowLongW_hook(HWND hWnd, int nIndex, LONG dwNewLong) {
|
||||
|
||||
if (is_gfdm_two_head_small_window(hWnd) &&
|
||||
(nIndex == GWL_STYLE || nIndex == GWL_EXSTYLE)) {
|
||||
return GetWindowLongW(hWnd, nIndex);
|
||||
}
|
||||
|
||||
// DDR overlapped window fix
|
||||
if (nIndex == GWL_STYLE && avs::game::is_model("MDX")) {
|
||||
dwNewLong |= WS_OVERLAPPEDWINDOW;
|
||||
@@ -915,6 +1073,12 @@ static LONG WINAPI SetWindowLongW_hook(HWND hWnd, int nIndex, LONG dwNewLong) {
|
||||
static BOOL WINAPI SetWindowPos_hook(HWND hWnd, HWND hWndInsertAfter,
|
||||
int X, int Y, int cx, int cy, UINT uFlags) {
|
||||
|
||||
if (is_gfdm_two_head_small_window(hWnd) &&
|
||||
((uFlags & SWP_HIDEWINDOW) ||
|
||||
(uFlags & (SWP_NOMOVE | SWP_NOSIZE)) != (SWP_NOMOVE | SWP_NOSIZE))) {
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
// windowed mode adjustments
|
||||
if (GRAPHICS_WINDOWED && (avs::game::is_model("LMA") || avs::game::is_model("MDX"))) {
|
||||
return TRUE;
|
||||
@@ -939,6 +1103,13 @@ static BOOL WINAPI SetWindowPos_hook(HWND hWnd, HWND hWndInsertAfter,
|
||||
}
|
||||
|
||||
static BOOL WINAPI ShowWindow_hook(HWND hWnd, int nCmdShow) {
|
||||
if (is_gfdm_two_head_small_window(hWnd) &&
|
||||
(nCmdShow == SW_HIDE || nCmdShow == SW_MINIMIZE ||
|
||||
nCmdShow == SW_SHOWMINIMIZED || nCmdShow == SW_SHOWMINNOACTIVE ||
|
||||
nCmdShow == SW_FORCEMINIMIZE)) {
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
if (games::gitadora::is_arena_model() &&
|
||||
GRAPHICS_PREVENT_SECONDARY_WINDOWS &&
|
||||
hWnd != GRAPHICS_HOOKED_WINDOW) {
|
||||
@@ -967,6 +1138,15 @@ static BOOL WINAPI ShowWindow_hook(HWND hWnd, int nCmdShow) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// fullscreen SDVX keeps two adapters so the subscreen overlay can draw, so the game still
|
||||
// creates the sub window even when the user asked for it to be gone
|
||||
if (avs::game::is_model("KFC") &&
|
||||
GRAPHICS_PREVENT_SECONDARY_WINDOWS &&
|
||||
hWnd == SDVX_SUBSCREEN_WINDOW) {
|
||||
log_info("graphics", "ShowWindow_hook - hiding sub window {}", fmt::ptr(hWnd));
|
||||
return true;
|
||||
}
|
||||
|
||||
// call original
|
||||
return ShowWindow_orig(hWnd, nCmdShow);
|
||||
}
|
||||
@@ -1183,7 +1363,9 @@ void graphics_hook_window(HWND hWnd, D3DPRESENT_PARAMETERS *pPresentationParamet
|
||||
const bool native_touch_overlay =
|
||||
(games::iidx::NATIVE_TOUCH && games::iidx::TDJ_MODE && !GRAPHICS_IIDX_WSUB) ||
|
||||
(games::popn::NATIVE_TOUCH &&
|
||||
games::popn::is_pikapika_model() && GRAPHICS_PREVENT_SECONDARY_WINDOWS);
|
||||
games::popn::is_pikapika_model() && GRAPHICS_PREVENT_SECONDARY_WINDOWS) ||
|
||||
(games::gitadora::NATIVE_TOUCH &&
|
||||
games::gitadora::is_arena_model() && GRAPHICS_PREVENT_SECONDARY_WINDOWS);
|
||||
if (native_touch_overlay) {
|
||||
nativetouch::inject::register_and_attach_window(hWnd);
|
||||
}
|
||||
@@ -1241,6 +1423,12 @@ void graphics_screens_get(std::vector<int> &screens) {
|
||||
screens.insert(screens.end(), GRAPHICS_SCREENS.begin(), GRAPHICS_SCREENS.end());
|
||||
}
|
||||
|
||||
void graphics_poll_screenshot_hotkey() {
|
||||
if (hotkeys::consume_screenshot()) {
|
||||
graphics_screenshot_trigger();
|
||||
}
|
||||
}
|
||||
|
||||
void graphics_screenshot_trigger() {
|
||||
GRAPHICS_SCREENSHOT_TRIGGER = true;
|
||||
}
|
||||
@@ -1389,7 +1577,7 @@ bool graphics_capture_receive_jpeg(int screen, TooJpeg::WRITE_ONE_BYTE receiver,
|
||||
return success;
|
||||
}
|
||||
|
||||
std::string graphics_screenshot_genpath() {
|
||||
std::string graphics_screenshot_genpath(const std::vector<int> &screens) {
|
||||
|
||||
// verify dir path
|
||||
if (GRAPHICS_SCREENSHOT_DIR.empty()) {
|
||||
@@ -1414,11 +1602,21 @@ std::string graphics_screenshot_genpath() {
|
||||
auto tm_now = *std::gmtime(&t_now);
|
||||
auto prefix = to_string(std::put_time(&tm_now, "%Y%m%d"));
|
||||
|
||||
// find next filename
|
||||
// find next filename; the whole set has to be free so one shot stays numbered together
|
||||
size_t id = 0;
|
||||
while (true) {
|
||||
auto filepath = fmt::format("{}\\{}_{}.png", GRAPHICS_SCREENSHOT_DIR, prefix, id);
|
||||
if (!fileutils::file_exists(filepath)) {
|
||||
bool available = !fileutils::file_exists(filepath);
|
||||
for (const auto screen : screens) {
|
||||
if (!available) {
|
||||
break;
|
||||
}
|
||||
if (screen != 0) {
|
||||
available = !fileutils::file_exists(fmt::format(
|
||||
"{}\\{}_{}_{}.png", GRAPHICS_SCREENSHOT_DIR, prefix, id, screen));
|
||||
}
|
||||
}
|
||||
if (available) {
|
||||
return filepath;
|
||||
}
|
||||
|
||||
|
||||
@@ -111,6 +111,8 @@ extern bool FAKE_SUBSCREEN_ADAPTER;
|
||||
// settings
|
||||
extern std::string GRAPHICS_DEVICEID;
|
||||
extern std::string GRAPHICS_SCREENSHOT_DIR;
|
||||
extern bool GRAPHICS_SCREENSHOT_INCLUDE_OVERLAY;
|
||||
extern bool GRAPHICS_SCREENSHOT_SUBSCREENS;
|
||||
|
||||
// Direct3D 9 settings
|
||||
extern std::optional<UINT> D3D9_ADAPTER;
|
||||
@@ -119,12 +121,23 @@ extern bool D3D9_DEVICE_HOOK_DISABLE;
|
||||
|
||||
void graphics_init();
|
||||
void graphics_hook_window(HWND hWnd, D3DPRESENT_PARAMETERS *pPresentationParameters);
|
||||
bool graphics_gitadora_has_dedicated_subscreen();
|
||||
// The native GITADORA two-head D3D9 group uses the game's named SMALL
|
||||
// device window for the native physical SMALL head. The game requests
|
||||
// D3DCREATE_NOWINDOWCHANGES, so this host must be made borderless and sized
|
||||
// to the requested native SMALL mode before the native fullscreen device is
|
||||
// created. During the adapter-group startup warmup, the monitor can briefly
|
||||
// report a different mode; preserve its origin but not that temporary size.
|
||||
bool graphics_gitadora_prepare_two_head_device_window(
|
||||
HWND hWnd, HMONITOR target_monitor = nullptr, UINT desired_width = 0,
|
||||
UINT desired_height = 0);
|
||||
void graphics_add_wnd_proc(WNDPROC wndProc);
|
||||
void graphics_remove_wnd_proc(WNDPROC wndProc);
|
||||
void graphics_hook_subscreen_window(HWND hWnd);
|
||||
void graphics_screens_register(int screen);
|
||||
void graphics_screens_unregister(int screen);
|
||||
void graphics_screens_get(std::vector<int> &screens);
|
||||
void graphics_poll_screenshot_hotkey();
|
||||
void graphics_screenshot_trigger();
|
||||
bool graphics_screenshot_consume();
|
||||
void graphics_capture_trigger(int screen);
|
||||
@@ -135,7 +148,8 @@ bool graphics_capture_receive_jpeg(int screen, TooJpeg::WRITE_ONE_BYTE receiver,
|
||||
bool rgb = true, int quality = 80, bool downsample = true, int divide = 0,
|
||||
uint64_t *timestamp = nullptr,
|
||||
int *width = nullptr, int *height = nullptr);
|
||||
std::string graphics_screenshot_genpath();
|
||||
// the returned path is for screen 0; any extra screens only reserve their suffixed names
|
||||
std::string graphics_screenshot_genpath(const std::vector<int> &screens = {});
|
||||
|
||||
// graphics_windowed.cpp
|
||||
void graphics_windowed_wndproc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
|
||||
|
||||
@@ -1,480 +1,480 @@
|
||||
#include "nvapi_impl.h"
|
||||
|
||||
#ifdef SPICE64
|
||||
|
||||
#include <algorithm>
|
||||
#include <vector>
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include "external/nvapi/nvapi.h"
|
||||
#include "hooks/libraryhook.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/sysutils.h"
|
||||
|
||||
namespace nvapi_impl {
|
||||
|
||||
namespace {
|
||||
|
||||
constexpr unsigned int NVAPI_INITIALIZE_ID = 0x0150E828;
|
||||
constexpr unsigned int NVAPI_INITIALIZE_EX_ID = 0xAD298D3F;
|
||||
constexpr unsigned int NVAPI_UNLOAD_ID = 0xD22BDD7E;
|
||||
constexpr unsigned int NVAPI_ENUM_PHYSICAL_GPUS_ID = 0xE5AC921F;
|
||||
constexpr unsigned int NVAPI_GPU_GET_CONNECTED_DISPLAY_IDS_ID = 0x0078DBA2;
|
||||
constexpr unsigned int NVAPI_DISP_GET_GDI_PRIMARY_DISPLAY_ID = 0x1E9D8A31;
|
||||
constexpr unsigned int NVAPI_DISP_GET_DISPLAY_CONFIG_ID = 0x11ABCCF8;
|
||||
constexpr unsigned int NVAPI_DISP_SET_DISPLAY_CONFIG_ID = 0x5D8CF8DE;
|
||||
|
||||
constexpr char NVAPI_DLL_NAME_A[] = "nvapi64.dll";
|
||||
|
||||
struct SyntheticDisplay {
|
||||
NvU32 display_id;
|
||||
NvU32 width;
|
||||
NvU32 height;
|
||||
NvU32 color_depth;
|
||||
NvS32 x;
|
||||
NvS32 y;
|
||||
NvU32 refresh_rate_1k;
|
||||
NV_ROTATE rotation;
|
||||
bool primary;
|
||||
};
|
||||
|
||||
static bool provider_initialized = false;
|
||||
static bool nvapi_initialized = false;
|
||||
static int gpu_handle_storage = 0;
|
||||
// snapshot of the Win32 display state exposed through synthetic NVAPI
|
||||
static std::vector<SyntheticDisplay> displays;
|
||||
|
||||
static NvPhysicalGpuHandle get_gpu_handle() {
|
||||
return reinterpret_cast<NvPhysicalGpuHandle>(&gpu_handle_storage);
|
||||
}
|
||||
|
||||
static NV_ROTATE get_rotation(DWORD orientation) {
|
||||
switch (orientation) {
|
||||
case DMDO_90:
|
||||
return NV_ROTATE_90;
|
||||
case DMDO_180:
|
||||
return NV_ROTATE_180;
|
||||
case DMDO_270:
|
||||
return NV_ROTATE_270;
|
||||
default:
|
||||
return NV_ROTATE_0;
|
||||
}
|
||||
}
|
||||
|
||||
static std::vector<SyntheticDisplay> enumerate_displays(
|
||||
uint32_t main_refresh_hz,
|
||||
uint32_t sub_refresh_hz) {
|
||||
|
||||
std::vector<SyntheticDisplay> result;
|
||||
|
||||
// reuse the active monitor list, then read live modes after -mainmonitor changes
|
||||
for (const auto &monitor : sysutils::enumerate_monitors()) {
|
||||
DEVMODEA mode {};
|
||||
mode.dmSize = sizeof(mode);
|
||||
if (!EnumDisplaySettingsExA(
|
||||
monitor.display_name.c_str(),
|
||||
ENUM_CURRENT_SETTINGS,
|
||||
&mode,
|
||||
0)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const bool primary = mode.dmPosition.x == 0 && mode.dmPosition.y == 0;
|
||||
result.push_back({
|
||||
.display_id = 0,
|
||||
.width = mode.dmPelsWidth,
|
||||
.height = mode.dmPelsHeight,
|
||||
.color_depth = mode.dmBitsPerPel > 0 ? mode.dmBitsPerPel : 32,
|
||||
.x = mode.dmPosition.x,
|
||||
.y = mode.dmPosition.y,
|
||||
.refresh_rate_1k = 0,
|
||||
.rotation = get_rotation(mode.dmDisplayOrientation),
|
||||
.primary = primary,
|
||||
});
|
||||
}
|
||||
|
||||
std::stable_sort(result.begin(), result.end(), [](const auto &left, const auto &right) {
|
||||
return left.primary && !right.primary;
|
||||
});
|
||||
|
||||
if (result.size() > 2) {
|
||||
result.resize(2);
|
||||
}
|
||||
|
||||
if (result.empty()) {
|
||||
result.push_back({
|
||||
.display_id = 0,
|
||||
.width = 1920,
|
||||
.height = 1080,
|
||||
.color_depth = 32,
|
||||
.x = 0,
|
||||
.y = 0,
|
||||
.refresh_rate_1k = 0,
|
||||
.rotation = NV_ROTATE_0,
|
||||
.primary = true,
|
||||
});
|
||||
}
|
||||
|
||||
for (size_t index = 0; index < result.size(); index++) {
|
||||
auto &display = result[index];
|
||||
display.primary = index == 0;
|
||||
display.display_id = 0x80000000u | static_cast<NvU32>(index + 1);
|
||||
const uint32_t refresh_hz = index == 0 ? main_refresh_hz : sub_refresh_hz;
|
||||
display.refresh_rate_1k = refresh_hz * 1000;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// initializes NVAPI for the calling process.
|
||||
// marks the synthetic provider initialized without contacting a driver.
|
||||
static NvAPI_Status __cdecl NvAPI_Initialize_impl() {
|
||||
log_misc("nvapi_impl", "NvAPI_Initialize");
|
||||
nvapi_initialized = true;
|
||||
return NVAPI_OK;
|
||||
}
|
||||
|
||||
// initializes NVAPI with additional client flags.
|
||||
// accepts the flags and marks the synthetic provider initialized.
|
||||
static NvAPI_Status __cdecl NvAPI_InitializeEx_impl(NvU32 flags) {
|
||||
log_misc("nvapi_impl", "NvAPI_InitializeEx(flags={:#x})", flags);
|
||||
nvapi_initialized = true;
|
||||
return NVAPI_OK;
|
||||
}
|
||||
|
||||
// releases NVAPI state held for the calling process.
|
||||
// clears the synthetic initialization state while leaving the provider installed.
|
||||
static NvAPI_Status __cdecl NvAPI_Unload_impl() {
|
||||
log_misc("nvapi_impl", "NvAPI_Unload");
|
||||
nvapi_initialized = false;
|
||||
return NVAPI_OK;
|
||||
}
|
||||
|
||||
// enumerates physical GPU handles managed by the NVIDIA driver.
|
||||
// returns one stable synthetic GPU containing all exposed displays.
|
||||
static NvAPI_Status __cdecl NvAPI_EnumPhysicalGPUs_impl(
|
||||
NvPhysicalGpuHandle gpu_handles[NVAPI_MAX_PHYSICAL_GPUS],
|
||||
NvU32 *gpu_count) {
|
||||
|
||||
log_misc(
|
||||
"nvapi_impl",
|
||||
"NvAPI_EnumPhysicalGPUs(handles={}, count={})",
|
||||
fmt::ptr(gpu_handles),
|
||||
fmt::ptr(gpu_count));
|
||||
|
||||
if (!nvapi_initialized) {
|
||||
return NVAPI_API_NOT_INITIALIZED;
|
||||
}
|
||||
if (gpu_handles == nullptr || gpu_count == nullptr) {
|
||||
return NVAPI_INVALID_ARGUMENT;
|
||||
}
|
||||
|
||||
gpu_handles[0] = get_gpu_handle();
|
||||
*gpu_count = 1;
|
||||
log_misc(
|
||||
"nvapi_impl",
|
||||
"NvAPI_EnumPhysicalGPUs - gpu={}, count={}",
|
||||
fmt::ptr(gpu_handles[0]),
|
||||
*gpu_count);
|
||||
return NVAPI_OK;
|
||||
}
|
||||
|
||||
// returns connected display descriptors for a physical GPU.
|
||||
// exposes the monitor snapshot as DP primary and HDMI secondary displays.
|
||||
static NvAPI_Status __cdecl NvAPI_GPU_GetConnectedDisplayIds_impl(
|
||||
NvPhysicalGpuHandle gpu_handle,
|
||||
NV_GPU_DISPLAYIDS *display_ids,
|
||||
NvU32 *display_id_count,
|
||||
NvU32 flags) {
|
||||
|
||||
const NvU32 input_count = display_id_count != nullptr ? *display_id_count : 0;
|
||||
log_misc(
|
||||
"nvapi_impl",
|
||||
"NvAPI_GPU_GetConnectedDisplayIds(gpu={}, ids={}, count={}, flags={:#x})",
|
||||
fmt::ptr(gpu_handle),
|
||||
fmt::ptr(display_ids),
|
||||
input_count,
|
||||
flags);
|
||||
|
||||
if (!nvapi_initialized) {
|
||||
return NVAPI_API_NOT_INITIALIZED;
|
||||
}
|
||||
if (gpu_handle != get_gpu_handle()) {
|
||||
return NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE;
|
||||
}
|
||||
if (display_id_count == nullptr) {
|
||||
return NVAPI_INVALID_ARGUMENT;
|
||||
}
|
||||
|
||||
const NvU32 required_count = static_cast<NvU32>(displays.size());
|
||||
if (display_ids == nullptr) {
|
||||
*display_id_count = required_count;
|
||||
log_misc(
|
||||
"nvapi_impl",
|
||||
"NvAPI_GPU_GetConnectedDisplayIds - required_count={}",
|
||||
required_count);
|
||||
return NVAPI_OK;
|
||||
}
|
||||
|
||||
const NvU32 capacity = *display_id_count;
|
||||
*display_id_count = required_count;
|
||||
if (capacity < required_count) {
|
||||
return NVAPI_INSUFFICIENT_BUFFER;
|
||||
}
|
||||
|
||||
for (NvU32 index = 0; index < required_count; index++) {
|
||||
const auto &source = displays[index];
|
||||
auto &destination = display_ids[index];
|
||||
destination = {};
|
||||
destination.version = NV_GPU_DISPLAYIDS_VER;
|
||||
destination.connectorType = source.primary ?
|
||||
NV_MONITOR_CONN_TYPE_DP : NV_MONITOR_CONN_TYPE_HDMI;
|
||||
destination.displayId = source.display_id;
|
||||
destination.isActive = 1;
|
||||
destination.isOSVisible = 1;
|
||||
destination.isConnected = 1;
|
||||
destination.isPhysicallyConnected = 1;
|
||||
}
|
||||
|
||||
log_misc(
|
||||
"nvapi_impl",
|
||||
"NvAPI_GPU_GetConnectedDisplayIds - returned_count={}",
|
||||
required_count);
|
||||
return NVAPI_OK;
|
||||
}
|
||||
|
||||
// returns the NVAPI display ID associated with the Windows GDI primary.
|
||||
// returns the first synthetic display, ordered from the live desktop origin.
|
||||
static NvAPI_Status __cdecl NvAPI_DISP_GetGDIPrimaryDisplayId_impl(NvU32 *display_id) {
|
||||
log_misc(
|
||||
"nvapi_impl",
|
||||
"NvAPI_DISP_GetGDIPrimaryDisplayId(display_id={})",
|
||||
fmt::ptr(display_id));
|
||||
|
||||
if (!nvapi_initialized) {
|
||||
return NVAPI_API_NOT_INITIALIZED;
|
||||
}
|
||||
if (display_id == nullptr || displays.empty()) {
|
||||
return NVAPI_INVALID_ARGUMENT;
|
||||
}
|
||||
|
||||
*display_id = displays.front().display_id;
|
||||
log_misc(
|
||||
"nvapi_impl",
|
||||
"NvAPI_DISP_GetGDIPrimaryDisplayId - display_id={:#x}",
|
||||
*display_id);
|
||||
return NVAPI_OK;
|
||||
}
|
||||
|
||||
static void fill_source_mode(
|
||||
NV_DISPLAYCONFIG_SOURCE_MODE_INFO *destination,
|
||||
const SyntheticDisplay &source) {
|
||||
|
||||
if (destination == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
*destination = {};
|
||||
destination->resolution.width = source.width;
|
||||
destination->resolution.height = source.height;
|
||||
destination->resolution.colorDepth = source.color_depth;
|
||||
destination->colorFormat = NV_FORMAT_A8R8G8B8;
|
||||
destination->position.x = source.x;
|
||||
destination->position.y = source.y;
|
||||
destination->spanningOrientation = NV_DISPLAYCONFIG_SPAN_NONE;
|
||||
destination->bGDIPrimary = source.primary ? 1 : 0;
|
||||
}
|
||||
|
||||
static NvAPI_Status fill_target(
|
||||
NV_DISPLAYCONFIG_PATH_TARGET_INFO *destination,
|
||||
const SyntheticDisplay &source,
|
||||
NvU32 target_id) {
|
||||
|
||||
if (destination == nullptr) {
|
||||
return NVAPI_OK;
|
||||
}
|
||||
|
||||
auto *details = destination->details;
|
||||
destination->displayId = source.display_id;
|
||||
destination->targetId = target_id;
|
||||
|
||||
if (details == nullptr) {
|
||||
return NVAPI_OK;
|
||||
}
|
||||
if (details->version != NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO_VER) {
|
||||
return NVAPI_INCOMPATIBLE_STRUCT_VERSION;
|
||||
}
|
||||
|
||||
*details = {};
|
||||
details->version = NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO_VER;
|
||||
details->rotation = source.rotation;
|
||||
details->scaling = NV_SCALING_DEFAULT;
|
||||
details->refreshRate1K = source.refresh_rate_1k;
|
||||
details->timingOverride = NV_TIMING_OVERRIDE_CURRENT;
|
||||
return NVAPI_OK;
|
||||
}
|
||||
|
||||
// retrieves the current global display topology through NVAPI's three-pass contract.
|
||||
// fills caller-owned buffers from the synthetic monitor snapshot and configured rates.
|
||||
static NvAPI_Status __cdecl NvAPI_DISP_GetDisplayConfig_impl(
|
||||
NvU32 *path_info_count,
|
||||
NV_DISPLAYCONFIG_PATH_INFO *path_info) {
|
||||
|
||||
const NvU32 input_count = path_info_count != nullptr ? *path_info_count : 0;
|
||||
log_misc(
|
||||
"nvapi_impl",
|
||||
"NvAPI_DISP_GetDisplayConfig(count={}, paths={})",
|
||||
input_count,
|
||||
fmt::ptr(path_info));
|
||||
|
||||
if (!nvapi_initialized) {
|
||||
return NVAPI_API_NOT_INITIALIZED;
|
||||
}
|
||||
if (path_info_count == nullptr) {
|
||||
return NVAPI_INVALID_ARGUMENT;
|
||||
}
|
||||
|
||||
const NvU32 required_count = static_cast<NvU32>(displays.size());
|
||||
if (path_info == nullptr) {
|
||||
*path_info_count = required_count;
|
||||
log_misc(
|
||||
"nvapi_impl",
|
||||
"NvAPI_DISP_GetDisplayConfig - required_count={}",
|
||||
required_count);
|
||||
return NVAPI_OK;
|
||||
}
|
||||
|
||||
const NvU32 capacity = *path_info_count;
|
||||
*path_info_count = required_count;
|
||||
if (capacity < required_count) {
|
||||
return NVAPI_INSUFFICIENT_BUFFER;
|
||||
}
|
||||
|
||||
for (NvU32 index = 0; index < required_count; index++) {
|
||||
auto &path = path_info[index];
|
||||
if (path.version != NV_DISPLAYCONFIG_PATH_INFO_VER2) {
|
||||
return NVAPI_INCOMPATIBLE_STRUCT_VERSION;
|
||||
}
|
||||
if (path.targetInfo != nullptr && path.targetInfoCount < 1) {
|
||||
return NVAPI_INSUFFICIENT_BUFFER;
|
||||
}
|
||||
|
||||
const auto &display = displays[index];
|
||||
path.sourceId = index;
|
||||
path.targetInfoCount = 1;
|
||||
path.IsNonNVIDIAAdapter = 0;
|
||||
path.pOSAdapterID = nullptr;
|
||||
fill_source_mode(path.sourceModeInfo, display);
|
||||
|
||||
const NvAPI_Status status = fill_target(path.targetInfo, display, index);
|
||||
if (status != NVAPI_OK) {
|
||||
return status;
|
||||
}
|
||||
}
|
||||
|
||||
log_misc(
|
||||
"nvapi_impl",
|
||||
"NvAPI_DISP_GetDisplayConfig - returned_count={}",
|
||||
required_count);
|
||||
return NVAPI_OK;
|
||||
}
|
||||
|
||||
// applies a supplied global display topology through the NVIDIA driver.
|
||||
// accepts the cabinet topology without making any changes to Windows.
|
||||
static NvAPI_Status __cdecl NvAPI_DISP_SetDisplayConfig_impl(
|
||||
NvU32 path_info_count,
|
||||
NV_DISPLAYCONFIG_PATH_INFO *path_info,
|
||||
NvU32 flags) {
|
||||
|
||||
log_misc(
|
||||
"nvapi_impl",
|
||||
"NvAPI_DISP_SetDisplayConfig(count={}, paths={}, flags={:#x})",
|
||||
path_info_count,
|
||||
fmt::ptr(path_info),
|
||||
flags);
|
||||
|
||||
if (!nvapi_initialized) {
|
||||
return NVAPI_API_NOT_INITIALIZED;
|
||||
}
|
||||
|
||||
log_misc("nvapi_impl", "NvAPI_DISP_SetDisplayConfig - return synthetic success");
|
||||
return NVAPI_OK;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
static uintptr_t *query_result(T function) {
|
||||
return reinterpret_cast<uintptr_t *>(function);
|
||||
}
|
||||
|
||||
// resolves an NVAPI function ID to its implementation address.
|
||||
// exposes only the synthetic entry points used by KFC and rejects all others.
|
||||
static uintptr_t *__cdecl NvAPI_QueryInterface_impl(unsigned int function_id) {
|
||||
uintptr_t *result = nullptr;
|
||||
switch (function_id) {
|
||||
case NVAPI_INITIALIZE_ID:
|
||||
result = query_result(NvAPI_Initialize_impl);
|
||||
break;
|
||||
case NVAPI_INITIALIZE_EX_ID:
|
||||
result = query_result(NvAPI_InitializeEx_impl);
|
||||
break;
|
||||
case NVAPI_UNLOAD_ID:
|
||||
result = query_result(NvAPI_Unload_impl);
|
||||
break;
|
||||
case NVAPI_ENUM_PHYSICAL_GPUS_ID:
|
||||
result = query_result(NvAPI_EnumPhysicalGPUs_impl);
|
||||
break;
|
||||
case NVAPI_GPU_GET_CONNECTED_DISPLAY_IDS_ID:
|
||||
result = query_result(NvAPI_GPU_GetConnectedDisplayIds_impl);
|
||||
break;
|
||||
case NVAPI_DISP_GET_GDI_PRIMARY_DISPLAY_ID:
|
||||
result = query_result(NvAPI_DISP_GetGDIPrimaryDisplayId_impl);
|
||||
break;
|
||||
case NVAPI_DISP_GET_DISPLAY_CONFIG_ID:
|
||||
result = query_result(NvAPI_DISP_GetDisplayConfig_impl);
|
||||
break;
|
||||
case NVAPI_DISP_SET_DISPLAY_CONFIG_ID:
|
||||
result = query_result(NvAPI_DISP_SetDisplayConfig_impl);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
log_misc(
|
||||
"nvapi_impl",
|
||||
"NvAPI_QueryInterface(0x{:x}) - {}",
|
||||
function_id,
|
||||
result != nullptr ? "implemented" : "unsupported");
|
||||
return result;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
bool initialize(HINSTANCE dll, uint32_t main_refresh_hz, uint32_t sub_refresh_hz) {
|
||||
if (provider_initialized) {
|
||||
return true;
|
||||
}
|
||||
if (dll == nullptr) {
|
||||
log_warning("nvapi_impl", "invalid synthetic module handle");
|
||||
return false;
|
||||
}
|
||||
|
||||
displays = enumerate_displays(main_refresh_hz, sub_refresh_hz);
|
||||
libraryhook_hook_library(NVAPI_DLL_NAME_A, dll);
|
||||
libraryhook_hook_proc("nvapi_QueryInterface", NvAPI_QueryInterface_impl);
|
||||
libraryhook_enable();
|
||||
|
||||
provider_initialized = true;
|
||||
log_info(
|
||||
"nvapi_impl",
|
||||
"synthetic {} enabled with {} display(s), main={} Hz, sub={} Hz",
|
||||
NVAPI_DLL_NAME_A,
|
||||
displays.size(),
|
||||
main_refresh_hz,
|
||||
sub_refresh_hz);
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
#include "nvapi_impl.h"
|
||||
|
||||
#ifdef SPICE64
|
||||
|
||||
#include <algorithm>
|
||||
#include <vector>
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include "external/nvapi/nvapi.h"
|
||||
#include "hooks/libraryhook.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/sysutils.h"
|
||||
|
||||
namespace nvapi_impl {
|
||||
|
||||
namespace {
|
||||
|
||||
constexpr unsigned int NVAPI_INITIALIZE_ID = 0x0150E828;
|
||||
constexpr unsigned int NVAPI_INITIALIZE_EX_ID = 0xAD298D3F;
|
||||
constexpr unsigned int NVAPI_UNLOAD_ID = 0xD22BDD7E;
|
||||
constexpr unsigned int NVAPI_ENUM_PHYSICAL_GPUS_ID = 0xE5AC921F;
|
||||
constexpr unsigned int NVAPI_GPU_GET_CONNECTED_DISPLAY_IDS_ID = 0x0078DBA2;
|
||||
constexpr unsigned int NVAPI_DISP_GET_GDI_PRIMARY_DISPLAY_ID = 0x1E9D8A31;
|
||||
constexpr unsigned int NVAPI_DISP_GET_DISPLAY_CONFIG_ID = 0x11ABCCF8;
|
||||
constexpr unsigned int NVAPI_DISP_SET_DISPLAY_CONFIG_ID = 0x5D8CF8DE;
|
||||
|
||||
constexpr char NVAPI_DLL_NAME_A[] = "nvapi64.dll";
|
||||
|
||||
struct SyntheticDisplay {
|
||||
NvU32 display_id;
|
||||
NvU32 width;
|
||||
NvU32 height;
|
||||
NvU32 color_depth;
|
||||
NvS32 x;
|
||||
NvS32 y;
|
||||
NvU32 refresh_rate_1k;
|
||||
NV_ROTATE rotation;
|
||||
bool primary;
|
||||
};
|
||||
|
||||
static bool provider_initialized = false;
|
||||
static bool nvapi_initialized = false;
|
||||
static int gpu_handle_storage = 0;
|
||||
// snapshot of the Win32 display state exposed through synthetic NVAPI
|
||||
static std::vector<SyntheticDisplay> displays;
|
||||
|
||||
static NvPhysicalGpuHandle get_gpu_handle() {
|
||||
return reinterpret_cast<NvPhysicalGpuHandle>(&gpu_handle_storage);
|
||||
}
|
||||
|
||||
static NV_ROTATE get_rotation(DWORD orientation) {
|
||||
switch (orientation) {
|
||||
case DMDO_90:
|
||||
return NV_ROTATE_90;
|
||||
case DMDO_180:
|
||||
return NV_ROTATE_180;
|
||||
case DMDO_270:
|
||||
return NV_ROTATE_270;
|
||||
default:
|
||||
return NV_ROTATE_0;
|
||||
}
|
||||
}
|
||||
|
||||
static std::vector<SyntheticDisplay> enumerate_displays(
|
||||
uint32_t main_refresh_hz,
|
||||
uint32_t sub_refresh_hz) {
|
||||
|
||||
std::vector<SyntheticDisplay> result;
|
||||
|
||||
// reuse the active monitor list, then read live modes after -mainmonitor changes
|
||||
for (const auto &monitor : sysutils::enumerate_monitors()) {
|
||||
DEVMODEA mode {};
|
||||
mode.dmSize = sizeof(mode);
|
||||
if (!EnumDisplaySettingsExA(
|
||||
monitor.display_name.c_str(),
|
||||
ENUM_CURRENT_SETTINGS,
|
||||
&mode,
|
||||
0)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const bool primary = mode.dmPosition.x == 0 && mode.dmPosition.y == 0;
|
||||
result.push_back({
|
||||
.display_id = 0,
|
||||
.width = mode.dmPelsWidth,
|
||||
.height = mode.dmPelsHeight,
|
||||
.color_depth = mode.dmBitsPerPel > 0 ? mode.dmBitsPerPel : 32,
|
||||
.x = mode.dmPosition.x,
|
||||
.y = mode.dmPosition.y,
|
||||
.refresh_rate_1k = 0,
|
||||
.rotation = get_rotation(mode.dmDisplayOrientation),
|
||||
.primary = primary,
|
||||
});
|
||||
}
|
||||
|
||||
std::stable_sort(result.begin(), result.end(), [](const auto &left, const auto &right) {
|
||||
return left.primary && !right.primary;
|
||||
});
|
||||
|
||||
if (result.size() > 2) {
|
||||
result.resize(2);
|
||||
}
|
||||
|
||||
if (result.empty()) {
|
||||
result.push_back({
|
||||
.display_id = 0,
|
||||
.width = 1920,
|
||||
.height = 1080,
|
||||
.color_depth = 32,
|
||||
.x = 0,
|
||||
.y = 0,
|
||||
.refresh_rate_1k = 0,
|
||||
.rotation = NV_ROTATE_0,
|
||||
.primary = true,
|
||||
});
|
||||
}
|
||||
|
||||
for (size_t index = 0; index < result.size(); index++) {
|
||||
auto &display = result[index];
|
||||
display.primary = index == 0;
|
||||
display.display_id = 0x80000000u | static_cast<NvU32>(index + 1);
|
||||
const uint32_t refresh_hz = index == 0 ? main_refresh_hz : sub_refresh_hz;
|
||||
display.refresh_rate_1k = refresh_hz * 1000;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// initializes NVAPI for the calling process.
|
||||
// marks the synthetic provider initialized without contacting a driver.
|
||||
static NvAPI_Status __cdecl NvAPI_Initialize_impl() {
|
||||
log_misc("nvapi_impl", "NvAPI_Initialize");
|
||||
nvapi_initialized = true;
|
||||
return NVAPI_OK;
|
||||
}
|
||||
|
||||
// initializes NVAPI with additional client flags.
|
||||
// accepts the flags and marks the synthetic provider initialized.
|
||||
static NvAPI_Status __cdecl NvAPI_InitializeEx_impl(NvU32 flags) {
|
||||
log_misc("nvapi_impl", "NvAPI_InitializeEx(flags={:#x})", flags);
|
||||
nvapi_initialized = true;
|
||||
return NVAPI_OK;
|
||||
}
|
||||
|
||||
// releases NVAPI state held for the calling process.
|
||||
// clears the synthetic initialization state while leaving the provider installed.
|
||||
static NvAPI_Status __cdecl NvAPI_Unload_impl() {
|
||||
log_misc("nvapi_impl", "NvAPI_Unload");
|
||||
nvapi_initialized = false;
|
||||
return NVAPI_OK;
|
||||
}
|
||||
|
||||
// enumerates physical GPU handles managed by the NVIDIA driver.
|
||||
// returns one stable synthetic GPU containing all exposed displays.
|
||||
static NvAPI_Status __cdecl NvAPI_EnumPhysicalGPUs_impl(
|
||||
NvPhysicalGpuHandle gpu_handles[NVAPI_MAX_PHYSICAL_GPUS],
|
||||
NvU32 *gpu_count) {
|
||||
|
||||
log_misc(
|
||||
"nvapi_impl",
|
||||
"NvAPI_EnumPhysicalGPUs(handles={}, count={})",
|
||||
fmt::ptr(gpu_handles),
|
||||
fmt::ptr(gpu_count));
|
||||
|
||||
if (!nvapi_initialized) {
|
||||
return NVAPI_API_NOT_INITIALIZED;
|
||||
}
|
||||
if (gpu_handles == nullptr || gpu_count == nullptr) {
|
||||
return NVAPI_INVALID_ARGUMENT;
|
||||
}
|
||||
|
||||
gpu_handles[0] = get_gpu_handle();
|
||||
*gpu_count = 1;
|
||||
log_misc(
|
||||
"nvapi_impl",
|
||||
"NvAPI_EnumPhysicalGPUs - gpu={}, count={}",
|
||||
fmt::ptr(gpu_handles[0]),
|
||||
*gpu_count);
|
||||
return NVAPI_OK;
|
||||
}
|
||||
|
||||
// returns connected display descriptors for a physical GPU.
|
||||
// exposes the monitor snapshot as DP primary and HDMI secondary displays.
|
||||
static NvAPI_Status __cdecl NvAPI_GPU_GetConnectedDisplayIds_impl(
|
||||
NvPhysicalGpuHandle gpu_handle,
|
||||
NV_GPU_DISPLAYIDS *display_ids,
|
||||
NvU32 *display_id_count,
|
||||
NvU32 flags) {
|
||||
|
||||
const NvU32 input_count = display_id_count != nullptr ? *display_id_count : 0;
|
||||
log_misc(
|
||||
"nvapi_impl",
|
||||
"NvAPI_GPU_GetConnectedDisplayIds(gpu={}, ids={}, count={}, flags={:#x})",
|
||||
fmt::ptr(gpu_handle),
|
||||
fmt::ptr(display_ids),
|
||||
input_count,
|
||||
flags);
|
||||
|
||||
if (!nvapi_initialized) {
|
||||
return NVAPI_API_NOT_INITIALIZED;
|
||||
}
|
||||
if (gpu_handle != get_gpu_handle()) {
|
||||
return NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE;
|
||||
}
|
||||
if (display_id_count == nullptr) {
|
||||
return NVAPI_INVALID_ARGUMENT;
|
||||
}
|
||||
|
||||
const NvU32 required_count = static_cast<NvU32>(displays.size());
|
||||
if (display_ids == nullptr) {
|
||||
*display_id_count = required_count;
|
||||
log_misc(
|
||||
"nvapi_impl",
|
||||
"NvAPI_GPU_GetConnectedDisplayIds - required_count={}",
|
||||
required_count);
|
||||
return NVAPI_OK;
|
||||
}
|
||||
|
||||
const NvU32 capacity = *display_id_count;
|
||||
*display_id_count = required_count;
|
||||
if (capacity < required_count) {
|
||||
return NVAPI_INSUFFICIENT_BUFFER;
|
||||
}
|
||||
|
||||
for (NvU32 index = 0; index < required_count; index++) {
|
||||
const auto &source = displays[index];
|
||||
auto &destination = display_ids[index];
|
||||
destination = {};
|
||||
destination.version = NV_GPU_DISPLAYIDS_VER;
|
||||
destination.connectorType = source.primary ?
|
||||
NV_MONITOR_CONN_TYPE_DP : NV_MONITOR_CONN_TYPE_HDMI;
|
||||
destination.displayId = source.display_id;
|
||||
destination.isActive = 1;
|
||||
destination.isOSVisible = 1;
|
||||
destination.isConnected = 1;
|
||||
destination.isPhysicallyConnected = 1;
|
||||
}
|
||||
|
||||
log_misc(
|
||||
"nvapi_impl",
|
||||
"NvAPI_GPU_GetConnectedDisplayIds - returned_count={}",
|
||||
required_count);
|
||||
return NVAPI_OK;
|
||||
}
|
||||
|
||||
// returns the NVAPI display ID associated with the Windows GDI primary.
|
||||
// returns the first synthetic display, ordered from the live desktop origin.
|
||||
static NvAPI_Status __cdecl NvAPI_DISP_GetGDIPrimaryDisplayId_impl(NvU32 *display_id) {
|
||||
log_misc(
|
||||
"nvapi_impl",
|
||||
"NvAPI_DISP_GetGDIPrimaryDisplayId(display_id={})",
|
||||
fmt::ptr(display_id));
|
||||
|
||||
if (!nvapi_initialized) {
|
||||
return NVAPI_API_NOT_INITIALIZED;
|
||||
}
|
||||
if (display_id == nullptr || displays.empty()) {
|
||||
return NVAPI_INVALID_ARGUMENT;
|
||||
}
|
||||
|
||||
*display_id = displays.front().display_id;
|
||||
log_misc(
|
||||
"nvapi_impl",
|
||||
"NvAPI_DISP_GetGDIPrimaryDisplayId - display_id={:#x}",
|
||||
*display_id);
|
||||
return NVAPI_OK;
|
||||
}
|
||||
|
||||
static void fill_source_mode(
|
||||
NV_DISPLAYCONFIG_SOURCE_MODE_INFO *destination,
|
||||
const SyntheticDisplay &source) {
|
||||
|
||||
if (destination == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
*destination = {};
|
||||
destination->resolution.width = source.width;
|
||||
destination->resolution.height = source.height;
|
||||
destination->resolution.colorDepth = source.color_depth;
|
||||
destination->colorFormat = NV_FORMAT_A8R8G8B8;
|
||||
destination->position.x = source.x;
|
||||
destination->position.y = source.y;
|
||||
destination->spanningOrientation = NV_DISPLAYCONFIG_SPAN_NONE;
|
||||
destination->bGDIPrimary = source.primary ? 1 : 0;
|
||||
}
|
||||
|
||||
static NvAPI_Status fill_target(
|
||||
NV_DISPLAYCONFIG_PATH_TARGET_INFO *destination,
|
||||
const SyntheticDisplay &source,
|
||||
NvU32 target_id) {
|
||||
|
||||
if (destination == nullptr) {
|
||||
return NVAPI_OK;
|
||||
}
|
||||
|
||||
auto *details = destination->details;
|
||||
destination->displayId = source.display_id;
|
||||
destination->targetId = target_id;
|
||||
|
||||
if (details == nullptr) {
|
||||
return NVAPI_OK;
|
||||
}
|
||||
if (details->version != NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO_VER) {
|
||||
return NVAPI_INCOMPATIBLE_STRUCT_VERSION;
|
||||
}
|
||||
|
||||
*details = {};
|
||||
details->version = NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO_VER;
|
||||
details->rotation = source.rotation;
|
||||
details->scaling = NV_SCALING_DEFAULT;
|
||||
details->refreshRate1K = source.refresh_rate_1k;
|
||||
details->timingOverride = NV_TIMING_OVERRIDE_CURRENT;
|
||||
return NVAPI_OK;
|
||||
}
|
||||
|
||||
// retrieves the current global display topology through NVAPI's three-pass contract.
|
||||
// fills caller-owned buffers from the synthetic monitor snapshot and configured rates.
|
||||
static NvAPI_Status __cdecl NvAPI_DISP_GetDisplayConfig_impl(
|
||||
NvU32 *path_info_count,
|
||||
NV_DISPLAYCONFIG_PATH_INFO *path_info) {
|
||||
|
||||
const NvU32 input_count = path_info_count != nullptr ? *path_info_count : 0;
|
||||
log_misc(
|
||||
"nvapi_impl",
|
||||
"NvAPI_DISP_GetDisplayConfig(count={}, paths={})",
|
||||
input_count,
|
||||
fmt::ptr(path_info));
|
||||
|
||||
if (!nvapi_initialized) {
|
||||
return NVAPI_API_NOT_INITIALIZED;
|
||||
}
|
||||
if (path_info_count == nullptr) {
|
||||
return NVAPI_INVALID_ARGUMENT;
|
||||
}
|
||||
|
||||
const NvU32 required_count = static_cast<NvU32>(displays.size());
|
||||
if (path_info == nullptr) {
|
||||
*path_info_count = required_count;
|
||||
log_misc(
|
||||
"nvapi_impl",
|
||||
"NvAPI_DISP_GetDisplayConfig - required_count={}",
|
||||
required_count);
|
||||
return NVAPI_OK;
|
||||
}
|
||||
|
||||
const NvU32 capacity = *path_info_count;
|
||||
*path_info_count = required_count;
|
||||
if (capacity < required_count) {
|
||||
return NVAPI_INSUFFICIENT_BUFFER;
|
||||
}
|
||||
|
||||
for (NvU32 index = 0; index < required_count; index++) {
|
||||
auto &path = path_info[index];
|
||||
if (path.version != NV_DISPLAYCONFIG_PATH_INFO_VER2) {
|
||||
return NVAPI_INCOMPATIBLE_STRUCT_VERSION;
|
||||
}
|
||||
if (path.targetInfo != nullptr && path.targetInfoCount < 1) {
|
||||
return NVAPI_INSUFFICIENT_BUFFER;
|
||||
}
|
||||
|
||||
const auto &display = displays[index];
|
||||
path.sourceId = index;
|
||||
path.targetInfoCount = 1;
|
||||
path.IsNonNVIDIAAdapter = 0;
|
||||
path.pOSAdapterID = nullptr;
|
||||
fill_source_mode(path.sourceModeInfo, display);
|
||||
|
||||
const NvAPI_Status status = fill_target(path.targetInfo, display, index);
|
||||
if (status != NVAPI_OK) {
|
||||
return status;
|
||||
}
|
||||
}
|
||||
|
||||
log_misc(
|
||||
"nvapi_impl",
|
||||
"NvAPI_DISP_GetDisplayConfig - returned_count={}",
|
||||
required_count);
|
||||
return NVAPI_OK;
|
||||
}
|
||||
|
||||
// applies a supplied global display topology through the NVIDIA driver.
|
||||
// accepts the cabinet topology without making any changes to Windows.
|
||||
static NvAPI_Status __cdecl NvAPI_DISP_SetDisplayConfig_impl(
|
||||
NvU32 path_info_count,
|
||||
NV_DISPLAYCONFIG_PATH_INFO *path_info,
|
||||
NvU32 flags) {
|
||||
|
||||
log_misc(
|
||||
"nvapi_impl",
|
||||
"NvAPI_DISP_SetDisplayConfig(count={}, paths={}, flags={:#x})",
|
||||
path_info_count,
|
||||
fmt::ptr(path_info),
|
||||
flags);
|
||||
|
||||
if (!nvapi_initialized) {
|
||||
return NVAPI_API_NOT_INITIALIZED;
|
||||
}
|
||||
|
||||
log_misc("nvapi_impl", "NvAPI_DISP_SetDisplayConfig - return synthetic success");
|
||||
return NVAPI_OK;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
static uintptr_t *query_result(T function) {
|
||||
return reinterpret_cast<uintptr_t *>(function);
|
||||
}
|
||||
|
||||
// resolves an NVAPI function ID to its implementation address.
|
||||
// exposes only the synthetic entry points used by KFC and rejects all others.
|
||||
static uintptr_t *__cdecl NvAPI_QueryInterface_impl(unsigned int function_id) {
|
||||
uintptr_t *result = nullptr;
|
||||
switch (function_id) {
|
||||
case NVAPI_INITIALIZE_ID:
|
||||
result = query_result(NvAPI_Initialize_impl);
|
||||
break;
|
||||
case NVAPI_INITIALIZE_EX_ID:
|
||||
result = query_result(NvAPI_InitializeEx_impl);
|
||||
break;
|
||||
case NVAPI_UNLOAD_ID:
|
||||
result = query_result(NvAPI_Unload_impl);
|
||||
break;
|
||||
case NVAPI_ENUM_PHYSICAL_GPUS_ID:
|
||||
result = query_result(NvAPI_EnumPhysicalGPUs_impl);
|
||||
break;
|
||||
case NVAPI_GPU_GET_CONNECTED_DISPLAY_IDS_ID:
|
||||
result = query_result(NvAPI_GPU_GetConnectedDisplayIds_impl);
|
||||
break;
|
||||
case NVAPI_DISP_GET_GDI_PRIMARY_DISPLAY_ID:
|
||||
result = query_result(NvAPI_DISP_GetGDIPrimaryDisplayId_impl);
|
||||
break;
|
||||
case NVAPI_DISP_GET_DISPLAY_CONFIG_ID:
|
||||
result = query_result(NvAPI_DISP_GetDisplayConfig_impl);
|
||||
break;
|
||||
case NVAPI_DISP_SET_DISPLAY_CONFIG_ID:
|
||||
result = query_result(NvAPI_DISP_SetDisplayConfig_impl);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
log_misc(
|
||||
"nvapi_impl",
|
||||
"NvAPI_QueryInterface(0x{:x}) - {}",
|
||||
function_id,
|
||||
result != nullptr ? "implemented" : "unsupported");
|
||||
return result;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
bool initialize(HINSTANCE dll, uint32_t main_refresh_hz, uint32_t sub_refresh_hz) {
|
||||
if (provider_initialized) {
|
||||
return true;
|
||||
}
|
||||
if (dll == nullptr) {
|
||||
log_warning("nvapi_impl", "invalid synthetic module handle");
|
||||
return false;
|
||||
}
|
||||
|
||||
displays = enumerate_displays(main_refresh_hz, sub_refresh_hz);
|
||||
libraryhook_hook_library(NVAPI_DLL_NAME_A, dll);
|
||||
libraryhook_hook_proc("nvapi_QueryInterface", NvAPI_QueryInterface_impl);
|
||||
libraryhook_enable();
|
||||
|
||||
provider_initialized = true;
|
||||
log_info(
|
||||
"nvapi_impl",
|
||||
"synthetic {} enabled with {} display(s), main={} Hz, sub={} Hz",
|
||||
NVAPI_DLL_NAME_A,
|
||||
displays.size(),
|
||||
main_refresh_hz,
|
||||
sub_refresh_hz);
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#ifdef SPICE64
|
||||
|
||||
#include <cstdint>
|
||||
#include <windows.h>
|
||||
|
||||
namespace nvapi_impl {
|
||||
|
||||
bool initialize(HINSTANCE dll, uint32_t main_refresh_hz, uint32_t sub_refresh_hz);
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
#pragma once
|
||||
|
||||
#ifdef SPICE64
|
||||
|
||||
#include <cstdint>
|
||||
#include <windows.h>
|
||||
|
||||
namespace nvapi_impl {
|
||||
|
||||
bool initialize(HINSTANCE dll, uint32_t main_refresh_hz, uint32_t sub_refresh_hz);
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -13,7 +13,9 @@
|
||||
#include "avs/game.h"
|
||||
#include "games/iidx/iidx.h"
|
||||
#include "games/gitadora/gitadora.h"
|
||||
#include "games/popn/popn.h"
|
||||
#include "games/sdvx/sdvx.h"
|
||||
#include "util/deferlog.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/utils.h"
|
||||
@@ -24,12 +26,13 @@ constexpr UINT CODEPAGE_SHIFT_JIS = 932;
|
||||
static decltype(GetACP) *GetACP_orig = nullptr;
|
||||
static decltype(GetOEMCP) *GetOEMCP_orig = nullptr;
|
||||
static decltype(MultiByteToWideChar) *MultiByteToWideChar_orig = nullptr;
|
||||
static decltype(WideCharToMultiByte) *WideCharToMultiByte_orig = nullptr;
|
||||
static decltype(GetLocaleInfoEx) *GetLocaleInfoEx_orig = nullptr;
|
||||
|
||||
#ifdef SPICE64
|
||||
static decltype(GetSystemDefaultLCID) *GetSystemDefaultLCID_orig = nullptr;
|
||||
static decltype(IsDBCSLeadByte) *IsDBCSLeadByte_orig = nullptr;
|
||||
static decltype(WideCharToMultiByte) *WideCharToMultiByte_orig = nullptr;
|
||||
static decltype(IsDBCSLeadByteEx) *IsDBCSLeadByteEx_orig = nullptr;
|
||||
static decltype(GetLocaleInfoA) *GetLocaleInfoA_orig = nullptr;
|
||||
static decltype(GetThreadLocale) *GetThreadLocale_orig = nullptr;
|
||||
#endif
|
||||
@@ -182,9 +185,32 @@ static BOOL WINAPI IsDBCSLeadByte_hook (
|
||||
BYTE TestChar
|
||||
)
|
||||
{
|
||||
if (IsDBCSLeadByteEx_orig) {
|
||||
return IsDBCSLeadByteEx_orig(CODEPAGE_SHIFT_JIS, TestChar);
|
||||
}
|
||||
|
||||
return IsDBCSLeadByteEx(CODEPAGE_SHIFT_JIS, TestChar);
|
||||
}
|
||||
|
||||
static BOOL WINAPI IsDBCSLeadByteEx_hook(
|
||||
UINT CodePage,
|
||||
BYTE TestChar)
|
||||
{
|
||||
switch (CodePage) {
|
||||
case CP_ACP:
|
||||
case CP_THREAD_ACP:
|
||||
CodePage = CODEPAGE_SHIFT_JIS;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return IsDBCSLeadByteEx_orig(CodePage, TestChar);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
static
|
||||
int
|
||||
WINAPI
|
||||
@@ -220,6 +246,8 @@ WideCharToMultiByte_hook(
|
||||
lpUsedDefaultChar);
|
||||
}
|
||||
|
||||
#ifdef SPICE64
|
||||
|
||||
int
|
||||
WINAPI
|
||||
GetLocaleInfoA_hook(
|
||||
@@ -250,6 +278,18 @@ GetLocaleInfoA_hook(
|
||||
void hooks::lang::early_init() {
|
||||
log_info("hooks::lang", "early initialization");
|
||||
|
||||
const auto native_code_page = GetACP();
|
||||
if (native_code_page == CP_UTF8) {
|
||||
log_warning(
|
||||
"hooks::lang",
|
||||
"Windows is using UTF-8 as the system code page; "
|
||||
"some games may render text incorrectly or behave unexpectedly");
|
||||
|
||||
deferredlogs::defer_error_messages({
|
||||
"Windows is using UTF-8 as the system code page",
|
||||
" some games may render text incorrectly or behave unexpectedly"});
|
||||
}
|
||||
|
||||
// hooking these two functions fixes the jubeat mojibake
|
||||
detour::trampoline_try("kernel32.dll", "GetACP", GetACP_hook, &GetACP_orig);
|
||||
detour::trampoline_try("kernel32.dll", "GetOEMCP", GetOEMCP_hook, &GetOEMCP_orig);
|
||||
@@ -296,8 +336,9 @@ void hooks::lang::early_init() {
|
||||
&GetLocaleInfoA_orig);
|
||||
}
|
||||
|
||||
// for TDJ subscreen search keyboard
|
||||
if (avs::game::is_model("LDJ") && games::iidx::TDJ_MODE) {
|
||||
// for TDJ subscreen search keyboard and T44 narrow-string handling
|
||||
if ((avs::game::is_model("LDJ") && games::iidx::TDJ_MODE) ||
|
||||
avs::game::is_model("T44")) {
|
||||
log_info("hooks::lang", "hooking IsDBCSLeadByte");
|
||||
detour::trampoline_try(
|
||||
"kernel32.dll",
|
||||
@@ -306,7 +347,25 @@ void hooks::lang::early_init() {
|
||||
&IsDBCSLeadByte_orig);
|
||||
}
|
||||
|
||||
if (games::gitadora::is_arena_model()) {
|
||||
if (games::popn::is_pikapika_model() && native_code_page == CP_UTF8) {
|
||||
detour::trampoline_try(
|
||||
"kernel32.dll",
|
||||
"IsDBCSLeadByteEx",
|
||||
IsDBCSLeadByteEx_hook,
|
||||
&IsDBCSLeadByteEx_orig);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef SPICE64
|
||||
const auto hook_wide_char_to_multi_byte =
|
||||
games::gitadora::is_arena_model() || avs::game::is_model("T44");
|
||||
#else
|
||||
// XG2 converts UTF-8 property strings through CP_ACP before rendering.
|
||||
const auto hook_wide_char_to_multi_byte = avs::game::is_model({ "K32", "K33" });
|
||||
#endif
|
||||
|
||||
if (hook_wide_char_to_multi_byte) {
|
||||
log_info("hooks::lang", "hooking WideCharToMultiByte");
|
||||
detour::trampoline_try(
|
||||
"kernel32.dll",
|
||||
@@ -314,7 +373,6 @@ void hooks::lang::early_init() {
|
||||
WideCharToMultiByte_hook,
|
||||
&WideCharToMultiByte_orig);
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
|
||||
#include <cmath>
|
||||
#include <cstdlib>
|
||||
#include <assert.h>
|
||||
#include <shlwapi.h>
|
||||
#include <windows.h>
|
||||
#include <cfg/configurator.h>
|
||||
@@ -88,13 +87,13 @@
|
||||
#include "launcher/launcher.h"
|
||||
#include "launcher/logger.h"
|
||||
#include "launcher/signal.h"
|
||||
#include "launcher/superexit.h"
|
||||
#include "launcher/richpresence.h"
|
||||
#include "launcher/shutdown.h"
|
||||
#include "launcher/options.h"
|
||||
#include "misc/bt5api.h"
|
||||
#include "misc/device.h"
|
||||
#include "misc/eamuse.h"
|
||||
#include "misc/hotkeys.h"
|
||||
#include "misc/extdev.h"
|
||||
#include "misc/ami2000.h"
|
||||
#include "misc/sciunit.h"
|
||||
@@ -524,22 +523,25 @@ int main_implementation(int argc, char *argv[]) {
|
||||
games::iidx::FLIP_CAMS = true;
|
||||
}
|
||||
|
||||
// IIDX CONNECT_CAMERA logic here for cases where user is running without -iidx module
|
||||
// for now, we assume that user may be running on a cab
|
||||
// (games::iidx::DISABLE_CAMS starts out as false unless user overrides)
|
||||
// we will check again in IIDX module with a different default
|
||||
assert(!games::iidx::DISABLE_CAMS.has_value());
|
||||
if (options[launcher::Options::IIDXDisableCameras].value_bool()) {
|
||||
games::iidx::DISABLE_CAMS = true;
|
||||
// Resolve the IIDX camera policy here so it also applies without the -iidx module.
|
||||
const auto &cab_camera_access = options[launcher::Options::IIDXCabCamAccess];
|
||||
if (cab_camera_access.is_active()) {
|
||||
const auto value = cab_camera_access.value_text();
|
||||
if (value == "off") {
|
||||
games::iidx::CAB_CAMERA_ACCESS = games::iidx::cab_camera_access_mode::off;
|
||||
} else if (value == "on") {
|
||||
games::iidx::CAB_CAMERA_ACCESS = games::iidx::cab_camera_access_mode::on;
|
||||
} else if (value == "legacy") {
|
||||
games::iidx::CAB_CAMERA_ACCESS = games::iidx::cab_camera_access_mode::legacy;
|
||||
}
|
||||
}
|
||||
if (options[launcher::Options::IIDXCabCamAccess].is_active() &&
|
||||
options[launcher::Options::IIDXCabCamAccess].value_text() == "off") {
|
||||
games::iidx::DISABLE_CAMS = true;
|
||||
|
||||
if (options[launcher::Options::IIDXDisableCameras].value_bool()) {
|
||||
games::iidx::CAB_CAMERA_ACCESS = games::iidx::cab_camera_access_mode::off;
|
||||
}
|
||||
if (options[launcher::Options::IIDXCamHook].value_bool()) {
|
||||
games::iidx::TDJ_CAMERA = true;
|
||||
// Disable legacy behaviour to avoid conflict
|
||||
games::iidx::DISABLE_CAMS = true;
|
||||
games::iidx::CAB_CAMERA_ACCESS = games::iidx::cab_camera_access_mode::off;
|
||||
}
|
||||
// CONNECT_CAMERA env var will be set once logging is enabled
|
||||
|
||||
@@ -644,6 +646,9 @@ int main_implementation(int argc, char *argv[]) {
|
||||
if (options[launcher::Options::LoadGitaDoraModule].value_bool()) {
|
||||
attach_gitadora = true;
|
||||
}
|
||||
if (options[launcher::Options::GitaDoraDisableFrameLimiter].value_bool()) {
|
||||
games::gitadora::DISABLE_FRAME_LIMITER = true;
|
||||
}
|
||||
if (options[launcher::Options::GitaDoraCabinetType].is_active()) {
|
||||
games::gitadora::CAB_TYPE = options[launcher::Options::GitaDoraCabinetType].value_uint32();
|
||||
}
|
||||
@@ -1098,6 +1103,12 @@ int main_implementation(int argc, char *argv[]) {
|
||||
if (options[launcher::Options::ScreenshotFolder].is_active()) {
|
||||
GRAPHICS_SCREENSHOT_DIR = options[launcher::Options::ScreenshotFolder].value_text();
|
||||
}
|
||||
if (options[launcher::Options::ScreenshotIncludeOverlay].value_bool()) {
|
||||
GRAPHICS_SCREENSHOT_INCLUDE_OVERLAY = true;
|
||||
}
|
||||
if (options[launcher::Options::ScreenshotSubscreens].value_bool()) {
|
||||
GRAPHICS_SCREENSHOT_SUBSCREENS = true;
|
||||
}
|
||||
if (options[launcher::Options::DisableColoredOutput].value_bool()) {
|
||||
logger::COLOR = false;
|
||||
}
|
||||
@@ -1702,31 +1713,25 @@ int main_implementation(int argc, char *argv[]) {
|
||||
}
|
||||
}
|
||||
|
||||
// SDVXFullscreenLandscape disabled due to it messing with in-game camera angle
|
||||
// FullscreenOrientationFlip continues to live on, however.
|
||||
if (options[launcher::Options::SDVXFullscreenLandscape].value_bool() && !cfg::CONFIGURATOR_STANDALONE) {
|
||||
log_fatal("launcher", "-sdvxlandscape removed due to a camera bug in SDVX!");
|
||||
if (options[launcher::Options::SDVXFullscreenLandscape].value_bool() && !GRAPHICS_WINDOWED) {
|
||||
#if SPICE64
|
||||
GRAPHICS_FS_ORIENTATION_SWAP = true;
|
||||
#else
|
||||
log_warning("launcher", "-sdvxlandscape is not supported in 32-bit SDVX, ignoring...");
|
||||
#endif
|
||||
}
|
||||
// if (options[launcher::Options::SDVXFullscreenLandscape].value_bool() && !GRAPHICS_WINDOWED) {
|
||||
// #if SPICE64
|
||||
// GRAPHICS_FS_ORIENTATION_SWAP = true;
|
||||
// #else
|
||||
// log_warning("launcher", "-sdvxlandscape is not supported in 32-bit SDVX, ignoring...");
|
||||
// #endif
|
||||
// }
|
||||
|
||||
if (options[launcher::Options::FullscreenOrientationFlip].value_bool() && !GRAPHICS_WINDOWED) {
|
||||
GRAPHICS_FS_ORIENTATION_SWAP = true;
|
||||
}
|
||||
|
||||
|
||||
// for cab usage - set environment variables (outside of -iidx module)
|
||||
if (games::iidx::DISABLE_CAMS.has_value() &&
|
||||
games::iidx::DISABLE_CAMS.value() &&
|
||||
// apply an explicit off outside of the -iidx module so it also works on cabinets.
|
||||
if (games::iidx::CAB_CAMERA_ACCESS == games::iidx::cab_camera_access_mode::off &&
|
||||
!cfg::CONFIGURATOR_STANDALONE) {
|
||||
log_misc("launcher::iidx", "CONNECT_CAMERA env var set to 0");
|
||||
SetEnvironmentVariable("CONNECT_CAMERA", "0");
|
||||
}
|
||||
|
||||
if (games::iidx::SOUND_OUTPUT_DEVICE.has_value() &&
|
||||
games::iidx::SOUND_OUTPUT_DEVICE.value() != "auto" &&
|
||||
!cfg::CONFIGURATOR_STANDALONE) {
|
||||
@@ -1778,9 +1783,8 @@ int main_implementation(int argc, char *argv[]) {
|
||||
nvapi::initialize();
|
||||
// add application profile to nvcp
|
||||
nvapi::set_profile_settings();
|
||||
// enable super exit
|
||||
superexit::enable();
|
||||
|
||||
// keep ALT+F4 available during lengthy non-standalone boot
|
||||
hotkeys::start();
|
||||
// enable subscreen touch emulation
|
||||
if (options[launcher::Options::spice2x_IIDXEmulateSubscreenKeypadTouch].is_active()) {
|
||||
games::iidx::ENABLE_POKE = true;
|
||||
@@ -1855,6 +1859,13 @@ int main_implementation(int argc, char *argv[]) {
|
||||
break;
|
||||
}
|
||||
|
||||
if (check_dll("jubeat2019.dll")) {
|
||||
avs::game::DLL_NAME = "jubeat2019.dll";
|
||||
attach_io = true;
|
||||
attach_jb = true;
|
||||
break;
|
||||
}
|
||||
|
||||
// RB
|
||||
if (check_dll("reflecbeat.dll")) {
|
||||
avs::game::DLL_NAME = "reflecbeat.dll";
|
||||
@@ -2283,7 +2294,7 @@ int main_implementation(int argc, char *argv[]) {
|
||||
games.push_back(new games::sdvx::SDVXGame());
|
||||
}
|
||||
if (attach_jb) {
|
||||
avs::core::set_default_heap_size("jubeat.dll");
|
||||
avs::core::set_default_heap_size(avs::game::DLL_NAME);
|
||||
games.push_back(new games::jb::JBGame());
|
||||
}
|
||||
if (attach_nostalgia) {
|
||||
@@ -2446,6 +2457,7 @@ int main_implementation(int argc, char *argv[]) {
|
||||
|
||||
// initialize raw input
|
||||
RI_MGR = std::make_unique<rawinput::RawInputManager>();
|
||||
hotkeys::enable_raw_input();
|
||||
for (const auto &device : sextet_devices) {
|
||||
RI_MGR->sextet_register(device);
|
||||
}
|
||||
@@ -2468,6 +2480,9 @@ int main_implementation(int argc, char *argv[]) {
|
||||
log_misc("rawinput", "Analog mappings:");
|
||||
dump_analog_bindings();
|
||||
|
||||
// mappings are ready; begin screenshot and coin polling during late startup
|
||||
hotkeys::enable_input();
|
||||
|
||||
// for certain games, show cursor if no touch is available (must be called after RI_MGR is available)
|
||||
if (show_cursor_if_no_touch && !is_touch_available("launcher::main_implementation")) {
|
||||
GRAPHICS_SHOW_CURSOR = true;
|
||||
@@ -2697,9 +2712,6 @@ int main_implementation(int argc, char *argv[]) {
|
||||
API_CONTROLLER->listen_serial(api_serial_port[i], api_serial_baud[i]);
|
||||
}
|
||||
|
||||
// start coin input thread
|
||||
eamuse_coin_start_thread();
|
||||
|
||||
// pin macro
|
||||
if (!cfg::CONFIGURATOR_STANDALONE && PIN_MACRO_ENABLED) {
|
||||
eamuse_pin_macro_start_thread();
|
||||
@@ -2749,6 +2761,9 @@ int main_implementation(int argc, char *argv[]) {
|
||||
log_info("launcher", "calling game entry");
|
||||
avs::game::entry_main();
|
||||
|
||||
// stop screenshot and coin polling; mapped SuperExit and ALT+F4 remain active
|
||||
hotkeys::disable_input();
|
||||
|
||||
// clear presence
|
||||
richpresence::shutdown();
|
||||
|
||||
@@ -2786,9 +2801,6 @@ int main_implementation(int argc, char *argv[]) {
|
||||
// free api controller
|
||||
API_CONTROLLER.reset();
|
||||
|
||||
// stop coin input thread
|
||||
eamuse_coin_stop_thread();
|
||||
|
||||
eamuse_pin_macro_stop_thread();
|
||||
|
||||
// BT5API
|
||||
@@ -2799,6 +2811,7 @@ int main_implementation(int argc, char *argv[]) {
|
||||
sdk::fini_sdk_modules();
|
||||
|
||||
// stop raw input
|
||||
hotkeys::disable_raw_input();
|
||||
RI_MGR.reset();
|
||||
|
||||
// debug hook
|
||||
@@ -2831,8 +2844,8 @@ int main_implementation(int argc, char *argv[]) {
|
||||
// dispose crypt
|
||||
crypt::dispose();
|
||||
|
||||
// disable super exit
|
||||
superexit::disable();
|
||||
// end early/late ALT+F4 monitoring at the same teardown point as legacy SuperExit
|
||||
hotkeys::stop();
|
||||
|
||||
// disable poke
|
||||
games::iidx::poke::disable();
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user