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https://github.com/spice2x/spice2x.github.io.git
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37 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 2b930ad95f | |||
| 3c60f3966b | |||
| c59d399ab8 | |||
| f69e40fa26 | |||
| e9dcc5717e | |||
| 5bec3d5db7 | |||
| 6ec2b47345 | |||
| ebda16beae | |||
| c29a26f183 | |||
| 2014e9cf75 | |||
| 33f2e1d4b7 | |||
| eb037542b4 | |||
| 039b42ad53 | |||
| 33b4718744 | |||
| 71ba9b6b47 | |||
| 1957917270 | |||
| b9ccddf47d | |||
| cd0ba51b5a | |||
| 1f23d88c7a | |||
| 46e43ab09c | |||
| 96950b6b4e | |||
| 5f94ef4478 | |||
| c4193eddc5 | |||
| c8962a0e77 | |||
| b6a749e5db | |||
| 7dbbe9809e | |||
| 79a3e32d5d | |||
| c5a4e954f9 | |||
| 7b862768b0 | |||
| af8d8dae9f | |||
| d9d5823fdb | |||
| 82dda33800 | |||
| 3876e38636 | |||
| 6bc1357d6a | |||
| 37218e7fe0 | |||
| 678e11eade | |||
| f72313fe45 |
@@ -523,6 +523,8 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
|||||||
hooks/lang.cpp
|
hooks/lang.cpp
|
||||||
hooks/libraryhook.cpp
|
hooks/libraryhook.cpp
|
||||||
hooks/networkhook.cpp
|
hooks/networkhook.cpp
|
||||||
|
hooks/icmphook_net.cpp
|
||||||
|
hooks/icmphook_iphlpapi.cpp
|
||||||
hooks/powrprof.cpp
|
hooks/powrprof.cpp
|
||||||
#hooks/rom.cpp
|
#hooks/rom.cpp
|
||||||
hooks/setupapihook.cpp
|
hooks/setupapihook.cpp
|
||||||
@@ -607,6 +609,9 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
|||||||
reader/structuredmessage.cpp
|
reader/structuredmessage.cpp
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||||||
reader/crypt.cpp
|
reader/crypt.cpp
|
||||||
|
|
||||||
|
# sdk
|
||||||
|
sdk/sdk.cpp
|
||||||
|
|
||||||
# stubs
|
# stubs
|
||||||
stubs/stubs.cpp
|
stubs/stubs.cpp
|
||||||
|
|
||||||
@@ -633,6 +638,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
|||||||
util/time.cpp
|
util/time.cpp
|
||||||
util/cpuutils.cpp
|
util/cpuutils.cpp
|
||||||
util/netutils.cpp
|
util/netutils.cpp
|
||||||
|
util/precise_timer.cpp
|
||||||
util/sysutils.cpp
|
util/sysutils.cpp
|
||||||
util/lz77.cpp
|
util/lz77.cpp
|
||||||
util/tapeled.cpp
|
util/tapeled.cpp
|
||||||
@@ -860,6 +866,36 @@ if(NOT MSVC)
|
|||||||
set_target_properties(spicetools_stubs_cpusbxpkm PROPERTIES COMPILE_FLAGS "-m32" LINK_FLAGS "-m32")
|
set_target_properties(spicetools_stubs_cpusbxpkm PROPERTIES COMPILE_FLAGS "-m32" LINK_FLAGS "-m32")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
# sdk_sample_v0_flat_c.dll (32 bit)
|
||||||
|
set(SOURCE_FILES sdk/sample/v0/flat_c/v0_flat_c.c)
|
||||||
|
add_library(spicetools_sdk_sample_v0_flat_c_32 SHARED ${SOURCE_FILES} ${RESOURCE_FILES} sdk/sample/v0/flat_c/v0_flat_c.def)
|
||||||
|
set_target_properties(spicetools_sdk_sample_v0_flat_c_32 PROPERTIES PREFIX "")
|
||||||
|
set_target_properties(spicetools_sdk_sample_v0_flat_c_32 PROPERTIES OUTPUT_NAME "sdk_sample_v0_flat_c")
|
||||||
|
|
||||||
|
if(NOT MSVC)
|
||||||
|
set_target_properties(spicetools_sdk_sample_v0_flat_c_32 PROPERTIES COMPILE_FLAGS "-m32" LINK_FLAGS "-m32")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# sdk_sample_v0_flat_c.dll (64 bit)
|
||||||
|
set(SOURCE_FILES sdk/sample/v0/flat_c/v0_flat_c.c)
|
||||||
|
add_library(spicetools_sdk_sample_v0_flat_c_64 SHARED ${SOURCE_FILES} ${RESOURCE_FILES} sdk/sample/v0/flat_c/v0_flat_c.def)
|
||||||
|
set_target_properties(spicetools_sdk_sample_v0_flat_c_64 PROPERTIES PREFIX "")
|
||||||
|
set_target_properties(spicetools_sdk_sample_v0_flat_c_64 PROPERTIES OUTPUT_NAME "sdk_sample_v0_flat_c")
|
||||||
|
|
||||||
|
if(NOT MSVC)
|
||||||
|
set_target_properties(spicetools_sdk_sample_v0_flat_c_64 PROPERTIES COMPILE_FLAGS "-m64" LINK_FLAGS "-m64")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# sdk_sample_v0_cpp.dll (64 bit)
|
||||||
|
set(SOURCE_FILES sdk/sample/v0/cpp/v0_cpp.cpp)
|
||||||
|
add_library(spicetools_sdk_sample_v0_cpp_64 SHARED ${SOURCE_FILES} ${RESOURCE_FILES} sdk/sample/v0/cpp/v0_cpp.def)
|
||||||
|
set_target_properties(spicetools_sdk_sample_v0_cpp_64 PROPERTIES PREFIX "")
|
||||||
|
set_target_properties(spicetools_sdk_sample_v0_cpp_64 PROPERTIES OUTPUT_NAME "sdk_sample_v0_cpp")
|
||||||
|
|
||||||
|
if(NOT MSVC)
|
||||||
|
set_target_properties(spicetools_sdk_sample_v0_cpp_64 PROPERTIES COMPILE_FLAGS "-m64" LINK_FLAGS "-m64")
|
||||||
|
endif()
|
||||||
|
|
||||||
# output directories
|
# output directories
|
||||||
####################
|
####################
|
||||||
|
|
||||||
@@ -869,14 +905,14 @@ set_target_properties(spicetools_cfg spicetools_cfg_linux
|
|||||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools")
|
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools")
|
||||||
|
|
||||||
# output 32bit
|
# output 32bit
|
||||||
set_target_properties(spicetools_spice spicetools_spice_laa spicetools_spice_linux spicetools_stubs_kbt spicetools_stubs_kld spicetools_stubs_cpusbxpkm
|
set_target_properties(spicetools_spice spicetools_spice_laa spicetools_spice_linux spicetools_stubs_kbt spicetools_stubs_kld spicetools_stubs_cpusbxpkm spicetools_sdk_sample_v0_flat_c_32
|
||||||
PROPERTIES
|
PROPERTIES
|
||||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/archive32"
|
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/archive32"
|
||||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools/32"
|
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools/32"
|
||||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools/32")
|
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools/32")
|
||||||
|
|
||||||
# output 64bit
|
# output 64bit
|
||||||
set_target_properties(spicetools_spice64 spicetools_spice64_linux spicetools_stubs_kbt64 spicetools_stubs_kld64 spicetools_stubs_nvcuda spicetools_stubs_nvcuvid spicetools_stubs_nvEncodeAPI64
|
set_target_properties(spicetools_spice64 spicetools_spice64_linux spicetools_stubs_kbt64 spicetools_stubs_kld64 spicetools_stubs_nvcuda spicetools_stubs_nvcuvid spicetools_stubs_nvEncodeAPI64 spicetools_sdk_sample_v0_flat_c_64 spicetools_sdk_sample_v0_cpp_64
|
||||||
PROPERTIES
|
PROPERTIES
|
||||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/archive64"
|
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/archive64"
|
||||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools/64"
|
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools/64"
|
||||||
|
|||||||
@@ -283,6 +283,16 @@ Python is the only one that is fully spec compliant.
|
|||||||
Other libraries may be missing features and contain bugs; please feel free to
|
Other libraries may be missing features and contain bugs; please feel free to
|
||||||
contribute code to fill the gaps if you work on a project using these libraries.
|
contribute code to fill the gaps if you work on a project using these libraries.
|
||||||
|
|
||||||
|
## Spice SDK (for DLL hooks / plugins)
|
||||||
|
|
||||||
|
As an alternative to Spice API, Spice SDK is available.
|
||||||
|
|
||||||
|
This is a flat C, header-only library that can be included in your DLL. Once
|
||||||
|
initialized, you can call directly into helper routines provided by Spicetools
|
||||||
|
executable, making low-latency and high-throughput interactions possible.
|
||||||
|
|
||||||
|
Check the documentation on the wiki for more details.
|
||||||
|
|
||||||
## License
|
## License
|
||||||
Unless otherwise noted, all files are licensed under the GPLv3.
|
Unless otherwise noted, all files are licensed under the GPLv3.
|
||||||
See the LICENSE file for the full license text.
|
See the LICENSE file for the full license text.
|
||||||
|
|||||||
@@ -1,13 +1,16 @@
|
|||||||
#include "mdxf.h"
|
#include "mdxf.h"
|
||||||
#include "mdxf_poll.h"
|
#include "mdxf_poll.h"
|
||||||
|
|
||||||
|
#include <mutex>
|
||||||
|
|
||||||
#include "avs/game.h"
|
#include "avs/game.h"
|
||||||
|
#include "games/ddr/ddr.h"
|
||||||
#include "games/ddr/io.h"
|
#include "games/ddr/io.h"
|
||||||
#include "launcher/launcher.h"
|
#include "launcher/launcher.h"
|
||||||
#include "rawinput/rawinput.h"
|
#include "rawinput/rawinput.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
#include <mutex>
|
|
||||||
|
|
||||||
#define MDFX_DEBUG_VERBOSE 0
|
#define MDFX_DEBUG_VERBOSE 0
|
||||||
|
|
||||||
@@ -108,9 +111,10 @@ static void mdxf_thread_start() {
|
|||||||
MDXF_THREAD = std::thread([] {
|
MDXF_THREAD = std::thread([] {
|
||||||
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_BELOW_NORMAL);
|
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_BELOW_NORMAL);
|
||||||
|
|
||||||
|
timeutils::PreciseSleepTimer timer;
|
||||||
while (MDXF_THREAD_RUNNING.load(std::memory_order_acquire)) {
|
while (MDXF_THREAD_RUNNING.load(std::memory_order_acquire)) {
|
||||||
mdxf_poll(false);
|
mdxf_poll(false);
|
||||||
std::this_thread::sleep_for(THREAD_PERIOD);
|
timer.sleep(THREAD_PERIOD);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@@ -357,14 +361,17 @@ static bool __cdecl ac_io_mdxf_update_control_status_buffer_impl(int node, MDXFP
|
|||||||
|
|
||||||
// decide on button map
|
// decide on button map
|
||||||
const size_t *button_map = nullptr;
|
const size_t *button_map = nullptr;
|
||||||
|
int player = 0;
|
||||||
switch (node) {
|
switch (node) {
|
||||||
case 17:
|
case 17:
|
||||||
case 25:
|
case 25:
|
||||||
button_map = &buttons_p1[0];
|
button_map = &buttons_p1[0];
|
||||||
|
player = 1;
|
||||||
break;
|
break;
|
||||||
case 18:
|
case 18:
|
||||||
case 26:
|
case 26:
|
||||||
button_map = &buttons_p2[0];
|
button_map = &buttons_p2[0];
|
||||||
|
player = 2;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -374,19 +381,27 @@ static bool __cdecl ac_io_mdxf_update_control_status_buffer_impl(int node, MDXFP
|
|||||||
if (source == EXTERNAL_POLL) {
|
if (source == EXTERNAL_POLL) {
|
||||||
// get buttons
|
// get buttons
|
||||||
auto &buttons = games::ddr::get_buttons();
|
auto &buttons = games::ddr::get_buttons();
|
||||||
|
|
||||||
|
// get analogs
|
||||||
|
bool analog_left = false;
|
||||||
|
bool analog_right = false;
|
||||||
|
games::ddr::get_analog_x_axis(player, analog_left, analog_right);
|
||||||
|
bool analog_up = false;
|
||||||
|
bool analog_down = false;
|
||||||
|
games::ddr::get_analog_y_axis(player, analog_up, analog_down);
|
||||||
|
|
||||||
uint8_t up_down = 0;
|
uint8_t up_down = 0;
|
||||||
uint8_t left_right = 0;
|
uint8_t left_right = 0;
|
||||||
|
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[0])) || analog_up) {
|
||||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[0]))) {
|
|
||||||
up_down |= 0xF0;
|
up_down |= 0xF0;
|
||||||
}
|
}
|
||||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[1]))) {
|
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[1])) || analog_down) {
|
||||||
up_down |= 0x0F;
|
up_down |= 0x0F;
|
||||||
}
|
}
|
||||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[2]))) {
|
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[2])) || analog_left) {
|
||||||
left_right |= 0xF0;
|
left_right |= 0xF0;
|
||||||
}
|
}
|
||||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[3]))) {
|
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[3])) || analog_right) {
|
||||||
left_right |= 0x0F;
|
left_right |= 0x0F;
|
||||||
}
|
}
|
||||||
current_state = (uint16_t(up_down) << 8) | left_right;
|
current_state = (uint16_t(up_down) << 8) | left_right;
|
||||||
@@ -500,4 +515,4 @@ acio::MDXFModule::~MDXFModule() {
|
|||||||
if (IS_THREAD_NEEDED) {
|
if (IS_THREAD_NEEDED) {
|
||||||
mdxf_thread_stop();
|
mdxf_thread_stop();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <cstdint>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
#include "util/circular_buffer.h"
|
#include "util/circular_buffer.h"
|
||||||
|
|||||||
@@ -5,6 +5,7 @@
|
|||||||
#include "games/sdvx/sdvx.h"
|
#include "games/sdvx/sdvx.h"
|
||||||
#include "misc/eamuse.h"
|
#include "misc/eamuse.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
|
|
||||||
using namespace acioemu;
|
using namespace acioemu;
|
||||||
@@ -46,11 +47,12 @@ ICCADevice::ICCADevice(bool flip_order, bool keypad_thread, uint8_t node_count)
|
|||||||
// keypad thread for faster polling
|
// keypad thread for faster polling
|
||||||
if (keypad_thread) {
|
if (keypad_thread) {
|
||||||
this->keypad_thread = new std::thread([this]() {
|
this->keypad_thread = new std::thread([this]() {
|
||||||
|
timeutils::PreciseSleepTimer timer;
|
||||||
while (this->cards) {
|
while (this->cards) {
|
||||||
for (int unit = 0; unit < this->node_count; unit++) {
|
for (int unit = 0; unit < this->node_count; unit++) {
|
||||||
this->update_keypad(unit, false);
|
this->update_keypad(unit, false);
|
||||||
}
|
}
|
||||||
Sleep(7);
|
timer.sleep(7);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,6 +6,7 @@
|
|||||||
#include "launcher/launcher.h"
|
#include "launcher/launcher.h"
|
||||||
#include "games/io.h"
|
#include "games/io.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
|
#include "acio/mdxf/mdxf_poll.h"
|
||||||
|
|
||||||
using namespace std::placeholders;
|
using namespace std::placeholders;
|
||||||
using namespace rapidjson;
|
using namespace rapidjson;
|
||||||
@@ -104,6 +105,7 @@ namespace api::modules {
|
|||||||
for (auto &analog : *this->analogs) {
|
for (auto &analog : *this->analogs) {
|
||||||
analog.override_enabled = false;
|
analog.override_enabled = false;
|
||||||
}
|
}
|
||||||
|
mdxf_poll(true);
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -148,6 +150,7 @@ namespace api::modules {
|
|||||||
if (analog.getName() == name) {
|
if (analog.getName() == name) {
|
||||||
analog.override_state = CLAMP(state, 0.f, 1.f);
|
analog.override_state = CLAMP(state, 0.f, 1.f);
|
||||||
analog.override_enabled = true;
|
analog.override_enabled = true;
|
||||||
|
mdxf_poll(true);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -167,6 +170,7 @@ namespace api::modules {
|
|||||||
for (auto &analog : *this->analogs) {
|
for (auto &analog : *this->analogs) {
|
||||||
if (analog.getName() == name) {
|
if (analog.getName() == name) {
|
||||||
analog.override_enabled = false;
|
analog.override_enabled = false;
|
||||||
|
mdxf_poll(true);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,6 +6,7 @@
|
|||||||
#include "launcher/launcher.h"
|
#include "launcher/launcher.h"
|
||||||
#include "games/io.h"
|
#include "games/io.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
|
#include "acio/mdxf/mdxf_poll.h"
|
||||||
|
|
||||||
using namespace std::placeholders;
|
using namespace std::placeholders;
|
||||||
using namespace rapidjson;
|
using namespace rapidjson;
|
||||||
@@ -107,6 +108,7 @@ namespace api::modules {
|
|||||||
for (auto &button : *this->buttons) {
|
for (auto &button : *this->buttons) {
|
||||||
button.override_enabled = false;
|
button.override_enabled = false;
|
||||||
}
|
}
|
||||||
|
mdxf_poll(true);
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -153,6 +155,7 @@ namespace api::modules {
|
|||||||
GameAPI::Buttons::BUTTON_PRESSED : GameAPI::Buttons::BUTTON_NOT_PRESSED;
|
GameAPI::Buttons::BUTTON_PRESSED : GameAPI::Buttons::BUTTON_NOT_PRESSED;
|
||||||
button.override_velocity = CLAMP(state, 0.f, 1.f);
|
button.override_velocity = CLAMP(state, 0.f, 1.f);
|
||||||
button.override_enabled = true;
|
button.override_enabled = true;
|
||||||
|
mdxf_poll(true);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -172,6 +175,7 @@ namespace api::modules {
|
|||||||
for (auto &button : *this->buttons) {
|
for (auto &button : *this->buttons) {
|
||||||
if (button.getName() == name) {
|
if (button.getName() == name) {
|
||||||
button.override_enabled = false;
|
button.override_enabled = false;
|
||||||
|
mdxf_poll(true);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,6 +7,7 @@
|
|||||||
#include "avs/game.h"
|
#include "avs/game.h"
|
||||||
#include "external/rapidjson/document.h"
|
#include "external/rapidjson/document.h"
|
||||||
#include "misc/eamuse.h"
|
#include "misc/eamuse.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
|
|
||||||
using namespace std::placeholders;
|
using namespace std::placeholders;
|
||||||
using namespace rapidjson;
|
using namespace rapidjson;
|
||||||
@@ -58,6 +59,7 @@ namespace api::modules {
|
|||||||
// get params
|
// get params
|
||||||
auto keypad = req.params[0].GetUint();
|
auto keypad = req.params[0].GetUint();
|
||||||
auto input = std::string(req.params[1].GetString());
|
auto input = std::string(req.params[1].GetString());
|
||||||
|
timeutils::PreciseSleepTimer timer;
|
||||||
|
|
||||||
// process all chars
|
// process all chars
|
||||||
for (auto c : input) {
|
for (auto c : input) {
|
||||||
@@ -91,11 +93,11 @@ namespace api::modules {
|
|||||||
|
|
||||||
// set
|
// set
|
||||||
eamuse_set_keypad_overrides(keypad, state);
|
eamuse_set_keypad_overrides(keypad, state);
|
||||||
Sleep(sleep_time);
|
timer.sleep(sleep_time);
|
||||||
|
|
||||||
// unset
|
// unset
|
||||||
eamuse_set_keypad_overrides(keypad, 0);
|
eamuse_set_keypad_overrides(keypad, 0);
|
||||||
Sleep(sleep_time);
|
timer.sleep(sleep_time);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -58,7 +58,7 @@ namespace api::modules {
|
|||||||
|
|
||||||
// check if file exists in modules
|
// check if file exists in modules
|
||||||
if (!fileutils::file_exists(dll_path)) {
|
if (!fileutils::file_exists(dll_path)) {
|
||||||
return error(res, "Couldn't find " + dll_path.string());
|
return error(res, fmt::format("Couldn't find {}", dll_path));
|
||||||
}
|
}
|
||||||
|
|
||||||
// get module
|
// get module
|
||||||
@@ -118,7 +118,7 @@ namespace api::modules {
|
|||||||
|
|
||||||
// check if file exists in modules
|
// check if file exists in modules
|
||||||
if (!fileutils::file_exists(dll_path)) {
|
if (!fileutils::file_exists(dll_path)) {
|
||||||
return error(res, "Couldn't find " + dll_path.string());
|
return error(res, fmt::format("Couldn't find {}", dll_path));
|
||||||
}
|
}
|
||||||
|
|
||||||
// get module
|
// get module
|
||||||
@@ -196,7 +196,7 @@ namespace api::modules {
|
|||||||
|
|
||||||
// check if file exists in modules
|
// check if file exists in modules
|
||||||
if (!fileutils::file_exists(dll_path)) {
|
if (!fileutils::file_exists(dll_path)) {
|
||||||
return error(res, "Couldn't find " + dll_path.string());
|
return error(res, fmt::format("Couldn't find {}", dll_path));
|
||||||
}
|
}
|
||||||
|
|
||||||
// get module
|
// get module
|
||||||
|
|||||||
@@ -5,6 +5,7 @@
|
|||||||
#include <utility>
|
#include <utility>
|
||||||
|
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
|
|
||||||
|
|
||||||
@@ -16,6 +17,7 @@ namespace api {
|
|||||||
controller->init_state(this->state);
|
controller->init_state(this->state);
|
||||||
this->thread = new std::thread([this] () {
|
this->thread = new std::thread([this] () {
|
||||||
log_warning("api::serial", "listening on {} (baud: {})", this->port, this->baud);
|
log_warning("api::serial", "listening on {} (baud: {})", this->port, this->baud);
|
||||||
|
timeutils::PreciseSleepTimer timer;
|
||||||
|
|
||||||
// read buffer
|
// read buffer
|
||||||
uint8_t read_buffer[16*1024];
|
uint8_t read_buffer[16*1024];
|
||||||
@@ -160,7 +162,7 @@ namespace api {
|
|||||||
|
|
||||||
// slow down on reconnect
|
// slow down on reconnect
|
||||||
if (this->running) {
|
if (this->running) {
|
||||||
Sleep(retry_time);
|
timer.sleep(retry_time);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -1168,7 +1168,7 @@ namespace avs {
|
|||||||
// Ongaku Paradise
|
// Ongaku Paradise
|
||||||
{"arkjc9.dll", 0xA00000},
|
{"arkjc9.dll", 0xA00000},
|
||||||
|
|
||||||
// KAMUNITY
|
// KAMUNITY
|
||||||
{"kamunity.dll", 33554432},
|
{"kamunity.dll", 33554432},
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -1516,7 +1516,7 @@ namespace avs {
|
|||||||
" * It's also possible that you have incomplete game data\n"
|
" * It's also possible that you have incomplete game data\n"
|
||||||
" * Do NOT copy over random DLLs from another game installation; DLL must match game version\n"
|
" * Do NOT copy over random DLLs from another game installation; DLL must match game version\n"
|
||||||
"\n"
|
"\n"
|
||||||
, DLL_NAME, MODULE_PATH.string()) };
|
, DLL_NAME, MODULE_PATH) };
|
||||||
log_warning("avs-ea3", "{}", info_str);
|
log_warning("avs-ea3", "{}", info_str);
|
||||||
log_fatal("avs-ea3", "Failed to find critical avs DLL on disk (avs2-core.dll OR {})", DLL_NAME);
|
log_fatal("avs-ea3", "Failed to find critical avs DLL on disk (avs2-core.dll OR {})", DLL_NAME);
|
||||||
}
|
}
|
||||||
@@ -1757,9 +1757,9 @@ namespace avs {
|
|||||||
{
|
{
|
||||||
deferredlogs::defer_error_messages({
|
deferredlogs::defer_error_messages({
|
||||||
"AVS filesystem initialization failure was previously detected during boot!",
|
"AVS filesystem initialization failure was previously detected during boot!",
|
||||||
fmt::format(" ERROR: directory could not be created: {}", src_path.string().c_str()),
|
fmt::format(" ERROR: directory could not be created: {}", src_path),
|
||||||
fmt::format(" if you see a crash, it may have been caused by bad <mounttable> contents in {}", avs::core::CFG_PATH.c_str()),
|
fmt::format(" if you see a crash, it may have been caused by bad <mounttable> contents in {}", avs::core::CFG_PATH),
|
||||||
" fix the XML file and try again"
|
" fix the XML file and try again"
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1780,14 +1780,14 @@ namespace avs {
|
|||||||
auto created = std::filesystem::create_directories(real_path, err);
|
auto created = std::filesystem::create_directories(real_path, err);
|
||||||
|
|
||||||
if (created) {
|
if (created) {
|
||||||
log_info("avs-core", "created '{}' at '{}'", avs_path, real_path.string());
|
log_info("avs-core", "created '{}' at '{}'", avs_path, real_path);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (err) {
|
if (err) {
|
||||||
avs_dir_err(real_path);
|
avs_dir_err(real_path);
|
||||||
log_warning("avs-core", "failed to create '{}' folder at '{}': {}",
|
log_warning("avs-core", "failed to create '{}' folder at '{}': {}",
|
||||||
avs_path,
|
avs_path,
|
||||||
real_path.string(),
|
real_path,
|
||||||
err.message());
|
err.message());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1921,6 +1921,15 @@ namespace avs {
|
|||||||
// create nvram and raw directories if possible for mounttable configurations
|
// create nvram and raw directories if possible for mounttable configurations
|
||||||
create_avs_config_fs_table(config, config_node);
|
create_avs_config_fs_table(config, config_node);
|
||||||
|
|
||||||
|
#if !SPICE64
|
||||||
|
// sdvx4 bad log config fix
|
||||||
|
if (avs::game::DLL_NAME == "soundvoltex.dll" && // it's too early for avs::game::is_model
|
||||||
|
property_search_safe(config, config_node, "/log/enable_console")) {
|
||||||
|
log_info("avs-core", "applying SDVX4 avs-config.xml fix for <log><enable_console>");
|
||||||
|
property_search_remove_safe(config, config_node, "/log/enable_console");
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
// set log level
|
// set log level
|
||||||
if (!LOG_LEVEL_CUSTOM.empty()) {
|
if (!LOG_LEVEL_CUSTOM.empty()) {
|
||||||
property_search_remove_safe(config, config_node, "/log/level");
|
property_search_remove_safe(config, config_node, "/log/level");
|
||||||
|
|||||||
@@ -151,8 +151,8 @@ namespace avs {
|
|||||||
" * It's also possible that you have incomplete game data\n"
|
" * It's also possible that you have incomplete game data\n"
|
||||||
" * Do NOT copy over random DLLs from another game installation; DLL must match game version\n"
|
" * Do NOT copy over random DLLs from another game installation; DLL must match game version\n"
|
||||||
"\n"
|
"\n"
|
||||||
, DLL_NAME, MODULE_PATH.string()) };
|
, DLL_NAME, MODULE_PATH) };
|
||||||
|
|
||||||
log_warning("avs-ea3", "{}", info_str);
|
log_warning("avs-ea3", "{}", info_str);
|
||||||
log_fatal("avs-ea3", "Failed to find critical ea3 DLL on disk (avs2-ea3.dll OR {})", DLL_NAME);
|
log_fatal("avs-ea3", "Failed to find critical ea3 DLL on disk (avs2-ea3.dll OR {})", DLL_NAME);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -73,11 +73,10 @@ namespace avs {
|
|||||||
|
|
||||||
// load game instance
|
// load game instance
|
||||||
const auto dll_path = MODULE_PATH / DLL_NAME;
|
const auto dll_path = MODULE_PATH / DLL_NAME;
|
||||||
const auto dll_path_s = dll_path.string();
|
log_info("avs-game", "DLL path: {}", dll_path);
|
||||||
log_info("avs-game", "DLL path: {}", dll_path_s.c_str());
|
|
||||||
|
|
||||||
// MAX_PATH is 260
|
// MAX_PATH is 260
|
||||||
if (130 <= dll_path_s.length()) {
|
if (const auto dll_path_len = dll_path.wstring().length(); 130 <= dll_path_len) {
|
||||||
log_warning(
|
log_warning(
|
||||||
"avs-game",
|
"avs-game",
|
||||||
"PATH TOO LONG WARNING\n\n"
|
"PATH TOO LONG WARNING\n\n"
|
||||||
@@ -93,7 +92,7 @@ namespace avs {
|
|||||||
"long, often resulting in random crashes. Move the game contents to\n"
|
"long, often resulting in random crashes. Move the game contents to\n"
|
||||||
"a directory with shorter path.\n"
|
"a directory with shorter path.\n"
|
||||||
"-------------------------------------------------------------------\n\n",
|
"-------------------------------------------------------------------\n\n",
|
||||||
dll_path_s, dll_path_s.length());
|
dll_path, dll_path_len);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ddr gamemdx.dll user error
|
// ddr gamemdx.dll user error
|
||||||
@@ -112,7 +111,7 @@ namespace avs {
|
|||||||
|
|
||||||
// file not found on disk
|
// file not found on disk
|
||||||
if (!fileutils::file_exists(dll_path)) {
|
if (!fileutils::file_exists(dll_path)) {
|
||||||
log_warning("avs-game", "game DLL could not be found on disk: {}", dll_path.string().c_str());
|
log_warning("avs-game", "game DLL could not be found on disk: {}", dll_path);
|
||||||
log_warning("avs-game", "double check -exec and -modules parameters; unless you know what you're doing, leave them blank");
|
log_warning("avs-game", "double check -exec and -modules parameters; unless you know what you're doing, leave them blank");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -39,8 +39,8 @@
|
|||||||
<button name="VEFX" vkey="10" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
<button name="VEFX" vkey="10" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
</buttons>
|
</buttons>
|
||||||
<analogs>
|
<analogs>
|
||||||
<analog name="Turntable P1" devid="Player 1" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Turntable P1" devid="Player 1" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Turntable P2" devid="Player 2" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Turntable P2" devid="Player 2" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
</analogs>
|
</analogs>
|
||||||
<lights>
|
<lights>
|
||||||
<light name="P1 1" devid="Player 1" index="0"/>
|
<light name="P1 1" devid="Player 1" index="0"/>
|
||||||
@@ -117,8 +117,8 @@
|
|||||||
<keypad_buttons/>
|
<keypad_buttons/>
|
||||||
<!-- Assumes analog mode. Need to invert direction since this FW is designed for INF. -->
|
<!-- Assumes analog mode. Need to invert direction since this FW is designed for INF. -->
|
||||||
<analogs>
|
<analogs>
|
||||||
<analog name="Turntable P1" devid="arcin (1p)" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="true" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Turntable P1" devid="arcin (1p)" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="true" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Turntable P2" devid="arcin (2p)" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="true" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Turntable P2" devid="arcin (2p)" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="true" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
</analogs>
|
</analogs>
|
||||||
<lights>
|
<lights>
|
||||||
<light name="P1 1" devid="arcin (1p)" index="0"/>
|
<light name="P1 1" devid="arcin (1p)" index="0"/>
|
||||||
@@ -144,34 +144,34 @@
|
|||||||
<buttons/>
|
<buttons/>
|
||||||
<keypad_buttons/>
|
<keypad_buttons/>
|
||||||
<analogs>
|
<analogs>
|
||||||
<analog name="Key 1" devid="Analogs key 01-28" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 1" devid="Analogs key 01-28" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 2" devid="Analogs key 01-28" index="5" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 2" devid="Analogs key 01-28" index="5" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 3" devid="Analogs key 01-28" index="6" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 3" devid="Analogs key 01-28" index="6" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 4" devid="Analogs key 01-28" index="7" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 4" devid="Analogs key 01-28" index="7" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 5" devid="Analogs key 01-28" index="8" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 5" devid="Analogs key 01-28" index="8" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 6" devid="Analogs key 01-28" index="9" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 6" devid="Analogs key 01-28" index="9" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 7" devid="Analogs key 01-28" index="10" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 7" devid="Analogs key 01-28" index="10" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 8" devid="Analogs key 01-28" index="11" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 8" devid="Analogs key 01-28" index="11" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 9" devid="Analogs key 01-28" index="12" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 9" devid="Analogs key 01-28" index="12" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 10" devid="Analogs key 01-28" index="13" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 10" devid="Analogs key 01-28" index="13" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 11" devid="Analogs key 01-28" index="14" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 11" devid="Analogs key 01-28" index="14" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 12" devid="Analogs key 01-28" index="15" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 12" devid="Analogs key 01-28" index="15" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 13" devid="Analogs key 01-28" index="16" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 13" devid="Analogs key 01-28" index="16" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 14" devid="Analogs key 01-28" index="17" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 14" devid="Analogs key 01-28" index="17" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 15" devid="Analogs key 01-28" index="18" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 15" devid="Analogs key 01-28" index="18" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 16" devid="Analogs key 01-28" index="19" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 16" devid="Analogs key 01-28" index="19" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 17" devid="Analogs key 01-28" index="20" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 17" devid="Analogs key 01-28" index="20" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 18" devid="Analogs key 01-28" index="21" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 18" devid="Analogs key 01-28" index="21" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 19" devid="Analogs key 01-28" index="22" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 19" devid="Analogs key 01-28" index="22" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 20" devid="Analogs key 01-28" index="23" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 20" devid="Analogs key 01-28" index="23" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 21" devid="Analogs key 01-28" index="24" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 21" devid="Analogs key 01-28" index="24" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 22" devid="Analogs key 01-28" index="25" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 22" devid="Analogs key 01-28" index="25" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 23" devid="Analogs key 01-28" index="26" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 23" devid="Analogs key 01-28" index="26" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 24" devid="Analogs key 01-28" index="27" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 24" devid="Analogs key 01-28" index="27" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 25" devid="Analogs key 01-28" index="28" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 25" devid="Analogs key 01-28" index="28" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 26" devid="Analogs key 01-28" index="29" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 26" devid="Analogs key 01-28" index="29" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 27" devid="Analogs key 01-28" index="30" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 27" devid="Analogs key 01-28" index="30" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 28" devid="Analogs key 01-28" index="31" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 28" devid="Analogs key 01-28" index="31" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
</analogs>
|
</analogs>
|
||||||
<lights>
|
<lights>
|
||||||
<light name="Key 1 R" devid="Lights 01-14" index="0"/>
|
<light name="Key 1 R" devid="Lights 01-14" index="0"/>
|
||||||
@@ -277,9 +277,9 @@
|
|||||||
</buttons>
|
</buttons>
|
||||||
<keypad_buttons/>
|
<keypad_buttons/>
|
||||||
<analogs>
|
<analogs>
|
||||||
<analog name="Guitar P1 Wail X" devid="Gitaller P1" index="1" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Guitar P1 Wail X" devid="Gitaller P1" index="1" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Guitar P1 Wail Y" devid="Gitaller P1" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Guitar P1 Wail Y" devid="Gitaller P1" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Guitar P1 Wail Z" devid="Gitaller P1" index="5" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Guitar P1 Wail Z" devid="Gitaller P1" index="5" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
</analogs>
|
</analogs>
|
||||||
<lights/>
|
<lights/>
|
||||||
<!-- Gen 1 FAUCETWO in HID mode; should also work for later gens -->
|
<!-- Gen 1 FAUCETWO in HID mode; should also work for later gens -->
|
||||||
@@ -296,8 +296,8 @@
|
|||||||
</buttons>
|
</buttons>
|
||||||
<keypad_buttons/>
|
<keypad_buttons/>
|
||||||
<analogs>
|
<analogs>
|
||||||
<analog name="VOL-L" devid="Buttons (MI_01)" index="1" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="VOL-L" devid="Buttons (MI_01)" index="1" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="VOL-R" devid="Buttons (MI_01)" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="VOL-R" devid="Buttons (MI_01)" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
</analogs>
|
</analogs>
|
||||||
<lights>
|
<lights>
|
||||||
<light name="BT-A" devid="Lights (MI_02)" index="24"/>
|
<light name="BT-A" devid="Lights (MI_02)" index="24"/>
|
||||||
|
|||||||
@@ -23,7 +23,7 @@
|
|||||||
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
||||||
<security>
|
<security>
|
||||||
<requestedPrivileges>
|
<requestedPrivileges>
|
||||||
<requestedExecutionLevel level="requireAdministrator" uiAccess="false"/>
|
<requestedExecutionLevel level="asInvoker" uiAccess="false"/>
|
||||||
</requestedPrivileges>
|
</requestedPrivileges>
|
||||||
</security>
|
</security>
|
||||||
</trustInfo>
|
</trustInfo>
|
||||||
|
|||||||
+10
-14
@@ -68,8 +68,8 @@ DIST_FOLDER="./dist"
|
|||||||
DIST_NAME="spice2x-$(date +%y)-$(date +%m)-$(date +%d).zip"
|
DIST_NAME="spice2x-$(date +%y)-$(date +%m)-$(date +%d).zip"
|
||||||
DIST_NAME_EXTRAS="spice2x-$(date +%y)-$(date +%m)-$(date +%d)-full.zip"
|
DIST_NAME_EXTRAS="spice2x-$(date +%y)-$(date +%m)-$(date +%d)-full.zip"
|
||||||
DIST_COMMENT=${DIST_NAME}$'\n'"$GIT_BRANCH - $GIT_HEAD"$'\nThank you for playing.'
|
DIST_COMMENT=${DIST_NAME}$'\n'"$GIT_BRANCH - $GIT_HEAD"$'\nThank you for playing.'
|
||||||
TARGETS_32="spicetools_stubs_kbt spicetools_stubs_kld spicetools_cfg spicetools_cfg_linux spicetools_spice spicetools_spice_laa spicetools_spice_linux spicetools_stubs_cpusbxpkm"
|
TARGETS_32="spicetools_stubs_kbt spicetools_stubs_kld spicetools_cfg spicetools_cfg_linux spicetools_spice spicetools_spice_laa spicetools_spice_linux spicetools_stubs_cpusbxpkm spicetools_sdk_sample_v0_flat_c_32"
|
||||||
TARGETS_64="spicetools_stubs_kbt64 spicetools_stubs_kld64 spicetools_stubs_nvEncodeAPI64 spicetools_stubs_nvcuvid spicetools_stubs_nvcuda spicetools_spice64 spicetools_spice64_linux"
|
TARGETS_64="spicetools_stubs_kbt64 spicetools_stubs_kld64 spicetools_stubs_nvEncodeAPI64 spicetools_stubs_nvcuvid spicetools_stubs_nvcuda spicetools_spice64 spicetools_spice64_linux spicetools_sdk_sample_v0_flat_c_64 spicetools_sdk_sample_v0_cpp_64"
|
||||||
TARGETS_XP32="spicetools_cfg spicetools_spice"
|
TARGETS_XP32="spicetools_cfg spicetools_spice"
|
||||||
TARGETS_XP64="spicetools_spice64"
|
TARGETS_XP64="spicetools_spice64"
|
||||||
|
|
||||||
@@ -269,6 +269,8 @@ rm -rf ${OUTDIR_EXTRAS}
|
|||||||
mkdir -p ${OUTDIR_EXTRAS}
|
mkdir -p ${OUTDIR_EXTRAS}
|
||||||
mkdir -p ${OUTDIR_EXTRAS}/largeaddressaware
|
mkdir -p ${OUTDIR_EXTRAS}/largeaddressaware
|
||||||
mkdir -p ${OUTDIR_EXTRAS}/linux
|
mkdir -p ${OUTDIR_EXTRAS}/linux
|
||||||
|
mkdir -p ${OUTDIR_EXTRAS}/sdk/samples/32
|
||||||
|
mkdir -p ${OUTDIR_EXTRAS}/sdk/samples/64
|
||||||
if ((BUILD_XP > 0))
|
if ((BUILD_XP > 0))
|
||||||
then
|
then
|
||||||
mkdir -p ${OUTDIR_EXTRAS}/winxp
|
mkdir -p ${OUTDIR_EXTRAS}/winxp
|
||||||
@@ -281,16 +283,8 @@ then
|
|||||||
cp ${BUILDDIR_32}/spicetools/spicecfg-pdb.pdb ${OUTDIR} 2>/dev/null
|
cp ${BUILDDIR_32}/spicetools/spicecfg-pdb.pdb ${OUTDIR} 2>/dev/null
|
||||||
cp ${BUILDDIR_32}/spicetools/32/spice-pdb.exe ${OUTDIR} 2>/dev/null
|
cp ${BUILDDIR_32}/spicetools/32/spice-pdb.exe ${OUTDIR} 2>/dev/null
|
||||||
cp ${BUILDDIR_32}/spicetools/32/spice-pdb.pdb ${OUTDIR} 2>/dev/null
|
cp ${BUILDDIR_32}/spicetools/32/spice-pdb.pdb ${OUTDIR} 2>/dev/null
|
||||||
#cp ${BUILDDIR_32}/spicetools/32/kbt.dll ${OUTDIR}/stubs/32 2>/dev/null
|
|
||||||
#cp ${BUILDDIR_32}/spicetools/32/kld.dll ${OUTDIR}/stubs/32 2>/dev/null
|
|
||||||
cp ${BUILDDIR_64}/spicetools/64/spice64-pdb.exe ${OUTDIR} 2>/dev/null
|
cp ${BUILDDIR_64}/spicetools/64/spice64-pdb.exe ${OUTDIR} 2>/dev/null
|
||||||
cp ${BUILDDIR_64}/spicetools/64/spice64-pdb.pdb ${OUTDIR} 2>/dev/null
|
cp ${BUILDDIR_64}/spicetools/64/spice64-pdb.pdb ${OUTDIR} 2>/dev/null
|
||||||
#cp ${BUILDDIR_64}/spicetools/64/kbt.dll ${OUTDIR}/stubs/64 2>/dev/null
|
|
||||||
#cp ${BUILDDIR_64}/spicetools/64/kld.dll ${OUTDIR}/stubs/64 2>/dev/null
|
|
||||||
#cp ${BUILDDIR_64}/spicetools/64/nvEncodeAPI64.dll ${OUTDIR}/stubs/64 2>/dev/null
|
|
||||||
#cp ${BUILDDIR_64}/spicetools/64/nvcuda.dll ${OUTDIR}/stubs/64 2>/dev/null
|
|
||||||
#cp ${BUILDDIR_64}/spicetools/64/nvcuvid.dll ${OUTDIR}/stubs/64 2>/dev/null
|
|
||||||
#cp ${BUILDDIR_32}/spicetools/32/cpusbxpkm.dll ${OUTDIR}/stubs/32 2>/dev/null
|
|
||||||
else
|
else
|
||||||
# release files
|
# release files
|
||||||
cp ${BUILDDIR_32}/spicetools/spicecfg.exe ${OUTDIR} 2>/dev/null
|
cp ${BUILDDIR_32}/spicetools/spicecfg.exe ${OUTDIR} 2>/dev/null
|
||||||
@@ -298,16 +292,15 @@ else
|
|||||||
cp ${BUILDDIR_32}/spicetools/32/spice.exe ${OUTDIR} 2>/dev/null
|
cp ${BUILDDIR_32}/spicetools/32/spice.exe ${OUTDIR} 2>/dev/null
|
||||||
cp ${BUILDDIR_32}/spicetools/32/spice_laa.exe ${OUTDIR_EXTRAS}/largeaddressaware/spice.exe 2>/dev/null
|
cp ${BUILDDIR_32}/spicetools/32/spice_laa.exe ${OUTDIR_EXTRAS}/largeaddressaware/spice.exe 2>/dev/null
|
||||||
cp ${BUILDDIR_32}/spicetools/32/spice_linux.exe ${OUTDIR_EXTRAS}/linux/spice.exe 2>/dev/null
|
cp ${BUILDDIR_32}/spicetools/32/spice_linux.exe ${OUTDIR_EXTRAS}/linux/spice.exe 2>/dev/null
|
||||||
#cp ${BUILDDIR_32}/spicetools/32/kbt.dll ${OUTDIR}/stubs/32 2>/dev/null
|
|
||||||
#cp ${BUILDDIR_32}/spicetools/32/kld.dll ${OUTDIR}/stubs/32 2>/dev/null
|
|
||||||
cp ${BUILDDIR_64}/spicetools/64/spice64.exe ${OUTDIR} 2>/dev/null
|
cp ${BUILDDIR_64}/spicetools/64/spice64.exe ${OUTDIR} 2>/dev/null
|
||||||
cp ${BUILDDIR_64}/spicetools/64/spice64_linux.exe ${OUTDIR_EXTRAS}/linux/spice64.exe 2>/dev/null
|
cp ${BUILDDIR_64}/spicetools/64/spice64_linux.exe ${OUTDIR_EXTRAS}/linux/spice64.exe 2>/dev/null
|
||||||
#cp ${BUILDDIR_64}/spicetools/64/kbt.dll ${OUTDIR}/stubs/64 2>/dev/null
|
|
||||||
#cp ${BUILDDIR_64}/spicetools/64/kld.dll ${OUTDIR}/stubs/64 2>/dev/null
|
|
||||||
cp ${BUILDDIR_64}/spicetools/64/nvEncodeAPI64.dll ${OUTDIR}/stubs/64 2>/dev/null
|
cp ${BUILDDIR_64}/spicetools/64/nvEncodeAPI64.dll ${OUTDIR}/stubs/64 2>/dev/null
|
||||||
cp ${BUILDDIR_64}/spicetools/64/nvcuda.dll ${OUTDIR}/stubs/64 2>/dev/null
|
cp ${BUILDDIR_64}/spicetools/64/nvcuda.dll ${OUTDIR}/stubs/64 2>/dev/null
|
||||||
cp ${BUILDDIR_64}/spicetools/64/nvcuvid.dll ${OUTDIR}/stubs/64 2>/dev/null
|
cp ${BUILDDIR_64}/spicetools/64/nvcuvid.dll ${OUTDIR}/stubs/64 2>/dev/null
|
||||||
cp ${BUILDDIR_32}/spicetools/32/cpusbxpkm.dll ${OUTDIR}/stubs/32 2>/dev/null
|
cp ${BUILDDIR_32}/spicetools/32/cpusbxpkm.dll ${OUTDIR}/stubs/32 2>/dev/null
|
||||||
|
cp ${BUILDDIR_32}/spicetools/32/sdk_sample_v0_flat_c.dll ${OUTDIR_EXTRAS}/sdk/samples/32/v0_flat_c.dll 2>/dev/null
|
||||||
|
cp ${BUILDDIR_64}/spicetools/64/sdk_sample_v0_flat_c.dll ${OUTDIR_EXTRAS}/sdk/samples/64/v0_flat_c.dll 2>/dev/null
|
||||||
|
cp ${BUILDDIR_64}/spicetools/64/sdk_sample_v0_cpp.dll ${OUTDIR_EXTRAS}/sdk/samples/64/v0_cpp.dll 2>/dev/null
|
||||||
if ((BUILD_XP > 0))
|
if ((BUILD_XP > 0))
|
||||||
then
|
then
|
||||||
cp ${BUILDDIR_WINXP_32}/spicetools/spicecfg.exe ${OUTDIR_EXTRAS}/winxp 2>/dev/null
|
cp ${BUILDDIR_WINXP_32}/spicetools/spicecfg.exe ${OUTDIR_EXTRAS}/winxp 2>/dev/null
|
||||||
@@ -326,6 +319,9 @@ then
|
|||||||
echo "WARNING: Couldn't get git to create the archive. Is this a git repository?"
|
echo "WARNING: Couldn't get git to create the archive. Is this a git repository?"
|
||||||
fi
|
fi
|
||||||
|
|
||||||
|
# sdk headers
|
||||||
|
cp -r ./sdk/include ${OUTDIR_EXTRAS}/sdk
|
||||||
|
|
||||||
# copy resources
|
# copy resources
|
||||||
rm -rf ${OUTDIR_EXTRAS}/api
|
rm -rf ${OUTDIR_EXTRAS}/api
|
||||||
mkdir ${OUTDIR_EXTRAS}/api
|
mkdir ${OUTDIR_EXTRAS}/api
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
docker build --pull external/docker -t spicetools/deps
|
docker build --pull external/docker -t spicetools/deps
|
||||||
docker build --build-context gitroot=%cd%/../../.git . -t spicetools/spice
|
docker build --build-context gitroot=%cd%/../../.git . -t spicetools/spice
|
||||||
docker run --rm -it -v %cd%/dist:/src/src/spice2x/dist -v %cd%/bin:/src/src/spice2x/bin -v %cd%/.ccache:/src/src/spice2x/.ccache spicetools/spice %*
|
docker run --rm -i -v %cd%/dist:/src/src/spice2x/dist -v %cd%/bin:/src/src/spice2x/bin -v %cd%/.ccache:/src/src/spice2x/.ccache spicetools/spice %*
|
||||||
@REM to generate PDBs, set DEBUG to 1 in build_all.sh, place cv2pdb in external\cv2pdb, and run below
|
@REM to generate PDBs, set DEBUG to 1 in build_all.sh, place cv2pdb in external\cv2pdb, and run below
|
||||||
@REM external\cv2pdb\cv2pdb.exe bin\spice2x\spicecfg.exe bin\spice2x\spicecfg-pdb.exe bin\spice2x\spicecfg-pdb.pdb
|
@REM external\cv2pdb\cv2pdb.exe bin\spice2x\spicecfg.exe bin\spice2x\spicecfg-pdb.exe bin\spice2x\spicecfg-pdb.pdb
|
||||||
@REM external\cv2pdb\cv2pdb.exe bin\spice2x\spice.exe bin\spice2x\spice-pdb.exe bin\spice2x\spice-pdb.pdb
|
@REM external\cv2pdb\cv2pdb.exe bin\spice2x\spice.exe bin\spice2x\spice-pdb.exe bin\spice2x\spice-pdb.pdb
|
||||||
@REM external\cv2pdb\cv2pdb.exe bin\spice2x\spice64.exe bin\spice2x\spice64-pdb.exe bin\spice2x\spice64-pdb.pdb
|
@REM external\cv2pdb\cv2pdb.exe bin\spice2x\spice64.exe bin\spice2x\spice64-pdb.exe bin\spice2x\spice64-pdb.pdb
|
||||||
|
|||||||
+102
-15
@@ -207,22 +207,38 @@ float Analog::applyMultiplier(float value) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
float Analog::normalizeAnalogValue(float value) {
|
float Analog::normalizeAnalogValue(float value) {
|
||||||
// effectively the same as fmodf(value, 1.f)
|
if (getType() == GameAPI::Analogs::AnalogType::Circular) {
|
||||||
// for small values, this is MUCH faster than fmodf.
|
// effectively the same as fmodf(value, 1.f)
|
||||||
float new_value = value;
|
// for small values, this is MUCH faster than fmodf.
|
||||||
while (new_value > 1.f) {
|
float new_value = value;
|
||||||
new_value -= 1.f;
|
while (new_value > 1.f) {
|
||||||
|
new_value -= 1.f;
|
||||||
|
}
|
||||||
|
while (new_value < 0.f) {
|
||||||
|
new_value += 1.f;
|
||||||
|
}
|
||||||
|
return new_value;
|
||||||
|
|
||||||
|
} else {
|
||||||
|
// clamp to [0, 1] range
|
||||||
|
return std::clamp(value, 0.f, 1.f);
|
||||||
}
|
}
|
||||||
while (new_value < 0.f) {
|
|
||||||
new_value += 1.f;
|
|
||||||
}
|
|
||||||
return new_value;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
float Analog::applyDeadzone(float raw_value) {
|
float Analog::applyDeadzone(float raw_value) {
|
||||||
float value = raw_value;
|
float value = raw_value;
|
||||||
const auto deadzone = this->getDeadzone();
|
auto deadzone = this->getDeadzone();
|
||||||
if (deadzone > 0) {
|
|
||||||
|
// in the past, positive deadzone applied in the center, negative deadzone applied to 0
|
||||||
|
// after each analog value received a type (circular/linear) this has been simpliifed to
|
||||||
|
// positive values only since we can figure out where the rest value is
|
||||||
|
// for back compat, treat negative value as positive
|
||||||
|
if (deadzone < 0.f) {
|
||||||
|
deadzone = -deadzone;
|
||||||
|
}
|
||||||
|
|
||||||
|
// relative mode assumes that user is using a stick, so center is neutral regardless of analog type
|
||||||
|
if (getType() != GameAPI::Analogs::AnalogType::LinearPositive || isRelativeMode()) {
|
||||||
|
|
||||||
// calculate values
|
// calculate values
|
||||||
const auto delta = value - 0.5f;
|
const auto delta = value - 0.5f;
|
||||||
@@ -255,7 +271,7 @@ float Analog::applyDeadzone(float raw_value) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
} else if (deadzone < 0) {
|
} else {
|
||||||
|
|
||||||
// invert for mirror
|
// invert for mirror
|
||||||
if (this->getDeadzoneMirror()) {
|
if (this->getDeadzoneMirror()) {
|
||||||
@@ -263,8 +279,8 @@ float Analog::applyDeadzone(float raw_value) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// deadzone from minimum value
|
// deadzone from minimum value
|
||||||
if (deadzone > -1 && value > -deadzone) {
|
if (deadzone < 1.f && deadzone < value) {
|
||||||
value = std::min(1.f, (value + deadzone) / (1.f + deadzone));
|
value = std::max(0.f, (value - deadzone) / (1.f - deadzone));
|
||||||
} else {
|
} else {
|
||||||
value = 0.f;
|
value = 0.f;
|
||||||
}
|
}
|
||||||
@@ -275,4 +291,75 @@ float Analog::applyDeadzone(float raw_value) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
return value;
|
return value;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float Analog::getRelativeModeValue(float raw_value) {
|
||||||
|
const auto now = get_performance_seconds();
|
||||||
|
auto delta_time = now - this->rel_mode_last_read_time_s;
|
||||||
|
|
||||||
|
if (this->rel_mode_last_read_time_s != 0.f) {
|
||||||
|
// some heuristics to prevent huge jumps:
|
||||||
|
// * if we went for more than 250ms without polls, discard it (e.g., during loading screens)
|
||||||
|
// * cap the delta at 100ms to prevent huge jumps in case of very infrequent polling
|
||||||
|
if (delta_time < 0.f || 0.25f < delta_time) {
|
||||||
|
delta_time = 0.f;
|
||||||
|
} else if (delta_time > 0.1f) {
|
||||||
|
delta_time = 0.1f;
|
||||||
|
}
|
||||||
|
|
||||||
|
// scale [0, 1] to [-1, 1] to simplify calculations
|
||||||
|
const auto delta_raw_value = (raw_value - 0.5f) * 2.f;
|
||||||
|
|
||||||
|
// target is one revolution per second at max speed at 1.0 sensitivity
|
||||||
|
auto adjusted_delta_value = delta_raw_value * delta_time;
|
||||||
|
|
||||||
|
// multiplier / divisor
|
||||||
|
if (this->getMultiplier() > 1) {
|
||||||
|
adjusted_delta_value *= this->getMultiplier();
|
||||||
|
} else if (this->getMultiplier() < -1) {
|
||||||
|
adjusted_delta_value /= -this->getMultiplier();
|
||||||
|
}
|
||||||
|
|
||||||
|
// sensitivity
|
||||||
|
if (this->isSensitivitySet()) {
|
||||||
|
adjusted_delta_value *= this->getSensitivity();
|
||||||
|
}
|
||||||
|
|
||||||
|
// calculate the new absolute value
|
||||||
|
this->rel_mode_absolute_value += adjusted_delta_value;
|
||||||
|
}
|
||||||
|
|
||||||
|
// update for next poll
|
||||||
|
this->rel_mode_last_read_time_s = now;
|
||||||
|
this->rel_mode_absolute_value = normalizeAnalogValue(this->rel_mode_absolute_value);
|
||||||
|
return this->rel_mode_absolute_value;
|
||||||
|
}
|
||||||
|
|
||||||
|
float Analog::getDelayedValue(float raw_value) {
|
||||||
|
const double delay_ms = static_cast<double>(this->getDelayMs());
|
||||||
|
if (delay_ms == 0.0) {
|
||||||
|
return raw_value;
|
||||||
|
}
|
||||||
|
|
||||||
|
// always push a new value
|
||||||
|
const auto now = get_performance_milliseconds();
|
||||||
|
this->delayed_inputs.emplace(now, raw_value);
|
||||||
|
|
||||||
|
// drain the queue down to reasonable length to prevent unconstrained growth
|
||||||
|
// this would accommodate 1 second at ~1000Hz which is overkill
|
||||||
|
// (UI only allows for 250ms of delay)
|
||||||
|
while (this->delayed_inputs.size() > 1024) {
|
||||||
|
this->delayed_inputs.pop();
|
||||||
|
}
|
||||||
|
|
||||||
|
// pop until we find the oldest value still inside the delay window
|
||||||
|
while (this->delayed_inputs.size() > 1) {
|
||||||
|
const auto delta_t = now - this->delayed_inputs.front().time_in_ms;
|
||||||
|
if (delta_t <= delay_ms) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
this->delayed_inputs.pop();
|
||||||
|
}
|
||||||
|
|
||||||
|
return this->delayed_inputs.front().value;
|
||||||
|
}
|
||||||
|
|||||||
+46
-18
@@ -1,5 +1,6 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <cstdint>
|
||||||
#include <array>
|
#include <array>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
@@ -13,12 +14,32 @@ namespace rawinput {
|
|||||||
class RawInputManager;
|
class RawInputManager;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
namespace GameAPI::Analogs {
|
||||||
|
enum class AnalogType {
|
||||||
|
// default; values wrap around (below 0 turns into 1, over 1 is 0)
|
||||||
|
// knobs, turntables
|
||||||
|
Circular = 0,
|
||||||
|
|
||||||
|
// typical joystick that rests at the center and caps at [0, 1]
|
||||||
|
LinearCentered = 1,
|
||||||
|
|
||||||
|
// one-directional value (sliders and instruments like piano/drum velocity)
|
||||||
|
// starts at 0 and goes up to 1
|
||||||
|
LinearPositive = 2,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
struct AnalogMovingAverage {
|
struct AnalogMovingAverage {
|
||||||
double time_in_ms;
|
double time_in_ms;
|
||||||
float sine;
|
float sine;
|
||||||
float cosine;
|
float cosine;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct AnalogDelayEntry {
|
||||||
|
double time_in_ms;
|
||||||
|
float value;
|
||||||
|
};
|
||||||
|
|
||||||
class Analog {
|
class Analog {
|
||||||
private:
|
private:
|
||||||
std::string name;
|
std::string name;
|
||||||
@@ -31,10 +52,11 @@ private:
|
|||||||
float last_state = 0.5f;
|
float last_state = 0.5f;
|
||||||
bool sensitivity_set = false;
|
bool sensitivity_set = false;
|
||||||
bool deadzone_set = false;
|
bool deadzone_set = false;
|
||||||
|
GameAPI::Analogs::AnalogType type = GameAPI::Analogs::AnalogType::Circular;
|
||||||
|
|
||||||
// smoothing function
|
// smoothing function
|
||||||
bool smoothing = false;
|
bool smoothing = false;
|
||||||
std::array<AnalogMovingAverage, ANALOG_HISTORY_CNT> vector_history;
|
std::array<AnalogMovingAverage, ANALOG_HISTORY_CNT> vector_history = {};
|
||||||
int vector_history_index = 0;
|
int vector_history_index = 0;
|
||||||
float smoothed_last_state = 0.f;
|
float smoothed_last_state = 0.f;
|
||||||
|
|
||||||
@@ -48,12 +70,13 @@ private:
|
|||||||
unsigned short divisor_region = 0;
|
unsigned short divisor_region = 0;
|
||||||
|
|
||||||
// relative input mode
|
// relative input mode
|
||||||
float absolute_value_for_rel_mode = 0.5f;
|
float rel_mode_absolute_value = 0.5f;
|
||||||
|
float rel_mode_last_read_time_s = 0.f;
|
||||||
bool relative_mode = false;
|
bool relative_mode = false;
|
||||||
|
|
||||||
// circular buffer (delayed input)
|
// delay
|
||||||
int delay_buffer_depth = 0;
|
uint32_t delay_ms = 0;
|
||||||
std::queue<float> delay_buffer;
|
std::queue<AnalogDelayEntry> delayed_inputs;
|
||||||
|
|
||||||
float calculateAngularDifference(float old_rads, float new_rads);
|
float calculateAngularDifference(float old_rads, float new_rads);
|
||||||
float normalizeAngle(float rads);
|
float normalizeAngle(float rads);
|
||||||
@@ -66,7 +89,8 @@ public:
|
|||||||
float override_state = 0.5f;
|
float override_state = 0.5f;
|
||||||
|
|
||||||
explicit Analog(std::string name) : name(std::move(name)) {
|
explicit Analog(std::string name) : name(std::move(name)) {
|
||||||
vector_history.fill({0.0, 0.f, 0.f});
|
};
|
||||||
|
explicit Analog(std::string name, GameAPI::Analogs::AnalogType type) : name(std::move(name)), type(type) {
|
||||||
};
|
};
|
||||||
|
|
||||||
std::string getDisplayString(rawinput::RawInputManager* manager);
|
std::string getDisplayString(rawinput::RawInputManager* manager);
|
||||||
@@ -74,6 +98,8 @@ public:
|
|||||||
float applyAngularSensitivity(float raw_rads);
|
float applyAngularSensitivity(float raw_rads);
|
||||||
float applyMultiplier(float raw_value);
|
float applyMultiplier(float raw_value);
|
||||||
float applyDeadzone(float raw_value);
|
float applyDeadzone(float raw_value);
|
||||||
|
float getRelativeModeValue(float raw_value);
|
||||||
|
float getDelayedValue(float raw_value);
|
||||||
|
|
||||||
inline bool isSet() {
|
inline bool isSet() {
|
||||||
if (this->override_enabled) {
|
if (this->override_enabled) {
|
||||||
@@ -90,8 +116,8 @@ public:
|
|||||||
deadzone_mirror = false;
|
deadzone_mirror = false;
|
||||||
setMultiplier(1);
|
setMultiplier(1);
|
||||||
setRelativeMode(false);
|
setRelativeMode(false);
|
||||||
setDelayBufferDepth(0);
|
|
||||||
setLastState(0.5f);
|
setLastState(0.5f);
|
||||||
|
setDelayMs(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void clearBindings() {
|
inline void clearBindings() {
|
||||||
@@ -193,25 +219,27 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
inline void setRelativeMode(bool relative_mode) {
|
inline void setRelativeMode(bool relative_mode) {
|
||||||
|
if (relative_mode) {
|
||||||
|
this->smoothing = false;
|
||||||
|
}
|
||||||
this->relative_mode = relative_mode;
|
this->relative_mode = relative_mode;
|
||||||
this->absolute_value_for_rel_mode = 0.5f;
|
this->rel_mode_absolute_value = 0.5f;
|
||||||
|
this->rel_mode_last_read_time_s = 0.f;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline float getAbsoluteValue(float relative_delta) {
|
inline GameAPI::Analogs::AnalogType getType() const {
|
||||||
this->absolute_value_for_rel_mode =
|
return this->type;
|
||||||
normalizeAnalogValue(this->absolute_value_for_rel_mode + relative_delta);
|
|
||||||
return this->absolute_value_for_rel_mode;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
inline int getDelayBufferDepth() const {
|
inline void setType(GameAPI::Analogs::AnalogType type) {
|
||||||
return this->delay_buffer_depth;
|
this->type = type;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void setDelayBufferDepth(int depth) {
|
inline uint32_t getDelayMs() const {
|
||||||
this->delay_buffer_depth = depth;
|
return this->delay_ms;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline std::queue<float> &getDelayBuffer() {
|
inline void setDelayMs(uint32_t delay_ms) {
|
||||||
return this->delay_buffer;
|
this->delay_ms = delay_ms;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|||||||
+109
-56
@@ -679,81 +679,98 @@ float GameAPI::Analogs::getState(rawinput::RawInputManager *manager, rawinput::D
|
|||||||
}
|
}
|
||||||
|
|
||||||
// deadzone
|
// deadzone
|
||||||
if (analog.isDeadzoneSet()) {
|
// do not apply deadzone to circular analogs since it doesn't make sense (except in relative mode)
|
||||||
|
if (analog.isDeadzoneSet() &&
|
||||||
|
(analog.getType() != AnalogType::Circular || analog.isRelativeMode())) {
|
||||||
value = analog.applyDeadzone(value);
|
value = analog.applyDeadzone(value);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (analog.isRelativeMode()) {
|
if (analog.getType() == AnalogType::Circular) {
|
||||||
float relative_delta = value - 0.5f;
|
|
||||||
// built-in scaling to make values reasonable
|
|
||||||
relative_delta /= 80.f;
|
|
||||||
|
|
||||||
// integer multiplier/divisor
|
if (analog.isRelativeMode()) {
|
||||||
const auto mult = analog.getMultiplier();
|
value = analog.getRelativeModeValue(value);
|
||||||
if (mult < -1) {
|
|
||||||
relative_delta /= -mult;
|
|
||||||
} else if (1 < mult) {
|
|
||||||
relative_delta *= mult;
|
|
||||||
}
|
|
||||||
|
|
||||||
// sensitivity (ranges from 0.0 to 4.0)
|
} else {
|
||||||
if (analog.isSensitivitySet()) {
|
// integer multiplier
|
||||||
relative_delta *= analog.getSensitivity();
|
value = analog.applyMultiplier(value);
|
||||||
}
|
|
||||||
|
|
||||||
// translate relative movement to absolute value
|
// smoothing/sensitivity
|
||||||
value = analog.getAbsoluteValue(relative_delta);
|
if (analog.getSmoothing() || analog.isSensitivitySet()) {
|
||||||
|
float rads = value * (float) M_TAU;
|
||||||
|
|
||||||
} else {
|
// smoothing
|
||||||
// integer multiplier
|
if (analog.getSmoothing()) {
|
||||||
value = analog.applyMultiplier(value);
|
|
||||||
|
|
||||||
// smoothing/sensitivity
|
// preserve direction
|
||||||
if (analog.getSmoothing() || analog.isSensitivitySet()) {
|
if (rads >= M_TAU) {
|
||||||
float rads = value * (float) M_TAU;
|
rads -= 0.0001f;
|
||||||
|
}
|
||||||
|
|
||||||
// smoothing
|
// calculate angle
|
||||||
if (analog.getSmoothing()) {
|
rads = analog.getSmoothedValue(rads);
|
||||||
|
|
||||||
// preserve direction
|
|
||||||
if (rads >= M_TAU) {
|
|
||||||
rads -= 0.0001f;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// calculate angle
|
// sensitivity
|
||||||
rads = analog.getSmoothedValue(rads);
|
if (analog.isSensitivitySet()) {
|
||||||
|
rads = analog.applyAngularSensitivity(rads);
|
||||||
|
}
|
||||||
|
|
||||||
|
// apply to value
|
||||||
|
value = rads * (float) M_1_TAU;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// sensitivity
|
||||||
|
if (analog.isSensitivitySet()) {
|
||||||
|
// adjust curve
|
||||||
|
// values < 1.f : less sensitive around neutral
|
||||||
|
// values > 1.f : more sensitive around neutral
|
||||||
|
float curve = analog.getSensitivity();
|
||||||
|
if (curve <= 0.f) {
|
||||||
|
curve = 0.01f;
|
||||||
|
}
|
||||||
|
curve = 1.f / curve;
|
||||||
|
|
||||||
|
if (analog.getType() == AnalogType::LinearCentered) {
|
||||||
|
// convert 0.0..1.0 to -1.0..+1.0
|
||||||
|
float signed_raw = (value - 0.5f) * 2.0f;
|
||||||
|
// apply curve
|
||||||
|
float sign = signed_raw < 0.0f ? -1.0f : 1.0f;
|
||||||
|
float magnitude = fabsf(signed_raw);
|
||||||
|
float curved = sign * powf(magnitude, curve);
|
||||||
|
// convert back to 0.0..1.0
|
||||||
|
value = curved * 0.5f + 0.5f;
|
||||||
|
} else {
|
||||||
|
value = powf(value, curve);
|
||||||
}
|
}
|
||||||
|
|
||||||
// sensitivity
|
value = std::clamp(value, 0.f, 1.f);
|
||||||
if (analog.isSensitivitySet()) {
|
}
|
||||||
rads = analog.applyAngularSensitivity(rads);
|
|
||||||
|
// multiplier / divisor
|
||||||
|
if (analog.getMultiplier() < -1) {
|
||||||
|
if (analog.getType() == AnalogType::LinearCentered) {
|
||||||
|
value = (value - 0.5f) / (-analog.getMultiplier()) + 0.5f;
|
||||||
|
} else {
|
||||||
|
value /= -analog.getMultiplier();
|
||||||
}
|
}
|
||||||
|
|
||||||
// apply to value
|
value = std::clamp(value, 0.f, 1.f);
|
||||||
value = rads * (float) M_1_TAU;
|
|
||||||
|
} else if (analog.getMultiplier() > 1) {
|
||||||
|
if (analog.getType() == AnalogType::LinearCentered) {
|
||||||
|
value = (value - 0.5f) * analog.getMultiplier() + 0.5f;
|
||||||
|
} else {
|
||||||
|
value *= analog.getMultiplier();
|
||||||
|
}
|
||||||
|
|
||||||
|
value = std::clamp(value, 0.f, 1.f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// delay
|
// delay
|
||||||
if (0 < analog.getDelayBufferDepth()) {
|
if (analog.getDelayMs() > 0) {
|
||||||
auto& queue = analog.getDelayBuffer();
|
value = analog.getDelayedValue(value);
|
||||||
|
|
||||||
// ensure the queue isn't too long; drop old values
|
|
||||||
while (analog.getDelayBufferDepth() <= (int)queue.size()) {
|
|
||||||
queue.pop();
|
|
||||||
}
|
|
||||||
|
|
||||||
// always push new value
|
|
||||||
queue.push(value);
|
|
||||||
|
|
||||||
// get a new value to return
|
|
||||||
if ((int)queue.size() < analog.getDelayBufferDepth()) {
|
|
||||||
// not enough in the queue, stall for now, shouldn't happen often
|
|
||||||
value = analog.getLastState();
|
|
||||||
} else {
|
|
||||||
value = queue.front();
|
|
||||||
queue.pop();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
@@ -839,6 +856,42 @@ std::vector<Analog> GameAPI::Analogs::sortAnalogs(
|
|||||||
return sorted;
|
return sorted;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static std::vector<Analog> sortAnalogsWithTypeInternal(
|
||||||
|
std::vector<Analog> &analogs,
|
||||||
|
const std::initializer_list<GameAPI::Analogs::AnalogWithType> list) {
|
||||||
|
|
||||||
|
std::vector<Analog> sorted;
|
||||||
|
|
||||||
|
bool analog_found;
|
||||||
|
for (auto &a : list) {
|
||||||
|
analog_found = false;
|
||||||
|
|
||||||
|
for (auto &analog : analogs) {
|
||||||
|
if (a.name == analog.getName()) {
|
||||||
|
analog_found = true;
|
||||||
|
analog.setType(a.type);
|
||||||
|
sorted.push_back(analog);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!analog_found) {
|
||||||
|
sorted.emplace_back(a.name, a.type);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return sorted;
|
||||||
|
}
|
||||||
|
|
||||||
|
void GameAPI::Analogs::sortAnalogsWithType(
|
||||||
|
std::vector<Analog> *analogs,
|
||||||
|
const std::initializer_list<AnalogWithType> list) {
|
||||||
|
|
||||||
|
if (analogs) {
|
||||||
|
*analogs = sortAnalogsWithTypeInternal(*analogs, list);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
float GameAPI::Analogs::getState(rawinput::RawInputManager *manager, Analog &analog) {
|
float GameAPI::Analogs::getState(rawinput::RawInputManager *manager, Analog &analog) {
|
||||||
|
|
||||||
// check override
|
// check override
|
||||||
|
|||||||
@@ -85,14 +85,15 @@ namespace GameAPI {
|
|||||||
const std::vector<Analog> &analogs,
|
const std::vector<Analog> &analogs,
|
||||||
const std::vector<std::string> &analog_names);
|
const std::vector<std::string> &analog_names);
|
||||||
|
|
||||||
template<typename T>
|
struct AnalogWithType {
|
||||||
void sortAnalogs(std::vector<Analog> *analogs, T t) {
|
const std::string name;
|
||||||
const std::vector<std::string> analog_names { t };
|
const AnalogType type;
|
||||||
|
|
||||||
if (analogs) {
|
AnalogWithType(std::string name, AnalogType type) :
|
||||||
*analogs = GameAPI::Analogs::sortAnalogs(*analogs, analog_names);
|
name(std::move(name)), type(type) {}
|
||||||
}
|
};
|
||||||
}
|
|
||||||
|
void sortAnalogsWithType(std::vector<Analog> *analogs, const std::initializer_list<AnalogWithType> list);
|
||||||
|
|
||||||
template<typename T, typename... Rest>
|
template<typename T, typename... Rest>
|
||||||
void sortAnalogs(std::vector<Analog> *analogs, T t, Rest... rest) {
|
void sortAnalogs(std::vector<Analog> *analogs, T t, Rest... rest) {
|
||||||
|
|||||||
@@ -306,7 +306,10 @@ std::string Button::getDisplayString(rawinput::RawInputManager* manager) {
|
|||||||
std::string vKeyString = fmt::format("{:#x}", vKey);
|
std::string vKeyString = fmt::format("{:#x}", vKey);
|
||||||
|
|
||||||
// device must be existing
|
// device must be existing
|
||||||
if (this->device_identifier.empty() && vKey == INVALID_VKEY) {
|
if (this->isNaive() && vKey == INVALID_VKEY) {
|
||||||
|
if (this->getInvert()) {
|
||||||
|
return "(always on)";
|
||||||
|
}
|
||||||
return "";
|
return "";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+16
-16
@@ -28,7 +28,7 @@ Config::Config() {
|
|||||||
this->status = false;
|
this->status = false;
|
||||||
if (CONFIG_PATH_OVERRIDE.length() > 0) {
|
if (CONFIG_PATH_OVERRIDE.length() > 0) {
|
||||||
this->configLocation = CONFIG_PATH_OVERRIDE;
|
this->configLocation = CONFIG_PATH_OVERRIDE;
|
||||||
log_info("cfg", "using custom config file: {}", this->configLocation.string());
|
log_info("cfg", "using custom config file: {}", this->configLocation);
|
||||||
} else {
|
} else {
|
||||||
this->configLocation = std::filesystem::path(_wgetenv(L"APPDATA")) / L"spicetools.xml";
|
this->configLocation = std::filesystem::path(_wgetenv(L"APPDATA")) / L"spicetools.xml";
|
||||||
// avoids logging the expanded appdata path as it contains user name
|
// avoids logging the expanded appdata path as it contains user name
|
||||||
@@ -57,7 +57,7 @@ Config::Config() {
|
|||||||
this->firstFillConfigFile();
|
this->firstFillConfigFile();
|
||||||
break;
|
break;
|
||||||
case tinyxml2::XMLError::XML_ERROR_FILE_COULD_NOT_BE_OPENED:
|
case tinyxml2::XMLError::XML_ERROR_FILE_COULD_NOT_BE_OPENED:
|
||||||
log_fatal("cfg", "could not open config file: {}", this->configLocation.string());
|
log_fatal("cfg", "could not open config file: {}", this->configLocation);
|
||||||
break;
|
break;
|
||||||
case tinyxml2::XMLError::XML_ERROR_FILE_NOT_FOUND:
|
case tinyxml2::XMLError::XML_ERROR_FILE_NOT_FOUND:
|
||||||
this->createConfigFile();
|
this->createConfigFile();
|
||||||
@@ -72,7 +72,7 @@ Config::Config() {
|
|||||||
case tinyxml2::XMLError::XML_ERROR_PARSING_UNKNOWN:
|
case tinyxml2::XMLError::XML_ERROR_PARSING_UNKNOWN:
|
||||||
case tinyxml2::XMLError::XML_ERROR_MISMATCHED_ELEMENT:
|
case tinyxml2::XMLError::XML_ERROR_MISMATCHED_ELEMENT:
|
||||||
case tinyxml2::XMLError::XML_ERROR_PARSING:
|
case tinyxml2::XMLError::XML_ERROR_PARSING:
|
||||||
log_warning("cfg", "Couldn't read config file: {}", this->configLocation.string());
|
log_warning("cfg", "Couldn't read config file: {}", this->configLocation);
|
||||||
this->createConfigFile();
|
this->createConfigFile();
|
||||||
this->firstFillConfigFile();
|
this->firstFillConfigFile();
|
||||||
break;
|
break;
|
||||||
@@ -253,7 +253,7 @@ bool Config::addGame(Game &game) {
|
|||||||
bool smoothing = false;
|
bool smoothing = false;
|
||||||
int multiplier = 1;
|
int multiplier = 1;
|
||||||
bool relative_mode = false;
|
bool relative_mode = false;
|
||||||
int delay_buffer_depth = 0;
|
uint32_t delay = 0;
|
||||||
tinyxml2::XMLError err1 = gameAnalogNode->QueryIntAttribute("index", &index);
|
tinyxml2::XMLError err1 = gameAnalogNode->QueryIntAttribute("index", &index);
|
||||||
gameAnalogNode->QueryFloatAttribute("sensivity", &sensitivity);
|
gameAnalogNode->QueryFloatAttribute("sensivity", &sensitivity);
|
||||||
gameAnalogNode->QueryFloatAttribute("deadzone", &deadzone);
|
gameAnalogNode->QueryFloatAttribute("deadzone", &deadzone);
|
||||||
@@ -262,7 +262,7 @@ bool Config::addGame(Game &game) {
|
|||||||
gameAnalogNode->QueryBoolAttribute("smoothing", &smoothing);
|
gameAnalogNode->QueryBoolAttribute("smoothing", &smoothing);
|
||||||
gameAnalogNode->QueryIntAttribute("multiplier", &multiplier);
|
gameAnalogNode->QueryIntAttribute("multiplier", &multiplier);
|
||||||
gameAnalogNode->QueryBoolAttribute("relative", &relative_mode);
|
gameAnalogNode->QueryBoolAttribute("relative", &relative_mode);
|
||||||
gameAnalogNode->QueryIntAttribute("delay", &delay_buffer_depth);
|
gameAnalogNode->QueryUnsignedAttribute("delay_ms", &delay);
|
||||||
const char *devid = gameAnalogNode->Attribute("devid");
|
const char *devid = gameAnalogNode->Attribute("devid");
|
||||||
|
|
||||||
if (err1 != tinyxml2::XMLError::XML_SUCCESS || !devid) {
|
if (err1 != tinyxml2::XMLError::XML_SUCCESS || !devid) {
|
||||||
@@ -278,7 +278,7 @@ bool Config::addGame(Game &game) {
|
|||||||
gameAnalogNode->SetAttribute("smoothing", it.getSmoothing());
|
gameAnalogNode->SetAttribute("smoothing", it.getSmoothing());
|
||||||
gameAnalogNode->SetAttribute("multiplier", it.getMultiplier());
|
gameAnalogNode->SetAttribute("multiplier", it.getMultiplier());
|
||||||
gameAnalogNode->SetAttribute("relative", it.isRelativeMode());
|
gameAnalogNode->SetAttribute("relative", it.isRelativeMode());
|
||||||
gameAnalogNode->SetAttribute("delay", it.getDelayBufferDepth());
|
gameAnalogNode->SetAttribute("delay_ms", it.getDelayMs());
|
||||||
gameAnalogsNode->InsertEndChild(gameAnalogNode);
|
gameAnalogsNode->InsertEndChild(gameAnalogNode);
|
||||||
} else {
|
} else {
|
||||||
it.setIndex(static_cast<unsigned short int>(index));
|
it.setIndex(static_cast<unsigned short int>(index));
|
||||||
@@ -290,7 +290,7 @@ bool Config::addGame(Game &game) {
|
|||||||
it.setSmoothing(smoothing);
|
it.setSmoothing(smoothing);
|
||||||
it.setMultiplier(multiplier);
|
it.setMultiplier(multiplier);
|
||||||
it.setRelativeMode(relative_mode);
|
it.setRelativeMode(relative_mode);
|
||||||
it.setDelayBufferDepth(delay_buffer_depth);
|
it.setDelayMs(delay);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
gameAnalogNode = this->configFile.NewElement("analog");
|
gameAnalogNode = this->configFile.NewElement("analog");
|
||||||
@@ -303,7 +303,7 @@ bool Config::addGame(Game &game) {
|
|||||||
gameAnalogNode->SetAttribute("smoothing", it.getSmoothing());
|
gameAnalogNode->SetAttribute("smoothing", it.getSmoothing());
|
||||||
gameAnalogNode->SetAttribute("multiplier", it.getMultiplier());
|
gameAnalogNode->SetAttribute("multiplier", it.getMultiplier());
|
||||||
gameAnalogNode->SetAttribute("relative", it.isRelativeMode());
|
gameAnalogNode->SetAttribute("relative", it.isRelativeMode());
|
||||||
gameAnalogNode->SetAttribute("delay", it.getDelayBufferDepth());
|
gameAnalogNode->SetAttribute("delay_ms", it.getDelayMs());
|
||||||
gameAnalogNode->SetAttribute("devid", it.getDeviceIdentifier().c_str());
|
gameAnalogNode->SetAttribute("devid", it.getDeviceIdentifier().c_str());
|
||||||
gameAnalogsNode->InsertEndChild(gameAnalogNode);
|
gameAnalogsNode->InsertEndChild(gameAnalogNode);
|
||||||
}
|
}
|
||||||
@@ -458,7 +458,7 @@ bool Config::addGame(Game &game) {
|
|||||||
gameAnalogNode->SetAttribute("smoothing", it.getSmoothing());
|
gameAnalogNode->SetAttribute("smoothing", it.getSmoothing());
|
||||||
gameAnalogNode->SetAttribute("multiplier", it.getMultiplier());
|
gameAnalogNode->SetAttribute("multiplier", it.getMultiplier());
|
||||||
gameAnalogNode->SetAttribute("relative", it.isRelativeMode());
|
gameAnalogNode->SetAttribute("relative", it.isRelativeMode());
|
||||||
gameAnalogNode->SetAttribute("delay", it.getDelayBufferDepth());
|
gameAnalogNode->SetAttribute("delay_ms", it.getDelayMs());
|
||||||
gameAnalogsNode->InsertEndChild(gameAnalogNode);
|
gameAnalogsNode->InsertEndChild(gameAnalogNode);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -692,7 +692,7 @@ bool Config::updateBinding(const Game &game, const Analog &analog) {
|
|||||||
gameAnalogNode->SetAttribute("smoothing", analog.getSmoothing());
|
gameAnalogNode->SetAttribute("smoothing", analog.getSmoothing());
|
||||||
gameAnalogNode->SetAttribute("multiplier", analog.getMultiplier());
|
gameAnalogNode->SetAttribute("multiplier", analog.getMultiplier());
|
||||||
gameAnalogNode->SetAttribute("relative", analog.isRelativeMode());
|
gameAnalogNode->SetAttribute("relative", analog.isRelativeMode());
|
||||||
gameAnalogNode->SetAttribute("delay", analog.getDelayBufferDepth());
|
gameAnalogNode->SetAttribute("delay_ms", analog.getDelayMs());
|
||||||
gameAnalogNode->SetAttribute("devid", analog.getDeviceIdentifier().c_str());
|
gameAnalogNode->SetAttribute("devid", analog.getDeviceIdentifier().c_str());
|
||||||
} else {
|
} else {
|
||||||
gameAnalogNode = this->configFile.NewElement("analog");
|
gameAnalogNode = this->configFile.NewElement("analog");
|
||||||
@@ -704,7 +704,7 @@ bool Config::updateBinding(const Game &game, const Analog &analog) {
|
|||||||
gameAnalogNode->SetAttribute("smoothing", analog.getSmoothing());
|
gameAnalogNode->SetAttribute("smoothing", analog.getSmoothing());
|
||||||
gameAnalogNode->SetAttribute("multiplier", analog.getMultiplier());
|
gameAnalogNode->SetAttribute("multiplier", analog.getMultiplier());
|
||||||
gameAnalogNode->SetAttribute("relative", analog.isRelativeMode());
|
gameAnalogNode->SetAttribute("relative", analog.isRelativeMode());
|
||||||
gameAnalogNode->SetAttribute("delay", analog.getDelayBufferDepth());
|
gameAnalogNode->SetAttribute("delay_ms", analog.getDelayMs());
|
||||||
gameAnalogNode->SetAttribute("devid", analog.getDeviceIdentifier().c_str());
|
gameAnalogNode->SetAttribute("devid", analog.getDeviceIdentifier().c_str());
|
||||||
gameAnalogsNode->InsertEndChild(gameAnalogNode);
|
gameAnalogsNode->InsertEndChild(gameAnalogNode);
|
||||||
}
|
}
|
||||||
@@ -1142,7 +1142,7 @@ std::vector<Analog> Config::getAnalogs(const std::string &gameName) {
|
|||||||
bool smoothing = false;
|
bool smoothing = false;
|
||||||
int multiplier = 1;
|
int multiplier = 1;
|
||||||
bool relative_mode = false;
|
bool relative_mode = false;
|
||||||
int delay_buffer_depth = 0;
|
uint32_t delay = 0;
|
||||||
gameAnalogNode->QueryIntAttribute("index", &index);
|
gameAnalogNode->QueryIntAttribute("index", &index);
|
||||||
gameAnalogNode->QueryFloatAttribute("sensivity", &sensitivity);
|
gameAnalogNode->QueryFloatAttribute("sensivity", &sensitivity);
|
||||||
gameAnalogNode->QueryFloatAttribute("deadzone", &deadzone);
|
gameAnalogNode->QueryFloatAttribute("deadzone", &deadzone);
|
||||||
@@ -1151,7 +1151,7 @@ std::vector<Analog> Config::getAnalogs(const std::string &gameName) {
|
|||||||
gameAnalogNode->QueryBoolAttribute("smoothing", &smoothing);
|
gameAnalogNode->QueryBoolAttribute("smoothing", &smoothing);
|
||||||
gameAnalogNode->QueryIntAttribute("multiplier", &multiplier);
|
gameAnalogNode->QueryIntAttribute("multiplier", &multiplier);
|
||||||
gameAnalogNode->QueryBoolAttribute("relative", &relative_mode);
|
gameAnalogNode->QueryBoolAttribute("relative", &relative_mode);
|
||||||
gameAnalogNode->QueryIntAttribute("delay", &delay_buffer_depth);
|
gameAnalogNode->QueryUnsignedAttribute("delay_ms", &delay);
|
||||||
const char *devid = gameAnalogNode->Attribute("devid");
|
const char *devid = gameAnalogNode->Attribute("devid");
|
||||||
|
|
||||||
// create analog and add to list
|
// create analog and add to list
|
||||||
@@ -1164,7 +1164,7 @@ std::vector<Analog> Config::getAnalogs(const std::string &gameName) {
|
|||||||
analog.setSmoothing(smoothing);
|
analog.setSmoothing(smoothing);
|
||||||
analog.setMultiplier(multiplier);
|
analog.setMultiplier(multiplier);
|
||||||
analog.setRelativeMode(relative_mode);
|
analog.setRelativeMode(relative_mode);
|
||||||
analog.setDelayBufferDepth(delay_buffer_depth);
|
analog.setDelayMs(delay);
|
||||||
if (devid) {
|
if (devid) {
|
||||||
analog.setDeviceIdentifier(devid);
|
analog.setDeviceIdentifier(devid);
|
||||||
}
|
}
|
||||||
@@ -1327,7 +1327,7 @@ void Config::saveConfigFile() {
|
|||||||
// create a .tmp file and write to it...
|
// create a .tmp file and write to it...
|
||||||
const auto xml_result = this->configFile.SaveFile(this->configLocationTemp.c_str(), false);
|
const auto xml_result = this->configFile.SaveFile(this->configLocationTemp.c_str(), false);
|
||||||
if (xml_result != tinyxml2::XMLError::XML_SUCCESS) {
|
if (xml_result != tinyxml2::XMLError::XML_SUCCESS) {
|
||||||
log_info("cfg", "failed to write file: {}", this->configLocationTemp.string());
|
log_info("cfg", "failed to write file: {}", this->configLocationTemp);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
// copy the .tmp file to the main file...
|
// copy the .tmp file to the main file...
|
||||||
@@ -1337,4 +1337,4 @@ void Config::saveConfigFile() {
|
|||||||
}
|
}
|
||||||
// delete the .tmp file (not critical if this fails)
|
// delete the .tmp file (not critical if this fails)
|
||||||
DeleteFileW(this->configLocationTemp.c_str());
|
DeleteFileW(this->configLocationTemp.c_str());
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -70,7 +70,7 @@ namespace overlay::windows {
|
|||||||
el->SetAttribute("smoothing", analog.smoothing);
|
el->SetAttribute("smoothing", analog.smoothing);
|
||||||
el->SetAttribute("multiplier", analog.multiplier);
|
el->SetAttribute("multiplier", analog.multiplier);
|
||||||
el->SetAttribute("relative", analog.relative_mode);
|
el->SetAttribute("relative", analog.relative_mode);
|
||||||
el->SetAttribute("delay", analog.delay_buffer_depth);
|
el->SetAttribute("delay_ms", analog.delay_ms);
|
||||||
parent->InsertEndChild(el);
|
parent->InsertEndChild(el);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -93,7 +93,7 @@ namespace overlay::windows {
|
|||||||
el->QueryBoolAttribute("smoothing", &a.smoothing);
|
el->QueryBoolAttribute("smoothing", &a.smoothing);
|
||||||
el->QueryIntAttribute("multiplier", &a.multiplier);
|
el->QueryIntAttribute("multiplier", &a.multiplier);
|
||||||
el->QueryBoolAttribute("relative", &a.relative_mode);
|
el->QueryBoolAttribute("relative", &a.relative_mode);
|
||||||
el->QueryIntAttribute("delay", &a.delay_buffer_depth);
|
el->QueryUnsignedAttribute("delay_ms", &a.delay_ms);
|
||||||
|
|
||||||
return a;
|
return a;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -20,10 +20,10 @@
|
|||||||
</dependentAssembly>
|
</dependentAssembly>
|
||||||
</dependency>
|
</dependency>
|
||||||
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
||||||
<security>
|
<security>
|
||||||
<requestedPrivileges>
|
<requestedPrivileges>
|
||||||
<requestedExecutionLevel level="requireAdministrator" uiAccess="false"/>
|
<requestedExecutionLevel level="asInvoker" uiAccess="false"/>
|
||||||
</requestedPrivileges>
|
</requestedPrivileges>
|
||||||
</security>
|
</security>
|
||||||
</trustInfo>
|
</trustInfo>
|
||||||
</assembly>
|
</assembly>
|
||||||
@@ -21,7 +21,7 @@ namespace cfg {
|
|||||||
if (SCREEN_RESIZE_CFG_PATH_OVERRIDE.has_value()) {
|
if (SCREEN_RESIZE_CFG_PATH_OVERRIDE.has_value()) {
|
||||||
this->config_path = SCREEN_RESIZE_CFG_PATH_OVERRIDE.value();
|
this->config_path = SCREEN_RESIZE_CFG_PATH_OVERRIDE.value();
|
||||||
if (fileutils::file_exists(this->config_path)) {
|
if (fileutils::file_exists(this->config_path)) {
|
||||||
log_info("ScreenResize", "loading config from: {}", this->config_path.string());
|
log_info("ScreenResize", "loading config from: {}", this->config_path);
|
||||||
file_exists = true;
|
file_exists = true;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
@@ -35,7 +35,7 @@ namespace cfg {
|
|||||||
|
|
||||||
ScreenResize::~ScreenResize() {
|
ScreenResize::~ScreenResize() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void ScreenResize::config_load() {
|
void ScreenResize::config_load() {
|
||||||
std::string config = fileutils::text_read(this->config_path);
|
std::string config = fileutils::text_read(this->config_path);
|
||||||
if (config.empty()) {
|
if (config.empty()) {
|
||||||
@@ -78,7 +78,7 @@ namespace cfg {
|
|||||||
eamuse_get_game(),
|
eamuse_get_game(),
|
||||||
use_game_setting,
|
use_game_setting,
|
||||||
root);
|
root);
|
||||||
|
|
||||||
load_bool_value(doc, root + "enable_screen_resize", this->enable_screen_resize);
|
load_bool_value(doc, root + "enable_screen_resize", this->enable_screen_resize);
|
||||||
if (this->enable_screen_resize) {
|
if (this->enable_screen_resize) {
|
||||||
log_misc("ScreenResize", "enabled by config file");
|
log_misc("ScreenResize", "enabled by config file");
|
||||||
|
|||||||
Vendored
+1
@@ -20,6 +20,7 @@ Usage:
|
|||||||
#include <memory>
|
#include <memory>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <map>
|
#include <map>
|
||||||
|
#include <cstdint>
|
||||||
|
|
||||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
|||||||
Vendored
+1
@@ -39,6 +39,7 @@
|
|||||||
#define ROBIN_HOOD_VERSION_PATCH 2 // for backwards-compatible bug fixes
|
#define ROBIN_HOOD_VERSION_PATCH 2 // for backwards-compatible bug fixes
|
||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
#include <cstdint>
|
||||||
#include <cstdlib>
|
#include <cstdlib>
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
#include <functional>
|
#include <functional>
|
||||||
|
|||||||
@@ -38,11 +38,12 @@ std::vector<Analog> &games::bc::get_analogs() {
|
|||||||
if (analogs.empty()) {
|
if (analogs.empty()) {
|
||||||
analogs = GameAPI::Analogs::getAnalogs("Busou Shinki: Armored Princess Battle Conductor");
|
analogs = GameAPI::Analogs::getAnalogs("Busou Shinki: Armored Princess Battle Conductor");
|
||||||
|
|
||||||
GameAPI::Analogs::sortAnalogs(
|
using GameAPI::Analogs::AnalogType;
|
||||||
&analogs,
|
|
||||||
"Stick X",
|
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||||
"Stick Y"
|
{ "Stick X", AnalogType::LinearCentered },
|
||||||
);
|
{ "Stick Y", AnalogType::LinearCentered }
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
return analogs;
|
return analogs;
|
||||||
|
|||||||
@@ -45,13 +45,14 @@ std::vector<Analog> &games::ccj::get_analogs() {
|
|||||||
if (analogs.empty()) {
|
if (analogs.empty()) {
|
||||||
analogs = GameAPI::Analogs::getAnalogs("Chase Chase Jokers");
|
analogs = GameAPI::Analogs::getAnalogs("Chase Chase Jokers");
|
||||||
|
|
||||||
GameAPI::Analogs::sortAnalogs(
|
using GameAPI::Analogs::AnalogType;
|
||||||
&analogs,
|
|
||||||
"Joystick X",
|
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||||
"Joystick Y",
|
{ "Joystick X", AnalogType::LinearCentered },
|
||||||
"Trackball DX",
|
{ "Joystick Y", AnalogType::LinearCentered },
|
||||||
"Trackball DY"
|
{ "Trackball DX", AnalogType::LinearCentered },
|
||||||
);
|
{ "Trackball DY", AnalogType::LinearCentered }
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
return analogs;
|
return analogs;
|
||||||
|
|||||||
@@ -6,6 +6,7 @@
|
|||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
#include "rawinput/rawinput.h"
|
#include "rawinput/rawinput.h"
|
||||||
#include "games/io.h"
|
#include "games/io.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
#include "io.h"
|
#include "io.h"
|
||||||
|
|
||||||
@@ -112,7 +113,7 @@ namespace games::ccj {
|
|||||||
static std::chrono::time_point<std::chrono::steady_clock> lastModified = std::chrono::steady_clock::now();
|
static std::chrono::time_point<std::chrono::steady_clock> lastModified = std::chrono::steady_clock::now();
|
||||||
static std::chrono::milliseconds debounceDuration(100);
|
static std::chrono::milliseconds debounceDuration(100);
|
||||||
auto currentTime = std::chrono::steady_clock::now();
|
auto currentTime = std::chrono::steady_clock::now();
|
||||||
bool pressed = get_async_secondary_mouse() & 0x8000;
|
bool pressed = get_async_secondary_mouse();
|
||||||
bool focused = GetForegroundWindow() == hWnd;
|
bool focused = GetForegroundWindow() == hWnd;
|
||||||
|
|
||||||
if (focused && MOUSE_TRACKBALL_USE_TOGGLE && pressed && (currentTime - lastModified > debounceDuration)) {
|
if (focused && MOUSE_TRACKBALL_USE_TOGGLE && pressed && (currentTime - lastModified > debounceDuration)) {
|
||||||
@@ -243,6 +244,7 @@ namespace games::ccj {
|
|||||||
log_info("trackball", "thread start, use mouse: {}, toggle: {}", MOUSE_TRACKBALL, MOUSE_TRACKBALL_USE_TOGGLE);
|
log_info("trackball", "thread start, use mouse: {}, toggle: {}", MOUSE_TRACKBALL, MOUSE_TRACKBALL_USE_TOGGLE);
|
||||||
|
|
||||||
tbThread = new std::thread([&] {
|
tbThread = new std::thread([&] {
|
||||||
|
timeutils::PreciseSleepTimer timer;
|
||||||
while (tbThreadRunning) {
|
while (tbThreadRunning) {
|
||||||
if (hWnd && wndProc) {
|
if (hWnd && wndProc) {
|
||||||
wndProc(hWnd, WM_INPUT, RIM_INPUT, (LPARAM)fakeHandle);
|
wndProc(hWnd, WM_INPUT, RIM_INPUT, (LPARAM)fakeHandle);
|
||||||
@@ -251,7 +253,7 @@ namespace games::ccj {
|
|||||||
if (!tbThreadRunning)
|
if (!tbThreadRunning)
|
||||||
break;
|
break;
|
||||||
|
|
||||||
std::this_thread::sleep_for(10ms);
|
timer.sleep(10);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -23,6 +23,7 @@
|
|||||||
#include "p3io/usbmem.h"
|
#include "p3io/usbmem.h"
|
||||||
|
|
||||||
#include "p4io/p4io.h"
|
#include "p4io/p4io.h"
|
||||||
|
#include <cstring>
|
||||||
|
|
||||||
using namespace acioemu;
|
using namespace acioemu;
|
||||||
|
|
||||||
@@ -53,9 +54,9 @@ namespace games::ddr {
|
|||||||
return SendMessage_real(hWnd, Msg, wParam, lParam);
|
return SendMessage_real(hWnd, Msg, wParam, lParam);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool contains_only_ascii(const std::string& str) {
|
bool contains_only_ascii(const std::wstring& str) {
|
||||||
for (auto c: str) {
|
for (auto c: str) {
|
||||||
if (static_cast<unsigned char>(c) > 127) {
|
if (c > 127) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -80,24 +81,24 @@ namespace games::ddr {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (fileutils::dir_exists(dir)) {
|
if (fileutils::dir_exists(dir)) {
|
||||||
log_info("ddr", "looking for codecs in this directory: {}", dir.string());
|
log_info("ddr", "looking for codecs in this directory: {}", dir);
|
||||||
} else {
|
} else {
|
||||||
log_info("ddr", "codecs directory not found: {}", dir.string());
|
log_info("ddr", "codecs directory not found: {}", dir);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (const auto &file : std::filesystem::directory_iterator(dir)) {
|
for (const auto &file : std::filesystem::directory_iterator(dir)) {
|
||||||
const auto &filename = file.path().filename();
|
const auto &filename = file.path().filename();
|
||||||
const auto extension = strtolower(filename.extension().string());
|
const auto extension = filename.extension().wstring();
|
||||||
|
|
||||||
if (extension != ".dll") {
|
if (wcsicmp(extension.c_str(), L".dll") != 0) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
log_info("ddr", "found DLL: {}, size: {} bytes", filename.string(), file.file_size());
|
log_info("ddr", "found DLL: {}, size: {} bytes", filename, file.file_size());
|
||||||
if (filename == "k-clvsd.dll" || filename.string().find("xactengine") == 0) {
|
if (filename == "k-clvsd.dll" || filename.wstring().find(L"xactengine") == 0) {
|
||||||
const std::wstring wcmd = L"regsvr32.exe /s \"" + file.path().wstring() + L"\"";
|
const std::wstring wcmd = L"regsvr32.exe /s \"" + file.path().wstring() + L"\"";
|
||||||
const std::string cmd = "regsvr32.exe /s \"" + file.path().string() + "\"";
|
const std::string cmd = fmt::format("regsvr32.exe /s \"{}\"", file.path());
|
||||||
|
|
||||||
int result = 0;
|
int result = 0;
|
||||||
std::thread t([wcmd, &result]() {
|
std::thread t([wcmd, &result]() {
|
||||||
@@ -111,12 +112,12 @@ namespace games::ddr {
|
|||||||
log_warning("ddr", "`{}` failed, returned {}", cmd, result);
|
log_warning("ddr", "`{}` failed, returned {}", cmd, result);
|
||||||
deferredlogs::defer_error_messages({
|
deferredlogs::defer_error_messages({
|
||||||
"DDR codec registration failure",
|
"DDR codec registration failure",
|
||||||
fmt::format(" {} failed to register with error {}", filename.string(), result)});
|
fmt::format(" {} failed to register with error {}", filename, result)});
|
||||||
}
|
}
|
||||||
|
|
||||||
static std::once_flag printed;
|
static std::once_flag printed;
|
||||||
std::call_once(printed, [file]() {
|
std::call_once(printed, [file]() {
|
||||||
if (!contains_only_ascii(file.path().string())) {
|
if (!contains_only_ascii(file.path().wstring())) {
|
||||||
log_warning(
|
log_warning(
|
||||||
"ddr",
|
"ddr",
|
||||||
"BAD PATH ERROR\n\n"
|
"BAD PATH ERROR\n\n"
|
||||||
@@ -290,4 +291,50 @@ namespace games::ddr {
|
|||||||
// dispose device hook
|
// dispose device hook
|
||||||
devicehook_dispose();
|
devicehook_dispose();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void get_analog_xy_axis(Analog &analog, bool &less, bool &more) {
|
||||||
|
if (!analog.isSet()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
const auto value = GameAPI::Analogs::getState(RI_MGR, analog);
|
||||||
|
|
||||||
|
// stepmania linux source:
|
||||||
|
// https://github.com/stepmania/stepmania/blob/d55acb1ba26f1c5b5e3048d6d6c0bd116625216f/src/arch/InputHandler/InputHandler_Linux_Event.cpp#L410
|
||||||
|
|
||||||
|
// for example, value cap with range [0, 255]:
|
||||||
|
// 127 = 0.498, neutral
|
||||||
|
// 128 = 0.502, both
|
||||||
|
// apparently some adapters report values like above; this obviously makes a lot of
|
||||||
|
// assumptions about bit width of the HID value cap and how the adapter reports
|
||||||
|
// neutral/both values, but this is good enough for parity with stepmania and its many forks
|
||||||
|
if (0.5001f < value && value < 0.75f) {
|
||||||
|
less |= true;
|
||||||
|
more |= true;
|
||||||
|
|
||||||
|
} else if (value <= 0.25f) {
|
||||||
|
less |= true;
|
||||||
|
} else if (value >= 0.75f) {
|
||||||
|
more |= true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void get_analog_x_axis(int player, bool &left, bool &right) {
|
||||||
|
if (player != 1 && player != 2) {
|
||||||
|
log_fatal("ddr", "invalid player number: {}, expected 1 or 2", player);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto &analog = get_analogs().at(player == 1 ? Analogs::P1_LEFT_RIGHT : Analogs::P2_LEFT_RIGHT);
|
||||||
|
get_analog_xy_axis(analog, left, right);
|
||||||
|
}
|
||||||
|
|
||||||
|
void get_analog_y_axis(int player, bool &up, bool &down) {
|
||||||
|
if (player != 1 && player != 2) {
|
||||||
|
log_fatal("ddr", "invalid player number: {}, expected 1 or 2", player);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto &analog = get_analogs().at(player == 1 ? Analogs::P1_UP_DOWN : Analogs::P2_UP_DOWN);
|
||||||
|
get_analog_xy_axis(analog, up, down);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -23,4 +23,7 @@ namespace games::ddr {
|
|||||||
private:
|
private:
|
||||||
void register_codecs();
|
void register_codecs();
|
||||||
};
|
};
|
||||||
|
|
||||||
|
void get_analog_x_axis(int player, bool &left, bool &right);
|
||||||
|
void get_analog_y_axis(int player, bool &up, bool &down);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -35,6 +35,50 @@ std::vector<Button> &games::ddr::get_buttons() {
|
|||||||
return analogs;
|
return analogs;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
std::string games::ddr::get_buttons_help() {
|
||||||
|
// keep to max 100 characters wide
|
||||||
|
return
|
||||||
|
"For DDR pad arrows, double check that simultaneous Left+Right and Up+Down can be detected.\n"
|
||||||
|
"You should boot the game, enter test menu, and use Foot Panel Check.\n\n"
|
||||||
|
"When mapping arrows, try the following in order:\n\n"
|
||||||
|
" 1. If your controller uses face buttons (A/B/X/Y), bind them here.\n"
|
||||||
|
" 2. If your controller supports XInput, use that.\n"
|
||||||
|
" 3. If your controller uses analog axis for arrows, try Analogs tab.\n"
|
||||||
|
" 4. Otherwise, you will need to use remapping software or get a better adapter."
|
||||||
|
;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<Analog> &games::ddr::get_analogs() {
|
||||||
|
static std::vector<Analog> analogs;
|
||||||
|
|
||||||
|
if (analogs.empty()) {
|
||||||
|
analogs = GameAPI::Analogs::getAnalogs("Dance Dance Revolution");
|
||||||
|
|
||||||
|
using namespace GameAPI::Analogs;
|
||||||
|
|
||||||
|
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||||
|
{ "P1 Left-Right (Axis Fix)", AnalogType::LinearCentered },
|
||||||
|
{ "P1 Up-Down (Axis Fix)", AnalogType::LinearCentered },
|
||||||
|
{ "P2 Left-Right (Axis Fix)", AnalogType::LinearCentered },
|
||||||
|
{ "P2 Up-Down (Axis Fix)", AnalogType::LinearCentered }
|
||||||
|
});
|
||||||
|
}
|
||||||
|
return analogs;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string games::ddr::get_analogs_help() {
|
||||||
|
// keep to max 100 characters wide
|
||||||
|
return
|
||||||
|
"Only use this if your DDR pad outputs analog axis for arrows.\n\n"
|
||||||
|
"If the pad uses face buttons (A/B/X/Y), use Buttons tab instead.\n\n"
|
||||||
|
"Spice will treat values <=25% as Left, >=75% as Right, ~=50% as neutral,\n"
|
||||||
|
"and value between 50% and 75% as both arrows.\n\n"
|
||||||
|
"This is the classic Stepmania \"Axis Fix\" which may or may not work with\n"
|
||||||
|
"your dance pad or your adapter."
|
||||||
|
;
|
||||||
|
}
|
||||||
|
|
||||||
std::vector<Light> &games::ddr::get_lights() {
|
std::vector<Light> &games::ddr::get_lights() {
|
||||||
static std::vector<Light> lights;
|
static std::vector<Light> lights;
|
||||||
|
|
||||||
|
|||||||
@@ -33,6 +33,16 @@ namespace games::ddr {
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// all analogs in correct order
|
||||||
|
namespace Analogs {
|
||||||
|
enum {
|
||||||
|
P1_LEFT_RIGHT,
|
||||||
|
P1_UP_DOWN,
|
||||||
|
P2_LEFT_RIGHT,
|
||||||
|
P2_UP_DOWN
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
// all lights in correct order
|
// all lights in correct order
|
||||||
namespace Lights {
|
namespace Lights {
|
||||||
enum {
|
enum {
|
||||||
@@ -177,5 +187,8 @@ namespace games::ddr {
|
|||||||
|
|
||||||
// getters
|
// getters
|
||||||
std::vector<Button> &get_buttons();
|
std::vector<Button> &get_buttons();
|
||||||
|
std::string get_buttons_help();
|
||||||
|
std::string get_analogs_help();
|
||||||
|
std::vector<Analog> &get_analogs();
|
||||||
std::vector<Light> &get_lights();
|
std::vector<Light> &get_lights();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -3,6 +3,7 @@
|
|||||||
#include "cfg/api.h"
|
#include "cfg/api.h"
|
||||||
#include "rawinput/rawinput.h"
|
#include "rawinput/rawinput.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
|
|
||||||
#include "../ddr.h"
|
#include "../ddr.h"
|
||||||
@@ -459,7 +460,8 @@ int games::ddr::DDRP3IOHandle::device_io(
|
|||||||
if (nOutBufferSize >= 4) {
|
if (nOutBufferSize >= 4) {
|
||||||
|
|
||||||
// cool down
|
// cool down
|
||||||
Sleep(1);
|
static thread_local timeutils::PreciseSleepTimer timer;
|
||||||
|
timer.sleep(1);
|
||||||
|
|
||||||
// get controls as single variable (4 bytes)
|
// get controls as single variable (4 bytes)
|
||||||
auto &controls = *(uint32_t*) lpOutBuffer;
|
auto &controls = *(uint32_t*) lpOutBuffer;
|
||||||
@@ -498,32 +500,80 @@ int games::ddr::DDRP3IOHandle::device_io(
|
|||||||
|
|
||||||
// shift table
|
// shift table
|
||||||
static size_t shift_table[] = {
|
static size_t shift_table[] = {
|
||||||
30, 28, 29, 8, 9, 10, 11, 12, 24, 25, 14, 15, 16, 17, 18, 19, 20, 26, 27, 22, 23
|
30, 28, 29, // service, test, coin
|
||||||
|
8, // p1 start
|
||||||
|
9, 10, 11, 12, // p1 panel
|
||||||
|
24, 25, 14, 15, // p1 menu
|
||||||
|
16, // p2 start
|
||||||
|
17, 18, 19, 20, // p2 panel
|
||||||
|
26, 27, 22, 23 // p2 menu
|
||||||
};
|
};
|
||||||
static size_t button_table[] = {
|
static size_t button_table[] = {
|
||||||
Buttons::SERVICE,
|
Buttons::SERVICE,
|
||||||
Buttons::TEST,
|
Buttons::TEST,
|
||||||
Buttons::COIN_MECH,
|
Buttons::COIN_MECH,
|
||||||
|
|
||||||
Buttons::P1_START,
|
Buttons::P1_START,
|
||||||
|
|
||||||
Buttons::P1_PANEL_UP,
|
Buttons::P1_PANEL_UP,
|
||||||
Buttons::P1_PANEL_DOWN,
|
Buttons::P1_PANEL_DOWN,
|
||||||
Buttons::P1_PANEL_LEFT,
|
Buttons::P1_PANEL_LEFT,
|
||||||
Buttons::P1_PANEL_RIGHT,
|
Buttons::P1_PANEL_RIGHT,
|
||||||
|
|
||||||
Buttons::P1_MENU_UP,
|
Buttons::P1_MENU_UP,
|
||||||
Buttons::P1_MENU_DOWN,
|
Buttons::P1_MENU_DOWN,
|
||||||
Buttons::P1_MENU_LEFT,
|
Buttons::P1_MENU_LEFT,
|
||||||
Buttons::P1_MENU_RIGHT,
|
Buttons::P1_MENU_RIGHT,
|
||||||
|
|
||||||
Buttons::P2_START,
|
Buttons::P2_START,
|
||||||
|
|
||||||
Buttons::P2_PANEL_UP,
|
Buttons::P2_PANEL_UP,
|
||||||
Buttons::P2_PANEL_DOWN,
|
Buttons::P2_PANEL_DOWN,
|
||||||
Buttons::P2_PANEL_LEFT,
|
Buttons::P2_PANEL_LEFT,
|
||||||
Buttons::P2_PANEL_RIGHT,
|
Buttons::P2_PANEL_RIGHT,
|
||||||
|
|
||||||
Buttons::P2_MENU_UP,
|
Buttons::P2_MENU_UP,
|
||||||
Buttons::P2_MENU_DOWN,
|
Buttons::P2_MENU_DOWN,
|
||||||
Buttons::P2_MENU_LEFT,
|
Buttons::P2_MENU_LEFT,
|
||||||
Buttons::P2_MENU_RIGHT,
|
Buttons::P2_MENU_RIGHT,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// get analogs
|
||||||
|
struct {
|
||||||
|
bool up;
|
||||||
|
bool down;
|
||||||
|
bool left;
|
||||||
|
bool right;
|
||||||
|
} analog_values[2] = {};
|
||||||
|
games::ddr::get_analog_x_axis(1, analog_values[0].left, analog_values[0].right);
|
||||||
|
games::ddr::get_analog_y_axis(1, analog_values[0].up, analog_values[0].down);
|
||||||
|
games::ddr::get_analog_x_axis(2, analog_values[1].left, analog_values[1].right);
|
||||||
|
games::ddr::get_analog_y_axis(2, analog_values[1].up, analog_values[1].down);
|
||||||
|
if (analog_values[0].up) {
|
||||||
|
controls |= 1 << 9;
|
||||||
|
}
|
||||||
|
if (analog_values[0].down) {
|
||||||
|
controls |= 1 << 10;
|
||||||
|
}
|
||||||
|
if (analog_values[0].left) {
|
||||||
|
controls |= 1 << 11;
|
||||||
|
}
|
||||||
|
if (analog_values[0].right) {
|
||||||
|
controls |= 1 << 12;
|
||||||
|
}
|
||||||
|
if (analog_values[1].up) {
|
||||||
|
controls |= 1 << 17;
|
||||||
|
}
|
||||||
|
if (analog_values[1].down) {
|
||||||
|
controls |= 1 << 18;
|
||||||
|
}
|
||||||
|
if (analog_values[1].left) {
|
||||||
|
controls |= 1 << 19;
|
||||||
|
}
|
||||||
|
if (analog_values[1].right) {
|
||||||
|
controls |= 1 << 20;
|
||||||
|
}
|
||||||
|
|
||||||
// update states
|
// update states
|
||||||
auto &buttons = get_buttons();
|
auto &buttons = get_buttons();
|
||||||
size_t count = 0;
|
size_t count = 0;
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
|
|
||||||
#include "rawinput/rawinput.h"
|
#include "rawinput/rawinput.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
|
|
||||||
#include "../io.h"
|
#include "../io.h"
|
||||||
@@ -255,7 +256,8 @@ namespace games::ddr {
|
|||||||
case P4IO_IOCTL_GET_INPUTS: {
|
case P4IO_IOCTL_GET_INPUTS: {
|
||||||
|
|
||||||
// Prevents this function from being called at its normal 2000-2500 kHz cadence and overloading the CPU, instead reduces it to 250 Hz
|
// Prevents this function from being called at its normal 2000-2500 kHz cadence and overloading the CPU, instead reduces it to 250 Hz
|
||||||
Sleep(4);
|
static thread_local timeutils::PreciseSleepTimer timer;
|
||||||
|
timer.sleep(4);
|
||||||
|
|
||||||
memset(lpOutBuffer, 0, 16);
|
memset(lpOutBuffer, 0, 16);
|
||||||
auto controls = (uint32_t*) lpOutBuffer;
|
auto controls = (uint32_t*) lpOutBuffer;
|
||||||
|
|||||||
@@ -7,6 +7,7 @@
|
|||||||
#include "games/game.h"
|
#include "games/game.h"
|
||||||
#include "util/detour.h"
|
#include "util/detour.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
#include "util/memutils.h"
|
#include "util/memutils.h"
|
||||||
#include "rgb_cam.h"
|
#include "rgb_cam.h"
|
||||||
|
|
||||||
@@ -221,10 +222,11 @@ namespace games::drs {
|
|||||||
void start_touch() {
|
void start_touch() {
|
||||||
std::thread t([] {
|
std::thread t([] {
|
||||||
log_info("drs", "starting touch input thread");
|
log_info("drs", "starting touch input thread");
|
||||||
|
timeutils::PreciseSleepTimer timer;
|
||||||
|
|
||||||
// main loop
|
// main loop
|
||||||
while (TRUE) {
|
while (TRUE) {
|
||||||
std::this_thread::sleep_for(std::chrono::milliseconds(1));
|
timer.sleep(1);
|
||||||
|
|
||||||
TOUCH_EVENTS.clear();
|
TOUCH_EVENTS.clear();
|
||||||
touch_get_events(TOUCH_EVENTS);
|
touch_get_events(TOUCH_EVENTS);
|
||||||
|
|||||||
@@ -35,13 +35,14 @@ std::vector<Analog> &games::ftt::get_analogs() {
|
|||||||
if (analogs.empty()) {
|
if (analogs.empty()) {
|
||||||
analogs = GameAPI::Analogs::getAnalogs("FutureTomTom");
|
analogs = GameAPI::Analogs::getAnalogs("FutureTomTom");
|
||||||
|
|
||||||
GameAPI::Analogs::sortAnalogs(
|
using GameAPI::Analogs::AnalogType;
|
||||||
&analogs,
|
|
||||||
"Pad 1",
|
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||||
"Pad 2",
|
{ "Pad 1", AnalogType::LinearPositive },
|
||||||
"Pad 3",
|
{ "Pad 2", AnalogType::LinearPositive },
|
||||||
"Pad 4"
|
{ "Pad 3", AnalogType::LinearPositive },
|
||||||
);
|
{ "Pad 4", AnalogType::LinearPositive }
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
return analogs;
|
return analogs;
|
||||||
|
|||||||
@@ -8,11 +8,14 @@
|
|||||||
#include "misc/wintouchemu.h"
|
#include "misc/wintouchemu.h"
|
||||||
#include "overlay/overlay.h"
|
#include "overlay/overlay.h"
|
||||||
#include "util/cpuutils.h"
|
#include "util/cpuutils.h"
|
||||||
|
#include "util/deferlog.h"
|
||||||
#include "util/detour.h"
|
#include "util/detour.h"
|
||||||
#include "util/libutils.h"
|
#include "util/libutils.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
#include "util/sigscan.h"
|
#include "util/sigscan.h"
|
||||||
#include "util/socd_cleaner.h"
|
#include "util/socd_cleaner.h"
|
||||||
|
#include "util/sysutils.h"
|
||||||
|
#include "util/utils.h"
|
||||||
#include "hooks/setupapihook.h"
|
#include "hooks/setupapihook.h"
|
||||||
|
|
||||||
namespace games::gitadora {
|
namespace games::gitadora {
|
||||||
@@ -20,7 +23,6 @@ namespace games::gitadora {
|
|||||||
// settings
|
// settings
|
||||||
bool TWOCHANNEL = false;
|
bool TWOCHANNEL = false;
|
||||||
std::optional<unsigned int> CAB_TYPE = std::nullopt;
|
std::optional<unsigned int> CAB_TYPE = std::nullopt;
|
||||||
bool ARENA_SINGLE_WINDOW = false;
|
|
||||||
bool P1_LEFTY = false;
|
bool P1_LEFTY = false;
|
||||||
bool P2_LEFTY = false;
|
bool P2_LEFTY = false;
|
||||||
std::optional<std::string> SUBSCREEN_OVERLAY_SIZE;
|
std::optional<std::string> SUBSCREEN_OVERLAY_SIZE;
|
||||||
@@ -223,8 +225,7 @@ namespace games::gitadora {
|
|||||||
|
|
||||||
// arena model launches a tiny window yet backbuffer at 4k, resulting in unusable overlay
|
// arena model launches a tiny window yet backbuffer at 4k, resulting in unusable overlay
|
||||||
// force scaling to make things usable
|
// force scaling to make things usable
|
||||||
if (!overlay::UI_SCALE_PERCENT.has_value() && is_arena_model() &&
|
if (!overlay::UI_SCALE_PERCENT.has_value() && is_arena_model() && !cfg::CONFIGURATOR_STANDALONE) {
|
||||||
GRAPHICS_WINDOWED && !cfg::CONFIGURATOR_STANDALONE) {
|
|
||||||
overlay::UI_SCALE_PERCENT = 250;
|
overlay::UI_SCALE_PERCENT = 250;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -237,9 +238,292 @@ namespace games::gitadora {
|
|||||||
} else {
|
} else {
|
||||||
log_info("gitadora", "guitar pick SOCD algorithm: legacy");
|
log_info("gitadora", "guitar pick SOCD algorithm: legacy");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if SPICE64 && !SPICE_XP
|
||||||
|
|
||||||
|
if (is_arena_model() && !GRAPHICS_WINDOWED && !GRAPHICS_FORCE_SINGLE_ADAPTER) {
|
||||||
|
const auto &monitors = sysutils::enumerate_monitors();
|
||||||
|
const size_t active_count = monitors.size();
|
||||||
|
log_info("gitadora", "arena model: detected {} active monitor(s)", active_count);
|
||||||
|
if (active_count < 4) {
|
||||||
|
log_info("gitadora", "arena model: enable single monitor mode due to insufficient monitors");
|
||||||
|
GRAPHICS_FORCE_SINGLE_ADAPTER = true;
|
||||||
|
GRAPHICS_PREVENT_SECONDARY_WINDOW = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if SPICE64 && !SPICE_XP
|
||||||
|
|
||||||
|
static decltype(GetDisplayConfigBufferSizes) *GetDisplayConfigBufferSizes_orig = nullptr;
|
||||||
|
static decltype(QueryDisplayConfig) *QueryDisplayConfig_orig = nullptr;
|
||||||
|
static decltype(DisplayConfigGetDeviceInfo) *DisplayConfigGetDeviceInfo_orig = nullptr;
|
||||||
|
|
||||||
|
// cached primary real monitor: its path + source/target mode entries.
|
||||||
|
// modeInfoIdx values on the path are renumbered to 0 / 1 so the cache is self-contained.
|
||||||
|
static DISPLAYCONFIG_PATH_INFO real_primary_path = {};
|
||||||
|
static DISPLAYCONFIG_MODE_INFO real_primary_modes[2] = {}; // [0]=source, [1]=target
|
||||||
|
|
||||||
|
// fake monitors appended after the real ones. the game classifies monitors
|
||||||
|
// by outputTechnology + connectorInstance:
|
||||||
|
// HDMI -> main 4k monitor (real primary)
|
||||||
|
// DP connInstance 0 -> left
|
||||||
|
// DP connInstance 1 -> right
|
||||||
|
// DP connInstance 2 -> small (sub/touch)
|
||||||
|
// ids are negated on the fake monitor headers so they can be distinguished
|
||||||
|
// from real ones in DisplayConfigGetDeviceInfo.
|
||||||
|
struct FakeMonitor {
|
||||||
|
LONG id;
|
||||||
|
int width;
|
||||||
|
int height;
|
||||||
|
int offset_x;
|
||||||
|
int offset_y;
|
||||||
|
UINT32 connector_instance;
|
||||||
|
};
|
||||||
|
|
||||||
|
// ORDERING MATTERS: the d3d9 wrapper (FAKE_SUBSCREEN_ADAPTER) hands out
|
||||||
|
// adapters as "\\.\DISPLAY_SPICE_FAKE_{N}" for N=1,2,3. The game maps each
|
||||||
|
// adapter to a swap chain role via its DisplayConfig connector instance,
|
||||||
|
// so the entries here must be listed in the same order the wrapper enumerates
|
||||||
|
// them: id=1 -> adapter 1 -> left, id=2 -> adapter 2 -> right, id=3 -> adapter 3 -> small.
|
||||||
|
static constexpr FakeMonitor FAKE_MONITORS[] = {
|
||||||
|
{ 1, 1080, 1920, -100000, -100000, 0 }, // left (DP connector instance 0)
|
||||||
|
{ 2, 1080, 1920, -200000, -200000, 1 }, // right (DP connector instance 1)
|
||||||
|
{ 3, 800, 1280, -300000, -300000, 2 }, // small (DP connector instance 2, touch)
|
||||||
|
};
|
||||||
|
static constexpr UINT32 FAKE_MONITOR_COUNT = static_cast<UINT32>(std::size(FAKE_MONITORS));
|
||||||
|
|
||||||
|
// call QueryDisplayConfig once, keep only the primary monitor's path and its
|
||||||
|
// two referenced modes (source + target). modeInfoIdx values are rewritten to
|
||||||
|
// 0 and 1 so the cache is self-consistent.
|
||||||
|
static void cache_primary_monitor_info() {
|
||||||
|
UINT32 path_count = 0;
|
||||||
|
UINT32 mode_count = 0;
|
||||||
|
if (GetDisplayConfigBufferSizes_orig(
|
||||||
|
QDC_ONLY_ACTIVE_PATHS, &path_count, &mode_count) != ERROR_SUCCESS) {
|
||||||
|
log_fatal("gitadora", "cache_primary_monitor_info: GetDisplayConfigBufferSizes failed");
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<DISPLAYCONFIG_PATH_INFO> all_paths(path_count);
|
||||||
|
std::vector<DISPLAYCONFIG_MODE_INFO> all_modes(mode_count);
|
||||||
|
if (QueryDisplayConfig_orig(
|
||||||
|
QDC_ONLY_ACTIVE_PATHS,
|
||||||
|
&path_count, all_paths.data(),
|
||||||
|
&mode_count, all_modes.data(),
|
||||||
|
nullptr) != ERROR_SUCCESS) {
|
||||||
|
log_fatal("gitadora", "cache_primary_monitor_info: QueryDisplayConfig failed");
|
||||||
|
}
|
||||||
|
all_paths.resize(path_count);
|
||||||
|
all_modes.resize(mode_count);
|
||||||
|
|
||||||
|
// pick the primary monitor: source mode at (0, 0)
|
||||||
|
auto primary = std::find_if(all_paths.begin(), all_paths.end(),
|
||||||
|
[&](const auto &p) {
|
||||||
|
const auto idx = p.sourceInfo.modeInfoIdx;
|
||||||
|
return idx < all_modes.size() &&
|
||||||
|
all_modes[idx].infoType == DISPLAYCONFIG_MODE_INFO_TYPE_SOURCE &&
|
||||||
|
all_modes[idx].sourceMode.position.x == 0 &&
|
||||||
|
all_modes[idx].sourceMode.position.y == 0;
|
||||||
|
});
|
||||||
|
if (primary == all_paths.end()) {
|
||||||
|
log_fatal("gitadora", "cache_primary_monitor_info: no primary monitor found");
|
||||||
|
}
|
||||||
|
|
||||||
|
real_primary_modes[0] = all_modes[primary->sourceInfo.modeInfoIdx];
|
||||||
|
real_primary_modes[1] = all_modes[primary->targetInfo.modeInfoIdx];
|
||||||
|
real_primary_path = *primary;
|
||||||
|
real_primary_path.sourceInfo.modeInfoIdx = 0;
|
||||||
|
real_primary_path.targetInfo.modeInfoIdx = 1;
|
||||||
|
|
||||||
|
log_info("gitadora", "cache_primary_monitor_info: cached primary monitor");
|
||||||
|
}
|
||||||
|
|
||||||
|
static
|
||||||
|
LONG
|
||||||
|
WINAPI
|
||||||
|
GetDisplayConfigBufferSizes_hook(
|
||||||
|
UINT32 Flags,
|
||||||
|
UINT32 *pNumPathArrayElements,
|
||||||
|
UINT32 *pNumModeInfoArrayElements)
|
||||||
|
{
|
||||||
|
// populate cached primary real monitor on the first call
|
||||||
|
static std::once_flag populate_once;
|
||||||
|
std::call_once(populate_once, cache_primary_monitor_info);
|
||||||
|
|
||||||
|
// always report exactly 1 real + N fake monitors
|
||||||
|
*pNumPathArrayElements = 1 + FAKE_MONITOR_COUNT;
|
||||||
|
*pNumModeInfoArrayElements = 2 + FAKE_MONITOR_COUNT * 2;
|
||||||
|
|
||||||
|
log_info(
|
||||||
|
"gitadora",
|
||||||
|
"GetDisplayConfigBufferSizes: 1 real path + {} fake monitor(s)",
|
||||||
|
FAKE_MONITOR_COUNT);
|
||||||
|
|
||||||
|
return ERROR_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
// write fake monitor i into the caller's path/mode arrays. layout (single-monitor
|
||||||
|
// assumption): index 0 in both arrays holds the cached primary real monitor, so
|
||||||
|
// fake i occupies path slot (1 + i) and mode slots (2 + i*2) / (2 + i*2 + 1).
|
||||||
|
static void insert_fake_monitor(
|
||||||
|
DISPLAYCONFIG_PATH_INFO *paths,
|
||||||
|
DISPLAYCONFIG_MODE_INFO *modes,
|
||||||
|
UINT32 i)
|
||||||
|
{
|
||||||
|
const FakeMonitor &m = FAKE_MONITORS[i];
|
||||||
|
const UINT32 src_idx = 2 + i * 2;
|
||||||
|
const UINT32 tgt_idx = src_idx + 1;
|
||||||
|
const LUID adapter_id { .LowPart = static_cast<DWORD>(-m.id), .HighPart = -m.id };
|
||||||
|
const UINT32 uid = static_cast<UINT32>(-m.id);
|
||||||
|
|
||||||
|
paths[1 + i] = {
|
||||||
|
.sourceInfo = {
|
||||||
|
.adapterId = adapter_id,
|
||||||
|
.id = uid,
|
||||||
|
.modeInfoIdx = src_idx,
|
||||||
|
.statusFlags = DISPLAYCONFIG_SOURCE_IN_USE,
|
||||||
|
},
|
||||||
|
.targetInfo = {
|
||||||
|
.adapterId = adapter_id,
|
||||||
|
.id = uid,
|
||||||
|
.modeInfoIdx = tgt_idx,
|
||||||
|
.outputTechnology = DISPLAYCONFIG_OUTPUT_TECHNOLOGY_DISPLAYPORT_EXTERNAL,
|
||||||
|
.rotation = DISPLAYCONFIG_ROTATION_IDENTITY,
|
||||||
|
.scaling = DISPLAYCONFIG_SCALING_IDENTITY,
|
||||||
|
.refreshRate = { .Numerator = 60000, .Denominator = 1000 },
|
||||||
|
.scanLineOrdering = DISPLAYCONFIG_SCANLINE_ORDERING_PROGRESSIVE,
|
||||||
|
.targetAvailable = TRUE,
|
||||||
|
.statusFlags = DISPLAYCONFIG_TARGET_IN_USE,
|
||||||
|
},
|
||||||
|
.flags = DISPLAYCONFIG_PATH_ACTIVE,
|
||||||
|
};
|
||||||
|
|
||||||
|
modes[src_idx] = {
|
||||||
|
.infoType = DISPLAYCONFIG_MODE_INFO_TYPE_SOURCE,
|
||||||
|
.id = uid,
|
||||||
|
.adapterId = adapter_id,
|
||||||
|
.sourceMode = {
|
||||||
|
.width = static_cast<UINT32>(m.width),
|
||||||
|
.height = static_cast<UINT32>(m.height),
|
||||||
|
.pixelFormat = DISPLAYCONFIG_PIXELFORMAT_32BPP,
|
||||||
|
.position = { .x = m.offset_x, .y = m.offset_y },
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
modes[tgt_idx] = {
|
||||||
|
.infoType = DISPLAYCONFIG_MODE_INFO_TYPE_TARGET,
|
||||||
|
.id = uid,
|
||||||
|
.adapterId = adapter_id,
|
||||||
|
.targetMode = {},
|
||||||
|
};
|
||||||
|
|
||||||
|
log_misc(
|
||||||
|
"gitadora",
|
||||||
|
"inserted fake monitor: id={}, width={}, height={}, offset_x={}, offset_y={}",
|
||||||
|
m.id, m.width, m.height, m.offset_x, m.offset_y);
|
||||||
|
}
|
||||||
|
|
||||||
|
static
|
||||||
|
LONG
|
||||||
|
WINAPI
|
||||||
|
QueryDisplayConfig_hook(
|
||||||
|
UINT32 flags,
|
||||||
|
UINT32* numPathArrayElements,
|
||||||
|
DISPLAYCONFIG_PATH_INFO* pathArray,
|
||||||
|
UINT32* numModeInfoArrayElements,
|
||||||
|
DISPLAYCONFIG_MODE_INFO* modeInfoArray,
|
||||||
|
DISPLAYCONFIG_TOPOLOGY_ID* currentTopologyId)
|
||||||
|
{
|
||||||
|
// copy cached primary real monitor into caller buffers at index 0
|
||||||
|
pathArray[0] = real_primary_path;
|
||||||
|
modeInfoArray[0] = real_primary_modes[0];
|
||||||
|
modeInfoArray[1] = real_primary_modes[1];
|
||||||
|
*numPathArrayElements = 1 + FAKE_MONITOR_COUNT;
|
||||||
|
*numModeInfoArrayElements = 2 + FAKE_MONITOR_COUNT * 2;
|
||||||
|
if (currentTopologyId != nullptr) {
|
||||||
|
*currentTopologyId = DISPLAYCONFIG_TOPOLOGY_EXTEND;
|
||||||
|
}
|
||||||
|
|
||||||
|
log_misc("gitadora", "QueryDisplayConfig returning fake monitor paths and modes");
|
||||||
|
|
||||||
|
// append fake monitors after the real one
|
||||||
|
for (UINT32 i = 0; i < FAKE_MONITOR_COUNT; i++) {
|
||||||
|
insert_fake_monitor(pathArray, modeInfoArray, i);
|
||||||
|
}
|
||||||
|
|
||||||
|
return ERROR_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
static
|
||||||
|
LONG
|
||||||
|
WINAPI
|
||||||
|
DisplayConfigGetDeviceInfo_hook(DISPLAYCONFIG_DEVICE_INFO_HEADER* requestPacket)
|
||||||
|
{
|
||||||
|
if (requestPacket == nullptr) {
|
||||||
|
return DisplayConfigGetDeviceInfo_orig(requestPacket);
|
||||||
|
}
|
||||||
|
|
||||||
|
// handle fake monitors (negative id) directly without calling orig
|
||||||
|
const auto id = static_cast<int>(requestPacket->id);
|
||||||
|
if (id < 0) {
|
||||||
|
if (requestPacket->type == DISPLAYCONFIG_DEVICE_INFO_GET_SOURCE_NAME) {
|
||||||
|
const auto sourceName = reinterpret_cast<DISPLAYCONFIG_SOURCE_DEVICE_NAME*>(requestPacket);
|
||||||
|
// name must match WrappedIDirect3D9::GetAdapterIdentifier
|
||||||
|
const std::string adapter_name = fmt::format("\\\\.\\DISPLAY_SPICE_FAKE_{}", -id);
|
||||||
|
wcscpy(sourceName->viewGdiDeviceName, s2ws(adapter_name).c_str());
|
||||||
|
log_misc("gitadora",
|
||||||
|
"DisplayConfigGetDeviceInfo: fake source id={} name={}", id, adapter_name);
|
||||||
|
return ERROR_SUCCESS;
|
||||||
|
}
|
||||||
|
if (requestPacket->type == DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME) {
|
||||||
|
const auto targetName = reinterpret_cast<DISPLAYCONFIG_TARGET_DEVICE_NAME*>(requestPacket);
|
||||||
|
const LONG fake_id = -id;
|
||||||
|
UINT32 conn_inst = 0xff;
|
||||||
|
for (const auto& f : FAKE_MONITORS) {
|
||||||
|
if (f.id == fake_id) {
|
||||||
|
conn_inst = f.connector_instance;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
targetName->outputTechnology = DISPLAYCONFIG_OUTPUT_TECHNOLOGY_DISPLAYPORT_EXTERNAL;
|
||||||
|
targetName->connectorInstance = conn_inst;
|
||||||
|
wcscpy(targetName->monitorFriendlyDeviceName, L"Spice Fake Monitor");
|
||||||
|
wcscpy(targetName->monitorDevicePath, L"\\\\?\\SpiceFakeMonitor");
|
||||||
|
log_misc("gitadora",
|
||||||
|
"DisplayConfigGetDeviceInfo: fake target id={} -> DP connInst {}",
|
||||||
|
id, targetName->connectorInstance);
|
||||||
|
return ERROR_SUCCESS;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const auto ret = DisplayConfigGetDeviceInfo_orig(requestPacket);
|
||||||
|
if (ret != ERROR_SUCCESS ||
|
||||||
|
requestPacket->type != DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME) {
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
// override the cached primary real monitor target info to look like HDMI/0
|
||||||
|
const auto targetName = reinterpret_cast<DISPLAYCONFIG_TARGET_DEVICE_NAME*>(requestPacket);
|
||||||
|
const auto& target = real_primary_path.targetInfo;
|
||||||
|
if (target.id == targetName->header.id &&
|
||||||
|
target.adapterId.HighPart == targetName->header.adapterId.HighPart &&
|
||||||
|
target.adapterId.LowPart == targetName->header.adapterId.LowPart)
|
||||||
|
{
|
||||||
|
targetName->outputTechnology = DISPLAYCONFIG_OUTPUT_TECHNOLOGY_HDMI;
|
||||||
|
targetName->connectorInstance = 0;
|
||||||
|
log_info("gitadora",
|
||||||
|
"overriding primary monitor (id={}) to pretend to be HDMI",
|
||||||
|
targetName->header.id);
|
||||||
|
}
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
void GitaDoraGame::attach() {
|
void GitaDoraGame::attach() {
|
||||||
Game::attach();
|
Game::attach();
|
||||||
|
|
||||||
@@ -296,38 +580,62 @@ namespace games::gitadora {
|
|||||||
|
|
||||||
// volume change prevention
|
// volume change prevention
|
||||||
hooks::audio::mme::init(avs::game::DLL_INSTANCE);
|
hooks::audio::mme::init(avs::game::DLL_INSTANCE);
|
||||||
|
|
||||||
// touch hook
|
// monitor/touch hooks (windowed or full screen)
|
||||||
if (ARENA_SINGLE_WINDOW) {
|
if (GRAPHICS_FORCE_SINGLE_ADAPTER || GRAPHICS_PREVENT_SECONDARY_WINDOW) {
|
||||||
|
// enable touch hook for subscreen overlay
|
||||||
wintouchemu::FORCE = true;
|
wintouchemu::FORCE = true;
|
||||||
wintouchemu::INJECT_MOUSE_AS_WM_TOUCH = true;
|
wintouchemu::INJECT_MOUSE_AS_WM_TOUCH = true;
|
||||||
wintouchemu::hook("GITADORA", avs::game::DLL_INSTANCE);
|
wintouchemu::hook("GITADORA", avs::game::DLL_INSTANCE);
|
||||||
}
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
HMODULE gdme_module = libutils::try_module("libgdme.dll");
|
#if !SPICE_XP
|
||||||
|
|
||||||
|
if (!GRAPHICS_WINDOWED) {
|
||||||
|
// monitor hook: always pretend to have 1 primary real monitor + 3 fake monitors
|
||||||
|
// (LEFT / RIGHT / SMALL) so the game accepts the arena cab topology
|
||||||
|
GetDisplayConfigBufferSizes_orig =
|
||||||
|
detour::iat_try("GetDisplayConfigBufferSizes",
|
||||||
|
GetDisplayConfigBufferSizes_hook, avs::game::DLL_INSTANCE);
|
||||||
|
QueryDisplayConfig_orig =
|
||||||
|
detour::iat_try("QueryDisplayConfig",
|
||||||
|
QueryDisplayConfig_hook, avs::game::DLL_INSTANCE);
|
||||||
|
DisplayConfigGetDeviceInfo_orig =
|
||||||
|
detour::iat_try("DisplayConfigGetDeviceInfo",
|
||||||
|
DisplayConfigGetDeviceInfo_hook, avs::game::DLL_INSTANCE);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// window patch
|
// window patch
|
||||||
if (GRAPHICS_WINDOWED && !replace_pattern(
|
if (!is_arena_model()) {
|
||||||
gdme_module,
|
HMODULE gdme_module = libutils::try_module("libgdme.dll");
|
||||||
"754185ED753D8B4118BF0000CB02",
|
if (GRAPHICS_WINDOWED && !replace_pattern(
|
||||||
"9090????9090??????????????12", 0, 0))
|
gdme_module,
|
||||||
{
|
"754185ED753D8B4118BF0000CB02",
|
||||||
log_warning("gitadora", "windowed mode failed");
|
"9090????9090??????????????12", 0, 0)) {
|
||||||
|
log_warning("gitadora", "windowed mode failed");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
HMODULE bmsd_engine_module = libutils::try_module("libbmsd-engine.dll");
|
|
||||||
HMODULE bmsd_module = libutils::try_module("libbmsd.dll");
|
|
||||||
|
|
||||||
// two channel mod
|
// two channel mod
|
||||||
if (TWOCHANNEL) {
|
if (TWOCHANNEL) {
|
||||||
bmsd2_boot_orig = detour::iat_try("bmsd2_boot", bmsd2_boot_hook, bmsd_module);
|
if (is_arena_model()) {
|
||||||
|
log_warning("gitadora", "two channel audio (-2ch) is not supported on Arena Model - use a patch instead");
|
||||||
|
deferredlogs::defer_error_messages({
|
||||||
|
"two channel audio (-2ch) is not supported on Arena Model - use a patch instead",
|
||||||
|
});
|
||||||
|
|
||||||
if (!(replace_pattern(bmsd_engine_module, "33000000488D", "03??????????", 0, 0) ||
|
} else {
|
||||||
replace_pattern(bmsd_engine_module, "330000000F10", "03??????????", 0, 0)))
|
HMODULE bmsd_engine_module = libutils::try_module("libbmsd-engine.dll");
|
||||||
{
|
HMODULE bmsd_module = libutils::try_module("libbmsd.dll");
|
||||||
log_warning("gitadora", "two channel mode failed");
|
|
||||||
|
bmsd2_boot_orig = detour::iat_try("bmsd2_boot", bmsd2_boot_hook, bmsd_module);
|
||||||
|
if (!(replace_pattern(bmsd_engine_module, "33000000488D", "03??????????", 0, 0) ||
|
||||||
|
replace_pattern(bmsd_engine_module, "330000000F10", "03??????????", 0, 0))) {
|
||||||
|
log_warning("gitadora", "two channel mode failed");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -11,7 +11,6 @@ namespace games::gitadora {
|
|||||||
// settings
|
// settings
|
||||||
extern bool TWOCHANNEL;
|
extern bool TWOCHANNEL;
|
||||||
extern std::optional<unsigned int> CAB_TYPE;
|
extern std::optional<unsigned int> CAB_TYPE;
|
||||||
extern bool ARENA_SINGLE_WINDOW;
|
|
||||||
extern bool P1_LEFTY;
|
extern bool P1_LEFTY;
|
||||||
extern bool P2_LEFTY;
|
extern bool P2_LEFTY;
|
||||||
extern std::optional<std::string> SUBSCREEN_OVERLAY_SIZE;
|
extern std::optional<std::string> SUBSCREEN_OVERLAY_SIZE;
|
||||||
|
|||||||
@@ -86,19 +86,21 @@ std::vector<Button> &games::gitadora::get_buttons() {
|
|||||||
std::vector<Analog> &games::gitadora::get_analogs() {
|
std::vector<Analog> &games::gitadora::get_analogs() {
|
||||||
static std::vector<Analog> analogs;
|
static std::vector<Analog> analogs;
|
||||||
|
|
||||||
|
using namespace GameAPI::Analogs;
|
||||||
|
|
||||||
if (analogs.empty()) {
|
if (analogs.empty()) {
|
||||||
analogs = GameAPI::Analogs::getAnalogs("GitaDora");
|
analogs = GameAPI::Analogs::getAnalogs("GitaDora");
|
||||||
|
|
||||||
GameAPI::Analogs::sortAnalogs(&analogs,
|
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||||
"Guitar P1 Wail X",
|
{"Guitar P1 Wail X", AnalogType::LinearCentered},
|
||||||
"Guitar P1 Wail Y",
|
{"Guitar P1 Wail Y", AnalogType::LinearCentered},
|
||||||
"Guitar P1 Wail Z",
|
{"Guitar P1 Wail Z", AnalogType::LinearCentered},
|
||||||
"Guitar P1 Knob",
|
{"Guitar P1 Knob", AnalogType::Circular},
|
||||||
"Guitar P2 Wail X",
|
{"Guitar P2 Wail X", AnalogType::LinearCentered},
|
||||||
"Guitar P2 Wail Y",
|
{"Guitar P2 Wail Y", AnalogType::LinearCentered},
|
||||||
"Guitar P2 Wail Z",
|
{"Guitar P2 Wail Z", AnalogType::LinearCentered},
|
||||||
"Guitar P2 Knob"
|
{"Guitar P2 Knob", AnalogType::Circular}
|
||||||
);
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
return analogs;
|
return analogs;
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
|
|
||||||
#include "misc/eamuse.h"
|
#include "misc/eamuse.h"
|
||||||
#include "rawinput/rawinput.h"
|
#include "rawinput/rawinput.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
|
|
||||||
#include "iidx.h"
|
#include "iidx.h"
|
||||||
@@ -82,7 +83,8 @@ bool games::iidx::IIDXFMSerialHandle::FMSerialDevice::parse_msg(
|
|||||||
}
|
}
|
||||||
|
|
||||||
// sleep - otherwise the IO thread will go too hard on the CPU
|
// sleep - otherwise the IO thread will go too hard on the CPU
|
||||||
Sleep(1);
|
static thread_local timeutils::PreciseSleepTimer timer;
|
||||||
|
timer.sleep(1);
|
||||||
|
|
||||||
// generate message
|
// generate message
|
||||||
auto msg = this->create_msg(msg_in, 0x2E);
|
auto msg = this->create_msg(msg_in, 0x2E);
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
|
|
||||||
#include "misc/eamuse.h"
|
#include "misc/eamuse.h"
|
||||||
#include "rawinput/rawinput.h"
|
#include "rawinput/rawinput.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
|
|
||||||
#include "iidx.h"
|
#include "iidx.h"
|
||||||
@@ -82,7 +83,8 @@ bool games::iidx::BI2XSerialHandle::BI2XDevice::parse_msg(
|
|||||||
}
|
}
|
||||||
|
|
||||||
// sleep - otherwise the IO thread will go too hard on the CPU
|
// sleep - otherwise the IO thread will go too hard on the CPU
|
||||||
Sleep(1);
|
static thread_local timeutils::PreciseSleepTimer timer;
|
||||||
|
timer.sleep(1);
|
||||||
|
|
||||||
// generate message
|
// generate message
|
||||||
auto msg = this->create_msg(msg_in, 0x2E);
|
auto msg = this->create_msg(msg_in, 0x2E);
|
||||||
|
|||||||
@@ -67,6 +67,8 @@ namespace games::iidx {
|
|||||||
std::optional<std::string> SOUND_OUTPUT_DEVICE = std::nullopt;
|
std::optional<std::string> SOUND_OUTPUT_DEVICE = std::nullopt;
|
||||||
std::optional<std::string> SOUND_OUTPUT_DEVICE_IN_EFFECT = std::nullopt;
|
std::optional<std::string> SOUND_OUTPUT_DEVICE_IN_EFFECT = std::nullopt;
|
||||||
std::optional<std::string> ASIO_DRIVER = std::nullopt;
|
std::optional<std::string> ASIO_DRIVER = std::nullopt;
|
||||||
|
uint32_t TT_DELAY_P1 = 0;
|
||||||
|
uint32_t TT_DELAY_P2 = 0;
|
||||||
uint8_t DIGITAL_TT_SENS = 4;
|
uint8_t DIGITAL_TT_SENS = 4;
|
||||||
std::optional<std::string> SUBSCREEN_OVERLAY_SIZE = std::nullopt;
|
std::optional<std::string> SUBSCREEN_OVERLAY_SIZE = std::nullopt;
|
||||||
std::optional<std::string> SCREEN_MODE = std::nullopt;
|
std::optional<std::string> SCREEN_MODE = std::nullopt;
|
||||||
@@ -781,7 +783,7 @@ namespace games::iidx {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// return higher 8 bit
|
// return higher 8 bit
|
||||||
return (uint8_t) (ret_value >> 2);
|
return (uint8_t)(ret_value >> 2);
|
||||||
}
|
}
|
||||||
|
|
||||||
unsigned char get_slider(uint8_t slider) {
|
unsigned char get_slider(uint8_t slider) {
|
||||||
|
|||||||
@@ -63,16 +63,17 @@ std::vector<Analog> &games::iidx::get_analogs() {
|
|||||||
if (analogs.empty()) {
|
if (analogs.empty()) {
|
||||||
analogs = GameAPI::Analogs::getAnalogs("Beatmania IIDX");
|
analogs = GameAPI::Analogs::getAnalogs("Beatmania IIDX");
|
||||||
|
|
||||||
GameAPI::Analogs::sortAnalogs(
|
using namespace GameAPI::Analogs;
|
||||||
&analogs,
|
|
||||||
"Turntable P1",
|
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||||
"Turntable P2",
|
{ "Turntable P1", AnalogType::Circular },
|
||||||
"VEFX",
|
{ "Turntable P2", AnalogType::Circular },
|
||||||
"Low-EQ",
|
{ "VEFX", AnalogType::LinearPositive },
|
||||||
"Hi-EQ",
|
{ "Low-EQ", AnalogType::LinearPositive },
|
||||||
"Filter",
|
{ "Hi-EQ", AnalogType::LinearPositive },
|
||||||
"Play Volume"
|
{ "Filter", AnalogType::LinearPositive },
|
||||||
);
|
{ "Play Volume", AnalogType::LinearPositive }
|
||||||
|
});
|
||||||
}
|
}
|
||||||
return analogs;
|
return analogs;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -3,6 +3,7 @@
|
|||||||
#if SPICE64 && !SPICE_XP
|
#if SPICE64 && !SPICE_XP
|
||||||
|
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
#include "mf_wrappers.h"
|
#include "mf_wrappers.h"
|
||||||
|
|
||||||
@@ -399,6 +400,7 @@ namespace games::iidx {
|
|||||||
void IIDXLocalCamera::CreateThread() {
|
void IIDXLocalCamera::CreateThread() {
|
||||||
// Create thread
|
// Create thread
|
||||||
m_drawThread = new std::thread([this]() {
|
m_drawThread = new std::thread([this]() {
|
||||||
|
timeutils::PreciseSleepTimer timer;
|
||||||
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_BELOW_NORMAL);
|
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_BELOW_NORMAL);
|
||||||
|
|
||||||
double accumulator = 0.0;
|
double accumulator = 0.0;
|
||||||
@@ -412,7 +414,7 @@ namespace games::iidx {
|
|||||||
accumulator -= 1.0;
|
accumulator -= 1.0;
|
||||||
floorFrameTimeMicroSec += 1;
|
floorFrameTimeMicroSec += 1;
|
||||||
}
|
}
|
||||||
std::this_thread::sleep_for(std::chrono::microseconds(floorFrameTimeMicroSec));
|
timer.sleep(std::chrono::microseconds(floorFrameTimeMicroSec));
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -15,6 +15,7 @@
|
|||||||
#include "touch/touch.h"
|
#include "touch/touch.h"
|
||||||
#include "util/libutils.h"
|
#include "util/libutils.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
|
|
||||||
#define POKE_NATIVE_TOUCH 0
|
#define POKE_NATIVE_TOUCH 0
|
||||||
|
|
||||||
@@ -200,6 +201,7 @@ namespace games::iidx::poke {
|
|||||||
// create new thread
|
// create new thread
|
||||||
THREAD_RUNNING = true;
|
THREAD_RUNNING = true;
|
||||||
THREAD = new std::thread([] {
|
THREAD = new std::thread([] {
|
||||||
|
timeutils::PreciseSleepTimer timer;
|
||||||
|
|
||||||
// log
|
// log
|
||||||
log_info("poke", "enabled");
|
log_info("poke", "enabled");
|
||||||
@@ -319,7 +321,7 @@ namespace games::iidx::poke {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// slow down
|
// slow down
|
||||||
Sleep(50);
|
timer.sleep(50);
|
||||||
}
|
}
|
||||||
|
|
||||||
return nullptr;
|
return nullptr;
|
||||||
|
|||||||
@@ -92,6 +92,9 @@ namespace games {
|
|||||||
games.push_back(ddr);
|
games.push_back(ddr);
|
||||||
buttons.insert({ ddr, ddr::get_buttons() });
|
buttons.insert({ ddr, ddr::get_buttons() });
|
||||||
lights.insert({ ddr, ddr::get_lights() });
|
lights.insert({ ddr, ddr::get_lights() });
|
||||||
|
buttons_help.insert({ ddr, ddr::get_buttons_help() });
|
||||||
|
analogs_help.insert({ ddr, ddr::get_analogs_help() });
|
||||||
|
analogs.insert({ ddr, ddr::get_analogs() });
|
||||||
file_hints[ddr].push_back({"ddr.dll"});
|
file_hints[ddr].push_back({"ddr.dll"});
|
||||||
file_hints[ddr].push_back({"mdxja_945.dll"});
|
file_hints[ddr].push_back({"mdxja_945.dll"});
|
||||||
file_hints[ddr].push_back({"arkmdxp3.dll"});
|
file_hints[ddr].push_back({"arkmdxp3.dll"});
|
||||||
|
|||||||
+86
-13
@@ -19,7 +19,7 @@
|
|||||||
namespace games::jb {
|
namespace games::jb {
|
||||||
|
|
||||||
// touch stuff
|
// touch stuff
|
||||||
bool TOUCH_LEGACY_BOX = false;
|
JubeatTouchAlgorithm TOUCH_ALGORITHM = Improved;
|
||||||
static bool TOUCH_ENABLE = false;
|
static bool TOUCH_ENABLE = false;
|
||||||
static bool TOUCH_ATTACHED = false;
|
static bool TOUCH_ATTACHED = false;
|
||||||
static bool IS_PORTRAIT = true;
|
static bool IS_PORTRAIT = true;
|
||||||
@@ -78,7 +78,7 @@ namespace games::jb {
|
|||||||
// note that the IO code in device.cpp will correctly compensate for orientation, depending on the model.
|
// note that the IO code in device.cpp will correctly compensate for orientation, depending on the model.
|
||||||
TOUCH_POINTS.clear();
|
TOUCH_POINTS.clear();
|
||||||
touch_get_points(TOUCH_POINTS);
|
touch_get_points(TOUCH_POINTS);
|
||||||
if (TOUCH_LEGACY_BOX) {
|
if (TOUCH_ALGORITHM == Legacy) {
|
||||||
auto offset = IS_PORTRAIT ? 580 : 0;
|
auto offset = IS_PORTRAIT ? 580 : 0;
|
||||||
for (auto &tp : TOUCH_POINTS) {
|
for (auto &tp : TOUCH_POINTS) {
|
||||||
|
|
||||||
@@ -94,6 +94,17 @@ namespace games::jb {
|
|||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
for (auto &tp : TOUCH_POINTS) {
|
for (auto &tp : TOUCH_POINTS) {
|
||||||
|
// check window out of bounds
|
||||||
|
if (IS_PORTRAIT) {
|
||||||
|
if (tp.x > 768 || tp.y > 1360) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (tp.x > 1360 || tp.y > 768) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
int x_relative = tp.x;
|
int x_relative = tp.x;
|
||||||
int y_relative = tp.y;
|
int y_relative = tp.y;
|
||||||
|
|
||||||
@@ -110,19 +121,66 @@ namespace games::jb {
|
|||||||
y_relative -= 8;
|
y_relative -= 8;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (x_relative < 0 || y_relative < 0) {
|
int x_index = -1;
|
||||||
|
int x_hitbox = 0;
|
||||||
|
int y_index = -1;
|
||||||
|
int y_hitbox = 0;
|
||||||
|
|
||||||
|
// x_hitbox and y_hitbox is relative to top-left pixel of each button
|
||||||
|
if (x_relative >= 0) {
|
||||||
|
x_index = x_relative / JB_BUTTON_HITBOX;
|
||||||
|
x_hitbox = x_relative % JB_BUTTON_HITBOX;
|
||||||
|
}
|
||||||
|
if (y_relative >= 0) {
|
||||||
|
y_index = y_relative / JB_BUTTON_HITBOX;
|
||||||
|
y_hitbox = y_relative % JB_BUTTON_HITBOX;
|
||||||
|
}
|
||||||
|
|
||||||
|
// log_info("jb", "raw={}, idx={}, hitbox={}", tp.x, x_index, x_hitbox);
|
||||||
|
|
||||||
|
if (TOUCH_ALGORITHM == Improved) {
|
||||||
|
if (IS_PORTRAIT) {
|
||||||
|
// extend to left border
|
||||||
|
if (x_relative < 0) {
|
||||||
|
x_index = 0;
|
||||||
|
}
|
||||||
|
// right and bottom borders are covered by the hit box
|
||||||
|
} else {
|
||||||
|
// extend to top border
|
||||||
|
if (y_relative < 0) {
|
||||||
|
y_index = 0;
|
||||||
|
}
|
||||||
|
// extend to left border
|
||||||
|
if (x_relative < 0) {
|
||||||
|
x_index = 0;
|
||||||
|
}
|
||||||
|
// bottom border is covered by the hit box
|
||||||
|
// rightmost edge - ignore them entirely
|
||||||
|
if (x_index == 3 && JB_BUTTON_SIZE < x_hitbox) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (x_index < 0 || y_index < 0 || x_index > 3 || y_index > 3) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
// x_hitbox and y_hitbox is relative to top-left pixel of each button
|
|
||||||
int x_index = x_relative / JB_BUTTON_HITBOX;
|
|
||||||
int x_hitbox = x_relative % JB_BUTTON_HITBOX;
|
|
||||||
int y_index = y_relative / JB_BUTTON_HITBOX;
|
|
||||||
int y_hitbox = y_relative % JB_BUTTON_HITBOX;
|
|
||||||
|
|
||||||
// check if the gap was touched
|
// check if the gap was touched
|
||||||
if (x_hitbox > JB_BUTTON_SIZE || y_hitbox > JB_BUTTON_SIZE) {
|
if (TOUCH_ALGORITHM == AcAccurate) {
|
||||||
continue;
|
// in ac-accurate mode, touching the gap is ignored
|
||||||
|
if (x_hitbox > JB_BUTTON_SIZE || y_hitbox > JB_BUTTON_SIZE) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
} else if (TOUCH_ALGORITHM == Improved) {
|
||||||
|
// in improved mode, touching the gap triggers the closest button
|
||||||
|
if (x_index <= 2 && (JB_BUTTON_SIZE + JB_BUTTON_GAP / 2) < x_hitbox) {
|
||||||
|
x_index++;
|
||||||
|
}
|
||||||
|
if (y_index <= 2 && (JB_BUTTON_SIZE + JB_BUTTON_GAP / 2) < y_hitbox) {
|
||||||
|
y_index++;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// set the corresponding state
|
// set the corresponding state
|
||||||
@@ -167,7 +225,7 @@ namespace games::jb {
|
|||||||
void JBGame::pre_attach() {
|
void JBGame::pre_attach() {
|
||||||
if (!cfg::CONFIGURATOR_STANDALONE) {
|
if (!cfg::CONFIGURATOR_STANDALONE) {
|
||||||
const auto current_path = std::filesystem::current_path();
|
const auto current_path = std::filesystem::current_path();
|
||||||
log_misc("jubeat", "current working directory: {}", current_path.string());
|
log_misc("jubeat", "current working directory: {}", current_path);
|
||||||
if (current_path.parent_path() == current_path.root_path()) {
|
if (current_path.parent_path() == current_path.root_path()) {
|
||||||
log_warning(
|
log_warning(
|
||||||
"jubeat",
|
"jubeat",
|
||||||
@@ -178,7 +236,7 @@ namespace games::jb {
|
|||||||
" c:\\jubeat\\contents\\spice.exe <- OK\n\n"
|
" c:\\jubeat\\contents\\spice.exe <- OK\n\n"
|
||||||
"To fix this, create a new directory and move ALL game files there.\n\n"
|
"To fix this, create a new directory and move ALL game files there.\n\n"
|
||||||
"Your current working directory: {}\n",
|
"Your current working directory: {}\n",
|
||||||
current_path.string());
|
current_path);
|
||||||
|
|
||||||
log_fatal(
|
log_fatal(
|
||||||
"jubeat",
|
"jubeat",
|
||||||
@@ -193,6 +251,21 @@ namespace games::jb {
|
|||||||
// enable touch
|
// enable touch
|
||||||
TOUCH_ENABLE = true;
|
TOUCH_ENABLE = true;
|
||||||
|
|
||||||
|
switch (TOUCH_ALGORITHM) {
|
||||||
|
case Legacy:
|
||||||
|
log_info("jubeat", "using 'legacy' touch targets");
|
||||||
|
break;
|
||||||
|
case Improved:
|
||||||
|
log_info("jubeat", "using 'improved' touch targets");
|
||||||
|
break;
|
||||||
|
case AcAccurate:
|
||||||
|
log_info("jubeat", "using 'ac accurate' touch targets");
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
log_fatal("jubeat", "unknown touch algo detected in touch_update, this is a bug");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
// enable debug logging of gftools
|
// enable debug logging of gftools
|
||||||
HMODULE gftools = libutils::try_module("gftools.dll");
|
HMODULE gftools = libutils::try_module("gftools.dll");
|
||||||
detour::inline_hook((void *) GFDbgSetReportFunc, libutils::try_proc(
|
detour::inline_hook((void *) GFDbgSetReportFunc, libutils::try_proc(
|
||||||
|
|||||||
@@ -4,8 +4,14 @@
|
|||||||
|
|
||||||
namespace games::jb {
|
namespace games::jb {
|
||||||
|
|
||||||
|
enum JubeatTouchAlgorithm {
|
||||||
|
Legacy,
|
||||||
|
Improved,
|
||||||
|
AcAccurate
|
||||||
|
};
|
||||||
|
|
||||||
// touch stuff
|
// touch stuff
|
||||||
extern bool TOUCH_LEGACY_BOX;
|
extern JubeatTouchAlgorithm TOUCH_ALGORITHM;
|
||||||
extern bool TOUCH_STATE[16];
|
extern bool TOUCH_STATE[16];
|
||||||
void touch_update();
|
void touch_update();
|
||||||
|
|
||||||
|
|||||||
@@ -36,11 +36,11 @@ std::vector<Analog> &games::mga::get_analogs() {
|
|||||||
if (analogs.empty()) {
|
if (analogs.empty()) {
|
||||||
analogs = GameAPI::Analogs::getAnalogs("Metal Gear");
|
analogs = GameAPI::Analogs::getAnalogs("Metal Gear");
|
||||||
|
|
||||||
GameAPI::Analogs::sortAnalogs(
|
using namespace GameAPI::Analogs;
|
||||||
&analogs,
|
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||||
"Joy X",
|
{ "Joy X", AnalogType::LinearCentered },
|
||||||
"Joy Y"
|
{ "Joy Y", AnalogType::LinearCentered }
|
||||||
);
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
return analogs;
|
return analogs;
|
||||||
|
|||||||
@@ -165,37 +165,38 @@ std::vector<Analog> &games::nost::get_analogs() {
|
|||||||
if (analogs.empty()) {
|
if (analogs.empty()) {
|
||||||
analogs = GameAPI::Analogs::getAnalogs("Nostalgia");
|
analogs = GameAPI::Analogs::getAnalogs("Nostalgia");
|
||||||
|
|
||||||
GameAPI::Analogs::sortAnalogs(
|
using namespace GameAPI::Analogs;
|
||||||
&analogs,
|
|
||||||
"Key 1",
|
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||||
"Key 2",
|
{ "Key 1", AnalogType::LinearPositive },
|
||||||
"Key 3",
|
{ "Key 2", AnalogType::LinearPositive },
|
||||||
"Key 4",
|
{ "Key 3", AnalogType::LinearPositive },
|
||||||
"Key 5",
|
{ "Key 4", AnalogType::LinearPositive },
|
||||||
"Key 6",
|
{ "Key 5", AnalogType::LinearPositive },
|
||||||
"Key 7",
|
{ "Key 6", AnalogType::LinearPositive },
|
||||||
"Key 8",
|
{ "Key 7", AnalogType::LinearPositive },
|
||||||
"Key 9",
|
{ "Key 8", AnalogType::LinearPositive },
|
||||||
"Key 10",
|
{ "Key 9", AnalogType::LinearPositive },
|
||||||
"Key 11",
|
{ "Key 10", AnalogType::LinearPositive },
|
||||||
"Key 12",
|
{ "Key 11", AnalogType::LinearPositive },
|
||||||
"Key 13",
|
{ "Key 12", AnalogType::LinearPositive },
|
||||||
"Key 14",
|
{ "Key 13", AnalogType::LinearPositive },
|
||||||
"Key 15",
|
{ "Key 14", AnalogType::LinearPositive },
|
||||||
"Key 16",
|
{ "Key 15", AnalogType::LinearPositive },
|
||||||
"Key 17",
|
{ "Key 16", AnalogType::LinearPositive },
|
||||||
"Key 18",
|
{ "Key 17", AnalogType::LinearPositive },
|
||||||
"Key 19",
|
{ "Key 18", AnalogType::LinearPositive },
|
||||||
"Key 20",
|
{ "Key 19", AnalogType::LinearPositive },
|
||||||
"Key 21",
|
{ "Key 20", AnalogType::LinearPositive },
|
||||||
"Key 22",
|
{ "Key 21", AnalogType::LinearPositive },
|
||||||
"Key 23",
|
{ "Key 22", AnalogType::LinearPositive },
|
||||||
"Key 24",
|
{ "Key 23", AnalogType::LinearPositive },
|
||||||
"Key 25",
|
{ "Key 24", AnalogType::LinearPositive },
|
||||||
"Key 26",
|
{ "Key 25", AnalogType::LinearPositive },
|
||||||
"Key 27",
|
{ "Key 26", AnalogType::LinearPositive },
|
||||||
"Key 28"
|
{ "Key 27", AnalogType::LinearPositive },
|
||||||
);
|
{ "Key 28", AnalogType::LinearPositive }
|
||||||
|
});
|
||||||
}
|
}
|
||||||
return analogs;
|
return analogs;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,6 +9,7 @@
|
|||||||
#include "misc/eamuse.h"
|
#include "misc/eamuse.h"
|
||||||
#include "touch/touch.h"
|
#include "touch/touch.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
|
|
||||||
namespace games::nost::poke {
|
namespace games::nost::poke {
|
||||||
|
|
||||||
@@ -63,6 +64,7 @@ namespace games::nost::poke {
|
|||||||
// create new thread
|
// create new thread
|
||||||
THREAD_RUNNING = true;
|
THREAD_RUNNING = true;
|
||||||
THREAD = new std::thread([] {
|
THREAD = new std::thread([] {
|
||||||
|
timeutils::PreciseSleepTimer timer;
|
||||||
const DWORD touch_id = (DWORD)(0xFFFFFFFE);
|
const DWORD touch_id = (DWORD)(0xFFFFFFFE);
|
||||||
|
|
||||||
const int swipe_anim_total_frames = 6;
|
const int swipe_anim_total_frames = 6;
|
||||||
@@ -178,7 +180,7 @@ namespace games::nost::poke {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// slow down
|
// slow down
|
||||||
Sleep(30);
|
timer.sleep(30);
|
||||||
}
|
}
|
||||||
|
|
||||||
return nullptr;
|
return nullptr;
|
||||||
|
|||||||
@@ -4,6 +4,7 @@
|
|||||||
#include "touchpanel.h"
|
#include "touchpanel.h"
|
||||||
|
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
#include "touch/touch.h"
|
#include "touch/touch.h"
|
||||||
|
|
||||||
using namespace std::chrono_literals;
|
using namespace std::chrono_literals;
|
||||||
@@ -44,6 +45,9 @@ bool games::onpara::TouchPanelHandle::open(LPCWSTR lpFileName) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
int games::onpara::TouchPanelHandle::read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) {
|
int games::onpara::TouchPanelHandle::read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) {
|
||||||
|
|
||||||
|
static thread_local timeutils::PreciseSleepTimer timer;
|
||||||
|
|
||||||
DWORD i;
|
DWORD i;
|
||||||
auto buffer = reinterpret_cast<uint8_t *>(lpBuffer);
|
auto buffer = reinterpret_cast<uint8_t *>(lpBuffer);
|
||||||
|
|
||||||
@@ -67,7 +71,7 @@ int games::onpara::TouchPanelHandle::read(LPVOID lpBuffer, DWORD nNumberOfBytesT
|
|||||||
enqueue_packet(report);
|
enqueue_packet(report);
|
||||||
|
|
||||||
// prevent cpu bullying
|
// prevent cpu bullying
|
||||||
std::this_thread::sleep_for(1ms);
|
timer.sleep(1);
|
||||||
}
|
}
|
||||||
|
|
||||||
// copy from output queue
|
// copy from output queue
|
||||||
@@ -133,4 +137,4 @@ bool games::onpara::TouchPanelHandle::close() {
|
|||||||
log_info("touchpanel", "Closed COM1 (Touch Panel)");
|
log_info("touchpanel", "Closed COM1 (Touch Panel)");
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -51,11 +51,12 @@ std::vector<Analog> &games::pc::get_analogs() {
|
|||||||
if (analogs.empty()) {
|
if (analogs.empty()) {
|
||||||
analogs = GameAPI::Analogs::getAnalogs("Polaris Chord");
|
analogs = GameAPI::Analogs::getAnalogs("Polaris Chord");
|
||||||
|
|
||||||
GameAPI::Analogs::sortAnalogs(
|
using GameAPI::Analogs::AnalogType;
|
||||||
&analogs,
|
|
||||||
"Fader-L",
|
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||||
"Fader-R"
|
{ "Fader-L", AnalogType::LinearCentered },
|
||||||
);
|
{ "Fader-R", AnalogType::LinearCentered }
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
return analogs;
|
return analogs;
|
||||||
|
|||||||
@@ -261,7 +261,7 @@ namespace games::popn {
|
|||||||
} else if (requestPacket->type == DISPLAYCONFIG_DEVICE_INFO_GET_SOURCE_NAME) {
|
} else if (requestPacket->type == DISPLAYCONFIG_DEVICE_INFO_GET_SOURCE_NAME) {
|
||||||
const auto source = reinterpret_cast<DISPLAYCONFIG_SOURCE_DEVICE_NAME*>(requestPacket);
|
const auto source = reinterpret_cast<DISPLAYCONFIG_SOURCE_DEVICE_NAME*>(requestPacket);
|
||||||
// value must match WrappedIDirect3D9::GetAdapterIdentifier
|
// value must match WrappedIDirect3D9::GetAdapterIdentifier
|
||||||
wcscpy(source->viewGdiDeviceName, L"\\\\.\\DISPLAY_SPICE_FAKE");
|
wcscpy(source->viewGdiDeviceName, L"\\\\.\\DISPLAY_SPICE_FAKE_1");
|
||||||
} else {
|
} else {
|
||||||
log_fatal(
|
log_fatal(
|
||||||
"popn",
|
"popn",
|
||||||
|
|||||||
+27
-13
@@ -4,29 +4,34 @@
|
|||||||
#include "hooks/devicehook.h"
|
#include "hooks/devicehook.h"
|
||||||
#include "hooks/audio/backends/dsound/dsound_backend.h"
|
#include "hooks/audio/backends/dsound/dsound_backend.h"
|
||||||
#include "util/detour.h"
|
#include "util/detour.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
|
#include "util/logging.h"
|
||||||
|
#include "cfg/configurator.h"
|
||||||
|
|
||||||
#include "touch.h"
|
#include "touch.h"
|
||||||
|
|
||||||
|
namespace games::rb {
|
||||||
|
uint16_t TOUCH_POLL_RATE = 0;
|
||||||
|
}
|
||||||
|
|
||||||
static decltype(SleepEx) *SleepEx_orig;
|
static decltype(SleepEx) *SleepEx_orig;
|
||||||
|
|
||||||
static DWORD WINAPI SleepEx_hook(DWORD dwMilliseconds, BOOL bAltertable) {
|
static DWORD WINAPI SleepEx_hook(DWORD dwMilliseconds, BOOL bAlertable) {
|
||||||
|
|
||||||
/*
|
// increase touch poll rate
|
||||||
* Increase touch poll from ~110 FPS to ~500 FPS
|
|
||||||
*/
|
|
||||||
if (dwMilliseconds == 8) {
|
if (dwMilliseconds == 8) {
|
||||||
static bool initialized = false;
|
dwMilliseconds = 1000 / games::rb::TOUCH_POLL_RATE;
|
||||||
if (!initialized) {
|
}
|
||||||
initialized = true;
|
|
||||||
|
|
||||||
// if we only sleep for 1ms we also don't need the high priority RB sets
|
// most calls from rb are actually non-alertable
|
||||||
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_BELOW_NORMAL);
|
if (!bAlertable) {
|
||||||
}
|
static thread_local timeutils::PreciseSleepTimer timer;
|
||||||
dwMilliseconds = 1;
|
timer.sleep(dwMilliseconds);
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// call original
|
// call original
|
||||||
return SleepEx_orig(dwMilliseconds, bAltertable);
|
return SleepEx_orig(dwMilliseconds, bAlertable);
|
||||||
}
|
}
|
||||||
|
|
||||||
games::rb::RBGame::RBGame() : Game("Reflec Beat") {
|
games::rb::RBGame::RBGame() : Game("Reflec Beat") {
|
||||||
@@ -35,6 +40,10 @@ games::rb::RBGame::RBGame() : Game("Reflec Beat") {
|
|||||||
void games::rb::RBGame::attach() {
|
void games::rb::RBGame::attach() {
|
||||||
Game::attach();
|
Game::attach();
|
||||||
|
|
||||||
|
if (1000 < games::rb::TOUCH_POLL_RATE) {
|
||||||
|
log_fatal("rb", "-rbtouchsize is set too high; cannot exceed 1000");
|
||||||
|
}
|
||||||
|
|
||||||
// init stuff
|
// init stuff
|
||||||
devicehook_init();
|
devicehook_init();
|
||||||
|
|
||||||
@@ -47,7 +56,12 @@ void games::rb::RBGame::attach() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// hooks
|
// hooks
|
||||||
SleepEx_orig = detour::iat_try("SleepEx", SleepEx_hook, avs::game::DLL_INSTANCE);
|
if (0 < TOUCH_POLL_RATE) {
|
||||||
|
log_info("rb", "force increasing touch poll rate by hooking SleepEx ({}Hz)", TOUCH_POLL_RATE);
|
||||||
|
SleepEx_orig = detour::iat_try("SleepEx", SleepEx_hook, avs::game::DLL_INSTANCE);
|
||||||
|
} else {
|
||||||
|
log_info("rb", "not changing touch poll rate (120Hz by default)");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void games::rb::RBGame::detach() {
|
void games::rb::RBGame::detach() {
|
||||||
|
|||||||
@@ -7,6 +7,8 @@
|
|||||||
namespace games::rb {
|
namespace games::rb {
|
||||||
|
|
||||||
extern uint16_t TOUCH_SCALING;
|
extern uint16_t TOUCH_SCALING;
|
||||||
|
extern uint8_t TOUCH_SIZE;
|
||||||
|
extern uint16_t TOUCH_POLL_RATE;
|
||||||
|
|
||||||
class RBGame : public games::Game {
|
class RBGame : public games::Game {
|
||||||
public:
|
public:
|
||||||
|
|||||||
@@ -13,6 +13,7 @@ static std::string WINDOW_TITLE = "REFLEC BEAT";
|
|||||||
|
|
||||||
namespace games::rb {
|
namespace games::rb {
|
||||||
uint16_t TOUCH_SCALING = 1000;
|
uint16_t TOUCH_SCALING = 1000;
|
||||||
|
uint8_t TOUCH_SIZE = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
games::rb::ReflecBeatTouchDeviceHandle::ReflecBeatTouchDeviceHandle(bool log_fps) {
|
games::rb::ReflecBeatTouchDeviceHandle::ReflecBeatTouchDeviceHandle(bool log_fps) {
|
||||||
@@ -160,16 +161,20 @@ int games::rb::ReflecBeatTouchDeviceHandle::read(LPVOID lpBuffer, DWORD nNumberO
|
|||||||
const auto point_x = (int) ((x - window_width / 2.0) * 48.0 / 54.0 + window_width / 2.0);
|
const auto point_x = (int) ((x - window_width / 2.0) * 48.0 / 54.0 + window_width / 2.0);
|
||||||
const auto point_y = (int) (y - window_height / 76);
|
const auto point_y = (int) (y - window_height / 76);
|
||||||
|
|
||||||
// insert 9 times with offset to double the precision
|
// center
|
||||||
grid_insert(data, point_x, point_y);
|
grid_insert(data, point_x, point_y);
|
||||||
grid_insert(data, point_x - offset_x, point_y);
|
|
||||||
grid_insert(data, point_x - offset_x, point_y - offset_y);
|
// surrounding points
|
||||||
grid_insert(data, point_x - offset_x, point_y + offset_y);
|
if (games::rb::TOUCH_SIZE == 3) {
|
||||||
grid_insert(data, point_x + offset_x, point_y);
|
grid_insert(data, point_x - offset_x, point_y); // west
|
||||||
grid_insert(data, point_x + offset_x, point_y + offset_y);
|
grid_insert(data, point_x - offset_x, point_y - offset_y); // northwest
|
||||||
grid_insert(data, point_x + offset_x, point_y - offset_y);
|
grid_insert(data, point_x - offset_x, point_y + offset_y); // southwest
|
||||||
grid_insert(data, point_x, point_y - offset_y);
|
grid_insert(data, point_x + offset_x, point_y); // east
|
||||||
grid_insert(data, point_x, point_y + offset_y);
|
grid_insert(data, point_x + offset_x, point_y + offset_y); // southeast
|
||||||
|
grid_insert(data, point_x + offset_x, point_y - offset_y); // northeast
|
||||||
|
grid_insert(data, point_x, point_y - offset_y); // north
|
||||||
|
grid_insert(data, point_x, point_y + offset_y); // south
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// copy data to buffer
|
// copy data to buffer
|
||||||
|
|||||||
@@ -35,12 +35,13 @@ std::vector<Analog> &games::rf3d::get_analogs() {
|
|||||||
if (analogs.empty()) {
|
if (analogs.empty()) {
|
||||||
analogs = GameAPI::Analogs::getAnalogs("Road Fighters 3D");
|
analogs = GameAPI::Analogs::getAnalogs("Road Fighters 3D");
|
||||||
|
|
||||||
GameAPI::Analogs::sortAnalogs(
|
using GameAPI::Analogs::AnalogType;
|
||||||
&analogs,
|
|
||||||
"Wheel",
|
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||||
"Accelerate",
|
{ "Wheel", AnalogType::LinearCentered },
|
||||||
"Brake"
|
{ "Accelerate", AnalogType::LinearPositive },
|
||||||
);
|
{ "Brake", AnalogType::LinearPositive }
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
return analogs;
|
return analogs;
|
||||||
|
|||||||
@@ -31,13 +31,14 @@ std::vector<Analog> &games::sc::get_analogs() {
|
|||||||
if (analogs.empty()) {
|
if (analogs.empty()) {
|
||||||
analogs = GameAPI::Analogs::getAnalogs("Steel Chronicle");
|
analogs = GameAPI::Analogs::getAnalogs("Steel Chronicle");
|
||||||
|
|
||||||
GameAPI::Analogs::sortAnalogs(
|
using GameAPI::Analogs::AnalogType;
|
||||||
&analogs,
|
|
||||||
"Left Stick X",
|
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||||
"Left Stick Y",
|
{ "Left Stick X", AnalogType::LinearCentered },
|
||||||
"Right Stick X",
|
{ "Left Stick Y", AnalogType::LinearCentered },
|
||||||
"Right Stick Y"
|
{ "Right Stick X", AnalogType::LinearCentered },
|
||||||
);
|
{ "Right Stick Y", AnalogType::LinearCentered }
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
return analogs;
|
return analogs;
|
||||||
|
|||||||
@@ -31,11 +31,12 @@ std::vector<Analog> &games::silentscope::get_analogs() {
|
|||||||
if (analogs.empty()) {
|
if (analogs.empty()) {
|
||||||
analogs = GameAPI::Analogs::getAnalogs("Silent Scope: Bone Eater");
|
analogs = GameAPI::Analogs::getAnalogs("Silent Scope: Bone Eater");
|
||||||
|
|
||||||
GameAPI::Analogs::sortAnalogs(
|
using GameAPI::Analogs::AnalogType;
|
||||||
&analogs,
|
|
||||||
"Gun X",
|
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||||
"Gun Y"
|
{ "Gun X", AnalogType::LinearCentered },
|
||||||
);
|
{ "Gun Y", AnalogType::LinearCentered }
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
return analogs;
|
return analogs;
|
||||||
|
|||||||
@@ -50,13 +50,14 @@ std::vector<Analog> &games::we::get_analogs() {
|
|||||||
if (analogs.empty()) {
|
if (analogs.empty()) {
|
||||||
analogs = GameAPI::Analogs::getAnalogs("Winning Eleven");
|
analogs = GameAPI::Analogs::getAnalogs("Winning Eleven");
|
||||||
|
|
||||||
GameAPI::Analogs::sortAnalogs(
|
using GameAPI::Analogs::AnalogType;
|
||||||
&analogs,
|
|
||||||
"Pad Stick Left X",
|
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||||
"Pad Stick Left Y",
|
{ "Pad Stick Left X", AnalogType::LinearCentered },
|
||||||
"Pad Stick Right X",
|
{ "Pad Stick Left Y", AnalogType::LinearCentered },
|
||||||
"Pad Stick Right Y"
|
{ "Pad Stick Right X", AnalogType::LinearCentered },
|
||||||
);
|
{ "Pad Stick Right Y", AnalogType::LinearCentered }
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
return analogs;
|
return analogs;
|
||||||
|
|||||||
@@ -3,6 +3,7 @@
|
|||||||
#include "hooks/audio/audio.h"
|
#include "hooks/audio/audio.h"
|
||||||
#include "hooks/audio/backends/wasapi/audio_client.h"
|
#include "hooks/audio/backends/wasapi/audio_client.h"
|
||||||
#include "hooks/audio/backends/wasapi/defs.h"
|
#include "hooks/audio/backends/wasapi/defs.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
|
|
||||||
static REFERENCE_TIME WASAPI_TARGET_REFTIME = TARGET_REFTIME;
|
static REFERENCE_TIME WASAPI_TARGET_REFTIME = TARGET_REFTIME;
|
||||||
|
|
||||||
@@ -185,6 +186,7 @@ HRESULT WaveOutBackend::on_get_buffer(uint32_t num_frames_requested, BYTE **ppDa
|
|||||||
}
|
}
|
||||||
HRESULT WaveOutBackend::on_release_buffer(uint32_t num_frames_written, DWORD dwFlags) {
|
HRESULT WaveOutBackend::on_release_buffer(uint32_t num_frames_written, DWORD dwFlags) {
|
||||||
bool written = false;
|
bool written = false;
|
||||||
|
timeutils::PreciseSleepTimer timer;
|
||||||
|
|
||||||
// reset the dispatcher event
|
// reset the dispatcher event
|
||||||
ResetEvent(this->dispatcher_event);
|
ResetEvent(this->dispatcher_event);
|
||||||
@@ -209,7 +211,7 @@ HRESULT WaveOutBackend::on_release_buffer(uint32_t num_frames_written, DWORD dwF
|
|||||||
|
|
||||||
// avoid pegging the CPU
|
// avoid pegging the CPU
|
||||||
if (!written) {
|
if (!written) {
|
||||||
Sleep(1);
|
timer.sleep(1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -291,7 +291,7 @@ static int avs_fs_mount(const char *mountpoint, const char *fsroot, const char *
|
|||||||
std::filesystem::create_directories(mapped_path, err);
|
std::filesystem::create_directories(mapped_path, err);
|
||||||
|
|
||||||
if (err) {
|
if (err) {
|
||||||
log_warning("hooks::avs", "failed to create '{}': {}", mapped_path.string(), err.message());
|
log_warning("hooks::avs", "failed to create '{}': {}", mapped_path, err.message());
|
||||||
} else {
|
} else {
|
||||||
|
|
||||||
// if this is the `e:\`, then create the special directories
|
// if this is the `e:\`, then create the special directories
|
||||||
@@ -305,7 +305,7 @@ static int avs_fs_mount(const char *mountpoint, const char *fsroot, const char *
|
|||||||
|
|
||||||
log_misc("hooks::avs", "source directory '{}' remapped to '{}'",
|
log_misc("hooks::avs", "source directory '{}' remapped to '{}'",
|
||||||
fsroot,
|
fsroot,
|
||||||
mapped_path.string());
|
mapped_path);
|
||||||
}
|
}
|
||||||
|
|
||||||
new_fs_root = mapped_path.string();
|
new_fs_root = mapped_path.string();
|
||||||
|
|||||||
@@ -465,15 +465,21 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::RegisterSoftwareDevice(void *pIniti
|
|||||||
UINT STDMETHODCALLTYPE WrappedIDirect3D9::GetAdapterCount() {
|
UINT STDMETHODCALLTYPE WrappedIDirect3D9::GetAdapterCount() {
|
||||||
UINT result = pReal->GetAdapterCount();
|
UINT result = pReal->GetAdapterCount();
|
||||||
|
|
||||||
if (!FAKE_SUBSCREEN_ADAPTER && games::popn::is_pikapika_model() && result == 1) {
|
if (!FAKE_SUBSCREEN_ADAPTER) {
|
||||||
FAKE_SUBSCREEN_ADAPTER = true;
|
if (games::popn::is_pikapika_model() && result == 1) {
|
||||||
log_info(
|
FAKE_SUBSCREEN_ADAPTER = true;
|
||||||
"graphics::d3d9",
|
log_info(
|
||||||
"GetAdapterCount returned 1, popn needs 2 adapters - enabliing fake submonitor mode");
|
"graphics::d3d9",
|
||||||
}
|
"GetAdapterCount returned {}, popn needs 2 adapters - enabling fake submonitor mode", result);
|
||||||
|
return 2;
|
||||||
|
|
||||||
if (FAKE_SUBSCREEN_ADAPTER) {
|
} else if (games::gitadora::is_arena_model() && !GRAPHICS_WINDOWED && result < 4) {
|
||||||
return 2;
|
FAKE_SUBSCREEN_ADAPTER = true;
|
||||||
|
log_info(
|
||||||
|
"graphics::d3d9",
|
||||||
|
"GetAdapterCount returned {}, gfdm needs 4 adapters - enabling fake submonitor mode", result);
|
||||||
|
return 4;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
@@ -485,12 +491,14 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::GetAdapterIdentifier(
|
|||||||
D3DADAPTER_IDENTIFIER9 *pIdentifier)
|
D3DADAPTER_IDENTIFIER9 *pIdentifier)
|
||||||
{
|
{
|
||||||
|
|
||||||
if (FAKE_SUBSCREEN_ADAPTER && Adapter == 1 && pIdentifier) {
|
if (FAKE_SUBSCREEN_ADAPTER && Adapter > 0 && pIdentifier) {
|
||||||
*pIdentifier = {};
|
*pIdentifier = {};
|
||||||
strcpy(pIdentifier->DeviceName, "\\\\.\\DISPLAY_SPICE_FAKE");
|
const std::string adapter_name = fmt::format("\\\\.\\DISPLAY_SPICE_FAKE_{}", Adapter);
|
||||||
|
strcpy(pIdentifier->DeviceName, adapter_name.c_str());
|
||||||
log_misc(
|
log_misc(
|
||||||
"graphics::d3d9",
|
"graphics::d3d9",
|
||||||
"GetAdapterIdentifier called for fake subscreen adapter 1: {}",
|
"GetAdapterIdentifier called for fake subscreen adapter {}: {}",
|
||||||
|
Adapter,
|
||||||
pIdentifier->DeviceName);
|
pIdentifier->DeviceName);
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
@@ -499,8 +507,8 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::GetAdapterIdentifier(
|
|||||||
}
|
}
|
||||||
|
|
||||||
UINT STDMETHODCALLTYPE WrappedIDirect3D9::GetAdapterModeCount(UINT Adapter, D3DFORMAT Format) {
|
UINT STDMETHODCALLTYPE WrappedIDirect3D9::GetAdapterModeCount(UINT Adapter, D3DFORMAT Format) {
|
||||||
if (FAKE_SUBSCREEN_ADAPTER && Adapter == 1) {
|
if (FAKE_SUBSCREEN_ADAPTER && Adapter > 0) {
|
||||||
log_misc("graphics::d3d9", "GetAdapterModeCount called for fake subscreen adapter");
|
log_misc("graphics::d3d9", "GetAdapterModeCount called for fake subscreen adapter {}", Adapter);
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -513,8 +521,8 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::EnumAdapterModes(
|
|||||||
UINT Mode,
|
UINT Mode,
|
||||||
D3DDISPLAYMODE *pMode)
|
D3DDISPLAYMODE *pMode)
|
||||||
{
|
{
|
||||||
if (FAKE_SUBSCREEN_ADAPTER && Adapter == 1) {
|
if (FAKE_SUBSCREEN_ADAPTER && Adapter > 0) {
|
||||||
log_misc("graphics::d3d9", "EnumAdapterModes called for fake subscreen adapter");
|
log_misc("graphics::d3d9", "EnumAdapterModes called for fake subscreen adapter {}", Adapter);
|
||||||
if (Mode == 0 && pMode) {
|
if (Mode == 0 && pMode) {
|
||||||
pMode->Width = 1280;
|
pMode->Width = 1280;
|
||||||
pMode->Height = 800;
|
pMode->Height = 800;
|
||||||
@@ -622,8 +630,8 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CheckDeviceFormat(
|
|||||||
D3DRESOURCETYPE RType,
|
D3DRESOURCETYPE RType,
|
||||||
D3DFORMAT CheckFormat)
|
D3DFORMAT CheckFormat)
|
||||||
{
|
{
|
||||||
if (FAKE_SUBSCREEN_ADAPTER && Adapter == 1) {
|
if (FAKE_SUBSCREEN_ADAPTER && Adapter > 0) {
|
||||||
log_misc("graphics::d3d9", "CheckDeviceFormat called for fake subscreen adapter");
|
log_misc("graphics::d3d9", "CheckDeviceFormat called for fake subscreen adapter {}", Adapter);
|
||||||
return D3D_OK;
|
return D3D_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1143,10 +1151,15 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDeviceEx(
|
|||||||
|
|
||||||
*ppReturnedDeviceInterface = new WrappedIDirect3DDevice9(hFocusWindow, *ppReturnedDeviceInterface);
|
*ppReturnedDeviceInterface = new WrappedIDirect3DDevice9(hFocusWindow, *ppReturnedDeviceInterface);
|
||||||
|
|
||||||
// initialize sub screen if IIDX/SDVX requested a multi-head context
|
// initialize sub screen if the game requested a multi-head context
|
||||||
if (avs::game::is_model({"LDJ", "KFC", "M39"}) &&
|
if (avs::game::is_model({"LDJ", "KFC", "M39", "M32"}) &&
|
||||||
(orig_behavior_flags & D3DCREATE_ADAPTERGROUP_DEVICE)) {
|
(orig_behavior_flags & D3DCREATE_ADAPTERGROUP_DEVICE)) {
|
||||||
graphics_d3d9_ldj_init_sub_screen(*ppReturnedDeviceInterface, &pPresentationParameters[1]);
|
|
||||||
|
UINT i = 1;
|
||||||
|
if (games::gitadora::is_arena_model()) {
|
||||||
|
i = 2;
|
||||||
|
}
|
||||||
|
graphics_d3d9_ldj_init_sub_screen(*ppReturnedDeviceInterface, &pPresentationParameters[i]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1196,7 +1209,13 @@ static void graphics_d3d9_ldj_init_sub_screen(IDirect3DDevice9Ex *device, D3DPRE
|
|||||||
log_info("graphics::d3d9", "created additional swap chain for windowed mode");
|
log_info("graphics::d3d9", "created additional swap chain for windowed mode");
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
hr = device->GetSwapChain(1, &SUB_SWAP_CHAIN);
|
|
||||||
|
int swapchain = 1;
|
||||||
|
if (games::gitadora::is_arena_model()) {
|
||||||
|
swapchain = 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
hr = device->GetSwapChain(swapchain, &SUB_SWAP_CHAIN);
|
||||||
if (FAILED(hr)) {
|
if (FAILED(hr)) {
|
||||||
log_warning("graphics::d3d9", "failed to acquire fullscreen sub swap chain, hr={}", FMT_HRESULT(hr));
|
log_warning("graphics::d3d9", "failed to acquire fullscreen sub swap chain, hr={}", FMT_HRESULT(hr));
|
||||||
} else {
|
} else {
|
||||||
@@ -1233,7 +1252,7 @@ static void graphics_d3d9_ldj_on_present(IDirect3DDevice9 *wrapped_device) {
|
|||||||
// iidx/sdvx
|
// iidx/sdvx
|
||||||
int swapchain = 1;
|
int swapchain = 1;
|
||||||
if (games::gitadora::is_arena_model()) {
|
if (games::gitadora::is_arena_model()) {
|
||||||
swapchain = 3;
|
swapchain = 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!ATTEMPTED_SUB_SWAP_CHAIN_ACQUIRE && SUB_SWAP_CHAIN == nullptr) {
|
if (!ATTEMPTED_SUB_SWAP_CHAIN_ACQUIRE && SUB_SWAP_CHAIN == nullptr) {
|
||||||
@@ -1452,8 +1471,9 @@ void graphics_d3d9_on_present(
|
|||||||
// for IIDX TDJ / SDVX UFC, handle subscreen
|
// for IIDX TDJ / SDVX UFC, handle subscreen
|
||||||
const bool is_vm = games::sdvx::is_valkyrie_model();
|
const bool is_vm = games::sdvx::is_valkyrie_model();
|
||||||
const bool is_tdj = avs::game::is_model("LDJ") && games::iidx::TDJ_MODE;
|
const bool is_tdj = avs::game::is_model("LDJ") && games::iidx::TDJ_MODE;
|
||||||
const bool is_gfdm_arena =
|
const bool is_gfdm_arena = games::gitadora::is_arena_model() &&
|
||||||
games::gitadora::is_arena_model() && games::gitadora::ARENA_SINGLE_WINDOW;
|
(GRAPHICS_FORCE_SINGLE_ADAPTER || GRAPHICS_PREVENT_SECONDARY_WINDOW);
|
||||||
|
|
||||||
const bool is_pika = games::popn::is_pikapika_model();
|
const bool is_pika = games::popn::is_pikapika_model();
|
||||||
if (is_vm || is_tdj || is_gfdm_arena || is_pika) {
|
if (is_vm || is_tdj || is_gfdm_arena || is_pika) {
|
||||||
graphics_d3d9_ldj_on_present(wrapped_device);
|
graphics_d3d9_ldj_on_present(wrapped_device);
|
||||||
|
|||||||
@@ -129,13 +129,17 @@ ULONG STDMETHODCALLTYPE WrappedIDirect3DDevice9::Release() {
|
|||||||
this->main_swapchain->Release();
|
this->main_swapchain->Release();
|
||||||
this->main_swapchain = nullptr;
|
this->main_swapchain = nullptr;
|
||||||
}
|
}
|
||||||
if (this->sub_swapchain) {
|
for (auto &sc : this->sub_swapchain) {
|
||||||
this->sub_swapchain->Release();
|
if (sc) {
|
||||||
this->sub_swapchain = nullptr;
|
sc->Release();
|
||||||
|
sc = nullptr;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if (this->fake_sub_swapchain) {
|
for (auto &sc : this->fake_sub_swapchain) {
|
||||||
this->fake_sub_swapchain->Release();
|
if (sc) {
|
||||||
this->fake_sub_swapchain = nullptr;
|
sc->Release();
|
||||||
|
sc = nullptr;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (overlay::ENABLED) {
|
if (overlay::ENABLED) {
|
||||||
@@ -250,27 +254,47 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::CreateAdditionalSwapChain(
|
|||||||
WRAP_VERBOSE;
|
WRAP_VERBOSE;
|
||||||
|
|
||||||
HRESULT hr = pReal->CreateAdditionalSwapChain(pPresentationParameters, ppSwapChain);
|
HRESULT hr = pReal->CreateAdditionalSwapChain(pPresentationParameters, ppSwapChain);
|
||||||
|
|
||||||
|
int index = 0;
|
||||||
bool create_swap_chain = false;
|
bool create_swap_chain = false;
|
||||||
if (avs::game::is_model({"LDJ", "KFC", "M39"})) {
|
if (avs::game::is_model({"LDJ", "KFC", "M39"})) {
|
||||||
create_swap_chain = true;
|
create_swap_chain = true;
|
||||||
|
|
||||||
} else if (games::gitadora::is_arena_model() &&
|
} else if (games::gitadora::is_arena_model() &&
|
||||||
games::gitadora::ARENA_SINGLE_WINDOW &&
|
(GRAPHICS_FORCE_SINGLE_ADAPTER || GRAPHICS_PREVENT_SECONDARY_WINDOW)) {
|
||||||
pPresentationParameters->BackBufferWidth == 800) {
|
if (pPresentationParameters->BackBufferWidth == 800) {
|
||||||
create_swap_chain = true;
|
// SMALL (subscreen)
|
||||||
|
create_swap_chain = true;
|
||||||
|
index = 0;
|
||||||
|
} else if (pPresentationParameters->BackBufferWidth == 1080) {
|
||||||
|
// LEFT/RIGHT
|
||||||
|
create_swap_chain = true;
|
||||||
|
index = 1;
|
||||||
|
if (sub_swapchain[index] || fake_sub_swapchain[index]) {
|
||||||
|
index = 2;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
log_warning("graphics::d3d9", "unknown swap chain detected in CreateAdditionalSwapChain");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (create_swap_chain) {
|
if (create_swap_chain) {
|
||||||
if (SUCCEEDED(hr) && !sub_swapchain) {
|
log_misc(
|
||||||
sub_swapchain = new WrappedIDirect3DSwapChain9(this, *ppSwapChain);
|
"graphics::d3d9",
|
||||||
sub_swapchain->should_run_hooks = false;
|
"CreateAdditionalSwapChain called for swap chain {}, creating swap chain",
|
||||||
} else if (FAILED(hr) && !fake_sub_swapchain) {
|
index);
|
||||||
|
|
||||||
|
if (SUCCEEDED(hr) && !sub_swapchain[index]) {
|
||||||
|
sub_swapchain[index] = new WrappedIDirect3DSwapChain9(this, *ppSwapChain);
|
||||||
|
sub_swapchain[index]->should_run_hooks = false;
|
||||||
|
} else if (FAILED(hr) && !fake_sub_swapchain[index]) {
|
||||||
log_warning("graphics::d3d9",
|
log_warning("graphics::d3d9",
|
||||||
"failed to create sub swap chain, hr={}, using fake swap chain",
|
"failed to create sub swap chain, hr={}, using fake swap chain",
|
||||||
FMT_HRESULT(hr));
|
FMT_HRESULT(hr));
|
||||||
|
|
||||||
fake_sub_swapchain = new FakeIDirect3DSwapChain9(this, pPresentationParameters, false);
|
fake_sub_swapchain[index] = new FakeIDirect3DSwapChain9(this, pPresentationParameters, false);
|
||||||
fake_sub_swapchain->AddRef();
|
fake_sub_swapchain[index]->AddRef();
|
||||||
*ppSwapChain = static_cast<IDirect3DSwapChain9 *>(fake_sub_swapchain);
|
*ppSwapChain = static_cast<IDirect3DSwapChain9 *>(fake_sub_swapchain[index]);
|
||||||
|
|
||||||
return D3D_OK;
|
return D3D_OK;
|
||||||
}
|
}
|
||||||
@@ -308,22 +332,20 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetSwapChain(
|
|||||||
if (iSwapChain == 1 && avs::game::is_model({"LDJ", "KFC", "M39"})) {
|
if (iSwapChain == 1 && avs::game::is_model({"LDJ", "KFC", "M39"})) {
|
||||||
swap = true;
|
swap = true;
|
||||||
}
|
}
|
||||||
if (games::gitadora::is_arena_model() &&
|
if (games::gitadora::is_arena_model() && iSwapChain == 2) {
|
||||||
games::gitadora::ARENA_SINGLE_WINDOW &&
|
|
||||||
iSwapChain == 3) {
|
|
||||||
swap = true;
|
swap = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (swap) {
|
if (swap) {
|
||||||
if (sub_swapchain) {
|
if (sub_swapchain[0]) {
|
||||||
sub_swapchain->AddRef();
|
sub_swapchain[0]->AddRef();
|
||||||
*ppSwapChain = static_cast<IDirect3DSwapChain9 *>(sub_swapchain);
|
*ppSwapChain = static_cast<IDirect3DSwapChain9 *>(sub_swapchain[0]);
|
||||||
|
|
||||||
graphics_screens_register(iSwapChain);
|
graphics_screens_register(iSwapChain);
|
||||||
return D3D_OK;
|
return D3D_OK;
|
||||||
} else if (fake_sub_swapchain) {
|
} else if (fake_sub_swapchain[0]) {
|
||||||
fake_sub_swapchain->AddRef();
|
fake_sub_swapchain[0]->AddRef();
|
||||||
*ppSwapChain = static_cast<IDirect3DSwapChain9 *>(fake_sub_swapchain);
|
*ppSwapChain = static_cast<IDirect3DSwapChain9 *>(fake_sub_swapchain[0]);
|
||||||
|
|
||||||
graphics_screens_register(iSwapChain);
|
graphics_screens_register(iSwapChain);
|
||||||
return D3D_OK;
|
return D3D_OK;
|
||||||
@@ -344,7 +366,7 @@ UINT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetNumberOfSwapChains() {
|
|||||||
|
|
||||||
UINT n = pReal->GetNumberOfSwapChains();
|
UINT n = pReal->GetNumberOfSwapChains();
|
||||||
|
|
||||||
if (sub_swapchain && avs::game::is_model({"LDJ", "KFC", "M39"})) {
|
if (sub_swapchain[0] && avs::game::is_model({"LDJ", "KFC", "M39"})) {
|
||||||
n += 1;
|
n += 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -204,7 +204,8 @@ struct WrappedIDirect3DDevice9 : IDirect3DDevice9Ex {
|
|||||||
std::atomic_ulong refs = 1;
|
std::atomic_ulong refs = 1;
|
||||||
|
|
||||||
WrappedIDirect3DSwapChain9 *main_swapchain = nullptr;
|
WrappedIDirect3DSwapChain9 *main_swapchain = nullptr;
|
||||||
WrappedIDirect3DSwapChain9 *sub_swapchain = nullptr;
|
WrappedIDirect3DSwapChain9 *sub_swapchain[3] = { nullptr, nullptr, nullptr };
|
||||||
FakeIDirect3DSwapChain9 *fake_sub_swapchain = nullptr;
|
FakeIDirect3DSwapChain9 *fake_sub_swapchain[3] = { nullptr, nullptr, nullptr };
|
||||||
|
|
||||||
IDirect3DVertexShader9 *vertex_shader = nullptr;
|
IDirect3DVertexShader9 *vertex_shader = nullptr;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -59,6 +59,12 @@ static CaptureData GRAPHICS_CAPTURE_BUFFER[GRAPHICS_CAPTURE_SCREEN_NO] {};
|
|||||||
static std::mutex GRAPHICS_CAPTURE_BUFFER_M[GRAPHICS_CAPTURE_SCREEN_NO] {};
|
static std::mutex GRAPHICS_CAPTURE_BUFFER_M[GRAPHICS_CAPTURE_SCREEN_NO] {};
|
||||||
static std::condition_variable GRAPHICS_CAPTURE_CV[GRAPHICS_CAPTURE_SCREEN_NO] {};
|
static std::condition_variable GRAPHICS_CAPTURE_CV[GRAPHICS_CAPTURE_SCREEN_NO] {};
|
||||||
|
|
||||||
|
static std::optional<graphics_orientation> target_orientation_on_boot;
|
||||||
|
static UINT target_refresh_rate_on_boot = 0;
|
||||||
|
static std::optional<std::pair<uint32_t, uint32_t>> target_resolution_on_boot;
|
||||||
|
static bool monitor_settings_changed = false;
|
||||||
|
static bool monitor_layout_needs_reset = false;
|
||||||
|
|
||||||
// flag settings
|
// flag settings
|
||||||
bool GRAPHICS_CAPTURE_CURSOR = false;
|
bool GRAPHICS_CAPTURE_CURSOR = false;
|
||||||
bool GRAPHICS_LOG_HRESULT = false;
|
bool GRAPHICS_LOG_HRESULT = false;
|
||||||
@@ -104,6 +110,7 @@ static decltype(SetWindowLongA) *SetWindowLongA_orig = nullptr;
|
|||||||
static decltype(SetWindowLongW) *SetWindowLongW_orig = nullptr;
|
static decltype(SetWindowLongW) *SetWindowLongW_orig = nullptr;
|
||||||
static decltype(SetWindowPos) *SetWindowPos_orig = nullptr;
|
static decltype(SetWindowPos) *SetWindowPos_orig = nullptr;
|
||||||
static decltype(ShowWindow) *ShowWindow_orig = nullptr;
|
static decltype(ShowWindow) *ShowWindow_orig = nullptr;
|
||||||
|
static decltype(SetDisplayConfig) *SetDisplayConfig_addr = nullptr;
|
||||||
|
|
||||||
static void reset_window_hook(HWND hWnd) {
|
static void reset_window_hook(HWND hWnd) {
|
||||||
overlay::destroy(hWnd);
|
overlay::destroy(hWnd);
|
||||||
@@ -157,6 +164,7 @@ static LRESULT CALLBACK WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM l
|
|||||||
if (wintouchemu::INJECT_MOUSE_AS_WM_TOUCH) {
|
if (wintouchemu::INJECT_MOUSE_AS_WM_TOUCH) {
|
||||||
// drop mouse inputs since only wintouches should be used
|
// drop mouse inputs since only wintouches should be used
|
||||||
switch (uMsg) {
|
switch (uMsg) {
|
||||||
|
case WM_MOUSEMOVE:
|
||||||
case WM_LBUTTONDOWN:
|
case WM_LBUTTONDOWN:
|
||||||
case WM_LBUTTONUP:
|
case WM_LBUTTONUP:
|
||||||
case WM_MBUTTONDOWN:
|
case WM_MBUTTONDOWN:
|
||||||
@@ -232,7 +240,7 @@ static LRESULT CALLBACK WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM l
|
|||||||
|
|
||||||
switch (uMsg) {
|
switch (uMsg) {
|
||||||
case WM_MOVE:
|
case WM_MOVE:
|
||||||
case WM_SIZE: {
|
case WM_SIZE:
|
||||||
// Update SPICETOUCH space when the main window changes size or moves.
|
// Update SPICETOUCH space when the main window changes size or moves.
|
||||||
// The update happens regardless of whether the "fake" spicetouch window is present or not.
|
// The update happens regardless of whether the "fake" spicetouch window is present or not.
|
||||||
// This allows touches received on subscreen window to be translated correctly.
|
// This allows touches received on subscreen window to be translated correctly.
|
||||||
@@ -249,7 +257,16 @@ static LRESULT CALLBACK WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM l
|
|||||||
SPICETOUCH_TOUCH_WIDTH, SPICETOUCH_TOUCH_HEIGHT,
|
SPICETOUCH_TOUCH_WIDTH, SPICETOUCH_TOUCH_HEIGHT,
|
||||||
SWP_NOZORDER | SWP_NOREDRAW | SWP_NOREPOSITION | SWP_NOACTIVATE);
|
SWP_NOZORDER | SWP_NOREDRAW | SWP_NOREPOSITION | SWP_NOACTIVATE);
|
||||||
}
|
}
|
||||||
}
|
break;
|
||||||
|
case WM_ACTIVATEAPP:
|
||||||
|
if (wParam) {
|
||||||
|
// regained focus
|
||||||
|
// this *can* get called twice in a row when restoring, but update_monitor_at_runtime
|
||||||
|
// is idempotent (checks current display settings to see if changes are needed),
|
||||||
|
// so it shouldn't cause any issues
|
||||||
|
update_monitor_at_runtime();
|
||||||
|
}
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -340,16 +357,24 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
|
|||||||
bool is_popn_sub_window = avs::game::is_model("M39") && window_name.ends_with("Sub Screen");
|
bool is_popn_sub_window = avs::game::is_model("M39") && window_name.ends_with("Sub Screen");
|
||||||
bool is_gfdm_sub_window = games::gitadora::is_arena_model() && window_name.ends_with("SMALL");
|
bool is_gfdm_sub_window = games::gitadora::is_arena_model() && window_name.ends_with("SMALL");
|
||||||
|
|
||||||
// hide maximize button (prevent misaligned touches)
|
// update style / ex-style
|
||||||
if ((is_tdj_sub_window && GRAPHICS_IIDX_WSUB) || is_sdvx_sub_window || is_gfdm_sub_window || is_popn_sub_window) {
|
if (is_tdj_sub_window || is_sdvx_sub_window || is_gfdm_sub_window || is_popn_sub_window) {
|
||||||
|
// hide maximize button (prevent misaligned touches)
|
||||||
dwStyle &= ~(WS_MAXIMIZEBOX);
|
dwStyle &= ~(WS_MAXIMIZEBOX);
|
||||||
}
|
|
||||||
// mouse clicks become misaligned when resized
|
// mouse clicks become misaligned when resized
|
||||||
if (is_gfdm_sub_window) {
|
|
||||||
dwStyle &= ~(WS_SIZEBOX);
|
dwStyle &= ~(WS_SIZEBOX);
|
||||||
}
|
|
||||||
if ((is_tdj_sub_window || is_sdvx_sub_window || is_popn_sub_window) && GRAPHICS_WSUB_BORDERLESS) {
|
// borderless
|
||||||
dwStyle &= ~(WS_OVERLAPPEDWINDOW);
|
if (GRAPHICS_WINDOWED && GRAPHICS_WSUB_BORDERLESS) {
|
||||||
|
dwStyle &= ~(WS_OVERLAPPEDWINDOW);
|
||||||
|
}
|
||||||
|
|
||||||
|
// don't show the sub window on task bar / alt-tab targets
|
||||||
|
if (!GRAPHICS_WINDOWED) {
|
||||||
|
dwExStyle &= ~(WS_EX_APPWINDOW);
|
||||||
|
dwExStyle |= WS_EX_TOOLWINDOW;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (is_sdvx_sub_window) {
|
if (is_sdvx_sub_window) {
|
||||||
@@ -396,7 +421,7 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
|
|||||||
}
|
}
|
||||||
|
|
||||||
// only hook touch window if multiple windows are allowed
|
// only hook touch window if multiple windows are allowed
|
||||||
if (is_gfdm_sub_window && !games::gitadora::ARENA_SINGLE_WINDOW) {
|
if (is_gfdm_sub_window && GRAPHICS_WINDOWED && !GRAPHICS_PREVENT_SECONDARY_WINDOW) {
|
||||||
GFDM_SUBSCREEN_WINDOW = result;
|
GFDM_SUBSCREEN_WINDOW = result;
|
||||||
graphics_hook_subscreen_window(GFDM_SUBSCREEN_WINDOW);
|
graphics_hook_subscreen_window(GFDM_SUBSCREEN_WINDOW);
|
||||||
}
|
}
|
||||||
@@ -677,7 +702,7 @@ static BOOL WINAPI SetWindowPos_hook(HWND hWnd, HWND hWndInsertAfter,
|
|||||||
|
|
||||||
static BOOL WINAPI ShowWindow_hook(HWND hWnd, int nCmdShow) {
|
static BOOL WINAPI ShowWindow_hook(HWND hWnd, int nCmdShow) {
|
||||||
if (games::gitadora::is_arena_model() &&
|
if (games::gitadora::is_arena_model() &&
|
||||||
games::gitadora::ARENA_SINGLE_WINDOW &&
|
GRAPHICS_PREVENT_SECONDARY_WINDOW &&
|
||||||
hWnd != GRAPHICS_HOOKED_WINDOW) {
|
hWnd != GRAPHICS_HOOKED_WINDOW) {
|
||||||
log_info("graphics", "ShowWindow_hook - hiding sub window {}", fmt::ptr(hWnd));
|
log_info("graphics", "ShowWindow_hook - hiding sub window {}", fmt::ptr(hWnd));
|
||||||
return true;
|
return true;
|
||||||
@@ -1142,7 +1167,7 @@ void change_primary_monitor(const std::string &monitor_name) {
|
|||||||
const auto DisplayConfigGetDeviceInfo_addr =
|
const auto DisplayConfigGetDeviceInfo_addr =
|
||||||
reinterpret_cast<decltype(DisplayConfigGetDeviceInfo) *>(
|
reinterpret_cast<decltype(DisplayConfigGetDeviceInfo) *>(
|
||||||
GetProcAddress(user32, "DisplayConfigGetDeviceInfo"));
|
GetProcAddress(user32, "DisplayConfigGetDeviceInfo"));
|
||||||
const auto SetDisplayConfig_addr =
|
SetDisplayConfig_addr =
|
||||||
reinterpret_cast<decltype(SetDisplayConfig) *>(
|
reinterpret_cast<decltype(SetDisplayConfig) *>(
|
||||||
GetProcAddress(user32, "SetDisplayConfig"));
|
GetProcAddress(user32, "SetDisplayConfig"));
|
||||||
if (GetDisplayConfigBufferSizes_addr == nullptr || QueryDisplayConfig_addr == nullptr ||
|
if (GetDisplayConfigBufferSizes_addr == nullptr || QueryDisplayConfig_addr == nullptr ||
|
||||||
@@ -1257,12 +1282,19 @@ void change_primary_monitor(const std::string &monitor_name) {
|
|||||||
log_fatal("graphics", "SetDisplayConfig failed, check -mainmonitor option: {}", status);
|
log_fatal("graphics", "SetDisplayConfig failed, check -mainmonitor option: {}", status);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
monitor_layout_needs_reset = true;
|
||||||
|
|
||||||
// a little extra time for windows to settle and redraw things
|
// a little extra time for windows to settle and redraw things
|
||||||
Sleep(2000);
|
Sleep(2000);
|
||||||
}
|
}
|
||||||
|
|
||||||
void update_monitor_on_boot(std::optional<graphics_orientation> target_orientation, UINT target_refresh_rate) {
|
void update_monitor(
|
||||||
// note: all of this is only being done for the primary motnior
|
bool is_boot,
|
||||||
|
std::optional<graphics_orientation> target_orientation,
|
||||||
|
UINT target_refresh_rate,
|
||||||
|
std::optional<std::pair<uint32_t, uint32_t>> target_resolution) {
|
||||||
|
|
||||||
|
// note: all of this is only being done for the primary monitor
|
||||||
|
|
||||||
// get current settings
|
// get current settings
|
||||||
DEVMODEA dm = {};
|
DEVMODEA dm = {};
|
||||||
@@ -1330,7 +1362,7 @@ void update_monitor_on_boot(std::optional<graphics_orientation> target_orientati
|
|||||||
}
|
}
|
||||||
|
|
||||||
// update refresh rate
|
// update refresh rate
|
||||||
if (target_refresh_rate > 0) {
|
if (target_refresh_rate > 0 && target_refresh_rate != dm.dmDisplayFrequency) {
|
||||||
log_misc("graphics",
|
log_misc("graphics",
|
||||||
"current refresh rate {} => desired refresh rate {}",
|
"current refresh rate {} => desired refresh rate {}",
|
||||||
dm.dmDisplayFrequency, target_refresh_rate);
|
dm.dmDisplayFrequency, target_refresh_rate);
|
||||||
@@ -1340,27 +1372,107 @@ void update_monitor_on_boot(std::optional<graphics_orientation> target_orientati
|
|||||||
needs_update = true;
|
needs_update = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (target_resolution.has_value()) {
|
||||||
|
if (dm.dmPelsWidth != target_resolution.value().first ||
|
||||||
|
dm.dmPelsHeight != target_resolution.value().second) {
|
||||||
|
|
||||||
|
log_misc(
|
||||||
|
"graphics",
|
||||||
|
"current resolution {}, {} => desired resolution {}, {}",
|
||||||
|
dm.dmPelsWidth, dm.dmPelsHeight,
|
||||||
|
target_resolution.value().first, target_resolution.value().second);
|
||||||
|
|
||||||
|
dm.dmPelsWidth = target_resolution.value().first;
|
||||||
|
dm.dmPelsHeight = target_resolution.value().second;
|
||||||
|
needs_update = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (!needs_update) {
|
if (!needs_update) {
|
||||||
// nothing to do
|
// nothing to do
|
||||||
|
log_misc("graphics", "display settings are already up to date, no changes needed");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
const auto result = ChangeDisplaySettings(&dm, CDS_FULLSCREEN);
|
const auto result = ChangeDisplaySettings(&dm, CDS_FULLSCREEN);
|
||||||
if (result != DISP_CHANGE_SUCCESSFUL) {
|
if (result != DISP_CHANGE_SUCCESSFUL) {
|
||||||
log_fatal(
|
if (is_boot) {
|
||||||
"graphics",
|
log_fatal(
|
||||||
"failed to update display settings ({}px x {}px @ {}Hz): error {}, double check options",
|
"graphics",
|
||||||
dm.dmPelsWidth,
|
"failed to update display settings ({}px x {}px @ {}Hz): error {}, double check options",
|
||||||
dm.dmPelsHeight,
|
dm.dmPelsWidth,
|
||||||
dm.dmDisplayFrequency,
|
dm.dmPelsHeight,
|
||||||
result);
|
dm.dmDisplayFrequency,
|
||||||
|
result);
|
||||||
|
} else {
|
||||||
|
log_warning(
|
||||||
|
"graphics",
|
||||||
|
"failed to update display settings ({}px x {}px @ {}Hz): error {}, double check options",
|
||||||
|
dm.dmPelsWidth,
|
||||||
|
dm.dmPelsHeight,
|
||||||
|
dm.dmDisplayFrequency,
|
||||||
|
result);
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
|
monitor_settings_changed = true;
|
||||||
|
// sleep for a little bit after changing monitor settings to delay game launch/resume
|
||||||
|
Sleep(1000);
|
||||||
log_info("graphics", "display settings updated successfully ({}px x {}px @ {}Hz)",
|
log_info("graphics", "display settings updated successfully ({}px x {}px @ {}Hz)",
|
||||||
dm.dmPelsWidth,
|
dm.dmPelsWidth,
|
||||||
dm.dmPelsHeight,
|
dm.dmPelsHeight,
|
||||||
dm.dmDisplayFrequency);
|
dm.dmDisplayFrequency);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
// sleep for a little bit after changing monitor settings to delay game launch
|
|
||||||
Sleep(1000);
|
void update_monitor_on_boot(
|
||||||
|
std::optional<graphics_orientation> target_orientation,
|
||||||
|
UINT target_refresh_rate,
|
||||||
|
std::optional<std::pair<uint32_t, uint32_t>> target_resolution) {
|
||||||
|
|
||||||
|
target_orientation_on_boot = target_orientation;
|
||||||
|
target_refresh_rate_on_boot = target_refresh_rate;
|
||||||
|
target_resolution_on_boot = target_resolution;
|
||||||
|
log_misc("graphics", "applying monitor updates at boot...");
|
||||||
|
update_monitor(
|
||||||
|
true,
|
||||||
|
target_orientation,
|
||||||
|
target_refresh_rate,
|
||||||
|
target_resolution);
|
||||||
|
}
|
||||||
|
|
||||||
|
void update_monitor_at_runtime() {
|
||||||
|
if (!GRAPHICS_WINDOWED && monitor_settings_changed) {
|
||||||
|
log_misc("graphics", "applying monitor updates at runtime as window regained focus...");
|
||||||
|
update_monitor(
|
||||||
|
false,
|
||||||
|
target_orientation_on_boot,
|
||||||
|
target_refresh_rate_on_boot,
|
||||||
|
target_resolution_on_boot);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void reset_monitor_on_exit() {
|
||||||
|
|
||||||
|
// while CDS_FULLSCREEN is *supposed* to be temporary & the OS attempts to
|
||||||
|
// restore the original settings on exit, it can sometimes fail to do that;
|
||||||
|
// therefore, we try our best to clean things up on the way out
|
||||||
|
if (monitor_settings_changed) {
|
||||||
|
monitor_settings_changed = false;
|
||||||
|
log_misc("graphics", "resetting monitor settings on exit...");
|
||||||
|
ChangeDisplaySettingsW(nullptr, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
// same for this one.
|
||||||
|
if (monitor_layout_needs_reset) {
|
||||||
|
monitor_layout_needs_reset = false;
|
||||||
|
log_misc("graphics", "restoring primary monitor on exit...");
|
||||||
|
if (SetDisplayConfig_addr != nullptr) {
|
||||||
|
SetDisplayConfig_addr(
|
||||||
|
0,
|
||||||
|
nullptr,
|
||||||
|
0,
|
||||||
|
nullptr,
|
||||||
|
SDC_APPLY | SDC_USE_DATABASE_CURRENT);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -117,4 +117,10 @@ void graphics_load_windowed_subscreen_parameters();
|
|||||||
void graphics_window_check_bounds_before_creation(int &x, int &y, const int width, const int height);
|
void graphics_window_check_bounds_before_creation(int &x, int &y, const int width, const int height);
|
||||||
|
|
||||||
void change_primary_monitor(const std::string &monitor_name);
|
void change_primary_monitor(const std::string &monitor_name);
|
||||||
void update_monitor_on_boot(std::optional<graphics_orientation> target_orientation, UINT target_refresh_rate);
|
void update_monitor_on_boot(
|
||||||
|
std::optional<graphics_orientation> target_orientation,
|
||||||
|
UINT target_refresh_rate,
|
||||||
|
std::optional<std::pair<uint32_t, uint32_t>> target_resolution);
|
||||||
|
|
||||||
|
void update_monitor_at_runtime();
|
||||||
|
void reset_monitor_on_exit();
|
||||||
@@ -0,0 +1,94 @@
|
|||||||
|
#include <winsock2.h>
|
||||||
|
#include <windows.h>
|
||||||
|
#include <iptypes.h>
|
||||||
|
#include <iphlpapi.h>
|
||||||
|
#include <icmpapi.h>
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
|
#include <cstddef>
|
||||||
|
#include <cstring>
|
||||||
|
|
||||||
|
#include "util/detour.h"
|
||||||
|
#include "util/logging.h"
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
|
||||||
|
#pragma pack(push, 1)
|
||||||
|
struct IcmpHdr {
|
||||||
|
uint8_t type;
|
||||||
|
uint8_t code;
|
||||||
|
uint16_t checksum_be;
|
||||||
|
};
|
||||||
|
#pragma pack(pop)
|
||||||
|
|
||||||
|
decltype(IcmpSendEcho) *IcmpSendEcho_orig = nullptr;
|
||||||
|
|
||||||
|
DWORD WINAPI IcmpSendEcho_hook(
|
||||||
|
HANDLE IcmpHandle,
|
||||||
|
IPAddr DestinationAddress,
|
||||||
|
LPVOID RequestData,
|
||||||
|
WORD RequestSize,
|
||||||
|
PIP_OPTION_INFORMATION RequestOptions,
|
||||||
|
LPVOID ReplyBuffer,
|
||||||
|
DWORD ReplySize,
|
||||||
|
DWORD Timeout) {
|
||||||
|
if (!IcmpSendEcho_orig) {
|
||||||
|
SetLastError(ERROR_INVALID_FUNCTION);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
DWORD n = IcmpSendEcho_orig(
|
||||||
|
IcmpHandle,
|
||||||
|
DestinationAddress,
|
||||||
|
RequestData,
|
||||||
|
RequestSize,
|
||||||
|
RequestOptions,
|
||||||
|
ReplyBuffer,
|
||||||
|
ReplySize,
|
||||||
|
Timeout);
|
||||||
|
if (n != 0) {
|
||||||
|
return n;
|
||||||
|
}
|
||||||
|
if (ReplyBuffer == nullptr || ReplySize < sizeof(ICMP_ECHO_REPLY) || RequestData == nullptr) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
if (RequestSize < sizeof(IcmpHdr)) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
const auto *req = reinterpret_cast<const uint8_t *>(RequestData);
|
||||||
|
const auto *ih = reinterpret_cast<const IcmpHdr *>(req);
|
||||||
|
if (ih->type != 8 || ih->code != 0) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
memset(ReplyBuffer, 0, ReplySize);
|
||||||
|
auto *reply = reinterpret_cast<ICMP_ECHO_REPLY *>(ReplyBuffer);
|
||||||
|
const size_t data_off = offsetof(ICMP_ECHO_REPLY, Data);
|
||||||
|
const size_t avail = ReplySize > data_off ? ReplySize - data_off : 0;
|
||||||
|
const size_t copy_len = (std::min)(static_cast<size_t>(RequestSize), avail);
|
||||||
|
reply->Address = DestinationAddress;
|
||||||
|
reply->Status = IP_SUCCESS;
|
||||||
|
reply->RoundTripTime = 1;
|
||||||
|
reply->DataSize = static_cast<USHORT>(copy_len);
|
||||||
|
if (copy_len > 0) {
|
||||||
|
memcpy(reinterpret_cast<uint8_t *>(ReplyBuffer) + data_off, RequestData, copy_len);
|
||||||
|
}
|
||||||
|
SetLastError(ERROR_SUCCESS);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace
|
||||||
|
|
||||||
|
void icmphook_iphlpapi_install() {
|
||||||
|
static bool done = false;
|
||||||
|
if (done) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
done = true;
|
||||||
|
if (!detour::trampoline_try(
|
||||||
|
"iphlpapi.dll",
|
||||||
|
"IcmpSendEcho",
|
||||||
|
(void *) IcmpSendEcho_hook,
|
||||||
|
(void **) &IcmpSendEcho_orig)) {
|
||||||
|
log_warning("network", "ICMP emulation: IcmpSendEcho hook was not installed");
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,692 @@
|
|||||||
|
#include "icmphook_net.h"
|
||||||
|
|
||||||
|
#include "util/detour.h"
|
||||||
|
#include "util/logging.h"
|
||||||
|
|
||||||
|
#include <iphlpapi.h>
|
||||||
|
#include <mutex>
|
||||||
|
#include <deque>
|
||||||
|
#include <vector>
|
||||||
|
#include <chrono>
|
||||||
|
#include <cstring>
|
||||||
|
#include <atomic>
|
||||||
|
#include <condition_variable>
|
||||||
|
#include <unordered_map>
|
||||||
|
|
||||||
|
void icmphook_iphlpapi_install();
|
||||||
|
|
||||||
|
#ifndef SPICE64
|
||||||
|
using socket_uint = unsigned int;
|
||||||
|
#else
|
||||||
|
using socket_uint = unsigned long long;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
namespace icmphook_internal {
|
||||||
|
|
||||||
|
constexpr uint32_t k_loopback_host = 0x7f000001u;
|
||||||
|
|
||||||
|
#pragma pack(push, 1)
|
||||||
|
struct IcmpHeaderView {
|
||||||
|
uint8_t type;
|
||||||
|
uint8_t code;
|
||||||
|
uint16_t checksum_be;
|
||||||
|
};
|
||||||
|
#pragma pack(pop)
|
||||||
|
|
||||||
|
bool icmp_packet_valid(const uint8_t *icmp, size_t len) {
|
||||||
|
if (len < sizeof(IcmpHeaderView)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
unsigned sum = 0;
|
||||||
|
for (size_t i = 0; i + 1 < len; i += 2) {
|
||||||
|
sum += (static_cast<unsigned>(icmp[i]) << 8) | icmp[i + 1];
|
||||||
|
sum = (sum >> 16) + (sum & 0xFFFF);
|
||||||
|
}
|
||||||
|
if (len & 1) {
|
||||||
|
sum += static_cast<unsigned>(icmp[len - 1]) << 8;
|
||||||
|
sum = (sum >> 16) + (sum & 0xFFFF);
|
||||||
|
}
|
||||||
|
sum = (sum >> 16) + (sum & 0xFFFF);
|
||||||
|
return sum == 0xFFFFu || sum == 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool icmp_build_echo_reply(std::vector<uint8_t> &out, const uint8_t *req, size_t req_len) {
|
||||||
|
if (req_len < sizeof(IcmpHeaderView)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
out.resize(req_len);
|
||||||
|
memcpy(out.data(), req, req_len);
|
||||||
|
auto *hdr = reinterpret_cast<IcmpHeaderView *>(out.data());
|
||||||
|
hdr->type = 0;
|
||||||
|
hdr->code = 0;
|
||||||
|
hdr->checksum_be = 0;
|
||||||
|
unsigned sum = 0;
|
||||||
|
for (size_t i = 0; i + 1 < out.size(); i += 2) {
|
||||||
|
sum += (static_cast<unsigned>(out[i]) << 8) | out[i + 1];
|
||||||
|
sum = (sum >> 16) + (sum & 0xFFFF);
|
||||||
|
}
|
||||||
|
if (out.size() & 1) {
|
||||||
|
sum += static_cast<unsigned>(out[out.size() - 1]) << 8;
|
||||||
|
sum = (sum >> 16) + (sum & 0xFFFF);
|
||||||
|
}
|
||||||
|
sum = (sum >> 16) + (sum & 0xFFFF);
|
||||||
|
uint16_t csum = static_cast<uint16_t>(~sum);
|
||||||
|
hdr->checksum_be = htons(csum);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool icmp_fix_pointer(
|
||||||
|
const uint8_t *base,
|
||||||
|
size_t total_len,
|
||||||
|
const uint8_t **icmp_start,
|
||||||
|
size_t *icmp_len) {
|
||||||
|
if (total_len >= 20 && (base[0] >> 4) == 4) {
|
||||||
|
size_t ihl = (base[0] & 0x0Fu) * 4;
|
||||||
|
if (ihl < 20 || ihl > total_len || base[9] != IPPROTO_ICMP) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
*icmp_start = base + ihl;
|
||||||
|
*icmp_len = total_len - ihl;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
*icmp_start = base;
|
||||||
|
*icmp_len = total_len;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ipv4_encode_datagram(
|
||||||
|
std::vector<uint8_t> &out,
|
||||||
|
uint32_t src_host_order,
|
||||||
|
uint32_t dst_host_order,
|
||||||
|
const uint8_t *payload,
|
||||||
|
size_t payload_len) {
|
||||||
|
const size_t hdr_len = 20;
|
||||||
|
if (payload_len > 0xFFFFu - hdr_len) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
const auto total_len = static_cast<uint16_t>(hdr_len + payload_len);
|
||||||
|
out.resize(hdr_len + payload_len);
|
||||||
|
uint8_t *p = out.data();
|
||||||
|
memset(p, 0, hdr_len);
|
||||||
|
p[0] = 0x45;
|
||||||
|
p[1] = 0;
|
||||||
|
p[2] = static_cast<uint8_t>(total_len >> 8);
|
||||||
|
p[3] = static_cast<uint8_t>(total_len & 0xFF);
|
||||||
|
p[6] = 0x40;
|
||||||
|
p[8] = 1;
|
||||||
|
p[9] = IPPROTO_ICMP;
|
||||||
|
uint32_t src_wire = htonl(src_host_order);
|
||||||
|
uint32_t dst_wire = htonl(dst_host_order);
|
||||||
|
memcpy(p + 12, &src_wire, 4);
|
||||||
|
memcpy(p + 16, &dst_wire, 4);
|
||||||
|
unsigned sum = 0;
|
||||||
|
for (size_t i = 0; i < hdr_len; i += 2) {
|
||||||
|
sum += (static_cast<unsigned>(p[i]) << 8) | p[i + 1];
|
||||||
|
while (sum >> 16) {
|
||||||
|
sum = (sum & 0xFFFF) + (sum >> 16);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
uint16_t hdr_csum = static_cast<uint16_t>(~sum);
|
||||||
|
p[10] = static_cast<uint8_t>(hdr_csum >> 8);
|
||||||
|
p[11] = static_cast<uint8_t>(hdr_csum & 0xFF);
|
||||||
|
memcpy(p + hdr_len, payload, payload_len);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Cached adapter list. Populated once per process: adapter changes after the
|
||||||
|
// first ICMP send are intentionally not picked up, in exchange for avoiding
|
||||||
|
// repeated IP Helper calls on every emulated send.
|
||||||
|
std::once_flag g_adapters_cache_init;
|
||||||
|
std::vector<uint8_t> g_adapters_cache;
|
||||||
|
|
||||||
|
void fill_adapters_cache() {
|
||||||
|
std::call_once(g_adapters_cache_init, []() {
|
||||||
|
ULONG buf_len = 0;
|
||||||
|
DWORD r = GetAdaptersInfo(nullptr, &buf_len);
|
||||||
|
if (r != ERROR_BUFFER_OVERFLOW && r != ERROR_SUCCESS) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (buf_len == 0) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
g_adapters_cache.resize(buf_len);
|
||||||
|
auto *info = reinterpret_cast<PIP_ADAPTER_INFO>(g_adapters_cache.data());
|
||||||
|
if (GetAdaptersInfo(info, &buf_len) != ERROR_SUCCESS) {
|
||||||
|
g_adapters_cache.clear();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
uint32_t local_ipv4_for_peer(
|
||||||
|
uint32_t peer_host_order,
|
||||||
|
uint32_t bind_pref_host_order,
|
||||||
|
bool has_bind) {
|
||||||
|
if (peer_host_order == k_loopback_host) {
|
||||||
|
return k_loopback_host;
|
||||||
|
}
|
||||||
|
if (has_bind && bind_pref_host_order != 0) {
|
||||||
|
return bind_pref_host_order;
|
||||||
|
}
|
||||||
|
fill_adapters_cache();
|
||||||
|
if (g_adapters_cache.empty()) {
|
||||||
|
return peer_host_order;
|
||||||
|
}
|
||||||
|
auto *info = reinterpret_cast<PIP_ADAPTER_INFO>(g_adapters_cache.data());
|
||||||
|
for (PIP_ADAPTER_INFO a = info; a != nullptr; a = a->Next) {
|
||||||
|
uint32_t ip = ntohl(inet_addr(a->IpAddressList.IpAddress.String));
|
||||||
|
uint32_t mask = ntohl(inet_addr(a->IpAddressList.IpMask.String));
|
||||||
|
if (mask == 0) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if ((peer_host_order & mask) == (ip & mask)) {
|
||||||
|
return ip;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return peer_host_order;
|
||||||
|
}
|
||||||
|
|
||||||
|
struct EmuSock {
|
||||||
|
std::deque<std::vector<uint8_t>> queue;
|
||||||
|
std::condition_variable_any cv;
|
||||||
|
DWORD rx_timeout_ms = INFINITE;
|
||||||
|
bool nonblocking = false;
|
||||||
|
bool has_bind = false;
|
||||||
|
uint32_t bind_ip_host = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
std::recursive_mutex g_mu;
|
||||||
|
std::unordered_map<SOCKET, std::unique_ptr<EmuSock>> g_socks;
|
||||||
|
std::atomic<uint32_t> g_seq{1};
|
||||||
|
|
||||||
|
// Fast-path flag so the bind() hook in networkhook.cpp can short-circuit
|
||||||
|
// without taking g_mu when the ICMP feature was never enabled.
|
||||||
|
std::atomic<bool> g_installed{false};
|
||||||
|
|
||||||
|
decltype(socket) *socket_orig = nullptr;
|
||||||
|
decltype(WSASocketW) *WSASocketW_orig = nullptr;
|
||||||
|
decltype(WSASocketA) *WSASocketA_orig = nullptr;
|
||||||
|
decltype(closesocket) *closesocket_orig = nullptr;
|
||||||
|
decltype(bind) *bind_trampoline_orig = nullptr;
|
||||||
|
decltype(sendto) *sendto_orig = nullptr;
|
||||||
|
decltype(recvfrom) *recvfrom_orig = nullptr;
|
||||||
|
decltype(WSASendTo) *WSASendTo_orig = nullptr;
|
||||||
|
decltype(WSARecvFrom) *WSARecvFrom_orig = nullptr;
|
||||||
|
decltype(ioctlsocket) *ioctlsocket_orig = nullptr;
|
||||||
|
decltype(setsockopt) *setsockopt_orig = nullptr;
|
||||||
|
|
||||||
|
EmuSock *lookup(SOCKET s) {
|
||||||
|
std::lock_guard<std::recursive_mutex> lock(g_mu);
|
||||||
|
auto it = g_socks.find(s);
|
||||||
|
if (it == g_socks.end()) {
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
return it->second.get();
|
||||||
|
}
|
||||||
|
|
||||||
|
SOCKET alloc_icmp_socket() {
|
||||||
|
std::lock_guard<std::recursive_mutex> lock(g_mu);
|
||||||
|
for (;;) {
|
||||||
|
uint32_t x = g_seq.fetch_add(1, std::memory_order_relaxed);
|
||||||
|
SOCKET s = (SOCKET)(socket_uint)(0xE0000000u | (x & 0x0FFFFFFFu));
|
||||||
|
if (s == INVALID_SOCKET) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if (g_socks.find(s) == g_socks.end()) {
|
||||||
|
g_socks[s] = std::make_unique<EmuSock>();
|
||||||
|
return s;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void release_icmp_socket(SOCKET s) {
|
||||||
|
std::lock_guard<std::recursive_mutex> lock(g_mu);
|
||||||
|
auto it = g_socks.find(s);
|
||||||
|
if (it != g_socks.end()) {
|
||||||
|
it->second->cv.notify_all();
|
||||||
|
g_socks.erase(it);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool process_icmp_send(SOCKET s, const uint8_t *buf, int len, const sockaddr *to, int tolen) {
|
||||||
|
if (len <= 0 || tolen < (int) sizeof(sockaddr_in) || !buf || !to) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
auto *sin = reinterpret_cast<const sockaddr_in *>(to);
|
||||||
|
if (sin->sin_family != AF_INET) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
uint32_t peer_host = ntohl(sin->sin_addr.s_addr);
|
||||||
|
|
||||||
|
const uint8_t *icmp_ptr = nullptr;
|
||||||
|
size_t icmp_len = 0;
|
||||||
|
const auto *raw = reinterpret_cast<const uint8_t *>(buf);
|
||||||
|
if (!icmp_fix_pointer(raw, static_cast<size_t>(len), &icmp_ptr, &icmp_len)) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
if (!icmp_packet_valid(icmp_ptr, icmp_len)) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
if (icmp_len < sizeof(IcmpHeaderView)) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
const auto *ih = reinterpret_cast<const IcmpHeaderView *>(icmp_ptr);
|
||||||
|
if (ih->type != 8 || ih->code != 0) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<uint8_t> icmp_reply;
|
||||||
|
if (!icmp_build_echo_reply(icmp_reply, icmp_ptr, icmp_len)) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<uint8_t> packet;
|
||||||
|
{
|
||||||
|
std::lock_guard<std::recursive_mutex> lock(g_mu);
|
||||||
|
auto it = g_socks.find(s);
|
||||||
|
if (it == g_socks.end()) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
EmuSock *es = it->second.get();
|
||||||
|
uint32_t local_host = local_ipv4_for_peer(peer_host, es->bind_ip_host, es->has_bind);
|
||||||
|
if (!ipv4_encode_datagram(
|
||||||
|
packet, peer_host, local_host, icmp_reply.data(), icmp_reply.size())) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
es->queue.push_back(std::move(packet));
|
||||||
|
es->cv.notify_all();
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
SOCKET WINAPI socket_hook(int af, int type, int protocol) {
|
||||||
|
if (af == AF_INET && type == SOCK_RAW && protocol == IPPROTO_ICMP) {
|
||||||
|
SOCKET s = alloc_icmp_socket();
|
||||||
|
log_info("network", "ICMP emulation: allocated raw socket {}", (socket_uint) s);
|
||||||
|
return s;
|
||||||
|
}
|
||||||
|
return socket_orig(af, type, protocol);
|
||||||
|
}
|
||||||
|
|
||||||
|
SOCKET WINAPI WSASocketW_hook(
|
||||||
|
int af,
|
||||||
|
int type,
|
||||||
|
int protocol,
|
||||||
|
LPWSAPROTOCOL_INFOW lpProtocolInfo,
|
||||||
|
GROUP g,
|
||||||
|
DWORD dwFlags) {
|
||||||
|
const bool is_raw_icmp =
|
||||||
|
af == AF_INET && type == SOCK_RAW && protocol == IPPROTO_ICMP;
|
||||||
|
if (lpProtocolInfo == nullptr && is_raw_icmp) {
|
||||||
|
SOCKET s = alloc_icmp_socket();
|
||||||
|
log_info("network", "ICMP emulation: allocated raw WSASocketW {}", (socket_uint) s);
|
||||||
|
return s;
|
||||||
|
}
|
||||||
|
return WSASocketW_orig(af, type, protocol, lpProtocolInfo, g, dwFlags);
|
||||||
|
}
|
||||||
|
|
||||||
|
SOCKET WINAPI WSASocketA_hook(
|
||||||
|
int af,
|
||||||
|
int type,
|
||||||
|
int protocol,
|
||||||
|
LPWSAPROTOCOL_INFOA lpProtocolInfo,
|
||||||
|
GROUP g,
|
||||||
|
DWORD dwFlags) {
|
||||||
|
const bool is_raw_icmp =
|
||||||
|
af == AF_INET && type == SOCK_RAW && protocol == IPPROTO_ICMP;
|
||||||
|
if (lpProtocolInfo == nullptr && is_raw_icmp) {
|
||||||
|
SOCKET s = alloc_icmp_socket();
|
||||||
|
log_info("network", "ICMP emulation: allocated raw WSASocketA {}", (socket_uint) s);
|
||||||
|
return s;
|
||||||
|
}
|
||||||
|
return WSASocketA_orig(af, type, protocol, lpProtocolInfo, g, dwFlags);
|
||||||
|
}
|
||||||
|
|
||||||
|
int WINAPI closesocket_hook(SOCKET s) {
|
||||||
|
if (lookup(s)) {
|
||||||
|
release_icmp_socket(s);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
return closesocket_orig(s);
|
||||||
|
}
|
||||||
|
|
||||||
|
int WINAPI bind_hook_ws2(SOCKET s, const sockaddr *name, int namelen) {
|
||||||
|
{
|
||||||
|
std::lock_guard<std::recursive_mutex> lock(g_mu);
|
||||||
|
auto it = g_socks.find(s);
|
||||||
|
if (it != g_socks.end() && name && namelen >= (int) sizeof(sockaddr_in)) {
|
||||||
|
auto *in = reinterpret_cast<const sockaddr_in *>(name);
|
||||||
|
if (in->sin_family != AF_INET) {
|
||||||
|
WSASetLastError(WSAEAFNOSUPPORT);
|
||||||
|
return SOCKET_ERROR;
|
||||||
|
}
|
||||||
|
it->second->has_bind = true;
|
||||||
|
it->second->bind_ip_host = ntohl(in->sin_addr.s_addr);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return bind_trampoline_orig(s, name, namelen);
|
||||||
|
}
|
||||||
|
|
||||||
|
int WINAPI sendto_hook(
|
||||||
|
SOCKET s, const char *buf, int len, int flags, const sockaddr *to, int tolen) {
|
||||||
|
EmuSock *es = lookup(s);
|
||||||
|
if (!es) {
|
||||||
|
return sendto_orig(s, buf, len, flags, to, tolen);
|
||||||
|
}
|
||||||
|
if (!buf || !to) {
|
||||||
|
WSASetLastError(WSAEFAULT);
|
||||||
|
return SOCKET_ERROR;
|
||||||
|
}
|
||||||
|
process_icmp_send(s, reinterpret_cast<const uint8_t *>(buf), len, to, tolen);
|
||||||
|
return len;
|
||||||
|
}
|
||||||
|
|
||||||
|
int WINAPI WSASendTo_hook(
|
||||||
|
SOCKET s,
|
||||||
|
LPWSABUF lpBuffers,
|
||||||
|
DWORD dwBufferCount,
|
||||||
|
LPDWORD lpNumberOfBytesSent,
|
||||||
|
DWORD dwFlags,
|
||||||
|
const sockaddr *lpTo,
|
||||||
|
int iTolen,
|
||||||
|
LPWSAOVERLAPPED lpOverlapped,
|
||||||
|
LPWSAOVERLAPPED_COMPLETION_ROUTINE lpCompletionRoutine) {
|
||||||
|
EmuSock *es = lookup(s);
|
||||||
|
if (!es) {
|
||||||
|
return WSASendTo_orig(
|
||||||
|
s,
|
||||||
|
lpBuffers,
|
||||||
|
dwBufferCount,
|
||||||
|
lpNumberOfBytesSent,
|
||||||
|
dwFlags,
|
||||||
|
lpTo,
|
||||||
|
iTolen,
|
||||||
|
lpOverlapped,
|
||||||
|
lpCompletionRoutine);
|
||||||
|
}
|
||||||
|
if (lpOverlapped != nullptr) {
|
||||||
|
WSASetLastError(WSAEOPNOTSUPP);
|
||||||
|
return SOCKET_ERROR;
|
||||||
|
}
|
||||||
|
if (dwBufferCount != 1 || !lpBuffers || !lpNumberOfBytesSent) {
|
||||||
|
WSASetLastError(WSAEINVAL);
|
||||||
|
return SOCKET_ERROR;
|
||||||
|
}
|
||||||
|
int len = (int) lpBuffers[0].len;
|
||||||
|
process_icmp_send(
|
||||||
|
s,
|
||||||
|
reinterpret_cast<const uint8_t *>(lpBuffers[0].buf),
|
||||||
|
len,
|
||||||
|
lpTo,
|
||||||
|
iTolen);
|
||||||
|
*lpNumberOfBytesSent = static_cast<DWORD>(len);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Dequeue one datagram for an emulated ICMP socket into the caller-provided
|
||||||
|
// buffer. If out_full_dgram_bytes is non-null, it receives the full packet
|
||||||
|
// size (before truncation to len) so callers can signal WSAEMSGSIZE.
|
||||||
|
int emu_recv_dequeue(
|
||||||
|
SOCKET s, char *buf, int len, sockaddr *from, int *fromlen,
|
||||||
|
size_t *out_full_dgram_bytes) {
|
||||||
|
if (!buf || len <= 0) {
|
||||||
|
WSASetLastError(WSAEINVAL);
|
||||||
|
return SOCKET_ERROR;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<uint8_t> pkt;
|
||||||
|
{
|
||||||
|
std::unique_lock<std::recursive_mutex> lock(g_mu);
|
||||||
|
auto it = g_socks.find(s);
|
||||||
|
if (it == g_socks.end()) {
|
||||||
|
WSASetLastError(WSAENOTSOCK);
|
||||||
|
return SOCKET_ERROR;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto wait_pred = [&] {
|
||||||
|
auto j = g_socks.find(s);
|
||||||
|
return j == g_socks.end() || !j->second->queue.empty();
|
||||||
|
};
|
||||||
|
|
||||||
|
EmuSock *es = it->second.get();
|
||||||
|
if (es->nonblocking) {
|
||||||
|
if (es->queue.empty()) {
|
||||||
|
WSASetLastError(WSAEWOULDBLOCK);
|
||||||
|
return SOCKET_ERROR;
|
||||||
|
}
|
||||||
|
} else if (es->rx_timeout_ms == INFINITE || es->rx_timeout_ms == 0) {
|
||||||
|
it->second->cv.wait(lock, wait_pred);
|
||||||
|
} else {
|
||||||
|
const auto timeout = std::chrono::milliseconds(es->rx_timeout_ms);
|
||||||
|
if (!it->second->cv.wait_for(lock, timeout, wait_pred)) {
|
||||||
|
WSASetLastError(WSAETIMEDOUT);
|
||||||
|
return SOCKET_ERROR;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
it = g_socks.find(s);
|
||||||
|
if (it == g_socks.end()) {
|
||||||
|
WSASetLastError(WSAENOTSOCK);
|
||||||
|
return SOCKET_ERROR;
|
||||||
|
}
|
||||||
|
es = it->second.get();
|
||||||
|
if (es->queue.empty()) {
|
||||||
|
WSASetLastError(WSAENOTSOCK);
|
||||||
|
return SOCKET_ERROR;
|
||||||
|
}
|
||||||
|
|
||||||
|
pkt = std::move(es->queue.front());
|
||||||
|
es->queue.pop_front();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (out_full_dgram_bytes) {
|
||||||
|
*out_full_dgram_bytes = pkt.size();
|
||||||
|
}
|
||||||
|
const int take = (len < (int) pkt.size()) ? len : (int) pkt.size();
|
||||||
|
memcpy(buf, pkt.data(), static_cast<size_t>(take));
|
||||||
|
if (from && fromlen && *fromlen >= (int) sizeof(sockaddr_in)) {
|
||||||
|
auto *out = reinterpret_cast<sockaddr_in *>(from);
|
||||||
|
memset(out, 0, sizeof(*out));
|
||||||
|
out->sin_family = AF_INET;
|
||||||
|
if (pkt.size() >= 20) {
|
||||||
|
memcpy(&out->sin_addr, pkt.data() + 12, 4);
|
||||||
|
} else {
|
||||||
|
out->sin_addr.s_addr = htonl(k_loopback_host);
|
||||||
|
}
|
||||||
|
*fromlen = sizeof(sockaddr_in);
|
||||||
|
}
|
||||||
|
return take;
|
||||||
|
}
|
||||||
|
|
||||||
|
int WINAPI recvfrom_hook(
|
||||||
|
SOCKET s, char *buf, int len, int flags, sockaddr *from, int *fromlen) {
|
||||||
|
if (!lookup(s)) {
|
||||||
|
return recvfrom_orig(s, buf, len, flags, from, fromlen);
|
||||||
|
}
|
||||||
|
return emu_recv_dequeue(s, buf, len, from, fromlen, nullptr);
|
||||||
|
}
|
||||||
|
|
||||||
|
int WINAPI WSARecvFrom_hook(
|
||||||
|
SOCKET s,
|
||||||
|
LPWSABUF lpBuffers,
|
||||||
|
DWORD dwBufferCount,
|
||||||
|
LPDWORD lpNumberOfBytesRecvd,
|
||||||
|
LPDWORD lpFlags,
|
||||||
|
sockaddr *lpFrom,
|
||||||
|
LPINT lpFromlen,
|
||||||
|
LPWSAOVERLAPPED lpOverlapped,
|
||||||
|
LPWSAOVERLAPPED_COMPLETION_ROUTINE lpCompletionRoutine) {
|
||||||
|
if (!lookup(s)) {
|
||||||
|
return WSARecvFrom_orig(
|
||||||
|
s,
|
||||||
|
lpBuffers,
|
||||||
|
dwBufferCount,
|
||||||
|
lpNumberOfBytesRecvd,
|
||||||
|
lpFlags,
|
||||||
|
lpFrom,
|
||||||
|
lpFromlen,
|
||||||
|
lpOverlapped,
|
||||||
|
lpCompletionRoutine);
|
||||||
|
}
|
||||||
|
if (lpOverlapped != nullptr) {
|
||||||
|
WSASetLastError(WSAEOPNOTSUPP);
|
||||||
|
return SOCKET_ERROR;
|
||||||
|
}
|
||||||
|
if (dwBufferCount != 1 || !lpBuffers || !lpNumberOfBytesRecvd) {
|
||||||
|
WSASetLastError(WSAEINVAL);
|
||||||
|
return SOCKET_ERROR;
|
||||||
|
}
|
||||||
|
sockaddr_in from_tmp{};
|
||||||
|
int fromlen_tmp = sizeof(from_tmp);
|
||||||
|
size_t full_bytes = 0;
|
||||||
|
int r = emu_recv_dequeue(
|
||||||
|
s,
|
||||||
|
lpBuffers[0].buf,
|
||||||
|
(int) lpBuffers[0].len,
|
||||||
|
reinterpret_cast<sockaddr *>(&from_tmp),
|
||||||
|
&fromlen_tmp,
|
||||||
|
&full_bytes);
|
||||||
|
if (r == SOCKET_ERROR) {
|
||||||
|
return SOCKET_ERROR;
|
||||||
|
}
|
||||||
|
if (full_bytes > lpBuffers[0].len) {
|
||||||
|
WSASetLastError(WSAEMSGSIZE);
|
||||||
|
return SOCKET_ERROR;
|
||||||
|
}
|
||||||
|
*lpNumberOfBytesRecvd = static_cast<DWORD>(r);
|
||||||
|
if (lpFlags) {
|
||||||
|
*lpFlags = 0;
|
||||||
|
}
|
||||||
|
if (lpFrom && lpFromlen && *lpFromlen >= (int) sizeof(sockaddr_in)) {
|
||||||
|
*reinterpret_cast<sockaddr_in *>(lpFrom) = from_tmp;
|
||||||
|
*lpFromlen = sizeof(sockaddr_in);
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
int WINAPI ioctlsocket_hook(SOCKET s, long cmd, u_long *argp) {
|
||||||
|
{
|
||||||
|
std::lock_guard<std::recursive_mutex> lock(g_mu);
|
||||||
|
auto it = g_socks.find(s);
|
||||||
|
if (it != g_socks.end()) {
|
||||||
|
EmuSock *es = it->second.get();
|
||||||
|
if (argp && static_cast<u_long>(cmd) == FIONBIO) {
|
||||||
|
es->nonblocking = (*argp != 0);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
WSASetLastError(WSAEOPNOTSUPP);
|
||||||
|
return SOCKET_ERROR;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return ioctlsocket_orig(s, cmd, argp);
|
||||||
|
}
|
||||||
|
|
||||||
|
int WINAPI setsockopt_hook(
|
||||||
|
SOCKET s, int level, int optname, const char *optval, int optlen) {
|
||||||
|
{
|
||||||
|
std::lock_guard<std::recursive_mutex> lock(g_mu);
|
||||||
|
auto it = g_socks.find(s);
|
||||||
|
if (it != g_socks.end()) {
|
||||||
|
const bool deref_optval = level == SOL_SOCKET && optlen >= (int) sizeof(DWORD);
|
||||||
|
if (deref_optval && optval) {
|
||||||
|
EmuSock *es = it->second.get();
|
||||||
|
auto v = reinterpret_cast<const DWORD *>(optval);
|
||||||
|
if (optname == SO_RCVTIMEO) {
|
||||||
|
DWORD ms = *v;
|
||||||
|
es->rx_timeout_ms = (ms == 0) ? INFINITE : ms;
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
if (optname == SO_SNDTIMEO) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
WSASetLastError(WSAEOPNOTSUPP);
|
||||||
|
return SOCKET_ERROR;
|
||||||
|
}
|
||||||
|
if (!deref_optval) {
|
||||||
|
WSASetLastError(WSAEOPNOTSUPP);
|
||||||
|
return SOCKET_ERROR;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return setsockopt_orig(s, level, optname, optval, optlen);
|
||||||
|
}
|
||||||
|
|
||||||
|
void install_icmphook_hooks() {
|
||||||
|
static bool done = false;
|
||||||
|
if (done) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
done = true;
|
||||||
|
|
||||||
|
bool ok = true;
|
||||||
|
ok &= detour::trampoline_try(
|
||||||
|
"ws2_32.dll", "socket",
|
||||||
|
(void *) socket_hook, (void **) &socket_orig);
|
||||||
|
ok &= detour::trampoline_try(
|
||||||
|
"ws2_32.dll", "WSASocketW",
|
||||||
|
(void *) WSASocketW_hook, (void **) &WSASocketW_orig);
|
||||||
|
ok &= detour::trampoline_try(
|
||||||
|
"ws2_32.dll", "WSASocketA",
|
||||||
|
(void *) WSASocketA_hook, (void **) &WSASocketA_orig);
|
||||||
|
ok &= detour::trampoline_try(
|
||||||
|
"ws2_32.dll", "closesocket",
|
||||||
|
(void *) closesocket_hook, (void **) &closesocket_orig);
|
||||||
|
ok &= detour::trampoline_try(
|
||||||
|
"ws2_32.dll", "bind",
|
||||||
|
(void *) bind_hook_ws2, (void **) &bind_trampoline_orig);
|
||||||
|
ok &= detour::trampoline_try(
|
||||||
|
"ws2_32.dll", "sendto",
|
||||||
|
(void *) sendto_hook, (void **) &sendto_orig);
|
||||||
|
ok &= detour::trampoline_try(
|
||||||
|
"ws2_32.dll", "recvfrom",
|
||||||
|
(void *) recvfrom_hook, (void **) &recvfrom_orig);
|
||||||
|
ok &= detour::trampoline_try(
|
||||||
|
"ws2_32.dll", "WSASendTo",
|
||||||
|
(void *) WSASendTo_hook, (void **) &WSASendTo_orig);
|
||||||
|
ok &= detour::trampoline_try(
|
||||||
|
"ws2_32.dll", "WSARecvFrom",
|
||||||
|
(void *) WSARecvFrom_hook, (void **) &WSARecvFrom_orig);
|
||||||
|
ok &= detour::trampoline_try(
|
||||||
|
"ws2_32.dll", "ioctlsocket",
|
||||||
|
(void *) ioctlsocket_hook, (void **) &ioctlsocket_orig);
|
||||||
|
ok &= detour::trampoline_try(
|
||||||
|
"ws2_32.dll", "setsockopt",
|
||||||
|
(void *) setsockopt_hook, (void **) &setsockopt_orig);
|
||||||
|
|
||||||
|
if (!ok) {
|
||||||
|
log_warning(
|
||||||
|
"network",
|
||||||
|
"ICMP emulation: one or more ws2_32 hooks failed to install");
|
||||||
|
} else {
|
||||||
|
log_info("network", "ICMP emulation hooks installed (raw ICMP sockets)");
|
||||||
|
}
|
||||||
|
|
||||||
|
g_installed.store(true, std::memory_order_release);
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace icmphook_internal
|
||||||
|
|
||||||
|
bool icmphook_is_emulated_socket(SOCKET s) {
|
||||||
|
if (!icmphook_internal::g_installed.load(std::memory_order_acquire)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
std::lock_guard<std::recursive_mutex> lock(icmphook_internal::g_mu);
|
||||||
|
return icmphook_internal::g_socks.find(s) != icmphook_internal::g_socks.end();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool icmphook_try_bind(SOCKET s, const struct sockaddr *name, int namelen, int *out_result) {
|
||||||
|
if (!icmphook_internal::g_installed.load(std::memory_order_acquire)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
std::lock_guard<std::recursive_mutex> lock(icmphook_internal::g_mu);
|
||||||
|
if (icmphook_internal::g_socks.find(s) == icmphook_internal::g_socks.end()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
*out_result = icmphook_internal::bind_hook_ws2(s, name, namelen);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void icmphook_net_init() {
|
||||||
|
icmphook_internal::install_icmphook_hooks();
|
||||||
|
icmphook_iphlpapi_install();
|
||||||
|
}
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <winsock2.h>
|
||||||
|
|
||||||
|
bool icmphook_is_emulated_socket(SOCKET s);
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* Handle bind() for emulated ICMP sockets: records interface address and succeeds without kernel bind.
|
||||||
|
* Returns true if this socket was handled (caller should return 0).
|
||||||
|
*/
|
||||||
|
bool icmphook_try_bind(SOCKET s, const struct sockaddr *name, int namelen, int *out_result);
|
||||||
|
|
||||||
|
void icmphook_net_init();
|
||||||
@@ -14,6 +14,7 @@
|
|||||||
#include "util/fileutils.h"
|
#include "util/fileutils.h"
|
||||||
#include "util/libutils.h"
|
#include "util/libutils.h"
|
||||||
#include "util/deferlog.h"
|
#include "util/deferlog.h"
|
||||||
|
#include "hooks/icmphook_net.h"
|
||||||
|
|
||||||
// hooking related stuff
|
// hooking related stuff
|
||||||
static decltype(GetAdaptersInfo) *GetAdaptersInfo_orig = nullptr;
|
static decltype(GetAdaptersInfo) *GetAdaptersInfo_orig = nullptr;
|
||||||
@@ -189,6 +190,11 @@ static int WINAPI bind_hook(SOCKET s, const struct sockaddr *name, int namelen)
|
|||||||
#pragma ide diagnostic ignored "OCDFAInspection"
|
#pragma ide diagnostic ignored "OCDFAInspection"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
int icmp_bind_result = 0;
|
||||||
|
if (icmphook_try_bind(s, name, namelen, &icmp_bind_result)) {
|
||||||
|
return icmp_bind_result;
|
||||||
|
}
|
||||||
|
|
||||||
// cast to sockaddr_in
|
// cast to sockaddr_in
|
||||||
struct sockaddr_in *in_name = (struct sockaddr_in *) name;
|
struct sockaddr_in *in_name = (struct sockaddr_in *) name;
|
||||||
|
|
||||||
|
|||||||
@@ -5,6 +5,7 @@
|
|||||||
|
|
||||||
#include <assert.h>
|
#include <assert.h>
|
||||||
#include <shlwapi.h>
|
#include <shlwapi.h>
|
||||||
|
#include <windows.h>
|
||||||
#include <cfg/configurator.h>
|
#include <cfg/configurator.h>
|
||||||
|
|
||||||
#include "api/modules/capture.h"
|
#include "api/modules/capture.h"
|
||||||
@@ -76,6 +77,7 @@
|
|||||||
#include "hooks/graphics/graphics.h"
|
#include "hooks/graphics/graphics.h"
|
||||||
#include "hooks/lang.h"
|
#include "hooks/lang.h"
|
||||||
#include "hooks/networkhook.h"
|
#include "hooks/networkhook.h"
|
||||||
|
#include "hooks/icmphook_net.h"
|
||||||
#include "hooks/unisintrhook.h"
|
#include "hooks/unisintrhook.h"
|
||||||
#include "launcher/launcher.h"
|
#include "launcher/launcher.h"
|
||||||
#include "launcher/logger.h"
|
#include "launcher/logger.h"
|
||||||
@@ -98,6 +100,7 @@
|
|||||||
#include "rawinput/rawinput.h"
|
#include "rawinput/rawinput.h"
|
||||||
#include "rawinput/touch.h"
|
#include "rawinput/touch.h"
|
||||||
#include "reader/reader.h"
|
#include "reader/reader.h"
|
||||||
|
#include "sdk/sdk.h"
|
||||||
#include "stubs/stubs.h"
|
#include "stubs/stubs.h"
|
||||||
#include "touch/touch.h"
|
#include "touch/touch.h"
|
||||||
#include "util/cpuutils.h"
|
#include "util/cpuutils.h"
|
||||||
@@ -107,6 +110,7 @@
|
|||||||
#include "util/libutils.h"
|
#include "util/libutils.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
#include "util/peb.h"
|
#include "util/peb.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
#include "util/socd_cleaner.h"
|
#include "util/socd_cleaner.h"
|
||||||
#include "util/sysutils.h"
|
#include "util/sysutils.h"
|
||||||
#include "util/tapeled.h"
|
#include "util/tapeled.h"
|
||||||
@@ -242,6 +246,7 @@ int main_implementation(int argc, char *argv[]) {
|
|||||||
bool easrv_smart = false;
|
bool easrv_smart = false;
|
||||||
bool load_stubs = false;
|
bool load_stubs = false;
|
||||||
bool netfix_disable = false;
|
bool netfix_disable = false;
|
||||||
|
bool icmphook_enable = false;
|
||||||
bool lang_disable = false;
|
bool lang_disable = false;
|
||||||
std::string process_priority_str = "high";
|
std::string process_priority_str = "high";
|
||||||
bool cardio_enabled = false;
|
bool cardio_enabled = false;
|
||||||
@@ -297,6 +302,26 @@ int main_implementation(int argc, char *argv[]) {
|
|||||||
}
|
}
|
||||||
auto &options = *options_ptr;
|
auto &options = *options_ptr;
|
||||||
|
|
||||||
|
#if !SPICE_XP
|
||||||
|
|
||||||
|
{
|
||||||
|
// skip elevation only if AutoElevate is explicitly set to "user"
|
||||||
|
const bool skip_elevation = options[launcher::Options::AutoElevate].is_active() &&
|
||||||
|
options[launcher::Options::AutoElevate].value_text() == "user";
|
||||||
|
if (!skip_elevation && !sysutils::is_running_as_admin()) {
|
||||||
|
log_info("launcher", "relaunching with administrator privileges");
|
||||||
|
if (sysutils::relaunch_as_admin()) {
|
||||||
|
exit(0);
|
||||||
|
} else {
|
||||||
|
// elevation failed or was denied by the user
|
||||||
|
log_fatal("launcher", "failed to launch with administrator privileges");
|
||||||
|
exit(1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // !SPICE_XP
|
||||||
|
|
||||||
// check options
|
// check options
|
||||||
// TODO: get rid of some booleans here and make use of the options directly
|
// TODO: get rid of some booleans here and make use of the options directly
|
||||||
if (options[launcher::Options::OpenConfigurator].value_bool()) {
|
if (options[launcher::Options::OpenConfigurator].value_bool()) {
|
||||||
@@ -383,6 +408,16 @@ int main_implementation(int argc, char *argv[]) {
|
|||||||
monitor_orientation = ORIENTATION_CW;
|
monitor_orientation = ORIENTATION_CW;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::optional<std::pair<uint32_t, uint32_t>> monitor_resolution;
|
||||||
|
if (options[launcher::Options::ChangeResolution].is_active()) {
|
||||||
|
std::pair<uint32_t, uint32_t> result;
|
||||||
|
if (parse_width_height(options[launcher::Options::ChangeResolution].value_text(), result)) {
|
||||||
|
monitor_resolution = result;
|
||||||
|
} else if (!cfg_run && !cfg::CONFIGURATOR_STANDALONE) {
|
||||||
|
log_fatal("launcher", "failed to parse -changeres");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (options[launcher::Options::spice2x_NoD3D9DeviceHook].value_bool()) {
|
if (options[launcher::Options::spice2x_NoD3D9DeviceHook].value_bool()) {
|
||||||
D3D9_DEVICE_HOOK_DISABLE = true;
|
D3D9_DEVICE_HOOK_DISABLE = true;
|
||||||
// touch emulation gets disabled, might as well turn these on
|
// touch emulation gets disabled, might as well turn these on
|
||||||
@@ -609,8 +644,11 @@ int main_implementation(int argc, char *argv[]) {
|
|||||||
if (options[launcher::Options::GitaDoraCabinetType].is_active()) {
|
if (options[launcher::Options::GitaDoraCabinetType].is_active()) {
|
||||||
games::gitadora::CAB_TYPE = options[launcher::Options::GitaDoraCabinetType].value_uint32();
|
games::gitadora::CAB_TYPE = options[launcher::Options::GitaDoraCabinetType].value_uint32();
|
||||||
}
|
}
|
||||||
if (options[launcher::Options::GitaDoraArenaSingleWindow].value_bool() && GRAPHICS_WINDOWED) {
|
if (options[launcher::Options::GitaDoraArenaSingleWindow].value_bool()) {
|
||||||
games::gitadora::ARENA_SINGLE_WINDOW = true;
|
// for full screen
|
||||||
|
GRAPHICS_FORCE_SINGLE_ADAPTER = true;
|
||||||
|
// for windowed
|
||||||
|
GRAPHICS_PREVENT_SECONDARY_WINDOW = true;
|
||||||
}
|
}
|
||||||
if (options[launcher::Options::GitaDoraWailHold].is_active()) {
|
if (options[launcher::Options::GitaDoraWailHold].is_active()) {
|
||||||
socd::TILT_HOLD_MS = options[launcher::Options::GitaDoraWailHold].value_uint32();
|
socd::TILT_HOLD_MS = options[launcher::Options::GitaDoraWailHold].value_uint32();
|
||||||
@@ -720,6 +758,9 @@ int main_implementation(int argc, char *argv[]) {
|
|||||||
if (options[launcher::Options::DisableNetworkFixes].value_bool()) {
|
if (options[launcher::Options::DisableNetworkFixes].value_bool()) {
|
||||||
netfix_disable = true;
|
netfix_disable = true;
|
||||||
}
|
}
|
||||||
|
if (options[launcher::Options::EnableICMPHook].value_bool()) {
|
||||||
|
icmphook_enable = true;
|
||||||
|
}
|
||||||
if (options[launcher::Options::DisableACPHook].value_bool()) {
|
if (options[launcher::Options::DisableACPHook].value_bool()) {
|
||||||
lang_disable = true;
|
lang_disable = true;
|
||||||
}
|
}
|
||||||
@@ -877,6 +918,12 @@ int main_implementation(int argc, char *argv[]) {
|
|||||||
PIN_MACRO_ENABLED = true;
|
PIN_MACRO_ENABLED = true;
|
||||||
PIN_MACRO_VALUES[1] = options[launcher::Options::Player2PinMacro].value_text();
|
PIN_MACRO_VALUES[1] = options[launcher::Options::Player2PinMacro].value_text();
|
||||||
}
|
}
|
||||||
|
if (options[launcher::Options::AutoPinMacroTrigger0].is_active()) {
|
||||||
|
AUTO_PIN_MACRO_TRIGGER[0] = options[launcher::Options::AutoPinMacroTrigger0].value_text();
|
||||||
|
}
|
||||||
|
if (options[launcher::Options::AutoPinMacroTrigger1].is_active()) {
|
||||||
|
AUTO_PIN_MACRO_TRIGGER[1] = options[launcher::Options::AutoPinMacroTrigger1].value_text();
|
||||||
|
}
|
||||||
|
|
||||||
for (auto &reader : options[launcher::Options::ICCAReaderPort].values_text()) {
|
for (auto &reader : options[launcher::Options::ICCAReaderPort].values_text()) {
|
||||||
static int reader_id = 0;
|
static int reader_id = 0;
|
||||||
@@ -1146,11 +1193,32 @@ int main_implementation(int argc, char *argv[]) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (options[launcher::Options::spice2x_JubeatLegacyTouch].value_bool()) {
|
if (options[launcher::Options::spice2x_JubeatLegacyTouch].value_bool()) {
|
||||||
games::jb::TOUCH_LEGACY_BOX = true;
|
games::jb::TOUCH_ALGORITHM = games::jb::JubeatTouchAlgorithm::Legacy;
|
||||||
}
|
}
|
||||||
|
if (options[launcher::Options::JubeatTouchAlgo].is_active()) {
|
||||||
|
if (options[launcher::Options::JubeatTouchAlgo].value_text() == "accurate") {
|
||||||
|
games::jb::TOUCH_ALGORITHM = games::jb::JubeatTouchAlgorithm::AcAccurate;
|
||||||
|
} else if (options[launcher::Options::JubeatTouchAlgo].value_text() == "legacy") {
|
||||||
|
games::jb::TOUCH_ALGORITHM = games::jb::JubeatTouchAlgorithm::Legacy;
|
||||||
|
} else {
|
||||||
|
games::jb::TOUCH_ALGORITHM = games::jb::JubeatTouchAlgorithm::Improved;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// reflec beat touch emulation
|
||||||
if (options[launcher::Options::spice2x_RBTouchScale].is_active()) {
|
if (options[launcher::Options::spice2x_RBTouchScale].is_active()) {
|
||||||
games::rb::TOUCH_SCALING = options[launcher::Options::spice2x_RBTouchScale].value_uint32();
|
games::rb::TOUCH_SCALING = options[launcher::Options::spice2x_RBTouchScale].value_uint32();
|
||||||
}
|
}
|
||||||
|
if (options[launcher::Options::RBTouchSize].is_active()) {
|
||||||
|
const auto text = options[launcher::Options::RBTouchSize].value_text();
|
||||||
|
if (text == "3") {
|
||||||
|
games::rb::TOUCH_SIZE = 3;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (options[launcher::Options::RBTouchPollRate].is_active()) {
|
||||||
|
games::rb::TOUCH_POLL_RATE = options[launcher::Options::RBTouchPollRate].value_uint32();
|
||||||
|
}
|
||||||
|
|
||||||
if (options[launcher::Options::spice2x_AsioForceUnload].value_bool()) {
|
if (options[launcher::Options::spice2x_AsioForceUnload].value_bool()) {
|
||||||
hooks::audio::ASIO_FORCE_UNLOAD_ON_STOP = true;
|
hooks::audio::ASIO_FORCE_UNLOAD_ON_STOP = true;
|
||||||
}
|
}
|
||||||
@@ -1272,6 +1340,10 @@ int main_implementation(int argc, char *argv[]) {
|
|||||||
games::loveplus::CAMERA_ENABLE = true;
|
games::loveplus::CAMERA_ENABLE = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (options[launcher::Options::DisableHighResTimer].value_bool()) {
|
||||||
|
timeutils::TIMER_HACKS_DISABLE = true;
|
||||||
|
}
|
||||||
|
|
||||||
// API debugging
|
// API debugging
|
||||||
if (api_debug && !cfg::CONFIGURATOR_STANDALONE) {
|
if (api_debug && !cfg::CONFIGURATOR_STANDALONE) {
|
||||||
API_CONTROLLER = std::make_unique<api::Controller>(api_port, api_pass, api_pretty);
|
API_CONTROLLER = std::make_unique<api::Controller>(api_port, api_pass, api_pretty);
|
||||||
@@ -1531,16 +1603,18 @@ int main_implementation(int argc, char *argv[]) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// early hooks
|
// early hooks
|
||||||
for (auto &hook : early_hooks) {
|
if (!cfg_run) {
|
||||||
log_info("launcher", "loading early hook DLL {}", hook);
|
for (auto &hook : early_hooks) {
|
||||||
libutils::print_dll_info(hook);
|
log_info("launcher", "loading early hook DLL {}", hook);
|
||||||
HMODULE module;
|
libutils::print_dll_info(hook);
|
||||||
if (!(module = libutils::try_library(hook))) {
|
HMODULE module;
|
||||||
log_warning("launcher", "failed to load early hook {}: {}", hook, get_last_error_string());
|
if (!(module = libutils::try_library(hook))) {
|
||||||
deferredlogs::defer_error_messages({
|
log_warning("launcher", "failed to load early hook {}: {}", hook, get_last_error_string());
|
||||||
fmt::format("failed to load early hook {}:", hook),
|
deferredlogs::defer_error_messages({
|
||||||
fmt::format(" {}", get_last_error_string())
|
fmt::format("failed to load early hook {}:", hook),
|
||||||
});
|
fmt::format(" {}", get_last_error_string())
|
||||||
|
});
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -2171,7 +2245,7 @@ int main_implementation(int argc, char *argv[]) {
|
|||||||
if (options[launcher::Options::PrimaryMonitor].is_active()) {
|
if (options[launcher::Options::PrimaryMonitor].is_active()) {
|
||||||
change_primary_monitor(options[launcher::Options::PrimaryMonitor].value_text());
|
change_primary_monitor(options[launcher::Options::PrimaryMonitor].value_text());
|
||||||
}
|
}
|
||||||
update_monitor_on_boot(monitor_orientation, GRAPHICS_FORCE_REFRESH);
|
update_monitor_on_boot(monitor_orientation, GRAPHICS_FORCE_REFRESH, monitor_resolution);
|
||||||
|
|
||||||
// initialize raw input
|
// initialize raw input
|
||||||
RI_MGR = std::make_unique<rawinput::RawInputManager>();
|
RI_MGR = std::make_unique<rawinput::RawInputManager>();
|
||||||
@@ -2224,10 +2298,18 @@ int main_implementation(int argc, char *argv[]) {
|
|||||||
hooks::lang::early_init();
|
hooks::lang::early_init();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// use high resolution timer for this process
|
||||||
|
timeutils::set_timer_resolution();
|
||||||
|
|
||||||
// load DLLs
|
// load DLLs
|
||||||
avs::core::load_dll();
|
avs::core::load_dll();
|
||||||
avs::ea3::load_dll();
|
avs::ea3::load_dll();
|
||||||
|
|
||||||
|
// ICMP emulation (opt-in; before games open raw ICMP sockets)
|
||||||
|
if (icmphook_enable) {
|
||||||
|
icmphook_net_init();
|
||||||
|
}
|
||||||
|
|
||||||
// net fix
|
// net fix
|
||||||
if (!netfix_disable) {
|
if (!netfix_disable) {
|
||||||
networkhook_init();
|
networkhook_init();
|
||||||
@@ -2358,6 +2440,7 @@ int main_implementation(int argc, char *argv[]) {
|
|||||||
});
|
});
|
||||||
} else {
|
} else {
|
||||||
bt5api_hook(module);
|
bt5api_hook(module);
|
||||||
|
sdk::register_sdk_hooks(hook, module);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -2392,6 +2475,9 @@ int main_implementation(int argc, char *argv[]) {
|
|||||||
bt5api_init();
|
bt5api_init();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// init SDK
|
||||||
|
sdk::init_sdk_modules();
|
||||||
|
|
||||||
// API
|
// API
|
||||||
if (api_enable || std::min(api_serial_port.size(), api_serial_baud.size()) > 0) {
|
if (api_enable || std::min(api_serial_port.size(), api_serial_baud.size()) > 0) {
|
||||||
API_CONTROLLER = std::make_unique<api::Controller>(api_port, api_pass, api_pretty);
|
API_CONTROLLER = std::make_unique<api::Controller>(api_port, api_pass, api_pretty);
|
||||||
@@ -2499,6 +2585,8 @@ int main_implementation(int argc, char *argv[]) {
|
|||||||
bt5api_dispose();
|
bt5api_dispose();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
sdk::fini_sdk_modules();
|
||||||
|
|
||||||
// stop raw input
|
// stop raw input
|
||||||
RI_MGR.reset();
|
RI_MGR.reset();
|
||||||
|
|
||||||
|
|||||||
@@ -203,7 +203,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
|||||||
{
|
{
|
||||||
.title = "Show Cursor & Touch Emulation Enable",
|
.title = "Show Cursor & Touch Emulation Enable",
|
||||||
.name = "s",
|
.name = "s",
|
||||||
.desc = "Shows the cursor in the game window; also turns on touch emulation. Do not use if you use a real touch screen.",
|
.desc = "Shows the cursor in the game window; also turns on touch emulation. Do not enable this if you have a real touch screen.",
|
||||||
.type = OptionType::Bool,
|
.type = OptionType::Bool,
|
||||||
.category = "Common",
|
.category = "Common",
|
||||||
},
|
},
|
||||||
@@ -265,7 +265,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
|||||||
.title = "Full Screen Orientation Swap (EXPERIMENTAL)",
|
.title = "Full Screen Orientation Swap (EXPERIMENTAL)",
|
||||||
.name = "forceresswap",
|
.name = "forceresswap",
|
||||||
.desc =
|
.desc =
|
||||||
"Allows you to play portrait games in in landscape (and vice versa) by transposing resolution and applying image scaling.\n\n"
|
"Allows you to play portrait games in landscape (and vice versa) by transposing resolution and applying image scaling.\n\n"
|
||||||
"Works great for some games, but can COMPLETELY BREAK other games - YMMV!\n\n"
|
"Works great for some games, but can COMPLETELY BREAK other games - YMMV!\n\n"
|
||||||
"Strongly consider combining this with -forceres option to render at monitor native resolution\n\n"
|
"Strongly consider combining this with -forceres option to render at monitor native resolution\n\n"
|
||||||
"WARNING: for SDVX, this messes with camera angle for note lanes, causing it to be zoomed out, and causes performance issues "
|
"WARNING: for SDVX, this messes with camera angle for note lanes, causing it to be zoomed out, and causes performance issues "
|
||||||
@@ -312,7 +312,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
|||||||
.name = "sp2x-dx9on12",
|
.name = "sp2x-dx9on12",
|
||||||
.display_name = "dx9on12",
|
.display_name = "dx9on12",
|
||||||
.aliases= "dx9on12",
|
.aliases= "dx9on12",
|
||||||
.desc = "Use D3D9On12 wrapper library, requires Windows 10. Has no effect games on that don't use DX9. Can cause some games to crash.\n\n"
|
.desc = "Use D3D9On12 wrapper library, requires Windows 10. Has no effect on games that don't use DX9. Can cause some games to crash.\n\n"
|
||||||
"Default: auto (use DX9 for most games, but turn on 9on12 for games that require it on non-NVIDIA GPUs).",
|
"Default: auto (use DX9 for most games, but turn on 9on12 for games that require it on non-NVIDIA GPUs).",
|
||||||
.type = OptionType::Enum,
|
.type = OptionType::Enum,
|
||||||
.category = "Graphics (Common)",
|
.category = "Graphics (Common)",
|
||||||
@@ -1038,9 +1038,10 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
|||||||
.category = "Game Options (Advanced)",
|
.category = "Game Options (Advanced)",
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
.title = "GitaDora Two Channel Audio",
|
.title = "GitaDora Two Channel Audio (DX/SD only)",
|
||||||
.name = "2ch",
|
.name = "2ch",
|
||||||
.desc = "Attempt to reduce audio channels down to just two channels.",
|
.desc = "Attempt to reduce audio channels down to just two channels. "
|
||||||
|
"This option does nothing for Arena Model (GW Delta and above); need a patch for that.",
|
||||||
.type = OptionType::Bool,
|
.type = OptionType::Bool,
|
||||||
.game_name = "GitaDora",
|
.game_name = "GitaDora",
|
||||||
.category = "Game Options",
|
.category = "Game Options",
|
||||||
@@ -1056,9 +1057,12 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
// GitaDoraArenaSingleWindow
|
// GitaDoraArenaSingleWindow
|
||||||
.title = "GitaDora Arena Single Window (EXPERIMENTAL)",
|
.title = "GitaDora Arena Disable Subscreens (EXPERIMENTAL)",
|
||||||
.name = "gdaonewindow",
|
.name = "gdaonewindow",
|
||||||
.desc = "For Arena Model, when combined with windowed mode, only show the main game window; enables subscreen overlay.",
|
.desc = "For Arena Model:\n\n"
|
||||||
|
"Windowed mode: instead of 4 windows, create 1 window.\n\n"
|
||||||
|
"Fullscreen mode: instead of requiring 4 monitors, use only the primary monitor. WARNING: requires 4K monitor.\n\n"
|
||||||
|
"To access the subscreen, use the subscreen overlay.",
|
||||||
.type = OptionType::Bool,
|
.type = OptionType::Bool,
|
||||||
.game_name = "GitaDora",
|
.game_name = "GitaDora",
|
||||||
.category = "Game Options",
|
.category = "Game Options",
|
||||||
@@ -1069,8 +1073,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
|||||||
.name = "gdlefty",
|
.name = "gdlefty",
|
||||||
.desc = "Enables lefty mode, flipping motion sensor directions. Default: off.\n\n"
|
.desc = "Enables lefty mode, flipping motion sensor directions. Default: off.\n\n"
|
||||||
"Without this option, enabling LEFT in the game option will continuously trigger UP wail.\n\n"
|
"Without this option, enabling LEFT in the game option will continuously trigger UP wail.\n\n"
|
||||||
"Has no effect if you are using analog bindings for X/Y axis; expectation is that your controller "
|
"Has no effect if you are using analog bindings for X/Y axis; most controllers do not handle this correctly.\n\n"
|
||||||
"handles this correctly (most do not, however).\n\n"
|
|
||||||
"As always, remember to restart the game after changing options. If you need to change in the game, "
|
"As always, remember to restart the game after changing options. If you need to change in the game, "
|
||||||
"use the I/O panel overlay window.",
|
"use the I/O panel overlay window.",
|
||||||
.type = OptionType::Enum,
|
.type = OptionType::Enum,
|
||||||
@@ -1268,7 +1271,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
|||||||
{
|
{
|
||||||
.title = "Force Load LovePlus Module",
|
.title = "Force Load LovePlus Module",
|
||||||
.name = "loveplus",
|
.name = "loveplus",
|
||||||
.desc = "manually enable LovePlus module.",
|
.desc = "Manually enable LovePlus module.",
|
||||||
.type = OptionType::Bool,
|
.type = OptionType::Bool,
|
||||||
.game_name = "LovePlus",
|
.game_name = "LovePlus",
|
||||||
.category = "Game Options (Advanced)",
|
.category = "Game Options (Advanced)",
|
||||||
@@ -1276,7 +1279,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
|||||||
{
|
{
|
||||||
.title = "Force Load Charge Machine Module",
|
.title = "Force Load Charge Machine Module",
|
||||||
.name = "pcm",
|
.name = "pcm",
|
||||||
.desc = "manually enable Charge Machine module.",
|
.desc = "Manually enable Charge Machine module.",
|
||||||
.type = OptionType::Bool,
|
.type = OptionType::Bool,
|
||||||
.game_name = "Charge Machine",
|
.game_name = "Charge Machine",
|
||||||
.category = "Game Options (Advanced)",
|
.category = "Game Options (Advanced)",
|
||||||
@@ -1284,7 +1287,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
|||||||
{
|
{
|
||||||
.title = "Force Load Ongaku Paradise Module",
|
.title = "Force Load Ongaku Paradise Module",
|
||||||
.name = "onpara",
|
.name = "onpara",
|
||||||
.desc = "manually enable Ongaku Paradise module.",
|
.desc = "Manually enable Ongaku Paradise module.",
|
||||||
.type = OptionType::Bool,
|
.type = OptionType::Bool,
|
||||||
.game_name = "Ongaku Paradise",
|
.game_name = "Ongaku Paradise",
|
||||||
.category = "Game Options (Advanced)",
|
.category = "Game Options (Advanced)",
|
||||||
@@ -1292,7 +1295,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
|||||||
{
|
{
|
||||||
.title = "Force Load Busou Shinki Module",
|
.title = "Force Load Busou Shinki Module",
|
||||||
.name = "busou",
|
.name = "busou",
|
||||||
.desc = "manually enable Busou Shinki module.",
|
.desc = "Manually enable Busou Shinki module.",
|
||||||
.type = OptionType::Bool,
|
.type = OptionType::Bool,
|
||||||
.game_name = "Busou Shinki: Armored Princess Battle Conductor",
|
.game_name = "Busou Shinki: Armored Princess Battle Conductor",
|
||||||
.category = "Game Options (Advanced)",
|
.category = "Game Options (Advanced)",
|
||||||
@@ -1301,7 +1304,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
|||||||
// LoadCCJModule
|
// LoadCCJModule
|
||||||
.title = "Force Load Chase Chase Jokers Module",
|
.title = "Force Load Chase Chase Jokers Module",
|
||||||
.name = "ccj",
|
.name = "ccj",
|
||||||
.desc = "manually enable Chase Chase Jokers module.",
|
.desc = "Manually enable Chase Chase Jokers module.",
|
||||||
.type = OptionType::Bool,
|
.type = OptionType::Bool,
|
||||||
.game_name = "Chase Chase Jokers",
|
.game_name = "Chase Chase Jokers",
|
||||||
.category = "Game Options (Advanced)",
|
.category = "Game Options (Advanced)",
|
||||||
@@ -1310,7 +1313,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
|||||||
// LoadQKSModule
|
// LoadQKSModule
|
||||||
.title = "Force Load QuizKnock STADIUM Module",
|
.title = "Force Load QuizKnock STADIUM Module",
|
||||||
.name = "qks",
|
.name = "qks",
|
||||||
.desc = "manually enable QuizKnock STADIUM module",
|
.desc = "Manually enable QuizKnock STADIUM module.",
|
||||||
.type = OptionType::Bool,
|
.type = OptionType::Bool,
|
||||||
.game_name = "QuizKnock STADIUM",
|
.game_name = "QuizKnock STADIUM",
|
||||||
.category = "Game Options (Advanced)",
|
.category = "Game Options (Advanced)",
|
||||||
@@ -1319,7 +1322,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
|||||||
// LoadMFGModule
|
// LoadMFGModule
|
||||||
.title = "Force Load Mahjong Fight Girl Module",
|
.title = "Force Load Mahjong Fight Girl Module",
|
||||||
.name = "mfg",
|
.name = "mfg",
|
||||||
.desc = "manually enable Mahjong Fight Girl module.",
|
.desc = "Manually enable Mahjong Fight Girl module.",
|
||||||
.type = OptionType::Bool,
|
.type = OptionType::Bool,
|
||||||
.game_name = "Mahjong Fight Girl",
|
.game_name = "Mahjong Fight Girl",
|
||||||
.category = "Game Options (Advanced)",
|
.category = "Game Options (Advanced)",
|
||||||
@@ -1328,7 +1331,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
|||||||
// LoadPCModule
|
// LoadPCModule
|
||||||
.title = "Force Load Polaris Chord Module",
|
.title = "Force Load Polaris Chord Module",
|
||||||
.name = "pc",
|
.name = "pc",
|
||||||
.desc = "manually enable Polaris Chord module.",
|
.desc = "Manually enable Polaris Chord module.",
|
||||||
.type = OptionType::Bool,
|
.type = OptionType::Bool,
|
||||||
.game_name = "Polaris Chord",
|
.game_name = "Polaris Chord",
|
||||||
.category = "Game Options (Advanced)",
|
.category = "Game Options (Advanced)",
|
||||||
@@ -1337,7 +1340,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
|||||||
// LoadMusecaModule
|
// LoadMusecaModule
|
||||||
.title = "Force Load Museca Module",
|
.title = "Force Load Museca Module",
|
||||||
.name = "museca",
|
.name = "museca",
|
||||||
.desc = "manually enable Museca module.",
|
.desc = "Manually enable Museca module.",
|
||||||
.type = OptionType::Bool,
|
.type = OptionType::Bool,
|
||||||
.game_name = "Museca",
|
.game_name = "Museca",
|
||||||
.category = "Game Options (Advanced)",
|
.category = "Game Options (Advanced)",
|
||||||
@@ -1461,7 +1464,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
|||||||
{
|
{
|
||||||
.title = "API Verbose Logging",
|
.title = "API Verbose Logging",
|
||||||
.name = "apilogging",
|
.name = "apilogging",
|
||||||
.desc = "verbose logging of API activity.",
|
.desc = "Verbose logging of API activity.",
|
||||||
.type = OptionType::Bool,
|
.type = OptionType::Bool,
|
||||||
.category = "API (Dev)",
|
.category = "API (Dev)",
|
||||||
},
|
},
|
||||||
@@ -1584,8 +1587,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
|||||||
.title = "Force Touch Emulation",
|
.title = "Force Touch Emulation",
|
||||||
.name = "touchemuforce",
|
.name = "touchemuforce",
|
||||||
.desc = "Force enable hook for GetTouchInputInfo API and inject WM_TOUCH events. "
|
.desc = "Force enable hook for GetTouchInputInfo API and inject WM_TOUCH events. "
|
||||||
"This is automatically turned on when needed, so it is not typically required to "
|
"This is automatically enabled when needed and is typically not required. Do not enable this unless you have trouble.",
|
||||||
"turn it on manually. Do not enable this unless you have trouble.",
|
|
||||||
.type = OptionType::Bool,
|
.type = OptionType::Bool,
|
||||||
.category = "Touch Parameters",
|
.category = "Touch Parameters",
|
||||||
},
|
},
|
||||||
@@ -1688,7 +1690,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
|||||||
"legacy: Preserve buggy old behavior (Default)\n\n"
|
"legacy: Preserve buggy old behavior (Default)\n\n"
|
||||||
"fix: Add E00401 to non-FeliCa cards, scan FeliCa cards as-is (Recommended for most users)\n\n"
|
"fix: Add E00401 to non-FeliCa cards, scan FeliCa cards as-is (Recommended for most users)\n\n"
|
||||||
"all: Add E00401 to all cards, including FeliCa cards (For really old games only)\n\n"
|
"all: Add E00401 to all cards, including FeliCa cards (For really old games only)\n\n"
|
||||||
"The algorithm is simple; the prefix is applied, the scanned card number is appended upto 8 bytes, and remaining digits are discarded. "
|
"The algorithm is simple; the prefix is applied, the scanned card number is appended up to 8 bytes, and remaining digits are discarded. "
|
||||||
"For example, abcd56780123 is converted to e00401abcd567801 on card in. This results in different card numbers so "
|
"For example, abcd56780123 is converted to e00401abcd567801 on card in. This results in different card numbers so "
|
||||||
"be careful when connecting to servers!",
|
"be careful when connecting to servers!",
|
||||||
.type = OptionType::Enum,
|
.type = OptionType::Enum,
|
||||||
@@ -1719,7 +1721,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
|||||||
{
|
{
|
||||||
.title = "Realtime Process Priority (DEPRECATED - use -processpriority instead)",
|
.title = "Realtime Process Priority (DEPRECATED - use -processpriority instead)",
|
||||||
.name = "realtime",
|
.name = "realtime",
|
||||||
.desc = "Sets the process priority to realtime, can help with odd lag spikes.",
|
.desc = "Sets the process priority to realtime; can help with odd lag spikes.",
|
||||||
.type = OptionType::Bool,
|
.type = OptionType::Bool,
|
||||||
.hidden = true,
|
.hidden = true,
|
||||||
.category = "Performance",
|
.category = "Performance",
|
||||||
@@ -1730,7 +1732,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
|||||||
.name = "sp2x-processpriority",
|
.name = "sp2x-processpriority",
|
||||||
.display_name = "processpriority",
|
.display_name = "processpriority",
|
||||||
.aliases= "processpriority",
|
.aliases= "processpriority",
|
||||||
.desc = "Sets the process priority, can help with odd lag spikes. Default: high.",
|
.desc = "Sets the process priority, which can help with odd lag spikes. Default: high.",
|
||||||
.type = OptionType::Enum,
|
.type = OptionType::Enum,
|
||||||
.category = "Performance",
|
.category = "Performance",
|
||||||
.elements = {
|
.elements = {
|
||||||
@@ -1807,7 +1809,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
|||||||
.desc = "Disables all audio hooks, including device initialization and volume hooks.\n\n"
|
.desc = "Disables all audio hooks, including device initialization and volume hooks.\n\n"
|
||||||
"Default: off (allow Spice to hook IMMDeviceEnumerator for and optionally let "
|
"Default: off (allow Spice to hook IMMDeviceEnumerator for and optionally let "
|
||||||
"you use a different backend instead of exclusive WASAPI).\n\n"
|
"you use a different backend instead of exclusive WASAPI).\n\n"
|
||||||
"Check this if you want games to natively access your audio device.",
|
"Check this to allow games to natively access your audio device.",
|
||||||
.type = OptionType::Bool,
|
.type = OptionType::Bool,
|
||||||
.category = "Audio (Hacks)",
|
.category = "Audio (Hacks)",
|
||||||
},
|
},
|
||||||
@@ -1819,7 +1821,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
|||||||
.aliases= "volumehookdisable",
|
.aliases= "volumehookdisable",
|
||||||
.desc = "Disables audio volume hook.\n\n"
|
.desc = "Disables audio volume hook.\n\n"
|
||||||
"Default: off (prevent games from changing audio volume by hooking IAudioEndpointVolume).\n\n"
|
"Default: off (prevent games from changing audio volume by hooking IAudioEndpointVolume).\n\n"
|
||||||
"Check this if you want games to freely change your volume.",
|
"Check this to allow games to freely change your volume.",
|
||||||
.type = OptionType::Bool,
|
.type = OptionType::Bool,
|
||||||
.category = "Audio (Hacks)",
|
.category = "Audio (Hacks)",
|
||||||
},
|
},
|
||||||
@@ -1920,6 +1922,15 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
|||||||
{"3", "Landscape, Flipped"}
|
{"3", "Landscape, Flipped"}
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
// ChangeResolution
|
||||||
|
.title = "Change Monitor Resolution",
|
||||||
|
.name = "changeres",
|
||||||
|
.desc = "Changes monitor resolution before booting the game.",
|
||||||
|
.type = OptionType::Text,
|
||||||
|
.setting_name = "1280,720",
|
||||||
|
.category = "Monitor"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
.title = "AVS Log Level",
|
.title = "AVS Log Level",
|
||||||
.name = "loglevel",
|
.name = "loglevel",
|
||||||
@@ -1952,7 +1963,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
|||||||
{
|
{
|
||||||
.title = "Blocking Logger",
|
.title = "Blocking Logger",
|
||||||
.name = "logblock",
|
.name = "logblock",
|
||||||
.desc = "Slower but safer logging used for debugging.",
|
.desc = "Slower but safer logging for debugging.",
|
||||||
.type = OptionType::Bool,
|
.type = OptionType::Bool,
|
||||||
.category = "Debug Log",
|
.category = "Debug Log",
|
||||||
},
|
},
|
||||||
@@ -2279,19 +2290,35 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
// spice2x_JubeatLegacyTouch
|
// spice2x_JubeatLegacyTouch
|
||||||
.title = "JB Legacy Touch Targets",
|
.title = "JB Legacy Touch Targets (Deprecated - use -jubeattouchalgo instead)",
|
||||||
.name = "sp2x-jubeatlegacytouch",
|
.name = "sp2x-jubeatlegacytouch",
|
||||||
.display_name = "jubeatlegacytouch",
|
.display_name = "jubeatlegacytouch",
|
||||||
.aliases= "jubeatlegacytouch",
|
.aliases= "jubeatlegacytouch",
|
||||||
.desc = "For touch screen players - use the legacy & less accurate grid-based layout for touch recognition, "
|
.desc = "Deprecated - use -jubeattouchalgo instead.",
|
||||||
"instead of the new & more accurate touch targets. Default: off.",
|
|
||||||
.type = OptionType::Bool,
|
.type = OptionType::Bool,
|
||||||
|
.hidden = true,
|
||||||
.game_name = "Jubeat",
|
.game_name = "Jubeat",
|
||||||
.category = "Game Options",
|
.category = "Game Options",
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
.title = "JB Touch Algorithm",
|
||||||
|
.name = "jubeattouchalgo",
|
||||||
|
.desc = "For touch screen players: choose the touch algorithm to use.\n\n"
|
||||||
|
"legacy - evenly divide the grid into 16 squares; old spicetools behavior, slightly inaccurate in gaps\n\n"
|
||||||
|
"improved (default) - squares register as-is, gaps will trigger the closest square\n\n"
|
||||||
|
"accurate - only touches within squares will trigger; gaps do nothing (for AC size touch screens)",
|
||||||
|
.type = OptionType::Enum,
|
||||||
|
.game_name = "Jubeat",
|
||||||
|
.category = "Game Options",
|
||||||
|
.elements = {
|
||||||
|
{"legacy", ""},
|
||||||
|
{"improved", ""},
|
||||||
|
{"accurate", ""},
|
||||||
|
},
|
||||||
|
},
|
||||||
{
|
{
|
||||||
// spice2x_RBTouchScale
|
// spice2x_RBTouchScale
|
||||||
.title = "RB Scale Touch Input",
|
.title = "RB Touch Emulation Scale",
|
||||||
.name = "sp2x-rbscaletouch",
|
.name = "sp2x-rbscaletouch",
|
||||||
.display_name = "rbscaletouch",
|
.display_name = "rbscaletouch",
|
||||||
.aliases= "rbscaletouch",
|
.aliases= "rbscaletouch",
|
||||||
@@ -2301,6 +2328,31 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
|||||||
.game_name = "Reflec Beat",
|
.game_name = "Reflec Beat",
|
||||||
.category = "Game Options",
|
.category = "Game Options",
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
// RBTouchSize
|
||||||
|
.title = "RB Touch Emulation Size",
|
||||||
|
.name = "rbtouchsize",
|
||||||
|
.desc = "Size of the touch area; how many IR sensors a single finger activates. Default: 1 (1x1).",
|
||||||
|
.type = OptionType::Enum,
|
||||||
|
.game_name = "Reflec Beat",
|
||||||
|
.category = "Game Options",
|
||||||
|
.elements = {
|
||||||
|
{"1", "1x1"},
|
||||||
|
{"3", "3x3"},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
// RBTouchPollRate
|
||||||
|
.title = "RB Touch Emulation Poll Hz",
|
||||||
|
.name = "rbtouchhz",
|
||||||
|
.desc = "By default, the game polls for touch at 120Hz. "
|
||||||
|
"This option overrides that rate; enter a number betwen 1 and 1000.\n\n"
|
||||||
|
"It should be noted that higher poll does not necessarily improve accuracy or performance.",
|
||||||
|
.type = OptionType::Integer,
|
||||||
|
.setting_name = "250",
|
||||||
|
.game_name = "Reflec Beat",
|
||||||
|
.category = "Game Options",
|
||||||
|
},
|
||||||
{
|
{
|
||||||
// spice2x_AsioForceUnload
|
// spice2x_AsioForceUnload
|
||||||
.title = "ASIO Force Unload On Stop",
|
.title = "ASIO Force Unload On Stop",
|
||||||
@@ -2438,6 +2490,28 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
|||||||
{"both", ""},
|
{"both", ""},
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
// AutoPinMacroTrigger0
|
||||||
|
.title = "Auto PIN Macro Trigger Log String (P1)",
|
||||||
|
.name = "autopinmacrotrigger0",
|
||||||
|
.desc =
|
||||||
|
"Substring matched against game log output to detect when Player 1's PIN entry "
|
||||||
|
"screen is ready. When the substring appears in any log line, the PIN macro is "
|
||||||
|
"typed for Player 1 only. Leave blank to disable auto-trigger for P1.",
|
||||||
|
.type = OptionType::Text,
|
||||||
|
.category = "Network (Advanced)",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
// AutoPinMacroTrigger1
|
||||||
|
.title = "Auto PIN Macro Trigger Log String (P2)",
|
||||||
|
.name = "autopinmacrotrigger1",
|
||||||
|
.desc =
|
||||||
|
"Substring matched against game log output to detect when Player 2's PIN entry "
|
||||||
|
"screen is ready. When the substring appears in any log line, the PIN macro is "
|
||||||
|
"typed for Player 2 only. Leave blank to disable auto-trigger for P2.",
|
||||||
|
.type = OptionType::Text,
|
||||||
|
.category = "Network (Advanced)",
|
||||||
|
},
|
||||||
{
|
{
|
||||||
// spice2x_LowLatencySharedAudio
|
// spice2x_LowLatencySharedAudio
|
||||||
.title = "Low Latency Shared Audio",
|
.title = "Low Latency Shared Audio",
|
||||||
@@ -2477,7 +2551,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
|||||||
.aliases= "nonvapi",
|
.aliases= "nonvapi",
|
||||||
.desc = "Completely block the game from accessing NVAPI. Can be used if NVAPI is returning undesirable "
|
.desc = "Completely block the game from accessing NVAPI. Can be used if NVAPI is returning undesirable "
|
||||||
"results to the game (e.g., wrong values from NvDisplayConfig for SDVX). You may need to apply additional "
|
"results to the game (e.g., wrong values from NvDisplayConfig for SDVX). You may need to apply additional "
|
||||||
"hex edits in order to boot the game correctly.",
|
"hex edits to boot the game correctly.",
|
||||||
.type = OptionType::Bool,
|
.type = OptionType::Bool,
|
||||||
.category = "Graphics (Common)",
|
.category = "Graphics (Common)",
|
||||||
},
|
},
|
||||||
@@ -2525,7 +2599,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
|||||||
.name = "sp2x-smx-stage",
|
.name = "sp2x-smx-stage",
|
||||||
.display_name = "smxstage",
|
.display_name = "smxstage",
|
||||||
.aliases= "smxstage",
|
.aliases= "smxstage",
|
||||||
.desc = "StepmaniaX stage will show up as a device that can recieve lighting output. "
|
.desc = "StepmaniaX stage will show up as a device that can receive lighting output. "
|
||||||
"For configurator, restart spicecfg.exe after enabling this to have the device show up for binding.",
|
"For configurator, restart spicecfg.exe after enabling this to have the device show up for binding.",
|
||||||
.type = OptionType::Bool,
|
.type = OptionType::Bool,
|
||||||
.category = "I/O Options",
|
.category = "I/O Options",
|
||||||
@@ -2536,7 +2610,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
|||||||
.name = "sp2x-smx-dedicab",
|
.name = "sp2x-smx-dedicab",
|
||||||
.display_name = "smxdedicab",
|
.display_name = "smxdedicab",
|
||||||
.aliases = "smxdedicab",
|
.aliases = "smxdedicab",
|
||||||
.desc = "StepManiaX Dedicated Cabinet will show up as a device that can recieve lighting output. "
|
.desc = "StepManiaX Dedicated Cabinet will show up as a device that can receive lighting output. "
|
||||||
"For configurator, restart spicecfg.exe after enabling this to have the device show up for binding.",
|
"For configurator, restart spicecfg.exe after enabling this to have the device show up for binding.",
|
||||||
.type = OptionType::Bool,
|
.type = OptionType::Bool,
|
||||||
.category = "I/O Options"
|
.category = "I/O Options"
|
||||||
@@ -2640,7 +2714,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
|||||||
"Enables emulation of touch gestures to make it easier to navigate the game without a touchscreen.\n\n"
|
"Enables emulation of touch gestures to make it easier to navigate the game without a touchscreen.\n\n"
|
||||||
"This enables two things:\n"
|
"This enables two things:\n"
|
||||||
" 1. Swipe/Touch bindings in Buttons tab (Swipe Next Page, etc)\n"
|
" 1. Swipe/Touch bindings in Buttons tab (Swipe Next Page, etc)\n"
|
||||||
" 2. PIN pad bindings (make sure Unscramble Keypad patch is applied)).",
|
" 2. PIN pad bindings (make sure Unscramble Keypad patch is applied).",
|
||||||
.type = OptionType::Bool,
|
.type = OptionType::Bool,
|
||||||
.game_name = "Nostalgia",
|
.game_name = "Nostalgia",
|
||||||
.category = "Game Options",
|
.category = "Game Options",
|
||||||
@@ -2769,7 +2843,42 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
|||||||
.type = OptionType::Bool,
|
.type = OptionType::Bool,
|
||||||
.game_name = "Otoca D'or",
|
.game_name = "Otoca D'or",
|
||||||
.category = "Game Options (Peripherals)",
|
.category = "Game Options (Peripherals)",
|
||||||
}
|
},
|
||||||
|
{
|
||||||
|
// DisableHighResTimer
|
||||||
|
.title = "Use Legacy Timers",
|
||||||
|
.name = "notimerhacks",
|
||||||
|
.desc = "Disables high resolution timers, reverting to legacy behavior. "
|
||||||
|
"Recommended that you leave this OFF for optimal input latency, "
|
||||||
|
"unless you're on a resource-constrained system (e.g., old cabinet PC)",
|
||||||
|
.type = OptionType::Bool,
|
||||||
|
.category = "Development"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
// EnableICMPHook
|
||||||
|
.title = "Enable ICMP Emulation",
|
||||||
|
.name = "icmphook",
|
||||||
|
.desc = "Emulate keepalive ping replies in user mode, so the game does not need to "
|
||||||
|
"open privileged raw ICMP sockets.",
|
||||||
|
.type = OptionType::Bool,
|
||||||
|
.category = "Network (Development)",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
// AutoElevate
|
||||||
|
.title = "Run as",
|
||||||
|
.name = "runas",
|
||||||
|
.desc = "Controls whether spice will automatically re-launch with administrator privileges at startup.\n\n"
|
||||||
|
"admin (default): automatically re-launch with administrator privileges, "
|
||||||
|
"needed for most games to function properly\n\n"
|
||||||
|
"user: skip elevation, run with current user privileges; game may fail to launch, "
|
||||||
|
"crash, or critical features may silently fail; use at your own risk.",
|
||||||
|
.type = OptionType::Enum,
|
||||||
|
.category = "Development",
|
||||||
|
.elements = {
|
||||||
|
{"admin", ""},
|
||||||
|
{"user", ""},
|
||||||
|
},
|
||||||
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
const std::vector<std::string> &launcher::get_categories(Options::OptionsCategory category) {
|
const std::vector<std::string> &launcher::get_categories(Options::OptionsCategory category) {
|
||||||
|
|||||||
@@ -199,6 +199,7 @@ namespace launcher {
|
|||||||
LoadStubs,
|
LoadStubs,
|
||||||
AdjustOrientation,
|
AdjustOrientation,
|
||||||
spice2x_AutoOrientation,
|
spice2x_AutoOrientation,
|
||||||
|
ChangeResolution,
|
||||||
LogLevel,
|
LogLevel,
|
||||||
EAAutomap,
|
EAAutomap,
|
||||||
EANetdump,
|
EANetdump,
|
||||||
@@ -239,7 +240,10 @@ namespace launcher {
|
|||||||
IIDXWindowedSubscreenBorderless,
|
IIDXWindowedSubscreenBorderless,
|
||||||
IIDXWindowedSubscreenAlwaysOnTop,
|
IIDXWindowedSubscreenAlwaysOnTop,
|
||||||
spice2x_JubeatLegacyTouch,
|
spice2x_JubeatLegacyTouch,
|
||||||
|
JubeatTouchAlgo,
|
||||||
spice2x_RBTouchScale,
|
spice2x_RBTouchScale,
|
||||||
|
RBTouchSize,
|
||||||
|
RBTouchPollRate,
|
||||||
spice2x_AsioForceUnload,
|
spice2x_AsioForceUnload,
|
||||||
spice2x_IIDXNoESpec,
|
spice2x_IIDXNoESpec,
|
||||||
spice2x_IIDXWindowedTDJ,
|
spice2x_IIDXWindowedTDJ,
|
||||||
@@ -251,6 +255,8 @@ namespace launcher {
|
|||||||
IIDXSubMonitorOverride,
|
IIDXSubMonitorOverride,
|
||||||
spice2x_IIDXEmulateSubscreenKeypadTouch,
|
spice2x_IIDXEmulateSubscreenKeypadTouch,
|
||||||
spice2x_AutoCard,
|
spice2x_AutoCard,
|
||||||
|
AutoPinMacroTrigger0,
|
||||||
|
AutoPinMacroTrigger1,
|
||||||
spice2x_LowLatencySharedAudio,
|
spice2x_LowLatencySharedAudio,
|
||||||
spice2x_TapeLedAlgorithm,
|
spice2x_TapeLedAlgorithm,
|
||||||
spice2x_NoNVAPI,
|
spice2x_NoNVAPI,
|
||||||
@@ -279,6 +285,9 @@ namespace launcher {
|
|||||||
LovePlusPrinterJPGQuality,
|
LovePlusPrinterJPGQuality,
|
||||||
OptionConflictResolution,
|
OptionConflictResolution,
|
||||||
OtocaCamHook,
|
OtocaCamHook,
|
||||||
|
DisableHighResTimer,
|
||||||
|
EnableICMPHook,
|
||||||
|
AutoElevate,
|
||||||
};
|
};
|
||||||
|
|
||||||
enum class OptionsCategory {
|
enum class OptionsCategory {
|
||||||
|
|||||||
@@ -7,12 +7,14 @@
|
|||||||
#include "easrv/easrv.h"
|
#include "easrv/easrv.h"
|
||||||
#include "rawinput/rawinput.h"
|
#include "rawinput/rawinput.h"
|
||||||
#include "hooks/audio/audio.h"
|
#include "hooks/audio/audio.h"
|
||||||
|
#include "hooks/graphics/graphics.h"
|
||||||
#include "util/deferlog.h"
|
#include "util/deferlog.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
|
||||||
#include "launcher.h"
|
#include "launcher.h"
|
||||||
#include "logger.h"
|
#include "logger.h"
|
||||||
#include "nvapi/nvapi.h"
|
#include "nvapi/nvapi.h"
|
||||||
|
#include "sdk/sdk.h"
|
||||||
|
|
||||||
namespace launcher {
|
namespace launcher {
|
||||||
|
|
||||||
@@ -22,6 +24,11 @@ namespace launcher {
|
|||||||
// therefore, subsystems need to be guarded against multiple unload attempts
|
// therefore, subsystems need to be guarded against multiple unload attempts
|
||||||
log_info("launcher", "stopping subsystems");
|
log_info("launcher", "stopping subsystems");
|
||||||
|
|
||||||
|
sdk::fini_sdk_modules();
|
||||||
|
|
||||||
|
// reset monitor settings
|
||||||
|
reset_monitor_on_exit();
|
||||||
|
|
||||||
// before shutting down logger, dump any deferred log messages
|
// before shutting down logger, dump any deferred log messages
|
||||||
deferredlogs::dump_to_logger();
|
deferredlogs::dump_to_logger();
|
||||||
|
|
||||||
|
|||||||
@@ -67,7 +67,9 @@ namespace superexit {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool async_key_exit = GetAsyncKeyState(VK_MENU) && GetAsyncKeyState(VK_F4);
|
bool async_key_exit =
|
||||||
|
(GetAsyncKeyState(VK_MENU) & 0x8000) != 0 &&
|
||||||
|
(GetAsyncKeyState(VK_F4) & 0x8000) != 0;
|
||||||
|
|
||||||
bool overlay_exit = false;
|
bool overlay_exit = false;
|
||||||
auto buttons = games::get_buttons_overlay(eamuse_get_game());
|
auto buttons = games::get_buttons_overlay(eamuse_get_game());
|
||||||
|
|||||||
+61
-15
@@ -1,5 +1,6 @@
|
|||||||
#include "eamuse.h"
|
#include "eamuse.h"
|
||||||
|
|
||||||
|
#include <atomic>
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
#include <thread>
|
#include <thread>
|
||||||
|
|
||||||
@@ -9,6 +10,7 @@
|
|||||||
#include "rawinput/rawinput.h"
|
#include "rawinput/rawinput.h"
|
||||||
#include "games/sdvx/sdvx.h"
|
#include "games/sdvx/sdvx.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
#include "util/time.h"
|
#include "util/time.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
#include "overlay/overlay.h"
|
#include "overlay/overlay.h"
|
||||||
@@ -43,6 +45,9 @@ static uint8_t AUTO_INSERT_CARD_CACHED_DATA[2][8];
|
|||||||
// pin macro
|
// pin macro
|
||||||
bool PIN_MACRO_ENABLED = false;
|
bool PIN_MACRO_ENABLED = false;
|
||||||
std::string PIN_MACRO_VALUES[2] = {"", ""};
|
std::string PIN_MACRO_VALUES[2] = {"", ""};
|
||||||
|
std::string AUTO_PIN_MACRO_TRIGGER[2];
|
||||||
|
static std::atomic_bool AUTO_PIN_MACRO_REQUEST[2] {false, false};
|
||||||
|
static bool AUTO_PIN_MACRO_PLAYER_ACTIVE[2] = {false, false};
|
||||||
static std::thread *PIN_MACRO_THREAD = nullptr;
|
static std::thread *PIN_MACRO_THREAD = nullptr;
|
||||||
static bool PIN_MACRO_THREAD_ACTIVE = false;
|
static bool PIN_MACRO_THREAD_ACTIVE = false;
|
||||||
static uint16_t PIN_MACRO_TRIGGER_KEYS[2] = {
|
static uint16_t PIN_MACRO_TRIGGER_KEYS[2] = {
|
||||||
@@ -50,6 +55,18 @@ static uint16_t PIN_MACRO_TRIGGER_KEYS[2] = {
|
|||||||
games::OverlayButtons::TriggerPinMacroP2
|
games::OverlayButtons::TriggerPinMacroP2
|
||||||
};
|
};
|
||||||
|
|
||||||
|
static bool pin_macro_log_hook(void *, const std::string &data, logger::Style, std::string &) {
|
||||||
|
for (int unit = 0; unit < 2; unit++) {
|
||||||
|
if (!AUTO_PIN_MACRO_PLAYER_ACTIVE[unit]) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if (data.find(AUTO_PIN_MACRO_TRIGGER[unit]) != std::string::npos) {
|
||||||
|
AUTO_PIN_MACRO_REQUEST[unit].store(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
bool eamuse_get_card(int active_count, int unit_id, uint8_t *card) {
|
bool eamuse_get_card(int active_count, int unit_id, uint8_t *card) {
|
||||||
|
|
||||||
// get unit index
|
// get unit index
|
||||||
@@ -87,7 +104,7 @@ bool eamuse_get_card(const std::filesystem::path &path, uint8_t *card, int index
|
|||||||
std::unique_lock<std::mutex> lock(CARD_OVERRIDES_LOCK);
|
std::unique_lock<std::mutex> lock(CARD_OVERRIDES_LOCK);
|
||||||
const auto card_override = CARD_OVERRIDES[index];
|
const auto card_override = CARD_OVERRIDES[index];
|
||||||
lock.unlock();
|
lock.unlock();
|
||||||
|
|
||||||
// Check if card overrides are present
|
// Check if card overrides are present
|
||||||
if (!card_override.empty()) {
|
if (!card_override.empty()) {
|
||||||
|
|
||||||
@@ -131,7 +148,7 @@ bool eamuse_get_card_from_file(const std::filesystem::path &path, uint8_t *card,
|
|||||||
// open file
|
// open file
|
||||||
std::ifstream f(path);
|
std::ifstream f(path);
|
||||||
if (!f) {
|
if (!f) {
|
||||||
log_warning("eamuse", "{} can not be opened!", path.string());
|
log_warning("eamuse", "{} can not be opened!", path);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -142,7 +159,7 @@ bool eamuse_get_card_from_file(const std::filesystem::path &path, uint8_t *card,
|
|||||||
|
|
||||||
// check size
|
// check size
|
||||||
if (length < 16) {
|
if (length < 16) {
|
||||||
log_warning("eamuse", "{} is too small (must be at least 16 characters)", path.string());
|
log_warning("eamuse", "{} is too small (must be at least 16 characters)", path);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -160,14 +177,14 @@ bool eamuse_get_card_from_file(const std::filesystem::path &path, uint8_t *card,
|
|||||||
if (!digit && !character_big && !character_small) {
|
if (!digit && !character_big && !character_small) {
|
||||||
log_warning("eamuse",
|
log_warning("eamuse",
|
||||||
"{} contains an invalid character sequence at byte {} (16 characters, 0-9/A-F only)",
|
"{} contains an invalid character sequence at byte {} (16 characters, 0-9/A-F only)",
|
||||||
path.string(), n);
|
path, n);
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// info
|
// info
|
||||||
log_info("eamuse", "[P{}] Inserted {}: {}", index+1, path.string(), buffer);
|
log_info("eamuse", "[P{}] Inserted {}: {}", index+1, path, buffer);
|
||||||
|
|
||||||
// convert hex to bytes
|
// convert hex to bytes
|
||||||
hex2bin(buffer, card);
|
hex2bin(buffer, card);
|
||||||
@@ -286,6 +303,7 @@ void eamuse_coin_start_thread() {
|
|||||||
COIN_INPUT_THREAD = new std::thread([]() {
|
COIN_INPUT_THREAD = new std::thread([]() {
|
||||||
auto overlay_buttons = games::get_buttons_overlay(eamuse_get_game());
|
auto overlay_buttons = games::get_buttons_overlay(eamuse_get_game());
|
||||||
static bool COIN_INPUT_KEY_STATE = false;
|
static bool COIN_INPUT_KEY_STATE = false;
|
||||||
|
timeutils::PreciseSleepTimer timer;
|
||||||
while (COIN_INPUT_THREAD_ACTIVE) {
|
while (COIN_INPUT_THREAD_ACTIVE) {
|
||||||
|
|
||||||
// check input key
|
// check input key
|
||||||
@@ -305,7 +323,7 @@ void eamuse_coin_start_thread() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// once every two frames
|
// once every two frames
|
||||||
Sleep(1000 / 30);
|
timer.sleep(1000 / 30);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@@ -322,6 +340,25 @@ void eamuse_pin_macro_start_thread() {
|
|||||||
// set active
|
// set active
|
||||||
PIN_MACRO_THREAD_ACTIVE = true;
|
PIN_MACRO_THREAD_ACTIVE = true;
|
||||||
|
|
||||||
|
// a unit is eligible for auto-trigger only if all the static prerequisites are
|
||||||
|
// satisfied at startup; precomputing this lets the log hook skip per-line checks
|
||||||
|
// on values that never change at runtime
|
||||||
|
for (int unit = 0; unit < 2; unit++) {
|
||||||
|
AUTO_PIN_MACRO_PLAYER_ACTIVE[unit] =
|
||||||
|
!AUTO_PIN_MACRO_TRIGGER[unit].empty() &&
|
||||||
|
!PIN_MACRO_VALUES[unit].empty();
|
||||||
|
if(!AUTO_PIN_MACRO_TRIGGER[unit].empty() && PIN_MACRO_VALUES[unit].empty()) {
|
||||||
|
log_warning("eamuse", "Configuration error; Pin Macro empty for P{}.", unit+1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// register scene log hook so the macro fires on the per-game trigger string,
|
||||||
|
// but only if at least one player is eligible
|
||||||
|
if (AUTO_PIN_MACRO_PLAYER_ACTIVE[0] || AUTO_PIN_MACRO_PLAYER_ACTIVE[1]) {
|
||||||
|
logger::hook_add(pin_macro_log_hook, nullptr);
|
||||||
|
log_info("eamuse", "AUTO_PIN_MACRO enabled");
|
||||||
|
}
|
||||||
|
|
||||||
// create thread
|
// create thread
|
||||||
PIN_MACRO_THREAD = new std::thread([]() {
|
PIN_MACRO_THREAD = new std::thread([]() {
|
||||||
uint16_t keypad_overrides[] = {
|
uint16_t keypad_overrides[] = {
|
||||||
@@ -340,17 +377,23 @@ void eamuse_pin_macro_start_thread() {
|
|||||||
size_t pin_index[2] = {PIN_MACRO_VALUES[0].length(), PIN_MACRO_VALUES[1].length()};
|
size_t pin_index[2] = {PIN_MACRO_VALUES[0].length(), PIN_MACRO_VALUES[1].length()};
|
||||||
|
|
||||||
std::optional<uint8_t> active_unit = std::nullopt;
|
std::optional<uint8_t> active_unit = std::nullopt;
|
||||||
|
timeutils::PreciseSleepTimer timer;
|
||||||
|
|
||||||
while (PIN_MACRO_THREAD_ACTIVE) {
|
while (PIN_MACRO_THREAD_ACTIVE) {
|
||||||
// wait for key press
|
// wait for key press or auto-trigger
|
||||||
if (!active_unit.has_value()) {
|
if (!active_unit.has_value()) {
|
||||||
for (int unit = 0; unit < 2; unit++) {
|
for (int unit = 0; unit < 2; unit++) {
|
||||||
if (PIN_MACRO_VALUES[unit].empty()) {
|
if (PIN_MACRO_VALUES[unit].empty()) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if (overlay_buttons &&
|
bool key_press = overlay_buttons &&
|
||||||
(!overlay::OVERLAY || overlay::OVERLAY->hotkeys_triggered()) &&
|
(!overlay::OVERLAY || overlay::OVERLAY->hotkeys_triggered()) &&
|
||||||
GameAPI::Buttons::getState(RI_MGR, overlay_buttons->at(PIN_MACRO_TRIGGER_KEYS[unit]))) {
|
GameAPI::Buttons::getState(RI_MGR, overlay_buttons->at(PIN_MACRO_TRIGGER_KEYS[unit]));
|
||||||
|
bool auto_request = AUTO_PIN_MACRO_REQUEST[unit].exchange(false);
|
||||||
|
if (auto_request) {
|
||||||
|
log_info("eamuse", "AUTO_PIN_MACRO_REQUEST detected for P{}", unit+1);
|
||||||
|
}
|
||||||
|
if (key_press || auto_request) {
|
||||||
active_unit = unit;
|
active_unit = unit;
|
||||||
// Reset key index
|
// Reset key index
|
||||||
pin_index[unit] = 0;
|
pin_index[unit] = 0;
|
||||||
@@ -359,7 +402,7 @@ void eamuse_pin_macro_start_thread() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (!active_unit.has_value()) {
|
if (!active_unit.has_value()) {
|
||||||
Sleep(20);
|
timer.sleep(20);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -375,22 +418,22 @@ void eamuse_pin_macro_start_thread() {
|
|||||||
eamuse_set_keypad_overrides(unit, keypad_overrides[char_index]);
|
eamuse_set_keypad_overrides(unit, keypad_overrides[char_index]);
|
||||||
}
|
}
|
||||||
pin_index[unit]++;
|
pin_index[unit]++;
|
||||||
Sleep(100);
|
timer.sleep(100);
|
||||||
|
|
||||||
// clear
|
// clear
|
||||||
eamuse_set_keypad_overrides(unit, 0);
|
eamuse_set_keypad_overrides(unit, 0);
|
||||||
Sleep(50);
|
timer.sleep(50);
|
||||||
|
|
||||||
// end of PIN
|
// end of PIN
|
||||||
if (pin_index[unit] == PIN_MACRO_VALUES[unit].length()) {
|
if (pin_index[unit] == PIN_MACRO_VALUES[unit].length()) {
|
||||||
active_unit = std::nullopt;
|
active_unit = std::nullopt;
|
||||||
Sleep(120);
|
timer.sleep(120);
|
||||||
}
|
}
|
||||||
|
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
Sleep(200);
|
timer.sleep(200);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@@ -402,6 +445,9 @@ void eamuse_pin_macro_stop_thread() {
|
|||||||
delete PIN_MACRO_THREAD;
|
delete PIN_MACRO_THREAD;
|
||||||
PIN_MACRO_THREAD = nullptr;
|
PIN_MACRO_THREAD = nullptr;
|
||||||
}
|
}
|
||||||
|
if (AUTO_PIN_MACRO_PLAYER_ACTIVE[0] || AUTO_PIN_MACRO_PLAYER_ACTIVE[1]) {
|
||||||
|
logger::hook_remove(pin_macro_log_hook, nullptr);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void eamuse_set_keypad_overrides(size_t unit, uint16_t keypad_state) {
|
void eamuse_set_keypad_overrides(size_t unit, uint16_t keypad_state) {
|
||||||
@@ -454,7 +500,7 @@ uint16_t eamuse_get_keypad_state(size_t unit) {
|
|||||||
if (unit >= std::size(KEYPAD_STATE)) {
|
if (unit >= std::size(KEYPAD_STATE)) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// reset
|
// reset
|
||||||
KEYPAD_STATE[unit] = KEYPAD_STATE_OVERRIDES[unit];
|
KEYPAD_STATE[unit] = KEYPAD_STATE_OVERRIDES[unit];
|
||||||
KEYPAD_STATE[unit] |= KEYPAD_STATE_OVERRIDES_BT5[unit];
|
KEYPAD_STATE[unit] |= KEYPAD_STATE_OVERRIDES_BT5[unit];
|
||||||
|
|||||||
@@ -38,6 +38,7 @@ extern float AUTO_INSERT_CARD_COOLDOWN;
|
|||||||
|
|
||||||
extern bool PIN_MACRO_ENABLED;
|
extern bool PIN_MACRO_ENABLED;
|
||||||
extern std::string PIN_MACRO_VALUES[2];
|
extern std::string PIN_MACRO_VALUES[2];
|
||||||
|
extern std::string AUTO_PIN_MACRO_TRIGGER[2];
|
||||||
|
|
||||||
bool eamuse_get_card(int active_count, int unit_id, uint8_t *card);
|
bool eamuse_get_card(int active_count, int unit_id, uint8_t *card);
|
||||||
bool eamuse_get_card(const std::filesystem::path &path, uint8_t *card, int unit_id);
|
bool eamuse_get_card(const std::filesystem::path &path, uint8_t *card, int unit_id);
|
||||||
|
|||||||
@@ -38,6 +38,9 @@ namespace wintouchemu {
|
|||||||
bool INJECT_MOUSE_AS_WM_TOUCH = false;
|
bool INJECT_MOUSE_AS_WM_TOUCH = false;
|
||||||
bool LOG_FPS = false;
|
bool LOG_FPS = false;
|
||||||
bool ADD_TOUCH_FLAG_PRIMARY = false;
|
bool ADD_TOUCH_FLAG_PRIMARY = false;
|
||||||
|
|
||||||
|
// state
|
||||||
|
double last_touch_event = 0.0;
|
||||||
|
|
||||||
static inline bool is_emu_enabled() {
|
static inline bool is_emu_enabled() {
|
||||||
return FORCE || !is_touch_available("wintouchemu::is_emu_enabled") || GRAPHICS_SHOW_CURSOR;
|
return FORCE || !is_touch_available("wintouchemu::is_emu_enabled") || GRAPHICS_SHOW_CURSOR;
|
||||||
@@ -248,7 +251,10 @@ namespace wintouchemu {
|
|||||||
touch_input->y -= SPICETOUCH_TOUCH_Y;
|
touch_input->y -= SPICETOUCH_TOUCH_Y;
|
||||||
}
|
}
|
||||||
|
|
||||||
// log_misc("wintouchemu", "mouse state ({}, {})", to_string(touch_input->x), to_string(touch_input->y));
|
// log_misc(
|
||||||
|
// "wintouchemu",
|
||||||
|
// "mouse state ({}, {}) event={}",
|
||||||
|
// to_string(touch_input->x), to_string(touch_input->y), mouse_state.touch_event);
|
||||||
|
|
||||||
auto valid = true;
|
auto valid = true;
|
||||||
if (overlay::OVERLAY) {
|
if (overlay::OVERLAY) {
|
||||||
@@ -410,7 +416,7 @@ namespace wintouchemu {
|
|||||||
// same as iidx case above
|
// same as iidx case above
|
||||||
log_info("wintouchemu", "use mouse cursor API for popn overlay subscreen");
|
log_info("wintouchemu", "use mouse cursor API for popn overlay subscreen");
|
||||||
USE_MOUSE = true;
|
USE_MOUSE = true;
|
||||||
} else if (games::gitadora::is_arena_model() && games::gitadora::ARENA_SINGLE_WINDOW) {
|
} else if (games::gitadora::is_arena_model() && GRAPHICS_PREVENT_SECONDARY_WINDOW) {
|
||||||
log_info("wintouchemu", "use mouse cursor API for gitadora overlay subscreen");
|
log_info("wintouchemu", "use mouse cursor API for gitadora overlay subscreen");
|
||||||
USE_MOUSE = true;
|
USE_MOUSE = true;
|
||||||
} else {
|
} else {
|
||||||
@@ -439,6 +445,8 @@ namespace wintouchemu {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const auto now = get_performance_milliseconds();
|
||||||
|
|
||||||
// update touch events
|
// update touch events
|
||||||
if (hWnd != nullptr) {
|
if (hWnd != nullptr) {
|
||||||
|
|
||||||
@@ -458,6 +466,7 @@ namespace wintouchemu {
|
|||||||
|
|
||||||
// check if new events are available
|
// check if new events are available
|
||||||
if (event_count > 0) {
|
if (event_count > 0) {
|
||||||
|
last_touch_event = now;
|
||||||
|
|
||||||
// send fake event to make the game update it's touch inputs
|
// send fake event to make the game update it's touch inputs
|
||||||
auto wndProc = (WNDPROC) GetWindowLongPtr(hWnd, GWLP_WNDPROC);
|
auto wndProc = (WNDPROC) GetWindowLongPtr(hWnd, GWLP_WNDPROC);
|
||||||
@@ -484,7 +493,12 @@ namespace wintouchemu {
|
|||||||
// value from GetTouchInputInfo or fail to read dwFlags for valid events, so it's not OK to
|
// value from GetTouchInputInfo or fail to read dwFlags for valid events, so it's not OK to
|
||||||
// send empty events when the mouse button is not clicked/released
|
// send empty events when the mouse button is not clicked/released
|
||||||
if (hWnd != nullptr && USE_MOUSE) {
|
if (hWnd != nullptr && USE_MOUSE) {
|
||||||
bool button_pressed = ((GetKeyState(VK_LBUTTON) & 0x100) != 0);
|
bool button_pressed = get_async_primary_mouse();
|
||||||
|
|
||||||
|
// if there was a touch event in the last 500 ms, don't insert new button presses
|
||||||
|
if (button_pressed && (now - last_touch_event) < 500) {
|
||||||
|
button_pressed = false;
|
||||||
|
}
|
||||||
|
|
||||||
// figure out what kind of touch event to simulate
|
// figure out what kind of touch event to simulate
|
||||||
if (button_pressed && !mouse_state.last_button_pressed) {
|
if (button_pressed && !mouse_state.last_button_pressed) {
|
||||||
|
|||||||
@@ -351,7 +351,8 @@ void ImGui_ImplSpice_NewFrame() {
|
|||||||
|
|
||||||
// only process new input from devices if window is in focus
|
// only process new input from devices if window is in focus
|
||||||
// (when not in focus, all mouse/keyboard events are treated as released)
|
// (when not in focus, all mouse/keyboard events are treated as released)
|
||||||
const auto accept_new_input = superexit::has_focus() && !rawinput::OS_WINDOW_ACTIVE;
|
const auto overlay_visible = overlay::OVERLAY && overlay::OVERLAY->get_active();
|
||||||
|
const auto accept_new_input = superexit::has_focus() && !rawinput::OS_WINDOW_ACTIVE && overlay_visible;
|
||||||
|
|
||||||
// remember old state
|
// remember old state
|
||||||
std::array<BYTE, VKEY_MAX> KeysDownOld;
|
std::array<BYTE, VKEY_MAX> KeysDownOld;
|
||||||
@@ -366,14 +367,16 @@ void ImGui_ImplSpice_NewFrame() {
|
|||||||
g_KeysDown.fill(false);
|
g_KeysDown.fill(false);
|
||||||
|
|
||||||
// apply windows mouse buttons
|
// apply windows mouse buttons
|
||||||
g_MouseDown[ImGuiMouseButton_Left] |= (get_async_primary_mouse()) != 0;
|
if (accept_new_input) {
|
||||||
g_MouseDown[ImGuiMouseButton_Right] |= (get_async_secondary_mouse()) != 0;
|
g_MouseDown[ImGuiMouseButton_Left] |= get_async_primary_mouse();
|
||||||
g_MouseDown[ImGuiMouseButton_Middle] |= (GetAsyncKeyState(VK_MBUTTON)) != 0;
|
g_MouseDown[ImGuiMouseButton_Right] |= get_async_secondary_mouse();
|
||||||
|
g_MouseDown[ImGuiMouseButton_Middle] |= (GetAsyncKeyState(VK_MBUTTON) & 0x8000) != 0;
|
||||||
|
}
|
||||||
|
|
||||||
// read new keys state
|
// read new keys state
|
||||||
static long mouse_wheel_last = 0;
|
static long mouse_wheel_last = 0;
|
||||||
long mouse_wheel = 0;
|
long mouse_wheel = 0;
|
||||||
if (RI_MGR != nullptr && accept_new_input) {
|
if (RI_MGR != nullptr) {
|
||||||
auto devices = RI_MGR->devices_get();
|
auto devices = RI_MGR->devices_get();
|
||||||
for (auto &device : devices) {
|
for (auto &device : devices) {
|
||||||
switch (device.type) {
|
switch (device.type) {
|
||||||
@@ -381,40 +384,46 @@ void ImGui_ImplSpice_NewFrame() {
|
|||||||
auto &mouse = device.mouseInfo;
|
auto &mouse = device.mouseInfo;
|
||||||
|
|
||||||
// mouse button triggers
|
// mouse button triggers
|
||||||
if (GetSystemMetrics(SM_SWAPBUTTON)) {
|
if (accept_new_input) {
|
||||||
if (mouse->key_states[rawinput::MOUSEBTN_RIGHT]) {
|
if (GetSystemMetrics(SM_SWAPBUTTON)) {
|
||||||
g_MouseDown[ImGuiMouseButton_Left] = true;
|
if (mouse->key_states[rawinput::MOUSEBTN_RIGHT]) {
|
||||||
|
g_MouseDown[ImGuiMouseButton_Left] = true;
|
||||||
|
}
|
||||||
|
if (mouse->key_states[rawinput::MOUSEBTN_LEFT]) {
|
||||||
|
g_MouseDown[ImGuiMouseButton_Right] = true;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (mouse->key_states[rawinput::MOUSEBTN_LEFT]) {
|
||||||
|
g_MouseDown[ImGuiMouseButton_Left] = true;
|
||||||
|
}
|
||||||
|
if (mouse->key_states[rawinput::MOUSEBTN_RIGHT]) {
|
||||||
|
g_MouseDown[ImGuiMouseButton_Right] = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if (mouse->key_states[rawinput::MOUSEBTN_LEFT]) {
|
if (mouse->key_states[rawinput::MOUSEBTN_MIDDLE]) {
|
||||||
g_MouseDown[ImGuiMouseButton_Right] = true;
|
g_MouseDown[ImGuiMouseButton_Middle] = true;
|
||||||
}
|
}
|
||||||
} else {
|
|
||||||
if (mouse->key_states[rawinput::MOUSEBTN_LEFT]) {
|
|
||||||
g_MouseDown[ImGuiMouseButton_Left] = true;
|
|
||||||
}
|
|
||||||
if (mouse->key_states[rawinput::MOUSEBTN_RIGHT]) {
|
|
||||||
g_MouseDown[ImGuiMouseButton_Right] = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (mouse->key_states[rawinput::MOUSEBTN_MIDDLE]) {
|
|
||||||
g_MouseDown[ImGuiMouseButton_Middle] = true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// final mouse wheel value should be all devices combined
|
// final mouse wheel value should be all devices combined
|
||||||
|
// need to continuously calculate mouse wheel position even when not in focus
|
||||||
|
// to avoid values jumping (since mouse wheel values are absolute not relative)
|
||||||
mouse_wheel += mouse->pos_wheel;
|
mouse_wheel += mouse->pos_wheel;
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case rawinput::KEYBOARD: {
|
case rawinput::KEYBOARD: {
|
||||||
|
if (accept_new_input) {
|
||||||
// iterate all virtual key codes
|
// iterate all virtual key codes
|
||||||
for (size_t vKey = 0; vKey < VKEY_MAX; vKey++) {
|
for (size_t vKey = 0; vKey < VKEY_MAX; vKey++) {
|
||||||
// get state (combined from all pages)
|
// get state (combined from all pages)
|
||||||
auto &key_states = device.keyboardInfo->key_states;
|
auto &key_states = device.keyboardInfo->key_states;
|
||||||
for (size_t page_index = 0; page_index < 1024; page_index += 256) {
|
for (size_t page_index = 0; page_index < 1024; page_index += 256) {
|
||||||
g_KeysDown[vKey] |= key_states[page_index + vKey];
|
g_KeysDown[vKey] |= key_states[page_index + vKey];
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
default:
|
default:
|
||||||
@@ -464,9 +473,11 @@ void ImGui_ImplSpice_NewFrame() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// set mouse wheel
|
// set mouse wheel
|
||||||
auto wheel_diff = mouse_wheel - mouse_wheel_last;
|
long wheel_diff = mouse_wheel - mouse_wheel_last;
|
||||||
mouse_wheel_last = mouse_wheel;
|
mouse_wheel_last = mouse_wheel;
|
||||||
io.AddMouseWheelEvent(0, wheel_diff);
|
if (wheel_diff != 0 && accept_new_input) {
|
||||||
|
io.AddMouseWheelEvent(0, wheel_diff);
|
||||||
|
}
|
||||||
|
|
||||||
// update OS mouse position
|
// update OS mouse position
|
||||||
const auto old_mouse_pos = io.MousePos;
|
const auto old_mouse_pos = io.MousePos;
|
||||||
|
|||||||
@@ -415,7 +415,7 @@ void overlay::SpiceOverlay::init() {
|
|||||||
window_sub = new overlay::windows::DRSDanceFloorDisplay(this);
|
window_sub = new overlay::windows::DRSDanceFloorDisplay(this);
|
||||||
} else if (avs::game::is_model("KFC")) {
|
} else if (avs::game::is_model("KFC")) {
|
||||||
window_sub = new overlay::windows::SDVXSubScreen(this);
|
window_sub = new overlay::windows::SDVXSubScreen(this);
|
||||||
} else if (games::gitadora::is_arena_model() && games::gitadora::ARENA_SINGLE_WINDOW) {
|
} else if (games::gitadora::is_arena_model()) {
|
||||||
window_sub = new overlay::windows::GitaDoraSubScreen(this);
|
window_sub = new overlay::windows::GitaDoraSubScreen(this);
|
||||||
} else if (games::popn::is_pikapika_model()) {
|
} else if (games::popn::is_pikapika_model()) {
|
||||||
window_sub = new overlay::windows::PopnSubScreen(this);
|
window_sub = new overlay::windows::PopnSubScreen(this);
|
||||||
@@ -733,13 +733,13 @@ void overlay::SpiceOverlay::add_font(const char* font, ImFontConfig* config, con
|
|||||||
full_path += font;
|
full_path += font;
|
||||||
|
|
||||||
if (fileutils::file_exists(full_path)) {
|
if (fileutils::file_exists(full_path)) {
|
||||||
log_misc("overlay", "loading font: {}", full_path.string());
|
log_misc("overlay", "loading font: {}", full_path);
|
||||||
ImGui::GetIO().Fonts->AddFontFromFileTTF(
|
ImGui::GetIO().Fonts->AddFontFromFileTTF(
|
||||||
full_path.string().c_str(),
|
full_path.string().c_str(),
|
||||||
13.0f,
|
13.0f,
|
||||||
config,
|
config,
|
||||||
glyphs);
|
glyphs);
|
||||||
} else {
|
} else {
|
||||||
log_misc("overlay", "font not found: {}", full_path.string());
|
log_misc("overlay", "font not found: {}", full_path);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -948,7 +948,7 @@ namespace overlay::windows {
|
|||||||
|
|
||||||
// grab current keyboard state
|
// grab current keyboard state
|
||||||
for (unsigned short int i = 0x01; i < 0xFF; i++) {
|
for (unsigned short int i = 0x01; i < 0xFF; i++) {
|
||||||
buttons_keyboard_state[i] = GetAsyncKeyState(i) != 0;
|
buttons_keyboard_state[i] = (GetAsyncKeyState(i) & 0x8000) != 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (ImGui::IsItemHovered(ImGui::TOOLTIP_FLAGS)) {
|
if (ImGui::IsItemHovered(ImGui::TOOLTIP_FLAGS)) {
|
||||||
@@ -1206,6 +1206,16 @@ namespace overlay::windows {
|
|||||||
case rawinput::HID: {
|
case rawinput::HID: {
|
||||||
auto hid = device->hidInfo;
|
auto hid = device->hidInfo;
|
||||||
|
|
||||||
|
struct temp_button {
|
||||||
|
std::string device_name;
|
||||||
|
unsigned short vkey;
|
||||||
|
ButtonAnalogType analog_type;
|
||||||
|
};
|
||||||
|
|
||||||
|
// use this to prioritize button binding over value types
|
||||||
|
// (for controllers that output both)
|
||||||
|
std::optional<temp_button> button_to_bind;
|
||||||
|
|
||||||
// ignore touchscreen and digitizer button inputs
|
// ignore touchscreen and digitizer button inputs
|
||||||
// digitizer has funky stuff like "Touch Valid" "Data Valid" always held high
|
// digitizer has funky stuff like "Touch Valid" "Data Valid" always held high
|
||||||
if (!rawinput::touch::is_touchscreen(device) &&
|
if (!rawinput::touch::is_touchscreen(device) &&
|
||||||
@@ -1219,18 +1229,11 @@ namespace overlay::windows {
|
|||||||
|
|
||||||
// check if button is down
|
// check if button is down
|
||||||
if (button_states[i]) {
|
if (button_states[i]) {
|
||||||
|
button_to_bind = {
|
||||||
// bind key
|
device->name,
|
||||||
button->setDeviceIdentifier(device->name);
|
static_cast<unsigned short>(button_index + i),
|
||||||
button->setVKey(static_cast<unsigned short>(button_index + i));
|
BAT_NONE
|
||||||
button->setAnalogType(BAT_NONE);
|
};
|
||||||
::Config::getInstance().updateBinding(
|
|
||||||
games_list[games_selected], *button,
|
|
||||||
alt_index - 1);
|
|
||||||
ImGui::CloseCurrentPopup();
|
|
||||||
buttons_bind_active = false;
|
|
||||||
inc_buttons_many_index(button_it_max);
|
|
||||||
RI_MGR->devices_midi_freeze(false);
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1239,95 +1242,100 @@ namespace overlay::windows {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// value caps
|
// value caps
|
||||||
auto value_states = &hid->value_states;
|
if (!button_to_bind.has_value()) {
|
||||||
auto bind_value_states = &hid->bind_value_states;
|
auto value_states = &hid->value_states;
|
||||||
auto value_names = &hid->value_caps_names;
|
auto bind_value_states = &hid->bind_value_states;
|
||||||
for (size_t i = 0; i < value_states->size(); i++) {
|
auto value_names = &hid->value_caps_names;
|
||||||
auto &state = value_states->at(i);
|
for (size_t i = 0; i < value_states->size(); i++) {
|
||||||
auto &bind_state = bind_value_states->at(i);
|
auto &state = value_states->at(i);
|
||||||
auto &value_name = value_names->at(i);
|
auto &bind_state = bind_value_states->at(i);
|
||||||
|
auto &value_name = value_names->at(i);
|
||||||
|
|
||||||
// check for valid axis names
|
// check for valid axis names
|
||||||
if (value_name == "X" ||
|
if (value_name == "X" ||
|
||||||
value_name == "Y" ||
|
value_name == "Y" ||
|
||||||
value_name == "Rx" ||
|
value_name == "Rx" ||
|
||||||
value_name == "Ry" ||
|
value_name == "Ry" ||
|
||||||
value_name == "Z")
|
value_name == "Z")
|
||||||
{
|
{
|
||||||
// check if axis is in activation area
|
// check if axis is in activation area
|
||||||
float normalized = (state - 0.5f) * 2.f;
|
float normalized = (state - 0.5f) * 2.f;
|
||||||
float diff = std::fabs(state - bind_state);
|
float diff = std::fabs(state - bind_state);
|
||||||
if (std::fabs(normalized) > 0.9f && diff > 0.1f) {
|
if (std::fabs(normalized) > 0.9f && diff > 0.1f) {
|
||||||
auto bat = normalized > 0 ? BAT_POSITIVE : BAT_NEGATIVE;
|
auto bat = normalized > 0 ? BAT_POSITIVE : BAT_NEGATIVE;
|
||||||
|
|
||||||
// bind value
|
// bind value
|
||||||
button->setDeviceIdentifier(device->name);
|
button_to_bind = {
|
||||||
button->setVKey(static_cast<unsigned short>(i));
|
device->name,
|
||||||
button->setAnalogType(bat);
|
static_cast<unsigned short>(i),
|
||||||
button->setDebounceUp(0.0);
|
bat
|
||||||
button->setDebounceDown(0.0);
|
};
|
||||||
button->setBatThreshold(0);
|
|
||||||
button->setVelocityThreshold(0);
|
|
||||||
::Config::getInstance().updateBinding(
|
|
||||||
games_list[games_selected], *button,
|
|
||||||
alt_index - 1);
|
|
||||||
ImGui::CloseCurrentPopup();
|
|
||||||
buttons_bind_active = false;
|
|
||||||
inc_buttons_many_index(button_it_max);
|
|
||||||
RI_MGR->devices_midi_freeze(false);
|
|
||||||
|
|
||||||
// usually, turntables are X, knobs are X and Y
|
// usually, turntables are X, knobs are X and Y
|
||||||
// gamepad triggers are Z, and Rx/Ry are right thumb stick
|
// gamepad triggers are Z, and Rx/Ry are right thumb stick
|
||||||
// one day we will label all I/O modules and flag which one are button-as-analog
|
// one day we will label all I/O modules and flag which one are button-as-analog
|
||||||
// so that we don't have to do string comparions like below
|
// so that we don't have to do string comparions like below
|
||||||
if ((value_name == "X" || value_name == "Y") &&
|
if ((value_name == "X" || value_name == "Y") &&
|
||||||
(button->getName().find("Press") == std::string::npos) && // museca
|
(button->getName().find("Press") == std::string::npos) && // museca
|
||||||
(button->getName().find("Slowdown") == std::string::npos) && // bishibashi
|
(button->getName().find("Slowdown") == std::string::npos) && // bishibashi
|
||||||
(button->getName().find("TT+") != std::string::npos ||
|
(button->getName().find("TT+") != std::string::npos ||
|
||||||
button->getName().find("TT-") != std::string::npos || // iidx
|
button->getName().find("TT-") != std::string::npos || // iidx
|
||||||
button->getName().find("Knob") != std::string::npos || // gitadora guitar
|
button->getName().find("Knob") != std::string::npos || // gitadora guitar
|
||||||
button->getName().find("Disk") != std::string::npos || // museca, bishibashi
|
button->getName().find("Disk") != std::string::npos || // museca, bishibashi
|
||||||
button->getName().find("VOL-") != std::string::npos)) { // sdvx
|
button->getName().find("P1 Panel") != std::string::npos || // ddr
|
||||||
this->analog_as_button_warning_show_next_frame =
|
button->getName().find("P2 Panel") != std::string::npos || // ddr
|
||||||
std::make_pair(button->getName(), alt_index);
|
button->getName().find("VOL-") != std::string::npos)) { // sdvx
|
||||||
|
this->analog_as_button_warning_show_next_frame =
|
||||||
|
std::make_pair(button->getName(), alt_index);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
} else if (diff > 0.3f) {
|
||||||
|
bind_state = state;
|
||||||
}
|
}
|
||||||
break;
|
|
||||||
|
|
||||||
} else if (diff > 0.3f) {
|
|
||||||
bind_state = state;
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
// hat switch
|
// hat switch
|
||||||
if (value_name == "Hat switch") {
|
if (value_name == "Hat switch") {
|
||||||
|
|
||||||
// get hat switch values
|
// get hat switch values
|
||||||
ButtonAnalogType buffer[3], buffer_bind[3];
|
ButtonAnalogType buffer[3], buffer_bind[3];
|
||||||
Button::getHatSwitchValues(state, buffer);
|
Button::getHatSwitchValues(state, buffer);
|
||||||
Button::getHatSwitchValues(bind_state, buffer_bind);
|
Button::getHatSwitchValues(bind_state, buffer_bind);
|
||||||
|
|
||||||
// check the first entry only
|
// check the first entry only
|
||||||
if (buffer[0] != BAT_NONE && buffer[0] != buffer_bind[0]) {
|
if (buffer[0] != BAT_NONE && buffer[0] != buffer_bind[0]) {
|
||||||
|
|
||||||
// bind value
|
// bind value
|
||||||
button->setDeviceIdentifier(device->name);
|
button_to_bind = {
|
||||||
button->setVKey(static_cast<unsigned short>(i));
|
device->name,
|
||||||
button->setAnalogType(buffer[0]);
|
static_cast<unsigned short>(i),
|
||||||
button->setDebounceUp(0.0);
|
buffer[0]
|
||||||
button->setDebounceDown(0.0);
|
};
|
||||||
button->setBatThreshold(0);
|
break;
|
||||||
button->setVelocityThreshold(0);
|
}
|
||||||
::Config::getInstance().updateBinding(
|
|
||||||
games_list[games_selected], *button,
|
|
||||||
alt_index - 1);
|
|
||||||
ImGui::CloseCurrentPopup();
|
|
||||||
buttons_bind_active = false;
|
|
||||||
inc_buttons_many_index(button_it_max);
|
|
||||||
RI_MGR->devices_midi_freeze(false);
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (button_to_bind.has_value()) {
|
||||||
|
const auto &b = button_to_bind.value();
|
||||||
|
button->setDeviceIdentifier(b.device_name);
|
||||||
|
button->setVKey(b.vkey);
|
||||||
|
button->setAnalogType(b.analog_type);
|
||||||
|
button->setDebounceUp(0.0);
|
||||||
|
button->setDebounceDown(0.0);
|
||||||
|
button->setBatThreshold(0);
|
||||||
|
button->setVelocityThreshold(0);
|
||||||
|
::Config::getInstance().updateBinding(
|
||||||
|
games_list[games_selected], *button,
|
||||||
|
alt_index - 1);
|
||||||
|
ImGui::CloseCurrentPopup();
|
||||||
|
buttons_bind_active = false;
|
||||||
|
inc_buttons_many_index(button_it_max);
|
||||||
|
RI_MGR->devices_midi_freeze(false);
|
||||||
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case rawinput::MIDI: {
|
case rawinput::MIDI: {
|
||||||
@@ -1607,7 +1615,7 @@ namespace overlay::windows {
|
|||||||
// use care when iterating over the result (could result in torn reads)
|
// use care when iterating over the result (could result in torn reads)
|
||||||
bool keyboard_state_new[sizeof(buttons_keyboard_state)];
|
bool keyboard_state_new[sizeof(buttons_keyboard_state)];
|
||||||
for (size_t i = 0; i < sizeof(keyboard_state_new); i++) {
|
for (size_t i = 0; i < sizeof(keyboard_state_new); i++) {
|
||||||
keyboard_state_new[i] = GetAsyncKeyState(i) != 0;
|
keyboard_state_new[i] = (GetAsyncKeyState(i) & 0x8000) != 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// detect key presses
|
// detect key presses
|
||||||
@@ -1995,6 +2003,7 @@ namespace overlay::windows {
|
|||||||
int vKey = button->getVKey();
|
int vKey = button->getVKey();
|
||||||
if (ImGui::InputInt(button->isNaive() ? "Virtual Key" : "Index", &vKey, 1, 1)) {
|
if (ImGui::InputInt(button->isNaive() ? "Virtual Key" : "Index", &vKey, 1, 1)) {
|
||||||
button->setVKey(vKey);
|
button->setVKey(vKey);
|
||||||
|
button->setInvert(false);
|
||||||
}
|
}
|
||||||
if (ImGui::IsItemDeactivatedAfterEdit()) {
|
if (ImGui::IsItemDeactivatedAfterEdit()) {
|
||||||
dirty = true;
|
dirty = true;
|
||||||
@@ -2062,15 +2071,31 @@ namespace overlay::windows {
|
|||||||
"This setting will add noticable input lag.");
|
"This setting will add noticable input lag.");
|
||||||
}
|
}
|
||||||
|
|
||||||
// invert
|
// invert (widget hidden for naive + 0xff)
|
||||||
bool invert = button->getInvert();
|
if (!(button->isNaive() && button->getVKey() == INVALID_VKEY)) {
|
||||||
if (ImGui::Checkbox("Invert Resulting Value", &invert)) {
|
bool invert = button->getInvert();
|
||||||
button->setInvert(invert);
|
if (ImGui::Checkbox("Invert Resulting Value", &invert)) {
|
||||||
dirty = true;
|
button->setInvert(invert);
|
||||||
|
dirty = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// always on (naive + vkey 0xff + invert)
|
||||||
|
if (button->isNaive() && alt_index == 0) {
|
||||||
|
bool always_on = button->isNaive() && button->getVKey() == INVALID_VKEY && button->getInvert();
|
||||||
|
if (ImGui::Checkbox("Always On", &always_on)) {
|
||||||
|
if (always_on) {
|
||||||
|
button->setVKey(INVALID_VKEY);
|
||||||
|
button->setInvert(true);
|
||||||
|
} else {
|
||||||
|
button->setInvert(false);
|
||||||
|
}
|
||||||
|
dirty = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// bat threshold
|
// bat threshold
|
||||||
if (device->type == rawinput::HID &&
|
if (device != nullptr && device->type == rawinput::HID &&
|
||||||
(button->getAnalogType() == BAT_POSITIVE || button->getAnalogType() == BAT_NEGATIVE)) {
|
(button->getAnalogType() == BAT_POSITIVE || button->getAnalogType() == BAT_NEGATIVE)) {
|
||||||
int bat_threshold = button->getBatThreshold();
|
int bat_threshold = button->getBatThreshold();
|
||||||
|
|
||||||
@@ -2184,9 +2209,9 @@ namespace overlay::windows {
|
|||||||
ImGui::Separator();
|
ImGui::Separator();
|
||||||
if (ImGui::BeginTable("AnalogsTable", 3, ImGuiTableFlags_Resizable | ImGuiTableFlags_RowBg)) {
|
if (ImGui::BeginTable("AnalogsTable", 3, ImGuiTableFlags_Resizable | ImGuiTableFlags_RowBg)) {
|
||||||
|
|
||||||
ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthFixed, overlay::apply_scaling(220));
|
ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthFixed, overlay::apply_scaling(240));
|
||||||
ImGui::TableSetupColumn("Binding", ImGuiTableColumnFlags_WidthStretch);
|
ImGui::TableSetupColumn("Binding", ImGuiTableColumnFlags_WidthStretch);
|
||||||
ImGui::TableSetupColumn("Actions", ImGuiTableColumnFlags_WidthFixed, overlay::apply_scaling(100));
|
ImGui::TableSetupColumn("Actions", ImGuiTableColumnFlags_WidthFixed, overlay::apply_scaling(80));
|
||||||
|
|
||||||
// check if empty
|
// check if empty
|
||||||
if (!analogs || analogs->empty()) {
|
if (!analogs || analogs->empty()) {
|
||||||
@@ -2245,8 +2270,9 @@ namespace overlay::windows {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// analog binding
|
// analog binding
|
||||||
|
const std::string title = "Analog Binding (" + analog.getName() + ")";
|
||||||
if (ImGui::Button("Set")) {
|
if (ImGui::Button("Set")) {
|
||||||
ImGui::OpenPopup("Analog Binding");
|
ImGui::OpenPopup(title.c_str());
|
||||||
|
|
||||||
// get devices
|
// get devices
|
||||||
this->analogs_devices.clear();
|
this->analogs_devices.clear();
|
||||||
@@ -2276,7 +2302,7 @@ namespace overlay::windows {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
edit_analog_popup(analog);
|
edit_analog_popup(analog, title);
|
||||||
|
|
||||||
// row hover detection (invisible selectable that spans entire row)
|
// row hover detection (invisible selectable that spans entire row)
|
||||||
ImGui::InvisibleTableRowSelectable();
|
ImGui::InvisibleTableRowSelectable();
|
||||||
@@ -2290,8 +2316,8 @@ namespace overlay::windows {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Config::edit_analog_popup(Analog &analog) {
|
void Config::edit_analog_popup(Analog &analog, std::string title) {
|
||||||
if (ImGui::BeginPopupModal("Analog Binding", NULL, ImGuiWindowFlags_AlwaysAutoResize)) {
|
if (ImGui::BeginPopupModal(title.c_str(), NULL, ImGuiWindowFlags_AlwaysAutoResize)) {
|
||||||
|
|
||||||
// device selector
|
// device selector
|
||||||
auto analog_device_changed = ImGui::Combo(
|
auto analog_device_changed = ImGui::Combo(
|
||||||
@@ -2498,31 +2524,45 @@ namespace overlay::windows {
|
|||||||
const bool value_changed =
|
const bool value_changed =
|
||||||
ImGui::SliderFloat("Sensitivity", &sensitivity, 0.f, 2.f, "%.3f");
|
ImGui::SliderFloat("Sensitivity", &sensitivity, 0.f, 2.f, "%.3f");
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
ImGui::HelpMarker(
|
if (device->type == rawinput::HID && analog.getType() != GameAPI::Analogs::AnalogType::Circular) {
|
||||||
"Adjust floating point multiplier to relative movement.\n\n"
|
ImGui::HelpMarker(
|
||||||
"Value is squared before being multiplied (e.g., 1.44 is 2x sensitivity, 2.00 is 4x).\n\n"
|
"Adjust the analog sensitivity curve; "
|
||||||
"Dependent on how often the game polls for input. Intended for angular input (knobs, turntables)");
|
"values <1.0 are less sensitive around neutral, "
|
||||||
|
"values >1.0 are more sensitive.");
|
||||||
|
} else {
|
||||||
|
ImGui::HelpMarker(
|
||||||
|
"Adjust floating point multiplier to relative movement.\n\n"
|
||||||
|
"Value is squared before being multiplied (e.g., 1.44 is 2x sensitivity, 2.00 is 4x).");
|
||||||
|
}
|
||||||
if (value_changed) {
|
if (value_changed) {
|
||||||
analog.setSensitivity(sensitivity * sensitivity);
|
analog.setSensitivity(sensitivity * sensitivity);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (device->type == rawinput::HID || device->type == rawinput::MIDI) {
|
|
||||||
|
// hide deadzone for circular analog since it doesn't make any sense (unless in relative mode)
|
||||||
|
if ((device->type == rawinput::HID || device->type == rawinput::MIDI) &&
|
||||||
|
((analog.getType() != GameAPI::Analogs::AnalogType::Circular) || analog.isRelativeMode())) {
|
||||||
auto deadzone = analog.getDeadzone();
|
auto deadzone = analog.getDeadzone();
|
||||||
|
|
||||||
|
// for back compat (before each analog had a type)
|
||||||
|
if (deadzone < 0.f) {
|
||||||
|
deadzone = -deadzone;
|
||||||
|
analog.setDeadzone(deadzone);
|
||||||
|
}
|
||||||
|
|
||||||
const bool value_changed =
|
const bool value_changed =
|
||||||
ImGui::SliderFloat("Deadzone", &deadzone, -0.999f, 0.999f, "%.3f");
|
ImGui::SliderFloat("Deadzone", &deadzone, 0.f, 0.999f, "%.3f");
|
||||||
if (value_changed) {
|
if (value_changed) {
|
||||||
analog.setDeadzone(deadzone);
|
analog.setDeadzone(deadzone);
|
||||||
}
|
}
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
ImGui::HelpMarker("Positive values specify a deadzone around the middle.\n"
|
ImGui::HelpMarker("Specify the deadzone that gets applied to at-rest (neutral) value.");
|
||||||
"Negative values specify a deadzone from the minimum value.");
|
|
||||||
|
|
||||||
// deadzone mirror
|
// deadzone mirror
|
||||||
bool deadzone_mirror = analog.getDeadzoneMirror();
|
bool deadzone_mirror = analog.getDeadzoneMirror();
|
||||||
ImGui::Checkbox("Deadzone Mirror", &deadzone_mirror);
|
ImGui::Checkbox("Deadzone Mirror", &deadzone_mirror);
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
ImGui::HelpMarker("Positive deadzone values cut off at edges instead.\n"
|
ImGui::HelpMarker("Apply deadzone to extreme value(s) instead of neutral.");
|
||||||
"Negative deadzone values cut off at maximum value instead.");
|
|
||||||
if (deadzone_mirror != analog.getDeadzoneMirror()) {
|
if (deadzone_mirror != analog.getDeadzoneMirror()) {
|
||||||
analog.setDeadzoneMirror(deadzone_mirror);
|
analog.setDeadzoneMirror(deadzone_mirror);
|
||||||
}
|
}
|
||||||
@@ -2541,47 +2581,50 @@ namespace overlay::windows {
|
|||||||
if (this->analogs_devices_selected >= 0) {
|
if (this->analogs_devices_selected >= 0) {
|
||||||
const auto device = this->analogs_devices.at(this->analogs_devices_selected);
|
const auto device = this->analogs_devices.at(this->analogs_devices_selected);
|
||||||
if (device->type == rawinput::HID) {
|
if (device->type == rawinput::HID) {
|
||||||
// smoothing
|
|
||||||
bool smoothing = analog.getSmoothing();
|
if (analog.getType() == GameAPI::Analogs::AnalogType::Circular) {
|
||||||
ImGui::BeginDisabled(analog.isRelativeMode());
|
// smoothing
|
||||||
ImGui::Checkbox("Smooth Axis (adds latency)", &smoothing);
|
bool smoothing = analog.getSmoothing();
|
||||||
ImGui::SameLine();
|
ImGui::BeginDisabled(analog.isRelativeMode());
|
||||||
ImGui::HelpMarker(
|
ImGui::Checkbox("Smooth Axis (adds latency)", &smoothing);
|
||||||
"Apply a moving average algorithm; intended for angular input (knobs, turntables). "
|
ImGui::SameLine();
|
||||||
"Adds a slight bit of latency to input as the algorithm averages out recent input. "
|
ImGui::HelpMarker(
|
||||||
"Only use in dire situations where the input is too jittery for the game.");
|
"Apply a moving average algorithm; intended for angular input (knobs, turntables). "
|
||||||
ImGui::EndDisabled();
|
"Adds a slight bit of latency to input as the algorithm averages out recent input. "
|
||||||
if (smoothing != analog.getSmoothing()) {
|
"Only use in dire situations where the input is too jittery for the game.");
|
||||||
analog.setSmoothing(smoothing);
|
ImGui::EndDisabled();
|
||||||
|
if (smoothing != analog.getSmoothing()) {
|
||||||
|
analog.setSmoothing(smoothing);
|
||||||
|
}
|
||||||
|
|
||||||
|
// relative input mode
|
||||||
|
bool relative_analog = analog.isRelativeMode();
|
||||||
|
ImGui::Checkbox("Relative Axis", &relative_analog);
|
||||||
|
ImGui::SameLine();
|
||||||
|
ImGui::HelpMarker(
|
||||||
|
"Use relative directional input instead of positional values. "
|
||||||
|
"Can be used to translate analog sticks to knob input.\n\n"
|
||||||
|
"At default settings, max speed is one revolution per second.\n\n"
|
||||||
|
"Adjust sensitivity to increase/decrease max speed, and deadzone to prevent jitter.");
|
||||||
|
if (relative_analog != analog.isRelativeMode()) {
|
||||||
|
analog.setRelativeMode(relative_analog);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// relative input mode
|
// delay
|
||||||
bool relative_analog = analog.isRelativeMode();
|
int delay = analog.getDelayMs();
|
||||||
ImGui::Checkbox("Relative Axis (experimental)", &relative_analog);
|
if (ImGui::InputInt("Delay (ms)", &delay, 1, 1)) {
|
||||||
ImGui::SameLine();
|
delay = std::clamp(delay, 0, 250);
|
||||||
ImGui::HelpMarker(
|
analog.setDelayMs(delay);
|
||||||
"Use relative directional input instead of positional values.\n\n"
|
|
||||||
"Can be used to translate analog sticks to knob input, for example.\n\n"
|
|
||||||
"WARNING: speed depends on how often the game polls for input! "
|
|
||||||
"Strongly recommended that you go into the game's test menu instead "
|
|
||||||
"of adjusting in spicecfg.");
|
|
||||||
if (relative_analog != analog.isRelativeMode()) {
|
|
||||||
analog.setRelativeMode(relative_analog);
|
|
||||||
}
|
|
||||||
|
|
||||||
// delay buffer
|
|
||||||
int delay = analog.getDelayBufferDepth();
|
|
||||||
ImGui::InputInt("Delay (experimental)", &delay, 1, 10);
|
|
||||||
if (ImGui::IsItemDeactivatedAfterEdit()) {
|
|
||||||
delay = CLAMP(delay, 0, 256);
|
|
||||||
analog.setDelayBufferDepth(delay);
|
|
||||||
}
|
}
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
ImGui::HelpMarker(
|
ImGui::HelpMarker(
|
||||||
"Adds a delay to input. This is poll-based, not time-based.\n\n"
|
"Adds an artificial delay, in milliseconds.\n\n"
|
||||||
"WARNING: delay depends on how often the game polls for input! "
|
"Value read by the game engine will be delayed AT MOST this amount of time (could be slightly less).\n\n"
|
||||||
"Strongly recommended that you go into the game's test menu instead "
|
"To minimize quantization error, delay value should be a multiple of the game's poll rate, "
|
||||||
"of adjusting in spicecfg.");
|
"add 0.5ms of buffer, and then round up to the nearest millisecond.\n\n"
|
||||||
|
"If you aren't sure, assume the game polls for input at the same rate as the display FPS."
|
||||||
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -2592,10 +2635,12 @@ namespace overlay::windows {
|
|||||||
ImGui::ProgressBar(value);
|
ImGui::ProgressBar(value);
|
||||||
|
|
||||||
// centered knob preview
|
// centered knob preview
|
||||||
const float knob_size = 64.f;
|
if (analog.getType() == GameAPI::Analogs::AnalogType::Circular) {
|
||||||
auto width = ImGui::GetContentRegionAvail().x - knob_size;
|
const float knob_size = 64.f;
|
||||||
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + (width / 2));
|
auto width = ImGui::GetContentRegionAvail().x - knob_size;
|
||||||
ImGui::Knob(value, knob_size);
|
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + (width / 2));
|
||||||
|
ImGui::Knob(value, knob_size);
|
||||||
|
}
|
||||||
|
|
||||||
// update analog
|
// update analog
|
||||||
if (analogs_devices_selected >= 0 && analogs_devices_selected < (int) analogs_devices.size()) {
|
if (analogs_devices_selected >= 0 && analogs_devices_selected < (int) analogs_devices.size()) {
|
||||||
@@ -5392,7 +5437,7 @@ namespace overlay::windows {
|
|||||||
a.setSmoothing(ta.smoothing);
|
a.setSmoothing(ta.smoothing);
|
||||||
a.setMultiplier(ta.multiplier);
|
a.setMultiplier(ta.multiplier);
|
||||||
a.setRelativeMode(ta.relative_mode);
|
a.setRelativeMode(ta.relative_mode);
|
||||||
a.setDelayBufferDepth(ta.delay_buffer_depth);
|
a.setDelayMs(ta.delay_ms);
|
||||||
::Config::getInstance().updateBinding(game, a);
|
::Config::getInstance().updateBinding(game, a);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -162,7 +162,7 @@ namespace overlay::windows {
|
|||||||
unsigned int get_keypad_top_row(const Button &button);
|
unsigned int get_keypad_top_row(const Button &button);
|
||||||
|
|
||||||
void build_analogs(const std::string &name, std::vector<Analog> *analogs);
|
void build_analogs(const std::string &name, std::vector<Analog> *analogs);
|
||||||
void edit_analog_popup(Analog &analog);
|
void edit_analog_popup(Analog &analog, std::string title);
|
||||||
|
|
||||||
void update() override;
|
void update() override;
|
||||||
void stop_lights_test();
|
void stop_lights_test();
|
||||||
|
|||||||
@@ -72,7 +72,7 @@ namespace overlay::windows {
|
|||||||
bool smoothing = false;
|
bool smoothing = false;
|
||||||
int multiplier = 1;
|
int multiplier = 1;
|
||||||
bool relative_mode = false;
|
bool relative_mode = false;
|
||||||
int delay_buffer_depth = 0;
|
uint32_t delay_ms = 0;
|
||||||
|
|
||||||
bool is_device() const { return !device_identifier.empty(); }
|
bool is_device() const { return !device_identifier.empty(); }
|
||||||
bool is_unbound() const { return device_identifier.empty() && index == 0xFF; }
|
bool is_unbound() const { return device_identifier.empty() && index == 0xFF; }
|
||||||
@@ -90,7 +90,7 @@ namespace overlay::windows {
|
|||||||
smoothing = a.getSmoothing();
|
smoothing = a.getSmoothing();
|
||||||
multiplier = a.getMultiplier();
|
multiplier = a.getMultiplier();
|
||||||
relative_mode = a.isRelativeMode();
|
relative_mode = a.isRelativeMode();
|
||||||
delay_buffer_depth = a.getDelayBufferDepth();
|
delay_ms = a.getDelayMs();
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -71,7 +71,7 @@ namespace overlay::windows {
|
|||||||
sub = "Show Valkyrie Subscreen";
|
sub = "Show Valkyrie Subscreen";
|
||||||
} else if (avs::game::is_model("REC")) {
|
} else if (avs::game::is_model("REC")) {
|
||||||
sub = "Show DRS Dance Floor";
|
sub = "Show DRS Dance Floor";
|
||||||
} else if (games::gitadora::is_arena_model() && games::gitadora::ARENA_SINGLE_WINDOW) {
|
} else if (games::gitadora::is_arena_model()) {
|
||||||
sub = "Show GITADORA Subscreen";
|
sub = "Show GITADORA Subscreen";
|
||||||
} else if (games::popn::is_pikapika_model()) {
|
} else if (games::popn::is_pikapika_model()) {
|
||||||
sub = "Show Pop'n Subscreen";
|
sub = "Show Pop'n Subscreen";
|
||||||
|
|||||||
@@ -11,6 +11,12 @@ namespace overlay::windows {
|
|||||||
|
|
||||||
if (!games::gitadora::is_arena_model()) {
|
if (!games::gitadora::is_arena_model()) {
|
||||||
this->disabled_message = "Requires Arena Model!";
|
this->disabled_message = "Requires Arena Model!";
|
||||||
|
} else if (!GRAPHICS_PREVENT_SECONDARY_WINDOW) {
|
||||||
|
if (GRAPHICS_WINDOWED) {
|
||||||
|
this->disabled_message = "Use the dedicated subscreen window!";
|
||||||
|
} else {
|
||||||
|
this->disabled_message = "Subscreen overlay disabled by user; enable single window mode for overlay.";
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
this->resize_callback = keep_10_by_16;
|
this->resize_callback = keep_10_by_16;
|
||||||
|
|||||||
@@ -74,6 +74,23 @@ namespace overlay::windows {
|
|||||||
{"Nostroller (Lights 15-28)", "Nostalgia", 0, 0, "LED_27", "", "", true, "Key 27", ""},
|
{"Nostroller (Lights 15-28)", "Nostalgia", 0, 0, "LED_27", "", "", true, "Key 27", ""},
|
||||||
{"Nostroller (Lights 15-28)", "Nostalgia", 0, 0, "LED_28", "", "", true, "Key 28", ""},
|
{"Nostroller (Lights 15-28)", "Nostalgia", 0, 0, "LED_28", "", "", true, "Key 28", ""},
|
||||||
|
|
||||||
|
// icedragon.io snek board, ddr mode
|
||||||
|
{"snek lights", "Dance Dance Revolution", 0x2e8a, 0x10a8, "neon", "", "", false, "Neon", ""},
|
||||||
|
{"snek lights", "Dance Dance Revolution", 0x2e8a, 0x10a8, "mar p1 upper", "", "", false, "P1 Halogen Upper", ""},
|
||||||
|
{"snek lights", "Dance Dance Revolution", 0x2e8a, 0x10a8, "mar p1 lower", "", "", false, "P1 Halogen Lower", ""},
|
||||||
|
{"snek lights", "Dance Dance Revolution", 0x2e8a, 0x10a8, "mar p2 upper", "", "", false, "P2 Halogen Upper", ""},
|
||||||
|
{"snek lights", "Dance Dance Revolution", 0x2e8a, 0x10a8, "mar p2 lower", "", "", false, "P2 Halogen Lower", ""},
|
||||||
|
{"snek lights", "Dance Dance Revolution", 0x2e8a, 0x10a8, "p1 buttons", "", "", false, "P1 Button", ""},
|
||||||
|
{"snek lights", "Dance Dance Revolution", 0x2e8a, 0x10a8, "p2 buttons", "", "", false, "P2 Button", ""},
|
||||||
|
{"snek lights", "Dance Dance Revolution", 0x2e8a, 0x10a8, "p1 up", "", "", false, "P1 Foot Up", ""},
|
||||||
|
{"snek lights", "Dance Dance Revolution", 0x2e8a, 0x10a8, "p1 down", "", "", false, "P1 Foot Down", ""},
|
||||||
|
{"snek lights", "Dance Dance Revolution", 0x2e8a, 0x10a8, "p1 left", "", "", false, "P1 Foot Left", ""},
|
||||||
|
{"snek lights", "Dance Dance Revolution", 0x2e8a, 0x10a8, "p1 right", "", "", false, "P1 Foot Right", ""},
|
||||||
|
{"snek lights", "Dance Dance Revolution", 0x2e8a, 0x10a8, "p2 up", "", "", false, "P2 Foot Up", ""},
|
||||||
|
{"snek lights", "Dance Dance Revolution", 0x2e8a, 0x10a8, "p2 down", "", "", false, "P2 Foot Down", ""},
|
||||||
|
{"snek lights", "Dance Dance Revolution", 0x2e8a, 0x10a8, "p2 left", "", "", false, "P2 Foot Left", ""},
|
||||||
|
{"snek lights", "Dance Dance Revolution", 0x2e8a, 0x10a8, "p2 right", "", "", false, "P2 Foot Right", ""},
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
static const int LIGHT_MATCH_MAP_COUNT =
|
static const int LIGHT_MATCH_MAP_COUNT =
|
||||||
|
|||||||
@@ -95,6 +95,10 @@ namespace overlay::windows {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// utility
|
// utility
|
||||||
|
std::string displayPath(const std::filesystem::path &path) {
|
||||||
|
return fmt::format(FMT_STRING("{}"), path);
|
||||||
|
}
|
||||||
|
|
||||||
std::string getFromUrl(const std::string& dll_name, const std::string& url) {
|
std::string getFromUrl(const std::string& dll_name, const std::string& url) {
|
||||||
log_info("patchmanager", "getting patches from URL: {}, for file: {}", url, dll_name);
|
log_info("patchmanager", "getting patches from URL: {}, for file: {}", url, dll_name);
|
||||||
std::string result;
|
std::string result;
|
||||||
@@ -226,7 +230,7 @@ namespace overlay::windows {
|
|||||||
|
|
||||||
if (PATCH_MANAGER_CFG_PATH_OVERRIDE.has_value()) {
|
if (PATCH_MANAGER_CFG_PATH_OVERRIDE.has_value()) {
|
||||||
this->config_path = PATCH_MANAGER_CFG_PATH_OVERRIDE.value();
|
this->config_path = PATCH_MANAGER_CFG_PATH_OVERRIDE.value();
|
||||||
log_info("patchmanager", "using custom config file path: {}", this->config_path.string().c_str());
|
log_info("patchmanager", "using custom config file path: {}", this->config_path);
|
||||||
} else {
|
} else {
|
||||||
this->config_path =
|
this->config_path =
|
||||||
fileutils::get_config_file_path("patchmanager", "spicetools_patch_manager.json");
|
fileutils::get_config_file_path("patchmanager", "spicetools_patch_manager.json");
|
||||||
@@ -330,7 +334,7 @@ namespace overlay::windows {
|
|||||||
"Wrong path? Run spicecfg from the correct directory, or fix your modules parameter before launching spicecfg.\n"
|
"Wrong path? Run spicecfg from the correct directory, or fix your modules parameter before launching spicecfg.\n"
|
||||||
"Make sure you're not using a different one when launching the game.");
|
"Make sure you're not using a different one when launching the game.");
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
ImGui::Text("Modules Path: %s", MODULE_PATH.string().c_str());
|
ImGui::Text("Modules Path: %s", displayPath(MODULE_PATH).c_str());
|
||||||
|
|
||||||
ImGui::AlignTextToFramePadding();
|
ImGui::AlignTextToFramePadding();
|
||||||
ImGui::DummyMarker();
|
ImGui::DummyMarker();
|
||||||
@@ -878,7 +882,7 @@ namespace overlay::windows {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void PatchManager::hard_apply_patches() {
|
void PatchManager::hard_apply_patches() {
|
||||||
std::vector<std::string> written_list;
|
std::vector<std::filesystem::path> written_list;
|
||||||
for (auto& patch : patches) {
|
for (auto& patch : patches) {
|
||||||
switch (patch.type) {
|
switch (patch.type) {
|
||||||
case PatchType::Memory:
|
case PatchType::Memory:
|
||||||
@@ -1218,7 +1222,7 @@ namespace overlay::windows {
|
|||||||
log_info(
|
log_info(
|
||||||
"patchmanager",
|
"patchmanager",
|
||||||
"file: {}, patch id: {}, build timestamp of dll: {:%Y-%m-%d %H:%M}",
|
"file: {}, patch id: {}, build timestamp of dll: {:%Y-%m-%d %H:%M}",
|
||||||
dll_path.has_filename() ? dll_path.filename().string() : dll_path.string(),
|
dll_path.has_filename() ? dll_path.filename() : dll_path,
|
||||||
identifier,
|
identifier,
|
||||||
time);
|
time);
|
||||||
}
|
}
|
||||||
@@ -1623,7 +1627,7 @@ namespace overlay::windows {
|
|||||||
// save to file
|
// save to file
|
||||||
std::filesystem::path save_path = LOCAL_PATCHES_PATH / (identifier + ".json");
|
std::filesystem::path save_path = LOCAL_PATCHES_PATH / (identifier + ".json");
|
||||||
fileutils::text_write(save_path, patches_json);
|
fileutils::text_write(save_path, patches_json);
|
||||||
log_info("patchmanager", "remotely fetched JSON saved to: {}", save_path.string());
|
log_info("patchmanager", "remotely fetched JSON saved to: {}", save_path);
|
||||||
return true;
|
return true;
|
||||||
} else {
|
} else {
|
||||||
log_warning("patchmanager", "failed to fetch patches JSON for {}", dll_name);
|
log_warning("patchmanager", "failed to fetch patches JSON for {}", dll_name);
|
||||||
@@ -1675,19 +1679,19 @@ namespace overlay::windows {
|
|||||||
const size_t patches_size_previous = patches.size();
|
const size_t patches_size_previous = patches.size();
|
||||||
for (const std::filesystem::path& patches_json_path: LOCAL_PATCHES_JSON_PATHS) {
|
for (const std::filesystem::path& patches_json_path: LOCAL_PATCHES_JSON_PATHS) {
|
||||||
if (!fileutils::file_exists(patches_json_path)) {
|
if (!fileutils::file_exists(patches_json_path)) {
|
||||||
log_misc("patchmanager", "file does not exist, skipping: {}", patches_json_path.string());
|
log_misc("patchmanager", "file does not exist, skipping: {}", patches_json_path);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
log_misc("patchmanager", "reading from patches.json: {}", patches_json_path.string());
|
log_misc("patchmanager", "reading from patches.json: {}", patches_json_path);
|
||||||
std::string content = fileutils::text_read(patches_json_path);
|
std::string content = fileutils::text_read(patches_json_path);
|
||||||
append_patches(content, apply_patches, filter);
|
append_patches(content, apply_patches, filter);
|
||||||
|
|
||||||
const auto new_patches = patches.size() - patches_size_previous;
|
const auto new_patches = patches.size() - patches_size_previous;
|
||||||
log_info("patchmanager", "loaded {} patches from: {}", new_patches, patches_json_path.string());
|
log_info("patchmanager", "loaded {} patches from: {}", new_patches, patches_json_path);
|
||||||
if (0 < new_patches) {
|
if (0 < new_patches) {
|
||||||
ret = true;
|
ret = true;
|
||||||
ACTIVE_JSON_FILE = patches_json_path.string();
|
ACTIVE_JSON_FILE = displayPath(patches_json_path);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1723,21 +1727,21 @@ namespace overlay::windows {
|
|||||||
|
|
||||||
if (fileutils::file_exists(firstPath) || !extraDlls.empty()) {
|
if (fileutils::file_exists(firstPath) || !extraDlls.empty()) {
|
||||||
if (fileutils::file_exists(firstPath)) {
|
if (fileutils::file_exists(firstPath)) {
|
||||||
log_info("patchmanager", "loaded patches for {} from {}", firstDll, firstPath.string());
|
log_info("patchmanager", "loaded patches for {} from {}", firstDll, firstPath);
|
||||||
std::string content = fileutils::text_read(firstPath);
|
std::string content = fileutils::text_read(firstPath);
|
||||||
append_patches(content, apply_patches, nullptr, first_id);
|
append_patches(content, apply_patches, nullptr, first_id);
|
||||||
ACTIVE_JSON_FILE = firstPath.string();
|
ACTIVE_JSON_FILE = displayPath(firstPath);
|
||||||
}
|
}
|
||||||
for (const std::string& dll : extraDlls) {
|
for (const std::string& dll : extraDlls) {
|
||||||
auto extraId = get_game_identifier(MODULE_PATH / dll);
|
auto extraId = get_game_identifier(MODULE_PATH / dll);
|
||||||
auto extraPath = std::filesystem::path(fmt::format("patches/{}.json", extraId));
|
auto extraPath = std::filesystem::path(fmt::format("patches/{}.json", extraId));
|
||||||
log_info("patchmanager", "loaded patches for {} from {}", dll, extraPath.string());
|
log_info("patchmanager", "loaded patches for {} from {}", dll, extraPath);
|
||||||
std::string content = fileutils::text_read(extraPath);
|
std::string content = fileutils::text_read(extraPath);
|
||||||
append_patches(content, apply_patches, nullptr, extraId);
|
append_patches(content, apply_patches, nullptr, extraId);
|
||||||
if (ACTIVE_JSON_FILE.empty()) {
|
if (ACTIVE_JSON_FILE.empty()) {
|
||||||
ACTIVE_JSON_FILE = extraPath.string();
|
ACTIVE_JSON_FILE = displayPath(extraPath);
|
||||||
} else {
|
} else {
|
||||||
ACTIVE_JSON_FILE += ", " + extraPath.string();
|
ACTIVE_JSON_FILE += ", " + displayPath(extraPath);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
@@ -3024,22 +3028,23 @@ namespace overlay::windows {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void create_dll_backup(
|
void create_dll_backup(
|
||||||
std::vector<std::string>& written_list, const std::filesystem::path& dll_path) {
|
std::vector<std::filesystem::path>& written_list, const std::filesystem::path& dll_path) {
|
||||||
|
|
||||||
// if dll_path is not in written_list, create a file backup.
|
// if dll_path is not in written_list, create a file backup.
|
||||||
if (std::find(written_list.begin(), written_list.end(), dll_path.string()) == written_list.end()) {
|
if (std::find(written_list.begin(), written_list.end(), dll_path) == written_list.end()) {
|
||||||
written_list.push_back(dll_path.string());
|
written_list.push_back(dll_path);
|
||||||
auto dll_bak_path = std::filesystem::path(dll_path.string() + ".bak");
|
auto dll_bak_path = dll_path;
|
||||||
|
dll_bak_path += ".bak";
|
||||||
try {
|
try {
|
||||||
if (!fileutils::file_exists(dll_bak_path)) {
|
if (!fileutils::file_exists(dll_bak_path)) {
|
||||||
std::filesystem::copy(dll_path, dll_bak_path);
|
std::filesystem::copy(dll_path, dll_bak_path);
|
||||||
}
|
}
|
||||||
log_info("patchmanager", "created DLL backup for: {}", dll_path.string());
|
log_info("patchmanager", "created DLL backup for: {}", dll_path);
|
||||||
} catch (const std::filesystem::filesystem_error& e) {
|
} catch (const std::filesystem::filesystem_error& e) {
|
||||||
log_warning(
|
log_warning(
|
||||||
"patchmanager",
|
"patchmanager",
|
||||||
"filesystem error while creating DLL backup for {}, error: {}",
|
"filesystem error while creating DLL backup for {}, error: {}",
|
||||||
dll_path.string(), e.what());
|
dll_path, e.what());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -3065,14 +3070,14 @@ namespace overlay::windows {
|
|||||||
/// check if file exists
|
/// check if file exists
|
||||||
auto dll_path = MODULE_PATH / dll_name;
|
auto dll_path = MODULE_PATH / dll_name;
|
||||||
if (!fileutils::file_exists(dll_path)) {
|
if (!fileutils::file_exists(dll_path)) {
|
||||||
log_warning("patchmanager", "{} does not exist", dll_path.string());
|
log_warning("patchmanager", "{} does not exist", dll_path);
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
// get module
|
// get module
|
||||||
auto module = libutils::try_module(dll_path);
|
auto module = libutils::try_module(dll_path);
|
||||||
if (!module) {
|
if (!module) {
|
||||||
log_warning("patchmanager", "cannot get module: {}", dll_path.string());
|
log_warning("patchmanager", "cannot get module: {}", dll_path);
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -3081,7 +3086,7 @@ namespace overlay::windows {
|
|||||||
if (offset == -1) {
|
if (offset == -1) {
|
||||||
log_warning(
|
log_warning(
|
||||||
"patchmanager", "cannot convert offset to RVA: {}, {}",
|
"patchmanager", "cannot convert offset to RVA: {}, {}",
|
||||||
dll_path.string(), data_offset);
|
dll_path, data_offset);
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -3095,7 +3100,7 @@ namespace overlay::windows {
|
|||||||
|
|
||||||
log_warning(
|
log_warning(
|
||||||
"patchmanager", "GetModuleInformation failed for {}, gle: {}",
|
"patchmanager", "GetModuleInformation failed for {}, gle: {}",
|
||||||
dll_path.string(), GetLastError());
|
dll_path, GetLastError());
|
||||||
|
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -162,11 +162,11 @@ namespace overlay::windows {
|
|||||||
uint8_t* destination, const std::string& dll_name, size_t offset, size_t size);
|
uint8_t* destination, const std::string& dll_name, size_t offset, size_t size);
|
||||||
|
|
||||||
void create_dll_backup(
|
void create_dll_backup(
|
||||||
std::vector<std::string>& written_list, const std::filesystem::path& dll_path);
|
std::vector<std::filesystem::path>& written_list, const std::filesystem::path& dll_path);
|
||||||
std::string fix_up_dll_name(const std::string& dll_name);
|
std::string fix_up_dll_name(const std::string& dll_name);
|
||||||
uint8_t* get_dll_offset_for_patch_apply(
|
uint8_t* get_dll_offset_for_patch_apply(
|
||||||
const std::string& dll_name, const uint64_t data_offset, const size_t size_in_bytes);
|
const std::string& dll_name, const uint64_t data_offset, const size_t size_in_bytes);
|
||||||
|
|
||||||
uint64_t parse_json_data_offset(
|
uint64_t parse_json_data_offset(
|
||||||
const std::string &patch_name, const rapidjson::Value &value);
|
const std::string &patch_name, const rapidjson::Value &value);
|
||||||
|
|
||||||
|
|||||||
@@ -9,6 +9,7 @@
|
|||||||
|
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
#include "external/robin_hood.h"
|
#include "external/robin_hood.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
#include "util/time.h"
|
#include "util/time.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
|
|
||||||
@@ -155,8 +156,9 @@ void rawinput::RawInputManager::input_hwnd_create() {
|
|||||||
});
|
});
|
||||||
|
|
||||||
// wait for window creation being done
|
// wait for window creation being done
|
||||||
|
timeutils::PreciseSleepTimer timer;
|
||||||
while (!this->input_hwnd) {
|
while (!this->input_hwnd) {
|
||||||
Sleep(1);
|
timer.sleep(1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -605,6 +607,24 @@ void rawinput::RawInputManager::devices_scan_rawinput(RAWINPUTDEVICELIST *device
|
|||||||
value_caps.LogicalMax = 255;
|
value_caps.LogicalMax = 255;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// fix up invalid max values (seen on xbox controllers where max is 0xffffffff despite being 16-bit)
|
||||||
|
if (value_caps.LogicalMin == 0 && value_caps.BitSize > 0 && value_caps.BitSize < 32) {
|
||||||
|
const uint32_t field_max = (1u << value_caps.BitSize) - 1u;
|
||||||
|
const uint32_t logical_max = static_cast<uint32_t>(value_caps.LogicalMax);
|
||||||
|
|
||||||
|
if (logical_max > field_max) {
|
||||||
|
log_info(
|
||||||
|
"rawinput",
|
||||||
|
"value cap {} LogicalMax exceeds bit width, fixing it up: {} -> {}",
|
||||||
|
value_cap_num,
|
||||||
|
value_caps.LogicalMax,
|
||||||
|
field_max
|
||||||
|
);
|
||||||
|
|
||||||
|
value_caps.LogicalMax = static_cast<LONG>(field_max);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// fix up hat switch to initially report as neutral position
|
// fix up hat switch to initially report as neutral position
|
||||||
if (value_caps.UsagePage == 0x1 && value_caps.Range.UsageMin == 0x39) {
|
if (value_caps.UsagePage == 0x1 && value_caps.Range.UsageMin == 0x39) {
|
||||||
value_states[value_cap_num] = -1.f;
|
value_states[value_cap_num] = -1.f;
|
||||||
@@ -2965,4 +2985,4 @@ void rawinput::RawInputManager::remove_callback_midi(void * data, const std::fun
|
|||||||
[data, callback](MidiCallback const &cb) {
|
[data, callback](MidiCallback const &cb) {
|
||||||
return cb.data == data && cb.f.target<void>() == callback.target<void>();
|
return cb.data == data && cb.f.target<void>() == callback.target<void>();
|
||||||
}), this->callback_midi.end());
|
}), this->callback_midi.end());
|
||||||
}
|
}
|
||||||
|
|||||||
+133
-75
@@ -1,6 +1,11 @@
|
|||||||
#include "rawinput/xinput.h"
|
#include "rawinput/xinput.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
|
||||||
|
// std::min
|
||||||
|
#ifdef min
|
||||||
|
#undef min
|
||||||
|
#endif
|
||||||
|
|
||||||
namespace xinput {
|
namespace xinput {
|
||||||
|
|
||||||
// this is all we need to emulate xinput.h which we avoid including here...
|
// this is all we need to emulate xinput.h which we avoid including here...
|
||||||
@@ -24,6 +29,10 @@ namespace xinput {
|
|||||||
#define XINPUT_GAMEPAD_X 0x4000
|
#define XINPUT_GAMEPAD_X 0x4000
|
||||||
#define XINPUT_GAMEPAD_Y 0x8000
|
#define XINPUT_GAMEPAD_Y 0x8000
|
||||||
|
|
||||||
|
// custom
|
||||||
|
|
||||||
|
static constexpr float GAMEPAD_THUMB_DIGITAL_THRESHOLD = 0.2f;
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
uint32_t dwPacketNumber;
|
uint32_t dwPacketNumber;
|
||||||
XINPUT_GAMEPAD_STATE Gamepad;
|
XINPUT_GAMEPAD_STATE Gamepad;
|
||||||
@@ -153,7 +162,7 @@ XInputSetState(
|
|||||||
float XInputManager::get_analog_state(uint8_t player, XInputAnalogEnum analog) {
|
float XInputManager::get_analog_state(uint8_t player, XInputAnalogEnum analog) {
|
||||||
return 0.5f;
|
return 0.5f;
|
||||||
}
|
}
|
||||||
bool XInputManager::is_button_pressed(uint8_t player, XInputButtonEnum button) {
|
bool XInputManager::is_button_pressed(uint8_t player, XInputButtonEnum button, XINPUT_GAMEPAD_STATE_NORMALIZED *state_in) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
bool XInputManager::get_any_button_pressed(XINPUT_NEW_BUTTON &button) {
|
bool XInputManager::get_any_button_pressed(XINPUT_NEW_BUTTON &button) {
|
||||||
@@ -223,6 +232,40 @@ XInputSetState(
|
|||||||
return players;
|
return players;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void normalize_stick(
|
||||||
|
SHORT raw_x,
|
||||||
|
SHORT raw_y,
|
||||||
|
float deadzone,
|
||||||
|
float &out_x,
|
||||||
|
float &out_y) {
|
||||||
|
|
||||||
|
const int x_i = static_cast<int>(raw_x);
|
||||||
|
const int y_i = -static_cast<int>(raw_y);
|
||||||
|
|
||||||
|
const float x_f = static_cast<float>(x_i);
|
||||||
|
const float y_f = static_cast<float>(y_i);
|
||||||
|
const float magnitude = std::sqrt(x_f * x_f + y_f * y_f);
|
||||||
|
|
||||||
|
// within deadzone; ignore
|
||||||
|
if (magnitude <= deadzone) {
|
||||||
|
out_x = 0.5f;
|
||||||
|
out_y = 0.5f;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// scale value starting with 0 from deadzone border
|
||||||
|
const float magnitude_clamped = std::min(magnitude, 32767.0f);
|
||||||
|
const float scaled = (magnitude_clamped - deadzone) / (32767.0f - deadzone);
|
||||||
|
|
||||||
|
// normalize
|
||||||
|
const float normalized_x = (x_f / magnitude) * scaled;
|
||||||
|
const float normalized_y = (y_f / magnitude) * scaled;
|
||||||
|
|
||||||
|
// convert range to [0, 1] with 0.5 as center
|
||||||
|
out_x = std::clamp((normalized_x + 1.f) / 2.f, 0.f, 1.f);
|
||||||
|
out_y = std::clamp((normalized_y + 1.f) / 2.f, 0.f, 1.f);
|
||||||
|
}
|
||||||
|
|
||||||
void XInputManager::get_state(uint8_t player, XINPUT_GAMEPAD_STATE_NORMALIZED &state) {
|
void XInputManager::get_state(uint8_t player, XINPUT_GAMEPAD_STATE_NORMALIZED &state) {
|
||||||
state = {};
|
state = {};
|
||||||
state.sThumbLX = 0.5f;
|
state.sThumbLX = 0.5f;
|
||||||
@@ -233,7 +276,7 @@ XInputSetState(
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
XINPUT_STATE x;
|
XINPUT_STATE x = {};
|
||||||
if (XInputGetState_addr(player, &x) != ERROR_SUCCESS) {
|
if (XInputGetState_addr(player, &x) != ERROR_SUCCESS) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -242,106 +285,83 @@ XInputSetState(
|
|||||||
state.bLeftTrigger = x.Gamepad.bLeftTrigger / 255.0f;
|
state.bLeftTrigger = x.Gamepad.bLeftTrigger / 255.0f;
|
||||||
state.bRightTrigger = x.Gamepad.bRightTrigger / 255.0f;
|
state.bRightTrigger = x.Gamepad.bRightTrigger / 255.0f;
|
||||||
|
|
||||||
// left stick circular dead zone
|
// apply circular deadzone logic to left stick
|
||||||
{
|
normalize_stick(
|
||||||
const auto x_raw = x.Gamepad.sThumbLX;
|
x.Gamepad.sThumbLX,
|
||||||
const auto y_raw = -x.Gamepad.sThumbLY; // flip to make [down = positive]
|
x.Gamepad.sThumbLY,
|
||||||
const float magnitude = sqrtf(x_raw * x_raw + y_raw * y_raw);
|
static_cast<float>(XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE),
|
||||||
if (magnitude > XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE) {
|
state.sThumbLX,
|
||||||
const float scaled =
|
state.sThumbLY);
|
||||||
(magnitude - XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE) /
|
|
||||||
(32767.0f - XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE);
|
|
||||||
|
|
||||||
state.sThumbLX = (x_raw / magnitude) * scaled;
|
// apply circular deadzone logic to right stick
|
||||||
state.sThumbLY = (y_raw / magnitude) * scaled;
|
normalize_stick(
|
||||||
|
x.Gamepad.sThumbRX,
|
||||||
// normalize to [0, 1]
|
x.Gamepad.sThumbRY,
|
||||||
state.sThumbLX = std::clamp((state.sThumbLX + 1.f) / 2.f, 0.f, 1.f);
|
static_cast<float>(XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE),
|
||||||
state.sThumbLY = std::clamp((state.sThumbLY + 1.f) / 2.f, 0.f, 1.f);
|
state.sThumbRX,
|
||||||
} else {
|
state.sThumbRY);
|
||||||
// within deadzone
|
|
||||||
state.sThumbLX = 0.5f;
|
|
||||||
state.sThumbLY = 0.5f;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// right stick circular dead zone
|
|
||||||
{
|
|
||||||
const auto x_raw = x.Gamepad.sThumbRX;
|
|
||||||
const auto y_raw = -x.Gamepad.sThumbRY; // flip to make [down = positive]
|
|
||||||
const float magnitude = sqrtf(x_raw * x_raw + y_raw * y_raw);
|
|
||||||
if (magnitude > XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE) {
|
|
||||||
const float scaled =
|
|
||||||
(magnitude - XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE) /
|
|
||||||
(32767.0f - XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE);
|
|
||||||
|
|
||||||
state.sThumbRX = (x_raw / magnitude) * scaled;
|
|
||||||
state.sThumbRY = (y_raw / magnitude) * scaled;
|
|
||||||
|
|
||||||
// normalize to [0, 1]
|
|
||||||
state.sThumbRX = std::clamp((state.sThumbRX + 1.f) / 2.f, 0.f, 1.f);
|
|
||||||
state.sThumbRY = std::clamp((state.sThumbRY + 1.f) / 2.f, 0.f, 1.f);
|
|
||||||
} else {
|
|
||||||
// within deadzone
|
|
||||||
state.sThumbRX = 0.5f;
|
|
||||||
state.sThumbRY = 0.5f;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool XInputManager::is_button_pressed(uint8_t player, XInputButtonEnum button) {
|
bool XInputManager::is_button_pressed(uint8_t player, XInputButtonEnum button, XINPUT_GAMEPAD_STATE_NORMALIZED *state_in) {
|
||||||
XINPUT_GAMEPAD_STATE_NORMALIZED state;
|
XINPUT_GAMEPAD_STATE_NORMALIZED state_on_stack;
|
||||||
|
XINPUT_GAMEPAD_STATE_NORMALIZED *state;
|
||||||
|
|
||||||
get_state(player, state);
|
if (state_in) {
|
||||||
|
state = state_in;
|
||||||
|
} else {
|
||||||
|
state = &state_on_stack;
|
||||||
|
get_state(player, *state);
|
||||||
|
}
|
||||||
|
|
||||||
switch (button) {
|
switch (button) {
|
||||||
case XInputButtonEnum::DPAD_UP:
|
case XInputButtonEnum::DPAD_UP:
|
||||||
return (state.wButtons & XINPUT_GAMEPAD_DPAD_UP) != 0;
|
return (state->wButtons & XINPUT_GAMEPAD_DPAD_UP) != 0;
|
||||||
case XInputButtonEnum::DPAD_DOWN:
|
case XInputButtonEnum::DPAD_DOWN:
|
||||||
return (state.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) != 0;
|
return (state->wButtons & XINPUT_GAMEPAD_DPAD_DOWN) != 0;
|
||||||
case XInputButtonEnum::DPAD_LEFT:
|
case XInputButtonEnum::DPAD_LEFT:
|
||||||
return (state.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) != 0;
|
return (state->wButtons & XINPUT_GAMEPAD_DPAD_LEFT) != 0;
|
||||||
case XInputButtonEnum::DPAD_RIGHT:
|
case XInputButtonEnum::DPAD_RIGHT:
|
||||||
return (state.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) != 0;
|
return (state->wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) != 0;
|
||||||
case XInputButtonEnum::START:
|
case XInputButtonEnum::START:
|
||||||
return (state.wButtons & XINPUT_GAMEPAD_START) != 0;
|
return (state->wButtons & XINPUT_GAMEPAD_START) != 0;
|
||||||
case XInputButtonEnum::BACK:
|
case XInputButtonEnum::BACK:
|
||||||
return (state.wButtons & XINPUT_GAMEPAD_BACK) != 0;
|
return (state->wButtons & XINPUT_GAMEPAD_BACK) != 0;
|
||||||
case XInputButtonEnum::LEFT_STICK:
|
case XInputButtonEnum::LEFT_STICK:
|
||||||
return (state.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) != 0;
|
return (state->wButtons & XINPUT_GAMEPAD_LEFT_THUMB) != 0;
|
||||||
case XInputButtonEnum::RIGHT_STICK:
|
case XInputButtonEnum::RIGHT_STICK:
|
||||||
return (state.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) != 0;
|
return (state->wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) != 0;
|
||||||
case XInputButtonEnum::LEFT_SHOULDER:
|
case XInputButtonEnum::LEFT_SHOULDER:
|
||||||
return (state.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) != 0;
|
return (state->wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) != 0;
|
||||||
case XInputButtonEnum::RIGHT_SHOULDER:
|
case XInputButtonEnum::RIGHT_SHOULDER:
|
||||||
return (state.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) != 0;
|
return (state->wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) != 0;
|
||||||
case XInputButtonEnum::BUTTON_A:
|
case XInputButtonEnum::BUTTON_A:
|
||||||
return (state.wButtons & XINPUT_GAMEPAD_A) != 0;
|
return (state->wButtons & XINPUT_GAMEPAD_A) != 0;
|
||||||
case XInputButtonEnum::BUTTON_B:
|
case XInputButtonEnum::BUTTON_B:
|
||||||
return (state.wButtons & XINPUT_GAMEPAD_B) != 0;
|
return (state->wButtons & XINPUT_GAMEPAD_B) != 0;
|
||||||
case XInputButtonEnum::BUTTON_X:
|
case XInputButtonEnum::BUTTON_X:
|
||||||
return (state.wButtons & XINPUT_GAMEPAD_X) != 0;
|
return (state->wButtons & XINPUT_GAMEPAD_X) != 0;
|
||||||
case XInputButtonEnum::BUTTON_Y:
|
case XInputButtonEnum::BUTTON_Y:
|
||||||
return (state.wButtons & XINPUT_GAMEPAD_Y) != 0;
|
return (state->wButtons & XINPUT_GAMEPAD_Y) != 0;
|
||||||
case XInputButtonEnum::LEFT_TRIGGER:
|
case XInputButtonEnum::LEFT_TRIGGER:
|
||||||
return state.bLeftTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
|
return state->bLeftTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
|
||||||
case XInputButtonEnum::RIGHT_TRIGGER:
|
case XInputButtonEnum::RIGHT_TRIGGER:
|
||||||
return state.bRightTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
|
return state->bRightTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
|
||||||
case XInputButtonEnum::LEFT_STICK_UP:
|
case XInputButtonEnum::LEFT_STICK_UP:
|
||||||
return state.sThumbLY > 0.6f;
|
return state->sThumbLY < (0.5f - GAMEPAD_THUMB_DIGITAL_THRESHOLD);
|
||||||
case XInputButtonEnum::LEFT_STICK_DOWN:
|
case XInputButtonEnum::LEFT_STICK_DOWN:
|
||||||
return state.sThumbLY < 0.4f;
|
return state->sThumbLY > (0.5f + GAMEPAD_THUMB_DIGITAL_THRESHOLD);
|
||||||
case XInputButtonEnum::LEFT_STICK_LEFT:
|
case XInputButtonEnum::LEFT_STICK_LEFT:
|
||||||
return state.sThumbLX < 0.4f;
|
return state->sThumbLX < (0.5f - GAMEPAD_THUMB_DIGITAL_THRESHOLD);
|
||||||
case XInputButtonEnum::LEFT_STICK_RIGHT:
|
case XInputButtonEnum::LEFT_STICK_RIGHT:
|
||||||
return state.sThumbLX > 0.6f;
|
return state->sThumbLX > (0.5f + GAMEPAD_THUMB_DIGITAL_THRESHOLD);
|
||||||
case XInputButtonEnum::RIGHT_STICK_UP:
|
case XInputButtonEnum::RIGHT_STICK_UP:
|
||||||
return state.sThumbRY > 0.6f;
|
return state->sThumbRY < (0.5f - GAMEPAD_THUMB_DIGITAL_THRESHOLD);
|
||||||
case XInputButtonEnum::RIGHT_STICK_DOWN:
|
case XInputButtonEnum::RIGHT_STICK_DOWN:
|
||||||
return state.sThumbRY < 0.4f;
|
return state->sThumbRY > (0.5f + GAMEPAD_THUMB_DIGITAL_THRESHOLD);
|
||||||
case XInputButtonEnum::RIGHT_STICK_LEFT:
|
case XInputButtonEnum::RIGHT_STICK_LEFT:
|
||||||
return state.sThumbRX < 0.4f;
|
return state->sThumbRX < (0.5f - GAMEPAD_THUMB_DIGITAL_THRESHOLD);
|
||||||
case XInputButtonEnum::RIGHT_STICK_RIGHT:
|
case XInputButtonEnum::RIGHT_STICK_RIGHT:
|
||||||
return state.sThumbRX > 0.6f;
|
return state->sThumbRX > (0.5f + GAMEPAD_THUMB_DIGITAL_THRESHOLD);
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -374,11 +394,49 @@ XInputSetState(
|
|||||||
}
|
}
|
||||||
|
|
||||||
bool XInputManager::get_any_button_pressed(XINPUT_NEW_BUTTON &button) {
|
bool XInputManager::get_any_button_pressed(XINPUT_NEW_BUTTON &button) {
|
||||||
|
|
||||||
|
constexpr std::array<XInputButtonEnum, static_cast<size_t>(XInputButtonEnum::COUNT)> button_priority = {
|
||||||
|
// the ordering here is important; we want to check buttons first, then dpad, then analog
|
||||||
|
// this is to help with cases like DDR pads that output multiple at the same time for arrows
|
||||||
|
|
||||||
|
// actual buttons
|
||||||
|
XInputButtonEnum::BUTTON_A,
|
||||||
|
XInputButtonEnum::BUTTON_B,
|
||||||
|
XInputButtonEnum::BUTTON_X,
|
||||||
|
XInputButtonEnum::BUTTON_Y,
|
||||||
|
XInputButtonEnum::START,
|
||||||
|
XInputButtonEnum::BACK,
|
||||||
|
XInputButtonEnum::LEFT_STICK,
|
||||||
|
XInputButtonEnum::RIGHT_STICK,
|
||||||
|
XInputButtonEnum::LEFT_SHOULDER,
|
||||||
|
XInputButtonEnum::RIGHT_SHOULDER,
|
||||||
|
|
||||||
|
// dpad
|
||||||
|
XInputButtonEnum::DPAD_UP,
|
||||||
|
XInputButtonEnum::DPAD_DOWN,
|
||||||
|
XInputButtonEnum::DPAD_LEFT,
|
||||||
|
XInputButtonEnum::DPAD_RIGHT,
|
||||||
|
|
||||||
|
// analog values that can be used as buttons
|
||||||
|
XInputButtonEnum::LEFT_TRIGGER,
|
||||||
|
XInputButtonEnum::RIGHT_TRIGGER,
|
||||||
|
XInputButtonEnum::LEFT_STICK_UP,
|
||||||
|
XInputButtonEnum::LEFT_STICK_DOWN,
|
||||||
|
XInputButtonEnum::LEFT_STICK_LEFT,
|
||||||
|
XInputButtonEnum::LEFT_STICK_RIGHT,
|
||||||
|
XInputButtonEnum::RIGHT_STICK_UP,
|
||||||
|
XInputButtonEnum::RIGHT_STICK_DOWN,
|
||||||
|
XInputButtonEnum::RIGHT_STICK_LEFT,
|
||||||
|
XInputButtonEnum::RIGHT_STICK_RIGHT,
|
||||||
|
};
|
||||||
|
|
||||||
for (uint8_t player = 0; player < XUSER_MAX_COUNT; player++) {
|
for (uint8_t player = 0; player < XUSER_MAX_COUNT; player++) {
|
||||||
|
XINPUT_GAMEPAD_STATE_NORMALIZED state;
|
||||||
|
get_state(player, state);
|
||||||
for (uint16_t b = 0; b < static_cast<uint16_t>(XInputButtonEnum::COUNT); b++) {
|
for (uint16_t b = 0; b < static_cast<uint16_t>(XInputButtonEnum::COUNT); b++) {
|
||||||
if (is_button_pressed(player, static_cast<XInputButtonEnum>(b))) {
|
if (is_button_pressed(player, button_priority[b], &state)) {
|
||||||
button.player = player;
|
button.player = player;
|
||||||
button.button = static_cast<XInputButtonEnum>(b);
|
button.button = button_priority[b];
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -31,6 +31,8 @@ namespace xinput {
|
|||||||
float sThumbRY;
|
float sThumbRY;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// the order of this enum is used for vkey mapping (saved in config file)
|
||||||
|
// therefore it can never be changed
|
||||||
enum class XInputButtonEnum : uint16_t {
|
enum class XInputButtonEnum : uint16_t {
|
||||||
// actual buttons
|
// actual buttons
|
||||||
DPAD_UP,
|
DPAD_UP,
|
||||||
@@ -102,7 +104,7 @@ namespace xinput {
|
|||||||
~XInputManager();
|
~XInputManager();
|
||||||
void stop();
|
void stop();
|
||||||
std::vector<uint8_t> get_available_players();
|
std::vector<uint8_t> get_available_players();
|
||||||
bool is_button_pressed(uint8_t player, XInputButtonEnum button);
|
bool is_button_pressed(uint8_t player, XInputButtonEnum button, XINPUT_GAMEPAD_STATE_NORMALIZED *state_in=nullptr);
|
||||||
float get_analog_state(uint8_t player, XInputAnalogEnum analog);
|
float get_analog_state(uint8_t player, XInputAnalogEnum analog);
|
||||||
bool get_any_button_pressed(XINPUT_NEW_BUTTON &button);
|
bool get_any_button_pressed(XINPUT_NEW_BUTTON &button);
|
||||||
void set_output_state(uint8_t player, XInputOutputEnum output, float value);
|
void set_output_state(uint8_t player, XInputOutputEnum output, float value);
|
||||||
|
|||||||
@@ -7,6 +7,7 @@
|
|||||||
|
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
#include "misc/eamuse.h"
|
#include "misc/eamuse.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
#include "structuredmessage.h"
|
#include "structuredmessage.h"
|
||||||
|
|
||||||
@@ -217,6 +218,7 @@ bool Reader::set_comm_state(DWORD BaudRate) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
bool Reader::wait_for_handshake() {
|
bool Reader::wait_for_handshake() {
|
||||||
|
timeutils::PreciseSleepTimer timer;
|
||||||
|
|
||||||
// baud rates
|
// baud rates
|
||||||
DWORD baud_rates[] = { CBR_57600, CBR_38400, CBR_19200, CBR_9600 };
|
DWORD baud_rates[] = { CBR_57600, CBR_38400, CBR_19200, CBR_9600 };
|
||||||
@@ -268,7 +270,7 @@ bool Reader::wait_for_handshake() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// sleep
|
// sleep
|
||||||
Sleep(50);
|
timer.sleep(50);
|
||||||
}
|
}
|
||||||
|
|
||||||
log_warning("reader", "{}: no handshake received for {} baud", this->port, baud_rates[i]);
|
log_warning("reader", "{}: no handshake received for {} baud", this->port, baud_rates[i]);
|
||||||
@@ -405,6 +407,7 @@ void start_reader_thread(const std::string &port, int id) {
|
|||||||
READER_THREAD_RUNNING = true;
|
READER_THREAD_RUNNING = true;
|
||||||
READER_THREADS.push_back(new std::thread([port, id]() {
|
READER_THREADS.push_back(new std::thread([port, id]() {
|
||||||
log_info("reader", "{}: starting reader thread", port);
|
log_info("reader", "{}: starting reader thread", port);
|
||||||
|
timeutils::PreciseSleepTimer timer;
|
||||||
|
|
||||||
while (READER_THREAD_RUNNING) {
|
while (READER_THREAD_RUNNING) {
|
||||||
|
|
||||||
@@ -442,21 +445,22 @@ void start_reader_thread(const std::string &port, int id) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (did_read_card) {
|
if (did_read_card) {
|
||||||
Sleep(2500);
|
timer.sleep(2500);
|
||||||
}
|
}
|
||||||
|
|
||||||
Sleep(20);
|
timer.sleep(20);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// sleep between reader connection retries
|
// sleep between reader connection retries
|
||||||
if (READER_THREAD_RUNNING)
|
if (READER_THREAD_RUNNING)
|
||||||
Sleep(5000);
|
timer.sleep(5000);
|
||||||
}
|
}
|
||||||
}));
|
}));
|
||||||
|
|
||||||
// wait for thread to start
|
// wait for thread to start
|
||||||
Sleep(10);
|
timeutils::PreciseSleepTimer timer;
|
||||||
|
timer.sleep(10);
|
||||||
}
|
}
|
||||||
|
|
||||||
void stop_reader_thread() {
|
void stop_reader_thread() {
|
||||||
|
|||||||
@@ -0,0 +1,273 @@
|
|||||||
|
#pragma once
|
||||||
|
#ifndef SPICE_SDK_H
|
||||||
|
#define SPICE_SDK_H
|
||||||
|
|
||||||
|
#include <stdint.h>
|
||||||
|
#include <stdbool.h>
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
#define SPICE_SDK_ENTRY_POINT extern "C" __declspec(dllexport) int __cdecl
|
||||||
|
#else
|
||||||
|
#define SPICE_SDK_ENTRY_POINT __declspec(dllexport) int __cdecl
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
typedef enum SPICE_SDK_STATUS_CODE {
|
||||||
|
SPICE_SDK_STATUS_SUCCESS = 0,
|
||||||
|
|
||||||
|
// 000: generic
|
||||||
|
SPICE_SDK_STATUS_GENERIC_ERROR = 1,
|
||||||
|
SPICE_SDK_STATUS_NOT_INITIALIZED = 2,
|
||||||
|
SPICE_SDK_STATUS_NOT_SUPPORTED = 3,
|
||||||
|
SPICE_SDK_STATUS_TOO_SMALL = 4,
|
||||||
|
SPICE_SDK_STATUS_TOO_LATE = 5,
|
||||||
|
|
||||||
|
// 1000: invalid args
|
||||||
|
SPICE_SDK_STATUS_INVALID_ARGUMENT_1 = 1001,
|
||||||
|
SPICE_SDK_STATUS_INVALID_ARGUMENT_2 = 1002,
|
||||||
|
SPICE_SDK_STATUS_INVALID_ARGUMENT_3 = 1003,
|
||||||
|
SPICE_SDK_STATUS_INVALID_ARGUMENT_4 = 1004,
|
||||||
|
SPICE_SDK_STATUS_INVALID_ARGUMENT_5 = 1005,
|
||||||
|
|
||||||
|
} SPICE_SDK_STATUS_CODE;
|
||||||
|
|
||||||
|
typedef enum SPICE_SDK_LOG_LEVEL {
|
||||||
|
SPICE_SDK_LOG_LEVEL_MISC = 0,
|
||||||
|
SPICE_SDK_LOG_LEVEL_INFO = 1,
|
||||||
|
SPICE_SDK_LOG_LEVEL_WARNING = 2,
|
||||||
|
SPICE_SDK_LOG_LEVEL_FATAL = 3,
|
||||||
|
} SPICE_SDK_LOG_LEVEL;
|
||||||
|
|
||||||
|
typedef struct SPICE_SDK_TOUCH_POINT {
|
||||||
|
uint32_t id;
|
||||||
|
int x;
|
||||||
|
int y;
|
||||||
|
} SPICE_SDK_TOUCH_POINT;
|
||||||
|
|
||||||
|
typedef struct SPICE_SDK_GAME_INFO {
|
||||||
|
char name[64]; // null-terminated
|
||||||
|
} SPICE_SDK_GAME_INFO;
|
||||||
|
|
||||||
|
typedef struct SPICE_SDK_AVS_INFO {
|
||||||
|
char model[4]; // "MDX", null-terminated
|
||||||
|
char dest; // J
|
||||||
|
char spec; // A
|
||||||
|
char rev; // A
|
||||||
|
char ext[11]; // "2025061002", null-terminated
|
||||||
|
} SPICE_SDK_AVS_INFO;
|
||||||
|
|
||||||
|
// get_game_info (v0.1 and up)
|
||||||
|
//
|
||||||
|
// get info about the currently running game
|
||||||
|
//
|
||||||
|
// info: receives game info
|
||||||
|
|
||||||
|
typedef SPICE_SDK_STATUS_CODE (__cdecl spice_sdk_get_game_info_func)(
|
||||||
|
SPICE_SDK_GAME_INFO *info
|
||||||
|
);
|
||||||
|
|
||||||
|
// get_avs_info (v0.1 and up)
|
||||||
|
//
|
||||||
|
// get AVS info (model, dest, spec, rev, ext)
|
||||||
|
//
|
||||||
|
// info: receives AVS info
|
||||||
|
|
||||||
|
typedef SPICE_SDK_STATUS_CODE (__cdecl spice_sdk_get_avs_info_func)(
|
||||||
|
SPICE_SDK_AVS_INFO *info
|
||||||
|
);
|
||||||
|
|
||||||
|
// log (v0.1 and up)
|
||||||
|
// logs a message to the log
|
||||||
|
// writing a FATAL message will terminate spice, only use in catastrophic failure
|
||||||
|
//
|
||||||
|
// level: see log level enum
|
||||||
|
// module: short string that identifies the facility / module / submodule
|
||||||
|
// message: the message to log
|
||||||
|
|
||||||
|
typedef SPICE_SDK_STATUS_CODE (__cdecl spice_sdk_log_func)(
|
||||||
|
SPICE_SDK_LOG_LEVEL level,
|
||||||
|
const char *module,
|
||||||
|
const char *message
|
||||||
|
);
|
||||||
|
|
||||||
|
// get_button (v0.1 and up)
|
||||||
|
// gets the button state
|
||||||
|
//
|
||||||
|
// button_id: ID of the button; see spicesdk_io.h for named values
|
||||||
|
// pressed: (optional) is the button pressed?
|
||||||
|
// velocity: (optional) MIDI velocity of the button
|
||||||
|
|
||||||
|
typedef SPICE_SDK_STATUS_CODE (__cdecl spice_sdk_get_button_func)(
|
||||||
|
uint32_t button_id,
|
||||||
|
bool *pressed,
|
||||||
|
float *velocity
|
||||||
|
);
|
||||||
|
|
||||||
|
// set_button (v0.1 and up)
|
||||||
|
// sets or clears the button override
|
||||||
|
//
|
||||||
|
// make sure to hold the button long enough for the game's I/O engine to pick up
|
||||||
|
// usually, one or two frames
|
||||||
|
//
|
||||||
|
// button_id: ID of the button; see spicesdk_io.h for named values
|
||||||
|
// pressed: true to set the button override (permanently set the button to be ON until cleared),
|
||||||
|
// false to clear the override (allow user's controller to provide input again)
|
||||||
|
// velocity: MIDI velocity of the button; only valid when pressed is true
|
||||||
|
// can be between 0.0 and 1.0, inclusive
|
||||||
|
|
||||||
|
typedef SPICE_SDK_STATUS_CODE (__cdecl spice_sdk_set_button_func)(
|
||||||
|
uint32_t button_id,
|
||||||
|
bool pressed,
|
||||||
|
float velocity
|
||||||
|
);
|
||||||
|
|
||||||
|
// get_analog (v0.1 and up)
|
||||||
|
// gets the analog state
|
||||||
|
//
|
||||||
|
// button_id: ID of the button; see spicesdk_io.h for named values
|
||||||
|
// value: receives the state of the analog
|
||||||
|
|
||||||
|
typedef SPICE_SDK_STATUS_CODE (__cdecl spice_sdk_get_analog_func)(
|
||||||
|
uint32_t analog_id,
|
||||||
|
float *value
|
||||||
|
);
|
||||||
|
|
||||||
|
// set_analog (v0.1 and up)
|
||||||
|
// sets or clears the analog override
|
||||||
|
//
|
||||||
|
// analog_id: ID of the analog; see spicesdk_io.h for named values
|
||||||
|
// override_active: true to set override (gain exclusive control)
|
||||||
|
// false to clear it (allow user's controller provide input again)
|
||||||
|
// value: value of the analog; only valid when override_active is true
|
||||||
|
// can be between 0.0 and 1.0, inclusive
|
||||||
|
|
||||||
|
typedef SPICE_SDK_STATUS_CODE (__cdecl spice_sdk_set_analog_func)(
|
||||||
|
uint32_t analog_id,
|
||||||
|
bool override_active,
|
||||||
|
float value
|
||||||
|
);
|
||||||
|
|
||||||
|
// get_light (v0.1 and up)
|
||||||
|
// gets the last observed value of a light
|
||||||
|
//
|
||||||
|
// light_id: ID of the light; see spicesdk_io.h for named values
|
||||||
|
// value: output parameter for the light value; 0.0 to 1.0
|
||||||
|
|
||||||
|
typedef SPICE_SDK_STATUS_CODE (__cdecl spice_sdk_get_light_func)(
|
||||||
|
uint32_t light_id,
|
||||||
|
float *value
|
||||||
|
);
|
||||||
|
|
||||||
|
// set_light (v0.1 and up)
|
||||||
|
// sets or clears the light override
|
||||||
|
//
|
||||||
|
// light_id: ID of the light; see spicesdk_io.h for named values
|
||||||
|
// light_value: output parameter for the light value; 0.0 to 1.0
|
||||||
|
|
||||||
|
typedef SPICE_SDK_STATUS_CODE (__cdecl spice_sdk_set_light_func)(
|
||||||
|
uint32_t light_id,
|
||||||
|
bool override_active,
|
||||||
|
float light_value
|
||||||
|
);
|
||||||
|
|
||||||
|
// set_touch (v0.1 and up)
|
||||||
|
// adds or updates touch points
|
||||||
|
//
|
||||||
|
// points: array of touch points to add or update
|
||||||
|
// count: number of touch points in the array
|
||||||
|
|
||||||
|
typedef SPICE_SDK_STATUS_CODE (__cdecl spice_sdk_set_touch_func)(
|
||||||
|
const SPICE_SDK_TOUCH_POINT *points,
|
||||||
|
uint32_t count
|
||||||
|
);
|
||||||
|
|
||||||
|
// clear_touch (v0.1 and up)
|
||||||
|
// clears touch points (i.e., no longer being touched)
|
||||||
|
//
|
||||||
|
// ids: array of touch point IDs to clear
|
||||||
|
|
||||||
|
typedef SPICE_SDK_STATUS_CODE (__cdecl spice_sdk_clear_touch_func)(
|
||||||
|
const uint32_t *ids,
|
||||||
|
uint32_t count
|
||||||
|
);
|
||||||
|
|
||||||
|
// insert_card (v0.1 and up)
|
||||||
|
// simulates inserting an e-amuse card with the given ID
|
||||||
|
//
|
||||||
|
// unit: 0 for player 1, 1 for player 2
|
||||||
|
// card_id: null-terminated string of the card ID
|
||||||
|
|
||||||
|
typedef SPICE_SDK_STATUS_CODE (__cdecl spice_sdk_insert_card_func)(
|
||||||
|
uint8_t unit,
|
||||||
|
const char *card_id
|
||||||
|
);
|
||||||
|
|
||||||
|
// set_keypad (v0.1 and up)
|
||||||
|
// sets keypad state
|
||||||
|
//
|
||||||
|
// make sure to hold the button long enough for the game to pick up
|
||||||
|
// 70ms is usually sufficient, except for DDR which needs 150ms
|
||||||
|
//
|
||||||
|
// unit: 0 for player 1, 1 for player 2
|
||||||
|
// key: '0' to '9' for numbers, 'A' for 00, 'D' for decimal point, 0 or '\0' to release all keys
|
||||||
|
|
||||||
|
typedef SPICE_SDK_STATUS_CODE (__cdecl spice_sdk_set_keypad_func)(
|
||||||
|
uint8_t unit,
|
||||||
|
char key
|
||||||
|
);
|
||||||
|
|
||||||
|
typedef struct SPICE_SDK_V0 {
|
||||||
|
uint32_t size;
|
||||||
|
|
||||||
|
spice_sdk_log_func *log;
|
||||||
|
|
||||||
|
spice_sdk_get_game_info_func *get_game_info;
|
||||||
|
spice_sdk_get_avs_info_func *get_avs_info;
|
||||||
|
|
||||||
|
spice_sdk_get_button_func *get_button;
|
||||||
|
spice_sdk_set_button_func *set_button;
|
||||||
|
|
||||||
|
spice_sdk_get_analog_func *get_analog;
|
||||||
|
spice_sdk_set_analog_func *set_analog;
|
||||||
|
|
||||||
|
spice_sdk_get_light_func *get_light;
|
||||||
|
spice_sdk_set_light_func *set_light;
|
||||||
|
|
||||||
|
spice_sdk_set_touch_func *set_touch;
|
||||||
|
spice_sdk_clear_touch_func *clear_touch;
|
||||||
|
|
||||||
|
spice_sdk_insert_card_func *insert_card;
|
||||||
|
spice_sdk_set_keypad_func *set_keypad;
|
||||||
|
|
||||||
|
} SPICE_SDK_V0;
|
||||||
|
|
||||||
|
typedef void (__cdecl spice_sdk_destroy_callback_func)(
|
||||||
|
void
|
||||||
|
);
|
||||||
|
|
||||||
|
// init (v0.1 and up)
|
||||||
|
//
|
||||||
|
// version: supply 0
|
||||||
|
// destroy_callback: supply a function pointer that will be called when spice
|
||||||
|
// is shutting down
|
||||||
|
// sdk_functions: supply a pointer to SPICE_SDK_V0; ensure size field is initialized
|
||||||
|
// to sizeof(SPICE_SDK_V0) before calling this function
|
||||||
|
|
||||||
|
typedef SPICE_SDK_STATUS_CODE (__cdecl spice_sdk_init_func)(
|
||||||
|
uint32_t version,
|
||||||
|
spice_sdk_destroy_callback_func *destroy_callback,
|
||||||
|
void *sdk_functions
|
||||||
|
);
|
||||||
|
|
||||||
|
typedef int (__cdecl spice_sdk_entry_point_func)(
|
||||||
|
spice_sdk_init_func *init
|
||||||
|
);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
} // extern "C"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif // SPICE_SDK_H
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,98 @@
|
|||||||
|
#include <format>
|
||||||
|
#include <chrono>
|
||||||
|
#include <thread>
|
||||||
|
#include <windows.h>
|
||||||
|
|
||||||
|
#include "sdk/include/spicesdk.h"
|
||||||
|
#include "sdk/include/spicesdk_io.h"
|
||||||
|
|
||||||
|
// this sample assumes that the game is DDR
|
||||||
|
|
||||||
|
// convenience wrapper for logging; feel free to add other levels
|
||||||
|
#define LOG_INFO(message) spice.log(SPICE_SDK_LOG_LEVEL_INFO, "sample_v0_cpp", message)
|
||||||
|
|
||||||
|
static SPICE_SDK_V0 spice = {};
|
||||||
|
|
||||||
|
static spice_sdk_destroy_callback_func destroy_callback;
|
||||||
|
static std::jthread worker_thread;
|
||||||
|
static void worker_thread_main(std::stop_token stop_token);
|
||||||
|
|
||||||
|
// main entry point into the DLL
|
||||||
|
// spice executable will call into this shortly after the game is partially
|
||||||
|
// initialized (but not quite fully booted just yet)
|
||||||
|
SPICE_SDK_ENTRY_POINT
|
||||||
|
spice_sdk_entry_point(
|
||||||
|
spice_sdk_init_func *init
|
||||||
|
)
|
||||||
|
{
|
||||||
|
SPICE_SDK_STATUS_CODE status;
|
||||||
|
|
||||||
|
// SPICE_SDK_V0 must be zeroed AND the size field must be set
|
||||||
|
spice.size = sizeof(spice);
|
||||||
|
|
||||||
|
// initialize the SDK - can be called any time, but we'll do it here
|
||||||
|
status = init(0, destroy_callback, &spice);
|
||||||
|
|
||||||
|
// always check for return value; failure could be usage error,
|
||||||
|
// or the spice executable doesn't support this SDK version
|
||||||
|
// check the log messages from sdk:
|
||||||
|
if (status != SPICE_SDK_STATUS_SUCCESS) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
LOG_INFO("plugin loaded");
|
||||||
|
|
||||||
|
// spin up a worker thread
|
||||||
|
worker_thread = std::jthread(worker_thread_main);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
__cdecl
|
||||||
|
destroy_callback(
|
||||||
|
void
|
||||||
|
)
|
||||||
|
{
|
||||||
|
LOG_INFO("plugin unloading");
|
||||||
|
if (worker_thread.joinable()) {
|
||||||
|
worker_thread.request_stop();
|
||||||
|
worker_thread.join();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
struct ArrowButton {
|
||||||
|
int key;
|
||||||
|
SPICE_SDK_DDR_BUTTONS button;
|
||||||
|
const char* name;
|
||||||
|
bool previous_state;
|
||||||
|
};
|
||||||
|
|
||||||
|
static ArrowButton arrow_buttons[] = {
|
||||||
|
{ VK_UP, DDR_Button_P1_PANEL_UP, "UP", false },
|
||||||
|
{ VK_DOWN, DDR_Button_P1_PANEL_DOWN, "DOWN", false },
|
||||||
|
{ VK_LEFT, DDR_Button_P1_PANEL_LEFT, "LEFT", false },
|
||||||
|
{ VK_RIGHT, DDR_Button_P1_PANEL_RIGHT, "RIGHT", false },
|
||||||
|
};
|
||||||
|
|
||||||
|
// worker thread for I/O
|
||||||
|
static void worker_thread_main(std::stop_token stop_token) {
|
||||||
|
while (!stop_token.stop_requested()) {
|
||||||
|
for (auto& arrow : arrow_buttons) {
|
||||||
|
// check for ctrl + arrow keys and trigger p1 pad arrows
|
||||||
|
if (((GetAsyncKeyState(VK_CONTROL) & 0x8000) != 0) &&
|
||||||
|
((GetAsyncKeyState(arrow.key) & 0x8000) != 0)) {
|
||||||
|
spice.set_button(arrow.button, true, 1.f);
|
||||||
|
|
||||||
|
if (!arrow.previous_state) {
|
||||||
|
LOG_INFO(std::format("let me hear you say: {}", arrow.name).c_str());
|
||||||
|
arrow.previous_state = true;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
spice.set_button(arrow.button, false, 0.f);
|
||||||
|
arrow.previous_state = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Sleep(1);
|
||||||
|
}
|
||||||
|
}
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user