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56 Commits
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| b38160d6c2 | |||
| 231c998cc0 | |||
| 127d31a85c |
@@ -523,6 +523,8 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
||||
hooks/lang.cpp
|
||||
hooks/libraryhook.cpp
|
||||
hooks/networkhook.cpp
|
||||
hooks/icmphook_net.cpp
|
||||
hooks/icmphook_iphlpapi.cpp
|
||||
hooks/powrprof.cpp
|
||||
#hooks/rom.cpp
|
||||
hooks/setupapihook.cpp
|
||||
@@ -607,6 +609,9 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
||||
reader/structuredmessage.cpp
|
||||
reader/crypt.cpp
|
||||
|
||||
# sdk
|
||||
sdk/sdk.cpp
|
||||
|
||||
# stubs
|
||||
stubs/stubs.cpp
|
||||
|
||||
@@ -633,6 +638,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
||||
util/time.cpp
|
||||
util/cpuutils.cpp
|
||||
util/netutils.cpp
|
||||
util/precise_timer.cpp
|
||||
util/sysutils.cpp
|
||||
util/lz77.cpp
|
||||
util/tapeled.cpp
|
||||
@@ -860,6 +866,36 @@ if(NOT MSVC)
|
||||
set_target_properties(spicetools_stubs_cpusbxpkm PROPERTIES COMPILE_FLAGS "-m32" LINK_FLAGS "-m32")
|
||||
endif()
|
||||
|
||||
# sdk_sample_v0_flat_c.dll (32 bit)
|
||||
set(SOURCE_FILES sdk/sample/v0/flat_c/v0_flat_c.c)
|
||||
add_library(spicetools_sdk_sample_v0_flat_c_32 SHARED ${SOURCE_FILES} ${RESOURCE_FILES} sdk/sample/v0/flat_c/v0_flat_c.def)
|
||||
set_target_properties(spicetools_sdk_sample_v0_flat_c_32 PROPERTIES PREFIX "")
|
||||
set_target_properties(spicetools_sdk_sample_v0_flat_c_32 PROPERTIES OUTPUT_NAME "sdk_sample_v0_flat_c")
|
||||
|
||||
if(NOT MSVC)
|
||||
set_target_properties(spicetools_sdk_sample_v0_flat_c_32 PROPERTIES COMPILE_FLAGS "-m32" LINK_FLAGS "-m32")
|
||||
endif()
|
||||
|
||||
# sdk_sample_v0_flat_c.dll (64 bit)
|
||||
set(SOURCE_FILES sdk/sample/v0/flat_c/v0_flat_c.c)
|
||||
add_library(spicetools_sdk_sample_v0_flat_c_64 SHARED ${SOURCE_FILES} ${RESOURCE_FILES} sdk/sample/v0/flat_c/v0_flat_c.def)
|
||||
set_target_properties(spicetools_sdk_sample_v0_flat_c_64 PROPERTIES PREFIX "")
|
||||
set_target_properties(spicetools_sdk_sample_v0_flat_c_64 PROPERTIES OUTPUT_NAME "sdk_sample_v0_flat_c")
|
||||
|
||||
if(NOT MSVC)
|
||||
set_target_properties(spicetools_sdk_sample_v0_flat_c_64 PROPERTIES COMPILE_FLAGS "-m64" LINK_FLAGS "-m64")
|
||||
endif()
|
||||
|
||||
# sdk_sample_v0_cpp.dll (64 bit)
|
||||
set(SOURCE_FILES sdk/sample/v0/cpp/v0_cpp.cpp)
|
||||
add_library(spicetools_sdk_sample_v0_cpp_64 SHARED ${SOURCE_FILES} ${RESOURCE_FILES} sdk/sample/v0/cpp/v0_cpp.def)
|
||||
set_target_properties(spicetools_sdk_sample_v0_cpp_64 PROPERTIES PREFIX "")
|
||||
set_target_properties(spicetools_sdk_sample_v0_cpp_64 PROPERTIES OUTPUT_NAME "sdk_sample_v0_cpp")
|
||||
|
||||
if(NOT MSVC)
|
||||
set_target_properties(spicetools_sdk_sample_v0_cpp_64 PROPERTIES COMPILE_FLAGS "-m64" LINK_FLAGS "-m64")
|
||||
endif()
|
||||
|
||||
# output directories
|
||||
####################
|
||||
|
||||
@@ -869,14 +905,14 @@ set_target_properties(spicetools_cfg spicetools_cfg_linux
|
||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools")
|
||||
|
||||
# output 32bit
|
||||
set_target_properties(spicetools_spice spicetools_spice_laa spicetools_spice_linux spicetools_stubs_kbt spicetools_stubs_kld spicetools_stubs_cpusbxpkm
|
||||
set_target_properties(spicetools_spice spicetools_spice_laa spicetools_spice_linux spicetools_stubs_kbt spicetools_stubs_kld spicetools_stubs_cpusbxpkm spicetools_sdk_sample_v0_flat_c_32
|
||||
PROPERTIES
|
||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/archive32"
|
||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools/32"
|
||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools/32")
|
||||
|
||||
# output 64bit
|
||||
set_target_properties(spicetools_spice64 spicetools_spice64_linux spicetools_stubs_kbt64 spicetools_stubs_kld64 spicetools_stubs_nvcuda spicetools_stubs_nvcuvid spicetools_stubs_nvEncodeAPI64
|
||||
set_target_properties(spicetools_spice64 spicetools_spice64_linux spicetools_stubs_kbt64 spicetools_stubs_kld64 spicetools_stubs_nvcuda spicetools_stubs_nvcuvid spicetools_stubs_nvEncodeAPI64 spicetools_sdk_sample_v0_flat_c_64 spicetools_sdk_sample_v0_cpp_64
|
||||
PROPERTIES
|
||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/archive64"
|
||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools/64"
|
||||
|
||||
@@ -283,6 +283,16 @@ Python is the only one that is fully spec compliant.
|
||||
Other libraries may be missing features and contain bugs; please feel free to
|
||||
contribute code to fill the gaps if you work on a project using these libraries.
|
||||
|
||||
## Spice SDK (for DLL hooks / plugins)
|
||||
|
||||
As an alternative to Spice API, Spice SDK is available.
|
||||
|
||||
This is a flat C, header-only library that can be included in your DLL. Once
|
||||
initialized, you can call directly into helper routines provided by Spicetools
|
||||
executable, making low-latency and high-throughput interactions possible.
|
||||
|
||||
Check the documentation on the wiki for more details.
|
||||
|
||||
## License
|
||||
Unless otherwise noted, all files are licensed under the GPLv3.
|
||||
See the LICENSE file for the full license text.
|
||||
|
||||
+122
-20
@@ -35,24 +35,33 @@ struct ICCA_STATUS_LA9 {
|
||||
static_assert(sizeof(struct ICCA_STATUS) == 24, "ICCA_STATUS must be 24 bytes");
|
||||
|
||||
enum ICCA_WORKFLOW {
|
||||
STEP,
|
||||
SLEEP,
|
||||
START,
|
||||
INIT,
|
||||
READY,
|
||||
GET_USERID,
|
||||
ACTIVE,
|
||||
EJECT,
|
||||
EJECT_CHECK,
|
||||
END,
|
||||
CLOSE_EJECT,
|
||||
CLOSE_E_CHK,
|
||||
CLOSE_END,
|
||||
ERR_GETUID = -2
|
||||
STEP = 0,
|
||||
SLEEP = 1,
|
||||
START = 2,
|
||||
INIT = 3,
|
||||
READY = 4,
|
||||
GET_USERID = 5,
|
||||
ACTIVE = 6,
|
||||
EJECT = 7,
|
||||
EJECT_CHECK = 8,
|
||||
END = 9,
|
||||
CLOSE_EJECT = 10,
|
||||
CLOSE_E_CHK = 11,
|
||||
CLOSE_END = 12,
|
||||
ERR_GETUID = -2,
|
||||
ERR_REMOVED = -11
|
||||
};
|
||||
|
||||
// used by RA as the status_code
|
||||
enum ICCA_STATUS_CODE {
|
||||
EMPTY = 1,
|
||||
ENGAGED = 2
|
||||
};
|
||||
|
||||
struct ICCA_UNIT {
|
||||
struct ICCA_STATUS status {};
|
||||
enum ICCA_WORKFLOW state = STEP;
|
||||
enum ICCA_WORKFLOW state_jdz = SLEEP;
|
||||
bool card_cmd_pressed = false;
|
||||
bool card_in = false;
|
||||
double card_in_time = 0.0;
|
||||
@@ -75,6 +84,11 @@ static inline int icca_get_active_count() {
|
||||
}
|
||||
|
||||
static inline int icca_get_unit_id(int unit_id) {
|
||||
// on RA the unit_id is zero-indexed
|
||||
if (avs::game::is_model("JDZ")) {
|
||||
return unit_id;
|
||||
}
|
||||
|
||||
if (icca_get_active_count() < 2)
|
||||
return 1;
|
||||
else {
|
||||
@@ -122,9 +136,15 @@ static inline void update_card(int unit_id) {
|
||||
IS_LAST_CARD_FELICA = is_card_uid_felica(unit->status.uid);
|
||||
|
||||
unit->state = acio::ICCA_COMPAT_ACTIVE ? START : ACTIVE;
|
||||
unit->state_jdz = ACTIVE;
|
||||
unit->status.error = 0;
|
||||
unit->status.front_sensor = 1;
|
||||
unit->status.rear_sensor = 1;
|
||||
} else {
|
||||
unit->state = ERR_GETUID;
|
||||
unit->state_jdz = ERR_GETUID;
|
||||
unit->status.front_sensor = 1;
|
||||
unit->status.rear_sensor = 1;
|
||||
memset(unit->status.uid, 0, 8);
|
||||
}
|
||||
unit->card_in = true;
|
||||
@@ -132,10 +152,25 @@ static inline void update_card(int unit_id) {
|
||||
} else if (unit->state == EJECT_CHECK) {
|
||||
unit->state = SLEEP;
|
||||
unit->card_in = false;
|
||||
unit->status.front_sensor = 0;
|
||||
unit->status.rear_sensor = 0;
|
||||
} else if (unit->state_jdz == READY) {
|
||||
unit->state = GET_USERID;
|
||||
unit->state_jdz = GET_USERID;
|
||||
unit->status.error = 0;
|
||||
unit->status.front_sensor = 1;
|
||||
unit->status.rear_sensor = 1;
|
||||
unit->card_in = true;
|
||||
unit->card_in_time = get_performance_seconds();
|
||||
}
|
||||
} else {
|
||||
unit->state = acio::ICCA_COMPAT_ACTIVE ? START : ACTIVE;
|
||||
if (unit->state_jdz == READY) {
|
||||
unit->state_jdz = GET_USERID;
|
||||
}
|
||||
unit->status.error = 0;
|
||||
unit->status.front_sensor = 1;
|
||||
unit->status.rear_sensor = 1;
|
||||
unit->card_in = true;
|
||||
unit->card_in_time = get_performance_seconds();
|
||||
}
|
||||
@@ -144,6 +179,12 @@ static inline void update_card(int unit_id) {
|
||||
unit->state = CLOSE_EJECT;
|
||||
if (fabs(get_performance_seconds() - unit->card_in_time) > CARD_TIMEOUT) {
|
||||
unit->card_in = false;
|
||||
memset(unit->status.uid, 0, 8);
|
||||
if (unit->state_jdz == ACTIVE || unit->state_jdz == GET_USERID) {
|
||||
unit->state_jdz = ERR_REMOVED;
|
||||
}
|
||||
unit->status.front_sensor = 0;
|
||||
unit->status.rear_sensor = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -302,7 +343,11 @@ static char __cdecl ac_io_icca_get_status(void *a1, void *a2) {
|
||||
|
||||
// copy state to output buffer
|
||||
ICCA_UNIT *unit = &ICCA_UNITS[unit_id];
|
||||
unit->status.status_code = unit->state;
|
||||
if (avs::game::is_model("JDZ")) {
|
||||
unit->status.status_code = unit->card_in ? ENGAGED : EMPTY;
|
||||
} else {
|
||||
unit->status.status_code = unit->state;
|
||||
}
|
||||
memcpy(status, &unit->status, sizeof(struct ICCA_STATUS));
|
||||
|
||||
// funny workaround
|
||||
@@ -387,6 +432,11 @@ static char __cdecl ac_io_icca_req_uid(int unit_id) {
|
||||
static int __cdecl ac_io_icca_req_uid_isfinished(int unit_id, DWORD *read_state) {
|
||||
unit_id = icca_get_unit_id(unit_id);
|
||||
ICCA_UNIT *unit = &ICCA_UNITS[unit_id];
|
||||
if (avs::game::is_model("JDZ")) {
|
||||
// hack for RA - only ever seen it as this
|
||||
*read_state = 8;
|
||||
return 1;
|
||||
}
|
||||
if (unit->card_in) {
|
||||
if (fabs(get_performance_seconds() - unit->card_in_time) < CARD_TIMEOUT) {
|
||||
unit->state = END;
|
||||
@@ -403,16 +453,61 @@ static int __cdecl ac_io_icca_send_keep_alive_packet(int a1, int a2, int a3) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int __cdecl ac_io_icca_workflow_jdz(int workflow, int unit_id) {
|
||||
|
||||
unit_id = icca_get_unit_id(unit_id);
|
||||
ICCA_UNIT *unit = &ICCA_UNITS[unit_id];
|
||||
switch (workflow) {
|
||||
// RA uses "STEP" as more of a polling thing it seems
|
||||
case STEP:
|
||||
switch (unit->state_jdz) {
|
||||
case CLOSE_EJECT:
|
||||
unit->state_jdz = CLOSE_E_CHK;
|
||||
break;
|
||||
case CLOSE_E_CHK:
|
||||
unit->state_jdz = CLOSE_END;
|
||||
break;
|
||||
case CLOSE_END:
|
||||
unit->state_jdz = SLEEP;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case SLEEP:
|
||||
unit->state = SLEEP;
|
||||
break;
|
||||
case START:
|
||||
unit->state_jdz = INIT;
|
||||
break;
|
||||
case INIT:
|
||||
case READY:
|
||||
unit->state_jdz = READY;
|
||||
break;
|
||||
case CLOSE_EJECT:
|
||||
unit->state_jdz = CLOSE_EJECT;
|
||||
return CLOSE_E_CHK;
|
||||
case CLOSE_END:
|
||||
unit->state_jdz = SLEEP;
|
||||
break;
|
||||
default:
|
||||
// should probably log a warning here
|
||||
break;
|
||||
}
|
||||
return unit->state_jdz;
|
||||
}
|
||||
|
||||
static int __cdecl ac_io_icca_workflow(int workflow, int unit_id) {
|
||||
// RA uses a different workflow process for the slotted readers; treat it differently
|
||||
if (avs::game::is_model("JDZ")) {
|
||||
return ac_io_icca_workflow_jdz(workflow, unit_id);
|
||||
}
|
||||
|
||||
unit_id = icca_get_unit_id(unit_id);
|
||||
ICCA_UNIT *unit = &ICCA_UNITS[unit_id];
|
||||
switch (workflow) {
|
||||
case STEP:
|
||||
if (avs::game::is_model("JDZ"))
|
||||
unit->state = SLEEP;
|
||||
else
|
||||
unit->state = STEP;
|
||||
unit->state = STEP;
|
||||
break;
|
||||
case SLEEP:
|
||||
unit->state = SLEEP;
|
||||
@@ -441,7 +536,6 @@ static int __cdecl ac_io_icca_workflow(int workflow, int unit_id) {
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return unit->state;
|
||||
}
|
||||
|
||||
@@ -467,6 +561,14 @@ acio::ICCAModule::ICCAModule(HMODULE module, acio::HookMode hookMode) : ACIOModu
|
||||
void acio::ICCAModule::attach() {
|
||||
ACIOModule::attach();
|
||||
|
||||
// workaround for RA; ac_io_icca_cardunit_init is never called so treat like both are initialized
|
||||
if (avs::game::is_model("JDZ")) {
|
||||
ICCA_UNITS[0].initialized = true;
|
||||
ICCA_UNITS[1].initialized = true;
|
||||
|
||||
CARD_TIMEOUT = 10.0; // keep the card in the slot for longer
|
||||
}
|
||||
|
||||
// hooks
|
||||
ACIO_MODULE_HOOK(ac_io_icca_cardunit_init);
|
||||
ACIO_MODULE_HOOK(ac_io_icca_cardunit_init_isfinished);
|
||||
|
||||
@@ -1,13 +1,16 @@
|
||||
#include "mdxf.h"
|
||||
#include "mdxf_poll.h"
|
||||
|
||||
#include <mutex>
|
||||
|
||||
#include "avs/game.h"
|
||||
#include "games/ddr/ddr.h"
|
||||
#include "games/ddr/io.h"
|
||||
#include "launcher/launcher.h"
|
||||
#include "rawinput/rawinput.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/precise_timer.h"
|
||||
#include "util/utils.h"
|
||||
#include <mutex>
|
||||
|
||||
#define MDFX_DEBUG_VERBOSE 0
|
||||
|
||||
@@ -108,9 +111,10 @@ static void mdxf_thread_start() {
|
||||
MDXF_THREAD = std::thread([] {
|
||||
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_BELOW_NORMAL);
|
||||
|
||||
timeutils::PreciseSleepTimer timer;
|
||||
while (MDXF_THREAD_RUNNING.load(std::memory_order_acquire)) {
|
||||
mdxf_poll(false);
|
||||
std::this_thread::sleep_for(THREAD_PERIOD);
|
||||
timer.sleep(THREAD_PERIOD);
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -357,14 +361,17 @@ static bool __cdecl ac_io_mdxf_update_control_status_buffer_impl(int node, MDXFP
|
||||
|
||||
// decide on button map
|
||||
const size_t *button_map = nullptr;
|
||||
int player = 0;
|
||||
switch (node) {
|
||||
case 17:
|
||||
case 25:
|
||||
button_map = &buttons_p1[0];
|
||||
player = 1;
|
||||
break;
|
||||
case 18:
|
||||
case 26:
|
||||
button_map = &buttons_p2[0];
|
||||
player = 2;
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -374,19 +381,27 @@ static bool __cdecl ac_io_mdxf_update_control_status_buffer_impl(int node, MDXFP
|
||||
if (source == EXTERNAL_POLL) {
|
||||
// get buttons
|
||||
auto &buttons = games::ddr::get_buttons();
|
||||
|
||||
// get analogs
|
||||
bool analog_left = false;
|
||||
bool analog_right = false;
|
||||
games::ddr::get_analog_x_axis(player, analog_left, analog_right);
|
||||
bool analog_up = false;
|
||||
bool analog_down = false;
|
||||
games::ddr::get_analog_y_axis(player, analog_up, analog_down);
|
||||
|
||||
uint8_t up_down = 0;
|
||||
uint8_t left_right = 0;
|
||||
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[0]))) {
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[0])) || analog_up) {
|
||||
up_down |= 0xF0;
|
||||
}
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[1]))) {
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[1])) || analog_down) {
|
||||
up_down |= 0x0F;
|
||||
}
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[2]))) {
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[2])) || analog_left) {
|
||||
left_right |= 0xF0;
|
||||
}
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[3]))) {
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[3])) || analog_right) {
|
||||
left_right |= 0x0F;
|
||||
}
|
||||
current_state = (uint16_t(up_down) << 8) | left_right;
|
||||
@@ -500,4 +515,4 @@ acio::MDXFModule::~MDXFModule() {
|
||||
if (IS_THREAD_NEEDED) {
|
||||
mdxf_thread_stop();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
|
||||
#include "util/circular_buffer.h"
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include "games/sdvx/sdvx.h"
|
||||
#include "misc/eamuse.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/precise_timer.h"
|
||||
#include "util/utils.h"
|
||||
|
||||
using namespace acioemu;
|
||||
@@ -46,11 +47,12 @@ ICCADevice::ICCADevice(bool flip_order, bool keypad_thread, uint8_t node_count)
|
||||
// keypad thread for faster polling
|
||||
if (keypad_thread) {
|
||||
this->keypad_thread = new std::thread([this]() {
|
||||
timeutils::PreciseSleepTimer timer;
|
||||
while (this->cards) {
|
||||
for (int unit = 0; unit < this->node_count; unit++) {
|
||||
this->update_keypad(unit, false);
|
||||
}
|
||||
Sleep(7);
|
||||
timer.sleep(7);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "launcher/launcher.h"
|
||||
#include "games/io.h"
|
||||
#include "util/utils.h"
|
||||
#include "acio/mdxf/mdxf_poll.h"
|
||||
|
||||
using namespace std::placeholders;
|
||||
using namespace rapidjson;
|
||||
@@ -104,6 +105,7 @@ namespace api::modules {
|
||||
for (auto &analog : *this->analogs) {
|
||||
analog.override_enabled = false;
|
||||
}
|
||||
mdxf_poll(true);
|
||||
}
|
||||
return;
|
||||
}
|
||||
@@ -148,6 +150,7 @@ namespace api::modules {
|
||||
if (analog.getName() == name) {
|
||||
analog.override_state = CLAMP(state, 0.f, 1.f);
|
||||
analog.override_enabled = true;
|
||||
mdxf_poll(true);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -167,6 +170,7 @@ namespace api::modules {
|
||||
for (auto &analog : *this->analogs) {
|
||||
if (analog.getName() == name) {
|
||||
analog.override_enabled = false;
|
||||
mdxf_poll(true);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "launcher/launcher.h"
|
||||
#include "games/io.h"
|
||||
#include "util/utils.h"
|
||||
#include "acio/mdxf/mdxf_poll.h"
|
||||
|
||||
using namespace std::placeholders;
|
||||
using namespace rapidjson;
|
||||
@@ -107,6 +108,7 @@ namespace api::modules {
|
||||
for (auto &button : *this->buttons) {
|
||||
button.override_enabled = false;
|
||||
}
|
||||
mdxf_poll(true);
|
||||
}
|
||||
return;
|
||||
}
|
||||
@@ -153,6 +155,7 @@ namespace api::modules {
|
||||
GameAPI::Buttons::BUTTON_PRESSED : GameAPI::Buttons::BUTTON_NOT_PRESSED;
|
||||
button.override_velocity = CLAMP(state, 0.f, 1.f);
|
||||
button.override_enabled = true;
|
||||
mdxf_poll(true);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -172,6 +175,7 @@ namespace api::modules {
|
||||
for (auto &button : *this->buttons) {
|
||||
if (button.getName() == name) {
|
||||
button.override_enabled = false;
|
||||
mdxf_poll(true);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "avs/game.h"
|
||||
#include "external/rapidjson/document.h"
|
||||
#include "misc/eamuse.h"
|
||||
#include "util/precise_timer.h"
|
||||
|
||||
using namespace std::placeholders;
|
||||
using namespace rapidjson;
|
||||
@@ -58,6 +59,7 @@ namespace api::modules {
|
||||
// get params
|
||||
auto keypad = req.params[0].GetUint();
|
||||
auto input = std::string(req.params[1].GetString());
|
||||
timeutils::PreciseSleepTimer timer;
|
||||
|
||||
// process all chars
|
||||
for (auto c : input) {
|
||||
@@ -91,11 +93,11 @@ namespace api::modules {
|
||||
|
||||
// set
|
||||
eamuse_set_keypad_overrides(keypad, state);
|
||||
Sleep(sleep_time);
|
||||
timer.sleep(sleep_time);
|
||||
|
||||
// unset
|
||||
eamuse_set_keypad_overrides(keypad, 0);
|
||||
Sleep(sleep_time);
|
||||
timer.sleep(sleep_time);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -58,7 +58,7 @@ namespace api::modules {
|
||||
|
||||
// check if file exists in modules
|
||||
if (!fileutils::file_exists(dll_path)) {
|
||||
return error(res, "Couldn't find " + dll_path.string());
|
||||
return error(res, fmt::format("Couldn't find {}", dll_path));
|
||||
}
|
||||
|
||||
// get module
|
||||
@@ -118,7 +118,7 @@ namespace api::modules {
|
||||
|
||||
// check if file exists in modules
|
||||
if (!fileutils::file_exists(dll_path)) {
|
||||
return error(res, "Couldn't find " + dll_path.string());
|
||||
return error(res, fmt::format("Couldn't find {}", dll_path));
|
||||
}
|
||||
|
||||
// get module
|
||||
@@ -196,7 +196,7 @@ namespace api::modules {
|
||||
|
||||
// check if file exists in modules
|
||||
if (!fileutils::file_exists(dll_path)) {
|
||||
return error(res, "Couldn't find " + dll_path.string());
|
||||
return error(res, fmt::format("Couldn't find {}", dll_path));
|
||||
}
|
||||
|
||||
// get module
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include <utility>
|
||||
|
||||
#include "util/logging.h"
|
||||
#include "util/precise_timer.h"
|
||||
#include "util/utils.h"
|
||||
|
||||
|
||||
@@ -16,6 +17,7 @@ namespace api {
|
||||
controller->init_state(this->state);
|
||||
this->thread = new std::thread([this] () {
|
||||
log_warning("api::serial", "listening on {} (baud: {})", this->port, this->baud);
|
||||
timeutils::PreciseSleepTimer timer;
|
||||
|
||||
// read buffer
|
||||
uint8_t read_buffer[16*1024];
|
||||
@@ -160,7 +162,7 @@ namespace api {
|
||||
|
||||
// slow down on reconnect
|
||||
if (this->running) {
|
||||
Sleep(retry_time);
|
||||
timer.sleep(retry_time);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
@@ -1168,7 +1168,7 @@ namespace avs {
|
||||
// Ongaku Paradise
|
||||
{"arkjc9.dll", 0xA00000},
|
||||
|
||||
// KAMUNITY
|
||||
// KAMUNITY
|
||||
{"kamunity.dll", 33554432},
|
||||
};
|
||||
|
||||
@@ -1516,7 +1516,7 @@ namespace avs {
|
||||
" * It's also possible that you have incomplete game data\n"
|
||||
" * Do NOT copy over random DLLs from another game installation; DLL must match game version\n"
|
||||
"\n"
|
||||
, DLL_NAME, MODULE_PATH.string()) };
|
||||
, DLL_NAME, MODULE_PATH) };
|
||||
log_warning("avs-ea3", "{}", info_str);
|
||||
log_fatal("avs-ea3", "Failed to find critical avs DLL on disk (avs2-core.dll OR {})", DLL_NAME);
|
||||
}
|
||||
@@ -1757,9 +1757,9 @@ namespace avs {
|
||||
{
|
||||
deferredlogs::defer_error_messages({
|
||||
"AVS filesystem initialization failure was previously detected during boot!",
|
||||
fmt::format(" ERROR: directory could not be created: {}", src_path.string().c_str()),
|
||||
fmt::format(" if you see a crash, it may have been caused by bad <mounttable> contents in {}", avs::core::CFG_PATH.c_str()),
|
||||
" fix the XML file and try again"
|
||||
fmt::format(" ERROR: directory could not be created: {}", src_path),
|
||||
fmt::format(" if you see a crash, it may have been caused by bad <mounttable> contents in {}", avs::core::CFG_PATH),
|
||||
" fix the XML file and try again"
|
||||
});
|
||||
}
|
||||
|
||||
@@ -1780,14 +1780,14 @@ namespace avs {
|
||||
auto created = std::filesystem::create_directories(real_path, err);
|
||||
|
||||
if (created) {
|
||||
log_info("avs-core", "created '{}' at '{}'", avs_path, real_path.string());
|
||||
log_info("avs-core", "created '{}' at '{}'", avs_path, real_path);
|
||||
}
|
||||
|
||||
if (err) {
|
||||
avs_dir_err(real_path);
|
||||
log_warning("avs-core", "failed to create '{}' folder at '{}': {}",
|
||||
avs_path,
|
||||
real_path.string(),
|
||||
real_path,
|
||||
err.message());
|
||||
}
|
||||
}
|
||||
@@ -1921,6 +1921,15 @@ namespace avs {
|
||||
// create nvram and raw directories if possible for mounttable configurations
|
||||
create_avs_config_fs_table(config, config_node);
|
||||
|
||||
#if !SPICE64
|
||||
// sdvx4 bad log config fix
|
||||
if (avs::game::DLL_NAME == "soundvoltex.dll" && // it's too early for avs::game::is_model
|
||||
property_search_safe(config, config_node, "/log/enable_console")) {
|
||||
log_info("avs-core", "applying SDVX4 avs-config.xml fix for <log><enable_console>");
|
||||
property_search_remove_safe(config, config_node, "/log/enable_console");
|
||||
}
|
||||
#endif
|
||||
|
||||
// set log level
|
||||
if (!LOG_LEVEL_CUSTOM.empty()) {
|
||||
property_search_remove_safe(config, config_node, "/log/level");
|
||||
|
||||
@@ -151,8 +151,8 @@ namespace avs {
|
||||
" * It's also possible that you have incomplete game data\n"
|
||||
" * Do NOT copy over random DLLs from another game installation; DLL must match game version\n"
|
||||
"\n"
|
||||
, DLL_NAME, MODULE_PATH.string()) };
|
||||
|
||||
, DLL_NAME, MODULE_PATH) };
|
||||
|
||||
log_warning("avs-ea3", "{}", info_str);
|
||||
log_fatal("avs-ea3", "Failed to find critical ea3 DLL on disk (avs2-ea3.dll OR {})", DLL_NAME);
|
||||
}
|
||||
@@ -217,8 +217,10 @@ namespace avs {
|
||||
ea3_config_name = "prop/eamuse-config.xml";
|
||||
}
|
||||
|
||||
if (avs::core::file_exists(ea3_config_name)) {
|
||||
log_info("avs-ea3", "booting (using {})", ea3_config_name);
|
||||
if (fileutils::file_exists(ea3_config_name)) {
|
||||
log_info("avs-ea3", "found {} on disk", ea3_config_name);
|
||||
} else if (CFG_PATH.size()) {
|
||||
log_fatal("avs-ea3", "user-specified ea3 config file is missing: {}", ea3_config_name);
|
||||
} else {
|
||||
log_warning("avs-ea3", "looked for the following files in order:");
|
||||
log_warning("avs-ea3", " * prop/ea3-config.xml");
|
||||
|
||||
@@ -73,11 +73,10 @@ namespace avs {
|
||||
|
||||
// load game instance
|
||||
const auto dll_path = MODULE_PATH / DLL_NAME;
|
||||
const auto dll_path_s = dll_path.string();
|
||||
log_info("avs-game", "DLL path: {}", dll_path_s.c_str());
|
||||
log_info("avs-game", "DLL path: {}", dll_path);
|
||||
|
||||
// MAX_PATH is 260
|
||||
if (130 <= dll_path_s.length()) {
|
||||
if (const auto dll_path_len = dll_path.wstring().length(); 130 <= dll_path_len) {
|
||||
log_warning(
|
||||
"avs-game",
|
||||
"PATH TOO LONG WARNING\n\n"
|
||||
@@ -93,7 +92,7 @@ namespace avs {
|
||||
"long, often resulting in random crashes. Move the game contents to\n"
|
||||
"a directory with shorter path.\n"
|
||||
"-------------------------------------------------------------------\n\n",
|
||||
dll_path_s, dll_path_s.length());
|
||||
dll_path, dll_path_len);
|
||||
}
|
||||
|
||||
// ddr gamemdx.dll user error
|
||||
@@ -112,7 +111,7 @@ namespace avs {
|
||||
|
||||
// file not found on disk
|
||||
if (!fileutils::file_exists(dll_path)) {
|
||||
log_warning("avs-game", "game DLL could not be found on disk: {}", dll_path.string().c_str());
|
||||
log_warning("avs-game", "game DLL could not be found on disk: {}", dll_path);
|
||||
log_warning("avs-game", "double check -exec and -modules parameters; unless you know what you're doing, leave them blank");
|
||||
}
|
||||
|
||||
|
||||
@@ -39,8 +39,8 @@
|
||||
<button name="VEFX" vkey="10" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
</buttons>
|
||||
<analogs>
|
||||
<analog name="Turntable P1" devid="Player 1" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Turntable P2" devid="Player 2" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Turntable P1" devid="Player 1" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Turntable P2" devid="Player 2" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
</analogs>
|
||||
<lights>
|
||||
<light name="P1 1" devid="Player 1" index="0"/>
|
||||
@@ -117,8 +117,8 @@
|
||||
<keypad_buttons/>
|
||||
<!-- Assumes analog mode. Need to invert direction since this FW is designed for INF. -->
|
||||
<analogs>
|
||||
<analog name="Turntable P1" devid="arcin (1p)" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="true" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Turntable P2" devid="arcin (2p)" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="true" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Turntable P1" devid="arcin (1p)" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="true" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Turntable P2" devid="arcin (2p)" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="true" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
</analogs>
|
||||
<lights>
|
||||
<light name="P1 1" devid="arcin (1p)" index="0"/>
|
||||
@@ -144,34 +144,34 @@
|
||||
<buttons/>
|
||||
<keypad_buttons/>
|
||||
<analogs>
|
||||
<analog name="Key 1" devid="Analogs key 01-28" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 2" devid="Analogs key 01-28" index="5" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 3" devid="Analogs key 01-28" index="6" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 4" devid="Analogs key 01-28" index="7" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 5" devid="Analogs key 01-28" index="8" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 6" devid="Analogs key 01-28" index="9" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 7" devid="Analogs key 01-28" index="10" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 8" devid="Analogs key 01-28" index="11" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 9" devid="Analogs key 01-28" index="12" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 10" devid="Analogs key 01-28" index="13" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 11" devid="Analogs key 01-28" index="14" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 12" devid="Analogs key 01-28" index="15" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 13" devid="Analogs key 01-28" index="16" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 14" devid="Analogs key 01-28" index="17" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 15" devid="Analogs key 01-28" index="18" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 16" devid="Analogs key 01-28" index="19" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 17" devid="Analogs key 01-28" index="20" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 18" devid="Analogs key 01-28" index="21" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 19" devid="Analogs key 01-28" index="22" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 20" devid="Analogs key 01-28" index="23" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 21" devid="Analogs key 01-28" index="24" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 22" devid="Analogs key 01-28" index="25" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 23" devid="Analogs key 01-28" index="26" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 24" devid="Analogs key 01-28" index="27" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 25" devid="Analogs key 01-28" index="28" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 26" devid="Analogs key 01-28" index="29" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 27" devid="Analogs key 01-28" index="30" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 28" devid="Analogs key 01-28" index="31" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 1" devid="Analogs key 01-28" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 2" devid="Analogs key 01-28" index="5" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 3" devid="Analogs key 01-28" index="6" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 4" devid="Analogs key 01-28" index="7" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 5" devid="Analogs key 01-28" index="8" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 6" devid="Analogs key 01-28" index="9" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 7" devid="Analogs key 01-28" index="10" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 8" devid="Analogs key 01-28" index="11" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 9" devid="Analogs key 01-28" index="12" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 10" devid="Analogs key 01-28" index="13" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 11" devid="Analogs key 01-28" index="14" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 12" devid="Analogs key 01-28" index="15" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 13" devid="Analogs key 01-28" index="16" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 14" devid="Analogs key 01-28" index="17" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 15" devid="Analogs key 01-28" index="18" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 16" devid="Analogs key 01-28" index="19" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 17" devid="Analogs key 01-28" index="20" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 18" devid="Analogs key 01-28" index="21" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 19" devid="Analogs key 01-28" index="22" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 20" devid="Analogs key 01-28" index="23" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 21" devid="Analogs key 01-28" index="24" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 22" devid="Analogs key 01-28" index="25" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 23" devid="Analogs key 01-28" index="26" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 24" devid="Analogs key 01-28" index="27" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 25" devid="Analogs key 01-28" index="28" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 26" devid="Analogs key 01-28" index="29" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 27" devid="Analogs key 01-28" index="30" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 28" devid="Analogs key 01-28" index="31" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
</analogs>
|
||||
<lights>
|
||||
<light name="Key 1 R" devid="Lights 01-14" index="0"/>
|
||||
@@ -277,9 +277,9 @@
|
||||
</buttons>
|
||||
<keypad_buttons/>
|
||||
<analogs>
|
||||
<analog name="Guitar P1 Wail X" devid="Gitaller P1" index="1" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Guitar P1 Wail Y" devid="Gitaller P1" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Guitar P1 Wail Z" devid="Gitaller P1" index="5" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Guitar P1 Wail X" devid="Gitaller P1" index="1" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Guitar P1 Wail Y" devid="Gitaller P1" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Guitar P1 Wail Z" devid="Gitaller P1" index="5" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
</analogs>
|
||||
<lights/>
|
||||
<!-- Gen 1 FAUCETWO in HID mode; should also work for later gens -->
|
||||
@@ -296,8 +296,8 @@
|
||||
</buttons>
|
||||
<keypad_buttons/>
|
||||
<analogs>
|
||||
<analog name="VOL-L" devid="Buttons (MI_01)" index="1" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="VOL-R" devid="Buttons (MI_01)" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="VOL-L" devid="Buttons (MI_01)" index="1" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="VOL-R" devid="Buttons (MI_01)" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
</analogs>
|
||||
<lights>
|
||||
<light name="BT-A" devid="Lights (MI_02)" index="24"/>
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
||||
<security>
|
||||
<requestedPrivileges>
|
||||
<requestedExecutionLevel level="requireAdministrator" uiAccess="false"/>
|
||||
<requestedExecutionLevel level="asInvoker" uiAccess="false"/>
|
||||
</requestedPrivileges>
|
||||
</security>
|
||||
</trustInfo>
|
||||
|
||||
+12
-14
@@ -68,8 +68,8 @@ DIST_FOLDER="./dist"
|
||||
DIST_NAME="spice2x-$(date +%y)-$(date +%m)-$(date +%d).zip"
|
||||
DIST_NAME_EXTRAS="spice2x-$(date +%y)-$(date +%m)-$(date +%d)-full.zip"
|
||||
DIST_COMMENT=${DIST_NAME}$'\n'"$GIT_BRANCH - $GIT_HEAD"$'\nThank you for playing.'
|
||||
TARGETS_32="spicetools_stubs_kbt spicetools_stubs_kld spicetools_cfg spicetools_cfg_linux spicetools_spice spicetools_spice_laa spicetools_spice_linux spicetools_stubs_cpusbxpkm"
|
||||
TARGETS_64="spicetools_stubs_kbt64 spicetools_stubs_kld64 spicetools_stubs_nvEncodeAPI64 spicetools_stubs_nvcuvid spicetools_stubs_nvcuda spicetools_spice64 spicetools_spice64_linux"
|
||||
TARGETS_32="spicetools_stubs_kbt spicetools_stubs_kld spicetools_cfg spicetools_cfg_linux spicetools_spice spicetools_spice_laa spicetools_spice_linux spicetools_stubs_cpusbxpkm spicetools_sdk_sample_v0_flat_c_32"
|
||||
TARGETS_64="spicetools_stubs_kbt64 spicetools_stubs_kld64 spicetools_stubs_nvEncodeAPI64 spicetools_stubs_nvcuvid spicetools_stubs_nvcuda spicetools_spice64 spicetools_spice64_linux spicetools_sdk_sample_v0_flat_c_64 spicetools_sdk_sample_v0_cpp_64"
|
||||
TARGETS_XP32="spicetools_cfg spicetools_spice"
|
||||
TARGETS_XP64="spicetools_spice64"
|
||||
|
||||
@@ -163,6 +163,7 @@ time (
|
||||
if ((BUILD_XP > 0))
|
||||
then
|
||||
# 32 bit Windows XP
|
||||
echo ""
|
||||
echo "Building 32bit targets (WinXP toolchain)..."
|
||||
echo "========================="
|
||||
if ((CLEAN_BUILD > 0))
|
||||
@@ -187,6 +188,7 @@ time (
|
||||
CXXFLAGS="$CXXFLAGS -DSPICE_XP=1" cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_WINXP_64} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} "$OLDPWD" && ninja ${TARGETS_XP64}
|
||||
popd > /dev/null
|
||||
else
|
||||
echo ""
|
||||
echo "Skipping WinXP builds, toolchain not specified"
|
||||
fi
|
||||
|
||||
@@ -267,6 +269,8 @@ rm -rf ${OUTDIR_EXTRAS}
|
||||
mkdir -p ${OUTDIR_EXTRAS}
|
||||
mkdir -p ${OUTDIR_EXTRAS}/largeaddressaware
|
||||
mkdir -p ${OUTDIR_EXTRAS}/linux
|
||||
mkdir -p ${OUTDIR_EXTRAS}/sdk/samples/32
|
||||
mkdir -p ${OUTDIR_EXTRAS}/sdk/samples/64
|
||||
if ((BUILD_XP > 0))
|
||||
then
|
||||
mkdir -p ${OUTDIR_EXTRAS}/winxp
|
||||
@@ -279,16 +283,8 @@ then
|
||||
cp ${BUILDDIR_32}/spicetools/spicecfg-pdb.pdb ${OUTDIR} 2>/dev/null
|
||||
cp ${BUILDDIR_32}/spicetools/32/spice-pdb.exe ${OUTDIR} 2>/dev/null
|
||||
cp ${BUILDDIR_32}/spicetools/32/spice-pdb.pdb ${OUTDIR} 2>/dev/null
|
||||
#cp ${BUILDDIR_32}/spicetools/32/kbt.dll ${OUTDIR}/stubs/32 2>/dev/null
|
||||
#cp ${BUILDDIR_32}/spicetools/32/kld.dll ${OUTDIR}/stubs/32 2>/dev/null
|
||||
cp ${BUILDDIR_64}/spicetools/64/spice64-pdb.exe ${OUTDIR} 2>/dev/null
|
||||
cp ${BUILDDIR_64}/spicetools/64/spice64-pdb.pdb ${OUTDIR} 2>/dev/null
|
||||
#cp ${BUILDDIR_64}/spicetools/64/kbt.dll ${OUTDIR}/stubs/64 2>/dev/null
|
||||
#cp ${BUILDDIR_64}/spicetools/64/kld.dll ${OUTDIR}/stubs/64 2>/dev/null
|
||||
#cp ${BUILDDIR_64}/spicetools/64/nvEncodeAPI64.dll ${OUTDIR}/stubs/64 2>/dev/null
|
||||
#cp ${BUILDDIR_64}/spicetools/64/nvcuda.dll ${OUTDIR}/stubs/64 2>/dev/null
|
||||
#cp ${BUILDDIR_64}/spicetools/64/nvcuvid.dll ${OUTDIR}/stubs/64 2>/dev/null
|
||||
#cp ${BUILDDIR_32}/spicetools/32/cpusbxpkm.dll ${OUTDIR}/stubs/32 2>/dev/null
|
||||
else
|
||||
# release files
|
||||
cp ${BUILDDIR_32}/spicetools/spicecfg.exe ${OUTDIR} 2>/dev/null
|
||||
@@ -296,16 +292,15 @@ else
|
||||
cp ${BUILDDIR_32}/spicetools/32/spice.exe ${OUTDIR} 2>/dev/null
|
||||
cp ${BUILDDIR_32}/spicetools/32/spice_laa.exe ${OUTDIR_EXTRAS}/largeaddressaware/spice.exe 2>/dev/null
|
||||
cp ${BUILDDIR_32}/spicetools/32/spice_linux.exe ${OUTDIR_EXTRAS}/linux/spice.exe 2>/dev/null
|
||||
#cp ${BUILDDIR_32}/spicetools/32/kbt.dll ${OUTDIR}/stubs/32 2>/dev/null
|
||||
#cp ${BUILDDIR_32}/spicetools/32/kld.dll ${OUTDIR}/stubs/32 2>/dev/null
|
||||
cp ${BUILDDIR_64}/spicetools/64/spice64.exe ${OUTDIR} 2>/dev/null
|
||||
cp ${BUILDDIR_64}/spicetools/64/spice64_linux.exe ${OUTDIR_EXTRAS}/linux/spice64.exe 2>/dev/null
|
||||
#cp ${BUILDDIR_64}/spicetools/64/kbt.dll ${OUTDIR}/stubs/64 2>/dev/null
|
||||
#cp ${BUILDDIR_64}/spicetools/64/kld.dll ${OUTDIR}/stubs/64 2>/dev/null
|
||||
cp ${BUILDDIR_64}/spicetools/64/nvEncodeAPI64.dll ${OUTDIR}/stubs/64 2>/dev/null
|
||||
cp ${BUILDDIR_64}/spicetools/64/nvcuda.dll ${OUTDIR}/stubs/64 2>/dev/null
|
||||
cp ${BUILDDIR_64}/spicetools/64/nvcuvid.dll ${OUTDIR}/stubs/64 2>/dev/null
|
||||
cp ${BUILDDIR_32}/spicetools/32/cpusbxpkm.dll ${OUTDIR}/stubs/32 2>/dev/null
|
||||
cp ${BUILDDIR_32}/spicetools/32/sdk_sample_v0_flat_c.dll ${OUTDIR_EXTRAS}/sdk/samples/32/v0_flat_c.dll 2>/dev/null
|
||||
cp ${BUILDDIR_64}/spicetools/64/sdk_sample_v0_flat_c.dll ${OUTDIR_EXTRAS}/sdk/samples/64/v0_flat_c.dll 2>/dev/null
|
||||
cp ${BUILDDIR_64}/spicetools/64/sdk_sample_v0_cpp.dll ${OUTDIR_EXTRAS}/sdk/samples/64/v0_cpp.dll 2>/dev/null
|
||||
if ((BUILD_XP > 0))
|
||||
then
|
||||
cp ${BUILDDIR_WINXP_32}/spicetools/spicecfg.exe ${OUTDIR_EXTRAS}/winxp 2>/dev/null
|
||||
@@ -324,6 +319,9 @@ then
|
||||
echo "WARNING: Couldn't get git to create the archive. Is this a git repository?"
|
||||
fi
|
||||
|
||||
# sdk headers
|
||||
cp -r ./sdk/include ${OUTDIR_EXTRAS}/sdk
|
||||
|
||||
# copy resources
|
||||
rm -rf ${OUTDIR_EXTRAS}/api
|
||||
mkdir ${OUTDIR_EXTRAS}/api
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
docker build --pull external/docker -t spicetools/deps
|
||||
docker build --build-context gitroot=%cd%/../../.git . -t spicetools/spice
|
||||
docker run --rm -it -v %cd%/dist:/src/src/spice2x/dist -v %cd%/bin:/src/src/spice2x/bin -v %cd%/.ccache:/src/src/spice2x/.ccache spicetools/spice %*
|
||||
docker run --rm -i -v %cd%/dist:/src/src/spice2x/dist -v %cd%/bin:/src/src/spice2x/bin -v %cd%/.ccache:/src/src/spice2x/.ccache spicetools/spice %*
|
||||
@REM to generate PDBs, set DEBUG to 1 in build_all.sh, place cv2pdb in external\cv2pdb, and run below
|
||||
@REM external\cv2pdb\cv2pdb.exe bin\spice2x\spicecfg.exe bin\spice2x\spicecfg-pdb.exe bin\spice2x\spicecfg-pdb.pdb
|
||||
@REM external\cv2pdb\cv2pdb.exe bin\spice2x\spice.exe bin\spice2x\spice-pdb.exe bin\spice2x\spice-pdb.pdb
|
||||
@REM external\cv2pdb\cv2pdb.exe bin\spice2x\spice64.exe bin\spice2x\spice64-pdb.exe bin\spice2x\spice64-pdb.pdb
|
||||
@REM external\cv2pdb\cv2pdb.exe bin\spice2x\spice64.exe bin\spice2x\spice64-pdb.exe bin\spice2x\spice64-pdb.pdb
|
||||
|
||||
+102
-15
@@ -207,22 +207,38 @@ float Analog::applyMultiplier(float value) {
|
||||
}
|
||||
|
||||
float Analog::normalizeAnalogValue(float value) {
|
||||
// effectively the same as fmodf(value, 1.f)
|
||||
// for small values, this is MUCH faster than fmodf.
|
||||
float new_value = value;
|
||||
while (new_value > 1.f) {
|
||||
new_value -= 1.f;
|
||||
if (getType() == GameAPI::Analogs::AnalogType::Circular) {
|
||||
// effectively the same as fmodf(value, 1.f)
|
||||
// for small values, this is MUCH faster than fmodf.
|
||||
float new_value = value;
|
||||
while (new_value > 1.f) {
|
||||
new_value -= 1.f;
|
||||
}
|
||||
while (new_value < 0.f) {
|
||||
new_value += 1.f;
|
||||
}
|
||||
return new_value;
|
||||
|
||||
} else {
|
||||
// clamp to [0, 1] range
|
||||
return std::clamp(value, 0.f, 1.f);
|
||||
}
|
||||
while (new_value < 0.f) {
|
||||
new_value += 1.f;
|
||||
}
|
||||
return new_value;
|
||||
}
|
||||
|
||||
float Analog::applyDeadzone(float raw_value) {
|
||||
float value = raw_value;
|
||||
const auto deadzone = this->getDeadzone();
|
||||
if (deadzone > 0) {
|
||||
auto deadzone = this->getDeadzone();
|
||||
|
||||
// in the past, positive deadzone applied in the center, negative deadzone applied to 0
|
||||
// after each analog value received a type (circular/linear) this has been simpliifed to
|
||||
// positive values only since we can figure out where the rest value is
|
||||
// for back compat, treat negative value as positive
|
||||
if (deadzone < 0.f) {
|
||||
deadzone = -deadzone;
|
||||
}
|
||||
|
||||
// relative mode assumes that user is using a stick, so center is neutral regardless of analog type
|
||||
if (getType() != GameAPI::Analogs::AnalogType::LinearPositive || isRelativeMode()) {
|
||||
|
||||
// calculate values
|
||||
const auto delta = value - 0.5f;
|
||||
@@ -255,7 +271,7 @@ float Analog::applyDeadzone(float raw_value) {
|
||||
}
|
||||
}
|
||||
|
||||
} else if (deadzone < 0) {
|
||||
} else {
|
||||
|
||||
// invert for mirror
|
||||
if (this->getDeadzoneMirror()) {
|
||||
@@ -263,8 +279,8 @@ float Analog::applyDeadzone(float raw_value) {
|
||||
}
|
||||
|
||||
// deadzone from minimum value
|
||||
if (deadzone > -1 && value > -deadzone) {
|
||||
value = std::min(1.f, (value + deadzone) / (1.f + deadzone));
|
||||
if (deadzone < 1.f && deadzone < value) {
|
||||
value = std::max(0.f, (value - deadzone) / (1.f - deadzone));
|
||||
} else {
|
||||
value = 0.f;
|
||||
}
|
||||
@@ -275,4 +291,75 @@ float Analog::applyDeadzone(float raw_value) {
|
||||
}
|
||||
}
|
||||
return value;
|
||||
}
|
||||
}
|
||||
|
||||
float Analog::getRelativeModeValue(float raw_value) {
|
||||
const auto now = get_performance_seconds();
|
||||
auto delta_time = now - this->rel_mode_last_read_time_s;
|
||||
|
||||
if (this->rel_mode_last_read_time_s != 0.f) {
|
||||
// some heuristics to prevent huge jumps:
|
||||
// * if we went for more than 250ms without polls, discard it (e.g., during loading screens)
|
||||
// * cap the delta at 100ms to prevent huge jumps in case of very infrequent polling
|
||||
if (delta_time < 0.f || 0.25f < delta_time) {
|
||||
delta_time = 0.f;
|
||||
} else if (delta_time > 0.1f) {
|
||||
delta_time = 0.1f;
|
||||
}
|
||||
|
||||
// scale [0, 1] to [-1, 1] to simplify calculations
|
||||
const auto delta_raw_value = (raw_value - 0.5f) * 2.f;
|
||||
|
||||
// target is one revolution per second at max speed at 1.0 sensitivity
|
||||
auto adjusted_delta_value = delta_raw_value * delta_time;
|
||||
|
||||
// multiplier / divisor
|
||||
if (this->getMultiplier() > 1) {
|
||||
adjusted_delta_value *= this->getMultiplier();
|
||||
} else if (this->getMultiplier() < -1) {
|
||||
adjusted_delta_value /= -this->getMultiplier();
|
||||
}
|
||||
|
||||
// sensitivity
|
||||
if (this->isSensitivitySet()) {
|
||||
adjusted_delta_value *= this->getSensitivity();
|
||||
}
|
||||
|
||||
// calculate the new absolute value
|
||||
this->rel_mode_absolute_value += adjusted_delta_value;
|
||||
}
|
||||
|
||||
// update for next poll
|
||||
this->rel_mode_last_read_time_s = now;
|
||||
this->rel_mode_absolute_value = normalizeAnalogValue(this->rel_mode_absolute_value);
|
||||
return this->rel_mode_absolute_value;
|
||||
}
|
||||
|
||||
float Analog::getDelayedValue(float raw_value) {
|
||||
const double delay_ms = static_cast<double>(this->getDelayMs());
|
||||
if (delay_ms == 0.0) {
|
||||
return raw_value;
|
||||
}
|
||||
|
||||
// always push a new value
|
||||
const auto now = get_performance_milliseconds();
|
||||
this->delayed_inputs.emplace(now, raw_value);
|
||||
|
||||
// drain the queue down to reasonable length to prevent unconstrained growth
|
||||
// this would accommodate 1 second at ~1000Hz which is overkill
|
||||
// (UI only allows for 250ms of delay)
|
||||
while (this->delayed_inputs.size() > 1024) {
|
||||
this->delayed_inputs.pop();
|
||||
}
|
||||
|
||||
// pop until we find the oldest value still inside the delay window
|
||||
while (this->delayed_inputs.size() > 1) {
|
||||
const auto delta_t = now - this->delayed_inputs.front().time_in_ms;
|
||||
if (delta_t <= delay_ms) {
|
||||
break;
|
||||
}
|
||||
this->delayed_inputs.pop();
|
||||
}
|
||||
|
||||
return this->delayed_inputs.front().value;
|
||||
}
|
||||
|
||||
+46
-18
@@ -1,5 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <array>
|
||||
#include <string>
|
||||
#include <cmath>
|
||||
@@ -13,12 +14,32 @@ namespace rawinput {
|
||||
class RawInputManager;
|
||||
}
|
||||
|
||||
namespace GameAPI::Analogs {
|
||||
enum class AnalogType {
|
||||
// default; values wrap around (below 0 turns into 1, over 1 is 0)
|
||||
// knobs, turntables
|
||||
Circular = 0,
|
||||
|
||||
// typical joystick that rests at the center and caps at [0, 1]
|
||||
LinearCentered = 1,
|
||||
|
||||
// one-directional value (sliders and instruments like piano/drum velocity)
|
||||
// starts at 0 and goes up to 1
|
||||
LinearPositive = 2,
|
||||
};
|
||||
}
|
||||
|
||||
struct AnalogMovingAverage {
|
||||
double time_in_ms;
|
||||
float sine;
|
||||
float cosine;
|
||||
};
|
||||
|
||||
struct AnalogDelayEntry {
|
||||
double time_in_ms;
|
||||
float value;
|
||||
};
|
||||
|
||||
class Analog {
|
||||
private:
|
||||
std::string name;
|
||||
@@ -31,10 +52,11 @@ private:
|
||||
float last_state = 0.5f;
|
||||
bool sensitivity_set = false;
|
||||
bool deadzone_set = false;
|
||||
GameAPI::Analogs::AnalogType type = GameAPI::Analogs::AnalogType::Circular;
|
||||
|
||||
// smoothing function
|
||||
bool smoothing = false;
|
||||
std::array<AnalogMovingAverage, ANALOG_HISTORY_CNT> vector_history;
|
||||
std::array<AnalogMovingAverage, ANALOG_HISTORY_CNT> vector_history = {};
|
||||
int vector_history_index = 0;
|
||||
float smoothed_last_state = 0.f;
|
||||
|
||||
@@ -48,12 +70,13 @@ private:
|
||||
unsigned short divisor_region = 0;
|
||||
|
||||
// relative input mode
|
||||
float absolute_value_for_rel_mode = 0.5f;
|
||||
float rel_mode_absolute_value = 0.5f;
|
||||
float rel_mode_last_read_time_s = 0.f;
|
||||
bool relative_mode = false;
|
||||
|
||||
// circular buffer (delayed input)
|
||||
int delay_buffer_depth = 0;
|
||||
std::queue<float> delay_buffer;
|
||||
// delay
|
||||
uint32_t delay_ms = 0;
|
||||
std::queue<AnalogDelayEntry> delayed_inputs;
|
||||
|
||||
float calculateAngularDifference(float old_rads, float new_rads);
|
||||
float normalizeAngle(float rads);
|
||||
@@ -66,7 +89,8 @@ public:
|
||||
float override_state = 0.5f;
|
||||
|
||||
explicit Analog(std::string name) : name(std::move(name)) {
|
||||
vector_history.fill({0.0, 0.f, 0.f});
|
||||
};
|
||||
explicit Analog(std::string name, GameAPI::Analogs::AnalogType type) : name(std::move(name)), type(type) {
|
||||
};
|
||||
|
||||
std::string getDisplayString(rawinput::RawInputManager* manager);
|
||||
@@ -74,6 +98,8 @@ public:
|
||||
float applyAngularSensitivity(float raw_rads);
|
||||
float applyMultiplier(float raw_value);
|
||||
float applyDeadzone(float raw_value);
|
||||
float getRelativeModeValue(float raw_value);
|
||||
float getDelayedValue(float raw_value);
|
||||
|
||||
inline bool isSet() {
|
||||
if (this->override_enabled) {
|
||||
@@ -90,8 +116,8 @@ public:
|
||||
deadzone_mirror = false;
|
||||
setMultiplier(1);
|
||||
setRelativeMode(false);
|
||||
setDelayBufferDepth(0);
|
||||
setLastState(0.5f);
|
||||
setDelayMs(0);
|
||||
}
|
||||
|
||||
inline void clearBindings() {
|
||||
@@ -193,25 +219,27 @@ public:
|
||||
}
|
||||
|
||||
inline void setRelativeMode(bool relative_mode) {
|
||||
if (relative_mode) {
|
||||
this->smoothing = false;
|
||||
}
|
||||
this->relative_mode = relative_mode;
|
||||
this->absolute_value_for_rel_mode = 0.5f;
|
||||
this->rel_mode_absolute_value = 0.5f;
|
||||
this->rel_mode_last_read_time_s = 0.f;
|
||||
}
|
||||
|
||||
inline float getAbsoluteValue(float relative_delta) {
|
||||
this->absolute_value_for_rel_mode =
|
||||
normalizeAnalogValue(this->absolute_value_for_rel_mode + relative_delta);
|
||||
return this->absolute_value_for_rel_mode;
|
||||
inline GameAPI::Analogs::AnalogType getType() const {
|
||||
return this->type;
|
||||
}
|
||||
|
||||
inline int getDelayBufferDepth() const {
|
||||
return this->delay_buffer_depth;
|
||||
inline void setType(GameAPI::Analogs::AnalogType type) {
|
||||
this->type = type;
|
||||
}
|
||||
|
||||
inline void setDelayBufferDepth(int depth) {
|
||||
this->delay_buffer_depth = depth;
|
||||
inline uint32_t getDelayMs() const {
|
||||
return this->delay_ms;
|
||||
}
|
||||
|
||||
inline std::queue<float> &getDelayBuffer() {
|
||||
return this->delay_buffer;
|
||||
inline void setDelayMs(uint32_t delay_ms) {
|
||||
this->delay_ms = delay_ms;
|
||||
}
|
||||
};
|
||||
|
||||
+121
-58
@@ -199,9 +199,19 @@ GameAPI::Buttons::State GameAPI::Buttons::getState(rawinput::RawInputManager *ma
|
||||
if (vKey < value_states->size()) {
|
||||
auto value = value_states->at(vKey);
|
||||
if (current_button->getAnalogType() == BAT_POSITIVE) {
|
||||
state = value > 0.6f ? BUTTON_PRESSED : BUTTON_NOT_PRESSED;
|
||||
float threshold = 0.6f;
|
||||
if (current_button->getBatThreshold() > 0) {
|
||||
threshold = std::clamp(current_button->getBatThreshold() / 100.f, 0.01f, 0.99f);
|
||||
}
|
||||
state = value > threshold ? BUTTON_PRESSED : BUTTON_NOT_PRESSED;
|
||||
|
||||
} else if (current_button->getAnalogType() == BAT_NEGATIVE) {
|
||||
state = value < 0.4f ? BUTTON_PRESSED : BUTTON_NOT_PRESSED;
|
||||
float threshold = 0.4f;
|
||||
if (current_button->getBatThreshold() > 0) {
|
||||
threshold = std::clamp((100 - current_button->getBatThreshold()) / 100.f, 0.01f, 0.99f);
|
||||
}
|
||||
state = value < threshold ? BUTTON_PRESSED : BUTTON_NOT_PRESSED;
|
||||
|
||||
} else {
|
||||
state = value > 0.01f ? BUTTON_PRESSED : BUTTON_NOT_PRESSED;
|
||||
}
|
||||
@@ -669,81 +679,98 @@ float GameAPI::Analogs::getState(rawinput::RawInputManager *manager, rawinput::D
|
||||
}
|
||||
|
||||
// deadzone
|
||||
if (analog.isDeadzoneSet()) {
|
||||
// do not apply deadzone to circular analogs since it doesn't make sense (except in relative mode)
|
||||
if (analog.isDeadzoneSet() &&
|
||||
(analog.getType() != AnalogType::Circular || analog.isRelativeMode())) {
|
||||
value = analog.applyDeadzone(value);
|
||||
}
|
||||
|
||||
if (analog.isRelativeMode()) {
|
||||
float relative_delta = value - 0.5f;
|
||||
// built-in scaling to make values reasonable
|
||||
relative_delta /= 80.f;
|
||||
if (analog.getType() == AnalogType::Circular) {
|
||||
|
||||
// integer multiplier/divisor
|
||||
const auto mult = analog.getMultiplier();
|
||||
if (mult < -1) {
|
||||
relative_delta /= -mult;
|
||||
} else if (1 < mult) {
|
||||
relative_delta *= mult;
|
||||
}
|
||||
if (analog.isRelativeMode()) {
|
||||
value = analog.getRelativeModeValue(value);
|
||||
|
||||
// sensitivity (ranges from 0.0 to 4.0)
|
||||
if (analog.isSensitivitySet()) {
|
||||
relative_delta *= analog.getSensitivity();
|
||||
}
|
||||
} else {
|
||||
// integer multiplier
|
||||
value = analog.applyMultiplier(value);
|
||||
|
||||
// translate relative movement to absolute value
|
||||
value = analog.getAbsoluteValue(relative_delta);
|
||||
// smoothing/sensitivity
|
||||
if (analog.getSmoothing() || analog.isSensitivitySet()) {
|
||||
float rads = value * (float) M_TAU;
|
||||
|
||||
} else {
|
||||
// integer multiplier
|
||||
value = analog.applyMultiplier(value);
|
||||
// smoothing
|
||||
if (analog.getSmoothing()) {
|
||||
|
||||
// smoothing/sensitivity
|
||||
if (analog.getSmoothing() || analog.isSensitivitySet()) {
|
||||
float rads = value * (float) M_TAU;
|
||||
// preserve direction
|
||||
if (rads >= M_TAU) {
|
||||
rads -= 0.0001f;
|
||||
}
|
||||
|
||||
// smoothing
|
||||
if (analog.getSmoothing()) {
|
||||
|
||||
// preserve direction
|
||||
if (rads >= M_TAU) {
|
||||
rads -= 0.0001f;
|
||||
// calculate angle
|
||||
rads = analog.getSmoothedValue(rads);
|
||||
}
|
||||
|
||||
// calculate angle
|
||||
rads = analog.getSmoothedValue(rads);
|
||||
// sensitivity
|
||||
if (analog.isSensitivitySet()) {
|
||||
rads = analog.applyAngularSensitivity(rads);
|
||||
}
|
||||
|
||||
// apply to value
|
||||
value = rads * (float) M_1_TAU;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// sensitivity
|
||||
if (analog.isSensitivitySet()) {
|
||||
// adjust curve
|
||||
// values < 1.f : less sensitive around neutral
|
||||
// values > 1.f : more sensitive around neutral
|
||||
float curve = analog.getSensitivity();
|
||||
if (curve <= 0.f) {
|
||||
curve = 0.01f;
|
||||
}
|
||||
curve = 1.f / curve;
|
||||
|
||||
if (analog.getType() == AnalogType::LinearCentered) {
|
||||
// convert 0.0..1.0 to -1.0..+1.0
|
||||
float signed_raw = (value - 0.5f) * 2.0f;
|
||||
// apply curve
|
||||
float sign = signed_raw < 0.0f ? -1.0f : 1.0f;
|
||||
float magnitude = fabsf(signed_raw);
|
||||
float curved = sign * powf(magnitude, curve);
|
||||
// convert back to 0.0..1.0
|
||||
value = curved * 0.5f + 0.5f;
|
||||
} else {
|
||||
value = powf(value, curve);
|
||||
}
|
||||
|
||||
// sensitivity
|
||||
if (analog.isSensitivitySet()) {
|
||||
rads = analog.applyAngularSensitivity(rads);
|
||||
value = std::clamp(value, 0.f, 1.f);
|
||||
}
|
||||
|
||||
// multiplier / divisor
|
||||
if (analog.getMultiplier() < -1) {
|
||||
if (analog.getType() == AnalogType::LinearCentered) {
|
||||
value = (value - 0.5f) / (-analog.getMultiplier()) + 0.5f;
|
||||
} else {
|
||||
value /= -analog.getMultiplier();
|
||||
}
|
||||
|
||||
// apply to value
|
||||
value = rads * (float) M_1_TAU;
|
||||
value = std::clamp(value, 0.f, 1.f);
|
||||
|
||||
} else if (analog.getMultiplier() > 1) {
|
||||
if (analog.getType() == AnalogType::LinearCentered) {
|
||||
value = (value - 0.5f) * analog.getMultiplier() + 0.5f;
|
||||
} else {
|
||||
value *= analog.getMultiplier();
|
||||
}
|
||||
|
||||
value = std::clamp(value, 0.f, 1.f);
|
||||
}
|
||||
}
|
||||
|
||||
// delay
|
||||
if (0 < analog.getDelayBufferDepth()) {
|
||||
auto& queue = analog.getDelayBuffer();
|
||||
|
||||
// ensure the queue isn't too long; drop old values
|
||||
while (analog.getDelayBufferDepth() <= (int)queue.size()) {
|
||||
queue.pop();
|
||||
}
|
||||
|
||||
// always push new value
|
||||
queue.push(value);
|
||||
|
||||
// get a new value to return
|
||||
if ((int)queue.size() < analog.getDelayBufferDepth()) {
|
||||
// not enough in the queue, stall for now, shouldn't happen often
|
||||
value = analog.getLastState();
|
||||
} else {
|
||||
value = queue.front();
|
||||
queue.pop();
|
||||
}
|
||||
if (analog.getDelayMs() > 0) {
|
||||
value = analog.getDelayedValue(value);
|
||||
}
|
||||
|
||||
break;
|
||||
@@ -829,6 +856,42 @@ std::vector<Analog> GameAPI::Analogs::sortAnalogs(
|
||||
return sorted;
|
||||
}
|
||||
|
||||
static std::vector<Analog> sortAnalogsWithTypeInternal(
|
||||
std::vector<Analog> &analogs,
|
||||
const std::initializer_list<GameAPI::Analogs::AnalogWithType> list) {
|
||||
|
||||
std::vector<Analog> sorted;
|
||||
|
||||
bool analog_found;
|
||||
for (auto &a : list) {
|
||||
analog_found = false;
|
||||
|
||||
for (auto &analog : analogs) {
|
||||
if (a.name == analog.getName()) {
|
||||
analog_found = true;
|
||||
analog.setType(a.type);
|
||||
sorted.push_back(analog);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!analog_found) {
|
||||
sorted.emplace_back(a.name, a.type);
|
||||
}
|
||||
}
|
||||
|
||||
return sorted;
|
||||
}
|
||||
|
||||
void GameAPI::Analogs::sortAnalogsWithType(
|
||||
std::vector<Analog> *analogs,
|
||||
const std::initializer_list<AnalogWithType> list) {
|
||||
|
||||
if (analogs) {
|
||||
*analogs = sortAnalogsWithTypeInternal(*analogs, list);
|
||||
}
|
||||
}
|
||||
|
||||
float GameAPI::Analogs::getState(rawinput::RawInputManager *manager, Analog &analog) {
|
||||
|
||||
// check override
|
||||
|
||||
@@ -85,14 +85,15 @@ namespace GameAPI {
|
||||
const std::vector<Analog> &analogs,
|
||||
const std::vector<std::string> &analog_names);
|
||||
|
||||
template<typename T>
|
||||
void sortAnalogs(std::vector<Analog> *analogs, T t) {
|
||||
const std::vector<std::string> analog_names { t };
|
||||
struct AnalogWithType {
|
||||
const std::string name;
|
||||
const AnalogType type;
|
||||
|
||||
if (analogs) {
|
||||
*analogs = GameAPI::Analogs::sortAnalogs(*analogs, analog_names);
|
||||
}
|
||||
}
|
||||
AnalogWithType(std::string name, AnalogType type) :
|
||||
name(std::move(name)), type(type) {}
|
||||
};
|
||||
|
||||
void sortAnalogsWithType(std::vector<Analog> *analogs, const std::initializer_list<AnalogWithType> list);
|
||||
|
||||
template<typename T, typename... Rest>
|
||||
void sortAnalogs(std::vector<Analog> *analogs, T t, Rest... rest) {
|
||||
|
||||
@@ -306,7 +306,10 @@ std::string Button::getDisplayString(rawinput::RawInputManager* manager) {
|
||||
std::string vKeyString = fmt::format("{:#x}", vKey);
|
||||
|
||||
// device must be existing
|
||||
if (this->device_identifier.empty() && vKey == INVALID_VKEY) {
|
||||
if (this->isNaive() && vKey == INVALID_VKEY) {
|
||||
if (this->getInvert()) {
|
||||
return "(always on)";
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
|
||||
@@ -56,6 +56,7 @@ private:
|
||||
ButtonAnalogType analog_type = BAT_NONE;
|
||||
double debounce_up = 0.0;
|
||||
double debounce_down = 0.0;
|
||||
int bat_threshold = 0; // for positive/negative only, value in percentage, zero is default
|
||||
bool invert = false;
|
||||
bool is_temporary = false;
|
||||
|
||||
@@ -109,6 +110,7 @@ public:
|
||||
alternatives.clear();
|
||||
device_identifier = "";
|
||||
analog_type = BAT_NONE;
|
||||
bat_threshold = 0;
|
||||
}
|
||||
|
||||
std::string getDisplayString(rawinput::RawInputManager* manager);
|
||||
@@ -169,6 +171,14 @@ public:
|
||||
this->debounce_down = debounce_time_down;
|
||||
}
|
||||
|
||||
inline void setBatThreshold(int bat_threshold) {
|
||||
this->bat_threshold = bat_threshold;
|
||||
}
|
||||
|
||||
inline int getBatThreshold() const {
|
||||
return this->bat_threshold;
|
||||
}
|
||||
|
||||
inline bool getInvert() const {
|
||||
return this->invert;
|
||||
}
|
||||
|
||||
+28
-16
@@ -28,7 +28,7 @@ Config::Config() {
|
||||
this->status = false;
|
||||
if (CONFIG_PATH_OVERRIDE.length() > 0) {
|
||||
this->configLocation = CONFIG_PATH_OVERRIDE;
|
||||
log_info("cfg", "using custom config file: {}", this->configLocation.string());
|
||||
log_info("cfg", "using custom config file: {}", this->configLocation);
|
||||
} else {
|
||||
this->configLocation = std::filesystem::path(_wgetenv(L"APPDATA")) / L"spicetools.xml";
|
||||
// avoids logging the expanded appdata path as it contains user name
|
||||
@@ -57,7 +57,7 @@ Config::Config() {
|
||||
this->firstFillConfigFile();
|
||||
break;
|
||||
case tinyxml2::XMLError::XML_ERROR_FILE_COULD_NOT_BE_OPENED:
|
||||
log_fatal("cfg", "could not open config file: {}", this->configLocation.string());
|
||||
log_fatal("cfg", "could not open config file: {}", this->configLocation);
|
||||
break;
|
||||
case tinyxml2::XMLError::XML_ERROR_FILE_NOT_FOUND:
|
||||
this->createConfigFile();
|
||||
@@ -72,7 +72,7 @@ Config::Config() {
|
||||
case tinyxml2::XMLError::XML_ERROR_PARSING_UNKNOWN:
|
||||
case tinyxml2::XMLError::XML_ERROR_MISMATCHED_ELEMENT:
|
||||
case tinyxml2::XMLError::XML_ERROR_PARSING:
|
||||
log_warning("cfg", "Couldn't read config file: {}", this->configLocation.string());
|
||||
log_warning("cfg", "Couldn't read config file: {}", this->configLocation);
|
||||
this->createConfigFile();
|
||||
this->firstFillConfigFile();
|
||||
break;
|
||||
@@ -162,6 +162,7 @@ bool Config::addGame(Game &game) {
|
||||
auto analogType = (int) BAT_NONE;
|
||||
double debounce_up = 0.0;
|
||||
double debounce_down = 0.0;
|
||||
int bat_threshold = 0;
|
||||
int velocity_threshold = 0;
|
||||
bool invert = false;
|
||||
tinyxml2::XMLError attrError = gameButtonNode->QueryIntAttribute("vkey", &vKey);
|
||||
@@ -169,6 +170,7 @@ bool Config::addGame(Game &game) {
|
||||
gameButtonNode->QueryIntAttribute("analogtype", &analogType);
|
||||
gameButtonNode->QueryDoubleAttribute("debounce_up", &debounce_up);
|
||||
gameButtonNode->QueryDoubleAttribute("debounce_down", &debounce_down);
|
||||
gameButtonNode->QueryIntAttribute("bat_threshold", &bat_threshold);
|
||||
gameButtonNode->QueryIntAttribute("velocity_threshold", &velocity_threshold);
|
||||
gameButtonNode->QueryBoolAttribute("invert", &invert);
|
||||
if (attrError != tinyxml2::XMLError::XML_SUCCESS) {
|
||||
@@ -180,6 +182,7 @@ bool Config::addGame(Game &game) {
|
||||
gameButtonNode->SetAttribute("devid", button->getDeviceIdentifier().c_str());
|
||||
gameButtonNode->SetAttribute("debounce_up", debounce_up);
|
||||
gameButtonNode->SetAttribute("debounce_down", debounce_down);
|
||||
gameButtonNode->SetAttribute("bat_threshold", bat_threshold);
|
||||
gameButtonNode->SetAttribute("velocity_threshold", velocity_threshold);
|
||||
gameButtonNode->SetAttribute("invert", invert);
|
||||
gameButtonsNode->InsertEndChild(gameButtonNode);
|
||||
@@ -188,6 +191,7 @@ bool Config::addGame(Game &game) {
|
||||
button->setAnalogType((ButtonAnalogType) analogType);
|
||||
button->setDebounceUp(debounce_up);
|
||||
button->setDebounceDown(debounce_down);
|
||||
button->setBatThreshold(bat_threshold);
|
||||
button->setVelocityThreshold(velocity_threshold);
|
||||
button->setInvert(invert);
|
||||
if (devid) {
|
||||
@@ -207,6 +211,7 @@ bool Config::addGame(Game &game) {
|
||||
gameButtonNode->SetAttribute("analogtype", (int) it.getAnalogType());
|
||||
gameButtonNode->SetAttribute("debounce_up", it.getDebounceUp());
|
||||
gameButtonNode->SetAttribute("debounce_down", it.getDebounceDown());
|
||||
gameButtonNode->SetAttribute("bat_threshold", it.getBatThreshold());
|
||||
gameButtonNode->SetAttribute("velocity_threshold", it.getVelocityThreshold());
|
||||
gameButtonNode->SetAttribute("invert", it.getInvert());
|
||||
gameButtonNode->SetAttribute("devid", it.getDeviceIdentifier().c_str());
|
||||
@@ -248,7 +253,7 @@ bool Config::addGame(Game &game) {
|
||||
bool smoothing = false;
|
||||
int multiplier = 1;
|
||||
bool relative_mode = false;
|
||||
int delay_buffer_depth = 0;
|
||||
uint32_t delay = 0;
|
||||
tinyxml2::XMLError err1 = gameAnalogNode->QueryIntAttribute("index", &index);
|
||||
gameAnalogNode->QueryFloatAttribute("sensivity", &sensitivity);
|
||||
gameAnalogNode->QueryFloatAttribute("deadzone", &deadzone);
|
||||
@@ -257,7 +262,7 @@ bool Config::addGame(Game &game) {
|
||||
gameAnalogNode->QueryBoolAttribute("smoothing", &smoothing);
|
||||
gameAnalogNode->QueryIntAttribute("multiplier", &multiplier);
|
||||
gameAnalogNode->QueryBoolAttribute("relative", &relative_mode);
|
||||
gameAnalogNode->QueryIntAttribute("delay", &delay_buffer_depth);
|
||||
gameAnalogNode->QueryUnsignedAttribute("delay_ms", &delay);
|
||||
const char *devid = gameAnalogNode->Attribute("devid");
|
||||
|
||||
if (err1 != tinyxml2::XMLError::XML_SUCCESS || !devid) {
|
||||
@@ -273,7 +278,7 @@ bool Config::addGame(Game &game) {
|
||||
gameAnalogNode->SetAttribute("smoothing", it.getSmoothing());
|
||||
gameAnalogNode->SetAttribute("multiplier", it.getMultiplier());
|
||||
gameAnalogNode->SetAttribute("relative", it.isRelativeMode());
|
||||
gameAnalogNode->SetAttribute("delay", it.getDelayBufferDepth());
|
||||
gameAnalogNode->SetAttribute("delay_ms", it.getDelayMs());
|
||||
gameAnalogsNode->InsertEndChild(gameAnalogNode);
|
||||
} else {
|
||||
it.setIndex(static_cast<unsigned short int>(index));
|
||||
@@ -285,7 +290,7 @@ bool Config::addGame(Game &game) {
|
||||
it.setSmoothing(smoothing);
|
||||
it.setMultiplier(multiplier);
|
||||
it.setRelativeMode(relative_mode);
|
||||
it.setDelayBufferDepth(delay_buffer_depth);
|
||||
it.setDelayMs(delay);
|
||||
}
|
||||
} else {
|
||||
gameAnalogNode = this->configFile.NewElement("analog");
|
||||
@@ -298,7 +303,7 @@ bool Config::addGame(Game &game) {
|
||||
gameAnalogNode->SetAttribute("smoothing", it.getSmoothing());
|
||||
gameAnalogNode->SetAttribute("multiplier", it.getMultiplier());
|
||||
gameAnalogNode->SetAttribute("relative", it.isRelativeMode());
|
||||
gameAnalogNode->SetAttribute("delay", it.getDelayBufferDepth());
|
||||
gameAnalogNode->SetAttribute("delay_ms", it.getDelayMs());
|
||||
gameAnalogNode->SetAttribute("devid", it.getDeviceIdentifier().c_str());
|
||||
gameAnalogsNode->InsertEndChild(gameAnalogNode);
|
||||
}
|
||||
@@ -432,6 +437,7 @@ bool Config::addGame(Game &game) {
|
||||
gameButtonNode->SetAttribute("analogtype", it.getAnalogType());
|
||||
gameButtonNode->SetAttribute("debounce_up", it.getDebounceUp());
|
||||
gameButtonNode->SetAttribute("debounce_down", it.getDebounceDown());
|
||||
gameButtonNode->SetAttribute("bat_threshold", it.getBatThreshold());
|
||||
gameButtonNode->SetAttribute("velocity_threshold", it.getVelocityThreshold());
|
||||
gameButtonNode->SetAttribute("invert", it.getInvert());
|
||||
gameButtonNode->SetAttribute("devid", it.getDeviceIdentifier().c_str());
|
||||
@@ -452,7 +458,7 @@ bool Config::addGame(Game &game) {
|
||||
gameAnalogNode->SetAttribute("smoothing", it.getSmoothing());
|
||||
gameAnalogNode->SetAttribute("multiplier", it.getMultiplier());
|
||||
gameAnalogNode->SetAttribute("relative", it.isRelativeMode());
|
||||
gameAnalogNode->SetAttribute("delay", it.getDelayBufferDepth());
|
||||
gameAnalogNode->SetAttribute("delay_ms", it.getDelayMs());
|
||||
gameAnalogsNode->InsertEndChild(gameAnalogNode);
|
||||
}
|
||||
|
||||
@@ -535,6 +541,7 @@ bool Config::updateBinding(const Game &game, const Button &button, int alternati
|
||||
gameButtonNode->SetAttribute("analogtype", (int) button.getAnalogType());
|
||||
gameButtonNode->SetAttribute("debounce_up", button.getDebounceUp());
|
||||
gameButtonNode->SetAttribute("debounce_down", button.getDebounceDown());
|
||||
gameButtonNode->SetAttribute("bat_threshold", button.getBatThreshold());
|
||||
gameButtonNode->SetAttribute("velocity_threshold", button.getVelocityThreshold());
|
||||
gameButtonNode->SetAttribute("invert", button.getInvert());
|
||||
gameButtonNode->SetAttribute("devid", button.getDeviceIdentifier().c_str());
|
||||
@@ -551,6 +558,7 @@ bool Config::updateBinding(const Game &game, const Button &button, int alternati
|
||||
gameButtonNode->SetAttribute("analogtype", 0);
|
||||
gameButtonNode->SetAttribute("debounce_up", 0.0);
|
||||
gameButtonNode->SetAttribute("debounce_down", 0.0);
|
||||
gameButtonNode->SetAttribute("bat_threshold", 0);
|
||||
gameButtonNode->SetAttribute("velocity_threshold", 0);
|
||||
gameButtonNode->SetAttribute("invert", false);
|
||||
gameButtonNode->SetAttribute("devid", "");
|
||||
@@ -684,7 +692,7 @@ bool Config::updateBinding(const Game &game, const Analog &analog) {
|
||||
gameAnalogNode->SetAttribute("smoothing", analog.getSmoothing());
|
||||
gameAnalogNode->SetAttribute("multiplier", analog.getMultiplier());
|
||||
gameAnalogNode->SetAttribute("relative", analog.isRelativeMode());
|
||||
gameAnalogNode->SetAttribute("delay", analog.getDelayBufferDepth());
|
||||
gameAnalogNode->SetAttribute("delay_ms", analog.getDelayMs());
|
||||
gameAnalogNode->SetAttribute("devid", analog.getDeviceIdentifier().c_str());
|
||||
} else {
|
||||
gameAnalogNode = this->configFile.NewElement("analog");
|
||||
@@ -696,7 +704,7 @@ bool Config::updateBinding(const Game &game, const Analog &analog) {
|
||||
gameAnalogNode->SetAttribute("smoothing", analog.getSmoothing());
|
||||
gameAnalogNode->SetAttribute("multiplier", analog.getMultiplier());
|
||||
gameAnalogNode->SetAttribute("relative", analog.isRelativeMode());
|
||||
gameAnalogNode->SetAttribute("delay", analog.getDelayBufferDepth());
|
||||
gameAnalogNode->SetAttribute("delay_ms", analog.getDelayMs());
|
||||
gameAnalogNode->SetAttribute("devid", analog.getDeviceIdentifier().c_str());
|
||||
gameAnalogsNode->InsertEndChild(gameAnalogNode);
|
||||
}
|
||||
@@ -946,12 +954,14 @@ std::vector<Button> Config::getButtons(const std::string &gameName) {
|
||||
auto analogType = (int) BAT_NONE;
|
||||
double debounce_up = 0.0;
|
||||
double debounce_down = 0.0;
|
||||
int bat_threshold = 0;
|
||||
int velocity_threshold = 0;
|
||||
bool invert = false;
|
||||
gameButtonNode->QueryIntAttribute("vkey", &vKey);
|
||||
gameButtonNode->QueryIntAttribute("analogtype", &analogType);
|
||||
gameButtonNode->QueryDoubleAttribute("debounce_up", &debounce_up);
|
||||
gameButtonNode->QueryDoubleAttribute("debounce_down", &debounce_down);
|
||||
gameButtonNode->QueryIntAttribute("bat_threshold", &bat_threshold);
|
||||
gameButtonNode->QueryIntAttribute("velocity_threshold", &velocity_threshold);
|
||||
gameButtonNode->QueryBoolAttribute("invert", &invert);
|
||||
const char *devid = gameButtonNode->Attribute("devid");
|
||||
@@ -966,6 +976,7 @@ std::vector<Button> Config::getButtons(const std::string &gameName) {
|
||||
alt.setAnalogType((ButtonAnalogType) analogType);
|
||||
alt.setDebounceUp(debounce_up);
|
||||
alt.setDebounceDown(debounce_down);
|
||||
alt.setBatThreshold(bat_threshold);
|
||||
alt.setVelocityThreshold(velocity_threshold);
|
||||
alt.setInvert(invert);
|
||||
if (devid) {
|
||||
@@ -984,6 +995,7 @@ std::vector<Button> Config::getButtons(const std::string &gameName) {
|
||||
button.setAnalogType((ButtonAnalogType) analogType);
|
||||
button.setDebounceUp(debounce_up);
|
||||
button.setDebounceDown(debounce_down);
|
||||
button.setBatThreshold(bat_threshold);
|
||||
button.setVelocityThreshold(velocity_threshold);
|
||||
button.setInvert(invert);
|
||||
if (devid) {
|
||||
@@ -1130,7 +1142,7 @@ std::vector<Analog> Config::getAnalogs(const std::string &gameName) {
|
||||
bool smoothing = false;
|
||||
int multiplier = 1;
|
||||
bool relative_mode = false;
|
||||
int delay_buffer_depth = 0;
|
||||
uint32_t delay = 0;
|
||||
gameAnalogNode->QueryIntAttribute("index", &index);
|
||||
gameAnalogNode->QueryFloatAttribute("sensivity", &sensitivity);
|
||||
gameAnalogNode->QueryFloatAttribute("deadzone", &deadzone);
|
||||
@@ -1139,7 +1151,7 @@ std::vector<Analog> Config::getAnalogs(const std::string &gameName) {
|
||||
gameAnalogNode->QueryBoolAttribute("smoothing", &smoothing);
|
||||
gameAnalogNode->QueryIntAttribute("multiplier", &multiplier);
|
||||
gameAnalogNode->QueryBoolAttribute("relative", &relative_mode);
|
||||
gameAnalogNode->QueryIntAttribute("delay", &delay_buffer_depth);
|
||||
gameAnalogNode->QueryUnsignedAttribute("delay_ms", &delay);
|
||||
const char *devid = gameAnalogNode->Attribute("devid");
|
||||
|
||||
// create analog and add to list
|
||||
@@ -1152,7 +1164,7 @@ std::vector<Analog> Config::getAnalogs(const std::string &gameName) {
|
||||
analog.setSmoothing(smoothing);
|
||||
analog.setMultiplier(multiplier);
|
||||
analog.setRelativeMode(relative_mode);
|
||||
analog.setDelayBufferDepth(delay_buffer_depth);
|
||||
analog.setDelayMs(delay);
|
||||
if (devid) {
|
||||
analog.setDeviceIdentifier(devid);
|
||||
}
|
||||
@@ -1315,7 +1327,7 @@ void Config::saveConfigFile() {
|
||||
// create a .tmp file and write to it...
|
||||
const auto xml_result = this->configFile.SaveFile(this->configLocationTemp.c_str(), false);
|
||||
if (xml_result != tinyxml2::XMLError::XML_SUCCESS) {
|
||||
log_info("cfg", "failed to write file: {}", this->configLocationTemp.string());
|
||||
log_info("cfg", "failed to write file: {}", this->configLocationTemp);
|
||||
return;
|
||||
}
|
||||
// copy the .tmp file to the main file...
|
||||
@@ -1325,4 +1337,4 @@ void Config::saveConfigFile() {
|
||||
}
|
||||
// delete the .tmp file (not critical if this fails)
|
||||
DeleteFileW(this->configLocationTemp.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,6 +24,7 @@ namespace overlay::windows {
|
||||
el->SetAttribute("invert", entry.invert);
|
||||
el->SetAttribute("debounce_up", entry.debounce_up);
|
||||
el->SetAttribute("debounce_down", entry.debounce_down);
|
||||
el->SetAttribute("bat_threshold", entry.bat_threshold);
|
||||
el->SetAttribute("velocity_threshold", entry.velocity_threshold);
|
||||
parent->InsertEndChild(el);
|
||||
}
|
||||
@@ -49,6 +50,10 @@ namespace overlay::windows {
|
||||
el->QueryIntAttribute("velocity_threshold", &vel);
|
||||
entry.velocity_threshold = (unsigned short)vel;
|
||||
|
||||
int bat = 0;
|
||||
el->QueryIntAttribute("bat_threshold", &bat);
|
||||
entry.bat_threshold = bat;
|
||||
|
||||
return entry;
|
||||
}
|
||||
|
||||
@@ -65,7 +70,7 @@ namespace overlay::windows {
|
||||
el->SetAttribute("smoothing", analog.smoothing);
|
||||
el->SetAttribute("multiplier", analog.multiplier);
|
||||
el->SetAttribute("relative", analog.relative_mode);
|
||||
el->SetAttribute("delay", analog.delay_buffer_depth);
|
||||
el->SetAttribute("delay_ms", analog.delay_ms);
|
||||
parent->InsertEndChild(el);
|
||||
}
|
||||
|
||||
@@ -88,7 +93,7 @@ namespace overlay::windows {
|
||||
el->QueryBoolAttribute("smoothing", &a.smoothing);
|
||||
el->QueryIntAttribute("multiplier", &a.multiplier);
|
||||
el->QueryBoolAttribute("relative", &a.relative_mode);
|
||||
el->QueryIntAttribute("delay", &a.delay_buffer_depth);
|
||||
el->QueryUnsignedAttribute("delay_ms", &a.delay_ms);
|
||||
|
||||
return a;
|
||||
}
|
||||
|
||||
@@ -20,10 +20,10 @@
|
||||
</dependentAssembly>
|
||||
</dependency>
|
||||
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
||||
<security>
|
||||
<requestedPrivileges>
|
||||
<requestedExecutionLevel level="requireAdministrator" uiAccess="false"/>
|
||||
</requestedPrivileges>
|
||||
</security>
|
||||
<security>
|
||||
<requestedPrivileges>
|
||||
<requestedExecutionLevel level="asInvoker" uiAccess="false"/>
|
||||
</requestedPrivileges>
|
||||
</security>
|
||||
</trustInfo>
|
||||
</assembly>
|
||||
@@ -21,7 +21,7 @@ namespace cfg {
|
||||
if (SCREEN_RESIZE_CFG_PATH_OVERRIDE.has_value()) {
|
||||
this->config_path = SCREEN_RESIZE_CFG_PATH_OVERRIDE.value();
|
||||
if (fileutils::file_exists(this->config_path)) {
|
||||
log_info("ScreenResize", "loading config from: {}", this->config_path.string());
|
||||
log_info("ScreenResize", "loading config from: {}", this->config_path);
|
||||
file_exists = true;
|
||||
}
|
||||
} else {
|
||||
@@ -35,7 +35,7 @@ namespace cfg {
|
||||
|
||||
ScreenResize::~ScreenResize() {
|
||||
}
|
||||
|
||||
|
||||
void ScreenResize::config_load() {
|
||||
std::string config = fileutils::text_read(this->config_path);
|
||||
if (config.empty()) {
|
||||
@@ -78,7 +78,7 @@ namespace cfg {
|
||||
eamuse_get_game(),
|
||||
use_game_setting,
|
||||
root);
|
||||
|
||||
|
||||
load_bool_value(doc, root + "enable_screen_resize", this->enable_screen_resize);
|
||||
if (this->enable_screen_resize) {
|
||||
log_misc("ScreenResize", "enabled by config file");
|
||||
|
||||
@@ -60,6 +60,7 @@ namespace cfg {
|
||||
// window = rectangle including the frame
|
||||
// client = just the content area without frames.
|
||||
bool window_always_on_top = false;
|
||||
bool window_disable_round_corners = false;
|
||||
bool client_keep_aspect_ratio = true;
|
||||
bool enable_window_resize = false;
|
||||
int window_decoration = 0; // enum type WindowDecorationMode
|
||||
|
||||
Vendored
+1
@@ -20,6 +20,7 @@ Usage:
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <map>
|
||||
#include <cstdint>
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
Vendored
+1
@@ -39,6 +39,7 @@
|
||||
#define ROBIN_HOOD_VERSION_PATCH 2 // for backwards-compatible bug fixes
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstdint>
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <functional>
|
||||
|
||||
@@ -38,11 +38,12 @@ std::vector<Analog> &games::bc::get_analogs() {
|
||||
if (analogs.empty()) {
|
||||
analogs = GameAPI::Analogs::getAnalogs("Busou Shinki: Armored Princess Battle Conductor");
|
||||
|
||||
GameAPI::Analogs::sortAnalogs(
|
||||
&analogs,
|
||||
"Stick X",
|
||||
"Stick Y"
|
||||
);
|
||||
using GameAPI::Analogs::AnalogType;
|
||||
|
||||
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||
{ "Stick X", AnalogType::LinearCentered },
|
||||
{ "Stick Y", AnalogType::LinearCentered }
|
||||
});
|
||||
}
|
||||
|
||||
return analogs;
|
||||
|
||||
@@ -45,13 +45,14 @@ std::vector<Analog> &games::ccj::get_analogs() {
|
||||
if (analogs.empty()) {
|
||||
analogs = GameAPI::Analogs::getAnalogs("Chase Chase Jokers");
|
||||
|
||||
GameAPI::Analogs::sortAnalogs(
|
||||
&analogs,
|
||||
"Joystick X",
|
||||
"Joystick Y",
|
||||
"Trackball DX",
|
||||
"Trackball DY"
|
||||
);
|
||||
using GameAPI::Analogs::AnalogType;
|
||||
|
||||
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||
{ "Joystick X", AnalogType::LinearCentered },
|
||||
{ "Joystick Y", AnalogType::LinearCentered },
|
||||
{ "Trackball DX", AnalogType::LinearCentered },
|
||||
{ "Trackball DY", AnalogType::LinearCentered }
|
||||
});
|
||||
}
|
||||
|
||||
return analogs;
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "util/logging.h"
|
||||
#include "rawinput/rawinput.h"
|
||||
#include "games/io.h"
|
||||
#include "util/precise_timer.h"
|
||||
#include "util/utils.h"
|
||||
#include "io.h"
|
||||
|
||||
@@ -112,7 +113,7 @@ namespace games::ccj {
|
||||
static std::chrono::time_point<std::chrono::steady_clock> lastModified = std::chrono::steady_clock::now();
|
||||
static std::chrono::milliseconds debounceDuration(100);
|
||||
auto currentTime = std::chrono::steady_clock::now();
|
||||
bool pressed = get_async_secondary_mouse() & 0x8000;
|
||||
bool pressed = get_async_secondary_mouse();
|
||||
bool focused = GetForegroundWindow() == hWnd;
|
||||
|
||||
if (focused && MOUSE_TRACKBALL_USE_TOGGLE && pressed && (currentTime - lastModified > debounceDuration)) {
|
||||
@@ -243,6 +244,7 @@ namespace games::ccj {
|
||||
log_info("trackball", "thread start, use mouse: {}, toggle: {}", MOUSE_TRACKBALL, MOUSE_TRACKBALL_USE_TOGGLE);
|
||||
|
||||
tbThread = new std::thread([&] {
|
||||
timeutils::PreciseSleepTimer timer;
|
||||
while (tbThreadRunning) {
|
||||
if (hWnd && wndProc) {
|
||||
wndProc(hWnd, WM_INPUT, RIM_INPUT, (LPARAM)fakeHandle);
|
||||
@@ -251,7 +253,7 @@ namespace games::ccj {
|
||||
if (!tbThreadRunning)
|
||||
break;
|
||||
|
||||
std::this_thread::sleep_for(10ms);
|
||||
timer.sleep(10);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
#include "p3io/usbmem.h"
|
||||
|
||||
#include "p4io/p4io.h"
|
||||
#include <cstring>
|
||||
|
||||
using namespace acioemu;
|
||||
|
||||
@@ -53,9 +54,9 @@ namespace games::ddr {
|
||||
return SendMessage_real(hWnd, Msg, wParam, lParam);
|
||||
}
|
||||
|
||||
bool contains_only_ascii(const std::string& str) {
|
||||
bool contains_only_ascii(const std::wstring& str) {
|
||||
for (auto c: str) {
|
||||
if (static_cast<unsigned char>(c) > 127) {
|
||||
if (c > 127) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -80,24 +81,24 @@ namespace games::ddr {
|
||||
}
|
||||
|
||||
if (fileutils::dir_exists(dir)) {
|
||||
log_info("ddr", "looking for codecs in this directory: {}", dir.string());
|
||||
log_info("ddr", "looking for codecs in this directory: {}", dir);
|
||||
} else {
|
||||
log_info("ddr", "codecs directory not found: {}", dir.string());
|
||||
log_info("ddr", "codecs directory not found: {}", dir);
|
||||
return;
|
||||
}
|
||||
|
||||
for (const auto &file : std::filesystem::directory_iterator(dir)) {
|
||||
const auto &filename = file.path().filename();
|
||||
const auto extension = strtolower(filename.extension().string());
|
||||
const auto extension = filename.extension().wstring();
|
||||
|
||||
if (extension != ".dll") {
|
||||
if (wcsicmp(extension.c_str(), L".dll") != 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
log_info("ddr", "found DLL: {}, size: {} bytes", filename.string(), file.file_size());
|
||||
if (filename == "k-clvsd.dll" || filename.string().find("xactengine") == 0) {
|
||||
log_info("ddr", "found DLL: {}, size: {} bytes", filename, file.file_size());
|
||||
if (filename == "k-clvsd.dll" || filename.wstring().find(L"xactengine") == 0) {
|
||||
const std::wstring wcmd = L"regsvr32.exe /s \"" + file.path().wstring() + L"\"";
|
||||
const std::string cmd = "regsvr32.exe /s \"" + file.path().string() + "\"";
|
||||
const std::string cmd = fmt::format("regsvr32.exe /s \"{}\"", file.path());
|
||||
|
||||
int result = 0;
|
||||
std::thread t([wcmd, &result]() {
|
||||
@@ -111,12 +112,12 @@ namespace games::ddr {
|
||||
log_warning("ddr", "`{}` failed, returned {}", cmd, result);
|
||||
deferredlogs::defer_error_messages({
|
||||
"DDR codec registration failure",
|
||||
fmt::format(" {} failed to register with error {}", filename.string(), result)});
|
||||
fmt::format(" {} failed to register with error {}", filename, result)});
|
||||
}
|
||||
|
||||
static std::once_flag printed;
|
||||
std::call_once(printed, [file]() {
|
||||
if (!contains_only_ascii(file.path().string())) {
|
||||
if (!contains_only_ascii(file.path().wstring())) {
|
||||
log_warning(
|
||||
"ddr",
|
||||
"BAD PATH ERROR\n\n"
|
||||
@@ -290,4 +291,50 @@ namespace games::ddr {
|
||||
// dispose device hook
|
||||
devicehook_dispose();
|
||||
}
|
||||
|
||||
static void get_analog_xy_axis(Analog &analog, bool &less, bool &more) {
|
||||
if (!analog.isSet()) {
|
||||
return;
|
||||
}
|
||||
const auto value = GameAPI::Analogs::getState(RI_MGR, analog);
|
||||
|
||||
// stepmania linux source:
|
||||
// https://github.com/stepmania/stepmania/blob/d55acb1ba26f1c5b5e3048d6d6c0bd116625216f/src/arch/InputHandler/InputHandler_Linux_Event.cpp#L410
|
||||
|
||||
// for example, value cap with range [0, 255]:
|
||||
// 127 = 0.498, neutral
|
||||
// 128 = 0.502, both
|
||||
// apparently some adapters report values like above; this obviously makes a lot of
|
||||
// assumptions about bit width of the HID value cap and how the adapter reports
|
||||
// neutral/both values, but this is good enough for parity with stepmania and its many forks
|
||||
if (0.5001f < value && value < 0.75f) {
|
||||
less |= true;
|
||||
more |= true;
|
||||
|
||||
} else if (value <= 0.25f) {
|
||||
less |= true;
|
||||
} else if (value >= 0.75f) {
|
||||
more |= true;
|
||||
}
|
||||
}
|
||||
|
||||
void get_analog_x_axis(int player, bool &left, bool &right) {
|
||||
if (player != 1 && player != 2) {
|
||||
log_fatal("ddr", "invalid player number: {}, expected 1 or 2", player);
|
||||
return;
|
||||
}
|
||||
|
||||
auto &analog = get_analogs().at(player == 1 ? Analogs::P1_LEFT_RIGHT : Analogs::P2_LEFT_RIGHT);
|
||||
get_analog_xy_axis(analog, left, right);
|
||||
}
|
||||
|
||||
void get_analog_y_axis(int player, bool &up, bool &down) {
|
||||
if (player != 1 && player != 2) {
|
||||
log_fatal("ddr", "invalid player number: {}, expected 1 or 2", player);
|
||||
return;
|
||||
}
|
||||
|
||||
auto &analog = get_analogs().at(player == 1 ? Analogs::P1_UP_DOWN : Analogs::P2_UP_DOWN);
|
||||
get_analog_xy_axis(analog, up, down);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,4 +23,7 @@ namespace games::ddr {
|
||||
private:
|
||||
void register_codecs();
|
||||
};
|
||||
|
||||
void get_analog_x_axis(int player, bool &left, bool &right);
|
||||
void get_analog_y_axis(int player, bool &up, bool &down);
|
||||
}
|
||||
|
||||
@@ -35,6 +35,50 @@ std::vector<Button> &games::ddr::get_buttons() {
|
||||
return analogs;
|
||||
}
|
||||
|
||||
|
||||
std::string games::ddr::get_buttons_help() {
|
||||
// keep to max 100 characters wide
|
||||
return
|
||||
"For DDR pad arrows, double check that simultaneous Left+Right and Up+Down can be detected.\n"
|
||||
"You should boot the game, enter test menu, and use Foot Panel Check.\n\n"
|
||||
"When mapping arrows, try the following in order:\n\n"
|
||||
" 1. If your controller uses face buttons (A/B/X/Y), bind them here.\n"
|
||||
" 2. If your controller supports XInput, use that.\n"
|
||||
" 3. If your controller uses analog axis for arrows, try Analogs tab.\n"
|
||||
" 4. Otherwise, you will need to use remapping software or get a better adapter."
|
||||
;
|
||||
}
|
||||
|
||||
std::vector<Analog> &games::ddr::get_analogs() {
|
||||
static std::vector<Analog> analogs;
|
||||
|
||||
if (analogs.empty()) {
|
||||
analogs = GameAPI::Analogs::getAnalogs("Dance Dance Revolution");
|
||||
|
||||
using namespace GameAPI::Analogs;
|
||||
|
||||
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||
{ "P1 Left-Right (Axis Fix)", AnalogType::LinearCentered },
|
||||
{ "P1 Up-Down (Axis Fix)", AnalogType::LinearCentered },
|
||||
{ "P2 Left-Right (Axis Fix)", AnalogType::LinearCentered },
|
||||
{ "P2 Up-Down (Axis Fix)", AnalogType::LinearCentered }
|
||||
});
|
||||
}
|
||||
return analogs;
|
||||
}
|
||||
|
||||
std::string games::ddr::get_analogs_help() {
|
||||
// keep to max 100 characters wide
|
||||
return
|
||||
"Only use this if your DDR pad outputs analog axis for arrows.\n\n"
|
||||
"If the pad uses face buttons (A/B/X/Y), use Buttons tab instead.\n\n"
|
||||
"Spice will treat values <=25% as Left, >=75% as Right, ~=50% as neutral,\n"
|
||||
"and value between 50% and 75% as both arrows.\n\n"
|
||||
"This is the classic Stepmania \"Axis Fix\" which may or may not work with\n"
|
||||
"your dance pad or your adapter."
|
||||
;
|
||||
}
|
||||
|
||||
std::vector<Light> &games::ddr::get_lights() {
|
||||
static std::vector<Light> lights;
|
||||
|
||||
|
||||
@@ -33,6 +33,16 @@ namespace games::ddr {
|
||||
};
|
||||
}
|
||||
|
||||
// all analogs in correct order
|
||||
namespace Analogs {
|
||||
enum {
|
||||
P1_LEFT_RIGHT,
|
||||
P1_UP_DOWN,
|
||||
P2_LEFT_RIGHT,
|
||||
P2_UP_DOWN
|
||||
};
|
||||
}
|
||||
|
||||
// all lights in correct order
|
||||
namespace Lights {
|
||||
enum {
|
||||
@@ -177,5 +187,8 @@ namespace games::ddr {
|
||||
|
||||
// getters
|
||||
std::vector<Button> &get_buttons();
|
||||
std::string get_buttons_help();
|
||||
std::string get_analogs_help();
|
||||
std::vector<Analog> &get_analogs();
|
||||
std::vector<Light> &get_lights();
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#include "cfg/api.h"
|
||||
#include "rawinput/rawinput.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/precise_timer.h"
|
||||
#include "util/utils.h"
|
||||
|
||||
#include "../ddr.h"
|
||||
@@ -459,7 +460,8 @@ int games::ddr::DDRP3IOHandle::device_io(
|
||||
if (nOutBufferSize >= 4) {
|
||||
|
||||
// cool down
|
||||
Sleep(1);
|
||||
static thread_local timeutils::PreciseSleepTimer timer;
|
||||
timer.sleep(1);
|
||||
|
||||
// get controls as single variable (4 bytes)
|
||||
auto &controls = *(uint32_t*) lpOutBuffer;
|
||||
@@ -498,32 +500,80 @@ int games::ddr::DDRP3IOHandle::device_io(
|
||||
|
||||
// shift table
|
||||
static size_t shift_table[] = {
|
||||
30, 28, 29, 8, 9, 10, 11, 12, 24, 25, 14, 15, 16, 17, 18, 19, 20, 26, 27, 22, 23
|
||||
30, 28, 29, // service, test, coin
|
||||
8, // p1 start
|
||||
9, 10, 11, 12, // p1 panel
|
||||
24, 25, 14, 15, // p1 menu
|
||||
16, // p2 start
|
||||
17, 18, 19, 20, // p2 panel
|
||||
26, 27, 22, 23 // p2 menu
|
||||
};
|
||||
static size_t button_table[] = {
|
||||
Buttons::SERVICE,
|
||||
Buttons::TEST,
|
||||
Buttons::COIN_MECH,
|
||||
|
||||
Buttons::P1_START,
|
||||
|
||||
Buttons::P1_PANEL_UP,
|
||||
Buttons::P1_PANEL_DOWN,
|
||||
Buttons::P1_PANEL_LEFT,
|
||||
Buttons::P1_PANEL_RIGHT,
|
||||
|
||||
Buttons::P1_MENU_UP,
|
||||
Buttons::P1_MENU_DOWN,
|
||||
Buttons::P1_MENU_LEFT,
|
||||
Buttons::P1_MENU_RIGHT,
|
||||
|
||||
Buttons::P2_START,
|
||||
|
||||
Buttons::P2_PANEL_UP,
|
||||
Buttons::P2_PANEL_DOWN,
|
||||
Buttons::P2_PANEL_LEFT,
|
||||
Buttons::P2_PANEL_RIGHT,
|
||||
|
||||
Buttons::P2_MENU_UP,
|
||||
Buttons::P2_MENU_DOWN,
|
||||
Buttons::P2_MENU_LEFT,
|
||||
Buttons::P2_MENU_RIGHT,
|
||||
};
|
||||
|
||||
// get analogs
|
||||
struct {
|
||||
bool up;
|
||||
bool down;
|
||||
bool left;
|
||||
bool right;
|
||||
} analog_values[2] = {};
|
||||
games::ddr::get_analog_x_axis(1, analog_values[0].left, analog_values[0].right);
|
||||
games::ddr::get_analog_y_axis(1, analog_values[0].up, analog_values[0].down);
|
||||
games::ddr::get_analog_x_axis(2, analog_values[1].left, analog_values[1].right);
|
||||
games::ddr::get_analog_y_axis(2, analog_values[1].up, analog_values[1].down);
|
||||
if (analog_values[0].up) {
|
||||
controls |= 1 << 9;
|
||||
}
|
||||
if (analog_values[0].down) {
|
||||
controls |= 1 << 10;
|
||||
}
|
||||
if (analog_values[0].left) {
|
||||
controls |= 1 << 11;
|
||||
}
|
||||
if (analog_values[0].right) {
|
||||
controls |= 1 << 12;
|
||||
}
|
||||
if (analog_values[1].up) {
|
||||
controls |= 1 << 17;
|
||||
}
|
||||
if (analog_values[1].down) {
|
||||
controls |= 1 << 18;
|
||||
}
|
||||
if (analog_values[1].left) {
|
||||
controls |= 1 << 19;
|
||||
}
|
||||
if (analog_values[1].right) {
|
||||
controls |= 1 << 20;
|
||||
}
|
||||
|
||||
// update states
|
||||
auto &buttons = get_buttons();
|
||||
size_t count = 0;
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
#include "rawinput/rawinput.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/precise_timer.h"
|
||||
#include "util/utils.h"
|
||||
|
||||
#include "../io.h"
|
||||
@@ -255,7 +256,8 @@ namespace games::ddr {
|
||||
case P4IO_IOCTL_GET_INPUTS: {
|
||||
|
||||
// Prevents this function from being called at its normal 2000-2500 kHz cadence and overloading the CPU, instead reduces it to 250 Hz
|
||||
Sleep(4);
|
||||
static thread_local timeutils::PreciseSleepTimer timer;
|
||||
timer.sleep(4);
|
||||
|
||||
memset(lpOutBuffer, 0, 16);
|
||||
auto controls = (uint32_t*) lpOutBuffer;
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "games/game.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/precise_timer.h"
|
||||
#include "util/memutils.h"
|
||||
#include "rgb_cam.h"
|
||||
|
||||
@@ -221,10 +222,11 @@ namespace games::drs {
|
||||
void start_touch() {
|
||||
std::thread t([] {
|
||||
log_info("drs", "starting touch input thread");
|
||||
timeutils::PreciseSleepTimer timer;
|
||||
|
||||
// main loop
|
||||
while (TRUE) {
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(1));
|
||||
timer.sleep(1);
|
||||
|
||||
TOUCH_EVENTS.clear();
|
||||
touch_get_events(TOUCH_EVENTS);
|
||||
|
||||
@@ -35,13 +35,14 @@ std::vector<Analog> &games::ftt::get_analogs() {
|
||||
if (analogs.empty()) {
|
||||
analogs = GameAPI::Analogs::getAnalogs("FutureTomTom");
|
||||
|
||||
GameAPI::Analogs::sortAnalogs(
|
||||
&analogs,
|
||||
"Pad 1",
|
||||
"Pad 2",
|
||||
"Pad 3",
|
||||
"Pad 4"
|
||||
);
|
||||
using GameAPI::Analogs::AnalogType;
|
||||
|
||||
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||
{ "Pad 1", AnalogType::LinearPositive },
|
||||
{ "Pad 2", AnalogType::LinearPositive },
|
||||
{ "Pad 3", AnalogType::LinearPositive },
|
||||
{ "Pad 4", AnalogType::LinearPositive }
|
||||
});
|
||||
}
|
||||
|
||||
return analogs;
|
||||
|
||||
@@ -8,11 +8,14 @@
|
||||
#include "misc/wintouchemu.h"
|
||||
#include "overlay/overlay.h"
|
||||
#include "util/cpuutils.h"
|
||||
#include "util/deferlog.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/libutils.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/sigscan.h"
|
||||
#include "util/socd_cleaner.h"
|
||||
#include "util/sysutils.h"
|
||||
#include "util/utils.h"
|
||||
#include "hooks/setupapihook.h"
|
||||
|
||||
namespace games::gitadora {
|
||||
@@ -20,7 +23,6 @@ namespace games::gitadora {
|
||||
// settings
|
||||
bool TWOCHANNEL = false;
|
||||
std::optional<unsigned int> CAB_TYPE = std::nullopt;
|
||||
bool ARENA_SINGLE_WINDOW = false;
|
||||
bool P1_LEFTY = false;
|
||||
bool P2_LEFTY = false;
|
||||
std::optional<std::string> SUBSCREEN_OVERLAY_SIZE;
|
||||
@@ -223,8 +225,7 @@ namespace games::gitadora {
|
||||
|
||||
// arena model launches a tiny window yet backbuffer at 4k, resulting in unusable overlay
|
||||
// force scaling to make things usable
|
||||
if (!overlay::UI_SCALE_PERCENT.has_value() && is_arena_model() &&
|
||||
GRAPHICS_WINDOWED && !cfg::CONFIGURATOR_STANDALONE) {
|
||||
if (!overlay::UI_SCALE_PERCENT.has_value() && is_arena_model() && !cfg::CONFIGURATOR_STANDALONE) {
|
||||
overlay::UI_SCALE_PERCENT = 250;
|
||||
}
|
||||
|
||||
@@ -237,9 +238,292 @@ namespace games::gitadora {
|
||||
} else {
|
||||
log_info("gitadora", "guitar pick SOCD algorithm: legacy");
|
||||
}
|
||||
|
||||
#if SPICE64 && !SPICE_XP
|
||||
|
||||
if (is_arena_model() && !GRAPHICS_WINDOWED && !GRAPHICS_FORCE_SINGLE_ADAPTER) {
|
||||
const auto &monitors = sysutils::enumerate_monitors();
|
||||
const size_t active_count = monitors.size();
|
||||
log_info("gitadora", "arena model: detected {} active monitor(s)", active_count);
|
||||
if (active_count < 4) {
|
||||
log_info("gitadora", "arena model: enable single monitor mode due to insufficient monitors");
|
||||
GRAPHICS_FORCE_SINGLE_ADAPTER = true;
|
||||
GRAPHICS_PREVENT_SECONDARY_WINDOW = true;
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#if SPICE64 && !SPICE_XP
|
||||
|
||||
static decltype(GetDisplayConfigBufferSizes) *GetDisplayConfigBufferSizes_orig = nullptr;
|
||||
static decltype(QueryDisplayConfig) *QueryDisplayConfig_orig = nullptr;
|
||||
static decltype(DisplayConfigGetDeviceInfo) *DisplayConfigGetDeviceInfo_orig = nullptr;
|
||||
|
||||
// cached primary real monitor: its path + source/target mode entries.
|
||||
// modeInfoIdx values on the path are renumbered to 0 / 1 so the cache is self-contained.
|
||||
static DISPLAYCONFIG_PATH_INFO real_primary_path = {};
|
||||
static DISPLAYCONFIG_MODE_INFO real_primary_modes[2] = {}; // [0]=source, [1]=target
|
||||
|
||||
// fake monitors appended after the real ones. the game classifies monitors
|
||||
// by outputTechnology + connectorInstance:
|
||||
// HDMI -> main 4k monitor (real primary)
|
||||
// DP connInstance 0 -> left
|
||||
// DP connInstance 1 -> right
|
||||
// DP connInstance 2 -> small (sub/touch)
|
||||
// ids are negated on the fake monitor headers so they can be distinguished
|
||||
// from real ones in DisplayConfigGetDeviceInfo.
|
||||
struct FakeMonitor {
|
||||
LONG id;
|
||||
int width;
|
||||
int height;
|
||||
int offset_x;
|
||||
int offset_y;
|
||||
UINT32 connector_instance;
|
||||
};
|
||||
|
||||
// ORDERING MATTERS: the d3d9 wrapper (FAKE_SUBSCREEN_ADAPTER) hands out
|
||||
// adapters as "\\.\DISPLAY_SPICE_FAKE_{N}" for N=1,2,3. The game maps each
|
||||
// adapter to a swap chain role via its DisplayConfig connector instance,
|
||||
// so the entries here must be listed in the same order the wrapper enumerates
|
||||
// them: id=1 -> adapter 1 -> left, id=2 -> adapter 2 -> right, id=3 -> adapter 3 -> small.
|
||||
static constexpr FakeMonitor FAKE_MONITORS[] = {
|
||||
{ 1, 1080, 1920, -100000, -100000, 0 }, // left (DP connector instance 0)
|
||||
{ 2, 1080, 1920, -200000, -200000, 1 }, // right (DP connector instance 1)
|
||||
{ 3, 800, 1280, -300000, -300000, 2 }, // small (DP connector instance 2, touch)
|
||||
};
|
||||
static constexpr UINT32 FAKE_MONITOR_COUNT = static_cast<UINT32>(std::size(FAKE_MONITORS));
|
||||
|
||||
// call QueryDisplayConfig once, keep only the primary monitor's path and its
|
||||
// two referenced modes (source + target). modeInfoIdx values are rewritten to
|
||||
// 0 and 1 so the cache is self-consistent.
|
||||
static void cache_primary_monitor_info() {
|
||||
UINT32 path_count = 0;
|
||||
UINT32 mode_count = 0;
|
||||
if (GetDisplayConfigBufferSizes_orig(
|
||||
QDC_ONLY_ACTIVE_PATHS, &path_count, &mode_count) != ERROR_SUCCESS) {
|
||||
log_fatal("gitadora", "cache_primary_monitor_info: GetDisplayConfigBufferSizes failed");
|
||||
}
|
||||
|
||||
std::vector<DISPLAYCONFIG_PATH_INFO> all_paths(path_count);
|
||||
std::vector<DISPLAYCONFIG_MODE_INFO> all_modes(mode_count);
|
||||
if (QueryDisplayConfig_orig(
|
||||
QDC_ONLY_ACTIVE_PATHS,
|
||||
&path_count, all_paths.data(),
|
||||
&mode_count, all_modes.data(),
|
||||
nullptr) != ERROR_SUCCESS) {
|
||||
log_fatal("gitadora", "cache_primary_monitor_info: QueryDisplayConfig failed");
|
||||
}
|
||||
all_paths.resize(path_count);
|
||||
all_modes.resize(mode_count);
|
||||
|
||||
// pick the primary monitor: source mode at (0, 0)
|
||||
auto primary = std::find_if(all_paths.begin(), all_paths.end(),
|
||||
[&](const auto &p) {
|
||||
const auto idx = p.sourceInfo.modeInfoIdx;
|
||||
return idx < all_modes.size() &&
|
||||
all_modes[idx].infoType == DISPLAYCONFIG_MODE_INFO_TYPE_SOURCE &&
|
||||
all_modes[idx].sourceMode.position.x == 0 &&
|
||||
all_modes[idx].sourceMode.position.y == 0;
|
||||
});
|
||||
if (primary == all_paths.end()) {
|
||||
log_fatal("gitadora", "cache_primary_monitor_info: no primary monitor found");
|
||||
}
|
||||
|
||||
real_primary_modes[0] = all_modes[primary->sourceInfo.modeInfoIdx];
|
||||
real_primary_modes[1] = all_modes[primary->targetInfo.modeInfoIdx];
|
||||
real_primary_path = *primary;
|
||||
real_primary_path.sourceInfo.modeInfoIdx = 0;
|
||||
real_primary_path.targetInfo.modeInfoIdx = 1;
|
||||
|
||||
log_info("gitadora", "cache_primary_monitor_info: cached primary monitor");
|
||||
}
|
||||
|
||||
static
|
||||
LONG
|
||||
WINAPI
|
||||
GetDisplayConfigBufferSizes_hook(
|
||||
UINT32 Flags,
|
||||
UINT32 *pNumPathArrayElements,
|
||||
UINT32 *pNumModeInfoArrayElements)
|
||||
{
|
||||
// populate cached primary real monitor on the first call
|
||||
static std::once_flag populate_once;
|
||||
std::call_once(populate_once, cache_primary_monitor_info);
|
||||
|
||||
// always report exactly 1 real + N fake monitors
|
||||
*pNumPathArrayElements = 1 + FAKE_MONITOR_COUNT;
|
||||
*pNumModeInfoArrayElements = 2 + FAKE_MONITOR_COUNT * 2;
|
||||
|
||||
log_info(
|
||||
"gitadora",
|
||||
"GetDisplayConfigBufferSizes: 1 real path + {} fake monitor(s)",
|
||||
FAKE_MONITOR_COUNT);
|
||||
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
|
||||
// write fake monitor i into the caller's path/mode arrays. layout (single-monitor
|
||||
// assumption): index 0 in both arrays holds the cached primary real monitor, so
|
||||
// fake i occupies path slot (1 + i) and mode slots (2 + i*2) / (2 + i*2 + 1).
|
||||
static void insert_fake_monitor(
|
||||
DISPLAYCONFIG_PATH_INFO *paths,
|
||||
DISPLAYCONFIG_MODE_INFO *modes,
|
||||
UINT32 i)
|
||||
{
|
||||
const FakeMonitor &m = FAKE_MONITORS[i];
|
||||
const UINT32 src_idx = 2 + i * 2;
|
||||
const UINT32 tgt_idx = src_idx + 1;
|
||||
const LUID adapter_id { .LowPart = static_cast<DWORD>(-m.id), .HighPart = -m.id };
|
||||
const UINT32 uid = static_cast<UINT32>(-m.id);
|
||||
|
||||
paths[1 + i] = {
|
||||
.sourceInfo = {
|
||||
.adapterId = adapter_id,
|
||||
.id = uid,
|
||||
.modeInfoIdx = src_idx,
|
||||
.statusFlags = DISPLAYCONFIG_SOURCE_IN_USE,
|
||||
},
|
||||
.targetInfo = {
|
||||
.adapterId = adapter_id,
|
||||
.id = uid,
|
||||
.modeInfoIdx = tgt_idx,
|
||||
.outputTechnology = DISPLAYCONFIG_OUTPUT_TECHNOLOGY_DISPLAYPORT_EXTERNAL,
|
||||
.rotation = DISPLAYCONFIG_ROTATION_IDENTITY,
|
||||
.scaling = DISPLAYCONFIG_SCALING_IDENTITY,
|
||||
.refreshRate = { .Numerator = 60000, .Denominator = 1000 },
|
||||
.scanLineOrdering = DISPLAYCONFIG_SCANLINE_ORDERING_PROGRESSIVE,
|
||||
.targetAvailable = TRUE,
|
||||
.statusFlags = DISPLAYCONFIG_TARGET_IN_USE,
|
||||
},
|
||||
.flags = DISPLAYCONFIG_PATH_ACTIVE,
|
||||
};
|
||||
|
||||
modes[src_idx] = {
|
||||
.infoType = DISPLAYCONFIG_MODE_INFO_TYPE_SOURCE,
|
||||
.id = uid,
|
||||
.adapterId = adapter_id,
|
||||
.sourceMode = {
|
||||
.width = static_cast<UINT32>(m.width),
|
||||
.height = static_cast<UINT32>(m.height),
|
||||
.pixelFormat = DISPLAYCONFIG_PIXELFORMAT_32BPP,
|
||||
.position = { .x = m.offset_x, .y = m.offset_y },
|
||||
},
|
||||
};
|
||||
|
||||
modes[tgt_idx] = {
|
||||
.infoType = DISPLAYCONFIG_MODE_INFO_TYPE_TARGET,
|
||||
.id = uid,
|
||||
.adapterId = adapter_id,
|
||||
.targetMode = {},
|
||||
};
|
||||
|
||||
log_misc(
|
||||
"gitadora",
|
||||
"inserted fake monitor: id={}, width={}, height={}, offset_x={}, offset_y={}",
|
||||
m.id, m.width, m.height, m.offset_x, m.offset_y);
|
||||
}
|
||||
|
||||
static
|
||||
LONG
|
||||
WINAPI
|
||||
QueryDisplayConfig_hook(
|
||||
UINT32 flags,
|
||||
UINT32* numPathArrayElements,
|
||||
DISPLAYCONFIG_PATH_INFO* pathArray,
|
||||
UINT32* numModeInfoArrayElements,
|
||||
DISPLAYCONFIG_MODE_INFO* modeInfoArray,
|
||||
DISPLAYCONFIG_TOPOLOGY_ID* currentTopologyId)
|
||||
{
|
||||
// copy cached primary real monitor into caller buffers at index 0
|
||||
pathArray[0] = real_primary_path;
|
||||
modeInfoArray[0] = real_primary_modes[0];
|
||||
modeInfoArray[1] = real_primary_modes[1];
|
||||
*numPathArrayElements = 1 + FAKE_MONITOR_COUNT;
|
||||
*numModeInfoArrayElements = 2 + FAKE_MONITOR_COUNT * 2;
|
||||
if (currentTopologyId != nullptr) {
|
||||
*currentTopologyId = DISPLAYCONFIG_TOPOLOGY_EXTEND;
|
||||
}
|
||||
|
||||
log_misc("gitadora", "QueryDisplayConfig returning fake monitor paths and modes");
|
||||
|
||||
// append fake monitors after the real one
|
||||
for (UINT32 i = 0; i < FAKE_MONITOR_COUNT; i++) {
|
||||
insert_fake_monitor(pathArray, modeInfoArray, i);
|
||||
}
|
||||
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
|
||||
static
|
||||
LONG
|
||||
WINAPI
|
||||
DisplayConfigGetDeviceInfo_hook(DISPLAYCONFIG_DEVICE_INFO_HEADER* requestPacket)
|
||||
{
|
||||
if (requestPacket == nullptr) {
|
||||
return DisplayConfigGetDeviceInfo_orig(requestPacket);
|
||||
}
|
||||
|
||||
// handle fake monitors (negative id) directly without calling orig
|
||||
const auto id = static_cast<int>(requestPacket->id);
|
||||
if (id < 0) {
|
||||
if (requestPacket->type == DISPLAYCONFIG_DEVICE_INFO_GET_SOURCE_NAME) {
|
||||
const auto sourceName = reinterpret_cast<DISPLAYCONFIG_SOURCE_DEVICE_NAME*>(requestPacket);
|
||||
// name must match WrappedIDirect3D9::GetAdapterIdentifier
|
||||
const std::string adapter_name = fmt::format("\\\\.\\DISPLAY_SPICE_FAKE_{}", -id);
|
||||
wcscpy(sourceName->viewGdiDeviceName, s2ws(adapter_name).c_str());
|
||||
log_misc("gitadora",
|
||||
"DisplayConfigGetDeviceInfo: fake source id={} name={}", id, adapter_name);
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
if (requestPacket->type == DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME) {
|
||||
const auto targetName = reinterpret_cast<DISPLAYCONFIG_TARGET_DEVICE_NAME*>(requestPacket);
|
||||
const LONG fake_id = -id;
|
||||
UINT32 conn_inst = 0xff;
|
||||
for (const auto& f : FAKE_MONITORS) {
|
||||
if (f.id == fake_id) {
|
||||
conn_inst = f.connector_instance;
|
||||
break;
|
||||
}
|
||||
}
|
||||
targetName->outputTechnology = DISPLAYCONFIG_OUTPUT_TECHNOLOGY_DISPLAYPORT_EXTERNAL;
|
||||
targetName->connectorInstance = conn_inst;
|
||||
wcscpy(targetName->monitorFriendlyDeviceName, L"Spice Fake Monitor");
|
||||
wcscpy(targetName->monitorDevicePath, L"\\\\?\\SpiceFakeMonitor");
|
||||
log_misc("gitadora",
|
||||
"DisplayConfigGetDeviceInfo: fake target id={} -> DP connInst {}",
|
||||
id, targetName->connectorInstance);
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
}
|
||||
|
||||
const auto ret = DisplayConfigGetDeviceInfo_orig(requestPacket);
|
||||
if (ret != ERROR_SUCCESS ||
|
||||
requestPacket->type != DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
// override the cached primary real monitor target info to look like HDMI/0
|
||||
const auto targetName = reinterpret_cast<DISPLAYCONFIG_TARGET_DEVICE_NAME*>(requestPacket);
|
||||
const auto& target = real_primary_path.targetInfo;
|
||||
if (target.id == targetName->header.id &&
|
||||
target.adapterId.HighPart == targetName->header.adapterId.HighPart &&
|
||||
target.adapterId.LowPart == targetName->header.adapterId.LowPart)
|
||||
{
|
||||
targetName->outputTechnology = DISPLAYCONFIG_OUTPUT_TECHNOLOGY_HDMI;
|
||||
targetName->connectorInstance = 0;
|
||||
log_info("gitadora",
|
||||
"overriding primary monitor (id={}) to pretend to be HDMI",
|
||||
targetName->header.id);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
void GitaDoraGame::attach() {
|
||||
Game::attach();
|
||||
|
||||
@@ -296,38 +580,62 @@ namespace games::gitadora {
|
||||
|
||||
// volume change prevention
|
||||
hooks::audio::mme::init(avs::game::DLL_INSTANCE);
|
||||
|
||||
// touch hook
|
||||
if (ARENA_SINGLE_WINDOW) {
|
||||
|
||||
// monitor/touch hooks (windowed or full screen)
|
||||
if (GRAPHICS_FORCE_SINGLE_ADAPTER || GRAPHICS_PREVENT_SECONDARY_WINDOW) {
|
||||
// enable touch hook for subscreen overlay
|
||||
wintouchemu::FORCE = true;
|
||||
wintouchemu::INJECT_MOUSE_AS_WM_TOUCH = true;
|
||||
wintouchemu::hook("GITADORA", avs::game::DLL_INSTANCE);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
HMODULE gdme_module = libutils::try_module("libgdme.dll");
|
||||
#if !SPICE_XP
|
||||
|
||||
if (!GRAPHICS_WINDOWED) {
|
||||
// monitor hook: always pretend to have 1 primary real monitor + 3 fake monitors
|
||||
// (LEFT / RIGHT / SMALL) so the game accepts the arena cab topology
|
||||
GetDisplayConfigBufferSizes_orig =
|
||||
detour::iat_try("GetDisplayConfigBufferSizes",
|
||||
GetDisplayConfigBufferSizes_hook, avs::game::DLL_INSTANCE);
|
||||
QueryDisplayConfig_orig =
|
||||
detour::iat_try("QueryDisplayConfig",
|
||||
QueryDisplayConfig_hook, avs::game::DLL_INSTANCE);
|
||||
DisplayConfigGetDeviceInfo_orig =
|
||||
detour::iat_try("DisplayConfigGetDeviceInfo",
|
||||
DisplayConfigGetDeviceInfo_hook, avs::game::DLL_INSTANCE);
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// window patch
|
||||
if (GRAPHICS_WINDOWED && !replace_pattern(
|
||||
gdme_module,
|
||||
"754185ED753D8B4118BF0000CB02",
|
||||
"9090????9090??????????????12", 0, 0))
|
||||
{
|
||||
log_warning("gitadora", "windowed mode failed");
|
||||
if (!is_arena_model()) {
|
||||
HMODULE gdme_module = libutils::try_module("libgdme.dll");
|
||||
if (GRAPHICS_WINDOWED && !replace_pattern(
|
||||
gdme_module,
|
||||
"754185ED753D8B4118BF0000CB02",
|
||||
"9090????9090??????????????12", 0, 0)) {
|
||||
log_warning("gitadora", "windowed mode failed");
|
||||
}
|
||||
}
|
||||
|
||||
HMODULE bmsd_engine_module = libutils::try_module("libbmsd-engine.dll");
|
||||
HMODULE bmsd_module = libutils::try_module("libbmsd.dll");
|
||||
|
||||
// two channel mod
|
||||
if (TWOCHANNEL) {
|
||||
bmsd2_boot_orig = detour::iat_try("bmsd2_boot", bmsd2_boot_hook, bmsd_module);
|
||||
if (is_arena_model()) {
|
||||
log_warning("gitadora", "two channel audio (-2ch) is not supported on Arena Model - use a patch instead");
|
||||
deferredlogs::defer_error_messages({
|
||||
"two channel audio (-2ch) is not supported on Arena Model - use a patch instead",
|
||||
});
|
||||
|
||||
if (!(replace_pattern(bmsd_engine_module, "33000000488D", "03??????????", 0, 0) ||
|
||||
replace_pattern(bmsd_engine_module, "330000000F10", "03??????????", 0, 0)))
|
||||
{
|
||||
log_warning("gitadora", "two channel mode failed");
|
||||
} else {
|
||||
HMODULE bmsd_engine_module = libutils::try_module("libbmsd-engine.dll");
|
||||
HMODULE bmsd_module = libutils::try_module("libbmsd.dll");
|
||||
|
||||
bmsd2_boot_orig = detour::iat_try("bmsd2_boot", bmsd2_boot_hook, bmsd_module);
|
||||
if (!(replace_pattern(bmsd_engine_module, "33000000488D", "03??????????", 0, 0) ||
|
||||
replace_pattern(bmsd_engine_module, "330000000F10", "03??????????", 0, 0))) {
|
||||
log_warning("gitadora", "two channel mode failed");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -11,7 +11,6 @@ namespace games::gitadora {
|
||||
// settings
|
||||
extern bool TWOCHANNEL;
|
||||
extern std::optional<unsigned int> CAB_TYPE;
|
||||
extern bool ARENA_SINGLE_WINDOW;
|
||||
extern bool P1_LEFTY;
|
||||
extern bool P2_LEFTY;
|
||||
extern std::optional<std::string> SUBSCREEN_OVERLAY_SIZE;
|
||||
|
||||
@@ -86,19 +86,21 @@ std::vector<Button> &games::gitadora::get_buttons() {
|
||||
std::vector<Analog> &games::gitadora::get_analogs() {
|
||||
static std::vector<Analog> analogs;
|
||||
|
||||
using namespace GameAPI::Analogs;
|
||||
|
||||
if (analogs.empty()) {
|
||||
analogs = GameAPI::Analogs::getAnalogs("GitaDora");
|
||||
|
||||
GameAPI::Analogs::sortAnalogs(&analogs,
|
||||
"Guitar P1 Wail X",
|
||||
"Guitar P1 Wail Y",
|
||||
"Guitar P1 Wail Z",
|
||||
"Guitar P1 Knob",
|
||||
"Guitar P2 Wail X",
|
||||
"Guitar P2 Wail Y",
|
||||
"Guitar P2 Wail Z",
|
||||
"Guitar P2 Knob"
|
||||
);
|
||||
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||
{"Guitar P1 Wail X", AnalogType::LinearCentered},
|
||||
{"Guitar P1 Wail Y", AnalogType::LinearCentered},
|
||||
{"Guitar P1 Wail Z", AnalogType::LinearCentered},
|
||||
{"Guitar P1 Knob", AnalogType::Circular},
|
||||
{"Guitar P2 Wail X", AnalogType::LinearCentered},
|
||||
{"Guitar P2 Wail Y", AnalogType::LinearCentered},
|
||||
{"Guitar P2 Wail Z", AnalogType::LinearCentered},
|
||||
{"Guitar P2 Knob", AnalogType::Circular}
|
||||
});
|
||||
}
|
||||
|
||||
return analogs;
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
#include "misc/eamuse.h"
|
||||
#include "rawinput/rawinput.h"
|
||||
#include "util/precise_timer.h"
|
||||
#include "util/utils.h"
|
||||
|
||||
#include "iidx.h"
|
||||
@@ -82,7 +83,8 @@ bool games::iidx::IIDXFMSerialHandle::FMSerialDevice::parse_msg(
|
||||
}
|
||||
|
||||
// sleep - otherwise the IO thread will go too hard on the CPU
|
||||
Sleep(1);
|
||||
static thread_local timeutils::PreciseSleepTimer timer;
|
||||
timer.sleep(1);
|
||||
|
||||
// generate message
|
||||
auto msg = this->create_msg(msg_in, 0x2E);
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
#include "misc/eamuse.h"
|
||||
#include "rawinput/rawinput.h"
|
||||
#include "util/precise_timer.h"
|
||||
#include "util/utils.h"
|
||||
|
||||
#include "iidx.h"
|
||||
@@ -82,7 +83,8 @@ bool games::iidx::BI2XSerialHandle::BI2XDevice::parse_msg(
|
||||
}
|
||||
|
||||
// sleep - otherwise the IO thread will go too hard on the CPU
|
||||
Sleep(1);
|
||||
static thread_local timeutils::PreciseSleepTimer timer;
|
||||
timer.sleep(1);
|
||||
|
||||
// generate message
|
||||
auto msg = this->create_msg(msg_in, 0x2E);
|
||||
|
||||
@@ -67,6 +67,8 @@ namespace games::iidx {
|
||||
std::optional<std::string> SOUND_OUTPUT_DEVICE = std::nullopt;
|
||||
std::optional<std::string> SOUND_OUTPUT_DEVICE_IN_EFFECT = std::nullopt;
|
||||
std::optional<std::string> ASIO_DRIVER = std::nullopt;
|
||||
uint32_t TT_DELAY_P1 = 0;
|
||||
uint32_t TT_DELAY_P2 = 0;
|
||||
uint8_t DIGITAL_TT_SENS = 4;
|
||||
std::optional<std::string> SUBSCREEN_OVERLAY_SIZE = std::nullopt;
|
||||
std::optional<std::string> SCREEN_MODE = std::nullopt;
|
||||
@@ -781,7 +783,7 @@ namespace games::iidx {
|
||||
}
|
||||
|
||||
// return higher 8 bit
|
||||
return (uint8_t) (ret_value >> 2);
|
||||
return (uint8_t)(ret_value >> 2);
|
||||
}
|
||||
|
||||
unsigned char get_slider(uint8_t slider) {
|
||||
@@ -915,8 +917,7 @@ namespace games::iidx {
|
||||
log_warning(
|
||||
"iidx",
|
||||
"Failed to apply ASIO compatibility fix for iidx32+. "
|
||||
"Unless patches are applied, your ASIO device ({}) may hang or fail to work",
|
||||
ASIO_DRIVER->c_str());
|
||||
"Unless patches are applied, your ASIO device may hang or fail to work");
|
||||
} else {
|
||||
log_info(
|
||||
"iidx",
|
||||
|
||||
@@ -63,16 +63,17 @@ std::vector<Analog> &games::iidx::get_analogs() {
|
||||
if (analogs.empty()) {
|
||||
analogs = GameAPI::Analogs::getAnalogs("Beatmania IIDX");
|
||||
|
||||
GameAPI::Analogs::sortAnalogs(
|
||||
&analogs,
|
||||
"Turntable P1",
|
||||
"Turntable P2",
|
||||
"VEFX",
|
||||
"Low-EQ",
|
||||
"Hi-EQ",
|
||||
"Filter",
|
||||
"Play Volume"
|
||||
);
|
||||
using namespace GameAPI::Analogs;
|
||||
|
||||
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||
{ "Turntable P1", AnalogType::Circular },
|
||||
{ "Turntable P2", AnalogType::Circular },
|
||||
{ "VEFX", AnalogType::LinearPositive },
|
||||
{ "Low-EQ", AnalogType::LinearPositive },
|
||||
{ "Hi-EQ", AnalogType::LinearPositive },
|
||||
{ "Filter", AnalogType::LinearPositive },
|
||||
{ "Play Volume", AnalogType::LinearPositive }
|
||||
});
|
||||
}
|
||||
return analogs;
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#if SPICE64 && !SPICE_XP
|
||||
|
||||
#include "util/logging.h"
|
||||
#include "util/precise_timer.h"
|
||||
#include "util/utils.h"
|
||||
#include "mf_wrappers.h"
|
||||
|
||||
@@ -399,6 +400,7 @@ namespace games::iidx {
|
||||
void IIDXLocalCamera::CreateThread() {
|
||||
// Create thread
|
||||
m_drawThread = new std::thread([this]() {
|
||||
timeutils::PreciseSleepTimer timer;
|
||||
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_BELOW_NORMAL);
|
||||
|
||||
double accumulator = 0.0;
|
||||
@@ -412,7 +414,7 @@ namespace games::iidx {
|
||||
accumulator -= 1.0;
|
||||
floorFrameTimeMicroSec += 1;
|
||||
}
|
||||
std::this_thread::sleep_for(std::chrono::microseconds(floorFrameTimeMicroSec));
|
||||
timer.sleep(std::chrono::microseconds(floorFrameTimeMicroSec));
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
#include "touch/touch.h"
|
||||
#include "util/libutils.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/precise_timer.h"
|
||||
|
||||
#define POKE_NATIVE_TOUCH 0
|
||||
|
||||
@@ -200,6 +201,7 @@ namespace games::iidx::poke {
|
||||
// create new thread
|
||||
THREAD_RUNNING = true;
|
||||
THREAD = new std::thread([] {
|
||||
timeutils::PreciseSleepTimer timer;
|
||||
|
||||
// log
|
||||
log_info("poke", "enabled");
|
||||
@@ -319,7 +321,7 @@ namespace games::iidx::poke {
|
||||
}
|
||||
|
||||
// slow down
|
||||
Sleep(50);
|
||||
timer.sleep(50);
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
|
||||
@@ -92,6 +92,9 @@ namespace games {
|
||||
games.push_back(ddr);
|
||||
buttons.insert({ ddr, ddr::get_buttons() });
|
||||
lights.insert({ ddr, ddr::get_lights() });
|
||||
buttons_help.insert({ ddr, ddr::get_buttons_help() });
|
||||
analogs_help.insert({ ddr, ddr::get_analogs_help() });
|
||||
analogs.insert({ ddr, ddr::get_analogs() });
|
||||
file_hints[ddr].push_back({"ddr.dll"});
|
||||
file_hints[ddr].push_back({"mdxja_945.dll"});
|
||||
file_hints[ddr].push_back({"arkmdxp3.dll"});
|
||||
|
||||
+86
-13
@@ -19,7 +19,7 @@
|
||||
namespace games::jb {
|
||||
|
||||
// touch stuff
|
||||
bool TOUCH_LEGACY_BOX = false;
|
||||
JubeatTouchAlgorithm TOUCH_ALGORITHM = Improved;
|
||||
static bool TOUCH_ENABLE = false;
|
||||
static bool TOUCH_ATTACHED = false;
|
||||
static bool IS_PORTRAIT = true;
|
||||
@@ -78,7 +78,7 @@ namespace games::jb {
|
||||
// note that the IO code in device.cpp will correctly compensate for orientation, depending on the model.
|
||||
TOUCH_POINTS.clear();
|
||||
touch_get_points(TOUCH_POINTS);
|
||||
if (TOUCH_LEGACY_BOX) {
|
||||
if (TOUCH_ALGORITHM == Legacy) {
|
||||
auto offset = IS_PORTRAIT ? 580 : 0;
|
||||
for (auto &tp : TOUCH_POINTS) {
|
||||
|
||||
@@ -94,6 +94,17 @@ namespace games::jb {
|
||||
}
|
||||
} else {
|
||||
for (auto &tp : TOUCH_POINTS) {
|
||||
// check window out of bounds
|
||||
if (IS_PORTRAIT) {
|
||||
if (tp.x > 768 || tp.y > 1360) {
|
||||
continue;
|
||||
}
|
||||
} else {
|
||||
if (tp.x > 1360 || tp.y > 768) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
int x_relative = tp.x;
|
||||
int y_relative = tp.y;
|
||||
|
||||
@@ -110,19 +121,66 @@ namespace games::jb {
|
||||
y_relative -= 8;
|
||||
}
|
||||
|
||||
if (x_relative < 0 || y_relative < 0) {
|
||||
int x_index = -1;
|
||||
int x_hitbox = 0;
|
||||
int y_index = -1;
|
||||
int y_hitbox = 0;
|
||||
|
||||
// x_hitbox and y_hitbox is relative to top-left pixel of each button
|
||||
if (x_relative >= 0) {
|
||||
x_index = x_relative / JB_BUTTON_HITBOX;
|
||||
x_hitbox = x_relative % JB_BUTTON_HITBOX;
|
||||
}
|
||||
if (y_relative >= 0) {
|
||||
y_index = y_relative / JB_BUTTON_HITBOX;
|
||||
y_hitbox = y_relative % JB_BUTTON_HITBOX;
|
||||
}
|
||||
|
||||
// log_info("jb", "raw={}, idx={}, hitbox={}", tp.x, x_index, x_hitbox);
|
||||
|
||||
if (TOUCH_ALGORITHM == Improved) {
|
||||
if (IS_PORTRAIT) {
|
||||
// extend to left border
|
||||
if (x_relative < 0) {
|
||||
x_index = 0;
|
||||
}
|
||||
// right and bottom borders are covered by the hit box
|
||||
} else {
|
||||
// extend to top border
|
||||
if (y_relative < 0) {
|
||||
y_index = 0;
|
||||
}
|
||||
// extend to left border
|
||||
if (x_relative < 0) {
|
||||
x_index = 0;
|
||||
}
|
||||
// bottom border is covered by the hit box
|
||||
// rightmost edge - ignore them entirely
|
||||
if (x_index == 3 && JB_BUTTON_SIZE < x_hitbox) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (x_index < 0 || y_index < 0 || x_index > 3 || y_index > 3) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// x_hitbox and y_hitbox is relative to top-left pixel of each button
|
||||
int x_index = x_relative / JB_BUTTON_HITBOX;
|
||||
int x_hitbox = x_relative % JB_BUTTON_HITBOX;
|
||||
int y_index = y_relative / JB_BUTTON_HITBOX;
|
||||
int y_hitbox = y_relative % JB_BUTTON_HITBOX;
|
||||
|
||||
// check if the gap was touched
|
||||
if (x_hitbox > JB_BUTTON_SIZE || y_hitbox > JB_BUTTON_SIZE) {
|
||||
continue;
|
||||
if (TOUCH_ALGORITHM == AcAccurate) {
|
||||
// in ac-accurate mode, touching the gap is ignored
|
||||
if (x_hitbox > JB_BUTTON_SIZE || y_hitbox > JB_BUTTON_SIZE) {
|
||||
continue;
|
||||
}
|
||||
|
||||
} else if (TOUCH_ALGORITHM == Improved) {
|
||||
// in improved mode, touching the gap triggers the closest button
|
||||
if (x_index <= 2 && (JB_BUTTON_SIZE + JB_BUTTON_GAP / 2) < x_hitbox) {
|
||||
x_index++;
|
||||
}
|
||||
if (y_index <= 2 && (JB_BUTTON_SIZE + JB_BUTTON_GAP / 2) < y_hitbox) {
|
||||
y_index++;
|
||||
}
|
||||
}
|
||||
|
||||
// set the corresponding state
|
||||
@@ -167,7 +225,7 @@ namespace games::jb {
|
||||
void JBGame::pre_attach() {
|
||||
if (!cfg::CONFIGURATOR_STANDALONE) {
|
||||
const auto current_path = std::filesystem::current_path();
|
||||
log_misc("jubeat", "current working directory: {}", current_path.string());
|
||||
log_misc("jubeat", "current working directory: {}", current_path);
|
||||
if (current_path.parent_path() == current_path.root_path()) {
|
||||
log_warning(
|
||||
"jubeat",
|
||||
@@ -178,7 +236,7 @@ namespace games::jb {
|
||||
" c:\\jubeat\\contents\\spice.exe <- OK\n\n"
|
||||
"To fix this, create a new directory and move ALL game files there.\n\n"
|
||||
"Your current working directory: {}\n",
|
||||
current_path.string());
|
||||
current_path);
|
||||
|
||||
log_fatal(
|
||||
"jubeat",
|
||||
@@ -193,6 +251,21 @@ namespace games::jb {
|
||||
// enable touch
|
||||
TOUCH_ENABLE = true;
|
||||
|
||||
switch (TOUCH_ALGORITHM) {
|
||||
case Legacy:
|
||||
log_info("jubeat", "using 'legacy' touch targets");
|
||||
break;
|
||||
case Improved:
|
||||
log_info("jubeat", "using 'improved' touch targets");
|
||||
break;
|
||||
case AcAccurate:
|
||||
log_info("jubeat", "using 'ac accurate' touch targets");
|
||||
break;
|
||||
default:
|
||||
log_fatal("jubeat", "unknown touch algo detected in touch_update, this is a bug");
|
||||
break;
|
||||
}
|
||||
|
||||
// enable debug logging of gftools
|
||||
HMODULE gftools = libutils::try_module("gftools.dll");
|
||||
detour::inline_hook((void *) GFDbgSetReportFunc, libutils::try_proc(
|
||||
|
||||
@@ -4,8 +4,14 @@
|
||||
|
||||
namespace games::jb {
|
||||
|
||||
enum JubeatTouchAlgorithm {
|
||||
Legacy,
|
||||
Improved,
|
||||
AcAccurate
|
||||
};
|
||||
|
||||
// touch stuff
|
||||
extern bool TOUCH_LEGACY_BOX;
|
||||
extern JubeatTouchAlgorithm TOUCH_ALGORITHM;
|
||||
extern bool TOUCH_STATE[16];
|
||||
void touch_update();
|
||||
|
||||
|
||||
@@ -36,11 +36,11 @@ std::vector<Analog> &games::mga::get_analogs() {
|
||||
if (analogs.empty()) {
|
||||
analogs = GameAPI::Analogs::getAnalogs("Metal Gear");
|
||||
|
||||
GameAPI::Analogs::sortAnalogs(
|
||||
&analogs,
|
||||
"Joy X",
|
||||
"Joy Y"
|
||||
);
|
||||
using namespace GameAPI::Analogs;
|
||||
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||
{ "Joy X", AnalogType::LinearCentered },
|
||||
{ "Joy Y", AnalogType::LinearCentered }
|
||||
});
|
||||
}
|
||||
|
||||
return analogs;
|
||||
|
||||
@@ -165,37 +165,38 @@ std::vector<Analog> &games::nost::get_analogs() {
|
||||
if (analogs.empty()) {
|
||||
analogs = GameAPI::Analogs::getAnalogs("Nostalgia");
|
||||
|
||||
GameAPI::Analogs::sortAnalogs(
|
||||
&analogs,
|
||||
"Key 1",
|
||||
"Key 2",
|
||||
"Key 3",
|
||||
"Key 4",
|
||||
"Key 5",
|
||||
"Key 6",
|
||||
"Key 7",
|
||||
"Key 8",
|
||||
"Key 9",
|
||||
"Key 10",
|
||||
"Key 11",
|
||||
"Key 12",
|
||||
"Key 13",
|
||||
"Key 14",
|
||||
"Key 15",
|
||||
"Key 16",
|
||||
"Key 17",
|
||||
"Key 18",
|
||||
"Key 19",
|
||||
"Key 20",
|
||||
"Key 21",
|
||||
"Key 22",
|
||||
"Key 23",
|
||||
"Key 24",
|
||||
"Key 25",
|
||||
"Key 26",
|
||||
"Key 27",
|
||||
"Key 28"
|
||||
);
|
||||
using namespace GameAPI::Analogs;
|
||||
|
||||
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||
{ "Key 1", AnalogType::LinearPositive },
|
||||
{ "Key 2", AnalogType::LinearPositive },
|
||||
{ "Key 3", AnalogType::LinearPositive },
|
||||
{ "Key 4", AnalogType::LinearPositive },
|
||||
{ "Key 5", AnalogType::LinearPositive },
|
||||
{ "Key 6", AnalogType::LinearPositive },
|
||||
{ "Key 7", AnalogType::LinearPositive },
|
||||
{ "Key 8", AnalogType::LinearPositive },
|
||||
{ "Key 9", AnalogType::LinearPositive },
|
||||
{ "Key 10", AnalogType::LinearPositive },
|
||||
{ "Key 11", AnalogType::LinearPositive },
|
||||
{ "Key 12", AnalogType::LinearPositive },
|
||||
{ "Key 13", AnalogType::LinearPositive },
|
||||
{ "Key 14", AnalogType::LinearPositive },
|
||||
{ "Key 15", AnalogType::LinearPositive },
|
||||
{ "Key 16", AnalogType::LinearPositive },
|
||||
{ "Key 17", AnalogType::LinearPositive },
|
||||
{ "Key 18", AnalogType::LinearPositive },
|
||||
{ "Key 19", AnalogType::LinearPositive },
|
||||
{ "Key 20", AnalogType::LinearPositive },
|
||||
{ "Key 21", AnalogType::LinearPositive },
|
||||
{ "Key 22", AnalogType::LinearPositive },
|
||||
{ "Key 23", AnalogType::LinearPositive },
|
||||
{ "Key 24", AnalogType::LinearPositive },
|
||||
{ "Key 25", AnalogType::LinearPositive },
|
||||
{ "Key 26", AnalogType::LinearPositive },
|
||||
{ "Key 27", AnalogType::LinearPositive },
|
||||
{ "Key 28", AnalogType::LinearPositive }
|
||||
});
|
||||
}
|
||||
return analogs;
|
||||
}
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include "misc/eamuse.h"
|
||||
#include "touch/touch.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/precise_timer.h"
|
||||
|
||||
namespace games::nost::poke {
|
||||
|
||||
@@ -63,6 +64,7 @@ namespace games::nost::poke {
|
||||
// create new thread
|
||||
THREAD_RUNNING = true;
|
||||
THREAD = new std::thread([] {
|
||||
timeutils::PreciseSleepTimer timer;
|
||||
const DWORD touch_id = (DWORD)(0xFFFFFFFE);
|
||||
|
||||
const int swipe_anim_total_frames = 6;
|
||||
@@ -178,7 +180,7 @@ namespace games::nost::poke {
|
||||
}
|
||||
|
||||
// slow down
|
||||
Sleep(30);
|
||||
timer.sleep(30);
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
#include "touchpanel.h"
|
||||
|
||||
#include "util/logging.h"
|
||||
#include "util/precise_timer.h"
|
||||
#include "touch/touch.h"
|
||||
|
||||
using namespace std::chrono_literals;
|
||||
@@ -44,6 +45,9 @@ bool games::onpara::TouchPanelHandle::open(LPCWSTR lpFileName) {
|
||||
}
|
||||
|
||||
int games::onpara::TouchPanelHandle::read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) {
|
||||
|
||||
static thread_local timeutils::PreciseSleepTimer timer;
|
||||
|
||||
DWORD i;
|
||||
auto buffer = reinterpret_cast<uint8_t *>(lpBuffer);
|
||||
|
||||
@@ -67,7 +71,7 @@ int games::onpara::TouchPanelHandle::read(LPVOID lpBuffer, DWORD nNumberOfBytesT
|
||||
enqueue_packet(report);
|
||||
|
||||
// prevent cpu bullying
|
||||
std::this_thread::sleep_for(1ms);
|
||||
timer.sleep(1);
|
||||
}
|
||||
|
||||
// copy from output queue
|
||||
@@ -133,4 +137,4 @@ bool games::onpara::TouchPanelHandle::close() {
|
||||
log_info("touchpanel", "Closed COM1 (Touch Panel)");
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -51,11 +51,12 @@ std::vector<Analog> &games::pc::get_analogs() {
|
||||
if (analogs.empty()) {
|
||||
analogs = GameAPI::Analogs::getAnalogs("Polaris Chord");
|
||||
|
||||
GameAPI::Analogs::sortAnalogs(
|
||||
&analogs,
|
||||
"Fader-L",
|
||||
"Fader-R"
|
||||
);
|
||||
using GameAPI::Analogs::AnalogType;
|
||||
|
||||
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||
{ "Fader-L", AnalogType::LinearCentered },
|
||||
{ "Fader-R", AnalogType::LinearCentered }
|
||||
});
|
||||
}
|
||||
|
||||
return analogs;
|
||||
|
||||
@@ -387,15 +387,6 @@ namespace games::popn {
|
||||
return 0;
|
||||
}
|
||||
|
||||
struct PopnLight {
|
||||
int data_index;
|
||||
Lights::popn_lights_t light;
|
||||
uint8_t size;
|
||||
PopnLight(
|
||||
int data_index, Lights::popn_lights_t light, uint8_t size) :
|
||||
data_index(data_index), light(light), size(size) {}
|
||||
};
|
||||
|
||||
static void __fastcall aioIob5Bi3a_SetTapeLedDataPart(
|
||||
AIO_IOB5_BI3A *i_pNodeCtl, uint32_t i_CnPin, char i_LedType, const void *i_pData, uint32_t i_DataSize, bool i_bIsLast) {
|
||||
|
||||
@@ -484,7 +475,7 @@ namespace games::popn {
|
||||
const auto data_size = std::min(map.data.capacity(), (size_t)number_of_leds / 3);
|
||||
|
||||
// pick a color to use
|
||||
const auto rgb = tapeledutils::pick_color_from_led_tape((uint8_t *)i_pData, data_size);
|
||||
const auto rgb = tapeledutils::pick_color_from_led_tape(map, (uint8_t *)i_pData, data_size);
|
||||
|
||||
// program the lights into API
|
||||
auto &lights = get_lights();
|
||||
|
||||
@@ -136,6 +136,18 @@ std::vector<Light> &games::popn::get_lights() {
|
||||
{"Pika", "IC Card R"},
|
||||
{"Pika", "IC Card G"},
|
||||
{"Pika", "IC Card B"},
|
||||
{"Pika", "Speakers R"},
|
||||
{"Pika", "Speakers G"},
|
||||
{"Pika", "Speakers B"},
|
||||
{"Pika", "Monitor R"},
|
||||
{"Pika", "Monitor G"},
|
||||
{"Pika", "Monitor B"},
|
||||
{"Pika", "Control Panel R"},
|
||||
{"Pika", "Control Panel G"},
|
||||
{"Pika", "Control Panel B"},
|
||||
{"Pika", "Cabinet R"},
|
||||
{"Pika", "Cabinet G"},
|
||||
{"Pika", "Cabinet B"},
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -121,6 +121,18 @@ namespace games::popn {
|
||||
IC_Card_R,
|
||||
IC_Card_G,
|
||||
IC_Card_B,
|
||||
Speaker_R,
|
||||
Speaker_G,
|
||||
Speaker_B,
|
||||
Monitor_R,
|
||||
Monitor_G,
|
||||
Monitor_B,
|
||||
ControlPanel_R,
|
||||
ControlPanel_G,
|
||||
ControlPanel_B,
|
||||
Cabinet_R,
|
||||
Cabinet_G,
|
||||
Cabinet_B,
|
||||
} popn_lights_t;
|
||||
}
|
||||
|
||||
|
||||
@@ -19,11 +19,13 @@
|
||||
#include "util/sysutils.h"
|
||||
#include "io.h"
|
||||
#include "util/deferlog.h"
|
||||
#include "misc/nativetouchhook.h"
|
||||
#include "misc/wintouchemu.h"
|
||||
|
||||
namespace games::popn {
|
||||
|
||||
bool SHOW_PIKA_MONITOR_WARNING = false;
|
||||
bool NATIVE_TOUCH = false;
|
||||
|
||||
#if SPICE64 && !SPICE_XP
|
||||
|
||||
@@ -36,39 +38,83 @@ namespace games::popn {
|
||||
// pin 1 = left pop (red pop kun), size 16, values 0-0xFF
|
||||
// pin 2 = right pop (blue pop kun), size 16, values 0-0xFF
|
||||
// pin 3 = title, size 44, values 0-0xFF
|
||||
// pin 4 = speaker, size 40, values 0-0xFF - U region only
|
||||
// pin 4 = speaker, size 40, values 0-0x7F - U region only
|
||||
// pin 5 = monitor, size 18, values 0-0x7F - U region only
|
||||
// pin 6 = control panel, size 28, values 0-0x7F - U region only
|
||||
// pin 7 = cabinet, size 22, values 0-0x7F - U region only
|
||||
tapeledutils::tape_led TAPELED_MAPPING[POPN_TAPELED_TOTAL] = {
|
||||
{
|
||||
0, // these are button lights and handled specially
|
||||
// [0] button lights: these are button lights and handled specially
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
"Invalid"
|
||||
},
|
||||
{
|
||||
// [1] red pop-kun
|
||||
5, // 5*3; game reports 16 but make it 15
|
||||
Lights::popn_lights_t::RedPopKun_R,
|
||||
Lights::popn_lights_t::RedPopKun_G,
|
||||
Lights::popn_lights_t::RedPopKun_B,
|
||||
0xFF,
|
||||
"Red Pop-Kun"
|
||||
},
|
||||
{
|
||||
// [2] blue pop-kun
|
||||
5, // 5*3; game reports 16 but make it 15
|
||||
Lights::popn_lights_t::BluePopKun_R,
|
||||
Lights::popn_lights_t::BluePopKun_G,
|
||||
Lights::popn_lights_t::BluePopKun_B,
|
||||
0xFF,
|
||||
"Blue Pop-Kun"
|
||||
},
|
||||
{
|
||||
14, // 14*3; game reports 44 but make it 42; these are lights above the banner
|
||||
// [3] top LED
|
||||
14, // 14*3; game reports 44 but make it 42
|
||||
Lights::popn_lights_t::TopLED_R,
|
||||
Lights::popn_lights_t::TopLED_G,
|
||||
Lights::popn_lights_t::TopLED_B,
|
||||
0xFF,
|
||||
"Top"
|
||||
},
|
||||
{
|
||||
// [4] speakers
|
||||
13, // 13*3; game reports 40 but make it 39
|
||||
Lights::popn_lights_t::Speaker_G,
|
||||
Lights::popn_lights_t::Speaker_R,
|
||||
Lights::popn_lights_t::Speaker_B,
|
||||
0x7F,
|
||||
"Speakers"
|
||||
},
|
||||
{
|
||||
// [5] monitor
|
||||
6,
|
||||
Lights::popn_lights_t::Monitor_G,
|
||||
Lights::popn_lights_t::Monitor_R,
|
||||
Lights::popn_lights_t::Monitor_B,
|
||||
0x7F,
|
||||
"Monitor"
|
||||
},
|
||||
{
|
||||
// [6] control panel
|
||||
9, // 9*3; game reports 28
|
||||
Lights::popn_lights_t::ControlPanel_G,
|
||||
Lights::popn_lights_t::ControlPanel_R,
|
||||
Lights::popn_lights_t::ControlPanel_B,
|
||||
0x7F,
|
||||
"Control Panel"
|
||||
},
|
||||
{
|
||||
// [7] Cabinet
|
||||
7, // 7*3; game reports 22
|
||||
Lights::popn_lights_t::Cabinet_G,
|
||||
Lights::popn_lights_t::Cabinet_R,
|
||||
Lights::popn_lights_t::Cabinet_B,
|
||||
0x7F,
|
||||
"Cabinet"
|
||||
},
|
||||
};
|
||||
|
||||
|
||||
@@ -215,7 +261,7 @@ namespace games::popn {
|
||||
} else if (requestPacket->type == DISPLAYCONFIG_DEVICE_INFO_GET_SOURCE_NAME) {
|
||||
const auto source = reinterpret_cast<DISPLAYCONFIG_SOURCE_DEVICE_NAME*>(requestPacket);
|
||||
// value must match WrappedIDirect3D9::GetAdapterIdentifier
|
||||
wcscpy(source->viewGdiDeviceName, L"\\\\.\\DISPLAY_SPICE_FAKE");
|
||||
wcscpy(source->viewGdiDeviceName, L"\\\\.\\DISPLAY_SPICE_FAKE_1");
|
||||
} else {
|
||||
log_fatal(
|
||||
"popn",
|
||||
@@ -670,9 +716,13 @@ namespace games::popn {
|
||||
// set third column to 0 and it will work with BIO2
|
||||
|
||||
if (!GRAPHICS_WINDOWED) {
|
||||
wintouchemu::FORCE = true;
|
||||
wintouchemu::INJECT_MOUSE_AS_WM_TOUCH = true;
|
||||
wintouchemu::hook_title_ends("", "Main Screen", avs::game::DLL_INSTANCE);
|
||||
if (NATIVE_TOUCH) {
|
||||
nativetouchhook::hook(avs::game::DLL_INSTANCE);
|
||||
} else {
|
||||
wintouchemu::FORCE = true;
|
||||
wintouchemu::INJECT_MOUSE_AS_WM_TOUCH = true;
|
||||
wintouchemu::hook_title_ends("", "Main Screen", avs::game::DLL_INSTANCE);
|
||||
}
|
||||
}
|
||||
|
||||
sysutils::hook_EnumDisplayDevicesA();
|
||||
|
||||
@@ -17,11 +17,12 @@ namespace games::popn {
|
||||
}
|
||||
|
||||
#if SPICE64
|
||||
constexpr int POPN_TAPELED_TOTAL = 4;
|
||||
constexpr int POPN_TAPELED_TOTAL = 8;
|
||||
extern tapeledutils::tape_led TAPELED_MAPPING[POPN_TAPELED_TOTAL];
|
||||
#endif
|
||||
|
||||
extern bool SHOW_PIKA_MONITOR_WARNING;
|
||||
extern bool NATIVE_TOUCH;
|
||||
|
||||
class POPNGame : public games::Game {
|
||||
public:
|
||||
|
||||
+27
-13
@@ -4,29 +4,34 @@
|
||||
#include "hooks/devicehook.h"
|
||||
#include "hooks/audio/backends/dsound/dsound_backend.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/precise_timer.h"
|
||||
#include "util/logging.h"
|
||||
#include "cfg/configurator.h"
|
||||
|
||||
#include "touch.h"
|
||||
|
||||
namespace games::rb {
|
||||
uint16_t TOUCH_POLL_RATE = 0;
|
||||
}
|
||||
|
||||
static decltype(SleepEx) *SleepEx_orig;
|
||||
|
||||
static DWORD WINAPI SleepEx_hook(DWORD dwMilliseconds, BOOL bAltertable) {
|
||||
static DWORD WINAPI SleepEx_hook(DWORD dwMilliseconds, BOOL bAlertable) {
|
||||
|
||||
/*
|
||||
* Increase touch poll from ~110 FPS to ~500 FPS
|
||||
*/
|
||||
// increase touch poll rate
|
||||
if (dwMilliseconds == 8) {
|
||||
static bool initialized = false;
|
||||
if (!initialized) {
|
||||
initialized = true;
|
||||
dwMilliseconds = 1000 / games::rb::TOUCH_POLL_RATE;
|
||||
}
|
||||
|
||||
// if we only sleep for 1ms we also don't need the high priority RB sets
|
||||
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_BELOW_NORMAL);
|
||||
}
|
||||
dwMilliseconds = 1;
|
||||
// most calls from rb are actually non-alertable
|
||||
if (!bAlertable) {
|
||||
static thread_local timeutils::PreciseSleepTimer timer;
|
||||
timer.sleep(dwMilliseconds);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// call original
|
||||
return SleepEx_orig(dwMilliseconds, bAltertable);
|
||||
return SleepEx_orig(dwMilliseconds, bAlertable);
|
||||
}
|
||||
|
||||
games::rb::RBGame::RBGame() : Game("Reflec Beat") {
|
||||
@@ -35,6 +40,10 @@ games::rb::RBGame::RBGame() : Game("Reflec Beat") {
|
||||
void games::rb::RBGame::attach() {
|
||||
Game::attach();
|
||||
|
||||
if (1000 < games::rb::TOUCH_POLL_RATE) {
|
||||
log_fatal("rb", "-rbtouchsize is set too high; cannot exceed 1000");
|
||||
}
|
||||
|
||||
// init stuff
|
||||
devicehook_init();
|
||||
|
||||
@@ -47,7 +56,12 @@ void games::rb::RBGame::attach() {
|
||||
}
|
||||
|
||||
// hooks
|
||||
SleepEx_orig = detour::iat_try("SleepEx", SleepEx_hook, avs::game::DLL_INSTANCE);
|
||||
if (0 < TOUCH_POLL_RATE) {
|
||||
log_info("rb", "force increasing touch poll rate by hooking SleepEx ({}Hz)", TOUCH_POLL_RATE);
|
||||
SleepEx_orig = detour::iat_try("SleepEx", SleepEx_hook, avs::game::DLL_INSTANCE);
|
||||
} else {
|
||||
log_info("rb", "not changing touch poll rate (120Hz by default)");
|
||||
}
|
||||
}
|
||||
|
||||
void games::rb::RBGame::detach() {
|
||||
|
||||
@@ -7,6 +7,8 @@
|
||||
namespace games::rb {
|
||||
|
||||
extern uint16_t TOUCH_SCALING;
|
||||
extern uint8_t TOUCH_SIZE;
|
||||
extern uint16_t TOUCH_POLL_RATE;
|
||||
|
||||
class RBGame : public games::Game {
|
||||
public:
|
||||
|
||||
@@ -13,6 +13,7 @@ static std::string WINDOW_TITLE = "REFLEC BEAT";
|
||||
|
||||
namespace games::rb {
|
||||
uint16_t TOUCH_SCALING = 1000;
|
||||
uint8_t TOUCH_SIZE = 1;
|
||||
}
|
||||
|
||||
games::rb::ReflecBeatTouchDeviceHandle::ReflecBeatTouchDeviceHandle(bool log_fps) {
|
||||
@@ -160,16 +161,20 @@ int games::rb::ReflecBeatTouchDeviceHandle::read(LPVOID lpBuffer, DWORD nNumberO
|
||||
const auto point_x = (int) ((x - window_width / 2.0) * 48.0 / 54.0 + window_width / 2.0);
|
||||
const auto point_y = (int) (y - window_height / 76);
|
||||
|
||||
// insert 9 times with offset to double the precision
|
||||
// center
|
||||
grid_insert(data, point_x, point_y);
|
||||
grid_insert(data, point_x - offset_x, point_y);
|
||||
grid_insert(data, point_x - offset_x, point_y - offset_y);
|
||||
grid_insert(data, point_x - offset_x, point_y + offset_y);
|
||||
grid_insert(data, point_x + offset_x, point_y);
|
||||
grid_insert(data, point_x + offset_x, point_y + offset_y);
|
||||
grid_insert(data, point_x + offset_x, point_y - offset_y);
|
||||
grid_insert(data, point_x, point_y - offset_y);
|
||||
grid_insert(data, point_x, point_y + offset_y);
|
||||
|
||||
// surrounding points
|
||||
if (games::rb::TOUCH_SIZE == 3) {
|
||||
grid_insert(data, point_x - offset_x, point_y); // west
|
||||
grid_insert(data, point_x - offset_x, point_y - offset_y); // northwest
|
||||
grid_insert(data, point_x - offset_x, point_y + offset_y); // southwest
|
||||
grid_insert(data, point_x + offset_x, point_y); // east
|
||||
grid_insert(data, point_x + offset_x, point_y + offset_y); // southeast
|
||||
grid_insert(data, point_x + offset_x, point_y - offset_y); // northeast
|
||||
grid_insert(data, point_x, point_y - offset_y); // north
|
||||
grid_insert(data, point_x, point_y + offset_y); // south
|
||||
}
|
||||
}
|
||||
|
||||
// copy data to buffer
|
||||
|
||||
@@ -35,12 +35,13 @@ std::vector<Analog> &games::rf3d::get_analogs() {
|
||||
if (analogs.empty()) {
|
||||
analogs = GameAPI::Analogs::getAnalogs("Road Fighters 3D");
|
||||
|
||||
GameAPI::Analogs::sortAnalogs(
|
||||
&analogs,
|
||||
"Wheel",
|
||||
"Accelerate",
|
||||
"Brake"
|
||||
);
|
||||
using GameAPI::Analogs::AnalogType;
|
||||
|
||||
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||
{ "Wheel", AnalogType::LinearCentered },
|
||||
{ "Accelerate", AnalogType::LinearPositive },
|
||||
{ "Brake", AnalogType::LinearPositive }
|
||||
});
|
||||
}
|
||||
|
||||
return analogs;
|
||||
|
||||
@@ -31,13 +31,14 @@ std::vector<Analog> &games::sc::get_analogs() {
|
||||
if (analogs.empty()) {
|
||||
analogs = GameAPI::Analogs::getAnalogs("Steel Chronicle");
|
||||
|
||||
GameAPI::Analogs::sortAnalogs(
|
||||
&analogs,
|
||||
"Left Stick X",
|
||||
"Left Stick Y",
|
||||
"Right Stick X",
|
||||
"Right Stick Y"
|
||||
);
|
||||
using GameAPI::Analogs::AnalogType;
|
||||
|
||||
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||
{ "Left Stick X", AnalogType::LinearCentered },
|
||||
{ "Left Stick Y", AnalogType::LinearCentered },
|
||||
{ "Right Stick X", AnalogType::LinearCentered },
|
||||
{ "Right Stick Y", AnalogType::LinearCentered }
|
||||
});
|
||||
}
|
||||
|
||||
return analogs;
|
||||
|
||||
@@ -31,11 +31,12 @@ std::vector<Analog> &games::silentscope::get_analogs() {
|
||||
if (analogs.empty()) {
|
||||
analogs = GameAPI::Analogs::getAnalogs("Silent Scope: Bone Eater");
|
||||
|
||||
GameAPI::Analogs::sortAnalogs(
|
||||
&analogs,
|
||||
"Gun X",
|
||||
"Gun Y"
|
||||
);
|
||||
using GameAPI::Analogs::AnalogType;
|
||||
|
||||
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||
{ "Gun X", AnalogType::LinearCentered },
|
||||
{ "Gun Y", AnalogType::LinearCentered }
|
||||
});
|
||||
}
|
||||
|
||||
return analogs;
|
||||
|
||||
@@ -50,13 +50,14 @@ std::vector<Analog> &games::we::get_analogs() {
|
||||
if (analogs.empty()) {
|
||||
analogs = GameAPI::Analogs::getAnalogs("Winning Eleven");
|
||||
|
||||
GameAPI::Analogs::sortAnalogs(
|
||||
&analogs,
|
||||
"Pad Stick Left X",
|
||||
"Pad Stick Left Y",
|
||||
"Pad Stick Right X",
|
||||
"Pad Stick Right Y"
|
||||
);
|
||||
using GameAPI::Analogs::AnalogType;
|
||||
|
||||
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||
{ "Pad Stick Left X", AnalogType::LinearCentered },
|
||||
{ "Pad Stick Left Y", AnalogType::LinearCentered },
|
||||
{ "Pad Stick Right X", AnalogType::LinearCentered },
|
||||
{ "Pad Stick Right Y", AnalogType::LinearCentered }
|
||||
});
|
||||
}
|
||||
|
||||
return analogs;
|
||||
|
||||
@@ -66,14 +66,16 @@ static HRESULT STDAPICALLTYPE CoCreateInstance_hook(
|
||||
if (FAILED(ret)) {
|
||||
if (IsEqualCLSID(rclsid, CLSID_MMDeviceEnumerator)) {
|
||||
log_warning("audio", "CoCreateInstance failed for CLSID_MMDeviceEnumerator, hr={}", FMT_HRESULT(ret));
|
||||
}
|
||||
|
||||
// Windows 11 KB5052093 issue - reverb DMO went missing from dsdmo.dll (fails with 0x80040154)
|
||||
if (IsEqualCLSID(rclsid, CLSID_DirectSoundI3DL2ReverbDMO) && ret == (HRESULT)0x80040154) {
|
||||
log_warning(
|
||||
"audio",
|
||||
"CoCreateInstance for CLSID_DirectSoundI3DL2ReverbDMO failed with 0x80040154, swap with CLSID_DirectSoundWavesReverbDMO "
|
||||
"(workaround for Windows 11 KB5052093 issue); REVERB EX replaced with REVERB");
|
||||
} else if (IsEqualCLSID(rclsid, CLSID_DirectSoundI3DL2ReverbDMO)) {
|
||||
// deal with reverb DMO missing from dsdmo.dll
|
||||
// it usually fails with 0x80040154 (REGDB_E_CLASSNOTREG), but we have also seen 0x8007007e (ERROR_MOD_NOT_FOUND)
|
||||
static std::once_flag printed;
|
||||
std::call_once(printed, [ret]() {
|
||||
log_warning(
|
||||
"audio",
|
||||
"CoCreateInstance for CLSID_DirectSoundI3DL2ReverbDMO failed with {}, swap with CLSID_DirectSoundWavesReverbDMO...",
|
||||
FMT_HRESULT(ret));
|
||||
});
|
||||
ret = CoCreateInstance_orig(CLSID_DirectSoundWavesReverbDMO, pUnkOuter, dwClsContext, riid, ppv);
|
||||
if (FAILED(ret)) {
|
||||
log_warning("audio", "CoCreateInstance(CLSID_DirectSoundWavesReverbDMO...) failed, hr={}", FMT_HRESULT(ret));
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#include "hooks/audio/audio.h"
|
||||
#include "hooks/audio/backends/wasapi/audio_client.h"
|
||||
#include "hooks/audio/backends/wasapi/defs.h"
|
||||
#include "util/precise_timer.h"
|
||||
|
||||
static REFERENCE_TIME WASAPI_TARGET_REFTIME = TARGET_REFTIME;
|
||||
|
||||
@@ -185,6 +186,7 @@ HRESULT WaveOutBackend::on_get_buffer(uint32_t num_frames_requested, BYTE **ppDa
|
||||
}
|
||||
HRESULT WaveOutBackend::on_release_buffer(uint32_t num_frames_written, DWORD dwFlags) {
|
||||
bool written = false;
|
||||
timeutils::PreciseSleepTimer timer;
|
||||
|
||||
// reset the dispatcher event
|
||||
ResetEvent(this->dispatcher_event);
|
||||
@@ -209,7 +211,7 @@ HRESULT WaveOutBackend::on_release_buffer(uint32_t num_frames_written, DWORD dwF
|
||||
|
||||
// avoid pegging the CPU
|
||||
if (!written) {
|
||||
Sleep(1);
|
||||
timer.sleep(1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -291,7 +291,7 @@ static int avs_fs_mount(const char *mountpoint, const char *fsroot, const char *
|
||||
std::filesystem::create_directories(mapped_path, err);
|
||||
|
||||
if (err) {
|
||||
log_warning("hooks::avs", "failed to create '{}': {}", mapped_path.string(), err.message());
|
||||
log_warning("hooks::avs", "failed to create '{}': {}", mapped_path, err.message());
|
||||
} else {
|
||||
|
||||
// if this is the `e:\`, then create the special directories
|
||||
@@ -305,7 +305,7 @@ static int avs_fs_mount(const char *mountpoint, const char *fsroot, const char *
|
||||
|
||||
log_misc("hooks::avs", "source directory '{}' remapped to '{}'",
|
||||
fsroot,
|
||||
mapped_path.string());
|
||||
mapped_path);
|
||||
}
|
||||
|
||||
new_fs_root = mapped_path.string();
|
||||
|
||||
@@ -465,15 +465,21 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::RegisterSoftwareDevice(void *pIniti
|
||||
UINT STDMETHODCALLTYPE WrappedIDirect3D9::GetAdapterCount() {
|
||||
UINT result = pReal->GetAdapterCount();
|
||||
|
||||
if (!FAKE_SUBSCREEN_ADAPTER && games::popn::is_pikapika_model() && result == 1) {
|
||||
FAKE_SUBSCREEN_ADAPTER = true;
|
||||
log_info(
|
||||
"graphics::d3d9",
|
||||
"GetAdapterCount returned 1, popn needs 2 adapters - enabliing fake submonitor mode");
|
||||
}
|
||||
if (!FAKE_SUBSCREEN_ADAPTER) {
|
||||
if (games::popn::is_pikapika_model() && result == 1) {
|
||||
FAKE_SUBSCREEN_ADAPTER = true;
|
||||
log_info(
|
||||
"graphics::d3d9",
|
||||
"GetAdapterCount returned {}, popn needs 2 adapters - enabling fake submonitor mode", result);
|
||||
return 2;
|
||||
|
||||
if (FAKE_SUBSCREEN_ADAPTER) {
|
||||
return 2;
|
||||
} else if (games::gitadora::is_arena_model() && !GRAPHICS_WINDOWED && result < 4) {
|
||||
FAKE_SUBSCREEN_ADAPTER = true;
|
||||
log_info(
|
||||
"graphics::d3d9",
|
||||
"GetAdapterCount returned {}, gfdm needs 4 adapters - enabling fake submonitor mode", result);
|
||||
return 4;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
@@ -485,12 +491,14 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::GetAdapterIdentifier(
|
||||
D3DADAPTER_IDENTIFIER9 *pIdentifier)
|
||||
{
|
||||
|
||||
if (FAKE_SUBSCREEN_ADAPTER && Adapter == 1 && pIdentifier) {
|
||||
if (FAKE_SUBSCREEN_ADAPTER && Adapter > 0 && pIdentifier) {
|
||||
*pIdentifier = {};
|
||||
strcpy(pIdentifier->DeviceName, "\\\\.\\DISPLAY_SPICE_FAKE");
|
||||
const std::string adapter_name = fmt::format("\\\\.\\DISPLAY_SPICE_FAKE_{}", Adapter);
|
||||
strcpy(pIdentifier->DeviceName, adapter_name.c_str());
|
||||
log_misc(
|
||||
"graphics::d3d9",
|
||||
"GetAdapterIdentifier called for fake subscreen adapter 1: {}",
|
||||
"GetAdapterIdentifier called for fake subscreen adapter {}: {}",
|
||||
Adapter,
|
||||
pIdentifier->DeviceName);
|
||||
return S_OK;
|
||||
}
|
||||
@@ -499,8 +507,8 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::GetAdapterIdentifier(
|
||||
}
|
||||
|
||||
UINT STDMETHODCALLTYPE WrappedIDirect3D9::GetAdapterModeCount(UINT Adapter, D3DFORMAT Format) {
|
||||
if (FAKE_SUBSCREEN_ADAPTER && Adapter == 1) {
|
||||
log_misc("graphics::d3d9", "GetAdapterModeCount called for fake subscreen adapter");
|
||||
if (FAKE_SUBSCREEN_ADAPTER && Adapter > 0) {
|
||||
log_misc("graphics::d3d9", "GetAdapterModeCount called for fake subscreen adapter {}", Adapter);
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -513,8 +521,8 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::EnumAdapterModes(
|
||||
UINT Mode,
|
||||
D3DDISPLAYMODE *pMode)
|
||||
{
|
||||
if (FAKE_SUBSCREEN_ADAPTER && Adapter == 1) {
|
||||
log_misc("graphics::d3d9", "EnumAdapterModes called for fake subscreen adapter");
|
||||
if (FAKE_SUBSCREEN_ADAPTER && Adapter > 0) {
|
||||
log_misc("graphics::d3d9", "EnumAdapterModes called for fake subscreen adapter {}", Adapter);
|
||||
if (Mode == 0 && pMode) {
|
||||
pMode->Width = 1280;
|
||||
pMode->Height = 800;
|
||||
@@ -622,8 +630,8 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CheckDeviceFormat(
|
||||
D3DRESOURCETYPE RType,
|
||||
D3DFORMAT CheckFormat)
|
||||
{
|
||||
if (FAKE_SUBSCREEN_ADAPTER && Adapter == 1) {
|
||||
log_misc("graphics::d3d9", "CheckDeviceFormat called for fake subscreen adapter");
|
||||
if (FAKE_SUBSCREEN_ADAPTER && Adapter > 0) {
|
||||
log_misc("graphics::d3d9", "CheckDeviceFormat called for fake subscreen adapter {}", Adapter);
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
@@ -1143,10 +1151,15 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDeviceEx(
|
||||
|
||||
*ppReturnedDeviceInterface = new WrappedIDirect3DDevice9(hFocusWindow, *ppReturnedDeviceInterface);
|
||||
|
||||
// initialize sub screen if IIDX/SDVX requested a multi-head context
|
||||
if (avs::game::is_model({"LDJ", "KFC", "M39"}) &&
|
||||
// initialize sub screen if the game requested a multi-head context
|
||||
if (avs::game::is_model({"LDJ", "KFC", "M39", "M32"}) &&
|
||||
(orig_behavior_flags & D3DCREATE_ADAPTERGROUP_DEVICE)) {
|
||||
graphics_d3d9_ldj_init_sub_screen(*ppReturnedDeviceInterface, &pPresentationParameters[1]);
|
||||
|
||||
UINT i = 1;
|
||||
if (games::gitadora::is_arena_model()) {
|
||||
i = 2;
|
||||
}
|
||||
graphics_d3d9_ldj_init_sub_screen(*ppReturnedDeviceInterface, &pPresentationParameters[i]);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1196,7 +1209,13 @@ static void graphics_d3d9_ldj_init_sub_screen(IDirect3DDevice9Ex *device, D3DPRE
|
||||
log_info("graphics::d3d9", "created additional swap chain for windowed mode");
|
||||
}
|
||||
} else {
|
||||
hr = device->GetSwapChain(1, &SUB_SWAP_CHAIN);
|
||||
|
||||
int swapchain = 1;
|
||||
if (games::gitadora::is_arena_model()) {
|
||||
swapchain = 2;
|
||||
}
|
||||
|
||||
hr = device->GetSwapChain(swapchain, &SUB_SWAP_CHAIN);
|
||||
if (FAILED(hr)) {
|
||||
log_warning("graphics::d3d9", "failed to acquire fullscreen sub swap chain, hr={}", FMT_HRESULT(hr));
|
||||
} else {
|
||||
@@ -1233,7 +1252,7 @@ static void graphics_d3d9_ldj_on_present(IDirect3DDevice9 *wrapped_device) {
|
||||
// iidx/sdvx
|
||||
int swapchain = 1;
|
||||
if (games::gitadora::is_arena_model()) {
|
||||
swapchain = 3;
|
||||
swapchain = 2;
|
||||
}
|
||||
|
||||
if (!ATTEMPTED_SUB_SWAP_CHAIN_ACQUIRE && SUB_SWAP_CHAIN == nullptr) {
|
||||
@@ -1452,8 +1471,9 @@ void graphics_d3d9_on_present(
|
||||
// for IIDX TDJ / SDVX UFC, handle subscreen
|
||||
const bool is_vm = games::sdvx::is_valkyrie_model();
|
||||
const bool is_tdj = avs::game::is_model("LDJ") && games::iidx::TDJ_MODE;
|
||||
const bool is_gfdm_arena =
|
||||
games::gitadora::is_arena_model() && games::gitadora::ARENA_SINGLE_WINDOW;
|
||||
const bool is_gfdm_arena = games::gitadora::is_arena_model() &&
|
||||
(GRAPHICS_FORCE_SINGLE_ADAPTER || GRAPHICS_PREVENT_SECONDARY_WINDOW);
|
||||
|
||||
const bool is_pika = games::popn::is_pikapika_model();
|
||||
if (is_vm || is_tdj || is_gfdm_arena || is_pika) {
|
||||
graphics_d3d9_ldj_on_present(wrapped_device);
|
||||
|
||||
@@ -129,13 +129,17 @@ ULONG STDMETHODCALLTYPE WrappedIDirect3DDevice9::Release() {
|
||||
this->main_swapchain->Release();
|
||||
this->main_swapchain = nullptr;
|
||||
}
|
||||
if (this->sub_swapchain) {
|
||||
this->sub_swapchain->Release();
|
||||
this->sub_swapchain = nullptr;
|
||||
for (auto &sc : this->sub_swapchain) {
|
||||
if (sc) {
|
||||
sc->Release();
|
||||
sc = nullptr;
|
||||
}
|
||||
}
|
||||
if (this->fake_sub_swapchain) {
|
||||
this->fake_sub_swapchain->Release();
|
||||
this->fake_sub_swapchain = nullptr;
|
||||
for (auto &sc : this->fake_sub_swapchain) {
|
||||
if (sc) {
|
||||
sc->Release();
|
||||
sc = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
if (overlay::ENABLED) {
|
||||
@@ -250,27 +254,47 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::CreateAdditionalSwapChain(
|
||||
WRAP_VERBOSE;
|
||||
|
||||
HRESULT hr = pReal->CreateAdditionalSwapChain(pPresentationParameters, ppSwapChain);
|
||||
|
||||
int index = 0;
|
||||
bool create_swap_chain = false;
|
||||
if (avs::game::is_model({"LDJ", "KFC", "M39"})) {
|
||||
create_swap_chain = true;
|
||||
|
||||
} else if (games::gitadora::is_arena_model() &&
|
||||
games::gitadora::ARENA_SINGLE_WINDOW &&
|
||||
pPresentationParameters->BackBufferWidth == 800) {
|
||||
create_swap_chain = true;
|
||||
(GRAPHICS_FORCE_SINGLE_ADAPTER || GRAPHICS_PREVENT_SECONDARY_WINDOW)) {
|
||||
if (pPresentationParameters->BackBufferWidth == 800) {
|
||||
// SMALL (subscreen)
|
||||
create_swap_chain = true;
|
||||
index = 0;
|
||||
} else if (pPresentationParameters->BackBufferWidth == 1080) {
|
||||
// LEFT/RIGHT
|
||||
create_swap_chain = true;
|
||||
index = 1;
|
||||
if (sub_swapchain[index] || fake_sub_swapchain[index]) {
|
||||
index = 2;
|
||||
}
|
||||
} else {
|
||||
log_warning("graphics::d3d9", "unknown swap chain detected in CreateAdditionalSwapChain");
|
||||
}
|
||||
}
|
||||
|
||||
if (create_swap_chain) {
|
||||
if (SUCCEEDED(hr) && !sub_swapchain) {
|
||||
sub_swapchain = new WrappedIDirect3DSwapChain9(this, *ppSwapChain);
|
||||
sub_swapchain->should_run_hooks = false;
|
||||
} else if (FAILED(hr) && !fake_sub_swapchain) {
|
||||
log_misc(
|
||||
"graphics::d3d9",
|
||||
"CreateAdditionalSwapChain called for swap chain {}, creating swap chain",
|
||||
index);
|
||||
|
||||
if (SUCCEEDED(hr) && !sub_swapchain[index]) {
|
||||
sub_swapchain[index] = new WrappedIDirect3DSwapChain9(this, *ppSwapChain);
|
||||
sub_swapchain[index]->should_run_hooks = false;
|
||||
} else if (FAILED(hr) && !fake_sub_swapchain[index]) {
|
||||
log_warning("graphics::d3d9",
|
||||
"failed to create sub swap chain, hr={}, using fake swap chain",
|
||||
FMT_HRESULT(hr));
|
||||
|
||||
fake_sub_swapchain = new FakeIDirect3DSwapChain9(this, pPresentationParameters, false);
|
||||
fake_sub_swapchain->AddRef();
|
||||
*ppSwapChain = static_cast<IDirect3DSwapChain9 *>(fake_sub_swapchain);
|
||||
fake_sub_swapchain[index] = new FakeIDirect3DSwapChain9(this, pPresentationParameters, false);
|
||||
fake_sub_swapchain[index]->AddRef();
|
||||
*ppSwapChain = static_cast<IDirect3DSwapChain9 *>(fake_sub_swapchain[index]);
|
||||
|
||||
return D3D_OK;
|
||||
}
|
||||
@@ -308,22 +332,20 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetSwapChain(
|
||||
if (iSwapChain == 1 && avs::game::is_model({"LDJ", "KFC", "M39"})) {
|
||||
swap = true;
|
||||
}
|
||||
if (games::gitadora::is_arena_model() &&
|
||||
games::gitadora::ARENA_SINGLE_WINDOW &&
|
||||
iSwapChain == 3) {
|
||||
if (games::gitadora::is_arena_model() && iSwapChain == 2) {
|
||||
swap = true;
|
||||
}
|
||||
|
||||
if (swap) {
|
||||
if (sub_swapchain) {
|
||||
sub_swapchain->AddRef();
|
||||
*ppSwapChain = static_cast<IDirect3DSwapChain9 *>(sub_swapchain);
|
||||
if (sub_swapchain[0]) {
|
||||
sub_swapchain[0]->AddRef();
|
||||
*ppSwapChain = static_cast<IDirect3DSwapChain9 *>(sub_swapchain[0]);
|
||||
|
||||
graphics_screens_register(iSwapChain);
|
||||
return D3D_OK;
|
||||
} else if (fake_sub_swapchain) {
|
||||
fake_sub_swapchain->AddRef();
|
||||
*ppSwapChain = static_cast<IDirect3DSwapChain9 *>(fake_sub_swapchain);
|
||||
} else if (fake_sub_swapchain[0]) {
|
||||
fake_sub_swapchain[0]->AddRef();
|
||||
*ppSwapChain = static_cast<IDirect3DSwapChain9 *>(fake_sub_swapchain[0]);
|
||||
|
||||
graphics_screens_register(iSwapChain);
|
||||
return D3D_OK;
|
||||
@@ -344,7 +366,7 @@ UINT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetNumberOfSwapChains() {
|
||||
|
||||
UINT n = pReal->GetNumberOfSwapChains();
|
||||
|
||||
if (sub_swapchain && avs::game::is_model({"LDJ", "KFC", "M39"})) {
|
||||
if (sub_swapchain[0] && avs::game::is_model({"LDJ", "KFC", "M39"})) {
|
||||
n += 1;
|
||||
}
|
||||
|
||||
|
||||
@@ -204,7 +204,8 @@ struct WrappedIDirect3DDevice9 : IDirect3DDevice9Ex {
|
||||
std::atomic_ulong refs = 1;
|
||||
|
||||
WrappedIDirect3DSwapChain9 *main_swapchain = nullptr;
|
||||
WrappedIDirect3DSwapChain9 *sub_swapchain = nullptr;
|
||||
FakeIDirect3DSwapChain9 *fake_sub_swapchain = nullptr;
|
||||
WrappedIDirect3DSwapChain9 *sub_swapchain[3] = { nullptr, nullptr, nullptr };
|
||||
FakeIDirect3DSwapChain9 *fake_sub_swapchain[3] = { nullptr, nullptr, nullptr };
|
||||
|
||||
IDirect3DVertexShader9 *vertex_shader = nullptr;
|
||||
};
|
||||
|
||||
@@ -59,6 +59,12 @@ static CaptureData GRAPHICS_CAPTURE_BUFFER[GRAPHICS_CAPTURE_SCREEN_NO] {};
|
||||
static std::mutex GRAPHICS_CAPTURE_BUFFER_M[GRAPHICS_CAPTURE_SCREEN_NO] {};
|
||||
static std::condition_variable GRAPHICS_CAPTURE_CV[GRAPHICS_CAPTURE_SCREEN_NO] {};
|
||||
|
||||
static std::optional<graphics_orientation> target_orientation_on_boot;
|
||||
static UINT target_refresh_rate_on_boot = 0;
|
||||
static std::optional<std::pair<uint32_t, uint32_t>> target_resolution_on_boot;
|
||||
static bool monitor_settings_changed = false;
|
||||
static bool monitor_layout_needs_reset = false;
|
||||
|
||||
// flag settings
|
||||
bool GRAPHICS_CAPTURE_CURSOR = false;
|
||||
bool GRAPHICS_LOG_HRESULT = false;
|
||||
@@ -104,6 +110,7 @@ static decltype(SetWindowLongA) *SetWindowLongA_orig = nullptr;
|
||||
static decltype(SetWindowLongW) *SetWindowLongW_orig = nullptr;
|
||||
static decltype(SetWindowPos) *SetWindowPos_orig = nullptr;
|
||||
static decltype(ShowWindow) *ShowWindow_orig = nullptr;
|
||||
static decltype(SetDisplayConfig) *SetDisplayConfig_addr = nullptr;
|
||||
|
||||
static void reset_window_hook(HWND hWnd) {
|
||||
overlay::destroy(hWnd);
|
||||
@@ -157,6 +164,7 @@ static LRESULT CALLBACK WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM l
|
||||
if (wintouchemu::INJECT_MOUSE_AS_WM_TOUCH) {
|
||||
// drop mouse inputs since only wintouches should be used
|
||||
switch (uMsg) {
|
||||
case WM_MOUSEMOVE:
|
||||
case WM_LBUTTONDOWN:
|
||||
case WM_LBUTTONUP:
|
||||
case WM_MBUTTONDOWN:
|
||||
@@ -232,7 +240,7 @@ static LRESULT CALLBACK WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM l
|
||||
|
||||
switch (uMsg) {
|
||||
case WM_MOVE:
|
||||
case WM_SIZE: {
|
||||
case WM_SIZE:
|
||||
// Update SPICETOUCH space when the main window changes size or moves.
|
||||
// The update happens regardless of whether the "fake" spicetouch window is present or not.
|
||||
// This allows touches received on subscreen window to be translated correctly.
|
||||
@@ -249,7 +257,16 @@ static LRESULT CALLBACK WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM l
|
||||
SPICETOUCH_TOUCH_WIDTH, SPICETOUCH_TOUCH_HEIGHT,
|
||||
SWP_NOZORDER | SWP_NOREDRAW | SWP_NOREPOSITION | SWP_NOACTIVATE);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case WM_ACTIVATEAPP:
|
||||
if (wParam) {
|
||||
// regained focus
|
||||
// this *can* get called twice in a row when restoring, but update_monitor_at_runtime
|
||||
// is idempotent (checks current display settings to see if changes are needed),
|
||||
// so it shouldn't cause any issues
|
||||
update_monitor_at_runtime();
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@@ -340,16 +357,24 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
|
||||
bool is_popn_sub_window = avs::game::is_model("M39") && window_name.ends_with("Sub Screen");
|
||||
bool is_gfdm_sub_window = games::gitadora::is_arena_model() && window_name.ends_with("SMALL");
|
||||
|
||||
// hide maximize button (prevent misaligned touches)
|
||||
if ((is_tdj_sub_window && GRAPHICS_IIDX_WSUB) || is_sdvx_sub_window || is_gfdm_sub_window || is_popn_sub_window) {
|
||||
// update style / ex-style
|
||||
if (is_tdj_sub_window || is_sdvx_sub_window || is_gfdm_sub_window || is_popn_sub_window) {
|
||||
// hide maximize button (prevent misaligned touches)
|
||||
dwStyle &= ~(WS_MAXIMIZEBOX);
|
||||
}
|
||||
// mouse clicks become misaligned when resized
|
||||
if (is_gfdm_sub_window) {
|
||||
|
||||
// mouse clicks become misaligned when resized
|
||||
dwStyle &= ~(WS_SIZEBOX);
|
||||
}
|
||||
if ((is_tdj_sub_window || is_sdvx_sub_window || is_popn_sub_window) && GRAPHICS_WSUB_BORDERLESS) {
|
||||
dwStyle &= ~(WS_OVERLAPPEDWINDOW);
|
||||
|
||||
// borderless
|
||||
if (GRAPHICS_WINDOWED && GRAPHICS_WSUB_BORDERLESS) {
|
||||
dwStyle &= ~(WS_OVERLAPPEDWINDOW);
|
||||
}
|
||||
|
||||
// don't show the sub window on task bar / alt-tab targets
|
||||
if (!GRAPHICS_WINDOWED) {
|
||||
dwExStyle &= ~(WS_EX_APPWINDOW);
|
||||
dwExStyle |= WS_EX_TOOLWINDOW;
|
||||
}
|
||||
}
|
||||
|
||||
if (is_sdvx_sub_window) {
|
||||
@@ -396,7 +421,7 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
|
||||
}
|
||||
|
||||
// only hook touch window if multiple windows are allowed
|
||||
if (is_gfdm_sub_window && !games::gitadora::ARENA_SINGLE_WINDOW) {
|
||||
if (is_gfdm_sub_window && GRAPHICS_WINDOWED && !GRAPHICS_PREVENT_SECONDARY_WINDOW) {
|
||||
GFDM_SUBSCREEN_WINDOW = result;
|
||||
graphics_hook_subscreen_window(GFDM_SUBSCREEN_WINDOW);
|
||||
}
|
||||
@@ -476,6 +501,14 @@ static HWND WINAPI CreateWindowExW_hook(DWORD dwExStyle, LPCWSTR lpClassName, LP
|
||||
}
|
||||
}
|
||||
|
||||
// FTT
|
||||
if (avs::game::is_model("MMD")) {
|
||||
// set window name
|
||||
if (!lpWindowName) {
|
||||
lpWindowName = L"Future TomTom";
|
||||
}
|
||||
}
|
||||
|
||||
if (GRAPHICS_WINDOWED) {
|
||||
graphics_window_check_bounds_before_creation(x, y, nWidth, nHeight);
|
||||
}
|
||||
@@ -669,7 +702,7 @@ static BOOL WINAPI SetWindowPos_hook(HWND hWnd, HWND hWndInsertAfter,
|
||||
|
||||
static BOOL WINAPI ShowWindow_hook(HWND hWnd, int nCmdShow) {
|
||||
if (games::gitadora::is_arena_model() &&
|
||||
games::gitadora::ARENA_SINGLE_WINDOW &&
|
||||
GRAPHICS_PREVENT_SECONDARY_WINDOW &&
|
||||
hWnd != GRAPHICS_HOOKED_WINDOW) {
|
||||
log_info("graphics", "ShowWindow_hook - hiding sub window {}", fmt::ptr(hWnd));
|
||||
return true;
|
||||
@@ -924,6 +957,9 @@ void graphics_hook_subscreen_window(HWND hWnd) {
|
||||
if (GRAPHICS_WSUB_ALWAYS_ON_TOP) {
|
||||
graphics_update_z_order(hWnd, true);
|
||||
}
|
||||
if (GRAPHICS_WINDOW_DISABLE_ROUNDED_CORNERS) {
|
||||
graphics_set_corner_preference(hWnd, true);
|
||||
}
|
||||
}
|
||||
|
||||
void graphics_screens_register(int screen) {
|
||||
@@ -1131,7 +1167,7 @@ void change_primary_monitor(const std::string &monitor_name) {
|
||||
const auto DisplayConfigGetDeviceInfo_addr =
|
||||
reinterpret_cast<decltype(DisplayConfigGetDeviceInfo) *>(
|
||||
GetProcAddress(user32, "DisplayConfigGetDeviceInfo"));
|
||||
const auto SetDisplayConfig_addr =
|
||||
SetDisplayConfig_addr =
|
||||
reinterpret_cast<decltype(SetDisplayConfig) *>(
|
||||
GetProcAddress(user32, "SetDisplayConfig"));
|
||||
if (GetDisplayConfigBufferSizes_addr == nullptr || QueryDisplayConfig_addr == nullptr ||
|
||||
@@ -1246,12 +1282,19 @@ void change_primary_monitor(const std::string &monitor_name) {
|
||||
log_fatal("graphics", "SetDisplayConfig failed, check -mainmonitor option: {}", status);
|
||||
}
|
||||
|
||||
monitor_layout_needs_reset = true;
|
||||
|
||||
// a little extra time for windows to settle and redraw things
|
||||
Sleep(2000);
|
||||
}
|
||||
|
||||
void update_monitor_on_boot(std::optional<graphics_orientation> target_orientation, UINT target_refresh_rate) {
|
||||
// note: all of this is only being done for the primary motnior
|
||||
void update_monitor(
|
||||
bool is_boot,
|
||||
std::optional<graphics_orientation> target_orientation,
|
||||
UINT target_refresh_rate,
|
||||
std::optional<std::pair<uint32_t, uint32_t>> target_resolution) {
|
||||
|
||||
// note: all of this is only being done for the primary monitor
|
||||
|
||||
// get current settings
|
||||
DEVMODEA dm = {};
|
||||
@@ -1319,7 +1362,7 @@ void update_monitor_on_boot(std::optional<graphics_orientation> target_orientati
|
||||
}
|
||||
|
||||
// update refresh rate
|
||||
if (target_refresh_rate > 0) {
|
||||
if (target_refresh_rate > 0 && target_refresh_rate != dm.dmDisplayFrequency) {
|
||||
log_misc("graphics",
|
||||
"current refresh rate {} => desired refresh rate {}",
|
||||
dm.dmDisplayFrequency, target_refresh_rate);
|
||||
@@ -1329,27 +1372,107 @@ void update_monitor_on_boot(std::optional<graphics_orientation> target_orientati
|
||||
needs_update = true;
|
||||
}
|
||||
|
||||
if (target_resolution.has_value()) {
|
||||
if (dm.dmPelsWidth != target_resolution.value().first ||
|
||||
dm.dmPelsHeight != target_resolution.value().second) {
|
||||
|
||||
log_misc(
|
||||
"graphics",
|
||||
"current resolution {}, {} => desired resolution {}, {}",
|
||||
dm.dmPelsWidth, dm.dmPelsHeight,
|
||||
target_resolution.value().first, target_resolution.value().second);
|
||||
|
||||
dm.dmPelsWidth = target_resolution.value().first;
|
||||
dm.dmPelsHeight = target_resolution.value().second;
|
||||
needs_update = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!needs_update) {
|
||||
// nothing to do
|
||||
log_misc("graphics", "display settings are already up to date, no changes needed");
|
||||
return;
|
||||
}
|
||||
|
||||
const auto result = ChangeDisplaySettings(&dm, CDS_FULLSCREEN);
|
||||
if (result != DISP_CHANGE_SUCCESSFUL) {
|
||||
log_fatal(
|
||||
"graphics",
|
||||
"failed to update display settings ({}px x {}px @ {}Hz): error {}, double check options",
|
||||
dm.dmPelsWidth,
|
||||
dm.dmPelsHeight,
|
||||
dm.dmDisplayFrequency,
|
||||
result);
|
||||
if (is_boot) {
|
||||
log_fatal(
|
||||
"graphics",
|
||||
"failed to update display settings ({}px x {}px @ {}Hz): error {}, double check options",
|
||||
dm.dmPelsWidth,
|
||||
dm.dmPelsHeight,
|
||||
dm.dmDisplayFrequency,
|
||||
result);
|
||||
} else {
|
||||
log_warning(
|
||||
"graphics",
|
||||
"failed to update display settings ({}px x {}px @ {}Hz): error {}, double check options",
|
||||
dm.dmPelsWidth,
|
||||
dm.dmPelsHeight,
|
||||
dm.dmDisplayFrequency,
|
||||
result);
|
||||
}
|
||||
} else {
|
||||
monitor_settings_changed = true;
|
||||
// sleep for a little bit after changing monitor settings to delay game launch/resume
|
||||
Sleep(1000);
|
||||
log_info("graphics", "display settings updated successfully ({}px x {}px @ {}Hz)",
|
||||
dm.dmPelsWidth,
|
||||
dm.dmPelsHeight,
|
||||
dm.dmDisplayFrequency);
|
||||
}
|
||||
|
||||
// sleep for a little bit after changing monitor settings to delay game launch
|
||||
Sleep(1000);
|
||||
}
|
||||
|
||||
void update_monitor_on_boot(
|
||||
std::optional<graphics_orientation> target_orientation,
|
||||
UINT target_refresh_rate,
|
||||
std::optional<std::pair<uint32_t, uint32_t>> target_resolution) {
|
||||
|
||||
target_orientation_on_boot = target_orientation;
|
||||
target_refresh_rate_on_boot = target_refresh_rate;
|
||||
target_resolution_on_boot = target_resolution;
|
||||
log_misc("graphics", "applying monitor updates at boot...");
|
||||
update_monitor(
|
||||
true,
|
||||
target_orientation,
|
||||
target_refresh_rate,
|
||||
target_resolution);
|
||||
}
|
||||
|
||||
void update_monitor_at_runtime() {
|
||||
if (!GRAPHICS_WINDOWED && monitor_settings_changed) {
|
||||
log_misc("graphics", "applying monitor updates at runtime as window regained focus...");
|
||||
update_monitor(
|
||||
false,
|
||||
target_orientation_on_boot,
|
||||
target_refresh_rate_on_boot,
|
||||
target_resolution_on_boot);
|
||||
}
|
||||
}
|
||||
|
||||
void reset_monitor_on_exit() {
|
||||
|
||||
// while CDS_FULLSCREEN is *supposed* to be temporary & the OS attempts to
|
||||
// restore the original settings on exit, it can sometimes fail to do that;
|
||||
// therefore, we try our best to clean things up on the way out
|
||||
if (monitor_settings_changed) {
|
||||
monitor_settings_changed = false;
|
||||
log_misc("graphics", "resetting monitor settings on exit...");
|
||||
ChangeDisplaySettingsW(nullptr, 0);
|
||||
}
|
||||
|
||||
// same for this one.
|
||||
if (monitor_layout_needs_reset) {
|
||||
monitor_layout_needs_reset = false;
|
||||
log_misc("graphics", "restoring primary monitor on exit...");
|
||||
if (SetDisplayConfig_addr != nullptr) {
|
||||
SetDisplayConfig_addr(
|
||||
0,
|
||||
nullptr,
|
||||
0,
|
||||
nullptr,
|
||||
SDC_APPLY | SDC_USE_DATABASE_CURRENT);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,6 +7,9 @@
|
||||
|
||||
#include <windows.h>
|
||||
#include <d3d9.h>
|
||||
#if !SPICE_XP
|
||||
#include <dwmapi.h>
|
||||
#endif
|
||||
|
||||
#include "external/toojpeg/toojpeg.h"
|
||||
|
||||
@@ -50,6 +53,7 @@ extern std::optional<std::pair<uint32_t, uint32_t>> GRAPHICS_WINDOW_SIZE;
|
||||
extern std::optional<std::string> GRAPHICS_WINDOW_POS;
|
||||
extern bool GRAPHICS_WINDOW_ALWAYS_ON_TOP;
|
||||
extern bool GRAPHICS_WINDOW_BACKBUFFER_SCALE;
|
||||
extern bool GRAPHICS_WINDOW_DISABLE_ROUNDED_CORNERS;
|
||||
extern std::optional<HWND> GRAPHICS_HOOKED_WINDOW;
|
||||
|
||||
extern bool GRAPHICS_IIDX_WSUB;
|
||||
@@ -103,6 +107,7 @@ void graphics_windowed_wndproc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
|
||||
void graphics_capture_initial_window(HWND hWnd);
|
||||
void graphics_update_window_style(HWND hWnd, bool force_update=false);
|
||||
void graphics_update_z_order(HWND hWnd, bool always_on_top);
|
||||
void graphics_set_corner_preference(HWND hWnd, bool disable);
|
||||
void graphics_move_resize_window(HWND hWnd);
|
||||
bool graphics_window_options_breaks_game();
|
||||
bool graphics_window_decoration_change_crashes_game();
|
||||
@@ -112,4 +117,10 @@ void graphics_load_windowed_subscreen_parameters();
|
||||
void graphics_window_check_bounds_before_creation(int &x, int &y, const int width, const int height);
|
||||
|
||||
void change_primary_monitor(const std::string &monitor_name);
|
||||
void update_monitor_on_boot(std::optional<graphics_orientation> target_orientation, UINT target_refresh_rate);
|
||||
void update_monitor_on_boot(
|
||||
std::optional<graphics_orientation> target_orientation,
|
||||
UINT target_refresh_rate,
|
||||
std::optional<std::pair<uint32_t, uint32_t>> target_resolution);
|
||||
|
||||
void update_monitor_at_runtime();
|
||||
void reset_monitor_on_exit();
|
||||
@@ -24,6 +24,7 @@ std::optional<std::pair<uint32_t, uint32_t>> GRAPHICS_WINDOW_SIZE;
|
||||
std::optional<std::string> GRAPHICS_WINDOW_POS;
|
||||
bool GRAPHICS_WINDOW_ALWAYS_ON_TOP = false;
|
||||
bool GRAPHICS_WINDOW_BACKBUFFER_SCALE = false;
|
||||
bool GRAPHICS_WINDOW_DISABLE_ROUNDED_CORNERS = false;
|
||||
std::optional<HWND> GRAPHICS_HOOKED_WINDOW;
|
||||
|
||||
// IIDX Windowed Subscreen - starts out as false, enabled by IIDX module on pre-attach as needed
|
||||
@@ -132,6 +133,10 @@ void graphics_capture_initial_window(HWND hWnd) {
|
||||
log_info("graphics-windowed", "[{}] change window z-order - always on top", fmt::ptr(hWnd));
|
||||
graphics_update_z_order(hWnd, true);
|
||||
}
|
||||
if (cfg::SCREENRESIZE->window_disable_round_corners) {
|
||||
log_info("graphics-windowed", "[{}] disabling rounded corners", fmt::ptr(hWnd));
|
||||
graphics_set_corner_preference(hWnd, true);
|
||||
}
|
||||
|
||||
// ensure spicetouch coordinates are initialized
|
||||
update_spicetouch_window_dimensions(hWnd);
|
||||
@@ -181,6 +186,10 @@ void graphics_load_windowed_parameters() {
|
||||
cfg::SCREENRESIZE->window_always_on_top = true;
|
||||
}
|
||||
|
||||
if (GRAPHICS_WINDOW_DISABLE_ROUNDED_CORNERS) {
|
||||
cfg::SCREENRESIZE->window_disable_round_corners = true;
|
||||
}
|
||||
|
||||
log_debug("graphics-windowed", "graphics_load_windowed_parameters returned");
|
||||
}
|
||||
|
||||
@@ -469,6 +478,27 @@ void graphics_update_z_order(HWND hWnd, bool always_on_top) {
|
||||
log_debug("graphics-windowed", "graphics_update_z_order returned");
|
||||
}
|
||||
|
||||
void graphics_set_corner_preference(HWND hWnd, bool disable) {
|
||||
if (!GRAPHICS_WINDOWED) {
|
||||
return;
|
||||
}
|
||||
|
||||
#if !SPICE_XP
|
||||
log_debug("graphics-windowed", "graphics_set_corner_preference called");
|
||||
|
||||
DWM_WINDOW_CORNER_PREFERENCE corner_preference = disable ? DWMWCP_DONOTROUND : DWMWCP_DEFAULT;
|
||||
DwmSetWindowAttribute(
|
||||
hWnd,
|
||||
DWMWA_WINDOW_CORNER_PREFERENCE,
|
||||
&corner_preference, sizeof(corner_preference));
|
||||
|
||||
log_debug("graphics-windowed", "graphics_set_corner_preference returned");
|
||||
#else
|
||||
// don't link against DwmSetWindowAttribute on XP
|
||||
log_debug("graphics-windowed", "graphics_set_corner_preference called; ignoring");
|
||||
#endif
|
||||
}
|
||||
|
||||
void graphics_move_resize_window(HWND hWnd) {
|
||||
if (!GRAPHICS_WINDOWED) {
|
||||
return;
|
||||
@@ -502,8 +532,8 @@ bool graphics_window_decoration_change_crashes_game() {
|
||||
static std::once_flag flag;
|
||||
static bool result = false;
|
||||
std::call_once(flag, []() {
|
||||
// ddr crashes when frame style changes
|
||||
if (avs::game::is_model("MDX")) {
|
||||
// ddr and ftt crash when frame style changes
|
||||
if (avs::game::is_model("MDX") || avs::game::is_model("MMD")) {
|
||||
result = true;
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,94 @@
|
||||
#include <winsock2.h>
|
||||
#include <windows.h>
|
||||
#include <iptypes.h>
|
||||
#include <iphlpapi.h>
|
||||
#include <icmpapi.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstddef>
|
||||
#include <cstring>
|
||||
|
||||
#include "util/detour.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
namespace {
|
||||
|
||||
#pragma pack(push, 1)
|
||||
struct IcmpHdr {
|
||||
uint8_t type;
|
||||
uint8_t code;
|
||||
uint16_t checksum_be;
|
||||
};
|
||||
#pragma pack(pop)
|
||||
|
||||
decltype(IcmpSendEcho) *IcmpSendEcho_orig = nullptr;
|
||||
|
||||
DWORD WINAPI IcmpSendEcho_hook(
|
||||
HANDLE IcmpHandle,
|
||||
IPAddr DestinationAddress,
|
||||
LPVOID RequestData,
|
||||
WORD RequestSize,
|
||||
PIP_OPTION_INFORMATION RequestOptions,
|
||||
LPVOID ReplyBuffer,
|
||||
DWORD ReplySize,
|
||||
DWORD Timeout) {
|
||||
if (!IcmpSendEcho_orig) {
|
||||
SetLastError(ERROR_INVALID_FUNCTION);
|
||||
return 0;
|
||||
}
|
||||
DWORD n = IcmpSendEcho_orig(
|
||||
IcmpHandle,
|
||||
DestinationAddress,
|
||||
RequestData,
|
||||
RequestSize,
|
||||
RequestOptions,
|
||||
ReplyBuffer,
|
||||
ReplySize,
|
||||
Timeout);
|
||||
if (n != 0) {
|
||||
return n;
|
||||
}
|
||||
if (ReplyBuffer == nullptr || ReplySize < sizeof(ICMP_ECHO_REPLY) || RequestData == nullptr) {
|
||||
return 0;
|
||||
}
|
||||
if (RequestSize < sizeof(IcmpHdr)) {
|
||||
return 0;
|
||||
}
|
||||
const auto *req = reinterpret_cast<const uint8_t *>(RequestData);
|
||||
const auto *ih = reinterpret_cast<const IcmpHdr *>(req);
|
||||
if (ih->type != 8 || ih->code != 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
memset(ReplyBuffer, 0, ReplySize);
|
||||
auto *reply = reinterpret_cast<ICMP_ECHO_REPLY *>(ReplyBuffer);
|
||||
const size_t data_off = offsetof(ICMP_ECHO_REPLY, Data);
|
||||
const size_t avail = ReplySize > data_off ? ReplySize - data_off : 0;
|
||||
const size_t copy_len = (std::min)(static_cast<size_t>(RequestSize), avail);
|
||||
reply->Address = DestinationAddress;
|
||||
reply->Status = IP_SUCCESS;
|
||||
reply->RoundTripTime = 1;
|
||||
reply->DataSize = static_cast<USHORT>(copy_len);
|
||||
if (copy_len > 0) {
|
||||
memcpy(reinterpret_cast<uint8_t *>(ReplyBuffer) + data_off, RequestData, copy_len);
|
||||
}
|
||||
SetLastError(ERROR_SUCCESS);
|
||||
return 1;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
void icmphook_iphlpapi_install() {
|
||||
static bool done = false;
|
||||
if (done) {
|
||||
return;
|
||||
}
|
||||
done = true;
|
||||
if (!detour::trampoline_try(
|
||||
"iphlpapi.dll",
|
||||
"IcmpSendEcho",
|
||||
(void *) IcmpSendEcho_hook,
|
||||
(void **) &IcmpSendEcho_orig)) {
|
||||
log_warning("network", "ICMP emulation: IcmpSendEcho hook was not installed");
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,692 @@
|
||||
#include "icmphook_net.h"
|
||||
|
||||
#include "util/detour.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
#include <iphlpapi.h>
|
||||
#include <mutex>
|
||||
#include <deque>
|
||||
#include <vector>
|
||||
#include <chrono>
|
||||
#include <cstring>
|
||||
#include <atomic>
|
||||
#include <condition_variable>
|
||||
#include <unordered_map>
|
||||
|
||||
void icmphook_iphlpapi_install();
|
||||
|
||||
#ifndef SPICE64
|
||||
using socket_uint = unsigned int;
|
||||
#else
|
||||
using socket_uint = unsigned long long;
|
||||
#endif
|
||||
|
||||
namespace icmphook_internal {
|
||||
|
||||
constexpr uint32_t k_loopback_host = 0x7f000001u;
|
||||
|
||||
#pragma pack(push, 1)
|
||||
struct IcmpHeaderView {
|
||||
uint8_t type;
|
||||
uint8_t code;
|
||||
uint16_t checksum_be;
|
||||
};
|
||||
#pragma pack(pop)
|
||||
|
||||
bool icmp_packet_valid(const uint8_t *icmp, size_t len) {
|
||||
if (len < sizeof(IcmpHeaderView)) {
|
||||
return false;
|
||||
}
|
||||
unsigned sum = 0;
|
||||
for (size_t i = 0; i + 1 < len; i += 2) {
|
||||
sum += (static_cast<unsigned>(icmp[i]) << 8) | icmp[i + 1];
|
||||
sum = (sum >> 16) + (sum & 0xFFFF);
|
||||
}
|
||||
if (len & 1) {
|
||||
sum += static_cast<unsigned>(icmp[len - 1]) << 8;
|
||||
sum = (sum >> 16) + (sum & 0xFFFF);
|
||||
}
|
||||
sum = (sum >> 16) + (sum & 0xFFFF);
|
||||
return sum == 0xFFFFu || sum == 0;
|
||||
}
|
||||
|
||||
bool icmp_build_echo_reply(std::vector<uint8_t> &out, const uint8_t *req, size_t req_len) {
|
||||
if (req_len < sizeof(IcmpHeaderView)) {
|
||||
return false;
|
||||
}
|
||||
out.resize(req_len);
|
||||
memcpy(out.data(), req, req_len);
|
||||
auto *hdr = reinterpret_cast<IcmpHeaderView *>(out.data());
|
||||
hdr->type = 0;
|
||||
hdr->code = 0;
|
||||
hdr->checksum_be = 0;
|
||||
unsigned sum = 0;
|
||||
for (size_t i = 0; i + 1 < out.size(); i += 2) {
|
||||
sum += (static_cast<unsigned>(out[i]) << 8) | out[i + 1];
|
||||
sum = (sum >> 16) + (sum & 0xFFFF);
|
||||
}
|
||||
if (out.size() & 1) {
|
||||
sum += static_cast<unsigned>(out[out.size() - 1]) << 8;
|
||||
sum = (sum >> 16) + (sum & 0xFFFF);
|
||||
}
|
||||
sum = (sum >> 16) + (sum & 0xFFFF);
|
||||
uint16_t csum = static_cast<uint16_t>(~sum);
|
||||
hdr->checksum_be = htons(csum);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool icmp_fix_pointer(
|
||||
const uint8_t *base,
|
||||
size_t total_len,
|
||||
const uint8_t **icmp_start,
|
||||
size_t *icmp_len) {
|
||||
if (total_len >= 20 && (base[0] >> 4) == 4) {
|
||||
size_t ihl = (base[0] & 0x0Fu) * 4;
|
||||
if (ihl < 20 || ihl > total_len || base[9] != IPPROTO_ICMP) {
|
||||
return false;
|
||||
}
|
||||
*icmp_start = base + ihl;
|
||||
*icmp_len = total_len - ihl;
|
||||
return true;
|
||||
}
|
||||
*icmp_start = base;
|
||||
*icmp_len = total_len;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ipv4_encode_datagram(
|
||||
std::vector<uint8_t> &out,
|
||||
uint32_t src_host_order,
|
||||
uint32_t dst_host_order,
|
||||
const uint8_t *payload,
|
||||
size_t payload_len) {
|
||||
const size_t hdr_len = 20;
|
||||
if (payload_len > 0xFFFFu - hdr_len) {
|
||||
return false;
|
||||
}
|
||||
const auto total_len = static_cast<uint16_t>(hdr_len + payload_len);
|
||||
out.resize(hdr_len + payload_len);
|
||||
uint8_t *p = out.data();
|
||||
memset(p, 0, hdr_len);
|
||||
p[0] = 0x45;
|
||||
p[1] = 0;
|
||||
p[2] = static_cast<uint8_t>(total_len >> 8);
|
||||
p[3] = static_cast<uint8_t>(total_len & 0xFF);
|
||||
p[6] = 0x40;
|
||||
p[8] = 1;
|
||||
p[9] = IPPROTO_ICMP;
|
||||
uint32_t src_wire = htonl(src_host_order);
|
||||
uint32_t dst_wire = htonl(dst_host_order);
|
||||
memcpy(p + 12, &src_wire, 4);
|
||||
memcpy(p + 16, &dst_wire, 4);
|
||||
unsigned sum = 0;
|
||||
for (size_t i = 0; i < hdr_len; i += 2) {
|
||||
sum += (static_cast<unsigned>(p[i]) << 8) | p[i + 1];
|
||||
while (sum >> 16) {
|
||||
sum = (sum & 0xFFFF) + (sum >> 16);
|
||||
}
|
||||
}
|
||||
uint16_t hdr_csum = static_cast<uint16_t>(~sum);
|
||||
p[10] = static_cast<uint8_t>(hdr_csum >> 8);
|
||||
p[11] = static_cast<uint8_t>(hdr_csum & 0xFF);
|
||||
memcpy(p + hdr_len, payload, payload_len);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Cached adapter list. Populated once per process: adapter changes after the
|
||||
// first ICMP send are intentionally not picked up, in exchange for avoiding
|
||||
// repeated IP Helper calls on every emulated send.
|
||||
std::once_flag g_adapters_cache_init;
|
||||
std::vector<uint8_t> g_adapters_cache;
|
||||
|
||||
void fill_adapters_cache() {
|
||||
std::call_once(g_adapters_cache_init, []() {
|
||||
ULONG buf_len = 0;
|
||||
DWORD r = GetAdaptersInfo(nullptr, &buf_len);
|
||||
if (r != ERROR_BUFFER_OVERFLOW && r != ERROR_SUCCESS) {
|
||||
return;
|
||||
}
|
||||
if (buf_len == 0) {
|
||||
return;
|
||||
}
|
||||
g_adapters_cache.resize(buf_len);
|
||||
auto *info = reinterpret_cast<PIP_ADAPTER_INFO>(g_adapters_cache.data());
|
||||
if (GetAdaptersInfo(info, &buf_len) != ERROR_SUCCESS) {
|
||||
g_adapters_cache.clear();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
uint32_t local_ipv4_for_peer(
|
||||
uint32_t peer_host_order,
|
||||
uint32_t bind_pref_host_order,
|
||||
bool has_bind) {
|
||||
if (peer_host_order == k_loopback_host) {
|
||||
return k_loopback_host;
|
||||
}
|
||||
if (has_bind && bind_pref_host_order != 0) {
|
||||
return bind_pref_host_order;
|
||||
}
|
||||
fill_adapters_cache();
|
||||
if (g_adapters_cache.empty()) {
|
||||
return peer_host_order;
|
||||
}
|
||||
auto *info = reinterpret_cast<PIP_ADAPTER_INFO>(g_adapters_cache.data());
|
||||
for (PIP_ADAPTER_INFO a = info; a != nullptr; a = a->Next) {
|
||||
uint32_t ip = ntohl(inet_addr(a->IpAddressList.IpAddress.String));
|
||||
uint32_t mask = ntohl(inet_addr(a->IpAddressList.IpMask.String));
|
||||
if (mask == 0) {
|
||||
continue;
|
||||
}
|
||||
if ((peer_host_order & mask) == (ip & mask)) {
|
||||
return ip;
|
||||
}
|
||||
}
|
||||
return peer_host_order;
|
||||
}
|
||||
|
||||
struct EmuSock {
|
||||
std::deque<std::vector<uint8_t>> queue;
|
||||
std::condition_variable_any cv;
|
||||
DWORD rx_timeout_ms = INFINITE;
|
||||
bool nonblocking = false;
|
||||
bool has_bind = false;
|
||||
uint32_t bind_ip_host = 0;
|
||||
};
|
||||
|
||||
std::recursive_mutex g_mu;
|
||||
std::unordered_map<SOCKET, std::unique_ptr<EmuSock>> g_socks;
|
||||
std::atomic<uint32_t> g_seq{1};
|
||||
|
||||
// Fast-path flag so the bind() hook in networkhook.cpp can short-circuit
|
||||
// without taking g_mu when the ICMP feature was never enabled.
|
||||
std::atomic<bool> g_installed{false};
|
||||
|
||||
decltype(socket) *socket_orig = nullptr;
|
||||
decltype(WSASocketW) *WSASocketW_orig = nullptr;
|
||||
decltype(WSASocketA) *WSASocketA_orig = nullptr;
|
||||
decltype(closesocket) *closesocket_orig = nullptr;
|
||||
decltype(bind) *bind_trampoline_orig = nullptr;
|
||||
decltype(sendto) *sendto_orig = nullptr;
|
||||
decltype(recvfrom) *recvfrom_orig = nullptr;
|
||||
decltype(WSASendTo) *WSASendTo_orig = nullptr;
|
||||
decltype(WSARecvFrom) *WSARecvFrom_orig = nullptr;
|
||||
decltype(ioctlsocket) *ioctlsocket_orig = nullptr;
|
||||
decltype(setsockopt) *setsockopt_orig = nullptr;
|
||||
|
||||
EmuSock *lookup(SOCKET s) {
|
||||
std::lock_guard<std::recursive_mutex> lock(g_mu);
|
||||
auto it = g_socks.find(s);
|
||||
if (it == g_socks.end()) {
|
||||
return nullptr;
|
||||
}
|
||||
return it->second.get();
|
||||
}
|
||||
|
||||
SOCKET alloc_icmp_socket() {
|
||||
std::lock_guard<std::recursive_mutex> lock(g_mu);
|
||||
for (;;) {
|
||||
uint32_t x = g_seq.fetch_add(1, std::memory_order_relaxed);
|
||||
SOCKET s = (SOCKET)(socket_uint)(0xE0000000u | (x & 0x0FFFFFFFu));
|
||||
if (s == INVALID_SOCKET) {
|
||||
continue;
|
||||
}
|
||||
if (g_socks.find(s) == g_socks.end()) {
|
||||
g_socks[s] = std::make_unique<EmuSock>();
|
||||
return s;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void release_icmp_socket(SOCKET s) {
|
||||
std::lock_guard<std::recursive_mutex> lock(g_mu);
|
||||
auto it = g_socks.find(s);
|
||||
if (it != g_socks.end()) {
|
||||
it->second->cv.notify_all();
|
||||
g_socks.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
bool process_icmp_send(SOCKET s, const uint8_t *buf, int len, const sockaddr *to, int tolen) {
|
||||
if (len <= 0 || tolen < (int) sizeof(sockaddr_in) || !buf || !to) {
|
||||
return true;
|
||||
}
|
||||
auto *sin = reinterpret_cast<const sockaddr_in *>(to);
|
||||
if (sin->sin_family != AF_INET) {
|
||||
return true;
|
||||
}
|
||||
uint32_t peer_host = ntohl(sin->sin_addr.s_addr);
|
||||
|
||||
const uint8_t *icmp_ptr = nullptr;
|
||||
size_t icmp_len = 0;
|
||||
const auto *raw = reinterpret_cast<const uint8_t *>(buf);
|
||||
if (!icmp_fix_pointer(raw, static_cast<size_t>(len), &icmp_ptr, &icmp_len)) {
|
||||
return true;
|
||||
}
|
||||
if (!icmp_packet_valid(icmp_ptr, icmp_len)) {
|
||||
return true;
|
||||
}
|
||||
if (icmp_len < sizeof(IcmpHeaderView)) {
|
||||
return true;
|
||||
}
|
||||
const auto *ih = reinterpret_cast<const IcmpHeaderView *>(icmp_ptr);
|
||||
if (ih->type != 8 || ih->code != 0) {
|
||||
return true;
|
||||
}
|
||||
|
||||
std::vector<uint8_t> icmp_reply;
|
||||
if (!icmp_build_echo_reply(icmp_reply, icmp_ptr, icmp_len)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
std::vector<uint8_t> packet;
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lock(g_mu);
|
||||
auto it = g_socks.find(s);
|
||||
if (it == g_socks.end()) {
|
||||
return true;
|
||||
}
|
||||
EmuSock *es = it->second.get();
|
||||
uint32_t local_host = local_ipv4_for_peer(peer_host, es->bind_ip_host, es->has_bind);
|
||||
if (!ipv4_encode_datagram(
|
||||
packet, peer_host, local_host, icmp_reply.data(), icmp_reply.size())) {
|
||||
return true;
|
||||
}
|
||||
es->queue.push_back(std::move(packet));
|
||||
es->cv.notify_all();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
SOCKET WINAPI socket_hook(int af, int type, int protocol) {
|
||||
if (af == AF_INET && type == SOCK_RAW && protocol == IPPROTO_ICMP) {
|
||||
SOCKET s = alloc_icmp_socket();
|
||||
log_info("network", "ICMP emulation: allocated raw socket {}", (socket_uint) s);
|
||||
return s;
|
||||
}
|
||||
return socket_orig(af, type, protocol);
|
||||
}
|
||||
|
||||
SOCKET WINAPI WSASocketW_hook(
|
||||
int af,
|
||||
int type,
|
||||
int protocol,
|
||||
LPWSAPROTOCOL_INFOW lpProtocolInfo,
|
||||
GROUP g,
|
||||
DWORD dwFlags) {
|
||||
const bool is_raw_icmp =
|
||||
af == AF_INET && type == SOCK_RAW && protocol == IPPROTO_ICMP;
|
||||
if (lpProtocolInfo == nullptr && is_raw_icmp) {
|
||||
SOCKET s = alloc_icmp_socket();
|
||||
log_info("network", "ICMP emulation: allocated raw WSASocketW {}", (socket_uint) s);
|
||||
return s;
|
||||
}
|
||||
return WSASocketW_orig(af, type, protocol, lpProtocolInfo, g, dwFlags);
|
||||
}
|
||||
|
||||
SOCKET WINAPI WSASocketA_hook(
|
||||
int af,
|
||||
int type,
|
||||
int protocol,
|
||||
LPWSAPROTOCOL_INFOA lpProtocolInfo,
|
||||
GROUP g,
|
||||
DWORD dwFlags) {
|
||||
const bool is_raw_icmp =
|
||||
af == AF_INET && type == SOCK_RAW && protocol == IPPROTO_ICMP;
|
||||
if (lpProtocolInfo == nullptr && is_raw_icmp) {
|
||||
SOCKET s = alloc_icmp_socket();
|
||||
log_info("network", "ICMP emulation: allocated raw WSASocketA {}", (socket_uint) s);
|
||||
return s;
|
||||
}
|
||||
return WSASocketA_orig(af, type, protocol, lpProtocolInfo, g, dwFlags);
|
||||
}
|
||||
|
||||
int WINAPI closesocket_hook(SOCKET s) {
|
||||
if (lookup(s)) {
|
||||
release_icmp_socket(s);
|
||||
return 0;
|
||||
}
|
||||
return closesocket_orig(s);
|
||||
}
|
||||
|
||||
int WINAPI bind_hook_ws2(SOCKET s, const sockaddr *name, int namelen) {
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lock(g_mu);
|
||||
auto it = g_socks.find(s);
|
||||
if (it != g_socks.end() && name && namelen >= (int) sizeof(sockaddr_in)) {
|
||||
auto *in = reinterpret_cast<const sockaddr_in *>(name);
|
||||
if (in->sin_family != AF_INET) {
|
||||
WSASetLastError(WSAEAFNOSUPPORT);
|
||||
return SOCKET_ERROR;
|
||||
}
|
||||
it->second->has_bind = true;
|
||||
it->second->bind_ip_host = ntohl(in->sin_addr.s_addr);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
return bind_trampoline_orig(s, name, namelen);
|
||||
}
|
||||
|
||||
int WINAPI sendto_hook(
|
||||
SOCKET s, const char *buf, int len, int flags, const sockaddr *to, int tolen) {
|
||||
EmuSock *es = lookup(s);
|
||||
if (!es) {
|
||||
return sendto_orig(s, buf, len, flags, to, tolen);
|
||||
}
|
||||
if (!buf || !to) {
|
||||
WSASetLastError(WSAEFAULT);
|
||||
return SOCKET_ERROR;
|
||||
}
|
||||
process_icmp_send(s, reinterpret_cast<const uint8_t *>(buf), len, to, tolen);
|
||||
return len;
|
||||
}
|
||||
|
||||
int WINAPI WSASendTo_hook(
|
||||
SOCKET s,
|
||||
LPWSABUF lpBuffers,
|
||||
DWORD dwBufferCount,
|
||||
LPDWORD lpNumberOfBytesSent,
|
||||
DWORD dwFlags,
|
||||
const sockaddr *lpTo,
|
||||
int iTolen,
|
||||
LPWSAOVERLAPPED lpOverlapped,
|
||||
LPWSAOVERLAPPED_COMPLETION_ROUTINE lpCompletionRoutine) {
|
||||
EmuSock *es = lookup(s);
|
||||
if (!es) {
|
||||
return WSASendTo_orig(
|
||||
s,
|
||||
lpBuffers,
|
||||
dwBufferCount,
|
||||
lpNumberOfBytesSent,
|
||||
dwFlags,
|
||||
lpTo,
|
||||
iTolen,
|
||||
lpOverlapped,
|
||||
lpCompletionRoutine);
|
||||
}
|
||||
if (lpOverlapped != nullptr) {
|
||||
WSASetLastError(WSAEOPNOTSUPP);
|
||||
return SOCKET_ERROR;
|
||||
}
|
||||
if (dwBufferCount != 1 || !lpBuffers || !lpNumberOfBytesSent) {
|
||||
WSASetLastError(WSAEINVAL);
|
||||
return SOCKET_ERROR;
|
||||
}
|
||||
int len = (int) lpBuffers[0].len;
|
||||
process_icmp_send(
|
||||
s,
|
||||
reinterpret_cast<const uint8_t *>(lpBuffers[0].buf),
|
||||
len,
|
||||
lpTo,
|
||||
iTolen);
|
||||
*lpNumberOfBytesSent = static_cast<DWORD>(len);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Dequeue one datagram for an emulated ICMP socket into the caller-provided
|
||||
// buffer. If out_full_dgram_bytes is non-null, it receives the full packet
|
||||
// size (before truncation to len) so callers can signal WSAEMSGSIZE.
|
||||
int emu_recv_dequeue(
|
||||
SOCKET s, char *buf, int len, sockaddr *from, int *fromlen,
|
||||
size_t *out_full_dgram_bytes) {
|
||||
if (!buf || len <= 0) {
|
||||
WSASetLastError(WSAEINVAL);
|
||||
return SOCKET_ERROR;
|
||||
}
|
||||
|
||||
std::vector<uint8_t> pkt;
|
||||
{
|
||||
std::unique_lock<std::recursive_mutex> lock(g_mu);
|
||||
auto it = g_socks.find(s);
|
||||
if (it == g_socks.end()) {
|
||||
WSASetLastError(WSAENOTSOCK);
|
||||
return SOCKET_ERROR;
|
||||
}
|
||||
|
||||
auto wait_pred = [&] {
|
||||
auto j = g_socks.find(s);
|
||||
return j == g_socks.end() || !j->second->queue.empty();
|
||||
};
|
||||
|
||||
EmuSock *es = it->second.get();
|
||||
if (es->nonblocking) {
|
||||
if (es->queue.empty()) {
|
||||
WSASetLastError(WSAEWOULDBLOCK);
|
||||
return SOCKET_ERROR;
|
||||
}
|
||||
} else if (es->rx_timeout_ms == INFINITE || es->rx_timeout_ms == 0) {
|
||||
it->second->cv.wait(lock, wait_pred);
|
||||
} else {
|
||||
const auto timeout = std::chrono::milliseconds(es->rx_timeout_ms);
|
||||
if (!it->second->cv.wait_for(lock, timeout, wait_pred)) {
|
||||
WSASetLastError(WSAETIMEDOUT);
|
||||
return SOCKET_ERROR;
|
||||
}
|
||||
}
|
||||
|
||||
it = g_socks.find(s);
|
||||
if (it == g_socks.end()) {
|
||||
WSASetLastError(WSAENOTSOCK);
|
||||
return SOCKET_ERROR;
|
||||
}
|
||||
es = it->second.get();
|
||||
if (es->queue.empty()) {
|
||||
WSASetLastError(WSAENOTSOCK);
|
||||
return SOCKET_ERROR;
|
||||
}
|
||||
|
||||
pkt = std::move(es->queue.front());
|
||||
es->queue.pop_front();
|
||||
}
|
||||
|
||||
if (out_full_dgram_bytes) {
|
||||
*out_full_dgram_bytes = pkt.size();
|
||||
}
|
||||
const int take = (len < (int) pkt.size()) ? len : (int) pkt.size();
|
||||
memcpy(buf, pkt.data(), static_cast<size_t>(take));
|
||||
if (from && fromlen && *fromlen >= (int) sizeof(sockaddr_in)) {
|
||||
auto *out = reinterpret_cast<sockaddr_in *>(from);
|
||||
memset(out, 0, sizeof(*out));
|
||||
out->sin_family = AF_INET;
|
||||
if (pkt.size() >= 20) {
|
||||
memcpy(&out->sin_addr, pkt.data() + 12, 4);
|
||||
} else {
|
||||
out->sin_addr.s_addr = htonl(k_loopback_host);
|
||||
}
|
||||
*fromlen = sizeof(sockaddr_in);
|
||||
}
|
||||
return take;
|
||||
}
|
||||
|
||||
int WINAPI recvfrom_hook(
|
||||
SOCKET s, char *buf, int len, int flags, sockaddr *from, int *fromlen) {
|
||||
if (!lookup(s)) {
|
||||
return recvfrom_orig(s, buf, len, flags, from, fromlen);
|
||||
}
|
||||
return emu_recv_dequeue(s, buf, len, from, fromlen, nullptr);
|
||||
}
|
||||
|
||||
int WINAPI WSARecvFrom_hook(
|
||||
SOCKET s,
|
||||
LPWSABUF lpBuffers,
|
||||
DWORD dwBufferCount,
|
||||
LPDWORD lpNumberOfBytesRecvd,
|
||||
LPDWORD lpFlags,
|
||||
sockaddr *lpFrom,
|
||||
LPINT lpFromlen,
|
||||
LPWSAOVERLAPPED lpOverlapped,
|
||||
LPWSAOVERLAPPED_COMPLETION_ROUTINE lpCompletionRoutine) {
|
||||
if (!lookup(s)) {
|
||||
return WSARecvFrom_orig(
|
||||
s,
|
||||
lpBuffers,
|
||||
dwBufferCount,
|
||||
lpNumberOfBytesRecvd,
|
||||
lpFlags,
|
||||
lpFrom,
|
||||
lpFromlen,
|
||||
lpOverlapped,
|
||||
lpCompletionRoutine);
|
||||
}
|
||||
if (lpOverlapped != nullptr) {
|
||||
WSASetLastError(WSAEOPNOTSUPP);
|
||||
return SOCKET_ERROR;
|
||||
}
|
||||
if (dwBufferCount != 1 || !lpBuffers || !lpNumberOfBytesRecvd) {
|
||||
WSASetLastError(WSAEINVAL);
|
||||
return SOCKET_ERROR;
|
||||
}
|
||||
sockaddr_in from_tmp{};
|
||||
int fromlen_tmp = sizeof(from_tmp);
|
||||
size_t full_bytes = 0;
|
||||
int r = emu_recv_dequeue(
|
||||
s,
|
||||
lpBuffers[0].buf,
|
||||
(int) lpBuffers[0].len,
|
||||
reinterpret_cast<sockaddr *>(&from_tmp),
|
||||
&fromlen_tmp,
|
||||
&full_bytes);
|
||||
if (r == SOCKET_ERROR) {
|
||||
return SOCKET_ERROR;
|
||||
}
|
||||
if (full_bytes > lpBuffers[0].len) {
|
||||
WSASetLastError(WSAEMSGSIZE);
|
||||
return SOCKET_ERROR;
|
||||
}
|
||||
*lpNumberOfBytesRecvd = static_cast<DWORD>(r);
|
||||
if (lpFlags) {
|
||||
*lpFlags = 0;
|
||||
}
|
||||
if (lpFrom && lpFromlen && *lpFromlen >= (int) sizeof(sockaddr_in)) {
|
||||
*reinterpret_cast<sockaddr_in *>(lpFrom) = from_tmp;
|
||||
*lpFromlen = sizeof(sockaddr_in);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int WINAPI ioctlsocket_hook(SOCKET s, long cmd, u_long *argp) {
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lock(g_mu);
|
||||
auto it = g_socks.find(s);
|
||||
if (it != g_socks.end()) {
|
||||
EmuSock *es = it->second.get();
|
||||
if (argp && static_cast<u_long>(cmd) == FIONBIO) {
|
||||
es->nonblocking = (*argp != 0);
|
||||
return 0;
|
||||
}
|
||||
WSASetLastError(WSAEOPNOTSUPP);
|
||||
return SOCKET_ERROR;
|
||||
}
|
||||
}
|
||||
return ioctlsocket_orig(s, cmd, argp);
|
||||
}
|
||||
|
||||
int WINAPI setsockopt_hook(
|
||||
SOCKET s, int level, int optname, const char *optval, int optlen) {
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lock(g_mu);
|
||||
auto it = g_socks.find(s);
|
||||
if (it != g_socks.end()) {
|
||||
const bool deref_optval = level == SOL_SOCKET && optlen >= (int) sizeof(DWORD);
|
||||
if (deref_optval && optval) {
|
||||
EmuSock *es = it->second.get();
|
||||
auto v = reinterpret_cast<const DWORD *>(optval);
|
||||
if (optname == SO_RCVTIMEO) {
|
||||
DWORD ms = *v;
|
||||
es->rx_timeout_ms = (ms == 0) ? INFINITE : ms;
|
||||
return 0;
|
||||
}
|
||||
if (optname == SO_SNDTIMEO) {
|
||||
return 0;
|
||||
}
|
||||
WSASetLastError(WSAEOPNOTSUPP);
|
||||
return SOCKET_ERROR;
|
||||
}
|
||||
if (!deref_optval) {
|
||||
WSASetLastError(WSAEOPNOTSUPP);
|
||||
return SOCKET_ERROR;
|
||||
}
|
||||
}
|
||||
}
|
||||
return setsockopt_orig(s, level, optname, optval, optlen);
|
||||
}
|
||||
|
||||
void install_icmphook_hooks() {
|
||||
static bool done = false;
|
||||
if (done) {
|
||||
return;
|
||||
}
|
||||
done = true;
|
||||
|
||||
bool ok = true;
|
||||
ok &= detour::trampoline_try(
|
||||
"ws2_32.dll", "socket",
|
||||
(void *) socket_hook, (void **) &socket_orig);
|
||||
ok &= detour::trampoline_try(
|
||||
"ws2_32.dll", "WSASocketW",
|
||||
(void *) WSASocketW_hook, (void **) &WSASocketW_orig);
|
||||
ok &= detour::trampoline_try(
|
||||
"ws2_32.dll", "WSASocketA",
|
||||
(void *) WSASocketA_hook, (void **) &WSASocketA_orig);
|
||||
ok &= detour::trampoline_try(
|
||||
"ws2_32.dll", "closesocket",
|
||||
(void *) closesocket_hook, (void **) &closesocket_orig);
|
||||
ok &= detour::trampoline_try(
|
||||
"ws2_32.dll", "bind",
|
||||
(void *) bind_hook_ws2, (void **) &bind_trampoline_orig);
|
||||
ok &= detour::trampoline_try(
|
||||
"ws2_32.dll", "sendto",
|
||||
(void *) sendto_hook, (void **) &sendto_orig);
|
||||
ok &= detour::trampoline_try(
|
||||
"ws2_32.dll", "recvfrom",
|
||||
(void *) recvfrom_hook, (void **) &recvfrom_orig);
|
||||
ok &= detour::trampoline_try(
|
||||
"ws2_32.dll", "WSASendTo",
|
||||
(void *) WSASendTo_hook, (void **) &WSASendTo_orig);
|
||||
ok &= detour::trampoline_try(
|
||||
"ws2_32.dll", "WSARecvFrom",
|
||||
(void *) WSARecvFrom_hook, (void **) &WSARecvFrom_orig);
|
||||
ok &= detour::trampoline_try(
|
||||
"ws2_32.dll", "ioctlsocket",
|
||||
(void *) ioctlsocket_hook, (void **) &ioctlsocket_orig);
|
||||
ok &= detour::trampoline_try(
|
||||
"ws2_32.dll", "setsockopt",
|
||||
(void *) setsockopt_hook, (void **) &setsockopt_orig);
|
||||
|
||||
if (!ok) {
|
||||
log_warning(
|
||||
"network",
|
||||
"ICMP emulation: one or more ws2_32 hooks failed to install");
|
||||
} else {
|
||||
log_info("network", "ICMP emulation hooks installed (raw ICMP sockets)");
|
||||
}
|
||||
|
||||
g_installed.store(true, std::memory_order_release);
|
||||
}
|
||||
|
||||
} // namespace icmphook_internal
|
||||
|
||||
bool icmphook_is_emulated_socket(SOCKET s) {
|
||||
if (!icmphook_internal::g_installed.load(std::memory_order_acquire)) {
|
||||
return false;
|
||||
}
|
||||
std::lock_guard<std::recursive_mutex> lock(icmphook_internal::g_mu);
|
||||
return icmphook_internal::g_socks.find(s) != icmphook_internal::g_socks.end();
|
||||
}
|
||||
|
||||
bool icmphook_try_bind(SOCKET s, const struct sockaddr *name, int namelen, int *out_result) {
|
||||
if (!icmphook_internal::g_installed.load(std::memory_order_acquire)) {
|
||||
return false;
|
||||
}
|
||||
std::lock_guard<std::recursive_mutex> lock(icmphook_internal::g_mu);
|
||||
if (icmphook_internal::g_socks.find(s) == icmphook_internal::g_socks.end()) {
|
||||
return false;
|
||||
}
|
||||
*out_result = icmphook_internal::bind_hook_ws2(s, name, namelen);
|
||||
return true;
|
||||
}
|
||||
|
||||
void icmphook_net_init() {
|
||||
icmphook_internal::install_icmphook_hooks();
|
||||
icmphook_iphlpapi_install();
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include <winsock2.h>
|
||||
|
||||
bool icmphook_is_emulated_socket(SOCKET s);
|
||||
|
||||
/*!
|
||||
* Handle bind() for emulated ICMP sockets: records interface address and succeeds without kernel bind.
|
||||
* Returns true if this socket was handled (caller should return 0).
|
||||
*/
|
||||
bool icmphook_try_bind(SOCKET s, const struct sockaddr *name, int namelen, int *out_result);
|
||||
|
||||
void icmphook_net_init();
|
||||
@@ -14,6 +14,7 @@
|
||||
#include "util/fileutils.h"
|
||||
#include "util/libutils.h"
|
||||
#include "util/deferlog.h"
|
||||
#include "hooks/icmphook_net.h"
|
||||
|
||||
// hooking related stuff
|
||||
static decltype(GetAdaptersInfo) *GetAdaptersInfo_orig = nullptr;
|
||||
@@ -189,6 +190,11 @@ static int WINAPI bind_hook(SOCKET s, const struct sockaddr *name, int namelen)
|
||||
#pragma ide diagnostic ignored "OCDFAInspection"
|
||||
#endif
|
||||
|
||||
int icmp_bind_result = 0;
|
||||
if (icmphook_try_bind(s, name, namelen, &icmp_bind_result)) {
|
||||
return icmp_bind_result;
|
||||
}
|
||||
|
||||
// cast to sockaddr_in
|
||||
struct sockaddr_in *in_name = (struct sockaddr_in *) name;
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
|
||||
#include <assert.h>
|
||||
#include <shlwapi.h>
|
||||
#include <windows.h>
|
||||
#include <cfg/configurator.h>
|
||||
|
||||
#include "api/modules/capture.h"
|
||||
@@ -76,6 +77,7 @@
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "hooks/lang.h"
|
||||
#include "hooks/networkhook.h"
|
||||
#include "hooks/icmphook_net.h"
|
||||
#include "hooks/unisintrhook.h"
|
||||
#include "launcher/launcher.h"
|
||||
#include "launcher/logger.h"
|
||||
@@ -98,6 +100,7 @@
|
||||
#include "rawinput/rawinput.h"
|
||||
#include "rawinput/touch.h"
|
||||
#include "reader/reader.h"
|
||||
#include "sdk/sdk.h"
|
||||
#include "stubs/stubs.h"
|
||||
#include "touch/touch.h"
|
||||
#include "util/cpuutils.h"
|
||||
@@ -107,6 +110,7 @@
|
||||
#include "util/libutils.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/peb.h"
|
||||
#include "util/precise_timer.h"
|
||||
#include "util/socd_cleaner.h"
|
||||
#include "util/sysutils.h"
|
||||
#include "util/tapeled.h"
|
||||
@@ -242,6 +246,7 @@ int main_implementation(int argc, char *argv[]) {
|
||||
bool easrv_smart = false;
|
||||
bool load_stubs = false;
|
||||
bool netfix_disable = false;
|
||||
bool icmphook_enable = false;
|
||||
bool lang_disable = false;
|
||||
std::string process_priority_str = "high";
|
||||
bool cardio_enabled = false;
|
||||
@@ -297,6 +302,26 @@ int main_implementation(int argc, char *argv[]) {
|
||||
}
|
||||
auto &options = *options_ptr;
|
||||
|
||||
#if !SPICE_XP
|
||||
|
||||
{
|
||||
// skip elevation only if AutoElevate is explicitly set to "user"
|
||||
const bool skip_elevation = options[launcher::Options::AutoElevate].is_active() &&
|
||||
options[launcher::Options::AutoElevate].value_text() == "user";
|
||||
if (!skip_elevation && !sysutils::is_running_as_admin()) {
|
||||
log_info("launcher", "relaunching with administrator privileges");
|
||||
if (sysutils::relaunch_as_admin()) {
|
||||
exit(0);
|
||||
} else {
|
||||
// elevation failed or was denied by the user
|
||||
log_fatal("launcher", "failed to launch with administrator privileges");
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif // !SPICE_XP
|
||||
|
||||
// check options
|
||||
// TODO: get rid of some booleans here and make use of the options directly
|
||||
if (options[launcher::Options::OpenConfigurator].value_bool()) {
|
||||
@@ -383,6 +408,16 @@ int main_implementation(int argc, char *argv[]) {
|
||||
monitor_orientation = ORIENTATION_CW;
|
||||
}
|
||||
|
||||
std::optional<std::pair<uint32_t, uint32_t>> monitor_resolution;
|
||||
if (options[launcher::Options::ChangeResolution].is_active()) {
|
||||
std::pair<uint32_t, uint32_t> result;
|
||||
if (parse_width_height(options[launcher::Options::ChangeResolution].value_text(), result)) {
|
||||
monitor_resolution = result;
|
||||
} else if (!cfg_run && !cfg::CONFIGURATOR_STANDALONE) {
|
||||
log_fatal("launcher", "failed to parse -changeres");
|
||||
}
|
||||
}
|
||||
|
||||
if (options[launcher::Options::spice2x_NoD3D9DeviceHook].value_bool()) {
|
||||
D3D9_DEVICE_HOOK_DISABLE = true;
|
||||
// touch emulation gets disabled, might as well turn these on
|
||||
@@ -597,6 +632,9 @@ int main_implementation(int argc, char *argv[]) {
|
||||
if (options[launcher::Options::PopnSubMonitorOverride].is_active()) {
|
||||
sysutils::SECOND_MONITOR_OVERRIDE = options[launcher::Options::PopnSubMonitorOverride].value_text();
|
||||
}
|
||||
if (options[launcher::Options::PopnNativeTouch].value_bool()) {
|
||||
games::popn::NATIVE_TOUCH = true;
|
||||
}
|
||||
if (options[launcher::Options::LoadMetalGearArcadeModule].value_bool()) {
|
||||
attach_mga = true;
|
||||
}
|
||||
@@ -606,8 +644,11 @@ int main_implementation(int argc, char *argv[]) {
|
||||
if (options[launcher::Options::GitaDoraCabinetType].is_active()) {
|
||||
games::gitadora::CAB_TYPE = options[launcher::Options::GitaDoraCabinetType].value_uint32();
|
||||
}
|
||||
if (options[launcher::Options::GitaDoraArenaSingleWindow].value_bool() && GRAPHICS_WINDOWED) {
|
||||
games::gitadora::ARENA_SINGLE_WINDOW = true;
|
||||
if (options[launcher::Options::GitaDoraArenaSingleWindow].value_bool()) {
|
||||
// for full screen
|
||||
GRAPHICS_FORCE_SINGLE_ADAPTER = true;
|
||||
// for windowed
|
||||
GRAPHICS_PREVENT_SECONDARY_WINDOW = true;
|
||||
}
|
||||
if (options[launcher::Options::GitaDoraWailHold].is_active()) {
|
||||
socd::TILT_HOLD_MS = options[launcher::Options::GitaDoraWailHold].value_uint32();
|
||||
@@ -717,6 +758,9 @@ int main_implementation(int argc, char *argv[]) {
|
||||
if (options[launcher::Options::DisableNetworkFixes].value_bool()) {
|
||||
netfix_disable = true;
|
||||
}
|
||||
if (options[launcher::Options::EnableICMPHook].value_bool()) {
|
||||
icmphook_enable = true;
|
||||
}
|
||||
if (options[launcher::Options::DisableACPHook].value_bool()) {
|
||||
lang_disable = true;
|
||||
}
|
||||
@@ -874,6 +918,12 @@ int main_implementation(int argc, char *argv[]) {
|
||||
PIN_MACRO_ENABLED = true;
|
||||
PIN_MACRO_VALUES[1] = options[launcher::Options::Player2PinMacro].value_text();
|
||||
}
|
||||
if (options[launcher::Options::AutoPinMacroTrigger0].is_active()) {
|
||||
AUTO_PIN_MACRO_TRIGGER[0] = options[launcher::Options::AutoPinMacroTrigger0].value_text();
|
||||
}
|
||||
if (options[launcher::Options::AutoPinMacroTrigger1].is_active()) {
|
||||
AUTO_PIN_MACRO_TRIGGER[1] = options[launcher::Options::AutoPinMacroTrigger1].value_text();
|
||||
}
|
||||
|
||||
for (auto &reader : options[launcher::Options::ICCAReaderPort].values_text()) {
|
||||
static int reader_id = 0;
|
||||
@@ -1117,6 +1167,7 @@ int main_implementation(int argc, char *argv[]) {
|
||||
}
|
||||
GRAPHICS_WINDOW_ALWAYS_ON_TOP = options[launcher::Options::spice2x_WindowAlwaysOnTop].value_bool();
|
||||
GRAPHICS_WINDOW_BACKBUFFER_SCALE = options[launcher::Options::WindowForceScaling].value_bool();
|
||||
GRAPHICS_WINDOW_DISABLE_ROUNDED_CORNERS = options[launcher::Options::WindowDisableRoundedCorners].value_bool();
|
||||
|
||||
// IIDX/SDVX Windowed Subscreen
|
||||
if (options[launcher::Options::spice2x_IIDXWindowedSubscreenSize].is_active()) {
|
||||
@@ -1142,11 +1193,32 @@ int main_implementation(int argc, char *argv[]) {
|
||||
}
|
||||
|
||||
if (options[launcher::Options::spice2x_JubeatLegacyTouch].value_bool()) {
|
||||
games::jb::TOUCH_LEGACY_BOX = true;
|
||||
games::jb::TOUCH_ALGORITHM = games::jb::JubeatTouchAlgorithm::Legacy;
|
||||
}
|
||||
if (options[launcher::Options::JubeatTouchAlgo].is_active()) {
|
||||
if (options[launcher::Options::JubeatTouchAlgo].value_text() == "accurate") {
|
||||
games::jb::TOUCH_ALGORITHM = games::jb::JubeatTouchAlgorithm::AcAccurate;
|
||||
} else if (options[launcher::Options::JubeatTouchAlgo].value_text() == "legacy") {
|
||||
games::jb::TOUCH_ALGORITHM = games::jb::JubeatTouchAlgorithm::Legacy;
|
||||
} else {
|
||||
games::jb::TOUCH_ALGORITHM = games::jb::JubeatTouchAlgorithm::Improved;
|
||||
}
|
||||
}
|
||||
|
||||
// reflec beat touch emulation
|
||||
if (options[launcher::Options::spice2x_RBTouchScale].is_active()) {
|
||||
games::rb::TOUCH_SCALING = options[launcher::Options::spice2x_RBTouchScale].value_uint32();
|
||||
}
|
||||
if (options[launcher::Options::RBTouchSize].is_active()) {
|
||||
const auto text = options[launcher::Options::RBTouchSize].value_text();
|
||||
if (text == "3") {
|
||||
games::rb::TOUCH_SIZE = 3;
|
||||
}
|
||||
}
|
||||
if (options[launcher::Options::RBTouchPollRate].is_active()) {
|
||||
games::rb::TOUCH_POLL_RATE = options[launcher::Options::RBTouchPollRate].value_uint32();
|
||||
}
|
||||
|
||||
if (options[launcher::Options::spice2x_AsioForceUnload].value_bool()) {
|
||||
hooks::audio::ASIO_FORCE_UNLOAD_ON_STOP = true;
|
||||
}
|
||||
@@ -1268,6 +1340,10 @@ int main_implementation(int argc, char *argv[]) {
|
||||
games::loveplus::CAMERA_ENABLE = true;
|
||||
}
|
||||
|
||||
if (options[launcher::Options::DisableHighResTimer].value_bool()) {
|
||||
timeutils::TIMER_HACKS_DISABLE = true;
|
||||
}
|
||||
|
||||
// API debugging
|
||||
if (api_debug && !cfg::CONFIGURATOR_STANDALONE) {
|
||||
API_CONTROLLER = std::make_unique<api::Controller>(api_port, api_pass, api_pretty);
|
||||
@@ -1527,16 +1603,18 @@ int main_implementation(int argc, char *argv[]) {
|
||||
}
|
||||
|
||||
// early hooks
|
||||
for (auto &hook : early_hooks) {
|
||||
log_info("launcher", "loading early hook DLL {}", hook);
|
||||
libutils::print_dll_info(hook);
|
||||
HMODULE module;
|
||||
if (!(module = libutils::try_library(hook))) {
|
||||
log_warning("launcher", "failed to load early hook {}: {}", hook, get_last_error_string());
|
||||
deferredlogs::defer_error_messages({
|
||||
fmt::format("failed to load early hook {}:", hook),
|
||||
fmt::format(" {}", get_last_error_string())
|
||||
});
|
||||
if (!cfg_run) {
|
||||
for (auto &hook : early_hooks) {
|
||||
log_info("launcher", "loading early hook DLL {}", hook);
|
||||
libutils::print_dll_info(hook);
|
||||
HMODULE module;
|
||||
if (!(module = libutils::try_library(hook))) {
|
||||
log_warning("launcher", "failed to load early hook {}: {}", hook, get_last_error_string());
|
||||
deferredlogs::defer_error_messages({
|
||||
fmt::format("failed to load early hook {}:", hook),
|
||||
fmt::format(" {}", get_last_error_string())
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1831,9 +1909,7 @@ int main_implementation(int argc, char *argv[]) {
|
||||
attach_ftt = true;
|
||||
|
||||
// the game is windowed by default unless we set the env
|
||||
if (GRAPHICS_WINDOWED) {
|
||||
GRAPHICS_WINDOWED = false;
|
||||
} else {
|
||||
if (!GRAPHICS_WINDOWED) {
|
||||
SetEnvironmentVariable("DAMAC_VIEWER_FULLSCREEN", "0");
|
||||
}
|
||||
|
||||
@@ -2169,7 +2245,7 @@ int main_implementation(int argc, char *argv[]) {
|
||||
if (options[launcher::Options::PrimaryMonitor].is_active()) {
|
||||
change_primary_monitor(options[launcher::Options::PrimaryMonitor].value_text());
|
||||
}
|
||||
update_monitor_on_boot(monitor_orientation, GRAPHICS_FORCE_REFRESH);
|
||||
update_monitor_on_boot(monitor_orientation, GRAPHICS_FORCE_REFRESH, monitor_resolution);
|
||||
|
||||
// initialize raw input
|
||||
RI_MGR = std::make_unique<rawinput::RawInputManager>();
|
||||
@@ -2222,10 +2298,18 @@ int main_implementation(int argc, char *argv[]) {
|
||||
hooks::lang::early_init();
|
||||
}
|
||||
|
||||
// use high resolution timer for this process
|
||||
timeutils::set_timer_resolution();
|
||||
|
||||
// load DLLs
|
||||
avs::core::load_dll();
|
||||
avs::ea3::load_dll();
|
||||
|
||||
// ICMP emulation (opt-in; before games open raw ICMP sockets)
|
||||
if (icmphook_enable) {
|
||||
icmphook_net_init();
|
||||
}
|
||||
|
||||
// net fix
|
||||
if (!netfix_disable) {
|
||||
networkhook_init();
|
||||
@@ -2356,15 +2440,16 @@ int main_implementation(int argc, char *argv[]) {
|
||||
});
|
||||
} else {
|
||||
bt5api_hook(module);
|
||||
sdk::register_sdk_hooks(hook, module);
|
||||
}
|
||||
}
|
||||
|
||||
// layeredfs
|
||||
if (fileutils::dir_exists("data_mods") &&
|
||||
GetModuleHandleA("ifs_hook.dll") == nullptr) {
|
||||
log_warning("launcher", "data_mods directory found, but ifs_hook.dll is not present; mods will not load");
|
||||
log_warning("launcher", "data_mods directory found, but ifs_hook.dll is not loaded; mods will not load");
|
||||
deferredlogs::defer_error_messages({
|
||||
"data_mods directory was found, but ifs_hook.dll is not present",
|
||||
"data_mods directory was found, but ifs_hook.dll is not loaded",
|
||||
" your mods will not load",
|
||||
" to fix this, download ifs_layeredfs and add it as a DLL hook (-k)",
|
||||
" https://github.com/mon/ifs_layeredfs"
|
||||
@@ -2390,6 +2475,9 @@ int main_implementation(int argc, char *argv[]) {
|
||||
bt5api_init();
|
||||
}
|
||||
|
||||
// init SDK
|
||||
sdk::init_sdk_modules();
|
||||
|
||||
// API
|
||||
if (api_enable || std::min(api_serial_port.size(), api_serial_baud.size()) > 0) {
|
||||
API_CONTROLLER = std::make_unique<api::Controller>(api_port, api_pass, api_pretty);
|
||||
@@ -2497,6 +2585,8 @@ int main_implementation(int argc, char *argv[]) {
|
||||
bt5api_dispose();
|
||||
}
|
||||
|
||||
sdk::fini_sdk_modules();
|
||||
|
||||
// stop raw input
|
||||
RI_MGR.reset();
|
||||
|
||||
|
||||
@@ -32,6 +32,7 @@ static const std::vector<std::string> CATEGORY_ORDER_BASIC = {
|
||||
|
||||
static const std::vector<std::string> CATEGORY_ORDER_ADVANCED = {
|
||||
"Game Options (Advanced)",
|
||||
"Game Options (Peripherals)",
|
||||
"Overlay",
|
||||
"Network (Advanced)",
|
||||
"Performance",
|
||||
@@ -202,7 +203,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
{
|
||||
.title = "Show Cursor & Touch Emulation Enable",
|
||||
.name = "s",
|
||||
.desc = "Shows the cursor in the game window; also turns on touch emulation. Do not use if you use a real touch screen.",
|
||||
.desc = "Shows the cursor in the game window; also turns on touch emulation. Do not enable this if you have a real touch screen.",
|
||||
.type = OptionType::Bool,
|
||||
.category = "Common",
|
||||
},
|
||||
@@ -264,7 +265,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.title = "Full Screen Orientation Swap (EXPERIMENTAL)",
|
||||
.name = "forceresswap",
|
||||
.desc =
|
||||
"Allows you to play portrait games in in landscape (and vice versa) by transposing resolution and applying image scaling.\n\n"
|
||||
"Allows you to play portrait games in landscape (and vice versa) by transposing resolution and applying image scaling.\n\n"
|
||||
"Works great for some games, but can COMPLETELY BREAK other games - YMMV!\n\n"
|
||||
"Strongly consider combining this with -forceres option to render at monitor native resolution\n\n"
|
||||
"WARNING: for SDVX, this messes with camera angle for note lanes, causing it to be zoomed out, and causes performance issues "
|
||||
@@ -311,7 +312,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.name = "sp2x-dx9on12",
|
||||
.display_name = "dx9on12",
|
||||
.aliases= "dx9on12",
|
||||
.desc = "Use D3D9On12 wrapper library, requires Windows 10. Has no effect games on that don't use DX9. Can cause some games to crash.\n\n"
|
||||
.desc = "Use D3D9On12 wrapper library, requires Windows 10. Has no effect on games that don't use DX9. Can cause some games to crash.\n\n"
|
||||
"Default: auto (use DX9 for most games, but turn on 9on12 for games that require it on non-NVIDIA GPUs).",
|
||||
.type = OptionType::Enum,
|
||||
.category = "Graphics (Common)",
|
||||
@@ -513,7 +514,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.desc = "Flip the camera order.",
|
||||
.type = OptionType::Bool,
|
||||
.game_name = "Beatmania IIDX",
|
||||
.category = "Game Options (Advanced)",
|
||||
.category = "Game Options (Peripherals)",
|
||||
},
|
||||
{
|
||||
// IIDXDisableCameras
|
||||
@@ -523,7 +524,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.type = OptionType::Bool,
|
||||
.hidden = true,
|
||||
.game_name = "Beatmania IIDX",
|
||||
.category = "Game Options",
|
||||
.category = "Game Options (Peripherals)",
|
||||
},
|
||||
{
|
||||
// IIDXCabCamAccess
|
||||
@@ -533,7 +534,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
"Only turn this on if you have OFFICIAL arcade cameras connected to the correct USB ports. Default: auto.",
|
||||
.type = OptionType::Enum,
|
||||
.game_name = "Beatmania IIDX",
|
||||
.category = "Game Options (Advanced)",
|
||||
.category = "Game Options (Peripherals)",
|
||||
.elements = {
|
||||
{"auto", ""},
|
||||
{"off", ""},
|
||||
@@ -549,7 +550,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.desc = "Experimental camera support for IIDX 27+ via texture hooking. Requires camera(s) that support YUY2 or NV12 encoding.",
|
||||
.type = OptionType::Bool,
|
||||
.game_name = "Beatmania IIDX",
|
||||
.category = "Game Options (Advanced)",
|
||||
.category = "Game Options (Peripherals)",
|
||||
},
|
||||
{
|
||||
// IIDXCamHookRatio
|
||||
@@ -561,7 +562,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.type = OptionType::Enum,
|
||||
.hidden = true,
|
||||
.game_name = "Beatmania IIDX",
|
||||
.category = "Game Options (Advanced)",
|
||||
.category = "Game Options (Peripherals)",
|
||||
.elements = {
|
||||
{"43", "4:3"},
|
||||
{"169", "16:9"},
|
||||
@@ -579,7 +580,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.type = OptionType::Text,
|
||||
.setting_name = "0x5817a0,0x6fffbd8,0xbbae40,0xe0,0x30",
|
||||
.game_name = "Beatmania IIDX",
|
||||
.category = "Game Options (Advanced)",
|
||||
.category = "Game Options (Peripherals)",
|
||||
},
|
||||
{
|
||||
// IIDXCamHookTopId
|
||||
@@ -594,7 +595,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.type = OptionType::Text,
|
||||
.setting_name = "vid_1234&pid_5678",
|
||||
.game_name = "Beatmania IIDX",
|
||||
.category = "Game Options (Advanced)",
|
||||
.category = "Game Options (Peripherals)",
|
||||
},
|
||||
{
|
||||
// IIDXCamHookFrontId
|
||||
@@ -609,7 +610,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.type = OptionType::Text,
|
||||
.setting_name = "vid_90ab&pid_cdef",
|
||||
.game_name = "Beatmania IIDX",
|
||||
.category = "Game Options (Advanced)",
|
||||
.category = "Game Options (Peripherals)",
|
||||
},
|
||||
{
|
||||
.title = "IIDX Sound Output Device",
|
||||
@@ -772,11 +773,11 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.category = "Game Options (Advanced)",
|
||||
},
|
||||
{
|
||||
.title = "SDVX Force 720p",
|
||||
.title = "SDVX Vivid Wave Force 720p Window (DEPRECATED - use -windowsize instead)",
|
||||
.name = "sdvx720",
|
||||
.desc = "Force Sound Voltex 720p display mode, used by older games. "
|
||||
"For newer games, use window resize function instead.",
|
||||
.desc = "Old & deprecated option for launching Vivid Wave in 720p when using windowed mode.",
|
||||
.type = OptionType::Bool,
|
||||
.hidden = true,
|
||||
.game_name = "Sound Voltex",
|
||||
.category = "Game Options (Advanced)",
|
||||
},
|
||||
@@ -786,7 +787,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.desc = "Enable Sound Voltex printer emulation.",
|
||||
.type = OptionType::Bool,
|
||||
.game_name = "Sound Voltex",
|
||||
.category = "Game Options (Advanced)",
|
||||
.category = "Game Options (Peripherals)",
|
||||
},
|
||||
{
|
||||
// SDVXPrinterOutputPath
|
||||
@@ -795,7 +796,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.desc = "Path to folder where images will be stored.",
|
||||
.type = OptionType::Text,
|
||||
.game_name = "Sound Voltex",
|
||||
.category = "Game Options (Advanced)",
|
||||
.category = "Game Options (Peripherals)",
|
||||
.picker = OptionPickerType::DirectoryPath,
|
||||
},
|
||||
{
|
||||
@@ -804,7 +805,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.desc = "Clean up saved images in the output directory on startup.",
|
||||
.type = OptionType::Bool,
|
||||
.game_name = "Sound Voltex",
|
||||
.category = "Game Options (Advanced)",
|
||||
.category = "Game Options (Peripherals)",
|
||||
},
|
||||
{
|
||||
.title = "SDVX Printer Output Overwrite",
|
||||
@@ -812,7 +813,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.desc = "Always overwrite the same file in output directory.",
|
||||
.type = OptionType::Bool,
|
||||
.game_name = "Sound Voltex",
|
||||
.category = "Game Options (Advanced)",
|
||||
.category = "Game Options (Peripherals)",
|
||||
},
|
||||
{
|
||||
// SDVXPrinterOutputFormat
|
||||
@@ -822,7 +823,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.type = OptionType::Text,
|
||||
.setting_name = "(png/bmp/tga/jpg)",
|
||||
.game_name = "Sound Voltex",
|
||||
.category = "Game Options (Advanced)",
|
||||
.category = "Game Options (Peripherals)",
|
||||
},
|
||||
{
|
||||
.title = "SDVX Printer JPG Quality",
|
||||
@@ -831,7 +832,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.type = OptionType::Integer,
|
||||
.setting_name = "(0-100)",
|
||||
.game_name = "Sound Voltex",
|
||||
.category = "Game Options (Advanced)",
|
||||
.category = "Game Options (Peripherals)",
|
||||
},
|
||||
{
|
||||
.title = "SDVX Disable Cameras (DEPRECATED - no longer needed)",
|
||||
@@ -842,7 +843,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.type = OptionType::Bool,
|
||||
.hidden = true,
|
||||
.game_name = "Sound Voltex",
|
||||
.category = "Game Options",
|
||||
.category = "Game Options (Peripherals)",
|
||||
},
|
||||
{
|
||||
.title = "SDVX FS Subscreen Native Touch Handling",
|
||||
@@ -1008,6 +1009,18 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.category = "Monitor",
|
||||
.picker = OptionPickerType::Monitor,
|
||||
},
|
||||
{
|
||||
// PopnNativeTouch
|
||||
.title = "Pop'n Music PikaPika Native Touch Handling",
|
||||
.name = "popnnativetouch",
|
||||
.desc = "Disables touch hooks and lets the game access a touch screen directly. "
|
||||
"Requires a touch screen to be connected as a secondary monitor. "
|
||||
"Touch input must be routed to the primary screen via Windows Tablet PC settings. "
|
||||
"Enable this when you get duplicate touch inputs from an actual touch screen.",
|
||||
.type = OptionType::Bool,
|
||||
.game_name = "Pop'n Music",
|
||||
.category = "Game Options (Advanced)",
|
||||
},
|
||||
{
|
||||
.title = "Force Load HELLO! Pop'n Music Module",
|
||||
.name = "hpm",
|
||||
@@ -1025,9 +1038,10 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.category = "Game Options (Advanced)",
|
||||
},
|
||||
{
|
||||
.title = "GitaDora Two Channel Audio",
|
||||
.title = "GitaDora Two Channel Audio (DX/SD only)",
|
||||
.name = "2ch",
|
||||
.desc = "Attempt to reduce audio channels down to just two channels.",
|
||||
.desc = "Attempt to reduce audio channels down to just two channels. "
|
||||
"This option does nothing for Arena Model (GW Delta and above); need a patch for that.",
|
||||
.type = OptionType::Bool,
|
||||
.game_name = "GitaDora",
|
||||
.category = "Game Options",
|
||||
@@ -1043,9 +1057,12 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
},
|
||||
{
|
||||
// GitaDoraArenaSingleWindow
|
||||
.title = "GitaDora Arena Single Window (EXPERIMENTAL)",
|
||||
.title = "GitaDora Arena Disable Subscreens (EXPERIMENTAL)",
|
||||
.name = "gdaonewindow",
|
||||
.desc = "For Arena Model, when combined with windowed mode, only show the main game window; enables subscreen overlay.",
|
||||
.desc = "For Arena Model:\n\n"
|
||||
"Windowed mode: instead of 4 windows, create 1 window.\n\n"
|
||||
"Fullscreen mode: instead of requiring 4 monitors, use only the primary monitor. WARNING: requires 4K monitor.\n\n"
|
||||
"To access the subscreen, use the subscreen overlay.",
|
||||
.type = OptionType::Bool,
|
||||
.game_name = "GitaDora",
|
||||
.category = "Game Options",
|
||||
@@ -1056,8 +1073,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.name = "gdlefty",
|
||||
.desc = "Enables lefty mode, flipping motion sensor directions. Default: off.\n\n"
|
||||
"Without this option, enabling LEFT in the game option will continuously trigger UP wail.\n\n"
|
||||
"Has no effect if you are using analog bindings for X/Y axis; expectation is that your controller "
|
||||
"handles this correctly (most do not, however).\n\n"
|
||||
"Has no effect if you are using analog bindings for X/Y axis; most controllers do not handle this correctly.\n\n"
|
||||
"As always, remember to restart the game after changing options. If you need to change in the game, "
|
||||
"use the I/O panel overlay window.",
|
||||
.type = OptionType::Enum,
|
||||
@@ -1255,7 +1271,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
{
|
||||
.title = "Force Load LovePlus Module",
|
||||
.name = "loveplus",
|
||||
.desc = "manually enable LovePlus module.",
|
||||
.desc = "Manually enable LovePlus module.",
|
||||
.type = OptionType::Bool,
|
||||
.game_name = "LovePlus",
|
||||
.category = "Game Options (Advanced)",
|
||||
@@ -1263,7 +1279,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
{
|
||||
.title = "Force Load Charge Machine Module",
|
||||
.name = "pcm",
|
||||
.desc = "manually enable Charge Machine module.",
|
||||
.desc = "Manually enable Charge Machine module.",
|
||||
.type = OptionType::Bool,
|
||||
.game_name = "Charge Machine",
|
||||
.category = "Game Options (Advanced)",
|
||||
@@ -1271,7 +1287,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
{
|
||||
.title = "Force Load Ongaku Paradise Module",
|
||||
.name = "onpara",
|
||||
.desc = "manually enable Ongaku Paradise module.",
|
||||
.desc = "Manually enable Ongaku Paradise module.",
|
||||
.type = OptionType::Bool,
|
||||
.game_name = "Ongaku Paradise",
|
||||
.category = "Game Options (Advanced)",
|
||||
@@ -1279,7 +1295,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
{
|
||||
.title = "Force Load Busou Shinki Module",
|
||||
.name = "busou",
|
||||
.desc = "manually enable Busou Shinki module.",
|
||||
.desc = "Manually enable Busou Shinki module.",
|
||||
.type = OptionType::Bool,
|
||||
.game_name = "Busou Shinki: Armored Princess Battle Conductor",
|
||||
.category = "Game Options (Advanced)",
|
||||
@@ -1288,7 +1304,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
// LoadCCJModule
|
||||
.title = "Force Load Chase Chase Jokers Module",
|
||||
.name = "ccj",
|
||||
.desc = "manually enable Chase Chase Jokers module.",
|
||||
.desc = "Manually enable Chase Chase Jokers module.",
|
||||
.type = OptionType::Bool,
|
||||
.game_name = "Chase Chase Jokers",
|
||||
.category = "Game Options (Advanced)",
|
||||
@@ -1297,7 +1313,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
// LoadQKSModule
|
||||
.title = "Force Load QuizKnock STADIUM Module",
|
||||
.name = "qks",
|
||||
.desc = "manually enable QuizKnock STADIUM module",
|
||||
.desc = "Manually enable QuizKnock STADIUM module.",
|
||||
.type = OptionType::Bool,
|
||||
.game_name = "QuizKnock STADIUM",
|
||||
.category = "Game Options (Advanced)",
|
||||
@@ -1306,7 +1322,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
// LoadMFGModule
|
||||
.title = "Force Load Mahjong Fight Girl Module",
|
||||
.name = "mfg",
|
||||
.desc = "manually enable Mahjong Fight Girl module.",
|
||||
.desc = "Manually enable Mahjong Fight Girl module.",
|
||||
.type = OptionType::Bool,
|
||||
.game_name = "Mahjong Fight Girl",
|
||||
.category = "Game Options (Advanced)",
|
||||
@@ -1315,7 +1331,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
// LoadPCModule
|
||||
.title = "Force Load Polaris Chord Module",
|
||||
.name = "pc",
|
||||
.desc = "manually enable Polaris Chord module.",
|
||||
.desc = "Manually enable Polaris Chord module.",
|
||||
.type = OptionType::Bool,
|
||||
.game_name = "Polaris Chord",
|
||||
.category = "Game Options (Advanced)",
|
||||
@@ -1324,7 +1340,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
// LoadMusecaModule
|
||||
.title = "Force Load Museca Module",
|
||||
.name = "museca",
|
||||
.desc = "manually enable Museca module.",
|
||||
.desc = "Manually enable Museca module.",
|
||||
.type = OptionType::Bool,
|
||||
.game_name = "Museca",
|
||||
.category = "Game Options (Advanced)",
|
||||
@@ -1448,7 +1464,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
{
|
||||
.title = "API Verbose Logging",
|
||||
.name = "apilogging",
|
||||
.desc = "verbose logging of API activity.",
|
||||
.desc = "Verbose logging of API activity.",
|
||||
.type = OptionType::Bool,
|
||||
.category = "API (Dev)",
|
||||
},
|
||||
@@ -1571,8 +1587,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.title = "Force Touch Emulation",
|
||||
.name = "touchemuforce",
|
||||
.desc = "Force enable hook for GetTouchInputInfo API and inject WM_TOUCH events. "
|
||||
"This is automatically turned on when needed, so it is not typically required to "
|
||||
"turn it on manually. Do not enable this unless you have trouble.",
|
||||
"This is automatically enabled when needed and is typically not required. Do not enable this unless you have trouble.",
|
||||
.type = OptionType::Bool,
|
||||
.category = "Touch Parameters",
|
||||
},
|
||||
@@ -1675,7 +1690,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
"legacy: Preserve buggy old behavior (Default)\n\n"
|
||||
"fix: Add E00401 to non-FeliCa cards, scan FeliCa cards as-is (Recommended for most users)\n\n"
|
||||
"all: Add E00401 to all cards, including FeliCa cards (For really old games only)\n\n"
|
||||
"The algorithm is simple; the prefix is applied, the scanned card number is appended upto 8 bytes, and remaining digits are discarded. "
|
||||
"The algorithm is simple; the prefix is applied, the scanned card number is appended up to 8 bytes, and remaining digits are discarded. "
|
||||
"For example, abcd56780123 is converted to e00401abcd567801 on card in. This results in different card numbers so "
|
||||
"be careful when connecting to servers!",
|
||||
.type = OptionType::Enum,
|
||||
@@ -1706,7 +1721,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
{
|
||||
.title = "Realtime Process Priority (DEPRECATED - use -processpriority instead)",
|
||||
.name = "realtime",
|
||||
.desc = "Sets the process priority to realtime, can help with odd lag spikes.",
|
||||
.desc = "Sets the process priority to realtime; can help with odd lag spikes.",
|
||||
.type = OptionType::Bool,
|
||||
.hidden = true,
|
||||
.category = "Performance",
|
||||
@@ -1717,7 +1732,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.name = "sp2x-processpriority",
|
||||
.display_name = "processpriority",
|
||||
.aliases= "processpriority",
|
||||
.desc = "Sets the process priority, can help with odd lag spikes. Default: high.",
|
||||
.desc = "Sets the process priority, which can help with odd lag spikes. Default: high.",
|
||||
.type = OptionType::Enum,
|
||||
.category = "Performance",
|
||||
.elements = {
|
||||
@@ -1794,7 +1809,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.desc = "Disables all audio hooks, including device initialization and volume hooks.\n\n"
|
||||
"Default: off (allow Spice to hook IMMDeviceEnumerator for and optionally let "
|
||||
"you use a different backend instead of exclusive WASAPI).\n\n"
|
||||
"Check this if you want games to natively access your audio device.",
|
||||
"Check this to allow games to natively access your audio device.",
|
||||
.type = OptionType::Bool,
|
||||
.category = "Audio (Hacks)",
|
||||
},
|
||||
@@ -1806,7 +1821,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.aliases= "volumehookdisable",
|
||||
.desc = "Disables audio volume hook.\n\n"
|
||||
"Default: off (prevent games from changing audio volume by hooking IAudioEndpointVolume).\n\n"
|
||||
"Check this if you want games to freely change your volume.",
|
||||
"Check this to allow games to freely change your volume.",
|
||||
.type = OptionType::Bool,
|
||||
.category = "Audio (Hacks)",
|
||||
},
|
||||
@@ -1907,6 +1922,15 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
{"3", "Landscape, Flipped"}
|
||||
},
|
||||
},
|
||||
{
|
||||
// ChangeResolution
|
||||
.title = "Change Monitor Resolution",
|
||||
.name = "changeres",
|
||||
.desc = "Changes monitor resolution before booting the game.",
|
||||
.type = OptionType::Text,
|
||||
.setting_name = "1280,720",
|
||||
.category = "Monitor"
|
||||
},
|
||||
{
|
||||
.title = "AVS Log Level",
|
||||
.name = "loglevel",
|
||||
@@ -1939,7 +1963,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
{
|
||||
.title = "Blocking Logger",
|
||||
.name = "logblock",
|
||||
.desc = "Slower but safer logging used for debugging.",
|
||||
.desc = "Slower but safer logging for debugging.",
|
||||
.type = OptionType::Bool,
|
||||
.category = "Debug Log",
|
||||
},
|
||||
@@ -2218,6 +2242,14 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.type = OptionType::Bool,
|
||||
.category = "Graphics (Windowed)",
|
||||
},
|
||||
{
|
||||
// WindowDisableRoundedCorners
|
||||
.title = "Disable Round Window Corners",
|
||||
.name = "windownoroundcorners",
|
||||
.desc = "Windows 11 and above only: Disables rounded corners on the game window(s).",
|
||||
.type = OptionType::Bool,
|
||||
.category = "Graphics (Windowed)",
|
||||
},
|
||||
{
|
||||
// spice2x_IIDXWindowedSubscreenSize
|
||||
.title = "IIDX Windowed Subscreen Size",
|
||||
@@ -2258,19 +2290,35 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
},
|
||||
{
|
||||
// spice2x_JubeatLegacyTouch
|
||||
.title = "JB Legacy Touch Targets",
|
||||
.title = "JB Legacy Touch Targets (Deprecated - use -jubeattouchalgo instead)",
|
||||
.name = "sp2x-jubeatlegacytouch",
|
||||
.display_name = "jubeatlegacytouch",
|
||||
.aliases= "jubeatlegacytouch",
|
||||
.desc = "For touch screen players - use the legacy & less accurate grid-based layout for touch recognition, "
|
||||
"instead of the new & more accurate touch targets. Default: off.",
|
||||
.desc = "Deprecated - use -jubeattouchalgo instead.",
|
||||
.type = OptionType::Bool,
|
||||
.hidden = true,
|
||||
.game_name = "Jubeat",
|
||||
.category = "Game Options",
|
||||
},
|
||||
{
|
||||
.title = "JB Touch Algorithm",
|
||||
.name = "jubeattouchalgo",
|
||||
.desc = "For touch screen players: choose the touch algorithm to use.\n\n"
|
||||
"legacy - evenly divide the grid into 16 squares; old spicetools behavior, slightly inaccurate in gaps\n\n"
|
||||
"improved (default) - squares register as-is, gaps will trigger the closest square\n\n"
|
||||
"accurate - only touches within squares will trigger; gaps do nothing (for AC size touch screens)",
|
||||
.type = OptionType::Enum,
|
||||
.game_name = "Jubeat",
|
||||
.category = "Game Options",
|
||||
.elements = {
|
||||
{"legacy", ""},
|
||||
{"improved", ""},
|
||||
{"accurate", ""},
|
||||
},
|
||||
},
|
||||
{
|
||||
// spice2x_RBTouchScale
|
||||
.title = "RB Scale Touch Input",
|
||||
.title = "RB Touch Emulation Scale",
|
||||
.name = "sp2x-rbscaletouch",
|
||||
.display_name = "rbscaletouch",
|
||||
.aliases= "rbscaletouch",
|
||||
@@ -2280,6 +2328,31 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.game_name = "Reflec Beat",
|
||||
.category = "Game Options",
|
||||
},
|
||||
{
|
||||
// RBTouchSize
|
||||
.title = "RB Touch Emulation Size",
|
||||
.name = "rbtouchsize",
|
||||
.desc = "Size of the touch area; how many IR sensors a single finger activates. Default: 1 (1x1).",
|
||||
.type = OptionType::Enum,
|
||||
.game_name = "Reflec Beat",
|
||||
.category = "Game Options",
|
||||
.elements = {
|
||||
{"1", "1x1"},
|
||||
{"3", "3x3"},
|
||||
},
|
||||
},
|
||||
{
|
||||
// RBTouchPollRate
|
||||
.title = "RB Touch Emulation Poll Hz",
|
||||
.name = "rbtouchhz",
|
||||
.desc = "By default, the game polls for touch at 120Hz. "
|
||||
"This option overrides that rate; enter a number betwen 1 and 1000.\n\n"
|
||||
"It should be noted that higher poll does not necessarily improve accuracy or performance.",
|
||||
.type = OptionType::Integer,
|
||||
.setting_name = "250",
|
||||
.game_name = "Reflec Beat",
|
||||
.category = "Game Options",
|
||||
},
|
||||
{
|
||||
// spice2x_AsioForceUnload
|
||||
.title = "ASIO Force Unload On Stop",
|
||||
@@ -2347,7 +2420,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
"Note: this is NOT for the motion camera - you still need a real RealSense camera for that!",
|
||||
.type = OptionType::Bool,
|
||||
.game_name = "DANCERUSH",
|
||||
.category = "Game Options",
|
||||
.category = "Game Options (Peripherals)",
|
||||
},
|
||||
{
|
||||
// spice2x_IIDXNativeTouch
|
||||
@@ -2417,6 +2490,28 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
{"both", ""},
|
||||
},
|
||||
},
|
||||
{
|
||||
// AutoPinMacroTrigger0
|
||||
.title = "Auto PIN Macro Trigger Log String (P1)",
|
||||
.name = "autopinmacrotrigger0",
|
||||
.desc =
|
||||
"Substring matched against game log output to detect when Player 1's PIN entry "
|
||||
"screen is ready. When the substring appears in any log line, the PIN macro is "
|
||||
"typed for Player 1 only. Leave blank to disable auto-trigger for P1.",
|
||||
.type = OptionType::Text,
|
||||
.category = "Network (Advanced)",
|
||||
},
|
||||
{
|
||||
// AutoPinMacroTrigger1
|
||||
.title = "Auto PIN Macro Trigger Log String (P2)",
|
||||
.name = "autopinmacrotrigger1",
|
||||
.desc =
|
||||
"Substring matched against game log output to detect when Player 2's PIN entry "
|
||||
"screen is ready. When the substring appears in any log line, the PIN macro is "
|
||||
"typed for Player 2 only. Leave blank to disable auto-trigger for P2.",
|
||||
.type = OptionType::Text,
|
||||
.category = "Network (Advanced)",
|
||||
},
|
||||
{
|
||||
// spice2x_LowLatencySharedAudio
|
||||
.title = "Low Latency Shared Audio",
|
||||
@@ -2456,7 +2551,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.aliases= "nonvapi",
|
||||
.desc = "Completely block the game from accessing NVAPI. Can be used if NVAPI is returning undesirable "
|
||||
"results to the game (e.g., wrong values from NvDisplayConfig for SDVX). You may need to apply additional "
|
||||
"hex edits in order to boot the game correctly.",
|
||||
"hex edits to boot the game correctly.",
|
||||
.type = OptionType::Bool,
|
||||
.category = "Graphics (Common)",
|
||||
},
|
||||
@@ -2504,7 +2599,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.name = "sp2x-smx-stage",
|
||||
.display_name = "smxstage",
|
||||
.aliases= "smxstage",
|
||||
.desc = "StepmaniaX stage will show up as a device that can recieve lighting output. "
|
||||
.desc = "StepmaniaX stage will show up as a device that can receive lighting output. "
|
||||
"For configurator, restart spicecfg.exe after enabling this to have the device show up for binding.",
|
||||
.type = OptionType::Bool,
|
||||
.category = "I/O Options",
|
||||
@@ -2515,7 +2610,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.name = "sp2x-smx-dedicab",
|
||||
.display_name = "smxdedicab",
|
||||
.aliases = "smxdedicab",
|
||||
.desc = "StepManiaX Dedicated Cabinet will show up as a device that can recieve lighting output. "
|
||||
.desc = "StepManiaX Dedicated Cabinet will show up as a device that can receive lighting output. "
|
||||
"For configurator, restart spicecfg.exe after enabling this to have the device show up for binding.",
|
||||
.type = OptionType::Bool,
|
||||
.category = "I/O Options"
|
||||
@@ -2619,7 +2714,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
"Enables emulation of touch gestures to make it easier to navigate the game without a touchscreen.\n\n"
|
||||
"This enables two things:\n"
|
||||
" 1. Swipe/Touch bindings in Buttons tab (Swipe Next Page, etc)\n"
|
||||
" 2. PIN pad bindings (make sure Unscramble Keypad patch is applied)).",
|
||||
" 2. PIN pad bindings (make sure Unscramble Keypad patch is applied).",
|
||||
.type = OptionType::Bool,
|
||||
.game_name = "Nostalgia",
|
||||
.category = "Game Options",
|
||||
@@ -2681,7 +2776,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.desc = "Allow game to access camera; camera must be compatible with game.",
|
||||
.type = OptionType::Bool,
|
||||
.game_name = "LovePlus",
|
||||
.category = "Game Options",
|
||||
.category = "Game Options (Peripherals)",
|
||||
},
|
||||
{
|
||||
// LovePlusPrinterOutputPath
|
||||
@@ -2690,7 +2785,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.desc = "Path to folder where images will be stored.",
|
||||
.type = OptionType::Text,
|
||||
.game_name = "LovePlus",
|
||||
.category = "Game Options (Advanced)",
|
||||
.category = "Game Options (Peripherals)",
|
||||
.picker = OptionPickerType::DirectoryPath,
|
||||
},
|
||||
{
|
||||
@@ -2699,7 +2794,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.desc = "Clean up saved images in the output directory on startup.",
|
||||
.type = OptionType::Bool,
|
||||
.game_name = "LovePlus",
|
||||
.category = "Game Options (Advanced)",
|
||||
.category = "Game Options (Peripherals)",
|
||||
},
|
||||
{
|
||||
.title = "LovePlus Printer Output Overwrite",
|
||||
@@ -2707,7 +2802,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.desc = "Always overwrite the same file in output directory.",
|
||||
.type = OptionType::Bool,
|
||||
.game_name = "LovePlus",
|
||||
.category = "Game Options (Advanced)",
|
||||
.category = "Game Options (Peripherals)",
|
||||
},
|
||||
{
|
||||
// LovePlusPrinterOutputFormat
|
||||
@@ -2717,7 +2812,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.type = OptionType::Text,
|
||||
.setting_name = "(png/bmp/tga/jpg)",
|
||||
.game_name = "LovePlus",
|
||||
.category = "Game Options (Advanced)",
|
||||
.category = "Game Options (Peripherals)",
|
||||
},
|
||||
{
|
||||
.title = "LovePlus Printer JPG Quality",
|
||||
@@ -2726,7 +2821,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.type = OptionType::Integer,
|
||||
.setting_name = "(0-100)",
|
||||
.game_name = "LovePlus",
|
||||
.category = "Game Options (Advanced)",
|
||||
.category = "Game Options (Peripherals)",
|
||||
},
|
||||
{
|
||||
// OptionConflictResolution
|
||||
@@ -2747,8 +2842,43 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
"option to bypass camera error during boot, allowing you to try out the game.",
|
||||
.type = OptionType::Bool,
|
||||
.game_name = "Otoca D'or",
|
||||
.category = "Game Options",
|
||||
}
|
||||
.category = "Game Options (Peripherals)",
|
||||
},
|
||||
{
|
||||
// DisableHighResTimer
|
||||
.title = "Use Legacy Timers",
|
||||
.name = "notimerhacks",
|
||||
.desc = "Disables high resolution timers, reverting to legacy behavior. "
|
||||
"Recommended that you leave this OFF for optimal input latency, "
|
||||
"unless you're on a resource-constrained system (e.g., old cabinet PC)",
|
||||
.type = OptionType::Bool,
|
||||
.category = "Development"
|
||||
},
|
||||
{
|
||||
// EnableICMPHook
|
||||
.title = "Enable ICMP Emulation",
|
||||
.name = "icmphook",
|
||||
.desc = "Emulate keepalive ping replies in user mode, so the game does not need to "
|
||||
"open privileged raw ICMP sockets.",
|
||||
.type = OptionType::Bool,
|
||||
.category = "Network (Development)",
|
||||
},
|
||||
{
|
||||
// AutoElevate
|
||||
.title = "Run as",
|
||||
.name = "runas",
|
||||
.desc = "Controls whether spice will automatically re-launch with administrator privileges at startup.\n\n"
|
||||
"admin (default): automatically re-launch with administrator privileges, "
|
||||
"needed for most games to function properly\n\n"
|
||||
"user: skip elevation, run with current user privileges; game may fail to launch, "
|
||||
"crash, or critical features may silently fail; use at your own risk.",
|
||||
.type = OptionType::Enum,
|
||||
.category = "Development",
|
||||
.elements = {
|
||||
{"admin", ""},
|
||||
{"user", ""},
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
const std::vector<std::string> &launcher::get_categories(Options::OptionsCategory category) {
|
||||
|
||||
@@ -101,6 +101,7 @@ namespace launcher {
|
||||
PopnMusicForceSDMode,
|
||||
PopnNoSub,
|
||||
PopnSubMonitorOverride,
|
||||
PopnNativeTouch,
|
||||
LoadHelloPopnMusicModule,
|
||||
LoadGitaDoraModule,
|
||||
GitaDoraTwoChannelAudio,
|
||||
@@ -198,6 +199,7 @@ namespace launcher {
|
||||
LoadStubs,
|
||||
AdjustOrientation,
|
||||
spice2x_AutoOrientation,
|
||||
ChangeResolution,
|
||||
LogLevel,
|
||||
EAAutomap,
|
||||
EANetdump,
|
||||
@@ -232,12 +234,16 @@ namespace launcher {
|
||||
spice2x_WindowPosition,
|
||||
spice2x_WindowAlwaysOnTop,
|
||||
WindowForceScaling,
|
||||
WindowDisableRoundedCorners,
|
||||
spice2x_IIDXWindowedSubscreenSize,
|
||||
spice2x_IIDXWindowedSubscreenPosition,
|
||||
IIDXWindowedSubscreenBorderless,
|
||||
IIDXWindowedSubscreenAlwaysOnTop,
|
||||
spice2x_JubeatLegacyTouch,
|
||||
JubeatTouchAlgo,
|
||||
spice2x_RBTouchScale,
|
||||
RBTouchSize,
|
||||
RBTouchPollRate,
|
||||
spice2x_AsioForceUnload,
|
||||
spice2x_IIDXNoESpec,
|
||||
spice2x_IIDXWindowedTDJ,
|
||||
@@ -249,6 +255,8 @@ namespace launcher {
|
||||
IIDXSubMonitorOverride,
|
||||
spice2x_IIDXEmulateSubscreenKeypadTouch,
|
||||
spice2x_AutoCard,
|
||||
AutoPinMacroTrigger0,
|
||||
AutoPinMacroTrigger1,
|
||||
spice2x_LowLatencySharedAudio,
|
||||
spice2x_TapeLedAlgorithm,
|
||||
spice2x_NoNVAPI,
|
||||
@@ -277,6 +285,9 @@ namespace launcher {
|
||||
LovePlusPrinterJPGQuality,
|
||||
OptionConflictResolution,
|
||||
OtocaCamHook,
|
||||
DisableHighResTimer,
|
||||
EnableICMPHook,
|
||||
AutoElevate,
|
||||
};
|
||||
|
||||
enum class OptionsCategory {
|
||||
|
||||
@@ -7,12 +7,14 @@
|
||||
#include "easrv/easrv.h"
|
||||
#include "rawinput/rawinput.h"
|
||||
#include "hooks/audio/audio.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "util/deferlog.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
#include "launcher.h"
|
||||
#include "logger.h"
|
||||
#include "nvapi/nvapi.h"
|
||||
#include "sdk/sdk.h"
|
||||
|
||||
namespace launcher {
|
||||
|
||||
@@ -22,6 +24,11 @@ namespace launcher {
|
||||
// therefore, subsystems need to be guarded against multiple unload attempts
|
||||
log_info("launcher", "stopping subsystems");
|
||||
|
||||
sdk::fini_sdk_modules();
|
||||
|
||||
// reset monitor settings
|
||||
reset_monitor_on_exit();
|
||||
|
||||
// before shutting down logger, dump any deferred log messages
|
||||
deferredlogs::dump_to_logger();
|
||||
|
||||
@@ -86,13 +93,12 @@ namespace launcher {
|
||||
if (LAUNCHER_ARGC > 0) {
|
||||
|
||||
// build cmd line
|
||||
std::stringstream cmd_line;
|
||||
cmd_line << "START \"\" ";
|
||||
std::string cmd_line = "START \"\" ";
|
||||
for (int i = 0; i < LAUNCHER_ARGC; i++)
|
||||
cmd_line << " \"" << LAUNCHER_ARGV[i] << "\"";
|
||||
cmd_line += " \"" + std::string(LAUNCHER_ARGV[i]) + "\"";
|
||||
|
||||
// run command
|
||||
system(cmd_line.str().c_str());
|
||||
system(cmd_line.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -67,7 +67,9 @@ namespace superexit {
|
||||
}
|
||||
}
|
||||
|
||||
bool async_key_exit = GetAsyncKeyState(VK_MENU) && GetAsyncKeyState(VK_F4);
|
||||
bool async_key_exit =
|
||||
(GetAsyncKeyState(VK_MENU) & 0x8000) != 0 &&
|
||||
(GetAsyncKeyState(VK_F4) & 0x8000) != 0;
|
||||
|
||||
bool overlay_exit = false;
|
||||
auto buttons = games::get_buttons_overlay(eamuse_get_game());
|
||||
|
||||
+61
-15
@@ -1,5 +1,6 @@
|
||||
#include "eamuse.h"
|
||||
|
||||
#include <atomic>
|
||||
#include <fstream>
|
||||
#include <thread>
|
||||
|
||||
@@ -9,6 +10,7 @@
|
||||
#include "rawinput/rawinput.h"
|
||||
#include "games/sdvx/sdvx.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/precise_timer.h"
|
||||
#include "util/time.h"
|
||||
#include "util/utils.h"
|
||||
#include "overlay/overlay.h"
|
||||
@@ -43,6 +45,9 @@ static uint8_t AUTO_INSERT_CARD_CACHED_DATA[2][8];
|
||||
// pin macro
|
||||
bool PIN_MACRO_ENABLED = false;
|
||||
std::string PIN_MACRO_VALUES[2] = {"", ""};
|
||||
std::string AUTO_PIN_MACRO_TRIGGER[2];
|
||||
static std::atomic_bool AUTO_PIN_MACRO_REQUEST[2] {false, false};
|
||||
static bool AUTO_PIN_MACRO_PLAYER_ACTIVE[2] = {false, false};
|
||||
static std::thread *PIN_MACRO_THREAD = nullptr;
|
||||
static bool PIN_MACRO_THREAD_ACTIVE = false;
|
||||
static uint16_t PIN_MACRO_TRIGGER_KEYS[2] = {
|
||||
@@ -50,6 +55,18 @@ static uint16_t PIN_MACRO_TRIGGER_KEYS[2] = {
|
||||
games::OverlayButtons::TriggerPinMacroP2
|
||||
};
|
||||
|
||||
static bool pin_macro_log_hook(void *, const std::string &data, logger::Style, std::string &) {
|
||||
for (int unit = 0; unit < 2; unit++) {
|
||||
if (!AUTO_PIN_MACRO_PLAYER_ACTIVE[unit]) {
|
||||
continue;
|
||||
}
|
||||
if (data.find(AUTO_PIN_MACRO_TRIGGER[unit]) != std::string::npos) {
|
||||
AUTO_PIN_MACRO_REQUEST[unit].store(true);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool eamuse_get_card(int active_count, int unit_id, uint8_t *card) {
|
||||
|
||||
// get unit index
|
||||
@@ -87,7 +104,7 @@ bool eamuse_get_card(const std::filesystem::path &path, uint8_t *card, int index
|
||||
std::unique_lock<std::mutex> lock(CARD_OVERRIDES_LOCK);
|
||||
const auto card_override = CARD_OVERRIDES[index];
|
||||
lock.unlock();
|
||||
|
||||
|
||||
// Check if card overrides are present
|
||||
if (!card_override.empty()) {
|
||||
|
||||
@@ -131,7 +148,7 @@ bool eamuse_get_card_from_file(const std::filesystem::path &path, uint8_t *card,
|
||||
// open file
|
||||
std::ifstream f(path);
|
||||
if (!f) {
|
||||
log_warning("eamuse", "{} can not be opened!", path.string());
|
||||
log_warning("eamuse", "{} can not be opened!", path);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -142,7 +159,7 @@ bool eamuse_get_card_from_file(const std::filesystem::path &path, uint8_t *card,
|
||||
|
||||
// check size
|
||||
if (length < 16) {
|
||||
log_warning("eamuse", "{} is too small (must be at least 16 characters)", path.string());
|
||||
log_warning("eamuse", "{} is too small (must be at least 16 characters)", path);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -160,14 +177,14 @@ bool eamuse_get_card_from_file(const std::filesystem::path &path, uint8_t *card,
|
||||
if (!digit && !character_big && !character_small) {
|
||||
log_warning("eamuse",
|
||||
"{} contains an invalid character sequence at byte {} (16 characters, 0-9/A-F only)",
|
||||
path.string(), n);
|
||||
path, n);
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// info
|
||||
log_info("eamuse", "[P{}] Inserted {}: {}", index+1, path.string(), buffer);
|
||||
log_info("eamuse", "[P{}] Inserted {}: {}", index+1, path, buffer);
|
||||
|
||||
// convert hex to bytes
|
||||
hex2bin(buffer, card);
|
||||
@@ -286,6 +303,7 @@ void eamuse_coin_start_thread() {
|
||||
COIN_INPUT_THREAD = new std::thread([]() {
|
||||
auto overlay_buttons = games::get_buttons_overlay(eamuse_get_game());
|
||||
static bool COIN_INPUT_KEY_STATE = false;
|
||||
timeutils::PreciseSleepTimer timer;
|
||||
while (COIN_INPUT_THREAD_ACTIVE) {
|
||||
|
||||
// check input key
|
||||
@@ -305,7 +323,7 @@ void eamuse_coin_start_thread() {
|
||||
}
|
||||
|
||||
// once every two frames
|
||||
Sleep(1000 / 30);
|
||||
timer.sleep(1000 / 30);
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -322,6 +340,25 @@ void eamuse_pin_macro_start_thread() {
|
||||
// set active
|
||||
PIN_MACRO_THREAD_ACTIVE = true;
|
||||
|
||||
// a unit is eligible for auto-trigger only if all the static prerequisites are
|
||||
// satisfied at startup; precomputing this lets the log hook skip per-line checks
|
||||
// on values that never change at runtime
|
||||
for (int unit = 0; unit < 2; unit++) {
|
||||
AUTO_PIN_MACRO_PLAYER_ACTIVE[unit] =
|
||||
!AUTO_PIN_MACRO_TRIGGER[unit].empty() &&
|
||||
!PIN_MACRO_VALUES[unit].empty();
|
||||
if(!AUTO_PIN_MACRO_TRIGGER[unit].empty() && PIN_MACRO_VALUES[unit].empty()) {
|
||||
log_warning("eamuse", "Configuration error; Pin Macro empty for P{}.", unit+1);
|
||||
}
|
||||
}
|
||||
|
||||
// register scene log hook so the macro fires on the per-game trigger string,
|
||||
// but only if at least one player is eligible
|
||||
if (AUTO_PIN_MACRO_PLAYER_ACTIVE[0] || AUTO_PIN_MACRO_PLAYER_ACTIVE[1]) {
|
||||
logger::hook_add(pin_macro_log_hook, nullptr);
|
||||
log_info("eamuse", "AUTO_PIN_MACRO enabled");
|
||||
}
|
||||
|
||||
// create thread
|
||||
PIN_MACRO_THREAD = new std::thread([]() {
|
||||
uint16_t keypad_overrides[] = {
|
||||
@@ -340,17 +377,23 @@ void eamuse_pin_macro_start_thread() {
|
||||
size_t pin_index[2] = {PIN_MACRO_VALUES[0].length(), PIN_MACRO_VALUES[1].length()};
|
||||
|
||||
std::optional<uint8_t> active_unit = std::nullopt;
|
||||
timeutils::PreciseSleepTimer timer;
|
||||
|
||||
while (PIN_MACRO_THREAD_ACTIVE) {
|
||||
// wait for key press
|
||||
// wait for key press or auto-trigger
|
||||
if (!active_unit.has_value()) {
|
||||
for (int unit = 0; unit < 2; unit++) {
|
||||
if (PIN_MACRO_VALUES[unit].empty()) {
|
||||
continue;
|
||||
}
|
||||
if (overlay_buttons &&
|
||||
bool key_press = overlay_buttons &&
|
||||
(!overlay::OVERLAY || overlay::OVERLAY->hotkeys_triggered()) &&
|
||||
GameAPI::Buttons::getState(RI_MGR, overlay_buttons->at(PIN_MACRO_TRIGGER_KEYS[unit]))) {
|
||||
GameAPI::Buttons::getState(RI_MGR, overlay_buttons->at(PIN_MACRO_TRIGGER_KEYS[unit]));
|
||||
bool auto_request = AUTO_PIN_MACRO_REQUEST[unit].exchange(false);
|
||||
if (auto_request) {
|
||||
log_info("eamuse", "AUTO_PIN_MACRO_REQUEST detected for P{}", unit+1);
|
||||
}
|
||||
if (key_press || auto_request) {
|
||||
active_unit = unit;
|
||||
// Reset key index
|
||||
pin_index[unit] = 0;
|
||||
@@ -359,7 +402,7 @@ void eamuse_pin_macro_start_thread() {
|
||||
}
|
||||
|
||||
if (!active_unit.has_value()) {
|
||||
Sleep(20);
|
||||
timer.sleep(20);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
@@ -375,22 +418,22 @@ void eamuse_pin_macro_start_thread() {
|
||||
eamuse_set_keypad_overrides(unit, keypad_overrides[char_index]);
|
||||
}
|
||||
pin_index[unit]++;
|
||||
Sleep(100);
|
||||
timer.sleep(100);
|
||||
|
||||
// clear
|
||||
eamuse_set_keypad_overrides(unit, 0);
|
||||
Sleep(50);
|
||||
timer.sleep(50);
|
||||
|
||||
// end of PIN
|
||||
if (pin_index[unit] == PIN_MACRO_VALUES[unit].length()) {
|
||||
active_unit = std::nullopt;
|
||||
Sleep(120);
|
||||
timer.sleep(120);
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
Sleep(200);
|
||||
timer.sleep(200);
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -402,6 +445,9 @@ void eamuse_pin_macro_stop_thread() {
|
||||
delete PIN_MACRO_THREAD;
|
||||
PIN_MACRO_THREAD = nullptr;
|
||||
}
|
||||
if (AUTO_PIN_MACRO_PLAYER_ACTIVE[0] || AUTO_PIN_MACRO_PLAYER_ACTIVE[1]) {
|
||||
logger::hook_remove(pin_macro_log_hook, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
void eamuse_set_keypad_overrides(size_t unit, uint16_t keypad_state) {
|
||||
@@ -454,7 +500,7 @@ uint16_t eamuse_get_keypad_state(size_t unit) {
|
||||
if (unit >= std::size(KEYPAD_STATE)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
// reset
|
||||
KEYPAD_STATE[unit] = KEYPAD_STATE_OVERRIDES[unit];
|
||||
KEYPAD_STATE[unit] |= KEYPAD_STATE_OVERRIDES_BT5[unit];
|
||||
|
||||
@@ -38,6 +38,7 @@ extern float AUTO_INSERT_CARD_COOLDOWN;
|
||||
|
||||
extern bool PIN_MACRO_ENABLED;
|
||||
extern std::string PIN_MACRO_VALUES[2];
|
||||
extern std::string AUTO_PIN_MACRO_TRIGGER[2];
|
||||
|
||||
bool eamuse_get_card(int active_count, int unit_id, uint8_t *card);
|
||||
bool eamuse_get_card(const std::filesystem::path &path, uint8_t *card, int unit_id);
|
||||
|
||||
@@ -38,6 +38,9 @@ namespace wintouchemu {
|
||||
bool INJECT_MOUSE_AS_WM_TOUCH = false;
|
||||
bool LOG_FPS = false;
|
||||
bool ADD_TOUCH_FLAG_PRIMARY = false;
|
||||
|
||||
// state
|
||||
double last_touch_event = 0.0;
|
||||
|
||||
static inline bool is_emu_enabled() {
|
||||
return FORCE || !is_touch_available("wintouchemu::is_emu_enabled") || GRAPHICS_SHOW_CURSOR;
|
||||
@@ -248,7 +251,10 @@ namespace wintouchemu {
|
||||
touch_input->y -= SPICETOUCH_TOUCH_Y;
|
||||
}
|
||||
|
||||
// log_misc("wintouchemu", "mouse state ({}, {})", to_string(touch_input->x), to_string(touch_input->y));
|
||||
// log_misc(
|
||||
// "wintouchemu",
|
||||
// "mouse state ({}, {}) event={}",
|
||||
// to_string(touch_input->x), to_string(touch_input->y), mouse_state.touch_event);
|
||||
|
||||
auto valid = true;
|
||||
if (overlay::OVERLAY) {
|
||||
@@ -410,7 +416,7 @@ namespace wintouchemu {
|
||||
// same as iidx case above
|
||||
log_info("wintouchemu", "use mouse cursor API for popn overlay subscreen");
|
||||
USE_MOUSE = true;
|
||||
} else if (games::gitadora::is_arena_model() && games::gitadora::ARENA_SINGLE_WINDOW) {
|
||||
} else if (games::gitadora::is_arena_model() && GRAPHICS_PREVENT_SECONDARY_WINDOW) {
|
||||
log_info("wintouchemu", "use mouse cursor API for gitadora overlay subscreen");
|
||||
USE_MOUSE = true;
|
||||
} else {
|
||||
@@ -439,6 +445,8 @@ namespace wintouchemu {
|
||||
}
|
||||
}
|
||||
|
||||
const auto now = get_performance_milliseconds();
|
||||
|
||||
// update touch events
|
||||
if (hWnd != nullptr) {
|
||||
|
||||
@@ -458,6 +466,7 @@ namespace wintouchemu {
|
||||
|
||||
// check if new events are available
|
||||
if (event_count > 0) {
|
||||
last_touch_event = now;
|
||||
|
||||
// send fake event to make the game update it's touch inputs
|
||||
auto wndProc = (WNDPROC) GetWindowLongPtr(hWnd, GWLP_WNDPROC);
|
||||
@@ -484,7 +493,12 @@ namespace wintouchemu {
|
||||
// value from GetTouchInputInfo or fail to read dwFlags for valid events, so it's not OK to
|
||||
// send empty events when the mouse button is not clicked/released
|
||||
if (hWnd != nullptr && USE_MOUSE) {
|
||||
bool button_pressed = ((GetKeyState(VK_LBUTTON) & 0x100) != 0);
|
||||
bool button_pressed = get_async_primary_mouse();
|
||||
|
||||
// if there was a touch event in the last 500 ms, don't insert new button presses
|
||||
if (button_pressed && (now - last_touch_event) < 500) {
|
||||
button_pressed = false;
|
||||
}
|
||||
|
||||
// figure out what kind of touch event to simulate
|
||||
if (button_pressed && !mouse_state.last_button_pressed) {
|
||||
|
||||
@@ -351,7 +351,8 @@ void ImGui_ImplSpice_NewFrame() {
|
||||
|
||||
// only process new input from devices if window is in focus
|
||||
// (when not in focus, all mouse/keyboard events are treated as released)
|
||||
const auto accept_new_input = superexit::has_focus() && !rawinput::OS_WINDOW_ACTIVE;
|
||||
const auto overlay_visible = overlay::OVERLAY && overlay::OVERLAY->get_active();
|
||||
const auto accept_new_input = superexit::has_focus() && !rawinput::OS_WINDOW_ACTIVE && overlay_visible;
|
||||
|
||||
// remember old state
|
||||
std::array<BYTE, VKEY_MAX> KeysDownOld;
|
||||
@@ -366,14 +367,16 @@ void ImGui_ImplSpice_NewFrame() {
|
||||
g_KeysDown.fill(false);
|
||||
|
||||
// apply windows mouse buttons
|
||||
g_MouseDown[ImGuiMouseButton_Left] |= (get_async_primary_mouse()) != 0;
|
||||
g_MouseDown[ImGuiMouseButton_Right] |= (get_async_secondary_mouse()) != 0;
|
||||
g_MouseDown[ImGuiMouseButton_Middle] |= (GetAsyncKeyState(VK_MBUTTON)) != 0;
|
||||
if (accept_new_input) {
|
||||
g_MouseDown[ImGuiMouseButton_Left] |= get_async_primary_mouse();
|
||||
g_MouseDown[ImGuiMouseButton_Right] |= get_async_secondary_mouse();
|
||||
g_MouseDown[ImGuiMouseButton_Middle] |= (GetAsyncKeyState(VK_MBUTTON) & 0x8000) != 0;
|
||||
}
|
||||
|
||||
// read new keys state
|
||||
static long mouse_wheel_last = 0;
|
||||
long mouse_wheel = 0;
|
||||
if (RI_MGR != nullptr && accept_new_input) {
|
||||
if (RI_MGR != nullptr) {
|
||||
auto devices = RI_MGR->devices_get();
|
||||
for (auto &device : devices) {
|
||||
switch (device.type) {
|
||||
@@ -381,40 +384,46 @@ void ImGui_ImplSpice_NewFrame() {
|
||||
auto &mouse = device.mouseInfo;
|
||||
|
||||
// mouse button triggers
|
||||
if (GetSystemMetrics(SM_SWAPBUTTON)) {
|
||||
if (mouse->key_states[rawinput::MOUSEBTN_RIGHT]) {
|
||||
g_MouseDown[ImGuiMouseButton_Left] = true;
|
||||
if (accept_new_input) {
|
||||
if (GetSystemMetrics(SM_SWAPBUTTON)) {
|
||||
if (mouse->key_states[rawinput::MOUSEBTN_RIGHT]) {
|
||||
g_MouseDown[ImGuiMouseButton_Left] = true;
|
||||
}
|
||||
if (mouse->key_states[rawinput::MOUSEBTN_LEFT]) {
|
||||
g_MouseDown[ImGuiMouseButton_Right] = true;
|
||||
}
|
||||
} else {
|
||||
if (mouse->key_states[rawinput::MOUSEBTN_LEFT]) {
|
||||
g_MouseDown[ImGuiMouseButton_Left] = true;
|
||||
}
|
||||
if (mouse->key_states[rawinput::MOUSEBTN_RIGHT]) {
|
||||
g_MouseDown[ImGuiMouseButton_Right] = true;
|
||||
}
|
||||
}
|
||||
if (mouse->key_states[rawinput::MOUSEBTN_LEFT]) {
|
||||
g_MouseDown[ImGuiMouseButton_Right] = true;
|
||||
if (mouse->key_states[rawinput::MOUSEBTN_MIDDLE]) {
|
||||
g_MouseDown[ImGuiMouseButton_Middle] = true;
|
||||
}
|
||||
} else {
|
||||
if (mouse->key_states[rawinput::MOUSEBTN_LEFT]) {
|
||||
g_MouseDown[ImGuiMouseButton_Left] = true;
|
||||
}
|
||||
if (mouse->key_states[rawinput::MOUSEBTN_RIGHT]) {
|
||||
g_MouseDown[ImGuiMouseButton_Right] = true;
|
||||
}
|
||||
}
|
||||
if (mouse->key_states[rawinput::MOUSEBTN_MIDDLE]) {
|
||||
g_MouseDown[ImGuiMouseButton_Middle] = true;
|
||||
}
|
||||
|
||||
// final mouse wheel value should be all devices combined
|
||||
// need to continuously calculate mouse wheel position even when not in focus
|
||||
// to avoid values jumping (since mouse wheel values are absolute not relative)
|
||||
mouse_wheel += mouse->pos_wheel;
|
||||
|
||||
break;
|
||||
}
|
||||
case rawinput::KEYBOARD: {
|
||||
|
||||
// iterate all virtual key codes
|
||||
for (size_t vKey = 0; vKey < VKEY_MAX; vKey++) {
|
||||
// get state (combined from all pages)
|
||||
auto &key_states = device.keyboardInfo->key_states;
|
||||
for (size_t page_index = 0; page_index < 1024; page_index += 256) {
|
||||
g_KeysDown[vKey] |= key_states[page_index + vKey];
|
||||
if (accept_new_input) {
|
||||
// iterate all virtual key codes
|
||||
for (size_t vKey = 0; vKey < VKEY_MAX; vKey++) {
|
||||
// get state (combined from all pages)
|
||||
auto &key_states = device.keyboardInfo->key_states;
|
||||
for (size_t page_index = 0; page_index < 1024; page_index += 256) {
|
||||
g_KeysDown[vKey] |= key_states[page_index + vKey];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
@@ -464,9 +473,11 @@ void ImGui_ImplSpice_NewFrame() {
|
||||
}
|
||||
|
||||
// set mouse wheel
|
||||
auto wheel_diff = mouse_wheel - mouse_wheel_last;
|
||||
long wheel_diff = mouse_wheel - mouse_wheel_last;
|
||||
mouse_wheel_last = mouse_wheel;
|
||||
io.AddMouseWheelEvent(0, wheel_diff);
|
||||
if (wheel_diff != 0 && accept_new_input) {
|
||||
io.AddMouseWheelEvent(0, wheel_diff);
|
||||
}
|
||||
|
||||
// update OS mouse position
|
||||
const auto old_mouse_pos = io.MousePos;
|
||||
|
||||
@@ -415,7 +415,7 @@ void overlay::SpiceOverlay::init() {
|
||||
window_sub = new overlay::windows::DRSDanceFloorDisplay(this);
|
||||
} else if (avs::game::is_model("KFC")) {
|
||||
window_sub = new overlay::windows::SDVXSubScreen(this);
|
||||
} else if (games::gitadora::is_arena_model() && games::gitadora::ARENA_SINGLE_WINDOW) {
|
||||
} else if (games::gitadora::is_arena_model()) {
|
||||
window_sub = new overlay::windows::GitaDoraSubScreen(this);
|
||||
} else if (games::popn::is_pikapika_model()) {
|
||||
window_sub = new overlay::windows::PopnSubScreen(this);
|
||||
@@ -733,13 +733,13 @@ void overlay::SpiceOverlay::add_font(const char* font, ImFontConfig* config, con
|
||||
full_path += font;
|
||||
|
||||
if (fileutils::file_exists(full_path)) {
|
||||
log_misc("overlay", "loading font: {}", full_path.string());
|
||||
log_misc("overlay", "loading font: {}", full_path);
|
||||
ImGui::GetIO().Fonts->AddFontFromFileTTF(
|
||||
full_path.string().c_str(),
|
||||
13.0f,
|
||||
config,
|
||||
glyphs);
|
||||
} else {
|
||||
log_misc("overlay", "font not found: {}", full_path.string());
|
||||
log_misc("overlay", "font not found: {}", full_path);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
#include "external/imgui/misc/cpp/imgui_stdlib.h"
|
||||
#include "games/io.h"
|
||||
#include "games/sdvx/sdvx.h"
|
||||
#include "games/popn/popn.h"
|
||||
#include "avs/core.h"
|
||||
#include "avs/ea3.h"
|
||||
#include "avs/game.h"
|
||||
@@ -283,18 +284,8 @@ namespace overlay::windows {
|
||||
|
||||
// keypad buttons
|
||||
ImGui::TextUnformatted("");
|
||||
if (this->games_selected_name == "Beatmania IIDX") {
|
||||
ImGui::Indent(INDENT);
|
||||
ImGui::TextColored(
|
||||
ImVec4(1, 0.5f, 0.5f, 1.f),
|
||||
"WARNING: Lightning Model (TDJ) I/O will ignore the keypad!");
|
||||
ImGui::TextWrapped(
|
||||
"Use Toggle Sub Screen button to show the overlay and use your mouse, "
|
||||
"connect using SpiceCompanion app, or connect a touch screen to enter "
|
||||
"the PIN.");
|
||||
ImGui::Unindent(INDENT);
|
||||
ImGui::TextUnformatted("");
|
||||
}
|
||||
this->build_keypad_warning();
|
||||
|
||||
auto keypad_buttons = games::get_buttons_keypads(this->games_selected_name);
|
||||
auto keypad_count = eamuse_get_game_keypads_name();
|
||||
if (keypad_count == 1) {
|
||||
@@ -602,6 +593,34 @@ namespace overlay::windows {
|
||||
}
|
||||
}
|
||||
|
||||
void Config::build_keypad_warning() {
|
||||
// not checking the -iidxtdj option here, we could do that in the future
|
||||
const bool is_tdj = this->games_selected_name == "Beatmania IIDX";
|
||||
|
||||
// not using games::popn::is_pikapika_model() here since that always returns false on 32-bit
|
||||
const bool is_popn = this->games_selected_name == "Pop'n Music" && avs::game::SPEC[0] == 'D';
|
||||
if (!is_tdj && !is_popn) {
|
||||
return;
|
||||
}
|
||||
|
||||
ImGui::Indent(INDENT);
|
||||
if (is_tdj) {
|
||||
ImGui::TextColored(
|
||||
ImVec4(1, 0.5f, 0.5f, 1.f),
|
||||
"WARNING: Lightning Model (TDJ) I/O will ignore keypad number input!");
|
||||
} else if (is_popn) {
|
||||
ImGui::TextColored(
|
||||
ImVec4(1, 0.5f, 0.5f, 1.f),
|
||||
"WARNING: PikaPika Pop-Kun model will ignore keypad number input!");
|
||||
}
|
||||
ImGui::TextWrapped(
|
||||
"Use Toggle Sub Screen button (Overlay tab) to show the overlay and use your mouse, "
|
||||
"connect using SpiceCompanion app, or connect a touch screen to enter "
|
||||
"the PIN.");
|
||||
ImGui::Unindent(INDENT);
|
||||
ImGui::TextUnformatted("");
|
||||
}
|
||||
|
||||
void Config::build_buttons(const std::string &name, std::vector<Button> *buttons, int min, int max) {
|
||||
ImGui::AlignTextToFramePadding();
|
||||
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), "%s Buttons", name.c_str());
|
||||
@@ -929,7 +948,7 @@ namespace overlay::windows {
|
||||
|
||||
// grab current keyboard state
|
||||
for (unsigned short int i = 0x01; i < 0xFF; i++) {
|
||||
buttons_keyboard_state[i] = GetAsyncKeyState(i) != 0;
|
||||
buttons_keyboard_state[i] = (GetAsyncKeyState(i) & 0x8000) != 0;
|
||||
}
|
||||
}
|
||||
if (ImGui::IsItemHovered(ImGui::TOOLTIP_FLAGS)) {
|
||||
@@ -1044,6 +1063,7 @@ namespace overlay::windows {
|
||||
button->setAnalogType(BAT_NONE);
|
||||
button->setDebounceUp(0.0);
|
||||
button->setDebounceDown(0.0);
|
||||
button->setBatThreshold(0);
|
||||
button->setVelocityThreshold(0);
|
||||
button->setInvert(false);
|
||||
button->setLastState(GameAPI::Buttons::BUTTON_NOT_PRESSED);
|
||||
@@ -1186,6 +1206,16 @@ namespace overlay::windows {
|
||||
case rawinput::HID: {
|
||||
auto hid = device->hidInfo;
|
||||
|
||||
struct temp_button {
|
||||
std::string device_name;
|
||||
unsigned short vkey;
|
||||
ButtonAnalogType analog_type;
|
||||
};
|
||||
|
||||
// use this to prioritize button binding over value types
|
||||
// (for controllers that output both)
|
||||
std::optional<temp_button> button_to_bind;
|
||||
|
||||
// ignore touchscreen and digitizer button inputs
|
||||
// digitizer has funky stuff like "Touch Valid" "Data Valid" always held high
|
||||
if (!rawinput::touch::is_touchscreen(device) &&
|
||||
@@ -1199,18 +1229,11 @@ namespace overlay::windows {
|
||||
|
||||
// check if button is down
|
||||
if (button_states[i]) {
|
||||
|
||||
// bind key
|
||||
button->setDeviceIdentifier(device->name);
|
||||
button->setVKey(static_cast<unsigned short>(button_index + i));
|
||||
button->setAnalogType(BAT_NONE);
|
||||
::Config::getInstance().updateBinding(
|
||||
games_list[games_selected], *button,
|
||||
alt_index - 1);
|
||||
ImGui::CloseCurrentPopup();
|
||||
buttons_bind_active = false;
|
||||
inc_buttons_many_index(button_it_max);
|
||||
RI_MGR->devices_midi_freeze(false);
|
||||
button_to_bind = {
|
||||
device->name,
|
||||
static_cast<unsigned short>(button_index + i),
|
||||
BAT_NONE
|
||||
};
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -1219,93 +1242,100 @@ namespace overlay::windows {
|
||||
}
|
||||
|
||||
// value caps
|
||||
auto value_states = &hid->value_states;
|
||||
auto bind_value_states = &hid->bind_value_states;
|
||||
auto value_names = &hid->value_caps_names;
|
||||
for (size_t i = 0; i < value_states->size(); i++) {
|
||||
auto &state = value_states->at(i);
|
||||
auto &bind_state = bind_value_states->at(i);
|
||||
auto &value_name = value_names->at(i);
|
||||
if (!button_to_bind.has_value()) {
|
||||
auto value_states = &hid->value_states;
|
||||
auto bind_value_states = &hid->bind_value_states;
|
||||
auto value_names = &hid->value_caps_names;
|
||||
for (size_t i = 0; i < value_states->size(); i++) {
|
||||
auto &state = value_states->at(i);
|
||||
auto &bind_state = bind_value_states->at(i);
|
||||
auto &value_name = value_names->at(i);
|
||||
|
||||
// check for valid axis names
|
||||
if (value_name == "X" ||
|
||||
value_name == "Y" ||
|
||||
value_name == "Rx" ||
|
||||
value_name == "Ry" ||
|
||||
value_name == "Z")
|
||||
{
|
||||
// check if axis is in activation area
|
||||
float normalized = (state - 0.5f) * 2.f;
|
||||
float diff = std::fabs(state - bind_state);
|
||||
if (std::fabs(normalized) > 0.9f && diff > 0.1f) {
|
||||
auto bat = normalized > 0 ? BAT_POSITIVE : BAT_NEGATIVE;
|
||||
// check for valid axis names
|
||||
if (value_name == "X" ||
|
||||
value_name == "Y" ||
|
||||
value_name == "Rx" ||
|
||||
value_name == "Ry" ||
|
||||
value_name == "Z")
|
||||
{
|
||||
// check if axis is in activation area
|
||||
float normalized = (state - 0.5f) * 2.f;
|
||||
float diff = std::fabs(state - bind_state);
|
||||
if (std::fabs(normalized) > 0.9f && diff > 0.1f) {
|
||||
auto bat = normalized > 0 ? BAT_POSITIVE : BAT_NEGATIVE;
|
||||
|
||||
// bind value
|
||||
button->setDeviceIdentifier(device->name);
|
||||
button->setVKey(static_cast<unsigned short>(i));
|
||||
button->setAnalogType(bat);
|
||||
button->setDebounceUp(0.0);
|
||||
button->setDebounceDown(0.0);
|
||||
button->setVelocityThreshold(0);
|
||||
::Config::getInstance().updateBinding(
|
||||
games_list[games_selected], *button,
|
||||
alt_index - 1);
|
||||
ImGui::CloseCurrentPopup();
|
||||
buttons_bind_active = false;
|
||||
inc_buttons_many_index(button_it_max);
|
||||
RI_MGR->devices_midi_freeze(false);
|
||||
// bind value
|
||||
button_to_bind = {
|
||||
device->name,
|
||||
static_cast<unsigned short>(i),
|
||||
bat
|
||||
};
|
||||
|
||||
// usually, turntables are X, knobs are X and Y
|
||||
// gamepad triggers are Z, and Rx/Ry are right thumb stick
|
||||
// one day we will label all I/O modules and flag which one are button-as-analog
|
||||
// so that we don't have to do string comparions like below
|
||||
if ((value_name == "X" || value_name == "Y") &&
|
||||
(button->getName().find("Press") == std::string::npos) && // museca
|
||||
(button->getName().find("Slowdown") == std::string::npos) && // bishibashi
|
||||
(button->getName().find("TT+") != std::string::npos ||
|
||||
button->getName().find("TT-") != std::string::npos || // iidx
|
||||
button->getName().find("Knob") != std::string::npos || // gitadora guitar
|
||||
button->getName().find("Disk") != std::string::npos || // museca, bishibashi
|
||||
button->getName().find("VOL-") != std::string::npos)) { // sdvx
|
||||
this->analog_as_button_warning_show_next_frame =
|
||||
std::make_pair(button->getName(), alt_index);
|
||||
// usually, turntables are X, knobs are X and Y
|
||||
// gamepad triggers are Z, and Rx/Ry are right thumb stick
|
||||
// one day we will label all I/O modules and flag which one are button-as-analog
|
||||
// so that we don't have to do string comparions like below
|
||||
if ((value_name == "X" || value_name == "Y") &&
|
||||
(button->getName().find("Press") == std::string::npos) && // museca
|
||||
(button->getName().find("Slowdown") == std::string::npos) && // bishibashi
|
||||
(button->getName().find("TT+") != std::string::npos ||
|
||||
button->getName().find("TT-") != std::string::npos || // iidx
|
||||
button->getName().find("Knob") != std::string::npos || // gitadora guitar
|
||||
button->getName().find("Disk") != std::string::npos || // museca, bishibashi
|
||||
button->getName().find("P1 Panel") != std::string::npos || // ddr
|
||||
button->getName().find("P2 Panel") != std::string::npos || // ddr
|
||||
button->getName().find("VOL-") != std::string::npos)) { // sdvx
|
||||
this->analog_as_button_warning_show_next_frame =
|
||||
std::make_pair(button->getName(), alt_index);
|
||||
}
|
||||
break;
|
||||
|
||||
} else if (diff > 0.3f) {
|
||||
bind_state = state;
|
||||
}
|
||||
break;
|
||||
|
||||
} else if (diff > 0.3f) {
|
||||
bind_state = state;
|
||||
}
|
||||
}
|
||||
|
||||
// hat switch
|
||||
if (value_name == "Hat switch") {
|
||||
// hat switch
|
||||
if (value_name == "Hat switch") {
|
||||
|
||||
// get hat switch values
|
||||
ButtonAnalogType buffer[3], buffer_bind[3];
|
||||
Button::getHatSwitchValues(state, buffer);
|
||||
Button::getHatSwitchValues(bind_state, buffer_bind);
|
||||
// get hat switch values
|
||||
ButtonAnalogType buffer[3], buffer_bind[3];
|
||||
Button::getHatSwitchValues(state, buffer);
|
||||
Button::getHatSwitchValues(bind_state, buffer_bind);
|
||||
|
||||
// check the first entry only
|
||||
if (buffer[0] != BAT_NONE && buffer[0] != buffer_bind[0]) {
|
||||
// check the first entry only
|
||||
if (buffer[0] != BAT_NONE && buffer[0] != buffer_bind[0]) {
|
||||
|
||||
// bind value
|
||||
button->setDeviceIdentifier(device->name);
|
||||
button->setVKey(static_cast<unsigned short>(i));
|
||||
button->setAnalogType(buffer[0]);
|
||||
button->setDebounceUp(0.0);
|
||||
button->setDebounceDown(0.0);
|
||||
button->setVelocityThreshold(0);
|
||||
::Config::getInstance().updateBinding(
|
||||
games_list[games_selected], *button,
|
||||
alt_index - 1);
|
||||
ImGui::CloseCurrentPopup();
|
||||
buttons_bind_active = false;
|
||||
inc_buttons_many_index(button_it_max);
|
||||
RI_MGR->devices_midi_freeze(false);
|
||||
break;
|
||||
// bind value
|
||||
button_to_bind = {
|
||||
device->name,
|
||||
static_cast<unsigned short>(i),
|
||||
buffer[0]
|
||||
};
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (button_to_bind.has_value()) {
|
||||
const auto &b = button_to_bind.value();
|
||||
button->setDeviceIdentifier(b.device_name);
|
||||
button->setVKey(b.vkey);
|
||||
button->setAnalogType(b.analog_type);
|
||||
button->setDebounceUp(0.0);
|
||||
button->setDebounceDown(0.0);
|
||||
button->setBatThreshold(0);
|
||||
button->setVelocityThreshold(0);
|
||||
::Config::getInstance().updateBinding(
|
||||
games_list[games_selected], *button,
|
||||
alt_index - 1);
|
||||
ImGui::CloseCurrentPopup();
|
||||
buttons_bind_active = false;
|
||||
inc_buttons_many_index(button_it_max);
|
||||
RI_MGR->devices_midi_freeze(false);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case rawinput::MIDI: {
|
||||
@@ -1341,6 +1371,7 @@ namespace overlay::windows {
|
||||
button->setAnalogType(BAT_NONE);
|
||||
button->setDebounceUp(0.0);
|
||||
button->setDebounceDown(0.0);
|
||||
button->setBatThreshold(0);
|
||||
// same idea as setMidiVKey - keep velocity threshold consistent
|
||||
button->setVelocityThreshold(
|
||||
device->midiInfo->v2_velocity_threshold[button->getVKey()]);
|
||||
@@ -1366,6 +1397,7 @@ namespace overlay::windows {
|
||||
button->setAnalogType(BAT_MIDI_CTRL_PRECISION);
|
||||
button->setDebounceUp(0.0);
|
||||
button->setDebounceDown(0.0);
|
||||
button->setBatThreshold(0);
|
||||
button->setVelocityThreshold(0);
|
||||
::Config::getInstance().updateBinding(
|
||||
games_list[games_selected], *button,
|
||||
@@ -1392,6 +1424,7 @@ namespace overlay::windows {
|
||||
button->setAnalogType(BAT_MIDI_CTRL_SINGLE);
|
||||
button->setDebounceUp(0.0);
|
||||
button->setDebounceDown(0.0);
|
||||
button->setBatThreshold(0);
|
||||
button->setVelocityThreshold(0);
|
||||
::Config::getInstance().updateBinding(
|
||||
games_list[games_selected], *button,
|
||||
@@ -1418,6 +1451,7 @@ namespace overlay::windows {
|
||||
button->setAnalogType(BAT_MIDI_CTRL_ONOFF);
|
||||
button->setDebounceUp(0.0);
|
||||
button->setDebounceDown(0.0);
|
||||
button->setBatThreshold(0);
|
||||
button->setVelocityThreshold(0);
|
||||
::Config::getInstance().updateBinding(
|
||||
games_list[games_selected], *button,
|
||||
@@ -1443,6 +1477,7 @@ namespace overlay::windows {
|
||||
button->setAnalogType(BAT_MIDI_PITCH_DOWN);
|
||||
button->setDebounceUp(0.0);
|
||||
button->setDebounceDown(0.0);
|
||||
button->setBatThreshold(0);
|
||||
button->setVelocityThreshold(0);
|
||||
::Config::getInstance().updateBinding(
|
||||
games_list[games_selected], *button,
|
||||
@@ -1463,6 +1498,7 @@ namespace overlay::windows {
|
||||
button->setAnalogType(BAT_MIDI_PITCH_UP);
|
||||
button->setDebounceUp(0.0);
|
||||
button->setDebounceDown(0.0);
|
||||
button->setBatThreshold(0);
|
||||
button->setVelocityThreshold(0);
|
||||
::Config::getInstance().updateBinding(
|
||||
games_list[games_selected], *button,
|
||||
@@ -1492,6 +1528,7 @@ namespace overlay::windows {
|
||||
button->setAnalogType(BAT_NONE);
|
||||
button->setDebounceUp(0.0);
|
||||
button->setDebounceDown(0.0);
|
||||
button->setBatThreshold(0);
|
||||
button->setVelocityThreshold(0);
|
||||
::Config::getInstance().updateBinding(
|
||||
games_list[games_selected], *button,
|
||||
@@ -1578,7 +1615,7 @@ namespace overlay::windows {
|
||||
// use care when iterating over the result (could result in torn reads)
|
||||
bool keyboard_state_new[sizeof(buttons_keyboard_state)];
|
||||
for (size_t i = 0; i < sizeof(keyboard_state_new); i++) {
|
||||
keyboard_state_new[i] = GetAsyncKeyState(i) != 0;
|
||||
keyboard_state_new[i] = (GetAsyncKeyState(i) & 0x8000) != 0;
|
||||
}
|
||||
|
||||
// detect key presses
|
||||
@@ -1616,6 +1653,7 @@ namespace overlay::windows {
|
||||
button->setVKey(vKey);
|
||||
button->setDebounceUp(0.0);
|
||||
button->setDebounceDown(0.0);
|
||||
button->setBatThreshold(0);
|
||||
button->setVelocityThreshold(0);
|
||||
::Config::getInstance().updateBinding(
|
||||
games_list[games_selected], *button,
|
||||
@@ -1667,6 +1705,9 @@ namespace overlay::windows {
|
||||
button->setDeviceIdentifier(device.name);
|
||||
// reset controls when switching devices
|
||||
button->setAnalogType(ButtonAnalogType::BAT_NONE);
|
||||
button->setDebounceUp(0.0);
|
||||
button->setDebounceDown(0.0);
|
||||
button->setBatThreshold(0);
|
||||
button->setVelocityThreshold(0);
|
||||
button->setVKey(0);
|
||||
button->setInvert(false);
|
||||
@@ -1962,6 +2003,7 @@ namespace overlay::windows {
|
||||
int vKey = button->getVKey();
|
||||
if (ImGui::InputInt(button->isNaive() ? "Virtual Key" : "Index", &vKey, 1, 1)) {
|
||||
button->setVKey(vKey);
|
||||
button->setInvert(false);
|
||||
}
|
||||
if (ImGui::IsItemDeactivatedAfterEdit()) {
|
||||
dirty = true;
|
||||
@@ -2029,11 +2071,64 @@ namespace overlay::windows {
|
||||
"This setting will add noticable input lag.");
|
||||
}
|
||||
|
||||
// invert
|
||||
bool invert = button->getInvert();
|
||||
if (ImGui::Checkbox("Invert", &invert)) {
|
||||
button->setInvert(invert);
|
||||
dirty = true;
|
||||
// invert (widget hidden for naive + 0xff)
|
||||
if (!(button->isNaive() && button->getVKey() == INVALID_VKEY)) {
|
||||
bool invert = button->getInvert();
|
||||
if (ImGui::Checkbox("Invert Resulting Value", &invert)) {
|
||||
button->setInvert(invert);
|
||||
dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
// always on (naive + vkey 0xff + invert)
|
||||
if (button->isNaive() && alt_index == 0) {
|
||||
bool always_on = button->isNaive() && button->getVKey() == INVALID_VKEY && button->getInvert();
|
||||
if (ImGui::Checkbox("Always On", &always_on)) {
|
||||
if (always_on) {
|
||||
button->setVKey(INVALID_VKEY);
|
||||
button->setInvert(true);
|
||||
} else {
|
||||
button->setInvert(false);
|
||||
}
|
||||
dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
// bat threshold
|
||||
if (device != nullptr && device->type == rawinput::HID &&
|
||||
(button->getAnalogType() == BAT_POSITIVE || button->getAnalogType() == BAT_NEGATIVE)) {
|
||||
int bat_threshold = button->getBatThreshold();
|
||||
|
||||
bool is_active = (bat_threshold > 0);
|
||||
if (ImGui::Checkbox("Custom Analog Threshold", &is_active)) {
|
||||
if (!is_active) {
|
||||
button->setBatThreshold(0);
|
||||
} else if (bat_threshold == 0) {
|
||||
button->setBatThreshold(60);
|
||||
}
|
||||
dirty = true;
|
||||
}
|
||||
ImGui::SameLine();
|
||||
ImGui::HelpMarker(
|
||||
"Assuming that 50% is the center, value exceeding 60% triggers the button by default. "
|
||||
"With this option, you can customize the trigger threshold.\n\n"
|
||||
"Setting this to 51% means tiny movements will trigger the button (small deadzone), "
|
||||
"while setting this to 99% means the button will only trigger at maximum value (large deadzone).\n\n"
|
||||
"Setting this to below 50% adjusts the neutral / center position.");
|
||||
|
||||
if (is_active) {
|
||||
if (ImGui::SliderInt(
|
||||
"Analog Threshold",
|
||||
&bat_threshold,
|
||||
1, 99,
|
||||
"%d%%",
|
||||
ImGuiSliderFlags_AlwaysClamp)) {
|
||||
button->setBatThreshold(bat_threshold);
|
||||
}
|
||||
if (ImGui::IsItemDeactivatedAfterEdit()) {
|
||||
dirty = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// state display
|
||||
@@ -2114,9 +2209,9 @@ namespace overlay::windows {
|
||||
ImGui::Separator();
|
||||
if (ImGui::BeginTable("AnalogsTable", 3, ImGuiTableFlags_Resizable | ImGuiTableFlags_RowBg)) {
|
||||
|
||||
ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthFixed, overlay::apply_scaling(220));
|
||||
ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthFixed, overlay::apply_scaling(240));
|
||||
ImGui::TableSetupColumn("Binding", ImGuiTableColumnFlags_WidthStretch);
|
||||
ImGui::TableSetupColumn("Actions", ImGuiTableColumnFlags_WidthFixed, overlay::apply_scaling(100));
|
||||
ImGui::TableSetupColumn("Actions", ImGuiTableColumnFlags_WidthFixed, overlay::apply_scaling(80));
|
||||
|
||||
// check if empty
|
||||
if (!analogs || analogs->empty()) {
|
||||
@@ -2175,8 +2270,9 @@ namespace overlay::windows {
|
||||
}
|
||||
|
||||
// analog binding
|
||||
const std::string title = "Analog Binding (" + analog.getName() + ")";
|
||||
if (ImGui::Button("Set")) {
|
||||
ImGui::OpenPopup("Analog Binding");
|
||||
ImGui::OpenPopup(title.c_str());
|
||||
|
||||
// get devices
|
||||
this->analogs_devices.clear();
|
||||
@@ -2206,7 +2302,7 @@ namespace overlay::windows {
|
||||
}
|
||||
}
|
||||
|
||||
edit_analog_popup(analog);
|
||||
edit_analog_popup(analog, title);
|
||||
|
||||
// row hover detection (invisible selectable that spans entire row)
|
||||
ImGui::InvisibleTableRowSelectable();
|
||||
@@ -2220,8 +2316,8 @@ namespace overlay::windows {
|
||||
}
|
||||
}
|
||||
|
||||
void Config::edit_analog_popup(Analog &analog) {
|
||||
if (ImGui::BeginPopupModal("Analog Binding", NULL, ImGuiWindowFlags_AlwaysAutoResize)) {
|
||||
void Config::edit_analog_popup(Analog &analog, std::string title) {
|
||||
if (ImGui::BeginPopupModal(title.c_str(), NULL, ImGuiWindowFlags_AlwaysAutoResize)) {
|
||||
|
||||
// device selector
|
||||
auto analog_device_changed = ImGui::Combo(
|
||||
@@ -2428,31 +2524,45 @@ namespace overlay::windows {
|
||||
const bool value_changed =
|
||||
ImGui::SliderFloat("Sensitivity", &sensitivity, 0.f, 2.f, "%.3f");
|
||||
ImGui::SameLine();
|
||||
ImGui::HelpMarker(
|
||||
"Adjust floating point multiplier to relative movement.\n\n"
|
||||
"Value is squared before being multiplied (e.g., 1.44 is 2x sensitivity, 2.00 is 4x).\n\n"
|
||||
"Dependent on how often the game polls for input. Intended for angular input (knobs, turntables)");
|
||||
if (device->type == rawinput::HID && analog.getType() != GameAPI::Analogs::AnalogType::Circular) {
|
||||
ImGui::HelpMarker(
|
||||
"Adjust the analog sensitivity curve; "
|
||||
"values <1.0 are less sensitive around neutral, "
|
||||
"values >1.0 are more sensitive.");
|
||||
} else {
|
||||
ImGui::HelpMarker(
|
||||
"Adjust floating point multiplier to relative movement.\n\n"
|
||||
"Value is squared before being multiplied (e.g., 1.44 is 2x sensitivity, 2.00 is 4x).");
|
||||
}
|
||||
if (value_changed) {
|
||||
analog.setSensitivity(sensitivity * sensitivity);
|
||||
}
|
||||
}
|
||||
if (device->type == rawinput::HID || device->type == rawinput::MIDI) {
|
||||
|
||||
// hide deadzone for circular analog since it doesn't make any sense (unless in relative mode)
|
||||
if ((device->type == rawinput::HID || device->type == rawinput::MIDI) &&
|
||||
((analog.getType() != GameAPI::Analogs::AnalogType::Circular) || analog.isRelativeMode())) {
|
||||
auto deadzone = analog.getDeadzone();
|
||||
|
||||
// for back compat (before each analog had a type)
|
||||
if (deadzone < 0.f) {
|
||||
deadzone = -deadzone;
|
||||
analog.setDeadzone(deadzone);
|
||||
}
|
||||
|
||||
const bool value_changed =
|
||||
ImGui::SliderFloat("Deadzone", &deadzone, -0.999f, 0.999f, "%.3f");
|
||||
ImGui::SliderFloat("Deadzone", &deadzone, 0.f, 0.999f, "%.3f");
|
||||
if (value_changed) {
|
||||
analog.setDeadzone(deadzone);
|
||||
}
|
||||
ImGui::SameLine();
|
||||
ImGui::HelpMarker("Positive values specify a deadzone around the middle.\n"
|
||||
"Negative values specify a deadzone from the minimum value.");
|
||||
ImGui::HelpMarker("Specify the deadzone that gets applied to at-rest (neutral) value.");
|
||||
|
||||
// deadzone mirror
|
||||
bool deadzone_mirror = analog.getDeadzoneMirror();
|
||||
ImGui::Checkbox("Deadzone Mirror", &deadzone_mirror);
|
||||
ImGui::SameLine();
|
||||
ImGui::HelpMarker("Positive deadzone values cut off at edges instead.\n"
|
||||
"Negative deadzone values cut off at maximum value instead.");
|
||||
ImGui::HelpMarker("Apply deadzone to extreme value(s) instead of neutral.");
|
||||
if (deadzone_mirror != analog.getDeadzoneMirror()) {
|
||||
analog.setDeadzoneMirror(deadzone_mirror);
|
||||
}
|
||||
@@ -2471,47 +2581,50 @@ namespace overlay::windows {
|
||||
if (this->analogs_devices_selected >= 0) {
|
||||
const auto device = this->analogs_devices.at(this->analogs_devices_selected);
|
||||
if (device->type == rawinput::HID) {
|
||||
// smoothing
|
||||
bool smoothing = analog.getSmoothing();
|
||||
ImGui::BeginDisabled(analog.isRelativeMode());
|
||||
ImGui::Checkbox("Smooth Axis (adds latency)", &smoothing);
|
||||
ImGui::SameLine();
|
||||
ImGui::HelpMarker(
|
||||
"Apply a moving average algorithm; intended for angular input (knobs, turntables). "
|
||||
"Adds a slight bit of latency to input as the algorithm averages out recent input. "
|
||||
"Only use in dire situations where the input is too jittery for the game.");
|
||||
ImGui::EndDisabled();
|
||||
if (smoothing != analog.getSmoothing()) {
|
||||
analog.setSmoothing(smoothing);
|
||||
|
||||
if (analog.getType() == GameAPI::Analogs::AnalogType::Circular) {
|
||||
// smoothing
|
||||
bool smoothing = analog.getSmoothing();
|
||||
ImGui::BeginDisabled(analog.isRelativeMode());
|
||||
ImGui::Checkbox("Smooth Axis (adds latency)", &smoothing);
|
||||
ImGui::SameLine();
|
||||
ImGui::HelpMarker(
|
||||
"Apply a moving average algorithm; intended for angular input (knobs, turntables). "
|
||||
"Adds a slight bit of latency to input as the algorithm averages out recent input. "
|
||||
"Only use in dire situations where the input is too jittery for the game.");
|
||||
ImGui::EndDisabled();
|
||||
if (smoothing != analog.getSmoothing()) {
|
||||
analog.setSmoothing(smoothing);
|
||||
}
|
||||
|
||||
// relative input mode
|
||||
bool relative_analog = analog.isRelativeMode();
|
||||
ImGui::Checkbox("Relative Axis", &relative_analog);
|
||||
ImGui::SameLine();
|
||||
ImGui::HelpMarker(
|
||||
"Use relative directional input instead of positional values. "
|
||||
"Can be used to translate analog sticks to knob input.\n\n"
|
||||
"At default settings, max speed is one revolution per second.\n\n"
|
||||
"Adjust sensitivity to increase/decrease max speed, and deadzone to prevent jitter.");
|
||||
if (relative_analog != analog.isRelativeMode()) {
|
||||
analog.setRelativeMode(relative_analog);
|
||||
}
|
||||
}
|
||||
|
||||
// relative input mode
|
||||
bool relative_analog = analog.isRelativeMode();
|
||||
ImGui::Checkbox("Relative Axis (experimental)", &relative_analog);
|
||||
ImGui::SameLine();
|
||||
ImGui::HelpMarker(
|
||||
"Use relative directional input instead of positional values.\n\n"
|
||||
"Can be used to translate analog sticks to knob input, for example.\n\n"
|
||||
"WARNING: speed depends on how often the game polls for input! "
|
||||
"Strongly recommended that you go into the game's test menu instead "
|
||||
"of adjusting in spicecfg.");
|
||||
if (relative_analog != analog.isRelativeMode()) {
|
||||
analog.setRelativeMode(relative_analog);
|
||||
}
|
||||
|
||||
// delay buffer
|
||||
int delay = analog.getDelayBufferDepth();
|
||||
ImGui::InputInt("Delay (experimental)", &delay, 1, 10);
|
||||
if (ImGui::IsItemDeactivatedAfterEdit()) {
|
||||
delay = CLAMP(delay, 0, 256);
|
||||
analog.setDelayBufferDepth(delay);
|
||||
// delay
|
||||
int delay = analog.getDelayMs();
|
||||
if (ImGui::InputInt("Delay (ms)", &delay, 1, 1)) {
|
||||
delay = std::clamp(delay, 0, 250);
|
||||
analog.setDelayMs(delay);
|
||||
}
|
||||
ImGui::SameLine();
|
||||
ImGui::HelpMarker(
|
||||
"Adds a delay to input. This is poll-based, not time-based.\n\n"
|
||||
"WARNING: delay depends on how often the game polls for input! "
|
||||
"Strongly recommended that you go into the game's test menu instead "
|
||||
"of adjusting in spicecfg.");
|
||||
"Adds an artificial delay, in milliseconds.\n\n"
|
||||
"Value read by the game engine will be delayed AT MOST this amount of time (could be slightly less).\n\n"
|
||||
"To minimize quantization error, delay value should be a multiple of the game's poll rate, "
|
||||
"add 0.5ms of buffer, and then round up to the nearest millisecond.\n\n"
|
||||
"If you aren't sure, assume the game polls for input at the same rate as the display FPS."
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2522,10 +2635,12 @@ namespace overlay::windows {
|
||||
ImGui::ProgressBar(value);
|
||||
|
||||
// centered knob preview
|
||||
const float knob_size = 64.f;
|
||||
auto width = ImGui::GetContentRegionAvail().x - knob_size;
|
||||
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + (width / 2));
|
||||
ImGui::Knob(value, knob_size);
|
||||
if (analog.getType() == GameAPI::Analogs::AnalogType::Circular) {
|
||||
const float knob_size = 64.f;
|
||||
auto width = ImGui::GetContentRegionAvail().x - knob_size;
|
||||
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + (width / 2));
|
||||
ImGui::Knob(value, knob_size);
|
||||
}
|
||||
|
||||
// update analog
|
||||
if (analogs_devices_selected >= 0 && analogs_devices_selected < (int) analogs_devices.size()) {
|
||||
@@ -5264,6 +5379,7 @@ namespace overlay::windows {
|
||||
btn.setInvert(entry->invert);
|
||||
btn.setDebounceUp(entry->debounce_up);
|
||||
btn.setDebounceDown(entry->debounce_down);
|
||||
btn.setBatThreshold(entry->bat_threshold);
|
||||
btn.setVelocityThreshold(entry->velocity_threshold);
|
||||
::Config::getInstance().updateBinding(game, btn, -1);
|
||||
} else {
|
||||
@@ -5274,6 +5390,7 @@ namespace overlay::windows {
|
||||
alt_btn.setInvert(entry->invert);
|
||||
alt_btn.setDebounceUp(entry->debounce_up);
|
||||
alt_btn.setDebounceDown(entry->debounce_down);
|
||||
alt_btn.setBatThreshold(entry->bat_threshold);
|
||||
alt_btn.setVelocityThreshold(entry->velocity_threshold);
|
||||
alt_btn.setTemporary(true);
|
||||
btn.getAlternatives().push_back(alt_btn);
|
||||
@@ -5320,7 +5437,7 @@ namespace overlay::windows {
|
||||
a.setSmoothing(ta.smoothing);
|
||||
a.setMultiplier(ta.multiplier);
|
||||
a.setRelativeMode(ta.relative_mode);
|
||||
a.setDelayBufferDepth(ta.delay_buffer_depth);
|
||||
a.setDelayMs(ta.delay_ms);
|
||||
::Config::getInstance().updateBinding(game, a);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -162,7 +162,7 @@ namespace overlay::windows {
|
||||
unsigned int get_keypad_top_row(const Button &button);
|
||||
|
||||
void build_analogs(const std::string &name, std::vector<Analog> *analogs);
|
||||
void edit_analog_popup(Analog &analog);
|
||||
void edit_analog_popup(Analog &analog, std::string title);
|
||||
|
||||
void update() override;
|
||||
void stop_lights_test();
|
||||
@@ -193,13 +193,15 @@ namespace overlay::windows {
|
||||
std::vector<Option> *options, const std::string &category, const std::string *filter=nullptr);
|
||||
void build_about();
|
||||
void build_launcher();
|
||||
void launch_shell(LPCSTR app, LPCSTR file=nullptr);
|
||||
void build_keypad_warning();
|
||||
|
||||
void launch_shell(LPCSTR app, LPCSTR file=nullptr);
|
||||
|
||||
void build_menu(int *game_selected);
|
||||
void shutdown_system(bool force, bool reboot_instead);
|
||||
|
||||
|
||||
void set_alternating_row_colors(const int row_index);
|
||||
|
||||
|
||||
bool validate_ea_card(char card_number[16]);
|
||||
|
||||
public:
|
||||
|
||||
@@ -628,13 +628,12 @@ namespace overlay::windows {
|
||||
ImGui::Text("Wheel: %ld", mouse->pos_wheel);
|
||||
|
||||
// keys
|
||||
std::stringstream keys;
|
||||
keys << "[";
|
||||
std::string keys = "[";
|
||||
for (auto key : mouse->key_states) {
|
||||
keys << (key ? "1," : "0,");
|
||||
keys += (key ? "1," : "0,");
|
||||
}
|
||||
keys << "]";
|
||||
ImGui::Text("Keys: %s", keys.str().c_str());
|
||||
keys += "]";
|
||||
ImGui::Text("Keys: %s", keys.c_str());
|
||||
|
||||
break;
|
||||
}
|
||||
@@ -643,15 +642,14 @@ namespace overlay::windows {
|
||||
ImGui::Text("Type: Keyboard");
|
||||
|
||||
// keys
|
||||
std::stringstream keys;
|
||||
keys << "[";
|
||||
std::string keys = "[";
|
||||
for (size_t i = 0; i < std::size(keyboard->key_states); i++) {
|
||||
if (keyboard->key_states[i]) {
|
||||
keys << i << ",";
|
||||
keys += std::to_string(i) + ",";
|
||||
}
|
||||
}
|
||||
keys << "]";
|
||||
ImGui::Text("Keys: %s", keys.str().c_str());
|
||||
keys += "]";
|
||||
ImGui::Text("Keys: %s", keys.c_str());
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -17,6 +17,7 @@ namespace overlay::windows {
|
||||
bool invert = false;
|
||||
double debounce_up = 0.0;
|
||||
double debounce_down = 0.0;
|
||||
int bat_threshold = 0;
|
||||
unsigned short velocity_threshold = 0;
|
||||
|
||||
bool is_naive() const { return device_identifier.empty() && vKey != INVALID_VKEY; }
|
||||
@@ -31,6 +32,7 @@ namespace overlay::windows {
|
||||
e.invert = btn.getInvert();
|
||||
e.debounce_up = btn.getDebounceUp();
|
||||
e.debounce_down = btn.getDebounceDown();
|
||||
e.bat_threshold = btn.getBatThreshold();
|
||||
e.velocity_threshold = btn.getVelocityThreshold();
|
||||
return e;
|
||||
}
|
||||
@@ -70,7 +72,7 @@ namespace overlay::windows {
|
||||
bool smoothing = false;
|
||||
int multiplier = 1;
|
||||
bool relative_mode = false;
|
||||
int delay_buffer_depth = 0;
|
||||
uint32_t delay_ms = 0;
|
||||
|
||||
bool is_device() const { return !device_identifier.empty(); }
|
||||
bool is_unbound() const { return device_identifier.empty() && index == 0xFF; }
|
||||
@@ -88,7 +90,7 @@ namespace overlay::windows {
|
||||
smoothing = a.getSmoothing();
|
||||
multiplier = a.getMultiplier();
|
||||
relative_mode = a.isRelativeMode();
|
||||
delay_buffer_depth = a.getDelayBufferDepth();
|
||||
delay_ms = a.getDelayMs();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -71,7 +71,7 @@ namespace overlay::windows {
|
||||
sub = "Show Valkyrie Subscreen";
|
||||
} else if (avs::game::is_model("REC")) {
|
||||
sub = "Show DRS Dance Floor";
|
||||
} else if (games::gitadora::is_arena_model() && games::gitadora::ARENA_SINGLE_WINDOW) {
|
||||
} else if (games::gitadora::is_arena_model()) {
|
||||
sub = "Show GITADORA Subscreen";
|
||||
} else if (games::popn::is_pikapika_model()) {
|
||||
sub = "Show Pop'n Subscreen";
|
||||
|
||||
@@ -11,6 +11,12 @@ namespace overlay::windows {
|
||||
|
||||
if (!games::gitadora::is_arena_model()) {
|
||||
this->disabled_message = "Requires Arena Model!";
|
||||
} else if (!GRAPHICS_PREVENT_SECONDARY_WINDOW) {
|
||||
if (GRAPHICS_WINDOWED) {
|
||||
this->disabled_message = "Use the dedicated subscreen window!";
|
||||
} else {
|
||||
this->disabled_message = "Subscreen overlay disabled by user; enable single window mode for overlay.";
|
||||
}
|
||||
}
|
||||
|
||||
this->resize_callback = keep_10_by_16;
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user