mirror of
https://github.com/spice2x/spice2x.github.io.git
synced 2026-08-05 00:00:42 -07:00
Compare commits
55 Commits
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| febc02b50b | |||
| 311404f56b | |||
| d929cdf7c8 |
@@ -11,9 +11,7 @@ assignees: ''
|
|||||||
*name of game, version of game*
|
*name of game, version of game*
|
||||||
|
|
||||||
## Version of spice2x
|
## Version of spice2x
|
||||||
*version of spice, this can be seen in the About tab, and in log.txt*
|
*please remember to test the LATEST beta version before posting a bug about it*
|
||||||
|
|
||||||
*please remember to test the LATEST beta version before posting a bug about it**
|
|
||||||
|
|
||||||
## Describe the issue
|
## Describe the issue
|
||||||
*what's the issue?*
|
*what's the issue?*
|
||||||
@@ -22,3 +20,7 @@ assignees: ''
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|||||||
> [!WARNING]
|
> [!WARNING]
|
||||||
> Please make sure you remove any personally identifiable information from the log file.
|
> Please make sure you remove any personally identifiable information from the log file.
|
||||||
> Please set `-loglevel` to `all` before launching the game for more verbose logs.
|
> Please set `-loglevel` to `all` before launching the game for more verbose logs.
|
||||||
|
|
||||||
|
## A note on issue management
|
||||||
|
|
||||||
|
`Closed as not planned` means exactly that - it's closed, because it's not on our plans to address them any time soon. It doesn't mean your issue is invalid, it just means it's not a priority, and we can always revisit them later.
|
||||||
|
|||||||
+53
-15
@@ -235,6 +235,13 @@ add_compile_definitions(
|
|||||||
_WIN32_IE=0x0400
|
_WIN32_IE=0x0400
|
||||||
)
|
)
|
||||||
|
|
||||||
|
# SPICE_XP: set by build_all.sh for the WinXP-compat toolchains. Gates out
|
||||||
|
# the DX11 overlay backend
|
||||||
|
option(SPICE_XP "Build for the WinXP-compat toolchain" OFF)
|
||||||
|
if(SPICE_XP)
|
||||||
|
add_compile_definitions(SPICE_XP=1)
|
||||||
|
endif()
|
||||||
|
|
||||||
# acioemu log
|
# acioemu log
|
||||||
#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DACIOEMU_LOG")
|
#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DACIOEMU_LOG")
|
||||||
|
|
||||||
@@ -409,6 +416,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
|||||||
games/nost/io.cpp
|
games/nost/io.cpp
|
||||||
games/nost/poke.cpp
|
games/nost/poke.cpp
|
||||||
games/gitadora/gitadora.cpp
|
games/gitadora/gitadora.cpp
|
||||||
|
games/gitadora/asio.cpp
|
||||||
games/gitadora/io.cpp
|
games/gitadora/io.cpp
|
||||||
games/gitadora/handle.cpp
|
games/gitadora/handle.cpp
|
||||||
games/gitadora/j32d.cpp
|
games/gitadora/j32d.cpp
|
||||||
@@ -486,6 +494,8 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
|||||||
# hooks
|
# hooks
|
||||||
hooks/audio/acm.cpp
|
hooks/audio/acm.cpp
|
||||||
hooks/audio/audio.cpp
|
hooks/audio/audio.cpp
|
||||||
|
hooks/audio/asio_driver_scan.cpp
|
||||||
|
hooks/audio/asio_proxy.cpp
|
||||||
hooks/audio/buffer.cpp
|
hooks/audio/buffer.cpp
|
||||||
hooks/audio/mme.cpp
|
hooks/audio/mme.cpp
|
||||||
hooks/audio/util.cpp
|
hooks/audio/util.cpp
|
||||||
@@ -494,8 +504,13 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
|||||||
hooks/audio/backends/mmdevice/device.cpp
|
hooks/audio/backends/mmdevice/device.cpp
|
||||||
hooks/audio/backends/mmdevice/device_collection.cpp
|
hooks/audio/backends/mmdevice/device_collection.cpp
|
||||||
hooks/audio/backends/mmdevice/device_enumerator.cpp
|
hooks/audio/backends/mmdevice/device_enumerator.cpp
|
||||||
|
hooks/audio/backends/mmdevice/null_device.cpp
|
||||||
|
hooks/audio/backends/mmdevice/null_discard_backend.cpp
|
||||||
hooks/audio/backends/wasapi/audio_client.cpp
|
hooks/audio/backends/wasapi/audio_client.cpp
|
||||||
hooks/audio/backends/wasapi/audio_render_client.cpp
|
hooks/audio/backends/wasapi/audio_render_client.cpp
|
||||||
|
hooks/audio/backends/wasapi/downmix.cpp
|
||||||
|
hooks/audio/backends/wasapi/resample.cpp
|
||||||
|
hooks/audio/backends/wasapi/shared.cpp
|
||||||
hooks/audio/backends/wasapi/dummy_audio_client.cpp
|
hooks/audio/backends/wasapi/dummy_audio_client.cpp
|
||||||
hooks/audio/backends/wasapi/dummy_audio_clock.cpp
|
hooks/audio/backends/wasapi/dummy_audio_clock.cpp
|
||||||
hooks/audio/backends/wasapi/dummy_audio_render_client.cpp
|
hooks/audio/backends/wasapi/dummy_audio_render_client.cpp
|
||||||
@@ -517,6 +532,11 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
|||||||
hooks/graphics/backends/d3d9/d3d9_fake_swapchain.cpp
|
hooks/graphics/backends/d3d9/d3d9_fake_swapchain.cpp
|
||||||
hooks/graphics/backends/d3d9/d3d9_swapchain.cpp
|
hooks/graphics/backends/d3d9/d3d9_swapchain.cpp
|
||||||
hooks/graphics/backends/d3d9/d3d9_texture.cpp
|
hooks/graphics/backends/d3d9/d3d9_texture.cpp
|
||||||
|
hooks/graphics/backends/d3d11/d3d11_backend.cpp
|
||||||
|
hooks/graphics/backends/d3d11/d3d11_swapchain.cpp
|
||||||
|
hooks/graphics/backends/d3d11/d3d11_factory.cpp
|
||||||
|
hooks/graphics/backends/d3d11/d3d11_vtable_capture.cpp
|
||||||
|
hooks/graphics/backends/d3d11/d3d11_screenshot.cpp
|
||||||
hooks/input/dinput8/fake_backend.cpp
|
hooks/input/dinput8/fake_backend.cpp
|
||||||
hooks/input/dinput8/fake_device.cpp
|
hooks/input/dinput8/fake_device.cpp
|
||||||
hooks/input/dinput8/hook.cpp
|
hooks/input/dinput8/hook.cpp
|
||||||
@@ -558,6 +578,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
|||||||
|
|
||||||
# overlay
|
# overlay
|
||||||
overlay/overlay.cpp
|
overlay/overlay.cpp
|
||||||
|
overlay/notifications.cpp
|
||||||
overlay/window.cpp
|
overlay/window.cpp
|
||||||
overlay/imgui/extensions.cpp
|
overlay/imgui/extensions.cpp
|
||||||
overlay/imgui/impl_spice.cpp
|
overlay/imgui/impl_spice.cpp
|
||||||
@@ -650,37 +671,47 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
|||||||
|
|
||||||
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} PREFIX "Source Files" FILES ${SOURCE_FILES})
|
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} PREFIX "Source Files" FILES ${SOURCE_FILES})
|
||||||
|
|
||||||
|
# spice.exe / spice_laa.exe shared objects
|
||||||
|
###########################################
|
||||||
|
# spice.exe and spice_laa.exe are compiled identically; the only difference is
|
||||||
|
# the large-address-aware bit, which is set at link time. Compile the sources
|
||||||
|
# once into a shared OBJECT library so spice_laa.exe only costs an extra link
|
||||||
|
# instead of a full recompile.
|
||||||
|
|
||||||
|
add_library(spicetools_spice_objs OBJECT ${SOURCE_FILES})
|
||||||
|
target_link_libraries(spicetools_spice_objs
|
||||||
|
PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp
|
||||||
|
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features)
|
||||||
|
target_link_libraries(spicetools_spice_objs PUBLIC winscard)
|
||||||
|
|
||||||
|
if(NOT MSVC)
|
||||||
|
set_target_properties(spicetools_spice_objs PROPERTIES COMPILE_FLAGS "-m32")
|
||||||
|
endif()
|
||||||
|
|
||||||
# spice.exe
|
# spice.exe
|
||||||
###########
|
###########
|
||||||
|
|
||||||
set(RESOURCE_FILES build/manifest.manifest build/manifest.rc build/icon.rc cfg/Win32D.rc)
|
set(RESOURCE_FILES build/manifest.manifest build/manifest.rc build/icon.rc cfg/Win32D.rc)
|
||||||
add_executable(spicetools_spice ${SOURCE_FILES} ${RESOURCE_FILES})
|
add_executable(spicetools_spice ${RESOURCE_FILES})
|
||||||
target_link_libraries(spicetools_spice
|
target_link_libraries(spicetools_spice PRIVATE spicetools_spice_objs)
|
||||||
PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp
|
|
||||||
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features)
|
|
||||||
target_link_libraries(spicetools_spice PUBLIC winscard)
|
|
||||||
set_target_properties(spicetools_spice PROPERTIES PREFIX "")
|
set_target_properties(spicetools_spice PROPERTIES PREFIX "")
|
||||||
set_target_properties(spicetools_spice PROPERTIES OUTPUT_NAME "spice")
|
set_target_properties(spicetools_spice PROPERTIES OUTPUT_NAME "spice")
|
||||||
|
|
||||||
IF(NOT MSVC)
|
IF(NOT MSVC)
|
||||||
set_target_properties(spicetools_spice PROPERTIES COMPILE_FLAGS "-m32" LINK_FLAGS "-m32")
|
set_target_properties(spicetools_spice PROPERTIES LINK_FLAGS "-m32")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
# spice_laa.exe
|
# spice_laa.exe
|
||||||
###########
|
###########
|
||||||
|
|
||||||
set(RESOURCE_FILES build/manifest.manifest build/manifest.rc build/icon.rc cfg/Win32D.rc)
|
set(RESOURCE_FILES build/manifest.manifest build/manifest.rc build/icon.rc cfg/Win32D.rc)
|
||||||
add_executable(spicetools_spice_laa ${SOURCE_FILES} ${RESOURCE_FILES})
|
add_executable(spicetools_spice_laa ${RESOURCE_FILES})
|
||||||
target_link_libraries(spicetools_spice_laa
|
target_link_libraries(spicetools_spice_laa PRIVATE spicetools_spice_objs)
|
||||||
PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp
|
|
||||||
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features)
|
|
||||||
target_link_libraries(spicetools_spice_laa PUBLIC winscard)
|
|
||||||
set_target_properties(spicetools_spice_laa PROPERTIES PREFIX "")
|
set_target_properties(spicetools_spice_laa PROPERTIES PREFIX "")
|
||||||
set_target_properties(spicetools_spice_laa PROPERTIES OUTPUT_NAME "spice_laa")
|
set_target_properties(spicetools_spice_laa PROPERTIES OUTPUT_NAME "spice_laa")
|
||||||
target_compile_definitions(spicetools_spice_laa PRIVATE SPICE32_LARGE_ADDRESS_AWARE=1)
|
|
||||||
|
|
||||||
IF(NOT MSVC)
|
IF(NOT MSVC)
|
||||||
set_target_properties(spicetools_spice_laa PROPERTIES COMPILE_FLAGS "-m32" LINK_FLAGS "-m32 -Wl,--large-address-aware")
|
set_target_properties(spicetools_spice_laa PROPERTIES LINK_FLAGS "-m32 -Wl,--large-address-aware")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
# spice_linux.exe
|
# spice_linux.exe
|
||||||
@@ -713,6 +744,10 @@ target_link_libraries(spicetools_spice64 PUBLIC winscard)
|
|||||||
set_target_properties(spicetools_spice64 PROPERTIES PREFIX "")
|
set_target_properties(spicetools_spice64 PROPERTIES PREFIX "")
|
||||||
set_target_properties(spicetools_spice64 PROPERTIES OUTPUT_NAME "spice64")
|
set_target_properties(spicetools_spice64 PROPERTIES OUTPUT_NAME "spice64")
|
||||||
target_compile_definitions(spicetools_spice64 PRIVATE SPICE64=1)
|
target_compile_definitions(spicetools_spice64 PRIVATE SPICE64=1)
|
||||||
|
if(NOT SPICE_XP)
|
||||||
|
target_link_libraries(spicetools_spice64 PUBLIC d3d11 dxgi)
|
||||||
|
target_compile_definitions(spicetools_spice64 PRIVATE SPICE_D3D11=1)
|
||||||
|
endif()
|
||||||
|
|
||||||
IF(NOT MSVC)
|
IF(NOT MSVC)
|
||||||
set_target_properties(spicetools_spice64 PROPERTIES COMPILE_FLAGS "-m64" LINK_FLAGS "-m64")
|
set_target_properties(spicetools_spice64 PROPERTIES COMPILE_FLAGS "-m64" LINK_FLAGS "-m64")
|
||||||
@@ -732,6 +767,9 @@ set_target_properties(spicetools_spice64_linux PROPERTIES PREFIX "")
|
|||||||
set_target_properties(spicetools_spice64_linux PROPERTIES OUTPUT_NAME "spice64_linux")
|
set_target_properties(spicetools_spice64_linux PROPERTIES OUTPUT_NAME "spice64_linux")
|
||||||
target_compile_definitions(spicetools_spice64_linux PRIVATE SPICE64=1)
|
target_compile_definitions(spicetools_spice64_linux PRIVATE SPICE64=1)
|
||||||
target_compile_definitions(spicetools_spice64_linux PRIVATE NO_SCARD=1 PRIVATE SPICE_LINUX=1)
|
target_compile_definitions(spicetools_spice64_linux PRIVATE NO_SCARD=1 PRIVATE SPICE_LINUX=1)
|
||||||
|
# spice64_linux is never built under the WinXP toolchain, so dx11 is always on.
|
||||||
|
target_link_libraries(spicetools_spice64_linux PUBLIC d3d11 dxgi)
|
||||||
|
target_compile_definitions(spicetools_spice64_linux PRIVATE SPICE_D3D11=1)
|
||||||
|
|
||||||
IF(NOT MSVC)
|
IF(NOT MSVC)
|
||||||
set_target_properties(spicetools_spice64_linux PROPERTIES COMPILE_FLAGS "-m64" LINK_FLAGS "-m64")
|
set_target_properties(spicetools_spice64_linux PROPERTIES COMPILE_FLAGS "-m64" LINK_FLAGS "-m64")
|
||||||
@@ -744,7 +782,7 @@ set(SOURCE_FILES ${SOURCE_FILES} launcher/options.h launcher/options.cpp)
|
|||||||
set(RESOURCE_FILES cfg/manifest.manifest cfg/manifest.rc cfg/icon.rc cfg/Win32D.rc)
|
set(RESOURCE_FILES cfg/manifest.manifest cfg/manifest.rc cfg/icon.rc cfg/Win32D.rc)
|
||||||
add_executable(spicetools_cfg WIN32 ${SOURCE_FILES} ${RESOURCE_FILES})
|
add_executable(spicetools_cfg WIN32 ${SOURCE_FILES} ${RESOURCE_FILES})
|
||||||
target_link_libraries(spicetools_cfg
|
target_link_libraries(spicetools_cfg
|
||||||
PUBLIC ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp strmiids
|
PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp strmiids
|
||||||
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features)
|
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features)
|
||||||
target_link_libraries(spicetools_cfg PUBLIC winscard)
|
target_link_libraries(spicetools_cfg PUBLIC winscard)
|
||||||
set_target_properties(spicetools_cfg PROPERTIES PREFIX "")
|
set_target_properties(spicetools_cfg PROPERTIES PREFIX "")
|
||||||
@@ -762,7 +800,7 @@ set(SOURCE_FILES ${SOURCE_FILES} launcher/options.h launcher/options.cpp)
|
|||||||
set(RESOURCE_FILES cfg/manifest.manifest cfg/manifest.rc cfg/icon.rc cfg/Win32D.rc)
|
set(RESOURCE_FILES cfg/manifest.manifest cfg/manifest.rc cfg/icon.rc cfg/Win32D.rc)
|
||||||
add_executable(spicetools_cfg_linux WIN32 ${SOURCE_FILES} ${RESOURCE_FILES})
|
add_executable(spicetools_cfg_linux WIN32 ${SOURCE_FILES} ${RESOURCE_FILES})
|
||||||
target_link_libraries(spicetools_cfg_linux
|
target_link_libraries(spicetools_cfg_linux
|
||||||
PUBLIC ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp strmiids
|
PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp strmiids
|
||||||
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features)
|
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features)
|
||||||
set_target_properties(spicetools_cfg_linux PROPERTIES PREFIX "")
|
set_target_properties(spicetools_cfg_linux PROPERTIES PREFIX "")
|
||||||
set_target_properties(spicetools_cfg_linux PROPERTIES OUTPUT_NAME "spicecfg_linux")
|
set_target_properties(spicetools_cfg_linux PROPERTIES OUTPUT_NAME "spicecfg_linux")
|
||||||
|
|||||||
@@ -11,6 +11,8 @@
|
|||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
|
|
||||||
|
#include "overlay/notifications.h"
|
||||||
|
|
||||||
#include "module.h"
|
#include "module.h"
|
||||||
#include "modules/analogs.h"
|
#include "modules/analogs.h"
|
||||||
#include "modules/buttons.h"
|
#include "modules/buttons.h"
|
||||||
@@ -197,6 +199,9 @@ void Controller::connection_handler(api::ClientState client_state) {
|
|||||||
|
|
||||||
// log connection
|
// log connection
|
||||||
log_info("api", "client connected: {}", client_address_str);
|
log_info("api", "client connected: {}", client_address_str);
|
||||||
|
overlay::notifications::add(
|
||||||
|
overlay::notifications::Severity::Success,
|
||||||
|
fmt::format("API client connected ({})", client_address_str));
|
||||||
client_states_m.lock();
|
client_states_m.lock();
|
||||||
client_states.emplace_back(&client_state);
|
client_states.emplace_back(&client_state);
|
||||||
client_states_m.unlock();
|
client_states_m.unlock();
|
||||||
@@ -277,6 +282,9 @@ void Controller::connection_handler(api::ClientState client_state) {
|
|||||||
|
|
||||||
// log disconnect
|
// log disconnect
|
||||||
log_info("api", "client disconnected: {}", client_address_str);
|
log_info("api", "client disconnected: {}", client_address_str);
|
||||||
|
overlay::notifications::add(
|
||||||
|
overlay::notifications::Severity::Info,
|
||||||
|
fmt::format("API client disconnected ({})", client_address_str));
|
||||||
client_states_m.lock();
|
client_states_m.lock();
|
||||||
client_states.erase(std::remove(client_states.begin(), client_states.end(), &client_state));
|
client_states.erase(std::remove(client_states.begin(), client_states.end(), &client_state));
|
||||||
client_states_m.unlock();
|
client_states_m.unlock();
|
||||||
|
|||||||
@@ -1,5 +1,7 @@
|
|||||||
#include "capture.h"
|
#include "capture.h"
|
||||||
#include <functional>
|
#include <functional>
|
||||||
|
#include <mutex>
|
||||||
|
#include <unordered_map>
|
||||||
#include "external/rapidjson/document.h"
|
#include "external/rapidjson/document.h"
|
||||||
#include "hooks/graphics/graphics.h"
|
#include "hooks/graphics/graphics.h"
|
||||||
#include "util/crypt.h"
|
#include "util/crypt.h"
|
||||||
@@ -14,6 +16,56 @@ namespace api::modules {
|
|||||||
|
|
||||||
static thread_local std::vector<uint8_t> CAPTURE_BUFFER;
|
static thread_local std::vector<uint8_t> CAPTURE_BUFFER;
|
||||||
|
|
||||||
|
struct CachedFrame {
|
||||||
|
std::vector<uint8_t> jpeg;
|
||||||
|
uint64_t timestamp = 0;
|
||||||
|
int width = 0;
|
||||||
|
int height = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
static std::mutex FRAME_CACHE_M;
|
||||||
|
static std::unordered_map<int, CachedFrame> FRAME_CACHE;
|
||||||
|
|
||||||
|
static void add_jpeg_response(
|
||||||
|
int screen,
|
||||||
|
uint64_t timestamp,
|
||||||
|
int width,
|
||||||
|
int height,
|
||||||
|
const std::vector<uint8_t> &jpeg,
|
||||||
|
Response &res) {
|
||||||
|
|
||||||
|
auto encoded = crypt::base64_encode(jpeg.data(), jpeg.size());
|
||||||
|
|
||||||
|
Value data;
|
||||||
|
data.SetString(encoded.c_str(), encoded.length(), res.doc()->GetAllocator());
|
||||||
|
res.add_data(timestamp);
|
||||||
|
res.add_data(width);
|
||||||
|
res.add_data(height);
|
||||||
|
res.add_data(data);
|
||||||
|
|
||||||
|
std::lock_guard<std::mutex> lock(FRAME_CACHE_M);
|
||||||
|
FRAME_CACHE[screen] = {jpeg, timestamp, width, height};
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool try_cached_response(int screen, Response &res) {
|
||||||
|
std::lock_guard<std::mutex> lock(FRAME_CACHE_M);
|
||||||
|
const auto pos = FRAME_CACHE.find(screen);
|
||||||
|
if (pos == FRAME_CACHE.end() || pos->second.jpeg.empty()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
const auto &cached = pos->second;
|
||||||
|
auto encoded = crypt::base64_encode(cached.jpeg.data(), cached.jpeg.size());
|
||||||
|
|
||||||
|
Value data;
|
||||||
|
data.SetString(encoded.c_str(), encoded.length(), res.doc()->GetAllocator());
|
||||||
|
res.add_data(cached.timestamp);
|
||||||
|
res.add_data(cached.width);
|
||||||
|
res.add_data(cached.height);
|
||||||
|
res.add_data(data);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
Capture::Capture() : Module("capture") {
|
Capture::Capture() : Module("capture") {
|
||||||
functions["get_screens"] = std::bind(&Capture::get_screens, this, _1, _2);
|
functions["get_screens"] = std::bind(&Capture::get_screens, this, _1, _2);
|
||||||
functions["get_jpg"] = std::bind(&Capture::get_jpg, this, _1, _2);
|
functions["get_jpg"] = std::bind(&Capture::get_jpg, this, _1, _2);
|
||||||
@@ -41,6 +93,7 @@ namespace api::modules {
|
|||||||
* reduce: uint for dividing image size
|
* reduce: uint for dividing image size
|
||||||
*/
|
*/
|
||||||
void Capture::get_jpg(Request &req, Response &res) {
|
void Capture::get_jpg(Request &req, Response &res) {
|
||||||
|
CAPTURE_BUFFER.clear();
|
||||||
CAPTURE_BUFFER.reserve(1024 * 128);
|
CAPTURE_BUFFER.reserve(1024 * 128);
|
||||||
|
|
||||||
// settings
|
// settings
|
||||||
@@ -71,24 +124,15 @@ namespace api::modules {
|
|||||||
bool success = graphics_capture_receive_jpeg(screen, [] (uint8_t byte) {
|
bool success = graphics_capture_receive_jpeg(screen, [] (uint8_t byte) {
|
||||||
CAPTURE_BUFFER.push_back(byte);
|
CAPTURE_BUFFER.push_back(byte);
|
||||||
}, true, quality, true, divide, ×tamp, &width, &height);
|
}, true, quality, true, divide, ×tamp, &width, &height);
|
||||||
if (!success) {
|
|
||||||
|
if (success) {
|
||||||
|
add_jpeg_response(screen, timestamp, width, height, CAPTURE_BUFFER, res);
|
||||||
|
CAPTURE_BUFFER.clear();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// encode to base64
|
// fall back to the last successful frame while the game is busy loading
|
||||||
auto encoded = crypt::base64_encode(
|
|
||||||
CAPTURE_BUFFER.data(),
|
|
||||||
CAPTURE_BUFFER.size());
|
|
||||||
|
|
||||||
// clear buffer
|
|
||||||
CAPTURE_BUFFER.clear();
|
CAPTURE_BUFFER.clear();
|
||||||
|
try_cached_response(screen, res);
|
||||||
// add data to response
|
|
||||||
Value data;
|
|
||||||
data.SetString(encoded.c_str(), encoded.length(), res.doc()->GetAllocator());
|
|
||||||
res.add_data(timestamp);
|
|
||||||
res.add_data(width);
|
|
||||||
res.add_data(height);
|
|
||||||
res.add_data(data);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -5,6 +5,7 @@
|
|||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
#include "util/rc4.h"
|
#include "util/rc4.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
#include "overlay/notifications.h"
|
||||||
#include "controller.h"
|
#include "controller.h"
|
||||||
|
|
||||||
using namespace headsocket;
|
using namespace headsocket;
|
||||||
@@ -91,12 +92,18 @@ namespace api {
|
|||||||
|
|
||||||
// log connection
|
// log connection
|
||||||
log_info("api::websocket", "client connected");
|
log_info("api::websocket", "client connected");
|
||||||
|
overlay::notifications::add(
|
||||||
|
overlay::notifications::Severity::Success,
|
||||||
|
"API websocket client connected");
|
||||||
}
|
}
|
||||||
|
|
||||||
void WebSocketClient::on_disconnect() {
|
void WebSocketClient::on_disconnect() {
|
||||||
|
|
||||||
// log disconnection
|
// log disconnection
|
||||||
log_info("api::websocket", "client disconnected");
|
log_info("api::websocket", "client disconnected");
|
||||||
|
overlay::notifications::add(
|
||||||
|
overlay::notifications::Severity::Info,
|
||||||
|
"API websocket client disconnected");
|
||||||
|
|
||||||
// get pointer to server
|
// get pointer to server
|
||||||
auto srv = reinterpret_cast<WebSocketServer *>(server().get());
|
auto srv = reinterpret_cast<WebSocketServer *>(server().get());
|
||||||
|
|||||||
@@ -390,8 +390,8 @@ namespace avs {
|
|||||||
|
|
||||||
// fall back to default PCBID if node is not found
|
// fall back to default PCBID if node is not found
|
||||||
if (!EA3_PCBID[0] && PCBID_CUSTOM.empty()) {
|
if (!EA3_PCBID[0] && PCBID_CUSTOM.empty()) {
|
||||||
log_warning("avs-ea3", "no PCBID set, falling back to default PCBID value (04040000000000000000)");
|
log_warning("avs-ea3", "no PCBID set, falling back to default PCBID value (01201000000000010101)");
|
||||||
PCBID_CUSTOM = "04040000000000000000";
|
PCBID_CUSTOM = "01201000000000010101";
|
||||||
}
|
}
|
||||||
|
|
||||||
// custom PCBID
|
// custom PCBID
|
||||||
|
|||||||
File diff suppressed because one or more lines are too long
+44
-18
@@ -91,14 +91,20 @@ fi
|
|||||||
|
|
||||||
# is the XP-compatible toolchain installed?
|
# is the XP-compatible toolchain installed?
|
||||||
XP_MUST_BUILD=0
|
XP_MUST_BUILD=0
|
||||||
BUILD_XP=0
|
# 64-bit WinXP builds are disabled by default; set to 1 to opt in
|
||||||
if [ -f "$TOOLCHAIN_WINXP_32" ] && [ -f "$TOOLCHAIN_WINXP_64" ]; then
|
BUILD_XP_64_ENABLE=0
|
||||||
BUILD_XP=1;
|
BUILD_XP_32=0
|
||||||
|
BUILD_XP_64=0
|
||||||
|
if [ -f "$TOOLCHAIN_WINXP_32" ]; then
|
||||||
|
BUILD_XP_32=1;
|
||||||
elif ((XP_MUST_BUILD > 0))
|
elif ((XP_MUST_BUILD > 0))
|
||||||
then
|
then
|
||||||
echo "WinXP toolchain not available, aborting"
|
echo "WinXP 32bit toolchain not available, aborting"
|
||||||
exit 1
|
exit 1
|
||||||
fi
|
fi
|
||||||
|
if ((BUILD_XP_64_ENABLE > 0)) && [ -f "$TOOLCHAIN_WINXP_64" ]; then
|
||||||
|
BUILD_XP_64=1;
|
||||||
|
fi
|
||||||
|
|
||||||
# determine number of cores
|
# determine number of cores
|
||||||
CORES=$(nproc)
|
CORES=$(nproc)
|
||||||
@@ -113,12 +119,17 @@ echo "Git Branch: $GIT_BRANCH"
|
|||||||
echo "Git Head: $GIT_HEAD"
|
echo "Git Head: $GIT_HEAD"
|
||||||
echo "Toolchain for 32bit targets: $TOOLCHAIN_32"
|
echo "Toolchain for 32bit targets: $TOOLCHAIN_32"
|
||||||
echo "Toolchain for 64bit targets: $TOOLCHAIN_64"
|
echo "Toolchain for 64bit targets: $TOOLCHAIN_64"
|
||||||
if ((BUILD_XP > 0))
|
if ((BUILD_XP_32 > 0))
|
||||||
then
|
then
|
||||||
echo "Toolchain for WinXP 32bit targets: $TOOLCHAIN_WINXP_32"
|
echo "Toolchain for WinXP 32bit targets: $TOOLCHAIN_WINXP_32"
|
||||||
|
else
|
||||||
|
echo "WinXP 32bit toolchain not available, skipping WinXP 32bit builds"
|
||||||
|
fi
|
||||||
|
if ((BUILD_XP_64 > 0))
|
||||||
|
then
|
||||||
echo "Toolchain for WinXP 64bit targets: $TOOLCHAIN_WINXP_64"
|
echo "Toolchain for WinXP 64bit targets: $TOOLCHAIN_WINXP_64"
|
||||||
else
|
else
|
||||||
echo "WinXP toolchain not available, skipping WinXP builds"
|
echo "WinXP 64bit builds disabled, skipping WinXP 64bit builds"
|
||||||
fi
|
fi
|
||||||
echo "Distribution Name: $DIST_NAME"
|
echo "Distribution Name: $DIST_NAME"
|
||||||
echo "Build Type: $BUILD_TYPE"
|
echo "Build Type: $BUILD_TYPE"
|
||||||
@@ -160,7 +171,7 @@ time (
|
|||||||
cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_64} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} "$OLDPWD" && ninja ${TARGETS_64}
|
cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_64} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} "$OLDPWD" && ninja ${TARGETS_64}
|
||||||
popd > /dev/null
|
popd > /dev/null
|
||||||
|
|
||||||
if ((BUILD_XP > 0))
|
if ((BUILD_XP_32 > 0))
|
||||||
then
|
then
|
||||||
# 32 bit Windows XP
|
# 32 bit Windows XP
|
||||||
echo ""
|
echo ""
|
||||||
@@ -172,9 +183,15 @@ time (
|
|||||||
fi
|
fi
|
||||||
mkdir -p ${BUILDDIR_WINXP_32}
|
mkdir -p ${BUILDDIR_WINXP_32}
|
||||||
pushd ${BUILDDIR_WINXP_32} > /dev/null
|
pushd ${BUILDDIR_WINXP_32} > /dev/null
|
||||||
CXXFLAGS="$CXXFLAGS -DSPICE_XP=1" cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_WINXP_32} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} "$OLDPWD" && ninja ${TARGETS_XP32}
|
cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_WINXP_32} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} -DSPICE_XP=ON "$OLDPWD" && ninja ${TARGETS_XP32}
|
||||||
popd > /dev/null
|
popd > /dev/null
|
||||||
|
else
|
||||||
|
echo ""
|
||||||
|
echo "Skipping WinXP 32bit builds, toolchain not specified"
|
||||||
|
fi
|
||||||
|
|
||||||
|
if ((BUILD_XP_64 > 0))
|
||||||
|
then
|
||||||
# 64 bit Windows XP
|
# 64 bit Windows XP
|
||||||
echo ""
|
echo ""
|
||||||
echo "Building 64bit targets (WinXP toolchain)..."
|
echo "Building 64bit targets (WinXP toolchain)..."
|
||||||
@@ -185,11 +202,11 @@ time (
|
|||||||
fi
|
fi
|
||||||
mkdir -p ${BUILDDIR_WINXP_64}
|
mkdir -p ${BUILDDIR_WINXP_64}
|
||||||
pushd ${BUILDDIR_WINXP_64} > /dev/null
|
pushd ${BUILDDIR_WINXP_64} > /dev/null
|
||||||
CXXFLAGS="$CXXFLAGS -DSPICE_XP=1" cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_WINXP_64} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} "$OLDPWD" && ninja ${TARGETS_XP64}
|
cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_WINXP_64} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} -DSPICE_XP=ON "$OLDPWD" && ninja ${TARGETS_XP64}
|
||||||
popd > /dev/null
|
popd > /dev/null
|
||||||
else
|
else
|
||||||
echo ""
|
echo ""
|
||||||
echo "Skipping WinXP builds, toolchain not specified"
|
echo "Skipping WinXP 64bit builds"
|
||||||
fi
|
fi
|
||||||
|
|
||||||
echo ""
|
echo ""
|
||||||
@@ -197,7 +214,7 @@ time (
|
|||||||
echo "==========================="
|
echo "==========================="
|
||||||
)
|
)
|
||||||
|
|
||||||
if ((BUILD_XP > 0))
|
if ((BUILD_XP_32 > 0)) || ((BUILD_XP_64 > 0))
|
||||||
then
|
then
|
||||||
echo ""
|
echo ""
|
||||||
echo "Checking XP compatibility..."
|
echo "Checking XP compatibility..."
|
||||||
@@ -205,11 +222,17 @@ then
|
|||||||
if ! command -v windows_dll_compat_checker &> /dev/null; then
|
if ! command -v windows_dll_compat_checker &> /dev/null; then
|
||||||
echo "WARNING: windows_dll_compat_checker not found, skipping XP compatibility check"
|
echo "WARNING: windows_dll_compat_checker not found, skipping XP compatibility check"
|
||||||
else
|
else
|
||||||
windows_dll_compat_checker -s PREMADE/winxp_x86_64.ini \
|
if ((BUILD_XP_64 > 0))
|
||||||
${BUILDDIR_WINXP_64}/spicetools/64/spice64.exe
|
then
|
||||||
windows_dll_compat_checker -s PREMADE/winxp_x86_64_32bit_dlls.ini \
|
windows_dll_compat_checker -s PREMADE/winxp_x86_64.ini \
|
||||||
${BUILDDIR_WINXP_32}/spicetools/spicecfg.exe \
|
${BUILDDIR_WINXP_64}/spicetools/64/spice64.exe
|
||||||
${BUILDDIR_WINXP_32}/spicetools/32/spice.exe
|
fi
|
||||||
|
if ((BUILD_XP_32 > 0))
|
||||||
|
then
|
||||||
|
windows_dll_compat_checker -s PREMADE/winxp_x86_64_32bit_dlls.ini \
|
||||||
|
${BUILDDIR_WINXP_32}/spicetools/spicecfg.exe \
|
||||||
|
${BUILDDIR_WINXP_32}/spicetools/32/spice.exe
|
||||||
|
fi
|
||||||
fi
|
fi
|
||||||
fi
|
fi
|
||||||
|
|
||||||
@@ -271,7 +294,7 @@ mkdir -p ${OUTDIR_EXTRAS}/largeaddressaware
|
|||||||
mkdir -p ${OUTDIR_EXTRAS}/linux
|
mkdir -p ${OUTDIR_EXTRAS}/linux
|
||||||
mkdir -p ${OUTDIR_EXTRAS}/sdk/samples/32
|
mkdir -p ${OUTDIR_EXTRAS}/sdk/samples/32
|
||||||
mkdir -p ${OUTDIR_EXTRAS}/sdk/samples/64
|
mkdir -p ${OUTDIR_EXTRAS}/sdk/samples/64
|
||||||
if ((BUILD_XP > 0))
|
if ((BUILD_XP_32 > 0)) || ((BUILD_XP_64 > 0))
|
||||||
then
|
then
|
||||||
mkdir -p ${OUTDIR_EXTRAS}/winxp
|
mkdir -p ${OUTDIR_EXTRAS}/winxp
|
||||||
fi
|
fi
|
||||||
@@ -301,10 +324,13 @@ else
|
|||||||
cp ${BUILDDIR_32}/spicetools/32/sdk_sample_v0_flat_c.dll ${OUTDIR_EXTRAS}/sdk/samples/32/v0_flat_c.dll 2>/dev/null
|
cp ${BUILDDIR_32}/spicetools/32/sdk_sample_v0_flat_c.dll ${OUTDIR_EXTRAS}/sdk/samples/32/v0_flat_c.dll 2>/dev/null
|
||||||
cp ${BUILDDIR_64}/spicetools/64/sdk_sample_v0_flat_c.dll ${OUTDIR_EXTRAS}/sdk/samples/64/v0_flat_c.dll 2>/dev/null
|
cp ${BUILDDIR_64}/spicetools/64/sdk_sample_v0_flat_c.dll ${OUTDIR_EXTRAS}/sdk/samples/64/v0_flat_c.dll 2>/dev/null
|
||||||
cp ${BUILDDIR_64}/spicetools/64/sdk_sample_v0_cpp.dll ${OUTDIR_EXTRAS}/sdk/samples/64/v0_cpp.dll 2>/dev/null
|
cp ${BUILDDIR_64}/spicetools/64/sdk_sample_v0_cpp.dll ${OUTDIR_EXTRAS}/sdk/samples/64/v0_cpp.dll 2>/dev/null
|
||||||
if ((BUILD_XP > 0))
|
if ((BUILD_XP_32 > 0))
|
||||||
then
|
then
|
||||||
cp ${BUILDDIR_WINXP_32}/spicetools/spicecfg.exe ${OUTDIR_EXTRAS}/winxp 2>/dev/null
|
cp ${BUILDDIR_WINXP_32}/spicetools/spicecfg.exe ${OUTDIR_EXTRAS}/winxp 2>/dev/null
|
||||||
cp ${BUILDDIR_WINXP_32}/spicetools/32/spice.exe ${OUTDIR_EXTRAS}/winxp 2>/dev/null
|
cp ${BUILDDIR_WINXP_32}/spicetools/32/spice.exe ${OUTDIR_EXTRAS}/winxp 2>/dev/null
|
||||||
|
fi
|
||||||
|
if ((BUILD_XP_64 > 0))
|
||||||
|
then
|
||||||
cp ${BUILDDIR_WINXP_64}/spicetools/64/spice64.exe ${OUTDIR_EXTRAS}/winxp 2>/dev/null
|
cp ${BUILDDIR_WINXP_64}/spicetools/64/spice64.exe ${OUTDIR_EXTRAS}/winxp 2>/dev/null
|
||||||
fi
|
fi
|
||||||
fi
|
fi
|
||||||
|
|||||||
@@ -98,7 +98,7 @@ bool Config::getStatus() {
|
|||||||
return this->status;
|
return this->status;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Config::addGame(Game &game) {
|
bool Config::addGame(Game &game, bool save) {
|
||||||
tinyxml2::XMLNode *rootNode = this->configFile.LastChild();
|
tinyxml2::XMLNode *rootNode = this->configFile.LastChild();
|
||||||
tinyxml2::XMLElement *gameNodes = rootNode->FirstChildElement("game");
|
tinyxml2::XMLElement *gameNodes = rootNode->FirstChildElement("game");
|
||||||
|
|
||||||
@@ -486,13 +486,20 @@ bool Config::addGame(Game &game) {
|
|||||||
rootNode->InsertEndChild(gameNode);
|
rootNode->InsertEndChild(gameNode);
|
||||||
}
|
}
|
||||||
|
|
||||||
// save config
|
// save config (skipped when caller batches multiple addGame calls
|
||||||
this->saveConfigFile();
|
// and flushes once at the end via Config::save())
|
||||||
|
if (save) {
|
||||||
|
this->saveConfigFile();
|
||||||
|
}
|
||||||
|
|
||||||
// return success
|
// return success
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Config::save() {
|
||||||
|
this->saveConfigFile();
|
||||||
|
}
|
||||||
|
|
||||||
bool Config::updateBinding(const Game &game, const Button &button, int alternative) {
|
bool Config::updateBinding(const Game &game, const Button &button, int alternative) {
|
||||||
|
|
||||||
// get root node
|
// get root node
|
||||||
|
|||||||
@@ -22,7 +22,12 @@ public:
|
|||||||
bool getStatus();
|
bool getStatus();
|
||||||
bool createConfigFile();
|
bool createConfigFile();
|
||||||
|
|
||||||
bool addGame(Game &game);
|
bool addGame(Game &game, bool save = true);
|
||||||
|
|
||||||
|
// flush pending in-memory changes to disk; intended to be paired with
|
||||||
|
// addGame(game, false) in bulk-init paths so we write the XML once instead
|
||||||
|
// of once per game
|
||||||
|
void save();
|
||||||
|
|
||||||
bool updateBinding(const Game &game, const Button &button, int alternative);
|
bool updateBinding(const Game &game, const Button &button, int alternative);
|
||||||
bool updateBinding(const Game &game, const Analog &analog);
|
bool updateBinding(const Game &game, const Analog &analog);
|
||||||
|
|||||||
@@ -1,11 +1,15 @@
|
|||||||
#include "configurator.h"
|
#include "configurator.h"
|
||||||
|
|
||||||
|
#include <d3d9.h>
|
||||||
|
|
||||||
#include "overlay/overlay.h"
|
#include "overlay/overlay.h"
|
||||||
|
#include "util/logging.h"
|
||||||
|
|
||||||
namespace cfg {
|
namespace cfg {
|
||||||
|
|
||||||
// globals
|
// globals
|
||||||
bool CONFIGURATOR_STANDALONE = false;
|
bool CONFIGURATOR_STANDALONE = false;
|
||||||
|
bool CONFIGURATOR_FORCE_SOFTWARE_RENDER = false;
|
||||||
ConfigType CONFIGURATOR_TYPE = ConfigType::Config;
|
ConfigType CONFIGURATOR_TYPE = ConfigType::Config;
|
||||||
|
|
||||||
Configurator::Configurator() {
|
Configurator::Configurator() {
|
||||||
@@ -16,13 +20,79 @@ namespace cfg {
|
|||||||
CONFIGURATOR_STANDALONE = false;
|
CONFIGURATOR_STANDALONE = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Attempt to bring up a D3D9 device backing the configurator's window so the
|
||||||
|
// overlay can use the hardware-accelerated imgui_impl_dx9 path instead of
|
||||||
|
// the CPU rasterizer. Returns true if both Direct3DCreate9 and CreateDevice
|
||||||
|
// succeed; the caller falls back to overlay::create_software() otherwise so
|
||||||
|
// that environments without D3D9 (Wine without dxvk, headless test boxes,
|
||||||
|
// GPUs whose drivers reject HAL) still get a working configurator.
|
||||||
|
static bool try_init_d3d9(ConfiguratorWindow &wnd) {
|
||||||
|
if (cfg::CONFIGURATOR_FORCE_SOFTWARE_RENDER) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (wnd.hWnd == nullptr) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
IDirect3D9 *d3d = Direct3DCreate9(D3D_SDK_VERSION);
|
||||||
|
if (d3d == nullptr) {
|
||||||
|
log_warning("configurator", "Direct3DCreate9 returned NULL, falling back to software renderer");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
D3DPRESENT_PARAMETERS pp {};
|
||||||
|
pp.Windowed = TRUE;
|
||||||
|
pp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||||
|
// D3DFMT_UNKNOWN -> driver picks the current desktop format
|
||||||
|
pp.BackBufferFormat = D3DFMT_UNKNOWN;
|
||||||
|
pp.BackBufferWidth = static_cast<UINT>(wnd.client_width);
|
||||||
|
pp.BackBufferHeight = static_cast<UINT>(wnd.client_height);
|
||||||
|
pp.hDeviceWindow = wnd.hWnd;
|
||||||
|
pp.EnableAutoDepthStencil = FALSE;
|
||||||
|
pp.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
|
||||||
|
|
||||||
|
IDirect3DDevice9 *device = nullptr;
|
||||||
|
// SOFTWARE_VERTEXPROCESSING is the most compatible behavior flag; the UI
|
||||||
|
// is tiny so we don't need hardware T&L. FPU_PRESERVE keeps our floating
|
||||||
|
// point environment intact in case other spice code relies on it.
|
||||||
|
const DWORD behavior_flags = D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE;
|
||||||
|
HRESULT hr = d3d->CreateDevice(
|
||||||
|
D3DADAPTER_DEFAULT,
|
||||||
|
D3DDEVTYPE_HAL,
|
||||||
|
wnd.hWnd,
|
||||||
|
behavior_flags,
|
||||||
|
&pp,
|
||||||
|
&device);
|
||||||
|
if (FAILED(hr) || device == nullptr) {
|
||||||
|
log_warning("configurator",
|
||||||
|
"D3D9 CreateDevice failed (hr={:#x}), falling back to software renderer",
|
||||||
|
static_cast<unsigned int>(hr));
|
||||||
|
d3d->Release();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
wnd.d3d = d3d;
|
||||||
|
wnd.device = device;
|
||||||
|
wnd.pp = pp;
|
||||||
|
wnd.use_d3d9 = true;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
void Configurator::run() {
|
void Configurator::run() {
|
||||||
|
|
||||||
// create instance
|
// bring up the overlay against either a real D3D9 device or the software
|
||||||
|
// rasterizer. The choice is one-shot - the in-game overlay always uses
|
||||||
|
// the same renderer the configurator picked here.
|
||||||
overlay::ENABLED = true;
|
overlay::ENABLED = true;
|
||||||
overlay::create_software(this->wnd.hWnd);
|
if (try_init_d3d9(this->wnd)) {
|
||||||
|
log_info("configurator", "using D3D9 hardware-accelerated renderer");
|
||||||
|
overlay::create_d3d9(this->wnd.hWnd, this->wnd.d3d, this->wnd.device);
|
||||||
|
} else {
|
||||||
|
log_info("configurator", "using software renderer");
|
||||||
|
overlay::create_software(this->wnd.hWnd);
|
||||||
|
}
|
||||||
overlay::OVERLAY->set_active(true);
|
overlay::OVERLAY->set_active(true);
|
||||||
overlay::OVERLAY->hotkeys_enable = false;
|
|
||||||
ImGui::GetIO().MouseDrawCursor = false;
|
ImGui::GetIO().MouseDrawCursor = false;
|
||||||
|
|
||||||
// run window
|
// run window
|
||||||
|
|||||||
@@ -11,6 +11,7 @@ namespace cfg {
|
|||||||
// globals
|
// globals
|
||||||
extern bool CONFIGURATOR_STANDALONE;
|
extern bool CONFIGURATOR_STANDALONE;
|
||||||
extern ConfigType CONFIGURATOR_TYPE;
|
extern ConfigType CONFIGURATOR_TYPE;
|
||||||
|
extern bool CONFIGURATOR_FORCE_SOFTWARE_RENDER;
|
||||||
|
|
||||||
class Configurator {
|
class Configurator {
|
||||||
private:
|
private:
|
||||||
|
|||||||
@@ -1,11 +1,17 @@
|
|||||||
#include "configurator_wnd.h"
|
#include "configurator_wnd.h"
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
|
#include <cstring>
|
||||||
|
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
|
#include <windowsx.h>
|
||||||
|
|
||||||
#include "build/defs.h"
|
#include "build/defs.h"
|
||||||
|
#include "external/imgui/imgui.h"
|
||||||
#include "launcher/shutdown.h"
|
#include "launcher/shutdown.h"
|
||||||
#include "overlay/overlay.h"
|
#include "overlay/overlay.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
#include "cfg/configurator.h"
|
#include "cfg/configurator.h"
|
||||||
|
|
||||||
#include "icon.h"
|
#include "icon.h"
|
||||||
@@ -16,6 +22,156 @@ static int WINDOW_SIZE_X = 800;
|
|||||||
static int WINDOW_SIZE_Y = 600;
|
static int WINDOW_SIZE_Y = 600;
|
||||||
static HICON WINDOW_ICON = LoadIcon(GetModuleHandle(nullptr), MAKEINTRESOURCE(MAINICON));
|
static HICON WINDOW_ICON = LoadIcon(GetModuleHandle(nullptr), MAKEINTRESOURCE(MAINICON));
|
||||||
|
|
||||||
|
static const UINT_PTR RENDER_TIMER_ID = 1;
|
||||||
|
|
||||||
|
// Map a virtual key code to the matching ImGuiKey. Mirrors the table used by
|
||||||
|
// the in-game ImGui spice backend so navigation keys behave identically when
|
||||||
|
// the configurator runs standalone and drives ImGui from Win32 messages.
|
||||||
|
static ImGuiKey vk_to_imgui_key(WPARAM vkey) {
|
||||||
|
switch (vkey) {
|
||||||
|
case VK_TAB: return ImGuiKey_Tab;
|
||||||
|
case VK_LEFT: return ImGuiKey_LeftArrow;
|
||||||
|
case VK_RIGHT: return ImGuiKey_RightArrow;
|
||||||
|
case VK_UP: return ImGuiKey_UpArrow;
|
||||||
|
case VK_DOWN: return ImGuiKey_DownArrow;
|
||||||
|
case VK_PRIOR: return ImGuiKey_PageUp;
|
||||||
|
case VK_NEXT: return ImGuiKey_PageDown;
|
||||||
|
case VK_HOME: return ImGuiKey_Home;
|
||||||
|
case VK_END: return ImGuiKey_End;
|
||||||
|
case VK_INSERT: return ImGuiKey_Insert;
|
||||||
|
case VK_DELETE: return ImGuiKey_Delete;
|
||||||
|
case VK_BACK: return ImGuiKey_Backspace;
|
||||||
|
case VK_SPACE: return ImGuiKey_Space;
|
||||||
|
case VK_RETURN: return ImGuiKey_Enter;
|
||||||
|
case VK_ESCAPE: return ImGuiKey_Escape;
|
||||||
|
case VK_LSHIFT: return ImGuiKey_LeftShift;
|
||||||
|
case VK_RSHIFT: return ImGuiKey_RightShift;
|
||||||
|
case VK_SHIFT: return ImGuiKey_LeftShift;
|
||||||
|
case VK_LCONTROL: return ImGuiKey_LeftCtrl;
|
||||||
|
case VK_RCONTROL: return ImGuiKey_RightCtrl;
|
||||||
|
case VK_CONTROL: return ImGuiKey_LeftCtrl;
|
||||||
|
case 'A': return ImGuiKey_A;
|
||||||
|
case 'C': return ImGuiKey_C;
|
||||||
|
case 'V': return ImGuiKey_V;
|
||||||
|
case 'X': return ImGuiKey_X;
|
||||||
|
case 'Y': return ImGuiKey_Y;
|
||||||
|
case 'Z': return ImGuiKey_Z;
|
||||||
|
default: return ImGuiKey_None;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static ImGuiKey vk_to_imgui_mod_key(WPARAM vkey) {
|
||||||
|
switch (vkey) {
|
||||||
|
case VK_SHIFT:
|
||||||
|
case VK_LSHIFT:
|
||||||
|
case VK_RSHIFT:
|
||||||
|
return ImGuiMod_Shift;
|
||||||
|
case VK_CONTROL:
|
||||||
|
case VK_LCONTROL:
|
||||||
|
case VK_RCONTROL:
|
||||||
|
return ImGuiMod_Ctrl;
|
||||||
|
case VK_MENU:
|
||||||
|
case VK_LMENU:
|
||||||
|
case VK_RMENU:
|
||||||
|
return ImGuiMod_Alt;
|
||||||
|
default:
|
||||||
|
return ImGuiMod_None;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static cfg::ConfiguratorWindow *get_state(HWND hWnd) {
|
||||||
|
return reinterpret_cast<cfg::ConfiguratorWindow *>(
|
||||||
|
GetWindowLongPtrW(hWnd, GWLP_USERDATA));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Returns the refresh rate (Hz) of the monitor the window currently lives on,
|
||||||
|
// clamped to a sane range. Falls back to 60 if detection fails or the value
|
||||||
|
// looks invalid (DEVMODE may report 0 or 1 to mean "use hardware default").
|
||||||
|
static UINT detect_monitor_refresh_hz(HWND hWnd) {
|
||||||
|
UINT hz = 0;
|
||||||
|
HMONITOR mon = MonitorFromWindow(hWnd, MONITOR_DEFAULTTONEAREST);
|
||||||
|
if (mon) {
|
||||||
|
MONITORINFOEXW mi {};
|
||||||
|
mi.cbSize = sizeof(mi);
|
||||||
|
if (GetMonitorInfoW(mon, reinterpret_cast<LPMONITORINFO>(&mi))) {
|
||||||
|
DEVMODEW dm {};
|
||||||
|
dm.dmSize = sizeof(dm);
|
||||||
|
if (EnumDisplaySettingsW(mi.szDevice, ENUM_CURRENT_SETTINGS, &dm)) {
|
||||||
|
hz = dm.dmDisplayFrequency;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (hz <= 1) {
|
||||||
|
HDC hdc = GetDC(hWnd);
|
||||||
|
if (hdc) {
|
||||||
|
int v = GetDeviceCaps(hdc, VREFRESH);
|
||||||
|
if (v > 1) {
|
||||||
|
hz = static_cast<UINT>(v);
|
||||||
|
}
|
||||||
|
ReleaseDC(hWnd, hdc);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (hz < 30 || hz > 240) {
|
||||||
|
hz = 60;
|
||||||
|
}
|
||||||
|
return hz;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Software-path WM_PAINT: blit the overlay's pixel buffer to the window using
|
||||||
|
// SetDIBitsToDevice. Avoids creating/destroying a GDI HBITMAP every frame.
|
||||||
|
static void paint_software(HWND hWnd) {
|
||||||
|
if (!overlay::OVERLAY) {
|
||||||
|
PAINTSTRUCT ps {};
|
||||||
|
BeginPaint(hWnd, &ps);
|
||||||
|
EndPaint(hWnd, &ps);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int width = 0;
|
||||||
|
int height = 0;
|
||||||
|
uint32_t *pixel_data = overlay::OVERLAY->sw_get_pixel_data(&width, &height);
|
||||||
|
|
||||||
|
PAINTSTRUCT paint {};
|
||||||
|
HDC hdc = BeginPaint(hWnd, &paint);
|
||||||
|
|
||||||
|
if (pixel_data && width > 0 && height > 0) {
|
||||||
|
BITMAPINFO bmi {};
|
||||||
|
bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
|
||||||
|
bmi.bmiHeader.biWidth = width;
|
||||||
|
// negative height -> top-down DIB, matching how ImGui packs pixels
|
||||||
|
bmi.bmiHeader.biHeight = -height;
|
||||||
|
bmi.bmiHeader.biPlanes = 1;
|
||||||
|
bmi.bmiHeader.biBitCount = 32;
|
||||||
|
bmi.bmiHeader.biCompression = BI_RGB;
|
||||||
|
|
||||||
|
SetDIBitsToDevice(
|
||||||
|
hdc,
|
||||||
|
0, 0,
|
||||||
|
width, height,
|
||||||
|
0, 0,
|
||||||
|
0, height,
|
||||||
|
pixel_data,
|
||||||
|
&bmi,
|
||||||
|
DIB_RGB_COLORS);
|
||||||
|
}
|
||||||
|
|
||||||
|
EndPaint(hWnd, &paint);
|
||||||
|
}
|
||||||
|
|
||||||
|
void cfg::ConfiguratorWindow::start_timer() {
|
||||||
|
if (!this->timer_running && this->hWnd) {
|
||||||
|
SetTimer(this->hWnd, RENDER_TIMER_ID, this->timer_interval_ms, nullptr);
|
||||||
|
this->timer_running = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void cfg::ConfiguratorWindow::stop_timer() {
|
||||||
|
if (this->timer_running && this->hWnd) {
|
||||||
|
KillTimer(this->hWnd, RENDER_TIMER_ID);
|
||||||
|
this->timer_running = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
cfg::ConfiguratorWindow::ConfiguratorWindow() {
|
cfg::ConfiguratorWindow::ConfiguratorWindow() {
|
||||||
|
|
||||||
// register the window class
|
// register the window class
|
||||||
@@ -27,12 +183,22 @@ cfg::ConfiguratorWindow::ConfiguratorWindow() {
|
|||||||
wc.hIcon = WINDOW_ICON;
|
wc.hIcon = WINDOW_ICON;
|
||||||
RegisterClass(&wc);
|
RegisterClass(&wc);
|
||||||
|
|
||||||
|
// raise SetTimer resolution so high refresh rates (120/144Hz) are actually
|
||||||
|
// achievable. Without this, USER timers quantize to ~15.6ms and cap us
|
||||||
|
// near ~64 FPS. Uses the shared helper so it respects -notimerhacks
|
||||||
|
// (Use Legacy Timers) and the Win11 timer-throttling opt-out. The helper
|
||||||
|
// intentionally never calls timeEndPeriod; the kernel releases the request
|
||||||
|
// when spicecfg exits.
|
||||||
|
timeutils::set_timer_resolution();
|
||||||
|
|
||||||
// determine window title
|
// determine window title
|
||||||
if (cfg::CONFIGURATOR_TYPE == cfg::ConfigType::Config) {
|
if (cfg::CONFIGURATOR_TYPE == cfg::ConfigType::Config) {
|
||||||
WINDOW_TITLE = "spice2x config (" + to_string(VERSION_STRING_CFG) + ")";
|
WINDOW_TITLE = "spice2x config (" + to_string(VERSION_STRING_CFG) + ")";
|
||||||
WINDOW_SIZE_X = 800;
|
WINDOW_SIZE_X = 800;
|
||||||
WINDOW_SIZE_Y = 600;
|
WINDOW_SIZE_Y = 600;
|
||||||
}
|
}
|
||||||
|
this->client_width = WINDOW_SIZE_X;
|
||||||
|
this->client_height = WINDOW_SIZE_Y;
|
||||||
|
|
||||||
// open window
|
// open window
|
||||||
this->hWnd = CreateWindowEx(
|
this->hWnd = CreateWindowEx(
|
||||||
@@ -53,11 +219,23 @@ cfg::ConfiguratorWindow::ConfiguratorWindow() {
|
|||||||
|
|
||||||
cfg::ConfiguratorWindow::~ConfiguratorWindow() {
|
cfg::ConfiguratorWindow::~ConfiguratorWindow() {
|
||||||
|
|
||||||
|
this->stop_timer();
|
||||||
|
|
||||||
// close window
|
// close window
|
||||||
DestroyWindow(this->hWnd);
|
DestroyWindow(this->hWnd);
|
||||||
|
|
||||||
// unregister class
|
// unregister class
|
||||||
UnregisterClass(CLASS_NAME, GetModuleHandle(NULL));
|
UnregisterClass(CLASS_NAME, GetModuleHandle(NULL));
|
||||||
|
|
||||||
|
// release D3D9 resources if any
|
||||||
|
if (this->device) {
|
||||||
|
this->device->Release();
|
||||||
|
this->device = nullptr;
|
||||||
|
}
|
||||||
|
if (this->d3d) {
|
||||||
|
this->d3d->Release();
|
||||||
|
this->d3d = nullptr;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void cfg::ConfiguratorWindow::run() {
|
void cfg::ConfiguratorWindow::run() {
|
||||||
@@ -67,8 +245,23 @@ void cfg::ConfiguratorWindow::run() {
|
|||||||
ShowWindow(this->hWnd, SW_SHOWNORMAL);
|
ShowWindow(this->hWnd, SW_SHOWNORMAL);
|
||||||
UpdateWindow(this->hWnd);
|
UpdateWindow(this->hWnd);
|
||||||
|
|
||||||
// draw overlay in 60 FPS
|
// SW_SHOWNORMAL usually activates a top-level window, but not always (e.g.,
|
||||||
SetTimer(this->hWnd, 1, 1000 / 60, nullptr);
|
// when the launching process doesn't have foreground rights to transfer).
|
||||||
|
// Force foreground+focus explicitly so WM_MOUSEWHEEL is routed to us from
|
||||||
|
// the very first frame; the Win32 default routes wheel events to the
|
||||||
|
// keyboard-focused window.
|
||||||
|
SetForegroundWindow(this->hWnd);
|
||||||
|
SetFocus(this->hWnd);
|
||||||
|
|
||||||
|
// match the render timer to the monitor refresh rate so scrolling stays smooth
|
||||||
|
// on 60/120/144 Hz panels. Idle CPU is bounded by overlay::sw_pixels_dirty
|
||||||
|
// (software path) and overlay::d3d9_frame_dirty (D3D9 path); the timer is also
|
||||||
|
// paused entirely when the window is minimized (see WM_SIZE handler).
|
||||||
|
const UINT hz = detect_monitor_refresh_hz(this->hWnd);
|
||||||
|
this->timer_interval_ms = std::max<UINT>(1, 1000 / hz);
|
||||||
|
log_info("configurator", "render timer {} ms ({} Hz)",
|
||||||
|
this->timer_interval_ms, hz);
|
||||||
|
this->start_timer();
|
||||||
|
|
||||||
// window loop
|
// window loop
|
||||||
BOOL ret;
|
BOOL ret;
|
||||||
@@ -102,6 +295,72 @@ LRESULT CALLBACK cfg::ConfiguratorWindow::window_proc(HWND hWnd, UINT uMsg, WPAR
|
|||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
case WM_SIZE: {
|
||||||
|
|
||||||
|
// pause/resume the render timer based on visibility
|
||||||
|
auto *state = get_state(hWnd);
|
||||||
|
if (state) {
|
||||||
|
if (wParam == SIZE_MINIMIZED) {
|
||||||
|
state->window_minimized = true;
|
||||||
|
state->stop_timer();
|
||||||
|
} else {
|
||||||
|
if (state->window_minimized) {
|
||||||
|
state->window_minimized = false;
|
||||||
|
// force a full repaint on the next frame
|
||||||
|
state->has_valid_draw_hash = false;
|
||||||
|
state->start_timer();
|
||||||
|
}
|
||||||
|
const int new_w = LOWORD(lParam);
|
||||||
|
const int new_h = HIWORD(lParam);
|
||||||
|
if (new_w > 0 && new_h > 0
|
||||||
|
&& (new_w != state->client_width || new_h != state->client_height)) {
|
||||||
|
state->client_width = new_w;
|
||||||
|
state->client_height = new_h;
|
||||||
|
|
||||||
|
// reset the D3D9 device with the new back-buffer size so the
|
||||||
|
// hardware-accelerated path matches the window dimensions.
|
||||||
|
if (state->use_d3d9 && state->device) {
|
||||||
|
if (overlay::OVERLAY) {
|
||||||
|
overlay::OVERLAY->reset_invalidate();
|
||||||
|
}
|
||||||
|
state->pp.BackBufferWidth = static_cast<UINT>(new_w);
|
||||||
|
state->pp.BackBufferHeight = static_cast<UINT>(new_h);
|
||||||
|
HRESULT hr = state->device->Reset(&state->pp);
|
||||||
|
if (FAILED(hr)) {
|
||||||
|
log_warning("configurator", "D3D9 device Reset failed, hr={:#x}",
|
||||||
|
static_cast<unsigned int>(hr));
|
||||||
|
}
|
||||||
|
if (overlay::OVERLAY) {
|
||||||
|
overlay::OVERLAY->reset_recreate();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// force a full repaint after resize
|
||||||
|
state->has_valid_draw_hash = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case WM_DISPLAYCHANGE: {
|
||||||
|
|
||||||
|
// monitor refresh rate may have changed (or the window moved to a
|
||||||
|
// different monitor); re-detect and re-arm the render timer.
|
||||||
|
auto *state = get_state(hWnd);
|
||||||
|
if (state && state->timer_running) {
|
||||||
|
const UINT hz = detect_monitor_refresh_hz(hWnd);
|
||||||
|
const UINT new_interval = std::max<UINT>(1, 1000 / hz);
|
||||||
|
if (new_interval != state->timer_interval_ms) {
|
||||||
|
state->stop_timer();
|
||||||
|
state->timer_interval_ms = new_interval;
|
||||||
|
state->start_timer();
|
||||||
|
log_info("configurator",
|
||||||
|
"WM_DISPLAYCHANGE: render timer {} ms ({} Hz)",
|
||||||
|
new_interval, hz);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
case WM_CLOSE:
|
case WM_CLOSE:
|
||||||
case WM_DESTROY: {
|
case WM_DESTROY: {
|
||||||
|
|
||||||
@@ -110,62 +369,192 @@ LRESULT CALLBACK cfg::ConfiguratorWindow::window_proc(HWND hWnd, UINT uMsg, WPAR
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case WM_TIMER: {
|
case WM_TIMER: {
|
||||||
|
if (wParam != RENDER_TIMER_ID) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
// update overlay
|
auto *state = get_state(hWnd);
|
||||||
|
|
||||||
|
// skip rendering when the window is minimized or hidden - the timer is
|
||||||
|
// already paused on minimize, but defensively skip here as well.
|
||||||
|
if (state && (state->window_minimized || !IsWindowVisible(hWnd))) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
const bool use_d3d9 = state && state->use_d3d9 && state->device;
|
||||||
|
|
||||||
|
// build the imgui frame (input is already buffered via WM_* messages)
|
||||||
if (overlay::OVERLAY) {
|
if (overlay::OVERLAY) {
|
||||||
overlay::OVERLAY->update();
|
overlay::OVERLAY->update();
|
||||||
overlay::OVERLAY->set_active(true);
|
overlay::OVERLAY->set_active(true);
|
||||||
overlay::OVERLAY->new_frame();
|
overlay::OVERLAY->new_frame();
|
||||||
overlay::OVERLAY->render();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// repaint window
|
if (use_d3d9) {
|
||||||
InvalidateRect(hWnd, nullptr, TRUE);
|
const HRESULT cl = state->device->TestCooperativeLevel();
|
||||||
|
if (cl == D3DERR_DEVICELOST) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (cl == D3DERR_DEVICENOTRESET) {
|
||||||
|
if (overlay::OVERLAY) {
|
||||||
|
overlay::OVERLAY->reset_invalidate();
|
||||||
|
}
|
||||||
|
const HRESULT reset_hr = state->device->Reset(&state->pp);
|
||||||
|
if (SUCCEEDED(reset_hr) && overlay::OVERLAY) {
|
||||||
|
overlay::OVERLAY->reset_recreate();
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (FAILED(cl)) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (overlay::OVERLAY) {
|
||||||
|
overlay::OVERLAY->render();
|
||||||
|
}
|
||||||
|
|
||||||
|
// skip Clear/Present when ImGui draw data is unchanged; the last
|
||||||
|
// presented frame stays visible (same fast path as sw_pixels_dirty).
|
||||||
|
const bool dirty = overlay::OVERLAY && overlay::OVERLAY->d3d9_frame_dirty;
|
||||||
|
const bool force_present = state && !state->has_valid_draw_hash;
|
||||||
|
if (dirty || force_present) {
|
||||||
|
if (state) {
|
||||||
|
state->has_valid_draw_hash = true;
|
||||||
|
}
|
||||||
|
state->device->Clear(0, nullptr, D3DCLEAR_TARGET,
|
||||||
|
D3DCOLOR_RGBA(20, 18, 18, 255), 1.0f, 0);
|
||||||
|
if (SUCCEEDED(state->device->BeginScene())) {
|
||||||
|
if (overlay::OVERLAY) {
|
||||||
|
overlay::OVERLAY->d3d9_render_draw(force_present);
|
||||||
|
}
|
||||||
|
state->device->EndScene();
|
||||||
|
}
|
||||||
|
const HRESULT hr = state->device->Present(nullptr, nullptr, nullptr, nullptr);
|
||||||
|
if (hr == D3DERR_DEVICELOST) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (overlay::OVERLAY) {
|
||||||
|
overlay::OVERLAY->render();
|
||||||
|
}
|
||||||
|
// software path: the overlay's renderer already skipped the costly
|
||||||
|
// paint_imgui call when the draw data was unchanged. Only invalidate
|
||||||
|
// the window when those pixels actually changed, or on the first
|
||||||
|
// frame / after a resize when we lost the previously cached state.
|
||||||
|
const bool dirty = overlay::OVERLAY && overlay::OVERLAY->sw_pixels_dirty;
|
||||||
|
const bool force_repaint = state && !state->has_valid_draw_hash;
|
||||||
|
if (dirty || force_repaint) {
|
||||||
|
if (state) {
|
||||||
|
state->has_valid_draw_hash = true;
|
||||||
|
}
|
||||||
|
// pass FALSE for bErase - WM_ERASEBKGND already short-circuits, so
|
||||||
|
// skipping the erase region avoids one extra Win32 round trip.
|
||||||
|
InvalidateRect(hWnd, nullptr, FALSE);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case WM_ERASEBKGND: {
|
case WM_ERASEBKGND: {
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
case WM_PAINT: {
|
case WM_PAINT: {
|
||||||
|
paint_software(hWnd);
|
||||||
// render overlay
|
break;
|
||||||
if (overlay::OVERLAY) {
|
}
|
||||||
|
case WM_ACTIVATE: {
|
||||||
// get pixel data
|
const WORD activation = LOWORD(wParam);
|
||||||
int width, height;
|
if (activation == WA_INACTIVE) {
|
||||||
uint32_t *pixel_data = overlay::OVERLAY->sw_get_pixel_data(&width, &height);
|
// dropping any held mouse buttons so we don't get stuck in a
|
||||||
if (width > 0 && height > 0) {
|
// "button still pressed" state when we come back.
|
||||||
|
auto &io = ImGui::GetIO();
|
||||||
// create bitmap
|
io.AddMouseButtonEvent(ImGuiMouseButton_Left, false);
|
||||||
HBITMAP bitmap = CreateBitmap(width, height, 1, 8 * sizeof(uint32_t), pixel_data);
|
io.AddMouseButtonEvent(ImGuiMouseButton_Right, false);
|
||||||
|
io.AddMouseButtonEvent(ImGuiMouseButton_Middle, false);
|
||||||
// prepare paint
|
|
||||||
PAINTSTRUCT paint{};
|
|
||||||
HDC hdc = BeginPaint(hWnd, &paint);
|
|
||||||
HDC hdcMem = CreateCompatibleDC(hdc);
|
|
||||||
SetBkMode(hdc, TRANSPARENT);
|
|
||||||
|
|
||||||
// draw bitmap
|
|
||||||
SelectObject(hdcMem, bitmap);
|
|
||||||
BitBlt(hdc, paint.rcPaint.left, paint.rcPaint.top,
|
|
||||||
paint.rcPaint.right - paint.rcPaint.left,
|
|
||||||
paint.rcPaint.bottom - paint.rcPaint.top,
|
|
||||||
hdcMem, paint.rcPaint.left, paint.rcPaint.top, SRCCOPY);
|
|
||||||
|
|
||||||
// delete bitmap
|
|
||||||
DeleteObject(bitmap);
|
|
||||||
|
|
||||||
// clean up
|
|
||||||
DeleteDC(hdcMem);
|
|
||||||
EndPaint(hWnd, &paint);
|
|
||||||
} else {
|
|
||||||
return DefWindowProc(hWnd, uMsg, wParam, lParam);
|
|
||||||
}
|
|
||||||
} else {
|
} else {
|
||||||
return DefWindowProc(hWnd, uMsg, wParam, lParam);
|
// WA_ACTIVE or WA_CLICKACTIVE: make sure the keyboard focus is
|
||||||
|
// actually on this window so WM_MOUSEWHEEL gets routed to us
|
||||||
|
// again. Without this, scrolling silently stops working after
|
||||||
|
// the user alt-tabs back to spicecfg.
|
||||||
|
SetFocus(hWnd);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
case WM_KILLFOCUS: {
|
||||||
|
// mirror the WA_INACTIVE mouse-button drop for the keyboard -
|
||||||
|
// without this, a key held during alt-tab stays "down" in ImGui
|
||||||
|
// state until the user presses and releases it again.
|
||||||
|
ImGui::GetIO().ClearInputKeys();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
// input messages routed straight into ImGui IO. This replaces the previous
|
||||||
|
// per-frame 256-VK rawinput scan in ImGui_ImplSpice_NewFrame for the
|
||||||
|
// standalone configurator (see CONFIGURATOR_STANDALONE branches there).
|
||||||
|
case WM_KEYDOWN:
|
||||||
|
case WM_SYSKEYDOWN:
|
||||||
|
case WM_KEYUP:
|
||||||
|
case WM_SYSKEYUP: {
|
||||||
|
if (wParam == VK_F4) {
|
||||||
|
return DefWindowProc(hWnd, uMsg, wParam, lParam);
|
||||||
|
}
|
||||||
|
const bool down = (uMsg == WM_KEYDOWN) || (uMsg == WM_SYSKEYDOWN);
|
||||||
|
auto &io = ImGui::GetIO();
|
||||||
|
const ImGuiKey key = vk_to_imgui_key(wParam);
|
||||||
|
if (key != ImGuiKey_None) {
|
||||||
|
io.AddKeyEvent(key, down);
|
||||||
|
}
|
||||||
|
const ImGuiKey mod = vk_to_imgui_mod_key(wParam);
|
||||||
|
if (mod != ImGuiMod_None) {
|
||||||
|
io.AddKeyEvent(mod, down);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case WM_MOUSEMOVE: {
|
||||||
|
auto &io = ImGui::GetIO();
|
||||||
|
io.AddMousePosEvent(static_cast<float>(GET_X_LPARAM(lParam)),
|
||||||
|
static_cast<float>(GET_Y_LPARAM(lParam)));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case WM_LBUTTONDOWN:
|
||||||
|
case WM_LBUTTONUP:
|
||||||
|
case WM_RBUTTONDOWN:
|
||||||
|
case WM_RBUTTONUP:
|
||||||
|
case WM_MBUTTONDOWN:
|
||||||
|
case WM_MBUTTONUP: {
|
||||||
|
int button = 0;
|
||||||
|
bool down = false;
|
||||||
|
switch (uMsg) {
|
||||||
|
case WM_LBUTTONDOWN: button = ImGuiMouseButton_Left; down = true; break;
|
||||||
|
case WM_LBUTTONUP: button = ImGuiMouseButton_Left; down = false; break;
|
||||||
|
case WM_RBUTTONDOWN: button = ImGuiMouseButton_Right; down = true; break;
|
||||||
|
case WM_RBUTTONUP: button = ImGuiMouseButton_Right; down = false; break;
|
||||||
|
case WM_MBUTTONDOWN: button = ImGuiMouseButton_Middle; down = true; break;
|
||||||
|
case WM_MBUTTONUP: button = ImGuiMouseButton_Middle; down = false; break;
|
||||||
|
}
|
||||||
|
auto &io = ImGui::GetIO();
|
||||||
|
io.AddMouseButtonEvent(button, down);
|
||||||
|
if (down) {
|
||||||
|
SetCapture(hWnd);
|
||||||
|
} else {
|
||||||
|
ReleaseCapture();
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case WM_MOUSEWHEEL: {
|
||||||
|
const float delta = static_cast<float>(GET_WHEEL_DELTA_WPARAM(wParam))
|
||||||
|
/ static_cast<float>(WHEEL_DELTA);
|
||||||
|
ImGui::GetIO().AddMouseWheelEvent(0.0f, delta);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
#if !SPICE_XP
|
||||||
|
case WM_MOUSEHWHEEL: {
|
||||||
|
const float delta = static_cast<float>(GET_WHEEL_DELTA_WPARAM(wParam))
|
||||||
|
/ static_cast<float>(WHEEL_DELTA);
|
||||||
|
ImGui::GetIO().AddMouseWheelEvent(delta, 0.0f);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
default:
|
default:
|
||||||
return DefWindowProc(hWnd, uMsg, wParam, lParam);
|
return DefWindowProc(hWnd, uMsg, wParam, lParam);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,6 +1,9 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <cstdint>
|
||||||
|
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
|
#include <d3d9.h>
|
||||||
|
|
||||||
namespace cfg {
|
namespace cfg {
|
||||||
|
|
||||||
@@ -9,11 +12,38 @@ namespace cfg {
|
|||||||
|
|
||||||
HWND hWnd;
|
HWND hWnd;
|
||||||
|
|
||||||
|
// optional D3D9 device backing the configurator window; nullptr when running
|
||||||
|
// the software-rendered path. Owned by ConfiguratorWindow when set.
|
||||||
|
IDirect3D9 *d3d = nullptr;
|
||||||
|
IDirect3DDevice9 *device = nullptr;
|
||||||
|
D3DPRESENT_PARAMETERS pp {};
|
||||||
|
bool use_d3d9 = false;
|
||||||
|
|
||||||
|
// throttling / pause state. timer_interval_ms is the default until run()
|
||||||
|
// refines it to the actual monitor refresh rate (see detect_monitor_refresh_hz).
|
||||||
|
UINT timer_interval_ms = 1000 / 60;
|
||||||
|
bool timer_running = false;
|
||||||
|
bool window_minimized = false;
|
||||||
|
|
||||||
|
// tracks whether we've issued at least one InvalidateRect since window
|
||||||
|
// creation/resize. The overlay's per-frame "pixels changed" flag suppresses
|
||||||
|
// idle blits; this flag forces the very first blit on startup or after
|
||||||
|
// a resize so the window doesn't show garbage until the user moves the mouse.
|
||||||
|
bool has_valid_draw_hash = false;
|
||||||
|
|
||||||
|
// dimensions of the configurator client area (kept in sync with WM_SIZE)
|
||||||
|
int client_width = 0;
|
||||||
|
int client_height = 0;
|
||||||
|
|
||||||
ConfiguratorWindow();
|
ConfiguratorWindow();
|
||||||
~ConfiguratorWindow();
|
~ConfiguratorWindow();
|
||||||
|
|
||||||
void run();
|
void run();
|
||||||
|
|
||||||
|
// start/stop the render timer based on visibility state
|
||||||
|
void start_timer();
|
||||||
|
void stop_timer();
|
||||||
|
|
||||||
static LRESULT CALLBACK window_proc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
|
static LRESULT CALLBACK window_proc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -46,6 +46,8 @@ struct OptionDefinition {
|
|||||||
|
|
||||||
// for OptionPickerType::FilePath
|
// for OptionPickerType::FilePath
|
||||||
std::string file_extension = "";
|
std::string file_extension = "";
|
||||||
|
|
||||||
|
std::string quick_setting_category = "";
|
||||||
};
|
};
|
||||||
|
|
||||||
class Option {
|
class Option {
|
||||||
|
|||||||
+6
@@ -21,5 +21,11 @@ set(IMGUI_SOURCES
|
|||||||
misc/cpp/imgui_stdlib.cpp
|
misc/cpp/imgui_stdlib.cpp
|
||||||
)
|
)
|
||||||
|
|
||||||
|
# spice2x: DX11 backend is only built for non-XP toolchains
|
||||||
|
if(NOT SPICE_XP)
|
||||||
|
list(APPEND IMGUI_HEADERS backends/imgui_impl_dx11.h)
|
||||||
|
list(APPEND IMGUI_SOURCES backends/imgui_impl_dx11.cpp)
|
||||||
|
endif()
|
||||||
|
|
||||||
add_library(imgui STATIC ${IMGUI_HEADERS} ${IMGUI_SOURCES})
|
add_library(imgui STATIC ${IMGUI_HEADERS} ${IMGUI_SOURCES})
|
||||||
target_include_directories(imgui PRIVATE ${PROJECT_SOURCE_DIR})
|
target_include_directories(imgui PRIVATE ${PROJECT_SOURCE_DIR})
|
||||||
|
|||||||
@@ -0,0 +1,729 @@
|
|||||||
|
// dear imgui: Renderer Backend for DirectX11
|
||||||
|
// This needs to be used along with a Platform Backend (e.g. Win32)
|
||||||
|
|
||||||
|
// Implemented features:
|
||||||
|
// [X] Renderer: User texture binding. Use 'ID3D11ShaderResourceView*' as texture identifier. Read the FAQ about ImTextureID/ImTextureRef!
|
||||||
|
// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
|
||||||
|
// [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures).
|
||||||
|
// [X] Renderer: Expose selected render state for draw callbacks to use. Access in '(ImGui_ImplXXXX_RenderState*)GetPlatformIO().Renderer_RenderState'.
|
||||||
|
|
||||||
|
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||||
|
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||||
|
// Learn about Dear ImGui:
|
||||||
|
// - FAQ https://dearimgui.com/faq
|
||||||
|
// - Getting Started https://dearimgui.com/getting-started
|
||||||
|
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
|
||||||
|
// - Introduction, links and more at the top of imgui.cpp
|
||||||
|
|
||||||
|
// CHANGELOG
|
||||||
|
// (minor and older changes stripped away, please see git history for details)
|
||||||
|
// 2026-01-19: DirectX11: Added 'SamplerNearest' in ImGui_ImplDX11_RenderState. Renamed 'SamplerDefault' to 'SamplerLinear'.
|
||||||
|
// 2025-09-18: Call platform_io.ClearRendererHandlers() on shutdown.
|
||||||
|
// 2025-06-11: DirectX11: Added support for ImGuiBackendFlags_RendererHasTextures, for dynamic font atlas.
|
||||||
|
// 2025-05-07: DirectX11: Honor draw_data->FramebufferScale to allow for custom backends and experiment using it (consistently with other renderer backends, even though in normal condition it is not set under Windows).
|
||||||
|
// 2025-01-06: DirectX11: Expose VertexConstantBuffer in ImGui_ImplDX11_RenderState. Reset projection matrix in ImDrawCallback_ResetRenderState handler.
|
||||||
|
// 2024-10-07: DirectX11: Changed default texture sampler to Clamp instead of Repeat/Wrap.
|
||||||
|
// 2024-10-07: DirectX11: Expose selected render state in ImGui_ImplDX11_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks.
|
||||||
|
// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
|
||||||
|
// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
|
||||||
|
// 2021-05-19: DirectX11: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement)
|
||||||
|
// 2021-02-18: DirectX11: Change blending equation to preserve alpha in output buffer.
|
||||||
|
// 2019-08-01: DirectX11: Fixed code querying the Geometry Shader state (would generally error with Debug layer enabled).
|
||||||
|
// 2019-07-21: DirectX11: Backup, clear and restore Geometry Shader is any is bound when calling ImGui_ImplDX11_RenderDrawData. Clearing Hull/Domain/Compute shaders without backup/restore.
|
||||||
|
// 2019-05-29: DirectX11: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag.
|
||||||
|
// 2019-04-30: DirectX11: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
|
||||||
|
// 2018-12-03: Misc: Added #pragma comment statement to automatically link with d3dcompiler.lib when using D3DCompile().
|
||||||
|
// 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
|
||||||
|
// 2018-08-01: DirectX11: Querying for IDXGIFactory instead of IDXGIFactory1 to increase compatibility.
|
||||||
|
// 2018-07-13: DirectX11: Fixed unreleased resources in Init and Shutdown functions.
|
||||||
|
// 2018-06-08: Misc: Extracted imgui_impl_dx11.cpp/.h away from the old combined DX11+Win32 example.
|
||||||
|
// 2018-06-08: DirectX11: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
|
||||||
|
// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplDX11_RenderDrawData() in the .h file so you can call it yourself.
|
||||||
|
// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
|
||||||
|
// 2016-05-07: DirectX11: Disabling depth-write.
|
||||||
|
|
||||||
|
#include "imgui.h"
|
||||||
|
#ifndef IMGUI_DISABLE
|
||||||
|
#include "imgui_impl_dx11.h"
|
||||||
|
|
||||||
|
// DirectX
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <d3d11.h>
|
||||||
|
#include <d3dcompiler.h>
|
||||||
|
// #ifdef _MSC_VER
|
||||||
|
// #pragma comment(lib, "d3dcompiler") // Automatically link with d3dcompiler.lib as we are using D3DCompile() below.
|
||||||
|
// #endif
|
||||||
|
|
||||||
|
// spice2x: resolve D3DCompile at runtime rather than static-linking d3dcompiler,
|
||||||
|
// which would hardwire an import on d3dcompiler_47.dll (absent on stock Win7).
|
||||||
|
static pD3DCompile ImGui_ImplDX11_GetD3DCompile()
|
||||||
|
{
|
||||||
|
static pD3DCompile fn = []() -> pD3DCompile {
|
||||||
|
static const char *dlls[] = {
|
||||||
|
"d3dcompiler_47.dll",
|
||||||
|
"d3dcompiler_46.dll",
|
||||||
|
"d3dcompiler_43.dll" };
|
||||||
|
|
||||||
|
for (const char *dll : dlls) {
|
||||||
|
HMODULE mod = GetModuleHandleA(dll);
|
||||||
|
if (!mod) {
|
||||||
|
mod = LoadLibraryA(dll);
|
||||||
|
}
|
||||||
|
if (mod) {
|
||||||
|
if (auto p = (pD3DCompile) GetProcAddress(mod, "D3DCompile")) {
|
||||||
|
return p;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return nullptr;
|
||||||
|
}();
|
||||||
|
return fn;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Clang/GCC warnings with -Weverything
|
||||||
|
#if defined(__clang__)
|
||||||
|
#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse.
|
||||||
|
#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// DirectX11 data
|
||||||
|
struct ImGui_ImplDX11_Texture
|
||||||
|
{
|
||||||
|
ID3D11Texture2D* pTexture;
|
||||||
|
ID3D11ShaderResourceView* pTextureView;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct ImGui_ImplDX11_Data
|
||||||
|
{
|
||||||
|
ID3D11Device* pd3dDevice;
|
||||||
|
ID3D11DeviceContext* pd3dDeviceContext;
|
||||||
|
IDXGIFactory* pFactory;
|
||||||
|
ID3D11Buffer* pVB;
|
||||||
|
ID3D11Buffer* pIB;
|
||||||
|
ID3D11VertexShader* pVertexShader;
|
||||||
|
ID3D11InputLayout* pInputLayout;
|
||||||
|
ID3D11Buffer* pVertexConstantBuffer;
|
||||||
|
ID3D11PixelShader* pPixelShader;
|
||||||
|
ID3D11SamplerState* pTexSamplerLinear;
|
||||||
|
ID3D11SamplerState* pTexSamplerNearest;
|
||||||
|
ID3D11RasterizerState* pRasterizerState;
|
||||||
|
ID3D11BlendState* pBlendState;
|
||||||
|
ID3D11DepthStencilState* pDepthStencilState;
|
||||||
|
int VertexBufferSize;
|
||||||
|
int IndexBufferSize;
|
||||||
|
|
||||||
|
ImGui_ImplDX11_Data() { memset((void*)this, 0, sizeof(*this)); VertexBufferSize = 5000; IndexBufferSize = 10000; }
|
||||||
|
};
|
||||||
|
|
||||||
|
struct VERTEX_CONSTANT_BUFFER_DX11
|
||||||
|
{
|
||||||
|
float mvp[4][4];
|
||||||
|
};
|
||||||
|
|
||||||
|
// Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts
|
||||||
|
// It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
|
||||||
|
static ImGui_ImplDX11_Data* ImGui_ImplDX11_GetBackendData()
|
||||||
|
{
|
||||||
|
return ImGui::GetCurrentContext() ? (ImGui_ImplDX11_Data*)ImGui::GetIO().BackendRendererUserData : nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Functions
|
||||||
|
static void ImGui_ImplDX11_SetupRenderState(const ImDrawData* draw_data, ID3D11DeviceContext* device_ctx)
|
||||||
|
{
|
||||||
|
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||||
|
|
||||||
|
// Setup viewport
|
||||||
|
D3D11_VIEWPORT vp = {};
|
||||||
|
vp.Width = draw_data->DisplaySize.x * draw_data->FramebufferScale.x;
|
||||||
|
vp.Height = draw_data->DisplaySize.y * draw_data->FramebufferScale.y;
|
||||||
|
vp.MinDepth = 0.0f;
|
||||||
|
vp.MaxDepth = 1.0f;
|
||||||
|
vp.TopLeftX = vp.TopLeftY = 0;
|
||||||
|
device_ctx->RSSetViewports(1, &vp);
|
||||||
|
|
||||||
|
// Setup orthographic projection matrix into our constant buffer
|
||||||
|
// Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
|
||||||
|
D3D11_MAPPED_SUBRESOURCE mapped_resource;
|
||||||
|
if (device_ctx->Map(bd->pVertexConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped_resource) == S_OK)
|
||||||
|
{
|
||||||
|
VERTEX_CONSTANT_BUFFER_DX11* constant_buffer = (VERTEX_CONSTANT_BUFFER_DX11*)mapped_resource.pData;
|
||||||
|
float L = draw_data->DisplayPos.x;
|
||||||
|
float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
|
||||||
|
float T = draw_data->DisplayPos.y;
|
||||||
|
float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y;
|
||||||
|
float mvp[4][4] =
|
||||||
|
{
|
||||||
|
{ 2.0f/(R-L), 0.0f, 0.0f, 0.0f },
|
||||||
|
{ 0.0f, 2.0f/(T-B), 0.0f, 0.0f },
|
||||||
|
{ 0.0f, 0.0f, 0.5f, 0.0f },
|
||||||
|
{ (R+L)/(L-R), (T+B)/(B-T), 0.5f, 1.0f },
|
||||||
|
};
|
||||||
|
memcpy(&constant_buffer->mvp, mvp, sizeof(mvp));
|
||||||
|
device_ctx->Unmap(bd->pVertexConstantBuffer, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Setup shader and vertex buffers
|
||||||
|
unsigned int stride = sizeof(ImDrawVert);
|
||||||
|
unsigned int offset = 0;
|
||||||
|
device_ctx->IASetInputLayout(bd->pInputLayout);
|
||||||
|
device_ctx->IASetVertexBuffers(0, 1, &bd->pVB, &stride, &offset);
|
||||||
|
device_ctx->IASetIndexBuffer(bd->pIB, sizeof(ImDrawIdx) == 2 ? DXGI_FORMAT_R16_UINT : DXGI_FORMAT_R32_UINT, 0);
|
||||||
|
device_ctx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
||||||
|
device_ctx->VSSetShader(bd->pVertexShader, nullptr, 0);
|
||||||
|
device_ctx->VSSetConstantBuffers(0, 1, &bd->pVertexConstantBuffer);
|
||||||
|
device_ctx->PSSetShader(bd->pPixelShader, nullptr, 0);
|
||||||
|
device_ctx->PSSetSamplers(0, 1, &bd->pTexSamplerLinear);
|
||||||
|
device_ctx->GSSetShader(nullptr, nullptr, 0);
|
||||||
|
device_ctx->HSSetShader(nullptr, nullptr, 0); // In theory we should backup and restore this as well.. very infrequently used..
|
||||||
|
device_ctx->DSSetShader(nullptr, nullptr, 0); // In theory we should backup and restore this as well.. very infrequently used..
|
||||||
|
device_ctx->CSSetShader(nullptr, nullptr, 0); // In theory we should backup and restore this as well.. very infrequently used..
|
||||||
|
|
||||||
|
// Setup render state
|
||||||
|
const float blend_factor[4] = { 0.f, 0.f, 0.f, 0.f };
|
||||||
|
device_ctx->OMSetBlendState(bd->pBlendState, blend_factor, 0xffffffff);
|
||||||
|
device_ctx->OMSetDepthStencilState(bd->pDepthStencilState, 0);
|
||||||
|
device_ctx->RSSetState(bd->pRasterizerState);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Render function
|
||||||
|
void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data)
|
||||||
|
{
|
||||||
|
// Avoid rendering when minimized
|
||||||
|
if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f)
|
||||||
|
return;
|
||||||
|
|
||||||
|
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||||
|
ID3D11DeviceContext* device = bd->pd3dDeviceContext;
|
||||||
|
|
||||||
|
// Catch up with texture updates. Most of the times, the list will have 1 element with an OK status, aka nothing to do.
|
||||||
|
// (This almost always points to ImGui::GetPlatformIO().Textures[] but is part of ImDrawData to allow overriding or disabling texture updates).
|
||||||
|
if (draw_data->Textures != nullptr)
|
||||||
|
for (ImTextureData* tex : *draw_data->Textures)
|
||||||
|
if (tex->Status != ImTextureStatus_OK)
|
||||||
|
ImGui_ImplDX11_UpdateTexture(tex);
|
||||||
|
|
||||||
|
// Create and grow vertex/index buffers if needed
|
||||||
|
if (!bd->pVB || bd->VertexBufferSize < draw_data->TotalVtxCount)
|
||||||
|
{
|
||||||
|
if (bd->pVB) { bd->pVB->Release(); bd->pVB = nullptr; }
|
||||||
|
bd->VertexBufferSize = draw_data->TotalVtxCount + 5000;
|
||||||
|
D3D11_BUFFER_DESC desc = {};
|
||||||
|
desc.Usage = D3D11_USAGE_DYNAMIC;
|
||||||
|
desc.ByteWidth = bd->VertexBufferSize * sizeof(ImDrawVert);
|
||||||
|
desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
|
||||||
|
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
||||||
|
desc.MiscFlags = 0;
|
||||||
|
if (bd->pd3dDevice->CreateBuffer(&desc, nullptr, &bd->pVB) < 0)
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (!bd->pIB || bd->IndexBufferSize < draw_data->TotalIdxCount)
|
||||||
|
{
|
||||||
|
if (bd->pIB) { bd->pIB->Release(); bd->pIB = nullptr; }
|
||||||
|
bd->IndexBufferSize = draw_data->TotalIdxCount + 10000;
|
||||||
|
D3D11_BUFFER_DESC desc = {};
|
||||||
|
desc.Usage = D3D11_USAGE_DYNAMIC;
|
||||||
|
desc.ByteWidth = bd->IndexBufferSize * sizeof(ImDrawIdx);
|
||||||
|
desc.BindFlags = D3D11_BIND_INDEX_BUFFER;
|
||||||
|
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
||||||
|
if (bd->pd3dDevice->CreateBuffer(&desc, nullptr, &bd->pIB) < 0)
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Upload vertex/index data into a single contiguous GPU buffer
|
||||||
|
D3D11_MAPPED_SUBRESOURCE vtx_resource, idx_resource;
|
||||||
|
if (device->Map(bd->pVB, 0, D3D11_MAP_WRITE_DISCARD, 0, &vtx_resource) != S_OK)
|
||||||
|
return;
|
||||||
|
if (device->Map(bd->pIB, 0, D3D11_MAP_WRITE_DISCARD, 0, &idx_resource) != S_OK)
|
||||||
|
return;
|
||||||
|
ImDrawVert* vtx_dst = (ImDrawVert*)vtx_resource.pData;
|
||||||
|
ImDrawIdx* idx_dst = (ImDrawIdx*)idx_resource.pData;
|
||||||
|
for (const ImDrawList* draw_list : draw_data->CmdLists)
|
||||||
|
{
|
||||||
|
memcpy(vtx_dst, draw_list->VtxBuffer.Data, draw_list->VtxBuffer.Size * sizeof(ImDrawVert));
|
||||||
|
memcpy(idx_dst, draw_list->IdxBuffer.Data, draw_list->IdxBuffer.Size * sizeof(ImDrawIdx));
|
||||||
|
vtx_dst += draw_list->VtxBuffer.Size;
|
||||||
|
idx_dst += draw_list->IdxBuffer.Size;
|
||||||
|
}
|
||||||
|
device->Unmap(bd->pVB, 0);
|
||||||
|
device->Unmap(bd->pIB, 0);
|
||||||
|
|
||||||
|
// Backup DX state that will be modified to restore it afterwards (unfortunately this is very ugly looking and verbose. Close your eyes!)
|
||||||
|
struct BACKUP_DX11_STATE
|
||||||
|
{
|
||||||
|
UINT ScissorRectsCount, ViewportsCount;
|
||||||
|
D3D11_RECT ScissorRects[D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE];
|
||||||
|
D3D11_VIEWPORT Viewports[D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE];
|
||||||
|
ID3D11RasterizerState* RS;
|
||||||
|
ID3D11BlendState* BlendState;
|
||||||
|
FLOAT BlendFactor[4];
|
||||||
|
UINT SampleMask;
|
||||||
|
UINT StencilRef;
|
||||||
|
ID3D11DepthStencilState* DepthStencilState;
|
||||||
|
ID3D11ShaderResourceView* PSShaderResource;
|
||||||
|
ID3D11SamplerState* PSSampler;
|
||||||
|
ID3D11PixelShader* PS;
|
||||||
|
ID3D11VertexShader* VS;
|
||||||
|
ID3D11GeometryShader* GS;
|
||||||
|
UINT PSInstancesCount, VSInstancesCount, GSInstancesCount;
|
||||||
|
ID3D11ClassInstance *PSInstances[256], *VSInstances[256], *GSInstances[256]; // 256 is max according to PSSetShader documentation
|
||||||
|
D3D11_PRIMITIVE_TOPOLOGY PrimitiveTopology;
|
||||||
|
ID3D11Buffer* IndexBuffer, *VertexBuffer, *VSConstantBuffer;
|
||||||
|
UINT IndexBufferOffset, VertexBufferStride, VertexBufferOffset;
|
||||||
|
DXGI_FORMAT IndexBufferFormat;
|
||||||
|
ID3D11InputLayout* InputLayout;
|
||||||
|
};
|
||||||
|
BACKUP_DX11_STATE old = {};
|
||||||
|
old.ScissorRectsCount = old.ViewportsCount = D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE;
|
||||||
|
device->RSGetScissorRects(&old.ScissorRectsCount, old.ScissorRects);
|
||||||
|
device->RSGetViewports(&old.ViewportsCount, old.Viewports);
|
||||||
|
device->RSGetState(&old.RS);
|
||||||
|
device->OMGetBlendState(&old.BlendState, old.BlendFactor, &old.SampleMask);
|
||||||
|
device->OMGetDepthStencilState(&old.DepthStencilState, &old.StencilRef);
|
||||||
|
device->PSGetShaderResources(0, 1, &old.PSShaderResource);
|
||||||
|
device->PSGetSamplers(0, 1, &old.PSSampler);
|
||||||
|
old.PSInstancesCount = old.VSInstancesCount = old.GSInstancesCount = 256;
|
||||||
|
device->PSGetShader(&old.PS, old.PSInstances, &old.PSInstancesCount);
|
||||||
|
device->VSGetShader(&old.VS, old.VSInstances, &old.VSInstancesCount);
|
||||||
|
device->VSGetConstantBuffers(0, 1, &old.VSConstantBuffer);
|
||||||
|
device->GSGetShader(&old.GS, old.GSInstances, &old.GSInstancesCount);
|
||||||
|
|
||||||
|
device->IAGetPrimitiveTopology(&old.PrimitiveTopology);
|
||||||
|
device->IAGetIndexBuffer(&old.IndexBuffer, &old.IndexBufferFormat, &old.IndexBufferOffset);
|
||||||
|
device->IAGetVertexBuffers(0, 1, &old.VertexBuffer, &old.VertexBufferStride, &old.VertexBufferOffset);
|
||||||
|
device->IAGetInputLayout(&old.InputLayout);
|
||||||
|
|
||||||
|
// Setup desired DX state
|
||||||
|
ImGui_ImplDX11_SetupRenderState(draw_data, device);
|
||||||
|
|
||||||
|
// Setup render state structure (for callbacks and custom texture bindings)
|
||||||
|
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
||||||
|
ImGui_ImplDX11_RenderState render_state;
|
||||||
|
render_state.Device = bd->pd3dDevice;
|
||||||
|
render_state.DeviceContext = bd->pd3dDeviceContext;
|
||||||
|
render_state.SamplerLinear = bd->pTexSamplerLinear;
|
||||||
|
render_state.SamplerNearest = bd->pTexSamplerNearest;
|
||||||
|
render_state.VertexConstantBuffer = bd->pVertexConstantBuffer;
|
||||||
|
platform_io.Renderer_RenderState = &render_state;
|
||||||
|
|
||||||
|
// Render command lists
|
||||||
|
// (Because we merged all buffers into a single one, we maintain our own offset into them)
|
||||||
|
int global_idx_offset = 0;
|
||||||
|
int global_vtx_offset = 0;
|
||||||
|
ImVec2 clip_off = draw_data->DisplayPos;
|
||||||
|
ImVec2 clip_scale = draw_data->FramebufferScale;
|
||||||
|
for (const ImDrawList* draw_list : draw_data->CmdLists)
|
||||||
|
{
|
||||||
|
for (int cmd_i = 0; cmd_i < draw_list->CmdBuffer.Size; cmd_i++)
|
||||||
|
{
|
||||||
|
const ImDrawCmd* pcmd = &draw_list->CmdBuffer[cmd_i];
|
||||||
|
if (pcmd->UserCallback != nullptr)
|
||||||
|
{
|
||||||
|
// User callback, registered via ImDrawList::AddCallback()
|
||||||
|
// (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
|
||||||
|
if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
|
||||||
|
ImGui_ImplDX11_SetupRenderState(draw_data, device);
|
||||||
|
else
|
||||||
|
pcmd->UserCallback(draw_list, pcmd);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Project scissor/clipping rectangles into framebuffer space
|
||||||
|
ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y);
|
||||||
|
ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y);
|
||||||
|
if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// Apply scissor/clipping rectangle
|
||||||
|
const D3D11_RECT r = { (LONG)clip_min.x, (LONG)clip_min.y, (LONG)clip_max.x, (LONG)clip_max.y };
|
||||||
|
device->RSSetScissorRects(1, &r);
|
||||||
|
|
||||||
|
// Bind texture, Draw
|
||||||
|
ID3D11ShaderResourceView* texture_srv = (ID3D11ShaderResourceView*)pcmd->GetTexID();
|
||||||
|
device->PSSetShaderResources(0, 1, &texture_srv);
|
||||||
|
device->DrawIndexed(pcmd->ElemCount, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
global_idx_offset += draw_list->IdxBuffer.Size;
|
||||||
|
global_vtx_offset += draw_list->VtxBuffer.Size;
|
||||||
|
}
|
||||||
|
platform_io.Renderer_RenderState = nullptr;
|
||||||
|
|
||||||
|
// Restore modified DX state
|
||||||
|
device->RSSetScissorRects(old.ScissorRectsCount, old.ScissorRects);
|
||||||
|
device->RSSetViewports(old.ViewportsCount, old.Viewports);
|
||||||
|
device->RSSetState(old.RS); if (old.RS) old.RS->Release();
|
||||||
|
device->OMSetBlendState(old.BlendState, old.BlendFactor, old.SampleMask); if (old.BlendState) old.BlendState->Release();
|
||||||
|
device->OMSetDepthStencilState(old.DepthStencilState, old.StencilRef); if (old.DepthStencilState) old.DepthStencilState->Release();
|
||||||
|
device->PSSetShaderResources(0, 1, &old.PSShaderResource); if (old.PSShaderResource) old.PSShaderResource->Release();
|
||||||
|
device->PSSetSamplers(0, 1, &old.PSSampler); if (old.PSSampler) old.PSSampler->Release();
|
||||||
|
device->PSSetShader(old.PS, old.PSInstances, old.PSInstancesCount); if (old.PS) old.PS->Release();
|
||||||
|
for (UINT i = 0; i < old.PSInstancesCount; i++) if (old.PSInstances[i]) old.PSInstances[i]->Release();
|
||||||
|
device->VSSetShader(old.VS, old.VSInstances, old.VSInstancesCount); if (old.VS) old.VS->Release();
|
||||||
|
device->VSSetConstantBuffers(0, 1, &old.VSConstantBuffer); if (old.VSConstantBuffer) old.VSConstantBuffer->Release();
|
||||||
|
device->GSSetShader(old.GS, old.GSInstances, old.GSInstancesCount); if (old.GS) old.GS->Release();
|
||||||
|
for (UINT i = 0; i < old.VSInstancesCount; i++) if (old.VSInstances[i]) old.VSInstances[i]->Release();
|
||||||
|
device->IASetPrimitiveTopology(old.PrimitiveTopology);
|
||||||
|
device->IASetIndexBuffer(old.IndexBuffer, old.IndexBufferFormat, old.IndexBufferOffset); if (old.IndexBuffer) old.IndexBuffer->Release();
|
||||||
|
device->IASetVertexBuffers(0, 1, &old.VertexBuffer, &old.VertexBufferStride, &old.VertexBufferOffset); if (old.VertexBuffer) old.VertexBuffer->Release();
|
||||||
|
device->IASetInputLayout(old.InputLayout); if (old.InputLayout) old.InputLayout->Release();
|
||||||
|
}
|
||||||
|
|
||||||
|
static void ImGui_ImplDX11_DestroyTexture(ImTextureData* tex)
|
||||||
|
{
|
||||||
|
if (ImGui_ImplDX11_Texture* backend_tex = (ImGui_ImplDX11_Texture*)tex->BackendUserData)
|
||||||
|
{
|
||||||
|
IM_ASSERT(backend_tex->pTextureView == (ID3D11ShaderResourceView*)(intptr_t)tex->TexID);
|
||||||
|
backend_tex->pTextureView->Release();
|
||||||
|
backend_tex->pTexture->Release();
|
||||||
|
IM_DELETE(backend_tex);
|
||||||
|
|
||||||
|
// Clear identifiers and mark as destroyed (in order to allow e.g. calling InvalidateDeviceObjects while running)
|
||||||
|
tex->SetTexID(ImTextureID_Invalid);
|
||||||
|
tex->BackendUserData = nullptr;
|
||||||
|
}
|
||||||
|
tex->SetStatus(ImTextureStatus_Destroyed);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImGui_ImplDX11_UpdateTexture(ImTextureData* tex)
|
||||||
|
{
|
||||||
|
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||||
|
if (tex->Status == ImTextureStatus_WantCreate)
|
||||||
|
{
|
||||||
|
// Create and upload new texture to graphics system
|
||||||
|
//IMGUI_DEBUG_LOG("UpdateTexture #%03d: WantCreate %dx%d\n", tex->UniqueID, tex->Width, tex->Height);
|
||||||
|
IM_ASSERT(tex->TexID == ImTextureID_Invalid && tex->BackendUserData == nullptr);
|
||||||
|
IM_ASSERT(tex->Format == ImTextureFormat_RGBA32);
|
||||||
|
unsigned int* pixels = (unsigned int*)tex->GetPixels();
|
||||||
|
ImGui_ImplDX11_Texture* backend_tex = IM_NEW(ImGui_ImplDX11_Texture)();
|
||||||
|
|
||||||
|
// Create texture
|
||||||
|
D3D11_TEXTURE2D_DESC desc;
|
||||||
|
ZeroMemory(&desc, sizeof(desc));
|
||||||
|
desc.Width = (UINT)tex->Width;
|
||||||
|
desc.Height = (UINT)tex->Height;
|
||||||
|
desc.MipLevels = 1;
|
||||||
|
desc.ArraySize = 1;
|
||||||
|
#ifdef IMGUI_USE_BGRA_PACKED_COLOR
|
||||||
|
desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
||||||
|
#else
|
||||||
|
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||||
|
#endif
|
||||||
|
desc.SampleDesc.Count = 1;
|
||||||
|
desc.Usage = D3D11_USAGE_DEFAULT;
|
||||||
|
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
||||||
|
desc.CPUAccessFlags = 0;
|
||||||
|
D3D11_SUBRESOURCE_DATA subResource;
|
||||||
|
subResource.pSysMem = pixels;
|
||||||
|
subResource.SysMemPitch = desc.Width * 4;
|
||||||
|
subResource.SysMemSlicePitch = 0;
|
||||||
|
bd->pd3dDevice->CreateTexture2D(&desc, &subResource, &backend_tex->pTexture);
|
||||||
|
IM_ASSERT(backend_tex->pTexture != nullptr && "Backend failed to create texture!");
|
||||||
|
|
||||||
|
// Create texture view
|
||||||
|
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
|
||||||
|
ZeroMemory(&srvDesc, sizeof(srvDesc));
|
||||||
|
#ifdef IMGUI_USE_BGRA_PACKED_COLOR
|
||||||
|
srvDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
||||||
|
#else
|
||||||
|
srvDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||||
|
#endif
|
||||||
|
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
|
||||||
|
srvDesc.Texture2D.MipLevels = desc.MipLevels;
|
||||||
|
srvDesc.Texture2D.MostDetailedMip = 0;
|
||||||
|
bd->pd3dDevice->CreateShaderResourceView(backend_tex->pTexture, &srvDesc, &backend_tex->pTextureView);
|
||||||
|
IM_ASSERT(backend_tex->pTextureView != nullptr && "Backend failed to create texture!");
|
||||||
|
|
||||||
|
// Store identifiers
|
||||||
|
tex->SetTexID((ImTextureID)(intptr_t)backend_tex->pTextureView);
|
||||||
|
tex->SetStatus(ImTextureStatus_OK);
|
||||||
|
tex->BackendUserData = backend_tex;
|
||||||
|
}
|
||||||
|
else if (tex->Status == ImTextureStatus_WantUpdates)
|
||||||
|
{
|
||||||
|
// Update selected blocks. We only ever write to textures regions which have never been used before!
|
||||||
|
// This backend choose to use tex->Updates[] but you can use tex->UpdateRect to upload a single region.
|
||||||
|
ImGui_ImplDX11_Texture* backend_tex = (ImGui_ImplDX11_Texture*)tex->BackendUserData;
|
||||||
|
IM_ASSERT(backend_tex->pTextureView == (ID3D11ShaderResourceView*)(intptr_t)tex->TexID);
|
||||||
|
for (ImTextureRect& r : tex->Updates)
|
||||||
|
{
|
||||||
|
D3D11_BOX box = { (UINT)r.x, (UINT)r.y, (UINT)0, (UINT)(r.x + r.w), (UINT)(r.y + r .h), (UINT)1 };
|
||||||
|
bd->pd3dDeviceContext->UpdateSubresource(backend_tex->pTexture, 0, &box, tex->GetPixelsAt(r.x, r.y), (UINT)tex->GetPitch(), 0);
|
||||||
|
}
|
||||||
|
tex->SetStatus(ImTextureStatus_OK);
|
||||||
|
}
|
||||||
|
if (tex->Status == ImTextureStatus_WantDestroy && tex->UnusedFrames > 0)
|
||||||
|
ImGui_ImplDX11_DestroyTexture(tex);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ImGui_ImplDX11_CreateDeviceObjects()
|
||||||
|
{
|
||||||
|
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||||
|
if (!bd->pd3dDevice)
|
||||||
|
return false;
|
||||||
|
ImGui_ImplDX11_InvalidateDeviceObjects();
|
||||||
|
|
||||||
|
// By using D3DCompile() from <d3dcompiler.h> / d3dcompiler.lib, we introduce a dependency to a given version of d3dcompiler_XX.dll (see D3DCOMPILER_DLL_A)
|
||||||
|
// If you would like to use this DX11 sample code but remove this dependency you can:
|
||||||
|
// 1) compile once, save the compiled shader blobs into a file or source code and pass them to CreateVertexShader()/CreatePixelShader() [preferred solution]
|
||||||
|
// 2) use code to detect any version of the DLL and grab a pointer to D3DCompile from the DLL.
|
||||||
|
// See https://github.com/ocornut/imgui/pull/638 for sources and details.
|
||||||
|
|
||||||
|
// spice2x: dynamically resolved; see ImGui_ImplDX11_GetD3DCompile.
|
||||||
|
pD3DCompile D3DCompile_fn = ImGui_ImplDX11_GetD3DCompile();
|
||||||
|
if (!D3DCompile_fn) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create the vertex shader
|
||||||
|
{
|
||||||
|
static const char* vertexShader =
|
||||||
|
"cbuffer vertexBuffer : register(b0) \
|
||||||
|
{\
|
||||||
|
float4x4 ProjectionMatrix; \
|
||||||
|
};\
|
||||||
|
struct VS_INPUT\
|
||||||
|
{\
|
||||||
|
float2 pos : POSITION;\
|
||||||
|
float4 col : COLOR0;\
|
||||||
|
float2 uv : TEXCOORD0;\
|
||||||
|
};\
|
||||||
|
\
|
||||||
|
struct PS_INPUT\
|
||||||
|
{\
|
||||||
|
float4 pos : SV_POSITION;\
|
||||||
|
float4 col : COLOR0;\
|
||||||
|
float2 uv : TEXCOORD0;\
|
||||||
|
};\
|
||||||
|
\
|
||||||
|
PS_INPUT main(VS_INPUT input)\
|
||||||
|
{\
|
||||||
|
PS_INPUT output;\
|
||||||
|
output.pos = mul( ProjectionMatrix, float4(input.pos.xy, 0.f, 1.f));\
|
||||||
|
output.col = input.col;\
|
||||||
|
output.uv = input.uv;\
|
||||||
|
return output;\
|
||||||
|
}";
|
||||||
|
|
||||||
|
ID3DBlob* vertexShaderBlob;
|
||||||
|
if (FAILED(D3DCompile_fn(vertexShader, strlen(vertexShader), nullptr, nullptr, nullptr, "main", "vs_4_0", 0, 0, &vertexShaderBlob, nullptr)))
|
||||||
|
return false; // NB: Pass ID3DBlob* pErrorBlob to D3DCompile() to get error showing in (const char*)pErrorBlob->GetBufferPointer(). Make sure to Release() the blob!
|
||||||
|
if (bd->pd3dDevice->CreateVertexShader(vertexShaderBlob->GetBufferPointer(), vertexShaderBlob->GetBufferSize(), nullptr, &bd->pVertexShader) != S_OK)
|
||||||
|
{
|
||||||
|
vertexShaderBlob->Release();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create the input layout
|
||||||
|
D3D11_INPUT_ELEMENT_DESC local_layout[] =
|
||||||
|
{
|
||||||
|
{ "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (UINT)offsetof(ImDrawVert, pos), D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||||
|
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (UINT)offsetof(ImDrawVert, uv), D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||||
|
#ifdef IMGUI_USE_BGRA_PACKED_COLOR
|
||||||
|
{ "COLOR", 0, DXGI_FORMAT_B8G8R8A8_UNORM, 0, (UINT)offsetof(ImDrawVert, col), D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||||
|
#else
|
||||||
|
{ "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, (UINT)offsetof(ImDrawVert, col), D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||||
|
#endif
|
||||||
|
};
|
||||||
|
if (bd->pd3dDevice->CreateInputLayout(local_layout, 3, vertexShaderBlob->GetBufferPointer(), vertexShaderBlob->GetBufferSize(), &bd->pInputLayout) != S_OK)
|
||||||
|
{
|
||||||
|
vertexShaderBlob->Release();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
vertexShaderBlob->Release();
|
||||||
|
|
||||||
|
// Create the constant buffer
|
||||||
|
{
|
||||||
|
D3D11_BUFFER_DESC desc = {};
|
||||||
|
desc.ByteWidth = sizeof(VERTEX_CONSTANT_BUFFER_DX11);
|
||||||
|
desc.Usage = D3D11_USAGE_DYNAMIC;
|
||||||
|
desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
|
||||||
|
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
||||||
|
desc.MiscFlags = 0;
|
||||||
|
bd->pd3dDevice->CreateBuffer(&desc, nullptr, &bd->pVertexConstantBuffer);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create the pixel shader
|
||||||
|
{
|
||||||
|
static const char* pixelShader =
|
||||||
|
"struct PS_INPUT\
|
||||||
|
{\
|
||||||
|
float4 pos : SV_POSITION;\
|
||||||
|
float4 col : COLOR0;\
|
||||||
|
float2 uv : TEXCOORD0;\
|
||||||
|
};\
|
||||||
|
sampler sampler0;\
|
||||||
|
Texture2D texture0;\
|
||||||
|
\
|
||||||
|
float4 main(PS_INPUT input) : SV_Target\
|
||||||
|
{\
|
||||||
|
float4 out_col = input.col * texture0.Sample(sampler0, input.uv); \
|
||||||
|
return out_col; \
|
||||||
|
}";
|
||||||
|
|
||||||
|
ID3DBlob* pixelShaderBlob;
|
||||||
|
if (FAILED(D3DCompile_fn(pixelShader, strlen(pixelShader), nullptr, nullptr, nullptr, "main", "ps_4_0", 0, 0, &pixelShaderBlob, nullptr)))
|
||||||
|
return false; // NB: Pass ID3DBlob* pErrorBlob to D3DCompile() to get error showing in (const char*)pErrorBlob->GetBufferPointer(). Make sure to Release() the blob!
|
||||||
|
if (bd->pd3dDevice->CreatePixelShader(pixelShaderBlob->GetBufferPointer(), pixelShaderBlob->GetBufferSize(), nullptr, &bd->pPixelShader) != S_OK)
|
||||||
|
{
|
||||||
|
pixelShaderBlob->Release();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
pixelShaderBlob->Release();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create the blending setup
|
||||||
|
{
|
||||||
|
D3D11_BLEND_DESC desc;
|
||||||
|
ZeroMemory(&desc, sizeof(desc));
|
||||||
|
desc.AlphaToCoverageEnable = false;
|
||||||
|
desc.RenderTarget[0].BlendEnable = true;
|
||||||
|
desc.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA;
|
||||||
|
desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA;
|
||||||
|
desc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD;
|
||||||
|
desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE;
|
||||||
|
desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_INV_SRC_ALPHA;
|
||||||
|
desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
|
||||||
|
desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
|
||||||
|
bd->pd3dDevice->CreateBlendState(&desc, &bd->pBlendState);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create the rasterizer state
|
||||||
|
{
|
||||||
|
D3D11_RASTERIZER_DESC desc;
|
||||||
|
ZeroMemory(&desc, sizeof(desc));
|
||||||
|
desc.FillMode = D3D11_FILL_SOLID;
|
||||||
|
desc.CullMode = D3D11_CULL_NONE;
|
||||||
|
desc.ScissorEnable = true;
|
||||||
|
desc.DepthClipEnable = true;
|
||||||
|
bd->pd3dDevice->CreateRasterizerState(&desc, &bd->pRasterizerState);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create depth-stencil State
|
||||||
|
{
|
||||||
|
D3D11_DEPTH_STENCIL_DESC desc;
|
||||||
|
ZeroMemory(&desc, sizeof(desc));
|
||||||
|
desc.DepthEnable = false;
|
||||||
|
desc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
|
||||||
|
desc.DepthFunc = D3D11_COMPARISON_ALWAYS;
|
||||||
|
desc.StencilEnable = false;
|
||||||
|
desc.FrontFace.StencilFailOp = desc.FrontFace.StencilDepthFailOp = desc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
|
||||||
|
desc.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
|
||||||
|
desc.BackFace = desc.FrontFace;
|
||||||
|
bd->pd3dDevice->CreateDepthStencilState(&desc, &bd->pDepthStencilState);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create texture sampler
|
||||||
|
// (Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling)
|
||||||
|
{
|
||||||
|
D3D11_SAMPLER_DESC desc;
|
||||||
|
ZeroMemory(&desc, sizeof(desc));
|
||||||
|
desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
|
||||||
|
desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
|
||||||
|
desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
|
||||||
|
desc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
|
||||||
|
desc.MipLODBias = 0.f;
|
||||||
|
desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
|
||||||
|
desc.MinLOD = 0.f;
|
||||||
|
desc.MaxLOD = 0.f;
|
||||||
|
bd->pd3dDevice->CreateSamplerState(&desc, &bd->pTexSamplerLinear);
|
||||||
|
desc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
|
||||||
|
bd->pd3dDevice->CreateSamplerState(&desc, &bd->pTexSamplerNearest);
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImGui_ImplDX11_InvalidateDeviceObjects()
|
||||||
|
{
|
||||||
|
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||||
|
if (!bd->pd3dDevice)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Destroy all textures
|
||||||
|
for (ImTextureData* tex : ImGui::GetPlatformIO().Textures)
|
||||||
|
if (tex->RefCount == 1)
|
||||||
|
ImGui_ImplDX11_DestroyTexture(tex);
|
||||||
|
|
||||||
|
if (bd->pTexSamplerLinear) { bd->pTexSamplerLinear->Release(); bd->pTexSamplerLinear = nullptr; }
|
||||||
|
if (bd->pTexSamplerNearest) { bd->pTexSamplerNearest->Release(); bd->pTexSamplerNearest = nullptr; }
|
||||||
|
if (bd->pIB) { bd->pIB->Release(); bd->pIB = nullptr; }
|
||||||
|
if (bd->pVB) { bd->pVB->Release(); bd->pVB = nullptr; }
|
||||||
|
if (bd->pBlendState) { bd->pBlendState->Release(); bd->pBlendState = nullptr; }
|
||||||
|
if (bd->pDepthStencilState) { bd->pDepthStencilState->Release(); bd->pDepthStencilState = nullptr; }
|
||||||
|
if (bd->pRasterizerState) { bd->pRasterizerState->Release(); bd->pRasterizerState = nullptr; }
|
||||||
|
if (bd->pPixelShader) { bd->pPixelShader->Release(); bd->pPixelShader = nullptr; }
|
||||||
|
if (bd->pVertexConstantBuffer) { bd->pVertexConstantBuffer->Release(); bd->pVertexConstantBuffer = nullptr; }
|
||||||
|
if (bd->pInputLayout) { bd->pInputLayout->Release(); bd->pInputLayout = nullptr; }
|
||||||
|
if (bd->pVertexShader) { bd->pVertexShader->Release(); bd->pVertexShader = nullptr; }
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ImGui_ImplDX11_Init(ID3D11Device* device, ID3D11DeviceContext* device_context)
|
||||||
|
{
|
||||||
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
|
IMGUI_CHECKVERSION();
|
||||||
|
IM_ASSERT(io.BackendRendererUserData == nullptr && "Already initialized a renderer backend!");
|
||||||
|
|
||||||
|
// Setup backend capabilities flags
|
||||||
|
ImGui_ImplDX11_Data* bd = IM_NEW(ImGui_ImplDX11_Data)();
|
||||||
|
io.BackendRendererUserData = (void*)bd;
|
||||||
|
io.BackendRendererName = "imgui_impl_dx11";
|
||||||
|
io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
|
||||||
|
io.BackendFlags |= ImGuiBackendFlags_RendererHasTextures; // We can honor ImGuiPlatformIO::Textures[] requests during render.
|
||||||
|
|
||||||
|
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
||||||
|
platform_io.Renderer_TextureMaxWidth = platform_io.Renderer_TextureMaxHeight = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
|
||||||
|
|
||||||
|
// Get factory from device
|
||||||
|
IDXGIDevice* pDXGIDevice = nullptr;
|
||||||
|
IDXGIAdapter* pDXGIAdapter = nullptr;
|
||||||
|
IDXGIFactory* pFactory = nullptr;
|
||||||
|
|
||||||
|
if (device->QueryInterface(IID_PPV_ARGS(&pDXGIDevice)) == S_OK)
|
||||||
|
if (pDXGIDevice->GetParent(IID_PPV_ARGS(&pDXGIAdapter)) == S_OK)
|
||||||
|
if (pDXGIAdapter->GetParent(IID_PPV_ARGS(&pFactory)) == S_OK)
|
||||||
|
{
|
||||||
|
bd->pd3dDevice = device;
|
||||||
|
bd->pd3dDeviceContext = device_context;
|
||||||
|
bd->pFactory = pFactory;
|
||||||
|
}
|
||||||
|
if (pDXGIDevice) pDXGIDevice->Release();
|
||||||
|
if (pDXGIAdapter) pDXGIAdapter->Release();
|
||||||
|
bd->pd3dDevice->AddRef();
|
||||||
|
bd->pd3dDeviceContext->AddRef();
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImGui_ImplDX11_Shutdown()
|
||||||
|
{
|
||||||
|
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||||
|
IM_ASSERT(bd != nullptr && "No renderer backend to shutdown, or already shutdown?");
|
||||||
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
|
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
||||||
|
|
||||||
|
ImGui_ImplDX11_InvalidateDeviceObjects();
|
||||||
|
if (bd->pFactory) { bd->pFactory->Release(); }
|
||||||
|
if (bd->pd3dDevice) { bd->pd3dDevice->Release(); }
|
||||||
|
if (bd->pd3dDeviceContext) { bd->pd3dDeviceContext->Release(); }
|
||||||
|
|
||||||
|
io.BackendRendererName = nullptr;
|
||||||
|
io.BackendRendererUserData = nullptr;
|
||||||
|
io.BackendFlags &= ~(ImGuiBackendFlags_RendererHasVtxOffset | ImGuiBackendFlags_RendererHasTextures);
|
||||||
|
platform_io.ClearRendererHandlers();
|
||||||
|
IM_DELETE(bd);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImGui_ImplDX11_NewFrame()
|
||||||
|
{
|
||||||
|
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||||
|
IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplDX11_Init()?");
|
||||||
|
|
||||||
|
if (!bd->pVertexShader)
|
||||||
|
if (!ImGui_ImplDX11_CreateDeviceObjects())
|
||||||
|
IM_ASSERT(0 && "ImGui_ImplDX11_CreateDeviceObjects() failed!");
|
||||||
|
}
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
#endif // #ifndef IMGUI_DISABLE
|
||||||
@@ -0,0 +1,52 @@
|
|||||||
|
// dear imgui: Renderer Backend for DirectX11
|
||||||
|
// This needs to be used along with a Platform Backend (e.g. Win32)
|
||||||
|
|
||||||
|
// Implemented features:
|
||||||
|
// [X] Renderer: User texture binding. Use 'ID3D11ShaderResourceView*' as texture identifier. Read the FAQ about ImTextureID/ImTextureRef!
|
||||||
|
// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
|
||||||
|
// [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures).
|
||||||
|
// [X] Renderer: Expose selected render state for draw callbacks to use. Access in '(ImGui_ImplXXXX_RenderState*)GetPlatformIO().Renderer_RenderState'.
|
||||||
|
|
||||||
|
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||||
|
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||||
|
// Learn about Dear ImGui:
|
||||||
|
// - FAQ https://dearimgui.com/faq
|
||||||
|
// - Getting Started https://dearimgui.com/getting-started
|
||||||
|
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
|
||||||
|
// - Introduction, links and more at the top of imgui.cpp
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "imgui.h" // IMGUI_IMPL_API
|
||||||
|
#ifndef IMGUI_DISABLE
|
||||||
|
|
||||||
|
struct ID3D11Device;
|
||||||
|
struct ID3D11DeviceContext;
|
||||||
|
struct ID3D11SamplerState;
|
||||||
|
struct ID3D11Buffer;
|
||||||
|
|
||||||
|
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
|
||||||
|
IMGUI_IMPL_API bool ImGui_ImplDX11_Init(ID3D11Device* device, ID3D11DeviceContext* device_context);
|
||||||
|
IMGUI_IMPL_API void ImGui_ImplDX11_Shutdown();
|
||||||
|
IMGUI_IMPL_API void ImGui_ImplDX11_NewFrame();
|
||||||
|
IMGUI_IMPL_API void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data);
|
||||||
|
|
||||||
|
// Use if you want to reset your rendering device without losing Dear ImGui state.
|
||||||
|
IMGUI_IMPL_API bool ImGui_ImplDX11_CreateDeviceObjects();
|
||||||
|
IMGUI_IMPL_API void ImGui_ImplDX11_InvalidateDeviceObjects();
|
||||||
|
|
||||||
|
// (Advanced) Use e.g. if you need to precisely control the timing of texture updates (e.g. for staged rendering), by setting ImDrawData::Textures = nullptr to handle this manually.
|
||||||
|
IMGUI_IMPL_API void ImGui_ImplDX11_UpdateTexture(ImTextureData* tex);
|
||||||
|
|
||||||
|
// [BETA] Selected render state data shared with callbacks.
|
||||||
|
// This is temporarily stored in GetPlatformIO().Renderer_RenderState during the ImGui_ImplDX11_RenderDrawData() call.
|
||||||
|
// (Please open an issue if you feel you need access to more data)
|
||||||
|
struct ImGui_ImplDX11_RenderState
|
||||||
|
{
|
||||||
|
ID3D11Device* Device;
|
||||||
|
ID3D11DeviceContext* DeviceContext;
|
||||||
|
ID3D11SamplerState* SamplerLinear;
|
||||||
|
ID3D11SamplerState* SamplerNearest;
|
||||||
|
ID3D11Buffer* VertexConstantBuffer;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // #ifndef IMGUI_DISABLE
|
||||||
@@ -203,10 +203,19 @@ namespace games::ccj {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static BOOL WINAPI RegisterRawInputDevices_hook(PCRAWINPUTDEVICE pRawInputDevices, UINT uiNumDevices, UINT cbSize) {
|
static BOOL WINAPI RegisterRawInputDevices_hook(PCRAWINPUTDEVICE pRawInputDevices, UINT uiNumDevices, UINT cbSize) {
|
||||||
if (uiNumDevices == 2 && pRawInputDevices[1].usUsage == HID_USAGE_GENERIC_GAMEPAD)
|
|
||||||
uiNumDevices = 1;
|
|
||||||
|
|
||||||
return RegisterRawInputDevices_orig(pRawInputDevices, uiNumDevices, cbSize);
|
// if the caller is spice itself, then pass through.
|
||||||
|
if (pRawInputDevices &&
|
||||||
|
(uiNumDevices > 0) &&
|
||||||
|
(pRawInputDevices[0].hwndTarget == RI_MGR->input_hwnd)) {
|
||||||
|
|
||||||
|
return RegisterRawInputDevices_orig(pRawInputDevices, uiNumDevices, cbSize);
|
||||||
|
}
|
||||||
|
|
||||||
|
// otherwise, it must be the game; prevent the game from registering for raw input
|
||||||
|
// and hijacking WM_INPUT messages; we need that for rawinput to work.
|
||||||
|
// even if we drop this, trackball emulation and mouse-as-touch input still work
|
||||||
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,171 @@
|
|||||||
|
#include "asio.h"
|
||||||
|
|
||||||
|
#include <windows.h>
|
||||||
|
#include <cstring>
|
||||||
|
|
||||||
|
#include "avs/game.h"
|
||||||
|
#include "gitadora.h"
|
||||||
|
#include "util/detour.h"
|
||||||
|
#include "util/logging.h"
|
||||||
|
|
||||||
|
namespace games::gitadora {
|
||||||
|
|
||||||
|
// Redirects the game's hard-coded "XONAR" ASIO driver lookup to the
|
||||||
|
// driver name in ASIO_DRIVER by intercepting registry calls to
|
||||||
|
// HKLM\SOFTWARE\ASIO. Sentinel HKEY values mark the redirected handles
|
||||||
|
// so we can recognise them on subsequent reg* calls.
|
||||||
|
|
||||||
|
static const HKEY PARENT_ASIO_REG_HANDLE = reinterpret_cast<HKEY>(0x4001);
|
||||||
|
static const HKEY DEVICE_ASIO_REG_HANDLE = reinterpret_cast<HKEY>(0x4002);
|
||||||
|
static const char *FAKE_ASIO_DEVICE_NAME = "XONAR";
|
||||||
|
|
||||||
|
static decltype(RegCloseKey) *RegCloseKey_orig = nullptr;
|
||||||
|
static decltype(RegEnumKeyA) *RegEnumKeyA_orig = nullptr;
|
||||||
|
static decltype(RegOpenKeyA) *RegOpenKeyA_orig = nullptr;
|
||||||
|
static decltype(RegOpenKeyExA) *RegOpenKeyExA_orig = nullptr;
|
||||||
|
static decltype(RegQueryValueExA) *RegQueryValueExA_orig = nullptr;
|
||||||
|
|
||||||
|
static HKEY real_asio_reg_handle = nullptr;
|
||||||
|
static HKEY real_asio_device_reg_handle = nullptr;
|
||||||
|
|
||||||
|
static LONG WINAPI RegOpenKeyExA_hook(HKEY hKey, LPCSTR lpSubKey, DWORD ulOptions, REGSAM samDesired,
|
||||||
|
PHKEY phkResult)
|
||||||
|
{
|
||||||
|
if (ASIO_DRIVER.has_value() &&
|
||||||
|
lpSubKey != nullptr &&
|
||||||
|
phkResult != nullptr &&
|
||||||
|
hKey == PARENT_ASIO_REG_HANDLE &&
|
||||||
|
_stricmp(lpSubKey, FAKE_ASIO_DEVICE_NAME) == 0) {
|
||||||
|
|
||||||
|
*phkResult = DEVICE_ASIO_REG_HANDLE;
|
||||||
|
|
||||||
|
log_info("gitadora::asio", "replacing '{}' with '{}'", lpSubKey, ASIO_DRIVER.value());
|
||||||
|
const auto result = RegOpenKeyExA_orig(
|
||||||
|
real_asio_reg_handle,
|
||||||
|
ASIO_DRIVER.value().c_str(),
|
||||||
|
ulOptions,
|
||||||
|
samDesired,
|
||||||
|
&real_asio_device_reg_handle);
|
||||||
|
|
||||||
|
if (result != ERROR_SUCCESS) {
|
||||||
|
log_warning(
|
||||||
|
"gitadora::asio",
|
||||||
|
"failed to open registry subkey '{}', error=0x{:x}",
|
||||||
|
ASIO_DRIVER.value(), result);
|
||||||
|
log_warning(
|
||||||
|
"gitadora::asio",
|
||||||
|
"due to improper ASIO setting, audio init will fail");
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
return RegOpenKeyExA_orig(hKey, lpSubKey, ulOptions, samDesired, phkResult);
|
||||||
|
}
|
||||||
|
|
||||||
|
static LONG WINAPI RegOpenKeyA_hook(HKEY hKey, LPCSTR lpSubKey, PHKEY phkResult) {
|
||||||
|
if (ASIO_DRIVER.has_value() &&
|
||||||
|
lpSubKey != nullptr &&
|
||||||
|
phkResult != nullptr &&
|
||||||
|
hKey == HKEY_LOCAL_MACHINE &&
|
||||||
|
_stricmp(lpSubKey, "software\\asio") == 0)
|
||||||
|
{
|
||||||
|
*phkResult = PARENT_ASIO_REG_HANDLE;
|
||||||
|
return RegOpenKeyA_orig(hKey, lpSubKey, &real_asio_reg_handle);
|
||||||
|
}
|
||||||
|
|
||||||
|
return RegOpenKeyA_orig(hKey, lpSubKey, phkResult);
|
||||||
|
}
|
||||||
|
|
||||||
|
static LONG WINAPI RegEnumKeyA_hook(HKEY hKey, DWORD dwIndex, LPSTR lpName, DWORD cchName) {
|
||||||
|
if (hKey == PARENT_ASIO_REG_HANDLE && ASIO_DRIVER.has_value()) {
|
||||||
|
if (dwIndex == 0) {
|
||||||
|
// forward to real handle just to verify the key exists; we
|
||||||
|
// overwrite the name with our fake driver string regardless
|
||||||
|
auto ret = RegEnumKeyA_orig(real_asio_reg_handle, dwIndex, lpName, cchName);
|
||||||
|
if (ret == ERROR_SUCCESS && lpName != nullptr && cchName > 0) {
|
||||||
|
log_info("gitadora::asio", "stubbing '{}' with '{}'", lpName, FAKE_ASIO_DEVICE_NAME);
|
||||||
|
strncpy(lpName, FAKE_ASIO_DEVICE_NAME, cchName);
|
||||||
|
lpName[cchName - 1] = '\0';
|
||||||
|
}
|
||||||
|
return ret;
|
||||||
|
} else {
|
||||||
|
return ERROR_NO_MORE_ITEMS;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return RegEnumKeyA_orig(hKey, dwIndex, lpName, cchName);
|
||||||
|
}
|
||||||
|
|
||||||
|
static LONG WINAPI RegQueryValueExA_hook(HKEY hKey, LPCSTR lpValueName, LPDWORD lpReserved, LPDWORD lpType,
|
||||||
|
LPBYTE lpData, LPDWORD lpcbData)
|
||||||
|
{
|
||||||
|
HKEY target = hKey;
|
||||||
|
|
||||||
|
if (ASIO_DRIVER.has_value() &&
|
||||||
|
lpValueName != nullptr &&
|
||||||
|
lpData != nullptr &&
|
||||||
|
lpcbData != nullptr &&
|
||||||
|
hKey == DEVICE_ASIO_REG_HANDLE) {
|
||||||
|
if (_stricmp(lpValueName, "Description") == 0) {
|
||||||
|
// engine may verify the driver name after open; ensure it still
|
||||||
|
// sees something containing "XONAR" so the substring check passes
|
||||||
|
const size_t len = strlen(FAKE_ASIO_DEVICE_NAME) + 1;
|
||||||
|
if (*lpcbData < len) {
|
||||||
|
*lpcbData = static_cast<DWORD>(len);
|
||||||
|
return ERROR_MORE_DATA;
|
||||||
|
}
|
||||||
|
memcpy(lpData, FAKE_ASIO_DEVICE_NAME, len);
|
||||||
|
*lpcbData = static_cast<DWORD>(len);
|
||||||
|
if (lpType != nullptr) {
|
||||||
|
*lpType = REG_SZ;
|
||||||
|
}
|
||||||
|
return ERROR_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
// for everything else (CLSID etc.) defer to the real driver subkey
|
||||||
|
target = real_asio_device_reg_handle;
|
||||||
|
}
|
||||||
|
|
||||||
|
return RegQueryValueExA_orig(target, lpValueName, lpReserved, lpType, lpData, lpcbData);
|
||||||
|
}
|
||||||
|
|
||||||
|
static LONG WINAPI RegCloseKey_hook(HKEY hKey) {
|
||||||
|
if (hKey == PARENT_ASIO_REG_HANDLE) {
|
||||||
|
if (real_asio_reg_handle != nullptr) {
|
||||||
|
RegCloseKey_orig(real_asio_reg_handle);
|
||||||
|
real_asio_reg_handle = nullptr;
|
||||||
|
}
|
||||||
|
return ERROR_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (hKey == DEVICE_ASIO_REG_HANDLE) {
|
||||||
|
if (real_asio_device_reg_handle != nullptr) {
|
||||||
|
RegCloseKey_orig(real_asio_device_reg_handle);
|
||||||
|
real_asio_device_reg_handle = nullptr;
|
||||||
|
}
|
||||||
|
return ERROR_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
return RegCloseKey_orig(hKey);
|
||||||
|
}
|
||||||
|
|
||||||
|
void asio_hook_init() {
|
||||||
|
if (!ASIO_DRIVER.has_value()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
log_info("gitadora::asio", "installing ASIO driver redirect: XONAR -> {}", ASIO_DRIVER.value());
|
||||||
|
|
||||||
|
RegCloseKey_orig = detour::iat_try(
|
||||||
|
"RegCloseKey", RegCloseKey_hook, avs::game::DLL_INSTANCE);
|
||||||
|
RegEnumKeyA_orig = detour::iat_try(
|
||||||
|
"RegEnumKeyA", RegEnumKeyA_hook, avs::game::DLL_INSTANCE);
|
||||||
|
RegOpenKeyA_orig = detour::iat_try(
|
||||||
|
"RegOpenKeyA", RegOpenKeyA_hook, avs::game::DLL_INSTANCE);
|
||||||
|
RegOpenKeyExA_orig = detour::iat_try(
|
||||||
|
"RegOpenKeyExA", RegOpenKeyExA_hook, avs::game::DLL_INSTANCE);
|
||||||
|
RegQueryValueExA_orig = detour::iat_try(
|
||||||
|
"RegQueryValueExA", RegQueryValueExA_hook, avs::game::DLL_INSTANCE);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
namespace games::gitadora {
|
||||||
|
|
||||||
|
// installs IAT registry hooks in gfdm.dll that redirect the game's
|
||||||
|
// ASIO driver lookup (hard-coded "XONAR" substring) to a user-chosen
|
||||||
|
// driver name read from games::gitadora::ASIO_DRIVER.
|
||||||
|
//
|
||||||
|
// safe to call unconditionally; if ASIO_DRIVER is unset the hooks
|
||||||
|
// forward every call straight through to advapi32.
|
||||||
|
void asio_hook_init();
|
||||||
|
}
|
||||||
@@ -1,8 +1,14 @@
|
|||||||
#include "gitadora.h"
|
#include "gitadora.h"
|
||||||
|
#include "asio.h"
|
||||||
#include "handle.h"
|
#include "handle.h"
|
||||||
#include "bi2x_hook.h"
|
#include "bi2x_hook.h"
|
||||||
#include <unordered_map>
|
#include <unordered_map>
|
||||||
|
|
||||||
|
#include <ks.h>
|
||||||
|
#include <ksmedia.h>
|
||||||
|
|
||||||
#include "cfg/configurator.h"
|
#include "cfg/configurator.h"
|
||||||
|
#include "hooks/audio/audio.h"
|
||||||
#include "hooks/audio/mme.h"
|
#include "hooks/audio/mme.h"
|
||||||
#include "hooks/graphics/graphics.h"
|
#include "hooks/graphics/graphics.h"
|
||||||
#include "misc/wintouchemu.h"
|
#include "misc/wintouchemu.h"
|
||||||
@@ -27,6 +33,9 @@ namespace games::gitadora {
|
|||||||
bool P2_LEFTY = false;
|
bool P2_LEFTY = false;
|
||||||
std::optional<std::string> SUBSCREEN_OVERLAY_SIZE;
|
std::optional<std::string> SUBSCREEN_OVERLAY_SIZE;
|
||||||
std::optional<socd::SocdAlgorithm> PICK_ALGO = socd::SocdAlgorithm::PreferRecent;
|
std::optional<socd::SocdAlgorithm> PICK_ALGO = socd::SocdAlgorithm::PreferRecent;
|
||||||
|
std::optional<uint8_t> ARENA_WINDOW_COUNT = std::nullopt;
|
||||||
|
std::optional<std::string> ASIO_DRIVER = std::nullopt;
|
||||||
|
bool ALLOW_REALTEK_AUDIO = false;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Prevent GitaDora from creating folders on F drive
|
* Prevent GitaDora from creating folders on F drive
|
||||||
@@ -223,12 +232,6 @@ namespace games::gitadora {
|
|||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// arena model launches a tiny window yet backbuffer at 4k, resulting in unusable overlay
|
|
||||||
// force scaling to make things usable
|
|
||||||
if (!overlay::UI_SCALE_PERCENT.has_value() && is_arena_model() && !cfg::CONFIGURATOR_STANDALONE) {
|
|
||||||
overlay::UI_SCALE_PERCENT = 250;
|
|
||||||
}
|
|
||||||
|
|
||||||
// for guitar wail SOCD cleaning
|
// for guitar wail SOCD cleaning
|
||||||
socd::ALGORITHM = socd::SocdAlgorithm::PreferRecent;
|
socd::ALGORITHM = socd::SocdAlgorithm::PreferRecent;
|
||||||
|
|
||||||
@@ -241,14 +244,46 @@ namespace games::gitadora {
|
|||||||
|
|
||||||
#if SPICE64 && !SPICE_XP
|
#if SPICE64 && !SPICE_XP
|
||||||
|
|
||||||
if (is_arena_model() && !GRAPHICS_WINDOWED && !GRAPHICS_FORCE_SINGLE_ADAPTER) {
|
if (is_arena_model()) {
|
||||||
const auto &monitors = sysutils::enumerate_monitors();
|
// in full screen, if single-adapter option is checked, it's functionally
|
||||||
const size_t active_count = monitors.size();
|
// the same as forcing a single monitor
|
||||||
log_info("gitadora", "arena model: detected {} active monitor(s)", active_count);
|
if (!GRAPHICS_WINDOWED && GRAPHICS_FORCE_SINGLE_ADAPTER) {
|
||||||
if (active_count < 4) {
|
ARENA_WINDOW_COUNT = 1;
|
||||||
log_info("gitadora", "arena model: enable single monitor mode due to insufficient monitors");
|
}
|
||||||
GRAPHICS_FORCE_SINGLE_ADAPTER = true;
|
|
||||||
GRAPHICS_PREVENT_SECONDARY_WINDOW = true;
|
// figure out default settings if user didn't provide one
|
||||||
|
if (!ARENA_WINDOW_COUNT.has_value()) {
|
||||||
|
if (!GRAPHICS_WINDOWED && sysutils::enumerate_monitors().size() < 4) {
|
||||||
|
log_info("gitadora", "arena model: <4 monitors, defaulting to single window mode");
|
||||||
|
ARENA_WINDOW_COUNT = 1;
|
||||||
|
} else {
|
||||||
|
ARENA_WINDOW_COUNT = 4;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const int count = ARENA_WINDOW_COUNT.value();
|
||||||
|
switch (count) {
|
||||||
|
case 1:
|
||||||
|
log_info("gitadora", "arena model: single-window mode");
|
||||||
|
GRAPHICS_FORCE_SINGLE_ADAPTER = true;
|
||||||
|
GRAPHICS_PREVENT_SECONDARY_WINDOWS = true;
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
if (!GRAPHICS_WINDOWED) {
|
||||||
|
log_fatal(
|
||||||
|
"gitadora",
|
||||||
|
"arena model: 2-window mode is not supported in fullscreen, choose 1 or 4");
|
||||||
|
}
|
||||||
|
log_info("gitadora", "arena model: two-window mode");
|
||||||
|
GRAPHICS_GITADORA_HIDE_SIDE_WINDOWS = true;
|
||||||
|
break;
|
||||||
|
case 4:
|
||||||
|
log_info("gitadora", "arena model: four-window mode");
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
log_fatal(
|
||||||
|
"gitadora",
|
||||||
|
"arena model: unsupported window count: {}", count);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -527,6 +562,13 @@ namespace games::gitadora {
|
|||||||
void GitaDoraGame::attach() {
|
void GitaDoraGame::attach() {
|
||||||
Game::attach();
|
Game::attach();
|
||||||
|
|
||||||
|
// arena model launches a tiny window yet backbuffer at 4k, resulting in unusable overlay
|
||||||
|
// force scaling to make things usable
|
||||||
|
if (!overlay::UI_SCALE_PERCENT.has_value() && is_arena_model()) {
|
||||||
|
log_info("gitadora", "forcing UI scale to 250% for arena model");
|
||||||
|
overlay::UI_SCALE_PERCENT = 250;
|
||||||
|
}
|
||||||
|
|
||||||
// modules
|
// modules
|
||||||
HMODULE sharepj_module = libutils::try_module("libshare-pj.dll");
|
HMODULE sharepj_module = libutils::try_module("libshare-pj.dll");
|
||||||
HMODULE bmsd2_module = libutils::try_module("libbmsd2.dll");
|
HMODULE bmsd2_module = libutils::try_module("libbmsd2.dll");
|
||||||
@@ -553,6 +595,12 @@ namespace games::gitadora {
|
|||||||
#ifdef SPICE64
|
#ifdef SPICE64
|
||||||
// gitadora arena model
|
// gitadora arena model
|
||||||
auto aio = libutils::try_library("libaio.dll");
|
auto aio = libutils::try_library("libaio.dll");
|
||||||
|
|
||||||
|
// before we start patching and hooking things, detect invalid configuration
|
||||||
|
if (aio != nullptr && !is_arena_model()) {
|
||||||
|
log_fatal("gitadora", "arena model i/o (libaio.dll) detected, but <spec> is not an arena model - bad prop XML files?");
|
||||||
|
}
|
||||||
|
|
||||||
if (aio != nullptr) {
|
if (aio != nullptr) {
|
||||||
SETUPAPI_SETTINGS settings{};
|
SETUPAPI_SETTINGS settings{};
|
||||||
settings.class_guid[0] = 0x86E0D1E0;
|
settings.class_guid[0] = 0x86E0D1E0;
|
||||||
@@ -578,11 +626,32 @@ namespace games::gitadora {
|
|||||||
detour::iat_try("GetDriveTypeA", GetDriveTypeA_hook, avs::game::DLL_INSTANCE);
|
detour::iat_try("GetDriveTypeA", GetDriveTypeA_hook, avs::game::DLL_INSTANCE);
|
||||||
detour::iat_try("CreateDirectoryA", CreateDirectoryA_hook, avs::game::DLL_INSTANCE);
|
detour::iat_try("CreateDirectoryA", CreateDirectoryA_hook, avs::game::DLL_INSTANCE);
|
||||||
|
|
||||||
|
// ASIO driver redirect (XONAR -> user-configured driver)
|
||||||
|
asio_hook_init();
|
||||||
|
|
||||||
// volume change prevention
|
// volume change prevention
|
||||||
hooks::audio::mme::init(avs::game::DLL_INSTANCE);
|
hooks::audio::mme::init(avs::game::DLL_INSTANCE);
|
||||||
|
|
||||||
|
// fake Realtek audio injection
|
||||||
|
// if ASIO init succeeds, game tries to look for audio device with `Realtek` in friendly name
|
||||||
|
// if ASIO init fails, game opens default audio device
|
||||||
|
// therefore, it's safe to enable this hook by default regardless of ASIO preference
|
||||||
|
// (unless the user explicitly disables it, of course)
|
||||||
|
if (ALLOW_REALTEK_AUDIO) {
|
||||||
|
log_info(
|
||||||
|
"gitadora",
|
||||||
|
"fake Realtek audio injection disabled "
|
||||||
|
"(user's real Realtek audio may be used after successful ASIO init)");
|
||||||
|
} else {
|
||||||
|
log_info(
|
||||||
|
"gitadora",
|
||||||
|
"fake Realtek audio injection enabled "
|
||||||
|
"(create a fake Realtek audio device to prevent crashes after successful ASIO init)");
|
||||||
|
hooks::audio::INJECT_FAKE_REALTEK_AUDIO = true;
|
||||||
|
}
|
||||||
|
|
||||||
// monitor/touch hooks (windowed or full screen)
|
// monitor/touch hooks (windowed or full screen)
|
||||||
if (GRAPHICS_FORCE_SINGLE_ADAPTER || GRAPHICS_PREVENT_SECONDARY_WINDOW) {
|
if (GRAPHICS_PREVENT_SECONDARY_WINDOWS) {
|
||||||
// enable touch hook for subscreen overlay
|
// enable touch hook for subscreen overlay
|
||||||
wintouchemu::FORCE = true;
|
wintouchemu::FORCE = true;
|
||||||
wintouchemu::INJECT_MOUSE_AS_WM_TOUCH = true;
|
wintouchemu::INJECT_MOUSE_AS_WM_TOUCH = true;
|
||||||
@@ -620,26 +689,32 @@ namespace games::gitadora {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// two channel mod
|
// two channel mod
|
||||||
if (TWOCHANNEL) {
|
if (TWOCHANNEL && !is_arena_model()) {
|
||||||
if (is_arena_model()) {
|
HMODULE bmsd_engine_module = libutils::try_module("libbmsd-engine.dll");
|
||||||
log_warning("gitadora", "two channel audio (-2ch) is not supported on Arena Model - use a patch instead");
|
HMODULE bmsd_module = libutils::try_module("libbmsd.dll");
|
||||||
deferredlogs::defer_error_messages({
|
|
||||||
"two channel audio (-2ch) is not supported on Arena Model - use a patch instead",
|
|
||||||
});
|
|
||||||
|
|
||||||
} else {
|
bmsd2_boot_orig = detour::iat_try("bmsd2_boot", bmsd2_boot_hook, bmsd_module);
|
||||||
HMODULE bmsd_engine_module = libutils::try_module("libbmsd-engine.dll");
|
if (!(replace_pattern(bmsd_engine_module, "33000000488D", "03??????????", 0, 0) ||
|
||||||
HMODULE bmsd_module = libutils::try_module("libbmsd.dll");
|
replace_pattern(bmsd_engine_module, "330000000F10", "03??????????", 0, 0))) {
|
||||||
|
log_warning("gitadora", "two channel mode failed");
|
||||||
bmsd2_boot_orig = detour::iat_try("bmsd2_boot", bmsd2_boot_hook, bmsd_module);
|
|
||||||
if (!(replace_pattern(bmsd_engine_module, "33000000488D", "03??????????", 0, 0) ||
|
|
||||||
replace_pattern(bmsd_engine_module, "330000000F10", "03??????????", 0, 0))) {
|
|
||||||
log_warning("gitadora", "two channel mode failed");
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void fix_audio_channel_mask(WAVEFORMATEX *format) {
|
||||||
|
if (!format || format->wFormatTag != WAVE_FORMAT_EXTENSIBLE) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto ext = reinterpret_cast<WAVEFORMATEXTENSIBLE *>(format);
|
||||||
|
|
||||||
|
// fix the legacy 7.1 channel mask to the modern surround layout
|
||||||
|
// makes it more compatible with modern audio cards
|
||||||
|
if (ext->dwChannelMask == KSAUDIO_SPEAKER_7POINT1) {
|
||||||
|
ext->dwChannelMask = KSAUDIO_SPEAKER_7POINT1_SURROUND;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,6 +2,9 @@
|
|||||||
|
|
||||||
#include <optional>
|
#include <optional>
|
||||||
|
|
||||||
|
#include <windows.h>
|
||||||
|
#include <mmreg.h>
|
||||||
|
|
||||||
#include "avs/game.h"
|
#include "avs/game.h"
|
||||||
#include "games/game.h"
|
#include "games/game.h"
|
||||||
#include "util/socd_cleaner.h"
|
#include "util/socd_cleaner.h"
|
||||||
@@ -15,6 +18,9 @@ namespace games::gitadora {
|
|||||||
extern bool P2_LEFTY;
|
extern bool P2_LEFTY;
|
||||||
extern std::optional<std::string> SUBSCREEN_OVERLAY_SIZE;
|
extern std::optional<std::string> SUBSCREEN_OVERLAY_SIZE;
|
||||||
extern std::optional<socd::SocdAlgorithm> PICK_ALGO;
|
extern std::optional<socd::SocdAlgorithm> PICK_ALGO;
|
||||||
|
extern std::optional<uint8_t> ARENA_WINDOW_COUNT;
|
||||||
|
extern std::optional<std::string> ASIO_DRIVER;
|
||||||
|
extern bool ALLOW_REALTEK_AUDIO;
|
||||||
|
|
||||||
class GitaDoraGame : public games::Game {
|
class GitaDoraGame : public games::Game {
|
||||||
public:
|
public:
|
||||||
@@ -23,6 +29,8 @@ namespace games::gitadora {
|
|||||||
virtual void attach() override;
|
virtual void attach() override;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
void fix_audio_channel_mask(WAVEFORMATEX *format);
|
||||||
|
|
||||||
static inline bool is_drum() {
|
static inline bool is_drum() {
|
||||||
return (
|
return (
|
||||||
avs::game::is_model({ "J32", "K32", "L32" }) ||
|
avs::game::is_model({ "J32", "K32", "L32" }) ||
|
||||||
|
|||||||
@@ -543,11 +543,7 @@ namespace games::iidx {
|
|||||||
// if the user specified a value (other than auto), use it as the environment var
|
// if the user specified a value (other than auto), use it as the environment var
|
||||||
// probably "wasapi" or "asio", but it's not explicitly checked here for forward compat
|
// probably "wasapi" or "asio", but it's not explicitly checked here for forward compat
|
||||||
if (SOUND_OUTPUT_DEVICE.has_value() && SOUND_OUTPUT_DEVICE.value() != "auto") {
|
if (SOUND_OUTPUT_DEVICE.has_value() && SOUND_OUTPUT_DEVICE.value() != "auto") {
|
||||||
log_info(
|
// the environemnt variable was already set in launcher.cpp
|
||||||
"iidx",
|
|
||||||
"using user-supplied \"{}\" for SOUND_OUTPUT_DEVICE",
|
|
||||||
SOUND_OUTPUT_DEVICE.value());
|
|
||||||
SetEnvironmentVariable("SOUND_OUTPUT_DEVICE", SOUND_OUTPUT_DEVICE.value().c_str());
|
|
||||||
SOUND_OUTPUT_DEVICE_IN_EFFECT = SOUND_OUTPUT_DEVICE;
|
SOUND_OUTPUT_DEVICE_IN_EFFECT = SOUND_OUTPUT_DEVICE;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -893,38 +889,10 @@ namespace games::iidx {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// patch iidx32+ for asio compatibility
|
// note: the iidx32+ ASIO refcount bug (a duplicate AddRef on the ASIO instance with
|
||||||
// only do this if NOT wasapi (as opposed to checking if it's asio)
|
// no matching Release, which leaks the driver and can hang non-XONAR devices) is now
|
||||||
// the patch is only really needed for (some) non-XONAR devices but since people sometimes disguise
|
// handled transparently by the WrappedAsio proxy (see hooks/audio/asio_proxy.cpp),
|
||||||
// other devices as a XONAR, don't check for the exact string (common ASIO workaround for INF)
|
// so no game-DLL signature patch is needed here anymore
|
||||||
if (avs::game::is_ext(2024090100, INT_MAX) &&
|
|
||||||
!(SOUND_OUTPUT_DEVICE_IN_EFFECT.has_value() &&
|
|
||||||
SOUND_OUTPUT_DEVICE_IN_EFFECT.value() == "wasapi")) {
|
|
||||||
|
|
||||||
// in iidx32 final:
|
|
||||||
// ff 50 08 call QWORD PTR [rax+0x8] ; ASIO instance AddRef
|
|
||||||
// 48 8b 4b 08 mov rcx,QWORD PTR [rbx+0x8]
|
|
||||||
// 48 8b 01 mov rax,QWORD PTR [rcx]
|
|
||||||
// ff 50 08 call QWORD PTR [rax+0x8] ; ASIO instance AddRef
|
|
||||||
|
|
||||||
intptr_t result = replace_pattern(
|
|
||||||
avs::game::DLL_INSTANCE,
|
|
||||||
"FF50????????????????FF50??4533C94533C0418D51",
|
|
||||||
"????????????????????909090??????????????????",
|
|
||||||
0, 0);
|
|
||||||
|
|
||||||
if (result == 0) {
|
|
||||||
log_warning(
|
|
||||||
"iidx",
|
|
||||||
"Failed to apply ASIO compatibility fix for iidx32+. "
|
|
||||||
"Unless patches are applied, your ASIO device may hang or fail to work");
|
|
||||||
} else {
|
|
||||||
log_info(
|
|
||||||
"iidx",
|
|
||||||
"Successfully applied ASIO compatibility fix for iidx32+ using signature matching @ 0x{:x}.",
|
|
||||||
result);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|||||||
@@ -444,6 +444,8 @@ namespace games {
|
|||||||
// overlay button definitions
|
// overlay button definitions
|
||||||
names.emplace_back("Screenshot");
|
names.emplace_back("Screenshot");
|
||||||
vkey_defaults.push_back(VK_SNAPSHOT);
|
vkey_defaults.push_back(VK_SNAPSHOT);
|
||||||
|
names.emplace_back("Toggle All Windows");
|
||||||
|
vkey_defaults.push_back(VK_OEM_3); // backtick `
|
||||||
names.emplace_back("Toggle Main Menu");
|
names.emplace_back("Toggle Main Menu");
|
||||||
vkey_defaults.push_back(VK_ESCAPE);
|
vkey_defaults.push_back(VK_ESCAPE);
|
||||||
names.emplace_back("Toggle Sub Screen");
|
names.emplace_back("Toggle Sub Screen");
|
||||||
@@ -468,7 +470,7 @@ namespace games {
|
|||||||
vkey_defaults.push_back(VK_F10);
|
vkey_defaults.push_back(VK_F10);
|
||||||
names.emplace_back("Toggle Screen Resize");
|
names.emplace_back("Toggle Screen Resize");
|
||||||
vkey_defaults.push_back(VK_F11);
|
vkey_defaults.push_back(VK_F11);
|
||||||
names.emplace_back("Toggle Overlay");
|
names.emplace_back("Toggle FPS");
|
||||||
vkey_defaults.push_back(VK_F12);
|
vkey_defaults.push_back(VK_F12);
|
||||||
names.emplace_back("Toggle Camera Control");
|
names.emplace_back("Toggle Camera Control");
|
||||||
vkey_defaults.push_back(0xFF);
|
vkey_defaults.push_back(0xFF);
|
||||||
|
|||||||
@@ -8,6 +8,7 @@ namespace games {
|
|||||||
namespace OverlayButtons {
|
namespace OverlayButtons {
|
||||||
enum {
|
enum {
|
||||||
Screenshot,
|
Screenshot,
|
||||||
|
ToggleAllWindows,
|
||||||
ToggleMainMenu,
|
ToggleMainMenu,
|
||||||
ToggleSubScreen,
|
ToggleSubScreen,
|
||||||
InsertCoin,
|
InsertCoin,
|
||||||
@@ -20,7 +21,7 @@ namespace games {
|
|||||||
ToggleControl,
|
ToggleControl,
|
||||||
TogglePatchManager,
|
TogglePatchManager,
|
||||||
ToggleScreenResize,
|
ToggleScreenResize,
|
||||||
ToggleOverlay,
|
ToggleFps,
|
||||||
ToggleCameraControl,
|
ToggleCameraControl,
|
||||||
TriggerPinMacroP1,
|
TriggerPinMacroP1,
|
||||||
TriggerPinMacroP2,
|
TriggerPinMacroP2,
|
||||||
|
|||||||
@@ -4,6 +4,7 @@
|
|||||||
#include "util/detour.h"
|
#include "util/detour.h"
|
||||||
#include "util/libutils.h"
|
#include "util/libutils.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
#include "util/sigscan.h"
|
||||||
|
|
||||||
#define OTOCA_DEBUG_VERBOSE 0
|
#define OTOCA_DEBUG_VERBOSE 0
|
||||||
#if OTOCA_DEBUG_VERBOSE
|
#if OTOCA_DEBUG_VERBOSE
|
||||||
@@ -116,6 +117,73 @@ namespace games::otoca {
|
|||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void patch_holo_print_hang() {
|
||||||
|
|
||||||
|
// arkkep.dll's print method sets the printer busy (0x66 / Printing_Busy),
|
||||||
|
// then bails out with -1 WITHOUT printing when its holo parameter is
|
||||||
|
// nonzero (the card path passes 0 and works). The completion callback that
|
||||||
|
// clears busy never fires, so the page's poll loop spins forever -> hang.
|
||||||
|
// The image band is already built, so flip the je that skips the bail-out
|
||||||
|
// into a jmp (74 -> EB) to route holo through the print path like card.
|
||||||
|
//
|
||||||
|
// je issue_print ; <- patched to jmp
|
||||||
|
// or eax, -1 ; holo: return without printing
|
||||||
|
// ret 10h
|
||||||
|
auto arkkep = libutils::try_module("arkkep.dll");
|
||||||
|
if (arkkep == nullptr) {
|
||||||
|
log_warning("otoca", "arkkep.dll not loaded; skipping holo print hang fix");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto result = replace_pattern(
|
||||||
|
arkkep,
|
||||||
|
"C7465866000000895DC0C74710080700007416",
|
||||||
|
"C7465866000000895DC0C7471008070000EB16",
|
||||||
|
0, 0);
|
||||||
|
if (result) {
|
||||||
|
log_info("otoca", "patched hologram print hang in arkkep.dll");
|
||||||
|
} else {
|
||||||
|
log_warning("otoca", "could not patch hologram print hang (incompatible arkkep.dll?)");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void patch_holo_print_search() {
|
||||||
|
|
||||||
|
// before printing, arkkep walks the page's printer list looking for one
|
||||||
|
// whose capability flag (byte at entry+120h) matches the job type
|
||||||
|
// (0 = card, 1 = holo). Our emulated printer is only card-capable, so a
|
||||||
|
// holo job finds no match and aborts without printing ("not found holo
|
||||||
|
// printer"). The emulated printer serves both media, so force the compare
|
||||||
|
// to always match by turning `cmp cl,[edi+120h]` into `cmp cl,cl` + NOPs,
|
||||||
|
// which always sets ZF. Two such compares exist, so patch both.
|
||||||
|
//
|
||||||
|
// cmp cl, [edi+120h] ; <- patched to `cmp cl,cl` (3A 8F.. -> 3A C9..)
|
||||||
|
// je printer_found
|
||||||
|
auto arkkep = libutils::try_module("arkkep.dll");
|
||||||
|
if (arkkep == nullptr) {
|
||||||
|
log_warning("otoca", "arkkep.dll not loaded; skipping holo print search fix");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int patched = 0;
|
||||||
|
while (patched < 2) {
|
||||||
|
auto result = replace_pattern(
|
||||||
|
arkkep,
|
||||||
|
"3A8F20010000",
|
||||||
|
"3AC990909090",
|
||||||
|
0, 0);
|
||||||
|
if (!result) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
patched++;
|
||||||
|
}
|
||||||
|
if (patched > 0) {
|
||||||
|
log_info("otoca", "patched hologram printer search in arkkep.dll ({} site(s))", patched);
|
||||||
|
} else {
|
||||||
|
log_warning("otoca", "could not patch hologram printer search (incompatible arkkep.dll?)");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void OtocaGame::attach() {
|
void OtocaGame::attach() {
|
||||||
Game::attach();
|
Game::attach();
|
||||||
|
|
||||||
@@ -129,6 +197,12 @@ namespace games::otoca {
|
|||||||
p4io_hook();
|
p4io_hook();
|
||||||
games::shared::printer_attach();
|
games::shared::printer_attach();
|
||||||
|
|
||||||
|
// fix hologram print hard hang in arkkep.dll
|
||||||
|
patch_holo_print_hang();
|
||||||
|
|
||||||
|
// make hologram jobs find the emulated printer (else they abort unprinted)
|
||||||
|
patch_holo_print_search();
|
||||||
|
|
||||||
if (BYPASS_CAMERA) {
|
if (BYPASS_CAMERA) {
|
||||||
libutils::try_library("libcamera.dll");
|
libutils::try_library("libcamera.dll");
|
||||||
const auto libcamera = "libcamera.dll";
|
const auto libcamera = "libcamera.dll";
|
||||||
|
|||||||
@@ -7,6 +7,7 @@
|
|||||||
#include "hooks/sleephook.h"
|
#include "hooks/sleephook.h"
|
||||||
#include "hooks/libraryhook.h"
|
#include "hooks/libraryhook.h"
|
||||||
#include "launcher/launcher.h"
|
#include "launcher/launcher.h"
|
||||||
|
#include "overlay/notifications.h"
|
||||||
#include "util/detour.h"
|
#include "util/detour.h"
|
||||||
#include "util/fileutils.h"
|
#include "util/fileutils.h"
|
||||||
#include "util/libutils.h"
|
#include "util/libutils.h"
|
||||||
@@ -397,8 +398,14 @@ namespace games::shared {
|
|||||||
// logging
|
// logging
|
||||||
if (success) {
|
if (success) {
|
||||||
log_info("printer", "printer emulation has written an image to {}", image_path);
|
log_info("printer", "printer emulation has written an image to {}", image_path);
|
||||||
|
overlay::notifications::add(
|
||||||
|
overlay::notifications::Severity::Success,
|
||||||
|
fmt::format("Printer: saved {}", fileutils::basename(image_path)));
|
||||||
} else {
|
} else {
|
||||||
log_warning("printer", "printer emulation failed to write image to {}", image_path);
|
log_warning("printer", "printer emulation failed to write image to {}", image_path);
|
||||||
|
overlay::notifications::add(
|
||||||
|
overlay::notifications::Severity::Error,
|
||||||
|
fmt::format("Printer: failed to write {}", fileutils::basename(image_path)));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,74 @@
|
|||||||
|
#include "asio_driver_scan.h"
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
|
|
||||||
|
#include <windows.h>
|
||||||
|
|
||||||
|
#include "util/utils.h"
|
||||||
|
|
||||||
|
namespace hooks::audio {
|
||||||
|
|
||||||
|
static constexpr char ASIO_REG_PATH[] = "software\\asio";
|
||||||
|
static constexpr char ASIO_REG_DESC[] = "description";
|
||||||
|
|
||||||
|
// enumerate a single registry view, appending to entries while merging
|
||||||
|
// duplicates discovered in another view. Drivers are matched by name (not
|
||||||
|
// CLSID): the game's ASIO loader selects drivers by name, and some vendors
|
||||||
|
// register the same CLSID under different 32-bit/64-bit names (e.g. "XONAR
|
||||||
|
// SOUND CARD" vs "XONAR SOUND CARD(64)"), which are distinct user choices.
|
||||||
|
static void scan_view(
|
||||||
|
REGSAM wow64_flag,
|
||||||
|
bool is_64bit,
|
||||||
|
std::vector<AsioDriverScanEntry> &entries) {
|
||||||
|
|
||||||
|
HKEY hkEnum = nullptr;
|
||||||
|
if (RegOpenKeyExA(HKEY_LOCAL_MACHINE, ASIO_REG_PATH, 0,
|
||||||
|
KEY_READ | wow64_flag, &hkEnum) != ERROR_SUCCESS) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
char key_name[256];
|
||||||
|
for (DWORD index = 0;
|
||||||
|
RegEnumKeyA(hkEnum, index, key_name, sizeof(key_name)) == ERROR_SUCCESS;
|
||||||
|
index++) {
|
||||||
|
|
||||||
|
// read description (display name), fall back to the key name
|
||||||
|
char desc[256] = { 0 };
|
||||||
|
DWORD size = sizeof(desc);
|
||||||
|
std::string name = key_name;
|
||||||
|
if (RegGetValueA(hkEnum,
|
||||||
|
key_name,
|
||||||
|
ASIO_REG_DESC,
|
||||||
|
RRF_RT_REG_SZ | wow64_flag,
|
||||||
|
nullptr,
|
||||||
|
desc,
|
||||||
|
&size) == ERROR_SUCCESS && desc[0]) {
|
||||||
|
name = desc;
|
||||||
|
}
|
||||||
|
|
||||||
|
// merge with an existing entry from the other view (match by name)
|
||||||
|
const std::string name_lower = strtolower(name);
|
||||||
|
auto it = std::find_if(entries.begin(), entries.end(), [&](const auto &e) {
|
||||||
|
return strtolower(e.name) == name_lower;
|
||||||
|
});
|
||||||
|
if (it == entries.end()) {
|
||||||
|
entries.push_back({ name });
|
||||||
|
it = entries.end() - 1;
|
||||||
|
}
|
||||||
|
it->found_32bit |= !is_64bit;
|
||||||
|
it->found_64bit |= is_64bit;
|
||||||
|
}
|
||||||
|
|
||||||
|
RegCloseKey(hkEnum);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<AsioDriverScanEntry> scan_asio_drivers() {
|
||||||
|
std::vector<AsioDriverScanEntry> entries;
|
||||||
|
|
||||||
|
// 64-bit view first so it wins ordering when present in both
|
||||||
|
scan_view(KEY_WOW64_64KEY, true, entries);
|
||||||
|
scan_view(KEY_WOW64_32KEY, false, entries);
|
||||||
|
|
||||||
|
return entries;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
namespace hooks::audio {
|
||||||
|
|
||||||
|
struct AsioDriverScanEntry {
|
||||||
|
std::string name;
|
||||||
|
bool found_32bit = false;
|
||||||
|
bool found_64bit = false;
|
||||||
|
};
|
||||||
|
|
||||||
|
std::vector<AsioDriverScanEntry> scan_asio_drivers();
|
||||||
|
}
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,216 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <atomic>
|
||||||
|
#include <memory>
|
||||||
|
#include <string>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include <windows.h>
|
||||||
|
|
||||||
|
#include "external/asio/asio.h"
|
||||||
|
#include "external/asio/iasiodrv.h"
|
||||||
|
|
||||||
|
namespace hooks::audio::asio {
|
||||||
|
|
||||||
|
// returns true if a CoCreateInstance call is instantiating a registered ASIO driver.
|
||||||
|
// ASIO hosts pass the driver CLSID as both class id and interface id; we also validate
|
||||||
|
// it against the system's registered ASIO drivers to avoid false positives
|
||||||
|
bool is_asio_creation(REFCLSID rclsid, REFIID riid);
|
||||||
|
|
||||||
|
// wrap a real ASIO driver instance, taking ownership of the supplied reference, and
|
||||||
|
// return a proxy that forwards every call to it
|
||||||
|
IUnknown *wrap(REFCLSID clsid, void *real);
|
||||||
|
}
|
||||||
|
|
||||||
|
// transparent proxy around a real ASIO driver; a single place to intercept ASIO traffic
|
||||||
|
struct WrappedAsio final : IAsio {
|
||||||
|
WrappedAsio(IAsio *real, REFCLSID clsid, std::string name)
|
||||||
|
: pReal(real), clsid(clsid), driver_name(std::move(name)) {
|
||||||
|
}
|
||||||
|
|
||||||
|
WrappedAsio(const WrappedAsio &) = delete;
|
||||||
|
WrappedAsio &operator=(const WrappedAsio &) = delete;
|
||||||
|
|
||||||
|
virtual ~WrappedAsio();
|
||||||
|
|
||||||
|
// selects which source channel pair of a multichannel ASIO output reaches the device's
|
||||||
|
// 2.0 front pair. when not None, the proxy presents the game's expected multichannel
|
||||||
|
// layout to the host so it proceeds to create_buffers, then opens only a two-channel
|
||||||
|
// stream on the real device and routes the selected pair onto it (see create_buffers).
|
||||||
|
// Front is the plain "force two channel" case (forward the device's own front pair);
|
||||||
|
// the others copy a different pair onto 0/1. assumes a standard 7.1 layout (0-indexed).
|
||||||
|
// set once at boot, before any wrapper exists, so it needs no synchronization
|
||||||
|
enum class StereoDownmix {
|
||||||
|
None, // feature disabled - full multichannel passthrough
|
||||||
|
Front, // channels 0/1 - the device front pair is forwarded as-is (no copy)
|
||||||
|
Center, // channel 2 duplicated to both 0 and 1
|
||||||
|
Rear, // channels 4/5 -> 0/1
|
||||||
|
Side, // channels 6/7 -> 0/1
|
||||||
|
};
|
||||||
|
static StereoDownmix STEREO_DOWNMIX;
|
||||||
|
|
||||||
|
// true when a stereo extraction is configured, i.e. the real device should open a 2.0
|
||||||
|
// stream and only the selected pair should reach it. the former standalone
|
||||||
|
// FORCE_TWO_CHANNELS flag is now just the Front case of this
|
||||||
|
static bool force_two_channels() {
|
||||||
|
return STEREO_DOWNMIX != StereoDownmix::None;
|
||||||
|
}
|
||||||
|
|
||||||
|
// some games hardcode a multichannel ASIO output and bail before create_buffers if
|
||||||
|
// get_channels reports fewer, so we report at least this many output channels when a
|
||||||
|
// stereo extraction is active
|
||||||
|
static constexpr long FORCED_OUTPUT_CHANNELS = 8;
|
||||||
|
|
||||||
|
// maps an option string ("front", "center", "rear", "side") to a StereoDownmix value,
|
||||||
|
// returning None for anything unrecognized
|
||||||
|
static StereoDownmix name_to_stereo_downmix(const char *name);
|
||||||
|
|
||||||
|
#pragma region IUnknown
|
||||||
|
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppv) override;
|
||||||
|
ULONG STDMETHODCALLTYPE AddRef() override;
|
||||||
|
ULONG STDMETHODCALLTYPE Release() override;
|
||||||
|
#pragma endregion
|
||||||
|
|
||||||
|
#pragma region IAsio
|
||||||
|
AsioBool __thiscall init(void *sys_handle) override;
|
||||||
|
void __thiscall get_driver_name(char *name) override;
|
||||||
|
long __thiscall get_driver_version() override;
|
||||||
|
void __thiscall get_error_message(char *string) override;
|
||||||
|
AsioError __thiscall start() override;
|
||||||
|
AsioError __thiscall stop() override;
|
||||||
|
AsioError __thiscall get_channels(long *num_input_channels, long *num_output_channels) override;
|
||||||
|
AsioError __thiscall get_latencies(long *input_latency, long *output_latency) override;
|
||||||
|
AsioError __thiscall get_buffer_size(
|
||||||
|
long *min_size,
|
||||||
|
long *max_size,
|
||||||
|
long *preferred_size,
|
||||||
|
long *granularity) override;
|
||||||
|
AsioError __thiscall can_sample_rate(AsioSampleRate sample_rate) override;
|
||||||
|
AsioError __thiscall get_sample_rate(AsioSampleRate *sample_rate) override;
|
||||||
|
AsioError __thiscall set_sample_rate(AsioSampleRate sample_rate) override;
|
||||||
|
AsioError __thiscall get_clock_sources(ASIOClockSource *clocks, long *num_sources) override;
|
||||||
|
AsioError __thiscall set_clock_source(long reference) override;
|
||||||
|
AsioError __thiscall get_sample_position(ASIOSamples *s_pos, ASIOTimeStamp *t_stamp) override;
|
||||||
|
AsioError __thiscall get_channel_info(AsioChannelInfo *info) override;
|
||||||
|
AsioError __thiscall create_buffers(
|
||||||
|
AsioBufferInfo *buffer_infos,
|
||||||
|
long num_channels,
|
||||||
|
long buffer_size,
|
||||||
|
AsioCallbacks *callbacks) override;
|
||||||
|
AsioError __thiscall dispose_buffers() override;
|
||||||
|
AsioError __thiscall control_panel() override;
|
||||||
|
AsioError __thiscall future(long selector, void *opt) override;
|
||||||
|
AsioError __thiscall output_ready() override;
|
||||||
|
#pragma endregion
|
||||||
|
|
||||||
|
private:
|
||||||
|
// create_buffers implementation used when a stereo extraction is active: forwards only
|
||||||
|
// the channels the real device has and hands the game throwaway buffers for the rest
|
||||||
|
AsioError create_buffers_front_pair(
|
||||||
|
AsioBufferInfo *buffer_infos,
|
||||||
|
long num_channels,
|
||||||
|
long buffer_size,
|
||||||
|
AsioCallbacks *callbacks);
|
||||||
|
|
||||||
|
// if any post-processing effect (volume boost or stereo downmix) is active, saves the
|
||||||
|
// game's callbacks and returns a proxy callback set (our buffer-switch trampolines) to
|
||||||
|
// hand the real driver instead, so we can rework its output buffers after the game
|
||||||
|
// fills them. otherwise returns the game's callbacks unchanged. called at create_buffers
|
||||||
|
// time, before the stream starts
|
||||||
|
AsioCallbacks *install_proxy_callbacks(AsioCallbacks *game_callbacks);
|
||||||
|
|
||||||
|
// records a device output channel whose buffers we scale by the volume boost. queries
|
||||||
|
// the real driver for the channel's sample format. called at create_buffers time
|
||||||
|
void record_volume_output_channel(const AsioBufferInfo &info);
|
||||||
|
|
||||||
|
// the real device's output sample format, queried from its first output channel. all
|
||||||
|
// output channels of a device share one format, so this characterizes them all. returns
|
||||||
|
// ASIOSTLastEntry if the device has no output channels or the query fails
|
||||||
|
AsioSampleType device_output_sample_type();
|
||||||
|
|
||||||
|
// locates the destination pair (device channels 0/1) and the configured source channels
|
||||||
|
// in the game's buffer set so the realtime path can copy the selected pair onto 0/1.
|
||||||
|
// a no-op unless STEREO_DOWNMIX selects a non-front pair. called at create_buffers time
|
||||||
|
void record_downmix_channels(AsioBufferInfo *buffer_infos, long num_channels, long buffer_size);
|
||||||
|
|
||||||
|
// publishes the captured post-process state to the realtime thread once the buffers
|
||||||
|
// exist, making our trampolines start reworking output. called at the end of either
|
||||||
|
// create_buffers path
|
||||||
|
void publish_post_process(long buffer_size);
|
||||||
|
|
||||||
|
// detaches this instance from the realtime trampolines so they stop touching its
|
||||||
|
// buffers. called from dispose_buffers and the destructor
|
||||||
|
void detach_post_process();
|
||||||
|
|
||||||
|
// multiplies every recorded output channel's buffer for the given double-buffer index
|
||||||
|
// by the volume boost. runs on the driver's realtime thread from our buffer switch
|
||||||
|
void apply_output_volume(long double_buffer_index);
|
||||||
|
|
||||||
|
// copies the configured source channel pair onto device channels 0/1 for the given
|
||||||
|
// double-buffer index. runs on the driver's realtime thread from our buffer switch
|
||||||
|
void apply_downmix(long double_buffer_index);
|
||||||
|
|
||||||
|
// realtime-thread trampolines for the buffer-switch callbacks, handed to the real
|
||||||
|
// driver in place of the game's; ASIO callbacks carry no user data, so they reach the
|
||||||
|
// active wrapper through active_instance, call the game's original, then rework output.
|
||||||
|
// the other two callbacks (sample_rate_did_change, asio_message) are forwarded as the
|
||||||
|
// game's own pointers, so they need no trampoline
|
||||||
|
static void __cdecl proxy_buffer_switch(long double_buffer_index, AsioBool direct_process);
|
||||||
|
static AsioTime * __cdecl proxy_buffer_switch_time_info(
|
||||||
|
AsioTime *params, long double_buffer_index, AsioBool direct_process);
|
||||||
|
|
||||||
|
// the single wrapper whose proxy callbacks are installed (ASIO is single-instance with
|
||||||
|
// one running stream); read by the static trampolines to reach the right wrapper
|
||||||
|
static std::atomic<WrappedAsio *> active_instance;
|
||||||
|
|
||||||
|
IAsio *const pReal;
|
||||||
|
const CLSID clsid;
|
||||||
|
|
||||||
|
// registry name of the driver (not get_driver_name), used in our logs as a single
|
||||||
|
// unambiguous name; constant for our lifetime
|
||||||
|
std::string driver_name;
|
||||||
|
|
||||||
|
// our own reference count; we hold one reference on pReal and release it when this
|
||||||
|
// drops to zero
|
||||||
|
std::atomic<ULONG> ref_count {1};
|
||||||
|
|
||||||
|
// throwaway double buffers handed to the channels we discard when a stereo extraction
|
||||||
|
// is active (see create_buffers). owned for the lifetime of the buffer set and freed
|
||||||
|
// in dispose_buffers; only read by the game from its own bufferSwitch, never by us
|
||||||
|
std::vector<std::unique_ptr<uint8_t[]>> dummy_buffers;
|
||||||
|
|
||||||
|
// one device output channel scaled by the volume boost in our buffer switch
|
||||||
|
struct VolumeOutputChannel {
|
||||||
|
void *buffers[2];
|
||||||
|
AsioSampleType type;
|
||||||
|
};
|
||||||
|
|
||||||
|
// the game's original callbacks (captured when we install our proxy set) and the proxy
|
||||||
|
// set we hand the real driver; the realtime trampolines reach the game's buffer_switch
|
||||||
|
// through game_callbacks regardless of which effect is active
|
||||||
|
AsioCallbacks game_callbacks {};
|
||||||
|
AsioCallbacks proxy_callbacks {};
|
||||||
|
|
||||||
|
// volume boost state, captured at create_buffers time and published to the realtime
|
||||||
|
// thread via active_instance once fully built; untouched while the stream runs.
|
||||||
|
// volume_active gates whether the realtime path scales any buffers
|
||||||
|
bool volume_active = false;
|
||||||
|
float volume_gain = 1.0f;
|
||||||
|
long volume_buffer_size = 0;
|
||||||
|
std::vector<VolumeOutputChannel> volume_channels;
|
||||||
|
|
||||||
|
// one device channel (0 or 1) fed by a source channel during stereo downmix; both
|
||||||
|
// buffer pointers are indexed by the ASIO double-buffer index, the same as the channels
|
||||||
|
struct DownmixCopy {
|
||||||
|
void *dst[2];
|
||||||
|
void *src[2];
|
||||||
|
};
|
||||||
|
|
||||||
|
// stereo downmix state, captured at create_buffers time and published alongside the
|
||||||
|
// volume state; untouched while the stream runs. downmix_active gates whether the
|
||||||
|
// realtime path copies the selected source pair onto device channels 0/1. copies[0]
|
||||||
|
// feeds device channel 0, copies[1] feeds device channel 1
|
||||||
|
bool downmix_active = false;
|
||||||
|
DownmixCopy downmix_copies[2] {};
|
||||||
|
size_t downmix_bytes = 0;
|
||||||
|
};
|
||||||
@@ -14,6 +14,7 @@
|
|||||||
|
|
||||||
#include "audio_private.h"
|
#include "audio_private.h"
|
||||||
#include "acm.h"
|
#include "acm.h"
|
||||||
|
#include "asio_proxy.h"
|
||||||
|
|
||||||
#ifdef _MSC_VER
|
#ifdef _MSC_VER
|
||||||
DEFINE_GUID(CLSID_MMDeviceEnumerator,
|
DEFINE_GUID(CLSID_MMDeviceEnumerator,
|
||||||
@@ -39,9 +40,15 @@ namespace hooks::audio {
|
|||||||
// public globals
|
// public globals
|
||||||
bool ENABLED = true;
|
bool ENABLED = true;
|
||||||
bool VOLUME_HOOK_ENABLED = true;
|
bool VOLUME_HOOK_ENABLED = true;
|
||||||
|
std::optional<DownmixAlgorithm> DOWNMIX_ALGORITHM = std::nullopt;
|
||||||
|
float VOLUME_BOOST = 1.0f;
|
||||||
|
std::optional<uint32_t> RESAMPLE_RATE = std::nullopt;
|
||||||
|
std::optional<uint32_t> EXCLUSIVE_BUFFER_MS = std::nullopt;
|
||||||
|
bool WASAPI_COMPATIBILITY_MODE = false;
|
||||||
bool USE_DUMMY = false;
|
bool USE_DUMMY = false;
|
||||||
WAVEFORMATEXTENSIBLE FORMAT {};
|
WAVEFORMATEXTENSIBLE FORMAT {};
|
||||||
std::optional<Backend> BACKEND = std::nullopt;
|
std::optional<Backend> BACKEND = std::nullopt;
|
||||||
|
bool INJECT_FAKE_REALTEK_AUDIO = false;
|
||||||
std::optional<size_t> ASIO_DRIVER_ID = std::nullopt;
|
std::optional<size_t> ASIO_DRIVER_ID = std::nullopt;
|
||||||
std::string ASIO_DRIVER_NAME = "";
|
std::string ASIO_DRIVER_NAME = "";
|
||||||
bool ASIO_FORCE_UNLOAD_ON_STOP = false;
|
bool ASIO_FORCE_UNLOAD_ON_STOP = false;
|
||||||
@@ -91,6 +98,10 @@ static HRESULT STDAPICALLTYPE CoCreateInstance_hook(
|
|||||||
// wrap object
|
// wrap object
|
||||||
auto mmde = reinterpret_cast<IMMDeviceEnumerator **>(ppv);
|
auto mmde = reinterpret_cast<IMMDeviceEnumerator **>(ppv);
|
||||||
*mmde = new WrappedIMMDeviceEnumerator(*mmde);
|
*mmde = new WrappedIMMDeviceEnumerator(*mmde);
|
||||||
|
} else if (ppv != nullptr && *ppv != nullptr && hooks::audio::asio::is_asio_creation(rclsid, riid)) {
|
||||||
|
|
||||||
|
// wrap every ASIO driver so calls pass through to the real driver
|
||||||
|
*ppv = hooks::audio::asio::wrap(rclsid, *ppv);
|
||||||
}
|
}
|
||||||
|
|
||||||
// return original result
|
// return original result
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <cstdint>
|
||||||
#include <optional>
|
#include <optional>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
@@ -16,11 +17,40 @@ namespace hooks::audio {
|
|||||||
WaveOut,
|
WaveOut,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// surround-to-stereo downmix algorithm
|
||||||
|
enum class DownmixAlgorithm {
|
||||||
|
FrontOnly, // keep only the front channels
|
||||||
|
RearOnly, // keep only the rear/back channels
|
||||||
|
SideOnly, // keep only the side channels
|
||||||
|
AC4, // AC-4 stereo downmix coefficients (ETSI TS 103 190-1)
|
||||||
|
Normalize, // all channels equally loud, LFE dropped
|
||||||
|
};
|
||||||
|
|
||||||
extern bool ENABLED;
|
extern bool ENABLED;
|
||||||
extern bool VOLUME_HOOK_ENABLED;
|
extern bool VOLUME_HOOK_ENABLED;
|
||||||
|
extern std::optional<DownmixAlgorithm> DOWNMIX_ALGORITHM;
|
||||||
|
extern float VOLUME_BOOST;
|
||||||
|
|
||||||
|
// target sample rate the hooked output is resampled to, if set
|
||||||
|
extern std::optional<uint32_t> RESAMPLE_RATE;
|
||||||
|
|
||||||
|
// minimum WASAPI exclusive buffer duration (milliseconds), if set. enlarges the device buffer
|
||||||
|
// to avoid underrun crackle on endpoints that cannot service a tiny buffer in time.
|
||||||
|
extern std::optional<uint32_t> EXCLUSIVE_BUFFER_MS;
|
||||||
|
|
||||||
|
// when true, WASAPI compatibility mode is active: exclusive-mode streams are redirected to
|
||||||
|
// shared mode. the Windows audio engine performs any required sample-rate / channel / bit-depth
|
||||||
|
// conversion, so the game's format is passed through unchanged and other applications can play
|
||||||
|
// audio simultaneously.
|
||||||
|
extern bool WASAPI_COMPATIBILITY_MODE;
|
||||||
extern bool USE_DUMMY;
|
extern bool USE_DUMMY;
|
||||||
extern WAVEFORMATEXTENSIBLE FORMAT;
|
extern WAVEFORMATEXTENSIBLE FORMAT;
|
||||||
extern std::optional<Backend> BACKEND;
|
extern std::optional<Backend> BACKEND;
|
||||||
|
|
||||||
|
// when true, a synthetic "Realtek" render endpoint is injected into device enumeration that
|
||||||
|
// discards all audio. used by gitadora arena, whose device search crashes when no render
|
||||||
|
// endpoint reports a "Realtek" friendly name.
|
||||||
|
extern bool INJECT_FAKE_REALTEK_AUDIO;
|
||||||
extern std::optional<size_t> ASIO_DRIVER_ID;
|
extern std::optional<size_t> ASIO_DRIVER_ID;
|
||||||
extern std::string ASIO_DRIVER_NAME;
|
extern std::string ASIO_DRIVER_NAME;
|
||||||
extern bool ASIO_FORCE_UNLOAD_ON_STOP;
|
extern bool ASIO_FORCE_UNLOAD_ON_STOP;
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
#include "device_collection.h"
|
#include "device_collection.h"
|
||||||
#include "device.h"
|
#include "device.h"
|
||||||
|
#include "null_device.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
|
||||||
@@ -28,17 +29,48 @@ ULONG STDMETHODCALLTYPE WrappedIMMDeviceCollection::Release() {
|
|||||||
return refs;
|
return refs;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool WrappedIMMDeviceCollection::should_inject_fake_realtek() const {
|
||||||
|
return null_render_device_enabled()
|
||||||
|
&& (data_flow == eRender || data_flow == eAll);
|
||||||
|
}
|
||||||
|
|
||||||
HRESULT STDMETHODCALLTYPE WrappedIMMDeviceCollection::GetCount(UINT *pcDevices) {
|
HRESULT STDMETHODCALLTYPE WrappedIMMDeviceCollection::GetCount(UINT *pcDevices) {
|
||||||
|
// when active, hide all real devices and present only the synthetic one
|
||||||
|
if (should_inject_fake_realtek()) {
|
||||||
|
if (pcDevices == nullptr) {
|
||||||
|
return E_POINTER;
|
||||||
|
}
|
||||||
|
*pcDevices = 1;
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
|
||||||
return pReal->GetCount(pcDevices);
|
return pReal->GetCount(pcDevices);
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT STDMETHODCALLTYPE WrappedIMMDeviceCollection::Item(UINT nDevice, IMMDevice **ppDevice) {
|
HRESULT STDMETHODCALLTYPE WrappedIMMDeviceCollection::Item(UINT nDevice, IMMDevice **ppDevice) {
|
||||||
|
if (ppDevice == nullptr) {
|
||||||
|
return E_POINTER;
|
||||||
|
}
|
||||||
|
|
||||||
|
// when active, the only device in the collection is the synthetic fake Realtek
|
||||||
|
// render device; all real devices are hidden
|
||||||
|
if (should_inject_fake_realtek()) {
|
||||||
|
if (nDevice != 0) {
|
||||||
|
return E_INVALIDARG;
|
||||||
|
}
|
||||||
|
log_info("audio", "WrappedIMMDeviceCollection::Item[{}] -> synthetic fake Realtek render device", nDevice);
|
||||||
|
*ppDevice = new NullMMDevice();
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
|
||||||
log_info("audio", "WrappedIMMDeviceCollection::Item[{}]", nDevice);
|
log_info("audio", "WrappedIMMDeviceCollection::Item[{}]", nDevice);
|
||||||
|
|
||||||
// call original
|
// call original
|
||||||
const auto hr = pReal->Item(nDevice, ppDevice);
|
const auto hr = pReal->Item(nDevice, ppDevice);
|
||||||
|
|
||||||
// wrap interface
|
// wrap interface
|
||||||
*ppDevice = new WrappedIMMDevice(*ppDevice);
|
if (SUCCEEDED(hr) && *ppDevice != nullptr) {
|
||||||
|
*ppDevice = new WrappedIMMDevice(*ppDevice);
|
||||||
|
}
|
||||||
return hr;
|
return hr;
|
||||||
}
|
}
|
||||||
@@ -4,7 +4,8 @@
|
|||||||
#include <mmdeviceapi.h>
|
#include <mmdeviceapi.h>
|
||||||
|
|
||||||
struct WrappedIMMDeviceCollection : IMMDeviceCollection {
|
struct WrappedIMMDeviceCollection : IMMDeviceCollection {
|
||||||
explicit WrappedIMMDeviceCollection(IMMDeviceCollection *orig) : pReal(orig) {
|
WrappedIMMDeviceCollection(IMMDeviceCollection *orig, EDataFlow dataFlow)
|
||||||
|
: pReal(orig), data_flow(dataFlow) {
|
||||||
}
|
}
|
||||||
|
|
||||||
WrappedIMMDeviceCollection(const WrappedIMMDeviceCollection &) = delete;
|
WrappedIMMDeviceCollection(const WrappedIMMDeviceCollection &) = delete;
|
||||||
@@ -24,5 +25,9 @@ struct WrappedIMMDeviceCollection : IMMDeviceCollection {
|
|||||||
#pragma endregion
|
#pragma endregion
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
// whether the synthetic fake Realtek render device should be appended to this collection
|
||||||
|
bool should_inject_fake_realtek() const;
|
||||||
|
|
||||||
IMMDeviceCollection *const pReal;
|
IMMDeviceCollection *const pReal;
|
||||||
|
const EDataFlow data_flow;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -45,7 +45,7 @@ HRESULT STDMETHODCALLTYPE WrappedIMMDeviceEnumerator::EnumAudioEndpoints(
|
|||||||
{
|
{
|
||||||
const auto hr = pReal->EnumAudioEndpoints(dataFlow, dwStateMask, ppDevices);
|
const auto hr = pReal->EnumAudioEndpoints(dataFlow, dwStateMask, ppDevices);
|
||||||
if (SUCCEEDED(hr) && (ppDevices != nullptr) && (*ppDevices != nullptr)) {
|
if (SUCCEEDED(hr) && (ppDevices != nullptr) && (*ppDevices != nullptr)) {
|
||||||
*ppDevices = new WrappedIMMDeviceCollection(*ppDevices);
|
*ppDevices = new WrappedIMMDeviceCollection(*ppDevices, dataFlow);
|
||||||
}
|
}
|
||||||
return hr;
|
return hr;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,195 @@
|
|||||||
|
#include "null_device.h"
|
||||||
|
|
||||||
|
#include <atomic>
|
||||||
|
#include <cstring>
|
||||||
|
|
||||||
|
#include <audioclient.h>
|
||||||
|
|
||||||
|
#include "hooks/audio/audio.h"
|
||||||
|
#include "hooks/audio/audio_private.h"
|
||||||
|
#include "hooks/audio/backends/wasapi/dummy_audio_client.h"
|
||||||
|
#include "util/logging.h"
|
||||||
|
#include "util/utils.h"
|
||||||
|
|
||||||
|
#include "null_discard_backend.h"
|
||||||
|
|
||||||
|
// friendly name reported by the synthetic device. must contain "Realtek" so the
|
||||||
|
// gitadora arena device search matches it.
|
||||||
|
static const wchar_t NULL_DEVICE_FRIENDLY_NAME[] = L"Realtek High Definition Audio";
|
||||||
|
|
||||||
|
// arbitrary identifier reported by the synthetic device.
|
||||||
|
static const wchar_t NULL_DEVICE_ID[] = L"{spice2x-null-render-device}";
|
||||||
|
|
||||||
|
// PKEY_Device_FriendlyName, hardcoded to avoid pulling in functiondiscoverykeys_devpkey.h
|
||||||
|
static const PROPERTYKEY PKEY_DEVICE_FRIENDLY_NAME_LOCAL = {
|
||||||
|
{ 0xa45c254e, 0xdf1c, 0x4efd, { 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0 } },
|
||||||
|
14
|
||||||
|
};
|
||||||
|
|
||||||
|
bool null_render_device_enabled() {
|
||||||
|
return hooks::audio::INJECT_FAKE_REALTEK_AUDIO;
|
||||||
|
}
|
||||||
|
|
||||||
|
// duplicate a wide string into CoTaskMem so the caller can free it with
|
||||||
|
// CoTaskMemFree / PropVariantClear as the COM API contract requires.
|
||||||
|
static LPWSTR co_task_wcsdup(const wchar_t *src) {
|
||||||
|
const size_t bytes = (wcslen(src) + 1) * sizeof(wchar_t);
|
||||||
|
auto *dst = static_cast<LPWSTR>(CoTaskMemAlloc(bytes));
|
||||||
|
if (dst != nullptr) {
|
||||||
|
memcpy(dst, src, bytes);
|
||||||
|
}
|
||||||
|
return dst;
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
|
||||||
|
// minimal IPropertyStore that only answers PKEY_Device_FriendlyName.
|
||||||
|
struct NullPropertyStore : IPropertyStore {
|
||||||
|
std::atomic<ULONG> ref_cnt = 1;
|
||||||
|
|
||||||
|
virtual ~NullPropertyStore() = default;
|
||||||
|
|
||||||
|
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObj) override {
|
||||||
|
if (ppvObj == nullptr) {
|
||||||
|
return E_POINTER;
|
||||||
|
}
|
||||||
|
if (riid == __uuidof(IUnknown) || riid == __uuidof(IPropertyStore)) {
|
||||||
|
this->AddRef();
|
||||||
|
*ppvObj = this;
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
*ppvObj = nullptr;
|
||||||
|
return E_NOINTERFACE;
|
||||||
|
}
|
||||||
|
ULONG STDMETHODCALLTYPE AddRef() override {
|
||||||
|
return ++this->ref_cnt;
|
||||||
|
}
|
||||||
|
ULONG STDMETHODCALLTYPE Release() override {
|
||||||
|
const ULONG refs = --this->ref_cnt;
|
||||||
|
if (refs == 0) {
|
||||||
|
delete this;
|
||||||
|
}
|
||||||
|
return refs;
|
||||||
|
}
|
||||||
|
HRESULT STDMETHODCALLTYPE GetCount(DWORD *cProps) override {
|
||||||
|
if (cProps == nullptr) {
|
||||||
|
return E_POINTER;
|
||||||
|
}
|
||||||
|
*cProps = 1;
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
HRESULT STDMETHODCALLTYPE GetAt(DWORD iProp, PROPERTYKEY *pkey) override {
|
||||||
|
if (pkey == nullptr) {
|
||||||
|
return E_POINTER;
|
||||||
|
}
|
||||||
|
if (iProp != 0) {
|
||||||
|
return E_INVALIDARG;
|
||||||
|
}
|
||||||
|
*pkey = PKEY_DEVICE_FRIENDLY_NAME_LOCAL;
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
HRESULT STDMETHODCALLTYPE GetValue(REFPROPERTYKEY key, PROPVARIANT *pv) override {
|
||||||
|
if (pv == nullptr) {
|
||||||
|
return E_POINTER;
|
||||||
|
}
|
||||||
|
PropVariantInit(pv);
|
||||||
|
if (key.fmtid == PKEY_DEVICE_FRIENDLY_NAME_LOCAL.fmtid
|
||||||
|
&& key.pid == PKEY_DEVICE_FRIENDLY_NAME_LOCAL.pid) {
|
||||||
|
pv->pwszVal = co_task_wcsdup(NULL_DEVICE_FRIENDLY_NAME);
|
||||||
|
if (pv->pwszVal == nullptr) {
|
||||||
|
return E_OUTOFMEMORY;
|
||||||
|
}
|
||||||
|
pv->vt = VT_LPWSTR;
|
||||||
|
}
|
||||||
|
// unknown keys are returned as VT_EMPTY / S_OK
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
HRESULT STDMETHODCALLTYPE SetValue(REFPROPERTYKEY, REFPROPVARIANT) override {
|
||||||
|
return STG_E_ACCESSDENIED;
|
||||||
|
}
|
||||||
|
HRESULT STDMETHODCALLTYPE Commit() override {
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
#pragma region IUnknown
|
||||||
|
HRESULT STDMETHODCALLTYPE NullMMDevice::QueryInterface(REFIID riid, void **ppvObj) {
|
||||||
|
if (ppvObj == nullptr) {
|
||||||
|
return E_POINTER;
|
||||||
|
}
|
||||||
|
if (riid == __uuidof(IUnknown) || riid == __uuidof(IMMDevice)) {
|
||||||
|
this->AddRef();
|
||||||
|
*ppvObj = this;
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
*ppvObj = nullptr;
|
||||||
|
return E_NOINTERFACE;
|
||||||
|
}
|
||||||
|
ULONG STDMETHODCALLTYPE NullMMDevice::AddRef() {
|
||||||
|
return ++this->ref_cnt;
|
||||||
|
}
|
||||||
|
ULONG STDMETHODCALLTYPE NullMMDevice::Release() {
|
||||||
|
const ULONG refs = --this->ref_cnt;
|
||||||
|
if (refs == 0) {
|
||||||
|
delete this;
|
||||||
|
}
|
||||||
|
return refs;
|
||||||
|
}
|
||||||
|
#pragma endregion
|
||||||
|
|
||||||
|
#pragma region IMMDevice
|
||||||
|
HRESULT STDMETHODCALLTYPE NullMMDevice::Activate(
|
||||||
|
REFIID iid,
|
||||||
|
DWORD,
|
||||||
|
PROPVARIANT *,
|
||||||
|
void **ppInterface)
|
||||||
|
{
|
||||||
|
if (ppInterface == nullptr) {
|
||||||
|
return E_POINTER;
|
||||||
|
}
|
||||||
|
*ppInterface = nullptr;
|
||||||
|
|
||||||
|
log_info("audio::null", "NullMMDevice::Activate {}", guid2s(iid));
|
||||||
|
|
||||||
|
if (iid == IID_IAudioClient) {
|
||||||
|
|
||||||
|
// release any previously persisted client
|
||||||
|
if (hooks::audio::CLIENT != nullptr) {
|
||||||
|
hooks::audio::CLIENT->Release();
|
||||||
|
}
|
||||||
|
|
||||||
|
auto *client = static_cast<IAudioClient *>(new DummyIAudioClient(new NullDiscardBackend()));
|
||||||
|
*ppInterface = client;
|
||||||
|
|
||||||
|
// persist the audio client
|
||||||
|
hooks::audio::CLIENT = client;
|
||||||
|
hooks::audio::CLIENT->AddRef();
|
||||||
|
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
return E_NOINTERFACE;
|
||||||
|
}
|
||||||
|
HRESULT STDMETHODCALLTYPE NullMMDevice::OpenPropertyStore(DWORD, IPropertyStore **ppProperties) {
|
||||||
|
if (ppProperties == nullptr) {
|
||||||
|
return E_POINTER;
|
||||||
|
}
|
||||||
|
*ppProperties = new NullPropertyStore();
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
HRESULT STDMETHODCALLTYPE NullMMDevice::GetId(LPWSTR *ppstrId) {
|
||||||
|
if (ppstrId == nullptr) {
|
||||||
|
return E_POINTER;
|
||||||
|
}
|
||||||
|
*ppstrId = co_task_wcsdup(NULL_DEVICE_ID);
|
||||||
|
return *ppstrId != nullptr ? S_OK : E_OUTOFMEMORY;
|
||||||
|
}
|
||||||
|
HRESULT STDMETHODCALLTYPE NullMMDevice::GetState(DWORD *pdwState) {
|
||||||
|
if (pdwState == nullptr) {
|
||||||
|
return E_POINTER;
|
||||||
|
}
|
||||||
|
*pdwState = DEVICE_STATE_ACTIVE;
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
#pragma endregion
|
||||||
@@ -0,0 +1,39 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <atomic>
|
||||||
|
|
||||||
|
#include <mmdeviceapi.h>
|
||||||
|
|
||||||
|
// returns true when a synthetic render endpoint should be injected into device
|
||||||
|
// enumeration. games like gitadora arena search the render endpoint list for a
|
||||||
|
// device whose friendly name contains "Realtek" and crash with a null pointer
|
||||||
|
// dereference when no match exists. presenting a fake match that routes to the
|
||||||
|
// null audio backend lets the search succeed while discarding the audio.
|
||||||
|
bool null_render_device_enabled();
|
||||||
|
|
||||||
|
// fake IMMDevice that reports a "Realtek" friendly name and activates straight
|
||||||
|
// into the null audio backend, never touching real hardware.
|
||||||
|
struct NullMMDevice : IMMDevice {
|
||||||
|
NullMMDevice() = default;
|
||||||
|
|
||||||
|
NullMMDevice(const NullMMDevice &) = delete;
|
||||||
|
NullMMDevice &operator=(const NullMMDevice &) = delete;
|
||||||
|
|
||||||
|
virtual ~NullMMDevice() = default;
|
||||||
|
|
||||||
|
#pragma region IUnknown
|
||||||
|
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObj) override;
|
||||||
|
ULONG STDMETHODCALLTYPE AddRef() override;
|
||||||
|
ULONG STDMETHODCALLTYPE Release() override;
|
||||||
|
#pragma endregion
|
||||||
|
|
||||||
|
#pragma region IMMDevice
|
||||||
|
HRESULT STDMETHODCALLTYPE Activate(REFIID iid, DWORD dwClsCtx, PROPVARIANT *pActivationParams, void **ppInterface) override;
|
||||||
|
HRESULT STDMETHODCALLTYPE OpenPropertyStore(DWORD stgmAccess, IPropertyStore **ppProperties) override;
|
||||||
|
HRESULT STDMETHODCALLTYPE GetId(LPWSTR *ppstrId) override;
|
||||||
|
HRESULT STDMETHODCALLTYPE GetState(DWORD *pdwState) override;
|
||||||
|
#pragma endregion
|
||||||
|
|
||||||
|
private:
|
||||||
|
std::atomic<ULONG> ref_cnt = 1;
|
||||||
|
};
|
||||||
@@ -0,0 +1,141 @@
|
|||||||
|
#include "null_discard_backend.h"
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
|
#include <chrono>
|
||||||
|
|
||||||
|
#include "hooks/audio/util.h"
|
||||||
|
#include "util/logging.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
|
|
||||||
|
NullDiscardBackend::~NullDiscardBackend() {
|
||||||
|
this->running = false;
|
||||||
|
if (this->pacing_thread.joinable()) {
|
||||||
|
this->pacing_thread.join();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const WAVEFORMATEXTENSIBLE &NullDiscardBackend::format() const noexcept {
|
||||||
|
return this->format_;
|
||||||
|
}
|
||||||
|
|
||||||
|
HRESULT NullDiscardBackend::on_initialize(
|
||||||
|
AUDCLNT_SHAREMODE *,
|
||||||
|
DWORD *,
|
||||||
|
REFERENCE_TIME *hnsBufferDuration,
|
||||||
|
REFERENCE_TIME *,
|
||||||
|
const WAVEFORMATEX *pFormat,
|
||||||
|
LPCGUID)
|
||||||
|
{
|
||||||
|
copy_wave_format(&this->format_, pFormat);
|
||||||
|
|
||||||
|
// honor the game's requested buffer duration, falling back to 10 ms
|
||||||
|
constexpr REFERENCE_TIME DEFAULT_REFTIME = 100000; // 10 ms in 100-ns units
|
||||||
|
this->period_reftime = (hnsBufferDuration && *hnsBufferDuration > 0)
|
||||||
|
? *hnsBufferDuration
|
||||||
|
: DEFAULT_REFTIME;
|
||||||
|
|
||||||
|
this->buffer_frames = std::max<uint32_t>(1, static_cast<uint32_t>(
|
||||||
|
static_cast<double>(this->format_.Format.nSamplesPerSec)
|
||||||
|
* this->period_reftime / 10000000.0 + 0.5));
|
||||||
|
|
||||||
|
log_info("audio::null", "initializing null render device with {} channels, {} Hz, {}-bit",
|
||||||
|
this->format_.Format.nChannels,
|
||||||
|
this->format_.Format.nSamplesPerSec,
|
||||||
|
this->format_.Format.wBitsPerSample);
|
||||||
|
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
HRESULT NullDiscardBackend::on_get_buffer_size(uint32_t *buffer_frames) {
|
||||||
|
*buffer_frames = this->buffer_frames;
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
HRESULT NullDiscardBackend::on_get_stream_latency(REFERENCE_TIME *latency) {
|
||||||
|
*latency = this->period_reftime;
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
HRESULT NullDiscardBackend::on_get_current_padding(std::optional<uint32_t> &padding_frames) {
|
||||||
|
// discarded immediately, so the buffer always reads as fully drained
|
||||||
|
padding_frames = 0;
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
HRESULT NullDiscardBackend::on_is_format_supported(
|
||||||
|
AUDCLNT_SHAREMODE *,
|
||||||
|
const WAVEFORMATEX *,
|
||||||
|
WAVEFORMATEX **ppClosestMatch)
|
||||||
|
{
|
||||||
|
if (ppClosestMatch) {
|
||||||
|
*ppClosestMatch = nullptr;
|
||||||
|
}
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
HRESULT NullDiscardBackend::on_get_mix_format(WAVEFORMATEX **) {
|
||||||
|
return E_NOTIMPL;
|
||||||
|
}
|
||||||
|
|
||||||
|
HRESULT NullDiscardBackend::on_get_device_period(
|
||||||
|
REFERENCE_TIME *default_device_period,
|
||||||
|
REFERENCE_TIME *minimum_device_period)
|
||||||
|
{
|
||||||
|
if (default_device_period) {
|
||||||
|
*default_device_period = this->period_reftime;
|
||||||
|
}
|
||||||
|
if (minimum_device_period) {
|
||||||
|
*minimum_device_period = this->period_reftime;
|
||||||
|
}
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
HRESULT NullDiscardBackend::on_start() {
|
||||||
|
if (!this->running.exchange(true)) {
|
||||||
|
this->pacing_thread = std::thread(&NullDiscardBackend::pace_loop, this);
|
||||||
|
}
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
HRESULT NullDiscardBackend::on_stop() {
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
HRESULT NullDiscardBackend::on_set_event_handle(HANDLE *event_handle) {
|
||||||
|
// keep the game's event so pace_loop() can wake it; there is no real device behind it
|
||||||
|
this->relay_handle = *event_handle;
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
HRESULT NullDiscardBackend::on_get_buffer(uint32_t num_frames_requested, BYTE **ppData) {
|
||||||
|
const size_t buffer_size =
|
||||||
|
static_cast<size_t>(this->format_.Format.nBlockAlign) * num_frames_requested;
|
||||||
|
if (this->scratch.size() < buffer_size) {
|
||||||
|
this->scratch.resize(buffer_size);
|
||||||
|
}
|
||||||
|
*ppData = this->scratch.data();
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
HRESULT NullDiscardBackend::on_release_buffer(uint32_t, DWORD) {
|
||||||
|
// discard the audio entirely
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
void NullDiscardBackend::pace_loop() {
|
||||||
|
using namespace std::chrono;
|
||||||
|
|
||||||
|
timeutils::PreciseSleepTimer timer;
|
||||||
|
|
||||||
|
// audio is discarded, so timing precision and drift do not matter; just wake the
|
||||||
|
// game once per buffer period to keep its render thread from blocking on the event.
|
||||||
|
const auto period = duration_cast<steady_clock::duration>(
|
||||||
|
duration<double>(this->period_reftime / 10000000.0));
|
||||||
|
|
||||||
|
while (this->running.load()) {
|
||||||
|
if (this->relay_handle) {
|
||||||
|
SetEvent(this->relay_handle);
|
||||||
|
}
|
||||||
|
timer.sleep(period);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,54 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <atomic>
|
||||||
|
#include <optional>
|
||||||
|
#include <thread>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include <audioclient.h>
|
||||||
|
|
||||||
|
#include "hooks/audio/implementations/backend.h"
|
||||||
|
|
||||||
|
// discards all audio while pacing the game's event handle once per buffer period, so the game
|
||||||
|
// keeps running normally with nothing output to any real device. routed through the shared
|
||||||
|
// DummyIAudioClient, the same plumbing the asio backend uses.
|
||||||
|
struct NullDiscardBackend final : AudioBackend {
|
||||||
|
~NullDiscardBackend() final;
|
||||||
|
|
||||||
|
const WAVEFORMATEXTENSIBLE &format() const noexcept override;
|
||||||
|
|
||||||
|
HRESULT on_initialize(
|
||||||
|
AUDCLNT_SHAREMODE *,
|
||||||
|
DWORD *,
|
||||||
|
REFERENCE_TIME *hnsBufferDuration,
|
||||||
|
REFERENCE_TIME *,
|
||||||
|
const WAVEFORMATEX *pFormat,
|
||||||
|
LPCGUID) override;
|
||||||
|
HRESULT on_get_buffer_size(uint32_t *buffer_frames) override;
|
||||||
|
HRESULT on_get_stream_latency(REFERENCE_TIME *latency) override;
|
||||||
|
HRESULT on_get_current_padding(std::optional<uint32_t> &padding_frames) override;
|
||||||
|
HRESULT on_is_format_supported(
|
||||||
|
AUDCLNT_SHAREMODE *,
|
||||||
|
const WAVEFORMATEX *,
|
||||||
|
WAVEFORMATEX **ppClosestMatch) override;
|
||||||
|
HRESULT on_get_mix_format(WAVEFORMATEX **) override;
|
||||||
|
HRESULT on_get_device_period(
|
||||||
|
REFERENCE_TIME *default_device_period,
|
||||||
|
REFERENCE_TIME *minimum_device_period) override;
|
||||||
|
HRESULT on_start() override;
|
||||||
|
HRESULT on_stop() override;
|
||||||
|
HRESULT on_set_event_handle(HANDLE *event_handle) override;
|
||||||
|
HRESULT on_get_buffer(uint32_t num_frames_requested, BYTE **ppData) override;
|
||||||
|
HRESULT on_release_buffer(uint32_t, DWORD) override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
void pace_loop();
|
||||||
|
|
||||||
|
WAVEFORMATEXTENSIBLE format_ {};
|
||||||
|
uint32_t buffer_frames = 0;
|
||||||
|
REFERENCE_TIME period_reftime = 0;
|
||||||
|
HANDLE relay_handle = nullptr;
|
||||||
|
std::vector<BYTE> scratch;
|
||||||
|
std::thread pacing_thread;
|
||||||
|
std::atomic<bool> running = false;
|
||||||
|
};
|
||||||
@@ -4,6 +4,7 @@
|
|||||||
#include <ksmedia.h>
|
#include <ksmedia.h>
|
||||||
|
|
||||||
#include "avs/game.h"
|
#include "avs/game.h"
|
||||||
|
#include "games/gitadora/gitadora.h"
|
||||||
#include "hooks/audio/audio.h"
|
#include "hooks/audio/audio.h"
|
||||||
#include "hooks/audio/util.h"
|
#include "hooks/audio/util.h"
|
||||||
#include "hooks/audio/backends/wasapi/util.h"
|
#include "hooks/audio/backends/wasapi/util.h"
|
||||||
@@ -41,6 +42,27 @@ static void fix_rec_format(WAVEFORMATEX *pFormat) {
|
|||||||
pFormat->nAvgBytesPerSec = pFormat->nSamplesPerSec * pFormat->nBlockAlign;
|
pFormat->nAvgBytesPerSec = pFormat->nSamplesPerSec * pFormat->nBlockAlign;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// decide whether the given multi-channel format should be downmixed to stereo and which algorithm
|
||||||
|
// to use. an explicit user selection (-downmix) takes precedence; otherwise gitadora arena
|
||||||
|
// two-channel mode defaults to the AC-4 algorithm.
|
||||||
|
static std::optional<hooks::audio::DownmixAlgorithm> resolve_downmix(const WAVEFORMATEX *format) {
|
||||||
|
if (format == nullptr
|
||||||
|
|| format->nChannels <= 2
|
||||||
|
|| format->wFormatTag != WAVE_FORMAT_EXTENSIBLE) {
|
||||||
|
return std::nullopt;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (hooks::audio::DOWNMIX_ALGORITHM.has_value()) {
|
||||||
|
return hooks::audio::DOWNMIX_ALGORITHM;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (games::gitadora::is_arena_model() && games::gitadora::TWOCHANNEL) {
|
||||||
|
return hooks::audio::DownmixAlgorithm::AC4;
|
||||||
|
}
|
||||||
|
|
||||||
|
return std::nullopt;
|
||||||
|
}
|
||||||
|
|
||||||
IAudioClient *wrap_audio_client(IAudioClient *audio_client) {
|
IAudioClient *wrap_audio_client(IAudioClient *audio_client) {
|
||||||
log_misc("audio::wasapi", "wrapping IAudioClient");
|
log_misc("audio::wasapi", "wrapping IAudioClient");
|
||||||
|
|
||||||
@@ -145,13 +167,51 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioClient::Initialize(
|
|||||||
fix_rec_format(const_cast<WAVEFORMATEX *>(pFormat));
|
fix_rec_format(const_cast<WAVEFORMATEX *>(pFormat));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// apply the -wasapishared option: redirect an exclusive request to shared mode. once redirected,
|
||||||
|
// spice's own downmix/resample paths below are skipped (gated on redirected_from_exclusive) and
|
||||||
|
// the shared engine handles any format conversion via AUTOCONVERTPCM (PCM / float only).
|
||||||
|
if (hooks::audio::SharedRedirect::wants(ShareMode, pFormat)) {
|
||||||
|
this->shared.apply(&ShareMode, &StreamFlags, &hnsPeriodicity);
|
||||||
|
} else if (hooks::audio::WASAPI_COMPATIBILITY_MODE && ShareMode == AUDCLNT_SHAREMODE_SHARED) {
|
||||||
|
log_warning(
|
||||||
|
"audio::wasapi",
|
||||||
|
"-wasapishared is enabled but the game is already opening a shared-mode stream; "
|
||||||
|
"the option has no effect");
|
||||||
|
}
|
||||||
|
|
||||||
|
WAVEFORMATEXTENSIBLE stereo_storage = {};
|
||||||
|
WAVEFORMATEXTENSIBLE resample_storage = {};
|
||||||
|
const WAVEFORMATEX *device_format = pFormat;
|
||||||
|
|
||||||
|
if (!this->shared.redirected_from_exclusive) {
|
||||||
|
|
||||||
|
// when downmixing, open the real device as stereo while the game keeps writing its native
|
||||||
|
// multi-channel format into the scratch buffer.
|
||||||
|
if (auto algorithm = resolve_downmix(pFormat)) {
|
||||||
|
this->downmix.setup(pFormat, &stereo_storage, *algorithm);
|
||||||
|
device_format = reinterpret_cast<const WAVEFORMATEX *>(&stereo_storage);
|
||||||
|
log_info("audio::wasapi", "downmix enabled: {} channels -> 2 channels ({})",
|
||||||
|
pFormat->nChannels, hooks::audio::Downmix::algorithm_name(*algorithm));
|
||||||
|
} else if (games::gitadora::is_arena_model()) {
|
||||||
|
games::gitadora::fix_audio_channel_mask(const_cast<WAVEFORMATEX *>(pFormat));
|
||||||
|
}
|
||||||
|
|
||||||
|
// when resampling, open the real device at the target rate while the game keeps writing its
|
||||||
|
// native-rate audio into the scratch buffer. this runs on whatever device_format is now: the
|
||||||
|
// game's native format, or the stereo format produced above when downmix is also active, so
|
||||||
|
// the two stages chain as multi-channel -> stereo -> resampled stereo.
|
||||||
|
if (auto target_rate = hooks::audio::Resampler::resolve(device_format)) {
|
||||||
|
const uint32_t src_rate = device_format->nSamplesPerSec;
|
||||||
|
this->resample.setup(device_format, &resample_storage, *target_rate);
|
||||||
|
device_format = reinterpret_cast<const WAVEFORMATEX *>(&resample_storage);
|
||||||
|
log_info("audio::wasapi", "resample enabled: {} Hz -> {} Hz{}",
|
||||||
|
src_rate, *target_rate, this->downmix.enabled ? " (after downmix)" : "");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// verbose output
|
// verbose output
|
||||||
log_info("audio::wasapi", "IAudioClient::Initialize hook hit");
|
log_info("audio::wasapi", "IAudioClient::Initialize hook hit");
|
||||||
log_info("audio::wasapi", "... ShareMode : {}", share_mode_str(ShareMode));
|
print_format(ShareMode, StreamFlags, hnsBufferDuration, hnsPeriodicity, device_format);
|
||||||
log_info("audio::wasapi", "... StreamFlags : {}", stream_flags_str(StreamFlags));
|
|
||||||
log_info("audio::wasapi", "... hnsBufferDuration : {}", hnsBufferDuration);
|
|
||||||
log_info("audio::wasapi", "... hnsPeriodicity : {}", hnsPeriodicity);
|
|
||||||
print_format(pFormat);
|
|
||||||
|
|
||||||
if (this->backend) {
|
if (this->backend) {
|
||||||
SAFE_CALL("AudioBackend", "on_initialize", this->backend->on_initialize(
|
SAFE_CALL("AudioBackend", "on_initialize", this->backend->on_initialize(
|
||||||
@@ -163,27 +223,67 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioClient::Initialize(
|
|||||||
AudioSessionGuid));
|
AudioSessionGuid));
|
||||||
|
|
||||||
log_info("audio::wasapi", "AudioBackend::on_initialize call finished");
|
log_info("audio::wasapi", "AudioBackend::on_initialize call finished");
|
||||||
log_info("audio::wasapi", "... ShareMode : {}", share_mode_str(ShareMode));
|
print_format(ShareMode, StreamFlags, hnsBufferDuration, hnsPeriodicity, pFormat);
|
||||||
log_info("audio::wasapi", "... StreamFlags : {}", stream_flags_str(StreamFlags));
|
|
||||||
log_info("audio::wasapi", "... hnsBufferDuration : {}", hnsBufferDuration);
|
|
||||||
log_info("audio::wasapi", "... hnsPeriodicity : {}", hnsPeriodicity);
|
|
||||||
print_format(pFormat);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// check for exclusive mode
|
// check for exclusive mode
|
||||||
if (ShareMode == AUDCLNT_SHAREMODE_EXCLUSIVE) {
|
if (ShareMode == AUDCLNT_SHAREMODE_EXCLUSIVE) {
|
||||||
this->exclusive_mode = true;
|
this->exclusive_mode = true;
|
||||||
this->frame_size = pFormat->nChannels * (pFormat->wBitsPerSample / 8);
|
this->frame_size = device_format->nChannels * (device_format->wBitsPerSample / 8);
|
||||||
|
|
||||||
|
// optionally enlarge the exclusive buffer. games request a very small buffer (e.g. 3 ms)
|
||||||
|
// which some endpoints (notably NVIDIA HDMI/DP display audio) cannot service in time,
|
||||||
|
// underrunning mid-period and crackling. a larger buffer gives the device slack. exclusive
|
||||||
|
// mode requires periodicity == buffer_duration, so raise both together; the initialize
|
||||||
|
// paths below handle any required buffer-size realignment.
|
||||||
|
if (hooks::audio::EXCLUSIVE_BUFFER_MS.has_value()) {
|
||||||
|
const REFERENCE_TIME min_duration =
|
||||||
|
(REFERENCE_TIME) hooks::audio::EXCLUSIVE_BUFFER_MS.value() * 10000;
|
||||||
|
if (hnsBufferDuration < min_duration) {
|
||||||
|
log_info("audio::wasapi",
|
||||||
|
"raising exclusive buffer from {} hns to {} hns ({} ms)",
|
||||||
|
hnsBufferDuration, min_duration, hooks::audio::EXCLUSIVE_BUFFER_MS.value());
|
||||||
|
hnsBufferDuration = min_duration;
|
||||||
|
if (hnsPeriodicity != 0) {
|
||||||
|
hnsPeriodicity = min_duration;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// call next
|
// call next. the resampler owns the device interaction whenever it is active (including when
|
||||||
HRESULT ret = pReal->Initialize(
|
// chained after the downmix), otherwise the downmix does, otherwise the device is opened
|
||||||
ShareMode,
|
// directly.
|
||||||
StreamFlags,
|
HRESULT ret;
|
||||||
hnsBufferDuration,
|
if (this->resample.enabled) {
|
||||||
hnsPeriodicity,
|
ret = this->resample.initialize(
|
||||||
pFormat,
|
pReal,
|
||||||
AudioSessionGuid);
|
ShareMode,
|
||||||
|
StreamFlags,
|
||||||
|
hnsBufferDuration,
|
||||||
|
hnsPeriodicity,
|
||||||
|
device_format,
|
||||||
|
AudioSessionGuid);
|
||||||
|
} else if (this->downmix.enabled) {
|
||||||
|
ret = this->downmix.initialize(
|
||||||
|
pReal,
|
||||||
|
ShareMode,
|
||||||
|
StreamFlags,
|
||||||
|
hnsBufferDuration,
|
||||||
|
hnsPeriodicity,
|
||||||
|
device_format,
|
||||||
|
AudioSessionGuid);
|
||||||
|
} else {
|
||||||
|
ret = initialize_with_alignment_retry(
|
||||||
|
pReal,
|
||||||
|
"audio::wasapi",
|
||||||
|
ShareMode,
|
||||||
|
StreamFlags,
|
||||||
|
hnsBufferDuration,
|
||||||
|
hnsPeriodicity,
|
||||||
|
device_format,
|
||||||
|
AudioSessionGuid);
|
||||||
|
}
|
||||||
|
|
||||||
// check for failure
|
// check for failure
|
||||||
if (FAILED(ret)) {
|
if (FAILED(ret)) {
|
||||||
@@ -192,7 +292,8 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioClient::Initialize(
|
|||||||
}
|
}
|
||||||
|
|
||||||
log_info("audio::wasapi", "IAudioClient::Initialize success, hr={}", FMT_HRESULT(ret));
|
log_info("audio::wasapi", "IAudioClient::Initialize success, hr={}", FMT_HRESULT(ret));
|
||||||
copy_wave_format(&hooks::audio::FORMAT, pFormat);
|
copy_wave_format(&hooks::audio::FORMAT, device_format);
|
||||||
|
copy_wave_format(&this->device_format, device_format);
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
@@ -214,7 +315,21 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioClient::GetBufferSize(UINT32 *pNumBufferF
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CHECK_RESULT(pReal->GetBufferSize(pNumBufferFrames));
|
HRESULT ret = pReal->GetBufferSize(pNumBufferFrames);
|
||||||
|
|
||||||
|
// report the buffer size at the game's native rate; the real device buffer is at the
|
||||||
|
// resampled rate, so translate it back so the game paces its writes correctly.
|
||||||
|
if (SUCCEEDED(ret) && this->resample.enabled && pNumBufferFrames) {
|
||||||
|
*pNumBufferFrames = this->resample.frames_device_to_game(*pNumBufferFrames);
|
||||||
|
}
|
||||||
|
|
||||||
|
// redirected to shared mode: clamp the reported buffer to one device period (see SharedRedirect).
|
||||||
|
if (SUCCEEDED(ret) && this->shared.redirected_from_exclusive && pNumBufferFrames) {
|
||||||
|
*pNumBufferFrames = this->shared.clamp_buffer_size(
|
||||||
|
pReal, this->device_format.Format.nSamplesPerSec, *pNumBufferFrames);
|
||||||
|
}
|
||||||
|
|
||||||
|
CHECK_RESULT(ret);
|
||||||
}
|
}
|
||||||
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::GetStreamLatency(REFERENCE_TIME *phnsLatency) {
|
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::GetStreamLatency(REFERENCE_TIME *phnsLatency) {
|
||||||
static std::once_flag printed;
|
static std::once_flag printed;
|
||||||
@@ -256,7 +371,15 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioClient::GetCurrentPadding(UINT32 *pNumPad
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CHECK_RESULT(pReal->GetCurrentPadding(pNumPaddingFrames));
|
HRESULT ret = pReal->GetCurrentPadding(pNumPaddingFrames);
|
||||||
|
|
||||||
|
// the device buffer is at the resampled rate; report padding at the game's native rate so the
|
||||||
|
// game's free-space calculation stays paced correctly.
|
||||||
|
if (SUCCEEDED(ret) && this->resample.enabled && pNumPaddingFrames) {
|
||||||
|
*pNumPaddingFrames = this->resample.padding_device_to_game(*pNumPaddingFrames);
|
||||||
|
}
|
||||||
|
|
||||||
|
CHECK_RESULT(ret);
|
||||||
}
|
}
|
||||||
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::IsFormatSupported(
|
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::IsFormatSupported(
|
||||||
AUDCLNT_SHAREMODE ShareMode,
|
AUDCLNT_SHAREMODE ShareMode,
|
||||||
@@ -274,6 +397,54 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioClient::IsFormatSupported(
|
|||||||
fix_rec_format(const_cast<WAVEFORMATEX *>(pFormat));
|
fix_rec_format(const_cast<WAVEFORMATEX *>(pFormat));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// log the format the game is asking about
|
||||||
|
log_info("audio::wasapi", "IAudioClient::IsFormatSupported hook hit");
|
||||||
|
print_format(ShareMode, pFormat);
|
||||||
|
|
||||||
|
// under the exclusive->shared redirect, report the exclusive format as supported so the game
|
||||||
|
// doesn't fall back before reaching Initialize.
|
||||||
|
if (hooks::audio::SharedRedirect::wants(ShareMode, pFormat)) {
|
||||||
|
log_info("audio::wasapi", "... reporting supported (will redirect to shared mode)");
|
||||||
|
if (ppClosestMatch) {
|
||||||
|
*ppClosestMatch = nullptr;
|
||||||
|
}
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
// when downmixing, the real device is opened as stereo, so check whether the equivalent
|
||||||
|
// stereo format is supported instead of the multi-channel one. when resampling is also active
|
||||||
|
// it chains onto that stereo format, so check the resampled stereo format.
|
||||||
|
if (resolve_downmix(pFormat)) {
|
||||||
|
WAVEFORMATEXTENSIBLE stereo_storage = {};
|
||||||
|
hooks::audio::Downmix::make_stereo_format(pFormat, &stereo_storage);
|
||||||
|
const WAVEFORMATEX *check_format = reinterpret_cast<const WAVEFORMATEX *>(&stereo_storage);
|
||||||
|
|
||||||
|
WAVEFORMATEXTENSIBLE resample_storage = {};
|
||||||
|
if (auto target_rate = hooks::audio::Resampler::resolve(check_format)) {
|
||||||
|
hooks::audio::Resampler::make_device_format(check_format, &resample_storage, *target_rate);
|
||||||
|
check_format = reinterpret_cast<const WAVEFORMATEX *>(&resample_storage);
|
||||||
|
}
|
||||||
|
|
||||||
|
log_info("audio::wasapi", "... checking device format instead (after downmix/resample):");
|
||||||
|
print_format(check_format);
|
||||||
|
|
||||||
|
CHECK_RESULT(pReal->IsFormatSupported(ShareMode, check_format, ppClosestMatch));
|
||||||
|
} else if (games::gitadora::is_arena_model()) {
|
||||||
|
games::gitadora::fix_audio_channel_mask(const_cast<WAVEFORMATEX *>(pFormat));
|
||||||
|
} else if (auto target_rate = hooks::audio::Resampler::resolve(pFormat)) {
|
||||||
|
|
||||||
|
// when resampling, the real device is opened at the target rate, so check whether the
|
||||||
|
// equivalent format at that rate is supported instead of the game's native rate.
|
||||||
|
WAVEFORMATEXTENSIBLE resample_storage = {};
|
||||||
|
hooks::audio::Resampler::make_device_format(pFormat, &resample_storage, *target_rate);
|
||||||
|
const auto resample_format = reinterpret_cast<const WAVEFORMATEX *>(&resample_storage);
|
||||||
|
|
||||||
|
log_info("audio::wasapi", "... checking device format instead (after resample):");
|
||||||
|
print_format(resample_format);
|
||||||
|
|
||||||
|
CHECK_RESULT(pReal->IsFormatSupported(ShareMode, resample_format, ppClosestMatch));
|
||||||
|
}
|
||||||
|
|
||||||
if (this->backend) {
|
if (this->backend) {
|
||||||
HRESULT ret = this->backend->on_is_format_supported(&ShareMode, pFormat, ppClosestMatch);
|
HRESULT ret = this->backend->on_is_format_supported(&ShareMode, pFormat, ppClosestMatch);
|
||||||
|
|
||||||
@@ -466,5 +637,6 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioClient::InitializeSharedAudioStream(
|
|||||||
|
|
||||||
log_info("audio::wasapi", "IAudioClient3::InitializeSharedAudioStream success, hr={}", FMT_HRESULT(ret));
|
log_info("audio::wasapi", "IAudioClient3::InitializeSharedAudioStream success, hr={}", FMT_HRESULT(ret));
|
||||||
copy_wave_format(&hooks::audio::FORMAT, pFormat);
|
copy_wave_format(&hooks::audio::FORMAT, pFormat);
|
||||||
|
copy_wave_format(&this->device_format, pFormat);
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,8 +8,11 @@
|
|||||||
#include "hooks/audio/audio_private.h"
|
#include "hooks/audio/audio_private.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
|
||||||
#include "audio_render_client.h"
|
#include "downmix.h"
|
||||||
|
#include "resample.h"
|
||||||
|
#include "shared.h"
|
||||||
|
|
||||||
|
#include "audio_render_client.h"
|
||||||
// {1FBC8530-AF3E-4128-B418-115DE72F76B6}
|
// {1FBC8530-AF3E-4128-B418-115DE72F76B6}
|
||||||
static const GUID IID_WrappedIAudioClient = {
|
static const GUID IID_WrappedIAudioClient = {
|
||||||
0x1fbc8530, 0xaf3e, 0x4128, { 0xb4, 0x18, 0x11, 0x5d, 0xe7, 0x2f, 0x76, 0xb6 }
|
0x1fbc8530, 0xaf3e, 0x4128, { 0xb4, 0x18, 0x11, 0x5d, 0xe7, 0x2f, 0x76, 0xb6 }
|
||||||
@@ -92,5 +95,22 @@ struct WrappedIAudioClient : IAudioClient3 {
|
|||||||
IAudioClient3 *const pReal3;
|
IAudioClient3 *const pReal3;
|
||||||
AudioBackend *const backend;
|
AudioBackend *const backend;
|
||||||
bool exclusive_mode = false;
|
bool exclusive_mode = false;
|
||||||
|
|
||||||
|
// -wasapishared redirect state: when an exclusive request was redirected to shared mode, the
|
||||||
|
// engine converts the native format and the reported buffer size is clamped (see SharedRedirect).
|
||||||
|
hooks::audio::SharedRedirect shared;
|
||||||
int frame_size = 0;
|
int frame_size = 0;
|
||||||
|
|
||||||
|
// the format the real device was opened with (after any downmix). used to scale the final
|
||||||
|
// output buffer for the volume boost.
|
||||||
|
WAVEFORMATEXTENSIBLE device_format = {};
|
||||||
|
|
||||||
|
// surround -> stereo downmix. the real device is opened as stereo while the game keeps
|
||||||
|
// writing multi-channel audio into a scratch buffer that we downmix in the render client.
|
||||||
|
hooks::audio::Downmix downmix;
|
||||||
|
|
||||||
|
// native-rate -> target-rate sample-rate conversion. the real device is opened at the target
|
||||||
|
// rate while the game keeps writing its native-rate audio into a scratch buffer that we
|
||||||
|
// resample in the render client.
|
||||||
|
hooks::audio::Resampler resample;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -1,10 +1,71 @@
|
|||||||
#include "audio_render_client.h"
|
#include "audio_render_client.h"
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
|
#include <cmath>
|
||||||
|
#include <cstdint>
|
||||||
|
#include <cstring>
|
||||||
|
|
||||||
#include "audio_client.h"
|
#include "audio_client.h"
|
||||||
|
#include "hooks/audio/audio.h"
|
||||||
|
#include "util.h"
|
||||||
#include "wasapi_private.h"
|
#include "wasapi_private.h"
|
||||||
|
|
||||||
const char CLASS_NAME[] = "WrappedIAudioRenderClient";
|
const char CLASS_NAME[] = "WrappedIAudioRenderClient";
|
||||||
|
|
||||||
|
// scale every sample of an interleaved device buffer by `gain`, clamped to the format's range.
|
||||||
|
// supports 16/24/32-bit PCM and 32-bit float; other formats are left untouched.
|
||||||
|
static void apply_gain(BYTE *buffer, UINT32 frames, const WAVEFORMATEXTENSIBLE &fmt, float gain) {
|
||||||
|
const WAVEFORMATEX &f = fmt.Format;
|
||||||
|
const size_t samples = (size_t) frames * f.nChannels;
|
||||||
|
|
||||||
|
bool is_float = is_ieee_float(&f);
|
||||||
|
|
||||||
|
if (is_float && f.wBitsPerSample == 32) {
|
||||||
|
auto p = reinterpret_cast<float *>(buffer);
|
||||||
|
for (size_t i = 0; i < samples; i++) {
|
||||||
|
p[i] = std::clamp(p[i] * gain, -1.0f, 1.0f);
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (f.wBitsPerSample) {
|
||||||
|
case 16: {
|
||||||
|
auto p = reinterpret_cast<int16_t *>(buffer);
|
||||||
|
for (size_t i = 0; i < samples; i++) {
|
||||||
|
p[i] = (int16_t) std::clamp((int) std::lround(p[i] * gain), -32768, 32767);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case 24: {
|
||||||
|
// packed 24-bit little-endian
|
||||||
|
for (size_t i = 0; i < samples; i++) {
|
||||||
|
BYTE *s = buffer + i * 3;
|
||||||
|
int32_t v = s[0] | (s[1] << 8) | (s[2] << 16);
|
||||||
|
if (v & 0x800000) {
|
||||||
|
v |= ~0xFFFFFF; // sign extend
|
||||||
|
}
|
||||||
|
int64_t scaled = std::clamp<int64_t>(
|
||||||
|
std::llround((double) v * gain), -8388608, 8388607);
|
||||||
|
s[0] = scaled & 0xFF;
|
||||||
|
s[1] = (scaled >> 8) & 0xFF;
|
||||||
|
s[2] = (scaled >> 16) & 0xFF;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case 32: {
|
||||||
|
auto p = reinterpret_cast<int32_t *>(buffer);
|
||||||
|
for (size_t i = 0; i < samples; i++) {
|
||||||
|
p[i] = (int32_t) std::clamp(
|
||||||
|
std::llround((double) p[i] * gain),
|
||||||
|
(long long) INT32_MIN, (long long) INT32_MAX);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
HRESULT STDMETHODCALLTYPE WrappedIAudioRenderClient::QueryInterface(REFIID riid, void **ppvObj) {
|
HRESULT STDMETHODCALLTYPE WrappedIAudioRenderClient::QueryInterface(REFIID riid, void **ppvObj) {
|
||||||
if (ppvObj == nullptr) {
|
if (ppvObj == nullptr) {
|
||||||
return E_POINTER;
|
return E_POINTER;
|
||||||
@@ -51,6 +112,25 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioRenderClient::GetBuffer(UINT32 NumFramesR
|
|||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// downmix + resample chained: the game writes its multi-channel native-rate audio into the
|
||||||
|
// downmix scratch, which is downmixed to stereo and then resampled on release. size the
|
||||||
|
// resampler's (stereo) input scratch now and hand the game the multi-channel downmix scratch.
|
||||||
|
if (this->client->downmix.enabled && this->client->resample.enabled) {
|
||||||
|
BYTE *resample_scratch = nullptr;
|
||||||
|
this->client->resample.get_buffer(NumFramesRequested, &resample_scratch);
|
||||||
|
CHECK_RESULT(this->client->downmix.get_scratch(NumFramesRequested, ppData));
|
||||||
|
|
||||||
|
// surround downmix: reserve the real (stereo) device buffer, but hand the game a
|
||||||
|
// multi-channel scratch buffer that we downmix on release
|
||||||
|
} else if (this->client->downmix.enabled) {
|
||||||
|
CHECK_RESULT(this->client->downmix.get_buffer(pReal, NumFramesRequested, ppData));
|
||||||
|
|
||||||
|
// resample: hand the game a native-rate scratch buffer that we convert on release. the real
|
||||||
|
// device buffer is acquired in ReleaseBuffer once the converted frame count is known.
|
||||||
|
} else if (this->client->resample.enabled) {
|
||||||
|
CHECK_RESULT(this->client->resample.get_buffer(NumFramesRequested, ppData));
|
||||||
|
}
|
||||||
|
|
||||||
// call original
|
// call original
|
||||||
HRESULT ret = pReal->GetBuffer(NumFramesRequested, ppData);
|
HRESULT ret = pReal->GetBuffer(NumFramesRequested, ppData);
|
||||||
|
|
||||||
@@ -75,14 +155,72 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioRenderClient::ReleaseBuffer(UINT32 NumFra
|
|||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
// fix for audio pop effect
|
// downmix + resample chained: downmix the game's multi-channel scratch into the resampler's
|
||||||
if (this->buffers_to_mute > 0 && this->client->frame_size > 0) {
|
// stereo input scratch, then let the resampler convert and push it to the device. a silent
|
||||||
|
// buffer skips the downmix and feeds silence straight through.
|
||||||
// zero out = mute
|
if (this->client->downmix.enabled && this->client->resample.enabled) {
|
||||||
memset(this->audio_buffer, 0, NumFramesWritten * this->client->frame_size);
|
if ((dwFlags & AUDCLNT_BUFFERFLAGS_SILENT) == 0) {
|
||||||
|
this->client->downmix.downmix_into(
|
||||||
this->buffers_to_mute--;
|
this->client->resample.input_data(), NumFramesWritten);
|
||||||
|
}
|
||||||
|
return this->client->resample.flush(
|
||||||
|
pReal,
|
||||||
|
this->client->pReal,
|
||||||
|
NumFramesWritten,
|
||||||
|
dwFlags,
|
||||||
|
hooks::audio::VOLUME_BOOST);
|
||||||
}
|
}
|
||||||
|
|
||||||
CHECK_RESULT(pReal->ReleaseBuffer(NumFramesWritten, dwFlags));
|
// resample: convert the game's native-rate scratch and push as many output frames as the
|
||||||
|
// device has room for, applying the volume boost to the converted output. handles acquiring
|
||||||
|
// and releasing the real device buffer itself.
|
||||||
|
if (this->client->resample.enabled) {
|
||||||
|
return this->client->resample.flush(
|
||||||
|
pReal,
|
||||||
|
this->client->pReal,
|
||||||
|
NumFramesWritten,
|
||||||
|
dwFlags,
|
||||||
|
hooks::audio::VOLUME_BOOST);
|
||||||
|
}
|
||||||
|
|
||||||
|
// resolve the real device buffer for whichever path produced the audio
|
||||||
|
BYTE *device_buffer;
|
||||||
|
if (this->client->downmix.enabled) {
|
||||||
|
|
||||||
|
// downmix the game's multi-channel scratch into the real stereo buffer held since GetBuffer
|
||||||
|
this->client->downmix.write_device_buffer(NumFramesWritten, dwFlags);
|
||||||
|
device_buffer = this->client->downmix.current_buffer();
|
||||||
|
} else {
|
||||||
|
device_buffer = this->audio_buffer;
|
||||||
|
|
||||||
|
// mute the first few buffers to avoid a startup pop
|
||||||
|
if (this->buffers_to_mute > 0 && this->client->frame_size > 0) {
|
||||||
|
memset(this->audio_buffer, 0, NumFramesWritten * this->client->frame_size);
|
||||||
|
this->buffers_to_mute--;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// boost the final output volume just before it reaches the device, layout-agnostic
|
||||||
|
if (hooks::audio::VOLUME_BOOST != 1.0f
|
||||||
|
&& device_buffer != nullptr
|
||||||
|
&& (dwFlags & AUDCLNT_BUFFERFLAGS_SILENT) == 0) {
|
||||||
|
static std::once_flag boost_printed;
|
||||||
|
std::call_once(boost_printed, []() {
|
||||||
|
log_info("audio::wasapi", "volume boost active: gain={}", hooks::audio::VOLUME_BOOST);
|
||||||
|
});
|
||||||
|
apply_gain(device_buffer, NumFramesWritten, this->client->device_format,
|
||||||
|
hooks::audio::VOLUME_BOOST);
|
||||||
|
}
|
||||||
|
|
||||||
|
HRESULT ret = pReal->ReleaseBuffer(NumFramesWritten, dwFlags);
|
||||||
|
|
||||||
|
if (this->client->downmix.enabled) {
|
||||||
|
this->client->downmix.buffer_released();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (FAILED(ret)) {
|
||||||
|
PRINT_FAILED_RESULT(CLASS_NAME, __func__, ret);
|
||||||
|
}
|
||||||
|
|
||||||
|
return ret;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,264 @@
|
|||||||
|
#include "downmix.h"
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
|
#include <cmath>
|
||||||
|
#include <cstdint>
|
||||||
|
#include <cstring>
|
||||||
|
|
||||||
|
#include <audioclient.h>
|
||||||
|
#include <ks.h>
|
||||||
|
#include <ksmedia.h>
|
||||||
|
|
||||||
|
#include "util/logging.h"
|
||||||
|
|
||||||
|
#include "util.h"
|
||||||
|
|
||||||
|
namespace hooks::audio {
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
|
||||||
|
constexpr float ATT_3DB = 0.70710678f;
|
||||||
|
|
||||||
|
// speakers routed to the left/right output; anything else (center) feeds both sides
|
||||||
|
constexpr DWORD LEFT_SPEAKERS = SPEAKER_FRONT_LEFT | SPEAKER_BACK_LEFT | SPEAKER_SIDE_LEFT
|
||||||
|
| SPEAKER_FRONT_LEFT_OF_CENTER | SPEAKER_TOP_FRONT_LEFT | SPEAKER_TOP_BACK_LEFT;
|
||||||
|
constexpr DWORD RIGHT_SPEAKERS = SPEAKER_FRONT_RIGHT | SPEAKER_BACK_RIGHT | SPEAKER_SIDE_RIGHT
|
||||||
|
| SPEAKER_FRONT_RIGHT_OF_CENTER | SPEAKER_TOP_FRONT_RIGHT | SPEAKER_TOP_BACK_RIGHT;
|
||||||
|
|
||||||
|
// the speaker mask is only present on WAVE_FORMAT_EXTENSIBLE formats
|
||||||
|
DWORD read_channel_mask(const WAVEFORMATEX *fmt) {
|
||||||
|
if (fmt->wFormatTag == WAVE_FORMAT_EXTENSIBLE
|
||||||
|
&& fmt->cbSize >= sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX)) {
|
||||||
|
return reinterpret_cast<const WAVEFORMATEXTENSIBLE *>(fmt)->dwChannelMask;
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// call visit(channel_index, speaker_bit) for each present speaker, in channel order
|
||||||
|
template <typename F>
|
||||||
|
void for_each_speaker(DWORD mask, int channels, F &&visit) {
|
||||||
|
int channel = 0;
|
||||||
|
for (int bit = 0; bit < 18 && channel < channels; bit++) {
|
||||||
|
const DWORD speaker = 1u << bit;
|
||||||
|
if (mask & speaker) {
|
||||||
|
visit(channel++, speaker);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Downmix::setup(const WAVEFORMATEX *game_format, WAVEFORMATEXTENSIBLE *stereo_out,
|
||||||
|
DownmixAlgorithm algorithm) {
|
||||||
|
this->enabled = true;
|
||||||
|
this->algorithm = algorithm;
|
||||||
|
this->bytes_per_sample = game_format->wBitsPerSample / 8;
|
||||||
|
this->game_frame_size = game_format->nChannels * this->bytes_per_sample;
|
||||||
|
|
||||||
|
this->is_float = is_ieee_float(game_format);
|
||||||
|
|
||||||
|
// supported: 16/24/32-bit integer PCM and 32-bit float; anything else mixes to silence
|
||||||
|
const bool supported = this->is_float
|
||||||
|
? this->bytes_per_sample == 4
|
||||||
|
: (this->bytes_per_sample >= 2 && this->bytes_per_sample <= 4);
|
||||||
|
if (!supported) {
|
||||||
|
log_fatal(
|
||||||
|
"audio::downmix",
|
||||||
|
"unsupported sample format ({}-bit {}), downmix will output silence",
|
||||||
|
game_format->wBitsPerSample, this->is_float ? "float" : "int");
|
||||||
|
}
|
||||||
|
|
||||||
|
this->left_mix.clear();
|
||||||
|
this->right_mix.clear();
|
||||||
|
this->build_layout_mix(game_format);
|
||||||
|
|
||||||
|
make_stereo_format(game_format, stereo_out);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Downmix::make_stereo_format(const WAVEFORMATEX *game_format,
|
||||||
|
WAVEFORMATEXTENSIBLE *stereo_out) {
|
||||||
|
const int bytes_per_sample = game_format->wBitsPerSample / 8;
|
||||||
|
|
||||||
|
memcpy(stereo_out, game_format, sizeof(WAVEFORMATEXTENSIBLE));
|
||||||
|
stereo_out->Format.nChannels = 2;
|
||||||
|
stereo_out->Format.nBlockAlign = 2 * bytes_per_sample;
|
||||||
|
stereo_out->Format.nAvgBytesPerSec =
|
||||||
|
game_format->nSamplesPerSec * stereo_out->Format.nBlockAlign;
|
||||||
|
stereo_out->dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT;
|
||||||
|
}
|
||||||
|
|
||||||
|
HRESULT Downmix::initialize(IAudioClient *real, AUDCLNT_SHAREMODE share_mode, DWORD stream_flags,
|
||||||
|
REFERENCE_TIME buffer_duration, REFERENCE_TIME periodicity,
|
||||||
|
const WAVEFORMATEX *device_format, LPCGUID session_guid) {
|
||||||
|
|
||||||
|
// the smaller stereo buffer can end up unaligned for the device when the game sized the
|
||||||
|
// duration for its larger multi-channel format; the helper recovers from that.
|
||||||
|
return initialize_with_alignment_retry(real, "audio::downmix", share_mode, stream_flags,
|
||||||
|
buffer_duration, periodicity, device_format, session_guid);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Downmix::add_channel(int channel, DWORD speaker, float gain) {
|
||||||
|
if (speaker & LEFT_SPEAKERS) {
|
||||||
|
this->left_mix.push_back({ channel, gain });
|
||||||
|
} else if (speaker & RIGHT_SPEAKERS) {
|
||||||
|
this->right_mix.push_back({ channel, gain });
|
||||||
|
} else { // center: feed both sides
|
||||||
|
this->left_mix.push_back({ channel, gain });
|
||||||
|
this->right_mix.push_back({ channel, gain });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// AC-4 stereo downmix (ETSI TS 103 190-1): front pair at unity, everything else -3 dB, LFE dropped
|
||||||
|
void Downmix::build_ac4_mix(DWORD mask, int channels) {
|
||||||
|
for_each_speaker(mask, channels, [&](int ch, DWORD speaker) {
|
||||||
|
if (speaker == SPEAKER_LOW_FREQUENCY) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
const bool front_pair = speaker & (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT);
|
||||||
|
this->add_channel(ch, speaker, front_pair ? 1.0f : ATT_3DB);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// keep only the channels in `keep` (front/rear/side), each at unity gain
|
||||||
|
void Downmix::build_extract_mix(DWORD mask, int channels, DWORD keep) {
|
||||||
|
for_each_speaker(mask, channels, [&](int ch, DWORD speaker) {
|
||||||
|
if (speaker & keep) {
|
||||||
|
this->add_channel(ch, speaker, 1.0f);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// keep every channel (LFE dropped), then average each side so its gains sum to unity
|
||||||
|
void Downmix::build_normalize_mix(DWORD mask, int channels) {
|
||||||
|
for_each_speaker(mask, channels, [&](int ch, DWORD speaker) {
|
||||||
|
if (speaker != SPEAKER_LOW_FREQUENCY) {
|
||||||
|
this->add_channel(ch, speaker, 1.0f);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
for (auto *mix : { &this->left_mix, &this->right_mix }) {
|
||||||
|
if (!mix->empty()) {
|
||||||
|
const float gain = 1.0f / mix->size();
|
||||||
|
for (auto &c : *mix) {
|
||||||
|
c.gain = gain;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// fallback when no speaker mask is present: fold interleaved L/R pairs (even->left, odd->right)
|
||||||
|
void Downmix::build_pairs_mix(int channels, float gain) {
|
||||||
|
for (int ch = 0; ch < channels; ch++) {
|
||||||
|
(((ch & 1) == 0) ? this->left_mix : this->right_mix).push_back({ ch, gain });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Downmix::build_layout_mix(const WAVEFORMATEX *game_format) {
|
||||||
|
const int channels = game_format->nChannels;
|
||||||
|
const DWORD mask = read_channel_mask(game_format);
|
||||||
|
|
||||||
|
// without a mask the layout is unknown: extract/normalize have nothing to act on, so all
|
||||||
|
// algorithms fall back to folding L/R pairs (AC-4 still attenuates by -3 dB)
|
||||||
|
if (mask == 0) {
|
||||||
|
this->build_pairs_mix(channels,
|
||||||
|
this->algorithm == DownmixAlgorithm::AC4 ? ATT_3DB : 1.0f);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (this->algorithm) {
|
||||||
|
case DownmixAlgorithm::FrontOnly:
|
||||||
|
this->build_extract_mix(mask, channels,
|
||||||
|
SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT);
|
||||||
|
break;
|
||||||
|
case DownmixAlgorithm::RearOnly:
|
||||||
|
this->build_extract_mix(mask, channels,
|
||||||
|
SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_BACK_CENTER);
|
||||||
|
break;
|
||||||
|
case DownmixAlgorithm::SideOnly:
|
||||||
|
this->build_extract_mix(mask, channels,
|
||||||
|
SPEAKER_SIDE_LEFT | SPEAKER_SIDE_RIGHT);
|
||||||
|
break;
|
||||||
|
case DownmixAlgorithm::Normalize:
|
||||||
|
this->build_normalize_mix(mask, channels);
|
||||||
|
break;
|
||||||
|
case DownmixAlgorithm::AC4:
|
||||||
|
this->build_ac4_mix(mask, channels);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Downmix::process(BYTE *dst, const BYTE *src, UINT32 frames) const {
|
||||||
|
const int bps = this->bytes_per_sample;
|
||||||
|
const int src_stride = this->game_frame_size;
|
||||||
|
const int dst_stride = 2 * bps;
|
||||||
|
|
||||||
|
if (dst == nullptr || src == nullptr || bps <= 0) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// sum each speaker's source channels into the matching stereo output
|
||||||
|
for (UINT32 i = 0; i < frames; i++) {
|
||||||
|
const BYTE *in = src + (size_t) i * src_stride;
|
||||||
|
BYTE *out = dst + (size_t) i * dst_stride;
|
||||||
|
|
||||||
|
float left = 0.0f;
|
||||||
|
float right = 0.0f;
|
||||||
|
for (const auto &c : this->left_mix) {
|
||||||
|
left += read_sample(in + c.channel * bps, bps, this->is_float) * c.gain;
|
||||||
|
}
|
||||||
|
for (const auto &c : this->right_mix) {
|
||||||
|
right += read_sample(in + c.channel * bps, bps, this->is_float) * c.gain;
|
||||||
|
}
|
||||||
|
write_sample(out, bps, this->is_float, left);
|
||||||
|
write_sample(out + bps, bps, this->is_float, right);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
HRESULT Downmix::get_buffer(IAudioRenderClient *real, UINT32 frames, BYTE **ppData) {
|
||||||
|
const size_t needed = (size_t) frames * this->game_frame_size;
|
||||||
|
if (this->scratch.size() < needed) {
|
||||||
|
this->scratch.resize(needed);
|
||||||
|
}
|
||||||
|
|
||||||
|
HRESULT ret = real->GetBuffer(frames, &this->device_buffer);
|
||||||
|
if (FAILED(ret)) {
|
||||||
|
this->device_buffer = nullptr;
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
*ppData = this->scratch.data();
|
||||||
|
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
HRESULT Downmix::get_scratch(UINT32 frames, BYTE **ppData) {
|
||||||
|
const size_t needed = (size_t) frames * this->game_frame_size;
|
||||||
|
if (this->scratch.size() < needed) {
|
||||||
|
this->scratch.resize(needed);
|
||||||
|
}
|
||||||
|
|
||||||
|
*ppData = this->scratch.data();
|
||||||
|
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Downmix::downmix_into(BYTE *dst, UINT32 frames) const {
|
||||||
|
this->process(dst, this->scratch.data(), frames);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Downmix::write_device_buffer(UINT32 frames, DWORD flags) {
|
||||||
|
const int bps = this->bytes_per_sample;
|
||||||
|
const int dst_stride = 2 * bps;
|
||||||
|
|
||||||
|
if (this->device_buffer == nullptr || frames == 0 || bps <= 0) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// mute the first few buffers to avoid a pop on stream start
|
||||||
|
if (this->buffers_to_mute > 0) {
|
||||||
|
memset(this->device_buffer, 0, (size_t) frames * dst_stride);
|
||||||
|
this->buffers_to_mute--;
|
||||||
|
} else if ((flags & AUDCLNT_BUFFERFLAGS_SILENT) == 0) {
|
||||||
|
this->process(this->device_buffer, this->scratch.data(), frames);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,150 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <optional>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include <windows.h>
|
||||||
|
#include <mmreg.h>
|
||||||
|
#include <audioclient.h>
|
||||||
|
|
||||||
|
#include "hooks/audio/audio.h"
|
||||||
|
|
||||||
|
struct IAudioClient;
|
||||||
|
struct IAudioRenderClient;
|
||||||
|
|
||||||
|
namespace hooks::audio {
|
||||||
|
|
||||||
|
// Generic WASAPI surround-to-stereo downmix. The real device is opened in stereo while the
|
||||||
|
// game keeps writing its native multi-channel audio into a scratch buffer; on release that
|
||||||
|
// buffer is mixed down into the two front channels.
|
||||||
|
//
|
||||||
|
// The mix is derived from the source format's speaker mask according to the selected
|
||||||
|
// DownmixAlgorithm:
|
||||||
|
// FrontOnly / RearOnly / SideOnly - keep only that group of channels, routed to their side
|
||||||
|
// AC4 - AC-4 stereo downmix coefficients (ETSI TS 103 190-1 §6.2.17): front left/right
|
||||||
|
// pass at 0 dB, center and surrounds fold in at -3 dB, LFE dropped
|
||||||
|
// Normalize - every channel folded in (center to both sides) with each output side averaged
|
||||||
|
// so its channels are equally loud, LFE dropped
|
||||||
|
struct Downmix {
|
||||||
|
|
||||||
|
// a source channel routed into one output speaker at the given gain
|
||||||
|
struct Contribution {
|
||||||
|
int channel;
|
||||||
|
float gain;
|
||||||
|
};
|
||||||
|
|
||||||
|
// map an option value (front/rear/side/ac4/normalize) to its algorithm.
|
||||||
|
static std::optional<DownmixAlgorithm> name_to_algorithm(const char *value) {
|
||||||
|
if (_stricmp(value, "front") == 0) {
|
||||||
|
return DownmixAlgorithm::FrontOnly;
|
||||||
|
} else if (_stricmp(value, "rear") == 0) {
|
||||||
|
return DownmixAlgorithm::RearOnly;
|
||||||
|
} else if (_stricmp(value, "side") == 0) {
|
||||||
|
return DownmixAlgorithm::SideOnly;
|
||||||
|
} else if (_stricmp(value, "ac4") == 0) {
|
||||||
|
return DownmixAlgorithm::AC4;
|
||||||
|
} else if (_stricmp(value, "normalize") == 0) {
|
||||||
|
return DownmixAlgorithm::Normalize;
|
||||||
|
}
|
||||||
|
|
||||||
|
return std::nullopt;
|
||||||
|
}
|
||||||
|
|
||||||
|
// human-readable name of an algorithm, for logging.
|
||||||
|
static const char *algorithm_name(DownmixAlgorithm algorithm) {
|
||||||
|
switch (algorithm) {
|
||||||
|
case DownmixAlgorithm::FrontOnly: return "front";
|
||||||
|
case DownmixAlgorithm::RearOnly: return "rear";
|
||||||
|
case DownmixAlgorithm::SideOnly: return "side";
|
||||||
|
case DownmixAlgorithm::AC4: return "ac4";
|
||||||
|
case DownmixAlgorithm::Normalize: return "normalize";
|
||||||
|
default: return "unknown";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// whether the downmix is active for the current stream
|
||||||
|
bool enabled = false;
|
||||||
|
|
||||||
|
// algorithm used to fold the multi-channel audio into stereo
|
||||||
|
DownmixAlgorithm algorithm = DownmixAlgorithm::AC4;
|
||||||
|
|
||||||
|
// size in bytes of one frame of the game's multi-channel format
|
||||||
|
int game_frame_size = 0;
|
||||||
|
|
||||||
|
// size in bytes of a single sample (per channel)
|
||||||
|
int bytes_per_sample = 0;
|
||||||
|
|
||||||
|
// whether samples are IEEE floating point rather than integer PCM
|
||||||
|
bool is_float = false;
|
||||||
|
|
||||||
|
// enable the downmix for the given game format and fill stereo_out with the equivalent
|
||||||
|
// stereo format to open the real device with.
|
||||||
|
void setup(const WAVEFORMATEX *game_format, WAVEFORMATEXTENSIBLE *stereo_out,
|
||||||
|
DownmixAlgorithm algorithm);
|
||||||
|
|
||||||
|
// build the stereo format equivalent to game_format (same sample rate and bit depth).
|
||||||
|
static void make_stereo_format(const WAVEFORMATEX *game_format,
|
||||||
|
WAVEFORMATEXTENSIBLE *stereo_out);
|
||||||
|
|
||||||
|
// initialize the real device with the stereo format. downmixing reduces the channel count,
|
||||||
|
// shrinking the buffer's byte size, so the duration the game sized for its multi-channel
|
||||||
|
// format can leave the smaller stereo buffer unaligned. on AUDCLNT_E_BUFFER_SIZE_NOT_ALIGNED
|
||||||
|
// this performs the standard WASAPI realignment and retries.
|
||||||
|
HRESULT initialize(IAudioClient *real, AUDCLNT_SHAREMODE share_mode, DWORD stream_flags,
|
||||||
|
REFERENCE_TIME buffer_duration, REFERENCE_TIME periodicity,
|
||||||
|
const WAVEFORMATEX *device_format, LPCGUID session_guid);
|
||||||
|
|
||||||
|
// mix `frames` frames of multi-channel `src` down into stereo `dst`.
|
||||||
|
void process(BYTE *dst, const BYTE *src, UINT32 frames) const;
|
||||||
|
|
||||||
|
// grab the real stereo device buffer and hand the game the scratch buffer to write into.
|
||||||
|
HRESULT get_buffer(IAudioRenderClient *real, UINT32 frames, BYTE **ppData);
|
||||||
|
|
||||||
|
// size the scratch and hand it to the game without acquiring a device buffer. used when a
|
||||||
|
// later stage (the resampler) owns the device interaction.
|
||||||
|
HRESULT get_scratch(UINT32 frames, BYTE **ppData);
|
||||||
|
|
||||||
|
// downmix the scratch the game wrote into the caller's stereo buffer, without touching the
|
||||||
|
// device. used to feed the resampler when the two stages are chained.
|
||||||
|
void downmix_into(BYTE *dst, UINT32 frames) const;
|
||||||
|
|
||||||
|
// mix the scratch buffer into the stereo device buffer held since get_buffer. the caller
|
||||||
|
// owns releasing the device buffer afterwards (see current_buffer / buffer_released).
|
||||||
|
void write_device_buffer(UINT32 frames, DWORD flags);
|
||||||
|
|
||||||
|
// the real device buffer currently held, or null.
|
||||||
|
BYTE *current_buffer() const { return this->device_buffer; }
|
||||||
|
|
||||||
|
// forget the held device buffer once the caller has released it.
|
||||||
|
void buffer_released() { this->device_buffer = nullptr; }
|
||||||
|
|
||||||
|
private:
|
||||||
|
|
||||||
|
// build the mix from the source speaker layout for the selected algorithm
|
||||||
|
void build_layout_mix(const WAVEFORMATEX *game_format);
|
||||||
|
|
||||||
|
// per-algorithm builders, each filling left_mix / right_mix from the speaker mask
|
||||||
|
void build_ac4_mix(DWORD mask, int channels);
|
||||||
|
void build_extract_mix(DWORD mask, int channels, DWORD keep);
|
||||||
|
void build_normalize_mix(DWORD mask, int channels);
|
||||||
|
|
||||||
|
// fallback for streams without a speaker mask: fold interleaved L/R pairs at `gain`
|
||||||
|
void build_pairs_mix(int channels, float gain);
|
||||||
|
|
||||||
|
// append one source channel to the output side(s) matching its speaker, at `gain`
|
||||||
|
void add_channel(int channel, DWORD speaker, float gain);
|
||||||
|
|
||||||
|
// source channels summed into each output speaker
|
||||||
|
std::vector<Contribution> left_mix;
|
||||||
|
std::vector<Contribution> right_mix;
|
||||||
|
|
||||||
|
// buffer the game writes its multi-channel audio into between get/release
|
||||||
|
std::vector<BYTE> scratch;
|
||||||
|
|
||||||
|
// the real stereo device buffer currently held, or null
|
||||||
|
BYTE *device_buffer = nullptr;
|
||||||
|
|
||||||
|
// leading buffers to silence to avoid a pop on stream start
|
||||||
|
int buffers_to_mute = 16;
|
||||||
|
};
|
||||||
|
}
|
||||||
@@ -73,11 +73,7 @@ HRESULT STDMETHODCALLTYPE DummyIAudioClient::Initialize(
|
|||||||
|
|
||||||
// verbose output
|
// verbose output
|
||||||
log_info("audio::wasapi", "IAudioClient::Initialize hook hit");
|
log_info("audio::wasapi", "IAudioClient::Initialize hook hit");
|
||||||
log_info("audio::wasapi", "... ShareMode : {}", share_mode_str(ShareMode));
|
print_format(ShareMode, StreamFlags, hnsBufferDuration, hnsPeriodicity, pFormat);
|
||||||
log_info("audio::wasapi", "... StreamFlags : {}", stream_flags_str(StreamFlags));
|
|
||||||
log_info("audio::wasapi", "... hnsBufferDuration : {}", hnsBufferDuration);
|
|
||||||
log_info("audio::wasapi", "... hnsPeriodicity : {}", hnsPeriodicity);
|
|
||||||
print_format(pFormat);
|
|
||||||
|
|
||||||
CHECK_RESULT(this->backend->on_initialize(
|
CHECK_RESULT(this->backend->on_initialize(
|
||||||
&ShareMode,
|
&ShareMode,
|
||||||
|
|||||||
@@ -0,0 +1,437 @@
|
|||||||
|
#include "resample.h"
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
|
#include <cmath>
|
||||||
|
#include <cstdint>
|
||||||
|
#include <cstring>
|
||||||
|
#include <mutex>
|
||||||
|
|
||||||
|
#include <audioclient.h>
|
||||||
|
|
||||||
|
#include "util/logging.h"
|
||||||
|
|
||||||
|
#include "util.h"
|
||||||
|
|
||||||
|
namespace hooks::audio {
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
|
||||||
|
constexpr double PI = 3.14159265358979323846;
|
||||||
|
|
||||||
|
// normalized sinc: sin(pi*x) / (pi*x), with the removable singularity at 0 filled in
|
||||||
|
inline double sinc(double x) {
|
||||||
|
if (x == 0.0) {
|
||||||
|
return 1.0;
|
||||||
|
}
|
||||||
|
const double px = PI * x;
|
||||||
|
return std::sin(px) / px;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Blackman window across the kernel radius; zero at +/- radius
|
||||||
|
inline double blackman(double x, double radius) {
|
||||||
|
const double n = (x + radius) / (2.0 * radius);
|
||||||
|
if (n <= 0.0 || n >= 1.0) {
|
||||||
|
return 0.0;
|
||||||
|
}
|
||||||
|
return 0.42 - 0.5 * std::cos(2.0 * PI * n) + 0.08 * std::cos(4.0 * PI * n);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::optional<uint32_t> Resampler::resolve(const WAVEFORMATEX *game_format) {
|
||||||
|
if (game_format == nullptr || !RESAMPLE_RATE.has_value()) {
|
||||||
|
return std::nullopt;
|
||||||
|
}
|
||||||
|
if (game_format->nSamplesPerSec == 0
|
||||||
|
|| game_format->nSamplesPerSec == RESAMPLE_RATE.value()) {
|
||||||
|
return std::nullopt;
|
||||||
|
}
|
||||||
|
return RESAMPLE_RATE;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Resampler::setup(const WAVEFORMATEX *game_format, WAVEFORMATEXTENSIBLE *device_out,
|
||||||
|
uint32_t target_rate) {
|
||||||
|
this->enabled = true;
|
||||||
|
this->channels = game_format->nChannels;
|
||||||
|
this->bytes_per_sample = game_format->wBitsPerSample / 8;
|
||||||
|
this->game_frame_size = this->channels * this->bytes_per_sample;
|
||||||
|
|
||||||
|
this->is_float = is_ieee_float(game_format);
|
||||||
|
|
||||||
|
const bool supported = this->is_float
|
||||||
|
? this->bytes_per_sample == 4
|
||||||
|
: (this->bytes_per_sample >= 2 && this->bytes_per_sample <= 4);
|
||||||
|
if (!supported) {
|
||||||
|
log_fatal(
|
||||||
|
"audio::resample",
|
||||||
|
"unsupported sample format ({}-bit {}) for -resample",
|
||||||
|
game_format->wBitsPerSample, this->is_float ? "float" : "int");
|
||||||
|
}
|
||||||
|
|
||||||
|
this->src_rate = game_format->nSamplesPerSec;
|
||||||
|
this->dst_rate = target_rate;
|
||||||
|
|
||||||
|
// anti-alias cutoff: full bandwidth when upsampling, scaled down when decimating
|
||||||
|
this->cutoff = std::min(1.0, (double) this->dst_rate / (double) this->src_rate);
|
||||||
|
this->half_taps = 16;
|
||||||
|
|
||||||
|
// precompute the windowed-sinc kernel now that cutoff is known
|
||||||
|
this->build_kernel();
|
||||||
|
|
||||||
|
// prime the queue with half a window of silence so the first outputs have left history
|
||||||
|
this->in_queue.assign((size_t) this->half_taps * this->channels, 0.0f);
|
||||||
|
this->in_pos = this->half_taps;
|
||||||
|
|
||||||
|
this->make_device_format(game_format, device_out, target_rate);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Resampler::make_device_format(const WAVEFORMATEX *game_format,
|
||||||
|
WAVEFORMATEXTENSIBLE *device_out, uint32_t target_rate) {
|
||||||
|
const size_t src_size = sizeof(WAVEFORMATEX) + game_format->cbSize;
|
||||||
|
|
||||||
|
memset(device_out, 0, sizeof(WAVEFORMATEXTENSIBLE));
|
||||||
|
memcpy(device_out, game_format, std::min(src_size, sizeof(WAVEFORMATEXTENSIBLE)));
|
||||||
|
|
||||||
|
device_out->Format.nSamplesPerSec = target_rate;
|
||||||
|
device_out->Format.nAvgBytesPerSec = target_rate * device_out->Format.nBlockAlign;
|
||||||
|
}
|
||||||
|
|
||||||
|
HRESULT Resampler::initialize(IAudioClient *real, AUDCLNT_SHAREMODE share_mode,
|
||||||
|
DWORD stream_flags, REFERENCE_TIME buffer_duration, REFERENCE_TIME periodicity,
|
||||||
|
const WAVEFORMATEX *device_format, LPCGUID session_guid) {
|
||||||
|
|
||||||
|
// the resampler bypasses the OS mixer and talks to the device directly, so it only makes
|
||||||
|
// sense (and only works) for exclusive streams. shared streams are already resampled by
|
||||||
|
// the Windows audio engine, so refuse loudly rather than silently doing nothing.
|
||||||
|
if (share_mode != AUDCLNT_SHAREMODE_EXCLUSIVE) {
|
||||||
|
log_fatal("audio::resample",
|
||||||
|
"-resample requires WASAPI exclusive mode, but this stream is shared "
|
||||||
|
"(Windows already resamples shared streams)");
|
||||||
|
}
|
||||||
|
|
||||||
|
// record the pacing model. event-driven streams fill the whole device buffer each period
|
||||||
|
// (produce_exact); timer-driven streams poll padding and write variable partial chunks, so
|
||||||
|
// they drain the pending output to the device's free space each call (flush_timer).
|
||||||
|
this->event_driven = (stream_flags & AUDCLNT_STREAMFLAGS_EVENTCALLBACK) != 0;
|
||||||
|
|
||||||
|
return initialize_with_alignment_retry(real, "audio::resample", share_mode, stream_flags,
|
||||||
|
buffer_duration, periodicity, device_format, session_guid);
|
||||||
|
}
|
||||||
|
|
||||||
|
UINT32 Resampler::frames_device_to_game(UINT32 device_frames) const {
|
||||||
|
if (this->dst_rate == 0) {
|
||||||
|
return device_frames;
|
||||||
|
}
|
||||||
|
// round down so the game never believes it has more room than the device can hold
|
||||||
|
return (UINT32) (((double) device_frames * this->src_rate) / this->dst_rate);
|
||||||
|
}
|
||||||
|
|
||||||
|
UINT32 Resampler::padding_device_to_game(UINT32 device_padding) const {
|
||||||
|
if (this->dst_rate == 0) {
|
||||||
|
return device_padding;
|
||||||
|
}
|
||||||
|
// round up so the reported free space stays conservative
|
||||||
|
return (UINT32) std::ceil(((double) device_padding * this->src_rate) / this->dst_rate);
|
||||||
|
}
|
||||||
|
|
||||||
|
HRESULT Resampler::get_buffer(UINT32 frames, BYTE **ppData) {
|
||||||
|
const size_t needed = (size_t) frames * this->game_frame_size;
|
||||||
|
if (this->scratch.size() < needed) {
|
||||||
|
this->scratch.resize(needed);
|
||||||
|
}
|
||||||
|
|
||||||
|
*ppData = this->scratch.data();
|
||||||
|
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Resampler::enqueue_input(UINT32 frames, bool silent) {
|
||||||
|
const int bps = this->bytes_per_sample;
|
||||||
|
const int ch = this->channels;
|
||||||
|
const size_t base = this->in_queue.size();
|
||||||
|
|
||||||
|
this->in_queue.resize(base + (size_t) frames * ch);
|
||||||
|
|
||||||
|
if (silent || bps <= 0 || ch <= 0) {
|
||||||
|
std::fill(this->in_queue.begin() + base, this->in_queue.end(), 0.0f);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const BYTE *src = this->scratch.data();
|
||||||
|
for (UINT32 f = 0; f < frames; f++) {
|
||||||
|
for (int c = 0; c < ch; c++) {
|
||||||
|
const size_t s = (size_t) f * ch + c;
|
||||||
|
this->in_queue[base + s] = read_sample(src + s * bps, bps, this->is_float);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Resampler::build_kernel() {
|
||||||
|
const int taps = 2 * this->half_taps;
|
||||||
|
const int phases = this->kernel_phases;
|
||||||
|
const double cut = this->cutoff;
|
||||||
|
const double radius = (double) this->half_taps;
|
||||||
|
|
||||||
|
// one extra row at frac == 1.0 so emit_frame can interpolate against row p + 1 safely
|
||||||
|
this->kernel_table.resize((size_t) (phases + 1) * taps);
|
||||||
|
|
||||||
|
for (int p = 0; p <= phases; p++) {
|
||||||
|
const double frac = (double) p / (double) phases;
|
||||||
|
for (int k = 0; k < taps; k++) {
|
||||||
|
// tap k maps to input offset t = k - (half_taps - 1), matching emit_frame
|
||||||
|
const double x = frac - (double) (k - (this->half_taps - 1));
|
||||||
|
this->kernel_table[(size_t) p * taps + k] =
|
||||||
|
(float) (cut * sinc(cut * x) * blackman(x, radius));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Resampler::emit_frame() {
|
||||||
|
const int ch = this->channels;
|
||||||
|
const int radius = this->half_taps;
|
||||||
|
const int taps = 2 * radius;
|
||||||
|
const long avail = (long) (this->in_queue.size() / ch);
|
||||||
|
const long center = (long) std::floor(this->in_pos);
|
||||||
|
|
||||||
|
// pick the two kernel rows bracketing this fractional position and the blend between them
|
||||||
|
const double frac = this->in_pos - (double) center;
|
||||||
|
const double fp = frac * (double) this->kernel_phases;
|
||||||
|
const int p0 = (int) fp;
|
||||||
|
const float blend = (float) (fp - (double) p0);
|
||||||
|
const float *row0 = &this->kernel_table[(size_t) p0 * taps];
|
||||||
|
const float *row1 = &this->kernel_table[(size_t) (p0 + 1) * taps];
|
||||||
|
|
||||||
|
// base input index for tap 0 (t = -(radius - 1))
|
||||||
|
const long base = center - (radius - 1);
|
||||||
|
|
||||||
|
for (int c = 0; c < ch; c++) {
|
||||||
|
double acc = 0.0;
|
||||||
|
for (int k = 0; k < taps; k++) {
|
||||||
|
const long idx = base + k;
|
||||||
|
if (idx < 0 || idx >= avail) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
const float w = row0[k] + blend * (row1[k] - row0[k]);
|
||||||
|
acc += (double) this->in_queue[(size_t) idx * ch + c] * w;
|
||||||
|
}
|
||||||
|
this->out_float.push_back((float) acc);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Resampler::drop_consumed() {
|
||||||
|
const int ch = this->channels;
|
||||||
|
const long drop = (long) std::floor(this->in_pos) - this->half_taps;
|
||||||
|
if (drop > 0) {
|
||||||
|
const size_t drop_samples = (size_t) drop * ch;
|
||||||
|
if (drop_samples <= this->in_queue.size()) {
|
||||||
|
this->in_queue.erase(this->in_queue.begin(),
|
||||||
|
this->in_queue.begin() + drop_samples);
|
||||||
|
this->in_pos -= drop;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
UINT32 Resampler::produce_exact(UINT32 out_frames) {
|
||||||
|
const int ch = this->channels;
|
||||||
|
this->out_float.clear();
|
||||||
|
if (ch <= 0 || out_frames == 0) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
this->out_float.reserve((size_t) out_frames * ch);
|
||||||
|
|
||||||
|
// resample ratio. drive it from the buffer size actually advertised to the game rather
|
||||||
|
// than the nominal src/dst ratio: GetBufferSize reports floor(dev_buf * src/dst) game
|
||||||
|
// frames, so the game only ever delivers that many input frames per device period.
|
||||||
|
// consuming at the nominal ratio would eat slightly more input than arrives on any device
|
||||||
|
// where dev_buf * src/dst is non-integer (e.g. 144 -> 132.3, floored to 132), slowly
|
||||||
|
// draining the queue until it underruns to permanent silence. using the advertised integer
|
||||||
|
// ratio keeps input and output exactly balanced; the resulting pitch error is below 0.3%
|
||||||
|
// and inaudible, and it collapses to the exact ratio when the division is integer (160 ->
|
||||||
|
// 147 stays 147/160 = 44100/48000).
|
||||||
|
const double step = (double) this->frames_device_to_game(this->device_buffer_frames)
|
||||||
|
/ (double) this->device_buffer_frames;
|
||||||
|
|
||||||
|
// input frames the block will touch: from in_pos through the right edge of the sinc kernel
|
||||||
|
// at the final output sample. if the queue is short of this, the kernel tail reads past the
|
||||||
|
// end and distorts every buffer, so buffer one extra block of input before the first output
|
||||||
|
// (emitting silence without consuming) to build a cushion the kernel can always reach into.
|
||||||
|
const long avail = (long) (this->in_queue.size() / ch);
|
||||||
|
const long need = (long) std::ceil(this->in_pos + step * (double) out_frames)
|
||||||
|
+ this->half_taps;
|
||||||
|
|
||||||
|
if (this->priming) {
|
||||||
|
if (avail < need + (long) out_frames) {
|
||||||
|
this->out_float.assign((size_t) out_frames * ch, 0.0f);
|
||||||
|
return out_frames;
|
||||||
|
}
|
||||||
|
this->priming = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (UINT32 o = 0; o < out_frames; o++) {
|
||||||
|
this->emit_frame();
|
||||||
|
this->in_pos += step;
|
||||||
|
}
|
||||||
|
|
||||||
|
this->drop_consumed();
|
||||||
|
return out_frames;
|
||||||
|
}
|
||||||
|
|
||||||
|
UINT32 Resampler::produce_variable() {
|
||||||
|
const int ch = this->channels;
|
||||||
|
if (ch <= 0) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// input frames consumed per output frame. timer-driven streams write variable partial
|
||||||
|
// chunks, so produce however many output frames the currently queued input can fully
|
||||||
|
// support and leave the rest for the next call; this keeps input and output balanced at
|
||||||
|
// the exact src/dst ratio over time without depending on the device buffer size.
|
||||||
|
const double step = (double) this->src_rate / (double) this->dst_rate;
|
||||||
|
const long avail = (long) (this->in_queue.size() / ch);
|
||||||
|
|
||||||
|
// emit only while the sinc kernel's right edge stays within the queued input. the kernel
|
||||||
|
// reaches from in_pos out to half_taps frames ahead, so stop once that would read past the
|
||||||
|
// end; the remaining input becomes the next block's lookahead.
|
||||||
|
UINT32 produced = 0;
|
||||||
|
while ((long) std::ceil(this->in_pos) + this->half_taps < avail) {
|
||||||
|
this->emit_frame();
|
||||||
|
this->in_pos += step;
|
||||||
|
produced++;
|
||||||
|
}
|
||||||
|
|
||||||
|
this->drop_consumed();
|
||||||
|
return produced;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Resampler::write_output(BYTE *dst, UINT32 frames, float gain) const {
|
||||||
|
const int bps = this->bytes_per_sample;
|
||||||
|
const int ch = this->channels;
|
||||||
|
const size_t count = (size_t) frames * ch;
|
||||||
|
|
||||||
|
for (size_t i = 0; i < count; i++) {
|
||||||
|
write_sample(dst + i * bps, bps, this->is_float, this->out_float[i] * gain);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
HRESULT Resampler::flush(IAudioRenderClient *real, IAudioClient *client, UINT32 frames,
|
||||||
|
DWORD flags, float boost) {
|
||||||
|
if (!this->enabled) {
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
// cache the device buffer size once
|
||||||
|
if (this->device_buffer_frames == 0) {
|
||||||
|
client->GetBufferSize(&this->device_buffer_frames);
|
||||||
|
}
|
||||||
|
if (this->device_buffer_frames == 0) {
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
const bool silent = (flags & AUDCLNT_BUFFERFLAGS_SILENT) != 0;
|
||||||
|
this->enqueue_input(frames, silent);
|
||||||
|
|
||||||
|
// confirm once that conversion actually started producing output
|
||||||
|
static std::once_flag active_printed;
|
||||||
|
std::call_once(active_printed, [this]() {
|
||||||
|
log_info("audio::resample", "resample active: {} Hz -> {} Hz ({} ch, {})",
|
||||||
|
this->src_rate, this->dst_rate, this->channels,
|
||||||
|
this->event_driven ? "event-driven" : "timer-driven");
|
||||||
|
});
|
||||||
|
|
||||||
|
// the boost is applied here (inside write_output) rather than in the standard ReleaseBuffer
|
||||||
|
// path, so log it once for parity with that path's "volume boost active" line.
|
||||||
|
if (boost != 1.0f) {
|
||||||
|
static std::once_flag boost_printed;
|
||||||
|
std::call_once(boost_printed, [boost]() {
|
||||||
|
log_info("audio::resample", "volume boost active (resample): gain={}", boost);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
return this->event_driven
|
||||||
|
? this->flush_event(real, boost)
|
||||||
|
: this->flush_timer(real, client, boost);
|
||||||
|
}
|
||||||
|
|
||||||
|
HRESULT Resampler::flush_event(IAudioRenderClient *real, float boost) {
|
||||||
|
|
||||||
|
// event-driven exclusive streams must hand the device a full buffer every period and may
|
||||||
|
// not push partial counts. resample the whole input block into exactly the device buffer
|
||||||
|
// size.
|
||||||
|
const UINT32 produced = this->produce_exact(this->device_buffer_frames);
|
||||||
|
if (produced == 0) {
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
BYTE *dev = nullptr;
|
||||||
|
HRESULT ret = real->GetBuffer(produced, &dev);
|
||||||
|
if (FAILED(ret) || dev == nullptr) {
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
// mute the first few buffers to avoid a pop on stream start
|
||||||
|
float gain = boost;
|
||||||
|
if (this->buffers_to_mute > 0) {
|
||||||
|
gain = 0.0f;
|
||||||
|
this->buffers_to_mute--;
|
||||||
|
}
|
||||||
|
|
||||||
|
this->write_output(dev, produced, gain);
|
||||||
|
|
||||||
|
return real->ReleaseBuffer(produced, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
HRESULT Resampler::flush_timer(IAudioRenderClient *real, IAudioClient *client, float boost) {
|
||||||
|
|
||||||
|
// convert everything currently queued into the pending output FIFO (out_float). timer-
|
||||||
|
// driven games write variable partial chunks, so produce only what the queued input can
|
||||||
|
// fully support and keep the remainder for the next call.
|
||||||
|
this->produce_variable();
|
||||||
|
|
||||||
|
const int ch = this->channels;
|
||||||
|
if (ch <= 0) {
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
const UINT32 pending = (UINT32) (this->out_float.size() / ch);
|
||||||
|
if (pending == 0) {
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
// push as many frames as the device currently has free, keeping the rest queued for the
|
||||||
|
// next call. timer-driven games poll padding and write whenever there is room, so matching
|
||||||
|
// the device's free space here avoids overflowing the ring while staying device-paced.
|
||||||
|
UINT32 padding = 0;
|
||||||
|
if (FAILED(client->GetCurrentPadding(&padding))) {
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
const UINT32 device_free = this->device_buffer_frames > padding
|
||||||
|
? this->device_buffer_frames - padding
|
||||||
|
: 0;
|
||||||
|
if (device_free == 0) {
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
const UINT32 to_write = std::min(pending, device_free);
|
||||||
|
|
||||||
|
BYTE *dev = nullptr;
|
||||||
|
HRESULT ret = real->GetBuffer(to_write, &dev);
|
||||||
|
if (FAILED(ret) || dev == nullptr) {
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
// mute the first few buffers to avoid a pop on stream start
|
||||||
|
float gain = boost;
|
||||||
|
if (this->buffers_to_mute > 0) {
|
||||||
|
gain = 0.0f;
|
||||||
|
this->buffers_to_mute--;
|
||||||
|
}
|
||||||
|
|
||||||
|
this->write_output(dev, to_write, gain);
|
||||||
|
ret = real->ReleaseBuffer(to_write, 0);
|
||||||
|
|
||||||
|
// drop the frames just written from the front of the pending FIFO
|
||||||
|
this->out_float.erase(this->out_float.begin(),
|
||||||
|
this->out_float.begin() + (size_t) to_write * ch);
|
||||||
|
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,149 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <cstdint>
|
||||||
|
#include <optional>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include <windows.h>
|
||||||
|
#include <mmreg.h>
|
||||||
|
#include <audioclient.h>
|
||||||
|
|
||||||
|
#include "hooks/audio/audio.h"
|
||||||
|
|
||||||
|
struct IAudioClient;
|
||||||
|
struct IAudioRenderClient;
|
||||||
|
|
||||||
|
namespace hooks::audio {
|
||||||
|
|
||||||
|
// Streaming sample-rate converter for the WASAPI render path. The real device is opened at the
|
||||||
|
// target rate while the game keeps writing its native-rate audio into a scratch buffer; on
|
||||||
|
// release that buffer is converted with a windowed-sinc kernel and pushed to the device.
|
||||||
|
// Channel count and sample format are preserved; only the sample rate changes.
|
||||||
|
//
|
||||||
|
// Frame counts differ between the two rates, so unlike the per-frame downmix this is stateful:
|
||||||
|
// a fractional read position and a window of input history carry across ReleaseBuffer calls,
|
||||||
|
// and the device buffer is only filled up to the space the device currently has free.
|
||||||
|
struct Resampler {
|
||||||
|
|
||||||
|
// whether the resampler is active for the current stream
|
||||||
|
bool enabled = false;
|
||||||
|
|
||||||
|
// whether the stream is event-driven (AUDCLNT_STREAMFLAGS_EVENTCALLBACK). timer-driven
|
||||||
|
// streams instead poll padding and write variable partial chunks, so they drain the
|
||||||
|
// pending output to the device's free space rather than pushing a full buffer per period.
|
||||||
|
bool event_driven = true;
|
||||||
|
|
||||||
|
// decide whether the stream should be resampled and to which rate. returns the target rate
|
||||||
|
// when RESAMPLE_RATE is set and differs from the game's rate, otherwise nullopt.
|
||||||
|
static std::optional<uint32_t> resolve(const WAVEFORMATEX *game_format);
|
||||||
|
|
||||||
|
// enable resampling for game_format and fill device_out with the equivalent format at the
|
||||||
|
// target rate to open the real device with.
|
||||||
|
void setup(const WAVEFORMATEX *game_format, WAVEFORMATEXTENSIBLE *device_out,
|
||||||
|
uint32_t target_rate);
|
||||||
|
|
||||||
|
// build the device format equivalent to game_format at target_rate (same channels/depth).
|
||||||
|
static void make_device_format(const WAVEFORMATEX *game_format,
|
||||||
|
WAVEFORMATEXTENSIBLE *device_out, uint32_t target_rate);
|
||||||
|
|
||||||
|
// initialize the real device at the target rate, performing the standard WASAPI buffer
|
||||||
|
// realignment retry on AUDCLNT_E_BUFFER_SIZE_NOT_ALIGNED.
|
||||||
|
HRESULT initialize(IAudioClient *real, AUDCLNT_SHAREMODE share_mode, DWORD stream_flags,
|
||||||
|
REFERENCE_TIME buffer_duration, REFERENCE_TIME periodicity,
|
||||||
|
const WAVEFORMATEX *device_format, LPCGUID session_guid);
|
||||||
|
|
||||||
|
// translate a device-rate frame count to the equivalent game-rate count, so the buffer-size
|
||||||
|
// and padding values reported to the game stay paced at the game's native rate.
|
||||||
|
UINT32 frames_device_to_game(UINT32 device_frames) const;
|
||||||
|
UINT32 padding_device_to_game(UINT32 device_padding) const;
|
||||||
|
|
||||||
|
// hand the game a scratch buffer sized for `frames` of its native format to write into.
|
||||||
|
HRESULT get_buffer(UINT32 frames, BYTE **ppData);
|
||||||
|
|
||||||
|
// pointer to the input scratch (sized by get_buffer). when chained after the downmix, the
|
||||||
|
// downmix writes its stereo output here for the resampler to consume on the next flush.
|
||||||
|
BYTE *input_data() { return this->scratch.data(); }
|
||||||
|
|
||||||
|
// convert the `frames` the game wrote and push output to the real render client. `boost`
|
||||||
|
// is applied to the converted output. event-driven streams fill exactly one device buffer
|
||||||
|
// per period; timer-driven streams push as many converted frames as the device has free.
|
||||||
|
HRESULT flush(IAudioRenderClient *real, IAudioClient *client, UINT32 frames, DWORD flags,
|
||||||
|
float boost);
|
||||||
|
|
||||||
|
private:
|
||||||
|
|
||||||
|
// append `frames` of the scratch buffer (native format), or silence, to the input queue
|
||||||
|
void enqueue_input(UINT32 frames, bool silent);
|
||||||
|
|
||||||
|
// event-driven path: produce exactly one full device buffer and push it.
|
||||||
|
HRESULT flush_event(IAudioRenderClient *real, float boost);
|
||||||
|
|
||||||
|
// timer-driven path: convert all queued input into the pending output FIFO, then push as
|
||||||
|
// many frames as the device currently has free, keeping the remainder for the next call.
|
||||||
|
HRESULT flush_timer(IAudioRenderClient *real, IAudioClient *client, float boost);
|
||||||
|
|
||||||
|
// produce exactly out_frames output frames using the fixed src/dst ratio. event-driven
|
||||||
|
// exclusive streams must fill the whole device buffer every period; a small input cushion
|
||||||
|
// is buffered first (see priming) so the sinc kernel always has lookahead.
|
||||||
|
UINT32 produce_exact(UINT32 out_frames);
|
||||||
|
|
||||||
|
// convert all input the kernel can fully support into the pending output FIFO (out_float),
|
||||||
|
// appending without clearing. returns the number of frames produced. used by the
|
||||||
|
// timer-driven path where output is drained to the device in device-paced chunks.
|
||||||
|
UINT32 produce_variable();
|
||||||
|
|
||||||
|
// convolve the windowed-sinc kernel at the current in_pos and append the resulting frame
|
||||||
|
// (one sample per channel) to out_float
|
||||||
|
void emit_frame();
|
||||||
|
|
||||||
|
// precompute the windowed-sinc kernel sampled at kernel_phases sub-sample positions, so
|
||||||
|
// emit_frame is a table lookup instead of recomputing sin/cos per tap (which is far too
|
||||||
|
// expensive to run per sample on the audio callback thread and causes underrun crackle).
|
||||||
|
void build_kernel();
|
||||||
|
|
||||||
|
// drop input frames that in_pos has advanced past, keeping a window of history for the
|
||||||
|
// next block's left context
|
||||||
|
void drop_consumed();
|
||||||
|
|
||||||
|
// convert the first `frames` of out_float to the device format, scaled by `gain`
|
||||||
|
void write_output(BYTE *dst, UINT32 frames, float gain) const;
|
||||||
|
|
||||||
|
// sample format of the stream
|
||||||
|
int channels = 0;
|
||||||
|
int bytes_per_sample = 0;
|
||||||
|
bool is_float = false;
|
||||||
|
int game_frame_size = 0;
|
||||||
|
|
||||||
|
uint32_t src_rate = 0;
|
||||||
|
uint32_t dst_rate = 0;
|
||||||
|
|
||||||
|
// sinc low-pass cutoff (1.0 when upsampling, dst/src when downsampling) and window radius
|
||||||
|
double cutoff = 1.0;
|
||||||
|
int half_taps = 16;
|
||||||
|
|
||||||
|
// precomputed kernel: (kernel_phases + 1) rows of 2*half_taps weights, indexed by the
|
||||||
|
// fractional sample position (linearly interpolated between adjacent rows in emit_frame)
|
||||||
|
std::vector<float> kernel_table;
|
||||||
|
int kernel_phases = 1024;
|
||||||
|
|
||||||
|
// interleaved float input queue and the fractional read position within it (in frames)
|
||||||
|
std::vector<float> in_queue;
|
||||||
|
double in_pos = 0.0;
|
||||||
|
|
||||||
|
// emit silence until a full block of input lookahead has accumulated, so the sinc kernel
|
||||||
|
// never reads past the end of the queue (which would distort the tail of every buffer)
|
||||||
|
bool priming = true;
|
||||||
|
|
||||||
|
// interleaved float scratch for produced output
|
||||||
|
std::vector<float> out_float;
|
||||||
|
|
||||||
|
// buffer the game writes its native-rate audio into between get_buffer / flush
|
||||||
|
std::vector<BYTE> scratch;
|
||||||
|
|
||||||
|
// cached device buffer size (frames); a full buffer is produced every period
|
||||||
|
UINT32 device_buffer_frames = 0;
|
||||||
|
|
||||||
|
// leading buffers to silence to avoid a pop on stream start
|
||||||
|
int buffers_to_mute = 16;
|
||||||
|
};
|
||||||
|
}
|
||||||
@@ -0,0 +1,78 @@
|
|||||||
|
#include "shared.h"
|
||||||
|
|
||||||
|
#include <audioclient.h>
|
||||||
|
|
||||||
|
#include "hooks/audio/audio.h"
|
||||||
|
#include "util/logging.h"
|
||||||
|
|
||||||
|
#include "defs.h"
|
||||||
|
|
||||||
|
namespace hooks::audio {
|
||||||
|
|
||||||
|
// whether the engine's PCM converter can handle this format. PCM / float only; non-PCM
|
||||||
|
// bitstream (AC-3 / DTS passthrough) must be left alone.
|
||||||
|
static bool is_pcm_or_float(const WAVEFORMATEX *format) {
|
||||||
|
if (format == nullptr) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (format->wFormatTag) {
|
||||||
|
case WAVE_FORMAT_PCM:
|
||||||
|
case WAVE_FORMAT_IEEE_FLOAT:
|
||||||
|
return true;
|
||||||
|
case WAVE_FORMAT_EXTENSIBLE: {
|
||||||
|
|
||||||
|
// SubFormat is only valid when the extra-bytes block is large enough
|
||||||
|
if (format->cbSize < sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
const auto *ext = reinterpret_cast<const WAVEFORMATEXTENSIBLE *>(format);
|
||||||
|
return ext->SubFormat == GUID_KSDATAFORMAT_SUBTYPE_PCM
|
||||||
|
|| ext->SubFormat == GUID_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT;
|
||||||
|
}
|
||||||
|
default:
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool SharedRedirect::wants(AUDCLNT_SHAREMODE share_mode, const WAVEFORMATEX *format) {
|
||||||
|
|
||||||
|
// only redirect PCM / float exclusive streams: the engine converter (AUTOCONVERTPCM) can
|
||||||
|
// handle those, but non-PCM bitstream (AC-3 / DTS passthrough) would fail in shared mode,
|
||||||
|
// so leave it in exclusive untouched.
|
||||||
|
return hooks::audio::WASAPI_COMPATIBILITY_MODE
|
||||||
|
&& share_mode == AUDCLNT_SHAREMODE_EXCLUSIVE
|
||||||
|
&& is_pcm_or_float(format);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SharedRedirect::apply(AUDCLNT_SHAREMODE *share_mode, DWORD *stream_flags,
|
||||||
|
REFERENCE_TIME *periodicity) {
|
||||||
|
|
||||||
|
// shared mode requires periodicity == 0; AUTOCONVERTPCM lets the engine accept the game's
|
||||||
|
// native format (else shared Initialize returns AUDCLNT_E_UNSUPPORTED_FORMAT).
|
||||||
|
log_info("audio::wasapi", "redirecting exclusive WASAPI to shared mode");
|
||||||
|
*share_mode = AUDCLNT_SHAREMODE_SHARED;
|
||||||
|
*periodicity = 0;
|
||||||
|
*stream_flags |= AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM | AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY;
|
||||||
|
this->redirected_from_exclusive = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
UINT32 SharedRedirect::clamp_buffer_size(IAudioClient *real, uint32_t sample_rate,
|
||||||
|
UINT32 device_frames) const {
|
||||||
|
if (!this->redirected_from_exclusive || real == nullptr || sample_rate == 0 || device_frames == 0) {
|
||||||
|
return device_frames;
|
||||||
|
}
|
||||||
|
|
||||||
|
// GetDevicePeriod returns REFERENCE_TIME units (100 ns), 10^7 per second, so
|
||||||
|
// period_frames = period * sample_rate / 10^7.
|
||||||
|
REFERENCE_TIME period = 0;
|
||||||
|
if (SUCCEEDED(real->GetDevicePeriod(&period, nullptr)) && period > 0) {
|
||||||
|
const UINT32 period_frames = (UINT32) ((period * sample_rate) / 10000000);
|
||||||
|
if (period_frames > 0 && period_frames < device_frames) {
|
||||||
|
return period_frames;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return device_frames;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,31 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <cstdint>
|
||||||
|
|
||||||
|
#include <windows.h>
|
||||||
|
#include <audioclient.h>
|
||||||
|
|
||||||
|
namespace hooks::audio {
|
||||||
|
|
||||||
|
// The -wasapishared option redirects an exclusive WASAPI stream to shared mode. lets other apps
|
||||||
|
// play sound and works on devices that can't open the exclusive format, at the cost of some
|
||||||
|
// latency. Only PCM / float is converted; bitstream (AC-3 / DTS) is left alone.
|
||||||
|
struct SharedRedirect {
|
||||||
|
|
||||||
|
// true once apply() has redirected an exclusive request. gates the buffer clamp; stays false
|
||||||
|
// for a natively-shared stream (it paces itself, so must not be clamped).
|
||||||
|
bool redirected_from_exclusive = false;
|
||||||
|
|
||||||
|
// whether an exclusive-mode request should be redirected, given the -wasapishared option.
|
||||||
|
// only PCM / float is eligible; bitstream (AC-3 / DTS) is left in exclusive mode.
|
||||||
|
static bool wants(AUDCLNT_SHAREMODE share_mode, const WAVEFORMATEX *format);
|
||||||
|
|
||||||
|
// redirect an exclusive request to shared mode. caller must have checked wants() first.
|
||||||
|
void apply(AUDCLNT_SHAREMODE *share_mode, DWORD *stream_flags, REFERENCE_TIME *periodicity);
|
||||||
|
|
||||||
|
// clamp a reported buffer size to one device period. some games write the whole buffer per
|
||||||
|
// event, which overflows shared-mode buffering (AUDCLNT_E_BUFFER_TOO_LARGE -> stutter); one
|
||||||
|
// period always fits. a no-op unless an exclusive request was redirected.
|
||||||
|
UINT32 clamp_buffer_size(IAudioClient *real, uint32_t sample_rate, UINT32 device_frames) const;
|
||||||
|
};
|
||||||
|
}
|
||||||
@@ -2,7 +2,9 @@
|
|||||||
|
|
||||||
#include <audioclient.h>
|
#include <audioclient.h>
|
||||||
|
|
||||||
|
#include "hooks/audio/util.h"
|
||||||
#include "util/flags_helper.h"
|
#include "util/flags_helper.h"
|
||||||
|
#include "util/logging.h"
|
||||||
|
|
||||||
#include "defs.h"
|
#include "defs.h"
|
||||||
|
|
||||||
@@ -18,3 +20,46 @@ std::string stream_flags_str(DWORD flags) {
|
|||||||
FLAG(flags, AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY);
|
FLAG(flags, AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY);
|
||||||
FLAGS_END(flags);
|
FLAGS_END(flags);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void print_format(AUDCLNT_SHAREMODE share_mode, DWORD stream_flags, REFERENCE_TIME buffer_duration,
|
||||||
|
REFERENCE_TIME periodicity, const WAVEFORMATEX *device_format) {
|
||||||
|
log_info("audio::wasapi", "... ShareMode : {}", share_mode_str(share_mode));
|
||||||
|
log_info("audio::wasapi", "... StreamFlags : {}", stream_flags_str(stream_flags));
|
||||||
|
log_info("audio::wasapi", "... hnsBufferDuration : {} ({:.3f} ms)",
|
||||||
|
buffer_duration, buffer_duration / 10000.0);
|
||||||
|
log_info("audio::wasapi", "... hnsPeriodicity : {} ({:.3f} ms)",
|
||||||
|
periodicity, periodicity / 10000.0);
|
||||||
|
print_format(device_format);
|
||||||
|
}
|
||||||
|
|
||||||
|
void print_format(AUDCLNT_SHAREMODE share_mode, const WAVEFORMATEX *device_format) {
|
||||||
|
log_info("audio::wasapi", "... ShareMode : {}", share_mode_str(share_mode));
|
||||||
|
print_format(device_format);
|
||||||
|
}
|
||||||
|
|
||||||
|
HRESULT initialize_with_alignment_retry(IAudioClient *client, const char *log_group,
|
||||||
|
AUDCLNT_SHAREMODE share_mode, DWORD stream_flags, REFERENCE_TIME buffer_duration,
|
||||||
|
REFERENCE_TIME periodicity, const WAVEFORMATEX *device_format, LPCGUID session_guid) {
|
||||||
|
|
||||||
|
HRESULT ret = client->Initialize(share_mode, stream_flags, buffer_duration, periodicity,
|
||||||
|
device_format, session_guid);
|
||||||
|
|
||||||
|
// the requested buffer size can end up unaligned for the device; recover by asking for the next
|
||||||
|
// aligned buffer size and re-initializing with a matching duration.
|
||||||
|
if (ret == AUDCLNT_E_BUFFER_SIZE_NOT_ALIGNED) {
|
||||||
|
UINT32 aligned_frames = 0;
|
||||||
|
if (SUCCEEDED(client->GetBufferSize(&aligned_frames)) && aligned_frames > 0) {
|
||||||
|
REFERENCE_TIME aligned_duration = (REFERENCE_TIME)
|
||||||
|
(10000.0 * 1000 / device_format->nSamplesPerSec * aligned_frames + 0.5);
|
||||||
|
|
||||||
|
log_info(log_group, "buffer not aligned, retrying with {} frames ({} hns)",
|
||||||
|
aligned_frames, aligned_duration);
|
||||||
|
|
||||||
|
ret = client->Initialize(share_mode, stream_flags, aligned_duration,
|
||||||
|
periodicity != 0 ? aligned_duration : 0, device_format, session_guid);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,8 +1,100 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
|
#include <cmath>
|
||||||
|
#include <cstdint>
|
||||||
|
#include <cstring>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
#include <mmreg.h>
|
#include <mmreg.h>
|
||||||
|
#include <audioclient.h>
|
||||||
|
|
||||||
std::string stream_flags_str(DWORD flags);
|
std::string stream_flags_str(DWORD flags);
|
||||||
|
|
||||||
|
// log the stream parameters (share mode, flags, buffer duration, periodicity) followed by the wave
|
||||||
|
// format, matching the block printed at the top of IAudioClient::Initialize.
|
||||||
|
void print_format(AUDCLNT_SHAREMODE share_mode, DWORD stream_flags, REFERENCE_TIME buffer_duration,
|
||||||
|
REFERENCE_TIME periodicity, const WAVEFORMATEX *device_format);
|
||||||
|
|
||||||
|
// log the share mode followed by the wave format, for paths that only have a share mode (e.g.
|
||||||
|
// IAudioClient::IsFormatSupported).
|
||||||
|
void print_format(AUDCLNT_SHAREMODE share_mode, const WAVEFORMATEX *device_format);
|
||||||
|
|
||||||
|
// detect IEEE float samples: WAVE_FORMAT_IEEE_FLOAT, or WAVE_FORMAT_EXTENSIBLE whose SubFormat is
|
||||||
|
// KSDATAFORMAT_SUBTYPE_IEEE_FLOAT (Data1 == 3; _PCM has Data1 == 1)
|
||||||
|
inline bool is_ieee_float(const WAVEFORMATEX *fmt) {
|
||||||
|
return fmt->wFormatTag == WAVE_FORMAT_IEEE_FLOAT
|
||||||
|
|| (fmt->wFormatTag == WAVE_FORMAT_EXTENSIBLE
|
||||||
|
&& reinterpret_cast<const WAVEFORMATEXTENSIBLE *>(fmt)->SubFormat.Data1 == 0x00000003);
|
||||||
|
}
|
||||||
|
|
||||||
|
// read one sample at `p` as a normalized float in [-1, 1]
|
||||||
|
inline float read_sample(const BYTE *p, int bytes, bool is_float) {
|
||||||
|
if (is_float) {
|
||||||
|
float v;
|
||||||
|
memcpy(&v, p, sizeof(float));
|
||||||
|
return v;
|
||||||
|
}
|
||||||
|
switch (bytes) {
|
||||||
|
case 2: {
|
||||||
|
int16_t v;
|
||||||
|
memcpy(&v, p, sizeof(v));
|
||||||
|
return v * (1.0f / 32768.0f);
|
||||||
|
}
|
||||||
|
case 3: {
|
||||||
|
int32_t v = p[0] | (p[1] << 8) | (p[2] << 16);
|
||||||
|
if (v & 0x800000) {
|
||||||
|
v |= ~0xFFFFFF; // sign extend
|
||||||
|
}
|
||||||
|
return v * (1.0f / 8388608.0f);
|
||||||
|
}
|
||||||
|
case 4: {
|
||||||
|
int32_t v;
|
||||||
|
memcpy(&v, p, sizeof(v));
|
||||||
|
return (float) (v * (1.0 / 2147483648.0));
|
||||||
|
}
|
||||||
|
default:
|
||||||
|
return 0.0f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// write the normalized float `value` to the sample at `p`, clamping to the format's range
|
||||||
|
inline void write_sample(BYTE *p, int bytes, bool is_float, float value) {
|
||||||
|
if (is_float) {
|
||||||
|
float v = std::clamp(value, -1.0f, 1.0f);
|
||||||
|
memcpy(p, &v, sizeof(v));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
switch (bytes) {
|
||||||
|
case 2: {
|
||||||
|
int16_t v = (int16_t) std::clamp(
|
||||||
|
(int) std::lround(value * 32768.0f), -32768, 32767);
|
||||||
|
memcpy(p, &v, sizeof(v));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case 3: {
|
||||||
|
int32_t v = (int32_t) std::clamp<int64_t>(
|
||||||
|
std::llround((double) value * 8388608.0), -8388608, 8388607);
|
||||||
|
p[0] = v & 0xFF;
|
||||||
|
p[1] = (v >> 8) & 0xFF;
|
||||||
|
p[2] = (v >> 16) & 0xFF;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case 4: {
|
||||||
|
int32_t v = (int32_t) std::clamp<int64_t>(
|
||||||
|
std::llround((double) value * 2147483648.0), INT32_MIN, INT32_MAX);
|
||||||
|
memcpy(p, &v, sizeof(v));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// initialize the real audio client, recovering from AUDCLNT_E_BUFFER_SIZE_NOT_ALIGNED by asking the
|
||||||
|
// device for the next aligned buffer size and re-initializing with a matching duration. log_group
|
||||||
|
// names the subsystem in the retry log line.
|
||||||
|
HRESULT initialize_with_alignment_retry(IAudioClient *client, const char *log_group,
|
||||||
|
AUDCLNT_SHAREMODE share_mode, DWORD stream_flags, REFERENCE_TIME buffer_duration,
|
||||||
|
REFERENCE_TIME periodicity, const WAVEFORMATEX *device_format, LPCGUID session_guid);
|
||||||
|
|||||||
@@ -48,33 +48,33 @@ void copy_wave_format(WAVEFORMATEXTENSIBLE *destination, const WAVEFORMATEX *sou
|
|||||||
}
|
}
|
||||||
|
|
||||||
void print_format(const WAVEFORMATEX *pFormat) {
|
void print_format(const WAVEFORMATEX *pFormat) {
|
||||||
log_info("audio", "Wave Format:");
|
log_info("audio::wasapi", "Wave Format:");
|
||||||
|
|
||||||
// format specific
|
// format specific
|
||||||
if (pFormat->wFormatTag == WAVE_FORMAT_EXTENSIBLE) {
|
if (pFormat->wFormatTag == WAVE_FORMAT_EXTENSIBLE) {
|
||||||
auto format = reinterpret_cast<const WAVEFORMATEXTENSIBLE *>(pFormat);
|
auto format = reinterpret_cast<const WAVEFORMATEXTENSIBLE *>(pFormat);
|
||||||
log_info("audio", "... SubFormat : {}", guid2s(format->SubFormat));
|
log_info("audio::wasapi", "... SubFormat : {}", guid2s(format->SubFormat));
|
||||||
} else {
|
} else {
|
||||||
log_info("audio", "... wFormatTag : {}", pFormat->wFormatTag);
|
log_info("audio::wasapi", "... wFormatTag : {}", pFormat->wFormatTag);
|
||||||
}
|
}
|
||||||
|
|
||||||
// generic
|
// generic
|
||||||
log_info("audio", "... nChannels : {}", pFormat->nChannels);
|
log_info("audio::wasapi", "... nChannels : {}", pFormat->nChannels);
|
||||||
log_info("audio", "... nSamplesPerSec : {}", pFormat->nSamplesPerSec);
|
log_info("audio::wasapi", "... nSamplesPerSec : {}", pFormat->nSamplesPerSec);
|
||||||
log_info("audio", "... nAvgBytesPerSec : {}", pFormat->nAvgBytesPerSec);
|
log_info("audio::wasapi", "... nAvgBytesPerSec : {}", pFormat->nAvgBytesPerSec);
|
||||||
log_info("audio", "... nBlockAlign : {}", pFormat->nBlockAlign);
|
log_info("audio::wasapi", "... nBlockAlign : {}", pFormat->nBlockAlign);
|
||||||
log_info("audio", "... wBitsPerSample : {}", pFormat->wBitsPerSample);
|
log_info("audio::wasapi", "... wBitsPerSample : {}", pFormat->wBitsPerSample);
|
||||||
|
|
||||||
// format specific
|
// format specific
|
||||||
if (pFormat->wFormatTag == WAVE_FORMAT_EXTENSIBLE) {
|
if (pFormat->wFormatTag == WAVE_FORMAT_EXTENSIBLE) {
|
||||||
auto format = reinterpret_cast<const WAVEFORMATEXTENSIBLE *>(pFormat);
|
auto format = reinterpret_cast<const WAVEFORMATEXTENSIBLE *>(pFormat);
|
||||||
|
|
||||||
if (pFormat->wBitsPerSample == 0) {
|
if (pFormat->wBitsPerSample == 0) {
|
||||||
log_info("audio", "... wSamplesPerBlock : {}", format->Samples.wSamplesPerBlock);
|
log_info("audio::wasapi", "... wSamplesPerBlock : {}", format->Samples.wSamplesPerBlock);
|
||||||
} else {
|
} else {
|
||||||
log_info("audio", "... wValidBitsPerSample : {}", format->Samples.wValidBitsPerSample);
|
log_info("audio::wasapi", "... wValidBitsPerSample : {}", format->Samples.wValidBitsPerSample);
|
||||||
}
|
}
|
||||||
|
|
||||||
log_info("audio", "... dwChannelMask : {}", channel_mask_str(format->dwChannelMask));
|
log_info("audio::wasapi", "... dwChannelMask : {}", channel_mask_str(format->dwChannelMask));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,304 @@
|
|||||||
|
// dx11 / dxgi hook entrypoint. trampolines d3d11.dll / dxgi.dll exports
|
||||||
|
// the moment those DLLs appear (LDR notification + poll-thread fallback),
|
||||||
|
// then drives proactive vtable capture so we don't lose the race against
|
||||||
|
// the execexe loader. per-vtable hook implementations live in the sibling
|
||||||
|
// files (d3d11_swapchain / d3d11_factory / d3d11_vtable_capture /
|
||||||
|
// d3d11_screenshot).
|
||||||
|
//
|
||||||
|
// note: never LoadLibrary d3d11/dxgi -- execexe pre-loads them itself and
|
||||||
|
// fails (error 0xa) if they're already in the loader's module list.
|
||||||
|
//
|
||||||
|
// 64-bit only.
|
||||||
|
|
||||||
|
#include "d3d11_backend.h"
|
||||||
|
|
||||||
|
#ifndef SPICE_D3D11
|
||||||
|
|
||||||
|
void graphics_d3d11_init() {}
|
||||||
|
void graphics_d3d11_shutdown() {}
|
||||||
|
|
||||||
|
#else
|
||||||
|
|
||||||
|
#include <atomic>
|
||||||
|
#include <thread>
|
||||||
|
#include <chrono>
|
||||||
|
#include <cwchar>
|
||||||
|
#include <mutex>
|
||||||
|
|
||||||
|
#include <windows.h>
|
||||||
|
#include <d3d11.h>
|
||||||
|
#include <dxgi.h>
|
||||||
|
#include <dxgi1_2.h>
|
||||||
|
|
||||||
|
#include "d3d11_internal.h"
|
||||||
|
#include "util/nt_loader.h"
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
|
||||||
|
using D3D11CreateDeviceAndSwapChain_t = HRESULT(WINAPI *)(
|
||||||
|
IDXGIAdapter *, D3D_DRIVER_TYPE, HMODULE, UINT,
|
||||||
|
const D3D_FEATURE_LEVEL *, UINT, UINT,
|
||||||
|
const DXGI_SWAP_CHAIN_DESC *, IDXGISwapChain **,
|
||||||
|
ID3D11Device **, D3D_FEATURE_LEVEL *, ID3D11DeviceContext **);
|
||||||
|
using CreateDXGIFactory_t = HRESULT(WINAPI *)(REFIID, void **);
|
||||||
|
using CreateDXGIFactory1_t = HRESULT(WINAPI *)(REFIID, void **);
|
||||||
|
using CreateDXGIFactory2_t = HRESULT(WINAPI *)(UINT, REFIID, void **);
|
||||||
|
|
||||||
|
D3D11CreateDeviceAndSwapChain_t D3D11CreateDeviceAndSwapChain_orig = nullptr;
|
||||||
|
CreateDXGIFactory_t CreateDXGIFactory_orig = nullptr;
|
||||||
|
CreateDXGIFactory1_t CreateDXGIFactory1_orig = nullptr;
|
||||||
|
CreateDXGIFactory2_t CreateDXGIFactory2_orig = nullptr;
|
||||||
|
|
||||||
|
std::atomic<bool> g_d3d11_exports_hooked { false };
|
||||||
|
std::atomic<bool> g_dxgi_exports_hooked { false };
|
||||||
|
|
||||||
|
// ----------------------------------------------------------------------
|
||||||
|
// top-level export hooks
|
||||||
|
|
||||||
|
HRESULT WINAPI D3D11CreateDeviceAndSwapChain_hook(
|
||||||
|
IDXGIAdapter *pAdapter, D3D_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags,
|
||||||
|
const D3D_FEATURE_LEVEL *pFeatureLevels, UINT FeatureLevels, UINT SDKVersion,
|
||||||
|
const DXGI_SWAP_CHAIN_DESC *pSwapChainDesc, IDXGISwapChain **ppSwapChain,
|
||||||
|
ID3D11Device **ppDevice, D3D_FEATURE_LEVEL *pFeatureLevel,
|
||||||
|
ID3D11DeviceContext **ppImmediateContext)
|
||||||
|
{
|
||||||
|
HRESULT res = D3D11CreateDeviceAndSwapChain_orig(
|
||||||
|
pAdapter, DriverType, Software, Flags,
|
||||||
|
pFeatureLevels, FeatureLevels, SDKVersion,
|
||||||
|
pSwapChainDesc, ppSwapChain, ppDevice, pFeatureLevel, ppImmediateContext);
|
||||||
|
if (SUCCEEDED(res) && ppSwapChain && *ppSwapChain) {
|
||||||
|
if (pSwapChainDesc) {
|
||||||
|
d3d11_hooks::note_main_hwnd(pSwapChainDesc->OutputWindow);
|
||||||
|
}
|
||||||
|
d3d11_hooks::install_swapchain_hooks(*ppSwapChain);
|
||||||
|
}
|
||||||
|
return res;
|
||||||
|
}
|
||||||
|
|
||||||
|
#define DEFINE_FACTORY_HOOK(NAME, SIG_PARAMS, ORIG_ARGS) \
|
||||||
|
HRESULT WINAPI NAME##_hook SIG_PARAMS { \
|
||||||
|
HRESULT res = NAME##_orig ORIG_ARGS; \
|
||||||
|
if (SUCCEEDED(res) && ppFactory && *ppFactory) { \
|
||||||
|
d3d11_hooks::install_factory_hooks( \
|
||||||
|
reinterpret_cast<IUnknown *>(*ppFactory)); \
|
||||||
|
} \
|
||||||
|
return res; \
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_FACTORY_HOOK(CreateDXGIFactory,
|
||||||
|
(REFIID riid, void **ppFactory),
|
||||||
|
(riid, ppFactory))
|
||||||
|
DEFINE_FACTORY_HOOK(CreateDXGIFactory1,
|
||||||
|
(REFIID riid, void **ppFactory),
|
||||||
|
(riid, ppFactory))
|
||||||
|
DEFINE_FACTORY_HOOK(CreateDXGIFactory2,
|
||||||
|
(UINT Flags, REFIID riid, void **ppFactory),
|
||||||
|
(Flags, riid, ppFactory))
|
||||||
|
|
||||||
|
#undef DEFINE_FACTORY_HOOK
|
||||||
|
|
||||||
|
// ----------------------------------------------------------------------
|
||||||
|
// export trampoline plumbing
|
||||||
|
|
||||||
|
// serializes trampoline_export() so the LDR notification callback and the
|
||||||
|
// poll thread don't race each other into MinHook against the same target.
|
||||||
|
std::mutex g_export_mutex;
|
||||||
|
|
||||||
|
bool trampoline_export(const char *dll, const char *name, void *hook, void **orig) {
|
||||||
|
std::lock_guard<std::mutex> lock(g_export_mutex);
|
||||||
|
if (*orig) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
HMODULE mod = GetModuleHandleA(dll);
|
||||||
|
if (!mod) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
void *addr = reinterpret_cast<void *>(GetProcAddress(mod, name));
|
||||||
|
if (!addr) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
*orig = addr; // trampoline_try reads *orig before overwriting it.
|
||||||
|
if (!detour::trampoline_try(addr, hook, orig)) {
|
||||||
|
*orig = nullptr;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
log_info("graphics::d3d11", "trampolined {}!{}", dll, name);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void try_install_d3d11_exports() {
|
||||||
|
if (g_d3d11_exports_hooked) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (trampoline_export("d3d11.dll", "D3D11CreateDeviceAndSwapChain",
|
||||||
|
(void *) D3D11CreateDeviceAndSwapChain_hook,
|
||||||
|
(void **) &D3D11CreateDeviceAndSwapChain_orig)) {
|
||||||
|
g_d3d11_exports_hooked = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void try_install_dxgi_exports() {
|
||||||
|
if (g_dxgi_exports_hooked) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
struct entry { const char *name; void *hook; void **orig; };
|
||||||
|
const entry entries[] = {
|
||||||
|
{ "CreateDXGIFactory", (void *) CreateDXGIFactory_hook,
|
||||||
|
(void **) &CreateDXGIFactory_orig },
|
||||||
|
{ "CreateDXGIFactory1", (void *) CreateDXGIFactory1_hook,
|
||||||
|
(void **) &CreateDXGIFactory1_orig },
|
||||||
|
{ "CreateDXGIFactory2", (void *) CreateDXGIFactory2_hook,
|
||||||
|
(void **) &CreateDXGIFactory2_orig },
|
||||||
|
};
|
||||||
|
bool any = false;
|
||||||
|
for (auto &e : entries) {
|
||||||
|
any |= trampoline_export("dxgi.dll", e.name, e.hook, e.orig);
|
||||||
|
}
|
||||||
|
if (any) {
|
||||||
|
g_dxgi_exports_hooked = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void try_capture_if_ready() {
|
||||||
|
if (g_d3d11_exports_hooked && g_dxgi_exports_hooked) {
|
||||||
|
d3d11_hooks::try_capture_vtables();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ----------------------------------------------------------------------
|
||||||
|
// LDR notification + polling fallback
|
||||||
|
|
||||||
|
bool dll_name_ends_with(PCUNICODE_STRING name, const wchar_t *suffix) {
|
||||||
|
if (!name || !name->Buffer) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
const size_t n = name->Length / sizeof(WCHAR);
|
||||||
|
const size_t s = wcslen(suffix);
|
||||||
|
return n >= s && _wcsnicmp(name->Buffer + n - s, suffix, s) == 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
VOID CALLBACK ldr_dll_notification(
|
||||||
|
ULONG reason, PCLDR_DLL_NOTIFICATION_DATA data, PVOID /*context*/)
|
||||||
|
{
|
||||||
|
if (reason != LDR_DLL_NOTIFICATION_REASON_LOADED || !data) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (dll_name_ends_with(data->Loaded.BaseDllName, L"d3d11.dll")) {
|
||||||
|
try_install_d3d11_exports();
|
||||||
|
} else if (dll_name_ends_with(data->Loaded.BaseDllName, L"dxgi.dll")) {
|
||||||
|
try_install_dxgi_exports();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// execexe maps d3d11/dxgi via a path that bypasses LdrLoadDll, so the
|
||||||
|
// notification above never fires for those DLLs and we have to poll.
|
||||||
|
std::atomic<bool> g_stop { false };
|
||||||
|
std::thread g_poll_thread;
|
||||||
|
std::mutex g_init_mutex;
|
||||||
|
PVOID g_ldr_cookie = nullptr;
|
||||||
|
|
||||||
|
void poll_thread() {
|
||||||
|
using namespace std::chrono_literals;
|
||||||
|
for (int32_t i = 0; i < 120 && !g_stop.load(); ++i) {
|
||||||
|
try_install_d3d11_exports();
|
||||||
|
try_install_dxgi_exports();
|
||||||
|
if (g_d3d11_exports_hooked && g_dxgi_exports_hooked) {
|
||||||
|
d3d11_hooks::try_capture_vtables();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
// sliced so shutdown doesn't have to wait a full second.
|
||||||
|
for (int32_t s = 0; s < 10 && !g_stop.load(); ++s) {
|
||||||
|
std::this_thread::sleep_for(100ms);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// the overlay's imgui dx11 backend needs D3DCompile (d3dcompiler_XX.dll) to
|
||||||
|
// build its shaders. _43 ships with the DX June 2010 redist on stock Win7;
|
||||||
|
// _46/_47 come with newer Windows.
|
||||||
|
bool d3dcompiler_available() {
|
||||||
|
static const wchar_t *names[] = {
|
||||||
|
L"d3dcompiler_47.dll",
|
||||||
|
L"d3dcompiler_46.dll",
|
||||||
|
L"d3dcompiler_43.dll",
|
||||||
|
};
|
||||||
|
for (auto name : names) {
|
||||||
|
HMODULE mod = GetModuleHandleW(name);
|
||||||
|
if (!mod) {
|
||||||
|
mod = LoadLibraryW(name);
|
||||||
|
}
|
||||||
|
if (mod && GetProcAddress(mod, "D3DCompile")) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace
|
||||||
|
|
||||||
|
void graphics_d3d11_init() {
|
||||||
|
// dx11 titles always run under execexe. skipping on pure-dx9 games keeps
|
||||||
|
// their startup path completely untouched (no exports patched, no poll
|
||||||
|
// thread, no LDR callback).
|
||||||
|
if (!GetModuleHandleW(L"execexe.dll")) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// no d3dcompiler -> overlay can't build shaders; skip dx11 overlay
|
||||||
|
if (!d3dcompiler_available()) {
|
||||||
|
log_warning(
|
||||||
|
"graphics::d3d11",
|
||||||
|
"d3dcompiler not found; dx11 overlay disabled");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::lock_guard<std::mutex> lock(g_init_mutex);
|
||||||
|
if (g_poll_thread.joinable()) {
|
||||||
|
return; // already initialized
|
||||||
|
}
|
||||||
|
|
||||||
|
log_info("graphics::d3d11", "initializing");
|
||||||
|
|
||||||
|
// trampoline now if either DLL is already in the PEB.
|
||||||
|
try_install_d3d11_exports();
|
||||||
|
try_install_dxgi_exports();
|
||||||
|
try_capture_if_ready();
|
||||||
|
|
||||||
|
// catches standard LdrLoadDll loads.
|
||||||
|
auto reg = reinterpret_cast<decltype(&LdrRegisterDllNotification)>(
|
||||||
|
GetProcAddress(GetModuleHandleW(L"ntdll.dll"), "LdrRegisterDllNotification"));
|
||||||
|
if (reg) {
|
||||||
|
NTSTATUS st = reg(0, ldr_dll_notification, nullptr, &g_ldr_cookie);
|
||||||
|
if (NT_SUCCESS(st)) {
|
||||||
|
log_info("graphics::d3d11", "registered LDR DLL notification");
|
||||||
|
} else {
|
||||||
|
g_ldr_cookie = nullptr;
|
||||||
|
log_warning("graphics::d3d11",
|
||||||
|
"LdrRegisterDllNotification failed: {:#x}", (unsigned long)st);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// catches the execexe loader path that bypasses LdrLoadDll.
|
||||||
|
g_poll_thread = std::thread(poll_thread);
|
||||||
|
}
|
||||||
|
|
||||||
|
void graphics_d3d11_shutdown() {
|
||||||
|
std::lock_guard<std::mutex> lock(g_init_mutex);
|
||||||
|
|
||||||
|
// unregister first so the callback can't fire mid-teardown.
|
||||||
|
if (g_ldr_cookie) {
|
||||||
|
auto unreg = reinterpret_cast<decltype(&LdrUnregisterDllNotification)>(
|
||||||
|
GetProcAddress(GetModuleHandleW(L"ntdll.dll"), "LdrUnregisterDllNotification"));
|
||||||
|
if (unreg) {
|
||||||
|
unreg(g_ldr_cookie);
|
||||||
|
}
|
||||||
|
g_ldr_cookie = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
g_stop.store(true);
|
||||||
|
if (g_poll_thread.joinable()) {
|
||||||
|
g_poll_thread.join();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // SPICE_D3D11
|
||||||
@@ -0,0 +1,24 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "overlay/overlay.h"
|
||||||
|
|
||||||
|
void graphics_d3d11_init();
|
||||||
|
void graphics_d3d11_shutdown();
|
||||||
|
|
||||||
|
#ifdef SPICE_D3D11
|
||||||
|
|
||||||
|
struct ID3D11Device;
|
||||||
|
struct ID3D11DeviceContext;
|
||||||
|
struct ID3D11RenderTargetView;
|
||||||
|
struct IDXGISwapChain;
|
||||||
|
|
||||||
|
namespace overlay::d3d11 {
|
||||||
|
|
||||||
|
void render(ID3D11Device *device,
|
||||||
|
ID3D11DeviceContext *context,
|
||||||
|
IDXGISwapChain *swapchain,
|
||||||
|
ID3D11RenderTargetView **rtv);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,102 @@
|
|||||||
|
// dx11 factory vtable hooks. patches CreateSwapChain / CreateSwapChainForHwnd
|
||||||
|
// so we can install_swapchain_hooks against every newly-created swapchain.
|
||||||
|
|
||||||
|
#include "d3d11_backend.h"
|
||||||
|
|
||||||
|
#ifdef SPICE_D3D11
|
||||||
|
|
||||||
|
#include <mutex>
|
||||||
|
|
||||||
|
#include <windows.h>
|
||||||
|
#include <d3d11.h>
|
||||||
|
#include <dxgi.h>
|
||||||
|
#include <dxgi1_2.h>
|
||||||
|
|
||||||
|
#include "d3d11_internal.h"
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
|
||||||
|
using CreateSwapChain_t = HRESULT(STDMETHODCALLTYPE *)(
|
||||||
|
IDXGIFactory *, IUnknown *, DXGI_SWAP_CHAIN_DESC *, IDXGISwapChain **);
|
||||||
|
using CreateSwapChainForHwnd_t = HRESULT(STDMETHODCALLTYPE *)(
|
||||||
|
IDXGIFactory2 *, IUnknown *, HWND,
|
||||||
|
const DXGI_SWAP_CHAIN_DESC1 *,
|
||||||
|
const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *,
|
||||||
|
IDXGIOutput *, IDXGISwapChain1 **);
|
||||||
|
|
||||||
|
CreateSwapChain_t CreateSwapChain_orig = nullptr;
|
||||||
|
CreateSwapChainForHwnd_t CreateSwapChainForHwnd_orig = nullptr;
|
||||||
|
|
||||||
|
bool g_factory_hooked = false;
|
||||||
|
bool g_factory2_hooked = false;
|
||||||
|
std::mutex g_hook_mutex;
|
||||||
|
|
||||||
|
HRESULT STDMETHODCALLTYPE CreateSwapChain_hook(
|
||||||
|
IDXGIFactory *factory, IUnknown *pDevice,
|
||||||
|
DXGI_SWAP_CHAIN_DESC *pDesc, IDXGISwapChain **ppSwapChain)
|
||||||
|
{
|
||||||
|
HRESULT res = CreateSwapChain_orig(factory, pDevice, pDesc, ppSwapChain);
|
||||||
|
if (SUCCEEDED(res) && ppSwapChain && *ppSwapChain) {
|
||||||
|
if (pDesc) {
|
||||||
|
d3d11_hooks::note_main_hwnd(pDesc->OutputWindow);
|
||||||
|
}
|
||||||
|
d3d11_hooks::install_swapchain_hooks(*ppSwapChain);
|
||||||
|
}
|
||||||
|
return res;
|
||||||
|
}
|
||||||
|
|
||||||
|
HRESULT STDMETHODCALLTYPE CreateSwapChainForHwnd_hook(
|
||||||
|
IDXGIFactory2 *factory, IUnknown *pDevice, HWND hWnd,
|
||||||
|
const DXGI_SWAP_CHAIN_DESC1 *pDesc,
|
||||||
|
const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pFullscreenDesc,
|
||||||
|
IDXGIOutput *pRestrictToOutput, IDXGISwapChain1 **ppSwapChain)
|
||||||
|
{
|
||||||
|
HRESULT res = CreateSwapChainForHwnd_orig(
|
||||||
|
factory, pDevice, hWnd, pDesc, pFullscreenDesc, pRestrictToOutput, ppSwapChain);
|
||||||
|
if (SUCCEEDED(res) && ppSwapChain && *ppSwapChain) {
|
||||||
|
d3d11_hooks::note_main_hwnd(hWnd);
|
||||||
|
d3d11_hooks::install_swapchain_hooks(*ppSwapChain);
|
||||||
|
}
|
||||||
|
return res;
|
||||||
|
}
|
||||||
|
|
||||||
|
// QI-and-hook helper: dedupes the IDXGIFactory / IDXGIFactory2 install paths.
|
||||||
|
template<typename Iface>
|
||||||
|
void install_on(IUnknown *factory, bool &flag,
|
||||||
|
size_t vtbl_index, void *hook, void **orig, const char *name)
|
||||||
|
{
|
||||||
|
if (flag) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Iface *f = nullptr;
|
||||||
|
if (FAILED(factory->QueryInterface(IID_PPV_ARGS(&f))) || !f) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (d3d11_hooks::hook_vtbl(f, vtbl_index, hook, orig, name)) {
|
||||||
|
flag = true;
|
||||||
|
}
|
||||||
|
f->Release();
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace
|
||||||
|
|
||||||
|
namespace d3d11_hooks {
|
||||||
|
|
||||||
|
void install_factory_hooks(IUnknown *factory) {
|
||||||
|
if (!factory) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
std::lock_guard<std::mutex> lock(g_hook_mutex);
|
||||||
|
|
||||||
|
install_on<IDXGIFactory>(factory, g_factory_hooked, 10,
|
||||||
|
(void *) CreateSwapChain_hook, (void **) &CreateSwapChain_orig,
|
||||||
|
"IDXGIFactory::CreateSwapChain");
|
||||||
|
|
||||||
|
install_on<IDXGIFactory2>(factory, g_factory2_hooked, 15,
|
||||||
|
(void *) CreateSwapChainForHwnd_hook, (void **) &CreateSwapChainForHwnd_orig,
|
||||||
|
"IDXGIFactory2::CreateSwapChainForHwnd");
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // SPICE_D3D11
|
||||||
@@ -0,0 +1,59 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
// internal glue for the dx11 backend. all symbols gated on SPICE_D3D11.
|
||||||
|
|
||||||
|
#include "overlay/overlay.h"
|
||||||
|
|
||||||
|
#ifdef SPICE_D3D11
|
||||||
|
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
|
#include "util/detour.h"
|
||||||
|
#include "util/logging.h"
|
||||||
|
|
||||||
|
struct HWND__; typedef HWND__ *HWND;
|
||||||
|
struct IUnknown;
|
||||||
|
struct IDXGISwapChain;
|
||||||
|
|
||||||
|
namespace d3d11_hooks {
|
||||||
|
|
||||||
|
void install_swapchain_hooks(IDXGISwapChain *swapchain);
|
||||||
|
void install_factory_hooks(IUnknown *factory);
|
||||||
|
void try_capture_vtables();
|
||||||
|
|
||||||
|
// first non-null swapchain HWND wins; later ones (sub-screens, IME
|
||||||
|
// helpers) are ignored. the dummy capture window is exempted via
|
||||||
|
// ignore_hwnd.
|
||||||
|
void note_main_hwnd(HWND hwnd);
|
||||||
|
HWND main_hwnd();
|
||||||
|
void ignore_hwnd(HWND hwnd);
|
||||||
|
|
||||||
|
// capture backbuffer to PNG if a screenshot was requested.
|
||||||
|
void try_screenshot(IDXGISwapChain *swapchain);
|
||||||
|
|
||||||
|
// trampoline a virtual method by vtable index. on failure *orig is null.
|
||||||
|
inline bool hook_vtbl(void *iface, size_t index,
|
||||||
|
void *hook, void **orig, const char *name)
|
||||||
|
{
|
||||||
|
void **vtbl = *reinterpret_cast<void ***>(iface);
|
||||||
|
void *target = vtbl[index];
|
||||||
|
// trampoline_try reads *orig before overwriting it.
|
||||||
|
*orig = target;
|
||||||
|
if (!detour::trampoline_try(target, hook, orig)) {
|
||||||
|
*orig = nullptr;
|
||||||
|
log_warning("graphics::d3d11", "failed to hook {}", name);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
log_info("graphics::d3d11", "hooked {}", name);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// minimal COM RAII used by capture / screenshot paths.
|
||||||
|
struct com_release {
|
||||||
|
void operator()(IUnknown *p) const { if (p) p->Release(); }
|
||||||
|
};
|
||||||
|
template<typename T> using com_ptr = std::unique_ptr<T, com_release>;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,165 @@
|
|||||||
|
// dx11 screenshot capture. mirrors the d3d9 backend: copy the current
|
||||||
|
// backbuffer into a staging texture, force alpha=255, write PNG via
|
||||||
|
// stb_image_write, push to clipboard and notify.
|
||||||
|
|
||||||
|
#include "d3d11_backend.h"
|
||||||
|
|
||||||
|
#ifdef SPICE_D3D11
|
||||||
|
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include <windows.h>
|
||||||
|
#include <d3d11.h>
|
||||||
|
#include <dxgi.h>
|
||||||
|
|
||||||
|
#include "d3d11_internal.h"
|
||||||
|
|
||||||
|
#include "external/stb_image_write.h"
|
||||||
|
#include "hooks/graphics/graphics.h"
|
||||||
|
#include "misc/clipboard.h"
|
||||||
|
#include "overlay/notifications.h"
|
||||||
|
#include "util/fileutils.h"
|
||||||
|
|
||||||
|
using d3d11_hooks::com_ptr;
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
|
||||||
|
// copy the swapchain backbuffer into a CPU-readable staging texture and
|
||||||
|
// flatten it into an RGBA8 buffer (BGRA backbuffers are swizzled,
|
||||||
|
// alpha is forced to 255).
|
||||||
|
bool copy_backbuffer_to_rgba(IDXGISwapChain *swapchain,
|
||||||
|
ID3D11Device *device,
|
||||||
|
ID3D11DeviceContext *context,
|
||||||
|
std::vector<uint8_t> &out,
|
||||||
|
uint32_t &out_w, uint32_t &out_h)
|
||||||
|
{
|
||||||
|
ID3D11Texture2D *raw_bb = nullptr;
|
||||||
|
if (FAILED(swapchain->GetBuffer(0, IID_PPV_ARGS(&raw_bb))) || !raw_bb) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
com_ptr<ID3D11Texture2D> backbuffer(raw_bb);
|
||||||
|
|
||||||
|
D3D11_TEXTURE2D_DESC desc {};
|
||||||
|
backbuffer->GetDesc(&desc);
|
||||||
|
|
||||||
|
// MSAA backbuffers can't be CopyResource'd into a non-MS staging target.
|
||||||
|
com_ptr<ID3D11Texture2D> resolved;
|
||||||
|
ID3D11Texture2D *source = backbuffer.get();
|
||||||
|
if (desc.SampleDesc.Count > 1) {
|
||||||
|
D3D11_TEXTURE2D_DESC rd = desc;
|
||||||
|
rd.SampleDesc.Count = 1;
|
||||||
|
rd.SampleDesc.Quality = 0;
|
||||||
|
rd.Usage = D3D11_USAGE_DEFAULT;
|
||||||
|
rd.BindFlags = D3D11_BIND_RENDER_TARGET;
|
||||||
|
rd.CPUAccessFlags = 0;
|
||||||
|
rd.MiscFlags = 0;
|
||||||
|
ID3D11Texture2D *r = nullptr;
|
||||||
|
if (FAILED(device->CreateTexture2D(&rd, nullptr, &r)) || !r) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
resolved.reset(r);
|
||||||
|
context->ResolveSubresource(resolved.get(), 0, backbuffer.get(), 0, desc.Format);
|
||||||
|
source = resolved.get();
|
||||||
|
}
|
||||||
|
|
||||||
|
D3D11_TEXTURE2D_DESC sd {};
|
||||||
|
sd.Width = desc.Width;
|
||||||
|
sd.Height = desc.Height;
|
||||||
|
sd.MipLevels = 1;
|
||||||
|
sd.ArraySize = 1;
|
||||||
|
sd.Format = desc.Format;
|
||||||
|
sd.SampleDesc.Count = 1;
|
||||||
|
sd.Usage = D3D11_USAGE_STAGING;
|
||||||
|
sd.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
||||||
|
|
||||||
|
ID3D11Texture2D *raw_staging = nullptr;
|
||||||
|
if (FAILED(device->CreateTexture2D(&sd, nullptr, &raw_staging)) || !raw_staging) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
com_ptr<ID3D11Texture2D> staging(raw_staging);
|
||||||
|
context->CopyResource(staging.get(), source);
|
||||||
|
|
||||||
|
D3D11_MAPPED_SUBRESOURCE mapped {};
|
||||||
|
if (FAILED(context->Map(staging.get(), 0, D3D11_MAP_READ, 0, &mapped))) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// backbuffers from GetDesc are always fully-typed (never _TYPELESS).
|
||||||
|
const bool is_bgra = desc.Format == DXGI_FORMAT_B8G8R8A8_UNORM
|
||||||
|
|| desc.Format == DXGI_FORMAT_B8G8R8A8_UNORM_SRGB;
|
||||||
|
|
||||||
|
out.resize(static_cast<size_t>(desc.Width) * desc.Height * 4);
|
||||||
|
const uint8_t *src_base = reinterpret_cast<const uint8_t *>(mapped.pData);
|
||||||
|
for (uint32_t y = 0; y < desc.Height; ++y) {
|
||||||
|
const uint8_t *row = src_base + static_cast<size_t>(y) * mapped.RowPitch;
|
||||||
|
uint8_t *dst = out.data() + static_cast<size_t>(y) * desc.Width * 4;
|
||||||
|
for (uint32_t x = 0; x < desc.Width; ++x) {
|
||||||
|
dst[x * 4 + 0] = row[x * 4 + (is_bgra ? 2 : 0)];
|
||||||
|
dst[x * 4 + 1] = row[x * 4 + 1];
|
||||||
|
dst[x * 4 + 2] = row[x * 4 + (is_bgra ? 0 : 2)];
|
||||||
|
dst[x * 4 + 3] = 255;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
context->Unmap(staging.get(), 0);
|
||||||
|
|
||||||
|
out_w = desc.Width;
|
||||||
|
out_h = desc.Height;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace
|
||||||
|
|
||||||
|
namespace d3d11_hooks {
|
||||||
|
|
||||||
|
void try_screenshot(IDXGISwapChain *swapchain) {
|
||||||
|
if (!swapchain || !graphics_screenshot_consume()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto file_path = graphics_screenshot_genpath();
|
||||||
|
if (file_path.empty()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
ID3D11Device *raw_device = nullptr;
|
||||||
|
if (FAILED(swapchain->GetDevice(IID_PPV_ARGS(&raw_device))) || !raw_device) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
com_ptr<ID3D11Device> device(raw_device);
|
||||||
|
ID3D11DeviceContext *raw_ctx = nullptr;
|
||||||
|
device->GetImmediateContext(&raw_ctx);
|
||||||
|
if (!raw_ctx) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
com_ptr<ID3D11DeviceContext> context(raw_ctx);
|
||||||
|
|
||||||
|
std::vector<uint8_t> pixels;
|
||||||
|
uint32_t w = 0, h = 0;
|
||||||
|
if (!copy_backbuffer_to_rgba(swapchain, device.get(), context.get(), pixels, w, h)) {
|
||||||
|
log_warning("graphics::d3d11", "screenshot: failed to capture backbuffer");
|
||||||
|
overlay::notifications::add(
|
||||||
|
overlay::notifications::Severity::Error,
|
||||||
|
"Screenshot failed to capture");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
log_info("graphics::d3d11", "saving screenshot to {}", file_path);
|
||||||
|
if (stbi_write_png(file_path.c_str(), (int) w, (int) h, 4,
|
||||||
|
pixels.data(), (int) w * 4))
|
||||||
|
{
|
||||||
|
clipboard::copy_image(file_path);
|
||||||
|
overlay::notifications::add(
|
||||||
|
overlay::notifications::Severity::Success,
|
||||||
|
fmt::format("Screenshot saved: {}", fileutils::basename(file_path)));
|
||||||
|
} else {
|
||||||
|
log_warning("graphics::d3d11", "screenshot: stbi_write_png failed");
|
||||||
|
overlay::notifications::add(
|
||||||
|
overlay::notifications::Severity::Error,
|
||||||
|
"Screenshot failed to save");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // SPICE_D3D11
|
||||||
@@ -0,0 +1,289 @@
|
|||||||
|
// dx11 swapchain vtable hooks + per-frame overlay pump.
|
||||||
|
//
|
||||||
|
// dxgi shares vtables across swapchain instances, so we only need to patch
|
||||||
|
// Present / Present1 / ResizeBuffers once on the first instance we see.
|
||||||
|
// each frame we lazily attach the overlay to whichever swapchain is
|
||||||
|
// presenting, then drive its imgui update / new_frame / render cycle.
|
||||||
|
|
||||||
|
#include "d3d11_backend.h"
|
||||||
|
|
||||||
|
#ifdef SPICE_D3D11
|
||||||
|
|
||||||
|
#include <atomic>
|
||||||
|
#include <mutex>
|
||||||
|
|
||||||
|
#include <windows.h>
|
||||||
|
#include <d3d11.h>
|
||||||
|
#include <dxgi.h>
|
||||||
|
#include <dxgi1_2.h>
|
||||||
|
|
||||||
|
#include "d3d11_internal.h"
|
||||||
|
|
||||||
|
#include "external/imgui/imgui.h"
|
||||||
|
#include "external/imgui/backends/imgui_impl_dx11.h"
|
||||||
|
#include "overlay/imgui/impl_spice.h"
|
||||||
|
|
||||||
|
#include "games/io.h"
|
||||||
|
#include "hooks/graphics/graphics.h"
|
||||||
|
#include "launcher/launcher.h"
|
||||||
|
#include "misc/eamuse.h"
|
||||||
|
|
||||||
|
// --------------------------------------------------------------------------
|
||||||
|
// overlay render bridge
|
||||||
|
|
||||||
|
namespace overlay::d3d11 {
|
||||||
|
|
||||||
|
// sRGB backbuffers need a UNORM view: ImGui vertex colors are already
|
||||||
|
// sRGB-encoded, so an extra linear->sRGB conversion would wash the
|
||||||
|
// overlay out white.
|
||||||
|
static DXGI_FORMAT to_unorm_view(DXGI_FORMAT fmt) {
|
||||||
|
switch (fmt) {
|
||||||
|
case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB: return DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||||
|
case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB: return DXGI_FORMAT_B8G8R8A8_UNORM;
|
||||||
|
default: return fmt;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void ensure_rtv(ID3D11Device *device,
|
||||||
|
IDXGISwapChain *swapchain,
|
||||||
|
ID3D11RenderTargetView **rtv)
|
||||||
|
{
|
||||||
|
if (*rtv || !device || !swapchain) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
ID3D11Texture2D *backbuffer = nullptr;
|
||||||
|
if (FAILED(swapchain->GetBuffer(0, IID_PPV_ARGS(&backbuffer))) || !backbuffer) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
D3D11_TEXTURE2D_DESC td {};
|
||||||
|
backbuffer->GetDesc(&td);
|
||||||
|
const DXGI_FORMAT view_fmt = to_unorm_view(td.Format);
|
||||||
|
if (view_fmt != td.Format) {
|
||||||
|
D3D11_RENDER_TARGET_VIEW_DESC rtvd {};
|
||||||
|
rtvd.Format = view_fmt;
|
||||||
|
rtvd.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
|
||||||
|
device->CreateRenderTargetView(backbuffer, &rtvd, rtv);
|
||||||
|
} else {
|
||||||
|
device->CreateRenderTargetView(backbuffer, nullptr, rtv);
|
||||||
|
}
|
||||||
|
backbuffer->Release();
|
||||||
|
}
|
||||||
|
|
||||||
|
// bind the backbuffer (lazily creating the RTV) and draw the imgui
|
||||||
|
// frame on top. reset_invalidate releases *rtv on ResizeBuffers.
|
||||||
|
void render(ID3D11Device *device,
|
||||||
|
ID3D11DeviceContext *context,
|
||||||
|
IDXGISwapChain *swapchain,
|
||||||
|
ID3D11RenderTargetView **rtv)
|
||||||
|
{
|
||||||
|
ensure_rtv(device, swapchain, rtv);
|
||||||
|
if (!*rtv || !context) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
// present happens immediately after, so no need to save the previous
|
||||||
|
// RT binding (flip-model resets it anyway).
|
||||||
|
context->OMSetRenderTargets(1, rtv, nullptr);
|
||||||
|
ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// --------------------------------------------------------------------------
|
||||||
|
// file-local state + per-frame helpers
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
|
||||||
|
using Present_t = HRESULT(STDMETHODCALLTYPE *)(
|
||||||
|
IDXGISwapChain *, UINT, UINT);
|
||||||
|
using ResizeBuffers_t = HRESULT(STDMETHODCALLTYPE *)(
|
||||||
|
IDXGISwapChain *, UINT, UINT, UINT, DXGI_FORMAT, UINT);
|
||||||
|
using Present1_t = HRESULT(STDMETHODCALLTYPE *)(
|
||||||
|
IDXGISwapChain1 *, UINT, UINT, const DXGI_PRESENT_PARAMETERS *);
|
||||||
|
|
||||||
|
Present_t Present_orig = nullptr;
|
||||||
|
ResizeBuffers_t ResizeBuffers_orig = nullptr;
|
||||||
|
Present1_t Present1_orig = nullptr;
|
||||||
|
|
||||||
|
bool g_swapchain_hooked = false;
|
||||||
|
bool g_swapchain1_hooked = false;
|
||||||
|
|
||||||
|
void try_create_overlay(IDXGISwapChain *swapchain) {
|
||||||
|
if (!swapchain || overlay::OVERLAY) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
DXGI_SWAP_CHAIN_DESC desc {};
|
||||||
|
if (FAILED(swapchain->GetDesc(&desc)) || !desc.OutputWindow) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// only attach to the main game window; ignore sub-screens / IME helpers.
|
||||||
|
HWND main = d3d11_hooks::main_hwnd();
|
||||||
|
if (main && desc.OutputWindow != main) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
ID3D11Device *device = nullptr;
|
||||||
|
if (FAILED(swapchain->GetDevice(IID_PPV_ARGS(&device))) || !device) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
ID3D11DeviceContext *context = nullptr;
|
||||||
|
device->GetImmediateContext(&context);
|
||||||
|
|
||||||
|
if (context) {
|
||||||
|
overlay::create_d3d11(desc.OutputWindow, device, context, swapchain);
|
||||||
|
RECT cr {};
|
||||||
|
::GetClientRect(desc.OutputWindow, &cr);
|
||||||
|
log_info("graphics::d3d11",
|
||||||
|
"attached overlay to swapchain hwnd=0x{:x} backbuffer={}x{} client={}x{}",
|
||||||
|
(uintptr_t) desc.OutputWindow,
|
||||||
|
desc.BufferDesc.Width, desc.BufferDesc.Height,
|
||||||
|
cr.right - cr.left, cr.bottom - cr.top);
|
||||||
|
context->Release();
|
||||||
|
}
|
||||||
|
device->Release();
|
||||||
|
}
|
||||||
|
|
||||||
|
// rising-edge screenshot hotkey poll (mirrors d3d9 backend behaviour).
|
||||||
|
void poll_screenshot_hotkey() {
|
||||||
|
static bool s_down = false;
|
||||||
|
auto buttons = games::get_buttons_overlay(eamuse_get_game());
|
||||||
|
const bool pressed = buttons
|
||||||
|
&& (!overlay::OVERLAY || overlay::OVERLAY->hotkeys_triggered())
|
||||||
|
&& GameAPI::Buttons::getState(RI_MGR,
|
||||||
|
buttons->at(games::OverlayButtons::Screenshot));
|
||||||
|
if (pressed && !s_down) {
|
||||||
|
graphics_screenshot_trigger();
|
||||||
|
}
|
||||||
|
s_down = pressed;
|
||||||
|
}
|
||||||
|
|
||||||
|
void pump_overlay(IDXGISwapChain *swapchain) {
|
||||||
|
if (!overlay::OVERLAY || !overlay::OVERLAY->uses_swapchain(swapchain)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
poll_screenshot_hotkey();
|
||||||
|
|
||||||
|
// size imgui to the backbuffer (not window client). dxgi may upscale
|
||||||
|
// a small backbuffer into a larger client rect; without this override
|
||||||
|
// imgui would draw past the RTV and the mouse mapping would be off.
|
||||||
|
DXGI_SWAP_CHAIN_DESC desc {};
|
||||||
|
if (SUCCEEDED(swapchain->GetDesc(&desc))) {
|
||||||
|
ImGui_ImplSpice_SetDisplaySizeOverride(
|
||||||
|
(float) desc.BufferDesc.Width,
|
||||||
|
(float) desc.BufferDesc.Height);
|
||||||
|
}
|
||||||
|
|
||||||
|
overlay::OVERLAY->update();
|
||||||
|
overlay::OVERLAY->new_frame();
|
||||||
|
overlay::OVERLAY->render();
|
||||||
|
|
||||||
|
// after overlay render so toasts/menus end up in the saved image.
|
||||||
|
d3d11_hooks::try_screenshot(swapchain);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ----------------------------------------------------------------------
|
||||||
|
// swapchain method hooks
|
||||||
|
|
||||||
|
HRESULT STDMETHODCALLTYPE Present_hook(
|
||||||
|
IDXGISwapChain *swapchain, UINT SyncInterval, UINT Flags)
|
||||||
|
{
|
||||||
|
try_create_overlay(swapchain);
|
||||||
|
pump_overlay(swapchain);
|
||||||
|
return Present_orig(swapchain, SyncInterval, Flags);
|
||||||
|
}
|
||||||
|
|
||||||
|
HRESULT STDMETHODCALLTYPE Present1_hook(
|
||||||
|
IDXGISwapChain1 *swapchain, UINT SyncInterval, UINT Flags,
|
||||||
|
const DXGI_PRESENT_PARAMETERS *pParams)
|
||||||
|
{
|
||||||
|
try_create_overlay(swapchain);
|
||||||
|
pump_overlay(swapchain);
|
||||||
|
return Present1_orig(swapchain, SyncInterval, Flags, pParams);
|
||||||
|
}
|
||||||
|
|
||||||
|
HRESULT STDMETHODCALLTYPE ResizeBuffers_hook(
|
||||||
|
IDXGISwapChain *swapchain, UINT BufferCount, UINT Width, UINT Height,
|
||||||
|
DXGI_FORMAT NewFormat, UINT SwapChainFlags)
|
||||||
|
{
|
||||||
|
const bool ours = overlay::OVERLAY && overlay::OVERLAY->uses_swapchain(swapchain);
|
||||||
|
if (ours) {
|
||||||
|
log_info("graphics::d3d11", "ResizeBuffers {}x{} fmt={}",
|
||||||
|
Width, Height, (int32_t) NewFormat);
|
||||||
|
overlay::OVERLAY->reset_invalidate();
|
||||||
|
}
|
||||||
|
HRESULT res = ResizeBuffers_orig(
|
||||||
|
swapchain, BufferCount, Width, Height, NewFormat, SwapChainFlags);
|
||||||
|
if (ours && SUCCEEDED(res)) {
|
||||||
|
overlay::OVERLAY->reset_recreate();
|
||||||
|
}
|
||||||
|
return res;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace
|
||||||
|
|
||||||
|
// --------------------------------------------------------------------------
|
||||||
|
// d3d11_hooks public surface: main-window tracking + vtable install.
|
||||||
|
|
||||||
|
namespace d3d11_hooks {
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
std::atomic<HWND> g_main_hwnd { nullptr };
|
||||||
|
std::atomic<HWND> g_ignored_hwnd { nullptr };
|
||||||
|
}
|
||||||
|
|
||||||
|
void note_main_hwnd(HWND hwnd) {
|
||||||
|
if (!hwnd || hwnd == g_ignored_hwnd.load()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
HWND expected = nullptr;
|
||||||
|
if (g_main_hwnd.compare_exchange_strong(expected, hwnd)) {
|
||||||
|
log_info("graphics::d3d11", "main hwnd recorded: 0x{:x}",
|
||||||
|
(uintptr_t) hwnd);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
HWND main_hwnd() {
|
||||||
|
return g_main_hwnd.load();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ignore_hwnd(HWND hwnd) {
|
||||||
|
g_ignored_hwnd.store(hwnd);
|
||||||
|
}
|
||||||
|
|
||||||
|
// patch IDXGISwapChain::Present + ResizeBuffers and (if implemented)
|
||||||
|
// IDXGISwapChain1::Present1. idempotent; flag is set only after success
|
||||||
|
// so failed attempts can be retried on the next swapchain.
|
||||||
|
void install_swapchain_hooks(IDXGISwapChain *swapchain) {
|
||||||
|
if (!swapchain) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
static std::mutex s_hook_mutex;
|
||||||
|
std::lock_guard<std::mutex> lock(s_hook_mutex);
|
||||||
|
|
||||||
|
if (!g_swapchain_hooked) {
|
||||||
|
const bool a = hook_vtbl(swapchain, 8, (void *) Present_hook,
|
||||||
|
(void **) &Present_orig, "IDXGISwapChain::Present");
|
||||||
|
const bool b = hook_vtbl(swapchain, 13, (void *) ResizeBuffers_hook,
|
||||||
|
(void **) &ResizeBuffers_orig, "IDXGISwapChain::ResizeBuffers");
|
||||||
|
if (a && b) {
|
||||||
|
g_swapchain_hooked = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!g_swapchain1_hooked) {
|
||||||
|
IDXGISwapChain1 *sc1 = nullptr;
|
||||||
|
if (SUCCEEDED(swapchain->QueryInterface(IID_PPV_ARGS(&sc1))) && sc1) {
|
||||||
|
if (hook_vtbl(sc1, 22, (void *) Present1_hook,
|
||||||
|
(void **) &Present1_orig, "IDXGISwapChain1::Present1")) {
|
||||||
|
g_swapchain1_hooked = true;
|
||||||
|
}
|
||||||
|
sc1->Release();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // SPICE_D3D11
|
||||||
@@ -0,0 +1,175 @@
|
|||||||
|
// proactive vtable capture for the dx11 backend.
|
||||||
|
//
|
||||||
|
// titles under the execexe loader routinely race past our export-level
|
||||||
|
// trampolines, so the game's first real swapchain never goes through us.
|
||||||
|
// we sidestep that by creating a throwaway device + swapchain ourselves
|
||||||
|
// the moment d3d11.dll + dxgi.dll appear, which patches the shared
|
||||||
|
// IDXGISwapChain[1] / IDXGIFactory[2] vtables ahead of the game.
|
||||||
|
|
||||||
|
#include "d3d11_backend.h"
|
||||||
|
|
||||||
|
#ifdef SPICE_D3D11
|
||||||
|
|
||||||
|
#include <atomic>
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
|
#include <windows.h>
|
||||||
|
#include <d3d11.h>
|
||||||
|
#include <dxgi.h>
|
||||||
|
#include <dxgi1_2.h>
|
||||||
|
|
||||||
|
#include "d3d11_internal.h"
|
||||||
|
|
||||||
|
using d3d11_hooks::com_ptr;
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
|
||||||
|
using D3D11CreateDevice_t = HRESULT(WINAPI *)(
|
||||||
|
IDXGIAdapter *, D3D_DRIVER_TYPE, HMODULE, UINT,
|
||||||
|
const D3D_FEATURE_LEVEL *, UINT, UINT,
|
||||||
|
ID3D11Device **, D3D_FEATURE_LEVEL *, ID3D11DeviceContext **);
|
||||||
|
using CreateDXGIFactory1_t = HRESULT(WINAPI *)(REFIID, void **);
|
||||||
|
using CreateDXGIFactory2_t = HRESULT(WINAPI *)(UINT, REFIID, void **);
|
||||||
|
|
||||||
|
std::atomic<bool> g_vtables_captured { false };
|
||||||
|
|
||||||
|
template<typename Fn>
|
||||||
|
Fn resolve(HMODULE mod, const char *name) {
|
||||||
|
return reinterpret_cast<Fn>(GetProcAddress(mod, name));
|
||||||
|
}
|
||||||
|
|
||||||
|
com_ptr<IDXGIFactory2> create_factory2(CreateDXGIFactory2_t f2,
|
||||||
|
CreateDXGIFactory1_t f1)
|
||||||
|
{
|
||||||
|
IDXGIFactory2 *raw = nullptr;
|
||||||
|
if (f2 && SUCCEEDED(f2(0, IID_PPV_ARGS(&raw))) && raw) {
|
||||||
|
return com_ptr<IDXGIFactory2>(raw);
|
||||||
|
}
|
||||||
|
IDXGIFactory1 *factory1 = nullptr;
|
||||||
|
if (f1 && SUCCEEDED(f1(IID_PPV_ARGS(&factory1))) && factory1) {
|
||||||
|
factory1->QueryInterface(IID_PPV_ARGS(&raw));
|
||||||
|
factory1->Release();
|
||||||
|
}
|
||||||
|
return com_ptr<IDXGIFactory2>(raw);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool create_dummy_device(D3D11CreateDevice_t create,
|
||||||
|
com_ptr<ID3D11Device> &device,
|
||||||
|
com_ptr<ID3D11DeviceContext> &context)
|
||||||
|
{
|
||||||
|
static constexpr D3D_FEATURE_LEVEL levels[] = {
|
||||||
|
D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0,
|
||||||
|
D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0,
|
||||||
|
};
|
||||||
|
// hardware first, then WARP so headless / unusual configs still work.
|
||||||
|
for (auto type : { D3D_DRIVER_TYPE_HARDWARE, D3D_DRIVER_TYPE_WARP }) {
|
||||||
|
ID3D11Device *d = nullptr;
|
||||||
|
ID3D11DeviceContext *c = nullptr;
|
||||||
|
D3D_FEATURE_LEVEL got;
|
||||||
|
if (SUCCEEDED(create(nullptr, type, nullptr, 0,
|
||||||
|
levels, ARRAYSIZE(levels), D3D11_SDK_VERSION,
|
||||||
|
&d, &got, &c)) && d) {
|
||||||
|
device.reset(d);
|
||||||
|
context.reset(c);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace
|
||||||
|
|
||||||
|
namespace d3d11_hooks {
|
||||||
|
|
||||||
|
// create a throwaway device + swapchain to patch the shared vtables before
|
||||||
|
// the game's loader races past our export trampolines. safe to call
|
||||||
|
// repeatedly; runs at most once.
|
||||||
|
void try_capture_vtables() {
|
||||||
|
if (g_vtables_captured.load()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
HMODULE d3d11 = GetModuleHandleW(L"d3d11.dll");
|
||||||
|
HMODULE dxgi = GetModuleHandleW(L"dxgi.dll");
|
||||||
|
if (!d3d11 || !dxgi) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto create_device = resolve<D3D11CreateDevice_t>(d3d11, "D3D11CreateDevice");
|
||||||
|
auto f2 = resolve<CreateDXGIFactory2_t>(dxgi, "CreateDXGIFactory2");
|
||||||
|
auto f1 = resolve<CreateDXGIFactory1_t>(dxgi, "CreateDXGIFactory1");
|
||||||
|
if (!create_device || (!f1 && !f2)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// serialize concurrent calls (poll thread + LDR notification). only
|
||||||
|
// flip g_vtables_captured after success so failed attempts remain
|
||||||
|
// retriable on the next tick.
|
||||||
|
static std::atomic<bool> in_progress { false };
|
||||||
|
if (in_progress.exchange(true)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
struct scope_clear {
|
||||||
|
std::atomic<bool> &flag;
|
||||||
|
~scope_clear() { flag.store(false); }
|
||||||
|
} clear { in_progress };
|
||||||
|
|
||||||
|
// hidden message-only window; STATIC is always registered by user32.
|
||||||
|
HWND dummy_hwnd = CreateWindowExW(
|
||||||
|
0, L"STATIC", L"", 0, 0, 0, 1, 1,
|
||||||
|
HWND_MESSAGE, nullptr, GetModuleHandleW(nullptr), nullptr);
|
||||||
|
if (!dummy_hwnd) {
|
||||||
|
log_warning("graphics::d3d11",
|
||||||
|
"vtable capture: CreateWindowExW failed (gle={})", (unsigned long)GetLastError());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
auto destroy_hwnd = std::unique_ptr<HWND__, decltype(&DestroyWindow)>(
|
||||||
|
dummy_hwnd, &DestroyWindow);
|
||||||
|
|
||||||
|
// if the game's CreateDXGIFactory_hook already raced us, our
|
||||||
|
// CreateSwapChainForHwnd call below would trip the hook and try to
|
||||||
|
// record dummy_hwnd as the main window. block that.
|
||||||
|
ignore_hwnd(dummy_hwnd);
|
||||||
|
|
||||||
|
auto factory2 = create_factory2(f2, f1);
|
||||||
|
if (!factory2) {
|
||||||
|
log_warning("graphics::d3d11", "vtable capture: CreateDXGIFactory* failed");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
com_ptr<ID3D11Device> device;
|
||||||
|
com_ptr<ID3D11DeviceContext> context;
|
||||||
|
if (!create_dummy_device(create_device, device, context)) {
|
||||||
|
log_warning("graphics::d3d11", "vtable capture: D3D11CreateDevice failed");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
DXGI_SWAP_CHAIN_DESC1 desc {};
|
||||||
|
desc.Width = 1;
|
||||||
|
desc.Height = 1;
|
||||||
|
desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
||||||
|
desc.SampleDesc.Count = 1;
|
||||||
|
desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
||||||
|
desc.BufferCount = 2;
|
||||||
|
desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
|
||||||
|
|
||||||
|
IDXGISwapChain1 *raw_sc = nullptr;
|
||||||
|
HRESULT hr = factory2->CreateSwapChainForHwnd(
|
||||||
|
device.get(), dummy_hwnd, &desc, nullptr, nullptr, &raw_sc);
|
||||||
|
if (FAILED(hr) || !raw_sc) {
|
||||||
|
log_warning("graphics::d3d11",
|
||||||
|
"vtable capture: CreateSwapChainForHwnd failed (hr={:#x})", (unsigned long)hr);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
com_ptr<IDXGISwapChain1> swapchain(raw_sc);
|
||||||
|
|
||||||
|
install_swapchain_hooks(swapchain.get());
|
||||||
|
install_factory_hooks(factory2.get());
|
||||||
|
|
||||||
|
g_vtables_captured.store(true);
|
||||||
|
log_info("graphics::d3d11", "vtable capture complete (via dummy swapchain)");
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // SPICE_D3D11
|
||||||
@@ -28,8 +28,10 @@
|
|||||||
#include "misc/eamuse.h"
|
#include "misc/eamuse.h"
|
||||||
#include "misc/wintouchemu.h"
|
#include "misc/wintouchemu.h"
|
||||||
#include "overlay/overlay.h"
|
#include "overlay/overlay.h"
|
||||||
|
#include "overlay/notifications.h"
|
||||||
#include "util/detour.h"
|
#include "util/detour.h"
|
||||||
#include "util/deferlog.h"
|
#include "util/deferlog.h"
|
||||||
|
#include "util/fileutils.h"
|
||||||
#include "util/flags_helper.h"
|
#include "util/flags_helper.h"
|
||||||
#include "util/libutils.h"
|
#include "util/libutils.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
@@ -716,7 +718,7 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::GetDeviceCaps(UINT Adapter, D3DDEVT
|
|||||||
}
|
}
|
||||||
// in windowed mode, LDJ will always launch two windows, no special handling needed here
|
// in windowed mode, LDJ will always launch two windows, no special handling needed here
|
||||||
} else if (avs::game::is_model("KFC")) {
|
} else if (avs::game::is_model("KFC")) {
|
||||||
if (GRAPHICS_WINDOWED && GRAPHICS_PREVENT_SECONDARY_WINDOW) {
|
if (GRAPHICS_WINDOWED && GRAPHICS_PREVENT_SECONDARY_WINDOWS) {
|
||||||
// user wants windowed mode but does not want subscreen at all
|
// user wants windowed mode but does not want subscreen at all
|
||||||
pCaps->NumberOfAdaptersInGroup = 1;
|
pCaps->NumberOfAdaptersInGroup = 1;
|
||||||
} else {
|
} else {
|
||||||
@@ -1434,11 +1436,18 @@ static void save_screenshot(const std::string &file_path, UINT height, IDirect3D
|
|||||||
|
|
||||||
if (FAILED(hr)) {
|
if (FAILED(hr)) {
|
||||||
log_warning("graphics::d3d9", "Failed to save screenshot");
|
log_warning("graphics::d3d9", "Failed to save screenshot");
|
||||||
|
overlay::notifications::add(
|
||||||
|
overlay::notifications::Severity::Error,
|
||||||
|
"Screenshot failed to save");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// save to clipboard
|
// save to clipboard
|
||||||
clipboard::copy_image(file_path);
|
clipboard::copy_image(file_path);
|
||||||
|
|
||||||
|
overlay::notifications::add(
|
||||||
|
overlay::notifications::Severity::Success,
|
||||||
|
fmt::format("Screenshot saved: {}", fileutils::basename(file_path)));
|
||||||
} else {
|
} else {
|
||||||
log_warning("graphics::d3d9", "Direct3D save helper function not available");
|
log_warning("graphics::d3d9", "Direct3D save helper function not available");
|
||||||
}
|
}
|
||||||
@@ -1449,6 +1458,15 @@ void graphics_d3d9_on_present(
|
|||||||
IDirect3DDevice9 *device,
|
IDirect3DDevice9 *device,
|
||||||
IDirect3DDevice9 *wrapped_device) {
|
IDirect3DDevice9 *wrapped_device) {
|
||||||
|
|
||||||
|
// image resize / orientation swap. run here (the present path) rather than from `EndScene`,
|
||||||
|
// which may fire several times per frame on multi-pass / render-to-texture games. this is the
|
||||||
|
// single point guaranteed to be after the game's last `EndScene` and before the real `Present`,
|
||||||
|
// so the back buffer is fully drawn and the expensive StretchRect work happens exactly once per
|
||||||
|
// frame. it must run before the overlay is rendered so the overlay isn't scaled with the image.
|
||||||
|
if (cfg::SCREENRESIZE->enable_screen_resize || GRAPHICS_FS_ORIENTATION_SWAP) {
|
||||||
|
SurfaceHook(device);
|
||||||
|
}
|
||||||
|
|
||||||
// Do overlay init as many d3d9 hooks create a dummy instance to get vtable offsets and never
|
// Do overlay init as many d3d9 hooks create a dummy instance to get vtable offsets and never
|
||||||
// call `Present`. This avoids race conditions on `IDirect3D9::CreateDevice` like with
|
// call `Present`. This avoids race conditions on `IDirect3D9::CreateDevice` like with
|
||||||
// `dx9osd.dll` for pfreepanic.
|
// `dx9osd.dll` for pfreepanic.
|
||||||
@@ -1471,9 +1489,7 @@ void graphics_d3d9_on_present(
|
|||||||
// for IIDX TDJ / SDVX UFC, handle subscreen
|
// for IIDX TDJ / SDVX UFC, handle subscreen
|
||||||
const bool is_vm = games::sdvx::is_valkyrie_model();
|
const bool is_vm = games::sdvx::is_valkyrie_model();
|
||||||
const bool is_tdj = avs::game::is_model("LDJ") && games::iidx::TDJ_MODE;
|
const bool is_tdj = avs::game::is_model("LDJ") && games::iidx::TDJ_MODE;
|
||||||
const bool is_gfdm_arena = games::gitadora::is_arena_model() &&
|
const bool is_gfdm_arena = games::gitadora::is_arena_model() && GRAPHICS_PREVENT_SECONDARY_WINDOWS;
|
||||||
(GRAPHICS_FORCE_SINGLE_ADAPTER || GRAPHICS_PREVENT_SECONDARY_WINDOW);
|
|
||||||
|
|
||||||
const bool is_pika = games::popn::is_pikapika_model();
|
const bool is_pika = games::popn::is_pikapika_model();
|
||||||
if (is_vm || is_tdj || is_gfdm_arena || is_pika) {
|
if (is_vm || is_tdj || is_gfdm_arena || is_pika) {
|
||||||
graphics_d3d9_ldj_on_present(wrapped_device);
|
graphics_d3d9_ldj_on_present(wrapped_device);
|
||||||
@@ -1519,6 +1535,9 @@ void graphics_d3d9_on_present(
|
|||||||
log_warning("graphics::d3d9",
|
log_warning("graphics::d3d9",
|
||||||
"failed to get back buffer, hr={}",
|
"failed to get back buffer, hr={}",
|
||||||
FMT_HRESULT(hr));
|
FMT_HRESULT(hr));
|
||||||
|
if (capture) {
|
||||||
|
graphics_capture_skip(capture_screen);
|
||||||
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1529,6 +1548,9 @@ void graphics_d3d9_on_present(
|
|||||||
"failed to acquire back buffer descriptor, hr={}",
|
"failed to acquire back buffer descriptor, hr={}",
|
||||||
FMT_HRESULT(hr));
|
FMT_HRESULT(hr));
|
||||||
buffer->Release();
|
buffer->Release();
|
||||||
|
if (capture) {
|
||||||
|
graphics_capture_skip(capture_screen);
|
||||||
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1542,6 +1564,9 @@ void graphics_d3d9_on_present(
|
|||||||
"failed to acquire temporary surface, hr={}",
|
"failed to acquire temporary surface, hr={}",
|
||||||
FMT_HRESULT(hr));
|
FMT_HRESULT(hr));
|
||||||
buffer->Release();
|
buffer->Release();
|
||||||
|
if (capture) {
|
||||||
|
graphics_capture_skip(capture_screen);
|
||||||
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1552,6 +1577,9 @@ void graphics_d3d9_on_present(
|
|||||||
FMT_HRESULT(hr));
|
FMT_HRESULT(hr));
|
||||||
temp_surface->Release();
|
temp_surface->Release();
|
||||||
buffer->Release();
|
buffer->Release();
|
||||||
|
if (capture) {
|
||||||
|
graphics_capture_skip(capture_screen);
|
||||||
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -253,15 +253,15 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::CreateAdditionalSwapChain(
|
|||||||
{
|
{
|
||||||
WRAP_VERBOSE;
|
WRAP_VERBOSE;
|
||||||
|
|
||||||
HRESULT hr = pReal->CreateAdditionalSwapChain(pPresentationParameters, ppSwapChain);
|
|
||||||
|
|
||||||
int index = 0;
|
int index = 0;
|
||||||
bool create_swap_chain = false;
|
bool create_swap_chain = false;
|
||||||
|
bool create_fake_swap_chain = false;
|
||||||
if (avs::game::is_model({"LDJ", "KFC", "M39"})) {
|
if (avs::game::is_model({"LDJ", "KFC", "M39"})) {
|
||||||
create_swap_chain = true;
|
create_swap_chain = true;
|
||||||
|
|
||||||
} else if (games::gitadora::is_arena_model() &&
|
} else if (games::gitadora::is_arena_model() &&
|
||||||
(GRAPHICS_FORCE_SINGLE_ADAPTER || GRAPHICS_PREVENT_SECONDARY_WINDOW)) {
|
(GRAPHICS_PREVENT_SECONDARY_WINDOWS || GRAPHICS_GITADORA_HIDE_SIDE_WINDOWS)) {
|
||||||
|
|
||||||
if (pPresentationParameters->BackBufferWidth == 800) {
|
if (pPresentationParameters->BackBufferWidth == 800) {
|
||||||
// SMALL (subscreen)
|
// SMALL (subscreen)
|
||||||
create_swap_chain = true;
|
create_swap_chain = true;
|
||||||
@@ -273,11 +273,32 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::CreateAdditionalSwapChain(
|
|||||||
if (sub_swapchain[index] || fake_sub_swapchain[index]) {
|
if (sub_swapchain[index] || fake_sub_swapchain[index]) {
|
||||||
index = 2;
|
index = 2;
|
||||||
}
|
}
|
||||||
|
create_fake_swap_chain = GRAPHICS_GITADORA_HIDE_SIDE_WINDOWS &&
|
||||||
|
!GRAPHICS_PREVENT_SECONDARY_WINDOWS;
|
||||||
} else {
|
} else {
|
||||||
log_warning("graphics::d3d9", "unknown swap chain detected in CreateAdditionalSwapChain");
|
log_warning("graphics::d3d9", "unknown swap chain detected in CreateAdditionalSwapChain");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (create_fake_swap_chain) {
|
||||||
|
if (!fake_sub_swapchain[index]) {
|
||||||
|
log_info(
|
||||||
|
"graphics::d3d9",
|
||||||
|
"CreateAdditionalSwapChain called for hidden GITADORA side swap chain {}, "
|
||||||
|
"using fake swap chain",
|
||||||
|
index);
|
||||||
|
|
||||||
|
fake_sub_swapchain[index] =
|
||||||
|
new FakeIDirect3DSwapChain9(this, pPresentationParameters, false);
|
||||||
|
}
|
||||||
|
fake_sub_swapchain[index]->AddRef();
|
||||||
|
*ppSwapChain = static_cast<IDirect3DSwapChain9 *>(fake_sub_swapchain[index]);
|
||||||
|
|
||||||
|
return D3D_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
HRESULT hr = pReal->CreateAdditionalSwapChain(pPresentationParameters, ppSwapChain);
|
||||||
|
|
||||||
if (create_swap_chain) {
|
if (create_swap_chain) {
|
||||||
log_misc(
|
log_misc(
|
||||||
"graphics::d3d9",
|
"graphics::d3d9",
|
||||||
@@ -739,18 +760,15 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::BeginScene() {
|
|||||||
|
|
||||||
static IDirect3DSurface9 *topSurface = nullptr;
|
static IDirect3DSurface9 *topSurface = nullptr;
|
||||||
static IDirect3DSurface9 *backbuffer = nullptr;
|
static IDirect3DSurface9 *backbuffer = nullptr;
|
||||||
static LPDIRECT3DSWAPCHAIN9 mSwapChain = nullptr;
|
static IDirect3DTexture9 *tex = nullptr;
|
||||||
static IDirect3DTexture9* tex;
|
|
||||||
|
|
||||||
static UINT topSurface_width = 0;
|
static UINT topSurface_width = 0;
|
||||||
static UINT topSurface_height = 0;
|
static UINT topSurface_height = 0;
|
||||||
static float topSurface_aspect_ratio = 1.f;
|
static float topSurface_aspect_ratio = 1.f;
|
||||||
|
static UINT backbuffer_width = 0;
|
||||||
|
static UINT backbuffer_height = 0;
|
||||||
|
|
||||||
void SurfaceHook(IDirect3DDevice9 *pReal) {
|
void SurfaceHook(IDirect3DDevice9 *pReal) {
|
||||||
D3DPRESENT_PARAMETERS param {};
|
|
||||||
|
|
||||||
pReal->GetSwapChain(0, &mSwapChain);
|
|
||||||
mSwapChain->GetPresentParameters(¶m);
|
|
||||||
|
|
||||||
// phase 0 - create a surface that has the same aspect ratio as the original back buffer
|
// phase 0 - create a surface that has the same aspect ratio as the original back buffer
|
||||||
// but larger in size. this is needed to ensure that when the user zooms out, we have
|
// but larger in size. this is needed to ensure that when the user zooms out, we have
|
||||||
@@ -758,8 +776,20 @@ void SurfaceHook(IDirect3DDevice9 *pReal) {
|
|||||||
//
|
//
|
||||||
// (only done once)
|
// (only done once)
|
||||||
if (!topSurface) {
|
if (!topSurface) {
|
||||||
topSurface_width = param.BackBufferWidth * 3;
|
// GetSwapChain/GetBackBuffer AddRef their out parameters; the swap chain is only
|
||||||
topSurface_height = param.BackBufferHeight * 3;
|
// needed here (during one-time init), so release it after use to avoid a per-frame
|
||||||
|
// ref leak. The backbuffer ref is intentionally retained for the lifetime of the
|
||||||
|
// cached resources.
|
||||||
|
LPDIRECT3DSWAPCHAIN9 swapChain = nullptr;
|
||||||
|
D3DPRESENT_PARAMETERS param {};
|
||||||
|
|
||||||
|
pReal->GetSwapChain(0, &swapChain);
|
||||||
|
swapChain->GetPresentParameters(¶m);
|
||||||
|
|
||||||
|
backbuffer_width = param.BackBufferWidth;
|
||||||
|
backbuffer_height = param.BackBufferHeight;
|
||||||
|
topSurface_width = backbuffer_width * 3;
|
||||||
|
topSurface_height = backbuffer_height * 3;
|
||||||
topSurface_aspect_ratio = (float)topSurface_width / (float)topSurface_height;
|
topSurface_aspect_ratio = (float)topSurface_width / (float)topSurface_height;
|
||||||
if (pReal->CreateTexture(topSurface_width, topSurface_height, 1,
|
if (pReal->CreateTexture(topSurface_width, topSurface_height, 1,
|
||||||
D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8,
|
D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8,
|
||||||
@@ -772,16 +802,18 @@ void SurfaceHook(IDirect3DDevice9 *pReal) {
|
|||||||
param.BackBufferWidth, param.BackBufferHeight, param.BackBufferCount);
|
param.BackBufferWidth, param.BackBufferHeight, param.BackBufferCount);
|
||||||
|
|
||||||
tex->GetSurfaceLevel(0, &topSurface);
|
tex->GetSurfaceLevel(0, &topSurface);
|
||||||
if (mSwapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &backbuffer) != D3D_OK) {
|
if (swapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &backbuffer) != D3D_OK) {
|
||||||
log_warning("graphics::d3d9", "SurfaceHook - GetBackBuffer failed");
|
log_warning("graphics::d3d9", "SurfaceHook - GetBackBuffer failed");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
swapChain->Release();
|
||||||
}
|
}
|
||||||
|
|
||||||
// pre-calculate dimensions used for phase 1
|
// pre-calculate dimensions used for phase 1
|
||||||
const int rectLeft = param.BackBufferWidth;
|
const int rectLeft = backbuffer_width;
|
||||||
const int rectTop = param.BackBufferHeight;
|
const int rectTop = backbuffer_height;
|
||||||
const int w = param.BackBufferWidth;
|
const int w = backbuffer_width;
|
||||||
const int h = param.BackBufferHeight;
|
const int h = backbuffer_height;
|
||||||
|
|
||||||
// this code used to clear the surface using ColorFill on every call, but
|
// this code used to clear the surface using ColorFill on every call, but
|
||||||
// this turned out to be very expensive, leading to major frame drops in
|
// this turned out to be very expensive, leading to major frame drops in
|
||||||
@@ -791,9 +823,7 @@ void SurfaceHook(IDirect3DDevice9 *pReal) {
|
|||||||
cfg::SCREENRESIZE->need_surface_clean = false;
|
cfg::SCREENRESIZE->need_surface_clean = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
D3DLOCKED_RECT rect;
|
|
||||||
HRESULT hr;
|
HRESULT hr;
|
||||||
topSurface->LockRect(&rect, NULL, D3DLOCK_DONOTWAIT);
|
|
||||||
|
|
||||||
// phase 1 - copy the original back buffer onto the new surface.
|
// phase 1 - copy the original back buffer onto the new surface.
|
||||||
// we draw it 1:1 in the center of the surface.
|
// we draw it 1:1 in the center of the surface.
|
||||||
@@ -856,7 +886,6 @@ void SurfaceHook(IDirect3DDevice9 *pReal) {
|
|||||||
originRect2.left, originRect2.top, originRect2.right, originRect2.bottom);
|
originRect2.left, originRect2.top, originRect2.right, originRect2.bottom);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
topSurface->UnlockRect();
|
|
||||||
|
|
||||||
// phase 2 - viewport calculation - do the actual zoom / offset math
|
// phase 2 - viewport calculation - do the actual zoom / offset math
|
||||||
// figure out what region of the surface to copy back to the back buffer.
|
// figure out what region of the surface to copy back to the back buffer.
|
||||||
@@ -931,7 +960,6 @@ void SurfaceHook(IDirect3DDevice9 *pReal) {
|
|||||||
// targetRect.left, targetRect.top, targetRect.right, targetRect.bottom);
|
// targetRect.left, targetRect.top, targetRect.right, targetRect.bottom);
|
||||||
|
|
||||||
// phase 3 - draw the surface to back buffer
|
// phase 3 - draw the surface to back buffer
|
||||||
backbuffer->LockRect(&rect, NULL, D3DLOCK_DONOTWAIT);
|
|
||||||
bool use_linear_filter = true;
|
bool use_linear_filter = true;
|
||||||
if (cfg::SCREENRESIZE->enable_screen_resize) {
|
if (cfg::SCREENRESIZE->enable_screen_resize) {
|
||||||
use_linear_filter = cfg::SCREENRESIZE->enable_linear_filter;
|
use_linear_filter = cfg::SCREENRESIZE->enable_linear_filter;
|
||||||
@@ -940,7 +968,6 @@ void SurfaceHook(IDirect3DDevice9 *pReal) {
|
|||||||
topSurface, &targetRect,
|
topSurface, &targetRect,
|
||||||
backbuffer, nullptr,
|
backbuffer, nullptr,
|
||||||
use_linear_filter ? D3DTEXF_LINEAR : D3DTEXF_NONE);
|
use_linear_filter ? D3DTEXF_LINEAR : D3DTEXF_NONE);
|
||||||
backbuffer->UnlockRect();
|
|
||||||
if (hr != D3D_OK) {
|
if (hr != D3D_OK) {
|
||||||
log_warning(
|
log_warning(
|
||||||
"graphics::d3d9",
|
"graphics::d3d9",
|
||||||
@@ -952,10 +979,6 @@ void SurfaceHook(IDirect3DDevice9 *pReal) {
|
|||||||
HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::EndScene() {
|
HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::EndScene() {
|
||||||
WRAP_DEBUG;
|
WRAP_DEBUG;
|
||||||
|
|
||||||
if (cfg::SCREENRESIZE->enable_screen_resize || GRAPHICS_FS_ORIENTATION_SWAP) {
|
|
||||||
SurfaceHook(pReal);
|
|
||||||
}
|
|
||||||
|
|
||||||
static std::once_flag printed;
|
static std::once_flag printed;
|
||||||
std::call_once(printed, []() {
|
std::call_once(printed, []() {
|
||||||
log_misc("graphics::d3d9", "WrappedIDirect3DDevice9::EndScene");
|
log_misc("graphics::d3d9", "WrappedIDirect3DDevice9::EndScene");
|
||||||
|
|||||||
@@ -35,6 +35,10 @@ static const GUID IID_WrappedIDirect3DDevice9 = {
|
|||||||
0x6dec0d40, 0x1339, 0x4bda, { 0xa5, 0xf2, 0x22, 0x31, 0xd4, 0x1, 0xf, 0xd1 }
|
0x6dec0d40, 0x1339, 0x4bda, { 0xa5, 0xf2, 0x22, 0x31, 0xd4, 0x1, 0xf, 0xd1 }
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// applies the image resize / orientation swap by copying the back buffer through an
|
||||||
|
// oversized intermediate surface and back. expects the real (unwrapped) device.
|
||||||
|
void SurfaceHook(IDirect3DDevice9 *pReal);
|
||||||
|
|
||||||
struct WrappedIDirect3DDevice9 : IDirect3DDevice9Ex {
|
struct WrappedIDirect3DDevice9 : IDirect3DDevice9Ex {
|
||||||
explicit WrappedIDirect3DDevice9(HWND hFocusWindow, IDirect3DDevice9 *orig)
|
explicit WrappedIDirect3DDevice9(HWND hFocusWindow, IDirect3DDevice9 *orig)
|
||||||
: hFocusWindow(hFocusWindow), pReal(orig), is_d3d9ex(false) {
|
: hFocusWindow(hFocusWindow), pReal(orig), is_d3d9ex(false) {
|
||||||
|
|||||||
@@ -5,6 +5,7 @@
|
|||||||
|
|
||||||
#include "graphics.h"
|
#include "graphics.h"
|
||||||
|
|
||||||
|
#include <chrono>
|
||||||
#include <set>
|
#include <set>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include <mutex>
|
#include <mutex>
|
||||||
@@ -18,6 +19,7 @@
|
|||||||
#include "games/iidx/iidx.h"
|
#include "games/iidx/iidx.h"
|
||||||
#include "games/popn/popn.h"
|
#include "games/popn/popn.h"
|
||||||
#include "hooks/graphics/backends/d3d9/d3d9_backend.h"
|
#include "hooks/graphics/backends/d3d9/d3d9_backend.h"
|
||||||
|
#include "hooks/graphics/backends/d3d11/d3d11_backend.h"
|
||||||
#include "launcher/shutdown.h"
|
#include "launcher/shutdown.h"
|
||||||
#include "overlay/overlay.h"
|
#include "overlay/overlay.h"
|
||||||
#include "touch/touch.h"
|
#include "touch/touch.h"
|
||||||
@@ -39,6 +41,8 @@ struct CaptureData {
|
|||||||
HWND TDJ_SUBSCREEN_WINDOW = nullptr;
|
HWND TDJ_SUBSCREEN_WINDOW = nullptr;
|
||||||
HWND SDVX_SUBSCREEN_WINDOW = nullptr;
|
HWND SDVX_SUBSCREEN_WINDOW = nullptr;
|
||||||
HWND GFDM_SUBSCREEN_WINDOW = nullptr;
|
HWND GFDM_SUBSCREEN_WINDOW = nullptr;
|
||||||
|
static HWND GFDM_LEFT_WINDOW = nullptr;
|
||||||
|
static HWND GFDM_RIGHT_WINDOW = nullptr;
|
||||||
HWND POPN_SUBSCREEN_WINDOW = nullptr;
|
HWND POPN_SUBSCREEN_WINDOW = nullptr;
|
||||||
bool FAKE_SUBSCREEN_ADAPTER = false;
|
bool FAKE_SUBSCREEN_ADAPTER = false;
|
||||||
|
|
||||||
@@ -58,6 +62,19 @@ static std::mutex GRAPHICS_CAPTURE_SCREENS_M {};
|
|||||||
static CaptureData GRAPHICS_CAPTURE_BUFFER[GRAPHICS_CAPTURE_SCREEN_NO] {};
|
static CaptureData GRAPHICS_CAPTURE_BUFFER[GRAPHICS_CAPTURE_SCREEN_NO] {};
|
||||||
static std::mutex GRAPHICS_CAPTURE_BUFFER_M[GRAPHICS_CAPTURE_SCREEN_NO] {};
|
static std::mutex GRAPHICS_CAPTURE_BUFFER_M[GRAPHICS_CAPTURE_SCREEN_NO] {};
|
||||||
static std::condition_variable GRAPHICS_CAPTURE_CV[GRAPHICS_CAPTURE_SCREEN_NO] {};
|
static std::condition_variable GRAPHICS_CAPTURE_CV[GRAPHICS_CAPTURE_SCREEN_NO] {};
|
||||||
|
static bool GRAPHICS_CAPTURE_SKIP_SIGNAL[GRAPHICS_CAPTURE_SCREEN_NO] {};
|
||||||
|
static constexpr std::chrono::milliseconds GRAPHICS_CAPTURE_RECEIVE_TIMEOUT {2000};
|
||||||
|
|
||||||
|
static void graphics_capture_cancel_pending(int screen) {
|
||||||
|
std::lock_guard<std::mutex> lock(GRAPHICS_CAPTURE_SCREENS_M);
|
||||||
|
|
||||||
|
for (auto it = GRAPHICS_CAPTURE_SCREENS.rbegin(); it != GRAPHICS_CAPTURE_SCREENS.rend(); ++it) {
|
||||||
|
if (*it == screen) {
|
||||||
|
GRAPHICS_CAPTURE_SCREENS.erase(std::next(it).base());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
static std::optional<graphics_orientation> target_orientation_on_boot;
|
static std::optional<graphics_orientation> target_orientation_on_boot;
|
||||||
static UINT target_refresh_rate_on_boot = 0;
|
static UINT target_refresh_rate_on_boot = 0;
|
||||||
@@ -76,7 +93,8 @@ UINT GRAPHICS_FORCE_REFRESH = 0;
|
|||||||
std::optional<uint32_t> GRAPHICS_FORCE_REFRESH_SUB;
|
std::optional<uint32_t> GRAPHICS_FORCE_REFRESH_SUB;
|
||||||
std::optional<int> GRAPHICS_FORCE_VSYNC_BUFFER;
|
std::optional<int> GRAPHICS_FORCE_VSYNC_BUFFER;
|
||||||
bool GRAPHICS_FORCE_SINGLE_ADAPTER = false;
|
bool GRAPHICS_FORCE_SINGLE_ADAPTER = false;
|
||||||
bool GRAPHICS_PREVENT_SECONDARY_WINDOW = false;
|
bool GRAPHICS_PREVENT_SECONDARY_WINDOWS = false;
|
||||||
|
bool GRAPHICS_GITADORA_HIDE_SIDE_WINDOWS = false;
|
||||||
graphics_dx9on12_state GRAPHICS_9_ON_12_STATE = DX9ON12_AUTO;
|
graphics_dx9on12_state GRAPHICS_9_ON_12_STATE = DX9ON12_AUTO;
|
||||||
bool GRAPHICS_9_ON_12_REQUESTED_BY_GAME = false;
|
bool GRAPHICS_9_ON_12_REQUESTED_BY_GAME = false;
|
||||||
bool SUBSCREEN_FORCE_REDRAW = false;
|
bool SUBSCREEN_FORCE_REDRAW = false;
|
||||||
@@ -121,6 +139,128 @@ static void reset_window_hook(HWND hWnd) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static std::string gitadora_canonical_window_name(const std::string &window_name) {
|
||||||
|
if (window_name == "GITADORA") {
|
||||||
|
return "GITADORA";
|
||||||
|
}
|
||||||
|
if (window_name.ends_with("LEFT")) {
|
||||||
|
return "LEFT";
|
||||||
|
}
|
||||||
|
if (window_name.ends_with("RIGHT")) {
|
||||||
|
return "RIGHT";
|
||||||
|
}
|
||||||
|
if (window_name.ends_with("SMALL")) {
|
||||||
|
return "SMALL";
|
||||||
|
}
|
||||||
|
return "";
|
||||||
|
}
|
||||||
|
|
||||||
|
static const char *gitadora_window_name_for_hwnd(HWND hWnd) {
|
||||||
|
if (hWnd == nullptr) {
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
if (GRAPHICS_HOOKED_WINDOW.has_value() && hWnd == GRAPHICS_HOOKED_WINDOW.value()) {
|
||||||
|
return "GITADORA";
|
||||||
|
}
|
||||||
|
if (hWnd == GFDM_LEFT_WINDOW) {
|
||||||
|
return "LEFT";
|
||||||
|
}
|
||||||
|
if (hWnd == GFDM_RIGHT_WINDOW) {
|
||||||
|
return "RIGHT";
|
||||||
|
}
|
||||||
|
if (hWnd == GFDM_SUBSCREEN_WINDOW) {
|
||||||
|
return "SMALL";
|
||||||
|
}
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool is_gfdm_known_window(HWND hWnd) {
|
||||||
|
return gitadora_window_name_for_hwnd(hWnd) != nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool gitadora_should_block_game_window_placement(HWND hWnd) {
|
||||||
|
if (!GRAPHICS_WINDOWED || !games::gitadora::is_arena_model()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
const auto window_name = gitadora_window_name_for_hwnd(hWnd);
|
||||||
|
return window_name != nullptr && graphics_gitadora_has_window_monitor(window_name);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void gitadora_remember_window(HWND hWnd, const std::string &window_name) {
|
||||||
|
if (window_name == "LEFT") {
|
||||||
|
GFDM_LEFT_WINDOW = hWnd;
|
||||||
|
} else if (window_name == "RIGHT") {
|
||||||
|
GFDM_RIGHT_WINDOW = hWnd;
|
||||||
|
} else if (window_name == "SMALL") {
|
||||||
|
GFDM_SUBSCREEN_WINDOW = hWnd;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool gitadora_should_allow_small_resize() {
|
||||||
|
return GRAPHICS_WINDOWED &&
|
||||||
|
games::gitadora::is_arena_model() &&
|
||||||
|
!graphics_gitadora_is_borderless_windowed();
|
||||||
|
}
|
||||||
|
|
||||||
|
static void gitadora_apply_small_resize_style(DWORD &style) {
|
||||||
|
if (!gitadora_should_allow_small_resize()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
style |= WS_SIZEBOX;
|
||||||
|
style |= WS_MAXIMIZEBOX;
|
||||||
|
style |= WS_SYSMENU;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void gitadora_force_window_style(HWND hWnd) {
|
||||||
|
if (!GRAPHICS_WINDOWED || !games::gitadora::is_arena_model() || hWnd == nullptr) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
DWORD style = GetWindowLongA(hWnd, GWL_STYLE);
|
||||||
|
DWORD style_ex = GetWindowLongA(hWnd, GWL_EXSTYLE);
|
||||||
|
const DWORD style_orig = style;
|
||||||
|
const DWORD style_ex_orig = style_ex;
|
||||||
|
graphics_gitadora_apply_window_style(style, style_ex);
|
||||||
|
if (hWnd == GFDM_SUBSCREEN_WINDOW) {
|
||||||
|
gitadora_apply_small_resize_style(style);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (style == style_orig && style_ex == style_ex_orig) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (SetWindowLongA_orig != nullptr) {
|
||||||
|
SetWindowLongA_orig(hWnd, GWL_STYLE, static_cast<LONG>(style));
|
||||||
|
SetWindowLongA_orig(hWnd, GWL_EXSTYLE, static_cast<LONG>(style_ex));
|
||||||
|
} else {
|
||||||
|
SetWindowLongA(hWnd, GWL_STYLE, static_cast<LONG>(style));
|
||||||
|
SetWindowLongA(hWnd, GWL_EXSTYLE, static_cast<LONG>(style_ex));
|
||||||
|
}
|
||||||
|
|
||||||
|
const UINT flags =
|
||||||
|
SWP_NOMOVE |
|
||||||
|
SWP_NOSIZE |
|
||||||
|
SWP_NOZORDER |
|
||||||
|
SWP_NOACTIVATE |
|
||||||
|
SWP_FRAMECHANGED;
|
||||||
|
if (SetWindowPos_orig != nullptr) {
|
||||||
|
SetWindowPos_orig(hWnd, nullptr, 0, 0, 0, 0, flags);
|
||||||
|
} else {
|
||||||
|
SetWindowPos(hWnd, nullptr, 0, 0, 0, 0, flags);
|
||||||
|
}
|
||||||
|
|
||||||
|
log_misc(
|
||||||
|
"graphics",
|
||||||
|
"GITADORA window style override: hwnd={}, style 0x{:x}->0x{:x}, ex 0x{:x}->0x{:x}",
|
||||||
|
fmt::ptr(hWnd),
|
||||||
|
style_orig,
|
||||||
|
style,
|
||||||
|
style_ex_orig,
|
||||||
|
style_ex);
|
||||||
|
}
|
||||||
|
|
||||||
// window procedure
|
// window procedure
|
||||||
static LRESULT CALLBACK WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
|
static LRESULT CALLBACK WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
|
||||||
|
|
||||||
@@ -282,6 +422,18 @@ static LRESULT CALLBACK WsubWindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPAR
|
|||||||
log_misc("graphics", "ignore WM_CLOSE for subscreen window");
|
log_misc("graphics", "ignore WM_CLOSE for subscreen window");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (hWnd == GFDM_SUBSCREEN_WINDOW && (uMsg == WM_MOVE || uMsg == WM_SIZE)) {
|
||||||
|
update_spicetouch_window_dimensions(hWnd);
|
||||||
|
if (SPICETOUCH_TOUCH_HWND) {
|
||||||
|
SetWindowPos(
|
||||||
|
SPICETOUCH_TOUCH_HWND, HWND_TOP,
|
||||||
|
SPICETOUCH_TOUCH_X, SPICETOUCH_TOUCH_Y,
|
||||||
|
SPICETOUCH_TOUCH_WIDTH, SPICETOUCH_TOUCH_HEIGHT,
|
||||||
|
SWP_NOZORDER | SWP_NOREDRAW | SWP_NOREPOSITION | SWP_NOACTIVATE);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return CallWindowProcA(WSUB_WNDPROC_ORIG, hWnd, uMsg, wParam, lParam);
|
return CallWindowProcA(WSUB_WNDPROC_ORIG, hWnd, uMsg, wParam, lParam);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -345,25 +497,37 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
|
|||||||
fmt::ptr(lpParam));
|
fmt::ptr(lpParam));
|
||||||
|
|
||||||
// gfdm
|
// gfdm
|
||||||
|
std::string effective_window_name = window_name;
|
||||||
if (avs::game::is_model({"J32", "J33", "K32", "K33", "L32", "L33", "M32"})) {
|
if (avs::game::is_model({"J32", "J33", "K32", "K33", "L32", "L33", "M32"})) {
|
||||||
// set window name
|
// set window name
|
||||||
if (!lpWindowName) {
|
if (!lpWindowName) {
|
||||||
lpWindowName = "GITADORA";
|
lpWindowName = "GITADORA";
|
||||||
|
effective_window_name = "GITADORA";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool is_tdj_sub_window = avs::game::is_model("LDJ") && window_name.ends_with(" sub");
|
bool is_tdj_sub_window = avs::game::is_model("LDJ") && window_name.ends_with(" sub");
|
||||||
bool is_sdvx_sub_window = avs::game::is_model("KFC") && window_name.ends_with(" Sub Screen");
|
bool is_sdvx_sub_window = avs::game::is_model("KFC") && window_name.ends_with(" Sub Screen");
|
||||||
bool is_popn_sub_window = avs::game::is_model("M39") && window_name.ends_with("Sub Screen");
|
bool is_popn_sub_window = avs::game::is_model("M39") && window_name.ends_with("Sub Screen");
|
||||||
bool is_gfdm_sub_window = games::gitadora::is_arena_model() && window_name.ends_with("SMALL");
|
const std::string gfdm_window_name = games::gitadora::is_arena_model()
|
||||||
|
? gitadora_canonical_window_name(effective_window_name)
|
||||||
|
: "";
|
||||||
|
const bool is_gfdm_window = !gfdm_window_name.empty();
|
||||||
|
const bool is_gfdm_sub_window = gfdm_window_name == "SMALL";
|
||||||
|
const bool allow_gfdm_small_resize =
|
||||||
|
is_gfdm_sub_window && gitadora_should_allow_small_resize();
|
||||||
|
|
||||||
// update style / ex-style
|
// update style / ex-style
|
||||||
if (is_tdj_sub_window || is_sdvx_sub_window || is_gfdm_sub_window || is_popn_sub_window) {
|
if (is_tdj_sub_window || is_sdvx_sub_window || is_gfdm_sub_window || is_popn_sub_window) {
|
||||||
// hide maximize button (prevent misaligned touches)
|
// hide maximize button (prevent misaligned touches)
|
||||||
dwStyle &= ~(WS_MAXIMIZEBOX);
|
if (!allow_gfdm_small_resize) {
|
||||||
|
dwStyle &= ~(WS_MAXIMIZEBOX);
|
||||||
|
}
|
||||||
|
|
||||||
// mouse clicks become misaligned when resized
|
// mouse clicks become misaligned when resized
|
||||||
dwStyle &= ~(WS_SIZEBOX);
|
if (!allow_gfdm_small_resize) {
|
||||||
|
dwStyle &= ~(WS_SIZEBOX);
|
||||||
|
}
|
||||||
|
|
||||||
// borderless
|
// borderless
|
||||||
if (GRAPHICS_WINDOWED && GRAPHICS_WSUB_BORDERLESS) {
|
if (GRAPHICS_WINDOWED && GRAPHICS_WSUB_BORDERLESS) {
|
||||||
@@ -377,6 +541,13 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (allow_gfdm_small_resize) {
|
||||||
|
gitadora_apply_small_resize_style(dwStyle);
|
||||||
|
}
|
||||||
|
if (is_gfdm_window) {
|
||||||
|
graphics_gitadora_apply_window_style(dwStyle, dwExStyle);
|
||||||
|
}
|
||||||
|
|
||||||
if (is_sdvx_sub_window) {
|
if (is_sdvx_sub_window) {
|
||||||
graphics_load_windowed_subscreen_parameters();
|
graphics_load_windowed_subscreen_parameters();
|
||||||
if (GRAPHICS_WSUB_SIZE.has_value()) {
|
if (GRAPHICS_WSUB_SIZE.has_value()) {
|
||||||
@@ -395,6 +566,16 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (is_gfdm_window) {
|
||||||
|
graphics_gitadora_apply_window_monitor(
|
||||||
|
gfdm_window_name,
|
||||||
|
x,
|
||||||
|
y,
|
||||||
|
nWidth,
|
||||||
|
nHeight,
|
||||||
|
true);
|
||||||
|
}
|
||||||
|
|
||||||
if (GRAPHICS_WINDOWED) {
|
if (GRAPHICS_WINDOWED) {
|
||||||
graphics_window_check_bounds_before_creation(x, y, nWidth, nHeight);
|
graphics_window_check_bounds_before_creation(x, y, nWidth, nHeight);
|
||||||
}
|
}
|
||||||
@@ -421,14 +602,20 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
|
|||||||
}
|
}
|
||||||
|
|
||||||
// only hook touch window if multiple windows are allowed
|
// only hook touch window if multiple windows are allowed
|
||||||
if (is_gfdm_sub_window && GRAPHICS_WINDOWED && !GRAPHICS_PREVENT_SECONDARY_WINDOW) {
|
if (gfdm_window_name == "LEFT" || gfdm_window_name == "RIGHT") {
|
||||||
GFDM_SUBSCREEN_WINDOW = result;
|
gitadora_remember_window(result, gfdm_window_name);
|
||||||
|
}
|
||||||
|
if (is_gfdm_sub_window && GRAPHICS_WINDOWED && !GRAPHICS_PREVENT_SECONDARY_WINDOWS) {
|
||||||
|
gitadora_remember_window(result, gfdm_window_name);
|
||||||
graphics_hook_subscreen_window(GFDM_SUBSCREEN_WINDOW);
|
graphics_hook_subscreen_window(GFDM_SUBSCREEN_WINDOW);
|
||||||
}
|
}
|
||||||
|
if (is_gfdm_window && GRAPHICS_WINDOWED && !GRAPHICS_PREVENT_SECONDARY_WINDOWS) {
|
||||||
|
gitadora_force_window_style(result);
|
||||||
|
}
|
||||||
|
|
||||||
if (is_popn_sub_window) {
|
if (is_popn_sub_window) {
|
||||||
POPN_SUBSCREEN_WINDOW = result;
|
POPN_SUBSCREEN_WINDOW = result;
|
||||||
if (!GRAPHICS_PREVENT_SECONDARY_WINDOW) {
|
if (!GRAPHICS_PREVENT_SECONDARY_WINDOWS) {
|
||||||
graphics_hook_subscreen_window(POPN_SUBSCREEN_WINDOW);
|
graphics_hook_subscreen_window(POPN_SUBSCREEN_WINDOW);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -613,6 +800,12 @@ static BOOL WINAPI MoveWindow_hook(HWND hWnd, int X, int Y, int nWidth, int nHei
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Monitor overrides are applied at creation time. Suppress later game
|
||||||
|
// placement calls instead of resizing again during scene transitions.
|
||||||
|
if (gitadora_should_block_game_window_placement(hWnd)) {
|
||||||
|
return TRUE;
|
||||||
|
}
|
||||||
|
|
||||||
// call original
|
// call original
|
||||||
return MoveWindow_orig(hWnd, X, Y, nWidth, nHeight, bRepaint);
|
return MoveWindow_orig(hWnd, X, Y, nWidth, nHeight, bRepaint);
|
||||||
}
|
}
|
||||||
@@ -666,8 +859,17 @@ static LONG WINAPI SetWindowLongA_hook(HWND hWnd, int nIndex, LONG dwNewLong) {
|
|||||||
dwNewLong |= WS_OVERLAPPEDWINDOW;
|
dwNewLong |= WS_OVERLAPPEDWINDOW;
|
||||||
}
|
}
|
||||||
|
|
||||||
// call original
|
const bool force_gfdm_style =
|
||||||
return SetWindowLongA_orig(hWnd, nIndex, dwNewLong);
|
GRAPHICS_WINDOWED &&
|
||||||
|
games::gitadora::is_arena_model() &&
|
||||||
|
is_gfdm_known_window(hWnd) &&
|
||||||
|
(nIndex == GWL_STYLE || nIndex == GWL_EXSTYLE);
|
||||||
|
|
||||||
|
const auto result = SetWindowLongA_orig(hWnd, nIndex, dwNewLong);
|
||||||
|
if (force_gfdm_style) {
|
||||||
|
gitadora_force_window_style(hWnd);
|
||||||
|
}
|
||||||
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
static LONG WINAPI SetWindowLongW_hook(HWND hWnd, int nIndex, LONG dwNewLong) {
|
static LONG WINAPI SetWindowLongW_hook(HWND hWnd, int nIndex, LONG dwNewLong) {
|
||||||
@@ -677,8 +879,17 @@ static LONG WINAPI SetWindowLongW_hook(HWND hWnd, int nIndex, LONG dwNewLong) {
|
|||||||
dwNewLong |= WS_OVERLAPPEDWINDOW;
|
dwNewLong |= WS_OVERLAPPEDWINDOW;
|
||||||
}
|
}
|
||||||
|
|
||||||
// call original
|
const bool force_gfdm_style =
|
||||||
return SetWindowLongW_orig(hWnd, nIndex, dwNewLong);
|
GRAPHICS_WINDOWED &&
|
||||||
|
games::gitadora::is_arena_model() &&
|
||||||
|
is_gfdm_known_window(hWnd) &&
|
||||||
|
(nIndex == GWL_STYLE || nIndex == GWL_EXSTYLE);
|
||||||
|
|
||||||
|
const auto result = SetWindowLongW_orig(hWnd, nIndex, dwNewLong);
|
||||||
|
if (force_gfdm_style) {
|
||||||
|
gitadora_force_window_style(hWnd);
|
||||||
|
}
|
||||||
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
static BOOL WINAPI SetWindowPos_hook(HWND hWnd, HWND hWndInsertAfter,
|
static BOOL WINAPI SetWindowPos_hook(HWND hWnd, HWND hWndInsertAfter,
|
||||||
@@ -689,6 +900,13 @@ static BOOL WINAPI SetWindowPos_hook(HWND hWnd, HWND hWndInsertAfter,
|
|||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Monitor overrides are applied at creation time. Suppress later game
|
||||||
|
// placement calls instead of resizing again during scene transitions.
|
||||||
|
if (gitadora_should_block_game_window_placement(hWnd) &&
|
||||||
|
(uFlags & (SWP_NOMOVE | SWP_NOSIZE)) != (SWP_NOMOVE | SWP_NOSIZE)) {
|
||||||
|
return TRUE;
|
||||||
|
}
|
||||||
|
|
||||||
// prevent gitadora arena model from shifting windows around if the user has preferences
|
// prevent gitadora arena model from shifting windows around if the user has preferences
|
||||||
if (GRAPHICS_WINDOWED && games::gitadora::is_arena_model() &&
|
if (GRAPHICS_WINDOWED && games::gitadora::is_arena_model() &&
|
||||||
GRAPHICS_HOOKED_WINDOW.has_value() && hWnd == GRAPHICS_HOOKED_WINDOW.value() &&
|
GRAPHICS_HOOKED_WINDOW.has_value() && hWnd == GRAPHICS_HOOKED_WINDOW.value() &&
|
||||||
@@ -702,14 +920,21 @@ static BOOL WINAPI SetWindowPos_hook(HWND hWnd, HWND hWndInsertAfter,
|
|||||||
|
|
||||||
static BOOL WINAPI ShowWindow_hook(HWND hWnd, int nCmdShow) {
|
static BOOL WINAPI ShowWindow_hook(HWND hWnd, int nCmdShow) {
|
||||||
if (games::gitadora::is_arena_model() &&
|
if (games::gitadora::is_arena_model() &&
|
||||||
GRAPHICS_PREVENT_SECONDARY_WINDOW &&
|
GRAPHICS_PREVENT_SECONDARY_WINDOWS &&
|
||||||
hWnd != GRAPHICS_HOOKED_WINDOW) {
|
hWnd != GRAPHICS_HOOKED_WINDOW) {
|
||||||
log_info("graphics", "ShowWindow_hook - hiding sub window {}", fmt::ptr(hWnd));
|
log_info("graphics", "ShowWindow_hook - hiding sub window {}", fmt::ptr(hWnd));
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (games::gitadora::is_arena_model() &&
|
||||||
|
GRAPHICS_GITADORA_HIDE_SIDE_WINDOWS &&
|
||||||
|
(hWnd == GFDM_LEFT_WINDOW || hWnd == GFDM_RIGHT_WINDOW)) {
|
||||||
|
log_info("graphics", "ShowWindow_hook - hiding GITADORA side window {}", fmt::ptr(hWnd));
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
if (games::popn::is_pikapika_model() &&
|
if (games::popn::is_pikapika_model() &&
|
||||||
GRAPHICS_PREVENT_SECONDARY_WINDOW &&
|
GRAPHICS_PREVENT_SECONDARY_WINDOWS &&
|
||||||
hWnd == POPN_SUBSCREEN_WINDOW) {
|
hWnd == POPN_SUBSCREEN_WINDOW) {
|
||||||
log_info("graphics", "ShowWindow_hook - hiding sub window {}", fmt::ptr(hWnd));
|
log_info("graphics", "ShowWindow_hook - hiding sub window {}", fmt::ptr(hWnd));
|
||||||
return true;
|
return true;
|
||||||
@@ -841,6 +1066,7 @@ void graphics_init() {
|
|||||||
|
|
||||||
// init backends
|
// init backends
|
||||||
graphics_d3d9_init();
|
graphics_d3d9_init();
|
||||||
|
graphics_d3d11_init();
|
||||||
|
|
||||||
// general hooks
|
// general hooks
|
||||||
ChangeDisplaySettingsA_orig = detour::iat_try("ChangeDisplaySettingsA", ChangeDisplaySettingsA_hook);
|
ChangeDisplaySettingsA_orig = detour::iat_try("ChangeDisplaySettingsA", ChangeDisplaySettingsA_hook);
|
||||||
@@ -997,18 +1223,20 @@ void graphics_capture_trigger(int screen) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
bool graphics_capture_consume(int *screen) {
|
bool graphics_capture_consume(int *screen) {
|
||||||
auto flag = !GRAPHICS_CAPTURE_SCREENS.empty();
|
std::lock_guard<std::mutex> lock(GRAPHICS_CAPTURE_SCREENS_M);
|
||||||
if (flag) {
|
|
||||||
std::lock_guard<std::mutex> lock(GRAPHICS_CAPTURE_SCREENS_M);
|
|
||||||
|
|
||||||
*screen = GRAPHICS_CAPTURE_SCREENS.back();
|
if (GRAPHICS_CAPTURE_SCREENS.empty()) {
|
||||||
GRAPHICS_CAPTURE_SCREENS.pop_back();
|
return false;
|
||||||
}
|
}
|
||||||
return flag;
|
|
||||||
|
*screen = GRAPHICS_CAPTURE_SCREENS.back();
|
||||||
|
GRAPHICS_CAPTURE_SCREENS.pop_back();
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void graphics_capture_enqueue(int screen, uint8_t *data, size_t width, size_t height) {
|
void graphics_capture_enqueue(int screen, uint8_t *data, size_t width, size_t height) {
|
||||||
GRAPHICS_CAPTURE_BUFFER_M[screen].lock();
|
GRAPHICS_CAPTURE_BUFFER_M[screen].lock();
|
||||||
|
GRAPHICS_CAPTURE_SKIP_SIGNAL[screen] = false;
|
||||||
auto &capture = GRAPHICS_CAPTURE_BUFFER[screen];
|
auto &capture = GRAPHICS_CAPTURE_BUFFER[screen];
|
||||||
capture.data.reset(data);
|
capture.data.reset(data);
|
||||||
capture.width = width;
|
capture.width = width;
|
||||||
@@ -1019,6 +1247,14 @@ void graphics_capture_enqueue(int screen, uint8_t *data, size_t width, size_t he
|
|||||||
}
|
}
|
||||||
|
|
||||||
void graphics_capture_skip(int screen) {
|
void graphics_capture_skip(int screen) {
|
||||||
|
if (screen < 0 || screen >= static_cast<int>(GRAPHICS_CAPTURE_SCREEN_NO)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
std::lock_guard<std::mutex> lock(GRAPHICS_CAPTURE_BUFFER_M[screen]);
|
||||||
|
GRAPHICS_CAPTURE_SKIP_SIGNAL[screen] = true;
|
||||||
|
}
|
||||||
GRAPHICS_CAPTURE_CV[screen].notify_one();
|
GRAPHICS_CAPTURE_CV[screen].notify_one();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1026,11 +1262,32 @@ bool graphics_capture_receive_jpeg(int screen, TooJpeg::WRITE_ONE_BYTE receiver,
|
|||||||
bool rgb, int quality, bool downsample, int divide, uint64_t *timestamp,
|
bool rgb, int quality, bool downsample, int divide, uint64_t *timestamp,
|
||||||
int *width, int *height) {
|
int *width, int *height) {
|
||||||
|
|
||||||
// wait for capture event
|
if (screen < 0 || screen >= static_cast<int>(GRAPHICS_CAPTURE_SCREEN_NO)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// wait for capture event (with timeout)
|
||||||
std::unique_lock<std::mutex> lock(GRAPHICS_CAPTURE_BUFFER_M[screen]);
|
std::unique_lock<std::mutex> lock(GRAPHICS_CAPTURE_BUFFER_M[screen]);
|
||||||
GRAPHICS_CAPTURE_CV[screen].wait(lock, [screen] {
|
const bool ready = GRAPHICS_CAPTURE_CV[screen].wait_for(
|
||||||
return GRAPHICS_CAPTURE_BUFFER[screen].data != nullptr;
|
lock,
|
||||||
});
|
GRAPHICS_CAPTURE_RECEIVE_TIMEOUT,
|
||||||
|
[screen] {
|
||||||
|
return GRAPHICS_CAPTURE_BUFFER[screen].data != nullptr
|
||||||
|
|| GRAPHICS_CAPTURE_SKIP_SIGNAL[screen];
|
||||||
|
});
|
||||||
|
|
||||||
|
if (!ready) {
|
||||||
|
lock.unlock();
|
||||||
|
graphics_capture_cancel_pending(screen);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (GRAPHICS_CAPTURE_SKIP_SIGNAL[screen]) {
|
||||||
|
GRAPHICS_CAPTURE_SKIP_SIGNAL[screen] = false;
|
||||||
|
lock.unlock();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
auto &capture = GRAPHICS_CAPTURE_BUFFER[screen];
|
auto &capture = GRAPHICS_CAPTURE_BUFFER[screen];
|
||||||
auto capture_data = capture.data;
|
auto capture_data = capture.data;
|
||||||
auto capture_width = capture.width;
|
auto capture_width = capture.width;
|
||||||
|
|||||||
@@ -38,7 +38,8 @@ extern UINT GRAPHICS_FORCE_REFRESH;
|
|||||||
extern std::optional<uint32_t> GRAPHICS_FORCE_REFRESH_SUB;
|
extern std::optional<uint32_t> GRAPHICS_FORCE_REFRESH_SUB;
|
||||||
extern std::optional<int> GRAPHICS_FORCE_VSYNC_BUFFER;
|
extern std::optional<int> GRAPHICS_FORCE_VSYNC_BUFFER;
|
||||||
extern bool GRAPHICS_FORCE_SINGLE_ADAPTER;
|
extern bool GRAPHICS_FORCE_SINGLE_ADAPTER;
|
||||||
extern bool GRAPHICS_PREVENT_SECONDARY_WINDOW;
|
extern bool GRAPHICS_PREVENT_SECONDARY_WINDOWS;
|
||||||
|
extern bool GRAPHICS_GITADORA_HIDE_SIDE_WINDOWS;
|
||||||
extern std::optional<std::pair<uint32_t, uint32_t>> GRAPHICS_FS_CUSTOM_RESOLUTION;
|
extern std::optional<std::pair<uint32_t, uint32_t>> GRAPHICS_FS_CUSTOM_RESOLUTION;
|
||||||
extern std::optional<std::pair<uint32_t, uint32_t>> GRAPHICS_FS_CUSTOM_RESOLUTION_SUB;
|
extern std::optional<std::pair<uint32_t, uint32_t>> GRAPHICS_FS_CUSTOM_RESOLUTION_SUB;
|
||||||
extern bool GRAPHICS_FS_ORIENTATION_SWAP;
|
extern bool GRAPHICS_FS_ORIENTATION_SWAP;
|
||||||
@@ -55,6 +56,10 @@ extern bool GRAPHICS_WINDOW_ALWAYS_ON_TOP;
|
|||||||
extern bool GRAPHICS_WINDOW_BACKBUFFER_SCALE;
|
extern bool GRAPHICS_WINDOW_BACKBUFFER_SCALE;
|
||||||
extern bool GRAPHICS_WINDOW_DISABLE_ROUNDED_CORNERS;
|
extern bool GRAPHICS_WINDOW_DISABLE_ROUNDED_CORNERS;
|
||||||
extern std::optional<HWND> GRAPHICS_HOOKED_WINDOW;
|
extern std::optional<HWND> GRAPHICS_HOOKED_WINDOW;
|
||||||
|
extern std::string GRAPHICS_GITADORA_MAIN_MONITOR;
|
||||||
|
extern std::string GRAPHICS_GITADORA_LEFT_MONITOR;
|
||||||
|
extern std::string GRAPHICS_GITADORA_RIGHT_MONITOR;
|
||||||
|
extern std::string GRAPHICS_GITADORA_SMALL_MONITOR;
|
||||||
|
|
||||||
extern bool GRAPHICS_IIDX_WSUB;
|
extern bool GRAPHICS_IIDX_WSUB;
|
||||||
extern std::optional<std::string> GRAPHICS_WSUB_SIZE;
|
extern std::optional<std::string> GRAPHICS_WSUB_SIZE;
|
||||||
@@ -115,6 +120,16 @@ bool graphics_window_resize_breaks_game();
|
|||||||
bool graphics_window_move_and_resize_breaks_game();
|
bool graphics_window_move_and_resize_breaks_game();
|
||||||
void graphics_load_windowed_subscreen_parameters();
|
void graphics_load_windowed_subscreen_parameters();
|
||||||
void graphics_window_check_bounds_before_creation(int &x, int &y, const int width, const int height);
|
void graphics_window_check_bounds_before_creation(int &x, int &y, const int width, const int height);
|
||||||
|
bool graphics_gitadora_is_borderless_windowed();
|
||||||
|
void graphics_gitadora_apply_window_style(DWORD &style, DWORD &style_ex);
|
||||||
|
bool graphics_gitadora_apply_window_monitor(
|
||||||
|
const std::string &window_name,
|
||||||
|
int &x,
|
||||||
|
int &y,
|
||||||
|
int &width,
|
||||||
|
int &height,
|
||||||
|
bool log_change);
|
||||||
|
bool graphics_gitadora_has_window_monitor(const std::string &window_name);
|
||||||
|
|
||||||
void change_primary_monitor(const std::string &monitor_name);
|
void change_primary_monitor(const std::string &monitor_name);
|
||||||
void update_monitor_on_boot(
|
void update_monitor_on_boot(
|
||||||
|
|||||||
@@ -26,6 +26,10 @@ bool GRAPHICS_WINDOW_ALWAYS_ON_TOP = false;
|
|||||||
bool GRAPHICS_WINDOW_BACKBUFFER_SCALE = false;
|
bool GRAPHICS_WINDOW_BACKBUFFER_SCALE = false;
|
||||||
bool GRAPHICS_WINDOW_DISABLE_ROUNDED_CORNERS = false;
|
bool GRAPHICS_WINDOW_DISABLE_ROUNDED_CORNERS = false;
|
||||||
std::optional<HWND> GRAPHICS_HOOKED_WINDOW;
|
std::optional<HWND> GRAPHICS_HOOKED_WINDOW;
|
||||||
|
std::string GRAPHICS_GITADORA_MAIN_MONITOR;
|
||||||
|
std::string GRAPHICS_GITADORA_LEFT_MONITOR;
|
||||||
|
std::string GRAPHICS_GITADORA_RIGHT_MONITOR;
|
||||||
|
std::string GRAPHICS_GITADORA_SMALL_MONITOR;
|
||||||
|
|
||||||
// IIDX Windowed Subscreen - starts out as false, enabled by IIDX module on pre-attach as needed
|
// IIDX Windowed Subscreen - starts out as false, enabled by IIDX module on pre-attach as needed
|
||||||
bool GRAPHICS_IIDX_WSUB = false;
|
bool GRAPHICS_IIDX_WSUB = false;
|
||||||
@@ -51,6 +55,173 @@ static const DWORD SETWINDOWPOS_NOOP =
|
|||||||
SWP_NOZORDER |
|
SWP_NOZORDER |
|
||||||
SWP_ASYNCWINDOWPOS;
|
SWP_ASYNCWINDOWPOS;
|
||||||
|
|
||||||
|
static int graphics_effective_window_decoration() {
|
||||||
|
if (GRAPHICS_WINDOW_STYLE.has_value()) {
|
||||||
|
return GRAPHICS_WINDOW_STYLE.value();
|
||||||
|
}
|
||||||
|
if (cfg::SCREENRESIZE != nullptr) {
|
||||||
|
return cfg::SCREENRESIZE->window_decoration;
|
||||||
|
}
|
||||||
|
return cfg::WindowDecorationMode::Default;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool graphics_gitadora_is_borderless_windowed() {
|
||||||
|
return GRAPHICS_WINDOWED &&
|
||||||
|
graphics_effective_window_decoration() == cfg::WindowDecorationMode::Borderless;
|
||||||
|
}
|
||||||
|
|
||||||
|
static const std::string &graphics_gitadora_monitor_for_window_name(
|
||||||
|
const std::string &window_name) {
|
||||||
|
if (window_name == "GITADORA") {
|
||||||
|
return GRAPHICS_GITADORA_MAIN_MONITOR;
|
||||||
|
}
|
||||||
|
if (window_name == "LEFT") {
|
||||||
|
return GRAPHICS_GITADORA_LEFT_MONITOR;
|
||||||
|
}
|
||||||
|
if (window_name == "RIGHT") {
|
||||||
|
return GRAPHICS_GITADORA_RIGHT_MONITOR;
|
||||||
|
}
|
||||||
|
if (window_name == "SMALL") {
|
||||||
|
return GRAPHICS_GITADORA_SMALL_MONITOR;
|
||||||
|
}
|
||||||
|
|
||||||
|
static const std::string empty;
|
||||||
|
return empty;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool graphics_gitadora_has_window_monitor(const std::string &window_name) {
|
||||||
|
const auto &monitor_name = graphics_gitadora_monitor_for_window_name(window_name);
|
||||||
|
return !monitor_name.empty();
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool graphics_monitor_rect_from_name(
|
||||||
|
const std::string &monitor_name,
|
||||||
|
RECT &rect,
|
||||||
|
bool log_change) {
|
||||||
|
DEVMODEA devmode {};
|
||||||
|
devmode.dmSize = sizeof(devmode);
|
||||||
|
if (!EnumDisplaySettingsA(monitor_name.c_str(), ENUM_CURRENT_SETTINGS, &devmode)) {
|
||||||
|
if (log_change) {
|
||||||
|
log_warning(
|
||||||
|
"graphics-windowed",
|
||||||
|
"failed to get monitor settings for {}",
|
||||||
|
monitor_name);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
rect.left = devmode.dmPosition.x;
|
||||||
|
rect.top = devmode.dmPosition.y;
|
||||||
|
rect.right = rect.left + static_cast<LONG>(devmode.dmPelsWidth);
|
||||||
|
rect.bottom = rect.top + static_cast<LONG>(devmode.dmPelsHeight);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool graphics_gitadora_apply_monitor_rect(
|
||||||
|
const std::string &monitor_name,
|
||||||
|
const std::string &window_name,
|
||||||
|
int &x,
|
||||||
|
int &y,
|
||||||
|
int &width,
|
||||||
|
int &height,
|
||||||
|
bool log_change) {
|
||||||
|
if (!GRAPHICS_WINDOWED || !games::gitadora::is_arena_model()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if (monitor_name.empty()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
RECT rect {};
|
||||||
|
if (!graphics_monitor_rect_from_name(monitor_name, rect, log_change)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
x = rect.left;
|
||||||
|
y = rect.top;
|
||||||
|
width = rect.right - rect.left;
|
||||||
|
height = rect.bottom - rect.top;
|
||||||
|
|
||||||
|
if (log_change) {
|
||||||
|
log_info(
|
||||||
|
"graphics-windowed",
|
||||||
|
"GITADORA {} monitor override: {} => pos=({}, {}), size={}x{}",
|
||||||
|
window_name,
|
||||||
|
monitor_name,
|
||||||
|
x,
|
||||||
|
y,
|
||||||
|
width,
|
||||||
|
height);
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool graphics_gitadora_apply_main_monitor_to_config() {
|
||||||
|
if (cfg::SCREENRESIZE == nullptr || !graphics_gitadora_is_borderless_windowed()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
int x = 0;
|
||||||
|
int y = 0;
|
||||||
|
int width = 0;
|
||||||
|
int height = 0;
|
||||||
|
if (!graphics_gitadora_apply_monitor_rect(
|
||||||
|
GRAPHICS_GITADORA_MAIN_MONITOR,
|
||||||
|
"GITADORA",
|
||||||
|
x,
|
||||||
|
y,
|
||||||
|
width,
|
||||||
|
height,
|
||||||
|
false)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
cfg::SCREENRESIZE->enable_window_resize = true;
|
||||||
|
cfg::SCREENRESIZE->client_keep_aspect_ratio = false;
|
||||||
|
cfg::SCREENRESIZE->window_offset_x = x;
|
||||||
|
cfg::SCREENRESIZE->window_offset_y = y;
|
||||||
|
cfg::SCREENRESIZE->client_width = width;
|
||||||
|
cfg::SCREENRESIZE->client_height = height;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void graphics_gitadora_apply_window_style(DWORD &style, DWORD &style_ex) {
|
||||||
|
if (!GRAPHICS_WINDOWED || !games::gitadora::is_arena_model()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (graphics_effective_window_decoration()) {
|
||||||
|
case cfg::WindowDecorationMode::Borderless:
|
||||||
|
style &= ~WS_OVERLAPPEDWINDOW;
|
||||||
|
style_ex &= ~WS_EX_CLIENTEDGE;
|
||||||
|
style_ex &= ~WS_EX_WINDOWEDGE;
|
||||||
|
break;
|
||||||
|
case cfg::WindowDecorationMode::ResizableFrame:
|
||||||
|
style |= WS_OVERLAPPEDWINDOW;
|
||||||
|
break;
|
||||||
|
case cfg::WindowDecorationMode::Default:
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool graphics_gitadora_apply_window_monitor(
|
||||||
|
const std::string &window_name,
|
||||||
|
int &x,
|
||||||
|
int &y,
|
||||||
|
int &width,
|
||||||
|
int &height,
|
||||||
|
bool log_change) {
|
||||||
|
return graphics_gitadora_apply_monitor_rect(
|
||||||
|
graphics_gitadora_monitor_for_window_name(window_name),
|
||||||
|
window_name,
|
||||||
|
x,
|
||||||
|
y,
|
||||||
|
width,
|
||||||
|
height,
|
||||||
|
log_change);
|
||||||
|
}
|
||||||
|
|
||||||
void graphics_capture_initial_window(HWND hWnd) {
|
void graphics_capture_initial_window(HWND hWnd) {
|
||||||
if (!GRAPHICS_WINDOWED) {
|
if (!GRAPHICS_WINDOWED) {
|
||||||
return;
|
return;
|
||||||
@@ -181,6 +352,8 @@ void graphics_load_windowed_parameters() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
graphics_gitadora_apply_main_monitor_to_config();
|
||||||
|
|
||||||
// only override if true; don't stomp on user setting
|
// only override if true; don't stomp on user setting
|
||||||
if (GRAPHICS_WINDOW_ALWAYS_ON_TOP) {
|
if (GRAPHICS_WINDOW_ALWAYS_ON_TOP) {
|
||||||
cfg::SCREENRESIZE->window_always_on_top = true;
|
cfg::SCREENRESIZE->window_always_on_top = true;
|
||||||
|
|||||||
@@ -5,6 +5,7 @@
|
|||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <mutex>
|
#include <mutex>
|
||||||
|
#include <stddef.h>
|
||||||
|
|
||||||
#include "avs/core.h"
|
#include "avs/core.h"
|
||||||
#include "avs/ea3.h"
|
#include "avs/ea3.h"
|
||||||
@@ -18,12 +19,14 @@
|
|||||||
|
|
||||||
// hooking related stuff
|
// hooking related stuff
|
||||||
static decltype(GetAdaptersInfo) *GetAdaptersInfo_orig = nullptr;
|
static decltype(GetAdaptersInfo) *GetAdaptersInfo_orig = nullptr;
|
||||||
|
static decltype(GetIpAddrTable) *GetIpAddrTable_orig = nullptr;
|
||||||
static decltype(bind) *bind_orig = nullptr;
|
static decltype(bind) *bind_orig = nullptr;
|
||||||
|
|
||||||
// settings
|
// settings
|
||||||
std::string NETWORK_ADDRESS = "10.9.0.0";
|
std::string NETWORK_ADDRESS = "10.9.0.0";
|
||||||
std::string NETWORK_SUBNET = "255.255.0.0";
|
std::string NETWORK_SUBNET = "255.255.0.0";
|
||||||
static bool GetAdaptersInfo_log = true;
|
static bool GetAdaptersInfo_log = true;
|
||||||
|
static bool GetIpAddrTable_log = true;
|
||||||
|
|
||||||
// network structs
|
// network structs
|
||||||
static struct in_addr network;
|
static struct in_addr network;
|
||||||
@@ -43,6 +46,80 @@ static void defer_network_adapter_error() {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static bool is_valid_ipaddr_row(const MIB_IPADDRROW &row) {
|
||||||
|
static const auto loopback = inet_addr("127.0.0.1");
|
||||||
|
|
||||||
|
return row.dwAddr != 0 && row.dwAddr != loopback;
|
||||||
|
}
|
||||||
|
|
||||||
|
static MIB_IPADDRROW *find_preferred_ipaddr_row(PMIB_IPADDRTABLE table) {
|
||||||
|
|
||||||
|
if (table == nullptr || table->dwNumEntries == 0) {
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
// prefer the row matching -adapternetwork/-adaptersubnet
|
||||||
|
for (DWORD i = 0; i < table->dwNumEntries; i++) {
|
||||||
|
auto &row = table->table[i];
|
||||||
|
if (!is_valid_ipaddr_row(row)) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto row_prefix = row.dwAddr & row.dwMask;
|
||||||
|
if (row_prefix == prefix.s_addr && row.dwMask == subnet.s_addr) {
|
||||||
|
return &row;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// fall back to the interface Windows would route through by default
|
||||||
|
PMIB_IPFORWARDTABLE pIpForwardTable = (MIB_IPFORWARDTABLE *) malloc(sizeof(MIB_IPFORWARDTABLE));
|
||||||
|
DWORD dwSize = 0;
|
||||||
|
if (GetIpForwardTable(pIpForwardTable, &dwSize, TRUE) == ERROR_INSUFFICIENT_BUFFER) {
|
||||||
|
free(pIpForwardTable);
|
||||||
|
pIpForwardTable = (MIB_IPFORWARDTABLE *) malloc(dwSize);
|
||||||
|
}
|
||||||
|
if (GetIpForwardTable(pIpForwardTable, &dwSize, TRUE) != NO_ERROR || pIpForwardTable->dwNumEntries == 0) {
|
||||||
|
free(pIpForwardTable);
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
DWORD best = pIpForwardTable->table[0].dwForwardIfIndex;
|
||||||
|
free(pIpForwardTable);
|
||||||
|
|
||||||
|
for (DWORD i = 0; i < table->dwNumEntries; i++) {
|
||||||
|
auto &row = table->table[i];
|
||||||
|
if (row.dwIndex == best && is_valid_ipaddr_row(row)) {
|
||||||
|
return &row;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// last resort: keep a deterministic valid row instead of exposing all adapters
|
||||||
|
for (DWORD i = 0; i < table->dwNumEntries; i++) {
|
||||||
|
auto &row = table->table[i];
|
||||||
|
if (is_valid_ipaddr_row(row)) {
|
||||||
|
return &row;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void keep_only_ipaddr_row(PMIB_IPADDRTABLE table, MIB_IPADDRROW *row) {
|
||||||
|
if (table == nullptr || row == nullptr) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (GetIpAddrTable_log) {
|
||||||
|
in_addr addr {};
|
||||||
|
addr.s_addr = row->dwAddr;
|
||||||
|
log_info("network", "Using preferred IP address row: {}", inet_ntoa(addr));
|
||||||
|
}
|
||||||
|
|
||||||
|
table->table[0] = *row;
|
||||||
|
table->dwNumEntries = 1;
|
||||||
|
GetIpAddrTable_log = false;
|
||||||
|
}
|
||||||
|
|
||||||
static ULONG WINAPI GetAdaptersInfo_hook(PIP_ADAPTER_INFO pAdapterInfo, PULONG pOutBufLen) {
|
static ULONG WINAPI GetAdaptersInfo_hook(PIP_ADAPTER_INFO pAdapterInfo, PULONG pOutBufLen) {
|
||||||
|
|
||||||
// call orig
|
// call orig
|
||||||
@@ -183,6 +260,50 @@ static ULONG WINAPI GetAdaptersInfo_hook(PIP_ADAPTER_INFO pAdapterInfo, PULONG p
|
|||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static DWORD WINAPI GetIpAddrTable_hook(PMIB_IPADDRTABLE pIpAddrTable, PULONG pdwSize, BOOL bOrder) {
|
||||||
|
|
||||||
|
auto input_size = pdwSize != nullptr ? *pdwSize : 0;
|
||||||
|
auto ret = GetIpAddrTable_orig(pIpAddrTable, pdwSize, bOrder);
|
||||||
|
|
||||||
|
if (ret == NO_ERROR) {
|
||||||
|
auto row = find_preferred_ipaddr_row(pIpAddrTable);
|
||||||
|
if (row != nullptr) {
|
||||||
|
keep_only_ipaddr_row(pIpAddrTable, row);
|
||||||
|
}
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ret != ERROR_INSUFFICIENT_BUFFER || pIpAddrTable == nullptr || pdwSize == nullptr) {
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
// If the caller's buffer is large enough for the filtered single-row table,
|
||||||
|
// satisfy the call even when Windows needed more room for all adapters.
|
||||||
|
const auto one_row_size = offsetof(MIB_IPADDRTABLE, table) + sizeof(MIB_IPADDRROW);
|
||||||
|
if (input_size < one_row_size) {
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto full_size = *pdwSize;
|
||||||
|
auto table = (PMIB_IPADDRTABLE) malloc(full_size);
|
||||||
|
if (table == nullptr) {
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto full_ret = GetIpAddrTable_orig(table, &full_size, bOrder);
|
||||||
|
if (full_ret == NO_ERROR) {
|
||||||
|
auto row = find_preferred_ipaddr_row(table);
|
||||||
|
if (row != nullptr) {
|
||||||
|
keep_only_ipaddr_row(pIpAddrTable, row);
|
||||||
|
*pdwSize = one_row_size;
|
||||||
|
ret = NO_ERROR;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
free(table);
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
static int WINAPI bind_hook(SOCKET s, const struct sockaddr *name, int namelen) {
|
static int WINAPI bind_hook(SOCKET s, const struct sockaddr *name, int namelen) {
|
||||||
|
|
||||||
#ifdef __clang__
|
#ifdef __clang__
|
||||||
@@ -243,6 +364,15 @@ void networkhook_init() {
|
|||||||
GetAdaptersInfo_orig = orig_addr;
|
GetAdaptersInfo_orig = orig_addr;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// GetIpAddrTable hook
|
||||||
|
auto ip_addr_table_orig_addr = detour::iat_try(
|
||||||
|
"GetIpAddrTable", GetIpAddrTable_hook, nullptr);
|
||||||
|
if (!ip_addr_table_orig_addr) {
|
||||||
|
log_warning("network", "Could not hook GetIpAddrTable");
|
||||||
|
} else if (GetIpAddrTable_orig == nullptr) {
|
||||||
|
GetIpAddrTable_orig = ip_addr_table_orig_addr;
|
||||||
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Bind Hook
|
* Bind Hook
|
||||||
*/
|
*/
|
||||||
|
|||||||
@@ -3,6 +3,8 @@
|
|||||||
#include <memory>
|
#include <memory>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
|
#include <cmath>
|
||||||
|
#include <cstdlib>
|
||||||
#include <assert.h>
|
#include <assert.h>
|
||||||
#include <shlwapi.h>
|
#include <shlwapi.h>
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
@@ -70,6 +72,8 @@
|
|||||||
#include "games/museca/museca.h"
|
#include "games/museca/museca.h"
|
||||||
#include "hooks/avshook.h"
|
#include "hooks/avshook.h"
|
||||||
#include "hooks/audio/audio.h"
|
#include "hooks/audio/audio.h"
|
||||||
|
#include "hooks/audio/asio_proxy.h"
|
||||||
|
#include "hooks/audio/backends/wasapi/downmix.h"
|
||||||
#include "hooks/debughook.h"
|
#include "hooks/debughook.h"
|
||||||
#include "hooks/devicehook.h"
|
#include "hooks/devicehook.h"
|
||||||
#include "hooks/graphics/nvenc_hook.h"
|
#include "hooks/graphics/nvenc_hook.h"
|
||||||
@@ -95,6 +99,7 @@
|
|||||||
#include "misc/sde.h"
|
#include "misc/sde.h"
|
||||||
#include "misc/wintouchemu.h"
|
#include "misc/wintouchemu.h"
|
||||||
#include "overlay/overlay.h"
|
#include "overlay/overlay.h"
|
||||||
|
#include "overlay/notifications.h"
|
||||||
#include "overlay/windows/patch_manager.h"
|
#include "overlay/windows/patch_manager.h"
|
||||||
#include "overlay/windows/iidx_seg.h"
|
#include "overlay/windows/iidx_seg.h"
|
||||||
#include "rawinput/rawinput.h"
|
#include "rawinput/rawinput.h"
|
||||||
@@ -374,7 +379,7 @@ int main_implementation(int argc, char *argv[]) {
|
|||||||
}
|
}
|
||||||
if (options[launcher::Options::spice2x_SDVXNoSub].value_bool()) {
|
if (options[launcher::Options::spice2x_SDVXNoSub].value_bool()) {
|
||||||
GRAPHICS_FORCE_SINGLE_ADAPTER = true;
|
GRAPHICS_FORCE_SINGLE_ADAPTER = true;
|
||||||
GRAPHICS_PREVENT_SECONDARY_WINDOW = true;
|
GRAPHICS_PREVENT_SECONDARY_WINDOWS = true;
|
||||||
}
|
}
|
||||||
if (options[launcher::Options::DXDisplayAdapter].is_active() &&
|
if (options[launcher::Options::DXDisplayAdapter].is_active() &&
|
||||||
options[launcher::Options::DXDisplayAdapter].value_uint32() != D3DADAPTER_DEFAULT) {
|
options[launcher::Options::DXDisplayAdapter].value_uint32() != D3DADAPTER_DEFAULT) {
|
||||||
@@ -492,6 +497,9 @@ int main_implementation(int argc, char *argv[]) {
|
|||||||
if (options[launcher::Options::spice2x_SDVXAsioDriver].is_active()) {
|
if (options[launcher::Options::spice2x_SDVXAsioDriver].is_active()) {
|
||||||
games::sdvx::ASIO_DRIVER = options[launcher::Options::spice2x_SDVXAsioDriver].value_text();
|
games::sdvx::ASIO_DRIVER = options[launcher::Options::spice2x_SDVXAsioDriver].value_text();
|
||||||
}
|
}
|
||||||
|
if (options[launcher::Options::SDVXAsioTwoChannel].value_bool()) {
|
||||||
|
WrappedAsio::STEREO_DOWNMIX = WrappedAsio::StereoDownmix::Front;
|
||||||
|
}
|
||||||
if (options[launcher::Options::spice2x_SDVXSubPos].is_active()) {
|
if (options[launcher::Options::spice2x_SDVXSubPos].is_active()) {
|
||||||
auto txt = options[launcher::Options::spice2x_SDVXSubPos].value_text();
|
auto txt = options[launcher::Options::spice2x_SDVXSubPos].value_text();
|
||||||
if (txt == "top") {
|
if (txt == "top") {
|
||||||
@@ -627,7 +635,7 @@ int main_implementation(int argc, char *argv[]) {
|
|||||||
}
|
}
|
||||||
if (options[launcher::Options::PopnNoSub].value_bool()) {
|
if (options[launcher::Options::PopnNoSub].value_bool()) {
|
||||||
GRAPHICS_FORCE_SINGLE_ADAPTER = true;
|
GRAPHICS_FORCE_SINGLE_ADAPTER = true;
|
||||||
GRAPHICS_PREVENT_SECONDARY_WINDOW = true;
|
GRAPHICS_PREVENT_SECONDARY_WINDOWS = true;
|
||||||
}
|
}
|
||||||
if (options[launcher::Options::PopnSubMonitorOverride].is_active()) {
|
if (options[launcher::Options::PopnSubMonitorOverride].is_active()) {
|
||||||
sysutils::SECOND_MONITOR_OVERRIDE = options[launcher::Options::PopnSubMonitorOverride].value_text();
|
sysutils::SECOND_MONITOR_OVERRIDE = options[launcher::Options::PopnSubMonitorOverride].value_text();
|
||||||
@@ -644,12 +652,22 @@ int main_implementation(int argc, char *argv[]) {
|
|||||||
if (options[launcher::Options::GitaDoraCabinetType].is_active()) {
|
if (options[launcher::Options::GitaDoraCabinetType].is_active()) {
|
||||||
games::gitadora::CAB_TYPE = options[launcher::Options::GitaDoraCabinetType].value_uint32();
|
games::gitadora::CAB_TYPE = options[launcher::Options::GitaDoraCabinetType].value_uint32();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// gitadora arena layout
|
||||||
if (options[launcher::Options::GitaDoraArenaSingleWindow].value_bool()) {
|
if (options[launcher::Options::GitaDoraArenaSingleWindow].value_bool()) {
|
||||||
// for full screen
|
games::gitadora::ARENA_WINDOW_COUNT = 1;
|
||||||
GRAPHICS_FORCE_SINGLE_ADAPTER = true;
|
|
||||||
// for windowed
|
|
||||||
GRAPHICS_PREVENT_SECONDARY_WINDOW = true;
|
|
||||||
}
|
}
|
||||||
|
if (options[launcher::Options::GitaDoraArenaWindowLayout].is_active()) {
|
||||||
|
const auto window_count = options[launcher::Options::GitaDoraArenaWindowLayout].value_text();
|
||||||
|
if (window_count == "1") {
|
||||||
|
games::gitadora::ARENA_WINDOW_COUNT = 1;
|
||||||
|
} else if (window_count == "2") {
|
||||||
|
games::gitadora::ARENA_WINDOW_COUNT = 2;
|
||||||
|
} else if (window_count == "4") {
|
||||||
|
games::gitadora::ARENA_WINDOW_COUNT = 4;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (options[launcher::Options::GitaDoraWailHold].is_active()) {
|
if (options[launcher::Options::GitaDoraWailHold].is_active()) {
|
||||||
socd::TILT_HOLD_MS = options[launcher::Options::GitaDoraWailHold].value_uint32();
|
socd::TILT_HOLD_MS = options[launcher::Options::GitaDoraWailHold].value_uint32();
|
||||||
}
|
}
|
||||||
@@ -666,6 +684,12 @@ int main_implementation(int argc, char *argv[]) {
|
|||||||
if (options[launcher::Options::GitaDoraSubOverlaySize].is_active()) {
|
if (options[launcher::Options::GitaDoraSubOverlaySize].is_active()) {
|
||||||
games::gitadora::SUBSCREEN_OVERLAY_SIZE = options[launcher::Options::GitaDoraSubOverlaySize].value_text();
|
games::gitadora::SUBSCREEN_OVERLAY_SIZE = options[launcher::Options::GitaDoraSubOverlaySize].value_text();
|
||||||
}
|
}
|
||||||
|
if (options[launcher::Options::GitaDoraArenaAsioDriver].is_active()) {
|
||||||
|
games::gitadora::ASIO_DRIVER = options[launcher::Options::GitaDoraArenaAsioDriver].value_text();
|
||||||
|
}
|
||||||
|
if (options[launcher::Options::GitaDoraArenaRealtekAccess].value_bool()) {
|
||||||
|
games::gitadora::ALLOW_REALTEK_AUDIO = true;
|
||||||
|
}
|
||||||
if (options[launcher::Options::LoadNostalgiaModule].value_bool()) {
|
if (options[launcher::Options::LoadNostalgiaModule].value_bool()) {
|
||||||
attach_nostalgia = true;
|
attach_nostalgia = true;
|
||||||
}
|
}
|
||||||
@@ -686,6 +710,7 @@ int main_implementation(int argc, char *argv[]) {
|
|||||||
}
|
}
|
||||||
if (options[launcher::Options::GitaDoraTwoChannelAudio].value_bool()) {
|
if (options[launcher::Options::GitaDoraTwoChannelAudio].value_bool()) {
|
||||||
games::gitadora::TWOCHANNEL = true;
|
games::gitadora::TWOCHANNEL = true;
|
||||||
|
WrappedAsio::STEREO_DOWNMIX = WrappedAsio::StereoDownmix::Center;
|
||||||
}
|
}
|
||||||
if (options[launcher::Options::GitaDoraLefty].is_active()) {
|
if (options[launcher::Options::GitaDoraLefty].is_active()) {
|
||||||
const auto text = options[launcher::Options::GitaDoraLefty].value_text();
|
const auto text = options[launcher::Options::GitaDoraLefty].value_text();
|
||||||
@@ -1078,6 +1103,38 @@ int main_implementation(int argc, char *argv[]) {
|
|||||||
if (options[launcher::Options::spice2x_DisableVolumeHook].value_bool()) {
|
if (options[launcher::Options::spice2x_DisableVolumeHook].value_bool()) {
|
||||||
hooks::audio::VOLUME_HOOK_ENABLED = false;
|
hooks::audio::VOLUME_HOOK_ENABLED = false;
|
||||||
}
|
}
|
||||||
|
if (options[launcher::Options::DownmixAudioToStereo].is_active()) {
|
||||||
|
auto &name = options[launcher::Options::DownmixAudioToStereo].value_text();
|
||||||
|
hooks::audio::DOWNMIX_ALGORITHM = hooks::audio::Downmix::name_to_algorithm(name.c_str());
|
||||||
|
}
|
||||||
|
if (options[launcher::Options::AsioDownmixToStereo].is_active()) {
|
||||||
|
// routes the selected pair onto the device's 2.0 front output; a non-None selection
|
||||||
|
// implies force-two-channel (see WrappedAsio::force_two_channels)
|
||||||
|
auto &name = options[launcher::Options::AsioDownmixToStereo].value_text();
|
||||||
|
WrappedAsio::STEREO_DOWNMIX = WrappedAsio::name_to_stereo_downmix(name.c_str());
|
||||||
|
}
|
||||||
|
if (options[launcher::Options::VolumeBoost].is_active()) {
|
||||||
|
const double decibels = std::strtod(
|
||||||
|
options[launcher::Options::VolumeBoost].value_text().c_str(), nullptr);
|
||||||
|
if (decibels > 0.0) {
|
||||||
|
hooks::audio::VOLUME_BOOST = (float) std::pow(10.0, decibels / 20.0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (options[launcher::Options::AudioResample].is_active()) {
|
||||||
|
const uint32_t rate = options[launcher::Options::AudioResample].value_uint32();
|
||||||
|
if (rate > 0) {
|
||||||
|
hooks::audio::RESAMPLE_RATE = rate;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (options[launcher::Options::AudioExclusiveBuffer].is_active()) {
|
||||||
|
const uint32_t ms = options[launcher::Options::AudioExclusiveBuffer].value_uint32();
|
||||||
|
if (ms > 0) {
|
||||||
|
hooks::audio::EXCLUSIVE_BUFFER_MS = ms;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (options[launcher::Options::AudioShared].value_bool()) {
|
||||||
|
hooks::audio::WASAPI_COMPATIBILITY_MODE = true;
|
||||||
|
}
|
||||||
|
|
||||||
if (options[launcher::Options::AudioBackend].is_active()) {
|
if (options[launcher::Options::AudioBackend].is_active()) {
|
||||||
auto &name = options[launcher::Options::AudioBackend].value_text();
|
auto &name = options[launcher::Options::AudioBackend].value_text();
|
||||||
@@ -1128,7 +1185,20 @@ int main_implementation(int argc, char *argv[]) {
|
|||||||
overlay::AUTO_SHOW_FPS = true;
|
overlay::AUTO_SHOW_FPS = true;
|
||||||
}
|
}
|
||||||
if (options[launcher::Options::spice2x_FpsOpposite].value_bool()) {
|
if (options[launcher::Options::spice2x_FpsOpposite].value_bool()) {
|
||||||
overlay::FPS_SHOULD_FLIP = true;
|
// deprecated flag: equivalent to anchoring the FPS window top-left
|
||||||
|
overlay::FPS_LOCATION = overlay::FpsLocation::TopLeft;
|
||||||
|
}
|
||||||
|
if (options[launcher::Options::FpsLocation].is_active()) {
|
||||||
|
const auto txt = options[launcher::Options::FpsLocation].value_text();
|
||||||
|
if (txt == "topright") {
|
||||||
|
overlay::FPS_LOCATION = overlay::FpsLocation::TopRight;
|
||||||
|
} else if (txt == "topleft") {
|
||||||
|
overlay::FPS_LOCATION = overlay::FpsLocation::TopLeft;
|
||||||
|
} else if (txt == "bottomleft") {
|
||||||
|
overlay::FPS_LOCATION = overlay::FpsLocation::BottomLeft;
|
||||||
|
} else if (txt == "bottomright") {
|
||||||
|
overlay::FPS_LOCATION = overlay::FpsLocation::BottomRight;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if (options[launcher::Options::spice2x_SubScreenAutoShow].value_bool()) {
|
if (options[launcher::Options::spice2x_SubScreenAutoShow].value_bool()) {
|
||||||
overlay::AUTO_SHOW_SUBSCREEN = true;
|
overlay::AUTO_SHOW_SUBSCREEN = true;
|
||||||
@@ -1168,6 +1238,22 @@ int main_implementation(int argc, char *argv[]) {
|
|||||||
GRAPHICS_WINDOW_ALWAYS_ON_TOP = options[launcher::Options::spice2x_WindowAlwaysOnTop].value_bool();
|
GRAPHICS_WINDOW_ALWAYS_ON_TOP = options[launcher::Options::spice2x_WindowAlwaysOnTop].value_bool();
|
||||||
GRAPHICS_WINDOW_BACKBUFFER_SCALE = options[launcher::Options::WindowForceScaling].value_bool();
|
GRAPHICS_WINDOW_BACKBUFFER_SCALE = options[launcher::Options::WindowForceScaling].value_bool();
|
||||||
GRAPHICS_WINDOW_DISABLE_ROUNDED_CORNERS = options[launcher::Options::WindowDisableRoundedCorners].value_bool();
|
GRAPHICS_WINDOW_DISABLE_ROUNDED_CORNERS = options[launcher::Options::WindowDisableRoundedCorners].value_bool();
|
||||||
|
if (options[launcher::Options::GitaDoraWindowedMainMonitor].is_active()) {
|
||||||
|
GRAPHICS_GITADORA_MAIN_MONITOR =
|
||||||
|
options[launcher::Options::GitaDoraWindowedMainMonitor].value_text();
|
||||||
|
}
|
||||||
|
if (options[launcher::Options::GitaDoraWindowedLeftMonitor].is_active()) {
|
||||||
|
GRAPHICS_GITADORA_LEFT_MONITOR =
|
||||||
|
options[launcher::Options::GitaDoraWindowedLeftMonitor].value_text();
|
||||||
|
}
|
||||||
|
if (options[launcher::Options::GitaDoraWindowedRightMonitor].is_active()) {
|
||||||
|
GRAPHICS_GITADORA_RIGHT_MONITOR =
|
||||||
|
options[launcher::Options::GitaDoraWindowedRightMonitor].value_text();
|
||||||
|
}
|
||||||
|
if (options[launcher::Options::GitaDoraWindowedSmallMonitor].is_active()) {
|
||||||
|
GRAPHICS_GITADORA_SMALL_MONITOR =
|
||||||
|
options[launcher::Options::GitaDoraWindowedSmallMonitor].value_text();
|
||||||
|
}
|
||||||
|
|
||||||
// IIDX/SDVX Windowed Subscreen
|
// IIDX/SDVX Windowed Subscreen
|
||||||
if (options[launcher::Options::spice2x_IIDXWindowedSubscreenSize].is_active()) {
|
if (options[launcher::Options::spice2x_IIDXWindowedSubscreenSize].is_active()) {
|
||||||
@@ -1344,6 +1430,10 @@ int main_implementation(int argc, char *argv[]) {
|
|||||||
timeutils::TIMER_HACKS_DISABLE = true;
|
timeutils::TIMER_HACKS_DISABLE = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (options[launcher::Options::CfgForceSoftwareRender].value_bool()) {
|
||||||
|
cfg::CONFIGURATOR_FORCE_SOFTWARE_RENDER = true;
|
||||||
|
}
|
||||||
|
|
||||||
// API debugging
|
// API debugging
|
||||||
if (api_debug && !cfg::CONFIGURATOR_STANDALONE) {
|
if (api_debug && !cfg::CONFIGURATOR_STANDALONE) {
|
||||||
API_CONTROLLER = std::make_unique<api::Controller>(api_port, api_pass, api_pretty);
|
API_CONTROLLER = std::make_unique<api::Controller>(api_port, api_pass, api_pretty);
|
||||||
@@ -1398,10 +1488,15 @@ int main_implementation(int argc, char *argv[]) {
|
|||||||
#else
|
#else
|
||||||
#ifdef SPICE64
|
#ifdef SPICE64
|
||||||
log_info("launcher", "SpiceTools Bootstrap (x64) (spice2x)");
|
log_info("launcher", "SpiceTools Bootstrap (x64) (spice2x)");
|
||||||
#elif SPICE32_LARGE_ADDRESS_AWARE
|
|
||||||
log_info("launcher", "SpiceTools Bootstrap (x32 - Large Address Aware) (spice2x)");
|
|
||||||
#else
|
#else
|
||||||
log_info("launcher", "SpiceTools Bootstrap (x32) (spice2x)");
|
// spice.exe and spice_laa.exe share the same compiled objects; the only
|
||||||
|
// difference is the large-address-aware bit set at link time. detect it
|
||||||
|
// at runtime so the log line stays accurate without a separate compile.
|
||||||
|
if (sysutils::is_large_address_aware()) {
|
||||||
|
log_info("launcher", "SpiceTools Bootstrap (x32 - Large Address Aware) (spice2x)");
|
||||||
|
} else {
|
||||||
|
log_info("launcher", "SpiceTools Bootstrap (x32) (spice2x)");
|
||||||
|
}
|
||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
@@ -1493,6 +1588,13 @@ int main_implementation(int argc, char *argv[]) {
|
|||||||
"!!! errors and loss of functionality. !!!\n"
|
"!!! errors and loss of functionality. !!!\n"
|
||||||
"!!! !!!\n"
|
"!!! !!!\n"
|
||||||
);
|
);
|
||||||
|
deferredlogs::defer_error_messages({
|
||||||
|
"-exec option disables all game-specific hooks and I/O emulation",
|
||||||
|
" you must combine this with other flags or have appropriate arcade hardware",
|
||||||
|
" this also turns off many auto-troubleshooter checks",
|
||||||
|
" which means that this analysis will be incomplete",
|
||||||
|
" you need to manually check the logs for failures"
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
if (launcher::signal::DISABLE && !cfg::CONFIGURATOR_STANDALONE) {
|
if (launcher::signal::DISABLE && !cfg::CONFIGURATOR_STANDALONE) {
|
||||||
@@ -1542,12 +1644,23 @@ int main_implementation(int argc, char *argv[]) {
|
|||||||
GRAPHICS_FS_ORIENTATION_SWAP = true;
|
GRAPHICS_FS_ORIENTATION_SWAP = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// for cab usage - set environment variables (outside of -iidx module)
|
||||||
if (games::iidx::DISABLE_CAMS.has_value() &&
|
if (games::iidx::DISABLE_CAMS.has_value() &&
|
||||||
games::iidx::DISABLE_CAMS.value() &&
|
games::iidx::DISABLE_CAMS.value() &&
|
||||||
!cfg::CONFIGURATOR_STANDALONE) {
|
!cfg::CONFIGURATOR_STANDALONE) {
|
||||||
log_misc("launcher", "CONNECT_CAMERA env var set to 0");
|
log_misc("launcher::iidx", "CONNECT_CAMERA env var set to 0");
|
||||||
SetEnvironmentVariable("CONNECT_CAMERA", "0");
|
SetEnvironmentVariable("CONNECT_CAMERA", "0");
|
||||||
}
|
}
|
||||||
|
if (games::iidx::SOUND_OUTPUT_DEVICE.has_value() &&
|
||||||
|
games::iidx::SOUND_OUTPUT_DEVICE.value() != "auto" &&
|
||||||
|
!cfg::CONFIGURATOR_STANDALONE) {
|
||||||
|
log_info(
|
||||||
|
"launcher::iidx",
|
||||||
|
"using user-supplied \"{}\" for SOUND_OUTPUT_DEVICE",
|
||||||
|
games::iidx::SOUND_OUTPUT_DEVICE.value());
|
||||||
|
SetEnvironmentVariable("SOUND_OUTPUT_DEVICE", games::iidx::SOUND_OUTPUT_DEVICE.value().c_str());
|
||||||
|
}
|
||||||
|
|
||||||
// deleted options
|
// deleted options
|
||||||
if (options[launcher::Options::OpenKFControl].value_bool() && !cfg::CONFIGURATOR_STANDALONE) {
|
if (options[launcher::Options::OpenKFControl].value_bool() && !cfg::CONFIGURATOR_STANDALONE) {
|
||||||
@@ -2467,6 +2580,24 @@ int main_implementation(int argc, char *argv[]) {
|
|||||||
// eamuse init
|
// eamuse init
|
||||||
eamuse_autodetect_game();
|
eamuse_autodetect_game();
|
||||||
|
|
||||||
|
// notification position: apply per-game default first, then the explicit
|
||||||
|
// user option (if set) wins over the default.
|
||||||
|
overlay::notifications::apply_game_default_position(eamuse_get_game());
|
||||||
|
if (options[launcher::Options::NotificationPosition].is_active()) {
|
||||||
|
const auto txt = options[launcher::Options::NotificationPosition].value_text();
|
||||||
|
if (txt == "topleft") {
|
||||||
|
overlay::notifications::POSITION = overlay::notifications::Position::TopLeft;
|
||||||
|
} else if (txt == "topright") {
|
||||||
|
overlay::notifications::POSITION = overlay::notifications::Position::TopRight;
|
||||||
|
} else if (txt == "bottomleft") {
|
||||||
|
overlay::notifications::POSITION = overlay::notifications::Position::BottomLeft;
|
||||||
|
} else if (txt == "bottomright") {
|
||||||
|
overlay::notifications::POSITION = overlay::notifications::Position::BottomRight;
|
||||||
|
} else if (txt == "off") {
|
||||||
|
overlay::notifications::ENABLED = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// unis device hook
|
// unis device hook
|
||||||
unisintrhook_init();
|
unisintrhook_init();
|
||||||
|
|
||||||
|
|||||||
+599
-238
File diff suppressed because it is too large
Load Diff
@@ -20,6 +20,8 @@ namespace launcher {
|
|||||||
Player2Card,
|
Player2Card,
|
||||||
Player1PinMacro,
|
Player1PinMacro,
|
||||||
Player2PinMacro,
|
Player2PinMacro,
|
||||||
|
AutoPinMacroTrigger0,
|
||||||
|
AutoPinMacroTrigger1,
|
||||||
WindowedMode,
|
WindowedMode,
|
||||||
InjectHook,
|
InjectHook,
|
||||||
EarlyInjectHook,
|
EarlyInjectHook,
|
||||||
@@ -38,6 +40,7 @@ namespace launcher {
|
|||||||
spice2x_Dx9On12,
|
spice2x_Dx9On12,
|
||||||
NoLegacy,
|
NoLegacy,
|
||||||
RichPresence,
|
RichPresence,
|
||||||
|
DiscordAppID,
|
||||||
SmartEAmusement,
|
SmartEAmusement,
|
||||||
EAmusementMaintenance,
|
EAmusementMaintenance,
|
||||||
spice2x_EAmusementMaintenance,
|
spice2x_EAmusementMaintenance,
|
||||||
@@ -51,8 +54,10 @@ namespace launcher {
|
|||||||
VREnable,
|
VREnable,
|
||||||
DisableOverlay,
|
DisableOverlay,
|
||||||
OverlayScaling,
|
OverlayScaling,
|
||||||
|
NotificationPosition,
|
||||||
spice2x_FpsAutoShow,
|
spice2x_FpsAutoShow,
|
||||||
spice2x_FpsOpposite,
|
spice2x_FpsOpposite,
|
||||||
|
FpsLocation,
|
||||||
spice2x_SubScreenAutoShow,
|
spice2x_SubScreenAutoShow,
|
||||||
spice2x_IOPanelAutoShow,
|
spice2x_IOPanelAutoShow,
|
||||||
spice2x_KeypadAutoShow,
|
spice2x_KeypadAutoShow,
|
||||||
@@ -91,6 +96,7 @@ namespace launcher {
|
|||||||
spice2x_SDVXDigitalKnobSensitivity,
|
spice2x_SDVXDigitalKnobSensitivity,
|
||||||
SDVXDigitalKnobSocd,
|
SDVXDigitalKnobSocd,
|
||||||
spice2x_SDVXAsioDriver,
|
spice2x_SDVXAsioDriver,
|
||||||
|
SDVXAsioTwoChannel,
|
||||||
spice2x_SDVXSubPos,
|
spice2x_SDVXSubPos,
|
||||||
SDVXSubMonitorOverride,
|
SDVXSubMonitorOverride,
|
||||||
LoadDDRModule,
|
LoadDDRModule,
|
||||||
@@ -106,11 +112,14 @@ namespace launcher {
|
|||||||
LoadGitaDoraModule,
|
LoadGitaDoraModule,
|
||||||
GitaDoraTwoChannelAudio,
|
GitaDoraTwoChannelAudio,
|
||||||
GitaDoraCabinetType,
|
GitaDoraCabinetType,
|
||||||
GitaDoraArenaSingleWindow,
|
|
||||||
GitaDoraLefty,
|
GitaDoraLefty,
|
||||||
GitaDoraWailHold,
|
GitaDoraWailHold,
|
||||||
GitaDoraPickAlgo,
|
GitaDoraPickAlgo,
|
||||||
GitaDoraSubOverlaySize,
|
GitaDoraSubOverlaySize,
|
||||||
|
GitaDoraArenaSingleWindow,
|
||||||
|
GitaDoraArenaWindowLayout,
|
||||||
|
GitaDoraArenaAsioDriver,
|
||||||
|
GitaDoraArenaRealtekAccess,
|
||||||
LoadJubeatModule,
|
LoadJubeatModule,
|
||||||
LoadReflecBeatModule,
|
LoadReflecBeatModule,
|
||||||
LoadShogikaiModule,
|
LoadShogikaiModule,
|
||||||
@@ -190,10 +199,17 @@ namespace launcher {
|
|||||||
spice2x_NvapiProfile,
|
spice2x_NvapiProfile,
|
||||||
DisableAudioHooks,
|
DisableAudioHooks,
|
||||||
spice2x_DisableVolumeHook,
|
spice2x_DisableVolumeHook,
|
||||||
|
AudioShared,
|
||||||
|
spice2x_LowLatencySharedAudio,
|
||||||
AudioBackend,
|
AudioBackend,
|
||||||
AsioDriverId,
|
AsioDriverId,
|
||||||
AsioDriverName,
|
AsioDriverName,
|
||||||
AudioDummy,
|
AudioDummy,
|
||||||
|
DownmixAudioToStereo,
|
||||||
|
VolumeBoost,
|
||||||
|
AudioResample,
|
||||||
|
AudioExclusiveBuffer,
|
||||||
|
AsioDownmixToStereo,
|
||||||
DelayBy5Seconds,
|
DelayBy5Seconds,
|
||||||
spice2x_DelayByNSeconds,
|
spice2x_DelayByNSeconds,
|
||||||
LoadStubs,
|
LoadStubs,
|
||||||
@@ -203,7 +219,6 @@ namespace launcher {
|
|||||||
LogLevel,
|
LogLevel,
|
||||||
EAAutomap,
|
EAAutomap,
|
||||||
EANetdump,
|
EANetdump,
|
||||||
DiscordAppID,
|
|
||||||
BlockingLogger,
|
BlockingLogger,
|
||||||
DebugCreateFile,
|
DebugCreateFile,
|
||||||
VerboseGraphicsLogging,
|
VerboseGraphicsLogging,
|
||||||
@@ -235,6 +250,10 @@ namespace launcher {
|
|||||||
spice2x_WindowAlwaysOnTop,
|
spice2x_WindowAlwaysOnTop,
|
||||||
WindowForceScaling,
|
WindowForceScaling,
|
||||||
WindowDisableRoundedCorners,
|
WindowDisableRoundedCorners,
|
||||||
|
GitaDoraWindowedMainMonitor,
|
||||||
|
GitaDoraWindowedLeftMonitor,
|
||||||
|
GitaDoraWindowedRightMonitor,
|
||||||
|
GitaDoraWindowedSmallMonitor,
|
||||||
spice2x_IIDXWindowedSubscreenSize,
|
spice2x_IIDXWindowedSubscreenSize,
|
||||||
spice2x_IIDXWindowedSubscreenPosition,
|
spice2x_IIDXWindowedSubscreenPosition,
|
||||||
IIDXWindowedSubscreenBorderless,
|
IIDXWindowedSubscreenBorderless,
|
||||||
@@ -255,9 +274,6 @@ namespace launcher {
|
|||||||
IIDXSubMonitorOverride,
|
IIDXSubMonitorOverride,
|
||||||
spice2x_IIDXEmulateSubscreenKeypadTouch,
|
spice2x_IIDXEmulateSubscreenKeypadTouch,
|
||||||
spice2x_AutoCard,
|
spice2x_AutoCard,
|
||||||
AutoPinMacroTrigger0,
|
|
||||||
AutoPinMacroTrigger1,
|
|
||||||
spice2x_LowLatencySharedAudio,
|
|
||||||
spice2x_TapeLedAlgorithm,
|
spice2x_TapeLedAlgorithm,
|
||||||
spice2x_NoNVAPI,
|
spice2x_NoNVAPI,
|
||||||
spice2x_NoD3D9DeviceHook,
|
spice2x_NoD3D9DeviceHook,
|
||||||
@@ -288,11 +304,16 @@ namespace launcher {
|
|||||||
DisableHighResTimer,
|
DisableHighResTimer,
|
||||||
EnableICMPHook,
|
EnableICMPHook,
|
||||||
AutoElevate,
|
AutoElevate,
|
||||||
|
CfgForceSoftwareRender
|
||||||
};
|
};
|
||||||
|
|
||||||
enum class OptionsCategory {
|
enum class OptionsCategory {
|
||||||
Everything,
|
Everything,
|
||||||
Basic,
|
GameOptions,
|
||||||
|
Display,
|
||||||
|
Audio,
|
||||||
|
Network,
|
||||||
|
Overlay,
|
||||||
Advanced,
|
Advanced,
|
||||||
Dev,
|
Dev,
|
||||||
API
|
API
|
||||||
@@ -302,7 +323,9 @@ namespace launcher {
|
|||||||
extern bool USE_CMD_OVERRIDE;
|
extern bool USE_CMD_OVERRIDE;
|
||||||
|
|
||||||
const std::vector<std::string> &get_categories(Options::OptionsCategory category);
|
const std::vector<std::string> &get_categories(Options::OptionsCategory category);
|
||||||
|
const std::vector<std::string> &get_quick_setting_categories();
|
||||||
const std::vector<OptionDefinition> &get_option_definitions();
|
const std::vector<OptionDefinition> &get_option_definitions();
|
||||||
|
void validate_option_categories();
|
||||||
std::unique_ptr<std::vector<Option>> parse_options(int argc, char *argv[]);
|
std::unique_ptr<std::vector<Option>> parse_options(int argc, char *argv[]);
|
||||||
std::vector<Option> merge_options(const std::vector<Option> &options, const std::vector<Option> &overrides);
|
std::vector<Option> merge_options(const std::vector<Option> &options, const std::vector<Option> &overrides);
|
||||||
|
|
||||||
|
|||||||
@@ -8,6 +8,7 @@
|
|||||||
#include "rawinput/rawinput.h"
|
#include "rawinput/rawinput.h"
|
||||||
#include "hooks/audio/audio.h"
|
#include "hooks/audio/audio.h"
|
||||||
#include "hooks/graphics/graphics.h"
|
#include "hooks/graphics/graphics.h"
|
||||||
|
#include "hooks/graphics/backends/d3d11/d3d11_backend.h"
|
||||||
#include "util/deferlog.h"
|
#include "util/deferlog.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
|
||||||
@@ -26,6 +27,10 @@ namespace launcher {
|
|||||||
|
|
||||||
sdk::fini_sdk_modules();
|
sdk::fini_sdk_modules();
|
||||||
|
|
||||||
|
// stop dx11 background workers (poll thread, LDR notification)
|
||||||
|
// before anything else, so they can't race against the teardown.
|
||||||
|
graphics_d3d11_shutdown();
|
||||||
|
|
||||||
// reset monitor settings
|
// reset monitor settings
|
||||||
reset_monitor_on_exit();
|
reset_monitor_on_exit();
|
||||||
|
|
||||||
|
|||||||
@@ -14,6 +14,7 @@
|
|||||||
#include "util/detour.h"
|
#include "util/detour.h"
|
||||||
#include "util/libutils.h"
|
#include "util/libutils.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
#include "util/memutils.h"
|
||||||
#include "cfg/configurator.h"
|
#include "cfg/configurator.h"
|
||||||
|
|
||||||
#include "logger.h"
|
#include "logger.h"
|
||||||
@@ -175,6 +176,9 @@ static LONG WINAPI TopLevelExceptionFilter(struct _EXCEPTION_POINTERS *Exception
|
|||||||
log_warning("signal", "minidump creation function not available, skipping");
|
log_warning("signal", "minidump creation function not available, skipping");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// dump memory information
|
||||||
|
memutils::show_available_memory();
|
||||||
|
|
||||||
// this will stall all UI threads for this process
|
// this will stall all UI threads for this process
|
||||||
show_popup_for_crash();
|
show_popup_for_crash();
|
||||||
|
|
||||||
|
|||||||
@@ -14,14 +14,16 @@
|
|||||||
#include "util/time.h"
|
#include "util/time.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
#include "overlay/overlay.h"
|
#include "overlay/overlay.h"
|
||||||
|
#include "overlay/notifications.h"
|
||||||
|
|
||||||
#include "bt5api.h"
|
#include "bt5api.h"
|
||||||
|
|
||||||
// state
|
// state
|
||||||
|
static constexpr double NOTIFICATION_THROTTLE_SECONDS = 3.0;
|
||||||
static bool CARD_INSERT[2] = {false, false};
|
static bool CARD_INSERT[2] = {false, false};
|
||||||
static double CARD_INSERT_TIME[2] = {0, 0};
|
static double CARD_INSERT_TIME[2] = {0, 0};
|
||||||
static double CARD_INSERT_TIMEOUT = 2.0;
|
static double CARD_INSERT_TIMEOUT = 2.0;
|
||||||
static char CARD_INSERT_UID[2][8];
|
static char CARD_INSERT_UID[2][8] = {{0}, {0}};
|
||||||
static char CARD_INSERT_UID_ENABLE[2] = {false, false};
|
static char CARD_INSERT_UID_ENABLE[2] = {false, false};
|
||||||
static int COIN_STOCK = 0;
|
static int COIN_STOCK = 0;
|
||||||
static bool COIN_BLOCK = false;
|
static bool COIN_BLOCK = false;
|
||||||
@@ -119,6 +121,12 @@ bool eamuse_get_card(const std::filesystem::path &path, uint8_t *card, int index
|
|||||||
"{} card override contains an invalid character sequence at byte {} (16 characters, 0-9/A-F only)",
|
"{} card override contains an invalid character sequence at byte {} (16 characters, 0-9/A-F only)",
|
||||||
card_override, n);
|
card_override, n);
|
||||||
|
|
||||||
|
overlay::notifications::add_throttled(
|
||||||
|
overlay::notifications::Severity::Error,
|
||||||
|
fmt::format("eamuse.card_override_error.p{}", index + 1),
|
||||||
|
NOTIFICATION_THROTTLE_SECONDS,
|
||||||
|
fmt::format("[P{}] invalid card override", index + 1));
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -149,6 +157,11 @@ bool eamuse_get_card_from_file(const std::filesystem::path &path, uint8_t *card,
|
|||||||
std::ifstream f(path);
|
std::ifstream f(path);
|
||||||
if (!f) {
|
if (!f) {
|
||||||
log_warning("eamuse", "{} can not be opened!", path);
|
log_warning("eamuse", "{} can not be opened!", path);
|
||||||
|
overlay::notifications::add_throttled(
|
||||||
|
overlay::notifications::Severity::Error,
|
||||||
|
fmt::format("eamuse.card_file_error.p{}", index + 1),
|
||||||
|
NOTIFICATION_THROTTLE_SECONDS,
|
||||||
|
fmt::format("[P{}] can't open card file", index + 1));
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -160,6 +173,12 @@ bool eamuse_get_card_from_file(const std::filesystem::path &path, uint8_t *card,
|
|||||||
// check size
|
// check size
|
||||||
if (length < 16) {
|
if (length < 16) {
|
||||||
log_warning("eamuse", "{} is too small (must be at least 16 characters)", path);
|
log_warning("eamuse", "{} is too small (must be at least 16 characters)", path);
|
||||||
|
overlay::notifications::add_throttled(
|
||||||
|
overlay::notifications::Severity::Error,
|
||||||
|
fmt::format("eamuse.card_file_error.p{}", index + 1),
|
||||||
|
NOTIFICATION_THROTTLE_SECONDS,
|
||||||
|
fmt::format("[P{}] card file error", index + 1));
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -179,6 +198,11 @@ bool eamuse_get_card_from_file(const std::filesystem::path &path, uint8_t *card,
|
|||||||
"{} contains an invalid character sequence at byte {} (16 characters, 0-9/A-F only)",
|
"{} contains an invalid character sequence at byte {} (16 characters, 0-9/A-F only)",
|
||||||
path, n);
|
path, n);
|
||||||
|
|
||||||
|
overlay::notifications::add_throttled(
|
||||||
|
overlay::notifications::Severity::Error,
|
||||||
|
fmt::format("eamuse.card_file_error.p{}", index + 1),
|
||||||
|
NOTIFICATION_THROTTLE_SECONDS,
|
||||||
|
fmt::format("[P{}] card file error", index + 1));
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -251,8 +275,16 @@ bool eamuse_card_insert_consume(int active_count, int unit_id) {
|
|||||||
auto offset = unit_id * games::KeypadButtons::Size;
|
auto offset = unit_id * games::KeypadButtons::Size;
|
||||||
if ((CARD_INSERT[index] && fabs(get_performance_seconds() - CARD_INSERT_TIME[index]) < CARD_INSERT_TIMEOUT)
|
if ((CARD_INSERT[index] && fabs(get_performance_seconds() - CARD_INSERT_TIME[index]) < CARD_INSERT_TIMEOUT)
|
||||||
|| GameAPI::Buttons::getState(RI_MGR, keypad_buttons->at(games::KeypadButtons::InsertCard + offset))) {
|
|| GameAPI::Buttons::getState(RI_MGR, keypad_buttons->at(games::KeypadButtons::InsertCard + offset))) {
|
||||||
|
|
||||||
log_info("eamuse", "[P{}] Card insert on reader (total active count: {})", unit_id+1, active_count);
|
log_info("eamuse", "[P{}] Card insert on reader (total active count: {})", unit_id+1, active_count);
|
||||||
CARD_INSERT[index] = false;
|
CARD_INSERT[index] = false;
|
||||||
|
|
||||||
|
overlay::notifications::add_throttled(
|
||||||
|
overlay::notifications::Severity::Info,
|
||||||
|
fmt::format("eamuse.card_inserted.p{}", unit_id + 1),
|
||||||
|
NOTIFICATION_THROTTLE_SECONDS,
|
||||||
|
fmt::format("[P{}] card inserted", unit_id + 1));
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -394,6 +426,10 @@ void eamuse_pin_macro_start_thread() {
|
|||||||
log_info("eamuse", "AUTO_PIN_MACRO_REQUEST detected for P{}", unit+1);
|
log_info("eamuse", "AUTO_PIN_MACRO_REQUEST detected for P{}", unit+1);
|
||||||
}
|
}
|
||||||
if (key_press || auto_request) {
|
if (key_press || auto_request) {
|
||||||
|
overlay::notifications::add(
|
||||||
|
overlay::notifications::Severity::Info,
|
||||||
|
fmt::format("[P{}] PIN macro fired ({})",
|
||||||
|
unit + 1, auto_request ? "auto" : "manual"));
|
||||||
active_unit = unit;
|
active_unit = unit;
|
||||||
// Reset key index
|
// Reset key index
|
||||||
pin_index[unit] = 0;
|
pin_index[unit] = 0;
|
||||||
@@ -595,7 +631,7 @@ void eamuse_update_keypad_bindings() {
|
|||||||
KEYPAD_BINDINGS = Config::getInstance().getKeypadBindings(EAMUSE_GAME_NAME);
|
KEYPAD_BINDINGS = Config::getInstance().getKeypadBindings(EAMUSE_GAME_NAME);
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string eamuse_get_game() {
|
const std::string &eamuse_get_game() {
|
||||||
return EAMUSE_GAME_NAME;
|
return EAMUSE_GAME_NAME;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -78,7 +78,7 @@ bool eamuse_keypad_state_naive();
|
|||||||
|
|
||||||
void eamuse_set_game(std::string game);
|
void eamuse_set_game(std::string game);
|
||||||
|
|
||||||
std::string eamuse_get_game();
|
const std::string &eamuse_get_game();
|
||||||
int eamuse_get_game_keypads();
|
int eamuse_get_game_keypads();
|
||||||
int eamuse_get_game_keypads_name();
|
int eamuse_get_game_keypads_name();
|
||||||
|
|
||||||
|
|||||||
@@ -416,7 +416,7 @@ namespace wintouchemu {
|
|||||||
// same as iidx case above
|
// same as iidx case above
|
||||||
log_info("wintouchemu", "use mouse cursor API for popn overlay subscreen");
|
log_info("wintouchemu", "use mouse cursor API for popn overlay subscreen");
|
||||||
USE_MOUSE = true;
|
USE_MOUSE = true;
|
||||||
} else if (games::gitadora::is_arena_model() && GRAPHICS_PREVENT_SECONDARY_WINDOW) {
|
} else if (games::gitadora::is_arena_model() && GRAPHICS_PREVENT_SECONDARY_WINDOWS) {
|
||||||
log_info("wintouchemu", "use mouse cursor API for gitadora overlay subscreen");
|
log_info("wintouchemu", "use mouse cursor API for gitadora overlay subscreen");
|
||||||
USE_MOUSE = true;
|
USE_MOUSE = true;
|
||||||
} else {
|
} else {
|
||||||
|
|||||||
@@ -66,7 +66,9 @@ namespace ImGui {
|
|||||||
|
|
||||||
void DummyMarker() {
|
void DummyMarker() {
|
||||||
// dummy marker that is the same width as HelpMarker/WarnMarker.
|
// dummy marker that is the same width as HelpMarker/WarnMarker.
|
||||||
ImGui::Dummy(ImVec2(22, 0));
|
// "(?)" and "(!)" render to the same width, so calc it so the spacing
|
||||||
|
// tracks the current font size/scale instead of a fixed pixel count.
|
||||||
|
ImGui::Dummy(ImVec2(ImGui::CalcTextSize("(?)").x, 0));
|
||||||
}
|
}
|
||||||
|
|
||||||
void Knob(float fraction, float size, float thickness, float pos_x, float pos_y) {
|
void Knob(float fraction, float size, float thickness, float pos_x, float pos_y) {
|
||||||
|
|||||||
@@ -41,6 +41,8 @@ static INT64 g_TicksPerSecond = 0;
|
|||||||
static ImGuiMouseCursor g_LastMouseCursor = ImGuiMouseCursor_COUNT;
|
static ImGuiMouseCursor g_LastMouseCursor = ImGuiMouseCursor_COUNT;
|
||||||
static double g_LastMouseMovement = 0.f;
|
static double g_LastMouseMovement = 0.f;
|
||||||
static bool g_MouseCursorAutoHide = false;
|
static bool g_MouseCursorAutoHide = false;
|
||||||
|
static float g_DisplaySizeOverrideW = 0.0f;
|
||||||
|
static float g_DisplaySizeOverrideH = 0.0f;
|
||||||
|
|
||||||
constexpr size_t VKEY_MAX = 255;
|
constexpr size_t VKEY_MAX = 255;
|
||||||
static std::array<bool, VKEY_MAX> g_KeysDown;
|
static std::array<bool, VKEY_MAX> g_KeysDown;
|
||||||
@@ -179,12 +181,25 @@ void ImGui_ImplSpice_Shutdown() {
|
|||||||
|
|
||||||
void ImGui_ImplSpice_UpdateDisplaySize() {
|
void ImGui_ImplSpice_UpdateDisplaySize() {
|
||||||
|
|
||||||
|
// backends that render to a surface different from the window's client
|
||||||
|
// area (e.g. dx11 swapchain backbuffer) can override the size here so
|
||||||
|
// ImGui's viewport matches the actual render target.
|
||||||
|
if (g_DisplaySizeOverrideW > 0.0f && g_DisplaySizeOverrideH > 0.0f) {
|
||||||
|
ImGui::GetIO().DisplaySize = ImVec2(g_DisplaySizeOverrideW, g_DisplaySizeOverrideH);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
// get display size
|
// get display size
|
||||||
RECT rect;
|
RECT rect;
|
||||||
::GetClientRect(g_hWnd, &rect);
|
::GetClientRect(g_hWnd, &rect);
|
||||||
ImGui::GetIO().DisplaySize = ImVec2((float)(rect.right - rect.left), (float)(rect.bottom - rect.top));
|
ImGui::GetIO().DisplaySize = ImVec2((float)(rect.right - rect.left), (float)(rect.bottom - rect.top));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ImGui_ImplSpice_SetDisplaySizeOverride(float w, float h) {
|
||||||
|
g_DisplaySizeOverrideW = w;
|
||||||
|
g_DisplaySizeOverrideH = h;
|
||||||
|
}
|
||||||
|
|
||||||
bool ImGui_ImplSpice_UpdateMouseCursor() {
|
bool ImGui_ImplSpice_UpdateMouseCursor() {
|
||||||
|
|
||||||
// check if cursor should be changed
|
// check if cursor should be changed
|
||||||
@@ -354,6 +369,14 @@ void ImGui_ImplSpice_NewFrame() {
|
|||||||
const auto overlay_visible = overlay::OVERLAY && overlay::OVERLAY->get_active();
|
const auto overlay_visible = overlay::OVERLAY && overlay::OVERLAY->get_active();
|
||||||
const auto accept_new_input = superexit::has_focus() && !rawinput::OS_WINDOW_ACTIVE && overlay_visible;
|
const auto accept_new_input = superexit::has_focus() && !rawinput::OS_WINDOW_ACTIVE && overlay_visible;
|
||||||
|
|
||||||
|
// when running as standalone spicecfg.exe the configurator window proc feeds
|
||||||
|
// ImGui directly via WM_KEY*/WM_MOUSE*/WM_MOUSEWHEEL messages. The per-frame
|
||||||
|
// rawinput device walk and the 256-VK scan below are pure CPU waste in that
|
||||||
|
// case (and the dominant per-frame cost on low-end PCs), so short-circuit
|
||||||
|
// them entirely. Rebind dialogs that explicitly need fresh device state call
|
||||||
|
// RI_MGR->devices_get_updated() themselves; see overlay/windows/config.cpp.
|
||||||
|
const bool drive_input_from_rawinput = !cfg::CONFIGURATOR_STANDALONE;
|
||||||
|
|
||||||
// remember old state
|
// remember old state
|
||||||
std::array<BYTE, VKEY_MAX> KeysDownOld;
|
std::array<BYTE, VKEY_MAX> KeysDownOld;
|
||||||
for (size_t i = 0; i < VKEY_MAX; i++) {
|
for (size_t i = 0; i < VKEY_MAX; i++) {
|
||||||
@@ -363,11 +386,13 @@ void ImGui_ImplSpice_NewFrame() {
|
|||||||
const auto MouseDownOld = g_MouseDown;
|
const auto MouseDownOld = g_MouseDown;
|
||||||
|
|
||||||
// reset keys state
|
// reset keys state
|
||||||
g_MouseDown.fill(false);
|
if (drive_input_from_rawinput) {
|
||||||
g_KeysDown.fill(false);
|
g_MouseDown.fill(false);
|
||||||
|
g_KeysDown.fill(false);
|
||||||
|
}
|
||||||
|
|
||||||
// apply windows mouse buttons
|
// apply windows mouse buttons
|
||||||
if (accept_new_input) {
|
if (accept_new_input && drive_input_from_rawinput) {
|
||||||
g_MouseDown[ImGuiMouseButton_Left] |= get_async_primary_mouse();
|
g_MouseDown[ImGuiMouseButton_Left] |= get_async_primary_mouse();
|
||||||
g_MouseDown[ImGuiMouseButton_Right] |= get_async_secondary_mouse();
|
g_MouseDown[ImGuiMouseButton_Right] |= get_async_secondary_mouse();
|
||||||
g_MouseDown[ImGuiMouseButton_Middle] |= (GetAsyncKeyState(VK_MBUTTON) & 0x8000) != 0;
|
g_MouseDown[ImGuiMouseButton_Middle] |= (GetAsyncKeyState(VK_MBUTTON) & 0x8000) != 0;
|
||||||
@@ -376,7 +401,7 @@ void ImGui_ImplSpice_NewFrame() {
|
|||||||
// read new keys state
|
// read new keys state
|
||||||
static long mouse_wheel_last = 0;
|
static long mouse_wheel_last = 0;
|
||||||
long mouse_wheel = 0;
|
long mouse_wheel = 0;
|
||||||
if (RI_MGR != nullptr) {
|
if (drive_input_from_rawinput && RI_MGR != nullptr) {
|
||||||
auto devices = RI_MGR->devices_get();
|
auto devices = RI_MGR->devices_get();
|
||||||
for (auto &device : devices) {
|
for (auto &device : devices) {
|
||||||
switch (device.type) {
|
switch (device.type) {
|
||||||
@@ -432,41 +457,45 @@ void ImGui_ImplSpice_NewFrame() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// process keyboard input from all keyboard collapsed into one state (g_KeysDown)
|
// process keyboard input from all keyboards collapsed into one state (g_KeysDown).
|
||||||
for (size_t vKey = 0; vKey < VKEY_MAX; vKey++) {
|
// Skipped entirely in standalone configurator mode where Win32 messages already
|
||||||
const bool state = g_KeysDown[vKey];
|
// drive io.AddKeyEvent / io.AddInputCharacter directly.
|
||||||
const auto imgui_key = get_imgui_key(vKey);
|
if (drive_input_from_rawinput) {
|
||||||
const auto changed =
|
for (size_t vKey = 0; vKey < VKEY_MAX; vKey++) {
|
||||||
(state && !KeysDownOld[vKey]) ||
|
const bool state = g_KeysDown[vKey];
|
||||||
(!state && KeysDownOld[vKey]);
|
const auto imgui_key = get_imgui_key(vKey);
|
||||||
|
const auto changed =
|
||||||
|
(state && !KeysDownOld[vKey]) ||
|
||||||
|
(!state && KeysDownOld[vKey]);
|
||||||
|
|
||||||
if (imgui_key != ImGuiKey_None && changed) {
|
if (imgui_key != ImGuiKey_None && changed) {
|
||||||
io.AddKeyEvent(imgui_key, state);
|
io.AddKeyEvent(imgui_key, state);
|
||||||
log_debug("imgui_impl_spice", "vkey {:#x} added as navigation event, state: {}", static_cast<uint64_t>(vKey), state);
|
log_debug("imgui_impl_spice", "vkey {:#x} added as navigation event, state: {}", static_cast<uint64_t>(vKey), state);
|
||||||
|
|
||||||
// mod key must also be processed separately
|
// mod key must also be processed separately
|
||||||
const auto imgui_mod_key = get_imgui_mod_key(vKey);
|
const auto imgui_mod_key = get_imgui_mod_key(vKey);
|
||||||
if (imgui_mod_key != ImGuiMod_None) {
|
if (imgui_mod_key != ImGuiMod_None) {
|
||||||
io.AddKeyEvent(imgui_mod_key, state);
|
io.AddKeyEvent(imgui_mod_key, state);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
// generate character input, but only if WM_CHAR didn't take over the functionality
|
// generate character input, but only if WM_CHAR didn't take over the functionality
|
||||||
// only detecting rising edges here - this means holding a key won't work
|
// only detecting rising edges here - this means holding a key won't work
|
||||||
// (it's better than repeating a character input every frame - cost we pay for providing input
|
// (it's better than repeating a character input every frame - cost we pay for providing input
|
||||||
// on top of rawinput instead of WM_CHAR)
|
// on top of rawinput instead of WM_CHAR)
|
||||||
if (!overlay::USE_WM_CHAR_FOR_IMGUI_CHAR_INPUT && !KeysDownOld[vKey] && state) {
|
if (!overlay::USE_WM_CHAR_FOR_IMGUI_CHAR_INPUT && !KeysDownOld[vKey] && state) {
|
||||||
UCHAR buf[2];
|
UCHAR buf[2];
|
||||||
auto ret = ToAscii(
|
auto ret = ToAscii(
|
||||||
static_cast<UINT>(vKey),
|
static_cast<UINT>(vKey),
|
||||||
0,
|
0,
|
||||||
static_cast<const BYTE *>(KeysDownOld.data()),
|
static_cast<const BYTE *>(KeysDownOld.data()),
|
||||||
reinterpret_cast<LPWORD>(buf),
|
reinterpret_cast<LPWORD>(buf),
|
||||||
0);
|
0);
|
||||||
if (ret > 0) {
|
if (ret > 0) {
|
||||||
for (int i = 0; i < ret; i++) {
|
for (int i = 0; i < ret; i++) {
|
||||||
overlay::OVERLAY->input_char(buf[i]);
|
overlay::OVERLAY->input_char(buf[i]);
|
||||||
log_debug("imgui_impl_spice", "vkey {:#x} inputted as character", vKey);
|
log_debug("imgui_impl_spice", "vkey {:#x} inputted as character", vKey);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -475,23 +504,26 @@ void ImGui_ImplSpice_NewFrame() {
|
|||||||
// set mouse wheel
|
// set mouse wheel
|
||||||
long wheel_diff = mouse_wheel - mouse_wheel_last;
|
long wheel_diff = mouse_wheel - mouse_wheel_last;
|
||||||
mouse_wheel_last = mouse_wheel;
|
mouse_wheel_last = mouse_wheel;
|
||||||
if (wheel_diff != 0 && accept_new_input) {
|
if (wheel_diff != 0 && accept_new_input && drive_input_from_rawinput) {
|
||||||
io.AddMouseWheelEvent(0, wheel_diff);
|
io.AddMouseWheelEvent(0, wheel_diff);
|
||||||
}
|
}
|
||||||
|
|
||||||
// update OS mouse position
|
// update OS mouse position. The standalone configurator gets mouse position
|
||||||
|
// straight from WM_MOUSEMOVE, so skip the per-frame cursor poll there.
|
||||||
const auto old_mouse_pos = io.MousePos;
|
const auto old_mouse_pos = io.MousePos;
|
||||||
if (accept_new_input) {
|
if (accept_new_input && drive_input_from_rawinput) {
|
||||||
ImGui_ImplSpice_UpdateMousePos();
|
ImGui_ImplSpice_UpdateMousePos();
|
||||||
}
|
}
|
||||||
const auto new_mouse_pos = io.MousePos;
|
const auto new_mouse_pos = io.MousePos;
|
||||||
|
|
||||||
// update mouse buttons
|
// update mouse buttons
|
||||||
// doing this after ImGui_ImplSpice_UpdateMousePos since it can set g_MouseDown for touch input
|
// doing this after ImGui_ImplSpice_UpdateMousePos since it can set g_MouseDown for touch input
|
||||||
for (size_t i = 0; i < g_MouseDown.size(); i++) {
|
if (drive_input_from_rawinput) {
|
||||||
if (MouseDownOld[i] != g_MouseDown[i]) {
|
for (size_t i = 0; i < g_MouseDown.size(); i++) {
|
||||||
io.AddMouseButtonEvent(i, g_MouseDown[i]);
|
if (MouseDownOld[i] != g_MouseDown[i]) {
|
||||||
log_debug("imgui_impl_spice", "mouse button {} event", g_MouseDown[i]);
|
io.AddMouseButtonEvent(i, g_MouseDown[i]);
|
||||||
|
log_debug("imgui_impl_spice", "mouse button {} event", g_MouseDown[i]);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -6,5 +6,6 @@
|
|||||||
IMGUI_IMPL_API bool ImGui_ImplSpice_Init(HWND hWnd);
|
IMGUI_IMPL_API bool ImGui_ImplSpice_Init(HWND hWnd);
|
||||||
IMGUI_IMPL_API void ImGui_ImplSpice_Shutdown();
|
IMGUI_IMPL_API void ImGui_ImplSpice_Shutdown();
|
||||||
IMGUI_IMPL_API void ImGui_ImplSpice_UpdateDisplaySize();
|
IMGUI_IMPL_API void ImGui_ImplSpice_UpdateDisplaySize();
|
||||||
|
IMGUI_IMPL_API void ImGui_ImplSpice_SetDisplaySizeOverride(float w, float h);
|
||||||
IMGUI_IMPL_API bool ImGui_ImplSpice_UpdateMouseCursor();
|
IMGUI_IMPL_API bool ImGui_ImplSpice_UpdateMouseCursor();
|
||||||
IMGUI_IMPL_API void ImGui_ImplSpice_NewFrame();
|
IMGUI_IMPL_API void ImGui_ImplSpice_NewFrame();
|
||||||
|
|||||||
@@ -0,0 +1,265 @@
|
|||||||
|
#include "notifications.h"
|
||||||
|
|
||||||
|
#include <atomic>
|
||||||
|
#include <deque>
|
||||||
|
#include <mutex>
|
||||||
|
#include <unordered_map>
|
||||||
|
|
||||||
|
#include "external/imgui/imgui.h"
|
||||||
|
#include "external/imgui/imgui_internal.h"
|
||||||
|
#include "external/fmt/include/fmt/format.h"
|
||||||
|
|
||||||
|
#include "overlay/overlay.h"
|
||||||
|
#include "util/time.h"
|
||||||
|
|
||||||
|
namespace overlay::notifications {
|
||||||
|
|
||||||
|
bool ENABLED = true;
|
||||||
|
Position POSITION = Position::BottomRight;
|
||||||
|
|
||||||
|
struct Notification {
|
||||||
|
uint64_t id;
|
||||||
|
std::string text;
|
||||||
|
Severity severity;
|
||||||
|
double created_ms;
|
||||||
|
float duration_s;
|
||||||
|
};
|
||||||
|
|
||||||
|
static std::mutex g_mutex;
|
||||||
|
static std::deque<Notification> g_items;
|
||||||
|
static std::atomic<uint64_t> g_next_id { 1 };
|
||||||
|
static std::atomic<size_t> g_count { 0 };
|
||||||
|
|
||||||
|
// duration in seconds each notification stays visible
|
||||||
|
static constexpr float DURATION_S = 3.0f;
|
||||||
|
|
||||||
|
// maximum number of notifications kept in the queue (oldest dropped beyond this)
|
||||||
|
static constexpr size_t MAX_NOTIFICATIONS = 6;
|
||||||
|
|
||||||
|
// time (ms) over which a toast fades out at the end of its lifetime
|
||||||
|
static constexpr float FADE_OUT_MS = 400.0f;
|
||||||
|
|
||||||
|
// fixed width of each toast window, in unscaled pixels
|
||||||
|
static constexpr float TOAST_WIDTH = 320.0f;
|
||||||
|
|
||||||
|
// gap between the toast stack and the screen edges (right + bottom)
|
||||||
|
static constexpr float TOAST_MARGIN = 20.0f;
|
||||||
|
|
||||||
|
// vertical gap between stacked toasts
|
||||||
|
static constexpr float TOAST_SPACING = 8.0f;
|
||||||
|
|
||||||
|
// inner padding inside a toast window (horizontal / vertical)
|
||||||
|
static constexpr float TOAST_PAD_X = 10.0f;
|
||||||
|
static constexpr float TOAST_PAD_Y = 8.0f;
|
||||||
|
|
||||||
|
// width of the colored severity accent bar drawn on the left edge
|
||||||
|
static constexpr float TOAST_ACCENT_W = 6.0f;
|
||||||
|
|
||||||
|
// base opacity of the toast background (0..1), multiplied by the fade alpha
|
||||||
|
static constexpr float TOAST_BG_ALPHA = 0.85f;
|
||||||
|
|
||||||
|
static constexpr ImGuiWindowFlags TOAST_FLAGS =
|
||||||
|
ImGuiWindowFlags_NoDecoration
|
||||||
|
| ImGuiWindowFlags_NoInputs
|
||||||
|
| ImGuiWindowFlags_NoNav
|
||||||
|
| ImGuiWindowFlags_NoMove
|
||||||
|
| ImGuiWindowFlags_NoSavedSettings
|
||||||
|
| ImGuiWindowFlags_NoFocusOnAppearing
|
||||||
|
| ImGuiWindowFlags_NoBringToFrontOnFocus
|
||||||
|
| ImGuiWindowFlags_AlwaysAutoResize;
|
||||||
|
|
||||||
|
static ImU32 severity_accent(Severity sev) {
|
||||||
|
switch (sev) {
|
||||||
|
case Severity::Success: return IM_COL32(80, 200, 120, 255);
|
||||||
|
case Severity::Warning: return IM_COL32(230, 180, 60, 255);
|
||||||
|
case Severity::Error: return IM_COL32(220, 60, 60, 255);
|
||||||
|
case Severity::Info:
|
||||||
|
default: return IM_COL32(90, 160, 230, 255);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool is_expired(const Notification &n, double now_ms) {
|
||||||
|
return (now_ms - n.created_ms) >= (n.duration_s * 1000.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
// returns 0.0 .. 1.0 fade alpha based on time remaining
|
||||||
|
static float compute_alpha(const Notification &n, double now_ms) {
|
||||||
|
const double remaining_ms = (n.duration_s * 1000.0) - (now_ms - n.created_ms);
|
||||||
|
if (remaining_ms >= FADE_OUT_MS) {
|
||||||
|
return 1.0f;
|
||||||
|
}
|
||||||
|
if (remaining_ms <= 0.0) {
|
||||||
|
return 0.0f;
|
||||||
|
}
|
||||||
|
return static_cast<float>(remaining_ms / FADE_OUT_MS);
|
||||||
|
}
|
||||||
|
|
||||||
|
// drop expired items and copy the rest under a single lock acquisition
|
||||||
|
static std::vector<Notification> snapshot_and_prune(double now_ms) {
|
||||||
|
std::vector<Notification> snapshot;
|
||||||
|
std::lock_guard<std::mutex> lock(g_mutex);
|
||||||
|
for (auto it = g_items.begin(); it != g_items.end();) {
|
||||||
|
if (is_expired(*it, now_ms)) {
|
||||||
|
it = g_items.erase(it);
|
||||||
|
} else {
|
||||||
|
++it;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
g_count.store(g_items.size(), std::memory_order_release);
|
||||||
|
snapshot.assign(g_items.begin(), g_items.end());
|
||||||
|
return snapshot;
|
||||||
|
}
|
||||||
|
|
||||||
|
// is the configured anchor on the right edge of the screen?
|
||||||
|
static bool position_is_right(Position p) {
|
||||||
|
return p == Position::BottomRight || p == Position::TopRight;
|
||||||
|
}
|
||||||
|
|
||||||
|
// is the configured anchor on the bottom edge of the screen?
|
||||||
|
static bool position_is_bottom(Position p) {
|
||||||
|
return p == Position::BottomRight || p == Position::BottomLeft;
|
||||||
|
}
|
||||||
|
|
||||||
|
// draw a single toast anchored to the configured corner; `cursor_y` is the
|
||||||
|
// y-coordinate of the toast edge nearest the anchor (top edge for Top* anchors,
|
||||||
|
// bottom edge for Bottom* anchors). returns its height in pixels.
|
||||||
|
static float draw_toast(const Notification &n, float cursor_y, float alpha) {
|
||||||
|
const float toast_width = apply_scaling(TOAST_WIDTH);
|
||||||
|
const float margin = apply_scaling(TOAST_MARGIN);
|
||||||
|
const ImVec2 &display = ImGui::GetIO().DisplaySize;
|
||||||
|
const Position pos = POSITION;
|
||||||
|
|
||||||
|
const auto window_id = fmt::format("##spice_notif_{}", n.id);
|
||||||
|
|
||||||
|
// anchor x/pivot.x select the screen edge; pivot.y matches cursor_y semantics
|
||||||
|
const float anchor_x = position_is_right(pos) ? (display.x - margin) : margin;
|
||||||
|
const float pivot_x = position_is_right(pos) ? 1.0f : 0.0f;
|
||||||
|
const float pivot_y = position_is_bottom(pos) ? 1.0f : 0.0f;
|
||||||
|
ImGui::SetNextWindowPos(ImVec2(anchor_x, cursor_y),
|
||||||
|
ImGuiCond_Always, ImVec2(pivot_x, pivot_y));
|
||||||
|
ImGui::SetNextWindowSize(ImVec2(toast_width, 0.f), ImGuiCond_Always);
|
||||||
|
ImGui::SetNextWindowBgAlpha(TOAST_BG_ALPHA * alpha);
|
||||||
|
|
||||||
|
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, alpha);
|
||||||
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding,
|
||||||
|
ImVec2(apply_scaling(TOAST_PAD_X), apply_scaling(TOAST_PAD_Y)));
|
||||||
|
|
||||||
|
float height = 0.f;
|
||||||
|
if (ImGui::Begin(window_id.c_str(), nullptr, TOAST_FLAGS)) {
|
||||||
|
// keep toasts above other overlay windows (e.g. the persistent FPS
|
||||||
|
// window, which may be toggled on after a toast already exists), but
|
||||||
|
// tuck them behind a blocking modal so they get dimmed/occluded by the
|
||||||
|
// modal backdrop instead of floating on top of it.
|
||||||
|
ImGuiWindow *toast_window = ImGui::GetCurrentWindow();
|
||||||
|
if (ImGuiWindow *modal = ImGui::GetTopMostPopupModal()) {
|
||||||
|
ImGui::BringWindowToDisplayBehind(toast_window, modal);
|
||||||
|
} else {
|
||||||
|
ImGui::BringWindowToDisplayFront(toast_window);
|
||||||
|
}
|
||||||
|
|
||||||
|
const ImVec2 win_pos = ImGui::GetWindowPos();
|
||||||
|
const ImVec2 win_size = ImGui::GetWindowSize();
|
||||||
|
|
||||||
|
// accent bar on the left edge of the window
|
||||||
|
const ImU32 accent = severity_accent(n.severity);
|
||||||
|
const ImU32 accent_faded =
|
||||||
|
(accent & 0x00FFFFFFu) | (static_cast<ImU32>(alpha * 255.0f) << 24);
|
||||||
|
ImGui::GetWindowDrawList()->AddRectFilled(
|
||||||
|
win_pos,
|
||||||
|
ImVec2(win_pos.x + apply_scaling(TOAST_ACCENT_W), win_pos.y + win_size.y),
|
||||||
|
accent_faded);
|
||||||
|
|
||||||
|
// small gutter past the accent bar, then wrapped text
|
||||||
|
ImGui::Dummy(ImVec2(apply_scaling(2.0f), 0.f));
|
||||||
|
ImGui::SameLine();
|
||||||
|
ImGui::PushTextWrapPos(win_pos.x + win_size.x - apply_scaling(TOAST_PAD_X));
|
||||||
|
ImGui::TextUnformatted(n.text.c_str());
|
||||||
|
ImGui::PopTextWrapPos();
|
||||||
|
|
||||||
|
height = ImGui::GetWindowSize().y;
|
||||||
|
}
|
||||||
|
ImGui::End();
|
||||||
|
|
||||||
|
ImGui::PopStyleVar(2);
|
||||||
|
return height;
|
||||||
|
}
|
||||||
|
|
||||||
|
uint64_t add(Severity severity, std::string text) {
|
||||||
|
if (!ENABLED || !overlay::ENABLED || overlay::OVERLAY == nullptr) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
Notification n {
|
||||||
|
.id = g_next_id.fetch_add(1, std::memory_order_relaxed),
|
||||||
|
.text = std::move(text),
|
||||||
|
.severity = severity,
|
||||||
|
.created_ms = get_performance_milliseconds(),
|
||||||
|
.duration_s = DURATION_S,
|
||||||
|
};
|
||||||
|
|
||||||
|
{
|
||||||
|
std::lock_guard<std::mutex> lock(g_mutex);
|
||||||
|
g_items.push_back(std::move(n));
|
||||||
|
while (g_items.size() > MAX_NOTIFICATIONS) {
|
||||||
|
g_items.pop_front();
|
||||||
|
}
|
||||||
|
g_count.store(g_items.size(), std::memory_order_release);
|
||||||
|
}
|
||||||
|
return n.id;
|
||||||
|
}
|
||||||
|
|
||||||
|
uint64_t add_throttled(Severity severity, const std::string &key,
|
||||||
|
double cooldown_seconds, std::string text) {
|
||||||
|
if (!ENABLED || !overlay::ENABLED || overlay::OVERLAY == nullptr) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
// per-key last-emit timestamps live behind their own lock so we don't
|
||||||
|
// hold g_mutex across the map lookup.
|
||||||
|
static std::mutex throttle_mutex;
|
||||||
|
static std::unordered_map<std::string, double> last_emit_ms;
|
||||||
|
const double now_ms = get_performance_milliseconds();
|
||||||
|
{
|
||||||
|
std::lock_guard<std::mutex> lock(throttle_mutex);
|
||||||
|
auto it = last_emit_ms.find(key);
|
||||||
|
if (it != last_emit_ms.end()
|
||||||
|
&& (now_ms - it->second) < (cooldown_seconds * 1000.0)) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
last_emit_ms[key] = now_ms;
|
||||||
|
}
|
||||||
|
return add(severity, std::move(text));
|
||||||
|
}
|
||||||
|
|
||||||
|
bool has_pending() {
|
||||||
|
return g_count.load(std::memory_order_acquire) > 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void draw() {
|
||||||
|
const double now_ms = get_performance_milliseconds();
|
||||||
|
const auto snapshot = snapshot_and_prune(now_ms);
|
||||||
|
if (snapshot.empty()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// stack from the anchored edge with newest toast at the anchor.
|
||||||
|
// Bottom* anchors stack upward; Top* anchors stack downward.
|
||||||
|
const float spacing = apply_scaling(TOAST_SPACING);
|
||||||
|
const float margin = apply_scaling(TOAST_MARGIN);
|
||||||
|
const bool bottom = position_is_bottom(POSITION);
|
||||||
|
float cursor_y = bottom
|
||||||
|
? (ImGui::GetIO().DisplaySize.y - margin)
|
||||||
|
: margin;
|
||||||
|
for (auto it = snapshot.rbegin(); it != snapshot.rend(); ++it) {
|
||||||
|
const float alpha = compute_alpha(*it, now_ms);
|
||||||
|
const float height = draw_toast(*it, cursor_y, alpha);
|
||||||
|
cursor_y += bottom ? -(height + spacing) : (height + spacing);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void apply_game_default_position(const std::string &game_name) {
|
||||||
|
if (game_name == "Reflec Beat") {
|
||||||
|
POSITION = Position::TopRight;
|
||||||
|
}
|
||||||
|
// others keep the default (BottomRight)
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,55 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <cstddef>
|
||||||
|
#include <cstdint>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
namespace overlay::notifications {
|
||||||
|
|
||||||
|
// master switch for the notification system; when false, add() is a no-op.
|
||||||
|
// controlled by selecting "none" for the -notifypos launcher option.
|
||||||
|
extern bool ENABLED;
|
||||||
|
|
||||||
|
enum class Severity {
|
||||||
|
Info,
|
||||||
|
Success,
|
||||||
|
Warning,
|
||||||
|
Error,
|
||||||
|
};
|
||||||
|
|
||||||
|
// screen anchor for the toast stack. toasts stack away from the anchored edge.
|
||||||
|
enum class Position {
|
||||||
|
BottomRight,
|
||||||
|
BottomLeft,
|
||||||
|
TopRight,
|
||||||
|
TopLeft,
|
||||||
|
};
|
||||||
|
|
||||||
|
// current toast anchor. defaults to BottomRight; may be reassigned by
|
||||||
|
// apply_game_default_position() or by the user via -notifypos.
|
||||||
|
extern Position POSITION;
|
||||||
|
|
||||||
|
// apply the default toast position appropriate for a game (by display name,
|
||||||
|
// as returned by eamuse_get_game()). called once after game autodetect, before
|
||||||
|
// any user -notifypos override is applied.
|
||||||
|
void apply_game_default_position(const std::string &game_name);
|
||||||
|
|
||||||
|
// add a notification (thread-safe). returns the assigned id, or 0 if the
|
||||||
|
// notification was dropped (overlay disabled or notifications disabled).
|
||||||
|
uint64_t add(Severity severity, std::string text);
|
||||||
|
|
||||||
|
// rate-limited variant of add(). suppresses the toast if another call with
|
||||||
|
// the same `key` succeeded within the last `cooldown_seconds`. useful for
|
||||||
|
// events that can fire every frame (e.g. a button held down). returns the
|
||||||
|
// assigned id, or 0 if the toast was suppressed or dropped. thread-safe.
|
||||||
|
uint64_t add_throttled(Severity severity, const std::string &key,
|
||||||
|
double cooldown_seconds, std::string text);
|
||||||
|
|
||||||
|
// true if there is at least one notification that still needs to be drawn.
|
||||||
|
// safe to call from the render thread without locking the underlying store.
|
||||||
|
bool has_pending();
|
||||||
|
|
||||||
|
// draw all active notifications and prune expired ones.
|
||||||
|
// must be called from the ImGui render thread inside a NewFrame/EndFrame pair.
|
||||||
|
void draw();
|
||||||
|
}
|
||||||
+322
-55
@@ -15,8 +15,18 @@
|
|||||||
#include "build/resource.h"
|
#include "build/resource.h"
|
||||||
|
|
||||||
#include "external/imgui/backends/imgui_impl_dx9.h"
|
#include "external/imgui/backends/imgui_impl_dx9.h"
|
||||||
|
#ifdef SPICE_D3D11
|
||||||
|
#include "external/imgui/backends/imgui_impl_dx11.h"
|
||||||
|
#include "hooks/graphics/backends/d3d11/d3d11_backend.h"
|
||||||
|
#endif
|
||||||
#include "overlay/imgui/impl_spice.h"
|
#include "overlay/imgui/impl_spice.h"
|
||||||
#include "overlay/imgui/impl_sw.h"
|
#include "overlay/imgui/impl_sw.h"
|
||||||
|
#include "overlay/notifications.h"
|
||||||
|
|
||||||
|
#ifdef SPICE_D3D11
|
||||||
|
#include <d3d11.h>
|
||||||
|
#include <dxgi.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
#include "window.h"
|
#include "window.h"
|
||||||
#ifdef SPICE64
|
#ifdef SPICE64
|
||||||
@@ -56,7 +66,7 @@ namespace overlay {
|
|||||||
bool AUTO_SHOW_KEYPAD_P1 = false;
|
bool AUTO_SHOW_KEYPAD_P1 = false;
|
||||||
bool AUTO_SHOW_KEYPAD_P2 = false;
|
bool AUTO_SHOW_KEYPAD_P2 = false;
|
||||||
bool USE_WM_CHAR_FOR_IMGUI_CHAR_INPUT = false;
|
bool USE_WM_CHAR_FOR_IMGUI_CHAR_INPUT = false;
|
||||||
bool FPS_SHOULD_FLIP = false;
|
FpsLocation FPS_LOCATION = FpsLocation::TopRight;
|
||||||
std::optional<uint32_t> UI_SCALE_PERCENT;
|
std::optional<uint32_t> UI_SCALE_PERCENT;
|
||||||
|
|
||||||
// global
|
// global
|
||||||
@@ -104,6 +114,21 @@ void overlay::create_d3d9(HWND hWnd, IDirect3D9 *d3d, IDirect3DDevice9 *device)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#ifdef SPICE_D3D11
|
||||||
|
void overlay::create_d3d11(HWND hWnd, ID3D11Device *device, ID3D11DeviceContext *context,
|
||||||
|
IDXGISwapChain *swapchain) {
|
||||||
|
if (!overlay::ENABLED) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const std::lock_guard<std::mutex> lock(OVERLAY_MUTEX);
|
||||||
|
|
||||||
|
if (!overlay::OVERLAY) {
|
||||||
|
overlay::OVERLAY = std::make_unique<overlay::SpiceOverlay>(hWnd, device, context, swapchain);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
void overlay::create_software(HWND hWnd) {
|
void overlay::create_software(HWND hWnd) {
|
||||||
if (!overlay::ENABLED) {
|
if (!overlay::ENABLED) {
|
||||||
return;
|
return;
|
||||||
@@ -164,6 +189,27 @@ overlay::SpiceOverlay::SpiceOverlay(HWND hWnd)
|
|||||||
this->init();
|
this->init();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#ifdef SPICE_D3D11
|
||||||
|
overlay::SpiceOverlay::SpiceOverlay(HWND hWnd, ID3D11Device *d3d11_device,
|
||||||
|
ID3D11DeviceContext *d3d11_context,
|
||||||
|
IDXGISwapChain *d3d11_swapchain)
|
||||||
|
: renderer(OverlayRenderer::D3D11),
|
||||||
|
hWnd(hWnd),
|
||||||
|
d3d11_device(d3d11_device),
|
||||||
|
d3d11_context(d3d11_context),
|
||||||
|
d3d11_swapchain(d3d11_swapchain) {
|
||||||
|
log_info("overlay", "initializing (D3D11)");
|
||||||
|
|
||||||
|
// increment reference counts
|
||||||
|
this->d3d11_device->AddRef();
|
||||||
|
this->d3d11_context->AddRef();
|
||||||
|
this->d3d11_swapchain->AddRef();
|
||||||
|
|
||||||
|
// init
|
||||||
|
this->init();
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
void overlay::SpiceOverlay::init() {
|
void overlay::SpiceOverlay::init() {
|
||||||
|
|
||||||
// init imgui
|
// init imgui
|
||||||
@@ -252,6 +298,7 @@ void overlay::SpiceOverlay::init() {
|
|||||||
colors[ImGuiCol_Separator] = ImVec4(0.32f, 0.22f, 0.22f, 1.00f);
|
colors[ImGuiCol_Separator] = ImVec4(0.32f, 0.22f, 0.22f, 1.00f);
|
||||||
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.42f, 0.22f, 0.22f, 1.00f);
|
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.42f, 0.22f, 0.22f, 1.00f);
|
||||||
colors[ImGuiCol_SeparatorActive] = ImVec4(0.52f, 0.22f, 0.22f, 1.00f);
|
colors[ImGuiCol_SeparatorActive] = ImVec4(0.52f, 0.22f, 0.22f, 1.00f);
|
||||||
|
colors[ImGuiCol_ModalWindowDimBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.5f);
|
||||||
|
|
||||||
#ifdef IMGUI_HAS_DOCK
|
#ifdef IMGUI_HAS_DOCK
|
||||||
colors[ImGuiCol_DockingPreview] = ImVec4(0.85f, 0.15f, 0.15f, 0.40f);
|
colors[ImGuiCol_DockingPreview] = ImVec4(0.85f, 0.15f, 0.15f, 0.40f);
|
||||||
@@ -261,16 +308,10 @@ void overlay::SpiceOverlay::init() {
|
|||||||
// configure IO
|
// configure IO
|
||||||
auto &io = ImGui::GetIO();
|
auto &io = ImGui::GetIO();
|
||||||
io.UserData = this;
|
io.UserData = this;
|
||||||
io.ConfigFlags = ImGuiConfigFlags_NavEnableKeyboard
|
io.ConfigFlags = ImGuiConfigFlags_None;
|
||||||
| ImGuiConfigFlags_NavEnableGamepad
|
|
||||||
| ImGuiConfigFlags_NavEnableSetMousePos;
|
|
||||||
|
|
||||||
if (!cfg::CONFIGURATOR_STANDALONE) {
|
if (!cfg::CONFIGURATOR_STANDALONE) {
|
||||||
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
|
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
|
||||||
}
|
}
|
||||||
if (is_touch_available("SpiceOverlay::init")) {
|
|
||||||
io.ConfigFlags |= ImGuiConfigFlags_IsTouchScreen;
|
|
||||||
}
|
|
||||||
|
|
||||||
// temporarily turn this off as it can cause crashes during font load failures
|
// temporarily turn this off as it can cause crashes during font load failures
|
||||||
// turns back on in ImGui_ImplSpice_Init
|
// turns back on in ImGui_ImplSpice_Init
|
||||||
@@ -281,8 +322,9 @@ void overlay::SpiceOverlay::init() {
|
|||||||
// disable config
|
// disable config
|
||||||
io.IniFilename = nullptr;
|
io.IniFilename = nullptr;
|
||||||
|
|
||||||
// allow CTRL+WHEEL scaling
|
// allow CTRL+WHEEL scaling in the in-game overlay; disable for the standalone
|
||||||
io.FontAllowUserScaling = true;
|
// configurator so the mouse wheel always scrolls the configuration window.
|
||||||
|
io.FontAllowUserScaling = !cfg::CONFIGURATOR_STANDALONE;
|
||||||
|
|
||||||
// add default font
|
// add default font
|
||||||
io.Fonts->AddFontDefaultBitmap();
|
io.Fonts->AddFontDefaultBitmap();
|
||||||
@@ -316,6 +358,11 @@ void overlay::SpiceOverlay::init() {
|
|||||||
case OverlayRenderer::D3D9:
|
case OverlayRenderer::D3D9:
|
||||||
ImGui_ImplDX9_Init(this->device);
|
ImGui_ImplDX9_Init(this->device);
|
||||||
break;
|
break;
|
||||||
|
#ifdef SPICE_D3D11
|
||||||
|
case OverlayRenderer::D3D11:
|
||||||
|
ImGui_ImplDX11_Init(this->d3d11_device, this->d3d11_context);
|
||||||
|
break;
|
||||||
|
#endif
|
||||||
case OverlayRenderer::SOFTWARE:
|
case OverlayRenderer::SOFTWARE:
|
||||||
imgui_sw::bind_imgui_painting();
|
imgui_sw::bind_imgui_painting();
|
||||||
break;
|
break;
|
||||||
@@ -326,6 +373,11 @@ void overlay::SpiceOverlay::init() {
|
|||||||
case OverlayRenderer::D3D9:
|
case OverlayRenderer::D3D9:
|
||||||
ImGui_ImplDX9_NewFrame();
|
ImGui_ImplDX9_NewFrame();
|
||||||
break;
|
break;
|
||||||
|
#ifdef SPICE_D3D11
|
||||||
|
case OverlayRenderer::D3D11:
|
||||||
|
ImGui_ImplDX11_NewFrame();
|
||||||
|
break;
|
||||||
|
#endif
|
||||||
case OverlayRenderer::SOFTWARE:
|
case OverlayRenderer::SOFTWARE:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -339,14 +391,14 @@ void overlay::SpiceOverlay::init() {
|
|||||||
|
|
||||||
bool set_overlay_active = false;
|
bool set_overlay_active = false;
|
||||||
|
|
||||||
// referenced windows
|
// owned separately from `windows` so it never affects overlay activation/input gating
|
||||||
this->window_add(window_fps = new overlay::windows::FPS(this));
|
window_fps = std::make_unique<overlay::windows::FPS>(this);
|
||||||
if (!cfg::CONFIGURATOR_STANDALONE && AUTO_SHOW_FPS) {
|
if (!cfg::CONFIGURATOR_STANDALONE && AUTO_SHOW_FPS) {
|
||||||
window_fps->set_active(true);
|
window_fps->set_active(true);
|
||||||
set_overlay_active = true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
this->window_add(window_main_menu = new overlay::windows::ExitPrompt(this));
|
// owned separately from `windows` so it is not part of the overlay window layer
|
||||||
|
window_main_menu = std::make_unique<overlay::windows::ExitPrompt>(this);
|
||||||
|
|
||||||
// add default windows
|
// add default windows
|
||||||
this->window_add(window_config = new overlay::windows::Config(this));
|
this->window_add(window_config = new overlay::windows::Config(this));
|
||||||
@@ -448,6 +500,21 @@ overlay::SpiceOverlay::~SpiceOverlay() {
|
|||||||
this->d3d->Release();
|
this->d3d->Release();
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
#ifdef SPICE_D3D11
|
||||||
|
case OverlayRenderer::D3D11:
|
||||||
|
if (this->d3d11_rtv) {
|
||||||
|
this->d3d11_rtv->Release();
|
||||||
|
this->d3d11_rtv = nullptr;
|
||||||
|
}
|
||||||
|
ImGui_ImplDX11_Shutdown();
|
||||||
|
|
||||||
|
// drop references
|
||||||
|
this->d3d11_swapchain->Release();
|
||||||
|
this->d3d11_context->Release();
|
||||||
|
this->d3d11_device->Release();
|
||||||
|
|
||||||
|
break;
|
||||||
|
#endif
|
||||||
case OverlayRenderer::SOFTWARE:
|
case OverlayRenderer::SOFTWARE:
|
||||||
imgui_sw::unbind_imgui_painting();
|
imgui_sw::unbind_imgui_painting();
|
||||||
break;
|
break;
|
||||||
@@ -465,8 +532,20 @@ void overlay::SpiceOverlay::new_frame() {
|
|||||||
ImGui_ImplSpice_NewFrame();
|
ImGui_ImplSpice_NewFrame();
|
||||||
this->total_elapsed += ImGui::GetIO().DeltaTime;
|
this->total_elapsed += ImGui::GetIO().DeltaTime;
|
||||||
|
|
||||||
// check if inactive
|
// notifications draw on top of the game without flipping `active`, so the input gates
|
||||||
if (!this->active) {
|
// (see touch/touch.cpp WndProc, touch_get_points/events, graphics.cpp WM_CHAR) stay
|
||||||
|
// disabled and input continues to flow to the game.
|
||||||
|
// SOFTWARE renderer (spicecfg / configurator) never gets notifications - no room.
|
||||||
|
const bool draw_notifications = this->renderer != OverlayRenderer::SOFTWARE
|
||||||
|
&& overlay::notifications::has_pending();
|
||||||
|
|
||||||
|
// persistent FPS window: drawn whenever active, independent of the overlay
|
||||||
|
const bool draw_fps_persistent = this->renderer != OverlayRenderer::SOFTWARE
|
||||||
|
&& this->window_fps->get_active();
|
||||||
|
|
||||||
|
// check if there is nothing to draw
|
||||||
|
this->has_pending_frame = false;
|
||||||
|
if (!this->active && !draw_notifications && !draw_fps_persistent) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -475,29 +554,103 @@ void overlay::SpiceOverlay::new_frame() {
|
|||||||
case OverlayRenderer::D3D9:
|
case OverlayRenderer::D3D9:
|
||||||
ImGui_ImplDX9_NewFrame();
|
ImGui_ImplDX9_NewFrame();
|
||||||
break;
|
break;
|
||||||
|
#ifdef SPICE_D3D11
|
||||||
|
case OverlayRenderer::D3D11:
|
||||||
|
// refresh DisplaySize each frame; the dx11 swapchain hook pushes
|
||||||
|
// the current backbuffer dimensions into impl_spice via the
|
||||||
|
// size override so ImGui's viewport tracks ResizeBuffers calls.
|
||||||
|
ImGui_ImplSpice_UpdateDisplaySize();
|
||||||
|
ImGui_ImplDX11_NewFrame();
|
||||||
|
break;
|
||||||
|
#endif
|
||||||
case OverlayRenderer::SOFTWARE:
|
case OverlayRenderer::SOFTWARE:
|
||||||
ImGui_ImplSpice_UpdateDisplaySize();
|
ImGui_ImplSpice_UpdateDisplaySize();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
ImGui::NewFrame();
|
ImGui::NewFrame();
|
||||||
|
this->has_pending_frame = true;
|
||||||
|
|
||||||
// build windows
|
// build windows only when the overlay itself is active
|
||||||
for (auto &window : this->windows) {
|
if (this->active) {
|
||||||
window->build();
|
for (auto &window : this->windows) {
|
||||||
|
window->build();
|
||||||
|
}
|
||||||
|
|
||||||
|
// draw the main menu on top of the overlay windows
|
||||||
|
this->window_main_menu->build();
|
||||||
|
|
||||||
|
if (SHOW_DEBUG_LOG_WINDOW) {
|
||||||
|
ImGui::ShowDebugLogWindow(&SHOW_DEBUG_LOG_WINDOW);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (SHOW_DEBUG_LOG_WINDOW) {
|
if (draw_fps_persistent) {
|
||||||
ImGui::ShowDebugLogWindow(&SHOW_DEBUG_LOG_WINDOW);
|
this->window_fps->build();
|
||||||
|
}
|
||||||
|
// draw notifications last so they paint on top of any overlay windows
|
||||||
|
if (draw_notifications) {
|
||||||
|
overlay::notifications::draw();
|
||||||
}
|
}
|
||||||
|
|
||||||
// end frame
|
// end frame
|
||||||
ImGui::EndFrame();
|
ImGui::EndFrame();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// FNV-1a 64-bit hash helper used by the software renderer to detect idle frames.
|
||||||
|
static inline uint64_t overlay_fnv1a64(uint64_t h, const void *data, size_t len) {
|
||||||
|
const auto *p = static_cast<const uint8_t *>(data);
|
||||||
|
for (size_t i = 0; i < len; i++) {
|
||||||
|
h ^= p[i];
|
||||||
|
h *= 0x100000001B3ULL;
|
||||||
|
}
|
||||||
|
return h;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Compute a hash over the visual content of ImDrawData. Only the geometry the
|
||||||
|
// software rasterizer actually consumes (vertex/index buffers + display size)
|
||||||
|
// feeds into the hash, so frames where ImGui produces identical draw data
|
||||||
|
// (i.e. nothing animated this tick) can skip the full pixel rasterization.
|
||||||
|
static uint64_t overlay_hash_draw_data(const ImDrawData *draw_data) {
|
||||||
|
uint64_t h = 0xcbf29ce484222325ULL;
|
||||||
|
if (draw_data == nullptr) {
|
||||||
|
return h;
|
||||||
|
}
|
||||||
|
const float display[4] = {
|
||||||
|
draw_data->DisplayPos.x,
|
||||||
|
draw_data->DisplayPos.y,
|
||||||
|
draw_data->DisplaySize.x,
|
||||||
|
draw_data->DisplaySize.y,
|
||||||
|
};
|
||||||
|
h = overlay_fnv1a64(h, display, sizeof(display));
|
||||||
|
|
||||||
|
const int cmd_lists = draw_data->CmdListsCount;
|
||||||
|
h = overlay_fnv1a64(h, &cmd_lists, sizeof(cmd_lists));
|
||||||
|
|
||||||
|
for (int i = 0; i < draw_data->CmdListsCount; i++) {
|
||||||
|
const ImDrawList *cmd_list = draw_data->CmdLists[i];
|
||||||
|
if (cmd_list == nullptr) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
const int vtx_count = cmd_list->VtxBuffer.Size;
|
||||||
|
const int idx_count = cmd_list->IdxBuffer.Size;
|
||||||
|
h = overlay_fnv1a64(h, &vtx_count, sizeof(vtx_count));
|
||||||
|
h = overlay_fnv1a64(h, &idx_count, sizeof(idx_count));
|
||||||
|
if (vtx_count > 0) {
|
||||||
|
h = overlay_fnv1a64(h, cmd_list->VtxBuffer.Data,
|
||||||
|
static_cast<size_t>(vtx_count) * sizeof(ImDrawVert));
|
||||||
|
}
|
||||||
|
if (idx_count > 0) {
|
||||||
|
h = overlay_fnv1a64(h, cmd_list->IdxBuffer.Data,
|
||||||
|
static_cast<size_t>(idx_count) * sizeof(ImDrawIdx));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return h;
|
||||||
|
}
|
||||||
|
|
||||||
void overlay::SpiceOverlay::render() {
|
void overlay::SpiceOverlay::render() {
|
||||||
|
|
||||||
// check if inactive
|
// skip if new_frame() didn't begin a frame this tick
|
||||||
if (!this->active) {
|
if (!this->has_pending_frame) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -507,8 +660,35 @@ void overlay::SpiceOverlay::render() {
|
|||||||
// implementation render
|
// implementation render
|
||||||
switch (this->renderer) {
|
switch (this->renderer) {
|
||||||
case OverlayRenderer::D3D9:
|
case OverlayRenderer::D3D9:
|
||||||
ImGui_ImplDX9_RenderDrawData(ImGui::GetDrawData());
|
if (cfg::CONFIGURATOR_STANDALONE) {
|
||||||
|
const auto *draw_data = ImGui::GetDrawData();
|
||||||
|
const uint64_t draw_hash = overlay_hash_draw_data(draw_data);
|
||||||
|
const auto &io = ImGui::GetIO();
|
||||||
|
const int display_w = static_cast<int>(std::ceil(io.DisplaySize.x));
|
||||||
|
const int display_h = static_cast<int>(std::ceil(io.DisplaySize.y));
|
||||||
|
const bool size_matches = (this->d3d9_last_display_w == display_w
|
||||||
|
&& this->d3d9_last_display_h == display_h);
|
||||||
|
if (this->d3d9_has_last_draw_hash
|
||||||
|
&& draw_hash == this->d3d9_last_draw_hash
|
||||||
|
&& size_matches) {
|
||||||
|
this->d3d9_frame_dirty = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
this->d3d9_last_draw_hash = draw_hash;
|
||||||
|
this->d3d9_has_last_draw_hash = true;
|
||||||
|
this->d3d9_last_display_w = display_w;
|
||||||
|
this->d3d9_last_display_h = display_h;
|
||||||
|
this->d3d9_frame_dirty = true;
|
||||||
|
} else {
|
||||||
|
ImGui_ImplDX9_RenderDrawData(ImGui::GetDrawData());
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
|
#ifdef SPICE_D3D11
|
||||||
|
case OverlayRenderer::D3D11:
|
||||||
|
overlay::d3d11::render(this->d3d11_device, this->d3d11_context,
|
||||||
|
this->d3d11_swapchain, &this->d3d11_rtv);
|
||||||
|
break;
|
||||||
|
#endif
|
||||||
case OverlayRenderer::SOFTWARE: {
|
case OverlayRenderer::SOFTWARE: {
|
||||||
|
|
||||||
// get display metrics
|
// get display metrics
|
||||||
@@ -517,6 +697,23 @@ void overlay::SpiceOverlay::render() {
|
|||||||
auto height = static_cast<size_t>(std::ceil(io.DisplaySize.y));
|
auto height = static_cast<size_t>(std::ceil(io.DisplaySize.y));
|
||||||
auto pixels = width * height;
|
auto pixels = width * height;
|
||||||
|
|
||||||
|
// skip the (expensive) full software rasterization when the draw data
|
||||||
|
// is byte-identical to the previous frame and the existing pixel
|
||||||
|
// buffer still matches the current display size.
|
||||||
|
const auto *draw_data = ImGui::GetDrawData();
|
||||||
|
const uint64_t draw_hash = overlay_hash_draw_data(draw_data);
|
||||||
|
const bool size_matches = (this->pixel_data_width == width
|
||||||
|
&& this->pixel_data_height == height
|
||||||
|
&& this->pixel_data.size() >= pixels);
|
||||||
|
if (this->sw_has_last_draw_hash
|
||||||
|
&& draw_hash == this->sw_last_draw_hash
|
||||||
|
&& size_matches) {
|
||||||
|
this->sw_pixels_dirty = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
this->sw_last_draw_hash = draw_hash;
|
||||||
|
this->sw_has_last_draw_hash = true;
|
||||||
|
|
||||||
// make sure buffer is big enough
|
// make sure buffer is big enough
|
||||||
if (this->pixel_data.size() < pixels) {
|
if (this->pixel_data.size() < pixels) {
|
||||||
this->pixel_data.resize(pixels, 0);
|
this->pixel_data.resize(pixels, 0);
|
||||||
@@ -533,6 +730,7 @@ void overlay::SpiceOverlay::render() {
|
|||||||
imgui_sw::paint_imgui(&this->pixel_data[0], width, height, options);
|
imgui_sw::paint_imgui(&this->pixel_data[0], width, height, options);
|
||||||
pixel_data_width = width;
|
pixel_data_width = width;
|
||||||
pixel_data_height = height;
|
pixel_data_height = height;
|
||||||
|
this->sw_pixels_dirty = true;
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -541,17 +739,35 @@ void overlay::SpiceOverlay::render() {
|
|||||||
for (auto &window : this->windows) {
|
for (auto &window : this->windows) {
|
||||||
window->after_render();
|
window->after_render();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
this->has_pending_frame = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void overlay::SpiceOverlay::d3d9_render_draw(const bool force_submit) {
|
||||||
|
if (this->renderer != OverlayRenderer::D3D9) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (!force_submit && !this->d3d9_frame_dirty) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
ImGui_ImplDX9_RenderDrawData(ImGui::GetDrawData());
|
||||||
}
|
}
|
||||||
|
|
||||||
void overlay::SpiceOverlay::update() {
|
void overlay::SpiceOverlay::update() {
|
||||||
|
|
||||||
// check overlay toggle
|
// there are three layers -
|
||||||
|
// bottommost layer - FPS, notifications (non-interactable)
|
||||||
|
// overlay layer - most windows
|
||||||
|
// topmost layer - main menu (popup)
|
||||||
|
|
||||||
auto overlay_buttons = games::get_buttons_overlay(eamuse_get_game());
|
auto overlay_buttons = games::get_buttons_overlay(eamuse_get_game());
|
||||||
bool toggle_down_new = overlay_buttons
|
|
||||||
|
// check overlay toggle
|
||||||
|
const bool toggle_down_new = overlay_buttons
|
||||||
&& this->hotkeys_triggered()
|
&& this->hotkeys_triggered()
|
||||||
&& GameAPI::Buttons::getState(RI_MGR, overlay_buttons->at(games::OverlayButtons::ToggleOverlay));
|
&& GameAPI::Buttons::getState(RI_MGR, overlay_buttons->at(games::OverlayButtons::ToggleAllWindows));
|
||||||
if (toggle_down_new && !this->toggle_down) {
|
if (toggle_down_new && !this->toggle_down) {
|
||||||
toggle_active(true);
|
toggle_active();
|
||||||
}
|
}
|
||||||
this->toggle_down = toggle_down_new;
|
this->toggle_down = toggle_down_new;
|
||||||
|
|
||||||
@@ -564,17 +780,35 @@ void overlay::SpiceOverlay::update() {
|
|||||||
}
|
}
|
||||||
this->main_menu_down = main_menu_down_new;
|
this->main_menu_down = main_menu_down_new;
|
||||||
|
|
||||||
|
// check FPS toggle - controls the persistent FPS window only, never the overlay
|
||||||
|
const auto fps_down_new = overlay_buttons
|
||||||
|
&& this->hotkeys_triggered()
|
||||||
|
&& GameAPI::Buttons::getState(RI_MGR, overlay_buttons->at(games::OverlayButtons::ToggleFps));
|
||||||
|
if (fps_down_new && !this->fps_down) {
|
||||||
|
this->window_fps->toggle_active();
|
||||||
|
}
|
||||||
|
this->fps_down = fps_down_new;
|
||||||
|
|
||||||
// update windows
|
// update windows
|
||||||
for (auto &window : this->windows) {
|
for (auto &window : this->windows) {
|
||||||
window->update();
|
window->update();
|
||||||
}
|
}
|
||||||
|
|
||||||
// deactivate if no windows are shown
|
// FPS window
|
||||||
bool window_active = false;
|
this->window_fps->update();
|
||||||
for (auto &window : this->windows) {
|
|
||||||
if (window->get_active()) {
|
// main menu (owned separately from the overlay window layer)
|
||||||
window_active = true;
|
this->window_main_menu->update();
|
||||||
break;
|
|
||||||
|
// deactivate if nothing is shown - the main menu keeps the overlay active
|
||||||
|
// while open even though it is not part of `windows`
|
||||||
|
bool window_active = this->window_main_menu->get_active();
|
||||||
|
if (!window_active) {
|
||||||
|
for (auto &window : this->windows) {
|
||||||
|
if (window->get_active()) {
|
||||||
|
window_active = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (!window_active) {
|
if (!window_active) {
|
||||||
@@ -586,20 +820,9 @@ bool overlay::SpiceOverlay::update_cursor() {
|
|||||||
return ImGui_ImplSpice_UpdateMouseCursor();
|
return ImGui_ImplSpice_UpdateMouseCursor();
|
||||||
}
|
}
|
||||||
|
|
||||||
void overlay::SpiceOverlay::toggle_active(bool overlay_key) {
|
void overlay::SpiceOverlay::toggle_active() {
|
||||||
|
|
||||||
// invert active state
|
// invert active state
|
||||||
this->active = !this->active;
|
this->active = !this->active;
|
||||||
|
|
||||||
// get rid of main menu if it was visible
|
|
||||||
if (this->window_main_menu) {
|
|
||||||
this->window_main_menu->set_active(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
// show FPS window if toggled with overlay key
|
|
||||||
if (overlay_key) {
|
|
||||||
this->window_fps->set_active(this->active);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void overlay::SpiceOverlay::show_main_menu() {
|
void overlay::SpiceOverlay::show_main_menu() {
|
||||||
@@ -609,12 +832,20 @@ void overlay::SpiceOverlay::show_main_menu() {
|
|||||||
if (this->window_main_menu->get_active()) {
|
if (this->window_main_menu->get_active()) {
|
||||||
// window already visible - close the window
|
// window already visible - close the window
|
||||||
this->window_main_menu->set_active(false);
|
this->window_main_menu->set_active(false);
|
||||||
return;
|
// if the overlay was not visible when this came into view, turn off overlay as well
|
||||||
}
|
if (!this->overlay_active_when_main_menu_shown) {
|
||||||
if (ImGui::IsPopupOpen(0, ImGuiPopupFlags_AnyPopup)) {
|
this->set_active(false);
|
||||||
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// don't open on top of another genuinely-visible popup, but ONLY guard while
|
||||||
|
// the overlay is active
|
||||||
|
if (this->get_active() && ImGui::IsPopupOpen(0, ImGuiPopupFlags_AnyPopup)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
this->overlay_active_when_main_menu_shown = this->get_active();
|
||||||
if (this->get_active()) {
|
if (this->get_active()) {
|
||||||
if (!ImGui::IsAnyItemActive() && !ImGui::IsAnyItemFocused()) {
|
if (!ImGui::IsAnyItemActive() && !ImGui::IsAnyItemFocused()) {
|
||||||
this->window_main_menu->set_active(true);
|
this->window_main_menu->set_active(true);
|
||||||
@@ -642,9 +873,8 @@ bool overlay::SpiceOverlay::has_focus() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
bool overlay::SpiceOverlay::hotkeys_triggered() {
|
bool overlay::SpiceOverlay::hotkeys_triggered() {
|
||||||
|
// prevent hotkeys in spicecfg
|
||||||
// check if disabled first
|
if (cfg::CONFIGURATOR_STANDALONE) {
|
||||||
if (!this->hotkeys_enable) {
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -686,11 +916,48 @@ bool overlay::SpiceOverlay::hotkeys_triggered() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void overlay::SpiceOverlay::reset_invalidate() {
|
void overlay::SpiceOverlay::reset_invalidate() {
|
||||||
ImGui_ImplDX9_InvalidateDeviceObjects();
|
if (!overlay::OVERLAY) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
switch (overlay::OVERLAY->renderer) {
|
||||||
|
case OverlayRenderer::D3D9:
|
||||||
|
if (cfg::CONFIGURATOR_STANDALONE) {
|
||||||
|
overlay::OVERLAY->d3d9_has_last_draw_hash = false;
|
||||||
|
overlay::OVERLAY->d3d9_frame_dirty = true;
|
||||||
|
}
|
||||||
|
ImGui_ImplDX9_InvalidateDeviceObjects();
|
||||||
|
break;
|
||||||
|
#ifdef SPICE_D3D11
|
||||||
|
case OverlayRenderer::D3D11:
|
||||||
|
// for DX11 a ResizeBuffers only invalidates the backbuffer RTV; the imgui
|
||||||
|
// device objects (shaders, buffers, textures) remain valid.
|
||||||
|
if (overlay::OVERLAY->d3d11_rtv) {
|
||||||
|
overlay::OVERLAY->d3d11_rtv->Release();
|
||||||
|
overlay::OVERLAY->d3d11_rtv = nullptr;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
#endif
|
||||||
|
case OverlayRenderer::SOFTWARE:
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void overlay::SpiceOverlay::reset_recreate() {
|
void overlay::SpiceOverlay::reset_recreate() {
|
||||||
ImGui_ImplDX9_CreateDeviceObjects();
|
if (!overlay::OVERLAY) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
switch (overlay::OVERLAY->renderer) {
|
||||||
|
case OverlayRenderer::D3D9:
|
||||||
|
ImGui_ImplDX9_CreateDeviceObjects();
|
||||||
|
break;
|
||||||
|
#ifdef SPICE_D3D11
|
||||||
|
case OverlayRenderer::D3D11:
|
||||||
|
// RTV is lazily recreated on the next render()
|
||||||
|
break;
|
||||||
|
#endif
|
||||||
|
case OverlayRenderer::SOFTWARE:
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void overlay::SpiceOverlay::input_char(unsigned int c) {
|
void overlay::SpiceOverlay::input_char(unsigned int c) {
|
||||||
@@ -700,7 +967,7 @@ void overlay::SpiceOverlay::input_char(unsigned int c) {
|
|||||||
|
|
||||||
uint32_t *overlay::SpiceOverlay::sw_get_pixel_data(int *width, int *height) {
|
uint32_t *overlay::SpiceOverlay::sw_get_pixel_data(int *width, int *height) {
|
||||||
|
|
||||||
// check if active
|
// check if active (notifications never draw in software renderer, so no extra gate here)
|
||||||
if (!this->active) {
|
if (!this->active) {
|
||||||
*width = 0;
|
*width = 0;
|
||||||
*height = 0;
|
*height = 0;
|
||||||
|
|||||||
@@ -10,14 +10,33 @@
|
|||||||
|
|
||||||
#include "external/imgui/imgui.h"
|
#include "external/imgui/imgui.h"
|
||||||
|
|
||||||
|
#ifdef SPICE_D3D11
|
||||||
|
// forward decls for D3D11 (avoid pulling d3d11.h into every TU)
|
||||||
|
struct ID3D11Device;
|
||||||
|
struct ID3D11DeviceContext;
|
||||||
|
struct ID3D11RenderTargetView;
|
||||||
|
struct IDXGISwapChain;
|
||||||
|
#endif
|
||||||
|
|
||||||
namespace overlay {
|
namespace overlay {
|
||||||
class Window;
|
class Window;
|
||||||
|
|
||||||
enum class OverlayRenderer {
|
enum class OverlayRenderer {
|
||||||
D3D9,
|
D3D9,
|
||||||
|
#ifdef SPICE_D3D11
|
||||||
|
D3D11,
|
||||||
|
#endif
|
||||||
SOFTWARE,
|
SOFTWARE,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// corner of the screen the FPS / clock / timer window is anchored to
|
||||||
|
enum class FpsLocation {
|
||||||
|
TopLeft,
|
||||||
|
TopRight,
|
||||||
|
BottomLeft,
|
||||||
|
BottomRight,
|
||||||
|
};
|
||||||
|
|
||||||
// settings
|
// settings
|
||||||
extern bool ENABLED;
|
extern bool ENABLED;
|
||||||
extern bool AUTO_SHOW_FPS;
|
extern bool AUTO_SHOW_FPS;
|
||||||
@@ -26,7 +45,7 @@ namespace overlay {
|
|||||||
extern bool AUTO_SHOW_KEYPAD_P1;
|
extern bool AUTO_SHOW_KEYPAD_P1;
|
||||||
extern bool AUTO_SHOW_KEYPAD_P2;
|
extern bool AUTO_SHOW_KEYPAD_P2;
|
||||||
extern bool USE_WM_CHAR_FOR_IMGUI_CHAR_INPUT;
|
extern bool USE_WM_CHAR_FOR_IMGUI_CHAR_INPUT;
|
||||||
extern bool FPS_SHOULD_FLIP;
|
extern FpsLocation FPS_LOCATION;
|
||||||
extern bool SHOW_DEBUG_LOG_WINDOW;
|
extern bool SHOW_DEBUG_LOG_WINDOW;
|
||||||
extern std::optional<uint32_t> UI_SCALE_PERCENT;
|
extern std::optional<uint32_t> UI_SCALE_PERCENT;
|
||||||
|
|
||||||
@@ -46,10 +65,8 @@ namespace overlay {
|
|||||||
|
|
||||||
D3DDEVICE_CREATION_PARAMETERS creation_parameters {};
|
D3DDEVICE_CREATION_PARAMETERS creation_parameters {};
|
||||||
D3DADAPTER_IDENTIFIER9 adapter_identifier {};
|
D3DADAPTER_IDENTIFIER9 adapter_identifier {};
|
||||||
bool hotkeys_enable = true;
|
|
||||||
|
|
||||||
// windows
|
// windows
|
||||||
Window *window_fps = nullptr;
|
|
||||||
Window *window_iopanel = nullptr;
|
Window *window_iopanel = nullptr;
|
||||||
Window *window_config = nullptr;
|
Window *window_config = nullptr;
|
||||||
Window *window_keypad1 = nullptr;
|
Window *window_keypad1 = nullptr;
|
||||||
@@ -61,15 +78,31 @@ namespace overlay {
|
|||||||
Window *window_sub = nullptr;
|
Window *window_sub = nullptr;
|
||||||
Window *window_log = nullptr;
|
Window *window_log = nullptr;
|
||||||
|
|
||||||
|
// not part of `windows`: drawn/updated on the persistent layer (like
|
||||||
|
// notifications), independent of the overlay's active state and input gates.
|
||||||
|
std::unique_ptr<Window> window_fps;
|
||||||
|
|
||||||
|
// not part of `windows`: the main menu / launcher. owned and drawn
|
||||||
|
// separately from the overlay window layer; it drives the overlay's
|
||||||
|
// active state while shown so its buttons still receive input.
|
||||||
|
std::unique_ptr<Window> window_main_menu;
|
||||||
|
|
||||||
explicit SpiceOverlay(HWND hWnd, IDirect3D9 *d3d, IDirect3DDevice9 *device);
|
explicit SpiceOverlay(HWND hWnd, IDirect3D9 *d3d, IDirect3DDevice9 *device);
|
||||||
|
#ifdef SPICE_D3D11
|
||||||
|
explicit SpiceOverlay(HWND hWnd, ID3D11Device *d3d11_device,
|
||||||
|
ID3D11DeviceContext *d3d11_context, IDXGISwapChain *d3d11_swapchain);
|
||||||
|
#endif
|
||||||
explicit SpiceOverlay(HWND hWnd);
|
explicit SpiceOverlay(HWND hWnd);
|
||||||
~SpiceOverlay();
|
~SpiceOverlay();
|
||||||
|
|
||||||
void window_add(Window *wnd);
|
void window_add(Window *wnd);
|
||||||
void new_frame();
|
void new_frame();
|
||||||
void render();
|
void render();
|
||||||
|
// configurator-only (spicecfg D3D9): submit ImGui draw data inside BeginScene
|
||||||
|
// after render() when the frame is being presented. In-game overlay draws in render().
|
||||||
|
void d3d9_render_draw(bool force_submit = false);
|
||||||
void update();
|
void update();
|
||||||
void toggle_active(bool overlay_key = false);
|
void toggle_active();
|
||||||
void show_main_menu();
|
void show_main_menu();
|
||||||
void set_active(bool active);
|
void set_active(bool active);
|
||||||
bool get_active();
|
bool get_active();
|
||||||
@@ -92,6 +125,14 @@ namespace overlay {
|
|||||||
inline bool uses_device(IDirect3DDevice9 *other) {
|
inline bool uses_device(IDirect3DDevice9 *other) {
|
||||||
return this->device == other;
|
return this->device == other;
|
||||||
}
|
}
|
||||||
|
#ifdef SPICE_D3D11
|
||||||
|
inline bool uses_device(ID3D11Device *other) {
|
||||||
|
return this->d3d11_device == other;
|
||||||
|
}
|
||||||
|
inline bool uses_swapchain(IDXGISwapChain *other) {
|
||||||
|
return this->d3d11_swapchain == other;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
inline IDirect3DDevice9 *get_device() {
|
inline IDirect3DDevice9 *get_device() {
|
||||||
return this->device;
|
return this->device;
|
||||||
}
|
}
|
||||||
@@ -116,6 +157,16 @@ namespace overlay {
|
|||||||
OverlayRenderer renderer;
|
OverlayRenderer renderer;
|
||||||
float total_elapsed = 0.f;
|
float total_elapsed = 0.f;
|
||||||
|
|
||||||
|
// set to true by the SOFTWARE renderer when the pixel buffer was updated
|
||||||
|
// in the most recent render() call. Allows the configurator's WM_PAINT
|
||||||
|
// driver to skip its full-window InvalidateRect on idle frames where the
|
||||||
|
// ImGui draw data is bitwise-identical to the previous frame.
|
||||||
|
bool sw_pixels_dirty = false;
|
||||||
|
|
||||||
|
// configurator-only (spicecfg D3D9): set by render() when ImGui draw data
|
||||||
|
// changed since the last submitted frame; configurator skips Clear/Present when false.
|
||||||
|
bool d3d9_frame_dirty = false;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
HWND hWnd = nullptr;
|
HWND hWnd = nullptr;
|
||||||
@@ -124,23 +175,42 @@ namespace overlay {
|
|||||||
IDirect3D9 *d3d = nullptr;
|
IDirect3D9 *d3d = nullptr;
|
||||||
IDirect3DDevice9 *device = nullptr;
|
IDirect3DDevice9 *device = nullptr;
|
||||||
|
|
||||||
|
#ifdef SPICE_D3D11
|
||||||
|
// D3D11
|
||||||
|
ID3D11Device *d3d11_device = nullptr;
|
||||||
|
ID3D11DeviceContext *d3d11_context = nullptr;
|
||||||
|
IDXGISwapChain *d3d11_swapchain = nullptr;
|
||||||
|
ID3D11RenderTargetView *d3d11_rtv = nullptr;
|
||||||
|
#endif
|
||||||
|
|
||||||
// software
|
// software
|
||||||
std::vector<uint32_t> pixel_data;
|
std::vector<uint32_t> pixel_data;
|
||||||
size_t pixel_data_width = 0;
|
size_t pixel_data_width = 0;
|
||||||
size_t pixel_data_height = 0;
|
size_t pixel_data_height = 0;
|
||||||
|
uint64_t sw_last_draw_hash = 0;
|
||||||
|
bool sw_has_last_draw_hash = false;
|
||||||
|
|
||||||
|
uint64_t d3d9_last_draw_hash = 0;
|
||||||
|
bool d3d9_has_last_draw_hash = false;
|
||||||
|
int d3d9_last_display_w = 0;
|
||||||
|
int d3d9_last_display_h = 0;
|
||||||
|
|
||||||
std::vector<std::unique_ptr<Window>> windows;
|
std::vector<std::unique_ptr<Window>> windows;
|
||||||
|
|
||||||
Window *window_main_menu = nullptr;
|
|
||||||
|
|
||||||
std::function<bool(LONG *, LONG *)> subscreen_mouse_handler = nullptr;
|
std::function<bool(LONG *, LONG *)> subscreen_mouse_handler = nullptr;
|
||||||
|
|
||||||
bool active = false;
|
bool active = false;
|
||||||
bool toggle_down = false;
|
bool toggle_down = false;
|
||||||
bool main_menu_down = false;
|
bool main_menu_down = false;
|
||||||
|
bool overlay_active_when_main_menu_shown = false;
|
||||||
|
bool fps_down = false;
|
||||||
bool hotkey_toggle = false;
|
bool hotkey_toggle = false;
|
||||||
bool hotkey_toggle_last = false;
|
bool hotkey_toggle_last = false;
|
||||||
|
|
||||||
|
// true between new_frame()'s ImGui::NewFrame() and render()'s ImGui::Render(),
|
||||||
|
// so render() never runs without a matching NewFrame.
|
||||||
|
bool has_pending_frame = false;
|
||||||
|
|
||||||
void init();
|
void init();
|
||||||
void add_font(const char* font, ImFontConfig* config, const ImWchar* glyphs);
|
void add_font(const char* font, ImFontConfig* config, const ImWchar* glyphs);
|
||||||
};
|
};
|
||||||
@@ -152,6 +222,10 @@ namespace overlay {
|
|||||||
|
|
||||||
// synchronized helpers
|
// synchronized helpers
|
||||||
void create_d3d9(HWND hWnd, IDirect3D9 *d3d, IDirect3DDevice9 *device);
|
void create_d3d9(HWND hWnd, IDirect3D9 *d3d, IDirect3DDevice9 *device);
|
||||||
|
#ifdef SPICE_D3D11
|
||||||
|
void create_d3d11(HWND hWnd, ID3D11Device *device, ID3D11DeviceContext *context,
|
||||||
|
IDXGISwapChain *swapchain);
|
||||||
|
#endif
|
||||||
void create_software(HWND hWnd);
|
void create_software(HWND hWnd);
|
||||||
void destroy(HWND hWnd = nullptr);
|
void destroy(HWND hWnd = nullptr);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -3,6 +3,7 @@
|
|||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
#include "games/io.h"
|
#include "games/io.h"
|
||||||
#include "misc/eamuse.h"
|
#include "misc/eamuse.h"
|
||||||
|
#include "external/imgui/imgui_internal.h"
|
||||||
|
|
||||||
|
|
||||||
overlay::Window::Window(SpiceOverlay *overlay) : overlay(overlay) {
|
overlay::Window::Window(SpiceOverlay *overlay) : overlay(overlay) {
|
||||||
@@ -30,11 +31,23 @@ void overlay::Window::update() {
|
|||||||
|
|
||||||
// if the overlay is hidden just reactivate it
|
// if the overlay is hidden just reactivate it
|
||||||
if (!this->overlay->get_active()) {
|
if (!this->overlay->get_active()) {
|
||||||
|
|
||||||
|
// but don't let the main menu occlude it if it was previously visible
|
||||||
|
if (this->overlay->window_main_menu) {
|
||||||
|
this->overlay->window_main_menu->set_active(false);
|
||||||
|
}
|
||||||
|
|
||||||
this->active = true;
|
this->active = true;
|
||||||
this->overlay->set_active(true);
|
this->overlay->set_active(true);
|
||||||
} else {
|
} else {
|
||||||
this->toggle_active();
|
this->toggle_active();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// raise to the top, but only because the user pressed the hotkey and
|
||||||
|
// the window is now visible
|
||||||
|
if (this->active) {
|
||||||
|
this->bring_to_front();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
this->toggle_button_state = toggle_button_new;
|
this->toggle_button_state = toggle_button_new;
|
||||||
}
|
}
|
||||||
@@ -81,14 +94,29 @@ void overlay::Window::build() {
|
|||||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
// create window
|
const bool custom_window_padding =
|
||||||
if (ImGui::Begin(
|
!this->remove_window_padding && this->window_padding.x >= 0.f;
|
||||||
(this->title + "###" + to_string(this)).c_str(),
|
if (custom_window_padding) {
|
||||||
&this->active,
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, this->window_padding);
|
||||||
this->flags)) {
|
}
|
||||||
|
|
||||||
// window attributes
|
// create window
|
||||||
this->calculate_initial_window();
|
// NoFocusOnAppearing: when the overlay is re-shown every window reappears at
|
||||||
|
// once and ImGui would auto-focus whichever is submitted last, stealing the
|
||||||
|
// top spot. suppress that so only an explicit focus request (see below)
|
||||||
|
// decides what comes to the front.
|
||||||
|
const std::string window_id = this->title + "###" + to_string(this);
|
||||||
|
if (ImGui::Begin(
|
||||||
|
window_id.c_str(),
|
||||||
|
&this->active,
|
||||||
|
this->flags | ImGuiWindowFlags_NoFocusOnAppearing)) {
|
||||||
|
|
||||||
|
// window attributes - init_pos / init_size are only honored once
|
||||||
|
// (ImGuiCond_Once), so compute them a single time instead of every frame
|
||||||
|
if (!this->initial_window_calculated) {
|
||||||
|
this->initial_window_calculated = true;
|
||||||
|
this->calculate_initial_window();
|
||||||
|
}
|
||||||
ImGui::SetWindowPos(this->init_pos, ImGuiCond_Once);
|
ImGui::SetWindowPos(this->init_pos, ImGuiCond_Once);
|
||||||
ImGui::SetWindowSize(this->init_size, ImGuiCond_Once);
|
ImGui::SetWindowSize(this->init_size, ImGuiCond_Once);
|
||||||
|
|
||||||
@@ -103,12 +131,27 @@ void overlay::Window::build() {
|
|||||||
// end window
|
// end window
|
||||||
ImGui::End();
|
ImGui::End();
|
||||||
|
|
||||||
|
// apply an explicit focus request now that the window exists. FocusWindow
|
||||||
|
// with UnlessBelowModal raises it to the front, but keeps it right below
|
||||||
|
// any blocking popup/modal instead of jumping in front of it (this also
|
||||||
|
// re-orders brand-new windows that ImGui places on top by default).
|
||||||
|
if (this->request_focus) {
|
||||||
|
this->request_focus = false;
|
||||||
|
if (ImGuiWindow *w = ImGui::FindWindowByName(window_id.c_str())) {
|
||||||
|
ImGui::FocusWindow(w, ImGuiFocusRequestFlags_UnlessBelowModal);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (this->remove_window_padding) {
|
if (this->remove_window_padding) {
|
||||||
ImGui::PopStyleVar();
|
ImGui::PopStyleVar();
|
||||||
ImGui::PopStyleVar();
|
ImGui::PopStyleVar();
|
||||||
ImGui::PopStyleVar();
|
ImGui::PopStyleVar();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (custom_window_padding) {
|
||||||
|
ImGui::PopStyleVar();
|
||||||
|
}
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
|
|
||||||
// add raw content
|
// add raw content
|
||||||
@@ -142,6 +185,10 @@ void overlay::Window::set_active(bool active) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void overlay::Window::bring_to_front() {
|
||||||
|
this->request_focus = true;
|
||||||
|
}
|
||||||
|
|
||||||
bool overlay::Window::get_active() {
|
bool overlay::Window::get_active() {
|
||||||
|
|
||||||
// check for active children
|
// check for active children
|
||||||
|
|||||||
@@ -24,15 +24,26 @@ namespace overlay {
|
|||||||
void toggle_active();
|
void toggle_active();
|
||||||
void set_active(bool active);
|
void set_active(bool active);
|
||||||
bool get_active();
|
bool get_active();
|
||||||
|
|
||||||
|
// raise this window to the top of the z-order on its next build. only
|
||||||
|
// call in response to an explicit user action (keyboard toggle, UI
|
||||||
|
// button) - not for auto-show / programmatic shows.
|
||||||
|
void bring_to_front();
|
||||||
protected:
|
protected:
|
||||||
|
|
||||||
// state
|
// state
|
||||||
SpiceOverlay *overlay;
|
SpiceOverlay *overlay;
|
||||||
bool active = false;
|
bool active = false;
|
||||||
|
// set when the window transitions to visible so build() raises it to the
|
||||||
|
// top of the z-order on the next frame
|
||||||
|
bool request_focus = false;
|
||||||
std::vector<Window*> children;
|
std::vector<Window*> children;
|
||||||
|
|
||||||
// settings
|
// settings
|
||||||
bool remove_window_padding = false;
|
bool remove_window_padding = false;
|
||||||
|
// custom inner window padding, applied before Begin() (preserving border /
|
||||||
|
// rounding) when x >= 0; ignored if remove_window_padding is set
|
||||||
|
ImVec2 window_padding = ImVec2(-1, -1);
|
||||||
bool draws_window = true;
|
bool draws_window = true;
|
||||||
ImGuiSizeCallback resize_callback = nullptr;
|
ImGuiSizeCallback resize_callback = nullptr;
|
||||||
std::string title = "Title";
|
std::string title = "Title";
|
||||||
@@ -41,6 +52,8 @@ namespace overlay {
|
|||||||
bool toggle_button_state = false;
|
bool toggle_button_state = false;
|
||||||
|
|
||||||
// init settings
|
// init settings
|
||||||
|
// calculate_initial_window() runs only once; results feed ImGuiCond_Once
|
||||||
|
bool initial_window_calculated = false;
|
||||||
ImVec2 init_pos = ImVec2(0, 0);
|
ImVec2 init_pos = ImVec2(0, 0);
|
||||||
ImVec2 init_size = ImVec2(0, 0);
|
ImVec2 init_size = ImVec2(0, 0);
|
||||||
ImVec2 size_min = ImVec2(0, 0);
|
ImVec2 size_min = ImVec2(0, 0);
|
||||||
|
|||||||
@@ -166,7 +166,7 @@ namespace overlay::windows {
|
|||||||
if (ImGui::BeginPopupModal("Card Editor", nullptr, ImGuiWindowFlags_AlwaysAutoResize)) {
|
if (ImGui::BeginPopupModal("Card Editor", nullptr, ImGuiWindowFlags_AlwaysAutoResize)) {
|
||||||
// card ID field (only editable for new cards)
|
// card ID field (only editable for new cards)
|
||||||
ImGui::BeginDisabled(this->current_card);
|
ImGui::BeginDisabled(this->current_card);
|
||||||
ImGui::InputTextWithHint("Card ID", "E0040123456789AB",
|
ImGui::InputTextWithHint("Card ID", "E0040100FFFFFFFF",
|
||||||
this->card_buffer,
|
this->card_buffer,
|
||||||
std::size(this->card_buffer),
|
std::size(this->card_buffer),
|
||||||
ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase);
|
ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase);
|
||||||
@@ -385,10 +385,16 @@ namespace overlay::windows {
|
|||||||
ImGui::Spacing();
|
ImGui::Spacing();
|
||||||
|
|
||||||
// cards list
|
// cards list
|
||||||
// use all available vertical space, minus height footer (a row of buttons and separator)
|
// use all available vertical space, minus the footer that follows in
|
||||||
|
// build_content(): a separator + spacing, then a row of buttons
|
||||||
|
const ImGuiStyle &style = ImGui::GetStyle();
|
||||||
|
const float footer_height =
|
||||||
|
style.ItemSpacing.y * 3.f // spacing around the separator and before the footer
|
||||||
|
+ 1.f // separator line
|
||||||
|
+ ImGui::GetFrameHeightWithSpacing(); // footer button row
|
||||||
if (ImGui::BeginChild(
|
if (ImGui::BeginChild(
|
||||||
"cards",
|
"cards",
|
||||||
ImVec2(0, ImGui::GetContentRegionAvail().y - ImGui::GetFrameHeightWithSpacing() - 8.f))) {
|
ImVec2(0, ImGui::GetContentRegionAvail().y - footer_height))) {
|
||||||
|
|
||||||
// -card0 / -card1 override
|
// -card0 / -card1 override
|
||||||
for (size_t i = 0; i < 2; i++) {
|
for (size_t i = 0; i < 2; i++) {
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ namespace overlay::windows {
|
|||||||
|
|
||||||
struct CardEntry {
|
struct CardEntry {
|
||||||
std::string name = "unnamed";
|
std::string name = "unnamed";
|
||||||
std::string id = "E004010000000000";
|
std::string id = "E0040100FFFFFFFF";
|
||||||
std::string search_string = "";
|
std::string search_string = "";
|
||||||
bool read_only = false;
|
bool read_only = false;
|
||||||
float color[3] {};
|
float color[3] {};
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -12,20 +12,24 @@
|
|||||||
|
|
||||||
namespace overlay::windows {
|
namespace overlay::windows {
|
||||||
|
|
||||||
|
// top-level tabs in the configuration window
|
||||||
enum class ConfigTab {
|
enum class ConfigTab {
|
||||||
CONFIG_TAB_INVALID,
|
CONFIG_TAB_INVALID,
|
||||||
CONFIG_TAB_BUTTONS,
|
CONFIG_TAB_CONTROLLER,
|
||||||
CONFIG_TAB_ANALOGS,
|
|
||||||
CONFIG_TAB_OVERLAY,
|
|
||||||
CONFIG_TAB_LIGHTS,
|
|
||||||
CONFIG_TAB_CARDS,
|
CONFIG_TAB_CARDS,
|
||||||
CONFIG_TAB_PATCHES,
|
CONFIG_TAB_PATCHES,
|
||||||
CONFIG_TAB_API,
|
|
||||||
CONFIG_TAB_OPTIONS,
|
CONFIG_TAB_OPTIONS,
|
||||||
CONFIG_TAB_ADVANCED,
|
};
|
||||||
CONFIG_TAB_DEV,
|
|
||||||
CONFIG_TAB_PRESETS,
|
// sub-pages shown in the Controller tab's left navigation
|
||||||
CONFIG_TAB_SEARCH,
|
enum class ControllerPage {
|
||||||
|
CONTROLLER_PAGE_INVALID,
|
||||||
|
CONTROLLER_PAGE_BUTTONS,
|
||||||
|
CONTROLLER_PAGE_KEYPADS,
|
||||||
|
CONTROLLER_PAGE_ANALOGS,
|
||||||
|
CONTROLLER_PAGE_OVERLAY,
|
||||||
|
CONTROLLER_PAGE_LIGHTS,
|
||||||
|
CONTROLLER_PAGE_PRESETS,
|
||||||
};
|
};
|
||||||
|
|
||||||
struct MatchEntry {
|
struct MatchEntry {
|
||||||
@@ -45,8 +49,9 @@ namespace overlay::windows {
|
|||||||
std::vector<Game> games_list;
|
std::vector<Game> games_list;
|
||||||
std::vector<const char *> games_names;
|
std::vector<const char *> games_names;
|
||||||
|
|
||||||
// tabs ui
|
// currently selected top-level tab and Controller sub-page
|
||||||
ConfigTab tab_selected = ConfigTab::CONFIG_TAB_INVALID;
|
ConfigTab tab_selected = ConfigTab::CONFIG_TAB_INVALID;
|
||||||
|
ControllerPage controller_page_selected = ControllerPage::CONTROLLER_PAGE_INVALID;
|
||||||
|
|
||||||
// buttons tab
|
// buttons tab
|
||||||
bool buttons_keyboard_state[0xFF];
|
bool buttons_keyboard_state[0xFF];
|
||||||
@@ -134,6 +139,18 @@ namespace overlay::windows {
|
|||||||
std::string search_filter = "";
|
std::string search_filter = "";
|
||||||
std::string search_filter_in_lower_case = "";
|
std::string search_filter_in_lower_case = "";
|
||||||
|
|
||||||
|
// Options tab left-nav: selected group, currently highlighted category, and a pending scroll
|
||||||
|
std::string options_group_selected = "";
|
||||||
|
std::string options_category_selected = "";
|
||||||
|
bool options_scroll_pending = false;
|
||||||
|
bool options_scroll_top = false;
|
||||||
|
|
||||||
|
// Controller tab left-nav: selected sub-page
|
||||||
|
std::string controller_page_label = "";
|
||||||
|
|
||||||
|
// Cards tab left-nav: selected sub-page
|
||||||
|
std::string cards_page_label = "";
|
||||||
|
|
||||||
std::filesystem::path file_picker_path;
|
std::filesystem::path file_picker_path;
|
||||||
std::thread *file_picker_thread = nullptr;
|
std::thread *file_picker_thread = nullptr;
|
||||||
bool file_picker_done = false;
|
bool file_picker_done = false;
|
||||||
@@ -186,11 +203,18 @@ namespace overlay::windows {
|
|||||||
const std::string &target_device);
|
const std::string &target_device);
|
||||||
ControllerTemplate capture_current_bindings(const std::string &name);
|
ControllerTemplate capture_current_bindings(const std::string &name);
|
||||||
|
|
||||||
void build_cards();
|
void build_cards_tab(float page_offset);
|
||||||
|
void build_cards_virtual();
|
||||||
|
void build_cards_reader();
|
||||||
|
void build_cards_manager();
|
||||||
std::string build_option_value_picker_title(const OptionDefinition& option);
|
std::string build_option_value_picker_title(const OptionDefinition& option);
|
||||||
void build_option_value_picker(Option& option);
|
void build_option_value_picker(Option& option);
|
||||||
void build_options(
|
void build_options(
|
||||||
std::vector<Option> *options, const std::string &category, const std::string *filter=nullptr);
|
std::vector<Option> *options, const std::string &category, const std::string *filter=nullptr,
|
||||||
|
bool quick_only=false);
|
||||||
|
void build_options_tab(float page_offset);
|
||||||
|
void build_controller_tab(float page_offset, ControllerPage *page_selected_new);
|
||||||
|
bool build_nav_header(const char *label, bool active);
|
||||||
void build_about();
|
void build_about();
|
||||||
void build_launcher();
|
void build_launcher();
|
||||||
void build_keypad_warning();
|
void build_keypad_warning();
|
||||||
|
|||||||
@@ -467,7 +467,7 @@ namespace overlay::windows {
|
|||||||
|
|
||||||
void Control::cards_view() {
|
void Control::cards_view() {
|
||||||
if (ImGui::CollapsingHeader("Cards")) {
|
if (ImGui::CollapsingHeader("Cards")) {
|
||||||
ImGui::InputTextWithHint("Card ID", "E0040123456789AB",
|
ImGui::InputTextWithHint("Card ID", "E0040100FFFFFFFF",
|
||||||
this->card_input,
|
this->card_input,
|
||||||
std::size(this->card_input),
|
std::size(this->card_input),
|
||||||
ImGuiInputTextFlags_CharsHexadecimal
|
ImGuiInputTextFlags_CharsHexadecimal
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
#include "exitprompt.h"
|
#include "exitprompt.h"
|
||||||
#include "avs/game.h"
|
#include "avs/game.h"
|
||||||
|
#include "build/defs.h"
|
||||||
#include "misc/eamuse.h"
|
#include "misc/eamuse.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
#include "games/iidx/iidx.h"
|
#include "games/iidx/iidx.h"
|
||||||
@@ -9,7 +10,7 @@
|
|||||||
namespace overlay::windows {
|
namespace overlay::windows {
|
||||||
|
|
||||||
ExitPrompt::ExitPrompt(SpiceOverlay *overlay) : Window(overlay) {
|
ExitPrompt::ExitPrompt(SpiceOverlay *overlay) : Window(overlay) {
|
||||||
this->title = "spice2x";
|
this->title = "spice2x (" + to_string(VERSION_STRING_CFG) + ")";
|
||||||
this->init_size = ImVec2(
|
this->init_size = ImVec2(
|
||||||
(ImGui::GetFontSize() * 14) + (ImGui::GetStyle().ItemSpacing.x * 2),
|
(ImGui::GetFontSize() * 14) + (ImGui::GetStyle().ItemSpacing.x * 2),
|
||||||
overlay::apply_scaling(120));
|
overlay::apply_scaling(120));
|
||||||
@@ -20,22 +21,37 @@ namespace overlay::windows {
|
|||||||
this->flags = ImGuiWindowFlags_NoResize
|
this->flags = ImGuiWindowFlags_NoResize
|
||||||
| ImGuiWindowFlags_NoCollapse
|
| ImGuiWindowFlags_NoCollapse
|
||||||
| ImGuiWindowFlags_AlwaysAutoResize
|
| ImGuiWindowFlags_AlwaysAutoResize
|
||||||
| ImGuiWindowFlags_NoDocking;
|
| ImGuiWindowFlags_NoDocking
|
||||||
|
| ImGuiWindowFlags_NoMove;
|
||||||
|
|
||||||
|
// the menu renders itself as a popup, not a normal overlay window
|
||||||
|
this->draws_window = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ExitPrompt::update() {
|
||||||
|
Window::update();
|
||||||
|
|
||||||
|
// allow the popup to be reopened the next time the menu is shown.
|
||||||
|
// also reset while the overlay is hidden: new_frame() doesn't submit the
|
||||||
|
// popup then, so ImGui closes it and it must be re-opened when shown again
|
||||||
|
if (!this->active || !this->overlay->get_active()) {
|
||||||
|
this->popup_opened = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ExitPrompt::build_button(
|
void ExitPrompt::build_button(
|
||||||
Window *window, std::string label, const ImVec2 &size, NextItem next, bool is_toggle) {
|
Window *window, std::string label, const ImVec2 &size, NextItem next) {
|
||||||
|
|
||||||
if (window == nullptr) {
|
if (window == nullptr) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ImGui::Button(label.c_str(), size)) {
|
if (ImGui::Button(label.c_str(), size)) {
|
||||||
if (is_toggle) {
|
window->toggle_active();
|
||||||
window->toggle_active();
|
|
||||||
} else {
|
// raise to the top when the user toggled it visible from the menu
|
||||||
window->set_active(true);
|
if (window->get_active()) {
|
||||||
this->set_active(false);
|
window->bring_to_front();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (next == NextItem::NEW_LINE) {
|
if (next == NextItem::NEW_LINE) {
|
||||||
@@ -46,42 +62,64 @@ namespace overlay::windows {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void ExitPrompt::build_content() {
|
void ExitPrompt::build_content() {
|
||||||
|
// use ### so the visible label is the full title (with version) while the
|
||||||
|
// popup keeps a stable identifier regardless of the title text
|
||||||
|
const std::string popup_id_str = this->title + "###mainmenu";
|
||||||
|
const char *popup_id = popup_id_str.c_str();
|
||||||
|
|
||||||
|
// open the popup once when the menu becomes active; popup_opened is reset
|
||||||
|
// in update() while inactive so it reopens the next time it is shown
|
||||||
|
if (!this->popup_opened) {
|
||||||
|
ImGui::OpenPopup(popup_id);
|
||||||
|
this->popup_opened = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// position at the top center of the screen
|
||||||
|
const ImVec2 menu_pos(
|
||||||
|
ImGui::GetIO().DisplaySize.x / 2 - this->init_size.x / 2,
|
||||||
|
overlay::apply_scaling(10));
|
||||||
|
ImGui::SetNextWindowPos(menu_pos, ImGuiCond_Appearing);
|
||||||
|
|
||||||
|
bool open = true;
|
||||||
|
if (!ImGui::BeginPopupModal(popup_id, &open, this->flags)) {
|
||||||
|
// dismissed via escape - close the menu
|
||||||
|
this->set_active(false);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
const ImVec2 size(ImGui::GetFontSize() * 14, ImGui::GetFontSize() * 1.9f);
|
const ImVec2 size(ImGui::GetFontSize() * 14, ImGui::GetFontSize() * 1.9f);
|
||||||
const ImVec2 size_half(
|
const ImVec2 size_half(
|
||||||
(size.x - ImGui::GetStyle().ItemSpacing.x) / 2,
|
(size.x - ImGui::GetStyle().ItemSpacing.x) / 2,
|
||||||
ImGui::GetFontSize() * 1.9f);
|
ImGui::GetFontSize() * 1.9f);
|
||||||
const ImVec2 size_third(
|
const ImVec2 size_third(
|
||||||
(size.x - (ImGui::GetStyle().ItemSpacing.x * 2)) / 3,
|
(size.x - (ImGui::GetStyle().ItemSpacing.x * 2)) / 3,
|
||||||
ImGui::GetFontSize() * 2.5f);
|
ImGui::GetFontSize() * 1.9f);
|
||||||
|
|
||||||
if (ImGui::Button("Hide overlay", size)) {
|
build_button(this->overlay->window_config, "Options", size, NextItem::NEW_LINE);
|
||||||
overlay::OVERLAY->set_active(false);
|
|
||||||
}
|
|
||||||
ImGui::Spacing();
|
|
||||||
build_button(this->overlay->window_config, "Show Config", size, NextItem::NEW_LINE, false);
|
|
||||||
|
|
||||||
std::string sub = "Show Subscreen";
|
std::string sub = "Subscreen";
|
||||||
if (avs::game::is_model("LDJ")) {
|
if (avs::game::is_model("LDJ")) {
|
||||||
if (games::iidx::TDJ_MODE) {
|
if (games::iidx::TDJ_MODE) {
|
||||||
sub = "Show TDJ Subscreen";
|
sub = "IIDX TDJ Subscreen";
|
||||||
} else {
|
} else {
|
||||||
sub = "Show LDJ LED Ticker";
|
sub = "IIDX LDJ LED Ticker";
|
||||||
}
|
}
|
||||||
} else if (avs::game::is_model("KFC")) {
|
} else if (avs::game::is_model("KFC")) {
|
||||||
sub = "Show Valkyrie Subscreen";
|
sub = "SDVX Valkyrie Subscreen";
|
||||||
} else if (avs::game::is_model("REC")) {
|
} else if (avs::game::is_model("REC")) {
|
||||||
sub = "Show DRS Dance Floor";
|
sub = "DRS Dance Floor";
|
||||||
} else if (games::gitadora::is_arena_model()) {
|
} else if (games::gitadora::is_arena_model()) {
|
||||||
sub = "Show GITADORA Subscreen";
|
sub = "GITADORA Subscreen";
|
||||||
} else if (games::popn::is_pikapika_model()) {
|
} else if (games::popn::is_pikapika_model()) {
|
||||||
sub = "Show Pop'n Subscreen";
|
sub = "Pop'n Subscreen";
|
||||||
}
|
}
|
||||||
|
|
||||||
build_button(this->overlay->window_sub, sub, size, NextItem::NEW_LINE, false);
|
build_button(this->overlay->window_sub, sub, size, NextItem::NEW_LINE);
|
||||||
|
|
||||||
ImGui::TextDisabled("Graphics");
|
ImGui::TextDisabled("Graphics");
|
||||||
build_button(this->overlay->window_camera, "Camera control", size, NextItem::NEW_LINE);
|
build_button(this->overlay->window_camera, "Camera control", size, NextItem::NEW_LINE);
|
||||||
build_button(this->overlay->window_fps, "FPS", size_half, NextItem::SAME_LINE);
|
|
||||||
|
build_button(this->overlay->window_fps.get(), "FPS", size_half, NextItem::SAME_LINE);
|
||||||
build_button(this->overlay->window_resize, "Resize", size_half, NextItem::NEW_LINE);
|
build_button(this->overlay->window_resize, "Resize", size_half, NextItem::NEW_LINE);
|
||||||
|
|
||||||
ImGui::TextDisabled("I/O");
|
ImGui::TextDisabled("I/O");
|
||||||
@@ -92,9 +130,9 @@ namespace overlay::windows {
|
|||||||
build_button(this->overlay->window_iopanel, "I/O panel", size_half, NextItem::NEW_LINE);
|
build_button(this->overlay->window_iopanel, "I/O panel", size_half, NextItem::NEW_LINE);
|
||||||
} else {
|
} else {
|
||||||
// 1p and 2p
|
// 1p and 2p
|
||||||
build_button(this->overlay->window_keypad1, "Keypad\n P1", size_third, NextItem::SAME_LINE);
|
build_button(this->overlay->window_keypad1, "P1 #", size_third, NextItem::SAME_LINE);
|
||||||
build_button(this->overlay->window_iopanel, " I/O\npanel", size_third, NextItem::SAME_LINE);
|
build_button(this->overlay->window_iopanel, "I/O", size_third, NextItem::SAME_LINE);
|
||||||
build_button(this->overlay->window_keypad2, "Keypad\n P2", size_third, NextItem::NEW_LINE);
|
build_button(this->overlay->window_keypad2, "P2 #", size_third, NextItem::NEW_LINE);
|
||||||
}
|
}
|
||||||
|
|
||||||
ImGui::TextDisabled("Debug");
|
ImGui::TextDisabled("Debug");
|
||||||
@@ -157,5 +195,12 @@ namespace overlay::windows {
|
|||||||
ImGui::EndPopup();
|
ImGui::EndPopup();
|
||||||
}
|
}
|
||||||
ImGui::Spacing();
|
ImGui::Spacing();
|
||||||
|
|
||||||
|
ImGui::EndPopup();
|
||||||
|
|
||||||
|
// title-bar X was clicked - close the menu
|
||||||
|
if (!open) {
|
||||||
|
this->set_active(false);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -14,8 +14,13 @@ namespace overlay::windows {
|
|||||||
public:
|
public:
|
||||||
ExitPrompt(SpiceOverlay *overlay);
|
ExitPrompt(SpiceOverlay *overlay);
|
||||||
void build_content() override;
|
void build_content() override;
|
||||||
|
void update() override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void build_button(Window *window, std::string label, const ImVec2 &size, NextItem next, bool is_toggle=true);
|
void build_button(Window *window, std::string label, const ImVec2 &size, NextItem next);
|
||||||
|
|
||||||
|
// latch so the popup is opened once per activation; reset in update()
|
||||||
|
// whenever the menu is inactive
|
||||||
|
bool popup_opened = false;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,58 +1,124 @@
|
|||||||
#include <iomanip>
|
#include <algorithm>
|
||||||
#include <sstream>
|
|
||||||
#include "external/fmt/include/fmt/chrono.h"
|
#include "external/fmt/include/fmt/chrono.h"
|
||||||
#include "fps.h"
|
#include "fps.h"
|
||||||
|
|
||||||
namespace overlay::windows {
|
namespace overlay::windows {
|
||||||
|
|
||||||
|
// tighter internal cell padding than the imgui default (4, 2)
|
||||||
|
static const ImVec2 FPS_CELL_PADDING(4.0f, 1.0f);
|
||||||
|
|
||||||
|
// tighter window padding than the imgui default (8, 8)
|
||||||
|
static const ImVec2 FPS_WINDOW_PADDING(6.0f, 4.0f);
|
||||||
|
|
||||||
FPS::FPS(SpiceOverlay *overlay) : Window(overlay) {
|
FPS::FPS(SpiceOverlay *overlay) : Window(overlay) {
|
||||||
this->title = "Stats";
|
this->title = "Stats";
|
||||||
this->flags = ImGuiWindowFlags_NoTitleBar
|
this->flags = ImGuiWindowFlags_NoTitleBar
|
||||||
| ImGuiWindowFlags_NoResize
|
| ImGuiWindowFlags_NoResize
|
||||||
| ImGuiWindowFlags_NoCollapse
|
| ImGuiWindowFlags_NoCollapse
|
||||||
| ImGuiWindowFlags_AlwaysAutoResize
|
|
||||||
| ImGuiWindowFlags_NoFocusOnAppearing
|
| ImGuiWindowFlags_NoFocusOnAppearing
|
||||||
|
| ImGuiWindowFlags_NoBringToFrontOnFocus
|
||||||
| ImGuiWindowFlags_NoNavFocus
|
| ImGuiWindowFlags_NoNavFocus
|
||||||
| ImGuiWindowFlags_NoNavInputs
|
| ImGuiWindowFlags_NoNavInputs
|
||||||
|
| ImGuiWindowFlags_NoNav
|
||||||
|
| ImGuiWindowFlags_NoMove
|
||||||
|
| ImGuiWindowFlags_NoInputs
|
||||||
| ImGuiWindowFlags_NoDocking;
|
| ImGuiWindowFlags_NoDocking;
|
||||||
this->bg_alpha = 0.5f;
|
this->bg_alpha = 0.5f;
|
||||||
|
this->window_padding = FPS_WINDOW_PADDING;
|
||||||
this->start_time =
|
this->start_time =
|
||||||
std::chrono::floor<std::chrono::seconds>(std::chrono::system_clock::now());
|
std::chrono::floor<std::chrono::seconds>(std::chrono::system_clock::now());
|
||||||
}
|
}
|
||||||
|
|
||||||
void FPS::calculate_initial_window() {
|
void FPS::calculate_initial_window() {
|
||||||
// width is 114x82 px with window decoration, 98x47 for the content
|
// size the window explicitly (no AlwaysAutoResize) so the corner anchoring
|
||||||
int pos_x =
|
// below is exact; the footprint mirrors the fixed-fit table in build_content()
|
||||||
overlay::FPS_SHOULD_FLIP ?
|
const float line_h = ImGui::GetTextLineHeight();
|
||||||
overlay::apply_scaling(8) :
|
const int rows = 3;
|
||||||
ImGui::GetIO().DisplaySize.x - overlay::apply_scaling(122);
|
|
||||||
this->init_pos = ImVec2(pos_x, overlay::apply_scaling(8));
|
// widest label and widest value drive the two fixed-fit columns
|
||||||
|
const float label_w = (std::max)(
|
||||||
|
ImGui::CalcTextSize("Time").x,
|
||||||
|
ImGui::CalcTextSize("Game").x);
|
||||||
|
const float value_w = ImGui::CalcTextSize("00:00:00").x;
|
||||||
|
|
||||||
|
const float win_w = label_w + value_w
|
||||||
|
+ FPS_CELL_PADDING.x * 2
|
||||||
|
+ FPS_WINDOW_PADDING.x * 2;
|
||||||
|
const float win_h = (line_h + FPS_CELL_PADDING.y * 2) * rows
|
||||||
|
+ FPS_WINDOW_PADDING.y * 2;
|
||||||
|
this->init_size = ImVec2(win_w, win_h);
|
||||||
|
|
||||||
|
// bottom-anchored windows use a larger edge margin (matching notification
|
||||||
|
// toasts) since they overlap the same on-screen UI; other edges hug closer
|
||||||
|
const float edge_margin = overlay::apply_scaling(4);
|
||||||
|
const float bottom_margin = overlay::apply_scaling(20);
|
||||||
|
const ImVec2 &display = ImGui::GetIO().DisplaySize;
|
||||||
|
|
||||||
|
const bool right =
|
||||||
|
overlay::FPS_LOCATION == overlay::FpsLocation::TopRight ||
|
||||||
|
overlay::FPS_LOCATION == overlay::FpsLocation::BottomRight;
|
||||||
|
const bool bottom =
|
||||||
|
overlay::FPS_LOCATION == overlay::FpsLocation::BottomLeft ||
|
||||||
|
overlay::FPS_LOCATION == overlay::FpsLocation::BottomRight;
|
||||||
|
|
||||||
|
const float pos_x = right ? display.x - win_w - edge_margin : edge_margin;
|
||||||
|
const float pos_y = bottom ? display.y - win_h - bottom_margin : edge_margin;
|
||||||
|
this->init_pos = ImVec2(pos_x, pos_y);
|
||||||
}
|
}
|
||||||
|
|
||||||
void FPS::build_content() {
|
void FPS::build_content() {
|
||||||
|
|
||||||
// frame timers
|
|
||||||
ImGuiIO &io = ImGui::GetIO();
|
ImGuiIO &io = ImGui::GetIO();
|
||||||
ImGui::Text("FPS: %.1f", io.Framerate);
|
|
||||||
// ImGui::Text("FT: %.2fms", 1000 / io.Framerate);
|
|
||||||
|
|
||||||
const auto now = std::chrono::system_clock::now();
|
const auto now = std::chrono::system_clock::now();
|
||||||
const auto now_s = std::chrono::floor<std::chrono::seconds>(now);
|
const auto now_s = std::chrono::floor<std::chrono::seconds>(now);
|
||||||
|
|
||||||
// current time
|
const std::time_t tt = std::chrono::system_clock::to_time_t(now_s);
|
||||||
{
|
std::tm local_tm{};
|
||||||
const std::time_t tt = std::chrono::system_clock::to_time_t(now_s);
|
localtime_s(&local_tm, &tt);
|
||||||
std::tm local_tm{};
|
|
||||||
localtime_s(&local_tm, &tt);
|
|
||||||
ImGui::TextUnformatted(fmt::format("Time: {:%H:%M:%S}", local_tm).c_str());
|
|
||||||
}
|
|
||||||
|
|
||||||
// elapsed time
|
const auto uptime = now_s - this->start_time;
|
||||||
{
|
|
||||||
const auto uptime = now_s - this->start_time;
|
// right-align a label within the current cell so the label column reads
|
||||||
|
// flush against the value column instead of looking ragged. the label is
|
||||||
|
// only slightly dimmer than normal text (not the much darker "disabled" tone)
|
||||||
|
const ImGuiStyle &style = ImGui::GetStyle();
|
||||||
|
ImVec4 label_col = style.Colors[ImGuiCol_Text];
|
||||||
|
label_col.w *= 0.7f;
|
||||||
|
const auto label = [&label_col](const char *text) {
|
||||||
|
const float avail = ImGui::GetContentRegionAvail().x;
|
||||||
|
const float text_w = ImGui::CalcTextSize(text).x;
|
||||||
|
if (avail > text_w) {
|
||||||
|
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + (avail - text_w));
|
||||||
|
}
|
||||||
|
ImGui::TextColored(label_col, "%s", text);
|
||||||
|
};
|
||||||
|
|
||||||
|
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, FPS_CELL_PADDING);
|
||||||
|
if (ImGui::BeginTable("##fps_stats", 2, ImGuiTableFlags_SizingFixedFit)) {
|
||||||
|
|
||||||
|
ImGui::TableNextRow();
|
||||||
|
ImGui::TableSetColumnIndex(0);
|
||||||
|
label("FPS");
|
||||||
|
ImGui::TableSetColumnIndex(1);
|
||||||
|
ImGui::Text("%.2f", io.Framerate);
|
||||||
|
|
||||||
|
ImGui::TableNextRow();
|
||||||
|
ImGui::TableSetColumnIndex(0);
|
||||||
|
label("Time");
|
||||||
|
ImGui::TableSetColumnIndex(1);
|
||||||
|
ImGui::TextUnformatted(fmt::format("{:%H:%M:%S}", local_tm).c_str());
|
||||||
|
|
||||||
|
ImGui::TableNextRow();
|
||||||
|
ImGui::TableSetColumnIndex(0);
|
||||||
|
label("Game");
|
||||||
|
ImGui::TableSetColumnIndex(1);
|
||||||
ImGui::TextUnformatted(
|
ImGui::TextUnformatted(
|
||||||
fmt::format("Up: {:%H:%M:%S}",
|
fmt::format("{:%H:%M:%S}",
|
||||||
std::chrono::floor<std::chrono::seconds>(uptime)).c_str());
|
std::chrono::floor<std::chrono::seconds>(uptime)).c_str());
|
||||||
|
|
||||||
|
ImGui::EndTable();
|
||||||
}
|
}
|
||||||
|
ImGui::PopStyleVar();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -15,7 +15,5 @@ namespace overlay::windows {
|
|||||||
|
|
||||||
void calculate_initial_window() override;
|
void calculate_initial_window() override;
|
||||||
void build_content() override;
|
void build_content() override;
|
||||||
|
|
||||||
bool should_flip = false;
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -231,11 +231,15 @@ namespace overlay::windows {
|
|||||||
surface->Release();
|
surface->Release();
|
||||||
texture_surface->Release();
|
texture_surface->Release();
|
||||||
|
|
||||||
// draw the subscreen (this draws *under* ImGui windows, over the game surface)
|
// draw the subscreen into the current window's draw list so it participates in
|
||||||
|
// normal ImGui z-ordering (i.e. other ImGui windows can appear above it)
|
||||||
auto bottom_right = overlay_content_size;
|
auto bottom_right = overlay_content_size;
|
||||||
bottom_right.x += overlay_content_top_left.x;
|
bottom_right.x += overlay_content_top_left.x;
|
||||||
bottom_right.y += overlay_content_top_left.y;
|
bottom_right.y += overlay_content_top_left.y;
|
||||||
ImGui::GetBackgroundDrawList()->AddImage(
|
auto draw_list = this->draws_window
|
||||||
|
? ImGui::GetWindowDrawList()
|
||||||
|
: ImGui::GetBackgroundDrawList();
|
||||||
|
draw_list->AddImage(
|
||||||
reinterpret_cast<ImTextureID>(this->texture),
|
reinterpret_cast<ImTextureID>(this->texture),
|
||||||
overlay_content_top_left,
|
overlay_content_top_left,
|
||||||
bottom_right);
|
bottom_right);
|
||||||
|
|||||||
@@ -11,7 +11,7 @@ namespace overlay::windows {
|
|||||||
|
|
||||||
if (!games::gitadora::is_arena_model()) {
|
if (!games::gitadora::is_arena_model()) {
|
||||||
this->disabled_message = "Requires Arena Model!";
|
this->disabled_message = "Requires Arena Model!";
|
||||||
} else if (!GRAPHICS_PREVENT_SECONDARY_WINDOW) {
|
} else if (!GRAPHICS_PREVENT_SECONDARY_WINDOWS) {
|
||||||
if (GRAPHICS_WINDOWED) {
|
if (GRAPHICS_WINDOWED) {
|
||||||
this->disabled_message = "Use the dedicated subscreen window!";
|
this->disabled_message = "Use the dedicated subscreen window!";
|
||||||
} else {
|
} else {
|
||||||
|
|||||||
@@ -3,6 +3,8 @@
|
|||||||
#include <chrono>
|
#include <chrono>
|
||||||
#include <thread>
|
#include <thread>
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
|
#include <memory>
|
||||||
|
#include <unordered_set>
|
||||||
#include <shellapi.h>
|
#include <shellapi.h>
|
||||||
#include <winhttp.h>
|
#include <winhttp.h>
|
||||||
#include <psapi.h>
|
#include <psapi.h>
|
||||||
@@ -365,21 +367,24 @@ namespace overlay::windows {
|
|||||||
config_dirty = true;
|
config_dirty = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
// check for dirty state
|
// handle dirty state
|
||||||
if (config_dirty) {
|
if (cfg::CONFIGURATOR_STANDALONE) {
|
||||||
if (cfg::CONFIGURATOR_STANDALONE) {
|
// auto save for configurator version
|
||||||
// auto save for configurator version
|
if (config_dirty) {
|
||||||
this->config_save();
|
this->config_save();
|
||||||
|
|
||||||
} else {
|
|
||||||
// manual save for live version
|
|
||||||
ImGui::AlignTextToFramePadding();
|
|
||||||
ImGui::HelpMarker("Save current patch state to the configuration file.");
|
|
||||||
ImGui::SameLine();
|
|
||||||
if (ImGui::Button("Save")) {
|
|
||||||
this->config_save();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
} else {
|
||||||
|
// manual save for live version: always render the row so the rest
|
||||||
|
// of the panel doesn't shift when config_dirty flips. Disable the
|
||||||
|
// button when there is nothing to save.
|
||||||
|
ImGui::AlignTextToFramePadding();
|
||||||
|
ImGui::HelpMarker("Save current patch state to the configuration file.");
|
||||||
|
ImGui::SameLine();
|
||||||
|
ImGui::BeginDisabled(!config_dirty);
|
||||||
|
if (ImGui::Button("Save")) {
|
||||||
|
this->config_save();
|
||||||
|
}
|
||||||
|
ImGui::EndDisabled();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool disable_all_patches = false;
|
bool disable_all_patches = false;
|
||||||
@@ -883,23 +888,54 @@ namespace overlay::windows {
|
|||||||
|
|
||||||
void PatchManager::hard_apply_patches() {
|
void PatchManager::hard_apply_patches() {
|
||||||
std::vector<std::filesystem::path> written_list;
|
std::vector<std::filesystem::path> written_list;
|
||||||
for (auto& patch : patches) {
|
|
||||||
|
// dll_name -> in-memory image; populated lazily, written back once at
|
||||||
|
// the end. Avoids re-reading and re-writing the full DLL per patch,
|
||||||
|
// which used to dominate the cost of "Overwrite game files" on games
|
||||||
|
// with large patch lists (and leaked a vector per call via bin_read's
|
||||||
|
// raw new'd return).
|
||||||
|
robin_hood::unordered_map<std::string, std::unique_ptr<std::vector<uint8_t>>> dll_cache;
|
||||||
|
std::unordered_set<std::string> dirty;
|
||||||
|
|
||||||
|
auto load_dll = [&](const std::string &dll_name) -> std::vector<uint8_t> * {
|
||||||
|
auto it = dll_cache.find(dll_name);
|
||||||
|
if (it != dll_cache.end()) {
|
||||||
|
return it->second ? it->second.get() : nullptr;
|
||||||
|
}
|
||||||
|
const auto dll_path = MODULE_PATH / dll_name;
|
||||||
|
create_dll_backup(written_list, dll_path);
|
||||||
|
std::unique_ptr<std::vector<uint8_t>> owned(fileutils::bin_read(dll_path));
|
||||||
|
if (!owned || owned->empty()) {
|
||||||
|
// remember the miss so subsequent patches don't re-read/backup
|
||||||
|
dll_cache.emplace(dll_name, nullptr);
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
auto *ptr = owned.get();
|
||||||
|
dll_cache.emplace(dll_name, std::move(owned));
|
||||||
|
return ptr;
|
||||||
|
};
|
||||||
|
|
||||||
|
for (auto &patch : patches) {
|
||||||
switch (patch.type) {
|
switch (patch.type) {
|
||||||
case PatchType::Memory:
|
case PatchType::Memory:
|
||||||
for (auto& memory_patch : patch.patches_memory) {
|
for (auto &memory_patch : patch.patches_memory) {
|
||||||
auto dll_path = MODULE_PATH / memory_patch.dll_name;
|
auto *dll_data = load_dll(memory_patch.dll_name);
|
||||||
create_dll_backup(written_list, dll_path);
|
if (!dll_data) {
|
||||||
auto dll_data = fileutils::bin_read(dll_path);
|
continue;
|
||||||
if (dll_data) {
|
}
|
||||||
auto max_len = std::max(memory_patch.data_disabled_len, memory_patch.data_enabled_len);
|
const auto max_len = std::max(
|
||||||
if (memory_patch.data_offset + max_len <= dll_data->size()) {
|
memory_patch.data_disabled_len, memory_patch.data_enabled_len);
|
||||||
if (patch.enabled) {
|
if (memory_patch.data_offset + max_len <= dll_data->size()) {
|
||||||
memcpy(dll_data->data() + memory_patch.data_offset, memory_patch.data_enabled.get(), memory_patch.data_enabled_len);
|
if (patch.enabled) {
|
||||||
} else {
|
memcpy(dll_data->data() + memory_patch.data_offset,
|
||||||
memcpy(dll_data->data() + memory_patch.data_offset, memory_patch.data_disabled.get(), memory_patch.data_disabled_len);
|
memory_patch.data_enabled.get(),
|
||||||
}
|
memory_patch.data_enabled_len);
|
||||||
fileutils::bin_write(dll_path, dll_data->data(), dll_data->size());
|
} else {
|
||||||
|
memcpy(dll_data->data() + memory_patch.data_offset,
|
||||||
|
memory_patch.data_disabled.get(),
|
||||||
|
memory_patch.data_disabled_len);
|
||||||
}
|
}
|
||||||
|
dirty.insert(memory_patch.dll_name);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@@ -907,45 +943,51 @@ namespace overlay::windows {
|
|||||||
if (!patch.enabled) {
|
if (!patch.enabled) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
for (auto& union_patch : patch.patches_union) {
|
for (auto &union_patch : patch.patches_union) {
|
||||||
if (union_patch.name == patch.selected_union_name) {
|
if (union_patch.name == patch.selected_union_name) {
|
||||||
auto dll_path = MODULE_PATH / union_patch.dll_name;
|
auto *dll_data = load_dll(union_patch.dll_name);
|
||||||
create_dll_backup(written_list, dll_path);
|
if (!dll_data) {
|
||||||
auto dll_data = fileutils::bin_read(dll_path);
|
break;
|
||||||
if (dll_data) {
|
}
|
||||||
if (union_patch.offset + union_patch.data_len <= dll_data->size()) {
|
if (union_patch.offset + union_patch.data_len <= dll_data->size()) {
|
||||||
memcpy(dll_data->data() + union_patch.offset, union_patch.data.get(), union_patch.data_len);
|
memcpy(dll_data->data() + union_patch.offset,
|
||||||
fileutils::bin_write(dll_path, dll_data->data(), dll_data->size());
|
union_patch.data.get(), union_patch.data_len);
|
||||||
}
|
dirty.insert(union_patch.dll_name);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case PatchType::Integer:
|
case PatchType::Integer: {
|
||||||
{
|
if (!patch.enabled) {
|
||||||
if (!patch.enabled) {
|
break;
|
||||||
break;
|
}
|
||||||
}
|
auto &numpatch = patch.patch_number;
|
||||||
auto& numpatch = patch.patch_number;
|
auto *dll_data = load_dll(numpatch.dll_name);
|
||||||
auto dll_path = MODULE_PATH / numpatch.dll_name;
|
if (!dll_data) {
|
||||||
create_dll_backup(written_list, dll_path);
|
break;
|
||||||
auto dll_data = fileutils::bin_read(dll_path);
|
}
|
||||||
if (dll_data) {
|
if (numpatch.data_offset + numpatch.size_in_bytes <= dll_data->size()) {
|
||||||
if (numpatch.data_offset + numpatch.size_in_bytes <= dll_data->size()) {
|
int_to_little_endian_bytes(
|
||||||
int_to_little_endian_bytes(
|
numpatch.value,
|
||||||
numpatch.value,
|
dll_data->data() + numpatch.data_offset,
|
||||||
dll_data->data() + numpatch.data_offset,
|
numpatch.size_in_bytes);
|
||||||
numpatch.size_in_bytes);
|
dirty.insert(numpatch.dll_name);
|
||||||
fileutils::bin_write(dll_path, dll_data->data(), dll_data->size());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
}
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// single write-back per dirty DLL
|
||||||
|
for (const auto &dll_name : dirty) {
|
||||||
|
const auto &data = dll_cache.at(dll_name);
|
||||||
|
if (data) {
|
||||||
|
fileutils::bin_write(MODULE_PATH / dll_name, data->data(), data->size());
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// match on model and ext, ignoring dest/spec/rev
|
// match on model and ext, ignoring dest/spec/rev
|
||||||
@@ -3027,6 +3069,50 @@ namespace overlay::windows {
|
|||||||
return file;
|
return file;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static bool get_file_times(
|
||||||
|
const std::filesystem::path& path,
|
||||||
|
FILETIME* creation,
|
||||||
|
FILETIME* access,
|
||||||
|
FILETIME* write) {
|
||||||
|
|
||||||
|
const auto handle = CreateFileW(
|
||||||
|
path.c_str(),
|
||||||
|
GENERIC_READ,
|
||||||
|
FILE_SHARE_READ | FILE_SHARE_WRITE | FILE_SHARE_DELETE,
|
||||||
|
nullptr,
|
||||||
|
OPEN_EXISTING,
|
||||||
|
FILE_ATTRIBUTE_NORMAL,
|
||||||
|
nullptr);
|
||||||
|
if (handle == INVALID_HANDLE_VALUE) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
const bool ok = GetFileTime(handle, creation, access, write) != 0;
|
||||||
|
CloseHandle(handle);
|
||||||
|
return ok;
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool set_file_times(
|
||||||
|
const std::filesystem::path& path,
|
||||||
|
const FILETIME* creation,
|
||||||
|
const FILETIME* access,
|
||||||
|
const FILETIME* write) {
|
||||||
|
|
||||||
|
const auto handle = CreateFileW(
|
||||||
|
path.c_str(),
|
||||||
|
FILE_WRITE_ATTRIBUTES,
|
||||||
|
FILE_SHARE_READ | FILE_SHARE_WRITE | FILE_SHARE_DELETE,
|
||||||
|
nullptr,
|
||||||
|
OPEN_EXISTING,
|
||||||
|
FILE_ATTRIBUTE_NORMAL,
|
||||||
|
nullptr);
|
||||||
|
if (handle == INVALID_HANDLE_VALUE) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
const bool ok = SetFileTime(handle, creation, access, write) != 0;
|
||||||
|
CloseHandle(handle);
|
||||||
|
return ok;
|
||||||
|
}
|
||||||
|
|
||||||
void create_dll_backup(
|
void create_dll_backup(
|
||||||
std::vector<std::filesystem::path>& written_list, const std::filesystem::path& dll_path) {
|
std::vector<std::filesystem::path>& written_list, const std::filesystem::path& dll_path) {
|
||||||
|
|
||||||
@@ -3037,7 +3123,26 @@ namespace overlay::windows {
|
|||||||
dll_bak_path += ".bak";
|
dll_bak_path += ".bak";
|
||||||
try {
|
try {
|
||||||
if (!fileutils::file_exists(dll_bak_path)) {
|
if (!fileutils::file_exists(dll_bak_path)) {
|
||||||
|
FILETIME creation {};
|
||||||
|
FILETIME access {};
|
||||||
|
FILETIME write {};
|
||||||
|
const bool have_times =
|
||||||
|
get_file_times(dll_path, &creation, &access, &write);
|
||||||
|
if (!have_times) {
|
||||||
|
log_warning(
|
||||||
|
"patchmanager",
|
||||||
|
"could not read timestamps before DLL backup for: {}",
|
||||||
|
dll_path);
|
||||||
|
}
|
||||||
|
|
||||||
std::filesystem::copy(dll_path, dll_bak_path);
|
std::filesystem::copy(dll_path, dll_bak_path);
|
||||||
|
|
||||||
|
if (have_times && !set_file_times(dll_bak_path, &creation, &access, &write)) {
|
||||||
|
log_warning(
|
||||||
|
"patchmanager",
|
||||||
|
"could not restore timestamps on DLL backup for: {}",
|
||||||
|
dll_bak_path);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
log_info("patchmanager", "created DLL backup for: {}", dll_path);
|
log_info("patchmanager", "created DLL backup for: {}", dll_path);
|
||||||
} catch (const std::filesystem::filesystem_error& e) {
|
} catch (const std::filesystem::filesystem_error& e) {
|
||||||
|
|||||||
@@ -15,7 +15,7 @@ namespace overlay::windows {
|
|||||||
this->disabled_message = "Game did not launch as Pikapika Pop-kun (invalid <spec>)!";
|
this->disabled_message = "Game did not launch as Pikapika Pop-kun (invalid <spec>)!";
|
||||||
} else if (games::popn::SHOW_PIKA_MONITOR_WARNING) {
|
} else if (games::popn::SHOW_PIKA_MONITOR_WARNING) {
|
||||||
this->disabled_message = "Subscreen overlay is not compatible with -dxmainadapter option, use -mainmonitor instead";
|
this->disabled_message = "Subscreen overlay is not compatible with -dxmainadapter option, use -mainmonitor instead";
|
||||||
} else if (GRAPHICS_WINDOWED && !GRAPHICS_PREVENT_SECONDARY_WINDOW) {
|
} else if (GRAPHICS_WINDOWED && !GRAPHICS_PREVENT_SECONDARY_WINDOWS) {
|
||||||
this->disabled_message = "Subscren overlay was not enabled in spicecfg. Use the second window (ALT+TAB).";
|
this->disabled_message = "Subscren overlay was not enabled in spicecfg. Use the second window (ALT+TAB).";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -5,6 +5,7 @@
|
|||||||
#include "cfg/screen_resize.h"
|
#include "cfg/screen_resize.h"
|
||||||
#include "hooks/graphics/graphics.h"
|
#include "hooks/graphics/graphics.h"
|
||||||
#include "overlay/imgui/extensions.h"
|
#include "overlay/imgui/extensions.h"
|
||||||
|
#include "overlay/notifications.h"
|
||||||
#include "misc/eamuse.h"
|
#include "misc/eamuse.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
@@ -102,19 +103,10 @@ namespace overlay::windows {
|
|||||||
|
|
||||||
void ScreenResize::build_fullscreen_config() {
|
void ScreenResize::build_fullscreen_config() {
|
||||||
|
|
||||||
if (avs::game::is_model("KFC")) {
|
ImGui::TextColored(ImVec4(1, 0.5f, 0.5f, 1.f),
|
||||||
ImGui::TextColored(ImVec4(1, 0.5f, 0.5f, 1.f),
|
"Warning: Enabling Image Resize uses more GPU\n"
|
||||||
"Warning: Enabling Image Resize uses more GPU\n"
|
"resources and may lower framerate on some\n"
|
||||||
"resources and may significantly lower framerate\n"
|
"lower-end PCs.");
|
||||||
"for songs with Live2D! Results may vary, use at\n"
|
|
||||||
"your own risk.");
|
|
||||||
} else {
|
|
||||||
ImGui::TextColored(ImVec4(1, 0.5f, 0.5f, 1.f),
|
|
||||||
"Warning: Enabling Image Resize uses more GPU\n"
|
|
||||||
"resources and may significantly lower framerate\n"
|
|
||||||
"in some situations! Results may vary, use at\n"
|
|
||||||
"your own risk.");
|
|
||||||
}
|
|
||||||
|
|
||||||
// enable checkbox
|
// enable checkbox
|
||||||
ImGui::Checkbox("Enable", &cfg::SCREENRESIZE->enable_screen_resize);
|
ImGui::Checkbox("Enable", &cfg::SCREENRESIZE->enable_screen_resize);
|
||||||
@@ -323,6 +315,11 @@ namespace overlay::windows {
|
|||||||
|
|
||||||
if (toggle_screen_resize_new && !this->toggle_screen_resize_state) {
|
if (toggle_screen_resize_new && !this->toggle_screen_resize_state) {
|
||||||
cfg::SCREENRESIZE->enable_screen_resize = !cfg::SCREENRESIZE->enable_screen_resize;
|
cfg::SCREENRESIZE->enable_screen_resize = !cfg::SCREENRESIZE->enable_screen_resize;
|
||||||
|
overlay::notifications::add(
|
||||||
|
overlay::notifications::Severity::Info,
|
||||||
|
cfg::SCREENRESIZE->enable_screen_resize
|
||||||
|
? "Screen resize enabled"
|
||||||
|
: "Screen resize disabled");
|
||||||
}
|
}
|
||||||
this->toggle_screen_resize_state = toggle_screen_resize_new;
|
this->toggle_screen_resize_state = toggle_screen_resize_new;
|
||||||
}
|
}
|
||||||
@@ -347,10 +344,16 @@ namespace overlay::windows {
|
|||||||
cfg::SCREENRESIZE->enable_screen_resize) {
|
cfg::SCREENRESIZE->enable_screen_resize) {
|
||||||
// this scene is already active, turn scaling off
|
// this scene is already active, turn scaling off
|
||||||
cfg::SCREENRESIZE->enable_screen_resize = false;
|
cfg::SCREENRESIZE->enable_screen_resize = false;
|
||||||
|
overlay::notifications::add(
|
||||||
|
overlay::notifications::Severity::Info,
|
||||||
|
"Screen resize disabled");
|
||||||
} else {
|
} else {
|
||||||
// switch to scene
|
// switch to scene
|
||||||
cfg::SCREENRESIZE->enable_screen_resize = true;
|
cfg::SCREENRESIZE->enable_screen_resize = true;
|
||||||
cfg::SCREENRESIZE->screen_resize_current_scene = i;
|
cfg::SCREENRESIZE->screen_resize_current_scene = i;
|
||||||
|
overlay::notifications::add(
|
||||||
|
overlay::notifications::Severity::Info,
|
||||||
|
fmt::format("Screen resize: scene {}", i + 1));
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -15,7 +15,7 @@ namespace overlay::windows {
|
|||||||
} else if (games::sdvx::SHOW_VM_MONITOR_WARNING) {
|
} else if (games::sdvx::SHOW_VM_MONITOR_WARNING) {
|
||||||
this->disabled_message = "VM mode subscreen overlay is not compatible with -dxmainadapter option, use -mainmonitor instead";
|
this->disabled_message = "VM mode subscreen overlay is not compatible with -dxmainadapter option, use -mainmonitor instead";
|
||||||
} else if (GRAPHICS_WINDOWED) {
|
} else if (GRAPHICS_WINDOWED) {
|
||||||
if (GRAPHICS_PREVENT_SECONDARY_WINDOW) {
|
if (GRAPHICS_PREVENT_SECONDARY_WINDOWS) {
|
||||||
this->disabled_message = "Subscreen has been disabled by the user (-sdvxnosub).";
|
this->disabled_message = "Subscreen has been disabled by the user (-sdvxnosub).";
|
||||||
} else {
|
} else {
|
||||||
this->disabled_message = "Overlay unavailable in windowed mode! Use the second window instead. (ALT+TAB)";
|
this->disabled_message = "Overlay unavailable in windowed mode! Use the second window instead. (ALT+TAB)";
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user