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69 Commits
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| 1147ed9858 | |||
| 19d93f4ffd |
@@ -235,6 +235,13 @@ add_compile_definitions(
|
||||
_WIN32_IE=0x0400
|
||||
)
|
||||
|
||||
# SPICE_XP: set by build_all.sh for the WinXP-compat toolchains. Gates out
|
||||
# the DX11 overlay backend (WinXP lacks D3DCOMPILER_47.dll).
|
||||
option(SPICE_XP "Build for the WinXP-compat toolchain" OFF)
|
||||
if(SPICE_XP)
|
||||
add_compile_definitions(SPICE_XP=1)
|
||||
endif()
|
||||
|
||||
# acioemu log
|
||||
#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DACIOEMU_LOG")
|
||||
|
||||
@@ -409,6 +416,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
||||
games/nost/io.cpp
|
||||
games/nost/poke.cpp
|
||||
games/gitadora/gitadora.cpp
|
||||
games/gitadora/asio.cpp
|
||||
games/gitadora/io.cpp
|
||||
games/gitadora/handle.cpp
|
||||
games/gitadora/j32d.cpp
|
||||
@@ -496,6 +504,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
||||
hooks/audio/backends/mmdevice/device_enumerator.cpp
|
||||
hooks/audio/backends/wasapi/audio_client.cpp
|
||||
hooks/audio/backends/wasapi/audio_render_client.cpp
|
||||
hooks/audio/backends/wasapi/downmix.cpp
|
||||
hooks/audio/backends/wasapi/dummy_audio_client.cpp
|
||||
hooks/audio/backends/wasapi/dummy_audio_clock.cpp
|
||||
hooks/audio/backends/wasapi/dummy_audio_render_client.cpp
|
||||
@@ -517,12 +526,19 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
||||
hooks/graphics/backends/d3d9/d3d9_fake_swapchain.cpp
|
||||
hooks/graphics/backends/d3d9/d3d9_swapchain.cpp
|
||||
hooks/graphics/backends/d3d9/d3d9_texture.cpp
|
||||
hooks/graphics/backends/d3d11/d3d11_backend.cpp
|
||||
hooks/graphics/backends/d3d11/d3d11_swapchain.cpp
|
||||
hooks/graphics/backends/d3d11/d3d11_factory.cpp
|
||||
hooks/graphics/backends/d3d11/d3d11_vtable_capture.cpp
|
||||
hooks/graphics/backends/d3d11/d3d11_screenshot.cpp
|
||||
hooks/input/dinput8/fake_backend.cpp
|
||||
hooks/input/dinput8/fake_device.cpp
|
||||
hooks/input/dinput8/hook.cpp
|
||||
hooks/lang.cpp
|
||||
hooks/libraryhook.cpp
|
||||
hooks/networkhook.cpp
|
||||
hooks/icmphook_net.cpp
|
||||
hooks/icmphook_iphlpapi.cpp
|
||||
hooks/powrprof.cpp
|
||||
#hooks/rom.cpp
|
||||
hooks/setupapihook.cpp
|
||||
@@ -556,6 +572,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
||||
|
||||
# overlay
|
||||
overlay/overlay.cpp
|
||||
overlay/notifications.cpp
|
||||
overlay/window.cpp
|
||||
overlay/imgui/extensions.cpp
|
||||
overlay/imgui/impl_spice.cpp
|
||||
@@ -607,6 +624,9 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
||||
reader/structuredmessage.cpp
|
||||
reader/crypt.cpp
|
||||
|
||||
# sdk
|
||||
sdk/sdk.cpp
|
||||
|
||||
# stubs
|
||||
stubs/stubs.cpp
|
||||
|
||||
@@ -633,6 +653,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
||||
util/time.cpp
|
||||
util/cpuutils.cpp
|
||||
util/netutils.cpp
|
||||
util/precise_timer.cpp
|
||||
util/sysutils.cpp
|
||||
util/lz77.cpp
|
||||
util/tapeled.cpp
|
||||
@@ -707,6 +728,10 @@ target_link_libraries(spicetools_spice64 PUBLIC winscard)
|
||||
set_target_properties(spicetools_spice64 PROPERTIES PREFIX "")
|
||||
set_target_properties(spicetools_spice64 PROPERTIES OUTPUT_NAME "spice64")
|
||||
target_compile_definitions(spicetools_spice64 PRIVATE SPICE64=1)
|
||||
if(NOT SPICE_XP)
|
||||
target_link_libraries(spicetools_spice64 PUBLIC d3d11 dxgi d3dcompiler)
|
||||
target_compile_definitions(spicetools_spice64 PRIVATE SPICE_D3D11=1)
|
||||
endif()
|
||||
|
||||
IF(NOT MSVC)
|
||||
set_target_properties(spicetools_spice64 PROPERTIES COMPILE_FLAGS "-m64" LINK_FLAGS "-m64")
|
||||
@@ -726,6 +751,9 @@ set_target_properties(spicetools_spice64_linux PROPERTIES PREFIX "")
|
||||
set_target_properties(spicetools_spice64_linux PROPERTIES OUTPUT_NAME "spice64_linux")
|
||||
target_compile_definitions(spicetools_spice64_linux PRIVATE SPICE64=1)
|
||||
target_compile_definitions(spicetools_spice64_linux PRIVATE NO_SCARD=1 PRIVATE SPICE_LINUX=1)
|
||||
# spice64_linux is never built under the WinXP toolchain, so dx11 is always on.
|
||||
target_link_libraries(spicetools_spice64_linux PUBLIC d3d11 dxgi d3dcompiler)
|
||||
target_compile_definitions(spicetools_spice64_linux PRIVATE SPICE_D3D11=1)
|
||||
|
||||
IF(NOT MSVC)
|
||||
set_target_properties(spicetools_spice64_linux PROPERTIES COMPILE_FLAGS "-m64" LINK_FLAGS "-m64")
|
||||
@@ -738,7 +766,7 @@ set(SOURCE_FILES ${SOURCE_FILES} launcher/options.h launcher/options.cpp)
|
||||
set(RESOURCE_FILES cfg/manifest.manifest cfg/manifest.rc cfg/icon.rc cfg/Win32D.rc)
|
||||
add_executable(spicetools_cfg WIN32 ${SOURCE_FILES} ${RESOURCE_FILES})
|
||||
target_link_libraries(spicetools_cfg
|
||||
PUBLIC ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp strmiids
|
||||
PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp strmiids
|
||||
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features)
|
||||
target_link_libraries(spicetools_cfg PUBLIC winscard)
|
||||
set_target_properties(spicetools_cfg PROPERTIES PREFIX "")
|
||||
@@ -756,7 +784,7 @@ set(SOURCE_FILES ${SOURCE_FILES} launcher/options.h launcher/options.cpp)
|
||||
set(RESOURCE_FILES cfg/manifest.manifest cfg/manifest.rc cfg/icon.rc cfg/Win32D.rc)
|
||||
add_executable(spicetools_cfg_linux WIN32 ${SOURCE_FILES} ${RESOURCE_FILES})
|
||||
target_link_libraries(spicetools_cfg_linux
|
||||
PUBLIC ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp strmiids
|
||||
PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp strmiids
|
||||
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features)
|
||||
set_target_properties(spicetools_cfg_linux PROPERTIES PREFIX "")
|
||||
set_target_properties(spicetools_cfg_linux PROPERTIES OUTPUT_NAME "spicecfg_linux")
|
||||
@@ -860,6 +888,36 @@ if(NOT MSVC)
|
||||
set_target_properties(spicetools_stubs_cpusbxpkm PROPERTIES COMPILE_FLAGS "-m32" LINK_FLAGS "-m32")
|
||||
endif()
|
||||
|
||||
# sdk_sample_v0_flat_c.dll (32 bit)
|
||||
set(SOURCE_FILES sdk/sample/v0/flat_c/v0_flat_c.c)
|
||||
add_library(spicetools_sdk_sample_v0_flat_c_32 SHARED ${SOURCE_FILES} ${RESOURCE_FILES} sdk/sample/v0/flat_c/v0_flat_c.def)
|
||||
set_target_properties(spicetools_sdk_sample_v0_flat_c_32 PROPERTIES PREFIX "")
|
||||
set_target_properties(spicetools_sdk_sample_v0_flat_c_32 PROPERTIES OUTPUT_NAME "sdk_sample_v0_flat_c")
|
||||
|
||||
if(NOT MSVC)
|
||||
set_target_properties(spicetools_sdk_sample_v0_flat_c_32 PROPERTIES COMPILE_FLAGS "-m32" LINK_FLAGS "-m32")
|
||||
endif()
|
||||
|
||||
# sdk_sample_v0_flat_c.dll (64 bit)
|
||||
set(SOURCE_FILES sdk/sample/v0/flat_c/v0_flat_c.c)
|
||||
add_library(spicetools_sdk_sample_v0_flat_c_64 SHARED ${SOURCE_FILES} ${RESOURCE_FILES} sdk/sample/v0/flat_c/v0_flat_c.def)
|
||||
set_target_properties(spicetools_sdk_sample_v0_flat_c_64 PROPERTIES PREFIX "")
|
||||
set_target_properties(spicetools_sdk_sample_v0_flat_c_64 PROPERTIES OUTPUT_NAME "sdk_sample_v0_flat_c")
|
||||
|
||||
if(NOT MSVC)
|
||||
set_target_properties(spicetools_sdk_sample_v0_flat_c_64 PROPERTIES COMPILE_FLAGS "-m64" LINK_FLAGS "-m64")
|
||||
endif()
|
||||
|
||||
# sdk_sample_v0_cpp.dll (64 bit)
|
||||
set(SOURCE_FILES sdk/sample/v0/cpp/v0_cpp.cpp)
|
||||
add_library(spicetools_sdk_sample_v0_cpp_64 SHARED ${SOURCE_FILES} ${RESOURCE_FILES} sdk/sample/v0/cpp/v0_cpp.def)
|
||||
set_target_properties(spicetools_sdk_sample_v0_cpp_64 PROPERTIES PREFIX "")
|
||||
set_target_properties(spicetools_sdk_sample_v0_cpp_64 PROPERTIES OUTPUT_NAME "sdk_sample_v0_cpp")
|
||||
|
||||
if(NOT MSVC)
|
||||
set_target_properties(spicetools_sdk_sample_v0_cpp_64 PROPERTIES COMPILE_FLAGS "-m64" LINK_FLAGS "-m64")
|
||||
endif()
|
||||
|
||||
# output directories
|
||||
####################
|
||||
|
||||
@@ -869,14 +927,14 @@ set_target_properties(spicetools_cfg spicetools_cfg_linux
|
||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools")
|
||||
|
||||
# output 32bit
|
||||
set_target_properties(spicetools_spice spicetools_spice_laa spicetools_spice_linux spicetools_stubs_kbt spicetools_stubs_kld spicetools_stubs_cpusbxpkm
|
||||
set_target_properties(spicetools_spice spicetools_spice_laa spicetools_spice_linux spicetools_stubs_kbt spicetools_stubs_kld spicetools_stubs_cpusbxpkm spicetools_sdk_sample_v0_flat_c_32
|
||||
PROPERTIES
|
||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/archive32"
|
||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools/32"
|
||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools/32")
|
||||
|
||||
# output 64bit
|
||||
set_target_properties(spicetools_spice64 spicetools_spice64_linux spicetools_stubs_kbt64 spicetools_stubs_kld64 spicetools_stubs_nvcuda spicetools_stubs_nvcuvid spicetools_stubs_nvEncodeAPI64
|
||||
set_target_properties(spicetools_spice64 spicetools_spice64_linux spicetools_stubs_kbt64 spicetools_stubs_kld64 spicetools_stubs_nvcuda spicetools_stubs_nvcuvid spicetools_stubs_nvEncodeAPI64 spicetools_sdk_sample_v0_flat_c_64 spicetools_sdk_sample_v0_cpp_64
|
||||
PROPERTIES
|
||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/archive64"
|
||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools/64"
|
||||
|
||||
@@ -283,6 +283,16 @@ Python is the only one that is fully spec compliant.
|
||||
Other libraries may be missing features and contain bugs; please feel free to
|
||||
contribute code to fill the gaps if you work on a project using these libraries.
|
||||
|
||||
## Spice SDK (for DLL hooks / plugins)
|
||||
|
||||
As an alternative to Spice API, Spice SDK is available.
|
||||
|
||||
This is a flat C, header-only library that can be included in your DLL. Once
|
||||
initialized, you can call directly into helper routines provided by Spicetools
|
||||
executable, making low-latency and high-throughput interactions possible.
|
||||
|
||||
Check the documentation on the wiki for more details.
|
||||
|
||||
## License
|
||||
Unless otherwise noted, all files are licensed under the GPLv3.
|
||||
See the LICENSE file for the full license text.
|
||||
|
||||
@@ -1,13 +1,16 @@
|
||||
#include "mdxf.h"
|
||||
#include "mdxf_poll.h"
|
||||
|
||||
#include <mutex>
|
||||
|
||||
#include "avs/game.h"
|
||||
#include "games/ddr/ddr.h"
|
||||
#include "games/ddr/io.h"
|
||||
#include "launcher/launcher.h"
|
||||
#include "rawinput/rawinput.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/precise_timer.h"
|
||||
#include "util/utils.h"
|
||||
#include <mutex>
|
||||
|
||||
#define MDFX_DEBUG_VERBOSE 0
|
||||
|
||||
@@ -108,9 +111,10 @@ static void mdxf_thread_start() {
|
||||
MDXF_THREAD = std::thread([] {
|
||||
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_BELOW_NORMAL);
|
||||
|
||||
timeutils::PreciseSleepTimer timer;
|
||||
while (MDXF_THREAD_RUNNING.load(std::memory_order_acquire)) {
|
||||
mdxf_poll(false);
|
||||
std::this_thread::sleep_for(THREAD_PERIOD);
|
||||
timer.sleep(THREAD_PERIOD);
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -357,14 +361,17 @@ static bool __cdecl ac_io_mdxf_update_control_status_buffer_impl(int node, MDXFP
|
||||
|
||||
// decide on button map
|
||||
const size_t *button_map = nullptr;
|
||||
int player = 0;
|
||||
switch (node) {
|
||||
case 17:
|
||||
case 25:
|
||||
button_map = &buttons_p1[0];
|
||||
player = 1;
|
||||
break;
|
||||
case 18:
|
||||
case 26:
|
||||
button_map = &buttons_p2[0];
|
||||
player = 2;
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -374,19 +381,27 @@ static bool __cdecl ac_io_mdxf_update_control_status_buffer_impl(int node, MDXFP
|
||||
if (source == EXTERNAL_POLL) {
|
||||
// get buttons
|
||||
auto &buttons = games::ddr::get_buttons();
|
||||
|
||||
// get analogs
|
||||
bool analog_left = false;
|
||||
bool analog_right = false;
|
||||
games::ddr::get_analog_x_axis(player, analog_left, analog_right);
|
||||
bool analog_up = false;
|
||||
bool analog_down = false;
|
||||
games::ddr::get_analog_y_axis(player, analog_up, analog_down);
|
||||
|
||||
uint8_t up_down = 0;
|
||||
uint8_t left_right = 0;
|
||||
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[0]))) {
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[0])) || analog_up) {
|
||||
up_down |= 0xF0;
|
||||
}
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[1]))) {
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[1])) || analog_down) {
|
||||
up_down |= 0x0F;
|
||||
}
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[2]))) {
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[2])) || analog_left) {
|
||||
left_right |= 0xF0;
|
||||
}
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[3]))) {
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[3])) || analog_right) {
|
||||
left_right |= 0x0F;
|
||||
}
|
||||
current_state = (uint16_t(up_down) << 8) | left_right;
|
||||
@@ -500,4 +515,4 @@ acio::MDXFModule::~MDXFModule() {
|
||||
if (IS_THREAD_NEEDED) {
|
||||
mdxf_thread_stop();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
|
||||
#include "util/circular_buffer.h"
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include "games/sdvx/sdvx.h"
|
||||
#include "misc/eamuse.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/precise_timer.h"
|
||||
#include "util/utils.h"
|
||||
|
||||
using namespace acioemu;
|
||||
@@ -46,11 +47,12 @@ ICCADevice::ICCADevice(bool flip_order, bool keypad_thread, uint8_t node_count)
|
||||
// keypad thread for faster polling
|
||||
if (keypad_thread) {
|
||||
this->keypad_thread = new std::thread([this]() {
|
||||
timeutils::PreciseSleepTimer timer;
|
||||
while (this->cards) {
|
||||
for (int unit = 0; unit < this->node_count; unit++) {
|
||||
this->update_keypad(unit, false);
|
||||
}
|
||||
Sleep(7);
|
||||
timer.sleep(7);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@@ -11,6 +11,8 @@
|
||||
#include "util/logging.h"
|
||||
#include "util/utils.h"
|
||||
|
||||
#include "overlay/notifications.h"
|
||||
|
||||
#include "module.h"
|
||||
#include "modules/analogs.h"
|
||||
#include "modules/buttons.h"
|
||||
@@ -197,6 +199,9 @@ void Controller::connection_handler(api::ClientState client_state) {
|
||||
|
||||
// log connection
|
||||
log_info("api", "client connected: {}", client_address_str);
|
||||
overlay::notifications::add(
|
||||
overlay::notifications::Severity::Success,
|
||||
fmt::format("API client connected ({})", client_address_str));
|
||||
client_states_m.lock();
|
||||
client_states.emplace_back(&client_state);
|
||||
client_states_m.unlock();
|
||||
@@ -277,6 +282,9 @@ void Controller::connection_handler(api::ClientState client_state) {
|
||||
|
||||
// log disconnect
|
||||
log_info("api", "client disconnected: {}", client_address_str);
|
||||
overlay::notifications::add(
|
||||
overlay::notifications::Severity::Info,
|
||||
fmt::format("API client disconnected ({})", client_address_str));
|
||||
client_states_m.lock();
|
||||
client_states.erase(std::remove(client_states.begin(), client_states.end(), &client_state));
|
||||
client_states_m.unlock();
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "launcher/launcher.h"
|
||||
#include "games/io.h"
|
||||
#include "util/utils.h"
|
||||
#include "acio/mdxf/mdxf_poll.h"
|
||||
|
||||
using namespace std::placeholders;
|
||||
using namespace rapidjson;
|
||||
@@ -104,6 +105,7 @@ namespace api::modules {
|
||||
for (auto &analog : *this->analogs) {
|
||||
analog.override_enabled = false;
|
||||
}
|
||||
mdxf_poll(true);
|
||||
}
|
||||
return;
|
||||
}
|
||||
@@ -148,6 +150,7 @@ namespace api::modules {
|
||||
if (analog.getName() == name) {
|
||||
analog.override_state = CLAMP(state, 0.f, 1.f);
|
||||
analog.override_enabled = true;
|
||||
mdxf_poll(true);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -167,6 +170,7 @@ namespace api::modules {
|
||||
for (auto &analog : *this->analogs) {
|
||||
if (analog.getName() == name) {
|
||||
analog.override_enabled = false;
|
||||
mdxf_poll(true);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "launcher/launcher.h"
|
||||
#include "games/io.h"
|
||||
#include "util/utils.h"
|
||||
#include "acio/mdxf/mdxf_poll.h"
|
||||
|
||||
using namespace std::placeholders;
|
||||
using namespace rapidjson;
|
||||
@@ -107,6 +108,7 @@ namespace api::modules {
|
||||
for (auto &button : *this->buttons) {
|
||||
button.override_enabled = false;
|
||||
}
|
||||
mdxf_poll(true);
|
||||
}
|
||||
return;
|
||||
}
|
||||
@@ -153,6 +155,7 @@ namespace api::modules {
|
||||
GameAPI::Buttons::BUTTON_PRESSED : GameAPI::Buttons::BUTTON_NOT_PRESSED;
|
||||
button.override_velocity = CLAMP(state, 0.f, 1.f);
|
||||
button.override_enabled = true;
|
||||
mdxf_poll(true);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -172,6 +175,7 @@ namespace api::modules {
|
||||
for (auto &button : *this->buttons) {
|
||||
if (button.getName() == name) {
|
||||
button.override_enabled = false;
|
||||
mdxf_poll(true);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "avs/game.h"
|
||||
#include "external/rapidjson/document.h"
|
||||
#include "misc/eamuse.h"
|
||||
#include "util/precise_timer.h"
|
||||
|
||||
using namespace std::placeholders;
|
||||
using namespace rapidjson;
|
||||
@@ -58,6 +59,7 @@ namespace api::modules {
|
||||
// get params
|
||||
auto keypad = req.params[0].GetUint();
|
||||
auto input = std::string(req.params[1].GetString());
|
||||
timeutils::PreciseSleepTimer timer;
|
||||
|
||||
// process all chars
|
||||
for (auto c : input) {
|
||||
@@ -91,11 +93,11 @@ namespace api::modules {
|
||||
|
||||
// set
|
||||
eamuse_set_keypad_overrides(keypad, state);
|
||||
Sleep(sleep_time);
|
||||
timer.sleep(sleep_time);
|
||||
|
||||
// unset
|
||||
eamuse_set_keypad_overrides(keypad, 0);
|
||||
Sleep(sleep_time);
|
||||
timer.sleep(sleep_time);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -58,7 +58,7 @@ namespace api::modules {
|
||||
|
||||
// check if file exists in modules
|
||||
if (!fileutils::file_exists(dll_path)) {
|
||||
return error(res, "Couldn't find " + dll_path.string());
|
||||
return error(res, fmt::format("Couldn't find {}", dll_path));
|
||||
}
|
||||
|
||||
// get module
|
||||
@@ -118,7 +118,7 @@ namespace api::modules {
|
||||
|
||||
// check if file exists in modules
|
||||
if (!fileutils::file_exists(dll_path)) {
|
||||
return error(res, "Couldn't find " + dll_path.string());
|
||||
return error(res, fmt::format("Couldn't find {}", dll_path));
|
||||
}
|
||||
|
||||
// get module
|
||||
@@ -196,7 +196,7 @@ namespace api::modules {
|
||||
|
||||
// check if file exists in modules
|
||||
if (!fileutils::file_exists(dll_path)) {
|
||||
return error(res, "Couldn't find " + dll_path.string());
|
||||
return error(res, fmt::format("Couldn't find {}", dll_path));
|
||||
}
|
||||
|
||||
// get module
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include <utility>
|
||||
|
||||
#include "util/logging.h"
|
||||
#include "util/precise_timer.h"
|
||||
#include "util/utils.h"
|
||||
|
||||
|
||||
@@ -16,6 +17,7 @@ namespace api {
|
||||
controller->init_state(this->state);
|
||||
this->thread = new std::thread([this] () {
|
||||
log_warning("api::serial", "listening on {} (baud: {})", this->port, this->baud);
|
||||
timeutils::PreciseSleepTimer timer;
|
||||
|
||||
// read buffer
|
||||
uint8_t read_buffer[16*1024];
|
||||
@@ -160,7 +162,7 @@ namespace api {
|
||||
|
||||
// slow down on reconnect
|
||||
if (this->running) {
|
||||
Sleep(retry_time);
|
||||
timer.sleep(retry_time);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include "util/utils.h"
|
||||
#include "util/rc4.h"
|
||||
#include "util/logging.h"
|
||||
#include "overlay/notifications.h"
|
||||
#include "controller.h"
|
||||
|
||||
using namespace headsocket;
|
||||
@@ -91,12 +92,18 @@ namespace api {
|
||||
|
||||
// log connection
|
||||
log_info("api::websocket", "client connected");
|
||||
overlay::notifications::add(
|
||||
overlay::notifications::Severity::Success,
|
||||
"API websocket client connected");
|
||||
}
|
||||
|
||||
void WebSocketClient::on_disconnect() {
|
||||
|
||||
// log disconnection
|
||||
log_info("api::websocket", "client disconnected");
|
||||
overlay::notifications::add(
|
||||
overlay::notifications::Severity::Info,
|
||||
"API websocket client disconnected");
|
||||
|
||||
// get pointer to server
|
||||
auto srv = reinterpret_cast<WebSocketServer *>(server().get());
|
||||
|
||||
@@ -1168,7 +1168,7 @@ namespace avs {
|
||||
// Ongaku Paradise
|
||||
{"arkjc9.dll", 0xA00000},
|
||||
|
||||
// KAMUNITY
|
||||
// KAMUNITY
|
||||
{"kamunity.dll", 33554432},
|
||||
};
|
||||
|
||||
@@ -1516,7 +1516,7 @@ namespace avs {
|
||||
" * It's also possible that you have incomplete game data\n"
|
||||
" * Do NOT copy over random DLLs from another game installation; DLL must match game version\n"
|
||||
"\n"
|
||||
, DLL_NAME, MODULE_PATH.string()) };
|
||||
, DLL_NAME, MODULE_PATH) };
|
||||
log_warning("avs-ea3", "{}", info_str);
|
||||
log_fatal("avs-ea3", "Failed to find critical avs DLL on disk (avs2-core.dll OR {})", DLL_NAME);
|
||||
}
|
||||
@@ -1757,9 +1757,9 @@ namespace avs {
|
||||
{
|
||||
deferredlogs::defer_error_messages({
|
||||
"AVS filesystem initialization failure was previously detected during boot!",
|
||||
fmt::format(" ERROR: directory could not be created: {}", src_path.string().c_str()),
|
||||
fmt::format(" if you see a crash, it may have been caused by bad <mounttable> contents in {}", avs::core::CFG_PATH.c_str()),
|
||||
" fix the XML file and try again"
|
||||
fmt::format(" ERROR: directory could not be created: {}", src_path),
|
||||
fmt::format(" if you see a crash, it may have been caused by bad <mounttable> contents in {}", avs::core::CFG_PATH),
|
||||
" fix the XML file and try again"
|
||||
});
|
||||
}
|
||||
|
||||
@@ -1780,14 +1780,14 @@ namespace avs {
|
||||
auto created = std::filesystem::create_directories(real_path, err);
|
||||
|
||||
if (created) {
|
||||
log_info("avs-core", "created '{}' at '{}'", avs_path, real_path.string());
|
||||
log_info("avs-core", "created '{}' at '{}'", avs_path, real_path);
|
||||
}
|
||||
|
||||
if (err) {
|
||||
avs_dir_err(real_path);
|
||||
log_warning("avs-core", "failed to create '{}' folder at '{}': {}",
|
||||
avs_path,
|
||||
real_path.string(),
|
||||
real_path,
|
||||
err.message());
|
||||
}
|
||||
}
|
||||
@@ -1921,6 +1921,15 @@ namespace avs {
|
||||
// create nvram and raw directories if possible for mounttable configurations
|
||||
create_avs_config_fs_table(config, config_node);
|
||||
|
||||
#if !SPICE64
|
||||
// sdvx4 bad log config fix
|
||||
if (avs::game::DLL_NAME == "soundvoltex.dll" && // it's too early for avs::game::is_model
|
||||
property_search_safe(config, config_node, "/log/enable_console")) {
|
||||
log_info("avs-core", "applying SDVX4 avs-config.xml fix for <log><enable_console>");
|
||||
property_search_remove_safe(config, config_node, "/log/enable_console");
|
||||
}
|
||||
#endif
|
||||
|
||||
// set log level
|
||||
if (!LOG_LEVEL_CUSTOM.empty()) {
|
||||
property_search_remove_safe(config, config_node, "/log/level");
|
||||
|
||||
@@ -151,8 +151,8 @@ namespace avs {
|
||||
" * It's also possible that you have incomplete game data\n"
|
||||
" * Do NOT copy over random DLLs from another game installation; DLL must match game version\n"
|
||||
"\n"
|
||||
, DLL_NAME, MODULE_PATH.string()) };
|
||||
|
||||
, DLL_NAME, MODULE_PATH) };
|
||||
|
||||
log_warning("avs-ea3", "{}", info_str);
|
||||
log_fatal("avs-ea3", "Failed to find critical ea3 DLL on disk (avs2-ea3.dll OR {})", DLL_NAME);
|
||||
}
|
||||
@@ -217,8 +217,10 @@ namespace avs {
|
||||
ea3_config_name = "prop/eamuse-config.xml";
|
||||
}
|
||||
|
||||
if (avs::core::file_exists(ea3_config_name)) {
|
||||
log_info("avs-ea3", "booting (using {})", ea3_config_name);
|
||||
if (fileutils::file_exists(ea3_config_name)) {
|
||||
log_info("avs-ea3", "found {} on disk", ea3_config_name);
|
||||
} else if (CFG_PATH.size()) {
|
||||
log_fatal("avs-ea3", "user-specified ea3 config file is missing: {}", ea3_config_name);
|
||||
} else {
|
||||
log_warning("avs-ea3", "looked for the following files in order:");
|
||||
log_warning("avs-ea3", " * prop/ea3-config.xml");
|
||||
|
||||
@@ -73,11 +73,10 @@ namespace avs {
|
||||
|
||||
// load game instance
|
||||
const auto dll_path = MODULE_PATH / DLL_NAME;
|
||||
const auto dll_path_s = dll_path.string();
|
||||
log_info("avs-game", "DLL path: {}", dll_path_s.c_str());
|
||||
log_info("avs-game", "DLL path: {}", dll_path);
|
||||
|
||||
// MAX_PATH is 260
|
||||
if (130 <= dll_path_s.length()) {
|
||||
if (const auto dll_path_len = dll_path.wstring().length(); 130 <= dll_path_len) {
|
||||
log_warning(
|
||||
"avs-game",
|
||||
"PATH TOO LONG WARNING\n\n"
|
||||
@@ -93,7 +92,7 @@ namespace avs {
|
||||
"long, often resulting in random crashes. Move the game contents to\n"
|
||||
"a directory with shorter path.\n"
|
||||
"-------------------------------------------------------------------\n\n",
|
||||
dll_path_s, dll_path_s.length());
|
||||
dll_path, dll_path_len);
|
||||
}
|
||||
|
||||
// ddr gamemdx.dll user error
|
||||
@@ -112,7 +111,7 @@ namespace avs {
|
||||
|
||||
// file not found on disk
|
||||
if (!fileutils::file_exists(dll_path)) {
|
||||
log_warning("avs-game", "game DLL could not be found on disk: {}", dll_path.string().c_str());
|
||||
log_warning("avs-game", "game DLL could not be found on disk: {}", dll_path);
|
||||
log_warning("avs-game", "double check -exec and -modules parameters; unless you know what you're doing, leave them blank");
|
||||
}
|
||||
|
||||
|
||||
@@ -39,8 +39,8 @@
|
||||
<button name="VEFX" vkey="10" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
</buttons>
|
||||
<analogs>
|
||||
<analog name="Turntable P1" devid="Player 1" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Turntable P2" devid="Player 2" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Turntable P1" devid="Player 1" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Turntable P2" devid="Player 2" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
</analogs>
|
||||
<lights>
|
||||
<light name="P1 1" devid="Player 1" index="0"/>
|
||||
@@ -117,8 +117,8 @@
|
||||
<keypad_buttons/>
|
||||
<!-- Assumes analog mode. Need to invert direction since this FW is designed for INF. -->
|
||||
<analogs>
|
||||
<analog name="Turntable P1" devid="arcin (1p)" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="true" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Turntable P2" devid="arcin (2p)" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="true" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Turntable P1" devid="arcin (1p)" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="true" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Turntable P2" devid="arcin (2p)" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="true" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
</analogs>
|
||||
<lights>
|
||||
<light name="P1 1" devid="arcin (1p)" index="0"/>
|
||||
@@ -144,34 +144,34 @@
|
||||
<buttons/>
|
||||
<keypad_buttons/>
|
||||
<analogs>
|
||||
<analog name="Key 1" devid="Analogs key 01-28" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 2" devid="Analogs key 01-28" index="5" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 3" devid="Analogs key 01-28" index="6" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 4" devid="Analogs key 01-28" index="7" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 5" devid="Analogs key 01-28" index="8" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 6" devid="Analogs key 01-28" index="9" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 7" devid="Analogs key 01-28" index="10" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 8" devid="Analogs key 01-28" index="11" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 9" devid="Analogs key 01-28" index="12" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 10" devid="Analogs key 01-28" index="13" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 11" devid="Analogs key 01-28" index="14" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 12" devid="Analogs key 01-28" index="15" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 13" devid="Analogs key 01-28" index="16" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 14" devid="Analogs key 01-28" index="17" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 15" devid="Analogs key 01-28" index="18" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 16" devid="Analogs key 01-28" index="19" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 17" devid="Analogs key 01-28" index="20" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 18" devid="Analogs key 01-28" index="21" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 19" devid="Analogs key 01-28" index="22" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 20" devid="Analogs key 01-28" index="23" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 21" devid="Analogs key 01-28" index="24" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 22" devid="Analogs key 01-28" index="25" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 23" devid="Analogs key 01-28" index="26" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 24" devid="Analogs key 01-28" index="27" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 25" devid="Analogs key 01-28" index="28" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 26" devid="Analogs key 01-28" index="29" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 27" devid="Analogs key 01-28" index="30" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 28" devid="Analogs key 01-28" index="31" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Key 1" devid="Analogs key 01-28" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 2" devid="Analogs key 01-28" index="5" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 3" devid="Analogs key 01-28" index="6" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 4" devid="Analogs key 01-28" index="7" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 5" devid="Analogs key 01-28" index="8" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 6" devid="Analogs key 01-28" index="9" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 7" devid="Analogs key 01-28" index="10" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 8" devid="Analogs key 01-28" index="11" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 9" devid="Analogs key 01-28" index="12" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 10" devid="Analogs key 01-28" index="13" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 11" devid="Analogs key 01-28" index="14" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 12" devid="Analogs key 01-28" index="15" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 13" devid="Analogs key 01-28" index="16" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 14" devid="Analogs key 01-28" index="17" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 15" devid="Analogs key 01-28" index="18" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 16" devid="Analogs key 01-28" index="19" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 17" devid="Analogs key 01-28" index="20" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 18" devid="Analogs key 01-28" index="21" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 19" devid="Analogs key 01-28" index="22" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 20" devid="Analogs key 01-28" index="23" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 21" devid="Analogs key 01-28" index="24" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 22" devid="Analogs key 01-28" index="25" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 23" devid="Analogs key 01-28" index="26" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 24" devid="Analogs key 01-28" index="27" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 25" devid="Analogs key 01-28" index="28" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 26" devid="Analogs key 01-28" index="29" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 27" devid="Analogs key 01-28" index="30" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 28" devid="Analogs key 01-28" index="31" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
</analogs>
|
||||
<lights>
|
||||
<light name="Key 1 R" devid="Lights 01-14" index="0"/>
|
||||
@@ -277,9 +277,9 @@
|
||||
</buttons>
|
||||
<keypad_buttons/>
|
||||
<analogs>
|
||||
<analog name="Guitar P1 Wail X" devid="Gitaller P1" index="1" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Guitar P1 Wail Y" devid="Gitaller P1" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Guitar P1 Wail Z" devid="Gitaller P1" index="5" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="Guitar P1 Wail X" devid="Gitaller P1" index="1" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Guitar P1 Wail Y" devid="Gitaller P1" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Guitar P1 Wail Z" devid="Gitaller P1" index="5" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
</analogs>
|
||||
<lights/>
|
||||
<!-- Gen 1 FAUCETWO in HID mode; should also work for later gens -->
|
||||
@@ -296,8 +296,8 @@
|
||||
</buttons>
|
||||
<keypad_buttons/>
|
||||
<analogs>
|
||||
<analog name="VOL-L" devid="Buttons (MI_01)" index="1" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="VOL-R" devid="Buttons (MI_01)" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
||||
<analog name="VOL-L" devid="Buttons (MI_01)" index="1" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="VOL-R" devid="Buttons (MI_01)" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
</analogs>
|
||||
<lights>
|
||||
<light name="BT-A" devid="Lights (MI_02)" index="24"/>
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
||||
<security>
|
||||
<requestedPrivileges>
|
||||
<requestedExecutionLevel level="requireAdministrator" uiAccess="false"/>
|
||||
<requestedExecutionLevel level="asInvoker" uiAccess="false"/>
|
||||
</requestedPrivileges>
|
||||
</security>
|
||||
</trustInfo>
|
||||
|
||||
+14
-16
@@ -68,8 +68,8 @@ DIST_FOLDER="./dist"
|
||||
DIST_NAME="spice2x-$(date +%y)-$(date +%m)-$(date +%d).zip"
|
||||
DIST_NAME_EXTRAS="spice2x-$(date +%y)-$(date +%m)-$(date +%d)-full.zip"
|
||||
DIST_COMMENT=${DIST_NAME}$'\n'"$GIT_BRANCH - $GIT_HEAD"$'\nThank you for playing.'
|
||||
TARGETS_32="spicetools_stubs_kbt spicetools_stubs_kld spicetools_cfg spicetools_cfg_linux spicetools_spice spicetools_spice_laa spicetools_spice_linux spicetools_stubs_cpusbxpkm"
|
||||
TARGETS_64="spicetools_stubs_kbt64 spicetools_stubs_kld64 spicetools_stubs_nvEncodeAPI64 spicetools_stubs_nvcuvid spicetools_stubs_nvcuda spicetools_spice64 spicetools_spice64_linux"
|
||||
TARGETS_32="spicetools_stubs_kbt spicetools_stubs_kld spicetools_cfg spicetools_cfg_linux spicetools_spice spicetools_spice_laa spicetools_spice_linux spicetools_stubs_cpusbxpkm spicetools_sdk_sample_v0_flat_c_32"
|
||||
TARGETS_64="spicetools_stubs_kbt64 spicetools_stubs_kld64 spicetools_stubs_nvEncodeAPI64 spicetools_stubs_nvcuvid spicetools_stubs_nvcuda spicetools_spice64 spicetools_spice64_linux spicetools_sdk_sample_v0_flat_c_64 spicetools_sdk_sample_v0_cpp_64"
|
||||
TARGETS_XP32="spicetools_cfg spicetools_spice"
|
||||
TARGETS_XP64="spicetools_spice64"
|
||||
|
||||
@@ -163,6 +163,7 @@ time (
|
||||
if ((BUILD_XP > 0))
|
||||
then
|
||||
# 32 bit Windows XP
|
||||
echo ""
|
||||
echo "Building 32bit targets (WinXP toolchain)..."
|
||||
echo "========================="
|
||||
if ((CLEAN_BUILD > 0))
|
||||
@@ -171,7 +172,7 @@ time (
|
||||
fi
|
||||
mkdir -p ${BUILDDIR_WINXP_32}
|
||||
pushd ${BUILDDIR_WINXP_32} > /dev/null
|
||||
CXXFLAGS="$CXXFLAGS -DSPICE_XP=1" cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_WINXP_32} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} "$OLDPWD" && ninja ${TARGETS_XP32}
|
||||
cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_WINXP_32} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} -DSPICE_XP=ON "$OLDPWD" && ninja ${TARGETS_XP32}
|
||||
popd > /dev/null
|
||||
|
||||
# 64 bit Windows XP
|
||||
@@ -184,9 +185,10 @@ time (
|
||||
fi
|
||||
mkdir -p ${BUILDDIR_WINXP_64}
|
||||
pushd ${BUILDDIR_WINXP_64} > /dev/null
|
||||
CXXFLAGS="$CXXFLAGS -DSPICE_XP=1" cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_WINXP_64} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} "$OLDPWD" && ninja ${TARGETS_XP64}
|
||||
cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_WINXP_64} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} -DSPICE_XP=ON "$OLDPWD" && ninja ${TARGETS_XP64}
|
||||
popd > /dev/null
|
||||
else
|
||||
echo ""
|
||||
echo "Skipping WinXP builds, toolchain not specified"
|
||||
fi
|
||||
|
||||
@@ -267,6 +269,8 @@ rm -rf ${OUTDIR_EXTRAS}
|
||||
mkdir -p ${OUTDIR_EXTRAS}
|
||||
mkdir -p ${OUTDIR_EXTRAS}/largeaddressaware
|
||||
mkdir -p ${OUTDIR_EXTRAS}/linux
|
||||
mkdir -p ${OUTDIR_EXTRAS}/sdk/samples/32
|
||||
mkdir -p ${OUTDIR_EXTRAS}/sdk/samples/64
|
||||
if ((BUILD_XP > 0))
|
||||
then
|
||||
mkdir -p ${OUTDIR_EXTRAS}/winxp
|
||||
@@ -279,16 +283,8 @@ then
|
||||
cp ${BUILDDIR_32}/spicetools/spicecfg-pdb.pdb ${OUTDIR} 2>/dev/null
|
||||
cp ${BUILDDIR_32}/spicetools/32/spice-pdb.exe ${OUTDIR} 2>/dev/null
|
||||
cp ${BUILDDIR_32}/spicetools/32/spice-pdb.pdb ${OUTDIR} 2>/dev/null
|
||||
#cp ${BUILDDIR_32}/spicetools/32/kbt.dll ${OUTDIR}/stubs/32 2>/dev/null
|
||||
#cp ${BUILDDIR_32}/spicetools/32/kld.dll ${OUTDIR}/stubs/32 2>/dev/null
|
||||
cp ${BUILDDIR_64}/spicetools/64/spice64-pdb.exe ${OUTDIR} 2>/dev/null
|
||||
cp ${BUILDDIR_64}/spicetools/64/spice64-pdb.pdb ${OUTDIR} 2>/dev/null
|
||||
#cp ${BUILDDIR_64}/spicetools/64/kbt.dll ${OUTDIR}/stubs/64 2>/dev/null
|
||||
#cp ${BUILDDIR_64}/spicetools/64/kld.dll ${OUTDIR}/stubs/64 2>/dev/null
|
||||
#cp ${BUILDDIR_64}/spicetools/64/nvEncodeAPI64.dll ${OUTDIR}/stubs/64 2>/dev/null
|
||||
#cp ${BUILDDIR_64}/spicetools/64/nvcuda.dll ${OUTDIR}/stubs/64 2>/dev/null
|
||||
#cp ${BUILDDIR_64}/spicetools/64/nvcuvid.dll ${OUTDIR}/stubs/64 2>/dev/null
|
||||
#cp ${BUILDDIR_32}/spicetools/32/cpusbxpkm.dll ${OUTDIR}/stubs/32 2>/dev/null
|
||||
else
|
||||
# release files
|
||||
cp ${BUILDDIR_32}/spicetools/spicecfg.exe ${OUTDIR} 2>/dev/null
|
||||
@@ -296,16 +292,15 @@ else
|
||||
cp ${BUILDDIR_32}/spicetools/32/spice.exe ${OUTDIR} 2>/dev/null
|
||||
cp ${BUILDDIR_32}/spicetools/32/spice_laa.exe ${OUTDIR_EXTRAS}/largeaddressaware/spice.exe 2>/dev/null
|
||||
cp ${BUILDDIR_32}/spicetools/32/spice_linux.exe ${OUTDIR_EXTRAS}/linux/spice.exe 2>/dev/null
|
||||
#cp ${BUILDDIR_32}/spicetools/32/kbt.dll ${OUTDIR}/stubs/32 2>/dev/null
|
||||
#cp ${BUILDDIR_32}/spicetools/32/kld.dll ${OUTDIR}/stubs/32 2>/dev/null
|
||||
cp ${BUILDDIR_64}/spicetools/64/spice64.exe ${OUTDIR} 2>/dev/null
|
||||
cp ${BUILDDIR_64}/spicetools/64/spice64_linux.exe ${OUTDIR_EXTRAS}/linux/spice64.exe 2>/dev/null
|
||||
#cp ${BUILDDIR_64}/spicetools/64/kbt.dll ${OUTDIR}/stubs/64 2>/dev/null
|
||||
#cp ${BUILDDIR_64}/spicetools/64/kld.dll ${OUTDIR}/stubs/64 2>/dev/null
|
||||
cp ${BUILDDIR_64}/spicetools/64/nvEncodeAPI64.dll ${OUTDIR}/stubs/64 2>/dev/null
|
||||
cp ${BUILDDIR_64}/spicetools/64/nvcuda.dll ${OUTDIR}/stubs/64 2>/dev/null
|
||||
cp ${BUILDDIR_64}/spicetools/64/nvcuvid.dll ${OUTDIR}/stubs/64 2>/dev/null
|
||||
cp ${BUILDDIR_32}/spicetools/32/cpusbxpkm.dll ${OUTDIR}/stubs/32 2>/dev/null
|
||||
cp ${BUILDDIR_32}/spicetools/32/sdk_sample_v0_flat_c.dll ${OUTDIR_EXTRAS}/sdk/samples/32/v0_flat_c.dll 2>/dev/null
|
||||
cp ${BUILDDIR_64}/spicetools/64/sdk_sample_v0_flat_c.dll ${OUTDIR_EXTRAS}/sdk/samples/64/v0_flat_c.dll 2>/dev/null
|
||||
cp ${BUILDDIR_64}/spicetools/64/sdk_sample_v0_cpp.dll ${OUTDIR_EXTRAS}/sdk/samples/64/v0_cpp.dll 2>/dev/null
|
||||
if ((BUILD_XP > 0))
|
||||
then
|
||||
cp ${BUILDDIR_WINXP_32}/spicetools/spicecfg.exe ${OUTDIR_EXTRAS}/winxp 2>/dev/null
|
||||
@@ -324,6 +319,9 @@ then
|
||||
echo "WARNING: Couldn't get git to create the archive. Is this a git repository?"
|
||||
fi
|
||||
|
||||
# sdk headers
|
||||
cp -r ./sdk/include ${OUTDIR_EXTRAS}/sdk
|
||||
|
||||
# copy resources
|
||||
rm -rf ${OUTDIR_EXTRAS}/api
|
||||
mkdir ${OUTDIR_EXTRAS}/api
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
docker build --pull external/docker -t spicetools/deps
|
||||
docker build --build-context gitroot=%cd%/../../.git . -t spicetools/spice
|
||||
docker run --rm -it -v %cd%/dist:/src/src/spice2x/dist -v %cd%/bin:/src/src/spice2x/bin -v %cd%/.ccache:/src/src/spice2x/.ccache spicetools/spice %*
|
||||
docker run --rm -i -v %cd%/dist:/src/src/spice2x/dist -v %cd%/bin:/src/src/spice2x/bin -v %cd%/.ccache:/src/src/spice2x/.ccache spicetools/spice %*
|
||||
@REM to generate PDBs, set DEBUG to 1 in build_all.sh, place cv2pdb in external\cv2pdb, and run below
|
||||
@REM external\cv2pdb\cv2pdb.exe bin\spice2x\spicecfg.exe bin\spice2x\spicecfg-pdb.exe bin\spice2x\spicecfg-pdb.pdb
|
||||
@REM external\cv2pdb\cv2pdb.exe bin\spice2x\spice.exe bin\spice2x\spice-pdb.exe bin\spice2x\spice-pdb.pdb
|
||||
@REM external\cv2pdb\cv2pdb.exe bin\spice2x\spice64.exe bin\spice2x\spice64-pdb.exe bin\spice2x\spice64-pdb.pdb
|
||||
@REM external\cv2pdb\cv2pdb.exe bin\spice2x\spice64.exe bin\spice2x\spice64-pdb.exe bin\spice2x\spice64-pdb.pdb
|
||||
|
||||
+102
-15
@@ -207,22 +207,38 @@ float Analog::applyMultiplier(float value) {
|
||||
}
|
||||
|
||||
float Analog::normalizeAnalogValue(float value) {
|
||||
// effectively the same as fmodf(value, 1.f)
|
||||
// for small values, this is MUCH faster than fmodf.
|
||||
float new_value = value;
|
||||
while (new_value > 1.f) {
|
||||
new_value -= 1.f;
|
||||
if (getType() == GameAPI::Analogs::AnalogType::Circular) {
|
||||
// effectively the same as fmodf(value, 1.f)
|
||||
// for small values, this is MUCH faster than fmodf.
|
||||
float new_value = value;
|
||||
while (new_value > 1.f) {
|
||||
new_value -= 1.f;
|
||||
}
|
||||
while (new_value < 0.f) {
|
||||
new_value += 1.f;
|
||||
}
|
||||
return new_value;
|
||||
|
||||
} else {
|
||||
// clamp to [0, 1] range
|
||||
return std::clamp(value, 0.f, 1.f);
|
||||
}
|
||||
while (new_value < 0.f) {
|
||||
new_value += 1.f;
|
||||
}
|
||||
return new_value;
|
||||
}
|
||||
|
||||
float Analog::applyDeadzone(float raw_value) {
|
||||
float value = raw_value;
|
||||
const auto deadzone = this->getDeadzone();
|
||||
if (deadzone > 0) {
|
||||
auto deadzone = this->getDeadzone();
|
||||
|
||||
// in the past, positive deadzone applied in the center, negative deadzone applied to 0
|
||||
// after each analog value received a type (circular/linear) this has been simpliifed to
|
||||
// positive values only since we can figure out where the rest value is
|
||||
// for back compat, treat negative value as positive
|
||||
if (deadzone < 0.f) {
|
||||
deadzone = -deadzone;
|
||||
}
|
||||
|
||||
// relative mode assumes that user is using a stick, so center is neutral regardless of analog type
|
||||
if (getType() != GameAPI::Analogs::AnalogType::LinearPositive || isRelativeMode()) {
|
||||
|
||||
// calculate values
|
||||
const auto delta = value - 0.5f;
|
||||
@@ -255,7 +271,7 @@ float Analog::applyDeadzone(float raw_value) {
|
||||
}
|
||||
}
|
||||
|
||||
} else if (deadzone < 0) {
|
||||
} else {
|
||||
|
||||
// invert for mirror
|
||||
if (this->getDeadzoneMirror()) {
|
||||
@@ -263,8 +279,8 @@ float Analog::applyDeadzone(float raw_value) {
|
||||
}
|
||||
|
||||
// deadzone from minimum value
|
||||
if (deadzone > -1 && value > -deadzone) {
|
||||
value = std::min(1.f, (value + deadzone) / (1.f + deadzone));
|
||||
if (deadzone < 1.f && deadzone < value) {
|
||||
value = std::max(0.f, (value - deadzone) / (1.f - deadzone));
|
||||
} else {
|
||||
value = 0.f;
|
||||
}
|
||||
@@ -275,4 +291,75 @@ float Analog::applyDeadzone(float raw_value) {
|
||||
}
|
||||
}
|
||||
return value;
|
||||
}
|
||||
}
|
||||
|
||||
float Analog::getRelativeModeValue(float raw_value) {
|
||||
const auto now = get_performance_seconds();
|
||||
auto delta_time = now - this->rel_mode_last_read_time_s;
|
||||
|
||||
if (this->rel_mode_last_read_time_s != 0.f) {
|
||||
// some heuristics to prevent huge jumps:
|
||||
// * if we went for more than 250ms without polls, discard it (e.g., during loading screens)
|
||||
// * cap the delta at 100ms to prevent huge jumps in case of very infrequent polling
|
||||
if (delta_time < 0.f || 0.25f < delta_time) {
|
||||
delta_time = 0.f;
|
||||
} else if (delta_time > 0.1f) {
|
||||
delta_time = 0.1f;
|
||||
}
|
||||
|
||||
// scale [0, 1] to [-1, 1] to simplify calculations
|
||||
const auto delta_raw_value = (raw_value - 0.5f) * 2.f;
|
||||
|
||||
// target is one revolution per second at max speed at 1.0 sensitivity
|
||||
auto adjusted_delta_value = delta_raw_value * delta_time;
|
||||
|
||||
// multiplier / divisor
|
||||
if (this->getMultiplier() > 1) {
|
||||
adjusted_delta_value *= this->getMultiplier();
|
||||
} else if (this->getMultiplier() < -1) {
|
||||
adjusted_delta_value /= -this->getMultiplier();
|
||||
}
|
||||
|
||||
// sensitivity
|
||||
if (this->isSensitivitySet()) {
|
||||
adjusted_delta_value *= this->getSensitivity();
|
||||
}
|
||||
|
||||
// calculate the new absolute value
|
||||
this->rel_mode_absolute_value += adjusted_delta_value;
|
||||
}
|
||||
|
||||
// update for next poll
|
||||
this->rel_mode_last_read_time_s = now;
|
||||
this->rel_mode_absolute_value = normalizeAnalogValue(this->rel_mode_absolute_value);
|
||||
return this->rel_mode_absolute_value;
|
||||
}
|
||||
|
||||
float Analog::getDelayedValue(float raw_value) {
|
||||
const double delay_ms = static_cast<double>(this->getDelayMs());
|
||||
if (delay_ms == 0.0) {
|
||||
return raw_value;
|
||||
}
|
||||
|
||||
// always push a new value
|
||||
const auto now = get_performance_milliseconds();
|
||||
this->delayed_inputs.emplace(now, raw_value);
|
||||
|
||||
// drain the queue down to reasonable length to prevent unconstrained growth
|
||||
// this would accommodate 1 second at ~1000Hz which is overkill
|
||||
// (UI only allows for 250ms of delay)
|
||||
while (this->delayed_inputs.size() > 1024) {
|
||||
this->delayed_inputs.pop();
|
||||
}
|
||||
|
||||
// pop until we find the oldest value still inside the delay window
|
||||
while (this->delayed_inputs.size() > 1) {
|
||||
const auto delta_t = now - this->delayed_inputs.front().time_in_ms;
|
||||
if (delta_t <= delay_ms) {
|
||||
break;
|
||||
}
|
||||
this->delayed_inputs.pop();
|
||||
}
|
||||
|
||||
return this->delayed_inputs.front().value;
|
||||
}
|
||||
|
||||
+46
-18
@@ -1,5 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <array>
|
||||
#include <string>
|
||||
#include <cmath>
|
||||
@@ -13,12 +14,32 @@ namespace rawinput {
|
||||
class RawInputManager;
|
||||
}
|
||||
|
||||
namespace GameAPI::Analogs {
|
||||
enum class AnalogType {
|
||||
// default; values wrap around (below 0 turns into 1, over 1 is 0)
|
||||
// knobs, turntables
|
||||
Circular = 0,
|
||||
|
||||
// typical joystick that rests at the center and caps at [0, 1]
|
||||
LinearCentered = 1,
|
||||
|
||||
// one-directional value (sliders and instruments like piano/drum velocity)
|
||||
// starts at 0 and goes up to 1
|
||||
LinearPositive = 2,
|
||||
};
|
||||
}
|
||||
|
||||
struct AnalogMovingAverage {
|
||||
double time_in_ms;
|
||||
float sine;
|
||||
float cosine;
|
||||
};
|
||||
|
||||
struct AnalogDelayEntry {
|
||||
double time_in_ms;
|
||||
float value;
|
||||
};
|
||||
|
||||
class Analog {
|
||||
private:
|
||||
std::string name;
|
||||
@@ -31,10 +52,11 @@ private:
|
||||
float last_state = 0.5f;
|
||||
bool sensitivity_set = false;
|
||||
bool deadzone_set = false;
|
||||
GameAPI::Analogs::AnalogType type = GameAPI::Analogs::AnalogType::Circular;
|
||||
|
||||
// smoothing function
|
||||
bool smoothing = false;
|
||||
std::array<AnalogMovingAverage, ANALOG_HISTORY_CNT> vector_history;
|
||||
std::array<AnalogMovingAverage, ANALOG_HISTORY_CNT> vector_history = {};
|
||||
int vector_history_index = 0;
|
||||
float smoothed_last_state = 0.f;
|
||||
|
||||
@@ -48,12 +70,13 @@ private:
|
||||
unsigned short divisor_region = 0;
|
||||
|
||||
// relative input mode
|
||||
float absolute_value_for_rel_mode = 0.5f;
|
||||
float rel_mode_absolute_value = 0.5f;
|
||||
float rel_mode_last_read_time_s = 0.f;
|
||||
bool relative_mode = false;
|
||||
|
||||
// circular buffer (delayed input)
|
||||
int delay_buffer_depth = 0;
|
||||
std::queue<float> delay_buffer;
|
||||
// delay
|
||||
uint32_t delay_ms = 0;
|
||||
std::queue<AnalogDelayEntry> delayed_inputs;
|
||||
|
||||
float calculateAngularDifference(float old_rads, float new_rads);
|
||||
float normalizeAngle(float rads);
|
||||
@@ -66,7 +89,8 @@ public:
|
||||
float override_state = 0.5f;
|
||||
|
||||
explicit Analog(std::string name) : name(std::move(name)) {
|
||||
vector_history.fill({0.0, 0.f, 0.f});
|
||||
};
|
||||
explicit Analog(std::string name, GameAPI::Analogs::AnalogType type) : name(std::move(name)), type(type) {
|
||||
};
|
||||
|
||||
std::string getDisplayString(rawinput::RawInputManager* manager);
|
||||
@@ -74,6 +98,8 @@ public:
|
||||
float applyAngularSensitivity(float raw_rads);
|
||||
float applyMultiplier(float raw_value);
|
||||
float applyDeadzone(float raw_value);
|
||||
float getRelativeModeValue(float raw_value);
|
||||
float getDelayedValue(float raw_value);
|
||||
|
||||
inline bool isSet() {
|
||||
if (this->override_enabled) {
|
||||
@@ -90,8 +116,8 @@ public:
|
||||
deadzone_mirror = false;
|
||||
setMultiplier(1);
|
||||
setRelativeMode(false);
|
||||
setDelayBufferDepth(0);
|
||||
setLastState(0.5f);
|
||||
setDelayMs(0);
|
||||
}
|
||||
|
||||
inline void clearBindings() {
|
||||
@@ -193,25 +219,27 @@ public:
|
||||
}
|
||||
|
||||
inline void setRelativeMode(bool relative_mode) {
|
||||
if (relative_mode) {
|
||||
this->smoothing = false;
|
||||
}
|
||||
this->relative_mode = relative_mode;
|
||||
this->absolute_value_for_rel_mode = 0.5f;
|
||||
this->rel_mode_absolute_value = 0.5f;
|
||||
this->rel_mode_last_read_time_s = 0.f;
|
||||
}
|
||||
|
||||
inline float getAbsoluteValue(float relative_delta) {
|
||||
this->absolute_value_for_rel_mode =
|
||||
normalizeAnalogValue(this->absolute_value_for_rel_mode + relative_delta);
|
||||
return this->absolute_value_for_rel_mode;
|
||||
inline GameAPI::Analogs::AnalogType getType() const {
|
||||
return this->type;
|
||||
}
|
||||
|
||||
inline int getDelayBufferDepth() const {
|
||||
return this->delay_buffer_depth;
|
||||
inline void setType(GameAPI::Analogs::AnalogType type) {
|
||||
this->type = type;
|
||||
}
|
||||
|
||||
inline void setDelayBufferDepth(int depth) {
|
||||
this->delay_buffer_depth = depth;
|
||||
inline uint32_t getDelayMs() const {
|
||||
return this->delay_ms;
|
||||
}
|
||||
|
||||
inline std::queue<float> &getDelayBuffer() {
|
||||
return this->delay_buffer;
|
||||
inline void setDelayMs(uint32_t delay_ms) {
|
||||
this->delay_ms = delay_ms;
|
||||
}
|
||||
};
|
||||
|
||||
+121
-58
@@ -199,9 +199,19 @@ GameAPI::Buttons::State GameAPI::Buttons::getState(rawinput::RawInputManager *ma
|
||||
if (vKey < value_states->size()) {
|
||||
auto value = value_states->at(vKey);
|
||||
if (current_button->getAnalogType() == BAT_POSITIVE) {
|
||||
state = value > 0.6f ? BUTTON_PRESSED : BUTTON_NOT_PRESSED;
|
||||
float threshold = 0.6f;
|
||||
if (current_button->getBatThreshold() > 0) {
|
||||
threshold = std::clamp(current_button->getBatThreshold() / 100.f, 0.01f, 0.99f);
|
||||
}
|
||||
state = value > threshold ? BUTTON_PRESSED : BUTTON_NOT_PRESSED;
|
||||
|
||||
} else if (current_button->getAnalogType() == BAT_NEGATIVE) {
|
||||
state = value < 0.4f ? BUTTON_PRESSED : BUTTON_NOT_PRESSED;
|
||||
float threshold = 0.4f;
|
||||
if (current_button->getBatThreshold() > 0) {
|
||||
threshold = std::clamp((100 - current_button->getBatThreshold()) / 100.f, 0.01f, 0.99f);
|
||||
}
|
||||
state = value < threshold ? BUTTON_PRESSED : BUTTON_NOT_PRESSED;
|
||||
|
||||
} else {
|
||||
state = value > 0.01f ? BUTTON_PRESSED : BUTTON_NOT_PRESSED;
|
||||
}
|
||||
@@ -669,81 +679,98 @@ float GameAPI::Analogs::getState(rawinput::RawInputManager *manager, rawinput::D
|
||||
}
|
||||
|
||||
// deadzone
|
||||
if (analog.isDeadzoneSet()) {
|
||||
// do not apply deadzone to circular analogs since it doesn't make sense (except in relative mode)
|
||||
if (analog.isDeadzoneSet() &&
|
||||
(analog.getType() != AnalogType::Circular || analog.isRelativeMode())) {
|
||||
value = analog.applyDeadzone(value);
|
||||
}
|
||||
|
||||
if (analog.isRelativeMode()) {
|
||||
float relative_delta = value - 0.5f;
|
||||
// built-in scaling to make values reasonable
|
||||
relative_delta /= 80.f;
|
||||
if (analog.getType() == AnalogType::Circular) {
|
||||
|
||||
// integer multiplier/divisor
|
||||
const auto mult = analog.getMultiplier();
|
||||
if (mult < -1) {
|
||||
relative_delta /= -mult;
|
||||
} else if (1 < mult) {
|
||||
relative_delta *= mult;
|
||||
}
|
||||
if (analog.isRelativeMode()) {
|
||||
value = analog.getRelativeModeValue(value);
|
||||
|
||||
// sensitivity (ranges from 0.0 to 4.0)
|
||||
if (analog.isSensitivitySet()) {
|
||||
relative_delta *= analog.getSensitivity();
|
||||
}
|
||||
} else {
|
||||
// integer multiplier
|
||||
value = analog.applyMultiplier(value);
|
||||
|
||||
// translate relative movement to absolute value
|
||||
value = analog.getAbsoluteValue(relative_delta);
|
||||
// smoothing/sensitivity
|
||||
if (analog.getSmoothing() || analog.isSensitivitySet()) {
|
||||
float rads = value * (float) M_TAU;
|
||||
|
||||
} else {
|
||||
// integer multiplier
|
||||
value = analog.applyMultiplier(value);
|
||||
// smoothing
|
||||
if (analog.getSmoothing()) {
|
||||
|
||||
// smoothing/sensitivity
|
||||
if (analog.getSmoothing() || analog.isSensitivitySet()) {
|
||||
float rads = value * (float) M_TAU;
|
||||
// preserve direction
|
||||
if (rads >= M_TAU) {
|
||||
rads -= 0.0001f;
|
||||
}
|
||||
|
||||
// smoothing
|
||||
if (analog.getSmoothing()) {
|
||||
|
||||
// preserve direction
|
||||
if (rads >= M_TAU) {
|
||||
rads -= 0.0001f;
|
||||
// calculate angle
|
||||
rads = analog.getSmoothedValue(rads);
|
||||
}
|
||||
|
||||
// calculate angle
|
||||
rads = analog.getSmoothedValue(rads);
|
||||
// sensitivity
|
||||
if (analog.isSensitivitySet()) {
|
||||
rads = analog.applyAngularSensitivity(rads);
|
||||
}
|
||||
|
||||
// apply to value
|
||||
value = rads * (float) M_1_TAU;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// sensitivity
|
||||
if (analog.isSensitivitySet()) {
|
||||
// adjust curve
|
||||
// values < 1.f : less sensitive around neutral
|
||||
// values > 1.f : more sensitive around neutral
|
||||
float curve = analog.getSensitivity();
|
||||
if (curve <= 0.f) {
|
||||
curve = 0.01f;
|
||||
}
|
||||
curve = 1.f / curve;
|
||||
|
||||
if (analog.getType() == AnalogType::LinearCentered) {
|
||||
// convert 0.0..1.0 to -1.0..+1.0
|
||||
float signed_raw = (value - 0.5f) * 2.0f;
|
||||
// apply curve
|
||||
float sign = signed_raw < 0.0f ? -1.0f : 1.0f;
|
||||
float magnitude = fabsf(signed_raw);
|
||||
float curved = sign * powf(magnitude, curve);
|
||||
// convert back to 0.0..1.0
|
||||
value = curved * 0.5f + 0.5f;
|
||||
} else {
|
||||
value = powf(value, curve);
|
||||
}
|
||||
|
||||
// sensitivity
|
||||
if (analog.isSensitivitySet()) {
|
||||
rads = analog.applyAngularSensitivity(rads);
|
||||
value = std::clamp(value, 0.f, 1.f);
|
||||
}
|
||||
|
||||
// multiplier / divisor
|
||||
if (analog.getMultiplier() < -1) {
|
||||
if (analog.getType() == AnalogType::LinearCentered) {
|
||||
value = (value - 0.5f) / (-analog.getMultiplier()) + 0.5f;
|
||||
} else {
|
||||
value /= -analog.getMultiplier();
|
||||
}
|
||||
|
||||
// apply to value
|
||||
value = rads * (float) M_1_TAU;
|
||||
value = std::clamp(value, 0.f, 1.f);
|
||||
|
||||
} else if (analog.getMultiplier() > 1) {
|
||||
if (analog.getType() == AnalogType::LinearCentered) {
|
||||
value = (value - 0.5f) * analog.getMultiplier() + 0.5f;
|
||||
} else {
|
||||
value *= analog.getMultiplier();
|
||||
}
|
||||
|
||||
value = std::clamp(value, 0.f, 1.f);
|
||||
}
|
||||
}
|
||||
|
||||
// delay
|
||||
if (0 < analog.getDelayBufferDepth()) {
|
||||
auto& queue = analog.getDelayBuffer();
|
||||
|
||||
// ensure the queue isn't too long; drop old values
|
||||
while (analog.getDelayBufferDepth() <= (int)queue.size()) {
|
||||
queue.pop();
|
||||
}
|
||||
|
||||
// always push new value
|
||||
queue.push(value);
|
||||
|
||||
// get a new value to return
|
||||
if ((int)queue.size() < analog.getDelayBufferDepth()) {
|
||||
// not enough in the queue, stall for now, shouldn't happen often
|
||||
value = analog.getLastState();
|
||||
} else {
|
||||
value = queue.front();
|
||||
queue.pop();
|
||||
}
|
||||
if (analog.getDelayMs() > 0) {
|
||||
value = analog.getDelayedValue(value);
|
||||
}
|
||||
|
||||
break;
|
||||
@@ -829,6 +856,42 @@ std::vector<Analog> GameAPI::Analogs::sortAnalogs(
|
||||
return sorted;
|
||||
}
|
||||
|
||||
static std::vector<Analog> sortAnalogsWithTypeInternal(
|
||||
std::vector<Analog> &analogs,
|
||||
const std::initializer_list<GameAPI::Analogs::AnalogWithType> list) {
|
||||
|
||||
std::vector<Analog> sorted;
|
||||
|
||||
bool analog_found;
|
||||
for (auto &a : list) {
|
||||
analog_found = false;
|
||||
|
||||
for (auto &analog : analogs) {
|
||||
if (a.name == analog.getName()) {
|
||||
analog_found = true;
|
||||
analog.setType(a.type);
|
||||
sorted.push_back(analog);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!analog_found) {
|
||||
sorted.emplace_back(a.name, a.type);
|
||||
}
|
||||
}
|
||||
|
||||
return sorted;
|
||||
}
|
||||
|
||||
void GameAPI::Analogs::sortAnalogsWithType(
|
||||
std::vector<Analog> *analogs,
|
||||
const std::initializer_list<AnalogWithType> list) {
|
||||
|
||||
if (analogs) {
|
||||
*analogs = sortAnalogsWithTypeInternal(*analogs, list);
|
||||
}
|
||||
}
|
||||
|
||||
float GameAPI::Analogs::getState(rawinput::RawInputManager *manager, Analog &analog) {
|
||||
|
||||
// check override
|
||||
|
||||
@@ -85,14 +85,15 @@ namespace GameAPI {
|
||||
const std::vector<Analog> &analogs,
|
||||
const std::vector<std::string> &analog_names);
|
||||
|
||||
template<typename T>
|
||||
void sortAnalogs(std::vector<Analog> *analogs, T t) {
|
||||
const std::vector<std::string> analog_names { t };
|
||||
struct AnalogWithType {
|
||||
const std::string name;
|
||||
const AnalogType type;
|
||||
|
||||
if (analogs) {
|
||||
*analogs = GameAPI::Analogs::sortAnalogs(*analogs, analog_names);
|
||||
}
|
||||
}
|
||||
AnalogWithType(std::string name, AnalogType type) :
|
||||
name(std::move(name)), type(type) {}
|
||||
};
|
||||
|
||||
void sortAnalogsWithType(std::vector<Analog> *analogs, const std::initializer_list<AnalogWithType> list);
|
||||
|
||||
template<typename T, typename... Rest>
|
||||
void sortAnalogs(std::vector<Analog> *analogs, T t, Rest... rest) {
|
||||
|
||||
@@ -306,7 +306,10 @@ std::string Button::getDisplayString(rawinput::RawInputManager* manager) {
|
||||
std::string vKeyString = fmt::format("{:#x}", vKey);
|
||||
|
||||
// device must be existing
|
||||
if (this->device_identifier.empty() && vKey == INVALID_VKEY) {
|
||||
if (this->isNaive() && vKey == INVALID_VKEY) {
|
||||
if (this->getInvert()) {
|
||||
return "(always on)";
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
|
||||
@@ -56,6 +56,7 @@ private:
|
||||
ButtonAnalogType analog_type = BAT_NONE;
|
||||
double debounce_up = 0.0;
|
||||
double debounce_down = 0.0;
|
||||
int bat_threshold = 0; // for positive/negative only, value in percentage, zero is default
|
||||
bool invert = false;
|
||||
bool is_temporary = false;
|
||||
|
||||
@@ -109,6 +110,7 @@ public:
|
||||
alternatives.clear();
|
||||
device_identifier = "";
|
||||
analog_type = BAT_NONE;
|
||||
bat_threshold = 0;
|
||||
}
|
||||
|
||||
std::string getDisplayString(rawinput::RawInputManager* manager);
|
||||
@@ -169,6 +171,14 @@ public:
|
||||
this->debounce_down = debounce_time_down;
|
||||
}
|
||||
|
||||
inline void setBatThreshold(int bat_threshold) {
|
||||
this->bat_threshold = bat_threshold;
|
||||
}
|
||||
|
||||
inline int getBatThreshold() const {
|
||||
return this->bat_threshold;
|
||||
}
|
||||
|
||||
inline bool getInvert() const {
|
||||
return this->invert;
|
||||
}
|
||||
|
||||
+38
-19
@@ -28,7 +28,7 @@ Config::Config() {
|
||||
this->status = false;
|
||||
if (CONFIG_PATH_OVERRIDE.length() > 0) {
|
||||
this->configLocation = CONFIG_PATH_OVERRIDE;
|
||||
log_info("cfg", "using custom config file: {}", this->configLocation.string());
|
||||
log_info("cfg", "using custom config file: {}", this->configLocation);
|
||||
} else {
|
||||
this->configLocation = std::filesystem::path(_wgetenv(L"APPDATA")) / L"spicetools.xml";
|
||||
// avoids logging the expanded appdata path as it contains user name
|
||||
@@ -57,7 +57,7 @@ Config::Config() {
|
||||
this->firstFillConfigFile();
|
||||
break;
|
||||
case tinyxml2::XMLError::XML_ERROR_FILE_COULD_NOT_BE_OPENED:
|
||||
log_fatal("cfg", "could not open config file: {}", this->configLocation.string());
|
||||
log_fatal("cfg", "could not open config file: {}", this->configLocation);
|
||||
break;
|
||||
case tinyxml2::XMLError::XML_ERROR_FILE_NOT_FOUND:
|
||||
this->createConfigFile();
|
||||
@@ -72,7 +72,7 @@ Config::Config() {
|
||||
case tinyxml2::XMLError::XML_ERROR_PARSING_UNKNOWN:
|
||||
case tinyxml2::XMLError::XML_ERROR_MISMATCHED_ELEMENT:
|
||||
case tinyxml2::XMLError::XML_ERROR_PARSING:
|
||||
log_warning("cfg", "Couldn't read config file: {}", this->configLocation.string());
|
||||
log_warning("cfg", "Couldn't read config file: {}", this->configLocation);
|
||||
this->createConfigFile();
|
||||
this->firstFillConfigFile();
|
||||
break;
|
||||
@@ -98,7 +98,7 @@ bool Config::getStatus() {
|
||||
return this->status;
|
||||
}
|
||||
|
||||
bool Config::addGame(Game &game) {
|
||||
bool Config::addGame(Game &game, bool save) {
|
||||
tinyxml2::XMLNode *rootNode = this->configFile.LastChild();
|
||||
tinyxml2::XMLElement *gameNodes = rootNode->FirstChildElement("game");
|
||||
|
||||
@@ -162,6 +162,7 @@ bool Config::addGame(Game &game) {
|
||||
auto analogType = (int) BAT_NONE;
|
||||
double debounce_up = 0.0;
|
||||
double debounce_down = 0.0;
|
||||
int bat_threshold = 0;
|
||||
int velocity_threshold = 0;
|
||||
bool invert = false;
|
||||
tinyxml2::XMLError attrError = gameButtonNode->QueryIntAttribute("vkey", &vKey);
|
||||
@@ -169,6 +170,7 @@ bool Config::addGame(Game &game) {
|
||||
gameButtonNode->QueryIntAttribute("analogtype", &analogType);
|
||||
gameButtonNode->QueryDoubleAttribute("debounce_up", &debounce_up);
|
||||
gameButtonNode->QueryDoubleAttribute("debounce_down", &debounce_down);
|
||||
gameButtonNode->QueryIntAttribute("bat_threshold", &bat_threshold);
|
||||
gameButtonNode->QueryIntAttribute("velocity_threshold", &velocity_threshold);
|
||||
gameButtonNode->QueryBoolAttribute("invert", &invert);
|
||||
if (attrError != tinyxml2::XMLError::XML_SUCCESS) {
|
||||
@@ -180,6 +182,7 @@ bool Config::addGame(Game &game) {
|
||||
gameButtonNode->SetAttribute("devid", button->getDeviceIdentifier().c_str());
|
||||
gameButtonNode->SetAttribute("debounce_up", debounce_up);
|
||||
gameButtonNode->SetAttribute("debounce_down", debounce_down);
|
||||
gameButtonNode->SetAttribute("bat_threshold", bat_threshold);
|
||||
gameButtonNode->SetAttribute("velocity_threshold", velocity_threshold);
|
||||
gameButtonNode->SetAttribute("invert", invert);
|
||||
gameButtonsNode->InsertEndChild(gameButtonNode);
|
||||
@@ -188,6 +191,7 @@ bool Config::addGame(Game &game) {
|
||||
button->setAnalogType((ButtonAnalogType) analogType);
|
||||
button->setDebounceUp(debounce_up);
|
||||
button->setDebounceDown(debounce_down);
|
||||
button->setBatThreshold(bat_threshold);
|
||||
button->setVelocityThreshold(velocity_threshold);
|
||||
button->setInvert(invert);
|
||||
if (devid) {
|
||||
@@ -207,6 +211,7 @@ bool Config::addGame(Game &game) {
|
||||
gameButtonNode->SetAttribute("analogtype", (int) it.getAnalogType());
|
||||
gameButtonNode->SetAttribute("debounce_up", it.getDebounceUp());
|
||||
gameButtonNode->SetAttribute("debounce_down", it.getDebounceDown());
|
||||
gameButtonNode->SetAttribute("bat_threshold", it.getBatThreshold());
|
||||
gameButtonNode->SetAttribute("velocity_threshold", it.getVelocityThreshold());
|
||||
gameButtonNode->SetAttribute("invert", it.getInvert());
|
||||
gameButtonNode->SetAttribute("devid", it.getDeviceIdentifier().c_str());
|
||||
@@ -248,7 +253,7 @@ bool Config::addGame(Game &game) {
|
||||
bool smoothing = false;
|
||||
int multiplier = 1;
|
||||
bool relative_mode = false;
|
||||
int delay_buffer_depth = 0;
|
||||
uint32_t delay = 0;
|
||||
tinyxml2::XMLError err1 = gameAnalogNode->QueryIntAttribute("index", &index);
|
||||
gameAnalogNode->QueryFloatAttribute("sensivity", &sensitivity);
|
||||
gameAnalogNode->QueryFloatAttribute("deadzone", &deadzone);
|
||||
@@ -257,7 +262,7 @@ bool Config::addGame(Game &game) {
|
||||
gameAnalogNode->QueryBoolAttribute("smoothing", &smoothing);
|
||||
gameAnalogNode->QueryIntAttribute("multiplier", &multiplier);
|
||||
gameAnalogNode->QueryBoolAttribute("relative", &relative_mode);
|
||||
gameAnalogNode->QueryIntAttribute("delay", &delay_buffer_depth);
|
||||
gameAnalogNode->QueryUnsignedAttribute("delay_ms", &delay);
|
||||
const char *devid = gameAnalogNode->Attribute("devid");
|
||||
|
||||
if (err1 != tinyxml2::XMLError::XML_SUCCESS || !devid) {
|
||||
@@ -273,7 +278,7 @@ bool Config::addGame(Game &game) {
|
||||
gameAnalogNode->SetAttribute("smoothing", it.getSmoothing());
|
||||
gameAnalogNode->SetAttribute("multiplier", it.getMultiplier());
|
||||
gameAnalogNode->SetAttribute("relative", it.isRelativeMode());
|
||||
gameAnalogNode->SetAttribute("delay", it.getDelayBufferDepth());
|
||||
gameAnalogNode->SetAttribute("delay_ms", it.getDelayMs());
|
||||
gameAnalogsNode->InsertEndChild(gameAnalogNode);
|
||||
} else {
|
||||
it.setIndex(static_cast<unsigned short int>(index));
|
||||
@@ -285,7 +290,7 @@ bool Config::addGame(Game &game) {
|
||||
it.setSmoothing(smoothing);
|
||||
it.setMultiplier(multiplier);
|
||||
it.setRelativeMode(relative_mode);
|
||||
it.setDelayBufferDepth(delay_buffer_depth);
|
||||
it.setDelayMs(delay);
|
||||
}
|
||||
} else {
|
||||
gameAnalogNode = this->configFile.NewElement("analog");
|
||||
@@ -298,7 +303,7 @@ bool Config::addGame(Game &game) {
|
||||
gameAnalogNode->SetAttribute("smoothing", it.getSmoothing());
|
||||
gameAnalogNode->SetAttribute("multiplier", it.getMultiplier());
|
||||
gameAnalogNode->SetAttribute("relative", it.isRelativeMode());
|
||||
gameAnalogNode->SetAttribute("delay", it.getDelayBufferDepth());
|
||||
gameAnalogNode->SetAttribute("delay_ms", it.getDelayMs());
|
||||
gameAnalogNode->SetAttribute("devid", it.getDeviceIdentifier().c_str());
|
||||
gameAnalogsNode->InsertEndChild(gameAnalogNode);
|
||||
}
|
||||
@@ -432,6 +437,7 @@ bool Config::addGame(Game &game) {
|
||||
gameButtonNode->SetAttribute("analogtype", it.getAnalogType());
|
||||
gameButtonNode->SetAttribute("debounce_up", it.getDebounceUp());
|
||||
gameButtonNode->SetAttribute("debounce_down", it.getDebounceDown());
|
||||
gameButtonNode->SetAttribute("bat_threshold", it.getBatThreshold());
|
||||
gameButtonNode->SetAttribute("velocity_threshold", it.getVelocityThreshold());
|
||||
gameButtonNode->SetAttribute("invert", it.getInvert());
|
||||
gameButtonNode->SetAttribute("devid", it.getDeviceIdentifier().c_str());
|
||||
@@ -452,7 +458,7 @@ bool Config::addGame(Game &game) {
|
||||
gameAnalogNode->SetAttribute("smoothing", it.getSmoothing());
|
||||
gameAnalogNode->SetAttribute("multiplier", it.getMultiplier());
|
||||
gameAnalogNode->SetAttribute("relative", it.isRelativeMode());
|
||||
gameAnalogNode->SetAttribute("delay", it.getDelayBufferDepth());
|
||||
gameAnalogNode->SetAttribute("delay_ms", it.getDelayMs());
|
||||
gameAnalogsNode->InsertEndChild(gameAnalogNode);
|
||||
}
|
||||
|
||||
@@ -480,13 +486,20 @@ bool Config::addGame(Game &game) {
|
||||
rootNode->InsertEndChild(gameNode);
|
||||
}
|
||||
|
||||
// save config
|
||||
this->saveConfigFile();
|
||||
// save config (skipped when caller batches multiple addGame calls
|
||||
// and flushes once at the end via Config::save())
|
||||
if (save) {
|
||||
this->saveConfigFile();
|
||||
}
|
||||
|
||||
// return success
|
||||
return true;
|
||||
}
|
||||
|
||||
void Config::save() {
|
||||
this->saveConfigFile();
|
||||
}
|
||||
|
||||
bool Config::updateBinding(const Game &game, const Button &button, int alternative) {
|
||||
|
||||
// get root node
|
||||
@@ -535,6 +548,7 @@ bool Config::updateBinding(const Game &game, const Button &button, int alternati
|
||||
gameButtonNode->SetAttribute("analogtype", (int) button.getAnalogType());
|
||||
gameButtonNode->SetAttribute("debounce_up", button.getDebounceUp());
|
||||
gameButtonNode->SetAttribute("debounce_down", button.getDebounceDown());
|
||||
gameButtonNode->SetAttribute("bat_threshold", button.getBatThreshold());
|
||||
gameButtonNode->SetAttribute("velocity_threshold", button.getVelocityThreshold());
|
||||
gameButtonNode->SetAttribute("invert", button.getInvert());
|
||||
gameButtonNode->SetAttribute("devid", button.getDeviceIdentifier().c_str());
|
||||
@@ -551,6 +565,7 @@ bool Config::updateBinding(const Game &game, const Button &button, int alternati
|
||||
gameButtonNode->SetAttribute("analogtype", 0);
|
||||
gameButtonNode->SetAttribute("debounce_up", 0.0);
|
||||
gameButtonNode->SetAttribute("debounce_down", 0.0);
|
||||
gameButtonNode->SetAttribute("bat_threshold", 0);
|
||||
gameButtonNode->SetAttribute("velocity_threshold", 0);
|
||||
gameButtonNode->SetAttribute("invert", false);
|
||||
gameButtonNode->SetAttribute("devid", "");
|
||||
@@ -684,7 +699,7 @@ bool Config::updateBinding(const Game &game, const Analog &analog) {
|
||||
gameAnalogNode->SetAttribute("smoothing", analog.getSmoothing());
|
||||
gameAnalogNode->SetAttribute("multiplier", analog.getMultiplier());
|
||||
gameAnalogNode->SetAttribute("relative", analog.isRelativeMode());
|
||||
gameAnalogNode->SetAttribute("delay", analog.getDelayBufferDepth());
|
||||
gameAnalogNode->SetAttribute("delay_ms", analog.getDelayMs());
|
||||
gameAnalogNode->SetAttribute("devid", analog.getDeviceIdentifier().c_str());
|
||||
} else {
|
||||
gameAnalogNode = this->configFile.NewElement("analog");
|
||||
@@ -696,7 +711,7 @@ bool Config::updateBinding(const Game &game, const Analog &analog) {
|
||||
gameAnalogNode->SetAttribute("smoothing", analog.getSmoothing());
|
||||
gameAnalogNode->SetAttribute("multiplier", analog.getMultiplier());
|
||||
gameAnalogNode->SetAttribute("relative", analog.isRelativeMode());
|
||||
gameAnalogNode->SetAttribute("delay", analog.getDelayBufferDepth());
|
||||
gameAnalogNode->SetAttribute("delay_ms", analog.getDelayMs());
|
||||
gameAnalogNode->SetAttribute("devid", analog.getDeviceIdentifier().c_str());
|
||||
gameAnalogsNode->InsertEndChild(gameAnalogNode);
|
||||
}
|
||||
@@ -946,12 +961,14 @@ std::vector<Button> Config::getButtons(const std::string &gameName) {
|
||||
auto analogType = (int) BAT_NONE;
|
||||
double debounce_up = 0.0;
|
||||
double debounce_down = 0.0;
|
||||
int bat_threshold = 0;
|
||||
int velocity_threshold = 0;
|
||||
bool invert = false;
|
||||
gameButtonNode->QueryIntAttribute("vkey", &vKey);
|
||||
gameButtonNode->QueryIntAttribute("analogtype", &analogType);
|
||||
gameButtonNode->QueryDoubleAttribute("debounce_up", &debounce_up);
|
||||
gameButtonNode->QueryDoubleAttribute("debounce_down", &debounce_down);
|
||||
gameButtonNode->QueryIntAttribute("bat_threshold", &bat_threshold);
|
||||
gameButtonNode->QueryIntAttribute("velocity_threshold", &velocity_threshold);
|
||||
gameButtonNode->QueryBoolAttribute("invert", &invert);
|
||||
const char *devid = gameButtonNode->Attribute("devid");
|
||||
@@ -966,6 +983,7 @@ std::vector<Button> Config::getButtons(const std::string &gameName) {
|
||||
alt.setAnalogType((ButtonAnalogType) analogType);
|
||||
alt.setDebounceUp(debounce_up);
|
||||
alt.setDebounceDown(debounce_down);
|
||||
alt.setBatThreshold(bat_threshold);
|
||||
alt.setVelocityThreshold(velocity_threshold);
|
||||
alt.setInvert(invert);
|
||||
if (devid) {
|
||||
@@ -984,6 +1002,7 @@ std::vector<Button> Config::getButtons(const std::string &gameName) {
|
||||
button.setAnalogType((ButtonAnalogType) analogType);
|
||||
button.setDebounceUp(debounce_up);
|
||||
button.setDebounceDown(debounce_down);
|
||||
button.setBatThreshold(bat_threshold);
|
||||
button.setVelocityThreshold(velocity_threshold);
|
||||
button.setInvert(invert);
|
||||
if (devid) {
|
||||
@@ -1130,7 +1149,7 @@ std::vector<Analog> Config::getAnalogs(const std::string &gameName) {
|
||||
bool smoothing = false;
|
||||
int multiplier = 1;
|
||||
bool relative_mode = false;
|
||||
int delay_buffer_depth = 0;
|
||||
uint32_t delay = 0;
|
||||
gameAnalogNode->QueryIntAttribute("index", &index);
|
||||
gameAnalogNode->QueryFloatAttribute("sensivity", &sensitivity);
|
||||
gameAnalogNode->QueryFloatAttribute("deadzone", &deadzone);
|
||||
@@ -1139,7 +1158,7 @@ std::vector<Analog> Config::getAnalogs(const std::string &gameName) {
|
||||
gameAnalogNode->QueryBoolAttribute("smoothing", &smoothing);
|
||||
gameAnalogNode->QueryIntAttribute("multiplier", &multiplier);
|
||||
gameAnalogNode->QueryBoolAttribute("relative", &relative_mode);
|
||||
gameAnalogNode->QueryIntAttribute("delay", &delay_buffer_depth);
|
||||
gameAnalogNode->QueryUnsignedAttribute("delay_ms", &delay);
|
||||
const char *devid = gameAnalogNode->Attribute("devid");
|
||||
|
||||
// create analog and add to list
|
||||
@@ -1152,7 +1171,7 @@ std::vector<Analog> Config::getAnalogs(const std::string &gameName) {
|
||||
analog.setSmoothing(smoothing);
|
||||
analog.setMultiplier(multiplier);
|
||||
analog.setRelativeMode(relative_mode);
|
||||
analog.setDelayBufferDepth(delay_buffer_depth);
|
||||
analog.setDelayMs(delay);
|
||||
if (devid) {
|
||||
analog.setDeviceIdentifier(devid);
|
||||
}
|
||||
@@ -1315,7 +1334,7 @@ void Config::saveConfigFile() {
|
||||
// create a .tmp file and write to it...
|
||||
const auto xml_result = this->configFile.SaveFile(this->configLocationTemp.c_str(), false);
|
||||
if (xml_result != tinyxml2::XMLError::XML_SUCCESS) {
|
||||
log_info("cfg", "failed to write file: {}", this->configLocationTemp.string());
|
||||
log_info("cfg", "failed to write file: {}", this->configLocationTemp);
|
||||
return;
|
||||
}
|
||||
// copy the .tmp file to the main file...
|
||||
@@ -1325,4 +1344,4 @@ void Config::saveConfigFile() {
|
||||
}
|
||||
// delete the .tmp file (not critical if this fails)
|
||||
DeleteFileW(this->configLocationTemp.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,7 +22,12 @@ public:
|
||||
bool getStatus();
|
||||
bool createConfigFile();
|
||||
|
||||
bool addGame(Game &game);
|
||||
bool addGame(Game &game, bool save = true);
|
||||
|
||||
// flush pending in-memory changes to disk; intended to be paired with
|
||||
// addGame(game, false) in bulk-init paths so we write the XML once instead
|
||||
// of once per game
|
||||
void save();
|
||||
|
||||
bool updateBinding(const Game &game, const Button &button, int alternative);
|
||||
bool updateBinding(const Game &game, const Analog &analog);
|
||||
|
||||
@@ -1,11 +1,15 @@
|
||||
#include "configurator.h"
|
||||
#include "configurator.h"
|
||||
|
||||
#include <d3d9.h>
|
||||
|
||||
#include "overlay/overlay.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
namespace cfg {
|
||||
|
||||
// globals
|
||||
bool CONFIGURATOR_STANDALONE = false;
|
||||
bool CONFIGURATOR_FORCE_SOFTWARE_RENDER = false;
|
||||
ConfigType CONFIGURATOR_TYPE = ConfigType::Config;
|
||||
|
||||
Configurator::Configurator() {
|
||||
@@ -16,11 +20,78 @@ namespace cfg {
|
||||
CONFIGURATOR_STANDALONE = false;
|
||||
}
|
||||
|
||||
// Attempt to bring up a D3D9 device backing the configurator's window so the
|
||||
// overlay can use the hardware-accelerated imgui_impl_dx9 path instead of
|
||||
// the CPU rasterizer. Returns true if both Direct3DCreate9 and CreateDevice
|
||||
// succeed; the caller falls back to overlay::create_software() otherwise so
|
||||
// that environments without D3D9 (Wine without dxvk, headless test boxes,
|
||||
// GPUs whose drivers reject HAL) still get a working configurator.
|
||||
static bool try_init_d3d9(ConfiguratorWindow &wnd) {
|
||||
if (cfg::CONFIGURATOR_FORCE_SOFTWARE_RENDER) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (wnd.hWnd == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
IDirect3D9 *d3d = Direct3DCreate9(D3D_SDK_VERSION);
|
||||
if (d3d == nullptr) {
|
||||
log_warning("configurator", "Direct3DCreate9 returned NULL, falling back to software renderer");
|
||||
return false;
|
||||
}
|
||||
|
||||
D3DPRESENT_PARAMETERS pp {};
|
||||
pp.Windowed = TRUE;
|
||||
pp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||
// D3DFMT_UNKNOWN -> driver picks the current desktop format
|
||||
pp.BackBufferFormat = D3DFMT_UNKNOWN;
|
||||
pp.BackBufferWidth = static_cast<UINT>(wnd.client_width);
|
||||
pp.BackBufferHeight = static_cast<UINT>(wnd.client_height);
|
||||
pp.hDeviceWindow = wnd.hWnd;
|
||||
pp.EnableAutoDepthStencil = FALSE;
|
||||
pp.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
|
||||
|
||||
IDirect3DDevice9 *device = nullptr;
|
||||
// SOFTWARE_VERTEXPROCESSING is the most compatible behavior flag; the UI
|
||||
// is tiny so we don't need hardware T&L. FPU_PRESERVE keeps our floating
|
||||
// point environment intact in case other spice code relies on it.
|
||||
const DWORD behavior_flags = D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE;
|
||||
HRESULT hr = d3d->CreateDevice(
|
||||
D3DADAPTER_DEFAULT,
|
||||
D3DDEVTYPE_HAL,
|
||||
wnd.hWnd,
|
||||
behavior_flags,
|
||||
&pp,
|
||||
&device);
|
||||
if (FAILED(hr) || device == nullptr) {
|
||||
log_warning("configurator",
|
||||
"D3D9 CreateDevice failed (hr={:#x}), falling back to software renderer",
|
||||
static_cast<unsigned int>(hr));
|
||||
d3d->Release();
|
||||
return false;
|
||||
}
|
||||
|
||||
wnd.d3d = d3d;
|
||||
wnd.device = device;
|
||||
wnd.pp = pp;
|
||||
wnd.use_d3d9 = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
void Configurator::run() {
|
||||
|
||||
// create instance
|
||||
// bring up the overlay against either a real D3D9 device or the software
|
||||
// rasterizer. The choice is one-shot - the in-game overlay always uses
|
||||
// the same renderer the configurator picked here.
|
||||
overlay::ENABLED = true;
|
||||
overlay::create_software(this->wnd.hWnd);
|
||||
if (try_init_d3d9(this->wnd)) {
|
||||
log_info("configurator", "using D3D9 hardware-accelerated renderer");
|
||||
overlay::create_d3d9(this->wnd.hWnd, this->wnd.d3d, this->wnd.device);
|
||||
} else {
|
||||
log_info("configurator", "using software renderer");
|
||||
overlay::create_software(this->wnd.hWnd);
|
||||
}
|
||||
overlay::OVERLAY->set_active(true);
|
||||
overlay::OVERLAY->hotkeys_enable = false;
|
||||
ImGui::GetIO().MouseDrawCursor = false;
|
||||
|
||||
@@ -11,6 +11,7 @@ namespace cfg {
|
||||
// globals
|
||||
extern bool CONFIGURATOR_STANDALONE;
|
||||
extern ConfigType CONFIGURATOR_TYPE;
|
||||
extern bool CONFIGURATOR_FORCE_SOFTWARE_RENDER;
|
||||
|
||||
class Configurator {
|
||||
private:
|
||||
|
||||
@@ -1,11 +1,17 @@
|
||||
#include "configurator_wnd.h"
|
||||
#include "configurator_wnd.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstring>
|
||||
|
||||
#include <windows.h>
|
||||
#include <windowsx.h>
|
||||
|
||||
#include "build/defs.h"
|
||||
#include "external/imgui/imgui.h"
|
||||
#include "launcher/shutdown.h"
|
||||
#include "overlay/overlay.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/precise_timer.h"
|
||||
#include "cfg/configurator.h"
|
||||
|
||||
#include "icon.h"
|
||||
@@ -16,6 +22,156 @@ static int WINDOW_SIZE_X = 800;
|
||||
static int WINDOW_SIZE_Y = 600;
|
||||
static HICON WINDOW_ICON = LoadIcon(GetModuleHandle(nullptr), MAKEINTRESOURCE(MAINICON));
|
||||
|
||||
static const UINT_PTR RENDER_TIMER_ID = 1;
|
||||
|
||||
// Map a virtual key code to the matching ImGuiKey. Mirrors the table used by
|
||||
// the in-game ImGui spice backend so navigation keys behave identically when
|
||||
// the configurator runs standalone and drives ImGui from Win32 messages.
|
||||
static ImGuiKey vk_to_imgui_key(WPARAM vkey) {
|
||||
switch (vkey) {
|
||||
case VK_TAB: return ImGuiKey_Tab;
|
||||
case VK_LEFT: return ImGuiKey_LeftArrow;
|
||||
case VK_RIGHT: return ImGuiKey_RightArrow;
|
||||
case VK_UP: return ImGuiKey_UpArrow;
|
||||
case VK_DOWN: return ImGuiKey_DownArrow;
|
||||
case VK_PRIOR: return ImGuiKey_PageUp;
|
||||
case VK_NEXT: return ImGuiKey_PageDown;
|
||||
case VK_HOME: return ImGuiKey_Home;
|
||||
case VK_END: return ImGuiKey_End;
|
||||
case VK_INSERT: return ImGuiKey_Insert;
|
||||
case VK_DELETE: return ImGuiKey_Delete;
|
||||
case VK_BACK: return ImGuiKey_Backspace;
|
||||
case VK_SPACE: return ImGuiKey_Space;
|
||||
case VK_RETURN: return ImGuiKey_Enter;
|
||||
case VK_ESCAPE: return ImGuiKey_Escape;
|
||||
case VK_LSHIFT: return ImGuiKey_LeftShift;
|
||||
case VK_RSHIFT: return ImGuiKey_RightShift;
|
||||
case VK_SHIFT: return ImGuiKey_LeftShift;
|
||||
case VK_LCONTROL: return ImGuiKey_LeftCtrl;
|
||||
case VK_RCONTROL: return ImGuiKey_RightCtrl;
|
||||
case VK_CONTROL: return ImGuiKey_LeftCtrl;
|
||||
case 'A': return ImGuiKey_A;
|
||||
case 'C': return ImGuiKey_C;
|
||||
case 'V': return ImGuiKey_V;
|
||||
case 'X': return ImGuiKey_X;
|
||||
case 'Y': return ImGuiKey_Y;
|
||||
case 'Z': return ImGuiKey_Z;
|
||||
default: return ImGuiKey_None;
|
||||
}
|
||||
}
|
||||
|
||||
static ImGuiKey vk_to_imgui_mod_key(WPARAM vkey) {
|
||||
switch (vkey) {
|
||||
case VK_SHIFT:
|
||||
case VK_LSHIFT:
|
||||
case VK_RSHIFT:
|
||||
return ImGuiMod_Shift;
|
||||
case VK_CONTROL:
|
||||
case VK_LCONTROL:
|
||||
case VK_RCONTROL:
|
||||
return ImGuiMod_Ctrl;
|
||||
case VK_MENU:
|
||||
case VK_LMENU:
|
||||
case VK_RMENU:
|
||||
return ImGuiMod_Alt;
|
||||
default:
|
||||
return ImGuiMod_None;
|
||||
}
|
||||
}
|
||||
|
||||
static cfg::ConfiguratorWindow *get_state(HWND hWnd) {
|
||||
return reinterpret_cast<cfg::ConfiguratorWindow *>(
|
||||
GetWindowLongPtrW(hWnd, GWLP_USERDATA));
|
||||
}
|
||||
|
||||
// Returns the refresh rate (Hz) of the monitor the window currently lives on,
|
||||
// clamped to a sane range. Falls back to 60 if detection fails or the value
|
||||
// looks invalid (DEVMODE may report 0 or 1 to mean "use hardware default").
|
||||
static UINT detect_monitor_refresh_hz(HWND hWnd) {
|
||||
UINT hz = 0;
|
||||
HMONITOR mon = MonitorFromWindow(hWnd, MONITOR_DEFAULTTONEAREST);
|
||||
if (mon) {
|
||||
MONITORINFOEXW mi {};
|
||||
mi.cbSize = sizeof(mi);
|
||||
if (GetMonitorInfoW(mon, reinterpret_cast<LPMONITORINFO>(&mi))) {
|
||||
DEVMODEW dm {};
|
||||
dm.dmSize = sizeof(dm);
|
||||
if (EnumDisplaySettingsW(mi.szDevice, ENUM_CURRENT_SETTINGS, &dm)) {
|
||||
hz = dm.dmDisplayFrequency;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (hz <= 1) {
|
||||
HDC hdc = GetDC(hWnd);
|
||||
if (hdc) {
|
||||
int v = GetDeviceCaps(hdc, VREFRESH);
|
||||
if (v > 1) {
|
||||
hz = static_cast<UINT>(v);
|
||||
}
|
||||
ReleaseDC(hWnd, hdc);
|
||||
}
|
||||
}
|
||||
if (hz < 30 || hz > 240) {
|
||||
hz = 60;
|
||||
}
|
||||
return hz;
|
||||
}
|
||||
|
||||
// Software-path WM_PAINT: blit the overlay's pixel buffer to the window using
|
||||
// SetDIBitsToDevice. Avoids creating/destroying a GDI HBITMAP every frame.
|
||||
static void paint_software(HWND hWnd) {
|
||||
if (!overlay::OVERLAY) {
|
||||
PAINTSTRUCT ps {};
|
||||
BeginPaint(hWnd, &ps);
|
||||
EndPaint(hWnd, &ps);
|
||||
return;
|
||||
}
|
||||
|
||||
int width = 0;
|
||||
int height = 0;
|
||||
uint32_t *pixel_data = overlay::OVERLAY->sw_get_pixel_data(&width, &height);
|
||||
|
||||
PAINTSTRUCT paint {};
|
||||
HDC hdc = BeginPaint(hWnd, &paint);
|
||||
|
||||
if (pixel_data && width > 0 && height > 0) {
|
||||
BITMAPINFO bmi {};
|
||||
bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
|
||||
bmi.bmiHeader.biWidth = width;
|
||||
// negative height -> top-down DIB, matching how ImGui packs pixels
|
||||
bmi.bmiHeader.biHeight = -height;
|
||||
bmi.bmiHeader.biPlanes = 1;
|
||||
bmi.bmiHeader.biBitCount = 32;
|
||||
bmi.bmiHeader.biCompression = BI_RGB;
|
||||
|
||||
SetDIBitsToDevice(
|
||||
hdc,
|
||||
0, 0,
|
||||
width, height,
|
||||
0, 0,
|
||||
0, height,
|
||||
pixel_data,
|
||||
&bmi,
|
||||
DIB_RGB_COLORS);
|
||||
}
|
||||
|
||||
EndPaint(hWnd, &paint);
|
||||
}
|
||||
|
||||
void cfg::ConfiguratorWindow::start_timer() {
|
||||
if (!this->timer_running && this->hWnd) {
|
||||
SetTimer(this->hWnd, RENDER_TIMER_ID, this->timer_interval_ms, nullptr);
|
||||
this->timer_running = true;
|
||||
}
|
||||
}
|
||||
|
||||
void cfg::ConfiguratorWindow::stop_timer() {
|
||||
if (this->timer_running && this->hWnd) {
|
||||
KillTimer(this->hWnd, RENDER_TIMER_ID);
|
||||
this->timer_running = false;
|
||||
}
|
||||
}
|
||||
|
||||
cfg::ConfiguratorWindow::ConfiguratorWindow() {
|
||||
|
||||
// register the window class
|
||||
@@ -27,12 +183,22 @@ cfg::ConfiguratorWindow::ConfiguratorWindow() {
|
||||
wc.hIcon = WINDOW_ICON;
|
||||
RegisterClass(&wc);
|
||||
|
||||
// raise SetTimer resolution so high refresh rates (120/144Hz) are actually
|
||||
// achievable. Without this, USER timers quantize to ~15.6ms and cap us
|
||||
// near ~64 FPS. Uses the shared helper so it respects -notimerhacks
|
||||
// (Use Legacy Timers) and the Win11 timer-throttling opt-out. The helper
|
||||
// intentionally never calls timeEndPeriod; the kernel releases the request
|
||||
// when spicecfg exits.
|
||||
timeutils::set_timer_resolution();
|
||||
|
||||
// determine window title
|
||||
if (cfg::CONFIGURATOR_TYPE == cfg::ConfigType::Config) {
|
||||
WINDOW_TITLE = "spice2x config (" + to_string(VERSION_STRING_CFG) + ")";
|
||||
WINDOW_SIZE_X = 800;
|
||||
WINDOW_SIZE_Y = 600;
|
||||
}
|
||||
this->client_width = WINDOW_SIZE_X;
|
||||
this->client_height = WINDOW_SIZE_Y;
|
||||
|
||||
// open window
|
||||
this->hWnd = CreateWindowEx(
|
||||
@@ -53,11 +219,23 @@ cfg::ConfiguratorWindow::ConfiguratorWindow() {
|
||||
|
||||
cfg::ConfiguratorWindow::~ConfiguratorWindow() {
|
||||
|
||||
this->stop_timer();
|
||||
|
||||
// close window
|
||||
DestroyWindow(this->hWnd);
|
||||
|
||||
// unregister class
|
||||
UnregisterClass(CLASS_NAME, GetModuleHandle(NULL));
|
||||
|
||||
// release D3D9 resources if any
|
||||
if (this->device) {
|
||||
this->device->Release();
|
||||
this->device = nullptr;
|
||||
}
|
||||
if (this->d3d) {
|
||||
this->d3d->Release();
|
||||
this->d3d = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void cfg::ConfiguratorWindow::run() {
|
||||
@@ -67,8 +245,23 @@ void cfg::ConfiguratorWindow::run() {
|
||||
ShowWindow(this->hWnd, SW_SHOWNORMAL);
|
||||
UpdateWindow(this->hWnd);
|
||||
|
||||
// draw overlay in 60 FPS
|
||||
SetTimer(this->hWnd, 1, 1000 / 60, nullptr);
|
||||
// SW_SHOWNORMAL usually activates a top-level window, but not always (e.g.,
|
||||
// when the launching process doesn't have foreground rights to transfer).
|
||||
// Force foreground+focus explicitly so WM_MOUSEWHEEL is routed to us from
|
||||
// the very first frame; the Win32 default routes wheel events to the
|
||||
// keyboard-focused window.
|
||||
SetForegroundWindow(this->hWnd);
|
||||
SetFocus(this->hWnd);
|
||||
|
||||
// match the render timer to the monitor refresh rate so scrolling stays smooth
|
||||
// on 60/120/144 Hz panels. Idle CPU is bounded by overlay::sw_pixels_dirty
|
||||
// (software path) and overlay::d3d9_frame_dirty (D3D9 path); the timer is also
|
||||
// paused entirely when the window is minimized (see WM_SIZE handler).
|
||||
const UINT hz = detect_monitor_refresh_hz(this->hWnd);
|
||||
this->timer_interval_ms = std::max<UINT>(1, 1000 / hz);
|
||||
log_info("configurator", "render timer {} ms ({} Hz)",
|
||||
this->timer_interval_ms, hz);
|
||||
this->start_timer();
|
||||
|
||||
// window loop
|
||||
BOOL ret;
|
||||
@@ -102,6 +295,72 @@ LRESULT CALLBACK cfg::ConfiguratorWindow::window_proc(HWND hWnd, UINT uMsg, WPAR
|
||||
|
||||
break;
|
||||
}
|
||||
case WM_SIZE: {
|
||||
|
||||
// pause/resume the render timer based on visibility
|
||||
auto *state = get_state(hWnd);
|
||||
if (state) {
|
||||
if (wParam == SIZE_MINIMIZED) {
|
||||
state->window_minimized = true;
|
||||
state->stop_timer();
|
||||
} else {
|
||||
if (state->window_minimized) {
|
||||
state->window_minimized = false;
|
||||
// force a full repaint on the next frame
|
||||
state->has_valid_draw_hash = false;
|
||||
state->start_timer();
|
||||
}
|
||||
const int new_w = LOWORD(lParam);
|
||||
const int new_h = HIWORD(lParam);
|
||||
if (new_w > 0 && new_h > 0
|
||||
&& (new_w != state->client_width || new_h != state->client_height)) {
|
||||
state->client_width = new_w;
|
||||
state->client_height = new_h;
|
||||
|
||||
// reset the D3D9 device with the new back-buffer size so the
|
||||
// hardware-accelerated path matches the window dimensions.
|
||||
if (state->use_d3d9 && state->device) {
|
||||
if (overlay::OVERLAY) {
|
||||
overlay::OVERLAY->reset_invalidate();
|
||||
}
|
||||
state->pp.BackBufferWidth = static_cast<UINT>(new_w);
|
||||
state->pp.BackBufferHeight = static_cast<UINT>(new_h);
|
||||
HRESULT hr = state->device->Reset(&state->pp);
|
||||
if (FAILED(hr)) {
|
||||
log_warning("configurator", "D3D9 device Reset failed, hr={:#x}",
|
||||
static_cast<unsigned int>(hr));
|
||||
}
|
||||
if (overlay::OVERLAY) {
|
||||
overlay::OVERLAY->reset_recreate();
|
||||
}
|
||||
}
|
||||
|
||||
// force a full repaint after resize
|
||||
state->has_valid_draw_hash = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case WM_DISPLAYCHANGE: {
|
||||
|
||||
// monitor refresh rate may have changed (or the window moved to a
|
||||
// different monitor); re-detect and re-arm the render timer.
|
||||
auto *state = get_state(hWnd);
|
||||
if (state && state->timer_running) {
|
||||
const UINT hz = detect_monitor_refresh_hz(hWnd);
|
||||
const UINT new_interval = std::max<UINT>(1, 1000 / hz);
|
||||
if (new_interval != state->timer_interval_ms) {
|
||||
state->stop_timer();
|
||||
state->timer_interval_ms = new_interval;
|
||||
state->start_timer();
|
||||
log_info("configurator",
|
||||
"WM_DISPLAYCHANGE: render timer {} ms ({} Hz)",
|
||||
new_interval, hz);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case WM_CLOSE:
|
||||
case WM_DESTROY: {
|
||||
|
||||
@@ -110,62 +369,192 @@ LRESULT CALLBACK cfg::ConfiguratorWindow::window_proc(HWND hWnd, UINT uMsg, WPAR
|
||||
break;
|
||||
}
|
||||
case WM_TIMER: {
|
||||
if (wParam != RENDER_TIMER_ID) {
|
||||
break;
|
||||
}
|
||||
|
||||
// update overlay
|
||||
auto *state = get_state(hWnd);
|
||||
|
||||
// skip rendering when the window is minimized or hidden - the timer is
|
||||
// already paused on minimize, but defensively skip here as well.
|
||||
if (state && (state->window_minimized || !IsWindowVisible(hWnd))) {
|
||||
break;
|
||||
}
|
||||
|
||||
const bool use_d3d9 = state && state->use_d3d9 && state->device;
|
||||
|
||||
// build the imgui frame (input is already buffered via WM_* messages)
|
||||
if (overlay::OVERLAY) {
|
||||
overlay::OVERLAY->update();
|
||||
overlay::OVERLAY->set_active(true);
|
||||
overlay::OVERLAY->new_frame();
|
||||
overlay::OVERLAY->render();
|
||||
}
|
||||
|
||||
// repaint window
|
||||
InvalidateRect(hWnd, nullptr, TRUE);
|
||||
if (use_d3d9) {
|
||||
const HRESULT cl = state->device->TestCooperativeLevel();
|
||||
if (cl == D3DERR_DEVICELOST) {
|
||||
break;
|
||||
}
|
||||
if (cl == D3DERR_DEVICENOTRESET) {
|
||||
if (overlay::OVERLAY) {
|
||||
overlay::OVERLAY->reset_invalidate();
|
||||
}
|
||||
const HRESULT reset_hr = state->device->Reset(&state->pp);
|
||||
if (SUCCEEDED(reset_hr) && overlay::OVERLAY) {
|
||||
overlay::OVERLAY->reset_recreate();
|
||||
}
|
||||
break;
|
||||
}
|
||||
if (FAILED(cl)) {
|
||||
break;
|
||||
}
|
||||
|
||||
if (overlay::OVERLAY) {
|
||||
overlay::OVERLAY->render();
|
||||
}
|
||||
|
||||
// skip Clear/Present when ImGui draw data is unchanged; the last
|
||||
// presented frame stays visible (same fast path as sw_pixels_dirty).
|
||||
const bool dirty = overlay::OVERLAY && overlay::OVERLAY->d3d9_frame_dirty;
|
||||
const bool force_present = state && !state->has_valid_draw_hash;
|
||||
if (dirty || force_present) {
|
||||
if (state) {
|
||||
state->has_valid_draw_hash = true;
|
||||
}
|
||||
state->device->Clear(0, nullptr, D3DCLEAR_TARGET,
|
||||
D3DCOLOR_RGBA(20, 18, 18, 255), 1.0f, 0);
|
||||
if (SUCCEEDED(state->device->BeginScene())) {
|
||||
if (overlay::OVERLAY) {
|
||||
overlay::OVERLAY->d3d9_render_draw(force_present);
|
||||
}
|
||||
state->device->EndScene();
|
||||
}
|
||||
const HRESULT hr = state->device->Present(nullptr, nullptr, nullptr, nullptr);
|
||||
if (hr == D3DERR_DEVICELOST) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (overlay::OVERLAY) {
|
||||
overlay::OVERLAY->render();
|
||||
}
|
||||
// software path: the overlay's renderer already skipped the costly
|
||||
// paint_imgui call when the draw data was unchanged. Only invalidate
|
||||
// the window when those pixels actually changed, or on the first
|
||||
// frame / after a resize when we lost the previously cached state.
|
||||
const bool dirty = overlay::OVERLAY && overlay::OVERLAY->sw_pixels_dirty;
|
||||
const bool force_repaint = state && !state->has_valid_draw_hash;
|
||||
if (dirty || force_repaint) {
|
||||
if (state) {
|
||||
state->has_valid_draw_hash = true;
|
||||
}
|
||||
// pass FALSE for bErase - WM_ERASEBKGND already short-circuits, so
|
||||
// skipping the erase region avoids one extra Win32 round trip.
|
||||
InvalidateRect(hWnd, nullptr, FALSE);
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case WM_ERASEBKGND: {
|
||||
return 1;
|
||||
}
|
||||
case WM_PAINT: {
|
||||
|
||||
// render overlay
|
||||
if (overlay::OVERLAY) {
|
||||
|
||||
// get pixel data
|
||||
int width, height;
|
||||
uint32_t *pixel_data = overlay::OVERLAY->sw_get_pixel_data(&width, &height);
|
||||
if (width > 0 && height > 0) {
|
||||
|
||||
// create bitmap
|
||||
HBITMAP bitmap = CreateBitmap(width, height, 1, 8 * sizeof(uint32_t), pixel_data);
|
||||
|
||||
// prepare paint
|
||||
PAINTSTRUCT paint{};
|
||||
HDC hdc = BeginPaint(hWnd, &paint);
|
||||
HDC hdcMem = CreateCompatibleDC(hdc);
|
||||
SetBkMode(hdc, TRANSPARENT);
|
||||
|
||||
// draw bitmap
|
||||
SelectObject(hdcMem, bitmap);
|
||||
BitBlt(hdc, paint.rcPaint.left, paint.rcPaint.top,
|
||||
paint.rcPaint.right - paint.rcPaint.left,
|
||||
paint.rcPaint.bottom - paint.rcPaint.top,
|
||||
hdcMem, paint.rcPaint.left, paint.rcPaint.top, SRCCOPY);
|
||||
|
||||
// delete bitmap
|
||||
DeleteObject(bitmap);
|
||||
|
||||
// clean up
|
||||
DeleteDC(hdcMem);
|
||||
EndPaint(hWnd, &paint);
|
||||
} else {
|
||||
return DefWindowProc(hWnd, uMsg, wParam, lParam);
|
||||
}
|
||||
paint_software(hWnd);
|
||||
break;
|
||||
}
|
||||
case WM_ACTIVATE: {
|
||||
const WORD activation = LOWORD(wParam);
|
||||
if (activation == WA_INACTIVE) {
|
||||
// dropping any held mouse buttons so we don't get stuck in a
|
||||
// "button still pressed" state when we come back.
|
||||
auto &io = ImGui::GetIO();
|
||||
io.AddMouseButtonEvent(ImGuiMouseButton_Left, false);
|
||||
io.AddMouseButtonEvent(ImGuiMouseButton_Right, false);
|
||||
io.AddMouseButtonEvent(ImGuiMouseButton_Middle, false);
|
||||
} else {
|
||||
return DefWindowProc(hWnd, uMsg, wParam, lParam);
|
||||
// WA_ACTIVE or WA_CLICKACTIVE: make sure the keyboard focus is
|
||||
// actually on this window so WM_MOUSEWHEEL gets routed to us
|
||||
// again. Without this, scrolling silently stops working after
|
||||
// the user alt-tabs back to spicecfg.
|
||||
SetFocus(hWnd);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case WM_KILLFOCUS: {
|
||||
// mirror the WA_INACTIVE mouse-button drop for the keyboard -
|
||||
// without this, a key held during alt-tab stays "down" in ImGui
|
||||
// state until the user presses and releases it again.
|
||||
ImGui::GetIO().ClearInputKeys();
|
||||
break;
|
||||
}
|
||||
// input messages routed straight into ImGui IO. This replaces the previous
|
||||
// per-frame 256-VK rawinput scan in ImGui_ImplSpice_NewFrame for the
|
||||
// standalone configurator (see CONFIGURATOR_STANDALONE branches there).
|
||||
case WM_KEYDOWN:
|
||||
case WM_SYSKEYDOWN:
|
||||
case WM_KEYUP:
|
||||
case WM_SYSKEYUP: {
|
||||
if (wParam == VK_F4) {
|
||||
return DefWindowProc(hWnd, uMsg, wParam, lParam);
|
||||
}
|
||||
const bool down = (uMsg == WM_KEYDOWN) || (uMsg == WM_SYSKEYDOWN);
|
||||
auto &io = ImGui::GetIO();
|
||||
const ImGuiKey key = vk_to_imgui_key(wParam);
|
||||
if (key != ImGuiKey_None) {
|
||||
io.AddKeyEvent(key, down);
|
||||
}
|
||||
const ImGuiKey mod = vk_to_imgui_mod_key(wParam);
|
||||
if (mod != ImGuiMod_None) {
|
||||
io.AddKeyEvent(mod, down);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case WM_MOUSEMOVE: {
|
||||
auto &io = ImGui::GetIO();
|
||||
io.AddMousePosEvent(static_cast<float>(GET_X_LPARAM(lParam)),
|
||||
static_cast<float>(GET_Y_LPARAM(lParam)));
|
||||
break;
|
||||
}
|
||||
case WM_LBUTTONDOWN:
|
||||
case WM_LBUTTONUP:
|
||||
case WM_RBUTTONDOWN:
|
||||
case WM_RBUTTONUP:
|
||||
case WM_MBUTTONDOWN:
|
||||
case WM_MBUTTONUP: {
|
||||
int button = 0;
|
||||
bool down = false;
|
||||
switch (uMsg) {
|
||||
case WM_LBUTTONDOWN: button = ImGuiMouseButton_Left; down = true; break;
|
||||
case WM_LBUTTONUP: button = ImGuiMouseButton_Left; down = false; break;
|
||||
case WM_RBUTTONDOWN: button = ImGuiMouseButton_Right; down = true; break;
|
||||
case WM_RBUTTONUP: button = ImGuiMouseButton_Right; down = false; break;
|
||||
case WM_MBUTTONDOWN: button = ImGuiMouseButton_Middle; down = true; break;
|
||||
case WM_MBUTTONUP: button = ImGuiMouseButton_Middle; down = false; break;
|
||||
}
|
||||
auto &io = ImGui::GetIO();
|
||||
io.AddMouseButtonEvent(button, down);
|
||||
if (down) {
|
||||
SetCapture(hWnd);
|
||||
} else {
|
||||
ReleaseCapture();
|
||||
}
|
||||
break;
|
||||
}
|
||||
case WM_MOUSEWHEEL: {
|
||||
const float delta = static_cast<float>(GET_WHEEL_DELTA_WPARAM(wParam))
|
||||
/ static_cast<float>(WHEEL_DELTA);
|
||||
ImGui::GetIO().AddMouseWheelEvent(0.0f, delta);
|
||||
break;
|
||||
}
|
||||
#if !SPICE_XP
|
||||
case WM_MOUSEHWHEEL: {
|
||||
const float delta = static_cast<float>(GET_WHEEL_DELTA_WPARAM(wParam))
|
||||
/ static_cast<float>(WHEEL_DELTA);
|
||||
ImGui::GetIO().AddMouseWheelEvent(delta, 0.0f);
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
default:
|
||||
return DefWindowProc(hWnd, uMsg, wParam, lParam);
|
||||
}
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
#include <windows.h>
|
||||
#include <d3d9.h>
|
||||
|
||||
namespace cfg {
|
||||
|
||||
@@ -9,11 +12,38 @@ namespace cfg {
|
||||
|
||||
HWND hWnd;
|
||||
|
||||
// optional D3D9 device backing the configurator window; nullptr when running
|
||||
// the software-rendered path. Owned by ConfiguratorWindow when set.
|
||||
IDirect3D9 *d3d = nullptr;
|
||||
IDirect3DDevice9 *device = nullptr;
|
||||
D3DPRESENT_PARAMETERS pp {};
|
||||
bool use_d3d9 = false;
|
||||
|
||||
// throttling / pause state. timer_interval_ms is the default until run()
|
||||
// refines it to the actual monitor refresh rate (see detect_monitor_refresh_hz).
|
||||
UINT timer_interval_ms = 1000 / 60;
|
||||
bool timer_running = false;
|
||||
bool window_minimized = false;
|
||||
|
||||
// tracks whether we've issued at least one InvalidateRect since window
|
||||
// creation/resize. The overlay's per-frame "pixels changed" flag suppresses
|
||||
// idle blits; this flag forces the very first blit on startup or after
|
||||
// a resize so the window doesn't show garbage until the user moves the mouse.
|
||||
bool has_valid_draw_hash = false;
|
||||
|
||||
// dimensions of the configurator client area (kept in sync with WM_SIZE)
|
||||
int client_width = 0;
|
||||
int client_height = 0;
|
||||
|
||||
ConfiguratorWindow();
|
||||
~ConfiguratorWindow();
|
||||
|
||||
void run();
|
||||
|
||||
// start/stop the render timer based on visibility state
|
||||
void start_timer();
|
||||
void stop_timer();
|
||||
|
||||
static LRESULT CALLBACK window_proc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
|
||||
};
|
||||
}
|
||||
|
||||
@@ -24,6 +24,7 @@ namespace overlay::windows {
|
||||
el->SetAttribute("invert", entry.invert);
|
||||
el->SetAttribute("debounce_up", entry.debounce_up);
|
||||
el->SetAttribute("debounce_down", entry.debounce_down);
|
||||
el->SetAttribute("bat_threshold", entry.bat_threshold);
|
||||
el->SetAttribute("velocity_threshold", entry.velocity_threshold);
|
||||
parent->InsertEndChild(el);
|
||||
}
|
||||
@@ -49,6 +50,10 @@ namespace overlay::windows {
|
||||
el->QueryIntAttribute("velocity_threshold", &vel);
|
||||
entry.velocity_threshold = (unsigned short)vel;
|
||||
|
||||
int bat = 0;
|
||||
el->QueryIntAttribute("bat_threshold", &bat);
|
||||
entry.bat_threshold = bat;
|
||||
|
||||
return entry;
|
||||
}
|
||||
|
||||
@@ -65,7 +70,7 @@ namespace overlay::windows {
|
||||
el->SetAttribute("smoothing", analog.smoothing);
|
||||
el->SetAttribute("multiplier", analog.multiplier);
|
||||
el->SetAttribute("relative", analog.relative_mode);
|
||||
el->SetAttribute("delay", analog.delay_buffer_depth);
|
||||
el->SetAttribute("delay_ms", analog.delay_ms);
|
||||
parent->InsertEndChild(el);
|
||||
}
|
||||
|
||||
@@ -88,7 +93,7 @@ namespace overlay::windows {
|
||||
el->QueryBoolAttribute("smoothing", &a.smoothing);
|
||||
el->QueryIntAttribute("multiplier", &a.multiplier);
|
||||
el->QueryBoolAttribute("relative", &a.relative_mode);
|
||||
el->QueryIntAttribute("delay", &a.delay_buffer_depth);
|
||||
el->QueryUnsignedAttribute("delay_ms", &a.delay_ms);
|
||||
|
||||
return a;
|
||||
}
|
||||
|
||||
@@ -20,10 +20,10 @@
|
||||
</dependentAssembly>
|
||||
</dependency>
|
||||
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
||||
<security>
|
||||
<requestedPrivileges>
|
||||
<requestedExecutionLevel level="requireAdministrator" uiAccess="false"/>
|
||||
</requestedPrivileges>
|
||||
</security>
|
||||
<security>
|
||||
<requestedPrivileges>
|
||||
<requestedExecutionLevel level="asInvoker" uiAccess="false"/>
|
||||
</requestedPrivileges>
|
||||
</security>
|
||||
</trustInfo>
|
||||
</assembly>
|
||||
@@ -21,7 +21,7 @@ namespace cfg {
|
||||
if (SCREEN_RESIZE_CFG_PATH_OVERRIDE.has_value()) {
|
||||
this->config_path = SCREEN_RESIZE_CFG_PATH_OVERRIDE.value();
|
||||
if (fileutils::file_exists(this->config_path)) {
|
||||
log_info("ScreenResize", "loading config from: {}", this->config_path.string());
|
||||
log_info("ScreenResize", "loading config from: {}", this->config_path);
|
||||
file_exists = true;
|
||||
}
|
||||
} else {
|
||||
@@ -35,7 +35,7 @@ namespace cfg {
|
||||
|
||||
ScreenResize::~ScreenResize() {
|
||||
}
|
||||
|
||||
|
||||
void ScreenResize::config_load() {
|
||||
std::string config = fileutils::text_read(this->config_path);
|
||||
if (config.empty()) {
|
||||
@@ -78,7 +78,7 @@ namespace cfg {
|
||||
eamuse_get_game(),
|
||||
use_game_setting,
|
||||
root);
|
||||
|
||||
|
||||
load_bool_value(doc, root + "enable_screen_resize", this->enable_screen_resize);
|
||||
if (this->enable_screen_resize) {
|
||||
log_misc("ScreenResize", "enabled by config file");
|
||||
|
||||
Vendored
+1
@@ -20,6 +20,7 @@ Usage:
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <map>
|
||||
#include <cstdint>
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
+7
@@ -21,5 +21,12 @@ set(IMGUI_SOURCES
|
||||
misc/cpp/imgui_stdlib.cpp
|
||||
)
|
||||
|
||||
# spice2x: DX11 backend is only built for non-XP toolchains. WinXP lacks
|
||||
# D3DCOMPILER_47.dll, and including this TU would pull in D3DCompile imports.
|
||||
if(NOT SPICE_XP)
|
||||
list(APPEND IMGUI_HEADERS backends/imgui_impl_dx11.h)
|
||||
list(APPEND IMGUI_SOURCES backends/imgui_impl_dx11.cpp)
|
||||
endif()
|
||||
|
||||
add_library(imgui STATIC ${IMGUI_HEADERS} ${IMGUI_SOURCES})
|
||||
target_include_directories(imgui PRIVATE ${PROJECT_SOURCE_DIR})
|
||||
|
||||
@@ -0,0 +1,697 @@
|
||||
// dear imgui: Renderer Backend for DirectX11
|
||||
// This needs to be used along with a Platform Backend (e.g. Win32)
|
||||
|
||||
// Implemented features:
|
||||
// [X] Renderer: User texture binding. Use 'ID3D11ShaderResourceView*' as texture identifier. Read the FAQ about ImTextureID/ImTextureRef!
|
||||
// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
|
||||
// [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures).
|
||||
// [X] Renderer: Expose selected render state for draw callbacks to use. Access in '(ImGui_ImplXXXX_RenderState*)GetPlatformIO().Renderer_RenderState'.
|
||||
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
// Learn about Dear ImGui:
|
||||
// - FAQ https://dearimgui.com/faq
|
||||
// - Getting Started https://dearimgui.com/getting-started
|
||||
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
|
||||
// - Introduction, links and more at the top of imgui.cpp
|
||||
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2026-01-19: DirectX11: Added 'SamplerNearest' in ImGui_ImplDX11_RenderState. Renamed 'SamplerDefault' to 'SamplerLinear'.
|
||||
// 2025-09-18: Call platform_io.ClearRendererHandlers() on shutdown.
|
||||
// 2025-06-11: DirectX11: Added support for ImGuiBackendFlags_RendererHasTextures, for dynamic font atlas.
|
||||
// 2025-05-07: DirectX11: Honor draw_data->FramebufferScale to allow for custom backends and experiment using it (consistently with other renderer backends, even though in normal condition it is not set under Windows).
|
||||
// 2025-01-06: DirectX11: Expose VertexConstantBuffer in ImGui_ImplDX11_RenderState. Reset projection matrix in ImDrawCallback_ResetRenderState handler.
|
||||
// 2024-10-07: DirectX11: Changed default texture sampler to Clamp instead of Repeat/Wrap.
|
||||
// 2024-10-07: DirectX11: Expose selected render state in ImGui_ImplDX11_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks.
|
||||
// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
|
||||
// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
|
||||
// 2021-05-19: DirectX11: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement)
|
||||
// 2021-02-18: DirectX11: Change blending equation to preserve alpha in output buffer.
|
||||
// 2019-08-01: DirectX11: Fixed code querying the Geometry Shader state (would generally error with Debug layer enabled).
|
||||
// 2019-07-21: DirectX11: Backup, clear and restore Geometry Shader is any is bound when calling ImGui_ImplDX11_RenderDrawData. Clearing Hull/Domain/Compute shaders without backup/restore.
|
||||
// 2019-05-29: DirectX11: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag.
|
||||
// 2019-04-30: DirectX11: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
|
||||
// 2018-12-03: Misc: Added #pragma comment statement to automatically link with d3dcompiler.lib when using D3DCompile().
|
||||
// 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
|
||||
// 2018-08-01: DirectX11: Querying for IDXGIFactory instead of IDXGIFactory1 to increase compatibility.
|
||||
// 2018-07-13: DirectX11: Fixed unreleased resources in Init and Shutdown functions.
|
||||
// 2018-06-08: Misc: Extracted imgui_impl_dx11.cpp/.h away from the old combined DX11+Win32 example.
|
||||
// 2018-06-08: DirectX11: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
|
||||
// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplDX11_RenderDrawData() in the .h file so you can call it yourself.
|
||||
// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
|
||||
// 2016-05-07: DirectX11: Disabling depth-write.
|
||||
|
||||
#include "imgui.h"
|
||||
#ifndef IMGUI_DISABLE
|
||||
#include "imgui_impl_dx11.h"
|
||||
|
||||
// DirectX
|
||||
#include <stdio.h>
|
||||
#include <d3d11.h>
|
||||
#include <d3dcompiler.h>
|
||||
#ifdef _MSC_VER
|
||||
#pragma comment(lib, "d3dcompiler") // Automatically link with d3dcompiler.lib as we are using D3DCompile() below.
|
||||
#endif
|
||||
|
||||
// Clang/GCC warnings with -Weverything
|
||||
#if defined(__clang__)
|
||||
#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse.
|
||||
#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
|
||||
#endif
|
||||
|
||||
// DirectX11 data
|
||||
struct ImGui_ImplDX11_Texture
|
||||
{
|
||||
ID3D11Texture2D* pTexture;
|
||||
ID3D11ShaderResourceView* pTextureView;
|
||||
};
|
||||
|
||||
struct ImGui_ImplDX11_Data
|
||||
{
|
||||
ID3D11Device* pd3dDevice;
|
||||
ID3D11DeviceContext* pd3dDeviceContext;
|
||||
IDXGIFactory* pFactory;
|
||||
ID3D11Buffer* pVB;
|
||||
ID3D11Buffer* pIB;
|
||||
ID3D11VertexShader* pVertexShader;
|
||||
ID3D11InputLayout* pInputLayout;
|
||||
ID3D11Buffer* pVertexConstantBuffer;
|
||||
ID3D11PixelShader* pPixelShader;
|
||||
ID3D11SamplerState* pTexSamplerLinear;
|
||||
ID3D11SamplerState* pTexSamplerNearest;
|
||||
ID3D11RasterizerState* pRasterizerState;
|
||||
ID3D11BlendState* pBlendState;
|
||||
ID3D11DepthStencilState* pDepthStencilState;
|
||||
int VertexBufferSize;
|
||||
int IndexBufferSize;
|
||||
|
||||
ImGui_ImplDX11_Data() { memset((void*)this, 0, sizeof(*this)); VertexBufferSize = 5000; IndexBufferSize = 10000; }
|
||||
};
|
||||
|
||||
struct VERTEX_CONSTANT_BUFFER_DX11
|
||||
{
|
||||
float mvp[4][4];
|
||||
};
|
||||
|
||||
// Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts
|
||||
// It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
|
||||
static ImGui_ImplDX11_Data* ImGui_ImplDX11_GetBackendData()
|
||||
{
|
||||
return ImGui::GetCurrentContext() ? (ImGui_ImplDX11_Data*)ImGui::GetIO().BackendRendererUserData : nullptr;
|
||||
}
|
||||
|
||||
// Functions
|
||||
static void ImGui_ImplDX11_SetupRenderState(const ImDrawData* draw_data, ID3D11DeviceContext* device_ctx)
|
||||
{
|
||||
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||
|
||||
// Setup viewport
|
||||
D3D11_VIEWPORT vp = {};
|
||||
vp.Width = draw_data->DisplaySize.x * draw_data->FramebufferScale.x;
|
||||
vp.Height = draw_data->DisplaySize.y * draw_data->FramebufferScale.y;
|
||||
vp.MinDepth = 0.0f;
|
||||
vp.MaxDepth = 1.0f;
|
||||
vp.TopLeftX = vp.TopLeftY = 0;
|
||||
device_ctx->RSSetViewports(1, &vp);
|
||||
|
||||
// Setup orthographic projection matrix into our constant buffer
|
||||
// Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
|
||||
D3D11_MAPPED_SUBRESOURCE mapped_resource;
|
||||
if (device_ctx->Map(bd->pVertexConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped_resource) == S_OK)
|
||||
{
|
||||
VERTEX_CONSTANT_BUFFER_DX11* constant_buffer = (VERTEX_CONSTANT_BUFFER_DX11*)mapped_resource.pData;
|
||||
float L = draw_data->DisplayPos.x;
|
||||
float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
|
||||
float T = draw_data->DisplayPos.y;
|
||||
float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y;
|
||||
float mvp[4][4] =
|
||||
{
|
||||
{ 2.0f/(R-L), 0.0f, 0.0f, 0.0f },
|
||||
{ 0.0f, 2.0f/(T-B), 0.0f, 0.0f },
|
||||
{ 0.0f, 0.0f, 0.5f, 0.0f },
|
||||
{ (R+L)/(L-R), (T+B)/(B-T), 0.5f, 1.0f },
|
||||
};
|
||||
memcpy(&constant_buffer->mvp, mvp, sizeof(mvp));
|
||||
device_ctx->Unmap(bd->pVertexConstantBuffer, 0);
|
||||
}
|
||||
|
||||
// Setup shader and vertex buffers
|
||||
unsigned int stride = sizeof(ImDrawVert);
|
||||
unsigned int offset = 0;
|
||||
device_ctx->IASetInputLayout(bd->pInputLayout);
|
||||
device_ctx->IASetVertexBuffers(0, 1, &bd->pVB, &stride, &offset);
|
||||
device_ctx->IASetIndexBuffer(bd->pIB, sizeof(ImDrawIdx) == 2 ? DXGI_FORMAT_R16_UINT : DXGI_FORMAT_R32_UINT, 0);
|
||||
device_ctx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
||||
device_ctx->VSSetShader(bd->pVertexShader, nullptr, 0);
|
||||
device_ctx->VSSetConstantBuffers(0, 1, &bd->pVertexConstantBuffer);
|
||||
device_ctx->PSSetShader(bd->pPixelShader, nullptr, 0);
|
||||
device_ctx->PSSetSamplers(0, 1, &bd->pTexSamplerLinear);
|
||||
device_ctx->GSSetShader(nullptr, nullptr, 0);
|
||||
device_ctx->HSSetShader(nullptr, nullptr, 0); // In theory we should backup and restore this as well.. very infrequently used..
|
||||
device_ctx->DSSetShader(nullptr, nullptr, 0); // In theory we should backup and restore this as well.. very infrequently used..
|
||||
device_ctx->CSSetShader(nullptr, nullptr, 0); // In theory we should backup and restore this as well.. very infrequently used..
|
||||
|
||||
// Setup render state
|
||||
const float blend_factor[4] = { 0.f, 0.f, 0.f, 0.f };
|
||||
device_ctx->OMSetBlendState(bd->pBlendState, blend_factor, 0xffffffff);
|
||||
device_ctx->OMSetDepthStencilState(bd->pDepthStencilState, 0);
|
||||
device_ctx->RSSetState(bd->pRasterizerState);
|
||||
}
|
||||
|
||||
// Render function
|
||||
void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data)
|
||||
{
|
||||
// Avoid rendering when minimized
|
||||
if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f)
|
||||
return;
|
||||
|
||||
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||
ID3D11DeviceContext* device = bd->pd3dDeviceContext;
|
||||
|
||||
// Catch up with texture updates. Most of the times, the list will have 1 element with an OK status, aka nothing to do.
|
||||
// (This almost always points to ImGui::GetPlatformIO().Textures[] but is part of ImDrawData to allow overriding or disabling texture updates).
|
||||
if (draw_data->Textures != nullptr)
|
||||
for (ImTextureData* tex : *draw_data->Textures)
|
||||
if (tex->Status != ImTextureStatus_OK)
|
||||
ImGui_ImplDX11_UpdateTexture(tex);
|
||||
|
||||
// Create and grow vertex/index buffers if needed
|
||||
if (!bd->pVB || bd->VertexBufferSize < draw_data->TotalVtxCount)
|
||||
{
|
||||
if (bd->pVB) { bd->pVB->Release(); bd->pVB = nullptr; }
|
||||
bd->VertexBufferSize = draw_data->TotalVtxCount + 5000;
|
||||
D3D11_BUFFER_DESC desc = {};
|
||||
desc.Usage = D3D11_USAGE_DYNAMIC;
|
||||
desc.ByteWidth = bd->VertexBufferSize * sizeof(ImDrawVert);
|
||||
desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
|
||||
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
||||
desc.MiscFlags = 0;
|
||||
if (bd->pd3dDevice->CreateBuffer(&desc, nullptr, &bd->pVB) < 0)
|
||||
return;
|
||||
}
|
||||
if (!bd->pIB || bd->IndexBufferSize < draw_data->TotalIdxCount)
|
||||
{
|
||||
if (bd->pIB) { bd->pIB->Release(); bd->pIB = nullptr; }
|
||||
bd->IndexBufferSize = draw_data->TotalIdxCount + 10000;
|
||||
D3D11_BUFFER_DESC desc = {};
|
||||
desc.Usage = D3D11_USAGE_DYNAMIC;
|
||||
desc.ByteWidth = bd->IndexBufferSize * sizeof(ImDrawIdx);
|
||||
desc.BindFlags = D3D11_BIND_INDEX_BUFFER;
|
||||
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
||||
if (bd->pd3dDevice->CreateBuffer(&desc, nullptr, &bd->pIB) < 0)
|
||||
return;
|
||||
}
|
||||
|
||||
// Upload vertex/index data into a single contiguous GPU buffer
|
||||
D3D11_MAPPED_SUBRESOURCE vtx_resource, idx_resource;
|
||||
if (device->Map(bd->pVB, 0, D3D11_MAP_WRITE_DISCARD, 0, &vtx_resource) != S_OK)
|
||||
return;
|
||||
if (device->Map(bd->pIB, 0, D3D11_MAP_WRITE_DISCARD, 0, &idx_resource) != S_OK)
|
||||
return;
|
||||
ImDrawVert* vtx_dst = (ImDrawVert*)vtx_resource.pData;
|
||||
ImDrawIdx* idx_dst = (ImDrawIdx*)idx_resource.pData;
|
||||
for (const ImDrawList* draw_list : draw_data->CmdLists)
|
||||
{
|
||||
memcpy(vtx_dst, draw_list->VtxBuffer.Data, draw_list->VtxBuffer.Size * sizeof(ImDrawVert));
|
||||
memcpy(idx_dst, draw_list->IdxBuffer.Data, draw_list->IdxBuffer.Size * sizeof(ImDrawIdx));
|
||||
vtx_dst += draw_list->VtxBuffer.Size;
|
||||
idx_dst += draw_list->IdxBuffer.Size;
|
||||
}
|
||||
device->Unmap(bd->pVB, 0);
|
||||
device->Unmap(bd->pIB, 0);
|
||||
|
||||
// Backup DX state that will be modified to restore it afterwards (unfortunately this is very ugly looking and verbose. Close your eyes!)
|
||||
struct BACKUP_DX11_STATE
|
||||
{
|
||||
UINT ScissorRectsCount, ViewportsCount;
|
||||
D3D11_RECT ScissorRects[D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE];
|
||||
D3D11_VIEWPORT Viewports[D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE];
|
||||
ID3D11RasterizerState* RS;
|
||||
ID3D11BlendState* BlendState;
|
||||
FLOAT BlendFactor[4];
|
||||
UINT SampleMask;
|
||||
UINT StencilRef;
|
||||
ID3D11DepthStencilState* DepthStencilState;
|
||||
ID3D11ShaderResourceView* PSShaderResource;
|
||||
ID3D11SamplerState* PSSampler;
|
||||
ID3D11PixelShader* PS;
|
||||
ID3D11VertexShader* VS;
|
||||
ID3D11GeometryShader* GS;
|
||||
UINT PSInstancesCount, VSInstancesCount, GSInstancesCount;
|
||||
ID3D11ClassInstance *PSInstances[256], *VSInstances[256], *GSInstances[256]; // 256 is max according to PSSetShader documentation
|
||||
D3D11_PRIMITIVE_TOPOLOGY PrimitiveTopology;
|
||||
ID3D11Buffer* IndexBuffer, *VertexBuffer, *VSConstantBuffer;
|
||||
UINT IndexBufferOffset, VertexBufferStride, VertexBufferOffset;
|
||||
DXGI_FORMAT IndexBufferFormat;
|
||||
ID3D11InputLayout* InputLayout;
|
||||
};
|
||||
BACKUP_DX11_STATE old = {};
|
||||
old.ScissorRectsCount = old.ViewportsCount = D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE;
|
||||
device->RSGetScissorRects(&old.ScissorRectsCount, old.ScissorRects);
|
||||
device->RSGetViewports(&old.ViewportsCount, old.Viewports);
|
||||
device->RSGetState(&old.RS);
|
||||
device->OMGetBlendState(&old.BlendState, old.BlendFactor, &old.SampleMask);
|
||||
device->OMGetDepthStencilState(&old.DepthStencilState, &old.StencilRef);
|
||||
device->PSGetShaderResources(0, 1, &old.PSShaderResource);
|
||||
device->PSGetSamplers(0, 1, &old.PSSampler);
|
||||
old.PSInstancesCount = old.VSInstancesCount = old.GSInstancesCount = 256;
|
||||
device->PSGetShader(&old.PS, old.PSInstances, &old.PSInstancesCount);
|
||||
device->VSGetShader(&old.VS, old.VSInstances, &old.VSInstancesCount);
|
||||
device->VSGetConstantBuffers(0, 1, &old.VSConstantBuffer);
|
||||
device->GSGetShader(&old.GS, old.GSInstances, &old.GSInstancesCount);
|
||||
|
||||
device->IAGetPrimitiveTopology(&old.PrimitiveTopology);
|
||||
device->IAGetIndexBuffer(&old.IndexBuffer, &old.IndexBufferFormat, &old.IndexBufferOffset);
|
||||
device->IAGetVertexBuffers(0, 1, &old.VertexBuffer, &old.VertexBufferStride, &old.VertexBufferOffset);
|
||||
device->IAGetInputLayout(&old.InputLayout);
|
||||
|
||||
// Setup desired DX state
|
||||
ImGui_ImplDX11_SetupRenderState(draw_data, device);
|
||||
|
||||
// Setup render state structure (for callbacks and custom texture bindings)
|
||||
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
||||
ImGui_ImplDX11_RenderState render_state;
|
||||
render_state.Device = bd->pd3dDevice;
|
||||
render_state.DeviceContext = bd->pd3dDeviceContext;
|
||||
render_state.SamplerLinear = bd->pTexSamplerLinear;
|
||||
render_state.SamplerNearest = bd->pTexSamplerNearest;
|
||||
render_state.VertexConstantBuffer = bd->pVertexConstantBuffer;
|
||||
platform_io.Renderer_RenderState = &render_state;
|
||||
|
||||
// Render command lists
|
||||
// (Because we merged all buffers into a single one, we maintain our own offset into them)
|
||||
int global_idx_offset = 0;
|
||||
int global_vtx_offset = 0;
|
||||
ImVec2 clip_off = draw_data->DisplayPos;
|
||||
ImVec2 clip_scale = draw_data->FramebufferScale;
|
||||
for (const ImDrawList* draw_list : draw_data->CmdLists)
|
||||
{
|
||||
for (int cmd_i = 0; cmd_i < draw_list->CmdBuffer.Size; cmd_i++)
|
||||
{
|
||||
const ImDrawCmd* pcmd = &draw_list->CmdBuffer[cmd_i];
|
||||
if (pcmd->UserCallback != nullptr)
|
||||
{
|
||||
// User callback, registered via ImDrawList::AddCallback()
|
||||
// (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
|
||||
if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
|
||||
ImGui_ImplDX11_SetupRenderState(draw_data, device);
|
||||
else
|
||||
pcmd->UserCallback(draw_list, pcmd);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Project scissor/clipping rectangles into framebuffer space
|
||||
ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y);
|
||||
ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y);
|
||||
if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y)
|
||||
continue;
|
||||
|
||||
// Apply scissor/clipping rectangle
|
||||
const D3D11_RECT r = { (LONG)clip_min.x, (LONG)clip_min.y, (LONG)clip_max.x, (LONG)clip_max.y };
|
||||
device->RSSetScissorRects(1, &r);
|
||||
|
||||
// Bind texture, Draw
|
||||
ID3D11ShaderResourceView* texture_srv = (ID3D11ShaderResourceView*)pcmd->GetTexID();
|
||||
device->PSSetShaderResources(0, 1, &texture_srv);
|
||||
device->DrawIndexed(pcmd->ElemCount, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset);
|
||||
}
|
||||
}
|
||||
global_idx_offset += draw_list->IdxBuffer.Size;
|
||||
global_vtx_offset += draw_list->VtxBuffer.Size;
|
||||
}
|
||||
platform_io.Renderer_RenderState = nullptr;
|
||||
|
||||
// Restore modified DX state
|
||||
device->RSSetScissorRects(old.ScissorRectsCount, old.ScissorRects);
|
||||
device->RSSetViewports(old.ViewportsCount, old.Viewports);
|
||||
device->RSSetState(old.RS); if (old.RS) old.RS->Release();
|
||||
device->OMSetBlendState(old.BlendState, old.BlendFactor, old.SampleMask); if (old.BlendState) old.BlendState->Release();
|
||||
device->OMSetDepthStencilState(old.DepthStencilState, old.StencilRef); if (old.DepthStencilState) old.DepthStencilState->Release();
|
||||
device->PSSetShaderResources(0, 1, &old.PSShaderResource); if (old.PSShaderResource) old.PSShaderResource->Release();
|
||||
device->PSSetSamplers(0, 1, &old.PSSampler); if (old.PSSampler) old.PSSampler->Release();
|
||||
device->PSSetShader(old.PS, old.PSInstances, old.PSInstancesCount); if (old.PS) old.PS->Release();
|
||||
for (UINT i = 0; i < old.PSInstancesCount; i++) if (old.PSInstances[i]) old.PSInstances[i]->Release();
|
||||
device->VSSetShader(old.VS, old.VSInstances, old.VSInstancesCount); if (old.VS) old.VS->Release();
|
||||
device->VSSetConstantBuffers(0, 1, &old.VSConstantBuffer); if (old.VSConstantBuffer) old.VSConstantBuffer->Release();
|
||||
device->GSSetShader(old.GS, old.GSInstances, old.GSInstancesCount); if (old.GS) old.GS->Release();
|
||||
for (UINT i = 0; i < old.VSInstancesCount; i++) if (old.VSInstances[i]) old.VSInstances[i]->Release();
|
||||
device->IASetPrimitiveTopology(old.PrimitiveTopology);
|
||||
device->IASetIndexBuffer(old.IndexBuffer, old.IndexBufferFormat, old.IndexBufferOffset); if (old.IndexBuffer) old.IndexBuffer->Release();
|
||||
device->IASetVertexBuffers(0, 1, &old.VertexBuffer, &old.VertexBufferStride, &old.VertexBufferOffset); if (old.VertexBuffer) old.VertexBuffer->Release();
|
||||
device->IASetInputLayout(old.InputLayout); if (old.InputLayout) old.InputLayout->Release();
|
||||
}
|
||||
|
||||
static void ImGui_ImplDX11_DestroyTexture(ImTextureData* tex)
|
||||
{
|
||||
if (ImGui_ImplDX11_Texture* backend_tex = (ImGui_ImplDX11_Texture*)tex->BackendUserData)
|
||||
{
|
||||
IM_ASSERT(backend_tex->pTextureView == (ID3D11ShaderResourceView*)(intptr_t)tex->TexID);
|
||||
backend_tex->pTextureView->Release();
|
||||
backend_tex->pTexture->Release();
|
||||
IM_DELETE(backend_tex);
|
||||
|
||||
// Clear identifiers and mark as destroyed (in order to allow e.g. calling InvalidateDeviceObjects while running)
|
||||
tex->SetTexID(ImTextureID_Invalid);
|
||||
tex->BackendUserData = nullptr;
|
||||
}
|
||||
tex->SetStatus(ImTextureStatus_Destroyed);
|
||||
}
|
||||
|
||||
void ImGui_ImplDX11_UpdateTexture(ImTextureData* tex)
|
||||
{
|
||||
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||
if (tex->Status == ImTextureStatus_WantCreate)
|
||||
{
|
||||
// Create and upload new texture to graphics system
|
||||
//IMGUI_DEBUG_LOG("UpdateTexture #%03d: WantCreate %dx%d\n", tex->UniqueID, tex->Width, tex->Height);
|
||||
IM_ASSERT(tex->TexID == ImTextureID_Invalid && tex->BackendUserData == nullptr);
|
||||
IM_ASSERT(tex->Format == ImTextureFormat_RGBA32);
|
||||
unsigned int* pixels = (unsigned int*)tex->GetPixels();
|
||||
ImGui_ImplDX11_Texture* backend_tex = IM_NEW(ImGui_ImplDX11_Texture)();
|
||||
|
||||
// Create texture
|
||||
D3D11_TEXTURE2D_DESC desc;
|
||||
ZeroMemory(&desc, sizeof(desc));
|
||||
desc.Width = (UINT)tex->Width;
|
||||
desc.Height = (UINT)tex->Height;
|
||||
desc.MipLevels = 1;
|
||||
desc.ArraySize = 1;
|
||||
#ifdef IMGUI_USE_BGRA_PACKED_COLOR
|
||||
desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
||||
#else
|
||||
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
#endif
|
||||
desc.SampleDesc.Count = 1;
|
||||
desc.Usage = D3D11_USAGE_DEFAULT;
|
||||
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
||||
desc.CPUAccessFlags = 0;
|
||||
D3D11_SUBRESOURCE_DATA subResource;
|
||||
subResource.pSysMem = pixels;
|
||||
subResource.SysMemPitch = desc.Width * 4;
|
||||
subResource.SysMemSlicePitch = 0;
|
||||
bd->pd3dDevice->CreateTexture2D(&desc, &subResource, &backend_tex->pTexture);
|
||||
IM_ASSERT(backend_tex->pTexture != nullptr && "Backend failed to create texture!");
|
||||
|
||||
// Create texture view
|
||||
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
|
||||
ZeroMemory(&srvDesc, sizeof(srvDesc));
|
||||
#ifdef IMGUI_USE_BGRA_PACKED_COLOR
|
||||
srvDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
||||
#else
|
||||
srvDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
#endif
|
||||
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
|
||||
srvDesc.Texture2D.MipLevels = desc.MipLevels;
|
||||
srvDesc.Texture2D.MostDetailedMip = 0;
|
||||
bd->pd3dDevice->CreateShaderResourceView(backend_tex->pTexture, &srvDesc, &backend_tex->pTextureView);
|
||||
IM_ASSERT(backend_tex->pTextureView != nullptr && "Backend failed to create texture!");
|
||||
|
||||
// Store identifiers
|
||||
tex->SetTexID((ImTextureID)(intptr_t)backend_tex->pTextureView);
|
||||
tex->SetStatus(ImTextureStatus_OK);
|
||||
tex->BackendUserData = backend_tex;
|
||||
}
|
||||
else if (tex->Status == ImTextureStatus_WantUpdates)
|
||||
{
|
||||
// Update selected blocks. We only ever write to textures regions which have never been used before!
|
||||
// This backend choose to use tex->Updates[] but you can use tex->UpdateRect to upload a single region.
|
||||
ImGui_ImplDX11_Texture* backend_tex = (ImGui_ImplDX11_Texture*)tex->BackendUserData;
|
||||
IM_ASSERT(backend_tex->pTextureView == (ID3D11ShaderResourceView*)(intptr_t)tex->TexID);
|
||||
for (ImTextureRect& r : tex->Updates)
|
||||
{
|
||||
D3D11_BOX box = { (UINT)r.x, (UINT)r.y, (UINT)0, (UINT)(r.x + r.w), (UINT)(r.y + r .h), (UINT)1 };
|
||||
bd->pd3dDeviceContext->UpdateSubresource(backend_tex->pTexture, 0, &box, tex->GetPixelsAt(r.x, r.y), (UINT)tex->GetPitch(), 0);
|
||||
}
|
||||
tex->SetStatus(ImTextureStatus_OK);
|
||||
}
|
||||
if (tex->Status == ImTextureStatus_WantDestroy && tex->UnusedFrames > 0)
|
||||
ImGui_ImplDX11_DestroyTexture(tex);
|
||||
}
|
||||
|
||||
bool ImGui_ImplDX11_CreateDeviceObjects()
|
||||
{
|
||||
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||
if (!bd->pd3dDevice)
|
||||
return false;
|
||||
ImGui_ImplDX11_InvalidateDeviceObjects();
|
||||
|
||||
// By using D3DCompile() from <d3dcompiler.h> / d3dcompiler.lib, we introduce a dependency to a given version of d3dcompiler_XX.dll (see D3DCOMPILER_DLL_A)
|
||||
// If you would like to use this DX11 sample code but remove this dependency you can:
|
||||
// 1) compile once, save the compiled shader blobs into a file or source code and pass them to CreateVertexShader()/CreatePixelShader() [preferred solution]
|
||||
// 2) use code to detect any version of the DLL and grab a pointer to D3DCompile from the DLL.
|
||||
// See https://github.com/ocornut/imgui/pull/638 for sources and details.
|
||||
|
||||
// Create the vertex shader
|
||||
{
|
||||
static const char* vertexShader =
|
||||
"cbuffer vertexBuffer : register(b0) \
|
||||
{\
|
||||
float4x4 ProjectionMatrix; \
|
||||
};\
|
||||
struct VS_INPUT\
|
||||
{\
|
||||
float2 pos : POSITION;\
|
||||
float4 col : COLOR0;\
|
||||
float2 uv : TEXCOORD0;\
|
||||
};\
|
||||
\
|
||||
struct PS_INPUT\
|
||||
{\
|
||||
float4 pos : SV_POSITION;\
|
||||
float4 col : COLOR0;\
|
||||
float2 uv : TEXCOORD0;\
|
||||
};\
|
||||
\
|
||||
PS_INPUT main(VS_INPUT input)\
|
||||
{\
|
||||
PS_INPUT output;\
|
||||
output.pos = mul( ProjectionMatrix, float4(input.pos.xy, 0.f, 1.f));\
|
||||
output.col = input.col;\
|
||||
output.uv = input.uv;\
|
||||
return output;\
|
||||
}";
|
||||
|
||||
ID3DBlob* vertexShaderBlob;
|
||||
if (FAILED(D3DCompile(vertexShader, strlen(vertexShader), nullptr, nullptr, nullptr, "main", "vs_4_0", 0, 0, &vertexShaderBlob, nullptr)))
|
||||
return false; // NB: Pass ID3DBlob* pErrorBlob to D3DCompile() to get error showing in (const char*)pErrorBlob->GetBufferPointer(). Make sure to Release() the blob!
|
||||
if (bd->pd3dDevice->CreateVertexShader(vertexShaderBlob->GetBufferPointer(), vertexShaderBlob->GetBufferSize(), nullptr, &bd->pVertexShader) != S_OK)
|
||||
{
|
||||
vertexShaderBlob->Release();
|
||||
return false;
|
||||
}
|
||||
|
||||
// Create the input layout
|
||||
D3D11_INPUT_ELEMENT_DESC local_layout[] =
|
||||
{
|
||||
{ "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (UINT)offsetof(ImDrawVert, pos), D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (UINT)offsetof(ImDrawVert, uv), D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||
#ifdef IMGUI_USE_BGRA_PACKED_COLOR
|
||||
{ "COLOR", 0, DXGI_FORMAT_B8G8R8A8_UNORM, 0, (UINT)offsetof(ImDrawVert, col), D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||
#else
|
||||
{ "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, (UINT)offsetof(ImDrawVert, col), D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||
#endif
|
||||
};
|
||||
if (bd->pd3dDevice->CreateInputLayout(local_layout, 3, vertexShaderBlob->GetBufferPointer(), vertexShaderBlob->GetBufferSize(), &bd->pInputLayout) != S_OK)
|
||||
{
|
||||
vertexShaderBlob->Release();
|
||||
return false;
|
||||
}
|
||||
vertexShaderBlob->Release();
|
||||
|
||||
// Create the constant buffer
|
||||
{
|
||||
D3D11_BUFFER_DESC desc = {};
|
||||
desc.ByteWidth = sizeof(VERTEX_CONSTANT_BUFFER_DX11);
|
||||
desc.Usage = D3D11_USAGE_DYNAMIC;
|
||||
desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
|
||||
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
||||
desc.MiscFlags = 0;
|
||||
bd->pd3dDevice->CreateBuffer(&desc, nullptr, &bd->pVertexConstantBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
// Create the pixel shader
|
||||
{
|
||||
static const char* pixelShader =
|
||||
"struct PS_INPUT\
|
||||
{\
|
||||
float4 pos : SV_POSITION;\
|
||||
float4 col : COLOR0;\
|
||||
float2 uv : TEXCOORD0;\
|
||||
};\
|
||||
sampler sampler0;\
|
||||
Texture2D texture0;\
|
||||
\
|
||||
float4 main(PS_INPUT input) : SV_Target\
|
||||
{\
|
||||
float4 out_col = input.col * texture0.Sample(sampler0, input.uv); \
|
||||
return out_col; \
|
||||
}";
|
||||
|
||||
ID3DBlob* pixelShaderBlob;
|
||||
if (FAILED(D3DCompile(pixelShader, strlen(pixelShader), nullptr, nullptr, nullptr, "main", "ps_4_0", 0, 0, &pixelShaderBlob, nullptr)))
|
||||
return false; // NB: Pass ID3DBlob* pErrorBlob to D3DCompile() to get error showing in (const char*)pErrorBlob->GetBufferPointer(). Make sure to Release() the blob!
|
||||
if (bd->pd3dDevice->CreatePixelShader(pixelShaderBlob->GetBufferPointer(), pixelShaderBlob->GetBufferSize(), nullptr, &bd->pPixelShader) != S_OK)
|
||||
{
|
||||
pixelShaderBlob->Release();
|
||||
return false;
|
||||
}
|
||||
pixelShaderBlob->Release();
|
||||
}
|
||||
|
||||
// Create the blending setup
|
||||
{
|
||||
D3D11_BLEND_DESC desc;
|
||||
ZeroMemory(&desc, sizeof(desc));
|
||||
desc.AlphaToCoverageEnable = false;
|
||||
desc.RenderTarget[0].BlendEnable = true;
|
||||
desc.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA;
|
||||
desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA;
|
||||
desc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD;
|
||||
desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE;
|
||||
desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_INV_SRC_ALPHA;
|
||||
desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
|
||||
desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
|
||||
bd->pd3dDevice->CreateBlendState(&desc, &bd->pBlendState);
|
||||
}
|
||||
|
||||
// Create the rasterizer state
|
||||
{
|
||||
D3D11_RASTERIZER_DESC desc;
|
||||
ZeroMemory(&desc, sizeof(desc));
|
||||
desc.FillMode = D3D11_FILL_SOLID;
|
||||
desc.CullMode = D3D11_CULL_NONE;
|
||||
desc.ScissorEnable = true;
|
||||
desc.DepthClipEnable = true;
|
||||
bd->pd3dDevice->CreateRasterizerState(&desc, &bd->pRasterizerState);
|
||||
}
|
||||
|
||||
// Create depth-stencil State
|
||||
{
|
||||
D3D11_DEPTH_STENCIL_DESC desc;
|
||||
ZeroMemory(&desc, sizeof(desc));
|
||||
desc.DepthEnable = false;
|
||||
desc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
|
||||
desc.DepthFunc = D3D11_COMPARISON_ALWAYS;
|
||||
desc.StencilEnable = false;
|
||||
desc.FrontFace.StencilFailOp = desc.FrontFace.StencilDepthFailOp = desc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
|
||||
desc.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
|
||||
desc.BackFace = desc.FrontFace;
|
||||
bd->pd3dDevice->CreateDepthStencilState(&desc, &bd->pDepthStencilState);
|
||||
}
|
||||
|
||||
// Create texture sampler
|
||||
// (Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling)
|
||||
{
|
||||
D3D11_SAMPLER_DESC desc;
|
||||
ZeroMemory(&desc, sizeof(desc));
|
||||
desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
|
||||
desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
|
||||
desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
|
||||
desc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
|
||||
desc.MipLODBias = 0.f;
|
||||
desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
|
||||
desc.MinLOD = 0.f;
|
||||
desc.MaxLOD = 0.f;
|
||||
bd->pd3dDevice->CreateSamplerState(&desc, &bd->pTexSamplerLinear);
|
||||
desc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
|
||||
bd->pd3dDevice->CreateSamplerState(&desc, &bd->pTexSamplerNearest);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ImGui_ImplDX11_InvalidateDeviceObjects()
|
||||
{
|
||||
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||
if (!bd->pd3dDevice)
|
||||
return;
|
||||
|
||||
// Destroy all textures
|
||||
for (ImTextureData* tex : ImGui::GetPlatformIO().Textures)
|
||||
if (tex->RefCount == 1)
|
||||
ImGui_ImplDX11_DestroyTexture(tex);
|
||||
|
||||
if (bd->pTexSamplerLinear) { bd->pTexSamplerLinear->Release(); bd->pTexSamplerLinear = nullptr; }
|
||||
if (bd->pTexSamplerNearest) { bd->pTexSamplerNearest->Release(); bd->pTexSamplerNearest = nullptr; }
|
||||
if (bd->pIB) { bd->pIB->Release(); bd->pIB = nullptr; }
|
||||
if (bd->pVB) { bd->pVB->Release(); bd->pVB = nullptr; }
|
||||
if (bd->pBlendState) { bd->pBlendState->Release(); bd->pBlendState = nullptr; }
|
||||
if (bd->pDepthStencilState) { bd->pDepthStencilState->Release(); bd->pDepthStencilState = nullptr; }
|
||||
if (bd->pRasterizerState) { bd->pRasterizerState->Release(); bd->pRasterizerState = nullptr; }
|
||||
if (bd->pPixelShader) { bd->pPixelShader->Release(); bd->pPixelShader = nullptr; }
|
||||
if (bd->pVertexConstantBuffer) { bd->pVertexConstantBuffer->Release(); bd->pVertexConstantBuffer = nullptr; }
|
||||
if (bd->pInputLayout) { bd->pInputLayout->Release(); bd->pInputLayout = nullptr; }
|
||||
if (bd->pVertexShader) { bd->pVertexShader->Release(); bd->pVertexShader = nullptr; }
|
||||
}
|
||||
|
||||
bool ImGui_ImplDX11_Init(ID3D11Device* device, ID3D11DeviceContext* device_context)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
IMGUI_CHECKVERSION();
|
||||
IM_ASSERT(io.BackendRendererUserData == nullptr && "Already initialized a renderer backend!");
|
||||
|
||||
// Setup backend capabilities flags
|
||||
ImGui_ImplDX11_Data* bd = IM_NEW(ImGui_ImplDX11_Data)();
|
||||
io.BackendRendererUserData = (void*)bd;
|
||||
io.BackendRendererName = "imgui_impl_dx11";
|
||||
io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
|
||||
io.BackendFlags |= ImGuiBackendFlags_RendererHasTextures; // We can honor ImGuiPlatformIO::Textures[] requests during render.
|
||||
|
||||
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
||||
platform_io.Renderer_TextureMaxWidth = platform_io.Renderer_TextureMaxHeight = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
|
||||
|
||||
// Get factory from device
|
||||
IDXGIDevice* pDXGIDevice = nullptr;
|
||||
IDXGIAdapter* pDXGIAdapter = nullptr;
|
||||
IDXGIFactory* pFactory = nullptr;
|
||||
|
||||
if (device->QueryInterface(IID_PPV_ARGS(&pDXGIDevice)) == S_OK)
|
||||
if (pDXGIDevice->GetParent(IID_PPV_ARGS(&pDXGIAdapter)) == S_OK)
|
||||
if (pDXGIAdapter->GetParent(IID_PPV_ARGS(&pFactory)) == S_OK)
|
||||
{
|
||||
bd->pd3dDevice = device;
|
||||
bd->pd3dDeviceContext = device_context;
|
||||
bd->pFactory = pFactory;
|
||||
}
|
||||
if (pDXGIDevice) pDXGIDevice->Release();
|
||||
if (pDXGIAdapter) pDXGIAdapter->Release();
|
||||
bd->pd3dDevice->AddRef();
|
||||
bd->pd3dDeviceContext->AddRef();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ImGui_ImplDX11_Shutdown()
|
||||
{
|
||||
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||
IM_ASSERT(bd != nullptr && "No renderer backend to shutdown, or already shutdown?");
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
||||
|
||||
ImGui_ImplDX11_InvalidateDeviceObjects();
|
||||
if (bd->pFactory) { bd->pFactory->Release(); }
|
||||
if (bd->pd3dDevice) { bd->pd3dDevice->Release(); }
|
||||
if (bd->pd3dDeviceContext) { bd->pd3dDeviceContext->Release(); }
|
||||
|
||||
io.BackendRendererName = nullptr;
|
||||
io.BackendRendererUserData = nullptr;
|
||||
io.BackendFlags &= ~(ImGuiBackendFlags_RendererHasVtxOffset | ImGuiBackendFlags_RendererHasTextures);
|
||||
platform_io.ClearRendererHandlers();
|
||||
IM_DELETE(bd);
|
||||
}
|
||||
|
||||
void ImGui_ImplDX11_NewFrame()
|
||||
{
|
||||
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||
IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplDX11_Init()?");
|
||||
|
||||
if (!bd->pVertexShader)
|
||||
if (!ImGui_ImplDX11_CreateDeviceObjects())
|
||||
IM_ASSERT(0 && "ImGui_ImplDX11_CreateDeviceObjects() failed!");
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#endif // #ifndef IMGUI_DISABLE
|
||||
@@ -0,0 +1,52 @@
|
||||
// dear imgui: Renderer Backend for DirectX11
|
||||
// This needs to be used along with a Platform Backend (e.g. Win32)
|
||||
|
||||
// Implemented features:
|
||||
// [X] Renderer: User texture binding. Use 'ID3D11ShaderResourceView*' as texture identifier. Read the FAQ about ImTextureID/ImTextureRef!
|
||||
// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
|
||||
// [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures).
|
||||
// [X] Renderer: Expose selected render state for draw callbacks to use. Access in '(ImGui_ImplXXXX_RenderState*)GetPlatformIO().Renderer_RenderState'.
|
||||
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
// Learn about Dear ImGui:
|
||||
// - FAQ https://dearimgui.com/faq
|
||||
// - Getting Started https://dearimgui.com/getting-started
|
||||
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
|
||||
// - Introduction, links and more at the top of imgui.cpp
|
||||
|
||||
#pragma once
|
||||
#include "imgui.h" // IMGUI_IMPL_API
|
||||
#ifndef IMGUI_DISABLE
|
||||
|
||||
struct ID3D11Device;
|
||||
struct ID3D11DeviceContext;
|
||||
struct ID3D11SamplerState;
|
||||
struct ID3D11Buffer;
|
||||
|
||||
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
|
||||
IMGUI_IMPL_API bool ImGui_ImplDX11_Init(ID3D11Device* device, ID3D11DeviceContext* device_context);
|
||||
IMGUI_IMPL_API void ImGui_ImplDX11_Shutdown();
|
||||
IMGUI_IMPL_API void ImGui_ImplDX11_NewFrame();
|
||||
IMGUI_IMPL_API void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data);
|
||||
|
||||
// Use if you want to reset your rendering device without losing Dear ImGui state.
|
||||
IMGUI_IMPL_API bool ImGui_ImplDX11_CreateDeviceObjects();
|
||||
IMGUI_IMPL_API void ImGui_ImplDX11_InvalidateDeviceObjects();
|
||||
|
||||
// (Advanced) Use e.g. if you need to precisely control the timing of texture updates (e.g. for staged rendering), by setting ImDrawData::Textures = nullptr to handle this manually.
|
||||
IMGUI_IMPL_API void ImGui_ImplDX11_UpdateTexture(ImTextureData* tex);
|
||||
|
||||
// [BETA] Selected render state data shared with callbacks.
|
||||
// This is temporarily stored in GetPlatformIO().Renderer_RenderState during the ImGui_ImplDX11_RenderDrawData() call.
|
||||
// (Please open an issue if you feel you need access to more data)
|
||||
struct ImGui_ImplDX11_RenderState
|
||||
{
|
||||
ID3D11Device* Device;
|
||||
ID3D11DeviceContext* DeviceContext;
|
||||
ID3D11SamplerState* SamplerLinear;
|
||||
ID3D11SamplerState* SamplerNearest;
|
||||
ID3D11Buffer* VertexConstantBuffer;
|
||||
};
|
||||
|
||||
#endif // #ifndef IMGUI_DISABLE
|
||||
Vendored
+1
@@ -39,6 +39,7 @@
|
||||
#define ROBIN_HOOD_VERSION_PATCH 2 // for backwards-compatible bug fixes
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstdint>
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <functional>
|
||||
|
||||
@@ -38,11 +38,12 @@ std::vector<Analog> &games::bc::get_analogs() {
|
||||
if (analogs.empty()) {
|
||||
analogs = GameAPI::Analogs::getAnalogs("Busou Shinki: Armored Princess Battle Conductor");
|
||||
|
||||
GameAPI::Analogs::sortAnalogs(
|
||||
&analogs,
|
||||
"Stick X",
|
||||
"Stick Y"
|
||||
);
|
||||
using GameAPI::Analogs::AnalogType;
|
||||
|
||||
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||
{ "Stick X", AnalogType::LinearCentered },
|
||||
{ "Stick Y", AnalogType::LinearCentered }
|
||||
});
|
||||
}
|
||||
|
||||
return analogs;
|
||||
|
||||
@@ -45,13 +45,14 @@ std::vector<Analog> &games::ccj::get_analogs() {
|
||||
if (analogs.empty()) {
|
||||
analogs = GameAPI::Analogs::getAnalogs("Chase Chase Jokers");
|
||||
|
||||
GameAPI::Analogs::sortAnalogs(
|
||||
&analogs,
|
||||
"Joystick X",
|
||||
"Joystick Y",
|
||||
"Trackball DX",
|
||||
"Trackball DY"
|
||||
);
|
||||
using GameAPI::Analogs::AnalogType;
|
||||
|
||||
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||
{ "Joystick X", AnalogType::LinearCentered },
|
||||
{ "Joystick Y", AnalogType::LinearCentered },
|
||||
{ "Trackball DX", AnalogType::LinearCentered },
|
||||
{ "Trackball DY", AnalogType::LinearCentered }
|
||||
});
|
||||
}
|
||||
|
||||
return analogs;
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "util/logging.h"
|
||||
#include "rawinput/rawinput.h"
|
||||
#include "games/io.h"
|
||||
#include "util/precise_timer.h"
|
||||
#include "util/utils.h"
|
||||
#include "io.h"
|
||||
|
||||
@@ -112,7 +113,7 @@ namespace games::ccj {
|
||||
static std::chrono::time_point<std::chrono::steady_clock> lastModified = std::chrono::steady_clock::now();
|
||||
static std::chrono::milliseconds debounceDuration(100);
|
||||
auto currentTime = std::chrono::steady_clock::now();
|
||||
bool pressed = get_async_secondary_mouse() & 0x8000;
|
||||
bool pressed = get_async_secondary_mouse();
|
||||
bool focused = GetForegroundWindow() == hWnd;
|
||||
|
||||
if (focused && MOUSE_TRACKBALL_USE_TOGGLE && pressed && (currentTime - lastModified > debounceDuration)) {
|
||||
@@ -243,6 +244,7 @@ namespace games::ccj {
|
||||
log_info("trackball", "thread start, use mouse: {}, toggle: {}", MOUSE_TRACKBALL, MOUSE_TRACKBALL_USE_TOGGLE);
|
||||
|
||||
tbThread = new std::thread([&] {
|
||||
timeutils::PreciseSleepTimer timer;
|
||||
while (tbThreadRunning) {
|
||||
if (hWnd && wndProc) {
|
||||
wndProc(hWnd, WM_INPUT, RIM_INPUT, (LPARAM)fakeHandle);
|
||||
@@ -251,7 +253,7 @@ namespace games::ccj {
|
||||
if (!tbThreadRunning)
|
||||
break;
|
||||
|
||||
std::this_thread::sleep_for(10ms);
|
||||
timer.sleep(10);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
#include "p3io/usbmem.h"
|
||||
|
||||
#include "p4io/p4io.h"
|
||||
#include <cstring>
|
||||
|
||||
using namespace acioemu;
|
||||
|
||||
@@ -53,9 +54,9 @@ namespace games::ddr {
|
||||
return SendMessage_real(hWnd, Msg, wParam, lParam);
|
||||
}
|
||||
|
||||
bool contains_only_ascii(const std::string& str) {
|
||||
bool contains_only_ascii(const std::wstring& str) {
|
||||
for (auto c: str) {
|
||||
if (static_cast<unsigned char>(c) > 127) {
|
||||
if (c > 127) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -80,24 +81,24 @@ namespace games::ddr {
|
||||
}
|
||||
|
||||
if (fileutils::dir_exists(dir)) {
|
||||
log_info("ddr", "looking for codecs in this directory: {}", dir.string());
|
||||
log_info("ddr", "looking for codecs in this directory: {}", dir);
|
||||
} else {
|
||||
log_info("ddr", "codecs directory not found: {}", dir.string());
|
||||
log_info("ddr", "codecs directory not found: {}", dir);
|
||||
return;
|
||||
}
|
||||
|
||||
for (const auto &file : std::filesystem::directory_iterator(dir)) {
|
||||
const auto &filename = file.path().filename();
|
||||
const auto extension = strtolower(filename.extension().string());
|
||||
const auto extension = filename.extension().wstring();
|
||||
|
||||
if (extension != ".dll") {
|
||||
if (wcsicmp(extension.c_str(), L".dll") != 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
log_info("ddr", "found DLL: {}, size: {} bytes", filename.string(), file.file_size());
|
||||
if (filename == "k-clvsd.dll" || filename.string().find("xactengine") == 0) {
|
||||
log_info("ddr", "found DLL: {}, size: {} bytes", filename, file.file_size());
|
||||
if (filename == "k-clvsd.dll" || filename.wstring().find(L"xactengine") == 0) {
|
||||
const std::wstring wcmd = L"regsvr32.exe /s \"" + file.path().wstring() + L"\"";
|
||||
const std::string cmd = "regsvr32.exe /s \"" + file.path().string() + "\"";
|
||||
const std::string cmd = fmt::format("regsvr32.exe /s \"{}\"", file.path());
|
||||
|
||||
int result = 0;
|
||||
std::thread t([wcmd, &result]() {
|
||||
@@ -111,12 +112,12 @@ namespace games::ddr {
|
||||
log_warning("ddr", "`{}` failed, returned {}", cmd, result);
|
||||
deferredlogs::defer_error_messages({
|
||||
"DDR codec registration failure",
|
||||
fmt::format(" {} failed to register with error {}", filename.string(), result)});
|
||||
fmt::format(" {} failed to register with error {}", filename, result)});
|
||||
}
|
||||
|
||||
static std::once_flag printed;
|
||||
std::call_once(printed, [file]() {
|
||||
if (!contains_only_ascii(file.path().string())) {
|
||||
if (!contains_only_ascii(file.path().wstring())) {
|
||||
log_warning(
|
||||
"ddr",
|
||||
"BAD PATH ERROR\n\n"
|
||||
@@ -290,4 +291,50 @@ namespace games::ddr {
|
||||
// dispose device hook
|
||||
devicehook_dispose();
|
||||
}
|
||||
|
||||
static void get_analog_xy_axis(Analog &analog, bool &less, bool &more) {
|
||||
if (!analog.isSet()) {
|
||||
return;
|
||||
}
|
||||
const auto value = GameAPI::Analogs::getState(RI_MGR, analog);
|
||||
|
||||
// stepmania linux source:
|
||||
// https://github.com/stepmania/stepmania/blob/d55acb1ba26f1c5b5e3048d6d6c0bd116625216f/src/arch/InputHandler/InputHandler_Linux_Event.cpp#L410
|
||||
|
||||
// for example, value cap with range [0, 255]:
|
||||
// 127 = 0.498, neutral
|
||||
// 128 = 0.502, both
|
||||
// apparently some adapters report values like above; this obviously makes a lot of
|
||||
// assumptions about bit width of the HID value cap and how the adapter reports
|
||||
// neutral/both values, but this is good enough for parity with stepmania and its many forks
|
||||
if (0.5001f < value && value < 0.75f) {
|
||||
less |= true;
|
||||
more |= true;
|
||||
|
||||
} else if (value <= 0.25f) {
|
||||
less |= true;
|
||||
} else if (value >= 0.75f) {
|
||||
more |= true;
|
||||
}
|
||||
}
|
||||
|
||||
void get_analog_x_axis(int player, bool &left, bool &right) {
|
||||
if (player != 1 && player != 2) {
|
||||
log_fatal("ddr", "invalid player number: {}, expected 1 or 2", player);
|
||||
return;
|
||||
}
|
||||
|
||||
auto &analog = get_analogs().at(player == 1 ? Analogs::P1_LEFT_RIGHT : Analogs::P2_LEFT_RIGHT);
|
||||
get_analog_xy_axis(analog, left, right);
|
||||
}
|
||||
|
||||
void get_analog_y_axis(int player, bool &up, bool &down) {
|
||||
if (player != 1 && player != 2) {
|
||||
log_fatal("ddr", "invalid player number: {}, expected 1 or 2", player);
|
||||
return;
|
||||
}
|
||||
|
||||
auto &analog = get_analogs().at(player == 1 ? Analogs::P1_UP_DOWN : Analogs::P2_UP_DOWN);
|
||||
get_analog_xy_axis(analog, up, down);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,4 +23,7 @@ namespace games::ddr {
|
||||
private:
|
||||
void register_codecs();
|
||||
};
|
||||
|
||||
void get_analog_x_axis(int player, bool &left, bool &right);
|
||||
void get_analog_y_axis(int player, bool &up, bool &down);
|
||||
}
|
||||
|
||||
@@ -35,6 +35,50 @@ std::vector<Button> &games::ddr::get_buttons() {
|
||||
return analogs;
|
||||
}
|
||||
|
||||
|
||||
std::string games::ddr::get_buttons_help() {
|
||||
// keep to max 100 characters wide
|
||||
return
|
||||
"For DDR pad arrows, double check that simultaneous Left+Right and Up+Down can be detected.\n"
|
||||
"You should boot the game, enter test menu, and use Foot Panel Check.\n\n"
|
||||
"When mapping arrows, try the following in order:\n\n"
|
||||
" 1. If your controller uses face buttons (A/B/X/Y), bind them here.\n"
|
||||
" 2. If your controller supports XInput, use that.\n"
|
||||
" 3. If your controller uses analog axis for arrows, try Analogs tab.\n"
|
||||
" 4. Otherwise, you will need to use remapping software or get a better adapter."
|
||||
;
|
||||
}
|
||||
|
||||
std::vector<Analog> &games::ddr::get_analogs() {
|
||||
static std::vector<Analog> analogs;
|
||||
|
||||
if (analogs.empty()) {
|
||||
analogs = GameAPI::Analogs::getAnalogs("Dance Dance Revolution");
|
||||
|
||||
using namespace GameAPI::Analogs;
|
||||
|
||||
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||
{ "P1 Left-Right (Axis Fix)", AnalogType::LinearCentered },
|
||||
{ "P1 Up-Down (Axis Fix)", AnalogType::LinearCentered },
|
||||
{ "P2 Left-Right (Axis Fix)", AnalogType::LinearCentered },
|
||||
{ "P2 Up-Down (Axis Fix)", AnalogType::LinearCentered }
|
||||
});
|
||||
}
|
||||
return analogs;
|
||||
}
|
||||
|
||||
std::string games::ddr::get_analogs_help() {
|
||||
// keep to max 100 characters wide
|
||||
return
|
||||
"Only use this if your DDR pad outputs analog axis for arrows.\n\n"
|
||||
"If the pad uses face buttons (A/B/X/Y), use Buttons tab instead.\n\n"
|
||||
"Spice will treat values <=25% as Left, >=75% as Right, ~=50% as neutral,\n"
|
||||
"and value between 50% and 75% as both arrows.\n\n"
|
||||
"This is the classic Stepmania \"Axis Fix\" which may or may not work with\n"
|
||||
"your dance pad or your adapter."
|
||||
;
|
||||
}
|
||||
|
||||
std::vector<Light> &games::ddr::get_lights() {
|
||||
static std::vector<Light> lights;
|
||||
|
||||
|
||||
@@ -33,6 +33,16 @@ namespace games::ddr {
|
||||
};
|
||||
}
|
||||
|
||||
// all analogs in correct order
|
||||
namespace Analogs {
|
||||
enum {
|
||||
P1_LEFT_RIGHT,
|
||||
P1_UP_DOWN,
|
||||
P2_LEFT_RIGHT,
|
||||
P2_UP_DOWN
|
||||
};
|
||||
}
|
||||
|
||||
// all lights in correct order
|
||||
namespace Lights {
|
||||
enum {
|
||||
@@ -177,5 +187,8 @@ namespace games::ddr {
|
||||
|
||||
// getters
|
||||
std::vector<Button> &get_buttons();
|
||||
std::string get_buttons_help();
|
||||
std::string get_analogs_help();
|
||||
std::vector<Analog> &get_analogs();
|
||||
std::vector<Light> &get_lights();
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#include "cfg/api.h"
|
||||
#include "rawinput/rawinput.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/precise_timer.h"
|
||||
#include "util/utils.h"
|
||||
|
||||
#include "../ddr.h"
|
||||
@@ -459,7 +460,8 @@ int games::ddr::DDRP3IOHandle::device_io(
|
||||
if (nOutBufferSize >= 4) {
|
||||
|
||||
// cool down
|
||||
Sleep(1);
|
||||
static thread_local timeutils::PreciseSleepTimer timer;
|
||||
timer.sleep(1);
|
||||
|
||||
// get controls as single variable (4 bytes)
|
||||
auto &controls = *(uint32_t*) lpOutBuffer;
|
||||
@@ -498,32 +500,80 @@ int games::ddr::DDRP3IOHandle::device_io(
|
||||
|
||||
// shift table
|
||||
static size_t shift_table[] = {
|
||||
30, 28, 29, 8, 9, 10, 11, 12, 24, 25, 14, 15, 16, 17, 18, 19, 20, 26, 27, 22, 23
|
||||
30, 28, 29, // service, test, coin
|
||||
8, // p1 start
|
||||
9, 10, 11, 12, // p1 panel
|
||||
24, 25, 14, 15, // p1 menu
|
||||
16, // p2 start
|
||||
17, 18, 19, 20, // p2 panel
|
||||
26, 27, 22, 23 // p2 menu
|
||||
};
|
||||
static size_t button_table[] = {
|
||||
Buttons::SERVICE,
|
||||
Buttons::TEST,
|
||||
Buttons::COIN_MECH,
|
||||
|
||||
Buttons::P1_START,
|
||||
|
||||
Buttons::P1_PANEL_UP,
|
||||
Buttons::P1_PANEL_DOWN,
|
||||
Buttons::P1_PANEL_LEFT,
|
||||
Buttons::P1_PANEL_RIGHT,
|
||||
|
||||
Buttons::P1_MENU_UP,
|
||||
Buttons::P1_MENU_DOWN,
|
||||
Buttons::P1_MENU_LEFT,
|
||||
Buttons::P1_MENU_RIGHT,
|
||||
|
||||
Buttons::P2_START,
|
||||
|
||||
Buttons::P2_PANEL_UP,
|
||||
Buttons::P2_PANEL_DOWN,
|
||||
Buttons::P2_PANEL_LEFT,
|
||||
Buttons::P2_PANEL_RIGHT,
|
||||
|
||||
Buttons::P2_MENU_UP,
|
||||
Buttons::P2_MENU_DOWN,
|
||||
Buttons::P2_MENU_LEFT,
|
||||
Buttons::P2_MENU_RIGHT,
|
||||
};
|
||||
|
||||
// get analogs
|
||||
struct {
|
||||
bool up;
|
||||
bool down;
|
||||
bool left;
|
||||
bool right;
|
||||
} analog_values[2] = {};
|
||||
games::ddr::get_analog_x_axis(1, analog_values[0].left, analog_values[0].right);
|
||||
games::ddr::get_analog_y_axis(1, analog_values[0].up, analog_values[0].down);
|
||||
games::ddr::get_analog_x_axis(2, analog_values[1].left, analog_values[1].right);
|
||||
games::ddr::get_analog_y_axis(2, analog_values[1].up, analog_values[1].down);
|
||||
if (analog_values[0].up) {
|
||||
controls |= 1 << 9;
|
||||
}
|
||||
if (analog_values[0].down) {
|
||||
controls |= 1 << 10;
|
||||
}
|
||||
if (analog_values[0].left) {
|
||||
controls |= 1 << 11;
|
||||
}
|
||||
if (analog_values[0].right) {
|
||||
controls |= 1 << 12;
|
||||
}
|
||||
if (analog_values[1].up) {
|
||||
controls |= 1 << 17;
|
||||
}
|
||||
if (analog_values[1].down) {
|
||||
controls |= 1 << 18;
|
||||
}
|
||||
if (analog_values[1].left) {
|
||||
controls |= 1 << 19;
|
||||
}
|
||||
if (analog_values[1].right) {
|
||||
controls |= 1 << 20;
|
||||
}
|
||||
|
||||
// update states
|
||||
auto &buttons = get_buttons();
|
||||
size_t count = 0;
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
#include "rawinput/rawinput.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/precise_timer.h"
|
||||
#include "util/utils.h"
|
||||
|
||||
#include "../io.h"
|
||||
@@ -255,7 +256,8 @@ namespace games::ddr {
|
||||
case P4IO_IOCTL_GET_INPUTS: {
|
||||
|
||||
// Prevents this function from being called at its normal 2000-2500 kHz cadence and overloading the CPU, instead reduces it to 250 Hz
|
||||
Sleep(4);
|
||||
static thread_local timeutils::PreciseSleepTimer timer;
|
||||
timer.sleep(4);
|
||||
|
||||
memset(lpOutBuffer, 0, 16);
|
||||
auto controls = (uint32_t*) lpOutBuffer;
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "games/game.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/precise_timer.h"
|
||||
#include "util/memutils.h"
|
||||
#include "rgb_cam.h"
|
||||
|
||||
@@ -221,10 +222,11 @@ namespace games::drs {
|
||||
void start_touch() {
|
||||
std::thread t([] {
|
||||
log_info("drs", "starting touch input thread");
|
||||
timeutils::PreciseSleepTimer timer;
|
||||
|
||||
// main loop
|
||||
while (TRUE) {
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(1));
|
||||
timer.sleep(1);
|
||||
|
||||
TOUCH_EVENTS.clear();
|
||||
touch_get_events(TOUCH_EVENTS);
|
||||
|
||||
@@ -35,13 +35,14 @@ std::vector<Analog> &games::ftt::get_analogs() {
|
||||
if (analogs.empty()) {
|
||||
analogs = GameAPI::Analogs::getAnalogs("FutureTomTom");
|
||||
|
||||
GameAPI::Analogs::sortAnalogs(
|
||||
&analogs,
|
||||
"Pad 1",
|
||||
"Pad 2",
|
||||
"Pad 3",
|
||||
"Pad 4"
|
||||
);
|
||||
using GameAPI::Analogs::AnalogType;
|
||||
|
||||
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||
{ "Pad 1", AnalogType::LinearPositive },
|
||||
{ "Pad 2", AnalogType::LinearPositive },
|
||||
{ "Pad 3", AnalogType::LinearPositive },
|
||||
{ "Pad 4", AnalogType::LinearPositive }
|
||||
});
|
||||
}
|
||||
|
||||
return analogs;
|
||||
|
||||
@@ -0,0 +1,166 @@
|
||||
#include "asio.h"
|
||||
|
||||
#include <windows.h>
|
||||
#include <cstring>
|
||||
|
||||
#include "avs/game.h"
|
||||
#include "gitadora.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
namespace games::gitadora {
|
||||
|
||||
// Redirects the game's hard-coded "XONAR" ASIO driver lookup to the
|
||||
// driver name in ASIO_DRIVER by intercepting registry calls to
|
||||
// HKLM\SOFTWARE\ASIO. Sentinel HKEY values mark the redirected handles
|
||||
// so we can recognise them on subsequent reg* calls.
|
||||
|
||||
static const HKEY PARENT_ASIO_REG_HANDLE = reinterpret_cast<HKEY>(0x4001);
|
||||
static const HKEY DEVICE_ASIO_REG_HANDLE = reinterpret_cast<HKEY>(0x4002);
|
||||
static const char *FAKE_ASIO_DEVICE_NAME = "XONAR";
|
||||
|
||||
static decltype(RegCloseKey) *RegCloseKey_orig = nullptr;
|
||||
static decltype(RegEnumKeyA) *RegEnumKeyA_orig = nullptr;
|
||||
static decltype(RegOpenKeyExA) *RegOpenKeyExA_orig = nullptr;
|
||||
static decltype(RegQueryValueExA) *RegQueryValueExA_orig = nullptr;
|
||||
|
||||
static HKEY real_asio_reg_handle = nullptr;
|
||||
static HKEY real_asio_device_reg_handle = nullptr;
|
||||
|
||||
static LONG WINAPI RegOpenKeyExA_hook(HKEY hKey, LPCSTR lpSubKey, DWORD ulOptions, REGSAM samDesired,
|
||||
PHKEY phkResult)
|
||||
{
|
||||
// ASIO\XONAR redirect to ASIO\<configured>
|
||||
if (ASIO_DRIVER.has_value() &&
|
||||
lpSubKey != nullptr &&
|
||||
phkResult != nullptr &&
|
||||
hKey == PARENT_ASIO_REG_HANDLE &&
|
||||
_stricmp(lpSubKey, FAKE_ASIO_DEVICE_NAME) == 0) {
|
||||
|
||||
*phkResult = DEVICE_ASIO_REG_HANDLE;
|
||||
|
||||
log_info("gitadora::asio", "replacing '{}' with '{}'", lpSubKey, ASIO_DRIVER.value());
|
||||
const auto result = RegOpenKeyExA_orig(
|
||||
real_asio_reg_handle,
|
||||
ASIO_DRIVER.value().c_str(),
|
||||
ulOptions,
|
||||
samDesired,
|
||||
&real_asio_device_reg_handle);
|
||||
|
||||
if (result != ERROR_SUCCESS) {
|
||||
log_warning(
|
||||
"gitadora::asio",
|
||||
"failed to open registry subkey '{}', error=0x{:x}",
|
||||
ASIO_DRIVER.value(), result);
|
||||
log_warning(
|
||||
"gitadora::asio",
|
||||
"due to improper ASIO setting, audio init will fail");
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// open of the ASIO root: hand back a sentinel
|
||||
if (ASIO_DRIVER.has_value() &&
|
||||
lpSubKey != nullptr &&
|
||||
phkResult != nullptr &&
|
||||
hKey == HKEY_LOCAL_MACHINE &&
|
||||
_stricmp(lpSubKey, "software\\asio") == 0)
|
||||
{
|
||||
*phkResult = PARENT_ASIO_REG_HANDLE;
|
||||
return RegOpenKeyExA_orig(hKey, lpSubKey, ulOptions, samDesired, &real_asio_reg_handle);
|
||||
}
|
||||
|
||||
return RegOpenKeyExA_orig(hKey, lpSubKey, ulOptions, samDesired, phkResult);
|
||||
}
|
||||
|
||||
static LONG WINAPI RegEnumKeyA_hook(HKEY hKey, DWORD dwIndex, LPSTR lpName, DWORD cchName) {
|
||||
if (hKey == PARENT_ASIO_REG_HANDLE && ASIO_DRIVER.has_value()) {
|
||||
if (dwIndex == 0) {
|
||||
// forward to real handle just to verify the key exists; we
|
||||
// overwrite the name with our fake driver string regardless
|
||||
auto ret = RegEnumKeyA_orig(real_asio_reg_handle, dwIndex, lpName, cchName);
|
||||
if (ret == ERROR_SUCCESS && lpName != nullptr && cchName > 0) {
|
||||
log_info("gitadora::asio", "stubbing '{}' with '{}'", lpName, FAKE_ASIO_DEVICE_NAME);
|
||||
strncpy(lpName, FAKE_ASIO_DEVICE_NAME, cchName);
|
||||
lpName[cchName - 1] = '\0';
|
||||
}
|
||||
return ret;
|
||||
} else {
|
||||
return ERROR_NO_MORE_ITEMS;
|
||||
}
|
||||
}
|
||||
|
||||
return RegEnumKeyA_orig(hKey, dwIndex, lpName, cchName);
|
||||
}
|
||||
|
||||
static LONG WINAPI RegQueryValueExA_hook(HKEY hKey, LPCSTR lpValueName, LPDWORD lpReserved, LPDWORD lpType,
|
||||
LPBYTE lpData, LPDWORD lpcbData)
|
||||
{
|
||||
HKEY target = hKey;
|
||||
|
||||
if (ASIO_DRIVER.has_value() &&
|
||||
lpValueName != nullptr &&
|
||||
lpData != nullptr &&
|
||||
lpcbData != nullptr &&
|
||||
hKey == DEVICE_ASIO_REG_HANDLE) {
|
||||
if (_stricmp(lpValueName, "Description") == 0) {
|
||||
// engine may verify the driver name after open; ensure it still
|
||||
// sees something containing "XONAR" so the substring check passes
|
||||
const size_t len = strlen(FAKE_ASIO_DEVICE_NAME) + 1;
|
||||
if (*lpcbData < len) {
|
||||
*lpcbData = static_cast<DWORD>(len);
|
||||
return ERROR_MORE_DATA;
|
||||
}
|
||||
memcpy(lpData, FAKE_ASIO_DEVICE_NAME, len);
|
||||
*lpcbData = static_cast<DWORD>(len);
|
||||
if (lpType != nullptr) {
|
||||
*lpType = REG_SZ;
|
||||
}
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
|
||||
// for everything else (CLSID etc.) defer to the real driver subkey
|
||||
target = real_asio_device_reg_handle;
|
||||
}
|
||||
|
||||
return RegQueryValueExA_orig(target, lpValueName, lpReserved, lpType, lpData, lpcbData);
|
||||
}
|
||||
|
||||
static LONG WINAPI RegCloseKey_hook(HKEY hKey) {
|
||||
if (hKey == PARENT_ASIO_REG_HANDLE) {
|
||||
if (real_asio_reg_handle != nullptr) {
|
||||
RegCloseKey_orig(real_asio_reg_handle);
|
||||
real_asio_reg_handle = nullptr;
|
||||
}
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
|
||||
if (hKey == DEVICE_ASIO_REG_HANDLE) {
|
||||
if (real_asio_device_reg_handle != nullptr) {
|
||||
RegCloseKey_orig(real_asio_device_reg_handle);
|
||||
real_asio_device_reg_handle = nullptr;
|
||||
}
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
|
||||
return RegCloseKey_orig(hKey);
|
||||
}
|
||||
|
||||
void asio_hook_init() {
|
||||
if (!ASIO_DRIVER.has_value()) {
|
||||
return;
|
||||
}
|
||||
|
||||
log_info("gitadora::asio", "installing ASIO driver redirect: XONAR -> {}", ASIO_DRIVER.value());
|
||||
|
||||
RegCloseKey_orig = detour::iat_try(
|
||||
"RegCloseKey", RegCloseKey_hook, avs::game::DLL_INSTANCE);
|
||||
RegEnumKeyA_orig = detour::iat_try(
|
||||
"RegEnumKeyA", RegEnumKeyA_hook, avs::game::DLL_INSTANCE);
|
||||
RegOpenKeyExA_orig = detour::iat_try(
|
||||
"RegOpenKeyExA", RegOpenKeyExA_hook, avs::game::DLL_INSTANCE);
|
||||
RegQueryValueExA_orig = detour::iat_try(
|
||||
"RegQueryValueExA", RegQueryValueExA_hook, avs::game::DLL_INSTANCE);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
namespace games::gitadora {
|
||||
|
||||
// installs IAT registry hooks in gfdm.dll that redirect the game's
|
||||
// ASIO driver lookup (hard-coded "XONAR" substring) to a user-chosen
|
||||
// driver name read from games::gitadora::ASIO_DRIVER.
|
||||
//
|
||||
// safe to call unconditionally; if ASIO_DRIVER is unset the hooks
|
||||
// forward every call straight through to advapi32.
|
||||
void asio_hook_init();
|
||||
}
|
||||
@@ -1,18 +1,26 @@
|
||||
#include "gitadora.h"
|
||||
#include "asio.h"
|
||||
#include "handle.h"
|
||||
#include "bi2x_hook.h"
|
||||
#include <unordered_map>
|
||||
|
||||
#include <ks.h>
|
||||
#include <ksmedia.h>
|
||||
|
||||
#include "cfg/configurator.h"
|
||||
#include "hooks/audio/mme.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "misc/wintouchemu.h"
|
||||
#include "overlay/overlay.h"
|
||||
#include "util/cpuutils.h"
|
||||
#include "util/deferlog.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/libutils.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/sigscan.h"
|
||||
#include "util/socd_cleaner.h"
|
||||
#include "util/sysutils.h"
|
||||
#include "util/utils.h"
|
||||
#include "hooks/setupapihook.h"
|
||||
|
||||
namespace games::gitadora {
|
||||
@@ -20,11 +28,12 @@ namespace games::gitadora {
|
||||
// settings
|
||||
bool TWOCHANNEL = false;
|
||||
std::optional<unsigned int> CAB_TYPE = std::nullopt;
|
||||
bool ARENA_SINGLE_WINDOW = false;
|
||||
bool P1_LEFTY = false;
|
||||
bool P2_LEFTY = false;
|
||||
std::optional<std::string> SUBSCREEN_OVERLAY_SIZE;
|
||||
std::optional<socd::SocdAlgorithm> PICK_ALGO = socd::SocdAlgorithm::PreferRecent;
|
||||
std::optional<uint8_t> ARENA_WINDOW_COUNT = std::nullopt;
|
||||
std::optional<std::string> ASIO_DRIVER = std::nullopt;
|
||||
|
||||
/*
|
||||
* Prevent GitaDora from creating folders on F drive
|
||||
@@ -221,13 +230,6 @@ namespace games::gitadora {
|
||||
}
|
||||
#endif
|
||||
|
||||
// arena model launches a tiny window yet backbuffer at 4k, resulting in unusable overlay
|
||||
// force scaling to make things usable
|
||||
if (!overlay::UI_SCALE_PERCENT.has_value() && is_arena_model() &&
|
||||
GRAPHICS_WINDOWED && !cfg::CONFIGURATOR_STANDALONE) {
|
||||
overlay::UI_SCALE_PERCENT = 250;
|
||||
}
|
||||
|
||||
// for guitar wail SOCD cleaning
|
||||
socd::ALGORITHM = socd::SocdAlgorithm::PreferRecent;
|
||||
|
||||
@@ -237,12 +239,334 @@ namespace games::gitadora {
|
||||
} else {
|
||||
log_info("gitadora", "guitar pick SOCD algorithm: legacy");
|
||||
}
|
||||
|
||||
#if SPICE64 && !SPICE_XP
|
||||
|
||||
if (is_arena_model()) {
|
||||
// in full screen, if single-adapter option is checked, it's functionally
|
||||
// the same as forcing a single monitor
|
||||
if (!GRAPHICS_WINDOWED && GRAPHICS_FORCE_SINGLE_ADAPTER) {
|
||||
ARENA_WINDOW_COUNT = 1;
|
||||
}
|
||||
|
||||
// figure out default settings if user didn't provide one
|
||||
if (!ARENA_WINDOW_COUNT.has_value()) {
|
||||
if (!GRAPHICS_WINDOWED && sysutils::enumerate_monitors().size() < 4) {
|
||||
log_info("gitadora", "arena model: <4 monitors, defaulting to single window mode");
|
||||
ARENA_WINDOW_COUNT = 1;
|
||||
} else {
|
||||
ARENA_WINDOW_COUNT = 4;
|
||||
}
|
||||
}
|
||||
|
||||
const int count = ARENA_WINDOW_COUNT.value();
|
||||
switch (count) {
|
||||
case 1:
|
||||
log_info("gitadora", "arena model: single-window mode");
|
||||
GRAPHICS_FORCE_SINGLE_ADAPTER = true;
|
||||
GRAPHICS_PREVENT_SECONDARY_WINDOWS = true;
|
||||
break;
|
||||
case 2:
|
||||
if (!GRAPHICS_WINDOWED) {
|
||||
log_fatal(
|
||||
"gitadora",
|
||||
"arena model: 2-window mode is not supported in fullscreen, choose 1 or 4");
|
||||
}
|
||||
log_info("gitadora", "arena model: two-window mode");
|
||||
GRAPHICS_GITADORA_HIDE_SIDE_WINDOWS = true;
|
||||
break;
|
||||
case 4:
|
||||
log_info("gitadora", "arena model: four-window mode");
|
||||
break;
|
||||
default:
|
||||
log_fatal(
|
||||
"gitadora",
|
||||
"arena model: unsupported window count: {}", count);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#if SPICE64 && !SPICE_XP
|
||||
|
||||
static decltype(GetDisplayConfigBufferSizes) *GetDisplayConfigBufferSizes_orig = nullptr;
|
||||
static decltype(QueryDisplayConfig) *QueryDisplayConfig_orig = nullptr;
|
||||
static decltype(DisplayConfigGetDeviceInfo) *DisplayConfigGetDeviceInfo_orig = nullptr;
|
||||
|
||||
// cached primary real monitor: its path + source/target mode entries.
|
||||
// modeInfoIdx values on the path are renumbered to 0 / 1 so the cache is self-contained.
|
||||
static DISPLAYCONFIG_PATH_INFO real_primary_path = {};
|
||||
static DISPLAYCONFIG_MODE_INFO real_primary_modes[2] = {}; // [0]=source, [1]=target
|
||||
|
||||
// fake monitors appended after the real ones. the game classifies monitors
|
||||
// by outputTechnology + connectorInstance:
|
||||
// HDMI -> main 4k monitor (real primary)
|
||||
// DP connInstance 0 -> left
|
||||
// DP connInstance 1 -> right
|
||||
// DP connInstance 2 -> small (sub/touch)
|
||||
// ids are negated on the fake monitor headers so they can be distinguished
|
||||
// from real ones in DisplayConfigGetDeviceInfo.
|
||||
struct FakeMonitor {
|
||||
LONG id;
|
||||
int width;
|
||||
int height;
|
||||
int offset_x;
|
||||
int offset_y;
|
||||
UINT32 connector_instance;
|
||||
};
|
||||
|
||||
// ORDERING MATTERS: the d3d9 wrapper (FAKE_SUBSCREEN_ADAPTER) hands out
|
||||
// adapters as "\\.\DISPLAY_SPICE_FAKE_{N}" for N=1,2,3. The game maps each
|
||||
// adapter to a swap chain role via its DisplayConfig connector instance,
|
||||
// so the entries here must be listed in the same order the wrapper enumerates
|
||||
// them: id=1 -> adapter 1 -> left, id=2 -> adapter 2 -> right, id=3 -> adapter 3 -> small.
|
||||
static constexpr FakeMonitor FAKE_MONITORS[] = {
|
||||
{ 1, 1080, 1920, -100000, -100000, 0 }, // left (DP connector instance 0)
|
||||
{ 2, 1080, 1920, -200000, -200000, 1 }, // right (DP connector instance 1)
|
||||
{ 3, 800, 1280, -300000, -300000, 2 }, // small (DP connector instance 2, touch)
|
||||
};
|
||||
static constexpr UINT32 FAKE_MONITOR_COUNT = static_cast<UINT32>(std::size(FAKE_MONITORS));
|
||||
|
||||
// call QueryDisplayConfig once, keep only the primary monitor's path and its
|
||||
// two referenced modes (source + target). modeInfoIdx values are rewritten to
|
||||
// 0 and 1 so the cache is self-consistent.
|
||||
static void cache_primary_monitor_info() {
|
||||
UINT32 path_count = 0;
|
||||
UINT32 mode_count = 0;
|
||||
if (GetDisplayConfigBufferSizes_orig(
|
||||
QDC_ONLY_ACTIVE_PATHS, &path_count, &mode_count) != ERROR_SUCCESS) {
|
||||
log_fatal("gitadora", "cache_primary_monitor_info: GetDisplayConfigBufferSizes failed");
|
||||
}
|
||||
|
||||
std::vector<DISPLAYCONFIG_PATH_INFO> all_paths(path_count);
|
||||
std::vector<DISPLAYCONFIG_MODE_INFO> all_modes(mode_count);
|
||||
if (QueryDisplayConfig_orig(
|
||||
QDC_ONLY_ACTIVE_PATHS,
|
||||
&path_count, all_paths.data(),
|
||||
&mode_count, all_modes.data(),
|
||||
nullptr) != ERROR_SUCCESS) {
|
||||
log_fatal("gitadora", "cache_primary_monitor_info: QueryDisplayConfig failed");
|
||||
}
|
||||
all_paths.resize(path_count);
|
||||
all_modes.resize(mode_count);
|
||||
|
||||
// pick the primary monitor: source mode at (0, 0)
|
||||
auto primary = std::find_if(all_paths.begin(), all_paths.end(),
|
||||
[&](const auto &p) {
|
||||
const auto idx = p.sourceInfo.modeInfoIdx;
|
||||
return idx < all_modes.size() &&
|
||||
all_modes[idx].infoType == DISPLAYCONFIG_MODE_INFO_TYPE_SOURCE &&
|
||||
all_modes[idx].sourceMode.position.x == 0 &&
|
||||
all_modes[idx].sourceMode.position.y == 0;
|
||||
});
|
||||
if (primary == all_paths.end()) {
|
||||
log_fatal("gitadora", "cache_primary_monitor_info: no primary monitor found");
|
||||
}
|
||||
|
||||
real_primary_modes[0] = all_modes[primary->sourceInfo.modeInfoIdx];
|
||||
real_primary_modes[1] = all_modes[primary->targetInfo.modeInfoIdx];
|
||||
real_primary_path = *primary;
|
||||
real_primary_path.sourceInfo.modeInfoIdx = 0;
|
||||
real_primary_path.targetInfo.modeInfoIdx = 1;
|
||||
|
||||
log_info("gitadora", "cache_primary_monitor_info: cached primary monitor");
|
||||
}
|
||||
|
||||
static
|
||||
LONG
|
||||
WINAPI
|
||||
GetDisplayConfigBufferSizes_hook(
|
||||
UINT32 Flags,
|
||||
UINT32 *pNumPathArrayElements,
|
||||
UINT32 *pNumModeInfoArrayElements)
|
||||
{
|
||||
// populate cached primary real monitor on the first call
|
||||
static std::once_flag populate_once;
|
||||
std::call_once(populate_once, cache_primary_monitor_info);
|
||||
|
||||
// always report exactly 1 real + N fake monitors
|
||||
*pNumPathArrayElements = 1 + FAKE_MONITOR_COUNT;
|
||||
*pNumModeInfoArrayElements = 2 + FAKE_MONITOR_COUNT * 2;
|
||||
|
||||
log_info(
|
||||
"gitadora",
|
||||
"GetDisplayConfigBufferSizes: 1 real path + {} fake monitor(s)",
|
||||
FAKE_MONITOR_COUNT);
|
||||
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
|
||||
// write fake monitor i into the caller's path/mode arrays. layout (single-monitor
|
||||
// assumption): index 0 in both arrays holds the cached primary real monitor, so
|
||||
// fake i occupies path slot (1 + i) and mode slots (2 + i*2) / (2 + i*2 + 1).
|
||||
static void insert_fake_monitor(
|
||||
DISPLAYCONFIG_PATH_INFO *paths,
|
||||
DISPLAYCONFIG_MODE_INFO *modes,
|
||||
UINT32 i)
|
||||
{
|
||||
const FakeMonitor &m = FAKE_MONITORS[i];
|
||||
const UINT32 src_idx = 2 + i * 2;
|
||||
const UINT32 tgt_idx = src_idx + 1;
|
||||
const LUID adapter_id { .LowPart = static_cast<DWORD>(-m.id), .HighPart = -m.id };
|
||||
const UINT32 uid = static_cast<UINT32>(-m.id);
|
||||
|
||||
paths[1 + i] = {
|
||||
.sourceInfo = {
|
||||
.adapterId = adapter_id,
|
||||
.id = uid,
|
||||
.modeInfoIdx = src_idx,
|
||||
.statusFlags = DISPLAYCONFIG_SOURCE_IN_USE,
|
||||
},
|
||||
.targetInfo = {
|
||||
.adapterId = adapter_id,
|
||||
.id = uid,
|
||||
.modeInfoIdx = tgt_idx,
|
||||
.outputTechnology = DISPLAYCONFIG_OUTPUT_TECHNOLOGY_DISPLAYPORT_EXTERNAL,
|
||||
.rotation = DISPLAYCONFIG_ROTATION_IDENTITY,
|
||||
.scaling = DISPLAYCONFIG_SCALING_IDENTITY,
|
||||
.refreshRate = { .Numerator = 60000, .Denominator = 1000 },
|
||||
.scanLineOrdering = DISPLAYCONFIG_SCANLINE_ORDERING_PROGRESSIVE,
|
||||
.targetAvailable = TRUE,
|
||||
.statusFlags = DISPLAYCONFIG_TARGET_IN_USE,
|
||||
},
|
||||
.flags = DISPLAYCONFIG_PATH_ACTIVE,
|
||||
};
|
||||
|
||||
modes[src_idx] = {
|
||||
.infoType = DISPLAYCONFIG_MODE_INFO_TYPE_SOURCE,
|
||||
.id = uid,
|
||||
.adapterId = adapter_id,
|
||||
.sourceMode = {
|
||||
.width = static_cast<UINT32>(m.width),
|
||||
.height = static_cast<UINT32>(m.height),
|
||||
.pixelFormat = DISPLAYCONFIG_PIXELFORMAT_32BPP,
|
||||
.position = { .x = m.offset_x, .y = m.offset_y },
|
||||
},
|
||||
};
|
||||
|
||||
modes[tgt_idx] = {
|
||||
.infoType = DISPLAYCONFIG_MODE_INFO_TYPE_TARGET,
|
||||
.id = uid,
|
||||
.adapterId = adapter_id,
|
||||
.targetMode = {},
|
||||
};
|
||||
|
||||
log_misc(
|
||||
"gitadora",
|
||||
"inserted fake monitor: id={}, width={}, height={}, offset_x={}, offset_y={}",
|
||||
m.id, m.width, m.height, m.offset_x, m.offset_y);
|
||||
}
|
||||
|
||||
static
|
||||
LONG
|
||||
WINAPI
|
||||
QueryDisplayConfig_hook(
|
||||
UINT32 flags,
|
||||
UINT32* numPathArrayElements,
|
||||
DISPLAYCONFIG_PATH_INFO* pathArray,
|
||||
UINT32* numModeInfoArrayElements,
|
||||
DISPLAYCONFIG_MODE_INFO* modeInfoArray,
|
||||
DISPLAYCONFIG_TOPOLOGY_ID* currentTopologyId)
|
||||
{
|
||||
// copy cached primary real monitor into caller buffers at index 0
|
||||
pathArray[0] = real_primary_path;
|
||||
modeInfoArray[0] = real_primary_modes[0];
|
||||
modeInfoArray[1] = real_primary_modes[1];
|
||||
*numPathArrayElements = 1 + FAKE_MONITOR_COUNT;
|
||||
*numModeInfoArrayElements = 2 + FAKE_MONITOR_COUNT * 2;
|
||||
if (currentTopologyId != nullptr) {
|
||||
*currentTopologyId = DISPLAYCONFIG_TOPOLOGY_EXTEND;
|
||||
}
|
||||
|
||||
log_misc("gitadora", "QueryDisplayConfig returning fake monitor paths and modes");
|
||||
|
||||
// append fake monitors after the real one
|
||||
for (UINT32 i = 0; i < FAKE_MONITOR_COUNT; i++) {
|
||||
insert_fake_monitor(pathArray, modeInfoArray, i);
|
||||
}
|
||||
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
|
||||
static
|
||||
LONG
|
||||
WINAPI
|
||||
DisplayConfigGetDeviceInfo_hook(DISPLAYCONFIG_DEVICE_INFO_HEADER* requestPacket)
|
||||
{
|
||||
if (requestPacket == nullptr) {
|
||||
return DisplayConfigGetDeviceInfo_orig(requestPacket);
|
||||
}
|
||||
|
||||
// handle fake monitors (negative id) directly without calling orig
|
||||
const auto id = static_cast<int>(requestPacket->id);
|
||||
if (id < 0) {
|
||||
if (requestPacket->type == DISPLAYCONFIG_DEVICE_INFO_GET_SOURCE_NAME) {
|
||||
const auto sourceName = reinterpret_cast<DISPLAYCONFIG_SOURCE_DEVICE_NAME*>(requestPacket);
|
||||
// name must match WrappedIDirect3D9::GetAdapterIdentifier
|
||||
const std::string adapter_name = fmt::format("\\\\.\\DISPLAY_SPICE_FAKE_{}", -id);
|
||||
wcscpy(sourceName->viewGdiDeviceName, s2ws(adapter_name).c_str());
|
||||
log_misc("gitadora",
|
||||
"DisplayConfigGetDeviceInfo: fake source id={} name={}", id, adapter_name);
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
if (requestPacket->type == DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME) {
|
||||
const auto targetName = reinterpret_cast<DISPLAYCONFIG_TARGET_DEVICE_NAME*>(requestPacket);
|
||||
const LONG fake_id = -id;
|
||||
UINT32 conn_inst = 0xff;
|
||||
for (const auto& f : FAKE_MONITORS) {
|
||||
if (f.id == fake_id) {
|
||||
conn_inst = f.connector_instance;
|
||||
break;
|
||||
}
|
||||
}
|
||||
targetName->outputTechnology = DISPLAYCONFIG_OUTPUT_TECHNOLOGY_DISPLAYPORT_EXTERNAL;
|
||||
targetName->connectorInstance = conn_inst;
|
||||
wcscpy(targetName->monitorFriendlyDeviceName, L"Spice Fake Monitor");
|
||||
wcscpy(targetName->monitorDevicePath, L"\\\\?\\SpiceFakeMonitor");
|
||||
log_misc("gitadora",
|
||||
"DisplayConfigGetDeviceInfo: fake target id={} -> DP connInst {}",
|
||||
id, targetName->connectorInstance);
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
}
|
||||
|
||||
const auto ret = DisplayConfigGetDeviceInfo_orig(requestPacket);
|
||||
if (ret != ERROR_SUCCESS ||
|
||||
requestPacket->type != DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
// override the cached primary real monitor target info to look like HDMI/0
|
||||
const auto targetName = reinterpret_cast<DISPLAYCONFIG_TARGET_DEVICE_NAME*>(requestPacket);
|
||||
const auto& target = real_primary_path.targetInfo;
|
||||
if (target.id == targetName->header.id &&
|
||||
target.adapterId.HighPart == targetName->header.adapterId.HighPart &&
|
||||
target.adapterId.LowPart == targetName->header.adapterId.LowPart)
|
||||
{
|
||||
targetName->outputTechnology = DISPLAYCONFIG_OUTPUT_TECHNOLOGY_HDMI;
|
||||
targetName->connectorInstance = 0;
|
||||
log_info("gitadora",
|
||||
"overriding primary monitor (id={}) to pretend to be HDMI",
|
||||
targetName->header.id);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
void GitaDoraGame::attach() {
|
||||
Game::attach();
|
||||
|
||||
// arena model launches a tiny window yet backbuffer at 4k, resulting in unusable overlay
|
||||
// force scaling to make things usable
|
||||
if (!overlay::UI_SCALE_PERCENT.has_value() && is_arena_model()) {
|
||||
log_info("gitadora", "forcing UI scale to 250% for arena model");
|
||||
overlay::UI_SCALE_PERCENT = 250;
|
||||
}
|
||||
|
||||
// modules
|
||||
HMODULE sharepj_module = libutils::try_module("libshare-pj.dll");
|
||||
HMODULE bmsd2_module = libutils::try_module("libbmsd2.dll");
|
||||
@@ -294,39 +618,58 @@ namespace games::gitadora {
|
||||
detour::iat_try("GetDriveTypeA", GetDriveTypeA_hook, avs::game::DLL_INSTANCE);
|
||||
detour::iat_try("CreateDirectoryA", CreateDirectoryA_hook, avs::game::DLL_INSTANCE);
|
||||
|
||||
// ASIO driver redirect (XONAR -> user-configured driver)
|
||||
asio_hook_init();
|
||||
|
||||
// volume change prevention
|
||||
hooks::audio::mme::init(avs::game::DLL_INSTANCE);
|
||||
|
||||
// touch hook
|
||||
if (ARENA_SINGLE_WINDOW) {
|
||||
|
||||
// monitor/touch hooks (windowed or full screen)
|
||||
if (GRAPHICS_PREVENT_SECONDARY_WINDOWS) {
|
||||
// enable touch hook for subscreen overlay
|
||||
wintouchemu::FORCE = true;
|
||||
wintouchemu::INJECT_MOUSE_AS_WM_TOUCH = true;
|
||||
wintouchemu::hook("GITADORA", avs::game::DLL_INSTANCE);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
HMODULE gdme_module = libutils::try_module("libgdme.dll");
|
||||
#if !SPICE_XP
|
||||
|
||||
if (!GRAPHICS_WINDOWED) {
|
||||
// monitor hook: always pretend to have 1 primary real monitor + 3 fake monitors
|
||||
// (LEFT / RIGHT / SMALL) so the game accepts the arena cab topology
|
||||
GetDisplayConfigBufferSizes_orig =
|
||||
detour::iat_try("GetDisplayConfigBufferSizes",
|
||||
GetDisplayConfigBufferSizes_hook, avs::game::DLL_INSTANCE);
|
||||
QueryDisplayConfig_orig =
|
||||
detour::iat_try("QueryDisplayConfig",
|
||||
QueryDisplayConfig_hook, avs::game::DLL_INSTANCE);
|
||||
DisplayConfigGetDeviceInfo_orig =
|
||||
detour::iat_try("DisplayConfigGetDeviceInfo",
|
||||
DisplayConfigGetDeviceInfo_hook, avs::game::DLL_INSTANCE);
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// window patch
|
||||
if (GRAPHICS_WINDOWED && !replace_pattern(
|
||||
gdme_module,
|
||||
"754185ED753D8B4118BF0000CB02",
|
||||
"9090????9090??????????????12", 0, 0))
|
||||
{
|
||||
log_warning("gitadora", "windowed mode failed");
|
||||
if (!is_arena_model()) {
|
||||
HMODULE gdme_module = libutils::try_module("libgdme.dll");
|
||||
if (GRAPHICS_WINDOWED && !replace_pattern(
|
||||
gdme_module,
|
||||
"754185ED753D8B4118BF0000CB02",
|
||||
"9090????9090??????????????12", 0, 0)) {
|
||||
log_warning("gitadora", "windowed mode failed");
|
||||
}
|
||||
}
|
||||
|
||||
HMODULE bmsd_engine_module = libutils::try_module("libbmsd-engine.dll");
|
||||
HMODULE bmsd_module = libutils::try_module("libbmsd.dll");
|
||||
|
||||
// two channel mod
|
||||
if (TWOCHANNEL) {
|
||||
bmsd2_boot_orig = detour::iat_try("bmsd2_boot", bmsd2_boot_hook, bmsd_module);
|
||||
if (TWOCHANNEL && !is_arena_model()) {
|
||||
HMODULE bmsd_engine_module = libutils::try_module("libbmsd-engine.dll");
|
||||
HMODULE bmsd_module = libutils::try_module("libbmsd.dll");
|
||||
|
||||
bmsd2_boot_orig = detour::iat_try("bmsd2_boot", bmsd2_boot_hook, bmsd_module);
|
||||
if (!(replace_pattern(bmsd_engine_module, "33000000488D", "03??????????", 0, 0) ||
|
||||
replace_pattern(bmsd_engine_module, "330000000F10", "03??????????", 0, 0)))
|
||||
{
|
||||
replace_pattern(bmsd_engine_module, "330000000F10", "03??????????", 0, 0))) {
|
||||
log_warning("gitadora", "two channel mode failed");
|
||||
}
|
||||
}
|
||||
@@ -334,4 +677,18 @@ namespace games::gitadora {
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
void fix_audio_channel_mask(WAVEFORMATEX *format) {
|
||||
if (!format || format->wFormatTag != WAVE_FORMAT_EXTENSIBLE) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto ext = reinterpret_cast<WAVEFORMATEXTENSIBLE *>(format);
|
||||
|
||||
// fix the legacy 7.1 channel mask to the modern surround layout
|
||||
// makes it more compatible with modern audio cards
|
||||
if (ext->dwChannelMask == KSAUDIO_SPEAKER_7POINT1) {
|
||||
ext->dwChannelMask = KSAUDIO_SPEAKER_7POINT1_SURROUND;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,6 +2,9 @@
|
||||
|
||||
#include <optional>
|
||||
|
||||
#include <windows.h>
|
||||
#include <mmreg.h>
|
||||
|
||||
#include "avs/game.h"
|
||||
#include "games/game.h"
|
||||
#include "util/socd_cleaner.h"
|
||||
@@ -11,11 +14,12 @@ namespace games::gitadora {
|
||||
// settings
|
||||
extern bool TWOCHANNEL;
|
||||
extern std::optional<unsigned int> CAB_TYPE;
|
||||
extern bool ARENA_SINGLE_WINDOW;
|
||||
extern bool P1_LEFTY;
|
||||
extern bool P2_LEFTY;
|
||||
extern std::optional<std::string> SUBSCREEN_OVERLAY_SIZE;
|
||||
extern std::optional<socd::SocdAlgorithm> PICK_ALGO;
|
||||
extern std::optional<uint8_t> ARENA_WINDOW_COUNT;
|
||||
extern std::optional<std::string> ASIO_DRIVER;
|
||||
|
||||
class GitaDoraGame : public games::Game {
|
||||
public:
|
||||
@@ -24,6 +28,8 @@ namespace games::gitadora {
|
||||
virtual void attach() override;
|
||||
};
|
||||
|
||||
void fix_audio_channel_mask(WAVEFORMATEX *format);
|
||||
|
||||
static inline bool is_drum() {
|
||||
return (
|
||||
avs::game::is_model({ "J32", "K32", "L32" }) ||
|
||||
|
||||
@@ -86,19 +86,21 @@ std::vector<Button> &games::gitadora::get_buttons() {
|
||||
std::vector<Analog> &games::gitadora::get_analogs() {
|
||||
static std::vector<Analog> analogs;
|
||||
|
||||
using namespace GameAPI::Analogs;
|
||||
|
||||
if (analogs.empty()) {
|
||||
analogs = GameAPI::Analogs::getAnalogs("GitaDora");
|
||||
|
||||
GameAPI::Analogs::sortAnalogs(&analogs,
|
||||
"Guitar P1 Wail X",
|
||||
"Guitar P1 Wail Y",
|
||||
"Guitar P1 Wail Z",
|
||||
"Guitar P1 Knob",
|
||||
"Guitar P2 Wail X",
|
||||
"Guitar P2 Wail Y",
|
||||
"Guitar P2 Wail Z",
|
||||
"Guitar P2 Knob"
|
||||
);
|
||||
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||
{"Guitar P1 Wail X", AnalogType::LinearCentered},
|
||||
{"Guitar P1 Wail Y", AnalogType::LinearCentered},
|
||||
{"Guitar P1 Wail Z", AnalogType::LinearCentered},
|
||||
{"Guitar P1 Knob", AnalogType::Circular},
|
||||
{"Guitar P2 Wail X", AnalogType::LinearCentered},
|
||||
{"Guitar P2 Wail Y", AnalogType::LinearCentered},
|
||||
{"Guitar P2 Wail Z", AnalogType::LinearCentered},
|
||||
{"Guitar P2 Knob", AnalogType::Circular}
|
||||
});
|
||||
}
|
||||
|
||||
return analogs;
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
#include "misc/eamuse.h"
|
||||
#include "rawinput/rawinput.h"
|
||||
#include "util/precise_timer.h"
|
||||
#include "util/utils.h"
|
||||
|
||||
#include "iidx.h"
|
||||
@@ -82,7 +83,8 @@ bool games::iidx::IIDXFMSerialHandle::FMSerialDevice::parse_msg(
|
||||
}
|
||||
|
||||
// sleep - otherwise the IO thread will go too hard on the CPU
|
||||
Sleep(1);
|
||||
static thread_local timeutils::PreciseSleepTimer timer;
|
||||
timer.sleep(1);
|
||||
|
||||
// generate message
|
||||
auto msg = this->create_msg(msg_in, 0x2E);
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
#include "misc/eamuse.h"
|
||||
#include "rawinput/rawinput.h"
|
||||
#include "util/precise_timer.h"
|
||||
#include "util/utils.h"
|
||||
|
||||
#include "iidx.h"
|
||||
@@ -82,7 +83,8 @@ bool games::iidx::BI2XSerialHandle::BI2XDevice::parse_msg(
|
||||
}
|
||||
|
||||
// sleep - otherwise the IO thread will go too hard on the CPU
|
||||
Sleep(1);
|
||||
static thread_local timeutils::PreciseSleepTimer timer;
|
||||
timer.sleep(1);
|
||||
|
||||
// generate message
|
||||
auto msg = this->create_msg(msg_in, 0x2E);
|
||||
|
||||
@@ -67,6 +67,8 @@ namespace games::iidx {
|
||||
std::optional<std::string> SOUND_OUTPUT_DEVICE = std::nullopt;
|
||||
std::optional<std::string> SOUND_OUTPUT_DEVICE_IN_EFFECT = std::nullopt;
|
||||
std::optional<std::string> ASIO_DRIVER = std::nullopt;
|
||||
uint32_t TT_DELAY_P1 = 0;
|
||||
uint32_t TT_DELAY_P2 = 0;
|
||||
uint8_t DIGITAL_TT_SENS = 4;
|
||||
std::optional<std::string> SUBSCREEN_OVERLAY_SIZE = std::nullopt;
|
||||
std::optional<std::string> SCREEN_MODE = std::nullopt;
|
||||
@@ -781,7 +783,7 @@ namespace games::iidx {
|
||||
}
|
||||
|
||||
// return higher 8 bit
|
||||
return (uint8_t) (ret_value >> 2);
|
||||
return (uint8_t)(ret_value >> 2);
|
||||
}
|
||||
|
||||
unsigned char get_slider(uint8_t slider) {
|
||||
|
||||
@@ -63,16 +63,17 @@ std::vector<Analog> &games::iidx::get_analogs() {
|
||||
if (analogs.empty()) {
|
||||
analogs = GameAPI::Analogs::getAnalogs("Beatmania IIDX");
|
||||
|
||||
GameAPI::Analogs::sortAnalogs(
|
||||
&analogs,
|
||||
"Turntable P1",
|
||||
"Turntable P2",
|
||||
"VEFX",
|
||||
"Low-EQ",
|
||||
"Hi-EQ",
|
||||
"Filter",
|
||||
"Play Volume"
|
||||
);
|
||||
using namespace GameAPI::Analogs;
|
||||
|
||||
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||
{ "Turntable P1", AnalogType::Circular },
|
||||
{ "Turntable P2", AnalogType::Circular },
|
||||
{ "VEFX", AnalogType::LinearPositive },
|
||||
{ "Low-EQ", AnalogType::LinearPositive },
|
||||
{ "Hi-EQ", AnalogType::LinearPositive },
|
||||
{ "Filter", AnalogType::LinearPositive },
|
||||
{ "Play Volume", AnalogType::LinearPositive }
|
||||
});
|
||||
}
|
||||
return analogs;
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#if SPICE64 && !SPICE_XP
|
||||
|
||||
#include "util/logging.h"
|
||||
#include "util/precise_timer.h"
|
||||
#include "util/utils.h"
|
||||
#include "mf_wrappers.h"
|
||||
|
||||
@@ -399,6 +400,7 @@ namespace games::iidx {
|
||||
void IIDXLocalCamera::CreateThread() {
|
||||
// Create thread
|
||||
m_drawThread = new std::thread([this]() {
|
||||
timeutils::PreciseSleepTimer timer;
|
||||
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_BELOW_NORMAL);
|
||||
|
||||
double accumulator = 0.0;
|
||||
@@ -412,7 +414,7 @@ namespace games::iidx {
|
||||
accumulator -= 1.0;
|
||||
floorFrameTimeMicroSec += 1;
|
||||
}
|
||||
std::this_thread::sleep_for(std::chrono::microseconds(floorFrameTimeMicroSec));
|
||||
timer.sleep(std::chrono::microseconds(floorFrameTimeMicroSec));
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
#include "touch/touch.h"
|
||||
#include "util/libutils.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/precise_timer.h"
|
||||
|
||||
#define POKE_NATIVE_TOUCH 0
|
||||
|
||||
@@ -200,6 +201,7 @@ namespace games::iidx::poke {
|
||||
// create new thread
|
||||
THREAD_RUNNING = true;
|
||||
THREAD = new std::thread([] {
|
||||
timeutils::PreciseSleepTimer timer;
|
||||
|
||||
// log
|
||||
log_info("poke", "enabled");
|
||||
@@ -319,7 +321,7 @@ namespace games::iidx::poke {
|
||||
}
|
||||
|
||||
// slow down
|
||||
Sleep(50);
|
||||
timer.sleep(50);
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
|
||||
@@ -92,6 +92,9 @@ namespace games {
|
||||
games.push_back(ddr);
|
||||
buttons.insert({ ddr, ddr::get_buttons() });
|
||||
lights.insert({ ddr, ddr::get_lights() });
|
||||
buttons_help.insert({ ddr, ddr::get_buttons_help() });
|
||||
analogs_help.insert({ ddr, ddr::get_analogs_help() });
|
||||
analogs.insert({ ddr, ddr::get_analogs() });
|
||||
file_hints[ddr].push_back({"ddr.dll"});
|
||||
file_hints[ddr].push_back({"mdxja_945.dll"});
|
||||
file_hints[ddr].push_back({"arkmdxp3.dll"});
|
||||
|
||||
+86
-13
@@ -19,7 +19,7 @@
|
||||
namespace games::jb {
|
||||
|
||||
// touch stuff
|
||||
bool TOUCH_LEGACY_BOX = false;
|
||||
JubeatTouchAlgorithm TOUCH_ALGORITHM = Improved;
|
||||
static bool TOUCH_ENABLE = false;
|
||||
static bool TOUCH_ATTACHED = false;
|
||||
static bool IS_PORTRAIT = true;
|
||||
@@ -78,7 +78,7 @@ namespace games::jb {
|
||||
// note that the IO code in device.cpp will correctly compensate for orientation, depending on the model.
|
||||
TOUCH_POINTS.clear();
|
||||
touch_get_points(TOUCH_POINTS);
|
||||
if (TOUCH_LEGACY_BOX) {
|
||||
if (TOUCH_ALGORITHM == Legacy) {
|
||||
auto offset = IS_PORTRAIT ? 580 : 0;
|
||||
for (auto &tp : TOUCH_POINTS) {
|
||||
|
||||
@@ -94,6 +94,17 @@ namespace games::jb {
|
||||
}
|
||||
} else {
|
||||
for (auto &tp : TOUCH_POINTS) {
|
||||
// check window out of bounds
|
||||
if (IS_PORTRAIT) {
|
||||
if (tp.x > 768 || tp.y > 1360) {
|
||||
continue;
|
||||
}
|
||||
} else {
|
||||
if (tp.x > 1360 || tp.y > 768) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
int x_relative = tp.x;
|
||||
int y_relative = tp.y;
|
||||
|
||||
@@ -110,19 +121,66 @@ namespace games::jb {
|
||||
y_relative -= 8;
|
||||
}
|
||||
|
||||
if (x_relative < 0 || y_relative < 0) {
|
||||
int x_index = -1;
|
||||
int x_hitbox = 0;
|
||||
int y_index = -1;
|
||||
int y_hitbox = 0;
|
||||
|
||||
// x_hitbox and y_hitbox is relative to top-left pixel of each button
|
||||
if (x_relative >= 0) {
|
||||
x_index = x_relative / JB_BUTTON_HITBOX;
|
||||
x_hitbox = x_relative % JB_BUTTON_HITBOX;
|
||||
}
|
||||
if (y_relative >= 0) {
|
||||
y_index = y_relative / JB_BUTTON_HITBOX;
|
||||
y_hitbox = y_relative % JB_BUTTON_HITBOX;
|
||||
}
|
||||
|
||||
// log_info("jb", "raw={}, idx={}, hitbox={}", tp.x, x_index, x_hitbox);
|
||||
|
||||
if (TOUCH_ALGORITHM == Improved) {
|
||||
if (IS_PORTRAIT) {
|
||||
// extend to left border
|
||||
if (x_relative < 0) {
|
||||
x_index = 0;
|
||||
}
|
||||
// right and bottom borders are covered by the hit box
|
||||
} else {
|
||||
// extend to top border
|
||||
if (y_relative < 0) {
|
||||
y_index = 0;
|
||||
}
|
||||
// extend to left border
|
||||
if (x_relative < 0) {
|
||||
x_index = 0;
|
||||
}
|
||||
// bottom border is covered by the hit box
|
||||
// rightmost edge - ignore them entirely
|
||||
if (x_index == 3 && JB_BUTTON_SIZE < x_hitbox) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (x_index < 0 || y_index < 0 || x_index > 3 || y_index > 3) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// x_hitbox and y_hitbox is relative to top-left pixel of each button
|
||||
int x_index = x_relative / JB_BUTTON_HITBOX;
|
||||
int x_hitbox = x_relative % JB_BUTTON_HITBOX;
|
||||
int y_index = y_relative / JB_BUTTON_HITBOX;
|
||||
int y_hitbox = y_relative % JB_BUTTON_HITBOX;
|
||||
|
||||
// check if the gap was touched
|
||||
if (x_hitbox > JB_BUTTON_SIZE || y_hitbox > JB_BUTTON_SIZE) {
|
||||
continue;
|
||||
if (TOUCH_ALGORITHM == AcAccurate) {
|
||||
// in ac-accurate mode, touching the gap is ignored
|
||||
if (x_hitbox > JB_BUTTON_SIZE || y_hitbox > JB_BUTTON_SIZE) {
|
||||
continue;
|
||||
}
|
||||
|
||||
} else if (TOUCH_ALGORITHM == Improved) {
|
||||
// in improved mode, touching the gap triggers the closest button
|
||||
if (x_index <= 2 && (JB_BUTTON_SIZE + JB_BUTTON_GAP / 2) < x_hitbox) {
|
||||
x_index++;
|
||||
}
|
||||
if (y_index <= 2 && (JB_BUTTON_SIZE + JB_BUTTON_GAP / 2) < y_hitbox) {
|
||||
y_index++;
|
||||
}
|
||||
}
|
||||
|
||||
// set the corresponding state
|
||||
@@ -167,7 +225,7 @@ namespace games::jb {
|
||||
void JBGame::pre_attach() {
|
||||
if (!cfg::CONFIGURATOR_STANDALONE) {
|
||||
const auto current_path = std::filesystem::current_path();
|
||||
log_misc("jubeat", "current working directory: {}", current_path.string());
|
||||
log_misc("jubeat", "current working directory: {}", current_path);
|
||||
if (current_path.parent_path() == current_path.root_path()) {
|
||||
log_warning(
|
||||
"jubeat",
|
||||
@@ -178,7 +236,7 @@ namespace games::jb {
|
||||
" c:\\jubeat\\contents\\spice.exe <- OK\n\n"
|
||||
"To fix this, create a new directory and move ALL game files there.\n\n"
|
||||
"Your current working directory: {}\n",
|
||||
current_path.string());
|
||||
current_path);
|
||||
|
||||
log_fatal(
|
||||
"jubeat",
|
||||
@@ -193,6 +251,21 @@ namespace games::jb {
|
||||
// enable touch
|
||||
TOUCH_ENABLE = true;
|
||||
|
||||
switch (TOUCH_ALGORITHM) {
|
||||
case Legacy:
|
||||
log_info("jubeat", "using 'legacy' touch targets");
|
||||
break;
|
||||
case Improved:
|
||||
log_info("jubeat", "using 'improved' touch targets");
|
||||
break;
|
||||
case AcAccurate:
|
||||
log_info("jubeat", "using 'ac accurate' touch targets");
|
||||
break;
|
||||
default:
|
||||
log_fatal("jubeat", "unknown touch algo detected in touch_update, this is a bug");
|
||||
break;
|
||||
}
|
||||
|
||||
// enable debug logging of gftools
|
||||
HMODULE gftools = libutils::try_module("gftools.dll");
|
||||
detour::inline_hook((void *) GFDbgSetReportFunc, libutils::try_proc(
|
||||
|
||||
@@ -4,8 +4,14 @@
|
||||
|
||||
namespace games::jb {
|
||||
|
||||
enum JubeatTouchAlgorithm {
|
||||
Legacy,
|
||||
Improved,
|
||||
AcAccurate
|
||||
};
|
||||
|
||||
// touch stuff
|
||||
extern bool TOUCH_LEGACY_BOX;
|
||||
extern JubeatTouchAlgorithm TOUCH_ALGORITHM;
|
||||
extern bool TOUCH_STATE[16];
|
||||
void touch_update();
|
||||
|
||||
|
||||
@@ -36,11 +36,11 @@ std::vector<Analog> &games::mga::get_analogs() {
|
||||
if (analogs.empty()) {
|
||||
analogs = GameAPI::Analogs::getAnalogs("Metal Gear");
|
||||
|
||||
GameAPI::Analogs::sortAnalogs(
|
||||
&analogs,
|
||||
"Joy X",
|
||||
"Joy Y"
|
||||
);
|
||||
using namespace GameAPI::Analogs;
|
||||
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||
{ "Joy X", AnalogType::LinearCentered },
|
||||
{ "Joy Y", AnalogType::LinearCentered }
|
||||
});
|
||||
}
|
||||
|
||||
return analogs;
|
||||
|
||||
@@ -165,37 +165,38 @@ std::vector<Analog> &games::nost::get_analogs() {
|
||||
if (analogs.empty()) {
|
||||
analogs = GameAPI::Analogs::getAnalogs("Nostalgia");
|
||||
|
||||
GameAPI::Analogs::sortAnalogs(
|
||||
&analogs,
|
||||
"Key 1",
|
||||
"Key 2",
|
||||
"Key 3",
|
||||
"Key 4",
|
||||
"Key 5",
|
||||
"Key 6",
|
||||
"Key 7",
|
||||
"Key 8",
|
||||
"Key 9",
|
||||
"Key 10",
|
||||
"Key 11",
|
||||
"Key 12",
|
||||
"Key 13",
|
||||
"Key 14",
|
||||
"Key 15",
|
||||
"Key 16",
|
||||
"Key 17",
|
||||
"Key 18",
|
||||
"Key 19",
|
||||
"Key 20",
|
||||
"Key 21",
|
||||
"Key 22",
|
||||
"Key 23",
|
||||
"Key 24",
|
||||
"Key 25",
|
||||
"Key 26",
|
||||
"Key 27",
|
||||
"Key 28"
|
||||
);
|
||||
using namespace GameAPI::Analogs;
|
||||
|
||||
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||
{ "Key 1", AnalogType::LinearPositive },
|
||||
{ "Key 2", AnalogType::LinearPositive },
|
||||
{ "Key 3", AnalogType::LinearPositive },
|
||||
{ "Key 4", AnalogType::LinearPositive },
|
||||
{ "Key 5", AnalogType::LinearPositive },
|
||||
{ "Key 6", AnalogType::LinearPositive },
|
||||
{ "Key 7", AnalogType::LinearPositive },
|
||||
{ "Key 8", AnalogType::LinearPositive },
|
||||
{ "Key 9", AnalogType::LinearPositive },
|
||||
{ "Key 10", AnalogType::LinearPositive },
|
||||
{ "Key 11", AnalogType::LinearPositive },
|
||||
{ "Key 12", AnalogType::LinearPositive },
|
||||
{ "Key 13", AnalogType::LinearPositive },
|
||||
{ "Key 14", AnalogType::LinearPositive },
|
||||
{ "Key 15", AnalogType::LinearPositive },
|
||||
{ "Key 16", AnalogType::LinearPositive },
|
||||
{ "Key 17", AnalogType::LinearPositive },
|
||||
{ "Key 18", AnalogType::LinearPositive },
|
||||
{ "Key 19", AnalogType::LinearPositive },
|
||||
{ "Key 20", AnalogType::LinearPositive },
|
||||
{ "Key 21", AnalogType::LinearPositive },
|
||||
{ "Key 22", AnalogType::LinearPositive },
|
||||
{ "Key 23", AnalogType::LinearPositive },
|
||||
{ "Key 24", AnalogType::LinearPositive },
|
||||
{ "Key 25", AnalogType::LinearPositive },
|
||||
{ "Key 26", AnalogType::LinearPositive },
|
||||
{ "Key 27", AnalogType::LinearPositive },
|
||||
{ "Key 28", AnalogType::LinearPositive }
|
||||
});
|
||||
}
|
||||
return analogs;
|
||||
}
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include "misc/eamuse.h"
|
||||
#include "touch/touch.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/precise_timer.h"
|
||||
|
||||
namespace games::nost::poke {
|
||||
|
||||
@@ -63,6 +64,7 @@ namespace games::nost::poke {
|
||||
// create new thread
|
||||
THREAD_RUNNING = true;
|
||||
THREAD = new std::thread([] {
|
||||
timeutils::PreciseSleepTimer timer;
|
||||
const DWORD touch_id = (DWORD)(0xFFFFFFFE);
|
||||
|
||||
const int swipe_anim_total_frames = 6;
|
||||
@@ -178,7 +180,7 @@ namespace games::nost::poke {
|
||||
}
|
||||
|
||||
// slow down
|
||||
Sleep(30);
|
||||
timer.sleep(30);
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
#include "touchpanel.h"
|
||||
|
||||
#include "util/logging.h"
|
||||
#include "util/precise_timer.h"
|
||||
#include "touch/touch.h"
|
||||
|
||||
using namespace std::chrono_literals;
|
||||
@@ -44,6 +45,9 @@ bool games::onpara::TouchPanelHandle::open(LPCWSTR lpFileName) {
|
||||
}
|
||||
|
||||
int games::onpara::TouchPanelHandle::read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) {
|
||||
|
||||
static thread_local timeutils::PreciseSleepTimer timer;
|
||||
|
||||
DWORD i;
|
||||
auto buffer = reinterpret_cast<uint8_t *>(lpBuffer);
|
||||
|
||||
@@ -67,7 +71,7 @@ int games::onpara::TouchPanelHandle::read(LPVOID lpBuffer, DWORD nNumberOfBytesT
|
||||
enqueue_packet(report);
|
||||
|
||||
// prevent cpu bullying
|
||||
std::this_thread::sleep_for(1ms);
|
||||
timer.sleep(1);
|
||||
}
|
||||
|
||||
// copy from output queue
|
||||
@@ -133,4 +137,4 @@ bool games::onpara::TouchPanelHandle::close() {
|
||||
log_info("touchpanel", "Closed COM1 (Touch Panel)");
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
#include "util/detour.h"
|
||||
#include "util/libutils.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/sigscan.h"
|
||||
|
||||
#define OTOCA_DEBUG_VERBOSE 0
|
||||
#if OTOCA_DEBUG_VERBOSE
|
||||
@@ -116,6 +117,73 @@ namespace games::otoca {
|
||||
return ret;
|
||||
}
|
||||
|
||||
static void patch_holo_print_hang() {
|
||||
|
||||
// arkkep.dll's print method sets the printer busy (0x66 / Printing_Busy),
|
||||
// then bails out with -1 WITHOUT printing when its holo parameter is
|
||||
// nonzero (the card path passes 0 and works). The completion callback that
|
||||
// clears busy never fires, so the page's poll loop spins forever -> hang.
|
||||
// The image band is already built, so flip the je that skips the bail-out
|
||||
// into a jmp (74 -> EB) to route holo through the print path like card.
|
||||
//
|
||||
// je issue_print ; <- patched to jmp
|
||||
// or eax, -1 ; holo: return without printing
|
||||
// ret 10h
|
||||
auto arkkep = libutils::try_module("arkkep.dll");
|
||||
if (arkkep == nullptr) {
|
||||
log_warning("otoca", "arkkep.dll not loaded; skipping holo print hang fix");
|
||||
return;
|
||||
}
|
||||
|
||||
auto result = replace_pattern(
|
||||
arkkep,
|
||||
"C7465866000000895DC0C74710080700007416",
|
||||
"C7465866000000895DC0C7471008070000EB16",
|
||||
0, 0);
|
||||
if (result) {
|
||||
log_info("otoca", "patched hologram print hang in arkkep.dll");
|
||||
} else {
|
||||
log_warning("otoca", "could not patch hologram print hang (incompatible arkkep.dll?)");
|
||||
}
|
||||
}
|
||||
|
||||
static void patch_holo_print_search() {
|
||||
|
||||
// before printing, arkkep walks the page's printer list looking for one
|
||||
// whose capability flag (byte at entry+120h) matches the job type
|
||||
// (0 = card, 1 = holo). Our emulated printer is only card-capable, so a
|
||||
// holo job finds no match and aborts without printing ("not found holo
|
||||
// printer"). The emulated printer serves both media, so force the compare
|
||||
// to always match by turning `cmp cl,[edi+120h]` into `cmp cl,cl` + NOPs,
|
||||
// which always sets ZF. Two such compares exist, so patch both.
|
||||
//
|
||||
// cmp cl, [edi+120h] ; <- patched to `cmp cl,cl` (3A 8F.. -> 3A C9..)
|
||||
// je printer_found
|
||||
auto arkkep = libutils::try_module("arkkep.dll");
|
||||
if (arkkep == nullptr) {
|
||||
log_warning("otoca", "arkkep.dll not loaded; skipping holo print search fix");
|
||||
return;
|
||||
}
|
||||
|
||||
int patched = 0;
|
||||
while (patched < 2) {
|
||||
auto result = replace_pattern(
|
||||
arkkep,
|
||||
"3A8F20010000",
|
||||
"3AC990909090",
|
||||
0, 0);
|
||||
if (!result) {
|
||||
break;
|
||||
}
|
||||
patched++;
|
||||
}
|
||||
if (patched > 0) {
|
||||
log_info("otoca", "patched hologram printer search in arkkep.dll ({} site(s))", patched);
|
||||
} else {
|
||||
log_warning("otoca", "could not patch hologram printer search (incompatible arkkep.dll?)");
|
||||
}
|
||||
}
|
||||
|
||||
void OtocaGame::attach() {
|
||||
Game::attach();
|
||||
|
||||
@@ -129,6 +197,12 @@ namespace games::otoca {
|
||||
p4io_hook();
|
||||
games::shared::printer_attach();
|
||||
|
||||
// fix hologram print hard hang in arkkep.dll
|
||||
patch_holo_print_hang();
|
||||
|
||||
// make hologram jobs find the emulated printer (else they abort unprinted)
|
||||
patch_holo_print_search();
|
||||
|
||||
if (BYPASS_CAMERA) {
|
||||
libutils::try_library("libcamera.dll");
|
||||
const auto libcamera = "libcamera.dll";
|
||||
|
||||
@@ -51,11 +51,12 @@ std::vector<Analog> &games::pc::get_analogs() {
|
||||
if (analogs.empty()) {
|
||||
analogs = GameAPI::Analogs::getAnalogs("Polaris Chord");
|
||||
|
||||
GameAPI::Analogs::sortAnalogs(
|
||||
&analogs,
|
||||
"Fader-L",
|
||||
"Fader-R"
|
||||
);
|
||||
using GameAPI::Analogs::AnalogType;
|
||||
|
||||
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||
{ "Fader-L", AnalogType::LinearCentered },
|
||||
{ "Fader-R", AnalogType::LinearCentered }
|
||||
});
|
||||
}
|
||||
|
||||
return analogs;
|
||||
|
||||
@@ -261,7 +261,7 @@ namespace games::popn {
|
||||
} else if (requestPacket->type == DISPLAYCONFIG_DEVICE_INFO_GET_SOURCE_NAME) {
|
||||
const auto source = reinterpret_cast<DISPLAYCONFIG_SOURCE_DEVICE_NAME*>(requestPacket);
|
||||
// value must match WrappedIDirect3D9::GetAdapterIdentifier
|
||||
wcscpy(source->viewGdiDeviceName, L"\\\\.\\DISPLAY_SPICE_FAKE");
|
||||
wcscpy(source->viewGdiDeviceName, L"\\\\.\\DISPLAY_SPICE_FAKE_1");
|
||||
} else {
|
||||
log_fatal(
|
||||
"popn",
|
||||
|
||||
+27
-13
@@ -4,29 +4,34 @@
|
||||
#include "hooks/devicehook.h"
|
||||
#include "hooks/audio/backends/dsound/dsound_backend.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/precise_timer.h"
|
||||
#include "util/logging.h"
|
||||
#include "cfg/configurator.h"
|
||||
|
||||
#include "touch.h"
|
||||
|
||||
namespace games::rb {
|
||||
uint16_t TOUCH_POLL_RATE = 0;
|
||||
}
|
||||
|
||||
static decltype(SleepEx) *SleepEx_orig;
|
||||
|
||||
static DWORD WINAPI SleepEx_hook(DWORD dwMilliseconds, BOOL bAltertable) {
|
||||
static DWORD WINAPI SleepEx_hook(DWORD dwMilliseconds, BOOL bAlertable) {
|
||||
|
||||
/*
|
||||
* Increase touch poll from ~110 FPS to ~500 FPS
|
||||
*/
|
||||
// increase touch poll rate
|
||||
if (dwMilliseconds == 8) {
|
||||
static bool initialized = false;
|
||||
if (!initialized) {
|
||||
initialized = true;
|
||||
dwMilliseconds = 1000 / games::rb::TOUCH_POLL_RATE;
|
||||
}
|
||||
|
||||
// if we only sleep for 1ms we also don't need the high priority RB sets
|
||||
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_BELOW_NORMAL);
|
||||
}
|
||||
dwMilliseconds = 1;
|
||||
// most calls from rb are actually non-alertable
|
||||
if (!bAlertable) {
|
||||
static thread_local timeutils::PreciseSleepTimer timer;
|
||||
timer.sleep(dwMilliseconds);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// call original
|
||||
return SleepEx_orig(dwMilliseconds, bAltertable);
|
||||
return SleepEx_orig(dwMilliseconds, bAlertable);
|
||||
}
|
||||
|
||||
games::rb::RBGame::RBGame() : Game("Reflec Beat") {
|
||||
@@ -35,6 +40,10 @@ games::rb::RBGame::RBGame() : Game("Reflec Beat") {
|
||||
void games::rb::RBGame::attach() {
|
||||
Game::attach();
|
||||
|
||||
if (1000 < games::rb::TOUCH_POLL_RATE) {
|
||||
log_fatal("rb", "-rbtouchsize is set too high; cannot exceed 1000");
|
||||
}
|
||||
|
||||
// init stuff
|
||||
devicehook_init();
|
||||
|
||||
@@ -47,7 +56,12 @@ void games::rb::RBGame::attach() {
|
||||
}
|
||||
|
||||
// hooks
|
||||
SleepEx_orig = detour::iat_try("SleepEx", SleepEx_hook, avs::game::DLL_INSTANCE);
|
||||
if (0 < TOUCH_POLL_RATE) {
|
||||
log_info("rb", "force increasing touch poll rate by hooking SleepEx ({}Hz)", TOUCH_POLL_RATE);
|
||||
SleepEx_orig = detour::iat_try("SleepEx", SleepEx_hook, avs::game::DLL_INSTANCE);
|
||||
} else {
|
||||
log_info("rb", "not changing touch poll rate (120Hz by default)");
|
||||
}
|
||||
}
|
||||
|
||||
void games::rb::RBGame::detach() {
|
||||
|
||||
@@ -7,6 +7,8 @@
|
||||
namespace games::rb {
|
||||
|
||||
extern uint16_t TOUCH_SCALING;
|
||||
extern uint8_t TOUCH_SIZE;
|
||||
extern uint16_t TOUCH_POLL_RATE;
|
||||
|
||||
class RBGame : public games::Game {
|
||||
public:
|
||||
|
||||
@@ -13,6 +13,7 @@ static std::string WINDOW_TITLE = "REFLEC BEAT";
|
||||
|
||||
namespace games::rb {
|
||||
uint16_t TOUCH_SCALING = 1000;
|
||||
uint8_t TOUCH_SIZE = 1;
|
||||
}
|
||||
|
||||
games::rb::ReflecBeatTouchDeviceHandle::ReflecBeatTouchDeviceHandle(bool log_fps) {
|
||||
@@ -160,16 +161,20 @@ int games::rb::ReflecBeatTouchDeviceHandle::read(LPVOID lpBuffer, DWORD nNumberO
|
||||
const auto point_x = (int) ((x - window_width / 2.0) * 48.0 / 54.0 + window_width / 2.0);
|
||||
const auto point_y = (int) (y - window_height / 76);
|
||||
|
||||
// insert 9 times with offset to double the precision
|
||||
// center
|
||||
grid_insert(data, point_x, point_y);
|
||||
grid_insert(data, point_x - offset_x, point_y);
|
||||
grid_insert(data, point_x - offset_x, point_y - offset_y);
|
||||
grid_insert(data, point_x - offset_x, point_y + offset_y);
|
||||
grid_insert(data, point_x + offset_x, point_y);
|
||||
grid_insert(data, point_x + offset_x, point_y + offset_y);
|
||||
grid_insert(data, point_x + offset_x, point_y - offset_y);
|
||||
grid_insert(data, point_x, point_y - offset_y);
|
||||
grid_insert(data, point_x, point_y + offset_y);
|
||||
|
||||
// surrounding points
|
||||
if (games::rb::TOUCH_SIZE == 3) {
|
||||
grid_insert(data, point_x - offset_x, point_y); // west
|
||||
grid_insert(data, point_x - offset_x, point_y - offset_y); // northwest
|
||||
grid_insert(data, point_x - offset_x, point_y + offset_y); // southwest
|
||||
grid_insert(data, point_x + offset_x, point_y); // east
|
||||
grid_insert(data, point_x + offset_x, point_y + offset_y); // southeast
|
||||
grid_insert(data, point_x + offset_x, point_y - offset_y); // northeast
|
||||
grid_insert(data, point_x, point_y - offset_y); // north
|
||||
grid_insert(data, point_x, point_y + offset_y); // south
|
||||
}
|
||||
}
|
||||
|
||||
// copy data to buffer
|
||||
|
||||
@@ -35,12 +35,13 @@ std::vector<Analog> &games::rf3d::get_analogs() {
|
||||
if (analogs.empty()) {
|
||||
analogs = GameAPI::Analogs::getAnalogs("Road Fighters 3D");
|
||||
|
||||
GameAPI::Analogs::sortAnalogs(
|
||||
&analogs,
|
||||
"Wheel",
|
||||
"Accelerate",
|
||||
"Brake"
|
||||
);
|
||||
using GameAPI::Analogs::AnalogType;
|
||||
|
||||
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||
{ "Wheel", AnalogType::LinearCentered },
|
||||
{ "Accelerate", AnalogType::LinearPositive },
|
||||
{ "Brake", AnalogType::LinearPositive }
|
||||
});
|
||||
}
|
||||
|
||||
return analogs;
|
||||
|
||||
@@ -31,13 +31,14 @@ std::vector<Analog> &games::sc::get_analogs() {
|
||||
if (analogs.empty()) {
|
||||
analogs = GameAPI::Analogs::getAnalogs("Steel Chronicle");
|
||||
|
||||
GameAPI::Analogs::sortAnalogs(
|
||||
&analogs,
|
||||
"Left Stick X",
|
||||
"Left Stick Y",
|
||||
"Right Stick X",
|
||||
"Right Stick Y"
|
||||
);
|
||||
using GameAPI::Analogs::AnalogType;
|
||||
|
||||
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||
{ "Left Stick X", AnalogType::LinearCentered },
|
||||
{ "Left Stick Y", AnalogType::LinearCentered },
|
||||
{ "Right Stick X", AnalogType::LinearCentered },
|
||||
{ "Right Stick Y", AnalogType::LinearCentered }
|
||||
});
|
||||
}
|
||||
|
||||
return analogs;
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "hooks/sleephook.h"
|
||||
#include "hooks/libraryhook.h"
|
||||
#include "launcher/launcher.h"
|
||||
#include "overlay/notifications.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/fileutils.h"
|
||||
#include "util/libutils.h"
|
||||
@@ -397,8 +398,14 @@ namespace games::shared {
|
||||
// logging
|
||||
if (success) {
|
||||
log_info("printer", "printer emulation has written an image to {}", image_path);
|
||||
overlay::notifications::add(
|
||||
overlay::notifications::Severity::Success,
|
||||
fmt::format("Printer: saved {}", fileutils::basename(image_path)));
|
||||
} else {
|
||||
log_warning("printer", "printer emulation failed to write image to {}", image_path);
|
||||
overlay::notifications::add(
|
||||
overlay::notifications::Severity::Error,
|
||||
fmt::format("Printer: failed to write {}", fileutils::basename(image_path)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -31,11 +31,12 @@ std::vector<Analog> &games::silentscope::get_analogs() {
|
||||
if (analogs.empty()) {
|
||||
analogs = GameAPI::Analogs::getAnalogs("Silent Scope: Bone Eater");
|
||||
|
||||
GameAPI::Analogs::sortAnalogs(
|
||||
&analogs,
|
||||
"Gun X",
|
||||
"Gun Y"
|
||||
);
|
||||
using GameAPI::Analogs::AnalogType;
|
||||
|
||||
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||
{ "Gun X", AnalogType::LinearCentered },
|
||||
{ "Gun Y", AnalogType::LinearCentered }
|
||||
});
|
||||
}
|
||||
|
||||
return analogs;
|
||||
|
||||
@@ -50,13 +50,14 @@ std::vector<Analog> &games::we::get_analogs() {
|
||||
if (analogs.empty()) {
|
||||
analogs = GameAPI::Analogs::getAnalogs("Winning Eleven");
|
||||
|
||||
GameAPI::Analogs::sortAnalogs(
|
||||
&analogs,
|
||||
"Pad Stick Left X",
|
||||
"Pad Stick Left Y",
|
||||
"Pad Stick Right X",
|
||||
"Pad Stick Right Y"
|
||||
);
|
||||
using GameAPI::Analogs::AnalogType;
|
||||
|
||||
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||
{ "Pad Stick Left X", AnalogType::LinearCentered },
|
||||
{ "Pad Stick Left Y", AnalogType::LinearCentered },
|
||||
{ "Pad Stick Right X", AnalogType::LinearCentered },
|
||||
{ "Pad Stick Right Y", AnalogType::LinearCentered }
|
||||
});
|
||||
}
|
||||
|
||||
return analogs;
|
||||
|
||||
@@ -39,6 +39,8 @@ namespace hooks::audio {
|
||||
// public globals
|
||||
bool ENABLED = true;
|
||||
bool VOLUME_HOOK_ENABLED = true;
|
||||
std::optional<DownmixAlgorithm> DOWNMIX_ALGORITHM = std::nullopt;
|
||||
float VOLUME_BOOST = 1.0f;
|
||||
bool USE_DUMMY = false;
|
||||
WAVEFORMATEXTENSIBLE FORMAT {};
|
||||
std::optional<Backend> BACKEND = std::nullopt;
|
||||
@@ -66,14 +68,16 @@ static HRESULT STDAPICALLTYPE CoCreateInstance_hook(
|
||||
if (FAILED(ret)) {
|
||||
if (IsEqualCLSID(rclsid, CLSID_MMDeviceEnumerator)) {
|
||||
log_warning("audio", "CoCreateInstance failed for CLSID_MMDeviceEnumerator, hr={}", FMT_HRESULT(ret));
|
||||
}
|
||||
|
||||
// Windows 11 KB5052093 issue - reverb DMO went missing from dsdmo.dll (fails with 0x80040154)
|
||||
if (IsEqualCLSID(rclsid, CLSID_DirectSoundI3DL2ReverbDMO) && ret == (HRESULT)0x80040154) {
|
||||
log_warning(
|
||||
"audio",
|
||||
"CoCreateInstance for CLSID_DirectSoundI3DL2ReverbDMO failed with 0x80040154, swap with CLSID_DirectSoundWavesReverbDMO "
|
||||
"(workaround for Windows 11 KB5052093 issue); REVERB EX replaced with REVERB");
|
||||
} else if (IsEqualCLSID(rclsid, CLSID_DirectSoundI3DL2ReverbDMO)) {
|
||||
// deal with reverb DMO missing from dsdmo.dll
|
||||
// it usually fails with 0x80040154 (REGDB_E_CLASSNOTREG), but we have also seen 0x8007007e (ERROR_MOD_NOT_FOUND)
|
||||
static std::once_flag printed;
|
||||
std::call_once(printed, [ret]() {
|
||||
log_warning(
|
||||
"audio",
|
||||
"CoCreateInstance for CLSID_DirectSoundI3DL2ReverbDMO failed with {}, swap with CLSID_DirectSoundWavesReverbDMO...",
|
||||
FMT_HRESULT(ret));
|
||||
});
|
||||
ret = CoCreateInstance_orig(CLSID_DirectSoundWavesReverbDMO, pUnkOuter, dwClsContext, riid, ppv);
|
||||
if (FAILED(ret)) {
|
||||
log_warning("audio", "CoCreateInstance(CLSID_DirectSoundWavesReverbDMO...) failed, hr={}", FMT_HRESULT(ret));
|
||||
|
||||
@@ -16,8 +16,19 @@ namespace hooks::audio {
|
||||
WaveOut,
|
||||
};
|
||||
|
||||
// surround-to-stereo downmix algorithm
|
||||
enum class DownmixAlgorithm {
|
||||
FrontOnly, // keep only the front channels
|
||||
RearOnly, // keep only the rear/back channels
|
||||
SideOnly, // keep only the side channels
|
||||
AC4, // AC-4 stereo downmix coefficients (ETSI TS 103 190-1)
|
||||
Normalize, // all channels equally loud, LFE dropped
|
||||
};
|
||||
|
||||
extern bool ENABLED;
|
||||
extern bool VOLUME_HOOK_ENABLED;
|
||||
extern std::optional<DownmixAlgorithm> DOWNMIX_ALGORITHM;
|
||||
extern float VOLUME_BOOST;
|
||||
extern bool USE_DUMMY;
|
||||
extern WAVEFORMATEXTENSIBLE FORMAT;
|
||||
extern std::optional<Backend> BACKEND;
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
#include <ksmedia.h>
|
||||
|
||||
#include "avs/game.h"
|
||||
#include "games/gitadora/gitadora.h"
|
||||
#include "hooks/audio/audio.h"
|
||||
#include "hooks/audio/util.h"
|
||||
#include "hooks/audio/backends/wasapi/util.h"
|
||||
@@ -41,6 +42,27 @@ static void fix_rec_format(WAVEFORMATEX *pFormat) {
|
||||
pFormat->nAvgBytesPerSec = pFormat->nSamplesPerSec * pFormat->nBlockAlign;
|
||||
}
|
||||
|
||||
// decide whether the given multi-channel format should be downmixed to stereo and which algorithm
|
||||
// to use. an explicit user selection (-downmix) takes precedence; otherwise gitadora arena
|
||||
// two-channel mode defaults to the AC-4 algorithm.
|
||||
static std::optional<hooks::audio::DownmixAlgorithm> resolve_downmix(const WAVEFORMATEX *format) {
|
||||
if (format == nullptr
|
||||
|| format->nChannels <= 2
|
||||
|| format->wFormatTag != WAVE_FORMAT_EXTENSIBLE) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
if (hooks::audio::DOWNMIX_ALGORITHM.has_value()) {
|
||||
return hooks::audio::DOWNMIX_ALGORITHM;
|
||||
}
|
||||
|
||||
if (games::gitadora::is_arena_model() && games::gitadora::TWOCHANNEL) {
|
||||
return hooks::audio::DownmixAlgorithm::AC4;
|
||||
}
|
||||
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
IAudioClient *wrap_audio_client(IAudioClient *audio_client) {
|
||||
log_misc("audio::wasapi", "wrapping IAudioClient");
|
||||
|
||||
@@ -145,13 +167,27 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioClient::Initialize(
|
||||
fix_rec_format(const_cast<WAVEFORMATEX *>(pFormat));
|
||||
}
|
||||
|
||||
// when downmixing, open the real device as stereo while the game keeps writing its native
|
||||
// multi-channel format into the scratch buffer.
|
||||
WAVEFORMATEXTENSIBLE stereo_storage = {};
|
||||
const WAVEFORMATEX *device_format = pFormat;
|
||||
|
||||
if (auto algorithm = resolve_downmix(pFormat)) {
|
||||
this->downmix.setup(pFormat, &stereo_storage, *algorithm);
|
||||
device_format = reinterpret_cast<const WAVEFORMATEX *>(&stereo_storage);
|
||||
log_info("audio::wasapi", "downmix enabled: {} channels -> 2 channels ({})",
|
||||
pFormat->nChannels, hooks::audio::Downmix::algorithm_name(*algorithm));
|
||||
} else if (games::gitadora::is_arena_model()) {
|
||||
games::gitadora::fix_audio_channel_mask(const_cast<WAVEFORMATEX *>(pFormat));
|
||||
}
|
||||
|
||||
// verbose output
|
||||
log_info("audio::wasapi", "IAudioClient::Initialize hook hit");
|
||||
log_info("audio::wasapi", "... ShareMode : {}", share_mode_str(ShareMode));
|
||||
log_info("audio::wasapi", "... StreamFlags : {}", stream_flags_str(StreamFlags));
|
||||
log_info("audio::wasapi", "... hnsBufferDuration : {}", hnsBufferDuration);
|
||||
log_info("audio::wasapi", "... hnsPeriodicity : {}", hnsPeriodicity);
|
||||
print_format(pFormat);
|
||||
print_format(device_format);
|
||||
|
||||
if (this->backend) {
|
||||
SAFE_CALL("AudioBackend", "on_initialize", this->backend->on_initialize(
|
||||
@@ -173,17 +209,29 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioClient::Initialize(
|
||||
// check for exclusive mode
|
||||
if (ShareMode == AUDCLNT_SHAREMODE_EXCLUSIVE) {
|
||||
this->exclusive_mode = true;
|
||||
this->frame_size = pFormat->nChannels * (pFormat->wBitsPerSample / 8);
|
||||
this->frame_size = device_format->nChannels * (device_format->wBitsPerSample / 8);
|
||||
}
|
||||
|
||||
// call next
|
||||
HRESULT ret = pReal->Initialize(
|
||||
ShareMode,
|
||||
StreamFlags,
|
||||
hnsBufferDuration,
|
||||
hnsPeriodicity,
|
||||
pFormat,
|
||||
AudioSessionGuid);
|
||||
HRESULT ret;
|
||||
if (this->downmix.enabled) {
|
||||
ret = this->downmix.initialize(
|
||||
pReal,
|
||||
ShareMode,
|
||||
StreamFlags,
|
||||
hnsBufferDuration,
|
||||
hnsPeriodicity,
|
||||
device_format,
|
||||
AudioSessionGuid);
|
||||
} else {
|
||||
ret = pReal->Initialize(
|
||||
ShareMode,
|
||||
StreamFlags,
|
||||
hnsBufferDuration,
|
||||
hnsPeriodicity,
|
||||
device_format,
|
||||
AudioSessionGuid);
|
||||
}
|
||||
|
||||
// check for failure
|
||||
if (FAILED(ret)) {
|
||||
@@ -192,7 +240,8 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioClient::Initialize(
|
||||
}
|
||||
|
||||
log_info("audio::wasapi", "IAudioClient::Initialize success, hr={}", FMT_HRESULT(ret));
|
||||
copy_wave_format(&hooks::audio::FORMAT, pFormat);
|
||||
copy_wave_format(&hooks::audio::FORMAT, device_format);
|
||||
copy_wave_format(&this->device_format, device_format);
|
||||
|
||||
return ret;
|
||||
}
|
||||
@@ -274,6 +323,18 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioClient::IsFormatSupported(
|
||||
fix_rec_format(const_cast<WAVEFORMATEX *>(pFormat));
|
||||
}
|
||||
|
||||
// when downmixing, the real device is opened as stereo, so check whether the equivalent
|
||||
// stereo format is supported instead of the multi-channel one.
|
||||
if (resolve_downmix(pFormat)) {
|
||||
WAVEFORMATEXTENSIBLE stereo_storage = {};
|
||||
hooks::audio::Downmix::make_stereo_format(pFormat, &stereo_storage);
|
||||
const auto stereo_format = reinterpret_cast<const WAVEFORMATEX *>(&stereo_storage);
|
||||
|
||||
CHECK_RESULT(pReal->IsFormatSupported(ShareMode, stereo_format, ppClosestMatch));
|
||||
} else if (games::gitadora::is_arena_model()) {
|
||||
games::gitadora::fix_audio_channel_mask(const_cast<WAVEFORMATEX *>(pFormat));
|
||||
}
|
||||
|
||||
if (this->backend) {
|
||||
HRESULT ret = this->backend->on_is_format_supported(&ShareMode, pFormat, ppClosestMatch);
|
||||
|
||||
@@ -466,5 +527,6 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioClient::InitializeSharedAudioStream(
|
||||
|
||||
log_info("audio::wasapi", "IAudioClient3::InitializeSharedAudioStream success, hr={}", FMT_HRESULT(ret));
|
||||
copy_wave_format(&hooks::audio::FORMAT, pFormat);
|
||||
copy_wave_format(&this->device_format, pFormat);
|
||||
return ret;
|
||||
}
|
||||
|
||||
@@ -8,6 +8,8 @@
|
||||
#include "hooks/audio/audio_private.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
#include "downmix.h"
|
||||
|
||||
#include "audio_render_client.h"
|
||||
|
||||
// {1FBC8530-AF3E-4128-B418-115DE72F76B6}
|
||||
@@ -93,4 +95,12 @@ struct WrappedIAudioClient : IAudioClient3 {
|
||||
AudioBackend *const backend;
|
||||
bool exclusive_mode = false;
|
||||
int frame_size = 0;
|
||||
|
||||
// the format the real device was opened with (after any downmix). used to scale the final
|
||||
// output buffer for the volume boost.
|
||||
WAVEFORMATEXTENSIBLE device_format = {};
|
||||
|
||||
// surround -> stereo downmix. the real device is opened as stereo while the game keeps
|
||||
// writing multi-channel audio into a scratch buffer that we downmix in the render client.
|
||||
hooks::audio::Downmix downmix;
|
||||
};
|
||||
|
||||
@@ -1,10 +1,72 @@
|
||||
#include "audio_render_client.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <cstdint>
|
||||
#include <cstring>
|
||||
|
||||
#include "audio_client.h"
|
||||
#include "hooks/audio/audio.h"
|
||||
#include "wasapi_private.h"
|
||||
|
||||
const char CLASS_NAME[] = "WrappedIAudioRenderClient";
|
||||
|
||||
// scale every sample of an interleaved device buffer by `gain`, clamped to the format's range.
|
||||
// supports 16/24/32-bit PCM and 32-bit float; other formats are left untouched.
|
||||
static void apply_gain(BYTE *buffer, UINT32 frames, const WAVEFORMATEXTENSIBLE &fmt, float gain) {
|
||||
const WAVEFORMATEX &f = fmt.Format;
|
||||
const size_t samples = (size_t) frames * f.nChannels;
|
||||
|
||||
// KSDATAFORMAT_SUBTYPE_IEEE_FLOAT has Data1 == 3, _PCM has Data1 == 1
|
||||
bool is_float = f.wFormatTag == WAVE_FORMAT_IEEE_FLOAT
|
||||
|| (f.wFormatTag == WAVE_FORMAT_EXTENSIBLE && fmt.SubFormat.Data1 == 0x00000003);
|
||||
|
||||
if (is_float && f.wBitsPerSample == 32) {
|
||||
auto p = reinterpret_cast<float *>(buffer);
|
||||
for (size_t i = 0; i < samples; i++) {
|
||||
p[i] = std::clamp(p[i] * gain, -1.0f, 1.0f);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
switch (f.wBitsPerSample) {
|
||||
case 16: {
|
||||
auto p = reinterpret_cast<int16_t *>(buffer);
|
||||
for (size_t i = 0; i < samples; i++) {
|
||||
p[i] = (int16_t) std::clamp((int) std::lround(p[i] * gain), -32768, 32767);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 24: {
|
||||
// packed 24-bit little-endian
|
||||
for (size_t i = 0; i < samples; i++) {
|
||||
BYTE *s = buffer + i * 3;
|
||||
int32_t v = s[0] | (s[1] << 8) | (s[2] << 16);
|
||||
if (v & 0x800000) {
|
||||
v |= ~0xFFFFFF; // sign extend
|
||||
}
|
||||
int64_t scaled = std::clamp<int64_t>(
|
||||
std::llround((double) v * gain), -8388608, 8388607);
|
||||
s[0] = scaled & 0xFF;
|
||||
s[1] = (scaled >> 8) & 0xFF;
|
||||
s[2] = (scaled >> 16) & 0xFF;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 32: {
|
||||
auto p = reinterpret_cast<int32_t *>(buffer);
|
||||
for (size_t i = 0; i < samples; i++) {
|
||||
p[i] = (int32_t) std::clamp(
|
||||
std::llround((double) p[i] * gain),
|
||||
(long long) INT32_MIN, (long long) INT32_MAX);
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE WrappedIAudioRenderClient::QueryInterface(REFIID riid, void **ppvObj) {
|
||||
if (ppvObj == nullptr) {
|
||||
return E_POINTER;
|
||||
@@ -51,6 +113,12 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioRenderClient::GetBuffer(UINT32 NumFramesR
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
// surround downmix: reserve the real (stereo) device buffer, but hand the game a
|
||||
// multi-channel scratch buffer that we downmix on release
|
||||
if (this->client->downmix.enabled) {
|
||||
CHECK_RESULT(this->client->downmix.get_buffer(pReal, NumFramesRequested, ppData));
|
||||
}
|
||||
|
||||
// call original
|
||||
HRESULT ret = pReal->GetBuffer(NumFramesRequested, ppData);
|
||||
|
||||
@@ -75,14 +143,44 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioRenderClient::ReleaseBuffer(UINT32 NumFra
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
// fix for audio pop effect
|
||||
if (this->buffers_to_mute > 0 && this->client->frame_size > 0) {
|
||||
// resolve the real device buffer for whichever path produced the audio
|
||||
BYTE *device_buffer;
|
||||
if (this->client->downmix.enabled) {
|
||||
|
||||
// zero out = mute
|
||||
memset(this->audio_buffer, 0, NumFramesWritten * this->client->frame_size);
|
||||
// downmix the game's multi-channel scratch into the real stereo buffer held since GetBuffer
|
||||
this->client->downmix.write_device_buffer(NumFramesWritten, dwFlags);
|
||||
device_buffer = this->client->downmix.current_buffer();
|
||||
} else {
|
||||
device_buffer = this->audio_buffer;
|
||||
|
||||
this->buffers_to_mute--;
|
||||
// mute the first few buffers to avoid a startup pop
|
||||
if (this->buffers_to_mute > 0 && this->client->frame_size > 0) {
|
||||
memset(this->audio_buffer, 0, NumFramesWritten * this->client->frame_size);
|
||||
this->buffers_to_mute--;
|
||||
}
|
||||
}
|
||||
|
||||
CHECK_RESULT(pReal->ReleaseBuffer(NumFramesWritten, dwFlags));
|
||||
// boost the final output volume just before it reaches the device, layout-agnostic
|
||||
if (hooks::audio::VOLUME_BOOST != 1.0f
|
||||
&& device_buffer != nullptr
|
||||
&& (dwFlags & AUDCLNT_BUFFERFLAGS_SILENT) == 0) {
|
||||
static std::once_flag boost_printed;
|
||||
std::call_once(boost_printed, []() {
|
||||
log_info("audio::wasapi", "volume boost active: gain={}", hooks::audio::VOLUME_BOOST);
|
||||
});
|
||||
apply_gain(device_buffer, NumFramesWritten, this->client->device_format,
|
||||
hooks::audio::VOLUME_BOOST);
|
||||
}
|
||||
|
||||
HRESULT ret = pReal->ReleaseBuffer(NumFramesWritten, dwFlags);
|
||||
|
||||
if (this->client->downmix.enabled) {
|
||||
this->client->downmix.buffer_released();
|
||||
}
|
||||
|
||||
if (FAILED(ret)) {
|
||||
PRINT_FAILED_RESULT(CLASS_NAME, __func__, ret);
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,332 @@
|
||||
#include "downmix.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <cstdint>
|
||||
#include <cstring>
|
||||
|
||||
#include <audioclient.h>
|
||||
#include <ks.h>
|
||||
#include <ksmedia.h>
|
||||
|
||||
#include "util/logging.h"
|
||||
|
||||
namespace hooks::audio {
|
||||
|
||||
namespace {
|
||||
|
||||
constexpr float ATT_3DB = 0.70710678f;
|
||||
|
||||
// speakers routed to the left/right output; anything else (center) feeds both sides
|
||||
constexpr DWORD LEFT_SPEAKERS = SPEAKER_FRONT_LEFT | SPEAKER_BACK_LEFT | SPEAKER_SIDE_LEFT
|
||||
| SPEAKER_FRONT_LEFT_OF_CENTER | SPEAKER_TOP_FRONT_LEFT | SPEAKER_TOP_BACK_LEFT;
|
||||
constexpr DWORD RIGHT_SPEAKERS = SPEAKER_FRONT_RIGHT | SPEAKER_BACK_RIGHT | SPEAKER_SIDE_RIGHT
|
||||
| SPEAKER_FRONT_RIGHT_OF_CENTER | SPEAKER_TOP_FRONT_RIGHT | SPEAKER_TOP_BACK_RIGHT;
|
||||
|
||||
// the speaker mask is only present on WAVE_FORMAT_EXTENSIBLE formats
|
||||
DWORD read_channel_mask(const WAVEFORMATEX *fmt) {
|
||||
if (fmt->wFormatTag == WAVE_FORMAT_EXTENSIBLE
|
||||
&& fmt->cbSize >= sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX)) {
|
||||
return reinterpret_cast<const WAVEFORMATEXTENSIBLE *>(fmt)->dwChannelMask;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
// call visit(channel_index, speaker_bit) for each present speaker, in channel order
|
||||
template <typename F>
|
||||
void for_each_speaker(DWORD mask, int channels, F &&visit) {
|
||||
int channel = 0;
|
||||
for (int bit = 0; bit < 18 && channel < channels; bit++) {
|
||||
const DWORD speaker = 1u << bit;
|
||||
if (mask & speaker) {
|
||||
visit(channel++, speaker);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// read one sample at `p` as a normalized float in [-1, 1]
|
||||
static inline float read_sample(const BYTE *p, int bytes, bool is_float) {
|
||||
if (is_float) {
|
||||
float v;
|
||||
memcpy(&v, p, sizeof(float));
|
||||
return v;
|
||||
}
|
||||
switch (bytes) {
|
||||
case 2: {
|
||||
int16_t v;
|
||||
memcpy(&v, p, sizeof(v));
|
||||
return v * (1.0f / 32768.0f);
|
||||
}
|
||||
case 3: {
|
||||
int32_t v = p[0] | (p[1] << 8) | (p[2] << 16);
|
||||
if (v & 0x800000) {
|
||||
v |= ~0xFFFFFF; // sign extend
|
||||
}
|
||||
return v * (1.0f / 8388608.0f);
|
||||
}
|
||||
case 4: {
|
||||
int32_t v;
|
||||
memcpy(&v, p, sizeof(v));
|
||||
return (float) (v * (1.0 / 2147483648.0));
|
||||
}
|
||||
default:
|
||||
return 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
// write the normalized float `value` to the sample at `p`, clamping to the format's range
|
||||
static inline void write_sample(BYTE *p, int bytes, bool is_float, float value) {
|
||||
if (is_float) {
|
||||
float v = std::clamp(value, -1.0f, 1.0f);
|
||||
memcpy(p, &v, sizeof(v));
|
||||
return;
|
||||
}
|
||||
switch (bytes) {
|
||||
case 2: {
|
||||
int16_t v = (int16_t) std::clamp(
|
||||
(int) std::lround(value * 32768.0f), -32768, 32767);
|
||||
memcpy(p, &v, sizeof(v));
|
||||
break;
|
||||
}
|
||||
case 3: {
|
||||
int32_t v = (int32_t) std::clamp<int64_t>(
|
||||
std::llround((double) value * 8388608.0), -8388608, 8388607);
|
||||
p[0] = v & 0xFF;
|
||||
p[1] = (v >> 8) & 0xFF;
|
||||
p[2] = (v >> 16) & 0xFF;
|
||||
break;
|
||||
}
|
||||
case 4: {
|
||||
int32_t v = (int32_t) std::clamp<int64_t>(
|
||||
std::llround((double) value * 2147483648.0), INT32_MIN, INT32_MAX);
|
||||
memcpy(p, &v, sizeof(v));
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Downmix::setup(const WAVEFORMATEX *game_format, WAVEFORMATEXTENSIBLE *stereo_out,
|
||||
DownmixAlgorithm algorithm) {
|
||||
this->enabled = true;
|
||||
this->algorithm = algorithm;
|
||||
this->bytes_per_sample = game_format->wBitsPerSample / 8;
|
||||
this->game_frame_size = game_format->nChannels * this->bytes_per_sample;
|
||||
|
||||
// KSDATAFORMAT_SUBTYPE_IEEE_FLOAT has Data1 == 3 (matches apply_gain detection)
|
||||
this->is_float = game_format->wFormatTag == WAVE_FORMAT_IEEE_FLOAT
|
||||
|| (game_format->wFormatTag == WAVE_FORMAT_EXTENSIBLE
|
||||
&& reinterpret_cast<const WAVEFORMATEXTENSIBLE *>(game_format)
|
||||
->SubFormat.Data1 == 0x00000003);
|
||||
|
||||
// supported: 16/24/32-bit integer PCM and 32-bit float; anything else mixes to silence
|
||||
const bool supported = this->is_float
|
||||
? this->bytes_per_sample == 4
|
||||
: (this->bytes_per_sample >= 2 && this->bytes_per_sample <= 4);
|
||||
if (!supported) {
|
||||
log_fatal(
|
||||
"audio::downmix",
|
||||
"unsupported sample format ({}-bit {}), downmix will output silence",
|
||||
game_format->wBitsPerSample, this->is_float ? "float" : "int");
|
||||
}
|
||||
|
||||
this->left_mix.clear();
|
||||
this->right_mix.clear();
|
||||
this->build_layout_mix(game_format);
|
||||
|
||||
make_stereo_format(game_format, stereo_out);
|
||||
}
|
||||
|
||||
void Downmix::make_stereo_format(const WAVEFORMATEX *game_format,
|
||||
WAVEFORMATEXTENSIBLE *stereo_out) {
|
||||
const int bytes_per_sample = game_format->wBitsPerSample / 8;
|
||||
|
||||
memcpy(stereo_out, game_format, sizeof(WAVEFORMATEXTENSIBLE));
|
||||
stereo_out->Format.nChannels = 2;
|
||||
stereo_out->Format.nBlockAlign = 2 * bytes_per_sample;
|
||||
stereo_out->Format.nAvgBytesPerSec =
|
||||
game_format->nSamplesPerSec * stereo_out->Format.nBlockAlign;
|
||||
stereo_out->dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT;
|
||||
}
|
||||
|
||||
HRESULT Downmix::initialize(IAudioClient *real, AUDCLNT_SHAREMODE share_mode, DWORD stream_flags,
|
||||
REFERENCE_TIME buffer_duration, REFERENCE_TIME periodicity,
|
||||
const WAVEFORMATEX *device_format, LPCGUID session_guid) {
|
||||
|
||||
HRESULT ret = real->Initialize(share_mode, stream_flags, buffer_duration, periodicity,
|
||||
device_format, session_guid);
|
||||
|
||||
// the smaller stereo buffer can end up unaligned for the device when the game sized the
|
||||
// duration for its larger multi-channel format. recover by asking the device for the next
|
||||
// aligned buffer size and re-initializing with a matching duration.
|
||||
if (ret == AUDCLNT_E_BUFFER_SIZE_NOT_ALIGNED) {
|
||||
UINT32 aligned_frames = 0;
|
||||
if (SUCCEEDED(real->GetBufferSize(&aligned_frames)) && aligned_frames > 0) {
|
||||
REFERENCE_TIME aligned_duration = (REFERENCE_TIME)
|
||||
(10000.0 * 1000 / device_format->nSamplesPerSec * aligned_frames + 0.5);
|
||||
|
||||
log_info("audio::downmix",
|
||||
"buffer not aligned, retrying with {} frames ({} hns)",
|
||||
aligned_frames, aligned_duration);
|
||||
|
||||
ret = real->Initialize(share_mode, stream_flags, aligned_duration,
|
||||
periodicity != 0 ? aligned_duration : 0, device_format, session_guid);
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
void Downmix::add_channel(int channel, DWORD speaker, float gain) {
|
||||
if (speaker & LEFT_SPEAKERS) {
|
||||
this->left_mix.push_back({ channel, gain });
|
||||
} else if (speaker & RIGHT_SPEAKERS) {
|
||||
this->right_mix.push_back({ channel, gain });
|
||||
} else { // center: feed both sides
|
||||
this->left_mix.push_back({ channel, gain });
|
||||
this->right_mix.push_back({ channel, gain });
|
||||
}
|
||||
}
|
||||
|
||||
// AC-4 stereo downmix (ETSI TS 103 190-1): front pair at unity, everything else -3 dB, LFE dropped
|
||||
void Downmix::build_ac4_mix(DWORD mask, int channels) {
|
||||
for_each_speaker(mask, channels, [&](int ch, DWORD speaker) {
|
||||
if (speaker == SPEAKER_LOW_FREQUENCY) {
|
||||
return;
|
||||
}
|
||||
const bool front_pair = speaker & (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT);
|
||||
this->add_channel(ch, speaker, front_pair ? 1.0f : ATT_3DB);
|
||||
});
|
||||
}
|
||||
|
||||
// keep only the channels in `keep` (front/rear/side), each at unity gain
|
||||
void Downmix::build_extract_mix(DWORD mask, int channels, DWORD keep) {
|
||||
for_each_speaker(mask, channels, [&](int ch, DWORD speaker) {
|
||||
if (speaker & keep) {
|
||||
this->add_channel(ch, speaker, 1.0f);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// keep every channel (LFE dropped), then average each side so its gains sum to unity
|
||||
void Downmix::build_normalize_mix(DWORD mask, int channels) {
|
||||
for_each_speaker(mask, channels, [&](int ch, DWORD speaker) {
|
||||
if (speaker != SPEAKER_LOW_FREQUENCY) {
|
||||
this->add_channel(ch, speaker, 1.0f);
|
||||
}
|
||||
});
|
||||
|
||||
for (auto *mix : { &this->left_mix, &this->right_mix }) {
|
||||
if (!mix->empty()) {
|
||||
const float gain = 1.0f / mix->size();
|
||||
for (auto &c : *mix) {
|
||||
c.gain = gain;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// fallback when no speaker mask is present: fold interleaved L/R pairs (even->left, odd->right)
|
||||
void Downmix::build_pairs_mix(int channels, float gain) {
|
||||
for (int ch = 0; ch < channels; ch++) {
|
||||
(((ch & 1) == 0) ? this->left_mix : this->right_mix).push_back({ ch, gain });
|
||||
}
|
||||
}
|
||||
|
||||
void Downmix::build_layout_mix(const WAVEFORMATEX *game_format) {
|
||||
const int channels = game_format->nChannels;
|
||||
const DWORD mask = read_channel_mask(game_format);
|
||||
|
||||
// without a mask the layout is unknown: extract/normalize have nothing to act on, so all
|
||||
// algorithms fall back to folding L/R pairs (AC-4 still attenuates by -3 dB)
|
||||
if (mask == 0) {
|
||||
this->build_pairs_mix(channels,
|
||||
this->algorithm == DownmixAlgorithm::AC4 ? ATT_3DB : 1.0f);
|
||||
return;
|
||||
}
|
||||
|
||||
switch (this->algorithm) {
|
||||
case DownmixAlgorithm::FrontOnly:
|
||||
this->build_extract_mix(mask, channels,
|
||||
SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT);
|
||||
break;
|
||||
case DownmixAlgorithm::RearOnly:
|
||||
this->build_extract_mix(mask, channels,
|
||||
SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_BACK_CENTER);
|
||||
break;
|
||||
case DownmixAlgorithm::SideOnly:
|
||||
this->build_extract_mix(mask, channels,
|
||||
SPEAKER_SIDE_LEFT | SPEAKER_SIDE_RIGHT);
|
||||
break;
|
||||
case DownmixAlgorithm::Normalize:
|
||||
this->build_normalize_mix(mask, channels);
|
||||
break;
|
||||
case DownmixAlgorithm::AC4:
|
||||
this->build_ac4_mix(mask, channels);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Downmix::process(BYTE *dst, const BYTE *src, UINT32 frames) const {
|
||||
const int bps = this->bytes_per_sample;
|
||||
const int src_stride = this->game_frame_size;
|
||||
const int dst_stride = 2 * bps;
|
||||
|
||||
if (dst == nullptr || src == nullptr || bps <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// sum each speaker's source channels into the matching stereo output
|
||||
for (UINT32 i = 0; i < frames; i++) {
|
||||
const BYTE *in = src + (size_t) i * src_stride;
|
||||
BYTE *out = dst + (size_t) i * dst_stride;
|
||||
|
||||
float left = 0.0f;
|
||||
float right = 0.0f;
|
||||
for (const auto &c : this->left_mix) {
|
||||
left += read_sample(in + c.channel * bps, bps, this->is_float) * c.gain;
|
||||
}
|
||||
for (const auto &c : this->right_mix) {
|
||||
right += read_sample(in + c.channel * bps, bps, this->is_float) * c.gain;
|
||||
}
|
||||
write_sample(out, bps, this->is_float, left);
|
||||
write_sample(out + bps, bps, this->is_float, right);
|
||||
}
|
||||
}
|
||||
|
||||
HRESULT Downmix::get_buffer(IAudioRenderClient *real, UINT32 frames, BYTE **ppData) {
|
||||
const size_t needed = (size_t) frames * this->game_frame_size;
|
||||
if (this->scratch.size() < needed) {
|
||||
this->scratch.resize(needed);
|
||||
}
|
||||
|
||||
HRESULT ret = real->GetBuffer(frames, &this->device_buffer);
|
||||
if (FAILED(ret)) {
|
||||
this->device_buffer = nullptr;
|
||||
return ret;
|
||||
}
|
||||
|
||||
*ppData = this->scratch.data();
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
void Downmix::write_device_buffer(UINT32 frames, DWORD flags) {
|
||||
const int bps = this->bytes_per_sample;
|
||||
const int dst_stride = 2 * bps;
|
||||
|
||||
if (this->device_buffer == nullptr || frames == 0 || bps <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// mute the first few buffers to avoid a pop on stream start
|
||||
if (this->buffers_to_mute > 0) {
|
||||
memset(this->device_buffer, 0, (size_t) frames * dst_stride);
|
||||
this->buffers_to_mute--;
|
||||
} else if ((flags & AUDCLNT_BUFFERFLAGS_SILENT) == 0) {
|
||||
this->process(this->device_buffer, this->scratch.data(), frames);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,142 @@
|
||||
#pragma once
|
||||
|
||||
#include <optional>
|
||||
#include <vector>
|
||||
|
||||
#include <windows.h>
|
||||
#include <mmreg.h>
|
||||
#include <audioclient.h>
|
||||
|
||||
#include "hooks/audio/audio.h"
|
||||
|
||||
struct IAudioClient;
|
||||
struct IAudioRenderClient;
|
||||
|
||||
namespace hooks::audio {
|
||||
|
||||
// Generic WASAPI surround-to-stereo downmix. The real device is opened in stereo while the
|
||||
// game keeps writing its native multi-channel audio into a scratch buffer; on release that
|
||||
// buffer is mixed down into the two front channels.
|
||||
//
|
||||
// The mix is derived from the source format's speaker mask according to the selected
|
||||
// DownmixAlgorithm:
|
||||
// FrontOnly / RearOnly / SideOnly - keep only that group of channels, routed to their side
|
||||
// AC4 - AC-4 stereo downmix coefficients (ETSI TS 103 190-1 §6.2.17): front left/right
|
||||
// pass at 0 dB, center and surrounds fold in at -3 dB, LFE dropped
|
||||
// Normalize - every channel folded in (center to both sides) with each output side averaged
|
||||
// so its channels are equally loud, LFE dropped
|
||||
struct Downmix {
|
||||
|
||||
// a source channel routed into one output speaker at the given gain
|
||||
struct Contribution {
|
||||
int channel;
|
||||
float gain;
|
||||
};
|
||||
|
||||
// map an option value (front/rear/side/ac4/normalize) to its algorithm.
|
||||
static std::optional<DownmixAlgorithm> name_to_algorithm(const char *value) {
|
||||
if (_stricmp(value, "front") == 0) {
|
||||
return DownmixAlgorithm::FrontOnly;
|
||||
} else if (_stricmp(value, "rear") == 0) {
|
||||
return DownmixAlgorithm::RearOnly;
|
||||
} else if (_stricmp(value, "side") == 0) {
|
||||
return DownmixAlgorithm::SideOnly;
|
||||
} else if (_stricmp(value, "ac4") == 0) {
|
||||
return DownmixAlgorithm::AC4;
|
||||
} else if (_stricmp(value, "normalize") == 0) {
|
||||
return DownmixAlgorithm::Normalize;
|
||||
}
|
||||
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
// human-readable name of an algorithm, for logging.
|
||||
static const char *algorithm_name(DownmixAlgorithm algorithm) {
|
||||
switch (algorithm) {
|
||||
case DownmixAlgorithm::FrontOnly: return "front";
|
||||
case DownmixAlgorithm::RearOnly: return "rear";
|
||||
case DownmixAlgorithm::SideOnly: return "side";
|
||||
case DownmixAlgorithm::AC4: return "ac4";
|
||||
case DownmixAlgorithm::Normalize: return "normalize";
|
||||
default: return "unknown";
|
||||
}
|
||||
}
|
||||
|
||||
// whether the downmix is active for the current stream
|
||||
bool enabled = false;
|
||||
|
||||
// algorithm used to fold the multi-channel audio into stereo
|
||||
DownmixAlgorithm algorithm = DownmixAlgorithm::AC4;
|
||||
|
||||
// size in bytes of one frame of the game's multi-channel format
|
||||
int game_frame_size = 0;
|
||||
|
||||
// size in bytes of a single sample (per channel)
|
||||
int bytes_per_sample = 0;
|
||||
|
||||
// whether samples are IEEE floating point rather than integer PCM
|
||||
bool is_float = false;
|
||||
|
||||
// enable the downmix for the given game format and fill stereo_out with the equivalent
|
||||
// stereo format to open the real device with.
|
||||
void setup(const WAVEFORMATEX *game_format, WAVEFORMATEXTENSIBLE *stereo_out,
|
||||
DownmixAlgorithm algorithm);
|
||||
|
||||
// build the stereo format equivalent to game_format (same sample rate and bit depth).
|
||||
static void make_stereo_format(const WAVEFORMATEX *game_format,
|
||||
WAVEFORMATEXTENSIBLE *stereo_out);
|
||||
|
||||
// initialize the real device with the stereo format. downmixing reduces the channel count,
|
||||
// shrinking the buffer's byte size, so the duration the game sized for its multi-channel
|
||||
// format can leave the smaller stereo buffer unaligned. on AUDCLNT_E_BUFFER_SIZE_NOT_ALIGNED
|
||||
// this performs the standard WASAPI realignment and retries.
|
||||
HRESULT initialize(IAudioClient *real, AUDCLNT_SHAREMODE share_mode, DWORD stream_flags,
|
||||
REFERENCE_TIME buffer_duration, REFERENCE_TIME periodicity,
|
||||
const WAVEFORMATEX *device_format, LPCGUID session_guid);
|
||||
|
||||
// mix `frames` frames of multi-channel `src` down into stereo `dst`.
|
||||
void process(BYTE *dst, const BYTE *src, UINT32 frames) const;
|
||||
|
||||
// grab the real stereo device buffer and hand the game the scratch buffer to write into.
|
||||
HRESULT get_buffer(IAudioRenderClient *real, UINT32 frames, BYTE **ppData);
|
||||
|
||||
// mix the scratch buffer into the stereo device buffer held since get_buffer. the caller
|
||||
// owns releasing the device buffer afterwards (see current_buffer / buffer_released).
|
||||
void write_device_buffer(UINT32 frames, DWORD flags);
|
||||
|
||||
// the real device buffer currently held, or null.
|
||||
BYTE *current_buffer() const { return this->device_buffer; }
|
||||
|
||||
// forget the held device buffer once the caller has released it.
|
||||
void buffer_released() { this->device_buffer = nullptr; }
|
||||
|
||||
private:
|
||||
|
||||
// build the mix from the source speaker layout for the selected algorithm
|
||||
void build_layout_mix(const WAVEFORMATEX *game_format);
|
||||
|
||||
// per-algorithm builders, each filling left_mix / right_mix from the speaker mask
|
||||
void build_ac4_mix(DWORD mask, int channels);
|
||||
void build_extract_mix(DWORD mask, int channels, DWORD keep);
|
||||
void build_normalize_mix(DWORD mask, int channels);
|
||||
|
||||
// fallback for streams without a speaker mask: fold interleaved L/R pairs at `gain`
|
||||
void build_pairs_mix(int channels, float gain);
|
||||
|
||||
// append one source channel to the output side(s) matching its speaker, at `gain`
|
||||
void add_channel(int channel, DWORD speaker, float gain);
|
||||
|
||||
// source channels summed into each output speaker
|
||||
std::vector<Contribution> left_mix;
|
||||
std::vector<Contribution> right_mix;
|
||||
|
||||
// buffer the game writes its multi-channel audio into between get/release
|
||||
std::vector<BYTE> scratch;
|
||||
|
||||
// the real stereo device buffer currently held, or null
|
||||
BYTE *device_buffer = nullptr;
|
||||
|
||||
// leading buffers to silence to avoid a pop on stream start
|
||||
int buffers_to_mute = 16;
|
||||
};
|
||||
}
|
||||
@@ -3,6 +3,7 @@
|
||||
#include "hooks/audio/audio.h"
|
||||
#include "hooks/audio/backends/wasapi/audio_client.h"
|
||||
#include "hooks/audio/backends/wasapi/defs.h"
|
||||
#include "util/precise_timer.h"
|
||||
|
||||
static REFERENCE_TIME WASAPI_TARGET_REFTIME = TARGET_REFTIME;
|
||||
|
||||
@@ -185,6 +186,7 @@ HRESULT WaveOutBackend::on_get_buffer(uint32_t num_frames_requested, BYTE **ppDa
|
||||
}
|
||||
HRESULT WaveOutBackend::on_release_buffer(uint32_t num_frames_written, DWORD dwFlags) {
|
||||
bool written = false;
|
||||
timeutils::PreciseSleepTimer timer;
|
||||
|
||||
// reset the dispatcher event
|
||||
ResetEvent(this->dispatcher_event);
|
||||
@@ -209,7 +211,7 @@ HRESULT WaveOutBackend::on_release_buffer(uint32_t num_frames_written, DWORD dwF
|
||||
|
||||
// avoid pegging the CPU
|
||||
if (!written) {
|
||||
Sleep(1);
|
||||
timer.sleep(1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -291,7 +291,7 @@ static int avs_fs_mount(const char *mountpoint, const char *fsroot, const char *
|
||||
std::filesystem::create_directories(mapped_path, err);
|
||||
|
||||
if (err) {
|
||||
log_warning("hooks::avs", "failed to create '{}': {}", mapped_path.string(), err.message());
|
||||
log_warning("hooks::avs", "failed to create '{}': {}", mapped_path, err.message());
|
||||
} else {
|
||||
|
||||
// if this is the `e:\`, then create the special directories
|
||||
@@ -305,7 +305,7 @@ static int avs_fs_mount(const char *mountpoint, const char *fsroot, const char *
|
||||
|
||||
log_misc("hooks::avs", "source directory '{}' remapped to '{}'",
|
||||
fsroot,
|
||||
mapped_path.string());
|
||||
mapped_path);
|
||||
}
|
||||
|
||||
new_fs_root = mapped_path.string();
|
||||
|
||||
@@ -0,0 +1,275 @@
|
||||
// dx11 / dxgi hook entrypoint. trampolines d3d11.dll / dxgi.dll exports
|
||||
// the moment those DLLs appear (LDR notification + poll-thread fallback),
|
||||
// then drives proactive vtable capture so we don't lose the race against
|
||||
// the execexe loader. per-vtable hook implementations live in the sibling
|
||||
// files (d3d11_swapchain / d3d11_factory / d3d11_vtable_capture /
|
||||
// d3d11_screenshot).
|
||||
//
|
||||
// note: never LoadLibrary d3d11/dxgi -- execexe pre-loads them itself and
|
||||
// fails (error 0xa) if they're already in the loader's module list.
|
||||
//
|
||||
// 64-bit only.
|
||||
|
||||
#include "d3d11_backend.h"
|
||||
|
||||
#ifndef SPICE_D3D11
|
||||
|
||||
void graphics_d3d11_init() {}
|
||||
void graphics_d3d11_shutdown() {}
|
||||
|
||||
#else
|
||||
|
||||
#include <atomic>
|
||||
#include <thread>
|
||||
#include <chrono>
|
||||
#include <cwchar>
|
||||
#include <mutex>
|
||||
|
||||
#include <windows.h>
|
||||
#include <d3d11.h>
|
||||
#include <dxgi.h>
|
||||
#include <dxgi1_2.h>
|
||||
|
||||
#include "d3d11_internal.h"
|
||||
#include "util/nt_loader.h"
|
||||
|
||||
namespace {
|
||||
|
||||
using D3D11CreateDeviceAndSwapChain_t = HRESULT(WINAPI *)(
|
||||
IDXGIAdapter *, D3D_DRIVER_TYPE, HMODULE, UINT,
|
||||
const D3D_FEATURE_LEVEL *, UINT, UINT,
|
||||
const DXGI_SWAP_CHAIN_DESC *, IDXGISwapChain **,
|
||||
ID3D11Device **, D3D_FEATURE_LEVEL *, ID3D11DeviceContext **);
|
||||
using CreateDXGIFactory_t = HRESULT(WINAPI *)(REFIID, void **);
|
||||
using CreateDXGIFactory1_t = HRESULT(WINAPI *)(REFIID, void **);
|
||||
using CreateDXGIFactory2_t = HRESULT(WINAPI *)(UINT, REFIID, void **);
|
||||
|
||||
D3D11CreateDeviceAndSwapChain_t D3D11CreateDeviceAndSwapChain_orig = nullptr;
|
||||
CreateDXGIFactory_t CreateDXGIFactory_orig = nullptr;
|
||||
CreateDXGIFactory1_t CreateDXGIFactory1_orig = nullptr;
|
||||
CreateDXGIFactory2_t CreateDXGIFactory2_orig = nullptr;
|
||||
|
||||
std::atomic<bool> g_d3d11_exports_hooked { false };
|
||||
std::atomic<bool> g_dxgi_exports_hooked { false };
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
// top-level export hooks
|
||||
|
||||
HRESULT WINAPI D3D11CreateDeviceAndSwapChain_hook(
|
||||
IDXGIAdapter *pAdapter, D3D_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags,
|
||||
const D3D_FEATURE_LEVEL *pFeatureLevels, UINT FeatureLevels, UINT SDKVersion,
|
||||
const DXGI_SWAP_CHAIN_DESC *pSwapChainDesc, IDXGISwapChain **ppSwapChain,
|
||||
ID3D11Device **ppDevice, D3D_FEATURE_LEVEL *pFeatureLevel,
|
||||
ID3D11DeviceContext **ppImmediateContext)
|
||||
{
|
||||
HRESULT res = D3D11CreateDeviceAndSwapChain_orig(
|
||||
pAdapter, DriverType, Software, Flags,
|
||||
pFeatureLevels, FeatureLevels, SDKVersion,
|
||||
pSwapChainDesc, ppSwapChain, ppDevice, pFeatureLevel, ppImmediateContext);
|
||||
if (SUCCEEDED(res) && ppSwapChain && *ppSwapChain) {
|
||||
if (pSwapChainDesc) {
|
||||
d3d11_hooks::note_main_hwnd(pSwapChainDesc->OutputWindow);
|
||||
}
|
||||
d3d11_hooks::install_swapchain_hooks(*ppSwapChain);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
#define DEFINE_FACTORY_HOOK(NAME, SIG_PARAMS, ORIG_ARGS) \
|
||||
HRESULT WINAPI NAME##_hook SIG_PARAMS { \
|
||||
HRESULT res = NAME##_orig ORIG_ARGS; \
|
||||
if (SUCCEEDED(res) && ppFactory && *ppFactory) { \
|
||||
d3d11_hooks::install_factory_hooks( \
|
||||
reinterpret_cast<IUnknown *>(*ppFactory)); \
|
||||
} \
|
||||
return res; \
|
||||
}
|
||||
|
||||
DEFINE_FACTORY_HOOK(CreateDXGIFactory,
|
||||
(REFIID riid, void **ppFactory),
|
||||
(riid, ppFactory))
|
||||
DEFINE_FACTORY_HOOK(CreateDXGIFactory1,
|
||||
(REFIID riid, void **ppFactory),
|
||||
(riid, ppFactory))
|
||||
DEFINE_FACTORY_HOOK(CreateDXGIFactory2,
|
||||
(UINT Flags, REFIID riid, void **ppFactory),
|
||||
(Flags, riid, ppFactory))
|
||||
|
||||
#undef DEFINE_FACTORY_HOOK
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
// export trampoline plumbing
|
||||
|
||||
// serializes trampoline_export() so the LDR notification callback and the
|
||||
// poll thread don't race each other into MinHook against the same target.
|
||||
std::mutex g_export_mutex;
|
||||
|
||||
bool trampoline_export(const char *dll, const char *name, void *hook, void **orig) {
|
||||
std::lock_guard<std::mutex> lock(g_export_mutex);
|
||||
if (*orig) {
|
||||
return true;
|
||||
}
|
||||
HMODULE mod = GetModuleHandleA(dll);
|
||||
if (!mod) {
|
||||
return false;
|
||||
}
|
||||
void *addr = reinterpret_cast<void *>(GetProcAddress(mod, name));
|
||||
if (!addr) {
|
||||
return false;
|
||||
}
|
||||
*orig = addr; // trampoline_try reads *orig before overwriting it.
|
||||
if (!detour::trampoline_try(addr, hook, orig)) {
|
||||
*orig = nullptr;
|
||||
return false;
|
||||
}
|
||||
log_info("graphics::d3d11", "trampolined {}!{}", dll, name);
|
||||
return true;
|
||||
}
|
||||
|
||||
void try_install_d3d11_exports() {
|
||||
if (g_d3d11_exports_hooked) {
|
||||
return;
|
||||
}
|
||||
if (trampoline_export("d3d11.dll", "D3D11CreateDeviceAndSwapChain",
|
||||
(void *) D3D11CreateDeviceAndSwapChain_hook,
|
||||
(void **) &D3D11CreateDeviceAndSwapChain_orig)) {
|
||||
g_d3d11_exports_hooked = true;
|
||||
}
|
||||
}
|
||||
|
||||
void try_install_dxgi_exports() {
|
||||
if (g_dxgi_exports_hooked) {
|
||||
return;
|
||||
}
|
||||
struct entry { const char *name; void *hook; void **orig; };
|
||||
const entry entries[] = {
|
||||
{ "CreateDXGIFactory", (void *) CreateDXGIFactory_hook,
|
||||
(void **) &CreateDXGIFactory_orig },
|
||||
{ "CreateDXGIFactory1", (void *) CreateDXGIFactory1_hook,
|
||||
(void **) &CreateDXGIFactory1_orig },
|
||||
{ "CreateDXGIFactory2", (void *) CreateDXGIFactory2_hook,
|
||||
(void **) &CreateDXGIFactory2_orig },
|
||||
};
|
||||
bool any = false;
|
||||
for (auto &e : entries) {
|
||||
any |= trampoline_export("dxgi.dll", e.name, e.hook, e.orig);
|
||||
}
|
||||
if (any) {
|
||||
g_dxgi_exports_hooked = true;
|
||||
}
|
||||
}
|
||||
|
||||
void try_capture_if_ready() {
|
||||
if (g_d3d11_exports_hooked && g_dxgi_exports_hooked) {
|
||||
d3d11_hooks::try_capture_vtables();
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
// LDR notification + polling fallback
|
||||
|
||||
bool dll_name_ends_with(PCUNICODE_STRING name, const wchar_t *suffix) {
|
||||
if (!name || !name->Buffer) {
|
||||
return false;
|
||||
}
|
||||
const size_t n = name->Length / sizeof(WCHAR);
|
||||
const size_t s = wcslen(suffix);
|
||||
return n >= s && _wcsnicmp(name->Buffer + n - s, suffix, s) == 0;
|
||||
}
|
||||
|
||||
VOID CALLBACK ldr_dll_notification(
|
||||
ULONG reason, PCLDR_DLL_NOTIFICATION_DATA data, PVOID /*context*/)
|
||||
{
|
||||
if (reason != LDR_DLL_NOTIFICATION_REASON_LOADED || !data) {
|
||||
return;
|
||||
}
|
||||
if (dll_name_ends_with(data->Loaded.BaseDllName, L"d3d11.dll")) {
|
||||
try_install_d3d11_exports();
|
||||
} else if (dll_name_ends_with(data->Loaded.BaseDllName, L"dxgi.dll")) {
|
||||
try_install_dxgi_exports();
|
||||
}
|
||||
}
|
||||
|
||||
// execexe maps d3d11/dxgi via a path that bypasses LdrLoadDll, so the
|
||||
// notification above never fires for those DLLs and we have to poll.
|
||||
std::atomic<bool> g_stop { false };
|
||||
std::thread g_poll_thread;
|
||||
std::mutex g_init_mutex;
|
||||
PVOID g_ldr_cookie = nullptr;
|
||||
|
||||
void poll_thread() {
|
||||
using namespace std::chrono_literals;
|
||||
for (int32_t i = 0; i < 120 && !g_stop.load(); ++i) {
|
||||
try_install_d3d11_exports();
|
||||
try_install_dxgi_exports();
|
||||
if (g_d3d11_exports_hooked && g_dxgi_exports_hooked) {
|
||||
d3d11_hooks::try_capture_vtables();
|
||||
return;
|
||||
}
|
||||
// sliced so shutdown doesn't have to wait a full second.
|
||||
for (int32_t s = 0; s < 10 && !g_stop.load(); ++s) {
|
||||
std::this_thread::sleep_for(100ms);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
void graphics_d3d11_init() {
|
||||
// dx11 titles always run under execexe. skipping on pure-dx9 games keeps
|
||||
// their startup path completely untouched (no exports patched, no poll
|
||||
// thread, no LDR callback).
|
||||
if (!GetModuleHandleW(L"execexe.dll")) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> lock(g_init_mutex);
|
||||
if (g_poll_thread.joinable()) {
|
||||
return; // already initialized
|
||||
}
|
||||
|
||||
log_info("graphics::d3d11", "initializing");
|
||||
|
||||
// trampoline now if either DLL is already in the PEB.
|
||||
try_install_d3d11_exports();
|
||||
try_install_dxgi_exports();
|
||||
try_capture_if_ready();
|
||||
|
||||
// catches standard LdrLoadDll loads.
|
||||
auto reg = reinterpret_cast<decltype(&LdrRegisterDllNotification)>(
|
||||
GetProcAddress(GetModuleHandleW(L"ntdll.dll"), "LdrRegisterDllNotification"));
|
||||
if (reg) {
|
||||
NTSTATUS st = reg(0, ldr_dll_notification, nullptr, &g_ldr_cookie);
|
||||
if (NT_SUCCESS(st)) {
|
||||
log_info("graphics::d3d11", "registered LDR DLL notification");
|
||||
} else {
|
||||
g_ldr_cookie = nullptr;
|
||||
log_warning("graphics::d3d11",
|
||||
"LdrRegisterDllNotification failed: {:#x}", (unsigned long)st);
|
||||
}
|
||||
}
|
||||
|
||||
// catches the execexe loader path that bypasses LdrLoadDll.
|
||||
g_poll_thread = std::thread(poll_thread);
|
||||
}
|
||||
|
||||
void graphics_d3d11_shutdown() {
|
||||
std::lock_guard<std::mutex> lock(g_init_mutex);
|
||||
|
||||
// unregister first so the callback can't fire mid-teardown.
|
||||
if (g_ldr_cookie) {
|
||||
auto unreg = reinterpret_cast<decltype(&LdrUnregisterDllNotification)>(
|
||||
GetProcAddress(GetModuleHandleW(L"ntdll.dll"), "LdrUnregisterDllNotification"));
|
||||
if (unreg) {
|
||||
unreg(g_ldr_cookie);
|
||||
}
|
||||
g_ldr_cookie = nullptr;
|
||||
}
|
||||
|
||||
g_stop.store(true);
|
||||
if (g_poll_thread.joinable()) {
|
||||
g_poll_thread.join();
|
||||
}
|
||||
}
|
||||
|
||||
#endif // SPICE_D3D11
|
||||
@@ -0,0 +1,24 @@
|
||||
#pragma once
|
||||
|
||||
#include "overlay/overlay.h"
|
||||
|
||||
void graphics_d3d11_init();
|
||||
void graphics_d3d11_shutdown();
|
||||
|
||||
#ifdef SPICE_D3D11
|
||||
|
||||
struct ID3D11Device;
|
||||
struct ID3D11DeviceContext;
|
||||
struct ID3D11RenderTargetView;
|
||||
struct IDXGISwapChain;
|
||||
|
||||
namespace overlay::d3d11 {
|
||||
|
||||
void render(ID3D11Device *device,
|
||||
ID3D11DeviceContext *context,
|
||||
IDXGISwapChain *swapchain,
|
||||
ID3D11RenderTargetView **rtv);
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,102 @@
|
||||
// dx11 factory vtable hooks. patches CreateSwapChain / CreateSwapChainForHwnd
|
||||
// so we can install_swapchain_hooks against every newly-created swapchain.
|
||||
|
||||
#include "d3d11_backend.h"
|
||||
|
||||
#ifdef SPICE_D3D11
|
||||
|
||||
#include <mutex>
|
||||
|
||||
#include <windows.h>
|
||||
#include <d3d11.h>
|
||||
#include <dxgi.h>
|
||||
#include <dxgi1_2.h>
|
||||
|
||||
#include "d3d11_internal.h"
|
||||
|
||||
namespace {
|
||||
|
||||
using CreateSwapChain_t = HRESULT(STDMETHODCALLTYPE *)(
|
||||
IDXGIFactory *, IUnknown *, DXGI_SWAP_CHAIN_DESC *, IDXGISwapChain **);
|
||||
using CreateSwapChainForHwnd_t = HRESULT(STDMETHODCALLTYPE *)(
|
||||
IDXGIFactory2 *, IUnknown *, HWND,
|
||||
const DXGI_SWAP_CHAIN_DESC1 *,
|
||||
const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *,
|
||||
IDXGIOutput *, IDXGISwapChain1 **);
|
||||
|
||||
CreateSwapChain_t CreateSwapChain_orig = nullptr;
|
||||
CreateSwapChainForHwnd_t CreateSwapChainForHwnd_orig = nullptr;
|
||||
|
||||
bool g_factory_hooked = false;
|
||||
bool g_factory2_hooked = false;
|
||||
std::mutex g_hook_mutex;
|
||||
|
||||
HRESULT STDMETHODCALLTYPE CreateSwapChain_hook(
|
||||
IDXGIFactory *factory, IUnknown *pDevice,
|
||||
DXGI_SWAP_CHAIN_DESC *pDesc, IDXGISwapChain **ppSwapChain)
|
||||
{
|
||||
HRESULT res = CreateSwapChain_orig(factory, pDevice, pDesc, ppSwapChain);
|
||||
if (SUCCEEDED(res) && ppSwapChain && *ppSwapChain) {
|
||||
if (pDesc) {
|
||||
d3d11_hooks::note_main_hwnd(pDesc->OutputWindow);
|
||||
}
|
||||
d3d11_hooks::install_swapchain_hooks(*ppSwapChain);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE CreateSwapChainForHwnd_hook(
|
||||
IDXGIFactory2 *factory, IUnknown *pDevice, HWND hWnd,
|
||||
const DXGI_SWAP_CHAIN_DESC1 *pDesc,
|
||||
const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pFullscreenDesc,
|
||||
IDXGIOutput *pRestrictToOutput, IDXGISwapChain1 **ppSwapChain)
|
||||
{
|
||||
HRESULT res = CreateSwapChainForHwnd_orig(
|
||||
factory, pDevice, hWnd, pDesc, pFullscreenDesc, pRestrictToOutput, ppSwapChain);
|
||||
if (SUCCEEDED(res) && ppSwapChain && *ppSwapChain) {
|
||||
d3d11_hooks::note_main_hwnd(hWnd);
|
||||
d3d11_hooks::install_swapchain_hooks(*ppSwapChain);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
// QI-and-hook helper: dedupes the IDXGIFactory / IDXGIFactory2 install paths.
|
||||
template<typename Iface>
|
||||
void install_on(IUnknown *factory, bool &flag,
|
||||
size_t vtbl_index, void *hook, void **orig, const char *name)
|
||||
{
|
||||
if (flag) {
|
||||
return;
|
||||
}
|
||||
Iface *f = nullptr;
|
||||
if (FAILED(factory->QueryInterface(IID_PPV_ARGS(&f))) || !f) {
|
||||
return;
|
||||
}
|
||||
if (d3d11_hooks::hook_vtbl(f, vtbl_index, hook, orig, name)) {
|
||||
flag = true;
|
||||
}
|
||||
f->Release();
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
namespace d3d11_hooks {
|
||||
|
||||
void install_factory_hooks(IUnknown *factory) {
|
||||
if (!factory) {
|
||||
return;
|
||||
}
|
||||
std::lock_guard<std::mutex> lock(g_hook_mutex);
|
||||
|
||||
install_on<IDXGIFactory>(factory, g_factory_hooked, 10,
|
||||
(void *) CreateSwapChain_hook, (void **) &CreateSwapChain_orig,
|
||||
"IDXGIFactory::CreateSwapChain");
|
||||
|
||||
install_on<IDXGIFactory2>(factory, g_factory2_hooked, 15,
|
||||
(void *) CreateSwapChainForHwnd_hook, (void **) &CreateSwapChainForHwnd_orig,
|
||||
"IDXGIFactory2::CreateSwapChainForHwnd");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif // SPICE_D3D11
|
||||
@@ -0,0 +1,59 @@
|
||||
#pragma once
|
||||
|
||||
// internal glue for the dx11 backend. all symbols gated on SPICE_D3D11.
|
||||
|
||||
#include "overlay/overlay.h"
|
||||
|
||||
#ifdef SPICE_D3D11
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include "util/detour.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
struct HWND__; typedef HWND__ *HWND;
|
||||
struct IUnknown;
|
||||
struct IDXGISwapChain;
|
||||
|
||||
namespace d3d11_hooks {
|
||||
|
||||
void install_swapchain_hooks(IDXGISwapChain *swapchain);
|
||||
void install_factory_hooks(IUnknown *factory);
|
||||
void try_capture_vtables();
|
||||
|
||||
// first non-null swapchain HWND wins; later ones (sub-screens, IME
|
||||
// helpers) are ignored. the dummy capture window is exempted via
|
||||
// ignore_hwnd.
|
||||
void note_main_hwnd(HWND hwnd);
|
||||
HWND main_hwnd();
|
||||
void ignore_hwnd(HWND hwnd);
|
||||
|
||||
// capture backbuffer to PNG if a screenshot was requested.
|
||||
void try_screenshot(IDXGISwapChain *swapchain);
|
||||
|
||||
// trampoline a virtual method by vtable index. on failure *orig is null.
|
||||
inline bool hook_vtbl(void *iface, size_t index,
|
||||
void *hook, void **orig, const char *name)
|
||||
{
|
||||
void **vtbl = *reinterpret_cast<void ***>(iface);
|
||||
void *target = vtbl[index];
|
||||
// trampoline_try reads *orig before overwriting it.
|
||||
*orig = target;
|
||||
if (!detour::trampoline_try(target, hook, orig)) {
|
||||
*orig = nullptr;
|
||||
log_warning("graphics::d3d11", "failed to hook {}", name);
|
||||
return false;
|
||||
}
|
||||
log_info("graphics::d3d11", "hooked {}", name);
|
||||
return true;
|
||||
}
|
||||
|
||||
// minimal COM RAII used by capture / screenshot paths.
|
||||
struct com_release {
|
||||
void operator()(IUnknown *p) const { if (p) p->Release(); }
|
||||
};
|
||||
template<typename T> using com_ptr = std::unique_ptr<T, com_release>;
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,165 @@
|
||||
// dx11 screenshot capture. mirrors the d3d9 backend: copy the current
|
||||
// backbuffer into a staging texture, force alpha=255, write PNG via
|
||||
// stb_image_write, push to clipboard and notify.
|
||||
|
||||
#include "d3d11_backend.h"
|
||||
|
||||
#ifdef SPICE_D3D11
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include <windows.h>
|
||||
#include <d3d11.h>
|
||||
#include <dxgi.h>
|
||||
|
||||
#include "d3d11_internal.h"
|
||||
|
||||
#include "external/stb_image_write.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "misc/clipboard.h"
|
||||
#include "overlay/notifications.h"
|
||||
#include "util/fileutils.h"
|
||||
|
||||
using d3d11_hooks::com_ptr;
|
||||
|
||||
namespace {
|
||||
|
||||
// copy the swapchain backbuffer into a CPU-readable staging texture and
|
||||
// flatten it into an RGBA8 buffer (BGRA backbuffers are swizzled,
|
||||
// alpha is forced to 255).
|
||||
bool copy_backbuffer_to_rgba(IDXGISwapChain *swapchain,
|
||||
ID3D11Device *device,
|
||||
ID3D11DeviceContext *context,
|
||||
std::vector<uint8_t> &out,
|
||||
uint32_t &out_w, uint32_t &out_h)
|
||||
{
|
||||
ID3D11Texture2D *raw_bb = nullptr;
|
||||
if (FAILED(swapchain->GetBuffer(0, IID_PPV_ARGS(&raw_bb))) || !raw_bb) {
|
||||
return false;
|
||||
}
|
||||
com_ptr<ID3D11Texture2D> backbuffer(raw_bb);
|
||||
|
||||
D3D11_TEXTURE2D_DESC desc {};
|
||||
backbuffer->GetDesc(&desc);
|
||||
|
||||
// MSAA backbuffers can't be CopyResource'd into a non-MS staging target.
|
||||
com_ptr<ID3D11Texture2D> resolved;
|
||||
ID3D11Texture2D *source = backbuffer.get();
|
||||
if (desc.SampleDesc.Count > 1) {
|
||||
D3D11_TEXTURE2D_DESC rd = desc;
|
||||
rd.SampleDesc.Count = 1;
|
||||
rd.SampleDesc.Quality = 0;
|
||||
rd.Usage = D3D11_USAGE_DEFAULT;
|
||||
rd.BindFlags = D3D11_BIND_RENDER_TARGET;
|
||||
rd.CPUAccessFlags = 0;
|
||||
rd.MiscFlags = 0;
|
||||
ID3D11Texture2D *r = nullptr;
|
||||
if (FAILED(device->CreateTexture2D(&rd, nullptr, &r)) || !r) {
|
||||
return false;
|
||||
}
|
||||
resolved.reset(r);
|
||||
context->ResolveSubresource(resolved.get(), 0, backbuffer.get(), 0, desc.Format);
|
||||
source = resolved.get();
|
||||
}
|
||||
|
||||
D3D11_TEXTURE2D_DESC sd {};
|
||||
sd.Width = desc.Width;
|
||||
sd.Height = desc.Height;
|
||||
sd.MipLevels = 1;
|
||||
sd.ArraySize = 1;
|
||||
sd.Format = desc.Format;
|
||||
sd.SampleDesc.Count = 1;
|
||||
sd.Usage = D3D11_USAGE_STAGING;
|
||||
sd.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
||||
|
||||
ID3D11Texture2D *raw_staging = nullptr;
|
||||
if (FAILED(device->CreateTexture2D(&sd, nullptr, &raw_staging)) || !raw_staging) {
|
||||
return false;
|
||||
}
|
||||
com_ptr<ID3D11Texture2D> staging(raw_staging);
|
||||
context->CopyResource(staging.get(), source);
|
||||
|
||||
D3D11_MAPPED_SUBRESOURCE mapped {};
|
||||
if (FAILED(context->Map(staging.get(), 0, D3D11_MAP_READ, 0, &mapped))) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// backbuffers from GetDesc are always fully-typed (never _TYPELESS).
|
||||
const bool is_bgra = desc.Format == DXGI_FORMAT_B8G8R8A8_UNORM
|
||||
|| desc.Format == DXGI_FORMAT_B8G8R8A8_UNORM_SRGB;
|
||||
|
||||
out.resize(static_cast<size_t>(desc.Width) * desc.Height * 4);
|
||||
const uint8_t *src_base = reinterpret_cast<const uint8_t *>(mapped.pData);
|
||||
for (uint32_t y = 0; y < desc.Height; ++y) {
|
||||
const uint8_t *row = src_base + static_cast<size_t>(y) * mapped.RowPitch;
|
||||
uint8_t *dst = out.data() + static_cast<size_t>(y) * desc.Width * 4;
|
||||
for (uint32_t x = 0; x < desc.Width; ++x) {
|
||||
dst[x * 4 + 0] = row[x * 4 + (is_bgra ? 2 : 0)];
|
||||
dst[x * 4 + 1] = row[x * 4 + 1];
|
||||
dst[x * 4 + 2] = row[x * 4 + (is_bgra ? 0 : 2)];
|
||||
dst[x * 4 + 3] = 255;
|
||||
}
|
||||
}
|
||||
|
||||
context->Unmap(staging.get(), 0);
|
||||
|
||||
out_w = desc.Width;
|
||||
out_h = desc.Height;
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
namespace d3d11_hooks {
|
||||
|
||||
void try_screenshot(IDXGISwapChain *swapchain) {
|
||||
if (!swapchain || !graphics_screenshot_consume()) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto file_path = graphics_screenshot_genpath();
|
||||
if (file_path.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
ID3D11Device *raw_device = nullptr;
|
||||
if (FAILED(swapchain->GetDevice(IID_PPV_ARGS(&raw_device))) || !raw_device) {
|
||||
return;
|
||||
}
|
||||
com_ptr<ID3D11Device> device(raw_device);
|
||||
ID3D11DeviceContext *raw_ctx = nullptr;
|
||||
device->GetImmediateContext(&raw_ctx);
|
||||
if (!raw_ctx) {
|
||||
return;
|
||||
}
|
||||
com_ptr<ID3D11DeviceContext> context(raw_ctx);
|
||||
|
||||
std::vector<uint8_t> pixels;
|
||||
uint32_t w = 0, h = 0;
|
||||
if (!copy_backbuffer_to_rgba(swapchain, device.get(), context.get(), pixels, w, h)) {
|
||||
log_warning("graphics::d3d11", "screenshot: failed to capture backbuffer");
|
||||
overlay::notifications::add(
|
||||
overlay::notifications::Severity::Error,
|
||||
"Screenshot failed to capture");
|
||||
return;
|
||||
}
|
||||
|
||||
log_info("graphics::d3d11", "saving screenshot to {}", file_path);
|
||||
if (stbi_write_png(file_path.c_str(), (int) w, (int) h, 4,
|
||||
pixels.data(), (int) w * 4))
|
||||
{
|
||||
clipboard::copy_image(file_path);
|
||||
overlay::notifications::add(
|
||||
overlay::notifications::Severity::Success,
|
||||
fmt::format("Screenshot saved: {}", fileutils::basename(file_path)));
|
||||
} else {
|
||||
log_warning("graphics::d3d11", "screenshot: stbi_write_png failed");
|
||||
overlay::notifications::add(
|
||||
overlay::notifications::Severity::Error,
|
||||
"Screenshot failed to save");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif // SPICE_D3D11
|
||||
@@ -0,0 +1,289 @@
|
||||
// dx11 swapchain vtable hooks + per-frame overlay pump.
|
||||
//
|
||||
// dxgi shares vtables across swapchain instances, so we only need to patch
|
||||
// Present / Present1 / ResizeBuffers once on the first instance we see.
|
||||
// each frame we lazily attach the overlay to whichever swapchain is
|
||||
// presenting, then drive its imgui update / new_frame / render cycle.
|
||||
|
||||
#include "d3d11_backend.h"
|
||||
|
||||
#ifdef SPICE_D3D11
|
||||
|
||||
#include <atomic>
|
||||
#include <mutex>
|
||||
|
||||
#include <windows.h>
|
||||
#include <d3d11.h>
|
||||
#include <dxgi.h>
|
||||
#include <dxgi1_2.h>
|
||||
|
||||
#include "d3d11_internal.h"
|
||||
|
||||
#include "external/imgui/imgui.h"
|
||||
#include "external/imgui/backends/imgui_impl_dx11.h"
|
||||
#include "overlay/imgui/impl_spice.h"
|
||||
|
||||
#include "games/io.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "launcher/launcher.h"
|
||||
#include "misc/eamuse.h"
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// overlay render bridge
|
||||
|
||||
namespace overlay::d3d11 {
|
||||
|
||||
// sRGB backbuffers need a UNORM view: ImGui vertex colors are already
|
||||
// sRGB-encoded, so an extra linear->sRGB conversion would wash the
|
||||
// overlay out white.
|
||||
static DXGI_FORMAT to_unorm_view(DXGI_FORMAT fmt) {
|
||||
switch (fmt) {
|
||||
case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB: return DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB: return DXGI_FORMAT_B8G8R8A8_UNORM;
|
||||
default: return fmt;
|
||||
}
|
||||
}
|
||||
|
||||
static void ensure_rtv(ID3D11Device *device,
|
||||
IDXGISwapChain *swapchain,
|
||||
ID3D11RenderTargetView **rtv)
|
||||
{
|
||||
if (*rtv || !device || !swapchain) {
|
||||
return;
|
||||
}
|
||||
ID3D11Texture2D *backbuffer = nullptr;
|
||||
if (FAILED(swapchain->GetBuffer(0, IID_PPV_ARGS(&backbuffer))) || !backbuffer) {
|
||||
return;
|
||||
}
|
||||
D3D11_TEXTURE2D_DESC td {};
|
||||
backbuffer->GetDesc(&td);
|
||||
const DXGI_FORMAT view_fmt = to_unorm_view(td.Format);
|
||||
if (view_fmt != td.Format) {
|
||||
D3D11_RENDER_TARGET_VIEW_DESC rtvd {};
|
||||
rtvd.Format = view_fmt;
|
||||
rtvd.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
|
||||
device->CreateRenderTargetView(backbuffer, &rtvd, rtv);
|
||||
} else {
|
||||
device->CreateRenderTargetView(backbuffer, nullptr, rtv);
|
||||
}
|
||||
backbuffer->Release();
|
||||
}
|
||||
|
||||
// bind the backbuffer (lazily creating the RTV) and draw the imgui
|
||||
// frame on top. reset_invalidate releases *rtv on ResizeBuffers.
|
||||
void render(ID3D11Device *device,
|
||||
ID3D11DeviceContext *context,
|
||||
IDXGISwapChain *swapchain,
|
||||
ID3D11RenderTargetView **rtv)
|
||||
{
|
||||
ensure_rtv(device, swapchain, rtv);
|
||||
if (!*rtv || !context) {
|
||||
return;
|
||||
}
|
||||
// present happens immediately after, so no need to save the previous
|
||||
// RT binding (flip-model resets it anyway).
|
||||
context->OMSetRenderTargets(1, rtv, nullptr);
|
||||
ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// file-local state + per-frame helpers
|
||||
|
||||
namespace {
|
||||
|
||||
using Present_t = HRESULT(STDMETHODCALLTYPE *)(
|
||||
IDXGISwapChain *, UINT, UINT);
|
||||
using ResizeBuffers_t = HRESULT(STDMETHODCALLTYPE *)(
|
||||
IDXGISwapChain *, UINT, UINT, UINT, DXGI_FORMAT, UINT);
|
||||
using Present1_t = HRESULT(STDMETHODCALLTYPE *)(
|
||||
IDXGISwapChain1 *, UINT, UINT, const DXGI_PRESENT_PARAMETERS *);
|
||||
|
||||
Present_t Present_orig = nullptr;
|
||||
ResizeBuffers_t ResizeBuffers_orig = nullptr;
|
||||
Present1_t Present1_orig = nullptr;
|
||||
|
||||
bool g_swapchain_hooked = false;
|
||||
bool g_swapchain1_hooked = false;
|
||||
|
||||
void try_create_overlay(IDXGISwapChain *swapchain) {
|
||||
if (!swapchain || overlay::OVERLAY) {
|
||||
return;
|
||||
}
|
||||
|
||||
DXGI_SWAP_CHAIN_DESC desc {};
|
||||
if (FAILED(swapchain->GetDesc(&desc)) || !desc.OutputWindow) {
|
||||
return;
|
||||
}
|
||||
|
||||
// only attach to the main game window; ignore sub-screens / IME helpers.
|
||||
HWND main = d3d11_hooks::main_hwnd();
|
||||
if (main && desc.OutputWindow != main) {
|
||||
return;
|
||||
}
|
||||
|
||||
ID3D11Device *device = nullptr;
|
||||
if (FAILED(swapchain->GetDevice(IID_PPV_ARGS(&device))) || !device) {
|
||||
return;
|
||||
}
|
||||
ID3D11DeviceContext *context = nullptr;
|
||||
device->GetImmediateContext(&context);
|
||||
|
||||
if (context) {
|
||||
overlay::create_d3d11(desc.OutputWindow, device, context, swapchain);
|
||||
RECT cr {};
|
||||
::GetClientRect(desc.OutputWindow, &cr);
|
||||
log_info("graphics::d3d11",
|
||||
"attached overlay to swapchain hwnd=0x{:x} backbuffer={}x{} client={}x{}",
|
||||
(uintptr_t) desc.OutputWindow,
|
||||
desc.BufferDesc.Width, desc.BufferDesc.Height,
|
||||
cr.right - cr.left, cr.bottom - cr.top);
|
||||
context->Release();
|
||||
}
|
||||
device->Release();
|
||||
}
|
||||
|
||||
// rising-edge screenshot hotkey poll (mirrors d3d9 backend behaviour).
|
||||
void poll_screenshot_hotkey() {
|
||||
static bool s_down = false;
|
||||
auto buttons = games::get_buttons_overlay(eamuse_get_game());
|
||||
const bool pressed = buttons
|
||||
&& (!overlay::OVERLAY || overlay::OVERLAY->hotkeys_triggered())
|
||||
&& GameAPI::Buttons::getState(RI_MGR,
|
||||
buttons->at(games::OverlayButtons::Screenshot));
|
||||
if (pressed && !s_down) {
|
||||
graphics_screenshot_trigger();
|
||||
}
|
||||
s_down = pressed;
|
||||
}
|
||||
|
||||
void pump_overlay(IDXGISwapChain *swapchain) {
|
||||
if (!overlay::OVERLAY || !overlay::OVERLAY->uses_swapchain(swapchain)) {
|
||||
return;
|
||||
}
|
||||
|
||||
poll_screenshot_hotkey();
|
||||
|
||||
// size imgui to the backbuffer (not window client). dxgi may upscale
|
||||
// a small backbuffer into a larger client rect; without this override
|
||||
// imgui would draw past the RTV and the mouse mapping would be off.
|
||||
DXGI_SWAP_CHAIN_DESC desc {};
|
||||
if (SUCCEEDED(swapchain->GetDesc(&desc))) {
|
||||
ImGui_ImplSpice_SetDisplaySizeOverride(
|
||||
(float) desc.BufferDesc.Width,
|
||||
(float) desc.BufferDesc.Height);
|
||||
}
|
||||
|
||||
overlay::OVERLAY->update();
|
||||
overlay::OVERLAY->new_frame();
|
||||
overlay::OVERLAY->render();
|
||||
|
||||
// after overlay render so toasts/menus end up in the saved image.
|
||||
d3d11_hooks::try_screenshot(swapchain);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
// swapchain method hooks
|
||||
|
||||
HRESULT STDMETHODCALLTYPE Present_hook(
|
||||
IDXGISwapChain *swapchain, UINT SyncInterval, UINT Flags)
|
||||
{
|
||||
try_create_overlay(swapchain);
|
||||
pump_overlay(swapchain);
|
||||
return Present_orig(swapchain, SyncInterval, Flags);
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE Present1_hook(
|
||||
IDXGISwapChain1 *swapchain, UINT SyncInterval, UINT Flags,
|
||||
const DXGI_PRESENT_PARAMETERS *pParams)
|
||||
{
|
||||
try_create_overlay(swapchain);
|
||||
pump_overlay(swapchain);
|
||||
return Present1_orig(swapchain, SyncInterval, Flags, pParams);
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE ResizeBuffers_hook(
|
||||
IDXGISwapChain *swapchain, UINT BufferCount, UINT Width, UINT Height,
|
||||
DXGI_FORMAT NewFormat, UINT SwapChainFlags)
|
||||
{
|
||||
const bool ours = overlay::OVERLAY && overlay::OVERLAY->uses_swapchain(swapchain);
|
||||
if (ours) {
|
||||
log_info("graphics::d3d11", "ResizeBuffers {}x{} fmt={}",
|
||||
Width, Height, (int32_t) NewFormat);
|
||||
overlay::OVERLAY->reset_invalidate();
|
||||
}
|
||||
HRESULT res = ResizeBuffers_orig(
|
||||
swapchain, BufferCount, Width, Height, NewFormat, SwapChainFlags);
|
||||
if (ours && SUCCEEDED(res)) {
|
||||
overlay::OVERLAY->reset_recreate();
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// d3d11_hooks public surface: main-window tracking + vtable install.
|
||||
|
||||
namespace d3d11_hooks {
|
||||
|
||||
namespace {
|
||||
std::atomic<HWND> g_main_hwnd { nullptr };
|
||||
std::atomic<HWND> g_ignored_hwnd { nullptr };
|
||||
}
|
||||
|
||||
void note_main_hwnd(HWND hwnd) {
|
||||
if (!hwnd || hwnd == g_ignored_hwnd.load()) {
|
||||
return;
|
||||
}
|
||||
HWND expected = nullptr;
|
||||
if (g_main_hwnd.compare_exchange_strong(expected, hwnd)) {
|
||||
log_info("graphics::d3d11", "main hwnd recorded: 0x{:x}",
|
||||
(uintptr_t) hwnd);
|
||||
}
|
||||
}
|
||||
|
||||
HWND main_hwnd() {
|
||||
return g_main_hwnd.load();
|
||||
}
|
||||
|
||||
void ignore_hwnd(HWND hwnd) {
|
||||
g_ignored_hwnd.store(hwnd);
|
||||
}
|
||||
|
||||
// patch IDXGISwapChain::Present + ResizeBuffers and (if implemented)
|
||||
// IDXGISwapChain1::Present1. idempotent; flag is set only after success
|
||||
// so failed attempts can be retried on the next swapchain.
|
||||
void install_swapchain_hooks(IDXGISwapChain *swapchain) {
|
||||
if (!swapchain) {
|
||||
return;
|
||||
}
|
||||
static std::mutex s_hook_mutex;
|
||||
std::lock_guard<std::mutex> lock(s_hook_mutex);
|
||||
|
||||
if (!g_swapchain_hooked) {
|
||||
const bool a = hook_vtbl(swapchain, 8, (void *) Present_hook,
|
||||
(void **) &Present_orig, "IDXGISwapChain::Present");
|
||||
const bool b = hook_vtbl(swapchain, 13, (void *) ResizeBuffers_hook,
|
||||
(void **) &ResizeBuffers_orig, "IDXGISwapChain::ResizeBuffers");
|
||||
if (a && b) {
|
||||
g_swapchain_hooked = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!g_swapchain1_hooked) {
|
||||
IDXGISwapChain1 *sc1 = nullptr;
|
||||
if (SUCCEEDED(swapchain->QueryInterface(IID_PPV_ARGS(&sc1))) && sc1) {
|
||||
if (hook_vtbl(sc1, 22, (void *) Present1_hook,
|
||||
(void **) &Present1_orig, "IDXGISwapChain1::Present1")) {
|
||||
g_swapchain1_hooked = true;
|
||||
}
|
||||
sc1->Release();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif // SPICE_D3D11
|
||||
@@ -0,0 +1,175 @@
|
||||
// proactive vtable capture for the dx11 backend.
|
||||
//
|
||||
// titles under the execexe loader routinely race past our export-level
|
||||
// trampolines, so the game's first real swapchain never goes through us.
|
||||
// we sidestep that by creating a throwaway device + swapchain ourselves
|
||||
// the moment d3d11.dll + dxgi.dll appear, which patches the shared
|
||||
// IDXGISwapChain[1] / IDXGIFactory[2] vtables ahead of the game.
|
||||
|
||||
#include "d3d11_backend.h"
|
||||
|
||||
#ifdef SPICE_D3D11
|
||||
|
||||
#include <atomic>
|
||||
#include <memory>
|
||||
|
||||
#include <windows.h>
|
||||
#include <d3d11.h>
|
||||
#include <dxgi.h>
|
||||
#include <dxgi1_2.h>
|
||||
|
||||
#include "d3d11_internal.h"
|
||||
|
||||
using d3d11_hooks::com_ptr;
|
||||
|
||||
namespace {
|
||||
|
||||
using D3D11CreateDevice_t = HRESULT(WINAPI *)(
|
||||
IDXGIAdapter *, D3D_DRIVER_TYPE, HMODULE, UINT,
|
||||
const D3D_FEATURE_LEVEL *, UINT, UINT,
|
||||
ID3D11Device **, D3D_FEATURE_LEVEL *, ID3D11DeviceContext **);
|
||||
using CreateDXGIFactory1_t = HRESULT(WINAPI *)(REFIID, void **);
|
||||
using CreateDXGIFactory2_t = HRESULT(WINAPI *)(UINT, REFIID, void **);
|
||||
|
||||
std::atomic<bool> g_vtables_captured { false };
|
||||
|
||||
template<typename Fn>
|
||||
Fn resolve(HMODULE mod, const char *name) {
|
||||
return reinterpret_cast<Fn>(GetProcAddress(mod, name));
|
||||
}
|
||||
|
||||
com_ptr<IDXGIFactory2> create_factory2(CreateDXGIFactory2_t f2,
|
||||
CreateDXGIFactory1_t f1)
|
||||
{
|
||||
IDXGIFactory2 *raw = nullptr;
|
||||
if (f2 && SUCCEEDED(f2(0, IID_PPV_ARGS(&raw))) && raw) {
|
||||
return com_ptr<IDXGIFactory2>(raw);
|
||||
}
|
||||
IDXGIFactory1 *factory1 = nullptr;
|
||||
if (f1 && SUCCEEDED(f1(IID_PPV_ARGS(&factory1))) && factory1) {
|
||||
factory1->QueryInterface(IID_PPV_ARGS(&raw));
|
||||
factory1->Release();
|
||||
}
|
||||
return com_ptr<IDXGIFactory2>(raw);
|
||||
}
|
||||
|
||||
bool create_dummy_device(D3D11CreateDevice_t create,
|
||||
com_ptr<ID3D11Device> &device,
|
||||
com_ptr<ID3D11DeviceContext> &context)
|
||||
{
|
||||
static constexpr D3D_FEATURE_LEVEL levels[] = {
|
||||
D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0,
|
||||
D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0,
|
||||
};
|
||||
// hardware first, then WARP so headless / unusual configs still work.
|
||||
for (auto type : { D3D_DRIVER_TYPE_HARDWARE, D3D_DRIVER_TYPE_WARP }) {
|
||||
ID3D11Device *d = nullptr;
|
||||
ID3D11DeviceContext *c = nullptr;
|
||||
D3D_FEATURE_LEVEL got;
|
||||
if (SUCCEEDED(create(nullptr, type, nullptr, 0,
|
||||
levels, ARRAYSIZE(levels), D3D11_SDK_VERSION,
|
||||
&d, &got, &c)) && d) {
|
||||
device.reset(d);
|
||||
context.reset(c);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
namespace d3d11_hooks {
|
||||
|
||||
// create a throwaway device + swapchain to patch the shared vtables before
|
||||
// the game's loader races past our export trampolines. safe to call
|
||||
// repeatedly; runs at most once.
|
||||
void try_capture_vtables() {
|
||||
if (g_vtables_captured.load()) {
|
||||
return;
|
||||
}
|
||||
|
||||
HMODULE d3d11 = GetModuleHandleW(L"d3d11.dll");
|
||||
HMODULE dxgi = GetModuleHandleW(L"dxgi.dll");
|
||||
if (!d3d11 || !dxgi) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto create_device = resolve<D3D11CreateDevice_t>(d3d11, "D3D11CreateDevice");
|
||||
auto f2 = resolve<CreateDXGIFactory2_t>(dxgi, "CreateDXGIFactory2");
|
||||
auto f1 = resolve<CreateDXGIFactory1_t>(dxgi, "CreateDXGIFactory1");
|
||||
if (!create_device || (!f1 && !f2)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// serialize concurrent calls (poll thread + LDR notification). only
|
||||
// flip g_vtables_captured after success so failed attempts remain
|
||||
// retriable on the next tick.
|
||||
static std::atomic<bool> in_progress { false };
|
||||
if (in_progress.exchange(true)) {
|
||||
return;
|
||||
}
|
||||
struct scope_clear {
|
||||
std::atomic<bool> &flag;
|
||||
~scope_clear() { flag.store(false); }
|
||||
} clear { in_progress };
|
||||
|
||||
// hidden message-only window; STATIC is always registered by user32.
|
||||
HWND dummy_hwnd = CreateWindowExW(
|
||||
0, L"STATIC", L"", 0, 0, 0, 1, 1,
|
||||
HWND_MESSAGE, nullptr, GetModuleHandleW(nullptr), nullptr);
|
||||
if (!dummy_hwnd) {
|
||||
log_warning("graphics::d3d11",
|
||||
"vtable capture: CreateWindowExW failed (gle={})", (unsigned long)GetLastError());
|
||||
return;
|
||||
}
|
||||
auto destroy_hwnd = std::unique_ptr<HWND__, decltype(&DestroyWindow)>(
|
||||
dummy_hwnd, &DestroyWindow);
|
||||
|
||||
// if the game's CreateDXGIFactory_hook already raced us, our
|
||||
// CreateSwapChainForHwnd call below would trip the hook and try to
|
||||
// record dummy_hwnd as the main window. block that.
|
||||
ignore_hwnd(dummy_hwnd);
|
||||
|
||||
auto factory2 = create_factory2(f2, f1);
|
||||
if (!factory2) {
|
||||
log_warning("graphics::d3d11", "vtable capture: CreateDXGIFactory* failed");
|
||||
return;
|
||||
}
|
||||
|
||||
com_ptr<ID3D11Device> device;
|
||||
com_ptr<ID3D11DeviceContext> context;
|
||||
if (!create_dummy_device(create_device, device, context)) {
|
||||
log_warning("graphics::d3d11", "vtable capture: D3D11CreateDevice failed");
|
||||
return;
|
||||
}
|
||||
|
||||
DXGI_SWAP_CHAIN_DESC1 desc {};
|
||||
desc.Width = 1;
|
||||
desc.Height = 1;
|
||||
desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
||||
desc.SampleDesc.Count = 1;
|
||||
desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
||||
desc.BufferCount = 2;
|
||||
desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
|
||||
|
||||
IDXGISwapChain1 *raw_sc = nullptr;
|
||||
HRESULT hr = factory2->CreateSwapChainForHwnd(
|
||||
device.get(), dummy_hwnd, &desc, nullptr, nullptr, &raw_sc);
|
||||
if (FAILED(hr) || !raw_sc) {
|
||||
log_warning("graphics::d3d11",
|
||||
"vtable capture: CreateSwapChainForHwnd failed (hr={:#x})", (unsigned long)hr);
|
||||
return;
|
||||
}
|
||||
com_ptr<IDXGISwapChain1> swapchain(raw_sc);
|
||||
|
||||
install_swapchain_hooks(swapchain.get());
|
||||
install_factory_hooks(factory2.get());
|
||||
|
||||
g_vtables_captured.store(true);
|
||||
log_info("graphics::d3d11", "vtable capture complete (via dummy swapchain)");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif // SPICE_D3D11
|
||||
@@ -28,8 +28,10 @@
|
||||
#include "misc/eamuse.h"
|
||||
#include "misc/wintouchemu.h"
|
||||
#include "overlay/overlay.h"
|
||||
#include "overlay/notifications.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/deferlog.h"
|
||||
#include "util/fileutils.h"
|
||||
#include "util/flags_helper.h"
|
||||
#include "util/libutils.h"
|
||||
#include "util/logging.h"
|
||||
@@ -465,15 +467,21 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::RegisterSoftwareDevice(void *pIniti
|
||||
UINT STDMETHODCALLTYPE WrappedIDirect3D9::GetAdapterCount() {
|
||||
UINT result = pReal->GetAdapterCount();
|
||||
|
||||
if (!FAKE_SUBSCREEN_ADAPTER && games::popn::is_pikapika_model() && result == 1) {
|
||||
FAKE_SUBSCREEN_ADAPTER = true;
|
||||
log_info(
|
||||
"graphics::d3d9",
|
||||
"GetAdapterCount returned 1, popn needs 2 adapters - enabliing fake submonitor mode");
|
||||
}
|
||||
if (!FAKE_SUBSCREEN_ADAPTER) {
|
||||
if (games::popn::is_pikapika_model() && result == 1) {
|
||||
FAKE_SUBSCREEN_ADAPTER = true;
|
||||
log_info(
|
||||
"graphics::d3d9",
|
||||
"GetAdapterCount returned {}, popn needs 2 adapters - enabling fake submonitor mode", result);
|
||||
return 2;
|
||||
|
||||
if (FAKE_SUBSCREEN_ADAPTER) {
|
||||
return 2;
|
||||
} else if (games::gitadora::is_arena_model() && !GRAPHICS_WINDOWED && result < 4) {
|
||||
FAKE_SUBSCREEN_ADAPTER = true;
|
||||
log_info(
|
||||
"graphics::d3d9",
|
||||
"GetAdapterCount returned {}, gfdm needs 4 adapters - enabling fake submonitor mode", result);
|
||||
return 4;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
@@ -485,12 +493,14 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::GetAdapterIdentifier(
|
||||
D3DADAPTER_IDENTIFIER9 *pIdentifier)
|
||||
{
|
||||
|
||||
if (FAKE_SUBSCREEN_ADAPTER && Adapter == 1 && pIdentifier) {
|
||||
if (FAKE_SUBSCREEN_ADAPTER && Adapter > 0 && pIdentifier) {
|
||||
*pIdentifier = {};
|
||||
strcpy(pIdentifier->DeviceName, "\\\\.\\DISPLAY_SPICE_FAKE");
|
||||
const std::string adapter_name = fmt::format("\\\\.\\DISPLAY_SPICE_FAKE_{}", Adapter);
|
||||
strcpy(pIdentifier->DeviceName, adapter_name.c_str());
|
||||
log_misc(
|
||||
"graphics::d3d9",
|
||||
"GetAdapterIdentifier called for fake subscreen adapter 1: {}",
|
||||
"GetAdapterIdentifier called for fake subscreen adapter {}: {}",
|
||||
Adapter,
|
||||
pIdentifier->DeviceName);
|
||||
return S_OK;
|
||||
}
|
||||
@@ -499,8 +509,8 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::GetAdapterIdentifier(
|
||||
}
|
||||
|
||||
UINT STDMETHODCALLTYPE WrappedIDirect3D9::GetAdapterModeCount(UINT Adapter, D3DFORMAT Format) {
|
||||
if (FAKE_SUBSCREEN_ADAPTER && Adapter == 1) {
|
||||
log_misc("graphics::d3d9", "GetAdapterModeCount called for fake subscreen adapter");
|
||||
if (FAKE_SUBSCREEN_ADAPTER && Adapter > 0) {
|
||||
log_misc("graphics::d3d9", "GetAdapterModeCount called for fake subscreen adapter {}", Adapter);
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -513,8 +523,8 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::EnumAdapterModes(
|
||||
UINT Mode,
|
||||
D3DDISPLAYMODE *pMode)
|
||||
{
|
||||
if (FAKE_SUBSCREEN_ADAPTER && Adapter == 1) {
|
||||
log_misc("graphics::d3d9", "EnumAdapterModes called for fake subscreen adapter");
|
||||
if (FAKE_SUBSCREEN_ADAPTER && Adapter > 0) {
|
||||
log_misc("graphics::d3d9", "EnumAdapterModes called for fake subscreen adapter {}", Adapter);
|
||||
if (Mode == 0 && pMode) {
|
||||
pMode->Width = 1280;
|
||||
pMode->Height = 800;
|
||||
@@ -622,8 +632,8 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CheckDeviceFormat(
|
||||
D3DRESOURCETYPE RType,
|
||||
D3DFORMAT CheckFormat)
|
||||
{
|
||||
if (FAKE_SUBSCREEN_ADAPTER && Adapter == 1) {
|
||||
log_misc("graphics::d3d9", "CheckDeviceFormat called for fake subscreen adapter");
|
||||
if (FAKE_SUBSCREEN_ADAPTER && Adapter > 0) {
|
||||
log_misc("graphics::d3d9", "CheckDeviceFormat called for fake subscreen adapter {}", Adapter);
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
@@ -708,7 +718,7 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::GetDeviceCaps(UINT Adapter, D3DDEVT
|
||||
}
|
||||
// in windowed mode, LDJ will always launch two windows, no special handling needed here
|
||||
} else if (avs::game::is_model("KFC")) {
|
||||
if (GRAPHICS_WINDOWED && GRAPHICS_PREVENT_SECONDARY_WINDOW) {
|
||||
if (GRAPHICS_WINDOWED && GRAPHICS_PREVENT_SECONDARY_WINDOWS) {
|
||||
// user wants windowed mode but does not want subscreen at all
|
||||
pCaps->NumberOfAdaptersInGroup = 1;
|
||||
} else {
|
||||
@@ -1143,10 +1153,15 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDeviceEx(
|
||||
|
||||
*ppReturnedDeviceInterface = new WrappedIDirect3DDevice9(hFocusWindow, *ppReturnedDeviceInterface);
|
||||
|
||||
// initialize sub screen if IIDX/SDVX requested a multi-head context
|
||||
if (avs::game::is_model({"LDJ", "KFC", "M39"}) &&
|
||||
// initialize sub screen if the game requested a multi-head context
|
||||
if (avs::game::is_model({"LDJ", "KFC", "M39", "M32"}) &&
|
||||
(orig_behavior_flags & D3DCREATE_ADAPTERGROUP_DEVICE)) {
|
||||
graphics_d3d9_ldj_init_sub_screen(*ppReturnedDeviceInterface, &pPresentationParameters[1]);
|
||||
|
||||
UINT i = 1;
|
||||
if (games::gitadora::is_arena_model()) {
|
||||
i = 2;
|
||||
}
|
||||
graphics_d3d9_ldj_init_sub_screen(*ppReturnedDeviceInterface, &pPresentationParameters[i]);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1196,7 +1211,13 @@ static void graphics_d3d9_ldj_init_sub_screen(IDirect3DDevice9Ex *device, D3DPRE
|
||||
log_info("graphics::d3d9", "created additional swap chain for windowed mode");
|
||||
}
|
||||
} else {
|
||||
hr = device->GetSwapChain(1, &SUB_SWAP_CHAIN);
|
||||
|
||||
int swapchain = 1;
|
||||
if (games::gitadora::is_arena_model()) {
|
||||
swapchain = 2;
|
||||
}
|
||||
|
||||
hr = device->GetSwapChain(swapchain, &SUB_SWAP_CHAIN);
|
||||
if (FAILED(hr)) {
|
||||
log_warning("graphics::d3d9", "failed to acquire fullscreen sub swap chain, hr={}", FMT_HRESULT(hr));
|
||||
} else {
|
||||
@@ -1233,7 +1254,7 @@ static void graphics_d3d9_ldj_on_present(IDirect3DDevice9 *wrapped_device) {
|
||||
// iidx/sdvx
|
||||
int swapchain = 1;
|
||||
if (games::gitadora::is_arena_model()) {
|
||||
swapchain = 3;
|
||||
swapchain = 2;
|
||||
}
|
||||
|
||||
if (!ATTEMPTED_SUB_SWAP_CHAIN_ACQUIRE && SUB_SWAP_CHAIN == nullptr) {
|
||||
@@ -1415,11 +1436,18 @@ static void save_screenshot(const std::string &file_path, UINT height, IDirect3D
|
||||
|
||||
if (FAILED(hr)) {
|
||||
log_warning("graphics::d3d9", "Failed to save screenshot");
|
||||
overlay::notifications::add(
|
||||
overlay::notifications::Severity::Error,
|
||||
"Screenshot failed to save");
|
||||
return;
|
||||
}
|
||||
|
||||
// save to clipboard
|
||||
clipboard::copy_image(file_path);
|
||||
|
||||
overlay::notifications::add(
|
||||
overlay::notifications::Severity::Success,
|
||||
fmt::format("Screenshot saved: {}", fileutils::basename(file_path)));
|
||||
} else {
|
||||
log_warning("graphics::d3d9", "Direct3D save helper function not available");
|
||||
}
|
||||
@@ -1430,6 +1458,15 @@ void graphics_d3d9_on_present(
|
||||
IDirect3DDevice9 *device,
|
||||
IDirect3DDevice9 *wrapped_device) {
|
||||
|
||||
// image resize / orientation swap. run here (the present path) rather than from `EndScene`,
|
||||
// which may fire several times per frame on multi-pass / render-to-texture games. this is the
|
||||
// single point guaranteed to be after the game's last `EndScene` and before the real `Present`,
|
||||
// so the back buffer is fully drawn and the expensive StretchRect work happens exactly once per
|
||||
// frame. it must run before the overlay is rendered so the overlay isn't scaled with the image.
|
||||
if (cfg::SCREENRESIZE->enable_screen_resize || GRAPHICS_FS_ORIENTATION_SWAP) {
|
||||
SurfaceHook(device);
|
||||
}
|
||||
|
||||
// Do overlay init as many d3d9 hooks create a dummy instance to get vtable offsets and never
|
||||
// call `Present`. This avoids race conditions on `IDirect3D9::CreateDevice` like with
|
||||
// `dx9osd.dll` for pfreepanic.
|
||||
@@ -1452,8 +1489,7 @@ void graphics_d3d9_on_present(
|
||||
// for IIDX TDJ / SDVX UFC, handle subscreen
|
||||
const bool is_vm = games::sdvx::is_valkyrie_model();
|
||||
const bool is_tdj = avs::game::is_model("LDJ") && games::iidx::TDJ_MODE;
|
||||
const bool is_gfdm_arena =
|
||||
games::gitadora::is_arena_model() && games::gitadora::ARENA_SINGLE_WINDOW;
|
||||
const bool is_gfdm_arena = games::gitadora::is_arena_model() && GRAPHICS_PREVENT_SECONDARY_WINDOWS;
|
||||
const bool is_pika = games::popn::is_pikapika_model();
|
||||
if (is_vm || is_tdj || is_gfdm_arena || is_pika) {
|
||||
graphics_d3d9_ldj_on_present(wrapped_device);
|
||||
|
||||
@@ -129,13 +129,17 @@ ULONG STDMETHODCALLTYPE WrappedIDirect3DDevice9::Release() {
|
||||
this->main_swapchain->Release();
|
||||
this->main_swapchain = nullptr;
|
||||
}
|
||||
if (this->sub_swapchain) {
|
||||
this->sub_swapchain->Release();
|
||||
this->sub_swapchain = nullptr;
|
||||
for (auto &sc : this->sub_swapchain) {
|
||||
if (sc) {
|
||||
sc->Release();
|
||||
sc = nullptr;
|
||||
}
|
||||
}
|
||||
if (this->fake_sub_swapchain) {
|
||||
this->fake_sub_swapchain->Release();
|
||||
this->fake_sub_swapchain = nullptr;
|
||||
for (auto &sc : this->fake_sub_swapchain) {
|
||||
if (sc) {
|
||||
sc->Release();
|
||||
sc = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
if (overlay::ENABLED) {
|
||||
@@ -249,28 +253,69 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::CreateAdditionalSwapChain(
|
||||
{
|
||||
WRAP_VERBOSE;
|
||||
|
||||
HRESULT hr = pReal->CreateAdditionalSwapChain(pPresentationParameters, ppSwapChain);
|
||||
int index = 0;
|
||||
bool create_swap_chain = false;
|
||||
bool create_fake_swap_chain = false;
|
||||
if (avs::game::is_model({"LDJ", "KFC", "M39"})) {
|
||||
create_swap_chain = true;
|
||||
|
||||
} else if (games::gitadora::is_arena_model() &&
|
||||
games::gitadora::ARENA_SINGLE_WINDOW &&
|
||||
pPresentationParameters->BackBufferWidth == 800) {
|
||||
create_swap_chain = true;
|
||||
(GRAPHICS_PREVENT_SECONDARY_WINDOWS || GRAPHICS_GITADORA_HIDE_SIDE_WINDOWS)) {
|
||||
|
||||
if (pPresentationParameters->BackBufferWidth == 800) {
|
||||
// SMALL (subscreen)
|
||||
create_swap_chain = true;
|
||||
index = 0;
|
||||
} else if (pPresentationParameters->BackBufferWidth == 1080) {
|
||||
// LEFT/RIGHT
|
||||
create_swap_chain = true;
|
||||
index = 1;
|
||||
if (sub_swapchain[index] || fake_sub_swapchain[index]) {
|
||||
index = 2;
|
||||
}
|
||||
create_fake_swap_chain = GRAPHICS_GITADORA_HIDE_SIDE_WINDOWS &&
|
||||
!GRAPHICS_PREVENT_SECONDARY_WINDOWS;
|
||||
} else {
|
||||
log_warning("graphics::d3d9", "unknown swap chain detected in CreateAdditionalSwapChain");
|
||||
}
|
||||
}
|
||||
|
||||
if (create_fake_swap_chain) {
|
||||
if (!fake_sub_swapchain[index]) {
|
||||
log_info(
|
||||
"graphics::d3d9",
|
||||
"CreateAdditionalSwapChain called for hidden GITADORA side swap chain {}, "
|
||||
"using fake swap chain",
|
||||
index);
|
||||
|
||||
fake_sub_swapchain[index] =
|
||||
new FakeIDirect3DSwapChain9(this, pPresentationParameters, false);
|
||||
}
|
||||
fake_sub_swapchain[index]->AddRef();
|
||||
*ppSwapChain = static_cast<IDirect3DSwapChain9 *>(fake_sub_swapchain[index]);
|
||||
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
HRESULT hr = pReal->CreateAdditionalSwapChain(pPresentationParameters, ppSwapChain);
|
||||
|
||||
if (create_swap_chain) {
|
||||
if (SUCCEEDED(hr) && !sub_swapchain) {
|
||||
sub_swapchain = new WrappedIDirect3DSwapChain9(this, *ppSwapChain);
|
||||
sub_swapchain->should_run_hooks = false;
|
||||
} else if (FAILED(hr) && !fake_sub_swapchain) {
|
||||
log_misc(
|
||||
"graphics::d3d9",
|
||||
"CreateAdditionalSwapChain called for swap chain {}, creating swap chain",
|
||||
index);
|
||||
|
||||
if (SUCCEEDED(hr) && !sub_swapchain[index]) {
|
||||
sub_swapchain[index] = new WrappedIDirect3DSwapChain9(this, *ppSwapChain);
|
||||
sub_swapchain[index]->should_run_hooks = false;
|
||||
} else if (FAILED(hr) && !fake_sub_swapchain[index]) {
|
||||
log_warning("graphics::d3d9",
|
||||
"failed to create sub swap chain, hr={}, using fake swap chain",
|
||||
FMT_HRESULT(hr));
|
||||
|
||||
fake_sub_swapchain = new FakeIDirect3DSwapChain9(this, pPresentationParameters, false);
|
||||
fake_sub_swapchain->AddRef();
|
||||
*ppSwapChain = static_cast<IDirect3DSwapChain9 *>(fake_sub_swapchain);
|
||||
fake_sub_swapchain[index] = new FakeIDirect3DSwapChain9(this, pPresentationParameters, false);
|
||||
fake_sub_swapchain[index]->AddRef();
|
||||
*ppSwapChain = static_cast<IDirect3DSwapChain9 *>(fake_sub_swapchain[index]);
|
||||
|
||||
return D3D_OK;
|
||||
}
|
||||
@@ -308,22 +353,20 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetSwapChain(
|
||||
if (iSwapChain == 1 && avs::game::is_model({"LDJ", "KFC", "M39"})) {
|
||||
swap = true;
|
||||
}
|
||||
if (games::gitadora::is_arena_model() &&
|
||||
games::gitadora::ARENA_SINGLE_WINDOW &&
|
||||
iSwapChain == 3) {
|
||||
if (games::gitadora::is_arena_model() && iSwapChain == 2) {
|
||||
swap = true;
|
||||
}
|
||||
|
||||
if (swap) {
|
||||
if (sub_swapchain) {
|
||||
sub_swapchain->AddRef();
|
||||
*ppSwapChain = static_cast<IDirect3DSwapChain9 *>(sub_swapchain);
|
||||
if (sub_swapchain[0]) {
|
||||
sub_swapchain[0]->AddRef();
|
||||
*ppSwapChain = static_cast<IDirect3DSwapChain9 *>(sub_swapchain[0]);
|
||||
|
||||
graphics_screens_register(iSwapChain);
|
||||
return D3D_OK;
|
||||
} else if (fake_sub_swapchain) {
|
||||
fake_sub_swapchain->AddRef();
|
||||
*ppSwapChain = static_cast<IDirect3DSwapChain9 *>(fake_sub_swapchain);
|
||||
} else if (fake_sub_swapchain[0]) {
|
||||
fake_sub_swapchain[0]->AddRef();
|
||||
*ppSwapChain = static_cast<IDirect3DSwapChain9 *>(fake_sub_swapchain[0]);
|
||||
|
||||
graphics_screens_register(iSwapChain);
|
||||
return D3D_OK;
|
||||
@@ -344,7 +387,7 @@ UINT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetNumberOfSwapChains() {
|
||||
|
||||
UINT n = pReal->GetNumberOfSwapChains();
|
||||
|
||||
if (sub_swapchain && avs::game::is_model({"LDJ", "KFC", "M39"})) {
|
||||
if (sub_swapchain[0] && avs::game::is_model({"LDJ", "KFC", "M39"})) {
|
||||
n += 1;
|
||||
}
|
||||
|
||||
@@ -717,18 +760,15 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::BeginScene() {
|
||||
|
||||
static IDirect3DSurface9 *topSurface = nullptr;
|
||||
static IDirect3DSurface9 *backbuffer = nullptr;
|
||||
static LPDIRECT3DSWAPCHAIN9 mSwapChain = nullptr;
|
||||
static IDirect3DTexture9* tex;
|
||||
static IDirect3DTexture9 *tex = nullptr;
|
||||
|
||||
static UINT topSurface_width = 0;
|
||||
static UINT topSurface_height = 0;
|
||||
static float topSurface_aspect_ratio = 1.f;
|
||||
static UINT backbuffer_width = 0;
|
||||
static UINT backbuffer_height = 0;
|
||||
|
||||
void SurfaceHook(IDirect3DDevice9 *pReal) {
|
||||
D3DPRESENT_PARAMETERS param {};
|
||||
|
||||
pReal->GetSwapChain(0, &mSwapChain);
|
||||
mSwapChain->GetPresentParameters(¶m);
|
||||
|
||||
// phase 0 - create a surface that has the same aspect ratio as the original back buffer
|
||||
// but larger in size. this is needed to ensure that when the user zooms out, we have
|
||||
@@ -736,8 +776,20 @@ void SurfaceHook(IDirect3DDevice9 *pReal) {
|
||||
//
|
||||
// (only done once)
|
||||
if (!topSurface) {
|
||||
topSurface_width = param.BackBufferWidth * 3;
|
||||
topSurface_height = param.BackBufferHeight * 3;
|
||||
// GetSwapChain/GetBackBuffer AddRef their out parameters; the swap chain is only
|
||||
// needed here (during one-time init), so release it after use to avoid a per-frame
|
||||
// ref leak. The backbuffer ref is intentionally retained for the lifetime of the
|
||||
// cached resources.
|
||||
LPDIRECT3DSWAPCHAIN9 swapChain = nullptr;
|
||||
D3DPRESENT_PARAMETERS param {};
|
||||
|
||||
pReal->GetSwapChain(0, &swapChain);
|
||||
swapChain->GetPresentParameters(¶m);
|
||||
|
||||
backbuffer_width = param.BackBufferWidth;
|
||||
backbuffer_height = param.BackBufferHeight;
|
||||
topSurface_width = backbuffer_width * 3;
|
||||
topSurface_height = backbuffer_height * 3;
|
||||
topSurface_aspect_ratio = (float)topSurface_width / (float)topSurface_height;
|
||||
if (pReal->CreateTexture(topSurface_width, topSurface_height, 1,
|
||||
D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8,
|
||||
@@ -750,16 +802,18 @@ void SurfaceHook(IDirect3DDevice9 *pReal) {
|
||||
param.BackBufferWidth, param.BackBufferHeight, param.BackBufferCount);
|
||||
|
||||
tex->GetSurfaceLevel(0, &topSurface);
|
||||
if (mSwapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &backbuffer) != D3D_OK) {
|
||||
if (swapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &backbuffer) != D3D_OK) {
|
||||
log_warning("graphics::d3d9", "SurfaceHook - GetBackBuffer failed");
|
||||
}
|
||||
|
||||
swapChain->Release();
|
||||
}
|
||||
|
||||
// pre-calculate dimensions used for phase 1
|
||||
const int rectLeft = param.BackBufferWidth;
|
||||
const int rectTop = param.BackBufferHeight;
|
||||
const int w = param.BackBufferWidth;
|
||||
const int h = param.BackBufferHeight;
|
||||
const int rectLeft = backbuffer_width;
|
||||
const int rectTop = backbuffer_height;
|
||||
const int w = backbuffer_width;
|
||||
const int h = backbuffer_height;
|
||||
|
||||
// this code used to clear the surface using ColorFill on every call, but
|
||||
// this turned out to be very expensive, leading to major frame drops in
|
||||
@@ -769,9 +823,7 @@ void SurfaceHook(IDirect3DDevice9 *pReal) {
|
||||
cfg::SCREENRESIZE->need_surface_clean = false;
|
||||
}
|
||||
|
||||
D3DLOCKED_RECT rect;
|
||||
HRESULT hr;
|
||||
topSurface->LockRect(&rect, NULL, D3DLOCK_DONOTWAIT);
|
||||
|
||||
// phase 1 - copy the original back buffer onto the new surface.
|
||||
// we draw it 1:1 in the center of the surface.
|
||||
@@ -834,7 +886,6 @@ void SurfaceHook(IDirect3DDevice9 *pReal) {
|
||||
originRect2.left, originRect2.top, originRect2.right, originRect2.bottom);
|
||||
}
|
||||
}
|
||||
topSurface->UnlockRect();
|
||||
|
||||
// phase 2 - viewport calculation - do the actual zoom / offset math
|
||||
// figure out what region of the surface to copy back to the back buffer.
|
||||
@@ -909,7 +960,6 @@ void SurfaceHook(IDirect3DDevice9 *pReal) {
|
||||
// targetRect.left, targetRect.top, targetRect.right, targetRect.bottom);
|
||||
|
||||
// phase 3 - draw the surface to back buffer
|
||||
backbuffer->LockRect(&rect, NULL, D3DLOCK_DONOTWAIT);
|
||||
bool use_linear_filter = true;
|
||||
if (cfg::SCREENRESIZE->enable_screen_resize) {
|
||||
use_linear_filter = cfg::SCREENRESIZE->enable_linear_filter;
|
||||
@@ -918,7 +968,6 @@ void SurfaceHook(IDirect3DDevice9 *pReal) {
|
||||
topSurface, &targetRect,
|
||||
backbuffer, nullptr,
|
||||
use_linear_filter ? D3DTEXF_LINEAR : D3DTEXF_NONE);
|
||||
backbuffer->UnlockRect();
|
||||
if (hr != D3D_OK) {
|
||||
log_warning(
|
||||
"graphics::d3d9",
|
||||
@@ -930,10 +979,6 @@ void SurfaceHook(IDirect3DDevice9 *pReal) {
|
||||
HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::EndScene() {
|
||||
WRAP_DEBUG;
|
||||
|
||||
if (cfg::SCREENRESIZE->enable_screen_resize || GRAPHICS_FS_ORIENTATION_SWAP) {
|
||||
SurfaceHook(pReal);
|
||||
}
|
||||
|
||||
static std::once_flag printed;
|
||||
std::call_once(printed, []() {
|
||||
log_misc("graphics::d3d9", "WrappedIDirect3DDevice9::EndScene");
|
||||
|
||||
@@ -35,6 +35,10 @@ static const GUID IID_WrappedIDirect3DDevice9 = {
|
||||
0x6dec0d40, 0x1339, 0x4bda, { 0xa5, 0xf2, 0x22, 0x31, 0xd4, 0x1, 0xf, 0xd1 }
|
||||
};
|
||||
|
||||
// applies the image resize / orientation swap by copying the back buffer through an
|
||||
// oversized intermediate surface and back. expects the real (unwrapped) device.
|
||||
void SurfaceHook(IDirect3DDevice9 *pReal);
|
||||
|
||||
struct WrappedIDirect3DDevice9 : IDirect3DDevice9Ex {
|
||||
explicit WrappedIDirect3DDevice9(HWND hFocusWindow, IDirect3DDevice9 *orig)
|
||||
: hFocusWindow(hFocusWindow), pReal(orig), is_d3d9ex(false) {
|
||||
@@ -204,7 +208,8 @@ struct WrappedIDirect3DDevice9 : IDirect3DDevice9Ex {
|
||||
std::atomic_ulong refs = 1;
|
||||
|
||||
WrappedIDirect3DSwapChain9 *main_swapchain = nullptr;
|
||||
WrappedIDirect3DSwapChain9 *sub_swapchain = nullptr;
|
||||
FakeIDirect3DSwapChain9 *fake_sub_swapchain = nullptr;
|
||||
WrappedIDirect3DSwapChain9 *sub_swapchain[3] = { nullptr, nullptr, nullptr };
|
||||
FakeIDirect3DSwapChain9 *fake_sub_swapchain[3] = { nullptr, nullptr, nullptr };
|
||||
|
||||
IDirect3DVertexShader9 *vertex_shader = nullptr;
|
||||
};
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
#include "games/iidx/iidx.h"
|
||||
#include "games/popn/popn.h"
|
||||
#include "hooks/graphics/backends/d3d9/d3d9_backend.h"
|
||||
#include "hooks/graphics/backends/d3d11/d3d11_backend.h"
|
||||
#include "launcher/shutdown.h"
|
||||
#include "overlay/overlay.h"
|
||||
#include "touch/touch.h"
|
||||
@@ -39,6 +40,8 @@ struct CaptureData {
|
||||
HWND TDJ_SUBSCREEN_WINDOW = nullptr;
|
||||
HWND SDVX_SUBSCREEN_WINDOW = nullptr;
|
||||
HWND GFDM_SUBSCREEN_WINDOW = nullptr;
|
||||
static HWND GFDM_LEFT_WINDOW = nullptr;
|
||||
static HWND GFDM_RIGHT_WINDOW = nullptr;
|
||||
HWND POPN_SUBSCREEN_WINDOW = nullptr;
|
||||
bool FAKE_SUBSCREEN_ADAPTER = false;
|
||||
|
||||
@@ -59,6 +62,12 @@ static CaptureData GRAPHICS_CAPTURE_BUFFER[GRAPHICS_CAPTURE_SCREEN_NO] {};
|
||||
static std::mutex GRAPHICS_CAPTURE_BUFFER_M[GRAPHICS_CAPTURE_SCREEN_NO] {};
|
||||
static std::condition_variable GRAPHICS_CAPTURE_CV[GRAPHICS_CAPTURE_SCREEN_NO] {};
|
||||
|
||||
static std::optional<graphics_orientation> target_orientation_on_boot;
|
||||
static UINT target_refresh_rate_on_boot = 0;
|
||||
static std::optional<std::pair<uint32_t, uint32_t>> target_resolution_on_boot;
|
||||
static bool monitor_settings_changed = false;
|
||||
static bool monitor_layout_needs_reset = false;
|
||||
|
||||
// flag settings
|
||||
bool GRAPHICS_CAPTURE_CURSOR = false;
|
||||
bool GRAPHICS_LOG_HRESULT = false;
|
||||
@@ -70,7 +79,8 @@ UINT GRAPHICS_FORCE_REFRESH = 0;
|
||||
std::optional<uint32_t> GRAPHICS_FORCE_REFRESH_SUB;
|
||||
std::optional<int> GRAPHICS_FORCE_VSYNC_BUFFER;
|
||||
bool GRAPHICS_FORCE_SINGLE_ADAPTER = false;
|
||||
bool GRAPHICS_PREVENT_SECONDARY_WINDOW = false;
|
||||
bool GRAPHICS_PREVENT_SECONDARY_WINDOWS = false;
|
||||
bool GRAPHICS_GITADORA_HIDE_SIDE_WINDOWS = false;
|
||||
graphics_dx9on12_state GRAPHICS_9_ON_12_STATE = DX9ON12_AUTO;
|
||||
bool GRAPHICS_9_ON_12_REQUESTED_BY_GAME = false;
|
||||
bool SUBSCREEN_FORCE_REDRAW = false;
|
||||
@@ -104,6 +114,7 @@ static decltype(SetWindowLongA) *SetWindowLongA_orig = nullptr;
|
||||
static decltype(SetWindowLongW) *SetWindowLongW_orig = nullptr;
|
||||
static decltype(SetWindowPos) *SetWindowPos_orig = nullptr;
|
||||
static decltype(ShowWindow) *ShowWindow_orig = nullptr;
|
||||
static decltype(SetDisplayConfig) *SetDisplayConfig_addr = nullptr;
|
||||
|
||||
static void reset_window_hook(HWND hWnd) {
|
||||
overlay::destroy(hWnd);
|
||||
@@ -114,6 +125,128 @@ static void reset_window_hook(HWND hWnd) {
|
||||
}
|
||||
}
|
||||
|
||||
static std::string gitadora_canonical_window_name(const std::string &window_name) {
|
||||
if (window_name == "GITADORA") {
|
||||
return "GITADORA";
|
||||
}
|
||||
if (window_name.ends_with("LEFT")) {
|
||||
return "LEFT";
|
||||
}
|
||||
if (window_name.ends_with("RIGHT")) {
|
||||
return "RIGHT";
|
||||
}
|
||||
if (window_name.ends_with("SMALL")) {
|
||||
return "SMALL";
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
static const char *gitadora_window_name_for_hwnd(HWND hWnd) {
|
||||
if (hWnd == nullptr) {
|
||||
return nullptr;
|
||||
}
|
||||
if (GRAPHICS_HOOKED_WINDOW.has_value() && hWnd == GRAPHICS_HOOKED_WINDOW.value()) {
|
||||
return "GITADORA";
|
||||
}
|
||||
if (hWnd == GFDM_LEFT_WINDOW) {
|
||||
return "LEFT";
|
||||
}
|
||||
if (hWnd == GFDM_RIGHT_WINDOW) {
|
||||
return "RIGHT";
|
||||
}
|
||||
if (hWnd == GFDM_SUBSCREEN_WINDOW) {
|
||||
return "SMALL";
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
static bool is_gfdm_known_window(HWND hWnd) {
|
||||
return gitadora_window_name_for_hwnd(hWnd) != nullptr;
|
||||
}
|
||||
|
||||
static bool gitadora_should_block_game_window_placement(HWND hWnd) {
|
||||
if (!GRAPHICS_WINDOWED || !games::gitadora::is_arena_model()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto window_name = gitadora_window_name_for_hwnd(hWnd);
|
||||
return window_name != nullptr && graphics_gitadora_has_window_monitor(window_name);
|
||||
}
|
||||
|
||||
static void gitadora_remember_window(HWND hWnd, const std::string &window_name) {
|
||||
if (window_name == "LEFT") {
|
||||
GFDM_LEFT_WINDOW = hWnd;
|
||||
} else if (window_name == "RIGHT") {
|
||||
GFDM_RIGHT_WINDOW = hWnd;
|
||||
} else if (window_name == "SMALL") {
|
||||
GFDM_SUBSCREEN_WINDOW = hWnd;
|
||||
}
|
||||
}
|
||||
|
||||
static bool gitadora_should_allow_small_resize() {
|
||||
return GRAPHICS_WINDOWED &&
|
||||
games::gitadora::is_arena_model() &&
|
||||
!graphics_gitadora_is_borderless_windowed();
|
||||
}
|
||||
|
||||
static void gitadora_apply_small_resize_style(DWORD &style) {
|
||||
if (!gitadora_should_allow_small_resize()) {
|
||||
return;
|
||||
}
|
||||
|
||||
style |= WS_SIZEBOX;
|
||||
style |= WS_MAXIMIZEBOX;
|
||||
style |= WS_SYSMENU;
|
||||
}
|
||||
|
||||
static void gitadora_force_window_style(HWND hWnd) {
|
||||
if (!GRAPHICS_WINDOWED || !games::gitadora::is_arena_model() || hWnd == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
DWORD style = GetWindowLongA(hWnd, GWL_STYLE);
|
||||
DWORD style_ex = GetWindowLongA(hWnd, GWL_EXSTYLE);
|
||||
const DWORD style_orig = style;
|
||||
const DWORD style_ex_orig = style_ex;
|
||||
graphics_gitadora_apply_window_style(style, style_ex);
|
||||
if (hWnd == GFDM_SUBSCREEN_WINDOW) {
|
||||
gitadora_apply_small_resize_style(style);
|
||||
}
|
||||
|
||||
if (style == style_orig && style_ex == style_ex_orig) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (SetWindowLongA_orig != nullptr) {
|
||||
SetWindowLongA_orig(hWnd, GWL_STYLE, static_cast<LONG>(style));
|
||||
SetWindowLongA_orig(hWnd, GWL_EXSTYLE, static_cast<LONG>(style_ex));
|
||||
} else {
|
||||
SetWindowLongA(hWnd, GWL_STYLE, static_cast<LONG>(style));
|
||||
SetWindowLongA(hWnd, GWL_EXSTYLE, static_cast<LONG>(style_ex));
|
||||
}
|
||||
|
||||
const UINT flags =
|
||||
SWP_NOMOVE |
|
||||
SWP_NOSIZE |
|
||||
SWP_NOZORDER |
|
||||
SWP_NOACTIVATE |
|
||||
SWP_FRAMECHANGED;
|
||||
if (SetWindowPos_orig != nullptr) {
|
||||
SetWindowPos_orig(hWnd, nullptr, 0, 0, 0, 0, flags);
|
||||
} else {
|
||||
SetWindowPos(hWnd, nullptr, 0, 0, 0, 0, flags);
|
||||
}
|
||||
|
||||
log_misc(
|
||||
"graphics",
|
||||
"GITADORA window style override: hwnd={}, style 0x{:x}->0x{:x}, ex 0x{:x}->0x{:x}",
|
||||
fmt::ptr(hWnd),
|
||||
style_orig,
|
||||
style,
|
||||
style_ex_orig,
|
||||
style_ex);
|
||||
}
|
||||
|
||||
// window procedure
|
||||
static LRESULT CALLBACK WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
|
||||
|
||||
@@ -157,6 +290,7 @@ static LRESULT CALLBACK WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM l
|
||||
if (wintouchemu::INJECT_MOUSE_AS_WM_TOUCH) {
|
||||
// drop mouse inputs since only wintouches should be used
|
||||
switch (uMsg) {
|
||||
case WM_MOUSEMOVE:
|
||||
case WM_LBUTTONDOWN:
|
||||
case WM_LBUTTONUP:
|
||||
case WM_MBUTTONDOWN:
|
||||
@@ -232,7 +366,7 @@ static LRESULT CALLBACK WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM l
|
||||
|
||||
switch (uMsg) {
|
||||
case WM_MOVE:
|
||||
case WM_SIZE: {
|
||||
case WM_SIZE:
|
||||
// Update SPICETOUCH space when the main window changes size or moves.
|
||||
// The update happens regardless of whether the "fake" spicetouch window is present or not.
|
||||
// This allows touches received on subscreen window to be translated correctly.
|
||||
@@ -249,7 +383,16 @@ static LRESULT CALLBACK WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM l
|
||||
SPICETOUCH_TOUCH_WIDTH, SPICETOUCH_TOUCH_HEIGHT,
|
||||
SWP_NOZORDER | SWP_NOREDRAW | SWP_NOREPOSITION | SWP_NOACTIVATE);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case WM_ACTIVATEAPP:
|
||||
if (wParam) {
|
||||
// regained focus
|
||||
// this *can* get called twice in a row when restoring, but update_monitor_at_runtime
|
||||
// is idempotent (checks current display settings to see if changes are needed),
|
||||
// so it shouldn't cause any issues
|
||||
update_monitor_at_runtime();
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@@ -265,6 +408,18 @@ static LRESULT CALLBACK WsubWindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPAR
|
||||
log_misc("graphics", "ignore WM_CLOSE for subscreen window");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (hWnd == GFDM_SUBSCREEN_WINDOW && (uMsg == WM_MOVE || uMsg == WM_SIZE)) {
|
||||
update_spicetouch_window_dimensions(hWnd);
|
||||
if (SPICETOUCH_TOUCH_HWND) {
|
||||
SetWindowPos(
|
||||
SPICETOUCH_TOUCH_HWND, HWND_TOP,
|
||||
SPICETOUCH_TOUCH_X, SPICETOUCH_TOUCH_Y,
|
||||
SPICETOUCH_TOUCH_WIDTH, SPICETOUCH_TOUCH_HEIGHT,
|
||||
SWP_NOZORDER | SWP_NOREDRAW | SWP_NOREPOSITION | SWP_NOACTIVATE);
|
||||
}
|
||||
}
|
||||
|
||||
return CallWindowProcA(WSUB_WNDPROC_ORIG, hWnd, uMsg, wParam, lParam);
|
||||
}
|
||||
|
||||
@@ -328,28 +483,55 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
|
||||
fmt::ptr(lpParam));
|
||||
|
||||
// gfdm
|
||||
std::string effective_window_name = window_name;
|
||||
if (avs::game::is_model({"J32", "J33", "K32", "K33", "L32", "L33", "M32"})) {
|
||||
// set window name
|
||||
if (!lpWindowName) {
|
||||
lpWindowName = "GITADORA";
|
||||
effective_window_name = "GITADORA";
|
||||
}
|
||||
}
|
||||
|
||||
bool is_tdj_sub_window = avs::game::is_model("LDJ") && window_name.ends_with(" sub");
|
||||
bool is_sdvx_sub_window = avs::game::is_model("KFC") && window_name.ends_with(" Sub Screen");
|
||||
bool is_popn_sub_window = avs::game::is_model("M39") && window_name.ends_with("Sub Screen");
|
||||
bool is_gfdm_sub_window = games::gitadora::is_arena_model() && window_name.ends_with("SMALL");
|
||||
const std::string gfdm_window_name = games::gitadora::is_arena_model()
|
||||
? gitadora_canonical_window_name(effective_window_name)
|
||||
: "";
|
||||
const bool is_gfdm_window = !gfdm_window_name.empty();
|
||||
const bool is_gfdm_sub_window = gfdm_window_name == "SMALL";
|
||||
const bool allow_gfdm_small_resize =
|
||||
is_gfdm_sub_window && gitadora_should_allow_small_resize();
|
||||
|
||||
// hide maximize button (prevent misaligned touches)
|
||||
if ((is_tdj_sub_window && GRAPHICS_IIDX_WSUB) || is_sdvx_sub_window || is_gfdm_sub_window || is_popn_sub_window) {
|
||||
dwStyle &= ~(WS_MAXIMIZEBOX);
|
||||
// update style / ex-style
|
||||
if (is_tdj_sub_window || is_sdvx_sub_window || is_gfdm_sub_window || is_popn_sub_window) {
|
||||
// hide maximize button (prevent misaligned touches)
|
||||
if (!allow_gfdm_small_resize) {
|
||||
dwStyle &= ~(WS_MAXIMIZEBOX);
|
||||
}
|
||||
|
||||
// mouse clicks become misaligned when resized
|
||||
if (!allow_gfdm_small_resize) {
|
||||
dwStyle &= ~(WS_SIZEBOX);
|
||||
}
|
||||
|
||||
// borderless
|
||||
if (GRAPHICS_WINDOWED && GRAPHICS_WSUB_BORDERLESS) {
|
||||
dwStyle &= ~(WS_OVERLAPPEDWINDOW);
|
||||
}
|
||||
|
||||
// don't show the sub window on task bar / alt-tab targets
|
||||
if (!GRAPHICS_WINDOWED) {
|
||||
dwExStyle &= ~(WS_EX_APPWINDOW);
|
||||
dwExStyle |= WS_EX_TOOLWINDOW;
|
||||
}
|
||||
}
|
||||
// mouse clicks become misaligned when resized
|
||||
if (is_gfdm_sub_window) {
|
||||
dwStyle &= ~(WS_SIZEBOX);
|
||||
|
||||
if (allow_gfdm_small_resize) {
|
||||
gitadora_apply_small_resize_style(dwStyle);
|
||||
}
|
||||
if ((is_tdj_sub_window || is_sdvx_sub_window || is_popn_sub_window) && GRAPHICS_WSUB_BORDERLESS) {
|
||||
dwStyle &= ~(WS_OVERLAPPEDWINDOW);
|
||||
if (is_gfdm_window) {
|
||||
graphics_gitadora_apply_window_style(dwStyle, dwExStyle);
|
||||
}
|
||||
|
||||
if (is_sdvx_sub_window) {
|
||||
@@ -370,6 +552,16 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
|
||||
}
|
||||
}
|
||||
|
||||
if (is_gfdm_window) {
|
||||
graphics_gitadora_apply_window_monitor(
|
||||
gfdm_window_name,
|
||||
x,
|
||||
y,
|
||||
nWidth,
|
||||
nHeight,
|
||||
true);
|
||||
}
|
||||
|
||||
if (GRAPHICS_WINDOWED) {
|
||||
graphics_window_check_bounds_before_creation(x, y, nWidth, nHeight);
|
||||
}
|
||||
@@ -396,14 +588,20 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
|
||||
}
|
||||
|
||||
// only hook touch window if multiple windows are allowed
|
||||
if (is_gfdm_sub_window && !games::gitadora::ARENA_SINGLE_WINDOW) {
|
||||
GFDM_SUBSCREEN_WINDOW = result;
|
||||
if (gfdm_window_name == "LEFT" || gfdm_window_name == "RIGHT") {
|
||||
gitadora_remember_window(result, gfdm_window_name);
|
||||
}
|
||||
if (is_gfdm_sub_window && GRAPHICS_WINDOWED && !GRAPHICS_PREVENT_SECONDARY_WINDOWS) {
|
||||
gitadora_remember_window(result, gfdm_window_name);
|
||||
graphics_hook_subscreen_window(GFDM_SUBSCREEN_WINDOW);
|
||||
}
|
||||
if (is_gfdm_window && GRAPHICS_WINDOWED && !GRAPHICS_PREVENT_SECONDARY_WINDOWS) {
|
||||
gitadora_force_window_style(result);
|
||||
}
|
||||
|
||||
if (is_popn_sub_window) {
|
||||
POPN_SUBSCREEN_WINDOW = result;
|
||||
if (!GRAPHICS_PREVENT_SECONDARY_WINDOW) {
|
||||
if (!GRAPHICS_PREVENT_SECONDARY_WINDOWS) {
|
||||
graphics_hook_subscreen_window(POPN_SUBSCREEN_WINDOW);
|
||||
}
|
||||
}
|
||||
@@ -588,6 +786,12 @@ static BOOL WINAPI MoveWindow_hook(HWND hWnd, int X, int Y, int nWidth, int nHei
|
||||
}
|
||||
}
|
||||
|
||||
// Monitor overrides are applied at creation time. Suppress later game
|
||||
// placement calls instead of resizing again during scene transitions.
|
||||
if (gitadora_should_block_game_window_placement(hWnd)) {
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
// call original
|
||||
return MoveWindow_orig(hWnd, X, Y, nWidth, nHeight, bRepaint);
|
||||
}
|
||||
@@ -641,8 +845,17 @@ static LONG WINAPI SetWindowLongA_hook(HWND hWnd, int nIndex, LONG dwNewLong) {
|
||||
dwNewLong |= WS_OVERLAPPEDWINDOW;
|
||||
}
|
||||
|
||||
// call original
|
||||
return SetWindowLongA_orig(hWnd, nIndex, dwNewLong);
|
||||
const bool force_gfdm_style =
|
||||
GRAPHICS_WINDOWED &&
|
||||
games::gitadora::is_arena_model() &&
|
||||
is_gfdm_known_window(hWnd) &&
|
||||
(nIndex == GWL_STYLE || nIndex == GWL_EXSTYLE);
|
||||
|
||||
const auto result = SetWindowLongA_orig(hWnd, nIndex, dwNewLong);
|
||||
if (force_gfdm_style) {
|
||||
gitadora_force_window_style(hWnd);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
static LONG WINAPI SetWindowLongW_hook(HWND hWnd, int nIndex, LONG dwNewLong) {
|
||||
@@ -652,8 +865,17 @@ static LONG WINAPI SetWindowLongW_hook(HWND hWnd, int nIndex, LONG dwNewLong) {
|
||||
dwNewLong |= WS_OVERLAPPEDWINDOW;
|
||||
}
|
||||
|
||||
// call original
|
||||
return SetWindowLongW_orig(hWnd, nIndex, dwNewLong);
|
||||
const bool force_gfdm_style =
|
||||
GRAPHICS_WINDOWED &&
|
||||
games::gitadora::is_arena_model() &&
|
||||
is_gfdm_known_window(hWnd) &&
|
||||
(nIndex == GWL_STYLE || nIndex == GWL_EXSTYLE);
|
||||
|
||||
const auto result = SetWindowLongW_orig(hWnd, nIndex, dwNewLong);
|
||||
if (force_gfdm_style) {
|
||||
gitadora_force_window_style(hWnd);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
static BOOL WINAPI SetWindowPos_hook(HWND hWnd, HWND hWndInsertAfter,
|
||||
@@ -664,6 +886,13 @@ static BOOL WINAPI SetWindowPos_hook(HWND hWnd, HWND hWndInsertAfter,
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
// Monitor overrides are applied at creation time. Suppress later game
|
||||
// placement calls instead of resizing again during scene transitions.
|
||||
if (gitadora_should_block_game_window_placement(hWnd) &&
|
||||
(uFlags & (SWP_NOMOVE | SWP_NOSIZE)) != (SWP_NOMOVE | SWP_NOSIZE)) {
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
// prevent gitadora arena model from shifting windows around if the user has preferences
|
||||
if (GRAPHICS_WINDOWED && games::gitadora::is_arena_model() &&
|
||||
GRAPHICS_HOOKED_WINDOW.has_value() && hWnd == GRAPHICS_HOOKED_WINDOW.value() &&
|
||||
@@ -677,14 +906,21 @@ static BOOL WINAPI SetWindowPos_hook(HWND hWnd, HWND hWndInsertAfter,
|
||||
|
||||
static BOOL WINAPI ShowWindow_hook(HWND hWnd, int nCmdShow) {
|
||||
if (games::gitadora::is_arena_model() &&
|
||||
games::gitadora::ARENA_SINGLE_WINDOW &&
|
||||
GRAPHICS_PREVENT_SECONDARY_WINDOWS &&
|
||||
hWnd != GRAPHICS_HOOKED_WINDOW) {
|
||||
log_info("graphics", "ShowWindow_hook - hiding sub window {}", fmt::ptr(hWnd));
|
||||
return true;
|
||||
}
|
||||
|
||||
if (games::gitadora::is_arena_model() &&
|
||||
GRAPHICS_GITADORA_HIDE_SIDE_WINDOWS &&
|
||||
(hWnd == GFDM_LEFT_WINDOW || hWnd == GFDM_RIGHT_WINDOW)) {
|
||||
log_info("graphics", "ShowWindow_hook - hiding GITADORA side window {}", fmt::ptr(hWnd));
|
||||
return true;
|
||||
}
|
||||
|
||||
if (games::popn::is_pikapika_model() &&
|
||||
GRAPHICS_PREVENT_SECONDARY_WINDOW &&
|
||||
GRAPHICS_PREVENT_SECONDARY_WINDOWS &&
|
||||
hWnd == POPN_SUBSCREEN_WINDOW) {
|
||||
log_info("graphics", "ShowWindow_hook - hiding sub window {}", fmt::ptr(hWnd));
|
||||
return true;
|
||||
@@ -816,6 +1052,7 @@ void graphics_init() {
|
||||
|
||||
// init backends
|
||||
graphics_d3d9_init();
|
||||
graphics_d3d11_init();
|
||||
|
||||
// general hooks
|
||||
ChangeDisplaySettingsA_orig = detour::iat_try("ChangeDisplaySettingsA", ChangeDisplaySettingsA_hook);
|
||||
@@ -1142,7 +1379,7 @@ void change_primary_monitor(const std::string &monitor_name) {
|
||||
const auto DisplayConfigGetDeviceInfo_addr =
|
||||
reinterpret_cast<decltype(DisplayConfigGetDeviceInfo) *>(
|
||||
GetProcAddress(user32, "DisplayConfigGetDeviceInfo"));
|
||||
const auto SetDisplayConfig_addr =
|
||||
SetDisplayConfig_addr =
|
||||
reinterpret_cast<decltype(SetDisplayConfig) *>(
|
||||
GetProcAddress(user32, "SetDisplayConfig"));
|
||||
if (GetDisplayConfigBufferSizes_addr == nullptr || QueryDisplayConfig_addr == nullptr ||
|
||||
@@ -1257,12 +1494,19 @@ void change_primary_monitor(const std::string &monitor_name) {
|
||||
log_fatal("graphics", "SetDisplayConfig failed, check -mainmonitor option: {}", status);
|
||||
}
|
||||
|
||||
monitor_layout_needs_reset = true;
|
||||
|
||||
// a little extra time for windows to settle and redraw things
|
||||
Sleep(2000);
|
||||
}
|
||||
|
||||
void update_monitor_on_boot(std::optional<graphics_orientation> target_orientation, UINT target_refresh_rate) {
|
||||
// note: all of this is only being done for the primary motnior
|
||||
void update_monitor(
|
||||
bool is_boot,
|
||||
std::optional<graphics_orientation> target_orientation,
|
||||
UINT target_refresh_rate,
|
||||
std::optional<std::pair<uint32_t, uint32_t>> target_resolution) {
|
||||
|
||||
// note: all of this is only being done for the primary monitor
|
||||
|
||||
// get current settings
|
||||
DEVMODEA dm = {};
|
||||
@@ -1330,7 +1574,7 @@ void update_monitor_on_boot(std::optional<graphics_orientation> target_orientati
|
||||
}
|
||||
|
||||
// update refresh rate
|
||||
if (target_refresh_rate > 0) {
|
||||
if (target_refresh_rate > 0 && target_refresh_rate != dm.dmDisplayFrequency) {
|
||||
log_misc("graphics",
|
||||
"current refresh rate {} => desired refresh rate {}",
|
||||
dm.dmDisplayFrequency, target_refresh_rate);
|
||||
@@ -1340,27 +1584,107 @@ void update_monitor_on_boot(std::optional<graphics_orientation> target_orientati
|
||||
needs_update = true;
|
||||
}
|
||||
|
||||
if (target_resolution.has_value()) {
|
||||
if (dm.dmPelsWidth != target_resolution.value().first ||
|
||||
dm.dmPelsHeight != target_resolution.value().second) {
|
||||
|
||||
log_misc(
|
||||
"graphics",
|
||||
"current resolution {}, {} => desired resolution {}, {}",
|
||||
dm.dmPelsWidth, dm.dmPelsHeight,
|
||||
target_resolution.value().first, target_resolution.value().second);
|
||||
|
||||
dm.dmPelsWidth = target_resolution.value().first;
|
||||
dm.dmPelsHeight = target_resolution.value().second;
|
||||
needs_update = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!needs_update) {
|
||||
// nothing to do
|
||||
log_misc("graphics", "display settings are already up to date, no changes needed");
|
||||
return;
|
||||
}
|
||||
|
||||
const auto result = ChangeDisplaySettings(&dm, CDS_FULLSCREEN);
|
||||
if (result != DISP_CHANGE_SUCCESSFUL) {
|
||||
log_fatal(
|
||||
"graphics",
|
||||
"failed to update display settings ({}px x {}px @ {}Hz): error {}, double check options",
|
||||
dm.dmPelsWidth,
|
||||
dm.dmPelsHeight,
|
||||
dm.dmDisplayFrequency,
|
||||
result);
|
||||
if (is_boot) {
|
||||
log_fatal(
|
||||
"graphics",
|
||||
"failed to update display settings ({}px x {}px @ {}Hz): error {}, double check options",
|
||||
dm.dmPelsWidth,
|
||||
dm.dmPelsHeight,
|
||||
dm.dmDisplayFrequency,
|
||||
result);
|
||||
} else {
|
||||
log_warning(
|
||||
"graphics",
|
||||
"failed to update display settings ({}px x {}px @ {}Hz): error {}, double check options",
|
||||
dm.dmPelsWidth,
|
||||
dm.dmPelsHeight,
|
||||
dm.dmDisplayFrequency,
|
||||
result);
|
||||
}
|
||||
} else {
|
||||
monitor_settings_changed = true;
|
||||
// sleep for a little bit after changing monitor settings to delay game launch/resume
|
||||
Sleep(1000);
|
||||
log_info("graphics", "display settings updated successfully ({}px x {}px @ {}Hz)",
|
||||
dm.dmPelsWidth,
|
||||
dm.dmPelsHeight,
|
||||
dm.dmDisplayFrequency);
|
||||
}
|
||||
|
||||
// sleep for a little bit after changing monitor settings to delay game launch
|
||||
Sleep(1000);
|
||||
}
|
||||
|
||||
void update_monitor_on_boot(
|
||||
std::optional<graphics_orientation> target_orientation,
|
||||
UINT target_refresh_rate,
|
||||
std::optional<std::pair<uint32_t, uint32_t>> target_resolution) {
|
||||
|
||||
target_orientation_on_boot = target_orientation;
|
||||
target_refresh_rate_on_boot = target_refresh_rate;
|
||||
target_resolution_on_boot = target_resolution;
|
||||
log_misc("graphics", "applying monitor updates at boot...");
|
||||
update_monitor(
|
||||
true,
|
||||
target_orientation,
|
||||
target_refresh_rate,
|
||||
target_resolution);
|
||||
}
|
||||
|
||||
void update_monitor_at_runtime() {
|
||||
if (!GRAPHICS_WINDOWED && monitor_settings_changed) {
|
||||
log_misc("graphics", "applying monitor updates at runtime as window regained focus...");
|
||||
update_monitor(
|
||||
false,
|
||||
target_orientation_on_boot,
|
||||
target_refresh_rate_on_boot,
|
||||
target_resolution_on_boot);
|
||||
}
|
||||
}
|
||||
|
||||
void reset_monitor_on_exit() {
|
||||
|
||||
// while CDS_FULLSCREEN is *supposed* to be temporary & the OS attempts to
|
||||
// restore the original settings on exit, it can sometimes fail to do that;
|
||||
// therefore, we try our best to clean things up on the way out
|
||||
if (monitor_settings_changed) {
|
||||
monitor_settings_changed = false;
|
||||
log_misc("graphics", "resetting monitor settings on exit...");
|
||||
ChangeDisplaySettingsW(nullptr, 0);
|
||||
}
|
||||
|
||||
// same for this one.
|
||||
if (monitor_layout_needs_reset) {
|
||||
monitor_layout_needs_reset = false;
|
||||
log_misc("graphics", "restoring primary monitor on exit...");
|
||||
if (SetDisplayConfig_addr != nullptr) {
|
||||
SetDisplayConfig_addr(
|
||||
0,
|
||||
nullptr,
|
||||
0,
|
||||
nullptr,
|
||||
SDC_APPLY | SDC_USE_DATABASE_CURRENT);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -38,7 +38,8 @@ extern UINT GRAPHICS_FORCE_REFRESH;
|
||||
extern std::optional<uint32_t> GRAPHICS_FORCE_REFRESH_SUB;
|
||||
extern std::optional<int> GRAPHICS_FORCE_VSYNC_BUFFER;
|
||||
extern bool GRAPHICS_FORCE_SINGLE_ADAPTER;
|
||||
extern bool GRAPHICS_PREVENT_SECONDARY_WINDOW;
|
||||
extern bool GRAPHICS_PREVENT_SECONDARY_WINDOWS;
|
||||
extern bool GRAPHICS_GITADORA_HIDE_SIDE_WINDOWS;
|
||||
extern std::optional<std::pair<uint32_t, uint32_t>> GRAPHICS_FS_CUSTOM_RESOLUTION;
|
||||
extern std::optional<std::pair<uint32_t, uint32_t>> GRAPHICS_FS_CUSTOM_RESOLUTION_SUB;
|
||||
extern bool GRAPHICS_FS_ORIENTATION_SWAP;
|
||||
@@ -55,6 +56,10 @@ extern bool GRAPHICS_WINDOW_ALWAYS_ON_TOP;
|
||||
extern bool GRAPHICS_WINDOW_BACKBUFFER_SCALE;
|
||||
extern bool GRAPHICS_WINDOW_DISABLE_ROUNDED_CORNERS;
|
||||
extern std::optional<HWND> GRAPHICS_HOOKED_WINDOW;
|
||||
extern std::string GRAPHICS_GITADORA_MAIN_MONITOR;
|
||||
extern std::string GRAPHICS_GITADORA_LEFT_MONITOR;
|
||||
extern std::string GRAPHICS_GITADORA_RIGHT_MONITOR;
|
||||
extern std::string GRAPHICS_GITADORA_SMALL_MONITOR;
|
||||
|
||||
extern bool GRAPHICS_IIDX_WSUB;
|
||||
extern std::optional<std::string> GRAPHICS_WSUB_SIZE;
|
||||
@@ -115,6 +120,22 @@ bool graphics_window_resize_breaks_game();
|
||||
bool graphics_window_move_and_resize_breaks_game();
|
||||
void graphics_load_windowed_subscreen_parameters();
|
||||
void graphics_window_check_bounds_before_creation(int &x, int &y, const int width, const int height);
|
||||
bool graphics_gitadora_is_borderless_windowed();
|
||||
void graphics_gitadora_apply_window_style(DWORD &style, DWORD &style_ex);
|
||||
bool graphics_gitadora_apply_window_monitor(
|
||||
const std::string &window_name,
|
||||
int &x,
|
||||
int &y,
|
||||
int &width,
|
||||
int &height,
|
||||
bool log_change);
|
||||
bool graphics_gitadora_has_window_monitor(const std::string &window_name);
|
||||
|
||||
void change_primary_monitor(const std::string &monitor_name);
|
||||
void update_monitor_on_boot(std::optional<graphics_orientation> target_orientation, UINT target_refresh_rate);
|
||||
void update_monitor_on_boot(
|
||||
std::optional<graphics_orientation> target_orientation,
|
||||
UINT target_refresh_rate,
|
||||
std::optional<std::pair<uint32_t, uint32_t>> target_resolution);
|
||||
|
||||
void update_monitor_at_runtime();
|
||||
void reset_monitor_on_exit();
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user