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Author SHA1 Message Date
bicarus 5f94ef4478 overlay: fix scroll bar jumping around when regaining focus (#673)
## Link to GitHub Issue or related Pull Request, if one exists
Regression caused by #604, probably

## Description of change
When spicecfg or the game loses focus and regains it, scroll bar jumps
around. This was because we weren't keeping proper track of mouse wheel
position while not in focus, so when we gain it back, it's as if the
scroll bar was moved a huge distance.

## Testing
Tested spicecfg and in overlay.
2026-05-03 03:49:52 -07:00
bicarus c4193eddc5 iidx: millisecond-based delay option (#672)
## Link to GitHub Issue or related Pull Request, if one exists
#181 

## Description of change
Use millisecond-based calculation to add artificial delay to the TT
input.

## Testing
Tested 64 bit TDJ and LDJ.
2026-05-03 01:23:45 -07:00
bicarus c8962a0e77 overlay: setting button as always-on (#671)
## Link to GitHub Issue or related Pull Request, if one exists
n/a

## Description of change

Add a checkbox to the buttons edit dialog that lets you set a device as
"always on", accomplished by setting the device to `Naive`, vkey to
`0xff` (invalid), and `Invert`.

No backend rawinput changes.

## Testing
2026-05-02 22:42:36 -07:00
din b6a749e5db add snek to lights match map (#670)
## Description of change
add snek board to lights mapping

## Testing
with a snek board


<img width="490" height="477"
alt="DeepinScreenshot_select-area_20260502164249"
src="https://github.com/user-attachments/assets/a86affff-74c6-4d5d-b657-fab12c40aaa4"
/>
2026-05-02 15:49:19 -07:00
bicarus-dev 7dbbe9809e update iidx tt delay option text 2026-05-02 02:50:29 -07:00
bicarus 79a3e32d5d iidx: delay logic for iidx tt (#669)
## Link to GitHub Issue or related Pull Request, if one exists
Re-implements fix for #181 as it was removed by #668

## Description of change
Add two options to add artificial delay to turntable input. These
operate directly on the input logic (`get_tt`) which is called by I/O
emulation code.

Functionally, it's **identical** to the `Delay (experimental)` option we
had in the analog tab, just moved to Options tab.

## Testing
64 bit tdj: ok
64 bit ldj bi2a: ok
32 bit ldj ezusb: ok

Worth noting that TDJ bi2x_hook polls at 120Hz, bi2a at ~500Hz, and
ezusb at ~170Hz
2026-05-02 02:17:51 -07:00
bicarus c5a4e954f9 rawinput: remove experimental analog features (delay and relative axis mode) (#668)
## Link to GitHub Issue or related Pull Request, if one exists
Related to #181 

## Description of change
This PR removes two features marked as "experimental" for analog axis -
`Delay` and `Relative Axis`.

They have been in spice as experimental option for almost 2 years.. but
they have a fundamental problem of being tied to how often the analog is
polled. Not just how often the game's I/O emulation code polls it, but
literally any source (spice API, overlay, etc).

For `Delay`, the only real usage I'm aware of is for #181 which is
delaying IIDX turntable input. For this, I will follow up with a
separate PR that adds back the delay option specifically for IIDX.

For `Relative Axis` - I'm not quite sure if any one actually uses this.
This could be implemented per-game if some game demands it. Polaris
Chord already has one, for example.

## Testing
2026-05-02 00:51:21 -07:00
bicarus 7b862768b0 overlay: show name of analog control in popup title (#667) 2026-05-02 00:01:33 -07:00
bicarus af8d8dae9f rawinput: distinguish between circular and linear analog input (#665)
## Link to GitHub Issue or related Pull Request, if one exists
n/a

## Description of change
Currently, all analogs are treated as circular values that wrap around.
This works for knobs and turntables, but can get weird for linear values
(like tilt sensors and sliders) especially once analog options are
enabled, such as sensitivity.

This PR groups analogs into 3 buckets: circular, linear (centered), and
linear (positive). Linear types get different algorithms applied to it
when options are set (e.g., sensitivity caps out at 0, 1 instead of
wrapping around).

In linear mode:
* Sensitivity value applies an exponential response curve (power curve)
to the original value.
* Multiplier/divisor serves as a linear cut-off.
* Relative mode works as you expect, but of course, values don't wrap
around.
* Invert and deadzone work as you expect (since they applied to the
controller input anyway)
* Smoothing is removed from the UI and has no effect.
* Delay is unaffected.

Also, fix a small bug with -/+ button not working for analog `Delay`
option.

## Testing
WIP
2026-05-01 19:02:32 -07:00
llm96 d9d5823fdb rawinput: add missing nullptr check (#666)
## Link to GitHub Issue or related Pull Request, if one exists
N/A

## Description of change

Fixes a crash when opening the properties modal on a Naive button bind.


https://github.com/spice2x/spice2x.github.io/blob/82dda3380039bbaa995ee99e2d3effebbcb58082/src/spice2x/overlay/windows/config.cpp#L2081

Binds:
<img width="800" height="600" alt="image"
src="https://github.com/user-attachments/assets/18d1fcfb-085f-4a2b-8fce-36809a4bbb5a"
/>

Stack trace from Debug build:
```
overlay::windows::Config::edit_button_popup(const std::string &, const std::string &, Button *, float, int) config.cpp:2081
overlay::windows::Config::build_button(const std::string &, Button &, Button *, int, int, int) config.cpp:1050
overlay::windows::Config::build_buttons(const std::string &, std::vector<…> *, int, int) config.cpp:718
overlay::windows::Config::build_content() config.cpp:283
overlay::Window::build() window.cpp:96
overlay::SpiceOverlay::new_frame() overlay.cpp:486
graphics_d3d9_on_present(HWND__ *, IDirect3DDevice9 *, IDirect3DDevice9 *) d3d9_backend.cpp:1447
__ZN23WrappedIDirect3DDevice97PresentEPK7tagRECTS2_P6HWND__PK8_RGNDATA@20 d3d9_device.cpp:396
main_implementation(int, char **) launcher.cpp:2453
main launcher.cpp:2671
```

Relevant snippet from error log:
```
[2026/05/01 18:50:17] M:config: tab selection changed from 0 to 1
[2026/05/01 18:50:48] W:signal: exception raised: EXCEPTION_ACCESS_VIOLATION
[2026/05/01 18:50:48] W:troubleshooter: 

/-------------------------- spice2x auto-troubleshooter -----------------------\

  spice2x version: 2026-04-23
  game version: LDJ:J:A:A:2013090900

  the game has crashed
    * share this entire log file with someone for troubleshooting (log.txt)
    * spice will also attempt to create a minidump (minidump.dmp)
        minidump should only be shared with people you trust as it may contain
        sensitive data (PCBID, card ID, etc)

  log level is set to `disable` (either in avs-config.xml or using -loglevel)
      this log file may have omitted important error messages from the game
      if you are troubleshooting crashes or failures, it is recommended that you
      set AVS Log Level (-loglevel) option to `all`

  unsure what to do next?
    * update to the latest version:
        https://github.com/spice2x/spice2x.github.io/releases
    * check the FAQ:
        https://github.com/spice2x/spice2x.github.io/wiki/Known-issues

\------------------------- spice2x auto-troubleshooter ------------------------/

[2026/05/01 18:50:48] I:signal: printing callstack
[2026/05/01 18:50:48] I:stackwalker: 006A7001 (spice): (unknown): (unknown)
[2026/05/01 18:50:48] I:stackwalker: 0068DF8C (spice): (unknown): (unknown)
[2026/05/01 18:50:48] I:stackwalker: 0069A7C1 (spice): (unknown): (unknown)
[2026/05/01 18:50:48] I:stackwalker: 0069B857 (spice): (unknown): (unknown)
[2026/05/01 18:50:48] I:stackwalker: 0066461F (spice): (unknown): (unknown)
[2026/05/01 18:50:48] I:stackwalker: 00663B7A (spice): (unknown): (unknown)
[2026/05/01 18:50:48] I:stackwalker: 0045B548 (spice): (unknown): (unknown)
[2026/05/01 18:50:48] I:stackwalker: 004FE1CE (spice): (unknown): (unknown)
[2026/05/01 18:50:48] I:stackwalker: 1008AD13 (bm2dx): (unknown): dll_entry_main
[2026/05/01 18:50:48] I:stackwalker: 100934A7 (bm2dx): (unknown): dll_entry_main
[2026/05/01 18:50:48] I:stackwalker: 10088D24 (bm2dx): (unknown): dll_entry_main
[2026/05/01 18:50:48] I:stackwalker: 0044B8A6 (spice): (unknown): (unknown)
[2026/05/01 18:50:48] I:stackwalker: 77290CB7 (ntdll): (unknown): RtlGetSystemTimeAndBias
[2026/05/01 18:50:53] F:signal: end
[2026/05/01 18:50:53] I:launcher: stopping subsystems
[2026/05/01 18:50:53] I:logger: stop
[2026/05/01 18:50:53] I:audio: stopping
[2026/05/01 18:50:54] I:rawinput: disposing devices
[2026/05/01 18:50:54] I:xinput: destroyed
```

## Testing
Replicated on upstream build from `spice2x-26-04-23-full.zip`
2026-05-01 14:42:45 -07:00
bicarus 82dda33800 graphics: restore monitor settings when fullscreen is lost then restored (#664)
## Link to GitHub Issue or related Pull Request, if one exists
Fixes #663 

## Description of change
Apply monitor rotation and refresh rate again when fullscreen focus is
regained.

## Testing
Tested with sdvx7
2026-04-28 16:04:52 -07:00
bicarus 3876e38636 xinput: small fixes (#661)
## Link to GitHub Issue or related Pull Request, if one exists
#616 

## Description of change
Fix UI labels being wrong for analog stick up/down (they were reversed).

Adjust deadzone so that when sticks are bound as digital buttons, they
are not as sensitive.

Small refactoring of code.

## Testing
Tested via spicecfg using my xbox one controller.
2026-04-27 22:19:23 -07:00
bicarus 6bc1357d6a ddr: add support for analog axis-only pads and handle left+right / up+down input (#659)
## Link to GitHub Issue or related Pull Request, if one exists
n/a

## Description of change
Some crappy DDR soft mats (either USB-based or console pads with crappy
adapters that lack a dedicated "DDR pad mode") use X and Y analog axis
for arrows, which means they cannot cleanly report Up+Down or Left+Right
input.

According to some ancient Stepmania code, a lot of these report a middle
value (value between center and right, for example, for left+right).
Borrow this hack from Stepmania and implement it in spice as analog
input for DDR.

Also, for rawinput/xinput automatic bind scenario, update the logic so
that face buttons are always detected before analog axis / dpads for
consistency. This would help with binding any DDR pads that
simultaneously input face buttons / dpad / analog axis, so that we can
prefer face buttons when detected.

## Testing
I don't have any soft mats that have this, but it was tested with an
xbox controller.
2026-04-27 20:17:54 -07:00
Will 37218e7fe0 Try and preserve the wideness of std::filesystem::path more (#660)
As noted in #567, a filesystem path that contains non-ascii will break a
lot if using a clang toolchain.

Luckily, fmtlib has a lossy utf8 convert when you use it to print a path
(after including `fmt/std.h`). The vast majority of this diff is just
removing `.string()` from paths inside loggings calls.

There are some callsites I _didn't_ touch, mainly the options, because
it would be an ABI break to change those to be wide strings and I cbf
looking into settings upgrades. There are also some spots (avs mountpath
remapping, for example) where the path is guaranteed to be ascii, so I
didn't modify them.

ImGui doesn't appear to easily support wide strings (I mean, surely it
does, but I'm not gonna look too far into it) so I mostly just left
those alone too, with a few spots modified to re-use fmtlib's lossy
utf8.

Some of the changes are basically never gonna be hit IRL, like who would
put a file with a non-ascii _extension_ along with their modules? But
the diff is (I hope) pretty easy to validate as OK.

Testing has been somewhat minimal, I fired up the GCC build of spice2x
in a dodgy folder name, got mojibake (running via wine in linux so take
that as you will), ran the unmodified clang spice and crashed the same
way the reporter did. After modification, I get the exact same mojibake
so I assume if the terminal enjoys utf8 it'll display OK.

Claude (only used for review) thinks the commit is fine but is annoyed
that I use `fmt::detail` in the appdata censoring, which is part of the
private API; personally I don't care because it's pretty stable.
2026-04-27 20:07:15 -07:00
bicarus 678e11eade rawinput: fix up devices that report invalid max values (#658)
## Link to GitHub Issue or related Pull Request, if one exists
regression caused by #653

## Description of change
Some controllers - like the Xbox One controller I have - reports
0xffffffff as the max range value for analog, despite reporting 16-bit
width. This causes us to consider 0xffffffff as -1 so the range became
[0, -1] which is invalid.

Our automatic calibration does eventually fix this (-1 will fix itself
to become the highest actual value reported, which would be 0xffff).

This seems to be a common issue with XInput-based controllers in
general: see `Correct_Axis_Max` in
https://github.com/argonlefou/DemulShooter/blob/master/DsCore/RawInput/RawInputController.cs

#653 removed the fix that was masking this issue. Put in a new fix that
fixes these up.

## Testing
Tested with Xbox One controller.
2026-04-27 01:41:44 -07:00
bicarus f72313fe45 sdvx: work around bad logger configuration (#657)
## Link to GitHub Issue or related Pull Request, if one exists
#345 

## Description of change
SDVX4 data from certain private forum has bad logger configuration and
crashes on boot. Add an explicit workaround to fix up that broken
`avs-config.xml` file, scoped to `soundvoltex.dll` + 32-bit.

## Testing
Tested HH.
2026-04-23 01:33:49 -07:00
bicarus-dev 06374ef78a cosmetic fix to build script 2026-04-22 23:14:03 -07:00
bicarus-dev bdde1ec6b8 update ifs_hook missing warning message 2026-04-22 22:56:55 -07:00
bicarus-dev d2176fe4f0 clear out button properties when switching devices in edit dialog 2026-04-22 22:48:29 -07:00
bicarus fb9eef904a popn: block keypad overlay window in new cab i/o (#656)
Redirect users to the subscreen overlay when keypad window is open.
2026-04-22 22:21:18 -07:00
bicarus 48903998a5 ea3: fix boot failure when -e is specified to override ea3-config path (#655)
## Link to GitHub Issue or related Pull Request, if one exists
Regression introduced by #595 

## Description of change
`avs::core::file_exists` fails if you use `\` as path separator... what
I meant to use was `fileutils::file_exists`.

This would have caused failures - mostly for gitadora players - if they
used `prop\ea3-config2.xml` for example.

## Testing
2026-04-22 01:55:13 -07:00
bicarus f2dca0265f rawinput: custom threshold for BAT (button-analog type) (#654)
## Link to GitHub Issue or related Pull Request, if one exists
#653 

## Description of change
By default, BAT Positive / Negative binds trigger when the stick is
tilted 10% off the center.

This needs a bit more customization since:

1. User may want to customize the center point (e.g., guitar controller
neutral position)
2. User may want to adjust the sensitivity (e.g., guitar controller tilt
angle to trigger wailing).

## Testing
WIP
2026-04-22 01:14:15 -07:00
bicarus 1147ed9858 rawinput: fix signed range values (#653)
## Link to GitHub Issue or related Pull Request, if one exists
n/a

## Description of change
Official GuitarFreaks controller has the motion sensor values with
`valuemin=-127` to `valuemax=127` and we don't deal with negative values
correctly.

## Testing
tbd
2026-04-21 22:56:27 -07:00
bicarus 19d93f4ffd audio: deal with missing DirectSoundI3DL2ReverbDMO better (#652)
## Link to GitHub Issue or related Pull Request, if one exists
n/a

## Description of change
On some Win11 systems,
`CoCreateInstance(CLSID_DirectSoundI3DL2ReverbDMO)` started to fail with
`ERROR_MOD_NOT_FOUND` instead of `REGDB_E_CLASSNOTREG` for some reason.

## Testing
User tested.
2026-04-21 18:42:21 -07:00
bicarus-dev 15bfffa1d3 Merge branch 'main' of https://github.com/spice2x/spice2x.github.io 2026-04-18 23:07:10 -07:00
bicarus-dev 18a9a47c33 remove dead code 2026-04-18 23:07:05 -07:00
bicarus 6838e69ebe popn: rest of the new cab lights (#651)
## Link to GitHub Issue or related Pull Request, if one exists
#618 

## Description of change
Add rest of the LED strip lights.

## Testing
Tested U region.
2026-04-18 22:17:20 -07:00
bicarus 26b3b64794 rawinput, touch: discard invalid touch points from device in hybrid mode (#649)
## Link to GitHub Issue or related Pull Request, if one exists
Fixes #648

## Description of change
Deal with devices in hybrid packet mode that send garbage data in second
packet when it's out of bounds (outside the number of contact points).
MSDN says they're supposed to be (0, 0), but some devices don't follow
the spec.

## Testing
I don't have a device that reports garbage values but this should fix it
in theory.

I tested on my Dell touch monitor which is in hybrid mode & sends 5
touches at a time, but can split across two packets to send up to 10
touches. It sends (0, 0) for the remaining slots when there are 6-9
touch points, but confirmed that there was no regression.
2026-04-18 16:22:00 -07:00
bicarus aadd2bdd59 cfg: deprecate -sdvx720, add new category for camera/printer options (#650) 2026-04-18 15:56:15 -07:00
Emma d0e24e31ca ftt: allow windowed mode resize options, add title (#646)
## Description of change
This code adds a window title to FutureTomTom when running in windowed
mode and allows the windowed graphics hooks to take effect.

## Testing
I ran the game and made sure fullscreen mode still worked as well as all
window move/resize functionality.
2026-04-16 14:32:06 -07:00
bicarus 4fb7f20c7b iidx: fix crash when ASIO compatibility fix patching fails (#645)
Logging method was crashing when the patching failed.
2026-04-16 00:42:40 -07:00
bicarus 6ddae70c5a util: fix dangling pointer issues with improper std::stringstream usage (#644)
## Description of change
`std::ostringstream.str()` returns a temporary string so it's invalid to
obtain c_str from it and pass it around.

## Testing
wip
2026-04-15 23:25:38 -07:00
bicarus b38160d6c2 popn: native touch option, keypad warning (#640)
#639 

the usual
2026-04-15 19:31:26 -07:00
Emma 231c998cc0 acio: implement ICCA slotted reader emulation for iidx18 (#642)
## Link to GitHub Issue or related Pull Request, if one exists
#121

## Description of change
This implements a seperate ICCA card workflow for the slotted readers
acting how Resort Anthem expects, enabling cards to be inserted.
Additionally this fixes a bug where both card units would be treated the
same (for keypad reads) under Resort Anthem.

The slotted reader workflow was implemented as a seperate function for
two reasons - it would be nice to not mess with any existing code to
avoid breaking all the functional games, and the way the slotted readers
are handled by RA seemed different enough to how everything was already
designed to where it didn't make sense to keep adding special edge cases
for RA.

## Testing
IIDX18 was tested and cards could be inserted on both P1 and P2 side.
IIDX19 through 22 was tested to make sure nothing had broken for
wavepass emulation.

## Known Issues
In IIDX18, when a card isn't set but the insert key is pressed, after
the card timeout the game will error out with an invalid state error.
2026-04-15 18:53:21 -07:00
Emma 127d31a85c graphics: add option to disable win11 rounded corners on windows (#641)
## Description of change
This adds a toggleable option to remove the rounded window corners when
running a game, or a subscreen, in a window on Windows 11 and upwards.

## Testing
On Windows 11: Resort Anthem, MÚSECA and EPOLIS were tested and the
window corners were removed from both main windows and the TDJ subscreen
when running in windowed mode, with no change in fullscreen mode.

On Windows 7: IIDX18 was tested with no change, the call to
`DwmSetWindowAttribute` is ignored as `DWMWA_WINDOW_CORNER_PREFERENCE`
doesn't exist.

For XP builds, the call is compiled out to avoid linking against dwmapi
and windows_dll_compat_checker returns successfully when testing against
the XP Embedded image. I can't test it on XP, but it ran on Vista.
2026-04-15 18:51:53 -07:00
bicarus a8419bbaa0 grpahics: fix borderless for ddr/gitadora (#638)
## Link to GitHub Issue or related Pull Request, if one exists
n/a

## Description of change
Allow DDR to be launched in borderless window (honor the spicecfg
option).

Prevent Gitadora arena model from changing the window decoration once
launched as it hangs the game.

## Testing
Tested 32/64bit ddr, gitadora arena.
2026-04-14 18:11:42 -07:00
bicarus 0fc430ceb3 popn: add io emulation for more lights and coin (#637)
## Link to GitHub Issue or related Pull Request, if one exists
#618 

## Description of change
Wire up coin and more lights to bi3a_hook.

## Testing
Tested on U region
2026-04-14 09:46:13 -07:00
bicarus e59a50b64c popn: boot with 3 monitors (#636)
## Link to GitHub Issue or related Pull Request, if one exists
#618 

## Description of change
Take the monitor hooks added for IIDX/SDVX #612 and apply it to popn as
well now that popn has a subscreen.

There is a debug option in game that actually uses three monitors, which
can be activated via hex edits. This will prevent that from working.

## Testing
Tested with 3 monitors, fs and windowed.
2026-04-13 23:02:56 -07:00
bicarus 2042b629e9 popn: allow game to launch on PCs with only one monitor (#633)
## Link to GitHub Issue or related Pull Request, if one exists
#618 

## Description of change
The game insists on having two monitors. Hook various DX9 and Win32
monitor APIs to fake a monitor if the user only has one. This correctly
convinces the game that it needs to draw two screens instead of just
one.

## Testing
WIP
2026-04-13 03:00:47 -07:00
bicarus 440b9ed749 overlay: fix how input is handled when window loses focus (#632)
## Link to GitHub Issue or related Pull Request, if one exists
#286 

## Description of change
When we migrated to event-based I/O for ImGui, it introduced an issue
where a button would be held down even when the window is not in focus,
because we didn't notify ImGui that the button was released (after the
window lost focus).

Fix the ImGui custom I/O handler so that it immediately releases all
buttons when the window focus is lost.

## Testing
tested on 32-bit windowed mode
2026-04-12 04:44:46 -07:00
bicarus 9936088286 popn: subscreen overlay (#631)
## Link to GitHub Issue or related Pull Request, if one exists
#618 

## Description of change

Add overlay for subscreen.

Add an option for no subscreen window.

Use the same "force redraw subscreen" logic we used in SDVX to fix the
same issue.

Known issues:

* still crashing when running windowed if there is only one monitor
* having only one monitor causes sunscreen overlay to not work
(NumberOfAdaptersInGroup issue?)

## Testing
2026-04-12 02:11:24 -07:00
bicarus 4d8a6c1952 graphics: fix window position if out of bounds (#630)
## Link to GitHub Issue or related Pull Request, if one exists
#618 

## Description of change
Before calling `CreateWindowEx[A/W]`, check dimensions of the window
about to be created, and check if it will be out of bounds (completely
or partially).

If it's completely out of bounds, move it to `(0, 0)` to prevent crashes
or rendering issues.

## Testing
Tested popn and sdvx.
2026-04-11 20:12:43 -07:00
bicarus af69cf9251 popn: new cab lights (#629)
## Link to GitHub Issue or related Pull Request, if one exists
#618 

## Description of change
Basic support for lights - subwoofer RGB and button lights.

## Testing
Tested on title screen and in-game.

Tested beat pop as well since that lights up the colors in white/blue.
2026-04-11 18:08:45 -07:00
bicarus 1d5550b1e8 popn: implement bi3a-hook (bio3) (#626)
## Link to GitHub Issue or related Pull Request, if one exists
#618 

## Description of change
Turns out running this with bi2x doesn't process buttons properly, so we
have to use bi3a.

## Testing
Seems playable now.
2026-04-11 14:43:45 -07:00
bicarus ec3f6639b7 ccj: fix locale issues with carding in (#628)
## Link to GitHub Issue or related Pull Request, if one exists
#624 

## Description of change
See bug. Add locale hooks specifically for CCJ.

also, fix y axis direction for XInput, it was flipped because XInput
uses opposite values from what RawInput does

## Testing
Tested card in / play one round with Windows regional format set to
French (France) and other language set to English.
2026-04-11 14:42:51 -07:00
bicarus 727b99effd rawinput: fix ID for rawinput devices (#627)
## Link to GitHub Issue or related Pull Request, if one exists
#616 

## Description of change
The IDs don't really get used anywhere if it's not a real HID or MIDI
device, but putting them for completeness since they show up in Controls
overlay menu.

## Testing
2026-04-11 12:04:12 -07:00
bicarus 8afff3aaca popn: implement bi2x hook (#623)
## Link to GitHub Issue or related Pull Request, if one exists
#618 

## Description of change
Implement BI2X hook I/O for service/test/coin/headphones and the deka
pop-kuns.
2026-04-10 17:46:12 -07:00
bicarus b281517429 popn: hook DisplayConfigGetDeviceInfo to allow for any GPU port to be used for monitor, get past I/O check (#622)
## Link to GitHub Issue or related Pull Request, if one exists
#618 

## Description of change
The game expects the main display to be *not* HDMI, and at port 2.

Hooking DisplayConfigGetDeviceInfo allows us to boot the game on any
monitor.

Add basic I/O hook. It gets stuck in `USB I/O Checking...` for a couple
minutes but it'll eventually skip and boot to title screen.

## Testing
ugh.
2026-04-10 02:56:32 -07:00
bicarus 54ec9f272e popn: new cab windowed mode (#621)
## Link to GitHub Issue or related Pull Request, if one exists
#618 

## Description of change
Get windowed mode to work.

## Testing
tbd... i/o doesn't work right now but it launches two windows at
least...
2026-04-10 01:05:44 -07:00
bicarus a159691097 xinput: bind UI, vibration, hotplug (#620)
## Link to GitHub Issue or related Pull Request, if one exists
#616 

## Description of change
`Naive` button is now called `Naive/XInput` and detects XInput
controllers

Add vibration output as "Lights"

Add proper hotplug support and multiple controllers

Fix misc bugs on x86

## Testing
I tested with two xbox controllers.
2026-04-10 01:04:20 -07:00
bicarus ca70f7b19c popn: distinguish between hpm and new popn (#619)
## Link to GitHub Issue or related Pull Request, if one exists
#618

## Description of change
Enhance game detection logic.

Fix heap size.
2026-04-09 19:54:27 -07:00
bicarus 7b4227d2a9 rawinput: add basic support for xinput (#617)
## Link to GitHub Issue or related Pull Request, if one exists
#616 

## Description of change
Adds preliminary support for XInput controllers. Enough to manually bind
buttons and map analogs.
2026-04-09 02:49:20 -07:00
bicarus f89efa2558 build: flatten file structure in release archives (#615)
Before:

```
.\spice2x\spice.exe
.\spice2x\spicecfg.exe
.\spice2x\spice64.exe
.\spice2x\stubs\..
.\spice2x\extras\..
```

after:

```
.\spice.exe
.\spicecfg.exe
.\spice64.exe
.\stubs\..
.\extras\..
```
2026-04-07 16:48:31 -07:00
bicarus 6f4824b648 misc: improve monitor logging (#614) 2026-04-06 22:22:34 -07:00
bicarus 45debeb5c9 iidx, sdvx: booting fullscreen with three or more monitors (#612)
## Link to GitHub Issue or related Pull Request, if one exists
#345 

Hoping that #180 is also addressed by this change, but I can't test it.

## Description of change

IIDX (TDJ) and SDVX (Valk) will now be able to boot in full screen even
with 3 or more monitors attached.

spice will "hide" from the game any monitors other than the primary
monitor and one other monitor for subscreen, allowing it to boot without
crashing - accomplished by clearing `DISPLAY_DEVICE_ATTACHED_TO_DESKTOP`
flag when monitors are enumerated over `EnumDisplayDevicesA`, and
fortunately both games seem to respect that flag.

Add options (one for IIDX, another for SDVX) that lets you specify the
monitor ID of the second monitor.

When the option is set, user-specified monitor will be used as the
subscreen. When the option is not set, spice will just pick the
lowest-indexed monitor as the subscreen, not counting the primary one of
course.

## Testing
Tested both games with three monitors. Should probably work for four or
more.
2026-04-06 02:59:12 -07:00
bicarus-dev a01f452eba fix build script 2026-04-06 02:37:40 -07:00
Will e452734bc1 Build a WinXP compatible version of Spice (#611)
This was a lot more background work than expected, but that is the
nature of unnecessary hobbies I guess. Most things in here are obvious,
so here's the non-obvious thoughts and notes:

1. All the XP stuff is optional, if the toolchain isn't available it
won't even try
2. The docker build is the "known good" build and now has all the
required tools for XP and checking binaries
a. If you're OK with it, can add the XP_MUST_BUILD flag to
build_docker.sh
4. New `SPICE_XP` flag to comment out blocks
5. We could technically build using the Docker image I've made for my XP
compatible LLVM toolchain, but combining the binaries into a single zip
at the end of it is somewhat tedious, so I've chosen to grab the
binaries from my release
6. I also wrote a DLL checker to make sure the final binaries are
_actually_ XP compatible, which found some issues on x86_64 (I don't
know a single game that runs on 64 bit XP, but it wasn't too much effort
so whatever). This also won't run if missing, just to save the trouble.
7. The build script is still pretty shit, I've made some minor
improvements
  a. `/usr/bin/env bash` instead of `/bin/bash` as it's more correct
  b. Adding `-it` to the docker build, so Ctrl+C actually halts it
c. Main issue is that failures don't halt, because of the custom error
catching function. This has caused a lot of frustration, maybe we can
change that

## Testing
It runs on 32 and 64 bit installs of XP. My jubeat cab is on Win10 these
days and I haven't got around to testing an actual game, but I've
distributed test builds of this to people who *have* confirmed it works
as expected.
2026-04-06 01:14:29 -07:00
bicarus d1779b93fa overlay: remove tab stop from invisible selectable used in options tab (#613)
#598 added extra tab stops to the invisible Selectable widgets, which is
only used for detecting mouse hover
2026-04-06 01:02:56 -07:00
bicarus fe9aac7e29 overlay: fix cosmetic issue in options tab when there are no options for the game (#610)
Number of columns was modified in #598 but it didn't correctly account
for the case where a game doesn't have any game-specific options.
2026-04-05 19:01:09 -07:00
bicarus-dev f3d887ebcf update strings 2026-04-05 17:03:23 -07:00
109 changed files with 4431 additions and 1122 deletions
+4
View File
@@ -383,6 +383,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
games/shared/twtouch.cpp
games/popn/popn.cpp
games/popn/io.cpp
games/popn/bi3a_hook.cpp
games/bbc/bbc.cpp
games/bbc/io.cpp
games/hpm/hpm.cpp
@@ -582,6 +583,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
overlay/windows/log.cpp
overlay/windows/midi.cpp
overlay/windows/patch_manager.cpp
overlay/windows/popn_sub.cpp
overlay/windows/wnd_manager.cpp
# rawinput
@@ -596,6 +598,8 @@ set(SOURCE_FILES ${SOURCE_FILES}
rawinput/smxstage.h
rawinput/smxdedicab.cpp
rawinput/smxdedicab.h
rawinput/xinput.cpp
rawinput/xinput.h
# reader
reader/reader.cpp
+122 -20
View File
@@ -35,24 +35,33 @@ struct ICCA_STATUS_LA9 {
static_assert(sizeof(struct ICCA_STATUS) == 24, "ICCA_STATUS must be 24 bytes");
enum ICCA_WORKFLOW {
STEP,
SLEEP,
START,
INIT,
READY,
GET_USERID,
ACTIVE,
EJECT,
EJECT_CHECK,
END,
CLOSE_EJECT,
CLOSE_E_CHK,
CLOSE_END,
ERR_GETUID = -2
STEP = 0,
SLEEP = 1,
START = 2,
INIT = 3,
READY = 4,
GET_USERID = 5,
ACTIVE = 6,
EJECT = 7,
EJECT_CHECK = 8,
END = 9,
CLOSE_EJECT = 10,
CLOSE_E_CHK = 11,
CLOSE_END = 12,
ERR_GETUID = -2,
ERR_REMOVED = -11
};
// used by RA as the status_code
enum ICCA_STATUS_CODE {
EMPTY = 1,
ENGAGED = 2
};
struct ICCA_UNIT {
struct ICCA_STATUS status {};
enum ICCA_WORKFLOW state = STEP;
enum ICCA_WORKFLOW state_jdz = SLEEP;
bool card_cmd_pressed = false;
bool card_in = false;
double card_in_time = 0.0;
@@ -75,6 +84,11 @@ static inline int icca_get_active_count() {
}
static inline int icca_get_unit_id(int unit_id) {
// on RA the unit_id is zero-indexed
if (avs::game::is_model("JDZ")) {
return unit_id;
}
if (icca_get_active_count() < 2)
return 1;
else {
@@ -122,9 +136,15 @@ static inline void update_card(int unit_id) {
IS_LAST_CARD_FELICA = is_card_uid_felica(unit->status.uid);
unit->state = acio::ICCA_COMPAT_ACTIVE ? START : ACTIVE;
unit->state_jdz = ACTIVE;
unit->status.error = 0;
unit->status.front_sensor = 1;
unit->status.rear_sensor = 1;
} else {
unit->state = ERR_GETUID;
unit->state_jdz = ERR_GETUID;
unit->status.front_sensor = 1;
unit->status.rear_sensor = 1;
memset(unit->status.uid, 0, 8);
}
unit->card_in = true;
@@ -132,10 +152,25 @@ static inline void update_card(int unit_id) {
} else if (unit->state == EJECT_CHECK) {
unit->state = SLEEP;
unit->card_in = false;
unit->status.front_sensor = 0;
unit->status.rear_sensor = 0;
} else if (unit->state_jdz == READY) {
unit->state = GET_USERID;
unit->state_jdz = GET_USERID;
unit->status.error = 0;
unit->status.front_sensor = 1;
unit->status.rear_sensor = 1;
unit->card_in = true;
unit->card_in_time = get_performance_seconds();
}
} else {
unit->state = acio::ICCA_COMPAT_ACTIVE ? START : ACTIVE;
if (unit->state_jdz == READY) {
unit->state_jdz = GET_USERID;
}
unit->status.error = 0;
unit->status.front_sensor = 1;
unit->status.rear_sensor = 1;
unit->card_in = true;
unit->card_in_time = get_performance_seconds();
}
@@ -144,6 +179,12 @@ static inline void update_card(int unit_id) {
unit->state = CLOSE_EJECT;
if (fabs(get_performance_seconds() - unit->card_in_time) > CARD_TIMEOUT) {
unit->card_in = false;
memset(unit->status.uid, 0, 8);
if (unit->state_jdz == ACTIVE || unit->state_jdz == GET_USERID) {
unit->state_jdz = ERR_REMOVED;
}
unit->status.front_sensor = 0;
unit->status.rear_sensor = 0;
}
}
@@ -302,7 +343,11 @@ static char __cdecl ac_io_icca_get_status(void *a1, void *a2) {
// copy state to output buffer
ICCA_UNIT *unit = &ICCA_UNITS[unit_id];
unit->status.status_code = unit->state;
if (avs::game::is_model("JDZ")) {
unit->status.status_code = unit->card_in ? ENGAGED : EMPTY;
} else {
unit->status.status_code = unit->state;
}
memcpy(status, &unit->status, sizeof(struct ICCA_STATUS));
// funny workaround
@@ -387,6 +432,11 @@ static char __cdecl ac_io_icca_req_uid(int unit_id) {
static int __cdecl ac_io_icca_req_uid_isfinished(int unit_id, DWORD *read_state) {
unit_id = icca_get_unit_id(unit_id);
ICCA_UNIT *unit = &ICCA_UNITS[unit_id];
if (avs::game::is_model("JDZ")) {
// hack for RA - only ever seen it as this
*read_state = 8;
return 1;
}
if (unit->card_in) {
if (fabs(get_performance_seconds() - unit->card_in_time) < CARD_TIMEOUT) {
unit->state = END;
@@ -403,16 +453,61 @@ static int __cdecl ac_io_icca_send_keep_alive_packet(int a1, int a2, int a3) {
return 0;
}
static int __cdecl ac_io_icca_workflow_jdz(int workflow, int unit_id) {
unit_id = icca_get_unit_id(unit_id);
ICCA_UNIT *unit = &ICCA_UNITS[unit_id];
switch (workflow) {
// RA uses "STEP" as more of a polling thing it seems
case STEP:
switch (unit->state_jdz) {
case CLOSE_EJECT:
unit->state_jdz = CLOSE_E_CHK;
break;
case CLOSE_E_CHK:
unit->state_jdz = CLOSE_END;
break;
case CLOSE_END:
unit->state_jdz = SLEEP;
break;
default:
break;
}
break;
case SLEEP:
unit->state = SLEEP;
break;
case START:
unit->state_jdz = INIT;
break;
case INIT:
case READY:
unit->state_jdz = READY;
break;
case CLOSE_EJECT:
unit->state_jdz = CLOSE_EJECT;
return CLOSE_E_CHK;
case CLOSE_END:
unit->state_jdz = SLEEP;
break;
default:
// should probably log a warning here
break;
}
return unit->state_jdz;
}
static int __cdecl ac_io_icca_workflow(int workflow, int unit_id) {
// RA uses a different workflow process for the slotted readers; treat it differently
if (avs::game::is_model("JDZ")) {
return ac_io_icca_workflow_jdz(workflow, unit_id);
}
unit_id = icca_get_unit_id(unit_id);
ICCA_UNIT *unit = &ICCA_UNITS[unit_id];
switch (workflow) {
case STEP:
if (avs::game::is_model("JDZ"))
unit->state = SLEEP;
else
unit->state = STEP;
unit->state = STEP;
break;
case SLEEP:
unit->state = SLEEP;
@@ -441,7 +536,6 @@ static int __cdecl ac_io_icca_workflow(int workflow, int unit_id) {
default:
break;
}
return unit->state;
}
@@ -467,6 +561,14 @@ acio::ICCAModule::ICCAModule(HMODULE module, acio::HookMode hookMode) : ACIOModu
void acio::ICCAModule::attach() {
ACIOModule::attach();
// workaround for RA; ac_io_icca_cardunit_init is never called so treat like both are initialized
if (avs::game::is_model("JDZ")) {
ICCA_UNITS[0].initialized = true;
ICCA_UNITS[1].initialized = true;
CARD_TIMEOUT = 10.0; // keep the card in the slot for longer
}
// hooks
ACIO_MODULE_HOOK(ac_io_icca_cardunit_init);
ACIO_MODULE_HOOK(ac_io_icca_cardunit_init_isfinished);
+17 -5
View File
@@ -2,6 +2,7 @@
#include "mdxf_poll.h"
#include "avs/game.h"
#include "games/ddr/ddr.h"
#include "games/ddr/io.h"
#include "launcher/launcher.h"
#include "rawinput/rawinput.h"
@@ -357,14 +358,17 @@ static bool __cdecl ac_io_mdxf_update_control_status_buffer_impl(int node, MDXFP
// decide on button map
const size_t *button_map = nullptr;
int player = 0;
switch (node) {
case 17:
case 25:
button_map = &buttons_p1[0];
player = 1;
break;
case 18:
case 26:
button_map = &buttons_p2[0];
player = 2;
break;
}
@@ -374,19 +378,27 @@ static bool __cdecl ac_io_mdxf_update_control_status_buffer_impl(int node, MDXFP
if (source == EXTERNAL_POLL) {
// get buttons
auto &buttons = games::ddr::get_buttons();
// get analogs
bool analog_left = false;
bool analog_right = false;
games::ddr::get_analog_x_axis(player, analog_left, analog_right);
bool analog_up = false;
bool analog_down = false;
games::ddr::get_analog_y_axis(player, analog_up, analog_down);
uint8_t up_down = 0;
uint8_t left_right = 0;
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[0]))) {
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[0])) || analog_up) {
up_down |= 0xF0;
}
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[1]))) {
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[1])) || analog_down) {
up_down |= 0x0F;
}
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[2]))) {
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[2])) || analog_left) {
left_right |= 0xF0;
}
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[3]))) {
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[3])) || analog_right) {
left_right |= 0x0F;
}
current_state = (uint16_t(up_down) << 8) | left_right;
+3 -3
View File
@@ -58,7 +58,7 @@ namespace api::modules {
// check if file exists in modules
if (!fileutils::file_exists(dll_path)) {
return error(res, "Couldn't find " + dll_path.string());
return error(res, fmt::format("Couldn't find {}", dll_path));
}
// get module
@@ -118,7 +118,7 @@ namespace api::modules {
// check if file exists in modules
if (!fileutils::file_exists(dll_path)) {
return error(res, "Couldn't find " + dll_path.string());
return error(res, fmt::format("Couldn't find {}", dll_path));
}
// get module
@@ -196,7 +196,7 @@ namespace api::modules {
// check if file exists in modules
if (!fileutils::file_exists(dll_path)) {
return error(res, "Couldn't find " + dll_path.string());
return error(res, fmt::format("Couldn't find {}", dll_path));
}
// get module
+26 -7
View File
@@ -7,6 +7,7 @@
#include <stdint.h>
#include "external/robin_hood.h"
#include "games/popn/popn.h"
#include "launcher/logger.h"
#include "launcher/signal.h"
#include "util/deferlog.h"
@@ -1167,7 +1168,7 @@ namespace avs {
// Ongaku Paradise
{"arkjc9.dll", 0xA00000},
// KAMUNITY
// KAMUNITY
{"kamunity.dll", 33554432},
};
@@ -1179,6 +1180,15 @@ namespace avs {
return;
}
// hack, both hello! popn and popn hc using popn.dll
if (games::popn::is_pikapika_model()) {
auto old_size = HEAP_SIZE;
HEAP_SIZE = 0x20000000;
DEFAULT_HEAP_SIZE_SET = true;
log_info("avs-core", "updated heap size: {} -> {}", old_size, avs::core::HEAP_SIZE);
return;
}
if (HEAP_SIZE_DEFAULTS.find(dll_name) != HEAP_SIZE_DEFAULTS.end()) {
auto old_size = HEAP_SIZE;
@@ -1506,7 +1516,7 @@ namespace avs {
" * It's also possible that you have incomplete game data\n"
" * Do NOT copy over random DLLs from another game installation; DLL must match game version\n"
"\n"
, DLL_NAME, MODULE_PATH.string()) };
, DLL_NAME, MODULE_PATH) };
log_warning("avs-ea3", "{}", info_str);
log_fatal("avs-ea3", "Failed to find critical avs DLL on disk (avs2-core.dll OR {})", DLL_NAME);
}
@@ -1747,9 +1757,9 @@ namespace avs {
{
deferredlogs::defer_error_messages({
"AVS filesystem initialization failure was previously detected during boot!",
fmt::format(" ERROR: directory could not be created: {}", src_path.string().c_str()),
fmt::format(" if you see a crash, it may have been caused by bad <mounttable> contents in {}", avs::core::CFG_PATH.c_str()),
" fix the XML file and try again"
fmt::format(" ERROR: directory could not be created: {}", src_path),
fmt::format(" if you see a crash, it may have been caused by bad <mounttable> contents in {}", avs::core::CFG_PATH),
" fix the XML file and try again"
});
}
@@ -1770,14 +1780,14 @@ namespace avs {
auto created = std::filesystem::create_directories(real_path, err);
if (created) {
log_info("avs-core", "created '{}' at '{}'", avs_path, real_path.string());
log_info("avs-core", "created '{}' at '{}'", avs_path, real_path);
}
if (err) {
avs_dir_err(real_path);
log_warning("avs-core", "failed to create '{}' folder at '{}': {}",
avs_path,
real_path.string(),
real_path,
err.message());
}
}
@@ -1911,6 +1921,15 @@ namespace avs {
// create nvram and raw directories if possible for mounttable configurations
create_avs_config_fs_table(config, config_node);
#if !SPICE64
// sdvx4 bad log config fix
if (avs::game::DLL_NAME == "soundvoltex.dll" && // it's too early for avs::game::is_model
property_search_safe(config, config_node, "/log/enable_console")) {
log_info("avs-core", "applying SDVX4 avs-config.xml fix for <log><enable_console>");
property_search_remove_safe(config, config_node, "/log/enable_console");
}
#endif
// set log level
if (!LOG_LEVEL_CUSTOM.empty()) {
property_search_remove_safe(config, config_node, "/log/level");
+6 -4
View File
@@ -151,8 +151,8 @@ namespace avs {
" * It's also possible that you have incomplete game data\n"
" * Do NOT copy over random DLLs from another game installation; DLL must match game version\n"
"\n"
, DLL_NAME, MODULE_PATH.string()) };
, DLL_NAME, MODULE_PATH) };
log_warning("avs-ea3", "{}", info_str);
log_fatal("avs-ea3", "Failed to find critical ea3 DLL on disk (avs2-ea3.dll OR {})", DLL_NAME);
}
@@ -217,8 +217,10 @@ namespace avs {
ea3_config_name = "prop/eamuse-config.xml";
}
if (avs::core::file_exists(ea3_config_name)) {
log_info("avs-ea3", "booting (using {})", ea3_config_name);
if (fileutils::file_exists(ea3_config_name)) {
log_info("avs-ea3", "found {} on disk", ea3_config_name);
} else if (CFG_PATH.size()) {
log_fatal("avs-ea3", "user-specified ea3 config file is missing: {}", ea3_config_name);
} else {
log_warning("avs-ea3", "looked for the following files in order:");
log_warning("avs-ea3", " * prop/ea3-config.xml");
+4 -5
View File
@@ -73,11 +73,10 @@ namespace avs {
// load game instance
const auto dll_path = MODULE_PATH / DLL_NAME;
const auto dll_path_s = dll_path.string();
log_info("avs-game", "DLL path: {}", dll_path_s.c_str());
log_info("avs-game", "DLL path: {}", dll_path);
// MAX_PATH is 260
if (130 <= dll_path_s.length()) {
if (const auto dll_path_len = dll_path.wstring().length(); 130 <= dll_path_len) {
log_warning(
"avs-game",
"PATH TOO LONG WARNING\n\n"
@@ -93,7 +92,7 @@ namespace avs {
"long, often resulting in random crashes. Move the game contents to\n"
"a directory with shorter path.\n"
"-------------------------------------------------------------------\n\n",
dll_path_s, dll_path_s.length());
dll_path, dll_path_len);
}
// ddr gamemdx.dll user error
@@ -112,7 +111,7 @@ namespace avs {
// file not found on disk
if (!fileutils::file_exists(dll_path)) {
log_warning("avs-game", "game DLL could not be found on disk: {}", dll_path.string().c_str());
log_warning("avs-game", "game DLL could not be found on disk: {}", dll_path);
log_warning("avs-game", "double check -exec and -modules parameters; unless you know what you're doing, leave them blank");
}
+37 -37
View File
@@ -39,8 +39,8 @@
<button name="VEFX" vkey="10" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
</buttons>
<analogs>
<analog name="Turntable P1" devid="Player 1" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Turntable P2" devid="Player 2" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Turntable P1" devid="Player 1" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Turntable P2" devid="Player 2" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
</analogs>
<lights>
<light name="P1 1" devid="Player 1" index="0"/>
@@ -117,8 +117,8 @@
<keypad_buttons/>
<!-- Assumes analog mode. Need to invert direction since this FW is designed for INF. -->
<analogs>
<analog name="Turntable P1" devid="arcin (1p)" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="true" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Turntable P2" devid="arcin (2p)" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="true" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Turntable P1" devid="arcin (1p)" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="true" smoothing="false" multiplier="1"/>
<analog name="Turntable P2" devid="arcin (2p)" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="true" smoothing="false" multiplier="1"/>
</analogs>
<lights>
<light name="P1 1" devid="arcin (1p)" index="0"/>
@@ -144,34 +144,34 @@
<buttons/>
<keypad_buttons/>
<analogs>
<analog name="Key 1" devid="Analogs key 01-28" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 2" devid="Analogs key 01-28" index="5" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 3" devid="Analogs key 01-28" index="6" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 4" devid="Analogs key 01-28" index="7" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 5" devid="Analogs key 01-28" index="8" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 6" devid="Analogs key 01-28" index="9" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 7" devid="Analogs key 01-28" index="10" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 8" devid="Analogs key 01-28" index="11" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 9" devid="Analogs key 01-28" index="12" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 10" devid="Analogs key 01-28" index="13" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 11" devid="Analogs key 01-28" index="14" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 12" devid="Analogs key 01-28" index="15" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 13" devid="Analogs key 01-28" index="16" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 14" devid="Analogs key 01-28" index="17" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 15" devid="Analogs key 01-28" index="18" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 16" devid="Analogs key 01-28" index="19" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 17" devid="Analogs key 01-28" index="20" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 18" devid="Analogs key 01-28" index="21" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 19" devid="Analogs key 01-28" index="22" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 20" devid="Analogs key 01-28" index="23" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 21" devid="Analogs key 01-28" index="24" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 22" devid="Analogs key 01-28" index="25" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 23" devid="Analogs key 01-28" index="26" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 24" devid="Analogs key 01-28" index="27" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 25" devid="Analogs key 01-28" index="28" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 26" devid="Analogs key 01-28" index="29" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 27" devid="Analogs key 01-28" index="30" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 28" devid="Analogs key 01-28" index="31" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Key 1" devid="Analogs key 01-28" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 2" devid="Analogs key 01-28" index="5" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 3" devid="Analogs key 01-28" index="6" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 4" devid="Analogs key 01-28" index="7" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 5" devid="Analogs key 01-28" index="8" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 6" devid="Analogs key 01-28" index="9" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 7" devid="Analogs key 01-28" index="10" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 8" devid="Analogs key 01-28" index="11" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 9" devid="Analogs key 01-28" index="12" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 10" devid="Analogs key 01-28" index="13" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 11" devid="Analogs key 01-28" index="14" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 12" devid="Analogs key 01-28" index="15" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 13" devid="Analogs key 01-28" index="16" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 14" devid="Analogs key 01-28" index="17" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 15" devid="Analogs key 01-28" index="18" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 16" devid="Analogs key 01-28" index="19" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 17" devid="Analogs key 01-28" index="20" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 18" devid="Analogs key 01-28" index="21" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 19" devid="Analogs key 01-28" index="22" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 20" devid="Analogs key 01-28" index="23" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 21" devid="Analogs key 01-28" index="24" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 22" devid="Analogs key 01-28" index="25" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 23" devid="Analogs key 01-28" index="26" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 24" devid="Analogs key 01-28" index="27" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 25" devid="Analogs key 01-28" index="28" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 26" devid="Analogs key 01-28" index="29" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 27" devid="Analogs key 01-28" index="30" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Key 28" devid="Analogs key 01-28" index="31" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
</analogs>
<lights>
<light name="Key 1 R" devid="Lights 01-14" index="0"/>
@@ -277,9 +277,9 @@
</buttons>
<keypad_buttons/>
<analogs>
<analog name="Guitar P1 Wail X" devid="Gitaller P1" index="1" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Guitar P1 Wail Y" devid="Gitaller P1" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Guitar P1 Wail Z" devid="Gitaller P1" index="5" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="Guitar P1 Wail X" devid="Gitaller P1" index="1" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Guitar P1 Wail Y" devid="Gitaller P1" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="Guitar P1 Wail Z" devid="Gitaller P1" index="5" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
</analogs>
<lights/>
<!-- Gen 1 FAUCETWO in HID mode; should also work for later gens -->
@@ -296,8 +296,8 @@
</buttons>
<keypad_buttons/>
<analogs>
<analog name="VOL-L" devid="Buttons (MI_01)" index="1" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="VOL-R" devid="Buttons (MI_01)" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
<analog name="VOL-L" devid="Buttons (MI_01)" index="1" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
<analog name="VOL-R" devid="Buttons (MI_01)" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1"/>
</analogs>
<lights>
<light name="BT-A" devid="Lights (MI_02)" index="24"/>
+92 -4
View File
@@ -1,4 +1,4 @@
#!/bin/bash
#!/usr/bin/env bash
# set to EN-US for consistency
LANG=en_us_8859_1
@@ -43,10 +43,16 @@ GIT_BRANCH=$(git rev-parse --abbrev-ref HEAD 2> /dev/null || echo "none")
GIT_HEAD=$(git rev-parse HEAD || echo "none")
TOOLCHAIN_32="${TOOLCHAIN_32:-"/usr/share/mingw/toolchain-i686-w64-mingw32.cmake"}"
TOOLCHAIN_64="${TOOLCHAIN_64:-"/usr/share/mingw/toolchain-x86_64-w64-mingw32.cmake"}"
TOOLCHAIN_WINXP_32="${TOOLCHAIN_WINXP_32:-"/opt/llvm-mingw-xp/toolchain-files/cmake/i686-mingw32-clang.cmake"}"
TOOLCHAIN_WINXP_64="${TOOLCHAIN_WINXP_64:-"/opt/llvm-mingw-xp/toolchain-files/cmake/x86_64-mingw32-clang.cmake"}"
BUILDDIR_32_RELEASE="./cmake-build-release-32"
BUILDDIR_32_DEBUG="./cmake-build-debug-32"
BUILDDIR_64_RELEASE="./cmake-build-release-64"
BUILDDIR_64_DEBUG="./cmake-build-debug-64"
BUILDDIR_WINXP_32_RELEASE="./cmake-build-release-winxp-32"
BUILDDIR_WINXP_32_DEBUG="./cmake-build-debug-winxp-32"
BUILDDIR_WINXP_64_RELEASE="./cmake-build-release-winxp-64"
BUILDDIR_WINXP_64_DEBUG="./cmake-build-debug-winxp-64"
DEBUG=0
OUTDIR="./bin/spice2x"
OUTDIR_EXTRAS="./bin/spice2x/extras"
@@ -64,19 +70,36 @@ DIST_NAME_EXTRAS="spice2x-$(date +%y)-$(date +%m)-$(date +%d)-full.zip"
DIST_COMMENT=${DIST_NAME}$'\n'"$GIT_BRANCH - $GIT_HEAD"$'\nThank you for playing.'
TARGETS_32="spicetools_stubs_kbt spicetools_stubs_kld spicetools_cfg spicetools_cfg_linux spicetools_spice spicetools_spice_laa spicetools_spice_linux spicetools_stubs_cpusbxpkm"
TARGETS_64="spicetools_stubs_kbt64 spicetools_stubs_kld64 spicetools_stubs_nvEncodeAPI64 spicetools_stubs_nvcuvid spicetools_stubs_nvcuda spicetools_spice64 spicetools_spice64_linux"
TARGETS_XP32="spicetools_cfg spicetools_spice"
TARGETS_XP64="spicetools_spice64"
# determine build type
BUILD_TYPE="Release"
BUILDDIR_32=${BUILDDIR_32_RELEASE}
BUILDDIR_64=${BUILDDIR_64_RELEASE}
BUILDDIR_WINXP_32=${BUILDDIR_WINXP_32_RELEASE}
BUILDDIR_WINXP_64=${BUILDDIR_WINXP_64_RELEASE}
if ((DEBUG > 0))
then
BUILD_TYPE="Debug"
BUILDDIR_32=${BUILDDIR_32_DEBUG}
BUILDDIR_64=${BUILDDIR_64_DEBUG}
BUILDDIR_WINXP_32=${BUILDDIR_WINXP_32_DEBUG}
BUILDDIR_WINXP_64=${BUILDDIR_WINXP_64_DEBUG}
DIST_NAME=$(echo "${DIST_NAME}" | sed 's/\.[^.]*$/-dbg&/')
fi
# is the XP-compatible toolchain installed?
XP_MUST_BUILD=0
BUILD_XP=0
if [ -f "$TOOLCHAIN_WINXP_32" ] && [ -f "$TOOLCHAIN_WINXP_64" ]; then
BUILD_XP=1;
elif ((XP_MUST_BUILD > 0))
then
echo "WinXP toolchain not available, aborting"
exit 1
fi
# determine number of cores
CORES=$(nproc)
@@ -90,6 +113,13 @@ echo "Git Branch: $GIT_BRANCH"
echo "Git Head: $GIT_HEAD"
echo "Toolchain for 32bit targets: $TOOLCHAIN_32"
echo "Toolchain for 64bit targets: $TOOLCHAIN_64"
if ((BUILD_XP > 0))
then
echo "Toolchain for WinXP 32bit targets: $TOOLCHAIN_WINXP_32"
echo "Toolchain for WinXP 64bit targets: $TOOLCHAIN_WINXP_64"
else
echo "WinXP toolchain not available, skipping WinXP builds"
fi
echo "Distribution Name: $DIST_NAME"
echo "Build Type: $BUILD_TYPE"
echo "Cores: $CORES"
@@ -130,11 +160,59 @@ time (
cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_64} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} "$OLDPWD" && ninja ${TARGETS_64}
popd > /dev/null
if ((BUILD_XP > 0))
then
# 32 bit Windows XP
echo ""
echo "Building 32bit targets (WinXP toolchain)..."
echo "========================="
if ((CLEAN_BUILD > 0))
then
rm -rf ${BUILDDIR_WINXP_32}
fi
mkdir -p ${BUILDDIR_WINXP_32}
pushd ${BUILDDIR_WINXP_32} > /dev/null
CXXFLAGS="$CXXFLAGS -DSPICE_XP=1" cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_WINXP_32} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} "$OLDPWD" && ninja ${TARGETS_XP32}
popd > /dev/null
# 64 bit Windows XP
echo ""
echo "Building 64bit targets (WinXP toolchain)..."
echo "========================="
if ((CLEAN_BUILD > 0))
then
rm -rf ${BUILDDIR_WINXP_64}
fi
mkdir -p ${BUILDDIR_WINXP_64}
pushd ${BUILDDIR_WINXP_64} > /dev/null
CXXFLAGS="$CXXFLAGS -DSPICE_XP=1" cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_WINXP_64} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} "$OLDPWD" && ninja ${TARGETS_XP64}
popd > /dev/null
else
echo ""
echo "Skipping WinXP builds, toolchain not specified"
fi
echo ""
echo "Compilation process done :)"
echo "==========================="
)
if ((BUILD_XP > 0))
then
echo ""
echo "Checking XP compatibility..."
echo "============================="
if ! command -v windows_dll_compat_checker &> /dev/null; then
echo "WARNING: windows_dll_compat_checker not found, skipping XP compatibility check"
else
windows_dll_compat_checker -s PREMADE/winxp_x86_64.ini \
${BUILDDIR_WINXP_64}/spicetools/64/spice64.exe
windows_dll_compat_checker -s PREMADE/winxp_x86_64_32bit_dlls.ini \
${BUILDDIR_WINXP_32}/spicetools/spicecfg.exe \
${BUILDDIR_WINXP_32}/spicetools/32/spice.exe
fi
fi
# generate PDBs
if false # ((DEBUG > 0))
then
@@ -191,6 +269,10 @@ rm -rf ${OUTDIR_EXTRAS}
mkdir -p ${OUTDIR_EXTRAS}
mkdir -p ${OUTDIR_EXTRAS}/largeaddressaware
mkdir -p ${OUTDIR_EXTRAS}/linux
if ((BUILD_XP > 0))
then
mkdir -p ${OUTDIR_EXTRAS}/winxp
fi
if false # ((DEBUG > 0))
then
@@ -226,6 +308,12 @@ else
cp ${BUILDDIR_64}/spicetools/64/nvcuda.dll ${OUTDIR}/stubs/64 2>/dev/null
cp ${BUILDDIR_64}/spicetools/64/nvcuvid.dll ${OUTDIR}/stubs/64 2>/dev/null
cp ${BUILDDIR_32}/spicetools/32/cpusbxpkm.dll ${OUTDIR}/stubs/32 2>/dev/null
if ((BUILD_XP > 0))
then
cp ${BUILDDIR_WINXP_32}/spicetools/spicecfg.exe ${OUTDIR_EXTRAS}/winxp 2>/dev/null
cp ${BUILDDIR_WINXP_32}/spicetools/32/spice.exe ${OUTDIR_EXTRAS}/winxp 2>/dev/null
cp ${BUILDDIR_WINXP_64}/spicetools/64/spice64.exe ${OUTDIR_EXTRAS}/winxp 2>/dev/null
fi
fi
# pack source files to output directory
@@ -250,10 +338,10 @@ then
echo "Building dist..."
mkdir -p ${DIST_FOLDER}
rm -rf "${DIST_FOLDER}/${DIST_NAME}"
pushd ${OUTDIR}/.. > /dev/null
zip -qrXT9 "$OLDPWD/${DIST_FOLDER}/${DIST_NAME}" spice2x -x "spice2x/extras/*" -z <<< "$DIST_COMMENT"
pushd ${OUTDIR} > /dev/null
zip -qrXT9 "$OLDPWD/${DIST_FOLDER}/${DIST_NAME}" . -x "extras/*" -z <<< "$DIST_COMMENT"
echo "Building extras..."
zip -qrXT9 "$OLDPWD/${DIST_FOLDER}/${DIST_NAME_EXTRAS}" spice2x -z <<< "$DIST_COMMENT"
zip -qrXT9 "$OLDPWD/${DIST_FOLDER}/${DIST_NAME_EXTRAS}" . -z <<< "$DIST_COMMENT"
popd > /dev/null
fi
+10 -2
View File
@@ -1,4 +1,12 @@
#!/bin/bash
#!/usr/bin/env bash
set -eu
docker build --pull "$PWD/external/docker" -t spicetools/deps --platform linux/x86_64
docker build --build-context gitroot="$PWD/../../.git" . -t spicetools/spice:latest
docker run --rm -v "$PWD/dist:/src/src/spice2x/dist" -v "$PWD/bin:/src/src/spice2x/bin" -v "$PWD/.ccache:/src/src/spice2x/.ccache" spicetools/spice "$@"
# Interactive TTY if available, so docker build can be Ctrl+C'd
DOCKER_FLAGS=""
[ -t 0 ] && DOCKER_FLAGS="-it"
docker run $DOCKER_FLAGS --rm -v "$PWD/dist:/src/src/spice2x/dist" -v "$PWD/bin:/src/src/spice2x/bin" -v "$PWD/.ccache:/src/src/spice2x/.ccache" spicetools/spice "$@"
+33 -14
View File
@@ -90,6 +90,10 @@ std::string Analog::getDisplayString(rawinput::RawInputManager *manager) {
return "MIDI Unknown Index " + indexString + " (" + device->desc + ")";
}
}
case rawinput::XINPUT_GAMEPAD:
return fmt::format("{} ({})",
xinput::get_analog_string(static_cast<xinput::XInputAnalogEnum>(index)),
device->desc);
case rawinput::DESTROYED:
return "Device unplugged (" + indexString + ")";
default:
@@ -203,22 +207,37 @@ float Analog::applyMultiplier(float value) {
}
float Analog::normalizeAnalogValue(float value) {
// effectively the same as fmodf(value, 1.f)
// for small values, this is MUCH faster than fmodf.
float new_value = value;
while (new_value > 1.f) {
new_value -= 1.f;
if (getType() == GameAPI::Analogs::AnalogType::Circular) {
// effectively the same as fmodf(value, 1.f)
// for small values, this is MUCH faster than fmodf.
float new_value = value;
while (new_value > 1.f) {
new_value -= 1.f;
}
while (new_value < 0.f) {
new_value += 1.f;
}
return new_value;
} else {
// clamp to [0, 1] range
return std::clamp(value, 0.f, 1.f);
}
while (new_value < 0.f) {
new_value += 1.f;
}
return new_value;
}
float Analog::applyDeadzone(float raw_value) {
float value = raw_value;
const auto deadzone = this->getDeadzone();
if (deadzone > 0) {
auto deadzone = this->getDeadzone();
// in the past, positive deadzone applied in the center, negative deadzone applied to 0
// after each analog value received a type (circular/linear) this has been simpliifed to
// positive values only since we can figure out where the rest value is
// for back compat, treat negative value as positive
if (deadzone < 0.f) {
deadzone = -deadzone;
}
if (getType() != GameAPI::Analogs::AnalogType::LinearPositive) {
// calculate values
const auto delta = value - 0.5f;
@@ -251,7 +270,7 @@ float Analog::applyDeadzone(float raw_value) {
}
}
} else if (deadzone < 0) {
} else {
// invert for mirror
if (this->getDeadzoneMirror()) {
@@ -259,8 +278,8 @@ float Analog::applyDeadzone(float raw_value) {
}
// deadzone from minimum value
if (deadzone > -1 && value > -deadzone) {
value = std::min(1.f, (value + deadzone) / (1.f + deadzone));
if (deadzone < 1.f && deadzone < value) {
value = std::max(0.f, (value - deadzone) / (1.f - deadzone));
} else {
value = 0.f;
}
+23 -35
View File
@@ -13,6 +13,21 @@ namespace rawinput {
class RawInputManager;
}
namespace GameAPI::Analogs {
enum class AnalogType {
// default; values wrap around (below 0 turns into 1, over 1 is 0)
// knobs, turntables
Circular = 0,
// typical joystick that rests at the center and caps at [0, 1]
LinearCentered = 1,
// one-directional value (sliders and instruments like piano/drum velocity)
// starts at 0 and goes up to 1
LinearPositive = 2,
};
}
struct AnalogMovingAverage {
double time_in_ms;
float sine;
@@ -31,10 +46,11 @@ private:
float last_state = 0.5f;
bool sensitivity_set = false;
bool deadzone_set = false;
GameAPI::Analogs::AnalogType type = GameAPI::Analogs::AnalogType::Circular;
// smoothing function
bool smoothing = false;
std::array<AnalogMovingAverage, ANALOG_HISTORY_CNT> vector_history;
std::array<AnalogMovingAverage, ANALOG_HISTORY_CNT> vector_history = {};
int vector_history_index = 0;
float smoothed_last_state = 0.f;
@@ -47,14 +63,6 @@ private:
float divisor_previous_value = 0.5f;
unsigned short divisor_region = 0;
// relative input mode
float absolute_value_for_rel_mode = 0.5f;
bool relative_mode = false;
// circular buffer (delayed input)
int delay_buffer_depth = 0;
std::queue<float> delay_buffer;
float calculateAngularDifference(float old_rads, float new_rads);
float normalizeAngle(float rads);
float normalizeAnalogValue(float value);
@@ -66,7 +74,8 @@ public:
float override_state = 0.5f;
explicit Analog(std::string name) : name(std::move(name)) {
vector_history.fill({0.0, 0.f, 0.f});
};
explicit Analog(std::string name, GameAPI::Analogs::AnalogType type) : name(std::move(name)), type(type) {
};
std::string getDisplayString(rawinput::RawInputManager* manager);
@@ -89,8 +98,6 @@ public:
smoothing = false;
deadzone_mirror = false;
setMultiplier(1);
setRelativeMode(false);
setDelayBufferDepth(0);
setLastState(0.5f);
}
@@ -188,30 +195,11 @@ public:
this->last_state = last_state;
}
inline bool isRelativeMode() const {
return this->relative_mode;
inline GameAPI::Analogs::AnalogType getType() const {
return this->type;
}
inline void setRelativeMode(bool relative_mode) {
this->relative_mode = relative_mode;
this->absolute_value_for_rel_mode = 0.5f;
}
inline float getAbsoluteValue(float relative_delta) {
this->absolute_value_for_rel_mode =
normalizeAnalogValue(this->absolute_value_for_rel_mode + relative_delta);
return this->absolute_value_for_rel_mode;
}
inline int getDelayBufferDepth() const {
return this->delay_buffer_depth;
}
inline void setDelayBufferDepth(int depth) {
this->delay_buffer_depth = depth;
}
inline std::queue<float> &getDelayBuffer() {
return this->delay_buffer;
inline void setType(GameAPI::Analogs::AnalogType type) {
this->type = type;
}
};
+132 -47
View File
@@ -1,5 +1,6 @@
#include "api.h"
#include <cassert>
#include <optional>
#include "launcher/superexit.h"
@@ -198,9 +199,19 @@ GameAPI::Buttons::State GameAPI::Buttons::getState(rawinput::RawInputManager *ma
if (vKey < value_states->size()) {
auto value = value_states->at(vKey);
if (current_button->getAnalogType() == BAT_POSITIVE) {
state = value > 0.6f ? BUTTON_PRESSED : BUTTON_NOT_PRESSED;
float threshold = 0.6f;
if (current_button->getBatThreshold() > 0) {
threshold = std::clamp(current_button->getBatThreshold() / 100.f, 0.01f, 0.99f);
}
state = value > threshold ? BUTTON_PRESSED : BUTTON_NOT_PRESSED;
} else if (current_button->getAnalogType() == BAT_NEGATIVE) {
state = value < 0.4f ? BUTTON_PRESSED : BUTTON_NOT_PRESSED;
float threshold = 0.4f;
if (current_button->getBatThreshold() > 0) {
threshold = std::clamp((100 - current_button->getBatThreshold()) / 100.f, 0.01f, 0.99f);
}
state = value < threshold ? BUTTON_PRESSED : BUTTON_NOT_PRESSED;
} else {
state = value > 0.01f ? BUTTON_PRESSED : BUTTON_NOT_PRESSED;
}
@@ -389,6 +400,16 @@ GameAPI::Buttons::State GameAPI::Buttons::getState(rawinput::RawInputManager *ma
}
case rawinput::PIUIO_DEVICE: {
state = device->piuioDev->IsPressed(vKey) ? BUTTON_PRESSED : BUTTON_NOT_PRESSED;
break;
}
case rawinput::XINPUT_GAMEPAD: {
assert(reinterpret_cast<uintptr_t>(device->handle) < XUSER_MAX_COUNT);
const auto player = static_cast<uint8_t>(reinterpret_cast<uintptr_t>(device->handle));
state = manager->XINPUT_MGR->is_button_pressed(
player,
static_cast<xinput::XInputButtonEnum>(vKey)) ?
BUTTON_PRESSED : BUTTON_NOT_PRESSED;
break;
}
default:
break;
@@ -586,7 +607,7 @@ float Buttons::getVelocity(std::unique_ptr<rawinput::RawInputManager> &manager,
}
}
float GameAPI::Analogs::getState(rawinput::Device *device, Analog &analog) {
float GameAPI::Analogs::getState(rawinput::RawInputManager *manager, rawinput::Device *device, Analog &analog) {
float value = 0.5f;
if (!device) {
return value;
@@ -658,32 +679,12 @@ float GameAPI::Analogs::getState(rawinput::Device *device, Analog &analog) {
}
// deadzone
if (analog.isDeadzoneSet()) {
// do not apply deadzone to circular analogs since it doesn't make sense
if (analog.isDeadzoneSet() && analog.getType() != AnalogType::Circular) {
value = analog.applyDeadzone(value);
}
if (analog.isRelativeMode()) {
float relative_delta = value - 0.5f;
// built-in scaling to make values reasonable
relative_delta /= 80.f;
// integer multiplier/divisor
const auto mult = analog.getMultiplier();
if (mult < -1) {
relative_delta /= -mult;
} else if (1 < mult) {
relative_delta *= mult;
}
// sensitivity (ranges from 0.0 to 4.0)
if (analog.isSensitivitySet()) {
relative_delta *= analog.getSensitivity();
}
// translate relative movement to absolute value
value = analog.getAbsoluteValue(relative_delta);
} else {
if (analog.getType() == AnalogType::Circular) {
// integer multiplier
value = analog.applyMultiplier(value);
@@ -711,30 +712,54 @@ float GameAPI::Analogs::getState(rawinput::Device *device, Analog &analog) {
// apply to value
value = rads * (float) M_1_TAU;
}
}
} else {
// sensitivity
if (analog.isSensitivitySet()) {
// adjust curve
// values < 1.f : less sensitive around neutral
// values > 1.f : more sensitive around neutral
float curve = analog.getSensitivity();
if (curve <= 0.f) {
curve = 0.01f;
}
curve = 1.f / curve;
// delay
if (0 < analog.getDelayBufferDepth()) {
auto& queue = analog.getDelayBuffer();
if (analog.getType() == AnalogType::LinearCentered) {
// convert 0.0..1.0 to -1.0..+1.0
float signed_raw = (value - 0.5f) * 2.0f;
// apply curve
float sign = signed_raw < 0.0f ? -1.0f : 1.0f;
float magnitude = fabsf(signed_raw);
float curved = sign * powf(magnitude, curve);
// convert back to 0.0..1.0
value = curved * 0.5f + 0.5f;
} else {
value = powf(value, curve);
}
// ensure the queue isn't too long; drop old values
while (analog.getDelayBufferDepth() <= (int)queue.size()) {
queue.pop();
value = std::clamp(value, 0.f, 1.f);
}
// always push new value
queue.push(value);
// multiplier / divisor
if (analog.getMultiplier() < -1) {
if (analog.getType() == AnalogType::LinearCentered) {
value = (value - 0.5f) / (-analog.getMultiplier()) + 0.5f;
} else {
value /= -analog.getMultiplier();
}
// get a new value to return
if ((int)queue.size() < analog.getDelayBufferDepth()) {
// not enough in the queue, stall for now, shouldn't happen often
value = analog.getLastState();
} else {
value = queue.front();
queue.pop();
value = std::clamp(value, 0.f, 1.f);
} else if (analog.getMultiplier() > 1) {
if (analog.getType() == AnalogType::LinearCentered) {
value = (value - 0.5f) * analog.getMultiplier() + 0.5f;
} else {
value *= analog.getMultiplier();
}
value = std::clamp(value, 0.f, 1.f);
}
}
break;
}
case rawinput::MIDI: {
@@ -767,6 +792,18 @@ float GameAPI::Analogs::getState(rawinput::Device *device, Analog &analog) {
}
break;
}
case rawinput::XINPUT_GAMEPAD: {
assert(reinterpret_cast<uintptr_t>(device->handle) < XUSER_MAX_COUNT);
const auto player = static_cast<uint8_t>(reinterpret_cast<uintptr_t>(device->handle));
value = manager->XINPUT_MGR->get_analog_state(
player,
static_cast<xinput::XInputAnalogEnum>(index));
// invert value
if (inverted) {
value = 1.f - value;
}
break;
}
default:
break;
}
@@ -806,6 +843,42 @@ std::vector<Analog> GameAPI::Analogs::sortAnalogs(
return sorted;
}
static std::vector<Analog> sortAnalogsWithTypeInternal(
std::vector<Analog> &analogs,
const std::initializer_list<GameAPI::Analogs::AnalogWithType> list) {
std::vector<Analog> sorted;
bool analog_found;
for (auto &a : list) {
analog_found = false;
for (auto &analog : analogs) {
if (a.name == analog.getName()) {
analog_found = true;
analog.setType(a.type);
sorted.push_back(analog);
break;
}
}
if (!analog_found) {
sorted.emplace_back(a.name, a.type);
}
}
return sorted;
}
void GameAPI::Analogs::sortAnalogsWithType(
std::vector<Analog> *analogs,
const std::initializer_list<AnalogWithType> list) {
if (analogs) {
*analogs = sortAnalogsWithTypeInternal(*analogs, list);
}
}
float GameAPI::Analogs::getState(rawinput::RawInputManager *manager, Analog &analog) {
// check override
@@ -822,7 +895,7 @@ float GameAPI::Analogs::getState(rawinput::RawInputManager *manager, Analog &ana
return analog.getLastState();
}
float state = getState(device, analog);
float state = getState(manager, device, analog);
analog.setLastState(state);
return state;
@@ -904,7 +977,7 @@ void GameAPI::Lights::sortLightsWithCategory(
}
void GameAPI::Lights::writeLight(rawinput::Device *device, int index, float value) {
void GameAPI::Lights::writeLight(rawinput::RawInputManager *manager, rawinput::Device *device, int index, float value) {
// check device
if (!device) {
@@ -991,6 +1064,18 @@ void GameAPI::Lights::writeLight(rawinput::Device *device, int index, float valu
}
break;
}
case rawinput::XINPUT_GAMEPAD: {
assert(reinterpret_cast<uintptr_t>(device->handle) < XUSER_MAX_COUNT);
const auto player = static_cast<uint8_t>(reinterpret_cast<uintptr_t>(device->handle));
if (index < static_cast<int>(xinput::XInputOutputEnum::COUNT)) {
manager->XINPUT_MGR->set_output_state(
player, static_cast<xinput::XInputOutputEnum>(index), value);
// no need to set output_pending; xinput output handled immediately
} else {
log_warning("api", "invalid xinput light index: {}", index);
}
break;
}
default:
break;
}
@@ -1016,9 +1101,9 @@ void GameAPI::Lights::writeLight(rawinput::RawInputManager *manager, Light &ligh
// write state
if (light.override_enabled) {
writeLight(device, light.getIndex(), light.override_state);
writeLight(manager, device, light.getIndex(), light.override_state);
} else {
writeLight(device, light.getIndex(), value);
writeLight(manager, device, light.getIndex(), value);
}
}
+10 -9
View File
@@ -85,14 +85,15 @@ namespace GameAPI {
const std::vector<Analog> &analogs,
const std::vector<std::string> &analog_names);
template<typename T>
void sortAnalogs(std::vector<Analog> *analogs, T t) {
const std::vector<std::string> analog_names { t };
struct AnalogWithType {
const std::string name;
const AnalogType type;
if (analogs) {
*analogs = GameAPI::Analogs::sortAnalogs(*analogs, analog_names);
}
}
AnalogWithType(std::string name, AnalogType type) :
name(std::move(name)), type(type) {}
};
void sortAnalogsWithType(std::vector<Analog> *analogs, const std::initializer_list<AnalogWithType> list);
template<typename T, typename... Rest>
void sortAnalogs(std::vector<Analog> *analogs, T t, Rest... rest) {
@@ -103,7 +104,7 @@ namespace GameAPI {
}
}
float getState(rawinput::Device *device, Analog &analog);
float getState(rawinput::RawInputManager *manager, rawinput::Device *device, Analog &analog);
float getState(rawinput::RawInputManager *manager, Analog &analog);
float getState(std::unique_ptr<rawinput::RawInputManager> &manager, Analog &analog);
}
@@ -135,7 +136,7 @@ namespace GameAPI {
void sortLightsWithCategory(std::vector<Light> *lights, const std::initializer_list<LightAndCategory> list);
void writeLight(rawinput::Device *device, int index, float value);
void writeLight(rawinput::RawInputManager *manager, rawinput::Device *device, int index, float value);
void writeLight(rawinput::RawInputManager *manager, Light &light, float value);
void writeLight(std::unique_ptr<rawinput::RawInputManager> &manager, Light &light, float value);
+8 -1
View File
@@ -306,7 +306,10 @@ std::string Button::getDisplayString(rawinput::RawInputManager* manager) {
std::string vKeyString = fmt::format("{:#x}", vKey);
// device must be existing
if (this->device_identifier.empty() && vKey == INVALID_VKEY) {
if (this->isNaive() && vKey == INVALID_VKEY) {
if (this->getInvert()) {
return "(always on)";
}
return "";
}
@@ -417,6 +420,10 @@ std::string Button::getDisplayString(rawinput::RawInputManager* manager) {
}
case rawinput::PIUIO_DEVICE:
return "PIUIO " + vKeyString;
case rawinput::XINPUT_GAMEPAD:
return fmt::format("{} ({})",
xinput::get_button_string(static_cast<xinput::XInputButtonEnum>(vKey)),
device->desc);
case rawinput::DESTROYED:
return "Device unplugged (" + vKeyString + ")";
default:
+10
View File
@@ -56,6 +56,7 @@ private:
ButtonAnalogType analog_type = BAT_NONE;
double debounce_up = 0.0;
double debounce_down = 0.0;
int bat_threshold = 0; // for positive/negative only, value in percentage, zero is default
bool invert = false;
bool is_temporary = false;
@@ -109,6 +110,7 @@ public:
alternatives.clear();
device_identifier = "";
analog_type = BAT_NONE;
bat_threshold = 0;
}
std::string getDisplayString(rawinput::RawInputManager* manager);
@@ -169,6 +171,14 @@ public:
this->debounce_down = debounce_time_down;
}
inline void setBatThreshold(int bat_threshold) {
this->bat_threshold = bat_threshold;
}
inline int getBatThreshold() const {
return this->bat_threshold;
}
inline bool getInvert() const {
return this->invert;
}
+17 -27
View File
@@ -28,7 +28,7 @@ Config::Config() {
this->status = false;
if (CONFIG_PATH_OVERRIDE.length() > 0) {
this->configLocation = CONFIG_PATH_OVERRIDE;
log_info("cfg", "using custom config file: {}", this->configLocation.string());
log_info("cfg", "using custom config file: {}", this->configLocation);
} else {
this->configLocation = std::filesystem::path(_wgetenv(L"APPDATA")) / L"spicetools.xml";
// avoids logging the expanded appdata path as it contains user name
@@ -57,7 +57,7 @@ Config::Config() {
this->firstFillConfigFile();
break;
case tinyxml2::XMLError::XML_ERROR_FILE_COULD_NOT_BE_OPENED:
log_fatal("cfg", "could not open config file: {}", this->configLocation.string());
log_fatal("cfg", "could not open config file: {}", this->configLocation);
break;
case tinyxml2::XMLError::XML_ERROR_FILE_NOT_FOUND:
this->createConfigFile();
@@ -72,7 +72,7 @@ Config::Config() {
case tinyxml2::XMLError::XML_ERROR_PARSING_UNKNOWN:
case tinyxml2::XMLError::XML_ERROR_MISMATCHED_ELEMENT:
case tinyxml2::XMLError::XML_ERROR_PARSING:
log_warning("cfg", "Couldn't read config file: {}", this->configLocation.string());
log_warning("cfg", "Couldn't read config file: {}", this->configLocation);
this->createConfigFile();
this->firstFillConfigFile();
break;
@@ -162,6 +162,7 @@ bool Config::addGame(Game &game) {
auto analogType = (int) BAT_NONE;
double debounce_up = 0.0;
double debounce_down = 0.0;
int bat_threshold = 0;
int velocity_threshold = 0;
bool invert = false;
tinyxml2::XMLError attrError = gameButtonNode->QueryIntAttribute("vkey", &vKey);
@@ -169,6 +170,7 @@ bool Config::addGame(Game &game) {
gameButtonNode->QueryIntAttribute("analogtype", &analogType);
gameButtonNode->QueryDoubleAttribute("debounce_up", &debounce_up);
gameButtonNode->QueryDoubleAttribute("debounce_down", &debounce_down);
gameButtonNode->QueryIntAttribute("bat_threshold", &bat_threshold);
gameButtonNode->QueryIntAttribute("velocity_threshold", &velocity_threshold);
gameButtonNode->QueryBoolAttribute("invert", &invert);
if (attrError != tinyxml2::XMLError::XML_SUCCESS) {
@@ -180,6 +182,7 @@ bool Config::addGame(Game &game) {
gameButtonNode->SetAttribute("devid", button->getDeviceIdentifier().c_str());
gameButtonNode->SetAttribute("debounce_up", debounce_up);
gameButtonNode->SetAttribute("debounce_down", debounce_down);
gameButtonNode->SetAttribute("bat_threshold", bat_threshold);
gameButtonNode->SetAttribute("velocity_threshold", velocity_threshold);
gameButtonNode->SetAttribute("invert", invert);
gameButtonsNode->InsertEndChild(gameButtonNode);
@@ -188,6 +191,7 @@ bool Config::addGame(Game &game) {
button->setAnalogType((ButtonAnalogType) analogType);
button->setDebounceUp(debounce_up);
button->setDebounceDown(debounce_down);
button->setBatThreshold(bat_threshold);
button->setVelocityThreshold(velocity_threshold);
button->setInvert(invert);
if (devid) {
@@ -207,6 +211,7 @@ bool Config::addGame(Game &game) {
gameButtonNode->SetAttribute("analogtype", (int) it.getAnalogType());
gameButtonNode->SetAttribute("debounce_up", it.getDebounceUp());
gameButtonNode->SetAttribute("debounce_down", it.getDebounceDown());
gameButtonNode->SetAttribute("bat_threshold", it.getBatThreshold());
gameButtonNode->SetAttribute("velocity_threshold", it.getVelocityThreshold());
gameButtonNode->SetAttribute("invert", it.getInvert());
gameButtonNode->SetAttribute("devid", it.getDeviceIdentifier().c_str());
@@ -247,8 +252,6 @@ bool Config::addGame(Game &game) {
bool invert = false;
bool smoothing = false;
int multiplier = 1;
bool relative_mode = false;
int delay_buffer_depth = 0;
tinyxml2::XMLError err1 = gameAnalogNode->QueryIntAttribute("index", &index);
gameAnalogNode->QueryFloatAttribute("sensivity", &sensitivity);
gameAnalogNode->QueryFloatAttribute("deadzone", &deadzone);
@@ -256,8 +259,6 @@ bool Config::addGame(Game &game) {
gameAnalogNode->QueryBoolAttribute("invert", &invert);
gameAnalogNode->QueryBoolAttribute("smoothing", &smoothing);
gameAnalogNode->QueryIntAttribute("multiplier", &multiplier);
gameAnalogNode->QueryBoolAttribute("relative", &relative_mode);
gameAnalogNode->QueryIntAttribute("delay", &delay_buffer_depth);
const char *devid = gameAnalogNode->Attribute("devid");
if (err1 != tinyxml2::XMLError::XML_SUCCESS || !devid) {
@@ -272,8 +273,6 @@ bool Config::addGame(Game &game) {
gameAnalogNode->SetAttribute("invert", it.getInvert());
gameAnalogNode->SetAttribute("smoothing", it.getSmoothing());
gameAnalogNode->SetAttribute("multiplier", it.getMultiplier());
gameAnalogNode->SetAttribute("relative", it.isRelativeMode());
gameAnalogNode->SetAttribute("delay", it.getDelayBufferDepth());
gameAnalogsNode->InsertEndChild(gameAnalogNode);
} else {
it.setIndex(static_cast<unsigned short int>(index));
@@ -284,8 +283,6 @@ bool Config::addGame(Game &game) {
it.setInvert(invert);
it.setSmoothing(smoothing);
it.setMultiplier(multiplier);
it.setRelativeMode(relative_mode);
it.setDelayBufferDepth(delay_buffer_depth);
}
} else {
gameAnalogNode = this->configFile.NewElement("analog");
@@ -297,8 +294,6 @@ bool Config::addGame(Game &game) {
gameAnalogNode->SetAttribute("invert", it.getInvert());
gameAnalogNode->SetAttribute("smoothing", it.getSmoothing());
gameAnalogNode->SetAttribute("multiplier", it.getMultiplier());
gameAnalogNode->SetAttribute("relative", it.isRelativeMode());
gameAnalogNode->SetAttribute("delay", it.getDelayBufferDepth());
gameAnalogNode->SetAttribute("devid", it.getDeviceIdentifier().c_str());
gameAnalogsNode->InsertEndChild(gameAnalogNode);
}
@@ -432,6 +427,7 @@ bool Config::addGame(Game &game) {
gameButtonNode->SetAttribute("analogtype", it.getAnalogType());
gameButtonNode->SetAttribute("debounce_up", it.getDebounceUp());
gameButtonNode->SetAttribute("debounce_down", it.getDebounceDown());
gameButtonNode->SetAttribute("bat_threshold", it.getBatThreshold());
gameButtonNode->SetAttribute("velocity_threshold", it.getVelocityThreshold());
gameButtonNode->SetAttribute("invert", it.getInvert());
gameButtonNode->SetAttribute("devid", it.getDeviceIdentifier().c_str());
@@ -451,8 +447,6 @@ bool Config::addGame(Game &game) {
gameAnalogNode->SetAttribute("invert", it.getInvert());
gameAnalogNode->SetAttribute("smoothing", it.getSmoothing());
gameAnalogNode->SetAttribute("multiplier", it.getMultiplier());
gameAnalogNode->SetAttribute("relative", it.isRelativeMode());
gameAnalogNode->SetAttribute("delay", it.getDelayBufferDepth());
gameAnalogsNode->InsertEndChild(gameAnalogNode);
}
@@ -535,6 +529,7 @@ bool Config::updateBinding(const Game &game, const Button &button, int alternati
gameButtonNode->SetAttribute("analogtype", (int) button.getAnalogType());
gameButtonNode->SetAttribute("debounce_up", button.getDebounceUp());
gameButtonNode->SetAttribute("debounce_down", button.getDebounceDown());
gameButtonNode->SetAttribute("bat_threshold", button.getBatThreshold());
gameButtonNode->SetAttribute("velocity_threshold", button.getVelocityThreshold());
gameButtonNode->SetAttribute("invert", button.getInvert());
gameButtonNode->SetAttribute("devid", button.getDeviceIdentifier().c_str());
@@ -551,6 +546,7 @@ bool Config::updateBinding(const Game &game, const Button &button, int alternati
gameButtonNode->SetAttribute("analogtype", 0);
gameButtonNode->SetAttribute("debounce_up", 0.0);
gameButtonNode->SetAttribute("debounce_down", 0.0);
gameButtonNode->SetAttribute("bat_threshold", 0);
gameButtonNode->SetAttribute("velocity_threshold", 0);
gameButtonNode->SetAttribute("invert", false);
gameButtonNode->SetAttribute("devid", "");
@@ -683,8 +679,6 @@ bool Config::updateBinding(const Game &game, const Analog &analog) {
gameAnalogNode->SetAttribute("invert", analog.getInvert());
gameAnalogNode->SetAttribute("smoothing", analog.getSmoothing());
gameAnalogNode->SetAttribute("multiplier", analog.getMultiplier());
gameAnalogNode->SetAttribute("relative", analog.isRelativeMode());
gameAnalogNode->SetAttribute("delay", analog.getDelayBufferDepth());
gameAnalogNode->SetAttribute("devid", analog.getDeviceIdentifier().c_str());
} else {
gameAnalogNode = this->configFile.NewElement("analog");
@@ -695,8 +689,6 @@ bool Config::updateBinding(const Game &game, const Analog &analog) {
gameAnalogNode->SetAttribute("invert", analog.getInvert());
gameAnalogNode->SetAttribute("smoothing", analog.getSmoothing());
gameAnalogNode->SetAttribute("multiplier", analog.getMultiplier());
gameAnalogNode->SetAttribute("relative", analog.isRelativeMode());
gameAnalogNode->SetAttribute("delay", analog.getDelayBufferDepth());
gameAnalogNode->SetAttribute("devid", analog.getDeviceIdentifier().c_str());
gameAnalogsNode->InsertEndChild(gameAnalogNode);
}
@@ -946,12 +938,14 @@ std::vector<Button> Config::getButtons(const std::string &gameName) {
auto analogType = (int) BAT_NONE;
double debounce_up = 0.0;
double debounce_down = 0.0;
int bat_threshold = 0;
int velocity_threshold = 0;
bool invert = false;
gameButtonNode->QueryIntAttribute("vkey", &vKey);
gameButtonNode->QueryIntAttribute("analogtype", &analogType);
gameButtonNode->QueryDoubleAttribute("debounce_up", &debounce_up);
gameButtonNode->QueryDoubleAttribute("debounce_down", &debounce_down);
gameButtonNode->QueryIntAttribute("bat_threshold", &bat_threshold);
gameButtonNode->QueryIntAttribute("velocity_threshold", &velocity_threshold);
gameButtonNode->QueryBoolAttribute("invert", &invert);
const char *devid = gameButtonNode->Attribute("devid");
@@ -966,6 +960,7 @@ std::vector<Button> Config::getButtons(const std::string &gameName) {
alt.setAnalogType((ButtonAnalogType) analogType);
alt.setDebounceUp(debounce_up);
alt.setDebounceDown(debounce_down);
alt.setBatThreshold(bat_threshold);
alt.setVelocityThreshold(velocity_threshold);
alt.setInvert(invert);
if (devid) {
@@ -984,6 +979,7 @@ std::vector<Button> Config::getButtons(const std::string &gameName) {
button.setAnalogType((ButtonAnalogType) analogType);
button.setDebounceUp(debounce_up);
button.setDebounceDown(debounce_down);
button.setBatThreshold(bat_threshold);
button.setVelocityThreshold(velocity_threshold);
button.setInvert(invert);
if (devid) {
@@ -1129,8 +1125,6 @@ std::vector<Analog> Config::getAnalogs(const std::string &gameName) {
bool invert = false;
bool smoothing = false;
int multiplier = 1;
bool relative_mode = false;
int delay_buffer_depth = 0;
gameAnalogNode->QueryIntAttribute("index", &index);
gameAnalogNode->QueryFloatAttribute("sensivity", &sensitivity);
gameAnalogNode->QueryFloatAttribute("deadzone", &deadzone);
@@ -1138,8 +1132,6 @@ std::vector<Analog> Config::getAnalogs(const std::string &gameName) {
gameAnalogNode->QueryBoolAttribute("invert", &invert);
gameAnalogNode->QueryBoolAttribute("smoothing", &smoothing);
gameAnalogNode->QueryIntAttribute("multiplier", &multiplier);
gameAnalogNode->QueryBoolAttribute("relative", &relative_mode);
gameAnalogNode->QueryIntAttribute("delay", &delay_buffer_depth);
const char *devid = gameAnalogNode->Attribute("devid");
// create analog and add to list
@@ -1151,8 +1143,6 @@ std::vector<Analog> Config::getAnalogs(const std::string &gameName) {
analog.setInvert(invert);
analog.setSmoothing(smoothing);
analog.setMultiplier(multiplier);
analog.setRelativeMode(relative_mode);
analog.setDelayBufferDepth(delay_buffer_depth);
if (devid) {
analog.setDeviceIdentifier(devid);
}
@@ -1315,7 +1305,7 @@ void Config::saveConfigFile() {
// create a .tmp file and write to it...
const auto xml_result = this->configFile.SaveFile(this->configLocationTemp.c_str(), false);
if (xml_result != tinyxml2::XMLError::XML_SUCCESS) {
log_info("cfg", "failed to write file: {}", this->configLocationTemp.string());
log_info("cfg", "failed to write file: {}", this->configLocationTemp);
return;
}
// copy the .tmp file to the main file...
@@ -1325,4 +1315,4 @@ void Config::saveConfigFile() {
}
// delete the .tmp file (not critical if this fails)
DeleteFileW(this->configLocationTemp.c_str());
}
}
+5 -4
View File
@@ -24,6 +24,7 @@ namespace overlay::windows {
el->SetAttribute("invert", entry.invert);
el->SetAttribute("debounce_up", entry.debounce_up);
el->SetAttribute("debounce_down", entry.debounce_down);
el->SetAttribute("bat_threshold", entry.bat_threshold);
el->SetAttribute("velocity_threshold", entry.velocity_threshold);
parent->InsertEndChild(el);
}
@@ -49,6 +50,10 @@ namespace overlay::windows {
el->QueryIntAttribute("velocity_threshold", &vel);
entry.velocity_threshold = (unsigned short)vel;
int bat = 0;
el->QueryIntAttribute("bat_threshold", &bat);
entry.bat_threshold = bat;
return entry;
}
@@ -64,8 +69,6 @@ namespace overlay::windows {
el->SetAttribute("invert", analog.invert);
el->SetAttribute("smoothing", analog.smoothing);
el->SetAttribute("multiplier", analog.multiplier);
el->SetAttribute("relative", analog.relative_mode);
el->SetAttribute("delay", analog.delay_buffer_depth);
parent->InsertEndChild(el);
}
@@ -87,8 +90,6 @@ namespace overlay::windows {
el->QueryBoolAttribute("invert", &a.invert);
el->QueryBoolAttribute("smoothing", &a.smoothing);
el->QueryIntAttribute("multiplier", &a.multiplier);
el->QueryBoolAttribute("relative", &a.relative_mode);
el->QueryIntAttribute("delay", &a.delay_buffer_depth);
return a;
}
+9
View File
@@ -85,6 +85,15 @@ std::string Light::getDisplayString(rawinput::RawInputManager* manager) {
return "Invalid SMX Dedicab Light (" + index_string + ")";
}
case rawinput::XINPUT_GAMEPAD: {
if (index < static_cast<size_t>(xinput::XInputOutputEnum::COUNT)) {
return fmt::format("{} ({})",
xinput::get_output_string(static_cast<xinput::XInputOutputEnum>(index)),
device->desc);
}
return "Invalid XInput Gamepad Light (" + index_string + ")";
}
case rawinput::DESTROYED:
return "Unplugged device (" + index_string + ")";
default:
+3 -3
View File
@@ -21,7 +21,7 @@ namespace cfg {
if (SCREEN_RESIZE_CFG_PATH_OVERRIDE.has_value()) {
this->config_path = SCREEN_RESIZE_CFG_PATH_OVERRIDE.value();
if (fileutils::file_exists(this->config_path)) {
log_info("ScreenResize", "loading config from: {}", this->config_path.string());
log_info("ScreenResize", "loading config from: {}", this->config_path);
file_exists = true;
}
} else {
@@ -35,7 +35,7 @@ namespace cfg {
ScreenResize::~ScreenResize() {
}
void ScreenResize::config_load() {
std::string config = fileutils::text_read(this->config_path);
if (config.empty()) {
@@ -78,7 +78,7 @@ namespace cfg {
eamuse_get_game(),
use_game_setting,
root);
load_bool_value(doc, root + "enable_screen_resize", this->enable_screen_resize);
if (this->enable_screen_resize) {
log_misc("ScreenResize", "enabled by config file");
+1
View File
@@ -60,6 +60,7 @@ namespace cfg {
// window = rectangle including the frame
// client = just the content area without frames.
bool window_always_on_top = false;
bool window_disable_round_corners = false;
bool client_keep_aspect_ratio = true;
bool enable_window_resize = false;
int window_decoration = 0; // enum type WindowDecorationMode
+8
View File
@@ -15,3 +15,11 @@ RUN pacman --noconfirm -Syu git \
ccache
RUN useradd user -m && echo "ALL ALL=(ALL) NOPASSWD: ALL" >> /etc/sudoers
RUN su user -c "cd /tmp/ && git clone https://aur.archlinux.org/yay-bin.git --depth=1 && cd yay-bin && makepkg --noconfirm -si && yay --noconfirm -S mingw-w64-cmake"
RUN mkdir -p /opt/llvm-mingw-xp \
&& curl -fsSL "https://github.com/mon/llvm-mingw-xp/releases/download/llvm-mingw-xp-22.1.0/llvm-mingw-llvm-mingw-xp-22.1.0-msvcrt-ubuntu-22.04-x86_64.tar.xz" \
| tar -xJ --strip-components=1 -C /opt/llvm-mingw-xp
ENV PATH="$PATH:/opt/llvm-mingw-xp/bin"
RUN curl -fsSL "https://github.com/mon/windows-dll-compat-checker/releases/download/v1.3/windows_dll_compat_checker-linux-x86_64.tar.xz" \
| tar -xJ -C /usr/local/bin
+6 -5
View File
@@ -38,11 +38,12 @@ std::vector<Analog> &games::bc::get_analogs() {
if (analogs.empty()) {
analogs = GameAPI::Analogs::getAnalogs("Busou Shinki: Armored Princess Battle Conductor");
GameAPI::Analogs::sortAnalogs(
&analogs,
"Stick X",
"Stick Y"
);
using GameAPI::Analogs::AnalogType;
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
{ "Stick X", AnalogType::LinearCentered },
{ "Stick Y", AnalogType::LinearCentered }
});
}
return analogs;
+8 -7
View File
@@ -45,13 +45,14 @@ std::vector<Analog> &games::ccj::get_analogs() {
if (analogs.empty()) {
analogs = GameAPI::Analogs::getAnalogs("Chase Chase Jokers");
GameAPI::Analogs::sortAnalogs(
&analogs,
"Joystick X",
"Joystick Y",
"Trackball DX",
"Trackball DY"
);
using GameAPI::Analogs::AnalogType;
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
{ "Joystick X", AnalogType::LinearCentered },
{ "Joystick Y", AnalogType::LinearCentered },
{ "Trackball DX", AnalogType::LinearCentered },
{ "Trackball DY", AnalogType::LinearCentered }
});
}
return analogs;
+58 -11
View File
@@ -23,6 +23,7 @@
#include "p3io/usbmem.h"
#include "p4io/p4io.h"
#include <cstring>
using namespace acioemu;
@@ -53,9 +54,9 @@ namespace games::ddr {
return SendMessage_real(hWnd, Msg, wParam, lParam);
}
bool contains_only_ascii(const std::string& str) {
bool contains_only_ascii(const std::wstring& str) {
for (auto c: str) {
if (static_cast<unsigned char>(c) > 127) {
if (c > 127) {
return false;
}
}
@@ -80,24 +81,24 @@ namespace games::ddr {
}
if (fileutils::dir_exists(dir)) {
log_info("ddr", "looking for codecs in this directory: {}", dir.string());
log_info("ddr", "looking for codecs in this directory: {}", dir);
} else {
log_info("ddr", "codecs directory not found: {}", dir.string());
log_info("ddr", "codecs directory not found: {}", dir);
return;
}
for (const auto &file : std::filesystem::directory_iterator(dir)) {
const auto &filename = file.path().filename();
const auto extension = strtolower(filename.extension().string());
const auto extension = filename.extension().wstring();
if (extension != ".dll") {
if (wcsicmp(extension.c_str(), L".dll") != 0) {
continue;
}
log_info("ddr", "found DLL: {}, size: {} bytes", filename.string(), file.file_size());
if (filename == "k-clvsd.dll" || filename.string().find("xactengine") == 0) {
log_info("ddr", "found DLL: {}, size: {} bytes", filename, file.file_size());
if (filename == "k-clvsd.dll" || filename.wstring().find(L"xactengine") == 0) {
const std::wstring wcmd = L"regsvr32.exe /s \"" + file.path().wstring() + L"\"";
const std::string cmd = "regsvr32.exe /s \"" + file.path().string() + "\"";
const std::string cmd = fmt::format("regsvr32.exe /s \"{}\"", file.path());
int result = 0;
std::thread t([wcmd, &result]() {
@@ -111,12 +112,12 @@ namespace games::ddr {
log_warning("ddr", "`{}` failed, returned {}", cmd, result);
deferredlogs::defer_error_messages({
"DDR codec registration failure",
fmt::format(" {} failed to register with error {}", filename.string(), result)});
fmt::format(" {} failed to register with error {}", filename, result)});
}
static std::once_flag printed;
std::call_once(printed, [file]() {
if (!contains_only_ascii(file.path().string())) {
if (!contains_only_ascii(file.path().wstring())) {
log_warning(
"ddr",
"BAD PATH ERROR\n\n"
@@ -290,4 +291,50 @@ namespace games::ddr {
// dispose device hook
devicehook_dispose();
}
static void get_analog_xy_axis(Analog &analog, bool &less, bool &more) {
if (!analog.isSet()) {
return;
}
const auto value = GameAPI::Analogs::getState(RI_MGR, analog);
// stepmania linux source:
// https://github.com/stepmania/stepmania/blob/d55acb1ba26f1c5b5e3048d6d6c0bd116625216f/src/arch/InputHandler/InputHandler_Linux_Event.cpp#L410
// for example, value cap with range [0, 255]:
// 127 = 0.498, neutral
// 128 = 0.502, both
// apparently some adapters report values like above; this obviously makes a lot of
// assumptions about bit width of the HID value cap and how the adapter reports
// neutral/both values, but this is good enough for parity with stepmania and its many forks
if (0.5001f < value && value < 0.75f) {
less |= true;
more |= true;
} else if (value <= 0.25f) {
less |= true;
} else if (value >= 0.75f) {
more |= true;
}
}
void get_analog_x_axis(int player, bool &left, bool &right) {
if (player != 1 && player != 2) {
log_fatal("ddr", "invalid player number: {}, expected 1 or 2", player);
return;
}
auto &analog = get_analogs().at(player == 1 ? Analogs::P1_LEFT_RIGHT : Analogs::P2_LEFT_RIGHT);
get_analog_xy_axis(analog, left, right);
}
void get_analog_y_axis(int player, bool &up, bool &down) {
if (player != 1 && player != 2) {
log_fatal("ddr", "invalid player number: {}, expected 1 or 2", player);
return;
}
auto &analog = get_analogs().at(player == 1 ? Analogs::P1_UP_DOWN : Analogs::P2_UP_DOWN);
get_analog_xy_axis(analog, up, down);
}
}
+3
View File
@@ -23,4 +23,7 @@ namespace games::ddr {
private:
void register_codecs();
};
void get_analog_x_axis(int player, bool &left, bool &right);
void get_analog_y_axis(int player, bool &up, bool &down);
}
+44
View File
@@ -35,6 +35,50 @@ std::vector<Button> &games::ddr::get_buttons() {
return analogs;
}
std::string games::ddr::get_buttons_help() {
// keep to max 100 characters wide
return
"For DDR pad arrows, double check that simultaneous Left+Right and Up+Down can be detected.\n"
"You should boot the game, enter test menu, and use Foot Panel Check.\n\n"
"When mapping arrows, try the following in order:\n\n"
" 1. If your controller uses face buttons (A/B/X/Y), bind them here.\n"
" 2. If your controller supports XInput, use that.\n"
" 3. If your controller uses analog axis for arrows, try Analogs tab.\n"
" 4. Otherwise, you will need to use remapping software or get a better adapter."
;
}
std::vector<Analog> &games::ddr::get_analogs() {
static std::vector<Analog> analogs;
if (analogs.empty()) {
analogs = GameAPI::Analogs::getAnalogs("Dance Dance Revolution");
using namespace GameAPI::Analogs;
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
{ "P1 Left-Right (Axis Fix)", AnalogType::LinearCentered },
{ "P1 Up-Down (Axis Fix)", AnalogType::LinearCentered },
{ "P2 Left-Right (Axis Fix)", AnalogType::LinearCentered },
{ "P2 Up-Down (Axis Fix)", AnalogType::LinearCentered }
});
}
return analogs;
}
std::string games::ddr::get_analogs_help() {
// keep to max 100 characters wide
return
"Only use this if your DDR pad outputs analog axis for arrows.\n\n"
"If the pad uses face buttons (A/B/X/Y), use Buttons tab instead.\n\n"
"Spice will treat values <=25% as Left, >=75% as Right, ~=50% as neutral,\n"
"and value between 50% and 75% as both arrows.\n\n"
"This is the classic Stepmania \"Axis Fix\" which may or may not work with\n"
"your dance pad or your adapter."
;
}
std::vector<Light> &games::ddr::get_lights() {
static std::vector<Light> lights;
+13
View File
@@ -33,6 +33,16 @@ namespace games::ddr {
};
}
// all analogs in correct order
namespace Analogs {
enum {
P1_LEFT_RIGHT,
P1_UP_DOWN,
P2_LEFT_RIGHT,
P2_UP_DOWN
};
}
// all lights in correct order
namespace Lights {
enum {
@@ -177,5 +187,8 @@ namespace games::ddr {
// getters
std::vector<Button> &get_buttons();
std::string get_buttons_help();
std::string get_analogs_help();
std::vector<Analog> &get_analogs();
std::vector<Light> &get_lights();
}
+49 -1
View File
@@ -498,32 +498,80 @@ int games::ddr::DDRP3IOHandle::device_io(
// shift table
static size_t shift_table[] = {
30, 28, 29, 8, 9, 10, 11, 12, 24, 25, 14, 15, 16, 17, 18, 19, 20, 26, 27, 22, 23
30, 28, 29, // service, test, coin
8, // p1 start
9, 10, 11, 12, // p1 panel
24, 25, 14, 15, // p1 menu
16, // p2 start
17, 18, 19, 20, // p2 panel
26, 27, 22, 23 // p2 menu
};
static size_t button_table[] = {
Buttons::SERVICE,
Buttons::TEST,
Buttons::COIN_MECH,
Buttons::P1_START,
Buttons::P1_PANEL_UP,
Buttons::P1_PANEL_DOWN,
Buttons::P1_PANEL_LEFT,
Buttons::P1_PANEL_RIGHT,
Buttons::P1_MENU_UP,
Buttons::P1_MENU_DOWN,
Buttons::P1_MENU_LEFT,
Buttons::P1_MENU_RIGHT,
Buttons::P2_START,
Buttons::P2_PANEL_UP,
Buttons::P2_PANEL_DOWN,
Buttons::P2_PANEL_LEFT,
Buttons::P2_PANEL_RIGHT,
Buttons::P2_MENU_UP,
Buttons::P2_MENU_DOWN,
Buttons::P2_MENU_LEFT,
Buttons::P2_MENU_RIGHT,
};
// get analogs
struct {
bool up;
bool down;
bool left;
bool right;
} analog_values[2] = {};
games::ddr::get_analog_x_axis(1, analog_values[0].left, analog_values[0].right);
games::ddr::get_analog_y_axis(1, analog_values[0].up, analog_values[0].down);
games::ddr::get_analog_x_axis(2, analog_values[1].left, analog_values[1].right);
games::ddr::get_analog_y_axis(2, analog_values[1].up, analog_values[1].down);
if (analog_values[0].up) {
controls |= 1 << 9;
}
if (analog_values[0].down) {
controls |= 1 << 10;
}
if (analog_values[0].left) {
controls |= 1 << 11;
}
if (analog_values[0].right) {
controls |= 1 << 12;
}
if (analog_values[1].up) {
controls |= 1 << 17;
}
if (analog_values[1].down) {
controls |= 1 << 18;
}
if (analog_values[1].left) {
controls |= 1 << 19;
}
if (analog_values[1].right) {
controls |= 1 << 20;
}
// update states
auto &buttons = get_buttons();
size_t count = 0;
+8 -7
View File
@@ -35,13 +35,14 @@ std::vector<Analog> &games::ftt::get_analogs() {
if (analogs.empty()) {
analogs = GameAPI::Analogs::getAnalogs("FutureTomTom");
GameAPI::Analogs::sortAnalogs(
&analogs,
"Pad 1",
"Pad 2",
"Pad 3",
"Pad 4"
);
using GameAPI::Analogs::AnalogType;
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
{ "Pad 1", AnalogType::LinearPositive },
{ "Pad 2", AnalogType::LinearPositive },
{ "Pad 3", AnalogType::LinearPositive },
{ "Pad 4", AnalogType::LinearPositive }
});
}
return analogs;
+1
View File
@@ -174,6 +174,7 @@ namespace games::gitadora {
static_assert(sizeof(AIO_IOB5_Y32D) == 0x2e8);
static_assert(sizeof(AIO_IOB2_BI2X_AC1) == 0x4570);
static_assert(sizeof(AIO_IOB2_BI2X_WRFIRM) == 0x20f48);
static_assert(sizeof(AIO_IOB2_BI2X_AC1__DEVSTATUS) == 0x2C8);
/*
* typedefs
+12 -10
View File
@@ -86,19 +86,21 @@ std::vector<Button> &games::gitadora::get_buttons() {
std::vector<Analog> &games::gitadora::get_analogs() {
static std::vector<Analog> analogs;
using namespace GameAPI::Analogs;
if (analogs.empty()) {
analogs = GameAPI::Analogs::getAnalogs("GitaDora");
GameAPI::Analogs::sortAnalogs(&analogs,
"Guitar P1 Wail X",
"Guitar P1 Wail Y",
"Guitar P1 Wail Z",
"Guitar P1 Knob",
"Guitar P2 Wail X",
"Guitar P2 Wail Y",
"Guitar P2 Wail Z",
"Guitar P2 Knob"
);
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
{"Guitar P1 Wail X", AnalogType::LinearCentered},
{"Guitar P1 Wail Y", AnalogType::LinearCentered},
{"Guitar P1 Wail Z", AnalogType::LinearCentered},
{"Guitar P1 Knob", AnalogType::Circular},
{"Guitar P2 Wail X", AnalogType::LinearCentered},
{"Guitar P2 Wail Y", AnalogType::LinearCentered},
{"Guitar P2 Wail Z", AnalogType::LinearCentered},
{"Guitar P2 Knob", AnalogType::Circular}
});
}
return analogs;
+7 -7
View File
@@ -1,6 +1,6 @@
#include "camera.h"
#if SPICE64
#if SPICE64 && !SPICE_XP
#include <d3d9.h>
#include "mf_wrappers.h"
@@ -84,7 +84,7 @@ namespace games::iidx {
bool find_camera_hooks() {
std::string dll_name = avs::game::DLL_NAME;
dll_path = MODULE_PATH / dll_name;
dll_path = MODULE_PATH / dll_name;
iidx_module = libutils::try_module(dll_path);
if (!iidx_module) {
@@ -149,7 +149,7 @@ namespace games::iidx {
"E800000000488BC8488BD34883C420",
"X????XXXXXXXXXX",
0, 0));
if (addr_textures_ptr == nullptr) {
log_warning("iidx:camhook", "failed to find hook: addr_textures (part 1)");
return FALSE;
@@ -232,7 +232,7 @@ namespace games::iidx {
}
static void **__fastcall camera_hook_a(PBYTE a1) {
std::call_once(hook_a_init, [&]{
std::call_once(hook_a_init, [&]{
device = *reinterpret_cast<LPDIRECT3DDEVICE9EX*>(a1 + addr_device_offset);
auto const preview = *reinterpret_cast<LPDIRECT3DTEXTURE9**>((uint8_t*)iidx_module + addr_textures);
auto const manager = reinterpret_cast<Camera::CCameraManager2*>((uint8_t*)iidx_module + addr_camera_manager);
@@ -298,11 +298,11 @@ namespace games::iidx {
// Ask for source type = video capture devices.
if (SUCCEEDED(hr)) {
hr = pAttributes->SetGUID(
MF_DEVSOURCE_ATTRIBUTE_SOURCE_TYPE,
MF_DEVSOURCE_ATTRIBUTE_SOURCE_TYPE,
MF_DEVSOURCE_ATTRIBUTE_SOURCE_TYPE_VIDCAP_GUID
);
}
// Enumerate devices.
if (SUCCEEDED(hr)) {
hr = WrappedMFEnumDeviceSources(pAttributes, &ppDevices, &numDevices);
@@ -478,7 +478,7 @@ namespace games::iidx {
init_mf_library();
}
}
return result;
}
+1 -1
View File
@@ -1,6 +1,6 @@
#pragma once
#if SPICE64
#if SPICE64 && !SPICE_XP
#include <vector>
#include "games/iidx/local_camera.h"
+56 -11
View File
@@ -30,6 +30,7 @@
#include "util/memutils.h"
#include "util/sigscan.h"
#include "util/socd_cleaner.h"
#include "util/sysutils.h"
#include "util/time.h"
#include "util/utils.h"
#include "launcher/signal.h"
@@ -66,6 +67,8 @@ namespace games::iidx {
std::optional<std::string> SOUND_OUTPUT_DEVICE = std::nullopt;
std::optional<std::string> SOUND_OUTPUT_DEVICE_IN_EFFECT = std::nullopt;
std::optional<std::string> ASIO_DRIVER = std::nullopt;
uint32_t TT_DELAY_P1 = 0;
uint32_t TT_DELAY_P2 = 0;
uint8_t DIGITAL_TT_SENS = 4;
std::optional<std::string> SUBSCREEN_OVERLAY_SIZE = std::nullopt;
std::optional<std::string> SCREEN_MODE = std::nullopt;
@@ -423,6 +426,14 @@ namespace games::iidx {
init_legacy_camera_hook(FLIP_CAMS);
}
#if SPICE64
if (TDJ_MODE) {
sysutils::hook_EnumDisplayDevicesA();
}
#endif
// init cfgmgr32 hooks
cfgmgr32hook_init(avs::game::DLL_INSTANCE);
}
@@ -486,28 +497,28 @@ namespace games::iidx {
log_fatal("iidx", "BAD MODEL NAME ERROR - TDJ specified, must be LDJ instead");
}
// check -monitor + TDJ mode
// check -dxmainadapter + TDJ mode
if (!GRAPHICS_WINDOWED && D3D9_ADAPTER.has_value() && TDJ_MODE) {
IIDX_TDJ_MONITOR_WARNING = true;
log_warning(
"iidx",
"\n\n!!! using -monitor option with TDJ is NOT recommended due to known !!!\n"
"!!! compatibility issues with the game !!!\n"
"\n\n"
"!!! using -dxmainadapter option with TDJ is NOT recommended !!!\n"
"!!! due to known compatibility issues with the game !!!\n"
"!!! !!!\n"
"!!! * game may launch in wrong resolution or refresh rate !!!\n"
"!!! * touch / mouse input may stop working in subscreen / overlay !!!\n"
"!!! !!!\n"
"!!! recommendation is to NOT use -monitor and instead set the !!!\n"
"!!! primary monitor in Windows settings before launching the game !!!\n\n"
"!!! recommendation is to use the Change Main Monitor (-mainmonitor) !!!\n"
"!!! option instead of -dxmainadapter !!!\n\n"
);
deferredlogs::defer_error_messages({
"-monitor option is NOT recommended when running with TDJ mode",
"-dxmainadapter option is NOT recommended when running with TDJ mode",
" due to known compatibility issues with the game:",
" * game may launch in wrong resolution or refresh rate",
" * touch / mouse input may stop working in subscreen / overlay",
" recommended fix is to NOT use -monitor and instead set the primary",
" monitor in Windows settings before launching the game"
" use Change Main Monitor (-mainmonitor) option instead"
});
}
@@ -772,7 +783,42 @@ namespace games::iidx {
}
// return higher 8 bit
return (uint8_t) (ret_value >> 2);
uint8_t result = (uint8_t) (ret_value >> 2);
// delay
if ((player == 0 && TT_DELAY_P1 > 0) ||
(player == 1 && TT_DELAY_P2 > 0)) {
static std::queue<std::pair<double, uint8_t>> delay_queue[2];
auto &queue = delay_queue[player];
const auto max_delta_ms =
static_cast<double>((player == 0) ? TT_DELAY_P1 : TT_DELAY_P2);
// always push a new value
const auto now = get_performance_milliseconds();
queue.push(std::make_pair(now, result));
// drain the queue down to reasonable length to prevent unconstrained growth
// this would accommodate 1 second at ~1000Hz
// (in reality all three iidx I/O emulation runs well under 500Hz)
while (queue.size() > 1024) {
queue.pop();
}
// pop until we find one that falls just under the time threshold
while (!queue.empty()) {
const auto delta_t = now - queue.front().first;
if (delta_t <= max_delta_ms) {
break;
}
queue.pop();
}
result = queue.front().second;
}
return result;
}
unsigned char get_slider(uint8_t slider) {
@@ -906,8 +952,7 @@ namespace games::iidx {
log_warning(
"iidx",
"Failed to apply ASIO compatibility fix for iidx32+. "
"Unless patches are applied, your ASIO device ({}) may hang or fail to work",
ASIO_DRIVER->c_str());
"Unless patches are applied, your ASIO device may hang or fail to work");
} else {
log_info(
"iidx",
+2
View File
@@ -31,6 +31,8 @@ namespace games::iidx {
extern bool NATIVE_TOUCH;
extern std::optional<std::string> SOUND_OUTPUT_DEVICE;
extern std::optional<std::string> ASIO_DRIVER;
extern uint32_t TT_DELAY_P1;
extern uint32_t TT_DELAY_P2;
extern uint8_t DIGITAL_TT_SENS;
extern std::optional<std::string> SUBSCREEN_OVERLAY_SIZE;
extern std::optional<std::string> SCREEN_MODE;
+11 -10
View File
@@ -63,16 +63,17 @@ std::vector<Analog> &games::iidx::get_analogs() {
if (analogs.empty()) {
analogs = GameAPI::Analogs::getAnalogs("Beatmania IIDX");
GameAPI::Analogs::sortAnalogs(
&analogs,
"Turntable P1",
"Turntable P2",
"VEFX",
"Low-EQ",
"Hi-EQ",
"Filter",
"Play Volume"
);
using namespace GameAPI::Analogs;
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
{ "Turntable P1", AnalogType::Circular },
{ "Turntable P2", AnalogType::Circular },
{ "VEFX", AnalogType::LinearPositive },
{ "Low-EQ", AnalogType::LinearPositive },
{ "Hi-EQ", AnalogType::LinearPositive },
{ "Filter", AnalogType::LinearPositive },
{ "Play Volume", AnalogType::LinearPositive }
});
}
return analogs;
}
+31 -31
View File
@@ -1,6 +1,6 @@
#include "games/iidx/local_camera.h"
#if SPICE64
#if SPICE64 && !SPICE_XP
#include "util/logging.h"
#include "util/utils.h"
@@ -128,7 +128,7 @@ namespace games::iidx {
// TODO: Color space conversion
// if (SUCCEEDED(hr)) {
// hr = pAttributes->SetUINT32(MF_SOURCE_READER_ENABLE_ADVANCED_VIDEO_PROCESSING, TRUE);
// }
// }
// if (SUCCEEDED(hr)) {
// hr = pAttributes->SetUINT32(MF_READWRITE_DISABLE_CONVERTERS, FALSE);
// }
@@ -189,11 +189,11 @@ namespace games::iidx {
&pType
);
if (FAILED(hr)) {
if (FAILED(hr)) {
if (hr != MF_E_NO_MORE_TYPES) {
log_warning("iidx:camhook", "[{}] Cannot get media type {} {:#x}", m_name, i, (ULONG)hr);
}
break;
break;
}
hr = TryMediaType(pType, &bestWidth, &bestFrameRate);
@@ -246,7 +246,7 @@ namespace games::iidx {
pSelectedMediaType = m_pAutoMediaType;
}
if (SUCCEEDED(hr)) {
if (SUCCEEDED(hr)) {
hr = ChangeMediaType(pSelectedMediaType);
}
@@ -281,7 +281,7 @@ namespace games::iidx {
m_cameraHeight = info.height;
UpdateDrawRect();
}
return hr;
}
@@ -395,7 +395,7 @@ namespace games::iidx {
m_device->ColorFill(m_pDestSurf, &targetRect, D3DCOLOR_XRGB(0, 0, 0));
}
void IIDXLocalCamera::CreateThread() {
// Create thread
m_drawThread = new std::thread([this]() {
@@ -411,7 +411,7 @@ namespace games::iidx {
if (accumulator > 1.0) {
accumulator -= 1.0;
floorFrameTimeMicroSec += 1;
}
}
std::this_thread::sleep_for(std::chrono::microseconds(floorFrameTimeMicroSec));
}
});
@@ -430,12 +430,12 @@ namespace games::iidx {
log_misc("iidx:camhook", "[{}] Init camera control", m_name);
hr = m_pSource->QueryInterface(IID_IAMCameraControl, (void**)&m_pCameraControl);
if (FAILED(hr)) {
// The device does not support IAMCameraControl
hr = m_pSource->QueryInterface(IID_IAMCameraControl, (void**)&m_pCameraControl);
if (FAILED(hr)) {
// The device does not support IAMCameraControl
log_warning("iidx:camhook", "[{}] Camera control not supported", m_name);
return E_FAIL;
}
}
for (size_t i = 0; i < CAMERA_CONTROL_PROP_SIZE; i++) {
long minValue = 0;
@@ -472,9 +472,9 @@ namespace games::iidx {
CameraControlProp prop = m_controlProps.at(i);
log_misc(
"iidx:camhook", "[{}] >> {} range=({}, {}) default={} delta={} dFlags={} value={} vFlags={}",
"iidx:camhook", "[{}] >> {} range=({}, {}) default={} delta={} dFlags={} value={} vFlags={}",
m_name,
CAMERA_CONTROL_LABELS[i],
CAMERA_CONTROL_LABELS[i],
prop.minValue, prop.maxValue,
prop.defaultValue,
prop.delta,
@@ -570,9 +570,9 @@ namespace games::iidx {
// Get frame rate
hr = MFGetAttributeRatio(
pType,
MF_MT_FRAME_RATE,
(UINT32*)&frameRate.Numerator,
pType,
MF_MT_FRAME_RATE,
(UINT32*)&frameRate.Numerator,
(UINT32*)&frameRate.Denominator
);
if (FAILED(hr)) { goto done; }
@@ -580,7 +580,7 @@ namespace games::iidx {
info.frameRate = frameRate.Numerator / frameRate.Denominator;
info.description = fmt::format(
"{}x{} @{}FPS {}",
"{}x{} @{}FPS {}",
info.width,
info.height,
(int)info.frameRate,
@@ -606,7 +606,7 @@ namespace games::iidx {
return "Unknown";
}
/**
/**
* Return values:
* S_OK: this is a "better" media type than the existing one
* S_FALSE: valid media type, but not "better"
@@ -620,17 +620,17 @@ namespace games::iidx {
hr = pType->GetGUID(MF_MT_SUBTYPE, &subtype);
if (FAILED(hr)) {
if (FAILED(hr)) {
log_warning("iidx:camhook", "[{}] Failed to get subtype: {:#x}", m_name, (ULONG)hr);
return hr;
return hr;
}
hr = MFGetAttributeSize(pType, MF_MT_FRAME_SIZE, &width, &height);
if (FAILED(hr)) {
if (FAILED(hr)) {
log_warning("iidx:camhook", "[{}] Failed to get frame size: {:#x}", m_name, (ULONG)hr);
return hr;
}
// Only support format with converters
// TODO: verify conversion support with DXVA
if (subtype != MFVideoFormat_YUY2 && subtype != MFVideoFormat_NV12) {
@@ -639,12 +639,12 @@ namespace games::iidx {
// Frame rate
hr = MFGetAttributeRatio(
pType,
MF_MT_FRAME_RATE,
(UINT32*)&frameRate.Numerator,
pType,
MF_MT_FRAME_RATE,
(UINT32*)&frameRate.Numerator,
(UINT32*)&frameRate.Denominator
);
if (FAILED(hr)) {
if (FAILED(hr)) {
log_warning("iidx:camhook", "[{}] Failed to get frame rate: {:#x}", m_name, (ULONG)hr);
return hr;
}
@@ -667,7 +667,7 @@ namespace games::iidx {
// Check if this format has better resolution / frame rate
if ((width > *pBestWidth) || (width >= (UINT32)TARGET_SURFACE_WIDTH && frameRateValue >= *pBestFrameRate)) {
// log_misc(
// "iidx:camhook", "Better media type {} ({}x{}) @({} FPS)",
// "iidx:camhook", "Better media type {} ({}x{}) @({} FPS)",
// GetVideoFormatName(subtype),
// width,
// height,
@@ -730,7 +730,7 @@ namespace games::iidx {
HRESULT IIDXLocalCamera::FlushDrawCommands() {
IDirect3DQuery9* pEventQuery = nullptr;
// It is necessary to flush the command queue
// It is necessary to flush the command queue
// or the data is not ready for the receiver to read.
// Adapted from : https://msdn.microsoft.com/en-us/library/windows/desktop/bb172234%28v=vs.85%29.aspx
// Also see : http://www.ogre3d.org/forums/viewtopic.php?f=5&t=50486
@@ -784,8 +784,8 @@ namespace games::iidx {
for (int y = 0; y < TARGET_SURFACE_HEIGHT; y++) {
for (int x = 0; x < TARGET_SURFACE_WIDTH; x++) {
memcpy(
pDest + x * pixelSize,
pSrc + (flip_h ? (TARGET_SURFACE_WIDTH - x - 1) : x) * pixelSize,
pDest + x * pixelSize,
pSrc + (flip_h ? (TARGET_SURFACE_WIDTH - x - 1) : x) * pixelSize,
pixelSize
);
}
+1 -1
View File
@@ -1,6 +1,6 @@
#pragma once
#if SPICE64
#if SPICE64 && !SPICE_XP
#include <d3d9.h>
#include <dxva2api.h>
+50 -46
View File
@@ -51,7 +51,7 @@ namespace games {
static robin_hood::unordered_map<std::string, std::vector<Analog> &> analogs;
static robin_hood::unordered_map<std::string, std::vector<Light> &> lights;
static robin_hood::unordered_map<std::string, std::vector<Option>> options;
static robin_hood::unordered_map<std::string, std::vector<std::string>> file_hints;
static robin_hood::unordered_map<std::string, std::vector<std::vector<std::string>>> file_hints;
static void initialize() {
@@ -68,7 +68,7 @@ namespace games {
buttons_help.insert({ bbc, bbc::get_buttons_help() });
analogs.insert({ bbc, bbc::get_analogs() });
lights.insert({ bbc, bbc::get_lights() });
file_hints[bbc].emplace_back("bsch.dll");
file_hints[bbc].push_back({"bsch.dll"});
// hpm
const std::string hpm("HELLO! Pop'n Music");
@@ -76,32 +76,35 @@ namespace games {
buttons.insert({ hpm, hpm::get_buttons() });
buttons_help.insert({ hpm, hpm::get_buttons_help() });
lights.insert({ hpm, hpm::get_lights() });
file_hints[hpm].emplace_back("popn.dll");
file_hints[hpm].push_back({"popn.dll", "pdh.dll"});
// bs
const std::string bs("Beatstream");
games.push_back(bs);
buttons.insert({ bs, bs::get_buttons() });
lights.insert({ bs, bs::get_lights() });
file_hints[bs].emplace_back("beatstream.dll");
file_hints[bs].emplace_back("beatstream1.dll");
file_hints[bs].emplace_back("beatstream2.dll");
file_hints[bs].push_back({"beatstream.dll"});
file_hints[bs].push_back({"beatstream1.dll"});
file_hints[bs].push_back({"beatstream2.dll"});
// ddr
const std::string ddr("Dance Dance Revolution");
games.push_back(ddr);
buttons.insert({ ddr, ddr::get_buttons() });
lights.insert({ ddr, ddr::get_lights() });
file_hints[ddr].emplace_back("ddr.dll");
file_hints[ddr].emplace_back("mdxja_945.dll");
file_hints[ddr].emplace_back("arkmdxp3.dll");
buttons_help.insert({ ddr, ddr::get_buttons_help() });
analogs_help.insert({ ddr, ddr::get_analogs_help() });
analogs.insert({ ddr, ddr::get_analogs() });
file_hints[ddr].push_back({"ddr.dll"});
file_hints[ddr].push_back({"mdxja_945.dll"});
file_hints[ddr].push_back({"arkmdxp3.dll"});
// dea
const std::string dea("Dance Evolution");
games.push_back(dea);
buttons.insert({ dea, dea::get_buttons() });
lights.insert({ dea, dea::get_lights() });
file_hints[dea].emplace_back("arkkdm.dll");
file_hints[dea].push_back({"arkkdm.dll"});
// gitadora
const std::string gitadora("GitaDora");
@@ -111,7 +114,7 @@ namespace games {
analogs_help.insert({ gitadora, gitadora::get_analogs_help() });
analogs.insert({ gitadora, gitadora::get_analogs() });
lights.insert({ gitadora, gitadora::get_lights() });
file_hints[gitadora].emplace_back("gdxg.dll");
file_hints[gitadora].push_back({"gdxg.dll"});
// iidx
const std::string iidx("Beatmania IIDX");
@@ -120,7 +123,7 @@ namespace games {
buttons_help.insert({ iidx, iidx::get_buttons_help() });
analogs.insert({ iidx, iidx::get_analogs() });
lights.insert({ iidx, iidx::get_lights() });
file_hints[iidx].emplace_back("bm2dx.dll");
file_hints[iidx].push_back({"bm2dx.dll"});
// jb
const std::string jb("Jubeat");
@@ -128,7 +131,7 @@ namespace games {
buttons.insert({ jb, jb::get_buttons() });
buttons_help.insert({ jb, jb::get_buttons_help() });
lights.insert({ jb, jb::get_lights() });
file_hints[jb].emplace_back("jubeat.dll");
file_hints[jb].push_back({"jubeat.dll"});
// mga
const std::string mga("Metal Gear");
@@ -136,7 +139,7 @@ namespace games {
buttons.insert({ mga, mga::get_buttons() });
analogs.insert({ mga, mga::get_analogs() });
lights.insert({ mga, mga::get_lights() });
file_hints[mga].emplace_back("launch.dll");
file_hints[mga].push_back({"launch.dll"});
// museca
const std::string museca("Museca");
@@ -145,7 +148,7 @@ namespace games {
buttons_help.insert({ museca, museca::get_buttons_help() });
analogs.insert({ museca, museca::get_analogs() });
lights.insert({ museca, museca::get_lights() });
file_hints[museca].emplace_back("museca.dll");
file_hints[museca].push_back({"museca.dll"});
// nost
const std::string nost("Nostalgia");
@@ -154,7 +157,7 @@ namespace games {
buttons_help.insert({ nost, nost::get_buttons_help() });
analogs.insert({ nost, nost::get_analogs() });
lights.insert({ nost, nost::get_lights() });
file_hints[nost].emplace_back("nostalgia.dll");
file_hints[nost].push_back({"nostalgia.dll"});
// popn
const std::string popn("Pop'n Music");
@@ -162,41 +165,42 @@ namespace games {
buttons.insert({ popn, popn::get_buttons() });
buttons_help.insert({ popn, popn::get_buttons_help() });
lights.insert({ popn, popn::get_lights() });
file_hints[popn].emplace_back("popn19.dll");
file_hints[popn].emplace_back("popn20.dll");
file_hints[popn].emplace_back("popn21.dll");
file_hints[popn].emplace_back("popn22.dll");
file_hints[popn].emplace_back("popn23.dll");
file_hints[popn].emplace_back("popn24.dll");
file_hints[popn].emplace_back("popn25.dll");
file_hints[popn].push_back({"popn19.dll"});
file_hints[popn].push_back({"popn20.dll"});
file_hints[popn].push_back({"popn21.dll"});
file_hints[popn].push_back({"popn22.dll"});
file_hints[popn].push_back({"popn23.dll"});
file_hints[popn].push_back({"popn24.dll"});
file_hints[popn].push_back({"popn25.dll"});
file_hints[popn].push_back({"popn.dll", "libaio-iob2_video.dll"});
// qma
const std::string qma("Quiz Magic Academy");
games.push_back(qma);
buttons.insert({ qma, qma::get_buttons() });
lights.insert({ qma, qma::get_lights() });
file_hints[qma].emplace_back("client.dll");
file_hints[qma].push_back({"client.dll"});
// rb
const std::string rb("Reflec Beat");
games.push_back(rb);
buttons.insert({ rb, rb::get_buttons() });
lights.insert({ rb, rb::get_lights() });
file_hints[rb].emplace_back("reflecbeat.dll");
file_hints[rb].push_back({"reflecbeat.dll"});
// shogikai
std::string shogikai("Tenkaichi Shogikai");
games.push_back(shogikai);
buttons.insert({ shogikai, shogikai::get_buttons() });
lights.insert({ shogikai, shogikai::get_lights() });
file_hints[shogikai].emplace_back("shogi_engine.dll");
file_hints[shogikai].push_back({"shogi_engine.dll"});
// rf3d
const std::string rf3d("Road Fighters 3D");
games.push_back(rf3d);
buttons.insert({ rf3d, rf3d::get_buttons() });
analogs.insert({ rf3d, rf3d::get_analogs() });
file_hints[rf3d].emplace_back("jgt.dll");
file_hints[rf3d].push_back({"jgt.dll"});
// sc
const std::string sc("Steel Chronicle");
@@ -204,7 +208,7 @@ namespace games {
buttons.insert({ sc, sc::get_buttons() });
analogs.insert({ sc, sc::get_analogs() });
lights.insert({ sc, sc::get_lights() });
file_hints[sc].emplace_back("gamekgg.dll");
file_hints[sc].push_back({"gamekgg.dll"});
// sdvx
const std::string sdvx("Sound Voltex");
@@ -213,13 +217,13 @@ namespace games {
buttons_help.insert({ sdvx, sdvx::get_buttons_help() });
analogs.insert({ sdvx, sdvx::get_analogs() });
lights.insert({ sdvx, sdvx::get_lights() });
file_hints[sdvx].emplace_back("soundvoltex.dll");
file_hints[sdvx].push_back({"soundvoltex.dll"});
// mfc
const std::string mfc("Mahjong Fight Club");
games.push_back(mfc);
buttons.insert({ mfc, mfc::get_buttons() });
file_hints[mfc].emplace_back("allinone.dll");
file_hints[mfc].push_back({"allinone.dll"});
// ftt
const std::string ftt("FutureTomTom");
@@ -228,21 +232,21 @@ namespace games {
buttons_help.insert({ ftt, ftt::get_buttons_help() });
analogs.insert({ ftt, ftt::get_analogs() });
lights.insert({ ftt, ftt::get_lights() });
file_hints[ftt].emplace_back("arkmmd.dll");
file_hints[ftt].push_back({"arkmmd.dll"});
// loveplus
const std::string loveplus("LovePlus");
games.push_back(loveplus);
buttons.insert({ loveplus, loveplus::get_buttons() });
lights.insert({ loveplus, loveplus::get_lights() });
file_hints[loveplus].emplace_back("arkklp.dll");
file_hints[loveplus].push_back({"arkklp.dll"});
// scotto
const std::string scotto("Scotto");
games.push_back(scotto);
buttons.insert({ scotto, scotto::get_buttons() });
lights.insert({ scotto, scotto::get_lights() });
file_hints[scotto].emplace_back("scotto.dll");
file_hints[scotto].push_back({"scotto.dll"});
// drs
const std::string drs("DANCERUSH");
@@ -250,14 +254,14 @@ namespace games {
buttons.insert({ drs, drs::get_buttons() });
buttons_help.insert({ drs, drs::get_buttons_help() });
lights.insert({ drs, drs::get_lights() });
file_hints[drs].emplace_back("superstep.dll");
file_hints[drs].push_back({"superstep.dll"});
// otoca
const std::string otoca("Otoca D'or");
games.push_back(otoca);
buttons.insert({ otoca, otoca::get_buttons() });
buttons_help.insert({ otoca, otoca::get_buttons_help() });
file_hints[otoca].emplace_back("arkkep.dll");
file_hints[otoca].push_back({"arkkep.dll"});
// winning eleven
const std::string we("Winning Eleven");
@@ -265,27 +269,27 @@ namespace games {
buttons.insert({ we, we::get_buttons() });
analogs.insert({ we, we::get_analogs() });
lights.insert({ we, we::get_lights() });
file_hints[we].emplace_back("weac12_bootstrap_release.dll");
file_hints[we].emplace_back("arknck.dll");
file_hints[we].push_back({"weac12_bootstrap_release.dll"});
file_hints[we].push_back({"arknck.dll"});
// silent scope: bone eater
const std::string silentscope("Silent Scope: Bone Eater");
games.push_back(silentscope);
buttons.insert({ silentscope, silentscope::get_buttons() });
analogs.insert({ silentscope, silentscope::get_analogs() });
file_hints[silentscope].emplace_back("arkndd.dll");
file_hints[silentscope].push_back({"arkndd.dll"});
// charge machine
const std::string pcm("Charge Machine");
games.push_back(pcm);
buttons.insert({ pcm, pcm::get_buttons() });
file_hints[pcm].emplace_back("launch.dll");
file_hints[pcm].push_back({"launch.dll"});
// ongaku paradise
const std::string op("Ongaku Paradise");
games.push_back(op);
buttons.insert({ op, onpara::get_buttons() });
file_hints[op].emplace_back("arkjc9.dll");
file_hints[op].push_back({"arkjc9.dll"});
// bc
const std::string bc("Busou Shinki: Armored Princess Battle Conductor");
@@ -293,7 +297,7 @@ namespace games {
buttons.insert({ bc, bc::get_buttons() });
buttons_help.insert({ bc, bc::get_buttons_help() });
analogs.insert({ bc, bc::get_analogs() });
file_hints[bc].emplace_back("game/bsac_app.exe");
file_hints[bc].push_back({"game/bsac_app.exe"});
// ccj
const std::string ccj("Chase Chase Jokers");
@@ -302,21 +306,21 @@ namespace games {
buttons_help.insert({ ccj, ccj::get_buttons_help() });
analogs.insert({ ccj, ccj::get_analogs() });
lights.insert({ ccj, ccj::get_lights() });
file_hints[ccj].emplace_back("game/chaseproject.exe");
file_hints[ccj].push_back({"game/chaseproject.exe"});
// QuizKnock STADIUM
const std::string qks("QuizKnock STADIUM");
games.push_back(qks);
buttons.insert({ qks, qks::get_buttons() });
buttons_help.insert({ qks, qks::get_buttons_help() });
file_hints[qks].emplace_back("game/uks.exe");
file_hints[qks].push_back({"game/uks.exe"});
// Mahjong Fight Girl
const std::string mfg("Mahjong Fight Girl");
games.push_back(mfg);
buttons.insert({ mfg, mfg::get_buttons() });
buttons_help.insert({ mfg, mfg::get_buttons_help() });
file_hints[mfg].emplace_back("game/MFGClient_Data");
file_hints[mfg].push_back({"game/MFGClient_Data"});
// Polaris Chord
const std::string pc("Polaris Chord");
@@ -325,7 +329,7 @@ namespace games {
buttons_help.insert({ pc, pc::get_buttons_help() });
analogs.insert({ pc, pc::get_analogs() });
lights.insert({ pc, pc::get_lights() });
file_hints[pc].emplace_back("game/svm.exe");
file_hints[pc].push_back({"game/svm.exe"});
}
const std::vector<std::string> &get_games() {
@@ -559,7 +563,7 @@ namespace games {
return &it->second;
}
std::vector<std::string> *get_game_file_hints(const std::string &game) {
std::vector<std::vector<std::string>> *get_game_file_hints(const std::string &game) {
initialize();
auto it = file_hints.find(game);
if (it == file_hints.end()) {
+1 -1
View File
@@ -64,5 +64,5 @@ namespace games {
std::vector<Analog> *get_analogs(const std::string &game);
std::vector<Light> *get_lights(const std::string &game);
std::vector<Option> *get_options(const std::string &game);
std::vector<std::string> *get_game_file_hints(const std::string &game);
std::vector<std::vector<std::string>> *get_game_file_hints(const std::string &game);
}
+2 -2
View File
@@ -167,7 +167,7 @@ namespace games::jb {
void JBGame::pre_attach() {
if (!cfg::CONFIGURATOR_STANDALONE) {
const auto current_path = std::filesystem::current_path();
log_misc("jubeat", "current working directory: {}", current_path.string());
log_misc("jubeat", "current working directory: {}", current_path);
if (current_path.parent_path() == current_path.root_path()) {
log_warning(
"jubeat",
@@ -178,7 +178,7 @@ namespace games::jb {
" c:\\jubeat\\contents\\spice.exe <- OK\n\n"
"To fix this, create a new directory and move ALL game files there.\n\n"
"Your current working directory: {}\n",
current_path.string());
current_path);
log_fatal(
"jubeat",
+5 -5
View File
@@ -36,11 +36,11 @@ std::vector<Analog> &games::mga::get_analogs() {
if (analogs.empty()) {
analogs = GameAPI::Analogs::getAnalogs("Metal Gear");
GameAPI::Analogs::sortAnalogs(
&analogs,
"Joy X",
"Joy Y"
);
using namespace GameAPI::Analogs;
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
{ "Joy X", AnalogType::LinearCentered },
{ "Joy Y", AnalogType::LinearCentered }
});
}
return analogs;
+32 -31
View File
@@ -165,37 +165,38 @@ std::vector<Analog> &games::nost::get_analogs() {
if (analogs.empty()) {
analogs = GameAPI::Analogs::getAnalogs("Nostalgia");
GameAPI::Analogs::sortAnalogs(
&analogs,
"Key 1",
"Key 2",
"Key 3",
"Key 4",
"Key 5",
"Key 6",
"Key 7",
"Key 8",
"Key 9",
"Key 10",
"Key 11",
"Key 12",
"Key 13",
"Key 14",
"Key 15",
"Key 16",
"Key 17",
"Key 18",
"Key 19",
"Key 20",
"Key 21",
"Key 22",
"Key 23",
"Key 24",
"Key 25",
"Key 26",
"Key 27",
"Key 28"
);
using namespace GameAPI::Analogs;
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
{ "Key 1", AnalogType::LinearPositive },
{ "Key 2", AnalogType::LinearPositive },
{ "Key 3", AnalogType::LinearPositive },
{ "Key 4", AnalogType::LinearPositive },
{ "Key 5", AnalogType::LinearPositive },
{ "Key 6", AnalogType::LinearPositive },
{ "Key 7", AnalogType::LinearPositive },
{ "Key 8", AnalogType::LinearPositive },
{ "Key 9", AnalogType::LinearPositive },
{ "Key 10", AnalogType::LinearPositive },
{ "Key 11", AnalogType::LinearPositive },
{ "Key 12", AnalogType::LinearPositive },
{ "Key 13", AnalogType::LinearPositive },
{ "Key 14", AnalogType::LinearPositive },
{ "Key 15", AnalogType::LinearPositive },
{ "Key 16", AnalogType::LinearPositive },
{ "Key 17", AnalogType::LinearPositive },
{ "Key 18", AnalogType::LinearPositive },
{ "Key 19", AnalogType::LinearPositive },
{ "Key 20", AnalogType::LinearPositive },
{ "Key 21", AnalogType::LinearPositive },
{ "Key 22", AnalogType::LinearPositive },
{ "Key 23", AnalogType::LinearPositive },
{ "Key 24", AnalogType::LinearPositive },
{ "Key 25", AnalogType::LinearPositive },
{ "Key 26", AnalogType::LinearPositive },
{ "Key 27", AnalogType::LinearPositive },
{ "Key 28", AnalogType::LinearPositive }
});
}
return analogs;
}
+6 -5
View File
@@ -51,11 +51,12 @@ std::vector<Analog> &games::pc::get_analogs() {
if (analogs.empty()) {
analogs = GameAPI::Analogs::getAnalogs("Polaris Chord");
GameAPI::Analogs::sortAnalogs(
&analogs,
"Fader-L",
"Fader-R"
);
using GameAPI::Analogs::AnalogType;
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
{ "Fader-L", AnalogType::LinearCentered },
{ "Fader-R", AnalogType::LinearCentered }
});
}
return analogs;
+552
View File
@@ -0,0 +1,552 @@
#include "bi3a_hook.h"
#if SPICE64 && !SPICE_XP
#include <optional>
#include <cstdint>
#include "util/detour.h"
#include "util/logging.h"
#include "rawinput/rawinput.h"
#include "misc/eamuse.h"
#include "games/io.h"
#include "popn.h"
#include "io.h"
#include "util/tapeled.h"
#include <typeinfo>
#ifdef min
#undef min
#endif
#ifdef max
#undef max
#endif
namespace games::popn {
/*
* class definitions
*/
struct AIO_NMGR_IOB2 {
uint8_t data[0xe18];
};
struct AIO_NMGR_IOB5 {
uint8_t data[0xb10];
};
struct AIO_SCI_COMM {
uint8_t data[0x108];
};
struct AIO_SCI_COMM_T {
uint64_t unk_0;
struct AIO_SCI_COMM *aioSciComm;
};
struct AIO_COMM_STATUS {
uint64_t unk[5];
};
struct AIO_IOB5_BI3A {
uint8_t data[0x4FF0];
};
union AIO_IOB5_BI3A__DEVSTATUS {
uint8_t RawBytes[648];
struct {
uint8_t Reserved0[27]; // 0-26
uint8_t Coin0; // 27
uint8_t Coin1; // 28
uint8_t Reserved1[15]; // 29-43
uint8_t TestButton; // 44, io code offset rcx+0xe4
uint8_t ServiceButton; // 45, io code offset rcx+0xe5
uint8_t CoinMech; // 46, io code offset rcx+0xe6
uint8_t Reserved2[19]; // 47-65
uint8_t JOYL_SW; // 66
uint8_t Reserved3[4]; // 67-70
uint8_t JOYR_SW; // 71
uint8_t Headphones; // 72
uint8_t Recorder; // 73, unused
uint8_t Reserved4[295]; // 74-368
uint8_t Buttons_0_8; // 369
uint8_t Button_9; // 370
} Input;
};
// verified with M39-004-2025121500
static_assert(sizeof(AIO_NMGR_IOB2) == 0xe18);
static_assert(sizeof(AIO_NMGR_IOB5) == 0xb10);
static_assert(sizeof(AIO_SCI_COMM) == 0x108);
static_assert(sizeof(AIO_IOB5_BI3A) == 0x4FF0);
static_assert(sizeof(AIO_IOB5_BI3A__DEVSTATUS) == 0x288);
/*
* typedefs
*/
// libaio.dll
typedef AIO_SCI_COMM_T *(__fastcall *aioSciComm_Open_t)(AIO_SCI_COMM_T *unk);
typedef void(__fastcall *aioSci_Destroy_t)(AIO_SCI_COMM *i_pNodeMgr);
typedef void(__fastcall *aioSci_GetCommStatus_t)(AIO_SCI_COMM *i_pNodeMgr, AIO_COMM_STATUS *i_Status);
typedef void(__fastcall *aioNodeMgr_Destroy_t)(AIO_NMGR_IOB5 *i_pNodeMgr);
typedef int32_t(__fastcall *aioNodeMgr_GetState_t)(AIO_NMGR_IOB5 *i_pNodeMgr);
typedef bool(__fastcall *aioNodeMgr_IsReady_t)(AIO_NMGR_IOB5 *i_pNodeMgr, int32_t i_State);
typedef bool(__fastcall *aioNodeMgr_IsError_t)(AIO_NMGR_IOB5 *i_pNodeMgr, int32_t i_State);
typedef void (__fastcall *aioNodeCtl_Destroy_t)(AIO_IOB5_BI3A *i_pNodeCtl);
typedef int32_t (__fastcall *aioNodeCtl_GetState_t)(AIO_IOB5_BI3A *i_pNodeCtl);
typedef bool (__fastcall *aioNodeCtl_IsReady_t)(AIO_IOB5_BI3A *i_pNodeCtl, int32_t i_State);
typedef bool (__fastcall *aioNodeCtl_IsError_t)(AIO_IOB5_BI3A *i_pNodeCtl, int32_t i_State);
typedef void(__fastcall *aioNodeCtl_UpdateDevicesStatus_t)();
// libaio-iob5.dll
typedef AIO_NMGR_IOB5 *(__fastcall *aioNMgrIob5_Create_t)(AIO_SCI_COMM *i_pSci, uint32_t i_bfMode);
typedef AIO_IOB5_BI3A *(__fastcall *aioIob5Bi3a_Create_t)(AIO_NMGR_IOB5 *i_pNodeMgr, uint8_t i, void *p);
typedef void(__fastcall *aioIob5Bi3a_GetDeviceStatus_t)(AIO_IOB5_BI3A *i_pNodeCtl, AIO_IOB5_BI3A__DEVSTATUS *o_DevStatus);
typedef void(__fastcall *aioIob5Bi3a_SetOutputData_t)(AIO_IOB5_BI3A *a1, unsigned int a2, unsigned __int8 a3);
typedef void(__fastcall *aioIob5Bi3a_SetTapeLedDataPart_t)(AIO_IOB5_BI3A *a1, unsigned int a2, char a3, const void *a4, unsigned int a5, bool a6);
typedef int64_t (__fastcall *aioIob5Bi3a_SetTapeLedDataLimit_t)(AIO_IOB5_BI3A *i_pNodeCtl, uint32_t i_Channel, uint8_t i_Scale, uint8_t i_Limit);
/*
* function pointers
*/
// libaio.dll
static aioSciComm_Open_t aioSciComm_Open_orig = nullptr;
static aioSci_Destroy_t aioSci_Destroy_orig = nullptr;
static aioSci_GetCommStatus_t aioSci_GetCommStatus_orig = nullptr;
static aioNodeMgr_Destroy_t aioNodeMgr_Destroy_orig = nullptr;
static aioNodeMgr_GetState_t aioNodeMgr_GetState_orig = nullptr;
static aioNodeMgr_IsReady_t aioNodeMgr_IsReady_orig = nullptr;
static aioNodeMgr_IsError_t aioNodeMgr_IsError_orig = nullptr;
static aioNodeCtl_Destroy_t aioNodeCtl_Destroy_orig = nullptr;
static aioNodeCtl_GetState_t aioNodeCtl_GetState_orig = nullptr;
static aioNodeCtl_IsReady_t aioNodeCtl_IsReady_orig = nullptr;
static aioNodeCtl_IsError_t aioNodeCtl_IsError_orig = nullptr;
static aioNodeCtl_UpdateDevicesStatus_t aioNodeCtl_UpdateDevicesStatus_orig = nullptr;
// libaio-iob5.dll
static aioNMgrIob5_Create_t aioNMgrIob5_Create_orig = nullptr;
static aioIob5Bi3a_Create_t aioIob5Bi3a_Create_orig = nullptr;
static aioIob5Bi3a_GetDeviceStatus_t aioIob5Bi3a_GetDeviceStatus_orig = nullptr;
static aioIob5Bi3a_SetOutputData_t aioIob5Bi3a_SetOutputData_orig = nullptr;
static aioIob5Bi3a_SetTapeLedDataPart_t aioIob5Bi3a_SetTapeLedDataPart_orig = nullptr;
static aioIob5Bi3a_SetTapeLedDataLimit_t aioIob5Bi3a_SetTapeLedDataLimit_orig = nullptr;
/*
* variables
*/
static AIO_NMGR_IOB2 *aioNmgrIob2;
static AIO_NMGR_IOB5 *aioNmgrIob5;
static AIO_SCI_COMM *aioSciComm;
static AIO_IOB5_BI3A *aioIob5Bi3a;
/*
* implementations
*/
// libaio.dll
static AIO_SCI_COMM_T *__fastcall aioSciComm_Open(AIO_SCI_COMM_T *unk) {
aioSciComm = new AIO_SCI_COMM;
memset(unk, 0, sizeof(AIO_SCI_COMM_T));
unk->aioSciComm = aioSciComm;
return unk;
}
static void __fastcall aioSci_GetCommStatus(AIO_SCI_COMM *i_pNodeMgr, AIO_COMM_STATUS *i_Status) {
if (i_pNodeMgr == aioSciComm) {
memset(i_Status, 0, sizeof(AIO_COMM_STATUS));
} else {
return aioSci_GetCommStatus_orig(i_pNodeMgr, i_Status);
}
}
static void __fastcall aioSci_Destroy(AIO_SCI_COMM *i_pNodeMgr) {
if (i_pNodeMgr == aioSciComm) {
delete aioSciComm;
} else {
return aioSci_Destroy_orig(i_pNodeMgr);
}
}
static void __fastcall aioNodeMgr_Destroy(AIO_NMGR_IOB5 *i_pNodeMgr) {
if (i_pNodeMgr == aioNmgrIob5 ||
i_pNodeMgr == (AIO_NMGR_IOB5 *)aioNmgrIob2) {
delete aioNmgrIob5;
aioNmgrIob5 = nullptr;
} else {
return aioNodeMgr_Destroy_orig(i_pNodeMgr);
}
}
static int32_t __fastcall aioNodeMgr_GetState(AIO_NMGR_IOB5 *i_pNodeMgr) {
if (i_pNodeMgr == aioNmgrIob5 ||
i_pNodeMgr == (AIO_NMGR_IOB5 *)aioNmgrIob2) {
return 1;
} else {
return aioNodeMgr_GetState_orig(i_pNodeMgr);
}
}
static bool __fastcall aioNodeMgr_IsReady(AIO_NMGR_IOB5 *i_pNodeMgr, int32_t i_State) {
if (i_pNodeMgr == aioNmgrIob5 ||
i_pNodeMgr == (AIO_NMGR_IOB5 *)aioNmgrIob2) {
return true;
} else {
return aioNodeMgr_IsReady_orig(i_pNodeMgr, i_State);
}
}
static bool __fastcall aioNodeMgr_IsError(AIO_NMGR_IOB5 *i_pNodeMgr, int32_t i_State) {
if (i_pNodeMgr == aioNmgrIob5 ||
i_pNodeMgr == (AIO_NMGR_IOB5 *)aioNmgrIob2) {
return false;
} else {
return aioNodeMgr_IsError_orig(i_pNodeMgr, i_State);
}
}
static void __fastcall aioNodeCtl_Destroy(AIO_IOB5_BI3A *i_pNodeCtl) {
if (i_pNodeCtl != aioIob5Bi3a) {
return aioNodeCtl_Destroy_orig(i_pNodeCtl);
}
delete aioIob5Bi3a;
aioIob5Bi3a = nullptr;
}
static int32_t __fastcall aioNodeCtl_GetState(AIO_IOB5_BI3A *i_pNodeCtl) {
if (i_pNodeCtl == aioIob5Bi3a) {
return 1;
}
return aioNodeCtl_GetState_orig(i_pNodeCtl);
}
static bool __fastcall aioNodeCtl_IsReady(AIO_IOB5_BI3A *i_pNodeCtl, int32_t i_State) {
if (i_pNodeCtl == aioIob5Bi3a) {
return true;
}
return aioNodeCtl_IsReady_orig(i_pNodeCtl, i_State);
}
static bool __fastcall aioNodeCtl_IsError(AIO_IOB5_BI3A *i_pNodeCtl, int32_t i_State) {
if (i_pNodeCtl == aioIob5Bi3a) {
return false;
}
return aioNodeCtl_IsError_orig(i_pNodeCtl, i_State);
}
static void __fastcall aioNodeCtl_UpdateDevicesStatus() {
}
// libaio-iob5.dll
static AIO_NMGR_IOB5 *__fastcall aioNMgrIob5_Create(AIO_SCI_COMM *i_pSci, uint32_t i_bfMode) {
if (i_pSci == aioSciComm) {
aioNmgrIob5 = new AIO_NMGR_IOB5;
log_info("bi3a_hook", "aioNMgrIob5_Create called, returning custom AIO_NMGR_IOB5: {}", fmt::ptr(aioNmgrIob5));
return aioNmgrIob5;
} else {
return aioNMgrIob5_Create_orig(i_pSci, i_bfMode);
}
}
static AIO_IOB5_BI3A *__fastcall aioIob5Bi3a_Create(AIO_NMGR_IOB5 *i_pNodeMgr, uint8_t i, void *p) {
log_info("bi3a_hook", "aioIob5Bi3a_Create called with i_pNodeMgr={}, i={}, p={}", fmt::ptr(i_pNodeMgr), i, fmt::ptr(p));
if (i_pNodeMgr == aioNmgrIob5) {
aioIob5Bi3a = new AIO_IOB5_BI3A;
log_info("bi3a_hook", "aioIob5Bi3a_Create: returning custom AIO_IOB5_BI3A: {}", fmt::ptr(aioIob5Bi3a));
return aioIob5Bi3a;
} else {
return aioIob5Bi3a_Create_orig(i_pNodeMgr, i, p);
}
}
static void __fastcall aioIob5Bi3a_GetDeviceStatus(AIO_IOB5_BI3A *i_pNodeCtl, AIO_IOB5_BI3A__DEVSTATUS *o_DevStatus) {
RI_MGR->devices_flush_output();
if (i_pNodeCtl != aioIob5Bi3a) {
return aioIob5Bi3a_GetDeviceStatus_orig(i_pNodeCtl, o_DevStatus);
}
memset(o_DevStatus, 0, sizeof(*o_DevStatus));
auto &buttons = get_buttons();
// operator
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Test])) {
o_DevStatus->Input.TestButton = 1;
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Service])) {
o_DevStatus->Input.ServiceButton = 1;
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::CoinMech])) {
o_DevStatus->Input.CoinMech = 1;
}
// buttons 1-9
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button1])) {
o_DevStatus->Input.Buttons_0_8 |= (1 << 0);
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button2])) {
o_DevStatus->Input.Buttons_0_8 |= (1 << 1);
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button3])) {
o_DevStatus->Input.Buttons_0_8 |= (1 << 2);
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button4])) {
o_DevStatus->Input.Buttons_0_8 |= (1 << 3);
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button5])) {
o_DevStatus->Input.Buttons_0_8 |= (1 << 4);
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button6])) {
o_DevStatus->Input.Buttons_0_8 |= (1 << 5);
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button7])) {
o_DevStatus->Input.Buttons_0_8 |= (1 << 6);
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button8])) {
o_DevStatus->Input.Buttons_0_8 |= (1 << 7);
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button9])) {
o_DevStatus->Input.Button_9 = 1;
}
// deka pop-kuns
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::RedPop])) {
o_DevStatus->Input.JOYL_SW = 1;
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::BluePop])) {
o_DevStatus->Input.JOYR_SW = 1;
}
// audio
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Headphone])) {
o_DevStatus->Input.Headphones = 1;
}
// coin
o_DevStatus->Input.Coin0 += eamuse_coin_get_stock();
}
static void __fastcall aioIob5Bi3a_SetOutputData(AIO_IOB5_BI3A *i_pNodeCtl, uint32_t i_CnPin, uint8_t i_Data) {
if (i_pNodeCtl != aioIob5Bi3a) {
return aioIob5Bi3a_SetOutputData_orig(i_pNodeCtl, i_CnPin, i_Data);
}
// 7 = IC_CARD_R
// 8 = IC_CARD_G
// 9 = IC_CARD_B
// 10 = WOOFER_R
// 11 = WOOFER_G
// 12 = WOOFER_B
// values = 0 to 255 in test menu
std::optional<Lights::popn_lights_t> light;
switch (i_CnPin) {
case 7:
light = Lights::IC_Card_R;
break;
case 8:
light = Lights::IC_Card_G;
break;
case 9:
light = Lights::IC_Card_B;
break;
case 10:
light = Lights::WooferLED_R;
break;
case 11:
light = Lights::WooferLED_G;
break;
case 12:
light = Lights::WooferLED_B;
break;
default:
break;
}
if (light.has_value()) {
auto &lights = get_lights();
GameAPI::Lights::writeLight(RI_MGR, lights.at(light.value()), i_Data / 255.f);
}
return;
}
static int64_t __fastcall aioIob5Bi3a_SetTapeLedDataLimit(
AIO_IOB5_BI3A *i_pNodeCtl, uint32_t i_Channel, uint8_t i_Scale, uint8_t i_Limit) {
if (i_pNodeCtl != aioIob5Bi3a) {
return aioIob5Bi3a_SetTapeLedDataLimit_orig(i_pNodeCtl, i_Channel, i_Scale, i_Limit);
}
return 0;
}
static void __fastcall aioIob5Bi3a_SetTapeLedDataPart(
AIO_IOB5_BI3A *i_pNodeCtl, uint32_t i_CnPin, char i_LedType, const void *i_pData, uint32_t i_DataSize, bool i_bIsLast) {
if (i_pNodeCtl != aioIob5Bi3a) {
return aioIob5Bi3a_SetTapeLedDataPart_orig(i_pNodeCtl, i_CnPin, i_LedType, i_pData, i_DataSize, i_bIsLast);
}
auto number_of_leds = i_DataSize;
// buttons 1-9, but game passes in wrong length; fix it up
if (i_CnPin == 0 && i_DataSize == 9) {
number_of_leds = i_DataSize * 3;
}
if (FALSE) {
std::string data;
for (uint32_t i = 0; i < number_of_leds; i++) {
auto dataByte = ((uint8_t *)i_pData)[i];
data += fmt::format("{:02X} ", dataByte);
}
log_info(
"bi3a_hook",
"aioIob5Bi3a_SetTapeLedDataPart Pin={}, Size={}, Type={}, data@{} = {}",
i_CnPin, number_of_leds, (uint8_t)i_LedType, fmt::ptr(i_pData), data);
}
auto &lights = get_lights();
if (i_CnPin == 0 && number_of_leds == 9 * 3) {
// special handling converting to non-RGB lights
// take the max(R, G, B) and use it to write the light value
uint8_t light_value[9] = { 0 };
for (uint32_t i = 0; i < number_of_leds; i += 3) {
light_value[i / 3] =
std::max({ ((uint8_t *)i_pData)[i], ((uint8_t *)i_pData)[i + 1], ((uint8_t *)i_pData)[i + 2] });
}
constexpr Lights::popn_lights_t legacy_button_lights[] = {
Lights::popn_lights_t::Button1,
Lights::popn_lights_t::Button2,
Lights::popn_lights_t::Button3,
Lights::popn_lights_t::Button4,
Lights::popn_lights_t::Button5,
Lights::popn_lights_t::Button6,
Lights::popn_lights_t::Button7,
Lights::popn_lights_t::Button8,
Lights::popn_lights_t::Button9
};
static_assert(std::size(legacy_button_lights) == 9);
for (size_t light = 0; light < 9; light++) {
// on the new cab, buttons are colorless plastic and they rely on RGB to be lit at all times, even when "off"
// when translating to legacy on/off lights, treat anything above ~60% brightness as fully on,
// otherwise off, to avoid dimly lit "off" state
GameAPI::Lights::writeLight(
RI_MGR,
lights.at(legacy_button_lights[light]),
light_value[light] > 150 ? 1.f : 0.f);
}
// color buttons
constexpr Lights::popn_lights_t button_lights[] = {
Lights::popn_lights_t::PikaButton1_R, Lights::popn_lights_t::PikaButton1_G, Lights::popn_lights_t::PikaButton1_B,
Lights::popn_lights_t::PikaButton2_R, Lights::popn_lights_t::PikaButton2_G, Lights::popn_lights_t::PikaButton2_B,
Lights::popn_lights_t::PikaButton3_R, Lights::popn_lights_t::PikaButton3_G, Lights::popn_lights_t::PikaButton3_B,
Lights::popn_lights_t::PikaButton4_R, Lights::popn_lights_t::PikaButton4_G, Lights::popn_lights_t::PikaButton4_B,
Lights::popn_lights_t::PikaButton5_R, Lights::popn_lights_t::PikaButton5_G, Lights::popn_lights_t::PikaButton5_B,
Lights::popn_lights_t::PikaButton6_R, Lights::popn_lights_t::PikaButton6_G, Lights::popn_lights_t::PikaButton6_B,
Lights::popn_lights_t::PikaButton7_R, Lights::popn_lights_t::PikaButton7_G, Lights::popn_lights_t::PikaButton7_B,
Lights::popn_lights_t::PikaButton8_R, Lights::popn_lights_t::PikaButton8_G, Lights::popn_lights_t::PikaButton8_B,
Lights::popn_lights_t::PikaButton9_R, Lights::popn_lights_t::PikaButton9_G, Lights::popn_lights_t::PikaButton9_B
};
static_assert(std::size(button_lights) == 9 * 3);
for (size_t light = 0; light < number_of_leds; light++) {
GameAPI::Lights::writeLight(
RI_MGR,
lights.at(button_lights[light]),
((uint8_t *)i_pData)[light] / 255.f);
}
}
if (tapeledutils::is_enabled() && i_CnPin > 0 && i_CnPin < std::size(TAPELED_MAPPING)) {
auto &map = TAPELED_MAPPING[i_CnPin];
const auto data_size = std::min(map.data.capacity(), (size_t)number_of_leds / 3);
// pick a color to use
const auto rgb = tapeledutils::pick_color_from_led_tape(map, (uint8_t *)i_pData, data_size);
// program the lights into API
auto &lights = get_lights();
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_r], rgb.r);
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_g], rgb.g);
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_b], rgb.b);
// tape LED output over API not implemented
// for (size_t i = 0; i < data_size; i++) {
// map.data[i].r = ((uint8_t *)i_pData)[i * 3];
// map.data[i].g = ((uint8_t *)i_pData)[i * 3 + 1];
// map.data[i].b = ((uint8_t *)i_pData)[i * 3 + 2];
// }
}
}
void bi3a_hook_init() {
// avoid double init
static bool initialized = false;
if (initialized) {
return;
} else {
initialized = true;
}
// announce
log_info("bi3a_hook", "init");
// libaio-iob5.dll
const auto libaioIob5Dll = "libaio-iob5.dll";
detour::trampoline_try(libaioIob5Dll, "aioNMgrIob5_Create",
aioNMgrIob5_Create, &aioNMgrIob5_Create_orig);
detour::trampoline_try(libaioIob5Dll, "aioIob5Bi3a_Create",
aioIob5Bi3a_Create, &aioIob5Bi3a_Create_orig);
detour::trampoline_try(libaioIob5Dll, "aioIob5Bi3a_GetDeviceStatus",
aioIob5Bi3a_GetDeviceStatus, &aioIob5Bi3a_GetDeviceStatus_orig);
detour::trampoline_try(libaioIob5Dll, "aioIob5Bi3a_SetOutputData",
aioIob5Bi3a_SetOutputData, &aioIob5Bi3a_SetOutputData_orig);
detour::trampoline_try(libaioIob5Dll, "aioIob5Bi3a_SetTapeLedDataPart",
aioIob5Bi3a_SetTapeLedDataPart, &aioIob5Bi3a_SetTapeLedDataPart_orig);
detour::trampoline_try(libaioIob5Dll, "aioIob5Bi3a_SetTapeLedDataLimit",
aioIob5Bi3a_SetTapeLedDataLimit, &aioIob5Bi3a_SetTapeLedDataLimit_orig);
// libaio.dll
const auto libaioDll = "libaio.dll";
detour::trampoline_try(libaioDll, "?Open@AIO_SCI_COMM@@SA?AU?$AC_ERESULT_T@PEAVAIO_SCI_COMM@@@@PEBD0AEBUSETTING@1@I@Z",
aioSciComm_Open, &aioSciComm_Open_orig);
detour::trampoline_try(libaioDll, "aioSci_GetCommStatus",
aioSci_GetCommStatus, &aioSci_GetCommStatus_orig);
detour::trampoline_try(libaioDll, "aioSci_Destroy",
aioSci_Destroy, &aioSci_Destroy_orig);
detour::trampoline_try(libaioDll, "aioNodeMgr_Destroy",
aioNodeMgr_Destroy, &aioNodeMgr_Destroy_orig);
detour::trampoline_try(libaioDll, "aioNodeMgr_GetState",
aioNodeMgr_GetState, &aioNodeMgr_GetState_orig);
detour::trampoline_try(libaioDll, "aioNodeMgr_IsReady",
aioNodeMgr_IsReady, &aioNodeMgr_IsReady_orig);
detour::trampoline_try(libaioDll, "aioNodeMgr_IsError",
aioNodeMgr_IsError, &aioNodeMgr_IsError_orig);
detour::trampoline_try(libaioDll, "aioNodeCtl_Destroy",
aioNodeCtl_Destroy, &aioNodeCtl_Destroy_orig);
detour::trampoline_try(libaioDll, "aioNodeCtl_GetState",
aioNodeCtl_GetState, &aioNodeCtl_GetState_orig);
detour::trampoline_try(libaioDll, "aioNodeCtl_IsReady",
aioNodeCtl_IsReady, &aioNodeCtl_IsReady_orig);
detour::trampoline_try(libaioDll, "aioNodeCtl_IsError",
aioNodeCtl_IsError, &aioNodeCtl_IsError_orig);
detour::trampoline_try(libaioDll, "aioNodeCtl_UpdateDevicesStatus",
aioNodeCtl_UpdateDevicesStatus, &aioNodeCtl_UpdateDevicesStatus_orig);
}
}
#endif
+9
View File
@@ -0,0 +1,9 @@
#pragma once
#if SPICE64 && !SPICE_XP
namespace games::popn {
void bi3a_hook_init();
}
#endif
+128 -78
View File
@@ -11,37 +11,7 @@ std::vector<Button> &games::popn::get_buttons() {
"Service",
"Test",
"Coin Mech",
"Button 1",
"Button 2",
"Button 3",
"Button 4",
"Button 5",
"Button 6",
"Button 7",
"Button 8",
"Button 9"
);
}
return buttons;
}
std::string games::popn::get_buttons_help() {
// keep to max 100 characters wide
return
" 2 4 6 8 \n"
" 1 3 5 7 9 "
;
}
std::vector<Light> &games::popn::get_lights() {
static std::vector<Light> lights;
if (lights.empty()) {
lights = GameAPI::Lights::getLights("Pop'n Music");
GameAPI::Lights::sortLights(
&lights,
"Headphones",
"Button 1",
"Button 2",
"Button 3",
@@ -51,55 +21,135 @@ std::vector<Light> &games::popn::get_lights() {
"Button 7",
"Button 8",
"Button 9",
"Top LED 1",
"Top LED 2",
"Top LED 3",
"Top LED 4",
"Top LED 5",
"Top LED 6",
"Top LED 7",
"Top LED 8",
"Top LED 9",
"Top LED 10",
"Top LED 11",
"Top LED 12",
"Top LED 13",
"Top LED 14",
"Top LED 15",
"Top LED 16",
"Top LED 17",
"Top LED 18",
"Top LED 19",
"Top LED 20",
"Top LED 21",
"Top LED 22",
"Top LED 23",
"Top LED 24",
"Top LED 25",
"Top LED 26",
"Top LED 27",
"Top LED 28",
"Top LED 29",
"Top LED 30",
"Top LED 31",
"Top LED 32",
"Top LED R",
"Top LED G",
"Top LED B",
"Hi Lamp 1",
"Hi Lamp 2",
"Hi Lamp 3",
"Hi Lamp 4",
"Hi Lamp 5",
"Left Lamp 1",
"Left Lamp 2",
"Right Lamp 1",
"Right Lamp 2",
"Woofer LED R",
"Woofer LED G",
"Woofer LED B"
"Red Pop-Kun",
"Blue Pop-Kun"
);
}
return buttons;
}
std::string games::popn::get_buttons_help() {
// keep to max 100 characters wide
return
"RED 2 4 6 8 BLUE\n"
" 1 3 5 7 9"
;
}
std::vector<Light> &games::popn::get_lights() {
static std::vector<Light> lights;
if (lights.empty()) {
lights = GameAPI::Lights::getLights("Pop'n Music");
GameAPI::Lights::sortLightsWithCategory(&lights, {
{"Common", "Button 1"},
{"Common", "Button 2"},
{"Common", "Button 3"},
{"Common", "Button 4"},
{"Common", "Button 5"},
{"Common", "Button 6"},
{"Common", "Button 7"},
{"Common", "Button 8"},
{"Common", "Button 9"},
{"SD", "Hi Lamp 1"},
{"SD", "Hi Lamp 2"},
{"SD", "Hi Lamp 3"},
{"SD", "Hi Lamp 4"},
{"SD", "Hi Lamp 5"},
{"SD", "Left Lamp 1"},
{"SD", "Left Lamp 2"},
{"SD", "Right Lamp 1"},
{"SD", "Right Lamp 2"},
{"HD", "Top LED 1"},
{"HD", "Top LED 2"},
{"HD", "Top LED 3"},
{"HD", "Top LED 4"},
{"HD", "Top LED 5"},
{"HD", "Top LED 6"},
{"HD", "Top LED 7"},
{"HD", "Top LED 8"},
{"HD", "Top LED 9"},
{"HD", "Top LED 10"},
{"HD", "Top LED 11"},
{"HD", "Top LED 12"},
{"HD", "Top LED 13"},
{"HD", "Top LED 14"},
{"HD", "Top LED 15"},
{"HD", "Top LED 16"},
{"HD", "Top LED 17"},
{"HD", "Top LED 18"},
{"HD", "Top LED 19"},
{"HD", "Top LED 20"},
{"HD", "Top LED 21"},
{"HD", "Top LED 22"},
{"HD", "Top LED 23"},
{"HD", "Top LED 24"},
{"HD", "Top LED 25"},
{"HD", "Top LED 26"},
{"HD", "Top LED 27"},
{"HD", "Top LED 28"},
{"HD", "Top LED 29"},
{"HD", "Top LED 30"},
{"HD", "Top LED 31"},
{"HD", "Top LED 32"},
{"HD/Pika", "Top LED R"},
{"HD/Pika", "Top LED G"},
{"HD/Pika", "Top LED B"},
{"HD/Pika", "Woofer LED R"},
{"HD/Pika", "Woofer LED G"},
{"HD/Pika", "Woofer LED B"},
{"Pika", "Button 1 R"},
{"Pika", "Button 1 G"},
{"Pika", "Button 1 B"},
{"Pika", "Button 2 R"},
{"Pika", "Button 2 G"},
{"Pika", "Button 2 B"},
{"Pika", "Button 3 R"},
{"Pika", "Button 3 G"},
{"Pika", "Button 3 B"},
{"Pika", "Button 4 R"},
{"Pika", "Button 4 G"},
{"Pika", "Button 4 B"},
{"Pika", "Button 5 R"},
{"Pika", "Button 5 G"},
{"Pika", "Button 5 B"},
{"Pika", "Button 6 R"},
{"Pika", "Button 6 G"},
{"Pika", "Button 6 B"},
{"Pika", "Button 7 R"},
{"Pika", "Button 7 G"},
{"Pika", "Button 7 B"},
{"Pika", "Button 8 R"},
{"Pika", "Button 8 G"},
{"Pika", "Button 8 B"},
{"Pika", "Button 9 R"},
{"Pika", "Button 9 G"},
{"Pika", "Button 9 B"},
{"Pika", "Red Pop-Kun R"},
{"Pika", "Red Pop-Kun G"},
{"Pika", "Red Pop-Kun B"},
{"Pika", "Blue Pop-Kun R"},
{"Pika", "Blue Pop-Kun G"},
{"Pika", "Blue Pop-Kun B"},
{"Pika", "IC Card R"},
{"Pika", "IC Card G"},
{"Pika", "IC Card B"},
{"Pika", "Speakers R"},
{"Pika", "Speakers G"},
{"Pika", "Speakers B"},
{"Pika", "Monitor R"},
{"Pika", "Monitor G"},
{"Pika", "Monitor B"},
{"Pika", "Control Panel R"},
{"Pika", "Control Panel G"},
{"Pika", "Control Panel B"},
{"Pika", "Cabinet R"},
{"Pika", "Cabinet G"},
{"Pika", "Cabinet B"},
});
}
return lights;
}
+62 -11
View File
@@ -11,6 +11,7 @@ namespace games::popn {
Service,
Test,
CoinMech,
Headphone,
Button1,
Button2,
Button3,
@@ -20,12 +21,14 @@ namespace games::popn {
Button7,
Button8,
Button9,
RedPop,
BluePop
};
}
// all lights in correct order
namespace Lights {
enum {
typedef enum {
Button1,
Button2,
Button3,
@@ -35,6 +38,15 @@ namespace games::popn {
Button7,
Button8,
Button9,
HiLamp1,
HiLamp2,
HiLamp3,
HiLamp4,
HiLamp5,
LeftLamp1,
LeftLamp2,
RightLamp1,
RightLamp2,
TopLED1,
TopLED2,
TopLED3,
@@ -70,19 +82,58 @@ namespace games::popn {
TopLED_R,
TopLED_G,
TopLED_B,
HiLamp1,
HiLamp2,
HiLamp3,
HiLamp4,
HiLamp5,
LeftLamp1,
LeftLamp2,
RightLamp1,
RightLamp2,
WooferLED_R,
WooferLED_G,
WooferLED_B,
};
PikaButton1_R,
PikaButton1_G,
PikaButton1_B,
PikaButton2_R,
PikaButton2_G,
PikaButton2_B,
PikaButton3_R,
PikaButton3_G,
PikaButton3_B,
PikaButton4_R,
PikaButton4_G,
PikaButton4_B,
PikaButton5_R,
PikaButton5_G,
PikaButton5_B,
PikaButton6_R,
PikaButton6_G,
PikaButton6_B,
PikaButton7_R,
PikaButton7_G,
PikaButton7_B,
PikaButton8_R,
PikaButton8_G,
PikaButton8_B,
PikaButton9_R,
PikaButton9_G,
PikaButton9_B,
RedPopKun_R,
RedPopKun_G,
RedPopKun_B,
BluePopKun_R,
BluePopKun_G,
BluePopKun_B,
IC_Card_R,
IC_Card_G,
IC_Card_B,
Speaker_R,
Speaker_G,
Speaker_B,
Monitor_R,
Monitor_G,
Monitor_B,
ControlPanel_R,
ControlPanel_G,
ControlPanel_B,
Cabinet_R,
Cabinet_G,
Cabinet_B,
} popn_lights_t;
}
// getters
+409
View File
@@ -1,7 +1,9 @@
#include "avs/game.h"
#include "popn.h"
#include "bi3a_hook.h"
#include <cstdint>
#include <cstring>
#include "hooks/graphics/graphics.h"
#include "rawinput/rawinput.h"
#include "util/detour.h"
#include "util/fileutils.h"
@@ -9,14 +11,327 @@
#include "util/utils.h"
#include "cfg/button.h"
#include "cfg/api.h"
#include "hooks/setupapihook.h"
#include "hooks/sleephook.h"
#include "launcher/launcher.h"
#include "launcher/logger.h"
#include "misc/eamuse.h"
#include "util/sysutils.h"
#include "io.h"
#include "util/deferlog.h"
#include "misc/nativetouchhook.h"
#include "misc/wintouchemu.h"
namespace games::popn {
bool SHOW_PIKA_MONITOR_WARNING = false;
bool NATIVE_TOUCH = false;
#if SPICE64 && !SPICE_XP
const HMONITOR FAKE_MONITOR_HMONITOR = (HMONITOR)-1;
constexpr LONG FAKE_MONITOR_OFFSET_X_Y = -999999;
constexpr LONG FAKE_MONITOR_WIDTH = 1280;
constexpr LONG FAKE_MONITOR_HEIGHT = 800;
// pin 0 = buttons 1-3, size 9 (but it's actually triple that in reality - game passes in wrong length), values 0-0xFF
// pin 1 = left pop (red pop kun), size 16, values 0-0xFF
// pin 2 = right pop (blue pop kun), size 16, values 0-0xFF
// pin 3 = title, size 44, values 0-0xFF
// pin 4 = speaker, size 40, values 0-0x7F - U region only
// pin 5 = monitor, size 18, values 0-0x7F - U region only
// pin 6 = control panel, size 28, values 0-0x7F - U region only
// pin 7 = cabinet, size 22, values 0-0x7F - U region only
tapeledutils::tape_led TAPELED_MAPPING[POPN_TAPELED_TOTAL] = {
{
// [0] button lights: these are button lights and handled specially
0,
0,
0,
0,
0,
"Invalid"
},
{
// [1] red pop-kun
5, // 5*3; game reports 16 but make it 15
Lights::popn_lights_t::RedPopKun_R,
Lights::popn_lights_t::RedPopKun_G,
Lights::popn_lights_t::RedPopKun_B,
0xFF,
"Red Pop-Kun"
},
{
// [2] blue pop-kun
5, // 5*3; game reports 16 but make it 15
Lights::popn_lights_t::BluePopKun_R,
Lights::popn_lights_t::BluePopKun_G,
Lights::popn_lights_t::BluePopKun_B,
0xFF,
"Blue Pop-Kun"
},
{
// [3] top LED
14, // 14*3; game reports 44 but make it 42
Lights::popn_lights_t::TopLED_R,
Lights::popn_lights_t::TopLED_G,
Lights::popn_lights_t::TopLED_B,
0xFF,
"Top"
},
{
// [4] speakers
13, // 13*3; game reports 40 but make it 39
Lights::popn_lights_t::Speaker_G,
Lights::popn_lights_t::Speaker_R,
Lights::popn_lights_t::Speaker_B,
0x7F,
"Speakers"
},
{
// [5] monitor
6,
Lights::popn_lights_t::Monitor_G,
Lights::popn_lights_t::Monitor_R,
Lights::popn_lights_t::Monitor_B,
0x7F,
"Monitor"
},
{
// [6] control panel
9, // 9*3; game reports 28
Lights::popn_lights_t::ControlPanel_G,
Lights::popn_lights_t::ControlPanel_R,
Lights::popn_lights_t::ControlPanel_B,
0x7F,
"Control Panel"
},
{
// [7] Cabinet
7, // 7*3; game reports 22
Lights::popn_lights_t::Cabinet_G,
Lights::popn_lights_t::Cabinet_R,
Lights::popn_lights_t::Cabinet_B,
0x7F,
"Cabinet"
},
};
static decltype(GetDisplayConfigBufferSizes) *GetDisplayConfigBufferSizes_orig = nullptr;
static decltype(QueryDisplayConfig) *QueryDisplayConfig_orig = nullptr;
static decltype(DisplayConfigGetDeviceInfo) *DisplayConfigGetDeviceInfo_orig = nullptr;
static UINT32 pNumPathArrayElements_original = 0;
static UINT32 pNumModeInfoArrayElements_original = 0;
static
LONG
WINAPI
GetDisplayConfigBufferSizes_hook(
UINT32 Flags,
UINT32 *pNumPathArrayElements,
UINT32 *pNumModeInfoArrayElements)
{
const auto ret = GetDisplayConfigBufferSizes_orig(Flags, pNumPathArrayElements, pNumModeInfoArrayElements);
if (FAKE_SUBSCREEN_ADAPTER) {
log_misc("popn", "GetDisplayConfigBufferSizes returning fake monitor paths and modes");
pNumPathArrayElements_original = *pNumPathArrayElements;
pNumModeInfoArrayElements_original = *pNumModeInfoArrayElements;
*pNumPathArrayElements += 1;
*pNumModeInfoArrayElements += 2;
}
return ret;
}
static
LONG
WINAPI
QueryDisplayConfig_hook(
UINT32 flags,
UINT32* numPathArrayElements,
DISPLAYCONFIG_PATH_INFO* pathArray,
UINT32* numModeInfoArrayElements,
DISPLAYCONFIG_MODE_INFO* modeInfoArray,
DISPLAYCONFIG_TOPOLOGY_ID* currentTopologyId)
{
if (!FAKE_SUBSCREEN_ADAPTER) {
return QueryDisplayConfig_orig(
flags,
numPathArrayElements, pathArray,
numModeInfoArrayElements, modeInfoArray,
currentTopologyId);
}
// call original to fill in real monitor info
UINT32 num_paths = pNumPathArrayElements_original;
UINT32 num_modes = pNumModeInfoArrayElements_original;
const auto ret = QueryDisplayConfig_orig(
flags,
&num_paths, pathArray,
&num_modes, modeInfoArray,
currentTopologyId);
if (ret != ERROR_SUCCESS) {
log_warning("popn", "QueryDisplayConfig failed with error code {}", ret);
return ret;
}
log_misc("popn", "QueryDisplayConfig returning fake monitor paths and modes");
// insert a fake path
DISPLAYCONFIG_PATH_INFO *path = &pathArray[pNumPathArrayElements_original];
*path = {};
path->flags = DISPLAYCONFIG_PATH_ACTIVE;
path->sourceInfo.adapterId.HighPart = -1;
path->sourceInfo.adapterId.LowPart = -1;
path->sourceInfo.id = -1;
path->sourceInfo.modeInfoIdx = pNumModeInfoArrayElements_original;
path->sourceInfo.statusFlags = DISPLAYCONFIG_SOURCE_IN_USE;
path->targetInfo.adapterId.HighPart = -1;
path->targetInfo.adapterId.LowPart = -1;
path->targetInfo.id = -2;
path->targetInfo.modeInfoIdx = pNumModeInfoArrayElements_original + 1;
path->targetInfo.outputTechnology = DISPLAYCONFIG_OUTPUT_TECHNOLOGY_HDMI;
path->targetInfo.rotation = DISPLAYCONFIG_ROTATION_IDENTITY;
path->targetInfo.scaling = DISPLAYCONFIG_SCALING_IDENTITY;
path->targetInfo.refreshRate.Numerator = 60000;
path->targetInfo.refreshRate.Denominator = 1000;
path->targetInfo.scanLineOrdering = DISPLAYCONFIG_SCANLINE_ORDERING_PROGRESSIVE;
path->targetInfo.targetAvailable = true;
path->targetInfo.statusFlags = DISPLAYCONFIG_TARGET_IN_USE;
// insert fake mode source
DISPLAYCONFIG_MODE_INFO *mode_source = &modeInfoArray[pNumModeInfoArrayElements_original];
*mode_source = {};
mode_source->infoType = DISPLAYCONFIG_MODE_INFO_TYPE_SOURCE;
mode_source->id = -1;
mode_source->adapterId.HighPart = -1;
mode_source->adapterId.LowPart = -1;
mode_source->sourceMode.width = FAKE_MONITOR_WIDTH;
mode_source->sourceMode.height = FAKE_MONITOR_HEIGHT;
mode_source->sourceMode.pixelFormat = DISPLAYCONFIG_PIXELFORMAT_32BPP;
mode_source->sourceMode.position.x = FAKE_MONITOR_OFFSET_X_Y;
mode_source->sourceMode.position.y = FAKE_MONITOR_OFFSET_X_Y;
// insert fake mode target
DISPLAYCONFIG_MODE_INFO *mode_target = &modeInfoArray[pNumModeInfoArrayElements_original+1];
*mode_target = {};
mode_target->infoType = DISPLAYCONFIG_MODE_INFO_TYPE_TARGET;
mode_target->id = -2;
mode_target->adapterId.HighPart = -1;
mode_target->adapterId.LowPart = -1;
return ret;
}
static
LONG
WINAPI
DisplayConfigGetDeviceInfo_hook(DISPLAYCONFIG_DEVICE_INFO_HEADER* requestPacket)
{
if (requestPacket == nullptr) {
return DisplayConfigGetDeviceInfo_orig(requestPacket);
}
// fake monitor
if (FAKE_SUBSCREEN_ADAPTER &&
(requestPacket->id == static_cast<UINT32>(-1) ||
requestPacket->id == static_cast<UINT32>(-2)) &&
requestPacket->adapterId.HighPart == static_cast<LONG>(-1) &&
requestPacket->adapterId.LowPart == static_cast<DWORD>(-1)) {
log_misc(
"popn",
"DisplayConfigGetDeviceInfo hook hit for fake monitor, type={}, size={}, id={}, luid={}/{}",
static_cast<int>(requestPacket->type),
requestPacket->size,
requestPacket->id,
requestPacket->adapterId.HighPart,
requestPacket->adapterId.LowPart);
if (requestPacket->type == DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME) {
const auto target = reinterpret_cast<DISPLAYCONFIG_TARGET_DEVICE_NAME*>(requestPacket);
target->flags.value = 0;
target->outputTechnology = DISPLAYCONFIG_OUTPUT_TECHNOLOGY_HDMI;
target->connectorInstance = 0;
wcscpy(target->monitorFriendlyDeviceName, L"Spice Fake Monitor");
wcscpy(target->monitorDevicePath, L"\\\\?\\SpiceFakeMonitor");
} else if (requestPacket->type == DISPLAYCONFIG_DEVICE_INFO_GET_SOURCE_NAME) {
const auto source = reinterpret_cast<DISPLAYCONFIG_SOURCE_DEVICE_NAME*>(requestPacket);
// value must match WrappedIDirect3D9::GetAdapterIdentifier
wcscpy(source->viewGdiDeviceName, L"\\\\.\\DISPLAY_SPICE_FAKE");
} else {
log_fatal(
"popn",
"unexpected device info type {} for fake monitor",
static_cast<int>(requestPacket->type));
}
return ERROR_SUCCESS;
}
const auto ret = DisplayConfigGetDeviceInfo_orig(requestPacket);
log_misc(
"popn",
"DisplayConfigGetDeviceInfo returned {}, type={}, size={}, id={}, luid={}/{}",
ret,
static_cast<int>(requestPacket->type),
requestPacket->size,
requestPacket->id,
requestPacket->adapterId.HighPart,
requestPacket->adapterId.LowPart);
if (ret == ERROR_SUCCESS) {
if (requestPacket->type == DISPLAYCONFIG_DEVICE_INFO_GET_SOURCE_NAME) {
const auto sourceName = reinterpret_cast<DISPLAYCONFIG_SOURCE_DEVICE_NAME*>(requestPacket);
log_misc(
"popn",
"... name={}",
ws2s(sourceName->viewGdiDeviceName));
} else if (requestPacket->type == DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME) {
const auto targetName = reinterpret_cast<DISPLAYCONFIG_TARGET_DEVICE_NAME*>(requestPacket);
log_misc(
"popn",
"... flags={}, outputTechnology: {}, connectorInstance={}, friendlyname={} path={}",
targetName->flags.value,
static_cast<int>(targetName->outputTechnology),
targetName->connectorInstance,
ws2s(targetName->monitorFriendlyDeviceName),
ws2s(targetName->monitorDevicePath));
// need to fix up some values for the primary monitor...
const auto monitors = sysutils::enumerate_monitors();
for (const auto& monitor : monitors) {
if (monitor.id == targetName->header.id &&
monitor.adapter_id_HighPart == targetName->header.adapterId.HighPart &&
monitor.adapter_id_LowPart == targetName->header.adapterId.LowPart) {
if (monitor.is_primary) {
targetName->outputTechnology = DISPLAYCONFIG_OUTPUT_TECHNOLOGY_DISPLAYPORT_EXTERNAL;
targetName->connectorInstance = 2;
log_info(
"popn",
"... overriding primary monitor ({}) to pretend to be DP port #2",
monitor.display_name);
} else {
// TODO: is this what the game expects for subscreen?
// TODO: what if there are 3+ monitors?
targetName->outputTechnology = DISPLAYCONFIG_OUTPUT_TECHNOLOGY_HDMI;
targetName->connectorInstance = 0;
}
break;
}
}
}
}
return ret;
}
#endif
#if !SPICE64
static int __cdecl usbCheckAlive() {
return 1;
}
@@ -227,6 +542,8 @@ namespace games::popn {
return MMSYSERR_NOERROR;
}
#endif
static bool log_hook(void *user, const std::string &data, logger::Style style, std::string &out) {
// get rid of the log spam
@@ -249,6 +566,8 @@ namespace games::popn {
void POPNGame::pre_attach() {
Game::pre_attach();
#if !SPICE64
// only needed for older versions (19-21, inclusive) but create them anyway since 21 and above are all M39
fileutils::dir_create_recursive_log("popn", "dev\\raw\\bookkeeping");
fileutils::dir_create_recursive_log("popn", "dev\\raw\\ranking");
@@ -257,11 +576,15 @@ namespace games::popn {
// load without resolving references
// makes game not trigger DLLMain which results in an error due to missing EZUSB device
LoadLibraryExW((MODULE_PATH / "ezusb.dll").c_str(), nullptr, DONT_RESOLVE_DLL_REFERENCES);
#endif
}
void POPNGame::attach() {
Game::attach();
#if !SPICE64
/*
* Fast Boot (TM) Patch
* Game tries to create some directories and if it fails it will sleep for 1 second
@@ -320,5 +643,91 @@ namespace games::popn {
detour::inline_hook((void *) usbWdtStartDone,
libutils::try_proc(ezusb, "?usbWdtStartDone@@YAHXZ"));
}
#endif
#if SPICE64 && !SPICE_XP
if (!GRAPHICS_WINDOWED && D3D9_ADAPTER.has_value()) {
SHOW_PIKA_MONITOR_WARNING = true;
log_warning(
"popn",
"\n\n"
"!!! using -dxmainadapter option is NOT recommended due to known !!!\n"
"!!! compatibility issues with the game !!!\n"
"!!! !!!\n"
"!!! * game may launch in wrong resolution or refresh rate !!!\n"
"!!! * touch / mouse input may stop working in subscreen / overlay !!!\n"
"!!! !!!\n"
"!!! recommendation is to use the Change Main Monitor (-mainmonitor) !!!\n"
"!!! option instead of -dxmainadapter !!!\n\n"
);
deferredlogs::defer_error_messages({
"-dxmainadapter option is NOT recommended due to known compatibility ",
" issues with the game!",
" * game may launch in wrong resolution or refresh rate",
" * touch / mouse input may stop working in subscreen / overlay",
" use Change Main Monitor (-mainmonitor) option instead"
});
}
// monitor hook
GetDisplayConfigBufferSizes_orig =
detour::iat_try("GetDisplayConfigBufferSizes",
GetDisplayConfigBufferSizes_hook, avs::game::DLL_INSTANCE);
QueryDisplayConfig_orig =
detour::iat_try("QueryDisplayConfig",
QueryDisplayConfig_hook, avs::game::DLL_INSTANCE);
DisplayConfigGetDeviceInfo_orig =
detour::iat_try("DisplayConfigGetDeviceInfo",
DisplayConfigGetDeviceInfo_hook, avs::game::DLL_INSTANCE);
// GUID_DEVCLASS_USB = {86E0D1E0-11D0-89B0-00A0C9054129}
SETUPAPI_SETTINGS settings{};
settings.class_guid[0] = 0x86E0D1E0;
settings.class_guid[1] = 0x11D08089;
settings.class_guid[2] = 0x0008E49C;
settings.class_guid[3] = 0x731F303E;
// BIO3 - 8058 (maybe U region cabs with more lights?)
// BIO3 - 8054 (probably J region?)
// BIO2 - 8050 (need bi2x_hook, everything will work except buttons 1-9)
const char property[] = "1CCF(8058)_000";
const char property_hardwareid[] = "USB\\VID_1CCF&PID_8058&MI_00\\000";
memcpy(settings.property_devicedesc, property, sizeof(property));
memcpy(settings.property_hardwareid, property_hardwareid, sizeof(property_hardwareid));
setupapihook_init(avs::game::DLL_INSTANCE);
setupapihook_add(settings);
bi3a_hook_init();
// note: if for whatever reason you want to use BIO2, the game needs to be patched
// check popn.dll and look for static table that looks like this:
// 00000001 00000003 00000001 (button 1)
// 00000002 00000004 00000001 (button 2)
// 00000004 00000005 00000001 (button 3)
// 00000008 00000006 00000001 (button 4)
// 00000010 00000007 00000001 (button 5)
// 00000020 00000008 00000001 (button 6)
// 00000040 00000009 00000001 (button 7)
// 00000080 0000000A 00000001 (button 8)
// 00000100 0000000B 00000001 (button 9)
// set third column to 0 and it will work with BIO2
if (!GRAPHICS_WINDOWED) {
if (NATIVE_TOUCH) {
nativetouchhook::hook(avs::game::DLL_INSTANCE);
} else {
wintouchemu::FORCE = true;
wintouchemu::INJECT_MOUSE_AS_WM_TOUCH = true;
wintouchemu::hook_title_ends("", "Main Screen", avs::game::DLL_INSTANCE);
}
}
sysutils::hook_EnumDisplayDevicesA();
#endif
}
}
+20
View File
@@ -1,9 +1,29 @@
#pragma once
#include "avs/game.h"
#include "games/game.h"
#include "util/tapeled.h"
namespace games::popn {
static inline bool is_pikapika_model() {
#if SPICE64
return (avs::game::is_model("M39") && avs::game::SPEC[0] == 'D');
#else
return false;
#endif
}
#if SPICE64
constexpr int POPN_TAPELED_TOTAL = 8;
extern tapeledutils::tape_led TAPELED_MAPPING[POPN_TAPELED_TOTAL];
#endif
extern bool SHOW_PIKA_MONITOR_WARNING;
extern bool NATIVE_TOUCH;
class POPNGame : public games::Game {
public:
POPNGame();
+7 -6
View File
@@ -35,12 +35,13 @@ std::vector<Analog> &games::rf3d::get_analogs() {
if (analogs.empty()) {
analogs = GameAPI::Analogs::getAnalogs("Road Fighters 3D");
GameAPI::Analogs::sortAnalogs(
&analogs,
"Wheel",
"Accelerate",
"Brake"
);
using GameAPI::Analogs::AnalogType;
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
{ "Wheel", AnalogType::LinearCentered },
{ "Accelerate", AnalogType::LinearPositive },
{ "Brake", AnalogType::LinearPositive }
});
}
return analogs;
+8 -7
View File
@@ -31,13 +31,14 @@ std::vector<Analog> &games::sc::get_analogs() {
if (analogs.empty()) {
analogs = GameAPI::Analogs::getAnalogs("Steel Chronicle");
GameAPI::Analogs::sortAnalogs(
&analogs,
"Left Stick X",
"Left Stick Y",
"Right Stick X",
"Right Stick Y"
);
using GameAPI::Analogs::AnalogType;
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
{ "Left Stick X", AnalogType::LinearCentered },
{ "Left Stick Y", AnalogType::LinearCentered },
{ "Right Stick X", AnalogType::LinearCentered },
{ "Right Stick Y", AnalogType::LinearCentered }
});
}
return analogs;
+14 -9
View File
@@ -21,6 +21,7 @@
#include "util/socd_cleaner.h"
#include "util/time.h"
#include "util/libutils.h"
#include "util/sysutils.h"
#include "misc/eamuse.h"
#include "misc/nativetouchhook.h"
#include "misc/wintouchemu.h"
@@ -350,28 +351,28 @@ namespace games::sdvx {
}
#ifdef SPICE64 // SDVX5+ specific code
// check -monitor + UFC mode
// check -dxmainadapter + UFC mode
if (!GRAPHICS_WINDOWED && D3D9_ADAPTER.has_value() && is_valkyrie_model()) {
SHOW_VM_MONITOR_WARNING = true;
log_warning(
"sdvx",
"\n\n!!! using -monitor option with VM mode is NOT recommended due to !!!\n"
"!!! known compatibility issues with the game !!!\n"
"\n\n"
"!!! using -dxmainadapter option with Valkyrie mode is NOT !!!\n"
"!!! recommended due to known compatibility issues with the game !!!\n"
"!!! !!!\n"
"!!! * game may launch in wrong resolution or refresh rate !!!\n"
"!!! * touch / mouse input may stop working in subscreen / overlay !!!\n"
"!!! !!!\n"
"!!! recommendation is to NOT use -monitor and instead set the !!!\n"
"!!! primary monitor in Windows settings before launching the game !!!\n\n"
"!!! recommendation is to use the Change Main Monitor (-mainmonitor) !!!\n"
"!!! option instead of -dxmainadapter !!!\n\n"
);
deferredlogs::defer_error_messages({
"-monitor option is NOT recommended when running with Valkyrie mode",
"-dxmainadapter option is NOT recommended when running with Valkyrie mode",
" due to known compatibility issues with the game:",
" * game may launch in wrong resolution or refresh rate",
" * touch / mouse input may stop working in subscreen / overlay",
" recommended fix is to NOT use -monitor and instead set the primary",
" monitor in Windows settings before launching the game"
" use Change Main Monitor (-mainmonitor) option instead"
});
}
#endif
@@ -391,7 +392,7 @@ namespace games::sdvx {
}
}
}
void SDVXGame::attach() {
Game::attach();
@@ -466,6 +467,7 @@ namespace games::sdvx {
ENABLE_COM_PORT_SCAN_HOOK = true;
}
}
#endif
// ASIO device hook
@@ -501,6 +503,9 @@ namespace games::sdvx {
// remove log spam
logger::hook_add(sdvx64_spam_remover, nullptr);
if (is_valkyrie_model()) {
sysutils::hook_EnumDisplayDevicesA();
}
#endif
}
+6 -5
View File
@@ -31,11 +31,12 @@ std::vector<Analog> &games::silentscope::get_analogs() {
if (analogs.empty()) {
analogs = GameAPI::Analogs::getAnalogs("Silent Scope: Bone Eater");
GameAPI::Analogs::sortAnalogs(
&analogs,
"Gun X",
"Gun Y"
);
using GameAPI::Analogs::AnalogType;
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
{ "Gun X", AnalogType::LinearCentered },
{ "Gun Y", AnalogType::LinearCentered }
});
}
return analogs;
+8 -7
View File
@@ -50,13 +50,14 @@ std::vector<Analog> &games::we::get_analogs() {
if (analogs.empty()) {
analogs = GameAPI::Analogs::getAnalogs("Winning Eleven");
GameAPI::Analogs::sortAnalogs(
&analogs,
"Pad Stick Left X",
"Pad Stick Left Y",
"Pad Stick Right X",
"Pad Stick Right Y"
);
using GameAPI::Analogs::AnalogType;
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
{ "Pad Stick Left X", AnalogType::LinearCentered },
{ "Pad Stick Left Y", AnalogType::LinearCentered },
{ "Pad Stick Right X", AnalogType::LinearCentered },
{ "Pad Stick Right Y", AnalogType::LinearCentered }
});
}
return analogs;
+10 -8
View File
@@ -66,14 +66,16 @@ static HRESULT STDAPICALLTYPE CoCreateInstance_hook(
if (FAILED(ret)) {
if (IsEqualCLSID(rclsid, CLSID_MMDeviceEnumerator)) {
log_warning("audio", "CoCreateInstance failed for CLSID_MMDeviceEnumerator, hr={}", FMT_HRESULT(ret));
}
// Windows 11 KB5052093 issue - reverb DMO went missing from dsdmo.dll (fails with 0x80040154)
if (IsEqualCLSID(rclsid, CLSID_DirectSoundI3DL2ReverbDMO) && ret == (HRESULT)0x80040154) {
log_warning(
"audio",
"CoCreateInstance for CLSID_DirectSoundI3DL2ReverbDMO failed with 0x80040154, swap with CLSID_DirectSoundWavesReverbDMO "
"(workaround for Windows 11 KB5052093 issue); REVERB EX replaced with REVERB");
} else if (IsEqualCLSID(rclsid, CLSID_DirectSoundI3DL2ReverbDMO)) {
// deal with reverb DMO missing from dsdmo.dll
// it usually fails with 0x80040154 (REGDB_E_CLASSNOTREG), but we have also seen 0x8007007e (ERROR_MOD_NOT_FOUND)
static std::once_flag printed;
std::call_once(printed, [ret]() {
log_warning(
"audio",
"CoCreateInstance for CLSID_DirectSoundI3DL2ReverbDMO failed with {}, swap with CLSID_DirectSoundWavesReverbDMO...",
FMT_HRESULT(ret));
});
ret = CoCreateInstance_orig(CLSID_DirectSoundWavesReverbDMO, pUnkOuter, dwClsContext, riid, ppv);
if (FAILED(ret)) {
log_warning("audio", "CoCreateInstance(CLSID_DirectSoundWavesReverbDMO...) failed, hr={}", FMT_HRESULT(ret));
+2 -2
View File
@@ -291,7 +291,7 @@ static int avs_fs_mount(const char *mountpoint, const char *fsroot, const char *
std::filesystem::create_directories(mapped_path, err);
if (err) {
log_warning("hooks::avs", "failed to create '{}': {}", mapped_path.string(), err.message());
log_warning("hooks::avs", "failed to create '{}': {}", mapped_path, err.message());
} else {
// if this is the `e:\`, then create the special directories
@@ -305,7 +305,7 @@ static int avs_fs_mount(const char *mountpoint, const char *fsroot, const char *
log_misc("hooks::avs", "source directory '{}' remapped to '{}'",
fsroot,
mapped_path.string());
mapped_path);
}
new_fs_root = mapped_path.string();
@@ -15,6 +15,7 @@
#include "cfg/screen_resize.h"
#include "games/gitadora/gitadora.h"
#include "games/iidx/iidx.h"
#include "games/popn/popn.h"
#include "games/sdvx/sdvx.h"
#include "games/mfc/mfc.h"
#include "games/io.h"
@@ -462,7 +463,20 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::RegisterSoftwareDevice(void *pIniti
}
UINT STDMETHODCALLTYPE WrappedIDirect3D9::GetAdapterCount() {
return pReal->GetAdapterCount();
UINT result = pReal->GetAdapterCount();
if (!FAKE_SUBSCREEN_ADAPTER && games::popn::is_pikapika_model() && result == 1) {
FAKE_SUBSCREEN_ADAPTER = true;
log_info(
"graphics::d3d9",
"GetAdapterCount returned 1, popn needs 2 adapters - enabliing fake submonitor mode");
}
if (FAKE_SUBSCREEN_ADAPTER) {
return 2;
}
return result;
}
HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::GetAdapterIdentifier(
@@ -470,10 +484,26 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::GetAdapterIdentifier(
DWORD Flags,
D3DADAPTER_IDENTIFIER9 *pIdentifier)
{
if (FAKE_SUBSCREEN_ADAPTER && Adapter == 1 && pIdentifier) {
*pIdentifier = {};
strcpy(pIdentifier->DeviceName, "\\\\.\\DISPLAY_SPICE_FAKE");
log_misc(
"graphics::d3d9",
"GetAdapterIdentifier called for fake subscreen adapter 1: {}",
pIdentifier->DeviceName);
return S_OK;
}
CHECK_RESULT(pReal->GetAdapterIdentifier(Adapter, Flags, pIdentifier));
}
UINT STDMETHODCALLTYPE WrappedIDirect3D9::GetAdapterModeCount(UINT Adapter, D3DFORMAT Format) {
if (FAKE_SUBSCREEN_ADAPTER && Adapter == 1) {
log_misc("graphics::d3d9", "GetAdapterModeCount called for fake subscreen adapter");
return 1;
}
return pReal->GetAdapterModeCount(Adapter, Format);
}
@@ -483,6 +513,19 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::EnumAdapterModes(
UINT Mode,
D3DDISPLAYMODE *pMode)
{
if (FAKE_SUBSCREEN_ADAPTER && Adapter == 1) {
log_misc("graphics::d3d9", "EnumAdapterModes called for fake subscreen adapter");
if (Mode == 0 && pMode) {
pMode->Width = 1280;
pMode->Height = 800;
pMode->RefreshRate = 60;
pMode->Format = D3DFMT_X8R8G8B8;
return S_OK;
} else {
return D3DERR_INVALIDCALL;
}
}
HRESULT ret = pReal->EnumAdapterModes(Adapter, Format, Mode, pMode);
if (SUCCEEDED(ret) && pMode) {
@@ -579,6 +622,11 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CheckDeviceFormat(
D3DRESOURCETYPE RType,
D3DFORMAT CheckFormat)
{
if (FAKE_SUBSCREEN_ADAPTER && Adapter == 1) {
log_misc("graphics::d3d9", "CheckDeviceFormat called for fake subscreen adapter");
return D3D_OK;
}
CHECK_RESULT(pReal->CheckDeviceFormat(Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat));
}
@@ -660,7 +708,7 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::GetDeviceCaps(UINT Adapter, D3DDEVT
}
// in windowed mode, LDJ will always launch two windows, no special handling needed here
} else if (avs::game::is_model("KFC")) {
if (GRAPHICS_WINDOWED & GRAPHICS_PREVENT_SECONDARY_WINDOW) {
if (GRAPHICS_WINDOWED && GRAPHICS_PREVENT_SECONDARY_WINDOW) {
// user wants windowed mode but does not want subscreen at all
pCaps->NumberOfAdaptersInGroup = 1;
} else {
@@ -675,6 +723,8 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::GetDeviceCaps(UINT Adapter, D3DDEVT
} else if (GRAPHICS_FORCE_SINGLE_ADAPTER) {
pCaps->NumberOfAdaptersInGroup = 1;
}
} else if (games::popn::is_pikapika_model()) {
pCaps->NumberOfAdaptersInGroup = 2;
}
return ret;
@@ -1021,7 +1071,8 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDeviceEx(
//
// note from MSDN: `pFullscreenDisplayMode` must be NULL for windowed mode.
if (GRAPHICS_WINDOWED) {
if (avs::game::is_model({"LDJ", "KFC"}) && (BehaviorFlags & D3DCREATE_ADAPTERGROUP_DEVICE)) {
if (avs::game::is_model({"LDJ", "KFC", "M39"}) &&
(BehaviorFlags & D3DCREATE_ADAPTERGROUP_DEVICE)) {
log_misc("graphics::d3d9", "disabling adapter group device in windowed mode");
D3D9_BEHAVIOR_DISABLE |= D3DCREATE_ADAPTERGROUP_DEVICE;
@@ -1093,7 +1144,8 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDeviceEx(
*ppReturnedDeviceInterface = new WrappedIDirect3DDevice9(hFocusWindow, *ppReturnedDeviceInterface);
// initialize sub screen if IIDX/SDVX requested a multi-head context
if (avs::game::is_model({"LDJ", "KFC"}) && (orig_behavior_flags & D3DCREATE_ADAPTERGROUP_DEVICE)) {
if (avs::game::is_model({"LDJ", "KFC", "M39"}) &&
(orig_behavior_flags & D3DCREATE_ADAPTERGROUP_DEVICE)) {
graphics_d3d9_ldj_init_sub_screen(*ppReturnedDeviceInterface, &pPresentationParameters[1]);
}
}
@@ -1132,8 +1184,6 @@ static void graphics_d3d9_ldj_init_sub_screen(IDirect3DDevice9Ex *device, D3DPRE
*/
if (GRAPHICS_WINDOWED) {
log_info("graphics::d3d9", "creating additional swap chain");
present_params->Windowed = true;
present_params->FullScreen_RefreshRateInHz = 0;
@@ -1142,18 +1192,23 @@ static void graphics_d3d9_ldj_init_sub_screen(IDirect3DDevice9Ex *device, D3DPRE
hr = device->CreateAdditionalSwapChain(present_params, &SUB_SWAP_CHAIN);
if (FAILED(hr)) {
log_warning("graphics::d3d9", "failed to create additional swap chain, hr={}", FMT_HRESULT(hr));
} else {
log_info("graphics::d3d9", "created additional swap chain for windowed mode");
}
} else {
hr = device->GetSwapChain(1, &SUB_SWAP_CHAIN);
if (FAILED(hr)) {
log_warning("graphics::d3d9", "failed to acquire fullscreen sub swap chain, hr={}", FMT_HRESULT(hr));
} else {
log_info("graphics::d3d9", "acquired fullscreen sub swap chain");
return;
}
hr = device->CreateAdditionalSwapChain(present_params, &SUB_SWAP_CHAIN);
if (FAILED(hr)) {
log_warning("graphics::d3d9", "failed to get additional swap chain, hr={}", FMT_HRESULT(hr));
} else {
log_info("graphics::d3d9", "created additional swap chain for fullscreen mode");
}
}
}
@@ -1196,7 +1251,10 @@ static void graphics_d3d9_ldj_on_present(IDirect3DDevice9 *wrapped_device) {
if (SUB_SWAP_CHAIN != nullptr) {
wintouchemu::update();
if (GRAPHICS_WINDOWED || SUBSCREEN_FORCE_REDRAW) {
// newer versions of exceed gear needs SUBSCREEN_FORCE_REDRAW
// (when enabled on older versions of EG, you end up with graphical glitches on the subscreen
// early versions of popn HC needs this as well, otherwise the subscreen doesn't update at all
if (GRAPHICS_WINDOWED || SUBSCREEN_FORCE_REDRAW || games::popn::is_pikapika_model()) {
SUB_SWAP_CHAIN->Present(nullptr, nullptr, nullptr, nullptr, 0);
}
}
@@ -1396,7 +1454,8 @@ void graphics_d3d9_on_present(
const bool is_tdj = avs::game::is_model("LDJ") && games::iidx::TDJ_MODE;
const bool is_gfdm_arena =
games::gitadora::is_arena_model() && games::gitadora::ARENA_SINGLE_WINDOW;
if (is_vm || is_tdj || is_gfdm_arena) {
const bool is_pika = games::popn::is_pikapika_model();
if (is_vm || is_tdj || is_gfdm_arena || is_pika) {
graphics_d3d9_ldj_on_present(wrapped_device);
}
@@ -251,7 +251,7 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::CreateAdditionalSwapChain(
HRESULT hr = pReal->CreateAdditionalSwapChain(pPresentationParameters, ppSwapChain);
bool create_swap_chain = false;
if (avs::game::is_model({"LDJ", "KFC"})) {
if (avs::game::is_model({"LDJ", "KFC", "M39"})) {
create_swap_chain = true;
} else if (games::gitadora::is_arena_model() &&
games::gitadora::ARENA_SINGLE_WINDOW &&
@@ -305,7 +305,7 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetSwapChain(
}
bool swap = false;
if (iSwapChain == 1 && avs::game::is_model({"LDJ", "KFC"})) {
if (iSwapChain == 1 && avs::game::is_model({"LDJ", "KFC", "M39"})) {
swap = true;
}
if (games::gitadora::is_arena_model() &&
@@ -344,7 +344,7 @@ UINT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetNumberOfSwapChains() {
UINT n = pReal->GetNumberOfSwapChains();
if (sub_swapchain && avs::game::is_model({"LDJ", "KFC"})) {
if (sub_swapchain && avs::game::is_model({"LDJ", "KFC", "M39"})) {
n += 1;
}
+131 -23
View File
@@ -1,3 +1,6 @@
// GetDisplayConfigBufferSizes etc is Vista+
#define _WIN32_WINNT 0x0601
#include <initguid.h>
#include "graphics.h"
@@ -13,6 +16,7 @@
#include "games/ddr/ddr.h"
#include "games/gitadora/gitadora.h"
#include "games/iidx/iidx.h"
#include "games/popn/popn.h"
#include "hooks/graphics/backends/d3d9/d3d9_backend.h"
#include "launcher/shutdown.h"
#include "overlay/overlay.h"
@@ -35,6 +39,8 @@ struct CaptureData {
HWND TDJ_SUBSCREEN_WINDOW = nullptr;
HWND SDVX_SUBSCREEN_WINDOW = nullptr;
HWND GFDM_SUBSCREEN_WINDOW = nullptr;
HWND POPN_SUBSCREEN_WINDOW = nullptr;
bool FAKE_SUBSCREEN_ADAPTER = false;
// icon
static HICON WINDOW_ICON = LoadIcon(GetModuleHandle(nullptr), MAKEINTRESOURCE(MAINICON));
@@ -53,6 +59,11 @@ static CaptureData GRAPHICS_CAPTURE_BUFFER[GRAPHICS_CAPTURE_SCREEN_NO] {};
static std::mutex GRAPHICS_CAPTURE_BUFFER_M[GRAPHICS_CAPTURE_SCREEN_NO] {};
static std::condition_variable GRAPHICS_CAPTURE_CV[GRAPHICS_CAPTURE_SCREEN_NO] {};
static std::optional<graphics_orientation> target_orientation_on_boot;
static UINT target_refresh_rate_on_boot = 0;
static bool monitor_settings_changed = false;
static bool monitor_layout_needs_reset = false;
// flag settings
bool GRAPHICS_CAPTURE_CURSOR = false;
bool GRAPHICS_LOG_HRESULT = false;
@@ -98,6 +109,7 @@ static decltype(SetWindowLongA) *SetWindowLongA_orig = nullptr;
static decltype(SetWindowLongW) *SetWindowLongW_orig = nullptr;
static decltype(SetWindowPos) *SetWindowPos_orig = nullptr;
static decltype(ShowWindow) *ShowWindow_orig = nullptr;
static decltype(SetDisplayConfig) *SetDisplayConfig_addr = nullptr;
static void reset_window_hook(HWND hWnd) {
overlay::destroy(hWnd);
@@ -226,15 +238,15 @@ static LRESULT CALLBACK WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM l
switch (uMsg) {
case WM_MOVE:
case WM_SIZE: {
case WM_SIZE:
// Update SPICETOUCH space when the main window changes size or moves.
// The update happens regardless of whether the "fake" spicetouch window is present or not.
// This allows touches received on subscreen window to be translated correctly.
update_spicetouch_window_dimensions(hWnd);
// log_misc(
// "graphics", "detected window change ({}x{} @ {}, {}), updating touch coord-space to match",
// "graphics", "detected window change ({}x{} @ {}, {}), updating touch coord-space to match",
// SPICETOUCH_TOUCH_WIDTH, SPICETOUCH_TOUCH_HEIGHT, SPICETOUCH_TOUCH_X, SPICETOUCH_TOUCH_Y);
// Update SPICETOUCH window if present
if (SPICETOUCH_TOUCH_HWND) {
SetWindowPos(
@@ -243,7 +255,16 @@ static LRESULT CALLBACK WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM l
SPICETOUCH_TOUCH_WIDTH, SPICETOUCH_TOUCH_HEIGHT,
SWP_NOZORDER | SWP_NOREDRAW | SWP_NOREPOSITION | SWP_NOACTIVATE);
}
}
break;
case WM_ACTIVATEAPP:
if (wParam) {
// regained focus
// this *can* get called twice in a row when restoring, but update_monitor_at_runtime
// is idempotent (checks current display settings to see if changes are needed),
// so it shouldn't cause any issues
update_monitor_at_runtime();
}
break;
default:
break;
}
@@ -331,17 +352,18 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
bool is_tdj_sub_window = avs::game::is_model("LDJ") && window_name.ends_with(" sub");
bool is_sdvx_sub_window = avs::game::is_model("KFC") && window_name.ends_with(" Sub Screen");
bool is_popn_sub_window = avs::game::is_model("M39") && window_name.ends_with("Sub Screen");
bool is_gfdm_sub_window = games::gitadora::is_arena_model() && window_name.ends_with("SMALL");
// hide maximize button (prevent misaligned touches)
if ((is_tdj_sub_window && GRAPHICS_IIDX_WSUB) || is_sdvx_sub_window || is_gfdm_sub_window) {
if ((is_tdj_sub_window && GRAPHICS_IIDX_WSUB) || is_sdvx_sub_window || is_gfdm_sub_window || is_popn_sub_window) {
dwStyle &= ~(WS_MAXIMIZEBOX);
}
// mouse clicks become misaligned when resized
if (is_gfdm_sub_window) {
dwStyle &= ~(WS_SIZEBOX);
}
if ((is_tdj_sub_window || is_sdvx_sub_window) && GRAPHICS_WSUB_BORDERLESS) {
if ((is_tdj_sub_window || is_sdvx_sub_window || is_popn_sub_window) && GRAPHICS_WSUB_BORDERLESS) {
dwStyle &= ~(WS_OVERLAPPEDWINDOW);
}
@@ -363,6 +385,10 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
}
}
if (GRAPHICS_WINDOWED) {
graphics_window_check_bounds_before_creation(x, y, nWidth, nHeight);
}
// call original
HWND result = CreateWindowExA_orig(dwExStyle, lpClassName, lpWindowName, dwStyle, x, y, nWidth, nHeight,
hWndParent, hMenu, hInstance, lpParam);
@@ -371,7 +397,7 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
if (is_tdj_sub_window) {
// TDJ windowed mode: remember the subscreen window handle for later
TDJ_SUBSCREEN_WINDOW = result;
// hook for preventing the closing of subscreen window
if (GRAPHICS_IIDX_WSUB) {
graphics_hook_subscreen_window(TDJ_SUBSCREEN_WINDOW);
@@ -390,6 +416,13 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
graphics_hook_subscreen_window(GFDM_SUBSCREEN_WINDOW);
}
if (is_popn_sub_window) {
POPN_SUBSCREEN_WINDOW = result;
if (!GRAPHICS_PREVENT_SECONDARY_WINDOW) {
graphics_hook_subscreen_window(POPN_SUBSCREEN_WINDOW);
}
}
disable_touch_indicators(result);
log_misc(
"graphics",
@@ -458,6 +491,18 @@ static HWND WINAPI CreateWindowExW_hook(DWORD dwExStyle, LPCWSTR lpClassName, LP
}
}
// FTT
if (avs::game::is_model("MMD")) {
// set window name
if (!lpWindowName) {
lpWindowName = L"Future TomTom";
}
}
if (GRAPHICS_WINDOWED) {
graphics_window_check_bounds_before_creation(x, y, nWidth, nHeight);
}
// call original
HWND result = CreateWindowExW_orig(
dwExStyle, lpClassName, lpWindowName, dwStyle, x, y, nWidth, nHeight,
@@ -530,7 +575,7 @@ static BOOL WINAPI MoveWindow_hook(HWND hWnd, int X, int Y, int nWidth, int nHei
if (GRAPHICS_IIDX_WSUB) {
// (Experimental) Show subscreen in windowed mode
graphics_load_windowed_subscreen_parameters();
RECT rect {};
DWORD dwStyle;
@@ -653,6 +698,13 @@ static BOOL WINAPI ShowWindow_hook(HWND hWnd, int nCmdShow) {
return true;
}
if (games::popn::is_pikapika_model() &&
GRAPHICS_PREVENT_SECONDARY_WINDOW &&
hWnd == POPN_SUBSCREEN_WINDOW) {
log_info("graphics", "ShowWindow_hook - hiding sub window {}", fmt::ptr(hWnd));
return true;
}
// call original
return ShowWindow_orig(hWnd, nCmdShow);
}
@@ -895,6 +947,9 @@ void graphics_hook_subscreen_window(HWND hWnd) {
if (GRAPHICS_WSUB_ALWAYS_ON_TOP) {
graphics_update_z_order(hWnd, true);
}
if (GRAPHICS_WINDOW_DISABLE_ROUNDED_CORNERS) {
graphics_set_corner_preference(hWnd, true);
}
}
void graphics_screens_register(int screen) {
@@ -1085,7 +1140,7 @@ static std::string get_dmdo_string(DWORD dmdo) {
}
void change_primary_monitor(const std::string &monitor_name) {
log_misc("graphics", "try changing primary monitor to {}...", monitor_name);
log_misc("graphics", "try changing primary monitor to {}...", monitor_name);
// for WinXP, since these are Vista+ or 7+ APIs
const auto user32 = LoadLibraryA("user32.dll");
@@ -1102,7 +1157,7 @@ void change_primary_monitor(const std::string &monitor_name) {
const auto DisplayConfigGetDeviceInfo_addr =
reinterpret_cast<decltype(DisplayConfigGetDeviceInfo) *>(
GetProcAddress(user32, "DisplayConfigGetDeviceInfo"));
const auto SetDisplayConfig_addr =
SetDisplayConfig_addr =
reinterpret_cast<decltype(SetDisplayConfig) *>(
GetProcAddress(user32, "SetDisplayConfig"));
if (GetDisplayConfigBufferSizes_addr == nullptr || QueryDisplayConfig_addr == nullptr ||
@@ -1116,7 +1171,7 @@ void change_primary_monitor(const std::string &monitor_name) {
std::vector<DISPLAYCONFIG_PATH_INFO> paths;
std::vector<DISPLAYCONFIG_MODE_INFO> modes;
bool succeeded = false;
// in a retry loop, try to query for display config
// retry loop is needed because it can fail with ERROR_INSUFFICIENT_BUFFER
for (int attempt = 0; attempt < 5; ++attempt) {
@@ -1217,11 +1272,13 @@ void change_primary_monitor(const std::string &monitor_name) {
log_fatal("graphics", "SetDisplayConfig failed, check -mainmonitor option: {}", status);
}
monitor_layout_needs_reset = true;
// a little extra time for windows to settle and redraw things
Sleep(2000);
}
void update_monitor_on_boot(std::optional<graphics_orientation> target_orientation, UINT target_refresh_rate) {
void update_monitor(bool is_boot, std::optional<graphics_orientation> target_orientation, UINT target_refresh_rate) {
// note: all of this is only being done for the primary motnior
// get current settings
@@ -1290,7 +1347,7 @@ void update_monitor_on_boot(std::optional<graphics_orientation> target_orientati
}
// update refresh rate
if (target_refresh_rate > 0) {
if (target_refresh_rate > 0 && target_refresh_rate != dm.dmDisplayFrequency) {
log_misc("graphics",
"current refresh rate {} => desired refresh rate {}",
dm.dmDisplayFrequency, target_refresh_rate);
@@ -1302,25 +1359,76 @@ void update_monitor_on_boot(std::optional<graphics_orientation> target_orientati
if (!needs_update) {
// nothing to do
log_misc("graphics", "display settings are already up to date, no changes needed");
return;
}
const auto result = ChangeDisplaySettings(&dm, CDS_FULLSCREEN);
if (result != DISP_CHANGE_SUCCESSFUL) {
log_fatal(
"graphics",
"failed to update display settings ({}px x {}px @ {}Hz): error {}, double check options",
dm.dmPelsWidth,
dm.dmPelsHeight,
dm.dmDisplayFrequency,
result);
if (is_boot) {
log_fatal(
"graphics",
"failed to update display settings ({}px x {}px @ {}Hz): error {}, double check options",
dm.dmPelsWidth,
dm.dmPelsHeight,
dm.dmDisplayFrequency,
result);
} else {
log_warning(
"graphics",
"failed to update display settings ({}px x {}px @ {}Hz): error {}, double check options",
dm.dmPelsWidth,
dm.dmPelsHeight,
dm.dmDisplayFrequency,
result);
}
} else {
monitor_settings_changed = true;
// sleep for a little bit after changing monitor settings to delay game launch/resume
Sleep(1000);
log_info("graphics", "display settings updated successfully ({}px x {}px @ {}Hz)",
dm.dmPelsWidth,
dm.dmPelsHeight,
dm.dmDisplayFrequency);
}
}
// sleep for a little bit after changing monitor settings to delay game launch
Sleep(1000);
}
void update_monitor_on_boot(std::optional<graphics_orientation> target_orientation, UINT target_refresh_rate) {
target_orientation_on_boot = target_orientation;
target_refresh_rate_on_boot = target_refresh_rate;
log_misc("graphics", "applying monitor updates at boot...");
update_monitor(true, target_orientation, target_refresh_rate);
}
void update_monitor_at_runtime() {
if (monitor_settings_changed) {
log_misc("graphics", "applying monitor updates at runtime as window regained focus...");
update_monitor(false, target_orientation_on_boot, target_refresh_rate_on_boot);
}
}
void reset_monitor_on_exit() {
// while CDS_FULLSCREEN is *supposed* to be temporary & the OS attempts to
// restore the original settings on exit, it can sometimes fail to do that;
// therefore, we try our best to clean things up on the way out
if (monitor_settings_changed) {
monitor_settings_changed = false;
log_misc("graphics", "resetting monitor settings on exit...");
ChangeDisplaySettingsW(nullptr, 0);
}
// same for this one.
if (monitor_layout_needs_reset) {
monitor_layout_needs_reset = false;
log_misc("graphics", "restoring primary monitor on exit...");
if (SetDisplayConfig_addr != nullptr) {
SetDisplayConfig_addr(
0,
nullptr,
0,
nullptr,
SDC_APPLY | SDC_USE_DATABASE_CURRENT);
}
}
}
+12 -2
View File
@@ -7,6 +7,9 @@
#include <windows.h>
#include <d3d9.h>
#if !SPICE_XP
#include <dwmapi.h>
#endif
#include "external/toojpeg/toojpeg.h"
@@ -50,6 +53,7 @@ extern std::optional<std::pair<uint32_t, uint32_t>> GRAPHICS_WINDOW_SIZE;
extern std::optional<std::string> GRAPHICS_WINDOW_POS;
extern bool GRAPHICS_WINDOW_ALWAYS_ON_TOP;
extern bool GRAPHICS_WINDOW_BACKBUFFER_SCALE;
extern bool GRAPHICS_WINDOW_DISABLE_ROUNDED_CORNERS;
extern std::optional<HWND> GRAPHICS_HOOKED_WINDOW;
extern bool GRAPHICS_IIDX_WSUB;
@@ -63,9 +67,11 @@ extern bool GRAPHICS_WSUB_BORDERLESS;
extern bool GRAPHICS_WSUB_ALWAYS_ON_TOP;
extern HWND TDJ_SUBSCREEN_WINDOW;
extern HWND SDVX_SUBSCREEN_WINDOW;
extern HWND POPN_SUBSCREEN_WINDOW;
extern HWND GFDM_SUBSCREEN_WINDOW;
extern bool SUBSCREEN_FORCE_REDRAW;
extern bool FAKE_SUBSCREEN_ADAPTER;
// settings
extern std::string GRAPHICS_DEVICEID;
@@ -99,14 +105,18 @@ std::string graphics_screenshot_genpath();
// graphics_windowed.cpp
void graphics_windowed_wndproc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
void graphics_capture_initial_window(HWND hWnd);
void graphics_update_window_style(HWND hWnd);
void graphics_update_window_style(HWND hWnd, bool force_update=false);
void graphics_update_z_order(HWND hWnd, bool always_on_top);
void graphics_set_corner_preference(HWND hWnd, bool disable);
void graphics_move_resize_window(HWND hWnd);
bool graphics_window_options_breaks_game();
bool graphics_window_decoration_change_crashes_game();
bool graphics_window_resize_breaks_game();
bool graphics_window_move_and_resize_breaks_game();
void graphics_load_windowed_subscreen_parameters();
void graphics_window_check_bounds_before_creation(int &x, int &y, const int width, const int height);
void change_primary_monitor(const std::string &monitor_name);
void update_monitor_on_boot(std::optional<graphics_orientation> target_orientation, UINT target_refresh_rate);
void update_monitor_on_boot(std::optional<graphics_orientation> target_orientation, UINT target_refresh_rate);
void update_monitor_at_runtime();
void reset_monitor_on_exit();
@@ -24,6 +24,7 @@ std::optional<std::pair<uint32_t, uint32_t>> GRAPHICS_WINDOW_SIZE;
std::optional<std::string> GRAPHICS_WINDOW_POS;
bool GRAPHICS_WINDOW_ALWAYS_ON_TOP = false;
bool GRAPHICS_WINDOW_BACKBUFFER_SCALE = false;
bool GRAPHICS_WINDOW_DISABLE_ROUNDED_CORNERS = false;
std::optional<HWND> GRAPHICS_HOOKED_WINDOW;
// IIDX Windowed Subscreen - starts out as false, enabled by IIDX module on pre-attach as needed
@@ -121,18 +122,21 @@ void graphics_capture_initial_window(HWND hWnd) {
cfg::SCREENRESIZE->client_height);
graphics_move_resize_window(hWnd);
}
// ddr hangs when window frame doesn't have overlapped
if (cfg::SCREENRESIZE->window_decoration != cfg::WindowDecorationMode::Default) {
log_info(
"graphics-windowed", "[{}] change window style - decoration: {}",
fmt::ptr(hWnd),
cfg::SCREENRESIZE->window_decoration);
graphics_update_window_style(hWnd);
graphics_update_window_style(hWnd, true); // force
}
if (cfg::SCREENRESIZE->window_always_on_top) {
log_info("graphics-windowed", "[{}] change window z-order - always on top", fmt::ptr(hWnd));
graphics_update_z_order(hWnd, true);
}
if (cfg::SCREENRESIZE->window_disable_round_corners) {
log_info("graphics-windowed", "[{}] disabling rounded corners", fmt::ptr(hWnd));
graphics_set_corner_preference(hWnd, true);
}
// ensure spicetouch coordinates are initialized
update_spicetouch_window_dimensions(hWnd);
@@ -182,6 +186,10 @@ void graphics_load_windowed_parameters() {
cfg::SCREENRESIZE->window_always_on_top = true;
}
if (GRAPHICS_WINDOW_DISABLE_ROUNDED_CORNERS) {
cfg::SCREENRESIZE->window_disable_round_corners = true;
}
log_debug("graphics-windowed", "graphics_load_windowed_parameters returned");
}
@@ -385,11 +393,11 @@ void graphics_wm_sizing_aspect_ratio(int edge, RECT& rect) {
log_debug("graphics-windowed", "graphics_wm_sizing_aspect_ratio returned");
}
void graphics_update_window_style(HWND hWnd) {
void graphics_update_window_style(HWND hWnd, bool force_update) {
if (!GRAPHICS_WINDOWED) {
return;
}
if (graphics_window_decoration_change_crashes_game()) {
if (!force_update && graphics_window_decoration_change_crashes_game()) {
return;
}
@@ -470,6 +478,27 @@ void graphics_update_z_order(HWND hWnd, bool always_on_top) {
log_debug("graphics-windowed", "graphics_update_z_order returned");
}
void graphics_set_corner_preference(HWND hWnd, bool disable) {
if (!GRAPHICS_WINDOWED) {
return;
}
#if !SPICE_XP
log_debug("graphics-windowed", "graphics_set_corner_preference called");
DWM_WINDOW_CORNER_PREFERENCE corner_preference = disable ? DWMWCP_DONOTROUND : DWMWCP_DEFAULT;
DwmSetWindowAttribute(
hWnd,
DWMWA_WINDOW_CORNER_PREFERENCE,
&corner_preference, sizeof(corner_preference));
log_debug("graphics-windowed", "graphics_set_corner_preference returned");
#else
// don't link against DwmSetWindowAttribute on XP
log_debug("graphics-windowed", "graphics_set_corner_preference called; ignoring");
#endif
}
void graphics_move_resize_window(HWND hWnd) {
if (!GRAPHICS_WINDOWED) {
return;
@@ -503,8 +532,15 @@ bool graphics_window_decoration_change_crashes_game() {
static std::once_flag flag;
static bool result = false;
std::call_once(flag, []() {
// ddr crashes when frame style changes
result = avs::game::is_model("MDX");
// ddr and ftt crash when frame style changes
if (avs::game::is_model("MDX") || avs::game::is_model("MMD")) {
result = true;
}
// arena model hangs immediately when decoration changes
if (games::gitadora::is_arena_model()) {
result = true;
}
// changing window decoration also changes dimensions and position
// so this must be prevented
@@ -560,3 +596,56 @@ bool graphics_window_resize_breaks_game() {
return result;
}
void graphics_window_check_bounds_before_creation(int &x, int &y, const int width, const int height) {
RECT rect = {
.left = x,
.top = y,
.right = x + width,
.bottom = y + height
};
HMONITOR mon = MonitorFromRect(&rect, MONITOR_DEFAULTTONULL);
if (mon != nullptr) {
return;
}
log_warning(
"graphics-windowed",
"window is completely out of bounds, resetting position: ({}, {}) => (0, 0)",
x, y);
x = 0;
y = 0;
rect = {
.left = x,
.top = y,
.right = x + width,
.bottom = y + height
};
mon = MonitorFromRect(&rect, MONITOR_DEFAULTTONEAREST);
MONITORINFO mi = {};
mi.cbSize = sizeof(mi);
if (!GetMonitorInfo(mon, &mi)) {
log_warning(
"graphics-windowed",
"failed to get monitor info for out of bounds window");
return;
}
log_misc(
"graphics-windowed",
"nearest monitor for this window has work area ({}, {}),({}, {})",
mi.rcWork.left, mi.rcWork.top, mi.rcWork.right, mi.rcWork.bottom);
RECT bounds = mi.rcWork;
const bool fully_visible =
(rect.left >= bounds.left &&
rect.top >= bounds.top &&
rect.right <= bounds.right &&
rect.bottom <= bounds.bottom);
if (!fully_visible) {
log_warning("graphics-windowed", "window will not be fully visible on monitor");
}
}
+52
View File
@@ -30,6 +30,8 @@ static decltype(GetLocaleInfoEx) *GetLocaleInfoEx_orig = nullptr;
static decltype(GetSystemDefaultLCID) *GetSystemDefaultLCID_orig = nullptr;
static decltype(IsDBCSLeadByte) *IsDBCSLeadByte_orig = nullptr;
static decltype(WideCharToMultiByte) *WideCharToMultiByte_orig = nullptr;
static decltype(GetLocaleInfoA) *GetLocaleInfoA_orig = nullptr;
static decltype(GetThreadLocale) *GetThreadLocale_orig = nullptr;
#endif
static NTSTATUS NTAPI RtlMultiByteToUnicodeN_hook(
@@ -94,6 +96,10 @@ static LCID WINAPI GetSystemDefaultLCID_hook() {
return 0x411;
}
static LCID WINAPI GetThreadLocale_hook() {
return 0x411;
}
#endif
static int WINAPI MultiByteToWideChar_hook(
@@ -214,6 +220,31 @@ WideCharToMultiByte_hook(
lpUsedDefaultChar);
}
int
WINAPI
GetLocaleInfoA_hook(
LCID Locale,
LCTYPE LCType,
LPSTR lpLCData,
int cchData) {
if (LCType == LOCALE_SISO639LANGNAME && lpLCData != NULL && cchData >= 3) {
log_misc("hooks::lang", "GetLocaleInfoA_hook hit ({:#x}, LOCALE_SISO639LANGNAME), return `ja`", Locale);
strcpy(lpLCData, "ja");
return 3;
}
if (LCType == LOCALE_SISO3166CTRYNAME && lpLCData != NULL && cchData >= 3) {
log_misc("hooks::lang",
"GetLocaleInfoA_hook hit ({:#x}, LOCALE_SISO3166CTRYNAME), return `JP`", Locale);
strcpy(lpLCData, "JP");
return 3;
}
log_misc("hooks::lang", "GetLocaleInfoA_hook hit, {:#x}, {:#x}", Locale, LCType);
return GetLocaleInfoA_orig(Locale, LCType, lpLCData, cchData);
}
#endif
void hooks::lang::early_init() {
@@ -244,6 +275,27 @@ void hooks::lang::early_init() {
}
#ifdef SPICE64
if (avs::game::is_model("UJK")) {
// CCJ build of Unity calls GetThreadLocale,
// and then GetLocaleInfoA to figure out the locale; eventually this is
// used to figure out the decimal separator, which is then used in parsing
// Double values - which fails carding in if it isn't "."
log_info("hooks::lang", "hooking GetThreadLocale");
detour::trampoline_try(
"kernel32.dll",
"GetThreadLocale",
GetThreadLocale_hook,
&GetThreadLocale_orig);
log_info("hooks::lang", "hooking GetLocaleInfoA");
detour::trampoline_try(
"kernel32.dll",
"GetLocaleInfoA",
GetLocaleInfoA_hook,
&GetLocaleInfoA_orig);
}
// for TDJ subscreen search keyboard
if (avs::game::is_model("LDJ") && games::iidx::TDJ_MODE) {
log_info("hooks::lang", "hooking IsDBCSLeadByte");
+59 -22
View File
@@ -351,9 +351,9 @@ int main_implementation(int argc, char *argv[]) {
GRAPHICS_FORCE_SINGLE_ADAPTER = true;
GRAPHICS_PREVENT_SECONDARY_WINDOW = true;
}
if (options[launcher::Options::DX9DisplayAdapter].is_active() &&
options[launcher::Options::DX9DisplayAdapter].value_uint32() != D3DADAPTER_DEFAULT) {
D3D9_ADAPTER = options[launcher::Options::DX9DisplayAdapter].value_uint32();
if (options[launcher::Options::DXDisplayAdapter].is_active() &&
options[launcher::Options::DXDisplayAdapter].value_uint32() != D3DADAPTER_DEFAULT) {
D3D9_ADAPTER = options[launcher::Options::DXDisplayAdapter].value_uint32();
// when we fix up adapter numbers, we only fix the first adapter, and not any subsequent
// adapters, so we can't deal with multi-monitor games
@@ -473,6 +473,9 @@ int main_implementation(int argc, char *argv[]) {
if (options[launcher::Options::spice2x_SDVXSubRedraw].value_bool()) {
SUBSCREEN_FORCE_REDRAW = true;
}
if (options[launcher::Options::SDVXSubMonitorOverride].is_active()) {
sysutils::SECOND_MONITOR_OVERRIDE = options[launcher::Options::SDVXSubMonitorOverride].value_text();
}
if (options[launcher::Options::LoadIIDXModule].value_bool()) {
attach_iidx = true;
}
@@ -515,6 +518,12 @@ int main_implementation(int argc, char *argv[]) {
if (options[launcher::Options::IIDXTDJMode].value_bool()) {
games::iidx::TDJ_MODE = true;
}
if (options[launcher::Options::IIDXTTDelayP1].is_active()) {
games::iidx::TT_DELAY_P1 = options[launcher::Options::IIDXTTDelayP1].value_uint32();
}
if (options[launcher::Options::IIDXTTDelayP2].is_active()) {
games::iidx::TT_DELAY_P2 = options[launcher::Options::IIDXTTDelayP2].value_uint32();
}
if (options[launcher::Options::spice2x_IIDXDigitalTTSensitivity].is_active()) {
games::iidx::DIGITAL_TT_SENS = (uint8_t)
options[launcher::Options::spice2x_IIDXDigitalTTSensitivity].value_uint32();
@@ -587,6 +596,16 @@ int main_implementation(int argc, char *argv[]) {
if (options[launcher::Options::PopnMusicForceSDMode].value_bool()) {
avs::ea3::PCB_TYPE = 0;
}
if (options[launcher::Options::PopnNoSub].value_bool()) {
GRAPHICS_FORCE_SINGLE_ADAPTER = true;
GRAPHICS_PREVENT_SECONDARY_WINDOW = true;
}
if (options[launcher::Options::PopnSubMonitorOverride].is_active()) {
sysutils::SECOND_MONITOR_OVERRIDE = options[launcher::Options::PopnSubMonitorOverride].value_text();
}
if (options[launcher::Options::PopnNativeTouch].value_bool()) {
games::popn::NATIVE_TOUCH = true;
}
if (options[launcher::Options::LoadMetalGearArcadeModule].value_bool()) {
attach_mga = true;
}
@@ -1107,6 +1126,7 @@ int main_implementation(int argc, char *argv[]) {
}
GRAPHICS_WINDOW_ALWAYS_ON_TOP = options[launcher::Options::spice2x_WindowAlwaysOnTop].value_bool();
GRAPHICS_WINDOW_BACKBUFFER_SCALE = options[launcher::Options::WindowForceScaling].value_bool();
GRAPHICS_WINDOW_DISABLE_ROUNDED_CORNERS = options[launcher::Options::WindowDisableRoundedCorners].value_bool();
// IIDX/SDVX Windowed Subscreen
if (options[launcher::Options::spice2x_IIDXWindowedSubscreenSize].is_active()) {
@@ -1127,6 +1147,9 @@ int main_implementation(int argc, char *argv[]) {
options[launcher::Options::SDVXWindowedSubscreenAlwaysOnTop].value_bool()) {
GRAPHICS_WSUB_ALWAYS_ON_TOP = true;
}
if (options[launcher::Options::IIDXSubMonitorOverride].is_active()) {
sysutils::SECOND_MONITOR_OVERRIDE = options[launcher::Options::IIDXSubMonitorOverride].value_text();
}
if (options[launcher::Options::spice2x_JubeatLegacyTouch].value_bool()) {
games::jb::TOUCH_LEGACY_BOX = true;
@@ -1227,7 +1250,7 @@ int main_implementation(int argc, char *argv[]) {
acio::MDXF_BUFFER_FILL_MODE = acio::MDXFBufferFillMode::THREAD_MODE;
} else if (options[launcher::Options::DDRP4IOBufferMode].value_text() == "backfill") {
acio::MDXF_BUFFER_FILL_MODE = acio::MDXFBufferFillMode::BACKFILL_MODE;
}
}
}
if (options[launcher::Options::MidiAlgoVer].is_active()) {
@@ -1294,7 +1317,19 @@ int main_implementation(int argc, char *argv[]) {
}
// log
#ifndef SPICE_LINUX
#if SPICE_LINUX
#ifdef SPICE64
log_info("launcher", "SpiceTools Bootstrap (x64) (spice2x) for Linux");
#else
log_info("launcher", "SpiceTools Bootstrap (x32) (spice2x) for Linux");
#endif
#elif SPICE_XP
#ifdef SPICE64
log_info("launcher", "SpiceTools Bootstrap (x64) (spice2x) for WinXP");
#else
log_info("launcher", "SpiceTools Bootstrap (x32) (spice2x) for WinXP");
#endif
#else
#ifdef SPICE64
log_info("launcher", "SpiceTools Bootstrap (x64) (spice2x)");
#elif SPICE32_LARGE_ADDRESS_AWARE
@@ -1302,12 +1337,6 @@ int main_implementation(int argc, char *argv[]) {
#else
log_info("launcher", "SpiceTools Bootstrap (x32) (spice2x)");
#endif
#else
#ifdef SPICE64
log_info("launcher", "SpiceTools Bootstrap (x64) (spice2x) for Linux");
#else
log_info("launcher", "SpiceTools Bootstrap (x32) (spice2x) for Linux");
#endif
#endif
log_info("launcher", "{}", VERSION_STRING);
@@ -1364,7 +1393,7 @@ int main_implementation(int argc, char *argv[]) {
log_warning(
"launcher",
"multiple values for -{}, command line args take precedence: {}",
option.get_definition().name,
option.get_definition().name,
value);
} else {
log_warning(
@@ -1379,7 +1408,7 @@ int main_implementation(int argc, char *argv[]) {
if (launcher::USE_CMD_OVERRIDE) {
log_info(
"launcher",
"user specified -cmdoverride, therefore command line args took precedence over spicecfg");
"user specified -cmdoverride, therefore command line args took precedence over spicecfg");
} else {
log_warning(
"launcher",
@@ -1745,11 +1774,21 @@ int main_implementation(int argc, char *argv[]) {
break;
}
// HELLO! Pop'n Music
if (check_dll("popn.dll")) {
avs::game::DLL_NAME = "popn.dll";
attach_io = true;
attach_hpm = true;
if (check_dll("libaio-iob2_video.dll")) {
// pop'n music (pika cabinet)
attach_popn = true;
// automatically show cursor in windowed mode to interact with second window (sub)
if (GRAPHICS_WINDOWED) {
GRAPHICS_SHOW_CURSOR = true;
}
} else {
// HELLO! Pop'n Music
attach_hpm = true;
}
break;
}
@@ -1802,9 +1841,7 @@ int main_implementation(int argc, char *argv[]) {
attach_ftt = true;
// the game is windowed by default unless we set the env
if (GRAPHICS_WINDOWED) {
GRAPHICS_WINDOWED = false;
} else {
if (!GRAPHICS_WINDOWED) {
SetEnvironmentVariable("DAMAC_VIEWER_FULLSCREEN", "0");
}
@@ -2226,7 +2263,7 @@ int main_implementation(int argc, char *argv[]) {
game->attach();
}
#ifdef SPICE64
#if SPICE64 && !SPICE_XP
if (!cfg::CONFIGURATOR_STANDALONE) {
if (games::iidx::TDJ_CAMERA) {
games::iidx::init_camera_hooks();
@@ -2333,9 +2370,9 @@ int main_implementation(int argc, char *argv[]) {
// layeredfs
if (fileutils::dir_exists("data_mods") &&
GetModuleHandleA("ifs_hook.dll") == nullptr) {
log_warning("launcher", "data_mods directory found, but ifs_hook.dll is not present; mods will not load");
log_warning("launcher", "data_mods directory found, but ifs_hook.dll is not loaded; mods will not load");
deferredlogs::defer_error_messages({
"data_mods directory was found, but ifs_hook.dll is not present",
"data_mods directory was found, but ifs_hook.dll is not loaded",
" your mods will not load",
" to fix this, download ifs_layeredfs and add it as a DLL hook (-k)",
" https://github.com/mon/ifs_layeredfs"
@@ -2507,7 +2544,7 @@ int main_implementation(int argc, char *argv[]) {
// disable poke
games::iidx::poke::disable();
#ifdef SPICE64
#if SPICE64 && !SPICE_XP
games::iidx::camera_release();
#endif
+117 -30
View File
@@ -32,6 +32,7 @@ static const std::vector<std::string> CATEGORY_ORDER_BASIC = {
static const std::vector<std::string> CATEGORY_ORDER_ADVANCED = {
"Game Options (Advanced)",
"Game Options (Peripherals)",
"Overlay",
"Network (Advanced)",
"Performance",
@@ -218,11 +219,11 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.picker = OptionPickerType::Monitor,
},
{
// DX9DisplayAdapter
.title = "DX9 Primary Display Adapter Override",
// DXDisplayAdapter
.title = "DX Primary Display Adapter Override",
.name = "monitor",
.display_name = "dx9mainadapter",
.aliases = "dx9mainadapter",
.display_name = "dxmainadapter",
.aliases = "dxmainadapter",
.desc = "Prefer to use Change Main Monitor option instead of this one.\n\n"
"Sets the display that the game will be opened in, for multiple monitors.\n\n"
"0 is the primary monitor, 1 is the second monitor, and so on.\n\n"
@@ -513,7 +514,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.desc = "Flip the camera order.",
.type = OptionType::Bool,
.game_name = "Beatmania IIDX",
.category = "Game Options (Advanced)",
.category = "Game Options (Peripherals)",
},
{
// IIDXDisableCameras
@@ -523,7 +524,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.type = OptionType::Bool,
.hidden = true,
.game_name = "Beatmania IIDX",
.category = "Game Options",
.category = "Game Options (Peripherals)",
},
{
// IIDXCabCamAccess
@@ -533,7 +534,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
"Only turn this on if you have OFFICIAL arcade cameras connected to the correct USB ports. Default: auto.",
.type = OptionType::Enum,
.game_name = "Beatmania IIDX",
.category = "Game Options (Advanced)",
.category = "Game Options (Peripherals)",
.elements = {
{"auto", ""},
{"off", ""},
@@ -549,7 +550,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.desc = "Experimental camera support for IIDX 27+ via texture hooking. Requires camera(s) that support YUY2 or NV12 encoding.",
.type = OptionType::Bool,
.game_name = "Beatmania IIDX",
.category = "Game Options (Advanced)",
.category = "Game Options (Peripherals)",
},
{
// IIDXCamHookRatio
@@ -561,7 +562,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.type = OptionType::Enum,
.hidden = true,
.game_name = "Beatmania IIDX",
.category = "Game Options (Advanced)",
.category = "Game Options (Peripherals)",
.elements = {
{"43", "4:3"},
{"169", "16:9"},
@@ -579,7 +580,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.type = OptionType::Text,
.setting_name = "0x5817a0,0x6fffbd8,0xbbae40,0xe0,0x30",
.game_name = "Beatmania IIDX",
.category = "Game Options (Advanced)",
.category = "Game Options (Peripherals)",
},
{
// IIDXCamHookTopId
@@ -594,7 +595,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.type = OptionType::Text,
.setting_name = "vid_1234&pid_5678",
.game_name = "Beatmania IIDX",
.category = "Game Options (Advanced)",
.category = "Game Options (Peripherals)",
},
{
// IIDXCamHookFrontId
@@ -609,7 +610,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.type = OptionType::Text,
.setting_name = "vid_90ab&pid_cdef",
.game_name = "Beatmania IIDX",
.category = "Game Options (Advanced)",
.category = "Game Options (Peripherals)",
},
{
.title = "IIDX Sound Output Device",
@@ -654,6 +655,30 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.game_name = "Beatmania IIDX",
.category = "Game Options",
},
{
// IIDXTTDelayP1
.title = "IIDX TT Delay ms (Player 1)",
.name = "iidxttdelayp1",
.desc = "Delays turntable by number of milliseconds. "
"Delay will be *at most* the specified period; maximum error is dependent on the game's poll rate. "
"As usual, changing any option requires a restart. Default: 0 (no delay).",
.type = OptionType::Integer,
.setting_name = "(0-500)",
.game_name = "Beatmania IIDX",
.category = "Game Options (Advanced)",
},
{
// IIDXTTDelayP2
.title = "IIDX TT Delay ms (Player 2)",
.name = "iidxttdelayp2",
.desc = "Delays turntable by number of milliseconds. "
"Delay will be *at most* the specified period; maximum error is dependent on the game's poll rate. "
"As usual, changing any option requires a restart. Default: 0 (no delay).",
.type = OptionType::Integer,
.setting_name = "(0-500)",
.game_name = "Beatmania IIDX",
.category = "Game Options (Advanced)",
},
{
// spice2x_IIDXDigitalTTSensitivity
.title = "IIDX Digital TT Sensitivity",
@@ -772,11 +797,11 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.category = "Game Options (Advanced)",
},
{
.title = "SDVX Force 720p",
.title = "SDVX Vivid Wave Force 720p Window (DEPRECATED - use -windowsize instead)",
.name = "sdvx720",
.desc = "Force Sound Voltex 720p display mode, used by older games. "
"For newer games, use window resize function instead.",
.desc = "Old & deprecated option for launching Vivid Wave in 720p when using windowed mode.",
.type = OptionType::Bool,
.hidden = true,
.game_name = "Sound Voltex",
.category = "Game Options (Advanced)",
},
@@ -786,7 +811,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.desc = "Enable Sound Voltex printer emulation.",
.type = OptionType::Bool,
.game_name = "Sound Voltex",
.category = "Game Options (Advanced)",
.category = "Game Options (Peripherals)",
},
{
// SDVXPrinterOutputPath
@@ -795,7 +820,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.desc = "Path to folder where images will be stored.",
.type = OptionType::Text,
.game_name = "Sound Voltex",
.category = "Game Options (Advanced)",
.category = "Game Options (Peripherals)",
.picker = OptionPickerType::DirectoryPath,
},
{
@@ -804,7 +829,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.desc = "Clean up saved images in the output directory on startup.",
.type = OptionType::Bool,
.game_name = "Sound Voltex",
.category = "Game Options (Advanced)",
.category = "Game Options (Peripherals)",
},
{
.title = "SDVX Printer Output Overwrite",
@@ -812,7 +837,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.desc = "Always overwrite the same file in output directory.",
.type = OptionType::Bool,
.game_name = "Sound Voltex",
.category = "Game Options (Advanced)",
.category = "Game Options (Peripherals)",
},
{
// SDVXPrinterOutputFormat
@@ -822,7 +847,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.type = OptionType::Text,
.setting_name = "(png/bmp/tga/jpg)",
.game_name = "Sound Voltex",
.category = "Game Options (Advanced)",
.category = "Game Options (Peripherals)",
},
{
.title = "SDVX Printer JPG Quality",
@@ -831,7 +856,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.type = OptionType::Integer,
.setting_name = "(0-100)",
.game_name = "Sound Voltex",
.category = "Game Options (Advanced)",
.category = "Game Options (Peripherals)",
},
{
.title = "SDVX Disable Cameras (DEPRECATED - no longer needed)",
@@ -842,7 +867,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.type = OptionType::Bool,
.hidden = true,
.game_name = "Sound Voltex",
.category = "Game Options",
.category = "Game Options (Peripherals)",
},
{
.title = "SDVX FS Subscreen Native Touch Handling",
@@ -928,6 +953,17 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
{"bottomright", "for landscape"},
},
},
{
// SDVXSubMonitorOverride
.title = "SDVX Subscreen Monitor Override",
.name = "sdvxsubmonitor",
.desc = "If you have three or more monitors, this option can be set to tell the game which monitor is the subscreen.",
.type = OptionType::Text,
.setting_name = "\\\\.\\DISPLAY3",
.game_name = "Sound Voltex",
.category = "Monitor",
.picker = OptionPickerType::Monitor,
},
{
.title = "Force Load DDR Module",
.name = "ddr",
@@ -977,6 +1013,38 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.game_name = "Pop'n Music",
.category = "Game Options",
},
{
// PopnNoSub
.title = "Pop'n Music PikaPika Subscreen Disable",
.name = "popnnosub",
.desc = "Prevents PikaPika model subscreen from launching a separate window.",
.type = OptionType::Bool,
.game_name = "Pop'n Music",
.category = "Game Options",
},
{
// PopnSubMonitorOverride
.title = "Pop'n Music PikaPika Subscreen Monitor Override",
.name = "popnsubmonitor",
.desc = "If you have three or more monitors, this option can be set to tell the game which monitor is the subscreen.",
.type = OptionType::Text,
.setting_name = "\\\\.\\DISPLAY3",
.game_name = "Pop'n Music",
.category = "Monitor",
.picker = OptionPickerType::Monitor,
},
{
// PopnNativeTouch
.title = "Pop'n Music PikaPika Native Touch Handling",
.name = "popnnativetouch",
.desc = "Disables touch hooks and lets the game access a touch screen directly. "
"Requires a touch screen to be connected as a secondary monitor. "
"Touch input must be routed to the primary screen via Windows Tablet PC settings. "
"Enable this when you get duplicate touch inputs from an actual touch screen.",
.type = OptionType::Bool,
.game_name = "Pop'n Music",
.category = "Game Options (Advanced)",
},
{
.title = "Force Load HELLO! Pop'n Music Module",
.name = "hpm",
@@ -2187,6 +2255,14 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.type = OptionType::Bool,
.category = "Graphics (Windowed)",
},
{
// WindowDisableRoundedCorners
.title = "Disable Round Window Corners",
.name = "windownoroundcorners",
.desc = "Windows 11 and above only: Disables rounded corners on the game window(s).",
.type = OptionType::Bool,
.category = "Graphics (Windowed)",
},
{
// spice2x_IIDXWindowedSubscreenSize
.title = "IIDX Windowed Subscreen Size",
@@ -2316,7 +2392,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
"Note: this is NOT for the motion camera - you still need a real RealSense camera for that!",
.type = OptionType::Bool,
.game_name = "DANCERUSH",
.category = "Game Options",
.category = "Game Options (Peripherals)",
},
{
// spice2x_IIDXNativeTouch
@@ -2343,6 +2419,17 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.game_name = "Beatmania IIDX",
.category = "Game Options",
},
{
// IIDXSubMonitorOverride
.title = "IIDX TDJ Subscreen Monitor Override",
.name = "iidxsubmonitor",
.desc = "If you have three or more monitors, this option can be set to tell the game which monitor is the subscreen.",
.type = OptionType::Text,
.setting_name = "\\\\.\\DISPLAY3",
.game_name = "Beatmania IIDX",
.category = "Monitor",
.picker = OptionPickerType::Monitor,
},
{
// spice2x_IIDXEmulateSubscreenKeypadTouch
.title = "IIDX TDJ Subscreen Keypad Touch Emulation",
@@ -2639,7 +2726,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.desc = "Allow game to access camera; camera must be compatible with game.",
.type = OptionType::Bool,
.game_name = "LovePlus",
.category = "Game Options",
.category = "Game Options (Peripherals)",
},
{
// LovePlusPrinterOutputPath
@@ -2648,7 +2735,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.desc = "Path to folder where images will be stored.",
.type = OptionType::Text,
.game_name = "LovePlus",
.category = "Game Options (Advanced)",
.category = "Game Options (Peripherals)",
.picker = OptionPickerType::DirectoryPath,
},
{
@@ -2657,7 +2744,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.desc = "Clean up saved images in the output directory on startup.",
.type = OptionType::Bool,
.game_name = "LovePlus",
.category = "Game Options (Advanced)",
.category = "Game Options (Peripherals)",
},
{
.title = "LovePlus Printer Output Overwrite",
@@ -2665,7 +2752,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.desc = "Always overwrite the same file in output directory.",
.type = OptionType::Bool,
.game_name = "LovePlus",
.category = "Game Options (Advanced)",
.category = "Game Options (Peripherals)",
},
{
// LovePlusPrinterOutputFormat
@@ -2675,7 +2762,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.type = OptionType::Text,
.setting_name = "(png/bmp/tga/jpg)",
.game_name = "LovePlus",
.category = "Game Options (Advanced)",
.category = "Game Options (Peripherals)",
},
{
.title = "LovePlus Printer JPG Quality",
@@ -2684,7 +2771,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.type = OptionType::Integer,
.setting_name = "(0-100)",
.game_name = "LovePlus",
.category = "Game Options (Advanced)",
.category = "Game Options (Peripherals)",
},
{
// OptionConflictResolution
@@ -2705,7 +2792,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
"option to bypass camera error during boot, allowing you to try out the game.",
.type = OptionType::Bool,
.game_name = "Otoca D'or",
.category = "Game Options",
.category = "Game Options (Peripherals)",
}
};
+9 -1
View File
@@ -27,7 +27,7 @@ namespace launcher {
CaptureCursor,
ShowCursor,
PrimaryMonitor,
DX9DisplayAdapter,
DXDisplayAdapter,
GraphicsForceSingleAdapter,
GraphicsForceRefresh,
FullscreenResolution,
@@ -69,6 +69,8 @@ namespace launcher {
IIDXAsioDriver,
IIDXBIO2FW,
IIDXTDJMode,
IIDXTTDelayP1,
IIDXTTDelayP2,
spice2x_IIDXDigitalTTSensitivity,
IIDXDigitalTTSocd,
spice2x_IIDXLDJForce720p,
@@ -92,12 +94,16 @@ namespace launcher {
SDVXDigitalKnobSocd,
spice2x_SDVXAsioDriver,
spice2x_SDVXSubPos,
SDVXSubMonitorOverride,
LoadDDRModule,
DDR43Mode,
DDRSkipCodecRegisteration,
LoadPopnMusicModule,
PopnMusicForceHDMode,
PopnMusicForceSDMode,
PopnNoSub,
PopnSubMonitorOverride,
PopnNativeTouch,
LoadHelloPopnMusicModule,
LoadGitaDoraModule,
GitaDoraTwoChannelAudio,
@@ -229,6 +235,7 @@ namespace launcher {
spice2x_WindowPosition,
spice2x_WindowAlwaysOnTop,
WindowForceScaling,
WindowDisableRoundedCorners,
spice2x_IIDXWindowedSubscreenSize,
spice2x_IIDXWindowedSubscreenPosition,
IIDXWindowedSubscreenBorderless,
@@ -243,6 +250,7 @@ namespace launcher {
DRSRGBCameraHook,
spice2x_IIDXNativeTouch,
spice2x_IIDXNoSub,
IIDXSubMonitorOverride,
spice2x_IIDXEmulateSubscreenKeypadTouch,
spice2x_AutoCard,
spice2x_LowLatencySharedAudio,
+7 -4
View File
@@ -7,6 +7,7 @@
#include "easrv/easrv.h"
#include "rawinput/rawinput.h"
#include "hooks/audio/audio.h"
#include "hooks/graphics/graphics.h"
#include "util/deferlog.h"
#include "util/logging.h"
@@ -22,6 +23,9 @@ namespace launcher {
// therefore, subsystems need to be guarded against multiple unload attempts
log_info("launcher", "stopping subsystems");
// reset monitor settings
reset_monitor_on_exit();
// before shutting down logger, dump any deferred log messages
deferredlogs::dump_to_logger();
@@ -86,13 +90,12 @@ namespace launcher {
if (LAUNCHER_ARGC > 0) {
// build cmd line
std::stringstream cmd_line;
cmd_line << "START \"\" ";
std::string cmd_line = "START \"\" ";
for (int i = 0; i < LAUNCHER_ARGC; i++)
cmd_line << " \"" << LAUNCHER_ARGV[i] << "\"";
cmd_line += " \"" + std::string(LAUNCHER_ARGV[i]) + "\"";
// run command
system(cmd_line.str().c_str());
system(cmd_line.c_str());
}
}
+6 -6
View File
@@ -87,7 +87,7 @@ bool eamuse_get_card(const std::filesystem::path &path, uint8_t *card, int index
std::unique_lock<std::mutex> lock(CARD_OVERRIDES_LOCK);
const auto card_override = CARD_OVERRIDES[index];
lock.unlock();
// Check if card overrides are present
if (!card_override.empty()) {
@@ -131,7 +131,7 @@ bool eamuse_get_card_from_file(const std::filesystem::path &path, uint8_t *card,
// open file
std::ifstream f(path);
if (!f) {
log_warning("eamuse", "{} can not be opened!", path.string());
log_warning("eamuse", "{} can not be opened!", path);
return false;
}
@@ -142,7 +142,7 @@ bool eamuse_get_card_from_file(const std::filesystem::path &path, uint8_t *card,
// check size
if (length < 16) {
log_warning("eamuse", "{} is too small (must be at least 16 characters)", path.string());
log_warning("eamuse", "{} is too small (must be at least 16 characters)", path);
return false;
}
@@ -160,14 +160,14 @@ bool eamuse_get_card_from_file(const std::filesystem::path &path, uint8_t *card,
if (!digit && !character_big && !character_small) {
log_warning("eamuse",
"{} contains an invalid character sequence at byte {} (16 characters, 0-9/A-F only)",
path.string(), n);
path, n);
return false;
}
}
// info
log_info("eamuse", "[P{}] Inserted {}: {}", index+1, path.string(), buffer);
log_info("eamuse", "[P{}] Inserted {}: {}", index+1, path, buffer);
// convert hex to bytes
hex2bin(buffer, card);
@@ -454,7 +454,7 @@ uint16_t eamuse_get_keypad_state(size_t unit) {
if (unit >= std::size(KEYPAD_STATE)) {
return 0;
}
// reset
KEYPAD_STATE[unit] = KEYPAD_STATE_OVERRIDES[unit];
KEYPAD_STATE[unit] |= KEYPAD_STATE_OVERRIDES_BT5[unit];
+5
View File
@@ -12,6 +12,7 @@
#include "cfg/screen_resize.h"
#include "games/gitadora/gitadora.h"
#include "games/iidx/iidx.h"
#include "games/popn/popn.h"
#include "hooks/graphics/graphics.h"
#include "overlay/overlay.h"
#include "overlay/windows/generic_sub.h"
@@ -405,6 +406,10 @@ namespace wintouchemu {
// use mouse position as ImGui overlay will block the touch window
log_info("wintouchemu", "use mouse cursor API for ldj overlay subscreen");
USE_MOUSE = true;
} else if (games::popn::is_pikapika_model()) {
// same as iidx case above
log_info("wintouchemu", "use mouse cursor API for popn overlay subscreen");
USE_MOUSE = true;
} else if (games::gitadora::is_arena_model() && games::gitadora::ARENA_SINGLE_WINDOW) {
log_info("wintouchemu", "use mouse cursor API for gitadora overlay subscreen");
USE_MOUSE = true;
+2
View File
@@ -169,8 +169,10 @@ namespace ImGui {
ImGui::PushStyleColor(ImGuiCol_Header, 0);
ImGui::PushStyleColor(ImGuiCol_HeaderHovered, 0);
ImGui::PushStyleColor(ImGuiCol_HeaderActive, 0);
ImGui::PushTabStop(false); // prevent tab navigation
ImGui::Selectable("##row", false,
ImGuiSelectableFlags_SpanAllColumns | ImGuiSelectableFlags_AllowOverlap);
ImGui::PopTabStop();
ImGui::PopStyleColor(3);
if (ImGui::IsItemHovered()) {
ImGui::TableSetBgColor(ImGuiTableBgTarget_RowBg1, IM_COL32(200, 200, 200, 24));
+41 -31
View File
@@ -265,7 +265,8 @@ static void ImGui_ImplSpice_UpdateMousePos() {
// trigger any overlay, don't process anything else
const auto is_windowed_subscreen =
(GRAPHICS_IIDX_WSUB && active_window == TDJ_SUBSCREEN_WINDOW) ||
(active_window == SDVX_SUBSCREEN_WINDOW);
(active_window == SDVX_SUBSCREEN_WINDOW) ||
(active_window == POPN_SUBSCREEN_WINDOW);
if (is_windowed_subscreen) {
io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
return;
@@ -348,6 +349,10 @@ void ImGui_ImplSpice_NewFrame() {
io.DeltaTime = (float) (current_time - g_Time) / g_TicksPerSecond;
g_Time = current_time;
// only process new input from devices if window is in focus
// (when not in focus, all mouse/keyboard events are treated as released)
const auto accept_new_input = superexit::has_focus() && !rawinput::OS_WINDOW_ACTIVE;
// remember old state
std::array<BYTE, VKEY_MAX> KeysDownOld;
for (size_t i = 0; i < VKEY_MAX; i++) {
@@ -360,11 +365,6 @@ void ImGui_ImplSpice_NewFrame() {
g_MouseDown.fill(false);
g_KeysDown.fill(false);
// early quit if window not in focus
if (!superexit::has_focus() || rawinput::OS_WINDOW_ACTIVE) {
return;
}
// apply windows mouse buttons
g_MouseDown[ImGuiMouseButton_Left] |= (get_async_primary_mouse()) != 0;
g_MouseDown[ImGuiMouseButton_Right] |= (get_async_secondary_mouse()) != 0;
@@ -381,40 +381,46 @@ void ImGui_ImplSpice_NewFrame() {
auto &mouse = device.mouseInfo;
// mouse button triggers
if (GetSystemMetrics(SM_SWAPBUTTON)) {
if (mouse->key_states[rawinput::MOUSEBTN_RIGHT]) {
g_MouseDown[ImGuiMouseButton_Left] = true;
if (accept_new_input) {
if (GetSystemMetrics(SM_SWAPBUTTON)) {
if (mouse->key_states[rawinput::MOUSEBTN_RIGHT]) {
g_MouseDown[ImGuiMouseButton_Left] = true;
}
if (mouse->key_states[rawinput::MOUSEBTN_LEFT]) {
g_MouseDown[ImGuiMouseButton_Right] = true;
}
} else {
if (mouse->key_states[rawinput::MOUSEBTN_LEFT]) {
g_MouseDown[ImGuiMouseButton_Left] = true;
}
if (mouse->key_states[rawinput::MOUSEBTN_RIGHT]) {
g_MouseDown[ImGuiMouseButton_Right] = true;
}
}
if (mouse->key_states[rawinput::MOUSEBTN_LEFT]) {
g_MouseDown[ImGuiMouseButton_Right] = true;
if (mouse->key_states[rawinput::MOUSEBTN_MIDDLE]) {
g_MouseDown[ImGuiMouseButton_Middle] = true;
}
} else {
if (mouse->key_states[rawinput::MOUSEBTN_LEFT]) {
g_MouseDown[ImGuiMouseButton_Left] = true;
}
if (mouse->key_states[rawinput::MOUSEBTN_RIGHT]) {
g_MouseDown[ImGuiMouseButton_Right] = true;
}
}
if (mouse->key_states[rawinput::MOUSEBTN_MIDDLE]) {
g_MouseDown[ImGuiMouseButton_Middle] = true;
}
// final mouse wheel value should be all devices combined
// need to continuously calculate mouse wheel position even when not in focus
// to avoid values jumping (since mouse wheel values are absolute not relative)
mouse_wheel += mouse->pos_wheel;
break;
}
case rawinput::KEYBOARD: {
// iterate all virtual key codes
for (size_t vKey = 0; vKey < VKEY_MAX; vKey++) {
// get state (combined from all pages)
auto &key_states = device.keyboardInfo->key_states;
for (size_t page_index = 0; page_index < 1024; page_index += 256) {
g_KeysDown[vKey] |= key_states[page_index + vKey];
if (accept_new_input) {
// iterate all virtual key codes
for (size_t vKey = 0; vKey < VKEY_MAX; vKey++) {
// get state (combined from all pages)
auto &key_states = device.keyboardInfo->key_states;
for (size_t page_index = 0; page_index < 1024; page_index += 256) {
g_KeysDown[vKey] |= key_states[page_index + vKey];
}
}
}
break;
}
default:
@@ -464,13 +470,17 @@ void ImGui_ImplSpice_NewFrame() {
}
// set mouse wheel
auto wheel_diff = mouse_wheel - mouse_wheel_last;
long wheel_diff = mouse_wheel - mouse_wheel_last;
mouse_wheel_last = mouse_wheel;
io.AddMouseWheelEvent(0, wheel_diff);
if (wheel_diff != 0 && accept_new_input) {
io.AddMouseWheelEvent(0, wheel_diff);
}
// update OS mouse position
const auto old_mouse_pos = io.MousePos;
ImGui_ImplSpice_UpdateMousePos();
if (accept_new_input) {
ImGui_ImplSpice_UpdateMousePos();
}
const auto new_mouse_pos = io.MousePos;
// update mouse buttons
+9 -5
View File
@@ -5,6 +5,7 @@
#include "games/io.h"
#include "games/gitadora/gitadora.h"
#include "games/iidx/iidx.h"
#include "games/popn/popn.h"
#include "hooks/graphics/graphics.h"
#include "misc/eamuse.h"
#include "touch/touch.h"
@@ -35,6 +36,7 @@
#include "windows/iopanel_ddr.h"
#include "windows/iopanel_gfdm.h"
#include "windows/iopanel_iidx.h"
#include "windows/popn_sub.h"
#include "windows/sdvx_sub.h"
#include "windows/keypad.h"
#include "windows/log.h"
@@ -69,7 +71,7 @@ namespace overlay {
}
return ImVec2(apply_scaling(x), apply_scaling(y));
}
ImVec2 apply_scaling_to_vector(const ImVec2& input) {
return apply_scaling_to_vector(input.x, input.y);
}
@@ -350,7 +352,7 @@ void overlay::SpiceOverlay::init() {
this->window_add(window_config = new overlay::windows::Config(this));
this->window_add(window_control = new overlay::windows::Control(this));
this->window_add(window_log = new overlay::windows::Log(this));
#ifdef SPICE64
#if SPICE64 && !SPICE_XP
if (avs::game::is_model("LDJ")) {
this->window_add(window_camera = new overlay::windows::CameraControl(this));
}
@@ -415,6 +417,8 @@ void overlay::SpiceOverlay::init() {
window_sub = new overlay::windows::SDVXSubScreen(this);
} else if (games::gitadora::is_arena_model() && games::gitadora::ARENA_SINGLE_WINDOW) {
window_sub = new overlay::windows::GitaDoraSubScreen(this);
} else if (games::popn::is_pikapika_model()) {
window_sub = new overlay::windows::PopnSubScreen(this);
}
if (window_sub) {
@@ -729,13 +733,13 @@ void overlay::SpiceOverlay::add_font(const char* font, ImFontConfig* config, con
full_path += font;
if (fileutils::file_exists(full_path)) {
log_misc("overlay", "loading font: {}", full_path.string());
log_misc("overlay", "loading font: {}", full_path);
ImGui::GetIO().Fonts->AddFontFromFileTTF(
full_path.string().c_str(),
13.0f,
config,
glyphs);
} else {
log_misc("overlay", "font not found: {}", full_path.string());
log_misc("overlay", "font not found: {}", full_path);
}
}
}
@@ -1,6 +1,6 @@
#include "camera_control.h"
#if SPICE64
#if SPICE64 && !SPICE_XP
#include <games/io.h>
#include <strmif.h>
@@ -193,7 +193,7 @@ namespace overlay::windows {
}
ImGui::Separator();
// reset button
if (ImGui::Button("Reset")) {
selectedCamera->ResetCameraControlProps();
+1 -1
View File
@@ -1,6 +1,6 @@
#pragma once
#if SPICE64
#if SPICE64 && !SPICE_XP
#include "overlay/window.h"
#include <strmif.h>
+7 -7
View File
@@ -144,7 +144,7 @@ namespace overlay::windows {
" xxxx xxxx xxxx xxxx ");
ImGui::EndDisabled();
}
ImGui::PopID();
return clicked;
}
@@ -152,8 +152,8 @@ namespace overlay::windows {
void CardManager::open_card_editor() {
if (this->current_card) {
const auto card = this->current_card;
strcpy_s(this->name_buffer, std::size(this->name_buffer), card->name.c_str());
strcpy_s(this->card_buffer, std::size(this->card_buffer), card->id.c_str());
snprintf(this->name_buffer, std::size(this->name_buffer), "%s", card->name.c_str());
snprintf(this->card_buffer, std::size(this->card_buffer), "%s", card->id.c_str());
this->color_buffer[0] = card->color[0];
this->color_buffer[1] = card->color[1];
this->color_buffer[2] = card->color[2];
@@ -227,7 +227,7 @@ namespace overlay::windows {
};
generate_search_string(&card);
this->cards.emplace_back(card);
// mark this card as the selected one
this->current_card = &this->cards.back();
}
@@ -301,7 +301,7 @@ namespace overlay::windows {
// search for card
//
// setting ImGuiInputTextFlags_CallbackCharFilter and pressing escape doesn't cause below
// setting ImGuiInputTextFlags_CallbackCharFilter and pressing escape doesn't cause below
// to return true, making it necessary to provide a callback...
ImGui::SetNextItemWidth(overlay::apply_scaling(240));
if (ImGui::InputTextWithHint("", "Type here to search..", &this->search_filter)) {
@@ -399,11 +399,11 @@ namespace overlay::windows {
// cards from card manager JSON
for (auto &card : this->cards) {
if (!this->search_filter_in_lower_case.empty() && !card.search_string.empty()) {
const bool matched =
card.search_string.find(this->search_filter_in_lower_case) != std::string::npos;
if (!matched) {
continue;
}
File diff suppressed because it is too large Load Diff
+6 -4
View File
@@ -162,7 +162,7 @@ namespace overlay::windows {
unsigned int get_keypad_top_row(const Button &button);
void build_analogs(const std::string &name, std::vector<Analog> *analogs);
void edit_analog_popup(Analog &analog);
void edit_analog_popup(Analog &analog, std::string title);
void update() override;
void stop_lights_test();
@@ -193,13 +193,15 @@ namespace overlay::windows {
std::vector<Option> *options, const std::string &category, const std::string *filter=nullptr);
void build_about();
void build_launcher();
void launch_shell(LPCSTR app, LPCSTR file=nullptr);
void build_keypad_warning();
void launch_shell(LPCSTR app, LPCSTR file=nullptr);
void build_menu(int *game_selected);
void shutdown_system(bool force, bool reboot_instead);
void set_alternating_row_colors(const int row_index);
bool validate_ea_card(char card_number[16]);
public:
+13 -10
View File
@@ -628,13 +628,12 @@ namespace overlay::windows {
ImGui::Text("Wheel: %ld", mouse->pos_wheel);
// keys
std::stringstream keys;
keys << "[";
std::string keys = "[";
for (auto key : mouse->key_states) {
keys << (key ? "1," : "0,");
keys += (key ? "1," : "0,");
}
keys << "]";
ImGui::Text("Keys: %s", keys.str().c_str());
keys += "]";
ImGui::Text("Keys: %s", keys.c_str());
break;
}
@@ -643,15 +642,14 @@ namespace overlay::windows {
ImGui::Text("Type: Keyboard");
// keys
std::stringstream keys;
keys << "[";
std::string keys = "[";
for (size_t i = 0; i < std::size(keyboard->key_states); i++) {
if (keyboard->key_states[i]) {
keys << i << ",";
keys += std::to_string(i) + ",";
}
}
keys << "]";
ImGui::Text("Keys: %s", keys.str().c_str());
keys += "]";
ImGui::Text("Keys: %s", keys.c_str());
break;
}
@@ -732,6 +730,10 @@ namespace overlay::windows {
ImGui::Text("Type: PIUIO");
break;
}
case rawinput::XINPUT_GAMEPAD: {
ImGui::Text("Type: XInput");
break;
}
case rawinput::DESTROYED: {
ImGui::Text("Disconnected.");
break;
@@ -739,6 +741,7 @@ namespace overlay::windows {
case rawinput::UNKNOWN:
default:
ImGui::Text("Type: Unknown");
break;
}
ImGui::TreePop();
}
@@ -17,6 +17,7 @@ namespace overlay::windows {
bool invert = false;
double debounce_up = 0.0;
double debounce_down = 0.0;
int bat_threshold = 0;
unsigned short velocity_threshold = 0;
bool is_naive() const { return device_identifier.empty() && vKey != INVALID_VKEY; }
@@ -31,6 +32,7 @@ namespace overlay::windows {
e.invert = btn.getInvert();
e.debounce_up = btn.getDebounceUp();
e.debounce_down = btn.getDebounceDown();
e.bat_threshold = btn.getBatThreshold();
e.velocity_threshold = btn.getVelocityThreshold();
return e;
}
@@ -69,8 +71,6 @@ namespace overlay::windows {
bool invert = false;
bool smoothing = false;
int multiplier = 1;
bool relative_mode = false;
int delay_buffer_depth = 0;
bool is_device() const { return !device_identifier.empty(); }
bool is_unbound() const { return device_identifier.empty() && index == 0xFF; }
@@ -87,8 +87,6 @@ namespace overlay::windows {
invert = a.getInvert();
smoothing = a.getSmoothing();
multiplier = a.getMultiplier();
relative_mode = a.isRelativeMode();
delay_buffer_depth = a.getDelayBufferDepth();
}
};
@@ -4,6 +4,7 @@
#include "util/logging.h"
#include "games/iidx/iidx.h"
#include "games/gitadora/gitadora.h"
#include "games/popn/popn.h"
namespace overlay::windows {
@@ -72,6 +73,8 @@ namespace overlay::windows {
sub = "Show DRS Dance Floor";
} else if (games::gitadora::is_arena_model() && games::gitadora::ARENA_SINGLE_WINDOW) {
sub = "Show GITADORA Subscreen";
} else if (games::popn::is_pikapika_model()) {
sub = "Show Pop'n Subscreen";
}
build_button(this->overlay->window_sub, sub, size, NextItem::NEW_LINE, false);
+1 -1
View File
@@ -14,7 +14,7 @@ namespace overlay::windows {
if (GRAPHICS_IIDX_WSUB) {
this->disabled_message = "Close this overlay and use the second window. (try ALT+TAB)";
} else if (games::iidx::IIDX_TDJ_MONITOR_WARNING) {
this->disabled_message = "TDJ mode subscreen overlay is not compatible with -monitor option.";
this->disabled_message = "TDJ mode subscreen overlay is not compatible with -dxmainadapter option; use -mainmonitor instead";
}
float size = 0.5f;
+25
View File
@@ -3,6 +3,7 @@
#include "avs/game.h"
#include "games/iidx/iidx.h"
#include "games/popn/popn.h"
#include "misc/eamuse.h"
#include "util/logging.h"
#include "overlay/imgui/extensions.h"
@@ -42,6 +43,8 @@ namespace overlay::windows {
void Keypad::build_content() {
if (avs::game::is_model("LDJ") && games::iidx::TDJ_MODE) {
build_tdj_keypad();
} else if (games::popn::is_pikapika_model()) {
build_popn_pika_keypad();
} else {
build_keypad();
}
@@ -132,4 +135,26 @@ namespace overlay::windows {
eamuse_set_keypad_overrides_overlay(this->unit, 0);
}
}
void Keypad::build_popn_pika_keypad() {
ImGui::AlignTextToFramePadding();
ImGui::TextDisabled("Keypad disabled in Pop'n Pikapika model!\nUse subscreen overlay.");
ImGui::SameLine();
ImGui::WarnMarker(
nullptr,
"Pop'n Music Pikapika cabinets do not have any keypads; they use the subscreen.\n\n"
"Fullscreen mode: bind a key in Overlay tab, and press it in game to show the subscreen, "
"then use your mouse to click. Page Up button is the default binding.\n\n"
"Windowed mode: look for the second window in the taskbar (or ALT+TAB).\n\n"
"Windowed mode with -popnnosub: bring up the subscreen overlay (default Page Up).\n\n"
);
ImGui::Spacing();
if (ImGui::Button("Insert Card")) {
eamuse_set_keypad_overrides_overlay(this->unit, 1 << EAM_IO_INSERT);
} else {
eamuse_set_keypad_overrides_overlay(this->unit, 0);
}
}
}
+1
View File
@@ -10,6 +10,7 @@ namespace overlay::windows {
size_t unit = 0;
void build_keypad();
void build_tdj_keypad();
void build_popn_pika_keypad();
public:
@@ -74,6 +74,23 @@ namespace overlay::windows {
{"Nostroller (Lights 15-28)", "Nostalgia", 0, 0, "LED_27", "", "", true, "Key 27", ""},
{"Nostroller (Lights 15-28)", "Nostalgia", 0, 0, "LED_28", "", "", true, "Key 28", ""},
// icedragon.io snek board, ddr mode
{"snek lights", "Dance Dance Revolution", 0x2e8a, 0x10a8, "neon", "", "", false, "Neon", ""},
{"snek lights", "Dance Dance Revolution", 0x2e8a, 0x10a8, "mar p1 upper", "", "", false, "P1 Halogen Upper", ""},
{"snek lights", "Dance Dance Revolution", 0x2e8a, 0x10a8, "mar p1 lower", "", "", false, "P1 Halogen Lower", ""},
{"snek lights", "Dance Dance Revolution", 0x2e8a, 0x10a8, "mar p2 upper", "", "", false, "P2 Halogen Upper", ""},
{"snek lights", "Dance Dance Revolution", 0x2e8a, 0x10a8, "mar p2 lower", "", "", false, "P2 Halogen Lower", ""},
{"snek lights", "Dance Dance Revolution", 0x2e8a, 0x10a8, "p1 buttons", "", "", false, "P1 Button", ""},
{"snek lights", "Dance Dance Revolution", 0x2e8a, 0x10a8, "p2 buttons", "", "", false, "P2 Button", ""},
{"snek lights", "Dance Dance Revolution", 0x2e8a, 0x10a8, "p1 up", "", "", false, "P1 Foot Up", ""},
{"snek lights", "Dance Dance Revolution", 0x2e8a, 0x10a8, "p1 down", "", "", false, "P1 Foot Down", ""},
{"snek lights", "Dance Dance Revolution", 0x2e8a, 0x10a8, "p1 left", "", "", false, "P1 Foot Left", ""},
{"snek lights", "Dance Dance Revolution", 0x2e8a, 0x10a8, "p1 right", "", "", false, "P1 Foot Right", ""},
{"snek lights", "Dance Dance Revolution", 0x2e8a, 0x10a8, "p2 up", "", "", false, "P2 Foot Up", ""},
{"snek lights", "Dance Dance Revolution", 0x2e8a, 0x10a8, "p2 down", "", "", false, "P2 Foot Down", ""},
{"snek lights", "Dance Dance Revolution", 0x2e8a, 0x10a8, "p2 left", "", "", false, "P2 Foot Left", ""},
{"snek lights", "Dance Dance Revolution", 0x2e8a, 0x10a8, "p2 right", "", "", false, "P2 Foot Right", ""},
};
static const int LIGHT_MATCH_MAP_COUNT =
+29 -24
View File
@@ -95,6 +95,10 @@ namespace overlay::windows {
}
// utility
std::string displayPath(const std::filesystem::path &path) {
return fmt::format(FMT_STRING("{}"), path);
}
std::string getFromUrl(const std::string& dll_name, const std::string& url) {
log_info("patchmanager", "getting patches from URL: {}, for file: {}", url, dll_name);
std::string result;
@@ -226,7 +230,7 @@ namespace overlay::windows {
if (PATCH_MANAGER_CFG_PATH_OVERRIDE.has_value()) {
this->config_path = PATCH_MANAGER_CFG_PATH_OVERRIDE.value();
log_info("patchmanager", "using custom config file path: {}", this->config_path.string().c_str());
log_info("patchmanager", "using custom config file path: {}", this->config_path);
} else {
this->config_path =
fileutils::get_config_file_path("patchmanager", "spicetools_patch_manager.json");
@@ -330,7 +334,7 @@ namespace overlay::windows {
"Wrong path? Run spicecfg from the correct directory, or fix your modules parameter before launching spicecfg.\n"
"Make sure you're not using a different one when launching the game.");
ImGui::SameLine();
ImGui::Text("Modules Path: %s", MODULE_PATH.string().c_str());
ImGui::Text("Modules Path: %s", displayPath(MODULE_PATH).c_str());
ImGui::AlignTextToFramePadding();
ImGui::DummyMarker();
@@ -878,7 +882,7 @@ namespace overlay::windows {
}
void PatchManager::hard_apply_patches() {
std::vector<std::string> written_list;
std::vector<std::filesystem::path> written_list;
for (auto& patch : patches) {
switch (patch.type) {
case PatchType::Memory:
@@ -1218,7 +1222,7 @@ namespace overlay::windows {
log_info(
"patchmanager",
"file: {}, patch id: {}, build timestamp of dll: {:%Y-%m-%d %H:%M}",
dll_path.has_filename() ? dll_path.filename().string() : dll_path.string(),
dll_path.has_filename() ? dll_path.filename() : dll_path,
identifier,
time);
}
@@ -1623,7 +1627,7 @@ namespace overlay::windows {
// save to file
std::filesystem::path save_path = LOCAL_PATCHES_PATH / (identifier + ".json");
fileutils::text_write(save_path, patches_json);
log_info("patchmanager", "remotely fetched JSON saved to: {}", save_path.string());
log_info("patchmanager", "remotely fetched JSON saved to: {}", save_path);
return true;
} else {
log_warning("patchmanager", "failed to fetch patches JSON for {}", dll_name);
@@ -1675,19 +1679,19 @@ namespace overlay::windows {
const size_t patches_size_previous = patches.size();
for (const std::filesystem::path& patches_json_path: LOCAL_PATCHES_JSON_PATHS) {
if (!fileutils::file_exists(patches_json_path)) {
log_misc("patchmanager", "file does not exist, skipping: {}", patches_json_path.string());
log_misc("patchmanager", "file does not exist, skipping: {}", patches_json_path);
continue;
}
log_misc("patchmanager", "reading from patches.json: {}", patches_json_path.string());
log_misc("patchmanager", "reading from patches.json: {}", patches_json_path);
std::string content = fileutils::text_read(patches_json_path);
append_patches(content, apply_patches, filter);
const auto new_patches = patches.size() - patches_size_previous;
log_info("patchmanager", "loaded {} patches from: {}", new_patches, patches_json_path.string());
log_info("patchmanager", "loaded {} patches from: {}", new_patches, patches_json_path);
if (0 < new_patches) {
ret = true;
ACTIVE_JSON_FILE = patches_json_path.string();
ACTIVE_JSON_FILE = displayPath(patches_json_path);
break;
}
}
@@ -1723,21 +1727,21 @@ namespace overlay::windows {
if (fileutils::file_exists(firstPath) || !extraDlls.empty()) {
if (fileutils::file_exists(firstPath)) {
log_info("patchmanager", "loaded patches for {} from {}", firstDll, firstPath.string());
log_info("patchmanager", "loaded patches for {} from {}", firstDll, firstPath);
std::string content = fileutils::text_read(firstPath);
append_patches(content, apply_patches, nullptr, first_id);
ACTIVE_JSON_FILE = firstPath.string();
ACTIVE_JSON_FILE = displayPath(firstPath);
}
for (const std::string& dll : extraDlls) {
auto extraId = get_game_identifier(MODULE_PATH / dll);
auto extraPath = std::filesystem::path(fmt::format("patches/{}.json", extraId));
log_info("patchmanager", "loaded patches for {} from {}", dll, extraPath.string());
log_info("patchmanager", "loaded patches for {} from {}", dll, extraPath);
std::string content = fileutils::text_read(extraPath);
append_patches(content, apply_patches, nullptr, extraId);
if (ACTIVE_JSON_FILE.empty()) {
ACTIVE_JSON_FILE = extraPath.string();
ACTIVE_JSON_FILE = displayPath(extraPath);
} else {
ACTIVE_JSON_FILE += ", " + extraPath.string();
ACTIVE_JSON_FILE += ", " + displayPath(extraPath);
}
}
} else {
@@ -3024,22 +3028,23 @@ namespace overlay::windows {
}
void create_dll_backup(
std::vector<std::string>& written_list, const std::filesystem::path& dll_path) {
std::vector<std::filesystem::path>& written_list, const std::filesystem::path& dll_path) {
// if dll_path is not in written_list, create a file backup.
if (std::find(written_list.begin(), written_list.end(), dll_path.string()) == written_list.end()) {
written_list.push_back(dll_path.string());
auto dll_bak_path = std::filesystem::path(dll_path.string() + ".bak");
if (std::find(written_list.begin(), written_list.end(), dll_path) == written_list.end()) {
written_list.push_back(dll_path);
auto dll_bak_path = dll_path;
dll_bak_path += ".bak";
try {
if (!fileutils::file_exists(dll_bak_path)) {
std::filesystem::copy(dll_path, dll_bak_path);
}
log_info("patchmanager", "created DLL backup for: {}", dll_path.string());
log_info("patchmanager", "created DLL backup for: {}", dll_path);
} catch (const std::filesystem::filesystem_error& e) {
log_warning(
"patchmanager",
"filesystem error while creating DLL backup for {}, error: {}",
dll_path.string(), e.what());
dll_path, e.what());
}
}
}
@@ -3065,14 +3070,14 @@ namespace overlay::windows {
/// check if file exists
auto dll_path = MODULE_PATH / dll_name;
if (!fileutils::file_exists(dll_path)) {
log_warning("patchmanager", "{} does not exist", dll_path.string());
log_warning("patchmanager", "{} does not exist", dll_path);
return nullptr;
}
// get module
auto module = libutils::try_module(dll_path);
if (!module) {
log_warning("patchmanager", "cannot get module: {}", dll_path.string());
log_warning("patchmanager", "cannot get module: {}", dll_path);
return nullptr;
}
@@ -3081,7 +3086,7 @@ namespace overlay::windows {
if (offset == -1) {
log_warning(
"patchmanager", "cannot convert offset to RVA: {}, {}",
dll_path.string(), data_offset);
dll_path, data_offset);
return nullptr;
}
@@ -3095,7 +3100,7 @@ namespace overlay::windows {
log_warning(
"patchmanager", "GetModuleInformation failed for {}, gle: {}",
dll_path.string(), GetLastError());
dll_path, GetLastError());
return nullptr;
}
+2 -2
View File
@@ -162,11 +162,11 @@ namespace overlay::windows {
uint8_t* destination, const std::string& dll_name, size_t offset, size_t size);
void create_dll_backup(
std::vector<std::string>& written_list, const std::filesystem::path& dll_path);
std::vector<std::filesystem::path>& written_list, const std::filesystem::path& dll_path);
std::string fix_up_dll_name(const std::string& dll_name);
uint8_t* get_dll_offset_for_patch_apply(
const std::string& dll_name, const uint64_t data_offset, const size_t size_in_bytes);
uint64_t parse_json_data_offset(
const std::string &patch_name, const rapidjson::Value &value);
+53
View File
@@ -0,0 +1,53 @@
#undef CINTERFACE
#include "avs/game.h"
#include "popn_sub.h"
#include "games/popn/popn.h"
#include "hooks/graphics/graphics.h"
#include "touch/touch.h"
namespace overlay::windows {
PopnSubScreen::PopnSubScreen(SpiceOverlay *overlay) : GenericSubScreen(overlay) {
this->title = "Pop'n Subscreen";
if (!games::popn::is_pikapika_model()) {
this->disabled_message = "Game did not launch as Pikapika Pop-kun (invalid <spec>)!";
} else if (games::popn::SHOW_PIKA_MONITOR_WARNING) {
this->disabled_message = "Subscreen overlay is not compatible with -dxmainadapter option, use -mainmonitor instead";
} else if (GRAPHICS_WINDOWED && !GRAPHICS_PREVENT_SECONDARY_WINDOW) {
this->disabled_message = "Subscren overlay was not enabled in spicecfg. Use the second window (ALT+TAB).";
}
this->resize_callback = keep_16_by_10;
float size = 0.5f;
this->init_size = ImVec2(
ImGui::GetIO().DisplaySize.x * size,
(ImGui::GetIO().DisplaySize.x * size * 10 / 16) + ImGui::GetFrameHeight());
this->size_max = ImVec2(
ImGui::GetIO().DisplaySize.x - ImGui::GetFrameHeight() * 2,
ImGui::GetIO().DisplaySize.y - ImGui::GetFrameHeight() * 2);
// middle / bottom
this->init_pos = ImVec2(
ImGui::GetIO().DisplaySize.x / 2 - this->init_size.x / 2,
ImGui::GetIO().DisplaySize.y - this->init_size.y - (ImGui::GetFrameHeight() / 2));
}
void PopnSubScreen::touch_transform(const ImVec2 xy_in, LONG *x_out, LONG *y_out) {
if (!this->get_active()) {
return;
}
if (GRAPHICS_WINDOWED) {
// Touch needs to be registered on global coords
*x_out = SPICETOUCH_TOUCH_X + xy_in.x * SPICETOUCH_TOUCH_WIDTH;
*y_out = SPICETOUCH_TOUCH_Y + xy_in.y * SPICETOUCH_TOUCH_HEIGHT;
} else {
// Fullscreen mode, scale to game coords
*x_out = xy_in.x * ImGui::GetIO().DisplaySize.x;
*y_out = xy_in.y * ImGui::GetIO().DisplaySize.y;
}
}
}
+22
View File
@@ -0,0 +1,22 @@
#pragma once
#include <windows.h>
#include "overlay/window.h"
#include "overlay/windows/generic_sub.h"
namespace overlay::windows {
class PopnSubScreen : public GenericSubScreen {
public:
PopnSubScreen(SpiceOverlay *overlay);
protected:
void touch_transform(const ImVec2 xy_in, LONG *x_out, LONG *y_out) override;
private:
static void keep_16_by_10(ImGuiSizeCallbackData* data) {
data->DesiredSize.y = (data->DesiredSize.x * 10.f / 16.f) + ImGui::GetFrameHeight();
}
};
}
@@ -213,7 +213,7 @@ namespace overlay::windows {
ImGui::SameLine();
ImGui::HelpMarker(
"Change window decoration. Resizable Window may not cause your mouse cursor to change, "
"but you can still drag to resize. Disabled for some games due to incompatibility.");
"but you can still drag to resize. Disabled for some games due to incompatibility; change in spicecfg instead.");
if (ImGui::Checkbox("Always On Top", &cfg::SCREENRESIZE->window_always_on_top) ) {
graphics_update_z_order(window, cfg::SCREENRESIZE->window_always_on_top);
+1 -1
View File
@@ -13,7 +13,7 @@ namespace overlay::windows {
if (!games::sdvx::is_valkyrie_model()) {
this->disabled_message = "Valkyrie Model mode is not enabled!";
} else if (games::sdvx::SHOW_VM_MONITOR_WARNING) {
this->disabled_message = "VM mode subscreen overlay is not compatible with -monitor option";
this->disabled_message = "VM mode subscreen overlay is not compatible with -dxmainadapter option, use -mainmonitor instead";
} else if (GRAPHICS_WINDOWED) {
if (GRAPHICS_PREVENT_SECONDARY_WINDOW) {
this->disabled_message = "Subscreen has been disabled by the user (-sdvxnosub).";
+2 -1
View File
@@ -31,7 +31,8 @@ namespace rawinput {
SEXTET_OUTPUT,
PIUIO_DEVICE,
SMX_STAGE,
SMX_DEDICAB
SMX_DEDICAB,
XINPUT_GAMEPAD,
};
enum MouseKeys {
+3 -1
View File
@@ -119,8 +119,10 @@ namespace rawinput {
// success
return TRUE;
}
case 7: { // windows 10 reports this for MIDI?
case DBT_DEVNODES_CHANGED: {
// TODO: this can be a little noisy as it gets called on every device
this->ri_mgr->devices_scan_midi();
this->ri_mgr->devices_scan_xinput();
break;
}
}
+114 -17
View File
@@ -8,6 +8,7 @@
#include <setupapi.h>
#include "util/logging.h"
#include "external/robin_hood.h"
#include "util/time.h"
#include "util/utils.h"
@@ -70,6 +71,8 @@ void rawinput::set_midi_algorithm(rawinput::MidiNoteAlgorithm new_algo) {
rawinput::RawInputManager::RawInputManager() {
XINPUT_MGR = std::make_unique<xinput::XInputManager>();
// create input window and load in devices
this->input_hwnd_create();
this->devices_reload();
@@ -106,6 +109,8 @@ void rawinput::RawInputManager::stop() {
// destruct all devices and input window
this->devices_destruct();
this->input_hwnd_destroy();
XINPUT_MGR.reset();
}
void rawinput::RawInputManager::input_hwnd_create() {
@@ -191,6 +196,8 @@ void rawinput::RawInputManager::devices_reload() {
this->devices_scan_smxdedicab();
}
this->devices_scan_xinput();
// check for LIT Board
sextet_register("COM54", "LIT Board", false);
@@ -598,14 +605,22 @@ void rawinput::RawInputManager::devices_scan_rawinput(RAWINPUTDEVICELIST *device
value_caps.LogicalMax = 255;
}
// fix min and max values
if (value_caps.BitSize > 0 && value_caps.BitSize <= sizeof(value_caps.LogicalMin) * 8) {
auto shift_size = sizeof(value_caps.LogicalMin) * 8 - value_caps.BitSize + 1;
auto mask = ((uint64_t) 1 << value_caps.BitSize) - 1;
value_caps.LogicalMin &= mask;
value_caps.LogicalMin <<= shift_size;
value_caps.LogicalMin >>= shift_size;
value_caps.LogicalMax &= mask;
// fix up invalid max values (seen on xbox controllers where max is 0xffffffff despite being 16-bit)
if (value_caps.LogicalMin == 0 && value_caps.BitSize > 0 && value_caps.BitSize < 32) {
const uint32_t field_max = (1u << value_caps.BitSize) - 1u;
const uint32_t logical_max = static_cast<uint32_t>(value_caps.LogicalMax);
if (logical_max > field_max) {
log_info(
"rawinput",
"value cap {} LogicalMax exceeds bit width, fixing it up: {} -> {}",
value_cap_num,
value_caps.LogicalMax,
field_max
);
value_caps.LogicalMax = static_cast<LONG>(field_max);
}
}
// fix up hat switch to initially report as neutral position
@@ -931,6 +946,7 @@ void rawinput::RawInputManager::devices_scan_piuio() {
// add device to vector first so pointer is valid
auto *new_piuio_device = new Device();
new_piuio_device->id = this->devices.size() + 1;
new_piuio_device->type = PIUIO_DEVICE;
new_piuio_device->name = "piuio";
new_piuio_device->desc = "PIUIO";
@@ -961,6 +977,7 @@ void rawinput::RawInputManager::devices_scan_smxstage() {
log_misc("rawinput", "scan SMX Stage devices...");
auto *new_smxstage_device = new Device();
new_smxstage_device->id = this->devices.size() + 1;
new_smxstage_device->type = SMX_STAGE;
new_smxstage_device->name = "smxstage";
new_smxstage_device->desc = "SMX Stage";
@@ -987,6 +1004,7 @@ void rawinput::RawInputManager::devices_scan_smxdedicab() {
log_misc("rawinput", "scan SMX Dedicated Cabinet devices...");
auto *new_smxdedicab_device = new Device();
new_smxdedicab_device->id = this->devices.size() + 1;
new_smxdedicab_device->type = SMX_DEDICAB;
new_smxdedicab_device->name = "smxdedicab";
new_smxdedicab_device->desc = "SMX Dedicated Cabinet";
@@ -1009,6 +1027,76 @@ void rawinput::RawInputManager::devices_scan_smxdedicab() {
}
}
void rawinput::RawInputManager::devices_scan_xinput() {
log_misc("rawinput", "scan XInput devices...");
const auto connected_players = XINPUT_MGR->get_available_players();
// first, destroy missing devices
std::vector<std::string> devices_to_remove;
for (auto &device : this->devices) {
if (device.type != XINPUT_GAMEPAD) {
continue;
}
const uint8_t player = static_cast<uint8_t>(reinterpret_cast<uintptr_t>(device.handle));
if (std::find(connected_players.begin(), connected_players.end(), player) == connected_players.end()) {
devices_to_remove.push_back(device.name);
}
}
for (const auto &name : devices_to_remove) {
this->devices_remove(name);
}
auto create_device = [](const uint8_t player) -> Device {
Device device = {};
device.type = XINPUT_GAMEPAD;
device.name = xinput::get_device_desc(player);
device.desc = fmt::format("XInput Gamepad P{}", player + 1);
device.handle = reinterpret_cast<HANDLE>(player);
device.mutex = new std::mutex();
device.mutex_out = new std::mutex();
return device;
};
// add new devices
for (const auto player : connected_players) {
bool duplicate_found = false;
// check for duplicates first
for (auto &prev_device : this->devices) {
if (prev_device.name != xinput::get_device_desc(player)) {
continue;
}
if (prev_device.type == DESTROYED) {
log_info("rawinput", "overwriting previously destroyed XInput device: {}", prev_device.name);
const auto old_id = prev_device.id;
prev_device = create_device(player);
prev_device.id = old_id;
// notify change
for (auto &cb : this->callback_change) {
cb.f(cb.data, &prev_device);
}
}
duplicate_found = true;
break;
}
if (!duplicate_found) {
// add new device
log_info("rawinput", "adding new XInput device: player {}", player + 1);
auto new_xinput_device = create_device(player);
new_xinput_device.id = this->devices.size() + 1;
auto &device = this->devices.emplace_back(new_xinput_device);
// notify add
for (auto &cb : this->callback_add) {
cb.f(cb.data, &device);
}
}
}
}
void rawinput::RawInputManager::flush_start() {
// start flush thread
@@ -1834,15 +1922,6 @@ LRESULT CALLBACK rawinput::RawInputManager::input_wnd_proc(
LONG value_min = value_caps.LogicalMin;
LONG value_max = value_caps.LogicalMax;
// fix sign bits for signed values
if (value_caps.LogicalMin < 0 &&
value_caps.BitSize > 0 &&
value_caps.BitSize <= sizeof(value_caps.LogicalMin) * 8) {
auto shift_size = sizeof(value_caps.LogicalMin) * 8 - value_caps.BitSize + 1;
value_raw <<= shift_size;
value_raw >>= shift_size;
}
float value;
// 0x1 == generic desktop, 0x39 == hat switch
if (value_caps.UsagePage == 0x1 && value_caps.Range.UsageMin == 0x39) {
@@ -1855,6 +1934,16 @@ LRESULT CALLBACK rawinput::RawInputManager::input_wnd_proc(
value = -1.f;
}
} else {
// fix sign bits for signed values
if (value_caps.LogicalMin < 0 &&
0 < value_caps.BitSize && value_caps.BitSize < 32) {
ULONG raw = static_cast<ULONG>(value_raw) & ((1u << value_caps.BitSize) - 1u);
const ULONG sign_bit = 1u << (value_caps.BitSize - 1);
value_raw = static_cast<LONG>((raw ^ sign_bit) - sign_bit);
}
// automatic calibration
if (value_raw < value_min) {
value_caps.LogicalMin = value_raw;
@@ -2567,6 +2656,10 @@ void rawinput::RawInputManager::device_write_output(Device *device, bool only_up
device->smxdedicabInfo->Update();
break;
}
case XINPUT_GAMEPAD: {
// nothing - updates to these are instant
break;
}
default:
break;
}
@@ -2734,6 +2827,10 @@ void rawinput::RawInputManager::devices_print() {
log_misc("rawinput", "device type: SMX_DEDICAB");
break;
}
case XINPUT_GAMEPAD: {
log_misc("rawinput", "device type: XINPUT");
break;
}
case UNKNOWN:
default:
log_warning("rawinput", "device type: UNKNOWN");
+3
View File
@@ -10,6 +10,7 @@
#include "device.h"
#include "hotplug.h"
#include "rawinput/xinput.h"
#include "util/scope_guard.h"
namespace rawinput {
@@ -101,6 +102,7 @@ namespace rawinput {
public:
HWND input_hwnd = nullptr;
std::unique_ptr<xinput::XInputManager> XINPUT_MGR = nullptr;
RawInputManager();
~RawInputManager();
@@ -114,6 +116,7 @@ namespace rawinput {
void devices_scan_rawinput(const std::string &device_name = "");
void devices_scan_midi();
void devices_scan_xinput();
void devices_remove(const std::string &name);
void devices_register();
+9 -12
View File
@@ -99,7 +99,7 @@ namespace rawinput::touch {
// check type
if (device->type != HID) {
log_fatal("rawinput", "touch update called on non HID device");
log_warning("rawinput", "touch update called on non HID device");
return;
}
@@ -192,8 +192,10 @@ namespace rawinput::touch {
contact_count = std::max(contact_count, (size_t) hid->value_states_raw[index]);
}
// https://learn.microsoft.com/en-us/windows-hardware/design/component-guidelines/touchscreen-packet-reporting-modes
// hybrid mode devices will report a contact count of 0 for subsequent reports that are
// part of the same initial frame
// most laptops and touchscreens are like this - they have the contact count set to 5 but can actually report up to 10 fingers
if (contact_count > 0) {
if (contact_count > touch_report_count) {
touch.remaining_contact_count = contact_count - touch_report_count;
@@ -216,6 +218,12 @@ namespace rawinput::touch {
touch_points.reserve(touch.elements_x.size());
for (size_t i = 0; i < touch.elements_x.size(); i++) {
// if there are no more touch events to handle, exit out early
if (touch_report_count == 0) {
break;
}
touch_report_count--;
// build touch point
HIDTouchPoint hid_tp{};
auto pos_x = hid->value_states[touch.elements_x[i]];
@@ -247,17 +255,6 @@ namespace rawinput::touch {
hid_tp.y = 1.f - hid_tp.y;
}
// check if this touch point should be considered valid
//
// If "Contact count" reports there are no touch reports remaining and the X and Y
// coordinates of this touch point are zero, then this report element should be
// skipped.
if (touch_report_count == 0 && hid_tp.x == 0.f && hid_tp.y == 0.f) {
continue;
} else if (touch_report_count > 0) {
touch_report_count--;
}
// generate ID (hopefully unique)
hid_tp.id = (DWORD) hid->value_states_raw[touch.elements_contact_identifier[i]];
hid_tp.id += (DWORD) (0xFFFFFF + device->id * 512);
+465
View File
@@ -0,0 +1,465 @@
#include "rawinput/xinput.h"
#include "util/logging.h"
// std::min
#ifdef min
#undef min
#endif
namespace xinput {
// this is all we need to emulate xinput.h which we avoid including here...
#define XINPUT_GAMEPAD_TRIGGER_THRESHOLD (30 / 255.0f)
#define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849
#define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689
#define XINPUT_GAMEPAD_DPAD_UP 0x0001
#define XINPUT_GAMEPAD_DPAD_DOWN 0x0002
#define XINPUT_GAMEPAD_DPAD_LEFT 0x0004
#define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008
#define XINPUT_GAMEPAD_START 0x0010
#define XINPUT_GAMEPAD_BACK 0x0020
#define XINPUT_GAMEPAD_LEFT_THUMB 0x0040
#define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080
#define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100
#define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
#define XINPUT_GAMEPAD_A 0x1000
#define XINPUT_GAMEPAD_B 0x2000
#define XINPUT_GAMEPAD_X 0x4000
#define XINPUT_GAMEPAD_Y 0x8000
// custom
static constexpr float GAMEPAD_THUMB_DIGITAL_THRESHOLD = 0.2f;
typedef struct {
uint32_t dwPacketNumber;
XINPUT_GAMEPAD_STATE Gamepad;
} XINPUT_STATE;
DWORD
WINAPI
XInputGetState(
DWORD dwUserIndex,
XINPUT_STATE *pState
);
typedef struct {
uint16_t wLeftMotorSpeed;
uint16_t wRightMotorSpeed;
} XINPUT_VIBRATION;
DWORD
WINAPI
XInputSetState(
DWORD dwUserIndex,
XINPUT_VIBRATION* pVibration
);
// end xinput definitions
std::string get_button_string(XInputButtonEnum button) {
switch (button) {
case XInputButtonEnum::DPAD_UP:
return "Dpad Up";
case XInputButtonEnum::DPAD_DOWN:
return "Dpad Down";
case XInputButtonEnum::DPAD_LEFT:
return "Dpad Left";
case XInputButtonEnum::DPAD_RIGHT:
return "Dpad Right";
case XInputButtonEnum::START:
return "Start";
case XInputButtonEnum::BACK:
return "Back";
case XInputButtonEnum::LEFT_STICK:
return "Left Stick Click";
case XInputButtonEnum::RIGHT_STICK:
return "Right Stick Click";
case XInputButtonEnum::LEFT_SHOULDER:
return "Left Bumper";
case XInputButtonEnum::RIGHT_SHOULDER:
return "Right Bumper";
case XInputButtonEnum::BUTTON_A:
return "Button A";
case XInputButtonEnum::BUTTON_B:
return "Button B";
case XInputButtonEnum::BUTTON_X:
return "Button X";
case XInputButtonEnum::BUTTON_Y:
return "Button Y";
case XInputButtonEnum::LEFT_TRIGGER:
return "Left Trigger";
case XInputButtonEnum::RIGHT_TRIGGER:
return "Right Trigger";
case XInputButtonEnum::LEFT_STICK_UP:
return "Left Stick, Up";
case XInputButtonEnum::LEFT_STICK_DOWN:
return "Left Stick, Down";
case XInputButtonEnum::LEFT_STICK_LEFT:
return "Left Stick, Left";
case XInputButtonEnum::LEFT_STICK_RIGHT:
return "Left Stick, Right";
case XInputButtonEnum::RIGHT_STICK_UP:
return "Right Stick, Up";
case XInputButtonEnum::RIGHT_STICK_DOWN:
return "Right Stick, Down";
case XInputButtonEnum::RIGHT_STICK_LEFT:
return "Right Stick, Left";
case XInputButtonEnum::RIGHT_STICK_RIGHT:
return "Right Stick, Right";
default:
break;
}
return fmt::format("Unknown Button ({})", static_cast<int>(button));
}
std::string get_analog_string(XInputAnalogEnum analog) {
switch (analog) {
case XInputAnalogEnum::LEFT_TRIGGER:
return "Left Trigger";
case XInputAnalogEnum::RIGHT_TRIGGER:
return "Right Trigger";
case XInputAnalogEnum::LEFT_STICK_X:
return "Left Stick X";
case XInputAnalogEnum::LEFT_STICK_Y:
return "Left Stick Y";
case XInputAnalogEnum::RIGHT_STICK_X:
return "Right Stick X";
case XInputAnalogEnum::RIGHT_STICK_Y:
return "Right Stick Y";
default:
break;
}
return fmt::format("Unknown Analog ({})", static_cast<int>(analog));
}
std::string get_output_string(XInputOutputEnum output) {
switch (output) {
case XInputOutputEnum::LEFT_RUMBLE:
return "Left Rumble";
case XInputOutputEnum::RIGHT_RUMBLE:
return "Right Rumble";
default:
break;
}
return fmt::format("Unknown Output ({})", static_cast<int>(output));
}
std::string get_device_desc(uint8_t player) {
return fmt::format(";XINPUT;{}", player);
}
#if defined(SPICE_XP)
XInputManager::XInputManager() {}
XInputManager::~XInputManager() {}
void XInputManager::stop() {}
std::vector<uint8_t> XInputManager::get_available_players() {
return {};
}
float XInputManager::get_analog_state(uint8_t player, XInputAnalogEnum analog) {
return 0.5f;
}
bool XInputManager::is_button_pressed(uint8_t player, XInputButtonEnum button, XINPUT_GAMEPAD_STATE_NORMALIZED *state_in) {
return false;
}
bool XInputManager::get_any_button_pressed(XINPUT_NEW_BUTTON &button) {
return false;
}
void XInputManager::set_output_state(uint8_t player, XInputOutputEnum output, float value) {
return;
}
#else
static decltype(XInputGetState) *XInputGetState_addr = nullptr;
static decltype(XInputSetState) *XInputSetState_addr = nullptr;
XInputManager::XInputManager() {
log_info("xinput", "initialize...");
this->xinput_lib = LoadLibraryA("xinput1_3.dll");
if (!this->xinput_lib) {
log_warning("xinput", "failed to load xinput1_3.dll");
return;
}
XInputGetState_addr = reinterpret_cast<decltype(XInputGetState) *>(
GetProcAddress(this->xinput_lib, "XInputGetState"));
if (!XInputGetState_addr) {
log_warning("xinput", "failed to get XInputGetState address");
this->stop();
return;
}
XInputSetState_addr = reinterpret_cast<decltype(XInputSetState) *>(
GetProcAddress(this->xinput_lib, "XInputSetState"));
if (!XInputSetState_addr) {
log_warning("xinput", "failed to get XInputSetState address");
this->stop();
return;
}
initialized = true;
log_info("xinput", "initialized");
}
XInputManager::~XInputManager() {
this->stop();
}
void XInputManager::stop() {
this->initialized = false;
if (this->xinput_lib) {
FreeLibrary(this->xinput_lib);
this->xinput_lib = nullptr;
}
XInputGetState_addr = nullptr;
XInputSetState_addr = nullptr;
log_info("xinput", "destroyed");
}
std::vector<uint8_t> XInputManager::get_available_players() {
std::vector<uint8_t> players;
if (!this->initialized) {
return players;
}
for (uint8_t i = 0; i < XUSER_MAX_COUNT; i++) {
XINPUT_STATE x;
if (XInputGetState_addr(i, &x) == ERROR_SUCCESS) {
players.push_back(i);
}
}
return players;
}
static void normalize_stick(
SHORT raw_x,
SHORT raw_y,
float deadzone,
float &out_x,
float &out_y) {
const int x_i = static_cast<int>(raw_x);
const int y_i = -static_cast<int>(raw_y);
const float x_f = static_cast<float>(x_i);
const float y_f = static_cast<float>(y_i);
const float magnitude = std::sqrt(x_f * x_f + y_f * y_f);
// within deadzone; ignore
if (magnitude <= deadzone) {
out_x = 0.5f;
out_y = 0.5f;
return;
}
// scale value starting with 0 from deadzone border
const float magnitude_clamped = std::min(magnitude, 32767.0f);
const float scaled = (magnitude_clamped - deadzone) / (32767.0f - deadzone);
// normalize
const float normalized_x = (x_f / magnitude) * scaled;
const float normalized_y = (y_f / magnitude) * scaled;
// convert range to [0, 1] with 0.5 as center
out_x = std::clamp((normalized_x + 1.f) / 2.f, 0.f, 1.f);
out_y = std::clamp((normalized_y + 1.f) / 2.f, 0.f, 1.f);
}
void XInputManager::get_state(uint8_t player, XINPUT_GAMEPAD_STATE_NORMALIZED &state) {
state = {};
state.sThumbLX = 0.5f;
state.sThumbLY = 0.5f;
state.sThumbRX = 0.5f;
state.sThumbRY = 0.5f;
if (!this->initialized) {
return;
}
XINPUT_STATE x = {};
if (XInputGetState_addr(player, &x) != ERROR_SUCCESS) {
return;
}
state.wButtons = x.Gamepad.wButtons;
state.bLeftTrigger = x.Gamepad.bLeftTrigger / 255.0f;
state.bRightTrigger = x.Gamepad.bRightTrigger / 255.0f;
// apply circular deadzone logic to left stick
normalize_stick(
x.Gamepad.sThumbLX,
x.Gamepad.sThumbLY,
static_cast<float>(XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE),
state.sThumbLX,
state.sThumbLY);
// apply circular deadzone logic to right stick
normalize_stick(
x.Gamepad.sThumbRX,
x.Gamepad.sThumbRY,
static_cast<float>(XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE),
state.sThumbRX,
state.sThumbRY);
}
bool XInputManager::is_button_pressed(uint8_t player, XInputButtonEnum button, XINPUT_GAMEPAD_STATE_NORMALIZED *state_in) {
XINPUT_GAMEPAD_STATE_NORMALIZED state_on_stack;
XINPUT_GAMEPAD_STATE_NORMALIZED *state;
if (state_in) {
state = state_in;
} else {
state = &state_on_stack;
get_state(player, *state);
}
switch (button) {
case XInputButtonEnum::DPAD_UP:
return (state->wButtons & XINPUT_GAMEPAD_DPAD_UP) != 0;
case XInputButtonEnum::DPAD_DOWN:
return (state->wButtons & XINPUT_GAMEPAD_DPAD_DOWN) != 0;
case XInputButtonEnum::DPAD_LEFT:
return (state->wButtons & XINPUT_GAMEPAD_DPAD_LEFT) != 0;
case XInputButtonEnum::DPAD_RIGHT:
return (state->wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) != 0;
case XInputButtonEnum::START:
return (state->wButtons & XINPUT_GAMEPAD_START) != 0;
case XInputButtonEnum::BACK:
return (state->wButtons & XINPUT_GAMEPAD_BACK) != 0;
case XInputButtonEnum::LEFT_STICK:
return (state->wButtons & XINPUT_GAMEPAD_LEFT_THUMB) != 0;
case XInputButtonEnum::RIGHT_STICK:
return (state->wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) != 0;
case XInputButtonEnum::LEFT_SHOULDER:
return (state->wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) != 0;
case XInputButtonEnum::RIGHT_SHOULDER:
return (state->wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) != 0;
case XInputButtonEnum::BUTTON_A:
return (state->wButtons & XINPUT_GAMEPAD_A) != 0;
case XInputButtonEnum::BUTTON_B:
return (state->wButtons & XINPUT_GAMEPAD_B) != 0;
case XInputButtonEnum::BUTTON_X:
return (state->wButtons & XINPUT_GAMEPAD_X) != 0;
case XInputButtonEnum::BUTTON_Y:
return (state->wButtons & XINPUT_GAMEPAD_Y) != 0;
case XInputButtonEnum::LEFT_TRIGGER:
return state->bLeftTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
case XInputButtonEnum::RIGHT_TRIGGER:
return state->bRightTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
case XInputButtonEnum::LEFT_STICK_UP:
return state->sThumbLY < (0.5f - GAMEPAD_THUMB_DIGITAL_THRESHOLD);
case XInputButtonEnum::LEFT_STICK_DOWN:
return state->sThumbLY > (0.5f + GAMEPAD_THUMB_DIGITAL_THRESHOLD);
case XInputButtonEnum::LEFT_STICK_LEFT:
return state->sThumbLX < (0.5f - GAMEPAD_THUMB_DIGITAL_THRESHOLD);
case XInputButtonEnum::LEFT_STICK_RIGHT:
return state->sThumbLX > (0.5f + GAMEPAD_THUMB_DIGITAL_THRESHOLD);
case XInputButtonEnum::RIGHT_STICK_UP:
return state->sThumbRY < (0.5f - GAMEPAD_THUMB_DIGITAL_THRESHOLD);
case XInputButtonEnum::RIGHT_STICK_DOWN:
return state->sThumbRY > (0.5f + GAMEPAD_THUMB_DIGITAL_THRESHOLD);
case XInputButtonEnum::RIGHT_STICK_LEFT:
return state->sThumbRX < (0.5f - GAMEPAD_THUMB_DIGITAL_THRESHOLD);
case XInputButtonEnum::RIGHT_STICK_RIGHT:
return state->sThumbRX > (0.5f + GAMEPAD_THUMB_DIGITAL_THRESHOLD);
default:
break;
}
return false;
}
float XInputManager::get_analog_state(uint8_t player, XInputAnalogEnum analog) {
XINPUT_GAMEPAD_STATE_NORMALIZED state;
get_state(player, state);
switch (analog) {
case XInputAnalogEnum::LEFT_TRIGGER:
return state.bLeftTrigger;
case XInputAnalogEnum::RIGHT_TRIGGER:
return state.bRightTrigger;
case XInputAnalogEnum::LEFT_STICK_X:
return state.sThumbLX;
case XInputAnalogEnum::LEFT_STICK_Y:
return state.sThumbLY;
case XInputAnalogEnum::RIGHT_STICK_X:
return state.sThumbRX;
case XInputAnalogEnum::RIGHT_STICK_Y:
return state.sThumbRY;
default:
break;
}
return 0.5f;
}
bool XInputManager::get_any_button_pressed(XINPUT_NEW_BUTTON &button) {
constexpr std::array<XInputButtonEnum, static_cast<size_t>(XInputButtonEnum::COUNT)> button_priority = {
// the ordering here is important; we want to check buttons first, then dpad, then analog
// this is to help with cases like DDR pads that output multiple at the same time for arrows
// actual buttons
XInputButtonEnum::BUTTON_A,
XInputButtonEnum::BUTTON_B,
XInputButtonEnum::BUTTON_X,
XInputButtonEnum::BUTTON_Y,
XInputButtonEnum::START,
XInputButtonEnum::BACK,
XInputButtonEnum::LEFT_STICK,
XInputButtonEnum::RIGHT_STICK,
XInputButtonEnum::LEFT_SHOULDER,
XInputButtonEnum::RIGHT_SHOULDER,
// dpad
XInputButtonEnum::DPAD_UP,
XInputButtonEnum::DPAD_DOWN,
XInputButtonEnum::DPAD_LEFT,
XInputButtonEnum::DPAD_RIGHT,
// analog values that can be used as buttons
XInputButtonEnum::LEFT_TRIGGER,
XInputButtonEnum::RIGHT_TRIGGER,
XInputButtonEnum::LEFT_STICK_UP,
XInputButtonEnum::LEFT_STICK_DOWN,
XInputButtonEnum::LEFT_STICK_LEFT,
XInputButtonEnum::LEFT_STICK_RIGHT,
XInputButtonEnum::RIGHT_STICK_UP,
XInputButtonEnum::RIGHT_STICK_DOWN,
XInputButtonEnum::RIGHT_STICK_LEFT,
XInputButtonEnum::RIGHT_STICK_RIGHT,
};
for (uint8_t player = 0; player < XUSER_MAX_COUNT; player++) {
XINPUT_GAMEPAD_STATE_NORMALIZED state;
get_state(player, state);
for (uint16_t b = 0; b < static_cast<uint16_t>(XInputButtonEnum::COUNT); b++) {
if (is_button_pressed(player, button_priority[b], &state)) {
button.player = player;
button.button = button_priority[b];
return true;
}
}
}
return false;
}
void XInputManager::set_output_state(uint8_t player, XInputOutputEnum output, float value) {
if (!this->initialized) {
return;
}
if (player >= XUSER_MAX_COUNT) {
return;
}
XINPUT_VIBRATION vibration = {};
if (output == XInputOutputEnum::LEFT_RUMBLE) {
vibration.wLeftMotorSpeed = static_cast<uint16_t>(value * 65535);
} else if (output == XInputOutputEnum::RIGHT_RUMBLE) {
vibration.wRightMotorSpeed = static_cast<uint16_t>(value * 65535);
}
XInputSetState_addr(player, &vibration);
}
#endif
}
+112
View File
@@ -0,0 +1,112 @@
#pragma once
#include <cstdint>
#include <array>
#include <vector>
#include <string>
#include <windows.h>
namespace xinput {
#define XUSER_MAX_COUNT 4
struct XINPUT_GAMEPAD_STATE {
uint16_t wButtons;
uint8_t bLeftTrigger;
uint8_t bRightTrigger;
int16_t sThumbLX;
int16_t sThumbLY;
int16_t sThumbRX;
int16_t sThumbRY;
};
struct XINPUT_GAMEPAD_STATE_NORMALIZED {
uint16_t wButtons;
float bLeftTrigger;
float bRightTrigger;
float sThumbLX;
float sThumbLY;
float sThumbRX;
float sThumbRY;
};
// the order of this enum is used for vkey mapping (saved in config file)
// therefore it can never be changed
enum class XInputButtonEnum : uint16_t {
// actual buttons
DPAD_UP,
DPAD_DOWN,
DPAD_LEFT,
DPAD_RIGHT,
START,
BACK,
LEFT_STICK,
RIGHT_STICK,
LEFT_SHOULDER,
RIGHT_SHOULDER,
BUTTON_A,
BUTTON_B,
BUTTON_X,
BUTTON_Y,
// analog values that can be used as buttons
LEFT_TRIGGER,
RIGHT_TRIGGER,
LEFT_STICK_UP,
LEFT_STICK_DOWN,
LEFT_STICK_LEFT,
LEFT_STICK_RIGHT,
RIGHT_STICK_UP,
RIGHT_STICK_DOWN,
RIGHT_STICK_LEFT,
RIGHT_STICK_RIGHT,
COUNT
};
enum class XInputAnalogEnum {
// analog values
LEFT_TRIGGER,
RIGHT_TRIGGER,
LEFT_STICK_X,
LEFT_STICK_Y,
RIGHT_STICK_X,
RIGHT_STICK_Y,
COUNT
};
enum class XInputOutputEnum : uint16_t {
LEFT_RUMBLE,
RIGHT_RUMBLE,
COUNT
};
struct XINPUT_NEW_BUTTON {
uint8_t player;
XInputButtonEnum button;
};
std::string get_button_string(XInputButtonEnum button);
std::string get_analog_string(XInputAnalogEnum analog);
std::string get_output_string(XInputOutputEnum output);
std::string get_device_desc(uint8_t player);
class XInputManager {
private:
bool initialized = false;
HMODULE xinput_lib = nullptr;
void get_state(uint8_t player, XINPUT_GAMEPAD_STATE_NORMALIZED &state);
public:
XInputManager();
~XInputManager();
void stop();
std::vector<uint8_t> get_available_players();
bool is_button_pressed(uint8_t player, XInputButtonEnum button, XINPUT_GAMEPAD_STATE_NORMALIZED *state_in=nullptr);
float get_analog_state(uint8_t player, XInputAnalogEnum analog);
bool get_any_button_pressed(XINPUT_NEW_BUTTON &button);
void set_output_state(uint8_t player, XInputOutputEnum output, float value);
};
}
+1
View File
@@ -243,6 +243,7 @@ static LRESULT CALLBACK SpiceTouchWndProc(HWND hWnd, UINT msg, WPARAM wParam, LP
const auto is_windowed_sub =
(GRAPHICS_IIDX_WSUB && hWnd == TDJ_SUBSCREEN_WINDOW) ||
(hWnd == SDVX_SUBSCREEN_WINDOW) ||
(hWnd == POPN_SUBSCREEN_WINDOW) ||
(hWnd == GFDM_SUBSCREEN_WINDOW);
if (msg == WM_CLOSE) {
+14 -37
View File
@@ -82,14 +82,14 @@ bool fileutils::verify_header_pe(const std::filesystem::path &file_path) {
if (!valid) {
log_fatal("fileutils",
"{} (32 bit) can't be loaded using spice64.exe - please use spice.exe for this game.",
file_path.string());
file_path);
}
#else
valid = dll_file_header->Machine == IMAGE_FILE_MACHINE_I386;
if (!valid) {
log_fatal("fileutils",
"{} (64 bit) can't be loaded using spice.exe - please use spice64.exe for this game.",
file_path.string());
file_path);
}
#endif
}
@@ -156,9 +156,9 @@ bool fileutils::dir_create_log(const std::string_view &module, const std::filesy
auto ret = std::filesystem::create_directory(dir_path, err);
if (err) {
log_warning(module, "failed to create directory '{}': {}", dir_path.string(), err.message());
log_warning(module, "failed to create directory '{}': {}", dir_path, err.message());
} else if (ret) {
log_misc(module, "created directory '{}'", dir_path.string());
log_misc(module, "created directory '{}'", dir_path);
}
return ret && !err;
@@ -178,39 +178,14 @@ bool fileutils::dir_create_recursive_log(const std::string_view &module, const s
auto ret = std::filesystem::create_directories(dir_path, err);
if (err) {
log_warning(module, "failed to create directory (recursive) '{}': {}", dir_path.string(), err.message());
log_warning(module, "failed to create directory (recursive) '{}': {}", dir_path, err.message());
} else if (ret) {
log_misc(module, "created directory (recursive) '{}'", dir_path.string());
log_misc(module, "created directory (recursive) '{}'", dir_path);
}
return ret && !err;
}
void fileutils::dir_scan(const std::string &path, std::vector<std::string> &vec, bool recursive) {
// check directory
if (std::filesystem::exists(path) && std::filesystem::is_directory(path)) {
if (recursive) {
for (const auto &entry : std::filesystem::recursive_directory_iterator(path)) {
if (!std::filesystem::is_directory(entry)) {
auto path = entry.path().string();
vec.emplace_back(std::move(path));
}
}
} else {
for (const auto &entry : std::filesystem::directory_iterator(path)) {
if (!std::filesystem::is_directory(entry)) {
auto path = entry.path().string();
vec.emplace_back(std::move(path));
}
}
}
}
// determinism
std::sort(vec.begin(), vec.end());
}
bool fileutils::text_write(const std::filesystem::path &file_path, std::string text) {
std::ofstream out(file_path, std::ios::out | std::ios::binary);
if (out) {
@@ -296,22 +271,24 @@ std::filesystem::path fileutils::get_config_file_path(const std::string module,
bool fileutils::write_config_file(const std::string_view &module, const std::filesystem::path path, std::string text) {
// attempt to undo %appdata% expansion to hide user name
const auto appdata = std::filesystem::path(_wgetenv(L"APPDATA")).string();
auto censored = path.string();
const auto appdata = std::filesystem::path(_wgetenv(L"APPDATA")).wstring();
auto censored = path.wstring();
const auto substr_offset = censored.find(appdata);
if (substr_offset != std::string::npos) {
censored.replace(substr_offset, appdata.length(), "%appdata%");
censored.replace(substr_offset, appdata.length(), L"%appdata%");
}
auto censored_display = fmt::detail::to_utf8<wchar_t>(censored, fmt::detail::to_utf8_error_policy::replace);
// create directory path up to where the config file lives
if (!path.parent_path().empty() && !std::filesystem::exists(path.parent_path())) {
log_misc(module, "creating directory path to config file: {}", censored);
log_misc(module, "creating directory path to config file: {}", censored_display);
if (!fileutils::dir_create_recursive(path.parent_path())) {
return false;
}
}
// save file
log_info(module, "saving config file: {}", censored);
log_info(module, "saving config file: {}", censored_display);
return fileutils::text_write(path, text);
}
}

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