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https://github.com/spice2x/spice2x.github.io.git
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@@ -11,9 +11,7 @@ assignees: ''
|
|||||||
*name of game, version of game*
|
*name of game, version of game*
|
||||||
|
|
||||||
## Version of spice2x
|
## Version of spice2x
|
||||||
*version of spice, this can be seen in the About tab, and in log.txt*
|
*please remember to test the LATEST beta version before posting a bug about it*
|
||||||
|
|
||||||
*please remember to test the LATEST beta version before posting a bug about it**
|
|
||||||
|
|
||||||
## Describe the issue
|
## Describe the issue
|
||||||
*what's the issue?*
|
*what's the issue?*
|
||||||
@@ -22,3 +20,7 @@ assignees: ''
|
|||||||
> [!WARNING]
|
> [!WARNING]
|
||||||
> Please make sure you remove any personally identifiable information from the log file.
|
> Please make sure you remove any personally identifiable information from the log file.
|
||||||
> Please set `-loglevel` to `all` before launching the game for more verbose logs.
|
> Please set `-loglevel` to `all` before launching the game for more verbose logs.
|
||||||
|
|
||||||
|
## A note on issue management
|
||||||
|
|
||||||
|
`Closed as not planned` means exactly that - it's closed, because it's not on our plans to address them any time soon. It doesn't mean your issue is invalid, it just means it's not a priority, and we can always revisit them later.
|
||||||
|
|||||||
+91
-17
@@ -235,6 +235,13 @@ add_compile_definitions(
|
|||||||
_WIN32_IE=0x0400
|
_WIN32_IE=0x0400
|
||||||
)
|
)
|
||||||
|
|
||||||
|
# SPICE_XP: set by build_all.sh for the WinXP-compat toolchains. Gates out
|
||||||
|
# the DX11 overlay backend
|
||||||
|
option(SPICE_XP "Build for the WinXP-compat toolchain" OFF)
|
||||||
|
if(SPICE_XP)
|
||||||
|
add_compile_definitions(SPICE_XP=1)
|
||||||
|
endif()
|
||||||
|
|
||||||
# acioemu log
|
# acioemu log
|
||||||
#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DACIOEMU_LOG")
|
#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DACIOEMU_LOG")
|
||||||
|
|
||||||
@@ -409,6 +416,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
|||||||
games/nost/io.cpp
|
games/nost/io.cpp
|
||||||
games/nost/poke.cpp
|
games/nost/poke.cpp
|
||||||
games/gitadora/gitadora.cpp
|
games/gitadora/gitadora.cpp
|
||||||
|
games/gitadora/asio.cpp
|
||||||
games/gitadora/io.cpp
|
games/gitadora/io.cpp
|
||||||
games/gitadora/handle.cpp
|
games/gitadora/handle.cpp
|
||||||
games/gitadora/j32d.cpp
|
games/gitadora/j32d.cpp
|
||||||
@@ -486,6 +494,8 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
|||||||
# hooks
|
# hooks
|
||||||
hooks/audio/acm.cpp
|
hooks/audio/acm.cpp
|
||||||
hooks/audio/audio.cpp
|
hooks/audio/audio.cpp
|
||||||
|
hooks/audio/asio_driver_scan.cpp
|
||||||
|
hooks/audio/asio_proxy.cpp
|
||||||
hooks/audio/buffer.cpp
|
hooks/audio/buffer.cpp
|
||||||
hooks/audio/mme.cpp
|
hooks/audio/mme.cpp
|
||||||
hooks/audio/util.cpp
|
hooks/audio/util.cpp
|
||||||
@@ -494,8 +504,13 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
|||||||
hooks/audio/backends/mmdevice/device.cpp
|
hooks/audio/backends/mmdevice/device.cpp
|
||||||
hooks/audio/backends/mmdevice/device_collection.cpp
|
hooks/audio/backends/mmdevice/device_collection.cpp
|
||||||
hooks/audio/backends/mmdevice/device_enumerator.cpp
|
hooks/audio/backends/mmdevice/device_enumerator.cpp
|
||||||
|
hooks/audio/backends/mmdevice/null_device.cpp
|
||||||
|
hooks/audio/backends/mmdevice/null_discard_backend.cpp
|
||||||
hooks/audio/backends/wasapi/audio_client.cpp
|
hooks/audio/backends/wasapi/audio_client.cpp
|
||||||
hooks/audio/backends/wasapi/audio_render_client.cpp
|
hooks/audio/backends/wasapi/audio_render_client.cpp
|
||||||
|
hooks/audio/backends/wasapi/downmix.cpp
|
||||||
|
hooks/audio/backends/wasapi/resample.cpp
|
||||||
|
hooks/audio/backends/wasapi/shared.cpp
|
||||||
hooks/audio/backends/wasapi/dummy_audio_client.cpp
|
hooks/audio/backends/wasapi/dummy_audio_client.cpp
|
||||||
hooks/audio/backends/wasapi/dummy_audio_clock.cpp
|
hooks/audio/backends/wasapi/dummy_audio_clock.cpp
|
||||||
hooks/audio/backends/wasapi/dummy_audio_render_client.cpp
|
hooks/audio/backends/wasapi/dummy_audio_render_client.cpp
|
||||||
@@ -517,12 +532,19 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
|||||||
hooks/graphics/backends/d3d9/d3d9_fake_swapchain.cpp
|
hooks/graphics/backends/d3d9/d3d9_fake_swapchain.cpp
|
||||||
hooks/graphics/backends/d3d9/d3d9_swapchain.cpp
|
hooks/graphics/backends/d3d9/d3d9_swapchain.cpp
|
||||||
hooks/graphics/backends/d3d9/d3d9_texture.cpp
|
hooks/graphics/backends/d3d9/d3d9_texture.cpp
|
||||||
|
hooks/graphics/backends/d3d11/d3d11_backend.cpp
|
||||||
|
hooks/graphics/backends/d3d11/d3d11_swapchain.cpp
|
||||||
|
hooks/graphics/backends/d3d11/d3d11_factory.cpp
|
||||||
|
hooks/graphics/backends/d3d11/d3d11_vtable_capture.cpp
|
||||||
|
hooks/graphics/backends/d3d11/d3d11_screenshot.cpp
|
||||||
hooks/input/dinput8/fake_backend.cpp
|
hooks/input/dinput8/fake_backend.cpp
|
||||||
hooks/input/dinput8/fake_device.cpp
|
hooks/input/dinput8/fake_device.cpp
|
||||||
hooks/input/dinput8/hook.cpp
|
hooks/input/dinput8/hook.cpp
|
||||||
hooks/lang.cpp
|
hooks/lang.cpp
|
||||||
hooks/libraryhook.cpp
|
hooks/libraryhook.cpp
|
||||||
hooks/networkhook.cpp
|
hooks/networkhook.cpp
|
||||||
|
hooks/icmphook_net.cpp
|
||||||
|
hooks/icmphook_iphlpapi.cpp
|
||||||
hooks/powrprof.cpp
|
hooks/powrprof.cpp
|
||||||
#hooks/rom.cpp
|
#hooks/rom.cpp
|
||||||
hooks/setupapihook.cpp
|
hooks/setupapihook.cpp
|
||||||
@@ -556,6 +578,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
|||||||
|
|
||||||
# overlay
|
# overlay
|
||||||
overlay/overlay.cpp
|
overlay/overlay.cpp
|
||||||
|
overlay/notifications.cpp
|
||||||
overlay/window.cpp
|
overlay/window.cpp
|
||||||
overlay/imgui/extensions.cpp
|
overlay/imgui/extensions.cpp
|
||||||
overlay/imgui/impl_spice.cpp
|
overlay/imgui/impl_spice.cpp
|
||||||
@@ -607,6 +630,9 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
|||||||
reader/structuredmessage.cpp
|
reader/structuredmessage.cpp
|
||||||
reader/crypt.cpp
|
reader/crypt.cpp
|
||||||
|
|
||||||
|
# sdk
|
||||||
|
sdk/sdk.cpp
|
||||||
|
|
||||||
# stubs
|
# stubs
|
||||||
stubs/stubs.cpp
|
stubs/stubs.cpp
|
||||||
|
|
||||||
@@ -633,6 +659,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
|||||||
util/time.cpp
|
util/time.cpp
|
||||||
util/cpuutils.cpp
|
util/cpuutils.cpp
|
||||||
util/netutils.cpp
|
util/netutils.cpp
|
||||||
|
util/precise_timer.cpp
|
||||||
util/sysutils.cpp
|
util/sysutils.cpp
|
||||||
util/lz77.cpp
|
util/lz77.cpp
|
||||||
util/tapeled.cpp
|
util/tapeled.cpp
|
||||||
@@ -644,37 +671,47 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
|||||||
|
|
||||||
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} PREFIX "Source Files" FILES ${SOURCE_FILES})
|
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} PREFIX "Source Files" FILES ${SOURCE_FILES})
|
||||||
|
|
||||||
|
# spice.exe / spice_laa.exe shared objects
|
||||||
|
###########################################
|
||||||
|
# spice.exe and spice_laa.exe are compiled identically; the only difference is
|
||||||
|
# the large-address-aware bit, which is set at link time. Compile the sources
|
||||||
|
# once into a shared OBJECT library so spice_laa.exe only costs an extra link
|
||||||
|
# instead of a full recompile.
|
||||||
|
|
||||||
|
add_library(spicetools_spice_objs OBJECT ${SOURCE_FILES})
|
||||||
|
target_link_libraries(spicetools_spice_objs
|
||||||
|
PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp
|
||||||
|
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features)
|
||||||
|
target_link_libraries(spicetools_spice_objs PUBLIC winscard)
|
||||||
|
|
||||||
|
if(NOT MSVC)
|
||||||
|
set_target_properties(spicetools_spice_objs PROPERTIES COMPILE_FLAGS "-m32")
|
||||||
|
endif()
|
||||||
|
|
||||||
# spice.exe
|
# spice.exe
|
||||||
###########
|
###########
|
||||||
|
|
||||||
set(RESOURCE_FILES build/manifest.manifest build/manifest.rc build/icon.rc cfg/Win32D.rc)
|
set(RESOURCE_FILES build/manifest.manifest build/manifest.rc build/icon.rc cfg/Win32D.rc)
|
||||||
add_executable(spicetools_spice ${SOURCE_FILES} ${RESOURCE_FILES})
|
add_executable(spicetools_spice ${RESOURCE_FILES})
|
||||||
target_link_libraries(spicetools_spice
|
target_link_libraries(spicetools_spice PRIVATE spicetools_spice_objs)
|
||||||
PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp
|
|
||||||
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features)
|
|
||||||
target_link_libraries(spicetools_spice PUBLIC winscard)
|
|
||||||
set_target_properties(spicetools_spice PROPERTIES PREFIX "")
|
set_target_properties(spicetools_spice PROPERTIES PREFIX "")
|
||||||
set_target_properties(spicetools_spice PROPERTIES OUTPUT_NAME "spice")
|
set_target_properties(spicetools_spice PROPERTIES OUTPUT_NAME "spice")
|
||||||
|
|
||||||
IF(NOT MSVC)
|
IF(NOT MSVC)
|
||||||
set_target_properties(spicetools_spice PROPERTIES COMPILE_FLAGS "-m32" LINK_FLAGS "-m32")
|
set_target_properties(spicetools_spice PROPERTIES LINK_FLAGS "-m32")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
# spice_laa.exe
|
# spice_laa.exe
|
||||||
###########
|
###########
|
||||||
|
|
||||||
set(RESOURCE_FILES build/manifest.manifest build/manifest.rc build/icon.rc cfg/Win32D.rc)
|
set(RESOURCE_FILES build/manifest.manifest build/manifest.rc build/icon.rc cfg/Win32D.rc)
|
||||||
add_executable(spicetools_spice_laa ${SOURCE_FILES} ${RESOURCE_FILES})
|
add_executable(spicetools_spice_laa ${RESOURCE_FILES})
|
||||||
target_link_libraries(spicetools_spice_laa
|
target_link_libraries(spicetools_spice_laa PRIVATE spicetools_spice_objs)
|
||||||
PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp
|
|
||||||
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features)
|
|
||||||
target_link_libraries(spicetools_spice_laa PUBLIC winscard)
|
|
||||||
set_target_properties(spicetools_spice_laa PROPERTIES PREFIX "")
|
set_target_properties(spicetools_spice_laa PROPERTIES PREFIX "")
|
||||||
set_target_properties(spicetools_spice_laa PROPERTIES OUTPUT_NAME "spice_laa")
|
set_target_properties(spicetools_spice_laa PROPERTIES OUTPUT_NAME "spice_laa")
|
||||||
target_compile_definitions(spicetools_spice_laa PRIVATE SPICE32_LARGE_ADDRESS_AWARE=1)
|
|
||||||
|
|
||||||
IF(NOT MSVC)
|
IF(NOT MSVC)
|
||||||
set_target_properties(spicetools_spice_laa PROPERTIES COMPILE_FLAGS "-m32" LINK_FLAGS "-m32 -Wl,--large-address-aware")
|
set_target_properties(spicetools_spice_laa PROPERTIES LINK_FLAGS "-m32 -Wl,--large-address-aware")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
# spice_linux.exe
|
# spice_linux.exe
|
||||||
@@ -707,6 +744,10 @@ target_link_libraries(spicetools_spice64 PUBLIC winscard)
|
|||||||
set_target_properties(spicetools_spice64 PROPERTIES PREFIX "")
|
set_target_properties(spicetools_spice64 PROPERTIES PREFIX "")
|
||||||
set_target_properties(spicetools_spice64 PROPERTIES OUTPUT_NAME "spice64")
|
set_target_properties(spicetools_spice64 PROPERTIES OUTPUT_NAME "spice64")
|
||||||
target_compile_definitions(spicetools_spice64 PRIVATE SPICE64=1)
|
target_compile_definitions(spicetools_spice64 PRIVATE SPICE64=1)
|
||||||
|
if(NOT SPICE_XP)
|
||||||
|
target_link_libraries(spicetools_spice64 PUBLIC d3d11 dxgi)
|
||||||
|
target_compile_definitions(spicetools_spice64 PRIVATE SPICE_D3D11=1)
|
||||||
|
endif()
|
||||||
|
|
||||||
IF(NOT MSVC)
|
IF(NOT MSVC)
|
||||||
set_target_properties(spicetools_spice64 PROPERTIES COMPILE_FLAGS "-m64" LINK_FLAGS "-m64")
|
set_target_properties(spicetools_spice64 PROPERTIES COMPILE_FLAGS "-m64" LINK_FLAGS "-m64")
|
||||||
@@ -726,6 +767,9 @@ set_target_properties(spicetools_spice64_linux PROPERTIES PREFIX "")
|
|||||||
set_target_properties(spicetools_spice64_linux PROPERTIES OUTPUT_NAME "spice64_linux")
|
set_target_properties(spicetools_spice64_linux PROPERTIES OUTPUT_NAME "spice64_linux")
|
||||||
target_compile_definitions(spicetools_spice64_linux PRIVATE SPICE64=1)
|
target_compile_definitions(spicetools_spice64_linux PRIVATE SPICE64=1)
|
||||||
target_compile_definitions(spicetools_spice64_linux PRIVATE NO_SCARD=1 PRIVATE SPICE_LINUX=1)
|
target_compile_definitions(spicetools_spice64_linux PRIVATE NO_SCARD=1 PRIVATE SPICE_LINUX=1)
|
||||||
|
# spice64_linux is never built under the WinXP toolchain, so dx11 is always on.
|
||||||
|
target_link_libraries(spicetools_spice64_linux PUBLIC d3d11 dxgi)
|
||||||
|
target_compile_definitions(spicetools_spice64_linux PRIVATE SPICE_D3D11=1)
|
||||||
|
|
||||||
IF(NOT MSVC)
|
IF(NOT MSVC)
|
||||||
set_target_properties(spicetools_spice64_linux PROPERTIES COMPILE_FLAGS "-m64" LINK_FLAGS "-m64")
|
set_target_properties(spicetools_spice64_linux PROPERTIES COMPILE_FLAGS "-m64" LINK_FLAGS "-m64")
|
||||||
@@ -738,7 +782,7 @@ set(SOURCE_FILES ${SOURCE_FILES} launcher/options.h launcher/options.cpp)
|
|||||||
set(RESOURCE_FILES cfg/manifest.manifest cfg/manifest.rc cfg/icon.rc cfg/Win32D.rc)
|
set(RESOURCE_FILES cfg/manifest.manifest cfg/manifest.rc cfg/icon.rc cfg/Win32D.rc)
|
||||||
add_executable(spicetools_cfg WIN32 ${SOURCE_FILES} ${RESOURCE_FILES})
|
add_executable(spicetools_cfg WIN32 ${SOURCE_FILES} ${RESOURCE_FILES})
|
||||||
target_link_libraries(spicetools_cfg
|
target_link_libraries(spicetools_cfg
|
||||||
PUBLIC ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp strmiids
|
PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp strmiids
|
||||||
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features)
|
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features)
|
||||||
target_link_libraries(spicetools_cfg PUBLIC winscard)
|
target_link_libraries(spicetools_cfg PUBLIC winscard)
|
||||||
set_target_properties(spicetools_cfg PROPERTIES PREFIX "")
|
set_target_properties(spicetools_cfg PROPERTIES PREFIX "")
|
||||||
@@ -756,7 +800,7 @@ set(SOURCE_FILES ${SOURCE_FILES} launcher/options.h launcher/options.cpp)
|
|||||||
set(RESOURCE_FILES cfg/manifest.manifest cfg/manifest.rc cfg/icon.rc cfg/Win32D.rc)
|
set(RESOURCE_FILES cfg/manifest.manifest cfg/manifest.rc cfg/icon.rc cfg/Win32D.rc)
|
||||||
add_executable(spicetools_cfg_linux WIN32 ${SOURCE_FILES} ${RESOURCE_FILES})
|
add_executable(spicetools_cfg_linux WIN32 ${SOURCE_FILES} ${RESOURCE_FILES})
|
||||||
target_link_libraries(spicetools_cfg_linux
|
target_link_libraries(spicetools_cfg_linux
|
||||||
PUBLIC ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp strmiids
|
PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp strmiids
|
||||||
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features)
|
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features)
|
||||||
set_target_properties(spicetools_cfg_linux PROPERTIES PREFIX "")
|
set_target_properties(spicetools_cfg_linux PROPERTIES PREFIX "")
|
||||||
set_target_properties(spicetools_cfg_linux PROPERTIES OUTPUT_NAME "spicecfg_linux")
|
set_target_properties(spicetools_cfg_linux PROPERTIES OUTPUT_NAME "spicecfg_linux")
|
||||||
@@ -860,6 +904,36 @@ if(NOT MSVC)
|
|||||||
set_target_properties(spicetools_stubs_cpusbxpkm PROPERTIES COMPILE_FLAGS "-m32" LINK_FLAGS "-m32")
|
set_target_properties(spicetools_stubs_cpusbxpkm PROPERTIES COMPILE_FLAGS "-m32" LINK_FLAGS "-m32")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
# sdk_sample_v0_flat_c.dll (32 bit)
|
||||||
|
set(SOURCE_FILES sdk/sample/v0/flat_c/v0_flat_c.c)
|
||||||
|
add_library(spicetools_sdk_sample_v0_flat_c_32 SHARED ${SOURCE_FILES} ${RESOURCE_FILES} sdk/sample/v0/flat_c/v0_flat_c.def)
|
||||||
|
set_target_properties(spicetools_sdk_sample_v0_flat_c_32 PROPERTIES PREFIX "")
|
||||||
|
set_target_properties(spicetools_sdk_sample_v0_flat_c_32 PROPERTIES OUTPUT_NAME "sdk_sample_v0_flat_c")
|
||||||
|
|
||||||
|
if(NOT MSVC)
|
||||||
|
set_target_properties(spicetools_sdk_sample_v0_flat_c_32 PROPERTIES COMPILE_FLAGS "-m32" LINK_FLAGS "-m32")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# sdk_sample_v0_flat_c.dll (64 bit)
|
||||||
|
set(SOURCE_FILES sdk/sample/v0/flat_c/v0_flat_c.c)
|
||||||
|
add_library(spicetools_sdk_sample_v0_flat_c_64 SHARED ${SOURCE_FILES} ${RESOURCE_FILES} sdk/sample/v0/flat_c/v0_flat_c.def)
|
||||||
|
set_target_properties(spicetools_sdk_sample_v0_flat_c_64 PROPERTIES PREFIX "")
|
||||||
|
set_target_properties(spicetools_sdk_sample_v0_flat_c_64 PROPERTIES OUTPUT_NAME "sdk_sample_v0_flat_c")
|
||||||
|
|
||||||
|
if(NOT MSVC)
|
||||||
|
set_target_properties(spicetools_sdk_sample_v0_flat_c_64 PROPERTIES COMPILE_FLAGS "-m64" LINK_FLAGS "-m64")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# sdk_sample_v0_cpp.dll (64 bit)
|
||||||
|
set(SOURCE_FILES sdk/sample/v0/cpp/v0_cpp.cpp)
|
||||||
|
add_library(spicetools_sdk_sample_v0_cpp_64 SHARED ${SOURCE_FILES} ${RESOURCE_FILES} sdk/sample/v0/cpp/v0_cpp.def)
|
||||||
|
set_target_properties(spicetools_sdk_sample_v0_cpp_64 PROPERTIES PREFIX "")
|
||||||
|
set_target_properties(spicetools_sdk_sample_v0_cpp_64 PROPERTIES OUTPUT_NAME "sdk_sample_v0_cpp")
|
||||||
|
|
||||||
|
if(NOT MSVC)
|
||||||
|
set_target_properties(spicetools_sdk_sample_v0_cpp_64 PROPERTIES COMPILE_FLAGS "-m64" LINK_FLAGS "-m64")
|
||||||
|
endif()
|
||||||
|
|
||||||
# output directories
|
# output directories
|
||||||
####################
|
####################
|
||||||
|
|
||||||
@@ -869,14 +943,14 @@ set_target_properties(spicetools_cfg spicetools_cfg_linux
|
|||||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools")
|
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools")
|
||||||
|
|
||||||
# output 32bit
|
# output 32bit
|
||||||
set_target_properties(spicetools_spice spicetools_spice_laa spicetools_spice_linux spicetools_stubs_kbt spicetools_stubs_kld spicetools_stubs_cpusbxpkm
|
set_target_properties(spicetools_spice spicetools_spice_laa spicetools_spice_linux spicetools_stubs_kbt spicetools_stubs_kld spicetools_stubs_cpusbxpkm spicetools_sdk_sample_v0_flat_c_32
|
||||||
PROPERTIES
|
PROPERTIES
|
||||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/archive32"
|
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/archive32"
|
||||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools/32"
|
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools/32"
|
||||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools/32")
|
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools/32")
|
||||||
|
|
||||||
# output 64bit
|
# output 64bit
|
||||||
set_target_properties(spicetools_spice64 spicetools_spice64_linux spicetools_stubs_kbt64 spicetools_stubs_kld64 spicetools_stubs_nvcuda spicetools_stubs_nvcuvid spicetools_stubs_nvEncodeAPI64
|
set_target_properties(spicetools_spice64 spicetools_spice64_linux spicetools_stubs_kbt64 spicetools_stubs_kld64 spicetools_stubs_nvcuda spicetools_stubs_nvcuvid spicetools_stubs_nvEncodeAPI64 spicetools_sdk_sample_v0_flat_c_64 spicetools_sdk_sample_v0_cpp_64
|
||||||
PROPERTIES
|
PROPERTIES
|
||||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/archive64"
|
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/archive64"
|
||||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools/64"
|
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools/64"
|
||||||
|
|||||||
@@ -283,6 +283,16 @@ Python is the only one that is fully spec compliant.
|
|||||||
Other libraries may be missing features and contain bugs; please feel free to
|
Other libraries may be missing features and contain bugs; please feel free to
|
||||||
contribute code to fill the gaps if you work on a project using these libraries.
|
contribute code to fill the gaps if you work on a project using these libraries.
|
||||||
|
|
||||||
|
## Spice SDK (for DLL hooks / plugins)
|
||||||
|
|
||||||
|
As an alternative to Spice API, Spice SDK is available.
|
||||||
|
|
||||||
|
This is a flat C, header-only library that can be included in your DLL. Once
|
||||||
|
initialized, you can call directly into helper routines provided by Spicetools
|
||||||
|
executable, making low-latency and high-throughput interactions possible.
|
||||||
|
|
||||||
|
Check the documentation on the wiki for more details.
|
||||||
|
|
||||||
## License
|
## License
|
||||||
Unless otherwise noted, all files are licensed under the GPLv3.
|
Unless otherwise noted, all files are licensed under the GPLv3.
|
||||||
See the LICENSE file for the full license text.
|
See the LICENSE file for the full license text.
|
||||||
|
|||||||
@@ -1,13 +1,16 @@
|
|||||||
#include "mdxf.h"
|
#include "mdxf.h"
|
||||||
#include "mdxf_poll.h"
|
#include "mdxf_poll.h"
|
||||||
|
|
||||||
|
#include <mutex>
|
||||||
|
|
||||||
#include "avs/game.h"
|
#include "avs/game.h"
|
||||||
|
#include "games/ddr/ddr.h"
|
||||||
#include "games/ddr/io.h"
|
#include "games/ddr/io.h"
|
||||||
#include "launcher/launcher.h"
|
#include "launcher/launcher.h"
|
||||||
#include "rawinput/rawinput.h"
|
#include "rawinput/rawinput.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
#include <mutex>
|
|
||||||
|
|
||||||
#define MDFX_DEBUG_VERBOSE 0
|
#define MDFX_DEBUG_VERBOSE 0
|
||||||
|
|
||||||
@@ -108,9 +111,10 @@ static void mdxf_thread_start() {
|
|||||||
MDXF_THREAD = std::thread([] {
|
MDXF_THREAD = std::thread([] {
|
||||||
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_BELOW_NORMAL);
|
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_BELOW_NORMAL);
|
||||||
|
|
||||||
|
timeutils::PreciseSleepTimer timer;
|
||||||
while (MDXF_THREAD_RUNNING.load(std::memory_order_acquire)) {
|
while (MDXF_THREAD_RUNNING.load(std::memory_order_acquire)) {
|
||||||
mdxf_poll(false);
|
mdxf_poll(false);
|
||||||
std::this_thread::sleep_for(THREAD_PERIOD);
|
timer.sleep(THREAD_PERIOD);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@@ -357,14 +361,17 @@ static bool __cdecl ac_io_mdxf_update_control_status_buffer_impl(int node, MDXFP
|
|||||||
|
|
||||||
// decide on button map
|
// decide on button map
|
||||||
const size_t *button_map = nullptr;
|
const size_t *button_map = nullptr;
|
||||||
|
int player = 0;
|
||||||
switch (node) {
|
switch (node) {
|
||||||
case 17:
|
case 17:
|
||||||
case 25:
|
case 25:
|
||||||
button_map = &buttons_p1[0];
|
button_map = &buttons_p1[0];
|
||||||
|
player = 1;
|
||||||
break;
|
break;
|
||||||
case 18:
|
case 18:
|
||||||
case 26:
|
case 26:
|
||||||
button_map = &buttons_p2[0];
|
button_map = &buttons_p2[0];
|
||||||
|
player = 2;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -374,19 +381,27 @@ static bool __cdecl ac_io_mdxf_update_control_status_buffer_impl(int node, MDXFP
|
|||||||
if (source == EXTERNAL_POLL) {
|
if (source == EXTERNAL_POLL) {
|
||||||
// get buttons
|
// get buttons
|
||||||
auto &buttons = games::ddr::get_buttons();
|
auto &buttons = games::ddr::get_buttons();
|
||||||
|
|
||||||
|
// get analogs
|
||||||
|
bool analog_left = false;
|
||||||
|
bool analog_right = false;
|
||||||
|
games::ddr::get_analog_x_axis(player, analog_left, analog_right);
|
||||||
|
bool analog_up = false;
|
||||||
|
bool analog_down = false;
|
||||||
|
games::ddr::get_analog_y_axis(player, analog_up, analog_down);
|
||||||
|
|
||||||
uint8_t up_down = 0;
|
uint8_t up_down = 0;
|
||||||
uint8_t left_right = 0;
|
uint8_t left_right = 0;
|
||||||
|
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[0])) || analog_up) {
|
||||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[0]))) {
|
|
||||||
up_down |= 0xF0;
|
up_down |= 0xF0;
|
||||||
}
|
}
|
||||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[1]))) {
|
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[1])) || analog_down) {
|
||||||
up_down |= 0x0F;
|
up_down |= 0x0F;
|
||||||
}
|
}
|
||||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[2]))) {
|
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[2])) || analog_left) {
|
||||||
left_right |= 0xF0;
|
left_right |= 0xF0;
|
||||||
}
|
}
|
||||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[3]))) {
|
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[3])) || analog_right) {
|
||||||
left_right |= 0x0F;
|
left_right |= 0x0F;
|
||||||
}
|
}
|
||||||
current_state = (uint16_t(up_down) << 8) | left_right;
|
current_state = (uint16_t(up_down) << 8) | left_right;
|
||||||
@@ -500,4 +515,4 @@ acio::MDXFModule::~MDXFModule() {
|
|||||||
if (IS_THREAD_NEEDED) {
|
if (IS_THREAD_NEEDED) {
|
||||||
mdxf_thread_stop();
|
mdxf_thread_stop();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <cstdint>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
#include "util/circular_buffer.h"
|
#include "util/circular_buffer.h"
|
||||||
|
|||||||
@@ -5,6 +5,7 @@
|
|||||||
#include "games/sdvx/sdvx.h"
|
#include "games/sdvx/sdvx.h"
|
||||||
#include "misc/eamuse.h"
|
#include "misc/eamuse.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
|
|
||||||
using namespace acioemu;
|
using namespace acioemu;
|
||||||
@@ -46,11 +47,12 @@ ICCADevice::ICCADevice(bool flip_order, bool keypad_thread, uint8_t node_count)
|
|||||||
// keypad thread for faster polling
|
// keypad thread for faster polling
|
||||||
if (keypad_thread) {
|
if (keypad_thread) {
|
||||||
this->keypad_thread = new std::thread([this]() {
|
this->keypad_thread = new std::thread([this]() {
|
||||||
|
timeutils::PreciseSleepTimer timer;
|
||||||
while (this->cards) {
|
while (this->cards) {
|
||||||
for (int unit = 0; unit < this->node_count; unit++) {
|
for (int unit = 0; unit < this->node_count; unit++) {
|
||||||
this->update_keypad(unit, false);
|
this->update_keypad(unit, false);
|
||||||
}
|
}
|
||||||
Sleep(7);
|
timer.sleep(7);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -11,6 +11,8 @@
|
|||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
|
|
||||||
|
#include "overlay/notifications.h"
|
||||||
|
|
||||||
#include "module.h"
|
#include "module.h"
|
||||||
#include "modules/analogs.h"
|
#include "modules/analogs.h"
|
||||||
#include "modules/buttons.h"
|
#include "modules/buttons.h"
|
||||||
@@ -197,6 +199,9 @@ void Controller::connection_handler(api::ClientState client_state) {
|
|||||||
|
|
||||||
// log connection
|
// log connection
|
||||||
log_info("api", "client connected: {}", client_address_str);
|
log_info("api", "client connected: {}", client_address_str);
|
||||||
|
overlay::notifications::add(
|
||||||
|
overlay::notifications::Severity::Success,
|
||||||
|
fmt::format("API client connected ({})", client_address_str));
|
||||||
client_states_m.lock();
|
client_states_m.lock();
|
||||||
client_states.emplace_back(&client_state);
|
client_states.emplace_back(&client_state);
|
||||||
client_states_m.unlock();
|
client_states_m.unlock();
|
||||||
@@ -277,6 +282,9 @@ void Controller::connection_handler(api::ClientState client_state) {
|
|||||||
|
|
||||||
// log disconnect
|
// log disconnect
|
||||||
log_info("api", "client disconnected: {}", client_address_str);
|
log_info("api", "client disconnected: {}", client_address_str);
|
||||||
|
overlay::notifications::add(
|
||||||
|
overlay::notifications::Severity::Info,
|
||||||
|
fmt::format("API client disconnected ({})", client_address_str));
|
||||||
client_states_m.lock();
|
client_states_m.lock();
|
||||||
client_states.erase(std::remove(client_states.begin(), client_states.end(), &client_state));
|
client_states.erase(std::remove(client_states.begin(), client_states.end(), &client_state));
|
||||||
client_states_m.unlock();
|
client_states_m.unlock();
|
||||||
|
|||||||
@@ -6,6 +6,7 @@
|
|||||||
#include "launcher/launcher.h"
|
#include "launcher/launcher.h"
|
||||||
#include "games/io.h"
|
#include "games/io.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
|
#include "acio/mdxf/mdxf_poll.h"
|
||||||
|
|
||||||
using namespace std::placeholders;
|
using namespace std::placeholders;
|
||||||
using namespace rapidjson;
|
using namespace rapidjson;
|
||||||
@@ -104,6 +105,7 @@ namespace api::modules {
|
|||||||
for (auto &analog : *this->analogs) {
|
for (auto &analog : *this->analogs) {
|
||||||
analog.override_enabled = false;
|
analog.override_enabled = false;
|
||||||
}
|
}
|
||||||
|
mdxf_poll(true);
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -148,6 +150,7 @@ namespace api::modules {
|
|||||||
if (analog.getName() == name) {
|
if (analog.getName() == name) {
|
||||||
analog.override_state = CLAMP(state, 0.f, 1.f);
|
analog.override_state = CLAMP(state, 0.f, 1.f);
|
||||||
analog.override_enabled = true;
|
analog.override_enabled = true;
|
||||||
|
mdxf_poll(true);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -167,6 +170,7 @@ namespace api::modules {
|
|||||||
for (auto &analog : *this->analogs) {
|
for (auto &analog : *this->analogs) {
|
||||||
if (analog.getName() == name) {
|
if (analog.getName() == name) {
|
||||||
analog.override_enabled = false;
|
analog.override_enabled = false;
|
||||||
|
mdxf_poll(true);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,6 +6,7 @@
|
|||||||
#include "launcher/launcher.h"
|
#include "launcher/launcher.h"
|
||||||
#include "games/io.h"
|
#include "games/io.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
|
#include "acio/mdxf/mdxf_poll.h"
|
||||||
|
|
||||||
using namespace std::placeholders;
|
using namespace std::placeholders;
|
||||||
using namespace rapidjson;
|
using namespace rapidjson;
|
||||||
@@ -107,6 +108,7 @@ namespace api::modules {
|
|||||||
for (auto &button : *this->buttons) {
|
for (auto &button : *this->buttons) {
|
||||||
button.override_enabled = false;
|
button.override_enabled = false;
|
||||||
}
|
}
|
||||||
|
mdxf_poll(true);
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -153,6 +155,7 @@ namespace api::modules {
|
|||||||
GameAPI::Buttons::BUTTON_PRESSED : GameAPI::Buttons::BUTTON_NOT_PRESSED;
|
GameAPI::Buttons::BUTTON_PRESSED : GameAPI::Buttons::BUTTON_NOT_PRESSED;
|
||||||
button.override_velocity = CLAMP(state, 0.f, 1.f);
|
button.override_velocity = CLAMP(state, 0.f, 1.f);
|
||||||
button.override_enabled = true;
|
button.override_enabled = true;
|
||||||
|
mdxf_poll(true);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -172,6 +175,7 @@ namespace api::modules {
|
|||||||
for (auto &button : *this->buttons) {
|
for (auto &button : *this->buttons) {
|
||||||
if (button.getName() == name) {
|
if (button.getName() == name) {
|
||||||
button.override_enabled = false;
|
button.override_enabled = false;
|
||||||
|
mdxf_poll(true);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,5 +1,7 @@
|
|||||||
#include "capture.h"
|
#include "capture.h"
|
||||||
#include <functional>
|
#include <functional>
|
||||||
|
#include <mutex>
|
||||||
|
#include <unordered_map>
|
||||||
#include "external/rapidjson/document.h"
|
#include "external/rapidjson/document.h"
|
||||||
#include "hooks/graphics/graphics.h"
|
#include "hooks/graphics/graphics.h"
|
||||||
#include "util/crypt.h"
|
#include "util/crypt.h"
|
||||||
@@ -14,6 +16,56 @@ namespace api::modules {
|
|||||||
|
|
||||||
static thread_local std::vector<uint8_t> CAPTURE_BUFFER;
|
static thread_local std::vector<uint8_t> CAPTURE_BUFFER;
|
||||||
|
|
||||||
|
struct CachedFrame {
|
||||||
|
std::vector<uint8_t> jpeg;
|
||||||
|
uint64_t timestamp = 0;
|
||||||
|
int width = 0;
|
||||||
|
int height = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
static std::mutex FRAME_CACHE_M;
|
||||||
|
static std::unordered_map<int, CachedFrame> FRAME_CACHE;
|
||||||
|
|
||||||
|
static void add_jpeg_response(
|
||||||
|
int screen,
|
||||||
|
uint64_t timestamp,
|
||||||
|
int width,
|
||||||
|
int height,
|
||||||
|
const std::vector<uint8_t> &jpeg,
|
||||||
|
Response &res) {
|
||||||
|
|
||||||
|
auto encoded = crypt::base64_encode(jpeg.data(), jpeg.size());
|
||||||
|
|
||||||
|
Value data;
|
||||||
|
data.SetString(encoded.c_str(), encoded.length(), res.doc()->GetAllocator());
|
||||||
|
res.add_data(timestamp);
|
||||||
|
res.add_data(width);
|
||||||
|
res.add_data(height);
|
||||||
|
res.add_data(data);
|
||||||
|
|
||||||
|
std::lock_guard<std::mutex> lock(FRAME_CACHE_M);
|
||||||
|
FRAME_CACHE[screen] = {jpeg, timestamp, width, height};
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool try_cached_response(int screen, Response &res) {
|
||||||
|
std::lock_guard<std::mutex> lock(FRAME_CACHE_M);
|
||||||
|
const auto pos = FRAME_CACHE.find(screen);
|
||||||
|
if (pos == FRAME_CACHE.end() || pos->second.jpeg.empty()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
const auto &cached = pos->second;
|
||||||
|
auto encoded = crypt::base64_encode(cached.jpeg.data(), cached.jpeg.size());
|
||||||
|
|
||||||
|
Value data;
|
||||||
|
data.SetString(encoded.c_str(), encoded.length(), res.doc()->GetAllocator());
|
||||||
|
res.add_data(cached.timestamp);
|
||||||
|
res.add_data(cached.width);
|
||||||
|
res.add_data(cached.height);
|
||||||
|
res.add_data(data);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
Capture::Capture() : Module("capture") {
|
Capture::Capture() : Module("capture") {
|
||||||
functions["get_screens"] = std::bind(&Capture::get_screens, this, _1, _2);
|
functions["get_screens"] = std::bind(&Capture::get_screens, this, _1, _2);
|
||||||
functions["get_jpg"] = std::bind(&Capture::get_jpg, this, _1, _2);
|
functions["get_jpg"] = std::bind(&Capture::get_jpg, this, _1, _2);
|
||||||
@@ -41,6 +93,7 @@ namespace api::modules {
|
|||||||
* reduce: uint for dividing image size
|
* reduce: uint for dividing image size
|
||||||
*/
|
*/
|
||||||
void Capture::get_jpg(Request &req, Response &res) {
|
void Capture::get_jpg(Request &req, Response &res) {
|
||||||
|
CAPTURE_BUFFER.clear();
|
||||||
CAPTURE_BUFFER.reserve(1024 * 128);
|
CAPTURE_BUFFER.reserve(1024 * 128);
|
||||||
|
|
||||||
// settings
|
// settings
|
||||||
@@ -71,24 +124,15 @@ namespace api::modules {
|
|||||||
bool success = graphics_capture_receive_jpeg(screen, [] (uint8_t byte) {
|
bool success = graphics_capture_receive_jpeg(screen, [] (uint8_t byte) {
|
||||||
CAPTURE_BUFFER.push_back(byte);
|
CAPTURE_BUFFER.push_back(byte);
|
||||||
}, true, quality, true, divide, ×tamp, &width, &height);
|
}, true, quality, true, divide, ×tamp, &width, &height);
|
||||||
if (!success) {
|
|
||||||
|
if (success) {
|
||||||
|
add_jpeg_response(screen, timestamp, width, height, CAPTURE_BUFFER, res);
|
||||||
|
CAPTURE_BUFFER.clear();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// encode to base64
|
// fall back to the last successful frame while the game is busy loading
|
||||||
auto encoded = crypt::base64_encode(
|
|
||||||
CAPTURE_BUFFER.data(),
|
|
||||||
CAPTURE_BUFFER.size());
|
|
||||||
|
|
||||||
// clear buffer
|
|
||||||
CAPTURE_BUFFER.clear();
|
CAPTURE_BUFFER.clear();
|
||||||
|
try_cached_response(screen, res);
|
||||||
// add data to response
|
|
||||||
Value data;
|
|
||||||
data.SetString(encoded.c_str(), encoded.length(), res.doc()->GetAllocator());
|
|
||||||
res.add_data(timestamp);
|
|
||||||
res.add_data(width);
|
|
||||||
res.add_data(height);
|
|
||||||
res.add_data(data);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,6 +7,7 @@
|
|||||||
#include "avs/game.h"
|
#include "avs/game.h"
|
||||||
#include "external/rapidjson/document.h"
|
#include "external/rapidjson/document.h"
|
||||||
#include "misc/eamuse.h"
|
#include "misc/eamuse.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
|
|
||||||
using namespace std::placeholders;
|
using namespace std::placeholders;
|
||||||
using namespace rapidjson;
|
using namespace rapidjson;
|
||||||
@@ -58,6 +59,7 @@ namespace api::modules {
|
|||||||
// get params
|
// get params
|
||||||
auto keypad = req.params[0].GetUint();
|
auto keypad = req.params[0].GetUint();
|
||||||
auto input = std::string(req.params[1].GetString());
|
auto input = std::string(req.params[1].GetString());
|
||||||
|
timeutils::PreciseSleepTimer timer;
|
||||||
|
|
||||||
// process all chars
|
// process all chars
|
||||||
for (auto c : input) {
|
for (auto c : input) {
|
||||||
@@ -91,11 +93,11 @@ namespace api::modules {
|
|||||||
|
|
||||||
// set
|
// set
|
||||||
eamuse_set_keypad_overrides(keypad, state);
|
eamuse_set_keypad_overrides(keypad, state);
|
||||||
Sleep(sleep_time);
|
timer.sleep(sleep_time);
|
||||||
|
|
||||||
// unset
|
// unset
|
||||||
eamuse_set_keypad_overrides(keypad, 0);
|
eamuse_set_keypad_overrides(keypad, 0);
|
||||||
Sleep(sleep_time);
|
timer.sleep(sleep_time);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -58,7 +58,7 @@ namespace api::modules {
|
|||||||
|
|
||||||
// check if file exists in modules
|
// check if file exists in modules
|
||||||
if (!fileutils::file_exists(dll_path)) {
|
if (!fileutils::file_exists(dll_path)) {
|
||||||
return error(res, "Couldn't find " + dll_path.string());
|
return error(res, fmt::format("Couldn't find {}", dll_path));
|
||||||
}
|
}
|
||||||
|
|
||||||
// get module
|
// get module
|
||||||
@@ -118,7 +118,7 @@ namespace api::modules {
|
|||||||
|
|
||||||
// check if file exists in modules
|
// check if file exists in modules
|
||||||
if (!fileutils::file_exists(dll_path)) {
|
if (!fileutils::file_exists(dll_path)) {
|
||||||
return error(res, "Couldn't find " + dll_path.string());
|
return error(res, fmt::format("Couldn't find {}", dll_path));
|
||||||
}
|
}
|
||||||
|
|
||||||
// get module
|
// get module
|
||||||
@@ -196,7 +196,7 @@ namespace api::modules {
|
|||||||
|
|
||||||
// check if file exists in modules
|
// check if file exists in modules
|
||||||
if (!fileutils::file_exists(dll_path)) {
|
if (!fileutils::file_exists(dll_path)) {
|
||||||
return error(res, "Couldn't find " + dll_path.string());
|
return error(res, fmt::format("Couldn't find {}", dll_path));
|
||||||
}
|
}
|
||||||
|
|
||||||
// get module
|
// get module
|
||||||
|
|||||||
@@ -5,6 +5,7 @@
|
|||||||
#include <utility>
|
#include <utility>
|
||||||
|
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
|
|
||||||
|
|
||||||
@@ -16,6 +17,7 @@ namespace api {
|
|||||||
controller->init_state(this->state);
|
controller->init_state(this->state);
|
||||||
this->thread = new std::thread([this] () {
|
this->thread = new std::thread([this] () {
|
||||||
log_warning("api::serial", "listening on {} (baud: {})", this->port, this->baud);
|
log_warning("api::serial", "listening on {} (baud: {})", this->port, this->baud);
|
||||||
|
timeutils::PreciseSleepTimer timer;
|
||||||
|
|
||||||
// read buffer
|
// read buffer
|
||||||
uint8_t read_buffer[16*1024];
|
uint8_t read_buffer[16*1024];
|
||||||
@@ -160,7 +162,7 @@ namespace api {
|
|||||||
|
|
||||||
// slow down on reconnect
|
// slow down on reconnect
|
||||||
if (this->running) {
|
if (this->running) {
|
||||||
Sleep(retry_time);
|
timer.sleep(retry_time);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -5,6 +5,7 @@
|
|||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
#include "util/rc4.h"
|
#include "util/rc4.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
#include "overlay/notifications.h"
|
||||||
#include "controller.h"
|
#include "controller.h"
|
||||||
|
|
||||||
using namespace headsocket;
|
using namespace headsocket;
|
||||||
@@ -91,12 +92,18 @@ namespace api {
|
|||||||
|
|
||||||
// log connection
|
// log connection
|
||||||
log_info("api::websocket", "client connected");
|
log_info("api::websocket", "client connected");
|
||||||
|
overlay::notifications::add(
|
||||||
|
overlay::notifications::Severity::Success,
|
||||||
|
"API websocket client connected");
|
||||||
}
|
}
|
||||||
|
|
||||||
void WebSocketClient::on_disconnect() {
|
void WebSocketClient::on_disconnect() {
|
||||||
|
|
||||||
// log disconnection
|
// log disconnection
|
||||||
log_info("api::websocket", "client disconnected");
|
log_info("api::websocket", "client disconnected");
|
||||||
|
overlay::notifications::add(
|
||||||
|
overlay::notifications::Severity::Info,
|
||||||
|
"API websocket client disconnected");
|
||||||
|
|
||||||
// get pointer to server
|
// get pointer to server
|
||||||
auto srv = reinterpret_cast<WebSocketServer *>(server().get());
|
auto srv = reinterpret_cast<WebSocketServer *>(server().get());
|
||||||
|
|||||||
@@ -1168,7 +1168,7 @@ namespace avs {
|
|||||||
// Ongaku Paradise
|
// Ongaku Paradise
|
||||||
{"arkjc9.dll", 0xA00000},
|
{"arkjc9.dll", 0xA00000},
|
||||||
|
|
||||||
// KAMUNITY
|
// KAMUNITY
|
||||||
{"kamunity.dll", 33554432},
|
{"kamunity.dll", 33554432},
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -1516,7 +1516,7 @@ namespace avs {
|
|||||||
" * It's also possible that you have incomplete game data\n"
|
" * It's also possible that you have incomplete game data\n"
|
||||||
" * Do NOT copy over random DLLs from another game installation; DLL must match game version\n"
|
" * Do NOT copy over random DLLs from another game installation; DLL must match game version\n"
|
||||||
"\n"
|
"\n"
|
||||||
, DLL_NAME, MODULE_PATH.string()) };
|
, DLL_NAME, MODULE_PATH) };
|
||||||
log_warning("avs-ea3", "{}", info_str);
|
log_warning("avs-ea3", "{}", info_str);
|
||||||
log_fatal("avs-ea3", "Failed to find critical avs DLL on disk (avs2-core.dll OR {})", DLL_NAME);
|
log_fatal("avs-ea3", "Failed to find critical avs DLL on disk (avs2-core.dll OR {})", DLL_NAME);
|
||||||
}
|
}
|
||||||
@@ -1757,9 +1757,9 @@ namespace avs {
|
|||||||
{
|
{
|
||||||
deferredlogs::defer_error_messages({
|
deferredlogs::defer_error_messages({
|
||||||
"AVS filesystem initialization failure was previously detected during boot!",
|
"AVS filesystem initialization failure was previously detected during boot!",
|
||||||
fmt::format(" ERROR: directory could not be created: {}", src_path.string().c_str()),
|
fmt::format(" ERROR: directory could not be created: {}", src_path),
|
||||||
fmt::format(" if you see a crash, it may have been caused by bad <mounttable> contents in {}", avs::core::CFG_PATH.c_str()),
|
fmt::format(" if you see a crash, it may have been caused by bad <mounttable> contents in {}", avs::core::CFG_PATH),
|
||||||
" fix the XML file and try again"
|
" fix the XML file and try again"
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1780,14 +1780,14 @@ namespace avs {
|
|||||||
auto created = std::filesystem::create_directories(real_path, err);
|
auto created = std::filesystem::create_directories(real_path, err);
|
||||||
|
|
||||||
if (created) {
|
if (created) {
|
||||||
log_info("avs-core", "created '{}' at '{}'", avs_path, real_path.string());
|
log_info("avs-core", "created '{}' at '{}'", avs_path, real_path);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (err) {
|
if (err) {
|
||||||
avs_dir_err(real_path);
|
avs_dir_err(real_path);
|
||||||
log_warning("avs-core", "failed to create '{}' folder at '{}': {}",
|
log_warning("avs-core", "failed to create '{}' folder at '{}': {}",
|
||||||
avs_path,
|
avs_path,
|
||||||
real_path.string(),
|
real_path,
|
||||||
err.message());
|
err.message());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1921,6 +1921,15 @@ namespace avs {
|
|||||||
// create nvram and raw directories if possible for mounttable configurations
|
// create nvram and raw directories if possible for mounttable configurations
|
||||||
create_avs_config_fs_table(config, config_node);
|
create_avs_config_fs_table(config, config_node);
|
||||||
|
|
||||||
|
#if !SPICE64
|
||||||
|
// sdvx4 bad log config fix
|
||||||
|
if (avs::game::DLL_NAME == "soundvoltex.dll" && // it's too early for avs::game::is_model
|
||||||
|
property_search_safe(config, config_node, "/log/enable_console")) {
|
||||||
|
log_info("avs-core", "applying SDVX4 avs-config.xml fix for <log><enable_console>");
|
||||||
|
property_search_remove_safe(config, config_node, "/log/enable_console");
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
// set log level
|
// set log level
|
||||||
if (!LOG_LEVEL_CUSTOM.empty()) {
|
if (!LOG_LEVEL_CUSTOM.empty()) {
|
||||||
property_search_remove_safe(config, config_node, "/log/level");
|
property_search_remove_safe(config, config_node, "/log/level");
|
||||||
|
|||||||
@@ -151,8 +151,8 @@ namespace avs {
|
|||||||
" * It's also possible that you have incomplete game data\n"
|
" * It's also possible that you have incomplete game data\n"
|
||||||
" * Do NOT copy over random DLLs from another game installation; DLL must match game version\n"
|
" * Do NOT copy over random DLLs from another game installation; DLL must match game version\n"
|
||||||
"\n"
|
"\n"
|
||||||
, DLL_NAME, MODULE_PATH.string()) };
|
, DLL_NAME, MODULE_PATH) };
|
||||||
|
|
||||||
log_warning("avs-ea3", "{}", info_str);
|
log_warning("avs-ea3", "{}", info_str);
|
||||||
log_fatal("avs-ea3", "Failed to find critical ea3 DLL on disk (avs2-ea3.dll OR {})", DLL_NAME);
|
log_fatal("avs-ea3", "Failed to find critical ea3 DLL on disk (avs2-ea3.dll OR {})", DLL_NAME);
|
||||||
}
|
}
|
||||||
@@ -217,8 +217,10 @@ namespace avs {
|
|||||||
ea3_config_name = "prop/eamuse-config.xml";
|
ea3_config_name = "prop/eamuse-config.xml";
|
||||||
}
|
}
|
||||||
|
|
||||||
if (avs::core::file_exists(ea3_config_name)) {
|
if (fileutils::file_exists(ea3_config_name)) {
|
||||||
log_info("avs-ea3", "booting (using {})", ea3_config_name);
|
log_info("avs-ea3", "found {} on disk", ea3_config_name);
|
||||||
|
} else if (CFG_PATH.size()) {
|
||||||
|
log_fatal("avs-ea3", "user-specified ea3 config file is missing: {}", ea3_config_name);
|
||||||
} else {
|
} else {
|
||||||
log_warning("avs-ea3", "looked for the following files in order:");
|
log_warning("avs-ea3", "looked for the following files in order:");
|
||||||
log_warning("avs-ea3", " * prop/ea3-config.xml");
|
log_warning("avs-ea3", " * prop/ea3-config.xml");
|
||||||
@@ -388,8 +390,8 @@ namespace avs {
|
|||||||
|
|
||||||
// fall back to default PCBID if node is not found
|
// fall back to default PCBID if node is not found
|
||||||
if (!EA3_PCBID[0] && PCBID_CUSTOM.empty()) {
|
if (!EA3_PCBID[0] && PCBID_CUSTOM.empty()) {
|
||||||
log_warning("avs-ea3", "no PCBID set, falling back to default PCBID value (04040000000000000000)");
|
log_warning("avs-ea3", "no PCBID set, falling back to default PCBID value (01201000000000010101)");
|
||||||
PCBID_CUSTOM = "04040000000000000000";
|
PCBID_CUSTOM = "01201000000000010101";
|
||||||
}
|
}
|
||||||
|
|
||||||
// custom PCBID
|
// custom PCBID
|
||||||
|
|||||||
@@ -73,11 +73,10 @@ namespace avs {
|
|||||||
|
|
||||||
// load game instance
|
// load game instance
|
||||||
const auto dll_path = MODULE_PATH / DLL_NAME;
|
const auto dll_path = MODULE_PATH / DLL_NAME;
|
||||||
const auto dll_path_s = dll_path.string();
|
log_info("avs-game", "DLL path: {}", dll_path);
|
||||||
log_info("avs-game", "DLL path: {}", dll_path_s.c_str());
|
|
||||||
|
|
||||||
// MAX_PATH is 260
|
// MAX_PATH is 260
|
||||||
if (130 <= dll_path_s.length()) {
|
if (const auto dll_path_len = dll_path.wstring().length(); 130 <= dll_path_len) {
|
||||||
log_warning(
|
log_warning(
|
||||||
"avs-game",
|
"avs-game",
|
||||||
"PATH TOO LONG WARNING\n\n"
|
"PATH TOO LONG WARNING\n\n"
|
||||||
@@ -93,7 +92,7 @@ namespace avs {
|
|||||||
"long, often resulting in random crashes. Move the game contents to\n"
|
"long, often resulting in random crashes. Move the game contents to\n"
|
||||||
"a directory with shorter path.\n"
|
"a directory with shorter path.\n"
|
||||||
"-------------------------------------------------------------------\n\n",
|
"-------------------------------------------------------------------\n\n",
|
||||||
dll_path_s, dll_path_s.length());
|
dll_path, dll_path_len);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ddr gamemdx.dll user error
|
// ddr gamemdx.dll user error
|
||||||
@@ -112,7 +111,7 @@ namespace avs {
|
|||||||
|
|
||||||
// file not found on disk
|
// file not found on disk
|
||||||
if (!fileutils::file_exists(dll_path)) {
|
if (!fileutils::file_exists(dll_path)) {
|
||||||
log_warning("avs-game", "game DLL could not be found on disk: {}", dll_path.string().c_str());
|
log_warning("avs-game", "game DLL could not be found on disk: {}", dll_path);
|
||||||
log_warning("avs-game", "double check -exec and -modules parameters; unless you know what you're doing, leave them blank");
|
log_warning("avs-game", "double check -exec and -modules parameters; unless you know what you're doing, leave them blank");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -39,8 +39,8 @@
|
|||||||
<button name="VEFX" vkey="10" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
<button name="VEFX" vkey="10" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
</buttons>
|
</buttons>
|
||||||
<analogs>
|
<analogs>
|
||||||
<analog name="Turntable P1" devid="Player 1" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Turntable P1" devid="Player 1" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Turntable P2" devid="Player 2" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Turntable P2" devid="Player 2" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
</analogs>
|
</analogs>
|
||||||
<lights>
|
<lights>
|
||||||
<light name="P1 1" devid="Player 1" index="0"/>
|
<light name="P1 1" devid="Player 1" index="0"/>
|
||||||
@@ -117,8 +117,8 @@
|
|||||||
<keypad_buttons/>
|
<keypad_buttons/>
|
||||||
<!-- Assumes analog mode. Need to invert direction since this FW is designed for INF. -->
|
<!-- Assumes analog mode. Need to invert direction since this FW is designed for INF. -->
|
||||||
<analogs>
|
<analogs>
|
||||||
<analog name="Turntable P1" devid="arcin (1p)" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="true" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Turntable P1" devid="arcin (1p)" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="true" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Turntable P2" devid="arcin (2p)" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="true" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Turntable P2" devid="arcin (2p)" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="true" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
</analogs>
|
</analogs>
|
||||||
<lights>
|
<lights>
|
||||||
<light name="P1 1" devid="arcin (1p)" index="0"/>
|
<light name="P1 1" devid="arcin (1p)" index="0"/>
|
||||||
@@ -144,34 +144,34 @@
|
|||||||
<buttons/>
|
<buttons/>
|
||||||
<keypad_buttons/>
|
<keypad_buttons/>
|
||||||
<analogs>
|
<analogs>
|
||||||
<analog name="Key 1" devid="Analogs key 01-28" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 1" devid="Analogs key 01-28" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 2" devid="Analogs key 01-28" index="5" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 2" devid="Analogs key 01-28" index="5" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 3" devid="Analogs key 01-28" index="6" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 3" devid="Analogs key 01-28" index="6" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 4" devid="Analogs key 01-28" index="7" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 4" devid="Analogs key 01-28" index="7" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 5" devid="Analogs key 01-28" index="8" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 5" devid="Analogs key 01-28" index="8" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 6" devid="Analogs key 01-28" index="9" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 6" devid="Analogs key 01-28" index="9" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 7" devid="Analogs key 01-28" index="10" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 7" devid="Analogs key 01-28" index="10" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 8" devid="Analogs key 01-28" index="11" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 8" devid="Analogs key 01-28" index="11" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 9" devid="Analogs key 01-28" index="12" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 9" devid="Analogs key 01-28" index="12" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 10" devid="Analogs key 01-28" index="13" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 10" devid="Analogs key 01-28" index="13" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 11" devid="Analogs key 01-28" index="14" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 11" devid="Analogs key 01-28" index="14" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 12" devid="Analogs key 01-28" index="15" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 12" devid="Analogs key 01-28" index="15" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 13" devid="Analogs key 01-28" index="16" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 13" devid="Analogs key 01-28" index="16" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 14" devid="Analogs key 01-28" index="17" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 14" devid="Analogs key 01-28" index="17" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 15" devid="Analogs key 01-28" index="18" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 15" devid="Analogs key 01-28" index="18" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 16" devid="Analogs key 01-28" index="19" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 16" devid="Analogs key 01-28" index="19" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 17" devid="Analogs key 01-28" index="20" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 17" devid="Analogs key 01-28" index="20" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 18" devid="Analogs key 01-28" index="21" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 18" devid="Analogs key 01-28" index="21" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 19" devid="Analogs key 01-28" index="22" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 19" devid="Analogs key 01-28" index="22" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 20" devid="Analogs key 01-28" index="23" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 20" devid="Analogs key 01-28" index="23" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 21" devid="Analogs key 01-28" index="24" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 21" devid="Analogs key 01-28" index="24" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 22" devid="Analogs key 01-28" index="25" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 22" devid="Analogs key 01-28" index="25" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 23" devid="Analogs key 01-28" index="26" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 23" devid="Analogs key 01-28" index="26" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 24" devid="Analogs key 01-28" index="27" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 24" devid="Analogs key 01-28" index="27" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 25" devid="Analogs key 01-28" index="28" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 25" devid="Analogs key 01-28" index="28" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 26" devid="Analogs key 01-28" index="29" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 26" devid="Analogs key 01-28" index="29" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 27" devid="Analogs key 01-28" index="30" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 27" devid="Analogs key 01-28" index="30" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 28" devid="Analogs key 01-28" index="31" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 28" devid="Analogs key 01-28" index="31" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
</analogs>
|
</analogs>
|
||||||
<lights>
|
<lights>
|
||||||
<light name="Key 1 R" devid="Lights 01-14" index="0"/>
|
<light name="Key 1 R" devid="Lights 01-14" index="0"/>
|
||||||
@@ -277,9 +277,9 @@
|
|||||||
</buttons>
|
</buttons>
|
||||||
<keypad_buttons/>
|
<keypad_buttons/>
|
||||||
<analogs>
|
<analogs>
|
||||||
<analog name="Guitar P1 Wail X" devid="Gitaller P1" index="1" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Guitar P1 Wail X" devid="Gitaller P1" index="1" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Guitar P1 Wail Y" devid="Gitaller P1" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Guitar P1 Wail Y" devid="Gitaller P1" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Guitar P1 Wail Z" devid="Gitaller P1" index="5" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Guitar P1 Wail Z" devid="Gitaller P1" index="5" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
</analogs>
|
</analogs>
|
||||||
<lights/>
|
<lights/>
|
||||||
<!-- Gen 1 FAUCETWO in HID mode; should also work for later gens -->
|
<!-- Gen 1 FAUCETWO in HID mode; should also work for later gens -->
|
||||||
@@ -296,8 +296,8 @@
|
|||||||
</buttons>
|
</buttons>
|
||||||
<keypad_buttons/>
|
<keypad_buttons/>
|
||||||
<analogs>
|
<analogs>
|
||||||
<analog name="VOL-L" devid="Buttons (MI_01)" index="1" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="VOL-L" devid="Buttons (MI_01)" index="1" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="VOL-R" devid="Buttons (MI_01)" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="VOL-R" devid="Buttons (MI_01)" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
</analogs>
|
</analogs>
|
||||||
<lights>
|
<lights>
|
||||||
<light name="BT-A" devid="Lights (MI_02)" index="24"/>
|
<light name="BT-A" devid="Lights (MI_02)" index="24"/>
|
||||||
|
|||||||
@@ -23,7 +23,7 @@
|
|||||||
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
||||||
<security>
|
<security>
|
||||||
<requestedPrivileges>
|
<requestedPrivileges>
|
||||||
<requestedExecutionLevel level="requireAdministrator" uiAccess="false"/>
|
<requestedExecutionLevel level="asInvoker" uiAccess="false"/>
|
||||||
</requestedPrivileges>
|
</requestedPrivileges>
|
||||||
</security>
|
</security>
|
||||||
</trustInfo>
|
</trustInfo>
|
||||||
|
|||||||
File diff suppressed because one or more lines are too long
+56
-32
@@ -68,8 +68,8 @@ DIST_FOLDER="./dist"
|
|||||||
DIST_NAME="spice2x-$(date +%y)-$(date +%m)-$(date +%d).zip"
|
DIST_NAME="spice2x-$(date +%y)-$(date +%m)-$(date +%d).zip"
|
||||||
DIST_NAME_EXTRAS="spice2x-$(date +%y)-$(date +%m)-$(date +%d)-full.zip"
|
DIST_NAME_EXTRAS="spice2x-$(date +%y)-$(date +%m)-$(date +%d)-full.zip"
|
||||||
DIST_COMMENT=${DIST_NAME}$'\n'"$GIT_BRANCH - $GIT_HEAD"$'\nThank you for playing.'
|
DIST_COMMENT=${DIST_NAME}$'\n'"$GIT_BRANCH - $GIT_HEAD"$'\nThank you for playing.'
|
||||||
TARGETS_32="spicetools_stubs_kbt spicetools_stubs_kld spicetools_cfg spicetools_cfg_linux spicetools_spice spicetools_spice_laa spicetools_spice_linux spicetools_stubs_cpusbxpkm"
|
TARGETS_32="spicetools_stubs_kbt spicetools_stubs_kld spicetools_cfg spicetools_cfg_linux spicetools_spice spicetools_spice_laa spicetools_spice_linux spicetools_stubs_cpusbxpkm spicetools_sdk_sample_v0_flat_c_32"
|
||||||
TARGETS_64="spicetools_stubs_kbt64 spicetools_stubs_kld64 spicetools_stubs_nvEncodeAPI64 spicetools_stubs_nvcuvid spicetools_stubs_nvcuda spicetools_spice64 spicetools_spice64_linux"
|
TARGETS_64="spicetools_stubs_kbt64 spicetools_stubs_kld64 spicetools_stubs_nvEncodeAPI64 spicetools_stubs_nvcuvid spicetools_stubs_nvcuda spicetools_spice64 spicetools_spice64_linux spicetools_sdk_sample_v0_flat_c_64 spicetools_sdk_sample_v0_cpp_64"
|
||||||
TARGETS_XP32="spicetools_cfg spicetools_spice"
|
TARGETS_XP32="spicetools_cfg spicetools_spice"
|
||||||
TARGETS_XP64="spicetools_spice64"
|
TARGETS_XP64="spicetools_spice64"
|
||||||
|
|
||||||
@@ -91,14 +91,20 @@ fi
|
|||||||
|
|
||||||
# is the XP-compatible toolchain installed?
|
# is the XP-compatible toolchain installed?
|
||||||
XP_MUST_BUILD=0
|
XP_MUST_BUILD=0
|
||||||
BUILD_XP=0
|
# 64-bit WinXP builds are disabled by default; set to 1 to opt in
|
||||||
if [ -f "$TOOLCHAIN_WINXP_32" ] && [ -f "$TOOLCHAIN_WINXP_64" ]; then
|
BUILD_XP_64_ENABLE=0
|
||||||
BUILD_XP=1;
|
BUILD_XP_32=0
|
||||||
|
BUILD_XP_64=0
|
||||||
|
if [ -f "$TOOLCHAIN_WINXP_32" ]; then
|
||||||
|
BUILD_XP_32=1;
|
||||||
elif ((XP_MUST_BUILD > 0))
|
elif ((XP_MUST_BUILD > 0))
|
||||||
then
|
then
|
||||||
echo "WinXP toolchain not available, aborting"
|
echo "WinXP 32bit toolchain not available, aborting"
|
||||||
exit 1
|
exit 1
|
||||||
fi
|
fi
|
||||||
|
if ((BUILD_XP_64_ENABLE > 0)) && [ -f "$TOOLCHAIN_WINXP_64" ]; then
|
||||||
|
BUILD_XP_64=1;
|
||||||
|
fi
|
||||||
|
|
||||||
# determine number of cores
|
# determine number of cores
|
||||||
CORES=$(nproc)
|
CORES=$(nproc)
|
||||||
@@ -113,12 +119,17 @@ echo "Git Branch: $GIT_BRANCH"
|
|||||||
echo "Git Head: $GIT_HEAD"
|
echo "Git Head: $GIT_HEAD"
|
||||||
echo "Toolchain for 32bit targets: $TOOLCHAIN_32"
|
echo "Toolchain for 32bit targets: $TOOLCHAIN_32"
|
||||||
echo "Toolchain for 64bit targets: $TOOLCHAIN_64"
|
echo "Toolchain for 64bit targets: $TOOLCHAIN_64"
|
||||||
if ((BUILD_XP > 0))
|
if ((BUILD_XP_32 > 0))
|
||||||
then
|
then
|
||||||
echo "Toolchain for WinXP 32bit targets: $TOOLCHAIN_WINXP_32"
|
echo "Toolchain for WinXP 32bit targets: $TOOLCHAIN_WINXP_32"
|
||||||
|
else
|
||||||
|
echo "WinXP 32bit toolchain not available, skipping WinXP 32bit builds"
|
||||||
|
fi
|
||||||
|
if ((BUILD_XP_64 > 0))
|
||||||
|
then
|
||||||
echo "Toolchain for WinXP 64bit targets: $TOOLCHAIN_WINXP_64"
|
echo "Toolchain for WinXP 64bit targets: $TOOLCHAIN_WINXP_64"
|
||||||
else
|
else
|
||||||
echo "WinXP toolchain not available, skipping WinXP builds"
|
echo "WinXP 64bit builds disabled, skipping WinXP 64bit builds"
|
||||||
fi
|
fi
|
||||||
echo "Distribution Name: $DIST_NAME"
|
echo "Distribution Name: $DIST_NAME"
|
||||||
echo "Build Type: $BUILD_TYPE"
|
echo "Build Type: $BUILD_TYPE"
|
||||||
@@ -160,9 +171,10 @@ time (
|
|||||||
cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_64} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} "$OLDPWD" && ninja ${TARGETS_64}
|
cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_64} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} "$OLDPWD" && ninja ${TARGETS_64}
|
||||||
popd > /dev/null
|
popd > /dev/null
|
||||||
|
|
||||||
if ((BUILD_XP > 0))
|
if ((BUILD_XP_32 > 0))
|
||||||
then
|
then
|
||||||
# 32 bit Windows XP
|
# 32 bit Windows XP
|
||||||
|
echo ""
|
||||||
echo "Building 32bit targets (WinXP toolchain)..."
|
echo "Building 32bit targets (WinXP toolchain)..."
|
||||||
echo "========================="
|
echo "========================="
|
||||||
if ((CLEAN_BUILD > 0))
|
if ((CLEAN_BUILD > 0))
|
||||||
@@ -171,9 +183,15 @@ time (
|
|||||||
fi
|
fi
|
||||||
mkdir -p ${BUILDDIR_WINXP_32}
|
mkdir -p ${BUILDDIR_WINXP_32}
|
||||||
pushd ${BUILDDIR_WINXP_32} > /dev/null
|
pushd ${BUILDDIR_WINXP_32} > /dev/null
|
||||||
CXXFLAGS="$CXXFLAGS -DSPICE_XP=1" cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_WINXP_32} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} "$OLDPWD" && ninja ${TARGETS_XP32}
|
cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_WINXP_32} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} -DSPICE_XP=ON "$OLDPWD" && ninja ${TARGETS_XP32}
|
||||||
popd > /dev/null
|
popd > /dev/null
|
||||||
|
else
|
||||||
|
echo ""
|
||||||
|
echo "Skipping WinXP 32bit builds, toolchain not specified"
|
||||||
|
fi
|
||||||
|
|
||||||
|
if ((BUILD_XP_64 > 0))
|
||||||
|
then
|
||||||
# 64 bit Windows XP
|
# 64 bit Windows XP
|
||||||
echo ""
|
echo ""
|
||||||
echo "Building 64bit targets (WinXP toolchain)..."
|
echo "Building 64bit targets (WinXP toolchain)..."
|
||||||
@@ -184,10 +202,11 @@ time (
|
|||||||
fi
|
fi
|
||||||
mkdir -p ${BUILDDIR_WINXP_64}
|
mkdir -p ${BUILDDIR_WINXP_64}
|
||||||
pushd ${BUILDDIR_WINXP_64} > /dev/null
|
pushd ${BUILDDIR_WINXP_64} > /dev/null
|
||||||
CXXFLAGS="$CXXFLAGS -DSPICE_XP=1" cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_WINXP_64} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} "$OLDPWD" && ninja ${TARGETS_XP64}
|
cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_WINXP_64} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} -DSPICE_XP=ON "$OLDPWD" && ninja ${TARGETS_XP64}
|
||||||
popd > /dev/null
|
popd > /dev/null
|
||||||
else
|
else
|
||||||
echo "Skipping WinXP builds, toolchain not specified"
|
echo ""
|
||||||
|
echo "Skipping WinXP 64bit builds"
|
||||||
fi
|
fi
|
||||||
|
|
||||||
echo ""
|
echo ""
|
||||||
@@ -195,7 +214,7 @@ time (
|
|||||||
echo "==========================="
|
echo "==========================="
|
||||||
)
|
)
|
||||||
|
|
||||||
if ((BUILD_XP > 0))
|
if ((BUILD_XP_32 > 0)) || ((BUILD_XP_64 > 0))
|
||||||
then
|
then
|
||||||
echo ""
|
echo ""
|
||||||
echo "Checking XP compatibility..."
|
echo "Checking XP compatibility..."
|
||||||
@@ -203,11 +222,17 @@ then
|
|||||||
if ! command -v windows_dll_compat_checker &> /dev/null; then
|
if ! command -v windows_dll_compat_checker &> /dev/null; then
|
||||||
echo "WARNING: windows_dll_compat_checker not found, skipping XP compatibility check"
|
echo "WARNING: windows_dll_compat_checker not found, skipping XP compatibility check"
|
||||||
else
|
else
|
||||||
windows_dll_compat_checker -s PREMADE/winxp_x86_64.ini \
|
if ((BUILD_XP_64 > 0))
|
||||||
${BUILDDIR_WINXP_64}/spicetools/64/spice64.exe
|
then
|
||||||
windows_dll_compat_checker -s PREMADE/winxp_x86_64_32bit_dlls.ini \
|
windows_dll_compat_checker -s PREMADE/winxp_x86_64.ini \
|
||||||
${BUILDDIR_WINXP_32}/spicetools/spicecfg.exe \
|
${BUILDDIR_WINXP_64}/spicetools/64/spice64.exe
|
||||||
${BUILDDIR_WINXP_32}/spicetools/32/spice.exe
|
fi
|
||||||
|
if ((BUILD_XP_32 > 0))
|
||||||
|
then
|
||||||
|
windows_dll_compat_checker -s PREMADE/winxp_x86_64_32bit_dlls.ini \
|
||||||
|
${BUILDDIR_WINXP_32}/spicetools/spicecfg.exe \
|
||||||
|
${BUILDDIR_WINXP_32}/spicetools/32/spice.exe
|
||||||
|
fi
|
||||||
fi
|
fi
|
||||||
fi
|
fi
|
||||||
|
|
||||||
@@ -267,7 +292,9 @@ rm -rf ${OUTDIR_EXTRAS}
|
|||||||
mkdir -p ${OUTDIR_EXTRAS}
|
mkdir -p ${OUTDIR_EXTRAS}
|
||||||
mkdir -p ${OUTDIR_EXTRAS}/largeaddressaware
|
mkdir -p ${OUTDIR_EXTRAS}/largeaddressaware
|
||||||
mkdir -p ${OUTDIR_EXTRAS}/linux
|
mkdir -p ${OUTDIR_EXTRAS}/linux
|
||||||
if ((BUILD_XP > 0))
|
mkdir -p ${OUTDIR_EXTRAS}/sdk/samples/32
|
||||||
|
mkdir -p ${OUTDIR_EXTRAS}/sdk/samples/64
|
||||||
|
if ((BUILD_XP_32 > 0)) || ((BUILD_XP_64 > 0))
|
||||||
then
|
then
|
||||||
mkdir -p ${OUTDIR_EXTRAS}/winxp
|
mkdir -p ${OUTDIR_EXTRAS}/winxp
|
||||||
fi
|
fi
|
||||||
@@ -279,16 +306,8 @@ then
|
|||||||
cp ${BUILDDIR_32}/spicetools/spicecfg-pdb.pdb ${OUTDIR} 2>/dev/null
|
cp ${BUILDDIR_32}/spicetools/spicecfg-pdb.pdb ${OUTDIR} 2>/dev/null
|
||||||
cp ${BUILDDIR_32}/spicetools/32/spice-pdb.exe ${OUTDIR} 2>/dev/null
|
cp ${BUILDDIR_32}/spicetools/32/spice-pdb.exe ${OUTDIR} 2>/dev/null
|
||||||
cp ${BUILDDIR_32}/spicetools/32/spice-pdb.pdb ${OUTDIR} 2>/dev/null
|
cp ${BUILDDIR_32}/spicetools/32/spice-pdb.pdb ${OUTDIR} 2>/dev/null
|
||||||
#cp ${BUILDDIR_32}/spicetools/32/kbt.dll ${OUTDIR}/stubs/32 2>/dev/null
|
|
||||||
#cp ${BUILDDIR_32}/spicetools/32/kld.dll ${OUTDIR}/stubs/32 2>/dev/null
|
|
||||||
cp ${BUILDDIR_64}/spicetools/64/spice64-pdb.exe ${OUTDIR} 2>/dev/null
|
cp ${BUILDDIR_64}/spicetools/64/spice64-pdb.exe ${OUTDIR} 2>/dev/null
|
||||||
cp ${BUILDDIR_64}/spicetools/64/spice64-pdb.pdb ${OUTDIR} 2>/dev/null
|
cp ${BUILDDIR_64}/spicetools/64/spice64-pdb.pdb ${OUTDIR} 2>/dev/null
|
||||||
#cp ${BUILDDIR_64}/spicetools/64/kbt.dll ${OUTDIR}/stubs/64 2>/dev/null
|
|
||||||
#cp ${BUILDDIR_64}/spicetools/64/kld.dll ${OUTDIR}/stubs/64 2>/dev/null
|
|
||||||
#cp ${BUILDDIR_64}/spicetools/64/nvEncodeAPI64.dll ${OUTDIR}/stubs/64 2>/dev/null
|
|
||||||
#cp ${BUILDDIR_64}/spicetools/64/nvcuda.dll ${OUTDIR}/stubs/64 2>/dev/null
|
|
||||||
#cp ${BUILDDIR_64}/spicetools/64/nvcuvid.dll ${OUTDIR}/stubs/64 2>/dev/null
|
|
||||||
#cp ${BUILDDIR_32}/spicetools/32/cpusbxpkm.dll ${OUTDIR}/stubs/32 2>/dev/null
|
|
||||||
else
|
else
|
||||||
# release files
|
# release files
|
||||||
cp ${BUILDDIR_32}/spicetools/spicecfg.exe ${OUTDIR} 2>/dev/null
|
cp ${BUILDDIR_32}/spicetools/spicecfg.exe ${OUTDIR} 2>/dev/null
|
||||||
@@ -296,20 +315,22 @@ else
|
|||||||
cp ${BUILDDIR_32}/spicetools/32/spice.exe ${OUTDIR} 2>/dev/null
|
cp ${BUILDDIR_32}/spicetools/32/spice.exe ${OUTDIR} 2>/dev/null
|
||||||
cp ${BUILDDIR_32}/spicetools/32/spice_laa.exe ${OUTDIR_EXTRAS}/largeaddressaware/spice.exe 2>/dev/null
|
cp ${BUILDDIR_32}/spicetools/32/spice_laa.exe ${OUTDIR_EXTRAS}/largeaddressaware/spice.exe 2>/dev/null
|
||||||
cp ${BUILDDIR_32}/spicetools/32/spice_linux.exe ${OUTDIR_EXTRAS}/linux/spice.exe 2>/dev/null
|
cp ${BUILDDIR_32}/spicetools/32/spice_linux.exe ${OUTDIR_EXTRAS}/linux/spice.exe 2>/dev/null
|
||||||
#cp ${BUILDDIR_32}/spicetools/32/kbt.dll ${OUTDIR}/stubs/32 2>/dev/null
|
|
||||||
#cp ${BUILDDIR_32}/spicetools/32/kld.dll ${OUTDIR}/stubs/32 2>/dev/null
|
|
||||||
cp ${BUILDDIR_64}/spicetools/64/spice64.exe ${OUTDIR} 2>/dev/null
|
cp ${BUILDDIR_64}/spicetools/64/spice64.exe ${OUTDIR} 2>/dev/null
|
||||||
cp ${BUILDDIR_64}/spicetools/64/spice64_linux.exe ${OUTDIR_EXTRAS}/linux/spice64.exe 2>/dev/null
|
cp ${BUILDDIR_64}/spicetools/64/spice64_linux.exe ${OUTDIR_EXTRAS}/linux/spice64.exe 2>/dev/null
|
||||||
#cp ${BUILDDIR_64}/spicetools/64/kbt.dll ${OUTDIR}/stubs/64 2>/dev/null
|
|
||||||
#cp ${BUILDDIR_64}/spicetools/64/kld.dll ${OUTDIR}/stubs/64 2>/dev/null
|
|
||||||
cp ${BUILDDIR_64}/spicetools/64/nvEncodeAPI64.dll ${OUTDIR}/stubs/64 2>/dev/null
|
cp ${BUILDDIR_64}/spicetools/64/nvEncodeAPI64.dll ${OUTDIR}/stubs/64 2>/dev/null
|
||||||
cp ${BUILDDIR_64}/spicetools/64/nvcuda.dll ${OUTDIR}/stubs/64 2>/dev/null
|
cp ${BUILDDIR_64}/spicetools/64/nvcuda.dll ${OUTDIR}/stubs/64 2>/dev/null
|
||||||
cp ${BUILDDIR_64}/spicetools/64/nvcuvid.dll ${OUTDIR}/stubs/64 2>/dev/null
|
cp ${BUILDDIR_64}/spicetools/64/nvcuvid.dll ${OUTDIR}/stubs/64 2>/dev/null
|
||||||
cp ${BUILDDIR_32}/spicetools/32/cpusbxpkm.dll ${OUTDIR}/stubs/32 2>/dev/null
|
cp ${BUILDDIR_32}/spicetools/32/cpusbxpkm.dll ${OUTDIR}/stubs/32 2>/dev/null
|
||||||
if ((BUILD_XP > 0))
|
cp ${BUILDDIR_32}/spicetools/32/sdk_sample_v0_flat_c.dll ${OUTDIR_EXTRAS}/sdk/samples/32/v0_flat_c.dll 2>/dev/null
|
||||||
|
cp ${BUILDDIR_64}/spicetools/64/sdk_sample_v0_flat_c.dll ${OUTDIR_EXTRAS}/sdk/samples/64/v0_flat_c.dll 2>/dev/null
|
||||||
|
cp ${BUILDDIR_64}/spicetools/64/sdk_sample_v0_cpp.dll ${OUTDIR_EXTRAS}/sdk/samples/64/v0_cpp.dll 2>/dev/null
|
||||||
|
if ((BUILD_XP_32 > 0))
|
||||||
then
|
then
|
||||||
cp ${BUILDDIR_WINXP_32}/spicetools/spicecfg.exe ${OUTDIR_EXTRAS}/winxp 2>/dev/null
|
cp ${BUILDDIR_WINXP_32}/spicetools/spicecfg.exe ${OUTDIR_EXTRAS}/winxp 2>/dev/null
|
||||||
cp ${BUILDDIR_WINXP_32}/spicetools/32/spice.exe ${OUTDIR_EXTRAS}/winxp 2>/dev/null
|
cp ${BUILDDIR_WINXP_32}/spicetools/32/spice.exe ${OUTDIR_EXTRAS}/winxp 2>/dev/null
|
||||||
|
fi
|
||||||
|
if ((BUILD_XP_64 > 0))
|
||||||
|
then
|
||||||
cp ${BUILDDIR_WINXP_64}/spicetools/64/spice64.exe ${OUTDIR_EXTRAS}/winxp 2>/dev/null
|
cp ${BUILDDIR_WINXP_64}/spicetools/64/spice64.exe ${OUTDIR_EXTRAS}/winxp 2>/dev/null
|
||||||
fi
|
fi
|
||||||
fi
|
fi
|
||||||
@@ -324,6 +345,9 @@ then
|
|||||||
echo "WARNING: Couldn't get git to create the archive. Is this a git repository?"
|
echo "WARNING: Couldn't get git to create the archive. Is this a git repository?"
|
||||||
fi
|
fi
|
||||||
|
|
||||||
|
# sdk headers
|
||||||
|
cp -r ./sdk/include ${OUTDIR_EXTRAS}/sdk
|
||||||
|
|
||||||
# copy resources
|
# copy resources
|
||||||
rm -rf ${OUTDIR_EXTRAS}/api
|
rm -rf ${OUTDIR_EXTRAS}/api
|
||||||
mkdir ${OUTDIR_EXTRAS}/api
|
mkdir ${OUTDIR_EXTRAS}/api
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
docker build --pull external/docker -t spicetools/deps
|
docker build --pull external/docker -t spicetools/deps
|
||||||
docker build --build-context gitroot=%cd%/../../.git . -t spicetools/spice
|
docker build --build-context gitroot=%cd%/../../.git . -t spicetools/spice
|
||||||
docker run --rm -it -v %cd%/dist:/src/src/spice2x/dist -v %cd%/bin:/src/src/spice2x/bin -v %cd%/.ccache:/src/src/spice2x/.ccache spicetools/spice %*
|
docker run --rm -i -v %cd%/dist:/src/src/spice2x/dist -v %cd%/bin:/src/src/spice2x/bin -v %cd%/.ccache:/src/src/spice2x/.ccache spicetools/spice %*
|
||||||
@REM to generate PDBs, set DEBUG to 1 in build_all.sh, place cv2pdb in external\cv2pdb, and run below
|
@REM to generate PDBs, set DEBUG to 1 in build_all.sh, place cv2pdb in external\cv2pdb, and run below
|
||||||
@REM external\cv2pdb\cv2pdb.exe bin\spice2x\spicecfg.exe bin\spice2x\spicecfg-pdb.exe bin\spice2x\spicecfg-pdb.pdb
|
@REM external\cv2pdb\cv2pdb.exe bin\spice2x\spicecfg.exe bin\spice2x\spicecfg-pdb.exe bin\spice2x\spicecfg-pdb.pdb
|
||||||
@REM external\cv2pdb\cv2pdb.exe bin\spice2x\spice.exe bin\spice2x\spice-pdb.exe bin\spice2x\spice-pdb.pdb
|
@REM external\cv2pdb\cv2pdb.exe bin\spice2x\spice.exe bin\spice2x\spice-pdb.exe bin\spice2x\spice-pdb.pdb
|
||||||
@REM external\cv2pdb\cv2pdb.exe bin\spice2x\spice64.exe bin\spice2x\spice64-pdb.exe bin\spice2x\spice64-pdb.pdb
|
@REM external\cv2pdb\cv2pdb.exe bin\spice2x\spice64.exe bin\spice2x\spice64-pdb.exe bin\spice2x\spice64-pdb.pdb
|
||||||
|
|||||||
+102
-15
@@ -207,22 +207,38 @@ float Analog::applyMultiplier(float value) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
float Analog::normalizeAnalogValue(float value) {
|
float Analog::normalizeAnalogValue(float value) {
|
||||||
// effectively the same as fmodf(value, 1.f)
|
if (getType() == GameAPI::Analogs::AnalogType::Circular) {
|
||||||
// for small values, this is MUCH faster than fmodf.
|
// effectively the same as fmodf(value, 1.f)
|
||||||
float new_value = value;
|
// for small values, this is MUCH faster than fmodf.
|
||||||
while (new_value > 1.f) {
|
float new_value = value;
|
||||||
new_value -= 1.f;
|
while (new_value > 1.f) {
|
||||||
|
new_value -= 1.f;
|
||||||
|
}
|
||||||
|
while (new_value < 0.f) {
|
||||||
|
new_value += 1.f;
|
||||||
|
}
|
||||||
|
return new_value;
|
||||||
|
|
||||||
|
} else {
|
||||||
|
// clamp to [0, 1] range
|
||||||
|
return std::clamp(value, 0.f, 1.f);
|
||||||
}
|
}
|
||||||
while (new_value < 0.f) {
|
|
||||||
new_value += 1.f;
|
|
||||||
}
|
|
||||||
return new_value;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
float Analog::applyDeadzone(float raw_value) {
|
float Analog::applyDeadzone(float raw_value) {
|
||||||
float value = raw_value;
|
float value = raw_value;
|
||||||
const auto deadzone = this->getDeadzone();
|
auto deadzone = this->getDeadzone();
|
||||||
if (deadzone > 0) {
|
|
||||||
|
// in the past, positive deadzone applied in the center, negative deadzone applied to 0
|
||||||
|
// after each analog value received a type (circular/linear) this has been simpliifed to
|
||||||
|
// positive values only since we can figure out where the rest value is
|
||||||
|
// for back compat, treat negative value as positive
|
||||||
|
if (deadzone < 0.f) {
|
||||||
|
deadzone = -deadzone;
|
||||||
|
}
|
||||||
|
|
||||||
|
// relative mode assumes that user is using a stick, so center is neutral regardless of analog type
|
||||||
|
if (getType() != GameAPI::Analogs::AnalogType::LinearPositive || isRelativeMode()) {
|
||||||
|
|
||||||
// calculate values
|
// calculate values
|
||||||
const auto delta = value - 0.5f;
|
const auto delta = value - 0.5f;
|
||||||
@@ -255,7 +271,7 @@ float Analog::applyDeadzone(float raw_value) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
} else if (deadzone < 0) {
|
} else {
|
||||||
|
|
||||||
// invert for mirror
|
// invert for mirror
|
||||||
if (this->getDeadzoneMirror()) {
|
if (this->getDeadzoneMirror()) {
|
||||||
@@ -263,8 +279,8 @@ float Analog::applyDeadzone(float raw_value) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// deadzone from minimum value
|
// deadzone from minimum value
|
||||||
if (deadzone > -1 && value > -deadzone) {
|
if (deadzone < 1.f && deadzone < value) {
|
||||||
value = std::min(1.f, (value + deadzone) / (1.f + deadzone));
|
value = std::max(0.f, (value - deadzone) / (1.f - deadzone));
|
||||||
} else {
|
} else {
|
||||||
value = 0.f;
|
value = 0.f;
|
||||||
}
|
}
|
||||||
@@ -275,4 +291,75 @@ float Analog::applyDeadzone(float raw_value) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
return value;
|
return value;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float Analog::getRelativeModeValue(float raw_value) {
|
||||||
|
const auto now = get_performance_seconds();
|
||||||
|
auto delta_time = now - this->rel_mode_last_read_time_s;
|
||||||
|
|
||||||
|
if (this->rel_mode_last_read_time_s != 0.f) {
|
||||||
|
// some heuristics to prevent huge jumps:
|
||||||
|
// * if we went for more than 250ms without polls, discard it (e.g., during loading screens)
|
||||||
|
// * cap the delta at 100ms to prevent huge jumps in case of very infrequent polling
|
||||||
|
if (delta_time < 0.f || 0.25f < delta_time) {
|
||||||
|
delta_time = 0.f;
|
||||||
|
} else if (delta_time > 0.1f) {
|
||||||
|
delta_time = 0.1f;
|
||||||
|
}
|
||||||
|
|
||||||
|
// scale [0, 1] to [-1, 1] to simplify calculations
|
||||||
|
const auto delta_raw_value = (raw_value - 0.5f) * 2.f;
|
||||||
|
|
||||||
|
// target is one revolution per second at max speed at 1.0 sensitivity
|
||||||
|
auto adjusted_delta_value = delta_raw_value * delta_time;
|
||||||
|
|
||||||
|
// multiplier / divisor
|
||||||
|
if (this->getMultiplier() > 1) {
|
||||||
|
adjusted_delta_value *= this->getMultiplier();
|
||||||
|
} else if (this->getMultiplier() < -1) {
|
||||||
|
adjusted_delta_value /= -this->getMultiplier();
|
||||||
|
}
|
||||||
|
|
||||||
|
// sensitivity
|
||||||
|
if (this->isSensitivitySet()) {
|
||||||
|
adjusted_delta_value *= this->getSensitivity();
|
||||||
|
}
|
||||||
|
|
||||||
|
// calculate the new absolute value
|
||||||
|
this->rel_mode_absolute_value += adjusted_delta_value;
|
||||||
|
}
|
||||||
|
|
||||||
|
// update for next poll
|
||||||
|
this->rel_mode_last_read_time_s = now;
|
||||||
|
this->rel_mode_absolute_value = normalizeAnalogValue(this->rel_mode_absolute_value);
|
||||||
|
return this->rel_mode_absolute_value;
|
||||||
|
}
|
||||||
|
|
||||||
|
float Analog::getDelayedValue(float raw_value) {
|
||||||
|
const double delay_ms = static_cast<double>(this->getDelayMs());
|
||||||
|
if (delay_ms == 0.0) {
|
||||||
|
return raw_value;
|
||||||
|
}
|
||||||
|
|
||||||
|
// always push a new value
|
||||||
|
const auto now = get_performance_milliseconds();
|
||||||
|
this->delayed_inputs.emplace(now, raw_value);
|
||||||
|
|
||||||
|
// drain the queue down to reasonable length to prevent unconstrained growth
|
||||||
|
// this would accommodate 1 second at ~1000Hz which is overkill
|
||||||
|
// (UI only allows for 250ms of delay)
|
||||||
|
while (this->delayed_inputs.size() > 1024) {
|
||||||
|
this->delayed_inputs.pop();
|
||||||
|
}
|
||||||
|
|
||||||
|
// pop until we find the oldest value still inside the delay window
|
||||||
|
while (this->delayed_inputs.size() > 1) {
|
||||||
|
const auto delta_t = now - this->delayed_inputs.front().time_in_ms;
|
||||||
|
if (delta_t <= delay_ms) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
this->delayed_inputs.pop();
|
||||||
|
}
|
||||||
|
|
||||||
|
return this->delayed_inputs.front().value;
|
||||||
|
}
|
||||||
|
|||||||
+46
-18
@@ -1,5 +1,6 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <cstdint>
|
||||||
#include <array>
|
#include <array>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
@@ -13,12 +14,32 @@ namespace rawinput {
|
|||||||
class RawInputManager;
|
class RawInputManager;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
namespace GameAPI::Analogs {
|
||||||
|
enum class AnalogType {
|
||||||
|
// default; values wrap around (below 0 turns into 1, over 1 is 0)
|
||||||
|
// knobs, turntables
|
||||||
|
Circular = 0,
|
||||||
|
|
||||||
|
// typical joystick that rests at the center and caps at [0, 1]
|
||||||
|
LinearCentered = 1,
|
||||||
|
|
||||||
|
// one-directional value (sliders and instruments like piano/drum velocity)
|
||||||
|
// starts at 0 and goes up to 1
|
||||||
|
LinearPositive = 2,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
struct AnalogMovingAverage {
|
struct AnalogMovingAverage {
|
||||||
double time_in_ms;
|
double time_in_ms;
|
||||||
float sine;
|
float sine;
|
||||||
float cosine;
|
float cosine;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct AnalogDelayEntry {
|
||||||
|
double time_in_ms;
|
||||||
|
float value;
|
||||||
|
};
|
||||||
|
|
||||||
class Analog {
|
class Analog {
|
||||||
private:
|
private:
|
||||||
std::string name;
|
std::string name;
|
||||||
@@ -31,10 +52,11 @@ private:
|
|||||||
float last_state = 0.5f;
|
float last_state = 0.5f;
|
||||||
bool sensitivity_set = false;
|
bool sensitivity_set = false;
|
||||||
bool deadzone_set = false;
|
bool deadzone_set = false;
|
||||||
|
GameAPI::Analogs::AnalogType type = GameAPI::Analogs::AnalogType::Circular;
|
||||||
|
|
||||||
// smoothing function
|
// smoothing function
|
||||||
bool smoothing = false;
|
bool smoothing = false;
|
||||||
std::array<AnalogMovingAverage, ANALOG_HISTORY_CNT> vector_history;
|
std::array<AnalogMovingAverage, ANALOG_HISTORY_CNT> vector_history = {};
|
||||||
int vector_history_index = 0;
|
int vector_history_index = 0;
|
||||||
float smoothed_last_state = 0.f;
|
float smoothed_last_state = 0.f;
|
||||||
|
|
||||||
@@ -48,12 +70,13 @@ private:
|
|||||||
unsigned short divisor_region = 0;
|
unsigned short divisor_region = 0;
|
||||||
|
|
||||||
// relative input mode
|
// relative input mode
|
||||||
float absolute_value_for_rel_mode = 0.5f;
|
float rel_mode_absolute_value = 0.5f;
|
||||||
|
float rel_mode_last_read_time_s = 0.f;
|
||||||
bool relative_mode = false;
|
bool relative_mode = false;
|
||||||
|
|
||||||
// circular buffer (delayed input)
|
// delay
|
||||||
int delay_buffer_depth = 0;
|
uint32_t delay_ms = 0;
|
||||||
std::queue<float> delay_buffer;
|
std::queue<AnalogDelayEntry> delayed_inputs;
|
||||||
|
|
||||||
float calculateAngularDifference(float old_rads, float new_rads);
|
float calculateAngularDifference(float old_rads, float new_rads);
|
||||||
float normalizeAngle(float rads);
|
float normalizeAngle(float rads);
|
||||||
@@ -66,7 +89,8 @@ public:
|
|||||||
float override_state = 0.5f;
|
float override_state = 0.5f;
|
||||||
|
|
||||||
explicit Analog(std::string name) : name(std::move(name)) {
|
explicit Analog(std::string name) : name(std::move(name)) {
|
||||||
vector_history.fill({0.0, 0.f, 0.f});
|
};
|
||||||
|
explicit Analog(std::string name, GameAPI::Analogs::AnalogType type) : name(std::move(name)), type(type) {
|
||||||
};
|
};
|
||||||
|
|
||||||
std::string getDisplayString(rawinput::RawInputManager* manager);
|
std::string getDisplayString(rawinput::RawInputManager* manager);
|
||||||
@@ -74,6 +98,8 @@ public:
|
|||||||
float applyAngularSensitivity(float raw_rads);
|
float applyAngularSensitivity(float raw_rads);
|
||||||
float applyMultiplier(float raw_value);
|
float applyMultiplier(float raw_value);
|
||||||
float applyDeadzone(float raw_value);
|
float applyDeadzone(float raw_value);
|
||||||
|
float getRelativeModeValue(float raw_value);
|
||||||
|
float getDelayedValue(float raw_value);
|
||||||
|
|
||||||
inline bool isSet() {
|
inline bool isSet() {
|
||||||
if (this->override_enabled) {
|
if (this->override_enabled) {
|
||||||
@@ -90,8 +116,8 @@ public:
|
|||||||
deadzone_mirror = false;
|
deadzone_mirror = false;
|
||||||
setMultiplier(1);
|
setMultiplier(1);
|
||||||
setRelativeMode(false);
|
setRelativeMode(false);
|
||||||
setDelayBufferDepth(0);
|
|
||||||
setLastState(0.5f);
|
setLastState(0.5f);
|
||||||
|
setDelayMs(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void clearBindings() {
|
inline void clearBindings() {
|
||||||
@@ -193,25 +219,27 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
inline void setRelativeMode(bool relative_mode) {
|
inline void setRelativeMode(bool relative_mode) {
|
||||||
|
if (relative_mode) {
|
||||||
|
this->smoothing = false;
|
||||||
|
}
|
||||||
this->relative_mode = relative_mode;
|
this->relative_mode = relative_mode;
|
||||||
this->absolute_value_for_rel_mode = 0.5f;
|
this->rel_mode_absolute_value = 0.5f;
|
||||||
|
this->rel_mode_last_read_time_s = 0.f;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline float getAbsoluteValue(float relative_delta) {
|
inline GameAPI::Analogs::AnalogType getType() const {
|
||||||
this->absolute_value_for_rel_mode =
|
return this->type;
|
||||||
normalizeAnalogValue(this->absolute_value_for_rel_mode + relative_delta);
|
|
||||||
return this->absolute_value_for_rel_mode;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
inline int getDelayBufferDepth() const {
|
inline void setType(GameAPI::Analogs::AnalogType type) {
|
||||||
return this->delay_buffer_depth;
|
this->type = type;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void setDelayBufferDepth(int depth) {
|
inline uint32_t getDelayMs() const {
|
||||||
this->delay_buffer_depth = depth;
|
return this->delay_ms;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline std::queue<float> &getDelayBuffer() {
|
inline void setDelayMs(uint32_t delay_ms) {
|
||||||
return this->delay_buffer;
|
this->delay_ms = delay_ms;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|||||||
+121
-58
@@ -199,9 +199,19 @@ GameAPI::Buttons::State GameAPI::Buttons::getState(rawinput::RawInputManager *ma
|
|||||||
if (vKey < value_states->size()) {
|
if (vKey < value_states->size()) {
|
||||||
auto value = value_states->at(vKey);
|
auto value = value_states->at(vKey);
|
||||||
if (current_button->getAnalogType() == BAT_POSITIVE) {
|
if (current_button->getAnalogType() == BAT_POSITIVE) {
|
||||||
state = value > 0.6f ? BUTTON_PRESSED : BUTTON_NOT_PRESSED;
|
float threshold = 0.6f;
|
||||||
|
if (current_button->getBatThreshold() > 0) {
|
||||||
|
threshold = std::clamp(current_button->getBatThreshold() / 100.f, 0.01f, 0.99f);
|
||||||
|
}
|
||||||
|
state = value > threshold ? BUTTON_PRESSED : BUTTON_NOT_PRESSED;
|
||||||
|
|
||||||
} else if (current_button->getAnalogType() == BAT_NEGATIVE) {
|
} else if (current_button->getAnalogType() == BAT_NEGATIVE) {
|
||||||
state = value < 0.4f ? BUTTON_PRESSED : BUTTON_NOT_PRESSED;
|
float threshold = 0.4f;
|
||||||
|
if (current_button->getBatThreshold() > 0) {
|
||||||
|
threshold = std::clamp((100 - current_button->getBatThreshold()) / 100.f, 0.01f, 0.99f);
|
||||||
|
}
|
||||||
|
state = value < threshold ? BUTTON_PRESSED : BUTTON_NOT_PRESSED;
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
state = value > 0.01f ? BUTTON_PRESSED : BUTTON_NOT_PRESSED;
|
state = value > 0.01f ? BUTTON_PRESSED : BUTTON_NOT_PRESSED;
|
||||||
}
|
}
|
||||||
@@ -669,81 +679,98 @@ float GameAPI::Analogs::getState(rawinput::RawInputManager *manager, rawinput::D
|
|||||||
}
|
}
|
||||||
|
|
||||||
// deadzone
|
// deadzone
|
||||||
if (analog.isDeadzoneSet()) {
|
// do not apply deadzone to circular analogs since it doesn't make sense (except in relative mode)
|
||||||
|
if (analog.isDeadzoneSet() &&
|
||||||
|
(analog.getType() != AnalogType::Circular || analog.isRelativeMode())) {
|
||||||
value = analog.applyDeadzone(value);
|
value = analog.applyDeadzone(value);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (analog.isRelativeMode()) {
|
if (analog.getType() == AnalogType::Circular) {
|
||||||
float relative_delta = value - 0.5f;
|
|
||||||
// built-in scaling to make values reasonable
|
|
||||||
relative_delta /= 80.f;
|
|
||||||
|
|
||||||
// integer multiplier/divisor
|
if (analog.isRelativeMode()) {
|
||||||
const auto mult = analog.getMultiplier();
|
value = analog.getRelativeModeValue(value);
|
||||||
if (mult < -1) {
|
|
||||||
relative_delta /= -mult;
|
|
||||||
} else if (1 < mult) {
|
|
||||||
relative_delta *= mult;
|
|
||||||
}
|
|
||||||
|
|
||||||
// sensitivity (ranges from 0.0 to 4.0)
|
} else {
|
||||||
if (analog.isSensitivitySet()) {
|
// integer multiplier
|
||||||
relative_delta *= analog.getSensitivity();
|
value = analog.applyMultiplier(value);
|
||||||
}
|
|
||||||
|
|
||||||
// translate relative movement to absolute value
|
// smoothing/sensitivity
|
||||||
value = analog.getAbsoluteValue(relative_delta);
|
if (analog.getSmoothing() || analog.isSensitivitySet()) {
|
||||||
|
float rads = value * (float) M_TAU;
|
||||||
|
|
||||||
} else {
|
// smoothing
|
||||||
// integer multiplier
|
if (analog.getSmoothing()) {
|
||||||
value = analog.applyMultiplier(value);
|
|
||||||
|
|
||||||
// smoothing/sensitivity
|
// preserve direction
|
||||||
if (analog.getSmoothing() || analog.isSensitivitySet()) {
|
if (rads >= M_TAU) {
|
||||||
float rads = value * (float) M_TAU;
|
rads -= 0.0001f;
|
||||||
|
}
|
||||||
|
|
||||||
// smoothing
|
// calculate angle
|
||||||
if (analog.getSmoothing()) {
|
rads = analog.getSmoothedValue(rads);
|
||||||
|
|
||||||
// preserve direction
|
|
||||||
if (rads >= M_TAU) {
|
|
||||||
rads -= 0.0001f;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// calculate angle
|
// sensitivity
|
||||||
rads = analog.getSmoothedValue(rads);
|
if (analog.isSensitivitySet()) {
|
||||||
|
rads = analog.applyAngularSensitivity(rads);
|
||||||
|
}
|
||||||
|
|
||||||
|
// apply to value
|
||||||
|
value = rads * (float) M_1_TAU;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// sensitivity
|
||||||
|
if (analog.isSensitivitySet()) {
|
||||||
|
// adjust curve
|
||||||
|
// values < 1.f : less sensitive around neutral
|
||||||
|
// values > 1.f : more sensitive around neutral
|
||||||
|
float curve = analog.getSensitivity();
|
||||||
|
if (curve <= 0.f) {
|
||||||
|
curve = 0.01f;
|
||||||
|
}
|
||||||
|
curve = 1.f / curve;
|
||||||
|
|
||||||
|
if (analog.getType() == AnalogType::LinearCentered) {
|
||||||
|
// convert 0.0..1.0 to -1.0..+1.0
|
||||||
|
float signed_raw = (value - 0.5f) * 2.0f;
|
||||||
|
// apply curve
|
||||||
|
float sign = signed_raw < 0.0f ? -1.0f : 1.0f;
|
||||||
|
float magnitude = fabsf(signed_raw);
|
||||||
|
float curved = sign * powf(magnitude, curve);
|
||||||
|
// convert back to 0.0..1.0
|
||||||
|
value = curved * 0.5f + 0.5f;
|
||||||
|
} else {
|
||||||
|
value = powf(value, curve);
|
||||||
}
|
}
|
||||||
|
|
||||||
// sensitivity
|
value = std::clamp(value, 0.f, 1.f);
|
||||||
if (analog.isSensitivitySet()) {
|
}
|
||||||
rads = analog.applyAngularSensitivity(rads);
|
|
||||||
|
// multiplier / divisor
|
||||||
|
if (analog.getMultiplier() < -1) {
|
||||||
|
if (analog.getType() == AnalogType::LinearCentered) {
|
||||||
|
value = (value - 0.5f) / (-analog.getMultiplier()) + 0.5f;
|
||||||
|
} else {
|
||||||
|
value /= -analog.getMultiplier();
|
||||||
}
|
}
|
||||||
|
|
||||||
// apply to value
|
value = std::clamp(value, 0.f, 1.f);
|
||||||
value = rads * (float) M_1_TAU;
|
|
||||||
|
} else if (analog.getMultiplier() > 1) {
|
||||||
|
if (analog.getType() == AnalogType::LinearCentered) {
|
||||||
|
value = (value - 0.5f) * analog.getMultiplier() + 0.5f;
|
||||||
|
} else {
|
||||||
|
value *= analog.getMultiplier();
|
||||||
|
}
|
||||||
|
|
||||||
|
value = std::clamp(value, 0.f, 1.f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// delay
|
// delay
|
||||||
if (0 < analog.getDelayBufferDepth()) {
|
if (analog.getDelayMs() > 0) {
|
||||||
auto& queue = analog.getDelayBuffer();
|
value = analog.getDelayedValue(value);
|
||||||
|
|
||||||
// ensure the queue isn't too long; drop old values
|
|
||||||
while (analog.getDelayBufferDepth() <= (int)queue.size()) {
|
|
||||||
queue.pop();
|
|
||||||
}
|
|
||||||
|
|
||||||
// always push new value
|
|
||||||
queue.push(value);
|
|
||||||
|
|
||||||
// get a new value to return
|
|
||||||
if ((int)queue.size() < analog.getDelayBufferDepth()) {
|
|
||||||
// not enough in the queue, stall for now, shouldn't happen often
|
|
||||||
value = analog.getLastState();
|
|
||||||
} else {
|
|
||||||
value = queue.front();
|
|
||||||
queue.pop();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
@@ -829,6 +856,42 @@ std::vector<Analog> GameAPI::Analogs::sortAnalogs(
|
|||||||
return sorted;
|
return sorted;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static std::vector<Analog> sortAnalogsWithTypeInternal(
|
||||||
|
std::vector<Analog> &analogs,
|
||||||
|
const std::initializer_list<GameAPI::Analogs::AnalogWithType> list) {
|
||||||
|
|
||||||
|
std::vector<Analog> sorted;
|
||||||
|
|
||||||
|
bool analog_found;
|
||||||
|
for (auto &a : list) {
|
||||||
|
analog_found = false;
|
||||||
|
|
||||||
|
for (auto &analog : analogs) {
|
||||||
|
if (a.name == analog.getName()) {
|
||||||
|
analog_found = true;
|
||||||
|
analog.setType(a.type);
|
||||||
|
sorted.push_back(analog);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!analog_found) {
|
||||||
|
sorted.emplace_back(a.name, a.type);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return sorted;
|
||||||
|
}
|
||||||
|
|
||||||
|
void GameAPI::Analogs::sortAnalogsWithType(
|
||||||
|
std::vector<Analog> *analogs,
|
||||||
|
const std::initializer_list<AnalogWithType> list) {
|
||||||
|
|
||||||
|
if (analogs) {
|
||||||
|
*analogs = sortAnalogsWithTypeInternal(*analogs, list);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
float GameAPI::Analogs::getState(rawinput::RawInputManager *manager, Analog &analog) {
|
float GameAPI::Analogs::getState(rawinput::RawInputManager *manager, Analog &analog) {
|
||||||
|
|
||||||
// check override
|
// check override
|
||||||
|
|||||||
@@ -85,14 +85,15 @@ namespace GameAPI {
|
|||||||
const std::vector<Analog> &analogs,
|
const std::vector<Analog> &analogs,
|
||||||
const std::vector<std::string> &analog_names);
|
const std::vector<std::string> &analog_names);
|
||||||
|
|
||||||
template<typename T>
|
struct AnalogWithType {
|
||||||
void sortAnalogs(std::vector<Analog> *analogs, T t) {
|
const std::string name;
|
||||||
const std::vector<std::string> analog_names { t };
|
const AnalogType type;
|
||||||
|
|
||||||
if (analogs) {
|
AnalogWithType(std::string name, AnalogType type) :
|
||||||
*analogs = GameAPI::Analogs::sortAnalogs(*analogs, analog_names);
|
name(std::move(name)), type(type) {}
|
||||||
}
|
};
|
||||||
}
|
|
||||||
|
void sortAnalogsWithType(std::vector<Analog> *analogs, const std::initializer_list<AnalogWithType> list);
|
||||||
|
|
||||||
template<typename T, typename... Rest>
|
template<typename T, typename... Rest>
|
||||||
void sortAnalogs(std::vector<Analog> *analogs, T t, Rest... rest) {
|
void sortAnalogs(std::vector<Analog> *analogs, T t, Rest... rest) {
|
||||||
|
|||||||
@@ -306,7 +306,10 @@ std::string Button::getDisplayString(rawinput::RawInputManager* manager) {
|
|||||||
std::string vKeyString = fmt::format("{:#x}", vKey);
|
std::string vKeyString = fmt::format("{:#x}", vKey);
|
||||||
|
|
||||||
// device must be existing
|
// device must be existing
|
||||||
if (this->device_identifier.empty() && vKey == INVALID_VKEY) {
|
if (this->isNaive() && vKey == INVALID_VKEY) {
|
||||||
|
if (this->getInvert()) {
|
||||||
|
return "(always on)";
|
||||||
|
}
|
||||||
return "";
|
return "";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -56,6 +56,7 @@ private:
|
|||||||
ButtonAnalogType analog_type = BAT_NONE;
|
ButtonAnalogType analog_type = BAT_NONE;
|
||||||
double debounce_up = 0.0;
|
double debounce_up = 0.0;
|
||||||
double debounce_down = 0.0;
|
double debounce_down = 0.0;
|
||||||
|
int bat_threshold = 0; // for positive/negative only, value in percentage, zero is default
|
||||||
bool invert = false;
|
bool invert = false;
|
||||||
bool is_temporary = false;
|
bool is_temporary = false;
|
||||||
|
|
||||||
@@ -109,6 +110,7 @@ public:
|
|||||||
alternatives.clear();
|
alternatives.clear();
|
||||||
device_identifier = "";
|
device_identifier = "";
|
||||||
analog_type = BAT_NONE;
|
analog_type = BAT_NONE;
|
||||||
|
bat_threshold = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string getDisplayString(rawinput::RawInputManager* manager);
|
std::string getDisplayString(rawinput::RawInputManager* manager);
|
||||||
@@ -169,6 +171,14 @@ public:
|
|||||||
this->debounce_down = debounce_time_down;
|
this->debounce_down = debounce_time_down;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline void setBatThreshold(int bat_threshold) {
|
||||||
|
this->bat_threshold = bat_threshold;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline int getBatThreshold() const {
|
||||||
|
return this->bat_threshold;
|
||||||
|
}
|
||||||
|
|
||||||
inline bool getInvert() const {
|
inline bool getInvert() const {
|
||||||
return this->invert;
|
return this->invert;
|
||||||
}
|
}
|
||||||
|
|||||||
+38
-19
@@ -28,7 +28,7 @@ Config::Config() {
|
|||||||
this->status = false;
|
this->status = false;
|
||||||
if (CONFIG_PATH_OVERRIDE.length() > 0) {
|
if (CONFIG_PATH_OVERRIDE.length() > 0) {
|
||||||
this->configLocation = CONFIG_PATH_OVERRIDE;
|
this->configLocation = CONFIG_PATH_OVERRIDE;
|
||||||
log_info("cfg", "using custom config file: {}", this->configLocation.string());
|
log_info("cfg", "using custom config file: {}", this->configLocation);
|
||||||
} else {
|
} else {
|
||||||
this->configLocation = std::filesystem::path(_wgetenv(L"APPDATA")) / L"spicetools.xml";
|
this->configLocation = std::filesystem::path(_wgetenv(L"APPDATA")) / L"spicetools.xml";
|
||||||
// avoids logging the expanded appdata path as it contains user name
|
// avoids logging the expanded appdata path as it contains user name
|
||||||
@@ -57,7 +57,7 @@ Config::Config() {
|
|||||||
this->firstFillConfigFile();
|
this->firstFillConfigFile();
|
||||||
break;
|
break;
|
||||||
case tinyxml2::XMLError::XML_ERROR_FILE_COULD_NOT_BE_OPENED:
|
case tinyxml2::XMLError::XML_ERROR_FILE_COULD_NOT_BE_OPENED:
|
||||||
log_fatal("cfg", "could not open config file: {}", this->configLocation.string());
|
log_fatal("cfg", "could not open config file: {}", this->configLocation);
|
||||||
break;
|
break;
|
||||||
case tinyxml2::XMLError::XML_ERROR_FILE_NOT_FOUND:
|
case tinyxml2::XMLError::XML_ERROR_FILE_NOT_FOUND:
|
||||||
this->createConfigFile();
|
this->createConfigFile();
|
||||||
@@ -72,7 +72,7 @@ Config::Config() {
|
|||||||
case tinyxml2::XMLError::XML_ERROR_PARSING_UNKNOWN:
|
case tinyxml2::XMLError::XML_ERROR_PARSING_UNKNOWN:
|
||||||
case tinyxml2::XMLError::XML_ERROR_MISMATCHED_ELEMENT:
|
case tinyxml2::XMLError::XML_ERROR_MISMATCHED_ELEMENT:
|
||||||
case tinyxml2::XMLError::XML_ERROR_PARSING:
|
case tinyxml2::XMLError::XML_ERROR_PARSING:
|
||||||
log_warning("cfg", "Couldn't read config file: {}", this->configLocation.string());
|
log_warning("cfg", "Couldn't read config file: {}", this->configLocation);
|
||||||
this->createConfigFile();
|
this->createConfigFile();
|
||||||
this->firstFillConfigFile();
|
this->firstFillConfigFile();
|
||||||
break;
|
break;
|
||||||
@@ -98,7 +98,7 @@ bool Config::getStatus() {
|
|||||||
return this->status;
|
return this->status;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Config::addGame(Game &game) {
|
bool Config::addGame(Game &game, bool save) {
|
||||||
tinyxml2::XMLNode *rootNode = this->configFile.LastChild();
|
tinyxml2::XMLNode *rootNode = this->configFile.LastChild();
|
||||||
tinyxml2::XMLElement *gameNodes = rootNode->FirstChildElement("game");
|
tinyxml2::XMLElement *gameNodes = rootNode->FirstChildElement("game");
|
||||||
|
|
||||||
@@ -162,6 +162,7 @@ bool Config::addGame(Game &game) {
|
|||||||
auto analogType = (int) BAT_NONE;
|
auto analogType = (int) BAT_NONE;
|
||||||
double debounce_up = 0.0;
|
double debounce_up = 0.0;
|
||||||
double debounce_down = 0.0;
|
double debounce_down = 0.0;
|
||||||
|
int bat_threshold = 0;
|
||||||
int velocity_threshold = 0;
|
int velocity_threshold = 0;
|
||||||
bool invert = false;
|
bool invert = false;
|
||||||
tinyxml2::XMLError attrError = gameButtonNode->QueryIntAttribute("vkey", &vKey);
|
tinyxml2::XMLError attrError = gameButtonNode->QueryIntAttribute("vkey", &vKey);
|
||||||
@@ -169,6 +170,7 @@ bool Config::addGame(Game &game) {
|
|||||||
gameButtonNode->QueryIntAttribute("analogtype", &analogType);
|
gameButtonNode->QueryIntAttribute("analogtype", &analogType);
|
||||||
gameButtonNode->QueryDoubleAttribute("debounce_up", &debounce_up);
|
gameButtonNode->QueryDoubleAttribute("debounce_up", &debounce_up);
|
||||||
gameButtonNode->QueryDoubleAttribute("debounce_down", &debounce_down);
|
gameButtonNode->QueryDoubleAttribute("debounce_down", &debounce_down);
|
||||||
|
gameButtonNode->QueryIntAttribute("bat_threshold", &bat_threshold);
|
||||||
gameButtonNode->QueryIntAttribute("velocity_threshold", &velocity_threshold);
|
gameButtonNode->QueryIntAttribute("velocity_threshold", &velocity_threshold);
|
||||||
gameButtonNode->QueryBoolAttribute("invert", &invert);
|
gameButtonNode->QueryBoolAttribute("invert", &invert);
|
||||||
if (attrError != tinyxml2::XMLError::XML_SUCCESS) {
|
if (attrError != tinyxml2::XMLError::XML_SUCCESS) {
|
||||||
@@ -180,6 +182,7 @@ bool Config::addGame(Game &game) {
|
|||||||
gameButtonNode->SetAttribute("devid", button->getDeviceIdentifier().c_str());
|
gameButtonNode->SetAttribute("devid", button->getDeviceIdentifier().c_str());
|
||||||
gameButtonNode->SetAttribute("debounce_up", debounce_up);
|
gameButtonNode->SetAttribute("debounce_up", debounce_up);
|
||||||
gameButtonNode->SetAttribute("debounce_down", debounce_down);
|
gameButtonNode->SetAttribute("debounce_down", debounce_down);
|
||||||
|
gameButtonNode->SetAttribute("bat_threshold", bat_threshold);
|
||||||
gameButtonNode->SetAttribute("velocity_threshold", velocity_threshold);
|
gameButtonNode->SetAttribute("velocity_threshold", velocity_threshold);
|
||||||
gameButtonNode->SetAttribute("invert", invert);
|
gameButtonNode->SetAttribute("invert", invert);
|
||||||
gameButtonsNode->InsertEndChild(gameButtonNode);
|
gameButtonsNode->InsertEndChild(gameButtonNode);
|
||||||
@@ -188,6 +191,7 @@ bool Config::addGame(Game &game) {
|
|||||||
button->setAnalogType((ButtonAnalogType) analogType);
|
button->setAnalogType((ButtonAnalogType) analogType);
|
||||||
button->setDebounceUp(debounce_up);
|
button->setDebounceUp(debounce_up);
|
||||||
button->setDebounceDown(debounce_down);
|
button->setDebounceDown(debounce_down);
|
||||||
|
button->setBatThreshold(bat_threshold);
|
||||||
button->setVelocityThreshold(velocity_threshold);
|
button->setVelocityThreshold(velocity_threshold);
|
||||||
button->setInvert(invert);
|
button->setInvert(invert);
|
||||||
if (devid) {
|
if (devid) {
|
||||||
@@ -207,6 +211,7 @@ bool Config::addGame(Game &game) {
|
|||||||
gameButtonNode->SetAttribute("analogtype", (int) it.getAnalogType());
|
gameButtonNode->SetAttribute("analogtype", (int) it.getAnalogType());
|
||||||
gameButtonNode->SetAttribute("debounce_up", it.getDebounceUp());
|
gameButtonNode->SetAttribute("debounce_up", it.getDebounceUp());
|
||||||
gameButtonNode->SetAttribute("debounce_down", it.getDebounceDown());
|
gameButtonNode->SetAttribute("debounce_down", it.getDebounceDown());
|
||||||
|
gameButtonNode->SetAttribute("bat_threshold", it.getBatThreshold());
|
||||||
gameButtonNode->SetAttribute("velocity_threshold", it.getVelocityThreshold());
|
gameButtonNode->SetAttribute("velocity_threshold", it.getVelocityThreshold());
|
||||||
gameButtonNode->SetAttribute("invert", it.getInvert());
|
gameButtonNode->SetAttribute("invert", it.getInvert());
|
||||||
gameButtonNode->SetAttribute("devid", it.getDeviceIdentifier().c_str());
|
gameButtonNode->SetAttribute("devid", it.getDeviceIdentifier().c_str());
|
||||||
@@ -248,7 +253,7 @@ bool Config::addGame(Game &game) {
|
|||||||
bool smoothing = false;
|
bool smoothing = false;
|
||||||
int multiplier = 1;
|
int multiplier = 1;
|
||||||
bool relative_mode = false;
|
bool relative_mode = false;
|
||||||
int delay_buffer_depth = 0;
|
uint32_t delay = 0;
|
||||||
tinyxml2::XMLError err1 = gameAnalogNode->QueryIntAttribute("index", &index);
|
tinyxml2::XMLError err1 = gameAnalogNode->QueryIntAttribute("index", &index);
|
||||||
gameAnalogNode->QueryFloatAttribute("sensivity", &sensitivity);
|
gameAnalogNode->QueryFloatAttribute("sensivity", &sensitivity);
|
||||||
gameAnalogNode->QueryFloatAttribute("deadzone", &deadzone);
|
gameAnalogNode->QueryFloatAttribute("deadzone", &deadzone);
|
||||||
@@ -257,7 +262,7 @@ bool Config::addGame(Game &game) {
|
|||||||
gameAnalogNode->QueryBoolAttribute("smoothing", &smoothing);
|
gameAnalogNode->QueryBoolAttribute("smoothing", &smoothing);
|
||||||
gameAnalogNode->QueryIntAttribute("multiplier", &multiplier);
|
gameAnalogNode->QueryIntAttribute("multiplier", &multiplier);
|
||||||
gameAnalogNode->QueryBoolAttribute("relative", &relative_mode);
|
gameAnalogNode->QueryBoolAttribute("relative", &relative_mode);
|
||||||
gameAnalogNode->QueryIntAttribute("delay", &delay_buffer_depth);
|
gameAnalogNode->QueryUnsignedAttribute("delay_ms", &delay);
|
||||||
const char *devid = gameAnalogNode->Attribute("devid");
|
const char *devid = gameAnalogNode->Attribute("devid");
|
||||||
|
|
||||||
if (err1 != tinyxml2::XMLError::XML_SUCCESS || !devid) {
|
if (err1 != tinyxml2::XMLError::XML_SUCCESS || !devid) {
|
||||||
@@ -273,7 +278,7 @@ bool Config::addGame(Game &game) {
|
|||||||
gameAnalogNode->SetAttribute("smoothing", it.getSmoothing());
|
gameAnalogNode->SetAttribute("smoothing", it.getSmoothing());
|
||||||
gameAnalogNode->SetAttribute("multiplier", it.getMultiplier());
|
gameAnalogNode->SetAttribute("multiplier", it.getMultiplier());
|
||||||
gameAnalogNode->SetAttribute("relative", it.isRelativeMode());
|
gameAnalogNode->SetAttribute("relative", it.isRelativeMode());
|
||||||
gameAnalogNode->SetAttribute("delay", it.getDelayBufferDepth());
|
gameAnalogNode->SetAttribute("delay_ms", it.getDelayMs());
|
||||||
gameAnalogsNode->InsertEndChild(gameAnalogNode);
|
gameAnalogsNode->InsertEndChild(gameAnalogNode);
|
||||||
} else {
|
} else {
|
||||||
it.setIndex(static_cast<unsigned short int>(index));
|
it.setIndex(static_cast<unsigned short int>(index));
|
||||||
@@ -285,7 +290,7 @@ bool Config::addGame(Game &game) {
|
|||||||
it.setSmoothing(smoothing);
|
it.setSmoothing(smoothing);
|
||||||
it.setMultiplier(multiplier);
|
it.setMultiplier(multiplier);
|
||||||
it.setRelativeMode(relative_mode);
|
it.setRelativeMode(relative_mode);
|
||||||
it.setDelayBufferDepth(delay_buffer_depth);
|
it.setDelayMs(delay);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
gameAnalogNode = this->configFile.NewElement("analog");
|
gameAnalogNode = this->configFile.NewElement("analog");
|
||||||
@@ -298,7 +303,7 @@ bool Config::addGame(Game &game) {
|
|||||||
gameAnalogNode->SetAttribute("smoothing", it.getSmoothing());
|
gameAnalogNode->SetAttribute("smoothing", it.getSmoothing());
|
||||||
gameAnalogNode->SetAttribute("multiplier", it.getMultiplier());
|
gameAnalogNode->SetAttribute("multiplier", it.getMultiplier());
|
||||||
gameAnalogNode->SetAttribute("relative", it.isRelativeMode());
|
gameAnalogNode->SetAttribute("relative", it.isRelativeMode());
|
||||||
gameAnalogNode->SetAttribute("delay", it.getDelayBufferDepth());
|
gameAnalogNode->SetAttribute("delay_ms", it.getDelayMs());
|
||||||
gameAnalogNode->SetAttribute("devid", it.getDeviceIdentifier().c_str());
|
gameAnalogNode->SetAttribute("devid", it.getDeviceIdentifier().c_str());
|
||||||
gameAnalogsNode->InsertEndChild(gameAnalogNode);
|
gameAnalogsNode->InsertEndChild(gameAnalogNode);
|
||||||
}
|
}
|
||||||
@@ -432,6 +437,7 @@ bool Config::addGame(Game &game) {
|
|||||||
gameButtonNode->SetAttribute("analogtype", it.getAnalogType());
|
gameButtonNode->SetAttribute("analogtype", it.getAnalogType());
|
||||||
gameButtonNode->SetAttribute("debounce_up", it.getDebounceUp());
|
gameButtonNode->SetAttribute("debounce_up", it.getDebounceUp());
|
||||||
gameButtonNode->SetAttribute("debounce_down", it.getDebounceDown());
|
gameButtonNode->SetAttribute("debounce_down", it.getDebounceDown());
|
||||||
|
gameButtonNode->SetAttribute("bat_threshold", it.getBatThreshold());
|
||||||
gameButtonNode->SetAttribute("velocity_threshold", it.getVelocityThreshold());
|
gameButtonNode->SetAttribute("velocity_threshold", it.getVelocityThreshold());
|
||||||
gameButtonNode->SetAttribute("invert", it.getInvert());
|
gameButtonNode->SetAttribute("invert", it.getInvert());
|
||||||
gameButtonNode->SetAttribute("devid", it.getDeviceIdentifier().c_str());
|
gameButtonNode->SetAttribute("devid", it.getDeviceIdentifier().c_str());
|
||||||
@@ -452,7 +458,7 @@ bool Config::addGame(Game &game) {
|
|||||||
gameAnalogNode->SetAttribute("smoothing", it.getSmoothing());
|
gameAnalogNode->SetAttribute("smoothing", it.getSmoothing());
|
||||||
gameAnalogNode->SetAttribute("multiplier", it.getMultiplier());
|
gameAnalogNode->SetAttribute("multiplier", it.getMultiplier());
|
||||||
gameAnalogNode->SetAttribute("relative", it.isRelativeMode());
|
gameAnalogNode->SetAttribute("relative", it.isRelativeMode());
|
||||||
gameAnalogNode->SetAttribute("delay", it.getDelayBufferDepth());
|
gameAnalogNode->SetAttribute("delay_ms", it.getDelayMs());
|
||||||
gameAnalogsNode->InsertEndChild(gameAnalogNode);
|
gameAnalogsNode->InsertEndChild(gameAnalogNode);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -480,13 +486,20 @@ bool Config::addGame(Game &game) {
|
|||||||
rootNode->InsertEndChild(gameNode);
|
rootNode->InsertEndChild(gameNode);
|
||||||
}
|
}
|
||||||
|
|
||||||
// save config
|
// save config (skipped when caller batches multiple addGame calls
|
||||||
this->saveConfigFile();
|
// and flushes once at the end via Config::save())
|
||||||
|
if (save) {
|
||||||
|
this->saveConfigFile();
|
||||||
|
}
|
||||||
|
|
||||||
// return success
|
// return success
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Config::save() {
|
||||||
|
this->saveConfigFile();
|
||||||
|
}
|
||||||
|
|
||||||
bool Config::updateBinding(const Game &game, const Button &button, int alternative) {
|
bool Config::updateBinding(const Game &game, const Button &button, int alternative) {
|
||||||
|
|
||||||
// get root node
|
// get root node
|
||||||
@@ -535,6 +548,7 @@ bool Config::updateBinding(const Game &game, const Button &button, int alternati
|
|||||||
gameButtonNode->SetAttribute("analogtype", (int) button.getAnalogType());
|
gameButtonNode->SetAttribute("analogtype", (int) button.getAnalogType());
|
||||||
gameButtonNode->SetAttribute("debounce_up", button.getDebounceUp());
|
gameButtonNode->SetAttribute("debounce_up", button.getDebounceUp());
|
||||||
gameButtonNode->SetAttribute("debounce_down", button.getDebounceDown());
|
gameButtonNode->SetAttribute("debounce_down", button.getDebounceDown());
|
||||||
|
gameButtonNode->SetAttribute("bat_threshold", button.getBatThreshold());
|
||||||
gameButtonNode->SetAttribute("velocity_threshold", button.getVelocityThreshold());
|
gameButtonNode->SetAttribute("velocity_threshold", button.getVelocityThreshold());
|
||||||
gameButtonNode->SetAttribute("invert", button.getInvert());
|
gameButtonNode->SetAttribute("invert", button.getInvert());
|
||||||
gameButtonNode->SetAttribute("devid", button.getDeviceIdentifier().c_str());
|
gameButtonNode->SetAttribute("devid", button.getDeviceIdentifier().c_str());
|
||||||
@@ -551,6 +565,7 @@ bool Config::updateBinding(const Game &game, const Button &button, int alternati
|
|||||||
gameButtonNode->SetAttribute("analogtype", 0);
|
gameButtonNode->SetAttribute("analogtype", 0);
|
||||||
gameButtonNode->SetAttribute("debounce_up", 0.0);
|
gameButtonNode->SetAttribute("debounce_up", 0.0);
|
||||||
gameButtonNode->SetAttribute("debounce_down", 0.0);
|
gameButtonNode->SetAttribute("debounce_down", 0.0);
|
||||||
|
gameButtonNode->SetAttribute("bat_threshold", 0);
|
||||||
gameButtonNode->SetAttribute("velocity_threshold", 0);
|
gameButtonNode->SetAttribute("velocity_threshold", 0);
|
||||||
gameButtonNode->SetAttribute("invert", false);
|
gameButtonNode->SetAttribute("invert", false);
|
||||||
gameButtonNode->SetAttribute("devid", "");
|
gameButtonNode->SetAttribute("devid", "");
|
||||||
@@ -684,7 +699,7 @@ bool Config::updateBinding(const Game &game, const Analog &analog) {
|
|||||||
gameAnalogNode->SetAttribute("smoothing", analog.getSmoothing());
|
gameAnalogNode->SetAttribute("smoothing", analog.getSmoothing());
|
||||||
gameAnalogNode->SetAttribute("multiplier", analog.getMultiplier());
|
gameAnalogNode->SetAttribute("multiplier", analog.getMultiplier());
|
||||||
gameAnalogNode->SetAttribute("relative", analog.isRelativeMode());
|
gameAnalogNode->SetAttribute("relative", analog.isRelativeMode());
|
||||||
gameAnalogNode->SetAttribute("delay", analog.getDelayBufferDepth());
|
gameAnalogNode->SetAttribute("delay_ms", analog.getDelayMs());
|
||||||
gameAnalogNode->SetAttribute("devid", analog.getDeviceIdentifier().c_str());
|
gameAnalogNode->SetAttribute("devid", analog.getDeviceIdentifier().c_str());
|
||||||
} else {
|
} else {
|
||||||
gameAnalogNode = this->configFile.NewElement("analog");
|
gameAnalogNode = this->configFile.NewElement("analog");
|
||||||
@@ -696,7 +711,7 @@ bool Config::updateBinding(const Game &game, const Analog &analog) {
|
|||||||
gameAnalogNode->SetAttribute("smoothing", analog.getSmoothing());
|
gameAnalogNode->SetAttribute("smoothing", analog.getSmoothing());
|
||||||
gameAnalogNode->SetAttribute("multiplier", analog.getMultiplier());
|
gameAnalogNode->SetAttribute("multiplier", analog.getMultiplier());
|
||||||
gameAnalogNode->SetAttribute("relative", analog.isRelativeMode());
|
gameAnalogNode->SetAttribute("relative", analog.isRelativeMode());
|
||||||
gameAnalogNode->SetAttribute("delay", analog.getDelayBufferDepth());
|
gameAnalogNode->SetAttribute("delay_ms", analog.getDelayMs());
|
||||||
gameAnalogNode->SetAttribute("devid", analog.getDeviceIdentifier().c_str());
|
gameAnalogNode->SetAttribute("devid", analog.getDeviceIdentifier().c_str());
|
||||||
gameAnalogsNode->InsertEndChild(gameAnalogNode);
|
gameAnalogsNode->InsertEndChild(gameAnalogNode);
|
||||||
}
|
}
|
||||||
@@ -946,12 +961,14 @@ std::vector<Button> Config::getButtons(const std::string &gameName) {
|
|||||||
auto analogType = (int) BAT_NONE;
|
auto analogType = (int) BAT_NONE;
|
||||||
double debounce_up = 0.0;
|
double debounce_up = 0.0;
|
||||||
double debounce_down = 0.0;
|
double debounce_down = 0.0;
|
||||||
|
int bat_threshold = 0;
|
||||||
int velocity_threshold = 0;
|
int velocity_threshold = 0;
|
||||||
bool invert = false;
|
bool invert = false;
|
||||||
gameButtonNode->QueryIntAttribute("vkey", &vKey);
|
gameButtonNode->QueryIntAttribute("vkey", &vKey);
|
||||||
gameButtonNode->QueryIntAttribute("analogtype", &analogType);
|
gameButtonNode->QueryIntAttribute("analogtype", &analogType);
|
||||||
gameButtonNode->QueryDoubleAttribute("debounce_up", &debounce_up);
|
gameButtonNode->QueryDoubleAttribute("debounce_up", &debounce_up);
|
||||||
gameButtonNode->QueryDoubleAttribute("debounce_down", &debounce_down);
|
gameButtonNode->QueryDoubleAttribute("debounce_down", &debounce_down);
|
||||||
|
gameButtonNode->QueryIntAttribute("bat_threshold", &bat_threshold);
|
||||||
gameButtonNode->QueryIntAttribute("velocity_threshold", &velocity_threshold);
|
gameButtonNode->QueryIntAttribute("velocity_threshold", &velocity_threshold);
|
||||||
gameButtonNode->QueryBoolAttribute("invert", &invert);
|
gameButtonNode->QueryBoolAttribute("invert", &invert);
|
||||||
const char *devid = gameButtonNode->Attribute("devid");
|
const char *devid = gameButtonNode->Attribute("devid");
|
||||||
@@ -966,6 +983,7 @@ std::vector<Button> Config::getButtons(const std::string &gameName) {
|
|||||||
alt.setAnalogType((ButtonAnalogType) analogType);
|
alt.setAnalogType((ButtonAnalogType) analogType);
|
||||||
alt.setDebounceUp(debounce_up);
|
alt.setDebounceUp(debounce_up);
|
||||||
alt.setDebounceDown(debounce_down);
|
alt.setDebounceDown(debounce_down);
|
||||||
|
alt.setBatThreshold(bat_threshold);
|
||||||
alt.setVelocityThreshold(velocity_threshold);
|
alt.setVelocityThreshold(velocity_threshold);
|
||||||
alt.setInvert(invert);
|
alt.setInvert(invert);
|
||||||
if (devid) {
|
if (devid) {
|
||||||
@@ -984,6 +1002,7 @@ std::vector<Button> Config::getButtons(const std::string &gameName) {
|
|||||||
button.setAnalogType((ButtonAnalogType) analogType);
|
button.setAnalogType((ButtonAnalogType) analogType);
|
||||||
button.setDebounceUp(debounce_up);
|
button.setDebounceUp(debounce_up);
|
||||||
button.setDebounceDown(debounce_down);
|
button.setDebounceDown(debounce_down);
|
||||||
|
button.setBatThreshold(bat_threshold);
|
||||||
button.setVelocityThreshold(velocity_threshold);
|
button.setVelocityThreshold(velocity_threshold);
|
||||||
button.setInvert(invert);
|
button.setInvert(invert);
|
||||||
if (devid) {
|
if (devid) {
|
||||||
@@ -1130,7 +1149,7 @@ std::vector<Analog> Config::getAnalogs(const std::string &gameName) {
|
|||||||
bool smoothing = false;
|
bool smoothing = false;
|
||||||
int multiplier = 1;
|
int multiplier = 1;
|
||||||
bool relative_mode = false;
|
bool relative_mode = false;
|
||||||
int delay_buffer_depth = 0;
|
uint32_t delay = 0;
|
||||||
gameAnalogNode->QueryIntAttribute("index", &index);
|
gameAnalogNode->QueryIntAttribute("index", &index);
|
||||||
gameAnalogNode->QueryFloatAttribute("sensivity", &sensitivity);
|
gameAnalogNode->QueryFloatAttribute("sensivity", &sensitivity);
|
||||||
gameAnalogNode->QueryFloatAttribute("deadzone", &deadzone);
|
gameAnalogNode->QueryFloatAttribute("deadzone", &deadzone);
|
||||||
@@ -1139,7 +1158,7 @@ std::vector<Analog> Config::getAnalogs(const std::string &gameName) {
|
|||||||
gameAnalogNode->QueryBoolAttribute("smoothing", &smoothing);
|
gameAnalogNode->QueryBoolAttribute("smoothing", &smoothing);
|
||||||
gameAnalogNode->QueryIntAttribute("multiplier", &multiplier);
|
gameAnalogNode->QueryIntAttribute("multiplier", &multiplier);
|
||||||
gameAnalogNode->QueryBoolAttribute("relative", &relative_mode);
|
gameAnalogNode->QueryBoolAttribute("relative", &relative_mode);
|
||||||
gameAnalogNode->QueryIntAttribute("delay", &delay_buffer_depth);
|
gameAnalogNode->QueryUnsignedAttribute("delay_ms", &delay);
|
||||||
const char *devid = gameAnalogNode->Attribute("devid");
|
const char *devid = gameAnalogNode->Attribute("devid");
|
||||||
|
|
||||||
// create analog and add to list
|
// create analog and add to list
|
||||||
@@ -1152,7 +1171,7 @@ std::vector<Analog> Config::getAnalogs(const std::string &gameName) {
|
|||||||
analog.setSmoothing(smoothing);
|
analog.setSmoothing(smoothing);
|
||||||
analog.setMultiplier(multiplier);
|
analog.setMultiplier(multiplier);
|
||||||
analog.setRelativeMode(relative_mode);
|
analog.setRelativeMode(relative_mode);
|
||||||
analog.setDelayBufferDepth(delay_buffer_depth);
|
analog.setDelayMs(delay);
|
||||||
if (devid) {
|
if (devid) {
|
||||||
analog.setDeviceIdentifier(devid);
|
analog.setDeviceIdentifier(devid);
|
||||||
}
|
}
|
||||||
@@ -1315,7 +1334,7 @@ void Config::saveConfigFile() {
|
|||||||
// create a .tmp file and write to it...
|
// create a .tmp file and write to it...
|
||||||
const auto xml_result = this->configFile.SaveFile(this->configLocationTemp.c_str(), false);
|
const auto xml_result = this->configFile.SaveFile(this->configLocationTemp.c_str(), false);
|
||||||
if (xml_result != tinyxml2::XMLError::XML_SUCCESS) {
|
if (xml_result != tinyxml2::XMLError::XML_SUCCESS) {
|
||||||
log_info("cfg", "failed to write file: {}", this->configLocationTemp.string());
|
log_info("cfg", "failed to write file: {}", this->configLocationTemp);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
// copy the .tmp file to the main file...
|
// copy the .tmp file to the main file...
|
||||||
@@ -1325,4 +1344,4 @@ void Config::saveConfigFile() {
|
|||||||
}
|
}
|
||||||
// delete the .tmp file (not critical if this fails)
|
// delete the .tmp file (not critical if this fails)
|
||||||
DeleteFileW(this->configLocationTemp.c_str());
|
DeleteFileW(this->configLocationTemp.c_str());
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -22,7 +22,12 @@ public:
|
|||||||
bool getStatus();
|
bool getStatus();
|
||||||
bool createConfigFile();
|
bool createConfigFile();
|
||||||
|
|
||||||
bool addGame(Game &game);
|
bool addGame(Game &game, bool save = true);
|
||||||
|
|
||||||
|
// flush pending in-memory changes to disk; intended to be paired with
|
||||||
|
// addGame(game, false) in bulk-init paths so we write the XML once instead
|
||||||
|
// of once per game
|
||||||
|
void save();
|
||||||
|
|
||||||
bool updateBinding(const Game &game, const Button &button, int alternative);
|
bool updateBinding(const Game &game, const Button &button, int alternative);
|
||||||
bool updateBinding(const Game &game, const Analog &analog);
|
bool updateBinding(const Game &game, const Analog &analog);
|
||||||
|
|||||||
@@ -1,11 +1,15 @@
|
|||||||
#include "configurator.h"
|
#include "configurator.h"
|
||||||
|
|
||||||
|
#include <d3d9.h>
|
||||||
|
|
||||||
#include "overlay/overlay.h"
|
#include "overlay/overlay.h"
|
||||||
|
#include "util/logging.h"
|
||||||
|
|
||||||
namespace cfg {
|
namespace cfg {
|
||||||
|
|
||||||
// globals
|
// globals
|
||||||
bool CONFIGURATOR_STANDALONE = false;
|
bool CONFIGURATOR_STANDALONE = false;
|
||||||
|
bool CONFIGURATOR_FORCE_SOFTWARE_RENDER = false;
|
||||||
ConfigType CONFIGURATOR_TYPE = ConfigType::Config;
|
ConfigType CONFIGURATOR_TYPE = ConfigType::Config;
|
||||||
|
|
||||||
Configurator::Configurator() {
|
Configurator::Configurator() {
|
||||||
@@ -16,13 +20,79 @@ namespace cfg {
|
|||||||
CONFIGURATOR_STANDALONE = false;
|
CONFIGURATOR_STANDALONE = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Attempt to bring up a D3D9 device backing the configurator's window so the
|
||||||
|
// overlay can use the hardware-accelerated imgui_impl_dx9 path instead of
|
||||||
|
// the CPU rasterizer. Returns true if both Direct3DCreate9 and CreateDevice
|
||||||
|
// succeed; the caller falls back to overlay::create_software() otherwise so
|
||||||
|
// that environments without D3D9 (Wine without dxvk, headless test boxes,
|
||||||
|
// GPUs whose drivers reject HAL) still get a working configurator.
|
||||||
|
static bool try_init_d3d9(ConfiguratorWindow &wnd) {
|
||||||
|
if (cfg::CONFIGURATOR_FORCE_SOFTWARE_RENDER) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (wnd.hWnd == nullptr) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
IDirect3D9 *d3d = Direct3DCreate9(D3D_SDK_VERSION);
|
||||||
|
if (d3d == nullptr) {
|
||||||
|
log_warning("configurator", "Direct3DCreate9 returned NULL, falling back to software renderer");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
D3DPRESENT_PARAMETERS pp {};
|
||||||
|
pp.Windowed = TRUE;
|
||||||
|
pp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||||
|
// D3DFMT_UNKNOWN -> driver picks the current desktop format
|
||||||
|
pp.BackBufferFormat = D3DFMT_UNKNOWN;
|
||||||
|
pp.BackBufferWidth = static_cast<UINT>(wnd.client_width);
|
||||||
|
pp.BackBufferHeight = static_cast<UINT>(wnd.client_height);
|
||||||
|
pp.hDeviceWindow = wnd.hWnd;
|
||||||
|
pp.EnableAutoDepthStencil = FALSE;
|
||||||
|
pp.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
|
||||||
|
|
||||||
|
IDirect3DDevice9 *device = nullptr;
|
||||||
|
// SOFTWARE_VERTEXPROCESSING is the most compatible behavior flag; the UI
|
||||||
|
// is tiny so we don't need hardware T&L. FPU_PRESERVE keeps our floating
|
||||||
|
// point environment intact in case other spice code relies on it.
|
||||||
|
const DWORD behavior_flags = D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE;
|
||||||
|
HRESULT hr = d3d->CreateDevice(
|
||||||
|
D3DADAPTER_DEFAULT,
|
||||||
|
D3DDEVTYPE_HAL,
|
||||||
|
wnd.hWnd,
|
||||||
|
behavior_flags,
|
||||||
|
&pp,
|
||||||
|
&device);
|
||||||
|
if (FAILED(hr) || device == nullptr) {
|
||||||
|
log_warning("configurator",
|
||||||
|
"D3D9 CreateDevice failed (hr={:#x}), falling back to software renderer",
|
||||||
|
static_cast<unsigned int>(hr));
|
||||||
|
d3d->Release();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
wnd.d3d = d3d;
|
||||||
|
wnd.device = device;
|
||||||
|
wnd.pp = pp;
|
||||||
|
wnd.use_d3d9 = true;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
void Configurator::run() {
|
void Configurator::run() {
|
||||||
|
|
||||||
// create instance
|
// bring up the overlay against either a real D3D9 device or the software
|
||||||
|
// rasterizer. The choice is one-shot - the in-game overlay always uses
|
||||||
|
// the same renderer the configurator picked here.
|
||||||
overlay::ENABLED = true;
|
overlay::ENABLED = true;
|
||||||
overlay::create_software(this->wnd.hWnd);
|
if (try_init_d3d9(this->wnd)) {
|
||||||
|
log_info("configurator", "using D3D9 hardware-accelerated renderer");
|
||||||
|
overlay::create_d3d9(this->wnd.hWnd, this->wnd.d3d, this->wnd.device);
|
||||||
|
} else {
|
||||||
|
log_info("configurator", "using software renderer");
|
||||||
|
overlay::create_software(this->wnd.hWnd);
|
||||||
|
}
|
||||||
overlay::OVERLAY->set_active(true);
|
overlay::OVERLAY->set_active(true);
|
||||||
overlay::OVERLAY->hotkeys_enable = false;
|
|
||||||
ImGui::GetIO().MouseDrawCursor = false;
|
ImGui::GetIO().MouseDrawCursor = false;
|
||||||
|
|
||||||
// run window
|
// run window
|
||||||
|
|||||||
@@ -11,6 +11,7 @@ namespace cfg {
|
|||||||
// globals
|
// globals
|
||||||
extern bool CONFIGURATOR_STANDALONE;
|
extern bool CONFIGURATOR_STANDALONE;
|
||||||
extern ConfigType CONFIGURATOR_TYPE;
|
extern ConfigType CONFIGURATOR_TYPE;
|
||||||
|
extern bool CONFIGURATOR_FORCE_SOFTWARE_RENDER;
|
||||||
|
|
||||||
class Configurator {
|
class Configurator {
|
||||||
private:
|
private:
|
||||||
|
|||||||
@@ -1,11 +1,17 @@
|
|||||||
#include "configurator_wnd.h"
|
#include "configurator_wnd.h"
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
|
#include <cstring>
|
||||||
|
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
|
#include <windowsx.h>
|
||||||
|
|
||||||
#include "build/defs.h"
|
#include "build/defs.h"
|
||||||
|
#include "external/imgui/imgui.h"
|
||||||
#include "launcher/shutdown.h"
|
#include "launcher/shutdown.h"
|
||||||
#include "overlay/overlay.h"
|
#include "overlay/overlay.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
#include "cfg/configurator.h"
|
#include "cfg/configurator.h"
|
||||||
|
|
||||||
#include "icon.h"
|
#include "icon.h"
|
||||||
@@ -16,6 +22,156 @@ static int WINDOW_SIZE_X = 800;
|
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static int WINDOW_SIZE_Y = 600;
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static int WINDOW_SIZE_Y = 600;
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static HICON WINDOW_ICON = LoadIcon(GetModuleHandle(nullptr), MAKEINTRESOURCE(MAINICON));
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static HICON WINDOW_ICON = LoadIcon(GetModuleHandle(nullptr), MAKEINTRESOURCE(MAINICON));
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static const UINT_PTR RENDER_TIMER_ID = 1;
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// Map a virtual key code to the matching ImGuiKey. Mirrors the table used by
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// the in-game ImGui spice backend so navigation keys behave identically when
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// the configurator runs standalone and drives ImGui from Win32 messages.
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static ImGuiKey vk_to_imgui_key(WPARAM vkey) {
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switch (vkey) {
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case VK_TAB: return ImGuiKey_Tab;
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||||||
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case VK_LEFT: return ImGuiKey_LeftArrow;
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case VK_RIGHT: return ImGuiKey_RightArrow;
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case VK_UP: return ImGuiKey_UpArrow;
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case VK_DOWN: return ImGuiKey_DownArrow;
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||||||
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case VK_PRIOR: return ImGuiKey_PageUp;
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||||||
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case VK_NEXT: return ImGuiKey_PageDown;
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case VK_HOME: return ImGuiKey_Home;
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||||||
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case VK_END: return ImGuiKey_End;
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case VK_INSERT: return ImGuiKey_Insert;
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case VK_DELETE: return ImGuiKey_Delete;
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case VK_BACK: return ImGuiKey_Backspace;
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case VK_SPACE: return ImGuiKey_Space;
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case VK_RETURN: return ImGuiKey_Enter;
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case VK_ESCAPE: return ImGuiKey_Escape;
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case VK_LSHIFT: return ImGuiKey_LeftShift;
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case VK_RSHIFT: return ImGuiKey_RightShift;
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case VK_SHIFT: return ImGuiKey_LeftShift;
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case VK_LCONTROL: return ImGuiKey_LeftCtrl;
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case VK_RCONTROL: return ImGuiKey_RightCtrl;
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case VK_CONTROL: return ImGuiKey_LeftCtrl;
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case 'A': return ImGuiKey_A;
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case 'C': return ImGuiKey_C;
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case 'V': return ImGuiKey_V;
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case 'X': return ImGuiKey_X;
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case 'Y': return ImGuiKey_Y;
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case 'Z': return ImGuiKey_Z;
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default: return ImGuiKey_None;
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}
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}
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static ImGuiKey vk_to_imgui_mod_key(WPARAM vkey) {
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switch (vkey) {
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case VK_SHIFT:
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case VK_LSHIFT:
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case VK_RSHIFT:
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return ImGuiMod_Shift;
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case VK_CONTROL:
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case VK_LCONTROL:
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case VK_RCONTROL:
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return ImGuiMod_Ctrl;
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case VK_MENU:
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case VK_LMENU:
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case VK_RMENU:
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return ImGuiMod_Alt;
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default:
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return ImGuiMod_None;
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}
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}
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static cfg::ConfiguratorWindow *get_state(HWND hWnd) {
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return reinterpret_cast<cfg::ConfiguratorWindow *>(
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GetWindowLongPtrW(hWnd, GWLP_USERDATA));
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}
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// Returns the refresh rate (Hz) of the monitor the window currently lives on,
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// clamped to a sane range. Falls back to 60 if detection fails or the value
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// looks invalid (DEVMODE may report 0 or 1 to mean "use hardware default").
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static UINT detect_monitor_refresh_hz(HWND hWnd) {
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UINT hz = 0;
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HMONITOR mon = MonitorFromWindow(hWnd, MONITOR_DEFAULTTONEAREST);
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if (mon) {
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MONITORINFOEXW mi {};
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mi.cbSize = sizeof(mi);
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if (GetMonitorInfoW(mon, reinterpret_cast<LPMONITORINFO>(&mi))) {
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DEVMODEW dm {};
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dm.dmSize = sizeof(dm);
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if (EnumDisplaySettingsW(mi.szDevice, ENUM_CURRENT_SETTINGS, &dm)) {
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hz = dm.dmDisplayFrequency;
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}
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}
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}
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if (hz <= 1) {
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HDC hdc = GetDC(hWnd);
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if (hdc) {
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int v = GetDeviceCaps(hdc, VREFRESH);
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if (v > 1) {
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hz = static_cast<UINT>(v);
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}
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ReleaseDC(hWnd, hdc);
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}
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}
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if (hz < 30 || hz > 240) {
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hz = 60;
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}
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return hz;
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}
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// Software-path WM_PAINT: blit the overlay's pixel buffer to the window using
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// SetDIBitsToDevice. Avoids creating/destroying a GDI HBITMAP every frame.
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static void paint_software(HWND hWnd) {
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if (!overlay::OVERLAY) {
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PAINTSTRUCT ps {};
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BeginPaint(hWnd, &ps);
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EndPaint(hWnd, &ps);
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return;
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}
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int width = 0;
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int height = 0;
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uint32_t *pixel_data = overlay::OVERLAY->sw_get_pixel_data(&width, &height);
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PAINTSTRUCT paint {};
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HDC hdc = BeginPaint(hWnd, &paint);
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if (pixel_data && width > 0 && height > 0) {
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BITMAPINFO bmi {};
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bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
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bmi.bmiHeader.biWidth = width;
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// negative height -> top-down DIB, matching how ImGui packs pixels
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bmi.bmiHeader.biHeight = -height;
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bmi.bmiHeader.biPlanes = 1;
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bmi.bmiHeader.biBitCount = 32;
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bmi.bmiHeader.biCompression = BI_RGB;
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SetDIBitsToDevice(
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hdc,
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0, 0,
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width, height,
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0, 0,
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0, height,
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pixel_data,
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&bmi,
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DIB_RGB_COLORS);
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}
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EndPaint(hWnd, &paint);
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}
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void cfg::ConfiguratorWindow::start_timer() {
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if (!this->timer_running && this->hWnd) {
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SetTimer(this->hWnd, RENDER_TIMER_ID, this->timer_interval_ms, nullptr);
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this->timer_running = true;
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}
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}
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void cfg::ConfiguratorWindow::stop_timer() {
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if (this->timer_running && this->hWnd) {
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KillTimer(this->hWnd, RENDER_TIMER_ID);
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this->timer_running = false;
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}
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}
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cfg::ConfiguratorWindow::ConfiguratorWindow() {
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cfg::ConfiguratorWindow::ConfiguratorWindow() {
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// register the window class
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// register the window class
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@@ -27,12 +183,22 @@ cfg::ConfiguratorWindow::ConfiguratorWindow() {
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wc.hIcon = WINDOW_ICON;
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wc.hIcon = WINDOW_ICON;
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RegisterClass(&wc);
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RegisterClass(&wc);
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// raise SetTimer resolution so high refresh rates (120/144Hz) are actually
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// achievable. Without this, USER timers quantize to ~15.6ms and cap us
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// near ~64 FPS. Uses the shared helper so it respects -notimerhacks
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// (Use Legacy Timers) and the Win11 timer-throttling opt-out. The helper
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// intentionally never calls timeEndPeriod; the kernel releases the request
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// when spicecfg exits.
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timeutils::set_timer_resolution();
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// determine window title
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// determine window title
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if (cfg::CONFIGURATOR_TYPE == cfg::ConfigType::Config) {
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if (cfg::CONFIGURATOR_TYPE == cfg::ConfigType::Config) {
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WINDOW_TITLE = "spice2x config (" + to_string(VERSION_STRING_CFG) + ")";
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WINDOW_TITLE = "spice2x config (" + to_string(VERSION_STRING_CFG) + ")";
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WINDOW_SIZE_X = 800;
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WINDOW_SIZE_X = 800;
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WINDOW_SIZE_Y = 600;
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WINDOW_SIZE_Y = 600;
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}
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}
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this->client_width = WINDOW_SIZE_X;
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this->client_height = WINDOW_SIZE_Y;
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// open window
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// open window
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this->hWnd = CreateWindowEx(
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this->hWnd = CreateWindowEx(
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@@ -53,11 +219,23 @@ cfg::ConfiguratorWindow::ConfiguratorWindow() {
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cfg::ConfiguratorWindow::~ConfiguratorWindow() {
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cfg::ConfiguratorWindow::~ConfiguratorWindow() {
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this->stop_timer();
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// close window
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// close window
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DestroyWindow(this->hWnd);
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DestroyWindow(this->hWnd);
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// unregister class
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// unregister class
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UnregisterClass(CLASS_NAME, GetModuleHandle(NULL));
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UnregisterClass(CLASS_NAME, GetModuleHandle(NULL));
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// release D3D9 resources if any
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if (this->device) {
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this->device->Release();
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this->device = nullptr;
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}
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if (this->d3d) {
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this->d3d->Release();
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this->d3d = nullptr;
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}
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}
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}
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void cfg::ConfiguratorWindow::run() {
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void cfg::ConfiguratorWindow::run() {
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@@ -67,8 +245,23 @@ void cfg::ConfiguratorWindow::run() {
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ShowWindow(this->hWnd, SW_SHOWNORMAL);
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ShowWindow(this->hWnd, SW_SHOWNORMAL);
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UpdateWindow(this->hWnd);
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UpdateWindow(this->hWnd);
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// draw overlay in 60 FPS
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// SW_SHOWNORMAL usually activates a top-level window, but not always (e.g.,
|
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SetTimer(this->hWnd, 1, 1000 / 60, nullptr);
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// when the launching process doesn't have foreground rights to transfer).
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// Force foreground+focus explicitly so WM_MOUSEWHEEL is routed to us from
|
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// the very first frame; the Win32 default routes wheel events to the
|
||||||
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// keyboard-focused window.
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SetForegroundWindow(this->hWnd);
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SetFocus(this->hWnd);
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// match the render timer to the monitor refresh rate so scrolling stays smooth
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||||||
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// on 60/120/144 Hz panels. Idle CPU is bounded by overlay::sw_pixels_dirty
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// (software path) and overlay::d3d9_frame_dirty (D3D9 path); the timer is also
|
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// paused entirely when the window is minimized (see WM_SIZE handler).
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const UINT hz = detect_monitor_refresh_hz(this->hWnd);
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||||||
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this->timer_interval_ms = std::max<UINT>(1, 1000 / hz);
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log_info("configurator", "render timer {} ms ({} Hz)",
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||||||
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this->timer_interval_ms, hz);
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||||||
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this->start_timer();
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||||||
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|
||||||
// window loop
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// window loop
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||||||
BOOL ret;
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BOOL ret;
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||||||
@@ -102,6 +295,72 @@ LRESULT CALLBACK cfg::ConfiguratorWindow::window_proc(HWND hWnd, UINT uMsg, WPAR
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|||||||
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|
||||||
break;
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break;
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||||||
}
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}
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||||||
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case WM_SIZE: {
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||||||
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||||||
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// pause/resume the render timer based on visibility
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||||||
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auto *state = get_state(hWnd);
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||||||
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if (state) {
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||||||
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if (wParam == SIZE_MINIMIZED) {
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||||||
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state->window_minimized = true;
|
||||||
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state->stop_timer();
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||||||
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} else {
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||||||
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if (state->window_minimized) {
|
||||||
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state->window_minimized = false;
|
||||||
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// force a full repaint on the next frame
|
||||||
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state->has_valid_draw_hash = false;
|
||||||
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state->start_timer();
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||||||
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}
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||||||
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const int new_w = LOWORD(lParam);
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||||||
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const int new_h = HIWORD(lParam);
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||||||
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if (new_w > 0 && new_h > 0
|
||||||
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&& (new_w != state->client_width || new_h != state->client_height)) {
|
||||||
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state->client_width = new_w;
|
||||||
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state->client_height = new_h;
|
||||||
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|
||||||
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// reset the D3D9 device with the new back-buffer size so the
|
||||||
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// hardware-accelerated path matches the window dimensions.
|
||||||
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if (state->use_d3d9 && state->device) {
|
||||||
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if (overlay::OVERLAY) {
|
||||||
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overlay::OVERLAY->reset_invalidate();
|
||||||
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}
|
||||||
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state->pp.BackBufferWidth = static_cast<UINT>(new_w);
|
||||||
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state->pp.BackBufferHeight = static_cast<UINT>(new_h);
|
||||||
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HRESULT hr = state->device->Reset(&state->pp);
|
||||||
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if (FAILED(hr)) {
|
||||||
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log_warning("configurator", "D3D9 device Reset failed, hr={:#x}",
|
||||||
|
static_cast<unsigned int>(hr));
|
||||||
|
}
|
||||||
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if (overlay::OVERLAY) {
|
||||||
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overlay::OVERLAY->reset_recreate();
|
||||||
|
}
|
||||||
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}
|
||||||
|
|
||||||
|
// force a full repaint after resize
|
||||||
|
state->has_valid_draw_hash = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case WM_DISPLAYCHANGE: {
|
||||||
|
|
||||||
|
// monitor refresh rate may have changed (or the window moved to a
|
||||||
|
// different monitor); re-detect and re-arm the render timer.
|
||||||
|
auto *state = get_state(hWnd);
|
||||||
|
if (state && state->timer_running) {
|
||||||
|
const UINT hz = detect_monitor_refresh_hz(hWnd);
|
||||||
|
const UINT new_interval = std::max<UINT>(1, 1000 / hz);
|
||||||
|
if (new_interval != state->timer_interval_ms) {
|
||||||
|
state->stop_timer();
|
||||||
|
state->timer_interval_ms = new_interval;
|
||||||
|
state->start_timer();
|
||||||
|
log_info("configurator",
|
||||||
|
"WM_DISPLAYCHANGE: render timer {} ms ({} Hz)",
|
||||||
|
new_interval, hz);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
case WM_CLOSE:
|
case WM_CLOSE:
|
||||||
case WM_DESTROY: {
|
case WM_DESTROY: {
|
||||||
|
|
||||||
@@ -110,62 +369,192 @@ LRESULT CALLBACK cfg::ConfiguratorWindow::window_proc(HWND hWnd, UINT uMsg, WPAR
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case WM_TIMER: {
|
case WM_TIMER: {
|
||||||
|
if (wParam != RENDER_TIMER_ID) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
// update overlay
|
auto *state = get_state(hWnd);
|
||||||
|
|
||||||
|
// skip rendering when the window is minimized or hidden - the timer is
|
||||||
|
// already paused on minimize, but defensively skip here as well.
|
||||||
|
if (state && (state->window_minimized || !IsWindowVisible(hWnd))) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
const bool use_d3d9 = state && state->use_d3d9 && state->device;
|
||||||
|
|
||||||
|
// build the imgui frame (input is already buffered via WM_* messages)
|
||||||
if (overlay::OVERLAY) {
|
if (overlay::OVERLAY) {
|
||||||
overlay::OVERLAY->update();
|
overlay::OVERLAY->update();
|
||||||
overlay::OVERLAY->set_active(true);
|
overlay::OVERLAY->set_active(true);
|
||||||
overlay::OVERLAY->new_frame();
|
overlay::OVERLAY->new_frame();
|
||||||
overlay::OVERLAY->render();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// repaint window
|
if (use_d3d9) {
|
||||||
InvalidateRect(hWnd, nullptr, TRUE);
|
const HRESULT cl = state->device->TestCooperativeLevel();
|
||||||
|
if (cl == D3DERR_DEVICELOST) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (cl == D3DERR_DEVICENOTRESET) {
|
||||||
|
if (overlay::OVERLAY) {
|
||||||
|
overlay::OVERLAY->reset_invalidate();
|
||||||
|
}
|
||||||
|
const HRESULT reset_hr = state->device->Reset(&state->pp);
|
||||||
|
if (SUCCEEDED(reset_hr) && overlay::OVERLAY) {
|
||||||
|
overlay::OVERLAY->reset_recreate();
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (FAILED(cl)) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (overlay::OVERLAY) {
|
||||||
|
overlay::OVERLAY->render();
|
||||||
|
}
|
||||||
|
|
||||||
|
// skip Clear/Present when ImGui draw data is unchanged; the last
|
||||||
|
// presented frame stays visible (same fast path as sw_pixels_dirty).
|
||||||
|
const bool dirty = overlay::OVERLAY && overlay::OVERLAY->d3d9_frame_dirty;
|
||||||
|
const bool force_present = state && !state->has_valid_draw_hash;
|
||||||
|
if (dirty || force_present) {
|
||||||
|
if (state) {
|
||||||
|
state->has_valid_draw_hash = true;
|
||||||
|
}
|
||||||
|
state->device->Clear(0, nullptr, D3DCLEAR_TARGET,
|
||||||
|
D3DCOLOR_RGBA(20, 18, 18, 255), 1.0f, 0);
|
||||||
|
if (SUCCEEDED(state->device->BeginScene())) {
|
||||||
|
if (overlay::OVERLAY) {
|
||||||
|
overlay::OVERLAY->d3d9_render_draw(force_present);
|
||||||
|
}
|
||||||
|
state->device->EndScene();
|
||||||
|
}
|
||||||
|
const HRESULT hr = state->device->Present(nullptr, nullptr, nullptr, nullptr);
|
||||||
|
if (hr == D3DERR_DEVICELOST) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (overlay::OVERLAY) {
|
||||||
|
overlay::OVERLAY->render();
|
||||||
|
}
|
||||||
|
// software path: the overlay's renderer already skipped the costly
|
||||||
|
// paint_imgui call when the draw data was unchanged. Only invalidate
|
||||||
|
// the window when those pixels actually changed, or on the first
|
||||||
|
// frame / after a resize when we lost the previously cached state.
|
||||||
|
const bool dirty = overlay::OVERLAY && overlay::OVERLAY->sw_pixels_dirty;
|
||||||
|
const bool force_repaint = state && !state->has_valid_draw_hash;
|
||||||
|
if (dirty || force_repaint) {
|
||||||
|
if (state) {
|
||||||
|
state->has_valid_draw_hash = true;
|
||||||
|
}
|
||||||
|
// pass FALSE for bErase - WM_ERASEBKGND already short-circuits, so
|
||||||
|
// skipping the erase region avoids one extra Win32 round trip.
|
||||||
|
InvalidateRect(hWnd, nullptr, FALSE);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case WM_ERASEBKGND: {
|
case WM_ERASEBKGND: {
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
case WM_PAINT: {
|
case WM_PAINT: {
|
||||||
|
paint_software(hWnd);
|
||||||
// render overlay
|
break;
|
||||||
if (overlay::OVERLAY) {
|
}
|
||||||
|
case WM_ACTIVATE: {
|
||||||
// get pixel data
|
const WORD activation = LOWORD(wParam);
|
||||||
int width, height;
|
if (activation == WA_INACTIVE) {
|
||||||
uint32_t *pixel_data = overlay::OVERLAY->sw_get_pixel_data(&width, &height);
|
// dropping any held mouse buttons so we don't get stuck in a
|
||||||
if (width > 0 && height > 0) {
|
// "button still pressed" state when we come back.
|
||||||
|
auto &io = ImGui::GetIO();
|
||||||
// create bitmap
|
io.AddMouseButtonEvent(ImGuiMouseButton_Left, false);
|
||||||
HBITMAP bitmap = CreateBitmap(width, height, 1, 8 * sizeof(uint32_t), pixel_data);
|
io.AddMouseButtonEvent(ImGuiMouseButton_Right, false);
|
||||||
|
io.AddMouseButtonEvent(ImGuiMouseButton_Middle, false);
|
||||||
// prepare paint
|
|
||||||
PAINTSTRUCT paint{};
|
|
||||||
HDC hdc = BeginPaint(hWnd, &paint);
|
|
||||||
HDC hdcMem = CreateCompatibleDC(hdc);
|
|
||||||
SetBkMode(hdc, TRANSPARENT);
|
|
||||||
|
|
||||||
// draw bitmap
|
|
||||||
SelectObject(hdcMem, bitmap);
|
|
||||||
BitBlt(hdc, paint.rcPaint.left, paint.rcPaint.top,
|
|
||||||
paint.rcPaint.right - paint.rcPaint.left,
|
|
||||||
paint.rcPaint.bottom - paint.rcPaint.top,
|
|
||||||
hdcMem, paint.rcPaint.left, paint.rcPaint.top, SRCCOPY);
|
|
||||||
|
|
||||||
// delete bitmap
|
|
||||||
DeleteObject(bitmap);
|
|
||||||
|
|
||||||
// clean up
|
|
||||||
DeleteDC(hdcMem);
|
|
||||||
EndPaint(hWnd, &paint);
|
|
||||||
} else {
|
|
||||||
return DefWindowProc(hWnd, uMsg, wParam, lParam);
|
|
||||||
}
|
|
||||||
} else {
|
} else {
|
||||||
return DefWindowProc(hWnd, uMsg, wParam, lParam);
|
// WA_ACTIVE or WA_CLICKACTIVE: make sure the keyboard focus is
|
||||||
|
// actually on this window so WM_MOUSEWHEEL gets routed to us
|
||||||
|
// again. Without this, scrolling silently stops working after
|
||||||
|
// the user alt-tabs back to spicecfg.
|
||||||
|
SetFocus(hWnd);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
case WM_KILLFOCUS: {
|
||||||
|
// mirror the WA_INACTIVE mouse-button drop for the keyboard -
|
||||||
|
// without this, a key held during alt-tab stays "down" in ImGui
|
||||||
|
// state until the user presses and releases it again.
|
||||||
|
ImGui::GetIO().ClearInputKeys();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
// input messages routed straight into ImGui IO. This replaces the previous
|
||||||
|
// per-frame 256-VK rawinput scan in ImGui_ImplSpice_NewFrame for the
|
||||||
|
// standalone configurator (see CONFIGURATOR_STANDALONE branches there).
|
||||||
|
case WM_KEYDOWN:
|
||||||
|
case WM_SYSKEYDOWN:
|
||||||
|
case WM_KEYUP:
|
||||||
|
case WM_SYSKEYUP: {
|
||||||
|
if (wParam == VK_F4) {
|
||||||
|
return DefWindowProc(hWnd, uMsg, wParam, lParam);
|
||||||
|
}
|
||||||
|
const bool down = (uMsg == WM_KEYDOWN) || (uMsg == WM_SYSKEYDOWN);
|
||||||
|
auto &io = ImGui::GetIO();
|
||||||
|
const ImGuiKey key = vk_to_imgui_key(wParam);
|
||||||
|
if (key != ImGuiKey_None) {
|
||||||
|
io.AddKeyEvent(key, down);
|
||||||
|
}
|
||||||
|
const ImGuiKey mod = vk_to_imgui_mod_key(wParam);
|
||||||
|
if (mod != ImGuiMod_None) {
|
||||||
|
io.AddKeyEvent(mod, down);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case WM_MOUSEMOVE: {
|
||||||
|
auto &io = ImGui::GetIO();
|
||||||
|
io.AddMousePosEvent(static_cast<float>(GET_X_LPARAM(lParam)),
|
||||||
|
static_cast<float>(GET_Y_LPARAM(lParam)));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case WM_LBUTTONDOWN:
|
||||||
|
case WM_LBUTTONUP:
|
||||||
|
case WM_RBUTTONDOWN:
|
||||||
|
case WM_RBUTTONUP:
|
||||||
|
case WM_MBUTTONDOWN:
|
||||||
|
case WM_MBUTTONUP: {
|
||||||
|
int button = 0;
|
||||||
|
bool down = false;
|
||||||
|
switch (uMsg) {
|
||||||
|
case WM_LBUTTONDOWN: button = ImGuiMouseButton_Left; down = true; break;
|
||||||
|
case WM_LBUTTONUP: button = ImGuiMouseButton_Left; down = false; break;
|
||||||
|
case WM_RBUTTONDOWN: button = ImGuiMouseButton_Right; down = true; break;
|
||||||
|
case WM_RBUTTONUP: button = ImGuiMouseButton_Right; down = false; break;
|
||||||
|
case WM_MBUTTONDOWN: button = ImGuiMouseButton_Middle; down = true; break;
|
||||||
|
case WM_MBUTTONUP: button = ImGuiMouseButton_Middle; down = false; break;
|
||||||
|
}
|
||||||
|
auto &io = ImGui::GetIO();
|
||||||
|
io.AddMouseButtonEvent(button, down);
|
||||||
|
if (down) {
|
||||||
|
SetCapture(hWnd);
|
||||||
|
} else {
|
||||||
|
ReleaseCapture();
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case WM_MOUSEWHEEL: {
|
||||||
|
const float delta = static_cast<float>(GET_WHEEL_DELTA_WPARAM(wParam))
|
||||||
|
/ static_cast<float>(WHEEL_DELTA);
|
||||||
|
ImGui::GetIO().AddMouseWheelEvent(0.0f, delta);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
#if !SPICE_XP
|
||||||
|
case WM_MOUSEHWHEEL: {
|
||||||
|
const float delta = static_cast<float>(GET_WHEEL_DELTA_WPARAM(wParam))
|
||||||
|
/ static_cast<float>(WHEEL_DELTA);
|
||||||
|
ImGui::GetIO().AddMouseWheelEvent(delta, 0.0f);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
default:
|
default:
|
||||||
return DefWindowProc(hWnd, uMsg, wParam, lParam);
|
return DefWindowProc(hWnd, uMsg, wParam, lParam);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,6 +1,9 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <cstdint>
|
||||||
|
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
|
#include <d3d9.h>
|
||||||
|
|
||||||
namespace cfg {
|
namespace cfg {
|
||||||
|
|
||||||
@@ -9,11 +12,38 @@ namespace cfg {
|
|||||||
|
|
||||||
HWND hWnd;
|
HWND hWnd;
|
||||||
|
|
||||||
|
// optional D3D9 device backing the configurator window; nullptr when running
|
||||||
|
// the software-rendered path. Owned by ConfiguratorWindow when set.
|
||||||
|
IDirect3D9 *d3d = nullptr;
|
||||||
|
IDirect3DDevice9 *device = nullptr;
|
||||||
|
D3DPRESENT_PARAMETERS pp {};
|
||||||
|
bool use_d3d9 = false;
|
||||||
|
|
||||||
|
// throttling / pause state. timer_interval_ms is the default until run()
|
||||||
|
// refines it to the actual monitor refresh rate (see detect_monitor_refresh_hz).
|
||||||
|
UINT timer_interval_ms = 1000 / 60;
|
||||||
|
bool timer_running = false;
|
||||||
|
bool window_minimized = false;
|
||||||
|
|
||||||
|
// tracks whether we've issued at least one InvalidateRect since window
|
||||||
|
// creation/resize. The overlay's per-frame "pixels changed" flag suppresses
|
||||||
|
// idle blits; this flag forces the very first blit on startup or after
|
||||||
|
// a resize so the window doesn't show garbage until the user moves the mouse.
|
||||||
|
bool has_valid_draw_hash = false;
|
||||||
|
|
||||||
|
// dimensions of the configurator client area (kept in sync with WM_SIZE)
|
||||||
|
int client_width = 0;
|
||||||
|
int client_height = 0;
|
||||||
|
|
||||||
ConfiguratorWindow();
|
ConfiguratorWindow();
|
||||||
~ConfiguratorWindow();
|
~ConfiguratorWindow();
|
||||||
|
|
||||||
void run();
|
void run();
|
||||||
|
|
||||||
|
// start/stop the render timer based on visibility state
|
||||||
|
void start_timer();
|
||||||
|
void stop_timer();
|
||||||
|
|
||||||
static LRESULT CALLBACK window_proc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
|
static LRESULT CALLBACK window_proc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -24,6 +24,7 @@ namespace overlay::windows {
|
|||||||
el->SetAttribute("invert", entry.invert);
|
el->SetAttribute("invert", entry.invert);
|
||||||
el->SetAttribute("debounce_up", entry.debounce_up);
|
el->SetAttribute("debounce_up", entry.debounce_up);
|
||||||
el->SetAttribute("debounce_down", entry.debounce_down);
|
el->SetAttribute("debounce_down", entry.debounce_down);
|
||||||
|
el->SetAttribute("bat_threshold", entry.bat_threshold);
|
||||||
el->SetAttribute("velocity_threshold", entry.velocity_threshold);
|
el->SetAttribute("velocity_threshold", entry.velocity_threshold);
|
||||||
parent->InsertEndChild(el);
|
parent->InsertEndChild(el);
|
||||||
}
|
}
|
||||||
@@ -49,6 +50,10 @@ namespace overlay::windows {
|
|||||||
el->QueryIntAttribute("velocity_threshold", &vel);
|
el->QueryIntAttribute("velocity_threshold", &vel);
|
||||||
entry.velocity_threshold = (unsigned short)vel;
|
entry.velocity_threshold = (unsigned short)vel;
|
||||||
|
|
||||||
|
int bat = 0;
|
||||||
|
el->QueryIntAttribute("bat_threshold", &bat);
|
||||||
|
entry.bat_threshold = bat;
|
||||||
|
|
||||||
return entry;
|
return entry;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -65,7 +70,7 @@ namespace overlay::windows {
|
|||||||
el->SetAttribute("smoothing", analog.smoothing);
|
el->SetAttribute("smoothing", analog.smoothing);
|
||||||
el->SetAttribute("multiplier", analog.multiplier);
|
el->SetAttribute("multiplier", analog.multiplier);
|
||||||
el->SetAttribute("relative", analog.relative_mode);
|
el->SetAttribute("relative", analog.relative_mode);
|
||||||
el->SetAttribute("delay", analog.delay_buffer_depth);
|
el->SetAttribute("delay_ms", analog.delay_ms);
|
||||||
parent->InsertEndChild(el);
|
parent->InsertEndChild(el);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -88,7 +93,7 @@ namespace overlay::windows {
|
|||||||
el->QueryBoolAttribute("smoothing", &a.smoothing);
|
el->QueryBoolAttribute("smoothing", &a.smoothing);
|
||||||
el->QueryIntAttribute("multiplier", &a.multiplier);
|
el->QueryIntAttribute("multiplier", &a.multiplier);
|
||||||
el->QueryBoolAttribute("relative", &a.relative_mode);
|
el->QueryBoolAttribute("relative", &a.relative_mode);
|
||||||
el->QueryIntAttribute("delay", &a.delay_buffer_depth);
|
el->QueryUnsignedAttribute("delay_ms", &a.delay_ms);
|
||||||
|
|
||||||
return a;
|
return a;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -20,10 +20,10 @@
|
|||||||
</dependentAssembly>
|
</dependentAssembly>
|
||||||
</dependency>
|
</dependency>
|
||||||
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
||||||
<security>
|
<security>
|
||||||
<requestedPrivileges>
|
<requestedPrivileges>
|
||||||
<requestedExecutionLevel level="requireAdministrator" uiAccess="false"/>
|
<requestedExecutionLevel level="asInvoker" uiAccess="false"/>
|
||||||
</requestedPrivileges>
|
</requestedPrivileges>
|
||||||
</security>
|
</security>
|
||||||
</trustInfo>
|
</trustInfo>
|
||||||
</assembly>
|
</assembly>
|
||||||
@@ -46,6 +46,8 @@ struct OptionDefinition {
|
|||||||
|
|
||||||
// for OptionPickerType::FilePath
|
// for OptionPickerType::FilePath
|
||||||
std::string file_extension = "";
|
std::string file_extension = "";
|
||||||
|
|
||||||
|
std::string quick_setting_category = "";
|
||||||
};
|
};
|
||||||
|
|
||||||
class Option {
|
class Option {
|
||||||
|
|||||||
@@ -21,7 +21,7 @@ namespace cfg {
|
|||||||
if (SCREEN_RESIZE_CFG_PATH_OVERRIDE.has_value()) {
|
if (SCREEN_RESIZE_CFG_PATH_OVERRIDE.has_value()) {
|
||||||
this->config_path = SCREEN_RESIZE_CFG_PATH_OVERRIDE.value();
|
this->config_path = SCREEN_RESIZE_CFG_PATH_OVERRIDE.value();
|
||||||
if (fileutils::file_exists(this->config_path)) {
|
if (fileutils::file_exists(this->config_path)) {
|
||||||
log_info("ScreenResize", "loading config from: {}", this->config_path.string());
|
log_info("ScreenResize", "loading config from: {}", this->config_path);
|
||||||
file_exists = true;
|
file_exists = true;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
@@ -35,7 +35,7 @@ namespace cfg {
|
|||||||
|
|
||||||
ScreenResize::~ScreenResize() {
|
ScreenResize::~ScreenResize() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void ScreenResize::config_load() {
|
void ScreenResize::config_load() {
|
||||||
std::string config = fileutils::text_read(this->config_path);
|
std::string config = fileutils::text_read(this->config_path);
|
||||||
if (config.empty()) {
|
if (config.empty()) {
|
||||||
@@ -78,7 +78,7 @@ namespace cfg {
|
|||||||
eamuse_get_game(),
|
eamuse_get_game(),
|
||||||
use_game_setting,
|
use_game_setting,
|
||||||
root);
|
root);
|
||||||
|
|
||||||
load_bool_value(doc, root + "enable_screen_resize", this->enable_screen_resize);
|
load_bool_value(doc, root + "enable_screen_resize", this->enable_screen_resize);
|
||||||
if (this->enable_screen_resize) {
|
if (this->enable_screen_resize) {
|
||||||
log_misc("ScreenResize", "enabled by config file");
|
log_misc("ScreenResize", "enabled by config file");
|
||||||
|
|||||||
Vendored
+1
@@ -20,6 +20,7 @@ Usage:
|
|||||||
#include <memory>
|
#include <memory>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <map>
|
#include <map>
|
||||||
|
#include <cstdint>
|
||||||
|
|
||||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
|||||||
+6
@@ -21,5 +21,11 @@ set(IMGUI_SOURCES
|
|||||||
misc/cpp/imgui_stdlib.cpp
|
misc/cpp/imgui_stdlib.cpp
|
||||||
)
|
)
|
||||||
|
|
||||||
|
# spice2x: DX11 backend is only built for non-XP toolchains
|
||||||
|
if(NOT SPICE_XP)
|
||||||
|
list(APPEND IMGUI_HEADERS backends/imgui_impl_dx11.h)
|
||||||
|
list(APPEND IMGUI_SOURCES backends/imgui_impl_dx11.cpp)
|
||||||
|
endif()
|
||||||
|
|
||||||
add_library(imgui STATIC ${IMGUI_HEADERS} ${IMGUI_SOURCES})
|
add_library(imgui STATIC ${IMGUI_HEADERS} ${IMGUI_SOURCES})
|
||||||
target_include_directories(imgui PRIVATE ${PROJECT_SOURCE_DIR})
|
target_include_directories(imgui PRIVATE ${PROJECT_SOURCE_DIR})
|
||||||
|
|||||||
@@ -0,0 +1,729 @@
|
|||||||
|
// dear imgui: Renderer Backend for DirectX11
|
||||||
|
// This needs to be used along with a Platform Backend (e.g. Win32)
|
||||||
|
|
||||||
|
// Implemented features:
|
||||||
|
// [X] Renderer: User texture binding. Use 'ID3D11ShaderResourceView*' as texture identifier. Read the FAQ about ImTextureID/ImTextureRef!
|
||||||
|
// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
|
||||||
|
// [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures).
|
||||||
|
// [X] Renderer: Expose selected render state for draw callbacks to use. Access in '(ImGui_ImplXXXX_RenderState*)GetPlatformIO().Renderer_RenderState'.
|
||||||
|
|
||||||
|
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||||
|
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||||
|
// Learn about Dear ImGui:
|
||||||
|
// - FAQ https://dearimgui.com/faq
|
||||||
|
// - Getting Started https://dearimgui.com/getting-started
|
||||||
|
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
|
||||||
|
// - Introduction, links and more at the top of imgui.cpp
|
||||||
|
|
||||||
|
// CHANGELOG
|
||||||
|
// (minor and older changes stripped away, please see git history for details)
|
||||||
|
// 2026-01-19: DirectX11: Added 'SamplerNearest' in ImGui_ImplDX11_RenderState. Renamed 'SamplerDefault' to 'SamplerLinear'.
|
||||||
|
// 2025-09-18: Call platform_io.ClearRendererHandlers() on shutdown.
|
||||||
|
// 2025-06-11: DirectX11: Added support for ImGuiBackendFlags_RendererHasTextures, for dynamic font atlas.
|
||||||
|
// 2025-05-07: DirectX11: Honor draw_data->FramebufferScale to allow for custom backends and experiment using it (consistently with other renderer backends, even though in normal condition it is not set under Windows).
|
||||||
|
// 2025-01-06: DirectX11: Expose VertexConstantBuffer in ImGui_ImplDX11_RenderState. Reset projection matrix in ImDrawCallback_ResetRenderState handler.
|
||||||
|
// 2024-10-07: DirectX11: Changed default texture sampler to Clamp instead of Repeat/Wrap.
|
||||||
|
// 2024-10-07: DirectX11: Expose selected render state in ImGui_ImplDX11_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks.
|
||||||
|
// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
|
||||||
|
// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
|
||||||
|
// 2021-05-19: DirectX11: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement)
|
||||||
|
// 2021-02-18: DirectX11: Change blending equation to preserve alpha in output buffer.
|
||||||
|
// 2019-08-01: DirectX11: Fixed code querying the Geometry Shader state (would generally error with Debug layer enabled).
|
||||||
|
// 2019-07-21: DirectX11: Backup, clear and restore Geometry Shader is any is bound when calling ImGui_ImplDX11_RenderDrawData. Clearing Hull/Domain/Compute shaders without backup/restore.
|
||||||
|
// 2019-05-29: DirectX11: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag.
|
||||||
|
// 2019-04-30: DirectX11: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
|
||||||
|
// 2018-12-03: Misc: Added #pragma comment statement to automatically link with d3dcompiler.lib when using D3DCompile().
|
||||||
|
// 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
|
||||||
|
// 2018-08-01: DirectX11: Querying for IDXGIFactory instead of IDXGIFactory1 to increase compatibility.
|
||||||
|
// 2018-07-13: DirectX11: Fixed unreleased resources in Init and Shutdown functions.
|
||||||
|
// 2018-06-08: Misc: Extracted imgui_impl_dx11.cpp/.h away from the old combined DX11+Win32 example.
|
||||||
|
// 2018-06-08: DirectX11: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
|
||||||
|
// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplDX11_RenderDrawData() in the .h file so you can call it yourself.
|
||||||
|
// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
|
||||||
|
// 2016-05-07: DirectX11: Disabling depth-write.
|
||||||
|
|
||||||
|
#include "imgui.h"
|
||||||
|
#ifndef IMGUI_DISABLE
|
||||||
|
#include "imgui_impl_dx11.h"
|
||||||
|
|
||||||
|
// DirectX
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <d3d11.h>
|
||||||
|
#include <d3dcompiler.h>
|
||||||
|
// #ifdef _MSC_VER
|
||||||
|
// #pragma comment(lib, "d3dcompiler") // Automatically link with d3dcompiler.lib as we are using D3DCompile() below.
|
||||||
|
// #endif
|
||||||
|
|
||||||
|
// spice2x: resolve D3DCompile at runtime rather than static-linking d3dcompiler,
|
||||||
|
// which would hardwire an import on d3dcompiler_47.dll (absent on stock Win7).
|
||||||
|
static pD3DCompile ImGui_ImplDX11_GetD3DCompile()
|
||||||
|
{
|
||||||
|
static pD3DCompile fn = []() -> pD3DCompile {
|
||||||
|
static const char *dlls[] = {
|
||||||
|
"d3dcompiler_47.dll",
|
||||||
|
"d3dcompiler_46.dll",
|
||||||
|
"d3dcompiler_43.dll" };
|
||||||
|
|
||||||
|
for (const char *dll : dlls) {
|
||||||
|
HMODULE mod = GetModuleHandleA(dll);
|
||||||
|
if (!mod) {
|
||||||
|
mod = LoadLibraryA(dll);
|
||||||
|
}
|
||||||
|
if (mod) {
|
||||||
|
if (auto p = (pD3DCompile) GetProcAddress(mod, "D3DCompile")) {
|
||||||
|
return p;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return nullptr;
|
||||||
|
}();
|
||||||
|
return fn;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Clang/GCC warnings with -Weverything
|
||||||
|
#if defined(__clang__)
|
||||||
|
#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse.
|
||||||
|
#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// DirectX11 data
|
||||||
|
struct ImGui_ImplDX11_Texture
|
||||||
|
{
|
||||||
|
ID3D11Texture2D* pTexture;
|
||||||
|
ID3D11ShaderResourceView* pTextureView;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct ImGui_ImplDX11_Data
|
||||||
|
{
|
||||||
|
ID3D11Device* pd3dDevice;
|
||||||
|
ID3D11DeviceContext* pd3dDeviceContext;
|
||||||
|
IDXGIFactory* pFactory;
|
||||||
|
ID3D11Buffer* pVB;
|
||||||
|
ID3D11Buffer* pIB;
|
||||||
|
ID3D11VertexShader* pVertexShader;
|
||||||
|
ID3D11InputLayout* pInputLayout;
|
||||||
|
ID3D11Buffer* pVertexConstantBuffer;
|
||||||
|
ID3D11PixelShader* pPixelShader;
|
||||||
|
ID3D11SamplerState* pTexSamplerLinear;
|
||||||
|
ID3D11SamplerState* pTexSamplerNearest;
|
||||||
|
ID3D11RasterizerState* pRasterizerState;
|
||||||
|
ID3D11BlendState* pBlendState;
|
||||||
|
ID3D11DepthStencilState* pDepthStencilState;
|
||||||
|
int VertexBufferSize;
|
||||||
|
int IndexBufferSize;
|
||||||
|
|
||||||
|
ImGui_ImplDX11_Data() { memset((void*)this, 0, sizeof(*this)); VertexBufferSize = 5000; IndexBufferSize = 10000; }
|
||||||
|
};
|
||||||
|
|
||||||
|
struct VERTEX_CONSTANT_BUFFER_DX11
|
||||||
|
{
|
||||||
|
float mvp[4][4];
|
||||||
|
};
|
||||||
|
|
||||||
|
// Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts
|
||||||
|
// It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
|
||||||
|
static ImGui_ImplDX11_Data* ImGui_ImplDX11_GetBackendData()
|
||||||
|
{
|
||||||
|
return ImGui::GetCurrentContext() ? (ImGui_ImplDX11_Data*)ImGui::GetIO().BackendRendererUserData : nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Functions
|
||||||
|
static void ImGui_ImplDX11_SetupRenderState(const ImDrawData* draw_data, ID3D11DeviceContext* device_ctx)
|
||||||
|
{
|
||||||
|
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||||
|
|
||||||
|
// Setup viewport
|
||||||
|
D3D11_VIEWPORT vp = {};
|
||||||
|
vp.Width = draw_data->DisplaySize.x * draw_data->FramebufferScale.x;
|
||||||
|
vp.Height = draw_data->DisplaySize.y * draw_data->FramebufferScale.y;
|
||||||
|
vp.MinDepth = 0.0f;
|
||||||
|
vp.MaxDepth = 1.0f;
|
||||||
|
vp.TopLeftX = vp.TopLeftY = 0;
|
||||||
|
device_ctx->RSSetViewports(1, &vp);
|
||||||
|
|
||||||
|
// Setup orthographic projection matrix into our constant buffer
|
||||||
|
// Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
|
||||||
|
D3D11_MAPPED_SUBRESOURCE mapped_resource;
|
||||||
|
if (device_ctx->Map(bd->pVertexConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped_resource) == S_OK)
|
||||||
|
{
|
||||||
|
VERTEX_CONSTANT_BUFFER_DX11* constant_buffer = (VERTEX_CONSTANT_BUFFER_DX11*)mapped_resource.pData;
|
||||||
|
float L = draw_data->DisplayPos.x;
|
||||||
|
float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
|
||||||
|
float T = draw_data->DisplayPos.y;
|
||||||
|
float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y;
|
||||||
|
float mvp[4][4] =
|
||||||
|
{
|
||||||
|
{ 2.0f/(R-L), 0.0f, 0.0f, 0.0f },
|
||||||
|
{ 0.0f, 2.0f/(T-B), 0.0f, 0.0f },
|
||||||
|
{ 0.0f, 0.0f, 0.5f, 0.0f },
|
||||||
|
{ (R+L)/(L-R), (T+B)/(B-T), 0.5f, 1.0f },
|
||||||
|
};
|
||||||
|
memcpy(&constant_buffer->mvp, mvp, sizeof(mvp));
|
||||||
|
device_ctx->Unmap(bd->pVertexConstantBuffer, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Setup shader and vertex buffers
|
||||||
|
unsigned int stride = sizeof(ImDrawVert);
|
||||||
|
unsigned int offset = 0;
|
||||||
|
device_ctx->IASetInputLayout(bd->pInputLayout);
|
||||||
|
device_ctx->IASetVertexBuffers(0, 1, &bd->pVB, &stride, &offset);
|
||||||
|
device_ctx->IASetIndexBuffer(bd->pIB, sizeof(ImDrawIdx) == 2 ? DXGI_FORMAT_R16_UINT : DXGI_FORMAT_R32_UINT, 0);
|
||||||
|
device_ctx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
||||||
|
device_ctx->VSSetShader(bd->pVertexShader, nullptr, 0);
|
||||||
|
device_ctx->VSSetConstantBuffers(0, 1, &bd->pVertexConstantBuffer);
|
||||||
|
device_ctx->PSSetShader(bd->pPixelShader, nullptr, 0);
|
||||||
|
device_ctx->PSSetSamplers(0, 1, &bd->pTexSamplerLinear);
|
||||||
|
device_ctx->GSSetShader(nullptr, nullptr, 0);
|
||||||
|
device_ctx->HSSetShader(nullptr, nullptr, 0); // In theory we should backup and restore this as well.. very infrequently used..
|
||||||
|
device_ctx->DSSetShader(nullptr, nullptr, 0); // In theory we should backup and restore this as well.. very infrequently used..
|
||||||
|
device_ctx->CSSetShader(nullptr, nullptr, 0); // In theory we should backup and restore this as well.. very infrequently used..
|
||||||
|
|
||||||
|
// Setup render state
|
||||||
|
const float blend_factor[4] = { 0.f, 0.f, 0.f, 0.f };
|
||||||
|
device_ctx->OMSetBlendState(bd->pBlendState, blend_factor, 0xffffffff);
|
||||||
|
device_ctx->OMSetDepthStencilState(bd->pDepthStencilState, 0);
|
||||||
|
device_ctx->RSSetState(bd->pRasterizerState);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Render function
|
||||||
|
void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data)
|
||||||
|
{
|
||||||
|
// Avoid rendering when minimized
|
||||||
|
if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f)
|
||||||
|
return;
|
||||||
|
|
||||||
|
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||||
|
ID3D11DeviceContext* device = bd->pd3dDeviceContext;
|
||||||
|
|
||||||
|
// Catch up with texture updates. Most of the times, the list will have 1 element with an OK status, aka nothing to do.
|
||||||
|
// (This almost always points to ImGui::GetPlatformIO().Textures[] but is part of ImDrawData to allow overriding or disabling texture updates).
|
||||||
|
if (draw_data->Textures != nullptr)
|
||||||
|
for (ImTextureData* tex : *draw_data->Textures)
|
||||||
|
if (tex->Status != ImTextureStatus_OK)
|
||||||
|
ImGui_ImplDX11_UpdateTexture(tex);
|
||||||
|
|
||||||
|
// Create and grow vertex/index buffers if needed
|
||||||
|
if (!bd->pVB || bd->VertexBufferSize < draw_data->TotalVtxCount)
|
||||||
|
{
|
||||||
|
if (bd->pVB) { bd->pVB->Release(); bd->pVB = nullptr; }
|
||||||
|
bd->VertexBufferSize = draw_data->TotalVtxCount + 5000;
|
||||||
|
D3D11_BUFFER_DESC desc = {};
|
||||||
|
desc.Usage = D3D11_USAGE_DYNAMIC;
|
||||||
|
desc.ByteWidth = bd->VertexBufferSize * sizeof(ImDrawVert);
|
||||||
|
desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
|
||||||
|
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
||||||
|
desc.MiscFlags = 0;
|
||||||
|
if (bd->pd3dDevice->CreateBuffer(&desc, nullptr, &bd->pVB) < 0)
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (!bd->pIB || bd->IndexBufferSize < draw_data->TotalIdxCount)
|
||||||
|
{
|
||||||
|
if (bd->pIB) { bd->pIB->Release(); bd->pIB = nullptr; }
|
||||||
|
bd->IndexBufferSize = draw_data->TotalIdxCount + 10000;
|
||||||
|
D3D11_BUFFER_DESC desc = {};
|
||||||
|
desc.Usage = D3D11_USAGE_DYNAMIC;
|
||||||
|
desc.ByteWidth = bd->IndexBufferSize * sizeof(ImDrawIdx);
|
||||||
|
desc.BindFlags = D3D11_BIND_INDEX_BUFFER;
|
||||||
|
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
||||||
|
if (bd->pd3dDevice->CreateBuffer(&desc, nullptr, &bd->pIB) < 0)
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Upload vertex/index data into a single contiguous GPU buffer
|
||||||
|
D3D11_MAPPED_SUBRESOURCE vtx_resource, idx_resource;
|
||||||
|
if (device->Map(bd->pVB, 0, D3D11_MAP_WRITE_DISCARD, 0, &vtx_resource) != S_OK)
|
||||||
|
return;
|
||||||
|
if (device->Map(bd->pIB, 0, D3D11_MAP_WRITE_DISCARD, 0, &idx_resource) != S_OK)
|
||||||
|
return;
|
||||||
|
ImDrawVert* vtx_dst = (ImDrawVert*)vtx_resource.pData;
|
||||||
|
ImDrawIdx* idx_dst = (ImDrawIdx*)idx_resource.pData;
|
||||||
|
for (const ImDrawList* draw_list : draw_data->CmdLists)
|
||||||
|
{
|
||||||
|
memcpy(vtx_dst, draw_list->VtxBuffer.Data, draw_list->VtxBuffer.Size * sizeof(ImDrawVert));
|
||||||
|
memcpy(idx_dst, draw_list->IdxBuffer.Data, draw_list->IdxBuffer.Size * sizeof(ImDrawIdx));
|
||||||
|
vtx_dst += draw_list->VtxBuffer.Size;
|
||||||
|
idx_dst += draw_list->IdxBuffer.Size;
|
||||||
|
}
|
||||||
|
device->Unmap(bd->pVB, 0);
|
||||||
|
device->Unmap(bd->pIB, 0);
|
||||||
|
|
||||||
|
// Backup DX state that will be modified to restore it afterwards (unfortunately this is very ugly looking and verbose. Close your eyes!)
|
||||||
|
struct BACKUP_DX11_STATE
|
||||||
|
{
|
||||||
|
UINT ScissorRectsCount, ViewportsCount;
|
||||||
|
D3D11_RECT ScissorRects[D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE];
|
||||||
|
D3D11_VIEWPORT Viewports[D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE];
|
||||||
|
ID3D11RasterizerState* RS;
|
||||||
|
ID3D11BlendState* BlendState;
|
||||||
|
FLOAT BlendFactor[4];
|
||||||
|
UINT SampleMask;
|
||||||
|
UINT StencilRef;
|
||||||
|
ID3D11DepthStencilState* DepthStencilState;
|
||||||
|
ID3D11ShaderResourceView* PSShaderResource;
|
||||||
|
ID3D11SamplerState* PSSampler;
|
||||||
|
ID3D11PixelShader* PS;
|
||||||
|
ID3D11VertexShader* VS;
|
||||||
|
ID3D11GeometryShader* GS;
|
||||||
|
UINT PSInstancesCount, VSInstancesCount, GSInstancesCount;
|
||||||
|
ID3D11ClassInstance *PSInstances[256], *VSInstances[256], *GSInstances[256]; // 256 is max according to PSSetShader documentation
|
||||||
|
D3D11_PRIMITIVE_TOPOLOGY PrimitiveTopology;
|
||||||
|
ID3D11Buffer* IndexBuffer, *VertexBuffer, *VSConstantBuffer;
|
||||||
|
UINT IndexBufferOffset, VertexBufferStride, VertexBufferOffset;
|
||||||
|
DXGI_FORMAT IndexBufferFormat;
|
||||||
|
ID3D11InputLayout* InputLayout;
|
||||||
|
};
|
||||||
|
BACKUP_DX11_STATE old = {};
|
||||||
|
old.ScissorRectsCount = old.ViewportsCount = D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE;
|
||||||
|
device->RSGetScissorRects(&old.ScissorRectsCount, old.ScissorRects);
|
||||||
|
device->RSGetViewports(&old.ViewportsCount, old.Viewports);
|
||||||
|
device->RSGetState(&old.RS);
|
||||||
|
device->OMGetBlendState(&old.BlendState, old.BlendFactor, &old.SampleMask);
|
||||||
|
device->OMGetDepthStencilState(&old.DepthStencilState, &old.StencilRef);
|
||||||
|
device->PSGetShaderResources(0, 1, &old.PSShaderResource);
|
||||||
|
device->PSGetSamplers(0, 1, &old.PSSampler);
|
||||||
|
old.PSInstancesCount = old.VSInstancesCount = old.GSInstancesCount = 256;
|
||||||
|
device->PSGetShader(&old.PS, old.PSInstances, &old.PSInstancesCount);
|
||||||
|
device->VSGetShader(&old.VS, old.VSInstances, &old.VSInstancesCount);
|
||||||
|
device->VSGetConstantBuffers(0, 1, &old.VSConstantBuffer);
|
||||||
|
device->GSGetShader(&old.GS, old.GSInstances, &old.GSInstancesCount);
|
||||||
|
|
||||||
|
device->IAGetPrimitiveTopology(&old.PrimitiveTopology);
|
||||||
|
device->IAGetIndexBuffer(&old.IndexBuffer, &old.IndexBufferFormat, &old.IndexBufferOffset);
|
||||||
|
device->IAGetVertexBuffers(0, 1, &old.VertexBuffer, &old.VertexBufferStride, &old.VertexBufferOffset);
|
||||||
|
device->IAGetInputLayout(&old.InputLayout);
|
||||||
|
|
||||||
|
// Setup desired DX state
|
||||||
|
ImGui_ImplDX11_SetupRenderState(draw_data, device);
|
||||||
|
|
||||||
|
// Setup render state structure (for callbacks and custom texture bindings)
|
||||||
|
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
||||||
|
ImGui_ImplDX11_RenderState render_state;
|
||||||
|
render_state.Device = bd->pd3dDevice;
|
||||||
|
render_state.DeviceContext = bd->pd3dDeviceContext;
|
||||||
|
render_state.SamplerLinear = bd->pTexSamplerLinear;
|
||||||
|
render_state.SamplerNearest = bd->pTexSamplerNearest;
|
||||||
|
render_state.VertexConstantBuffer = bd->pVertexConstantBuffer;
|
||||||
|
platform_io.Renderer_RenderState = &render_state;
|
||||||
|
|
||||||
|
// Render command lists
|
||||||
|
// (Because we merged all buffers into a single one, we maintain our own offset into them)
|
||||||
|
int global_idx_offset = 0;
|
||||||
|
int global_vtx_offset = 0;
|
||||||
|
ImVec2 clip_off = draw_data->DisplayPos;
|
||||||
|
ImVec2 clip_scale = draw_data->FramebufferScale;
|
||||||
|
for (const ImDrawList* draw_list : draw_data->CmdLists)
|
||||||
|
{
|
||||||
|
for (int cmd_i = 0; cmd_i < draw_list->CmdBuffer.Size; cmd_i++)
|
||||||
|
{
|
||||||
|
const ImDrawCmd* pcmd = &draw_list->CmdBuffer[cmd_i];
|
||||||
|
if (pcmd->UserCallback != nullptr)
|
||||||
|
{
|
||||||
|
// User callback, registered via ImDrawList::AddCallback()
|
||||||
|
// (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
|
||||||
|
if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
|
||||||
|
ImGui_ImplDX11_SetupRenderState(draw_data, device);
|
||||||
|
else
|
||||||
|
pcmd->UserCallback(draw_list, pcmd);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Project scissor/clipping rectangles into framebuffer space
|
||||||
|
ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y);
|
||||||
|
ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y);
|
||||||
|
if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// Apply scissor/clipping rectangle
|
||||||
|
const D3D11_RECT r = { (LONG)clip_min.x, (LONG)clip_min.y, (LONG)clip_max.x, (LONG)clip_max.y };
|
||||||
|
device->RSSetScissorRects(1, &r);
|
||||||
|
|
||||||
|
// Bind texture, Draw
|
||||||
|
ID3D11ShaderResourceView* texture_srv = (ID3D11ShaderResourceView*)pcmd->GetTexID();
|
||||||
|
device->PSSetShaderResources(0, 1, &texture_srv);
|
||||||
|
device->DrawIndexed(pcmd->ElemCount, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
global_idx_offset += draw_list->IdxBuffer.Size;
|
||||||
|
global_vtx_offset += draw_list->VtxBuffer.Size;
|
||||||
|
}
|
||||||
|
platform_io.Renderer_RenderState = nullptr;
|
||||||
|
|
||||||
|
// Restore modified DX state
|
||||||
|
device->RSSetScissorRects(old.ScissorRectsCount, old.ScissorRects);
|
||||||
|
device->RSSetViewports(old.ViewportsCount, old.Viewports);
|
||||||
|
device->RSSetState(old.RS); if (old.RS) old.RS->Release();
|
||||||
|
device->OMSetBlendState(old.BlendState, old.BlendFactor, old.SampleMask); if (old.BlendState) old.BlendState->Release();
|
||||||
|
device->OMSetDepthStencilState(old.DepthStencilState, old.StencilRef); if (old.DepthStencilState) old.DepthStencilState->Release();
|
||||||
|
device->PSSetShaderResources(0, 1, &old.PSShaderResource); if (old.PSShaderResource) old.PSShaderResource->Release();
|
||||||
|
device->PSSetSamplers(0, 1, &old.PSSampler); if (old.PSSampler) old.PSSampler->Release();
|
||||||
|
device->PSSetShader(old.PS, old.PSInstances, old.PSInstancesCount); if (old.PS) old.PS->Release();
|
||||||
|
for (UINT i = 0; i < old.PSInstancesCount; i++) if (old.PSInstances[i]) old.PSInstances[i]->Release();
|
||||||
|
device->VSSetShader(old.VS, old.VSInstances, old.VSInstancesCount); if (old.VS) old.VS->Release();
|
||||||
|
device->VSSetConstantBuffers(0, 1, &old.VSConstantBuffer); if (old.VSConstantBuffer) old.VSConstantBuffer->Release();
|
||||||
|
device->GSSetShader(old.GS, old.GSInstances, old.GSInstancesCount); if (old.GS) old.GS->Release();
|
||||||
|
for (UINT i = 0; i < old.VSInstancesCount; i++) if (old.VSInstances[i]) old.VSInstances[i]->Release();
|
||||||
|
device->IASetPrimitiveTopology(old.PrimitiveTopology);
|
||||||
|
device->IASetIndexBuffer(old.IndexBuffer, old.IndexBufferFormat, old.IndexBufferOffset); if (old.IndexBuffer) old.IndexBuffer->Release();
|
||||||
|
device->IASetVertexBuffers(0, 1, &old.VertexBuffer, &old.VertexBufferStride, &old.VertexBufferOffset); if (old.VertexBuffer) old.VertexBuffer->Release();
|
||||||
|
device->IASetInputLayout(old.InputLayout); if (old.InputLayout) old.InputLayout->Release();
|
||||||
|
}
|
||||||
|
|
||||||
|
static void ImGui_ImplDX11_DestroyTexture(ImTextureData* tex)
|
||||||
|
{
|
||||||
|
if (ImGui_ImplDX11_Texture* backend_tex = (ImGui_ImplDX11_Texture*)tex->BackendUserData)
|
||||||
|
{
|
||||||
|
IM_ASSERT(backend_tex->pTextureView == (ID3D11ShaderResourceView*)(intptr_t)tex->TexID);
|
||||||
|
backend_tex->pTextureView->Release();
|
||||||
|
backend_tex->pTexture->Release();
|
||||||
|
IM_DELETE(backend_tex);
|
||||||
|
|
||||||
|
// Clear identifiers and mark as destroyed (in order to allow e.g. calling InvalidateDeviceObjects while running)
|
||||||
|
tex->SetTexID(ImTextureID_Invalid);
|
||||||
|
tex->BackendUserData = nullptr;
|
||||||
|
}
|
||||||
|
tex->SetStatus(ImTextureStatus_Destroyed);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImGui_ImplDX11_UpdateTexture(ImTextureData* tex)
|
||||||
|
{
|
||||||
|
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||||
|
if (tex->Status == ImTextureStatus_WantCreate)
|
||||||
|
{
|
||||||
|
// Create and upload new texture to graphics system
|
||||||
|
//IMGUI_DEBUG_LOG("UpdateTexture #%03d: WantCreate %dx%d\n", tex->UniqueID, tex->Width, tex->Height);
|
||||||
|
IM_ASSERT(tex->TexID == ImTextureID_Invalid && tex->BackendUserData == nullptr);
|
||||||
|
IM_ASSERT(tex->Format == ImTextureFormat_RGBA32);
|
||||||
|
unsigned int* pixels = (unsigned int*)tex->GetPixels();
|
||||||
|
ImGui_ImplDX11_Texture* backend_tex = IM_NEW(ImGui_ImplDX11_Texture)();
|
||||||
|
|
||||||
|
// Create texture
|
||||||
|
D3D11_TEXTURE2D_DESC desc;
|
||||||
|
ZeroMemory(&desc, sizeof(desc));
|
||||||
|
desc.Width = (UINT)tex->Width;
|
||||||
|
desc.Height = (UINT)tex->Height;
|
||||||
|
desc.MipLevels = 1;
|
||||||
|
desc.ArraySize = 1;
|
||||||
|
#ifdef IMGUI_USE_BGRA_PACKED_COLOR
|
||||||
|
desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
||||||
|
#else
|
||||||
|
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||||
|
#endif
|
||||||
|
desc.SampleDesc.Count = 1;
|
||||||
|
desc.Usage = D3D11_USAGE_DEFAULT;
|
||||||
|
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
||||||
|
desc.CPUAccessFlags = 0;
|
||||||
|
D3D11_SUBRESOURCE_DATA subResource;
|
||||||
|
subResource.pSysMem = pixels;
|
||||||
|
subResource.SysMemPitch = desc.Width * 4;
|
||||||
|
subResource.SysMemSlicePitch = 0;
|
||||||
|
bd->pd3dDevice->CreateTexture2D(&desc, &subResource, &backend_tex->pTexture);
|
||||||
|
IM_ASSERT(backend_tex->pTexture != nullptr && "Backend failed to create texture!");
|
||||||
|
|
||||||
|
// Create texture view
|
||||||
|
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
|
||||||
|
ZeroMemory(&srvDesc, sizeof(srvDesc));
|
||||||
|
#ifdef IMGUI_USE_BGRA_PACKED_COLOR
|
||||||
|
srvDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
||||||
|
#else
|
||||||
|
srvDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||||
|
#endif
|
||||||
|
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
|
||||||
|
srvDesc.Texture2D.MipLevels = desc.MipLevels;
|
||||||
|
srvDesc.Texture2D.MostDetailedMip = 0;
|
||||||
|
bd->pd3dDevice->CreateShaderResourceView(backend_tex->pTexture, &srvDesc, &backend_tex->pTextureView);
|
||||||
|
IM_ASSERT(backend_tex->pTextureView != nullptr && "Backend failed to create texture!");
|
||||||
|
|
||||||
|
// Store identifiers
|
||||||
|
tex->SetTexID((ImTextureID)(intptr_t)backend_tex->pTextureView);
|
||||||
|
tex->SetStatus(ImTextureStatus_OK);
|
||||||
|
tex->BackendUserData = backend_tex;
|
||||||
|
}
|
||||||
|
else if (tex->Status == ImTextureStatus_WantUpdates)
|
||||||
|
{
|
||||||
|
// Update selected blocks. We only ever write to textures regions which have never been used before!
|
||||||
|
// This backend choose to use tex->Updates[] but you can use tex->UpdateRect to upload a single region.
|
||||||
|
ImGui_ImplDX11_Texture* backend_tex = (ImGui_ImplDX11_Texture*)tex->BackendUserData;
|
||||||
|
IM_ASSERT(backend_tex->pTextureView == (ID3D11ShaderResourceView*)(intptr_t)tex->TexID);
|
||||||
|
for (ImTextureRect& r : tex->Updates)
|
||||||
|
{
|
||||||
|
D3D11_BOX box = { (UINT)r.x, (UINT)r.y, (UINT)0, (UINT)(r.x + r.w), (UINT)(r.y + r .h), (UINT)1 };
|
||||||
|
bd->pd3dDeviceContext->UpdateSubresource(backend_tex->pTexture, 0, &box, tex->GetPixelsAt(r.x, r.y), (UINT)tex->GetPitch(), 0);
|
||||||
|
}
|
||||||
|
tex->SetStatus(ImTextureStatus_OK);
|
||||||
|
}
|
||||||
|
if (tex->Status == ImTextureStatus_WantDestroy && tex->UnusedFrames > 0)
|
||||||
|
ImGui_ImplDX11_DestroyTexture(tex);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ImGui_ImplDX11_CreateDeviceObjects()
|
||||||
|
{
|
||||||
|
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||||
|
if (!bd->pd3dDevice)
|
||||||
|
return false;
|
||||||
|
ImGui_ImplDX11_InvalidateDeviceObjects();
|
||||||
|
|
||||||
|
// By using D3DCompile() from <d3dcompiler.h> / d3dcompiler.lib, we introduce a dependency to a given version of d3dcompiler_XX.dll (see D3DCOMPILER_DLL_A)
|
||||||
|
// If you would like to use this DX11 sample code but remove this dependency you can:
|
||||||
|
// 1) compile once, save the compiled shader blobs into a file or source code and pass them to CreateVertexShader()/CreatePixelShader() [preferred solution]
|
||||||
|
// 2) use code to detect any version of the DLL and grab a pointer to D3DCompile from the DLL.
|
||||||
|
// See https://github.com/ocornut/imgui/pull/638 for sources and details.
|
||||||
|
|
||||||
|
// spice2x: dynamically resolved; see ImGui_ImplDX11_GetD3DCompile.
|
||||||
|
pD3DCompile D3DCompile_fn = ImGui_ImplDX11_GetD3DCompile();
|
||||||
|
if (!D3DCompile_fn) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create the vertex shader
|
||||||
|
{
|
||||||
|
static const char* vertexShader =
|
||||||
|
"cbuffer vertexBuffer : register(b0) \
|
||||||
|
{\
|
||||||
|
float4x4 ProjectionMatrix; \
|
||||||
|
};\
|
||||||
|
struct VS_INPUT\
|
||||||
|
{\
|
||||||
|
float2 pos : POSITION;\
|
||||||
|
float4 col : COLOR0;\
|
||||||
|
float2 uv : TEXCOORD0;\
|
||||||
|
};\
|
||||||
|
\
|
||||||
|
struct PS_INPUT\
|
||||||
|
{\
|
||||||
|
float4 pos : SV_POSITION;\
|
||||||
|
float4 col : COLOR0;\
|
||||||
|
float2 uv : TEXCOORD0;\
|
||||||
|
};\
|
||||||
|
\
|
||||||
|
PS_INPUT main(VS_INPUT input)\
|
||||||
|
{\
|
||||||
|
PS_INPUT output;\
|
||||||
|
output.pos = mul( ProjectionMatrix, float4(input.pos.xy, 0.f, 1.f));\
|
||||||
|
output.col = input.col;\
|
||||||
|
output.uv = input.uv;\
|
||||||
|
return output;\
|
||||||
|
}";
|
||||||
|
|
||||||
|
ID3DBlob* vertexShaderBlob;
|
||||||
|
if (FAILED(D3DCompile_fn(vertexShader, strlen(vertexShader), nullptr, nullptr, nullptr, "main", "vs_4_0", 0, 0, &vertexShaderBlob, nullptr)))
|
||||||
|
return false; // NB: Pass ID3DBlob* pErrorBlob to D3DCompile() to get error showing in (const char*)pErrorBlob->GetBufferPointer(). Make sure to Release() the blob!
|
||||||
|
if (bd->pd3dDevice->CreateVertexShader(vertexShaderBlob->GetBufferPointer(), vertexShaderBlob->GetBufferSize(), nullptr, &bd->pVertexShader) != S_OK)
|
||||||
|
{
|
||||||
|
vertexShaderBlob->Release();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create the input layout
|
||||||
|
D3D11_INPUT_ELEMENT_DESC local_layout[] =
|
||||||
|
{
|
||||||
|
{ "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (UINT)offsetof(ImDrawVert, pos), D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||||
|
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (UINT)offsetof(ImDrawVert, uv), D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||||
|
#ifdef IMGUI_USE_BGRA_PACKED_COLOR
|
||||||
|
{ "COLOR", 0, DXGI_FORMAT_B8G8R8A8_UNORM, 0, (UINT)offsetof(ImDrawVert, col), D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||||
|
#else
|
||||||
|
{ "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, (UINT)offsetof(ImDrawVert, col), D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||||
|
#endif
|
||||||
|
};
|
||||||
|
if (bd->pd3dDevice->CreateInputLayout(local_layout, 3, vertexShaderBlob->GetBufferPointer(), vertexShaderBlob->GetBufferSize(), &bd->pInputLayout) != S_OK)
|
||||||
|
{
|
||||||
|
vertexShaderBlob->Release();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
vertexShaderBlob->Release();
|
||||||
|
|
||||||
|
// Create the constant buffer
|
||||||
|
{
|
||||||
|
D3D11_BUFFER_DESC desc = {};
|
||||||
|
desc.ByteWidth = sizeof(VERTEX_CONSTANT_BUFFER_DX11);
|
||||||
|
desc.Usage = D3D11_USAGE_DYNAMIC;
|
||||||
|
desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
|
||||||
|
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
||||||
|
desc.MiscFlags = 0;
|
||||||
|
bd->pd3dDevice->CreateBuffer(&desc, nullptr, &bd->pVertexConstantBuffer);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create the pixel shader
|
||||||
|
{
|
||||||
|
static const char* pixelShader =
|
||||||
|
"struct PS_INPUT\
|
||||||
|
{\
|
||||||
|
float4 pos : SV_POSITION;\
|
||||||
|
float4 col : COLOR0;\
|
||||||
|
float2 uv : TEXCOORD0;\
|
||||||
|
};\
|
||||||
|
sampler sampler0;\
|
||||||
|
Texture2D texture0;\
|
||||||
|
\
|
||||||
|
float4 main(PS_INPUT input) : SV_Target\
|
||||||
|
{\
|
||||||
|
float4 out_col = input.col * texture0.Sample(sampler0, input.uv); \
|
||||||
|
return out_col; \
|
||||||
|
}";
|
||||||
|
|
||||||
|
ID3DBlob* pixelShaderBlob;
|
||||||
|
if (FAILED(D3DCompile_fn(pixelShader, strlen(pixelShader), nullptr, nullptr, nullptr, "main", "ps_4_0", 0, 0, &pixelShaderBlob, nullptr)))
|
||||||
|
return false; // NB: Pass ID3DBlob* pErrorBlob to D3DCompile() to get error showing in (const char*)pErrorBlob->GetBufferPointer(). Make sure to Release() the blob!
|
||||||
|
if (bd->pd3dDevice->CreatePixelShader(pixelShaderBlob->GetBufferPointer(), pixelShaderBlob->GetBufferSize(), nullptr, &bd->pPixelShader) != S_OK)
|
||||||
|
{
|
||||||
|
pixelShaderBlob->Release();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
pixelShaderBlob->Release();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create the blending setup
|
||||||
|
{
|
||||||
|
D3D11_BLEND_DESC desc;
|
||||||
|
ZeroMemory(&desc, sizeof(desc));
|
||||||
|
desc.AlphaToCoverageEnable = false;
|
||||||
|
desc.RenderTarget[0].BlendEnable = true;
|
||||||
|
desc.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA;
|
||||||
|
desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA;
|
||||||
|
desc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD;
|
||||||
|
desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE;
|
||||||
|
desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_INV_SRC_ALPHA;
|
||||||
|
desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
|
||||||
|
desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
|
||||||
|
bd->pd3dDevice->CreateBlendState(&desc, &bd->pBlendState);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create the rasterizer state
|
||||||
|
{
|
||||||
|
D3D11_RASTERIZER_DESC desc;
|
||||||
|
ZeroMemory(&desc, sizeof(desc));
|
||||||
|
desc.FillMode = D3D11_FILL_SOLID;
|
||||||
|
desc.CullMode = D3D11_CULL_NONE;
|
||||||
|
desc.ScissorEnable = true;
|
||||||
|
desc.DepthClipEnable = true;
|
||||||
|
bd->pd3dDevice->CreateRasterizerState(&desc, &bd->pRasterizerState);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create depth-stencil State
|
||||||
|
{
|
||||||
|
D3D11_DEPTH_STENCIL_DESC desc;
|
||||||
|
ZeroMemory(&desc, sizeof(desc));
|
||||||
|
desc.DepthEnable = false;
|
||||||
|
desc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
|
||||||
|
desc.DepthFunc = D3D11_COMPARISON_ALWAYS;
|
||||||
|
desc.StencilEnable = false;
|
||||||
|
desc.FrontFace.StencilFailOp = desc.FrontFace.StencilDepthFailOp = desc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
|
||||||
|
desc.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
|
||||||
|
desc.BackFace = desc.FrontFace;
|
||||||
|
bd->pd3dDevice->CreateDepthStencilState(&desc, &bd->pDepthStencilState);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create texture sampler
|
||||||
|
// (Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling)
|
||||||
|
{
|
||||||
|
D3D11_SAMPLER_DESC desc;
|
||||||
|
ZeroMemory(&desc, sizeof(desc));
|
||||||
|
desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
|
||||||
|
desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
|
||||||
|
desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
|
||||||
|
desc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
|
||||||
|
desc.MipLODBias = 0.f;
|
||||||
|
desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
|
||||||
|
desc.MinLOD = 0.f;
|
||||||
|
desc.MaxLOD = 0.f;
|
||||||
|
bd->pd3dDevice->CreateSamplerState(&desc, &bd->pTexSamplerLinear);
|
||||||
|
desc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
|
||||||
|
bd->pd3dDevice->CreateSamplerState(&desc, &bd->pTexSamplerNearest);
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImGui_ImplDX11_InvalidateDeviceObjects()
|
||||||
|
{
|
||||||
|
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||||
|
if (!bd->pd3dDevice)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Destroy all textures
|
||||||
|
for (ImTextureData* tex : ImGui::GetPlatformIO().Textures)
|
||||||
|
if (tex->RefCount == 1)
|
||||||
|
ImGui_ImplDX11_DestroyTexture(tex);
|
||||||
|
|
||||||
|
if (bd->pTexSamplerLinear) { bd->pTexSamplerLinear->Release(); bd->pTexSamplerLinear = nullptr; }
|
||||||
|
if (bd->pTexSamplerNearest) { bd->pTexSamplerNearest->Release(); bd->pTexSamplerNearest = nullptr; }
|
||||||
|
if (bd->pIB) { bd->pIB->Release(); bd->pIB = nullptr; }
|
||||||
|
if (bd->pVB) { bd->pVB->Release(); bd->pVB = nullptr; }
|
||||||
|
if (bd->pBlendState) { bd->pBlendState->Release(); bd->pBlendState = nullptr; }
|
||||||
|
if (bd->pDepthStencilState) { bd->pDepthStencilState->Release(); bd->pDepthStencilState = nullptr; }
|
||||||
|
if (bd->pRasterizerState) { bd->pRasterizerState->Release(); bd->pRasterizerState = nullptr; }
|
||||||
|
if (bd->pPixelShader) { bd->pPixelShader->Release(); bd->pPixelShader = nullptr; }
|
||||||
|
if (bd->pVertexConstantBuffer) { bd->pVertexConstantBuffer->Release(); bd->pVertexConstantBuffer = nullptr; }
|
||||||
|
if (bd->pInputLayout) { bd->pInputLayout->Release(); bd->pInputLayout = nullptr; }
|
||||||
|
if (bd->pVertexShader) { bd->pVertexShader->Release(); bd->pVertexShader = nullptr; }
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ImGui_ImplDX11_Init(ID3D11Device* device, ID3D11DeviceContext* device_context)
|
||||||
|
{
|
||||||
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
|
IMGUI_CHECKVERSION();
|
||||||
|
IM_ASSERT(io.BackendRendererUserData == nullptr && "Already initialized a renderer backend!");
|
||||||
|
|
||||||
|
// Setup backend capabilities flags
|
||||||
|
ImGui_ImplDX11_Data* bd = IM_NEW(ImGui_ImplDX11_Data)();
|
||||||
|
io.BackendRendererUserData = (void*)bd;
|
||||||
|
io.BackendRendererName = "imgui_impl_dx11";
|
||||||
|
io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
|
||||||
|
io.BackendFlags |= ImGuiBackendFlags_RendererHasTextures; // We can honor ImGuiPlatformIO::Textures[] requests during render.
|
||||||
|
|
||||||
|
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
||||||
|
platform_io.Renderer_TextureMaxWidth = platform_io.Renderer_TextureMaxHeight = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
|
||||||
|
|
||||||
|
// Get factory from device
|
||||||
|
IDXGIDevice* pDXGIDevice = nullptr;
|
||||||
|
IDXGIAdapter* pDXGIAdapter = nullptr;
|
||||||
|
IDXGIFactory* pFactory = nullptr;
|
||||||
|
|
||||||
|
if (device->QueryInterface(IID_PPV_ARGS(&pDXGIDevice)) == S_OK)
|
||||||
|
if (pDXGIDevice->GetParent(IID_PPV_ARGS(&pDXGIAdapter)) == S_OK)
|
||||||
|
if (pDXGIAdapter->GetParent(IID_PPV_ARGS(&pFactory)) == S_OK)
|
||||||
|
{
|
||||||
|
bd->pd3dDevice = device;
|
||||||
|
bd->pd3dDeviceContext = device_context;
|
||||||
|
bd->pFactory = pFactory;
|
||||||
|
}
|
||||||
|
if (pDXGIDevice) pDXGIDevice->Release();
|
||||||
|
if (pDXGIAdapter) pDXGIAdapter->Release();
|
||||||
|
bd->pd3dDevice->AddRef();
|
||||||
|
bd->pd3dDeviceContext->AddRef();
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImGui_ImplDX11_Shutdown()
|
||||||
|
{
|
||||||
|
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||||
|
IM_ASSERT(bd != nullptr && "No renderer backend to shutdown, or already shutdown?");
|
||||||
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
|
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
||||||
|
|
||||||
|
ImGui_ImplDX11_InvalidateDeviceObjects();
|
||||||
|
if (bd->pFactory) { bd->pFactory->Release(); }
|
||||||
|
if (bd->pd3dDevice) { bd->pd3dDevice->Release(); }
|
||||||
|
if (bd->pd3dDeviceContext) { bd->pd3dDeviceContext->Release(); }
|
||||||
|
|
||||||
|
io.BackendRendererName = nullptr;
|
||||||
|
io.BackendRendererUserData = nullptr;
|
||||||
|
io.BackendFlags &= ~(ImGuiBackendFlags_RendererHasVtxOffset | ImGuiBackendFlags_RendererHasTextures);
|
||||||
|
platform_io.ClearRendererHandlers();
|
||||||
|
IM_DELETE(bd);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImGui_ImplDX11_NewFrame()
|
||||||
|
{
|
||||||
|
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||||
|
IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplDX11_Init()?");
|
||||||
|
|
||||||
|
if (!bd->pVertexShader)
|
||||||
|
if (!ImGui_ImplDX11_CreateDeviceObjects())
|
||||||
|
IM_ASSERT(0 && "ImGui_ImplDX11_CreateDeviceObjects() failed!");
|
||||||
|
}
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
#endif // #ifndef IMGUI_DISABLE
|
||||||
@@ -0,0 +1,52 @@
|
|||||||
|
// dear imgui: Renderer Backend for DirectX11
|
||||||
|
// This needs to be used along with a Platform Backend (e.g. Win32)
|
||||||
|
|
||||||
|
// Implemented features:
|
||||||
|
// [X] Renderer: User texture binding. Use 'ID3D11ShaderResourceView*' as texture identifier. Read the FAQ about ImTextureID/ImTextureRef!
|
||||||
|
// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
|
||||||
|
// [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures).
|
||||||
|
// [X] Renderer: Expose selected render state for draw callbacks to use. Access in '(ImGui_ImplXXXX_RenderState*)GetPlatformIO().Renderer_RenderState'.
|
||||||
|
|
||||||
|
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||||
|
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||||
|
// Learn about Dear ImGui:
|
||||||
|
// - FAQ https://dearimgui.com/faq
|
||||||
|
// - Getting Started https://dearimgui.com/getting-started
|
||||||
|
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
|
||||||
|
// - Introduction, links and more at the top of imgui.cpp
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "imgui.h" // IMGUI_IMPL_API
|
||||||
|
#ifndef IMGUI_DISABLE
|
||||||
|
|
||||||
|
struct ID3D11Device;
|
||||||
|
struct ID3D11DeviceContext;
|
||||||
|
struct ID3D11SamplerState;
|
||||||
|
struct ID3D11Buffer;
|
||||||
|
|
||||||
|
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
|
||||||
|
IMGUI_IMPL_API bool ImGui_ImplDX11_Init(ID3D11Device* device, ID3D11DeviceContext* device_context);
|
||||||
|
IMGUI_IMPL_API void ImGui_ImplDX11_Shutdown();
|
||||||
|
IMGUI_IMPL_API void ImGui_ImplDX11_NewFrame();
|
||||||
|
IMGUI_IMPL_API void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data);
|
||||||
|
|
||||||
|
// Use if you want to reset your rendering device without losing Dear ImGui state.
|
||||||
|
IMGUI_IMPL_API bool ImGui_ImplDX11_CreateDeviceObjects();
|
||||||
|
IMGUI_IMPL_API void ImGui_ImplDX11_InvalidateDeviceObjects();
|
||||||
|
|
||||||
|
// (Advanced) Use e.g. if you need to precisely control the timing of texture updates (e.g. for staged rendering), by setting ImDrawData::Textures = nullptr to handle this manually.
|
||||||
|
IMGUI_IMPL_API void ImGui_ImplDX11_UpdateTexture(ImTextureData* tex);
|
||||||
|
|
||||||
|
// [BETA] Selected render state data shared with callbacks.
|
||||||
|
// This is temporarily stored in GetPlatformIO().Renderer_RenderState during the ImGui_ImplDX11_RenderDrawData() call.
|
||||||
|
// (Please open an issue if you feel you need access to more data)
|
||||||
|
struct ImGui_ImplDX11_RenderState
|
||||||
|
{
|
||||||
|
ID3D11Device* Device;
|
||||||
|
ID3D11DeviceContext* DeviceContext;
|
||||||
|
ID3D11SamplerState* SamplerLinear;
|
||||||
|
ID3D11SamplerState* SamplerNearest;
|
||||||
|
ID3D11Buffer* VertexConstantBuffer;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // #ifndef IMGUI_DISABLE
|
||||||
Vendored
+1
@@ -39,6 +39,7 @@
|
|||||||
#define ROBIN_HOOD_VERSION_PATCH 2 // for backwards-compatible bug fixes
|
#define ROBIN_HOOD_VERSION_PATCH 2 // for backwards-compatible bug fixes
|
||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
#include <cstdint>
|
||||||
#include <cstdlib>
|
#include <cstdlib>
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
#include <functional>
|
#include <functional>
|
||||||
|
|||||||
@@ -38,11 +38,12 @@ std::vector<Analog> &games::bc::get_analogs() {
|
|||||||
if (analogs.empty()) {
|
if (analogs.empty()) {
|
||||||
analogs = GameAPI::Analogs::getAnalogs("Busou Shinki: Armored Princess Battle Conductor");
|
analogs = GameAPI::Analogs::getAnalogs("Busou Shinki: Armored Princess Battle Conductor");
|
||||||
|
|
||||||
GameAPI::Analogs::sortAnalogs(
|
using GameAPI::Analogs::AnalogType;
|
||||||
&analogs,
|
|
||||||
"Stick X",
|
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||||
"Stick Y"
|
{ "Stick X", AnalogType::LinearCentered },
|
||||||
);
|
{ "Stick Y", AnalogType::LinearCentered }
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
return analogs;
|
return analogs;
|
||||||
|
|||||||
@@ -45,13 +45,14 @@ std::vector<Analog> &games::ccj::get_analogs() {
|
|||||||
if (analogs.empty()) {
|
if (analogs.empty()) {
|
||||||
analogs = GameAPI::Analogs::getAnalogs("Chase Chase Jokers");
|
analogs = GameAPI::Analogs::getAnalogs("Chase Chase Jokers");
|
||||||
|
|
||||||
GameAPI::Analogs::sortAnalogs(
|
using GameAPI::Analogs::AnalogType;
|
||||||
&analogs,
|
|
||||||
"Joystick X",
|
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||||
"Joystick Y",
|
{ "Joystick X", AnalogType::LinearCentered },
|
||||||
"Trackball DX",
|
{ "Joystick Y", AnalogType::LinearCentered },
|
||||||
"Trackball DY"
|
{ "Trackball DX", AnalogType::LinearCentered },
|
||||||
);
|
{ "Trackball DY", AnalogType::LinearCentered }
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
return analogs;
|
return analogs;
|
||||||
|
|||||||
@@ -6,6 +6,7 @@
|
|||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
#include "rawinput/rawinput.h"
|
#include "rawinput/rawinput.h"
|
||||||
#include "games/io.h"
|
#include "games/io.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
#include "io.h"
|
#include "io.h"
|
||||||
|
|
||||||
@@ -112,7 +113,7 @@ namespace games::ccj {
|
|||||||
static std::chrono::time_point<std::chrono::steady_clock> lastModified = std::chrono::steady_clock::now();
|
static std::chrono::time_point<std::chrono::steady_clock> lastModified = std::chrono::steady_clock::now();
|
||||||
static std::chrono::milliseconds debounceDuration(100);
|
static std::chrono::milliseconds debounceDuration(100);
|
||||||
auto currentTime = std::chrono::steady_clock::now();
|
auto currentTime = std::chrono::steady_clock::now();
|
||||||
bool pressed = get_async_secondary_mouse() & 0x8000;
|
bool pressed = get_async_secondary_mouse();
|
||||||
bool focused = GetForegroundWindow() == hWnd;
|
bool focused = GetForegroundWindow() == hWnd;
|
||||||
|
|
||||||
if (focused && MOUSE_TRACKBALL_USE_TOGGLE && pressed && (currentTime - lastModified > debounceDuration)) {
|
if (focused && MOUSE_TRACKBALL_USE_TOGGLE && pressed && (currentTime - lastModified > debounceDuration)) {
|
||||||
@@ -202,10 +203,19 @@ namespace games::ccj {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static BOOL WINAPI RegisterRawInputDevices_hook(PCRAWINPUTDEVICE pRawInputDevices, UINT uiNumDevices, UINT cbSize) {
|
static BOOL WINAPI RegisterRawInputDevices_hook(PCRAWINPUTDEVICE pRawInputDevices, UINT uiNumDevices, UINT cbSize) {
|
||||||
if (uiNumDevices == 2 && pRawInputDevices[1].usUsage == HID_USAGE_GENERIC_GAMEPAD)
|
|
||||||
uiNumDevices = 1;
|
|
||||||
|
|
||||||
return RegisterRawInputDevices_orig(pRawInputDevices, uiNumDevices, cbSize);
|
// if the caller is spice itself, then pass through.
|
||||||
|
if (pRawInputDevices &&
|
||||||
|
(uiNumDevices > 0) &&
|
||||||
|
(pRawInputDevices[0].hwndTarget == RI_MGR->input_hwnd)) {
|
||||||
|
|
||||||
|
return RegisterRawInputDevices_orig(pRawInputDevices, uiNumDevices, cbSize);
|
||||||
|
}
|
||||||
|
|
||||||
|
// otherwise, it must be the game; prevent the game from registering for raw input
|
||||||
|
// and hijacking WM_INPUT messages; we need that for rawinput to work.
|
||||||
|
// even if we drop this, trackball emulation and mouse-as-touch input still work
|
||||||
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -243,6 +253,7 @@ namespace games::ccj {
|
|||||||
log_info("trackball", "thread start, use mouse: {}, toggle: {}", MOUSE_TRACKBALL, MOUSE_TRACKBALL_USE_TOGGLE);
|
log_info("trackball", "thread start, use mouse: {}, toggle: {}", MOUSE_TRACKBALL, MOUSE_TRACKBALL_USE_TOGGLE);
|
||||||
|
|
||||||
tbThread = new std::thread([&] {
|
tbThread = new std::thread([&] {
|
||||||
|
timeutils::PreciseSleepTimer timer;
|
||||||
while (tbThreadRunning) {
|
while (tbThreadRunning) {
|
||||||
if (hWnd && wndProc) {
|
if (hWnd && wndProc) {
|
||||||
wndProc(hWnd, WM_INPUT, RIM_INPUT, (LPARAM)fakeHandle);
|
wndProc(hWnd, WM_INPUT, RIM_INPUT, (LPARAM)fakeHandle);
|
||||||
@@ -251,7 +262,7 @@ namespace games::ccj {
|
|||||||
if (!tbThreadRunning)
|
if (!tbThreadRunning)
|
||||||
break;
|
break;
|
||||||
|
|
||||||
std::this_thread::sleep_for(10ms);
|
timer.sleep(10);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -23,6 +23,7 @@
|
|||||||
#include "p3io/usbmem.h"
|
#include "p3io/usbmem.h"
|
||||||
|
|
||||||
#include "p4io/p4io.h"
|
#include "p4io/p4io.h"
|
||||||
|
#include <cstring>
|
||||||
|
|
||||||
using namespace acioemu;
|
using namespace acioemu;
|
||||||
|
|
||||||
@@ -53,9 +54,9 @@ namespace games::ddr {
|
|||||||
return SendMessage_real(hWnd, Msg, wParam, lParam);
|
return SendMessage_real(hWnd, Msg, wParam, lParam);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool contains_only_ascii(const std::string& str) {
|
bool contains_only_ascii(const std::wstring& str) {
|
||||||
for (auto c: str) {
|
for (auto c: str) {
|
||||||
if (static_cast<unsigned char>(c) > 127) {
|
if (c > 127) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -80,24 +81,24 @@ namespace games::ddr {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (fileutils::dir_exists(dir)) {
|
if (fileutils::dir_exists(dir)) {
|
||||||
log_info("ddr", "looking for codecs in this directory: {}", dir.string());
|
log_info("ddr", "looking for codecs in this directory: {}", dir);
|
||||||
} else {
|
} else {
|
||||||
log_info("ddr", "codecs directory not found: {}", dir.string());
|
log_info("ddr", "codecs directory not found: {}", dir);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (const auto &file : std::filesystem::directory_iterator(dir)) {
|
for (const auto &file : std::filesystem::directory_iterator(dir)) {
|
||||||
const auto &filename = file.path().filename();
|
const auto &filename = file.path().filename();
|
||||||
const auto extension = strtolower(filename.extension().string());
|
const auto extension = filename.extension().wstring();
|
||||||
|
|
||||||
if (extension != ".dll") {
|
if (wcsicmp(extension.c_str(), L".dll") != 0) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
log_info("ddr", "found DLL: {}, size: {} bytes", filename.string(), file.file_size());
|
log_info("ddr", "found DLL: {}, size: {} bytes", filename, file.file_size());
|
||||||
if (filename == "k-clvsd.dll" || filename.string().find("xactengine") == 0) {
|
if (filename == "k-clvsd.dll" || filename.wstring().find(L"xactengine") == 0) {
|
||||||
const std::wstring wcmd = L"regsvr32.exe /s \"" + file.path().wstring() + L"\"";
|
const std::wstring wcmd = L"regsvr32.exe /s \"" + file.path().wstring() + L"\"";
|
||||||
const std::string cmd = "regsvr32.exe /s \"" + file.path().string() + "\"";
|
const std::string cmd = fmt::format("regsvr32.exe /s \"{}\"", file.path());
|
||||||
|
|
||||||
int result = 0;
|
int result = 0;
|
||||||
std::thread t([wcmd, &result]() {
|
std::thread t([wcmd, &result]() {
|
||||||
@@ -111,12 +112,12 @@ namespace games::ddr {
|
|||||||
log_warning("ddr", "`{}` failed, returned {}", cmd, result);
|
log_warning("ddr", "`{}` failed, returned {}", cmd, result);
|
||||||
deferredlogs::defer_error_messages({
|
deferredlogs::defer_error_messages({
|
||||||
"DDR codec registration failure",
|
"DDR codec registration failure",
|
||||||
fmt::format(" {} failed to register with error {}", filename.string(), result)});
|
fmt::format(" {} failed to register with error {}", filename, result)});
|
||||||
}
|
}
|
||||||
|
|
||||||
static std::once_flag printed;
|
static std::once_flag printed;
|
||||||
std::call_once(printed, [file]() {
|
std::call_once(printed, [file]() {
|
||||||
if (!contains_only_ascii(file.path().string())) {
|
if (!contains_only_ascii(file.path().wstring())) {
|
||||||
log_warning(
|
log_warning(
|
||||||
"ddr",
|
"ddr",
|
||||||
"BAD PATH ERROR\n\n"
|
"BAD PATH ERROR\n\n"
|
||||||
@@ -290,4 +291,50 @@ namespace games::ddr {
|
|||||||
// dispose device hook
|
// dispose device hook
|
||||||
devicehook_dispose();
|
devicehook_dispose();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void get_analog_xy_axis(Analog &analog, bool &less, bool &more) {
|
||||||
|
if (!analog.isSet()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
const auto value = GameAPI::Analogs::getState(RI_MGR, analog);
|
||||||
|
|
||||||
|
// stepmania linux source:
|
||||||
|
// https://github.com/stepmania/stepmania/blob/d55acb1ba26f1c5b5e3048d6d6c0bd116625216f/src/arch/InputHandler/InputHandler_Linux_Event.cpp#L410
|
||||||
|
|
||||||
|
// for example, value cap with range [0, 255]:
|
||||||
|
// 127 = 0.498, neutral
|
||||||
|
// 128 = 0.502, both
|
||||||
|
// apparently some adapters report values like above; this obviously makes a lot of
|
||||||
|
// assumptions about bit width of the HID value cap and how the adapter reports
|
||||||
|
// neutral/both values, but this is good enough for parity with stepmania and its many forks
|
||||||
|
if (0.5001f < value && value < 0.75f) {
|
||||||
|
less |= true;
|
||||||
|
more |= true;
|
||||||
|
|
||||||
|
} else if (value <= 0.25f) {
|
||||||
|
less |= true;
|
||||||
|
} else if (value >= 0.75f) {
|
||||||
|
more |= true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void get_analog_x_axis(int player, bool &left, bool &right) {
|
||||||
|
if (player != 1 && player != 2) {
|
||||||
|
log_fatal("ddr", "invalid player number: {}, expected 1 or 2", player);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto &analog = get_analogs().at(player == 1 ? Analogs::P1_LEFT_RIGHT : Analogs::P2_LEFT_RIGHT);
|
||||||
|
get_analog_xy_axis(analog, left, right);
|
||||||
|
}
|
||||||
|
|
||||||
|
void get_analog_y_axis(int player, bool &up, bool &down) {
|
||||||
|
if (player != 1 && player != 2) {
|
||||||
|
log_fatal("ddr", "invalid player number: {}, expected 1 or 2", player);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto &analog = get_analogs().at(player == 1 ? Analogs::P1_UP_DOWN : Analogs::P2_UP_DOWN);
|
||||||
|
get_analog_xy_axis(analog, up, down);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -23,4 +23,7 @@ namespace games::ddr {
|
|||||||
private:
|
private:
|
||||||
void register_codecs();
|
void register_codecs();
|
||||||
};
|
};
|
||||||
|
|
||||||
|
void get_analog_x_axis(int player, bool &left, bool &right);
|
||||||
|
void get_analog_y_axis(int player, bool &up, bool &down);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -35,6 +35,50 @@ std::vector<Button> &games::ddr::get_buttons() {
|
|||||||
return analogs;
|
return analogs;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
std::string games::ddr::get_buttons_help() {
|
||||||
|
// keep to max 100 characters wide
|
||||||
|
return
|
||||||
|
"For DDR pad arrows, double check that simultaneous Left+Right and Up+Down can be detected.\n"
|
||||||
|
"You should boot the game, enter test menu, and use Foot Panel Check.\n\n"
|
||||||
|
"When mapping arrows, try the following in order:\n\n"
|
||||||
|
" 1. If your controller uses face buttons (A/B/X/Y), bind them here.\n"
|
||||||
|
" 2. If your controller supports XInput, use that.\n"
|
||||||
|
" 3. If your controller uses analog axis for arrows, try Analogs tab.\n"
|
||||||
|
" 4. Otherwise, you will need to use remapping software or get a better adapter."
|
||||||
|
;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<Analog> &games::ddr::get_analogs() {
|
||||||
|
static std::vector<Analog> analogs;
|
||||||
|
|
||||||
|
if (analogs.empty()) {
|
||||||
|
analogs = GameAPI::Analogs::getAnalogs("Dance Dance Revolution");
|
||||||
|
|
||||||
|
using namespace GameAPI::Analogs;
|
||||||
|
|
||||||
|
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||||
|
{ "P1 Left-Right (Axis Fix)", AnalogType::LinearCentered },
|
||||||
|
{ "P1 Up-Down (Axis Fix)", AnalogType::LinearCentered },
|
||||||
|
{ "P2 Left-Right (Axis Fix)", AnalogType::LinearCentered },
|
||||||
|
{ "P2 Up-Down (Axis Fix)", AnalogType::LinearCentered }
|
||||||
|
});
|
||||||
|
}
|
||||||
|
return analogs;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string games::ddr::get_analogs_help() {
|
||||||
|
// keep to max 100 characters wide
|
||||||
|
return
|
||||||
|
"Only use this if your DDR pad outputs analog axis for arrows.\n\n"
|
||||||
|
"If the pad uses face buttons (A/B/X/Y), use Buttons tab instead.\n\n"
|
||||||
|
"Spice will treat values <=25% as Left, >=75% as Right, ~=50% as neutral,\n"
|
||||||
|
"and value between 50% and 75% as both arrows.\n\n"
|
||||||
|
"This is the classic Stepmania \"Axis Fix\" which may or may not work with\n"
|
||||||
|
"your dance pad or your adapter."
|
||||||
|
;
|
||||||
|
}
|
||||||
|
|
||||||
std::vector<Light> &games::ddr::get_lights() {
|
std::vector<Light> &games::ddr::get_lights() {
|
||||||
static std::vector<Light> lights;
|
static std::vector<Light> lights;
|
||||||
|
|
||||||
|
|||||||
@@ -33,6 +33,16 @@ namespace games::ddr {
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// all analogs in correct order
|
||||||
|
namespace Analogs {
|
||||||
|
enum {
|
||||||
|
P1_LEFT_RIGHT,
|
||||||
|
P1_UP_DOWN,
|
||||||
|
P2_LEFT_RIGHT,
|
||||||
|
P2_UP_DOWN
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
// all lights in correct order
|
// all lights in correct order
|
||||||
namespace Lights {
|
namespace Lights {
|
||||||
enum {
|
enum {
|
||||||
@@ -177,5 +187,8 @@ namespace games::ddr {
|
|||||||
|
|
||||||
// getters
|
// getters
|
||||||
std::vector<Button> &get_buttons();
|
std::vector<Button> &get_buttons();
|
||||||
|
std::string get_buttons_help();
|
||||||
|
std::string get_analogs_help();
|
||||||
|
std::vector<Analog> &get_analogs();
|
||||||
std::vector<Light> &get_lights();
|
std::vector<Light> &get_lights();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -3,6 +3,7 @@
|
|||||||
#include "cfg/api.h"
|
#include "cfg/api.h"
|
||||||
#include "rawinput/rawinput.h"
|
#include "rawinput/rawinput.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
|
|
||||||
#include "../ddr.h"
|
#include "../ddr.h"
|
||||||
@@ -459,7 +460,8 @@ int games::ddr::DDRP3IOHandle::device_io(
|
|||||||
if (nOutBufferSize >= 4) {
|
if (nOutBufferSize >= 4) {
|
||||||
|
|
||||||
// cool down
|
// cool down
|
||||||
Sleep(1);
|
static thread_local timeutils::PreciseSleepTimer timer;
|
||||||
|
timer.sleep(1);
|
||||||
|
|
||||||
// get controls as single variable (4 bytes)
|
// get controls as single variable (4 bytes)
|
||||||
auto &controls = *(uint32_t*) lpOutBuffer;
|
auto &controls = *(uint32_t*) lpOutBuffer;
|
||||||
@@ -498,32 +500,80 @@ int games::ddr::DDRP3IOHandle::device_io(
|
|||||||
|
|
||||||
// shift table
|
// shift table
|
||||||
static size_t shift_table[] = {
|
static size_t shift_table[] = {
|
||||||
30, 28, 29, 8, 9, 10, 11, 12, 24, 25, 14, 15, 16, 17, 18, 19, 20, 26, 27, 22, 23
|
30, 28, 29, // service, test, coin
|
||||||
|
8, // p1 start
|
||||||
|
9, 10, 11, 12, // p1 panel
|
||||||
|
24, 25, 14, 15, // p1 menu
|
||||||
|
16, // p2 start
|
||||||
|
17, 18, 19, 20, // p2 panel
|
||||||
|
26, 27, 22, 23 // p2 menu
|
||||||
};
|
};
|
||||||
static size_t button_table[] = {
|
static size_t button_table[] = {
|
||||||
Buttons::SERVICE,
|
Buttons::SERVICE,
|
||||||
Buttons::TEST,
|
Buttons::TEST,
|
||||||
Buttons::COIN_MECH,
|
Buttons::COIN_MECH,
|
||||||
|
|
||||||
Buttons::P1_START,
|
Buttons::P1_START,
|
||||||
|
|
||||||
Buttons::P1_PANEL_UP,
|
Buttons::P1_PANEL_UP,
|
||||||
Buttons::P1_PANEL_DOWN,
|
Buttons::P1_PANEL_DOWN,
|
||||||
Buttons::P1_PANEL_LEFT,
|
Buttons::P1_PANEL_LEFT,
|
||||||
Buttons::P1_PANEL_RIGHT,
|
Buttons::P1_PANEL_RIGHT,
|
||||||
|
|
||||||
Buttons::P1_MENU_UP,
|
Buttons::P1_MENU_UP,
|
||||||
Buttons::P1_MENU_DOWN,
|
Buttons::P1_MENU_DOWN,
|
||||||
Buttons::P1_MENU_LEFT,
|
Buttons::P1_MENU_LEFT,
|
||||||
Buttons::P1_MENU_RIGHT,
|
Buttons::P1_MENU_RIGHT,
|
||||||
|
|
||||||
Buttons::P2_START,
|
Buttons::P2_START,
|
||||||
|
|
||||||
Buttons::P2_PANEL_UP,
|
Buttons::P2_PANEL_UP,
|
||||||
Buttons::P2_PANEL_DOWN,
|
Buttons::P2_PANEL_DOWN,
|
||||||
Buttons::P2_PANEL_LEFT,
|
Buttons::P2_PANEL_LEFT,
|
||||||
Buttons::P2_PANEL_RIGHT,
|
Buttons::P2_PANEL_RIGHT,
|
||||||
|
|
||||||
Buttons::P2_MENU_UP,
|
Buttons::P2_MENU_UP,
|
||||||
Buttons::P2_MENU_DOWN,
|
Buttons::P2_MENU_DOWN,
|
||||||
Buttons::P2_MENU_LEFT,
|
Buttons::P2_MENU_LEFT,
|
||||||
Buttons::P2_MENU_RIGHT,
|
Buttons::P2_MENU_RIGHT,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// get analogs
|
||||||
|
struct {
|
||||||
|
bool up;
|
||||||
|
bool down;
|
||||||
|
bool left;
|
||||||
|
bool right;
|
||||||
|
} analog_values[2] = {};
|
||||||
|
games::ddr::get_analog_x_axis(1, analog_values[0].left, analog_values[0].right);
|
||||||
|
games::ddr::get_analog_y_axis(1, analog_values[0].up, analog_values[0].down);
|
||||||
|
games::ddr::get_analog_x_axis(2, analog_values[1].left, analog_values[1].right);
|
||||||
|
games::ddr::get_analog_y_axis(2, analog_values[1].up, analog_values[1].down);
|
||||||
|
if (analog_values[0].up) {
|
||||||
|
controls |= 1 << 9;
|
||||||
|
}
|
||||||
|
if (analog_values[0].down) {
|
||||||
|
controls |= 1 << 10;
|
||||||
|
}
|
||||||
|
if (analog_values[0].left) {
|
||||||
|
controls |= 1 << 11;
|
||||||
|
}
|
||||||
|
if (analog_values[0].right) {
|
||||||
|
controls |= 1 << 12;
|
||||||
|
}
|
||||||
|
if (analog_values[1].up) {
|
||||||
|
controls |= 1 << 17;
|
||||||
|
}
|
||||||
|
if (analog_values[1].down) {
|
||||||
|
controls |= 1 << 18;
|
||||||
|
}
|
||||||
|
if (analog_values[1].left) {
|
||||||
|
controls |= 1 << 19;
|
||||||
|
}
|
||||||
|
if (analog_values[1].right) {
|
||||||
|
controls |= 1 << 20;
|
||||||
|
}
|
||||||
|
|
||||||
// update states
|
// update states
|
||||||
auto &buttons = get_buttons();
|
auto &buttons = get_buttons();
|
||||||
size_t count = 0;
|
size_t count = 0;
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
|
|
||||||
#include "rawinput/rawinput.h"
|
#include "rawinput/rawinput.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
|
|
||||||
#include "../io.h"
|
#include "../io.h"
|
||||||
@@ -255,7 +256,8 @@ namespace games::ddr {
|
|||||||
case P4IO_IOCTL_GET_INPUTS: {
|
case P4IO_IOCTL_GET_INPUTS: {
|
||||||
|
|
||||||
// Prevents this function from being called at its normal 2000-2500 kHz cadence and overloading the CPU, instead reduces it to 250 Hz
|
// Prevents this function from being called at its normal 2000-2500 kHz cadence and overloading the CPU, instead reduces it to 250 Hz
|
||||||
Sleep(4);
|
static thread_local timeutils::PreciseSleepTimer timer;
|
||||||
|
timer.sleep(4);
|
||||||
|
|
||||||
memset(lpOutBuffer, 0, 16);
|
memset(lpOutBuffer, 0, 16);
|
||||||
auto controls = (uint32_t*) lpOutBuffer;
|
auto controls = (uint32_t*) lpOutBuffer;
|
||||||
|
|||||||
@@ -7,6 +7,7 @@
|
|||||||
#include "games/game.h"
|
#include "games/game.h"
|
||||||
#include "util/detour.h"
|
#include "util/detour.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
#include "util/memutils.h"
|
#include "util/memutils.h"
|
||||||
#include "rgb_cam.h"
|
#include "rgb_cam.h"
|
||||||
|
|
||||||
@@ -221,10 +222,11 @@ namespace games::drs {
|
|||||||
void start_touch() {
|
void start_touch() {
|
||||||
std::thread t([] {
|
std::thread t([] {
|
||||||
log_info("drs", "starting touch input thread");
|
log_info("drs", "starting touch input thread");
|
||||||
|
timeutils::PreciseSleepTimer timer;
|
||||||
|
|
||||||
// main loop
|
// main loop
|
||||||
while (TRUE) {
|
while (TRUE) {
|
||||||
std::this_thread::sleep_for(std::chrono::milliseconds(1));
|
timer.sleep(1);
|
||||||
|
|
||||||
TOUCH_EVENTS.clear();
|
TOUCH_EVENTS.clear();
|
||||||
touch_get_events(TOUCH_EVENTS);
|
touch_get_events(TOUCH_EVENTS);
|
||||||
|
|||||||
@@ -35,13 +35,14 @@ std::vector<Analog> &games::ftt::get_analogs() {
|
|||||||
if (analogs.empty()) {
|
if (analogs.empty()) {
|
||||||
analogs = GameAPI::Analogs::getAnalogs("FutureTomTom");
|
analogs = GameAPI::Analogs::getAnalogs("FutureTomTom");
|
||||||
|
|
||||||
GameAPI::Analogs::sortAnalogs(
|
using GameAPI::Analogs::AnalogType;
|
||||||
&analogs,
|
|
||||||
"Pad 1",
|
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||||
"Pad 2",
|
{ "Pad 1", AnalogType::LinearPositive },
|
||||||
"Pad 3",
|
{ "Pad 2", AnalogType::LinearPositive },
|
||||||
"Pad 4"
|
{ "Pad 3", AnalogType::LinearPositive },
|
||||||
);
|
{ "Pad 4", AnalogType::LinearPositive }
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
return analogs;
|
return analogs;
|
||||||
|
|||||||
@@ -0,0 +1,171 @@
|
|||||||
|
#include "asio.h"
|
||||||
|
|
||||||
|
#include <windows.h>
|
||||||
|
#include <cstring>
|
||||||
|
|
||||||
|
#include "avs/game.h"
|
||||||
|
#include "gitadora.h"
|
||||||
|
#include "util/detour.h"
|
||||||
|
#include "util/logging.h"
|
||||||
|
|
||||||
|
namespace games::gitadora {
|
||||||
|
|
||||||
|
// Redirects the game's hard-coded "XONAR" ASIO driver lookup to the
|
||||||
|
// driver name in ASIO_DRIVER by intercepting registry calls to
|
||||||
|
// HKLM\SOFTWARE\ASIO. Sentinel HKEY values mark the redirected handles
|
||||||
|
// so we can recognise them on subsequent reg* calls.
|
||||||
|
|
||||||
|
static const HKEY PARENT_ASIO_REG_HANDLE = reinterpret_cast<HKEY>(0x4001);
|
||||||
|
static const HKEY DEVICE_ASIO_REG_HANDLE = reinterpret_cast<HKEY>(0x4002);
|
||||||
|
static const char *FAKE_ASIO_DEVICE_NAME = "XONAR";
|
||||||
|
|
||||||
|
static decltype(RegCloseKey) *RegCloseKey_orig = nullptr;
|
||||||
|
static decltype(RegEnumKeyA) *RegEnumKeyA_orig = nullptr;
|
||||||
|
static decltype(RegOpenKeyA) *RegOpenKeyA_orig = nullptr;
|
||||||
|
static decltype(RegOpenKeyExA) *RegOpenKeyExA_orig = nullptr;
|
||||||
|
static decltype(RegQueryValueExA) *RegQueryValueExA_orig = nullptr;
|
||||||
|
|
||||||
|
static HKEY real_asio_reg_handle = nullptr;
|
||||||
|
static HKEY real_asio_device_reg_handle = nullptr;
|
||||||
|
|
||||||
|
static LONG WINAPI RegOpenKeyExA_hook(HKEY hKey, LPCSTR lpSubKey, DWORD ulOptions, REGSAM samDesired,
|
||||||
|
PHKEY phkResult)
|
||||||
|
{
|
||||||
|
if (ASIO_DRIVER.has_value() &&
|
||||||
|
lpSubKey != nullptr &&
|
||||||
|
phkResult != nullptr &&
|
||||||
|
hKey == PARENT_ASIO_REG_HANDLE &&
|
||||||
|
_stricmp(lpSubKey, FAKE_ASIO_DEVICE_NAME) == 0) {
|
||||||
|
|
||||||
|
*phkResult = DEVICE_ASIO_REG_HANDLE;
|
||||||
|
|
||||||
|
log_info("gitadora::asio", "replacing '{}' with '{}'", lpSubKey, ASIO_DRIVER.value());
|
||||||
|
const auto result = RegOpenKeyExA_orig(
|
||||||
|
real_asio_reg_handle,
|
||||||
|
ASIO_DRIVER.value().c_str(),
|
||||||
|
ulOptions,
|
||||||
|
samDesired,
|
||||||
|
&real_asio_device_reg_handle);
|
||||||
|
|
||||||
|
if (result != ERROR_SUCCESS) {
|
||||||
|
log_warning(
|
||||||
|
"gitadora::asio",
|
||||||
|
"failed to open registry subkey '{}', error=0x{:x}",
|
||||||
|
ASIO_DRIVER.value(), result);
|
||||||
|
log_warning(
|
||||||
|
"gitadora::asio",
|
||||||
|
"due to improper ASIO setting, audio init will fail");
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
return RegOpenKeyExA_orig(hKey, lpSubKey, ulOptions, samDesired, phkResult);
|
||||||
|
}
|
||||||
|
|
||||||
|
static LONG WINAPI RegOpenKeyA_hook(HKEY hKey, LPCSTR lpSubKey, PHKEY phkResult) {
|
||||||
|
if (ASIO_DRIVER.has_value() &&
|
||||||
|
lpSubKey != nullptr &&
|
||||||
|
phkResult != nullptr &&
|
||||||
|
hKey == HKEY_LOCAL_MACHINE &&
|
||||||
|
_stricmp(lpSubKey, "software\\asio") == 0)
|
||||||
|
{
|
||||||
|
*phkResult = PARENT_ASIO_REG_HANDLE;
|
||||||
|
return RegOpenKeyA_orig(hKey, lpSubKey, &real_asio_reg_handle);
|
||||||
|
}
|
||||||
|
|
||||||
|
return RegOpenKeyA_orig(hKey, lpSubKey, phkResult);
|
||||||
|
}
|
||||||
|
|
||||||
|
static LONG WINAPI RegEnumKeyA_hook(HKEY hKey, DWORD dwIndex, LPSTR lpName, DWORD cchName) {
|
||||||
|
if (hKey == PARENT_ASIO_REG_HANDLE && ASIO_DRIVER.has_value()) {
|
||||||
|
if (dwIndex == 0) {
|
||||||
|
// forward to real handle just to verify the key exists; we
|
||||||
|
// overwrite the name with our fake driver string regardless
|
||||||
|
auto ret = RegEnumKeyA_orig(real_asio_reg_handle, dwIndex, lpName, cchName);
|
||||||
|
if (ret == ERROR_SUCCESS && lpName != nullptr && cchName > 0) {
|
||||||
|
log_info("gitadora::asio", "stubbing '{}' with '{}'", lpName, FAKE_ASIO_DEVICE_NAME);
|
||||||
|
strncpy(lpName, FAKE_ASIO_DEVICE_NAME, cchName);
|
||||||
|
lpName[cchName - 1] = '\0';
|
||||||
|
}
|
||||||
|
return ret;
|
||||||
|
} else {
|
||||||
|
return ERROR_NO_MORE_ITEMS;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return RegEnumKeyA_orig(hKey, dwIndex, lpName, cchName);
|
||||||
|
}
|
||||||
|
|
||||||
|
static LONG WINAPI RegQueryValueExA_hook(HKEY hKey, LPCSTR lpValueName, LPDWORD lpReserved, LPDWORD lpType,
|
||||||
|
LPBYTE lpData, LPDWORD lpcbData)
|
||||||
|
{
|
||||||
|
HKEY target = hKey;
|
||||||
|
|
||||||
|
if (ASIO_DRIVER.has_value() &&
|
||||||
|
lpValueName != nullptr &&
|
||||||
|
lpData != nullptr &&
|
||||||
|
lpcbData != nullptr &&
|
||||||
|
hKey == DEVICE_ASIO_REG_HANDLE) {
|
||||||
|
if (_stricmp(lpValueName, "Description") == 0) {
|
||||||
|
// engine may verify the driver name after open; ensure it still
|
||||||
|
// sees something containing "XONAR" so the substring check passes
|
||||||
|
const size_t len = strlen(FAKE_ASIO_DEVICE_NAME) + 1;
|
||||||
|
if (*lpcbData < len) {
|
||||||
|
*lpcbData = static_cast<DWORD>(len);
|
||||||
|
return ERROR_MORE_DATA;
|
||||||
|
}
|
||||||
|
memcpy(lpData, FAKE_ASIO_DEVICE_NAME, len);
|
||||||
|
*lpcbData = static_cast<DWORD>(len);
|
||||||
|
if (lpType != nullptr) {
|
||||||
|
*lpType = REG_SZ;
|
||||||
|
}
|
||||||
|
return ERROR_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
// for everything else (CLSID etc.) defer to the real driver subkey
|
||||||
|
target = real_asio_device_reg_handle;
|
||||||
|
}
|
||||||
|
|
||||||
|
return RegQueryValueExA_orig(target, lpValueName, lpReserved, lpType, lpData, lpcbData);
|
||||||
|
}
|
||||||
|
|
||||||
|
static LONG WINAPI RegCloseKey_hook(HKEY hKey) {
|
||||||
|
if (hKey == PARENT_ASIO_REG_HANDLE) {
|
||||||
|
if (real_asio_reg_handle != nullptr) {
|
||||||
|
RegCloseKey_orig(real_asio_reg_handle);
|
||||||
|
real_asio_reg_handle = nullptr;
|
||||||
|
}
|
||||||
|
return ERROR_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (hKey == DEVICE_ASIO_REG_HANDLE) {
|
||||||
|
if (real_asio_device_reg_handle != nullptr) {
|
||||||
|
RegCloseKey_orig(real_asio_device_reg_handle);
|
||||||
|
real_asio_device_reg_handle = nullptr;
|
||||||
|
}
|
||||||
|
return ERROR_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
return RegCloseKey_orig(hKey);
|
||||||
|
}
|
||||||
|
|
||||||
|
void asio_hook_init() {
|
||||||
|
if (!ASIO_DRIVER.has_value()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
log_info("gitadora::asio", "installing ASIO driver redirect: XONAR -> {}", ASIO_DRIVER.value());
|
||||||
|
|
||||||
|
RegCloseKey_orig = detour::iat_try(
|
||||||
|
"RegCloseKey", RegCloseKey_hook, avs::game::DLL_INSTANCE);
|
||||||
|
RegEnumKeyA_orig = detour::iat_try(
|
||||||
|
"RegEnumKeyA", RegEnumKeyA_hook, avs::game::DLL_INSTANCE);
|
||||||
|
RegOpenKeyA_orig = detour::iat_try(
|
||||||
|
"RegOpenKeyA", RegOpenKeyA_hook, avs::game::DLL_INSTANCE);
|
||||||
|
RegOpenKeyExA_orig = detour::iat_try(
|
||||||
|
"RegOpenKeyExA", RegOpenKeyExA_hook, avs::game::DLL_INSTANCE);
|
||||||
|
RegQueryValueExA_orig = detour::iat_try(
|
||||||
|
"RegQueryValueExA", RegQueryValueExA_hook, avs::game::DLL_INSTANCE);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
namespace games::gitadora {
|
||||||
|
|
||||||
|
// installs IAT registry hooks in gfdm.dll that redirect the game's
|
||||||
|
// ASIO driver lookup (hard-coded "XONAR" substring) to a user-chosen
|
||||||
|
// driver name read from games::gitadora::ASIO_DRIVER.
|
||||||
|
//
|
||||||
|
// safe to call unconditionally; if ASIO_DRIVER is unset the hooks
|
||||||
|
// forward every call straight through to advapi32.
|
||||||
|
void asio_hook_init();
|
||||||
|
}
|
||||||
@@ -1,18 +1,27 @@
|
|||||||
#include "gitadora.h"
|
#include "gitadora.h"
|
||||||
|
#include "asio.h"
|
||||||
#include "handle.h"
|
#include "handle.h"
|
||||||
#include "bi2x_hook.h"
|
#include "bi2x_hook.h"
|
||||||
#include <unordered_map>
|
#include <unordered_map>
|
||||||
|
|
||||||
|
#include <ks.h>
|
||||||
|
#include <ksmedia.h>
|
||||||
|
|
||||||
#include "cfg/configurator.h"
|
#include "cfg/configurator.h"
|
||||||
|
#include "hooks/audio/audio.h"
|
||||||
#include "hooks/audio/mme.h"
|
#include "hooks/audio/mme.h"
|
||||||
#include "hooks/graphics/graphics.h"
|
#include "hooks/graphics/graphics.h"
|
||||||
#include "misc/wintouchemu.h"
|
#include "misc/wintouchemu.h"
|
||||||
#include "overlay/overlay.h"
|
#include "overlay/overlay.h"
|
||||||
#include "util/cpuutils.h"
|
#include "util/cpuutils.h"
|
||||||
|
#include "util/deferlog.h"
|
||||||
#include "util/detour.h"
|
#include "util/detour.h"
|
||||||
#include "util/libutils.h"
|
#include "util/libutils.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
#include "util/sigscan.h"
|
#include "util/sigscan.h"
|
||||||
#include "util/socd_cleaner.h"
|
#include "util/socd_cleaner.h"
|
||||||
|
#include "util/sysutils.h"
|
||||||
|
#include "util/utils.h"
|
||||||
#include "hooks/setupapihook.h"
|
#include "hooks/setupapihook.h"
|
||||||
|
|
||||||
namespace games::gitadora {
|
namespace games::gitadora {
|
||||||
@@ -20,11 +29,13 @@ namespace games::gitadora {
|
|||||||
// settings
|
// settings
|
||||||
bool TWOCHANNEL = false;
|
bool TWOCHANNEL = false;
|
||||||
std::optional<unsigned int> CAB_TYPE = std::nullopt;
|
std::optional<unsigned int> CAB_TYPE = std::nullopt;
|
||||||
bool ARENA_SINGLE_WINDOW = false;
|
|
||||||
bool P1_LEFTY = false;
|
bool P1_LEFTY = false;
|
||||||
bool P2_LEFTY = false;
|
bool P2_LEFTY = false;
|
||||||
std::optional<std::string> SUBSCREEN_OVERLAY_SIZE;
|
std::optional<std::string> SUBSCREEN_OVERLAY_SIZE;
|
||||||
std::optional<socd::SocdAlgorithm> PICK_ALGO = socd::SocdAlgorithm::PreferRecent;
|
std::optional<socd::SocdAlgorithm> PICK_ALGO = socd::SocdAlgorithm::PreferRecent;
|
||||||
|
std::optional<uint8_t> ARENA_WINDOW_COUNT = std::nullopt;
|
||||||
|
std::optional<std::string> ASIO_DRIVER = std::nullopt;
|
||||||
|
bool ALLOW_REALTEK_AUDIO = false;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Prevent GitaDora from creating folders on F drive
|
* Prevent GitaDora from creating folders on F drive
|
||||||
@@ -221,13 +232,6 @@ namespace games::gitadora {
|
|||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// arena model launches a tiny window yet backbuffer at 4k, resulting in unusable overlay
|
|
||||||
// force scaling to make things usable
|
|
||||||
if (!overlay::UI_SCALE_PERCENT.has_value() && is_arena_model() &&
|
|
||||||
GRAPHICS_WINDOWED && !cfg::CONFIGURATOR_STANDALONE) {
|
|
||||||
overlay::UI_SCALE_PERCENT = 250;
|
|
||||||
}
|
|
||||||
|
|
||||||
// for guitar wail SOCD cleaning
|
// for guitar wail SOCD cleaning
|
||||||
socd::ALGORITHM = socd::SocdAlgorithm::PreferRecent;
|
socd::ALGORITHM = socd::SocdAlgorithm::PreferRecent;
|
||||||
|
|
||||||
@@ -237,12 +241,334 @@ namespace games::gitadora {
|
|||||||
} else {
|
} else {
|
||||||
log_info("gitadora", "guitar pick SOCD algorithm: legacy");
|
log_info("gitadora", "guitar pick SOCD algorithm: legacy");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if SPICE64 && !SPICE_XP
|
||||||
|
|
||||||
|
if (is_arena_model()) {
|
||||||
|
// in full screen, if single-adapter option is checked, it's functionally
|
||||||
|
// the same as forcing a single monitor
|
||||||
|
if (!GRAPHICS_WINDOWED && GRAPHICS_FORCE_SINGLE_ADAPTER) {
|
||||||
|
ARENA_WINDOW_COUNT = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// figure out default settings if user didn't provide one
|
||||||
|
if (!ARENA_WINDOW_COUNT.has_value()) {
|
||||||
|
if (!GRAPHICS_WINDOWED && sysutils::enumerate_monitors().size() < 4) {
|
||||||
|
log_info("gitadora", "arena model: <4 monitors, defaulting to single window mode");
|
||||||
|
ARENA_WINDOW_COUNT = 1;
|
||||||
|
} else {
|
||||||
|
ARENA_WINDOW_COUNT = 4;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const int count = ARENA_WINDOW_COUNT.value();
|
||||||
|
switch (count) {
|
||||||
|
case 1:
|
||||||
|
log_info("gitadora", "arena model: single-window mode");
|
||||||
|
GRAPHICS_FORCE_SINGLE_ADAPTER = true;
|
||||||
|
GRAPHICS_PREVENT_SECONDARY_WINDOWS = true;
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
if (!GRAPHICS_WINDOWED) {
|
||||||
|
log_fatal(
|
||||||
|
"gitadora",
|
||||||
|
"arena model: 2-window mode is not supported in fullscreen, choose 1 or 4");
|
||||||
|
}
|
||||||
|
log_info("gitadora", "arena model: two-window mode");
|
||||||
|
GRAPHICS_GITADORA_HIDE_SIDE_WINDOWS = true;
|
||||||
|
break;
|
||||||
|
case 4:
|
||||||
|
log_info("gitadora", "arena model: four-window mode");
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
log_fatal(
|
||||||
|
"gitadora",
|
||||||
|
"arena model: unsupported window count: {}", count);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if SPICE64 && !SPICE_XP
|
||||||
|
|
||||||
|
static decltype(GetDisplayConfigBufferSizes) *GetDisplayConfigBufferSizes_orig = nullptr;
|
||||||
|
static decltype(QueryDisplayConfig) *QueryDisplayConfig_orig = nullptr;
|
||||||
|
static decltype(DisplayConfigGetDeviceInfo) *DisplayConfigGetDeviceInfo_orig = nullptr;
|
||||||
|
|
||||||
|
// cached primary real monitor: its path + source/target mode entries.
|
||||||
|
// modeInfoIdx values on the path are renumbered to 0 / 1 so the cache is self-contained.
|
||||||
|
static DISPLAYCONFIG_PATH_INFO real_primary_path = {};
|
||||||
|
static DISPLAYCONFIG_MODE_INFO real_primary_modes[2] = {}; // [0]=source, [1]=target
|
||||||
|
|
||||||
|
// fake monitors appended after the real ones. the game classifies monitors
|
||||||
|
// by outputTechnology + connectorInstance:
|
||||||
|
// HDMI -> main 4k monitor (real primary)
|
||||||
|
// DP connInstance 0 -> left
|
||||||
|
// DP connInstance 1 -> right
|
||||||
|
// DP connInstance 2 -> small (sub/touch)
|
||||||
|
// ids are negated on the fake monitor headers so they can be distinguished
|
||||||
|
// from real ones in DisplayConfigGetDeviceInfo.
|
||||||
|
struct FakeMonitor {
|
||||||
|
LONG id;
|
||||||
|
int width;
|
||||||
|
int height;
|
||||||
|
int offset_x;
|
||||||
|
int offset_y;
|
||||||
|
UINT32 connector_instance;
|
||||||
|
};
|
||||||
|
|
||||||
|
// ORDERING MATTERS: the d3d9 wrapper (FAKE_SUBSCREEN_ADAPTER) hands out
|
||||||
|
// adapters as "\\.\DISPLAY_SPICE_FAKE_{N}" for N=1,2,3. The game maps each
|
||||||
|
// adapter to a swap chain role via its DisplayConfig connector instance,
|
||||||
|
// so the entries here must be listed in the same order the wrapper enumerates
|
||||||
|
// them: id=1 -> adapter 1 -> left, id=2 -> adapter 2 -> right, id=3 -> adapter 3 -> small.
|
||||||
|
static constexpr FakeMonitor FAKE_MONITORS[] = {
|
||||||
|
{ 1, 1080, 1920, -100000, -100000, 0 }, // left (DP connector instance 0)
|
||||||
|
{ 2, 1080, 1920, -200000, -200000, 1 }, // right (DP connector instance 1)
|
||||||
|
{ 3, 800, 1280, -300000, -300000, 2 }, // small (DP connector instance 2, touch)
|
||||||
|
};
|
||||||
|
static constexpr UINT32 FAKE_MONITOR_COUNT = static_cast<UINT32>(std::size(FAKE_MONITORS));
|
||||||
|
|
||||||
|
// call QueryDisplayConfig once, keep only the primary monitor's path and its
|
||||||
|
// two referenced modes (source + target). modeInfoIdx values are rewritten to
|
||||||
|
// 0 and 1 so the cache is self-consistent.
|
||||||
|
static void cache_primary_monitor_info() {
|
||||||
|
UINT32 path_count = 0;
|
||||||
|
UINT32 mode_count = 0;
|
||||||
|
if (GetDisplayConfigBufferSizes_orig(
|
||||||
|
QDC_ONLY_ACTIVE_PATHS, &path_count, &mode_count) != ERROR_SUCCESS) {
|
||||||
|
log_fatal("gitadora", "cache_primary_monitor_info: GetDisplayConfigBufferSizes failed");
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<DISPLAYCONFIG_PATH_INFO> all_paths(path_count);
|
||||||
|
std::vector<DISPLAYCONFIG_MODE_INFO> all_modes(mode_count);
|
||||||
|
if (QueryDisplayConfig_orig(
|
||||||
|
QDC_ONLY_ACTIVE_PATHS,
|
||||||
|
&path_count, all_paths.data(),
|
||||||
|
&mode_count, all_modes.data(),
|
||||||
|
nullptr) != ERROR_SUCCESS) {
|
||||||
|
log_fatal("gitadora", "cache_primary_monitor_info: QueryDisplayConfig failed");
|
||||||
|
}
|
||||||
|
all_paths.resize(path_count);
|
||||||
|
all_modes.resize(mode_count);
|
||||||
|
|
||||||
|
// pick the primary monitor: source mode at (0, 0)
|
||||||
|
auto primary = std::find_if(all_paths.begin(), all_paths.end(),
|
||||||
|
[&](const auto &p) {
|
||||||
|
const auto idx = p.sourceInfo.modeInfoIdx;
|
||||||
|
return idx < all_modes.size() &&
|
||||||
|
all_modes[idx].infoType == DISPLAYCONFIG_MODE_INFO_TYPE_SOURCE &&
|
||||||
|
all_modes[idx].sourceMode.position.x == 0 &&
|
||||||
|
all_modes[idx].sourceMode.position.y == 0;
|
||||||
|
});
|
||||||
|
if (primary == all_paths.end()) {
|
||||||
|
log_fatal("gitadora", "cache_primary_monitor_info: no primary monitor found");
|
||||||
|
}
|
||||||
|
|
||||||
|
real_primary_modes[0] = all_modes[primary->sourceInfo.modeInfoIdx];
|
||||||
|
real_primary_modes[1] = all_modes[primary->targetInfo.modeInfoIdx];
|
||||||
|
real_primary_path = *primary;
|
||||||
|
real_primary_path.sourceInfo.modeInfoIdx = 0;
|
||||||
|
real_primary_path.targetInfo.modeInfoIdx = 1;
|
||||||
|
|
||||||
|
log_info("gitadora", "cache_primary_monitor_info: cached primary monitor");
|
||||||
|
}
|
||||||
|
|
||||||
|
static
|
||||||
|
LONG
|
||||||
|
WINAPI
|
||||||
|
GetDisplayConfigBufferSizes_hook(
|
||||||
|
UINT32 Flags,
|
||||||
|
UINT32 *pNumPathArrayElements,
|
||||||
|
UINT32 *pNumModeInfoArrayElements)
|
||||||
|
{
|
||||||
|
// populate cached primary real monitor on the first call
|
||||||
|
static std::once_flag populate_once;
|
||||||
|
std::call_once(populate_once, cache_primary_monitor_info);
|
||||||
|
|
||||||
|
// always report exactly 1 real + N fake monitors
|
||||||
|
*pNumPathArrayElements = 1 + FAKE_MONITOR_COUNT;
|
||||||
|
*pNumModeInfoArrayElements = 2 + FAKE_MONITOR_COUNT * 2;
|
||||||
|
|
||||||
|
log_info(
|
||||||
|
"gitadora",
|
||||||
|
"GetDisplayConfigBufferSizes: 1 real path + {} fake monitor(s)",
|
||||||
|
FAKE_MONITOR_COUNT);
|
||||||
|
|
||||||
|
return ERROR_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
// write fake monitor i into the caller's path/mode arrays. layout (single-monitor
|
||||||
|
// assumption): index 0 in both arrays holds the cached primary real monitor, so
|
||||||
|
// fake i occupies path slot (1 + i) and mode slots (2 + i*2) / (2 + i*2 + 1).
|
||||||
|
static void insert_fake_monitor(
|
||||||
|
DISPLAYCONFIG_PATH_INFO *paths,
|
||||||
|
DISPLAYCONFIG_MODE_INFO *modes,
|
||||||
|
UINT32 i)
|
||||||
|
{
|
||||||
|
const FakeMonitor &m = FAKE_MONITORS[i];
|
||||||
|
const UINT32 src_idx = 2 + i * 2;
|
||||||
|
const UINT32 tgt_idx = src_idx + 1;
|
||||||
|
const LUID adapter_id { .LowPart = static_cast<DWORD>(-m.id), .HighPart = -m.id };
|
||||||
|
const UINT32 uid = static_cast<UINT32>(-m.id);
|
||||||
|
|
||||||
|
paths[1 + i] = {
|
||||||
|
.sourceInfo = {
|
||||||
|
.adapterId = adapter_id,
|
||||||
|
.id = uid,
|
||||||
|
.modeInfoIdx = src_idx,
|
||||||
|
.statusFlags = DISPLAYCONFIG_SOURCE_IN_USE,
|
||||||
|
},
|
||||||
|
.targetInfo = {
|
||||||
|
.adapterId = adapter_id,
|
||||||
|
.id = uid,
|
||||||
|
.modeInfoIdx = tgt_idx,
|
||||||
|
.outputTechnology = DISPLAYCONFIG_OUTPUT_TECHNOLOGY_DISPLAYPORT_EXTERNAL,
|
||||||
|
.rotation = DISPLAYCONFIG_ROTATION_IDENTITY,
|
||||||
|
.scaling = DISPLAYCONFIG_SCALING_IDENTITY,
|
||||||
|
.refreshRate = { .Numerator = 60000, .Denominator = 1000 },
|
||||||
|
.scanLineOrdering = DISPLAYCONFIG_SCANLINE_ORDERING_PROGRESSIVE,
|
||||||
|
.targetAvailable = TRUE,
|
||||||
|
.statusFlags = DISPLAYCONFIG_TARGET_IN_USE,
|
||||||
|
},
|
||||||
|
.flags = DISPLAYCONFIG_PATH_ACTIVE,
|
||||||
|
};
|
||||||
|
|
||||||
|
modes[src_idx] = {
|
||||||
|
.infoType = DISPLAYCONFIG_MODE_INFO_TYPE_SOURCE,
|
||||||
|
.id = uid,
|
||||||
|
.adapterId = adapter_id,
|
||||||
|
.sourceMode = {
|
||||||
|
.width = static_cast<UINT32>(m.width),
|
||||||
|
.height = static_cast<UINT32>(m.height),
|
||||||
|
.pixelFormat = DISPLAYCONFIG_PIXELFORMAT_32BPP,
|
||||||
|
.position = { .x = m.offset_x, .y = m.offset_y },
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
modes[tgt_idx] = {
|
||||||
|
.infoType = DISPLAYCONFIG_MODE_INFO_TYPE_TARGET,
|
||||||
|
.id = uid,
|
||||||
|
.adapterId = adapter_id,
|
||||||
|
.targetMode = {},
|
||||||
|
};
|
||||||
|
|
||||||
|
log_misc(
|
||||||
|
"gitadora",
|
||||||
|
"inserted fake monitor: id={}, width={}, height={}, offset_x={}, offset_y={}",
|
||||||
|
m.id, m.width, m.height, m.offset_x, m.offset_y);
|
||||||
|
}
|
||||||
|
|
||||||
|
static
|
||||||
|
LONG
|
||||||
|
WINAPI
|
||||||
|
QueryDisplayConfig_hook(
|
||||||
|
UINT32 flags,
|
||||||
|
UINT32* numPathArrayElements,
|
||||||
|
DISPLAYCONFIG_PATH_INFO* pathArray,
|
||||||
|
UINT32* numModeInfoArrayElements,
|
||||||
|
DISPLAYCONFIG_MODE_INFO* modeInfoArray,
|
||||||
|
DISPLAYCONFIG_TOPOLOGY_ID* currentTopologyId)
|
||||||
|
{
|
||||||
|
// copy cached primary real monitor into caller buffers at index 0
|
||||||
|
pathArray[0] = real_primary_path;
|
||||||
|
modeInfoArray[0] = real_primary_modes[0];
|
||||||
|
modeInfoArray[1] = real_primary_modes[1];
|
||||||
|
*numPathArrayElements = 1 + FAKE_MONITOR_COUNT;
|
||||||
|
*numModeInfoArrayElements = 2 + FAKE_MONITOR_COUNT * 2;
|
||||||
|
if (currentTopologyId != nullptr) {
|
||||||
|
*currentTopologyId = DISPLAYCONFIG_TOPOLOGY_EXTEND;
|
||||||
|
}
|
||||||
|
|
||||||
|
log_misc("gitadora", "QueryDisplayConfig returning fake monitor paths and modes");
|
||||||
|
|
||||||
|
// append fake monitors after the real one
|
||||||
|
for (UINT32 i = 0; i < FAKE_MONITOR_COUNT; i++) {
|
||||||
|
insert_fake_monitor(pathArray, modeInfoArray, i);
|
||||||
|
}
|
||||||
|
|
||||||
|
return ERROR_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
static
|
||||||
|
LONG
|
||||||
|
WINAPI
|
||||||
|
DisplayConfigGetDeviceInfo_hook(DISPLAYCONFIG_DEVICE_INFO_HEADER* requestPacket)
|
||||||
|
{
|
||||||
|
if (requestPacket == nullptr) {
|
||||||
|
return DisplayConfigGetDeviceInfo_orig(requestPacket);
|
||||||
|
}
|
||||||
|
|
||||||
|
// handle fake monitors (negative id) directly without calling orig
|
||||||
|
const auto id = static_cast<int>(requestPacket->id);
|
||||||
|
if (id < 0) {
|
||||||
|
if (requestPacket->type == DISPLAYCONFIG_DEVICE_INFO_GET_SOURCE_NAME) {
|
||||||
|
const auto sourceName = reinterpret_cast<DISPLAYCONFIG_SOURCE_DEVICE_NAME*>(requestPacket);
|
||||||
|
// name must match WrappedIDirect3D9::GetAdapterIdentifier
|
||||||
|
const std::string adapter_name = fmt::format("\\\\.\\DISPLAY_SPICE_FAKE_{}", -id);
|
||||||
|
wcscpy(sourceName->viewGdiDeviceName, s2ws(adapter_name).c_str());
|
||||||
|
log_misc("gitadora",
|
||||||
|
"DisplayConfigGetDeviceInfo: fake source id={} name={}", id, adapter_name);
|
||||||
|
return ERROR_SUCCESS;
|
||||||
|
}
|
||||||
|
if (requestPacket->type == DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME) {
|
||||||
|
const auto targetName = reinterpret_cast<DISPLAYCONFIG_TARGET_DEVICE_NAME*>(requestPacket);
|
||||||
|
const LONG fake_id = -id;
|
||||||
|
UINT32 conn_inst = 0xff;
|
||||||
|
for (const auto& f : FAKE_MONITORS) {
|
||||||
|
if (f.id == fake_id) {
|
||||||
|
conn_inst = f.connector_instance;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
targetName->outputTechnology = DISPLAYCONFIG_OUTPUT_TECHNOLOGY_DISPLAYPORT_EXTERNAL;
|
||||||
|
targetName->connectorInstance = conn_inst;
|
||||||
|
wcscpy(targetName->monitorFriendlyDeviceName, L"Spice Fake Monitor");
|
||||||
|
wcscpy(targetName->monitorDevicePath, L"\\\\?\\SpiceFakeMonitor");
|
||||||
|
log_misc("gitadora",
|
||||||
|
"DisplayConfigGetDeviceInfo: fake target id={} -> DP connInst {}",
|
||||||
|
id, targetName->connectorInstance);
|
||||||
|
return ERROR_SUCCESS;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const auto ret = DisplayConfigGetDeviceInfo_orig(requestPacket);
|
||||||
|
if (ret != ERROR_SUCCESS ||
|
||||||
|
requestPacket->type != DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME) {
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
// override the cached primary real monitor target info to look like HDMI/0
|
||||||
|
const auto targetName = reinterpret_cast<DISPLAYCONFIG_TARGET_DEVICE_NAME*>(requestPacket);
|
||||||
|
const auto& target = real_primary_path.targetInfo;
|
||||||
|
if (target.id == targetName->header.id &&
|
||||||
|
target.adapterId.HighPart == targetName->header.adapterId.HighPart &&
|
||||||
|
target.adapterId.LowPart == targetName->header.adapterId.LowPart)
|
||||||
|
{
|
||||||
|
targetName->outputTechnology = DISPLAYCONFIG_OUTPUT_TECHNOLOGY_HDMI;
|
||||||
|
targetName->connectorInstance = 0;
|
||||||
|
log_info("gitadora",
|
||||||
|
"overriding primary monitor (id={}) to pretend to be HDMI",
|
||||||
|
targetName->header.id);
|
||||||
|
}
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
void GitaDoraGame::attach() {
|
void GitaDoraGame::attach() {
|
||||||
Game::attach();
|
Game::attach();
|
||||||
|
|
||||||
|
// arena model launches a tiny window yet backbuffer at 4k, resulting in unusable overlay
|
||||||
|
// force scaling to make things usable
|
||||||
|
if (!overlay::UI_SCALE_PERCENT.has_value() && is_arena_model()) {
|
||||||
|
log_info("gitadora", "forcing UI scale to 250% for arena model");
|
||||||
|
overlay::UI_SCALE_PERCENT = 250;
|
||||||
|
}
|
||||||
|
|
||||||
// modules
|
// modules
|
||||||
HMODULE sharepj_module = libutils::try_module("libshare-pj.dll");
|
HMODULE sharepj_module = libutils::try_module("libshare-pj.dll");
|
||||||
HMODULE bmsd2_module = libutils::try_module("libbmsd2.dll");
|
HMODULE bmsd2_module = libutils::try_module("libbmsd2.dll");
|
||||||
@@ -269,6 +595,12 @@ namespace games::gitadora {
|
|||||||
#ifdef SPICE64
|
#ifdef SPICE64
|
||||||
// gitadora arena model
|
// gitadora arena model
|
||||||
auto aio = libutils::try_library("libaio.dll");
|
auto aio = libutils::try_library("libaio.dll");
|
||||||
|
|
||||||
|
// before we start patching and hooking things, detect invalid configuration
|
||||||
|
if (aio != nullptr && !is_arena_model()) {
|
||||||
|
log_fatal("gitadora", "arena model i/o (libaio.dll) detected, but <spec> is not an arena model - bad prop XML files?");
|
||||||
|
}
|
||||||
|
|
||||||
if (aio != nullptr) {
|
if (aio != nullptr) {
|
||||||
SETUPAPI_SETTINGS settings{};
|
SETUPAPI_SETTINGS settings{};
|
||||||
settings.class_guid[0] = 0x86E0D1E0;
|
settings.class_guid[0] = 0x86E0D1E0;
|
||||||
@@ -294,39 +626,76 @@ namespace games::gitadora {
|
|||||||
detour::iat_try("GetDriveTypeA", GetDriveTypeA_hook, avs::game::DLL_INSTANCE);
|
detour::iat_try("GetDriveTypeA", GetDriveTypeA_hook, avs::game::DLL_INSTANCE);
|
||||||
detour::iat_try("CreateDirectoryA", CreateDirectoryA_hook, avs::game::DLL_INSTANCE);
|
detour::iat_try("CreateDirectoryA", CreateDirectoryA_hook, avs::game::DLL_INSTANCE);
|
||||||
|
|
||||||
|
// ASIO driver redirect (XONAR -> user-configured driver)
|
||||||
|
asio_hook_init();
|
||||||
|
|
||||||
// volume change prevention
|
// volume change prevention
|
||||||
hooks::audio::mme::init(avs::game::DLL_INSTANCE);
|
hooks::audio::mme::init(avs::game::DLL_INSTANCE);
|
||||||
|
|
||||||
// touch hook
|
// fake Realtek audio injection
|
||||||
if (ARENA_SINGLE_WINDOW) {
|
// if ASIO init succeeds, game tries to look for audio device with `Realtek` in friendly name
|
||||||
|
// if ASIO init fails, game opens default audio device
|
||||||
|
// therefore, it's safe to enable this hook by default regardless of ASIO preference
|
||||||
|
// (unless the user explicitly disables it, of course)
|
||||||
|
if (ALLOW_REALTEK_AUDIO) {
|
||||||
|
log_info(
|
||||||
|
"gitadora",
|
||||||
|
"fake Realtek audio injection disabled "
|
||||||
|
"(user's real Realtek audio may be used after successful ASIO init)");
|
||||||
|
} else {
|
||||||
|
log_info(
|
||||||
|
"gitadora",
|
||||||
|
"fake Realtek audio injection enabled "
|
||||||
|
"(create a fake Realtek audio device to prevent crashes after successful ASIO init)");
|
||||||
|
hooks::audio::INJECT_FAKE_REALTEK_AUDIO = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// monitor/touch hooks (windowed or full screen)
|
||||||
|
if (GRAPHICS_PREVENT_SECONDARY_WINDOWS) {
|
||||||
|
// enable touch hook for subscreen overlay
|
||||||
wintouchemu::FORCE = true;
|
wintouchemu::FORCE = true;
|
||||||
wintouchemu::INJECT_MOUSE_AS_WM_TOUCH = true;
|
wintouchemu::INJECT_MOUSE_AS_WM_TOUCH = true;
|
||||||
wintouchemu::hook("GITADORA", avs::game::DLL_INSTANCE);
|
wintouchemu::hook("GITADORA", avs::game::DLL_INSTANCE);
|
||||||
}
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
HMODULE gdme_module = libutils::try_module("libgdme.dll");
|
#if !SPICE_XP
|
||||||
|
|
||||||
|
if (!GRAPHICS_WINDOWED) {
|
||||||
|
// monitor hook: always pretend to have 1 primary real monitor + 3 fake monitors
|
||||||
|
// (LEFT / RIGHT / SMALL) so the game accepts the arena cab topology
|
||||||
|
GetDisplayConfigBufferSizes_orig =
|
||||||
|
detour::iat_try("GetDisplayConfigBufferSizes",
|
||||||
|
GetDisplayConfigBufferSizes_hook, avs::game::DLL_INSTANCE);
|
||||||
|
QueryDisplayConfig_orig =
|
||||||
|
detour::iat_try("QueryDisplayConfig",
|
||||||
|
QueryDisplayConfig_hook, avs::game::DLL_INSTANCE);
|
||||||
|
DisplayConfigGetDeviceInfo_orig =
|
||||||
|
detour::iat_try("DisplayConfigGetDeviceInfo",
|
||||||
|
DisplayConfigGetDeviceInfo_hook, avs::game::DLL_INSTANCE);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// window patch
|
// window patch
|
||||||
if (GRAPHICS_WINDOWED && !replace_pattern(
|
if (!is_arena_model()) {
|
||||||
gdme_module,
|
HMODULE gdme_module = libutils::try_module("libgdme.dll");
|
||||||
"754185ED753D8B4118BF0000CB02",
|
if (GRAPHICS_WINDOWED && !replace_pattern(
|
||||||
"9090????9090??????????????12", 0, 0))
|
gdme_module,
|
||||||
{
|
"754185ED753D8B4118BF0000CB02",
|
||||||
log_warning("gitadora", "windowed mode failed");
|
"9090????9090??????????????12", 0, 0)) {
|
||||||
|
log_warning("gitadora", "windowed mode failed");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
HMODULE bmsd_engine_module = libutils::try_module("libbmsd-engine.dll");
|
|
||||||
HMODULE bmsd_module = libutils::try_module("libbmsd.dll");
|
|
||||||
|
|
||||||
// two channel mod
|
// two channel mod
|
||||||
if (TWOCHANNEL) {
|
if (TWOCHANNEL && !is_arena_model()) {
|
||||||
bmsd2_boot_orig = detour::iat_try("bmsd2_boot", bmsd2_boot_hook, bmsd_module);
|
HMODULE bmsd_engine_module = libutils::try_module("libbmsd-engine.dll");
|
||||||
|
HMODULE bmsd_module = libutils::try_module("libbmsd.dll");
|
||||||
|
|
||||||
|
bmsd2_boot_orig = detour::iat_try("bmsd2_boot", bmsd2_boot_hook, bmsd_module);
|
||||||
if (!(replace_pattern(bmsd_engine_module, "33000000488D", "03??????????", 0, 0) ||
|
if (!(replace_pattern(bmsd_engine_module, "33000000488D", "03??????????", 0, 0) ||
|
||||||
replace_pattern(bmsd_engine_module, "330000000F10", "03??????????", 0, 0)))
|
replace_pattern(bmsd_engine_module, "330000000F10", "03??????????", 0, 0))) {
|
||||||
{
|
|
||||||
log_warning("gitadora", "two channel mode failed");
|
log_warning("gitadora", "two channel mode failed");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -334,4 +703,18 @@ namespace games::gitadora {
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void fix_audio_channel_mask(WAVEFORMATEX *format) {
|
||||||
|
if (!format || format->wFormatTag != WAVE_FORMAT_EXTENSIBLE) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto ext = reinterpret_cast<WAVEFORMATEXTENSIBLE *>(format);
|
||||||
|
|
||||||
|
// fix the legacy 7.1 channel mask to the modern surround layout
|
||||||
|
// makes it more compatible with modern audio cards
|
||||||
|
if (ext->dwChannelMask == KSAUDIO_SPEAKER_7POINT1) {
|
||||||
|
ext->dwChannelMask = KSAUDIO_SPEAKER_7POINT1_SURROUND;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,6 +2,9 @@
|
|||||||
|
|
||||||
#include <optional>
|
#include <optional>
|
||||||
|
|
||||||
|
#include <windows.h>
|
||||||
|
#include <mmreg.h>
|
||||||
|
|
||||||
#include "avs/game.h"
|
#include "avs/game.h"
|
||||||
#include "games/game.h"
|
#include "games/game.h"
|
||||||
#include "util/socd_cleaner.h"
|
#include "util/socd_cleaner.h"
|
||||||
@@ -11,11 +14,13 @@ namespace games::gitadora {
|
|||||||
// settings
|
// settings
|
||||||
extern bool TWOCHANNEL;
|
extern bool TWOCHANNEL;
|
||||||
extern std::optional<unsigned int> CAB_TYPE;
|
extern std::optional<unsigned int> CAB_TYPE;
|
||||||
extern bool ARENA_SINGLE_WINDOW;
|
|
||||||
extern bool P1_LEFTY;
|
extern bool P1_LEFTY;
|
||||||
extern bool P2_LEFTY;
|
extern bool P2_LEFTY;
|
||||||
extern std::optional<std::string> SUBSCREEN_OVERLAY_SIZE;
|
extern std::optional<std::string> SUBSCREEN_OVERLAY_SIZE;
|
||||||
extern std::optional<socd::SocdAlgorithm> PICK_ALGO;
|
extern std::optional<socd::SocdAlgorithm> PICK_ALGO;
|
||||||
|
extern std::optional<uint8_t> ARENA_WINDOW_COUNT;
|
||||||
|
extern std::optional<std::string> ASIO_DRIVER;
|
||||||
|
extern bool ALLOW_REALTEK_AUDIO;
|
||||||
|
|
||||||
class GitaDoraGame : public games::Game {
|
class GitaDoraGame : public games::Game {
|
||||||
public:
|
public:
|
||||||
@@ -24,6 +29,8 @@ namespace games::gitadora {
|
|||||||
virtual void attach() override;
|
virtual void attach() override;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
void fix_audio_channel_mask(WAVEFORMATEX *format);
|
||||||
|
|
||||||
static inline bool is_drum() {
|
static inline bool is_drum() {
|
||||||
return (
|
return (
|
||||||
avs::game::is_model({ "J32", "K32", "L32" }) ||
|
avs::game::is_model({ "J32", "K32", "L32" }) ||
|
||||||
|
|||||||
@@ -86,19 +86,21 @@ std::vector<Button> &games::gitadora::get_buttons() {
|
|||||||
std::vector<Analog> &games::gitadora::get_analogs() {
|
std::vector<Analog> &games::gitadora::get_analogs() {
|
||||||
static std::vector<Analog> analogs;
|
static std::vector<Analog> analogs;
|
||||||
|
|
||||||
|
using namespace GameAPI::Analogs;
|
||||||
|
|
||||||
if (analogs.empty()) {
|
if (analogs.empty()) {
|
||||||
analogs = GameAPI::Analogs::getAnalogs("GitaDora");
|
analogs = GameAPI::Analogs::getAnalogs("GitaDora");
|
||||||
|
|
||||||
GameAPI::Analogs::sortAnalogs(&analogs,
|
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||||
"Guitar P1 Wail X",
|
{"Guitar P1 Wail X", AnalogType::LinearCentered},
|
||||||
"Guitar P1 Wail Y",
|
{"Guitar P1 Wail Y", AnalogType::LinearCentered},
|
||||||
"Guitar P1 Wail Z",
|
{"Guitar P1 Wail Z", AnalogType::LinearCentered},
|
||||||
"Guitar P1 Knob",
|
{"Guitar P1 Knob", AnalogType::Circular},
|
||||||
"Guitar P2 Wail X",
|
{"Guitar P2 Wail X", AnalogType::LinearCentered},
|
||||||
"Guitar P2 Wail Y",
|
{"Guitar P2 Wail Y", AnalogType::LinearCentered},
|
||||||
"Guitar P2 Wail Z",
|
{"Guitar P2 Wail Z", AnalogType::LinearCentered},
|
||||||
"Guitar P2 Knob"
|
{"Guitar P2 Knob", AnalogType::Circular}
|
||||||
);
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
return analogs;
|
return analogs;
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
|
|
||||||
#include "misc/eamuse.h"
|
#include "misc/eamuse.h"
|
||||||
#include "rawinput/rawinput.h"
|
#include "rawinput/rawinput.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
|
|
||||||
#include "iidx.h"
|
#include "iidx.h"
|
||||||
@@ -82,7 +83,8 @@ bool games::iidx::IIDXFMSerialHandle::FMSerialDevice::parse_msg(
|
|||||||
}
|
}
|
||||||
|
|
||||||
// sleep - otherwise the IO thread will go too hard on the CPU
|
// sleep - otherwise the IO thread will go too hard on the CPU
|
||||||
Sleep(1);
|
static thread_local timeutils::PreciseSleepTimer timer;
|
||||||
|
timer.sleep(1);
|
||||||
|
|
||||||
// generate message
|
// generate message
|
||||||
auto msg = this->create_msg(msg_in, 0x2E);
|
auto msg = this->create_msg(msg_in, 0x2E);
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
|
|
||||||
#include "misc/eamuse.h"
|
#include "misc/eamuse.h"
|
||||||
#include "rawinput/rawinput.h"
|
#include "rawinput/rawinput.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
|
|
||||||
#include "iidx.h"
|
#include "iidx.h"
|
||||||
@@ -82,7 +83,8 @@ bool games::iidx::BI2XSerialHandle::BI2XDevice::parse_msg(
|
|||||||
}
|
}
|
||||||
|
|
||||||
// sleep - otherwise the IO thread will go too hard on the CPU
|
// sleep - otherwise the IO thread will go too hard on the CPU
|
||||||
Sleep(1);
|
static thread_local timeutils::PreciseSleepTimer timer;
|
||||||
|
timer.sleep(1);
|
||||||
|
|
||||||
// generate message
|
// generate message
|
||||||
auto msg = this->create_msg(msg_in, 0x2E);
|
auto msg = this->create_msg(msg_in, 0x2E);
|
||||||
|
|||||||
@@ -67,6 +67,8 @@ namespace games::iidx {
|
|||||||
std::optional<std::string> SOUND_OUTPUT_DEVICE = std::nullopt;
|
std::optional<std::string> SOUND_OUTPUT_DEVICE = std::nullopt;
|
||||||
std::optional<std::string> SOUND_OUTPUT_DEVICE_IN_EFFECT = std::nullopt;
|
std::optional<std::string> SOUND_OUTPUT_DEVICE_IN_EFFECT = std::nullopt;
|
||||||
std::optional<std::string> ASIO_DRIVER = std::nullopt;
|
std::optional<std::string> ASIO_DRIVER = std::nullopt;
|
||||||
|
uint32_t TT_DELAY_P1 = 0;
|
||||||
|
uint32_t TT_DELAY_P2 = 0;
|
||||||
uint8_t DIGITAL_TT_SENS = 4;
|
uint8_t DIGITAL_TT_SENS = 4;
|
||||||
std::optional<std::string> SUBSCREEN_OVERLAY_SIZE = std::nullopt;
|
std::optional<std::string> SUBSCREEN_OVERLAY_SIZE = std::nullopt;
|
||||||
std::optional<std::string> SCREEN_MODE = std::nullopt;
|
std::optional<std::string> SCREEN_MODE = std::nullopt;
|
||||||
@@ -541,11 +543,7 @@ namespace games::iidx {
|
|||||||
// if the user specified a value (other than auto), use it as the environment var
|
// if the user specified a value (other than auto), use it as the environment var
|
||||||
// probably "wasapi" or "asio", but it's not explicitly checked here for forward compat
|
// probably "wasapi" or "asio", but it's not explicitly checked here for forward compat
|
||||||
if (SOUND_OUTPUT_DEVICE.has_value() && SOUND_OUTPUT_DEVICE.value() != "auto") {
|
if (SOUND_OUTPUT_DEVICE.has_value() && SOUND_OUTPUT_DEVICE.value() != "auto") {
|
||||||
log_info(
|
// the environemnt variable was already set in launcher.cpp
|
||||||
"iidx",
|
|
||||||
"using user-supplied \"{}\" for SOUND_OUTPUT_DEVICE",
|
|
||||||
SOUND_OUTPUT_DEVICE.value());
|
|
||||||
SetEnvironmentVariable("SOUND_OUTPUT_DEVICE", SOUND_OUTPUT_DEVICE.value().c_str());
|
|
||||||
SOUND_OUTPUT_DEVICE_IN_EFFECT = SOUND_OUTPUT_DEVICE;
|
SOUND_OUTPUT_DEVICE_IN_EFFECT = SOUND_OUTPUT_DEVICE;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -781,7 +779,7 @@ namespace games::iidx {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// return higher 8 bit
|
// return higher 8 bit
|
||||||
return (uint8_t) (ret_value >> 2);
|
return (uint8_t)(ret_value >> 2);
|
||||||
}
|
}
|
||||||
|
|
||||||
unsigned char get_slider(uint8_t slider) {
|
unsigned char get_slider(uint8_t slider) {
|
||||||
@@ -891,38 +889,10 @@ namespace games::iidx {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// patch iidx32+ for asio compatibility
|
// note: the iidx32+ ASIO refcount bug (a duplicate AddRef on the ASIO instance with
|
||||||
// only do this if NOT wasapi (as opposed to checking if it's asio)
|
// no matching Release, which leaks the driver and can hang non-XONAR devices) is now
|
||||||
// the patch is only really needed for (some) non-XONAR devices but since people sometimes disguise
|
// handled transparently by the WrappedAsio proxy (see hooks/audio/asio_proxy.cpp),
|
||||||
// other devices as a XONAR, don't check for the exact string (common ASIO workaround for INF)
|
// so no game-DLL signature patch is needed here anymore
|
||||||
if (avs::game::is_ext(2024090100, INT_MAX) &&
|
|
||||||
!(SOUND_OUTPUT_DEVICE_IN_EFFECT.has_value() &&
|
|
||||||
SOUND_OUTPUT_DEVICE_IN_EFFECT.value() == "wasapi")) {
|
|
||||||
|
|
||||||
// in iidx32 final:
|
|
||||||
// ff 50 08 call QWORD PTR [rax+0x8] ; ASIO instance AddRef
|
|
||||||
// 48 8b 4b 08 mov rcx,QWORD PTR [rbx+0x8]
|
|
||||||
// 48 8b 01 mov rax,QWORD PTR [rcx]
|
|
||||||
// ff 50 08 call QWORD PTR [rax+0x8] ; ASIO instance AddRef
|
|
||||||
|
|
||||||
intptr_t result = replace_pattern(
|
|
||||||
avs::game::DLL_INSTANCE,
|
|
||||||
"FF50????????????????FF50??4533C94533C0418D51",
|
|
||||||
"????????????????????909090??????????????????",
|
|
||||||
0, 0);
|
|
||||||
|
|
||||||
if (result == 0) {
|
|
||||||
log_warning(
|
|
||||||
"iidx",
|
|
||||||
"Failed to apply ASIO compatibility fix for iidx32+. "
|
|
||||||
"Unless patches are applied, your ASIO device may hang or fail to work");
|
|
||||||
} else {
|
|
||||||
log_info(
|
|
||||||
"iidx",
|
|
||||||
"Successfully applied ASIO compatibility fix for iidx32+ using signature matching @ 0x{:x}.",
|
|
||||||
result);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|||||||
@@ -63,16 +63,17 @@ std::vector<Analog> &games::iidx::get_analogs() {
|
|||||||
if (analogs.empty()) {
|
if (analogs.empty()) {
|
||||||
analogs = GameAPI::Analogs::getAnalogs("Beatmania IIDX");
|
analogs = GameAPI::Analogs::getAnalogs("Beatmania IIDX");
|
||||||
|
|
||||||
GameAPI::Analogs::sortAnalogs(
|
using namespace GameAPI::Analogs;
|
||||||
&analogs,
|
|
||||||
"Turntable P1",
|
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||||
"Turntable P2",
|
{ "Turntable P1", AnalogType::Circular },
|
||||||
"VEFX",
|
{ "Turntable P2", AnalogType::Circular },
|
||||||
"Low-EQ",
|
{ "VEFX", AnalogType::LinearPositive },
|
||||||
"Hi-EQ",
|
{ "Low-EQ", AnalogType::LinearPositive },
|
||||||
"Filter",
|
{ "Hi-EQ", AnalogType::LinearPositive },
|
||||||
"Play Volume"
|
{ "Filter", AnalogType::LinearPositive },
|
||||||
);
|
{ "Play Volume", AnalogType::LinearPositive }
|
||||||
|
});
|
||||||
}
|
}
|
||||||
return analogs;
|
return analogs;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -3,6 +3,7 @@
|
|||||||
#if SPICE64 && !SPICE_XP
|
#if SPICE64 && !SPICE_XP
|
||||||
|
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
#include "mf_wrappers.h"
|
#include "mf_wrappers.h"
|
||||||
|
|
||||||
@@ -399,6 +400,7 @@ namespace games::iidx {
|
|||||||
void IIDXLocalCamera::CreateThread() {
|
void IIDXLocalCamera::CreateThread() {
|
||||||
// Create thread
|
// Create thread
|
||||||
m_drawThread = new std::thread([this]() {
|
m_drawThread = new std::thread([this]() {
|
||||||
|
timeutils::PreciseSleepTimer timer;
|
||||||
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_BELOW_NORMAL);
|
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_BELOW_NORMAL);
|
||||||
|
|
||||||
double accumulator = 0.0;
|
double accumulator = 0.0;
|
||||||
@@ -412,7 +414,7 @@ namespace games::iidx {
|
|||||||
accumulator -= 1.0;
|
accumulator -= 1.0;
|
||||||
floorFrameTimeMicroSec += 1;
|
floorFrameTimeMicroSec += 1;
|
||||||
}
|
}
|
||||||
std::this_thread::sleep_for(std::chrono::microseconds(floorFrameTimeMicroSec));
|
timer.sleep(std::chrono::microseconds(floorFrameTimeMicroSec));
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -15,6 +15,7 @@
|
|||||||
#include "touch/touch.h"
|
#include "touch/touch.h"
|
||||||
#include "util/libutils.h"
|
#include "util/libutils.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
|
|
||||||
#define POKE_NATIVE_TOUCH 0
|
#define POKE_NATIVE_TOUCH 0
|
||||||
|
|
||||||
@@ -200,6 +201,7 @@ namespace games::iidx::poke {
|
|||||||
// create new thread
|
// create new thread
|
||||||
THREAD_RUNNING = true;
|
THREAD_RUNNING = true;
|
||||||
THREAD = new std::thread([] {
|
THREAD = new std::thread([] {
|
||||||
|
timeutils::PreciseSleepTimer timer;
|
||||||
|
|
||||||
// log
|
// log
|
||||||
log_info("poke", "enabled");
|
log_info("poke", "enabled");
|
||||||
@@ -319,7 +321,7 @@ namespace games::iidx::poke {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// slow down
|
// slow down
|
||||||
Sleep(50);
|
timer.sleep(50);
|
||||||
}
|
}
|
||||||
|
|
||||||
return nullptr;
|
return nullptr;
|
||||||
|
|||||||
@@ -92,6 +92,9 @@ namespace games {
|
|||||||
games.push_back(ddr);
|
games.push_back(ddr);
|
||||||
buttons.insert({ ddr, ddr::get_buttons() });
|
buttons.insert({ ddr, ddr::get_buttons() });
|
||||||
lights.insert({ ddr, ddr::get_lights() });
|
lights.insert({ ddr, ddr::get_lights() });
|
||||||
|
buttons_help.insert({ ddr, ddr::get_buttons_help() });
|
||||||
|
analogs_help.insert({ ddr, ddr::get_analogs_help() });
|
||||||
|
analogs.insert({ ddr, ddr::get_analogs() });
|
||||||
file_hints[ddr].push_back({"ddr.dll"});
|
file_hints[ddr].push_back({"ddr.dll"});
|
||||||
file_hints[ddr].push_back({"mdxja_945.dll"});
|
file_hints[ddr].push_back({"mdxja_945.dll"});
|
||||||
file_hints[ddr].push_back({"arkmdxp3.dll"});
|
file_hints[ddr].push_back({"arkmdxp3.dll"});
|
||||||
@@ -441,6 +444,8 @@ namespace games {
|
|||||||
// overlay button definitions
|
// overlay button definitions
|
||||||
names.emplace_back("Screenshot");
|
names.emplace_back("Screenshot");
|
||||||
vkey_defaults.push_back(VK_SNAPSHOT);
|
vkey_defaults.push_back(VK_SNAPSHOT);
|
||||||
|
names.emplace_back("Toggle All Windows");
|
||||||
|
vkey_defaults.push_back(VK_OEM_3); // backtick `
|
||||||
names.emplace_back("Toggle Main Menu");
|
names.emplace_back("Toggle Main Menu");
|
||||||
vkey_defaults.push_back(VK_ESCAPE);
|
vkey_defaults.push_back(VK_ESCAPE);
|
||||||
names.emplace_back("Toggle Sub Screen");
|
names.emplace_back("Toggle Sub Screen");
|
||||||
@@ -465,7 +470,7 @@ namespace games {
|
|||||||
vkey_defaults.push_back(VK_F10);
|
vkey_defaults.push_back(VK_F10);
|
||||||
names.emplace_back("Toggle Screen Resize");
|
names.emplace_back("Toggle Screen Resize");
|
||||||
vkey_defaults.push_back(VK_F11);
|
vkey_defaults.push_back(VK_F11);
|
||||||
names.emplace_back("Toggle Overlay");
|
names.emplace_back("Toggle FPS");
|
||||||
vkey_defaults.push_back(VK_F12);
|
vkey_defaults.push_back(VK_F12);
|
||||||
names.emplace_back("Toggle Camera Control");
|
names.emplace_back("Toggle Camera Control");
|
||||||
vkey_defaults.push_back(0xFF);
|
vkey_defaults.push_back(0xFF);
|
||||||
|
|||||||
@@ -8,6 +8,7 @@ namespace games {
|
|||||||
namespace OverlayButtons {
|
namespace OverlayButtons {
|
||||||
enum {
|
enum {
|
||||||
Screenshot,
|
Screenshot,
|
||||||
|
ToggleAllWindows,
|
||||||
ToggleMainMenu,
|
ToggleMainMenu,
|
||||||
ToggleSubScreen,
|
ToggleSubScreen,
|
||||||
InsertCoin,
|
InsertCoin,
|
||||||
@@ -20,7 +21,7 @@ namespace games {
|
|||||||
ToggleControl,
|
ToggleControl,
|
||||||
TogglePatchManager,
|
TogglePatchManager,
|
||||||
ToggleScreenResize,
|
ToggleScreenResize,
|
||||||
ToggleOverlay,
|
ToggleFps,
|
||||||
ToggleCameraControl,
|
ToggleCameraControl,
|
||||||
TriggerPinMacroP1,
|
TriggerPinMacroP1,
|
||||||
TriggerPinMacroP2,
|
TriggerPinMacroP2,
|
||||||
|
|||||||
+86
-13
@@ -19,7 +19,7 @@
|
|||||||
namespace games::jb {
|
namespace games::jb {
|
||||||
|
|
||||||
// touch stuff
|
// touch stuff
|
||||||
bool TOUCH_LEGACY_BOX = false;
|
JubeatTouchAlgorithm TOUCH_ALGORITHM = Improved;
|
||||||
static bool TOUCH_ENABLE = false;
|
static bool TOUCH_ENABLE = false;
|
||||||
static bool TOUCH_ATTACHED = false;
|
static bool TOUCH_ATTACHED = false;
|
||||||
static bool IS_PORTRAIT = true;
|
static bool IS_PORTRAIT = true;
|
||||||
@@ -78,7 +78,7 @@ namespace games::jb {
|
|||||||
// note that the IO code in device.cpp will correctly compensate for orientation, depending on the model.
|
// note that the IO code in device.cpp will correctly compensate for orientation, depending on the model.
|
||||||
TOUCH_POINTS.clear();
|
TOUCH_POINTS.clear();
|
||||||
touch_get_points(TOUCH_POINTS);
|
touch_get_points(TOUCH_POINTS);
|
||||||
if (TOUCH_LEGACY_BOX) {
|
if (TOUCH_ALGORITHM == Legacy) {
|
||||||
auto offset = IS_PORTRAIT ? 580 : 0;
|
auto offset = IS_PORTRAIT ? 580 : 0;
|
||||||
for (auto &tp : TOUCH_POINTS) {
|
for (auto &tp : TOUCH_POINTS) {
|
||||||
|
|
||||||
@@ -94,6 +94,17 @@ namespace games::jb {
|
|||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
for (auto &tp : TOUCH_POINTS) {
|
for (auto &tp : TOUCH_POINTS) {
|
||||||
|
// check window out of bounds
|
||||||
|
if (IS_PORTRAIT) {
|
||||||
|
if (tp.x > 768 || tp.y > 1360) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (tp.x > 1360 || tp.y > 768) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
int x_relative = tp.x;
|
int x_relative = tp.x;
|
||||||
int y_relative = tp.y;
|
int y_relative = tp.y;
|
||||||
|
|
||||||
@@ -110,19 +121,66 @@ namespace games::jb {
|
|||||||
y_relative -= 8;
|
y_relative -= 8;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (x_relative < 0 || y_relative < 0) {
|
int x_index = -1;
|
||||||
|
int x_hitbox = 0;
|
||||||
|
int y_index = -1;
|
||||||
|
int y_hitbox = 0;
|
||||||
|
|
||||||
|
// x_hitbox and y_hitbox is relative to top-left pixel of each button
|
||||||
|
if (x_relative >= 0) {
|
||||||
|
x_index = x_relative / JB_BUTTON_HITBOX;
|
||||||
|
x_hitbox = x_relative % JB_BUTTON_HITBOX;
|
||||||
|
}
|
||||||
|
if (y_relative >= 0) {
|
||||||
|
y_index = y_relative / JB_BUTTON_HITBOX;
|
||||||
|
y_hitbox = y_relative % JB_BUTTON_HITBOX;
|
||||||
|
}
|
||||||
|
|
||||||
|
// log_info("jb", "raw={}, idx={}, hitbox={}", tp.x, x_index, x_hitbox);
|
||||||
|
|
||||||
|
if (TOUCH_ALGORITHM == Improved) {
|
||||||
|
if (IS_PORTRAIT) {
|
||||||
|
// extend to left border
|
||||||
|
if (x_relative < 0) {
|
||||||
|
x_index = 0;
|
||||||
|
}
|
||||||
|
// right and bottom borders are covered by the hit box
|
||||||
|
} else {
|
||||||
|
// extend to top border
|
||||||
|
if (y_relative < 0) {
|
||||||
|
y_index = 0;
|
||||||
|
}
|
||||||
|
// extend to left border
|
||||||
|
if (x_relative < 0) {
|
||||||
|
x_index = 0;
|
||||||
|
}
|
||||||
|
// bottom border is covered by the hit box
|
||||||
|
// rightmost edge - ignore them entirely
|
||||||
|
if (x_index == 3 && JB_BUTTON_SIZE < x_hitbox) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (x_index < 0 || y_index < 0 || x_index > 3 || y_index > 3) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
// x_hitbox and y_hitbox is relative to top-left pixel of each button
|
|
||||||
int x_index = x_relative / JB_BUTTON_HITBOX;
|
|
||||||
int x_hitbox = x_relative % JB_BUTTON_HITBOX;
|
|
||||||
int y_index = y_relative / JB_BUTTON_HITBOX;
|
|
||||||
int y_hitbox = y_relative % JB_BUTTON_HITBOX;
|
|
||||||
|
|
||||||
// check if the gap was touched
|
// check if the gap was touched
|
||||||
if (x_hitbox > JB_BUTTON_SIZE || y_hitbox > JB_BUTTON_SIZE) {
|
if (TOUCH_ALGORITHM == AcAccurate) {
|
||||||
continue;
|
// in ac-accurate mode, touching the gap is ignored
|
||||||
|
if (x_hitbox > JB_BUTTON_SIZE || y_hitbox > JB_BUTTON_SIZE) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
} else if (TOUCH_ALGORITHM == Improved) {
|
||||||
|
// in improved mode, touching the gap triggers the closest button
|
||||||
|
if (x_index <= 2 && (JB_BUTTON_SIZE + JB_BUTTON_GAP / 2) < x_hitbox) {
|
||||||
|
x_index++;
|
||||||
|
}
|
||||||
|
if (y_index <= 2 && (JB_BUTTON_SIZE + JB_BUTTON_GAP / 2) < y_hitbox) {
|
||||||
|
y_index++;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// set the corresponding state
|
// set the corresponding state
|
||||||
@@ -167,7 +225,7 @@ namespace games::jb {
|
|||||||
void JBGame::pre_attach() {
|
void JBGame::pre_attach() {
|
||||||
if (!cfg::CONFIGURATOR_STANDALONE) {
|
if (!cfg::CONFIGURATOR_STANDALONE) {
|
||||||
const auto current_path = std::filesystem::current_path();
|
const auto current_path = std::filesystem::current_path();
|
||||||
log_misc("jubeat", "current working directory: {}", current_path.string());
|
log_misc("jubeat", "current working directory: {}", current_path);
|
||||||
if (current_path.parent_path() == current_path.root_path()) {
|
if (current_path.parent_path() == current_path.root_path()) {
|
||||||
log_warning(
|
log_warning(
|
||||||
"jubeat",
|
"jubeat",
|
||||||
@@ -178,7 +236,7 @@ namespace games::jb {
|
|||||||
" c:\\jubeat\\contents\\spice.exe <- OK\n\n"
|
" c:\\jubeat\\contents\\spice.exe <- OK\n\n"
|
||||||
"To fix this, create a new directory and move ALL game files there.\n\n"
|
"To fix this, create a new directory and move ALL game files there.\n\n"
|
||||||
"Your current working directory: {}\n",
|
"Your current working directory: {}\n",
|
||||||
current_path.string());
|
current_path);
|
||||||
|
|
||||||
log_fatal(
|
log_fatal(
|
||||||
"jubeat",
|
"jubeat",
|
||||||
@@ -193,6 +251,21 @@ namespace games::jb {
|
|||||||
// enable touch
|
// enable touch
|
||||||
TOUCH_ENABLE = true;
|
TOUCH_ENABLE = true;
|
||||||
|
|
||||||
|
switch (TOUCH_ALGORITHM) {
|
||||||
|
case Legacy:
|
||||||
|
log_info("jubeat", "using 'legacy' touch targets");
|
||||||
|
break;
|
||||||
|
case Improved:
|
||||||
|
log_info("jubeat", "using 'improved' touch targets");
|
||||||
|
break;
|
||||||
|
case AcAccurate:
|
||||||
|
log_info("jubeat", "using 'ac accurate' touch targets");
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
log_fatal("jubeat", "unknown touch algo detected in touch_update, this is a bug");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
// enable debug logging of gftools
|
// enable debug logging of gftools
|
||||||
HMODULE gftools = libutils::try_module("gftools.dll");
|
HMODULE gftools = libutils::try_module("gftools.dll");
|
||||||
detour::inline_hook((void *) GFDbgSetReportFunc, libutils::try_proc(
|
detour::inline_hook((void *) GFDbgSetReportFunc, libutils::try_proc(
|
||||||
|
|||||||
@@ -4,8 +4,14 @@
|
|||||||
|
|
||||||
namespace games::jb {
|
namespace games::jb {
|
||||||
|
|
||||||
|
enum JubeatTouchAlgorithm {
|
||||||
|
Legacy,
|
||||||
|
Improved,
|
||||||
|
AcAccurate
|
||||||
|
};
|
||||||
|
|
||||||
// touch stuff
|
// touch stuff
|
||||||
extern bool TOUCH_LEGACY_BOX;
|
extern JubeatTouchAlgorithm TOUCH_ALGORITHM;
|
||||||
extern bool TOUCH_STATE[16];
|
extern bool TOUCH_STATE[16];
|
||||||
void touch_update();
|
void touch_update();
|
||||||
|
|
||||||
|
|||||||
@@ -36,11 +36,11 @@ std::vector<Analog> &games::mga::get_analogs() {
|
|||||||
if (analogs.empty()) {
|
if (analogs.empty()) {
|
||||||
analogs = GameAPI::Analogs::getAnalogs("Metal Gear");
|
analogs = GameAPI::Analogs::getAnalogs("Metal Gear");
|
||||||
|
|
||||||
GameAPI::Analogs::sortAnalogs(
|
using namespace GameAPI::Analogs;
|
||||||
&analogs,
|
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||||
"Joy X",
|
{ "Joy X", AnalogType::LinearCentered },
|
||||||
"Joy Y"
|
{ "Joy Y", AnalogType::LinearCentered }
|
||||||
);
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
return analogs;
|
return analogs;
|
||||||
|
|||||||
@@ -165,37 +165,38 @@ std::vector<Analog> &games::nost::get_analogs() {
|
|||||||
if (analogs.empty()) {
|
if (analogs.empty()) {
|
||||||
analogs = GameAPI::Analogs::getAnalogs("Nostalgia");
|
analogs = GameAPI::Analogs::getAnalogs("Nostalgia");
|
||||||
|
|
||||||
GameAPI::Analogs::sortAnalogs(
|
using namespace GameAPI::Analogs;
|
||||||
&analogs,
|
|
||||||
"Key 1",
|
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||||
"Key 2",
|
{ "Key 1", AnalogType::LinearPositive },
|
||||||
"Key 3",
|
{ "Key 2", AnalogType::LinearPositive },
|
||||||
"Key 4",
|
{ "Key 3", AnalogType::LinearPositive },
|
||||||
"Key 5",
|
{ "Key 4", AnalogType::LinearPositive },
|
||||||
"Key 6",
|
{ "Key 5", AnalogType::LinearPositive },
|
||||||
"Key 7",
|
{ "Key 6", AnalogType::LinearPositive },
|
||||||
"Key 8",
|
{ "Key 7", AnalogType::LinearPositive },
|
||||||
"Key 9",
|
{ "Key 8", AnalogType::LinearPositive },
|
||||||
"Key 10",
|
{ "Key 9", AnalogType::LinearPositive },
|
||||||
"Key 11",
|
{ "Key 10", AnalogType::LinearPositive },
|
||||||
"Key 12",
|
{ "Key 11", AnalogType::LinearPositive },
|
||||||
"Key 13",
|
{ "Key 12", AnalogType::LinearPositive },
|
||||||
"Key 14",
|
{ "Key 13", AnalogType::LinearPositive },
|
||||||
"Key 15",
|
{ "Key 14", AnalogType::LinearPositive },
|
||||||
"Key 16",
|
{ "Key 15", AnalogType::LinearPositive },
|
||||||
"Key 17",
|
{ "Key 16", AnalogType::LinearPositive },
|
||||||
"Key 18",
|
{ "Key 17", AnalogType::LinearPositive },
|
||||||
"Key 19",
|
{ "Key 18", AnalogType::LinearPositive },
|
||||||
"Key 20",
|
{ "Key 19", AnalogType::LinearPositive },
|
||||||
"Key 21",
|
{ "Key 20", AnalogType::LinearPositive },
|
||||||
"Key 22",
|
{ "Key 21", AnalogType::LinearPositive },
|
||||||
"Key 23",
|
{ "Key 22", AnalogType::LinearPositive },
|
||||||
"Key 24",
|
{ "Key 23", AnalogType::LinearPositive },
|
||||||
"Key 25",
|
{ "Key 24", AnalogType::LinearPositive },
|
||||||
"Key 26",
|
{ "Key 25", AnalogType::LinearPositive },
|
||||||
"Key 27",
|
{ "Key 26", AnalogType::LinearPositive },
|
||||||
"Key 28"
|
{ "Key 27", AnalogType::LinearPositive },
|
||||||
);
|
{ "Key 28", AnalogType::LinearPositive }
|
||||||
|
});
|
||||||
}
|
}
|
||||||
return analogs;
|
return analogs;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,6 +9,7 @@
|
|||||||
#include "misc/eamuse.h"
|
#include "misc/eamuse.h"
|
||||||
#include "touch/touch.h"
|
#include "touch/touch.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
|
|
||||||
namespace games::nost::poke {
|
namespace games::nost::poke {
|
||||||
|
|
||||||
@@ -63,6 +64,7 @@ namespace games::nost::poke {
|
|||||||
// create new thread
|
// create new thread
|
||||||
THREAD_RUNNING = true;
|
THREAD_RUNNING = true;
|
||||||
THREAD = new std::thread([] {
|
THREAD = new std::thread([] {
|
||||||
|
timeutils::PreciseSleepTimer timer;
|
||||||
const DWORD touch_id = (DWORD)(0xFFFFFFFE);
|
const DWORD touch_id = (DWORD)(0xFFFFFFFE);
|
||||||
|
|
||||||
const int swipe_anim_total_frames = 6;
|
const int swipe_anim_total_frames = 6;
|
||||||
@@ -178,7 +180,7 @@ namespace games::nost::poke {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// slow down
|
// slow down
|
||||||
Sleep(30);
|
timer.sleep(30);
|
||||||
}
|
}
|
||||||
|
|
||||||
return nullptr;
|
return nullptr;
|
||||||
|
|||||||
@@ -4,6 +4,7 @@
|
|||||||
#include "touchpanel.h"
|
#include "touchpanel.h"
|
||||||
|
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
#include "touch/touch.h"
|
#include "touch/touch.h"
|
||||||
|
|
||||||
using namespace std::chrono_literals;
|
using namespace std::chrono_literals;
|
||||||
@@ -44,6 +45,9 @@ bool games::onpara::TouchPanelHandle::open(LPCWSTR lpFileName) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
int games::onpara::TouchPanelHandle::read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) {
|
int games::onpara::TouchPanelHandle::read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) {
|
||||||
|
|
||||||
|
static thread_local timeutils::PreciseSleepTimer timer;
|
||||||
|
|
||||||
DWORD i;
|
DWORD i;
|
||||||
auto buffer = reinterpret_cast<uint8_t *>(lpBuffer);
|
auto buffer = reinterpret_cast<uint8_t *>(lpBuffer);
|
||||||
|
|
||||||
@@ -67,7 +71,7 @@ int games::onpara::TouchPanelHandle::read(LPVOID lpBuffer, DWORD nNumberOfBytesT
|
|||||||
enqueue_packet(report);
|
enqueue_packet(report);
|
||||||
|
|
||||||
// prevent cpu bullying
|
// prevent cpu bullying
|
||||||
std::this_thread::sleep_for(1ms);
|
timer.sleep(1);
|
||||||
}
|
}
|
||||||
|
|
||||||
// copy from output queue
|
// copy from output queue
|
||||||
@@ -133,4 +137,4 @@ bool games::onpara::TouchPanelHandle::close() {
|
|||||||
log_info("touchpanel", "Closed COM1 (Touch Panel)");
|
log_info("touchpanel", "Closed COM1 (Touch Panel)");
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,6 +4,7 @@
|
|||||||
#include "util/detour.h"
|
#include "util/detour.h"
|
||||||
#include "util/libutils.h"
|
#include "util/libutils.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
#include "util/sigscan.h"
|
||||||
|
|
||||||
#define OTOCA_DEBUG_VERBOSE 0
|
#define OTOCA_DEBUG_VERBOSE 0
|
||||||
#if OTOCA_DEBUG_VERBOSE
|
#if OTOCA_DEBUG_VERBOSE
|
||||||
@@ -116,6 +117,73 @@ namespace games::otoca {
|
|||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void patch_holo_print_hang() {
|
||||||
|
|
||||||
|
// arkkep.dll's print method sets the printer busy (0x66 / Printing_Busy),
|
||||||
|
// then bails out with -1 WITHOUT printing when its holo parameter is
|
||||||
|
// nonzero (the card path passes 0 and works). The completion callback that
|
||||||
|
// clears busy never fires, so the page's poll loop spins forever -> hang.
|
||||||
|
// The image band is already built, so flip the je that skips the bail-out
|
||||||
|
// into a jmp (74 -> EB) to route holo through the print path like card.
|
||||||
|
//
|
||||||
|
// je issue_print ; <- patched to jmp
|
||||||
|
// or eax, -1 ; holo: return without printing
|
||||||
|
// ret 10h
|
||||||
|
auto arkkep = libutils::try_module("arkkep.dll");
|
||||||
|
if (arkkep == nullptr) {
|
||||||
|
log_warning("otoca", "arkkep.dll not loaded; skipping holo print hang fix");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto result = replace_pattern(
|
||||||
|
arkkep,
|
||||||
|
"C7465866000000895DC0C74710080700007416",
|
||||||
|
"C7465866000000895DC0C7471008070000EB16",
|
||||||
|
0, 0);
|
||||||
|
if (result) {
|
||||||
|
log_info("otoca", "patched hologram print hang in arkkep.dll");
|
||||||
|
} else {
|
||||||
|
log_warning("otoca", "could not patch hologram print hang (incompatible arkkep.dll?)");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void patch_holo_print_search() {
|
||||||
|
|
||||||
|
// before printing, arkkep walks the page's printer list looking for one
|
||||||
|
// whose capability flag (byte at entry+120h) matches the job type
|
||||||
|
// (0 = card, 1 = holo). Our emulated printer is only card-capable, so a
|
||||||
|
// holo job finds no match and aborts without printing ("not found holo
|
||||||
|
// printer"). The emulated printer serves both media, so force the compare
|
||||||
|
// to always match by turning `cmp cl,[edi+120h]` into `cmp cl,cl` + NOPs,
|
||||||
|
// which always sets ZF. Two such compares exist, so patch both.
|
||||||
|
//
|
||||||
|
// cmp cl, [edi+120h] ; <- patched to `cmp cl,cl` (3A 8F.. -> 3A C9..)
|
||||||
|
// je printer_found
|
||||||
|
auto arkkep = libutils::try_module("arkkep.dll");
|
||||||
|
if (arkkep == nullptr) {
|
||||||
|
log_warning("otoca", "arkkep.dll not loaded; skipping holo print search fix");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int patched = 0;
|
||||||
|
while (patched < 2) {
|
||||||
|
auto result = replace_pattern(
|
||||||
|
arkkep,
|
||||||
|
"3A8F20010000",
|
||||||
|
"3AC990909090",
|
||||||
|
0, 0);
|
||||||
|
if (!result) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
patched++;
|
||||||
|
}
|
||||||
|
if (patched > 0) {
|
||||||
|
log_info("otoca", "patched hologram printer search in arkkep.dll ({} site(s))", patched);
|
||||||
|
} else {
|
||||||
|
log_warning("otoca", "could not patch hologram printer search (incompatible arkkep.dll?)");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void OtocaGame::attach() {
|
void OtocaGame::attach() {
|
||||||
Game::attach();
|
Game::attach();
|
||||||
|
|
||||||
@@ -129,6 +197,12 @@ namespace games::otoca {
|
|||||||
p4io_hook();
|
p4io_hook();
|
||||||
games::shared::printer_attach();
|
games::shared::printer_attach();
|
||||||
|
|
||||||
|
// fix hologram print hard hang in arkkep.dll
|
||||||
|
patch_holo_print_hang();
|
||||||
|
|
||||||
|
// make hologram jobs find the emulated printer (else they abort unprinted)
|
||||||
|
patch_holo_print_search();
|
||||||
|
|
||||||
if (BYPASS_CAMERA) {
|
if (BYPASS_CAMERA) {
|
||||||
libutils::try_library("libcamera.dll");
|
libutils::try_library("libcamera.dll");
|
||||||
const auto libcamera = "libcamera.dll";
|
const auto libcamera = "libcamera.dll";
|
||||||
|
|||||||
@@ -51,11 +51,12 @@ std::vector<Analog> &games::pc::get_analogs() {
|
|||||||
if (analogs.empty()) {
|
if (analogs.empty()) {
|
||||||
analogs = GameAPI::Analogs::getAnalogs("Polaris Chord");
|
analogs = GameAPI::Analogs::getAnalogs("Polaris Chord");
|
||||||
|
|
||||||
GameAPI::Analogs::sortAnalogs(
|
using GameAPI::Analogs::AnalogType;
|
||||||
&analogs,
|
|
||||||
"Fader-L",
|
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||||
"Fader-R"
|
{ "Fader-L", AnalogType::LinearCentered },
|
||||||
);
|
{ "Fader-R", AnalogType::LinearCentered }
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
return analogs;
|
return analogs;
|
||||||
|
|||||||
@@ -261,7 +261,7 @@ namespace games::popn {
|
|||||||
} else if (requestPacket->type == DISPLAYCONFIG_DEVICE_INFO_GET_SOURCE_NAME) {
|
} else if (requestPacket->type == DISPLAYCONFIG_DEVICE_INFO_GET_SOURCE_NAME) {
|
||||||
const auto source = reinterpret_cast<DISPLAYCONFIG_SOURCE_DEVICE_NAME*>(requestPacket);
|
const auto source = reinterpret_cast<DISPLAYCONFIG_SOURCE_DEVICE_NAME*>(requestPacket);
|
||||||
// value must match WrappedIDirect3D9::GetAdapterIdentifier
|
// value must match WrappedIDirect3D9::GetAdapterIdentifier
|
||||||
wcscpy(source->viewGdiDeviceName, L"\\\\.\\DISPLAY_SPICE_FAKE");
|
wcscpy(source->viewGdiDeviceName, L"\\\\.\\DISPLAY_SPICE_FAKE_1");
|
||||||
} else {
|
} else {
|
||||||
log_fatal(
|
log_fatal(
|
||||||
"popn",
|
"popn",
|
||||||
|
|||||||
+27
-13
@@ -4,29 +4,34 @@
|
|||||||
#include "hooks/devicehook.h"
|
#include "hooks/devicehook.h"
|
||||||
#include "hooks/audio/backends/dsound/dsound_backend.h"
|
#include "hooks/audio/backends/dsound/dsound_backend.h"
|
||||||
#include "util/detour.h"
|
#include "util/detour.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
|
#include "util/logging.h"
|
||||||
|
#include "cfg/configurator.h"
|
||||||
|
|
||||||
#include "touch.h"
|
#include "touch.h"
|
||||||
|
|
||||||
|
namespace games::rb {
|
||||||
|
uint16_t TOUCH_POLL_RATE = 0;
|
||||||
|
}
|
||||||
|
|
||||||
static decltype(SleepEx) *SleepEx_orig;
|
static decltype(SleepEx) *SleepEx_orig;
|
||||||
|
|
||||||
static DWORD WINAPI SleepEx_hook(DWORD dwMilliseconds, BOOL bAltertable) {
|
static DWORD WINAPI SleepEx_hook(DWORD dwMilliseconds, BOOL bAlertable) {
|
||||||
|
|
||||||
/*
|
// increase touch poll rate
|
||||||
* Increase touch poll from ~110 FPS to ~500 FPS
|
|
||||||
*/
|
|
||||||
if (dwMilliseconds == 8) {
|
if (dwMilliseconds == 8) {
|
||||||
static bool initialized = false;
|
dwMilliseconds = 1000 / games::rb::TOUCH_POLL_RATE;
|
||||||
if (!initialized) {
|
}
|
||||||
initialized = true;
|
|
||||||
|
|
||||||
// if we only sleep for 1ms we also don't need the high priority RB sets
|
// most calls from rb are actually non-alertable
|
||||||
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_BELOW_NORMAL);
|
if (!bAlertable) {
|
||||||
}
|
static thread_local timeutils::PreciseSleepTimer timer;
|
||||||
dwMilliseconds = 1;
|
timer.sleep(dwMilliseconds);
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// call original
|
// call original
|
||||||
return SleepEx_orig(dwMilliseconds, bAltertable);
|
return SleepEx_orig(dwMilliseconds, bAlertable);
|
||||||
}
|
}
|
||||||
|
|
||||||
games::rb::RBGame::RBGame() : Game("Reflec Beat") {
|
games::rb::RBGame::RBGame() : Game("Reflec Beat") {
|
||||||
@@ -35,6 +40,10 @@ games::rb::RBGame::RBGame() : Game("Reflec Beat") {
|
|||||||
void games::rb::RBGame::attach() {
|
void games::rb::RBGame::attach() {
|
||||||
Game::attach();
|
Game::attach();
|
||||||
|
|
||||||
|
if (1000 < games::rb::TOUCH_POLL_RATE) {
|
||||||
|
log_fatal("rb", "-rbtouchsize is set too high; cannot exceed 1000");
|
||||||
|
}
|
||||||
|
|
||||||
// init stuff
|
// init stuff
|
||||||
devicehook_init();
|
devicehook_init();
|
||||||
|
|
||||||
@@ -47,7 +56,12 @@ void games::rb::RBGame::attach() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// hooks
|
// hooks
|
||||||
SleepEx_orig = detour::iat_try("SleepEx", SleepEx_hook, avs::game::DLL_INSTANCE);
|
if (0 < TOUCH_POLL_RATE) {
|
||||||
|
log_info("rb", "force increasing touch poll rate by hooking SleepEx ({}Hz)", TOUCH_POLL_RATE);
|
||||||
|
SleepEx_orig = detour::iat_try("SleepEx", SleepEx_hook, avs::game::DLL_INSTANCE);
|
||||||
|
} else {
|
||||||
|
log_info("rb", "not changing touch poll rate (120Hz by default)");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void games::rb::RBGame::detach() {
|
void games::rb::RBGame::detach() {
|
||||||
|
|||||||
@@ -7,6 +7,8 @@
|
|||||||
namespace games::rb {
|
namespace games::rb {
|
||||||
|
|
||||||
extern uint16_t TOUCH_SCALING;
|
extern uint16_t TOUCH_SCALING;
|
||||||
|
extern uint8_t TOUCH_SIZE;
|
||||||
|
extern uint16_t TOUCH_POLL_RATE;
|
||||||
|
|
||||||
class RBGame : public games::Game {
|
class RBGame : public games::Game {
|
||||||
public:
|
public:
|
||||||
|
|||||||
@@ -13,6 +13,7 @@ static std::string WINDOW_TITLE = "REFLEC BEAT";
|
|||||||
|
|
||||||
namespace games::rb {
|
namespace games::rb {
|
||||||
uint16_t TOUCH_SCALING = 1000;
|
uint16_t TOUCH_SCALING = 1000;
|
||||||
|
uint8_t TOUCH_SIZE = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
games::rb::ReflecBeatTouchDeviceHandle::ReflecBeatTouchDeviceHandle(bool log_fps) {
|
games::rb::ReflecBeatTouchDeviceHandle::ReflecBeatTouchDeviceHandle(bool log_fps) {
|
||||||
@@ -160,16 +161,20 @@ int games::rb::ReflecBeatTouchDeviceHandle::read(LPVOID lpBuffer, DWORD nNumberO
|
|||||||
const auto point_x = (int) ((x - window_width / 2.0) * 48.0 / 54.0 + window_width / 2.0);
|
const auto point_x = (int) ((x - window_width / 2.0) * 48.0 / 54.0 + window_width / 2.0);
|
||||||
const auto point_y = (int) (y - window_height / 76);
|
const auto point_y = (int) (y - window_height / 76);
|
||||||
|
|
||||||
// insert 9 times with offset to double the precision
|
// center
|
||||||
grid_insert(data, point_x, point_y);
|
grid_insert(data, point_x, point_y);
|
||||||
grid_insert(data, point_x - offset_x, point_y);
|
|
||||||
grid_insert(data, point_x - offset_x, point_y - offset_y);
|
// surrounding points
|
||||||
grid_insert(data, point_x - offset_x, point_y + offset_y);
|
if (games::rb::TOUCH_SIZE == 3) {
|
||||||
grid_insert(data, point_x + offset_x, point_y);
|
grid_insert(data, point_x - offset_x, point_y); // west
|
||||||
grid_insert(data, point_x + offset_x, point_y + offset_y);
|
grid_insert(data, point_x - offset_x, point_y - offset_y); // northwest
|
||||||
grid_insert(data, point_x + offset_x, point_y - offset_y);
|
grid_insert(data, point_x - offset_x, point_y + offset_y); // southwest
|
||||||
grid_insert(data, point_x, point_y - offset_y);
|
grid_insert(data, point_x + offset_x, point_y); // east
|
||||||
grid_insert(data, point_x, point_y + offset_y);
|
grid_insert(data, point_x + offset_x, point_y + offset_y); // southeast
|
||||||
|
grid_insert(data, point_x + offset_x, point_y - offset_y); // northeast
|
||||||
|
grid_insert(data, point_x, point_y - offset_y); // north
|
||||||
|
grid_insert(data, point_x, point_y + offset_y); // south
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// copy data to buffer
|
// copy data to buffer
|
||||||
|
|||||||
@@ -35,12 +35,13 @@ std::vector<Analog> &games::rf3d::get_analogs() {
|
|||||||
if (analogs.empty()) {
|
if (analogs.empty()) {
|
||||||
analogs = GameAPI::Analogs::getAnalogs("Road Fighters 3D");
|
analogs = GameAPI::Analogs::getAnalogs("Road Fighters 3D");
|
||||||
|
|
||||||
GameAPI::Analogs::sortAnalogs(
|
using GameAPI::Analogs::AnalogType;
|
||||||
&analogs,
|
|
||||||
"Wheel",
|
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||||
"Accelerate",
|
{ "Wheel", AnalogType::LinearCentered },
|
||||||
"Brake"
|
{ "Accelerate", AnalogType::LinearPositive },
|
||||||
);
|
{ "Brake", AnalogType::LinearPositive }
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
return analogs;
|
return analogs;
|
||||||
|
|||||||
@@ -31,13 +31,14 @@ std::vector<Analog> &games::sc::get_analogs() {
|
|||||||
if (analogs.empty()) {
|
if (analogs.empty()) {
|
||||||
analogs = GameAPI::Analogs::getAnalogs("Steel Chronicle");
|
analogs = GameAPI::Analogs::getAnalogs("Steel Chronicle");
|
||||||
|
|
||||||
GameAPI::Analogs::sortAnalogs(
|
using GameAPI::Analogs::AnalogType;
|
||||||
&analogs,
|
|
||||||
"Left Stick X",
|
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||||
"Left Stick Y",
|
{ "Left Stick X", AnalogType::LinearCentered },
|
||||||
"Right Stick X",
|
{ "Left Stick Y", AnalogType::LinearCentered },
|
||||||
"Right Stick Y"
|
{ "Right Stick X", AnalogType::LinearCentered },
|
||||||
);
|
{ "Right Stick Y", AnalogType::LinearCentered }
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
return analogs;
|
return analogs;
|
||||||
|
|||||||
@@ -7,6 +7,7 @@
|
|||||||
#include "hooks/sleephook.h"
|
#include "hooks/sleephook.h"
|
||||||
#include "hooks/libraryhook.h"
|
#include "hooks/libraryhook.h"
|
||||||
#include "launcher/launcher.h"
|
#include "launcher/launcher.h"
|
||||||
|
#include "overlay/notifications.h"
|
||||||
#include "util/detour.h"
|
#include "util/detour.h"
|
||||||
#include "util/fileutils.h"
|
#include "util/fileutils.h"
|
||||||
#include "util/libutils.h"
|
#include "util/libutils.h"
|
||||||
@@ -397,8 +398,14 @@ namespace games::shared {
|
|||||||
// logging
|
// logging
|
||||||
if (success) {
|
if (success) {
|
||||||
log_info("printer", "printer emulation has written an image to {}", image_path);
|
log_info("printer", "printer emulation has written an image to {}", image_path);
|
||||||
|
overlay::notifications::add(
|
||||||
|
overlay::notifications::Severity::Success,
|
||||||
|
fmt::format("Printer: saved {}", fileutils::basename(image_path)));
|
||||||
} else {
|
} else {
|
||||||
log_warning("printer", "printer emulation failed to write image to {}", image_path);
|
log_warning("printer", "printer emulation failed to write image to {}", image_path);
|
||||||
|
overlay::notifications::add(
|
||||||
|
overlay::notifications::Severity::Error,
|
||||||
|
fmt::format("Printer: failed to write {}", fileutils::basename(image_path)));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -31,11 +31,12 @@ std::vector<Analog> &games::silentscope::get_analogs() {
|
|||||||
if (analogs.empty()) {
|
if (analogs.empty()) {
|
||||||
analogs = GameAPI::Analogs::getAnalogs("Silent Scope: Bone Eater");
|
analogs = GameAPI::Analogs::getAnalogs("Silent Scope: Bone Eater");
|
||||||
|
|
||||||
GameAPI::Analogs::sortAnalogs(
|
using GameAPI::Analogs::AnalogType;
|
||||||
&analogs,
|
|
||||||
"Gun X",
|
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||||
"Gun Y"
|
{ "Gun X", AnalogType::LinearCentered },
|
||||||
);
|
{ "Gun Y", AnalogType::LinearCentered }
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
return analogs;
|
return analogs;
|
||||||
|
|||||||
@@ -50,13 +50,14 @@ std::vector<Analog> &games::we::get_analogs() {
|
|||||||
if (analogs.empty()) {
|
if (analogs.empty()) {
|
||||||
analogs = GameAPI::Analogs::getAnalogs("Winning Eleven");
|
analogs = GameAPI::Analogs::getAnalogs("Winning Eleven");
|
||||||
|
|
||||||
GameAPI::Analogs::sortAnalogs(
|
using GameAPI::Analogs::AnalogType;
|
||||||
&analogs,
|
|
||||||
"Pad Stick Left X",
|
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||||
"Pad Stick Left Y",
|
{ "Pad Stick Left X", AnalogType::LinearCentered },
|
||||||
"Pad Stick Right X",
|
{ "Pad Stick Left Y", AnalogType::LinearCentered },
|
||||||
"Pad Stick Right Y"
|
{ "Pad Stick Right X", AnalogType::LinearCentered },
|
||||||
);
|
{ "Pad Stick Right Y", AnalogType::LinearCentered }
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
return analogs;
|
return analogs;
|
||||||
|
|||||||
@@ -0,0 +1,74 @@
|
|||||||
|
#include "asio_driver_scan.h"
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
|
|
||||||
|
#include <windows.h>
|
||||||
|
|
||||||
|
#include "util/utils.h"
|
||||||
|
|
||||||
|
namespace hooks::audio {
|
||||||
|
|
||||||
|
static constexpr char ASIO_REG_PATH[] = "software\\asio";
|
||||||
|
static constexpr char ASIO_REG_DESC[] = "description";
|
||||||
|
|
||||||
|
// enumerate a single registry view, appending to entries while merging
|
||||||
|
// duplicates discovered in another view. Drivers are matched by name (not
|
||||||
|
// CLSID): the game's ASIO loader selects drivers by name, and some vendors
|
||||||
|
// register the same CLSID under different 32-bit/64-bit names (e.g. "XONAR
|
||||||
|
// SOUND CARD" vs "XONAR SOUND CARD(64)"), which are distinct user choices.
|
||||||
|
static void scan_view(
|
||||||
|
REGSAM wow64_flag,
|
||||||
|
bool is_64bit,
|
||||||
|
std::vector<AsioDriverScanEntry> &entries) {
|
||||||
|
|
||||||
|
HKEY hkEnum = nullptr;
|
||||||
|
if (RegOpenKeyExA(HKEY_LOCAL_MACHINE, ASIO_REG_PATH, 0,
|
||||||
|
KEY_READ | wow64_flag, &hkEnum) != ERROR_SUCCESS) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
char key_name[256];
|
||||||
|
for (DWORD index = 0;
|
||||||
|
RegEnumKeyA(hkEnum, index, key_name, sizeof(key_name)) == ERROR_SUCCESS;
|
||||||
|
index++) {
|
||||||
|
|
||||||
|
// read description (display name), fall back to the key name
|
||||||
|
char desc[256] = { 0 };
|
||||||
|
DWORD size = sizeof(desc);
|
||||||
|
std::string name = key_name;
|
||||||
|
if (RegGetValueA(hkEnum,
|
||||||
|
key_name,
|
||||||
|
ASIO_REG_DESC,
|
||||||
|
RRF_RT_REG_SZ | wow64_flag,
|
||||||
|
nullptr,
|
||||||
|
desc,
|
||||||
|
&size) == ERROR_SUCCESS && desc[0]) {
|
||||||
|
name = desc;
|
||||||
|
}
|
||||||
|
|
||||||
|
// merge with an existing entry from the other view (match by name)
|
||||||
|
const std::string name_lower = strtolower(name);
|
||||||
|
auto it = std::find_if(entries.begin(), entries.end(), [&](const auto &e) {
|
||||||
|
return strtolower(e.name) == name_lower;
|
||||||
|
});
|
||||||
|
if (it == entries.end()) {
|
||||||
|
entries.push_back({ name });
|
||||||
|
it = entries.end() - 1;
|
||||||
|
}
|
||||||
|
it->found_32bit |= !is_64bit;
|
||||||
|
it->found_64bit |= is_64bit;
|
||||||
|
}
|
||||||
|
|
||||||
|
RegCloseKey(hkEnum);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<AsioDriverScanEntry> scan_asio_drivers() {
|
||||||
|
std::vector<AsioDriverScanEntry> entries;
|
||||||
|
|
||||||
|
// 64-bit view first so it wins ordering when present in both
|
||||||
|
scan_view(KEY_WOW64_64KEY, true, entries);
|
||||||
|
scan_view(KEY_WOW64_32KEY, false, entries);
|
||||||
|
|
||||||
|
return entries;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
namespace hooks::audio {
|
||||||
|
|
||||||
|
struct AsioDriverScanEntry {
|
||||||
|
std::string name;
|
||||||
|
bool found_32bit = false;
|
||||||
|
bool found_64bit = false;
|
||||||
|
};
|
||||||
|
|
||||||
|
std::vector<AsioDriverScanEntry> scan_asio_drivers();
|
||||||
|
}
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,216 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <atomic>
|
||||||
|
#include <memory>
|
||||||
|
#include <string>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include <windows.h>
|
||||||
|
|
||||||
|
#include "external/asio/asio.h"
|
||||||
|
#include "external/asio/iasiodrv.h"
|
||||||
|
|
||||||
|
namespace hooks::audio::asio {
|
||||||
|
|
||||||
|
// returns true if a CoCreateInstance call is instantiating a registered ASIO driver.
|
||||||
|
// ASIO hosts pass the driver CLSID as both class id and interface id; we also validate
|
||||||
|
// it against the system's registered ASIO drivers to avoid false positives
|
||||||
|
bool is_asio_creation(REFCLSID rclsid, REFIID riid);
|
||||||
|
|
||||||
|
// wrap a real ASIO driver instance, taking ownership of the supplied reference, and
|
||||||
|
// return a proxy that forwards every call to it
|
||||||
|
IUnknown *wrap(REFCLSID clsid, void *real);
|
||||||
|
}
|
||||||
|
|
||||||
|
// transparent proxy around a real ASIO driver; a single place to intercept ASIO traffic
|
||||||
|
struct WrappedAsio final : IAsio {
|
||||||
|
WrappedAsio(IAsio *real, REFCLSID clsid, std::string name)
|
||||||
|
: pReal(real), clsid(clsid), driver_name(std::move(name)) {
|
||||||
|
}
|
||||||
|
|
||||||
|
WrappedAsio(const WrappedAsio &) = delete;
|
||||||
|
WrappedAsio &operator=(const WrappedAsio &) = delete;
|
||||||
|
|
||||||
|
virtual ~WrappedAsio();
|
||||||
|
|
||||||
|
// selects which source channel pair of a multichannel ASIO output reaches the device's
|
||||||
|
// 2.0 front pair. when not None, the proxy presents the game's expected multichannel
|
||||||
|
// layout to the host so it proceeds to create_buffers, then opens only a two-channel
|
||||||
|
// stream on the real device and routes the selected pair onto it (see create_buffers).
|
||||||
|
// Front is the plain "force two channel" case (forward the device's own front pair);
|
||||||
|
// the others copy a different pair onto 0/1. assumes a standard 7.1 layout (0-indexed).
|
||||||
|
// set once at boot, before any wrapper exists, so it needs no synchronization
|
||||||
|
enum class StereoDownmix {
|
||||||
|
None, // feature disabled - full multichannel passthrough
|
||||||
|
Front, // channels 0/1 - the device front pair is forwarded as-is (no copy)
|
||||||
|
Center, // channel 2 duplicated to both 0 and 1
|
||||||
|
Rear, // channels 4/5 -> 0/1
|
||||||
|
Side, // channels 6/7 -> 0/1
|
||||||
|
};
|
||||||
|
static StereoDownmix STEREO_DOWNMIX;
|
||||||
|
|
||||||
|
// true when a stereo extraction is configured, i.e. the real device should open a 2.0
|
||||||
|
// stream and only the selected pair should reach it. the former standalone
|
||||||
|
// FORCE_TWO_CHANNELS flag is now just the Front case of this
|
||||||
|
static bool force_two_channels() {
|
||||||
|
return STEREO_DOWNMIX != StereoDownmix::None;
|
||||||
|
}
|
||||||
|
|
||||||
|
// some games hardcode a multichannel ASIO output and bail before create_buffers if
|
||||||
|
// get_channels reports fewer, so we report at least this many output channels when a
|
||||||
|
// stereo extraction is active
|
||||||
|
static constexpr long FORCED_OUTPUT_CHANNELS = 8;
|
||||||
|
|
||||||
|
// maps an option string ("front", "center", "rear", "side") to a StereoDownmix value,
|
||||||
|
// returning None for anything unrecognized
|
||||||
|
static StereoDownmix name_to_stereo_downmix(const char *name);
|
||||||
|
|
||||||
|
#pragma region IUnknown
|
||||||
|
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppv) override;
|
||||||
|
ULONG STDMETHODCALLTYPE AddRef() override;
|
||||||
|
ULONG STDMETHODCALLTYPE Release() override;
|
||||||
|
#pragma endregion
|
||||||
|
|
||||||
|
#pragma region IAsio
|
||||||
|
AsioBool __thiscall init(void *sys_handle) override;
|
||||||
|
void __thiscall get_driver_name(char *name) override;
|
||||||
|
long __thiscall get_driver_version() override;
|
||||||
|
void __thiscall get_error_message(char *string) override;
|
||||||
|
AsioError __thiscall start() override;
|
||||||
|
AsioError __thiscall stop() override;
|
||||||
|
AsioError __thiscall get_channels(long *num_input_channels, long *num_output_channels) override;
|
||||||
|
AsioError __thiscall get_latencies(long *input_latency, long *output_latency) override;
|
||||||
|
AsioError __thiscall get_buffer_size(
|
||||||
|
long *min_size,
|
||||||
|
long *max_size,
|
||||||
|
long *preferred_size,
|
||||||
|
long *granularity) override;
|
||||||
|
AsioError __thiscall can_sample_rate(AsioSampleRate sample_rate) override;
|
||||||
|
AsioError __thiscall get_sample_rate(AsioSampleRate *sample_rate) override;
|
||||||
|
AsioError __thiscall set_sample_rate(AsioSampleRate sample_rate) override;
|
||||||
|
AsioError __thiscall get_clock_sources(ASIOClockSource *clocks, long *num_sources) override;
|
||||||
|
AsioError __thiscall set_clock_source(long reference) override;
|
||||||
|
AsioError __thiscall get_sample_position(ASIOSamples *s_pos, ASIOTimeStamp *t_stamp) override;
|
||||||
|
AsioError __thiscall get_channel_info(AsioChannelInfo *info) override;
|
||||||
|
AsioError __thiscall create_buffers(
|
||||||
|
AsioBufferInfo *buffer_infos,
|
||||||
|
long num_channels,
|
||||||
|
long buffer_size,
|
||||||
|
AsioCallbacks *callbacks) override;
|
||||||
|
AsioError __thiscall dispose_buffers() override;
|
||||||
|
AsioError __thiscall control_panel() override;
|
||||||
|
AsioError __thiscall future(long selector, void *opt) override;
|
||||||
|
AsioError __thiscall output_ready() override;
|
||||||
|
#pragma endregion
|
||||||
|
|
||||||
|
private:
|
||||||
|
// create_buffers implementation used when a stereo extraction is active: forwards only
|
||||||
|
// the channels the real device has and hands the game throwaway buffers for the rest
|
||||||
|
AsioError create_buffers_front_pair(
|
||||||
|
AsioBufferInfo *buffer_infos,
|
||||||
|
long num_channels,
|
||||||
|
long buffer_size,
|
||||||
|
AsioCallbacks *callbacks);
|
||||||
|
|
||||||
|
// if any post-processing effect (volume boost or stereo downmix) is active, saves the
|
||||||
|
// game's callbacks and returns a proxy callback set (our buffer-switch trampolines) to
|
||||||
|
// hand the real driver instead, so we can rework its output buffers after the game
|
||||||
|
// fills them. otherwise returns the game's callbacks unchanged. called at create_buffers
|
||||||
|
// time, before the stream starts
|
||||||
|
AsioCallbacks *install_proxy_callbacks(AsioCallbacks *game_callbacks);
|
||||||
|
|
||||||
|
// records a device output channel whose buffers we scale by the volume boost. queries
|
||||||
|
// the real driver for the channel's sample format. called at create_buffers time
|
||||||
|
void record_volume_output_channel(const AsioBufferInfo &info);
|
||||||
|
|
||||||
|
// the real device's output sample format, queried from its first output channel. all
|
||||||
|
// output channels of a device share one format, so this characterizes them all. returns
|
||||||
|
// ASIOSTLastEntry if the device has no output channels or the query fails
|
||||||
|
AsioSampleType device_output_sample_type();
|
||||||
|
|
||||||
|
// locates the destination pair (device channels 0/1) and the configured source channels
|
||||||
|
// in the game's buffer set so the realtime path can copy the selected pair onto 0/1.
|
||||||
|
// a no-op unless STEREO_DOWNMIX selects a non-front pair. called at create_buffers time
|
||||||
|
void record_downmix_channels(AsioBufferInfo *buffer_infos, long num_channels, long buffer_size);
|
||||||
|
|
||||||
|
// publishes the captured post-process state to the realtime thread once the buffers
|
||||||
|
// exist, making our trampolines start reworking output. called at the end of either
|
||||||
|
// create_buffers path
|
||||||
|
void publish_post_process(long buffer_size);
|
||||||
|
|
||||||
|
// detaches this instance from the realtime trampolines so they stop touching its
|
||||||
|
// buffers. called from dispose_buffers and the destructor
|
||||||
|
void detach_post_process();
|
||||||
|
|
||||||
|
// multiplies every recorded output channel's buffer for the given double-buffer index
|
||||||
|
// by the volume boost. runs on the driver's realtime thread from our buffer switch
|
||||||
|
void apply_output_volume(long double_buffer_index);
|
||||||
|
|
||||||
|
// copies the configured source channel pair onto device channels 0/1 for the given
|
||||||
|
// double-buffer index. runs on the driver's realtime thread from our buffer switch
|
||||||
|
void apply_downmix(long double_buffer_index);
|
||||||
|
|
||||||
|
// realtime-thread trampolines for the buffer-switch callbacks, handed to the real
|
||||||
|
// driver in place of the game's; ASIO callbacks carry no user data, so they reach the
|
||||||
|
// active wrapper through active_instance, call the game's original, then rework output.
|
||||||
|
// the other two callbacks (sample_rate_did_change, asio_message) are forwarded as the
|
||||||
|
// game's own pointers, so they need no trampoline
|
||||||
|
static void __cdecl proxy_buffer_switch(long double_buffer_index, AsioBool direct_process);
|
||||||
|
static AsioTime * __cdecl proxy_buffer_switch_time_info(
|
||||||
|
AsioTime *params, long double_buffer_index, AsioBool direct_process);
|
||||||
|
|
||||||
|
// the single wrapper whose proxy callbacks are installed (ASIO is single-instance with
|
||||||
|
// one running stream); read by the static trampolines to reach the right wrapper
|
||||||
|
static std::atomic<WrappedAsio *> active_instance;
|
||||||
|
|
||||||
|
IAsio *const pReal;
|
||||||
|
const CLSID clsid;
|
||||||
|
|
||||||
|
// registry name of the driver (not get_driver_name), used in our logs as a single
|
||||||
|
// unambiguous name; constant for our lifetime
|
||||||
|
std::string driver_name;
|
||||||
|
|
||||||
|
// our own reference count; we hold one reference on pReal and release it when this
|
||||||
|
// drops to zero
|
||||||
|
std::atomic<ULONG> ref_count {1};
|
||||||
|
|
||||||
|
// throwaway double buffers handed to the channels we discard when a stereo extraction
|
||||||
|
// is active (see create_buffers). owned for the lifetime of the buffer set and freed
|
||||||
|
// in dispose_buffers; only read by the game from its own bufferSwitch, never by us
|
||||||
|
std::vector<std::unique_ptr<uint8_t[]>> dummy_buffers;
|
||||||
|
|
||||||
|
// one device output channel scaled by the volume boost in our buffer switch
|
||||||
|
struct VolumeOutputChannel {
|
||||||
|
void *buffers[2];
|
||||||
|
AsioSampleType type;
|
||||||
|
};
|
||||||
|
|
||||||
|
// the game's original callbacks (captured when we install our proxy set) and the proxy
|
||||||
|
// set we hand the real driver; the realtime trampolines reach the game's buffer_switch
|
||||||
|
// through game_callbacks regardless of which effect is active
|
||||||
|
AsioCallbacks game_callbacks {};
|
||||||
|
AsioCallbacks proxy_callbacks {};
|
||||||
|
|
||||||
|
// volume boost state, captured at create_buffers time and published to the realtime
|
||||||
|
// thread via active_instance once fully built; untouched while the stream runs.
|
||||||
|
// volume_active gates whether the realtime path scales any buffers
|
||||||
|
bool volume_active = false;
|
||||||
|
float volume_gain = 1.0f;
|
||||||
|
long volume_buffer_size = 0;
|
||||||
|
std::vector<VolumeOutputChannel> volume_channels;
|
||||||
|
|
||||||
|
// one device channel (0 or 1) fed by a source channel during stereo downmix; both
|
||||||
|
// buffer pointers are indexed by the ASIO double-buffer index, the same as the channels
|
||||||
|
struct DownmixCopy {
|
||||||
|
void *dst[2];
|
||||||
|
void *src[2];
|
||||||
|
};
|
||||||
|
|
||||||
|
// stereo downmix state, captured at create_buffers time and published alongside the
|
||||||
|
// volume state; untouched while the stream runs. downmix_active gates whether the
|
||||||
|
// realtime path copies the selected source pair onto device channels 0/1. copies[0]
|
||||||
|
// feeds device channel 0, copies[1] feeds device channel 1
|
||||||
|
bool downmix_active = false;
|
||||||
|
DownmixCopy downmix_copies[2] {};
|
||||||
|
size_t downmix_bytes = 0;
|
||||||
|
};
|
||||||
@@ -14,6 +14,7 @@
|
|||||||
|
|
||||||
#include "audio_private.h"
|
#include "audio_private.h"
|
||||||
#include "acm.h"
|
#include "acm.h"
|
||||||
|
#include "asio_proxy.h"
|
||||||
|
|
||||||
#ifdef _MSC_VER
|
#ifdef _MSC_VER
|
||||||
DEFINE_GUID(CLSID_MMDeviceEnumerator,
|
DEFINE_GUID(CLSID_MMDeviceEnumerator,
|
||||||
@@ -39,9 +40,15 @@ namespace hooks::audio {
|
|||||||
// public globals
|
// public globals
|
||||||
bool ENABLED = true;
|
bool ENABLED = true;
|
||||||
bool VOLUME_HOOK_ENABLED = true;
|
bool VOLUME_HOOK_ENABLED = true;
|
||||||
|
std::optional<DownmixAlgorithm> DOWNMIX_ALGORITHM = std::nullopt;
|
||||||
|
float VOLUME_BOOST = 1.0f;
|
||||||
|
std::optional<uint32_t> RESAMPLE_RATE = std::nullopt;
|
||||||
|
std::optional<uint32_t> EXCLUSIVE_BUFFER_MS = std::nullopt;
|
||||||
|
bool WASAPI_COMPATIBILITY_MODE = false;
|
||||||
bool USE_DUMMY = false;
|
bool USE_DUMMY = false;
|
||||||
WAVEFORMATEXTENSIBLE FORMAT {};
|
WAVEFORMATEXTENSIBLE FORMAT {};
|
||||||
std::optional<Backend> BACKEND = std::nullopt;
|
std::optional<Backend> BACKEND = std::nullopt;
|
||||||
|
bool INJECT_FAKE_REALTEK_AUDIO = false;
|
||||||
std::optional<size_t> ASIO_DRIVER_ID = std::nullopt;
|
std::optional<size_t> ASIO_DRIVER_ID = std::nullopt;
|
||||||
std::string ASIO_DRIVER_NAME = "";
|
std::string ASIO_DRIVER_NAME = "";
|
||||||
bool ASIO_FORCE_UNLOAD_ON_STOP = false;
|
bool ASIO_FORCE_UNLOAD_ON_STOP = false;
|
||||||
@@ -66,14 +73,16 @@ static HRESULT STDAPICALLTYPE CoCreateInstance_hook(
|
|||||||
if (FAILED(ret)) {
|
if (FAILED(ret)) {
|
||||||
if (IsEqualCLSID(rclsid, CLSID_MMDeviceEnumerator)) {
|
if (IsEqualCLSID(rclsid, CLSID_MMDeviceEnumerator)) {
|
||||||
log_warning("audio", "CoCreateInstance failed for CLSID_MMDeviceEnumerator, hr={}", FMT_HRESULT(ret));
|
log_warning("audio", "CoCreateInstance failed for CLSID_MMDeviceEnumerator, hr={}", FMT_HRESULT(ret));
|
||||||
}
|
} else if (IsEqualCLSID(rclsid, CLSID_DirectSoundI3DL2ReverbDMO)) {
|
||||||
|
// deal with reverb DMO missing from dsdmo.dll
|
||||||
// Windows 11 KB5052093 issue - reverb DMO went missing from dsdmo.dll (fails with 0x80040154)
|
// it usually fails with 0x80040154 (REGDB_E_CLASSNOTREG), but we have also seen 0x8007007e (ERROR_MOD_NOT_FOUND)
|
||||||
if (IsEqualCLSID(rclsid, CLSID_DirectSoundI3DL2ReverbDMO) && ret == (HRESULT)0x80040154) {
|
static std::once_flag printed;
|
||||||
log_warning(
|
std::call_once(printed, [ret]() {
|
||||||
"audio",
|
log_warning(
|
||||||
"CoCreateInstance for CLSID_DirectSoundI3DL2ReverbDMO failed with 0x80040154, swap with CLSID_DirectSoundWavesReverbDMO "
|
"audio",
|
||||||
"(workaround for Windows 11 KB5052093 issue); REVERB EX replaced with REVERB");
|
"CoCreateInstance for CLSID_DirectSoundI3DL2ReverbDMO failed with {}, swap with CLSID_DirectSoundWavesReverbDMO...",
|
||||||
|
FMT_HRESULT(ret));
|
||||||
|
});
|
||||||
ret = CoCreateInstance_orig(CLSID_DirectSoundWavesReverbDMO, pUnkOuter, dwClsContext, riid, ppv);
|
ret = CoCreateInstance_orig(CLSID_DirectSoundWavesReverbDMO, pUnkOuter, dwClsContext, riid, ppv);
|
||||||
if (FAILED(ret)) {
|
if (FAILED(ret)) {
|
||||||
log_warning("audio", "CoCreateInstance(CLSID_DirectSoundWavesReverbDMO...) failed, hr={}", FMT_HRESULT(ret));
|
log_warning("audio", "CoCreateInstance(CLSID_DirectSoundWavesReverbDMO...) failed, hr={}", FMT_HRESULT(ret));
|
||||||
@@ -89,6 +98,10 @@ static HRESULT STDAPICALLTYPE CoCreateInstance_hook(
|
|||||||
// wrap object
|
// wrap object
|
||||||
auto mmde = reinterpret_cast<IMMDeviceEnumerator **>(ppv);
|
auto mmde = reinterpret_cast<IMMDeviceEnumerator **>(ppv);
|
||||||
*mmde = new WrappedIMMDeviceEnumerator(*mmde);
|
*mmde = new WrappedIMMDeviceEnumerator(*mmde);
|
||||||
|
} else if (ppv != nullptr && *ppv != nullptr && hooks::audio::asio::is_asio_creation(rclsid, riid)) {
|
||||||
|
|
||||||
|
// wrap every ASIO driver so calls pass through to the real driver
|
||||||
|
*ppv = hooks::audio::asio::wrap(rclsid, *ppv);
|
||||||
}
|
}
|
||||||
|
|
||||||
// return original result
|
// return original result
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <cstdint>
|
||||||
#include <optional>
|
#include <optional>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
@@ -16,11 +17,40 @@ namespace hooks::audio {
|
|||||||
WaveOut,
|
WaveOut,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// surround-to-stereo downmix algorithm
|
||||||
|
enum class DownmixAlgorithm {
|
||||||
|
FrontOnly, // keep only the front channels
|
||||||
|
RearOnly, // keep only the rear/back channels
|
||||||
|
SideOnly, // keep only the side channels
|
||||||
|
AC4, // AC-4 stereo downmix coefficients (ETSI TS 103 190-1)
|
||||||
|
Normalize, // all channels equally loud, LFE dropped
|
||||||
|
};
|
||||||
|
|
||||||
extern bool ENABLED;
|
extern bool ENABLED;
|
||||||
extern bool VOLUME_HOOK_ENABLED;
|
extern bool VOLUME_HOOK_ENABLED;
|
||||||
|
extern std::optional<DownmixAlgorithm> DOWNMIX_ALGORITHM;
|
||||||
|
extern float VOLUME_BOOST;
|
||||||
|
|
||||||
|
// target sample rate the hooked output is resampled to, if set
|
||||||
|
extern std::optional<uint32_t> RESAMPLE_RATE;
|
||||||
|
|
||||||
|
// minimum WASAPI exclusive buffer duration (milliseconds), if set. enlarges the device buffer
|
||||||
|
// to avoid underrun crackle on endpoints that cannot service a tiny buffer in time.
|
||||||
|
extern std::optional<uint32_t> EXCLUSIVE_BUFFER_MS;
|
||||||
|
|
||||||
|
// when true, WASAPI compatibility mode is active: exclusive-mode streams are redirected to
|
||||||
|
// shared mode. the Windows audio engine performs any required sample-rate / channel / bit-depth
|
||||||
|
// conversion, so the game's format is passed through unchanged and other applications can play
|
||||||
|
// audio simultaneously.
|
||||||
|
extern bool WASAPI_COMPATIBILITY_MODE;
|
||||||
extern bool USE_DUMMY;
|
extern bool USE_DUMMY;
|
||||||
extern WAVEFORMATEXTENSIBLE FORMAT;
|
extern WAVEFORMATEXTENSIBLE FORMAT;
|
||||||
extern std::optional<Backend> BACKEND;
|
extern std::optional<Backend> BACKEND;
|
||||||
|
|
||||||
|
// when true, a synthetic "Realtek" render endpoint is injected into device enumeration that
|
||||||
|
// discards all audio. used by gitadora arena, whose device search crashes when no render
|
||||||
|
// endpoint reports a "Realtek" friendly name.
|
||||||
|
extern bool INJECT_FAKE_REALTEK_AUDIO;
|
||||||
extern std::optional<size_t> ASIO_DRIVER_ID;
|
extern std::optional<size_t> ASIO_DRIVER_ID;
|
||||||
extern std::string ASIO_DRIVER_NAME;
|
extern std::string ASIO_DRIVER_NAME;
|
||||||
extern bool ASIO_FORCE_UNLOAD_ON_STOP;
|
extern bool ASIO_FORCE_UNLOAD_ON_STOP;
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
#include "device_collection.h"
|
#include "device_collection.h"
|
||||||
#include "device.h"
|
#include "device.h"
|
||||||
|
#include "null_device.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
|
||||||
@@ -28,17 +29,48 @@ ULONG STDMETHODCALLTYPE WrappedIMMDeviceCollection::Release() {
|
|||||||
return refs;
|
return refs;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool WrappedIMMDeviceCollection::should_inject_fake_realtek() const {
|
||||||
|
return null_render_device_enabled()
|
||||||
|
&& (data_flow == eRender || data_flow == eAll);
|
||||||
|
}
|
||||||
|
|
||||||
HRESULT STDMETHODCALLTYPE WrappedIMMDeviceCollection::GetCount(UINT *pcDevices) {
|
HRESULT STDMETHODCALLTYPE WrappedIMMDeviceCollection::GetCount(UINT *pcDevices) {
|
||||||
|
// when active, hide all real devices and present only the synthetic one
|
||||||
|
if (should_inject_fake_realtek()) {
|
||||||
|
if (pcDevices == nullptr) {
|
||||||
|
return E_POINTER;
|
||||||
|
}
|
||||||
|
*pcDevices = 1;
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
|
||||||
return pReal->GetCount(pcDevices);
|
return pReal->GetCount(pcDevices);
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT STDMETHODCALLTYPE WrappedIMMDeviceCollection::Item(UINT nDevice, IMMDevice **ppDevice) {
|
HRESULT STDMETHODCALLTYPE WrappedIMMDeviceCollection::Item(UINT nDevice, IMMDevice **ppDevice) {
|
||||||
|
if (ppDevice == nullptr) {
|
||||||
|
return E_POINTER;
|
||||||
|
}
|
||||||
|
|
||||||
|
// when active, the only device in the collection is the synthetic fake Realtek
|
||||||
|
// render device; all real devices are hidden
|
||||||
|
if (should_inject_fake_realtek()) {
|
||||||
|
if (nDevice != 0) {
|
||||||
|
return E_INVALIDARG;
|
||||||
|
}
|
||||||
|
log_info("audio", "WrappedIMMDeviceCollection::Item[{}] -> synthetic fake Realtek render device", nDevice);
|
||||||
|
*ppDevice = new NullMMDevice();
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
|
||||||
log_info("audio", "WrappedIMMDeviceCollection::Item[{}]", nDevice);
|
log_info("audio", "WrappedIMMDeviceCollection::Item[{}]", nDevice);
|
||||||
|
|
||||||
// call original
|
// call original
|
||||||
const auto hr = pReal->Item(nDevice, ppDevice);
|
const auto hr = pReal->Item(nDevice, ppDevice);
|
||||||
|
|
||||||
// wrap interface
|
// wrap interface
|
||||||
*ppDevice = new WrappedIMMDevice(*ppDevice);
|
if (SUCCEEDED(hr) && *ppDevice != nullptr) {
|
||||||
|
*ppDevice = new WrappedIMMDevice(*ppDevice);
|
||||||
|
}
|
||||||
return hr;
|
return hr;
|
||||||
}
|
}
|
||||||
@@ -4,7 +4,8 @@
|
|||||||
#include <mmdeviceapi.h>
|
#include <mmdeviceapi.h>
|
||||||
|
|
||||||
struct WrappedIMMDeviceCollection : IMMDeviceCollection {
|
struct WrappedIMMDeviceCollection : IMMDeviceCollection {
|
||||||
explicit WrappedIMMDeviceCollection(IMMDeviceCollection *orig) : pReal(orig) {
|
WrappedIMMDeviceCollection(IMMDeviceCollection *orig, EDataFlow dataFlow)
|
||||||
|
: pReal(orig), data_flow(dataFlow) {
|
||||||
}
|
}
|
||||||
|
|
||||||
WrappedIMMDeviceCollection(const WrappedIMMDeviceCollection &) = delete;
|
WrappedIMMDeviceCollection(const WrappedIMMDeviceCollection &) = delete;
|
||||||
@@ -24,5 +25,9 @@ struct WrappedIMMDeviceCollection : IMMDeviceCollection {
|
|||||||
#pragma endregion
|
#pragma endregion
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
// whether the synthetic fake Realtek render device should be appended to this collection
|
||||||
|
bool should_inject_fake_realtek() const;
|
||||||
|
|
||||||
IMMDeviceCollection *const pReal;
|
IMMDeviceCollection *const pReal;
|
||||||
|
const EDataFlow data_flow;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -45,7 +45,7 @@ HRESULT STDMETHODCALLTYPE WrappedIMMDeviceEnumerator::EnumAudioEndpoints(
|
|||||||
{
|
{
|
||||||
const auto hr = pReal->EnumAudioEndpoints(dataFlow, dwStateMask, ppDevices);
|
const auto hr = pReal->EnumAudioEndpoints(dataFlow, dwStateMask, ppDevices);
|
||||||
if (SUCCEEDED(hr) && (ppDevices != nullptr) && (*ppDevices != nullptr)) {
|
if (SUCCEEDED(hr) && (ppDevices != nullptr) && (*ppDevices != nullptr)) {
|
||||||
*ppDevices = new WrappedIMMDeviceCollection(*ppDevices);
|
*ppDevices = new WrappedIMMDeviceCollection(*ppDevices, dataFlow);
|
||||||
}
|
}
|
||||||
return hr;
|
return hr;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,195 @@
|
|||||||
|
#include "null_device.h"
|
||||||
|
|
||||||
|
#include <atomic>
|
||||||
|
#include <cstring>
|
||||||
|
|
||||||
|
#include <audioclient.h>
|
||||||
|
|
||||||
|
#include "hooks/audio/audio.h"
|
||||||
|
#include "hooks/audio/audio_private.h"
|
||||||
|
#include "hooks/audio/backends/wasapi/dummy_audio_client.h"
|
||||||
|
#include "util/logging.h"
|
||||||
|
#include "util/utils.h"
|
||||||
|
|
||||||
|
#include "null_discard_backend.h"
|
||||||
|
|
||||||
|
// friendly name reported by the synthetic device. must contain "Realtek" so the
|
||||||
|
// gitadora arena device search matches it.
|
||||||
|
static const wchar_t NULL_DEVICE_FRIENDLY_NAME[] = L"Realtek High Definition Audio";
|
||||||
|
|
||||||
|
// arbitrary identifier reported by the synthetic device.
|
||||||
|
static const wchar_t NULL_DEVICE_ID[] = L"{spice2x-null-render-device}";
|
||||||
|
|
||||||
|
// PKEY_Device_FriendlyName, hardcoded to avoid pulling in functiondiscoverykeys_devpkey.h
|
||||||
|
static const PROPERTYKEY PKEY_DEVICE_FRIENDLY_NAME_LOCAL = {
|
||||||
|
{ 0xa45c254e, 0xdf1c, 0x4efd, { 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0 } },
|
||||||
|
14
|
||||||
|
};
|
||||||
|
|
||||||
|
bool null_render_device_enabled() {
|
||||||
|
return hooks::audio::INJECT_FAKE_REALTEK_AUDIO;
|
||||||
|
}
|
||||||
|
|
||||||
|
// duplicate a wide string into CoTaskMem so the caller can free it with
|
||||||
|
// CoTaskMemFree / PropVariantClear as the COM API contract requires.
|
||||||
|
static LPWSTR co_task_wcsdup(const wchar_t *src) {
|
||||||
|
const size_t bytes = (wcslen(src) + 1) * sizeof(wchar_t);
|
||||||
|
auto *dst = static_cast<LPWSTR>(CoTaskMemAlloc(bytes));
|
||||||
|
if (dst != nullptr) {
|
||||||
|
memcpy(dst, src, bytes);
|
||||||
|
}
|
||||||
|
return dst;
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
|
||||||
|
// minimal IPropertyStore that only answers PKEY_Device_FriendlyName.
|
||||||
|
struct NullPropertyStore : IPropertyStore {
|
||||||
|
std::atomic<ULONG> ref_cnt = 1;
|
||||||
|
|
||||||
|
virtual ~NullPropertyStore() = default;
|
||||||
|
|
||||||
|
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObj) override {
|
||||||
|
if (ppvObj == nullptr) {
|
||||||
|
return E_POINTER;
|
||||||
|
}
|
||||||
|
if (riid == __uuidof(IUnknown) || riid == __uuidof(IPropertyStore)) {
|
||||||
|
this->AddRef();
|
||||||
|
*ppvObj = this;
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
*ppvObj = nullptr;
|
||||||
|
return E_NOINTERFACE;
|
||||||
|
}
|
||||||
|
ULONG STDMETHODCALLTYPE AddRef() override {
|
||||||
|
return ++this->ref_cnt;
|
||||||
|
}
|
||||||
|
ULONG STDMETHODCALLTYPE Release() override {
|
||||||
|
const ULONG refs = --this->ref_cnt;
|
||||||
|
if (refs == 0) {
|
||||||
|
delete this;
|
||||||
|
}
|
||||||
|
return refs;
|
||||||
|
}
|
||||||
|
HRESULT STDMETHODCALLTYPE GetCount(DWORD *cProps) override {
|
||||||
|
if (cProps == nullptr) {
|
||||||
|
return E_POINTER;
|
||||||
|
}
|
||||||
|
*cProps = 1;
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
HRESULT STDMETHODCALLTYPE GetAt(DWORD iProp, PROPERTYKEY *pkey) override {
|
||||||
|
if (pkey == nullptr) {
|
||||||
|
return E_POINTER;
|
||||||
|
}
|
||||||
|
if (iProp != 0) {
|
||||||
|
return E_INVALIDARG;
|
||||||
|
}
|
||||||
|
*pkey = PKEY_DEVICE_FRIENDLY_NAME_LOCAL;
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
HRESULT STDMETHODCALLTYPE GetValue(REFPROPERTYKEY key, PROPVARIANT *pv) override {
|
||||||
|
if (pv == nullptr) {
|
||||||
|
return E_POINTER;
|
||||||
|
}
|
||||||
|
PropVariantInit(pv);
|
||||||
|
if (key.fmtid == PKEY_DEVICE_FRIENDLY_NAME_LOCAL.fmtid
|
||||||
|
&& key.pid == PKEY_DEVICE_FRIENDLY_NAME_LOCAL.pid) {
|
||||||
|
pv->pwszVal = co_task_wcsdup(NULL_DEVICE_FRIENDLY_NAME);
|
||||||
|
if (pv->pwszVal == nullptr) {
|
||||||
|
return E_OUTOFMEMORY;
|
||||||
|
}
|
||||||
|
pv->vt = VT_LPWSTR;
|
||||||
|
}
|
||||||
|
// unknown keys are returned as VT_EMPTY / S_OK
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
HRESULT STDMETHODCALLTYPE SetValue(REFPROPERTYKEY, REFPROPVARIANT) override {
|
||||||
|
return STG_E_ACCESSDENIED;
|
||||||
|
}
|
||||||
|
HRESULT STDMETHODCALLTYPE Commit() override {
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
#pragma region IUnknown
|
||||||
|
HRESULT STDMETHODCALLTYPE NullMMDevice::QueryInterface(REFIID riid, void **ppvObj) {
|
||||||
|
if (ppvObj == nullptr) {
|
||||||
|
return E_POINTER;
|
||||||
|
}
|
||||||
|
if (riid == __uuidof(IUnknown) || riid == __uuidof(IMMDevice)) {
|
||||||
|
this->AddRef();
|
||||||
|
*ppvObj = this;
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
*ppvObj = nullptr;
|
||||||
|
return E_NOINTERFACE;
|
||||||
|
}
|
||||||
|
ULONG STDMETHODCALLTYPE NullMMDevice::AddRef() {
|
||||||
|
return ++this->ref_cnt;
|
||||||
|
}
|
||||||
|
ULONG STDMETHODCALLTYPE NullMMDevice::Release() {
|
||||||
|
const ULONG refs = --this->ref_cnt;
|
||||||
|
if (refs == 0) {
|
||||||
|
delete this;
|
||||||
|
}
|
||||||
|
return refs;
|
||||||
|
}
|
||||||
|
#pragma endregion
|
||||||
|
|
||||||
|
#pragma region IMMDevice
|
||||||
|
HRESULT STDMETHODCALLTYPE NullMMDevice::Activate(
|
||||||
|
REFIID iid,
|
||||||
|
DWORD,
|
||||||
|
PROPVARIANT *,
|
||||||
|
void **ppInterface)
|
||||||
|
{
|
||||||
|
if (ppInterface == nullptr) {
|
||||||
|
return E_POINTER;
|
||||||
|
}
|
||||||
|
*ppInterface = nullptr;
|
||||||
|
|
||||||
|
log_info("audio::null", "NullMMDevice::Activate {}", guid2s(iid));
|
||||||
|
|
||||||
|
if (iid == IID_IAudioClient) {
|
||||||
|
|
||||||
|
// release any previously persisted client
|
||||||
|
if (hooks::audio::CLIENT != nullptr) {
|
||||||
|
hooks::audio::CLIENT->Release();
|
||||||
|
}
|
||||||
|
|
||||||
|
auto *client = static_cast<IAudioClient *>(new DummyIAudioClient(new NullDiscardBackend()));
|
||||||
|
*ppInterface = client;
|
||||||
|
|
||||||
|
// persist the audio client
|
||||||
|
hooks::audio::CLIENT = client;
|
||||||
|
hooks::audio::CLIENT->AddRef();
|
||||||
|
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
return E_NOINTERFACE;
|
||||||
|
}
|
||||||
|
HRESULT STDMETHODCALLTYPE NullMMDevice::OpenPropertyStore(DWORD, IPropertyStore **ppProperties) {
|
||||||
|
if (ppProperties == nullptr) {
|
||||||
|
return E_POINTER;
|
||||||
|
}
|
||||||
|
*ppProperties = new NullPropertyStore();
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
HRESULT STDMETHODCALLTYPE NullMMDevice::GetId(LPWSTR *ppstrId) {
|
||||||
|
if (ppstrId == nullptr) {
|
||||||
|
return E_POINTER;
|
||||||
|
}
|
||||||
|
*ppstrId = co_task_wcsdup(NULL_DEVICE_ID);
|
||||||
|
return *ppstrId != nullptr ? S_OK : E_OUTOFMEMORY;
|
||||||
|
}
|
||||||
|
HRESULT STDMETHODCALLTYPE NullMMDevice::GetState(DWORD *pdwState) {
|
||||||
|
if (pdwState == nullptr) {
|
||||||
|
return E_POINTER;
|
||||||
|
}
|
||||||
|
*pdwState = DEVICE_STATE_ACTIVE;
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
#pragma endregion
|
||||||
@@ -0,0 +1,39 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <atomic>
|
||||||
|
|
||||||
|
#include <mmdeviceapi.h>
|
||||||
|
|
||||||
|
// returns true when a synthetic render endpoint should be injected into device
|
||||||
|
// enumeration. games like gitadora arena search the render endpoint list for a
|
||||||
|
// device whose friendly name contains "Realtek" and crash with a null pointer
|
||||||
|
// dereference when no match exists. presenting a fake match that routes to the
|
||||||
|
// null audio backend lets the search succeed while discarding the audio.
|
||||||
|
bool null_render_device_enabled();
|
||||||
|
|
||||||
|
// fake IMMDevice that reports a "Realtek" friendly name and activates straight
|
||||||
|
// into the null audio backend, never touching real hardware.
|
||||||
|
struct NullMMDevice : IMMDevice {
|
||||||
|
NullMMDevice() = default;
|
||||||
|
|
||||||
|
NullMMDevice(const NullMMDevice &) = delete;
|
||||||
|
NullMMDevice &operator=(const NullMMDevice &) = delete;
|
||||||
|
|
||||||
|
virtual ~NullMMDevice() = default;
|
||||||
|
|
||||||
|
#pragma region IUnknown
|
||||||
|
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObj) override;
|
||||||
|
ULONG STDMETHODCALLTYPE AddRef() override;
|
||||||
|
ULONG STDMETHODCALLTYPE Release() override;
|
||||||
|
#pragma endregion
|
||||||
|
|
||||||
|
#pragma region IMMDevice
|
||||||
|
HRESULT STDMETHODCALLTYPE Activate(REFIID iid, DWORD dwClsCtx, PROPVARIANT *pActivationParams, void **ppInterface) override;
|
||||||
|
HRESULT STDMETHODCALLTYPE OpenPropertyStore(DWORD stgmAccess, IPropertyStore **ppProperties) override;
|
||||||
|
HRESULT STDMETHODCALLTYPE GetId(LPWSTR *ppstrId) override;
|
||||||
|
HRESULT STDMETHODCALLTYPE GetState(DWORD *pdwState) override;
|
||||||
|
#pragma endregion
|
||||||
|
|
||||||
|
private:
|
||||||
|
std::atomic<ULONG> ref_cnt = 1;
|
||||||
|
};
|
||||||
@@ -0,0 +1,141 @@
|
|||||||
|
#include "null_discard_backend.h"
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
|
#include <chrono>
|
||||||
|
|
||||||
|
#include "hooks/audio/util.h"
|
||||||
|
#include "util/logging.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
|
|
||||||
|
NullDiscardBackend::~NullDiscardBackend() {
|
||||||
|
this->running = false;
|
||||||
|
if (this->pacing_thread.joinable()) {
|
||||||
|
this->pacing_thread.join();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const WAVEFORMATEXTENSIBLE &NullDiscardBackend::format() const noexcept {
|
||||||
|
return this->format_;
|
||||||
|
}
|
||||||
|
|
||||||
|
HRESULT NullDiscardBackend::on_initialize(
|
||||||
|
AUDCLNT_SHAREMODE *,
|
||||||
|
DWORD *,
|
||||||
|
REFERENCE_TIME *hnsBufferDuration,
|
||||||
|
REFERENCE_TIME *,
|
||||||
|
const WAVEFORMATEX *pFormat,
|
||||||
|
LPCGUID)
|
||||||
|
{
|
||||||
|
copy_wave_format(&this->format_, pFormat);
|
||||||
|
|
||||||
|
// honor the game's requested buffer duration, falling back to 10 ms
|
||||||
|
constexpr REFERENCE_TIME DEFAULT_REFTIME = 100000; // 10 ms in 100-ns units
|
||||||
|
this->period_reftime = (hnsBufferDuration && *hnsBufferDuration > 0)
|
||||||
|
? *hnsBufferDuration
|
||||||
|
: DEFAULT_REFTIME;
|
||||||
|
|
||||||
|
this->buffer_frames = std::max<uint32_t>(1, static_cast<uint32_t>(
|
||||||
|
static_cast<double>(this->format_.Format.nSamplesPerSec)
|
||||||
|
* this->period_reftime / 10000000.0 + 0.5));
|
||||||
|
|
||||||
|
log_info("audio::null", "initializing null render device with {} channels, {} Hz, {}-bit",
|
||||||
|
this->format_.Format.nChannels,
|
||||||
|
this->format_.Format.nSamplesPerSec,
|
||||||
|
this->format_.Format.wBitsPerSample);
|
||||||
|
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
HRESULT NullDiscardBackend::on_get_buffer_size(uint32_t *buffer_frames) {
|
||||||
|
*buffer_frames = this->buffer_frames;
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
HRESULT NullDiscardBackend::on_get_stream_latency(REFERENCE_TIME *latency) {
|
||||||
|
*latency = this->period_reftime;
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
HRESULT NullDiscardBackend::on_get_current_padding(std::optional<uint32_t> &padding_frames) {
|
||||||
|
// discarded immediately, so the buffer always reads as fully drained
|
||||||
|
padding_frames = 0;
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
HRESULT NullDiscardBackend::on_is_format_supported(
|
||||||
|
AUDCLNT_SHAREMODE *,
|
||||||
|
const WAVEFORMATEX *,
|
||||||
|
WAVEFORMATEX **ppClosestMatch)
|
||||||
|
{
|
||||||
|
if (ppClosestMatch) {
|
||||||
|
*ppClosestMatch = nullptr;
|
||||||
|
}
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
HRESULT NullDiscardBackend::on_get_mix_format(WAVEFORMATEX **) {
|
||||||
|
return E_NOTIMPL;
|
||||||
|
}
|
||||||
|
|
||||||
|
HRESULT NullDiscardBackend::on_get_device_period(
|
||||||
|
REFERENCE_TIME *default_device_period,
|
||||||
|
REFERENCE_TIME *minimum_device_period)
|
||||||
|
{
|
||||||
|
if (default_device_period) {
|
||||||
|
*default_device_period = this->period_reftime;
|
||||||
|
}
|
||||||
|
if (minimum_device_period) {
|
||||||
|
*minimum_device_period = this->period_reftime;
|
||||||
|
}
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
HRESULT NullDiscardBackend::on_start() {
|
||||||
|
if (!this->running.exchange(true)) {
|
||||||
|
this->pacing_thread = std::thread(&NullDiscardBackend::pace_loop, this);
|
||||||
|
}
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
HRESULT NullDiscardBackend::on_stop() {
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
HRESULT NullDiscardBackend::on_set_event_handle(HANDLE *event_handle) {
|
||||||
|
// keep the game's event so pace_loop() can wake it; there is no real device behind it
|
||||||
|
this->relay_handle = *event_handle;
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
HRESULT NullDiscardBackend::on_get_buffer(uint32_t num_frames_requested, BYTE **ppData) {
|
||||||
|
const size_t buffer_size =
|
||||||
|
static_cast<size_t>(this->format_.Format.nBlockAlign) * num_frames_requested;
|
||||||
|
if (this->scratch.size() < buffer_size) {
|
||||||
|
this->scratch.resize(buffer_size);
|
||||||
|
}
|
||||||
|
*ppData = this->scratch.data();
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
HRESULT NullDiscardBackend::on_release_buffer(uint32_t, DWORD) {
|
||||||
|
// discard the audio entirely
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
void NullDiscardBackend::pace_loop() {
|
||||||
|
using namespace std::chrono;
|
||||||
|
|
||||||
|
timeutils::PreciseSleepTimer timer;
|
||||||
|
|
||||||
|
// audio is discarded, so timing precision and drift do not matter; just wake the
|
||||||
|
// game once per buffer period to keep its render thread from blocking on the event.
|
||||||
|
const auto period = duration_cast<steady_clock::duration>(
|
||||||
|
duration<double>(this->period_reftime / 10000000.0));
|
||||||
|
|
||||||
|
while (this->running.load()) {
|
||||||
|
if (this->relay_handle) {
|
||||||
|
SetEvent(this->relay_handle);
|
||||||
|
}
|
||||||
|
timer.sleep(period);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,54 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <atomic>
|
||||||
|
#include <optional>
|
||||||
|
#include <thread>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include <audioclient.h>
|
||||||
|
|
||||||
|
#include "hooks/audio/implementations/backend.h"
|
||||||
|
|
||||||
|
// discards all audio while pacing the game's event handle once per buffer period, so the game
|
||||||
|
// keeps running normally with nothing output to any real device. routed through the shared
|
||||||
|
// DummyIAudioClient, the same plumbing the asio backend uses.
|
||||||
|
struct NullDiscardBackend final : AudioBackend {
|
||||||
|
~NullDiscardBackend() final;
|
||||||
|
|
||||||
|
const WAVEFORMATEXTENSIBLE &format() const noexcept override;
|
||||||
|
|
||||||
|
HRESULT on_initialize(
|
||||||
|
AUDCLNT_SHAREMODE *,
|
||||||
|
DWORD *,
|
||||||
|
REFERENCE_TIME *hnsBufferDuration,
|
||||||
|
REFERENCE_TIME *,
|
||||||
|
const WAVEFORMATEX *pFormat,
|
||||||
|
LPCGUID) override;
|
||||||
|
HRESULT on_get_buffer_size(uint32_t *buffer_frames) override;
|
||||||
|
HRESULT on_get_stream_latency(REFERENCE_TIME *latency) override;
|
||||||
|
HRESULT on_get_current_padding(std::optional<uint32_t> &padding_frames) override;
|
||||||
|
HRESULT on_is_format_supported(
|
||||||
|
AUDCLNT_SHAREMODE *,
|
||||||
|
const WAVEFORMATEX *,
|
||||||
|
WAVEFORMATEX **ppClosestMatch) override;
|
||||||
|
HRESULT on_get_mix_format(WAVEFORMATEX **) override;
|
||||||
|
HRESULT on_get_device_period(
|
||||||
|
REFERENCE_TIME *default_device_period,
|
||||||
|
REFERENCE_TIME *minimum_device_period) override;
|
||||||
|
HRESULT on_start() override;
|
||||||
|
HRESULT on_stop() override;
|
||||||
|
HRESULT on_set_event_handle(HANDLE *event_handle) override;
|
||||||
|
HRESULT on_get_buffer(uint32_t num_frames_requested, BYTE **ppData) override;
|
||||||
|
HRESULT on_release_buffer(uint32_t, DWORD) override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
void pace_loop();
|
||||||
|
|
||||||
|
WAVEFORMATEXTENSIBLE format_ {};
|
||||||
|
uint32_t buffer_frames = 0;
|
||||||
|
REFERENCE_TIME period_reftime = 0;
|
||||||
|
HANDLE relay_handle = nullptr;
|
||||||
|
std::vector<BYTE> scratch;
|
||||||
|
std::thread pacing_thread;
|
||||||
|
std::atomic<bool> running = false;
|
||||||
|
};
|
||||||
@@ -4,6 +4,7 @@
|
|||||||
#include <ksmedia.h>
|
#include <ksmedia.h>
|
||||||
|
|
||||||
#include "avs/game.h"
|
#include "avs/game.h"
|
||||||
|
#include "games/gitadora/gitadora.h"
|
||||||
#include "hooks/audio/audio.h"
|
#include "hooks/audio/audio.h"
|
||||||
#include "hooks/audio/util.h"
|
#include "hooks/audio/util.h"
|
||||||
#include "hooks/audio/backends/wasapi/util.h"
|
#include "hooks/audio/backends/wasapi/util.h"
|
||||||
@@ -41,6 +42,27 @@ static void fix_rec_format(WAVEFORMATEX *pFormat) {
|
|||||||
pFormat->nAvgBytesPerSec = pFormat->nSamplesPerSec * pFormat->nBlockAlign;
|
pFormat->nAvgBytesPerSec = pFormat->nSamplesPerSec * pFormat->nBlockAlign;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// decide whether the given multi-channel format should be downmixed to stereo and which algorithm
|
||||||
|
// to use. an explicit user selection (-downmix) takes precedence; otherwise gitadora arena
|
||||||
|
// two-channel mode defaults to the AC-4 algorithm.
|
||||||
|
static std::optional<hooks::audio::DownmixAlgorithm> resolve_downmix(const WAVEFORMATEX *format) {
|
||||||
|
if (format == nullptr
|
||||||
|
|| format->nChannels <= 2
|
||||||
|
|| format->wFormatTag != WAVE_FORMAT_EXTENSIBLE) {
|
||||||
|
return std::nullopt;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (hooks::audio::DOWNMIX_ALGORITHM.has_value()) {
|
||||||
|
return hooks::audio::DOWNMIX_ALGORITHM;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (games::gitadora::is_arena_model() && games::gitadora::TWOCHANNEL) {
|
||||||
|
return hooks::audio::DownmixAlgorithm::AC4;
|
||||||
|
}
|
||||||
|
|
||||||
|
return std::nullopt;
|
||||||
|
}
|
||||||
|
|
||||||
IAudioClient *wrap_audio_client(IAudioClient *audio_client) {
|
IAudioClient *wrap_audio_client(IAudioClient *audio_client) {
|
||||||
log_misc("audio::wasapi", "wrapping IAudioClient");
|
log_misc("audio::wasapi", "wrapping IAudioClient");
|
||||||
|
|
||||||
@@ -145,13 +167,51 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioClient::Initialize(
|
|||||||
fix_rec_format(const_cast<WAVEFORMATEX *>(pFormat));
|
fix_rec_format(const_cast<WAVEFORMATEX *>(pFormat));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// apply the -wasapishared option: redirect an exclusive request to shared mode. once redirected,
|
||||||
|
// spice's own downmix/resample paths below are skipped (gated on redirected_from_exclusive) and
|
||||||
|
// the shared engine handles any format conversion via AUTOCONVERTPCM (PCM / float only).
|
||||||
|
if (hooks::audio::SharedRedirect::wants(ShareMode, pFormat)) {
|
||||||
|
this->shared.apply(&ShareMode, &StreamFlags, &hnsPeriodicity);
|
||||||
|
} else if (hooks::audio::WASAPI_COMPATIBILITY_MODE && ShareMode == AUDCLNT_SHAREMODE_SHARED) {
|
||||||
|
log_warning(
|
||||||
|
"audio::wasapi",
|
||||||
|
"-wasapishared is enabled but the game is already opening a shared-mode stream; "
|
||||||
|
"the option has no effect");
|
||||||
|
}
|
||||||
|
|
||||||
|
WAVEFORMATEXTENSIBLE stereo_storage = {};
|
||||||
|
WAVEFORMATEXTENSIBLE resample_storage = {};
|
||||||
|
const WAVEFORMATEX *device_format = pFormat;
|
||||||
|
|
||||||
|
if (!this->shared.redirected_from_exclusive) {
|
||||||
|
|
||||||
|
// when downmixing, open the real device as stereo while the game keeps writing its native
|
||||||
|
// multi-channel format into the scratch buffer.
|
||||||
|
if (auto algorithm = resolve_downmix(pFormat)) {
|
||||||
|
this->downmix.setup(pFormat, &stereo_storage, *algorithm);
|
||||||
|
device_format = reinterpret_cast<const WAVEFORMATEX *>(&stereo_storage);
|
||||||
|
log_info("audio::wasapi", "downmix enabled: {} channels -> 2 channels ({})",
|
||||||
|
pFormat->nChannels, hooks::audio::Downmix::algorithm_name(*algorithm));
|
||||||
|
} else if (games::gitadora::is_arena_model()) {
|
||||||
|
games::gitadora::fix_audio_channel_mask(const_cast<WAVEFORMATEX *>(pFormat));
|
||||||
|
}
|
||||||
|
|
||||||
|
// when resampling, open the real device at the target rate while the game keeps writing its
|
||||||
|
// native-rate audio into the scratch buffer. this runs on whatever device_format is now: the
|
||||||
|
// game's native format, or the stereo format produced above when downmix is also active, so
|
||||||
|
// the two stages chain as multi-channel -> stereo -> resampled stereo.
|
||||||
|
if (auto target_rate = hooks::audio::Resampler::resolve(device_format)) {
|
||||||
|
const uint32_t src_rate = device_format->nSamplesPerSec;
|
||||||
|
this->resample.setup(device_format, &resample_storage, *target_rate);
|
||||||
|
device_format = reinterpret_cast<const WAVEFORMATEX *>(&resample_storage);
|
||||||
|
log_info("audio::wasapi", "resample enabled: {} Hz -> {} Hz{}",
|
||||||
|
src_rate, *target_rate, this->downmix.enabled ? " (after downmix)" : "");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// verbose output
|
// verbose output
|
||||||
log_info("audio::wasapi", "IAudioClient::Initialize hook hit");
|
log_info("audio::wasapi", "IAudioClient::Initialize hook hit");
|
||||||
log_info("audio::wasapi", "... ShareMode : {}", share_mode_str(ShareMode));
|
print_format(ShareMode, StreamFlags, hnsBufferDuration, hnsPeriodicity, device_format);
|
||||||
log_info("audio::wasapi", "... StreamFlags : {}", stream_flags_str(StreamFlags));
|
|
||||||
log_info("audio::wasapi", "... hnsBufferDuration : {}", hnsBufferDuration);
|
|
||||||
log_info("audio::wasapi", "... hnsPeriodicity : {}", hnsPeriodicity);
|
|
||||||
print_format(pFormat);
|
|
||||||
|
|
||||||
if (this->backend) {
|
if (this->backend) {
|
||||||
SAFE_CALL("AudioBackend", "on_initialize", this->backend->on_initialize(
|
SAFE_CALL("AudioBackend", "on_initialize", this->backend->on_initialize(
|
||||||
@@ -163,27 +223,67 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioClient::Initialize(
|
|||||||
AudioSessionGuid));
|
AudioSessionGuid));
|
||||||
|
|
||||||
log_info("audio::wasapi", "AudioBackend::on_initialize call finished");
|
log_info("audio::wasapi", "AudioBackend::on_initialize call finished");
|
||||||
log_info("audio::wasapi", "... ShareMode : {}", share_mode_str(ShareMode));
|
print_format(ShareMode, StreamFlags, hnsBufferDuration, hnsPeriodicity, pFormat);
|
||||||
log_info("audio::wasapi", "... StreamFlags : {}", stream_flags_str(StreamFlags));
|
|
||||||
log_info("audio::wasapi", "... hnsBufferDuration : {}", hnsBufferDuration);
|
|
||||||
log_info("audio::wasapi", "... hnsPeriodicity : {}", hnsPeriodicity);
|
|
||||||
print_format(pFormat);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// check for exclusive mode
|
// check for exclusive mode
|
||||||
if (ShareMode == AUDCLNT_SHAREMODE_EXCLUSIVE) {
|
if (ShareMode == AUDCLNT_SHAREMODE_EXCLUSIVE) {
|
||||||
this->exclusive_mode = true;
|
this->exclusive_mode = true;
|
||||||
this->frame_size = pFormat->nChannels * (pFormat->wBitsPerSample / 8);
|
this->frame_size = device_format->nChannels * (device_format->wBitsPerSample / 8);
|
||||||
|
|
||||||
|
// optionally enlarge the exclusive buffer. games request a very small buffer (e.g. 3 ms)
|
||||||
|
// which some endpoints (notably NVIDIA HDMI/DP display audio) cannot service in time,
|
||||||
|
// underrunning mid-period and crackling. a larger buffer gives the device slack. exclusive
|
||||||
|
// mode requires periodicity == buffer_duration, so raise both together; the initialize
|
||||||
|
// paths below handle any required buffer-size realignment.
|
||||||
|
if (hooks::audio::EXCLUSIVE_BUFFER_MS.has_value()) {
|
||||||
|
const REFERENCE_TIME min_duration =
|
||||||
|
(REFERENCE_TIME) hooks::audio::EXCLUSIVE_BUFFER_MS.value() * 10000;
|
||||||
|
if (hnsBufferDuration < min_duration) {
|
||||||
|
log_info("audio::wasapi",
|
||||||
|
"raising exclusive buffer from {} hns to {} hns ({} ms)",
|
||||||
|
hnsBufferDuration, min_duration, hooks::audio::EXCLUSIVE_BUFFER_MS.value());
|
||||||
|
hnsBufferDuration = min_duration;
|
||||||
|
if (hnsPeriodicity != 0) {
|
||||||
|
hnsPeriodicity = min_duration;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// call next
|
// call next. the resampler owns the device interaction whenever it is active (including when
|
||||||
HRESULT ret = pReal->Initialize(
|
// chained after the downmix), otherwise the downmix does, otherwise the device is opened
|
||||||
ShareMode,
|
// directly.
|
||||||
StreamFlags,
|
HRESULT ret;
|
||||||
hnsBufferDuration,
|
if (this->resample.enabled) {
|
||||||
hnsPeriodicity,
|
ret = this->resample.initialize(
|
||||||
pFormat,
|
pReal,
|
||||||
AudioSessionGuid);
|
ShareMode,
|
||||||
|
StreamFlags,
|
||||||
|
hnsBufferDuration,
|
||||||
|
hnsPeriodicity,
|
||||||
|
device_format,
|
||||||
|
AudioSessionGuid);
|
||||||
|
} else if (this->downmix.enabled) {
|
||||||
|
ret = this->downmix.initialize(
|
||||||
|
pReal,
|
||||||
|
ShareMode,
|
||||||
|
StreamFlags,
|
||||||
|
hnsBufferDuration,
|
||||||
|
hnsPeriodicity,
|
||||||
|
device_format,
|
||||||
|
AudioSessionGuid);
|
||||||
|
} else {
|
||||||
|
ret = initialize_with_alignment_retry(
|
||||||
|
pReal,
|
||||||
|
"audio::wasapi",
|
||||||
|
ShareMode,
|
||||||
|
StreamFlags,
|
||||||
|
hnsBufferDuration,
|
||||||
|
hnsPeriodicity,
|
||||||
|
device_format,
|
||||||
|
AudioSessionGuid);
|
||||||
|
}
|
||||||
|
|
||||||
// check for failure
|
// check for failure
|
||||||
if (FAILED(ret)) {
|
if (FAILED(ret)) {
|
||||||
@@ -192,7 +292,8 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioClient::Initialize(
|
|||||||
}
|
}
|
||||||
|
|
||||||
log_info("audio::wasapi", "IAudioClient::Initialize success, hr={}", FMT_HRESULT(ret));
|
log_info("audio::wasapi", "IAudioClient::Initialize success, hr={}", FMT_HRESULT(ret));
|
||||||
copy_wave_format(&hooks::audio::FORMAT, pFormat);
|
copy_wave_format(&hooks::audio::FORMAT, device_format);
|
||||||
|
copy_wave_format(&this->device_format, device_format);
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
@@ -214,7 +315,21 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioClient::GetBufferSize(UINT32 *pNumBufferF
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CHECK_RESULT(pReal->GetBufferSize(pNumBufferFrames));
|
HRESULT ret = pReal->GetBufferSize(pNumBufferFrames);
|
||||||
|
|
||||||
|
// report the buffer size at the game's native rate; the real device buffer is at the
|
||||||
|
// resampled rate, so translate it back so the game paces its writes correctly.
|
||||||
|
if (SUCCEEDED(ret) && this->resample.enabled && pNumBufferFrames) {
|
||||||
|
*pNumBufferFrames = this->resample.frames_device_to_game(*pNumBufferFrames);
|
||||||
|
}
|
||||||
|
|
||||||
|
// redirected to shared mode: clamp the reported buffer to one device period (see SharedRedirect).
|
||||||
|
if (SUCCEEDED(ret) && this->shared.redirected_from_exclusive && pNumBufferFrames) {
|
||||||
|
*pNumBufferFrames = this->shared.clamp_buffer_size(
|
||||||
|
pReal, this->device_format.Format.nSamplesPerSec, *pNumBufferFrames);
|
||||||
|
}
|
||||||
|
|
||||||
|
CHECK_RESULT(ret);
|
||||||
}
|
}
|
||||||
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::GetStreamLatency(REFERENCE_TIME *phnsLatency) {
|
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::GetStreamLatency(REFERENCE_TIME *phnsLatency) {
|
||||||
static std::once_flag printed;
|
static std::once_flag printed;
|
||||||
@@ -256,7 +371,15 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioClient::GetCurrentPadding(UINT32 *pNumPad
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CHECK_RESULT(pReal->GetCurrentPadding(pNumPaddingFrames));
|
HRESULT ret = pReal->GetCurrentPadding(pNumPaddingFrames);
|
||||||
|
|
||||||
|
// the device buffer is at the resampled rate; report padding at the game's native rate so the
|
||||||
|
// game's free-space calculation stays paced correctly.
|
||||||
|
if (SUCCEEDED(ret) && this->resample.enabled && pNumPaddingFrames) {
|
||||||
|
*pNumPaddingFrames = this->resample.padding_device_to_game(*pNumPaddingFrames);
|
||||||
|
}
|
||||||
|
|
||||||
|
CHECK_RESULT(ret);
|
||||||
}
|
}
|
||||||
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::IsFormatSupported(
|
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::IsFormatSupported(
|
||||||
AUDCLNT_SHAREMODE ShareMode,
|
AUDCLNT_SHAREMODE ShareMode,
|
||||||
@@ -274,6 +397,54 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioClient::IsFormatSupported(
|
|||||||
fix_rec_format(const_cast<WAVEFORMATEX *>(pFormat));
|
fix_rec_format(const_cast<WAVEFORMATEX *>(pFormat));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// log the format the game is asking about
|
||||||
|
log_info("audio::wasapi", "IAudioClient::IsFormatSupported hook hit");
|
||||||
|
print_format(ShareMode, pFormat);
|
||||||
|
|
||||||
|
// under the exclusive->shared redirect, report the exclusive format as supported so the game
|
||||||
|
// doesn't fall back before reaching Initialize.
|
||||||
|
if (hooks::audio::SharedRedirect::wants(ShareMode, pFormat)) {
|
||||||
|
log_info("audio::wasapi", "... reporting supported (will redirect to shared mode)");
|
||||||
|
if (ppClosestMatch) {
|
||||||
|
*ppClosestMatch = nullptr;
|
||||||
|
}
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
// when downmixing, the real device is opened as stereo, so check whether the equivalent
|
||||||
|
// stereo format is supported instead of the multi-channel one. when resampling is also active
|
||||||
|
// it chains onto that stereo format, so check the resampled stereo format.
|
||||||
|
if (resolve_downmix(pFormat)) {
|
||||||
|
WAVEFORMATEXTENSIBLE stereo_storage = {};
|
||||||
|
hooks::audio::Downmix::make_stereo_format(pFormat, &stereo_storage);
|
||||||
|
const WAVEFORMATEX *check_format = reinterpret_cast<const WAVEFORMATEX *>(&stereo_storage);
|
||||||
|
|
||||||
|
WAVEFORMATEXTENSIBLE resample_storage = {};
|
||||||
|
if (auto target_rate = hooks::audio::Resampler::resolve(check_format)) {
|
||||||
|
hooks::audio::Resampler::make_device_format(check_format, &resample_storage, *target_rate);
|
||||||
|
check_format = reinterpret_cast<const WAVEFORMATEX *>(&resample_storage);
|
||||||
|
}
|
||||||
|
|
||||||
|
log_info("audio::wasapi", "... checking device format instead (after downmix/resample):");
|
||||||
|
print_format(check_format);
|
||||||
|
|
||||||
|
CHECK_RESULT(pReal->IsFormatSupported(ShareMode, check_format, ppClosestMatch));
|
||||||
|
} else if (games::gitadora::is_arena_model()) {
|
||||||
|
games::gitadora::fix_audio_channel_mask(const_cast<WAVEFORMATEX *>(pFormat));
|
||||||
|
} else if (auto target_rate = hooks::audio::Resampler::resolve(pFormat)) {
|
||||||
|
|
||||||
|
// when resampling, the real device is opened at the target rate, so check whether the
|
||||||
|
// equivalent format at that rate is supported instead of the game's native rate.
|
||||||
|
WAVEFORMATEXTENSIBLE resample_storage = {};
|
||||||
|
hooks::audio::Resampler::make_device_format(pFormat, &resample_storage, *target_rate);
|
||||||
|
const auto resample_format = reinterpret_cast<const WAVEFORMATEX *>(&resample_storage);
|
||||||
|
|
||||||
|
log_info("audio::wasapi", "... checking device format instead (after resample):");
|
||||||
|
print_format(resample_format);
|
||||||
|
|
||||||
|
CHECK_RESULT(pReal->IsFormatSupported(ShareMode, resample_format, ppClosestMatch));
|
||||||
|
}
|
||||||
|
|
||||||
if (this->backend) {
|
if (this->backend) {
|
||||||
HRESULT ret = this->backend->on_is_format_supported(&ShareMode, pFormat, ppClosestMatch);
|
HRESULT ret = this->backend->on_is_format_supported(&ShareMode, pFormat, ppClosestMatch);
|
||||||
|
|
||||||
@@ -466,5 +637,6 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioClient::InitializeSharedAudioStream(
|
|||||||
|
|
||||||
log_info("audio::wasapi", "IAudioClient3::InitializeSharedAudioStream success, hr={}", FMT_HRESULT(ret));
|
log_info("audio::wasapi", "IAudioClient3::InitializeSharedAudioStream success, hr={}", FMT_HRESULT(ret));
|
||||||
copy_wave_format(&hooks::audio::FORMAT, pFormat);
|
copy_wave_format(&hooks::audio::FORMAT, pFormat);
|
||||||
|
copy_wave_format(&this->device_format, pFormat);
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,8 +8,11 @@
|
|||||||
#include "hooks/audio/audio_private.h"
|
#include "hooks/audio/audio_private.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
|
||||||
#include "audio_render_client.h"
|
#include "downmix.h"
|
||||||
|
#include "resample.h"
|
||||||
|
#include "shared.h"
|
||||||
|
|
||||||
|
#include "audio_render_client.h"
|
||||||
// {1FBC8530-AF3E-4128-B418-115DE72F76B6}
|
// {1FBC8530-AF3E-4128-B418-115DE72F76B6}
|
||||||
static const GUID IID_WrappedIAudioClient = {
|
static const GUID IID_WrappedIAudioClient = {
|
||||||
0x1fbc8530, 0xaf3e, 0x4128, { 0xb4, 0x18, 0x11, 0x5d, 0xe7, 0x2f, 0x76, 0xb6 }
|
0x1fbc8530, 0xaf3e, 0x4128, { 0xb4, 0x18, 0x11, 0x5d, 0xe7, 0x2f, 0x76, 0xb6 }
|
||||||
@@ -92,5 +95,22 @@ struct WrappedIAudioClient : IAudioClient3 {
|
|||||||
IAudioClient3 *const pReal3;
|
IAudioClient3 *const pReal3;
|
||||||
AudioBackend *const backend;
|
AudioBackend *const backend;
|
||||||
bool exclusive_mode = false;
|
bool exclusive_mode = false;
|
||||||
|
|
||||||
|
// -wasapishared redirect state: when an exclusive request was redirected to shared mode, the
|
||||||
|
// engine converts the native format and the reported buffer size is clamped (see SharedRedirect).
|
||||||
|
hooks::audio::SharedRedirect shared;
|
||||||
int frame_size = 0;
|
int frame_size = 0;
|
||||||
|
|
||||||
|
// the format the real device was opened with (after any downmix). used to scale the final
|
||||||
|
// output buffer for the volume boost.
|
||||||
|
WAVEFORMATEXTENSIBLE device_format = {};
|
||||||
|
|
||||||
|
// surround -> stereo downmix. the real device is opened as stereo while the game keeps
|
||||||
|
// writing multi-channel audio into a scratch buffer that we downmix in the render client.
|
||||||
|
hooks::audio::Downmix downmix;
|
||||||
|
|
||||||
|
// native-rate -> target-rate sample-rate conversion. the real device is opened at the target
|
||||||
|
// rate while the game keeps writing its native-rate audio into a scratch buffer that we
|
||||||
|
// resample in the render client.
|
||||||
|
hooks::audio::Resampler resample;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -1,10 +1,71 @@
|
|||||||
#include "audio_render_client.h"
|
#include "audio_render_client.h"
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
|
#include <cmath>
|
||||||
|
#include <cstdint>
|
||||||
|
#include <cstring>
|
||||||
|
|
||||||
#include "audio_client.h"
|
#include "audio_client.h"
|
||||||
|
#include "hooks/audio/audio.h"
|
||||||
|
#include "util.h"
|
||||||
#include "wasapi_private.h"
|
#include "wasapi_private.h"
|
||||||
|
|
||||||
const char CLASS_NAME[] = "WrappedIAudioRenderClient";
|
const char CLASS_NAME[] = "WrappedIAudioRenderClient";
|
||||||
|
|
||||||
|
// scale every sample of an interleaved device buffer by `gain`, clamped to the format's range.
|
||||||
|
// supports 16/24/32-bit PCM and 32-bit float; other formats are left untouched.
|
||||||
|
static void apply_gain(BYTE *buffer, UINT32 frames, const WAVEFORMATEXTENSIBLE &fmt, float gain) {
|
||||||
|
const WAVEFORMATEX &f = fmt.Format;
|
||||||
|
const size_t samples = (size_t) frames * f.nChannels;
|
||||||
|
|
||||||
|
bool is_float = is_ieee_float(&f);
|
||||||
|
|
||||||
|
if (is_float && f.wBitsPerSample == 32) {
|
||||||
|
auto p = reinterpret_cast<float *>(buffer);
|
||||||
|
for (size_t i = 0; i < samples; i++) {
|
||||||
|
p[i] = std::clamp(p[i] * gain, -1.0f, 1.0f);
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (f.wBitsPerSample) {
|
||||||
|
case 16: {
|
||||||
|
auto p = reinterpret_cast<int16_t *>(buffer);
|
||||||
|
for (size_t i = 0; i < samples; i++) {
|
||||||
|
p[i] = (int16_t) std::clamp((int) std::lround(p[i] * gain), -32768, 32767);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case 24: {
|
||||||
|
// packed 24-bit little-endian
|
||||||
|
for (size_t i = 0; i < samples; i++) {
|
||||||
|
BYTE *s = buffer + i * 3;
|
||||||
|
int32_t v = s[0] | (s[1] << 8) | (s[2] << 16);
|
||||||
|
if (v & 0x800000) {
|
||||||
|
v |= ~0xFFFFFF; // sign extend
|
||||||
|
}
|
||||||
|
int64_t scaled = std::clamp<int64_t>(
|
||||||
|
std::llround((double) v * gain), -8388608, 8388607);
|
||||||
|
s[0] = scaled & 0xFF;
|
||||||
|
s[1] = (scaled >> 8) & 0xFF;
|
||||||
|
s[2] = (scaled >> 16) & 0xFF;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case 32: {
|
||||||
|
auto p = reinterpret_cast<int32_t *>(buffer);
|
||||||
|
for (size_t i = 0; i < samples; i++) {
|
||||||
|
p[i] = (int32_t) std::clamp(
|
||||||
|
std::llround((double) p[i] * gain),
|
||||||
|
(long long) INT32_MIN, (long long) INT32_MAX);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
HRESULT STDMETHODCALLTYPE WrappedIAudioRenderClient::QueryInterface(REFIID riid, void **ppvObj) {
|
HRESULT STDMETHODCALLTYPE WrappedIAudioRenderClient::QueryInterface(REFIID riid, void **ppvObj) {
|
||||||
if (ppvObj == nullptr) {
|
if (ppvObj == nullptr) {
|
||||||
return E_POINTER;
|
return E_POINTER;
|
||||||
@@ -51,6 +112,25 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioRenderClient::GetBuffer(UINT32 NumFramesR
|
|||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// downmix + resample chained: the game writes its multi-channel native-rate audio into the
|
||||||
|
// downmix scratch, which is downmixed to stereo and then resampled on release. size the
|
||||||
|
// resampler's (stereo) input scratch now and hand the game the multi-channel downmix scratch.
|
||||||
|
if (this->client->downmix.enabled && this->client->resample.enabled) {
|
||||||
|
BYTE *resample_scratch = nullptr;
|
||||||
|
this->client->resample.get_buffer(NumFramesRequested, &resample_scratch);
|
||||||
|
CHECK_RESULT(this->client->downmix.get_scratch(NumFramesRequested, ppData));
|
||||||
|
|
||||||
|
// surround downmix: reserve the real (stereo) device buffer, but hand the game a
|
||||||
|
// multi-channel scratch buffer that we downmix on release
|
||||||
|
} else if (this->client->downmix.enabled) {
|
||||||
|
CHECK_RESULT(this->client->downmix.get_buffer(pReal, NumFramesRequested, ppData));
|
||||||
|
|
||||||
|
// resample: hand the game a native-rate scratch buffer that we convert on release. the real
|
||||||
|
// device buffer is acquired in ReleaseBuffer once the converted frame count is known.
|
||||||
|
} else if (this->client->resample.enabled) {
|
||||||
|
CHECK_RESULT(this->client->resample.get_buffer(NumFramesRequested, ppData));
|
||||||
|
}
|
||||||
|
|
||||||
// call original
|
// call original
|
||||||
HRESULT ret = pReal->GetBuffer(NumFramesRequested, ppData);
|
HRESULT ret = pReal->GetBuffer(NumFramesRequested, ppData);
|
||||||
|
|
||||||
@@ -75,14 +155,72 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioRenderClient::ReleaseBuffer(UINT32 NumFra
|
|||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
// fix for audio pop effect
|
// downmix + resample chained: downmix the game's multi-channel scratch into the resampler's
|
||||||
if (this->buffers_to_mute > 0 && this->client->frame_size > 0) {
|
// stereo input scratch, then let the resampler convert and push it to the device. a silent
|
||||||
|
// buffer skips the downmix and feeds silence straight through.
|
||||||
// zero out = mute
|
if (this->client->downmix.enabled && this->client->resample.enabled) {
|
||||||
memset(this->audio_buffer, 0, NumFramesWritten * this->client->frame_size);
|
if ((dwFlags & AUDCLNT_BUFFERFLAGS_SILENT) == 0) {
|
||||||
|
this->client->downmix.downmix_into(
|
||||||
this->buffers_to_mute--;
|
this->client->resample.input_data(), NumFramesWritten);
|
||||||
|
}
|
||||||
|
return this->client->resample.flush(
|
||||||
|
pReal,
|
||||||
|
this->client->pReal,
|
||||||
|
NumFramesWritten,
|
||||||
|
dwFlags,
|
||||||
|
hooks::audio::VOLUME_BOOST);
|
||||||
}
|
}
|
||||||
|
|
||||||
CHECK_RESULT(pReal->ReleaseBuffer(NumFramesWritten, dwFlags));
|
// resample: convert the game's native-rate scratch and push as many output frames as the
|
||||||
|
// device has room for, applying the volume boost to the converted output. handles acquiring
|
||||||
|
// and releasing the real device buffer itself.
|
||||||
|
if (this->client->resample.enabled) {
|
||||||
|
return this->client->resample.flush(
|
||||||
|
pReal,
|
||||||
|
this->client->pReal,
|
||||||
|
NumFramesWritten,
|
||||||
|
dwFlags,
|
||||||
|
hooks::audio::VOLUME_BOOST);
|
||||||
|
}
|
||||||
|
|
||||||
|
// resolve the real device buffer for whichever path produced the audio
|
||||||
|
BYTE *device_buffer;
|
||||||
|
if (this->client->downmix.enabled) {
|
||||||
|
|
||||||
|
// downmix the game's multi-channel scratch into the real stereo buffer held since GetBuffer
|
||||||
|
this->client->downmix.write_device_buffer(NumFramesWritten, dwFlags);
|
||||||
|
device_buffer = this->client->downmix.current_buffer();
|
||||||
|
} else {
|
||||||
|
device_buffer = this->audio_buffer;
|
||||||
|
|
||||||
|
// mute the first few buffers to avoid a startup pop
|
||||||
|
if (this->buffers_to_mute > 0 && this->client->frame_size > 0) {
|
||||||
|
memset(this->audio_buffer, 0, NumFramesWritten * this->client->frame_size);
|
||||||
|
this->buffers_to_mute--;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// boost the final output volume just before it reaches the device, layout-agnostic
|
||||||
|
if (hooks::audio::VOLUME_BOOST != 1.0f
|
||||||
|
&& device_buffer != nullptr
|
||||||
|
&& (dwFlags & AUDCLNT_BUFFERFLAGS_SILENT) == 0) {
|
||||||
|
static std::once_flag boost_printed;
|
||||||
|
std::call_once(boost_printed, []() {
|
||||||
|
log_info("audio::wasapi", "volume boost active: gain={}", hooks::audio::VOLUME_BOOST);
|
||||||
|
});
|
||||||
|
apply_gain(device_buffer, NumFramesWritten, this->client->device_format,
|
||||||
|
hooks::audio::VOLUME_BOOST);
|
||||||
|
}
|
||||||
|
|
||||||
|
HRESULT ret = pReal->ReleaseBuffer(NumFramesWritten, dwFlags);
|
||||||
|
|
||||||
|
if (this->client->downmix.enabled) {
|
||||||
|
this->client->downmix.buffer_released();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (FAILED(ret)) {
|
||||||
|
PRINT_FAILED_RESULT(CLASS_NAME, __func__, ret);
|
||||||
|
}
|
||||||
|
|
||||||
|
return ret;
|
||||||
}
|
}
|
||||||
|
|||||||
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Reference in New Issue
Block a user