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| f726748ebe |
@@ -11,9 +11,7 @@ assignees: ''
|
||||
*name of game, version of game*
|
||||
|
||||
## Version of spice2x
|
||||
*version of spice, this can be seen in the About tab, and in log.txt*
|
||||
|
||||
*please remember to test the LATEST beta version before posting a bug about it**
|
||||
*please remember to test the LATEST beta version before posting a bug about it*
|
||||
|
||||
## Describe the issue
|
||||
*what's the issue?*
|
||||
@@ -22,3 +20,7 @@ assignees: ''
|
||||
> [!WARNING]
|
||||
> Please make sure you remove any personally identifiable information from the log file.
|
||||
> Please set `-loglevel` to `all` before launching the game for more verbose logs.
|
||||
|
||||
## A note on issue management
|
||||
|
||||
`Closed as not planned` means exactly that - it's closed, because it's not on our plans to address them any time soon. It doesn't mean your issue is invalid, it just means it's not a priority, and we can always revisit them later.
|
||||
|
||||
@@ -12,12 +12,12 @@ jobs:
|
||||
run:
|
||||
working-directory: ./src/spice2x
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v5
|
||||
- name: Set ccache environment variables
|
||||
run: |
|
||||
echo "CCACHE_DIR=${{ github.workspace }}/src/spice2x/.ccache" >> $GITHUB_ENV
|
||||
- name: Install ccache
|
||||
uses: hendrikmuhs/ccache-action@v1.2
|
||||
uses: hendrikmuhs/ccache-action@v1.2.23
|
||||
- name: Calculate commit SHA
|
||||
id: vars
|
||||
run: |
|
||||
@@ -25,7 +25,7 @@ jobs:
|
||||
echo "COMMIT_SHORT_SHA=$calculatedSha" >> $GITHUB_ENV
|
||||
- name: Compile
|
||||
run: ./build_docker.sh
|
||||
- uses: actions/upload-artifact@v4
|
||||
- uses: actions/upload-artifact@v6
|
||||
with:
|
||||
name: spice2x-ci-${{ env.COMMIT_SHORT_SHA }}
|
||||
path: src/spice2x/bin
|
||||
|
||||
@@ -0,0 +1,49 @@
|
||||
name: Draft Release
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
release:
|
||||
name: Build and Draft Release
|
||||
runs-on: ubuntu-latest
|
||||
defaults:
|
||||
run:
|
||||
working-directory: ./src/spice2x
|
||||
steps:
|
||||
- uses: actions/checkout@v5
|
||||
with:
|
||||
ref: main
|
||||
fetch-depth: 0
|
||||
- name: Clean leftover build artifacts
|
||||
run: |
|
||||
rm -rf .ccache dist bin cmake-build-*
|
||||
- name: Compile
|
||||
run: ./build_docker.sh
|
||||
- name: Determine release name from dist filename
|
||||
run: |
|
||||
dist=$(basename "$(ls dist/spice2x-*.zip | grep -v -- '-full.zip')")
|
||||
# strip the ".zip" to get the base name, e.g. spice2x-26-06-28
|
||||
name="${dist%.zip}"
|
||||
# the tag is the date portion, e.g. 26-06-28
|
||||
tag="${name#spice2x-}"
|
||||
echo "RELEASE_NAME=$name" >> $GITHUB_ENV
|
||||
echo "RELEASE_TAG=$tag" >> $GITHUB_ENV
|
||||
- name: Create draft release
|
||||
uses: softprops/action-gh-release@v3
|
||||
with:
|
||||
draft: true
|
||||
prerelease: true
|
||||
tag_name: ${{ env.RELEASE_TAG }}
|
||||
name: ${{ env.RELEASE_NAME }}
|
||||
target_commitish: main
|
||||
generate_release_notes: true
|
||||
files: |
|
||||
src/spice2x/dist/spice2x-*.zip
|
||||
+17
-3
@@ -1,8 +1,7 @@
|
||||
## Contributing
|
||||
Baseline rules for patch submissions are as follows. Any patches violating the rules below will not be accepted.
|
||||
|
||||
### New as of March 2025
|
||||
Pull requests in GitHub are open. You don't need to bother with patch file submissions anymore. To contribute, fork the repo (just the main branch), make changes in your fork, and contribute to upstream by opening a pull request to the main repo.
|
||||
To contribute, fork the repo (just the main branch), make changes in your fork, and contribute to upstream by opening a pull request to the main repo.
|
||||
|
||||
### Adding support for games
|
||||
|
||||
@@ -12,6 +11,18 @@ Pull requests in GitHub are open. You don't need to bother with patch file submi
|
||||
* For a new game that was never supported (not a new version of a game, but rather a new series): please wait 1 year after official AC release in Japan.
|
||||
* For new version of an already supported game: proceed with caution and use generally-accepted community guidelines.
|
||||
|
||||
### Pull requests that will not be accepted
|
||||
|
||||
* Performing decryption of encrypted files.
|
||||
* Including (bundling), distributing, or linking to game data, or making it easier to find/download game data.
|
||||
* Any features that [phone home](https://en.wikipedia.org/wiki/Phoning_home)
|
||||
* This includes automatic updaters.
|
||||
* Exception: we have allowed the "patch import from URL" feature, but this has only been done under very careful considerations and plenty of warnings to the user.
|
||||
* Built-in EA server that saves data. They should live in a separate project.
|
||||
* Any additions to built-in patches (modifications / removals are OK if we have a good reason).
|
||||
* Changes to the software license terms.
|
||||
* Localization / translation for UI text. It becomes too difficult to manage by the maintainers.
|
||||
|
||||
### Avoiding regressions
|
||||
|
||||
The biggest risk in making code changes to spice is the risk of regressions. There is a **lot** of shared code used by many different games, reaching back game versions that are more than a decade old. It is practically impossible to test all supported games and versions.
|
||||
@@ -22,7 +33,7 @@ Therefore, when making code changes, please be extremely careful about containin
|
||||
|
||||
#### Config file compatibility
|
||||
|
||||
Do not change the names of options, buttons binds, analogs, etc - since they are used as unique identifiers in config files. If they are changed, you will introduce an incompatibility with previous versions of config file.
|
||||
Do not change the names of buttons binds, analogs, strings for command line parameters, etc - since they are used as unique identifiers in config files. If they are changed, you will introduce an incompatibility with previous versions of config file.
|
||||
|
||||
### Code quality requirements
|
||||
|
||||
@@ -49,6 +60,9 @@ Watch out for legacy OS compatibility. Currently, the minimum support floor is W
|
||||
|
||||
### Code style requirements
|
||||
* Indents are four spaces.
|
||||
* Try to keep under 100 characters per line. This includes comments and string literals.
|
||||
* Avoid making unnecessary formatting or whitespace changes in a PR; e.g., watch out for text editor automatically stripping trailing whitespace. It pollutes the diff and slows down code review.
|
||||
* For signed/unsigned integer types, prefer `cstdint` types; e.g., use `int32_t`, `uint64_t` and not `int` and `unsigned long long`.
|
||||
* Always use \{ curly braces \} when appropriate; do not omit them even when it's optional; such as `for` `if` `else`, etc.
|
||||
|
||||
OK:
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
>
|
||||
> Feel free to remove this section after you have read it.
|
||||
|
||||
## Link to GitHub Issue, if one exists
|
||||
## Link to GitHub Issue or related Pull Request, if one exists
|
||||
#0
|
||||
|
||||
## Description of change
|
||||
|
||||
+196
-24
@@ -109,6 +109,12 @@ elseif(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
|
||||
# RapidJSON does this
|
||||
add_compile_definitions(_SILENCE_CXX17_ITERATOR_BASE_CLASS_DEPRECATION_WARNING)
|
||||
|
||||
add_compile_options("-Wno-nontrivial-memcall") # imgui, rapidjson
|
||||
add_compile_options("-Wno-deprecated-builtins") # robin_hood
|
||||
add_compile_options("-Wno-deprecated-declarations") # rapidjson
|
||||
add_compile_options("-Wno-inconsistent-missing-override") # headsocket
|
||||
add_compile_options("-Wno-microsoft-exception-spec") # gcc/clang have different noexcept specifiers on d3d9 COM interfaces
|
||||
|
||||
# warnings
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wunknown-warning-option")
|
||||
|
||||
@@ -118,6 +124,9 @@ elseif(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
|
||||
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -static")
|
||||
else()
|
||||
|
||||
# warnings as errors
|
||||
set(CMAKE_COMPILE_WARNING_AS_ERROR ON)
|
||||
|
||||
# warnings
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra") # enable stuff
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-pointer-arith") # but we love pointer arithmetic :)
|
||||
@@ -167,8 +176,8 @@ else()
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -DNDEBUG")
|
||||
|
||||
# file prefix map for relative working directory
|
||||
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -ffile-prefix-map=${CMAKE_SOURCE_DIR}=.")
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -ffile-prefix-map=${CMAKE_SOURCE_DIR}=.")
|
||||
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -ffile-prefix-map=\"${CMAKE_SOURCE_DIR}=.\"")
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -ffile-prefix-map=\"${CMAKE_SOURCE_DIR}=.\"")
|
||||
endif()
|
||||
|
||||
# release with debug info flags
|
||||
@@ -226,6 +235,13 @@ add_compile_definitions(
|
||||
_WIN32_IE=0x0400
|
||||
)
|
||||
|
||||
# SPICE_XP: set by build_all.sh for the WinXP-compat toolchains. Gates out
|
||||
# the DX11 overlay backend
|
||||
option(SPICE_XP "Build for the WinXP-compat toolchain" OFF)
|
||||
if(SPICE_XP)
|
||||
add_compile_definitions(SPICE_XP=1)
|
||||
endif()
|
||||
|
||||
# acioemu log
|
||||
#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DACIOEMU_LOG")
|
||||
|
||||
@@ -257,6 +273,7 @@ set_source_files_properties(cfg/manifest.rc PROPERTIES LANGUAGE RC)
|
||||
set_source_files_properties(cfg/icon.rc PROPERTIES LANGUAGE RC)
|
||||
set_source_files_properties(cfg/Win32D.rc PROPERTIES LANGUAGE RC)
|
||||
set_source_files_properties(build/manifest64.rc PROPERTIES LANGUAGE RC)
|
||||
set_source_files_properties(stubs/manifest.rc PROPERTIES LANGUAGE RC)
|
||||
|
||||
# sources
|
||||
#########
|
||||
@@ -343,6 +360,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
||||
cfg/configurator.cpp
|
||||
cfg/configurator_wnd.cpp
|
||||
cfg/screen_resize.cpp
|
||||
cfg/controller_presets.cpp
|
||||
|
||||
# easrv
|
||||
easrv/easrv.cpp
|
||||
@@ -372,6 +390,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
||||
games/shared/twtouch.cpp
|
||||
games/popn/popn.cpp
|
||||
games/popn/io.cpp
|
||||
games/popn/bi3a_hook.cpp
|
||||
games/bbc/bbc.cpp
|
||||
games/bbc/io.cpp
|
||||
games/hpm/hpm.cpp
|
||||
@@ -389,15 +408,23 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
||||
games/iidx/mf_wrappers.cpp
|
||||
games/sdvx/bi2x_hook.cpp
|
||||
games/sdvx/sdvx.cpp
|
||||
games/sdvx/sdvx_live2d.cpp
|
||||
games/sdvx/io.cpp
|
||||
games/sdvx/camera.cpp
|
||||
games/jb/jb.cpp
|
||||
games/jb/jb_touch.cpp
|
||||
games/jb/io.cpp
|
||||
games/nost/nost.cpp
|
||||
games/nost/io.cpp
|
||||
games/nost/poke.cpp
|
||||
games/nost/touch_mode.cpp
|
||||
games/gitadora/gitadora.cpp
|
||||
games/gitadora/asio.cpp
|
||||
games/gitadora/io.cpp
|
||||
games/gitadora/handle.cpp
|
||||
games/gitadora/j32d.cpp
|
||||
games/gitadora/j33i.cpp
|
||||
games/gitadora/bi2x_hook.cpp
|
||||
games/mga/mga.cpp
|
||||
games/mga/io.cpp
|
||||
games/mga/gunio.cpp
|
||||
@@ -406,6 +433,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
||||
games/rb/rb.cpp
|
||||
games/rb/io.cpp
|
||||
games/rb/touch.cpp
|
||||
games/rb/touch_debug.cpp
|
||||
games/bs/bs.cpp
|
||||
games/bs/io.cpp
|
||||
games/rf3d/rf3d.cpp
|
||||
@@ -434,6 +462,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
||||
games/scotto/io.cpp
|
||||
games/drs/drs.cpp
|
||||
games/drs/io.cpp
|
||||
games/drs/rgb_cam.cpp
|
||||
games/we/we.cpp
|
||||
games/we/io.cpp
|
||||
games/we/touchpanel.cpp
|
||||
@@ -469,14 +498,24 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
||||
# hooks
|
||||
hooks/audio/acm.cpp
|
||||
hooks/audio/audio.cpp
|
||||
hooks/audio/asio_driver_scan.cpp
|
||||
hooks/audio/asio_proxy.cpp
|
||||
hooks/audio/buffer.cpp
|
||||
hooks/audio/mme.cpp
|
||||
hooks/audio/util.cpp
|
||||
hooks/audio/xact.cpp
|
||||
hooks/audio/backends/dsound/dsound_backend.cpp
|
||||
hooks/audio/backends/mmdevice/audio_endpoint_volume.cpp
|
||||
hooks/audio/backends/mmdevice/device.cpp
|
||||
hooks/audio/backends/mmdevice/device_collection.cpp
|
||||
hooks/audio/backends/mmdevice/device_enumerator.cpp
|
||||
hooks/audio/backends/mmdevice/null_device.cpp
|
||||
hooks/audio/backends/mmdevice/null_discard_backend.cpp
|
||||
hooks/audio/backends/wasapi/audio_client.cpp
|
||||
hooks/audio/backends/wasapi/audio_render_client.cpp
|
||||
hooks/audio/backends/wasapi/downmix.cpp
|
||||
hooks/audio/backends/wasapi/resample.cpp
|
||||
hooks/audio/backends/wasapi/shared.cpp
|
||||
hooks/audio/backends/wasapi/dummy_audio_client.cpp
|
||||
hooks/audio/backends/wasapi/dummy_audio_clock.cpp
|
||||
hooks/audio/backends/wasapi/dummy_audio_render_client.cpp
|
||||
@@ -491,19 +530,28 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
||||
hooks/devicehook.cpp
|
||||
hooks/graphics/graphics.cpp
|
||||
hooks/graphics/graphics_windowed.cpp
|
||||
hooks/graphics/nvapi_impl.cpp
|
||||
hooks/graphics/nvapi_hook.cpp
|
||||
hooks/graphics/nvenc_hook.cpp
|
||||
hooks/graphics/backends/d3d9/d3d9_backend.cpp
|
||||
hooks/graphics/backends/d3d9/d3d9_device.cpp
|
||||
hooks/graphics/backends/d3d9/d3d9_live2d.cpp
|
||||
hooks/graphics/backends/d3d9/d3d9_fake_swapchain.cpp
|
||||
hooks/graphics/backends/d3d9/d3d9_swapchain.cpp
|
||||
hooks/graphics/backends/d3d9/d3d9_texture.cpp
|
||||
hooks/graphics/backends/d3d11/d3d11_backend.cpp
|
||||
hooks/graphics/backends/d3d11/d3d11_swapchain.cpp
|
||||
hooks/graphics/backends/d3d11/d3d11_factory.cpp
|
||||
hooks/graphics/backends/d3d11/d3d11_vtable_capture.cpp
|
||||
hooks/graphics/backends/d3d11/d3d11_screenshot.cpp
|
||||
hooks/input/dinput8/fake_backend.cpp
|
||||
hooks/input/dinput8/fake_device.cpp
|
||||
hooks/input/dinput8/hook.cpp
|
||||
hooks/lang.cpp
|
||||
hooks/libraryhook.cpp
|
||||
hooks/networkhook.cpp
|
||||
hooks/icmphook_net.cpp
|
||||
hooks/icmphook_iphlpapi.cpp
|
||||
hooks/powrprof.cpp
|
||||
#hooks/rom.cpp
|
||||
hooks/setupapihook.cpp
|
||||
@@ -529,12 +577,14 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
||||
misc/sciunit.cpp
|
||||
misc/sde.cpp
|
||||
misc/wintouchemu.cpp
|
||||
misc/ami2000.cpp
|
||||
|
||||
# nvapi
|
||||
nvapi/nvapi.cpp
|
||||
|
||||
# overlay
|
||||
overlay/overlay.cpp
|
||||
overlay/notifications.cpp
|
||||
overlay/window.cpp
|
||||
overlay/imgui/extensions.cpp
|
||||
overlay/imgui/impl_spice.cpp
|
||||
@@ -543,9 +593,11 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
||||
overlay/windows/camera_control.cpp
|
||||
overlay/windows/card_manager.cpp
|
||||
overlay/windows/drs_dancefloor.cpp
|
||||
overlay/windows/gfdm_sub.cpp
|
||||
overlay/windows/screen_resize.cpp
|
||||
overlay/windows/sdvx_sub.cpp
|
||||
overlay/windows/config.cpp
|
||||
overlay/windows/controller_presets.cpp
|
||||
overlay/windows/control.cpp
|
||||
overlay/windows/eadev.cpp
|
||||
overlay/windows/fps.cpp
|
||||
@@ -559,11 +611,27 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
||||
overlay/windows/keypad.cpp
|
||||
overlay/windows/log.cpp
|
||||
overlay/windows/midi.cpp
|
||||
overlay/windows/nostalgia_touch_piano.cpp
|
||||
overlay/windows/obs.cpp
|
||||
overlay/windows/obs_websocket.cpp
|
||||
overlay/windows/patch_manager.cpp
|
||||
overlay/windows/popn_sub.cpp
|
||||
overlay/windows/wnd_manager.cpp
|
||||
|
||||
# patcher
|
||||
patcher/config.cpp
|
||||
patcher/lifecycle.cpp
|
||||
patcher/loader.cpp
|
||||
patcher/loader_group.cpp
|
||||
patcher/runtime.cpp
|
||||
|
||||
# external
|
||||
external/easywsclient/easywsclient.cpp
|
||||
|
||||
# rawinput
|
||||
rawinput/rawinput.cpp
|
||||
rawinput/rawinput_handles.cpp
|
||||
rawinput/midi.cpp
|
||||
rawinput/sextet.cpp
|
||||
rawinput/piuio.cpp
|
||||
rawinput/touch.cpp
|
||||
@@ -574,6 +642,8 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
||||
rawinput/smxstage.h
|
||||
rawinput/smxdedicab.cpp
|
||||
rawinput/smxdedicab.h
|
||||
rawinput/xinput.cpp
|
||||
rawinput/xinput.h
|
||||
|
||||
# reader
|
||||
reader/reader.cpp
|
||||
@@ -581,12 +651,21 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
||||
reader/structuredmessage.cpp
|
||||
reader/crypt.cpp
|
||||
|
||||
# sdk
|
||||
sdk/sdk.cpp
|
||||
|
||||
# stubs
|
||||
stubs/stubs.cpp
|
||||
|
||||
# touch
|
||||
touch/gdi_overlay.cpp
|
||||
touch/native/inject.cpp
|
||||
touch/native/inject_mouse.cpp
|
||||
touch/native/inject_synthetic.cpp
|
||||
touch/native/nativetouchhook.cpp
|
||||
touch/native/transform.cpp
|
||||
touch/touch.cpp
|
||||
touch/touch_indicators.cpp
|
||||
touch/touch_gestures.cpp
|
||||
touch/win7.cpp
|
||||
touch/win8.cpp
|
||||
|
||||
@@ -607,47 +686,86 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
||||
util/time.cpp
|
||||
util/cpuutils.cpp
|
||||
util/netutils.cpp
|
||||
util/precise_timer.cpp
|
||||
util/sysutils.cpp
|
||||
util/lz77.cpp
|
||||
util/tapeled.cpp
|
||||
util/execexe.cpp
|
||||
util/dependencies.cpp
|
||||
util/deferlog.cpp
|
||||
util/socd_cleaner.cpp
|
||||
)
|
||||
|
||||
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} PREFIX "Source Files" FILES ${SOURCE_FILES})
|
||||
|
||||
# guard against statically importing DLLs that must always be loaded dynamically:
|
||||
# * DLLs users override via the modules directory (e.g. DXVK's d3d9.dll) - a
|
||||
# static import loads the system copy at startup and preempts the override
|
||||
# (issue #779).
|
||||
# * Media Foundation DLLs (mf/mfplat/mfreadwrite) - a static import breaks
|
||||
# Unity games.
|
||||
# the check runs objdump on each produced binary and fails the build if any
|
||||
# forbidden DLL is imported.
|
||||
set(SPICE_FORBIDDEN_STATIC_IMPORTS
|
||||
d3d8.dll d3d9.dll d3d10core.dll d3d11.dll dxgi.dll opengl32.dll
|
||||
mf.dll mfplat.dll mfreadwrite.dll)
|
||||
|
||||
function(spice_guard_dll_imports target)
|
||||
if(MSVC)
|
||||
# objdump-based parsing assumes a GNU/LLVM toolchain
|
||||
return()
|
||||
endif()
|
||||
add_custom_command(TARGET ${target} POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND}
|
||||
-DOBJDUMP=${CMAKE_OBJDUMP}
|
||||
-DTARGET_FILE=$<TARGET_FILE:${target}>
|
||||
"-DFORBIDDEN=${SPICE_FORBIDDEN_STATIC_IMPORTS}"
|
||||
-P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/check_no_static_dll_imports.cmake
|
||||
VERBATIM
|
||||
COMMENT "Checking ${target} for forbidden static DLL imports")
|
||||
endfunction()
|
||||
|
||||
# spice.exe / spice_laa.exe shared objects
|
||||
###########################################
|
||||
# spice.exe and spice_laa.exe are compiled identically; the only difference is
|
||||
# the large-address-aware bit, which is set at link time. Compile the sources
|
||||
# once into a shared OBJECT library so spice_laa.exe only costs an extra link
|
||||
# instead of a full recompile.
|
||||
|
||||
add_library(spicetools_spice_objs OBJECT ${SOURCE_FILES})
|
||||
target_link_libraries(spicetools_spice_objs
|
||||
PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp
|
||||
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features)
|
||||
target_link_libraries(spicetools_spice_objs PUBLIC winscard)
|
||||
|
||||
if(NOT MSVC)
|
||||
set_target_properties(spicetools_spice_objs PROPERTIES COMPILE_FLAGS "-m32")
|
||||
endif()
|
||||
|
||||
# spice.exe
|
||||
###########
|
||||
|
||||
set(RESOURCE_FILES build/manifest.manifest build/manifest.rc build/icon.rc cfg/Win32D.rc)
|
||||
add_executable(spicetools_spice ${SOURCE_FILES} ${RESOURCE_FILES})
|
||||
target_link_libraries(spicetools_spice
|
||||
PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp
|
||||
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features)
|
||||
target_link_libraries(spicetools_spice PUBLIC winscard)
|
||||
add_executable(spicetools_spice ${RESOURCE_FILES})
|
||||
target_link_libraries(spicetools_spice PRIVATE spicetools_spice_objs)
|
||||
set_target_properties(spicetools_spice PROPERTIES PREFIX "")
|
||||
set_target_properties(spicetools_spice PROPERTIES OUTPUT_NAME "spice")
|
||||
|
||||
IF(NOT MSVC)
|
||||
set_target_properties(spicetools_spice PROPERTIES COMPILE_FLAGS "-m32" LINK_FLAGS "-m32")
|
||||
set_target_properties(spicetools_spice PROPERTIES LINK_FLAGS "-m32")
|
||||
endif()
|
||||
|
||||
# spice_laa.exe
|
||||
###########
|
||||
|
||||
set(RESOURCE_FILES build/manifest.manifest build/manifest.rc build/icon.rc cfg/Win32D.rc)
|
||||
add_executable(spicetools_spice_laa ${SOURCE_FILES} ${RESOURCE_FILES})
|
||||
target_link_libraries(spicetools_spice_laa
|
||||
PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp
|
||||
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features)
|
||||
target_link_libraries(spicetools_spice_laa PUBLIC winscard)
|
||||
add_executable(spicetools_spice_laa ${RESOURCE_FILES})
|
||||
target_link_libraries(spicetools_spice_laa PRIVATE spicetools_spice_objs)
|
||||
set_target_properties(spicetools_spice_laa PROPERTIES PREFIX "")
|
||||
set_target_properties(spicetools_spice_laa PROPERTIES OUTPUT_NAME "spice_laa")
|
||||
target_compile_definitions(spicetools_spice_laa PRIVATE SPICE32_LARGE_ADDRESS_AWARE=1)
|
||||
|
||||
IF(NOT MSVC)
|
||||
set_target_properties(spicetools_spice_laa PROPERTIES COMPILE_FLAGS "-m32" LINK_FLAGS "-m32 -Wl,--large-address-aware")
|
||||
set_target_properties(spicetools_spice_laa PROPERTIES LINK_FLAGS "-m32 -Wl,--large-address-aware")
|
||||
endif()
|
||||
|
||||
# spice_linux.exe
|
||||
@@ -680,6 +798,10 @@ target_link_libraries(spicetools_spice64 PUBLIC winscard)
|
||||
set_target_properties(spicetools_spice64 PROPERTIES PREFIX "")
|
||||
set_target_properties(spicetools_spice64 PROPERTIES OUTPUT_NAME "spice64")
|
||||
target_compile_definitions(spicetools_spice64 PRIVATE SPICE64=1)
|
||||
if(NOT SPICE_XP)
|
||||
target_link_libraries(spicetools_spice64 PUBLIC d3d11 dxgi)
|
||||
target_compile_definitions(spicetools_spice64 PRIVATE SPICE_D3D11=1)
|
||||
endif()
|
||||
|
||||
IF(NOT MSVC)
|
||||
set_target_properties(spicetools_spice64 PROPERTIES COMPILE_FLAGS "-m64" LINK_FLAGS "-m64")
|
||||
@@ -699,6 +821,9 @@ set_target_properties(spicetools_spice64_linux PROPERTIES PREFIX "")
|
||||
set_target_properties(spicetools_spice64_linux PROPERTIES OUTPUT_NAME "spice64_linux")
|
||||
target_compile_definitions(spicetools_spice64_linux PRIVATE SPICE64=1)
|
||||
target_compile_definitions(spicetools_spice64_linux PRIVATE NO_SCARD=1 PRIVATE SPICE_LINUX=1)
|
||||
# spice64_linux is never built under the WinXP toolchain, so dx11 is always on.
|
||||
target_link_libraries(spicetools_spice64_linux PUBLIC d3d11 dxgi)
|
||||
target_compile_definitions(spicetools_spice64_linux PRIVATE SPICE_D3D11=1)
|
||||
|
||||
IF(NOT MSVC)
|
||||
set_target_properties(spicetools_spice64_linux PROPERTIES COMPILE_FLAGS "-m64" LINK_FLAGS "-m64")
|
||||
@@ -711,7 +836,7 @@ set(SOURCE_FILES ${SOURCE_FILES} launcher/options.h launcher/options.cpp)
|
||||
set(RESOURCE_FILES cfg/manifest.manifest cfg/manifest.rc cfg/icon.rc cfg/Win32D.rc)
|
||||
add_executable(spicetools_cfg WIN32 ${SOURCE_FILES} ${RESOURCE_FILES})
|
||||
target_link_libraries(spicetools_cfg
|
||||
PUBLIC ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp strmiids
|
||||
PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp strmiids
|
||||
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features)
|
||||
target_link_libraries(spicetools_cfg PUBLIC winscard)
|
||||
set_target_properties(spicetools_cfg PROPERTIES PREFIX "")
|
||||
@@ -729,7 +854,7 @@ set(SOURCE_FILES ${SOURCE_FILES} launcher/options.h launcher/options.cpp)
|
||||
set(RESOURCE_FILES cfg/manifest.manifest cfg/manifest.rc cfg/icon.rc cfg/Win32D.rc)
|
||||
add_executable(spicetools_cfg_linux WIN32 ${SOURCE_FILES} ${RESOURCE_FILES})
|
||||
target_link_libraries(spicetools_cfg_linux
|
||||
PUBLIC ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp strmiids
|
||||
PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp strmiids
|
||||
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features)
|
||||
set_target_properties(spicetools_cfg_linux PROPERTIES PREFIX "")
|
||||
set_target_properties(spicetools_cfg_linux PROPERTIES OUTPUT_NAME "spicecfg_linux")
|
||||
@@ -791,7 +916,8 @@ endif()
|
||||
|
||||
# nvcuda.dll
|
||||
set(SOURCE_FILES stubs/nvcuda.cpp)
|
||||
add_library(spicetools_stubs_nvcuda SHARED ${SOURCE_FILES} stubs/nvcuda.def)
|
||||
set(RESOURCE_FILES stubs/manifest.rc)
|
||||
add_library(spicetools_stubs_nvcuda SHARED ${SOURCE_FILES} ${RESOURCE_FILES} stubs/nvcuda.def)
|
||||
set_target_properties(spicetools_stubs_nvcuda PROPERTIES PREFIX "")
|
||||
set_target_properties(spicetools_stubs_nvcuda PROPERTIES OUTPUT_NAME "nvcuda")
|
||||
|
||||
@@ -801,7 +927,8 @@ endif()
|
||||
|
||||
# nvcuvid.dll
|
||||
set(SOURCE_FILES stubs/nvcuvid.cpp)
|
||||
add_library(spicetools_stubs_nvcuvid SHARED ${SOURCE_FILES} stubs/nvcuvid.def)
|
||||
set(RESOURCE_FILES stubs/manifest.rc)
|
||||
add_library(spicetools_stubs_nvcuvid SHARED ${SOURCE_FILES} ${RESOURCE_FILES} stubs/nvcuvid.def)
|
||||
set_target_properties(spicetools_stubs_nvcuvid PROPERTIES PREFIX "")
|
||||
set_target_properties(spicetools_stubs_nvcuvid PROPERTIES OUTPUT_NAME "nvcuvid")
|
||||
|
||||
@@ -811,7 +938,8 @@ endif()
|
||||
|
||||
# nvEncodeAPI64.dll
|
||||
set(SOURCE_FILES stubs/nvEncodeAPI64.cpp)
|
||||
add_library(spicetools_stubs_nvEncodeAPI64 SHARED ${SOURCE_FILES} stubs/nvEncodeAPI64.def)
|
||||
set(RESOURCE_FILES stubs/manifest.rc)
|
||||
add_library(spicetools_stubs_nvEncodeAPI64 SHARED ${SOURCE_FILES} ${RESOURCE_FILES} stubs/nvEncodeAPI64.def)
|
||||
set_target_properties(spicetools_stubs_nvEncodeAPI64 PROPERTIES PREFIX "")
|
||||
set_target_properties(spicetools_stubs_nvEncodeAPI64 PROPERTIES OUTPUT_NAME "nvEncodeAPI64")
|
||||
|
||||
@@ -821,7 +949,8 @@ endif()
|
||||
|
||||
# cpusbxpkm.dll (32 bit)
|
||||
set(SOURCE_FILES stubs/cpusbxpkm.cpp)
|
||||
add_library(spicetools_stubs_cpusbxpkm SHARED ${SOURCE_FILES} stubs/cpusbxpkm.def)
|
||||
set(RESOURCE_FILES stubs/manifest.rc)
|
||||
add_library(spicetools_stubs_cpusbxpkm SHARED ${SOURCE_FILES} ${RESOURCE_FILES} stubs/cpusbxpkm.def)
|
||||
set_target_properties(spicetools_stubs_cpusbxpkm PROPERTIES PREFIX "")
|
||||
set_target_properties(spicetools_stubs_cpusbxpkm PROPERTIES OUTPUT_NAME "cpusbxpkm")
|
||||
|
||||
@@ -829,6 +958,36 @@ if(NOT MSVC)
|
||||
set_target_properties(spicetools_stubs_cpusbxpkm PROPERTIES COMPILE_FLAGS "-m32" LINK_FLAGS "-m32")
|
||||
endif()
|
||||
|
||||
# sdk_sample_v0_flat_c.dll (32 bit)
|
||||
set(SOURCE_FILES sdk/sample/v0/flat_c/v0_flat_c.c)
|
||||
add_library(spicetools_sdk_sample_v0_flat_c_32 SHARED ${SOURCE_FILES} ${RESOURCE_FILES} sdk/sample/v0/flat_c/v0_flat_c.def)
|
||||
set_target_properties(spicetools_sdk_sample_v0_flat_c_32 PROPERTIES PREFIX "")
|
||||
set_target_properties(spicetools_sdk_sample_v0_flat_c_32 PROPERTIES OUTPUT_NAME "sdk_sample_v0_flat_c")
|
||||
|
||||
if(NOT MSVC)
|
||||
set_target_properties(spicetools_sdk_sample_v0_flat_c_32 PROPERTIES COMPILE_FLAGS "-m32" LINK_FLAGS "-m32")
|
||||
endif()
|
||||
|
||||
# sdk_sample_v0_flat_c.dll (64 bit)
|
||||
set(SOURCE_FILES sdk/sample/v0/flat_c/v0_flat_c.c)
|
||||
add_library(spicetools_sdk_sample_v0_flat_c_64 SHARED ${SOURCE_FILES} ${RESOURCE_FILES} sdk/sample/v0/flat_c/v0_flat_c.def)
|
||||
set_target_properties(spicetools_sdk_sample_v0_flat_c_64 PROPERTIES PREFIX "")
|
||||
set_target_properties(spicetools_sdk_sample_v0_flat_c_64 PROPERTIES OUTPUT_NAME "sdk_sample_v0_flat_c")
|
||||
|
||||
if(NOT MSVC)
|
||||
set_target_properties(spicetools_sdk_sample_v0_flat_c_64 PROPERTIES COMPILE_FLAGS "-m64" LINK_FLAGS "-m64")
|
||||
endif()
|
||||
|
||||
# sdk_sample_v0_cpp.dll (64 bit)
|
||||
set(SOURCE_FILES sdk/sample/v0/cpp/v0_cpp.cpp)
|
||||
add_library(spicetools_sdk_sample_v0_cpp_64 SHARED ${SOURCE_FILES} ${RESOURCE_FILES} sdk/sample/v0/cpp/v0_cpp.def)
|
||||
set_target_properties(spicetools_sdk_sample_v0_cpp_64 PROPERTIES PREFIX "")
|
||||
set_target_properties(spicetools_sdk_sample_v0_cpp_64 PROPERTIES OUTPUT_NAME "sdk_sample_v0_cpp")
|
||||
|
||||
if(NOT MSVC)
|
||||
set_target_properties(spicetools_sdk_sample_v0_cpp_64 PROPERTIES COMPILE_FLAGS "-m64" LINK_FLAGS "-m64")
|
||||
endif()
|
||||
|
||||
# output directories
|
||||
####################
|
||||
|
||||
@@ -838,15 +997,28 @@ set_target_properties(spicetools_cfg spicetools_cfg_linux
|
||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools")
|
||||
|
||||
# output 32bit
|
||||
set_target_properties(spicetools_spice spicetools_spice_laa spicetools_spice_linux spicetools_stubs_kbt spicetools_stubs_kld spicetools_stubs_cpusbxpkm
|
||||
set_target_properties(spicetools_spice spicetools_spice_laa spicetools_spice_linux spicetools_stubs_kbt spicetools_stubs_kld spicetools_stubs_cpusbxpkm spicetools_sdk_sample_v0_flat_c_32
|
||||
PROPERTIES
|
||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/archive32"
|
||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools/32"
|
||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools/32")
|
||||
|
||||
# output 64bit
|
||||
set_target_properties(spicetools_spice64 spicetools_spice64_linux spicetools_stubs_kbt64 spicetools_stubs_kld64 spicetools_stubs_nvcuda spicetools_stubs_nvcuvid spicetools_stubs_nvEncodeAPI64
|
||||
set_target_properties(spicetools_spice64 spicetools_spice64_linux spicetools_stubs_kbt64 spicetools_stubs_kld64 spicetools_stubs_nvcuda spicetools_stubs_nvcuvid spicetools_stubs_nvEncodeAPI64 spicetools_sdk_sample_v0_flat_c_64 spicetools_sdk_sample_v0_cpp_64
|
||||
PROPERTIES
|
||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/archive64"
|
||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools/64"
|
||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools/64")
|
||||
|
||||
# forbidden static DLL import guard
|
||||
###################################
|
||||
# apply the check to every executable and DLL produced by this project.
|
||||
get_property(spice_all_targets DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY BUILDSYSTEM_TARGETS)
|
||||
foreach(spice_target IN LISTS spice_all_targets)
|
||||
get_target_property(spice_target_type ${spice_target} TYPE)
|
||||
if(spice_target_type STREQUAL "EXECUTABLE"
|
||||
OR spice_target_type STREQUAL "SHARED_LIBRARY"
|
||||
OR spice_target_type STREQUAL "MODULE_LIBRARY")
|
||||
spice_guard_dll_imports(${spice_target})
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
@@ -283,6 +283,16 @@ Python is the only one that is fully spec compliant.
|
||||
Other libraries may be missing features and contain bugs; please feel free to
|
||||
contribute code to fill the gaps if you work on a project using these libraries.
|
||||
|
||||
## Spice SDK (for DLL hooks / plugins)
|
||||
|
||||
As an alternative to Spice API, Spice SDK is available.
|
||||
|
||||
This is a flat C, header-only library that can be included in your DLL. Once
|
||||
initialized, you can call directly into helper routines provided by Spicetools
|
||||
executable, making low-latency and high-throughput interactions possible.
|
||||
|
||||
Check the documentation on the wiki for more details.
|
||||
|
||||
## License
|
||||
Unless otherwise noted, all files are licensed under the GPLv3.
|
||||
See the LICENSE file for the full license text.
|
||||
|
||||
@@ -9,11 +9,22 @@
|
||||
#include "games/drs/drs.h"
|
||||
#include "misc/eamuse.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/socd_cleaner.h"
|
||||
#include "util/time.h"
|
||||
#include "util/utils.h"
|
||||
#include "util/tapeled.h"
|
||||
|
||||
using namespace GameAPI;
|
||||
|
||||
#define DEBUG_VERBOSE 0
|
||||
|
||||
#if DEBUG_VERBOSE
|
||||
#define log_debug(module, format_str, ...) logger::push( \
|
||||
LOG_FORMAT("M", module, format_str, ## __VA_ARGS__), logger::Style::GREY)
|
||||
#else
|
||||
#define log_debug(module, format_str, ...)
|
||||
#endif
|
||||
|
||||
// state
|
||||
static uint8_t STATUS_BUFFER[272] {};
|
||||
static bool STATUS_BUFFER_FREEZE = false;
|
||||
@@ -94,18 +105,25 @@ static bool __cdecl ac_io_bi2a_update_control_status_buffer() {
|
||||
}
|
||||
|
||||
// volume left
|
||||
if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_L_Left))) {
|
||||
const auto now = get_performance_milliseconds();
|
||||
const auto vol_l_state = socd::socd_clean(0,
|
||||
Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_L_Left)),
|
||||
Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_L_Right)),
|
||||
now);
|
||||
if (vol_l_state == socd::SocdCCW) {
|
||||
BI2A_VOLL = (BI2A_VOLL - games::sdvx::DIGITAL_KNOB_SENS) & 1023;
|
||||
}
|
||||
if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_L_Right))) {
|
||||
} else if (vol_l_state == socd::SocdCW) {
|
||||
BI2A_VOLL = (BI2A_VOLL + games::sdvx::DIGITAL_KNOB_SENS) & 1023;
|
||||
}
|
||||
|
||||
// volume right
|
||||
if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_R_Left))) {
|
||||
const auto vol_r_state = socd::socd_clean(1,
|
||||
Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_R_Left)),
|
||||
Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_R_Right)),
|
||||
now);
|
||||
if (vol_r_state == socd::SocdCCW) {
|
||||
BI2A_VOLR = (BI2A_VOLR - games::sdvx::DIGITAL_KNOB_SENS) & 1023;
|
||||
}
|
||||
if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_R_Right))) {
|
||||
} else if (vol_r_state == socd::SocdCW) {
|
||||
BI2A_VOLR = (BI2A_VOLR + games::sdvx::DIGITAL_KNOB_SENS) & 1023;
|
||||
}
|
||||
|
||||
@@ -127,6 +145,12 @@ static bool __cdecl ac_io_bi2a_update_control_status_buffer() {
|
||||
// save volumes in buffer
|
||||
*((uint16_t*) &STATUS_BUFFER[17]) = (uint16_t) ((vol_left) << 2);
|
||||
*((uint16_t*) &STATUS_BUFFER[19]) = (uint16_t) ((vol_right) << 2);
|
||||
|
||||
log_debug(
|
||||
"bi2a",
|
||||
"knobs = {} {}",
|
||||
*((uint16_t*) &STATUS_BUFFER[17]),
|
||||
*((uint16_t*) &STATUS_BUFFER[19]));
|
||||
}
|
||||
|
||||
// DanceDanceRevolution
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
#include "launcher/launcher.h"
|
||||
#include "misc/wintouchemu.h"
|
||||
#include "rawinput/rawinput.h"
|
||||
#include "touch/native/nativetouchhook.h"
|
||||
|
||||
// static stuff
|
||||
static int ACIO_WARMUP = 0;
|
||||
@@ -140,8 +141,9 @@ static int __cdecl ac_io_update(int a1) {
|
||||
// flush device output
|
||||
RI_MGR->devices_flush_output();
|
||||
|
||||
// update wintouchemu
|
||||
// update touch emulation
|
||||
wintouchemu::update();
|
||||
nativetouch::refresh_contact_lifetime();
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
+122
-20
@@ -35,24 +35,33 @@ struct ICCA_STATUS_LA9 {
|
||||
static_assert(sizeof(struct ICCA_STATUS) == 24, "ICCA_STATUS must be 24 bytes");
|
||||
|
||||
enum ICCA_WORKFLOW {
|
||||
STEP,
|
||||
SLEEP,
|
||||
START,
|
||||
INIT,
|
||||
READY,
|
||||
GET_USERID,
|
||||
ACTIVE,
|
||||
EJECT,
|
||||
EJECT_CHECK,
|
||||
END,
|
||||
CLOSE_EJECT,
|
||||
CLOSE_E_CHK,
|
||||
CLOSE_END,
|
||||
ERR_GETUID = -2
|
||||
STEP = 0,
|
||||
SLEEP = 1,
|
||||
START = 2,
|
||||
INIT = 3,
|
||||
READY = 4,
|
||||
GET_USERID = 5,
|
||||
ACTIVE = 6,
|
||||
EJECT = 7,
|
||||
EJECT_CHECK = 8,
|
||||
END = 9,
|
||||
CLOSE_EJECT = 10,
|
||||
CLOSE_E_CHK = 11,
|
||||
CLOSE_END = 12,
|
||||
ERR_GETUID = -2,
|
||||
ERR_REMOVED = -11
|
||||
};
|
||||
|
||||
// used by RA as the status_code
|
||||
enum ICCA_STATUS_CODE {
|
||||
EMPTY = 1,
|
||||
ENGAGED = 2
|
||||
};
|
||||
|
||||
struct ICCA_UNIT {
|
||||
struct ICCA_STATUS status {};
|
||||
enum ICCA_WORKFLOW state = STEP;
|
||||
enum ICCA_WORKFLOW state_jdz = SLEEP;
|
||||
bool card_cmd_pressed = false;
|
||||
bool card_in = false;
|
||||
double card_in_time = 0.0;
|
||||
@@ -75,6 +84,11 @@ static inline int icca_get_active_count() {
|
||||
}
|
||||
|
||||
static inline int icca_get_unit_id(int unit_id) {
|
||||
// on RA the unit_id is zero-indexed
|
||||
if (avs::game::is_model("JDZ")) {
|
||||
return unit_id;
|
||||
}
|
||||
|
||||
if (icca_get_active_count() < 2)
|
||||
return 1;
|
||||
else {
|
||||
@@ -122,9 +136,15 @@ static inline void update_card(int unit_id) {
|
||||
IS_LAST_CARD_FELICA = is_card_uid_felica(unit->status.uid);
|
||||
|
||||
unit->state = acio::ICCA_COMPAT_ACTIVE ? START : ACTIVE;
|
||||
unit->state_jdz = ACTIVE;
|
||||
unit->status.error = 0;
|
||||
unit->status.front_sensor = 1;
|
||||
unit->status.rear_sensor = 1;
|
||||
} else {
|
||||
unit->state = ERR_GETUID;
|
||||
unit->state_jdz = ERR_GETUID;
|
||||
unit->status.front_sensor = 1;
|
||||
unit->status.rear_sensor = 1;
|
||||
memset(unit->status.uid, 0, 8);
|
||||
}
|
||||
unit->card_in = true;
|
||||
@@ -132,10 +152,25 @@ static inline void update_card(int unit_id) {
|
||||
} else if (unit->state == EJECT_CHECK) {
|
||||
unit->state = SLEEP;
|
||||
unit->card_in = false;
|
||||
unit->status.front_sensor = 0;
|
||||
unit->status.rear_sensor = 0;
|
||||
} else if (unit->state_jdz == READY) {
|
||||
unit->state = GET_USERID;
|
||||
unit->state_jdz = GET_USERID;
|
||||
unit->status.error = 0;
|
||||
unit->status.front_sensor = 1;
|
||||
unit->status.rear_sensor = 1;
|
||||
unit->card_in = true;
|
||||
unit->card_in_time = get_performance_seconds();
|
||||
}
|
||||
} else {
|
||||
unit->state = acio::ICCA_COMPAT_ACTIVE ? START : ACTIVE;
|
||||
if (unit->state_jdz == READY) {
|
||||
unit->state_jdz = GET_USERID;
|
||||
}
|
||||
unit->status.error = 0;
|
||||
unit->status.front_sensor = 1;
|
||||
unit->status.rear_sensor = 1;
|
||||
unit->card_in = true;
|
||||
unit->card_in_time = get_performance_seconds();
|
||||
}
|
||||
@@ -144,6 +179,12 @@ static inline void update_card(int unit_id) {
|
||||
unit->state = CLOSE_EJECT;
|
||||
if (fabs(get_performance_seconds() - unit->card_in_time) > CARD_TIMEOUT) {
|
||||
unit->card_in = false;
|
||||
memset(unit->status.uid, 0, 8);
|
||||
if (unit->state_jdz == ACTIVE || unit->state_jdz == GET_USERID) {
|
||||
unit->state_jdz = ERR_REMOVED;
|
||||
}
|
||||
unit->status.front_sensor = 0;
|
||||
unit->status.rear_sensor = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -302,7 +343,11 @@ static char __cdecl ac_io_icca_get_status(void *a1, void *a2) {
|
||||
|
||||
// copy state to output buffer
|
||||
ICCA_UNIT *unit = &ICCA_UNITS[unit_id];
|
||||
unit->status.status_code = unit->state;
|
||||
if (avs::game::is_model("JDZ")) {
|
||||
unit->status.status_code = unit->card_in ? ENGAGED : EMPTY;
|
||||
} else {
|
||||
unit->status.status_code = unit->state;
|
||||
}
|
||||
memcpy(status, &unit->status, sizeof(struct ICCA_STATUS));
|
||||
|
||||
// funny workaround
|
||||
@@ -387,6 +432,11 @@ static char __cdecl ac_io_icca_req_uid(int unit_id) {
|
||||
static int __cdecl ac_io_icca_req_uid_isfinished(int unit_id, DWORD *read_state) {
|
||||
unit_id = icca_get_unit_id(unit_id);
|
||||
ICCA_UNIT *unit = &ICCA_UNITS[unit_id];
|
||||
if (avs::game::is_model("JDZ")) {
|
||||
// hack for RA - only ever seen it as this
|
||||
*read_state = 8;
|
||||
return 1;
|
||||
}
|
||||
if (unit->card_in) {
|
||||
if (fabs(get_performance_seconds() - unit->card_in_time) < CARD_TIMEOUT) {
|
||||
unit->state = END;
|
||||
@@ -403,16 +453,61 @@ static int __cdecl ac_io_icca_send_keep_alive_packet(int a1, int a2, int a3) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int __cdecl ac_io_icca_workflow_jdz(int workflow, int unit_id) {
|
||||
|
||||
unit_id = icca_get_unit_id(unit_id);
|
||||
ICCA_UNIT *unit = &ICCA_UNITS[unit_id];
|
||||
switch (workflow) {
|
||||
// RA uses "STEP" as more of a polling thing it seems
|
||||
case STEP:
|
||||
switch (unit->state_jdz) {
|
||||
case CLOSE_EJECT:
|
||||
unit->state_jdz = CLOSE_E_CHK;
|
||||
break;
|
||||
case CLOSE_E_CHK:
|
||||
unit->state_jdz = CLOSE_END;
|
||||
break;
|
||||
case CLOSE_END:
|
||||
unit->state_jdz = SLEEP;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case SLEEP:
|
||||
unit->state = SLEEP;
|
||||
break;
|
||||
case START:
|
||||
unit->state_jdz = INIT;
|
||||
break;
|
||||
case INIT:
|
||||
case READY:
|
||||
unit->state_jdz = READY;
|
||||
break;
|
||||
case CLOSE_EJECT:
|
||||
unit->state_jdz = CLOSE_EJECT;
|
||||
return CLOSE_E_CHK;
|
||||
case CLOSE_END:
|
||||
unit->state_jdz = SLEEP;
|
||||
break;
|
||||
default:
|
||||
// should probably log a warning here
|
||||
break;
|
||||
}
|
||||
return unit->state_jdz;
|
||||
}
|
||||
|
||||
static int __cdecl ac_io_icca_workflow(int workflow, int unit_id) {
|
||||
// RA uses a different workflow process for the slotted readers; treat it differently
|
||||
if (avs::game::is_model("JDZ")) {
|
||||
return ac_io_icca_workflow_jdz(workflow, unit_id);
|
||||
}
|
||||
|
||||
unit_id = icca_get_unit_id(unit_id);
|
||||
ICCA_UNIT *unit = &ICCA_UNITS[unit_id];
|
||||
switch (workflow) {
|
||||
case STEP:
|
||||
if (avs::game::is_model("JDZ"))
|
||||
unit->state = SLEEP;
|
||||
else
|
||||
unit->state = STEP;
|
||||
unit->state = STEP;
|
||||
break;
|
||||
case SLEEP:
|
||||
unit->state = SLEEP;
|
||||
@@ -441,7 +536,6 @@ static int __cdecl ac_io_icca_workflow(int workflow, int unit_id) {
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return unit->state;
|
||||
}
|
||||
|
||||
@@ -467,6 +561,14 @@ acio::ICCAModule::ICCAModule(HMODULE module, acio::HookMode hookMode) : ACIOModu
|
||||
void acio::ICCAModule::attach() {
|
||||
ACIOModule::attach();
|
||||
|
||||
// workaround for RA; ac_io_icca_cardunit_init is never called so treat like both are initialized
|
||||
if (avs::game::is_model("JDZ")) {
|
||||
ICCA_UNITS[0].initialized = true;
|
||||
ICCA_UNITS[1].initialized = true;
|
||||
|
||||
CARD_TIMEOUT = 10.0; // keep the card in the slot for longer
|
||||
}
|
||||
|
||||
// hooks
|
||||
ACIO_MODULE_HOOK(ac_io_icca_cardunit_init);
|
||||
ACIO_MODULE_HOOK(ac_io_icca_cardunit_init_isfinished);
|
||||
|
||||
@@ -52,7 +52,7 @@ static bool __cdecl ac_io_j32d_update_control_status_buffer(size_t a1) {
|
||||
float pad3_vel = Buttons::getVelocity(RI_MGR, buttons.at(games::ftt::Buttons::Pad3));
|
||||
float pad4_vel = Buttons::getVelocity(RI_MGR, buttons.at(games::ftt::Buttons::Pad4));
|
||||
// FIXME(felix): this logic seems wrong for analog handling but correct for digital inputs
|
||||
if (pad1_vel > 0.f) {
|
||||
if (Buttons::getState(RI_MGR, buttons.at(games::ftt::Buttons::Pad1))) {
|
||||
STATUS_BUFFER[6] = (int) (51.f * pad1_vel + 0.5f);
|
||||
}
|
||||
if (Buttons::getState(RI_MGR, buttons.at(games::ftt::Buttons::Pad2))) {
|
||||
@@ -67,10 +67,10 @@ static bool __cdecl ac_io_j32d_update_control_status_buffer(size_t a1) {
|
||||
|
||||
// process analogs
|
||||
auto &analogs = games::ftt::get_analogs();
|
||||
auto pad1_analog = analogs.at(games::ftt::Analogs::Pad1);
|
||||
auto pad2_analog = analogs.at(games::ftt::Analogs::Pad2);
|
||||
auto pad3_analog = analogs.at(games::ftt::Analogs::Pad3);
|
||||
auto pad4_analog = analogs.at(games::ftt::Analogs::Pad4);
|
||||
auto &pad1_analog = analogs.at(games::ftt::Analogs::Pad1);
|
||||
auto &pad2_analog = analogs.at(games::ftt::Analogs::Pad2);
|
||||
auto &pad3_analog = analogs.at(games::ftt::Analogs::Pad3);
|
||||
auto &pad4_analog = analogs.at(games::ftt::Analogs::Pad4);
|
||||
if (pad1_analog.isSet()) {
|
||||
auto val = (uint32_t) (51.f * Analogs::getState(RI_MGR, pad1_analog) + 0.5f);
|
||||
STATUS_BUFFER[6] = MAX(STATUS_BUFFER[6], val);
|
||||
|
||||
@@ -8,10 +8,21 @@
|
||||
#include "games/sdvx/io.h"
|
||||
#include "misc/eamuse.h"
|
||||
#include "rawinput/rawinput.h"
|
||||
#include "util/socd_cleaner.h"
|
||||
#include "util/time.h"
|
||||
#include "util/utils.h"
|
||||
|
||||
using namespace GameAPI;
|
||||
|
||||
#define DEBUG_VERBOSE 0
|
||||
|
||||
#if DEBUG_VERBOSE
|
||||
#define log_debug(module, format_str, ...) logger::push( \
|
||||
LOG_FORMAT("M", module, format_str, ## __VA_ARGS__), logger::Style::GREY)
|
||||
#else
|
||||
#define log_debug(module, format_str, ...)
|
||||
#endif
|
||||
|
||||
// globals
|
||||
uint8_t KFCA_VOL_SOUND = 96;
|
||||
uint8_t KFCA_VOL_HEADPHONE = 96;
|
||||
@@ -342,18 +353,25 @@ static char __cdecl ac_io_kfca_update_control_status_buffer() {
|
||||
}
|
||||
|
||||
// volume left
|
||||
if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_L_Left))) {
|
||||
const auto now = get_performance_milliseconds();
|
||||
const auto vol_l_state = socd::socd_clean(0,
|
||||
Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_L_Left)),
|
||||
Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_L_Right)),
|
||||
now);
|
||||
if (vol_l_state == socd::SocdCCW) {
|
||||
KFCA_VOLL = (KFCA_VOLL - games::sdvx::DIGITAL_KNOB_SENS) & 1023;
|
||||
}
|
||||
if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_L_Right))) {
|
||||
} else if (vol_l_state == socd::SocdCW) {
|
||||
KFCA_VOLL = (KFCA_VOLL + games::sdvx::DIGITAL_KNOB_SENS) & 1023;
|
||||
}
|
||||
|
||||
// volume right
|
||||
if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_R_Left))) {
|
||||
const auto vol_r_state = socd::socd_clean(1,
|
||||
Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_R_Left)),
|
||||
Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_R_Right)),
|
||||
now);
|
||||
if (vol_r_state == socd::SocdCCW) {
|
||||
KFCA_VOLR = (KFCA_VOLR - games::sdvx::DIGITAL_KNOB_SENS) & 1023;
|
||||
}
|
||||
if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_R_Right))) {
|
||||
} else if (vol_r_state == socd::SocdCW) {
|
||||
KFCA_VOLR = (KFCA_VOLR + games::sdvx::DIGITAL_KNOB_SENS) & 1023;
|
||||
}
|
||||
|
||||
@@ -371,6 +389,8 @@ static char __cdecl ac_io_kfca_update_control_status_buffer() {
|
||||
// proper loops
|
||||
vol_left %= 1024;
|
||||
vol_right %= 1024;
|
||||
|
||||
log_debug("kfca", "knobs = {} {}", vol_left, vol_right);
|
||||
|
||||
// save volumes in buffer
|
||||
STATUS_BUFFER[input_offset + 16 + 0] |= (unsigned char) ((vol_left << 6) & 0xFF);
|
||||
|
||||
+190
-23
@@ -1,13 +1,25 @@
|
||||
#include "mdxf.h"
|
||||
#include "mdxf_poll.h"
|
||||
|
||||
#include <mutex>
|
||||
|
||||
#include "avs/game.h"
|
||||
#include "games/ddr/ddr.h"
|
||||
#include "games/ddr/io.h"
|
||||
#include "launcher/launcher.h"
|
||||
#include "rawinput/rawinput.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/precise_timer.h"
|
||||
#include "util/utils.h"
|
||||
#include <mutex>
|
||||
|
||||
#define MDFX_DEBUG_VERBOSE 0
|
||||
|
||||
#if MDFX_DEBUG_VERBOSE
|
||||
#define log_debug(module, format_str, ...) logger::push( \
|
||||
LOG_FORMAT("M", module, format_str, ## __VA_ARGS__), logger::Style::GREY)
|
||||
#else
|
||||
#define log_debug(module, format_str, ...)
|
||||
#endif
|
||||
|
||||
// constants
|
||||
const size_t STATUS_BUFFER_SIZE = 32;
|
||||
@@ -30,6 +42,21 @@ static bool IS_MDXF_ACTIVE = false;
|
||||
static const uint8_t BACKFILL_INTERVAL_MS = 4;
|
||||
static const uint8_t BACKFILL_PADDING_MS = 2;
|
||||
|
||||
// These are used to determine if a thread needs to be spun up to keep pad state ring buffers populated with enough recent polls
|
||||
static uint64_t START_TIME = 0;
|
||||
static int CALL_COUNT = 0;
|
||||
static const int THRESHOLD_REFRESH_RATE = 120;
|
||||
|
||||
static std::atomic<bool> IS_REFRESH_RATE_MEASUREMENT_STARTED{false};
|
||||
static std::atomic<bool> IS_REFRESH_RATE_DETERMINED{false};
|
||||
static std::atomic<bool> IS_THREAD_NEEDED{false};
|
||||
static std::atomic<bool> MDXF_THREAD_RUNNING{false};
|
||||
|
||||
static std::thread MDXF_THREAD;
|
||||
|
||||
static constexpr int THREAD_REFRESH_RATE_HZ = 125;
|
||||
static constexpr auto THREAD_PERIOD = std::chrono::milliseconds(1000 / THREAD_REFRESH_RATE_HZ);
|
||||
|
||||
// buffers
|
||||
#pragma pack(push, 1)
|
||||
static struct {
|
||||
@@ -40,9 +67,20 @@ static struct {
|
||||
|
||||
static bool STATUS_BUFFER_FREEZE = false;
|
||||
|
||||
// Decides which method to use for populating ring buffer entries for "padding".
|
||||
// Overwritten in spicecfg using P4IO Buffer Algorithm option.
|
||||
// THREAD_MODE: Spins a thread running at THREAD_REFRESH_RATE_HZ which periodically fills the ring
|
||||
// buffer with auxiliary entries. Falls back on BACKFILL_MODE
|
||||
// BACKFILL_MODE: On every update cycle, fill the ring buffer with entries for the last known state
|
||||
// BACKFILL_INTERVAL_MS apart from each other from the time of the last entry to the
|
||||
// current time before adding the entry for the current state.
|
||||
// AUTO_MODE: thread mode if <120Hz, backfill if >=120Hz
|
||||
acio::MDXFBufferFillMode acio::MDXF_BUFFER_FILL_MODE = acio::MDXFBufferFillMode::AUTO_MODE;
|
||||
|
||||
typedef enum {
|
||||
ARKMDXP4_POLL = 0,
|
||||
EXTERNAL_POLL = 1
|
||||
INTERNAL_POLL = 1,
|
||||
EXTERNAL_POLL = 2
|
||||
} MDXFPollSource;
|
||||
|
||||
typedef uint64_t (__cdecl *ARK_GET_TICK_TIME64_T)();
|
||||
@@ -61,6 +99,107 @@ static uint64_t arkGetTickTime64() {
|
||||
return getTickTime64 ? getTickTime64() : timeGetTime();
|
||||
}
|
||||
|
||||
// Used to keep the ring buffer populated with steady updates. 60Hz interval is too slow
|
||||
static void mdxf_thread_start() {
|
||||
bool expected = false;
|
||||
if (!MDXF_THREAD_RUNNING.compare_exchange_strong(expected, true)) {
|
||||
return;
|
||||
}
|
||||
|
||||
log_info("mdxf", "starting poll thread");
|
||||
|
||||
MDXF_THREAD = std::thread([] {
|
||||
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_BELOW_NORMAL);
|
||||
|
||||
timeutils::PreciseSleepTimer timer;
|
||||
while (MDXF_THREAD_RUNNING.load(std::memory_order_acquire)) {
|
||||
mdxf_poll(false);
|
||||
timer.sleep(THREAD_PERIOD);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
static void mdxf_thread_stop() {
|
||||
if (!MDXF_THREAD_RUNNING.exchange(false)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (MDXF_THREAD.joinable()) {
|
||||
MDXF_THREAD.join();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Snaps measured refresh rate to best fit
|
||||
static int snap_refresh_rate(int measured_hz) {
|
||||
static constexpr std::array<int, 6> rates = {
|
||||
60, 120, 144, 165, 180, 240
|
||||
};
|
||||
|
||||
int best = rates[0];
|
||||
int best_err = std::fabs(measured_hz - best);
|
||||
|
||||
for (int r : rates) {
|
||||
int err = std::fabs(measured_hz - r);
|
||||
if (err < best_err) {
|
||||
best = r;
|
||||
best_err = err;
|
||||
}
|
||||
}
|
||||
return best;
|
||||
}
|
||||
|
||||
// Increments the number of times the update function was called,
|
||||
// then calculates the current refresh rate of the game
|
||||
// (20 seconds after the game starts, until 25 seconds)
|
||||
static void count_calls_from_game() {
|
||||
if (IS_REFRESH_RATE_DETERMINED) {
|
||||
return;
|
||||
}
|
||||
|
||||
const uint64_t current_time = arkGetTickTime64();
|
||||
|
||||
if (!IS_REFRESH_RATE_MEASUREMENT_STARTED) {
|
||||
if (START_TIME == 0) {
|
||||
START_TIME = current_time;
|
||||
}
|
||||
|
||||
// boot screen takes about 10 seconds, so let's wait for double that
|
||||
if ((current_time - START_TIME) < 20000) {
|
||||
// too early, do nothing
|
||||
return;
|
||||
} else {
|
||||
// 20s has passed for the first time, start measuring on next call
|
||||
IS_REFRESH_RATE_MEASUREMENT_STARTED = true;
|
||||
START_TIME = current_time;
|
||||
log_debug("mdxf", "measurement begin");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
const uint64_t elapsed_time = current_time - START_TIME;
|
||||
CALL_COUNT++;
|
||||
if (elapsed_time >= 5000) {
|
||||
double measured_hz = static_cast<double>(CALL_COUNT) * 1000.0 / static_cast<double>(elapsed_time);
|
||||
|
||||
// Account for the main loop calling this twice per iteration
|
||||
measured_hz *= 0.5;
|
||||
const int snapped_hz = snap_refresh_rate(static_cast<int>(measured_hz));
|
||||
|
||||
IS_REFRESH_RATE_DETERMINED = true;
|
||||
IS_THREAD_NEEDED = (snapped_hz < THRESHOLD_REFRESH_RATE);
|
||||
log_info(
|
||||
"mdxf",
|
||||
"detected: {} Hz, best fit: {} Hz",
|
||||
static_cast<int>(measured_hz),
|
||||
snapped_hz);
|
||||
|
||||
if (IS_THREAD_NEEDED) {
|
||||
mdxf_thread_start();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Implementations
|
||||
*/
|
||||
@@ -92,22 +231,20 @@ static uint64_t __cdecl ac_io_mdxf_get_control_status_buffer(int node, void *out
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> lock(*mutex);
|
||||
|
||||
const uint8_t start_index = (head_in == 0xFF) ? *head : head_in;
|
||||
|
||||
if (head_in != 0xFF) {
|
||||
*head = head_in;
|
||||
}
|
||||
|
||||
// Compute ring index: walk backwards from head as index increases
|
||||
// Compute ring index: walk backwards from start_index as index increases
|
||||
// Assumes ring buffer size is a power of two
|
||||
const size_t mask = size - 1;
|
||||
const size_t offset = static_cast<size_t>(index) & mask;
|
||||
const size_t i = (static_cast<size_t>(*head) - offset + size) & mask;
|
||||
const size_t i = (static_cast<size_t>(start_index) - offset + size) & mask;
|
||||
|
||||
// Copy the chosen entry
|
||||
memcpy(out, buffer[i], STATUS_BUFFER_SIZE);
|
||||
|
||||
// Return the head value actually used
|
||||
return static_cast<uint64_t>(*head);
|
||||
// Return the start value actually used
|
||||
return static_cast<uint64_t>(start_index);
|
||||
}
|
||||
|
||||
return error_ret;
|
||||
@@ -162,8 +299,18 @@ static bool __cdecl ac_io_mdxf_update_control_status_buffer_impl(int node, MDXFP
|
||||
// Dance Dance Revolution
|
||||
if (avs::game::is_model("MDX")) {
|
||||
// Marks this module as actively being used, allowing this function to be called from other sources
|
||||
if (!IS_MDXF_ACTIVE && source == ARKMDXP4_POLL) {
|
||||
IS_MDXF_ACTIVE = true;
|
||||
if (source == ARKMDXP4_POLL) {
|
||||
if (!IS_MDXF_ACTIVE) {
|
||||
log_debug("mdxf", "initializing mdxf I/O support");
|
||||
IS_MDXF_ACTIVE = true;
|
||||
if (acio::MDXF_BUFFER_FILL_MODE == acio::MDXFBufferFillMode::THREAD_MODE) {
|
||||
IS_THREAD_NEEDED = true;
|
||||
mdxf_thread_start();
|
||||
}
|
||||
}
|
||||
if (acio::MDXF_BUFFER_FILL_MODE == acio::MDXFBufferFillMode::AUTO_MODE) {
|
||||
count_calls_from_game();
|
||||
}
|
||||
}
|
||||
|
||||
uint8_t (*buffer)[STATUS_BUFFER_SIZE];
|
||||
@@ -214,34 +361,47 @@ static bool __cdecl ac_io_mdxf_update_control_status_buffer_impl(int node, MDXFP
|
||||
|
||||
// decide on button map
|
||||
const size_t *button_map = nullptr;
|
||||
int player = 0;
|
||||
switch (node) {
|
||||
case 17:
|
||||
case 25:
|
||||
button_map = &buttons_p1[0];
|
||||
player = 1;
|
||||
break;
|
||||
case 18:
|
||||
case 26:
|
||||
button_map = &buttons_p2[0];
|
||||
player = 2;
|
||||
break;
|
||||
}
|
||||
|
||||
uint16_t current_state;
|
||||
|
||||
// Only call getState() if called externally when actual input events happen, otherwise use previous known state
|
||||
if (source == EXTERNAL_POLL) {
|
||||
// get buttons
|
||||
auto &buttons = games::ddr::get_buttons();
|
||||
|
||||
// get analogs
|
||||
bool analog_left = false;
|
||||
bool analog_right = false;
|
||||
games::ddr::get_analog_x_axis(player, analog_left, analog_right);
|
||||
bool analog_up = false;
|
||||
bool analog_down = false;
|
||||
games::ddr::get_analog_y_axis(player, analog_up, analog_down);
|
||||
|
||||
uint8_t up_down = 0;
|
||||
uint8_t left_right = 0;
|
||||
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[0]))) {
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[0])) || analog_up) {
|
||||
up_down |= 0xF0;
|
||||
}
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[1]))) {
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[1])) || analog_down) {
|
||||
up_down |= 0x0F;
|
||||
}
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[2]))) {
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[2])) || analog_left) {
|
||||
left_right |= 0xF0;
|
||||
}
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[3]))) {
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[3])) || analog_right) {
|
||||
left_right |= 0x0F;
|
||||
}
|
||||
current_state = (uint16_t(up_down) << 8) | left_right;
|
||||
@@ -276,8 +436,8 @@ static bool __cdecl ac_io_mdxf_update_control_status_buffer_impl(int node, MDXFP
|
||||
start_time = min_time;
|
||||
}
|
||||
|
||||
// Only write one entry if called externally
|
||||
if (source == EXTERNAL_POLL) {
|
||||
// Don't backfill entries if called externally or if a separate thread is being used to fill auxiliary entries
|
||||
if (source == EXTERNAL_POLL || IS_THREAD_NEEDED) {
|
||||
start_time = stop_time - 1;
|
||||
}
|
||||
|
||||
@@ -323,11 +483,12 @@ static bool __cdecl ac_io_mdxf_update_control_status_buffer(int node) {
|
||||
}
|
||||
|
||||
// Used for triggering updates of the controller states from outside arkmdxp4.dll main refresh loop (i.e. within rawinput.cpp on controller events)
|
||||
void mdxf_poll() {
|
||||
void mdxf_poll(bool isExternal) {
|
||||
if (IS_MDXF_ACTIVE) {
|
||||
const MDXFPollSource source = isExternal ? EXTERNAL_POLL : INTERNAL_POLL;
|
||||
const uint64_t call_time_ms = arkGetTickTime64();
|
||||
ac_io_mdxf_update_control_status_buffer_impl(17, EXTERNAL_POLL, call_time_ms);
|
||||
ac_io_mdxf_update_control_status_buffer_impl(18, EXTERNAL_POLL, call_time_ms);
|
||||
ac_io_mdxf_update_control_status_buffer_impl(17, source, call_time_ms);
|
||||
ac_io_mdxf_update_control_status_buffer_impl(18, source, call_time_ms);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -348,4 +509,10 @@ void acio::MDXFModule::attach() {
|
||||
ACIO_MODULE_HOOK(ac_io_mdxf_get_control_status_buffer);
|
||||
ACIO_MODULE_HOOK(ac_io_mdxf_set_output_level);
|
||||
ACIO_MODULE_HOOK(ac_io_mdxf_update_control_status_buffer);
|
||||
}
|
||||
}
|
||||
|
||||
acio::MDXFModule::~MDXFModule() {
|
||||
if (IS_THREAD_NEEDED) {
|
||||
mdxf_thread_stop();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,10 +4,24 @@
|
||||
|
||||
namespace acio {
|
||||
|
||||
enum class MDXFBufferFillMode {
|
||||
// backfill mode, but if <120Hz, enable poll thread
|
||||
AUTO_MODE,
|
||||
|
||||
// forces poll thread
|
||||
THREAD_MODE,
|
||||
|
||||
// forces backfill mode (no poll thread)
|
||||
BACKFILL_MODE
|
||||
};
|
||||
|
||||
extern MDXFBufferFillMode MDXF_BUFFER_FILL_MODE;
|
||||
|
||||
class MDXFModule : public ACIOModule {
|
||||
public:
|
||||
MDXFModule(HMODULE module, HookMode hookMode);
|
||||
|
||||
virtual void attach() override;
|
||||
~MDXFModule() override;
|
||||
};
|
||||
}
|
||||
|
||||
@@ -2,4 +2,4 @@
|
||||
#pragma once
|
||||
|
||||
// Called from rawinput thread whenever inputs have just been updated
|
||||
void mdxf_poll();
|
||||
void mdxf_poll(bool isExternal);
|
||||
@@ -3,6 +3,7 @@
|
||||
#include "rawinput/rawinput.h"
|
||||
#include "games/nost/io.h"
|
||||
#include "games/nost/nost.h"
|
||||
#include "games/nost/touch_mode.h"
|
||||
#include "util/logging.h"
|
||||
#include "avs/game.h"
|
||||
|
||||
@@ -16,6 +17,7 @@ using namespace GameAPI;
|
||||
// static stuff
|
||||
static uint8_t STATUS_BUFFER[277];
|
||||
static bool STATUS_BUFFER_FREEZE = false;
|
||||
static constexpr uint8_t NOST_TOUCH_PIANO_VELOCITY = 11;
|
||||
|
||||
/*
|
||||
* Implementations
|
||||
@@ -84,7 +86,7 @@ static bool __cdecl ac_io_panb_start_auto_input() {
|
||||
return true;
|
||||
}
|
||||
|
||||
static uint8_t panb_get_button_velocity(Button button, Button button_soft, Button button_medium, Button button_hard) {
|
||||
static uint8_t panb_get_button_velocity(Button& button, Button& button_soft, Button& button_medium, Button& button_hard) {
|
||||
const auto velocity = Buttons::getVelocity(RI_MGR, button);
|
||||
const auto velocity_soft = Buttons::getVelocity(RI_MGR, button_soft);
|
||||
const auto velocity_medium = Buttons::getVelocity(RI_MGR, button_medium);
|
||||
@@ -226,6 +228,8 @@ static bool __cdecl ac_io_panb_update_control_status_buffer() {
|
||||
games::nost::Analogs::Key27, games::nost::Analogs::Key28,
|
||||
};
|
||||
|
||||
const auto touch_key_state = games::nost::touch_mode::piano_key_state();
|
||||
|
||||
// iterate pairs of keys
|
||||
for (size_t key_pair = 0; key_pair < 28 / 2; key_pair++) {
|
||||
|
||||
@@ -257,6 +261,10 @@ static bool __cdecl ac_io_panb_update_control_status_buffer() {
|
||||
if (button0 > 0) {
|
||||
state0 = button0;
|
||||
}
|
||||
if ((touch_key_state & (UINT32_C(1) << (key_pair * 2))) &&
|
||||
state0 < NOST_TOUCH_PIANO_VELOCITY) {
|
||||
state0 = NOST_TOUCH_PIANO_VELOCITY;
|
||||
}
|
||||
|
||||
const auto button1 = panb_get_button_velocity(
|
||||
buttons.at(button_mapping[key_pair * 2 + 1]),
|
||||
@@ -267,6 +275,10 @@ static bool __cdecl ac_io_panb_update_control_status_buffer() {
|
||||
if (button1 > 0) {
|
||||
state1 = button1;
|
||||
}
|
||||
if ((touch_key_state & (UINT32_C(1) << (key_pair * 2 + 1))) &&
|
||||
state1 < NOST_TOUCH_PIANO_VELOCITY) {
|
||||
state1 = NOST_TOUCH_PIANO_VELOCITY;
|
||||
}
|
||||
|
||||
// build value
|
||||
uint8_t value = 0;
|
||||
|
||||
@@ -95,12 +95,19 @@ namespace acio2emu {
|
||||
break;
|
||||
|
||||
default:
|
||||
log_fatal("acio2emu", "cannot set step: unknown value: {}", s);
|
||||
log_fatal(
|
||||
"acio2emu",
|
||||
"cannot set step: unknown value: {}",
|
||||
static_cast<uint32_t>(s));
|
||||
break;
|
||||
}
|
||||
|
||||
if (!valid) {
|
||||
log_fatal("acio2emu", "illegal transition detected: {} -> {}", step_, s);
|
||||
log_fatal(
|
||||
"acio2emu",
|
||||
"illegal transition detected: {} -> {}",
|
||||
static_cast<uint32_t>(step_),
|
||||
static_cast<uint32_t>(s));
|
||||
}
|
||||
#endif
|
||||
step_ = s;
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
|
||||
#include "util/circular_buffer.h"
|
||||
|
||||
@@ -2,8 +2,10 @@
|
||||
|
||||
#include "acio/icca/icca.h"
|
||||
#include "avs/game.h"
|
||||
#include "games/sdvx/sdvx.h"
|
||||
#include "misc/eamuse.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/precise_timer.h"
|
||||
#include "util/utils.h"
|
||||
|
||||
using namespace acioemu;
|
||||
@@ -45,11 +47,12 @@ ICCADevice::ICCADevice(bool flip_order, bool keypad_thread, uint8_t node_count)
|
||||
// keypad thread for faster polling
|
||||
if (keypad_thread) {
|
||||
this->keypad_thread = new std::thread([this]() {
|
||||
timeutils::PreciseSleepTimer timer;
|
||||
while (this->cards) {
|
||||
for (int unit = 0; unit < this->node_count; unit++) {
|
||||
this->update_keypad(unit, false);
|
||||
}
|
||||
Sleep(7);
|
||||
timer.sleep(7);
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -101,13 +104,10 @@ bool ICCADevice::parse_msg(MessageData *msg_in,
|
||||
|
||||
// send version data
|
||||
auto msg = this->create_msg(msg_in, MSG_VERSION_SIZE);
|
||||
if (
|
||||
avs::game::is_model({"LDJ", "TBS", "UJK", "XIF"}) ||
|
||||
// SDVX Valkyrie cabinet mode
|
||||
(avs::game::is_model("KFC") && (avs::game::SPEC[0] == 'G' || avs::game::SPEC[0] == 'H'))
|
||||
) {
|
||||
if (avs::game::is_model({"LDJ", "TBS", "UJK", "XIF"}) ||
|
||||
games::sdvx::is_valkyrie_model()) {
|
||||
this->set_version(msg, 0x3, 0, 1, 7, 0, "ICCA");
|
||||
} else if (avs::game::is_model({"VFG"})) {
|
||||
} else if (avs::game::is_model("VFG")) {
|
||||
this->set_version(msg, 0x3, 0, 1, 7, 0, "ICCB");
|
||||
} else {
|
||||
this->set_version(msg, 0x3, 0, 1, 6, 0, "ICCA");
|
||||
@@ -520,11 +520,7 @@ void ICCADevice::update_status(int unit) {
|
||||
buffer[1] = felica ? 0x01 : 0x00;
|
||||
buffer[10] = felica ? 0x01 : 0x00;
|
||||
|
||||
} else if (
|
||||
avs::game::is_model({"LDJ", "TBS", "XIF"}) ||
|
||||
// SDVX Valkyrie cabinet mode
|
||||
(avs::game::is_model("KFC") && (avs::game::SPEC[0] == 'G' || avs::game::SPEC[0] == 'H'))) {
|
||||
|
||||
} else if (avs::game::is_model({"LDJ", "TBS", "XIF"}) || games::sdvx::is_valkyrie_model()) {
|
||||
// set status to 0 otherwise reader power on fails
|
||||
buffer[0] = 0x00;
|
||||
} else {
|
||||
|
||||
@@ -11,6 +11,8 @@
|
||||
#include "util/logging.h"
|
||||
#include "util/utils.h"
|
||||
|
||||
#include "overlay/notifications.h"
|
||||
|
||||
#include "module.h"
|
||||
#include "modules/analogs.h"
|
||||
#include "modules/buttons.h"
|
||||
@@ -197,6 +199,9 @@ void Controller::connection_handler(api::ClientState client_state) {
|
||||
|
||||
// log connection
|
||||
log_info("api", "client connected: {}", client_address_str);
|
||||
overlay::notifications::add(
|
||||
overlay::notifications::Severity::Success,
|
||||
fmt::format("API client connected ({})", client_address_str));
|
||||
client_states_m.lock();
|
||||
client_states.emplace_back(&client_state);
|
||||
client_states_m.unlock();
|
||||
@@ -277,6 +282,9 @@ void Controller::connection_handler(api::ClientState client_state) {
|
||||
|
||||
// log disconnect
|
||||
log_info("api", "client disconnected: {}", client_address_str);
|
||||
overlay::notifications::add(
|
||||
overlay::notifications::Severity::Info,
|
||||
fmt::format("API client disconnected ({})", client_address_str));
|
||||
client_states_m.lock();
|
||||
client_states.erase(std::remove(client_states.begin(), client_states.end(), &client_state));
|
||||
client_states_m.unlock();
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "launcher/launcher.h"
|
||||
#include "games/io.h"
|
||||
#include "util/utils.h"
|
||||
#include "acio/mdxf/mdxf_poll.h"
|
||||
|
||||
using namespace std::placeholders;
|
||||
using namespace rapidjson;
|
||||
@@ -104,6 +105,7 @@ namespace api::modules {
|
||||
for (auto &analog : *this->analogs) {
|
||||
analog.override_enabled = false;
|
||||
}
|
||||
mdxf_poll(true);
|
||||
}
|
||||
return;
|
||||
}
|
||||
@@ -148,6 +150,7 @@ namespace api::modules {
|
||||
if (analog.getName() == name) {
|
||||
analog.override_state = CLAMP(state, 0.f, 1.f);
|
||||
analog.override_enabled = true;
|
||||
mdxf_poll(true);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -167,6 +170,7 @@ namespace api::modules {
|
||||
for (auto &analog : *this->analogs) {
|
||||
if (analog.getName() == name) {
|
||||
analog.override_enabled = false;
|
||||
mdxf_poll(true);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "launcher/launcher.h"
|
||||
#include "games/io.h"
|
||||
#include "util/utils.h"
|
||||
#include "acio/mdxf/mdxf_poll.h"
|
||||
|
||||
using namespace std::placeholders;
|
||||
using namespace rapidjson;
|
||||
@@ -107,6 +108,7 @@ namespace api::modules {
|
||||
for (auto &button : *this->buttons) {
|
||||
button.override_enabled = false;
|
||||
}
|
||||
mdxf_poll(true);
|
||||
}
|
||||
return;
|
||||
}
|
||||
@@ -153,6 +155,7 @@ namespace api::modules {
|
||||
GameAPI::Buttons::BUTTON_PRESSED : GameAPI::Buttons::BUTTON_NOT_PRESSED;
|
||||
button.override_velocity = CLAMP(state, 0.f, 1.f);
|
||||
button.override_enabled = true;
|
||||
mdxf_poll(true);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -172,6 +175,7 @@ namespace api::modules {
|
||||
for (auto &button : *this->buttons) {
|
||||
if (button.getName() == name) {
|
||||
button.override_enabled = false;
|
||||
mdxf_poll(true);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
#include "capture.h"
|
||||
#include <functional>
|
||||
#include <mutex>
|
||||
#include <unordered_map>
|
||||
#include "external/rapidjson/document.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "util/crypt.h"
|
||||
@@ -14,6 +16,56 @@ namespace api::modules {
|
||||
|
||||
static thread_local std::vector<uint8_t> CAPTURE_BUFFER;
|
||||
|
||||
struct CachedFrame {
|
||||
std::vector<uint8_t> jpeg;
|
||||
uint64_t timestamp = 0;
|
||||
int width = 0;
|
||||
int height = 0;
|
||||
};
|
||||
|
||||
static std::mutex FRAME_CACHE_M;
|
||||
static std::unordered_map<int, CachedFrame> FRAME_CACHE;
|
||||
|
||||
static void add_jpeg_response(
|
||||
int screen,
|
||||
uint64_t timestamp,
|
||||
int width,
|
||||
int height,
|
||||
const std::vector<uint8_t> &jpeg,
|
||||
Response &res) {
|
||||
|
||||
auto encoded = crypt::base64_encode(jpeg.data(), jpeg.size());
|
||||
|
||||
Value data;
|
||||
data.SetString(encoded.c_str(), encoded.length(), res.doc()->GetAllocator());
|
||||
res.add_data(timestamp);
|
||||
res.add_data(width);
|
||||
res.add_data(height);
|
||||
res.add_data(data);
|
||||
|
||||
std::lock_guard<std::mutex> lock(FRAME_CACHE_M);
|
||||
FRAME_CACHE[screen] = {jpeg, timestamp, width, height};
|
||||
}
|
||||
|
||||
static bool try_cached_response(int screen, Response &res) {
|
||||
std::lock_guard<std::mutex> lock(FRAME_CACHE_M);
|
||||
const auto pos = FRAME_CACHE.find(screen);
|
||||
if (pos == FRAME_CACHE.end() || pos->second.jpeg.empty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto &cached = pos->second;
|
||||
auto encoded = crypt::base64_encode(cached.jpeg.data(), cached.jpeg.size());
|
||||
|
||||
Value data;
|
||||
data.SetString(encoded.c_str(), encoded.length(), res.doc()->GetAllocator());
|
||||
res.add_data(cached.timestamp);
|
||||
res.add_data(cached.width);
|
||||
res.add_data(cached.height);
|
||||
res.add_data(data);
|
||||
return true;
|
||||
}
|
||||
|
||||
Capture::Capture() : Module("capture") {
|
||||
functions["get_screens"] = std::bind(&Capture::get_screens, this, _1, _2);
|
||||
functions["get_jpg"] = std::bind(&Capture::get_jpg, this, _1, _2);
|
||||
@@ -41,6 +93,7 @@ namespace api::modules {
|
||||
* reduce: uint for dividing image size
|
||||
*/
|
||||
void Capture::get_jpg(Request &req, Response &res) {
|
||||
CAPTURE_BUFFER.clear();
|
||||
CAPTURE_BUFFER.reserve(1024 * 128);
|
||||
|
||||
// settings
|
||||
@@ -71,24 +124,15 @@ namespace api::modules {
|
||||
bool success = graphics_capture_receive_jpeg(screen, [] (uint8_t byte) {
|
||||
CAPTURE_BUFFER.push_back(byte);
|
||||
}, true, quality, true, divide, ×tamp, &width, &height);
|
||||
if (!success) {
|
||||
|
||||
if (success) {
|
||||
add_jpeg_response(screen, timestamp, width, height, CAPTURE_BUFFER, res);
|
||||
CAPTURE_BUFFER.clear();
|
||||
return;
|
||||
}
|
||||
|
||||
// encode to base64
|
||||
auto encoded = crypt::base64_encode(
|
||||
CAPTURE_BUFFER.data(),
|
||||
CAPTURE_BUFFER.size());
|
||||
|
||||
// clear buffer
|
||||
// fall back to the last successful frame while the game is busy loading
|
||||
CAPTURE_BUFFER.clear();
|
||||
|
||||
// add data to response
|
||||
Value data;
|
||||
data.SetString(encoded.c_str(), encoded.length(), res.doc()->GetAllocator());
|
||||
res.add_data(timestamp);
|
||||
res.add_data(width);
|
||||
res.add_data(height);
|
||||
res.add_data(data);
|
||||
try_cached_response(screen, res);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -34,7 +34,7 @@ namespace api::modules {
|
||||
void DRS::touch_set(Request &req, Response &res) {
|
||||
|
||||
// get all touch points
|
||||
games::drs::drs_touch_t touches[16];
|
||||
auto touches = std::make_unique<games::drs::drs_touch_t[]>(req.params.Size());
|
||||
size_t i = 0;
|
||||
for (Value ¶m : req.params.GetArray()) {
|
||||
|
||||
@@ -86,6 +86,6 @@ namespace api::modules {
|
||||
}
|
||||
|
||||
// apply touch points
|
||||
games::drs::fire_touches(touches, i);
|
||||
games::drs::fire_touches(touches.get(), i);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "avs/game.h"
|
||||
#include "external/rapidjson/document.h"
|
||||
#include "misc/eamuse.h"
|
||||
#include "util/precise_timer.h"
|
||||
|
||||
using namespace std::placeholders;
|
||||
using namespace rapidjson;
|
||||
@@ -58,6 +59,7 @@ namespace api::modules {
|
||||
// get params
|
||||
auto keypad = req.params[0].GetUint();
|
||||
auto input = std::string(req.params[1].GetString());
|
||||
timeutils::PreciseSleepTimer timer;
|
||||
|
||||
// process all chars
|
||||
for (auto c : input) {
|
||||
@@ -91,11 +93,11 @@ namespace api::modules {
|
||||
|
||||
// set
|
||||
eamuse_set_keypad_overrides(keypad, state);
|
||||
Sleep(sleep_time);
|
||||
timer.sleep(sleep_time);
|
||||
|
||||
// unset
|
||||
eamuse_set_keypad_overrides(keypad, 0);
|
||||
Sleep(sleep_time);
|
||||
timer.sleep(sleep_time);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -58,7 +58,7 @@ namespace api::modules {
|
||||
|
||||
// check if file exists in modules
|
||||
if (!fileutils::file_exists(dll_path)) {
|
||||
return error(res, "Couldn't find " + dll_path.string());
|
||||
return error(res, fmt::format("Couldn't find {}", dll_path));
|
||||
}
|
||||
|
||||
// get module
|
||||
@@ -118,7 +118,7 @@ namespace api::modules {
|
||||
|
||||
// check if file exists in modules
|
||||
if (!fileutils::file_exists(dll_path)) {
|
||||
return error(res, "Couldn't find " + dll_path.string());
|
||||
return error(res, fmt::format("Couldn't find {}", dll_path));
|
||||
}
|
||||
|
||||
// get module
|
||||
@@ -196,7 +196,7 @@ namespace api::modules {
|
||||
|
||||
// check if file exists in modules
|
||||
if (!fileutils::file_exists(dll_path)) {
|
||||
return error(res, "Couldn't find " + dll_path.string());
|
||||
return error(res, fmt::format("Couldn't find {}", dll_path));
|
||||
}
|
||||
|
||||
// get module
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
#include "touch.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstdint>
|
||||
#include <functional>
|
||||
|
||||
#include "external/rapidjson/document.h"
|
||||
@@ -8,6 +10,8 @@
|
||||
#include "misc/eamuse.h"
|
||||
#include "launcher/launcher.h"
|
||||
#include "touch/touch.h"
|
||||
#include "touch/native/inject.h"
|
||||
#include "touch/native/nativetouchhook.h"
|
||||
#include "util/utils.h"
|
||||
#include "games/iidx/iidx.h"
|
||||
|
||||
@@ -17,6 +21,25 @@ using namespace rapidjson;
|
||||
|
||||
namespace api::modules {
|
||||
|
||||
static bool inject_native_touch(
|
||||
const std::vector<TouchPoint> &touch_points, int canvas_w, int canvas_h) {
|
||||
if (touch_points.empty()) {
|
||||
// no active touches remain; release the synthetic contact
|
||||
return nativetouch::inject::inject_synthetic_touch({ 0, 0 }, false);
|
||||
}
|
||||
|
||||
// only a single synthetic contact is supported, so just use the first touch point
|
||||
const auto &touch = touch_points.front();
|
||||
POINT position { touch.x, touch.y };
|
||||
if (canvas_w > 0 && canvas_h > 0) {
|
||||
return nativetouch::inject::inject_synthetic_touch_from_canvas(
|
||||
position,
|
||||
{ canvas_w, canvas_h },
|
||||
true);
|
||||
}
|
||||
return nativetouch::inject::inject_synthetic_touch(position, true);
|
||||
}
|
||||
|
||||
Touch::Touch() : Module("touch") {
|
||||
is_sdvx = avs::game::is_model("KFC");
|
||||
|
||||
@@ -26,6 +49,25 @@ namespace api::modules {
|
||||
is_tdj_fhd = false;
|
||||
}
|
||||
|
||||
use_native = nativetouch::is_hooked();
|
||||
|
||||
// resolution the API/companion sends native touch coordinates in (after errata)
|
||||
native_canvas_w = 0;
|
||||
native_canvas_h = 0;
|
||||
if (is_sdvx) {
|
||||
// exceed gear subscreen, portrait after the rotation applied in apply_touch_errata
|
||||
native_canvas_w = 1080;
|
||||
native_canvas_h = 1920;
|
||||
} else if (avs::game::is_model("LDJ")) {
|
||||
// TDJ subscreen; FHD models are upscaled to 1080p by apply_touch_errata
|
||||
native_canvas_w = is_tdj_fhd ? 1920 : 1280;
|
||||
native_canvas_h = is_tdj_fhd ? 1080 : 720;
|
||||
} else if (avs::game::is_model("M39")) {
|
||||
// pop'n music API touch surface
|
||||
native_canvas_w = 1280;
|
||||
native_canvas_h = 800;
|
||||
}
|
||||
|
||||
functions["read"] = std::bind(&Touch::read, this, _1, _2);
|
||||
functions["write"] = std::bind(&Touch::write, this, _1, _2);
|
||||
functions["write_reset"] = std::bind(&Touch::write_reset, this, _1, _2);
|
||||
@@ -99,7 +141,11 @@ namespace api::modules {
|
||||
}
|
||||
|
||||
// apply touch points
|
||||
touch_write_points(&touch_points);
|
||||
if (use_native) {
|
||||
write_native(touch_points);
|
||||
} else {
|
||||
touch_write_points(&touch_points);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -123,7 +169,43 @@ namespace api::modules {
|
||||
}
|
||||
|
||||
// remove all IDs
|
||||
touch_remove_points(&touch_point_ids);
|
||||
if (use_native) {
|
||||
write_reset_native(touch_point_ids);
|
||||
} else {
|
||||
touch_remove_points(&touch_point_ids);
|
||||
}
|
||||
}
|
||||
|
||||
void Touch::write_native(const std::vector<TouchPoint> &touch_points) {
|
||||
if (touch_points.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> lock(native_touch_mutex);
|
||||
const auto touch_id = touch_points.front().id;
|
||||
if (native_touch_id && *native_touch_id != touch_id) {
|
||||
if (!inject_native_touch({}, native_canvas_w, native_canvas_h)) {
|
||||
return;
|
||||
}
|
||||
native_touch_id.reset();
|
||||
}
|
||||
if (inject_native_touch(touch_points, native_canvas_w, native_canvas_h)) {
|
||||
native_touch_id = touch_id;
|
||||
}
|
||||
}
|
||||
|
||||
void Touch::write_reset_native(const std::vector<DWORD> &touch_point_ids) {
|
||||
std::lock_guard<std::mutex> lock(native_touch_mutex);
|
||||
if (!native_touch_id ||
|
||||
std::find(
|
||||
touch_point_ids.begin(),
|
||||
touch_point_ids.end(),
|
||||
*native_touch_id) == touch_point_ids.end()) {
|
||||
return;
|
||||
}
|
||||
if (inject_native_touch({}, native_canvas_w, native_canvas_h)) {
|
||||
native_touch_id.reset();
|
||||
}
|
||||
}
|
||||
|
||||
void Touch::apply_touch_errata(int &x, int &y) {
|
||||
|
||||
@@ -1,8 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <mutex>
|
||||
#include <optional>
|
||||
#include <vector>
|
||||
#include "api/module.h"
|
||||
#include "api/request.h"
|
||||
#include "touch/touch.h"
|
||||
|
||||
namespace api::modules {
|
||||
|
||||
@@ -13,11 +17,21 @@ namespace api::modules {
|
||||
private:
|
||||
bool is_sdvx;
|
||||
bool is_tdj_fhd;
|
||||
bool use_native;
|
||||
std::mutex native_touch_mutex;
|
||||
std::optional<uint32_t> native_touch_id;
|
||||
|
||||
// resolution the API/companion sends native touch coordinates in (after errata);
|
||||
// used to normalize before mapping into the native injection window
|
||||
int native_canvas_w;
|
||||
int native_canvas_h;
|
||||
|
||||
// function definitions
|
||||
void read(Request &req, Response &res);
|
||||
void write(Request &req, Response &res);
|
||||
void write_reset(Request &req, Response &res);
|
||||
void write_native(const std::vector<TouchPoint> &touch_points);
|
||||
void write_reset_native(const std::vector<DWORD> &touch_point_ids);
|
||||
void apply_touch_errata(int &x, int &y);
|
||||
|
||||
};
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include <utility>
|
||||
|
||||
#include "util/logging.h"
|
||||
#include "util/precise_timer.h"
|
||||
#include "util/utils.h"
|
||||
|
||||
|
||||
@@ -16,6 +17,7 @@ namespace api {
|
||||
controller->init_state(this->state);
|
||||
this->thread = new std::thread([this] () {
|
||||
log_warning("api::serial", "listening on {} (baud: {})", this->port, this->baud);
|
||||
timeutils::PreciseSleepTimer timer;
|
||||
|
||||
// read buffer
|
||||
uint8_t read_buffer[16*1024];
|
||||
@@ -160,7 +162,7 @@ namespace api {
|
||||
|
||||
// slow down on reconnect
|
||||
if (this->running) {
|
||||
Sleep(retry_time);
|
||||
timer.sleep(retry_time);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include "util/utils.h"
|
||||
#include "util/rc4.h"
|
||||
#include "util/logging.h"
|
||||
#include "overlay/notifications.h"
|
||||
#include "controller.h"
|
||||
|
||||
using namespace headsocket;
|
||||
@@ -91,12 +92,18 @@ namespace api {
|
||||
|
||||
// log connection
|
||||
log_info("api::websocket", "client connected");
|
||||
overlay::notifications::add(
|
||||
overlay::notifications::Severity::Success,
|
||||
"API websocket client connected");
|
||||
}
|
||||
|
||||
void WebSocketClient::on_disconnect() {
|
||||
|
||||
// log disconnection
|
||||
log_info("api::websocket", "client disconnected");
|
||||
overlay::notifications::add(
|
||||
overlay::notifications::Severity::Info,
|
||||
"API websocket client disconnected");
|
||||
|
||||
// get pointer to server
|
||||
auto srv = reinterpret_cast<WebSocketServer *>(server().get());
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include <stdint.h>
|
||||
|
||||
#include "external/robin_hood.h"
|
||||
#include "games/popn/popn.h"
|
||||
#include "launcher/logger.h"
|
||||
#include "launcher/signal.h"
|
||||
#include "util/deferlog.h"
|
||||
@@ -1108,6 +1109,8 @@ namespace avs {
|
||||
|
||||
// SOUND VOLTEX
|
||||
{"soundvoltex.dll", 0x10000000},
|
||||
// GITADORA
|
||||
{"gdxg.dll", 0x2000000},
|
||||
#endif
|
||||
// jubeat
|
||||
{"jubeat.dll", 0x2000000},
|
||||
@@ -1165,7 +1168,7 @@ namespace avs {
|
||||
// Ongaku Paradise
|
||||
{"arkjc9.dll", 0xA00000},
|
||||
|
||||
// KAMUNITY
|
||||
// KAMUNITY
|
||||
{"kamunity.dll", 33554432},
|
||||
};
|
||||
|
||||
@@ -1177,6 +1180,15 @@ namespace avs {
|
||||
return;
|
||||
}
|
||||
|
||||
// hack, both hello! popn and popn hc using popn.dll
|
||||
if (games::popn::is_pikapika_model()) {
|
||||
auto old_size = HEAP_SIZE;
|
||||
HEAP_SIZE = 0x20000000;
|
||||
DEFAULT_HEAP_SIZE_SET = true;
|
||||
log_info("avs-core", "updated heap size: {} -> {}", old_size, avs::core::HEAP_SIZE);
|
||||
return;
|
||||
}
|
||||
|
||||
if (HEAP_SIZE_DEFAULTS.find(dll_name) != HEAP_SIZE_DEFAULTS.end()) {
|
||||
auto old_size = HEAP_SIZE;
|
||||
|
||||
@@ -1232,6 +1244,7 @@ namespace avs {
|
||||
break;
|
||||
case 'F':
|
||||
new_style = logger::Style::RED;
|
||||
deferredlogs::report_fatal_message();
|
||||
break;
|
||||
default:
|
||||
position = 0;
|
||||
@@ -1300,6 +1313,7 @@ namespace avs {
|
||||
break;
|
||||
case 'F':
|
||||
style = logger::Style::RED;
|
||||
deferredlogs::report_fatal_message();
|
||||
break;
|
||||
case 'W':
|
||||
style = logger::Style::YELLOW;
|
||||
@@ -1502,7 +1516,7 @@ namespace avs {
|
||||
" * It's also possible that you have incomplete game data\n"
|
||||
" * Do NOT copy over random DLLs from another game installation; DLL must match game version\n"
|
||||
"\n"
|
||||
, DLL_NAME, MODULE_PATH.string()) };
|
||||
, DLL_NAME, MODULE_PATH) };
|
||||
log_warning("avs-ea3", "{}", info_str);
|
||||
log_fatal("avs-ea3", "Failed to find critical avs DLL on disk (avs2-core.dll OR {})", DLL_NAME);
|
||||
}
|
||||
@@ -1743,9 +1757,9 @@ namespace avs {
|
||||
{
|
||||
deferredlogs::defer_error_messages({
|
||||
"AVS filesystem initialization failure was previously detected during boot!",
|
||||
fmt::format(" ERROR: directory could not be created: {}", src_path.string().c_str()),
|
||||
fmt::format(" if you see a crash, it may have been caused by bad <mounttable> contents in {}", avs::core::CFG_PATH.c_str()),
|
||||
" fix the XML file and try again"
|
||||
fmt::format(" ERROR: directory could not be created: {}", src_path),
|
||||
fmt::format(" if you see a crash, it may have been caused by bad <mounttable> contents in {}", avs::core::CFG_PATH),
|
||||
" fix the XML file and try again"
|
||||
});
|
||||
}
|
||||
|
||||
@@ -1766,14 +1780,14 @@ namespace avs {
|
||||
auto created = std::filesystem::create_directories(real_path, err);
|
||||
|
||||
if (created) {
|
||||
log_info("avs-core", "created '{}' at '{}'", avs_path, real_path.string());
|
||||
log_info("avs-core", "created '{}' at '{}'", avs_path, real_path);
|
||||
}
|
||||
|
||||
if (err) {
|
||||
avs_dir_err(real_path);
|
||||
log_warning("avs-core", "failed to create '{}' folder at '{}': {}",
|
||||
avs_path,
|
||||
real_path.string(),
|
||||
real_path,
|
||||
err.message());
|
||||
}
|
||||
}
|
||||
@@ -1907,6 +1921,15 @@ namespace avs {
|
||||
// create nvram and raw directories if possible for mounttable configurations
|
||||
create_avs_config_fs_table(config, config_node);
|
||||
|
||||
#if !SPICE64
|
||||
// sdvx4 bad log config fix
|
||||
if (avs::game::DLL_NAME == "soundvoltex.dll" && // it's too early for avs::game::is_model
|
||||
property_search(config, config_node, "/log/enable_console")) {
|
||||
log_info("avs-core", "applying SDVX4 avs-config.xml fix for <log><enable_console>");
|
||||
property_search_remove_safe(config, config_node, "/log/enable_console");
|
||||
}
|
||||
#endif
|
||||
|
||||
// set log level
|
||||
if (!LOG_LEVEL_CUSTOM.empty()) {
|
||||
property_search_remove_safe(config, config_node, "/log/level");
|
||||
|
||||
+60
-9
@@ -5,8 +5,9 @@
|
||||
#include "build/defs.h"
|
||||
#include "easrv/easrv.h"
|
||||
#include "easrv/smartea.h"
|
||||
#include "games/mfc/mfc.h"
|
||||
#include "games/gitadora/gitadora.h"
|
||||
#include "hooks/avshook.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/deferlog.h"
|
||||
#include "util/fileutils.h"
|
||||
@@ -150,8 +151,8 @@ namespace avs {
|
||||
" * It's also possible that you have incomplete game data\n"
|
||||
" * Do NOT copy over random DLLs from another game installation; DLL must match game version\n"
|
||||
"\n"
|
||||
, DLL_NAME, MODULE_PATH.string()) };
|
||||
|
||||
, DLL_NAME, MODULE_PATH) };
|
||||
|
||||
log_warning("avs-ea3", "{}", info_str);
|
||||
log_fatal("avs-ea3", "Failed to find critical ea3 DLL on disk (avs2-ea3.dll OR {})", DLL_NAME);
|
||||
}
|
||||
@@ -216,7 +217,25 @@ namespace avs {
|
||||
ea3_config_name = "prop/eamuse-config.xml";
|
||||
}
|
||||
|
||||
log_info("avs-ea3", "booting (using {})", ea3_config_name);
|
||||
if (fileutils::file_exists(ea3_config_name)) {
|
||||
log_info("avs-ea3", "found {} on disk", ea3_config_name);
|
||||
} else if (CFG_PATH.size()) {
|
||||
log_fatal("avs-ea3", "user-specified ea3 config file is missing: {}", ea3_config_name);
|
||||
} else {
|
||||
log_warning("avs-ea3", "looked for the following files in order:");
|
||||
log_warning("avs-ea3", " * prop/ea3-config.xml");
|
||||
log_warning("avs-ea3", " * prop/ea3-cfg.xml");
|
||||
if (avs::game::DLL_NAME == "beatstream1.dll") {
|
||||
log_warning("avs-ea3", " * prop/ea3-config-1.xml");
|
||||
}
|
||||
if (avs::game::DLL_NAME == "beatstream2.dll") {
|
||||
log_warning("avs-ea3", " * prop/ea3-config-2.xml");
|
||||
}
|
||||
log_warning("avs-ea3", " * prop/eamuse-config.xml");
|
||||
log_warning("avs-ea3", "none of the files above were found, game will fail to boot");
|
||||
log_warning("avs-ea3", "usually, this means your game data is incomplete");
|
||||
log_fatal("avs-ea3", "no ea3 config file found in prop directory; check log messages");
|
||||
}
|
||||
|
||||
// remember new config path
|
||||
CFG_PATH = ea3_config_name;
|
||||
@@ -371,8 +390,8 @@ namespace avs {
|
||||
|
||||
// fall back to default PCBID if node is not found
|
||||
if (!EA3_PCBID[0] && PCBID_CUSTOM.empty()) {
|
||||
log_warning("avs-ea3", "no PCBID set, falling back to default PCBID value (04040000000000000000)");
|
||||
PCBID_CUSTOM = "04040000000000000000";
|
||||
log_warning("avs-ea3", "no PCBID set, falling back to default PCBID value (01201000000000010101)");
|
||||
PCBID_CUSTOM = "01201000000000010101";
|
||||
}
|
||||
|
||||
// custom PCBID
|
||||
@@ -494,7 +513,9 @@ namespace avs {
|
||||
std::ostringstream init_code;
|
||||
init_code << EA3_MODEL;
|
||||
init_code << EA3_DEST;
|
||||
if (strcmp(EA3_MODEL, "MDX") == 0 && strcmp(EA3_SPEC, "I") == 0) {
|
||||
if (avs::game::DLL_NAME == "arkmdxbio2.dll" &&
|
||||
strcmp(EA3_MODEL, "MDX") == 0 && strcmp(EA3_SPEC, "I") == 0) {
|
||||
// ddr gold cab
|
||||
init_code << "G";
|
||||
init_code << "B";
|
||||
} else {
|
||||
@@ -526,12 +547,42 @@ namespace avs {
|
||||
}
|
||||
}
|
||||
|
||||
// update -WINDOW in app-config
|
||||
if (games::gitadora::is_arena_model()) {
|
||||
avs::core::property_search_remove_safe(app_config, nullptr, "/param/cmdline");
|
||||
std::string cmdline{};
|
||||
if (games::gitadora::is_drum()) {
|
||||
if (GRAPHICS_WINDOWED) {
|
||||
cmdline = "-d -DM -WINDOW";
|
||||
} else {
|
||||
cmdline = "-d -DM";
|
||||
}
|
||||
} else {
|
||||
if (GRAPHICS_WINDOWED) {
|
||||
cmdline = "-g -GF -WINDOW";
|
||||
} else {
|
||||
cmdline = "-g -GF";
|
||||
}
|
||||
}
|
||||
log_info("avs-ea3", "using cmdline: `{}`", cmdline);
|
||||
avs::core::property_node_create(app_config, nullptr,
|
||||
avs::core::NODE_TYPE_str, "/param/cmdline", cmdline.c_str());
|
||||
}
|
||||
|
||||
auto app_param = avs::core::property_search_safe(app_config, nullptr, "/param");
|
||||
|
||||
// call the game init
|
||||
log_info("avs-ea3", "calling entry init");
|
||||
log_info("avs-ea3", "calling dll_entry_init (init code = {})", init_code_str);
|
||||
if (!avs::game::entry_init(init_code_str.data(), app_param)) {
|
||||
log_fatal("avs-ea3", "entry init failed :(");
|
||||
for (size_t i = 0; i < 255; i++) {
|
||||
log_warning("avs-ea3", "dll_entry_init failed :(");
|
||||
}
|
||||
deferredlogs::defer_error_messages({
|
||||
"dll_entry_init failed",
|
||||
" init code: " + init_code_str,
|
||||
" this is a fatal error that causes boot failure",
|
||||
" most likely, your prop files have errors"
|
||||
});
|
||||
}
|
||||
|
||||
// accommodate changes to soft id code
|
||||
|
||||
@@ -73,11 +73,10 @@ namespace avs {
|
||||
|
||||
// load game instance
|
||||
const auto dll_path = MODULE_PATH / DLL_NAME;
|
||||
const auto dll_path_s = dll_path.string();
|
||||
log_info("avs-game", "DLL path: {}", dll_path_s.c_str());
|
||||
log_info("avs-game", "DLL path: {}", dll_path);
|
||||
|
||||
// MAX_PATH is 260
|
||||
if (130 <= dll_path_s.length()) {
|
||||
if (const auto dll_path_len = dll_path.wstring().length(); 130 <= dll_path_len) {
|
||||
log_warning(
|
||||
"avs-game",
|
||||
"PATH TOO LONG WARNING\n\n"
|
||||
@@ -93,7 +92,7 @@ namespace avs {
|
||||
"long, often resulting in random crashes. Move the game contents to\n"
|
||||
"a directory with shorter path.\n"
|
||||
"-------------------------------------------------------------------\n\n",
|
||||
dll_path_s, dll_path_s.length());
|
||||
dll_path, dll_path_len);
|
||||
}
|
||||
|
||||
// ddr gamemdx.dll user error
|
||||
@@ -112,7 +111,7 @@ namespace avs {
|
||||
|
||||
// file not found on disk
|
||||
if (!fileutils::file_exists(dll_path)) {
|
||||
log_warning("avs-game", "game DLL could not be found on disk: {}", dll_path.string().c_str());
|
||||
log_warning("avs-game", "game DLL could not be found on disk: {}", dll_path);
|
||||
log_warning("avs-game", "double check -exec and -modules parameters; unless you know what you're doing, leave them blank");
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,327 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<templates>
|
||||
<!-- PHOENIXWAN controller preset for Beatmania IIDX
|
||||
|
||||
Button indices 0-6: keys 1-7
|
||||
Button indices 8-11: E1 (Start for Deluxe Model Style), E2 (Effect), E3 (VEFX), E4 (P1 Start for Lightning Model Style)
|
||||
|
||||
P1 Side P2 Side
|
||||
8 9 10 11 8 9 10 11
|
||||
2 4 6 2 4 6
|
||||
TT 1 3 5 7 1 3 5 7 TT -->
|
||||
<template name="DJ DAO PHOENIXWAN" game="Beatmania IIDX">
|
||||
<buttons>
|
||||
<button name="P1 1" vkey="0" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P1 2" vkey="1" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P1 3" vkey="2" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P1 4" vkey="3" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P1 5" vkey="4" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P1 6" vkey="5" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P1 7" vkey="6" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P2 1" vkey="0" analogtype="0" devid="Player 2" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P2 2" vkey="1" analogtype="0" devid="Player 2" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P2 3" vkey="2" analogtype="0" devid="Player 2" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P2 4" vkey="3" analogtype="0" devid="Player 2" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P2 5" vkey="4" analogtype="0" devid="Player 2" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P2 6" vkey="5" analogtype="0" devid="Player 2" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P2 7" vkey="6" analogtype="0" devid="Player 2" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<!-- P1 Start: E1 primary (index 8), E4 alternative (index 11) -->
|
||||
<button name="P1 Start" vkey="8" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P1 Start" vkey="11" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<!-- P2 Start: E1 primary (index 8), E4 alternative (index 11) -->
|
||||
<button name="P2 Start" vkey="8" analogtype="0" devid="Player 2" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P2 Start" vkey="11" analogtype="0" devid="Player 2" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<!-- EFFECT: E2 (index 9), primary P2 side, alternative P1 side -->
|
||||
<button name="EFFECT" vkey="9" analogtype="0" devid="Player 2" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="EFFECT" vkey="9" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<!-- VEFX: E3 (index 10), primary P2 side, alternative P1 side -->
|
||||
<button name="VEFX" vkey="10" analogtype="0" devid="Player 2" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="VEFX" vkey="10" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
</buttons>
|
||||
<analogs>
|
||||
<analog name="Turntable P1" devid="Player 1" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Turntable P2" devid="Player 2" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
</analogs>
|
||||
<lights>
|
||||
<light name="P1 1" devid="Player 1" index="0"/>
|
||||
<light name="P1 2" devid="Player 1" index="1"/>
|
||||
<light name="P1 3" devid="Player 1" index="2"/>
|
||||
<light name="P1 4" devid="Player 1" index="3"/>
|
||||
<light name="P1 5" devid="Player 1" index="4"/>
|
||||
<light name="P1 6" devid="Player 1" index="5"/>
|
||||
<light name="P1 7" devid="Player 1" index="6"/>
|
||||
<light name="P2 1" devid="Player 2" index="0"/>
|
||||
<light name="P2 2" devid="Player 2" index="1"/>
|
||||
<light name="P2 3" devid="Player 2" index="2"/>
|
||||
<light name="P2 4" devid="Player 2" index="3"/>
|
||||
<light name="P2 5" devid="Player 2" index="4"/>
|
||||
<light name="P2 6" devid="Player 2" index="5"/>
|
||||
<light name="P2 7" devid="Player 2" index="6"/>
|
||||
<!-- Start buttons bind both E1 (index 8) and E4 (index 11), but lights use
|
||||
Lightning Model style only (one per side) to avoid both lighting up at once -->
|
||||
<light name="P1 Start" devid="Player 1" index="10"/>
|
||||
<light name="P2 Start" devid="Player 2" index="7"/>
|
||||
<light name="VEFX" devid="Player 1" index="8"/>
|
||||
<light name="VEFX" devid="Player 2" index="8"/>
|
||||
<light name="Effect" devid="Player 1" index="9"/>
|
||||
<light name="Effect" devid="Player 2" index="9"/>
|
||||
</lights>
|
||||
</template>
|
||||
<!-- Common "double scratch" BMS playstyle: LSHIFT A S D SPACE L ; ' RSHIFT -->
|
||||
<!-- Uses Up/Down arrows for turntable navigation -->
|
||||
<template name="Keyboard (linear, double scratch, QWERTY)" game="Beatmania IIDX">
|
||||
<buttons>
|
||||
<button name="P1 1" vkey="65" analogtype="0" devid="" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P1 2" vkey="83" analogtype="0" devid="" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P1 3" vkey="68" analogtype="0" devid="" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P1 4" vkey="32" analogtype="0" devid="" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P1 5" vkey="76" analogtype="0" devid="" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P1 6" vkey="186" analogtype="0" devid="" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P1 7" vkey="222" analogtype="0" devid="" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P1 TT+" vkey="40" analogtype="0" devid="" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P1 TT-" vkey="38" analogtype="0" devid="" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P1 TT+/-" vkey="160" analogtype="0" devid="" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P1 TT+/- Alternate" vkey="161" analogtype="0" devid="" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P1 Start" vkey="13" analogtype="0" devid="" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P2 Start" vkey="69" analogtype="0" devid="" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="EFFECT" vkey="81" analogtype="0" devid="" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="VEFX" vkey="87" analogtype="0" devid="" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
</buttons>
|
||||
<keypad_buttons/>
|
||||
<analogs/>
|
||||
<lights/>
|
||||
</template>
|
||||
<template name="arcin (arcin-infinitas)" game="Beatmania IIDX">
|
||||
<buttons>
|
||||
<button name="P1 1" vkey="0" analogtype="0" devid="arcin (1p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P1 2" vkey="1" analogtype="0" devid="arcin (1p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P1 3" vkey="2" analogtype="0" devid="arcin (1p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P1 4" vkey="3" analogtype="0" devid="arcin (1p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P1 5" vkey="4" analogtype="0" devid="arcin (1p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P1 6" vkey="5" analogtype="0" devid="arcin (1p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P1 7" vkey="6" analogtype="0" devid="arcin (1p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P1 Start" vkey="9" analogtype="0" devid="arcin (1p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P2 1" vkey="0" analogtype="0" devid="arcin (2p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P2 2" vkey="1" analogtype="0" devid="arcin (2p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P2 3" vkey="2" analogtype="0" devid="arcin (2p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P2 4" vkey="3" analogtype="0" devid="arcin (2p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P2 5" vkey="4" analogtype="0" devid="arcin (2p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P2 6" vkey="5" analogtype="0" devid="arcin (2p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P2 7" vkey="6" analogtype="0" devid="arcin (2p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="P2 Start" vkey="9" analogtype="0" devid="arcin (2p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="EFFECT" vkey="11" analogtype="0" devid="arcin (1p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="EFFECT" vkey="11" analogtype="0" devid="arcin (2p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="VEFX" vkey="10" analogtype="0" devid="arcin (1p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="VEFX" vkey="10" analogtype="0" devid="arcin (2p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
</buttons>
|
||||
<keypad_buttons/>
|
||||
<!-- Assumes analog mode. Need to invert direction since this FW is designed for INF. -->
|
||||
<analogs>
|
||||
<analog name="Turntable P1" devid="arcin (1p)" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="true" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Turntable P2" devid="arcin (2p)" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="true" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
</analogs>
|
||||
<lights>
|
||||
<light name="P1 1" devid="arcin (1p)" index="0"/>
|
||||
<light name="P1 2" devid="arcin (1p)" index="1"/>
|
||||
<light name="P1 3" devid="arcin (1p)" index="2"/>
|
||||
<light name="P1 4" devid="arcin (1p)" index="3"/>
|
||||
<light name="P1 5" devid="arcin (1p)" index="4"/>
|
||||
<light name="P1 6" devid="arcin (1p)" index="5"/>
|
||||
<light name="P1 7" devid="arcin (1p)" index="6"/>
|
||||
<light name="P2 1" devid="arcin (2p)" index="0"/>
|
||||
<light name="P2 2" devid="arcin (2p)" index="1"/>
|
||||
<light name="P2 3" devid="arcin (2p)" index="2"/>
|
||||
<light name="P2 4" devid="arcin (2p)" index="3"/>
|
||||
<light name="P2 5" devid="arcin (2p)" index="4"/>
|
||||
<light name="P2 6" devid="arcin (2p)" index="5"/>
|
||||
<light name="P2 7" devid="arcin (2p)" index="6"/>
|
||||
<light name="P1 Start" devid="arcin (1p)" index="9"/>
|
||||
<light name="P2 Start" devid="arcin (2p)" index="9"/>
|
||||
</lights>
|
||||
</template>
|
||||
<!-- This controller has many modes; here, we use HID Analog mode which is meant for data -->
|
||||
<template name="DJ DAO Nostroller (Analog mode)" game="Nostalgia">
|
||||
<buttons/>
|
||||
<keypad_buttons/>
|
||||
<analogs>
|
||||
<analog name="Key 1" devid="Analogs key 01-28" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 2" devid="Analogs key 01-28" index="5" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 3" devid="Analogs key 01-28" index="6" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 4" devid="Analogs key 01-28" index="7" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 5" devid="Analogs key 01-28" index="8" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 6" devid="Analogs key 01-28" index="9" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 7" devid="Analogs key 01-28" index="10" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 8" devid="Analogs key 01-28" index="11" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 9" devid="Analogs key 01-28" index="12" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 10" devid="Analogs key 01-28" index="13" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 11" devid="Analogs key 01-28" index="14" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 12" devid="Analogs key 01-28" index="15" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 13" devid="Analogs key 01-28" index="16" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 14" devid="Analogs key 01-28" index="17" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 15" devid="Analogs key 01-28" index="18" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 16" devid="Analogs key 01-28" index="19" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 17" devid="Analogs key 01-28" index="20" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 18" devid="Analogs key 01-28" index="21" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 19" devid="Analogs key 01-28" index="22" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 20" devid="Analogs key 01-28" index="23" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 21" devid="Analogs key 01-28" index="24" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 22" devid="Analogs key 01-28" index="25" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 23" devid="Analogs key 01-28" index="26" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 24" devid="Analogs key 01-28" index="27" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 25" devid="Analogs key 01-28" index="28" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 26" devid="Analogs key 01-28" index="29" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 27" devid="Analogs key 01-28" index="30" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Key 28" devid="Analogs key 01-28" index="31" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
</analogs>
|
||||
<lights>
|
||||
<light name="Key 1 R" devid="Lights 01-14" index="0"/>
|
||||
<light name="Key 1 G" devid="Lights 01-14" index="1"/>
|
||||
<light name="Key 1 B" devid="Lights 01-14" index="2"/>
|
||||
<light name="Key 2 R" devid="Lights 01-14" index="3"/>
|
||||
<light name="Key 2 G" devid="Lights 01-14" index="4"/>
|
||||
<light name="Key 2 B" devid="Lights 01-14" index="5"/>
|
||||
<light name="Key 3 R" devid="Lights 01-14" index="6"/>
|
||||
<light name="Key 3 G" devid="Lights 01-14" index="7"/>
|
||||
<light name="Key 3 B" devid="Lights 01-14" index="8"/>
|
||||
<light name="Key 4 R" devid="Lights 01-14" index="9"/>
|
||||
<light name="Key 4 G" devid="Lights 01-14" index="10"/>
|
||||
<light name="Key 4 B" devid="Lights 01-14" index="11"/>
|
||||
<light name="Key 5 R" devid="Lights 01-14" index="12"/>
|
||||
<light name="Key 5 G" devid="Lights 01-14" index="13"/>
|
||||
<light name="Key 5 B" devid="Lights 01-14" index="14"/>
|
||||
<light name="Key 6 R" devid="Lights 01-14" index="15"/>
|
||||
<light name="Key 6 G" devid="Lights 01-14" index="16"/>
|
||||
<light name="Key 6 B" devid="Lights 01-14" index="17"/>
|
||||
<light name="Key 7 R" devid="Lights 01-14" index="18"/>
|
||||
<light name="Key 7 G" devid="Lights 01-14" index="19"/>
|
||||
<light name="Key 7 B" devid="Lights 01-14" index="20"/>
|
||||
<light name="Key 8 R" devid="Lights 01-14" index="21"/>
|
||||
<light name="Key 8 G" devid="Lights 01-14" index="22"/>
|
||||
<light name="Key 8 B" devid="Lights 01-14" index="23"/>
|
||||
<light name="Key 9 R" devid="Lights 01-14" index="24"/>
|
||||
<light name="Key 9 G" devid="Lights 01-14" index="25"/>
|
||||
<light name="Key 9 B" devid="Lights 01-14" index="26"/>
|
||||
<light name="Key 10 R" devid="Lights 01-14" index="27"/>
|
||||
<light name="Key 10 G" devid="Lights 01-14" index="28"/>
|
||||
<light name="Key 10 B" devid="Lights 01-14" index="29"/>
|
||||
<light name="Key 11 R" devid="Lights 01-14" index="30"/>
|
||||
<light name="Key 11 G" devid="Lights 01-14" index="31"/>
|
||||
<light name="Key 11 B" devid="Lights 01-14" index="32"/>
|
||||
<light name="Key 12 R" devid="Lights 01-14" index="33"/>
|
||||
<light name="Key 12 G" devid="Lights 01-14" index="34"/>
|
||||
<light name="Key 12 B" devid="Lights 01-14" index="35"/>
|
||||
<light name="Key 13 R" devid="Lights 01-14" index="36"/>
|
||||
<light name="Key 13 G" devid="Lights 01-14" index="37"/>
|
||||
<light name="Key 13 B" devid="Lights 01-14" index="38"/>
|
||||
<light name="Key 14 R" devid="Lights 01-14" index="39"/>
|
||||
<light name="Key 14 G" devid="Lights 01-14" index="40"/>
|
||||
<light name="Key 14 B" devid="Lights 01-14" index="41"/>
|
||||
<light name="Key 15 R" devid="Lights 15-28" index="0"/>
|
||||
<light name="Key 15 G" devid="Lights 15-28" index="1"/>
|
||||
<light name="Key 15 B" devid="Lights 15-28" index="2"/>
|
||||
<light name="Key 16 R" devid="Lights 15-28" index="3"/>
|
||||
<light name="Key 16 G" devid="Lights 15-28" index="4"/>
|
||||
<light name="Key 16 B" devid="Lights 15-28" index="5"/>
|
||||
<light name="Key 17 R" devid="Lights 15-28" index="6"/>
|
||||
<light name="Key 17 G" devid="Lights 15-28" index="7"/>
|
||||
<light name="Key 17 B" devid="Lights 15-28" index="8"/>
|
||||
<light name="Key 18 R" devid="Lights 15-28" index="9"/>
|
||||
<light name="Key 18 G" devid="Lights 15-28" index="10"/>
|
||||
<light name="Key 18 B" devid="Lights 15-28" index="11"/>
|
||||
<light name="Key 19 R" devid="Lights 15-28" index="12"/>
|
||||
<light name="Key 19 G" devid="Lights 15-28" index="13"/>
|
||||
<light name="Key 19 B" devid="Lights 15-28" index="14"/>
|
||||
<light name="Key 20 R" devid="Lights 15-28" index="15"/>
|
||||
<light name="Key 20 G" devid="Lights 15-28" index="16"/>
|
||||
<light name="Key 20 B" devid="Lights 15-28" index="17"/>
|
||||
<light name="Key 21 R" devid="Lights 15-28" index="18"/>
|
||||
<light name="Key 21 G" devid="Lights 15-28" index="19"/>
|
||||
<light name="Key 21 B" devid="Lights 15-28" index="20"/>
|
||||
<light name="Key 22 R" devid="Lights 15-28" index="21"/>
|
||||
<light name="Key 22 G" devid="Lights 15-28" index="22"/>
|
||||
<light name="Key 22 B" devid="Lights 15-28" index="23"/>
|
||||
<light name="Key 23 R" devid="Lights 15-28" index="24"/>
|
||||
<light name="Key 23 G" devid="Lights 15-28" index="25"/>
|
||||
<light name="Key 23 B" devid="Lights 15-28" index="26"/>
|
||||
<light name="Key 24 R" devid="Lights 15-28" index="27"/>
|
||||
<light name="Key 24 G" devid="Lights 15-28" index="28"/>
|
||||
<light name="Key 24 B" devid="Lights 15-28" index="29"/>
|
||||
<light name="Key 25 R" devid="Lights 15-28" index="30"/>
|
||||
<light name="Key 25 G" devid="Lights 15-28" index="31"/>
|
||||
<light name="Key 25 B" devid="Lights 15-28" index="32"/>
|
||||
<light name="Key 26 R" devid="Lights 15-28" index="33"/>
|
||||
<light name="Key 26 G" devid="Lights 15-28" index="34"/>
|
||||
<light name="Key 26 B" devid="Lights 15-28" index="35"/>
|
||||
<light name="Key 27 R" devid="Lights 15-28" index="36"/>
|
||||
<light name="Key 27 G" devid="Lights 15-28" index="37"/>
|
||||
<light name="Key 27 B" devid="Lights 15-28" index="38"/>
|
||||
<light name="Key 28 R" devid="Lights 15-28" index="39"/>
|
||||
<light name="Key 28 G" devid="Lights 15-28" index="40"/>
|
||||
<light name="Key 28 B" devid="Lights 15-28" index="41"/>
|
||||
</lights>
|
||||
</template>
|
||||
<!-- Gitaller has two modes - digital tilt and analog axis. This binds both of them at the same time. -->
|
||||
<template name="DJ DAO Gitaller" game="GitaDora">
|
||||
<buttons>
|
||||
<button name="Guitar P1 Start" vkey="9" analogtype="0" devid="Gitaller P1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="Guitar P1 Help" vkey="8" analogtype="0" devid="Gitaller P1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="Guitar P1 Pick Up" vkey="5" analogtype="0" devid="Gitaller P1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="Guitar P1 Pick Down" vkey="6" analogtype="0" devid="Gitaller P1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="Guitar P1 R" vkey="0" analogtype="0" devid="Gitaller P1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="Guitar P1 G" vkey="1" analogtype="0" devid="Gitaller P1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="Guitar P1 B" vkey="2" analogtype="0" devid="Gitaller P1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="Guitar P1 Y" vkey="3" analogtype="0" devid="Gitaller P1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="Guitar P1 P" vkey="4" analogtype="0" devid="Gitaller P1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="Guitar P1 Wail Up" vkey="10" analogtype="0" devid="Gitaller P1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="Guitar P1 Wail Down" vkey="11" analogtype="0" devid="Gitaller P1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
</buttons>
|
||||
<keypad_buttons/>
|
||||
<analogs>
|
||||
<analog name="Guitar P1 Wail X" devid="Gitaller P1" index="1" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Guitar P1 Wail Y" devid="Gitaller P1" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="Guitar P1 Wail Z" devid="Gitaller P1" index="5" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
</analogs>
|
||||
<lights/>
|
||||
<!-- Gen 1 FAUCETWO in HID mode; should also work for later gens -->
|
||||
</template>
|
||||
<template name="DJ DAO FAUCETWO" game="Sound Voltex">
|
||||
<buttons>
|
||||
<button name="BT-A" vkey="1" analogtype="0" devid="Buttons (MI_01)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="BT-B" vkey="2" analogtype="0" devid="Buttons (MI_01)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="BT-C" vkey="3" analogtype="0" devid="Buttons (MI_01)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="BT-D" vkey="4" analogtype="0" devid="Buttons (MI_01)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="FX-L" vkey="5" analogtype="0" devid="Buttons (MI_01)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="FX-R" vkey="6" analogtype="0" devid="Buttons (MI_01)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
<button name="Start" vkey="0" analogtype="0" devid="Buttons (MI_01)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||
</buttons>
|
||||
<keypad_buttons/>
|
||||
<analogs>
|
||||
<analog name="VOL-L" devid="Buttons (MI_01)" index="1" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
<analog name="VOL-R" devid="Buttons (MI_01)" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||
</analogs>
|
||||
<lights>
|
||||
<light name="BT-A" devid="Lights (MI_02)" index="24"/>
|
||||
<light name="BT-B" devid="Lights (MI_02)" index="25"/>
|
||||
<light name="BT-C" devid="Lights (MI_02)" index="26"/>
|
||||
<light name="BT-D" devid="Lights (MI_02)" index="27"/>
|
||||
<light name="FX-L" devid="Lights (MI_02)" index="28"/>
|
||||
<light name="FX-R" devid="Lights (MI_02)" index="29"/>
|
||||
<light name="Start" devid="Lights (MI_02)" index="30"/>
|
||||
<light name="Upper Left Speaker Avg R" devid="Lights (MI_02)" index="0"/>
|
||||
<light name="Upper Left Speaker Avg G" devid="Lights (MI_02)" index="1"/>
|
||||
<light name="Upper Left Speaker Avg B" devid="Lights (MI_02)" index="2"/>
|
||||
<light name="Upper Right Speaker Avg R" devid="Lights (MI_02)" index="9"/>
|
||||
<light name="Upper Right Speaker Avg G" devid="Lights (MI_02)" index="10"/>
|
||||
<light name="Upper Right Speaker Avg B" devid="Lights (MI_02)" index="11"/>
|
||||
<light name="Lower Left Speaker Avg R" devid="Lights (MI_02)" index="3"/>
|
||||
<light name="Lower Left Speaker Avg G" devid="Lights (MI_02)" index="4"/>
|
||||
<light name="Lower Left Speaker Avg B" devid="Lights (MI_02)" index="5"/>
|
||||
<light name="Lower Right Speaker Avg R" devid="Lights (MI_02)" index="6"/>
|
||||
<light name="Lower Right Speaker Avg G" devid="Lights (MI_02)" index="7"/>
|
||||
<light name="Lower Right Speaker Avg B" devid="Lights (MI_02)" index="8"/>
|
||||
<light name="Control Panel Avg R" devid="Lights (MI_02)" index="15"/>
|
||||
<light name="Control Panel Avg G" devid="Lights (MI_02)" index="16"/>
|
||||
<light name="Control Panel Avg B" devid="Lights (MI_02)" index="17"/>
|
||||
</lights>
|
||||
</template>
|
||||
</templates>
|
||||
@@ -23,7 +23,7 @@
|
||||
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
||||
<security>
|
||||
<requestedPrivileges>
|
||||
<requestedExecutionLevel level="requireAdministrator" uiAccess="false"/>
|
||||
<requestedExecutionLevel level="asInvoker" uiAccess="false"/>
|
||||
</requestedPrivileges>
|
||||
</security>
|
||||
</trustInfo>
|
||||
|
||||
File diff suppressed because one or more lines are too long
+152
-25
@@ -1,4 +1,4 @@
|
||||
#!/bin/bash
|
||||
#!/usr/bin/env bash
|
||||
|
||||
# set to EN-US for consistency
|
||||
LANG=en_us_8859_1
|
||||
@@ -41,12 +41,18 @@ done
|
||||
# settings
|
||||
GIT_BRANCH=$(git rev-parse --abbrev-ref HEAD 2> /dev/null || echo "none")
|
||||
GIT_HEAD=$(git rev-parse HEAD || echo "none")
|
||||
TOOLCHAIN_32="/usr/share/mingw/toolchain-i686-w64-mingw32.cmake"
|
||||
TOOLCHAIN_64="/usr/share/mingw/toolchain-x86_64-w64-mingw32.cmake"
|
||||
TOOLCHAIN_32="${TOOLCHAIN_32:-"/usr/share/mingw/toolchain-i686-w64-mingw32.cmake"}"
|
||||
TOOLCHAIN_64="${TOOLCHAIN_64:-"/usr/share/mingw/toolchain-x86_64-w64-mingw32.cmake"}"
|
||||
TOOLCHAIN_WINXP_32="${TOOLCHAIN_WINXP_32:-"/opt/llvm-mingw-xp/toolchain-files/cmake/i686-mingw32-clang.cmake"}"
|
||||
TOOLCHAIN_WINXP_64="${TOOLCHAIN_WINXP_64:-"/opt/llvm-mingw-xp/toolchain-files/cmake/x86_64-mingw32-clang.cmake"}"
|
||||
BUILDDIR_32_RELEASE="./cmake-build-release-32"
|
||||
BUILDDIR_32_DEBUG="./cmake-build-debug-32"
|
||||
BUILDDIR_64_RELEASE="./cmake-build-release-64"
|
||||
BUILDDIR_64_DEBUG="./cmake-build-debug-64"
|
||||
BUILDDIR_WINXP_32_RELEASE="./cmake-build-release-winxp-32"
|
||||
BUILDDIR_WINXP_32_DEBUG="./cmake-build-debug-winxp-32"
|
||||
BUILDDIR_WINXP_64_RELEASE="./cmake-build-release-winxp-64"
|
||||
BUILDDIR_WINXP_64_DEBUG="./cmake-build-debug-winxp-64"
|
||||
DEBUG=0
|
||||
OUTDIR="./bin/spice2x"
|
||||
OUTDIR_EXTRAS="./bin/spice2x/extras"
|
||||
@@ -62,19 +68,42 @@ DIST_FOLDER="./dist"
|
||||
DIST_NAME="spice2x-$(date +%y)-$(date +%m)-$(date +%d).zip"
|
||||
DIST_NAME_EXTRAS="spice2x-$(date +%y)-$(date +%m)-$(date +%d)-full.zip"
|
||||
DIST_COMMENT=${DIST_NAME}$'\n'"$GIT_BRANCH - $GIT_HEAD"$'\nThank you for playing.'
|
||||
TARGETS_32="spicetools_stubs_kbt spicetools_stubs_kld spicetools_cfg spicetools_cfg_linux spicetools_spice spicetools_spice_laa spicetools_spice_linux spicetools_stubs_cpusbxpkm"
|
||||
TARGETS_64="spicetools_stubs_kbt64 spicetools_stubs_kld64 spicetools_stubs_nvEncodeAPI64 spicetools_stubs_nvcuvid spicetools_stubs_nvcuda spicetools_spice64 spicetools_spice64_linux"
|
||||
TARGETS_32="spicetools_stubs_kbt spicetools_stubs_kld spicetools_cfg spicetools_cfg_linux spicetools_spice spicetools_spice_laa spicetools_spice_linux spicetools_stubs_cpusbxpkm spicetools_sdk_sample_v0_flat_c_32"
|
||||
TARGETS_64="spicetools_stubs_kbt64 spicetools_stubs_kld64 spicetools_stubs_nvEncodeAPI64 spicetools_stubs_nvcuvid spicetools_stubs_nvcuda spicetools_spice64 spicetools_spice64_linux spicetools_sdk_sample_v0_flat_c_64 spicetools_sdk_sample_v0_cpp_64"
|
||||
TARGETS_XP32="spicetools_cfg spicetools_spice"
|
||||
TARGETS_XP64="spicetools_spice64"
|
||||
|
||||
# determine build type
|
||||
BUILD_TYPE="Release"
|
||||
BUILDDIR_32=${BUILDDIR_32_RELEASE}
|
||||
BUILDDIR_64=${BUILDDIR_64_RELEASE}
|
||||
BUILDDIR_WINXP_32=${BUILDDIR_WINXP_32_RELEASE}
|
||||
BUILDDIR_WINXP_64=${BUILDDIR_WINXP_64_RELEASE}
|
||||
if ((DEBUG > 0))
|
||||
then
|
||||
BUILD_TYPE="Debug"
|
||||
BUILDDIR_32=${BUILDDIR_32_DEBUG}
|
||||
BUILDDIR_64=${BUILDDIR_64_DEBUG}
|
||||
DIST_NAME=$(echo ${DIST_NAME} | sed 's/\.[^.]*$/-dbg&/')
|
||||
BUILDDIR_WINXP_32=${BUILDDIR_WINXP_32_DEBUG}
|
||||
BUILDDIR_WINXP_64=${BUILDDIR_WINXP_64_DEBUG}
|
||||
DIST_NAME=$(echo "${DIST_NAME}" | sed 's/\.[^.]*$/-dbg&/')
|
||||
fi
|
||||
|
||||
# is the XP-compatible toolchain installed?
|
||||
XP_MUST_BUILD=0
|
||||
# 64-bit WinXP builds are disabled by default; set to 1 to opt in
|
||||
BUILD_XP_64_ENABLE=0
|
||||
BUILD_XP_32=0
|
||||
BUILD_XP_64=0
|
||||
if [ -f "$TOOLCHAIN_WINXP_32" ]; then
|
||||
BUILD_XP_32=1;
|
||||
elif ((XP_MUST_BUILD > 0))
|
||||
then
|
||||
echo "WinXP 32bit toolchain not available, aborting"
|
||||
exit 1
|
||||
fi
|
||||
if ((BUILD_XP_64_ENABLE > 0)) && [ -f "$TOOLCHAIN_WINXP_64" ]; then
|
||||
BUILD_XP_64=1;
|
||||
fi
|
||||
|
||||
# determine number of cores
|
||||
@@ -90,6 +119,18 @@ echo "Git Branch: $GIT_BRANCH"
|
||||
echo "Git Head: $GIT_HEAD"
|
||||
echo "Toolchain for 32bit targets: $TOOLCHAIN_32"
|
||||
echo "Toolchain for 64bit targets: $TOOLCHAIN_64"
|
||||
if ((BUILD_XP_32 > 0))
|
||||
then
|
||||
echo "Toolchain for WinXP 32bit targets: $TOOLCHAIN_WINXP_32"
|
||||
else
|
||||
echo "WinXP 32bit toolchain not available, skipping WinXP 32bit builds"
|
||||
fi
|
||||
if ((BUILD_XP_64 > 0))
|
||||
then
|
||||
echo "Toolchain for WinXP 64bit targets: $TOOLCHAIN_WINXP_64"
|
||||
else
|
||||
echo "WinXP 64bit builds disabled, skipping WinXP 64bit builds"
|
||||
fi
|
||||
echo "Distribution Name: $DIST_NAME"
|
||||
echo "Build Type: $BUILD_TYPE"
|
||||
echo "Cores: $CORES"
|
||||
@@ -114,7 +155,7 @@ time (
|
||||
fi
|
||||
mkdir -p ${BUILDDIR_32}
|
||||
pushd ${BUILDDIR_32} > /dev/null
|
||||
cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_32} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} $OLDPWD && ninja ${TARGETS_32}
|
||||
cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_32} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} "$OLDPWD" && ninja ${TARGETS_32}
|
||||
popd > /dev/null
|
||||
|
||||
# 64 bit
|
||||
@@ -127,14 +168,87 @@ time (
|
||||
fi
|
||||
mkdir -p ${BUILDDIR_64}
|
||||
pushd ${BUILDDIR_64} > /dev/null
|
||||
cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_64} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} $OLDPWD && ninja ${TARGETS_64}
|
||||
cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_64} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} "$OLDPWD" && ninja ${TARGETS_64}
|
||||
popd > /dev/null
|
||||
|
||||
if ((BUILD_XP_32 > 0))
|
||||
then
|
||||
# 32 bit Windows XP
|
||||
echo ""
|
||||
echo "Building 32bit targets (WinXP toolchain)..."
|
||||
echo "========================="
|
||||
if ((CLEAN_BUILD > 0))
|
||||
then
|
||||
rm -rf ${BUILDDIR_WINXP_32}
|
||||
fi
|
||||
mkdir -p ${BUILDDIR_WINXP_32}
|
||||
pushd ${BUILDDIR_WINXP_32} > /dev/null
|
||||
cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_WINXP_32} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} -DSPICE_XP=ON "$OLDPWD" && ninja ${TARGETS_XP32}
|
||||
popd > /dev/null
|
||||
else
|
||||
echo ""
|
||||
echo "Skipping WinXP 32bit builds, toolchain not specified"
|
||||
fi
|
||||
|
||||
if ((BUILD_XP_64 > 0))
|
||||
then
|
||||
# 64 bit Windows XP
|
||||
echo ""
|
||||
echo "Building 64bit targets (WinXP toolchain)..."
|
||||
echo "========================="
|
||||
if ((CLEAN_BUILD > 0))
|
||||
then
|
||||
rm -rf ${BUILDDIR_WINXP_64}
|
||||
fi
|
||||
mkdir -p ${BUILDDIR_WINXP_64}
|
||||
pushd ${BUILDDIR_WINXP_64} > /dev/null
|
||||
cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_WINXP_64} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} -DSPICE_XP=ON "$OLDPWD" && ninja ${TARGETS_XP64}
|
||||
popd > /dev/null
|
||||
else
|
||||
echo ""
|
||||
echo "Skipping WinXP 64bit builds"
|
||||
fi
|
||||
|
||||
echo ""
|
||||
echo "Compilation process done :)"
|
||||
echo "==========================="
|
||||
)
|
||||
|
||||
echo ""
|
||||
echo "Checking Win7 compatibility..."
|
||||
echo "============================="
|
||||
if ! command -v windows_dll_compat_checker &> /dev/null; then
|
||||
echo "WARNING: windows_dll_compat_checker not found, skipping Win7 compatibility check"
|
||||
else
|
||||
windows_dll_compat_checker -s PREMADE/konami_win7_museca_x86_64.ini \
|
||||
${BUILDDIR_64}/spicetools/64/spice64.exe
|
||||
windows_dll_compat_checker -s PREMADE/konami_win7_museca_x86_64_32bit_dlls.ini \
|
||||
${BUILDDIR_32}/spicetools/spicecfg.exe \
|
||||
${BUILDDIR_32}/spicetools/32/spice.exe
|
||||
fi
|
||||
|
||||
if ((BUILD_XP_32 > 0)) || ((BUILD_XP_64 > 0))
|
||||
then
|
||||
echo ""
|
||||
echo "Checking XP compatibility..."
|
||||
echo "============================="
|
||||
if ! command -v windows_dll_compat_checker &> /dev/null; then
|
||||
echo "WARNING: windows_dll_compat_checker not found, skipping XP compatibility check"
|
||||
else
|
||||
if ((BUILD_XP_64 > 0))
|
||||
then
|
||||
windows_dll_compat_checker -s PREMADE/winxp_x86_64.ini \
|
||||
${BUILDDIR_WINXP_64}/spicetools/64/spice64.exe
|
||||
fi
|
||||
if ((BUILD_XP_32 > 0))
|
||||
then
|
||||
windows_dll_compat_checker -s PREMADE/konami_winxp_jubeat_i686.ini \
|
||||
${BUILDDIR_WINXP_32}/spicetools/spicecfg.exe \
|
||||
${BUILDDIR_WINXP_32}/spicetools/32/spice.exe
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
|
||||
# generate PDBs
|
||||
if false # ((DEBUG > 0))
|
||||
then
|
||||
@@ -191,6 +305,13 @@ rm -rf ${OUTDIR_EXTRAS}
|
||||
mkdir -p ${OUTDIR_EXTRAS}
|
||||
mkdir -p ${OUTDIR_EXTRAS}/largeaddressaware
|
||||
mkdir -p ${OUTDIR_EXTRAS}/linux
|
||||
mkdir -p ${OUTDIR_EXTRAS}/sdk/samples/32
|
||||
mkdir -p ${OUTDIR_EXTRAS}/sdk/samples/64
|
||||
mkdir -p ${OUTDIR_EXTRAS}/updater
|
||||
if ((BUILD_XP_32 > 0)) || ((BUILD_XP_64 > 0))
|
||||
then
|
||||
mkdir -p ${OUTDIR_EXTRAS}/winxp
|
||||
fi
|
||||
|
||||
if false # ((DEBUG > 0))
|
||||
then
|
||||
@@ -199,16 +320,8 @@ then
|
||||
cp ${BUILDDIR_32}/spicetools/spicecfg-pdb.pdb ${OUTDIR} 2>/dev/null
|
||||
cp ${BUILDDIR_32}/spicetools/32/spice-pdb.exe ${OUTDIR} 2>/dev/null
|
||||
cp ${BUILDDIR_32}/spicetools/32/spice-pdb.pdb ${OUTDIR} 2>/dev/null
|
||||
#cp ${BUILDDIR_32}/spicetools/32/kbt.dll ${OUTDIR}/stubs/32 2>/dev/null
|
||||
#cp ${BUILDDIR_32}/spicetools/32/kld.dll ${OUTDIR}/stubs/32 2>/dev/null
|
||||
cp ${BUILDDIR_64}/spicetools/64/spice64-pdb.exe ${OUTDIR} 2>/dev/null
|
||||
cp ${BUILDDIR_64}/spicetools/64/spice64-pdb.pdb ${OUTDIR} 2>/dev/null
|
||||
#cp ${BUILDDIR_64}/spicetools/64/kbt.dll ${OUTDIR}/stubs/64 2>/dev/null
|
||||
#cp ${BUILDDIR_64}/spicetools/64/kld.dll ${OUTDIR}/stubs/64 2>/dev/null
|
||||
#cp ${BUILDDIR_64}/spicetools/64/nvEncodeAPI64.dll ${OUTDIR}/stubs/64 2>/dev/null
|
||||
#cp ${BUILDDIR_64}/spicetools/64/nvcuda.dll ${OUTDIR}/stubs/64 2>/dev/null
|
||||
#cp ${BUILDDIR_64}/spicetools/64/nvcuvid.dll ${OUTDIR}/stubs/64 2>/dev/null
|
||||
#cp ${BUILDDIR_32}/spicetools/32/cpusbxpkm.dll ${OUTDIR}/stubs/32 2>/dev/null
|
||||
else
|
||||
# release files
|
||||
cp ${BUILDDIR_32}/spicetools/spicecfg.exe ${OUTDIR} 2>/dev/null
|
||||
@@ -216,16 +329,24 @@ else
|
||||
cp ${BUILDDIR_32}/spicetools/32/spice.exe ${OUTDIR} 2>/dev/null
|
||||
cp ${BUILDDIR_32}/spicetools/32/spice_laa.exe ${OUTDIR_EXTRAS}/largeaddressaware/spice.exe 2>/dev/null
|
||||
cp ${BUILDDIR_32}/spicetools/32/spice_linux.exe ${OUTDIR_EXTRAS}/linux/spice.exe 2>/dev/null
|
||||
#cp ${BUILDDIR_32}/spicetools/32/kbt.dll ${OUTDIR}/stubs/32 2>/dev/null
|
||||
#cp ${BUILDDIR_32}/spicetools/32/kld.dll ${OUTDIR}/stubs/32 2>/dev/null
|
||||
cp ${BUILDDIR_64}/spicetools/64/spice64.exe ${OUTDIR} 2>/dev/null
|
||||
cp ${BUILDDIR_64}/spicetools/64/spice64_linux.exe ${OUTDIR_EXTRAS}/linux/spice64.exe 2>/dev/null
|
||||
#cp ${BUILDDIR_64}/spicetools/64/kbt.dll ${OUTDIR}/stubs/64 2>/dev/null
|
||||
#cp ${BUILDDIR_64}/spicetools/64/kld.dll ${OUTDIR}/stubs/64 2>/dev/null
|
||||
cp ${BUILDDIR_64}/spicetools/64/nvEncodeAPI64.dll ${OUTDIR}/stubs/64 2>/dev/null
|
||||
cp ${BUILDDIR_64}/spicetools/64/nvcuda.dll ${OUTDIR}/stubs/64 2>/dev/null
|
||||
cp ${BUILDDIR_64}/spicetools/64/nvcuvid.dll ${OUTDIR}/stubs/64 2>/dev/null
|
||||
cp ${BUILDDIR_32}/spicetools/32/cpusbxpkm.dll ${OUTDIR}/stubs/32 2>/dev/null
|
||||
cp ${BUILDDIR_32}/spicetools/32/sdk_sample_v0_flat_c.dll ${OUTDIR_EXTRAS}/sdk/samples/32/v0_flat_c.dll 2>/dev/null
|
||||
cp ${BUILDDIR_64}/spicetools/64/sdk_sample_v0_flat_c.dll ${OUTDIR_EXTRAS}/sdk/samples/64/v0_flat_c.dll 2>/dev/null
|
||||
cp ${BUILDDIR_64}/spicetools/64/sdk_sample_v0_cpp.dll ${OUTDIR_EXTRAS}/sdk/samples/64/v0_cpp.dll 2>/dev/null
|
||||
if ((BUILD_XP_32 > 0))
|
||||
then
|
||||
cp ${BUILDDIR_WINXP_32}/spicetools/spicecfg.exe ${OUTDIR_EXTRAS}/winxp 2>/dev/null
|
||||
cp ${BUILDDIR_WINXP_32}/spicetools/32/spice.exe ${OUTDIR_EXTRAS}/winxp 2>/dev/null
|
||||
fi
|
||||
if ((BUILD_XP_64 > 0))
|
||||
then
|
||||
cp ${BUILDDIR_WINXP_64}/spicetools/64/spice64.exe ${OUTDIR_EXTRAS}/winxp 2>/dev/null
|
||||
fi
|
||||
fi
|
||||
|
||||
# pack source files to output directory
|
||||
@@ -234,26 +355,32 @@ mkdir -p ${OUTDIR}/src
|
||||
if ((INCLUDE_SRC > 0))
|
||||
then
|
||||
echo "Generating source file archive..."
|
||||
git archive --format tar.gz --prefix=spice2x/ HEAD ./ > ${OUTDIR}/src/spice2x-${GIT_BRANCH}.tar.gz 2>/dev/null || \
|
||||
git archive --format tar.gz --prefix=spice2x/ HEAD ./ > "${OUTDIR}/src/spice2x-${GIT_BRANCH}.tar.gz" 2>/dev/null || \
|
||||
echo "WARNING: Couldn't get git to create the archive. Is this a git repository?"
|
||||
fi
|
||||
|
||||
# sdk headers
|
||||
cp -r ./sdk/include ${OUTDIR_EXTRAS}/sdk
|
||||
|
||||
# copy resources
|
||||
rm -rf ${OUTDIR_EXTRAS}/api
|
||||
mkdir ${OUTDIR_EXTRAS}/api
|
||||
find ./api/resources/python -name "__pycache__" -exec rm -rf {} +
|
||||
cp -r ./api/resources/* ${OUTDIR_EXTRAS}/api
|
||||
|
||||
# generate the standalone updater scripts from the shared template and drop them
|
||||
bash ./build_updaters.sh ${OUTDIR_EXTRAS}/updater
|
||||
|
||||
# build distribution archive
|
||||
if ((DIST_ENABLE > 0))
|
||||
then
|
||||
echo "Building dist..."
|
||||
mkdir -p ${DIST_FOLDER}
|
||||
rm -rf ${DIST_FOLDER}/${DIST_NAME}
|
||||
pushd ${OUTDIR}/.. > /dev/null
|
||||
zip -qrXT9 $OLDPWD/${DIST_FOLDER}/${DIST_NAME} spice2x -x "spice2x/extras/*" -z <<< "$DIST_COMMENT"
|
||||
rm -rf "${DIST_FOLDER}/${DIST_NAME}"
|
||||
pushd ${OUTDIR} > /dev/null
|
||||
zip -qrXT9 "$OLDPWD/${DIST_FOLDER}/${DIST_NAME}" . -x "extras/*" -z <<< "$DIST_COMMENT"
|
||||
echo "Building extras..."
|
||||
zip -qrXT9 $OLDPWD/${DIST_FOLDER}/${DIST_NAME_EXTRAS} spice2x -z <<< "$DIST_COMMENT"
|
||||
zip -qrXT9 "$OLDPWD/${DIST_FOLDER}/${DIST_NAME_EXTRAS}" . -z <<< "$DIST_COMMENT"
|
||||
popd > /dev/null
|
||||
fi
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
docker build --pull external/docker -t spicetools/deps
|
||||
docker build --build-context gitroot=%cd%/../../.git . -t spicetools/spice
|
||||
docker run --rm -it -v %cd%/dist:/src/src/spice2x/dist -v %cd%/bin:/src/src/spice2x/bin -v %cd%/.ccache:/src/src/spice2x/.ccache spicetools/spice %*
|
||||
docker run --rm -i -v %cd%/dist:/src/src/spice2x/dist -v %cd%/bin:/src/src/spice2x/bin -v %cd%/.ccache:/src/src/spice2x/.ccache spicetools/spice %*
|
||||
@REM to generate PDBs, set DEBUG to 1 in build_all.sh, place cv2pdb in external\cv2pdb, and run below
|
||||
@REM external\cv2pdb\cv2pdb.exe bin\spice2x\spicecfg.exe bin\spice2x\spicecfg-pdb.exe bin\spice2x\spicecfg-pdb.pdb
|
||||
@REM external\cv2pdb\cv2pdb.exe bin\spice2x\spice.exe bin\spice2x\spice-pdb.exe bin\spice2x\spice-pdb.pdb
|
||||
@REM external\cv2pdb\cv2pdb.exe bin\spice2x\spice64.exe bin\spice2x\spice64-pdb.exe bin\spice2x\spice64-pdb.pdb
|
||||
@REM external\cv2pdb\cv2pdb.exe bin\spice2x\spice64.exe bin\spice2x\spice64-pdb.exe bin\spice2x\spice64-pdb.pdb
|
||||
|
||||
@@ -1,4 +1,12 @@
|
||||
#!/bin/bash
|
||||
docker build --pull $PWD/external/docker -t spicetools/deps --platform linux/x86_64
|
||||
docker build --build-context gitroot=$PWD/../../.git . -t spicetools/spice:latest
|
||||
docker run --rm -v $PWD/dist:/src/src/spice2x/dist -v $PWD/bin:/src/src/spice2x/bin -v $PWD/.ccache:/src/src/spice2x/.ccache spicetools/spice "$@"
|
||||
#!/usr/bin/env bash
|
||||
|
||||
set -eu
|
||||
|
||||
docker build --pull "$PWD/external/docker" -t spicetools/deps --platform linux/x86_64
|
||||
docker build --build-context gitroot="$PWD/../../.git" . -t spicetools/spice:latest
|
||||
|
||||
# Interactive TTY if available, so docker build can be Ctrl+C'd
|
||||
DOCKER_FLAGS=""
|
||||
[ -t 0 ] && DOCKER_FLAGS="-it"
|
||||
|
||||
docker run $DOCKER_FLAGS --rm -v "$PWD/dist:/src/src/spice2x/dist" -v "$PWD/bin:/src/src/spice2x/bin" -v "$PWD/.ccache:/src/src/spice2x/.ccache" spicetools/spice "$@"
|
||||
|
||||
@@ -0,0 +1,57 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
# builds the standalone updater scripts from the shared PowerShell logic in
|
||||
# update_spice.ps1. each output is a self-contained polyglot .bat: a small batch
|
||||
# header (with the release channel baked in) followed by the shared PowerShell
|
||||
# body after the marker line.
|
||||
#
|
||||
# usage: build_updaters.sh OUT_DIR
|
||||
# OUT_DIR directory to write the generated .bat files into
|
||||
|
||||
set -eu
|
||||
|
||||
if [ $# -lt 1 ]; then
|
||||
echo "usage: build_updaters.sh OUT_DIR" >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
SRC_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
|
||||
PS_BODY="${SRC_DIR}/update_spice.ps1"
|
||||
OUT_DIR="$1"
|
||||
|
||||
[ -f "$PS_BODY" ] || { echo "error: $PS_BODY not found" >&2; exit 1; }
|
||||
|
||||
MARKER='#___PS___'
|
||||
|
||||
gen() {
|
||||
channel="$1"; label="$2"; out="$3"
|
||||
{
|
||||
cat <<HEADER
|
||||
@echo off
|
||||
setlocal
|
||||
REM ============================================================================
|
||||
REM spice2x updater - updates spice.exe, spice64.exe and spicecfg.exe in
|
||||
REM this folder to the latest spice2x release from GitHub.
|
||||
REM
|
||||
REM release channel: ${label}
|
||||
REM make sure spice/spicecfg are NOT running before updating.
|
||||
REM ============================================================================
|
||||
|
||||
REM expose the script folder + channel to the embedded PowerShell, then run the
|
||||
REM PowerShell part: re-read this file and execute everything after the marker.
|
||||
set "SPICE_DIR=%~dp0"
|
||||
set "SPICE_CHANNEL=${channel}"
|
||||
powershell -NoProfile -ExecutionPolicy Bypass -Command "\$m='#___'+'PS'+'___'; \$code=((Get-Content -LiteralPath '%~f0' -Raw) -split \$m)[-1]; Invoke-Expression \$code"
|
||||
set "RC=%ERRORLEVEL%"
|
||||
endlocal & exit /b %RC%
|
||||
|
||||
${MARKER}
|
||||
HEADER
|
||||
cat "$PS_BODY"
|
||||
} | sed -e 's/\r$//' -e 's/$/\r/' > "${OUT_DIR}/${out}"
|
||||
echo " generated ${OUT_DIR}/${out}"
|
||||
}
|
||||
|
||||
echo "Generating updater scripts from $(basename "$PS_BODY")..."
|
||||
gen "" "stable (pre-releases excluded)" "update_spice.bat"
|
||||
gen "beta" "beta (newest, pre-releases included)" "update_spice_beta.bat"
|
||||
@@ -13,5 +13,6 @@ IDR_LICENSES RCDATA "../licenses.txt"
|
||||
IDR_PATCHES RCDATA "../build/patches.json"
|
||||
IDR_README RCDATA "../readme.txt"
|
||||
IDR_DSEGFONT RCDATA "../external/dseg/DSEG14Classic-Italic.ttf"
|
||||
IDR_CONTROLLER_PRESETS_BUILTIN RCDATA "../build/controller_presets.xml"
|
||||
|
||||
#endif
|
||||
|
||||
+106
-15
@@ -90,6 +90,10 @@ std::string Analog::getDisplayString(rawinput::RawInputManager *manager) {
|
||||
return "MIDI Unknown Index " + indexString + " (" + device->desc + ")";
|
||||
}
|
||||
}
|
||||
case rawinput::XINPUT_GAMEPAD:
|
||||
return fmt::format("{} ({})",
|
||||
xinput::get_analog_string(static_cast<xinput::XInputAnalogEnum>(index)),
|
||||
device->desc);
|
||||
case rawinput::DESTROYED:
|
||||
return "Device unplugged (" + indexString + ")";
|
||||
default:
|
||||
@@ -203,22 +207,38 @@ float Analog::applyMultiplier(float value) {
|
||||
}
|
||||
|
||||
float Analog::normalizeAnalogValue(float value) {
|
||||
// effectively the same as fmodf(value, 1.f)
|
||||
// for small values, this is MUCH faster than fmodf.
|
||||
float new_value = value;
|
||||
while (new_value > 1.f) {
|
||||
new_value -= 1.f;
|
||||
if (getType() == GameAPI::Analogs::AnalogType::Circular) {
|
||||
// effectively the same as fmodf(value, 1.f)
|
||||
// for small values, this is MUCH faster than fmodf.
|
||||
float new_value = value;
|
||||
while (new_value > 1.f) {
|
||||
new_value -= 1.f;
|
||||
}
|
||||
while (new_value < 0.f) {
|
||||
new_value += 1.f;
|
||||
}
|
||||
return new_value;
|
||||
|
||||
} else {
|
||||
// clamp to [0, 1] range
|
||||
return std::clamp(value, 0.f, 1.f);
|
||||
}
|
||||
while (new_value < 0.f) {
|
||||
new_value += 1.f;
|
||||
}
|
||||
return new_value;
|
||||
}
|
||||
|
||||
float Analog::applyDeadzone(float raw_value) {
|
||||
float value = raw_value;
|
||||
const auto deadzone = this->getDeadzone();
|
||||
if (deadzone > 0) {
|
||||
auto deadzone = this->getDeadzone();
|
||||
|
||||
// in the past, positive deadzone applied in the center, negative deadzone applied to 0
|
||||
// after each analog value received a type (circular/linear) this has been simpliifed to
|
||||
// positive values only since we can figure out where the rest value is
|
||||
// for back compat, treat negative value as positive
|
||||
if (deadzone < 0.f) {
|
||||
deadzone = -deadzone;
|
||||
}
|
||||
|
||||
// relative mode assumes that user is using a stick, so center is neutral regardless of analog type
|
||||
if (getType() != GameAPI::Analogs::AnalogType::LinearPositive || isRelativeMode()) {
|
||||
|
||||
// calculate values
|
||||
const auto delta = value - 0.5f;
|
||||
@@ -251,7 +271,7 @@ float Analog::applyDeadzone(float raw_value) {
|
||||
}
|
||||
}
|
||||
|
||||
} else if (deadzone < 0) {
|
||||
} else {
|
||||
|
||||
// invert for mirror
|
||||
if (this->getDeadzoneMirror()) {
|
||||
@@ -259,8 +279,8 @@ float Analog::applyDeadzone(float raw_value) {
|
||||
}
|
||||
|
||||
// deadzone from minimum value
|
||||
if (deadzone > -1 && value > -deadzone) {
|
||||
value = std::min(1.f, (value + deadzone) / (1.f + deadzone));
|
||||
if (deadzone < 1.f && deadzone < value) {
|
||||
value = std::max(0.f, (value - deadzone) / (1.f - deadzone));
|
||||
} else {
|
||||
value = 0.f;
|
||||
}
|
||||
@@ -271,4 +291,75 @@ float Analog::applyDeadzone(float raw_value) {
|
||||
}
|
||||
}
|
||||
return value;
|
||||
}
|
||||
}
|
||||
|
||||
float Analog::getRelativeModeValue(float raw_value) {
|
||||
const auto now = get_performance_seconds();
|
||||
auto delta_time = now - this->rel_mode_last_read_time_s;
|
||||
|
||||
if (this->rel_mode_last_read_time_s != 0.f) {
|
||||
// some heuristics to prevent huge jumps:
|
||||
// * if we went for more than 250ms without polls, discard it (e.g., during loading screens)
|
||||
// * cap the delta at 100ms to prevent huge jumps in case of very infrequent polling
|
||||
if (delta_time < 0.f || 0.25f < delta_time) {
|
||||
delta_time = 0.f;
|
||||
} else if (delta_time > 0.1f) {
|
||||
delta_time = 0.1f;
|
||||
}
|
||||
|
||||
// scale [0, 1] to [-1, 1] to simplify calculations
|
||||
const auto delta_raw_value = (raw_value - 0.5f) * 2.f;
|
||||
|
||||
// target is one revolution per second at max speed at 1.0 sensitivity
|
||||
auto adjusted_delta_value = delta_raw_value * delta_time;
|
||||
|
||||
// multiplier / divisor
|
||||
if (this->getMultiplier() > 1) {
|
||||
adjusted_delta_value *= this->getMultiplier();
|
||||
} else if (this->getMultiplier() < -1) {
|
||||
adjusted_delta_value /= -this->getMultiplier();
|
||||
}
|
||||
|
||||
// sensitivity
|
||||
if (this->isSensitivitySet()) {
|
||||
adjusted_delta_value *= this->getSensitivity();
|
||||
}
|
||||
|
||||
// calculate the new absolute value
|
||||
this->rel_mode_absolute_value += adjusted_delta_value;
|
||||
}
|
||||
|
||||
// update for next poll
|
||||
this->rel_mode_last_read_time_s = now;
|
||||
this->rel_mode_absolute_value = normalizeAnalogValue(this->rel_mode_absolute_value);
|
||||
return this->rel_mode_absolute_value;
|
||||
}
|
||||
|
||||
float Analog::getDelayedValue(float raw_value) {
|
||||
const double delay_ms = static_cast<double>(this->getDelayMs());
|
||||
if (delay_ms == 0.0) {
|
||||
return raw_value;
|
||||
}
|
||||
|
||||
// always push a new value
|
||||
const auto now = get_performance_milliseconds();
|
||||
this->delayed_inputs.emplace(now, raw_value);
|
||||
|
||||
// drain the queue down to reasonable length to prevent unconstrained growth
|
||||
// this would accommodate 1 second at ~1000Hz which is overkill
|
||||
// (UI only allows for 250ms of delay)
|
||||
while (this->delayed_inputs.size() > 1024) {
|
||||
this->delayed_inputs.pop();
|
||||
}
|
||||
|
||||
// pop until we find the oldest value still inside the delay window
|
||||
while (this->delayed_inputs.size() > 1) {
|
||||
const auto delta_t = now - this->delayed_inputs.front().time_in_ms;
|
||||
if (delta_t <= delay_ms) {
|
||||
break;
|
||||
}
|
||||
this->delayed_inputs.pop();
|
||||
}
|
||||
|
||||
return this->delayed_inputs.front().value;
|
||||
}
|
||||
|
||||
+47
-18
@@ -1,5 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <array>
|
||||
#include <string>
|
||||
#include <cmath>
|
||||
@@ -13,12 +14,32 @@ namespace rawinput {
|
||||
class RawInputManager;
|
||||
}
|
||||
|
||||
namespace GameAPI::Analogs {
|
||||
enum class AnalogType {
|
||||
// default; values wrap around (below 0 turns into 1, over 1 is 0)
|
||||
// knobs, turntables
|
||||
Circular = 0,
|
||||
|
||||
// typical joystick that rests at the center and caps at [0, 1]
|
||||
LinearCentered = 1,
|
||||
|
||||
// one-directional value (sliders and instruments like piano/drum velocity)
|
||||
// starts at 0 and goes up to 1
|
||||
LinearPositive = 2,
|
||||
};
|
||||
}
|
||||
|
||||
struct AnalogMovingAverage {
|
||||
double time_in_ms;
|
||||
float sine;
|
||||
float cosine;
|
||||
};
|
||||
|
||||
struct AnalogDelayEntry {
|
||||
double time_in_ms;
|
||||
float value;
|
||||
};
|
||||
|
||||
class Analog {
|
||||
private:
|
||||
std::string name;
|
||||
@@ -31,10 +52,11 @@ private:
|
||||
float last_state = 0.5f;
|
||||
bool sensitivity_set = false;
|
||||
bool deadzone_set = false;
|
||||
GameAPI::Analogs::AnalogType type = GameAPI::Analogs::AnalogType::Circular;
|
||||
|
||||
// smoothing function
|
||||
bool smoothing = false;
|
||||
std::array<AnalogMovingAverage, ANALOG_HISTORY_CNT> vector_history;
|
||||
std::array<AnalogMovingAverage, ANALOG_HISTORY_CNT> vector_history = {};
|
||||
int vector_history_index = 0;
|
||||
float smoothed_last_state = 0.f;
|
||||
|
||||
@@ -48,12 +70,13 @@ private:
|
||||
unsigned short divisor_region = 0;
|
||||
|
||||
// relative input mode
|
||||
float absolute_value_for_rel_mode = 0.5f;
|
||||
float rel_mode_absolute_value = 0.5f;
|
||||
float rel_mode_last_read_time_s = 0.f;
|
||||
bool relative_mode = false;
|
||||
|
||||
// circular buffer (delayed input)
|
||||
int delay_buffer_depth = 0;
|
||||
std::queue<float> delay_buffer;
|
||||
// delay
|
||||
uint32_t delay_ms = 0;
|
||||
std::queue<AnalogDelayEntry> delayed_inputs;
|
||||
|
||||
float calculateAngularDifference(float old_rads, float new_rads);
|
||||
float normalizeAngle(float rads);
|
||||
@@ -66,7 +89,8 @@ public:
|
||||
float override_state = 0.5f;
|
||||
|
||||
explicit Analog(std::string name) : name(std::move(name)) {
|
||||
vector_history.fill({0.0, 0.f, 0.f});
|
||||
};
|
||||
explicit Analog(std::string name, GameAPI::Analogs::AnalogType type) : name(std::move(name)), type(type) {
|
||||
};
|
||||
|
||||
std::string getDisplayString(rawinput::RawInputManager* manager);
|
||||
@@ -74,6 +98,8 @@ public:
|
||||
float applyAngularSensitivity(float raw_rads);
|
||||
float applyMultiplier(float raw_value);
|
||||
float applyDeadzone(float raw_value);
|
||||
float getRelativeModeValue(float raw_value);
|
||||
float getDelayedValue(float raw_value);
|
||||
|
||||
inline bool isSet() {
|
||||
if (this->override_enabled) {
|
||||
@@ -90,7 +116,8 @@ public:
|
||||
deadzone_mirror = false;
|
||||
setMultiplier(1);
|
||||
setRelativeMode(false);
|
||||
setDelayBufferDepth(0);
|
||||
setLastState(0.5f);
|
||||
setDelayMs(0);
|
||||
}
|
||||
|
||||
inline void clearBindings() {
|
||||
@@ -192,25 +219,27 @@ public:
|
||||
}
|
||||
|
||||
inline void setRelativeMode(bool relative_mode) {
|
||||
if (relative_mode) {
|
||||
this->smoothing = false;
|
||||
}
|
||||
this->relative_mode = relative_mode;
|
||||
this->absolute_value_for_rel_mode = 0.5f;
|
||||
this->rel_mode_absolute_value = 0.5f;
|
||||
this->rel_mode_last_read_time_s = 0.f;
|
||||
}
|
||||
|
||||
inline float getAbsoluteValue(float relative_delta) {
|
||||
this->absolute_value_for_rel_mode =
|
||||
normalizeAnalogValue(this->absolute_value_for_rel_mode + relative_delta);
|
||||
return this->absolute_value_for_rel_mode;
|
||||
inline GameAPI::Analogs::AnalogType getType() const {
|
||||
return this->type;
|
||||
}
|
||||
|
||||
inline int getDelayBufferDepth() const {
|
||||
return this->delay_buffer_depth;
|
||||
inline void setType(GameAPI::Analogs::AnalogType type) {
|
||||
this->type = type;
|
||||
}
|
||||
|
||||
inline void setDelayBufferDepth(int depth) {
|
||||
this->delay_buffer_depth = depth;
|
||||
inline uint32_t getDelayMs() const {
|
||||
return this->delay_ms;
|
||||
}
|
||||
|
||||
inline std::queue<float> &getDelayBuffer() {
|
||||
return this->delay_buffer;
|
||||
inline void setDelayMs(uint32_t delay_ms) {
|
||||
this->delay_ms = delay_ms;
|
||||
}
|
||||
};
|
||||
|
||||
+283
-79
@@ -1,8 +1,11 @@
|
||||
#include "api.h"
|
||||
|
||||
#include <cassert>
|
||||
#include <optional>
|
||||
|
||||
#include "games/io.h"
|
||||
#include "launcher/superexit.h"
|
||||
#include "misc/eamuse.h"
|
||||
#include "rawinput/rawinput.h"
|
||||
#include "rawinput/piuio.h"
|
||||
#include "util/time.h"
|
||||
@@ -37,7 +40,11 @@ std::vector<Button> GameAPI::Buttons::sortButtons(
|
||||
for (auto &bt : buttons) {
|
||||
if (name == bt.getName()) {
|
||||
button_found = true;
|
||||
sorted.push_back(bt);
|
||||
Button button_new = bt;
|
||||
if (vkey_defaults) {
|
||||
button_new.setVKeyDefault(vkey_defaults->at(index));
|
||||
}
|
||||
sorted.push_back(button_new);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -47,6 +54,7 @@ std::vector<Button> GameAPI::Buttons::sortButtons(
|
||||
|
||||
if (vkey_defaults) {
|
||||
button.setVKey(vkey_defaults->at(index));
|
||||
button.setVKeyDefault(vkey_defaults->at(index));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -56,7 +64,43 @@ std::vector<Button> GameAPI::Buttons::sortButtons(
|
||||
return sorted;
|
||||
}
|
||||
|
||||
GameAPI::Buttons::State GameAPI::Buttons::getState(rawinput::RawInputManager *manager, Button &_button, bool check_alts) {
|
||||
namespace GameAPI::Buttons {
|
||||
static State get_button_state(
|
||||
rawinput::RawInputManager *manager,
|
||||
Button &button,
|
||||
bool check_alts,
|
||||
bool check_modifiers);
|
||||
|
||||
static bool modifiers_pressed(rawinput::RawInputManager *manager, Button &button);
|
||||
}
|
||||
|
||||
bool GameAPI::Buttons::modifiers_pressed(rawinput::RawInputManager *manager, Button &button) {
|
||||
const auto modifier_mask = button.getModifierMask();
|
||||
if (modifier_mask == 0) {
|
||||
return true;
|
||||
}
|
||||
|
||||
auto *modifier_buttons = games::get_buttons_modifiers(eamuse_get_game());
|
||||
if (!modifier_buttons) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (uint8_t index = 0; index < games::ModifierButtons::Size; index++) {
|
||||
if ((modifier_mask & (UINT8_C(1) << index)) != 0 &&
|
||||
(index >= modifier_buttons->size() ||
|
||||
get_button_state(manager, modifier_buttons->at(index), true, false) !=
|
||||
GameAPI::Buttons::BUTTON_PRESSED)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
GameAPI::Buttons::State GameAPI::Buttons::get_button_state(
|
||||
rawinput::RawInputManager *manager,
|
||||
Button &_button,
|
||||
bool check_alts,
|
||||
bool check_modifiers) {
|
||||
|
||||
// check override
|
||||
if (_button.override_enabled) {
|
||||
@@ -70,6 +114,23 @@ GameAPI::Buttons::State GameAPI::Buttons::getState(rawinput::RawInputManager *ma
|
||||
std::optional<bool> window_has_focus;
|
||||
while (true) {
|
||||
|
||||
// skip bindings whose required modifiers are not held
|
||||
//
|
||||
// note that modifiers cannot process MIDI as the logic is written
|
||||
// below, since MIDI buttons are event-based (on event, off event, etc)
|
||||
// and cannot be correctly handled by a simple early return
|
||||
// there is no explicit check for MIDI here, but the UI should have
|
||||
// prevented it
|
||||
if (check_modifiers && !modifiers_pressed(manager, *current_button)) {
|
||||
button_count++;
|
||||
if (!alternatives || alternatives->empty() ||
|
||||
button_count - 1 >= alternatives->size()) {
|
||||
return BUTTON_NOT_PRESSED;
|
||||
}
|
||||
current_button = &alternatives->at(button_count - 1);
|
||||
continue;
|
||||
}
|
||||
|
||||
// naive behavior
|
||||
if (current_button->isNaive()) {
|
||||
GameAPI::Buttons::State state;
|
||||
@@ -193,9 +254,19 @@ GameAPI::Buttons::State GameAPI::Buttons::getState(rawinput::RawInputManager *ma
|
||||
if (vKey < value_states->size()) {
|
||||
auto value = value_states->at(vKey);
|
||||
if (current_button->getAnalogType() == BAT_POSITIVE) {
|
||||
state = value > 0.6f ? BUTTON_PRESSED : BUTTON_NOT_PRESSED;
|
||||
float threshold = 0.6f;
|
||||
if (current_button->getBatThreshold() > 0) {
|
||||
threshold = std::clamp(current_button->getBatThreshold() / 100.f, 0.01f, 0.99f);
|
||||
}
|
||||
state = value > threshold ? BUTTON_PRESSED : BUTTON_NOT_PRESSED;
|
||||
|
||||
} else if (current_button->getAnalogType() == BAT_NEGATIVE) {
|
||||
state = value < 0.4f ? BUTTON_PRESSED : BUTTON_NOT_PRESSED;
|
||||
float threshold = 0.4f;
|
||||
if (current_button->getBatThreshold() > 0) {
|
||||
threshold = std::clamp((100 - current_button->getBatThreshold()) / 100.f, 0.01f, 0.99f);
|
||||
}
|
||||
state = value < threshold ? BUTTON_PRESSED : BUTTON_NOT_PRESSED;
|
||||
|
||||
} else {
|
||||
state = value > 0.01f ? BUTTON_PRESSED : BUTTON_NOT_PRESSED;
|
||||
}
|
||||
@@ -384,7 +455,23 @@ GameAPI::Buttons::State GameAPI::Buttons::getState(rawinput::RawInputManager *ma
|
||||
}
|
||||
case rawinput::PIUIO_DEVICE: {
|
||||
state = device->piuioDev->IsPressed(vKey) ? BUTTON_PRESSED : BUTTON_NOT_PRESSED;
|
||||
break;
|
||||
}
|
||||
case rawinput::XINPUT_GAMEPAD: {
|
||||
assert(reinterpret_cast<uintptr_t>(device->handle) < XUSER_MAX_COUNT);
|
||||
const auto player = static_cast<uint8_t>(reinterpret_cast<uintptr_t>(device->handle));
|
||||
state = manager->XINPUT_MGR->is_button_pressed(
|
||||
player,
|
||||
static_cast<xinput::XInputButtonEnum>(vKey)) ?
|
||||
BUTTON_PRESSED : BUTTON_NOT_PRESSED;
|
||||
break;
|
||||
}
|
||||
case rawinput::DESTROYED:
|
||||
// device was unplugged. release the button instead of leaving
|
||||
// state at getLastState(), which would latch a held button on
|
||||
// forever (e.g. a MIDI note held while the device is removed)
|
||||
state = BUTTON_NOT_PRESSED;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@@ -437,6 +524,10 @@ GameAPI::Buttons::State GameAPI::Buttons::getState(rawinput::RawInputManager *ma
|
||||
}
|
||||
}
|
||||
|
||||
Buttons::State Buttons::getState(rawinput::RawInputManager *manager, Button &button, bool check_alts) {
|
||||
return get_button_state(manager, button, check_alts, true);
|
||||
}
|
||||
|
||||
Buttons::State Buttons::getState(std::unique_ptr<rawinput::RawInputManager> &manager, Button &button, bool check_alts) {
|
||||
if (manager) {
|
||||
return getState(manager.get(), button, check_alts);
|
||||
@@ -452,17 +543,13 @@ static float getVelocityHelper(rawinput::RawInputManager *manager, Button &butto
|
||||
return button.override_velocity;
|
||||
}
|
||||
|
||||
// naive behavior
|
||||
if (button.isNaive()) {
|
||||
if (button.getInvert()) {
|
||||
return (GetAsyncKeyState(button.getVKey()) & 0x8000) ? 0.f : 1.f;
|
||||
} else {
|
||||
return (GetAsyncKeyState(button.getVKey()) & 0x8000) ? 1.f : 0.f;
|
||||
}
|
||||
}
|
||||
|
||||
// get button state
|
||||
Buttons::State button_state = Buttons::getState(manager, button, false);
|
||||
const auto button_state = Buttons::getState(manager, button, false);
|
||||
|
||||
// naive bindings report their digital state as full or zero velocity
|
||||
if (button.isNaive()) {
|
||||
return button_state == Buttons::BUTTON_PRESSED ? 1.f : 0.f;
|
||||
}
|
||||
|
||||
// check if button isn't being pressed
|
||||
if (button_state != Buttons::BUTTON_PRESSED) {
|
||||
@@ -581,7 +668,7 @@ float Buttons::getVelocity(std::unique_ptr<rawinput::RawInputManager> &manager,
|
||||
}
|
||||
}
|
||||
|
||||
float GameAPI::Analogs::getState(rawinput::Device *device, Analog &analog) {
|
||||
float GameAPI::Analogs::getState(rawinput::RawInputManager *manager, rawinput::Device *device, Analog &analog) {
|
||||
float value = 0.5f;
|
||||
if (!device) {
|
||||
return value;
|
||||
@@ -644,88 +731,107 @@ float GameAPI::Analogs::getState(rawinput::Device *device, Analog &analog) {
|
||||
case rawinput::HID: {
|
||||
|
||||
// get value
|
||||
if (inverted) {
|
||||
value = 1.f - device->hidInfo->value_states[index];
|
||||
} else {
|
||||
value = device->hidInfo->value_states[index];
|
||||
if (index < device->hidInfo->value_states.size()) {
|
||||
if (inverted) {
|
||||
value = 1.f - device->hidInfo->value_states[index];
|
||||
} else {
|
||||
value = device->hidInfo->value_states[index];
|
||||
}
|
||||
}
|
||||
|
||||
// deadzone
|
||||
if (analog.isDeadzoneSet()) {
|
||||
// do not apply deadzone to circular analogs since it doesn't make sense (except in relative mode)
|
||||
if (analog.isDeadzoneSet() &&
|
||||
(analog.getType() != AnalogType::Circular || analog.isRelativeMode())) {
|
||||
value = analog.applyDeadzone(value);
|
||||
}
|
||||
|
||||
if (analog.isRelativeMode()) {
|
||||
float relative_delta = value - 0.5f;
|
||||
// built-in scaling to make values reasonable
|
||||
relative_delta /= 80.f;
|
||||
if (analog.getType() == AnalogType::Circular) {
|
||||
|
||||
// integer multiplier/divisor
|
||||
const auto mult = analog.getMultiplier();
|
||||
if (mult < -1) {
|
||||
relative_delta /= -mult;
|
||||
} else if (1 < mult) {
|
||||
relative_delta *= mult;
|
||||
}
|
||||
if (analog.isRelativeMode()) {
|
||||
value = analog.getRelativeModeValue(value);
|
||||
|
||||
// sensitivity (ranges from 0.0 to 4.0)
|
||||
if (analog.isSensitivitySet()) {
|
||||
relative_delta *= analog.getSensitivity();
|
||||
}
|
||||
} else {
|
||||
// integer multiplier
|
||||
value = analog.applyMultiplier(value);
|
||||
|
||||
// translate relative movement to absolute value
|
||||
value = analog.getAbsoluteValue(relative_delta);
|
||||
// smoothing/sensitivity
|
||||
if (analog.getSmoothing() || analog.isSensitivitySet()) {
|
||||
float rads = value * (float) M_TAU;
|
||||
|
||||
} else {
|
||||
// integer multiplier
|
||||
value = analog.applyMultiplier(value);
|
||||
// smoothing
|
||||
if (analog.getSmoothing()) {
|
||||
|
||||
// smoothing/sensitivity
|
||||
if (analog.getSmoothing() || analog.isSensitivitySet()) {
|
||||
float rads = value * (float) M_TAU;
|
||||
// preserve direction
|
||||
if (rads >= M_TAU) {
|
||||
rads -= 0.0001f;
|
||||
}
|
||||
|
||||
// smoothing
|
||||
if (analog.getSmoothing()) {
|
||||
|
||||
// preserve direction
|
||||
if (rads >= M_TAU) {
|
||||
rads -= 0.0001f;
|
||||
// calculate angle
|
||||
rads = analog.getSmoothedValue(rads);
|
||||
}
|
||||
|
||||
// calculate angle
|
||||
rads = analog.getSmoothedValue(rads);
|
||||
// sensitivity
|
||||
if (analog.isSensitivitySet()) {
|
||||
rads = analog.applyAngularSensitivity(rads);
|
||||
}
|
||||
|
||||
// apply to value
|
||||
value = rads * (float) M_1_TAU;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// sensitivity
|
||||
if (analog.isSensitivitySet()) {
|
||||
// adjust curve
|
||||
// values < 1.f : less sensitive around neutral
|
||||
// values > 1.f : more sensitive around neutral
|
||||
float curve = analog.getSensitivity();
|
||||
if (curve <= 0.f) {
|
||||
curve = 0.01f;
|
||||
}
|
||||
curve = 1.f / curve;
|
||||
|
||||
if (analog.getType() == AnalogType::LinearCentered) {
|
||||
// convert 0.0..1.0 to -1.0..+1.0
|
||||
float signed_raw = (value - 0.5f) * 2.0f;
|
||||
// apply curve
|
||||
float sign = signed_raw < 0.0f ? -1.0f : 1.0f;
|
||||
float magnitude = fabsf(signed_raw);
|
||||
float curved = sign * powf(magnitude, curve);
|
||||
// convert back to 0.0..1.0
|
||||
value = curved * 0.5f + 0.5f;
|
||||
} else {
|
||||
value = powf(value, curve);
|
||||
}
|
||||
|
||||
// sensitivity
|
||||
if (analog.isSensitivitySet()) {
|
||||
rads = analog.applyAngularSensitivity(rads);
|
||||
value = std::clamp(value, 0.f, 1.f);
|
||||
}
|
||||
|
||||
// multiplier / divisor
|
||||
if (analog.getMultiplier() < -1) {
|
||||
if (analog.getType() == AnalogType::LinearCentered) {
|
||||
value = (value - 0.5f) / (-analog.getMultiplier()) + 0.5f;
|
||||
} else {
|
||||
value /= -analog.getMultiplier();
|
||||
}
|
||||
|
||||
// apply to value
|
||||
value = rads * (float) M_1_TAU;
|
||||
value = std::clamp(value, 0.f, 1.f);
|
||||
|
||||
} else if (analog.getMultiplier() > 1) {
|
||||
if (analog.getType() == AnalogType::LinearCentered) {
|
||||
value = (value - 0.5f) * analog.getMultiplier() + 0.5f;
|
||||
} else {
|
||||
value *= analog.getMultiplier();
|
||||
}
|
||||
|
||||
value = std::clamp(value, 0.f, 1.f);
|
||||
}
|
||||
}
|
||||
|
||||
// delay
|
||||
if (0 < analog.getDelayBufferDepth()) {
|
||||
auto& queue = analog.getDelayBuffer();
|
||||
|
||||
// ensure the queue isn't too long; drop old values
|
||||
while (analog.getDelayBufferDepth() <= (int)queue.size()) {
|
||||
queue.pop();
|
||||
}
|
||||
|
||||
// always push new value
|
||||
queue.push(value);
|
||||
|
||||
// get a new value to return
|
||||
if ((int)queue.size() < analog.getDelayBufferDepth()) {
|
||||
// not enough in the queue, stall for now, shouldn't happen often
|
||||
value = analog.getLastState();
|
||||
} else {
|
||||
value = queue.front();
|
||||
queue.pop();
|
||||
}
|
||||
if (analog.getDelayMs() > 0) {
|
||||
value = analog.getDelayedValue(value);
|
||||
}
|
||||
|
||||
break;
|
||||
@@ -760,6 +866,18 @@ float GameAPI::Analogs::getState(rawinput::Device *device, Analog &analog) {
|
||||
}
|
||||
break;
|
||||
}
|
||||
case rawinput::XINPUT_GAMEPAD: {
|
||||
assert(reinterpret_cast<uintptr_t>(device->handle) < XUSER_MAX_COUNT);
|
||||
const auto player = static_cast<uint8_t>(reinterpret_cast<uintptr_t>(device->handle));
|
||||
value = manager->XINPUT_MGR->get_analog_state(
|
||||
player,
|
||||
static_cast<xinput::XInputAnalogEnum>(index));
|
||||
// invert value
|
||||
if (inverted) {
|
||||
value = 1.f - value;
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@@ -799,6 +917,42 @@ std::vector<Analog> GameAPI::Analogs::sortAnalogs(
|
||||
return sorted;
|
||||
}
|
||||
|
||||
static std::vector<Analog> sortAnalogsWithTypeInternal(
|
||||
std::vector<Analog> &analogs,
|
||||
const std::initializer_list<GameAPI::Analogs::AnalogWithType> list) {
|
||||
|
||||
std::vector<Analog> sorted;
|
||||
|
||||
bool analog_found;
|
||||
for (auto &a : list) {
|
||||
analog_found = false;
|
||||
|
||||
for (auto &analog : analogs) {
|
||||
if (a.name == analog.getName()) {
|
||||
analog_found = true;
|
||||
analog.setType(a.type);
|
||||
sorted.push_back(analog);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!analog_found) {
|
||||
sorted.emplace_back(a.name, a.type);
|
||||
}
|
||||
}
|
||||
|
||||
return sorted;
|
||||
}
|
||||
|
||||
void GameAPI::Analogs::sortAnalogsWithType(
|
||||
std::vector<Analog> *analogs,
|
||||
const std::initializer_list<AnalogWithType> list) {
|
||||
|
||||
if (analogs) {
|
||||
*analogs = sortAnalogsWithTypeInternal(*analogs, list);
|
||||
}
|
||||
}
|
||||
|
||||
float GameAPI::Analogs::getState(rawinput::RawInputManager *manager, Analog &analog) {
|
||||
|
||||
// check override
|
||||
@@ -815,7 +969,7 @@ float GameAPI::Analogs::getState(rawinput::RawInputManager *manager, Analog &ana
|
||||
return analog.getLastState();
|
||||
}
|
||||
|
||||
float state = getState(device, analog);
|
||||
float state = getState(manager, device, analog);
|
||||
analog.setLastState(state);
|
||||
|
||||
return state;
|
||||
@@ -859,7 +1013,45 @@ std::vector<Light> GameAPI::Lights::sortLights(
|
||||
return sorted;
|
||||
}
|
||||
|
||||
void GameAPI::Lights::writeLight(rawinput::Device *device, int index, float value) {
|
||||
static std::vector<Light> sortLightsWithCategoryInternal(
|
||||
const std::vector<Light> &lights,
|
||||
const std::initializer_list<GameAPI::Lights::LightAndCategory> list)
|
||||
{
|
||||
std::vector<Light> sorted;
|
||||
|
||||
bool light_found;
|
||||
for (auto &name : list) {
|
||||
light_found = false;
|
||||
|
||||
for (auto &light : lights) {
|
||||
if (name.light_name == light.getName()) {
|
||||
light_found = true;
|
||||
Light light_new = light;
|
||||
light_new.setCategory(name.category_name);
|
||||
sorted.push_back(light_new);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!light_found) {
|
||||
sorted.emplace_back(name.light_name, name.category_name);
|
||||
}
|
||||
}
|
||||
|
||||
return sorted;
|
||||
}
|
||||
|
||||
void GameAPI::Lights::sortLightsWithCategory(
|
||||
std::vector<Light> *lights,
|
||||
const std::initializer_list<LightAndCategory> list) {
|
||||
|
||||
if (lights) {
|
||||
*lights = sortLightsWithCategoryInternal(*lights, list);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void GameAPI::Lights::writeLight(rawinput::RawInputManager *manager, rawinput::Device *device, int index, float value) {
|
||||
|
||||
// check device
|
||||
if (!device) {
|
||||
@@ -946,6 +1138,18 @@ void GameAPI::Lights::writeLight(rawinput::Device *device, int index, float valu
|
||||
}
|
||||
break;
|
||||
}
|
||||
case rawinput::XINPUT_GAMEPAD: {
|
||||
assert(reinterpret_cast<uintptr_t>(device->handle) < XUSER_MAX_COUNT);
|
||||
const auto player = static_cast<uint8_t>(reinterpret_cast<uintptr_t>(device->handle));
|
||||
if (index < static_cast<int>(xinput::XInputOutputEnum::COUNT)) {
|
||||
manager->XINPUT_MGR->set_output_state(
|
||||
player, static_cast<xinput::XInputOutputEnum>(index), value);
|
||||
// no need to set output_pending; xinput output handled immediately
|
||||
} else {
|
||||
log_warning("api", "invalid xinput light index: {}", index);
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@@ -971,9 +1175,9 @@ void GameAPI::Lights::writeLight(rawinput::RawInputManager *manager, Light &ligh
|
||||
|
||||
// write state
|
||||
if (light.override_enabled) {
|
||||
writeLight(device, light.getIndex(), light.override_state);
|
||||
writeLight(manager, device, light.getIndex(), light.override_state);
|
||||
} else {
|
||||
writeLight(device, light.getIndex(), value);
|
||||
writeLight(manager, device, light.getIndex(), value);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+25
-30
@@ -6,24 +6,20 @@
|
||||
#include <windows.h>
|
||||
#include "option.h"
|
||||
|
||||
#include "button.h"
|
||||
#include "analog.h"
|
||||
#include "light.h"
|
||||
|
||||
namespace rawinput {
|
||||
class RawInputManager;
|
||||
struct Device;
|
||||
}
|
||||
|
||||
class Button;
|
||||
class Analog;
|
||||
class Light;
|
||||
class Game;
|
||||
class Option;
|
||||
|
||||
namespace GameAPI {
|
||||
namespace Buttons {
|
||||
enum State {
|
||||
BUTTON_PRESSED = true,
|
||||
BUTTON_NOT_PRESSED = false
|
||||
};
|
||||
|
||||
/**
|
||||
* Parses the config and returns the buttons set by the user.
|
||||
*
|
||||
@@ -89,14 +85,15 @@ namespace GameAPI {
|
||||
const std::vector<Analog> &analogs,
|
||||
const std::vector<std::string> &analog_names);
|
||||
|
||||
template<typename T>
|
||||
void sortAnalogs(std::vector<Analog> *analogs, T t) {
|
||||
const std::vector<std::string> analog_names { t };
|
||||
struct AnalogWithType {
|
||||
const std::string name;
|
||||
const AnalogType type;
|
||||
|
||||
if (analogs) {
|
||||
*analogs = GameAPI::Analogs::sortAnalogs(*analogs, analog_names);
|
||||
}
|
||||
}
|
||||
AnalogWithType(std::string name, AnalogType type) :
|
||||
name(std::move(name)), type(type) {}
|
||||
};
|
||||
|
||||
void sortAnalogsWithType(std::vector<Analog> *analogs, const std::initializer_list<AnalogWithType> list);
|
||||
|
||||
template<typename T, typename... Rest>
|
||||
void sortAnalogs(std::vector<Analog> *analogs, T t, Rest... rest) {
|
||||
@@ -107,27 +104,19 @@ namespace GameAPI {
|
||||
}
|
||||
}
|
||||
|
||||
float getState(rawinput::Device *device, Analog &analog);
|
||||
float getState(rawinput::RawInputManager *manager, rawinput::Device *device, Analog &analog);
|
||||
float getState(rawinput::RawInputManager *manager, Analog &analog);
|
||||
float getState(std::unique_ptr<rawinput::RawInputManager> &manager, Analog &analog);
|
||||
}
|
||||
|
||||
namespace Lights {
|
||||
|
||||
std::vector<Light> getLights(const std::string &game_name);
|
||||
|
||||
std::vector<Light> sortLights(
|
||||
const std::vector<Light> &lights,
|
||||
const std::vector<std::string> &light_names);
|
||||
|
||||
template<typename T>
|
||||
void sortLights(std::vector<Light> *lights, T t) {
|
||||
const std::vector<std::string> light_names { t };
|
||||
|
||||
if (lights) {
|
||||
*lights = GameAPI::Lights::sortLights(*lights, light_names);
|
||||
}
|
||||
}
|
||||
|
||||
template<typename T, typename... Rest>
|
||||
void sortLights(std::vector<Light> *lights, T t, Rest... rest) {
|
||||
const std::vector<std::string> light_names { t, rest... };
|
||||
@@ -137,7 +126,17 @@ namespace GameAPI {
|
||||
}
|
||||
}
|
||||
|
||||
void writeLight(rawinput::Device *device, int index, float value);
|
||||
struct LightAndCategory {
|
||||
const std::string category_name;
|
||||
const std::string light_name;
|
||||
|
||||
LightAndCategory(std::string category_name, std::string light_name) :
|
||||
category_name(std::move(category_name)), light_name(std::move(light_name)) {}
|
||||
};
|
||||
|
||||
void sortLightsWithCategory(std::vector<Light> *lights, const std::initializer_list<LightAndCategory> list);
|
||||
|
||||
void writeLight(rawinput::RawInputManager *manager, rawinput::Device *device, int index, float value);
|
||||
void writeLight(rawinput::RawInputManager *manager, Light &light, float value);
|
||||
void writeLight(std::unique_ptr<rawinput::RawInputManager> &manager, Light &light, float value);
|
||||
|
||||
@@ -152,7 +151,3 @@ namespace GameAPI {
|
||||
void sortOptions(std::vector<Option> &, const std::vector<OptionDefinition> &);
|
||||
}
|
||||
}
|
||||
|
||||
#include "button.h"
|
||||
#include "analog.h"
|
||||
#include "light.h"
|
||||
|
||||
+81
-32
@@ -44,7 +44,7 @@ std::string Button::getVKeyString() {
|
||||
case 0x0C:
|
||||
return "Clear";
|
||||
case 0x0D:
|
||||
return "Enter";
|
||||
return "Enter/Return";
|
||||
case 0x10:
|
||||
return "Shift";
|
||||
case 0x11:
|
||||
@@ -58,8 +58,28 @@ std::string Button::getVKeyString() {
|
||||
return "Pause";
|
||||
case 0x14:
|
||||
return "Caps Lock";
|
||||
case 0x15:
|
||||
return "IME Kana/Hangul";
|
||||
case 0x16:
|
||||
return "IME On";
|
||||
case 0x17:
|
||||
return "IME Junja";
|
||||
case 0x18:
|
||||
return "IME Final";
|
||||
case 0x19:
|
||||
return "IME Hanja/Kanji";
|
||||
case 0x1A:
|
||||
return "IME Off";
|
||||
case 0x1B:
|
||||
return "Escape";
|
||||
case 0x1C:
|
||||
return "IME Convert";
|
||||
case 0x1D:
|
||||
return "IME Nonconvert";
|
||||
case 0x1E:
|
||||
return "IME Accept";
|
||||
case 0x1F:
|
||||
return "IME Mode Change";
|
||||
case 0x20:
|
||||
return "Space";
|
||||
case 0x21:
|
||||
@@ -163,37 +183,37 @@ std::string Button::getVKeyString() {
|
||||
case 0x5D:
|
||||
return "Apps";
|
||||
case 0x60:
|
||||
return "Num 0";
|
||||
return "Numpad 0";
|
||||
case 0x61:
|
||||
return "Num 1";
|
||||
return "Numpad 1";
|
||||
case 0x62:
|
||||
return "Num 2";
|
||||
return "Numpad 2";
|
||||
case 0x63:
|
||||
return "Num 3";
|
||||
return "Numpad 3";
|
||||
case 0x64:
|
||||
return "Num 4";
|
||||
return "Numpad 4";
|
||||
case 0x65:
|
||||
return "Num 5";
|
||||
return "Numpad 5";
|
||||
case 0x66:
|
||||
return "Num 6";
|
||||
return "Numpad 6";
|
||||
case 0x67:
|
||||
return "Num 7";
|
||||
return "Numpad 7";
|
||||
case 0x68:
|
||||
return "Num 8";
|
||||
return "Numpad 8";
|
||||
case 0x69:
|
||||
return "Num 9";
|
||||
return "Numpad 9";
|
||||
case 0x6A:
|
||||
return "*";
|
||||
return "Numpad *";
|
||||
case 0x6B:
|
||||
return "+";
|
||||
return "Numpad +";
|
||||
case 0x6C:
|
||||
return "Seperator";
|
||||
return "Numpad Seperator";
|
||||
case 0x6D:
|
||||
return "-";
|
||||
return "Numpad -";
|
||||
case 0x6E:
|
||||
return ".";
|
||||
return "Numpad .";
|
||||
case 0x6F:
|
||||
return "/";
|
||||
return "Numpad /";
|
||||
case 0x70:
|
||||
return "F1";
|
||||
case 0x71:
|
||||
@@ -255,9 +275,11 @@ std::string Button::getVKeyString() {
|
||||
case 0xA3:
|
||||
return "Right Control";
|
||||
case 0xA4:
|
||||
return "Left Menu";
|
||||
return "Left Alt";
|
||||
case 0xA5:
|
||||
return "Right Menu";
|
||||
return "Right Alt";
|
||||
case INVALID_VKEY:
|
||||
return "Invalid";
|
||||
default:
|
||||
|
||||
// check win API
|
||||
@@ -277,14 +299,37 @@ std::string Button::getMidiNoteString() {
|
||||
return fmt::format("{}{}", note_names[index % 12], ((index / 12) - 1));
|
||||
}
|
||||
|
||||
std::string Button::getDisplayString(rawinput::RawInputManager* manager) {
|
||||
std::string Button::getDisplayString(rawinput::RawInputManager *manager) {
|
||||
auto binding_display = this->getBindingDisplayString(manager);
|
||||
auto modifiers = this->getModifierMask();
|
||||
if (binding_display.empty() || modifiers == 0) {
|
||||
return binding_display;
|
||||
}
|
||||
|
||||
std::string modifier_display;
|
||||
for (unsigned int index = 1; modifiers != 0; index++, modifiers >>= 1) {
|
||||
if ((modifiers & UINT8_C(1)) == 0) {
|
||||
continue;
|
||||
}
|
||||
if (!modifier_display.empty()) {
|
||||
modifier_display += "+";
|
||||
}
|
||||
modifier_display += fmt::format("Mod{}", index);
|
||||
}
|
||||
return modifier_display + "+" + binding_display;
|
||||
}
|
||||
|
||||
std::string Button::getBindingDisplayString(rawinput::RawInputManager *manager) {
|
||||
|
||||
// get VKey string
|
||||
auto vKey = (uint16_t) this->getVKey();
|
||||
std::string vKeyString = fmt::format("{:#x}", vKey);
|
||||
|
||||
// device must be existing
|
||||
if (this->device_identifier.empty() && vKey == INVALID_VKEY) {
|
||||
if (this->isNaive() && vKey == INVALID_VKEY) {
|
||||
if (this->getInvert()) {
|
||||
return "(always on)";
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
@@ -301,17 +346,17 @@ std::string Button::getDisplayString(rawinput::RawInputManager* manager) {
|
||||
switch (device->type) {
|
||||
case rawinput::MOUSE: {
|
||||
const char *btn = "Unknown";
|
||||
static const char *MOUSE_NAMES[] = {
|
||||
"Left Mouse",
|
||||
"Right Mouse",
|
||||
"Middle Mouse",
|
||||
"Mouse 1",
|
||||
"Mouse 2",
|
||||
"Mouse 3",
|
||||
"Mouse 4",
|
||||
"Mouse 5",
|
||||
};
|
||||
if (vKey < sizeof(MOUSE_NAMES)) {
|
||||
static const std::array<const char *, 8>MOUSE_NAMES = {
|
||||
"Left Mouse",
|
||||
"Right Mouse",
|
||||
"Middle Mouse",
|
||||
"Mouse 1",
|
||||
"Mouse 2",
|
||||
"Mouse 3",
|
||||
"Mouse 4",
|
||||
"Mouse 5",
|
||||
};
|
||||
if (vKey < MOUSE_NAMES.size()) {
|
||||
btn = MOUSE_NAMES[vKey];
|
||||
}
|
||||
return fmt::format("{} ({})", btn, device->desc);
|
||||
@@ -395,6 +440,10 @@ std::string Button::getDisplayString(rawinput::RawInputManager* manager) {
|
||||
}
|
||||
case rawinput::PIUIO_DEVICE:
|
||||
return "PIUIO " + vKeyString;
|
||||
case rawinput::XINPUT_GAMEPAD:
|
||||
return fmt::format("{} ({})",
|
||||
xinput::get_button_string(static_cast<xinput::XInputButtonEnum>(vKey)),
|
||||
device->desc);
|
||||
case rawinput::DESTROYED:
|
||||
return "Device unplugged (" + vKeyString + ")";
|
||||
default:
|
||||
|
||||
@@ -1,15 +1,23 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include "api.h"
|
||||
|
||||
namespace rawinput {
|
||||
class RawInputManager;
|
||||
}
|
||||
|
||||
namespace GameAPI {
|
||||
namespace Buttons {
|
||||
enum State {
|
||||
BUTTON_PRESSED = true,
|
||||
BUTTON_NOT_PRESSED = false
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
enum ButtonAnalogType {
|
||||
BAT_NONE = 0,
|
||||
BAT_POSITIVE = 1,
|
||||
@@ -41,19 +49,27 @@ private:
|
||||
std::string name;
|
||||
std::string device_identifier = "";
|
||||
unsigned short vKey = INVALID_VKEY;
|
||||
uint8_t modifier_mask = 0;
|
||||
|
||||
// default bindings are always naive
|
||||
unsigned short vKey_default = INVALID_VKEY;
|
||||
|
||||
ButtonAnalogType analog_type = BAT_NONE;
|
||||
double debounce_up = 0.0;
|
||||
double debounce_down = 0.0;
|
||||
int bat_threshold = 0; // for positive/negative only, value in percentage, zero is default
|
||||
bool invert = false;
|
||||
bool is_temporary = false;
|
||||
|
||||
GameAPI::Buttons::State last_state = GameAPI::Buttons::BUTTON_NOT_PRESSED;
|
||||
float last_velocity = 0.f;
|
||||
unsigned short velocity_threshold = 0;
|
||||
|
||||
std::string getVKeyString();
|
||||
std::string getMidiNoteString();
|
||||
std::string getBindingDisplayString(rawinput::RawInputManager *manager);
|
||||
|
||||
public:
|
||||
std::string getVKeyString();
|
||||
|
||||
// overrides
|
||||
bool override_enabled = false;
|
||||
@@ -70,12 +86,20 @@ public:
|
||||
if (this->override_enabled) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// has a device
|
||||
if (!this->device_identifier.empty()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// naive, and has a valid vKey
|
||||
if (this->vKey != INVALID_VKEY) {
|
||||
return true;
|
||||
}
|
||||
|
||||
for (auto &alternative : this->alternatives) {
|
||||
if (alternative.vKey != INVALID_VKEY) {
|
||||
if (!alternative.getDeviceIdentifier().empty() ||
|
||||
alternative.getVKey() != INVALID_VKEY) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -88,6 +112,8 @@ public:
|
||||
alternatives.clear();
|
||||
device_identifier = "";
|
||||
analog_type = BAT_NONE;
|
||||
bat_threshold = 0;
|
||||
modifier_mask = 0;
|
||||
}
|
||||
|
||||
std::string getDisplayString(rawinput::RawInputManager* manager);
|
||||
@@ -100,6 +126,14 @@ public:
|
||||
return this->name;
|
||||
}
|
||||
|
||||
inline uint8_t getModifierMask() const {
|
||||
return this->modifier_mask;
|
||||
}
|
||||
|
||||
inline void setModifierMask(uint8_t new_modifier_mask) {
|
||||
this->modifier_mask = new_modifier_mask & UINT8_C(0x0F);
|
||||
}
|
||||
|
||||
inline const std::string &getDeviceIdentifier() const {
|
||||
return this->device_identifier;
|
||||
}
|
||||
@@ -116,6 +150,14 @@ public:
|
||||
this->vKey = vKey;
|
||||
}
|
||||
|
||||
inline unsigned short getVKeyDefault() const {
|
||||
return this->vKey_default;
|
||||
}
|
||||
|
||||
inline void setVKeyDefault(unsigned short vKey_default) {
|
||||
this->vKey_default = vKey_default;
|
||||
}
|
||||
|
||||
inline ButtonAnalogType getAnalogType() const {
|
||||
return this->analog_type;
|
||||
}
|
||||
@@ -140,6 +182,14 @@ public:
|
||||
this->debounce_down = debounce_time_down;
|
||||
}
|
||||
|
||||
inline void setBatThreshold(int bat_threshold) {
|
||||
this->bat_threshold = bat_threshold;
|
||||
}
|
||||
|
||||
inline int getBatThreshold() const {
|
||||
return this->bat_threshold;
|
||||
}
|
||||
|
||||
inline bool getInvert() const {
|
||||
return this->invert;
|
||||
}
|
||||
@@ -164,6 +214,14 @@ public:
|
||||
this->last_velocity = last_velocity;
|
||||
}
|
||||
|
||||
inline bool isTemporary() const {
|
||||
return this->is_temporary;
|
||||
}
|
||||
|
||||
inline void setTemporary(bool is_temporary) {
|
||||
this->is_temporary = is_temporary;
|
||||
}
|
||||
|
||||
inline unsigned short getVelocityThreshold() const {
|
||||
return this->velocity_threshold;
|
||||
}
|
||||
@@ -172,6 +230,20 @@ public:
|
||||
this->velocity_threshold = velocity_threshold;
|
||||
}
|
||||
|
||||
inline bool isValid() {
|
||||
// temporarily created by UI
|
||||
if (isTemporary()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// nothing is set
|
||||
if (getDeviceIdentifier().empty() && getVKey() == INVALID_VKEY) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void getMidiVKey(int& channel, int& index);
|
||||
void setMidiVKey(rawinput::RawInputManager* manager, bool is_note, int channel, int index);
|
||||
|
||||
|
||||
+147
-26
@@ -1,5 +1,6 @@
|
||||
#include "config.h"
|
||||
#include "util/logging.h"
|
||||
#include "cfg/button.h"
|
||||
|
||||
/*
|
||||
* This code absolutely sucks.
|
||||
@@ -10,6 +11,14 @@
|
||||
// settings
|
||||
std::string CONFIG_PATH_OVERRIDE = "";
|
||||
|
||||
#define CFG_DEBUG_VERBOSE 0
|
||||
|
||||
#if CFG_DEBUG_VERBOSE
|
||||
#define log_debug(module, format_str, ...) logger::push( \
|
||||
LOG_FORMAT("M", module, format_str, ## __VA_ARGS__), logger::Style::GREY)
|
||||
#else
|
||||
#define log_debug(module, format_str, ...)
|
||||
#endif
|
||||
|
||||
///////////////////
|
||||
/// Constructor ///
|
||||
@@ -19,7 +28,7 @@ Config::Config() {
|
||||
this->status = false;
|
||||
if (CONFIG_PATH_OVERRIDE.length() > 0) {
|
||||
this->configLocation = CONFIG_PATH_OVERRIDE;
|
||||
log_info("cfg", "using custom config file: {}", this->configLocation.string());
|
||||
log_info("cfg", "using custom config file: {}", this->configLocation);
|
||||
} else {
|
||||
this->configLocation = std::filesystem::path(_wgetenv(L"APPDATA")) / L"spicetools.xml";
|
||||
// avoids logging the expanded appdata path as it contains user name
|
||||
@@ -48,7 +57,7 @@ Config::Config() {
|
||||
this->firstFillConfigFile();
|
||||
break;
|
||||
case tinyxml2::XMLError::XML_ERROR_FILE_COULD_NOT_BE_OPENED:
|
||||
log_fatal("cfg", "could not open config file: {}", this->configLocation.string());
|
||||
log_fatal("cfg", "could not open config file: {}", this->configLocation);
|
||||
break;
|
||||
case tinyxml2::XMLError::XML_ERROR_FILE_NOT_FOUND:
|
||||
this->createConfigFile();
|
||||
@@ -63,7 +72,7 @@ Config::Config() {
|
||||
case tinyxml2::XMLError::XML_ERROR_PARSING_UNKNOWN:
|
||||
case tinyxml2::XMLError::XML_ERROR_MISMATCHED_ELEMENT:
|
||||
case tinyxml2::XMLError::XML_ERROR_PARSING:
|
||||
log_warning("cfg", "Couldn't read config file: {}", this->configLocation.string());
|
||||
log_warning("cfg", "Couldn't read config file: {}", this->configLocation);
|
||||
this->createConfigFile();
|
||||
this->firstFillConfigFile();
|
||||
break;
|
||||
@@ -89,7 +98,7 @@ bool Config::getStatus() {
|
||||
return this->status;
|
||||
}
|
||||
|
||||
bool Config::addGame(Game &game) {
|
||||
bool Config::addGame(Game &game, bool save) {
|
||||
tinyxml2::XMLNode *rootNode = this->configFile.LastChild();
|
||||
tinyxml2::XMLElement *gameNodes = rootNode->FirstChildElement("game");
|
||||
|
||||
@@ -153,15 +162,19 @@ bool Config::addGame(Game &game) {
|
||||
auto analogType = (int) BAT_NONE;
|
||||
double debounce_up = 0.0;
|
||||
double debounce_down = 0.0;
|
||||
int bat_threshold = 0;
|
||||
int velocity_threshold = 0;
|
||||
bool invert = false;
|
||||
unsigned int modifier_mask = 0;
|
||||
tinyxml2::XMLError attrError = gameButtonNode->QueryIntAttribute("vkey", &vKey);
|
||||
const char *devid = gameButtonNode->Attribute("devid");
|
||||
gameButtonNode->QueryIntAttribute("analogtype", &analogType);
|
||||
gameButtonNode->QueryDoubleAttribute("debounce_up", &debounce_up);
|
||||
gameButtonNode->QueryDoubleAttribute("debounce_down", &debounce_down);
|
||||
gameButtonNode->QueryIntAttribute("bat_threshold", &bat_threshold);
|
||||
gameButtonNode->QueryIntAttribute("velocity_threshold", &velocity_threshold);
|
||||
gameButtonNode->QueryBoolAttribute("invert", &invert);
|
||||
gameButtonNode->QueryUnsignedAttribute("modifiers", &modifier_mask);
|
||||
if (attrError != tinyxml2::XMLError::XML_SUCCESS) {
|
||||
gameButtonsNode->DeleteChild(gameButtonNode);
|
||||
gameButtonNode = this->configFile.NewElement("button");
|
||||
@@ -171,16 +184,20 @@ bool Config::addGame(Game &game) {
|
||||
gameButtonNode->SetAttribute("devid", button->getDeviceIdentifier().c_str());
|
||||
gameButtonNode->SetAttribute("debounce_up", debounce_up);
|
||||
gameButtonNode->SetAttribute("debounce_down", debounce_down);
|
||||
gameButtonNode->SetAttribute("bat_threshold", bat_threshold);
|
||||
gameButtonNode->SetAttribute("velocity_threshold", velocity_threshold);
|
||||
gameButtonNode->SetAttribute("invert", invert);
|
||||
gameButtonNode->SetAttribute("modifiers", button->getModifierMask());
|
||||
gameButtonsNode->InsertEndChild(gameButtonNode);
|
||||
} else {
|
||||
button->setVKey(static_cast<unsigned short int>(vKey));
|
||||
button->setAnalogType((ButtonAnalogType) analogType);
|
||||
button->setDebounceUp(debounce_up);
|
||||
button->setDebounceDown(debounce_down);
|
||||
button->setBatThreshold(bat_threshold);
|
||||
button->setVelocityThreshold(velocity_threshold);
|
||||
button->setInvert(invert);
|
||||
button->setModifierMask(static_cast<uint8_t>(modifier_mask));
|
||||
if (devid) {
|
||||
button->setDeviceIdentifier(devid);
|
||||
}
|
||||
@@ -198,8 +215,10 @@ bool Config::addGame(Game &game) {
|
||||
gameButtonNode->SetAttribute("analogtype", (int) it.getAnalogType());
|
||||
gameButtonNode->SetAttribute("debounce_up", it.getDebounceUp());
|
||||
gameButtonNode->SetAttribute("debounce_down", it.getDebounceDown());
|
||||
gameButtonNode->SetAttribute("bat_threshold", it.getBatThreshold());
|
||||
gameButtonNode->SetAttribute("velocity_threshold", it.getVelocityThreshold());
|
||||
gameButtonNode->SetAttribute("invert", it.getInvert());
|
||||
gameButtonNode->SetAttribute("modifiers", it.getModifierMask());
|
||||
gameButtonNode->SetAttribute("devid", it.getDeviceIdentifier().c_str());
|
||||
gameButtonsNode->InsertEndChild(gameButtonNode);
|
||||
}
|
||||
@@ -239,7 +258,7 @@ bool Config::addGame(Game &game) {
|
||||
bool smoothing = false;
|
||||
int multiplier = 1;
|
||||
bool relative_mode = false;
|
||||
int delay_buffer_depth = 0;
|
||||
uint32_t delay = 0;
|
||||
tinyxml2::XMLError err1 = gameAnalogNode->QueryIntAttribute("index", &index);
|
||||
gameAnalogNode->QueryFloatAttribute("sensivity", &sensitivity);
|
||||
gameAnalogNode->QueryFloatAttribute("deadzone", &deadzone);
|
||||
@@ -248,7 +267,7 @@ bool Config::addGame(Game &game) {
|
||||
gameAnalogNode->QueryBoolAttribute("smoothing", &smoothing);
|
||||
gameAnalogNode->QueryIntAttribute("multiplier", &multiplier);
|
||||
gameAnalogNode->QueryBoolAttribute("relative", &relative_mode);
|
||||
gameAnalogNode->QueryIntAttribute("delay", &delay_buffer_depth);
|
||||
gameAnalogNode->QueryUnsignedAttribute("delay_ms", &delay);
|
||||
const char *devid = gameAnalogNode->Attribute("devid");
|
||||
|
||||
if (err1 != tinyxml2::XMLError::XML_SUCCESS || !devid) {
|
||||
@@ -264,7 +283,7 @@ bool Config::addGame(Game &game) {
|
||||
gameAnalogNode->SetAttribute("smoothing", it.getSmoothing());
|
||||
gameAnalogNode->SetAttribute("multiplier", it.getMultiplier());
|
||||
gameAnalogNode->SetAttribute("relative", it.isRelativeMode());
|
||||
gameAnalogNode->SetAttribute("delay", it.getDelayBufferDepth());
|
||||
gameAnalogNode->SetAttribute("delay_ms", it.getDelayMs());
|
||||
gameAnalogsNode->InsertEndChild(gameAnalogNode);
|
||||
} else {
|
||||
it.setIndex(static_cast<unsigned short int>(index));
|
||||
@@ -276,7 +295,7 @@ bool Config::addGame(Game &game) {
|
||||
it.setSmoothing(smoothing);
|
||||
it.setMultiplier(multiplier);
|
||||
it.setRelativeMode(relative_mode);
|
||||
it.setDelayBufferDepth(delay_buffer_depth);
|
||||
it.setDelayMs(delay);
|
||||
}
|
||||
} else {
|
||||
gameAnalogNode = this->configFile.NewElement("analog");
|
||||
@@ -289,7 +308,7 @@ bool Config::addGame(Game &game) {
|
||||
gameAnalogNode->SetAttribute("smoothing", it.getSmoothing());
|
||||
gameAnalogNode->SetAttribute("multiplier", it.getMultiplier());
|
||||
gameAnalogNode->SetAttribute("relative", it.isRelativeMode());
|
||||
gameAnalogNode->SetAttribute("delay", it.getDelayBufferDepth());
|
||||
gameAnalogNode->SetAttribute("delay_ms", it.getDelayMs());
|
||||
gameAnalogNode->SetAttribute("devid", it.getDeviceIdentifier().c_str());
|
||||
gameAnalogsNode->InsertEndChild(gameAnalogNode);
|
||||
}
|
||||
@@ -423,8 +442,10 @@ bool Config::addGame(Game &game) {
|
||||
gameButtonNode->SetAttribute("analogtype", it.getAnalogType());
|
||||
gameButtonNode->SetAttribute("debounce_up", it.getDebounceUp());
|
||||
gameButtonNode->SetAttribute("debounce_down", it.getDebounceDown());
|
||||
gameButtonNode->SetAttribute("bat_threshold", it.getBatThreshold());
|
||||
gameButtonNode->SetAttribute("velocity_threshold", it.getVelocityThreshold());
|
||||
gameButtonNode->SetAttribute("invert", it.getInvert());
|
||||
gameButtonNode->SetAttribute("modifiers", it.getModifierMask());
|
||||
gameButtonNode->SetAttribute("devid", it.getDeviceIdentifier().c_str());
|
||||
gameButtonsNode->InsertEndChild(gameButtonNode);
|
||||
}
|
||||
@@ -443,7 +464,7 @@ bool Config::addGame(Game &game) {
|
||||
gameAnalogNode->SetAttribute("smoothing", it.getSmoothing());
|
||||
gameAnalogNode->SetAttribute("multiplier", it.getMultiplier());
|
||||
gameAnalogNode->SetAttribute("relative", it.isRelativeMode());
|
||||
gameAnalogNode->SetAttribute("delay", it.getDelayBufferDepth());
|
||||
gameAnalogNode->SetAttribute("delay_ms", it.getDelayMs());
|
||||
gameAnalogsNode->InsertEndChild(gameAnalogNode);
|
||||
}
|
||||
|
||||
@@ -471,13 +492,20 @@ bool Config::addGame(Game &game) {
|
||||
rootNode->InsertEndChild(gameNode);
|
||||
}
|
||||
|
||||
// save config
|
||||
this->saveConfigFile();
|
||||
// save config (skipped when caller batches multiple addGame calls
|
||||
// and flushes once at the end via Config::save())
|
||||
if (save) {
|
||||
this->saveConfigFile();
|
||||
}
|
||||
|
||||
// return success
|
||||
return true;
|
||||
}
|
||||
|
||||
void Config::save() {
|
||||
this->saveConfigFile();
|
||||
}
|
||||
|
||||
bool Config::updateBinding(const Game &game, const Button &button, int alternative) {
|
||||
|
||||
// get root node
|
||||
@@ -510,8 +538,10 @@ bool Config::updateBinding(const Game &game, const Button &button, int alternati
|
||||
return false;
|
||||
}
|
||||
|
||||
tinyxml2::XMLElement *gameButtonNode = nullptr;
|
||||
|
||||
// iterate button nodes
|
||||
tinyxml2::XMLElement *gameButtonNode = gameButtonsNode->FirstChildElement("button");
|
||||
gameButtonNode = gameButtonsNode->FirstChildElement("button");
|
||||
int button_count = 0;
|
||||
while (gameButtonNode != nullptr) {
|
||||
const char *buttonNodeName = gameButtonNode->Attribute("name");
|
||||
@@ -524,9 +554,11 @@ bool Config::updateBinding(const Game &game, const Button &button, int alternati
|
||||
gameButtonNode->SetAttribute("analogtype", (int) button.getAnalogType());
|
||||
gameButtonNode->SetAttribute("debounce_up", button.getDebounceUp());
|
||||
gameButtonNode->SetAttribute("debounce_down", button.getDebounceDown());
|
||||
gameButtonNode->SetAttribute("bat_threshold", button.getBatThreshold());
|
||||
gameButtonNode->SetAttribute("velocity_threshold", button.getVelocityThreshold());
|
||||
gameButtonNode->SetAttribute("invert", button.getInvert());
|
||||
gameButtonNode->SetAttribute("devid", button.getDeviceIdentifier().c_str());
|
||||
gameButtonNode->SetAttribute("modifiers", button.getModifierMask());
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -540,9 +572,11 @@ bool Config::updateBinding(const Game &game, const Button &button, int alternati
|
||||
gameButtonNode->SetAttribute("analogtype", 0);
|
||||
gameButtonNode->SetAttribute("debounce_up", 0.0);
|
||||
gameButtonNode->SetAttribute("debounce_down", 0.0);
|
||||
gameButtonNode->SetAttribute("bat_threshold", 0);
|
||||
gameButtonNode->SetAttribute("velocity_threshold", 0);
|
||||
gameButtonNode->SetAttribute("invert", false);
|
||||
gameButtonNode->SetAttribute("devid", "");
|
||||
gameButtonNode->SetAttribute("modifiers", 0);
|
||||
gameButtonsNode->InsertEndChild(gameButtonNode);
|
||||
}
|
||||
}
|
||||
@@ -574,6 +608,39 @@ bool Config::updateBinding(const Game &game, const Button &button, int alternati
|
||||
}
|
||||
}
|
||||
|
||||
// trim the trailing invalid (unbound) alternatives
|
||||
tinyxml2::XMLElement *to_delete = nullptr;
|
||||
gameButtonNode = gameButtonsNode->LastChildElement("button");
|
||||
while (gameButtonNode != nullptr) {
|
||||
const char *name = gameButtonNode->Attribute("name");
|
||||
const char *devid = gameButtonNode->Attribute("devid");
|
||||
int vkey = INVALID_VKEY;
|
||||
gameButtonNode->QueryIntAttribute("vkey", &vkey);
|
||||
|
||||
// wrong button, ignore and keep iterating backwards
|
||||
if (name == nullptr || std::string(name) != button.getName()) {
|
||||
gameButtonNode = gameButtonNode->PreviousSiblingElement("button");
|
||||
continue;
|
||||
}
|
||||
|
||||
// found a node for this button, which means to_delete is not the first one
|
||||
// delete the node for to_delete
|
||||
if (to_delete != nullptr) {
|
||||
log_debug("cfg", "deleting excessive button binding for {}", name);
|
||||
gameButtonsNode->DeleteChild(to_delete);
|
||||
to_delete = nullptr;
|
||||
}
|
||||
|
||||
if ((devid == nullptr || strlen(devid) == 0) && vkey == INVALID_VKEY) {
|
||||
// unbound button with no device ID, make a note of it so it can be deleted later
|
||||
to_delete = gameButtonNode;
|
||||
gameButtonNode = gameButtonNode->PreviousSiblingElement("button");
|
||||
} else {
|
||||
// valid binding found; stop iterating
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// check if button was not found
|
||||
if (button_count == 0) {
|
||||
return false;
|
||||
@@ -640,7 +707,7 @@ bool Config::updateBinding(const Game &game, const Analog &analog) {
|
||||
gameAnalogNode->SetAttribute("smoothing", analog.getSmoothing());
|
||||
gameAnalogNode->SetAttribute("multiplier", analog.getMultiplier());
|
||||
gameAnalogNode->SetAttribute("relative", analog.isRelativeMode());
|
||||
gameAnalogNode->SetAttribute("delay", analog.getDelayBufferDepth());
|
||||
gameAnalogNode->SetAttribute("delay_ms", analog.getDelayMs());
|
||||
gameAnalogNode->SetAttribute("devid", analog.getDeviceIdentifier().c_str());
|
||||
} else {
|
||||
gameAnalogNode = this->configFile.NewElement("analog");
|
||||
@@ -652,7 +719,7 @@ bool Config::updateBinding(const Game &game, const Analog &analog) {
|
||||
gameAnalogNode->SetAttribute("smoothing", analog.getSmoothing());
|
||||
gameAnalogNode->SetAttribute("multiplier", analog.getMultiplier());
|
||||
gameAnalogNode->SetAttribute("relative", analog.isRelativeMode());
|
||||
gameAnalogNode->SetAttribute("delay", analog.getDelayBufferDepth());
|
||||
gameAnalogNode->SetAttribute("delay_ms", analog.getDelayMs());
|
||||
gameAnalogNode->SetAttribute("devid", analog.getDeviceIdentifier().c_str());
|
||||
gameAnalogsNode->InsertEndChild(gameAnalogNode);
|
||||
}
|
||||
@@ -760,6 +827,37 @@ bool Config::updateBinding(const Game &game, const Light &light, int alternative
|
||||
}
|
||||
}
|
||||
|
||||
// trim the trailing invalid (unbound) alternatives
|
||||
tinyxml2::XMLElement *to_delete = nullptr;
|
||||
gameLightNode = gameLightsNode->LastChildElement("light");
|
||||
while (gameLightNode != nullptr) {
|
||||
const char *name = gameLightNode->Attribute("name");
|
||||
const char *devid = gameLightNode->Attribute("devid");
|
||||
|
||||
// wrong light, ignore and keep iterating backwards
|
||||
if (name == nullptr || std::string(name) != light.getName()) {
|
||||
gameLightNode = gameLightNode->PreviousSiblingElement("light");
|
||||
continue;
|
||||
}
|
||||
|
||||
// found a node for this button, which means to_delete is not the first one
|
||||
// delete the node for to_delete
|
||||
if (to_delete != nullptr) {
|
||||
log_debug("cfg", "deleting excessive light binding for {}", name);
|
||||
gameLightsNode->DeleteChild(to_delete);
|
||||
to_delete = nullptr;
|
||||
}
|
||||
|
||||
if (devid == nullptr || strlen(devid) == 0) {
|
||||
// unbound light, make a note of it so it can be deleted later
|
||||
to_delete = gameLightNode;
|
||||
gameLightNode = gameLightNode->PreviousSiblingElement("light");
|
||||
} else {
|
||||
// valid binding found; stop iterating
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// check if light was not found
|
||||
if (light_count == 0) {
|
||||
return false;
|
||||
@@ -871,14 +969,18 @@ std::vector<Button> Config::getButtons(const std::string &gameName) {
|
||||
auto analogType = (int) BAT_NONE;
|
||||
double debounce_up = 0.0;
|
||||
double debounce_down = 0.0;
|
||||
int bat_threshold = 0;
|
||||
int velocity_threshold = 0;
|
||||
bool invert = false;
|
||||
unsigned int modifier_mask = 0;
|
||||
gameButtonNode->QueryIntAttribute("vkey", &vKey);
|
||||
gameButtonNode->QueryIntAttribute("analogtype", &analogType);
|
||||
gameButtonNode->QueryDoubleAttribute("debounce_up", &debounce_up);
|
||||
gameButtonNode->QueryDoubleAttribute("debounce_down", &debounce_down);
|
||||
gameButtonNode->QueryIntAttribute("bat_threshold", &bat_threshold);
|
||||
gameButtonNode->QueryIntAttribute("velocity_threshold", &velocity_threshold);
|
||||
gameButtonNode->QueryBoolAttribute("invert", &invert);
|
||||
gameButtonNode->QueryUnsignedAttribute("modifiers", &modifier_mask);
|
||||
const char *devid = gameButtonNode->Attribute("devid");
|
||||
|
||||
// find alternative
|
||||
@@ -891,8 +993,10 @@ std::vector<Button> Config::getButtons(const std::string &gameName) {
|
||||
alt.setAnalogType((ButtonAnalogType) analogType);
|
||||
alt.setDebounceUp(debounce_up);
|
||||
alt.setDebounceDown(debounce_down);
|
||||
alt.setBatThreshold(bat_threshold);
|
||||
alt.setVelocityThreshold(velocity_threshold);
|
||||
alt.setInvert(invert);
|
||||
alt.setModifierMask(static_cast<uint8_t>(modifier_mask));
|
||||
if (devid) {
|
||||
alt.setDeviceIdentifier(std::string(devid));
|
||||
}
|
||||
@@ -909,8 +1013,10 @@ std::vector<Button> Config::getButtons(const std::string &gameName) {
|
||||
button.setAnalogType((ButtonAnalogType) analogType);
|
||||
button.setDebounceUp(debounce_up);
|
||||
button.setDebounceDown(debounce_down);
|
||||
button.setBatThreshold(bat_threshold);
|
||||
button.setVelocityThreshold(velocity_threshold);
|
||||
button.setInvert(invert);
|
||||
button.setModifierMask(static_cast<uint8_t>(modifier_mask));
|
||||
if (devid) {
|
||||
button.setDeviceIdentifier(devid);
|
||||
}
|
||||
@@ -1055,7 +1161,7 @@ std::vector<Analog> Config::getAnalogs(const std::string &gameName) {
|
||||
bool smoothing = false;
|
||||
int multiplier = 1;
|
||||
bool relative_mode = false;
|
||||
int delay_buffer_depth = 0;
|
||||
uint32_t delay = 0;
|
||||
gameAnalogNode->QueryIntAttribute("index", &index);
|
||||
gameAnalogNode->QueryFloatAttribute("sensivity", &sensitivity);
|
||||
gameAnalogNode->QueryFloatAttribute("deadzone", &deadzone);
|
||||
@@ -1064,7 +1170,7 @@ std::vector<Analog> Config::getAnalogs(const std::string &gameName) {
|
||||
gameAnalogNode->QueryBoolAttribute("smoothing", &smoothing);
|
||||
gameAnalogNode->QueryIntAttribute("multiplier", &multiplier);
|
||||
gameAnalogNode->QueryBoolAttribute("relative", &relative_mode);
|
||||
gameAnalogNode->QueryIntAttribute("delay", &delay_buffer_depth);
|
||||
gameAnalogNode->QueryUnsignedAttribute("delay_ms", &delay);
|
||||
const char *devid = gameAnalogNode->Attribute("devid");
|
||||
|
||||
// create analog and add to list
|
||||
@@ -1077,7 +1183,7 @@ std::vector<Analog> Config::getAnalogs(const std::string &gameName) {
|
||||
analog.setSmoothing(smoothing);
|
||||
analog.setMultiplier(multiplier);
|
||||
analog.setRelativeMode(relative_mode);
|
||||
analog.setDelayBufferDepth(delay_buffer_depth);
|
||||
analog.setDelayMs(delay);
|
||||
if (devid) {
|
||||
analog.setDeviceIdentifier(devid);
|
||||
}
|
||||
@@ -1237,17 +1343,32 @@ bool Config::firstFillConfigFile() {
|
||||
}
|
||||
|
||||
void Config::saveConfigFile() {
|
||||
// create a .tmp file and write to it...
|
||||
// write the new config to a .tmp file first...
|
||||
const auto xml_result = this->configFile.SaveFile(this->configLocationTemp.c_str(), false);
|
||||
if (xml_result != tinyxml2::XMLError::XML_SUCCESS) {
|
||||
log_info("cfg", "failed to write file: {}", this->configLocationTemp.string());
|
||||
log_info("cfg", "failed to write file: {}", this->configLocationTemp);
|
||||
return;
|
||||
}
|
||||
// copy the .tmp file to the main file...
|
||||
if (CopyFileW(this->configLocationTemp.c_str(), this->configLocation.c_str(), false) == 0) {
|
||||
log_warning("cfg", "CopyFileA failed: 0x{:08x}", GetLastError());
|
||||
|
||||
// ...flush the .tmp file to disk so a crash/power loss can't leave it half-written...
|
||||
HANDLE tmp_handle = CreateFileW(
|
||||
this->configLocationTemp.c_str(),
|
||||
GENERIC_WRITE, FILE_SHARE_READ, nullptr,
|
||||
OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr);
|
||||
if (tmp_handle != INVALID_HANDLE_VALUE) {
|
||||
FlushFileBuffers(tmp_handle);
|
||||
CloseHandle(tmp_handle);
|
||||
}
|
||||
|
||||
// ...then atomically replace the real config with the .tmp file.
|
||||
// Unlike CopyFile (which truncates and rewrites the destination in place),
|
||||
// an NTFS rename is atomic: the existing config is never left half-overwritten,
|
||||
// so an interrupted save can't corrupt it. MoveFileEx also removes the .tmp on success.
|
||||
if (MoveFileExW(
|
||||
this->configLocationTemp.c_str(),
|
||||
this->configLocation.c_str(),
|
||||
MOVEFILE_REPLACE_EXISTING | MOVEFILE_WRITE_THROUGH) == 0) {
|
||||
log_warning("cfg", "MoveFileExW failed: 0x{:08x}", GetLastError());
|
||||
return;
|
||||
}
|
||||
// delete the .tmp file (not critical if this fails)
|
||||
DeleteFileW(this->configLocationTemp.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,7 +22,12 @@ public:
|
||||
bool getStatus();
|
||||
bool createConfigFile();
|
||||
|
||||
bool addGame(Game &game);
|
||||
bool addGame(Game &game, bool save = true);
|
||||
|
||||
// flush pending in-memory changes to disk; intended to be paired with
|
||||
// addGame(game, false) in bulk-init paths so we write the XML once instead
|
||||
// of once per game
|
||||
void save();
|
||||
|
||||
bool updateBinding(const Game &game, const Button &button, int alternative);
|
||||
bool updateBinding(const Game &game, const Analog &analog);
|
||||
|
||||
@@ -1,11 +1,16 @@
|
||||
#include "configurator.h"
|
||||
#include "configurator.h"
|
||||
|
||||
#include <d3d9.h>
|
||||
|
||||
#include "overlay/overlay.h"
|
||||
#include "util/libutils.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
namespace cfg {
|
||||
|
||||
// globals
|
||||
bool CONFIGURATOR_STANDALONE = false;
|
||||
bool CONFIGURATOR_FORCE_SOFTWARE_RENDER = false;
|
||||
ConfigType CONFIGURATOR_TYPE = ConfigType::Config;
|
||||
|
||||
Configurator::Configurator() {
|
||||
@@ -16,13 +21,98 @@ namespace cfg {
|
||||
CONFIGURATOR_STANDALONE = false;
|
||||
}
|
||||
|
||||
// Attempt to bring up a D3D9 device backing the configurator's window so the
|
||||
// overlay can use the hardware-accelerated imgui_impl_dx9 path instead of
|
||||
// the CPU rasterizer. Returns true if both Direct3DCreate9 and CreateDevice
|
||||
// succeed; the caller falls back to overlay::create_software() otherwise so
|
||||
// that environments without D3D9 (Wine without dxvk, headless test boxes,
|
||||
// GPUs whose drivers reject HAL) still get a working configurator.
|
||||
static bool try_init_d3d9(ConfiguratorWindow &wnd) {
|
||||
if (cfg::CONFIGURATOR_FORCE_SOFTWARE_RENDER) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (wnd.hWnd == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// load d3d9.dll dynamically rather than linking against it statically.
|
||||
// a static import would force the system d3d9.dll to load at process
|
||||
// startup for the main spice executable too (this file is shared with
|
||||
// spice.exe), which loads system32\d3d9.dll before the modules directory
|
||||
// is added to the DLL search path - preventing a user-supplied DXVK
|
||||
// d3d9.dll in modules from ever loading for the game.
|
||||
typedef IDirect3D9 *(WINAPI *Direct3DCreate9_t)(UINT);
|
||||
HMODULE d3d9_module = libutils::try_library("d3d9.dll");
|
||||
if (d3d9_module == nullptr) {
|
||||
log_warning("configurator", "could not load d3d9.dll, falling back to software renderer");
|
||||
return false;
|
||||
}
|
||||
auto Direct3DCreate9_fn =
|
||||
reinterpret_cast<Direct3DCreate9_t>(libutils::try_proc(d3d9_module, "Direct3DCreate9"));
|
||||
if (Direct3DCreate9_fn == nullptr) {
|
||||
log_warning("configurator", "could not find Direct3DCreate9, falling back to software renderer");
|
||||
return false;
|
||||
}
|
||||
|
||||
IDirect3D9 *d3d = Direct3DCreate9_fn(D3D_SDK_VERSION);
|
||||
if (d3d == nullptr) {
|
||||
log_warning("configurator", "Direct3DCreate9 returned NULL, falling back to software renderer");
|
||||
return false;
|
||||
}
|
||||
|
||||
D3DPRESENT_PARAMETERS pp {};
|
||||
pp.Windowed = TRUE;
|
||||
pp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||
// D3DFMT_UNKNOWN -> driver picks the current desktop format
|
||||
pp.BackBufferFormat = D3DFMT_UNKNOWN;
|
||||
pp.BackBufferWidth = static_cast<UINT>(wnd.client_width);
|
||||
pp.BackBufferHeight = static_cast<UINT>(wnd.client_height);
|
||||
pp.hDeviceWindow = wnd.hWnd;
|
||||
pp.EnableAutoDepthStencil = FALSE;
|
||||
pp.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
|
||||
|
||||
IDirect3DDevice9 *device = nullptr;
|
||||
// SOFTWARE_VERTEXPROCESSING is the most compatible behavior flag; the UI
|
||||
// is tiny so we don't need hardware T&L. FPU_PRESERVE keeps our floating
|
||||
// point environment intact in case other spice code relies on it.
|
||||
const DWORD behavior_flags = D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE;
|
||||
HRESULT hr = d3d->CreateDevice(
|
||||
D3DADAPTER_DEFAULT,
|
||||
D3DDEVTYPE_HAL,
|
||||
wnd.hWnd,
|
||||
behavior_flags,
|
||||
&pp,
|
||||
&device);
|
||||
if (FAILED(hr) || device == nullptr) {
|
||||
log_warning("configurator",
|
||||
"D3D9 CreateDevice failed (hr={:#x}), falling back to software renderer",
|
||||
static_cast<unsigned int>(hr));
|
||||
d3d->Release();
|
||||
return false;
|
||||
}
|
||||
|
||||
wnd.d3d = d3d;
|
||||
wnd.device = device;
|
||||
wnd.pp = pp;
|
||||
wnd.use_d3d9 = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
void Configurator::run() {
|
||||
|
||||
// create instance
|
||||
// bring up the overlay against either a real D3D9 device or the software
|
||||
// rasterizer. The choice is one-shot - the in-game overlay always uses
|
||||
// the same renderer the configurator picked here.
|
||||
overlay::ENABLED = true;
|
||||
overlay::create_software(this->wnd.hWnd);
|
||||
if (try_init_d3d9(this->wnd)) {
|
||||
log_info("configurator", "using D3D9 hardware-accelerated renderer");
|
||||
overlay::create_d3d9(this->wnd.hWnd, this->wnd.d3d, this->wnd.device);
|
||||
} else {
|
||||
log_info("configurator", "using software renderer");
|
||||
overlay::create_software(this->wnd.hWnd);
|
||||
}
|
||||
overlay::OVERLAY->set_active(true);
|
||||
overlay::OVERLAY->hotkeys_enable = false;
|
||||
ImGui::GetIO().MouseDrawCursor = false;
|
||||
|
||||
// run window
|
||||
|
||||
@@ -11,6 +11,7 @@ namespace cfg {
|
||||
// globals
|
||||
extern bool CONFIGURATOR_STANDALONE;
|
||||
extern ConfigType CONFIGURATOR_TYPE;
|
||||
extern bool CONFIGURATOR_FORCE_SOFTWARE_RENDER;
|
||||
|
||||
class Configurator {
|
||||
private:
|
||||
|
||||
@@ -1,11 +1,18 @@
|
||||
#include "configurator_wnd.h"
|
||||
#include "configurator_wnd.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstring>
|
||||
|
||||
#include <windows.h>
|
||||
#include <windowsx.h>
|
||||
|
||||
#include "build/defs.h"
|
||||
#include "external/imgui/imgui.h"
|
||||
#include "launcher/shutdown.h"
|
||||
#include "overlay/overlay.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/precise_timer.h"
|
||||
#include "util/utils.h"
|
||||
#include "cfg/configurator.h"
|
||||
|
||||
#include "icon.h"
|
||||
@@ -14,8 +21,177 @@ static const char *CLASS_NAME = "ConfiguratorWindow";
|
||||
static std::string WINDOW_TITLE;
|
||||
static int WINDOW_SIZE_X = 800;
|
||||
static int WINDOW_SIZE_Y = 600;
|
||||
static const int WINDOW_MIN_SIZE_X = 540;
|
||||
static const int WINDOW_MIN_SIZE_Y = 300;
|
||||
static HICON WINDOW_ICON = LoadIcon(GetModuleHandle(nullptr), MAKEINTRESOURCE(MAINICON));
|
||||
|
||||
static const UINT_PTR RENDER_TIMER_ID = 1;
|
||||
|
||||
// Map a virtual key code to the matching ImGuiKey. Mirrors the table used by
|
||||
// the in-game ImGui spice backend so navigation keys behave identically when
|
||||
// the configurator runs standalone and drives ImGui from Win32 messages.
|
||||
static ImGuiKey vk_to_imgui_key(WPARAM vkey) {
|
||||
switch (vkey) {
|
||||
case VK_TAB: return ImGuiKey_Tab;
|
||||
case VK_LEFT: return ImGuiKey_LeftArrow;
|
||||
case VK_RIGHT: return ImGuiKey_RightArrow;
|
||||
case VK_UP: return ImGuiKey_UpArrow;
|
||||
case VK_DOWN: return ImGuiKey_DownArrow;
|
||||
case VK_PRIOR: return ImGuiKey_PageUp;
|
||||
case VK_NEXT: return ImGuiKey_PageDown;
|
||||
case VK_HOME: return ImGuiKey_Home;
|
||||
case VK_END: return ImGuiKey_End;
|
||||
case VK_INSERT: return ImGuiKey_Insert;
|
||||
case VK_DELETE: return ImGuiKey_Delete;
|
||||
case VK_BACK: return ImGuiKey_Backspace;
|
||||
case VK_SPACE: return ImGuiKey_Space;
|
||||
case VK_RETURN: return ImGuiKey_Enter;
|
||||
case VK_ESCAPE: return ImGuiKey_Escape;
|
||||
case VK_LSHIFT: return ImGuiKey_LeftShift;
|
||||
case VK_RSHIFT: return ImGuiKey_RightShift;
|
||||
case VK_SHIFT: return ImGuiKey_LeftShift;
|
||||
case VK_LCONTROL: return ImGuiKey_LeftCtrl;
|
||||
case VK_RCONTROL: return ImGuiKey_RightCtrl;
|
||||
case VK_CONTROL: return ImGuiKey_LeftCtrl;
|
||||
case 'A': return ImGuiKey_A;
|
||||
case 'C': return ImGuiKey_C;
|
||||
case 'V': return ImGuiKey_V;
|
||||
case 'X': return ImGuiKey_X;
|
||||
case 'Y': return ImGuiKey_Y;
|
||||
case 'Z': return ImGuiKey_Z;
|
||||
default: return ImGuiKey_None;
|
||||
}
|
||||
}
|
||||
|
||||
static ImGuiKey vk_to_imgui_mod_key(WPARAM vkey) {
|
||||
switch (vkey) {
|
||||
case VK_SHIFT:
|
||||
case VK_LSHIFT:
|
||||
case VK_RSHIFT:
|
||||
return ImGuiMod_Shift;
|
||||
case VK_CONTROL:
|
||||
case VK_LCONTROL:
|
||||
case VK_RCONTROL:
|
||||
return ImGuiMod_Ctrl;
|
||||
case VK_MENU:
|
||||
case VK_LMENU:
|
||||
case VK_RMENU:
|
||||
return ImGuiMod_Alt;
|
||||
default:
|
||||
return ImGuiMod_None;
|
||||
}
|
||||
}
|
||||
|
||||
static cfg::ConfiguratorWindow *get_state(HWND hWnd) {
|
||||
return reinterpret_cast<cfg::ConfiguratorWindow *>(
|
||||
GetWindowLongPtrW(hWnd, GWLP_USERDATA));
|
||||
}
|
||||
|
||||
// computes the top-left position that centers a window of the given size on
|
||||
// the primary monitor's work area (the desktop minus the taskbar); falls back
|
||||
// to (0, 0) if the monitor info can't be queried.
|
||||
static POINT center_on_primary_monitor(int width, int height) {
|
||||
POINT pos = { 0, 0 };
|
||||
HMONITOR mon = MonitorFromPoint(pos, MONITOR_DEFAULTTOPRIMARY);
|
||||
MONITORINFO mi {};
|
||||
mi.cbSize = sizeof(mi);
|
||||
if (GetMonitorInfo(mon, &mi)) {
|
||||
const int work_w = mi.rcWork.right - mi.rcWork.left;
|
||||
const int work_h = mi.rcWork.bottom - mi.rcWork.top;
|
||||
pos.x = mi.rcWork.left + (work_w - width) / 2;
|
||||
pos.y = mi.rcWork.top + (work_h - height) / 2;
|
||||
}
|
||||
return pos;
|
||||
}
|
||||
|
||||
// Returns the refresh rate (Hz) of the monitor the window currently lives on,
|
||||
// clamped to a sane range. Falls back to 60 if detection fails or the value
|
||||
// looks invalid (DEVMODE may report 0 or 1 to mean "use hardware default").
|
||||
static UINT detect_monitor_refresh_hz(HWND hWnd) {
|
||||
UINT hz = 0;
|
||||
HMONITOR mon = MonitorFromWindow(hWnd, MONITOR_DEFAULTTONEAREST);
|
||||
if (mon) {
|
||||
MONITORINFOEXW mi {};
|
||||
mi.cbSize = sizeof(mi);
|
||||
if (GetMonitorInfoW(mon, reinterpret_cast<LPMONITORINFO>(&mi))) {
|
||||
DEVMODEW dm {};
|
||||
dm.dmSize = sizeof(dm);
|
||||
if (EnumDisplaySettingsW(mi.szDevice, ENUM_CURRENT_SETTINGS, &dm)) {
|
||||
hz = dm.dmDisplayFrequency;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (hz <= 1) {
|
||||
HDC hdc = GetDC(hWnd);
|
||||
if (hdc) {
|
||||
int v = GetDeviceCaps(hdc, VREFRESH);
|
||||
if (v > 1) {
|
||||
hz = static_cast<UINT>(v);
|
||||
}
|
||||
ReleaseDC(hWnd, hdc);
|
||||
}
|
||||
}
|
||||
if (hz < 30 || hz > 240) {
|
||||
hz = 60;
|
||||
}
|
||||
return hz;
|
||||
}
|
||||
|
||||
// Software-path WM_PAINT: blit the overlay's pixel buffer to the window using
|
||||
// SetDIBitsToDevice. Avoids creating/destroying a GDI HBITMAP every frame.
|
||||
static void paint_software(HWND hWnd) {
|
||||
if (!overlay::OVERLAY) {
|
||||
PAINTSTRUCT ps {};
|
||||
BeginPaint(hWnd, &ps);
|
||||
EndPaint(hWnd, &ps);
|
||||
return;
|
||||
}
|
||||
|
||||
int width = 0;
|
||||
int height = 0;
|
||||
uint32_t *pixel_data = overlay::OVERLAY->sw_get_pixel_data(&width, &height);
|
||||
|
||||
PAINTSTRUCT paint {};
|
||||
HDC hdc = BeginPaint(hWnd, &paint);
|
||||
|
||||
if (pixel_data && width > 0 && height > 0) {
|
||||
BITMAPINFO bmi {};
|
||||
bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
|
||||
bmi.bmiHeader.biWidth = width;
|
||||
// negative height -> top-down DIB, matching how ImGui packs pixels
|
||||
bmi.bmiHeader.biHeight = -height;
|
||||
bmi.bmiHeader.biPlanes = 1;
|
||||
bmi.bmiHeader.biBitCount = 32;
|
||||
bmi.bmiHeader.biCompression = BI_RGB;
|
||||
|
||||
SetDIBitsToDevice(
|
||||
hdc,
|
||||
0, 0,
|
||||
width, height,
|
||||
0, 0,
|
||||
0, height,
|
||||
pixel_data,
|
||||
&bmi,
|
||||
DIB_RGB_COLORS);
|
||||
}
|
||||
|
||||
EndPaint(hWnd, &paint);
|
||||
}
|
||||
|
||||
void cfg::ConfiguratorWindow::start_timer() {
|
||||
if (!this->timer_running && this->hWnd) {
|
||||
SetTimer(this->hWnd, RENDER_TIMER_ID, this->timer_interval_ms, nullptr);
|
||||
this->timer_running = true;
|
||||
}
|
||||
}
|
||||
|
||||
void cfg::ConfiguratorWindow::stop_timer() {
|
||||
if (this->timer_running && this->hWnd) {
|
||||
KillTimer(this->hWnd, RENDER_TIMER_ID);
|
||||
this->timer_running = false;
|
||||
}
|
||||
}
|
||||
|
||||
cfg::ConfiguratorWindow::ConfiguratorWindow() {
|
||||
|
||||
// register the window class
|
||||
@@ -27,12 +203,22 @@ cfg::ConfiguratorWindow::ConfiguratorWindow() {
|
||||
wc.hIcon = WINDOW_ICON;
|
||||
RegisterClass(&wc);
|
||||
|
||||
// raise SetTimer resolution so high refresh rates (120/144Hz) are actually
|
||||
// achievable. Without this, USER timers quantize to ~15.6ms and cap us
|
||||
// near ~64 FPS. Uses the shared helper so it respects -notimerhacks
|
||||
// (Use Legacy Timers) and the Win11 timer-throttling opt-out. The helper
|
||||
// intentionally never calls timeEndPeriod; the kernel releases the request
|
||||
// when spicecfg exits.
|
||||
timeutils::set_timer_resolution();
|
||||
|
||||
// determine window title
|
||||
if (cfg::CONFIGURATOR_TYPE == cfg::ConfigType::Config) {
|
||||
WINDOW_TITLE = "spice2x config (" + to_string(VERSION_STRING_CFG) + ")";
|
||||
WINDOW_SIZE_X = 800;
|
||||
WINDOW_SIZE_Y = 600;
|
||||
}
|
||||
this->client_width = WINDOW_SIZE_X;
|
||||
this->client_height = WINDOW_SIZE_Y;
|
||||
|
||||
// open window
|
||||
this->hWnd = CreateWindowEx(
|
||||
@@ -48,27 +234,58 @@ cfg::ConfiguratorWindow::ConfiguratorWindow() {
|
||||
|
||||
if (this->hWnd) {
|
||||
overlay::USE_WM_CHAR_FOR_IMGUI_CHAR_INPUT = true;
|
||||
// force dark title bar
|
||||
set_window_dark_titlebar(this->hWnd, true);
|
||||
}
|
||||
}
|
||||
|
||||
cfg::ConfiguratorWindow::~ConfiguratorWindow() {
|
||||
|
||||
this->stop_timer();
|
||||
|
||||
// close window
|
||||
DestroyWindow(this->hWnd);
|
||||
|
||||
// unregister class
|
||||
UnregisterClass(CLASS_NAME, GetModuleHandle(NULL));
|
||||
|
||||
// release D3D9 resources if any
|
||||
if (this->device) {
|
||||
this->device->Release();
|
||||
this->device = nullptr;
|
||||
}
|
||||
if (this->d3d) {
|
||||
this->d3d->Release();
|
||||
this->d3d = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void cfg::ConfiguratorWindow::run() {
|
||||
|
||||
const POINT pos = center_on_primary_monitor(WINDOW_SIZE_X, WINDOW_SIZE_Y);
|
||||
SetWindowPos(this->hWnd, HWND_TOP, pos.x, pos.y, WINDOW_SIZE_X, WINDOW_SIZE_Y, 0);
|
||||
|
||||
// show window
|
||||
SetWindowPos(this->hWnd, HWND_TOP, 0, 0, WINDOW_SIZE_X, WINDOW_SIZE_Y, 0);
|
||||
ShowWindow(this->hWnd, SW_SHOWNORMAL);
|
||||
UpdateWindow(this->hWnd);
|
||||
|
||||
// draw overlay in 60 FPS
|
||||
SetTimer(this->hWnd, 1, 1000 / 60, nullptr);
|
||||
// SW_SHOWNORMAL usually activates a top-level window, but not always (e.g.,
|
||||
// when the launching process doesn't have foreground rights to transfer).
|
||||
// Force foreground+focus explicitly so WM_MOUSEWHEEL is routed to us from
|
||||
// the very first frame; the Win32 default routes wheel events to the
|
||||
// keyboard-focused window.
|
||||
SetForegroundWindow(this->hWnd);
|
||||
SetFocus(this->hWnd);
|
||||
|
||||
// match the render timer to the monitor refresh rate so scrolling stays smooth
|
||||
// on 60/120/144 Hz panels. Idle CPU is bounded by overlay::sw_pixels_dirty
|
||||
// (software path) and overlay::d3d9_frame_dirty (D3D9 path); the timer is also
|
||||
// paused entirely when the window is minimized (see WM_SIZE handler).
|
||||
const UINT hz = detect_monitor_refresh_hz(this->hWnd);
|
||||
this->timer_interval_ms = std::max<UINT>(1, 1000 / hz);
|
||||
log_info("configurator", "render timer {} ms ({} Hz)",
|
||||
this->timer_interval_ms, hz);
|
||||
this->start_timer();
|
||||
|
||||
// window loop
|
||||
BOOL ret;
|
||||
@@ -94,6 +311,22 @@ LRESULT CALLBACK cfg::ConfiguratorWindow::window_proc(HWND hWnd, UINT uMsg, WPAR
|
||||
}
|
||||
break;
|
||||
}
|
||||
case WM_GETMINMAXINFO: {
|
||||
|
||||
// enforce a minimum window size so the UI can't be shrunk to a
|
||||
// point where the tabs/controls become unusable. The minimum is
|
||||
// expressed in client-area pixels and converted to a full window
|
||||
// size that accounts for the current frame/title-bar style.
|
||||
RECT rc = { 0, 0, WINDOW_MIN_SIZE_X, WINDOW_MIN_SIZE_Y };
|
||||
DWORD style = static_cast<DWORD>(GetWindowLongPtrW(hWnd, GWL_STYLE));
|
||||
DWORD ex_style = static_cast<DWORD>(GetWindowLongPtrW(hWnd, GWL_EXSTYLE));
|
||||
if (AdjustWindowRectEx(&rc, style, FALSE, ex_style)) {
|
||||
auto *mmi = reinterpret_cast<MINMAXINFO *>(lParam);
|
||||
mmi->ptMinTrackSize.x = rc.right - rc.left;
|
||||
mmi->ptMinTrackSize.y = rc.bottom - rc.top;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case WM_CREATE: {
|
||||
|
||||
// set user data of window to class pointer
|
||||
@@ -102,6 +335,72 @@ LRESULT CALLBACK cfg::ConfiguratorWindow::window_proc(HWND hWnd, UINT uMsg, WPAR
|
||||
|
||||
break;
|
||||
}
|
||||
case WM_SIZE: {
|
||||
|
||||
// pause/resume the render timer based on visibility
|
||||
auto *state = get_state(hWnd);
|
||||
if (state) {
|
||||
if (wParam == SIZE_MINIMIZED) {
|
||||
state->window_minimized = true;
|
||||
state->stop_timer();
|
||||
} else {
|
||||
if (state->window_minimized) {
|
||||
state->window_minimized = false;
|
||||
// force a full repaint on the next frame
|
||||
state->has_valid_draw_hash = false;
|
||||
state->start_timer();
|
||||
}
|
||||
const int new_w = LOWORD(lParam);
|
||||
const int new_h = HIWORD(lParam);
|
||||
if (new_w > 0 && new_h > 0
|
||||
&& (new_w != state->client_width || new_h != state->client_height)) {
|
||||
state->client_width = new_w;
|
||||
state->client_height = new_h;
|
||||
|
||||
// reset the D3D9 device with the new back-buffer size so the
|
||||
// hardware-accelerated path matches the window dimensions.
|
||||
if (state->use_d3d9 && state->device) {
|
||||
if (overlay::OVERLAY) {
|
||||
overlay::OVERLAY->reset_invalidate();
|
||||
}
|
||||
state->pp.BackBufferWidth = static_cast<UINT>(new_w);
|
||||
state->pp.BackBufferHeight = static_cast<UINT>(new_h);
|
||||
HRESULT hr = state->device->Reset(&state->pp);
|
||||
if (FAILED(hr)) {
|
||||
log_warning("configurator", "D3D9 device Reset failed, hr={:#x}",
|
||||
static_cast<unsigned int>(hr));
|
||||
}
|
||||
if (overlay::OVERLAY) {
|
||||
overlay::OVERLAY->reset_recreate();
|
||||
}
|
||||
}
|
||||
|
||||
// force a full repaint after resize
|
||||
state->has_valid_draw_hash = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case WM_DISPLAYCHANGE: {
|
||||
|
||||
// monitor refresh rate may have changed (or the window moved to a
|
||||
// different monitor); re-detect and re-arm the render timer.
|
||||
auto *state = get_state(hWnd);
|
||||
if (state && state->timer_running) {
|
||||
const UINT hz = detect_monitor_refresh_hz(hWnd);
|
||||
const UINT new_interval = std::max<UINT>(1, 1000 / hz);
|
||||
if (new_interval != state->timer_interval_ms) {
|
||||
state->stop_timer();
|
||||
state->timer_interval_ms = new_interval;
|
||||
state->start_timer();
|
||||
log_info("configurator",
|
||||
"WM_DISPLAYCHANGE: render timer {} ms ({} Hz)",
|
||||
new_interval, hz);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case WM_CLOSE:
|
||||
case WM_DESTROY: {
|
||||
|
||||
@@ -110,62 +409,192 @@ LRESULT CALLBACK cfg::ConfiguratorWindow::window_proc(HWND hWnd, UINT uMsg, WPAR
|
||||
break;
|
||||
}
|
||||
case WM_TIMER: {
|
||||
if (wParam != RENDER_TIMER_ID) {
|
||||
break;
|
||||
}
|
||||
|
||||
// update overlay
|
||||
auto *state = get_state(hWnd);
|
||||
|
||||
// skip rendering when the window is minimized or hidden - the timer is
|
||||
// already paused on minimize, but defensively skip here as well.
|
||||
if (state && (state->window_minimized || !IsWindowVisible(hWnd))) {
|
||||
break;
|
||||
}
|
||||
|
||||
const bool use_d3d9 = state && state->use_d3d9 && state->device;
|
||||
|
||||
// build the imgui frame (input is already buffered via WM_* messages)
|
||||
if (overlay::OVERLAY) {
|
||||
overlay::OVERLAY->update();
|
||||
overlay::OVERLAY->set_active(true);
|
||||
overlay::OVERLAY->new_frame();
|
||||
overlay::OVERLAY->render();
|
||||
}
|
||||
|
||||
// repaint window
|
||||
InvalidateRect(hWnd, nullptr, TRUE);
|
||||
if (use_d3d9) {
|
||||
const HRESULT cl = state->device->TestCooperativeLevel();
|
||||
if (cl == D3DERR_DEVICELOST) {
|
||||
break;
|
||||
}
|
||||
if (cl == D3DERR_DEVICENOTRESET) {
|
||||
if (overlay::OVERLAY) {
|
||||
overlay::OVERLAY->reset_invalidate();
|
||||
}
|
||||
const HRESULT reset_hr = state->device->Reset(&state->pp);
|
||||
if (SUCCEEDED(reset_hr) && overlay::OVERLAY) {
|
||||
overlay::OVERLAY->reset_recreate();
|
||||
}
|
||||
break;
|
||||
}
|
||||
if (FAILED(cl)) {
|
||||
break;
|
||||
}
|
||||
|
||||
if (overlay::OVERLAY) {
|
||||
overlay::OVERLAY->render();
|
||||
}
|
||||
|
||||
// skip Clear/Present when ImGui draw data is unchanged; the last
|
||||
// presented frame stays visible (same fast path as sw_pixels_dirty).
|
||||
const bool dirty = overlay::OVERLAY && overlay::OVERLAY->d3d9_frame_dirty;
|
||||
const bool force_present = state && !state->has_valid_draw_hash;
|
||||
if (dirty || force_present) {
|
||||
if (state) {
|
||||
state->has_valid_draw_hash = true;
|
||||
}
|
||||
state->device->Clear(0, nullptr, D3DCLEAR_TARGET,
|
||||
D3DCOLOR_RGBA(20, 18, 18, 255), 1.0f, 0);
|
||||
if (SUCCEEDED(state->device->BeginScene())) {
|
||||
if (overlay::OVERLAY) {
|
||||
overlay::OVERLAY->d3d9_render_draw(force_present);
|
||||
}
|
||||
state->device->EndScene();
|
||||
}
|
||||
const HRESULT hr = state->device->Present(nullptr, nullptr, nullptr, nullptr);
|
||||
if (hr == D3DERR_DEVICELOST) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (overlay::OVERLAY) {
|
||||
overlay::OVERLAY->render();
|
||||
}
|
||||
// software path: the overlay's renderer already skipped the costly
|
||||
// paint_imgui call when the draw data was unchanged. Only invalidate
|
||||
// the window when those pixels actually changed, or on the first
|
||||
// frame / after a resize when we lost the previously cached state.
|
||||
const bool dirty = overlay::OVERLAY && overlay::OVERLAY->sw_pixels_dirty;
|
||||
const bool force_repaint = state && !state->has_valid_draw_hash;
|
||||
if (dirty || force_repaint) {
|
||||
if (state) {
|
||||
state->has_valid_draw_hash = true;
|
||||
}
|
||||
// pass FALSE for bErase - WM_ERASEBKGND already short-circuits, so
|
||||
// skipping the erase region avoids one extra Win32 round trip.
|
||||
InvalidateRect(hWnd, nullptr, FALSE);
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case WM_ERASEBKGND: {
|
||||
return 1;
|
||||
}
|
||||
case WM_PAINT: {
|
||||
|
||||
// render overlay
|
||||
if (overlay::OVERLAY) {
|
||||
|
||||
// get pixel data
|
||||
int width, height;
|
||||
uint32_t *pixel_data = overlay::OVERLAY->sw_get_pixel_data(&width, &height);
|
||||
if (width > 0 && height > 0) {
|
||||
|
||||
// create bitmap
|
||||
HBITMAP bitmap = CreateBitmap(width, height, 1, 8 * sizeof(uint32_t), pixel_data);
|
||||
|
||||
// prepare paint
|
||||
PAINTSTRUCT paint{};
|
||||
HDC hdc = BeginPaint(hWnd, &paint);
|
||||
HDC hdcMem = CreateCompatibleDC(hdc);
|
||||
SetBkMode(hdc, TRANSPARENT);
|
||||
|
||||
// draw bitmap
|
||||
SelectObject(hdcMem, bitmap);
|
||||
BitBlt(hdc, paint.rcPaint.left, paint.rcPaint.top,
|
||||
paint.rcPaint.right - paint.rcPaint.left,
|
||||
paint.rcPaint.bottom - paint.rcPaint.top,
|
||||
hdcMem, paint.rcPaint.left, paint.rcPaint.top, SRCCOPY);
|
||||
|
||||
// delete bitmap
|
||||
DeleteObject(bitmap);
|
||||
|
||||
// clean up
|
||||
DeleteDC(hdcMem);
|
||||
EndPaint(hWnd, &paint);
|
||||
} else {
|
||||
return DefWindowProc(hWnd, uMsg, wParam, lParam);
|
||||
}
|
||||
paint_software(hWnd);
|
||||
break;
|
||||
}
|
||||
case WM_ACTIVATE: {
|
||||
const WORD activation = LOWORD(wParam);
|
||||
if (activation == WA_INACTIVE) {
|
||||
// dropping any held mouse buttons so we don't get stuck in a
|
||||
// "button still pressed" state when we come back.
|
||||
auto &io = ImGui::GetIO();
|
||||
io.AddMouseButtonEvent(ImGuiMouseButton_Left, false);
|
||||
io.AddMouseButtonEvent(ImGuiMouseButton_Right, false);
|
||||
io.AddMouseButtonEvent(ImGuiMouseButton_Middle, false);
|
||||
} else {
|
||||
return DefWindowProc(hWnd, uMsg, wParam, lParam);
|
||||
// WA_ACTIVE or WA_CLICKACTIVE: make sure the keyboard focus is
|
||||
// actually on this window so WM_MOUSEWHEEL gets routed to us
|
||||
// again. Without this, scrolling silently stops working after
|
||||
// the user alt-tabs back to spicecfg.
|
||||
SetFocus(hWnd);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case WM_KILLFOCUS: {
|
||||
// mirror the WA_INACTIVE mouse-button drop for the keyboard -
|
||||
// without this, a key held during alt-tab stays "down" in ImGui
|
||||
// state until the user presses and releases it again.
|
||||
ImGui::GetIO().ClearInputKeys();
|
||||
break;
|
||||
}
|
||||
// input messages routed straight into ImGui IO. This replaces the previous
|
||||
// per-frame 256-VK rawinput scan in ImGui_ImplSpice_NewFrame for the
|
||||
// standalone configurator (see CONFIGURATOR_STANDALONE branches there).
|
||||
case WM_KEYDOWN:
|
||||
case WM_SYSKEYDOWN:
|
||||
case WM_KEYUP:
|
||||
case WM_SYSKEYUP: {
|
||||
if (wParam == VK_F4) {
|
||||
return DefWindowProc(hWnd, uMsg, wParam, lParam);
|
||||
}
|
||||
const bool down = (uMsg == WM_KEYDOWN) || (uMsg == WM_SYSKEYDOWN);
|
||||
auto &io = ImGui::GetIO();
|
||||
const ImGuiKey key = vk_to_imgui_key(wParam);
|
||||
if (key != ImGuiKey_None) {
|
||||
io.AddKeyEvent(key, down);
|
||||
}
|
||||
const ImGuiKey mod = vk_to_imgui_mod_key(wParam);
|
||||
if (mod != ImGuiMod_None) {
|
||||
io.AddKeyEvent(mod, down);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case WM_MOUSEMOVE: {
|
||||
auto &io = ImGui::GetIO();
|
||||
io.AddMousePosEvent(static_cast<float>(GET_X_LPARAM(lParam)),
|
||||
static_cast<float>(GET_Y_LPARAM(lParam)));
|
||||
break;
|
||||
}
|
||||
case WM_LBUTTONDOWN:
|
||||
case WM_LBUTTONUP:
|
||||
case WM_RBUTTONDOWN:
|
||||
case WM_RBUTTONUP:
|
||||
case WM_MBUTTONDOWN:
|
||||
case WM_MBUTTONUP: {
|
||||
int button = 0;
|
||||
bool down = false;
|
||||
switch (uMsg) {
|
||||
case WM_LBUTTONDOWN: button = ImGuiMouseButton_Left; down = true; break;
|
||||
case WM_LBUTTONUP: button = ImGuiMouseButton_Left; down = false; break;
|
||||
case WM_RBUTTONDOWN: button = ImGuiMouseButton_Right; down = true; break;
|
||||
case WM_RBUTTONUP: button = ImGuiMouseButton_Right; down = false; break;
|
||||
case WM_MBUTTONDOWN: button = ImGuiMouseButton_Middle; down = true; break;
|
||||
case WM_MBUTTONUP: button = ImGuiMouseButton_Middle; down = false; break;
|
||||
}
|
||||
auto &io = ImGui::GetIO();
|
||||
io.AddMouseButtonEvent(button, down);
|
||||
if (down) {
|
||||
SetCapture(hWnd);
|
||||
} else {
|
||||
ReleaseCapture();
|
||||
}
|
||||
break;
|
||||
}
|
||||
case WM_MOUSEWHEEL: {
|
||||
const float delta = static_cast<float>(GET_WHEEL_DELTA_WPARAM(wParam))
|
||||
/ static_cast<float>(WHEEL_DELTA);
|
||||
ImGui::GetIO().AddMouseWheelEvent(0.0f, delta);
|
||||
break;
|
||||
}
|
||||
#if !SPICE_XP
|
||||
case WM_MOUSEHWHEEL: {
|
||||
const float delta = static_cast<float>(GET_WHEEL_DELTA_WPARAM(wParam))
|
||||
/ static_cast<float>(WHEEL_DELTA);
|
||||
ImGui::GetIO().AddMouseWheelEvent(delta, 0.0f);
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
default:
|
||||
return DefWindowProc(hWnd, uMsg, wParam, lParam);
|
||||
}
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
#include <windows.h>
|
||||
#include <d3d9.h>
|
||||
|
||||
namespace cfg {
|
||||
|
||||
@@ -9,11 +12,38 @@ namespace cfg {
|
||||
|
||||
HWND hWnd;
|
||||
|
||||
// optional D3D9 device backing the configurator window; nullptr when running
|
||||
// the software-rendered path. Owned by ConfiguratorWindow when set.
|
||||
IDirect3D9 *d3d = nullptr;
|
||||
IDirect3DDevice9 *device = nullptr;
|
||||
D3DPRESENT_PARAMETERS pp {};
|
||||
bool use_d3d9 = false;
|
||||
|
||||
// throttling / pause state. timer_interval_ms is the default until run()
|
||||
// refines it to the actual monitor refresh rate (see detect_monitor_refresh_hz).
|
||||
UINT timer_interval_ms = 1000 / 60;
|
||||
bool timer_running = false;
|
||||
bool window_minimized = false;
|
||||
|
||||
// tracks whether we've issued at least one InvalidateRect since window
|
||||
// creation/resize. The overlay's per-frame "pixels changed" flag suppresses
|
||||
// idle blits; this flag forces the very first blit on startup or after
|
||||
// a resize so the window doesn't show garbage until the user moves the mouse.
|
||||
bool has_valid_draw_hash = false;
|
||||
|
||||
// dimensions of the configurator client area (kept in sync with WM_SIZE)
|
||||
int client_width = 0;
|
||||
int client_height = 0;
|
||||
|
||||
ConfiguratorWindow();
|
||||
~ConfiguratorWindow();
|
||||
|
||||
void run();
|
||||
|
||||
// start/stop the render timer based on visibility state
|
||||
void start_timer();
|
||||
void stop_timer();
|
||||
|
||||
static LRESULT CALLBACK window_proc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
|
||||
};
|
||||
}
|
||||
|
||||
@@ -0,0 +1,508 @@
|
||||
#include "overlay/windows/controller_presets.h"
|
||||
|
||||
#include <filesystem>
|
||||
|
||||
#include "cfg/resource.h"
|
||||
#include "external/tinyxml2/tinyxml2.h"
|
||||
#include "util/fileutils.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/resutils.h"
|
||||
|
||||
namespace overlay::windows {
|
||||
|
||||
static std::filesystem::path get_templates_path() {
|
||||
return fileutils::get_config_file_path("ControllerPresets", "spicetools_presets.xml");
|
||||
}
|
||||
|
||||
static void write_button_entry(tinyxml2::XMLDocument &doc, tinyxml2::XMLElement *parent,
|
||||
const std::string &name, const TemplateButtonEntry &entry) {
|
||||
auto *el = doc.NewElement("button");
|
||||
el->SetAttribute("name", name.c_str());
|
||||
el->SetAttribute("vkey", entry.vKey);
|
||||
el->SetAttribute("analogtype", (int)entry.analog_type);
|
||||
el->SetAttribute("devid", entry.device_identifier.c_str());
|
||||
el->SetAttribute("invert", entry.invert);
|
||||
el->SetAttribute("debounce_up", entry.debounce_up);
|
||||
el->SetAttribute("debounce_down", entry.debounce_down);
|
||||
el->SetAttribute("bat_threshold", entry.bat_threshold);
|
||||
el->SetAttribute("velocity_threshold", entry.velocity_threshold);
|
||||
el->SetAttribute("modifiers", entry.modifier_mask);
|
||||
parent->InsertEndChild(el);
|
||||
}
|
||||
|
||||
static TemplateButtonEntry read_button_entry(tinyxml2::XMLElement *el) {
|
||||
TemplateButtonEntry entry;
|
||||
int vkey = INVALID_VKEY;
|
||||
el->QueryIntAttribute("vkey", &vkey);
|
||||
entry.vKey = (unsigned short)vkey;
|
||||
|
||||
int atype = 0;
|
||||
el->QueryIntAttribute("analogtype", &atype);
|
||||
entry.analog_type = (ButtonAnalogType)atype;
|
||||
|
||||
const char *devid = el->Attribute("devid");
|
||||
entry.device_identifier = devid ? devid : "";
|
||||
|
||||
el->QueryBoolAttribute("invert", &entry.invert);
|
||||
el->QueryDoubleAttribute("debounce_up", &entry.debounce_up);
|
||||
el->QueryDoubleAttribute("debounce_down", &entry.debounce_down);
|
||||
|
||||
int vel = 0;
|
||||
el->QueryIntAttribute("velocity_threshold", &vel);
|
||||
entry.velocity_threshold = (unsigned short)vel;
|
||||
|
||||
int bat = 0;
|
||||
el->QueryIntAttribute("bat_threshold", &bat);
|
||||
entry.bat_threshold = bat;
|
||||
|
||||
unsigned int modifier_mask = 0;
|
||||
el->QueryUnsignedAttribute("modifiers", &modifier_mask);
|
||||
entry.modifier_mask = static_cast<uint8_t>(modifier_mask & UINT8_C(0x0F));
|
||||
|
||||
return entry;
|
||||
}
|
||||
|
||||
static void write_analog(tinyxml2::XMLDocument &doc, tinyxml2::XMLElement *parent,
|
||||
const TemplateAnalogBinding &analog) {
|
||||
auto *el = doc.NewElement("analog");
|
||||
el->SetAttribute("name", analog.name.c_str());
|
||||
el->SetAttribute("devid", analog.device_identifier.c_str());
|
||||
el->SetAttribute("index", analog.index);
|
||||
el->SetAttribute("sensivity", analog.sensitivity); // keep typo for compat
|
||||
el->SetAttribute("deadzone", analog.deadzone);
|
||||
el->SetAttribute("deadzone_mirror", analog.deadzone_mirror);
|
||||
el->SetAttribute("invert", analog.invert);
|
||||
el->SetAttribute("smoothing", analog.smoothing);
|
||||
el->SetAttribute("multiplier", analog.multiplier);
|
||||
el->SetAttribute("relative", analog.relative_mode);
|
||||
el->SetAttribute("delay_ms", analog.delay_ms);
|
||||
parent->InsertEndChild(el);
|
||||
}
|
||||
|
||||
static TemplateAnalogBinding read_analog(tinyxml2::XMLElement *el) {
|
||||
TemplateAnalogBinding a;
|
||||
const char *name = el->Attribute("name");
|
||||
a.name = name ? name : "";
|
||||
|
||||
const char *devid = el->Attribute("devid");
|
||||
a.device_identifier = devid ? devid : "";
|
||||
|
||||
int idx = 0xFF;
|
||||
el->QueryIntAttribute("index", &idx);
|
||||
a.index = (unsigned short)idx;
|
||||
|
||||
el->QueryFloatAttribute("sensivity", &a.sensitivity); // keep typo
|
||||
el->QueryFloatAttribute("deadzone", &a.deadzone);
|
||||
el->QueryBoolAttribute("deadzone_mirror", &a.deadzone_mirror);
|
||||
el->QueryBoolAttribute("invert", &a.invert);
|
||||
el->QueryBoolAttribute("smoothing", &a.smoothing);
|
||||
el->QueryIntAttribute("multiplier", &a.multiplier);
|
||||
el->QueryBoolAttribute("relative", &a.relative_mode);
|
||||
el->QueryUnsignedAttribute("delay_ms", &a.delay_ms);
|
||||
|
||||
return a;
|
||||
}
|
||||
|
||||
static void write_light_entry(tinyxml2::XMLDocument &doc, tinyxml2::XMLElement *parent,
|
||||
const std::string &name, const TemplateLightEntry &entry) {
|
||||
auto *el = doc.NewElement("light");
|
||||
el->SetAttribute("name", name.c_str());
|
||||
el->SetAttribute("devid", entry.device_identifier.c_str());
|
||||
el->SetAttribute("index", entry.index);
|
||||
parent->InsertEndChild(el);
|
||||
}
|
||||
|
||||
static TemplateLightEntry read_light_entry(tinyxml2::XMLElement *el) {
|
||||
TemplateLightEntry entry;
|
||||
const char *devid = el->Attribute("devid");
|
||||
entry.device_identifier = devid ? devid : "";
|
||||
|
||||
int idx = 0;
|
||||
el->QueryIntAttribute("index", &idx);
|
||||
entry.index = (unsigned int)idx;
|
||||
|
||||
return entry;
|
||||
}
|
||||
|
||||
// Parse all templates from an already-loaded XMLDocument.
|
||||
// is_builtin controls the is_builtin flag on each returned template.
|
||||
static std::vector<ControllerTemplate> load_templates_from_doc(
|
||||
tinyxml2::XMLDocument &doc, bool is_builtin) {
|
||||
std::vector<ControllerTemplate> templates;
|
||||
|
||||
auto *root = doc.RootElement();
|
||||
if (!root) {
|
||||
return templates;
|
||||
}
|
||||
|
||||
auto *tmpl_el = root->FirstChildElement("template");
|
||||
while (tmpl_el) {
|
||||
ControllerTemplate tmpl;
|
||||
const char *name = tmpl_el->Attribute("name");
|
||||
const char *game = tmpl_el->Attribute("game");
|
||||
tmpl.name = name ? name : "";
|
||||
tmpl.game_name = game ? game : "";
|
||||
tmpl.is_builtin = is_builtin;
|
||||
|
||||
// buttons
|
||||
auto *buttons_el = tmpl_el->FirstChildElement("buttons");
|
||||
if (buttons_el) {
|
||||
auto *btn_el = buttons_el->FirstChildElement("button");
|
||||
while (btn_el) {
|
||||
const char *btn_name = btn_el->Attribute("name");
|
||||
std::string btn_name_str = btn_name ? btn_name : "";
|
||||
|
||||
TemplateButtonBinding *binding = nullptr;
|
||||
for (auto &b : tmpl.buttons) {
|
||||
if (b.name == btn_name_str) { binding = &b; break; }
|
||||
}
|
||||
if (!binding) {
|
||||
tmpl.buttons.push_back({btn_name_str, read_button_entry(btn_el), {}});
|
||||
} else {
|
||||
binding->alternatives.push_back(read_button_entry(btn_el));
|
||||
}
|
||||
btn_el = btn_el->NextSiblingElement("button");
|
||||
}
|
||||
}
|
||||
|
||||
// modifier buttons
|
||||
auto *mod_el = tmpl_el->FirstChildElement("modifier_buttons");
|
||||
if (mod_el) {
|
||||
auto *btn_el = mod_el->FirstChildElement("button");
|
||||
while (btn_el) {
|
||||
const char *btn_name = btn_el->Attribute("name");
|
||||
std::string btn_name_str = btn_name ? btn_name : "";
|
||||
|
||||
TemplateButtonBinding *binding = nullptr;
|
||||
for (auto &b : tmpl.modifier_buttons) {
|
||||
if (b.name == btn_name_str) { binding = &b; break; }
|
||||
}
|
||||
if (!binding) {
|
||||
tmpl.modifier_buttons.push_back(
|
||||
{btn_name_str, read_button_entry(btn_el), {}});
|
||||
} else {
|
||||
binding->alternatives.push_back(read_button_entry(btn_el));
|
||||
}
|
||||
btn_el = btn_el->NextSiblingElement("button");
|
||||
}
|
||||
}
|
||||
|
||||
// keypad buttons
|
||||
auto *kp_el = tmpl_el->FirstChildElement("keypad_buttons");
|
||||
if (kp_el) {
|
||||
auto *btn_el = kp_el->FirstChildElement("button");
|
||||
while (btn_el) {
|
||||
const char *btn_name = btn_el->Attribute("name");
|
||||
std::string btn_name_str = btn_name ? btn_name : "";
|
||||
|
||||
TemplateButtonBinding *binding = nullptr;
|
||||
for (auto &b : tmpl.keypad_buttons) {
|
||||
if (b.name == btn_name_str) { binding = &b; break; }
|
||||
}
|
||||
if (!binding) {
|
||||
tmpl.keypad_buttons.push_back({btn_name_str, read_button_entry(btn_el), {}});
|
||||
} else {
|
||||
binding->alternatives.push_back(read_button_entry(btn_el));
|
||||
}
|
||||
btn_el = btn_el->NextSiblingElement("button");
|
||||
}
|
||||
}
|
||||
|
||||
// analogs
|
||||
auto *analogs_el = tmpl_el->FirstChildElement("analogs");
|
||||
if (analogs_el) {
|
||||
auto *analog_el = analogs_el->FirstChildElement("analog");
|
||||
while (analog_el) {
|
||||
tmpl.analogs.push_back(read_analog(analog_el));
|
||||
analog_el = analog_el->NextSiblingElement("analog");
|
||||
}
|
||||
}
|
||||
|
||||
// lights
|
||||
auto *lights_el = tmpl_el->FirstChildElement("lights");
|
||||
if (lights_el) {
|
||||
auto *light_el = lights_el->FirstChildElement("light");
|
||||
while (light_el) {
|
||||
const char *light_name = light_el->Attribute("name");
|
||||
std::string light_name_str = light_name ? light_name : "";
|
||||
|
||||
TemplateLightBinding *binding = nullptr;
|
||||
for (auto &l : tmpl.lights) {
|
||||
if (l.name == light_name_str) { binding = &l; break; }
|
||||
}
|
||||
if (!binding) {
|
||||
tmpl.lights.push_back({light_name_str, read_light_entry(light_el), {}});
|
||||
} else {
|
||||
binding->alternatives.push_back(read_light_entry(light_el));
|
||||
}
|
||||
light_el = light_el->NextSiblingElement("light");
|
||||
}
|
||||
}
|
||||
|
||||
templates.push_back(std::move(tmpl));
|
||||
tmpl_el = tmpl_el->NextSiblingElement("template");
|
||||
}
|
||||
|
||||
return templates;
|
||||
}
|
||||
|
||||
static std::vector<ControllerTemplate> load_builtin_templates() {
|
||||
auto xml = resutil::load_file_string(IDR_CONTROLLER_PRESETS_BUILTIN);
|
||||
tinyxml2::XMLDocument doc;
|
||||
auto err = doc.Parse(xml.c_str());
|
||||
if (err != tinyxml2::XML_SUCCESS) {
|
||||
log_warning("templates", "failed to parse builtin templates XML: {}", (int)err);
|
||||
return {};
|
||||
}
|
||||
return load_templates_from_doc(doc, true);
|
||||
}
|
||||
|
||||
std::vector<ControllerTemplate> load_user_templates() {
|
||||
std::vector<ControllerTemplate> templates;
|
||||
auto path = get_templates_path();
|
||||
|
||||
tinyxml2::XMLDocument doc;
|
||||
if (doc.LoadFile(path.c_str()) != tinyxml2::XML_SUCCESS) {
|
||||
return templates;
|
||||
}
|
||||
return load_templates_from_doc(doc, false);
|
||||
}
|
||||
|
||||
bool save_user_template(
|
||||
const ControllerTemplate &tmpl,
|
||||
const bool save_buttons,
|
||||
const bool save_modifiers,
|
||||
const bool save_keypads,
|
||||
const bool save_analogs,
|
||||
const bool save_lights) {
|
||||
|
||||
auto path = get_templates_path();
|
||||
auto path_tmp = path;
|
||||
path_tmp.replace_extension(L"tmp");
|
||||
|
||||
tinyxml2::XMLDocument doc;
|
||||
if (doc.LoadFile(path.c_str()) != tinyxml2::XML_SUCCESS) {
|
||||
auto *decl = doc.NewDeclaration();
|
||||
doc.InsertFirstChild(decl);
|
||||
auto *root = doc.NewElement("templates");
|
||||
doc.InsertEndChild(root);
|
||||
}
|
||||
|
||||
auto *root = doc.RootElement();
|
||||
if (!root) {
|
||||
root = doc.NewElement("templates");
|
||||
doc.InsertEndChild(root);
|
||||
}
|
||||
|
||||
// remove existing template with same name and game
|
||||
auto *existing = root->FirstChildElement("template");
|
||||
while (existing) {
|
||||
auto *next = existing->NextSiblingElement("template");
|
||||
const char *ename = existing->Attribute("name");
|
||||
const char *egame = existing->Attribute("game");
|
||||
if (ename && egame &&
|
||||
std::string(ename) == tmpl.name &&
|
||||
std::string(egame) == tmpl.game_name) {
|
||||
root->DeleteChild(existing);
|
||||
}
|
||||
existing = next;
|
||||
}
|
||||
|
||||
auto *tmpl_el = doc.NewElement("template");
|
||||
tmpl_el->SetAttribute("name", tmpl.name.c_str());
|
||||
tmpl_el->SetAttribute("game", tmpl.game_name.c_str());
|
||||
|
||||
// buttons — skip unbound entries
|
||||
auto *buttons_el = doc.NewElement("buttons");
|
||||
if (save_buttons) {
|
||||
for (auto &btn : tmpl.buttons) {
|
||||
if (!btn.primary.is_unbound()) {
|
||||
write_button_entry(doc, buttons_el, btn.name, btn.primary);
|
||||
}
|
||||
for (auto &alt : btn.alternatives) {
|
||||
if (!alt.is_unbound()) {
|
||||
write_button_entry(doc, buttons_el, btn.name, alt);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
tmpl_el->InsertEndChild(buttons_el);
|
||||
|
||||
// modifier buttons - skip unbound entries
|
||||
if (!tmpl.modifier_buttons.empty()) {
|
||||
auto *mod_el = doc.NewElement("modifier_buttons");
|
||||
if (save_modifiers) {
|
||||
for (auto &btn : tmpl.modifier_buttons) {
|
||||
if (!btn.primary.is_unbound()) {
|
||||
write_button_entry(doc, mod_el, btn.name, btn.primary);
|
||||
}
|
||||
for (auto &alt : btn.alternatives) {
|
||||
if (!alt.is_unbound()) {
|
||||
write_button_entry(doc, mod_el, btn.name, alt);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
tmpl_el->InsertEndChild(mod_el);
|
||||
}
|
||||
|
||||
// keypad buttons — skip unbound entries
|
||||
if (!tmpl.keypad_buttons.empty()) {
|
||||
auto *kp_el = doc.NewElement("keypad_buttons");
|
||||
if (save_keypads) {
|
||||
for (auto &btn : tmpl.keypad_buttons) {
|
||||
if (!btn.primary.is_unbound()) {
|
||||
write_button_entry(doc, kp_el, btn.name, btn.primary);
|
||||
}
|
||||
for (auto &alt : btn.alternatives) {
|
||||
if (!alt.is_unbound()) {
|
||||
write_button_entry(doc, kp_el, btn.name, alt);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
tmpl_el->InsertEndChild(kp_el);
|
||||
}
|
||||
|
||||
// analogs — skip unbound entries
|
||||
auto *analogs_el = doc.NewElement("analogs");
|
||||
if (save_analogs) {
|
||||
for (auto &a : tmpl.analogs) {
|
||||
if (!a.is_unbound()) {
|
||||
write_analog(doc, analogs_el, a);
|
||||
}
|
||||
}
|
||||
}
|
||||
tmpl_el->InsertEndChild(analogs_el);
|
||||
|
||||
// lights — skip unbound entries
|
||||
auto *lights_el = doc.NewElement("lights");
|
||||
if (save_lights) {
|
||||
for (auto &l : tmpl.lights) {
|
||||
if (!l.primary.is_unbound()) {
|
||||
write_light_entry(doc, lights_el, l.name, l.primary);
|
||||
}
|
||||
for (auto &alt : l.alternatives) {
|
||||
if (!alt.is_unbound()) {
|
||||
write_light_entry(doc, lights_el, l.name, alt);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
tmpl_el->InsertEndChild(lights_el);
|
||||
|
||||
root->InsertEndChild(tmpl_el);
|
||||
|
||||
// ensure directory exists
|
||||
if (!path.parent_path().empty() && !std::filesystem::exists(path.parent_path())) {
|
||||
fileutils::dir_create_recursive(path.parent_path());
|
||||
}
|
||||
|
||||
// save atomically via temp file
|
||||
auto save_err = doc.SaveFile(path_tmp.c_str());
|
||||
if (save_err != tinyxml2::XML_SUCCESS) {
|
||||
log_warning("templates", "failed to save templates file: {}", (int)save_err);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (MoveFileExW(path_tmp.c_str(), path.c_str(), MOVEFILE_REPLACE_EXISTING | MOVEFILE_WRITE_THROUGH) == 0) {
|
||||
log_warning("templates", "failed to rename templates file: 0x{:08x}", GetLastError());
|
||||
return false;
|
||||
}
|
||||
|
||||
log_info("templates", "templates file saved successfully");
|
||||
return true;
|
||||
}
|
||||
|
||||
bool delete_user_template(const std::string &game_name, const std::string &template_name) {
|
||||
auto path = get_templates_path();
|
||||
|
||||
tinyxml2::XMLDocument doc;
|
||||
if (doc.LoadFile(path.c_str()) != tinyxml2::XML_SUCCESS) return false;
|
||||
|
||||
auto *root = doc.RootElement();
|
||||
if (!root) return false;
|
||||
|
||||
bool found = false;
|
||||
auto *tmpl_el = root->FirstChildElement("template");
|
||||
while (tmpl_el) {
|
||||
auto *next = tmpl_el->NextSiblingElement("template");
|
||||
const char *ename = tmpl_el->Attribute("name");
|
||||
const char *egame = tmpl_el->Attribute("game");
|
||||
if (ename && egame &&
|
||||
std::string(ename) == template_name &&
|
||||
std::string(egame) == game_name) {
|
||||
root->DeleteChild(tmpl_el);
|
||||
found = true;
|
||||
}
|
||||
tmpl_el = next;
|
||||
}
|
||||
|
||||
if (found) {
|
||||
auto path_tmp = path;
|
||||
path_tmp.replace_extension(L"tmp");
|
||||
if (doc.SaveFile(path_tmp.c_str()) == tinyxml2::XML_SUCCESS) {
|
||||
MoveFileExW(path_tmp.c_str(), path.c_str(), MOVEFILE_REPLACE_EXISTING | MOVEFILE_WRITE_THROUGH);
|
||||
}
|
||||
}
|
||||
|
||||
return found;
|
||||
}
|
||||
|
||||
bool rename_user_template(const std::string &game_name,
|
||||
const std::string &old_name, const std::string &new_name) {
|
||||
auto path = get_templates_path();
|
||||
|
||||
tinyxml2::XMLDocument doc;
|
||||
if (doc.LoadFile(path.c_str()) != tinyxml2::XML_SUCCESS) return false;
|
||||
|
||||
auto *root = doc.RootElement();
|
||||
if (!root) return false;
|
||||
|
||||
bool found = false;
|
||||
auto *tmpl_el = root->FirstChildElement("template");
|
||||
while (tmpl_el) {
|
||||
const char *ename = tmpl_el->Attribute("name");
|
||||
const char *egame = tmpl_el->Attribute("game");
|
||||
if (ename && egame &&
|
||||
std::string(ename) == old_name &&
|
||||
std::string(egame) == game_name) {
|
||||
tmpl_el->SetAttribute("name", new_name.c_str());
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
tmpl_el = tmpl_el->NextSiblingElement("template");
|
||||
}
|
||||
|
||||
if (found) {
|
||||
auto path_tmp = path;
|
||||
path_tmp.replace_extension(L"tmp");
|
||||
if (doc.SaveFile(path_tmp.c_str()) == tinyxml2::XML_SUCCESS) {
|
||||
MoveFileExW(path_tmp.c_str(), path.c_str(), MOVEFILE_REPLACE_EXISTING | MOVEFILE_WRITE_THROUGH);
|
||||
}
|
||||
}
|
||||
|
||||
return found;
|
||||
}
|
||||
|
||||
std::vector<ControllerTemplate> get_templates_for_game(const std::string &game_name) {
|
||||
std::vector<ControllerTemplate> result;
|
||||
|
||||
log_misc("templates", "loading built-in templates for {}", game_name);
|
||||
for (auto &t : load_builtin_templates()) {
|
||||
if (t.game_name == game_name) {
|
||||
result.push_back(std::move(t));
|
||||
}
|
||||
}
|
||||
|
||||
log_misc("templates", "loading user templates for {}", game_name);
|
||||
for (auto &t : load_user_templates()) {
|
||||
if (t.game_name == game_name) {
|
||||
result.push_back(std::move(t));
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -85,6 +85,15 @@ std::string Light::getDisplayString(rawinput::RawInputManager* manager) {
|
||||
|
||||
return "Invalid SMX Dedicab Light (" + index_string + ")";
|
||||
}
|
||||
case rawinput::XINPUT_GAMEPAD: {
|
||||
if (index < static_cast<size_t>(xinput::XInputOutputEnum::COUNT)) {
|
||||
return fmt::format("{} ({})",
|
||||
xinput::get_output_string(static_cast<xinput::XInputOutputEnum>(index)),
|
||||
device->desc);
|
||||
}
|
||||
|
||||
return "Invalid XInput Gamepad Light (" + index_string + ")";
|
||||
}
|
||||
case rawinput::DESTROYED:
|
||||
return "Unplugged device (" + index_string + ")";
|
||||
default:
|
||||
|
||||
@@ -11,8 +11,10 @@ class Light {
|
||||
private:
|
||||
std::vector<Light> alternatives;
|
||||
std::string lightName;
|
||||
std::string lightCategory;
|
||||
std::string deviceIdentifier = "";
|
||||
unsigned int index = 0;
|
||||
bool is_temporary = false;
|
||||
|
||||
public:
|
||||
float last_state = 0.f;
|
||||
@@ -22,6 +24,8 @@ public:
|
||||
float override_state = 0.f;
|
||||
|
||||
explicit Light(std::string lightName) : lightName(std::move(lightName)) {};
|
||||
explicit Light(std::string lightName, std::string lightCategory) :
|
||||
lightName(std::move(lightName)), lightCategory(std::move(lightCategory)) {};
|
||||
|
||||
std::string getDisplayString(rawinput::RawInputManager* manager);
|
||||
|
||||
@@ -50,6 +54,14 @@ public:
|
||||
return this->lightName;
|
||||
}
|
||||
|
||||
inline const std::string &getCategory() const {
|
||||
return this->lightCategory;
|
||||
}
|
||||
|
||||
inline void setCategory(std::string category) {
|
||||
this->lightCategory = std::move(category);
|
||||
}
|
||||
|
||||
inline const std::string &getDeviceIdentifier() const {
|
||||
return this->deviceIdentifier;
|
||||
}
|
||||
@@ -65,4 +77,26 @@ public:
|
||||
inline void setIndex(unsigned int index) {
|
||||
this->index = index;
|
||||
}
|
||||
|
||||
inline bool isTemporary() const {
|
||||
return this->is_temporary;
|
||||
}
|
||||
|
||||
inline void setTemporary(bool is_temporary) {
|
||||
this->is_temporary = is_temporary;
|
||||
}
|
||||
|
||||
inline bool isValid() {
|
||||
// temporarily created by UI
|
||||
if (isTemporary()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// nothing is set
|
||||
if (getDeviceIdentifier().empty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
@@ -20,10 +20,10 @@
|
||||
</dependentAssembly>
|
||||
</dependency>
|
||||
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
||||
<security>
|
||||
<requestedPrivileges>
|
||||
<requestedExecutionLevel level="requireAdministrator" uiAccess="false"/>
|
||||
</requestedPrivileges>
|
||||
</security>
|
||||
<security>
|
||||
<requestedPrivileges>
|
||||
<requestedExecutionLevel level="asInvoker" uiAccess="false"/>
|
||||
</requestedPrivileges>
|
||||
</security>
|
||||
</trustInfo>
|
||||
</assembly>
|
||||
@@ -13,6 +13,16 @@ enum class OptionType {
|
||||
Hex,
|
||||
};
|
||||
|
||||
enum class OptionPickerType {
|
||||
None,
|
||||
AsioDriver,
|
||||
EACard,
|
||||
CpuAffinity,
|
||||
FilePath,
|
||||
DirectoryPath,
|
||||
Monitor,
|
||||
};
|
||||
|
||||
struct OptionDefinition {
|
||||
std::string title;
|
||||
// unique identifier used for flag matching but also stored in config files
|
||||
@@ -32,6 +42,12 @@ struct OptionDefinition {
|
||||
bool sensitive = false;
|
||||
std::vector<std::pair<std::string, std::string>> elements = {};
|
||||
bool disabled = false;
|
||||
OptionPickerType picker = OptionPickerType::None;
|
||||
|
||||
// for OptionPickerType::FilePath
|
||||
std::string file_extension = "";
|
||||
|
||||
std::string quick_setting_category = "";
|
||||
};
|
||||
|
||||
class Option {
|
||||
|
||||
@@ -4,3 +4,4 @@
|
||||
#define IDR_PATCHES 132
|
||||
#define IDR_README 133
|
||||
#define IDR_DSEGFONT 134
|
||||
#define IDR_CONTROLLER_PRESETS_BUILTIN 135
|
||||
|
||||
@@ -1,9 +1,11 @@
|
||||
#include "screen_resize.h"
|
||||
|
||||
#include "avs/game.h"
|
||||
#include "external/rapidjson/document.h"
|
||||
#include "external/rapidjson/pointer.h"
|
||||
#include "external/rapidjson/prettywriter.h"
|
||||
#include "misc/eamuse.h"
|
||||
#include "util/deferlog.h"
|
||||
#include "util/utils.h"
|
||||
#include "util/fileutils.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
@@ -19,7 +21,7 @@ namespace cfg {
|
||||
if (SCREEN_RESIZE_CFG_PATH_OVERRIDE.has_value()) {
|
||||
this->config_path = SCREEN_RESIZE_CFG_PATH_OVERRIDE.value();
|
||||
if (fileutils::file_exists(this->config_path)) {
|
||||
log_info("ScreenResize", "loading config from: {}", this->config_path.string());
|
||||
log_info("ScreenResize", "loading config from: {}", this->config_path);
|
||||
file_exists = true;
|
||||
}
|
||||
} else {
|
||||
@@ -33,7 +35,7 @@ namespace cfg {
|
||||
|
||||
ScreenResize::~ScreenResize() {
|
||||
}
|
||||
|
||||
|
||||
void ScreenResize::config_load() {
|
||||
std::string config = fileutils::text_read(this->config_path);
|
||||
if (config.empty()) {
|
||||
@@ -76,8 +78,12 @@ namespace cfg {
|
||||
eamuse_get_game(),
|
||||
use_game_setting,
|
||||
root);
|
||||
|
||||
|
||||
load_bool_value(doc, root + "enable_screen_resize", this->enable_screen_resize);
|
||||
if (this->enable_screen_resize) {
|
||||
log_misc("ScreenResize", "enabled by config file");
|
||||
}
|
||||
|
||||
load_bool_value(doc, root + "enable_linear_filter", this->enable_linear_filter);
|
||||
for (size_t i = 0; i < std::size(this->scene_settings); i++) {
|
||||
auto& scene = this->scene_settings[i];
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <optional>
|
||||
@@ -51,11 +52,15 @@ namespace cfg {
|
||||
bool enable_linear_filter = true;
|
||||
fullscreen_setting scene_settings[4];
|
||||
|
||||
// state
|
||||
std::atomic<bool> need_surface_clean = false;
|
||||
|
||||
// windowed mode sizing
|
||||
// Windows terminology:
|
||||
// window = rectangle including the frame
|
||||
// client = just the content area without frames.
|
||||
bool window_always_on_top = false;
|
||||
bool window_disable_round_corners = false;
|
||||
bool client_keep_aspect_ratio = true;
|
||||
bool enable_window_resize = false;
|
||||
int window_decoration = 0; // enum type WindowDecorationMode
|
||||
@@ -69,6 +74,7 @@ namespace cfg {
|
||||
uint32_t init_client_height = 0;
|
||||
float init_client_aspect_ratio = 1.f;
|
||||
uint32_t init_window_style = 0;
|
||||
uint32_t init_window_style_ex = 0;
|
||||
uint32_t window_deco_width = 0;
|
||||
uint32_t window_deco_height = 0;
|
||||
|
||||
|
||||
@@ -0,0 +1,72 @@
|
||||
# fails the build if a PE binary statically imports a forbidden DLL.
|
||||
#
|
||||
# some DLLs must never end up in spice's static import table, for two reasons:
|
||||
#
|
||||
# 1. user-overridable DLLs (e.g. DXVK's d3d9.dll): users drop their own copy
|
||||
# into the modules directory to replace the system one. a static import
|
||||
# forces the loader to load the SYSTEM copy at process startup - before the
|
||||
# modules directory is added to the DLL search path and before the game DLL
|
||||
# loads - so the user-supplied override never takes effect (see issue #779).
|
||||
#
|
||||
# 2. DLLs that break games when present (e.g. Media Foundation: mf/mfplat/
|
||||
# mfreadwrite): a static import loads them eagerly and breaks Unity games.
|
||||
#
|
||||
# in both cases the DLL must instead be loaded dynamically (libutils::try_library
|
||||
# / GetProcAddress / delay load) so it is only pulled in when actually needed.
|
||||
#
|
||||
# invoked via `cmake -P` from a POST_BUILD step. required -D variables:
|
||||
# OBJDUMP - path to objdump (CMAKE_OBJDUMP)
|
||||
# TARGET_FILE - path to the PE binary to inspect
|
||||
# FORBIDDEN - semicolon-separated list of lowercase DLL names to reject
|
||||
|
||||
if(NOT OBJDUMP OR NOT EXISTS "${OBJDUMP}")
|
||||
message(WARNING
|
||||
"check_no_static_dll_imports: objdump not found, skipping import check for ${TARGET_FILE}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
execute_process(
|
||||
COMMAND "${OBJDUMP}" -p "${TARGET_FILE}"
|
||||
OUTPUT_VARIABLE dump_output
|
||||
RESULT_VARIABLE dump_result
|
||||
ERROR_VARIABLE dump_error)
|
||||
|
||||
if(NOT dump_result EQUAL 0)
|
||||
message(WARNING
|
||||
"check_no_static_dll_imports: objdump failed for ${TARGET_FILE}: ${dump_error}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
# both GNU objdump and llvm-objdump print one "DLL Name: <name>" line per
|
||||
# statically imported DLL in their PE private-header dump.
|
||||
string(REGEX MATCHALL "DLL Name:[ \t]*[^\n\r]+" dll_lines "${dump_output}")
|
||||
|
||||
set(violations "")
|
||||
foreach(line IN LISTS dll_lines)
|
||||
string(REGEX REPLACE "DLL Name:[ \t]*" "" dll_name "${line}")
|
||||
string(STRIP "${dll_name}" dll_name)
|
||||
string(TOLOWER "${dll_name}" dll_name_lower)
|
||||
if(dll_name_lower IN_LIST FORBIDDEN)
|
||||
list(APPEND violations "${dll_name}")
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
if(violations)
|
||||
list(REMOVE_DUPLICATES violations)
|
||||
string(REPLACE ";" ", " violations_str "${violations}")
|
||||
message(FATAL_ERROR
|
||||
"static DLL import check FAILED for ${TARGET_FILE}\n"
|
||||
" forbidden static imports found: ${violations_str}\n"
|
||||
"\n"
|
||||
" these DLLs must never be statically imported by spice:\n"
|
||||
" * user-overridable DLLs (e.g. DXVK d3d9.dll) - a static import loads the\n"
|
||||
" system copy at startup and preempts the modules override (issue #779).\n"
|
||||
" * Media Foundation DLLs (mf/mfplat/mfreadwrite) - a static import breaks\n"
|
||||
" Unity games.\n"
|
||||
"\n"
|
||||
" fix: load the DLL dynamically instead - replace the direct API call with a\n"
|
||||
" libutils::try_library() + libutils::try_proc() lookup (or a delay load), then\n"
|
||||
" call through the resolved function pointer.")
|
||||
endif()
|
||||
|
||||
message(STATUS "static DLL import check passed for ${TARGET_FILE}")
|
||||
+8
@@ -15,3 +15,11 @@ RUN pacman --noconfirm -Syu git \
|
||||
ccache
|
||||
RUN useradd user -m && echo "ALL ALL=(ALL) NOPASSWD: ALL" >> /etc/sudoers
|
||||
RUN su user -c "cd /tmp/ && git clone https://aur.archlinux.org/yay-bin.git --depth=1 && cd yay-bin && makepkg --noconfirm -si && yay --noconfirm -S mingw-w64-cmake"
|
||||
|
||||
RUN mkdir -p /opt/llvm-mingw-xp \
|
||||
&& curl -fsSL "https://github.com/mon/llvm-mingw-xp/releases/download/llvm-mingw-xp-22.1.0/llvm-mingw-llvm-mingw-xp-22.1.0-msvcrt-ubuntu-22.04-x86_64.tar.xz" \
|
||||
| tar -xJ --strip-components=1 -C /opt/llvm-mingw-xp
|
||||
ENV PATH="$PATH:/opt/llvm-mingw-xp/bin"
|
||||
|
||||
RUN curl -fsSL "https://github.com/mon/windows-dll-compat-checker/releases/download/v1.3/windows_dll_compat_checker-linux-x86_64.tar.xz" \
|
||||
| tar -xJ -C /usr/local/bin
|
||||
|
||||
+552
@@ -0,0 +1,552 @@
|
||||
// This code comes from:
|
||||
// https://github.com/dhbaird/easywsclient
|
||||
//
|
||||
// To get the latest version:
|
||||
// wget https://raw.github.com/dhbaird/easywsclient/master/easywsclient.hpp
|
||||
// wget https://raw.github.com/dhbaird/easywsclient/master/easywsclient.cpp
|
||||
|
||||
#include "easywsclient.hpp"
|
||||
|
||||
#ifdef _WIN32
|
||||
#ifndef WIN32_LEAN_AND_MEAN
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#endif
|
||||
#include <winsock2.h>
|
||||
#include <ws2tcpip.h>
|
||||
#pragma comment( lib, "ws2_32" )
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
typedef SOCKET socket_t;
|
||||
#ifndef _SSIZE_T_DEFINED
|
||||
typedef int ssize_t;
|
||||
#define _SSIZE_T_DEFINED
|
||||
#endif
|
||||
#ifndef _SOCKET_T_DEFINED
|
||||
typedef SOCKET socket_t;
|
||||
#define _SOCKET_T_DEFINED
|
||||
#endif
|
||||
#if defined(_MSC_VER) && !defined(snprintf)
|
||||
#define snprintf _snprintf_s
|
||||
#endif
|
||||
#include <stdint.h>
|
||||
#define socketerrno WSAGetLastError()
|
||||
#define SOCKET_EAGAIN_EINPROGRESS WSAEINPROGRESS
|
||||
#define SOCKET_EWOULDBLOCK WSAEWOULDBLOCK
|
||||
#else
|
||||
#include <fcntl.h>
|
||||
#include <netdb.h>
|
||||
#include <netinet/tcp.h>
|
||||
#include <stdint.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <sys/socket.h>
|
||||
#include <sys/time.h>
|
||||
#include <sys/types.h>
|
||||
#include <unistd.h>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <errno.h>
|
||||
typedef int socket_t;
|
||||
#ifndef INVALID_SOCKET
|
||||
#define INVALID_SOCKET (-1)
|
||||
#endif
|
||||
#ifndef SOCKET_ERROR
|
||||
#define SOCKET_ERROR (-1)
|
||||
#endif
|
||||
#define closesocket(s) ::close(s)
|
||||
#include <errno.h>
|
||||
#define socketerrno errno
|
||||
#define SOCKET_EAGAIN_EINPROGRESS EAGAIN
|
||||
#define SOCKET_EWOULDBLOCK EWOULDBLOCK
|
||||
#endif
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
#include <stdarg.h>
|
||||
|
||||
#include "util/logging.h"
|
||||
|
||||
// When false, easywsclient's diagnostics are suppressed. The host application
|
||||
// opts in by setting this flag (see obs_websocket.cpp).
|
||||
bool EASYWSCLIENT_LOGGING_ENABLED = false;
|
||||
|
||||
// Route easywsclient's diagnostic output through the project logger instead of
|
||||
// writing to stderr, without editing the upstream source lines below: these two
|
||||
// macros redirect fprintf(stderr, ...) / fputs(..., stderr) to log_misc.
|
||||
// Only emitted when EASYWSCLIENT_LOGGING_ENABLED is set.
|
||||
static inline void easywsclient_logf(const char *fmt, ...) {
|
||||
if (!EASYWSCLIENT_LOGGING_ENABLED) {
|
||||
return;
|
||||
}
|
||||
char buf[1024];
|
||||
va_list args;
|
||||
va_start(args, fmt);
|
||||
vsnprintf(buf, sizeof(buf), fmt, args);
|
||||
va_end(args);
|
||||
// trim trailing newline(s); the logger appends its own
|
||||
size_t len = strlen(buf);
|
||||
while (len > 0 && (buf[len - 1] == '\n' || buf[len - 1] == '\r')) {
|
||||
buf[--len] = '\0';
|
||||
}
|
||||
log_misc("easywsclient", "{}", buf);
|
||||
}
|
||||
#define fprintf(stream, ...) easywsclient_logf(__VA_ARGS__)
|
||||
#define fputs(str, stream) easywsclient_logf("%s", str)
|
||||
|
||||
using namespace easywsclient;
|
||||
|
||||
namespace { // private module-only namespace
|
||||
|
||||
socket_t hostname_connect(const std::string& hostname, int port) {
|
||||
struct addrinfo hints;
|
||||
struct addrinfo *result;
|
||||
struct addrinfo *p;
|
||||
int ret;
|
||||
socket_t sockfd = INVALID_SOCKET;
|
||||
char sport[16];
|
||||
memset(&hints, 0, sizeof(hints));
|
||||
hints.ai_family = AF_UNSPEC;
|
||||
hints.ai_socktype = SOCK_STREAM;
|
||||
snprintf(sport, 16, "%d", port);
|
||||
if ((ret = getaddrinfo(hostname.c_str(), sport, &hints, &result)) != 0)
|
||||
{
|
||||
fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(ret));
|
||||
return 1;
|
||||
}
|
||||
for(p = result; p != NULL; p = p->ai_next)
|
||||
{
|
||||
sockfd = socket(p->ai_family, p->ai_socktype, p->ai_protocol);
|
||||
if (sockfd == INVALID_SOCKET) { continue; }
|
||||
if (connect(sockfd, p->ai_addr, p->ai_addrlen) != SOCKET_ERROR) {
|
||||
break;
|
||||
}
|
||||
closesocket(sockfd);
|
||||
sockfd = INVALID_SOCKET;
|
||||
}
|
||||
freeaddrinfo(result);
|
||||
return sockfd;
|
||||
}
|
||||
|
||||
|
||||
class _DummyWebSocket : public easywsclient::WebSocket
|
||||
{
|
||||
public:
|
||||
void poll(int timeout) { }
|
||||
void send(const std::string& message) { }
|
||||
void sendBinary(const std::string& message) { }
|
||||
void sendBinary(const std::vector<uint8_t>& message) { }
|
||||
void sendPing() { }
|
||||
void close() { }
|
||||
readyStateValues getReadyState() const { return CLOSED; }
|
||||
void _dispatch(Callback_Imp & callable) { }
|
||||
void _dispatchBinary(BytesCallback_Imp& callable) { }
|
||||
};
|
||||
|
||||
|
||||
class _RealWebSocket : public easywsclient::WebSocket
|
||||
{
|
||||
public:
|
||||
// http://tools.ietf.org/html/rfc6455#section-5.2 Base Framing Protocol
|
||||
//
|
||||
// 0 1 2 3
|
||||
// 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
|
||||
// +-+-+-+-+-------+-+-------------+-------------------------------+
|
||||
// |F|R|R|R| opcode|M| Payload len | Extended payload length |
|
||||
// |I|S|S|S| (4) |A| (7) | (16/64) |
|
||||
// |N|V|V|V| |S| | (if payload len==126/127) |
|
||||
// | |1|2|3| |K| | |
|
||||
// +-+-+-+-+-------+-+-------------+ - - - - - - - - - - - - - - - +
|
||||
// | Extended payload length continued, if payload len == 127 |
|
||||
// + - - - - - - - - - - - - - - - +-------------------------------+
|
||||
// | |Masking-key, if MASK set to 1 |
|
||||
// +-------------------------------+-------------------------------+
|
||||
// | Masking-key (continued) | Payload Data |
|
||||
// +-------------------------------- - - - - - - - - - - - - - - - +
|
||||
// : Payload Data continued ... :
|
||||
// + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +
|
||||
// | Payload Data continued ... |
|
||||
// +---------------------------------------------------------------+
|
||||
|
||||
struct wsheader_type {
|
||||
unsigned header_size;
|
||||
bool fin;
|
||||
bool mask;
|
||||
enum opcode_type {
|
||||
CONTINUATION = 0x0,
|
||||
TEXT_FRAME = 0x1,
|
||||
BINARY_FRAME = 0x2,
|
||||
CLOSE = 8,
|
||||
PING = 9,
|
||||
PONG = 0xa,
|
||||
} opcode;
|
||||
int N0;
|
||||
uint64_t N;
|
||||
uint8_t masking_key[4];
|
||||
};
|
||||
|
||||
std::vector<uint8_t> rxbuf;
|
||||
std::vector<uint8_t> txbuf;
|
||||
std::vector<uint8_t> receivedData;
|
||||
|
||||
socket_t sockfd;
|
||||
readyStateValues readyState;
|
||||
bool useMask;
|
||||
bool isRxBad;
|
||||
|
||||
_RealWebSocket(socket_t sockfd, bool useMask) : sockfd(sockfd), readyState(OPEN), useMask(useMask), isRxBad(false) {
|
||||
}
|
||||
|
||||
readyStateValues getReadyState() const {
|
||||
return readyState;
|
||||
}
|
||||
|
||||
void poll(int timeout) { // timeout in milliseconds
|
||||
if (readyState == CLOSED) {
|
||||
if (timeout > 0) {
|
||||
timeval tv = { timeout/1000, (timeout%1000) * 1000 };
|
||||
select(0, NULL, NULL, NULL, &tv);
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (timeout != 0) {
|
||||
fd_set rfds;
|
||||
fd_set wfds;
|
||||
timeval tv = { timeout/1000, (timeout%1000) * 1000 };
|
||||
FD_ZERO(&rfds);
|
||||
FD_ZERO(&wfds);
|
||||
FD_SET(sockfd, &rfds);
|
||||
if (txbuf.size()) { FD_SET(sockfd, &wfds); }
|
||||
select(sockfd + 1, &rfds, &wfds, NULL, timeout > 0 ? &tv : NULL);
|
||||
}
|
||||
while (true) {
|
||||
// FD_ISSET(0, &rfds) will be true
|
||||
int N = rxbuf.size();
|
||||
ssize_t ret;
|
||||
rxbuf.resize(N + 1500);
|
||||
ret = recv(sockfd, (char*)&rxbuf[0] + N, 1500, 0);
|
||||
if (false) { }
|
||||
else if (ret < 0 && (socketerrno == SOCKET_EWOULDBLOCK || socketerrno == SOCKET_EAGAIN_EINPROGRESS)) {
|
||||
rxbuf.resize(N);
|
||||
break;
|
||||
}
|
||||
else if (ret <= 0) {
|
||||
rxbuf.resize(N);
|
||||
closesocket(sockfd);
|
||||
readyState = CLOSED;
|
||||
fputs(ret < 0 ? "Connection error!\n" : "Connection closed!\n", stderr);
|
||||
break;
|
||||
}
|
||||
else {
|
||||
rxbuf.resize(N + ret);
|
||||
}
|
||||
}
|
||||
while (txbuf.size()) {
|
||||
int ret = ::send(sockfd, (char*)&txbuf[0], txbuf.size(), 0);
|
||||
if (false) { } // ??
|
||||
else if (ret < 0 && (socketerrno == SOCKET_EWOULDBLOCK || socketerrno == SOCKET_EAGAIN_EINPROGRESS)) {
|
||||
break;
|
||||
}
|
||||
else if (ret <= 0) {
|
||||
closesocket(sockfd);
|
||||
readyState = CLOSED;
|
||||
fputs(ret < 0 ? "Connection error!\n" : "Connection closed!\n", stderr);
|
||||
break;
|
||||
}
|
||||
else {
|
||||
txbuf.erase(txbuf.begin(), txbuf.begin() + ret);
|
||||
}
|
||||
}
|
||||
if (!txbuf.size() && readyState == CLOSING) {
|
||||
closesocket(sockfd);
|
||||
readyState = CLOSED;
|
||||
}
|
||||
}
|
||||
|
||||
virtual void _dispatch(Callback_Imp & callable) {
|
||||
struct CallbackAdapter : public BytesCallback_Imp
|
||||
// Adapt void(const std::string<uint8_t>&) to void(const std::string&)
|
||||
{
|
||||
Callback_Imp& callable;
|
||||
CallbackAdapter(Callback_Imp& callable) : callable(callable) { }
|
||||
void operator()(const std::vector<uint8_t>& message) {
|
||||
std::string stringMessage(message.begin(), message.end());
|
||||
callable(stringMessage);
|
||||
}
|
||||
};
|
||||
CallbackAdapter bytesCallback(callable);
|
||||
_dispatchBinary(bytesCallback);
|
||||
}
|
||||
|
||||
virtual void _dispatchBinary(BytesCallback_Imp& callable) {
|
||||
// TODO: consider acquiring a lock on rxbuf...
|
||||
while (true) {
|
||||
wsheader_type ws;
|
||||
if (rxbuf.size() < 2) { return; /* Need at least 2 */ }
|
||||
const uint8_t * data = (uint8_t *) &rxbuf[0]; // peek, but don't consume
|
||||
ws.fin = (data[0] & 0x80) == 0x80;
|
||||
ws.opcode = (wsheader_type::opcode_type) (data[0] & 0x0f);
|
||||
ws.mask = (data[1] & 0x80) == 0x80;
|
||||
ws.N0 = (data[1] & 0x7f);
|
||||
ws.header_size = 2 + (ws.N0 == 126? 2 : 0) + (ws.N0 == 127? 8 : 0) + (ws.mask? 4 : 0);
|
||||
if (rxbuf.size() < ws.header_size) { return; /* Need: ws.header_size - rxbuf.size() */ }
|
||||
int i = 0;
|
||||
if (ws.N0 < 126) {
|
||||
ws.N = ws.N0;
|
||||
i = 2;
|
||||
}
|
||||
else if (ws.N0 == 126) {
|
||||
ws.N = 0;
|
||||
ws.N |= ((uint64_t) data[2]) << 8;
|
||||
ws.N |= ((uint64_t) data[3]) << 0;
|
||||
i = 4;
|
||||
}
|
||||
else if (ws.N0 == 127) {
|
||||
ws.N = 0;
|
||||
ws.N |= ((uint64_t) data[2]) << 56;
|
||||
ws.N |= ((uint64_t) data[3]) << 48;
|
||||
ws.N |= ((uint64_t) data[4]) << 40;
|
||||
ws.N |= ((uint64_t) data[5]) << 32;
|
||||
ws.N |= ((uint64_t) data[6]) << 24;
|
||||
ws.N |= ((uint64_t) data[7]) << 16;
|
||||
ws.N |= ((uint64_t) data[8]) << 8;
|
||||
ws.N |= ((uint64_t) data[9]) << 0;
|
||||
i = 10;
|
||||
}
|
||||
if (ws.mask) {
|
||||
ws.masking_key[0] = ((uint8_t) data[i+0]) << 0;
|
||||
ws.masking_key[1] = ((uint8_t) data[i+1]) << 0;
|
||||
ws.masking_key[2] = ((uint8_t) data[i+2]) << 0;
|
||||
ws.masking_key[3] = ((uint8_t) data[i+3]) << 0;
|
||||
}
|
||||
else {
|
||||
ws.masking_key[0] = 0;
|
||||
ws.masking_key[1] = 0;
|
||||
ws.masking_key[2] = 0;
|
||||
ws.masking_key[3] = 0;
|
||||
}
|
||||
|
||||
// Note: The checks above should hopefully ensure this addition
|
||||
// cannot overflow:
|
||||
if (rxbuf.size() < ws.header_size+ws.N) { return; /* Need: ws.header_size+ws.N - rxbuf.size() */ }
|
||||
|
||||
// We got a whole message, now do something with it:
|
||||
if (false) { }
|
||||
else if (
|
||||
ws.opcode == wsheader_type::TEXT_FRAME
|
||||
|| ws.opcode == wsheader_type::BINARY_FRAME
|
||||
|| ws.opcode == wsheader_type::CONTINUATION
|
||||
) {
|
||||
if (ws.mask) { for (size_t i = 0; i != ws.N; ++i) { rxbuf[i+ws.header_size] ^= ws.masking_key[i&0x3]; } }
|
||||
receivedData.insert(receivedData.end(), rxbuf.begin()+ws.header_size, rxbuf.begin()+ws.header_size+(size_t)ws.N);// just feed
|
||||
if (ws.fin) {
|
||||
callable((const std::vector<uint8_t>) receivedData);
|
||||
receivedData.erase(receivedData.begin(), receivedData.end());
|
||||
std::vector<uint8_t> ().swap(receivedData);// free memory
|
||||
}
|
||||
}
|
||||
else if (ws.opcode == wsheader_type::PING) {
|
||||
if (ws.mask) { for (size_t i = 0; i != ws.N; ++i) { rxbuf[i+ws.header_size] ^= ws.masking_key[i&0x3]; } }
|
||||
std::string data(rxbuf.begin()+ws.header_size, rxbuf.begin()+ws.header_size+(size_t)ws.N);
|
||||
sendData(wsheader_type::PONG, data.size(), data.begin(), data.end());
|
||||
}
|
||||
else if (ws.opcode == wsheader_type::PONG) { }
|
||||
else if (ws.opcode == wsheader_type::CLOSE) { close(); }
|
||||
else { fprintf(stderr, "ERROR: Got unexpected WebSocket message.\n"); close(); }
|
||||
|
||||
rxbuf.erase(rxbuf.begin(), rxbuf.begin() + ws.header_size+(size_t)ws.N);
|
||||
}
|
||||
}
|
||||
|
||||
void sendPing() {
|
||||
std::string empty;
|
||||
sendData(wsheader_type::PING, empty.size(), empty.begin(), empty.end());
|
||||
}
|
||||
|
||||
void send(const std::string& message) {
|
||||
sendData(wsheader_type::TEXT_FRAME, message.size(), message.begin(), message.end());
|
||||
}
|
||||
|
||||
void sendBinary(const std::string& message) {
|
||||
sendData(wsheader_type::BINARY_FRAME, message.size(), message.begin(), message.end());
|
||||
}
|
||||
|
||||
void sendBinary(const std::vector<uint8_t>& message) {
|
||||
sendData(wsheader_type::BINARY_FRAME, message.size(), message.begin(), message.end());
|
||||
}
|
||||
|
||||
template<class Iterator>
|
||||
void sendData(wsheader_type::opcode_type type, uint64_t message_size, Iterator message_begin, Iterator message_end) {
|
||||
// TODO:
|
||||
// Masking key should (must) be derived from a high quality random
|
||||
// number generator, to mitigate attacks on non-WebSocket friendly
|
||||
// middleware:
|
||||
const uint8_t masking_key[4] = { 0x12, 0x34, 0x56, 0x78 };
|
||||
// TODO: consider acquiring a lock on txbuf...
|
||||
if (readyState == CLOSING || readyState == CLOSED) { return; }
|
||||
std::vector<uint8_t> header;
|
||||
header.assign(2 + (message_size >= 126 ? 2 : 0) + (message_size >= 65536 ? 6 : 0) + (useMask ? 4 : 0), 0);
|
||||
header[0] = 0x80 | type;
|
||||
if (false) { }
|
||||
else if (message_size < 126) {
|
||||
header[1] = (message_size & 0xff) | (useMask ? 0x80 : 0);
|
||||
if (useMask) {
|
||||
header[2] = masking_key[0];
|
||||
header[3] = masking_key[1];
|
||||
header[4] = masking_key[2];
|
||||
header[5] = masking_key[3];
|
||||
}
|
||||
}
|
||||
else if (message_size < 65536) {
|
||||
header[1] = 126 | (useMask ? 0x80 : 0);
|
||||
header[2] = (message_size >> 8) & 0xff;
|
||||
header[3] = (message_size >> 0) & 0xff;
|
||||
if (useMask) {
|
||||
header[4] = masking_key[0];
|
||||
header[5] = masking_key[1];
|
||||
header[6] = masking_key[2];
|
||||
header[7] = masking_key[3];
|
||||
}
|
||||
}
|
||||
else { // TODO: run coverage testing here
|
||||
header[1] = 127 | (useMask ? 0x80 : 0);
|
||||
header[2] = (message_size >> 56) & 0xff;
|
||||
header[3] = (message_size >> 48) & 0xff;
|
||||
header[4] = (message_size >> 40) & 0xff;
|
||||
header[5] = (message_size >> 32) & 0xff;
|
||||
header[6] = (message_size >> 24) & 0xff;
|
||||
header[7] = (message_size >> 16) & 0xff;
|
||||
header[8] = (message_size >> 8) & 0xff;
|
||||
header[9] = (message_size >> 0) & 0xff;
|
||||
if (useMask) {
|
||||
header[10] = masking_key[0];
|
||||
header[11] = masking_key[1];
|
||||
header[12] = masking_key[2];
|
||||
header[13] = masking_key[3];
|
||||
}
|
||||
}
|
||||
// N.B. - txbuf will keep growing until it can be transmitted over the socket:
|
||||
txbuf.insert(txbuf.end(), header.begin(), header.end());
|
||||
txbuf.insert(txbuf.end(), message_begin, message_end);
|
||||
if (useMask) {
|
||||
size_t message_offset = txbuf.size() - message_size;
|
||||
for (size_t i = 0; i != message_size; ++i) {
|
||||
txbuf[message_offset + i] ^= masking_key[i&0x3];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void close() {
|
||||
if(readyState == CLOSING || readyState == CLOSED) { return; }
|
||||
readyState = CLOSING;
|
||||
uint8_t closeFrame[6] = {0x88, 0x80, 0x00, 0x00, 0x00, 0x00}; // last 4 bytes are a masking key
|
||||
std::vector<uint8_t> header(closeFrame, closeFrame+6);
|
||||
txbuf.insert(txbuf.end(), header.begin(), header.end());
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
easywsclient::WebSocket::pointer from_url(const std::string& url, bool useMask, const std::string& origin) {
|
||||
char host[512];
|
||||
int port;
|
||||
char path[512];
|
||||
if (url.size() >= 512) {
|
||||
fprintf(stderr, "ERROR: url size limit exceeded: %s\n", url.c_str());
|
||||
return NULL;
|
||||
}
|
||||
if (origin.size() >= 200) {
|
||||
fprintf(stderr, "ERROR: origin size limit exceeded: %s\n", origin.c_str());
|
||||
return NULL;
|
||||
}
|
||||
if (false) { }
|
||||
else if (sscanf(url.c_str(), "ws://%[^:/]:%d/%s", host, &port, path) == 3) {
|
||||
}
|
||||
else if (sscanf(url.c_str(), "ws://%[^:/]/%s", host, path) == 2) {
|
||||
port = 80;
|
||||
}
|
||||
else if (sscanf(url.c_str(), "ws://%[^:/]:%d", host, &port) == 2) {
|
||||
path[0] = '\0';
|
||||
}
|
||||
else if (sscanf(url.c_str(), "ws://%[^:/]", host) == 1) {
|
||||
port = 80;
|
||||
path[0] = '\0';
|
||||
}
|
||||
else {
|
||||
fprintf(stderr, "ERROR: Could not parse WebSocket url: %s\n", url.c_str());
|
||||
return NULL;
|
||||
}
|
||||
//fprintf(stderr, "easywsclient: connecting: host=%s port=%d path=/%s\n", host, port, path);
|
||||
socket_t sockfd = hostname_connect(host, port);
|
||||
if (sockfd == INVALID_SOCKET) {
|
||||
fprintf(stderr, "Unable to connect to %s:%d\n", host, port);
|
||||
return NULL;
|
||||
}
|
||||
{
|
||||
// XXX: this should be done non-blocking,
|
||||
char line[1024];
|
||||
int status;
|
||||
int i;
|
||||
snprintf(line, 1024, "GET /%s HTTP/1.1\r\n", path); ::send(sockfd, line, strlen(line), 0);
|
||||
if (port == 80) {
|
||||
snprintf(line, 1024, "Host: %s\r\n", host); ::send(sockfd, line, strlen(line), 0);
|
||||
}
|
||||
else {
|
||||
snprintf(line, 1024, "Host: %s:%d\r\n", host, port); ::send(sockfd, line, strlen(line), 0);
|
||||
}
|
||||
snprintf(line, 1024, "Upgrade: websocket\r\n"); ::send(sockfd, line, strlen(line), 0);
|
||||
snprintf(line, 1024, "Connection: Upgrade\r\n"); ::send(sockfd, line, strlen(line), 0);
|
||||
if (!origin.empty()) {
|
||||
snprintf(line, 1024, "Origin: %s\r\n", origin.c_str()); ::send(sockfd, line, strlen(line), 0);
|
||||
}
|
||||
snprintf(line, 1024, "Sec-WebSocket-Key: x3JJHMbDL1EzLkh9GBhXDw==\r\n"); ::send(sockfd, line, strlen(line), 0);
|
||||
snprintf(line, 1024, "Sec-WebSocket-Version: 13\r\n"); ::send(sockfd, line, strlen(line), 0);
|
||||
snprintf(line, 1024, "\r\n"); ::send(sockfd, line, strlen(line), 0);
|
||||
for (i = 0; i < 2 || (i < 1023 && line[i-2] != '\r' && line[i-1] != '\n'); ++i) { if (recv(sockfd, line+i, 1, 0) == 0) { return NULL; } }
|
||||
line[i] = 0;
|
||||
if (i == 1023) { fprintf(stderr, "ERROR: Got invalid status line connecting to: %s\n", url.c_str()); return NULL; }
|
||||
if (sscanf(line, "HTTP/1.1 %d", &status) != 1 || status != 101) { fprintf(stderr, "ERROR: Got bad status connecting to %s: %s", url.c_str(), line); return NULL; }
|
||||
// TODO: verify response headers,
|
||||
while (true) {
|
||||
for (i = 0; i < 2 || (i < 1023 && line[i-2] != '\r' && line[i-1] != '\n'); ++i) { if (recv(sockfd, line+i, 1, 0) == 0) { return NULL; } }
|
||||
if (line[0] == '\r' && line[1] == '\n') { break; }
|
||||
}
|
||||
}
|
||||
int flag = 1;
|
||||
setsockopt(sockfd, IPPROTO_TCP, TCP_NODELAY, (char*) &flag, sizeof(flag)); // Disable Nagle's algorithm
|
||||
#ifdef _WIN32
|
||||
u_long on = 1;
|
||||
ioctlsocket(sockfd, FIONBIO, &on);
|
||||
#else
|
||||
fcntl(sockfd, F_SETFL, O_NONBLOCK);
|
||||
#endif
|
||||
//fprintf(stderr, "Connected to: %s\n", url.c_str());
|
||||
return easywsclient::WebSocket::pointer(new _RealWebSocket(sockfd, useMask));
|
||||
}
|
||||
|
||||
} // end of module-only namespace
|
||||
|
||||
|
||||
|
||||
namespace easywsclient {
|
||||
|
||||
WebSocket::pointer WebSocket::create_dummy() {
|
||||
static pointer dummy = pointer(new _DummyWebSocket);
|
||||
return dummy;
|
||||
}
|
||||
|
||||
|
||||
WebSocket::pointer WebSocket::from_url(const std::string& url, const std::string& origin) {
|
||||
return ::from_url(url, true, origin);
|
||||
}
|
||||
|
||||
WebSocket::pointer WebSocket::from_url_no_mask(const std::string& url, const std::string& origin) {
|
||||
return ::from_url(url, false, origin);
|
||||
}
|
||||
|
||||
|
||||
} // namespace easywsclient
|
||||
@@ -0,0 +1,73 @@
|
||||
#ifndef EASYWSCLIENT_HPP_20120819_MIOFVASDTNUASZDQPLFD
|
||||
#define EASYWSCLIENT_HPP_20120819_MIOFVASDTNUASZDQPLFD
|
||||
|
||||
// This code comes from:
|
||||
// https://github.com/dhbaird/easywsclient
|
||||
//
|
||||
// To get the latest version:
|
||||
// wget https://raw.github.com/dhbaird/easywsclient/master/easywsclient.hpp
|
||||
// wget https://raw.github.com/dhbaird/easywsclient/master/easywsclient.cpp
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <cstdint>
|
||||
|
||||
namespace easywsclient {
|
||||
|
||||
struct Callback_Imp { virtual void operator()(const std::string& message) = 0; };
|
||||
struct BytesCallback_Imp { virtual void operator()(const std::vector<uint8_t>& message) = 0; };
|
||||
|
||||
class WebSocket {
|
||||
public:
|
||||
typedef WebSocket * pointer;
|
||||
typedef enum readyStateValues { CLOSING, CLOSED, CONNECTING, OPEN } readyStateValues;
|
||||
|
||||
// Factories:
|
||||
static pointer create_dummy();
|
||||
static pointer from_url(const std::string& url, const std::string& origin = std::string());
|
||||
static pointer from_url_no_mask(const std::string& url, const std::string& origin = std::string());
|
||||
|
||||
// Interfaces:
|
||||
virtual ~WebSocket() { }
|
||||
virtual void poll(int timeout = 0) = 0; // timeout in milliseconds
|
||||
virtual void send(const std::string& message) = 0;
|
||||
virtual void sendBinary(const std::string& message) = 0;
|
||||
virtual void sendBinary(const std::vector<uint8_t>& message) = 0;
|
||||
virtual void sendPing() = 0;
|
||||
virtual void close() = 0;
|
||||
virtual readyStateValues getReadyState() const = 0;
|
||||
|
||||
template<class Callable>
|
||||
void dispatch(Callable callable)
|
||||
// For callbacks that accept a string argument.
|
||||
{ // N.B. this is compatible with both C++11 lambdas, functors and C function pointers
|
||||
struct _Callback : public Callback_Imp {
|
||||
Callable& callable;
|
||||
_Callback(Callable& callable) : callable(callable) { }
|
||||
void operator()(const std::string& message) { callable(message); }
|
||||
};
|
||||
_Callback callback(callable);
|
||||
_dispatch(callback);
|
||||
}
|
||||
|
||||
template<class Callable>
|
||||
void dispatchBinary(Callable callable)
|
||||
// For callbacks that accept a std::vector<uint8_t> argument.
|
||||
{ // N.B. this is compatible with both C++11 lambdas, functors and C function pointers
|
||||
struct _Callback : public BytesCallback_Imp {
|
||||
Callable& callable;
|
||||
_Callback(Callable& callable) : callable(callable) { }
|
||||
void operator()(const std::vector<uint8_t>& message) { callable(message); }
|
||||
};
|
||||
_Callback callback(callable);
|
||||
_dispatchBinary(callback);
|
||||
}
|
||||
|
||||
protected:
|
||||
virtual void _dispatch(Callback_Imp& callable) = 0;
|
||||
virtual void _dispatchBinary(BytesCallback_Imp& callable) = 0;
|
||||
};
|
||||
|
||||
} // namespace easywsclient
|
||||
|
||||
#endif /* EASYWSCLIENT_HPP_20120819_MIOFVASDTNUASZDQPLFD */
|
||||
Vendored
+1
@@ -20,6 +20,7 @@ Usage:
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <map>
|
||||
#include <cstdint>
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
+6
@@ -21,5 +21,11 @@ set(IMGUI_SOURCES
|
||||
misc/cpp/imgui_stdlib.cpp
|
||||
)
|
||||
|
||||
# spice2x: DX11 backend is only built for non-XP toolchains
|
||||
if(NOT SPICE_XP)
|
||||
list(APPEND IMGUI_HEADERS backends/imgui_impl_dx11.h)
|
||||
list(APPEND IMGUI_SOURCES backends/imgui_impl_dx11.cpp)
|
||||
endif()
|
||||
|
||||
add_library(imgui STATIC ${IMGUI_HEADERS} ${IMGUI_SOURCES})
|
||||
target_include_directories(imgui PRIVATE ${PROJECT_SOURCE_DIR})
|
||||
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2014-2023 Omar Cornut
|
||||
Copyright (c) 2014-2026 Omar Cornut
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -0,0 +1,894 @@
|
||||
// dear imgui: Renderer Backend for DirectX11
|
||||
// This needs to be used along with a Platform Backend (e.g. Win32)
|
||||
|
||||
// Implemented features:
|
||||
// [X] Renderer: User texture binding. Use 'ID3D11ShaderResourceView*' as texture identifier. Read the FAQ about ImTextureID/ImTextureRef!
|
||||
// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
|
||||
// [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures).
|
||||
// [X] Renderer: Expose selected render state for draw callbacks to use. Access in '(ImGui_ImplXXXX_RenderState*)GetPlatformIO().Renderer_RenderState'.
|
||||
// [X] Renderer: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
|
||||
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
// Learn about Dear ImGui:
|
||||
// - FAQ https://dearimgui.com/faq
|
||||
// - Getting Started https://dearimgui.com/getting-started
|
||||
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
|
||||
// - Introduction, links and more at the top of imgui.cpp
|
||||
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2026-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
|
||||
// 2026-04-23: DirectX11: Added support for standard draw callbacks (in platform_io): DrawCallback_ResetRenderState, DrawCallback_SetSamplerLinear, DrawCallback_SetSamplerNearest. Obsoleting samplers from ImGui_ImplDX11_RenderState. (#9378)
|
||||
// 2026-01-19: DirectX11: Added 'SamplerNearest' in ImGui_ImplDX11_RenderState. Renamed 'SamplerDefault' to 'SamplerLinear'.
|
||||
// 2025-09-18: Call platform_io.ClearRendererHandlers() on shutdown.
|
||||
// 2025-06-11: DirectX11: Added support for ImGuiBackendFlags_RendererHasTextures, for dynamic font atlas.
|
||||
// 2025-05-07: DirectX11: Honor draw_data->FramebufferScale to allow for custom backends and experiment using it (consistently with other renderer backends, even though in normal condition it is not set under Windows).
|
||||
// 2025-02-24: [Docking] Added undocumented ImGui_ImplDX11_SetSwapChainDescs() to configure swap chain creation for secondary viewports.
|
||||
// 2025-01-06: DirectX11: Expose VertexConstantBuffer in ImGui_ImplDX11_RenderState. Reset projection matrix in ImDrawCallback_ResetRenderState handler.
|
||||
// 2024-10-07: DirectX11: Changed default texture sampler to Clamp instead of Repeat/Wrap.
|
||||
// 2024-10-07: DirectX11: Expose selected render state in ImGui_ImplDX11_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks.
|
||||
// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
|
||||
// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
|
||||
// 2021-05-19: DirectX11: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement)
|
||||
// 2021-02-18: DirectX11: Change blending equation to preserve alpha in output buffer.
|
||||
// 2019-08-01: DirectX11: Fixed code querying the Geometry Shader state (would generally error with Debug layer enabled).
|
||||
// 2019-07-21: DirectX11: Backup, clear and restore Geometry Shader is any is bound when calling ImGui_ImplDX11_RenderDrawData. Clearing Hull/Domain/Compute shaders without backup/restore.
|
||||
// 2019-05-29: DirectX11: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag.
|
||||
// 2019-04-30: DirectX11: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
|
||||
// 2018-12-03: Misc: Added #pragma comment statement to automatically link with d3dcompiler.lib when using D3DCompile().
|
||||
// 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
|
||||
// 2018-08-01: DirectX11: Querying for IDXGIFactory instead of IDXGIFactory1 to increase compatibility.
|
||||
// 2018-07-13: DirectX11: Fixed unreleased resources in Init and Shutdown functions.
|
||||
// 2018-06-08: Misc: Extracted imgui_impl_dx11.cpp/.h away from the old combined DX11+Win32 example.
|
||||
// 2018-06-08: DirectX11: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
|
||||
// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplDX11_RenderDrawData() in the .h file so you can call it yourself.
|
||||
// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
|
||||
// 2016-05-07: DirectX11: Disabling depth-write.
|
||||
|
||||
#include "imgui.h"
|
||||
#ifndef IMGUI_DISABLE
|
||||
#include "imgui_impl_dx11.h"
|
||||
|
||||
// DirectX
|
||||
#include <stdio.h>
|
||||
#include <d3d11.h>
|
||||
#include <d3dcompiler.h>
|
||||
// #ifdef _MSC_VER
|
||||
// #pragma comment(lib, "d3dcompiler") // Automatically link with d3dcompiler.lib as we are using D3DCompile() below.
|
||||
// #endif
|
||||
|
||||
// spice2x: resolve D3DCompile at runtime rather than static-linking d3dcompiler,
|
||||
// which would hardwire an import on d3dcompiler_47.dll (absent on stock Win7).
|
||||
static pD3DCompile ImGui_ImplDX11_GetD3DCompile()
|
||||
{
|
||||
static pD3DCompile fn = []() -> pD3DCompile {
|
||||
static const char *dlls[] = {
|
||||
"d3dcompiler_47.dll",
|
||||
"d3dcompiler_46.dll",
|
||||
"d3dcompiler_43.dll" };
|
||||
|
||||
for (const char *dll : dlls) {
|
||||
HMODULE mod = GetModuleHandleA(dll);
|
||||
if (!mod) {
|
||||
mod = LoadLibraryA(dll);
|
||||
}
|
||||
if (mod) {
|
||||
if (auto p = (pD3DCompile) GetProcAddress(mod, "D3DCompile")) {
|
||||
return p;
|
||||
}
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}();
|
||||
return fn;
|
||||
}
|
||||
|
||||
// Clang/GCC warnings with -Weverything
|
||||
#if defined(__clang__)
|
||||
#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse.
|
||||
#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
|
||||
#endif
|
||||
|
||||
// DirectX11 data
|
||||
struct ImGui_ImplDX11_Texture
|
||||
{
|
||||
ID3D11Texture2D* pTexture;
|
||||
ID3D11ShaderResourceView* pTextureView;
|
||||
};
|
||||
|
||||
struct ImGui_ImplDX11_Data
|
||||
{
|
||||
ID3D11Device* pd3dDevice;
|
||||
ID3D11DeviceContext* pd3dDeviceContext;
|
||||
IDXGIFactory* pFactory;
|
||||
ID3D11Buffer* pVB;
|
||||
ID3D11Buffer* pIB;
|
||||
ID3D11VertexShader* pVertexShader;
|
||||
ID3D11InputLayout* pInputLayout;
|
||||
ID3D11Buffer* pVertexConstantBuffer;
|
||||
ID3D11PixelShader* pPixelShader;
|
||||
ID3D11SamplerState* pTexSamplerLinear;
|
||||
ID3D11SamplerState* pTexSamplerNearest;
|
||||
ID3D11RasterizerState* pRasterizerState;
|
||||
ID3D11BlendState* pBlendState;
|
||||
ID3D11DepthStencilState* pDepthStencilState;
|
||||
int VertexBufferSize;
|
||||
int IndexBufferSize;
|
||||
ImGui_ImplDX11_RenderState* RenderState; // == (ImGui_ImplDX11_RenderState*)ImGui::GetPlatformIO().Renderer_RenderState during rendering.
|
||||
ImVector<DXGI_SWAP_CHAIN_DESC> SwapChainDescsForViewports;
|
||||
|
||||
ImGui_ImplDX11_Data() { memset((void*)this, 0, sizeof(*this)); VertexBufferSize = 5000; IndexBufferSize = 10000; }
|
||||
};
|
||||
|
||||
struct VERTEX_CONSTANT_BUFFER_DX11
|
||||
{
|
||||
float mvp[4][4];
|
||||
};
|
||||
|
||||
// Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts
|
||||
// It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
|
||||
static ImGui_ImplDX11_Data* ImGui_ImplDX11_GetBackendData()
|
||||
{
|
||||
return ImGui::GetCurrentContext() ? (ImGui_ImplDX11_Data*)ImGui::GetIO().BackendRendererUserData : nullptr;
|
||||
}
|
||||
|
||||
// Forward Declarations
|
||||
static void ImGui_ImplDX11_InitMultiViewportSupport();
|
||||
static void ImGui_ImplDX11_ShutdownMultiViewportSupport();
|
||||
|
||||
// Functions
|
||||
static void ImGui_ImplDX11_SetupRenderState(const ImDrawData* draw_data, ID3D11DeviceContext* device_ctx)
|
||||
{
|
||||
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||
|
||||
// Setup viewport
|
||||
D3D11_VIEWPORT vp = {};
|
||||
vp.Width = draw_data->DisplaySize.x * draw_data->FramebufferScale.x;
|
||||
vp.Height = draw_data->DisplaySize.y * draw_data->FramebufferScale.y;
|
||||
vp.MinDepth = 0.0f;
|
||||
vp.MaxDepth = 1.0f;
|
||||
vp.TopLeftX = vp.TopLeftY = 0;
|
||||
device_ctx->RSSetViewports(1, &vp);
|
||||
|
||||
// Setup orthographic projection matrix into our constant buffer
|
||||
// Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
|
||||
D3D11_MAPPED_SUBRESOURCE mapped_resource;
|
||||
if (device_ctx->Map(bd->pVertexConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped_resource) == S_OK)
|
||||
{
|
||||
VERTEX_CONSTANT_BUFFER_DX11* constant_buffer = (VERTEX_CONSTANT_BUFFER_DX11*)mapped_resource.pData;
|
||||
float L = draw_data->DisplayPos.x;
|
||||
float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
|
||||
float T = draw_data->DisplayPos.y;
|
||||
float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y;
|
||||
float mvp[4][4] =
|
||||
{
|
||||
{ 2.0f/(R-L), 0.0f, 0.0f, 0.0f },
|
||||
{ 0.0f, 2.0f/(T-B), 0.0f, 0.0f },
|
||||
{ 0.0f, 0.0f, 0.5f, 0.0f },
|
||||
{ (R+L)/(L-R), (T+B)/(B-T), 0.5f, 1.0f },
|
||||
};
|
||||
memcpy(&constant_buffer->mvp, mvp, sizeof(mvp));
|
||||
device_ctx->Unmap(bd->pVertexConstantBuffer, 0);
|
||||
}
|
||||
|
||||
// Setup shader and vertex buffers
|
||||
unsigned int stride = sizeof(ImDrawVert);
|
||||
unsigned int offset = 0;
|
||||
device_ctx->IASetInputLayout(bd->pInputLayout);
|
||||
device_ctx->IASetVertexBuffers(0, 1, &bd->pVB, &stride, &offset);
|
||||
device_ctx->IASetIndexBuffer(bd->pIB, sizeof(ImDrawIdx) == 2 ? DXGI_FORMAT_R16_UINT : DXGI_FORMAT_R32_UINT, 0);
|
||||
device_ctx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
||||
device_ctx->VSSetShader(bd->pVertexShader, nullptr, 0);
|
||||
device_ctx->VSSetConstantBuffers(0, 1, &bd->pVertexConstantBuffer);
|
||||
device_ctx->PSSetShader(bd->pPixelShader, nullptr, 0);
|
||||
device_ctx->PSSetSamplers(0, 1, &bd->pTexSamplerLinear);
|
||||
device_ctx->GSSetShader(nullptr, nullptr, 0);
|
||||
device_ctx->HSSetShader(nullptr, nullptr, 0); // In theory we should backup and restore this as well.. very infrequently used..
|
||||
device_ctx->DSSetShader(nullptr, nullptr, 0); // In theory we should backup and restore this as well.. very infrequently used..
|
||||
device_ctx->CSSetShader(nullptr, nullptr, 0); // In theory we should backup and restore this as well.. very infrequently used..
|
||||
|
||||
// Setup render state
|
||||
const float blend_factor[4] = { 0.f, 0.f, 0.f, 0.f };
|
||||
device_ctx->OMSetBlendState(bd->pBlendState, blend_factor, 0xffffffff);
|
||||
device_ctx->OMSetDepthStencilState(bd->pDepthStencilState, 0);
|
||||
device_ctx->RSSetState(bd->pRasterizerState);
|
||||
}
|
||||
|
||||
// Draw callbacks
|
||||
static void ImGui_ImplDX11_DrawCallback_ResetRenderState(const ImDrawList*, const ImDrawCmd*) {} // Intentionally empty. Used as an identifier for rendering loop to call its code. Simpler to implement this way.
|
||||
static void ImGui_ImplDX11_DrawCallback_SetSamplerLinear(const ImDrawList*, const ImDrawCmd*) { ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData(); bd->RenderState->DeviceContext->PSSetSamplers(0, 1, &bd->pTexSamplerLinear); }
|
||||
static void ImGui_ImplDX11_DrawCallback_SetSamplerNearest(const ImDrawList*, const ImDrawCmd*) { ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData(); bd->RenderState->DeviceContext->PSSetSamplers(0, 1, &bd->pTexSamplerNearest); }
|
||||
|
||||
// Render function
|
||||
void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data)
|
||||
{
|
||||
// Avoid rendering when minimized
|
||||
if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f)
|
||||
return;
|
||||
|
||||
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||
ID3D11DeviceContext* device = bd->pd3dDeviceContext;
|
||||
|
||||
// Catch up with texture updates. Most of the times, the list will have 1 element with an OK status, aka nothing to do.
|
||||
// (This almost always points to ImGui::GetPlatformIO().Textures[] but is part of ImDrawData to allow overriding or disabling texture updates).
|
||||
if (draw_data->Textures != nullptr)
|
||||
for (ImTextureData* tex : *draw_data->Textures)
|
||||
if (tex->Status != ImTextureStatus_OK)
|
||||
ImGui_ImplDX11_UpdateTexture(tex);
|
||||
|
||||
// Create and grow vertex/index buffers if needed
|
||||
if (!bd->pVB || bd->VertexBufferSize < draw_data->TotalVtxCount)
|
||||
{
|
||||
if (bd->pVB) { bd->pVB->Release(); bd->pVB = nullptr; }
|
||||
bd->VertexBufferSize = draw_data->TotalVtxCount + 5000;
|
||||
D3D11_BUFFER_DESC desc = {};
|
||||
desc.Usage = D3D11_USAGE_DYNAMIC;
|
||||
desc.ByteWidth = (UINT)bd->VertexBufferSize * sizeof(ImDrawVert);
|
||||
desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
|
||||
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
||||
desc.MiscFlags = 0;
|
||||
if (bd->pd3dDevice->CreateBuffer(&desc, nullptr, &bd->pVB) < 0)
|
||||
return;
|
||||
}
|
||||
if (!bd->pIB || bd->IndexBufferSize < draw_data->TotalIdxCount)
|
||||
{
|
||||
if (bd->pIB) { bd->pIB->Release(); bd->pIB = nullptr; }
|
||||
bd->IndexBufferSize = draw_data->TotalIdxCount + 10000;
|
||||
D3D11_BUFFER_DESC desc = {};
|
||||
desc.Usage = D3D11_USAGE_DYNAMIC;
|
||||
desc.ByteWidth = (UINT)bd->IndexBufferSize * sizeof(ImDrawIdx);
|
||||
desc.BindFlags = D3D11_BIND_INDEX_BUFFER;
|
||||
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
||||
if (bd->pd3dDevice->CreateBuffer(&desc, nullptr, &bd->pIB) < 0)
|
||||
return;
|
||||
}
|
||||
|
||||
// Upload vertex/index data into a single contiguous GPU buffer
|
||||
D3D11_MAPPED_SUBRESOURCE vtx_resource, idx_resource;
|
||||
if (device->Map(bd->pVB, 0, D3D11_MAP_WRITE_DISCARD, 0, &vtx_resource) != S_OK)
|
||||
return;
|
||||
if (device->Map(bd->pIB, 0, D3D11_MAP_WRITE_DISCARD, 0, &idx_resource) != S_OK)
|
||||
return;
|
||||
ImDrawVert* vtx_dst = (ImDrawVert*)vtx_resource.pData;
|
||||
ImDrawIdx* idx_dst = (ImDrawIdx*)idx_resource.pData;
|
||||
for (const ImDrawList* draw_list : draw_data->CmdLists)
|
||||
{
|
||||
memcpy(vtx_dst, draw_list->VtxBuffer.Data, draw_list->VtxBuffer.Size * sizeof(ImDrawVert));
|
||||
memcpy(idx_dst, draw_list->IdxBuffer.Data, draw_list->IdxBuffer.Size * sizeof(ImDrawIdx));
|
||||
vtx_dst += draw_list->VtxBuffer.Size;
|
||||
idx_dst += draw_list->IdxBuffer.Size;
|
||||
}
|
||||
device->Unmap(bd->pVB, 0);
|
||||
device->Unmap(bd->pIB, 0);
|
||||
|
||||
// Backup DX state that will be modified to restore it afterwards (unfortunately this is very ugly looking and verbose. Close your eyes!)
|
||||
struct BACKUP_DX11_STATE
|
||||
{
|
||||
UINT ScissorRectsCount, ViewportsCount;
|
||||
D3D11_RECT ScissorRects[D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE];
|
||||
D3D11_VIEWPORT Viewports[D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE];
|
||||
ID3D11RasterizerState* RS;
|
||||
ID3D11BlendState* BlendState;
|
||||
FLOAT BlendFactor[4];
|
||||
UINT SampleMask;
|
||||
UINT StencilRef;
|
||||
ID3D11DepthStencilState* DepthStencilState;
|
||||
ID3D11ShaderResourceView* PSShaderResource;
|
||||
ID3D11SamplerState* PSSampler;
|
||||
ID3D11PixelShader* PS;
|
||||
ID3D11VertexShader* VS;
|
||||
ID3D11GeometryShader* GS;
|
||||
UINT PSInstancesCount, VSInstancesCount, GSInstancesCount;
|
||||
ID3D11ClassInstance *PSInstances[256], *VSInstances[256], *GSInstances[256]; // 256 is max according to PSSetShader documentation
|
||||
D3D11_PRIMITIVE_TOPOLOGY PrimitiveTopology;
|
||||
ID3D11Buffer* IndexBuffer, *VertexBuffer, *VSConstantBuffer;
|
||||
UINT IndexBufferOffset, VertexBufferStride, VertexBufferOffset;
|
||||
DXGI_FORMAT IndexBufferFormat;
|
||||
ID3D11InputLayout* InputLayout;
|
||||
};
|
||||
BACKUP_DX11_STATE old = {};
|
||||
old.ScissorRectsCount = old.ViewportsCount = D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE;
|
||||
device->RSGetScissorRects(&old.ScissorRectsCount, old.ScissorRects);
|
||||
device->RSGetViewports(&old.ViewportsCount, old.Viewports);
|
||||
device->RSGetState(&old.RS);
|
||||
device->OMGetBlendState(&old.BlendState, old.BlendFactor, &old.SampleMask);
|
||||
device->OMGetDepthStencilState(&old.DepthStencilState, &old.StencilRef);
|
||||
device->PSGetShaderResources(0, 1, &old.PSShaderResource);
|
||||
device->PSGetSamplers(0, 1, &old.PSSampler);
|
||||
old.PSInstancesCount = old.VSInstancesCount = old.GSInstancesCount = 256;
|
||||
device->PSGetShader(&old.PS, old.PSInstances, &old.PSInstancesCount);
|
||||
device->VSGetShader(&old.VS, old.VSInstances, &old.VSInstancesCount);
|
||||
device->VSGetConstantBuffers(0, 1, &old.VSConstantBuffer);
|
||||
device->GSGetShader(&old.GS, old.GSInstances, &old.GSInstancesCount);
|
||||
|
||||
device->IAGetPrimitiveTopology(&old.PrimitiveTopology);
|
||||
device->IAGetIndexBuffer(&old.IndexBuffer, &old.IndexBufferFormat, &old.IndexBufferOffset);
|
||||
device->IAGetVertexBuffers(0, 1, &old.VertexBuffer, &old.VertexBufferStride, &old.VertexBufferOffset);
|
||||
device->IAGetInputLayout(&old.InputLayout);
|
||||
|
||||
// Setup desired DX state
|
||||
ImGui_ImplDX11_SetupRenderState(draw_data, device);
|
||||
|
||||
// Setup render state structure (for callbacks and custom texture bindings)
|
||||
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
||||
ImGui_ImplDX11_RenderState render_state;
|
||||
render_state.Device = bd->pd3dDevice;
|
||||
render_state.DeviceContext = bd->pd3dDeviceContext;
|
||||
render_state.VertexConstantBuffer = bd->pVertexConstantBuffer;
|
||||
platform_io.Renderer_RenderState = bd->RenderState = &render_state;
|
||||
|
||||
// Render command lists
|
||||
// (Because we merged all buffers into a single one, we maintain our own offset into them)
|
||||
int global_idx_offset = 0;
|
||||
int global_vtx_offset = 0;
|
||||
ImVec2 clip_off = draw_data->DisplayPos;
|
||||
ImVec2 clip_scale = draw_data->FramebufferScale;
|
||||
for (const ImDrawList* draw_list : draw_data->CmdLists)
|
||||
{
|
||||
for (int cmd_i = 0; cmd_i < draw_list->CmdBuffer.Size; cmd_i++)
|
||||
{
|
||||
const ImDrawCmd* pcmd = &draw_list->CmdBuffer[cmd_i];
|
||||
if (pcmd->UserCallback != nullptr)
|
||||
{
|
||||
// User callback, registered via ImDrawList::AddCallback()
|
||||
if (pcmd->UserCallback == ImGui_ImplDX11_DrawCallback_ResetRenderState)
|
||||
ImGui_ImplDX11_SetupRenderState(draw_data, device);
|
||||
else
|
||||
pcmd->UserCallback(draw_list, pcmd);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Project scissor/clipping rectangles into framebuffer space
|
||||
ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y);
|
||||
ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y);
|
||||
if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y)
|
||||
continue;
|
||||
|
||||
// Apply scissor/clipping rectangle
|
||||
const D3D11_RECT r = { (LONG)clip_min.x, (LONG)clip_min.y, (LONG)clip_max.x, (LONG)clip_max.y };
|
||||
device->RSSetScissorRects(1, &r);
|
||||
|
||||
// Bind texture, Draw
|
||||
ID3D11ShaderResourceView* texture_srv = (ID3D11ShaderResourceView*)pcmd->GetTexID();
|
||||
device->PSSetShaderResources(0, 1, &texture_srv);
|
||||
device->DrawIndexed(pcmd->ElemCount, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset);
|
||||
}
|
||||
}
|
||||
global_idx_offset += draw_list->IdxBuffer.Size;
|
||||
global_vtx_offset += draw_list->VtxBuffer.Size;
|
||||
}
|
||||
platform_io.Renderer_RenderState = bd->RenderState = nullptr;
|
||||
|
||||
// Restore modified DX state
|
||||
device->RSSetScissorRects(old.ScissorRectsCount, old.ScissorRects);
|
||||
device->RSSetViewports(old.ViewportsCount, old.Viewports);
|
||||
device->RSSetState(old.RS); if (old.RS) old.RS->Release();
|
||||
device->OMSetBlendState(old.BlendState, old.BlendFactor, old.SampleMask); if (old.BlendState) old.BlendState->Release();
|
||||
device->OMSetDepthStencilState(old.DepthStencilState, old.StencilRef); if (old.DepthStencilState) old.DepthStencilState->Release();
|
||||
device->PSSetShaderResources(0, 1, &old.PSShaderResource); if (old.PSShaderResource) old.PSShaderResource->Release();
|
||||
device->PSSetSamplers(0, 1, &old.PSSampler); if (old.PSSampler) old.PSSampler->Release();
|
||||
device->PSSetShader(old.PS, old.PSInstances, old.PSInstancesCount); if (old.PS) old.PS->Release();
|
||||
for (UINT i = 0; i < old.PSInstancesCount; i++) if (old.PSInstances[i]) old.PSInstances[i]->Release();
|
||||
device->VSSetShader(old.VS, old.VSInstances, old.VSInstancesCount); if (old.VS) old.VS->Release();
|
||||
device->VSSetConstantBuffers(0, 1, &old.VSConstantBuffer); if (old.VSConstantBuffer) old.VSConstantBuffer->Release();
|
||||
device->GSSetShader(old.GS, old.GSInstances, old.GSInstancesCount); if (old.GS) old.GS->Release();
|
||||
for (UINT i = 0; i < old.VSInstancesCount; i++) if (old.VSInstances[i]) old.VSInstances[i]->Release();
|
||||
device->IASetPrimitiveTopology(old.PrimitiveTopology);
|
||||
device->IASetIndexBuffer(old.IndexBuffer, old.IndexBufferFormat, old.IndexBufferOffset); if (old.IndexBuffer) old.IndexBuffer->Release();
|
||||
device->IASetVertexBuffers(0, 1, &old.VertexBuffer, &old.VertexBufferStride, &old.VertexBufferOffset); if (old.VertexBuffer) old.VertexBuffer->Release();
|
||||
device->IASetInputLayout(old.InputLayout); if (old.InputLayout) old.InputLayout->Release();
|
||||
}
|
||||
|
||||
static void ImGui_ImplDX11_DestroyTexture(ImTextureData* tex)
|
||||
{
|
||||
if (ImGui_ImplDX11_Texture* backend_tex = (ImGui_ImplDX11_Texture*)tex->BackendUserData)
|
||||
{
|
||||
IM_ASSERT(backend_tex->pTextureView == (ID3D11ShaderResourceView*)(intptr_t)tex->TexID);
|
||||
backend_tex->pTextureView->Release();
|
||||
backend_tex->pTexture->Release();
|
||||
IM_DELETE(backend_tex);
|
||||
|
||||
// Clear identifiers and mark as destroyed (in order to allow e.g. calling InvalidateDeviceObjects while running)
|
||||
tex->SetTexID(ImTextureID_Invalid);
|
||||
tex->BackendUserData = nullptr;
|
||||
}
|
||||
tex->SetStatus(ImTextureStatus_Destroyed);
|
||||
}
|
||||
|
||||
void ImGui_ImplDX11_UpdateTexture(ImTextureData* tex)
|
||||
{
|
||||
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||
if (tex->Status == ImTextureStatus_WantCreate)
|
||||
{
|
||||
// Create and upload new texture to graphics system
|
||||
//IMGUI_DEBUG_LOG("UpdateTexture #%03d: WantCreate %dx%d\n", tex->UniqueID, tex->Width, tex->Height);
|
||||
IM_ASSERT(tex->TexID == ImTextureID_Invalid && tex->BackendUserData == nullptr);
|
||||
IM_ASSERT(tex->Format == ImTextureFormat_RGBA32);
|
||||
unsigned int* pixels = (unsigned int*)tex->GetPixels();
|
||||
ImGui_ImplDX11_Texture* backend_tex = IM_NEW(ImGui_ImplDX11_Texture)();
|
||||
|
||||
// Create texture
|
||||
D3D11_TEXTURE2D_DESC desc;
|
||||
ZeroMemory(&desc, sizeof(desc));
|
||||
desc.Width = (UINT)tex->Width;
|
||||
desc.Height = (UINT)tex->Height;
|
||||
desc.MipLevels = 1;
|
||||
desc.ArraySize = 1;
|
||||
#ifdef IMGUI_USE_BGRA_PACKED_COLOR
|
||||
desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
||||
#else
|
||||
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
#endif
|
||||
desc.SampleDesc.Count = 1;
|
||||
desc.Usage = D3D11_USAGE_DEFAULT;
|
||||
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
||||
desc.CPUAccessFlags = 0;
|
||||
D3D11_SUBRESOURCE_DATA subResource;
|
||||
subResource.pSysMem = pixels;
|
||||
subResource.SysMemPitch = desc.Width * 4;
|
||||
subResource.SysMemSlicePitch = 0;
|
||||
bd->pd3dDevice->CreateTexture2D(&desc, &subResource, &backend_tex->pTexture);
|
||||
IM_ASSERT(backend_tex->pTexture != nullptr && "Backend failed to create texture!");
|
||||
|
||||
// Create texture view
|
||||
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
|
||||
ZeroMemory(&srvDesc, sizeof(srvDesc));
|
||||
#ifdef IMGUI_USE_BGRA_PACKED_COLOR
|
||||
srvDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
||||
#else
|
||||
srvDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
#endif
|
||||
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
|
||||
srvDesc.Texture2D.MipLevels = desc.MipLevels;
|
||||
srvDesc.Texture2D.MostDetailedMip = 0;
|
||||
bd->pd3dDevice->CreateShaderResourceView(backend_tex->pTexture, &srvDesc, &backend_tex->pTextureView);
|
||||
IM_ASSERT(backend_tex->pTextureView != nullptr && "Backend failed to create texture!");
|
||||
|
||||
// Store identifiers
|
||||
tex->SetTexID((ImTextureID)(intptr_t)backend_tex->pTextureView);
|
||||
tex->SetStatus(ImTextureStatus_OK);
|
||||
tex->BackendUserData = backend_tex;
|
||||
}
|
||||
else if (tex->Status == ImTextureStatus_WantUpdates)
|
||||
{
|
||||
// Update selected blocks. We only ever write to textures regions which have never been used before!
|
||||
// This backend choose to use tex->Updates[] but you can use tex->UpdateRect to upload a single region.
|
||||
ImGui_ImplDX11_Texture* backend_tex = (ImGui_ImplDX11_Texture*)tex->BackendUserData;
|
||||
IM_ASSERT(backend_tex->pTextureView == (ID3D11ShaderResourceView*)(intptr_t)tex->TexID);
|
||||
for (ImTextureRect& r : tex->Updates)
|
||||
{
|
||||
D3D11_BOX box = { (UINT)r.x, (UINT)r.y, (UINT)0, (UINT)(r.x + r.w), (UINT)(r.y + r .h), (UINT)1 };
|
||||
bd->pd3dDeviceContext->UpdateSubresource(backend_tex->pTexture, 0, &box, tex->GetPixelsAt(r.x, r.y), (UINT)tex->GetPitch(), 0);
|
||||
}
|
||||
tex->SetStatus(ImTextureStatus_OK);
|
||||
}
|
||||
if (tex->Status == ImTextureStatus_WantDestroy && tex->UnusedFrames > 0)
|
||||
ImGui_ImplDX11_DestroyTexture(tex);
|
||||
}
|
||||
|
||||
bool ImGui_ImplDX11_CreateDeviceObjects()
|
||||
{
|
||||
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||
if (!bd->pd3dDevice)
|
||||
return false;
|
||||
ImGui_ImplDX11_InvalidateDeviceObjects();
|
||||
|
||||
// By using D3DCompile() from <d3dcompiler.h> / d3dcompiler.lib, we introduce a dependency to a given version of d3dcompiler_XX.dll (see D3DCOMPILER_DLL_A)
|
||||
// If you would like to use this DX11 sample code but remove this dependency you can:
|
||||
// 1) compile once, save the compiled shader blobs into a file or source code and pass them to CreateVertexShader()/CreatePixelShader() [preferred solution]
|
||||
// 2) use code to detect any version of the DLL and grab a pointer to D3DCompile from the DLL.
|
||||
// See https://github.com/ocornut/imgui/pull/638 for sources and details.
|
||||
|
||||
// spice2x: dynamically resolved; see ImGui_ImplDX11_GetD3DCompile.
|
||||
pD3DCompile D3DCompile_fn = ImGui_ImplDX11_GetD3DCompile();
|
||||
if (!D3DCompile_fn) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Create the vertex shader
|
||||
{
|
||||
static const char* vertexShader =
|
||||
"cbuffer vertexBuffer : register(b0) \
|
||||
{\
|
||||
float4x4 ProjectionMatrix; \
|
||||
};\
|
||||
struct VS_INPUT\
|
||||
{\
|
||||
float2 pos : POSITION;\
|
||||
float4 col : COLOR0;\
|
||||
float2 uv : TEXCOORD0;\
|
||||
};\
|
||||
\
|
||||
struct PS_INPUT\
|
||||
{\
|
||||
float4 pos : SV_POSITION;\
|
||||
float4 col : COLOR0;\
|
||||
float2 uv : TEXCOORD0;\
|
||||
};\
|
||||
\
|
||||
PS_INPUT main(VS_INPUT input)\
|
||||
{\
|
||||
PS_INPUT output;\
|
||||
output.pos = mul( ProjectionMatrix, float4(input.pos.xy, 0.f, 1.f));\
|
||||
output.col = input.col;\
|
||||
output.uv = input.uv;\
|
||||
return output;\
|
||||
}";
|
||||
|
||||
ID3DBlob* vertexShaderBlob;
|
||||
if (FAILED(D3DCompile_fn(vertexShader, strlen(vertexShader), nullptr, nullptr, nullptr, "main", "vs_4_0", 0, 0, &vertexShaderBlob, nullptr)))
|
||||
return false; // NB: Pass ID3DBlob* pErrorBlob to D3DCompile() to get error showing in (const char*)pErrorBlob->GetBufferPointer(). Make sure to Release() the blob!
|
||||
if (bd->pd3dDevice->CreateVertexShader(vertexShaderBlob->GetBufferPointer(), vertexShaderBlob->GetBufferSize(), nullptr, &bd->pVertexShader) != S_OK)
|
||||
{
|
||||
vertexShaderBlob->Release();
|
||||
return false;
|
||||
}
|
||||
|
||||
// Create the input layout
|
||||
D3D11_INPUT_ELEMENT_DESC local_layout[] =
|
||||
{
|
||||
{ "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (UINT)offsetof(ImDrawVert, pos), D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (UINT)offsetof(ImDrawVert, uv), D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||
#ifdef IMGUI_USE_BGRA_PACKED_COLOR
|
||||
{ "COLOR", 0, DXGI_FORMAT_B8G8R8A8_UNORM, 0, (UINT)offsetof(ImDrawVert, col), D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||
#else
|
||||
{ "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, (UINT)offsetof(ImDrawVert, col), D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||
#endif
|
||||
};
|
||||
if (bd->pd3dDevice->CreateInputLayout(local_layout, 3, vertexShaderBlob->GetBufferPointer(), vertexShaderBlob->GetBufferSize(), &bd->pInputLayout) != S_OK)
|
||||
{
|
||||
vertexShaderBlob->Release();
|
||||
return false;
|
||||
}
|
||||
vertexShaderBlob->Release();
|
||||
|
||||
// Create the constant buffer
|
||||
{
|
||||
D3D11_BUFFER_DESC desc = {};
|
||||
desc.ByteWidth = sizeof(VERTEX_CONSTANT_BUFFER_DX11);
|
||||
desc.Usage = D3D11_USAGE_DYNAMIC;
|
||||
desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
|
||||
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
||||
desc.MiscFlags = 0;
|
||||
bd->pd3dDevice->CreateBuffer(&desc, nullptr, &bd->pVertexConstantBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
// Create the pixel shader
|
||||
{
|
||||
static const char* pixelShader =
|
||||
"struct PS_INPUT\
|
||||
{\
|
||||
float4 pos : SV_POSITION;\
|
||||
float4 col : COLOR0;\
|
||||
float2 uv : TEXCOORD0;\
|
||||
};\
|
||||
sampler sampler0;\
|
||||
Texture2D texture0;\
|
||||
\
|
||||
float4 main(PS_INPUT input) : SV_Target\
|
||||
{\
|
||||
float4 out_col = input.col * texture0.Sample(sampler0, input.uv); \
|
||||
return out_col; \
|
||||
}";
|
||||
|
||||
ID3DBlob* pixelShaderBlob;
|
||||
if (FAILED(D3DCompile_fn(pixelShader, strlen(pixelShader), nullptr, nullptr, nullptr, "main", "ps_4_0", 0, 0, &pixelShaderBlob, nullptr)))
|
||||
return false; // NB: Pass ID3DBlob* pErrorBlob to D3DCompile() to get error showing in (const char*)pErrorBlob->GetBufferPointer(). Make sure to Release() the blob!
|
||||
if (bd->pd3dDevice->CreatePixelShader(pixelShaderBlob->GetBufferPointer(), pixelShaderBlob->GetBufferSize(), nullptr, &bd->pPixelShader) != S_OK)
|
||||
{
|
||||
pixelShaderBlob->Release();
|
||||
return false;
|
||||
}
|
||||
pixelShaderBlob->Release();
|
||||
}
|
||||
|
||||
// Create the blending setup
|
||||
{
|
||||
D3D11_BLEND_DESC desc;
|
||||
ZeroMemory(&desc, sizeof(desc));
|
||||
desc.AlphaToCoverageEnable = false;
|
||||
desc.RenderTarget[0].BlendEnable = true;
|
||||
desc.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA;
|
||||
desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA;
|
||||
desc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD;
|
||||
desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE;
|
||||
desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_INV_SRC_ALPHA;
|
||||
desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
|
||||
desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
|
||||
bd->pd3dDevice->CreateBlendState(&desc, &bd->pBlendState);
|
||||
}
|
||||
|
||||
// Create the rasterizer state
|
||||
{
|
||||
D3D11_RASTERIZER_DESC desc;
|
||||
ZeroMemory(&desc, sizeof(desc));
|
||||
desc.FillMode = D3D11_FILL_SOLID;
|
||||
desc.CullMode = D3D11_CULL_NONE;
|
||||
desc.ScissorEnable = true;
|
||||
desc.DepthClipEnable = true;
|
||||
bd->pd3dDevice->CreateRasterizerState(&desc, &bd->pRasterizerState);
|
||||
}
|
||||
|
||||
// Create depth-stencil State
|
||||
{
|
||||
D3D11_DEPTH_STENCIL_DESC desc;
|
||||
ZeroMemory(&desc, sizeof(desc));
|
||||
desc.DepthEnable = false;
|
||||
desc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
|
||||
desc.DepthFunc = D3D11_COMPARISON_ALWAYS;
|
||||
desc.StencilEnable = false;
|
||||
desc.FrontFace.StencilFailOp = desc.FrontFace.StencilDepthFailOp = desc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
|
||||
desc.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
|
||||
desc.BackFace = desc.FrontFace;
|
||||
bd->pd3dDevice->CreateDepthStencilState(&desc, &bd->pDepthStencilState);
|
||||
}
|
||||
|
||||
// Create texture sampler
|
||||
// (Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling)
|
||||
{
|
||||
D3D11_SAMPLER_DESC desc;
|
||||
ZeroMemory(&desc, sizeof(desc));
|
||||
desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
|
||||
desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
|
||||
desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
|
||||
desc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
|
||||
desc.MipLODBias = 0.f;
|
||||
desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
|
||||
desc.MinLOD = 0.f;
|
||||
desc.MaxLOD = 0.f;
|
||||
bd->pd3dDevice->CreateSamplerState(&desc, &bd->pTexSamplerLinear);
|
||||
desc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
|
||||
bd->pd3dDevice->CreateSamplerState(&desc, &bd->pTexSamplerNearest);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ImGui_ImplDX11_InvalidateDeviceObjects()
|
||||
{
|
||||
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||
if (!bd->pd3dDevice)
|
||||
return;
|
||||
|
||||
// Destroy all textures
|
||||
for (ImTextureData* tex : ImGui::GetPlatformIO().Textures)
|
||||
if (tex->RefCount == 1)
|
||||
ImGui_ImplDX11_DestroyTexture(tex);
|
||||
|
||||
if (bd->pTexSamplerLinear) { bd->pTexSamplerLinear->Release(); bd->pTexSamplerLinear = nullptr; }
|
||||
if (bd->pTexSamplerNearest) { bd->pTexSamplerNearest->Release(); bd->pTexSamplerNearest = nullptr; }
|
||||
if (bd->pIB) { bd->pIB->Release(); bd->pIB = nullptr; }
|
||||
if (bd->pVB) { bd->pVB->Release(); bd->pVB = nullptr; }
|
||||
if (bd->pBlendState) { bd->pBlendState->Release(); bd->pBlendState = nullptr; }
|
||||
if (bd->pDepthStencilState) { bd->pDepthStencilState->Release(); bd->pDepthStencilState = nullptr; }
|
||||
if (bd->pRasterizerState) { bd->pRasterizerState->Release(); bd->pRasterizerState = nullptr; }
|
||||
if (bd->pPixelShader) { bd->pPixelShader->Release(); bd->pPixelShader = nullptr; }
|
||||
if (bd->pVertexConstantBuffer) { bd->pVertexConstantBuffer->Release(); bd->pVertexConstantBuffer = nullptr; }
|
||||
if (bd->pInputLayout) { bd->pInputLayout->Release(); bd->pInputLayout = nullptr; }
|
||||
if (bd->pVertexShader) { bd->pVertexShader->Release(); bd->pVertexShader = nullptr; }
|
||||
}
|
||||
|
||||
bool ImGui_ImplDX11_Init(ID3D11Device* device, ID3D11DeviceContext* device_context)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
IMGUI_CHECKVERSION();
|
||||
IM_ASSERT(io.BackendRendererUserData == nullptr && "Already initialized a renderer backend!");
|
||||
|
||||
// Setup backend capabilities flags
|
||||
ImGui_ImplDX11_Data* bd = IM_NEW(ImGui_ImplDX11_Data)();
|
||||
io.BackendRendererUserData = (void*)bd;
|
||||
io.BackendRendererName = "imgui_impl_dx11";
|
||||
io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
|
||||
io.BackendFlags |= ImGuiBackendFlags_RendererHasTextures; // We can honor ImGuiPlatformIO::Textures[] requests during render.
|
||||
io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports; // We can create multi-viewports on the Renderer side (optional)
|
||||
|
||||
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
||||
platform_io.Renderer_TextureMaxWidth = platform_io.Renderer_TextureMaxHeight = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
|
||||
platform_io.DrawCallback_ResetRenderState = ImGui_ImplDX11_DrawCallback_ResetRenderState;
|
||||
platform_io.DrawCallback_SetSamplerLinear = ImGui_ImplDX11_DrawCallback_SetSamplerLinear;
|
||||
platform_io.DrawCallback_SetSamplerNearest = ImGui_ImplDX11_DrawCallback_SetSamplerNearest;
|
||||
|
||||
// Get factory from device
|
||||
IDXGIDevice* pDXGIDevice = nullptr;
|
||||
IDXGIAdapter* pDXGIAdapter = nullptr;
|
||||
IDXGIFactory* pFactory = nullptr;
|
||||
|
||||
if (device->QueryInterface(IID_PPV_ARGS(&pDXGIDevice)) == S_OK)
|
||||
if (pDXGIDevice->GetParent(IID_PPV_ARGS(&pDXGIAdapter)) == S_OK)
|
||||
if (pDXGIAdapter->GetParent(IID_PPV_ARGS(&pFactory)) == S_OK)
|
||||
{
|
||||
bd->pd3dDevice = device;
|
||||
bd->pd3dDeviceContext = device_context;
|
||||
bd->pFactory = pFactory;
|
||||
}
|
||||
if (pDXGIDevice) pDXGIDevice->Release();
|
||||
if (pDXGIAdapter) pDXGIAdapter->Release();
|
||||
bd->pd3dDevice->AddRef();
|
||||
bd->pd3dDeviceContext->AddRef();
|
||||
|
||||
ImGui_ImplDX11_InitMultiViewportSupport();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ImGui_ImplDX11_Shutdown()
|
||||
{
|
||||
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||
IM_ASSERT(bd != nullptr && "No renderer backend to shutdown, or already shutdown?");
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
||||
|
||||
ImGui_ImplDX11_ShutdownMultiViewportSupport();
|
||||
ImGui_ImplDX11_InvalidateDeviceObjects();
|
||||
if (bd->pFactory) { bd->pFactory->Release(); }
|
||||
if (bd->pd3dDevice) { bd->pd3dDevice->Release(); }
|
||||
if (bd->pd3dDeviceContext) { bd->pd3dDeviceContext->Release(); }
|
||||
|
||||
io.BackendRendererName = nullptr;
|
||||
io.BackendRendererUserData = nullptr;
|
||||
io.BackendFlags &= ~(ImGuiBackendFlags_RendererHasVtxOffset | ImGuiBackendFlags_RendererHasTextures | ImGuiBackendFlags_RendererHasViewports);
|
||||
platform_io.ClearRendererHandlers();
|
||||
IM_DELETE(bd);
|
||||
}
|
||||
|
||||
void ImGui_ImplDX11_NewFrame()
|
||||
{
|
||||
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||
IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplDX11_Init()?");
|
||||
|
||||
if (!bd->pVertexShader)
|
||||
if (!ImGui_ImplDX11_CreateDeviceObjects())
|
||||
IM_ASSERT(0 && "ImGui_ImplDX11_CreateDeviceObjects() failed!");
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------
|
||||
// MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT
|
||||
// This is an _advanced_ and _optional_ feature, allowing the backend to create and handle multiple viewports simultaneously.
|
||||
// If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first..
|
||||
//--------------------------------------------------------------------------------------------------------
|
||||
|
||||
// Helper structure we store in the void* RendererUserData field of each ImGuiViewport to easily retrieve our backend data.
|
||||
struct ImGui_ImplDX11_ViewportData
|
||||
{
|
||||
IDXGISwapChain* SwapChain;
|
||||
ID3D11RenderTargetView* RTView;
|
||||
|
||||
ImGui_ImplDX11_ViewportData() { SwapChain = nullptr; RTView = nullptr; }
|
||||
~ImGui_ImplDX11_ViewportData() { IM_ASSERT(SwapChain == nullptr && RTView == nullptr); }
|
||||
};
|
||||
|
||||
// Multi-Viewports: configure templates used when creating swapchains for secondary viewports. Will try them in order.
|
||||
// This is intentionally not declared in the .h file yet, so you will need to copy this declaration:
|
||||
void ImGui_ImplDX11_SetSwapChainDescs(const DXGI_SWAP_CHAIN_DESC* desc_templates, int desc_templates_count);
|
||||
void ImGui_ImplDX11_SetSwapChainDescs(const DXGI_SWAP_CHAIN_DESC* desc_templates, int desc_templates_count)
|
||||
{
|
||||
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||
bd->SwapChainDescsForViewports.resize(desc_templates_count);
|
||||
memcpy(bd->SwapChainDescsForViewports.Data, desc_templates, sizeof(DXGI_SWAP_CHAIN_DESC));
|
||||
}
|
||||
|
||||
static void ImGui_ImplDX11_CreateWindow(ImGuiViewport* viewport)
|
||||
{
|
||||
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||
ImGui_ImplDX11_ViewportData* vd = IM_NEW(ImGui_ImplDX11_ViewportData)();
|
||||
viewport->RendererUserData = vd;
|
||||
|
||||
// PlatformHandleRaw should always be a HWND, whereas PlatformHandle might be a higher-level handle (e.g. GLFWWindow*, SDL's WindowID).
|
||||
// Some backends will leave PlatformHandleRaw == 0, in which case we assume PlatformHandle will contain the HWND.
|
||||
HWND hwnd = viewport->PlatformHandleRaw ? (HWND)viewport->PlatformHandleRaw : (HWND)viewport->PlatformHandle;
|
||||
IM_ASSERT(hwnd != 0);
|
||||
IM_ASSERT(vd->SwapChain == nullptr && vd->RTView == nullptr);
|
||||
|
||||
// Create swap chain
|
||||
HRESULT hr = DXGI_ERROR_UNSUPPORTED;
|
||||
for (const DXGI_SWAP_CHAIN_DESC& sd_template : bd->SwapChainDescsForViewports)
|
||||
{
|
||||
IM_ASSERT(sd_template.BufferDesc.Width == 0 && sd_template.BufferDesc.Height == 0 && sd_template.OutputWindow == nullptr);
|
||||
DXGI_SWAP_CHAIN_DESC sd = sd_template;
|
||||
sd.BufferDesc.Width = (UINT)viewport->Size.x;
|
||||
sd.BufferDesc.Height = (UINT)viewport->Size.y;
|
||||
sd.OutputWindow = hwnd;
|
||||
hr = bd->pFactory->CreateSwapChain(bd->pd3dDevice, &sd, &vd->SwapChain);
|
||||
if (SUCCEEDED(hr))
|
||||
break;
|
||||
}
|
||||
IM_ASSERT(SUCCEEDED(hr));
|
||||
bd->pFactory->MakeWindowAssociation(hwnd, DXGI_MWA_NO_ALT_ENTER | DXGI_MWA_NO_WINDOW_CHANGES); // Disable e.g. Alt+Enter
|
||||
|
||||
// Create the render target
|
||||
if (vd->SwapChain != nullptr)
|
||||
{
|
||||
ID3D11Texture2D* pBackBuffer;
|
||||
vd->SwapChain->GetBuffer(0, IID_PPV_ARGS(&pBackBuffer));
|
||||
bd->pd3dDevice->CreateRenderTargetView(pBackBuffer, nullptr, &vd->RTView);
|
||||
pBackBuffer->Release();
|
||||
}
|
||||
}
|
||||
|
||||
static void ImGui_ImplDX11_DestroyWindow(ImGuiViewport* viewport)
|
||||
{
|
||||
// The main viewport (owned by the application) will always have RendererUserData == nullptr since we didn't create the data for it.
|
||||
if (ImGui_ImplDX11_ViewportData* vd = (ImGui_ImplDX11_ViewportData*)viewport->RendererUserData)
|
||||
{
|
||||
if (vd->SwapChain)
|
||||
vd->SwapChain->Release();
|
||||
vd->SwapChain = nullptr;
|
||||
if (vd->RTView)
|
||||
vd->RTView->Release();
|
||||
vd->RTView = nullptr;
|
||||
IM_DELETE(vd);
|
||||
}
|
||||
viewport->RendererUserData = nullptr;
|
||||
}
|
||||
|
||||
static void ImGui_ImplDX11_SetWindowSize(ImGuiViewport* viewport, ImVec2 size)
|
||||
{
|
||||
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||
ImGui_ImplDX11_ViewportData* vd = (ImGui_ImplDX11_ViewportData*)viewport->RendererUserData;
|
||||
if (vd->RTView)
|
||||
{
|
||||
vd->RTView->Release();
|
||||
vd->RTView = nullptr;
|
||||
}
|
||||
if (vd->SwapChain)
|
||||
{
|
||||
ID3D11Texture2D* pBackBuffer = nullptr;
|
||||
vd->SwapChain->ResizeBuffers(0, (UINT)size.x, (UINT)size.y, DXGI_FORMAT_UNKNOWN, 0);
|
||||
vd->SwapChain->GetBuffer(0, IID_PPV_ARGS(&pBackBuffer));
|
||||
if (pBackBuffer == nullptr) { fprintf(stderr, "ImGui_ImplDX11_SetWindowSize() failed creating buffers.\n"); return; }
|
||||
bd->pd3dDevice->CreateRenderTargetView(pBackBuffer, nullptr, &vd->RTView);
|
||||
pBackBuffer->Release();
|
||||
}
|
||||
}
|
||||
|
||||
static void ImGui_ImplDX11_RenderWindow(ImGuiViewport* viewport, void*)
|
||||
{
|
||||
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||
ImGui_ImplDX11_ViewportData* vd = (ImGui_ImplDX11_ViewportData*)viewport->RendererUserData;
|
||||
ImVec4 clear_color = ImVec4(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
bd->pd3dDeviceContext->OMSetRenderTargets(1, &vd->RTView, nullptr);
|
||||
if (!(viewport->Flags & ImGuiViewportFlags_NoRendererClear))
|
||||
bd->pd3dDeviceContext->ClearRenderTargetView(vd->RTView, (float*)&clear_color);
|
||||
ImGui_ImplDX11_RenderDrawData(viewport->DrawData);
|
||||
}
|
||||
|
||||
static void ImGui_ImplDX11_SwapBuffers(ImGuiViewport* viewport, void*)
|
||||
{
|
||||
ImGui_ImplDX11_ViewportData* vd = (ImGui_ImplDX11_ViewportData*)viewport->RendererUserData;
|
||||
if (vd->SwapChain)
|
||||
vd->SwapChain->Present(0, 0); // Present without vsync
|
||||
}
|
||||
|
||||
static void ImGui_ImplDX11_InitMultiViewportSupport()
|
||||
{
|
||||
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
||||
platform_io.Renderer_CreateWindow = ImGui_ImplDX11_CreateWindow;
|
||||
platform_io.Renderer_DestroyWindow = ImGui_ImplDX11_DestroyWindow;
|
||||
platform_io.Renderer_SetWindowSize = ImGui_ImplDX11_SetWindowSize;
|
||||
platform_io.Renderer_RenderWindow = ImGui_ImplDX11_RenderWindow;
|
||||
platform_io.Renderer_SwapBuffers = ImGui_ImplDX11_SwapBuffers;
|
||||
|
||||
// Default swapchain format
|
||||
DXGI_SWAP_CHAIN_DESC sd;
|
||||
ZeroMemory(&sd, sizeof(sd));
|
||||
sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
sd.SampleDesc.Count = 1;
|
||||
sd.SampleDesc.Quality = 0;
|
||||
sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
||||
sd.BufferCount = 1;
|
||||
sd.Windowed = TRUE;
|
||||
sd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
|
||||
sd.Flags = 0;
|
||||
ImGui_ImplDX11_SetSwapChainDescs(&sd, 1);
|
||||
}
|
||||
|
||||
static void ImGui_ImplDX11_ShutdownMultiViewportSupport()
|
||||
{
|
||||
ImGui::DestroyPlatformWindows();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#endif // #ifndef IMGUI_DISABLE
|
||||
@@ -0,0 +1,53 @@
|
||||
// dear imgui: Renderer Backend for DirectX11
|
||||
// This needs to be used along with a Platform Backend (e.g. Win32)
|
||||
|
||||
// Implemented features:
|
||||
// [X] Renderer: User texture binding. Use 'ID3D11ShaderResourceView*' as texture identifier. Read the FAQ about ImTextureID/ImTextureRef!
|
||||
// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
|
||||
// [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures).
|
||||
// [X] Renderer: Expose selected render state for draw callbacks to use. Access in '(ImGui_ImplXXXX_RenderState*)GetPlatformIO().Renderer_RenderState'.
|
||||
// [X] Renderer: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
|
||||
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
// Learn about Dear ImGui:
|
||||
// - FAQ https://dearimgui.com/faq
|
||||
// - Getting Started https://dearimgui.com/getting-started
|
||||
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
|
||||
// - Introduction, links and more at the top of imgui.cpp
|
||||
|
||||
#pragma once
|
||||
#include "imgui.h" // IMGUI_IMPL_API
|
||||
#ifndef IMGUI_DISABLE
|
||||
|
||||
struct ID3D11Device;
|
||||
struct ID3D11DeviceContext;
|
||||
struct ID3D11SamplerState;
|
||||
struct ID3D11Buffer;
|
||||
|
||||
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
|
||||
IMGUI_IMPL_API bool ImGui_ImplDX11_Init(ID3D11Device* device, ID3D11DeviceContext* device_context);
|
||||
IMGUI_IMPL_API void ImGui_ImplDX11_Shutdown();
|
||||
IMGUI_IMPL_API void ImGui_ImplDX11_NewFrame();
|
||||
IMGUI_IMPL_API void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data);
|
||||
|
||||
// Use if you want to reset your rendering device without losing Dear ImGui state.
|
||||
IMGUI_IMPL_API bool ImGui_ImplDX11_CreateDeviceObjects();
|
||||
IMGUI_IMPL_API void ImGui_ImplDX11_InvalidateDeviceObjects();
|
||||
|
||||
// (Advanced) Use e.g. if you need to precisely control the timing of texture updates (e.g. for staged rendering), by setting ImDrawData::Textures = nullptr to handle this manually.
|
||||
IMGUI_IMPL_API void ImGui_ImplDX11_UpdateTexture(ImTextureData* tex);
|
||||
|
||||
// [BETA] Selected render state data shared with callbacks.
|
||||
// This is temporarily stored in GetPlatformIO().Renderer_RenderState during the ImGui_ImplDX11_RenderDrawData() call.
|
||||
// (Please open an issue if you feel you need access to more data)
|
||||
struct ImGui_ImplDX11_RenderState
|
||||
{
|
||||
ID3D11Device* Device;
|
||||
ID3D11DeviceContext* DeviceContext;
|
||||
ID3D11Buffer* VertexConstantBuffer;
|
||||
//ID3D11SamplerState* SamplerLinear; // Use ImDrawList::AddCallback(ImGui::GetPlatform().DrawCallback_SetSamplerLinear)
|
||||
//ID3D11SamplerState* SamplerNearest; // Use ImDrawList::AddCallback(ImGui::GetPlatform().DrawCallback_SetSamplerNearest)
|
||||
};
|
||||
|
||||
#endif // #ifndef IMGUI_DISABLE
|
||||
+665
-256
File diff suppressed because it is too large
Load Diff
+25
-12
@@ -1,25 +1,38 @@
|
||||
// dear imgui: Renderer for DirectX9
|
||||
// This needs to be used along with a Platform Binding (e.g. Win32)
|
||||
// dear imgui: Renderer Backend for DirectX9
|
||||
// This needs to be used along with a Platform Backend (e.g. Win32)
|
||||
|
||||
// Implemented features:
|
||||
// [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
|
||||
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bits indices.
|
||||
// [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as texture identifier. Read the FAQ about ImTextureID/ImTextureRef!
|
||||
// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
|
||||
// [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures).
|
||||
// [X] Renderer: IMGUI_USE_BGRA_PACKED_COLOR support, as this is the optimal color encoding for DirectX9.
|
||||
// [X] Renderer: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
|
||||
|
||||
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
|
||||
// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
|
||||
// https://github.com/ocornut/imgui
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
// Learn about Dear ImGui:
|
||||
// - FAQ https://dearimgui.com/faq
|
||||
// - Getting Started https://dearimgui.com/getting-started
|
||||
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
|
||||
// - Introduction, links and more at the top of imgui.cpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "imgui.h"
|
||||
#include "imgui.h" // IMGUI_IMPL_API
|
||||
#ifndef IMGUI_DISABLE
|
||||
|
||||
struct IDirect3DDevice9;
|
||||
|
||||
IMGUI_IMPL_API bool ImGui_ImplDX9_Init(IDirect3DDevice9 *device);
|
||||
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
|
||||
IMGUI_IMPL_API bool ImGui_ImplDX9_Init(IDirect3DDevice9* device);
|
||||
IMGUI_IMPL_API void ImGui_ImplDX9_Shutdown();
|
||||
IMGUI_IMPL_API void ImGui_ImplDX9_NewFrame();
|
||||
IMGUI_IMPL_API void ImGui_ImplDX9_RenderDrawData(ImDrawData *draw_data);
|
||||
IMGUI_IMPL_API void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data);
|
||||
|
||||
// Use if you want to reset your rendering device without losing ImGui state.
|
||||
// Use if you want to reset your rendering device without losing Dear ImGui state.
|
||||
IMGUI_IMPL_API bool ImGui_ImplDX9_CreateDeviceObjects();
|
||||
IMGUI_IMPL_API void ImGui_ImplDX9_InvalidateDeviceObjects();
|
||||
|
||||
// (Advanced) Use e.g. if you need to precisely control the timing of texture updates (e.g. for staged rendering), by setting ImDrawData::Textures = nullptr to handle this manually.
|
||||
IMGUI_IMPL_API void ImGui_ImplDX9_UpdateTexture(ImTextureData* tex);
|
||||
|
||||
#endif // #ifndef IMGUI_DISABLE
|
||||
|
||||
+13
-5
@@ -15,7 +15,8 @@
|
||||
#pragma once
|
||||
|
||||
//---- Define assertion handler. Defaults to calling assert().
|
||||
// If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement.
|
||||
// - If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement.
|
||||
// - Compiling with NDEBUG will usually strip out assert() to nothing, which is NOT recommended because we use asserts to notify of programmer mistakes.
|
||||
//#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
|
||||
#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts
|
||||
|
||||
@@ -29,7 +30,6 @@
|
||||
|
||||
//---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to clean your code of obsolete function/names.
|
||||
//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
//#define IMGUI_DISABLE_OBSOLETE_KEYIO // 1.87+ disable legacy io.KeyMap[]+io.KeysDown[] in favor io.AddKeyEvent(). This is automatically done by IMGUI_DISABLE_OBSOLETE_FUNCTIONS.
|
||||
|
||||
//---- Disable all of Dear ImGui or don't implement standard windows/tools.
|
||||
// It is very strongly recommended to NOT disable the demo windows and debug tool during development. They are extremely useful in day to day work. Please read comments in imgui_demo.cpp.
|
||||
@@ -49,6 +49,7 @@
|
||||
//#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies)
|
||||
//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
|
||||
#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
|
||||
//#define IMGUI_DISABLE_DEFAULT_FONT // Disable default embedded fonts (ProggyClean/ProggyForever), remove ~9 KB + ~14 KB from output binary. AddFontDefaultXXX() functions will assert.
|
||||
//#define IMGUI_DISABLE_SSE // Disable use of SSE intrinsics even if available
|
||||
|
||||
//---- Enable Test Engine / Automation features.
|
||||
@@ -59,12 +60,15 @@
|
||||
//#define IMGUI_INCLUDE_IMGUI_USER_H
|
||||
//#define IMGUI_USER_H_FILENAME "my_folder/my_imgui_user.h"
|
||||
|
||||
//---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another)
|
||||
//---- Pack vertex colors as BGRA8 instead of RGBA8 (to avoid converting from one to another). Need dedicated backend support.
|
||||
#define IMGUI_USE_BGRA_PACKED_COLOR
|
||||
|
||||
//---- Performance optimization for DX9
|
||||
#define IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT struct ImDrawVert { ImVec2 pos; float z; ImU32 col; ImVec2 uv; }
|
||||
|
||||
//---- Use legacy CRC32-adler tables (used before 1.91.6), in order to preserve old .ini data that you cannot afford to invalidate.
|
||||
//#define IMGUI_USE_LEGACY_CRC32_ADLER
|
||||
|
||||
//---- Use 32-bit for ImWchar (default is 16-bit) to support Unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...)
|
||||
//#define IMGUI_USE_WCHAR32
|
||||
|
||||
@@ -83,13 +87,13 @@
|
||||
|
||||
//---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui)
|
||||
// Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided).
|
||||
// Note that imgui_freetype.cpp may be used _without_ this define, if you manually call ImFontAtlas::SetFontLoader(). The define is simply a convenience.
|
||||
// On Windows you may use vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'.
|
||||
//#define IMGUI_ENABLE_FREETYPE
|
||||
|
||||
//---- Use FreeType + plutosvg or lunasvg to render OpenType SVG fonts (SVGinOT)
|
||||
// Only works in combination with IMGUI_ENABLE_FREETYPE.
|
||||
// - lunasvg is currently easier to acquire/install, as e.g. it is part of vcpkg.
|
||||
// - plutosvg will support more fonts and may load them faster. It currently requires to be built manually but it is fairly easy. See misc/freetype/README for instructions.
|
||||
// - plutosvg is currently easier to install, as e.g. it is part of vcpkg. It will support more fonts and may load them faster. See misc/freetype/README for instructions.
|
||||
// - Both require headers to be available in the include path + program to be linked with the library code (not provided).
|
||||
// - (note: lunasvg implementation is based on Freetype's rsvg-port.c which is licensed under CeCILL-C Free Software License Agreement)
|
||||
//#define IMGUI_ENABLE_FREETYPE_PLUTOSVG
|
||||
@@ -130,6 +134,10 @@
|
||||
//#define IM_DEBUG_BREAK IM_ASSERT(0)
|
||||
//#define IM_DEBUG_BREAK __debugbreak()
|
||||
|
||||
//---- Debug Tools: Enable highlight ID conflicts _before_ hovering items. When io.ConfigDebugHighlightIdConflicts is set.
|
||||
// (THIS WILL SLOW DOWN DEAR IMGUI. Only use occasionally and disable after use)
|
||||
//#define IMGUI_DEBUG_HIGHLIGHT_ALL_ID_CONFLICTS
|
||||
|
||||
//---- Debug Tools: Enable slower asserts
|
||||
//#define IMGUI_DEBUG_PARANOID
|
||||
|
||||
|
||||
Vendored
+3607
-2027
File diff suppressed because it is too large
Load Diff
Vendored
+1082
-544
File diff suppressed because it is too large
Load Diff
+2964
-2093
File diff suppressed because it is too large
Load Diff
+3341
-1210
File diff suppressed because it is too large
Load Diff
+9
-1
@@ -878,7 +878,15 @@ inline void ImGui::FileBrowser::UpdateFileRecords()
|
||||
|
||||
inline void ImGui::FileBrowser::SetPwdUncatched(const std::filesystem::path &pwd)
|
||||
{
|
||||
pwd_ = absolute(pwd);
|
||||
// spice2x
|
||||
// avoid MinGW std::filesystem::absolute() duplicating UNC server/share
|
||||
// prefixes, which makes directory_iterator() throw during startup
|
||||
// spice2x
|
||||
const auto &nativePwd = pwd.native();
|
||||
const bool hasUncPrefix = nativePwd.size() >= 2 &&
|
||||
(nativePwd[0] == '\\' || nativePwd[0] == '/') &&
|
||||
(nativePwd[1] == '\\' || nativePwd[1] == '/');
|
||||
pwd_ = hasUncPrefix ? pwd : absolute(pwd);
|
||||
UpdateFileRecords();
|
||||
selectedFilenames_.clear();
|
||||
(*inputNameBuf_)[0] = '\0';
|
||||
|
||||
+804
-345
File diff suppressed because it is too large
Load Diff
+258
-164
@@ -1,6 +1,7 @@
|
||||
// Mini memory editor for Dear ImGui (to embed in your game/tools)
|
||||
// Get latest version at http://www.github.com/ocornut/imgui_club
|
||||
//
|
||||
// Licensed under The MIT License (MIT)
|
||||
|
||||
// Right-click anywhere to access the Options menu!
|
||||
// You can adjust the keyboard repeat delay/rate in ImGuiIO.
|
||||
// The code assume a mono-space font for simplicity!
|
||||
@@ -39,10 +40,22 @@
|
||||
// - v0.43 (2021/03/12): added OptFooterExtraHeight to allow for custom drawing at the bottom of the editor [@leiradel]
|
||||
// - v0.44 (2021/03/12): use ImGuiInputTextFlags_AlwaysOverwrite in 1.82 + fix hardcoded width.
|
||||
// - v0.50 (2021/11/12): various fixes for recent dear imgui versions (fixed misuse of clipper, relying on SetKeyboardFocusHere() handling scrolling from 1.85). added default size.
|
||||
// - v0.51 (2024/02/22): fix for layout change in 1.89 when using IMGUI_DISABLE_OBSOLETE_FUNCTIONS. (#34)
|
||||
// - v0.52 (2024/03/08): removed unnecessary GetKeyIndex() calls, they are a no-op since 1.87.
|
||||
// - v0.53 (2024/05/27): fixed right-click popup from not appearing when using DrawContents(). warning fixes. (#35)
|
||||
// - v0.54 (2024/07/29): allow ReadOnly mode to still select and preview data. (#46) [@DeltaGW2])
|
||||
// - v0.55 (2024/08/19): added BgColorFn to allow setting background colors independently from highlighted selection. (#27) [@StrikerX3]
|
||||
// added MouseHoveredAddr public readable field. (#47, #27) [@StrikerX3]
|
||||
// fixed a data preview crash with 1.91.0 WIP. fixed contiguous highlight color when using data preview.
|
||||
// *BREAKING* added UserData field passed to all optional function handlers: ReadFn, WriteFn, HighlightFn, BgColorFn. (#50) [@silverweed]
|
||||
// - v0.56 (2024/11/04): fixed MouseHovered, MouseHoveredAddr not being set when hovering a byte being edited. (#54)
|
||||
// - v0.57 (2025/03/26): fixed warnings. using ImGui's ImSXX/ImUXX types instead of e.g. int32_t/uint32_t. (#56)
|
||||
// - v0.58 (2025/03/31): fixed extraneous footer spacing (added in 0.51) breaking vertical auto-resize. (#53)
|
||||
// - v0.59 (2025/04/08): fixed GotoAddrAndHighlight() not working if OptShowOptions is disabled.
|
||||
//
|
||||
// Todo/Bugs:
|
||||
// TODO:
|
||||
// - This is generally old/crappy code, it should work but isn't very good.. to be rewritten some day.
|
||||
// - PageUp/PageDown are supported because we use _NoNav. This is a good test scenario for working out idioms of how to mix natural nav and our own...
|
||||
// - PageUp/PageDown are not supported because we use _NoNav. This is a good test scenario for working out idioms of how to mix natural nav and our own...
|
||||
// - Arrows are being sent to the InputText() about to disappear which for LeftArrow makes the text cursor appear at position 1 for one frame.
|
||||
// - Using InputText() is awkward and maybe overkill here, consider implementing something custom.
|
||||
|
||||
@@ -51,15 +64,18 @@
|
||||
#include <stdio.h> // sprintf, scanf
|
||||
#include <stdint.h> // uint8_t, etc.
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#define _PRISizeT "I"
|
||||
#if defined(_MSC_VER) && !defined(snprintf)
|
||||
#define ImSnprintf _snprintf
|
||||
#else
|
||||
#define _PRISizeT "z"
|
||||
#define ImSnprintf snprintf
|
||||
#endif
|
||||
#if defined(_MSC_VER) && !defined(__clang__)
|
||||
#define _PRISizeT "I"
|
||||
#else
|
||||
#define _PRISizeT "z"
|
||||
#endif
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#if defined(_MSC_VER) || defined(_UCRT)
|
||||
#pragma warning (push)
|
||||
#pragma warning (disable: 4996) // warning C4996: 'sprintf': This function or variable may be unsafe.
|
||||
#endif
|
||||
@@ -88,9 +104,17 @@ struct MemoryEditor
|
||||
int OptAddrDigitsCount; // = 0 // number of addr digits to display (default calculated based on maximum displayed addr).
|
||||
float OptFooterExtraHeight; // = 0 // space to reserve at the bottom of the widget to add custom widgets
|
||||
ImU32 HighlightColor; // // background color of highlighted bytes.
|
||||
ImU8 (*ReadFn)(const ImU8* data, size_t off); // = 0 // optional handler to read bytes.
|
||||
void (*WriteFn)(ImU8* data, size_t off, ImU8 d); // = 0 // optional handler to write bytes.
|
||||
bool (*HighlightFn)(const ImU8* data, size_t off);//= 0 // optional handler to return Highlight property (to support non-contiguous highlighting).
|
||||
|
||||
// Function handlers
|
||||
ImU8 (*ReadFn)(const ImU8* mem, size_t off, void* user_data); // = 0 // optional handler to read bytes.
|
||||
void (*WriteFn)(ImU8* mem, size_t off, ImU8 d, void* user_data); // = 0 // optional handler to write bytes.
|
||||
bool (*HighlightFn)(const ImU8* mem, size_t off, void* user_data); // = 0 // optional handler to return Highlight property (to support non-contiguous highlighting).
|
||||
ImU32 (*BgColorFn)(const ImU8* mem, size_t off, void* user_data); // = 0 // optional handler to return custom background color of individual bytes.
|
||||
void* UserData; // = NULL // user data forwarded to the function handlers
|
||||
|
||||
// Public read-only data
|
||||
bool MouseHovered; // set when mouse is hovering a value.
|
||||
size_t MouseHoveredAddr; // the address currently being hovered if MouseHovered is set.
|
||||
|
||||
// [Internal State]
|
||||
bool ContentsWidthChanged;
|
||||
@@ -101,7 +125,7 @@ struct MemoryEditor
|
||||
char AddrInputBuf[32];
|
||||
size_t GotoAddr;
|
||||
size_t HighlightMin, HighlightMax;
|
||||
int PreviewEndianess;
|
||||
int PreviewEndianness;
|
||||
ImGuiDataType PreviewDataType;
|
||||
|
||||
MemoryEditor()
|
||||
@@ -120,9 +144,11 @@ struct MemoryEditor
|
||||
OptAddrDigitsCount = 0;
|
||||
OptFooterExtraHeight = 0.0f;
|
||||
HighlightColor = IM_COL32(255, 255, 255, 50);
|
||||
ReadFn = NULL;
|
||||
WriteFn = NULL;
|
||||
HighlightFn = NULL;
|
||||
ReadFn = nullptr;
|
||||
WriteFn = nullptr;
|
||||
HighlightFn = nullptr;
|
||||
BgColorFn = nullptr;
|
||||
UserData = nullptr;
|
||||
|
||||
// State/Internals
|
||||
ContentsWidthChanged = false;
|
||||
@@ -131,8 +157,10 @@ struct MemoryEditor
|
||||
memset(DataInputBuf, 0, sizeof(DataInputBuf));
|
||||
memset(AddrInputBuf, 0, sizeof(AddrInputBuf));
|
||||
GotoAddr = (size_t)-1;
|
||||
MouseHovered = false;
|
||||
MouseHoveredAddr = 0;
|
||||
HighlightMin = HighlightMax = (size_t)-1;
|
||||
PreviewEndianess = 0;
|
||||
PreviewEndianness = 0;
|
||||
PreviewDataType = ImGuiDataType_S32;
|
||||
}
|
||||
|
||||
@@ -145,16 +173,16 @@ struct MemoryEditor
|
||||
|
||||
struct Sizes
|
||||
{
|
||||
int AddrDigitsCount;
|
||||
float LineHeight;
|
||||
float GlyphWidth;
|
||||
float HexCellWidth;
|
||||
float SpacingBetweenMidCols;
|
||||
float PosHexStart;
|
||||
float PosHexEnd;
|
||||
float PosAsciiStart;
|
||||
float PosAsciiEnd;
|
||||
float WindowWidth;
|
||||
int AddrDigitsCount; // Number of digits required to represent maximum address.
|
||||
float LineHeight; // Height of each line (no spacing).
|
||||
float GlyphWidth; // Glyph width (assume mono-space).
|
||||
float HexCellWidth; // Width of a hex edit cell ~2.5f * GlypHWidth.
|
||||
float SpacingBetweenMidCols; // Spacing between each columns section (OptMidColsCount).
|
||||
float OffsetHexMinX;
|
||||
float OffsetHexMaxX;
|
||||
float OffsetAsciiMinX;
|
||||
float OffsetAsciiMaxX;
|
||||
float WindowWidth; // Ideal window width.
|
||||
|
||||
Sizes() { memset(this, 0, sizeof(*this)); }
|
||||
};
|
||||
@@ -170,17 +198,17 @@ struct MemoryEditor
|
||||
s.GlyphWidth = ImGui::CalcTextSize("F").x + 1; // We assume the font is mono-space
|
||||
s.HexCellWidth = (float)(int)(s.GlyphWidth * 2.5f); // "FF " we include trailing space in the width to easily catch clicks everywhere
|
||||
s.SpacingBetweenMidCols = (float)(int)(s.HexCellWidth * 0.25f); // Every OptMidColsCount columns we add a bit of extra spacing
|
||||
s.PosHexStart = (s.AddrDigitsCount + 2) * s.GlyphWidth;
|
||||
s.PosHexEnd = s.PosHexStart + (s.HexCellWidth * Cols);
|
||||
s.PosAsciiStart = s.PosAsciiEnd = s.PosHexEnd;
|
||||
s.OffsetHexMinX = (s.AddrDigitsCount + 2) * s.GlyphWidth;
|
||||
s.OffsetHexMaxX = s.OffsetHexMinX + (s.HexCellWidth * Cols);
|
||||
s.OffsetAsciiMinX = s.OffsetAsciiMaxX = s.OffsetHexMaxX;
|
||||
if (OptShowAscii)
|
||||
{
|
||||
s.PosAsciiStart = s.PosHexEnd + s.GlyphWidth * 1;
|
||||
s.OffsetAsciiMinX = s.OffsetHexMaxX + s.GlyphWidth * 1;
|
||||
if (OptMidColsCount > 0)
|
||||
s.PosAsciiStart += (float)((Cols + OptMidColsCount - 1) / OptMidColsCount) * s.SpacingBetweenMidCols;
|
||||
s.PosAsciiEnd = s.PosAsciiStart + Cols * s.GlyphWidth;
|
||||
s.OffsetAsciiMinX += (float)((Cols + OptMidColsCount - 1) / OptMidColsCount) * s.SpacingBetweenMidCols;
|
||||
s.OffsetAsciiMaxX = s.OffsetAsciiMinX + Cols * s.GlyphWidth;
|
||||
}
|
||||
s.WindowWidth = s.PosAsciiEnd + style.ScrollbarSize + style.WindowPadding.x * 2 + s.GlyphWidth;
|
||||
s.WindowWidth = s.OffsetAsciiMaxX + style.ScrollbarSize + style.WindowPadding.x * 2 + s.GlyphWidth;
|
||||
}
|
||||
|
||||
// Standalone Memory Editor window
|
||||
@@ -194,8 +222,6 @@ struct MemoryEditor
|
||||
Open = true;
|
||||
if (ImGui::Begin(title, &Open, ImGuiWindowFlags_NoScrollbar))
|
||||
{
|
||||
if (ImGui::IsWindowHovered(ImGuiHoveredFlags_RootAndChildWindows) && ImGui::IsMouseReleased(ImGuiMouseButton_Right))
|
||||
ImGui::OpenPopup("context");
|
||||
DrawContents(mem_data, mem_size, base_display_addr);
|
||||
if (ContentsWidthChanged)
|
||||
{
|
||||
@@ -217,6 +243,8 @@ struct MemoryEditor
|
||||
CalcSizes(s, mem_size, base_display_addr);
|
||||
ImGuiStyle& style = ImGui::GetStyle();
|
||||
|
||||
const ImVec2 contents_pos_start = ImGui::GetCursorScreenPos();
|
||||
|
||||
// We begin into our scrolling region with the 'ImGuiWindowFlags_NoMove' in order to prevent click from moving the window.
|
||||
// This is used as a facility since our main click detection code doesn't assign an ActiveId so the click would normally be caught as a window-move.
|
||||
const float height_separator = style.ItemSpacing.y;
|
||||
@@ -225,20 +253,21 @@ struct MemoryEditor
|
||||
footer_height += height_separator + ImGui::GetFrameHeightWithSpacing() * 1;
|
||||
if (OptShowDataPreview)
|
||||
footer_height += height_separator + ImGui::GetFrameHeightWithSpacing() * 1 + ImGui::GetTextLineHeightWithSpacing() * 3;
|
||||
ImGui::BeginChild("##scrolling", ImVec2(0, -footer_height), false, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoNav);
|
||||
ImGui::BeginChild("##scrolling", ImVec2(-FLT_MIN, -footer_height), ImGuiChildFlags_None, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoNav);
|
||||
ImDrawList* draw_list = ImGui::GetWindowDrawList();
|
||||
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0, 0));
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0));
|
||||
|
||||
// We are not really using the clipper API correctly here, because we rely on visible_start_addr/visible_end_addr for our scrolling function.
|
||||
const ImVec2 avail_size = ImGui::GetContentRegionAvail();
|
||||
const int line_total_count = (int)((mem_size + Cols - 1) / Cols);
|
||||
ImGuiListClipper clipper;
|
||||
clipper.Begin(line_total_count, s.LineHeight);
|
||||
|
||||
bool data_next = false;
|
||||
|
||||
if (ReadOnly || DataEditingAddr >= mem_size)
|
||||
if (DataEditingAddr >= mem_size)
|
||||
DataEditingAddr = (size_t)-1;
|
||||
if (DataPreviewAddr >= mem_size)
|
||||
DataPreviewAddr = (size_t)-1;
|
||||
@@ -249,16 +278,16 @@ struct MemoryEditor
|
||||
if (DataEditingAddr != (size_t)-1)
|
||||
{
|
||||
// Move cursor but only apply on next frame so scrolling with be synchronized (because currently we can't change the scrolling while the window is being rendered)
|
||||
if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_UpArrow)) && (ptrdiff_t)DataEditingAddr >= (ptrdiff_t)Cols) { data_editing_addr_next = DataEditingAddr - Cols; }
|
||||
else if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_DownArrow)) && (ptrdiff_t)DataEditingAddr < (ptrdiff_t)mem_size - Cols) { data_editing_addr_next = DataEditingAddr + Cols; }
|
||||
else if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_LeftArrow)) && (ptrdiff_t)DataEditingAddr > (ptrdiff_t)0) { data_editing_addr_next = DataEditingAddr - 1; }
|
||||
else if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_RightArrow)) && (ptrdiff_t)DataEditingAddr < (ptrdiff_t)mem_size - 1) { data_editing_addr_next = DataEditingAddr + 1; }
|
||||
if (ImGui::IsKeyPressed(ImGuiKey_UpArrow) && (ptrdiff_t)DataEditingAddr >= (ptrdiff_t)Cols) { data_editing_addr_next = DataEditingAddr - Cols; }
|
||||
else if (ImGui::IsKeyPressed(ImGuiKey_DownArrow) && (ptrdiff_t)DataEditingAddr < (ptrdiff_t)mem_size - Cols){ data_editing_addr_next = DataEditingAddr + Cols; }
|
||||
else if (ImGui::IsKeyPressed(ImGuiKey_LeftArrow) && (ptrdiff_t)DataEditingAddr > (ptrdiff_t)0) { data_editing_addr_next = DataEditingAddr - 1; }
|
||||
else if (ImGui::IsKeyPressed(ImGuiKey_RightArrow) && (ptrdiff_t)DataEditingAddr < (ptrdiff_t)mem_size - 1) { data_editing_addr_next = DataEditingAddr + 1; }
|
||||
}
|
||||
|
||||
// Draw vertical separator
|
||||
ImVec2 window_pos = ImGui::GetWindowPos();
|
||||
if (OptShowAscii)
|
||||
draw_list->AddLine(ImVec2(window_pos.x + s.PosAsciiStart - s.GlyphWidth, window_pos.y), ImVec2(window_pos.x + s.PosAsciiStart - s.GlyphWidth, window_pos.y + 9999), ImGui::GetColorU32(ImGuiCol_Border));
|
||||
draw_list->AddLine(ImVec2(window_pos.x + s.OffsetAsciiMinX - s.GlyphWidth, window_pos.y), ImVec2(window_pos.x + s.OffsetAsciiMinX - s.GlyphWidth, window_pos.y + 9999), ImGui::GetColorU32(ImGuiCol_Border));
|
||||
|
||||
const ImU32 color_text = ImGui::GetColorU32(ImGuiCol_Text);
|
||||
const ImU32 color_disabled = OptGreyOutZeroes ? ImGui::GetColorU32(ImGuiCol_TextDisabled) : color_text;
|
||||
@@ -268,36 +297,51 @@ struct MemoryEditor
|
||||
const char* format_byte = OptUpperCaseHex ? "%02X" : "%02x";
|
||||
const char* format_byte_space = OptUpperCaseHex ? "%02X " : "%02x ";
|
||||
|
||||
MouseHovered = false;
|
||||
MouseHoveredAddr = 0;
|
||||
|
||||
while (clipper.Step())
|
||||
for (int line_i = clipper.DisplayStart; line_i < clipper.DisplayEnd; line_i++) // display only visible lines
|
||||
{
|
||||
size_t addr = (size_t)(line_i * Cols);
|
||||
size_t addr = (size_t)line_i * Cols;
|
||||
ImGui::Text(format_address, s.AddrDigitsCount, base_display_addr + addr);
|
||||
|
||||
// Draw Hexadecimal
|
||||
for (int n = 0; n < Cols && addr < mem_size; n++, addr++)
|
||||
{
|
||||
float byte_pos_x = s.PosHexStart + s.HexCellWidth * n;
|
||||
float byte_pos_x = s.OffsetHexMinX + s.HexCellWidth * n;
|
||||
if (OptMidColsCount > 0)
|
||||
byte_pos_x += (float)(n / OptMidColsCount) * s.SpacingBetweenMidCols;
|
||||
ImGui::SameLine(byte_pos_x);
|
||||
|
||||
// Draw highlight
|
||||
bool is_highlight_from_user_range = (addr >= HighlightMin && addr < HighlightMax);
|
||||
bool is_highlight_from_user_func = (HighlightFn && HighlightFn(mem_data, addr));
|
||||
bool is_highlight_from_preview = (addr >= DataPreviewAddr && addr < DataPreviewAddr + preview_data_type_size);
|
||||
// Draw highlight or custom background color
|
||||
const bool is_highlight_from_user_range = (addr >= HighlightMin && addr < HighlightMax);
|
||||
const bool is_highlight_from_user_func = (HighlightFn && HighlightFn(mem_data, addr, UserData));
|
||||
const bool is_highlight_from_preview = (addr >= DataPreviewAddr && addr < DataPreviewAddr + preview_data_type_size);
|
||||
|
||||
ImU32 bg_color = 0;
|
||||
bool is_next_byte_highlighted = false;
|
||||
if (is_highlight_from_user_range || is_highlight_from_user_func || is_highlight_from_preview)
|
||||
{
|
||||
ImVec2 pos = ImGui::GetCursorScreenPos();
|
||||
float highlight_width = s.GlyphWidth * 2;
|
||||
bool is_next_byte_highlighted = (addr + 1 < mem_size) && ((HighlightMax != (size_t)-1 && addr + 1 < HighlightMax) || (HighlightFn && HighlightFn(mem_data, addr + 1)));
|
||||
is_next_byte_highlighted = (addr + 1 < mem_size) && ((HighlightMax != (size_t)-1 && addr + 1 < HighlightMax) || (HighlightFn && HighlightFn(mem_data, addr + 1, UserData)) || (addr + 1 < DataPreviewAddr + preview_data_type_size));
|
||||
bg_color = HighlightColor;
|
||||
}
|
||||
else if (BgColorFn != nullptr)
|
||||
{
|
||||
is_next_byte_highlighted = (addr + 1 < mem_size) && ((BgColorFn(mem_data, addr + 1, UserData) & IM_COL32_A_MASK) != 0);
|
||||
bg_color = BgColorFn(mem_data, addr, UserData);
|
||||
}
|
||||
if (bg_color != 0)
|
||||
{
|
||||
float bg_width = s.GlyphWidth * 2;
|
||||
if (is_next_byte_highlighted || (n + 1 == Cols))
|
||||
{
|
||||
highlight_width = s.HexCellWidth;
|
||||
bg_width = s.HexCellWidth;
|
||||
if (OptMidColsCount > 0 && n > 0 && (n + 1) < Cols && ((n + 1) % OptMidColsCount) == 0)
|
||||
highlight_width += s.SpacingBetweenMidCols;
|
||||
bg_width += s.SpacingBetweenMidCols;
|
||||
}
|
||||
draw_list->AddRectFilled(pos, ImVec2(pos.x + highlight_width, pos.y + s.LineHeight), HighlightColor);
|
||||
ImVec2 pos = ImGui::GetCursorScreenPos();
|
||||
draw_list->AddRectFilled(pos, ImVec2(pos.x + bg_width, pos.y + s.LineHeight), bg_color);
|
||||
}
|
||||
|
||||
if (DataEditingAddr == addr)
|
||||
@@ -308,17 +352,21 @@ struct MemoryEditor
|
||||
if (DataEditingTakeFocus)
|
||||
{
|
||||
ImGui::SetKeyboardFocusHere(0);
|
||||
sprintf(AddrInputBuf, format_data, s.AddrDigitsCount, base_display_addr + addr);
|
||||
sprintf(DataInputBuf, format_byte, ReadFn ? ReadFn(mem_data, addr) : mem_data[addr]);
|
||||
ImSnprintf(AddrInputBuf, 32, format_data, s.AddrDigitsCount, base_display_addr + addr);
|
||||
ImSnprintf(DataInputBuf, 32, format_byte, ReadFn ? ReadFn(mem_data, addr, UserData) : mem_data[addr]);
|
||||
}
|
||||
struct UserData
|
||||
struct InputTextUserData
|
||||
{
|
||||
// FIXME: We should have a way to retrieve the text edit cursor position more easily in the API, this is rather tedious. This is such a ugly mess we may be better off not using InputText() at all here.
|
||||
static int Callback(ImGuiInputTextCallbackData* data)
|
||||
{
|
||||
UserData* user_data = (UserData*)data->UserData;
|
||||
InputTextUserData* user_data = (InputTextUserData*)data->UserData;
|
||||
if (!data->HasSelection())
|
||||
user_data->CursorPos = data->CursorPos;
|
||||
#if IMGUI_VERSION_NUM < 19102
|
||||
if (data->Flags & ImGuiInputTextFlags_ReadOnly)
|
||||
return 0;
|
||||
#endif
|
||||
if (data->SelectionStart == 0 && data->SelectionEnd == data->BufTextLen)
|
||||
{
|
||||
// When not editing a byte, always refresh its InputText content pulled from underlying memory data
|
||||
@@ -334,39 +382,42 @@ struct MemoryEditor
|
||||
char CurrentBufOverwrite[3]; // Input
|
||||
int CursorPos; // Output
|
||||
};
|
||||
UserData user_data;
|
||||
user_data.CursorPos = -1;
|
||||
sprintf(user_data.CurrentBufOverwrite, format_byte, ReadFn ? ReadFn(mem_data, addr) : mem_data[addr]);
|
||||
InputTextUserData input_text_user_data;
|
||||
input_text_user_data.CursorPos = -1;
|
||||
ImSnprintf(input_text_user_data.CurrentBufOverwrite, 3, format_byte, ReadFn ? ReadFn(mem_data, addr, UserData) : mem_data[addr]);
|
||||
ImGuiInputTextFlags flags = ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_EnterReturnsTrue | ImGuiInputTextFlags_AutoSelectAll | ImGuiInputTextFlags_NoHorizontalScroll | ImGuiInputTextFlags_CallbackAlways;
|
||||
#if IMGUI_VERSION_NUM >= 18104
|
||||
flags |= ImGuiInputTextFlags_AlwaysOverwrite;
|
||||
#else
|
||||
flags |= ImGuiInputTextFlags_AlwaysInsertMode;
|
||||
#endif
|
||||
if (ReadOnly)
|
||||
flags |= ImGuiInputTextFlags_ReadOnly;
|
||||
flags |= ImGuiInputTextFlags_AlwaysOverwrite; // was ImGuiInputTextFlags_AlwaysInsertMode
|
||||
ImGui::SetNextItemWidth(s.GlyphWidth * 2);
|
||||
if (ImGui::InputText("##data", DataInputBuf, IM_ARRAYSIZE(DataInputBuf), flags, UserData::Callback, &user_data))
|
||||
if (ImGui::InputText("##data", DataInputBuf, IM_ARRAYSIZE(DataInputBuf), flags, InputTextUserData::Callback, &input_text_user_data))
|
||||
data_write = data_next = true;
|
||||
else if (!DataEditingTakeFocus && !ImGui::IsItemActive())
|
||||
DataEditingAddr = data_editing_addr_next = (size_t)-1;
|
||||
DataEditingTakeFocus = false;
|
||||
if (user_data.CursorPos >= 2)
|
||||
if (input_text_user_data.CursorPos >= 2)
|
||||
data_write = data_next = true;
|
||||
if (data_editing_addr_next != (size_t)-1)
|
||||
data_write = data_next = false;
|
||||
unsigned int data_input_value = 0;
|
||||
if (data_write && sscanf(DataInputBuf, "%X", &data_input_value) == 1)
|
||||
if (!ReadOnly && data_write && sscanf(DataInputBuf, "%X", &data_input_value) == 1)
|
||||
{
|
||||
if (WriteFn)
|
||||
WriteFn(mem_data, addr, (ImU8)data_input_value);
|
||||
WriteFn(mem_data, addr, (ImU8)data_input_value, UserData);
|
||||
else
|
||||
mem_data[addr] = (ImU8)data_input_value;
|
||||
}
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
MouseHovered = true;
|
||||
MouseHoveredAddr = addr;
|
||||
}
|
||||
ImGui::PopID();
|
||||
}
|
||||
else
|
||||
{
|
||||
// NB: The trailing space is not visible but ensure there's no gap that the mouse cannot click on.
|
||||
ImU8 b = ReadFn ? ReadFn(mem_data, addr) : mem_data[addr];
|
||||
ImU8 b = ReadFn ? ReadFn(mem_data, addr, UserData) : mem_data[addr];
|
||||
|
||||
if (OptShowHexII)
|
||||
{
|
||||
@@ -386,10 +437,15 @@ struct MemoryEditor
|
||||
else
|
||||
ImGui::Text(format_byte_space, b);
|
||||
}
|
||||
if (!ReadOnly && ImGui::IsItemHovered() && ImGui::IsMouseClicked(0))
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
DataEditingTakeFocus = true;
|
||||
data_editing_addr_next = addr;
|
||||
MouseHovered = true;
|
||||
MouseHoveredAddr = addr;
|
||||
if (ImGui::IsMouseClicked(0))
|
||||
{
|
||||
DataEditingTakeFocus = true;
|
||||
data_editing_addr_next = addr;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -397,15 +453,24 @@ struct MemoryEditor
|
||||
if (OptShowAscii)
|
||||
{
|
||||
// Draw ASCII values
|
||||
ImGui::SameLine(s.PosAsciiStart);
|
||||
ImGui::SameLine(s.OffsetAsciiMinX);
|
||||
ImVec2 pos = ImGui::GetCursorScreenPos();
|
||||
addr = line_i * Cols;
|
||||
addr = (size_t)line_i * Cols;
|
||||
|
||||
const float mouse_off_x = ImGui::GetIO().MousePos.x - pos.x;
|
||||
const size_t mouse_addr = (mouse_off_x >= 0.0f && mouse_off_x < s.OffsetAsciiMaxX - s.OffsetAsciiMinX) ? addr + (size_t)(mouse_off_x / s.GlyphWidth) : (size_t)-1;
|
||||
|
||||
ImGui::PushID(line_i);
|
||||
if (ImGui::InvisibleButton("ascii", ImVec2(s.PosAsciiEnd - s.PosAsciiStart, s.LineHeight)))
|
||||
if (ImGui::InvisibleButton("ascii", ImVec2(s.OffsetAsciiMaxX - s.OffsetAsciiMinX, s.LineHeight)))
|
||||
{
|
||||
DataEditingAddr = DataPreviewAddr = addr + (size_t)((ImGui::GetIO().MousePos.x - pos.x) / s.GlyphWidth);
|
||||
DataEditingAddr = DataPreviewAddr = mouse_addr;
|
||||
DataEditingTakeFocus = true;
|
||||
}
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
MouseHovered = true;
|
||||
MouseHoveredAddr = mouse_addr;
|
||||
}
|
||||
ImGui::PopID();
|
||||
for (int n = 0; n < Cols && addr < mem_size; n++, addr++)
|
||||
{
|
||||
@@ -414,7 +479,11 @@ struct MemoryEditor
|
||||
draw_list->AddRectFilled(pos, ImVec2(pos.x + s.GlyphWidth, pos.y + s.LineHeight), ImGui::GetColorU32(ImGuiCol_FrameBg));
|
||||
draw_list->AddRectFilled(pos, ImVec2(pos.x + s.GlyphWidth, pos.y + s.LineHeight), ImGui::GetColorU32(ImGuiCol_TextSelectedBg));
|
||||
}
|
||||
unsigned char c = ReadFn ? ReadFn(mem_data, addr) : mem_data[addr];
|
||||
else if (BgColorFn)
|
||||
{
|
||||
draw_list->AddRectFilled(pos, ImVec2(pos.x + s.GlyphWidth, pos.y + s.LineHeight), BgColorFn(mem_data, addr, UserData));
|
||||
}
|
||||
unsigned char c = ReadFn ? ReadFn(mem_data, addr, UserData) : mem_data[addr];
|
||||
char display_c = (c < 32 || c >= 128) ? '.' : c;
|
||||
draw_list->AddText(pos, (display_c == c) ? color_text : color_disabled, &display_c, &display_c + 1);
|
||||
pos.x += s.GlyphWidth;
|
||||
@@ -422,10 +491,14 @@ struct MemoryEditor
|
||||
}
|
||||
}
|
||||
ImGui::PopStyleVar(2);
|
||||
const float child_width = ImGui::GetWindowSize().x;
|
||||
ImGui::EndChild();
|
||||
|
||||
// Notify the main window of our ideal child content size (FIXME: we are missing an API to get the contents size from the child)
|
||||
ImVec2 backup_pos = ImGui::GetCursorScreenPos();
|
||||
ImGui::SetCursorPosX(s.WindowWidth);
|
||||
ImGui::Dummy(ImVec2(0.0f, 0.0f));
|
||||
ImGui::SetCursorScreenPos(backup_pos);
|
||||
|
||||
if (data_next && DataEditingAddr + 1 < mem_size)
|
||||
{
|
||||
@@ -450,18 +523,28 @@ struct MemoryEditor
|
||||
ImGui::Separator();
|
||||
DrawPreviewLine(s, mem_data, mem_size, base_display_addr);
|
||||
}
|
||||
}
|
||||
|
||||
void DrawOptionsLine(const Sizes& s, void* mem_data, size_t mem_size, size_t base_display_addr)
|
||||
{
|
||||
IM_UNUSED(mem_data);
|
||||
ImGuiStyle& style = ImGui::GetStyle();
|
||||
const char* format_range = OptUpperCaseHex ? "Range %0*" _PRISizeT "X..%0*" _PRISizeT "X" : "Range %0*" _PRISizeT "x..%0*" _PRISizeT "x";
|
||||
if (GotoAddr != (size_t)-1)
|
||||
{
|
||||
if (GotoAddr < mem_size)
|
||||
{
|
||||
ImGui::BeginChild("##scrolling");
|
||||
ImGui::SetScrollY((GotoAddr / Cols) * ImGui::GetTextLineHeight() - avail_size.y * 0.5f);
|
||||
ImGui::EndChild();
|
||||
DataEditingAddr = DataPreviewAddr = GotoAddr;
|
||||
DataEditingTakeFocus = true;
|
||||
}
|
||||
GotoAddr = (size_t)-1;
|
||||
}
|
||||
|
||||
// Options menu
|
||||
if (ImGui::Button("Options"))
|
||||
ImGui::OpenPopup("context");
|
||||
if (ImGui::BeginPopup("context"))
|
||||
const ImVec2 contents_pos_end(contents_pos_start.x + child_width, ImGui::GetCursorScreenPos().y);
|
||||
//ImGui::GetForegroundDrawList()->AddRect(contents_pos_start, contents_pos_end, IM_COL32(255, 0, 0, 255));
|
||||
if (OptShowOptions)
|
||||
if (ImGui::IsMouseHoveringRect(contents_pos_start, contents_pos_end))
|
||||
if (ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows) && ImGui::IsMouseReleased(ImGuiMouseButton_Right))
|
||||
ImGui::OpenPopup("OptionsPopup");
|
||||
|
||||
if (ImGui::BeginPopup("OptionsPopup"))
|
||||
{
|
||||
ImGui::SetNextItemWidth(s.GlyphWidth * 7 + style.FramePadding.x * 2.0f);
|
||||
if (ImGui::DragInt("##cols", &Cols, 0.2f, 4, 32, "%d cols")) { ContentsWidthChanged = true; if (Cols < 1) Cols = 1; }
|
||||
@@ -473,6 +556,17 @@ struct MemoryEditor
|
||||
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
}
|
||||
|
||||
void DrawOptionsLine(const Sizes& s, void* mem_data, size_t mem_size, size_t base_display_addr)
|
||||
{
|
||||
IM_UNUSED(mem_data);
|
||||
ImGuiStyle& style = ImGui::GetStyle();
|
||||
const char* format_range = OptUpperCaseHex ? "Range %0*" _PRISizeT "X..%0*" _PRISizeT "X" : "Range %0*" _PRISizeT "x..%0*" _PRISizeT "x";
|
||||
|
||||
// Options menu
|
||||
if (ImGui::Button("Options"))
|
||||
ImGui::OpenPopup("OptionsPopup");
|
||||
|
||||
ImGui::SameLine();
|
||||
ImGui::Text(format_range, s.AddrDigitsCount, base_display_addr, s.AddrDigitsCount, base_display_addr + mem_size - 1);
|
||||
@@ -488,18 +582,11 @@ struct MemoryEditor
|
||||
}
|
||||
}
|
||||
|
||||
if (GotoAddr != (size_t)-1)
|
||||
{
|
||||
if (GotoAddr < mem_size)
|
||||
{
|
||||
ImGui::BeginChild("##scrolling");
|
||||
ImGui::SetScrollFromPosY(ImGui::GetCursorStartPos().y + (GotoAddr / Cols) * ImGui::GetTextLineHeight());
|
||||
ImGui::EndChild();
|
||||
DataEditingAddr = DataPreviewAddr = GotoAddr;
|
||||
DataEditingTakeFocus = true;
|
||||
}
|
||||
GotoAddr = (size_t)-1;
|
||||
}
|
||||
//if (MouseHovered)
|
||||
//{
|
||||
// ImGui::SameLine();
|
||||
// ImGui::Text("Hovered: %p", MouseHoveredAddr);
|
||||
//}
|
||||
}
|
||||
|
||||
void DrawPreviewLine(const Sizes& s, void* mem_data_void, size_t mem_size, size_t base_display_addr)
|
||||
@@ -511,16 +598,21 @@ struct MemoryEditor
|
||||
ImGui::Text("Preview as:");
|
||||
ImGui::SameLine();
|
||||
ImGui::SetNextItemWidth((s.GlyphWidth * 10.0f) + style.FramePadding.x * 2.0f + style.ItemInnerSpacing.x);
|
||||
|
||||
static const ImGuiDataType supported_data_types[] = { ImGuiDataType_S8, ImGuiDataType_U8, ImGuiDataType_S16, ImGuiDataType_U16, ImGuiDataType_S32, ImGuiDataType_U32, ImGuiDataType_S64, ImGuiDataType_U64, ImGuiDataType_Float, ImGuiDataType_Double };
|
||||
if (ImGui::BeginCombo("##combo_type", DataTypeGetDesc(PreviewDataType), ImGuiComboFlags_HeightLargest))
|
||||
{
|
||||
for (int n = 0; n < ImGuiDataType_COUNT; n++)
|
||||
if (ImGui::Selectable(DataTypeGetDesc((ImGuiDataType)n), PreviewDataType == n))
|
||||
PreviewDataType = (ImGuiDataType)n;
|
||||
for (int n = 0; n < IM_ARRAYSIZE(supported_data_types); n++)
|
||||
{
|
||||
ImGuiDataType data_type = supported_data_types[n];
|
||||
if (ImGui::Selectable(DataTypeGetDesc(data_type), PreviewDataType == data_type))
|
||||
PreviewDataType = data_type;
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
ImGui::SameLine();
|
||||
ImGui::SetNextItemWidth((s.GlyphWidth * 6.0f) + style.FramePadding.x * 2.0f + style.ItemInnerSpacing.x);
|
||||
ImGui::Combo("##combo_endianess", &PreviewEndianess, "LE\0BE\0\0");
|
||||
ImGui::Combo("##combo_endianness", &PreviewEndianness, "LE\0BE\0\0");
|
||||
|
||||
char buf[128] = "";
|
||||
float x = s.GlyphWidth * 6.0f;
|
||||
@@ -537,18 +629,19 @@ struct MemoryEditor
|
||||
ImGui::Text("Bin"); ImGui::SameLine(x); ImGui::TextUnformatted(has_value ? buf : "N/A");
|
||||
}
|
||||
|
||||
// Utilities for Data Preview
|
||||
// Utilities for Data Preview (since we don't access imgui_internal.h)
|
||||
// FIXME: This technically depends on ImGuiDataType order.
|
||||
const char* DataTypeGetDesc(ImGuiDataType data_type) const
|
||||
{
|
||||
const char* descs[] = { "Int8", "Uint8", "Int16", "Uint16", "Int32", "Uint32", "Int64", "Uint64", "Float", "Double" };
|
||||
IM_ASSERT(data_type >= 0 && data_type < ImGuiDataType_COUNT);
|
||||
IM_ASSERT(data_type >= 0 && data_type < IM_ARRAYSIZE(descs));
|
||||
return descs[data_type];
|
||||
}
|
||||
|
||||
size_t DataTypeGetSize(ImGuiDataType data_type) const
|
||||
{
|
||||
const size_t sizes[] = { 1, 1, 2, 2, 4, 4, 8, 8, sizeof(float), sizeof(double) };
|
||||
IM_ASSERT(data_type >= 0 && data_type < ImGuiDataType_COUNT);
|
||||
IM_ASSERT(data_type >= 0 && data_type < IM_ARRAYSIZE(sizes));
|
||||
return sizes[data_type];
|
||||
}
|
||||
|
||||
@@ -561,18 +654,18 @@ struct MemoryEditor
|
||||
|
||||
bool IsBigEndian() const
|
||||
{
|
||||
uint16_t x = 1;
|
||||
ImU16 x = 1;
|
||||
char c[2];
|
||||
memcpy(c, &x, 2);
|
||||
return c[0] != 0;
|
||||
}
|
||||
|
||||
static void* EndianessCopyBigEndian(void* _dst, void* _src, size_t s, int is_little_endian)
|
||||
static void* EndiannessCopyBigEndian(void* _dst, void* _src, size_t s, int is_little_endian)
|
||||
{
|
||||
if (is_little_endian)
|
||||
{
|
||||
uint8_t* dst = (uint8_t*)_dst;
|
||||
uint8_t* src = (uint8_t*)_src + s - 1;
|
||||
ImU8* dst = (ImU8*)_dst;
|
||||
ImU8* src = (ImU8*)_src + s - 1;
|
||||
for (int i = 0, n = (int)s; i < n; ++i)
|
||||
memcpy(dst++, src--, 1);
|
||||
return _dst;
|
||||
@@ -583,7 +676,7 @@ struct MemoryEditor
|
||||
}
|
||||
}
|
||||
|
||||
static void* EndianessCopyLittleEndian(void* _dst, void* _src, size_t s, int is_little_endian)
|
||||
static void* EndiannessCopyLittleEndian(void* _dst, void* _src, size_t s, int is_little_endian)
|
||||
{
|
||||
if (is_little_endian)
|
||||
{
|
||||
@@ -591,23 +684,23 @@ struct MemoryEditor
|
||||
}
|
||||
else
|
||||
{
|
||||
uint8_t* dst = (uint8_t*)_dst;
|
||||
uint8_t* src = (uint8_t*)_src + s - 1;
|
||||
ImU8* dst = (ImU8*)_dst;
|
||||
ImU8* src = (ImU8*)_src + s - 1;
|
||||
for (int i = 0, n = (int)s; i < n; ++i)
|
||||
memcpy(dst++, src--, 1);
|
||||
return _dst;
|
||||
}
|
||||
}
|
||||
|
||||
void* EndianessCopy(void* dst, void* src, size_t size) const
|
||||
void* EndiannessCopy(void* dst, void* src, size_t size) const
|
||||
{
|
||||
static void* (*fp)(void*, void*, size_t, int) = NULL;
|
||||
if (fp == NULL)
|
||||
fp = IsBigEndian() ? EndianessCopyBigEndian : EndianessCopyLittleEndian;
|
||||
return fp(dst, src, size, PreviewEndianess);
|
||||
static void* (*fp)(void*, void*, size_t, int) = nullptr;
|
||||
if (fp == nullptr)
|
||||
fp = IsBigEndian() ? EndiannessCopyBigEndian : EndiannessCopyLittleEndian;
|
||||
return fp(dst, src, size, PreviewEndianness);
|
||||
}
|
||||
|
||||
const char* FormatBinary(const uint8_t* buf, int width) const
|
||||
const char* FormatBinary(const ImU8* buf, int width) const
|
||||
{
|
||||
IM_ASSERT(width <= 64);
|
||||
size_t out_n = 0;
|
||||
@@ -627,19 +720,19 @@ struct MemoryEditor
|
||||
// [Internal]
|
||||
void DrawPreviewData(size_t addr, const ImU8* mem_data, size_t mem_size, ImGuiDataType data_type, DataFormat data_format, char* out_buf, size_t out_buf_size) const
|
||||
{
|
||||
uint8_t buf[8];
|
||||
ImU8 buf[8];
|
||||
size_t elem_size = DataTypeGetSize(data_type);
|
||||
size_t size = addr + elem_size > mem_size ? mem_size - addr : elem_size;
|
||||
if (ReadFn)
|
||||
for (int i = 0, n = (int)size; i < n; ++i)
|
||||
buf[i] = ReadFn(mem_data, addr + i);
|
||||
buf[i] = ReadFn(mem_data, addr + i, UserData);
|
||||
else
|
||||
memcpy(buf, mem_data + addr, size);
|
||||
|
||||
if (data_format == DataFormat_Bin)
|
||||
{
|
||||
uint8_t binbuf[8];
|
||||
EndianessCopy(binbuf, buf, size);
|
||||
ImU8 binbuf[8];
|
||||
EndiannessCopy(binbuf, buf, size);
|
||||
ImSnprintf(out_buf, out_buf_size, "%s", FormatBinary(binbuf, (int)size * 8));
|
||||
return;
|
||||
}
|
||||
@@ -649,84 +742,85 @@ struct MemoryEditor
|
||||
{
|
||||
case ImGuiDataType_S8:
|
||||
{
|
||||
int8_t int8 = 0;
|
||||
EndianessCopy(&int8, buf, size);
|
||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%hhd", int8); return; }
|
||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%02x", int8 & 0xFF); return; }
|
||||
ImS8 data = 0;
|
||||
EndiannessCopy(&data, buf, size);
|
||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%hhd", data); return; }
|
||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%02x", data & 0xFF); return; }
|
||||
break;
|
||||
}
|
||||
case ImGuiDataType_U8:
|
||||
{
|
||||
uint8_t uint8 = 0;
|
||||
EndianessCopy(&uint8, buf, size);
|
||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%hhu", uint8); return; }
|
||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%02x", uint8 & 0XFF); return; }
|
||||
ImU8 data = 0;
|
||||
EndiannessCopy(&data, buf, size);
|
||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%hhu", data); return; }
|
||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%02x", data & 0XFF); return; }
|
||||
break;
|
||||
}
|
||||
case ImGuiDataType_S16:
|
||||
{
|
||||
int16_t int16 = 0;
|
||||
EndianessCopy(&int16, buf, size);
|
||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%hd", int16); return; }
|
||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%04x", int16 & 0xFFFF); return; }
|
||||
ImS16 data = 0;
|
||||
EndiannessCopy(&data, buf, size);
|
||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%hd", data); return; }
|
||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%04x", data & 0xFFFF); return; }
|
||||
break;
|
||||
}
|
||||
case ImGuiDataType_U16:
|
||||
{
|
||||
uint16_t uint16 = 0;
|
||||
EndianessCopy(&uint16, buf, size);
|
||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%hu", uint16); return; }
|
||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%04x", uint16 & 0xFFFF); return; }
|
||||
ImU16 data = 0;
|
||||
EndiannessCopy(&data, buf, size);
|
||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%hu", data); return; }
|
||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%04x", data & 0xFFFF); return; }
|
||||
break;
|
||||
}
|
||||
case ImGuiDataType_S32:
|
||||
{
|
||||
int32_t int32 = 0;
|
||||
EndianessCopy(&int32, buf, size);
|
||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%d", int32); return; }
|
||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%08x", int32); return; }
|
||||
ImS32 data = 0;
|
||||
EndiannessCopy(&data, buf, size);
|
||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%d", data); return; }
|
||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%08x", data); return; }
|
||||
break;
|
||||
}
|
||||
case ImGuiDataType_U32:
|
||||
{
|
||||
uint32_t uint32 = 0;
|
||||
EndianessCopy(&uint32, buf, size);
|
||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%u", uint32); return; }
|
||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%08x", uint32); return; }
|
||||
ImU32 data = 0;
|
||||
EndiannessCopy(&data, buf, size);
|
||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%u", data); return; }
|
||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%08x", data); return; }
|
||||
break;
|
||||
}
|
||||
case ImGuiDataType_S64:
|
||||
{
|
||||
int64_t int64 = 0;
|
||||
EndianessCopy(&int64, buf, size);
|
||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%lld", (long long)int64); return; }
|
||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%016llx", (long long)int64); return; }
|
||||
ImS64 data = 0;
|
||||
EndiannessCopy(&data, buf, size);
|
||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%lld", (long long)data); return; }
|
||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%016llx", (long long)data); return; }
|
||||
break;
|
||||
}
|
||||
case ImGuiDataType_U64:
|
||||
{
|
||||
uint64_t uint64 = 0;
|
||||
EndianessCopy(&uint64, buf, size);
|
||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%llu", (long long)uint64); return; }
|
||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%016llx", (long long)uint64); return; }
|
||||
ImU64 data = 0;
|
||||
EndiannessCopy(&data, buf, size);
|
||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%llu", (long long)data); return; }
|
||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%016llx", (long long)data); return; }
|
||||
break;
|
||||
}
|
||||
case ImGuiDataType_Float:
|
||||
{
|
||||
float float32 = 0.0f;
|
||||
EndianessCopy(&float32, buf, size);
|
||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%f", float32); return; }
|
||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "%a", float32); return; }
|
||||
float data = 0.0f;
|
||||
EndiannessCopy(&data, buf, size);
|
||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%f", data); return; }
|
||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "%a", data); return; }
|
||||
break;
|
||||
}
|
||||
case ImGuiDataType_Double:
|
||||
{
|
||||
double float64 = 0.0;
|
||||
EndianessCopy(&float64, buf, size);
|
||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%f", float64); return; }
|
||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "%a", float64); return; }
|
||||
double data = 0.0;
|
||||
EndiannessCopy(&data, buf, size);
|
||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%f", data); return; }
|
||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "%a", data); return; }
|
||||
break;
|
||||
}
|
||||
default:
|
||||
case ImGuiDataType_COUNT:
|
||||
break;
|
||||
} // Switch
|
||||
|
||||
+399
-200
File diff suppressed because it is too large
Load Diff
+1732
-1046
File diff suppressed because it is too large
Load Diff
+2
-2
@@ -315,7 +315,7 @@ static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0
|
||||
if (node->y > min_y) {
|
||||
// raise min_y higher.
|
||||
// we've accounted for all waste up to min_y,
|
||||
// but we'll now add more waste for everything we've visted
|
||||
// but we'll now add more waste for everything we've visited
|
||||
waste_area += visited_width * (node->y - min_y);
|
||||
min_y = node->y;
|
||||
// the first time through, visited_width might be reduced
|
||||
@@ -470,7 +470,7 @@ static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, i
|
||||
|
||||
// insert the new node into the right starting point, and
|
||||
// let 'cur' point to the remaining nodes needing to be
|
||||
// stiched back in
|
||||
// stitched back in
|
||||
|
||||
cur = *res.prev_link;
|
||||
if (cur->x < res.x) {
|
||||
|
||||
+113
-55
@@ -5,7 +5,8 @@
|
||||
// - Fix in stb_textedit_find_charpos to handle last line (see https://github.com/ocornut/imgui/issues/6000 + #6783)
|
||||
// - Added name to struct or it may be forward declared in our code.
|
||||
// - Added UTF-8 support (see https://github.com/nothings/stb/issues/188 + https://github.com/ocornut/imgui/pull/7925)
|
||||
// Grep for [DEAR IMGUI] to find the changes.
|
||||
// - Changed STB_TEXTEDIT_INSERTCHARS() to return inserted count (instead of 0/1 bool), allowing partial insertion.
|
||||
// Grep for [DEAR IMGUI] to find some changes.
|
||||
// - Also renamed macros used or defined outside of IMSTB_TEXTEDIT_IMPLEMENTATION block from STB_TEXTEDIT_* to IMSTB_TEXTEDIT_*
|
||||
|
||||
// stb_textedit.h - v1.14 - public domain - Sean Barrett
|
||||
@@ -39,6 +40,7 @@
|
||||
//
|
||||
// VERSION HISTORY
|
||||
//
|
||||
// !!!! (2025-10-23) changed STB_TEXTEDIT_INSERTCHARS() to return inserted count (instead of 0/1 bool), allowing partial insertion.
|
||||
// 1.14 (2021-07-11) page up/down, various fixes
|
||||
// 1.13 (2019-02-07) fix bug in undo size management
|
||||
// 1.12 (2018-01-29) user can change STB_TEXTEDIT_KEYTYPE, fix redo to avoid crash
|
||||
@@ -141,12 +143,14 @@
|
||||
// with previous char)
|
||||
// STB_TEXTEDIT_KEYTOTEXT(k) maps a keyboard input to an insertable character
|
||||
// (return type is int, -1 means not valid to insert)
|
||||
// (not supported if you want to use UTF-8, see below)
|
||||
// STB_TEXTEDIT_GETCHAR(obj,i) returns the i'th character of obj, 0-based
|
||||
// STB_TEXTEDIT_NEWLINE the character returned by _GETCHAR() we recognize
|
||||
// as manually wordwrapping for end-of-line positioning
|
||||
//
|
||||
// STB_TEXTEDIT_DELETECHARS(obj,i,n) delete n characters starting at i
|
||||
// STB_TEXTEDIT_INSERTCHARS(obj,i,c*,n) insert n characters at i (pointed to by STB_TEXTEDIT_CHARTYPE*)
|
||||
// STB_TEXTEDIT_INSERTCHARS(obj,i,c*,n) try to insert n characters at i (pointed to by STB_TEXTEDIT_CHARTYPE*)
|
||||
// returns number of characters actually inserted. [DEAR IMGUI]
|
||||
//
|
||||
// STB_TEXTEDIT_K_SHIFT a power of two that is or'd in to a keyboard input to represent the shift key
|
||||
//
|
||||
@@ -178,6 +182,13 @@
|
||||
// STB_TEXTEDIT_K_TEXTSTART2 secondary keyboard input to move cursor to start of text
|
||||
// STB_TEXTEDIT_K_TEXTEND2 secondary keyboard input to move cursor to end of text
|
||||
//
|
||||
// To support UTF-8:
|
||||
//
|
||||
// STB_TEXTEDIT_GETPREVCHARINDEX returns index of previous character
|
||||
// STB_TEXTEDIT_GETNEXTCHARINDEX returns index of next character
|
||||
// Do NOT define STB_TEXTEDIT_KEYTOTEXT.
|
||||
// Instead, call stb_textedit_text() directly for text contents.
|
||||
//
|
||||
// Keyboard input must be encoded as a single integer value; e.g. a character code
|
||||
// and some bitflags that represent shift states. to simplify the interface, SHIFT must
|
||||
// be a bitflag, so we can test the shifted state of cursor movements to allow selection,
|
||||
@@ -250,8 +261,10 @@
|
||||
// if the STB_TEXTEDIT_KEYTOTEXT function is defined, selected keys are
|
||||
// transformed into text and stb_textedit_text() is automatically called.
|
||||
//
|
||||
// text: [DEAR IMGUI] added 2024-09
|
||||
// call this to text inputs sent to the textfield.
|
||||
// text: (added 2025)
|
||||
// call this to directly send text input the textfield, which is required
|
||||
// for UTF-8 support, because stb_textedit_key() + STB_TEXTEDIT_KEYTOTEXT()
|
||||
// cannot infer text length.
|
||||
//
|
||||
//
|
||||
// When rendering, you can read the cursor position and selection state from
|
||||
@@ -400,6 +413,16 @@ typedef struct
|
||||
#define IMSTB_TEXTEDIT_memmove memmove
|
||||
#endif
|
||||
|
||||
// [DEAR IMGUI]
|
||||
// Functions must be implemented for UTF8 support
|
||||
// Code in this file that uses those functions is modified for [DEAR IMGUI] and deviates from the original stb_textedit.
|
||||
// There is not necessarily a '[DEAR IMGUI]' at the usage sites.
|
||||
#ifndef IMSTB_TEXTEDIT_GETPREVCHARINDEX
|
||||
#define IMSTB_TEXTEDIT_GETPREVCHARINDEX(OBJ, IDX) ((IDX) - 1)
|
||||
#endif
|
||||
#ifndef IMSTB_TEXTEDIT_GETNEXTCHARINDEX
|
||||
#define IMSTB_TEXTEDIT_GETNEXTCHARINDEX(OBJ, IDX) ((IDX) + 1)
|
||||
#endif
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
@@ -407,7 +430,7 @@ typedef struct
|
||||
//
|
||||
|
||||
// traverse the layout to locate the nearest character to a display position
|
||||
static int stb_text_locate_coord(IMSTB_TEXTEDIT_STRING *str, float x, float y)
|
||||
static int stb_text_locate_coord(IMSTB_TEXTEDIT_STRING *str, float x, float y, int* out_side_on_line)
|
||||
{
|
||||
StbTexteditRow r;
|
||||
int n = STB_TEXTEDIT_STRINGLEN(str);
|
||||
@@ -417,6 +440,7 @@ static int stb_text_locate_coord(IMSTB_TEXTEDIT_STRING *str, float x, float y)
|
||||
r.x0 = r.x1 = 0;
|
||||
r.ymin = r.ymax = 0;
|
||||
r.num_chars = 0;
|
||||
*out_side_on_line = 0;
|
||||
|
||||
// search rows to find one that straddles 'y'
|
||||
while (i < n) {
|
||||
@@ -436,7 +460,10 @@ static int stb_text_locate_coord(IMSTB_TEXTEDIT_STRING *str, float x, float y)
|
||||
|
||||
// below all text, return 'after' last character
|
||||
if (i >= n)
|
||||
{
|
||||
*out_side_on_line = 1;
|
||||
return n;
|
||||
}
|
||||
|
||||
// check if it's before the beginning of the line
|
||||
if (x < r.x0)
|
||||
@@ -449,6 +476,7 @@ static int stb_text_locate_coord(IMSTB_TEXTEDIT_STRING *str, float x, float y)
|
||||
for (k=0; k < r.num_chars; k = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, i + k) - i) {
|
||||
float w = STB_TEXTEDIT_GETWIDTH(str, i, k);
|
||||
if (x < prev_x+w) {
|
||||
*out_side_on_line = (k == 0) ? 0 : 1;
|
||||
if (x < prev_x+w/2)
|
||||
return k+i;
|
||||
else
|
||||
@@ -460,6 +488,7 @@ static int stb_text_locate_coord(IMSTB_TEXTEDIT_STRING *str, float x, float y)
|
||||
}
|
||||
|
||||
// if the last character is a newline, return that. otherwise return 'after' the last character
|
||||
*out_side_on_line = 1;
|
||||
if (STB_TEXTEDIT_GETCHAR(str, i+r.num_chars-1) == STB_TEXTEDIT_NEWLINE)
|
||||
return i+r.num_chars-1;
|
||||
else
|
||||
@@ -471,6 +500,7 @@ static void stb_textedit_click(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *st
|
||||
{
|
||||
// In single-line mode, just always make y = 0. This lets the drag keep working if the mouse
|
||||
// goes off the top or bottom of the text
|
||||
int side_on_line;
|
||||
if( state->single_line )
|
||||
{
|
||||
StbTexteditRow r;
|
||||
@@ -478,16 +508,18 @@ static void stb_textedit_click(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *st
|
||||
y = r.ymin;
|
||||
}
|
||||
|
||||
state->cursor = stb_text_locate_coord(str, x, y);
|
||||
state->cursor = stb_text_locate_coord(str, x, y, &side_on_line);
|
||||
state->select_start = state->cursor;
|
||||
state->select_end = state->cursor;
|
||||
state->has_preferred_x = 0;
|
||||
str->LastMoveDirectionLR = (ImS8)(side_on_line ? ImGuiDir_Right : ImGuiDir_Left);
|
||||
}
|
||||
|
||||
// API drag: on mouse drag, move the cursor and selection endpoint to the clicked location
|
||||
static void stb_textedit_drag(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state, float x, float y)
|
||||
{
|
||||
int p = 0;
|
||||
int side_on_line;
|
||||
|
||||
// In single-line mode, just always make y = 0. This lets the drag keep working if the mouse
|
||||
// goes off the top or bottom of the text
|
||||
@@ -501,8 +533,9 @@ static void stb_textedit_drag(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *sta
|
||||
if (state->select_start == state->select_end)
|
||||
state->select_start = state->cursor;
|
||||
|
||||
p = stb_text_locate_coord(str, x, y);
|
||||
p = stb_text_locate_coord(str, x, y, &side_on_line);
|
||||
state->cursor = state->select_end = p;
|
||||
str->LastMoveDirectionLR = (ImS8)(side_on_line ? ImGuiDir_Right : ImGuiDir_Left);
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
@@ -552,6 +585,8 @@ static void stb_textedit_find_charpos(StbFindState *find, IMSTB_TEXTEDIT_STRING
|
||||
STB_TEXTEDIT_LAYOUTROW(&r, str, i);
|
||||
if (n < i + r.num_chars)
|
||||
break;
|
||||
if (str->LastMoveDirectionLR == ImGuiDir_Right && str->Stb->cursor > 0 && str->Stb->cursor == i + r.num_chars && STB_TEXTEDIT_GETCHAR(str, i + r.num_chars - 1) != STB_TEXTEDIT_NEWLINE) // [DEAR IMGUI] Wrapping point handling
|
||||
break;
|
||||
if (i + r.num_chars == z && z > 0 && STB_TEXTEDIT_GETCHAR(str, z - 1) != STB_TEXTEDIT_NEWLINE) // [DEAR IMGUI] special handling for last line
|
||||
break; // [DEAR IMGUI]
|
||||
prev_start = i;
|
||||
@@ -648,15 +683,33 @@ static void stb_textedit_move_to_last(IMSTB_TEXTEDIT_STRING *str, STB_TexteditSt
|
||||
}
|
||||
}
|
||||
|
||||
// [DEAR IMGUI]
|
||||
// Functions must be implemented for UTF8 support
|
||||
// Code in this file that uses those functions is modified for [DEAR IMGUI] and deviates from the original stb_textedit.
|
||||
// There is not necessarily a '[DEAR IMGUI]' at the usage sites.
|
||||
#ifndef IMSTB_TEXTEDIT_GETPREVCHARINDEX
|
||||
#define IMSTB_TEXTEDIT_GETPREVCHARINDEX(obj, idx) (idx - 1)
|
||||
// [DEAR IMGUI] Extracted this function so we can more easily add support for word-wrapping.
|
||||
#ifndef STB_TEXTEDIT_MOVELINESTART
|
||||
static int stb_textedit_move_line_start(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state, int cursor)
|
||||
{
|
||||
if (state->single_line)
|
||||
return 0;
|
||||
while (cursor > 0) {
|
||||
int prev = IMSTB_TEXTEDIT_GETPREVCHARINDEX(str, cursor);
|
||||
if (STB_TEXTEDIT_GETCHAR(str, prev) == STB_TEXTEDIT_NEWLINE)
|
||||
break;
|
||||
cursor = prev;
|
||||
}
|
||||
return cursor;
|
||||
}
|
||||
#define STB_TEXTEDIT_MOVELINESTART stb_textedit_move_line_start
|
||||
#endif
|
||||
#ifndef IMSTB_TEXTEDIT_GETNEXTCHARINDEX
|
||||
#define IMSTB_TEXTEDIT_GETNEXTCHARINDEX(obj, idx) (idx + 1)
|
||||
#ifndef STB_TEXTEDIT_MOVELINEEND
|
||||
static int stb_textedit_move_line_end(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state, int cursor)
|
||||
{
|
||||
int n = STB_TEXTEDIT_STRINGLEN(str);
|
||||
if (state->single_line)
|
||||
return n;
|
||||
while (cursor < n && STB_TEXTEDIT_GETCHAR(str, cursor) != STB_TEXTEDIT_NEWLINE)
|
||||
cursor = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, cursor);
|
||||
return cursor;
|
||||
}
|
||||
#define STB_TEXTEDIT_MOVELINEEND stb_textedit_move_line_end
|
||||
#endif
|
||||
|
||||
#ifdef STB_TEXTEDIT_IS_SPACE
|
||||
@@ -668,9 +721,9 @@ static int is_word_boundary( IMSTB_TEXTEDIT_STRING *str, int idx )
|
||||
#ifndef STB_TEXTEDIT_MOVEWORDLEFT
|
||||
static int stb_textedit_move_to_word_previous( IMSTB_TEXTEDIT_STRING *str, int c )
|
||||
{
|
||||
--c; // always move at least one character
|
||||
while( c >= 0 && !is_word_boundary( str, c ) )
|
||||
--c;
|
||||
c = IMSTB_TEXTEDIT_GETPREVCHARINDEX( str, c ); // always move at least one character
|
||||
while (c >= 0 && !is_word_boundary(str, c))
|
||||
c = IMSTB_TEXTEDIT_GETPREVCHARINDEX(str, c);
|
||||
|
||||
if( c < 0 )
|
||||
c = 0;
|
||||
@@ -684,9 +737,9 @@ static int stb_textedit_move_to_word_previous( IMSTB_TEXTEDIT_STRING *str, int c
|
||||
static int stb_textedit_move_to_word_next( IMSTB_TEXTEDIT_STRING *str, int c )
|
||||
{
|
||||
const int len = STB_TEXTEDIT_STRINGLEN(str);
|
||||
++c; // always move at least one character
|
||||
c = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, c); // always move at least one character
|
||||
while( c < len && !is_word_boundary( str, c ) )
|
||||
++c;
|
||||
c = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, c);
|
||||
|
||||
if( c > len )
|
||||
c = len;
|
||||
@@ -725,7 +778,8 @@ static int stb_textedit_paste_internal(IMSTB_TEXTEDIT_STRING *str, STB_TexteditS
|
||||
stb_textedit_clamp(str, state);
|
||||
stb_textedit_delete_selection(str,state);
|
||||
// try to insert the characters
|
||||
if (STB_TEXTEDIT_INSERTCHARS(str, state->cursor, text, len)) {
|
||||
len = STB_TEXTEDIT_INSERTCHARS(str, state->cursor, text, len);
|
||||
if (len) {
|
||||
stb_text_makeundo_insert(state, state->cursor, len);
|
||||
state->cursor += len;
|
||||
state->has_preferred_x = 0;
|
||||
@@ -739,6 +793,7 @@ static int stb_textedit_paste_internal(IMSTB_TEXTEDIT_STRING *str, STB_TexteditS
|
||||
#define STB_TEXTEDIT_KEYTYPE int
|
||||
#endif
|
||||
|
||||
// API key: process text input
|
||||
// [DEAR IMGUI] Added stb_textedit_text(), extracted out and called by stb_textedit_key() for backward compatibility.
|
||||
static void stb_textedit_text(IMSTB_TEXTEDIT_STRING* str, STB_TexteditState* state, const IMSTB_TEXTEDIT_CHARTYPE* text, int text_len)
|
||||
{
|
||||
@@ -749,14 +804,15 @@ static void stb_textedit_text(IMSTB_TEXTEDIT_STRING* str, STB_TexteditState* sta
|
||||
if (state->insert_mode && !STB_TEXT_HAS_SELECTION(state) && state->cursor < STB_TEXTEDIT_STRINGLEN(str)) {
|
||||
stb_text_makeundo_replace(str, state, state->cursor, 1, 1);
|
||||
STB_TEXTEDIT_DELETECHARS(str, state->cursor, 1);
|
||||
if (STB_TEXTEDIT_INSERTCHARS(str, state->cursor, text, text_len)) {
|
||||
text_len = STB_TEXTEDIT_INSERTCHARS(str, state->cursor, text, text_len);
|
||||
if (text_len) {
|
||||
state->cursor += text_len;
|
||||
state->has_preferred_x = 0;
|
||||
}
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
stb_textedit_delete_selection(str, state); // implicitly clamps
|
||||
if (STB_TEXTEDIT_INSERTCHARS(str, state->cursor, text, text_len)) {
|
||||
text_len = STB_TEXTEDIT_INSERTCHARS(str, state->cursor, text, text_len);
|
||||
if (text_len) {
|
||||
stb_text_makeundo_insert(state, state->cursor, text_len);
|
||||
state->cursor += text_len;
|
||||
state->has_preferred_x = 0;
|
||||
@@ -771,6 +827,7 @@ retry:
|
||||
switch (key) {
|
||||
default: {
|
||||
#ifdef STB_TEXTEDIT_KEYTOTEXT
|
||||
// This is not suitable for UTF-8 support.
|
||||
int c = STB_TEXTEDIT_KEYTOTEXT(key);
|
||||
if (c > 0) {
|
||||
IMSTB_TEXTEDIT_CHARTYPE ch = (IMSTB_TEXTEDIT_CHARTYPE)c;
|
||||
@@ -911,15 +968,16 @@ retry:
|
||||
|
||||
// [DEAR IMGUI]
|
||||
// going down while being on the last line shouldn't bring us to that line end
|
||||
if (STB_TEXTEDIT_GETCHAR(str, find.first_char + find.length - 1) != STB_TEXTEDIT_NEWLINE)
|
||||
break;
|
||||
//if (STB_TEXTEDIT_GETCHAR(str, find.first_char + find.length - 1) != STB_TEXTEDIT_NEWLINE)
|
||||
// break;
|
||||
|
||||
// now find character position down a row
|
||||
state->cursor = start;
|
||||
STB_TEXTEDIT_LAYOUTROW(&row, str, state->cursor);
|
||||
x = row.x0;
|
||||
for (i=0; i < row.num_chars; ++i) {
|
||||
for (i=0; i < row.num_chars; ) {
|
||||
float dx = STB_TEXTEDIT_GETWIDTH(str, start, i);
|
||||
int next = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, state->cursor);
|
||||
#ifdef IMSTB_TEXTEDIT_GETWIDTH_NEWLINE
|
||||
if (dx == IMSTB_TEXTEDIT_GETWIDTH_NEWLINE)
|
||||
break;
|
||||
@@ -927,10 +985,13 @@ retry:
|
||||
x += dx;
|
||||
if (x > goal_x)
|
||||
break;
|
||||
state->cursor = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, state->cursor);
|
||||
i += next - state->cursor;
|
||||
state->cursor = next;
|
||||
}
|
||||
stb_textedit_clamp(str, state);
|
||||
|
||||
if (state->cursor == find.first_char + find.length)
|
||||
str->LastMoveDirectionLR = ImGuiDir_Left;
|
||||
state->has_preferred_x = 1;
|
||||
state->preferred_x = goal_x;
|
||||
|
||||
@@ -980,8 +1041,9 @@ retry:
|
||||
state->cursor = find.prev_first;
|
||||
STB_TEXTEDIT_LAYOUTROW(&row, str, state->cursor);
|
||||
x = row.x0;
|
||||
for (i=0; i < row.num_chars; ++i) {
|
||||
for (i=0; i < row.num_chars; ) {
|
||||
float dx = STB_TEXTEDIT_GETWIDTH(str, find.prev_first, i);
|
||||
int next = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, state->cursor);
|
||||
#ifdef IMSTB_TEXTEDIT_GETWIDTH_NEWLINE
|
||||
if (dx == IMSTB_TEXTEDIT_GETWIDTH_NEWLINE)
|
||||
break;
|
||||
@@ -989,10 +1051,15 @@ retry:
|
||||
x += dx;
|
||||
if (x > goal_x)
|
||||
break;
|
||||
state->cursor = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, state->cursor);
|
||||
i += next - state->cursor;
|
||||
state->cursor = next;
|
||||
}
|
||||
stb_textedit_clamp(str, state);
|
||||
|
||||
if (state->cursor == find.first_char)
|
||||
str->LastMoveDirectionLR = ImGuiDir_Right;
|
||||
else if (state->cursor == find.prev_first)
|
||||
str->LastMoveDirectionLR = ImGuiDir_Left;
|
||||
state->has_preferred_x = 1;
|
||||
state->preferred_x = goal_x;
|
||||
|
||||
@@ -1002,10 +1069,15 @@ retry:
|
||||
// go to previous line
|
||||
// (we need to scan previous line the hard way. maybe we could expose this as a new API function?)
|
||||
prev_scan = find.prev_first > 0 ? find.prev_first - 1 : 0;
|
||||
while (prev_scan > 0 && STB_TEXTEDIT_GETCHAR(str, prev_scan - 1) != STB_TEXTEDIT_NEWLINE)
|
||||
--prev_scan;
|
||||
while (prev_scan > 0)
|
||||
{
|
||||
int prev = IMSTB_TEXTEDIT_GETPREVCHARINDEX(str, prev_scan);
|
||||
if (STB_TEXTEDIT_GETCHAR(str, prev) == STB_TEXTEDIT_NEWLINE)
|
||||
break;
|
||||
prev_scan = prev;
|
||||
}
|
||||
find.first_char = find.prev_first;
|
||||
find.prev_first = prev_scan;
|
||||
find.prev_first = STB_TEXTEDIT_MOVELINESTART(str, state, prev_scan);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -1079,10 +1151,7 @@ retry:
|
||||
case STB_TEXTEDIT_K_LINESTART:
|
||||
stb_textedit_clamp(str, state);
|
||||
stb_textedit_move_to_first(state);
|
||||
if (state->single_line)
|
||||
state->cursor = 0;
|
||||
else while (state->cursor > 0 && STB_TEXTEDIT_GETCHAR(str, state->cursor-1) != STB_TEXTEDIT_NEWLINE)
|
||||
--state->cursor;
|
||||
state->cursor = STB_TEXTEDIT_MOVELINESTART(str, state, state->cursor);
|
||||
state->has_preferred_x = 0;
|
||||
break;
|
||||
|
||||
@@ -1090,13 +1159,9 @@ retry:
|
||||
case STB_TEXTEDIT_K_LINEEND2:
|
||||
#endif
|
||||
case STB_TEXTEDIT_K_LINEEND: {
|
||||
int n = STB_TEXTEDIT_STRINGLEN(str);
|
||||
stb_textedit_clamp(str, state);
|
||||
stb_textedit_move_to_first(state);
|
||||
if (state->single_line)
|
||||
state->cursor = n;
|
||||
else while (state->cursor < n && STB_TEXTEDIT_GETCHAR(str, state->cursor) != STB_TEXTEDIT_NEWLINE)
|
||||
++state->cursor;
|
||||
stb_textedit_move_to_last(str, state);
|
||||
state->cursor = STB_TEXTEDIT_MOVELINEEND(str, state, state->cursor);
|
||||
state->has_preferred_x = 0;
|
||||
break;
|
||||
}
|
||||
@@ -1107,10 +1172,7 @@ retry:
|
||||
case STB_TEXTEDIT_K_LINESTART | STB_TEXTEDIT_K_SHIFT:
|
||||
stb_textedit_clamp(str, state);
|
||||
stb_textedit_prep_selection_at_cursor(state);
|
||||
if (state->single_line)
|
||||
state->cursor = 0;
|
||||
else while (state->cursor > 0 && STB_TEXTEDIT_GETCHAR(str, state->cursor-1) != STB_TEXTEDIT_NEWLINE)
|
||||
--state->cursor;
|
||||
state->cursor = STB_TEXTEDIT_MOVELINESTART(str, state, state->cursor);
|
||||
state->select_end = state->cursor;
|
||||
state->has_preferred_x = 0;
|
||||
break;
|
||||
@@ -1119,13 +1181,9 @@ retry:
|
||||
case STB_TEXTEDIT_K_LINEEND2 | STB_TEXTEDIT_K_SHIFT:
|
||||
#endif
|
||||
case STB_TEXTEDIT_K_LINEEND | STB_TEXTEDIT_K_SHIFT: {
|
||||
int n = STB_TEXTEDIT_STRINGLEN(str);
|
||||
stb_textedit_clamp(str, state);
|
||||
stb_textedit_prep_selection_at_cursor(state);
|
||||
if (state->single_line)
|
||||
state->cursor = n;
|
||||
else while (state->cursor < n && STB_TEXTEDIT_GETCHAR(str, state->cursor) != STB_TEXTEDIT_NEWLINE)
|
||||
++state->cursor;
|
||||
state->cursor = STB_TEXTEDIT_MOVELINEEND(str, state, state->cursor);
|
||||
state->select_end = state->cursor;
|
||||
state->has_preferred_x = 0;
|
||||
break;
|
||||
@@ -1300,7 +1358,7 @@ static void stb_text_undo(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state)
|
||||
// check type of recorded action:
|
||||
if (u.insert_length) {
|
||||
// easy case: was a deletion, so we need to insert n characters
|
||||
STB_TEXTEDIT_INSERTCHARS(str, u.where, &s->undo_char[u.char_storage], u.insert_length);
|
||||
u.insert_length = STB_TEXTEDIT_INSERTCHARS(str, u.where, &s->undo_char[u.char_storage], u.insert_length);
|
||||
s->undo_char_point -= u.insert_length;
|
||||
}
|
||||
|
||||
@@ -1351,7 +1409,7 @@ static void stb_text_redo(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state)
|
||||
|
||||
if (r.insert_length) {
|
||||
// easy case: need to insert n characters
|
||||
STB_TEXTEDIT_INSERTCHARS(str, r.where, &s->undo_char[r.char_storage], r.insert_length);
|
||||
r.insert_length = STB_TEXTEDIT_INSERTCHARS(str, r.where, &s->undo_char[r.char_storage], r.insert_length);
|
||||
s->redo_char_point += r.insert_length;
|
||||
}
|
||||
|
||||
|
||||
+3
-3
@@ -886,7 +886,7 @@ STBTT_DEF unsigned char *stbtt_GetCodepointBitmap(const stbtt_fontinfo *info, fl
|
||||
// xoff/yoff are the offset it pixel space from the glyph origin to the top-left of the bitmap
|
||||
|
||||
STBTT_DEF unsigned char *stbtt_GetCodepointBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint, int *width, int *height, int *xoff, int *yoff);
|
||||
// the same as stbtt_GetCodepoitnBitmap, but you can specify a subpixel
|
||||
// the same as stbtt_GetCodepointBitmap, but you can specify a subpixel
|
||||
// shift for the character
|
||||
|
||||
STBTT_DEF void stbtt_MakeCodepointBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int codepoint);
|
||||
@@ -4516,8 +4516,8 @@ static int stbtt__compute_crossings_x(float x, float y, int nverts, stbtt_vertex
|
||||
q2[0] = (float)x2;
|
||||
q2[1] = (float)y2;
|
||||
if (equal(q0,q1) || equal(q1,q2)) {
|
||||
x0 = (int)verts[i-1].x;
|
||||
y0 = (int)verts[i-1].y;
|
||||
x0 = (int)verts[i-1].x; //-V1048
|
||||
y0 = (int)verts[i-1].y; //-V1048
|
||||
x1 = (int)verts[i ].x;
|
||||
y1 = (int)verts[i ].y;
|
||||
if (y > STBTT_min(y0,y1) && y < STBTT_max(y0,y1) && x > STBTT_min(x0,x1)) {
|
||||
|
||||
Vendored
+1
@@ -39,6 +39,7 @@
|
||||
#define ROBIN_HOOD_VERSION_PATCH 2 // for backwards-compatible bug fixes
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstdint>
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <functional>
|
||||
|
||||
@@ -38,11 +38,12 @@ std::vector<Analog> &games::bc::get_analogs() {
|
||||
if (analogs.empty()) {
|
||||
analogs = GameAPI::Analogs::getAnalogs("Busou Shinki: Armored Princess Battle Conductor");
|
||||
|
||||
GameAPI::Analogs::sortAnalogs(
|
||||
&analogs,
|
||||
"Stick X",
|
||||
"Stick Y"
|
||||
);
|
||||
using GameAPI::Analogs::AnalogType;
|
||||
|
||||
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||
{ "Stick X", AnalogType::LinearCentered },
|
||||
{ "Stick Y", AnalogType::LinearCentered }
|
||||
});
|
||||
}
|
||||
|
||||
return analogs;
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
#include "bi2x_hook.h"
|
||||
|
||||
#if SPICE64
|
||||
|
||||
#include <cstdint>
|
||||
#include "util/detour.h"
|
||||
#include "util/logging.h"
|
||||
@@ -16,15 +18,19 @@ namespace games::ccj {
|
||||
*/
|
||||
|
||||
struct AIO_SCI_COMM {
|
||||
uint8_t data[0xf8];
|
||||
};
|
||||
|
||||
struct AIO_NMGR_IOB2 {
|
||||
uint8_t data[0xe30];
|
||||
};
|
||||
|
||||
struct AIO_IOB2_BI2X_TBS {
|
||||
uint8_t data[0x4680];
|
||||
};
|
||||
|
||||
struct AIO_IOB2_BI2X_WRFIRM {
|
||||
uint8_t data[0x20f48];
|
||||
};
|
||||
|
||||
struct AIO_NMGR_IOB__NODEINFO {
|
||||
@@ -72,6 +78,12 @@ namespace games::ccj {
|
||||
AIO_IOB2_BI2X_AC1__OUTPUTDATA OutputData;
|
||||
};
|
||||
|
||||
// checked with UJK-001-2024060400
|
||||
static_assert(sizeof(AIO_SCI_COMM) == 0xf8);
|
||||
static_assert(sizeof(AIO_NMGR_IOB2) == 0xe30);
|
||||
static_assert(sizeof(AIO_IOB2_BI2X_TBS) == 0x4680);
|
||||
static_assert(sizeof(AIO_IOB2_BI2X_WRFIRM) == 0x20f48);
|
||||
|
||||
static void write_iccr_led(Lights::ccj_lights_t light, uint8_t value);
|
||||
|
||||
/*
|
||||
@@ -621,4 +633,6 @@ namespace games::ccj {
|
||||
detour::trampoline_try(libaioDll, "aioNodeCtl_IsError",
|
||||
aioNodeCtl_IsError, &aioNodeCtl_IsError_orig);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,5 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#if SPICE64
|
||||
|
||||
namespace games::ccj {
|
||||
void bi2x_hook_init();
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
#include "util/utils.h"
|
||||
#include "util/detour.h"
|
||||
#include "acioemu/handle.h"
|
||||
#include "misc/wintouchemu.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "bi2x_hook.h"
|
||||
#include "trackball.h"
|
||||
@@ -65,12 +64,20 @@ namespace games::ccj {
|
||||
libutils::load_library("libaio-iob2_video.dll");
|
||||
libutils::load_library("win10actlog.dll");
|
||||
|
||||
// we do this to prevent this unexpectedly being unloaded
|
||||
// which leads to D3D10Warp.dll_unloaded crash
|
||||
libutils::load_library("d3d10warp.dll");
|
||||
|
||||
detour::trampoline_try("execexe.dll", MAKEINTRESOURCE(11),
|
||||
(void*)execexe_CreateFileW_hook,(void**)&execexe_CreateFileW_orig);
|
||||
|
||||
#if SPICE64
|
||||
|
||||
// insert BI2X hooks
|
||||
bi2x_hook_init();
|
||||
|
||||
#endif
|
||||
|
||||
// insert trackball hooks
|
||||
trackball_hook_init();
|
||||
|
||||
|
||||
@@ -45,13 +45,14 @@ std::vector<Analog> &games::ccj::get_analogs() {
|
||||
if (analogs.empty()) {
|
||||
analogs = GameAPI::Analogs::getAnalogs("Chase Chase Jokers");
|
||||
|
||||
GameAPI::Analogs::sortAnalogs(
|
||||
&analogs,
|
||||
"Joystick X",
|
||||
"Joystick Y",
|
||||
"Trackball DX",
|
||||
"Trackball DY"
|
||||
);
|
||||
using GameAPI::Analogs::AnalogType;
|
||||
|
||||
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||
{ "Joystick X", AnalogType::LinearCentered },
|
||||
{ "Joystick Y", AnalogType::LinearCentered },
|
||||
{ "Trackball DX", AnalogType::LinearCentered },
|
||||
{ "Trackball DY", AnalogType::LinearCentered }
|
||||
});
|
||||
}
|
||||
|
||||
return analogs;
|
||||
|
||||
+165
-102
@@ -6,6 +6,7 @@
|
||||
#include "util/logging.h"
|
||||
#include "rawinput/rawinput.h"
|
||||
#include "games/io.h"
|
||||
#include "util/precise_timer.h"
|
||||
#include "util/utils.h"
|
||||
#include "io.h"
|
||||
|
||||
@@ -32,13 +33,14 @@ namespace games::ccj {
|
||||
static UINT WINAPI GetRawInputDeviceList_hook(PRAWINPUTDEVICELIST pRawInputDeviceList, PUINT puiNumDevices,
|
||||
UINT cbSize) {
|
||||
auto result = GetRawInputDeviceList_orig(pRawInputDeviceList, puiNumDevices, cbSize);
|
||||
if (result == 0xFFFFFFFF)
|
||||
if (result == 0xFFFFFFFF) {
|
||||
return result;
|
||||
}
|
||||
|
||||
if (pRawInputDeviceList == NULL) {
|
||||
(*puiNumDevices)++;
|
||||
} else if (result < *puiNumDevices) {
|
||||
pRawInputDeviceList[result] = {fakeHandle, 0};
|
||||
pRawInputDeviceList[result] = { fakeHandle, 0 };
|
||||
result++;
|
||||
}
|
||||
|
||||
@@ -46,8 +48,9 @@ namespace games::ccj {
|
||||
}
|
||||
|
||||
static UINT WINAPI GetRawInputDeviceInfoW_hook(HANDLE hDevice, UINT uiCommand, LPVOID pData, PUINT pcbSize) {
|
||||
if (hDevice != fakeHandle || uiCommand != RIDI_DEVICENAME)
|
||||
if (hDevice != fakeHandle || uiCommand != RIDI_DEVICENAME) {
|
||||
return GetRawInputDeviceInfoW_orig(hDevice, uiCommand, pData, pcbSize);
|
||||
}
|
||||
|
||||
const auto requiredLen = (wcslen(fakeDeviceName) + 1) * sizeof(wchar_t);
|
||||
|
||||
@@ -67,23 +70,157 @@ namespace games::ccj {
|
||||
|
||||
static LONG_PTR WINAPI SetWindowLongPtrW_hook(HWND _hWnd, int nIndex, LONG_PTR dwNewLong) {
|
||||
wchar_t buffer[256];
|
||||
if (nIndex != GWLP_WNDPROC || GetWindowTextW(_hWnd, buffer, 256) == 0 || !wcswcs(buffer, windowName))
|
||||
if (nIndex != GWLP_WNDPROC || GetWindowTextW(_hWnd, buffer, 256) == 0 || !wcswcs(buffer, windowName)) {
|
||||
return SetWindowLongPtrW_orig(_hWnd, nIndex, dwNewLong);
|
||||
}
|
||||
|
||||
hWnd = _hWnd;
|
||||
wndProc = (WNDPROC)dwNewLong;
|
||||
return SetWindowLongPtrW_orig(_hWnd, nIndex, dwNewLong);
|
||||
}
|
||||
|
||||
// compute the cursor wrap region in client coordinates. The cursor is confined to the
|
||||
// monitor, so if the window's client area extends past a screen edge (window larger than /
|
||||
// offset off the monitor) the cursor can never reach that far client edge. Clamp the region
|
||||
// to the on-screen portion of the client area so the right/bottom edges wrap as reliably as
|
||||
// the left/top edges.
|
||||
static RECT trackball_wrap_bounds(HWND wnd, const RECT &client) {
|
||||
RECT bounds = client;
|
||||
|
||||
POINT origin = { 0, 0 };
|
||||
ClientToScreen(wnd, &origin);
|
||||
RECT clientScreen = {
|
||||
origin.x,
|
||||
origin.y,
|
||||
origin.x + client.right,
|
||||
origin.y + client.bottom
|
||||
};
|
||||
|
||||
MONITORINFO mi = {};
|
||||
mi.cbSize = sizeof(mi);
|
||||
RECT usable;
|
||||
if (GetMonitorInfo(MonitorFromWindow(wnd, MONITOR_DEFAULTTONEAREST), &mi)
|
||||
&& IntersectRect(&usable, &clientScreen, &mi.rcMonitor)) {
|
||||
bounds.left = usable.left - origin.x;
|
||||
bounds.top = usable.top - origin.y;
|
||||
bounds.right = usable.right - origin.x;
|
||||
bounds.bottom = usable.bottom - origin.y;
|
||||
}
|
||||
|
||||
return bounds;
|
||||
}
|
||||
|
||||
// drive the trackball from the physical mouse cursor, wrapping it at the window edges so it
|
||||
// can spin indefinitely. gated by the secondary-mouse button (hold or debounced toggle).
|
||||
static void trackball_mouse_input(RAWMOUSE &rawMouse) {
|
||||
static bool active = false;
|
||||
static bool lastState = false;
|
||||
static std::chrono::steady_clock::time_point lastModified = std::chrono::steady_clock::now();
|
||||
static const std::chrono::milliseconds debounceDuration(100);
|
||||
|
||||
const auto currentTime = std::chrono::steady_clock::now();
|
||||
const bool pressed = get_async_secondary_mouse();
|
||||
const bool focused = GetForegroundWindow() == hWnd;
|
||||
|
||||
if (focused && MOUSE_TRACKBALL_USE_TOGGLE && pressed && (currentTime - lastModified > debounceDuration)) {
|
||||
active = !active;
|
||||
lastModified = currentTime;
|
||||
}
|
||||
|
||||
const bool engaged = focused
|
||||
&& ((MOUSE_TRACKBALL_USE_TOGGLE && active) || (!MOUSE_TRACKBALL_USE_TOGGLE && pressed));
|
||||
if (!engaged) {
|
||||
if (lastState && !active) {
|
||||
lastState = false;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
POINT cursor;
|
||||
RECT client;
|
||||
GetClientRect(hWnd, &client);
|
||||
GetCursorPos(&cursor);
|
||||
ScreenToClient(hWnd, &cursor);
|
||||
|
||||
const RECT bounds = trackball_wrap_bounds(hWnd, client);
|
||||
|
||||
static int lastX = cursor.x;
|
||||
static int lastY = cursor.y;
|
||||
if (!lastState) {
|
||||
lastX = cursor.x;
|
||||
lastY = cursor.y;
|
||||
lastState = true;
|
||||
}
|
||||
|
||||
rawMouse.usFlags = MOUSE_MOVE_RELATIVE;
|
||||
rawMouse.lLastX = (int)((float)(cursor.x - lastX) * (float)TRACKBALL_SENSITIVITY / 20.0f);
|
||||
rawMouse.lLastY = (int)((float)(lastY - cursor.y) * (float)TRACKBALL_SENSITIVITY / 20.0f);
|
||||
|
||||
// wrap the cursor to the opposite edge once it reaches a boundary, so the trackball
|
||||
// can keep spinning past the screen edge.
|
||||
bool updateCursor = false;
|
||||
auto wrap = [&updateCursor](LONG value, LONG lo, LONG hi) -> LONG {
|
||||
if (value <= lo) {
|
||||
updateCursor = true;
|
||||
return hi - 5;
|
||||
}
|
||||
if (value >= hi - 1) {
|
||||
updateCursor = true;
|
||||
return lo + 5;
|
||||
}
|
||||
return value;
|
||||
};
|
||||
|
||||
cursor.x = wrap(cursor.x, bounds.left, bounds.right);
|
||||
cursor.y = wrap(cursor.y, bounds.top, bounds.bottom);
|
||||
|
||||
lastX = cursor.x;
|
||||
lastY = cursor.y;
|
||||
|
||||
if (updateCursor) {
|
||||
ClientToScreen(hWnd, &cursor);
|
||||
SetCursorPos(cursor.x, cursor.y);
|
||||
}
|
||||
}
|
||||
|
||||
// drive the trackball from the configured analog axes / direction buttons.
|
||||
static void trackball_mapped_input(RAWMOUSE &rawMouse) {
|
||||
rawMouse.usFlags = MOUSE_MOVE_RELATIVE;
|
||||
|
||||
auto &analogs = get_analogs();
|
||||
if (analogs[Analogs::Trackball_DX].isSet() || analogs[Analogs::Trackball_DY].isSet()) {
|
||||
float x = GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::Trackball_DX]) * 2.0f - 1.0f;
|
||||
float y = GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::Trackball_DY]) * 2.0f - 1.0f;
|
||||
rawMouse.lLastX = (long) (x * (float) TRACKBALL_SENSITIVITY);
|
||||
rawMouse.lLastY = (long) (-y * (float) TRACKBALL_SENSITIVITY);
|
||||
}
|
||||
|
||||
auto &buttons = get_buttons();
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Trackball_Up])) {
|
||||
rawMouse.lLastY = TRACKBALL_SENSITIVITY;
|
||||
}
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Trackball_Down])) {
|
||||
rawMouse.lLastY = -TRACKBALL_SENSITIVITY;
|
||||
}
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Trackball_Left])) {
|
||||
rawMouse.lLastX = -TRACKBALL_SENSITIVITY;
|
||||
}
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Trackball_Right])) {
|
||||
rawMouse.lLastX = TRACKBALL_SENSITIVITY;
|
||||
}
|
||||
}
|
||||
|
||||
static UINT WINAPI GetRawInputData_hook(HRAWINPUT hRawInput, UINT uiCommand, LPVOID pData, PUINT pcbSize, UINT cbSizeHeader) {
|
||||
if (hRawInput != fakeHandle)
|
||||
if (hRawInput != fakeHandle) {
|
||||
return GetRawInputData_orig(hRawInput, uiCommand, pData, pcbSize, cbSizeHeader);
|
||||
}
|
||||
|
||||
if (pData == NULL) {
|
||||
if (uiCommand == RID_HEADER)
|
||||
if (uiCommand == RID_HEADER) {
|
||||
*pcbSize = sizeof(RAWINPUTHEADER);
|
||||
else
|
||||
} else {
|
||||
*pcbSize = sizeof(RAWINPUT);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -106,92 +243,9 @@ namespace games::ccj {
|
||||
RAWMOUSE rawMouse {};
|
||||
|
||||
if (MOUSE_TRACKBALL) {
|
||||
static bool active = false;
|
||||
static bool lastState = false;
|
||||
|
||||
static std::chrono::time_point<std::chrono::steady_clock> lastModified = std::chrono::steady_clock::now();
|
||||
static std::chrono::milliseconds debounceDuration(100);
|
||||
auto currentTime = std::chrono::steady_clock::now();
|
||||
bool pressed = get_async_secondary_mouse() & 0x8000;
|
||||
bool focused = GetForegroundWindow() == hWnd;
|
||||
|
||||
if (focused && MOUSE_TRACKBALL_USE_TOGGLE && pressed && (currentTime - lastModified > debounceDuration)) {
|
||||
active = !active;
|
||||
lastModified = currentTime;
|
||||
}
|
||||
|
||||
if (focused && ((MOUSE_TRACKBALL_USE_TOGGLE && active) || (!MOUSE_TRACKBALL_USE_TOGGLE && pressed))) {
|
||||
POINT cursor;
|
||||
RECT client;
|
||||
|
||||
GetClientRect(hWnd, &client);
|
||||
int sx = client.right - client.left;
|
||||
int sy = client.bottom - client.top;
|
||||
|
||||
GetCursorPos(&cursor);
|
||||
ScreenToClient(hWnd, &cursor);
|
||||
|
||||
static int lastX = cursor.x;
|
||||
static int lastY = cursor.y;
|
||||
|
||||
if (!lastState) {
|
||||
lastX = cursor.x;
|
||||
lastY = cursor.y;
|
||||
lastState = true;
|
||||
}
|
||||
|
||||
rawMouse.usFlags = MOUSE_MOVE_RELATIVE;
|
||||
rawMouse.lLastX = (int)((float)(cursor.x - lastX) * (float)TRACKBALL_SENSITIVITY / 20.0f);
|
||||
rawMouse.lLastY = (int)((float)(lastY - cursor.y) * (float)TRACKBALL_SENSITIVITY / 20.0f);
|
||||
|
||||
bool updateCursor = false;
|
||||
|
||||
if (cursor.x <= 0) {
|
||||
updateCursor = true;
|
||||
cursor.x = sx - 5;
|
||||
} else if (cursor.x >= sx - 1) {
|
||||
updateCursor = true;
|
||||
cursor.x = 5;
|
||||
}
|
||||
|
||||
if (cursor.y <= 0) {
|
||||
updateCursor = true;
|
||||
cursor.y = sy - 5;
|
||||
} else if (cursor.y >= sy - 1) {
|
||||
updateCursor = true;
|
||||
cursor.y = 5;
|
||||
}
|
||||
|
||||
lastX = cursor.x;
|
||||
lastY = cursor.y;
|
||||
|
||||
if (updateCursor) {
|
||||
ClientToScreen(hWnd, &cursor);
|
||||
SetCursorPos(cursor.x, cursor.y);
|
||||
}
|
||||
} else if (lastState && !active) {
|
||||
lastState = false;
|
||||
}
|
||||
trackball_mouse_input(rawMouse);
|
||||
} else {
|
||||
rawMouse.usFlags = MOUSE_MOVE_RELATIVE;
|
||||
|
||||
auto &analogs = get_analogs();
|
||||
if (analogs[Analogs::Trackball_DX].isSet() || analogs[Analogs::Trackball_DY].isSet()) {
|
||||
float x = GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::Trackball_DX]) * 2.0f - 1.0f;
|
||||
float y = GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::Trackball_DY]) * 2.0f - 1.0f;
|
||||
rawMouse.lLastX = (long) (x * (float) TRACKBALL_SENSITIVITY);
|
||||
rawMouse.lLastY = (long) (-y * (float) TRACKBALL_SENSITIVITY);
|
||||
}
|
||||
|
||||
auto &buttons = get_buttons();
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Trackball_Up]))
|
||||
rawMouse.lLastY = TRACKBALL_SENSITIVITY;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Trackball_Down]))
|
||||
rawMouse.lLastY = -TRACKBALL_SENSITIVITY;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Trackball_Left]))
|
||||
rawMouse.lLastX = -TRACKBALL_SENSITIVITY;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Trackball_Right]))
|
||||
rawMouse.lLastX = TRACKBALL_SENSITIVITY;
|
||||
trackball_mapped_input(rawMouse);
|
||||
}
|
||||
|
||||
*((RAWINPUT*)pData) = { header, { rawMouse } };
|
||||
@@ -202,10 +256,19 @@ namespace games::ccj {
|
||||
}
|
||||
|
||||
static BOOL WINAPI RegisterRawInputDevices_hook(PCRAWINPUTDEVICE pRawInputDevices, UINT uiNumDevices, UINT cbSize) {
|
||||
if (uiNumDevices == 2 && pRawInputDevices[1].usUsage == HID_USAGE_GENERIC_GAMEPAD)
|
||||
uiNumDevices = 1;
|
||||
|
||||
return RegisterRawInputDevices_orig(pRawInputDevices, uiNumDevices, cbSize);
|
||||
// if the caller is spice itself, then pass through.
|
||||
if (pRawInputDevices &&
|
||||
(uiNumDevices > 0) &&
|
||||
(pRawInputDevices[0].hwndTarget == RI_MGR->input_hwnd)) {
|
||||
|
||||
return RegisterRawInputDevices_orig(pRawInputDevices, uiNumDevices, cbSize);
|
||||
}
|
||||
|
||||
// otherwise, it must be the game; prevent the game from registering for raw input
|
||||
// and hijacking WM_INPUT messages; we need that for rawinput to work.
|
||||
// even if we drop this, trackball emulation and mouse-as-touch input still work
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
||||
@@ -214,9 +277,8 @@ namespace games::ccj {
|
||||
static bool initialized = false;
|
||||
if (initialized) {
|
||||
return;
|
||||
} else {
|
||||
initialized = true;
|
||||
}
|
||||
initialized = true;
|
||||
|
||||
// announce
|
||||
log_info("trackball", "init");
|
||||
@@ -236,30 +298,31 @@ namespace games::ccj {
|
||||
}
|
||||
|
||||
void trackball_thread_start() {
|
||||
using namespace std::chrono_literals;
|
||||
|
||||
tbThreadRunning = true;
|
||||
|
||||
log_info("trackball", "thread start, use mouse: {}, toggle: {}", MOUSE_TRACKBALL, MOUSE_TRACKBALL_USE_TOGGLE);
|
||||
|
||||
tbThread = new std::thread([&] {
|
||||
timeutils::PreciseSleepTimer timer;
|
||||
while (tbThreadRunning) {
|
||||
if (hWnd && wndProc) {
|
||||
wndProc(hWnd, WM_INPUT, RIM_INPUT, (LPARAM)fakeHandle);
|
||||
}
|
||||
|
||||
if (!tbThreadRunning)
|
||||
if (!tbThreadRunning) {
|
||||
break;
|
||||
}
|
||||
|
||||
std::this_thread::sleep_for(10ms);
|
||||
timer.sleep(10);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void trackball_thread_stop() {
|
||||
tbThreadRunning = false;
|
||||
if (tbThread)
|
||||
if (tbThread) {
|
||||
tbThread->join();
|
||||
}
|
||||
|
||||
log_info("trackball", "thread stop");
|
||||
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include "hooks/setupapihook.h"
|
||||
#include "hooks/sleephook.h"
|
||||
#include "hooks/input/dinput8/hook.h"
|
||||
#include "util/deferlog.h"
|
||||
#include "util/utils.h"
|
||||
#include "util/libutils.h"
|
||||
#include "util/fileutils.h"
|
||||
@@ -22,6 +23,7 @@
|
||||
#include "p3io/usbmem.h"
|
||||
|
||||
#include "p4io/p4io.h"
|
||||
#include <cstring>
|
||||
|
||||
using namespace acioemu;
|
||||
|
||||
@@ -52,9 +54,9 @@ namespace games::ddr {
|
||||
return SendMessage_real(hWnd, Msg, wParam, lParam);
|
||||
}
|
||||
|
||||
bool contains_only_ascii(const std::string& str) {
|
||||
bool contains_only_ascii(const std::wstring& str) {
|
||||
for (auto c: str) {
|
||||
if (static_cast<unsigned char>(c) > 127) {
|
||||
if (c > 127) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -79,24 +81,24 @@ namespace games::ddr {
|
||||
}
|
||||
|
||||
if (fileutils::dir_exists(dir)) {
|
||||
log_info("ddr", "looking for codecs in this directory: {}", dir.string());
|
||||
log_info("ddr", "looking for codecs in this directory: {}", dir);
|
||||
} else {
|
||||
log_info("ddr", "codecs directory not found: {}", dir.string());
|
||||
log_info("ddr", "codecs directory not found: {}", dir);
|
||||
return;
|
||||
}
|
||||
|
||||
for (const auto &file : std::filesystem::directory_iterator(dir)) {
|
||||
const auto &filename = file.path().filename();
|
||||
const auto extension = strtolower(filename.extension().string());
|
||||
const auto extension = filename.extension().wstring();
|
||||
|
||||
if (extension != ".dll") {
|
||||
if (wcsicmp(extension.c_str(), L".dll") != 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
log_info("ddr", "found DLL: {}, size: {} bytes", filename.string(), file.file_size());
|
||||
if (filename == "k-clvsd.dll" || filename.string().find("xactengine") == 0) {
|
||||
log_info("ddr", "found DLL: {}, size: {} bytes", filename, file.file_size());
|
||||
if (filename == "k-clvsd.dll" || filename.wstring().find(L"xactengine") == 0) {
|
||||
const std::wstring wcmd = L"regsvr32.exe /s \"" + file.path().wstring() + L"\"";
|
||||
const std::string cmd = "regsvr32.exe /s \"" + file.path().string() + "\"";
|
||||
const std::string cmd = fmt::format("regsvr32.exe /s \"{}\"", file.path());
|
||||
|
||||
int result = 0;
|
||||
std::thread t([wcmd, &result]() {
|
||||
@@ -108,18 +110,32 @@ namespace games::ddr {
|
||||
log_info("ddr", "`{}` returned {}", cmd, result);
|
||||
} else {
|
||||
log_warning("ddr", "`{}` failed, returned {}", cmd, result);
|
||||
deferredlogs::defer_error_messages({
|
||||
"DDR codec registration failure",
|
||||
fmt::format(" {} failed to register with error {}", filename, result)});
|
||||
}
|
||||
|
||||
if (!contains_only_ascii(file.path().string())) {
|
||||
log_warning(
|
||||
"ddr",
|
||||
"BAD PATH ERROR\n\n\n"
|
||||
"!!! !!!\n"
|
||||
"!!! filesystem path to codec contains non-ASCII characters! !!!\n"
|
||||
"!!! this may cause the game to crash! !!!\n"
|
||||
"!!! !!!\n"
|
||||
);
|
||||
}
|
||||
static std::once_flag printed;
|
||||
std::call_once(printed, [file]() {
|
||||
if (!contains_only_ascii(file.path().wstring())) {
|
||||
log_warning(
|
||||
"ddr",
|
||||
"BAD PATH ERROR\n\n"
|
||||
"!!! !!!\n"
|
||||
"!!! filesystem path to codec contains non-ASCII characters! !!!\n"
|
||||
"!!! this may cause failures when loading codecs, and !!!\n"
|
||||
"!!! potentially leading the game to crash! !!!\n"
|
||||
"!!! !!!\n"
|
||||
);
|
||||
|
||||
deferredlogs::defer_error_messages({
|
||||
"path to DDR codecs contain non-Latin characters",
|
||||
" this may lead to movies not playing, white screen issue,",
|
||||
" game hanging, or potentially a crash",
|
||||
" move the game to a directory that does not contain non-Latin characters",
|
||||
" if you encountered any issues"});
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -275,4 +291,50 @@ namespace games::ddr {
|
||||
// dispose device hook
|
||||
devicehook_dispose();
|
||||
}
|
||||
|
||||
static void get_analog_xy_axis(Analog &analog, bool &less, bool &more) {
|
||||
if (!analog.isSet()) {
|
||||
return;
|
||||
}
|
||||
const auto value = GameAPI::Analogs::getState(RI_MGR, analog);
|
||||
|
||||
// stepmania linux source:
|
||||
// https://github.com/stepmania/stepmania/blob/d55acb1ba26f1c5b5e3048d6d6c0bd116625216f/src/arch/InputHandler/InputHandler_Linux_Event.cpp#L410
|
||||
|
||||
// for example, value cap with range [0, 255]:
|
||||
// 127 = 0.498, neutral
|
||||
// 128 = 0.502, both
|
||||
// apparently some adapters report values like above; this obviously makes a lot of
|
||||
// assumptions about bit width of the HID value cap and how the adapter reports
|
||||
// neutral/both values, but this is good enough for parity with stepmania and its many forks
|
||||
if (0.5001f < value && value < 0.75f) {
|
||||
less |= true;
|
||||
more |= true;
|
||||
|
||||
} else if (value <= 0.25f) {
|
||||
less |= true;
|
||||
} else if (value >= 0.75f) {
|
||||
more |= true;
|
||||
}
|
||||
}
|
||||
|
||||
void get_analog_x_axis(int player, bool &left, bool &right) {
|
||||
if (player != 1 && player != 2) {
|
||||
log_fatal("ddr", "invalid player number: {}, expected 1 or 2", player);
|
||||
return;
|
||||
}
|
||||
|
||||
auto &analog = get_analogs().at(player == 1 ? Analogs::P1_LEFT_RIGHT : Analogs::P2_LEFT_RIGHT);
|
||||
get_analog_xy_axis(analog, left, right);
|
||||
}
|
||||
|
||||
void get_analog_y_axis(int player, bool &up, bool &down) {
|
||||
if (player != 1 && player != 2) {
|
||||
log_fatal("ddr", "invalid player number: {}, expected 1 or 2", player);
|
||||
return;
|
||||
}
|
||||
|
||||
auto &analog = get_analogs().at(player == 1 ? Analogs::P1_UP_DOWN : Analogs::P2_UP_DOWN);
|
||||
get_analog_xy_axis(analog, up, down);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,4 +23,7 @@ namespace games::ddr {
|
||||
private:
|
||||
void register_codecs();
|
||||
};
|
||||
|
||||
void get_analog_x_axis(int player, bool &left, bool &right);
|
||||
void get_analog_y_axis(int player, bool &up, bool &down);
|
||||
}
|
||||
|
||||
+158
-110
@@ -35,142 +35,190 @@ std::vector<Button> &games::ddr::get_buttons() {
|
||||
return analogs;
|
||||
}
|
||||
|
||||
|
||||
std::string games::ddr::get_buttons_help() {
|
||||
// keep to max 100 characters wide
|
||||
return
|
||||
"For DDR pad arrows, double check that simultaneous Left+Right and Up+Down can be detected.\n"
|
||||
"You should boot the game, enter test menu, and use Foot Panel Check.\n\n"
|
||||
"When mapping arrows, try the following in order:\n\n"
|
||||
" 1. If your controller uses face buttons (A/B/X/Y), bind them here.\n"
|
||||
" 2. If your controller supports XInput, use that.\n"
|
||||
" 3. If your controller uses analog axis for arrows, try Analogs tab.\n"
|
||||
" 4. Otherwise, you will need to use remapping software or get a better adapter."
|
||||
;
|
||||
}
|
||||
|
||||
std::vector<Analog> &games::ddr::get_analogs() {
|
||||
static std::vector<Analog> analogs;
|
||||
|
||||
if (analogs.empty()) {
|
||||
analogs = GameAPI::Analogs::getAnalogs("Dance Dance Revolution");
|
||||
|
||||
using namespace GameAPI::Analogs;
|
||||
|
||||
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||
{ "P1 Left-Right (Axis Fix)", AnalogType::LinearCentered },
|
||||
{ "P1 Up-Down (Axis Fix)", AnalogType::LinearCentered },
|
||||
{ "P2 Left-Right (Axis Fix)", AnalogType::LinearCentered },
|
||||
{ "P2 Up-Down (Axis Fix)", AnalogType::LinearCentered }
|
||||
});
|
||||
}
|
||||
return analogs;
|
||||
}
|
||||
|
||||
std::string games::ddr::get_analogs_help() {
|
||||
// keep to max 100 characters wide
|
||||
return
|
||||
"Only use this if your DDR pad outputs analog axis for arrows.\n\n"
|
||||
"If the pad uses face buttons (A/B/X/Y), use Buttons tab instead.\n\n"
|
||||
"Spice will treat values <=25% as Left, >=75% as Right, ~=50% as neutral,\n"
|
||||
"and value between 50% and 75% as both arrows.\n\n"
|
||||
"This is the classic Stepmania \"Axis Fix\" which may or may not work with\n"
|
||||
"your dance pad or your adapter."
|
||||
;
|
||||
}
|
||||
|
||||
std::vector<Light> &games::ddr::get_lights() {
|
||||
static std::vector<Light> lights;
|
||||
|
||||
if (lights.empty()) {
|
||||
lights = GameAPI::Lights::getLights("Dance Dance Revolution");
|
||||
|
||||
GameAPI::Lights::sortLights(
|
||||
&lights,
|
||||
"P1 Foot Left",
|
||||
"P1 Foot Up",
|
||||
"P1 Foot Right",
|
||||
"P1 Foot Down",
|
||||
"P2 Foot Left",
|
||||
"P2 Foot Up",
|
||||
"P2 Foot Right",
|
||||
"P2 Foot Down",
|
||||
"Spot Red",
|
||||
"Spot Blue",
|
||||
"Top Spot Red",
|
||||
"Top Spot Blue",
|
||||
"P1 Halogen Upper",
|
||||
"P1 Halogen Lower",
|
||||
"P2 Halogen Upper",
|
||||
"P2 Halogen Lower",
|
||||
"P1 Button",
|
||||
"P2 Button",
|
||||
"Neon",
|
||||
"HD P1 Start",
|
||||
"HD P1 Menu Left-Right",
|
||||
"HD P1 Menu Up-Down",
|
||||
"HD P2 Start",
|
||||
"HD P2 Menu Left-Right",
|
||||
"HD P2 Menu Up-Down",
|
||||
"HD P1 Speaker F R",
|
||||
"HD P1 Speaker F G",
|
||||
"HD P1 Speaker F B",
|
||||
"HD P1 Speaker W R",
|
||||
"HD P1 Speaker W G",
|
||||
"HD P1 Speaker W B",
|
||||
"HD P2 Speaker F R",
|
||||
"HD P2 Speaker F G",
|
||||
"HD P2 Speaker F B",
|
||||
"HD P2 Speaker W R",
|
||||
"HD P2 Speaker W G",
|
||||
"HD P2 Speaker W B",
|
||||
GameAPI::Lights::sortLightsWithCategory(
|
||||
&lights,
|
||||
{
|
||||
{"General", "P1 Foot Left"},
|
||||
{"General", "P1 Foot Up"},
|
||||
{"General", "P1 Foot Right"},
|
||||
{"General", "P1 Foot Down"},
|
||||
{"General", "P2 Foot Left"},
|
||||
{"General", "P2 Foot Up"},
|
||||
{"General", "P2 Foot Right"},
|
||||
{"General", "P2 Foot Down"},
|
||||
|
||||
"WHITE Speaker Top R",
|
||||
"WHITE Speaker Top G",
|
||||
"WHITE Speaker Top B",
|
||||
"WHITE Speaker Bottom R",
|
||||
"WHITE Speaker Bottom G",
|
||||
"WHITE Speaker Bottom B",
|
||||
"WHITE Woofer R",
|
||||
"WHITE Woofer G",
|
||||
"WHITE Woofer B",
|
||||
{"SD", "Spot Red"},
|
||||
{"SD", "Spot Blue"},
|
||||
{"SD", "Top Spot Red"},
|
||||
{"SD", "Top Spot Blue"},
|
||||
{"SD", "P1 Halogen Upper"},
|
||||
{"SD", "P1 Halogen Lower"},
|
||||
{"SD", "P2 Halogen Upper"},
|
||||
{"SD", "P2 Halogen Lower"},
|
||||
{"SD", "P1 Button"},
|
||||
{"SD", "P2 Button"},
|
||||
{"SD", "Neon"},
|
||||
|
||||
"GOLD P1 Menu Start",
|
||||
"GOLD P1 Menu Up",
|
||||
"GOLD P1 Menu Down",
|
||||
"GOLD P1 Menu Left",
|
||||
"GOLD P1 Menu Right",
|
||||
{"HD", "HD P1 Start"},
|
||||
{"HD", "HD P1 Menu Left-Right"},
|
||||
{"HD", "HD P1 Menu Up-Down"},
|
||||
{"HD", "HD P2 Start"},
|
||||
{"HD", "HD P2 Menu Left-Right"},
|
||||
{"HD", "HD P2 Menu Up-Down"},
|
||||
{"HD", "HD P1 Speaker F R"},
|
||||
{"HD", "HD P1 Speaker F G"},
|
||||
{"HD", "HD P1 Speaker F B"},
|
||||
{"HD", "HD P1 Speaker W R"},
|
||||
{"HD", "HD P1 Speaker W G"},
|
||||
{"HD", "HD P1 Speaker W B"},
|
||||
{"HD", "HD P2 Speaker F R"},
|
||||
{"HD", "HD P2 Speaker F G"},
|
||||
{"HD", "HD P2 Speaker F B"},
|
||||
{"HD", "HD P2 Speaker W R"},
|
||||
{"HD", "HD P2 Speaker W G"},
|
||||
{"HD", "HD P2 Speaker W B"},
|
||||
|
||||
"GOLD P2 Menu Start",
|
||||
"GOLD P2 Menu Up",
|
||||
"GOLD P2 Menu Down",
|
||||
"GOLD P2 Menu Left",
|
||||
"GOLD P2 Menu Right",
|
||||
{"WHITE", "WHITE Speaker Top R"},
|
||||
{"WHITE", "WHITE Speaker Top G"},
|
||||
{"WHITE", "WHITE Speaker Top B"},
|
||||
{"WHITE", "WHITE Speaker Bottom R"},
|
||||
{"WHITE", "WHITE Speaker Bottom G"},
|
||||
{"WHITE", "WHITE Speaker Bottom B"},
|
||||
{"WHITE", "WHITE Woofer R"},
|
||||
{"WHITE", "WHITE Woofer G"},
|
||||
{"WHITE", "WHITE Woofer B"},
|
||||
|
||||
"GOLD Title Panel Left",
|
||||
"GOLD Title Panel Center",
|
||||
"GOLD Title Panel Right",
|
||||
{"GOLD", "GOLD P1 Menu Start"},
|
||||
{"GOLD", "GOLD P1 Menu Up"},
|
||||
{"GOLD", "GOLD P1 Menu Down"},
|
||||
{"GOLD", "GOLD P1 Menu Left"},
|
||||
{"GOLD", "GOLD P1 Menu Right"},
|
||||
|
||||
"GOLD P1 Woofer Corner",
|
||||
"GOLD P2 Woofer Corner",
|
||||
{"GOLD", "GOLD P2 Menu Start"},
|
||||
{"GOLD", "GOLD P2 Menu Up"},
|
||||
{"GOLD", "GOLD P2 Menu Down"},
|
||||
{"GOLD", "GOLD P2 Menu Left"},
|
||||
{"GOLD", "GOLD P2 Menu Right"},
|
||||
|
||||
"GOLD P1 Card Unit R",
|
||||
"GOLD P1 Card Unit G",
|
||||
"GOLD P1 Card Unit B",
|
||||
{"GOLD", "GOLD Title Panel Left"},
|
||||
{"GOLD", "GOLD Title Panel Center"},
|
||||
{"GOLD", "GOLD Title Panel Right"},
|
||||
|
||||
"GOLD P2 Card Unit R",
|
||||
"GOLD P2 Card Unit G",
|
||||
"GOLD P2 Card Unit B",
|
||||
{"GOLD", "GOLD P1 Woofer Corner"},
|
||||
{"GOLD", "GOLD P2 Woofer Corner"},
|
||||
|
||||
"GOLD Top Panel Avg R",
|
||||
"GOLD Top Panel Avg G",
|
||||
"GOLD Top Panel Avg B",
|
||||
{"GOLD", "GOLD P1 Card Unit R"},
|
||||
{"GOLD", "GOLD P1 Card Unit G"},
|
||||
{"GOLD", "GOLD P1 Card Unit B"},
|
||||
|
||||
"GOLD Monitor Side Left Avg R",
|
||||
"GOLD Monitor Side Left Avg G",
|
||||
"GOLD Monitor Side Left Avg B",
|
||||
{"GOLD", "GOLD P2 Card Unit R"},
|
||||
{"GOLD", "GOLD P2 Card Unit G"},
|
||||
{"GOLD", "GOLD P2 Card Unit B"},
|
||||
|
||||
"GOLD Monitor Side Right Avg R",
|
||||
"GOLD Monitor Side Right Avg G",
|
||||
"GOLD Monitor Side Right Avg B",
|
||||
{"GOLD", "GOLD Top Panel Avg R"},
|
||||
{"GOLD", "GOLD Top Panel Avg G"},
|
||||
{"GOLD", "GOLD Top Panel Avg B"},
|
||||
|
||||
"GOLD P1 Foot Up Avg R",
|
||||
"GOLD P1 Foot Up Avg G",
|
||||
"GOLD P1 Foot Up Avg B",
|
||||
{"GOLD", "GOLD Monitor Side Left Avg R"},
|
||||
{"GOLD", "GOLD Monitor Side Left Avg G"},
|
||||
{"GOLD", "GOLD Monitor Side Left Avg B"},
|
||||
|
||||
"GOLD P1 Foot Down Avg R",
|
||||
"GOLD P1 Foot Down Avg G",
|
||||
"GOLD P1 Foot Down Avg B",
|
||||
{"GOLD", "GOLD Monitor Side Right Avg R"},
|
||||
{"GOLD", "GOLD Monitor Side Right Avg G"},
|
||||
{"GOLD", "GOLD Monitor Side Right Avg B"},
|
||||
|
||||
"GOLD P1 Foot Left Avg R",
|
||||
"GOLD P1 Foot Left Avg G",
|
||||
"GOLD P1 Foot Left Avg B",
|
||||
{"GOLD", "GOLD P1 Foot Up Avg R"},
|
||||
{"GOLD", "GOLD P1 Foot Up Avg G"},
|
||||
{"GOLD", "GOLD P1 Foot Up Avg B"},
|
||||
|
||||
"GOLD P1 Foot Right Avg R",
|
||||
"GOLD P1 Foot Right Avg G",
|
||||
"GOLD P1 Foot Right Avg B",
|
||||
{"GOLD", "GOLD P1 Foot Down Avg R"},
|
||||
{"GOLD", "GOLD P1 Foot Down Avg G"},
|
||||
{"GOLD", "GOLD P1 Foot Down Avg B"},
|
||||
|
||||
"GOLD P2 Foot Up Avg R",
|
||||
"GOLD P2 Foot Up Avg G",
|
||||
"GOLD P2 Foot Up Avg B",
|
||||
{"GOLD", "GOLD P1 Foot Left Avg R"},
|
||||
{"GOLD", "GOLD P1 Foot Left Avg G"},
|
||||
{"GOLD", "GOLD P1 Foot Left Avg B"},
|
||||
|
||||
"GOLD P2 Foot Down Avg R",
|
||||
"GOLD P2 Foot Down Avg G",
|
||||
"GOLD P2 Foot Down Avg B",
|
||||
{"GOLD", "GOLD P1 Foot Right Avg R"},
|
||||
{"GOLD", "GOLD P1 Foot Right Avg G"},
|
||||
{"GOLD", "GOLD P1 Foot Right Avg B"},
|
||||
|
||||
"GOLD P2 Foot Left Avg R",
|
||||
"GOLD P2 Foot Left Avg G",
|
||||
"GOLD P2 Foot Left Avg B",
|
||||
{"GOLD", "GOLD P2 Foot Up Avg R"},
|
||||
{"GOLD", "GOLD P2 Foot Up Avg G"},
|
||||
{"GOLD", "GOLD P2 Foot Up Avg B"},
|
||||
|
||||
"GOLD P2 Foot Right Avg R",
|
||||
"GOLD P2 Foot Right Avg G",
|
||||
"GOLD P2 Foot Right Avg B",
|
||||
{"GOLD", "GOLD P2 Foot Down Avg R"},
|
||||
{"GOLD", "GOLD P2 Foot Down Avg G"},
|
||||
{"GOLD", "GOLD P2 Foot Down Avg B"},
|
||||
|
||||
"GOLD P1 Stage Corner Up-Left",
|
||||
"GOLD P1 Stage Corner Up-Right",
|
||||
"GOLD P1 Stage Corner Down-Left",
|
||||
"GOLD P1 Stage Corner Down-Right",
|
||||
{"GOLD", "GOLD P2 Foot Left Avg R"},
|
||||
{"GOLD", "GOLD P2 Foot Left Avg G"},
|
||||
{"GOLD", "GOLD P2 Foot Left Avg B"},
|
||||
|
||||
"GOLD P2 Stage Corner Up-Left",
|
||||
"GOLD P2 Stage Corner Up-Right",
|
||||
"GOLD P2 Stage Corner Down-Left",
|
||||
"GOLD P2 Stage Corner Down-Right"
|
||||
{"GOLD", "GOLD P2 Foot Right Avg R"},
|
||||
{"GOLD", "GOLD P2 Foot Right Avg G"},
|
||||
{"GOLD", "GOLD P2 Foot Right Avg B"},
|
||||
|
||||
{"GOLD", "GOLD P1 Stage Corner Up-Left"},
|
||||
{"GOLD", "GOLD P1 Stage Corner Up-Right"},
|
||||
{"GOLD", "GOLD P1 Stage Corner Down-Left"},
|
||||
{"GOLD", "GOLD P1 Stage Corner Down-Right"},
|
||||
|
||||
{"GOLD", "GOLD P2 Stage Corner Up-Left"},
|
||||
{"GOLD", "GOLD P2 Stage Corner Up-Right"},
|
||||
{"GOLD", "GOLD P2 Stage Corner Down-Left"},
|
||||
{"GOLD", "GOLD P2 Stage Corner Down-Right"}
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
@@ -33,6 +33,16 @@ namespace games::ddr {
|
||||
};
|
||||
}
|
||||
|
||||
// all analogs in correct order
|
||||
namespace Analogs {
|
||||
enum {
|
||||
P1_LEFT_RIGHT,
|
||||
P1_UP_DOWN,
|
||||
P2_LEFT_RIGHT,
|
||||
P2_UP_DOWN
|
||||
};
|
||||
}
|
||||
|
||||
// all lights in correct order
|
||||
namespace Lights {
|
||||
enum {
|
||||
@@ -177,5 +187,8 @@ namespace games::ddr {
|
||||
|
||||
// getters
|
||||
std::vector<Button> &get_buttons();
|
||||
std::string get_buttons_help();
|
||||
std::string get_analogs_help();
|
||||
std::vector<Analog> &get_analogs();
|
||||
std::vector<Light> &get_lights();
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#include "cfg/api.h"
|
||||
#include "rawinput/rawinput.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/precise_timer.h"
|
||||
#include "util/utils.h"
|
||||
|
||||
#include "../ddr.h"
|
||||
@@ -282,7 +283,7 @@ int games::ddr::DDRP3IOHandle::write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWri
|
||||
}
|
||||
|
||||
// use both sat spots for a neon pulse
|
||||
float value_neon = (light_bits & hd_mapping_bits[0] && hd_mapping_bits[1]) ? 1.f : 0.f;
|
||||
float value_neon = (light_bits & hd_mapping_bits[0] && light_bits & hd_mapping_bits[1]) ? 1.f : 0.f;
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::NEON], value_neon);
|
||||
}
|
||||
|
||||
@@ -459,7 +460,8 @@ int games::ddr::DDRP3IOHandle::device_io(
|
||||
if (nOutBufferSize >= 4) {
|
||||
|
||||
// cool down
|
||||
Sleep(1);
|
||||
static thread_local timeutils::PreciseSleepTimer timer;
|
||||
timer.sleep(1);
|
||||
|
||||
// get controls as single variable (4 bytes)
|
||||
auto &controls = *(uint32_t*) lpOutBuffer;
|
||||
@@ -498,32 +500,80 @@ int games::ddr::DDRP3IOHandle::device_io(
|
||||
|
||||
// shift table
|
||||
static size_t shift_table[] = {
|
||||
30, 28, 29, 8, 9, 10, 11, 12, 24, 25, 14, 15, 16, 17, 18, 19, 20, 26, 27, 22, 23
|
||||
30, 28, 29, // service, test, coin
|
||||
8, // p1 start
|
||||
9, 10, 11, 12, // p1 panel
|
||||
24, 25, 14, 15, // p1 menu
|
||||
16, // p2 start
|
||||
17, 18, 19, 20, // p2 panel
|
||||
26, 27, 22, 23 // p2 menu
|
||||
};
|
||||
static size_t button_table[] = {
|
||||
Buttons::SERVICE,
|
||||
Buttons::TEST,
|
||||
Buttons::COIN_MECH,
|
||||
|
||||
Buttons::P1_START,
|
||||
|
||||
Buttons::P1_PANEL_UP,
|
||||
Buttons::P1_PANEL_DOWN,
|
||||
Buttons::P1_PANEL_LEFT,
|
||||
Buttons::P1_PANEL_RIGHT,
|
||||
|
||||
Buttons::P1_MENU_UP,
|
||||
Buttons::P1_MENU_DOWN,
|
||||
Buttons::P1_MENU_LEFT,
|
||||
Buttons::P1_MENU_RIGHT,
|
||||
|
||||
Buttons::P2_START,
|
||||
|
||||
Buttons::P2_PANEL_UP,
|
||||
Buttons::P2_PANEL_DOWN,
|
||||
Buttons::P2_PANEL_LEFT,
|
||||
Buttons::P2_PANEL_RIGHT,
|
||||
|
||||
Buttons::P2_MENU_UP,
|
||||
Buttons::P2_MENU_DOWN,
|
||||
Buttons::P2_MENU_LEFT,
|
||||
Buttons::P2_MENU_RIGHT,
|
||||
};
|
||||
|
||||
// get analogs
|
||||
struct {
|
||||
bool up;
|
||||
bool down;
|
||||
bool left;
|
||||
bool right;
|
||||
} analog_values[2] = {};
|
||||
games::ddr::get_analog_x_axis(1, analog_values[0].left, analog_values[0].right);
|
||||
games::ddr::get_analog_y_axis(1, analog_values[0].up, analog_values[0].down);
|
||||
games::ddr::get_analog_x_axis(2, analog_values[1].left, analog_values[1].right);
|
||||
games::ddr::get_analog_y_axis(2, analog_values[1].up, analog_values[1].down);
|
||||
if (analog_values[0].up) {
|
||||
controls |= 1 << 9;
|
||||
}
|
||||
if (analog_values[0].down) {
|
||||
controls |= 1 << 10;
|
||||
}
|
||||
if (analog_values[0].left) {
|
||||
controls |= 1 << 11;
|
||||
}
|
||||
if (analog_values[0].right) {
|
||||
controls |= 1 << 12;
|
||||
}
|
||||
if (analog_values[1].up) {
|
||||
controls |= 1 << 17;
|
||||
}
|
||||
if (analog_values[1].down) {
|
||||
controls |= 1 << 18;
|
||||
}
|
||||
if (analog_values[1].left) {
|
||||
controls |= 1 << 19;
|
||||
}
|
||||
if (analog_values[1].right) {
|
||||
controls |= 1 << 20;
|
||||
}
|
||||
|
||||
// update states
|
||||
auto &buttons = get_buttons();
|
||||
size_t count = 0;
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
#include "rawinput/rawinput.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/precise_timer.h"
|
||||
#include "util/utils.h"
|
||||
|
||||
#include "../io.h"
|
||||
@@ -253,28 +254,26 @@ namespace games::ddr {
|
||||
if(((dwIoControlCode>>16)&0xFFFF) == FILE_DEVICE_UNKNOWN) {
|
||||
switch((dwIoControlCode>>2)&0x3FFF) {
|
||||
case P4IO_IOCTL_GET_INPUTS: {
|
||||
|
||||
// Prevents this function from being called at its normal 2000-2500 kHz cadence and overloading the CPU, instead reduces it to 250 Hz
|
||||
static thread_local timeutils::PreciseSleepTimer timer;
|
||||
timer.sleep(4);
|
||||
|
||||
memset(lpOutBuffer, 0, 16);
|
||||
auto controls = (uint32_t*) lpOutBuffer;
|
||||
|
||||
const std::pair<size_t, uint8_t> buttonMapping[] =
|
||||
{
|
||||
// Panel input comes from MDXF Control Status Buffer functions
|
||||
{Buttons::SERVICE, 25}, //Good
|
||||
{Buttons::TEST, 28}, //Good
|
||||
{Buttons::COIN_MECH, 24}, //Good
|
||||
{Buttons::P1_START, 0}, //Good
|
||||
{Buttons::P1_PANEL_UP, 5}, //Good
|
||||
{Buttons::P1_PANEL_DOWN, 6}, //Good
|
||||
{Buttons::P1_PANEL_LEFT, 7}, //Goood
|
||||
{Buttons::P1_PANEL_RIGHT, 16}, //Good
|
||||
{Buttons::P1_MENU_UP, 1}, //Good
|
||||
{Buttons::P1_MENU_DOWN, 2}, //Good
|
||||
{Buttons::P1_MENU_LEFT, 3}, //Good
|
||||
{Buttons::P1_MENU_RIGHT, 4}, //Good
|
||||
{Buttons::P2_START, 8}, //Good
|
||||
{Buttons::P2_PANEL_UP, 13}, //Good
|
||||
{Buttons::P2_PANEL_DOWN, 14}, //Good
|
||||
{Buttons::P2_PANEL_LEFT, 15}, //Good
|
||||
{Buttons::P2_PANEL_RIGHT, 20}, //Good
|
||||
{Buttons::P2_MENU_UP, 9}, //Good
|
||||
{Buttons::P2_MENU_DOWN, 10}, //Good
|
||||
{Buttons::P2_MENU_LEFT, 11}, //Good
|
||||
|
||||
@@ -7,7 +7,9 @@
|
||||
#include "games/game.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/precise_timer.h"
|
||||
#include "util/memutils.h"
|
||||
#include "rgb_cam.h"
|
||||
|
||||
#pragma pack(push)
|
||||
|
||||
@@ -150,6 +152,7 @@ namespace games::drs {
|
||||
char DRS_TAPELED[DRS_TAPELED_COLS_TOTAL][3] {};
|
||||
bool DISABLE_TOUCH = false;
|
||||
bool TRANSPOSE_TOUCH = false;
|
||||
bool RGB_CAMERA_HOOK = false;
|
||||
|
||||
std::vector<TouchEvent> TOUCH_EVENTS;
|
||||
|
||||
@@ -219,10 +222,11 @@ namespace games::drs {
|
||||
void start_touch() {
|
||||
std::thread t([] {
|
||||
log_info("drs", "starting touch input thread");
|
||||
timeutils::PreciseSleepTimer timer;
|
||||
|
||||
// main loop
|
||||
while (TRUE) {
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(1));
|
||||
timer.sleep(1);
|
||||
|
||||
TOUCH_EVENTS.clear();
|
||||
touch_get_events(TOUCH_EVENTS);
|
||||
@@ -313,6 +317,10 @@ namespace games::drs {
|
||||
} else {
|
||||
log_info("drs", "no native input method detected");
|
||||
}
|
||||
|
||||
if (RGB_CAMERA_HOOK) {
|
||||
init_rgb_camera_hook();
|
||||
}
|
||||
}
|
||||
|
||||
void DRSGame::detach() {
|
||||
|
||||
@@ -31,6 +31,7 @@ namespace games::drs {
|
||||
extern std::vector<TouchEvent> TOUCH_EVENTS;
|
||||
extern bool DISABLE_TOUCH;
|
||||
extern bool TRANSPOSE_TOUCH;
|
||||
extern bool RGB_CAMERA_HOOK;
|
||||
|
||||
void fire_touches(drs_touch_t *events, size_t event_count);
|
||||
void start_touch();
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user