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@@ -11,9 +11,7 @@ assignees: ''
|
|||||||
*name of game, version of game*
|
*name of game, version of game*
|
||||||
|
|
||||||
## Version of spice2x
|
## Version of spice2x
|
||||||
*version of spice, this can be seen in the About tab, and in log.txt*
|
*please remember to test the LATEST beta version before posting a bug about it*
|
||||||
|
|
||||||
*please remember to test the LATEST beta version before posting a bug about it**
|
|
||||||
|
|
||||||
## Describe the issue
|
## Describe the issue
|
||||||
*what's the issue?*
|
*what's the issue?*
|
||||||
@@ -22,3 +20,7 @@ assignees: ''
|
|||||||
> [!WARNING]
|
> [!WARNING]
|
||||||
> Please make sure you remove any personally identifiable information from the log file.
|
> Please make sure you remove any personally identifiable information from the log file.
|
||||||
> Please set `-loglevel` to `all` before launching the game for more verbose logs.
|
> Please set `-loglevel` to `all` before launching the game for more verbose logs.
|
||||||
|
|
||||||
|
## A note on issue management
|
||||||
|
|
||||||
|
`Closed as not planned` means exactly that - it's closed, because it's not on our plans to address them any time soon. It doesn't mean your issue is invalid, it just means it's not a priority, and we can always revisit them later.
|
||||||
|
|||||||
+2
-1
@@ -29,7 +29,7 @@ Therefore, when making code changes, please be extremely careful about containin
|
|||||||
|
|
||||||
#### Config file compatibility
|
#### Config file compatibility
|
||||||
|
|
||||||
Do not change the names of options, buttons binds, analogs, etc - since they are used as unique identifiers in config files. If they are changed, you will introduce an incompatibility with previous versions of config file.
|
Do not change the names of buttons binds, analogs, strings for command line parameters, etc - since they are used as unique identifiers in config files. If they are changed, you will introduce an incompatibility with previous versions of config file.
|
||||||
|
|
||||||
### Code quality requirements
|
### Code quality requirements
|
||||||
|
|
||||||
@@ -58,6 +58,7 @@ Watch out for legacy OS compatibility. Currently, the minimum support floor is W
|
|||||||
* Indents are four spaces.
|
* Indents are four spaces.
|
||||||
* Try to keep under 100 characters per line. This includes comments and string literals.
|
* Try to keep under 100 characters per line. This includes comments and string literals.
|
||||||
* Avoid making unnecessary formatting or whitespace changes in a PR; e.g., watch out for text editor automatically stripping trailing whitespace. It pollutes the diff and slows down code review.
|
* Avoid making unnecessary formatting or whitespace changes in a PR; e.g., watch out for text editor automatically stripping trailing whitespace. It pollutes the diff and slows down code review.
|
||||||
|
* For signed/unsigned integer types, prefer `cstdint` types; e.g., use `int32_t`, `uint64_t` and not `int` and `unsigned long long`.
|
||||||
* Always use \{ curly braces \} when appropriate; do not omit them even when it's optional; such as `for` `if` `else`, etc.
|
* Always use \{ curly braces \} when appropriate; do not omit them even when it's optional; such as `for` `if` `else`, etc.
|
||||||
|
|
||||||
OK:
|
OK:
|
||||||
|
|||||||
@@ -7,7 +7,7 @@
|
|||||||
>
|
>
|
||||||
> Feel free to remove this section after you have read it.
|
> Feel free to remove this section after you have read it.
|
||||||
|
|
||||||
## Link to GitHub Issue, if one exists
|
## Link to GitHub Issue or related Pull Request, if one exists
|
||||||
#0
|
#0
|
||||||
|
|
||||||
## Description of change
|
## Description of change
|
||||||
|
|||||||
+116
-23
@@ -109,6 +109,12 @@ elseif(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
|
|||||||
# RapidJSON does this
|
# RapidJSON does this
|
||||||
add_compile_definitions(_SILENCE_CXX17_ITERATOR_BASE_CLASS_DEPRECATION_WARNING)
|
add_compile_definitions(_SILENCE_CXX17_ITERATOR_BASE_CLASS_DEPRECATION_WARNING)
|
||||||
|
|
||||||
|
add_compile_options("-Wno-nontrivial-memcall") # imgui, rapidjson
|
||||||
|
add_compile_options("-Wno-deprecated-builtins") # robin_hood
|
||||||
|
add_compile_options("-Wno-deprecated-declarations") # rapidjson
|
||||||
|
add_compile_options("-Wno-inconsistent-missing-override") # headsocket
|
||||||
|
add_compile_options("-Wno-microsoft-exception-spec") # gcc/clang have different noexcept specifiers on d3d9 COM interfaces
|
||||||
|
|
||||||
# warnings
|
# warnings
|
||||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wunknown-warning-option")
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wunknown-warning-option")
|
||||||
|
|
||||||
@@ -170,8 +176,8 @@ else()
|
|||||||
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -DNDEBUG")
|
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -DNDEBUG")
|
||||||
|
|
||||||
# file prefix map for relative working directory
|
# file prefix map for relative working directory
|
||||||
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -ffile-prefix-map=${CMAKE_SOURCE_DIR}=.")
|
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -ffile-prefix-map=\"${CMAKE_SOURCE_DIR}=.\"")
|
||||||
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -ffile-prefix-map=${CMAKE_SOURCE_DIR}=.")
|
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -ffile-prefix-map=\"${CMAKE_SOURCE_DIR}=.\"")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
# release with debug info flags
|
# release with debug info flags
|
||||||
@@ -229,6 +235,13 @@ add_compile_definitions(
|
|||||||
_WIN32_IE=0x0400
|
_WIN32_IE=0x0400
|
||||||
)
|
)
|
||||||
|
|
||||||
|
# SPICE_XP: set by build_all.sh for the WinXP-compat toolchains. Gates out
|
||||||
|
# the DX11 overlay backend
|
||||||
|
option(SPICE_XP "Build for the WinXP-compat toolchain" OFF)
|
||||||
|
if(SPICE_XP)
|
||||||
|
add_compile_definitions(SPICE_XP=1)
|
||||||
|
endif()
|
||||||
|
|
||||||
# acioemu log
|
# acioemu log
|
||||||
#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DACIOEMU_LOG")
|
#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DACIOEMU_LOG")
|
||||||
|
|
||||||
@@ -260,6 +273,7 @@ set_source_files_properties(cfg/manifest.rc PROPERTIES LANGUAGE RC)
|
|||||||
set_source_files_properties(cfg/icon.rc PROPERTIES LANGUAGE RC)
|
set_source_files_properties(cfg/icon.rc PROPERTIES LANGUAGE RC)
|
||||||
set_source_files_properties(cfg/Win32D.rc PROPERTIES LANGUAGE RC)
|
set_source_files_properties(cfg/Win32D.rc PROPERTIES LANGUAGE RC)
|
||||||
set_source_files_properties(build/manifest64.rc PROPERTIES LANGUAGE RC)
|
set_source_files_properties(build/manifest64.rc PROPERTIES LANGUAGE RC)
|
||||||
|
set_source_files_properties(stubs/manifest.rc PROPERTIES LANGUAGE RC)
|
||||||
|
|
||||||
# sources
|
# sources
|
||||||
#########
|
#########
|
||||||
@@ -346,6 +360,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
|||||||
cfg/configurator.cpp
|
cfg/configurator.cpp
|
||||||
cfg/configurator_wnd.cpp
|
cfg/configurator_wnd.cpp
|
||||||
cfg/screen_resize.cpp
|
cfg/screen_resize.cpp
|
||||||
|
cfg/controller_presets.cpp
|
||||||
|
|
||||||
# easrv
|
# easrv
|
||||||
easrv/easrv.cpp
|
easrv/easrv.cpp
|
||||||
@@ -375,6 +390,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
|||||||
games/shared/twtouch.cpp
|
games/shared/twtouch.cpp
|
||||||
games/popn/popn.cpp
|
games/popn/popn.cpp
|
||||||
games/popn/io.cpp
|
games/popn/io.cpp
|
||||||
|
games/popn/bi3a_hook.cpp
|
||||||
games/bbc/bbc.cpp
|
games/bbc/bbc.cpp
|
||||||
games/bbc/io.cpp
|
games/bbc/io.cpp
|
||||||
games/hpm/hpm.cpp
|
games/hpm/hpm.cpp
|
||||||
@@ -400,6 +416,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
|||||||
games/nost/io.cpp
|
games/nost/io.cpp
|
||||||
games/nost/poke.cpp
|
games/nost/poke.cpp
|
||||||
games/gitadora/gitadora.cpp
|
games/gitadora/gitadora.cpp
|
||||||
|
games/gitadora/asio.cpp
|
||||||
games/gitadora/io.cpp
|
games/gitadora/io.cpp
|
||||||
games/gitadora/handle.cpp
|
games/gitadora/handle.cpp
|
||||||
games/gitadora/j32d.cpp
|
games/gitadora/j32d.cpp
|
||||||
@@ -441,6 +458,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
|||||||
games/scotto/io.cpp
|
games/scotto/io.cpp
|
||||||
games/drs/drs.cpp
|
games/drs/drs.cpp
|
||||||
games/drs/io.cpp
|
games/drs/io.cpp
|
||||||
|
games/drs/rgb_cam.cpp
|
||||||
games/we/we.cpp
|
games/we/we.cpp
|
||||||
games/we/io.cpp
|
games/we/io.cpp
|
||||||
games/we/touchpanel.cpp
|
games/we/touchpanel.cpp
|
||||||
@@ -476,6 +494,8 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
|||||||
# hooks
|
# hooks
|
||||||
hooks/audio/acm.cpp
|
hooks/audio/acm.cpp
|
||||||
hooks/audio/audio.cpp
|
hooks/audio/audio.cpp
|
||||||
|
hooks/audio/asio_driver_scan.cpp
|
||||||
|
hooks/audio/asio_proxy.cpp
|
||||||
hooks/audio/buffer.cpp
|
hooks/audio/buffer.cpp
|
||||||
hooks/audio/mme.cpp
|
hooks/audio/mme.cpp
|
||||||
hooks/audio/util.cpp
|
hooks/audio/util.cpp
|
||||||
@@ -484,8 +504,13 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
|||||||
hooks/audio/backends/mmdevice/device.cpp
|
hooks/audio/backends/mmdevice/device.cpp
|
||||||
hooks/audio/backends/mmdevice/device_collection.cpp
|
hooks/audio/backends/mmdevice/device_collection.cpp
|
||||||
hooks/audio/backends/mmdevice/device_enumerator.cpp
|
hooks/audio/backends/mmdevice/device_enumerator.cpp
|
||||||
|
hooks/audio/backends/mmdevice/null_device.cpp
|
||||||
|
hooks/audio/backends/mmdevice/null_discard_backend.cpp
|
||||||
hooks/audio/backends/wasapi/audio_client.cpp
|
hooks/audio/backends/wasapi/audio_client.cpp
|
||||||
hooks/audio/backends/wasapi/audio_render_client.cpp
|
hooks/audio/backends/wasapi/audio_render_client.cpp
|
||||||
|
hooks/audio/backends/wasapi/downmix.cpp
|
||||||
|
hooks/audio/backends/wasapi/resample.cpp
|
||||||
|
hooks/audio/backends/wasapi/shared.cpp
|
||||||
hooks/audio/backends/wasapi/dummy_audio_client.cpp
|
hooks/audio/backends/wasapi/dummy_audio_client.cpp
|
||||||
hooks/audio/backends/wasapi/dummy_audio_clock.cpp
|
hooks/audio/backends/wasapi/dummy_audio_clock.cpp
|
||||||
hooks/audio/backends/wasapi/dummy_audio_render_client.cpp
|
hooks/audio/backends/wasapi/dummy_audio_render_client.cpp
|
||||||
@@ -507,12 +532,19 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
|||||||
hooks/graphics/backends/d3d9/d3d9_fake_swapchain.cpp
|
hooks/graphics/backends/d3d9/d3d9_fake_swapchain.cpp
|
||||||
hooks/graphics/backends/d3d9/d3d9_swapchain.cpp
|
hooks/graphics/backends/d3d9/d3d9_swapchain.cpp
|
||||||
hooks/graphics/backends/d3d9/d3d9_texture.cpp
|
hooks/graphics/backends/d3d9/d3d9_texture.cpp
|
||||||
|
hooks/graphics/backends/d3d11/d3d11_backend.cpp
|
||||||
|
hooks/graphics/backends/d3d11/d3d11_swapchain.cpp
|
||||||
|
hooks/graphics/backends/d3d11/d3d11_factory.cpp
|
||||||
|
hooks/graphics/backends/d3d11/d3d11_vtable_capture.cpp
|
||||||
|
hooks/graphics/backends/d3d11/d3d11_screenshot.cpp
|
||||||
hooks/input/dinput8/fake_backend.cpp
|
hooks/input/dinput8/fake_backend.cpp
|
||||||
hooks/input/dinput8/fake_device.cpp
|
hooks/input/dinput8/fake_device.cpp
|
||||||
hooks/input/dinput8/hook.cpp
|
hooks/input/dinput8/hook.cpp
|
||||||
hooks/lang.cpp
|
hooks/lang.cpp
|
||||||
hooks/libraryhook.cpp
|
hooks/libraryhook.cpp
|
||||||
hooks/networkhook.cpp
|
hooks/networkhook.cpp
|
||||||
|
hooks/icmphook_net.cpp
|
||||||
|
hooks/icmphook_iphlpapi.cpp
|
||||||
hooks/powrprof.cpp
|
hooks/powrprof.cpp
|
||||||
#hooks/rom.cpp
|
#hooks/rom.cpp
|
||||||
hooks/setupapihook.cpp
|
hooks/setupapihook.cpp
|
||||||
@@ -546,6 +578,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
|||||||
|
|
||||||
# overlay
|
# overlay
|
||||||
overlay/overlay.cpp
|
overlay/overlay.cpp
|
||||||
|
overlay/notifications.cpp
|
||||||
overlay/window.cpp
|
overlay/window.cpp
|
||||||
overlay/imgui/extensions.cpp
|
overlay/imgui/extensions.cpp
|
||||||
overlay/imgui/impl_spice.cpp
|
overlay/imgui/impl_spice.cpp
|
||||||
@@ -554,9 +587,11 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
|||||||
overlay/windows/camera_control.cpp
|
overlay/windows/camera_control.cpp
|
||||||
overlay/windows/card_manager.cpp
|
overlay/windows/card_manager.cpp
|
||||||
overlay/windows/drs_dancefloor.cpp
|
overlay/windows/drs_dancefloor.cpp
|
||||||
|
overlay/windows/gfdm_sub.cpp
|
||||||
overlay/windows/screen_resize.cpp
|
overlay/windows/screen_resize.cpp
|
||||||
overlay/windows/sdvx_sub.cpp
|
overlay/windows/sdvx_sub.cpp
|
||||||
overlay/windows/config.cpp
|
overlay/windows/config.cpp
|
||||||
|
overlay/windows/controller_presets.cpp
|
||||||
overlay/windows/control.cpp
|
overlay/windows/control.cpp
|
||||||
overlay/windows/eadev.cpp
|
overlay/windows/eadev.cpp
|
||||||
overlay/windows/fps.cpp
|
overlay/windows/fps.cpp
|
||||||
@@ -571,6 +606,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
|||||||
overlay/windows/log.cpp
|
overlay/windows/log.cpp
|
||||||
overlay/windows/midi.cpp
|
overlay/windows/midi.cpp
|
||||||
overlay/windows/patch_manager.cpp
|
overlay/windows/patch_manager.cpp
|
||||||
|
overlay/windows/popn_sub.cpp
|
||||||
overlay/windows/wnd_manager.cpp
|
overlay/windows/wnd_manager.cpp
|
||||||
|
|
||||||
# rawinput
|
# rawinput
|
||||||
@@ -585,6 +621,8 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
|||||||
rawinput/smxstage.h
|
rawinput/smxstage.h
|
||||||
rawinput/smxdedicab.cpp
|
rawinput/smxdedicab.cpp
|
||||||
rawinput/smxdedicab.h
|
rawinput/smxdedicab.h
|
||||||
|
rawinput/xinput.cpp
|
||||||
|
rawinput/xinput.h
|
||||||
|
|
||||||
# reader
|
# reader
|
||||||
reader/reader.cpp
|
reader/reader.cpp
|
||||||
@@ -592,6 +630,9 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
|||||||
reader/structuredmessage.cpp
|
reader/structuredmessage.cpp
|
||||||
reader/crypt.cpp
|
reader/crypt.cpp
|
||||||
|
|
||||||
|
# sdk
|
||||||
|
sdk/sdk.cpp
|
||||||
|
|
||||||
# stubs
|
# stubs
|
||||||
stubs/stubs.cpp
|
stubs/stubs.cpp
|
||||||
|
|
||||||
@@ -618,6 +659,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
|||||||
util/time.cpp
|
util/time.cpp
|
||||||
util/cpuutils.cpp
|
util/cpuutils.cpp
|
||||||
util/netutils.cpp
|
util/netutils.cpp
|
||||||
|
util/precise_timer.cpp
|
||||||
util/sysutils.cpp
|
util/sysutils.cpp
|
||||||
util/lz77.cpp
|
util/lz77.cpp
|
||||||
util/tapeled.cpp
|
util/tapeled.cpp
|
||||||
@@ -629,37 +671,47 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
|||||||
|
|
||||||
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} PREFIX "Source Files" FILES ${SOURCE_FILES})
|
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} PREFIX "Source Files" FILES ${SOURCE_FILES})
|
||||||
|
|
||||||
|
# spice.exe / spice_laa.exe shared objects
|
||||||
|
###########################################
|
||||||
|
# spice.exe and spice_laa.exe are compiled identically; the only difference is
|
||||||
|
# the large-address-aware bit, which is set at link time. Compile the sources
|
||||||
|
# once into a shared OBJECT library so spice_laa.exe only costs an extra link
|
||||||
|
# instead of a full recompile.
|
||||||
|
|
||||||
|
add_library(spicetools_spice_objs OBJECT ${SOURCE_FILES})
|
||||||
|
target_link_libraries(spicetools_spice_objs
|
||||||
|
PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp
|
||||||
|
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features)
|
||||||
|
target_link_libraries(spicetools_spice_objs PUBLIC winscard)
|
||||||
|
|
||||||
|
if(NOT MSVC)
|
||||||
|
set_target_properties(spicetools_spice_objs PROPERTIES COMPILE_FLAGS "-m32")
|
||||||
|
endif()
|
||||||
|
|
||||||
# spice.exe
|
# spice.exe
|
||||||
###########
|
###########
|
||||||
|
|
||||||
set(RESOURCE_FILES build/manifest.manifest build/manifest.rc build/icon.rc cfg/Win32D.rc)
|
set(RESOURCE_FILES build/manifest.manifest build/manifest.rc build/icon.rc cfg/Win32D.rc)
|
||||||
add_executable(spicetools_spice ${SOURCE_FILES} ${RESOURCE_FILES})
|
add_executable(spicetools_spice ${RESOURCE_FILES})
|
||||||
target_link_libraries(spicetools_spice
|
target_link_libraries(spicetools_spice PRIVATE spicetools_spice_objs)
|
||||||
PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp
|
|
||||||
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features)
|
|
||||||
target_link_libraries(spicetools_spice PUBLIC winscard)
|
|
||||||
set_target_properties(spicetools_spice PROPERTIES PREFIX "")
|
set_target_properties(spicetools_spice PROPERTIES PREFIX "")
|
||||||
set_target_properties(spicetools_spice PROPERTIES OUTPUT_NAME "spice")
|
set_target_properties(spicetools_spice PROPERTIES OUTPUT_NAME "spice")
|
||||||
|
|
||||||
IF(NOT MSVC)
|
IF(NOT MSVC)
|
||||||
set_target_properties(spicetools_spice PROPERTIES COMPILE_FLAGS "-m32" LINK_FLAGS "-m32")
|
set_target_properties(spicetools_spice PROPERTIES LINK_FLAGS "-m32")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
# spice_laa.exe
|
# spice_laa.exe
|
||||||
###########
|
###########
|
||||||
|
|
||||||
set(RESOURCE_FILES build/manifest.manifest build/manifest.rc build/icon.rc cfg/Win32D.rc)
|
set(RESOURCE_FILES build/manifest.manifest build/manifest.rc build/icon.rc cfg/Win32D.rc)
|
||||||
add_executable(spicetools_spice_laa ${SOURCE_FILES} ${RESOURCE_FILES})
|
add_executable(spicetools_spice_laa ${RESOURCE_FILES})
|
||||||
target_link_libraries(spicetools_spice_laa
|
target_link_libraries(spicetools_spice_laa PRIVATE spicetools_spice_objs)
|
||||||
PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp
|
|
||||||
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features)
|
|
||||||
target_link_libraries(spicetools_spice_laa PUBLIC winscard)
|
|
||||||
set_target_properties(spicetools_spice_laa PROPERTIES PREFIX "")
|
set_target_properties(spicetools_spice_laa PROPERTIES PREFIX "")
|
||||||
set_target_properties(spicetools_spice_laa PROPERTIES OUTPUT_NAME "spice_laa")
|
set_target_properties(spicetools_spice_laa PROPERTIES OUTPUT_NAME "spice_laa")
|
||||||
target_compile_definitions(spicetools_spice_laa PRIVATE SPICE32_LARGE_ADDRESS_AWARE=1)
|
|
||||||
|
|
||||||
IF(NOT MSVC)
|
IF(NOT MSVC)
|
||||||
set_target_properties(spicetools_spice_laa PROPERTIES COMPILE_FLAGS "-m32" LINK_FLAGS "-m32 -Wl,--large-address-aware")
|
set_target_properties(spicetools_spice_laa PROPERTIES LINK_FLAGS "-m32 -Wl,--large-address-aware")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
# spice_linux.exe
|
# spice_linux.exe
|
||||||
@@ -692,6 +744,10 @@ target_link_libraries(spicetools_spice64 PUBLIC winscard)
|
|||||||
set_target_properties(spicetools_spice64 PROPERTIES PREFIX "")
|
set_target_properties(spicetools_spice64 PROPERTIES PREFIX "")
|
||||||
set_target_properties(spicetools_spice64 PROPERTIES OUTPUT_NAME "spice64")
|
set_target_properties(spicetools_spice64 PROPERTIES OUTPUT_NAME "spice64")
|
||||||
target_compile_definitions(spicetools_spice64 PRIVATE SPICE64=1)
|
target_compile_definitions(spicetools_spice64 PRIVATE SPICE64=1)
|
||||||
|
if(NOT SPICE_XP)
|
||||||
|
target_link_libraries(spicetools_spice64 PUBLIC d3d11 dxgi)
|
||||||
|
target_compile_definitions(spicetools_spice64 PRIVATE SPICE_D3D11=1)
|
||||||
|
endif()
|
||||||
|
|
||||||
IF(NOT MSVC)
|
IF(NOT MSVC)
|
||||||
set_target_properties(spicetools_spice64 PROPERTIES COMPILE_FLAGS "-m64" LINK_FLAGS "-m64")
|
set_target_properties(spicetools_spice64 PROPERTIES COMPILE_FLAGS "-m64" LINK_FLAGS "-m64")
|
||||||
@@ -711,6 +767,9 @@ set_target_properties(spicetools_spice64_linux PROPERTIES PREFIX "")
|
|||||||
set_target_properties(spicetools_spice64_linux PROPERTIES OUTPUT_NAME "spice64_linux")
|
set_target_properties(spicetools_spice64_linux PROPERTIES OUTPUT_NAME "spice64_linux")
|
||||||
target_compile_definitions(spicetools_spice64_linux PRIVATE SPICE64=1)
|
target_compile_definitions(spicetools_spice64_linux PRIVATE SPICE64=1)
|
||||||
target_compile_definitions(spicetools_spice64_linux PRIVATE NO_SCARD=1 PRIVATE SPICE_LINUX=1)
|
target_compile_definitions(spicetools_spice64_linux PRIVATE NO_SCARD=1 PRIVATE SPICE_LINUX=1)
|
||||||
|
# spice64_linux is never built under the WinXP toolchain, so dx11 is always on.
|
||||||
|
target_link_libraries(spicetools_spice64_linux PUBLIC d3d11 dxgi)
|
||||||
|
target_compile_definitions(spicetools_spice64_linux PRIVATE SPICE_D3D11=1)
|
||||||
|
|
||||||
IF(NOT MSVC)
|
IF(NOT MSVC)
|
||||||
set_target_properties(spicetools_spice64_linux PROPERTIES COMPILE_FLAGS "-m64" LINK_FLAGS "-m64")
|
set_target_properties(spicetools_spice64_linux PROPERTIES COMPILE_FLAGS "-m64" LINK_FLAGS "-m64")
|
||||||
@@ -723,7 +782,7 @@ set(SOURCE_FILES ${SOURCE_FILES} launcher/options.h launcher/options.cpp)
|
|||||||
set(RESOURCE_FILES cfg/manifest.manifest cfg/manifest.rc cfg/icon.rc cfg/Win32D.rc)
|
set(RESOURCE_FILES cfg/manifest.manifest cfg/manifest.rc cfg/icon.rc cfg/Win32D.rc)
|
||||||
add_executable(spicetools_cfg WIN32 ${SOURCE_FILES} ${RESOURCE_FILES})
|
add_executable(spicetools_cfg WIN32 ${SOURCE_FILES} ${RESOURCE_FILES})
|
||||||
target_link_libraries(spicetools_cfg
|
target_link_libraries(spicetools_cfg
|
||||||
PUBLIC ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp strmiids
|
PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp strmiids
|
||||||
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features)
|
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features)
|
||||||
target_link_libraries(spicetools_cfg PUBLIC winscard)
|
target_link_libraries(spicetools_cfg PUBLIC winscard)
|
||||||
set_target_properties(spicetools_cfg PROPERTIES PREFIX "")
|
set_target_properties(spicetools_cfg PROPERTIES PREFIX "")
|
||||||
@@ -741,7 +800,7 @@ set(SOURCE_FILES ${SOURCE_FILES} launcher/options.h launcher/options.cpp)
|
|||||||
set(RESOURCE_FILES cfg/manifest.manifest cfg/manifest.rc cfg/icon.rc cfg/Win32D.rc)
|
set(RESOURCE_FILES cfg/manifest.manifest cfg/manifest.rc cfg/icon.rc cfg/Win32D.rc)
|
||||||
add_executable(spicetools_cfg_linux WIN32 ${SOURCE_FILES} ${RESOURCE_FILES})
|
add_executable(spicetools_cfg_linux WIN32 ${SOURCE_FILES} ${RESOURCE_FILES})
|
||||||
target_link_libraries(spicetools_cfg_linux
|
target_link_libraries(spicetools_cfg_linux
|
||||||
PUBLIC ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp strmiids
|
PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp strmiids
|
||||||
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features)
|
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features)
|
||||||
set_target_properties(spicetools_cfg_linux PROPERTIES PREFIX "")
|
set_target_properties(spicetools_cfg_linux PROPERTIES PREFIX "")
|
||||||
set_target_properties(spicetools_cfg_linux PROPERTIES OUTPUT_NAME "spicecfg_linux")
|
set_target_properties(spicetools_cfg_linux PROPERTIES OUTPUT_NAME "spicecfg_linux")
|
||||||
@@ -803,7 +862,8 @@ endif()
|
|||||||
|
|
||||||
# nvcuda.dll
|
# nvcuda.dll
|
||||||
set(SOURCE_FILES stubs/nvcuda.cpp)
|
set(SOURCE_FILES stubs/nvcuda.cpp)
|
||||||
add_library(spicetools_stubs_nvcuda SHARED ${SOURCE_FILES} stubs/nvcuda.def)
|
set(RESOURCE_FILES stubs/manifest.rc)
|
||||||
|
add_library(spicetools_stubs_nvcuda SHARED ${SOURCE_FILES} ${RESOURCE_FILES} stubs/nvcuda.def)
|
||||||
set_target_properties(spicetools_stubs_nvcuda PROPERTIES PREFIX "")
|
set_target_properties(spicetools_stubs_nvcuda PROPERTIES PREFIX "")
|
||||||
set_target_properties(spicetools_stubs_nvcuda PROPERTIES OUTPUT_NAME "nvcuda")
|
set_target_properties(spicetools_stubs_nvcuda PROPERTIES OUTPUT_NAME "nvcuda")
|
||||||
|
|
||||||
@@ -813,7 +873,8 @@ endif()
|
|||||||
|
|
||||||
# nvcuvid.dll
|
# nvcuvid.dll
|
||||||
set(SOURCE_FILES stubs/nvcuvid.cpp)
|
set(SOURCE_FILES stubs/nvcuvid.cpp)
|
||||||
add_library(spicetools_stubs_nvcuvid SHARED ${SOURCE_FILES} stubs/nvcuvid.def)
|
set(RESOURCE_FILES stubs/manifest.rc)
|
||||||
|
add_library(spicetools_stubs_nvcuvid SHARED ${SOURCE_FILES} ${RESOURCE_FILES} stubs/nvcuvid.def)
|
||||||
set_target_properties(spicetools_stubs_nvcuvid PROPERTIES PREFIX "")
|
set_target_properties(spicetools_stubs_nvcuvid PROPERTIES PREFIX "")
|
||||||
set_target_properties(spicetools_stubs_nvcuvid PROPERTIES OUTPUT_NAME "nvcuvid")
|
set_target_properties(spicetools_stubs_nvcuvid PROPERTIES OUTPUT_NAME "nvcuvid")
|
||||||
|
|
||||||
@@ -823,7 +884,8 @@ endif()
|
|||||||
|
|
||||||
# nvEncodeAPI64.dll
|
# nvEncodeAPI64.dll
|
||||||
set(SOURCE_FILES stubs/nvEncodeAPI64.cpp)
|
set(SOURCE_FILES stubs/nvEncodeAPI64.cpp)
|
||||||
add_library(spicetools_stubs_nvEncodeAPI64 SHARED ${SOURCE_FILES} stubs/nvEncodeAPI64.def)
|
set(RESOURCE_FILES stubs/manifest.rc)
|
||||||
|
add_library(spicetools_stubs_nvEncodeAPI64 SHARED ${SOURCE_FILES} ${RESOURCE_FILES} stubs/nvEncodeAPI64.def)
|
||||||
set_target_properties(spicetools_stubs_nvEncodeAPI64 PROPERTIES PREFIX "")
|
set_target_properties(spicetools_stubs_nvEncodeAPI64 PROPERTIES PREFIX "")
|
||||||
set_target_properties(spicetools_stubs_nvEncodeAPI64 PROPERTIES OUTPUT_NAME "nvEncodeAPI64")
|
set_target_properties(spicetools_stubs_nvEncodeAPI64 PROPERTIES OUTPUT_NAME "nvEncodeAPI64")
|
||||||
|
|
||||||
@@ -833,7 +895,8 @@ endif()
|
|||||||
|
|
||||||
# cpusbxpkm.dll (32 bit)
|
# cpusbxpkm.dll (32 bit)
|
||||||
set(SOURCE_FILES stubs/cpusbxpkm.cpp)
|
set(SOURCE_FILES stubs/cpusbxpkm.cpp)
|
||||||
add_library(spicetools_stubs_cpusbxpkm SHARED ${SOURCE_FILES} stubs/cpusbxpkm.def)
|
set(RESOURCE_FILES stubs/manifest.rc)
|
||||||
|
add_library(spicetools_stubs_cpusbxpkm SHARED ${SOURCE_FILES} ${RESOURCE_FILES} stubs/cpusbxpkm.def)
|
||||||
set_target_properties(spicetools_stubs_cpusbxpkm PROPERTIES PREFIX "")
|
set_target_properties(spicetools_stubs_cpusbxpkm PROPERTIES PREFIX "")
|
||||||
set_target_properties(spicetools_stubs_cpusbxpkm PROPERTIES OUTPUT_NAME "cpusbxpkm")
|
set_target_properties(spicetools_stubs_cpusbxpkm PROPERTIES OUTPUT_NAME "cpusbxpkm")
|
||||||
|
|
||||||
@@ -841,6 +904,36 @@ if(NOT MSVC)
|
|||||||
set_target_properties(spicetools_stubs_cpusbxpkm PROPERTIES COMPILE_FLAGS "-m32" LINK_FLAGS "-m32")
|
set_target_properties(spicetools_stubs_cpusbxpkm PROPERTIES COMPILE_FLAGS "-m32" LINK_FLAGS "-m32")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
# sdk_sample_v0_flat_c.dll (32 bit)
|
||||||
|
set(SOURCE_FILES sdk/sample/v0/flat_c/v0_flat_c.c)
|
||||||
|
add_library(spicetools_sdk_sample_v0_flat_c_32 SHARED ${SOURCE_FILES} ${RESOURCE_FILES} sdk/sample/v0/flat_c/v0_flat_c.def)
|
||||||
|
set_target_properties(spicetools_sdk_sample_v0_flat_c_32 PROPERTIES PREFIX "")
|
||||||
|
set_target_properties(spicetools_sdk_sample_v0_flat_c_32 PROPERTIES OUTPUT_NAME "sdk_sample_v0_flat_c")
|
||||||
|
|
||||||
|
if(NOT MSVC)
|
||||||
|
set_target_properties(spicetools_sdk_sample_v0_flat_c_32 PROPERTIES COMPILE_FLAGS "-m32" LINK_FLAGS "-m32")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# sdk_sample_v0_flat_c.dll (64 bit)
|
||||||
|
set(SOURCE_FILES sdk/sample/v0/flat_c/v0_flat_c.c)
|
||||||
|
add_library(spicetools_sdk_sample_v0_flat_c_64 SHARED ${SOURCE_FILES} ${RESOURCE_FILES} sdk/sample/v0/flat_c/v0_flat_c.def)
|
||||||
|
set_target_properties(spicetools_sdk_sample_v0_flat_c_64 PROPERTIES PREFIX "")
|
||||||
|
set_target_properties(spicetools_sdk_sample_v0_flat_c_64 PROPERTIES OUTPUT_NAME "sdk_sample_v0_flat_c")
|
||||||
|
|
||||||
|
if(NOT MSVC)
|
||||||
|
set_target_properties(spicetools_sdk_sample_v0_flat_c_64 PROPERTIES COMPILE_FLAGS "-m64" LINK_FLAGS "-m64")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# sdk_sample_v0_cpp.dll (64 bit)
|
||||||
|
set(SOURCE_FILES sdk/sample/v0/cpp/v0_cpp.cpp)
|
||||||
|
add_library(spicetools_sdk_sample_v0_cpp_64 SHARED ${SOURCE_FILES} ${RESOURCE_FILES} sdk/sample/v0/cpp/v0_cpp.def)
|
||||||
|
set_target_properties(spicetools_sdk_sample_v0_cpp_64 PROPERTIES PREFIX "")
|
||||||
|
set_target_properties(spicetools_sdk_sample_v0_cpp_64 PROPERTIES OUTPUT_NAME "sdk_sample_v0_cpp")
|
||||||
|
|
||||||
|
if(NOT MSVC)
|
||||||
|
set_target_properties(spicetools_sdk_sample_v0_cpp_64 PROPERTIES COMPILE_FLAGS "-m64" LINK_FLAGS "-m64")
|
||||||
|
endif()
|
||||||
|
|
||||||
# output directories
|
# output directories
|
||||||
####################
|
####################
|
||||||
|
|
||||||
@@ -850,14 +943,14 @@ set_target_properties(spicetools_cfg spicetools_cfg_linux
|
|||||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools")
|
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools")
|
||||||
|
|
||||||
# output 32bit
|
# output 32bit
|
||||||
set_target_properties(spicetools_spice spicetools_spice_laa spicetools_spice_linux spicetools_stubs_kbt spicetools_stubs_kld spicetools_stubs_cpusbxpkm
|
set_target_properties(spicetools_spice spicetools_spice_laa spicetools_spice_linux spicetools_stubs_kbt spicetools_stubs_kld spicetools_stubs_cpusbxpkm spicetools_sdk_sample_v0_flat_c_32
|
||||||
PROPERTIES
|
PROPERTIES
|
||||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/archive32"
|
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/archive32"
|
||||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools/32"
|
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools/32"
|
||||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools/32")
|
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools/32")
|
||||||
|
|
||||||
# output 64bit
|
# output 64bit
|
||||||
set_target_properties(spicetools_spice64 spicetools_spice64_linux spicetools_stubs_kbt64 spicetools_stubs_kld64 spicetools_stubs_nvcuda spicetools_stubs_nvcuvid spicetools_stubs_nvEncodeAPI64
|
set_target_properties(spicetools_spice64 spicetools_spice64_linux spicetools_stubs_kbt64 spicetools_stubs_kld64 spicetools_stubs_nvcuda spicetools_stubs_nvcuvid spicetools_stubs_nvEncodeAPI64 spicetools_sdk_sample_v0_flat_c_64 spicetools_sdk_sample_v0_cpp_64
|
||||||
PROPERTIES
|
PROPERTIES
|
||||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/archive64"
|
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/archive64"
|
||||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools/64"
|
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools/64"
|
||||||
|
|||||||
@@ -283,6 +283,16 @@ Python is the only one that is fully spec compliant.
|
|||||||
Other libraries may be missing features and contain bugs; please feel free to
|
Other libraries may be missing features and contain bugs; please feel free to
|
||||||
contribute code to fill the gaps if you work on a project using these libraries.
|
contribute code to fill the gaps if you work on a project using these libraries.
|
||||||
|
|
||||||
|
## Spice SDK (for DLL hooks / plugins)
|
||||||
|
|
||||||
|
As an alternative to Spice API, Spice SDK is available.
|
||||||
|
|
||||||
|
This is a flat C, header-only library that can be included in your DLL. Once
|
||||||
|
initialized, you can call directly into helper routines provided by Spicetools
|
||||||
|
executable, making low-latency and high-throughput interactions possible.
|
||||||
|
|
||||||
|
Check the documentation on the wiki for more details.
|
||||||
|
|
||||||
## License
|
## License
|
||||||
Unless otherwise noted, all files are licensed under the GPLv3.
|
Unless otherwise noted, all files are licensed under the GPLv3.
|
||||||
See the LICENSE file for the full license text.
|
See the LICENSE file for the full license text.
|
||||||
|
|||||||
+122
-20
@@ -35,24 +35,33 @@ struct ICCA_STATUS_LA9 {
|
|||||||
static_assert(sizeof(struct ICCA_STATUS) == 24, "ICCA_STATUS must be 24 bytes");
|
static_assert(sizeof(struct ICCA_STATUS) == 24, "ICCA_STATUS must be 24 bytes");
|
||||||
|
|
||||||
enum ICCA_WORKFLOW {
|
enum ICCA_WORKFLOW {
|
||||||
STEP,
|
STEP = 0,
|
||||||
SLEEP,
|
SLEEP = 1,
|
||||||
START,
|
START = 2,
|
||||||
INIT,
|
INIT = 3,
|
||||||
READY,
|
READY = 4,
|
||||||
GET_USERID,
|
GET_USERID = 5,
|
||||||
ACTIVE,
|
ACTIVE = 6,
|
||||||
EJECT,
|
EJECT = 7,
|
||||||
EJECT_CHECK,
|
EJECT_CHECK = 8,
|
||||||
END,
|
END = 9,
|
||||||
CLOSE_EJECT,
|
CLOSE_EJECT = 10,
|
||||||
CLOSE_E_CHK,
|
CLOSE_E_CHK = 11,
|
||||||
CLOSE_END,
|
CLOSE_END = 12,
|
||||||
ERR_GETUID = -2
|
ERR_GETUID = -2,
|
||||||
|
ERR_REMOVED = -11
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// used by RA as the status_code
|
||||||
|
enum ICCA_STATUS_CODE {
|
||||||
|
EMPTY = 1,
|
||||||
|
ENGAGED = 2
|
||||||
|
};
|
||||||
|
|
||||||
struct ICCA_UNIT {
|
struct ICCA_UNIT {
|
||||||
struct ICCA_STATUS status {};
|
struct ICCA_STATUS status {};
|
||||||
enum ICCA_WORKFLOW state = STEP;
|
enum ICCA_WORKFLOW state = STEP;
|
||||||
|
enum ICCA_WORKFLOW state_jdz = SLEEP;
|
||||||
bool card_cmd_pressed = false;
|
bool card_cmd_pressed = false;
|
||||||
bool card_in = false;
|
bool card_in = false;
|
||||||
double card_in_time = 0.0;
|
double card_in_time = 0.0;
|
||||||
@@ -75,6 +84,11 @@ static inline int icca_get_active_count() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static inline int icca_get_unit_id(int unit_id) {
|
static inline int icca_get_unit_id(int unit_id) {
|
||||||
|
// on RA the unit_id is zero-indexed
|
||||||
|
if (avs::game::is_model("JDZ")) {
|
||||||
|
return unit_id;
|
||||||
|
}
|
||||||
|
|
||||||
if (icca_get_active_count() < 2)
|
if (icca_get_active_count() < 2)
|
||||||
return 1;
|
return 1;
|
||||||
else {
|
else {
|
||||||
@@ -122,9 +136,15 @@ static inline void update_card(int unit_id) {
|
|||||||
IS_LAST_CARD_FELICA = is_card_uid_felica(unit->status.uid);
|
IS_LAST_CARD_FELICA = is_card_uid_felica(unit->status.uid);
|
||||||
|
|
||||||
unit->state = acio::ICCA_COMPAT_ACTIVE ? START : ACTIVE;
|
unit->state = acio::ICCA_COMPAT_ACTIVE ? START : ACTIVE;
|
||||||
|
unit->state_jdz = ACTIVE;
|
||||||
unit->status.error = 0;
|
unit->status.error = 0;
|
||||||
|
unit->status.front_sensor = 1;
|
||||||
|
unit->status.rear_sensor = 1;
|
||||||
} else {
|
} else {
|
||||||
unit->state = ERR_GETUID;
|
unit->state = ERR_GETUID;
|
||||||
|
unit->state_jdz = ERR_GETUID;
|
||||||
|
unit->status.front_sensor = 1;
|
||||||
|
unit->status.rear_sensor = 1;
|
||||||
memset(unit->status.uid, 0, 8);
|
memset(unit->status.uid, 0, 8);
|
||||||
}
|
}
|
||||||
unit->card_in = true;
|
unit->card_in = true;
|
||||||
@@ -132,10 +152,25 @@ static inline void update_card(int unit_id) {
|
|||||||
} else if (unit->state == EJECT_CHECK) {
|
} else if (unit->state == EJECT_CHECK) {
|
||||||
unit->state = SLEEP;
|
unit->state = SLEEP;
|
||||||
unit->card_in = false;
|
unit->card_in = false;
|
||||||
|
unit->status.front_sensor = 0;
|
||||||
|
unit->status.rear_sensor = 0;
|
||||||
|
} else if (unit->state_jdz == READY) {
|
||||||
|
unit->state = GET_USERID;
|
||||||
|
unit->state_jdz = GET_USERID;
|
||||||
|
unit->status.error = 0;
|
||||||
|
unit->status.front_sensor = 1;
|
||||||
|
unit->status.rear_sensor = 1;
|
||||||
|
unit->card_in = true;
|
||||||
|
unit->card_in_time = get_performance_seconds();
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
unit->state = acio::ICCA_COMPAT_ACTIVE ? START : ACTIVE;
|
unit->state = acio::ICCA_COMPAT_ACTIVE ? START : ACTIVE;
|
||||||
|
if (unit->state_jdz == READY) {
|
||||||
|
unit->state_jdz = GET_USERID;
|
||||||
|
}
|
||||||
unit->status.error = 0;
|
unit->status.error = 0;
|
||||||
|
unit->status.front_sensor = 1;
|
||||||
|
unit->status.rear_sensor = 1;
|
||||||
unit->card_in = true;
|
unit->card_in = true;
|
||||||
unit->card_in_time = get_performance_seconds();
|
unit->card_in_time = get_performance_seconds();
|
||||||
}
|
}
|
||||||
@@ -144,6 +179,12 @@ static inline void update_card(int unit_id) {
|
|||||||
unit->state = CLOSE_EJECT;
|
unit->state = CLOSE_EJECT;
|
||||||
if (fabs(get_performance_seconds() - unit->card_in_time) > CARD_TIMEOUT) {
|
if (fabs(get_performance_seconds() - unit->card_in_time) > CARD_TIMEOUT) {
|
||||||
unit->card_in = false;
|
unit->card_in = false;
|
||||||
|
memset(unit->status.uid, 0, 8);
|
||||||
|
if (unit->state_jdz == ACTIVE || unit->state_jdz == GET_USERID) {
|
||||||
|
unit->state_jdz = ERR_REMOVED;
|
||||||
|
}
|
||||||
|
unit->status.front_sensor = 0;
|
||||||
|
unit->status.rear_sensor = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -302,7 +343,11 @@ static char __cdecl ac_io_icca_get_status(void *a1, void *a2) {
|
|||||||
|
|
||||||
// copy state to output buffer
|
// copy state to output buffer
|
||||||
ICCA_UNIT *unit = &ICCA_UNITS[unit_id];
|
ICCA_UNIT *unit = &ICCA_UNITS[unit_id];
|
||||||
unit->status.status_code = unit->state;
|
if (avs::game::is_model("JDZ")) {
|
||||||
|
unit->status.status_code = unit->card_in ? ENGAGED : EMPTY;
|
||||||
|
} else {
|
||||||
|
unit->status.status_code = unit->state;
|
||||||
|
}
|
||||||
memcpy(status, &unit->status, sizeof(struct ICCA_STATUS));
|
memcpy(status, &unit->status, sizeof(struct ICCA_STATUS));
|
||||||
|
|
||||||
// funny workaround
|
// funny workaround
|
||||||
@@ -387,6 +432,11 @@ static char __cdecl ac_io_icca_req_uid(int unit_id) {
|
|||||||
static int __cdecl ac_io_icca_req_uid_isfinished(int unit_id, DWORD *read_state) {
|
static int __cdecl ac_io_icca_req_uid_isfinished(int unit_id, DWORD *read_state) {
|
||||||
unit_id = icca_get_unit_id(unit_id);
|
unit_id = icca_get_unit_id(unit_id);
|
||||||
ICCA_UNIT *unit = &ICCA_UNITS[unit_id];
|
ICCA_UNIT *unit = &ICCA_UNITS[unit_id];
|
||||||
|
if (avs::game::is_model("JDZ")) {
|
||||||
|
// hack for RA - only ever seen it as this
|
||||||
|
*read_state = 8;
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
if (unit->card_in) {
|
if (unit->card_in) {
|
||||||
if (fabs(get_performance_seconds() - unit->card_in_time) < CARD_TIMEOUT) {
|
if (fabs(get_performance_seconds() - unit->card_in_time) < CARD_TIMEOUT) {
|
||||||
unit->state = END;
|
unit->state = END;
|
||||||
@@ -403,16 +453,61 @@ static int __cdecl ac_io_icca_send_keep_alive_packet(int a1, int a2, int a3) {
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static int __cdecl ac_io_icca_workflow_jdz(int workflow, int unit_id) {
|
||||||
|
|
||||||
|
unit_id = icca_get_unit_id(unit_id);
|
||||||
|
ICCA_UNIT *unit = &ICCA_UNITS[unit_id];
|
||||||
|
switch (workflow) {
|
||||||
|
// RA uses "STEP" as more of a polling thing it seems
|
||||||
|
case STEP:
|
||||||
|
switch (unit->state_jdz) {
|
||||||
|
case CLOSE_EJECT:
|
||||||
|
unit->state_jdz = CLOSE_E_CHK;
|
||||||
|
break;
|
||||||
|
case CLOSE_E_CHK:
|
||||||
|
unit->state_jdz = CLOSE_END;
|
||||||
|
break;
|
||||||
|
case CLOSE_END:
|
||||||
|
unit->state_jdz = SLEEP;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case SLEEP:
|
||||||
|
unit->state = SLEEP;
|
||||||
|
break;
|
||||||
|
case START:
|
||||||
|
unit->state_jdz = INIT;
|
||||||
|
break;
|
||||||
|
case INIT:
|
||||||
|
case READY:
|
||||||
|
unit->state_jdz = READY;
|
||||||
|
break;
|
||||||
|
case CLOSE_EJECT:
|
||||||
|
unit->state_jdz = CLOSE_EJECT;
|
||||||
|
return CLOSE_E_CHK;
|
||||||
|
case CLOSE_END:
|
||||||
|
unit->state_jdz = SLEEP;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
// should probably log a warning here
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return unit->state_jdz;
|
||||||
|
}
|
||||||
|
|
||||||
static int __cdecl ac_io_icca_workflow(int workflow, int unit_id) {
|
static int __cdecl ac_io_icca_workflow(int workflow, int unit_id) {
|
||||||
|
// RA uses a different workflow process for the slotted readers; treat it differently
|
||||||
|
if (avs::game::is_model("JDZ")) {
|
||||||
|
return ac_io_icca_workflow_jdz(workflow, unit_id);
|
||||||
|
}
|
||||||
|
|
||||||
unit_id = icca_get_unit_id(unit_id);
|
unit_id = icca_get_unit_id(unit_id);
|
||||||
ICCA_UNIT *unit = &ICCA_UNITS[unit_id];
|
ICCA_UNIT *unit = &ICCA_UNITS[unit_id];
|
||||||
switch (workflow) {
|
switch (workflow) {
|
||||||
case STEP:
|
case STEP:
|
||||||
if (avs::game::is_model("JDZ"))
|
unit->state = STEP;
|
||||||
unit->state = SLEEP;
|
|
||||||
else
|
|
||||||
unit->state = STEP;
|
|
||||||
break;
|
break;
|
||||||
case SLEEP:
|
case SLEEP:
|
||||||
unit->state = SLEEP;
|
unit->state = SLEEP;
|
||||||
@@ -441,7 +536,6 @@ static int __cdecl ac_io_icca_workflow(int workflow, int unit_id) {
|
|||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
return unit->state;
|
return unit->state;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -467,6 +561,14 @@ acio::ICCAModule::ICCAModule(HMODULE module, acio::HookMode hookMode) : ACIOModu
|
|||||||
void acio::ICCAModule::attach() {
|
void acio::ICCAModule::attach() {
|
||||||
ACIOModule::attach();
|
ACIOModule::attach();
|
||||||
|
|
||||||
|
// workaround for RA; ac_io_icca_cardunit_init is never called so treat like both are initialized
|
||||||
|
if (avs::game::is_model("JDZ")) {
|
||||||
|
ICCA_UNITS[0].initialized = true;
|
||||||
|
ICCA_UNITS[1].initialized = true;
|
||||||
|
|
||||||
|
CARD_TIMEOUT = 10.0; // keep the card in the slot for longer
|
||||||
|
}
|
||||||
|
|
||||||
// hooks
|
// hooks
|
||||||
ACIO_MODULE_HOOK(ac_io_icca_cardunit_init);
|
ACIO_MODULE_HOOK(ac_io_icca_cardunit_init);
|
||||||
ACIO_MODULE_HOOK(ac_io_icca_cardunit_init_isfinished);
|
ACIO_MODULE_HOOK(ac_io_icca_cardunit_init_isfinished);
|
||||||
|
|||||||
@@ -52,7 +52,7 @@ static bool __cdecl ac_io_j32d_update_control_status_buffer(size_t a1) {
|
|||||||
float pad3_vel = Buttons::getVelocity(RI_MGR, buttons.at(games::ftt::Buttons::Pad3));
|
float pad3_vel = Buttons::getVelocity(RI_MGR, buttons.at(games::ftt::Buttons::Pad3));
|
||||||
float pad4_vel = Buttons::getVelocity(RI_MGR, buttons.at(games::ftt::Buttons::Pad4));
|
float pad4_vel = Buttons::getVelocity(RI_MGR, buttons.at(games::ftt::Buttons::Pad4));
|
||||||
// FIXME(felix): this logic seems wrong for analog handling but correct for digital inputs
|
// FIXME(felix): this logic seems wrong for analog handling but correct for digital inputs
|
||||||
if (pad1_vel > 0.f) {
|
if (Buttons::getState(RI_MGR, buttons.at(games::ftt::Buttons::Pad1))) {
|
||||||
STATUS_BUFFER[6] = (int) (51.f * pad1_vel + 0.5f);
|
STATUS_BUFFER[6] = (int) (51.f * pad1_vel + 0.5f);
|
||||||
}
|
}
|
||||||
if (Buttons::getState(RI_MGR, buttons.at(games::ftt::Buttons::Pad2))) {
|
if (Buttons::getState(RI_MGR, buttons.at(games::ftt::Buttons::Pad2))) {
|
||||||
@@ -67,10 +67,10 @@ static bool __cdecl ac_io_j32d_update_control_status_buffer(size_t a1) {
|
|||||||
|
|
||||||
// process analogs
|
// process analogs
|
||||||
auto &analogs = games::ftt::get_analogs();
|
auto &analogs = games::ftt::get_analogs();
|
||||||
auto pad1_analog = analogs.at(games::ftt::Analogs::Pad1);
|
auto &pad1_analog = analogs.at(games::ftt::Analogs::Pad1);
|
||||||
auto pad2_analog = analogs.at(games::ftt::Analogs::Pad2);
|
auto &pad2_analog = analogs.at(games::ftt::Analogs::Pad2);
|
||||||
auto pad3_analog = analogs.at(games::ftt::Analogs::Pad3);
|
auto &pad3_analog = analogs.at(games::ftt::Analogs::Pad3);
|
||||||
auto pad4_analog = analogs.at(games::ftt::Analogs::Pad4);
|
auto &pad4_analog = analogs.at(games::ftt::Analogs::Pad4);
|
||||||
if (pad1_analog.isSet()) {
|
if (pad1_analog.isSet()) {
|
||||||
auto val = (uint32_t) (51.f * Analogs::getState(RI_MGR, pad1_analog) + 0.5f);
|
auto val = (uint32_t) (51.f * Analogs::getState(RI_MGR, pad1_analog) + 0.5f);
|
||||||
STATUS_BUFFER[6] = MAX(STATUS_BUFFER[6], val);
|
STATUS_BUFFER[6] = MAX(STATUS_BUFFER[6], val);
|
||||||
|
|||||||
@@ -1,13 +1,16 @@
|
|||||||
#include "mdxf.h"
|
#include "mdxf.h"
|
||||||
#include "mdxf_poll.h"
|
#include "mdxf_poll.h"
|
||||||
|
|
||||||
|
#include <mutex>
|
||||||
|
|
||||||
#include "avs/game.h"
|
#include "avs/game.h"
|
||||||
|
#include "games/ddr/ddr.h"
|
||||||
#include "games/ddr/io.h"
|
#include "games/ddr/io.h"
|
||||||
#include "launcher/launcher.h"
|
#include "launcher/launcher.h"
|
||||||
#include "rawinput/rawinput.h"
|
#include "rawinput/rawinput.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
#include <mutex>
|
|
||||||
|
|
||||||
#define MDFX_DEBUG_VERBOSE 0
|
#define MDFX_DEBUG_VERBOSE 0
|
||||||
|
|
||||||
@@ -108,9 +111,10 @@ static void mdxf_thread_start() {
|
|||||||
MDXF_THREAD = std::thread([] {
|
MDXF_THREAD = std::thread([] {
|
||||||
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_BELOW_NORMAL);
|
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_BELOW_NORMAL);
|
||||||
|
|
||||||
|
timeutils::PreciseSleepTimer timer;
|
||||||
while (MDXF_THREAD_RUNNING.load(std::memory_order_acquire)) {
|
while (MDXF_THREAD_RUNNING.load(std::memory_order_acquire)) {
|
||||||
mdxf_poll(false);
|
mdxf_poll(false);
|
||||||
std::this_thread::sleep_for(THREAD_PERIOD);
|
timer.sleep(THREAD_PERIOD);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@@ -357,14 +361,17 @@ static bool __cdecl ac_io_mdxf_update_control_status_buffer_impl(int node, MDXFP
|
|||||||
|
|
||||||
// decide on button map
|
// decide on button map
|
||||||
const size_t *button_map = nullptr;
|
const size_t *button_map = nullptr;
|
||||||
|
int player = 0;
|
||||||
switch (node) {
|
switch (node) {
|
||||||
case 17:
|
case 17:
|
||||||
case 25:
|
case 25:
|
||||||
button_map = &buttons_p1[0];
|
button_map = &buttons_p1[0];
|
||||||
|
player = 1;
|
||||||
break;
|
break;
|
||||||
case 18:
|
case 18:
|
||||||
case 26:
|
case 26:
|
||||||
button_map = &buttons_p2[0];
|
button_map = &buttons_p2[0];
|
||||||
|
player = 2;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -374,19 +381,27 @@ static bool __cdecl ac_io_mdxf_update_control_status_buffer_impl(int node, MDXFP
|
|||||||
if (source == EXTERNAL_POLL) {
|
if (source == EXTERNAL_POLL) {
|
||||||
// get buttons
|
// get buttons
|
||||||
auto &buttons = games::ddr::get_buttons();
|
auto &buttons = games::ddr::get_buttons();
|
||||||
|
|
||||||
|
// get analogs
|
||||||
|
bool analog_left = false;
|
||||||
|
bool analog_right = false;
|
||||||
|
games::ddr::get_analog_x_axis(player, analog_left, analog_right);
|
||||||
|
bool analog_up = false;
|
||||||
|
bool analog_down = false;
|
||||||
|
games::ddr::get_analog_y_axis(player, analog_up, analog_down);
|
||||||
|
|
||||||
uint8_t up_down = 0;
|
uint8_t up_down = 0;
|
||||||
uint8_t left_right = 0;
|
uint8_t left_right = 0;
|
||||||
|
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[0])) || analog_up) {
|
||||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[0]))) {
|
|
||||||
up_down |= 0xF0;
|
up_down |= 0xF0;
|
||||||
}
|
}
|
||||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[1]))) {
|
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[1])) || analog_down) {
|
||||||
up_down |= 0x0F;
|
up_down |= 0x0F;
|
||||||
}
|
}
|
||||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[2]))) {
|
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[2])) || analog_left) {
|
||||||
left_right |= 0xF0;
|
left_right |= 0xF0;
|
||||||
}
|
}
|
||||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[3]))) {
|
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[3])) || analog_right) {
|
||||||
left_right |= 0x0F;
|
left_right |= 0x0F;
|
||||||
}
|
}
|
||||||
current_state = (uint16_t(up_down) << 8) | left_right;
|
current_state = (uint16_t(up_down) << 8) | left_right;
|
||||||
@@ -500,4 +515,4 @@ acio::MDXFModule::~MDXFModule() {
|
|||||||
if (IS_THREAD_NEEDED) {
|
if (IS_THREAD_NEEDED) {
|
||||||
mdxf_thread_stop();
|
mdxf_thread_stop();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <cstdint>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
#include "util/circular_buffer.h"
|
#include "util/circular_buffer.h"
|
||||||
|
|||||||
@@ -5,6 +5,7 @@
|
|||||||
#include "games/sdvx/sdvx.h"
|
#include "games/sdvx/sdvx.h"
|
||||||
#include "misc/eamuse.h"
|
#include "misc/eamuse.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
|
|
||||||
using namespace acioemu;
|
using namespace acioemu;
|
||||||
@@ -46,11 +47,12 @@ ICCADevice::ICCADevice(bool flip_order, bool keypad_thread, uint8_t node_count)
|
|||||||
// keypad thread for faster polling
|
// keypad thread for faster polling
|
||||||
if (keypad_thread) {
|
if (keypad_thread) {
|
||||||
this->keypad_thread = new std::thread([this]() {
|
this->keypad_thread = new std::thread([this]() {
|
||||||
|
timeutils::PreciseSleepTimer timer;
|
||||||
while (this->cards) {
|
while (this->cards) {
|
||||||
for (int unit = 0; unit < this->node_count; unit++) {
|
for (int unit = 0; unit < this->node_count; unit++) {
|
||||||
this->update_keypad(unit, false);
|
this->update_keypad(unit, false);
|
||||||
}
|
}
|
||||||
Sleep(7);
|
timer.sleep(7);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -11,6 +11,8 @@
|
|||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
|
|
||||||
|
#include "overlay/notifications.h"
|
||||||
|
|
||||||
#include "module.h"
|
#include "module.h"
|
||||||
#include "modules/analogs.h"
|
#include "modules/analogs.h"
|
||||||
#include "modules/buttons.h"
|
#include "modules/buttons.h"
|
||||||
@@ -197,6 +199,9 @@ void Controller::connection_handler(api::ClientState client_state) {
|
|||||||
|
|
||||||
// log connection
|
// log connection
|
||||||
log_info("api", "client connected: {}", client_address_str);
|
log_info("api", "client connected: {}", client_address_str);
|
||||||
|
overlay::notifications::add(
|
||||||
|
overlay::notifications::Severity::Success,
|
||||||
|
fmt::format("API client connected ({})", client_address_str));
|
||||||
client_states_m.lock();
|
client_states_m.lock();
|
||||||
client_states.emplace_back(&client_state);
|
client_states.emplace_back(&client_state);
|
||||||
client_states_m.unlock();
|
client_states_m.unlock();
|
||||||
@@ -277,6 +282,9 @@ void Controller::connection_handler(api::ClientState client_state) {
|
|||||||
|
|
||||||
// log disconnect
|
// log disconnect
|
||||||
log_info("api", "client disconnected: {}", client_address_str);
|
log_info("api", "client disconnected: {}", client_address_str);
|
||||||
|
overlay::notifications::add(
|
||||||
|
overlay::notifications::Severity::Info,
|
||||||
|
fmt::format("API client disconnected ({})", client_address_str));
|
||||||
client_states_m.lock();
|
client_states_m.lock();
|
||||||
client_states.erase(std::remove(client_states.begin(), client_states.end(), &client_state));
|
client_states.erase(std::remove(client_states.begin(), client_states.end(), &client_state));
|
||||||
client_states_m.unlock();
|
client_states_m.unlock();
|
||||||
|
|||||||
@@ -6,6 +6,7 @@
|
|||||||
#include "launcher/launcher.h"
|
#include "launcher/launcher.h"
|
||||||
#include "games/io.h"
|
#include "games/io.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
|
#include "acio/mdxf/mdxf_poll.h"
|
||||||
|
|
||||||
using namespace std::placeholders;
|
using namespace std::placeholders;
|
||||||
using namespace rapidjson;
|
using namespace rapidjson;
|
||||||
@@ -104,6 +105,7 @@ namespace api::modules {
|
|||||||
for (auto &analog : *this->analogs) {
|
for (auto &analog : *this->analogs) {
|
||||||
analog.override_enabled = false;
|
analog.override_enabled = false;
|
||||||
}
|
}
|
||||||
|
mdxf_poll(true);
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -148,6 +150,7 @@ namespace api::modules {
|
|||||||
if (analog.getName() == name) {
|
if (analog.getName() == name) {
|
||||||
analog.override_state = CLAMP(state, 0.f, 1.f);
|
analog.override_state = CLAMP(state, 0.f, 1.f);
|
||||||
analog.override_enabled = true;
|
analog.override_enabled = true;
|
||||||
|
mdxf_poll(true);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -167,6 +170,7 @@ namespace api::modules {
|
|||||||
for (auto &analog : *this->analogs) {
|
for (auto &analog : *this->analogs) {
|
||||||
if (analog.getName() == name) {
|
if (analog.getName() == name) {
|
||||||
analog.override_enabled = false;
|
analog.override_enabled = false;
|
||||||
|
mdxf_poll(true);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,6 +6,7 @@
|
|||||||
#include "launcher/launcher.h"
|
#include "launcher/launcher.h"
|
||||||
#include "games/io.h"
|
#include "games/io.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
|
#include "acio/mdxf/mdxf_poll.h"
|
||||||
|
|
||||||
using namespace std::placeholders;
|
using namespace std::placeholders;
|
||||||
using namespace rapidjson;
|
using namespace rapidjson;
|
||||||
@@ -107,6 +108,7 @@ namespace api::modules {
|
|||||||
for (auto &button : *this->buttons) {
|
for (auto &button : *this->buttons) {
|
||||||
button.override_enabled = false;
|
button.override_enabled = false;
|
||||||
}
|
}
|
||||||
|
mdxf_poll(true);
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -153,6 +155,7 @@ namespace api::modules {
|
|||||||
GameAPI::Buttons::BUTTON_PRESSED : GameAPI::Buttons::BUTTON_NOT_PRESSED;
|
GameAPI::Buttons::BUTTON_PRESSED : GameAPI::Buttons::BUTTON_NOT_PRESSED;
|
||||||
button.override_velocity = CLAMP(state, 0.f, 1.f);
|
button.override_velocity = CLAMP(state, 0.f, 1.f);
|
||||||
button.override_enabled = true;
|
button.override_enabled = true;
|
||||||
|
mdxf_poll(true);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -172,6 +175,7 @@ namespace api::modules {
|
|||||||
for (auto &button : *this->buttons) {
|
for (auto &button : *this->buttons) {
|
||||||
if (button.getName() == name) {
|
if (button.getName() == name) {
|
||||||
button.override_enabled = false;
|
button.override_enabled = false;
|
||||||
|
mdxf_poll(true);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,5 +1,7 @@
|
|||||||
#include "capture.h"
|
#include "capture.h"
|
||||||
#include <functional>
|
#include <functional>
|
||||||
|
#include <mutex>
|
||||||
|
#include <unordered_map>
|
||||||
#include "external/rapidjson/document.h"
|
#include "external/rapidjson/document.h"
|
||||||
#include "hooks/graphics/graphics.h"
|
#include "hooks/graphics/graphics.h"
|
||||||
#include "util/crypt.h"
|
#include "util/crypt.h"
|
||||||
@@ -14,6 +16,56 @@ namespace api::modules {
|
|||||||
|
|
||||||
static thread_local std::vector<uint8_t> CAPTURE_BUFFER;
|
static thread_local std::vector<uint8_t> CAPTURE_BUFFER;
|
||||||
|
|
||||||
|
struct CachedFrame {
|
||||||
|
std::vector<uint8_t> jpeg;
|
||||||
|
uint64_t timestamp = 0;
|
||||||
|
int width = 0;
|
||||||
|
int height = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
static std::mutex FRAME_CACHE_M;
|
||||||
|
static std::unordered_map<int, CachedFrame> FRAME_CACHE;
|
||||||
|
|
||||||
|
static void add_jpeg_response(
|
||||||
|
int screen,
|
||||||
|
uint64_t timestamp,
|
||||||
|
int width,
|
||||||
|
int height,
|
||||||
|
const std::vector<uint8_t> &jpeg,
|
||||||
|
Response &res) {
|
||||||
|
|
||||||
|
auto encoded = crypt::base64_encode(jpeg.data(), jpeg.size());
|
||||||
|
|
||||||
|
Value data;
|
||||||
|
data.SetString(encoded.c_str(), encoded.length(), res.doc()->GetAllocator());
|
||||||
|
res.add_data(timestamp);
|
||||||
|
res.add_data(width);
|
||||||
|
res.add_data(height);
|
||||||
|
res.add_data(data);
|
||||||
|
|
||||||
|
std::lock_guard<std::mutex> lock(FRAME_CACHE_M);
|
||||||
|
FRAME_CACHE[screen] = {jpeg, timestamp, width, height};
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool try_cached_response(int screen, Response &res) {
|
||||||
|
std::lock_guard<std::mutex> lock(FRAME_CACHE_M);
|
||||||
|
const auto pos = FRAME_CACHE.find(screen);
|
||||||
|
if (pos == FRAME_CACHE.end() || pos->second.jpeg.empty()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
const auto &cached = pos->second;
|
||||||
|
auto encoded = crypt::base64_encode(cached.jpeg.data(), cached.jpeg.size());
|
||||||
|
|
||||||
|
Value data;
|
||||||
|
data.SetString(encoded.c_str(), encoded.length(), res.doc()->GetAllocator());
|
||||||
|
res.add_data(cached.timestamp);
|
||||||
|
res.add_data(cached.width);
|
||||||
|
res.add_data(cached.height);
|
||||||
|
res.add_data(data);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
Capture::Capture() : Module("capture") {
|
Capture::Capture() : Module("capture") {
|
||||||
functions["get_screens"] = std::bind(&Capture::get_screens, this, _1, _2);
|
functions["get_screens"] = std::bind(&Capture::get_screens, this, _1, _2);
|
||||||
functions["get_jpg"] = std::bind(&Capture::get_jpg, this, _1, _2);
|
functions["get_jpg"] = std::bind(&Capture::get_jpg, this, _1, _2);
|
||||||
@@ -41,6 +93,7 @@ namespace api::modules {
|
|||||||
* reduce: uint for dividing image size
|
* reduce: uint for dividing image size
|
||||||
*/
|
*/
|
||||||
void Capture::get_jpg(Request &req, Response &res) {
|
void Capture::get_jpg(Request &req, Response &res) {
|
||||||
|
CAPTURE_BUFFER.clear();
|
||||||
CAPTURE_BUFFER.reserve(1024 * 128);
|
CAPTURE_BUFFER.reserve(1024 * 128);
|
||||||
|
|
||||||
// settings
|
// settings
|
||||||
@@ -71,24 +124,15 @@ namespace api::modules {
|
|||||||
bool success = graphics_capture_receive_jpeg(screen, [] (uint8_t byte) {
|
bool success = graphics_capture_receive_jpeg(screen, [] (uint8_t byte) {
|
||||||
CAPTURE_BUFFER.push_back(byte);
|
CAPTURE_BUFFER.push_back(byte);
|
||||||
}, true, quality, true, divide, ×tamp, &width, &height);
|
}, true, quality, true, divide, ×tamp, &width, &height);
|
||||||
if (!success) {
|
|
||||||
|
if (success) {
|
||||||
|
add_jpeg_response(screen, timestamp, width, height, CAPTURE_BUFFER, res);
|
||||||
|
CAPTURE_BUFFER.clear();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// encode to base64
|
// fall back to the last successful frame while the game is busy loading
|
||||||
auto encoded = crypt::base64_encode(
|
|
||||||
CAPTURE_BUFFER.data(),
|
|
||||||
CAPTURE_BUFFER.size());
|
|
||||||
|
|
||||||
// clear buffer
|
|
||||||
CAPTURE_BUFFER.clear();
|
CAPTURE_BUFFER.clear();
|
||||||
|
try_cached_response(screen, res);
|
||||||
// add data to response
|
|
||||||
Value data;
|
|
||||||
data.SetString(encoded.c_str(), encoded.length(), res.doc()->GetAllocator());
|
|
||||||
res.add_data(timestamp);
|
|
||||||
res.add_data(width);
|
|
||||||
res.add_data(height);
|
|
||||||
res.add_data(data);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -34,7 +34,7 @@ namespace api::modules {
|
|||||||
void DRS::touch_set(Request &req, Response &res) {
|
void DRS::touch_set(Request &req, Response &res) {
|
||||||
|
|
||||||
// get all touch points
|
// get all touch points
|
||||||
games::drs::drs_touch_t touches[16];
|
auto touches = std::make_unique<games::drs::drs_touch_t[]>(req.params.Size());
|
||||||
size_t i = 0;
|
size_t i = 0;
|
||||||
for (Value ¶m : req.params.GetArray()) {
|
for (Value ¶m : req.params.GetArray()) {
|
||||||
|
|
||||||
@@ -86,6 +86,6 @@ namespace api::modules {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// apply touch points
|
// apply touch points
|
||||||
games::drs::fire_touches(touches, i);
|
games::drs::fire_touches(touches.get(), i);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,6 +7,7 @@
|
|||||||
#include "avs/game.h"
|
#include "avs/game.h"
|
||||||
#include "external/rapidjson/document.h"
|
#include "external/rapidjson/document.h"
|
||||||
#include "misc/eamuse.h"
|
#include "misc/eamuse.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
|
|
||||||
using namespace std::placeholders;
|
using namespace std::placeholders;
|
||||||
using namespace rapidjson;
|
using namespace rapidjson;
|
||||||
@@ -58,6 +59,7 @@ namespace api::modules {
|
|||||||
// get params
|
// get params
|
||||||
auto keypad = req.params[0].GetUint();
|
auto keypad = req.params[0].GetUint();
|
||||||
auto input = std::string(req.params[1].GetString());
|
auto input = std::string(req.params[1].GetString());
|
||||||
|
timeutils::PreciseSleepTimer timer;
|
||||||
|
|
||||||
// process all chars
|
// process all chars
|
||||||
for (auto c : input) {
|
for (auto c : input) {
|
||||||
@@ -91,11 +93,11 @@ namespace api::modules {
|
|||||||
|
|
||||||
// set
|
// set
|
||||||
eamuse_set_keypad_overrides(keypad, state);
|
eamuse_set_keypad_overrides(keypad, state);
|
||||||
Sleep(sleep_time);
|
timer.sleep(sleep_time);
|
||||||
|
|
||||||
// unset
|
// unset
|
||||||
eamuse_set_keypad_overrides(keypad, 0);
|
eamuse_set_keypad_overrides(keypad, 0);
|
||||||
Sleep(sleep_time);
|
timer.sleep(sleep_time);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -58,7 +58,7 @@ namespace api::modules {
|
|||||||
|
|
||||||
// check if file exists in modules
|
// check if file exists in modules
|
||||||
if (!fileutils::file_exists(dll_path)) {
|
if (!fileutils::file_exists(dll_path)) {
|
||||||
return error(res, "Couldn't find " + dll_path.string());
|
return error(res, fmt::format("Couldn't find {}", dll_path));
|
||||||
}
|
}
|
||||||
|
|
||||||
// get module
|
// get module
|
||||||
@@ -118,7 +118,7 @@ namespace api::modules {
|
|||||||
|
|
||||||
// check if file exists in modules
|
// check if file exists in modules
|
||||||
if (!fileutils::file_exists(dll_path)) {
|
if (!fileutils::file_exists(dll_path)) {
|
||||||
return error(res, "Couldn't find " + dll_path.string());
|
return error(res, fmt::format("Couldn't find {}", dll_path));
|
||||||
}
|
}
|
||||||
|
|
||||||
// get module
|
// get module
|
||||||
@@ -196,7 +196,7 @@ namespace api::modules {
|
|||||||
|
|
||||||
// check if file exists in modules
|
// check if file exists in modules
|
||||||
if (!fileutils::file_exists(dll_path)) {
|
if (!fileutils::file_exists(dll_path)) {
|
||||||
return error(res, "Couldn't find " + dll_path.string());
|
return error(res, fmt::format("Couldn't find {}", dll_path));
|
||||||
}
|
}
|
||||||
|
|
||||||
// get module
|
// get module
|
||||||
|
|||||||
@@ -5,6 +5,7 @@
|
|||||||
#include <utility>
|
#include <utility>
|
||||||
|
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
|
|
||||||
|
|
||||||
@@ -16,6 +17,7 @@ namespace api {
|
|||||||
controller->init_state(this->state);
|
controller->init_state(this->state);
|
||||||
this->thread = new std::thread([this] () {
|
this->thread = new std::thread([this] () {
|
||||||
log_warning("api::serial", "listening on {} (baud: {})", this->port, this->baud);
|
log_warning("api::serial", "listening on {} (baud: {})", this->port, this->baud);
|
||||||
|
timeutils::PreciseSleepTimer timer;
|
||||||
|
|
||||||
// read buffer
|
// read buffer
|
||||||
uint8_t read_buffer[16*1024];
|
uint8_t read_buffer[16*1024];
|
||||||
@@ -160,7 +162,7 @@ namespace api {
|
|||||||
|
|
||||||
// slow down on reconnect
|
// slow down on reconnect
|
||||||
if (this->running) {
|
if (this->running) {
|
||||||
Sleep(retry_time);
|
timer.sleep(retry_time);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -5,6 +5,7 @@
|
|||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
#include "util/rc4.h"
|
#include "util/rc4.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
#include "overlay/notifications.h"
|
||||||
#include "controller.h"
|
#include "controller.h"
|
||||||
|
|
||||||
using namespace headsocket;
|
using namespace headsocket;
|
||||||
@@ -91,12 +92,18 @@ namespace api {
|
|||||||
|
|
||||||
// log connection
|
// log connection
|
||||||
log_info("api::websocket", "client connected");
|
log_info("api::websocket", "client connected");
|
||||||
|
overlay::notifications::add(
|
||||||
|
overlay::notifications::Severity::Success,
|
||||||
|
"API websocket client connected");
|
||||||
}
|
}
|
||||||
|
|
||||||
void WebSocketClient::on_disconnect() {
|
void WebSocketClient::on_disconnect() {
|
||||||
|
|
||||||
// log disconnection
|
// log disconnection
|
||||||
log_info("api::websocket", "client disconnected");
|
log_info("api::websocket", "client disconnected");
|
||||||
|
overlay::notifications::add(
|
||||||
|
overlay::notifications::Severity::Info,
|
||||||
|
"API websocket client disconnected");
|
||||||
|
|
||||||
// get pointer to server
|
// get pointer to server
|
||||||
auto srv = reinterpret_cast<WebSocketServer *>(server().get());
|
auto srv = reinterpret_cast<WebSocketServer *>(server().get());
|
||||||
|
|||||||
@@ -7,6 +7,7 @@
|
|||||||
#include <stdint.h>
|
#include <stdint.h>
|
||||||
|
|
||||||
#include "external/robin_hood.h"
|
#include "external/robin_hood.h"
|
||||||
|
#include "games/popn/popn.h"
|
||||||
#include "launcher/logger.h"
|
#include "launcher/logger.h"
|
||||||
#include "launcher/signal.h"
|
#include "launcher/signal.h"
|
||||||
#include "util/deferlog.h"
|
#include "util/deferlog.h"
|
||||||
@@ -1167,7 +1168,7 @@ namespace avs {
|
|||||||
// Ongaku Paradise
|
// Ongaku Paradise
|
||||||
{"arkjc9.dll", 0xA00000},
|
{"arkjc9.dll", 0xA00000},
|
||||||
|
|
||||||
// KAMUNITY
|
// KAMUNITY
|
||||||
{"kamunity.dll", 33554432},
|
{"kamunity.dll", 33554432},
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -1179,6 +1180,15 @@ namespace avs {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// hack, both hello! popn and popn hc using popn.dll
|
||||||
|
if (games::popn::is_pikapika_model()) {
|
||||||
|
auto old_size = HEAP_SIZE;
|
||||||
|
HEAP_SIZE = 0x20000000;
|
||||||
|
DEFAULT_HEAP_SIZE_SET = true;
|
||||||
|
log_info("avs-core", "updated heap size: {} -> {}", old_size, avs::core::HEAP_SIZE);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (HEAP_SIZE_DEFAULTS.find(dll_name) != HEAP_SIZE_DEFAULTS.end()) {
|
if (HEAP_SIZE_DEFAULTS.find(dll_name) != HEAP_SIZE_DEFAULTS.end()) {
|
||||||
auto old_size = HEAP_SIZE;
|
auto old_size = HEAP_SIZE;
|
||||||
|
|
||||||
@@ -1506,7 +1516,7 @@ namespace avs {
|
|||||||
" * It's also possible that you have incomplete game data\n"
|
" * It's also possible that you have incomplete game data\n"
|
||||||
" * Do NOT copy over random DLLs from another game installation; DLL must match game version\n"
|
" * Do NOT copy over random DLLs from another game installation; DLL must match game version\n"
|
||||||
"\n"
|
"\n"
|
||||||
, DLL_NAME, MODULE_PATH.string()) };
|
, DLL_NAME, MODULE_PATH) };
|
||||||
log_warning("avs-ea3", "{}", info_str);
|
log_warning("avs-ea3", "{}", info_str);
|
||||||
log_fatal("avs-ea3", "Failed to find critical avs DLL on disk (avs2-core.dll OR {})", DLL_NAME);
|
log_fatal("avs-ea3", "Failed to find critical avs DLL on disk (avs2-core.dll OR {})", DLL_NAME);
|
||||||
}
|
}
|
||||||
@@ -1747,9 +1757,9 @@ namespace avs {
|
|||||||
{
|
{
|
||||||
deferredlogs::defer_error_messages({
|
deferredlogs::defer_error_messages({
|
||||||
"AVS filesystem initialization failure was previously detected during boot!",
|
"AVS filesystem initialization failure was previously detected during boot!",
|
||||||
fmt::format(" ERROR: directory could not be created: {}", src_path.string().c_str()),
|
fmt::format(" ERROR: directory could not be created: {}", src_path),
|
||||||
fmt::format(" if you see a crash, it may have been caused by bad <mounttable> contents in {}", avs::core::CFG_PATH.c_str()),
|
fmt::format(" if you see a crash, it may have been caused by bad <mounttable> contents in {}", avs::core::CFG_PATH),
|
||||||
" fix the XML file and try again"
|
" fix the XML file and try again"
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1770,14 +1780,14 @@ namespace avs {
|
|||||||
auto created = std::filesystem::create_directories(real_path, err);
|
auto created = std::filesystem::create_directories(real_path, err);
|
||||||
|
|
||||||
if (created) {
|
if (created) {
|
||||||
log_info("avs-core", "created '{}' at '{}'", avs_path, real_path.string());
|
log_info("avs-core", "created '{}' at '{}'", avs_path, real_path);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (err) {
|
if (err) {
|
||||||
avs_dir_err(real_path);
|
avs_dir_err(real_path);
|
||||||
log_warning("avs-core", "failed to create '{}' folder at '{}': {}",
|
log_warning("avs-core", "failed to create '{}' folder at '{}': {}",
|
||||||
avs_path,
|
avs_path,
|
||||||
real_path.string(),
|
real_path,
|
||||||
err.message());
|
err.message());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1911,6 +1921,15 @@ namespace avs {
|
|||||||
// create nvram and raw directories if possible for mounttable configurations
|
// create nvram and raw directories if possible for mounttable configurations
|
||||||
create_avs_config_fs_table(config, config_node);
|
create_avs_config_fs_table(config, config_node);
|
||||||
|
|
||||||
|
#if !SPICE64
|
||||||
|
// sdvx4 bad log config fix
|
||||||
|
if (avs::game::DLL_NAME == "soundvoltex.dll" && // it's too early for avs::game::is_model
|
||||||
|
property_search_safe(config, config_node, "/log/enable_console")) {
|
||||||
|
log_info("avs-core", "applying SDVX4 avs-config.xml fix for <log><enable_console>");
|
||||||
|
property_search_remove_safe(config, config_node, "/log/enable_console");
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
// set log level
|
// set log level
|
||||||
if (!LOG_LEVEL_CUSTOM.empty()) {
|
if (!LOG_LEVEL_CUSTOM.empty()) {
|
||||||
property_search_remove_safe(config, config_node, "/log/level");
|
property_search_remove_safe(config, config_node, "/log/level");
|
||||||
|
|||||||
+57
-8
@@ -5,8 +5,9 @@
|
|||||||
#include "build/defs.h"
|
#include "build/defs.h"
|
||||||
#include "easrv/easrv.h"
|
#include "easrv/easrv.h"
|
||||||
#include "easrv/smartea.h"
|
#include "easrv/smartea.h"
|
||||||
#include "games/mfc/mfc.h"
|
#include "games/gitadora/gitadora.h"
|
||||||
#include "hooks/avshook.h"
|
#include "hooks/avshook.h"
|
||||||
|
#include "hooks/graphics/graphics.h"
|
||||||
#include "util/detour.h"
|
#include "util/detour.h"
|
||||||
#include "util/deferlog.h"
|
#include "util/deferlog.h"
|
||||||
#include "util/fileutils.h"
|
#include "util/fileutils.h"
|
||||||
@@ -150,8 +151,8 @@ namespace avs {
|
|||||||
" * It's also possible that you have incomplete game data\n"
|
" * It's also possible that you have incomplete game data\n"
|
||||||
" * Do NOT copy over random DLLs from another game installation; DLL must match game version\n"
|
" * Do NOT copy over random DLLs from another game installation; DLL must match game version\n"
|
||||||
"\n"
|
"\n"
|
||||||
, DLL_NAME, MODULE_PATH.string()) };
|
, DLL_NAME, MODULE_PATH) };
|
||||||
|
|
||||||
log_warning("avs-ea3", "{}", info_str);
|
log_warning("avs-ea3", "{}", info_str);
|
||||||
log_fatal("avs-ea3", "Failed to find critical ea3 DLL on disk (avs2-ea3.dll OR {})", DLL_NAME);
|
log_fatal("avs-ea3", "Failed to find critical ea3 DLL on disk (avs2-ea3.dll OR {})", DLL_NAME);
|
||||||
}
|
}
|
||||||
@@ -216,7 +217,25 @@ namespace avs {
|
|||||||
ea3_config_name = "prop/eamuse-config.xml";
|
ea3_config_name = "prop/eamuse-config.xml";
|
||||||
}
|
}
|
||||||
|
|
||||||
log_info("avs-ea3", "booting (using {})", ea3_config_name);
|
if (fileutils::file_exists(ea3_config_name)) {
|
||||||
|
log_info("avs-ea3", "found {} on disk", ea3_config_name);
|
||||||
|
} else if (CFG_PATH.size()) {
|
||||||
|
log_fatal("avs-ea3", "user-specified ea3 config file is missing: {}", ea3_config_name);
|
||||||
|
} else {
|
||||||
|
log_warning("avs-ea3", "looked for the following files in order:");
|
||||||
|
log_warning("avs-ea3", " * prop/ea3-config.xml");
|
||||||
|
log_warning("avs-ea3", " * prop/ea3-cfg.xml");
|
||||||
|
if (avs::game::DLL_NAME == "beatstream1.dll") {
|
||||||
|
log_warning("avs-ea3", " * prop/ea3-config-1.xml");
|
||||||
|
}
|
||||||
|
if (avs::game::DLL_NAME == "beatstream2.dll") {
|
||||||
|
log_warning("avs-ea3", " * prop/ea3-config-2.xml");
|
||||||
|
}
|
||||||
|
log_warning("avs-ea3", " * prop/eamuse-config.xml");
|
||||||
|
log_warning("avs-ea3", "none of the files above were found, game will fail to boot");
|
||||||
|
log_warning("avs-ea3", "usually, this means your game data is incomplete");
|
||||||
|
log_fatal("avs-ea3", "no ea3 config file found in prop directory; check log messages");
|
||||||
|
}
|
||||||
|
|
||||||
// remember new config path
|
// remember new config path
|
||||||
CFG_PATH = ea3_config_name;
|
CFG_PATH = ea3_config_name;
|
||||||
@@ -371,8 +390,8 @@ namespace avs {
|
|||||||
|
|
||||||
// fall back to default PCBID if node is not found
|
// fall back to default PCBID if node is not found
|
||||||
if (!EA3_PCBID[0] && PCBID_CUSTOM.empty()) {
|
if (!EA3_PCBID[0] && PCBID_CUSTOM.empty()) {
|
||||||
log_warning("avs-ea3", "no PCBID set, falling back to default PCBID value (04040000000000000000)");
|
log_warning("avs-ea3", "no PCBID set, falling back to default PCBID value (01201000000000010101)");
|
||||||
PCBID_CUSTOM = "04040000000000000000";
|
PCBID_CUSTOM = "01201000000000010101";
|
||||||
}
|
}
|
||||||
|
|
||||||
// custom PCBID
|
// custom PCBID
|
||||||
@@ -528,12 +547,42 @@ namespace avs {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// update -WINDOW in app-config
|
||||||
|
if (games::gitadora::is_arena_model()) {
|
||||||
|
avs::core::property_search_remove_safe(app_config, nullptr, "/param/cmdline");
|
||||||
|
std::string cmdline{};
|
||||||
|
if (games::gitadora::is_drum()) {
|
||||||
|
if (GRAPHICS_WINDOWED) {
|
||||||
|
cmdline = "-d -DM -WINDOW";
|
||||||
|
} else {
|
||||||
|
cmdline = "-d -DM";
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (GRAPHICS_WINDOWED) {
|
||||||
|
cmdline = "-g -GF -WINDOW";
|
||||||
|
} else {
|
||||||
|
cmdline = "-g -GF";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
log_info("avs-ea3", "using cmdline: `{}`", cmdline);
|
||||||
|
avs::core::property_node_create(app_config, nullptr,
|
||||||
|
avs::core::NODE_TYPE_str, "/param/cmdline", cmdline.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
auto app_param = avs::core::property_search_safe(app_config, nullptr, "/param");
|
auto app_param = avs::core::property_search_safe(app_config, nullptr, "/param");
|
||||||
|
|
||||||
// call the game init
|
// call the game init
|
||||||
log_info("avs-ea3", "calling entry init (init code = {})", init_code_str);
|
log_info("avs-ea3", "calling dll_entry_init (init code = {})", init_code_str);
|
||||||
if (!avs::game::entry_init(init_code_str.data(), app_param)) {
|
if (!avs::game::entry_init(init_code_str.data(), app_param)) {
|
||||||
log_fatal("avs-ea3", "entry init failed :(");
|
for (size_t i = 0; i < 255; i++) {
|
||||||
|
log_warning("avs-ea3", "dll_entry_init failed :(");
|
||||||
|
}
|
||||||
|
deferredlogs::defer_error_messages({
|
||||||
|
"dll_entry_init failed",
|
||||||
|
" init code: " + init_code_str,
|
||||||
|
" this is a fatal error that causes boot failure",
|
||||||
|
" most likely, your prop files have errors"
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
// accommodate changes to soft id code
|
// accommodate changes to soft id code
|
||||||
|
|||||||
@@ -73,11 +73,10 @@ namespace avs {
|
|||||||
|
|
||||||
// load game instance
|
// load game instance
|
||||||
const auto dll_path = MODULE_PATH / DLL_NAME;
|
const auto dll_path = MODULE_PATH / DLL_NAME;
|
||||||
const auto dll_path_s = dll_path.string();
|
log_info("avs-game", "DLL path: {}", dll_path);
|
||||||
log_info("avs-game", "DLL path: {}", dll_path_s.c_str());
|
|
||||||
|
|
||||||
// MAX_PATH is 260
|
// MAX_PATH is 260
|
||||||
if (130 <= dll_path_s.length()) {
|
if (const auto dll_path_len = dll_path.wstring().length(); 130 <= dll_path_len) {
|
||||||
log_warning(
|
log_warning(
|
||||||
"avs-game",
|
"avs-game",
|
||||||
"PATH TOO LONG WARNING\n\n"
|
"PATH TOO LONG WARNING\n\n"
|
||||||
@@ -93,7 +92,7 @@ namespace avs {
|
|||||||
"long, often resulting in random crashes. Move the game contents to\n"
|
"long, often resulting in random crashes. Move the game contents to\n"
|
||||||
"a directory with shorter path.\n"
|
"a directory with shorter path.\n"
|
||||||
"-------------------------------------------------------------------\n\n",
|
"-------------------------------------------------------------------\n\n",
|
||||||
dll_path_s, dll_path_s.length());
|
dll_path, dll_path_len);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ddr gamemdx.dll user error
|
// ddr gamemdx.dll user error
|
||||||
@@ -112,7 +111,7 @@ namespace avs {
|
|||||||
|
|
||||||
// file not found on disk
|
// file not found on disk
|
||||||
if (!fileutils::file_exists(dll_path)) {
|
if (!fileutils::file_exists(dll_path)) {
|
||||||
log_warning("avs-game", "game DLL could not be found on disk: {}", dll_path.string().c_str());
|
log_warning("avs-game", "game DLL could not be found on disk: {}", dll_path);
|
||||||
log_warning("avs-game", "double check -exec and -modules parameters; unless you know what you're doing, leave them blank");
|
log_warning("avs-game", "double check -exec and -modules parameters; unless you know what you're doing, leave them blank");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,327 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<templates>
|
||||||
|
<!-- PHOENIXWAN controller preset for Beatmania IIDX
|
||||||
|
|
||||||
|
Button indices 0-6: keys 1-7
|
||||||
|
Button indices 8-11: E1 (Start for Deluxe Model Style), E2 (Effect), E3 (VEFX), E4 (P1 Start for Lightning Model Style)
|
||||||
|
|
||||||
|
P1 Side P2 Side
|
||||||
|
8 9 10 11 8 9 10 11
|
||||||
|
2 4 6 2 4 6
|
||||||
|
TT 1 3 5 7 1 3 5 7 TT -->
|
||||||
|
<template name="DJ DAO PHOENIXWAN" game="Beatmania IIDX">
|
||||||
|
<buttons>
|
||||||
|
<button name="P1 1" vkey="0" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="P1 2" vkey="1" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="P1 3" vkey="2" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="P1 4" vkey="3" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="P1 5" vkey="4" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="P1 6" vkey="5" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="P1 7" vkey="6" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="P2 1" vkey="0" analogtype="0" devid="Player 2" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="P2 2" vkey="1" analogtype="0" devid="Player 2" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="P2 3" vkey="2" analogtype="0" devid="Player 2" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="P2 4" vkey="3" analogtype="0" devid="Player 2" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="P2 5" vkey="4" analogtype="0" devid="Player 2" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="P2 6" vkey="5" analogtype="0" devid="Player 2" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="P2 7" vkey="6" analogtype="0" devid="Player 2" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<!-- P1 Start: E1 primary (index 8), E4 alternative (index 11) -->
|
||||||
|
<button name="P1 Start" vkey="8" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="P1 Start" vkey="11" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<!-- P2 Start: E1 primary (index 8), E4 alternative (index 11) -->
|
||||||
|
<button name="P2 Start" vkey="8" analogtype="0" devid="Player 2" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="P2 Start" vkey="11" analogtype="0" devid="Player 2" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<!-- EFFECT: E2 (index 9), primary P2 side, alternative P1 side -->
|
||||||
|
<button name="EFFECT" vkey="9" analogtype="0" devid="Player 2" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="EFFECT" vkey="9" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<!-- VEFX: E3 (index 10), primary P2 side, alternative P1 side -->
|
||||||
|
<button name="VEFX" vkey="10" analogtype="0" devid="Player 2" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="VEFX" vkey="10" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
</buttons>
|
||||||
|
<analogs>
|
||||||
|
<analog name="Turntable P1" devid="Player 1" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
|
<analog name="Turntable P2" devid="Player 2" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
|
</analogs>
|
||||||
|
<lights>
|
||||||
|
<light name="P1 1" devid="Player 1" index="0"/>
|
||||||
|
<light name="P1 2" devid="Player 1" index="1"/>
|
||||||
|
<light name="P1 3" devid="Player 1" index="2"/>
|
||||||
|
<light name="P1 4" devid="Player 1" index="3"/>
|
||||||
|
<light name="P1 5" devid="Player 1" index="4"/>
|
||||||
|
<light name="P1 6" devid="Player 1" index="5"/>
|
||||||
|
<light name="P1 7" devid="Player 1" index="6"/>
|
||||||
|
<light name="P2 1" devid="Player 2" index="0"/>
|
||||||
|
<light name="P2 2" devid="Player 2" index="1"/>
|
||||||
|
<light name="P2 3" devid="Player 2" index="2"/>
|
||||||
|
<light name="P2 4" devid="Player 2" index="3"/>
|
||||||
|
<light name="P2 5" devid="Player 2" index="4"/>
|
||||||
|
<light name="P2 6" devid="Player 2" index="5"/>
|
||||||
|
<light name="P2 7" devid="Player 2" index="6"/>
|
||||||
|
<!-- Start buttons bind both E1 (index 8) and E4 (index 11), but lights use
|
||||||
|
Lightning Model style only (one per side) to avoid both lighting up at once -->
|
||||||
|
<light name="P1 Start" devid="Player 1" index="10"/>
|
||||||
|
<light name="P2 Start" devid="Player 2" index="7"/>
|
||||||
|
<light name="VEFX" devid="Player 1" index="8"/>
|
||||||
|
<light name="VEFX" devid="Player 2" index="8"/>
|
||||||
|
<light name="Effect" devid="Player 1" index="9"/>
|
||||||
|
<light name="Effect" devid="Player 2" index="9"/>
|
||||||
|
</lights>
|
||||||
|
</template>
|
||||||
|
<!-- Common "double scratch" BMS playstyle: LSHIFT A S D SPACE L ; ' RSHIFT -->
|
||||||
|
<!-- Uses Up/Down arrows for turntable navigation -->
|
||||||
|
<template name="Keyboard (linear, double scratch, QWERTY)" game="Beatmania IIDX">
|
||||||
|
<buttons>
|
||||||
|
<button name="P1 1" vkey="65" analogtype="0" devid="" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="P1 2" vkey="83" analogtype="0" devid="" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="P1 3" vkey="68" analogtype="0" devid="" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="P1 4" vkey="32" analogtype="0" devid="" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="P1 5" vkey="76" analogtype="0" devid="" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="P1 6" vkey="186" analogtype="0" devid="" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="P1 7" vkey="222" analogtype="0" devid="" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="P1 TT+" vkey="40" analogtype="0" devid="" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="P1 TT-" vkey="38" analogtype="0" devid="" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="P1 TT+/-" vkey="160" analogtype="0" devid="" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="P1 TT+/- Alternate" vkey="161" analogtype="0" devid="" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="P1 Start" vkey="13" analogtype="0" devid="" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="P2 Start" vkey="69" analogtype="0" devid="" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="EFFECT" vkey="81" analogtype="0" devid="" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="VEFX" vkey="87" analogtype="0" devid="" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
</buttons>
|
||||||
|
<keypad_buttons/>
|
||||||
|
<analogs/>
|
||||||
|
<lights/>
|
||||||
|
</template>
|
||||||
|
<template name="arcin (arcin-infinitas)" game="Beatmania IIDX">
|
||||||
|
<buttons>
|
||||||
|
<button name="P1 1" vkey="0" analogtype="0" devid="arcin (1p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="P1 2" vkey="1" analogtype="0" devid="arcin (1p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="P1 3" vkey="2" analogtype="0" devid="arcin (1p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="P1 4" vkey="3" analogtype="0" devid="arcin (1p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="P1 5" vkey="4" analogtype="0" devid="arcin (1p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="P1 6" vkey="5" analogtype="0" devid="arcin (1p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="P1 7" vkey="6" analogtype="0" devid="arcin (1p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="P1 Start" vkey="9" analogtype="0" devid="arcin (1p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="P2 1" vkey="0" analogtype="0" devid="arcin (2p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="P2 2" vkey="1" analogtype="0" devid="arcin (2p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="P2 3" vkey="2" analogtype="0" devid="arcin (2p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="P2 4" vkey="3" analogtype="0" devid="arcin (2p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="P2 5" vkey="4" analogtype="0" devid="arcin (2p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="P2 6" vkey="5" analogtype="0" devid="arcin (2p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="P2 7" vkey="6" analogtype="0" devid="arcin (2p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="P2 Start" vkey="9" analogtype="0" devid="arcin (2p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="EFFECT" vkey="11" analogtype="0" devid="arcin (1p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="EFFECT" vkey="11" analogtype="0" devid="arcin (2p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="VEFX" vkey="10" analogtype="0" devid="arcin (1p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="VEFX" vkey="10" analogtype="0" devid="arcin (2p)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
</buttons>
|
||||||
|
<keypad_buttons/>
|
||||||
|
<!-- Assumes analog mode. Need to invert direction since this FW is designed for INF. -->
|
||||||
|
<analogs>
|
||||||
|
<analog name="Turntable P1" devid="arcin (1p)" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="true" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
|
<analog name="Turntable P2" devid="arcin (2p)" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="true" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
|
</analogs>
|
||||||
|
<lights>
|
||||||
|
<light name="P1 1" devid="arcin (1p)" index="0"/>
|
||||||
|
<light name="P1 2" devid="arcin (1p)" index="1"/>
|
||||||
|
<light name="P1 3" devid="arcin (1p)" index="2"/>
|
||||||
|
<light name="P1 4" devid="arcin (1p)" index="3"/>
|
||||||
|
<light name="P1 5" devid="arcin (1p)" index="4"/>
|
||||||
|
<light name="P1 6" devid="arcin (1p)" index="5"/>
|
||||||
|
<light name="P1 7" devid="arcin (1p)" index="6"/>
|
||||||
|
<light name="P2 1" devid="arcin (2p)" index="0"/>
|
||||||
|
<light name="P2 2" devid="arcin (2p)" index="1"/>
|
||||||
|
<light name="P2 3" devid="arcin (2p)" index="2"/>
|
||||||
|
<light name="P2 4" devid="arcin (2p)" index="3"/>
|
||||||
|
<light name="P2 5" devid="arcin (2p)" index="4"/>
|
||||||
|
<light name="P2 6" devid="arcin (2p)" index="5"/>
|
||||||
|
<light name="P2 7" devid="arcin (2p)" index="6"/>
|
||||||
|
<light name="P1 Start" devid="arcin (1p)" index="9"/>
|
||||||
|
<light name="P2 Start" devid="arcin (2p)" index="9"/>
|
||||||
|
</lights>
|
||||||
|
</template>
|
||||||
|
<!-- This controller has many modes; here, we use HID Analog mode which is meant for data -->
|
||||||
|
<template name="DJ DAO Nostroller (Analog mode)" game="Nostalgia">
|
||||||
|
<buttons/>
|
||||||
|
<keypad_buttons/>
|
||||||
|
<analogs>
|
||||||
|
<analog name="Key 1" devid="Analogs key 01-28" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
|
<analog name="Key 2" devid="Analogs key 01-28" index="5" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
|
<analog name="Key 3" devid="Analogs key 01-28" index="6" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
|
<analog name="Key 4" devid="Analogs key 01-28" index="7" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
|
<analog name="Key 5" devid="Analogs key 01-28" index="8" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
|
<analog name="Key 6" devid="Analogs key 01-28" index="9" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
|
<analog name="Key 7" devid="Analogs key 01-28" index="10" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
|
<analog name="Key 8" devid="Analogs key 01-28" index="11" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
|
<analog name="Key 9" devid="Analogs key 01-28" index="12" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
|
<analog name="Key 10" devid="Analogs key 01-28" index="13" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
|
<analog name="Key 11" devid="Analogs key 01-28" index="14" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
|
<analog name="Key 12" devid="Analogs key 01-28" index="15" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
|
<analog name="Key 13" devid="Analogs key 01-28" index="16" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
|
<analog name="Key 14" devid="Analogs key 01-28" index="17" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
|
<analog name="Key 15" devid="Analogs key 01-28" index="18" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
|
<analog name="Key 16" devid="Analogs key 01-28" index="19" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
|
<analog name="Key 17" devid="Analogs key 01-28" index="20" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
|
<analog name="Key 18" devid="Analogs key 01-28" index="21" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
|
<analog name="Key 19" devid="Analogs key 01-28" index="22" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
|
<analog name="Key 20" devid="Analogs key 01-28" index="23" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
|
<analog name="Key 21" devid="Analogs key 01-28" index="24" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
|
<analog name="Key 22" devid="Analogs key 01-28" index="25" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
|
<analog name="Key 23" devid="Analogs key 01-28" index="26" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
|
<analog name="Key 24" devid="Analogs key 01-28" index="27" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
|
<analog name="Key 25" devid="Analogs key 01-28" index="28" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
|
<analog name="Key 26" devid="Analogs key 01-28" index="29" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
|
<analog name="Key 27" devid="Analogs key 01-28" index="30" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
|
<analog name="Key 28" devid="Analogs key 01-28" index="31" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
|
</analogs>
|
||||||
|
<lights>
|
||||||
|
<light name="Key 1 R" devid="Lights 01-14" index="0"/>
|
||||||
|
<light name="Key 1 G" devid="Lights 01-14" index="1"/>
|
||||||
|
<light name="Key 1 B" devid="Lights 01-14" index="2"/>
|
||||||
|
<light name="Key 2 R" devid="Lights 01-14" index="3"/>
|
||||||
|
<light name="Key 2 G" devid="Lights 01-14" index="4"/>
|
||||||
|
<light name="Key 2 B" devid="Lights 01-14" index="5"/>
|
||||||
|
<light name="Key 3 R" devid="Lights 01-14" index="6"/>
|
||||||
|
<light name="Key 3 G" devid="Lights 01-14" index="7"/>
|
||||||
|
<light name="Key 3 B" devid="Lights 01-14" index="8"/>
|
||||||
|
<light name="Key 4 R" devid="Lights 01-14" index="9"/>
|
||||||
|
<light name="Key 4 G" devid="Lights 01-14" index="10"/>
|
||||||
|
<light name="Key 4 B" devid="Lights 01-14" index="11"/>
|
||||||
|
<light name="Key 5 R" devid="Lights 01-14" index="12"/>
|
||||||
|
<light name="Key 5 G" devid="Lights 01-14" index="13"/>
|
||||||
|
<light name="Key 5 B" devid="Lights 01-14" index="14"/>
|
||||||
|
<light name="Key 6 R" devid="Lights 01-14" index="15"/>
|
||||||
|
<light name="Key 6 G" devid="Lights 01-14" index="16"/>
|
||||||
|
<light name="Key 6 B" devid="Lights 01-14" index="17"/>
|
||||||
|
<light name="Key 7 R" devid="Lights 01-14" index="18"/>
|
||||||
|
<light name="Key 7 G" devid="Lights 01-14" index="19"/>
|
||||||
|
<light name="Key 7 B" devid="Lights 01-14" index="20"/>
|
||||||
|
<light name="Key 8 R" devid="Lights 01-14" index="21"/>
|
||||||
|
<light name="Key 8 G" devid="Lights 01-14" index="22"/>
|
||||||
|
<light name="Key 8 B" devid="Lights 01-14" index="23"/>
|
||||||
|
<light name="Key 9 R" devid="Lights 01-14" index="24"/>
|
||||||
|
<light name="Key 9 G" devid="Lights 01-14" index="25"/>
|
||||||
|
<light name="Key 9 B" devid="Lights 01-14" index="26"/>
|
||||||
|
<light name="Key 10 R" devid="Lights 01-14" index="27"/>
|
||||||
|
<light name="Key 10 G" devid="Lights 01-14" index="28"/>
|
||||||
|
<light name="Key 10 B" devid="Lights 01-14" index="29"/>
|
||||||
|
<light name="Key 11 R" devid="Lights 01-14" index="30"/>
|
||||||
|
<light name="Key 11 G" devid="Lights 01-14" index="31"/>
|
||||||
|
<light name="Key 11 B" devid="Lights 01-14" index="32"/>
|
||||||
|
<light name="Key 12 R" devid="Lights 01-14" index="33"/>
|
||||||
|
<light name="Key 12 G" devid="Lights 01-14" index="34"/>
|
||||||
|
<light name="Key 12 B" devid="Lights 01-14" index="35"/>
|
||||||
|
<light name="Key 13 R" devid="Lights 01-14" index="36"/>
|
||||||
|
<light name="Key 13 G" devid="Lights 01-14" index="37"/>
|
||||||
|
<light name="Key 13 B" devid="Lights 01-14" index="38"/>
|
||||||
|
<light name="Key 14 R" devid="Lights 01-14" index="39"/>
|
||||||
|
<light name="Key 14 G" devid="Lights 01-14" index="40"/>
|
||||||
|
<light name="Key 14 B" devid="Lights 01-14" index="41"/>
|
||||||
|
<light name="Key 15 R" devid="Lights 15-28" index="0"/>
|
||||||
|
<light name="Key 15 G" devid="Lights 15-28" index="1"/>
|
||||||
|
<light name="Key 15 B" devid="Lights 15-28" index="2"/>
|
||||||
|
<light name="Key 16 R" devid="Lights 15-28" index="3"/>
|
||||||
|
<light name="Key 16 G" devid="Lights 15-28" index="4"/>
|
||||||
|
<light name="Key 16 B" devid="Lights 15-28" index="5"/>
|
||||||
|
<light name="Key 17 R" devid="Lights 15-28" index="6"/>
|
||||||
|
<light name="Key 17 G" devid="Lights 15-28" index="7"/>
|
||||||
|
<light name="Key 17 B" devid="Lights 15-28" index="8"/>
|
||||||
|
<light name="Key 18 R" devid="Lights 15-28" index="9"/>
|
||||||
|
<light name="Key 18 G" devid="Lights 15-28" index="10"/>
|
||||||
|
<light name="Key 18 B" devid="Lights 15-28" index="11"/>
|
||||||
|
<light name="Key 19 R" devid="Lights 15-28" index="12"/>
|
||||||
|
<light name="Key 19 G" devid="Lights 15-28" index="13"/>
|
||||||
|
<light name="Key 19 B" devid="Lights 15-28" index="14"/>
|
||||||
|
<light name="Key 20 R" devid="Lights 15-28" index="15"/>
|
||||||
|
<light name="Key 20 G" devid="Lights 15-28" index="16"/>
|
||||||
|
<light name="Key 20 B" devid="Lights 15-28" index="17"/>
|
||||||
|
<light name="Key 21 R" devid="Lights 15-28" index="18"/>
|
||||||
|
<light name="Key 21 G" devid="Lights 15-28" index="19"/>
|
||||||
|
<light name="Key 21 B" devid="Lights 15-28" index="20"/>
|
||||||
|
<light name="Key 22 R" devid="Lights 15-28" index="21"/>
|
||||||
|
<light name="Key 22 G" devid="Lights 15-28" index="22"/>
|
||||||
|
<light name="Key 22 B" devid="Lights 15-28" index="23"/>
|
||||||
|
<light name="Key 23 R" devid="Lights 15-28" index="24"/>
|
||||||
|
<light name="Key 23 G" devid="Lights 15-28" index="25"/>
|
||||||
|
<light name="Key 23 B" devid="Lights 15-28" index="26"/>
|
||||||
|
<light name="Key 24 R" devid="Lights 15-28" index="27"/>
|
||||||
|
<light name="Key 24 G" devid="Lights 15-28" index="28"/>
|
||||||
|
<light name="Key 24 B" devid="Lights 15-28" index="29"/>
|
||||||
|
<light name="Key 25 R" devid="Lights 15-28" index="30"/>
|
||||||
|
<light name="Key 25 G" devid="Lights 15-28" index="31"/>
|
||||||
|
<light name="Key 25 B" devid="Lights 15-28" index="32"/>
|
||||||
|
<light name="Key 26 R" devid="Lights 15-28" index="33"/>
|
||||||
|
<light name="Key 26 G" devid="Lights 15-28" index="34"/>
|
||||||
|
<light name="Key 26 B" devid="Lights 15-28" index="35"/>
|
||||||
|
<light name="Key 27 R" devid="Lights 15-28" index="36"/>
|
||||||
|
<light name="Key 27 G" devid="Lights 15-28" index="37"/>
|
||||||
|
<light name="Key 27 B" devid="Lights 15-28" index="38"/>
|
||||||
|
<light name="Key 28 R" devid="Lights 15-28" index="39"/>
|
||||||
|
<light name="Key 28 G" devid="Lights 15-28" index="40"/>
|
||||||
|
<light name="Key 28 B" devid="Lights 15-28" index="41"/>
|
||||||
|
</lights>
|
||||||
|
</template>
|
||||||
|
<!-- Gitaller has two modes - digital tilt and analog axis. This binds both of them at the same time. -->
|
||||||
|
<template name="DJ DAO Gitaller" game="GitaDora">
|
||||||
|
<buttons>
|
||||||
|
<button name="Guitar P1 Start" vkey="9" analogtype="0" devid="Gitaller P1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="Guitar P1 Help" vkey="8" analogtype="0" devid="Gitaller P1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="Guitar P1 Pick Up" vkey="5" analogtype="0" devid="Gitaller P1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="Guitar P1 Pick Down" vkey="6" analogtype="0" devid="Gitaller P1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="Guitar P1 R" vkey="0" analogtype="0" devid="Gitaller P1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="Guitar P1 G" vkey="1" analogtype="0" devid="Gitaller P1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="Guitar P1 B" vkey="2" analogtype="0" devid="Gitaller P1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="Guitar P1 Y" vkey="3" analogtype="0" devid="Gitaller P1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="Guitar P1 P" vkey="4" analogtype="0" devid="Gitaller P1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="Guitar P1 Wail Up" vkey="10" analogtype="0" devid="Gitaller P1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="Guitar P1 Wail Down" vkey="11" analogtype="0" devid="Gitaller P1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
</buttons>
|
||||||
|
<keypad_buttons/>
|
||||||
|
<analogs>
|
||||||
|
<analog name="Guitar P1 Wail X" devid="Gitaller P1" index="1" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
|
<analog name="Guitar P1 Wail Y" devid="Gitaller P1" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
|
<analog name="Guitar P1 Wail Z" devid="Gitaller P1" index="5" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
|
</analogs>
|
||||||
|
<lights/>
|
||||||
|
<!-- Gen 1 FAUCETWO in HID mode; should also work for later gens -->
|
||||||
|
</template>
|
||||||
|
<template name="DJ DAO FAUCETWO" game="Sound Voltex">
|
||||||
|
<buttons>
|
||||||
|
<button name="BT-A" vkey="1" analogtype="0" devid="Buttons (MI_01)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="BT-B" vkey="2" analogtype="0" devid="Buttons (MI_01)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="BT-C" vkey="3" analogtype="0" devid="Buttons (MI_01)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="BT-D" vkey="4" analogtype="0" devid="Buttons (MI_01)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="FX-L" vkey="5" analogtype="0" devid="Buttons (MI_01)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="FX-R" vkey="6" analogtype="0" devid="Buttons (MI_01)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
<button name="Start" vkey="0" analogtype="0" devid="Buttons (MI_01)" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
|
</buttons>
|
||||||
|
<keypad_buttons/>
|
||||||
|
<analogs>
|
||||||
|
<analog name="VOL-L" devid="Buttons (MI_01)" index="1" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
|
<analog name="VOL-R" devid="Buttons (MI_01)" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
|
</analogs>
|
||||||
|
<lights>
|
||||||
|
<light name="BT-A" devid="Lights (MI_02)" index="24"/>
|
||||||
|
<light name="BT-B" devid="Lights (MI_02)" index="25"/>
|
||||||
|
<light name="BT-C" devid="Lights (MI_02)" index="26"/>
|
||||||
|
<light name="BT-D" devid="Lights (MI_02)" index="27"/>
|
||||||
|
<light name="FX-L" devid="Lights (MI_02)" index="28"/>
|
||||||
|
<light name="FX-R" devid="Lights (MI_02)" index="29"/>
|
||||||
|
<light name="Start" devid="Lights (MI_02)" index="30"/>
|
||||||
|
<light name="Upper Left Speaker Avg R" devid="Lights (MI_02)" index="0"/>
|
||||||
|
<light name="Upper Left Speaker Avg G" devid="Lights (MI_02)" index="1"/>
|
||||||
|
<light name="Upper Left Speaker Avg B" devid="Lights (MI_02)" index="2"/>
|
||||||
|
<light name="Upper Right Speaker Avg R" devid="Lights (MI_02)" index="9"/>
|
||||||
|
<light name="Upper Right Speaker Avg G" devid="Lights (MI_02)" index="10"/>
|
||||||
|
<light name="Upper Right Speaker Avg B" devid="Lights (MI_02)" index="11"/>
|
||||||
|
<light name="Lower Left Speaker Avg R" devid="Lights (MI_02)" index="3"/>
|
||||||
|
<light name="Lower Left Speaker Avg G" devid="Lights (MI_02)" index="4"/>
|
||||||
|
<light name="Lower Left Speaker Avg B" devid="Lights (MI_02)" index="5"/>
|
||||||
|
<light name="Lower Right Speaker Avg R" devid="Lights (MI_02)" index="6"/>
|
||||||
|
<light name="Lower Right Speaker Avg G" devid="Lights (MI_02)" index="7"/>
|
||||||
|
<light name="Lower Right Speaker Avg B" devid="Lights (MI_02)" index="8"/>
|
||||||
|
<light name="Control Panel Avg R" devid="Lights (MI_02)" index="15"/>
|
||||||
|
<light name="Control Panel Avg G" devid="Lights (MI_02)" index="16"/>
|
||||||
|
<light name="Control Panel Avg B" devid="Lights (MI_02)" index="17"/>
|
||||||
|
</lights>
|
||||||
|
</template>
|
||||||
|
</templates>
|
||||||
@@ -23,7 +23,7 @@
|
|||||||
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
||||||
<security>
|
<security>
|
||||||
<requestedPrivileges>
|
<requestedPrivileges>
|
||||||
<requestedExecutionLevel level="requireAdministrator" uiAccess="false"/>
|
<requestedExecutionLevel level="asInvoker" uiAccess="false"/>
|
||||||
</requestedPrivileges>
|
</requestedPrivileges>
|
||||||
</security>
|
</security>
|
||||||
</trustInfo>
|
</trustInfo>
|
||||||
|
|||||||
File diff suppressed because one or more lines are too long
+135
-25
@@ -1,4 +1,4 @@
|
|||||||
#!/bin/bash
|
#!/usr/bin/env bash
|
||||||
|
|
||||||
# set to EN-US for consistency
|
# set to EN-US for consistency
|
||||||
LANG=en_us_8859_1
|
LANG=en_us_8859_1
|
||||||
@@ -41,12 +41,18 @@ done
|
|||||||
# settings
|
# settings
|
||||||
GIT_BRANCH=$(git rev-parse --abbrev-ref HEAD 2> /dev/null || echo "none")
|
GIT_BRANCH=$(git rev-parse --abbrev-ref HEAD 2> /dev/null || echo "none")
|
||||||
GIT_HEAD=$(git rev-parse HEAD || echo "none")
|
GIT_HEAD=$(git rev-parse HEAD || echo "none")
|
||||||
TOOLCHAIN_32="/usr/share/mingw/toolchain-i686-w64-mingw32.cmake"
|
TOOLCHAIN_32="${TOOLCHAIN_32:-"/usr/share/mingw/toolchain-i686-w64-mingw32.cmake"}"
|
||||||
TOOLCHAIN_64="/usr/share/mingw/toolchain-x86_64-w64-mingw32.cmake"
|
TOOLCHAIN_64="${TOOLCHAIN_64:-"/usr/share/mingw/toolchain-x86_64-w64-mingw32.cmake"}"
|
||||||
|
TOOLCHAIN_WINXP_32="${TOOLCHAIN_WINXP_32:-"/opt/llvm-mingw-xp/toolchain-files/cmake/i686-mingw32-clang.cmake"}"
|
||||||
|
TOOLCHAIN_WINXP_64="${TOOLCHAIN_WINXP_64:-"/opt/llvm-mingw-xp/toolchain-files/cmake/x86_64-mingw32-clang.cmake"}"
|
||||||
BUILDDIR_32_RELEASE="./cmake-build-release-32"
|
BUILDDIR_32_RELEASE="./cmake-build-release-32"
|
||||||
BUILDDIR_32_DEBUG="./cmake-build-debug-32"
|
BUILDDIR_32_DEBUG="./cmake-build-debug-32"
|
||||||
BUILDDIR_64_RELEASE="./cmake-build-release-64"
|
BUILDDIR_64_RELEASE="./cmake-build-release-64"
|
||||||
BUILDDIR_64_DEBUG="./cmake-build-debug-64"
|
BUILDDIR_64_DEBUG="./cmake-build-debug-64"
|
||||||
|
BUILDDIR_WINXP_32_RELEASE="./cmake-build-release-winxp-32"
|
||||||
|
BUILDDIR_WINXP_32_DEBUG="./cmake-build-debug-winxp-32"
|
||||||
|
BUILDDIR_WINXP_64_RELEASE="./cmake-build-release-winxp-64"
|
||||||
|
BUILDDIR_WINXP_64_DEBUG="./cmake-build-debug-winxp-64"
|
||||||
DEBUG=0
|
DEBUG=0
|
||||||
OUTDIR="./bin/spice2x"
|
OUTDIR="./bin/spice2x"
|
||||||
OUTDIR_EXTRAS="./bin/spice2x/extras"
|
OUTDIR_EXTRAS="./bin/spice2x/extras"
|
||||||
@@ -62,19 +68,42 @@ DIST_FOLDER="./dist"
|
|||||||
DIST_NAME="spice2x-$(date +%y)-$(date +%m)-$(date +%d).zip"
|
DIST_NAME="spice2x-$(date +%y)-$(date +%m)-$(date +%d).zip"
|
||||||
DIST_NAME_EXTRAS="spice2x-$(date +%y)-$(date +%m)-$(date +%d)-full.zip"
|
DIST_NAME_EXTRAS="spice2x-$(date +%y)-$(date +%m)-$(date +%d)-full.zip"
|
||||||
DIST_COMMENT=${DIST_NAME}$'\n'"$GIT_BRANCH - $GIT_HEAD"$'\nThank you for playing.'
|
DIST_COMMENT=${DIST_NAME}$'\n'"$GIT_BRANCH - $GIT_HEAD"$'\nThank you for playing.'
|
||||||
TARGETS_32="spicetools_stubs_kbt spicetools_stubs_kld spicetools_cfg spicetools_cfg_linux spicetools_spice spicetools_spice_laa spicetools_spice_linux spicetools_stubs_cpusbxpkm"
|
TARGETS_32="spicetools_stubs_kbt spicetools_stubs_kld spicetools_cfg spicetools_cfg_linux spicetools_spice spicetools_spice_laa spicetools_spice_linux spicetools_stubs_cpusbxpkm spicetools_sdk_sample_v0_flat_c_32"
|
||||||
TARGETS_64="spicetools_stubs_kbt64 spicetools_stubs_kld64 spicetools_stubs_nvEncodeAPI64 spicetools_stubs_nvcuvid spicetools_stubs_nvcuda spicetools_spice64 spicetools_spice64_linux"
|
TARGETS_64="spicetools_stubs_kbt64 spicetools_stubs_kld64 spicetools_stubs_nvEncodeAPI64 spicetools_stubs_nvcuvid spicetools_stubs_nvcuda spicetools_spice64 spicetools_spice64_linux spicetools_sdk_sample_v0_flat_c_64 spicetools_sdk_sample_v0_cpp_64"
|
||||||
|
TARGETS_XP32="spicetools_cfg spicetools_spice"
|
||||||
|
TARGETS_XP64="spicetools_spice64"
|
||||||
|
|
||||||
# determine build type
|
# determine build type
|
||||||
BUILD_TYPE="Release"
|
BUILD_TYPE="Release"
|
||||||
BUILDDIR_32=${BUILDDIR_32_RELEASE}
|
BUILDDIR_32=${BUILDDIR_32_RELEASE}
|
||||||
BUILDDIR_64=${BUILDDIR_64_RELEASE}
|
BUILDDIR_64=${BUILDDIR_64_RELEASE}
|
||||||
|
BUILDDIR_WINXP_32=${BUILDDIR_WINXP_32_RELEASE}
|
||||||
|
BUILDDIR_WINXP_64=${BUILDDIR_WINXP_64_RELEASE}
|
||||||
if ((DEBUG > 0))
|
if ((DEBUG > 0))
|
||||||
then
|
then
|
||||||
BUILD_TYPE="Debug"
|
BUILD_TYPE="Debug"
|
||||||
BUILDDIR_32=${BUILDDIR_32_DEBUG}
|
BUILDDIR_32=${BUILDDIR_32_DEBUG}
|
||||||
BUILDDIR_64=${BUILDDIR_64_DEBUG}
|
BUILDDIR_64=${BUILDDIR_64_DEBUG}
|
||||||
DIST_NAME=$(echo ${DIST_NAME} | sed 's/\.[^.]*$/-dbg&/')
|
BUILDDIR_WINXP_32=${BUILDDIR_WINXP_32_DEBUG}
|
||||||
|
BUILDDIR_WINXP_64=${BUILDDIR_WINXP_64_DEBUG}
|
||||||
|
DIST_NAME=$(echo "${DIST_NAME}" | sed 's/\.[^.]*$/-dbg&/')
|
||||||
|
fi
|
||||||
|
|
||||||
|
# is the XP-compatible toolchain installed?
|
||||||
|
XP_MUST_BUILD=0
|
||||||
|
# 64-bit WinXP builds are disabled by default; set to 1 to opt in
|
||||||
|
BUILD_XP_64_ENABLE=0
|
||||||
|
BUILD_XP_32=0
|
||||||
|
BUILD_XP_64=0
|
||||||
|
if [ -f "$TOOLCHAIN_WINXP_32" ]; then
|
||||||
|
BUILD_XP_32=1;
|
||||||
|
elif ((XP_MUST_BUILD > 0))
|
||||||
|
then
|
||||||
|
echo "WinXP 32bit toolchain not available, aborting"
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
|
if ((BUILD_XP_64_ENABLE > 0)) && [ -f "$TOOLCHAIN_WINXP_64" ]; then
|
||||||
|
BUILD_XP_64=1;
|
||||||
fi
|
fi
|
||||||
|
|
||||||
# determine number of cores
|
# determine number of cores
|
||||||
@@ -90,6 +119,18 @@ echo "Git Branch: $GIT_BRANCH"
|
|||||||
echo "Git Head: $GIT_HEAD"
|
echo "Git Head: $GIT_HEAD"
|
||||||
echo "Toolchain for 32bit targets: $TOOLCHAIN_32"
|
echo "Toolchain for 32bit targets: $TOOLCHAIN_32"
|
||||||
echo "Toolchain for 64bit targets: $TOOLCHAIN_64"
|
echo "Toolchain for 64bit targets: $TOOLCHAIN_64"
|
||||||
|
if ((BUILD_XP_32 > 0))
|
||||||
|
then
|
||||||
|
echo "Toolchain for WinXP 32bit targets: $TOOLCHAIN_WINXP_32"
|
||||||
|
else
|
||||||
|
echo "WinXP 32bit toolchain not available, skipping WinXP 32bit builds"
|
||||||
|
fi
|
||||||
|
if ((BUILD_XP_64 > 0))
|
||||||
|
then
|
||||||
|
echo "Toolchain for WinXP 64bit targets: $TOOLCHAIN_WINXP_64"
|
||||||
|
else
|
||||||
|
echo "WinXP 64bit builds disabled, skipping WinXP 64bit builds"
|
||||||
|
fi
|
||||||
echo "Distribution Name: $DIST_NAME"
|
echo "Distribution Name: $DIST_NAME"
|
||||||
echo "Build Type: $BUILD_TYPE"
|
echo "Build Type: $BUILD_TYPE"
|
||||||
echo "Cores: $CORES"
|
echo "Cores: $CORES"
|
||||||
@@ -114,7 +155,7 @@ time (
|
|||||||
fi
|
fi
|
||||||
mkdir -p ${BUILDDIR_32}
|
mkdir -p ${BUILDDIR_32}
|
||||||
pushd ${BUILDDIR_32} > /dev/null
|
pushd ${BUILDDIR_32} > /dev/null
|
||||||
cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_32} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} $OLDPWD && ninja ${TARGETS_32}
|
cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_32} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} "$OLDPWD" && ninja ${TARGETS_32}
|
||||||
popd > /dev/null
|
popd > /dev/null
|
||||||
|
|
||||||
# 64 bit
|
# 64 bit
|
||||||
@@ -127,14 +168,74 @@ time (
|
|||||||
fi
|
fi
|
||||||
mkdir -p ${BUILDDIR_64}
|
mkdir -p ${BUILDDIR_64}
|
||||||
pushd ${BUILDDIR_64} > /dev/null
|
pushd ${BUILDDIR_64} > /dev/null
|
||||||
cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_64} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} $OLDPWD && ninja ${TARGETS_64}
|
cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_64} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} "$OLDPWD" && ninja ${TARGETS_64}
|
||||||
popd > /dev/null
|
popd > /dev/null
|
||||||
|
|
||||||
|
if ((BUILD_XP_32 > 0))
|
||||||
|
then
|
||||||
|
# 32 bit Windows XP
|
||||||
|
echo ""
|
||||||
|
echo "Building 32bit targets (WinXP toolchain)..."
|
||||||
|
echo "========================="
|
||||||
|
if ((CLEAN_BUILD > 0))
|
||||||
|
then
|
||||||
|
rm -rf ${BUILDDIR_WINXP_32}
|
||||||
|
fi
|
||||||
|
mkdir -p ${BUILDDIR_WINXP_32}
|
||||||
|
pushd ${BUILDDIR_WINXP_32} > /dev/null
|
||||||
|
cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_WINXP_32} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} -DSPICE_XP=ON "$OLDPWD" && ninja ${TARGETS_XP32}
|
||||||
|
popd > /dev/null
|
||||||
|
else
|
||||||
|
echo ""
|
||||||
|
echo "Skipping WinXP 32bit builds, toolchain not specified"
|
||||||
|
fi
|
||||||
|
|
||||||
|
if ((BUILD_XP_64 > 0))
|
||||||
|
then
|
||||||
|
# 64 bit Windows XP
|
||||||
|
echo ""
|
||||||
|
echo "Building 64bit targets (WinXP toolchain)..."
|
||||||
|
echo "========================="
|
||||||
|
if ((CLEAN_BUILD > 0))
|
||||||
|
then
|
||||||
|
rm -rf ${BUILDDIR_WINXP_64}
|
||||||
|
fi
|
||||||
|
mkdir -p ${BUILDDIR_WINXP_64}
|
||||||
|
pushd ${BUILDDIR_WINXP_64} > /dev/null
|
||||||
|
cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_WINXP_64} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} -DSPICE_XP=ON "$OLDPWD" && ninja ${TARGETS_XP64}
|
||||||
|
popd > /dev/null
|
||||||
|
else
|
||||||
|
echo ""
|
||||||
|
echo "Skipping WinXP 64bit builds"
|
||||||
|
fi
|
||||||
|
|
||||||
echo ""
|
echo ""
|
||||||
echo "Compilation process done :)"
|
echo "Compilation process done :)"
|
||||||
echo "==========================="
|
echo "==========================="
|
||||||
)
|
)
|
||||||
|
|
||||||
|
if ((BUILD_XP_32 > 0)) || ((BUILD_XP_64 > 0))
|
||||||
|
then
|
||||||
|
echo ""
|
||||||
|
echo "Checking XP compatibility..."
|
||||||
|
echo "============================="
|
||||||
|
if ! command -v windows_dll_compat_checker &> /dev/null; then
|
||||||
|
echo "WARNING: windows_dll_compat_checker not found, skipping XP compatibility check"
|
||||||
|
else
|
||||||
|
if ((BUILD_XP_64 > 0))
|
||||||
|
then
|
||||||
|
windows_dll_compat_checker -s PREMADE/winxp_x86_64.ini \
|
||||||
|
${BUILDDIR_WINXP_64}/spicetools/64/spice64.exe
|
||||||
|
fi
|
||||||
|
if ((BUILD_XP_32 > 0))
|
||||||
|
then
|
||||||
|
windows_dll_compat_checker -s PREMADE/winxp_x86_64_32bit_dlls.ini \
|
||||||
|
${BUILDDIR_WINXP_32}/spicetools/spicecfg.exe \
|
||||||
|
${BUILDDIR_WINXP_32}/spicetools/32/spice.exe
|
||||||
|
fi
|
||||||
|
fi
|
||||||
|
fi
|
||||||
|
|
||||||
# generate PDBs
|
# generate PDBs
|
||||||
if false # ((DEBUG > 0))
|
if false # ((DEBUG > 0))
|
||||||
then
|
then
|
||||||
@@ -191,6 +292,12 @@ rm -rf ${OUTDIR_EXTRAS}
|
|||||||
mkdir -p ${OUTDIR_EXTRAS}
|
mkdir -p ${OUTDIR_EXTRAS}
|
||||||
mkdir -p ${OUTDIR_EXTRAS}/largeaddressaware
|
mkdir -p ${OUTDIR_EXTRAS}/largeaddressaware
|
||||||
mkdir -p ${OUTDIR_EXTRAS}/linux
|
mkdir -p ${OUTDIR_EXTRAS}/linux
|
||||||
|
mkdir -p ${OUTDIR_EXTRAS}/sdk/samples/32
|
||||||
|
mkdir -p ${OUTDIR_EXTRAS}/sdk/samples/64
|
||||||
|
if ((BUILD_XP_32 > 0)) || ((BUILD_XP_64 > 0))
|
||||||
|
then
|
||||||
|
mkdir -p ${OUTDIR_EXTRAS}/winxp
|
||||||
|
fi
|
||||||
|
|
||||||
if false # ((DEBUG > 0))
|
if false # ((DEBUG > 0))
|
||||||
then
|
then
|
||||||
@@ -199,16 +306,8 @@ then
|
|||||||
cp ${BUILDDIR_32}/spicetools/spicecfg-pdb.pdb ${OUTDIR} 2>/dev/null
|
cp ${BUILDDIR_32}/spicetools/spicecfg-pdb.pdb ${OUTDIR} 2>/dev/null
|
||||||
cp ${BUILDDIR_32}/spicetools/32/spice-pdb.exe ${OUTDIR} 2>/dev/null
|
cp ${BUILDDIR_32}/spicetools/32/spice-pdb.exe ${OUTDIR} 2>/dev/null
|
||||||
cp ${BUILDDIR_32}/spicetools/32/spice-pdb.pdb ${OUTDIR} 2>/dev/null
|
cp ${BUILDDIR_32}/spicetools/32/spice-pdb.pdb ${OUTDIR} 2>/dev/null
|
||||||
#cp ${BUILDDIR_32}/spicetools/32/kbt.dll ${OUTDIR}/stubs/32 2>/dev/null
|
|
||||||
#cp ${BUILDDIR_32}/spicetools/32/kld.dll ${OUTDIR}/stubs/32 2>/dev/null
|
|
||||||
cp ${BUILDDIR_64}/spicetools/64/spice64-pdb.exe ${OUTDIR} 2>/dev/null
|
cp ${BUILDDIR_64}/spicetools/64/spice64-pdb.exe ${OUTDIR} 2>/dev/null
|
||||||
cp ${BUILDDIR_64}/spicetools/64/spice64-pdb.pdb ${OUTDIR} 2>/dev/null
|
cp ${BUILDDIR_64}/spicetools/64/spice64-pdb.pdb ${OUTDIR} 2>/dev/null
|
||||||
#cp ${BUILDDIR_64}/spicetools/64/kbt.dll ${OUTDIR}/stubs/64 2>/dev/null
|
|
||||||
#cp ${BUILDDIR_64}/spicetools/64/kld.dll ${OUTDIR}/stubs/64 2>/dev/null
|
|
||||||
#cp ${BUILDDIR_64}/spicetools/64/nvEncodeAPI64.dll ${OUTDIR}/stubs/64 2>/dev/null
|
|
||||||
#cp ${BUILDDIR_64}/spicetools/64/nvcuda.dll ${OUTDIR}/stubs/64 2>/dev/null
|
|
||||||
#cp ${BUILDDIR_64}/spicetools/64/nvcuvid.dll ${OUTDIR}/stubs/64 2>/dev/null
|
|
||||||
#cp ${BUILDDIR_32}/spicetools/32/cpusbxpkm.dll ${OUTDIR}/stubs/32 2>/dev/null
|
|
||||||
else
|
else
|
||||||
# release files
|
# release files
|
||||||
cp ${BUILDDIR_32}/spicetools/spicecfg.exe ${OUTDIR} 2>/dev/null
|
cp ${BUILDDIR_32}/spicetools/spicecfg.exe ${OUTDIR} 2>/dev/null
|
||||||
@@ -216,16 +315,24 @@ else
|
|||||||
cp ${BUILDDIR_32}/spicetools/32/spice.exe ${OUTDIR} 2>/dev/null
|
cp ${BUILDDIR_32}/spicetools/32/spice.exe ${OUTDIR} 2>/dev/null
|
||||||
cp ${BUILDDIR_32}/spicetools/32/spice_laa.exe ${OUTDIR_EXTRAS}/largeaddressaware/spice.exe 2>/dev/null
|
cp ${BUILDDIR_32}/spicetools/32/spice_laa.exe ${OUTDIR_EXTRAS}/largeaddressaware/spice.exe 2>/dev/null
|
||||||
cp ${BUILDDIR_32}/spicetools/32/spice_linux.exe ${OUTDIR_EXTRAS}/linux/spice.exe 2>/dev/null
|
cp ${BUILDDIR_32}/spicetools/32/spice_linux.exe ${OUTDIR_EXTRAS}/linux/spice.exe 2>/dev/null
|
||||||
#cp ${BUILDDIR_32}/spicetools/32/kbt.dll ${OUTDIR}/stubs/32 2>/dev/null
|
|
||||||
#cp ${BUILDDIR_32}/spicetools/32/kld.dll ${OUTDIR}/stubs/32 2>/dev/null
|
|
||||||
cp ${BUILDDIR_64}/spicetools/64/spice64.exe ${OUTDIR} 2>/dev/null
|
cp ${BUILDDIR_64}/spicetools/64/spice64.exe ${OUTDIR} 2>/dev/null
|
||||||
cp ${BUILDDIR_64}/spicetools/64/spice64_linux.exe ${OUTDIR_EXTRAS}/linux/spice64.exe 2>/dev/null
|
cp ${BUILDDIR_64}/spicetools/64/spice64_linux.exe ${OUTDIR_EXTRAS}/linux/spice64.exe 2>/dev/null
|
||||||
#cp ${BUILDDIR_64}/spicetools/64/kbt.dll ${OUTDIR}/stubs/64 2>/dev/null
|
|
||||||
#cp ${BUILDDIR_64}/spicetools/64/kld.dll ${OUTDIR}/stubs/64 2>/dev/null
|
|
||||||
cp ${BUILDDIR_64}/spicetools/64/nvEncodeAPI64.dll ${OUTDIR}/stubs/64 2>/dev/null
|
cp ${BUILDDIR_64}/spicetools/64/nvEncodeAPI64.dll ${OUTDIR}/stubs/64 2>/dev/null
|
||||||
cp ${BUILDDIR_64}/spicetools/64/nvcuda.dll ${OUTDIR}/stubs/64 2>/dev/null
|
cp ${BUILDDIR_64}/spicetools/64/nvcuda.dll ${OUTDIR}/stubs/64 2>/dev/null
|
||||||
cp ${BUILDDIR_64}/spicetools/64/nvcuvid.dll ${OUTDIR}/stubs/64 2>/dev/null
|
cp ${BUILDDIR_64}/spicetools/64/nvcuvid.dll ${OUTDIR}/stubs/64 2>/dev/null
|
||||||
cp ${BUILDDIR_32}/spicetools/32/cpusbxpkm.dll ${OUTDIR}/stubs/32 2>/dev/null
|
cp ${BUILDDIR_32}/spicetools/32/cpusbxpkm.dll ${OUTDIR}/stubs/32 2>/dev/null
|
||||||
|
cp ${BUILDDIR_32}/spicetools/32/sdk_sample_v0_flat_c.dll ${OUTDIR_EXTRAS}/sdk/samples/32/v0_flat_c.dll 2>/dev/null
|
||||||
|
cp ${BUILDDIR_64}/spicetools/64/sdk_sample_v0_flat_c.dll ${OUTDIR_EXTRAS}/sdk/samples/64/v0_flat_c.dll 2>/dev/null
|
||||||
|
cp ${BUILDDIR_64}/spicetools/64/sdk_sample_v0_cpp.dll ${OUTDIR_EXTRAS}/sdk/samples/64/v0_cpp.dll 2>/dev/null
|
||||||
|
if ((BUILD_XP_32 > 0))
|
||||||
|
then
|
||||||
|
cp ${BUILDDIR_WINXP_32}/spicetools/spicecfg.exe ${OUTDIR_EXTRAS}/winxp 2>/dev/null
|
||||||
|
cp ${BUILDDIR_WINXP_32}/spicetools/32/spice.exe ${OUTDIR_EXTRAS}/winxp 2>/dev/null
|
||||||
|
fi
|
||||||
|
if ((BUILD_XP_64 > 0))
|
||||||
|
then
|
||||||
|
cp ${BUILDDIR_WINXP_64}/spicetools/64/spice64.exe ${OUTDIR_EXTRAS}/winxp 2>/dev/null
|
||||||
|
fi
|
||||||
fi
|
fi
|
||||||
|
|
||||||
# pack source files to output directory
|
# pack source files to output directory
|
||||||
@@ -234,10 +341,13 @@ mkdir -p ${OUTDIR}/src
|
|||||||
if ((INCLUDE_SRC > 0))
|
if ((INCLUDE_SRC > 0))
|
||||||
then
|
then
|
||||||
echo "Generating source file archive..."
|
echo "Generating source file archive..."
|
||||||
git archive --format tar.gz --prefix=spice2x/ HEAD ./ > ${OUTDIR}/src/spice2x-${GIT_BRANCH}.tar.gz 2>/dev/null || \
|
git archive --format tar.gz --prefix=spice2x/ HEAD ./ > "${OUTDIR}/src/spice2x-${GIT_BRANCH}.tar.gz" 2>/dev/null || \
|
||||||
echo "WARNING: Couldn't get git to create the archive. Is this a git repository?"
|
echo "WARNING: Couldn't get git to create the archive. Is this a git repository?"
|
||||||
fi
|
fi
|
||||||
|
|
||||||
|
# sdk headers
|
||||||
|
cp -r ./sdk/include ${OUTDIR_EXTRAS}/sdk
|
||||||
|
|
||||||
# copy resources
|
# copy resources
|
||||||
rm -rf ${OUTDIR_EXTRAS}/api
|
rm -rf ${OUTDIR_EXTRAS}/api
|
||||||
mkdir ${OUTDIR_EXTRAS}/api
|
mkdir ${OUTDIR_EXTRAS}/api
|
||||||
@@ -249,11 +359,11 @@ if ((DIST_ENABLE > 0))
|
|||||||
then
|
then
|
||||||
echo "Building dist..."
|
echo "Building dist..."
|
||||||
mkdir -p ${DIST_FOLDER}
|
mkdir -p ${DIST_FOLDER}
|
||||||
rm -rf ${DIST_FOLDER}/${DIST_NAME}
|
rm -rf "${DIST_FOLDER}/${DIST_NAME}"
|
||||||
pushd ${OUTDIR}/.. > /dev/null
|
pushd ${OUTDIR} > /dev/null
|
||||||
zip -qrXT9 $OLDPWD/${DIST_FOLDER}/${DIST_NAME} spice2x -x "spice2x/extras/*" -z <<< "$DIST_COMMENT"
|
zip -qrXT9 "$OLDPWD/${DIST_FOLDER}/${DIST_NAME}" . -x "extras/*" -z <<< "$DIST_COMMENT"
|
||||||
echo "Building extras..."
|
echo "Building extras..."
|
||||||
zip -qrXT9 $OLDPWD/${DIST_FOLDER}/${DIST_NAME_EXTRAS} spice2x -z <<< "$DIST_COMMENT"
|
zip -qrXT9 "$OLDPWD/${DIST_FOLDER}/${DIST_NAME_EXTRAS}" . -z <<< "$DIST_COMMENT"
|
||||||
popd > /dev/null
|
popd > /dev/null
|
||||||
fi
|
fi
|
||||||
|
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
docker build --pull external/docker -t spicetools/deps
|
docker build --pull external/docker -t spicetools/deps
|
||||||
docker build --build-context gitroot=%cd%/../../.git . -t spicetools/spice
|
docker build --build-context gitroot=%cd%/../../.git . -t spicetools/spice
|
||||||
docker run --rm -it -v %cd%/dist:/src/src/spice2x/dist -v %cd%/bin:/src/src/spice2x/bin -v %cd%/.ccache:/src/src/spice2x/.ccache spicetools/spice %*
|
docker run --rm -i -v %cd%/dist:/src/src/spice2x/dist -v %cd%/bin:/src/src/spice2x/bin -v %cd%/.ccache:/src/src/spice2x/.ccache spicetools/spice %*
|
||||||
@REM to generate PDBs, set DEBUG to 1 in build_all.sh, place cv2pdb in external\cv2pdb, and run below
|
@REM to generate PDBs, set DEBUG to 1 in build_all.sh, place cv2pdb in external\cv2pdb, and run below
|
||||||
@REM external\cv2pdb\cv2pdb.exe bin\spice2x\spicecfg.exe bin\spice2x\spicecfg-pdb.exe bin\spice2x\spicecfg-pdb.pdb
|
@REM external\cv2pdb\cv2pdb.exe bin\spice2x\spicecfg.exe bin\spice2x\spicecfg-pdb.exe bin\spice2x\spicecfg-pdb.pdb
|
||||||
@REM external\cv2pdb\cv2pdb.exe bin\spice2x\spice.exe bin\spice2x\spice-pdb.exe bin\spice2x\spice-pdb.pdb
|
@REM external\cv2pdb\cv2pdb.exe bin\spice2x\spice.exe bin\spice2x\spice-pdb.exe bin\spice2x\spice-pdb.pdb
|
||||||
@REM external\cv2pdb\cv2pdb.exe bin\spice2x\spice64.exe bin\spice2x\spice64-pdb.exe bin\spice2x\spice64-pdb.pdb
|
@REM external\cv2pdb\cv2pdb.exe bin\spice2x\spice64.exe bin\spice2x\spice64-pdb.exe bin\spice2x\spice64-pdb.pdb
|
||||||
|
|||||||
@@ -1,4 +1,12 @@
|
|||||||
#!/bin/bash
|
#!/usr/bin/env bash
|
||||||
docker build --pull $PWD/external/docker -t spicetools/deps --platform linux/x86_64
|
|
||||||
docker build --build-context gitroot=$PWD/../../.git . -t spicetools/spice:latest
|
set -eu
|
||||||
docker run --rm -v $PWD/dist:/src/src/spice2x/dist -v $PWD/bin:/src/src/spice2x/bin -v $PWD/.ccache:/src/src/spice2x/.ccache spicetools/spice "$@"
|
|
||||||
|
docker build --pull "$PWD/external/docker" -t spicetools/deps --platform linux/x86_64
|
||||||
|
docker build --build-context gitroot="$PWD/../../.git" . -t spicetools/spice:latest
|
||||||
|
|
||||||
|
# Interactive TTY if available, so docker build can be Ctrl+C'd
|
||||||
|
DOCKER_FLAGS=""
|
||||||
|
[ -t 0 ] && DOCKER_FLAGS="-it"
|
||||||
|
|
||||||
|
docker run $DOCKER_FLAGS --rm -v "$PWD/dist:/src/src/spice2x/dist" -v "$PWD/bin:/src/src/spice2x/bin" -v "$PWD/.ccache:/src/src/spice2x/.ccache" spicetools/spice "$@"
|
||||||
|
|||||||
@@ -13,5 +13,6 @@ IDR_LICENSES RCDATA "../licenses.txt"
|
|||||||
IDR_PATCHES RCDATA "../build/patches.json"
|
IDR_PATCHES RCDATA "../build/patches.json"
|
||||||
IDR_README RCDATA "../readme.txt"
|
IDR_README RCDATA "../readme.txt"
|
||||||
IDR_DSEGFONT RCDATA "../external/dseg/DSEG14Classic-Italic.ttf"
|
IDR_DSEGFONT RCDATA "../external/dseg/DSEG14Classic-Italic.ttf"
|
||||||
|
IDR_CONTROLLER_PRESETS_BUILTIN RCDATA "../build/controller_presets.xml"
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
+106
-15
@@ -90,6 +90,10 @@ std::string Analog::getDisplayString(rawinput::RawInputManager *manager) {
|
|||||||
return "MIDI Unknown Index " + indexString + " (" + device->desc + ")";
|
return "MIDI Unknown Index " + indexString + " (" + device->desc + ")";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
case rawinput::XINPUT_GAMEPAD:
|
||||||
|
return fmt::format("{} ({})",
|
||||||
|
xinput::get_analog_string(static_cast<xinput::XInputAnalogEnum>(index)),
|
||||||
|
device->desc);
|
||||||
case rawinput::DESTROYED:
|
case rawinput::DESTROYED:
|
||||||
return "Device unplugged (" + indexString + ")";
|
return "Device unplugged (" + indexString + ")";
|
||||||
default:
|
default:
|
||||||
@@ -203,22 +207,38 @@ float Analog::applyMultiplier(float value) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
float Analog::normalizeAnalogValue(float value) {
|
float Analog::normalizeAnalogValue(float value) {
|
||||||
// effectively the same as fmodf(value, 1.f)
|
if (getType() == GameAPI::Analogs::AnalogType::Circular) {
|
||||||
// for small values, this is MUCH faster than fmodf.
|
// effectively the same as fmodf(value, 1.f)
|
||||||
float new_value = value;
|
// for small values, this is MUCH faster than fmodf.
|
||||||
while (new_value > 1.f) {
|
float new_value = value;
|
||||||
new_value -= 1.f;
|
while (new_value > 1.f) {
|
||||||
|
new_value -= 1.f;
|
||||||
|
}
|
||||||
|
while (new_value < 0.f) {
|
||||||
|
new_value += 1.f;
|
||||||
|
}
|
||||||
|
return new_value;
|
||||||
|
|
||||||
|
} else {
|
||||||
|
// clamp to [0, 1] range
|
||||||
|
return std::clamp(value, 0.f, 1.f);
|
||||||
}
|
}
|
||||||
while (new_value < 0.f) {
|
|
||||||
new_value += 1.f;
|
|
||||||
}
|
|
||||||
return new_value;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
float Analog::applyDeadzone(float raw_value) {
|
float Analog::applyDeadzone(float raw_value) {
|
||||||
float value = raw_value;
|
float value = raw_value;
|
||||||
const auto deadzone = this->getDeadzone();
|
auto deadzone = this->getDeadzone();
|
||||||
if (deadzone > 0) {
|
|
||||||
|
// in the past, positive deadzone applied in the center, negative deadzone applied to 0
|
||||||
|
// after each analog value received a type (circular/linear) this has been simpliifed to
|
||||||
|
// positive values only since we can figure out where the rest value is
|
||||||
|
// for back compat, treat negative value as positive
|
||||||
|
if (deadzone < 0.f) {
|
||||||
|
deadzone = -deadzone;
|
||||||
|
}
|
||||||
|
|
||||||
|
// relative mode assumes that user is using a stick, so center is neutral regardless of analog type
|
||||||
|
if (getType() != GameAPI::Analogs::AnalogType::LinearPositive || isRelativeMode()) {
|
||||||
|
|
||||||
// calculate values
|
// calculate values
|
||||||
const auto delta = value - 0.5f;
|
const auto delta = value - 0.5f;
|
||||||
@@ -251,7 +271,7 @@ float Analog::applyDeadzone(float raw_value) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
} else if (deadzone < 0) {
|
} else {
|
||||||
|
|
||||||
// invert for mirror
|
// invert for mirror
|
||||||
if (this->getDeadzoneMirror()) {
|
if (this->getDeadzoneMirror()) {
|
||||||
@@ -259,8 +279,8 @@ float Analog::applyDeadzone(float raw_value) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// deadzone from minimum value
|
// deadzone from minimum value
|
||||||
if (deadzone > -1 && value > -deadzone) {
|
if (deadzone < 1.f && deadzone < value) {
|
||||||
value = std::min(1.f, (value + deadzone) / (1.f + deadzone));
|
value = std::max(0.f, (value - deadzone) / (1.f - deadzone));
|
||||||
} else {
|
} else {
|
||||||
value = 0.f;
|
value = 0.f;
|
||||||
}
|
}
|
||||||
@@ -271,4 +291,75 @@ float Analog::applyDeadzone(float raw_value) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
return value;
|
return value;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float Analog::getRelativeModeValue(float raw_value) {
|
||||||
|
const auto now = get_performance_seconds();
|
||||||
|
auto delta_time = now - this->rel_mode_last_read_time_s;
|
||||||
|
|
||||||
|
if (this->rel_mode_last_read_time_s != 0.f) {
|
||||||
|
// some heuristics to prevent huge jumps:
|
||||||
|
// * if we went for more than 250ms without polls, discard it (e.g., during loading screens)
|
||||||
|
// * cap the delta at 100ms to prevent huge jumps in case of very infrequent polling
|
||||||
|
if (delta_time < 0.f || 0.25f < delta_time) {
|
||||||
|
delta_time = 0.f;
|
||||||
|
} else if (delta_time > 0.1f) {
|
||||||
|
delta_time = 0.1f;
|
||||||
|
}
|
||||||
|
|
||||||
|
// scale [0, 1] to [-1, 1] to simplify calculations
|
||||||
|
const auto delta_raw_value = (raw_value - 0.5f) * 2.f;
|
||||||
|
|
||||||
|
// target is one revolution per second at max speed at 1.0 sensitivity
|
||||||
|
auto adjusted_delta_value = delta_raw_value * delta_time;
|
||||||
|
|
||||||
|
// multiplier / divisor
|
||||||
|
if (this->getMultiplier() > 1) {
|
||||||
|
adjusted_delta_value *= this->getMultiplier();
|
||||||
|
} else if (this->getMultiplier() < -1) {
|
||||||
|
adjusted_delta_value /= -this->getMultiplier();
|
||||||
|
}
|
||||||
|
|
||||||
|
// sensitivity
|
||||||
|
if (this->isSensitivitySet()) {
|
||||||
|
adjusted_delta_value *= this->getSensitivity();
|
||||||
|
}
|
||||||
|
|
||||||
|
// calculate the new absolute value
|
||||||
|
this->rel_mode_absolute_value += adjusted_delta_value;
|
||||||
|
}
|
||||||
|
|
||||||
|
// update for next poll
|
||||||
|
this->rel_mode_last_read_time_s = now;
|
||||||
|
this->rel_mode_absolute_value = normalizeAnalogValue(this->rel_mode_absolute_value);
|
||||||
|
return this->rel_mode_absolute_value;
|
||||||
|
}
|
||||||
|
|
||||||
|
float Analog::getDelayedValue(float raw_value) {
|
||||||
|
const double delay_ms = static_cast<double>(this->getDelayMs());
|
||||||
|
if (delay_ms == 0.0) {
|
||||||
|
return raw_value;
|
||||||
|
}
|
||||||
|
|
||||||
|
// always push a new value
|
||||||
|
const auto now = get_performance_milliseconds();
|
||||||
|
this->delayed_inputs.emplace(now, raw_value);
|
||||||
|
|
||||||
|
// drain the queue down to reasonable length to prevent unconstrained growth
|
||||||
|
// this would accommodate 1 second at ~1000Hz which is overkill
|
||||||
|
// (UI only allows for 250ms of delay)
|
||||||
|
while (this->delayed_inputs.size() > 1024) {
|
||||||
|
this->delayed_inputs.pop();
|
||||||
|
}
|
||||||
|
|
||||||
|
// pop until we find the oldest value still inside the delay window
|
||||||
|
while (this->delayed_inputs.size() > 1) {
|
||||||
|
const auto delta_t = now - this->delayed_inputs.front().time_in_ms;
|
||||||
|
if (delta_t <= delay_ms) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
this->delayed_inputs.pop();
|
||||||
|
}
|
||||||
|
|
||||||
|
return this->delayed_inputs.front().value;
|
||||||
|
}
|
||||||
|
|||||||
+47
-18
@@ -1,5 +1,6 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <cstdint>
|
||||||
#include <array>
|
#include <array>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
@@ -13,12 +14,32 @@ namespace rawinput {
|
|||||||
class RawInputManager;
|
class RawInputManager;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
namespace GameAPI::Analogs {
|
||||||
|
enum class AnalogType {
|
||||||
|
// default; values wrap around (below 0 turns into 1, over 1 is 0)
|
||||||
|
// knobs, turntables
|
||||||
|
Circular = 0,
|
||||||
|
|
||||||
|
// typical joystick that rests at the center and caps at [0, 1]
|
||||||
|
LinearCentered = 1,
|
||||||
|
|
||||||
|
// one-directional value (sliders and instruments like piano/drum velocity)
|
||||||
|
// starts at 0 and goes up to 1
|
||||||
|
LinearPositive = 2,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
struct AnalogMovingAverage {
|
struct AnalogMovingAverage {
|
||||||
double time_in_ms;
|
double time_in_ms;
|
||||||
float sine;
|
float sine;
|
||||||
float cosine;
|
float cosine;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct AnalogDelayEntry {
|
||||||
|
double time_in_ms;
|
||||||
|
float value;
|
||||||
|
};
|
||||||
|
|
||||||
class Analog {
|
class Analog {
|
||||||
private:
|
private:
|
||||||
std::string name;
|
std::string name;
|
||||||
@@ -31,10 +52,11 @@ private:
|
|||||||
float last_state = 0.5f;
|
float last_state = 0.5f;
|
||||||
bool sensitivity_set = false;
|
bool sensitivity_set = false;
|
||||||
bool deadzone_set = false;
|
bool deadzone_set = false;
|
||||||
|
GameAPI::Analogs::AnalogType type = GameAPI::Analogs::AnalogType::Circular;
|
||||||
|
|
||||||
// smoothing function
|
// smoothing function
|
||||||
bool smoothing = false;
|
bool smoothing = false;
|
||||||
std::array<AnalogMovingAverage, ANALOG_HISTORY_CNT> vector_history;
|
std::array<AnalogMovingAverage, ANALOG_HISTORY_CNT> vector_history = {};
|
||||||
int vector_history_index = 0;
|
int vector_history_index = 0;
|
||||||
float smoothed_last_state = 0.f;
|
float smoothed_last_state = 0.f;
|
||||||
|
|
||||||
@@ -48,12 +70,13 @@ private:
|
|||||||
unsigned short divisor_region = 0;
|
unsigned short divisor_region = 0;
|
||||||
|
|
||||||
// relative input mode
|
// relative input mode
|
||||||
float absolute_value_for_rel_mode = 0.5f;
|
float rel_mode_absolute_value = 0.5f;
|
||||||
|
float rel_mode_last_read_time_s = 0.f;
|
||||||
bool relative_mode = false;
|
bool relative_mode = false;
|
||||||
|
|
||||||
// circular buffer (delayed input)
|
// delay
|
||||||
int delay_buffer_depth = 0;
|
uint32_t delay_ms = 0;
|
||||||
std::queue<float> delay_buffer;
|
std::queue<AnalogDelayEntry> delayed_inputs;
|
||||||
|
|
||||||
float calculateAngularDifference(float old_rads, float new_rads);
|
float calculateAngularDifference(float old_rads, float new_rads);
|
||||||
float normalizeAngle(float rads);
|
float normalizeAngle(float rads);
|
||||||
@@ -66,7 +89,8 @@ public:
|
|||||||
float override_state = 0.5f;
|
float override_state = 0.5f;
|
||||||
|
|
||||||
explicit Analog(std::string name) : name(std::move(name)) {
|
explicit Analog(std::string name) : name(std::move(name)) {
|
||||||
vector_history.fill({0.0, 0.f, 0.f});
|
};
|
||||||
|
explicit Analog(std::string name, GameAPI::Analogs::AnalogType type) : name(std::move(name)), type(type) {
|
||||||
};
|
};
|
||||||
|
|
||||||
std::string getDisplayString(rawinput::RawInputManager* manager);
|
std::string getDisplayString(rawinput::RawInputManager* manager);
|
||||||
@@ -74,6 +98,8 @@ public:
|
|||||||
float applyAngularSensitivity(float raw_rads);
|
float applyAngularSensitivity(float raw_rads);
|
||||||
float applyMultiplier(float raw_value);
|
float applyMultiplier(float raw_value);
|
||||||
float applyDeadzone(float raw_value);
|
float applyDeadzone(float raw_value);
|
||||||
|
float getRelativeModeValue(float raw_value);
|
||||||
|
float getDelayedValue(float raw_value);
|
||||||
|
|
||||||
inline bool isSet() {
|
inline bool isSet() {
|
||||||
if (this->override_enabled) {
|
if (this->override_enabled) {
|
||||||
@@ -90,7 +116,8 @@ public:
|
|||||||
deadzone_mirror = false;
|
deadzone_mirror = false;
|
||||||
setMultiplier(1);
|
setMultiplier(1);
|
||||||
setRelativeMode(false);
|
setRelativeMode(false);
|
||||||
setDelayBufferDepth(0);
|
setLastState(0.5f);
|
||||||
|
setDelayMs(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void clearBindings() {
|
inline void clearBindings() {
|
||||||
@@ -192,25 +219,27 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
inline void setRelativeMode(bool relative_mode) {
|
inline void setRelativeMode(bool relative_mode) {
|
||||||
|
if (relative_mode) {
|
||||||
|
this->smoothing = false;
|
||||||
|
}
|
||||||
this->relative_mode = relative_mode;
|
this->relative_mode = relative_mode;
|
||||||
this->absolute_value_for_rel_mode = 0.5f;
|
this->rel_mode_absolute_value = 0.5f;
|
||||||
|
this->rel_mode_last_read_time_s = 0.f;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline float getAbsoluteValue(float relative_delta) {
|
inline GameAPI::Analogs::AnalogType getType() const {
|
||||||
this->absolute_value_for_rel_mode =
|
return this->type;
|
||||||
normalizeAnalogValue(this->absolute_value_for_rel_mode + relative_delta);
|
|
||||||
return this->absolute_value_for_rel_mode;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
inline int getDelayBufferDepth() const {
|
inline void setType(GameAPI::Analogs::AnalogType type) {
|
||||||
return this->delay_buffer_depth;
|
this->type = type;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void setDelayBufferDepth(int depth) {
|
inline uint32_t getDelayMs() const {
|
||||||
this->delay_buffer_depth = depth;
|
return this->delay_ms;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline std::queue<float> &getDelayBuffer() {
|
inline void setDelayMs(uint32_t delay_ms) {
|
||||||
return this->delay_buffer;
|
this->delay_ms = delay_ms;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|||||||
+211
-68
@@ -1,5 +1,6 @@
|
|||||||
#include "api.h"
|
#include "api.h"
|
||||||
|
|
||||||
|
#include <cassert>
|
||||||
#include <optional>
|
#include <optional>
|
||||||
|
|
||||||
#include "launcher/superexit.h"
|
#include "launcher/superexit.h"
|
||||||
@@ -37,7 +38,11 @@ std::vector<Button> GameAPI::Buttons::sortButtons(
|
|||||||
for (auto &bt : buttons) {
|
for (auto &bt : buttons) {
|
||||||
if (name == bt.getName()) {
|
if (name == bt.getName()) {
|
||||||
button_found = true;
|
button_found = true;
|
||||||
sorted.push_back(bt);
|
Button button_new = bt;
|
||||||
|
if (vkey_defaults) {
|
||||||
|
button_new.setVKeyDefault(vkey_defaults->at(index));
|
||||||
|
}
|
||||||
|
sorted.push_back(button_new);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -47,6 +52,7 @@ std::vector<Button> GameAPI::Buttons::sortButtons(
|
|||||||
|
|
||||||
if (vkey_defaults) {
|
if (vkey_defaults) {
|
||||||
button.setVKey(vkey_defaults->at(index));
|
button.setVKey(vkey_defaults->at(index));
|
||||||
|
button.setVKeyDefault(vkey_defaults->at(index));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -193,9 +199,19 @@ GameAPI::Buttons::State GameAPI::Buttons::getState(rawinput::RawInputManager *ma
|
|||||||
if (vKey < value_states->size()) {
|
if (vKey < value_states->size()) {
|
||||||
auto value = value_states->at(vKey);
|
auto value = value_states->at(vKey);
|
||||||
if (current_button->getAnalogType() == BAT_POSITIVE) {
|
if (current_button->getAnalogType() == BAT_POSITIVE) {
|
||||||
state = value > 0.6f ? BUTTON_PRESSED : BUTTON_NOT_PRESSED;
|
float threshold = 0.6f;
|
||||||
|
if (current_button->getBatThreshold() > 0) {
|
||||||
|
threshold = std::clamp(current_button->getBatThreshold() / 100.f, 0.01f, 0.99f);
|
||||||
|
}
|
||||||
|
state = value > threshold ? BUTTON_PRESSED : BUTTON_NOT_PRESSED;
|
||||||
|
|
||||||
} else if (current_button->getAnalogType() == BAT_NEGATIVE) {
|
} else if (current_button->getAnalogType() == BAT_NEGATIVE) {
|
||||||
state = value < 0.4f ? BUTTON_PRESSED : BUTTON_NOT_PRESSED;
|
float threshold = 0.4f;
|
||||||
|
if (current_button->getBatThreshold() > 0) {
|
||||||
|
threshold = std::clamp((100 - current_button->getBatThreshold()) / 100.f, 0.01f, 0.99f);
|
||||||
|
}
|
||||||
|
state = value < threshold ? BUTTON_PRESSED : BUTTON_NOT_PRESSED;
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
state = value > 0.01f ? BUTTON_PRESSED : BUTTON_NOT_PRESSED;
|
state = value > 0.01f ? BUTTON_PRESSED : BUTTON_NOT_PRESSED;
|
||||||
}
|
}
|
||||||
@@ -384,6 +400,16 @@ GameAPI::Buttons::State GameAPI::Buttons::getState(rawinput::RawInputManager *ma
|
|||||||
}
|
}
|
||||||
case rawinput::PIUIO_DEVICE: {
|
case rawinput::PIUIO_DEVICE: {
|
||||||
state = device->piuioDev->IsPressed(vKey) ? BUTTON_PRESSED : BUTTON_NOT_PRESSED;
|
state = device->piuioDev->IsPressed(vKey) ? BUTTON_PRESSED : BUTTON_NOT_PRESSED;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case rawinput::XINPUT_GAMEPAD: {
|
||||||
|
assert(reinterpret_cast<uintptr_t>(device->handle) < XUSER_MAX_COUNT);
|
||||||
|
const auto player = static_cast<uint8_t>(reinterpret_cast<uintptr_t>(device->handle));
|
||||||
|
state = manager->XINPUT_MGR->is_button_pressed(
|
||||||
|
player,
|
||||||
|
static_cast<xinput::XInputButtonEnum>(vKey)) ?
|
||||||
|
BUTTON_PRESSED : BUTTON_NOT_PRESSED;
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
@@ -581,7 +607,7 @@ float Buttons::getVelocity(std::unique_ptr<rawinput::RawInputManager> &manager,
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
float GameAPI::Analogs::getState(rawinput::Device *device, Analog &analog) {
|
float GameAPI::Analogs::getState(rawinput::RawInputManager *manager, rawinput::Device *device, Analog &analog) {
|
||||||
float value = 0.5f;
|
float value = 0.5f;
|
||||||
if (!device) {
|
if (!device) {
|
||||||
return value;
|
return value;
|
||||||
@@ -644,88 +670,107 @@ float GameAPI::Analogs::getState(rawinput::Device *device, Analog &analog) {
|
|||||||
case rawinput::HID: {
|
case rawinput::HID: {
|
||||||
|
|
||||||
// get value
|
// get value
|
||||||
if (inverted) {
|
if (index < device->hidInfo->value_states.size()) {
|
||||||
value = 1.f - device->hidInfo->value_states[index];
|
if (inverted) {
|
||||||
} else {
|
value = 1.f - device->hidInfo->value_states[index];
|
||||||
value = device->hidInfo->value_states[index];
|
} else {
|
||||||
|
value = device->hidInfo->value_states[index];
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// deadzone
|
// deadzone
|
||||||
if (analog.isDeadzoneSet()) {
|
// do not apply deadzone to circular analogs since it doesn't make sense (except in relative mode)
|
||||||
|
if (analog.isDeadzoneSet() &&
|
||||||
|
(analog.getType() != AnalogType::Circular || analog.isRelativeMode())) {
|
||||||
value = analog.applyDeadzone(value);
|
value = analog.applyDeadzone(value);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (analog.isRelativeMode()) {
|
if (analog.getType() == AnalogType::Circular) {
|
||||||
float relative_delta = value - 0.5f;
|
|
||||||
// built-in scaling to make values reasonable
|
|
||||||
relative_delta /= 80.f;
|
|
||||||
|
|
||||||
// integer multiplier/divisor
|
if (analog.isRelativeMode()) {
|
||||||
const auto mult = analog.getMultiplier();
|
value = analog.getRelativeModeValue(value);
|
||||||
if (mult < -1) {
|
|
||||||
relative_delta /= -mult;
|
|
||||||
} else if (1 < mult) {
|
|
||||||
relative_delta *= mult;
|
|
||||||
}
|
|
||||||
|
|
||||||
// sensitivity (ranges from 0.0 to 4.0)
|
} else {
|
||||||
if (analog.isSensitivitySet()) {
|
// integer multiplier
|
||||||
relative_delta *= analog.getSensitivity();
|
value = analog.applyMultiplier(value);
|
||||||
}
|
|
||||||
|
|
||||||
// translate relative movement to absolute value
|
// smoothing/sensitivity
|
||||||
value = analog.getAbsoluteValue(relative_delta);
|
if (analog.getSmoothing() || analog.isSensitivitySet()) {
|
||||||
|
float rads = value * (float) M_TAU;
|
||||||
|
|
||||||
} else {
|
// smoothing
|
||||||
// integer multiplier
|
if (analog.getSmoothing()) {
|
||||||
value = analog.applyMultiplier(value);
|
|
||||||
|
|
||||||
// smoothing/sensitivity
|
// preserve direction
|
||||||
if (analog.getSmoothing() || analog.isSensitivitySet()) {
|
if (rads >= M_TAU) {
|
||||||
float rads = value * (float) M_TAU;
|
rads -= 0.0001f;
|
||||||
|
}
|
||||||
|
|
||||||
// smoothing
|
// calculate angle
|
||||||
if (analog.getSmoothing()) {
|
rads = analog.getSmoothedValue(rads);
|
||||||
|
|
||||||
// preserve direction
|
|
||||||
if (rads >= M_TAU) {
|
|
||||||
rads -= 0.0001f;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// calculate angle
|
// sensitivity
|
||||||
rads = analog.getSmoothedValue(rads);
|
if (analog.isSensitivitySet()) {
|
||||||
|
rads = analog.applyAngularSensitivity(rads);
|
||||||
|
}
|
||||||
|
|
||||||
|
// apply to value
|
||||||
|
value = rads * (float) M_1_TAU;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// sensitivity
|
||||||
|
if (analog.isSensitivitySet()) {
|
||||||
|
// adjust curve
|
||||||
|
// values < 1.f : less sensitive around neutral
|
||||||
|
// values > 1.f : more sensitive around neutral
|
||||||
|
float curve = analog.getSensitivity();
|
||||||
|
if (curve <= 0.f) {
|
||||||
|
curve = 0.01f;
|
||||||
|
}
|
||||||
|
curve = 1.f / curve;
|
||||||
|
|
||||||
|
if (analog.getType() == AnalogType::LinearCentered) {
|
||||||
|
// convert 0.0..1.0 to -1.0..+1.0
|
||||||
|
float signed_raw = (value - 0.5f) * 2.0f;
|
||||||
|
// apply curve
|
||||||
|
float sign = signed_raw < 0.0f ? -1.0f : 1.0f;
|
||||||
|
float magnitude = fabsf(signed_raw);
|
||||||
|
float curved = sign * powf(magnitude, curve);
|
||||||
|
// convert back to 0.0..1.0
|
||||||
|
value = curved * 0.5f + 0.5f;
|
||||||
|
} else {
|
||||||
|
value = powf(value, curve);
|
||||||
}
|
}
|
||||||
|
|
||||||
// sensitivity
|
value = std::clamp(value, 0.f, 1.f);
|
||||||
if (analog.isSensitivitySet()) {
|
}
|
||||||
rads = analog.applyAngularSensitivity(rads);
|
|
||||||
|
// multiplier / divisor
|
||||||
|
if (analog.getMultiplier() < -1) {
|
||||||
|
if (analog.getType() == AnalogType::LinearCentered) {
|
||||||
|
value = (value - 0.5f) / (-analog.getMultiplier()) + 0.5f;
|
||||||
|
} else {
|
||||||
|
value /= -analog.getMultiplier();
|
||||||
}
|
}
|
||||||
|
|
||||||
// apply to value
|
value = std::clamp(value, 0.f, 1.f);
|
||||||
value = rads * (float) M_1_TAU;
|
|
||||||
|
} else if (analog.getMultiplier() > 1) {
|
||||||
|
if (analog.getType() == AnalogType::LinearCentered) {
|
||||||
|
value = (value - 0.5f) * analog.getMultiplier() + 0.5f;
|
||||||
|
} else {
|
||||||
|
value *= analog.getMultiplier();
|
||||||
|
}
|
||||||
|
|
||||||
|
value = std::clamp(value, 0.f, 1.f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// delay
|
// delay
|
||||||
if (0 < analog.getDelayBufferDepth()) {
|
if (analog.getDelayMs() > 0) {
|
||||||
auto& queue = analog.getDelayBuffer();
|
value = analog.getDelayedValue(value);
|
||||||
|
|
||||||
// ensure the queue isn't too long; drop old values
|
|
||||||
while (analog.getDelayBufferDepth() <= (int)queue.size()) {
|
|
||||||
queue.pop();
|
|
||||||
}
|
|
||||||
|
|
||||||
// always push new value
|
|
||||||
queue.push(value);
|
|
||||||
|
|
||||||
// get a new value to return
|
|
||||||
if ((int)queue.size() < analog.getDelayBufferDepth()) {
|
|
||||||
// not enough in the queue, stall for now, shouldn't happen often
|
|
||||||
value = analog.getLastState();
|
|
||||||
} else {
|
|
||||||
value = queue.front();
|
|
||||||
queue.pop();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
@@ -760,6 +805,18 @@ float GameAPI::Analogs::getState(rawinput::Device *device, Analog &analog) {
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
case rawinput::XINPUT_GAMEPAD: {
|
||||||
|
assert(reinterpret_cast<uintptr_t>(device->handle) < XUSER_MAX_COUNT);
|
||||||
|
const auto player = static_cast<uint8_t>(reinterpret_cast<uintptr_t>(device->handle));
|
||||||
|
value = manager->XINPUT_MGR->get_analog_state(
|
||||||
|
player,
|
||||||
|
static_cast<xinput::XInputAnalogEnum>(index));
|
||||||
|
// invert value
|
||||||
|
if (inverted) {
|
||||||
|
value = 1.f - value;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -799,6 +856,42 @@ std::vector<Analog> GameAPI::Analogs::sortAnalogs(
|
|||||||
return sorted;
|
return sorted;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static std::vector<Analog> sortAnalogsWithTypeInternal(
|
||||||
|
std::vector<Analog> &analogs,
|
||||||
|
const std::initializer_list<GameAPI::Analogs::AnalogWithType> list) {
|
||||||
|
|
||||||
|
std::vector<Analog> sorted;
|
||||||
|
|
||||||
|
bool analog_found;
|
||||||
|
for (auto &a : list) {
|
||||||
|
analog_found = false;
|
||||||
|
|
||||||
|
for (auto &analog : analogs) {
|
||||||
|
if (a.name == analog.getName()) {
|
||||||
|
analog_found = true;
|
||||||
|
analog.setType(a.type);
|
||||||
|
sorted.push_back(analog);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!analog_found) {
|
||||||
|
sorted.emplace_back(a.name, a.type);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return sorted;
|
||||||
|
}
|
||||||
|
|
||||||
|
void GameAPI::Analogs::sortAnalogsWithType(
|
||||||
|
std::vector<Analog> *analogs,
|
||||||
|
const std::initializer_list<AnalogWithType> list) {
|
||||||
|
|
||||||
|
if (analogs) {
|
||||||
|
*analogs = sortAnalogsWithTypeInternal(*analogs, list);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
float GameAPI::Analogs::getState(rawinput::RawInputManager *manager, Analog &analog) {
|
float GameAPI::Analogs::getState(rawinput::RawInputManager *manager, Analog &analog) {
|
||||||
|
|
||||||
// check override
|
// check override
|
||||||
@@ -815,7 +908,7 @@ float GameAPI::Analogs::getState(rawinput::RawInputManager *manager, Analog &ana
|
|||||||
return analog.getLastState();
|
return analog.getLastState();
|
||||||
}
|
}
|
||||||
|
|
||||||
float state = getState(device, analog);
|
float state = getState(manager, device, analog);
|
||||||
analog.setLastState(state);
|
analog.setLastState(state);
|
||||||
|
|
||||||
return state;
|
return state;
|
||||||
@@ -859,7 +952,45 @@ std::vector<Light> GameAPI::Lights::sortLights(
|
|||||||
return sorted;
|
return sorted;
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameAPI::Lights::writeLight(rawinput::Device *device, int index, float value) {
|
static std::vector<Light> sortLightsWithCategoryInternal(
|
||||||
|
const std::vector<Light> &lights,
|
||||||
|
const std::initializer_list<GameAPI::Lights::LightAndCategory> list)
|
||||||
|
{
|
||||||
|
std::vector<Light> sorted;
|
||||||
|
|
||||||
|
bool light_found;
|
||||||
|
for (auto &name : list) {
|
||||||
|
light_found = false;
|
||||||
|
|
||||||
|
for (auto &light : lights) {
|
||||||
|
if (name.light_name == light.getName()) {
|
||||||
|
light_found = true;
|
||||||
|
Light light_new = light;
|
||||||
|
light_new.setCategory(name.category_name);
|
||||||
|
sorted.push_back(light_new);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!light_found) {
|
||||||
|
sorted.emplace_back(name.light_name, name.category_name);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return sorted;
|
||||||
|
}
|
||||||
|
|
||||||
|
void GameAPI::Lights::sortLightsWithCategory(
|
||||||
|
std::vector<Light> *lights,
|
||||||
|
const std::initializer_list<LightAndCategory> list) {
|
||||||
|
|
||||||
|
if (lights) {
|
||||||
|
*lights = sortLightsWithCategoryInternal(*lights, list);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void GameAPI::Lights::writeLight(rawinput::RawInputManager *manager, rawinput::Device *device, int index, float value) {
|
||||||
|
|
||||||
// check device
|
// check device
|
||||||
if (!device) {
|
if (!device) {
|
||||||
@@ -946,6 +1077,18 @@ void GameAPI::Lights::writeLight(rawinput::Device *device, int index, float valu
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
case rawinput::XINPUT_GAMEPAD: {
|
||||||
|
assert(reinterpret_cast<uintptr_t>(device->handle) < XUSER_MAX_COUNT);
|
||||||
|
const auto player = static_cast<uint8_t>(reinterpret_cast<uintptr_t>(device->handle));
|
||||||
|
if (index < static_cast<int>(xinput::XInputOutputEnum::COUNT)) {
|
||||||
|
manager->XINPUT_MGR->set_output_state(
|
||||||
|
player, static_cast<xinput::XInputOutputEnum>(index), value);
|
||||||
|
// no need to set output_pending; xinput output handled immediately
|
||||||
|
} else {
|
||||||
|
log_warning("api", "invalid xinput light index: {}", index);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -971,9 +1114,9 @@ void GameAPI::Lights::writeLight(rawinput::RawInputManager *manager, Light &ligh
|
|||||||
|
|
||||||
// write state
|
// write state
|
||||||
if (light.override_enabled) {
|
if (light.override_enabled) {
|
||||||
writeLight(device, light.getIndex(), light.override_state);
|
writeLight(manager, device, light.getIndex(), light.override_state);
|
||||||
} else {
|
} else {
|
||||||
writeLight(device, light.getIndex(), value);
|
writeLight(manager, device, light.getIndex(), value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+25
-30
@@ -6,24 +6,20 @@
|
|||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
#include "option.h"
|
#include "option.h"
|
||||||
|
|
||||||
|
#include "button.h"
|
||||||
|
#include "analog.h"
|
||||||
|
#include "light.h"
|
||||||
|
|
||||||
namespace rawinput {
|
namespace rawinput {
|
||||||
class RawInputManager;
|
class RawInputManager;
|
||||||
struct Device;
|
struct Device;
|
||||||
}
|
}
|
||||||
|
|
||||||
class Button;
|
|
||||||
class Analog;
|
|
||||||
class Light;
|
|
||||||
class Game;
|
class Game;
|
||||||
class Option;
|
class Option;
|
||||||
|
|
||||||
namespace GameAPI {
|
namespace GameAPI {
|
||||||
namespace Buttons {
|
namespace Buttons {
|
||||||
enum State {
|
|
||||||
BUTTON_PRESSED = true,
|
|
||||||
BUTTON_NOT_PRESSED = false
|
|
||||||
};
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Parses the config and returns the buttons set by the user.
|
* Parses the config and returns the buttons set by the user.
|
||||||
*
|
*
|
||||||
@@ -89,14 +85,15 @@ namespace GameAPI {
|
|||||||
const std::vector<Analog> &analogs,
|
const std::vector<Analog> &analogs,
|
||||||
const std::vector<std::string> &analog_names);
|
const std::vector<std::string> &analog_names);
|
||||||
|
|
||||||
template<typename T>
|
struct AnalogWithType {
|
||||||
void sortAnalogs(std::vector<Analog> *analogs, T t) {
|
const std::string name;
|
||||||
const std::vector<std::string> analog_names { t };
|
const AnalogType type;
|
||||||
|
|
||||||
if (analogs) {
|
AnalogWithType(std::string name, AnalogType type) :
|
||||||
*analogs = GameAPI::Analogs::sortAnalogs(*analogs, analog_names);
|
name(std::move(name)), type(type) {}
|
||||||
}
|
};
|
||||||
}
|
|
||||||
|
void sortAnalogsWithType(std::vector<Analog> *analogs, const std::initializer_list<AnalogWithType> list);
|
||||||
|
|
||||||
template<typename T, typename... Rest>
|
template<typename T, typename... Rest>
|
||||||
void sortAnalogs(std::vector<Analog> *analogs, T t, Rest... rest) {
|
void sortAnalogs(std::vector<Analog> *analogs, T t, Rest... rest) {
|
||||||
@@ -107,27 +104,19 @@ namespace GameAPI {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
float getState(rawinput::Device *device, Analog &analog);
|
float getState(rawinput::RawInputManager *manager, rawinput::Device *device, Analog &analog);
|
||||||
float getState(rawinput::RawInputManager *manager, Analog &analog);
|
float getState(rawinput::RawInputManager *manager, Analog &analog);
|
||||||
float getState(std::unique_ptr<rawinput::RawInputManager> &manager, Analog &analog);
|
float getState(std::unique_ptr<rawinput::RawInputManager> &manager, Analog &analog);
|
||||||
}
|
}
|
||||||
|
|
||||||
namespace Lights {
|
namespace Lights {
|
||||||
|
|
||||||
std::vector<Light> getLights(const std::string &game_name);
|
std::vector<Light> getLights(const std::string &game_name);
|
||||||
|
|
||||||
std::vector<Light> sortLights(
|
std::vector<Light> sortLights(
|
||||||
const std::vector<Light> &lights,
|
const std::vector<Light> &lights,
|
||||||
const std::vector<std::string> &light_names);
|
const std::vector<std::string> &light_names);
|
||||||
|
|
||||||
template<typename T>
|
|
||||||
void sortLights(std::vector<Light> *lights, T t) {
|
|
||||||
const std::vector<std::string> light_names { t };
|
|
||||||
|
|
||||||
if (lights) {
|
|
||||||
*lights = GameAPI::Lights::sortLights(*lights, light_names);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
template<typename T, typename... Rest>
|
template<typename T, typename... Rest>
|
||||||
void sortLights(std::vector<Light> *lights, T t, Rest... rest) {
|
void sortLights(std::vector<Light> *lights, T t, Rest... rest) {
|
||||||
const std::vector<std::string> light_names { t, rest... };
|
const std::vector<std::string> light_names { t, rest... };
|
||||||
@@ -137,7 +126,17 @@ namespace GameAPI {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void writeLight(rawinput::Device *device, int index, float value);
|
struct LightAndCategory {
|
||||||
|
const std::string category_name;
|
||||||
|
const std::string light_name;
|
||||||
|
|
||||||
|
LightAndCategory(std::string category_name, std::string light_name) :
|
||||||
|
category_name(std::move(category_name)), light_name(std::move(light_name)) {}
|
||||||
|
};
|
||||||
|
|
||||||
|
void sortLightsWithCategory(std::vector<Light> *lights, const std::initializer_list<LightAndCategory> list);
|
||||||
|
|
||||||
|
void writeLight(rawinput::RawInputManager *manager, rawinput::Device *device, int index, float value);
|
||||||
void writeLight(rawinput::RawInputManager *manager, Light &light, float value);
|
void writeLight(rawinput::RawInputManager *manager, Light &light, float value);
|
||||||
void writeLight(std::unique_ptr<rawinput::RawInputManager> &manager, Light &light, float value);
|
void writeLight(std::unique_ptr<rawinput::RawInputManager> &manager, Light &light, float value);
|
||||||
|
|
||||||
@@ -152,7 +151,3 @@ namespace GameAPI {
|
|||||||
void sortOptions(std::vector<Option> &, const std::vector<OptionDefinition> &);
|
void sortOptions(std::vector<Option> &, const std::vector<OptionDefinition> &);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#include "button.h"
|
|
||||||
#include "analog.h"
|
|
||||||
#include "light.h"
|
|
||||||
|
|||||||
+60
-31
@@ -44,7 +44,7 @@ std::string Button::getVKeyString() {
|
|||||||
case 0x0C:
|
case 0x0C:
|
||||||
return "Clear";
|
return "Clear";
|
||||||
case 0x0D:
|
case 0x0D:
|
||||||
return "Enter";
|
return "Enter/Return";
|
||||||
case 0x10:
|
case 0x10:
|
||||||
return "Shift";
|
return "Shift";
|
||||||
case 0x11:
|
case 0x11:
|
||||||
@@ -58,8 +58,28 @@ std::string Button::getVKeyString() {
|
|||||||
return "Pause";
|
return "Pause";
|
||||||
case 0x14:
|
case 0x14:
|
||||||
return "Caps Lock";
|
return "Caps Lock";
|
||||||
|
case 0x15:
|
||||||
|
return "IME Kana/Hangul";
|
||||||
|
case 0x16:
|
||||||
|
return "IME On";
|
||||||
|
case 0x17:
|
||||||
|
return "IME Junja";
|
||||||
|
case 0x18:
|
||||||
|
return "IME Final";
|
||||||
|
case 0x19:
|
||||||
|
return "IME Hanja/Kanji";
|
||||||
|
case 0x1A:
|
||||||
|
return "IME Off";
|
||||||
case 0x1B:
|
case 0x1B:
|
||||||
return "Escape";
|
return "Escape";
|
||||||
|
case 0x1C:
|
||||||
|
return "IME Convert";
|
||||||
|
case 0x1D:
|
||||||
|
return "IME Nonconvert";
|
||||||
|
case 0x1E:
|
||||||
|
return "IME Accept";
|
||||||
|
case 0x1F:
|
||||||
|
return "IME Mode Change";
|
||||||
case 0x20:
|
case 0x20:
|
||||||
return "Space";
|
return "Space";
|
||||||
case 0x21:
|
case 0x21:
|
||||||
@@ -163,37 +183,37 @@ std::string Button::getVKeyString() {
|
|||||||
case 0x5D:
|
case 0x5D:
|
||||||
return "Apps";
|
return "Apps";
|
||||||
case 0x60:
|
case 0x60:
|
||||||
return "Num 0";
|
return "Numpad 0";
|
||||||
case 0x61:
|
case 0x61:
|
||||||
return "Num 1";
|
return "Numpad 1";
|
||||||
case 0x62:
|
case 0x62:
|
||||||
return "Num 2";
|
return "Numpad 2";
|
||||||
case 0x63:
|
case 0x63:
|
||||||
return "Num 3";
|
return "Numpad 3";
|
||||||
case 0x64:
|
case 0x64:
|
||||||
return "Num 4";
|
return "Numpad 4";
|
||||||
case 0x65:
|
case 0x65:
|
||||||
return "Num 5";
|
return "Numpad 5";
|
||||||
case 0x66:
|
case 0x66:
|
||||||
return "Num 6";
|
return "Numpad 6";
|
||||||
case 0x67:
|
case 0x67:
|
||||||
return "Num 7";
|
return "Numpad 7";
|
||||||
case 0x68:
|
case 0x68:
|
||||||
return "Num 8";
|
return "Numpad 8";
|
||||||
case 0x69:
|
case 0x69:
|
||||||
return "Num 9";
|
return "Numpad 9";
|
||||||
case 0x6A:
|
case 0x6A:
|
||||||
return "*";
|
return "Numpad *";
|
||||||
case 0x6B:
|
case 0x6B:
|
||||||
return "+";
|
return "Numpad +";
|
||||||
case 0x6C:
|
case 0x6C:
|
||||||
return "Seperator";
|
return "Numpad Seperator";
|
||||||
case 0x6D:
|
case 0x6D:
|
||||||
return "-";
|
return "Numpad -";
|
||||||
case 0x6E:
|
case 0x6E:
|
||||||
return ".";
|
return "Numpad .";
|
||||||
case 0x6F:
|
case 0x6F:
|
||||||
return "/";
|
return "Numpad /";
|
||||||
case 0x70:
|
case 0x70:
|
||||||
return "F1";
|
return "F1";
|
||||||
case 0x71:
|
case 0x71:
|
||||||
@@ -255,9 +275,11 @@ std::string Button::getVKeyString() {
|
|||||||
case 0xA3:
|
case 0xA3:
|
||||||
return "Right Control";
|
return "Right Control";
|
||||||
case 0xA4:
|
case 0xA4:
|
||||||
return "Left Menu";
|
return "Left Alt";
|
||||||
case 0xA5:
|
case 0xA5:
|
||||||
return "Right Menu";
|
return "Right Alt";
|
||||||
|
case INVALID_VKEY:
|
||||||
|
return "Invalid";
|
||||||
default:
|
default:
|
||||||
|
|
||||||
// check win API
|
// check win API
|
||||||
@@ -284,7 +306,10 @@ std::string Button::getDisplayString(rawinput::RawInputManager* manager) {
|
|||||||
std::string vKeyString = fmt::format("{:#x}", vKey);
|
std::string vKeyString = fmt::format("{:#x}", vKey);
|
||||||
|
|
||||||
// device must be existing
|
// device must be existing
|
||||||
if (this->device_identifier.empty() && vKey == INVALID_VKEY) {
|
if (this->isNaive() && vKey == INVALID_VKEY) {
|
||||||
|
if (this->getInvert()) {
|
||||||
|
return "(always on)";
|
||||||
|
}
|
||||||
return "";
|
return "";
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -301,17 +326,17 @@ std::string Button::getDisplayString(rawinput::RawInputManager* manager) {
|
|||||||
switch (device->type) {
|
switch (device->type) {
|
||||||
case rawinput::MOUSE: {
|
case rawinput::MOUSE: {
|
||||||
const char *btn = "Unknown";
|
const char *btn = "Unknown";
|
||||||
static const char *MOUSE_NAMES[] = {
|
static const std::array<const char *, 8>MOUSE_NAMES = {
|
||||||
"Left Mouse",
|
"Left Mouse",
|
||||||
"Right Mouse",
|
"Right Mouse",
|
||||||
"Middle Mouse",
|
"Middle Mouse",
|
||||||
"Mouse 1",
|
"Mouse 1",
|
||||||
"Mouse 2",
|
"Mouse 2",
|
||||||
"Mouse 3",
|
"Mouse 3",
|
||||||
"Mouse 4",
|
"Mouse 4",
|
||||||
"Mouse 5",
|
"Mouse 5",
|
||||||
};
|
};
|
||||||
if (vKey < sizeof(MOUSE_NAMES)) {
|
if (vKey < MOUSE_NAMES.size()) {
|
||||||
btn = MOUSE_NAMES[vKey];
|
btn = MOUSE_NAMES[vKey];
|
||||||
}
|
}
|
||||||
return fmt::format("{} ({})", btn, device->desc);
|
return fmt::format("{} ({})", btn, device->desc);
|
||||||
@@ -395,6 +420,10 @@ std::string Button::getDisplayString(rawinput::RawInputManager* manager) {
|
|||||||
}
|
}
|
||||||
case rawinput::PIUIO_DEVICE:
|
case rawinput::PIUIO_DEVICE:
|
||||||
return "PIUIO " + vKeyString;
|
return "PIUIO " + vKeyString;
|
||||||
|
case rawinput::XINPUT_GAMEPAD:
|
||||||
|
return fmt::format("{} ({})",
|
||||||
|
xinput::get_button_string(static_cast<xinput::XInputButtonEnum>(vKey)),
|
||||||
|
device->desc);
|
||||||
case rawinput::DESTROYED:
|
case rawinput::DESTROYED:
|
||||||
return "Device unplugged (" + vKeyString + ")";
|
return "Device unplugged (" + vKeyString + ")";
|
||||||
default:
|
default:
|
||||||
|
|||||||
@@ -1,15 +1,23 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <cstdint>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <utility>
|
#include <utility>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
#include "api.h"
|
|
||||||
|
|
||||||
namespace rawinput {
|
namespace rawinput {
|
||||||
class RawInputManager;
|
class RawInputManager;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
namespace GameAPI {
|
||||||
|
namespace Buttons {
|
||||||
|
enum State {
|
||||||
|
BUTTON_PRESSED = true,
|
||||||
|
BUTTON_NOT_PRESSED = false
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
enum ButtonAnalogType {
|
enum ButtonAnalogType {
|
||||||
BAT_NONE = 0,
|
BAT_NONE = 0,
|
||||||
BAT_POSITIVE = 1,
|
BAT_POSITIVE = 1,
|
||||||
@@ -41,19 +49,25 @@ private:
|
|||||||
std::string name;
|
std::string name;
|
||||||
std::string device_identifier = "";
|
std::string device_identifier = "";
|
||||||
unsigned short vKey = INVALID_VKEY;
|
unsigned short vKey = INVALID_VKEY;
|
||||||
|
|
||||||
|
// default bindings are always naive
|
||||||
|
unsigned short vKey_default = INVALID_VKEY;
|
||||||
|
|
||||||
ButtonAnalogType analog_type = BAT_NONE;
|
ButtonAnalogType analog_type = BAT_NONE;
|
||||||
double debounce_up = 0.0;
|
double debounce_up = 0.0;
|
||||||
double debounce_down = 0.0;
|
double debounce_down = 0.0;
|
||||||
|
int bat_threshold = 0; // for positive/negative only, value in percentage, zero is default
|
||||||
bool invert = false;
|
bool invert = false;
|
||||||
|
bool is_temporary = false;
|
||||||
|
|
||||||
GameAPI::Buttons::State last_state = GameAPI::Buttons::BUTTON_NOT_PRESSED;
|
GameAPI::Buttons::State last_state = GameAPI::Buttons::BUTTON_NOT_PRESSED;
|
||||||
float last_velocity = 0.f;
|
float last_velocity = 0.f;
|
||||||
unsigned short velocity_threshold = 0;
|
unsigned short velocity_threshold = 0;
|
||||||
|
|
||||||
std::string getVKeyString();
|
|
||||||
std::string getMidiNoteString();
|
std::string getMidiNoteString();
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
std::string getVKeyString();
|
||||||
|
|
||||||
// overrides
|
// overrides
|
||||||
bool override_enabled = false;
|
bool override_enabled = false;
|
||||||
@@ -70,12 +84,20 @@ public:
|
|||||||
if (this->override_enabled) {
|
if (this->override_enabled) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// has a device
|
||||||
|
if (!this->device_identifier.empty()) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// naive, and has a valid vKey
|
||||||
if (this->vKey != INVALID_VKEY) {
|
if (this->vKey != INVALID_VKEY) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (auto &alternative : this->alternatives) {
|
for (auto &alternative : this->alternatives) {
|
||||||
if (alternative.vKey != INVALID_VKEY) {
|
if (!alternative.getDeviceIdentifier().empty() ||
|
||||||
|
alternative.getVKey() != INVALID_VKEY) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -88,6 +110,7 @@ public:
|
|||||||
alternatives.clear();
|
alternatives.clear();
|
||||||
device_identifier = "";
|
device_identifier = "";
|
||||||
analog_type = BAT_NONE;
|
analog_type = BAT_NONE;
|
||||||
|
bat_threshold = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string getDisplayString(rawinput::RawInputManager* manager);
|
std::string getDisplayString(rawinput::RawInputManager* manager);
|
||||||
@@ -116,6 +139,14 @@ public:
|
|||||||
this->vKey = vKey;
|
this->vKey = vKey;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline unsigned short getVKeyDefault() const {
|
||||||
|
return this->vKey_default;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void setVKeyDefault(unsigned short vKey_default) {
|
||||||
|
this->vKey_default = vKey_default;
|
||||||
|
}
|
||||||
|
|
||||||
inline ButtonAnalogType getAnalogType() const {
|
inline ButtonAnalogType getAnalogType() const {
|
||||||
return this->analog_type;
|
return this->analog_type;
|
||||||
}
|
}
|
||||||
@@ -140,6 +171,14 @@ public:
|
|||||||
this->debounce_down = debounce_time_down;
|
this->debounce_down = debounce_time_down;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline void setBatThreshold(int bat_threshold) {
|
||||||
|
this->bat_threshold = bat_threshold;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline int getBatThreshold() const {
|
||||||
|
return this->bat_threshold;
|
||||||
|
}
|
||||||
|
|
||||||
inline bool getInvert() const {
|
inline bool getInvert() const {
|
||||||
return this->invert;
|
return this->invert;
|
||||||
}
|
}
|
||||||
@@ -164,6 +203,14 @@ public:
|
|||||||
this->last_velocity = last_velocity;
|
this->last_velocity = last_velocity;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline bool isTemporary() const {
|
||||||
|
return this->is_temporary;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void setTemporary(bool is_temporary) {
|
||||||
|
this->is_temporary = is_temporary;
|
||||||
|
}
|
||||||
|
|
||||||
inline unsigned short getVelocityThreshold() const {
|
inline unsigned short getVelocityThreshold() const {
|
||||||
return this->velocity_threshold;
|
return this->velocity_threshold;
|
||||||
}
|
}
|
||||||
@@ -172,6 +219,20 @@ public:
|
|||||||
this->velocity_threshold = velocity_threshold;
|
this->velocity_threshold = velocity_threshold;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline bool isValid() {
|
||||||
|
// temporarily created by UI
|
||||||
|
if (isTemporary()) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// nothing is set
|
||||||
|
if (getDeviceIdentifier().empty() && getVKey() == INVALID_VKEY) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
void getMidiVKey(int& channel, int& index);
|
void getMidiVKey(int& channel, int& index);
|
||||||
void setMidiVKey(rawinput::RawInputManager* manager, bool is_note, int channel, int index);
|
void setMidiVKey(rawinput::RawInputManager* manager, bool is_note, int channel, int index);
|
||||||
|
|
||||||
|
|||||||
+135
-26
@@ -1,5 +1,6 @@
|
|||||||
#include "config.h"
|
#include "config.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
#include "cfg/button.h"
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* This code absolutely sucks.
|
* This code absolutely sucks.
|
||||||
@@ -10,6 +11,14 @@
|
|||||||
// settings
|
// settings
|
||||||
std::string CONFIG_PATH_OVERRIDE = "";
|
std::string CONFIG_PATH_OVERRIDE = "";
|
||||||
|
|
||||||
|
#define CFG_DEBUG_VERBOSE 0
|
||||||
|
|
||||||
|
#if CFG_DEBUG_VERBOSE
|
||||||
|
#define log_debug(module, format_str, ...) logger::push( \
|
||||||
|
LOG_FORMAT("M", module, format_str, ## __VA_ARGS__), logger::Style::GREY)
|
||||||
|
#else
|
||||||
|
#define log_debug(module, format_str, ...)
|
||||||
|
#endif
|
||||||
|
|
||||||
///////////////////
|
///////////////////
|
||||||
/// Constructor ///
|
/// Constructor ///
|
||||||
@@ -19,7 +28,7 @@ Config::Config() {
|
|||||||
this->status = false;
|
this->status = false;
|
||||||
if (CONFIG_PATH_OVERRIDE.length() > 0) {
|
if (CONFIG_PATH_OVERRIDE.length() > 0) {
|
||||||
this->configLocation = CONFIG_PATH_OVERRIDE;
|
this->configLocation = CONFIG_PATH_OVERRIDE;
|
||||||
log_info("cfg", "using custom config file: {}", this->configLocation.string());
|
log_info("cfg", "using custom config file: {}", this->configLocation);
|
||||||
} else {
|
} else {
|
||||||
this->configLocation = std::filesystem::path(_wgetenv(L"APPDATA")) / L"spicetools.xml";
|
this->configLocation = std::filesystem::path(_wgetenv(L"APPDATA")) / L"spicetools.xml";
|
||||||
// avoids logging the expanded appdata path as it contains user name
|
// avoids logging the expanded appdata path as it contains user name
|
||||||
@@ -48,7 +57,7 @@ Config::Config() {
|
|||||||
this->firstFillConfigFile();
|
this->firstFillConfigFile();
|
||||||
break;
|
break;
|
||||||
case tinyxml2::XMLError::XML_ERROR_FILE_COULD_NOT_BE_OPENED:
|
case tinyxml2::XMLError::XML_ERROR_FILE_COULD_NOT_BE_OPENED:
|
||||||
log_fatal("cfg", "could not open config file: {}", this->configLocation.string());
|
log_fatal("cfg", "could not open config file: {}", this->configLocation);
|
||||||
break;
|
break;
|
||||||
case tinyxml2::XMLError::XML_ERROR_FILE_NOT_FOUND:
|
case tinyxml2::XMLError::XML_ERROR_FILE_NOT_FOUND:
|
||||||
this->createConfigFile();
|
this->createConfigFile();
|
||||||
@@ -63,7 +72,7 @@ Config::Config() {
|
|||||||
case tinyxml2::XMLError::XML_ERROR_PARSING_UNKNOWN:
|
case tinyxml2::XMLError::XML_ERROR_PARSING_UNKNOWN:
|
||||||
case tinyxml2::XMLError::XML_ERROR_MISMATCHED_ELEMENT:
|
case tinyxml2::XMLError::XML_ERROR_MISMATCHED_ELEMENT:
|
||||||
case tinyxml2::XMLError::XML_ERROR_PARSING:
|
case tinyxml2::XMLError::XML_ERROR_PARSING:
|
||||||
log_warning("cfg", "Couldn't read config file: {}", this->configLocation.string());
|
log_warning("cfg", "Couldn't read config file: {}", this->configLocation);
|
||||||
this->createConfigFile();
|
this->createConfigFile();
|
||||||
this->firstFillConfigFile();
|
this->firstFillConfigFile();
|
||||||
break;
|
break;
|
||||||
@@ -89,7 +98,7 @@ bool Config::getStatus() {
|
|||||||
return this->status;
|
return this->status;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Config::addGame(Game &game) {
|
bool Config::addGame(Game &game, bool save) {
|
||||||
tinyxml2::XMLNode *rootNode = this->configFile.LastChild();
|
tinyxml2::XMLNode *rootNode = this->configFile.LastChild();
|
||||||
tinyxml2::XMLElement *gameNodes = rootNode->FirstChildElement("game");
|
tinyxml2::XMLElement *gameNodes = rootNode->FirstChildElement("game");
|
||||||
|
|
||||||
@@ -153,6 +162,7 @@ bool Config::addGame(Game &game) {
|
|||||||
auto analogType = (int) BAT_NONE;
|
auto analogType = (int) BAT_NONE;
|
||||||
double debounce_up = 0.0;
|
double debounce_up = 0.0;
|
||||||
double debounce_down = 0.0;
|
double debounce_down = 0.0;
|
||||||
|
int bat_threshold = 0;
|
||||||
int velocity_threshold = 0;
|
int velocity_threshold = 0;
|
||||||
bool invert = false;
|
bool invert = false;
|
||||||
tinyxml2::XMLError attrError = gameButtonNode->QueryIntAttribute("vkey", &vKey);
|
tinyxml2::XMLError attrError = gameButtonNode->QueryIntAttribute("vkey", &vKey);
|
||||||
@@ -160,6 +170,7 @@ bool Config::addGame(Game &game) {
|
|||||||
gameButtonNode->QueryIntAttribute("analogtype", &analogType);
|
gameButtonNode->QueryIntAttribute("analogtype", &analogType);
|
||||||
gameButtonNode->QueryDoubleAttribute("debounce_up", &debounce_up);
|
gameButtonNode->QueryDoubleAttribute("debounce_up", &debounce_up);
|
||||||
gameButtonNode->QueryDoubleAttribute("debounce_down", &debounce_down);
|
gameButtonNode->QueryDoubleAttribute("debounce_down", &debounce_down);
|
||||||
|
gameButtonNode->QueryIntAttribute("bat_threshold", &bat_threshold);
|
||||||
gameButtonNode->QueryIntAttribute("velocity_threshold", &velocity_threshold);
|
gameButtonNode->QueryIntAttribute("velocity_threshold", &velocity_threshold);
|
||||||
gameButtonNode->QueryBoolAttribute("invert", &invert);
|
gameButtonNode->QueryBoolAttribute("invert", &invert);
|
||||||
if (attrError != tinyxml2::XMLError::XML_SUCCESS) {
|
if (attrError != tinyxml2::XMLError::XML_SUCCESS) {
|
||||||
@@ -171,6 +182,7 @@ bool Config::addGame(Game &game) {
|
|||||||
gameButtonNode->SetAttribute("devid", button->getDeviceIdentifier().c_str());
|
gameButtonNode->SetAttribute("devid", button->getDeviceIdentifier().c_str());
|
||||||
gameButtonNode->SetAttribute("debounce_up", debounce_up);
|
gameButtonNode->SetAttribute("debounce_up", debounce_up);
|
||||||
gameButtonNode->SetAttribute("debounce_down", debounce_down);
|
gameButtonNode->SetAttribute("debounce_down", debounce_down);
|
||||||
|
gameButtonNode->SetAttribute("bat_threshold", bat_threshold);
|
||||||
gameButtonNode->SetAttribute("velocity_threshold", velocity_threshold);
|
gameButtonNode->SetAttribute("velocity_threshold", velocity_threshold);
|
||||||
gameButtonNode->SetAttribute("invert", invert);
|
gameButtonNode->SetAttribute("invert", invert);
|
||||||
gameButtonsNode->InsertEndChild(gameButtonNode);
|
gameButtonsNode->InsertEndChild(gameButtonNode);
|
||||||
@@ -179,6 +191,7 @@ bool Config::addGame(Game &game) {
|
|||||||
button->setAnalogType((ButtonAnalogType) analogType);
|
button->setAnalogType((ButtonAnalogType) analogType);
|
||||||
button->setDebounceUp(debounce_up);
|
button->setDebounceUp(debounce_up);
|
||||||
button->setDebounceDown(debounce_down);
|
button->setDebounceDown(debounce_down);
|
||||||
|
button->setBatThreshold(bat_threshold);
|
||||||
button->setVelocityThreshold(velocity_threshold);
|
button->setVelocityThreshold(velocity_threshold);
|
||||||
button->setInvert(invert);
|
button->setInvert(invert);
|
||||||
if (devid) {
|
if (devid) {
|
||||||
@@ -198,6 +211,7 @@ bool Config::addGame(Game &game) {
|
|||||||
gameButtonNode->SetAttribute("analogtype", (int) it.getAnalogType());
|
gameButtonNode->SetAttribute("analogtype", (int) it.getAnalogType());
|
||||||
gameButtonNode->SetAttribute("debounce_up", it.getDebounceUp());
|
gameButtonNode->SetAttribute("debounce_up", it.getDebounceUp());
|
||||||
gameButtonNode->SetAttribute("debounce_down", it.getDebounceDown());
|
gameButtonNode->SetAttribute("debounce_down", it.getDebounceDown());
|
||||||
|
gameButtonNode->SetAttribute("bat_threshold", it.getBatThreshold());
|
||||||
gameButtonNode->SetAttribute("velocity_threshold", it.getVelocityThreshold());
|
gameButtonNode->SetAttribute("velocity_threshold", it.getVelocityThreshold());
|
||||||
gameButtonNode->SetAttribute("invert", it.getInvert());
|
gameButtonNode->SetAttribute("invert", it.getInvert());
|
||||||
gameButtonNode->SetAttribute("devid", it.getDeviceIdentifier().c_str());
|
gameButtonNode->SetAttribute("devid", it.getDeviceIdentifier().c_str());
|
||||||
@@ -239,7 +253,7 @@ bool Config::addGame(Game &game) {
|
|||||||
bool smoothing = false;
|
bool smoothing = false;
|
||||||
int multiplier = 1;
|
int multiplier = 1;
|
||||||
bool relative_mode = false;
|
bool relative_mode = false;
|
||||||
int delay_buffer_depth = 0;
|
uint32_t delay = 0;
|
||||||
tinyxml2::XMLError err1 = gameAnalogNode->QueryIntAttribute("index", &index);
|
tinyxml2::XMLError err1 = gameAnalogNode->QueryIntAttribute("index", &index);
|
||||||
gameAnalogNode->QueryFloatAttribute("sensivity", &sensitivity);
|
gameAnalogNode->QueryFloatAttribute("sensivity", &sensitivity);
|
||||||
gameAnalogNode->QueryFloatAttribute("deadzone", &deadzone);
|
gameAnalogNode->QueryFloatAttribute("deadzone", &deadzone);
|
||||||
@@ -248,7 +262,7 @@ bool Config::addGame(Game &game) {
|
|||||||
gameAnalogNode->QueryBoolAttribute("smoothing", &smoothing);
|
gameAnalogNode->QueryBoolAttribute("smoothing", &smoothing);
|
||||||
gameAnalogNode->QueryIntAttribute("multiplier", &multiplier);
|
gameAnalogNode->QueryIntAttribute("multiplier", &multiplier);
|
||||||
gameAnalogNode->QueryBoolAttribute("relative", &relative_mode);
|
gameAnalogNode->QueryBoolAttribute("relative", &relative_mode);
|
||||||
gameAnalogNode->QueryIntAttribute("delay", &delay_buffer_depth);
|
gameAnalogNode->QueryUnsignedAttribute("delay_ms", &delay);
|
||||||
const char *devid = gameAnalogNode->Attribute("devid");
|
const char *devid = gameAnalogNode->Attribute("devid");
|
||||||
|
|
||||||
if (err1 != tinyxml2::XMLError::XML_SUCCESS || !devid) {
|
if (err1 != tinyxml2::XMLError::XML_SUCCESS || !devid) {
|
||||||
@@ -264,7 +278,7 @@ bool Config::addGame(Game &game) {
|
|||||||
gameAnalogNode->SetAttribute("smoothing", it.getSmoothing());
|
gameAnalogNode->SetAttribute("smoothing", it.getSmoothing());
|
||||||
gameAnalogNode->SetAttribute("multiplier", it.getMultiplier());
|
gameAnalogNode->SetAttribute("multiplier", it.getMultiplier());
|
||||||
gameAnalogNode->SetAttribute("relative", it.isRelativeMode());
|
gameAnalogNode->SetAttribute("relative", it.isRelativeMode());
|
||||||
gameAnalogNode->SetAttribute("delay", it.getDelayBufferDepth());
|
gameAnalogNode->SetAttribute("delay_ms", it.getDelayMs());
|
||||||
gameAnalogsNode->InsertEndChild(gameAnalogNode);
|
gameAnalogsNode->InsertEndChild(gameAnalogNode);
|
||||||
} else {
|
} else {
|
||||||
it.setIndex(static_cast<unsigned short int>(index));
|
it.setIndex(static_cast<unsigned short int>(index));
|
||||||
@@ -276,7 +290,7 @@ bool Config::addGame(Game &game) {
|
|||||||
it.setSmoothing(smoothing);
|
it.setSmoothing(smoothing);
|
||||||
it.setMultiplier(multiplier);
|
it.setMultiplier(multiplier);
|
||||||
it.setRelativeMode(relative_mode);
|
it.setRelativeMode(relative_mode);
|
||||||
it.setDelayBufferDepth(delay_buffer_depth);
|
it.setDelayMs(delay);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
gameAnalogNode = this->configFile.NewElement("analog");
|
gameAnalogNode = this->configFile.NewElement("analog");
|
||||||
@@ -289,7 +303,7 @@ bool Config::addGame(Game &game) {
|
|||||||
gameAnalogNode->SetAttribute("smoothing", it.getSmoothing());
|
gameAnalogNode->SetAttribute("smoothing", it.getSmoothing());
|
||||||
gameAnalogNode->SetAttribute("multiplier", it.getMultiplier());
|
gameAnalogNode->SetAttribute("multiplier", it.getMultiplier());
|
||||||
gameAnalogNode->SetAttribute("relative", it.isRelativeMode());
|
gameAnalogNode->SetAttribute("relative", it.isRelativeMode());
|
||||||
gameAnalogNode->SetAttribute("delay", it.getDelayBufferDepth());
|
gameAnalogNode->SetAttribute("delay_ms", it.getDelayMs());
|
||||||
gameAnalogNode->SetAttribute("devid", it.getDeviceIdentifier().c_str());
|
gameAnalogNode->SetAttribute("devid", it.getDeviceIdentifier().c_str());
|
||||||
gameAnalogsNode->InsertEndChild(gameAnalogNode);
|
gameAnalogsNode->InsertEndChild(gameAnalogNode);
|
||||||
}
|
}
|
||||||
@@ -423,6 +437,7 @@ bool Config::addGame(Game &game) {
|
|||||||
gameButtonNode->SetAttribute("analogtype", it.getAnalogType());
|
gameButtonNode->SetAttribute("analogtype", it.getAnalogType());
|
||||||
gameButtonNode->SetAttribute("debounce_up", it.getDebounceUp());
|
gameButtonNode->SetAttribute("debounce_up", it.getDebounceUp());
|
||||||
gameButtonNode->SetAttribute("debounce_down", it.getDebounceDown());
|
gameButtonNode->SetAttribute("debounce_down", it.getDebounceDown());
|
||||||
|
gameButtonNode->SetAttribute("bat_threshold", it.getBatThreshold());
|
||||||
gameButtonNode->SetAttribute("velocity_threshold", it.getVelocityThreshold());
|
gameButtonNode->SetAttribute("velocity_threshold", it.getVelocityThreshold());
|
||||||
gameButtonNode->SetAttribute("invert", it.getInvert());
|
gameButtonNode->SetAttribute("invert", it.getInvert());
|
||||||
gameButtonNode->SetAttribute("devid", it.getDeviceIdentifier().c_str());
|
gameButtonNode->SetAttribute("devid", it.getDeviceIdentifier().c_str());
|
||||||
@@ -443,7 +458,7 @@ bool Config::addGame(Game &game) {
|
|||||||
gameAnalogNode->SetAttribute("smoothing", it.getSmoothing());
|
gameAnalogNode->SetAttribute("smoothing", it.getSmoothing());
|
||||||
gameAnalogNode->SetAttribute("multiplier", it.getMultiplier());
|
gameAnalogNode->SetAttribute("multiplier", it.getMultiplier());
|
||||||
gameAnalogNode->SetAttribute("relative", it.isRelativeMode());
|
gameAnalogNode->SetAttribute("relative", it.isRelativeMode());
|
||||||
gameAnalogNode->SetAttribute("delay", it.getDelayBufferDepth());
|
gameAnalogNode->SetAttribute("delay_ms", it.getDelayMs());
|
||||||
gameAnalogsNode->InsertEndChild(gameAnalogNode);
|
gameAnalogsNode->InsertEndChild(gameAnalogNode);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -471,13 +486,20 @@ bool Config::addGame(Game &game) {
|
|||||||
rootNode->InsertEndChild(gameNode);
|
rootNode->InsertEndChild(gameNode);
|
||||||
}
|
}
|
||||||
|
|
||||||
// save config
|
// save config (skipped when caller batches multiple addGame calls
|
||||||
this->saveConfigFile();
|
// and flushes once at the end via Config::save())
|
||||||
|
if (save) {
|
||||||
|
this->saveConfigFile();
|
||||||
|
}
|
||||||
|
|
||||||
// return success
|
// return success
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Config::save() {
|
||||||
|
this->saveConfigFile();
|
||||||
|
}
|
||||||
|
|
||||||
bool Config::updateBinding(const Game &game, const Button &button, int alternative) {
|
bool Config::updateBinding(const Game &game, const Button &button, int alternative) {
|
||||||
|
|
||||||
// get root node
|
// get root node
|
||||||
@@ -510,8 +532,10 @@ bool Config::updateBinding(const Game &game, const Button &button, int alternati
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
tinyxml2::XMLElement *gameButtonNode = nullptr;
|
||||||
|
|
||||||
// iterate button nodes
|
// iterate button nodes
|
||||||
tinyxml2::XMLElement *gameButtonNode = gameButtonsNode->FirstChildElement("button");
|
gameButtonNode = gameButtonsNode->FirstChildElement("button");
|
||||||
int button_count = 0;
|
int button_count = 0;
|
||||||
while (gameButtonNode != nullptr) {
|
while (gameButtonNode != nullptr) {
|
||||||
const char *buttonNodeName = gameButtonNode->Attribute("name");
|
const char *buttonNodeName = gameButtonNode->Attribute("name");
|
||||||
@@ -524,6 +548,7 @@ bool Config::updateBinding(const Game &game, const Button &button, int alternati
|
|||||||
gameButtonNode->SetAttribute("analogtype", (int) button.getAnalogType());
|
gameButtonNode->SetAttribute("analogtype", (int) button.getAnalogType());
|
||||||
gameButtonNode->SetAttribute("debounce_up", button.getDebounceUp());
|
gameButtonNode->SetAttribute("debounce_up", button.getDebounceUp());
|
||||||
gameButtonNode->SetAttribute("debounce_down", button.getDebounceDown());
|
gameButtonNode->SetAttribute("debounce_down", button.getDebounceDown());
|
||||||
|
gameButtonNode->SetAttribute("bat_threshold", button.getBatThreshold());
|
||||||
gameButtonNode->SetAttribute("velocity_threshold", button.getVelocityThreshold());
|
gameButtonNode->SetAttribute("velocity_threshold", button.getVelocityThreshold());
|
||||||
gameButtonNode->SetAttribute("invert", button.getInvert());
|
gameButtonNode->SetAttribute("invert", button.getInvert());
|
||||||
gameButtonNode->SetAttribute("devid", button.getDeviceIdentifier().c_str());
|
gameButtonNode->SetAttribute("devid", button.getDeviceIdentifier().c_str());
|
||||||
@@ -540,6 +565,7 @@ bool Config::updateBinding(const Game &game, const Button &button, int alternati
|
|||||||
gameButtonNode->SetAttribute("analogtype", 0);
|
gameButtonNode->SetAttribute("analogtype", 0);
|
||||||
gameButtonNode->SetAttribute("debounce_up", 0.0);
|
gameButtonNode->SetAttribute("debounce_up", 0.0);
|
||||||
gameButtonNode->SetAttribute("debounce_down", 0.0);
|
gameButtonNode->SetAttribute("debounce_down", 0.0);
|
||||||
|
gameButtonNode->SetAttribute("bat_threshold", 0);
|
||||||
gameButtonNode->SetAttribute("velocity_threshold", 0);
|
gameButtonNode->SetAttribute("velocity_threshold", 0);
|
||||||
gameButtonNode->SetAttribute("invert", false);
|
gameButtonNode->SetAttribute("invert", false);
|
||||||
gameButtonNode->SetAttribute("devid", "");
|
gameButtonNode->SetAttribute("devid", "");
|
||||||
@@ -574,6 +600,39 @@ bool Config::updateBinding(const Game &game, const Button &button, int alternati
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// trim the trailing invalid (unbound) alternatives
|
||||||
|
tinyxml2::XMLElement *to_delete = nullptr;
|
||||||
|
gameButtonNode = gameButtonsNode->LastChildElement("button");
|
||||||
|
while (gameButtonNode != nullptr) {
|
||||||
|
const char *name = gameButtonNode->Attribute("name");
|
||||||
|
const char *devid = gameButtonNode->Attribute("devid");
|
||||||
|
int vkey = INVALID_VKEY;
|
||||||
|
gameButtonNode->QueryIntAttribute("vkey", &vkey);
|
||||||
|
|
||||||
|
// wrong button, ignore and keep iterating backwards
|
||||||
|
if (name == nullptr || std::string(name) != button.getName()) {
|
||||||
|
gameButtonNode = gameButtonNode->PreviousSiblingElement("button");
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// found a node for this button, which means to_delete is not the first one
|
||||||
|
// delete the node for to_delete
|
||||||
|
if (to_delete != nullptr) {
|
||||||
|
log_debug("cfg", "deleting excessive button binding for {}", name);
|
||||||
|
gameButtonsNode->DeleteChild(to_delete);
|
||||||
|
to_delete = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((devid == nullptr || strlen(devid) == 0) && vkey == INVALID_VKEY) {
|
||||||
|
// unbound button with no device ID, make a note of it so it can be deleted later
|
||||||
|
to_delete = gameButtonNode;
|
||||||
|
gameButtonNode = gameButtonNode->PreviousSiblingElement("button");
|
||||||
|
} else {
|
||||||
|
// valid binding found; stop iterating
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// check if button was not found
|
// check if button was not found
|
||||||
if (button_count == 0) {
|
if (button_count == 0) {
|
||||||
return false;
|
return false;
|
||||||
@@ -640,7 +699,7 @@ bool Config::updateBinding(const Game &game, const Analog &analog) {
|
|||||||
gameAnalogNode->SetAttribute("smoothing", analog.getSmoothing());
|
gameAnalogNode->SetAttribute("smoothing", analog.getSmoothing());
|
||||||
gameAnalogNode->SetAttribute("multiplier", analog.getMultiplier());
|
gameAnalogNode->SetAttribute("multiplier", analog.getMultiplier());
|
||||||
gameAnalogNode->SetAttribute("relative", analog.isRelativeMode());
|
gameAnalogNode->SetAttribute("relative", analog.isRelativeMode());
|
||||||
gameAnalogNode->SetAttribute("delay", analog.getDelayBufferDepth());
|
gameAnalogNode->SetAttribute("delay_ms", analog.getDelayMs());
|
||||||
gameAnalogNode->SetAttribute("devid", analog.getDeviceIdentifier().c_str());
|
gameAnalogNode->SetAttribute("devid", analog.getDeviceIdentifier().c_str());
|
||||||
} else {
|
} else {
|
||||||
gameAnalogNode = this->configFile.NewElement("analog");
|
gameAnalogNode = this->configFile.NewElement("analog");
|
||||||
@@ -652,7 +711,7 @@ bool Config::updateBinding(const Game &game, const Analog &analog) {
|
|||||||
gameAnalogNode->SetAttribute("smoothing", analog.getSmoothing());
|
gameAnalogNode->SetAttribute("smoothing", analog.getSmoothing());
|
||||||
gameAnalogNode->SetAttribute("multiplier", analog.getMultiplier());
|
gameAnalogNode->SetAttribute("multiplier", analog.getMultiplier());
|
||||||
gameAnalogNode->SetAttribute("relative", analog.isRelativeMode());
|
gameAnalogNode->SetAttribute("relative", analog.isRelativeMode());
|
||||||
gameAnalogNode->SetAttribute("delay", analog.getDelayBufferDepth());
|
gameAnalogNode->SetAttribute("delay_ms", analog.getDelayMs());
|
||||||
gameAnalogNode->SetAttribute("devid", analog.getDeviceIdentifier().c_str());
|
gameAnalogNode->SetAttribute("devid", analog.getDeviceIdentifier().c_str());
|
||||||
gameAnalogsNode->InsertEndChild(gameAnalogNode);
|
gameAnalogsNode->InsertEndChild(gameAnalogNode);
|
||||||
}
|
}
|
||||||
@@ -760,6 +819,37 @@ bool Config::updateBinding(const Game &game, const Light &light, int alternative
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// trim the trailing invalid (unbound) alternatives
|
||||||
|
tinyxml2::XMLElement *to_delete = nullptr;
|
||||||
|
gameLightNode = gameLightsNode->LastChildElement("light");
|
||||||
|
while (gameLightNode != nullptr) {
|
||||||
|
const char *name = gameLightNode->Attribute("name");
|
||||||
|
const char *devid = gameLightNode->Attribute("devid");
|
||||||
|
|
||||||
|
// wrong light, ignore and keep iterating backwards
|
||||||
|
if (name == nullptr || std::string(name) != light.getName()) {
|
||||||
|
gameLightNode = gameLightNode->PreviousSiblingElement("light");
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// found a node for this button, which means to_delete is not the first one
|
||||||
|
// delete the node for to_delete
|
||||||
|
if (to_delete != nullptr) {
|
||||||
|
log_debug("cfg", "deleting excessive light binding for {}", name);
|
||||||
|
gameLightsNode->DeleteChild(to_delete);
|
||||||
|
to_delete = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (devid == nullptr || strlen(devid) == 0) {
|
||||||
|
// unbound light, make a note of it so it can be deleted later
|
||||||
|
to_delete = gameLightNode;
|
||||||
|
gameLightNode = gameLightNode->PreviousSiblingElement("light");
|
||||||
|
} else {
|
||||||
|
// valid binding found; stop iterating
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// check if light was not found
|
// check if light was not found
|
||||||
if (light_count == 0) {
|
if (light_count == 0) {
|
||||||
return false;
|
return false;
|
||||||
@@ -871,12 +961,14 @@ std::vector<Button> Config::getButtons(const std::string &gameName) {
|
|||||||
auto analogType = (int) BAT_NONE;
|
auto analogType = (int) BAT_NONE;
|
||||||
double debounce_up = 0.0;
|
double debounce_up = 0.0;
|
||||||
double debounce_down = 0.0;
|
double debounce_down = 0.0;
|
||||||
|
int bat_threshold = 0;
|
||||||
int velocity_threshold = 0;
|
int velocity_threshold = 0;
|
||||||
bool invert = false;
|
bool invert = false;
|
||||||
gameButtonNode->QueryIntAttribute("vkey", &vKey);
|
gameButtonNode->QueryIntAttribute("vkey", &vKey);
|
||||||
gameButtonNode->QueryIntAttribute("analogtype", &analogType);
|
gameButtonNode->QueryIntAttribute("analogtype", &analogType);
|
||||||
gameButtonNode->QueryDoubleAttribute("debounce_up", &debounce_up);
|
gameButtonNode->QueryDoubleAttribute("debounce_up", &debounce_up);
|
||||||
gameButtonNode->QueryDoubleAttribute("debounce_down", &debounce_down);
|
gameButtonNode->QueryDoubleAttribute("debounce_down", &debounce_down);
|
||||||
|
gameButtonNode->QueryIntAttribute("bat_threshold", &bat_threshold);
|
||||||
gameButtonNode->QueryIntAttribute("velocity_threshold", &velocity_threshold);
|
gameButtonNode->QueryIntAttribute("velocity_threshold", &velocity_threshold);
|
||||||
gameButtonNode->QueryBoolAttribute("invert", &invert);
|
gameButtonNode->QueryBoolAttribute("invert", &invert);
|
||||||
const char *devid = gameButtonNode->Attribute("devid");
|
const char *devid = gameButtonNode->Attribute("devid");
|
||||||
@@ -891,6 +983,7 @@ std::vector<Button> Config::getButtons(const std::string &gameName) {
|
|||||||
alt.setAnalogType((ButtonAnalogType) analogType);
|
alt.setAnalogType((ButtonAnalogType) analogType);
|
||||||
alt.setDebounceUp(debounce_up);
|
alt.setDebounceUp(debounce_up);
|
||||||
alt.setDebounceDown(debounce_down);
|
alt.setDebounceDown(debounce_down);
|
||||||
|
alt.setBatThreshold(bat_threshold);
|
||||||
alt.setVelocityThreshold(velocity_threshold);
|
alt.setVelocityThreshold(velocity_threshold);
|
||||||
alt.setInvert(invert);
|
alt.setInvert(invert);
|
||||||
if (devid) {
|
if (devid) {
|
||||||
@@ -909,6 +1002,7 @@ std::vector<Button> Config::getButtons(const std::string &gameName) {
|
|||||||
button.setAnalogType((ButtonAnalogType) analogType);
|
button.setAnalogType((ButtonAnalogType) analogType);
|
||||||
button.setDebounceUp(debounce_up);
|
button.setDebounceUp(debounce_up);
|
||||||
button.setDebounceDown(debounce_down);
|
button.setDebounceDown(debounce_down);
|
||||||
|
button.setBatThreshold(bat_threshold);
|
||||||
button.setVelocityThreshold(velocity_threshold);
|
button.setVelocityThreshold(velocity_threshold);
|
||||||
button.setInvert(invert);
|
button.setInvert(invert);
|
||||||
if (devid) {
|
if (devid) {
|
||||||
@@ -1055,7 +1149,7 @@ std::vector<Analog> Config::getAnalogs(const std::string &gameName) {
|
|||||||
bool smoothing = false;
|
bool smoothing = false;
|
||||||
int multiplier = 1;
|
int multiplier = 1;
|
||||||
bool relative_mode = false;
|
bool relative_mode = false;
|
||||||
int delay_buffer_depth = 0;
|
uint32_t delay = 0;
|
||||||
gameAnalogNode->QueryIntAttribute("index", &index);
|
gameAnalogNode->QueryIntAttribute("index", &index);
|
||||||
gameAnalogNode->QueryFloatAttribute("sensivity", &sensitivity);
|
gameAnalogNode->QueryFloatAttribute("sensivity", &sensitivity);
|
||||||
gameAnalogNode->QueryFloatAttribute("deadzone", &deadzone);
|
gameAnalogNode->QueryFloatAttribute("deadzone", &deadzone);
|
||||||
@@ -1064,7 +1158,7 @@ std::vector<Analog> Config::getAnalogs(const std::string &gameName) {
|
|||||||
gameAnalogNode->QueryBoolAttribute("smoothing", &smoothing);
|
gameAnalogNode->QueryBoolAttribute("smoothing", &smoothing);
|
||||||
gameAnalogNode->QueryIntAttribute("multiplier", &multiplier);
|
gameAnalogNode->QueryIntAttribute("multiplier", &multiplier);
|
||||||
gameAnalogNode->QueryBoolAttribute("relative", &relative_mode);
|
gameAnalogNode->QueryBoolAttribute("relative", &relative_mode);
|
||||||
gameAnalogNode->QueryIntAttribute("delay", &delay_buffer_depth);
|
gameAnalogNode->QueryUnsignedAttribute("delay_ms", &delay);
|
||||||
const char *devid = gameAnalogNode->Attribute("devid");
|
const char *devid = gameAnalogNode->Attribute("devid");
|
||||||
|
|
||||||
// create analog and add to list
|
// create analog and add to list
|
||||||
@@ -1077,7 +1171,7 @@ std::vector<Analog> Config::getAnalogs(const std::string &gameName) {
|
|||||||
analog.setSmoothing(smoothing);
|
analog.setSmoothing(smoothing);
|
||||||
analog.setMultiplier(multiplier);
|
analog.setMultiplier(multiplier);
|
||||||
analog.setRelativeMode(relative_mode);
|
analog.setRelativeMode(relative_mode);
|
||||||
analog.setDelayBufferDepth(delay_buffer_depth);
|
analog.setDelayMs(delay);
|
||||||
if (devid) {
|
if (devid) {
|
||||||
analog.setDeviceIdentifier(devid);
|
analog.setDeviceIdentifier(devid);
|
||||||
}
|
}
|
||||||
@@ -1237,17 +1331,32 @@ bool Config::firstFillConfigFile() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Config::saveConfigFile() {
|
void Config::saveConfigFile() {
|
||||||
// create a .tmp file and write to it...
|
// write the new config to a .tmp file first...
|
||||||
const auto xml_result = this->configFile.SaveFile(this->configLocationTemp.c_str(), false);
|
const auto xml_result = this->configFile.SaveFile(this->configLocationTemp.c_str(), false);
|
||||||
if (xml_result != tinyxml2::XMLError::XML_SUCCESS) {
|
if (xml_result != tinyxml2::XMLError::XML_SUCCESS) {
|
||||||
log_info("cfg", "failed to write file: {}", this->configLocationTemp.string());
|
log_info("cfg", "failed to write file: {}", this->configLocationTemp);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
// copy the .tmp file to the main file...
|
|
||||||
if (CopyFileW(this->configLocationTemp.c_str(), this->configLocation.c_str(), false) == 0) {
|
// ...flush the .tmp file to disk so a crash/power loss can't leave it half-written...
|
||||||
log_warning("cfg", "CopyFileA failed: 0x{:08x}", GetLastError());
|
HANDLE tmp_handle = CreateFileW(
|
||||||
|
this->configLocationTemp.c_str(),
|
||||||
|
GENERIC_WRITE, FILE_SHARE_READ, nullptr,
|
||||||
|
OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr);
|
||||||
|
if (tmp_handle != INVALID_HANDLE_VALUE) {
|
||||||
|
FlushFileBuffers(tmp_handle);
|
||||||
|
CloseHandle(tmp_handle);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ...then atomically replace the real config with the .tmp file.
|
||||||
|
// Unlike CopyFile (which truncates and rewrites the destination in place),
|
||||||
|
// an NTFS rename is atomic: the existing config is never left half-overwritten,
|
||||||
|
// so an interrupted save can't corrupt it. MoveFileEx also removes the .tmp on success.
|
||||||
|
if (MoveFileExW(
|
||||||
|
this->configLocationTemp.c_str(),
|
||||||
|
this->configLocation.c_str(),
|
||||||
|
MOVEFILE_REPLACE_EXISTING | MOVEFILE_WRITE_THROUGH) == 0) {
|
||||||
|
log_warning("cfg", "MoveFileExW failed: 0x{:08x}", GetLastError());
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
// delete the .tmp file (not critical if this fails)
|
}
|
||||||
DeleteFileW(this->configLocationTemp.c_str());
|
|
||||||
}
|
|
||||||
|
|||||||
@@ -22,7 +22,12 @@ public:
|
|||||||
bool getStatus();
|
bool getStatus();
|
||||||
bool createConfigFile();
|
bool createConfigFile();
|
||||||
|
|
||||||
bool addGame(Game &game);
|
bool addGame(Game &game, bool save = true);
|
||||||
|
|
||||||
|
// flush pending in-memory changes to disk; intended to be paired with
|
||||||
|
// addGame(game, false) in bulk-init paths so we write the XML once instead
|
||||||
|
// of once per game
|
||||||
|
void save();
|
||||||
|
|
||||||
bool updateBinding(const Game &game, const Button &button, int alternative);
|
bool updateBinding(const Game &game, const Button &button, int alternative);
|
||||||
bool updateBinding(const Game &game, const Analog &analog);
|
bool updateBinding(const Game &game, const Analog &analog);
|
||||||
|
|||||||
@@ -1,11 +1,15 @@
|
|||||||
#include "configurator.h"
|
#include "configurator.h"
|
||||||
|
|
||||||
|
#include <d3d9.h>
|
||||||
|
|
||||||
#include "overlay/overlay.h"
|
#include "overlay/overlay.h"
|
||||||
|
#include "util/logging.h"
|
||||||
|
|
||||||
namespace cfg {
|
namespace cfg {
|
||||||
|
|
||||||
// globals
|
// globals
|
||||||
bool CONFIGURATOR_STANDALONE = false;
|
bool CONFIGURATOR_STANDALONE = false;
|
||||||
|
bool CONFIGURATOR_FORCE_SOFTWARE_RENDER = false;
|
||||||
ConfigType CONFIGURATOR_TYPE = ConfigType::Config;
|
ConfigType CONFIGURATOR_TYPE = ConfigType::Config;
|
||||||
|
|
||||||
Configurator::Configurator() {
|
Configurator::Configurator() {
|
||||||
@@ -16,13 +20,79 @@ namespace cfg {
|
|||||||
CONFIGURATOR_STANDALONE = false;
|
CONFIGURATOR_STANDALONE = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Attempt to bring up a D3D9 device backing the configurator's window so the
|
||||||
|
// overlay can use the hardware-accelerated imgui_impl_dx9 path instead of
|
||||||
|
// the CPU rasterizer. Returns true if both Direct3DCreate9 and CreateDevice
|
||||||
|
// succeed; the caller falls back to overlay::create_software() otherwise so
|
||||||
|
// that environments without D3D9 (Wine without dxvk, headless test boxes,
|
||||||
|
// GPUs whose drivers reject HAL) still get a working configurator.
|
||||||
|
static bool try_init_d3d9(ConfiguratorWindow &wnd) {
|
||||||
|
if (cfg::CONFIGURATOR_FORCE_SOFTWARE_RENDER) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (wnd.hWnd == nullptr) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
IDirect3D9 *d3d = Direct3DCreate9(D3D_SDK_VERSION);
|
||||||
|
if (d3d == nullptr) {
|
||||||
|
log_warning("configurator", "Direct3DCreate9 returned NULL, falling back to software renderer");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
D3DPRESENT_PARAMETERS pp {};
|
||||||
|
pp.Windowed = TRUE;
|
||||||
|
pp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||||
|
// D3DFMT_UNKNOWN -> driver picks the current desktop format
|
||||||
|
pp.BackBufferFormat = D3DFMT_UNKNOWN;
|
||||||
|
pp.BackBufferWidth = static_cast<UINT>(wnd.client_width);
|
||||||
|
pp.BackBufferHeight = static_cast<UINT>(wnd.client_height);
|
||||||
|
pp.hDeviceWindow = wnd.hWnd;
|
||||||
|
pp.EnableAutoDepthStencil = FALSE;
|
||||||
|
pp.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
|
||||||
|
|
||||||
|
IDirect3DDevice9 *device = nullptr;
|
||||||
|
// SOFTWARE_VERTEXPROCESSING is the most compatible behavior flag; the UI
|
||||||
|
// is tiny so we don't need hardware T&L. FPU_PRESERVE keeps our floating
|
||||||
|
// point environment intact in case other spice code relies on it.
|
||||||
|
const DWORD behavior_flags = D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE;
|
||||||
|
HRESULT hr = d3d->CreateDevice(
|
||||||
|
D3DADAPTER_DEFAULT,
|
||||||
|
D3DDEVTYPE_HAL,
|
||||||
|
wnd.hWnd,
|
||||||
|
behavior_flags,
|
||||||
|
&pp,
|
||||||
|
&device);
|
||||||
|
if (FAILED(hr) || device == nullptr) {
|
||||||
|
log_warning("configurator",
|
||||||
|
"D3D9 CreateDevice failed (hr={:#x}), falling back to software renderer",
|
||||||
|
static_cast<unsigned int>(hr));
|
||||||
|
d3d->Release();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
wnd.d3d = d3d;
|
||||||
|
wnd.device = device;
|
||||||
|
wnd.pp = pp;
|
||||||
|
wnd.use_d3d9 = true;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
void Configurator::run() {
|
void Configurator::run() {
|
||||||
|
|
||||||
// create instance
|
// bring up the overlay against either a real D3D9 device or the software
|
||||||
|
// rasterizer. The choice is one-shot - the in-game overlay always uses
|
||||||
|
// the same renderer the configurator picked here.
|
||||||
overlay::ENABLED = true;
|
overlay::ENABLED = true;
|
||||||
overlay::create_software(this->wnd.hWnd);
|
if (try_init_d3d9(this->wnd)) {
|
||||||
|
log_info("configurator", "using D3D9 hardware-accelerated renderer");
|
||||||
|
overlay::create_d3d9(this->wnd.hWnd, this->wnd.d3d, this->wnd.device);
|
||||||
|
} else {
|
||||||
|
log_info("configurator", "using software renderer");
|
||||||
|
overlay::create_software(this->wnd.hWnd);
|
||||||
|
}
|
||||||
overlay::OVERLAY->set_active(true);
|
overlay::OVERLAY->set_active(true);
|
||||||
overlay::OVERLAY->hotkeys_enable = false;
|
|
||||||
ImGui::GetIO().MouseDrawCursor = false;
|
ImGui::GetIO().MouseDrawCursor = false;
|
||||||
|
|
||||||
// run window
|
// run window
|
||||||
|
|||||||
@@ -11,6 +11,7 @@ namespace cfg {
|
|||||||
// globals
|
// globals
|
||||||
extern bool CONFIGURATOR_STANDALONE;
|
extern bool CONFIGURATOR_STANDALONE;
|
||||||
extern ConfigType CONFIGURATOR_TYPE;
|
extern ConfigType CONFIGURATOR_TYPE;
|
||||||
|
extern bool CONFIGURATOR_FORCE_SOFTWARE_RENDER;
|
||||||
|
|
||||||
class Configurator {
|
class Configurator {
|
||||||
private:
|
private:
|
||||||
|
|||||||
@@ -1,11 +1,18 @@
|
|||||||
#include "configurator_wnd.h"
|
#include "configurator_wnd.h"
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
|
#include <cstring>
|
||||||
|
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
|
#include <windowsx.h>
|
||||||
|
|
||||||
#include "build/defs.h"
|
#include "build/defs.h"
|
||||||
|
#include "external/imgui/imgui.h"
|
||||||
#include "launcher/shutdown.h"
|
#include "launcher/shutdown.h"
|
||||||
#include "overlay/overlay.h"
|
#include "overlay/overlay.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
|
#include "util/utils.h"
|
||||||
#include "cfg/configurator.h"
|
#include "cfg/configurator.h"
|
||||||
|
|
||||||
#include "icon.h"
|
#include "icon.h"
|
||||||
@@ -14,8 +21,177 @@ static const char *CLASS_NAME = "ConfiguratorWindow";
|
|||||||
static std::string WINDOW_TITLE;
|
static std::string WINDOW_TITLE;
|
||||||
static int WINDOW_SIZE_X = 800;
|
static int WINDOW_SIZE_X = 800;
|
||||||
static int WINDOW_SIZE_Y = 600;
|
static int WINDOW_SIZE_Y = 600;
|
||||||
|
static const int WINDOW_MIN_SIZE_X = 540;
|
||||||
|
static const int WINDOW_MIN_SIZE_Y = 300;
|
||||||
static HICON WINDOW_ICON = LoadIcon(GetModuleHandle(nullptr), MAKEINTRESOURCE(MAINICON));
|
static HICON WINDOW_ICON = LoadIcon(GetModuleHandle(nullptr), MAKEINTRESOURCE(MAINICON));
|
||||||
|
|
||||||
|
static const UINT_PTR RENDER_TIMER_ID = 1;
|
||||||
|
|
||||||
|
// Map a virtual key code to the matching ImGuiKey. Mirrors the table used by
|
||||||
|
// the in-game ImGui spice backend so navigation keys behave identically when
|
||||||
|
// the configurator runs standalone and drives ImGui from Win32 messages.
|
||||||
|
static ImGuiKey vk_to_imgui_key(WPARAM vkey) {
|
||||||
|
switch (vkey) {
|
||||||
|
case VK_TAB: return ImGuiKey_Tab;
|
||||||
|
case VK_LEFT: return ImGuiKey_LeftArrow;
|
||||||
|
case VK_RIGHT: return ImGuiKey_RightArrow;
|
||||||
|
case VK_UP: return ImGuiKey_UpArrow;
|
||||||
|
case VK_DOWN: return ImGuiKey_DownArrow;
|
||||||
|
case VK_PRIOR: return ImGuiKey_PageUp;
|
||||||
|
case VK_NEXT: return ImGuiKey_PageDown;
|
||||||
|
case VK_HOME: return ImGuiKey_Home;
|
||||||
|
case VK_END: return ImGuiKey_End;
|
||||||
|
case VK_INSERT: return ImGuiKey_Insert;
|
||||||
|
case VK_DELETE: return ImGuiKey_Delete;
|
||||||
|
case VK_BACK: return ImGuiKey_Backspace;
|
||||||
|
case VK_SPACE: return ImGuiKey_Space;
|
||||||
|
case VK_RETURN: return ImGuiKey_Enter;
|
||||||
|
case VK_ESCAPE: return ImGuiKey_Escape;
|
||||||
|
case VK_LSHIFT: return ImGuiKey_LeftShift;
|
||||||
|
case VK_RSHIFT: return ImGuiKey_RightShift;
|
||||||
|
case VK_SHIFT: return ImGuiKey_LeftShift;
|
||||||
|
case VK_LCONTROL: return ImGuiKey_LeftCtrl;
|
||||||
|
case VK_RCONTROL: return ImGuiKey_RightCtrl;
|
||||||
|
case VK_CONTROL: return ImGuiKey_LeftCtrl;
|
||||||
|
case 'A': return ImGuiKey_A;
|
||||||
|
case 'C': return ImGuiKey_C;
|
||||||
|
case 'V': return ImGuiKey_V;
|
||||||
|
case 'X': return ImGuiKey_X;
|
||||||
|
case 'Y': return ImGuiKey_Y;
|
||||||
|
case 'Z': return ImGuiKey_Z;
|
||||||
|
default: return ImGuiKey_None;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static ImGuiKey vk_to_imgui_mod_key(WPARAM vkey) {
|
||||||
|
switch (vkey) {
|
||||||
|
case VK_SHIFT:
|
||||||
|
case VK_LSHIFT:
|
||||||
|
case VK_RSHIFT:
|
||||||
|
return ImGuiMod_Shift;
|
||||||
|
case VK_CONTROL:
|
||||||
|
case VK_LCONTROL:
|
||||||
|
case VK_RCONTROL:
|
||||||
|
return ImGuiMod_Ctrl;
|
||||||
|
case VK_MENU:
|
||||||
|
case VK_LMENU:
|
||||||
|
case VK_RMENU:
|
||||||
|
return ImGuiMod_Alt;
|
||||||
|
default:
|
||||||
|
return ImGuiMod_None;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static cfg::ConfiguratorWindow *get_state(HWND hWnd) {
|
||||||
|
return reinterpret_cast<cfg::ConfiguratorWindow *>(
|
||||||
|
GetWindowLongPtrW(hWnd, GWLP_USERDATA));
|
||||||
|
}
|
||||||
|
|
||||||
|
// computes the top-left position that centers a window of the given size on
|
||||||
|
// the primary monitor's work area (the desktop minus the taskbar); falls back
|
||||||
|
// to (0, 0) if the monitor info can't be queried.
|
||||||
|
static POINT center_on_primary_monitor(int width, int height) {
|
||||||
|
POINT pos = { 0, 0 };
|
||||||
|
HMONITOR mon = MonitorFromPoint(pos, MONITOR_DEFAULTTOPRIMARY);
|
||||||
|
MONITORINFO mi {};
|
||||||
|
mi.cbSize = sizeof(mi);
|
||||||
|
if (GetMonitorInfo(mon, &mi)) {
|
||||||
|
const int work_w = mi.rcWork.right - mi.rcWork.left;
|
||||||
|
const int work_h = mi.rcWork.bottom - mi.rcWork.top;
|
||||||
|
pos.x = mi.rcWork.left + (work_w - width) / 2;
|
||||||
|
pos.y = mi.rcWork.top + (work_h - height) / 2;
|
||||||
|
}
|
||||||
|
return pos;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Returns the refresh rate (Hz) of the monitor the window currently lives on,
|
||||||
|
// clamped to a sane range. Falls back to 60 if detection fails or the value
|
||||||
|
// looks invalid (DEVMODE may report 0 or 1 to mean "use hardware default").
|
||||||
|
static UINT detect_monitor_refresh_hz(HWND hWnd) {
|
||||||
|
UINT hz = 0;
|
||||||
|
HMONITOR mon = MonitorFromWindow(hWnd, MONITOR_DEFAULTTONEAREST);
|
||||||
|
if (mon) {
|
||||||
|
MONITORINFOEXW mi {};
|
||||||
|
mi.cbSize = sizeof(mi);
|
||||||
|
if (GetMonitorInfoW(mon, reinterpret_cast<LPMONITORINFO>(&mi))) {
|
||||||
|
DEVMODEW dm {};
|
||||||
|
dm.dmSize = sizeof(dm);
|
||||||
|
if (EnumDisplaySettingsW(mi.szDevice, ENUM_CURRENT_SETTINGS, &dm)) {
|
||||||
|
hz = dm.dmDisplayFrequency;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (hz <= 1) {
|
||||||
|
HDC hdc = GetDC(hWnd);
|
||||||
|
if (hdc) {
|
||||||
|
int v = GetDeviceCaps(hdc, VREFRESH);
|
||||||
|
if (v > 1) {
|
||||||
|
hz = static_cast<UINT>(v);
|
||||||
|
}
|
||||||
|
ReleaseDC(hWnd, hdc);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (hz < 30 || hz > 240) {
|
||||||
|
hz = 60;
|
||||||
|
}
|
||||||
|
return hz;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Software-path WM_PAINT: blit the overlay's pixel buffer to the window using
|
||||||
|
// SetDIBitsToDevice. Avoids creating/destroying a GDI HBITMAP every frame.
|
||||||
|
static void paint_software(HWND hWnd) {
|
||||||
|
if (!overlay::OVERLAY) {
|
||||||
|
PAINTSTRUCT ps {};
|
||||||
|
BeginPaint(hWnd, &ps);
|
||||||
|
EndPaint(hWnd, &ps);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int width = 0;
|
||||||
|
int height = 0;
|
||||||
|
uint32_t *pixel_data = overlay::OVERLAY->sw_get_pixel_data(&width, &height);
|
||||||
|
|
||||||
|
PAINTSTRUCT paint {};
|
||||||
|
HDC hdc = BeginPaint(hWnd, &paint);
|
||||||
|
|
||||||
|
if (pixel_data && width > 0 && height > 0) {
|
||||||
|
BITMAPINFO bmi {};
|
||||||
|
bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
|
||||||
|
bmi.bmiHeader.biWidth = width;
|
||||||
|
// negative height -> top-down DIB, matching how ImGui packs pixels
|
||||||
|
bmi.bmiHeader.biHeight = -height;
|
||||||
|
bmi.bmiHeader.biPlanes = 1;
|
||||||
|
bmi.bmiHeader.biBitCount = 32;
|
||||||
|
bmi.bmiHeader.biCompression = BI_RGB;
|
||||||
|
|
||||||
|
SetDIBitsToDevice(
|
||||||
|
hdc,
|
||||||
|
0, 0,
|
||||||
|
width, height,
|
||||||
|
0, 0,
|
||||||
|
0, height,
|
||||||
|
pixel_data,
|
||||||
|
&bmi,
|
||||||
|
DIB_RGB_COLORS);
|
||||||
|
}
|
||||||
|
|
||||||
|
EndPaint(hWnd, &paint);
|
||||||
|
}
|
||||||
|
|
||||||
|
void cfg::ConfiguratorWindow::start_timer() {
|
||||||
|
if (!this->timer_running && this->hWnd) {
|
||||||
|
SetTimer(this->hWnd, RENDER_TIMER_ID, this->timer_interval_ms, nullptr);
|
||||||
|
this->timer_running = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void cfg::ConfiguratorWindow::stop_timer() {
|
||||||
|
if (this->timer_running && this->hWnd) {
|
||||||
|
KillTimer(this->hWnd, RENDER_TIMER_ID);
|
||||||
|
this->timer_running = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
cfg::ConfiguratorWindow::ConfiguratorWindow() {
|
cfg::ConfiguratorWindow::ConfiguratorWindow() {
|
||||||
|
|
||||||
// register the window class
|
// register the window class
|
||||||
@@ -27,12 +203,22 @@ cfg::ConfiguratorWindow::ConfiguratorWindow() {
|
|||||||
wc.hIcon = WINDOW_ICON;
|
wc.hIcon = WINDOW_ICON;
|
||||||
RegisterClass(&wc);
|
RegisterClass(&wc);
|
||||||
|
|
||||||
|
// raise SetTimer resolution so high refresh rates (120/144Hz) are actually
|
||||||
|
// achievable. Without this, USER timers quantize to ~15.6ms and cap us
|
||||||
|
// near ~64 FPS. Uses the shared helper so it respects -notimerhacks
|
||||||
|
// (Use Legacy Timers) and the Win11 timer-throttling opt-out. The helper
|
||||||
|
// intentionally never calls timeEndPeriod; the kernel releases the request
|
||||||
|
// when spicecfg exits.
|
||||||
|
timeutils::set_timer_resolution();
|
||||||
|
|
||||||
// determine window title
|
// determine window title
|
||||||
if (cfg::CONFIGURATOR_TYPE == cfg::ConfigType::Config) {
|
if (cfg::CONFIGURATOR_TYPE == cfg::ConfigType::Config) {
|
||||||
WINDOW_TITLE = "spice2x config (" + to_string(VERSION_STRING_CFG) + ")";
|
WINDOW_TITLE = "spice2x config (" + to_string(VERSION_STRING_CFG) + ")";
|
||||||
WINDOW_SIZE_X = 800;
|
WINDOW_SIZE_X = 800;
|
||||||
WINDOW_SIZE_Y = 600;
|
WINDOW_SIZE_Y = 600;
|
||||||
}
|
}
|
||||||
|
this->client_width = WINDOW_SIZE_X;
|
||||||
|
this->client_height = WINDOW_SIZE_Y;
|
||||||
|
|
||||||
// open window
|
// open window
|
||||||
this->hWnd = CreateWindowEx(
|
this->hWnd = CreateWindowEx(
|
||||||
@@ -48,27 +234,58 @@ cfg::ConfiguratorWindow::ConfiguratorWindow() {
|
|||||||
|
|
||||||
if (this->hWnd) {
|
if (this->hWnd) {
|
||||||
overlay::USE_WM_CHAR_FOR_IMGUI_CHAR_INPUT = true;
|
overlay::USE_WM_CHAR_FOR_IMGUI_CHAR_INPUT = true;
|
||||||
|
// force dark title bar
|
||||||
|
set_window_dark_titlebar(this->hWnd, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
cfg::ConfiguratorWindow::~ConfiguratorWindow() {
|
cfg::ConfiguratorWindow::~ConfiguratorWindow() {
|
||||||
|
|
||||||
|
this->stop_timer();
|
||||||
|
|
||||||
// close window
|
// close window
|
||||||
DestroyWindow(this->hWnd);
|
DestroyWindow(this->hWnd);
|
||||||
|
|
||||||
// unregister class
|
// unregister class
|
||||||
UnregisterClass(CLASS_NAME, GetModuleHandle(NULL));
|
UnregisterClass(CLASS_NAME, GetModuleHandle(NULL));
|
||||||
|
|
||||||
|
// release D3D9 resources if any
|
||||||
|
if (this->device) {
|
||||||
|
this->device->Release();
|
||||||
|
this->device = nullptr;
|
||||||
|
}
|
||||||
|
if (this->d3d) {
|
||||||
|
this->d3d->Release();
|
||||||
|
this->d3d = nullptr;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void cfg::ConfiguratorWindow::run() {
|
void cfg::ConfiguratorWindow::run() {
|
||||||
|
|
||||||
|
const POINT pos = center_on_primary_monitor(WINDOW_SIZE_X, WINDOW_SIZE_Y);
|
||||||
|
SetWindowPos(this->hWnd, HWND_TOP, pos.x, pos.y, WINDOW_SIZE_X, WINDOW_SIZE_Y, 0);
|
||||||
|
|
||||||
// show window
|
// show window
|
||||||
SetWindowPos(this->hWnd, HWND_TOP, 0, 0, WINDOW_SIZE_X, WINDOW_SIZE_Y, 0);
|
|
||||||
ShowWindow(this->hWnd, SW_SHOWNORMAL);
|
ShowWindow(this->hWnd, SW_SHOWNORMAL);
|
||||||
UpdateWindow(this->hWnd);
|
UpdateWindow(this->hWnd);
|
||||||
|
|
||||||
// draw overlay in 60 FPS
|
// SW_SHOWNORMAL usually activates a top-level window, but not always (e.g.,
|
||||||
SetTimer(this->hWnd, 1, 1000 / 60, nullptr);
|
// when the launching process doesn't have foreground rights to transfer).
|
||||||
|
// Force foreground+focus explicitly so WM_MOUSEWHEEL is routed to us from
|
||||||
|
// the very first frame; the Win32 default routes wheel events to the
|
||||||
|
// keyboard-focused window.
|
||||||
|
SetForegroundWindow(this->hWnd);
|
||||||
|
SetFocus(this->hWnd);
|
||||||
|
|
||||||
|
// match the render timer to the monitor refresh rate so scrolling stays smooth
|
||||||
|
// on 60/120/144 Hz panels. Idle CPU is bounded by overlay::sw_pixels_dirty
|
||||||
|
// (software path) and overlay::d3d9_frame_dirty (D3D9 path); the timer is also
|
||||||
|
// paused entirely when the window is minimized (see WM_SIZE handler).
|
||||||
|
const UINT hz = detect_monitor_refresh_hz(this->hWnd);
|
||||||
|
this->timer_interval_ms = std::max<UINT>(1, 1000 / hz);
|
||||||
|
log_info("configurator", "render timer {} ms ({} Hz)",
|
||||||
|
this->timer_interval_ms, hz);
|
||||||
|
this->start_timer();
|
||||||
|
|
||||||
// window loop
|
// window loop
|
||||||
BOOL ret;
|
BOOL ret;
|
||||||
@@ -94,6 +311,22 @@ LRESULT CALLBACK cfg::ConfiguratorWindow::window_proc(HWND hWnd, UINT uMsg, WPAR
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
case WM_GETMINMAXINFO: {
|
||||||
|
|
||||||
|
// enforce a minimum window size so the UI can't be shrunk to a
|
||||||
|
// point where the tabs/controls become unusable. The minimum is
|
||||||
|
// expressed in client-area pixels and converted to a full window
|
||||||
|
// size that accounts for the current frame/title-bar style.
|
||||||
|
RECT rc = { 0, 0, WINDOW_MIN_SIZE_X, WINDOW_MIN_SIZE_Y };
|
||||||
|
DWORD style = static_cast<DWORD>(GetWindowLongPtrW(hWnd, GWL_STYLE));
|
||||||
|
DWORD ex_style = static_cast<DWORD>(GetWindowLongPtrW(hWnd, GWL_EXSTYLE));
|
||||||
|
if (AdjustWindowRectEx(&rc, style, FALSE, ex_style)) {
|
||||||
|
auto *mmi = reinterpret_cast<MINMAXINFO *>(lParam);
|
||||||
|
mmi->ptMinTrackSize.x = rc.right - rc.left;
|
||||||
|
mmi->ptMinTrackSize.y = rc.bottom - rc.top;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
case WM_CREATE: {
|
case WM_CREATE: {
|
||||||
|
|
||||||
// set user data of window to class pointer
|
// set user data of window to class pointer
|
||||||
@@ -102,6 +335,72 @@ LRESULT CALLBACK cfg::ConfiguratorWindow::window_proc(HWND hWnd, UINT uMsg, WPAR
|
|||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
case WM_SIZE: {
|
||||||
|
|
||||||
|
// pause/resume the render timer based on visibility
|
||||||
|
auto *state = get_state(hWnd);
|
||||||
|
if (state) {
|
||||||
|
if (wParam == SIZE_MINIMIZED) {
|
||||||
|
state->window_minimized = true;
|
||||||
|
state->stop_timer();
|
||||||
|
} else {
|
||||||
|
if (state->window_minimized) {
|
||||||
|
state->window_minimized = false;
|
||||||
|
// force a full repaint on the next frame
|
||||||
|
state->has_valid_draw_hash = false;
|
||||||
|
state->start_timer();
|
||||||
|
}
|
||||||
|
const int new_w = LOWORD(lParam);
|
||||||
|
const int new_h = HIWORD(lParam);
|
||||||
|
if (new_w > 0 && new_h > 0
|
||||||
|
&& (new_w != state->client_width || new_h != state->client_height)) {
|
||||||
|
state->client_width = new_w;
|
||||||
|
state->client_height = new_h;
|
||||||
|
|
||||||
|
// reset the D3D9 device with the new back-buffer size so the
|
||||||
|
// hardware-accelerated path matches the window dimensions.
|
||||||
|
if (state->use_d3d9 && state->device) {
|
||||||
|
if (overlay::OVERLAY) {
|
||||||
|
overlay::OVERLAY->reset_invalidate();
|
||||||
|
}
|
||||||
|
state->pp.BackBufferWidth = static_cast<UINT>(new_w);
|
||||||
|
state->pp.BackBufferHeight = static_cast<UINT>(new_h);
|
||||||
|
HRESULT hr = state->device->Reset(&state->pp);
|
||||||
|
if (FAILED(hr)) {
|
||||||
|
log_warning("configurator", "D3D9 device Reset failed, hr={:#x}",
|
||||||
|
static_cast<unsigned int>(hr));
|
||||||
|
}
|
||||||
|
if (overlay::OVERLAY) {
|
||||||
|
overlay::OVERLAY->reset_recreate();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// force a full repaint after resize
|
||||||
|
state->has_valid_draw_hash = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case WM_DISPLAYCHANGE: {
|
||||||
|
|
||||||
|
// monitor refresh rate may have changed (or the window moved to a
|
||||||
|
// different monitor); re-detect and re-arm the render timer.
|
||||||
|
auto *state = get_state(hWnd);
|
||||||
|
if (state && state->timer_running) {
|
||||||
|
const UINT hz = detect_monitor_refresh_hz(hWnd);
|
||||||
|
const UINT new_interval = std::max<UINT>(1, 1000 / hz);
|
||||||
|
if (new_interval != state->timer_interval_ms) {
|
||||||
|
state->stop_timer();
|
||||||
|
state->timer_interval_ms = new_interval;
|
||||||
|
state->start_timer();
|
||||||
|
log_info("configurator",
|
||||||
|
"WM_DISPLAYCHANGE: render timer {} ms ({} Hz)",
|
||||||
|
new_interval, hz);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
case WM_CLOSE:
|
case WM_CLOSE:
|
||||||
case WM_DESTROY: {
|
case WM_DESTROY: {
|
||||||
|
|
||||||
@@ -110,62 +409,192 @@ LRESULT CALLBACK cfg::ConfiguratorWindow::window_proc(HWND hWnd, UINT uMsg, WPAR
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case WM_TIMER: {
|
case WM_TIMER: {
|
||||||
|
if (wParam != RENDER_TIMER_ID) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
// update overlay
|
auto *state = get_state(hWnd);
|
||||||
|
|
||||||
|
// skip rendering when the window is minimized or hidden - the timer is
|
||||||
|
// already paused on minimize, but defensively skip here as well.
|
||||||
|
if (state && (state->window_minimized || !IsWindowVisible(hWnd))) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
const bool use_d3d9 = state && state->use_d3d9 && state->device;
|
||||||
|
|
||||||
|
// build the imgui frame (input is already buffered via WM_* messages)
|
||||||
if (overlay::OVERLAY) {
|
if (overlay::OVERLAY) {
|
||||||
overlay::OVERLAY->update();
|
overlay::OVERLAY->update();
|
||||||
overlay::OVERLAY->set_active(true);
|
overlay::OVERLAY->set_active(true);
|
||||||
overlay::OVERLAY->new_frame();
|
overlay::OVERLAY->new_frame();
|
||||||
overlay::OVERLAY->render();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// repaint window
|
if (use_d3d9) {
|
||||||
InvalidateRect(hWnd, nullptr, TRUE);
|
const HRESULT cl = state->device->TestCooperativeLevel();
|
||||||
|
if (cl == D3DERR_DEVICELOST) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (cl == D3DERR_DEVICENOTRESET) {
|
||||||
|
if (overlay::OVERLAY) {
|
||||||
|
overlay::OVERLAY->reset_invalidate();
|
||||||
|
}
|
||||||
|
const HRESULT reset_hr = state->device->Reset(&state->pp);
|
||||||
|
if (SUCCEEDED(reset_hr) && overlay::OVERLAY) {
|
||||||
|
overlay::OVERLAY->reset_recreate();
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (FAILED(cl)) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (overlay::OVERLAY) {
|
||||||
|
overlay::OVERLAY->render();
|
||||||
|
}
|
||||||
|
|
||||||
|
// skip Clear/Present when ImGui draw data is unchanged; the last
|
||||||
|
// presented frame stays visible (same fast path as sw_pixels_dirty).
|
||||||
|
const bool dirty = overlay::OVERLAY && overlay::OVERLAY->d3d9_frame_dirty;
|
||||||
|
const bool force_present = state && !state->has_valid_draw_hash;
|
||||||
|
if (dirty || force_present) {
|
||||||
|
if (state) {
|
||||||
|
state->has_valid_draw_hash = true;
|
||||||
|
}
|
||||||
|
state->device->Clear(0, nullptr, D3DCLEAR_TARGET,
|
||||||
|
D3DCOLOR_RGBA(20, 18, 18, 255), 1.0f, 0);
|
||||||
|
if (SUCCEEDED(state->device->BeginScene())) {
|
||||||
|
if (overlay::OVERLAY) {
|
||||||
|
overlay::OVERLAY->d3d9_render_draw(force_present);
|
||||||
|
}
|
||||||
|
state->device->EndScene();
|
||||||
|
}
|
||||||
|
const HRESULT hr = state->device->Present(nullptr, nullptr, nullptr, nullptr);
|
||||||
|
if (hr == D3DERR_DEVICELOST) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (overlay::OVERLAY) {
|
||||||
|
overlay::OVERLAY->render();
|
||||||
|
}
|
||||||
|
// software path: the overlay's renderer already skipped the costly
|
||||||
|
// paint_imgui call when the draw data was unchanged. Only invalidate
|
||||||
|
// the window when those pixels actually changed, or on the first
|
||||||
|
// frame / after a resize when we lost the previously cached state.
|
||||||
|
const bool dirty = overlay::OVERLAY && overlay::OVERLAY->sw_pixels_dirty;
|
||||||
|
const bool force_repaint = state && !state->has_valid_draw_hash;
|
||||||
|
if (dirty || force_repaint) {
|
||||||
|
if (state) {
|
||||||
|
state->has_valid_draw_hash = true;
|
||||||
|
}
|
||||||
|
// pass FALSE for bErase - WM_ERASEBKGND already short-circuits, so
|
||||||
|
// skipping the erase region avoids one extra Win32 round trip.
|
||||||
|
InvalidateRect(hWnd, nullptr, FALSE);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case WM_ERASEBKGND: {
|
case WM_ERASEBKGND: {
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
case WM_PAINT: {
|
case WM_PAINT: {
|
||||||
|
paint_software(hWnd);
|
||||||
// render overlay
|
break;
|
||||||
if (overlay::OVERLAY) {
|
}
|
||||||
|
case WM_ACTIVATE: {
|
||||||
// get pixel data
|
const WORD activation = LOWORD(wParam);
|
||||||
int width, height;
|
if (activation == WA_INACTIVE) {
|
||||||
uint32_t *pixel_data = overlay::OVERLAY->sw_get_pixel_data(&width, &height);
|
// dropping any held mouse buttons so we don't get stuck in a
|
||||||
if (width > 0 && height > 0) {
|
// "button still pressed" state when we come back.
|
||||||
|
auto &io = ImGui::GetIO();
|
||||||
// create bitmap
|
io.AddMouseButtonEvent(ImGuiMouseButton_Left, false);
|
||||||
HBITMAP bitmap = CreateBitmap(width, height, 1, 8 * sizeof(uint32_t), pixel_data);
|
io.AddMouseButtonEvent(ImGuiMouseButton_Right, false);
|
||||||
|
io.AddMouseButtonEvent(ImGuiMouseButton_Middle, false);
|
||||||
// prepare paint
|
|
||||||
PAINTSTRUCT paint{};
|
|
||||||
HDC hdc = BeginPaint(hWnd, &paint);
|
|
||||||
HDC hdcMem = CreateCompatibleDC(hdc);
|
|
||||||
SetBkMode(hdc, TRANSPARENT);
|
|
||||||
|
|
||||||
// draw bitmap
|
|
||||||
SelectObject(hdcMem, bitmap);
|
|
||||||
BitBlt(hdc, paint.rcPaint.left, paint.rcPaint.top,
|
|
||||||
paint.rcPaint.right - paint.rcPaint.left,
|
|
||||||
paint.rcPaint.bottom - paint.rcPaint.top,
|
|
||||||
hdcMem, paint.rcPaint.left, paint.rcPaint.top, SRCCOPY);
|
|
||||||
|
|
||||||
// delete bitmap
|
|
||||||
DeleteObject(bitmap);
|
|
||||||
|
|
||||||
// clean up
|
|
||||||
DeleteDC(hdcMem);
|
|
||||||
EndPaint(hWnd, &paint);
|
|
||||||
} else {
|
|
||||||
return DefWindowProc(hWnd, uMsg, wParam, lParam);
|
|
||||||
}
|
|
||||||
} else {
|
} else {
|
||||||
return DefWindowProc(hWnd, uMsg, wParam, lParam);
|
// WA_ACTIVE or WA_CLICKACTIVE: make sure the keyboard focus is
|
||||||
|
// actually on this window so WM_MOUSEWHEEL gets routed to us
|
||||||
|
// again. Without this, scrolling silently stops working after
|
||||||
|
// the user alt-tabs back to spicecfg.
|
||||||
|
SetFocus(hWnd);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
case WM_KILLFOCUS: {
|
||||||
|
// mirror the WA_INACTIVE mouse-button drop for the keyboard -
|
||||||
|
// without this, a key held during alt-tab stays "down" in ImGui
|
||||||
|
// state until the user presses and releases it again.
|
||||||
|
ImGui::GetIO().ClearInputKeys();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
// input messages routed straight into ImGui IO. This replaces the previous
|
||||||
|
// per-frame 256-VK rawinput scan in ImGui_ImplSpice_NewFrame for the
|
||||||
|
// standalone configurator (see CONFIGURATOR_STANDALONE branches there).
|
||||||
|
case WM_KEYDOWN:
|
||||||
|
case WM_SYSKEYDOWN:
|
||||||
|
case WM_KEYUP:
|
||||||
|
case WM_SYSKEYUP: {
|
||||||
|
if (wParam == VK_F4) {
|
||||||
|
return DefWindowProc(hWnd, uMsg, wParam, lParam);
|
||||||
|
}
|
||||||
|
const bool down = (uMsg == WM_KEYDOWN) || (uMsg == WM_SYSKEYDOWN);
|
||||||
|
auto &io = ImGui::GetIO();
|
||||||
|
const ImGuiKey key = vk_to_imgui_key(wParam);
|
||||||
|
if (key != ImGuiKey_None) {
|
||||||
|
io.AddKeyEvent(key, down);
|
||||||
|
}
|
||||||
|
const ImGuiKey mod = vk_to_imgui_mod_key(wParam);
|
||||||
|
if (mod != ImGuiMod_None) {
|
||||||
|
io.AddKeyEvent(mod, down);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case WM_MOUSEMOVE: {
|
||||||
|
auto &io = ImGui::GetIO();
|
||||||
|
io.AddMousePosEvent(static_cast<float>(GET_X_LPARAM(lParam)),
|
||||||
|
static_cast<float>(GET_Y_LPARAM(lParam)));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case WM_LBUTTONDOWN:
|
||||||
|
case WM_LBUTTONUP:
|
||||||
|
case WM_RBUTTONDOWN:
|
||||||
|
case WM_RBUTTONUP:
|
||||||
|
case WM_MBUTTONDOWN:
|
||||||
|
case WM_MBUTTONUP: {
|
||||||
|
int button = 0;
|
||||||
|
bool down = false;
|
||||||
|
switch (uMsg) {
|
||||||
|
case WM_LBUTTONDOWN: button = ImGuiMouseButton_Left; down = true; break;
|
||||||
|
case WM_LBUTTONUP: button = ImGuiMouseButton_Left; down = false; break;
|
||||||
|
case WM_RBUTTONDOWN: button = ImGuiMouseButton_Right; down = true; break;
|
||||||
|
case WM_RBUTTONUP: button = ImGuiMouseButton_Right; down = false; break;
|
||||||
|
case WM_MBUTTONDOWN: button = ImGuiMouseButton_Middle; down = true; break;
|
||||||
|
case WM_MBUTTONUP: button = ImGuiMouseButton_Middle; down = false; break;
|
||||||
|
}
|
||||||
|
auto &io = ImGui::GetIO();
|
||||||
|
io.AddMouseButtonEvent(button, down);
|
||||||
|
if (down) {
|
||||||
|
SetCapture(hWnd);
|
||||||
|
} else {
|
||||||
|
ReleaseCapture();
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case WM_MOUSEWHEEL: {
|
||||||
|
const float delta = static_cast<float>(GET_WHEEL_DELTA_WPARAM(wParam))
|
||||||
|
/ static_cast<float>(WHEEL_DELTA);
|
||||||
|
ImGui::GetIO().AddMouseWheelEvent(0.0f, delta);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
#if !SPICE_XP
|
||||||
|
case WM_MOUSEHWHEEL: {
|
||||||
|
const float delta = static_cast<float>(GET_WHEEL_DELTA_WPARAM(wParam))
|
||||||
|
/ static_cast<float>(WHEEL_DELTA);
|
||||||
|
ImGui::GetIO().AddMouseWheelEvent(delta, 0.0f);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
default:
|
default:
|
||||||
return DefWindowProc(hWnd, uMsg, wParam, lParam);
|
return DefWindowProc(hWnd, uMsg, wParam, lParam);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,6 +1,9 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <cstdint>
|
||||||
|
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
|
#include <d3d9.h>
|
||||||
|
|
||||||
namespace cfg {
|
namespace cfg {
|
||||||
|
|
||||||
@@ -9,11 +12,38 @@ namespace cfg {
|
|||||||
|
|
||||||
HWND hWnd;
|
HWND hWnd;
|
||||||
|
|
||||||
|
// optional D3D9 device backing the configurator window; nullptr when running
|
||||||
|
// the software-rendered path. Owned by ConfiguratorWindow when set.
|
||||||
|
IDirect3D9 *d3d = nullptr;
|
||||||
|
IDirect3DDevice9 *device = nullptr;
|
||||||
|
D3DPRESENT_PARAMETERS pp {};
|
||||||
|
bool use_d3d9 = false;
|
||||||
|
|
||||||
|
// throttling / pause state. timer_interval_ms is the default until run()
|
||||||
|
// refines it to the actual monitor refresh rate (see detect_monitor_refresh_hz).
|
||||||
|
UINT timer_interval_ms = 1000 / 60;
|
||||||
|
bool timer_running = false;
|
||||||
|
bool window_minimized = false;
|
||||||
|
|
||||||
|
// tracks whether we've issued at least one InvalidateRect since window
|
||||||
|
// creation/resize. The overlay's per-frame "pixels changed" flag suppresses
|
||||||
|
// idle blits; this flag forces the very first blit on startup or after
|
||||||
|
// a resize so the window doesn't show garbage until the user moves the mouse.
|
||||||
|
bool has_valid_draw_hash = false;
|
||||||
|
|
||||||
|
// dimensions of the configurator client area (kept in sync with WM_SIZE)
|
||||||
|
int client_width = 0;
|
||||||
|
int client_height = 0;
|
||||||
|
|
||||||
ConfiguratorWindow();
|
ConfiguratorWindow();
|
||||||
~ConfiguratorWindow();
|
~ConfiguratorWindow();
|
||||||
|
|
||||||
void run();
|
void run();
|
||||||
|
|
||||||
|
// start/stop the render timer based on visibility state
|
||||||
|
void start_timer();
|
||||||
|
void stop_timer();
|
||||||
|
|
||||||
static LRESULT CALLBACK window_proc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
|
static LRESULT CALLBACK window_proc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,462 @@
|
|||||||
|
#include "overlay/windows/controller_presets.h"
|
||||||
|
|
||||||
|
#include <filesystem>
|
||||||
|
|
||||||
|
#include "cfg/resource.h"
|
||||||
|
#include "external/tinyxml2/tinyxml2.h"
|
||||||
|
#include "util/fileutils.h"
|
||||||
|
#include "util/logging.h"
|
||||||
|
#include "util/resutils.h"
|
||||||
|
|
||||||
|
namespace overlay::windows {
|
||||||
|
|
||||||
|
static std::filesystem::path get_templates_path() {
|
||||||
|
return fileutils::get_config_file_path("ControllerPresets", "spicetools_presets.xml");
|
||||||
|
}
|
||||||
|
|
||||||
|
static void write_button_entry(tinyxml2::XMLDocument &doc, tinyxml2::XMLElement *parent,
|
||||||
|
const std::string &name, const TemplateButtonEntry &entry) {
|
||||||
|
auto *el = doc.NewElement("button");
|
||||||
|
el->SetAttribute("name", name.c_str());
|
||||||
|
el->SetAttribute("vkey", entry.vKey);
|
||||||
|
el->SetAttribute("analogtype", (int)entry.analog_type);
|
||||||
|
el->SetAttribute("devid", entry.device_identifier.c_str());
|
||||||
|
el->SetAttribute("invert", entry.invert);
|
||||||
|
el->SetAttribute("debounce_up", entry.debounce_up);
|
||||||
|
el->SetAttribute("debounce_down", entry.debounce_down);
|
||||||
|
el->SetAttribute("bat_threshold", entry.bat_threshold);
|
||||||
|
el->SetAttribute("velocity_threshold", entry.velocity_threshold);
|
||||||
|
parent->InsertEndChild(el);
|
||||||
|
}
|
||||||
|
|
||||||
|
static TemplateButtonEntry read_button_entry(tinyxml2::XMLElement *el) {
|
||||||
|
TemplateButtonEntry entry;
|
||||||
|
int vkey = INVALID_VKEY;
|
||||||
|
el->QueryIntAttribute("vkey", &vkey);
|
||||||
|
entry.vKey = (unsigned short)vkey;
|
||||||
|
|
||||||
|
int atype = 0;
|
||||||
|
el->QueryIntAttribute("analogtype", &atype);
|
||||||
|
entry.analog_type = (ButtonAnalogType)atype;
|
||||||
|
|
||||||
|
const char *devid = el->Attribute("devid");
|
||||||
|
entry.device_identifier = devid ? devid : "";
|
||||||
|
|
||||||
|
el->QueryBoolAttribute("invert", &entry.invert);
|
||||||
|
el->QueryDoubleAttribute("debounce_up", &entry.debounce_up);
|
||||||
|
el->QueryDoubleAttribute("debounce_down", &entry.debounce_down);
|
||||||
|
|
||||||
|
int vel = 0;
|
||||||
|
el->QueryIntAttribute("velocity_threshold", &vel);
|
||||||
|
entry.velocity_threshold = (unsigned short)vel;
|
||||||
|
|
||||||
|
int bat = 0;
|
||||||
|
el->QueryIntAttribute("bat_threshold", &bat);
|
||||||
|
entry.bat_threshold = bat;
|
||||||
|
|
||||||
|
return entry;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void write_analog(tinyxml2::XMLDocument &doc, tinyxml2::XMLElement *parent,
|
||||||
|
const TemplateAnalogBinding &analog) {
|
||||||
|
auto *el = doc.NewElement("analog");
|
||||||
|
el->SetAttribute("name", analog.name.c_str());
|
||||||
|
el->SetAttribute("devid", analog.device_identifier.c_str());
|
||||||
|
el->SetAttribute("index", analog.index);
|
||||||
|
el->SetAttribute("sensivity", analog.sensitivity); // keep typo for compat
|
||||||
|
el->SetAttribute("deadzone", analog.deadzone);
|
||||||
|
el->SetAttribute("deadzone_mirror", analog.deadzone_mirror);
|
||||||
|
el->SetAttribute("invert", analog.invert);
|
||||||
|
el->SetAttribute("smoothing", analog.smoothing);
|
||||||
|
el->SetAttribute("multiplier", analog.multiplier);
|
||||||
|
el->SetAttribute("relative", analog.relative_mode);
|
||||||
|
el->SetAttribute("delay_ms", analog.delay_ms);
|
||||||
|
parent->InsertEndChild(el);
|
||||||
|
}
|
||||||
|
|
||||||
|
static TemplateAnalogBinding read_analog(tinyxml2::XMLElement *el) {
|
||||||
|
TemplateAnalogBinding a;
|
||||||
|
const char *name = el->Attribute("name");
|
||||||
|
a.name = name ? name : "";
|
||||||
|
|
||||||
|
const char *devid = el->Attribute("devid");
|
||||||
|
a.device_identifier = devid ? devid : "";
|
||||||
|
|
||||||
|
int idx = 0xFF;
|
||||||
|
el->QueryIntAttribute("index", &idx);
|
||||||
|
a.index = (unsigned short)idx;
|
||||||
|
|
||||||
|
el->QueryFloatAttribute("sensivity", &a.sensitivity); // keep typo
|
||||||
|
el->QueryFloatAttribute("deadzone", &a.deadzone);
|
||||||
|
el->QueryBoolAttribute("deadzone_mirror", &a.deadzone_mirror);
|
||||||
|
el->QueryBoolAttribute("invert", &a.invert);
|
||||||
|
el->QueryBoolAttribute("smoothing", &a.smoothing);
|
||||||
|
el->QueryIntAttribute("multiplier", &a.multiplier);
|
||||||
|
el->QueryBoolAttribute("relative", &a.relative_mode);
|
||||||
|
el->QueryUnsignedAttribute("delay_ms", &a.delay_ms);
|
||||||
|
|
||||||
|
return a;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void write_light_entry(tinyxml2::XMLDocument &doc, tinyxml2::XMLElement *parent,
|
||||||
|
const std::string &name, const TemplateLightEntry &entry) {
|
||||||
|
auto *el = doc.NewElement("light");
|
||||||
|
el->SetAttribute("name", name.c_str());
|
||||||
|
el->SetAttribute("devid", entry.device_identifier.c_str());
|
||||||
|
el->SetAttribute("index", entry.index);
|
||||||
|
parent->InsertEndChild(el);
|
||||||
|
}
|
||||||
|
|
||||||
|
static TemplateLightEntry read_light_entry(tinyxml2::XMLElement *el) {
|
||||||
|
TemplateLightEntry entry;
|
||||||
|
const char *devid = el->Attribute("devid");
|
||||||
|
entry.device_identifier = devid ? devid : "";
|
||||||
|
|
||||||
|
int idx = 0;
|
||||||
|
el->QueryIntAttribute("index", &idx);
|
||||||
|
entry.index = (unsigned int)idx;
|
||||||
|
|
||||||
|
return entry;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Parse all templates from an already-loaded XMLDocument.
|
||||||
|
// is_builtin controls the is_builtin flag on each returned template.
|
||||||
|
static std::vector<ControllerTemplate> load_templates_from_doc(
|
||||||
|
tinyxml2::XMLDocument &doc, bool is_builtin) {
|
||||||
|
std::vector<ControllerTemplate> templates;
|
||||||
|
|
||||||
|
auto *root = doc.RootElement();
|
||||||
|
if (!root) {
|
||||||
|
return templates;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto *tmpl_el = root->FirstChildElement("template");
|
||||||
|
while (tmpl_el) {
|
||||||
|
ControllerTemplate tmpl;
|
||||||
|
const char *name = tmpl_el->Attribute("name");
|
||||||
|
const char *game = tmpl_el->Attribute("game");
|
||||||
|
tmpl.name = name ? name : "";
|
||||||
|
tmpl.game_name = game ? game : "";
|
||||||
|
tmpl.is_builtin = is_builtin;
|
||||||
|
|
||||||
|
// buttons
|
||||||
|
auto *buttons_el = tmpl_el->FirstChildElement("buttons");
|
||||||
|
if (buttons_el) {
|
||||||
|
auto *btn_el = buttons_el->FirstChildElement("button");
|
||||||
|
while (btn_el) {
|
||||||
|
const char *btn_name = btn_el->Attribute("name");
|
||||||
|
std::string btn_name_str = btn_name ? btn_name : "";
|
||||||
|
|
||||||
|
TemplateButtonBinding *binding = nullptr;
|
||||||
|
for (auto &b : tmpl.buttons) {
|
||||||
|
if (b.name == btn_name_str) { binding = &b; break; }
|
||||||
|
}
|
||||||
|
if (!binding) {
|
||||||
|
tmpl.buttons.push_back({btn_name_str, read_button_entry(btn_el), {}});
|
||||||
|
} else {
|
||||||
|
binding->alternatives.push_back(read_button_entry(btn_el));
|
||||||
|
}
|
||||||
|
btn_el = btn_el->NextSiblingElement("button");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// keypad buttons
|
||||||
|
auto *kp_el = tmpl_el->FirstChildElement("keypad_buttons");
|
||||||
|
if (kp_el) {
|
||||||
|
auto *btn_el = kp_el->FirstChildElement("button");
|
||||||
|
while (btn_el) {
|
||||||
|
const char *btn_name = btn_el->Attribute("name");
|
||||||
|
std::string btn_name_str = btn_name ? btn_name : "";
|
||||||
|
|
||||||
|
TemplateButtonBinding *binding = nullptr;
|
||||||
|
for (auto &b : tmpl.keypad_buttons) {
|
||||||
|
if (b.name == btn_name_str) { binding = &b; break; }
|
||||||
|
}
|
||||||
|
if (!binding) {
|
||||||
|
tmpl.keypad_buttons.push_back({btn_name_str, read_button_entry(btn_el), {}});
|
||||||
|
} else {
|
||||||
|
binding->alternatives.push_back(read_button_entry(btn_el));
|
||||||
|
}
|
||||||
|
btn_el = btn_el->NextSiblingElement("button");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// analogs
|
||||||
|
auto *analogs_el = tmpl_el->FirstChildElement("analogs");
|
||||||
|
if (analogs_el) {
|
||||||
|
auto *analog_el = analogs_el->FirstChildElement("analog");
|
||||||
|
while (analog_el) {
|
||||||
|
tmpl.analogs.push_back(read_analog(analog_el));
|
||||||
|
analog_el = analog_el->NextSiblingElement("analog");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// lights
|
||||||
|
auto *lights_el = tmpl_el->FirstChildElement("lights");
|
||||||
|
if (lights_el) {
|
||||||
|
auto *light_el = lights_el->FirstChildElement("light");
|
||||||
|
while (light_el) {
|
||||||
|
const char *light_name = light_el->Attribute("name");
|
||||||
|
std::string light_name_str = light_name ? light_name : "";
|
||||||
|
|
||||||
|
TemplateLightBinding *binding = nullptr;
|
||||||
|
for (auto &l : tmpl.lights) {
|
||||||
|
if (l.name == light_name_str) { binding = &l; break; }
|
||||||
|
}
|
||||||
|
if (!binding) {
|
||||||
|
tmpl.lights.push_back({light_name_str, read_light_entry(light_el), {}});
|
||||||
|
} else {
|
||||||
|
binding->alternatives.push_back(read_light_entry(light_el));
|
||||||
|
}
|
||||||
|
light_el = light_el->NextSiblingElement("light");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
templates.push_back(std::move(tmpl));
|
||||||
|
tmpl_el = tmpl_el->NextSiblingElement("template");
|
||||||
|
}
|
||||||
|
|
||||||
|
return templates;
|
||||||
|
}
|
||||||
|
|
||||||
|
static std::vector<ControllerTemplate> load_builtin_templates() {
|
||||||
|
auto xml = resutil::load_file_string(IDR_CONTROLLER_PRESETS_BUILTIN);
|
||||||
|
tinyxml2::XMLDocument doc;
|
||||||
|
auto err = doc.Parse(xml.c_str());
|
||||||
|
if (err != tinyxml2::XML_SUCCESS) {
|
||||||
|
log_warning("templates", "failed to parse builtin templates XML: {}", (int)err);
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
return load_templates_from_doc(doc, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<ControllerTemplate> load_user_templates() {
|
||||||
|
std::vector<ControllerTemplate> templates;
|
||||||
|
auto path = get_templates_path();
|
||||||
|
|
||||||
|
tinyxml2::XMLDocument doc;
|
||||||
|
if (doc.LoadFile(path.c_str()) != tinyxml2::XML_SUCCESS) {
|
||||||
|
return templates;
|
||||||
|
}
|
||||||
|
return load_templates_from_doc(doc, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool save_user_template(
|
||||||
|
const ControllerTemplate &tmpl,
|
||||||
|
const bool save_buttons,
|
||||||
|
const bool save_keypads,
|
||||||
|
const bool save_analogs,
|
||||||
|
const bool save_lights) {
|
||||||
|
|
||||||
|
auto path = get_templates_path();
|
||||||
|
auto path_tmp = path;
|
||||||
|
path_tmp.replace_extension(L"tmp");
|
||||||
|
|
||||||
|
tinyxml2::XMLDocument doc;
|
||||||
|
if (doc.LoadFile(path.c_str()) != tinyxml2::XML_SUCCESS) {
|
||||||
|
auto *decl = doc.NewDeclaration();
|
||||||
|
doc.InsertFirstChild(decl);
|
||||||
|
auto *root = doc.NewElement("templates");
|
||||||
|
doc.InsertEndChild(root);
|
||||||
|
}
|
||||||
|
|
||||||
|
auto *root = doc.RootElement();
|
||||||
|
if (!root) {
|
||||||
|
root = doc.NewElement("templates");
|
||||||
|
doc.InsertEndChild(root);
|
||||||
|
}
|
||||||
|
|
||||||
|
// remove existing template with same name and game
|
||||||
|
auto *existing = root->FirstChildElement("template");
|
||||||
|
while (existing) {
|
||||||
|
auto *next = existing->NextSiblingElement("template");
|
||||||
|
const char *ename = existing->Attribute("name");
|
||||||
|
const char *egame = existing->Attribute("game");
|
||||||
|
if (ename && egame &&
|
||||||
|
std::string(ename) == tmpl.name &&
|
||||||
|
std::string(egame) == tmpl.game_name) {
|
||||||
|
root->DeleteChild(existing);
|
||||||
|
}
|
||||||
|
existing = next;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto *tmpl_el = doc.NewElement("template");
|
||||||
|
tmpl_el->SetAttribute("name", tmpl.name.c_str());
|
||||||
|
tmpl_el->SetAttribute("game", tmpl.game_name.c_str());
|
||||||
|
|
||||||
|
// buttons — skip unbound entries
|
||||||
|
auto *buttons_el = doc.NewElement("buttons");
|
||||||
|
if (save_buttons) {
|
||||||
|
for (auto &btn : tmpl.buttons) {
|
||||||
|
if (!btn.primary.is_unbound()) {
|
||||||
|
write_button_entry(doc, buttons_el, btn.name, btn.primary);
|
||||||
|
}
|
||||||
|
for (auto &alt : btn.alternatives) {
|
||||||
|
if (!alt.is_unbound()) {
|
||||||
|
write_button_entry(doc, buttons_el, btn.name, alt);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
tmpl_el->InsertEndChild(buttons_el);
|
||||||
|
|
||||||
|
// keypad buttons — skip unbound entries
|
||||||
|
if (!tmpl.keypad_buttons.empty()) {
|
||||||
|
auto *kp_el = doc.NewElement("keypad_buttons");
|
||||||
|
if (save_keypads) {
|
||||||
|
for (auto &btn : tmpl.keypad_buttons) {
|
||||||
|
if (!btn.primary.is_unbound()) {
|
||||||
|
write_button_entry(doc, kp_el, btn.name, btn.primary);
|
||||||
|
}
|
||||||
|
for (auto &alt : btn.alternatives) {
|
||||||
|
if (!alt.is_unbound()) {
|
||||||
|
write_button_entry(doc, kp_el, btn.name, alt);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
tmpl_el->InsertEndChild(kp_el);
|
||||||
|
}
|
||||||
|
|
||||||
|
// analogs — skip unbound entries
|
||||||
|
auto *analogs_el = doc.NewElement("analogs");
|
||||||
|
if (save_analogs) {
|
||||||
|
for (auto &a : tmpl.analogs) {
|
||||||
|
if (!a.is_unbound()) {
|
||||||
|
write_analog(doc, analogs_el, a);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
tmpl_el->InsertEndChild(analogs_el);
|
||||||
|
|
||||||
|
// lights — skip unbound entries
|
||||||
|
auto *lights_el = doc.NewElement("lights");
|
||||||
|
if (save_lights) {
|
||||||
|
for (auto &l : tmpl.lights) {
|
||||||
|
if (!l.primary.is_unbound()) {
|
||||||
|
write_light_entry(doc, lights_el, l.name, l.primary);
|
||||||
|
}
|
||||||
|
for (auto &alt : l.alternatives) {
|
||||||
|
if (!alt.is_unbound()) {
|
||||||
|
write_light_entry(doc, lights_el, l.name, alt);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
tmpl_el->InsertEndChild(lights_el);
|
||||||
|
|
||||||
|
root->InsertEndChild(tmpl_el);
|
||||||
|
|
||||||
|
// ensure directory exists
|
||||||
|
if (!path.parent_path().empty() && !std::filesystem::exists(path.parent_path())) {
|
||||||
|
fileutils::dir_create_recursive(path.parent_path());
|
||||||
|
}
|
||||||
|
|
||||||
|
// save atomically via temp file
|
||||||
|
auto save_err = doc.SaveFile(path_tmp.c_str());
|
||||||
|
if (save_err != tinyxml2::XML_SUCCESS) {
|
||||||
|
log_warning("templates", "failed to save templates file: {}", (int)save_err);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (MoveFileExW(path_tmp.c_str(), path.c_str(), MOVEFILE_REPLACE_EXISTING | MOVEFILE_WRITE_THROUGH) == 0) {
|
||||||
|
log_warning("templates", "failed to rename templates file: 0x{:08x}", GetLastError());
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
log_info("templates", "templates file saved successfully");
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool delete_user_template(const std::string &game_name, const std::string &template_name) {
|
||||||
|
auto path = get_templates_path();
|
||||||
|
|
||||||
|
tinyxml2::XMLDocument doc;
|
||||||
|
if (doc.LoadFile(path.c_str()) != tinyxml2::XML_SUCCESS) return false;
|
||||||
|
|
||||||
|
auto *root = doc.RootElement();
|
||||||
|
if (!root) return false;
|
||||||
|
|
||||||
|
bool found = false;
|
||||||
|
auto *tmpl_el = root->FirstChildElement("template");
|
||||||
|
while (tmpl_el) {
|
||||||
|
auto *next = tmpl_el->NextSiblingElement("template");
|
||||||
|
const char *ename = tmpl_el->Attribute("name");
|
||||||
|
const char *egame = tmpl_el->Attribute("game");
|
||||||
|
if (ename && egame &&
|
||||||
|
std::string(ename) == template_name &&
|
||||||
|
std::string(egame) == game_name) {
|
||||||
|
root->DeleteChild(tmpl_el);
|
||||||
|
found = true;
|
||||||
|
}
|
||||||
|
tmpl_el = next;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (found) {
|
||||||
|
auto path_tmp = path;
|
||||||
|
path_tmp.replace_extension(L"tmp");
|
||||||
|
if (doc.SaveFile(path_tmp.c_str()) == tinyxml2::XML_SUCCESS) {
|
||||||
|
MoveFileExW(path_tmp.c_str(), path.c_str(), MOVEFILE_REPLACE_EXISTING | MOVEFILE_WRITE_THROUGH);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return found;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool rename_user_template(const std::string &game_name,
|
||||||
|
const std::string &old_name, const std::string &new_name) {
|
||||||
|
auto path = get_templates_path();
|
||||||
|
|
||||||
|
tinyxml2::XMLDocument doc;
|
||||||
|
if (doc.LoadFile(path.c_str()) != tinyxml2::XML_SUCCESS) return false;
|
||||||
|
|
||||||
|
auto *root = doc.RootElement();
|
||||||
|
if (!root) return false;
|
||||||
|
|
||||||
|
bool found = false;
|
||||||
|
auto *tmpl_el = root->FirstChildElement("template");
|
||||||
|
while (tmpl_el) {
|
||||||
|
const char *ename = tmpl_el->Attribute("name");
|
||||||
|
const char *egame = tmpl_el->Attribute("game");
|
||||||
|
if (ename && egame &&
|
||||||
|
std::string(ename) == old_name &&
|
||||||
|
std::string(egame) == game_name) {
|
||||||
|
tmpl_el->SetAttribute("name", new_name.c_str());
|
||||||
|
found = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
tmpl_el = tmpl_el->NextSiblingElement("template");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (found) {
|
||||||
|
auto path_tmp = path;
|
||||||
|
path_tmp.replace_extension(L"tmp");
|
||||||
|
if (doc.SaveFile(path_tmp.c_str()) == tinyxml2::XML_SUCCESS) {
|
||||||
|
MoveFileExW(path_tmp.c_str(), path.c_str(), MOVEFILE_REPLACE_EXISTING | MOVEFILE_WRITE_THROUGH);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return found;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<ControllerTemplate> get_templates_for_game(const std::string &game_name) {
|
||||||
|
std::vector<ControllerTemplate> result;
|
||||||
|
|
||||||
|
log_misc("templates", "loading built-in templates for {}", game_name);
|
||||||
|
for (auto &t : load_builtin_templates()) {
|
||||||
|
if (t.game_name == game_name) {
|
||||||
|
result.push_back(std::move(t));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
log_misc("templates", "loading user templates for {}", game_name);
|
||||||
|
for (auto &t : load_user_templates()) {
|
||||||
|
if (t.game_name == game_name) {
|
||||||
|
result.push_back(std::move(t));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -85,6 +85,15 @@ std::string Light::getDisplayString(rawinput::RawInputManager* manager) {
|
|||||||
|
|
||||||
return "Invalid SMX Dedicab Light (" + index_string + ")";
|
return "Invalid SMX Dedicab Light (" + index_string + ")";
|
||||||
}
|
}
|
||||||
|
case rawinput::XINPUT_GAMEPAD: {
|
||||||
|
if (index < static_cast<size_t>(xinput::XInputOutputEnum::COUNT)) {
|
||||||
|
return fmt::format("{} ({})",
|
||||||
|
xinput::get_output_string(static_cast<xinput::XInputOutputEnum>(index)),
|
||||||
|
device->desc);
|
||||||
|
}
|
||||||
|
|
||||||
|
return "Invalid XInput Gamepad Light (" + index_string + ")";
|
||||||
|
}
|
||||||
case rawinput::DESTROYED:
|
case rawinput::DESTROYED:
|
||||||
return "Unplugged device (" + index_string + ")";
|
return "Unplugged device (" + index_string + ")";
|
||||||
default:
|
default:
|
||||||
|
|||||||
@@ -11,8 +11,10 @@ class Light {
|
|||||||
private:
|
private:
|
||||||
std::vector<Light> alternatives;
|
std::vector<Light> alternatives;
|
||||||
std::string lightName;
|
std::string lightName;
|
||||||
|
std::string lightCategory;
|
||||||
std::string deviceIdentifier = "";
|
std::string deviceIdentifier = "";
|
||||||
unsigned int index = 0;
|
unsigned int index = 0;
|
||||||
|
bool is_temporary = false;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
float last_state = 0.f;
|
float last_state = 0.f;
|
||||||
@@ -22,6 +24,8 @@ public:
|
|||||||
float override_state = 0.f;
|
float override_state = 0.f;
|
||||||
|
|
||||||
explicit Light(std::string lightName) : lightName(std::move(lightName)) {};
|
explicit Light(std::string lightName) : lightName(std::move(lightName)) {};
|
||||||
|
explicit Light(std::string lightName, std::string lightCategory) :
|
||||||
|
lightName(std::move(lightName)), lightCategory(std::move(lightCategory)) {};
|
||||||
|
|
||||||
std::string getDisplayString(rawinput::RawInputManager* manager);
|
std::string getDisplayString(rawinput::RawInputManager* manager);
|
||||||
|
|
||||||
@@ -50,6 +54,14 @@ public:
|
|||||||
return this->lightName;
|
return this->lightName;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline const std::string &getCategory() const {
|
||||||
|
return this->lightCategory;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void setCategory(std::string category) {
|
||||||
|
this->lightCategory = std::move(category);
|
||||||
|
}
|
||||||
|
|
||||||
inline const std::string &getDeviceIdentifier() const {
|
inline const std::string &getDeviceIdentifier() const {
|
||||||
return this->deviceIdentifier;
|
return this->deviceIdentifier;
|
||||||
}
|
}
|
||||||
@@ -65,4 +77,26 @@ public:
|
|||||||
inline void setIndex(unsigned int index) {
|
inline void setIndex(unsigned int index) {
|
||||||
this->index = index;
|
this->index = index;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline bool isTemporary() const {
|
||||||
|
return this->is_temporary;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void setTemporary(bool is_temporary) {
|
||||||
|
this->is_temporary = is_temporary;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline bool isValid() {
|
||||||
|
// temporarily created by UI
|
||||||
|
if (isTemporary()) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// nothing is set
|
||||||
|
if (getDeviceIdentifier().empty()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -20,10 +20,10 @@
|
|||||||
</dependentAssembly>
|
</dependentAssembly>
|
||||||
</dependency>
|
</dependency>
|
||||||
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
||||||
<security>
|
<security>
|
||||||
<requestedPrivileges>
|
<requestedPrivileges>
|
||||||
<requestedExecutionLevel level="requireAdministrator" uiAccess="false"/>
|
<requestedExecutionLevel level="asInvoker" uiAccess="false"/>
|
||||||
</requestedPrivileges>
|
</requestedPrivileges>
|
||||||
</security>
|
</security>
|
||||||
</trustInfo>
|
</trustInfo>
|
||||||
</assembly>
|
</assembly>
|
||||||
@@ -13,6 +13,16 @@ enum class OptionType {
|
|||||||
Hex,
|
Hex,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
enum class OptionPickerType {
|
||||||
|
None,
|
||||||
|
AsioDriver,
|
||||||
|
EACard,
|
||||||
|
CpuAffinity,
|
||||||
|
FilePath,
|
||||||
|
DirectoryPath,
|
||||||
|
Monitor,
|
||||||
|
};
|
||||||
|
|
||||||
struct OptionDefinition {
|
struct OptionDefinition {
|
||||||
std::string title;
|
std::string title;
|
||||||
// unique identifier used for flag matching but also stored in config files
|
// unique identifier used for flag matching but also stored in config files
|
||||||
@@ -32,6 +42,12 @@ struct OptionDefinition {
|
|||||||
bool sensitive = false;
|
bool sensitive = false;
|
||||||
std::vector<std::pair<std::string, std::string>> elements = {};
|
std::vector<std::pair<std::string, std::string>> elements = {};
|
||||||
bool disabled = false;
|
bool disabled = false;
|
||||||
|
OptionPickerType picker = OptionPickerType::None;
|
||||||
|
|
||||||
|
// for OptionPickerType::FilePath
|
||||||
|
std::string file_extension = "";
|
||||||
|
|
||||||
|
std::string quick_setting_category = "";
|
||||||
};
|
};
|
||||||
|
|
||||||
class Option {
|
class Option {
|
||||||
|
|||||||
@@ -4,3 +4,4 @@
|
|||||||
#define IDR_PATCHES 132
|
#define IDR_PATCHES 132
|
||||||
#define IDR_README 133
|
#define IDR_README 133
|
||||||
#define IDR_DSEGFONT 134
|
#define IDR_DSEGFONT 134
|
||||||
|
#define IDR_CONTROLLER_PRESETS_BUILTIN 135
|
||||||
|
|||||||
@@ -1,9 +1,11 @@
|
|||||||
#include "screen_resize.h"
|
#include "screen_resize.h"
|
||||||
|
|
||||||
|
#include "avs/game.h"
|
||||||
#include "external/rapidjson/document.h"
|
#include "external/rapidjson/document.h"
|
||||||
#include "external/rapidjson/pointer.h"
|
#include "external/rapidjson/pointer.h"
|
||||||
#include "external/rapidjson/prettywriter.h"
|
#include "external/rapidjson/prettywriter.h"
|
||||||
#include "misc/eamuse.h"
|
#include "misc/eamuse.h"
|
||||||
|
#include "util/deferlog.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
#include "util/fileutils.h"
|
#include "util/fileutils.h"
|
||||||
#include "hooks/graphics/graphics.h"
|
#include "hooks/graphics/graphics.h"
|
||||||
@@ -19,7 +21,7 @@ namespace cfg {
|
|||||||
if (SCREEN_RESIZE_CFG_PATH_OVERRIDE.has_value()) {
|
if (SCREEN_RESIZE_CFG_PATH_OVERRIDE.has_value()) {
|
||||||
this->config_path = SCREEN_RESIZE_CFG_PATH_OVERRIDE.value();
|
this->config_path = SCREEN_RESIZE_CFG_PATH_OVERRIDE.value();
|
||||||
if (fileutils::file_exists(this->config_path)) {
|
if (fileutils::file_exists(this->config_path)) {
|
||||||
log_info("ScreenResize", "loading config from: {}", this->config_path.string());
|
log_info("ScreenResize", "loading config from: {}", this->config_path);
|
||||||
file_exists = true;
|
file_exists = true;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
@@ -33,7 +35,7 @@ namespace cfg {
|
|||||||
|
|
||||||
ScreenResize::~ScreenResize() {
|
ScreenResize::~ScreenResize() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void ScreenResize::config_load() {
|
void ScreenResize::config_load() {
|
||||||
std::string config = fileutils::text_read(this->config_path);
|
std::string config = fileutils::text_read(this->config_path);
|
||||||
if (config.empty()) {
|
if (config.empty()) {
|
||||||
@@ -76,8 +78,12 @@ namespace cfg {
|
|||||||
eamuse_get_game(),
|
eamuse_get_game(),
|
||||||
use_game_setting,
|
use_game_setting,
|
||||||
root);
|
root);
|
||||||
|
|
||||||
load_bool_value(doc, root + "enable_screen_resize", this->enable_screen_resize);
|
load_bool_value(doc, root + "enable_screen_resize", this->enable_screen_resize);
|
||||||
|
if (this->enable_screen_resize) {
|
||||||
|
log_misc("ScreenResize", "enabled by config file");
|
||||||
|
}
|
||||||
|
|
||||||
load_bool_value(doc, root + "enable_linear_filter", this->enable_linear_filter);
|
load_bool_value(doc, root + "enable_linear_filter", this->enable_linear_filter);
|
||||||
for (size_t i = 0; i < std::size(this->scene_settings); i++) {
|
for (size_t i = 0; i < std::size(this->scene_settings); i++) {
|
||||||
auto& scene = this->scene_settings[i];
|
auto& scene = this->scene_settings[i];
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <atomic>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <optional>
|
#include <optional>
|
||||||
@@ -51,11 +52,15 @@ namespace cfg {
|
|||||||
bool enable_linear_filter = true;
|
bool enable_linear_filter = true;
|
||||||
fullscreen_setting scene_settings[4];
|
fullscreen_setting scene_settings[4];
|
||||||
|
|
||||||
|
// state
|
||||||
|
std::atomic<bool> need_surface_clean = false;
|
||||||
|
|
||||||
// windowed mode sizing
|
// windowed mode sizing
|
||||||
// Windows terminology:
|
// Windows terminology:
|
||||||
// window = rectangle including the frame
|
// window = rectangle including the frame
|
||||||
// client = just the content area without frames.
|
// client = just the content area without frames.
|
||||||
bool window_always_on_top = false;
|
bool window_always_on_top = false;
|
||||||
|
bool window_disable_round_corners = false;
|
||||||
bool client_keep_aspect_ratio = true;
|
bool client_keep_aspect_ratio = true;
|
||||||
bool enable_window_resize = false;
|
bool enable_window_resize = false;
|
||||||
int window_decoration = 0; // enum type WindowDecorationMode
|
int window_decoration = 0; // enum type WindowDecorationMode
|
||||||
|
|||||||
+8
@@ -15,3 +15,11 @@ RUN pacman --noconfirm -Syu git \
|
|||||||
ccache
|
ccache
|
||||||
RUN useradd user -m && echo "ALL ALL=(ALL) NOPASSWD: ALL" >> /etc/sudoers
|
RUN useradd user -m && echo "ALL ALL=(ALL) NOPASSWD: ALL" >> /etc/sudoers
|
||||||
RUN su user -c "cd /tmp/ && git clone https://aur.archlinux.org/yay-bin.git --depth=1 && cd yay-bin && makepkg --noconfirm -si && yay --noconfirm -S mingw-w64-cmake"
|
RUN su user -c "cd /tmp/ && git clone https://aur.archlinux.org/yay-bin.git --depth=1 && cd yay-bin && makepkg --noconfirm -si && yay --noconfirm -S mingw-w64-cmake"
|
||||||
|
|
||||||
|
RUN mkdir -p /opt/llvm-mingw-xp \
|
||||||
|
&& curl -fsSL "https://github.com/mon/llvm-mingw-xp/releases/download/llvm-mingw-xp-22.1.0/llvm-mingw-llvm-mingw-xp-22.1.0-msvcrt-ubuntu-22.04-x86_64.tar.xz" \
|
||||||
|
| tar -xJ --strip-components=1 -C /opt/llvm-mingw-xp
|
||||||
|
ENV PATH="$PATH:/opt/llvm-mingw-xp/bin"
|
||||||
|
|
||||||
|
RUN curl -fsSL "https://github.com/mon/windows-dll-compat-checker/releases/download/v1.3/windows_dll_compat_checker-linux-x86_64.tar.xz" \
|
||||||
|
| tar -xJ -C /usr/local/bin
|
||||||
|
|||||||
Vendored
+1
@@ -20,6 +20,7 @@ Usage:
|
|||||||
#include <memory>
|
#include <memory>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <map>
|
#include <map>
|
||||||
|
#include <cstdint>
|
||||||
|
|
||||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
|||||||
+6
@@ -21,5 +21,11 @@ set(IMGUI_SOURCES
|
|||||||
misc/cpp/imgui_stdlib.cpp
|
misc/cpp/imgui_stdlib.cpp
|
||||||
)
|
)
|
||||||
|
|
||||||
|
# spice2x: DX11 backend is only built for non-XP toolchains
|
||||||
|
if(NOT SPICE_XP)
|
||||||
|
list(APPEND IMGUI_HEADERS backends/imgui_impl_dx11.h)
|
||||||
|
list(APPEND IMGUI_SOURCES backends/imgui_impl_dx11.cpp)
|
||||||
|
endif()
|
||||||
|
|
||||||
add_library(imgui STATIC ${IMGUI_HEADERS} ${IMGUI_SOURCES})
|
add_library(imgui STATIC ${IMGUI_HEADERS} ${IMGUI_SOURCES})
|
||||||
target_include_directories(imgui PRIVATE ${PROJECT_SOURCE_DIR})
|
target_include_directories(imgui PRIVATE ${PROJECT_SOURCE_DIR})
|
||||||
|
|||||||
+1
-1
@@ -1,6 +1,6 @@
|
|||||||
The MIT License (MIT)
|
The MIT License (MIT)
|
||||||
|
|
||||||
Copyright (c) 2014-2023 Omar Cornut
|
Copyright (c) 2014-2026 Omar Cornut
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
|||||||
@@ -0,0 +1,894 @@
|
|||||||
|
// dear imgui: Renderer Backend for DirectX11
|
||||||
|
// This needs to be used along with a Platform Backend (e.g. Win32)
|
||||||
|
|
||||||
|
// Implemented features:
|
||||||
|
// [X] Renderer: User texture binding. Use 'ID3D11ShaderResourceView*' as texture identifier. Read the FAQ about ImTextureID/ImTextureRef!
|
||||||
|
// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
|
||||||
|
// [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures).
|
||||||
|
// [X] Renderer: Expose selected render state for draw callbacks to use. Access in '(ImGui_ImplXXXX_RenderState*)GetPlatformIO().Renderer_RenderState'.
|
||||||
|
// [X] Renderer: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
|
||||||
|
|
||||||
|
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||||
|
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||||
|
// Learn about Dear ImGui:
|
||||||
|
// - FAQ https://dearimgui.com/faq
|
||||||
|
// - Getting Started https://dearimgui.com/getting-started
|
||||||
|
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
|
||||||
|
// - Introduction, links and more at the top of imgui.cpp
|
||||||
|
|
||||||
|
// CHANGELOG
|
||||||
|
// (minor and older changes stripped away, please see git history for details)
|
||||||
|
// 2026-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
|
||||||
|
// 2026-04-23: DirectX11: Added support for standard draw callbacks (in platform_io): DrawCallback_ResetRenderState, DrawCallback_SetSamplerLinear, DrawCallback_SetSamplerNearest. Obsoleting samplers from ImGui_ImplDX11_RenderState. (#9378)
|
||||||
|
// 2026-01-19: DirectX11: Added 'SamplerNearest' in ImGui_ImplDX11_RenderState. Renamed 'SamplerDefault' to 'SamplerLinear'.
|
||||||
|
// 2025-09-18: Call platform_io.ClearRendererHandlers() on shutdown.
|
||||||
|
// 2025-06-11: DirectX11: Added support for ImGuiBackendFlags_RendererHasTextures, for dynamic font atlas.
|
||||||
|
// 2025-05-07: DirectX11: Honor draw_data->FramebufferScale to allow for custom backends and experiment using it (consistently with other renderer backends, even though in normal condition it is not set under Windows).
|
||||||
|
// 2025-02-24: [Docking] Added undocumented ImGui_ImplDX11_SetSwapChainDescs() to configure swap chain creation for secondary viewports.
|
||||||
|
// 2025-01-06: DirectX11: Expose VertexConstantBuffer in ImGui_ImplDX11_RenderState. Reset projection matrix in ImDrawCallback_ResetRenderState handler.
|
||||||
|
// 2024-10-07: DirectX11: Changed default texture sampler to Clamp instead of Repeat/Wrap.
|
||||||
|
// 2024-10-07: DirectX11: Expose selected render state in ImGui_ImplDX11_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks.
|
||||||
|
// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
|
||||||
|
// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
|
||||||
|
// 2021-05-19: DirectX11: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement)
|
||||||
|
// 2021-02-18: DirectX11: Change blending equation to preserve alpha in output buffer.
|
||||||
|
// 2019-08-01: DirectX11: Fixed code querying the Geometry Shader state (would generally error with Debug layer enabled).
|
||||||
|
// 2019-07-21: DirectX11: Backup, clear and restore Geometry Shader is any is bound when calling ImGui_ImplDX11_RenderDrawData. Clearing Hull/Domain/Compute shaders without backup/restore.
|
||||||
|
// 2019-05-29: DirectX11: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag.
|
||||||
|
// 2019-04-30: DirectX11: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
|
||||||
|
// 2018-12-03: Misc: Added #pragma comment statement to automatically link with d3dcompiler.lib when using D3DCompile().
|
||||||
|
// 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
|
||||||
|
// 2018-08-01: DirectX11: Querying for IDXGIFactory instead of IDXGIFactory1 to increase compatibility.
|
||||||
|
// 2018-07-13: DirectX11: Fixed unreleased resources in Init and Shutdown functions.
|
||||||
|
// 2018-06-08: Misc: Extracted imgui_impl_dx11.cpp/.h away from the old combined DX11+Win32 example.
|
||||||
|
// 2018-06-08: DirectX11: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
|
||||||
|
// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplDX11_RenderDrawData() in the .h file so you can call it yourself.
|
||||||
|
// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
|
||||||
|
// 2016-05-07: DirectX11: Disabling depth-write.
|
||||||
|
|
||||||
|
#include "imgui.h"
|
||||||
|
#ifndef IMGUI_DISABLE
|
||||||
|
#include "imgui_impl_dx11.h"
|
||||||
|
|
||||||
|
// DirectX
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <d3d11.h>
|
||||||
|
#include <d3dcompiler.h>
|
||||||
|
// #ifdef _MSC_VER
|
||||||
|
// #pragma comment(lib, "d3dcompiler") // Automatically link with d3dcompiler.lib as we are using D3DCompile() below.
|
||||||
|
// #endif
|
||||||
|
|
||||||
|
// spice2x: resolve D3DCompile at runtime rather than static-linking d3dcompiler,
|
||||||
|
// which would hardwire an import on d3dcompiler_47.dll (absent on stock Win7).
|
||||||
|
static pD3DCompile ImGui_ImplDX11_GetD3DCompile()
|
||||||
|
{
|
||||||
|
static pD3DCompile fn = []() -> pD3DCompile {
|
||||||
|
static const char *dlls[] = {
|
||||||
|
"d3dcompiler_47.dll",
|
||||||
|
"d3dcompiler_46.dll",
|
||||||
|
"d3dcompiler_43.dll" };
|
||||||
|
|
||||||
|
for (const char *dll : dlls) {
|
||||||
|
HMODULE mod = GetModuleHandleA(dll);
|
||||||
|
if (!mod) {
|
||||||
|
mod = LoadLibraryA(dll);
|
||||||
|
}
|
||||||
|
if (mod) {
|
||||||
|
if (auto p = (pD3DCompile) GetProcAddress(mod, "D3DCompile")) {
|
||||||
|
return p;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return nullptr;
|
||||||
|
}();
|
||||||
|
return fn;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Clang/GCC warnings with -Weverything
|
||||||
|
#if defined(__clang__)
|
||||||
|
#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse.
|
||||||
|
#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// DirectX11 data
|
||||||
|
struct ImGui_ImplDX11_Texture
|
||||||
|
{
|
||||||
|
ID3D11Texture2D* pTexture;
|
||||||
|
ID3D11ShaderResourceView* pTextureView;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct ImGui_ImplDX11_Data
|
||||||
|
{
|
||||||
|
ID3D11Device* pd3dDevice;
|
||||||
|
ID3D11DeviceContext* pd3dDeviceContext;
|
||||||
|
IDXGIFactory* pFactory;
|
||||||
|
ID3D11Buffer* pVB;
|
||||||
|
ID3D11Buffer* pIB;
|
||||||
|
ID3D11VertexShader* pVertexShader;
|
||||||
|
ID3D11InputLayout* pInputLayout;
|
||||||
|
ID3D11Buffer* pVertexConstantBuffer;
|
||||||
|
ID3D11PixelShader* pPixelShader;
|
||||||
|
ID3D11SamplerState* pTexSamplerLinear;
|
||||||
|
ID3D11SamplerState* pTexSamplerNearest;
|
||||||
|
ID3D11RasterizerState* pRasterizerState;
|
||||||
|
ID3D11BlendState* pBlendState;
|
||||||
|
ID3D11DepthStencilState* pDepthStencilState;
|
||||||
|
int VertexBufferSize;
|
||||||
|
int IndexBufferSize;
|
||||||
|
ImGui_ImplDX11_RenderState* RenderState; // == (ImGui_ImplDX11_RenderState*)ImGui::GetPlatformIO().Renderer_RenderState during rendering.
|
||||||
|
ImVector<DXGI_SWAP_CHAIN_DESC> SwapChainDescsForViewports;
|
||||||
|
|
||||||
|
ImGui_ImplDX11_Data() { memset((void*)this, 0, sizeof(*this)); VertexBufferSize = 5000; IndexBufferSize = 10000; }
|
||||||
|
};
|
||||||
|
|
||||||
|
struct VERTEX_CONSTANT_BUFFER_DX11
|
||||||
|
{
|
||||||
|
float mvp[4][4];
|
||||||
|
};
|
||||||
|
|
||||||
|
// Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts
|
||||||
|
// It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
|
||||||
|
static ImGui_ImplDX11_Data* ImGui_ImplDX11_GetBackendData()
|
||||||
|
{
|
||||||
|
return ImGui::GetCurrentContext() ? (ImGui_ImplDX11_Data*)ImGui::GetIO().BackendRendererUserData : nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Forward Declarations
|
||||||
|
static void ImGui_ImplDX11_InitMultiViewportSupport();
|
||||||
|
static void ImGui_ImplDX11_ShutdownMultiViewportSupport();
|
||||||
|
|
||||||
|
// Functions
|
||||||
|
static void ImGui_ImplDX11_SetupRenderState(const ImDrawData* draw_data, ID3D11DeviceContext* device_ctx)
|
||||||
|
{
|
||||||
|
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||||
|
|
||||||
|
// Setup viewport
|
||||||
|
D3D11_VIEWPORT vp = {};
|
||||||
|
vp.Width = draw_data->DisplaySize.x * draw_data->FramebufferScale.x;
|
||||||
|
vp.Height = draw_data->DisplaySize.y * draw_data->FramebufferScale.y;
|
||||||
|
vp.MinDepth = 0.0f;
|
||||||
|
vp.MaxDepth = 1.0f;
|
||||||
|
vp.TopLeftX = vp.TopLeftY = 0;
|
||||||
|
device_ctx->RSSetViewports(1, &vp);
|
||||||
|
|
||||||
|
// Setup orthographic projection matrix into our constant buffer
|
||||||
|
// Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
|
||||||
|
D3D11_MAPPED_SUBRESOURCE mapped_resource;
|
||||||
|
if (device_ctx->Map(bd->pVertexConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped_resource) == S_OK)
|
||||||
|
{
|
||||||
|
VERTEX_CONSTANT_BUFFER_DX11* constant_buffer = (VERTEX_CONSTANT_BUFFER_DX11*)mapped_resource.pData;
|
||||||
|
float L = draw_data->DisplayPos.x;
|
||||||
|
float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
|
||||||
|
float T = draw_data->DisplayPos.y;
|
||||||
|
float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y;
|
||||||
|
float mvp[4][4] =
|
||||||
|
{
|
||||||
|
{ 2.0f/(R-L), 0.0f, 0.0f, 0.0f },
|
||||||
|
{ 0.0f, 2.0f/(T-B), 0.0f, 0.0f },
|
||||||
|
{ 0.0f, 0.0f, 0.5f, 0.0f },
|
||||||
|
{ (R+L)/(L-R), (T+B)/(B-T), 0.5f, 1.0f },
|
||||||
|
};
|
||||||
|
memcpy(&constant_buffer->mvp, mvp, sizeof(mvp));
|
||||||
|
device_ctx->Unmap(bd->pVertexConstantBuffer, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Setup shader and vertex buffers
|
||||||
|
unsigned int stride = sizeof(ImDrawVert);
|
||||||
|
unsigned int offset = 0;
|
||||||
|
device_ctx->IASetInputLayout(bd->pInputLayout);
|
||||||
|
device_ctx->IASetVertexBuffers(0, 1, &bd->pVB, &stride, &offset);
|
||||||
|
device_ctx->IASetIndexBuffer(bd->pIB, sizeof(ImDrawIdx) == 2 ? DXGI_FORMAT_R16_UINT : DXGI_FORMAT_R32_UINT, 0);
|
||||||
|
device_ctx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
||||||
|
device_ctx->VSSetShader(bd->pVertexShader, nullptr, 0);
|
||||||
|
device_ctx->VSSetConstantBuffers(0, 1, &bd->pVertexConstantBuffer);
|
||||||
|
device_ctx->PSSetShader(bd->pPixelShader, nullptr, 0);
|
||||||
|
device_ctx->PSSetSamplers(0, 1, &bd->pTexSamplerLinear);
|
||||||
|
device_ctx->GSSetShader(nullptr, nullptr, 0);
|
||||||
|
device_ctx->HSSetShader(nullptr, nullptr, 0); // In theory we should backup and restore this as well.. very infrequently used..
|
||||||
|
device_ctx->DSSetShader(nullptr, nullptr, 0); // In theory we should backup and restore this as well.. very infrequently used..
|
||||||
|
device_ctx->CSSetShader(nullptr, nullptr, 0); // In theory we should backup and restore this as well.. very infrequently used..
|
||||||
|
|
||||||
|
// Setup render state
|
||||||
|
const float blend_factor[4] = { 0.f, 0.f, 0.f, 0.f };
|
||||||
|
device_ctx->OMSetBlendState(bd->pBlendState, blend_factor, 0xffffffff);
|
||||||
|
device_ctx->OMSetDepthStencilState(bd->pDepthStencilState, 0);
|
||||||
|
device_ctx->RSSetState(bd->pRasterizerState);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw callbacks
|
||||||
|
static void ImGui_ImplDX11_DrawCallback_ResetRenderState(const ImDrawList*, const ImDrawCmd*) {} // Intentionally empty. Used as an identifier for rendering loop to call its code. Simpler to implement this way.
|
||||||
|
static void ImGui_ImplDX11_DrawCallback_SetSamplerLinear(const ImDrawList*, const ImDrawCmd*) { ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData(); bd->RenderState->DeviceContext->PSSetSamplers(0, 1, &bd->pTexSamplerLinear); }
|
||||||
|
static void ImGui_ImplDX11_DrawCallback_SetSamplerNearest(const ImDrawList*, const ImDrawCmd*) { ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData(); bd->RenderState->DeviceContext->PSSetSamplers(0, 1, &bd->pTexSamplerNearest); }
|
||||||
|
|
||||||
|
// Render function
|
||||||
|
void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data)
|
||||||
|
{
|
||||||
|
// Avoid rendering when minimized
|
||||||
|
if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f)
|
||||||
|
return;
|
||||||
|
|
||||||
|
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||||
|
ID3D11DeviceContext* device = bd->pd3dDeviceContext;
|
||||||
|
|
||||||
|
// Catch up with texture updates. Most of the times, the list will have 1 element with an OK status, aka nothing to do.
|
||||||
|
// (This almost always points to ImGui::GetPlatformIO().Textures[] but is part of ImDrawData to allow overriding or disabling texture updates).
|
||||||
|
if (draw_data->Textures != nullptr)
|
||||||
|
for (ImTextureData* tex : *draw_data->Textures)
|
||||||
|
if (tex->Status != ImTextureStatus_OK)
|
||||||
|
ImGui_ImplDX11_UpdateTexture(tex);
|
||||||
|
|
||||||
|
// Create and grow vertex/index buffers if needed
|
||||||
|
if (!bd->pVB || bd->VertexBufferSize < draw_data->TotalVtxCount)
|
||||||
|
{
|
||||||
|
if (bd->pVB) { bd->pVB->Release(); bd->pVB = nullptr; }
|
||||||
|
bd->VertexBufferSize = draw_data->TotalVtxCount + 5000;
|
||||||
|
D3D11_BUFFER_DESC desc = {};
|
||||||
|
desc.Usage = D3D11_USAGE_DYNAMIC;
|
||||||
|
desc.ByteWidth = (UINT)bd->VertexBufferSize * sizeof(ImDrawVert);
|
||||||
|
desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
|
||||||
|
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
||||||
|
desc.MiscFlags = 0;
|
||||||
|
if (bd->pd3dDevice->CreateBuffer(&desc, nullptr, &bd->pVB) < 0)
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (!bd->pIB || bd->IndexBufferSize < draw_data->TotalIdxCount)
|
||||||
|
{
|
||||||
|
if (bd->pIB) { bd->pIB->Release(); bd->pIB = nullptr; }
|
||||||
|
bd->IndexBufferSize = draw_data->TotalIdxCount + 10000;
|
||||||
|
D3D11_BUFFER_DESC desc = {};
|
||||||
|
desc.Usage = D3D11_USAGE_DYNAMIC;
|
||||||
|
desc.ByteWidth = (UINT)bd->IndexBufferSize * sizeof(ImDrawIdx);
|
||||||
|
desc.BindFlags = D3D11_BIND_INDEX_BUFFER;
|
||||||
|
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
||||||
|
if (bd->pd3dDevice->CreateBuffer(&desc, nullptr, &bd->pIB) < 0)
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Upload vertex/index data into a single contiguous GPU buffer
|
||||||
|
D3D11_MAPPED_SUBRESOURCE vtx_resource, idx_resource;
|
||||||
|
if (device->Map(bd->pVB, 0, D3D11_MAP_WRITE_DISCARD, 0, &vtx_resource) != S_OK)
|
||||||
|
return;
|
||||||
|
if (device->Map(bd->pIB, 0, D3D11_MAP_WRITE_DISCARD, 0, &idx_resource) != S_OK)
|
||||||
|
return;
|
||||||
|
ImDrawVert* vtx_dst = (ImDrawVert*)vtx_resource.pData;
|
||||||
|
ImDrawIdx* idx_dst = (ImDrawIdx*)idx_resource.pData;
|
||||||
|
for (const ImDrawList* draw_list : draw_data->CmdLists)
|
||||||
|
{
|
||||||
|
memcpy(vtx_dst, draw_list->VtxBuffer.Data, draw_list->VtxBuffer.Size * sizeof(ImDrawVert));
|
||||||
|
memcpy(idx_dst, draw_list->IdxBuffer.Data, draw_list->IdxBuffer.Size * sizeof(ImDrawIdx));
|
||||||
|
vtx_dst += draw_list->VtxBuffer.Size;
|
||||||
|
idx_dst += draw_list->IdxBuffer.Size;
|
||||||
|
}
|
||||||
|
device->Unmap(bd->pVB, 0);
|
||||||
|
device->Unmap(bd->pIB, 0);
|
||||||
|
|
||||||
|
// Backup DX state that will be modified to restore it afterwards (unfortunately this is very ugly looking and verbose. Close your eyes!)
|
||||||
|
struct BACKUP_DX11_STATE
|
||||||
|
{
|
||||||
|
UINT ScissorRectsCount, ViewportsCount;
|
||||||
|
D3D11_RECT ScissorRects[D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE];
|
||||||
|
D3D11_VIEWPORT Viewports[D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE];
|
||||||
|
ID3D11RasterizerState* RS;
|
||||||
|
ID3D11BlendState* BlendState;
|
||||||
|
FLOAT BlendFactor[4];
|
||||||
|
UINT SampleMask;
|
||||||
|
UINT StencilRef;
|
||||||
|
ID3D11DepthStencilState* DepthStencilState;
|
||||||
|
ID3D11ShaderResourceView* PSShaderResource;
|
||||||
|
ID3D11SamplerState* PSSampler;
|
||||||
|
ID3D11PixelShader* PS;
|
||||||
|
ID3D11VertexShader* VS;
|
||||||
|
ID3D11GeometryShader* GS;
|
||||||
|
UINT PSInstancesCount, VSInstancesCount, GSInstancesCount;
|
||||||
|
ID3D11ClassInstance *PSInstances[256], *VSInstances[256], *GSInstances[256]; // 256 is max according to PSSetShader documentation
|
||||||
|
D3D11_PRIMITIVE_TOPOLOGY PrimitiveTopology;
|
||||||
|
ID3D11Buffer* IndexBuffer, *VertexBuffer, *VSConstantBuffer;
|
||||||
|
UINT IndexBufferOffset, VertexBufferStride, VertexBufferOffset;
|
||||||
|
DXGI_FORMAT IndexBufferFormat;
|
||||||
|
ID3D11InputLayout* InputLayout;
|
||||||
|
};
|
||||||
|
BACKUP_DX11_STATE old = {};
|
||||||
|
old.ScissorRectsCount = old.ViewportsCount = D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE;
|
||||||
|
device->RSGetScissorRects(&old.ScissorRectsCount, old.ScissorRects);
|
||||||
|
device->RSGetViewports(&old.ViewportsCount, old.Viewports);
|
||||||
|
device->RSGetState(&old.RS);
|
||||||
|
device->OMGetBlendState(&old.BlendState, old.BlendFactor, &old.SampleMask);
|
||||||
|
device->OMGetDepthStencilState(&old.DepthStencilState, &old.StencilRef);
|
||||||
|
device->PSGetShaderResources(0, 1, &old.PSShaderResource);
|
||||||
|
device->PSGetSamplers(0, 1, &old.PSSampler);
|
||||||
|
old.PSInstancesCount = old.VSInstancesCount = old.GSInstancesCount = 256;
|
||||||
|
device->PSGetShader(&old.PS, old.PSInstances, &old.PSInstancesCount);
|
||||||
|
device->VSGetShader(&old.VS, old.VSInstances, &old.VSInstancesCount);
|
||||||
|
device->VSGetConstantBuffers(0, 1, &old.VSConstantBuffer);
|
||||||
|
device->GSGetShader(&old.GS, old.GSInstances, &old.GSInstancesCount);
|
||||||
|
|
||||||
|
device->IAGetPrimitiveTopology(&old.PrimitiveTopology);
|
||||||
|
device->IAGetIndexBuffer(&old.IndexBuffer, &old.IndexBufferFormat, &old.IndexBufferOffset);
|
||||||
|
device->IAGetVertexBuffers(0, 1, &old.VertexBuffer, &old.VertexBufferStride, &old.VertexBufferOffset);
|
||||||
|
device->IAGetInputLayout(&old.InputLayout);
|
||||||
|
|
||||||
|
// Setup desired DX state
|
||||||
|
ImGui_ImplDX11_SetupRenderState(draw_data, device);
|
||||||
|
|
||||||
|
// Setup render state structure (for callbacks and custom texture bindings)
|
||||||
|
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
||||||
|
ImGui_ImplDX11_RenderState render_state;
|
||||||
|
render_state.Device = bd->pd3dDevice;
|
||||||
|
render_state.DeviceContext = bd->pd3dDeviceContext;
|
||||||
|
render_state.VertexConstantBuffer = bd->pVertexConstantBuffer;
|
||||||
|
platform_io.Renderer_RenderState = bd->RenderState = &render_state;
|
||||||
|
|
||||||
|
// Render command lists
|
||||||
|
// (Because we merged all buffers into a single one, we maintain our own offset into them)
|
||||||
|
int global_idx_offset = 0;
|
||||||
|
int global_vtx_offset = 0;
|
||||||
|
ImVec2 clip_off = draw_data->DisplayPos;
|
||||||
|
ImVec2 clip_scale = draw_data->FramebufferScale;
|
||||||
|
for (const ImDrawList* draw_list : draw_data->CmdLists)
|
||||||
|
{
|
||||||
|
for (int cmd_i = 0; cmd_i < draw_list->CmdBuffer.Size; cmd_i++)
|
||||||
|
{
|
||||||
|
const ImDrawCmd* pcmd = &draw_list->CmdBuffer[cmd_i];
|
||||||
|
if (pcmd->UserCallback != nullptr)
|
||||||
|
{
|
||||||
|
// User callback, registered via ImDrawList::AddCallback()
|
||||||
|
if (pcmd->UserCallback == ImGui_ImplDX11_DrawCallback_ResetRenderState)
|
||||||
|
ImGui_ImplDX11_SetupRenderState(draw_data, device);
|
||||||
|
else
|
||||||
|
pcmd->UserCallback(draw_list, pcmd);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Project scissor/clipping rectangles into framebuffer space
|
||||||
|
ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y);
|
||||||
|
ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y);
|
||||||
|
if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// Apply scissor/clipping rectangle
|
||||||
|
const D3D11_RECT r = { (LONG)clip_min.x, (LONG)clip_min.y, (LONG)clip_max.x, (LONG)clip_max.y };
|
||||||
|
device->RSSetScissorRects(1, &r);
|
||||||
|
|
||||||
|
// Bind texture, Draw
|
||||||
|
ID3D11ShaderResourceView* texture_srv = (ID3D11ShaderResourceView*)pcmd->GetTexID();
|
||||||
|
device->PSSetShaderResources(0, 1, &texture_srv);
|
||||||
|
device->DrawIndexed(pcmd->ElemCount, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
global_idx_offset += draw_list->IdxBuffer.Size;
|
||||||
|
global_vtx_offset += draw_list->VtxBuffer.Size;
|
||||||
|
}
|
||||||
|
platform_io.Renderer_RenderState = bd->RenderState = nullptr;
|
||||||
|
|
||||||
|
// Restore modified DX state
|
||||||
|
device->RSSetScissorRects(old.ScissorRectsCount, old.ScissorRects);
|
||||||
|
device->RSSetViewports(old.ViewportsCount, old.Viewports);
|
||||||
|
device->RSSetState(old.RS); if (old.RS) old.RS->Release();
|
||||||
|
device->OMSetBlendState(old.BlendState, old.BlendFactor, old.SampleMask); if (old.BlendState) old.BlendState->Release();
|
||||||
|
device->OMSetDepthStencilState(old.DepthStencilState, old.StencilRef); if (old.DepthStencilState) old.DepthStencilState->Release();
|
||||||
|
device->PSSetShaderResources(0, 1, &old.PSShaderResource); if (old.PSShaderResource) old.PSShaderResource->Release();
|
||||||
|
device->PSSetSamplers(0, 1, &old.PSSampler); if (old.PSSampler) old.PSSampler->Release();
|
||||||
|
device->PSSetShader(old.PS, old.PSInstances, old.PSInstancesCount); if (old.PS) old.PS->Release();
|
||||||
|
for (UINT i = 0; i < old.PSInstancesCount; i++) if (old.PSInstances[i]) old.PSInstances[i]->Release();
|
||||||
|
device->VSSetShader(old.VS, old.VSInstances, old.VSInstancesCount); if (old.VS) old.VS->Release();
|
||||||
|
device->VSSetConstantBuffers(0, 1, &old.VSConstantBuffer); if (old.VSConstantBuffer) old.VSConstantBuffer->Release();
|
||||||
|
device->GSSetShader(old.GS, old.GSInstances, old.GSInstancesCount); if (old.GS) old.GS->Release();
|
||||||
|
for (UINT i = 0; i < old.VSInstancesCount; i++) if (old.VSInstances[i]) old.VSInstances[i]->Release();
|
||||||
|
device->IASetPrimitiveTopology(old.PrimitiveTopology);
|
||||||
|
device->IASetIndexBuffer(old.IndexBuffer, old.IndexBufferFormat, old.IndexBufferOffset); if (old.IndexBuffer) old.IndexBuffer->Release();
|
||||||
|
device->IASetVertexBuffers(0, 1, &old.VertexBuffer, &old.VertexBufferStride, &old.VertexBufferOffset); if (old.VertexBuffer) old.VertexBuffer->Release();
|
||||||
|
device->IASetInputLayout(old.InputLayout); if (old.InputLayout) old.InputLayout->Release();
|
||||||
|
}
|
||||||
|
|
||||||
|
static void ImGui_ImplDX11_DestroyTexture(ImTextureData* tex)
|
||||||
|
{
|
||||||
|
if (ImGui_ImplDX11_Texture* backend_tex = (ImGui_ImplDX11_Texture*)tex->BackendUserData)
|
||||||
|
{
|
||||||
|
IM_ASSERT(backend_tex->pTextureView == (ID3D11ShaderResourceView*)(intptr_t)tex->TexID);
|
||||||
|
backend_tex->pTextureView->Release();
|
||||||
|
backend_tex->pTexture->Release();
|
||||||
|
IM_DELETE(backend_tex);
|
||||||
|
|
||||||
|
// Clear identifiers and mark as destroyed (in order to allow e.g. calling InvalidateDeviceObjects while running)
|
||||||
|
tex->SetTexID(ImTextureID_Invalid);
|
||||||
|
tex->BackendUserData = nullptr;
|
||||||
|
}
|
||||||
|
tex->SetStatus(ImTextureStatus_Destroyed);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImGui_ImplDX11_UpdateTexture(ImTextureData* tex)
|
||||||
|
{
|
||||||
|
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||||
|
if (tex->Status == ImTextureStatus_WantCreate)
|
||||||
|
{
|
||||||
|
// Create and upload new texture to graphics system
|
||||||
|
//IMGUI_DEBUG_LOG("UpdateTexture #%03d: WantCreate %dx%d\n", tex->UniqueID, tex->Width, tex->Height);
|
||||||
|
IM_ASSERT(tex->TexID == ImTextureID_Invalid && tex->BackendUserData == nullptr);
|
||||||
|
IM_ASSERT(tex->Format == ImTextureFormat_RGBA32);
|
||||||
|
unsigned int* pixels = (unsigned int*)tex->GetPixels();
|
||||||
|
ImGui_ImplDX11_Texture* backend_tex = IM_NEW(ImGui_ImplDX11_Texture)();
|
||||||
|
|
||||||
|
// Create texture
|
||||||
|
D3D11_TEXTURE2D_DESC desc;
|
||||||
|
ZeroMemory(&desc, sizeof(desc));
|
||||||
|
desc.Width = (UINT)tex->Width;
|
||||||
|
desc.Height = (UINT)tex->Height;
|
||||||
|
desc.MipLevels = 1;
|
||||||
|
desc.ArraySize = 1;
|
||||||
|
#ifdef IMGUI_USE_BGRA_PACKED_COLOR
|
||||||
|
desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
||||||
|
#else
|
||||||
|
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||||
|
#endif
|
||||||
|
desc.SampleDesc.Count = 1;
|
||||||
|
desc.Usage = D3D11_USAGE_DEFAULT;
|
||||||
|
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
||||||
|
desc.CPUAccessFlags = 0;
|
||||||
|
D3D11_SUBRESOURCE_DATA subResource;
|
||||||
|
subResource.pSysMem = pixels;
|
||||||
|
subResource.SysMemPitch = desc.Width * 4;
|
||||||
|
subResource.SysMemSlicePitch = 0;
|
||||||
|
bd->pd3dDevice->CreateTexture2D(&desc, &subResource, &backend_tex->pTexture);
|
||||||
|
IM_ASSERT(backend_tex->pTexture != nullptr && "Backend failed to create texture!");
|
||||||
|
|
||||||
|
// Create texture view
|
||||||
|
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
|
||||||
|
ZeroMemory(&srvDesc, sizeof(srvDesc));
|
||||||
|
#ifdef IMGUI_USE_BGRA_PACKED_COLOR
|
||||||
|
srvDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
||||||
|
#else
|
||||||
|
srvDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||||
|
#endif
|
||||||
|
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
|
||||||
|
srvDesc.Texture2D.MipLevels = desc.MipLevels;
|
||||||
|
srvDesc.Texture2D.MostDetailedMip = 0;
|
||||||
|
bd->pd3dDevice->CreateShaderResourceView(backend_tex->pTexture, &srvDesc, &backend_tex->pTextureView);
|
||||||
|
IM_ASSERT(backend_tex->pTextureView != nullptr && "Backend failed to create texture!");
|
||||||
|
|
||||||
|
// Store identifiers
|
||||||
|
tex->SetTexID((ImTextureID)(intptr_t)backend_tex->pTextureView);
|
||||||
|
tex->SetStatus(ImTextureStatus_OK);
|
||||||
|
tex->BackendUserData = backend_tex;
|
||||||
|
}
|
||||||
|
else if (tex->Status == ImTextureStatus_WantUpdates)
|
||||||
|
{
|
||||||
|
// Update selected blocks. We only ever write to textures regions which have never been used before!
|
||||||
|
// This backend choose to use tex->Updates[] but you can use tex->UpdateRect to upload a single region.
|
||||||
|
ImGui_ImplDX11_Texture* backend_tex = (ImGui_ImplDX11_Texture*)tex->BackendUserData;
|
||||||
|
IM_ASSERT(backend_tex->pTextureView == (ID3D11ShaderResourceView*)(intptr_t)tex->TexID);
|
||||||
|
for (ImTextureRect& r : tex->Updates)
|
||||||
|
{
|
||||||
|
D3D11_BOX box = { (UINT)r.x, (UINT)r.y, (UINT)0, (UINT)(r.x + r.w), (UINT)(r.y + r .h), (UINT)1 };
|
||||||
|
bd->pd3dDeviceContext->UpdateSubresource(backend_tex->pTexture, 0, &box, tex->GetPixelsAt(r.x, r.y), (UINT)tex->GetPitch(), 0);
|
||||||
|
}
|
||||||
|
tex->SetStatus(ImTextureStatus_OK);
|
||||||
|
}
|
||||||
|
if (tex->Status == ImTextureStatus_WantDestroy && tex->UnusedFrames > 0)
|
||||||
|
ImGui_ImplDX11_DestroyTexture(tex);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ImGui_ImplDX11_CreateDeviceObjects()
|
||||||
|
{
|
||||||
|
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||||
|
if (!bd->pd3dDevice)
|
||||||
|
return false;
|
||||||
|
ImGui_ImplDX11_InvalidateDeviceObjects();
|
||||||
|
|
||||||
|
// By using D3DCompile() from <d3dcompiler.h> / d3dcompiler.lib, we introduce a dependency to a given version of d3dcompiler_XX.dll (see D3DCOMPILER_DLL_A)
|
||||||
|
// If you would like to use this DX11 sample code but remove this dependency you can:
|
||||||
|
// 1) compile once, save the compiled shader blobs into a file or source code and pass them to CreateVertexShader()/CreatePixelShader() [preferred solution]
|
||||||
|
// 2) use code to detect any version of the DLL and grab a pointer to D3DCompile from the DLL.
|
||||||
|
// See https://github.com/ocornut/imgui/pull/638 for sources and details.
|
||||||
|
|
||||||
|
// spice2x: dynamically resolved; see ImGui_ImplDX11_GetD3DCompile.
|
||||||
|
pD3DCompile D3DCompile_fn = ImGui_ImplDX11_GetD3DCompile();
|
||||||
|
if (!D3DCompile_fn) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create the vertex shader
|
||||||
|
{
|
||||||
|
static const char* vertexShader =
|
||||||
|
"cbuffer vertexBuffer : register(b0) \
|
||||||
|
{\
|
||||||
|
float4x4 ProjectionMatrix; \
|
||||||
|
};\
|
||||||
|
struct VS_INPUT\
|
||||||
|
{\
|
||||||
|
float2 pos : POSITION;\
|
||||||
|
float4 col : COLOR0;\
|
||||||
|
float2 uv : TEXCOORD0;\
|
||||||
|
};\
|
||||||
|
\
|
||||||
|
struct PS_INPUT\
|
||||||
|
{\
|
||||||
|
float4 pos : SV_POSITION;\
|
||||||
|
float4 col : COLOR0;\
|
||||||
|
float2 uv : TEXCOORD0;\
|
||||||
|
};\
|
||||||
|
\
|
||||||
|
PS_INPUT main(VS_INPUT input)\
|
||||||
|
{\
|
||||||
|
PS_INPUT output;\
|
||||||
|
output.pos = mul( ProjectionMatrix, float4(input.pos.xy, 0.f, 1.f));\
|
||||||
|
output.col = input.col;\
|
||||||
|
output.uv = input.uv;\
|
||||||
|
return output;\
|
||||||
|
}";
|
||||||
|
|
||||||
|
ID3DBlob* vertexShaderBlob;
|
||||||
|
if (FAILED(D3DCompile_fn(vertexShader, strlen(vertexShader), nullptr, nullptr, nullptr, "main", "vs_4_0", 0, 0, &vertexShaderBlob, nullptr)))
|
||||||
|
return false; // NB: Pass ID3DBlob* pErrorBlob to D3DCompile() to get error showing in (const char*)pErrorBlob->GetBufferPointer(). Make sure to Release() the blob!
|
||||||
|
if (bd->pd3dDevice->CreateVertexShader(vertexShaderBlob->GetBufferPointer(), vertexShaderBlob->GetBufferSize(), nullptr, &bd->pVertexShader) != S_OK)
|
||||||
|
{
|
||||||
|
vertexShaderBlob->Release();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create the input layout
|
||||||
|
D3D11_INPUT_ELEMENT_DESC local_layout[] =
|
||||||
|
{
|
||||||
|
{ "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (UINT)offsetof(ImDrawVert, pos), D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||||
|
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (UINT)offsetof(ImDrawVert, uv), D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||||
|
#ifdef IMGUI_USE_BGRA_PACKED_COLOR
|
||||||
|
{ "COLOR", 0, DXGI_FORMAT_B8G8R8A8_UNORM, 0, (UINT)offsetof(ImDrawVert, col), D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||||
|
#else
|
||||||
|
{ "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, (UINT)offsetof(ImDrawVert, col), D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||||
|
#endif
|
||||||
|
};
|
||||||
|
if (bd->pd3dDevice->CreateInputLayout(local_layout, 3, vertexShaderBlob->GetBufferPointer(), vertexShaderBlob->GetBufferSize(), &bd->pInputLayout) != S_OK)
|
||||||
|
{
|
||||||
|
vertexShaderBlob->Release();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
vertexShaderBlob->Release();
|
||||||
|
|
||||||
|
// Create the constant buffer
|
||||||
|
{
|
||||||
|
D3D11_BUFFER_DESC desc = {};
|
||||||
|
desc.ByteWidth = sizeof(VERTEX_CONSTANT_BUFFER_DX11);
|
||||||
|
desc.Usage = D3D11_USAGE_DYNAMIC;
|
||||||
|
desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
|
||||||
|
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
||||||
|
desc.MiscFlags = 0;
|
||||||
|
bd->pd3dDevice->CreateBuffer(&desc, nullptr, &bd->pVertexConstantBuffer);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create the pixel shader
|
||||||
|
{
|
||||||
|
static const char* pixelShader =
|
||||||
|
"struct PS_INPUT\
|
||||||
|
{\
|
||||||
|
float4 pos : SV_POSITION;\
|
||||||
|
float4 col : COLOR0;\
|
||||||
|
float2 uv : TEXCOORD0;\
|
||||||
|
};\
|
||||||
|
sampler sampler0;\
|
||||||
|
Texture2D texture0;\
|
||||||
|
\
|
||||||
|
float4 main(PS_INPUT input) : SV_Target\
|
||||||
|
{\
|
||||||
|
float4 out_col = input.col * texture0.Sample(sampler0, input.uv); \
|
||||||
|
return out_col; \
|
||||||
|
}";
|
||||||
|
|
||||||
|
ID3DBlob* pixelShaderBlob;
|
||||||
|
if (FAILED(D3DCompile_fn(pixelShader, strlen(pixelShader), nullptr, nullptr, nullptr, "main", "ps_4_0", 0, 0, &pixelShaderBlob, nullptr)))
|
||||||
|
return false; // NB: Pass ID3DBlob* pErrorBlob to D3DCompile() to get error showing in (const char*)pErrorBlob->GetBufferPointer(). Make sure to Release() the blob!
|
||||||
|
if (bd->pd3dDevice->CreatePixelShader(pixelShaderBlob->GetBufferPointer(), pixelShaderBlob->GetBufferSize(), nullptr, &bd->pPixelShader) != S_OK)
|
||||||
|
{
|
||||||
|
pixelShaderBlob->Release();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
pixelShaderBlob->Release();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create the blending setup
|
||||||
|
{
|
||||||
|
D3D11_BLEND_DESC desc;
|
||||||
|
ZeroMemory(&desc, sizeof(desc));
|
||||||
|
desc.AlphaToCoverageEnable = false;
|
||||||
|
desc.RenderTarget[0].BlendEnable = true;
|
||||||
|
desc.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA;
|
||||||
|
desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA;
|
||||||
|
desc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD;
|
||||||
|
desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE;
|
||||||
|
desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_INV_SRC_ALPHA;
|
||||||
|
desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
|
||||||
|
desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
|
||||||
|
bd->pd3dDevice->CreateBlendState(&desc, &bd->pBlendState);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create the rasterizer state
|
||||||
|
{
|
||||||
|
D3D11_RASTERIZER_DESC desc;
|
||||||
|
ZeroMemory(&desc, sizeof(desc));
|
||||||
|
desc.FillMode = D3D11_FILL_SOLID;
|
||||||
|
desc.CullMode = D3D11_CULL_NONE;
|
||||||
|
desc.ScissorEnable = true;
|
||||||
|
desc.DepthClipEnable = true;
|
||||||
|
bd->pd3dDevice->CreateRasterizerState(&desc, &bd->pRasterizerState);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create depth-stencil State
|
||||||
|
{
|
||||||
|
D3D11_DEPTH_STENCIL_DESC desc;
|
||||||
|
ZeroMemory(&desc, sizeof(desc));
|
||||||
|
desc.DepthEnable = false;
|
||||||
|
desc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
|
||||||
|
desc.DepthFunc = D3D11_COMPARISON_ALWAYS;
|
||||||
|
desc.StencilEnable = false;
|
||||||
|
desc.FrontFace.StencilFailOp = desc.FrontFace.StencilDepthFailOp = desc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
|
||||||
|
desc.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
|
||||||
|
desc.BackFace = desc.FrontFace;
|
||||||
|
bd->pd3dDevice->CreateDepthStencilState(&desc, &bd->pDepthStencilState);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create texture sampler
|
||||||
|
// (Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling)
|
||||||
|
{
|
||||||
|
D3D11_SAMPLER_DESC desc;
|
||||||
|
ZeroMemory(&desc, sizeof(desc));
|
||||||
|
desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
|
||||||
|
desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
|
||||||
|
desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
|
||||||
|
desc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
|
||||||
|
desc.MipLODBias = 0.f;
|
||||||
|
desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
|
||||||
|
desc.MinLOD = 0.f;
|
||||||
|
desc.MaxLOD = 0.f;
|
||||||
|
bd->pd3dDevice->CreateSamplerState(&desc, &bd->pTexSamplerLinear);
|
||||||
|
desc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
|
||||||
|
bd->pd3dDevice->CreateSamplerState(&desc, &bd->pTexSamplerNearest);
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImGui_ImplDX11_InvalidateDeviceObjects()
|
||||||
|
{
|
||||||
|
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||||
|
if (!bd->pd3dDevice)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Destroy all textures
|
||||||
|
for (ImTextureData* tex : ImGui::GetPlatformIO().Textures)
|
||||||
|
if (tex->RefCount == 1)
|
||||||
|
ImGui_ImplDX11_DestroyTexture(tex);
|
||||||
|
|
||||||
|
if (bd->pTexSamplerLinear) { bd->pTexSamplerLinear->Release(); bd->pTexSamplerLinear = nullptr; }
|
||||||
|
if (bd->pTexSamplerNearest) { bd->pTexSamplerNearest->Release(); bd->pTexSamplerNearest = nullptr; }
|
||||||
|
if (bd->pIB) { bd->pIB->Release(); bd->pIB = nullptr; }
|
||||||
|
if (bd->pVB) { bd->pVB->Release(); bd->pVB = nullptr; }
|
||||||
|
if (bd->pBlendState) { bd->pBlendState->Release(); bd->pBlendState = nullptr; }
|
||||||
|
if (bd->pDepthStencilState) { bd->pDepthStencilState->Release(); bd->pDepthStencilState = nullptr; }
|
||||||
|
if (bd->pRasterizerState) { bd->pRasterizerState->Release(); bd->pRasterizerState = nullptr; }
|
||||||
|
if (bd->pPixelShader) { bd->pPixelShader->Release(); bd->pPixelShader = nullptr; }
|
||||||
|
if (bd->pVertexConstantBuffer) { bd->pVertexConstantBuffer->Release(); bd->pVertexConstantBuffer = nullptr; }
|
||||||
|
if (bd->pInputLayout) { bd->pInputLayout->Release(); bd->pInputLayout = nullptr; }
|
||||||
|
if (bd->pVertexShader) { bd->pVertexShader->Release(); bd->pVertexShader = nullptr; }
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ImGui_ImplDX11_Init(ID3D11Device* device, ID3D11DeviceContext* device_context)
|
||||||
|
{
|
||||||
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
|
IMGUI_CHECKVERSION();
|
||||||
|
IM_ASSERT(io.BackendRendererUserData == nullptr && "Already initialized a renderer backend!");
|
||||||
|
|
||||||
|
// Setup backend capabilities flags
|
||||||
|
ImGui_ImplDX11_Data* bd = IM_NEW(ImGui_ImplDX11_Data)();
|
||||||
|
io.BackendRendererUserData = (void*)bd;
|
||||||
|
io.BackendRendererName = "imgui_impl_dx11";
|
||||||
|
io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
|
||||||
|
io.BackendFlags |= ImGuiBackendFlags_RendererHasTextures; // We can honor ImGuiPlatformIO::Textures[] requests during render.
|
||||||
|
io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports; // We can create multi-viewports on the Renderer side (optional)
|
||||||
|
|
||||||
|
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
||||||
|
platform_io.Renderer_TextureMaxWidth = platform_io.Renderer_TextureMaxHeight = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
|
||||||
|
platform_io.DrawCallback_ResetRenderState = ImGui_ImplDX11_DrawCallback_ResetRenderState;
|
||||||
|
platform_io.DrawCallback_SetSamplerLinear = ImGui_ImplDX11_DrawCallback_SetSamplerLinear;
|
||||||
|
platform_io.DrawCallback_SetSamplerNearest = ImGui_ImplDX11_DrawCallback_SetSamplerNearest;
|
||||||
|
|
||||||
|
// Get factory from device
|
||||||
|
IDXGIDevice* pDXGIDevice = nullptr;
|
||||||
|
IDXGIAdapter* pDXGIAdapter = nullptr;
|
||||||
|
IDXGIFactory* pFactory = nullptr;
|
||||||
|
|
||||||
|
if (device->QueryInterface(IID_PPV_ARGS(&pDXGIDevice)) == S_OK)
|
||||||
|
if (pDXGIDevice->GetParent(IID_PPV_ARGS(&pDXGIAdapter)) == S_OK)
|
||||||
|
if (pDXGIAdapter->GetParent(IID_PPV_ARGS(&pFactory)) == S_OK)
|
||||||
|
{
|
||||||
|
bd->pd3dDevice = device;
|
||||||
|
bd->pd3dDeviceContext = device_context;
|
||||||
|
bd->pFactory = pFactory;
|
||||||
|
}
|
||||||
|
if (pDXGIDevice) pDXGIDevice->Release();
|
||||||
|
if (pDXGIAdapter) pDXGIAdapter->Release();
|
||||||
|
bd->pd3dDevice->AddRef();
|
||||||
|
bd->pd3dDeviceContext->AddRef();
|
||||||
|
|
||||||
|
ImGui_ImplDX11_InitMultiViewportSupport();
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImGui_ImplDX11_Shutdown()
|
||||||
|
{
|
||||||
|
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||||
|
IM_ASSERT(bd != nullptr && "No renderer backend to shutdown, or already shutdown?");
|
||||||
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
|
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
||||||
|
|
||||||
|
ImGui_ImplDX11_ShutdownMultiViewportSupport();
|
||||||
|
ImGui_ImplDX11_InvalidateDeviceObjects();
|
||||||
|
if (bd->pFactory) { bd->pFactory->Release(); }
|
||||||
|
if (bd->pd3dDevice) { bd->pd3dDevice->Release(); }
|
||||||
|
if (bd->pd3dDeviceContext) { bd->pd3dDeviceContext->Release(); }
|
||||||
|
|
||||||
|
io.BackendRendererName = nullptr;
|
||||||
|
io.BackendRendererUserData = nullptr;
|
||||||
|
io.BackendFlags &= ~(ImGuiBackendFlags_RendererHasVtxOffset | ImGuiBackendFlags_RendererHasTextures | ImGuiBackendFlags_RendererHasViewports);
|
||||||
|
platform_io.ClearRendererHandlers();
|
||||||
|
IM_DELETE(bd);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImGui_ImplDX11_NewFrame()
|
||||||
|
{
|
||||||
|
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||||
|
IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplDX11_Init()?");
|
||||||
|
|
||||||
|
if (!bd->pVertexShader)
|
||||||
|
if (!ImGui_ImplDX11_CreateDeviceObjects())
|
||||||
|
IM_ASSERT(0 && "ImGui_ImplDX11_CreateDeviceObjects() failed!");
|
||||||
|
}
|
||||||
|
|
||||||
|
//--------------------------------------------------------------------------------------------------------
|
||||||
|
// MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT
|
||||||
|
// This is an _advanced_ and _optional_ feature, allowing the backend to create and handle multiple viewports simultaneously.
|
||||||
|
// If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first..
|
||||||
|
//--------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Helper structure we store in the void* RendererUserData field of each ImGuiViewport to easily retrieve our backend data.
|
||||||
|
struct ImGui_ImplDX11_ViewportData
|
||||||
|
{
|
||||||
|
IDXGISwapChain* SwapChain;
|
||||||
|
ID3D11RenderTargetView* RTView;
|
||||||
|
|
||||||
|
ImGui_ImplDX11_ViewportData() { SwapChain = nullptr; RTView = nullptr; }
|
||||||
|
~ImGui_ImplDX11_ViewportData() { IM_ASSERT(SwapChain == nullptr && RTView == nullptr); }
|
||||||
|
};
|
||||||
|
|
||||||
|
// Multi-Viewports: configure templates used when creating swapchains for secondary viewports. Will try them in order.
|
||||||
|
// This is intentionally not declared in the .h file yet, so you will need to copy this declaration:
|
||||||
|
void ImGui_ImplDX11_SetSwapChainDescs(const DXGI_SWAP_CHAIN_DESC* desc_templates, int desc_templates_count);
|
||||||
|
void ImGui_ImplDX11_SetSwapChainDescs(const DXGI_SWAP_CHAIN_DESC* desc_templates, int desc_templates_count)
|
||||||
|
{
|
||||||
|
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||||
|
bd->SwapChainDescsForViewports.resize(desc_templates_count);
|
||||||
|
memcpy(bd->SwapChainDescsForViewports.Data, desc_templates, sizeof(DXGI_SWAP_CHAIN_DESC));
|
||||||
|
}
|
||||||
|
|
||||||
|
static void ImGui_ImplDX11_CreateWindow(ImGuiViewport* viewport)
|
||||||
|
{
|
||||||
|
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||||
|
ImGui_ImplDX11_ViewportData* vd = IM_NEW(ImGui_ImplDX11_ViewportData)();
|
||||||
|
viewport->RendererUserData = vd;
|
||||||
|
|
||||||
|
// PlatformHandleRaw should always be a HWND, whereas PlatformHandle might be a higher-level handle (e.g. GLFWWindow*, SDL's WindowID).
|
||||||
|
// Some backends will leave PlatformHandleRaw == 0, in which case we assume PlatformHandle will contain the HWND.
|
||||||
|
HWND hwnd = viewport->PlatformHandleRaw ? (HWND)viewport->PlatformHandleRaw : (HWND)viewport->PlatformHandle;
|
||||||
|
IM_ASSERT(hwnd != 0);
|
||||||
|
IM_ASSERT(vd->SwapChain == nullptr && vd->RTView == nullptr);
|
||||||
|
|
||||||
|
// Create swap chain
|
||||||
|
HRESULT hr = DXGI_ERROR_UNSUPPORTED;
|
||||||
|
for (const DXGI_SWAP_CHAIN_DESC& sd_template : bd->SwapChainDescsForViewports)
|
||||||
|
{
|
||||||
|
IM_ASSERT(sd_template.BufferDesc.Width == 0 && sd_template.BufferDesc.Height == 0 && sd_template.OutputWindow == nullptr);
|
||||||
|
DXGI_SWAP_CHAIN_DESC sd = sd_template;
|
||||||
|
sd.BufferDesc.Width = (UINT)viewport->Size.x;
|
||||||
|
sd.BufferDesc.Height = (UINT)viewport->Size.y;
|
||||||
|
sd.OutputWindow = hwnd;
|
||||||
|
hr = bd->pFactory->CreateSwapChain(bd->pd3dDevice, &sd, &vd->SwapChain);
|
||||||
|
if (SUCCEEDED(hr))
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
IM_ASSERT(SUCCEEDED(hr));
|
||||||
|
bd->pFactory->MakeWindowAssociation(hwnd, DXGI_MWA_NO_ALT_ENTER | DXGI_MWA_NO_WINDOW_CHANGES); // Disable e.g. Alt+Enter
|
||||||
|
|
||||||
|
// Create the render target
|
||||||
|
if (vd->SwapChain != nullptr)
|
||||||
|
{
|
||||||
|
ID3D11Texture2D* pBackBuffer;
|
||||||
|
vd->SwapChain->GetBuffer(0, IID_PPV_ARGS(&pBackBuffer));
|
||||||
|
bd->pd3dDevice->CreateRenderTargetView(pBackBuffer, nullptr, &vd->RTView);
|
||||||
|
pBackBuffer->Release();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void ImGui_ImplDX11_DestroyWindow(ImGuiViewport* viewport)
|
||||||
|
{
|
||||||
|
// The main viewport (owned by the application) will always have RendererUserData == nullptr since we didn't create the data for it.
|
||||||
|
if (ImGui_ImplDX11_ViewportData* vd = (ImGui_ImplDX11_ViewportData*)viewport->RendererUserData)
|
||||||
|
{
|
||||||
|
if (vd->SwapChain)
|
||||||
|
vd->SwapChain->Release();
|
||||||
|
vd->SwapChain = nullptr;
|
||||||
|
if (vd->RTView)
|
||||||
|
vd->RTView->Release();
|
||||||
|
vd->RTView = nullptr;
|
||||||
|
IM_DELETE(vd);
|
||||||
|
}
|
||||||
|
viewport->RendererUserData = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void ImGui_ImplDX11_SetWindowSize(ImGuiViewport* viewport, ImVec2 size)
|
||||||
|
{
|
||||||
|
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||||
|
ImGui_ImplDX11_ViewportData* vd = (ImGui_ImplDX11_ViewportData*)viewport->RendererUserData;
|
||||||
|
if (vd->RTView)
|
||||||
|
{
|
||||||
|
vd->RTView->Release();
|
||||||
|
vd->RTView = nullptr;
|
||||||
|
}
|
||||||
|
if (vd->SwapChain)
|
||||||
|
{
|
||||||
|
ID3D11Texture2D* pBackBuffer = nullptr;
|
||||||
|
vd->SwapChain->ResizeBuffers(0, (UINT)size.x, (UINT)size.y, DXGI_FORMAT_UNKNOWN, 0);
|
||||||
|
vd->SwapChain->GetBuffer(0, IID_PPV_ARGS(&pBackBuffer));
|
||||||
|
if (pBackBuffer == nullptr) { fprintf(stderr, "ImGui_ImplDX11_SetWindowSize() failed creating buffers.\n"); return; }
|
||||||
|
bd->pd3dDevice->CreateRenderTargetView(pBackBuffer, nullptr, &vd->RTView);
|
||||||
|
pBackBuffer->Release();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void ImGui_ImplDX11_RenderWindow(ImGuiViewport* viewport, void*)
|
||||||
|
{
|
||||||
|
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||||
|
ImGui_ImplDX11_ViewportData* vd = (ImGui_ImplDX11_ViewportData*)viewport->RendererUserData;
|
||||||
|
ImVec4 clear_color = ImVec4(0.0f, 0.0f, 0.0f, 1.0f);
|
||||||
|
bd->pd3dDeviceContext->OMSetRenderTargets(1, &vd->RTView, nullptr);
|
||||||
|
if (!(viewport->Flags & ImGuiViewportFlags_NoRendererClear))
|
||||||
|
bd->pd3dDeviceContext->ClearRenderTargetView(vd->RTView, (float*)&clear_color);
|
||||||
|
ImGui_ImplDX11_RenderDrawData(viewport->DrawData);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void ImGui_ImplDX11_SwapBuffers(ImGuiViewport* viewport, void*)
|
||||||
|
{
|
||||||
|
ImGui_ImplDX11_ViewportData* vd = (ImGui_ImplDX11_ViewportData*)viewport->RendererUserData;
|
||||||
|
if (vd->SwapChain)
|
||||||
|
vd->SwapChain->Present(0, 0); // Present without vsync
|
||||||
|
}
|
||||||
|
|
||||||
|
static void ImGui_ImplDX11_InitMultiViewportSupport()
|
||||||
|
{
|
||||||
|
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
||||||
|
platform_io.Renderer_CreateWindow = ImGui_ImplDX11_CreateWindow;
|
||||||
|
platform_io.Renderer_DestroyWindow = ImGui_ImplDX11_DestroyWindow;
|
||||||
|
platform_io.Renderer_SetWindowSize = ImGui_ImplDX11_SetWindowSize;
|
||||||
|
platform_io.Renderer_RenderWindow = ImGui_ImplDX11_RenderWindow;
|
||||||
|
platform_io.Renderer_SwapBuffers = ImGui_ImplDX11_SwapBuffers;
|
||||||
|
|
||||||
|
// Default swapchain format
|
||||||
|
DXGI_SWAP_CHAIN_DESC sd;
|
||||||
|
ZeroMemory(&sd, sizeof(sd));
|
||||||
|
sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||||
|
sd.SampleDesc.Count = 1;
|
||||||
|
sd.SampleDesc.Quality = 0;
|
||||||
|
sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
||||||
|
sd.BufferCount = 1;
|
||||||
|
sd.Windowed = TRUE;
|
||||||
|
sd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
|
||||||
|
sd.Flags = 0;
|
||||||
|
ImGui_ImplDX11_SetSwapChainDescs(&sd, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void ImGui_ImplDX11_ShutdownMultiViewportSupport()
|
||||||
|
{
|
||||||
|
ImGui::DestroyPlatformWindows();
|
||||||
|
}
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
#endif // #ifndef IMGUI_DISABLE
|
||||||
@@ -0,0 +1,53 @@
|
|||||||
|
// dear imgui: Renderer Backend for DirectX11
|
||||||
|
// This needs to be used along with a Platform Backend (e.g. Win32)
|
||||||
|
|
||||||
|
// Implemented features:
|
||||||
|
// [X] Renderer: User texture binding. Use 'ID3D11ShaderResourceView*' as texture identifier. Read the FAQ about ImTextureID/ImTextureRef!
|
||||||
|
// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
|
||||||
|
// [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures).
|
||||||
|
// [X] Renderer: Expose selected render state for draw callbacks to use. Access in '(ImGui_ImplXXXX_RenderState*)GetPlatformIO().Renderer_RenderState'.
|
||||||
|
// [X] Renderer: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
|
||||||
|
|
||||||
|
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||||
|
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||||
|
// Learn about Dear ImGui:
|
||||||
|
// - FAQ https://dearimgui.com/faq
|
||||||
|
// - Getting Started https://dearimgui.com/getting-started
|
||||||
|
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
|
||||||
|
// - Introduction, links and more at the top of imgui.cpp
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "imgui.h" // IMGUI_IMPL_API
|
||||||
|
#ifndef IMGUI_DISABLE
|
||||||
|
|
||||||
|
struct ID3D11Device;
|
||||||
|
struct ID3D11DeviceContext;
|
||||||
|
struct ID3D11SamplerState;
|
||||||
|
struct ID3D11Buffer;
|
||||||
|
|
||||||
|
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
|
||||||
|
IMGUI_IMPL_API bool ImGui_ImplDX11_Init(ID3D11Device* device, ID3D11DeviceContext* device_context);
|
||||||
|
IMGUI_IMPL_API void ImGui_ImplDX11_Shutdown();
|
||||||
|
IMGUI_IMPL_API void ImGui_ImplDX11_NewFrame();
|
||||||
|
IMGUI_IMPL_API void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data);
|
||||||
|
|
||||||
|
// Use if you want to reset your rendering device without losing Dear ImGui state.
|
||||||
|
IMGUI_IMPL_API bool ImGui_ImplDX11_CreateDeviceObjects();
|
||||||
|
IMGUI_IMPL_API void ImGui_ImplDX11_InvalidateDeviceObjects();
|
||||||
|
|
||||||
|
// (Advanced) Use e.g. if you need to precisely control the timing of texture updates (e.g. for staged rendering), by setting ImDrawData::Textures = nullptr to handle this manually.
|
||||||
|
IMGUI_IMPL_API void ImGui_ImplDX11_UpdateTexture(ImTextureData* tex);
|
||||||
|
|
||||||
|
// [BETA] Selected render state data shared with callbacks.
|
||||||
|
// This is temporarily stored in GetPlatformIO().Renderer_RenderState during the ImGui_ImplDX11_RenderDrawData() call.
|
||||||
|
// (Please open an issue if you feel you need access to more data)
|
||||||
|
struct ImGui_ImplDX11_RenderState
|
||||||
|
{
|
||||||
|
ID3D11Device* Device;
|
||||||
|
ID3D11DeviceContext* DeviceContext;
|
||||||
|
ID3D11Buffer* VertexConstantBuffer;
|
||||||
|
//ID3D11SamplerState* SamplerLinear; // Use ImDrawList::AddCallback(ImGui::GetPlatform().DrawCallback_SetSamplerLinear)
|
||||||
|
//ID3D11SamplerState* SamplerNearest; // Use ImDrawList::AddCallback(ImGui::GetPlatform().DrawCallback_SetSamplerNearest)
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // #ifndef IMGUI_DISABLE
|
||||||
+665
-256
File diff suppressed because it is too large
Load Diff
+25
-12
@@ -1,25 +1,38 @@
|
|||||||
// dear imgui: Renderer for DirectX9
|
// dear imgui: Renderer Backend for DirectX9
|
||||||
// This needs to be used along with a Platform Binding (e.g. Win32)
|
// This needs to be used along with a Platform Backend (e.g. Win32)
|
||||||
|
|
||||||
// Implemented features:
|
// Implemented features:
|
||||||
// [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
|
// [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as texture identifier. Read the FAQ about ImTextureID/ImTextureRef!
|
||||||
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bits indices.
|
// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
|
||||||
|
// [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures).
|
||||||
|
// [X] Renderer: IMGUI_USE_BGRA_PACKED_COLOR support, as this is the optimal color encoding for DirectX9.
|
||||||
|
// [X] Renderer: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
|
||||||
|
|
||||||
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
|
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||||
// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
|
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||||
// https://github.com/ocornut/imgui
|
// Learn about Dear ImGui:
|
||||||
|
// - FAQ https://dearimgui.com/faq
|
||||||
|
// - Getting Started https://dearimgui.com/getting-started
|
||||||
|
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
|
||||||
|
// - Introduction, links and more at the top of imgui.cpp
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
#include "imgui.h" // IMGUI_IMPL_API
|
||||||
#include "imgui.h"
|
#ifndef IMGUI_DISABLE
|
||||||
|
|
||||||
struct IDirect3DDevice9;
|
struct IDirect3DDevice9;
|
||||||
|
|
||||||
IMGUI_IMPL_API bool ImGui_ImplDX9_Init(IDirect3DDevice9 *device);
|
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
|
||||||
|
IMGUI_IMPL_API bool ImGui_ImplDX9_Init(IDirect3DDevice9* device);
|
||||||
IMGUI_IMPL_API void ImGui_ImplDX9_Shutdown();
|
IMGUI_IMPL_API void ImGui_ImplDX9_Shutdown();
|
||||||
IMGUI_IMPL_API void ImGui_ImplDX9_NewFrame();
|
IMGUI_IMPL_API void ImGui_ImplDX9_NewFrame();
|
||||||
IMGUI_IMPL_API void ImGui_ImplDX9_RenderDrawData(ImDrawData *draw_data);
|
IMGUI_IMPL_API void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data);
|
||||||
|
|
||||||
// Use if you want to reset your rendering device without losing ImGui state.
|
// Use if you want to reset your rendering device without losing Dear ImGui state.
|
||||||
IMGUI_IMPL_API bool ImGui_ImplDX9_CreateDeviceObjects();
|
IMGUI_IMPL_API bool ImGui_ImplDX9_CreateDeviceObjects();
|
||||||
IMGUI_IMPL_API void ImGui_ImplDX9_InvalidateDeviceObjects();
|
IMGUI_IMPL_API void ImGui_ImplDX9_InvalidateDeviceObjects();
|
||||||
|
|
||||||
|
// (Advanced) Use e.g. if you need to precisely control the timing of texture updates (e.g. for staged rendering), by setting ImDrawData::Textures = nullptr to handle this manually.
|
||||||
|
IMGUI_IMPL_API void ImGui_ImplDX9_UpdateTexture(ImTextureData* tex);
|
||||||
|
|
||||||
|
#endif // #ifndef IMGUI_DISABLE
|
||||||
|
|||||||
+13
-5
@@ -15,7 +15,8 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
//---- Define assertion handler. Defaults to calling assert().
|
//---- Define assertion handler. Defaults to calling assert().
|
||||||
// If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement.
|
// - If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement.
|
||||||
|
// - Compiling with NDEBUG will usually strip out assert() to nothing, which is NOT recommended because we use asserts to notify of programmer mistakes.
|
||||||
//#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
|
//#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
|
||||||
#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts
|
#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts
|
||||||
|
|
||||||
@@ -29,7 +30,6 @@
|
|||||||
|
|
||||||
//---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to clean your code of obsolete function/names.
|
//---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to clean your code of obsolete function/names.
|
||||||
//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||||
//#define IMGUI_DISABLE_OBSOLETE_KEYIO // 1.87+ disable legacy io.KeyMap[]+io.KeysDown[] in favor io.AddKeyEvent(). This is automatically done by IMGUI_DISABLE_OBSOLETE_FUNCTIONS.
|
|
||||||
|
|
||||||
//---- Disable all of Dear ImGui or don't implement standard windows/tools.
|
//---- Disable all of Dear ImGui or don't implement standard windows/tools.
|
||||||
// It is very strongly recommended to NOT disable the demo windows and debug tool during development. They are extremely useful in day to day work. Please read comments in imgui_demo.cpp.
|
// It is very strongly recommended to NOT disable the demo windows and debug tool during development. They are extremely useful in day to day work. Please read comments in imgui_demo.cpp.
|
||||||
@@ -49,6 +49,7 @@
|
|||||||
//#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies)
|
//#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies)
|
||||||
//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
|
//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
|
||||||
#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
|
#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
|
||||||
|
//#define IMGUI_DISABLE_DEFAULT_FONT // Disable default embedded fonts (ProggyClean/ProggyForever), remove ~9 KB + ~14 KB from output binary. AddFontDefaultXXX() functions will assert.
|
||||||
//#define IMGUI_DISABLE_SSE // Disable use of SSE intrinsics even if available
|
//#define IMGUI_DISABLE_SSE // Disable use of SSE intrinsics even if available
|
||||||
|
|
||||||
//---- Enable Test Engine / Automation features.
|
//---- Enable Test Engine / Automation features.
|
||||||
@@ -59,12 +60,15 @@
|
|||||||
//#define IMGUI_INCLUDE_IMGUI_USER_H
|
//#define IMGUI_INCLUDE_IMGUI_USER_H
|
||||||
//#define IMGUI_USER_H_FILENAME "my_folder/my_imgui_user.h"
|
//#define IMGUI_USER_H_FILENAME "my_folder/my_imgui_user.h"
|
||||||
|
|
||||||
//---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another)
|
//---- Pack vertex colors as BGRA8 instead of RGBA8 (to avoid converting from one to another). Need dedicated backend support.
|
||||||
#define IMGUI_USE_BGRA_PACKED_COLOR
|
#define IMGUI_USE_BGRA_PACKED_COLOR
|
||||||
|
|
||||||
//---- Performance optimization for DX9
|
//---- Performance optimization for DX9
|
||||||
#define IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT struct ImDrawVert { ImVec2 pos; float z; ImU32 col; ImVec2 uv; }
|
#define IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT struct ImDrawVert { ImVec2 pos; float z; ImU32 col; ImVec2 uv; }
|
||||||
|
|
||||||
|
//---- Use legacy CRC32-adler tables (used before 1.91.6), in order to preserve old .ini data that you cannot afford to invalidate.
|
||||||
|
//#define IMGUI_USE_LEGACY_CRC32_ADLER
|
||||||
|
|
||||||
//---- Use 32-bit for ImWchar (default is 16-bit) to support Unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...)
|
//---- Use 32-bit for ImWchar (default is 16-bit) to support Unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...)
|
||||||
//#define IMGUI_USE_WCHAR32
|
//#define IMGUI_USE_WCHAR32
|
||||||
|
|
||||||
@@ -83,13 +87,13 @@
|
|||||||
|
|
||||||
//---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui)
|
//---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui)
|
||||||
// Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided).
|
// Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided).
|
||||||
|
// Note that imgui_freetype.cpp may be used _without_ this define, if you manually call ImFontAtlas::SetFontLoader(). The define is simply a convenience.
|
||||||
// On Windows you may use vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'.
|
// On Windows you may use vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'.
|
||||||
//#define IMGUI_ENABLE_FREETYPE
|
//#define IMGUI_ENABLE_FREETYPE
|
||||||
|
|
||||||
//---- Use FreeType + plutosvg or lunasvg to render OpenType SVG fonts (SVGinOT)
|
//---- Use FreeType + plutosvg or lunasvg to render OpenType SVG fonts (SVGinOT)
|
||||||
// Only works in combination with IMGUI_ENABLE_FREETYPE.
|
// Only works in combination with IMGUI_ENABLE_FREETYPE.
|
||||||
// - lunasvg is currently easier to acquire/install, as e.g. it is part of vcpkg.
|
// - plutosvg is currently easier to install, as e.g. it is part of vcpkg. It will support more fonts and may load them faster. See misc/freetype/README for instructions.
|
||||||
// - plutosvg will support more fonts and may load them faster. It currently requires to be built manually but it is fairly easy. See misc/freetype/README for instructions.
|
|
||||||
// - Both require headers to be available in the include path + program to be linked with the library code (not provided).
|
// - Both require headers to be available in the include path + program to be linked with the library code (not provided).
|
||||||
// - (note: lunasvg implementation is based on Freetype's rsvg-port.c which is licensed under CeCILL-C Free Software License Agreement)
|
// - (note: lunasvg implementation is based on Freetype's rsvg-port.c which is licensed under CeCILL-C Free Software License Agreement)
|
||||||
//#define IMGUI_ENABLE_FREETYPE_PLUTOSVG
|
//#define IMGUI_ENABLE_FREETYPE_PLUTOSVG
|
||||||
@@ -130,6 +134,10 @@
|
|||||||
//#define IM_DEBUG_BREAK IM_ASSERT(0)
|
//#define IM_DEBUG_BREAK IM_ASSERT(0)
|
||||||
//#define IM_DEBUG_BREAK __debugbreak()
|
//#define IM_DEBUG_BREAK __debugbreak()
|
||||||
|
|
||||||
|
//---- Debug Tools: Enable highlight ID conflicts _before_ hovering items. When io.ConfigDebugHighlightIdConflicts is set.
|
||||||
|
// (THIS WILL SLOW DOWN DEAR IMGUI. Only use occasionally and disable after use)
|
||||||
|
//#define IMGUI_DEBUG_HIGHLIGHT_ALL_ID_CONFLICTS
|
||||||
|
|
||||||
//---- Debug Tools: Enable slower asserts
|
//---- Debug Tools: Enable slower asserts
|
||||||
//#define IMGUI_DEBUG_PARANOID
|
//#define IMGUI_DEBUG_PARANOID
|
||||||
|
|
||||||
|
|||||||
Vendored
+3607
-2027
File diff suppressed because it is too large
Load Diff
Vendored
+1082
-544
File diff suppressed because it is too large
Load Diff
+2964
-2093
File diff suppressed because it is too large
Load Diff
+3341
-1210
File diff suppressed because it is too large
Load Diff
+804
-345
File diff suppressed because it is too large
Load Diff
+258
-164
@@ -1,6 +1,7 @@
|
|||||||
// Mini memory editor for Dear ImGui (to embed in your game/tools)
|
// Mini memory editor for Dear ImGui (to embed in your game/tools)
|
||||||
// Get latest version at http://www.github.com/ocornut/imgui_club
|
// Get latest version at http://www.github.com/ocornut/imgui_club
|
||||||
//
|
// Licensed under The MIT License (MIT)
|
||||||
|
|
||||||
// Right-click anywhere to access the Options menu!
|
// Right-click anywhere to access the Options menu!
|
||||||
// You can adjust the keyboard repeat delay/rate in ImGuiIO.
|
// You can adjust the keyboard repeat delay/rate in ImGuiIO.
|
||||||
// The code assume a mono-space font for simplicity!
|
// The code assume a mono-space font for simplicity!
|
||||||
@@ -39,10 +40,22 @@
|
|||||||
// - v0.43 (2021/03/12): added OptFooterExtraHeight to allow for custom drawing at the bottom of the editor [@leiradel]
|
// - v0.43 (2021/03/12): added OptFooterExtraHeight to allow for custom drawing at the bottom of the editor [@leiradel]
|
||||||
// - v0.44 (2021/03/12): use ImGuiInputTextFlags_AlwaysOverwrite in 1.82 + fix hardcoded width.
|
// - v0.44 (2021/03/12): use ImGuiInputTextFlags_AlwaysOverwrite in 1.82 + fix hardcoded width.
|
||||||
// - v0.50 (2021/11/12): various fixes for recent dear imgui versions (fixed misuse of clipper, relying on SetKeyboardFocusHere() handling scrolling from 1.85). added default size.
|
// - v0.50 (2021/11/12): various fixes for recent dear imgui versions (fixed misuse of clipper, relying on SetKeyboardFocusHere() handling scrolling from 1.85). added default size.
|
||||||
|
// - v0.51 (2024/02/22): fix for layout change in 1.89 when using IMGUI_DISABLE_OBSOLETE_FUNCTIONS. (#34)
|
||||||
|
// - v0.52 (2024/03/08): removed unnecessary GetKeyIndex() calls, they are a no-op since 1.87.
|
||||||
|
// - v0.53 (2024/05/27): fixed right-click popup from not appearing when using DrawContents(). warning fixes. (#35)
|
||||||
|
// - v0.54 (2024/07/29): allow ReadOnly mode to still select and preview data. (#46) [@DeltaGW2])
|
||||||
|
// - v0.55 (2024/08/19): added BgColorFn to allow setting background colors independently from highlighted selection. (#27) [@StrikerX3]
|
||||||
|
// added MouseHoveredAddr public readable field. (#47, #27) [@StrikerX3]
|
||||||
|
// fixed a data preview crash with 1.91.0 WIP. fixed contiguous highlight color when using data preview.
|
||||||
|
// *BREAKING* added UserData field passed to all optional function handlers: ReadFn, WriteFn, HighlightFn, BgColorFn. (#50) [@silverweed]
|
||||||
|
// - v0.56 (2024/11/04): fixed MouseHovered, MouseHoveredAddr not being set when hovering a byte being edited. (#54)
|
||||||
|
// - v0.57 (2025/03/26): fixed warnings. using ImGui's ImSXX/ImUXX types instead of e.g. int32_t/uint32_t. (#56)
|
||||||
|
// - v0.58 (2025/03/31): fixed extraneous footer spacing (added in 0.51) breaking vertical auto-resize. (#53)
|
||||||
|
// - v0.59 (2025/04/08): fixed GotoAddrAndHighlight() not working if OptShowOptions is disabled.
|
||||||
//
|
//
|
||||||
// Todo/Bugs:
|
// TODO:
|
||||||
// - This is generally old/crappy code, it should work but isn't very good.. to be rewritten some day.
|
// - This is generally old/crappy code, it should work but isn't very good.. to be rewritten some day.
|
||||||
// - PageUp/PageDown are supported because we use _NoNav. This is a good test scenario for working out idioms of how to mix natural nav and our own...
|
// - PageUp/PageDown are not supported because we use _NoNav. This is a good test scenario for working out idioms of how to mix natural nav and our own...
|
||||||
// - Arrows are being sent to the InputText() about to disappear which for LeftArrow makes the text cursor appear at position 1 for one frame.
|
// - Arrows are being sent to the InputText() about to disappear which for LeftArrow makes the text cursor appear at position 1 for one frame.
|
||||||
// - Using InputText() is awkward and maybe overkill here, consider implementing something custom.
|
// - Using InputText() is awkward and maybe overkill here, consider implementing something custom.
|
||||||
|
|
||||||
@@ -51,15 +64,18 @@
|
|||||||
#include <stdio.h> // sprintf, scanf
|
#include <stdio.h> // sprintf, scanf
|
||||||
#include <stdint.h> // uint8_t, etc.
|
#include <stdint.h> // uint8_t, etc.
|
||||||
|
|
||||||
#ifdef _MSC_VER
|
#if defined(_MSC_VER) && !defined(snprintf)
|
||||||
#define _PRISizeT "I"
|
|
||||||
#define ImSnprintf _snprintf
|
#define ImSnprintf _snprintf
|
||||||
#else
|
#else
|
||||||
#define _PRISizeT "z"
|
|
||||||
#define ImSnprintf snprintf
|
#define ImSnprintf snprintf
|
||||||
#endif
|
#endif
|
||||||
|
#if defined(_MSC_VER) && !defined(__clang__)
|
||||||
|
#define _PRISizeT "I"
|
||||||
|
#else
|
||||||
|
#define _PRISizeT "z"
|
||||||
|
#endif
|
||||||
|
|
||||||
#ifdef _MSC_VER
|
#if defined(_MSC_VER) || defined(_UCRT)
|
||||||
#pragma warning (push)
|
#pragma warning (push)
|
||||||
#pragma warning (disable: 4996) // warning C4996: 'sprintf': This function or variable may be unsafe.
|
#pragma warning (disable: 4996) // warning C4996: 'sprintf': This function or variable may be unsafe.
|
||||||
#endif
|
#endif
|
||||||
@@ -88,9 +104,17 @@ struct MemoryEditor
|
|||||||
int OptAddrDigitsCount; // = 0 // number of addr digits to display (default calculated based on maximum displayed addr).
|
int OptAddrDigitsCount; // = 0 // number of addr digits to display (default calculated based on maximum displayed addr).
|
||||||
float OptFooterExtraHeight; // = 0 // space to reserve at the bottom of the widget to add custom widgets
|
float OptFooterExtraHeight; // = 0 // space to reserve at the bottom of the widget to add custom widgets
|
||||||
ImU32 HighlightColor; // // background color of highlighted bytes.
|
ImU32 HighlightColor; // // background color of highlighted bytes.
|
||||||
ImU8 (*ReadFn)(const ImU8* data, size_t off); // = 0 // optional handler to read bytes.
|
|
||||||
void (*WriteFn)(ImU8* data, size_t off, ImU8 d); // = 0 // optional handler to write bytes.
|
// Function handlers
|
||||||
bool (*HighlightFn)(const ImU8* data, size_t off);//= 0 // optional handler to return Highlight property (to support non-contiguous highlighting).
|
ImU8 (*ReadFn)(const ImU8* mem, size_t off, void* user_data); // = 0 // optional handler to read bytes.
|
||||||
|
void (*WriteFn)(ImU8* mem, size_t off, ImU8 d, void* user_data); // = 0 // optional handler to write bytes.
|
||||||
|
bool (*HighlightFn)(const ImU8* mem, size_t off, void* user_data); // = 0 // optional handler to return Highlight property (to support non-contiguous highlighting).
|
||||||
|
ImU32 (*BgColorFn)(const ImU8* mem, size_t off, void* user_data); // = 0 // optional handler to return custom background color of individual bytes.
|
||||||
|
void* UserData; // = NULL // user data forwarded to the function handlers
|
||||||
|
|
||||||
|
// Public read-only data
|
||||||
|
bool MouseHovered; // set when mouse is hovering a value.
|
||||||
|
size_t MouseHoveredAddr; // the address currently being hovered if MouseHovered is set.
|
||||||
|
|
||||||
// [Internal State]
|
// [Internal State]
|
||||||
bool ContentsWidthChanged;
|
bool ContentsWidthChanged;
|
||||||
@@ -101,7 +125,7 @@ struct MemoryEditor
|
|||||||
char AddrInputBuf[32];
|
char AddrInputBuf[32];
|
||||||
size_t GotoAddr;
|
size_t GotoAddr;
|
||||||
size_t HighlightMin, HighlightMax;
|
size_t HighlightMin, HighlightMax;
|
||||||
int PreviewEndianess;
|
int PreviewEndianness;
|
||||||
ImGuiDataType PreviewDataType;
|
ImGuiDataType PreviewDataType;
|
||||||
|
|
||||||
MemoryEditor()
|
MemoryEditor()
|
||||||
@@ -120,9 +144,11 @@ struct MemoryEditor
|
|||||||
OptAddrDigitsCount = 0;
|
OptAddrDigitsCount = 0;
|
||||||
OptFooterExtraHeight = 0.0f;
|
OptFooterExtraHeight = 0.0f;
|
||||||
HighlightColor = IM_COL32(255, 255, 255, 50);
|
HighlightColor = IM_COL32(255, 255, 255, 50);
|
||||||
ReadFn = NULL;
|
ReadFn = nullptr;
|
||||||
WriteFn = NULL;
|
WriteFn = nullptr;
|
||||||
HighlightFn = NULL;
|
HighlightFn = nullptr;
|
||||||
|
BgColorFn = nullptr;
|
||||||
|
UserData = nullptr;
|
||||||
|
|
||||||
// State/Internals
|
// State/Internals
|
||||||
ContentsWidthChanged = false;
|
ContentsWidthChanged = false;
|
||||||
@@ -131,8 +157,10 @@ struct MemoryEditor
|
|||||||
memset(DataInputBuf, 0, sizeof(DataInputBuf));
|
memset(DataInputBuf, 0, sizeof(DataInputBuf));
|
||||||
memset(AddrInputBuf, 0, sizeof(AddrInputBuf));
|
memset(AddrInputBuf, 0, sizeof(AddrInputBuf));
|
||||||
GotoAddr = (size_t)-1;
|
GotoAddr = (size_t)-1;
|
||||||
|
MouseHovered = false;
|
||||||
|
MouseHoveredAddr = 0;
|
||||||
HighlightMin = HighlightMax = (size_t)-1;
|
HighlightMin = HighlightMax = (size_t)-1;
|
||||||
PreviewEndianess = 0;
|
PreviewEndianness = 0;
|
||||||
PreviewDataType = ImGuiDataType_S32;
|
PreviewDataType = ImGuiDataType_S32;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -145,16 +173,16 @@ struct MemoryEditor
|
|||||||
|
|
||||||
struct Sizes
|
struct Sizes
|
||||||
{
|
{
|
||||||
int AddrDigitsCount;
|
int AddrDigitsCount; // Number of digits required to represent maximum address.
|
||||||
float LineHeight;
|
float LineHeight; // Height of each line (no spacing).
|
||||||
float GlyphWidth;
|
float GlyphWidth; // Glyph width (assume mono-space).
|
||||||
float HexCellWidth;
|
float HexCellWidth; // Width of a hex edit cell ~2.5f * GlypHWidth.
|
||||||
float SpacingBetweenMidCols;
|
float SpacingBetweenMidCols; // Spacing between each columns section (OptMidColsCount).
|
||||||
float PosHexStart;
|
float OffsetHexMinX;
|
||||||
float PosHexEnd;
|
float OffsetHexMaxX;
|
||||||
float PosAsciiStart;
|
float OffsetAsciiMinX;
|
||||||
float PosAsciiEnd;
|
float OffsetAsciiMaxX;
|
||||||
float WindowWidth;
|
float WindowWidth; // Ideal window width.
|
||||||
|
|
||||||
Sizes() { memset(this, 0, sizeof(*this)); }
|
Sizes() { memset(this, 0, sizeof(*this)); }
|
||||||
};
|
};
|
||||||
@@ -170,17 +198,17 @@ struct MemoryEditor
|
|||||||
s.GlyphWidth = ImGui::CalcTextSize("F").x + 1; // We assume the font is mono-space
|
s.GlyphWidth = ImGui::CalcTextSize("F").x + 1; // We assume the font is mono-space
|
||||||
s.HexCellWidth = (float)(int)(s.GlyphWidth * 2.5f); // "FF " we include trailing space in the width to easily catch clicks everywhere
|
s.HexCellWidth = (float)(int)(s.GlyphWidth * 2.5f); // "FF " we include trailing space in the width to easily catch clicks everywhere
|
||||||
s.SpacingBetweenMidCols = (float)(int)(s.HexCellWidth * 0.25f); // Every OptMidColsCount columns we add a bit of extra spacing
|
s.SpacingBetweenMidCols = (float)(int)(s.HexCellWidth * 0.25f); // Every OptMidColsCount columns we add a bit of extra spacing
|
||||||
s.PosHexStart = (s.AddrDigitsCount + 2) * s.GlyphWidth;
|
s.OffsetHexMinX = (s.AddrDigitsCount + 2) * s.GlyphWidth;
|
||||||
s.PosHexEnd = s.PosHexStart + (s.HexCellWidth * Cols);
|
s.OffsetHexMaxX = s.OffsetHexMinX + (s.HexCellWidth * Cols);
|
||||||
s.PosAsciiStart = s.PosAsciiEnd = s.PosHexEnd;
|
s.OffsetAsciiMinX = s.OffsetAsciiMaxX = s.OffsetHexMaxX;
|
||||||
if (OptShowAscii)
|
if (OptShowAscii)
|
||||||
{
|
{
|
||||||
s.PosAsciiStart = s.PosHexEnd + s.GlyphWidth * 1;
|
s.OffsetAsciiMinX = s.OffsetHexMaxX + s.GlyphWidth * 1;
|
||||||
if (OptMidColsCount > 0)
|
if (OptMidColsCount > 0)
|
||||||
s.PosAsciiStart += (float)((Cols + OptMidColsCount - 1) / OptMidColsCount) * s.SpacingBetweenMidCols;
|
s.OffsetAsciiMinX += (float)((Cols + OptMidColsCount - 1) / OptMidColsCount) * s.SpacingBetweenMidCols;
|
||||||
s.PosAsciiEnd = s.PosAsciiStart + Cols * s.GlyphWidth;
|
s.OffsetAsciiMaxX = s.OffsetAsciiMinX + Cols * s.GlyphWidth;
|
||||||
}
|
}
|
||||||
s.WindowWidth = s.PosAsciiEnd + style.ScrollbarSize + style.WindowPadding.x * 2 + s.GlyphWidth;
|
s.WindowWidth = s.OffsetAsciiMaxX + style.ScrollbarSize + style.WindowPadding.x * 2 + s.GlyphWidth;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Standalone Memory Editor window
|
// Standalone Memory Editor window
|
||||||
@@ -194,8 +222,6 @@ struct MemoryEditor
|
|||||||
Open = true;
|
Open = true;
|
||||||
if (ImGui::Begin(title, &Open, ImGuiWindowFlags_NoScrollbar))
|
if (ImGui::Begin(title, &Open, ImGuiWindowFlags_NoScrollbar))
|
||||||
{
|
{
|
||||||
if (ImGui::IsWindowHovered(ImGuiHoveredFlags_RootAndChildWindows) && ImGui::IsMouseReleased(ImGuiMouseButton_Right))
|
|
||||||
ImGui::OpenPopup("context");
|
|
||||||
DrawContents(mem_data, mem_size, base_display_addr);
|
DrawContents(mem_data, mem_size, base_display_addr);
|
||||||
if (ContentsWidthChanged)
|
if (ContentsWidthChanged)
|
||||||
{
|
{
|
||||||
@@ -217,6 +243,8 @@ struct MemoryEditor
|
|||||||
CalcSizes(s, mem_size, base_display_addr);
|
CalcSizes(s, mem_size, base_display_addr);
|
||||||
ImGuiStyle& style = ImGui::GetStyle();
|
ImGuiStyle& style = ImGui::GetStyle();
|
||||||
|
|
||||||
|
const ImVec2 contents_pos_start = ImGui::GetCursorScreenPos();
|
||||||
|
|
||||||
// We begin into our scrolling region with the 'ImGuiWindowFlags_NoMove' in order to prevent click from moving the window.
|
// We begin into our scrolling region with the 'ImGuiWindowFlags_NoMove' in order to prevent click from moving the window.
|
||||||
// This is used as a facility since our main click detection code doesn't assign an ActiveId so the click would normally be caught as a window-move.
|
// This is used as a facility since our main click detection code doesn't assign an ActiveId so the click would normally be caught as a window-move.
|
||||||
const float height_separator = style.ItemSpacing.y;
|
const float height_separator = style.ItemSpacing.y;
|
||||||
@@ -225,20 +253,21 @@ struct MemoryEditor
|
|||||||
footer_height += height_separator + ImGui::GetFrameHeightWithSpacing() * 1;
|
footer_height += height_separator + ImGui::GetFrameHeightWithSpacing() * 1;
|
||||||
if (OptShowDataPreview)
|
if (OptShowDataPreview)
|
||||||
footer_height += height_separator + ImGui::GetFrameHeightWithSpacing() * 1 + ImGui::GetTextLineHeightWithSpacing() * 3;
|
footer_height += height_separator + ImGui::GetFrameHeightWithSpacing() * 1 + ImGui::GetTextLineHeightWithSpacing() * 3;
|
||||||
ImGui::BeginChild("##scrolling", ImVec2(0, -footer_height), false, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoNav);
|
ImGui::BeginChild("##scrolling", ImVec2(-FLT_MIN, -footer_height), ImGuiChildFlags_None, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoNav);
|
||||||
ImDrawList* draw_list = ImGui::GetWindowDrawList();
|
ImDrawList* draw_list = ImGui::GetWindowDrawList();
|
||||||
|
|
||||||
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0, 0));
|
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0, 0));
|
||||||
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0));
|
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0));
|
||||||
|
|
||||||
// We are not really using the clipper API correctly here, because we rely on visible_start_addr/visible_end_addr for our scrolling function.
|
// We are not really using the clipper API correctly here, because we rely on visible_start_addr/visible_end_addr for our scrolling function.
|
||||||
|
const ImVec2 avail_size = ImGui::GetContentRegionAvail();
|
||||||
const int line_total_count = (int)((mem_size + Cols - 1) / Cols);
|
const int line_total_count = (int)((mem_size + Cols - 1) / Cols);
|
||||||
ImGuiListClipper clipper;
|
ImGuiListClipper clipper;
|
||||||
clipper.Begin(line_total_count, s.LineHeight);
|
clipper.Begin(line_total_count, s.LineHeight);
|
||||||
|
|
||||||
bool data_next = false;
|
bool data_next = false;
|
||||||
|
|
||||||
if (ReadOnly || DataEditingAddr >= mem_size)
|
if (DataEditingAddr >= mem_size)
|
||||||
DataEditingAddr = (size_t)-1;
|
DataEditingAddr = (size_t)-1;
|
||||||
if (DataPreviewAddr >= mem_size)
|
if (DataPreviewAddr >= mem_size)
|
||||||
DataPreviewAddr = (size_t)-1;
|
DataPreviewAddr = (size_t)-1;
|
||||||
@@ -249,16 +278,16 @@ struct MemoryEditor
|
|||||||
if (DataEditingAddr != (size_t)-1)
|
if (DataEditingAddr != (size_t)-1)
|
||||||
{
|
{
|
||||||
// Move cursor but only apply on next frame so scrolling with be synchronized (because currently we can't change the scrolling while the window is being rendered)
|
// Move cursor but only apply on next frame so scrolling with be synchronized (because currently we can't change the scrolling while the window is being rendered)
|
||||||
if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_UpArrow)) && (ptrdiff_t)DataEditingAddr >= (ptrdiff_t)Cols) { data_editing_addr_next = DataEditingAddr - Cols; }
|
if (ImGui::IsKeyPressed(ImGuiKey_UpArrow) && (ptrdiff_t)DataEditingAddr >= (ptrdiff_t)Cols) { data_editing_addr_next = DataEditingAddr - Cols; }
|
||||||
else if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_DownArrow)) && (ptrdiff_t)DataEditingAddr < (ptrdiff_t)mem_size - Cols) { data_editing_addr_next = DataEditingAddr + Cols; }
|
else if (ImGui::IsKeyPressed(ImGuiKey_DownArrow) && (ptrdiff_t)DataEditingAddr < (ptrdiff_t)mem_size - Cols){ data_editing_addr_next = DataEditingAddr + Cols; }
|
||||||
else if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_LeftArrow)) && (ptrdiff_t)DataEditingAddr > (ptrdiff_t)0) { data_editing_addr_next = DataEditingAddr - 1; }
|
else if (ImGui::IsKeyPressed(ImGuiKey_LeftArrow) && (ptrdiff_t)DataEditingAddr > (ptrdiff_t)0) { data_editing_addr_next = DataEditingAddr - 1; }
|
||||||
else if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_RightArrow)) && (ptrdiff_t)DataEditingAddr < (ptrdiff_t)mem_size - 1) { data_editing_addr_next = DataEditingAddr + 1; }
|
else if (ImGui::IsKeyPressed(ImGuiKey_RightArrow) && (ptrdiff_t)DataEditingAddr < (ptrdiff_t)mem_size - 1) { data_editing_addr_next = DataEditingAddr + 1; }
|
||||||
}
|
}
|
||||||
|
|
||||||
// Draw vertical separator
|
// Draw vertical separator
|
||||||
ImVec2 window_pos = ImGui::GetWindowPos();
|
ImVec2 window_pos = ImGui::GetWindowPos();
|
||||||
if (OptShowAscii)
|
if (OptShowAscii)
|
||||||
draw_list->AddLine(ImVec2(window_pos.x + s.PosAsciiStart - s.GlyphWidth, window_pos.y), ImVec2(window_pos.x + s.PosAsciiStart - s.GlyphWidth, window_pos.y + 9999), ImGui::GetColorU32(ImGuiCol_Border));
|
draw_list->AddLine(ImVec2(window_pos.x + s.OffsetAsciiMinX - s.GlyphWidth, window_pos.y), ImVec2(window_pos.x + s.OffsetAsciiMinX - s.GlyphWidth, window_pos.y + 9999), ImGui::GetColorU32(ImGuiCol_Border));
|
||||||
|
|
||||||
const ImU32 color_text = ImGui::GetColorU32(ImGuiCol_Text);
|
const ImU32 color_text = ImGui::GetColorU32(ImGuiCol_Text);
|
||||||
const ImU32 color_disabled = OptGreyOutZeroes ? ImGui::GetColorU32(ImGuiCol_TextDisabled) : color_text;
|
const ImU32 color_disabled = OptGreyOutZeroes ? ImGui::GetColorU32(ImGuiCol_TextDisabled) : color_text;
|
||||||
@@ -268,36 +297,51 @@ struct MemoryEditor
|
|||||||
const char* format_byte = OptUpperCaseHex ? "%02X" : "%02x";
|
const char* format_byte = OptUpperCaseHex ? "%02X" : "%02x";
|
||||||
const char* format_byte_space = OptUpperCaseHex ? "%02X " : "%02x ";
|
const char* format_byte_space = OptUpperCaseHex ? "%02X " : "%02x ";
|
||||||
|
|
||||||
|
MouseHovered = false;
|
||||||
|
MouseHoveredAddr = 0;
|
||||||
|
|
||||||
while (clipper.Step())
|
while (clipper.Step())
|
||||||
for (int line_i = clipper.DisplayStart; line_i < clipper.DisplayEnd; line_i++) // display only visible lines
|
for (int line_i = clipper.DisplayStart; line_i < clipper.DisplayEnd; line_i++) // display only visible lines
|
||||||
{
|
{
|
||||||
size_t addr = (size_t)(line_i * Cols);
|
size_t addr = (size_t)line_i * Cols;
|
||||||
ImGui::Text(format_address, s.AddrDigitsCount, base_display_addr + addr);
|
ImGui::Text(format_address, s.AddrDigitsCount, base_display_addr + addr);
|
||||||
|
|
||||||
// Draw Hexadecimal
|
// Draw Hexadecimal
|
||||||
for (int n = 0; n < Cols && addr < mem_size; n++, addr++)
|
for (int n = 0; n < Cols && addr < mem_size; n++, addr++)
|
||||||
{
|
{
|
||||||
float byte_pos_x = s.PosHexStart + s.HexCellWidth * n;
|
float byte_pos_x = s.OffsetHexMinX + s.HexCellWidth * n;
|
||||||
if (OptMidColsCount > 0)
|
if (OptMidColsCount > 0)
|
||||||
byte_pos_x += (float)(n / OptMidColsCount) * s.SpacingBetweenMidCols;
|
byte_pos_x += (float)(n / OptMidColsCount) * s.SpacingBetweenMidCols;
|
||||||
ImGui::SameLine(byte_pos_x);
|
ImGui::SameLine(byte_pos_x);
|
||||||
|
|
||||||
// Draw highlight
|
// Draw highlight or custom background color
|
||||||
bool is_highlight_from_user_range = (addr >= HighlightMin && addr < HighlightMax);
|
const bool is_highlight_from_user_range = (addr >= HighlightMin && addr < HighlightMax);
|
||||||
bool is_highlight_from_user_func = (HighlightFn && HighlightFn(mem_data, addr));
|
const bool is_highlight_from_user_func = (HighlightFn && HighlightFn(mem_data, addr, UserData));
|
||||||
bool is_highlight_from_preview = (addr >= DataPreviewAddr && addr < DataPreviewAddr + preview_data_type_size);
|
const bool is_highlight_from_preview = (addr >= DataPreviewAddr && addr < DataPreviewAddr + preview_data_type_size);
|
||||||
|
|
||||||
|
ImU32 bg_color = 0;
|
||||||
|
bool is_next_byte_highlighted = false;
|
||||||
if (is_highlight_from_user_range || is_highlight_from_user_func || is_highlight_from_preview)
|
if (is_highlight_from_user_range || is_highlight_from_user_func || is_highlight_from_preview)
|
||||||
{
|
{
|
||||||
ImVec2 pos = ImGui::GetCursorScreenPos();
|
is_next_byte_highlighted = (addr + 1 < mem_size) && ((HighlightMax != (size_t)-1 && addr + 1 < HighlightMax) || (HighlightFn && HighlightFn(mem_data, addr + 1, UserData)) || (addr + 1 < DataPreviewAddr + preview_data_type_size));
|
||||||
float highlight_width = s.GlyphWidth * 2;
|
bg_color = HighlightColor;
|
||||||
bool is_next_byte_highlighted = (addr + 1 < mem_size) && ((HighlightMax != (size_t)-1 && addr + 1 < HighlightMax) || (HighlightFn && HighlightFn(mem_data, addr + 1)));
|
}
|
||||||
|
else if (BgColorFn != nullptr)
|
||||||
|
{
|
||||||
|
is_next_byte_highlighted = (addr + 1 < mem_size) && ((BgColorFn(mem_data, addr + 1, UserData) & IM_COL32_A_MASK) != 0);
|
||||||
|
bg_color = BgColorFn(mem_data, addr, UserData);
|
||||||
|
}
|
||||||
|
if (bg_color != 0)
|
||||||
|
{
|
||||||
|
float bg_width = s.GlyphWidth * 2;
|
||||||
if (is_next_byte_highlighted || (n + 1 == Cols))
|
if (is_next_byte_highlighted || (n + 1 == Cols))
|
||||||
{
|
{
|
||||||
highlight_width = s.HexCellWidth;
|
bg_width = s.HexCellWidth;
|
||||||
if (OptMidColsCount > 0 && n > 0 && (n + 1) < Cols && ((n + 1) % OptMidColsCount) == 0)
|
if (OptMidColsCount > 0 && n > 0 && (n + 1) < Cols && ((n + 1) % OptMidColsCount) == 0)
|
||||||
highlight_width += s.SpacingBetweenMidCols;
|
bg_width += s.SpacingBetweenMidCols;
|
||||||
}
|
}
|
||||||
draw_list->AddRectFilled(pos, ImVec2(pos.x + highlight_width, pos.y + s.LineHeight), HighlightColor);
|
ImVec2 pos = ImGui::GetCursorScreenPos();
|
||||||
|
draw_list->AddRectFilled(pos, ImVec2(pos.x + bg_width, pos.y + s.LineHeight), bg_color);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (DataEditingAddr == addr)
|
if (DataEditingAddr == addr)
|
||||||
@@ -308,17 +352,21 @@ struct MemoryEditor
|
|||||||
if (DataEditingTakeFocus)
|
if (DataEditingTakeFocus)
|
||||||
{
|
{
|
||||||
ImGui::SetKeyboardFocusHere(0);
|
ImGui::SetKeyboardFocusHere(0);
|
||||||
sprintf(AddrInputBuf, format_data, s.AddrDigitsCount, base_display_addr + addr);
|
ImSnprintf(AddrInputBuf, 32, format_data, s.AddrDigitsCount, base_display_addr + addr);
|
||||||
sprintf(DataInputBuf, format_byte, ReadFn ? ReadFn(mem_data, addr) : mem_data[addr]);
|
ImSnprintf(DataInputBuf, 32, format_byte, ReadFn ? ReadFn(mem_data, addr, UserData) : mem_data[addr]);
|
||||||
}
|
}
|
||||||
struct UserData
|
struct InputTextUserData
|
||||||
{
|
{
|
||||||
// FIXME: We should have a way to retrieve the text edit cursor position more easily in the API, this is rather tedious. This is such a ugly mess we may be better off not using InputText() at all here.
|
// FIXME: We should have a way to retrieve the text edit cursor position more easily in the API, this is rather tedious. This is such a ugly mess we may be better off not using InputText() at all here.
|
||||||
static int Callback(ImGuiInputTextCallbackData* data)
|
static int Callback(ImGuiInputTextCallbackData* data)
|
||||||
{
|
{
|
||||||
UserData* user_data = (UserData*)data->UserData;
|
InputTextUserData* user_data = (InputTextUserData*)data->UserData;
|
||||||
if (!data->HasSelection())
|
if (!data->HasSelection())
|
||||||
user_data->CursorPos = data->CursorPos;
|
user_data->CursorPos = data->CursorPos;
|
||||||
|
#if IMGUI_VERSION_NUM < 19102
|
||||||
|
if (data->Flags & ImGuiInputTextFlags_ReadOnly)
|
||||||
|
return 0;
|
||||||
|
#endif
|
||||||
if (data->SelectionStart == 0 && data->SelectionEnd == data->BufTextLen)
|
if (data->SelectionStart == 0 && data->SelectionEnd == data->BufTextLen)
|
||||||
{
|
{
|
||||||
// When not editing a byte, always refresh its InputText content pulled from underlying memory data
|
// When not editing a byte, always refresh its InputText content pulled from underlying memory data
|
||||||
@@ -334,39 +382,42 @@ struct MemoryEditor
|
|||||||
char CurrentBufOverwrite[3]; // Input
|
char CurrentBufOverwrite[3]; // Input
|
||||||
int CursorPos; // Output
|
int CursorPos; // Output
|
||||||
};
|
};
|
||||||
UserData user_data;
|
InputTextUserData input_text_user_data;
|
||||||
user_data.CursorPos = -1;
|
input_text_user_data.CursorPos = -1;
|
||||||
sprintf(user_data.CurrentBufOverwrite, format_byte, ReadFn ? ReadFn(mem_data, addr) : mem_data[addr]);
|
ImSnprintf(input_text_user_data.CurrentBufOverwrite, 3, format_byte, ReadFn ? ReadFn(mem_data, addr, UserData) : mem_data[addr]);
|
||||||
ImGuiInputTextFlags flags = ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_EnterReturnsTrue | ImGuiInputTextFlags_AutoSelectAll | ImGuiInputTextFlags_NoHorizontalScroll | ImGuiInputTextFlags_CallbackAlways;
|
ImGuiInputTextFlags flags = ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_EnterReturnsTrue | ImGuiInputTextFlags_AutoSelectAll | ImGuiInputTextFlags_NoHorizontalScroll | ImGuiInputTextFlags_CallbackAlways;
|
||||||
#if IMGUI_VERSION_NUM >= 18104
|
if (ReadOnly)
|
||||||
flags |= ImGuiInputTextFlags_AlwaysOverwrite;
|
flags |= ImGuiInputTextFlags_ReadOnly;
|
||||||
#else
|
flags |= ImGuiInputTextFlags_AlwaysOverwrite; // was ImGuiInputTextFlags_AlwaysInsertMode
|
||||||
flags |= ImGuiInputTextFlags_AlwaysInsertMode;
|
|
||||||
#endif
|
|
||||||
ImGui::SetNextItemWidth(s.GlyphWidth * 2);
|
ImGui::SetNextItemWidth(s.GlyphWidth * 2);
|
||||||
if (ImGui::InputText("##data", DataInputBuf, IM_ARRAYSIZE(DataInputBuf), flags, UserData::Callback, &user_data))
|
if (ImGui::InputText("##data", DataInputBuf, IM_ARRAYSIZE(DataInputBuf), flags, InputTextUserData::Callback, &input_text_user_data))
|
||||||
data_write = data_next = true;
|
data_write = data_next = true;
|
||||||
else if (!DataEditingTakeFocus && !ImGui::IsItemActive())
|
else if (!DataEditingTakeFocus && !ImGui::IsItemActive())
|
||||||
DataEditingAddr = data_editing_addr_next = (size_t)-1;
|
DataEditingAddr = data_editing_addr_next = (size_t)-1;
|
||||||
DataEditingTakeFocus = false;
|
DataEditingTakeFocus = false;
|
||||||
if (user_data.CursorPos >= 2)
|
if (input_text_user_data.CursorPos >= 2)
|
||||||
data_write = data_next = true;
|
data_write = data_next = true;
|
||||||
if (data_editing_addr_next != (size_t)-1)
|
if (data_editing_addr_next != (size_t)-1)
|
||||||
data_write = data_next = false;
|
data_write = data_next = false;
|
||||||
unsigned int data_input_value = 0;
|
unsigned int data_input_value = 0;
|
||||||
if (data_write && sscanf(DataInputBuf, "%X", &data_input_value) == 1)
|
if (!ReadOnly && data_write && sscanf(DataInputBuf, "%X", &data_input_value) == 1)
|
||||||
{
|
{
|
||||||
if (WriteFn)
|
if (WriteFn)
|
||||||
WriteFn(mem_data, addr, (ImU8)data_input_value);
|
WriteFn(mem_data, addr, (ImU8)data_input_value, UserData);
|
||||||
else
|
else
|
||||||
mem_data[addr] = (ImU8)data_input_value;
|
mem_data[addr] = (ImU8)data_input_value;
|
||||||
}
|
}
|
||||||
|
if (ImGui::IsItemHovered())
|
||||||
|
{
|
||||||
|
MouseHovered = true;
|
||||||
|
MouseHoveredAddr = addr;
|
||||||
|
}
|
||||||
ImGui::PopID();
|
ImGui::PopID();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// NB: The trailing space is not visible but ensure there's no gap that the mouse cannot click on.
|
// NB: The trailing space is not visible but ensure there's no gap that the mouse cannot click on.
|
||||||
ImU8 b = ReadFn ? ReadFn(mem_data, addr) : mem_data[addr];
|
ImU8 b = ReadFn ? ReadFn(mem_data, addr, UserData) : mem_data[addr];
|
||||||
|
|
||||||
if (OptShowHexII)
|
if (OptShowHexII)
|
||||||
{
|
{
|
||||||
@@ -386,10 +437,15 @@ struct MemoryEditor
|
|||||||
else
|
else
|
||||||
ImGui::Text(format_byte_space, b);
|
ImGui::Text(format_byte_space, b);
|
||||||
}
|
}
|
||||||
if (!ReadOnly && ImGui::IsItemHovered() && ImGui::IsMouseClicked(0))
|
if (ImGui::IsItemHovered())
|
||||||
{
|
{
|
||||||
DataEditingTakeFocus = true;
|
MouseHovered = true;
|
||||||
data_editing_addr_next = addr;
|
MouseHoveredAddr = addr;
|
||||||
|
if (ImGui::IsMouseClicked(0))
|
||||||
|
{
|
||||||
|
DataEditingTakeFocus = true;
|
||||||
|
data_editing_addr_next = addr;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -397,15 +453,24 @@ struct MemoryEditor
|
|||||||
if (OptShowAscii)
|
if (OptShowAscii)
|
||||||
{
|
{
|
||||||
// Draw ASCII values
|
// Draw ASCII values
|
||||||
ImGui::SameLine(s.PosAsciiStart);
|
ImGui::SameLine(s.OffsetAsciiMinX);
|
||||||
ImVec2 pos = ImGui::GetCursorScreenPos();
|
ImVec2 pos = ImGui::GetCursorScreenPos();
|
||||||
addr = line_i * Cols;
|
addr = (size_t)line_i * Cols;
|
||||||
|
|
||||||
|
const float mouse_off_x = ImGui::GetIO().MousePos.x - pos.x;
|
||||||
|
const size_t mouse_addr = (mouse_off_x >= 0.0f && mouse_off_x < s.OffsetAsciiMaxX - s.OffsetAsciiMinX) ? addr + (size_t)(mouse_off_x / s.GlyphWidth) : (size_t)-1;
|
||||||
|
|
||||||
ImGui::PushID(line_i);
|
ImGui::PushID(line_i);
|
||||||
if (ImGui::InvisibleButton("ascii", ImVec2(s.PosAsciiEnd - s.PosAsciiStart, s.LineHeight)))
|
if (ImGui::InvisibleButton("ascii", ImVec2(s.OffsetAsciiMaxX - s.OffsetAsciiMinX, s.LineHeight)))
|
||||||
{
|
{
|
||||||
DataEditingAddr = DataPreviewAddr = addr + (size_t)((ImGui::GetIO().MousePos.x - pos.x) / s.GlyphWidth);
|
DataEditingAddr = DataPreviewAddr = mouse_addr;
|
||||||
DataEditingTakeFocus = true;
|
DataEditingTakeFocus = true;
|
||||||
}
|
}
|
||||||
|
if (ImGui::IsItemHovered())
|
||||||
|
{
|
||||||
|
MouseHovered = true;
|
||||||
|
MouseHoveredAddr = mouse_addr;
|
||||||
|
}
|
||||||
ImGui::PopID();
|
ImGui::PopID();
|
||||||
for (int n = 0; n < Cols && addr < mem_size; n++, addr++)
|
for (int n = 0; n < Cols && addr < mem_size; n++, addr++)
|
||||||
{
|
{
|
||||||
@@ -414,7 +479,11 @@ struct MemoryEditor
|
|||||||
draw_list->AddRectFilled(pos, ImVec2(pos.x + s.GlyphWidth, pos.y + s.LineHeight), ImGui::GetColorU32(ImGuiCol_FrameBg));
|
draw_list->AddRectFilled(pos, ImVec2(pos.x + s.GlyphWidth, pos.y + s.LineHeight), ImGui::GetColorU32(ImGuiCol_FrameBg));
|
||||||
draw_list->AddRectFilled(pos, ImVec2(pos.x + s.GlyphWidth, pos.y + s.LineHeight), ImGui::GetColorU32(ImGuiCol_TextSelectedBg));
|
draw_list->AddRectFilled(pos, ImVec2(pos.x + s.GlyphWidth, pos.y + s.LineHeight), ImGui::GetColorU32(ImGuiCol_TextSelectedBg));
|
||||||
}
|
}
|
||||||
unsigned char c = ReadFn ? ReadFn(mem_data, addr) : mem_data[addr];
|
else if (BgColorFn)
|
||||||
|
{
|
||||||
|
draw_list->AddRectFilled(pos, ImVec2(pos.x + s.GlyphWidth, pos.y + s.LineHeight), BgColorFn(mem_data, addr, UserData));
|
||||||
|
}
|
||||||
|
unsigned char c = ReadFn ? ReadFn(mem_data, addr, UserData) : mem_data[addr];
|
||||||
char display_c = (c < 32 || c >= 128) ? '.' : c;
|
char display_c = (c < 32 || c >= 128) ? '.' : c;
|
||||||
draw_list->AddText(pos, (display_c == c) ? color_text : color_disabled, &display_c, &display_c + 1);
|
draw_list->AddText(pos, (display_c == c) ? color_text : color_disabled, &display_c, &display_c + 1);
|
||||||
pos.x += s.GlyphWidth;
|
pos.x += s.GlyphWidth;
|
||||||
@@ -422,10 +491,14 @@ struct MemoryEditor
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
ImGui::PopStyleVar(2);
|
ImGui::PopStyleVar(2);
|
||||||
|
const float child_width = ImGui::GetWindowSize().x;
|
||||||
ImGui::EndChild();
|
ImGui::EndChild();
|
||||||
|
|
||||||
// Notify the main window of our ideal child content size (FIXME: we are missing an API to get the contents size from the child)
|
// Notify the main window of our ideal child content size (FIXME: we are missing an API to get the contents size from the child)
|
||||||
|
ImVec2 backup_pos = ImGui::GetCursorScreenPos();
|
||||||
ImGui::SetCursorPosX(s.WindowWidth);
|
ImGui::SetCursorPosX(s.WindowWidth);
|
||||||
|
ImGui::Dummy(ImVec2(0.0f, 0.0f));
|
||||||
|
ImGui::SetCursorScreenPos(backup_pos);
|
||||||
|
|
||||||
if (data_next && DataEditingAddr + 1 < mem_size)
|
if (data_next && DataEditingAddr + 1 < mem_size)
|
||||||
{
|
{
|
||||||
@@ -450,18 +523,28 @@ struct MemoryEditor
|
|||||||
ImGui::Separator();
|
ImGui::Separator();
|
||||||
DrawPreviewLine(s, mem_data, mem_size, base_display_addr);
|
DrawPreviewLine(s, mem_data, mem_size, base_display_addr);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
void DrawOptionsLine(const Sizes& s, void* mem_data, size_t mem_size, size_t base_display_addr)
|
if (GotoAddr != (size_t)-1)
|
||||||
{
|
{
|
||||||
IM_UNUSED(mem_data);
|
if (GotoAddr < mem_size)
|
||||||
ImGuiStyle& style = ImGui::GetStyle();
|
{
|
||||||
const char* format_range = OptUpperCaseHex ? "Range %0*" _PRISizeT "X..%0*" _PRISizeT "X" : "Range %0*" _PRISizeT "x..%0*" _PRISizeT "x";
|
ImGui::BeginChild("##scrolling");
|
||||||
|
ImGui::SetScrollY((GotoAddr / Cols) * ImGui::GetTextLineHeight() - avail_size.y * 0.5f);
|
||||||
|
ImGui::EndChild();
|
||||||
|
DataEditingAddr = DataPreviewAddr = GotoAddr;
|
||||||
|
DataEditingTakeFocus = true;
|
||||||
|
}
|
||||||
|
GotoAddr = (size_t)-1;
|
||||||
|
}
|
||||||
|
|
||||||
// Options menu
|
const ImVec2 contents_pos_end(contents_pos_start.x + child_width, ImGui::GetCursorScreenPos().y);
|
||||||
if (ImGui::Button("Options"))
|
//ImGui::GetForegroundDrawList()->AddRect(contents_pos_start, contents_pos_end, IM_COL32(255, 0, 0, 255));
|
||||||
ImGui::OpenPopup("context");
|
if (OptShowOptions)
|
||||||
if (ImGui::BeginPopup("context"))
|
if (ImGui::IsMouseHoveringRect(contents_pos_start, contents_pos_end))
|
||||||
|
if (ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows) && ImGui::IsMouseReleased(ImGuiMouseButton_Right))
|
||||||
|
ImGui::OpenPopup("OptionsPopup");
|
||||||
|
|
||||||
|
if (ImGui::BeginPopup("OptionsPopup"))
|
||||||
{
|
{
|
||||||
ImGui::SetNextItemWidth(s.GlyphWidth * 7 + style.FramePadding.x * 2.0f);
|
ImGui::SetNextItemWidth(s.GlyphWidth * 7 + style.FramePadding.x * 2.0f);
|
||||||
if (ImGui::DragInt("##cols", &Cols, 0.2f, 4, 32, "%d cols")) { ContentsWidthChanged = true; if (Cols < 1) Cols = 1; }
|
if (ImGui::DragInt("##cols", &Cols, 0.2f, 4, 32, "%d cols")) { ContentsWidthChanged = true; if (Cols < 1) Cols = 1; }
|
||||||
@@ -473,6 +556,17 @@ struct MemoryEditor
|
|||||||
|
|
||||||
ImGui::EndPopup();
|
ImGui::EndPopup();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void DrawOptionsLine(const Sizes& s, void* mem_data, size_t mem_size, size_t base_display_addr)
|
||||||
|
{
|
||||||
|
IM_UNUSED(mem_data);
|
||||||
|
ImGuiStyle& style = ImGui::GetStyle();
|
||||||
|
const char* format_range = OptUpperCaseHex ? "Range %0*" _PRISizeT "X..%0*" _PRISizeT "X" : "Range %0*" _PRISizeT "x..%0*" _PRISizeT "x";
|
||||||
|
|
||||||
|
// Options menu
|
||||||
|
if (ImGui::Button("Options"))
|
||||||
|
ImGui::OpenPopup("OptionsPopup");
|
||||||
|
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
ImGui::Text(format_range, s.AddrDigitsCount, base_display_addr, s.AddrDigitsCount, base_display_addr + mem_size - 1);
|
ImGui::Text(format_range, s.AddrDigitsCount, base_display_addr, s.AddrDigitsCount, base_display_addr + mem_size - 1);
|
||||||
@@ -488,18 +582,11 @@ struct MemoryEditor
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (GotoAddr != (size_t)-1)
|
//if (MouseHovered)
|
||||||
{
|
//{
|
||||||
if (GotoAddr < mem_size)
|
// ImGui::SameLine();
|
||||||
{
|
// ImGui::Text("Hovered: %p", MouseHoveredAddr);
|
||||||
ImGui::BeginChild("##scrolling");
|
//}
|
||||||
ImGui::SetScrollFromPosY(ImGui::GetCursorStartPos().y + (GotoAddr / Cols) * ImGui::GetTextLineHeight());
|
|
||||||
ImGui::EndChild();
|
|
||||||
DataEditingAddr = DataPreviewAddr = GotoAddr;
|
|
||||||
DataEditingTakeFocus = true;
|
|
||||||
}
|
|
||||||
GotoAddr = (size_t)-1;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void DrawPreviewLine(const Sizes& s, void* mem_data_void, size_t mem_size, size_t base_display_addr)
|
void DrawPreviewLine(const Sizes& s, void* mem_data_void, size_t mem_size, size_t base_display_addr)
|
||||||
@@ -511,16 +598,21 @@ struct MemoryEditor
|
|||||||
ImGui::Text("Preview as:");
|
ImGui::Text("Preview as:");
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
ImGui::SetNextItemWidth((s.GlyphWidth * 10.0f) + style.FramePadding.x * 2.0f + style.ItemInnerSpacing.x);
|
ImGui::SetNextItemWidth((s.GlyphWidth * 10.0f) + style.FramePadding.x * 2.0f + style.ItemInnerSpacing.x);
|
||||||
|
|
||||||
|
static const ImGuiDataType supported_data_types[] = { ImGuiDataType_S8, ImGuiDataType_U8, ImGuiDataType_S16, ImGuiDataType_U16, ImGuiDataType_S32, ImGuiDataType_U32, ImGuiDataType_S64, ImGuiDataType_U64, ImGuiDataType_Float, ImGuiDataType_Double };
|
||||||
if (ImGui::BeginCombo("##combo_type", DataTypeGetDesc(PreviewDataType), ImGuiComboFlags_HeightLargest))
|
if (ImGui::BeginCombo("##combo_type", DataTypeGetDesc(PreviewDataType), ImGuiComboFlags_HeightLargest))
|
||||||
{
|
{
|
||||||
for (int n = 0; n < ImGuiDataType_COUNT; n++)
|
for (int n = 0; n < IM_ARRAYSIZE(supported_data_types); n++)
|
||||||
if (ImGui::Selectable(DataTypeGetDesc((ImGuiDataType)n), PreviewDataType == n))
|
{
|
||||||
PreviewDataType = (ImGuiDataType)n;
|
ImGuiDataType data_type = supported_data_types[n];
|
||||||
|
if (ImGui::Selectable(DataTypeGetDesc(data_type), PreviewDataType == data_type))
|
||||||
|
PreviewDataType = data_type;
|
||||||
|
}
|
||||||
ImGui::EndCombo();
|
ImGui::EndCombo();
|
||||||
}
|
}
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
ImGui::SetNextItemWidth((s.GlyphWidth * 6.0f) + style.FramePadding.x * 2.0f + style.ItemInnerSpacing.x);
|
ImGui::SetNextItemWidth((s.GlyphWidth * 6.0f) + style.FramePadding.x * 2.0f + style.ItemInnerSpacing.x);
|
||||||
ImGui::Combo("##combo_endianess", &PreviewEndianess, "LE\0BE\0\0");
|
ImGui::Combo("##combo_endianness", &PreviewEndianness, "LE\0BE\0\0");
|
||||||
|
|
||||||
char buf[128] = "";
|
char buf[128] = "";
|
||||||
float x = s.GlyphWidth * 6.0f;
|
float x = s.GlyphWidth * 6.0f;
|
||||||
@@ -537,18 +629,19 @@ struct MemoryEditor
|
|||||||
ImGui::Text("Bin"); ImGui::SameLine(x); ImGui::TextUnformatted(has_value ? buf : "N/A");
|
ImGui::Text("Bin"); ImGui::SameLine(x); ImGui::TextUnformatted(has_value ? buf : "N/A");
|
||||||
}
|
}
|
||||||
|
|
||||||
// Utilities for Data Preview
|
// Utilities for Data Preview (since we don't access imgui_internal.h)
|
||||||
|
// FIXME: This technically depends on ImGuiDataType order.
|
||||||
const char* DataTypeGetDesc(ImGuiDataType data_type) const
|
const char* DataTypeGetDesc(ImGuiDataType data_type) const
|
||||||
{
|
{
|
||||||
const char* descs[] = { "Int8", "Uint8", "Int16", "Uint16", "Int32", "Uint32", "Int64", "Uint64", "Float", "Double" };
|
const char* descs[] = { "Int8", "Uint8", "Int16", "Uint16", "Int32", "Uint32", "Int64", "Uint64", "Float", "Double" };
|
||||||
IM_ASSERT(data_type >= 0 && data_type < ImGuiDataType_COUNT);
|
IM_ASSERT(data_type >= 0 && data_type < IM_ARRAYSIZE(descs));
|
||||||
return descs[data_type];
|
return descs[data_type];
|
||||||
}
|
}
|
||||||
|
|
||||||
size_t DataTypeGetSize(ImGuiDataType data_type) const
|
size_t DataTypeGetSize(ImGuiDataType data_type) const
|
||||||
{
|
{
|
||||||
const size_t sizes[] = { 1, 1, 2, 2, 4, 4, 8, 8, sizeof(float), sizeof(double) };
|
const size_t sizes[] = { 1, 1, 2, 2, 4, 4, 8, 8, sizeof(float), sizeof(double) };
|
||||||
IM_ASSERT(data_type >= 0 && data_type < ImGuiDataType_COUNT);
|
IM_ASSERT(data_type >= 0 && data_type < IM_ARRAYSIZE(sizes));
|
||||||
return sizes[data_type];
|
return sizes[data_type];
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -561,18 +654,18 @@ struct MemoryEditor
|
|||||||
|
|
||||||
bool IsBigEndian() const
|
bool IsBigEndian() const
|
||||||
{
|
{
|
||||||
uint16_t x = 1;
|
ImU16 x = 1;
|
||||||
char c[2];
|
char c[2];
|
||||||
memcpy(c, &x, 2);
|
memcpy(c, &x, 2);
|
||||||
return c[0] != 0;
|
return c[0] != 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void* EndianessCopyBigEndian(void* _dst, void* _src, size_t s, int is_little_endian)
|
static void* EndiannessCopyBigEndian(void* _dst, void* _src, size_t s, int is_little_endian)
|
||||||
{
|
{
|
||||||
if (is_little_endian)
|
if (is_little_endian)
|
||||||
{
|
{
|
||||||
uint8_t* dst = (uint8_t*)_dst;
|
ImU8* dst = (ImU8*)_dst;
|
||||||
uint8_t* src = (uint8_t*)_src + s - 1;
|
ImU8* src = (ImU8*)_src + s - 1;
|
||||||
for (int i = 0, n = (int)s; i < n; ++i)
|
for (int i = 0, n = (int)s; i < n; ++i)
|
||||||
memcpy(dst++, src--, 1);
|
memcpy(dst++, src--, 1);
|
||||||
return _dst;
|
return _dst;
|
||||||
@@ -583,7 +676,7 @@ struct MemoryEditor
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void* EndianessCopyLittleEndian(void* _dst, void* _src, size_t s, int is_little_endian)
|
static void* EndiannessCopyLittleEndian(void* _dst, void* _src, size_t s, int is_little_endian)
|
||||||
{
|
{
|
||||||
if (is_little_endian)
|
if (is_little_endian)
|
||||||
{
|
{
|
||||||
@@ -591,23 +684,23 @@ struct MemoryEditor
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
uint8_t* dst = (uint8_t*)_dst;
|
ImU8* dst = (ImU8*)_dst;
|
||||||
uint8_t* src = (uint8_t*)_src + s - 1;
|
ImU8* src = (ImU8*)_src + s - 1;
|
||||||
for (int i = 0, n = (int)s; i < n; ++i)
|
for (int i = 0, n = (int)s; i < n; ++i)
|
||||||
memcpy(dst++, src--, 1);
|
memcpy(dst++, src--, 1);
|
||||||
return _dst;
|
return _dst;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void* EndianessCopy(void* dst, void* src, size_t size) const
|
void* EndiannessCopy(void* dst, void* src, size_t size) const
|
||||||
{
|
{
|
||||||
static void* (*fp)(void*, void*, size_t, int) = NULL;
|
static void* (*fp)(void*, void*, size_t, int) = nullptr;
|
||||||
if (fp == NULL)
|
if (fp == nullptr)
|
||||||
fp = IsBigEndian() ? EndianessCopyBigEndian : EndianessCopyLittleEndian;
|
fp = IsBigEndian() ? EndiannessCopyBigEndian : EndiannessCopyLittleEndian;
|
||||||
return fp(dst, src, size, PreviewEndianess);
|
return fp(dst, src, size, PreviewEndianness);
|
||||||
}
|
}
|
||||||
|
|
||||||
const char* FormatBinary(const uint8_t* buf, int width) const
|
const char* FormatBinary(const ImU8* buf, int width) const
|
||||||
{
|
{
|
||||||
IM_ASSERT(width <= 64);
|
IM_ASSERT(width <= 64);
|
||||||
size_t out_n = 0;
|
size_t out_n = 0;
|
||||||
@@ -627,19 +720,19 @@ struct MemoryEditor
|
|||||||
// [Internal]
|
// [Internal]
|
||||||
void DrawPreviewData(size_t addr, const ImU8* mem_data, size_t mem_size, ImGuiDataType data_type, DataFormat data_format, char* out_buf, size_t out_buf_size) const
|
void DrawPreviewData(size_t addr, const ImU8* mem_data, size_t mem_size, ImGuiDataType data_type, DataFormat data_format, char* out_buf, size_t out_buf_size) const
|
||||||
{
|
{
|
||||||
uint8_t buf[8];
|
ImU8 buf[8];
|
||||||
size_t elem_size = DataTypeGetSize(data_type);
|
size_t elem_size = DataTypeGetSize(data_type);
|
||||||
size_t size = addr + elem_size > mem_size ? mem_size - addr : elem_size;
|
size_t size = addr + elem_size > mem_size ? mem_size - addr : elem_size;
|
||||||
if (ReadFn)
|
if (ReadFn)
|
||||||
for (int i = 0, n = (int)size; i < n; ++i)
|
for (int i = 0, n = (int)size; i < n; ++i)
|
||||||
buf[i] = ReadFn(mem_data, addr + i);
|
buf[i] = ReadFn(mem_data, addr + i, UserData);
|
||||||
else
|
else
|
||||||
memcpy(buf, mem_data + addr, size);
|
memcpy(buf, mem_data + addr, size);
|
||||||
|
|
||||||
if (data_format == DataFormat_Bin)
|
if (data_format == DataFormat_Bin)
|
||||||
{
|
{
|
||||||
uint8_t binbuf[8];
|
ImU8 binbuf[8];
|
||||||
EndianessCopy(binbuf, buf, size);
|
EndiannessCopy(binbuf, buf, size);
|
||||||
ImSnprintf(out_buf, out_buf_size, "%s", FormatBinary(binbuf, (int)size * 8));
|
ImSnprintf(out_buf, out_buf_size, "%s", FormatBinary(binbuf, (int)size * 8));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -649,84 +742,85 @@ struct MemoryEditor
|
|||||||
{
|
{
|
||||||
case ImGuiDataType_S8:
|
case ImGuiDataType_S8:
|
||||||
{
|
{
|
||||||
int8_t int8 = 0;
|
ImS8 data = 0;
|
||||||
EndianessCopy(&int8, buf, size);
|
EndiannessCopy(&data, buf, size);
|
||||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%hhd", int8); return; }
|
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%hhd", data); return; }
|
||||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%02x", int8 & 0xFF); return; }
|
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%02x", data & 0xFF); return; }
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case ImGuiDataType_U8:
|
case ImGuiDataType_U8:
|
||||||
{
|
{
|
||||||
uint8_t uint8 = 0;
|
ImU8 data = 0;
|
||||||
EndianessCopy(&uint8, buf, size);
|
EndiannessCopy(&data, buf, size);
|
||||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%hhu", uint8); return; }
|
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%hhu", data); return; }
|
||||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%02x", uint8 & 0XFF); return; }
|
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%02x", data & 0XFF); return; }
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case ImGuiDataType_S16:
|
case ImGuiDataType_S16:
|
||||||
{
|
{
|
||||||
int16_t int16 = 0;
|
ImS16 data = 0;
|
||||||
EndianessCopy(&int16, buf, size);
|
EndiannessCopy(&data, buf, size);
|
||||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%hd", int16); return; }
|
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%hd", data); return; }
|
||||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%04x", int16 & 0xFFFF); return; }
|
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%04x", data & 0xFFFF); return; }
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case ImGuiDataType_U16:
|
case ImGuiDataType_U16:
|
||||||
{
|
{
|
||||||
uint16_t uint16 = 0;
|
ImU16 data = 0;
|
||||||
EndianessCopy(&uint16, buf, size);
|
EndiannessCopy(&data, buf, size);
|
||||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%hu", uint16); return; }
|
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%hu", data); return; }
|
||||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%04x", uint16 & 0xFFFF); return; }
|
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%04x", data & 0xFFFF); return; }
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case ImGuiDataType_S32:
|
case ImGuiDataType_S32:
|
||||||
{
|
{
|
||||||
int32_t int32 = 0;
|
ImS32 data = 0;
|
||||||
EndianessCopy(&int32, buf, size);
|
EndiannessCopy(&data, buf, size);
|
||||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%d", int32); return; }
|
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%d", data); return; }
|
||||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%08x", int32); return; }
|
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%08x", data); return; }
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case ImGuiDataType_U32:
|
case ImGuiDataType_U32:
|
||||||
{
|
{
|
||||||
uint32_t uint32 = 0;
|
ImU32 data = 0;
|
||||||
EndianessCopy(&uint32, buf, size);
|
EndiannessCopy(&data, buf, size);
|
||||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%u", uint32); return; }
|
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%u", data); return; }
|
||||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%08x", uint32); return; }
|
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%08x", data); return; }
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case ImGuiDataType_S64:
|
case ImGuiDataType_S64:
|
||||||
{
|
{
|
||||||
int64_t int64 = 0;
|
ImS64 data = 0;
|
||||||
EndianessCopy(&int64, buf, size);
|
EndiannessCopy(&data, buf, size);
|
||||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%lld", (long long)int64); return; }
|
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%lld", (long long)data); return; }
|
||||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%016llx", (long long)int64); return; }
|
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%016llx", (long long)data); return; }
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case ImGuiDataType_U64:
|
case ImGuiDataType_U64:
|
||||||
{
|
{
|
||||||
uint64_t uint64 = 0;
|
ImU64 data = 0;
|
||||||
EndianessCopy(&uint64, buf, size);
|
EndiannessCopy(&data, buf, size);
|
||||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%llu", (long long)uint64); return; }
|
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%llu", (long long)data); return; }
|
||||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%016llx", (long long)uint64); return; }
|
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%016llx", (long long)data); return; }
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case ImGuiDataType_Float:
|
case ImGuiDataType_Float:
|
||||||
{
|
{
|
||||||
float float32 = 0.0f;
|
float data = 0.0f;
|
||||||
EndianessCopy(&float32, buf, size);
|
EndiannessCopy(&data, buf, size);
|
||||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%f", float32); return; }
|
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%f", data); return; }
|
||||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "%a", float32); return; }
|
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "%a", data); return; }
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case ImGuiDataType_Double:
|
case ImGuiDataType_Double:
|
||||||
{
|
{
|
||||||
double float64 = 0.0;
|
double data = 0.0;
|
||||||
EndianessCopy(&float64, buf, size);
|
EndiannessCopy(&data, buf, size);
|
||||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%f", float64); return; }
|
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%f", data); return; }
|
||||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "%a", float64); return; }
|
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "%a", data); return; }
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
default:
|
||||||
case ImGuiDataType_COUNT:
|
case ImGuiDataType_COUNT:
|
||||||
break;
|
break;
|
||||||
} // Switch
|
} // Switch
|
||||||
|
|||||||
+399
-200
File diff suppressed because it is too large
Load Diff
+1732
-1046
File diff suppressed because it is too large
Load Diff
+2
-2
@@ -315,7 +315,7 @@ static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0
|
|||||||
if (node->y > min_y) {
|
if (node->y > min_y) {
|
||||||
// raise min_y higher.
|
// raise min_y higher.
|
||||||
// we've accounted for all waste up to min_y,
|
// we've accounted for all waste up to min_y,
|
||||||
// but we'll now add more waste for everything we've visted
|
// but we'll now add more waste for everything we've visited
|
||||||
waste_area += visited_width * (node->y - min_y);
|
waste_area += visited_width * (node->y - min_y);
|
||||||
min_y = node->y;
|
min_y = node->y;
|
||||||
// the first time through, visited_width might be reduced
|
// the first time through, visited_width might be reduced
|
||||||
@@ -470,7 +470,7 @@ static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, i
|
|||||||
|
|
||||||
// insert the new node into the right starting point, and
|
// insert the new node into the right starting point, and
|
||||||
// let 'cur' point to the remaining nodes needing to be
|
// let 'cur' point to the remaining nodes needing to be
|
||||||
// stiched back in
|
// stitched back in
|
||||||
|
|
||||||
cur = *res.prev_link;
|
cur = *res.prev_link;
|
||||||
if (cur->x < res.x) {
|
if (cur->x < res.x) {
|
||||||
|
|||||||
+113
-55
@@ -5,7 +5,8 @@
|
|||||||
// - Fix in stb_textedit_find_charpos to handle last line (see https://github.com/ocornut/imgui/issues/6000 + #6783)
|
// - Fix in stb_textedit_find_charpos to handle last line (see https://github.com/ocornut/imgui/issues/6000 + #6783)
|
||||||
// - Added name to struct or it may be forward declared in our code.
|
// - Added name to struct or it may be forward declared in our code.
|
||||||
// - Added UTF-8 support (see https://github.com/nothings/stb/issues/188 + https://github.com/ocornut/imgui/pull/7925)
|
// - Added UTF-8 support (see https://github.com/nothings/stb/issues/188 + https://github.com/ocornut/imgui/pull/7925)
|
||||||
// Grep for [DEAR IMGUI] to find the changes.
|
// - Changed STB_TEXTEDIT_INSERTCHARS() to return inserted count (instead of 0/1 bool), allowing partial insertion.
|
||||||
|
// Grep for [DEAR IMGUI] to find some changes.
|
||||||
// - Also renamed macros used or defined outside of IMSTB_TEXTEDIT_IMPLEMENTATION block from STB_TEXTEDIT_* to IMSTB_TEXTEDIT_*
|
// - Also renamed macros used or defined outside of IMSTB_TEXTEDIT_IMPLEMENTATION block from STB_TEXTEDIT_* to IMSTB_TEXTEDIT_*
|
||||||
|
|
||||||
// stb_textedit.h - v1.14 - public domain - Sean Barrett
|
// stb_textedit.h - v1.14 - public domain - Sean Barrett
|
||||||
@@ -39,6 +40,7 @@
|
|||||||
//
|
//
|
||||||
// VERSION HISTORY
|
// VERSION HISTORY
|
||||||
//
|
//
|
||||||
|
// !!!! (2025-10-23) changed STB_TEXTEDIT_INSERTCHARS() to return inserted count (instead of 0/1 bool), allowing partial insertion.
|
||||||
// 1.14 (2021-07-11) page up/down, various fixes
|
// 1.14 (2021-07-11) page up/down, various fixes
|
||||||
// 1.13 (2019-02-07) fix bug in undo size management
|
// 1.13 (2019-02-07) fix bug in undo size management
|
||||||
// 1.12 (2018-01-29) user can change STB_TEXTEDIT_KEYTYPE, fix redo to avoid crash
|
// 1.12 (2018-01-29) user can change STB_TEXTEDIT_KEYTYPE, fix redo to avoid crash
|
||||||
@@ -141,12 +143,14 @@
|
|||||||
// with previous char)
|
// with previous char)
|
||||||
// STB_TEXTEDIT_KEYTOTEXT(k) maps a keyboard input to an insertable character
|
// STB_TEXTEDIT_KEYTOTEXT(k) maps a keyboard input to an insertable character
|
||||||
// (return type is int, -1 means not valid to insert)
|
// (return type is int, -1 means not valid to insert)
|
||||||
|
// (not supported if you want to use UTF-8, see below)
|
||||||
// STB_TEXTEDIT_GETCHAR(obj,i) returns the i'th character of obj, 0-based
|
// STB_TEXTEDIT_GETCHAR(obj,i) returns the i'th character of obj, 0-based
|
||||||
// STB_TEXTEDIT_NEWLINE the character returned by _GETCHAR() we recognize
|
// STB_TEXTEDIT_NEWLINE the character returned by _GETCHAR() we recognize
|
||||||
// as manually wordwrapping for end-of-line positioning
|
// as manually wordwrapping for end-of-line positioning
|
||||||
//
|
//
|
||||||
// STB_TEXTEDIT_DELETECHARS(obj,i,n) delete n characters starting at i
|
// STB_TEXTEDIT_DELETECHARS(obj,i,n) delete n characters starting at i
|
||||||
// STB_TEXTEDIT_INSERTCHARS(obj,i,c*,n) insert n characters at i (pointed to by STB_TEXTEDIT_CHARTYPE*)
|
// STB_TEXTEDIT_INSERTCHARS(obj,i,c*,n) try to insert n characters at i (pointed to by STB_TEXTEDIT_CHARTYPE*)
|
||||||
|
// returns number of characters actually inserted. [DEAR IMGUI]
|
||||||
//
|
//
|
||||||
// STB_TEXTEDIT_K_SHIFT a power of two that is or'd in to a keyboard input to represent the shift key
|
// STB_TEXTEDIT_K_SHIFT a power of two that is or'd in to a keyboard input to represent the shift key
|
||||||
//
|
//
|
||||||
@@ -178,6 +182,13 @@
|
|||||||
// STB_TEXTEDIT_K_TEXTSTART2 secondary keyboard input to move cursor to start of text
|
// STB_TEXTEDIT_K_TEXTSTART2 secondary keyboard input to move cursor to start of text
|
||||||
// STB_TEXTEDIT_K_TEXTEND2 secondary keyboard input to move cursor to end of text
|
// STB_TEXTEDIT_K_TEXTEND2 secondary keyboard input to move cursor to end of text
|
||||||
//
|
//
|
||||||
|
// To support UTF-8:
|
||||||
|
//
|
||||||
|
// STB_TEXTEDIT_GETPREVCHARINDEX returns index of previous character
|
||||||
|
// STB_TEXTEDIT_GETNEXTCHARINDEX returns index of next character
|
||||||
|
// Do NOT define STB_TEXTEDIT_KEYTOTEXT.
|
||||||
|
// Instead, call stb_textedit_text() directly for text contents.
|
||||||
|
//
|
||||||
// Keyboard input must be encoded as a single integer value; e.g. a character code
|
// Keyboard input must be encoded as a single integer value; e.g. a character code
|
||||||
// and some bitflags that represent shift states. to simplify the interface, SHIFT must
|
// and some bitflags that represent shift states. to simplify the interface, SHIFT must
|
||||||
// be a bitflag, so we can test the shifted state of cursor movements to allow selection,
|
// be a bitflag, so we can test the shifted state of cursor movements to allow selection,
|
||||||
@@ -250,8 +261,10 @@
|
|||||||
// if the STB_TEXTEDIT_KEYTOTEXT function is defined, selected keys are
|
// if the STB_TEXTEDIT_KEYTOTEXT function is defined, selected keys are
|
||||||
// transformed into text and stb_textedit_text() is automatically called.
|
// transformed into text and stb_textedit_text() is automatically called.
|
||||||
//
|
//
|
||||||
// text: [DEAR IMGUI] added 2024-09
|
// text: (added 2025)
|
||||||
// call this to text inputs sent to the textfield.
|
// call this to directly send text input the textfield, which is required
|
||||||
|
// for UTF-8 support, because stb_textedit_key() + STB_TEXTEDIT_KEYTOTEXT()
|
||||||
|
// cannot infer text length.
|
||||||
//
|
//
|
||||||
//
|
//
|
||||||
// When rendering, you can read the cursor position and selection state from
|
// When rendering, you can read the cursor position and selection state from
|
||||||
@@ -400,6 +413,16 @@ typedef struct
|
|||||||
#define IMSTB_TEXTEDIT_memmove memmove
|
#define IMSTB_TEXTEDIT_memmove memmove
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
// [DEAR IMGUI]
|
||||||
|
// Functions must be implemented for UTF8 support
|
||||||
|
// Code in this file that uses those functions is modified for [DEAR IMGUI] and deviates from the original stb_textedit.
|
||||||
|
// There is not necessarily a '[DEAR IMGUI]' at the usage sites.
|
||||||
|
#ifndef IMSTB_TEXTEDIT_GETPREVCHARINDEX
|
||||||
|
#define IMSTB_TEXTEDIT_GETPREVCHARINDEX(OBJ, IDX) ((IDX) - 1)
|
||||||
|
#endif
|
||||||
|
#ifndef IMSTB_TEXTEDIT_GETNEXTCHARINDEX
|
||||||
|
#define IMSTB_TEXTEDIT_GETNEXTCHARINDEX(OBJ, IDX) ((IDX) + 1)
|
||||||
|
#endif
|
||||||
|
|
||||||
/////////////////////////////////////////////////////////////////////////////
|
/////////////////////////////////////////////////////////////////////////////
|
||||||
//
|
//
|
||||||
@@ -407,7 +430,7 @@ typedef struct
|
|||||||
//
|
//
|
||||||
|
|
||||||
// traverse the layout to locate the nearest character to a display position
|
// traverse the layout to locate the nearest character to a display position
|
||||||
static int stb_text_locate_coord(IMSTB_TEXTEDIT_STRING *str, float x, float y)
|
static int stb_text_locate_coord(IMSTB_TEXTEDIT_STRING *str, float x, float y, int* out_side_on_line)
|
||||||
{
|
{
|
||||||
StbTexteditRow r;
|
StbTexteditRow r;
|
||||||
int n = STB_TEXTEDIT_STRINGLEN(str);
|
int n = STB_TEXTEDIT_STRINGLEN(str);
|
||||||
@@ -417,6 +440,7 @@ static int stb_text_locate_coord(IMSTB_TEXTEDIT_STRING *str, float x, float y)
|
|||||||
r.x0 = r.x1 = 0;
|
r.x0 = r.x1 = 0;
|
||||||
r.ymin = r.ymax = 0;
|
r.ymin = r.ymax = 0;
|
||||||
r.num_chars = 0;
|
r.num_chars = 0;
|
||||||
|
*out_side_on_line = 0;
|
||||||
|
|
||||||
// search rows to find one that straddles 'y'
|
// search rows to find one that straddles 'y'
|
||||||
while (i < n) {
|
while (i < n) {
|
||||||
@@ -436,7 +460,10 @@ static int stb_text_locate_coord(IMSTB_TEXTEDIT_STRING *str, float x, float y)
|
|||||||
|
|
||||||
// below all text, return 'after' last character
|
// below all text, return 'after' last character
|
||||||
if (i >= n)
|
if (i >= n)
|
||||||
|
{
|
||||||
|
*out_side_on_line = 1;
|
||||||
return n;
|
return n;
|
||||||
|
}
|
||||||
|
|
||||||
// check if it's before the beginning of the line
|
// check if it's before the beginning of the line
|
||||||
if (x < r.x0)
|
if (x < r.x0)
|
||||||
@@ -449,6 +476,7 @@ static int stb_text_locate_coord(IMSTB_TEXTEDIT_STRING *str, float x, float y)
|
|||||||
for (k=0; k < r.num_chars; k = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, i + k) - i) {
|
for (k=0; k < r.num_chars; k = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, i + k) - i) {
|
||||||
float w = STB_TEXTEDIT_GETWIDTH(str, i, k);
|
float w = STB_TEXTEDIT_GETWIDTH(str, i, k);
|
||||||
if (x < prev_x+w) {
|
if (x < prev_x+w) {
|
||||||
|
*out_side_on_line = (k == 0) ? 0 : 1;
|
||||||
if (x < prev_x+w/2)
|
if (x < prev_x+w/2)
|
||||||
return k+i;
|
return k+i;
|
||||||
else
|
else
|
||||||
@@ -460,6 +488,7 @@ static int stb_text_locate_coord(IMSTB_TEXTEDIT_STRING *str, float x, float y)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// if the last character is a newline, return that. otherwise return 'after' the last character
|
// if the last character is a newline, return that. otherwise return 'after' the last character
|
||||||
|
*out_side_on_line = 1;
|
||||||
if (STB_TEXTEDIT_GETCHAR(str, i+r.num_chars-1) == STB_TEXTEDIT_NEWLINE)
|
if (STB_TEXTEDIT_GETCHAR(str, i+r.num_chars-1) == STB_TEXTEDIT_NEWLINE)
|
||||||
return i+r.num_chars-1;
|
return i+r.num_chars-1;
|
||||||
else
|
else
|
||||||
@@ -471,6 +500,7 @@ static void stb_textedit_click(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *st
|
|||||||
{
|
{
|
||||||
// In single-line mode, just always make y = 0. This lets the drag keep working if the mouse
|
// In single-line mode, just always make y = 0. This lets the drag keep working if the mouse
|
||||||
// goes off the top or bottom of the text
|
// goes off the top or bottom of the text
|
||||||
|
int side_on_line;
|
||||||
if( state->single_line )
|
if( state->single_line )
|
||||||
{
|
{
|
||||||
StbTexteditRow r;
|
StbTexteditRow r;
|
||||||
@@ -478,16 +508,18 @@ static void stb_textedit_click(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *st
|
|||||||
y = r.ymin;
|
y = r.ymin;
|
||||||
}
|
}
|
||||||
|
|
||||||
state->cursor = stb_text_locate_coord(str, x, y);
|
state->cursor = stb_text_locate_coord(str, x, y, &side_on_line);
|
||||||
state->select_start = state->cursor;
|
state->select_start = state->cursor;
|
||||||
state->select_end = state->cursor;
|
state->select_end = state->cursor;
|
||||||
state->has_preferred_x = 0;
|
state->has_preferred_x = 0;
|
||||||
|
str->LastMoveDirectionLR = (ImS8)(side_on_line ? ImGuiDir_Right : ImGuiDir_Left);
|
||||||
}
|
}
|
||||||
|
|
||||||
// API drag: on mouse drag, move the cursor and selection endpoint to the clicked location
|
// API drag: on mouse drag, move the cursor and selection endpoint to the clicked location
|
||||||
static void stb_textedit_drag(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state, float x, float y)
|
static void stb_textedit_drag(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state, float x, float y)
|
||||||
{
|
{
|
||||||
int p = 0;
|
int p = 0;
|
||||||
|
int side_on_line;
|
||||||
|
|
||||||
// In single-line mode, just always make y = 0. This lets the drag keep working if the mouse
|
// In single-line mode, just always make y = 0. This lets the drag keep working if the mouse
|
||||||
// goes off the top or bottom of the text
|
// goes off the top or bottom of the text
|
||||||
@@ -501,8 +533,9 @@ static void stb_textedit_drag(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *sta
|
|||||||
if (state->select_start == state->select_end)
|
if (state->select_start == state->select_end)
|
||||||
state->select_start = state->cursor;
|
state->select_start = state->cursor;
|
||||||
|
|
||||||
p = stb_text_locate_coord(str, x, y);
|
p = stb_text_locate_coord(str, x, y, &side_on_line);
|
||||||
state->cursor = state->select_end = p;
|
state->cursor = state->select_end = p;
|
||||||
|
str->LastMoveDirectionLR = (ImS8)(side_on_line ? ImGuiDir_Right : ImGuiDir_Left);
|
||||||
}
|
}
|
||||||
|
|
||||||
/////////////////////////////////////////////////////////////////////////////
|
/////////////////////////////////////////////////////////////////////////////
|
||||||
@@ -552,6 +585,8 @@ static void stb_textedit_find_charpos(StbFindState *find, IMSTB_TEXTEDIT_STRING
|
|||||||
STB_TEXTEDIT_LAYOUTROW(&r, str, i);
|
STB_TEXTEDIT_LAYOUTROW(&r, str, i);
|
||||||
if (n < i + r.num_chars)
|
if (n < i + r.num_chars)
|
||||||
break;
|
break;
|
||||||
|
if (str->LastMoveDirectionLR == ImGuiDir_Right && str->Stb->cursor > 0 && str->Stb->cursor == i + r.num_chars && STB_TEXTEDIT_GETCHAR(str, i + r.num_chars - 1) != STB_TEXTEDIT_NEWLINE) // [DEAR IMGUI] Wrapping point handling
|
||||||
|
break;
|
||||||
if (i + r.num_chars == z && z > 0 && STB_TEXTEDIT_GETCHAR(str, z - 1) != STB_TEXTEDIT_NEWLINE) // [DEAR IMGUI] special handling for last line
|
if (i + r.num_chars == z && z > 0 && STB_TEXTEDIT_GETCHAR(str, z - 1) != STB_TEXTEDIT_NEWLINE) // [DEAR IMGUI] special handling for last line
|
||||||
break; // [DEAR IMGUI]
|
break; // [DEAR IMGUI]
|
||||||
prev_start = i;
|
prev_start = i;
|
||||||
@@ -648,15 +683,33 @@ static void stb_textedit_move_to_last(IMSTB_TEXTEDIT_STRING *str, STB_TexteditSt
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// [DEAR IMGUI]
|
// [DEAR IMGUI] Extracted this function so we can more easily add support for word-wrapping.
|
||||||
// Functions must be implemented for UTF8 support
|
#ifndef STB_TEXTEDIT_MOVELINESTART
|
||||||
// Code in this file that uses those functions is modified for [DEAR IMGUI] and deviates from the original stb_textedit.
|
static int stb_textedit_move_line_start(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state, int cursor)
|
||||||
// There is not necessarily a '[DEAR IMGUI]' at the usage sites.
|
{
|
||||||
#ifndef IMSTB_TEXTEDIT_GETPREVCHARINDEX
|
if (state->single_line)
|
||||||
#define IMSTB_TEXTEDIT_GETPREVCHARINDEX(obj, idx) (idx - 1)
|
return 0;
|
||||||
|
while (cursor > 0) {
|
||||||
|
int prev = IMSTB_TEXTEDIT_GETPREVCHARINDEX(str, cursor);
|
||||||
|
if (STB_TEXTEDIT_GETCHAR(str, prev) == STB_TEXTEDIT_NEWLINE)
|
||||||
|
break;
|
||||||
|
cursor = prev;
|
||||||
|
}
|
||||||
|
return cursor;
|
||||||
|
}
|
||||||
|
#define STB_TEXTEDIT_MOVELINESTART stb_textedit_move_line_start
|
||||||
#endif
|
#endif
|
||||||
#ifndef IMSTB_TEXTEDIT_GETNEXTCHARINDEX
|
#ifndef STB_TEXTEDIT_MOVELINEEND
|
||||||
#define IMSTB_TEXTEDIT_GETNEXTCHARINDEX(obj, idx) (idx + 1)
|
static int stb_textedit_move_line_end(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state, int cursor)
|
||||||
|
{
|
||||||
|
int n = STB_TEXTEDIT_STRINGLEN(str);
|
||||||
|
if (state->single_line)
|
||||||
|
return n;
|
||||||
|
while (cursor < n && STB_TEXTEDIT_GETCHAR(str, cursor) != STB_TEXTEDIT_NEWLINE)
|
||||||
|
cursor = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, cursor);
|
||||||
|
return cursor;
|
||||||
|
}
|
||||||
|
#define STB_TEXTEDIT_MOVELINEEND stb_textedit_move_line_end
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef STB_TEXTEDIT_IS_SPACE
|
#ifdef STB_TEXTEDIT_IS_SPACE
|
||||||
@@ -668,9 +721,9 @@ static int is_word_boundary( IMSTB_TEXTEDIT_STRING *str, int idx )
|
|||||||
#ifndef STB_TEXTEDIT_MOVEWORDLEFT
|
#ifndef STB_TEXTEDIT_MOVEWORDLEFT
|
||||||
static int stb_textedit_move_to_word_previous( IMSTB_TEXTEDIT_STRING *str, int c )
|
static int stb_textedit_move_to_word_previous( IMSTB_TEXTEDIT_STRING *str, int c )
|
||||||
{
|
{
|
||||||
--c; // always move at least one character
|
c = IMSTB_TEXTEDIT_GETPREVCHARINDEX( str, c ); // always move at least one character
|
||||||
while( c >= 0 && !is_word_boundary( str, c ) )
|
while (c >= 0 && !is_word_boundary(str, c))
|
||||||
--c;
|
c = IMSTB_TEXTEDIT_GETPREVCHARINDEX(str, c);
|
||||||
|
|
||||||
if( c < 0 )
|
if( c < 0 )
|
||||||
c = 0;
|
c = 0;
|
||||||
@@ -684,9 +737,9 @@ static int stb_textedit_move_to_word_previous( IMSTB_TEXTEDIT_STRING *str, int c
|
|||||||
static int stb_textedit_move_to_word_next( IMSTB_TEXTEDIT_STRING *str, int c )
|
static int stb_textedit_move_to_word_next( IMSTB_TEXTEDIT_STRING *str, int c )
|
||||||
{
|
{
|
||||||
const int len = STB_TEXTEDIT_STRINGLEN(str);
|
const int len = STB_TEXTEDIT_STRINGLEN(str);
|
||||||
++c; // always move at least one character
|
c = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, c); // always move at least one character
|
||||||
while( c < len && !is_word_boundary( str, c ) )
|
while( c < len && !is_word_boundary( str, c ) )
|
||||||
++c;
|
c = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, c);
|
||||||
|
|
||||||
if( c > len )
|
if( c > len )
|
||||||
c = len;
|
c = len;
|
||||||
@@ -725,7 +778,8 @@ static int stb_textedit_paste_internal(IMSTB_TEXTEDIT_STRING *str, STB_TexteditS
|
|||||||
stb_textedit_clamp(str, state);
|
stb_textedit_clamp(str, state);
|
||||||
stb_textedit_delete_selection(str,state);
|
stb_textedit_delete_selection(str,state);
|
||||||
// try to insert the characters
|
// try to insert the characters
|
||||||
if (STB_TEXTEDIT_INSERTCHARS(str, state->cursor, text, len)) {
|
len = STB_TEXTEDIT_INSERTCHARS(str, state->cursor, text, len);
|
||||||
|
if (len) {
|
||||||
stb_text_makeundo_insert(state, state->cursor, len);
|
stb_text_makeundo_insert(state, state->cursor, len);
|
||||||
state->cursor += len;
|
state->cursor += len;
|
||||||
state->has_preferred_x = 0;
|
state->has_preferred_x = 0;
|
||||||
@@ -739,6 +793,7 @@ static int stb_textedit_paste_internal(IMSTB_TEXTEDIT_STRING *str, STB_TexteditS
|
|||||||
#define STB_TEXTEDIT_KEYTYPE int
|
#define STB_TEXTEDIT_KEYTYPE int
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
// API key: process text input
|
||||||
// [DEAR IMGUI] Added stb_textedit_text(), extracted out and called by stb_textedit_key() for backward compatibility.
|
// [DEAR IMGUI] Added stb_textedit_text(), extracted out and called by stb_textedit_key() for backward compatibility.
|
||||||
static void stb_textedit_text(IMSTB_TEXTEDIT_STRING* str, STB_TexteditState* state, const IMSTB_TEXTEDIT_CHARTYPE* text, int text_len)
|
static void stb_textedit_text(IMSTB_TEXTEDIT_STRING* str, STB_TexteditState* state, const IMSTB_TEXTEDIT_CHARTYPE* text, int text_len)
|
||||||
{
|
{
|
||||||
@@ -749,14 +804,15 @@ static void stb_textedit_text(IMSTB_TEXTEDIT_STRING* str, STB_TexteditState* sta
|
|||||||
if (state->insert_mode && !STB_TEXT_HAS_SELECTION(state) && state->cursor < STB_TEXTEDIT_STRINGLEN(str)) {
|
if (state->insert_mode && !STB_TEXT_HAS_SELECTION(state) && state->cursor < STB_TEXTEDIT_STRINGLEN(str)) {
|
||||||
stb_text_makeundo_replace(str, state, state->cursor, 1, 1);
|
stb_text_makeundo_replace(str, state, state->cursor, 1, 1);
|
||||||
STB_TEXTEDIT_DELETECHARS(str, state->cursor, 1);
|
STB_TEXTEDIT_DELETECHARS(str, state->cursor, 1);
|
||||||
if (STB_TEXTEDIT_INSERTCHARS(str, state->cursor, text, text_len)) {
|
text_len = STB_TEXTEDIT_INSERTCHARS(str, state->cursor, text, text_len);
|
||||||
|
if (text_len) {
|
||||||
state->cursor += text_len;
|
state->cursor += text_len;
|
||||||
state->has_preferred_x = 0;
|
state->has_preferred_x = 0;
|
||||||
}
|
}
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
stb_textedit_delete_selection(str, state); // implicitly clamps
|
stb_textedit_delete_selection(str, state); // implicitly clamps
|
||||||
if (STB_TEXTEDIT_INSERTCHARS(str, state->cursor, text, text_len)) {
|
text_len = STB_TEXTEDIT_INSERTCHARS(str, state->cursor, text, text_len);
|
||||||
|
if (text_len) {
|
||||||
stb_text_makeundo_insert(state, state->cursor, text_len);
|
stb_text_makeundo_insert(state, state->cursor, text_len);
|
||||||
state->cursor += text_len;
|
state->cursor += text_len;
|
||||||
state->has_preferred_x = 0;
|
state->has_preferred_x = 0;
|
||||||
@@ -771,6 +827,7 @@ retry:
|
|||||||
switch (key) {
|
switch (key) {
|
||||||
default: {
|
default: {
|
||||||
#ifdef STB_TEXTEDIT_KEYTOTEXT
|
#ifdef STB_TEXTEDIT_KEYTOTEXT
|
||||||
|
// This is not suitable for UTF-8 support.
|
||||||
int c = STB_TEXTEDIT_KEYTOTEXT(key);
|
int c = STB_TEXTEDIT_KEYTOTEXT(key);
|
||||||
if (c > 0) {
|
if (c > 0) {
|
||||||
IMSTB_TEXTEDIT_CHARTYPE ch = (IMSTB_TEXTEDIT_CHARTYPE)c;
|
IMSTB_TEXTEDIT_CHARTYPE ch = (IMSTB_TEXTEDIT_CHARTYPE)c;
|
||||||
@@ -911,15 +968,16 @@ retry:
|
|||||||
|
|
||||||
// [DEAR IMGUI]
|
// [DEAR IMGUI]
|
||||||
// going down while being on the last line shouldn't bring us to that line end
|
// going down while being on the last line shouldn't bring us to that line end
|
||||||
if (STB_TEXTEDIT_GETCHAR(str, find.first_char + find.length - 1) != STB_TEXTEDIT_NEWLINE)
|
//if (STB_TEXTEDIT_GETCHAR(str, find.first_char + find.length - 1) != STB_TEXTEDIT_NEWLINE)
|
||||||
break;
|
// break;
|
||||||
|
|
||||||
// now find character position down a row
|
// now find character position down a row
|
||||||
state->cursor = start;
|
state->cursor = start;
|
||||||
STB_TEXTEDIT_LAYOUTROW(&row, str, state->cursor);
|
STB_TEXTEDIT_LAYOUTROW(&row, str, state->cursor);
|
||||||
x = row.x0;
|
x = row.x0;
|
||||||
for (i=0; i < row.num_chars; ++i) {
|
for (i=0; i < row.num_chars; ) {
|
||||||
float dx = STB_TEXTEDIT_GETWIDTH(str, start, i);
|
float dx = STB_TEXTEDIT_GETWIDTH(str, start, i);
|
||||||
|
int next = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, state->cursor);
|
||||||
#ifdef IMSTB_TEXTEDIT_GETWIDTH_NEWLINE
|
#ifdef IMSTB_TEXTEDIT_GETWIDTH_NEWLINE
|
||||||
if (dx == IMSTB_TEXTEDIT_GETWIDTH_NEWLINE)
|
if (dx == IMSTB_TEXTEDIT_GETWIDTH_NEWLINE)
|
||||||
break;
|
break;
|
||||||
@@ -927,10 +985,13 @@ retry:
|
|||||||
x += dx;
|
x += dx;
|
||||||
if (x > goal_x)
|
if (x > goal_x)
|
||||||
break;
|
break;
|
||||||
state->cursor = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, state->cursor);
|
i += next - state->cursor;
|
||||||
|
state->cursor = next;
|
||||||
}
|
}
|
||||||
stb_textedit_clamp(str, state);
|
stb_textedit_clamp(str, state);
|
||||||
|
|
||||||
|
if (state->cursor == find.first_char + find.length)
|
||||||
|
str->LastMoveDirectionLR = ImGuiDir_Left;
|
||||||
state->has_preferred_x = 1;
|
state->has_preferred_x = 1;
|
||||||
state->preferred_x = goal_x;
|
state->preferred_x = goal_x;
|
||||||
|
|
||||||
@@ -980,8 +1041,9 @@ retry:
|
|||||||
state->cursor = find.prev_first;
|
state->cursor = find.prev_first;
|
||||||
STB_TEXTEDIT_LAYOUTROW(&row, str, state->cursor);
|
STB_TEXTEDIT_LAYOUTROW(&row, str, state->cursor);
|
||||||
x = row.x0;
|
x = row.x0;
|
||||||
for (i=0; i < row.num_chars; ++i) {
|
for (i=0; i < row.num_chars; ) {
|
||||||
float dx = STB_TEXTEDIT_GETWIDTH(str, find.prev_first, i);
|
float dx = STB_TEXTEDIT_GETWIDTH(str, find.prev_first, i);
|
||||||
|
int next = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, state->cursor);
|
||||||
#ifdef IMSTB_TEXTEDIT_GETWIDTH_NEWLINE
|
#ifdef IMSTB_TEXTEDIT_GETWIDTH_NEWLINE
|
||||||
if (dx == IMSTB_TEXTEDIT_GETWIDTH_NEWLINE)
|
if (dx == IMSTB_TEXTEDIT_GETWIDTH_NEWLINE)
|
||||||
break;
|
break;
|
||||||
@@ -989,10 +1051,15 @@ retry:
|
|||||||
x += dx;
|
x += dx;
|
||||||
if (x > goal_x)
|
if (x > goal_x)
|
||||||
break;
|
break;
|
||||||
state->cursor = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, state->cursor);
|
i += next - state->cursor;
|
||||||
|
state->cursor = next;
|
||||||
}
|
}
|
||||||
stb_textedit_clamp(str, state);
|
stb_textedit_clamp(str, state);
|
||||||
|
|
||||||
|
if (state->cursor == find.first_char)
|
||||||
|
str->LastMoveDirectionLR = ImGuiDir_Right;
|
||||||
|
else if (state->cursor == find.prev_first)
|
||||||
|
str->LastMoveDirectionLR = ImGuiDir_Left;
|
||||||
state->has_preferred_x = 1;
|
state->has_preferred_x = 1;
|
||||||
state->preferred_x = goal_x;
|
state->preferred_x = goal_x;
|
||||||
|
|
||||||
@@ -1002,10 +1069,15 @@ retry:
|
|||||||
// go to previous line
|
// go to previous line
|
||||||
// (we need to scan previous line the hard way. maybe we could expose this as a new API function?)
|
// (we need to scan previous line the hard way. maybe we could expose this as a new API function?)
|
||||||
prev_scan = find.prev_first > 0 ? find.prev_first - 1 : 0;
|
prev_scan = find.prev_first > 0 ? find.prev_first - 1 : 0;
|
||||||
while (prev_scan > 0 && STB_TEXTEDIT_GETCHAR(str, prev_scan - 1) != STB_TEXTEDIT_NEWLINE)
|
while (prev_scan > 0)
|
||||||
--prev_scan;
|
{
|
||||||
|
int prev = IMSTB_TEXTEDIT_GETPREVCHARINDEX(str, prev_scan);
|
||||||
|
if (STB_TEXTEDIT_GETCHAR(str, prev) == STB_TEXTEDIT_NEWLINE)
|
||||||
|
break;
|
||||||
|
prev_scan = prev;
|
||||||
|
}
|
||||||
find.first_char = find.prev_first;
|
find.first_char = find.prev_first;
|
||||||
find.prev_first = prev_scan;
|
find.prev_first = STB_TEXTEDIT_MOVELINESTART(str, state, prev_scan);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -1079,10 +1151,7 @@ retry:
|
|||||||
case STB_TEXTEDIT_K_LINESTART:
|
case STB_TEXTEDIT_K_LINESTART:
|
||||||
stb_textedit_clamp(str, state);
|
stb_textedit_clamp(str, state);
|
||||||
stb_textedit_move_to_first(state);
|
stb_textedit_move_to_first(state);
|
||||||
if (state->single_line)
|
state->cursor = STB_TEXTEDIT_MOVELINESTART(str, state, state->cursor);
|
||||||
state->cursor = 0;
|
|
||||||
else while (state->cursor > 0 && STB_TEXTEDIT_GETCHAR(str, state->cursor-1) != STB_TEXTEDIT_NEWLINE)
|
|
||||||
--state->cursor;
|
|
||||||
state->has_preferred_x = 0;
|
state->has_preferred_x = 0;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@@ -1090,13 +1159,9 @@ retry:
|
|||||||
case STB_TEXTEDIT_K_LINEEND2:
|
case STB_TEXTEDIT_K_LINEEND2:
|
||||||
#endif
|
#endif
|
||||||
case STB_TEXTEDIT_K_LINEEND: {
|
case STB_TEXTEDIT_K_LINEEND: {
|
||||||
int n = STB_TEXTEDIT_STRINGLEN(str);
|
|
||||||
stb_textedit_clamp(str, state);
|
stb_textedit_clamp(str, state);
|
||||||
stb_textedit_move_to_first(state);
|
stb_textedit_move_to_last(str, state);
|
||||||
if (state->single_line)
|
state->cursor = STB_TEXTEDIT_MOVELINEEND(str, state, state->cursor);
|
||||||
state->cursor = n;
|
|
||||||
else while (state->cursor < n && STB_TEXTEDIT_GETCHAR(str, state->cursor) != STB_TEXTEDIT_NEWLINE)
|
|
||||||
++state->cursor;
|
|
||||||
state->has_preferred_x = 0;
|
state->has_preferred_x = 0;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -1107,10 +1172,7 @@ retry:
|
|||||||
case STB_TEXTEDIT_K_LINESTART | STB_TEXTEDIT_K_SHIFT:
|
case STB_TEXTEDIT_K_LINESTART | STB_TEXTEDIT_K_SHIFT:
|
||||||
stb_textedit_clamp(str, state);
|
stb_textedit_clamp(str, state);
|
||||||
stb_textedit_prep_selection_at_cursor(state);
|
stb_textedit_prep_selection_at_cursor(state);
|
||||||
if (state->single_line)
|
state->cursor = STB_TEXTEDIT_MOVELINESTART(str, state, state->cursor);
|
||||||
state->cursor = 0;
|
|
||||||
else while (state->cursor > 0 && STB_TEXTEDIT_GETCHAR(str, state->cursor-1) != STB_TEXTEDIT_NEWLINE)
|
|
||||||
--state->cursor;
|
|
||||||
state->select_end = state->cursor;
|
state->select_end = state->cursor;
|
||||||
state->has_preferred_x = 0;
|
state->has_preferred_x = 0;
|
||||||
break;
|
break;
|
||||||
@@ -1119,13 +1181,9 @@ retry:
|
|||||||
case STB_TEXTEDIT_K_LINEEND2 | STB_TEXTEDIT_K_SHIFT:
|
case STB_TEXTEDIT_K_LINEEND2 | STB_TEXTEDIT_K_SHIFT:
|
||||||
#endif
|
#endif
|
||||||
case STB_TEXTEDIT_K_LINEEND | STB_TEXTEDIT_K_SHIFT: {
|
case STB_TEXTEDIT_K_LINEEND | STB_TEXTEDIT_K_SHIFT: {
|
||||||
int n = STB_TEXTEDIT_STRINGLEN(str);
|
|
||||||
stb_textedit_clamp(str, state);
|
stb_textedit_clamp(str, state);
|
||||||
stb_textedit_prep_selection_at_cursor(state);
|
stb_textedit_prep_selection_at_cursor(state);
|
||||||
if (state->single_line)
|
state->cursor = STB_TEXTEDIT_MOVELINEEND(str, state, state->cursor);
|
||||||
state->cursor = n;
|
|
||||||
else while (state->cursor < n && STB_TEXTEDIT_GETCHAR(str, state->cursor) != STB_TEXTEDIT_NEWLINE)
|
|
||||||
++state->cursor;
|
|
||||||
state->select_end = state->cursor;
|
state->select_end = state->cursor;
|
||||||
state->has_preferred_x = 0;
|
state->has_preferred_x = 0;
|
||||||
break;
|
break;
|
||||||
@@ -1300,7 +1358,7 @@ static void stb_text_undo(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state)
|
|||||||
// check type of recorded action:
|
// check type of recorded action:
|
||||||
if (u.insert_length) {
|
if (u.insert_length) {
|
||||||
// easy case: was a deletion, so we need to insert n characters
|
// easy case: was a deletion, so we need to insert n characters
|
||||||
STB_TEXTEDIT_INSERTCHARS(str, u.where, &s->undo_char[u.char_storage], u.insert_length);
|
u.insert_length = STB_TEXTEDIT_INSERTCHARS(str, u.where, &s->undo_char[u.char_storage], u.insert_length);
|
||||||
s->undo_char_point -= u.insert_length;
|
s->undo_char_point -= u.insert_length;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1351,7 +1409,7 @@ static void stb_text_redo(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state)
|
|||||||
|
|
||||||
if (r.insert_length) {
|
if (r.insert_length) {
|
||||||
// easy case: need to insert n characters
|
// easy case: need to insert n characters
|
||||||
STB_TEXTEDIT_INSERTCHARS(str, r.where, &s->undo_char[r.char_storage], r.insert_length);
|
r.insert_length = STB_TEXTEDIT_INSERTCHARS(str, r.where, &s->undo_char[r.char_storage], r.insert_length);
|
||||||
s->redo_char_point += r.insert_length;
|
s->redo_char_point += r.insert_length;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+3
-3
@@ -886,7 +886,7 @@ STBTT_DEF unsigned char *stbtt_GetCodepointBitmap(const stbtt_fontinfo *info, fl
|
|||||||
// xoff/yoff are the offset it pixel space from the glyph origin to the top-left of the bitmap
|
// xoff/yoff are the offset it pixel space from the glyph origin to the top-left of the bitmap
|
||||||
|
|
||||||
STBTT_DEF unsigned char *stbtt_GetCodepointBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint, int *width, int *height, int *xoff, int *yoff);
|
STBTT_DEF unsigned char *stbtt_GetCodepointBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint, int *width, int *height, int *xoff, int *yoff);
|
||||||
// the same as stbtt_GetCodepoitnBitmap, but you can specify a subpixel
|
// the same as stbtt_GetCodepointBitmap, but you can specify a subpixel
|
||||||
// shift for the character
|
// shift for the character
|
||||||
|
|
||||||
STBTT_DEF void stbtt_MakeCodepointBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int codepoint);
|
STBTT_DEF void stbtt_MakeCodepointBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int codepoint);
|
||||||
@@ -4516,8 +4516,8 @@ static int stbtt__compute_crossings_x(float x, float y, int nverts, stbtt_vertex
|
|||||||
q2[0] = (float)x2;
|
q2[0] = (float)x2;
|
||||||
q2[1] = (float)y2;
|
q2[1] = (float)y2;
|
||||||
if (equal(q0,q1) || equal(q1,q2)) {
|
if (equal(q0,q1) || equal(q1,q2)) {
|
||||||
x0 = (int)verts[i-1].x;
|
x0 = (int)verts[i-1].x; //-V1048
|
||||||
y0 = (int)verts[i-1].y;
|
y0 = (int)verts[i-1].y; //-V1048
|
||||||
x1 = (int)verts[i ].x;
|
x1 = (int)verts[i ].x;
|
||||||
y1 = (int)verts[i ].y;
|
y1 = (int)verts[i ].y;
|
||||||
if (y > STBTT_min(y0,y1) && y < STBTT_max(y0,y1) && x > STBTT_min(x0,x1)) {
|
if (y > STBTT_min(y0,y1) && y < STBTT_max(y0,y1) && x > STBTT_min(x0,x1)) {
|
||||||
|
|||||||
Vendored
+1
@@ -39,6 +39,7 @@
|
|||||||
#define ROBIN_HOOD_VERSION_PATCH 2 // for backwards-compatible bug fixes
|
#define ROBIN_HOOD_VERSION_PATCH 2 // for backwards-compatible bug fixes
|
||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
#include <cstdint>
|
||||||
#include <cstdlib>
|
#include <cstdlib>
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
#include <functional>
|
#include <functional>
|
||||||
|
|||||||
@@ -38,11 +38,12 @@ std::vector<Analog> &games::bc::get_analogs() {
|
|||||||
if (analogs.empty()) {
|
if (analogs.empty()) {
|
||||||
analogs = GameAPI::Analogs::getAnalogs("Busou Shinki: Armored Princess Battle Conductor");
|
analogs = GameAPI::Analogs::getAnalogs("Busou Shinki: Armored Princess Battle Conductor");
|
||||||
|
|
||||||
GameAPI::Analogs::sortAnalogs(
|
using GameAPI::Analogs::AnalogType;
|
||||||
&analogs,
|
|
||||||
"Stick X",
|
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||||
"Stick Y"
|
{ "Stick X", AnalogType::LinearCentered },
|
||||||
);
|
{ "Stick Y", AnalogType::LinearCentered }
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
return analogs;
|
return analogs;
|
||||||
|
|||||||
@@ -1,5 +1,7 @@
|
|||||||
#include "bi2x_hook.h"
|
#include "bi2x_hook.h"
|
||||||
|
|
||||||
|
#if SPICE64
|
||||||
|
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
#include "util/detour.h"
|
#include "util/detour.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
@@ -16,15 +18,19 @@ namespace games::ccj {
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
struct AIO_SCI_COMM {
|
struct AIO_SCI_COMM {
|
||||||
|
uint8_t data[0xf8];
|
||||||
};
|
};
|
||||||
|
|
||||||
struct AIO_NMGR_IOB2 {
|
struct AIO_NMGR_IOB2 {
|
||||||
|
uint8_t data[0xe30];
|
||||||
};
|
};
|
||||||
|
|
||||||
struct AIO_IOB2_BI2X_TBS {
|
struct AIO_IOB2_BI2X_TBS {
|
||||||
|
uint8_t data[0x4680];
|
||||||
};
|
};
|
||||||
|
|
||||||
struct AIO_IOB2_BI2X_WRFIRM {
|
struct AIO_IOB2_BI2X_WRFIRM {
|
||||||
|
uint8_t data[0x20f48];
|
||||||
};
|
};
|
||||||
|
|
||||||
struct AIO_NMGR_IOB__NODEINFO {
|
struct AIO_NMGR_IOB__NODEINFO {
|
||||||
@@ -72,6 +78,12 @@ namespace games::ccj {
|
|||||||
AIO_IOB2_BI2X_AC1__OUTPUTDATA OutputData;
|
AIO_IOB2_BI2X_AC1__OUTPUTDATA OutputData;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// checked with UJK-001-2024060400
|
||||||
|
static_assert(sizeof(AIO_SCI_COMM) == 0xf8);
|
||||||
|
static_assert(sizeof(AIO_NMGR_IOB2) == 0xe30);
|
||||||
|
static_assert(sizeof(AIO_IOB2_BI2X_TBS) == 0x4680);
|
||||||
|
static_assert(sizeof(AIO_IOB2_BI2X_WRFIRM) == 0x20f48);
|
||||||
|
|
||||||
static void write_iccr_led(Lights::ccj_lights_t light, uint8_t value);
|
static void write_iccr_led(Lights::ccj_lights_t light, uint8_t value);
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@@ -621,4 +633,6 @@ namespace games::ccj {
|
|||||||
detour::trampoline_try(libaioDll, "aioNodeCtl_IsError",
|
detour::trampoline_try(libaioDll, "aioNodeCtl_IsError",
|
||||||
aioNodeCtl_IsError, &aioNodeCtl_IsError_orig);
|
aioNodeCtl_IsError, &aioNodeCtl_IsError_orig);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|||||||
@@ -1,5 +1,9 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#if SPICE64
|
||||||
|
|
||||||
namespace games::ccj {
|
namespace games::ccj {
|
||||||
void bi2x_hook_init();
|
void bi2x_hook_init();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|||||||
@@ -65,12 +65,20 @@ namespace games::ccj {
|
|||||||
libutils::load_library("libaio-iob2_video.dll");
|
libutils::load_library("libaio-iob2_video.dll");
|
||||||
libutils::load_library("win10actlog.dll");
|
libutils::load_library("win10actlog.dll");
|
||||||
|
|
||||||
|
// we do this to prevent this unexpectedly being unloaded
|
||||||
|
// which leads to D3D10Warp.dll_unloaded crash
|
||||||
|
libutils::load_library("d3d10warp.dll");
|
||||||
|
|
||||||
detour::trampoline_try("execexe.dll", MAKEINTRESOURCE(11),
|
detour::trampoline_try("execexe.dll", MAKEINTRESOURCE(11),
|
||||||
(void*)execexe_CreateFileW_hook,(void**)&execexe_CreateFileW_orig);
|
(void*)execexe_CreateFileW_hook,(void**)&execexe_CreateFileW_orig);
|
||||||
|
|
||||||
|
#if SPICE64
|
||||||
|
|
||||||
// insert BI2X hooks
|
// insert BI2X hooks
|
||||||
bi2x_hook_init();
|
bi2x_hook_init();
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
// insert trackball hooks
|
// insert trackball hooks
|
||||||
trackball_hook_init();
|
trackball_hook_init();
|
||||||
|
|
||||||
|
|||||||
@@ -45,13 +45,14 @@ std::vector<Analog> &games::ccj::get_analogs() {
|
|||||||
if (analogs.empty()) {
|
if (analogs.empty()) {
|
||||||
analogs = GameAPI::Analogs::getAnalogs("Chase Chase Jokers");
|
analogs = GameAPI::Analogs::getAnalogs("Chase Chase Jokers");
|
||||||
|
|
||||||
GameAPI::Analogs::sortAnalogs(
|
using GameAPI::Analogs::AnalogType;
|
||||||
&analogs,
|
|
||||||
"Joystick X",
|
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||||
"Joystick Y",
|
{ "Joystick X", AnalogType::LinearCentered },
|
||||||
"Trackball DX",
|
{ "Joystick Y", AnalogType::LinearCentered },
|
||||||
"Trackball DY"
|
{ "Trackball DX", AnalogType::LinearCentered },
|
||||||
);
|
{ "Trackball DY", AnalogType::LinearCentered }
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
return analogs;
|
return analogs;
|
||||||
|
|||||||
@@ -6,6 +6,7 @@
|
|||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
#include "rawinput/rawinput.h"
|
#include "rawinput/rawinput.h"
|
||||||
#include "games/io.h"
|
#include "games/io.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
#include "io.h"
|
#include "io.h"
|
||||||
|
|
||||||
@@ -112,7 +113,7 @@ namespace games::ccj {
|
|||||||
static std::chrono::time_point<std::chrono::steady_clock> lastModified = std::chrono::steady_clock::now();
|
static std::chrono::time_point<std::chrono::steady_clock> lastModified = std::chrono::steady_clock::now();
|
||||||
static std::chrono::milliseconds debounceDuration(100);
|
static std::chrono::milliseconds debounceDuration(100);
|
||||||
auto currentTime = std::chrono::steady_clock::now();
|
auto currentTime = std::chrono::steady_clock::now();
|
||||||
bool pressed = get_async_secondary_mouse() & 0x8000;
|
bool pressed = get_async_secondary_mouse();
|
||||||
bool focused = GetForegroundWindow() == hWnd;
|
bool focused = GetForegroundWindow() == hWnd;
|
||||||
|
|
||||||
if (focused && MOUSE_TRACKBALL_USE_TOGGLE && pressed && (currentTime - lastModified > debounceDuration)) {
|
if (focused && MOUSE_TRACKBALL_USE_TOGGLE && pressed && (currentTime - lastModified > debounceDuration)) {
|
||||||
@@ -202,10 +203,19 @@ namespace games::ccj {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static BOOL WINAPI RegisterRawInputDevices_hook(PCRAWINPUTDEVICE pRawInputDevices, UINT uiNumDevices, UINT cbSize) {
|
static BOOL WINAPI RegisterRawInputDevices_hook(PCRAWINPUTDEVICE pRawInputDevices, UINT uiNumDevices, UINT cbSize) {
|
||||||
if (uiNumDevices == 2 && pRawInputDevices[1].usUsage == HID_USAGE_GENERIC_GAMEPAD)
|
|
||||||
uiNumDevices = 1;
|
|
||||||
|
|
||||||
return RegisterRawInputDevices_orig(pRawInputDevices, uiNumDevices, cbSize);
|
// if the caller is spice itself, then pass through.
|
||||||
|
if (pRawInputDevices &&
|
||||||
|
(uiNumDevices > 0) &&
|
||||||
|
(pRawInputDevices[0].hwndTarget == RI_MGR->input_hwnd)) {
|
||||||
|
|
||||||
|
return RegisterRawInputDevices_orig(pRawInputDevices, uiNumDevices, cbSize);
|
||||||
|
}
|
||||||
|
|
||||||
|
// otherwise, it must be the game; prevent the game from registering for raw input
|
||||||
|
// and hijacking WM_INPUT messages; we need that for rawinput to work.
|
||||||
|
// even if we drop this, trackball emulation and mouse-as-touch input still work
|
||||||
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -243,6 +253,7 @@ namespace games::ccj {
|
|||||||
log_info("trackball", "thread start, use mouse: {}, toggle: {}", MOUSE_TRACKBALL, MOUSE_TRACKBALL_USE_TOGGLE);
|
log_info("trackball", "thread start, use mouse: {}, toggle: {}", MOUSE_TRACKBALL, MOUSE_TRACKBALL_USE_TOGGLE);
|
||||||
|
|
||||||
tbThread = new std::thread([&] {
|
tbThread = new std::thread([&] {
|
||||||
|
timeutils::PreciseSleepTimer timer;
|
||||||
while (tbThreadRunning) {
|
while (tbThreadRunning) {
|
||||||
if (hWnd && wndProc) {
|
if (hWnd && wndProc) {
|
||||||
wndProc(hWnd, WM_INPUT, RIM_INPUT, (LPARAM)fakeHandle);
|
wndProc(hWnd, WM_INPUT, RIM_INPUT, (LPARAM)fakeHandle);
|
||||||
@@ -251,7 +262,7 @@ namespace games::ccj {
|
|||||||
if (!tbThreadRunning)
|
if (!tbThreadRunning)
|
||||||
break;
|
break;
|
||||||
|
|
||||||
std::this_thread::sleep_for(10ms);
|
timer.sleep(10);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,6 +8,7 @@
|
|||||||
#include "hooks/setupapihook.h"
|
#include "hooks/setupapihook.h"
|
||||||
#include "hooks/sleephook.h"
|
#include "hooks/sleephook.h"
|
||||||
#include "hooks/input/dinput8/hook.h"
|
#include "hooks/input/dinput8/hook.h"
|
||||||
|
#include "util/deferlog.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
#include "util/libutils.h"
|
#include "util/libutils.h"
|
||||||
#include "util/fileutils.h"
|
#include "util/fileutils.h"
|
||||||
@@ -22,6 +23,7 @@
|
|||||||
#include "p3io/usbmem.h"
|
#include "p3io/usbmem.h"
|
||||||
|
|
||||||
#include "p4io/p4io.h"
|
#include "p4io/p4io.h"
|
||||||
|
#include <cstring>
|
||||||
|
|
||||||
using namespace acioemu;
|
using namespace acioemu;
|
||||||
|
|
||||||
@@ -52,9 +54,9 @@ namespace games::ddr {
|
|||||||
return SendMessage_real(hWnd, Msg, wParam, lParam);
|
return SendMessage_real(hWnd, Msg, wParam, lParam);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool contains_only_ascii(const std::string& str) {
|
bool contains_only_ascii(const std::wstring& str) {
|
||||||
for (auto c: str) {
|
for (auto c: str) {
|
||||||
if (static_cast<unsigned char>(c) > 127) {
|
if (c > 127) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -79,24 +81,24 @@ namespace games::ddr {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (fileutils::dir_exists(dir)) {
|
if (fileutils::dir_exists(dir)) {
|
||||||
log_info("ddr", "looking for codecs in this directory: {}", dir.string());
|
log_info("ddr", "looking for codecs in this directory: {}", dir);
|
||||||
} else {
|
} else {
|
||||||
log_info("ddr", "codecs directory not found: {}", dir.string());
|
log_info("ddr", "codecs directory not found: {}", dir);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (const auto &file : std::filesystem::directory_iterator(dir)) {
|
for (const auto &file : std::filesystem::directory_iterator(dir)) {
|
||||||
const auto &filename = file.path().filename();
|
const auto &filename = file.path().filename();
|
||||||
const auto extension = strtolower(filename.extension().string());
|
const auto extension = filename.extension().wstring();
|
||||||
|
|
||||||
if (extension != ".dll") {
|
if (wcsicmp(extension.c_str(), L".dll") != 0) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
log_info("ddr", "found DLL: {}, size: {} bytes", filename.string(), file.file_size());
|
log_info("ddr", "found DLL: {}, size: {} bytes", filename, file.file_size());
|
||||||
if (filename == "k-clvsd.dll" || filename.string().find("xactengine") == 0) {
|
if (filename == "k-clvsd.dll" || filename.wstring().find(L"xactengine") == 0) {
|
||||||
const std::wstring wcmd = L"regsvr32.exe /s \"" + file.path().wstring() + L"\"";
|
const std::wstring wcmd = L"regsvr32.exe /s \"" + file.path().wstring() + L"\"";
|
||||||
const std::string cmd = "regsvr32.exe /s \"" + file.path().string() + "\"";
|
const std::string cmd = fmt::format("regsvr32.exe /s \"{}\"", file.path());
|
||||||
|
|
||||||
int result = 0;
|
int result = 0;
|
||||||
std::thread t([wcmd, &result]() {
|
std::thread t([wcmd, &result]() {
|
||||||
@@ -108,18 +110,32 @@ namespace games::ddr {
|
|||||||
log_info("ddr", "`{}` returned {}", cmd, result);
|
log_info("ddr", "`{}` returned {}", cmd, result);
|
||||||
} else {
|
} else {
|
||||||
log_warning("ddr", "`{}` failed, returned {}", cmd, result);
|
log_warning("ddr", "`{}` failed, returned {}", cmd, result);
|
||||||
|
deferredlogs::defer_error_messages({
|
||||||
|
"DDR codec registration failure",
|
||||||
|
fmt::format(" {} failed to register with error {}", filename, result)});
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!contains_only_ascii(file.path().string())) {
|
static std::once_flag printed;
|
||||||
log_warning(
|
std::call_once(printed, [file]() {
|
||||||
"ddr",
|
if (!contains_only_ascii(file.path().wstring())) {
|
||||||
"BAD PATH ERROR\n\n\n"
|
log_warning(
|
||||||
"!!! !!!\n"
|
"ddr",
|
||||||
"!!! filesystem path to codec contains non-ASCII characters! !!!\n"
|
"BAD PATH ERROR\n\n"
|
||||||
"!!! this may cause the game to crash! !!!\n"
|
"!!! !!!\n"
|
||||||
"!!! !!!\n"
|
"!!! filesystem path to codec contains non-ASCII characters! !!!\n"
|
||||||
);
|
"!!! this may cause failures when loading codecs, and !!!\n"
|
||||||
}
|
"!!! potentially leading the game to crash! !!!\n"
|
||||||
|
"!!! !!!\n"
|
||||||
|
);
|
||||||
|
|
||||||
|
deferredlogs::defer_error_messages({
|
||||||
|
"path to DDR codecs contain non-Latin characters",
|
||||||
|
" this may lead to movies not playing, white screen issue,",
|
||||||
|
" game hanging, or potentially a crash",
|
||||||
|
" move the game to a directory that does not contain non-Latin characters",
|
||||||
|
" if you encountered any issues"});
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -275,4 +291,50 @@ namespace games::ddr {
|
|||||||
// dispose device hook
|
// dispose device hook
|
||||||
devicehook_dispose();
|
devicehook_dispose();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void get_analog_xy_axis(Analog &analog, bool &less, bool &more) {
|
||||||
|
if (!analog.isSet()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
const auto value = GameAPI::Analogs::getState(RI_MGR, analog);
|
||||||
|
|
||||||
|
// stepmania linux source:
|
||||||
|
// https://github.com/stepmania/stepmania/blob/d55acb1ba26f1c5b5e3048d6d6c0bd116625216f/src/arch/InputHandler/InputHandler_Linux_Event.cpp#L410
|
||||||
|
|
||||||
|
// for example, value cap with range [0, 255]:
|
||||||
|
// 127 = 0.498, neutral
|
||||||
|
// 128 = 0.502, both
|
||||||
|
// apparently some adapters report values like above; this obviously makes a lot of
|
||||||
|
// assumptions about bit width of the HID value cap and how the adapter reports
|
||||||
|
// neutral/both values, but this is good enough for parity with stepmania and its many forks
|
||||||
|
if (0.5001f < value && value < 0.75f) {
|
||||||
|
less |= true;
|
||||||
|
more |= true;
|
||||||
|
|
||||||
|
} else if (value <= 0.25f) {
|
||||||
|
less |= true;
|
||||||
|
} else if (value >= 0.75f) {
|
||||||
|
more |= true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void get_analog_x_axis(int player, bool &left, bool &right) {
|
||||||
|
if (player != 1 && player != 2) {
|
||||||
|
log_fatal("ddr", "invalid player number: {}, expected 1 or 2", player);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto &analog = get_analogs().at(player == 1 ? Analogs::P1_LEFT_RIGHT : Analogs::P2_LEFT_RIGHT);
|
||||||
|
get_analog_xy_axis(analog, left, right);
|
||||||
|
}
|
||||||
|
|
||||||
|
void get_analog_y_axis(int player, bool &up, bool &down) {
|
||||||
|
if (player != 1 && player != 2) {
|
||||||
|
log_fatal("ddr", "invalid player number: {}, expected 1 or 2", player);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto &analog = get_analogs().at(player == 1 ? Analogs::P1_UP_DOWN : Analogs::P2_UP_DOWN);
|
||||||
|
get_analog_xy_axis(analog, up, down);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -23,4 +23,7 @@ namespace games::ddr {
|
|||||||
private:
|
private:
|
||||||
void register_codecs();
|
void register_codecs();
|
||||||
};
|
};
|
||||||
|
|
||||||
|
void get_analog_x_axis(int player, bool &left, bool &right);
|
||||||
|
void get_analog_y_axis(int player, bool &up, bool &down);
|
||||||
}
|
}
|
||||||
|
|||||||
+158
-110
@@ -35,142 +35,190 @@ std::vector<Button> &games::ddr::get_buttons() {
|
|||||||
return analogs;
|
return analogs;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
std::string games::ddr::get_buttons_help() {
|
||||||
|
// keep to max 100 characters wide
|
||||||
|
return
|
||||||
|
"For DDR pad arrows, double check that simultaneous Left+Right and Up+Down can be detected.\n"
|
||||||
|
"You should boot the game, enter test menu, and use Foot Panel Check.\n\n"
|
||||||
|
"When mapping arrows, try the following in order:\n\n"
|
||||||
|
" 1. If your controller uses face buttons (A/B/X/Y), bind them here.\n"
|
||||||
|
" 2. If your controller supports XInput, use that.\n"
|
||||||
|
" 3. If your controller uses analog axis for arrows, try Analogs tab.\n"
|
||||||
|
" 4. Otherwise, you will need to use remapping software or get a better adapter."
|
||||||
|
;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<Analog> &games::ddr::get_analogs() {
|
||||||
|
static std::vector<Analog> analogs;
|
||||||
|
|
||||||
|
if (analogs.empty()) {
|
||||||
|
analogs = GameAPI::Analogs::getAnalogs("Dance Dance Revolution");
|
||||||
|
|
||||||
|
using namespace GameAPI::Analogs;
|
||||||
|
|
||||||
|
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||||
|
{ "P1 Left-Right (Axis Fix)", AnalogType::LinearCentered },
|
||||||
|
{ "P1 Up-Down (Axis Fix)", AnalogType::LinearCentered },
|
||||||
|
{ "P2 Left-Right (Axis Fix)", AnalogType::LinearCentered },
|
||||||
|
{ "P2 Up-Down (Axis Fix)", AnalogType::LinearCentered }
|
||||||
|
});
|
||||||
|
}
|
||||||
|
return analogs;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string games::ddr::get_analogs_help() {
|
||||||
|
// keep to max 100 characters wide
|
||||||
|
return
|
||||||
|
"Only use this if your DDR pad outputs analog axis for arrows.\n\n"
|
||||||
|
"If the pad uses face buttons (A/B/X/Y), use Buttons tab instead.\n\n"
|
||||||
|
"Spice will treat values <=25% as Left, >=75% as Right, ~=50% as neutral,\n"
|
||||||
|
"and value between 50% and 75% as both arrows.\n\n"
|
||||||
|
"This is the classic Stepmania \"Axis Fix\" which may or may not work with\n"
|
||||||
|
"your dance pad or your adapter."
|
||||||
|
;
|
||||||
|
}
|
||||||
|
|
||||||
std::vector<Light> &games::ddr::get_lights() {
|
std::vector<Light> &games::ddr::get_lights() {
|
||||||
static std::vector<Light> lights;
|
static std::vector<Light> lights;
|
||||||
|
|
||||||
if (lights.empty()) {
|
if (lights.empty()) {
|
||||||
lights = GameAPI::Lights::getLights("Dance Dance Revolution");
|
lights = GameAPI::Lights::getLights("Dance Dance Revolution");
|
||||||
|
|
||||||
GameAPI::Lights::sortLights(
|
GameAPI::Lights::sortLightsWithCategory(
|
||||||
&lights,
|
&lights,
|
||||||
"P1 Foot Left",
|
{
|
||||||
"P1 Foot Up",
|
{"General", "P1 Foot Left"},
|
||||||
"P1 Foot Right",
|
{"General", "P1 Foot Up"},
|
||||||
"P1 Foot Down",
|
{"General", "P1 Foot Right"},
|
||||||
"P2 Foot Left",
|
{"General", "P1 Foot Down"},
|
||||||
"P2 Foot Up",
|
{"General", "P2 Foot Left"},
|
||||||
"P2 Foot Right",
|
{"General", "P2 Foot Up"},
|
||||||
"P2 Foot Down",
|
{"General", "P2 Foot Right"},
|
||||||
"Spot Red",
|
{"General", "P2 Foot Down"},
|
||||||
"Spot Blue",
|
|
||||||
"Top Spot Red",
|
|
||||||
"Top Spot Blue",
|
|
||||||
"P1 Halogen Upper",
|
|
||||||
"P1 Halogen Lower",
|
|
||||||
"P2 Halogen Upper",
|
|
||||||
"P2 Halogen Lower",
|
|
||||||
"P1 Button",
|
|
||||||
"P2 Button",
|
|
||||||
"Neon",
|
|
||||||
"HD P1 Start",
|
|
||||||
"HD P1 Menu Left-Right",
|
|
||||||
"HD P1 Menu Up-Down",
|
|
||||||
"HD P2 Start",
|
|
||||||
"HD P2 Menu Left-Right",
|
|
||||||
"HD P2 Menu Up-Down",
|
|
||||||
"HD P1 Speaker F R",
|
|
||||||
"HD P1 Speaker F G",
|
|
||||||
"HD P1 Speaker F B",
|
|
||||||
"HD P1 Speaker W R",
|
|
||||||
"HD P1 Speaker W G",
|
|
||||||
"HD P1 Speaker W B",
|
|
||||||
"HD P2 Speaker F R",
|
|
||||||
"HD P2 Speaker F G",
|
|
||||||
"HD P2 Speaker F B",
|
|
||||||
"HD P2 Speaker W R",
|
|
||||||
"HD P2 Speaker W G",
|
|
||||||
"HD P2 Speaker W B",
|
|
||||||
|
|
||||||
"WHITE Speaker Top R",
|
{"SD", "Spot Red"},
|
||||||
"WHITE Speaker Top G",
|
{"SD", "Spot Blue"},
|
||||||
"WHITE Speaker Top B",
|
{"SD", "Top Spot Red"},
|
||||||
"WHITE Speaker Bottom R",
|
{"SD", "Top Spot Blue"},
|
||||||
"WHITE Speaker Bottom G",
|
{"SD", "P1 Halogen Upper"},
|
||||||
"WHITE Speaker Bottom B",
|
{"SD", "P1 Halogen Lower"},
|
||||||
"WHITE Woofer R",
|
{"SD", "P2 Halogen Upper"},
|
||||||
"WHITE Woofer G",
|
{"SD", "P2 Halogen Lower"},
|
||||||
"WHITE Woofer B",
|
{"SD", "P1 Button"},
|
||||||
|
{"SD", "P2 Button"},
|
||||||
|
{"SD", "Neon"},
|
||||||
|
|
||||||
"GOLD P1 Menu Start",
|
{"HD", "HD P1 Start"},
|
||||||
"GOLD P1 Menu Up",
|
{"HD", "HD P1 Menu Left-Right"},
|
||||||
"GOLD P1 Menu Down",
|
{"HD", "HD P1 Menu Up-Down"},
|
||||||
"GOLD P1 Menu Left",
|
{"HD", "HD P2 Start"},
|
||||||
"GOLD P1 Menu Right",
|
{"HD", "HD P2 Menu Left-Right"},
|
||||||
|
{"HD", "HD P2 Menu Up-Down"},
|
||||||
|
{"HD", "HD P1 Speaker F R"},
|
||||||
|
{"HD", "HD P1 Speaker F G"},
|
||||||
|
{"HD", "HD P1 Speaker F B"},
|
||||||
|
{"HD", "HD P1 Speaker W R"},
|
||||||
|
{"HD", "HD P1 Speaker W G"},
|
||||||
|
{"HD", "HD P1 Speaker W B"},
|
||||||
|
{"HD", "HD P2 Speaker F R"},
|
||||||
|
{"HD", "HD P2 Speaker F G"},
|
||||||
|
{"HD", "HD P2 Speaker F B"},
|
||||||
|
{"HD", "HD P2 Speaker W R"},
|
||||||
|
{"HD", "HD P2 Speaker W G"},
|
||||||
|
{"HD", "HD P2 Speaker W B"},
|
||||||
|
|
||||||
"GOLD P2 Menu Start",
|
{"WHITE", "WHITE Speaker Top R"},
|
||||||
"GOLD P2 Menu Up",
|
{"WHITE", "WHITE Speaker Top G"},
|
||||||
"GOLD P2 Menu Down",
|
{"WHITE", "WHITE Speaker Top B"},
|
||||||
"GOLD P2 Menu Left",
|
{"WHITE", "WHITE Speaker Bottom R"},
|
||||||
"GOLD P2 Menu Right",
|
{"WHITE", "WHITE Speaker Bottom G"},
|
||||||
|
{"WHITE", "WHITE Speaker Bottom B"},
|
||||||
|
{"WHITE", "WHITE Woofer R"},
|
||||||
|
{"WHITE", "WHITE Woofer G"},
|
||||||
|
{"WHITE", "WHITE Woofer B"},
|
||||||
|
|
||||||
"GOLD Title Panel Left",
|
{"GOLD", "GOLD P1 Menu Start"},
|
||||||
"GOLD Title Panel Center",
|
{"GOLD", "GOLD P1 Menu Up"},
|
||||||
"GOLD Title Panel Right",
|
{"GOLD", "GOLD P1 Menu Down"},
|
||||||
|
{"GOLD", "GOLD P1 Menu Left"},
|
||||||
|
{"GOLD", "GOLD P1 Menu Right"},
|
||||||
|
|
||||||
"GOLD P1 Woofer Corner",
|
{"GOLD", "GOLD P2 Menu Start"},
|
||||||
"GOLD P2 Woofer Corner",
|
{"GOLD", "GOLD P2 Menu Up"},
|
||||||
|
{"GOLD", "GOLD P2 Menu Down"},
|
||||||
|
{"GOLD", "GOLD P2 Menu Left"},
|
||||||
|
{"GOLD", "GOLD P2 Menu Right"},
|
||||||
|
|
||||||
"GOLD P1 Card Unit R",
|
{"GOLD", "GOLD Title Panel Left"},
|
||||||
"GOLD P1 Card Unit G",
|
{"GOLD", "GOLD Title Panel Center"},
|
||||||
"GOLD P1 Card Unit B",
|
{"GOLD", "GOLD Title Panel Right"},
|
||||||
|
|
||||||
"GOLD P2 Card Unit R",
|
{"GOLD", "GOLD P1 Woofer Corner"},
|
||||||
"GOLD P2 Card Unit G",
|
{"GOLD", "GOLD P2 Woofer Corner"},
|
||||||
"GOLD P2 Card Unit B",
|
|
||||||
|
|
||||||
"GOLD Top Panel Avg R",
|
{"GOLD", "GOLD P1 Card Unit R"},
|
||||||
"GOLD Top Panel Avg G",
|
{"GOLD", "GOLD P1 Card Unit G"},
|
||||||
"GOLD Top Panel Avg B",
|
{"GOLD", "GOLD P1 Card Unit B"},
|
||||||
|
|
||||||
"GOLD Monitor Side Left Avg R",
|
{"GOLD", "GOLD P2 Card Unit R"},
|
||||||
"GOLD Monitor Side Left Avg G",
|
{"GOLD", "GOLD P2 Card Unit G"},
|
||||||
"GOLD Monitor Side Left Avg B",
|
{"GOLD", "GOLD P2 Card Unit B"},
|
||||||
|
|
||||||
"GOLD Monitor Side Right Avg R",
|
{"GOLD", "GOLD Top Panel Avg R"},
|
||||||
"GOLD Monitor Side Right Avg G",
|
{"GOLD", "GOLD Top Panel Avg G"},
|
||||||
"GOLD Monitor Side Right Avg B",
|
{"GOLD", "GOLD Top Panel Avg B"},
|
||||||
|
|
||||||
"GOLD P1 Foot Up Avg R",
|
{"GOLD", "GOLD Monitor Side Left Avg R"},
|
||||||
"GOLD P1 Foot Up Avg G",
|
{"GOLD", "GOLD Monitor Side Left Avg G"},
|
||||||
"GOLD P1 Foot Up Avg B",
|
{"GOLD", "GOLD Monitor Side Left Avg B"},
|
||||||
|
|
||||||
"GOLD P1 Foot Down Avg R",
|
{"GOLD", "GOLD Monitor Side Right Avg R"},
|
||||||
"GOLD P1 Foot Down Avg G",
|
{"GOLD", "GOLD Monitor Side Right Avg G"},
|
||||||
"GOLD P1 Foot Down Avg B",
|
{"GOLD", "GOLD Monitor Side Right Avg B"},
|
||||||
|
|
||||||
"GOLD P1 Foot Left Avg R",
|
{"GOLD", "GOLD P1 Foot Up Avg R"},
|
||||||
"GOLD P1 Foot Left Avg G",
|
{"GOLD", "GOLD P1 Foot Up Avg G"},
|
||||||
"GOLD P1 Foot Left Avg B",
|
{"GOLD", "GOLD P1 Foot Up Avg B"},
|
||||||
|
|
||||||
"GOLD P1 Foot Right Avg R",
|
{"GOLD", "GOLD P1 Foot Down Avg R"},
|
||||||
"GOLD P1 Foot Right Avg G",
|
{"GOLD", "GOLD P1 Foot Down Avg G"},
|
||||||
"GOLD P1 Foot Right Avg B",
|
{"GOLD", "GOLD P1 Foot Down Avg B"},
|
||||||
|
|
||||||
"GOLD P2 Foot Up Avg R",
|
{"GOLD", "GOLD P1 Foot Left Avg R"},
|
||||||
"GOLD P2 Foot Up Avg G",
|
{"GOLD", "GOLD P1 Foot Left Avg G"},
|
||||||
"GOLD P2 Foot Up Avg B",
|
{"GOLD", "GOLD P1 Foot Left Avg B"},
|
||||||
|
|
||||||
"GOLD P2 Foot Down Avg R",
|
{"GOLD", "GOLD P1 Foot Right Avg R"},
|
||||||
"GOLD P2 Foot Down Avg G",
|
{"GOLD", "GOLD P1 Foot Right Avg G"},
|
||||||
"GOLD P2 Foot Down Avg B",
|
{"GOLD", "GOLD P1 Foot Right Avg B"},
|
||||||
|
|
||||||
"GOLD P2 Foot Left Avg R",
|
{"GOLD", "GOLD P2 Foot Up Avg R"},
|
||||||
"GOLD P2 Foot Left Avg G",
|
{"GOLD", "GOLD P2 Foot Up Avg G"},
|
||||||
"GOLD P2 Foot Left Avg B",
|
{"GOLD", "GOLD P2 Foot Up Avg B"},
|
||||||
|
|
||||||
"GOLD P2 Foot Right Avg R",
|
{"GOLD", "GOLD P2 Foot Down Avg R"},
|
||||||
"GOLD P2 Foot Right Avg G",
|
{"GOLD", "GOLD P2 Foot Down Avg G"},
|
||||||
"GOLD P2 Foot Right Avg B",
|
{"GOLD", "GOLD P2 Foot Down Avg B"},
|
||||||
|
|
||||||
"GOLD P1 Stage Corner Up-Left",
|
{"GOLD", "GOLD P2 Foot Left Avg R"},
|
||||||
"GOLD P1 Stage Corner Up-Right",
|
{"GOLD", "GOLD P2 Foot Left Avg G"},
|
||||||
"GOLD P1 Stage Corner Down-Left",
|
{"GOLD", "GOLD P2 Foot Left Avg B"},
|
||||||
"GOLD P1 Stage Corner Down-Right",
|
|
||||||
|
|
||||||
"GOLD P2 Stage Corner Up-Left",
|
{"GOLD", "GOLD P2 Foot Right Avg R"},
|
||||||
"GOLD P2 Stage Corner Up-Right",
|
{"GOLD", "GOLD P2 Foot Right Avg G"},
|
||||||
"GOLD P2 Stage Corner Down-Left",
|
{"GOLD", "GOLD P2 Foot Right Avg B"},
|
||||||
"GOLD P2 Stage Corner Down-Right"
|
|
||||||
|
{"GOLD", "GOLD P1 Stage Corner Up-Left"},
|
||||||
|
{"GOLD", "GOLD P1 Stage Corner Up-Right"},
|
||||||
|
{"GOLD", "GOLD P1 Stage Corner Down-Left"},
|
||||||
|
{"GOLD", "GOLD P1 Stage Corner Down-Right"},
|
||||||
|
|
||||||
|
{"GOLD", "GOLD P2 Stage Corner Up-Left"},
|
||||||
|
{"GOLD", "GOLD P2 Stage Corner Up-Right"},
|
||||||
|
{"GOLD", "GOLD P2 Stage Corner Down-Left"},
|
||||||
|
{"GOLD", "GOLD P2 Stage Corner Down-Right"}
|
||||||
|
}
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -33,6 +33,16 @@ namespace games::ddr {
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// all analogs in correct order
|
||||||
|
namespace Analogs {
|
||||||
|
enum {
|
||||||
|
P1_LEFT_RIGHT,
|
||||||
|
P1_UP_DOWN,
|
||||||
|
P2_LEFT_RIGHT,
|
||||||
|
P2_UP_DOWN
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
// all lights in correct order
|
// all lights in correct order
|
||||||
namespace Lights {
|
namespace Lights {
|
||||||
enum {
|
enum {
|
||||||
@@ -177,5 +187,8 @@ namespace games::ddr {
|
|||||||
|
|
||||||
// getters
|
// getters
|
||||||
std::vector<Button> &get_buttons();
|
std::vector<Button> &get_buttons();
|
||||||
|
std::string get_buttons_help();
|
||||||
|
std::string get_analogs_help();
|
||||||
|
std::vector<Analog> &get_analogs();
|
||||||
std::vector<Light> &get_lights();
|
std::vector<Light> &get_lights();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -3,6 +3,7 @@
|
|||||||
#include "cfg/api.h"
|
#include "cfg/api.h"
|
||||||
#include "rawinput/rawinput.h"
|
#include "rawinput/rawinput.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
|
|
||||||
#include "../ddr.h"
|
#include "../ddr.h"
|
||||||
@@ -282,7 +283,7 @@ int games::ddr::DDRP3IOHandle::write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWri
|
|||||||
}
|
}
|
||||||
|
|
||||||
// use both sat spots for a neon pulse
|
// use both sat spots for a neon pulse
|
||||||
float value_neon = (light_bits & hd_mapping_bits[0] && hd_mapping_bits[1]) ? 1.f : 0.f;
|
float value_neon = (light_bits & hd_mapping_bits[0] && light_bits & hd_mapping_bits[1]) ? 1.f : 0.f;
|
||||||
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::NEON], value_neon);
|
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::NEON], value_neon);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -459,7 +460,8 @@ int games::ddr::DDRP3IOHandle::device_io(
|
|||||||
if (nOutBufferSize >= 4) {
|
if (nOutBufferSize >= 4) {
|
||||||
|
|
||||||
// cool down
|
// cool down
|
||||||
Sleep(1);
|
static thread_local timeutils::PreciseSleepTimer timer;
|
||||||
|
timer.sleep(1);
|
||||||
|
|
||||||
// get controls as single variable (4 bytes)
|
// get controls as single variable (4 bytes)
|
||||||
auto &controls = *(uint32_t*) lpOutBuffer;
|
auto &controls = *(uint32_t*) lpOutBuffer;
|
||||||
@@ -498,32 +500,80 @@ int games::ddr::DDRP3IOHandle::device_io(
|
|||||||
|
|
||||||
// shift table
|
// shift table
|
||||||
static size_t shift_table[] = {
|
static size_t shift_table[] = {
|
||||||
30, 28, 29, 8, 9, 10, 11, 12, 24, 25, 14, 15, 16, 17, 18, 19, 20, 26, 27, 22, 23
|
30, 28, 29, // service, test, coin
|
||||||
|
8, // p1 start
|
||||||
|
9, 10, 11, 12, // p1 panel
|
||||||
|
24, 25, 14, 15, // p1 menu
|
||||||
|
16, // p2 start
|
||||||
|
17, 18, 19, 20, // p2 panel
|
||||||
|
26, 27, 22, 23 // p2 menu
|
||||||
};
|
};
|
||||||
static size_t button_table[] = {
|
static size_t button_table[] = {
|
||||||
Buttons::SERVICE,
|
Buttons::SERVICE,
|
||||||
Buttons::TEST,
|
Buttons::TEST,
|
||||||
Buttons::COIN_MECH,
|
Buttons::COIN_MECH,
|
||||||
|
|
||||||
Buttons::P1_START,
|
Buttons::P1_START,
|
||||||
|
|
||||||
Buttons::P1_PANEL_UP,
|
Buttons::P1_PANEL_UP,
|
||||||
Buttons::P1_PANEL_DOWN,
|
Buttons::P1_PANEL_DOWN,
|
||||||
Buttons::P1_PANEL_LEFT,
|
Buttons::P1_PANEL_LEFT,
|
||||||
Buttons::P1_PANEL_RIGHT,
|
Buttons::P1_PANEL_RIGHT,
|
||||||
|
|
||||||
Buttons::P1_MENU_UP,
|
Buttons::P1_MENU_UP,
|
||||||
Buttons::P1_MENU_DOWN,
|
Buttons::P1_MENU_DOWN,
|
||||||
Buttons::P1_MENU_LEFT,
|
Buttons::P1_MENU_LEFT,
|
||||||
Buttons::P1_MENU_RIGHT,
|
Buttons::P1_MENU_RIGHT,
|
||||||
|
|
||||||
Buttons::P2_START,
|
Buttons::P2_START,
|
||||||
|
|
||||||
Buttons::P2_PANEL_UP,
|
Buttons::P2_PANEL_UP,
|
||||||
Buttons::P2_PANEL_DOWN,
|
Buttons::P2_PANEL_DOWN,
|
||||||
Buttons::P2_PANEL_LEFT,
|
Buttons::P2_PANEL_LEFT,
|
||||||
Buttons::P2_PANEL_RIGHT,
|
Buttons::P2_PANEL_RIGHT,
|
||||||
|
|
||||||
Buttons::P2_MENU_UP,
|
Buttons::P2_MENU_UP,
|
||||||
Buttons::P2_MENU_DOWN,
|
Buttons::P2_MENU_DOWN,
|
||||||
Buttons::P2_MENU_LEFT,
|
Buttons::P2_MENU_LEFT,
|
||||||
Buttons::P2_MENU_RIGHT,
|
Buttons::P2_MENU_RIGHT,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// get analogs
|
||||||
|
struct {
|
||||||
|
bool up;
|
||||||
|
bool down;
|
||||||
|
bool left;
|
||||||
|
bool right;
|
||||||
|
} analog_values[2] = {};
|
||||||
|
games::ddr::get_analog_x_axis(1, analog_values[0].left, analog_values[0].right);
|
||||||
|
games::ddr::get_analog_y_axis(1, analog_values[0].up, analog_values[0].down);
|
||||||
|
games::ddr::get_analog_x_axis(2, analog_values[1].left, analog_values[1].right);
|
||||||
|
games::ddr::get_analog_y_axis(2, analog_values[1].up, analog_values[1].down);
|
||||||
|
if (analog_values[0].up) {
|
||||||
|
controls |= 1 << 9;
|
||||||
|
}
|
||||||
|
if (analog_values[0].down) {
|
||||||
|
controls |= 1 << 10;
|
||||||
|
}
|
||||||
|
if (analog_values[0].left) {
|
||||||
|
controls |= 1 << 11;
|
||||||
|
}
|
||||||
|
if (analog_values[0].right) {
|
||||||
|
controls |= 1 << 12;
|
||||||
|
}
|
||||||
|
if (analog_values[1].up) {
|
||||||
|
controls |= 1 << 17;
|
||||||
|
}
|
||||||
|
if (analog_values[1].down) {
|
||||||
|
controls |= 1 << 18;
|
||||||
|
}
|
||||||
|
if (analog_values[1].left) {
|
||||||
|
controls |= 1 << 19;
|
||||||
|
}
|
||||||
|
if (analog_values[1].right) {
|
||||||
|
controls |= 1 << 20;
|
||||||
|
}
|
||||||
|
|
||||||
// update states
|
// update states
|
||||||
auto &buttons = get_buttons();
|
auto &buttons = get_buttons();
|
||||||
size_t count = 0;
|
size_t count = 0;
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
|
|
||||||
#include "rawinput/rawinput.h"
|
#include "rawinput/rawinput.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
|
|
||||||
#include "../io.h"
|
#include "../io.h"
|
||||||
@@ -255,7 +256,8 @@ namespace games::ddr {
|
|||||||
case P4IO_IOCTL_GET_INPUTS: {
|
case P4IO_IOCTL_GET_INPUTS: {
|
||||||
|
|
||||||
// Prevents this function from being called at its normal 2000-2500 kHz cadence and overloading the CPU, instead reduces it to 250 Hz
|
// Prevents this function from being called at its normal 2000-2500 kHz cadence and overloading the CPU, instead reduces it to 250 Hz
|
||||||
Sleep(4);
|
static thread_local timeutils::PreciseSleepTimer timer;
|
||||||
|
timer.sleep(4);
|
||||||
|
|
||||||
memset(lpOutBuffer, 0, 16);
|
memset(lpOutBuffer, 0, 16);
|
||||||
auto controls = (uint32_t*) lpOutBuffer;
|
auto controls = (uint32_t*) lpOutBuffer;
|
||||||
|
|||||||
@@ -7,7 +7,9 @@
|
|||||||
#include "games/game.h"
|
#include "games/game.h"
|
||||||
#include "util/detour.h"
|
#include "util/detour.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
#include "util/memutils.h"
|
#include "util/memutils.h"
|
||||||
|
#include "rgb_cam.h"
|
||||||
|
|
||||||
#pragma pack(push)
|
#pragma pack(push)
|
||||||
|
|
||||||
@@ -150,6 +152,7 @@ namespace games::drs {
|
|||||||
char DRS_TAPELED[DRS_TAPELED_COLS_TOTAL][3] {};
|
char DRS_TAPELED[DRS_TAPELED_COLS_TOTAL][3] {};
|
||||||
bool DISABLE_TOUCH = false;
|
bool DISABLE_TOUCH = false;
|
||||||
bool TRANSPOSE_TOUCH = false;
|
bool TRANSPOSE_TOUCH = false;
|
||||||
|
bool RGB_CAMERA_HOOK = false;
|
||||||
|
|
||||||
std::vector<TouchEvent> TOUCH_EVENTS;
|
std::vector<TouchEvent> TOUCH_EVENTS;
|
||||||
|
|
||||||
@@ -219,10 +222,11 @@ namespace games::drs {
|
|||||||
void start_touch() {
|
void start_touch() {
|
||||||
std::thread t([] {
|
std::thread t([] {
|
||||||
log_info("drs", "starting touch input thread");
|
log_info("drs", "starting touch input thread");
|
||||||
|
timeutils::PreciseSleepTimer timer;
|
||||||
|
|
||||||
// main loop
|
// main loop
|
||||||
while (TRUE) {
|
while (TRUE) {
|
||||||
std::this_thread::sleep_for(std::chrono::milliseconds(1));
|
timer.sleep(1);
|
||||||
|
|
||||||
TOUCH_EVENTS.clear();
|
TOUCH_EVENTS.clear();
|
||||||
touch_get_events(TOUCH_EVENTS);
|
touch_get_events(TOUCH_EVENTS);
|
||||||
@@ -313,6 +317,10 @@ namespace games::drs {
|
|||||||
} else {
|
} else {
|
||||||
log_info("drs", "no native input method detected");
|
log_info("drs", "no native input method detected");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (RGB_CAMERA_HOOK) {
|
||||||
|
init_rgb_camera_hook();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void DRSGame::detach() {
|
void DRSGame::detach() {
|
||||||
|
|||||||
@@ -31,6 +31,7 @@ namespace games::drs {
|
|||||||
extern std::vector<TouchEvent> TOUCH_EVENTS;
|
extern std::vector<TouchEvent> TOUCH_EVENTS;
|
||||||
extern bool DISABLE_TOUCH;
|
extern bool DISABLE_TOUCH;
|
||||||
extern bool TRANSPOSE_TOUCH;
|
extern bool TRANSPOSE_TOUCH;
|
||||||
|
extern bool RGB_CAMERA_HOOK;
|
||||||
|
|
||||||
void fire_touches(drs_touch_t *events, size_t event_count);
|
void fire_touches(drs_touch_t *events, size_t event_count);
|
||||||
void start_touch();
|
void start_touch();
|
||||||
|
|||||||
@@ -0,0 +1,170 @@
|
|||||||
|
#include "games/drs/rgb_cam.h"
|
||||||
|
|
||||||
|
// set version to Windows 7 to enable Media Foundation functions
|
||||||
|
#ifdef _WIN32_WINNT
|
||||||
|
#undef _WIN32_WINNT
|
||||||
|
#endif
|
||||||
|
#define _WIN32_WINNT 0x0601
|
||||||
|
|
||||||
|
// turn on C-style COM objects
|
||||||
|
#define CINTERFACE
|
||||||
|
|
||||||
|
#include <mfobjects.h>
|
||||||
|
#include <mfidl.h>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
#include "avs/game.h"
|
||||||
|
#include "cfg/configurator.h"
|
||||||
|
#include "hooks/cfgmgr32hook.h"
|
||||||
|
#include "util/detour.h"
|
||||||
|
#include "util/memutils.h"
|
||||||
|
#include "util/logging.h"
|
||||||
|
#include "util/utils.h"
|
||||||
|
|
||||||
|
static VTBL_TYPE(IMFActivate, GetAllocatedString) GetAllocatedString_orig = nullptr;
|
||||||
|
static decltype(MFEnumDeviceSources) *MFEnumDeviceSources_orig = nullptr;
|
||||||
|
|
||||||
|
namespace games::drs {
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Camera related stuff
|
||||||
|
*/
|
||||||
|
static std::wstring CAMERA0_ID;
|
||||||
|
|
||||||
|
static HRESULT WINAPI GetAllocatedString_hook(IMFActivate* This, REFGUID guidKey, LPWSTR *ppwszValue,
|
||||||
|
UINT32 *pcchLength)
|
||||||
|
{
|
||||||
|
// call the original
|
||||||
|
HRESULT result = GetAllocatedString_orig(This, guidKey, ppwszValue, pcchLength);
|
||||||
|
|
||||||
|
// log the cam name
|
||||||
|
log_misc("drs::rgbcam", "obtained {}", ws2s(*ppwszValue));
|
||||||
|
|
||||||
|
// try first camera
|
||||||
|
wchar_t *pwc = nullptr;
|
||||||
|
if (CAMERA0_ID.length() == 23) {
|
||||||
|
pwc = wcsstr(*ppwszValue, CAMERA0_ID.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
// check if camera could be identified
|
||||||
|
if (pwc) {
|
||||||
|
|
||||||
|
// fake the USB IDs
|
||||||
|
pwc[4] = L'2';
|
||||||
|
pwc[5] = L'8';
|
||||||
|
pwc[6] = L'8';
|
||||||
|
pwc[7] = L'c';
|
||||||
|
|
||||||
|
pwc[13] = L'0';
|
||||||
|
pwc[14] = L'0';
|
||||||
|
pwc[15] = L'0';
|
||||||
|
pwc[16] = L'2';
|
||||||
|
|
||||||
|
pwc[21] = L'0';
|
||||||
|
pwc[22] = L'0';
|
||||||
|
|
||||||
|
log_misc("drs::rgbcam", "replaced {}", ws2s(*ppwszValue));
|
||||||
|
}
|
||||||
|
|
||||||
|
// return original result
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void hook_camera(std::wstring camera_id, std::string camera_instance) {
|
||||||
|
// don't hook if camera 0 is already hooked
|
||||||
|
if (CAMERA0_ID.length() > 0) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// save the camera ID
|
||||||
|
CAMERA0_ID = camera_id;
|
||||||
|
|
||||||
|
// cfgmgr hook
|
||||||
|
CFGMGR32_HOOK_SETTING camera_setting;
|
||||||
|
camera_setting.device_instance = 0xDEADBEEF;
|
||||||
|
camera_setting.parent_instance = ~camera_setting.device_instance;
|
||||||
|
camera_setting.device_id = "USB\\VEN_8086&DEV_8C2D";
|
||||||
|
camera_setting.device_node_id = "USB\\VID_288C&PID_0002&MI_00\\?&????????&?&????";
|
||||||
|
if (camera_instance.length() == 17) {
|
||||||
|
for (int i = 0; i < 17; i++) {
|
||||||
|
camera_setting.device_node_id[28 + i] = camera_instance[i];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
cfgmgr32hook_add(camera_setting);
|
||||||
|
|
||||||
|
log_info("drs::rgbcam", "hooked camera @ {}", ws2s(camera_id));
|
||||||
|
}
|
||||||
|
|
||||||
|
static void hook_camera_vtable(IMFActivate *camera) {
|
||||||
|
|
||||||
|
// hook allocated string method for camera identification
|
||||||
|
memutils::VProtectGuard camera_guard(camera->lpVtbl);
|
||||||
|
camera->lpVtbl->GetAllocatedString = GetAllocatedString_hook;
|
||||||
|
}
|
||||||
|
|
||||||
|
static HRESULT WINAPI MFEnumDeviceSources_hook(IMFAttributes *pAttributes, IMFActivate ***pppSourceActivate,
|
||||||
|
UINT32 *pcSourceActivate) {
|
||||||
|
|
||||||
|
// call original function
|
||||||
|
HRESULT result_orig = MFEnumDeviceSources_orig(pAttributes, pppSourceActivate, pcSourceActivate);
|
||||||
|
|
||||||
|
// check for capture devices
|
||||||
|
if (FAILED(result_orig) || !*pcSourceActivate) {
|
||||||
|
return result_orig;
|
||||||
|
}
|
||||||
|
|
||||||
|
// get camera
|
||||||
|
IMFActivate *camera = **pppSourceActivate;
|
||||||
|
|
||||||
|
// save original method for later use
|
||||||
|
if (GetAllocatedString_orig == nullptr) {
|
||||||
|
GetAllocatedString_orig = camera->lpVtbl->GetAllocatedString;
|
||||||
|
}
|
||||||
|
|
||||||
|
// hook allocated string method for camera identification
|
||||||
|
hook_camera_vtable(camera);
|
||||||
|
|
||||||
|
// get camera link
|
||||||
|
LPWSTR camera_link_lpwstr;
|
||||||
|
UINT32 camera_link_length;
|
||||||
|
if (SUCCEEDED(GetAllocatedString_orig(
|
||||||
|
camera,
|
||||||
|
MF_DEVSOURCE_ATTRIBUTE_SOURCE_TYPE_VIDCAP_SYMBOLIC_LINK,
|
||||||
|
&camera_link_lpwstr,
|
||||||
|
&camera_link_length))) {
|
||||||
|
|
||||||
|
// cut name to make ID
|
||||||
|
std::wstring camera_link_ws = std::wstring(camera_link_lpwstr);
|
||||||
|
std::wstring camera_id = camera_link_ws.substr(8, 23);
|
||||||
|
|
||||||
|
log_info("drs::rgbcam", "found video capture device: {}", ws2s(camera_link_ws));
|
||||||
|
|
||||||
|
// only support cameras that start with \\?\usb
|
||||||
|
if (!string_begins_with(camera_link_ws, L"\\\\?\\usb")) {
|
||||||
|
return result_orig;
|
||||||
|
}
|
||||||
|
|
||||||
|
// get camera instance
|
||||||
|
std::string camera_link = ws2s(camera_link_ws);
|
||||||
|
std::string camera_instance = camera_link.substr(32, 17);
|
||||||
|
|
||||||
|
// hook the camera
|
||||||
|
hook_camera(camera_id, camera_instance);
|
||||||
|
} else {
|
||||||
|
log_warning("drs::rgbcam", "failed to open camera");
|
||||||
|
}
|
||||||
|
|
||||||
|
// return result
|
||||||
|
return result_orig;
|
||||||
|
}
|
||||||
|
|
||||||
|
void init_rgb_camera_hook() {
|
||||||
|
log_info("drs::rgbcam", "initializing camera hook");
|
||||||
|
|
||||||
|
cfgmgr32hook_init(avs::game::DLL_INSTANCE);
|
||||||
|
|
||||||
|
// camera media framework hook
|
||||||
|
MFEnumDeviceSources_orig = detour::iat_try(
|
||||||
|
"MFEnumDeviceSources", MFEnumDeviceSources_hook, avs::game::DLL_INSTANCE);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,5 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
namespace games::drs {
|
||||||
|
void init_rgb_camera_hook();
|
||||||
|
}
|
||||||
@@ -35,13 +35,14 @@ std::vector<Analog> &games::ftt::get_analogs() {
|
|||||||
if (analogs.empty()) {
|
if (analogs.empty()) {
|
||||||
analogs = GameAPI::Analogs::getAnalogs("FutureTomTom");
|
analogs = GameAPI::Analogs::getAnalogs("FutureTomTom");
|
||||||
|
|
||||||
GameAPI::Analogs::sortAnalogs(
|
using GameAPI::Analogs::AnalogType;
|
||||||
&analogs,
|
|
||||||
"Pad 1",
|
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||||
"Pad 2",
|
{ "Pad 1", AnalogType::LinearPositive },
|
||||||
"Pad 3",
|
{ "Pad 2", AnalogType::LinearPositive },
|
||||||
"Pad 4"
|
{ "Pad 3", AnalogType::LinearPositive },
|
||||||
);
|
{ "Pad 4", AnalogType::LinearPositive }
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
return analogs;
|
return analogs;
|
||||||
|
|||||||
@@ -0,0 +1,171 @@
|
|||||||
|
#include "asio.h"
|
||||||
|
|
||||||
|
#include <windows.h>
|
||||||
|
#include <cstring>
|
||||||
|
|
||||||
|
#include "avs/game.h"
|
||||||
|
#include "gitadora.h"
|
||||||
|
#include "util/detour.h"
|
||||||
|
#include "util/logging.h"
|
||||||
|
|
||||||
|
namespace games::gitadora {
|
||||||
|
|
||||||
|
// Redirects the game's hard-coded "XONAR" ASIO driver lookup to the
|
||||||
|
// driver name in ASIO_DRIVER by intercepting registry calls to
|
||||||
|
// HKLM\SOFTWARE\ASIO. Sentinel HKEY values mark the redirected handles
|
||||||
|
// so we can recognise them on subsequent reg* calls.
|
||||||
|
|
||||||
|
static const HKEY PARENT_ASIO_REG_HANDLE = reinterpret_cast<HKEY>(0x4001);
|
||||||
|
static const HKEY DEVICE_ASIO_REG_HANDLE = reinterpret_cast<HKEY>(0x4002);
|
||||||
|
static const char *FAKE_ASIO_DEVICE_NAME = "XONAR";
|
||||||
|
|
||||||
|
static decltype(RegCloseKey) *RegCloseKey_orig = nullptr;
|
||||||
|
static decltype(RegEnumKeyA) *RegEnumKeyA_orig = nullptr;
|
||||||
|
static decltype(RegOpenKeyA) *RegOpenKeyA_orig = nullptr;
|
||||||
|
static decltype(RegOpenKeyExA) *RegOpenKeyExA_orig = nullptr;
|
||||||
|
static decltype(RegQueryValueExA) *RegQueryValueExA_orig = nullptr;
|
||||||
|
|
||||||
|
static HKEY real_asio_reg_handle = nullptr;
|
||||||
|
static HKEY real_asio_device_reg_handle = nullptr;
|
||||||
|
|
||||||
|
static LONG WINAPI RegOpenKeyExA_hook(HKEY hKey, LPCSTR lpSubKey, DWORD ulOptions, REGSAM samDesired,
|
||||||
|
PHKEY phkResult)
|
||||||
|
{
|
||||||
|
if (ASIO_DRIVER.has_value() &&
|
||||||
|
lpSubKey != nullptr &&
|
||||||
|
phkResult != nullptr &&
|
||||||
|
hKey == PARENT_ASIO_REG_HANDLE &&
|
||||||
|
_stricmp(lpSubKey, FAKE_ASIO_DEVICE_NAME) == 0) {
|
||||||
|
|
||||||
|
*phkResult = DEVICE_ASIO_REG_HANDLE;
|
||||||
|
|
||||||
|
log_info("gitadora::asio", "replacing '{}' with '{}'", lpSubKey, ASIO_DRIVER.value());
|
||||||
|
const auto result = RegOpenKeyExA_orig(
|
||||||
|
real_asio_reg_handle,
|
||||||
|
ASIO_DRIVER.value().c_str(),
|
||||||
|
ulOptions,
|
||||||
|
samDesired,
|
||||||
|
&real_asio_device_reg_handle);
|
||||||
|
|
||||||
|
if (result != ERROR_SUCCESS) {
|
||||||
|
log_warning(
|
||||||
|
"gitadora::asio",
|
||||||
|
"failed to open registry subkey '{}', error=0x{:x}",
|
||||||
|
ASIO_DRIVER.value(), result);
|
||||||
|
log_warning(
|
||||||
|
"gitadora::asio",
|
||||||
|
"due to improper ASIO setting, audio init will fail");
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
return RegOpenKeyExA_orig(hKey, lpSubKey, ulOptions, samDesired, phkResult);
|
||||||
|
}
|
||||||
|
|
||||||
|
static LONG WINAPI RegOpenKeyA_hook(HKEY hKey, LPCSTR lpSubKey, PHKEY phkResult) {
|
||||||
|
if (ASIO_DRIVER.has_value() &&
|
||||||
|
lpSubKey != nullptr &&
|
||||||
|
phkResult != nullptr &&
|
||||||
|
hKey == HKEY_LOCAL_MACHINE &&
|
||||||
|
_stricmp(lpSubKey, "software\\asio") == 0)
|
||||||
|
{
|
||||||
|
*phkResult = PARENT_ASIO_REG_HANDLE;
|
||||||
|
return RegOpenKeyA_orig(hKey, lpSubKey, &real_asio_reg_handle);
|
||||||
|
}
|
||||||
|
|
||||||
|
return RegOpenKeyA_orig(hKey, lpSubKey, phkResult);
|
||||||
|
}
|
||||||
|
|
||||||
|
static LONG WINAPI RegEnumKeyA_hook(HKEY hKey, DWORD dwIndex, LPSTR lpName, DWORD cchName) {
|
||||||
|
if (hKey == PARENT_ASIO_REG_HANDLE && ASIO_DRIVER.has_value()) {
|
||||||
|
if (dwIndex == 0) {
|
||||||
|
// forward to real handle just to verify the key exists; we
|
||||||
|
// overwrite the name with our fake driver string regardless
|
||||||
|
auto ret = RegEnumKeyA_orig(real_asio_reg_handle, dwIndex, lpName, cchName);
|
||||||
|
if (ret == ERROR_SUCCESS && lpName != nullptr && cchName > 0) {
|
||||||
|
log_info("gitadora::asio", "stubbing '{}' with '{}'", lpName, FAKE_ASIO_DEVICE_NAME);
|
||||||
|
strncpy(lpName, FAKE_ASIO_DEVICE_NAME, cchName);
|
||||||
|
lpName[cchName - 1] = '\0';
|
||||||
|
}
|
||||||
|
return ret;
|
||||||
|
} else {
|
||||||
|
return ERROR_NO_MORE_ITEMS;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return RegEnumKeyA_orig(hKey, dwIndex, lpName, cchName);
|
||||||
|
}
|
||||||
|
|
||||||
|
static LONG WINAPI RegQueryValueExA_hook(HKEY hKey, LPCSTR lpValueName, LPDWORD lpReserved, LPDWORD lpType,
|
||||||
|
LPBYTE lpData, LPDWORD lpcbData)
|
||||||
|
{
|
||||||
|
HKEY target = hKey;
|
||||||
|
|
||||||
|
if (ASIO_DRIVER.has_value() &&
|
||||||
|
lpValueName != nullptr &&
|
||||||
|
lpData != nullptr &&
|
||||||
|
lpcbData != nullptr &&
|
||||||
|
hKey == DEVICE_ASIO_REG_HANDLE) {
|
||||||
|
if (_stricmp(lpValueName, "Description") == 0) {
|
||||||
|
// engine may verify the driver name after open; ensure it still
|
||||||
|
// sees something containing "XONAR" so the substring check passes
|
||||||
|
const size_t len = strlen(FAKE_ASIO_DEVICE_NAME) + 1;
|
||||||
|
if (*lpcbData < len) {
|
||||||
|
*lpcbData = static_cast<DWORD>(len);
|
||||||
|
return ERROR_MORE_DATA;
|
||||||
|
}
|
||||||
|
memcpy(lpData, FAKE_ASIO_DEVICE_NAME, len);
|
||||||
|
*lpcbData = static_cast<DWORD>(len);
|
||||||
|
if (lpType != nullptr) {
|
||||||
|
*lpType = REG_SZ;
|
||||||
|
}
|
||||||
|
return ERROR_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
// for everything else (CLSID etc.) defer to the real driver subkey
|
||||||
|
target = real_asio_device_reg_handle;
|
||||||
|
}
|
||||||
|
|
||||||
|
return RegQueryValueExA_orig(target, lpValueName, lpReserved, lpType, lpData, lpcbData);
|
||||||
|
}
|
||||||
|
|
||||||
|
static LONG WINAPI RegCloseKey_hook(HKEY hKey) {
|
||||||
|
if (hKey == PARENT_ASIO_REG_HANDLE) {
|
||||||
|
if (real_asio_reg_handle != nullptr) {
|
||||||
|
RegCloseKey_orig(real_asio_reg_handle);
|
||||||
|
real_asio_reg_handle = nullptr;
|
||||||
|
}
|
||||||
|
return ERROR_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (hKey == DEVICE_ASIO_REG_HANDLE) {
|
||||||
|
if (real_asio_device_reg_handle != nullptr) {
|
||||||
|
RegCloseKey_orig(real_asio_device_reg_handle);
|
||||||
|
real_asio_device_reg_handle = nullptr;
|
||||||
|
}
|
||||||
|
return ERROR_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
return RegCloseKey_orig(hKey);
|
||||||
|
}
|
||||||
|
|
||||||
|
void asio_hook_init() {
|
||||||
|
if (!ASIO_DRIVER.has_value()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
log_info("gitadora::asio", "installing ASIO driver redirect: XONAR -> {}", ASIO_DRIVER.value());
|
||||||
|
|
||||||
|
RegCloseKey_orig = detour::iat_try(
|
||||||
|
"RegCloseKey", RegCloseKey_hook, avs::game::DLL_INSTANCE);
|
||||||
|
RegEnumKeyA_orig = detour::iat_try(
|
||||||
|
"RegEnumKeyA", RegEnumKeyA_hook, avs::game::DLL_INSTANCE);
|
||||||
|
RegOpenKeyA_orig = detour::iat_try(
|
||||||
|
"RegOpenKeyA", RegOpenKeyA_hook, avs::game::DLL_INSTANCE);
|
||||||
|
RegOpenKeyExA_orig = detour::iat_try(
|
||||||
|
"RegOpenKeyExA", RegOpenKeyExA_hook, avs::game::DLL_INSTANCE);
|
||||||
|
RegQueryValueExA_orig = detour::iat_try(
|
||||||
|
"RegQueryValueExA", RegQueryValueExA_hook, avs::game::DLL_INSTANCE);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
namespace games::gitadora {
|
||||||
|
|
||||||
|
// installs IAT registry hooks in gfdm.dll that redirect the game's
|
||||||
|
// ASIO driver lookup (hard-coded "XONAR" substring) to a user-chosen
|
||||||
|
// driver name read from games::gitadora::ASIO_DRIVER.
|
||||||
|
//
|
||||||
|
// safe to call unconditionally; if ASIO_DRIVER is unset the hooks
|
||||||
|
// forward every call straight through to advapi32.
|
||||||
|
void asio_hook_init();
|
||||||
|
}
|
||||||
@@ -1,5 +1,7 @@
|
|||||||
#include "bi2x_hook.h"
|
#include "bi2x_hook.h"
|
||||||
|
|
||||||
|
#if SPICE64
|
||||||
|
|
||||||
#include <optional>
|
#include <optional>
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
#include "util/detour.h"
|
#include "util/detour.h"
|
||||||
@@ -18,24 +20,29 @@ namespace games::gitadora {
|
|||||||
// */
|
// */
|
||||||
|
|
||||||
struct AIO_NMGR_IOB2 {
|
struct AIO_NMGR_IOB2 {
|
||||||
|
uint8_t data[0xe18];
|
||||||
};
|
};
|
||||||
|
|
||||||
struct AIO_IOB2_BI2X_AC1__SETTING {
|
struct AIO_IOB2_BI2X_AC1__SETTING {
|
||||||
};
|
};
|
||||||
|
|
||||||
struct AIO_NMGR_IOB5 {
|
struct AIO_NMGR_IOB5 {
|
||||||
|
uint8_t data[0xb10];
|
||||||
};
|
};
|
||||||
|
|
||||||
struct AIO_SCI_COMM {
|
struct AIO_SCI_COMM {
|
||||||
|
uint8_t data[0x100];
|
||||||
};
|
};
|
||||||
|
|
||||||
struct AIO_IOB5_Y32D {
|
struct AIO_IOB5_Y32D {
|
||||||
|
uint8_t data[0x2e8];
|
||||||
};
|
};
|
||||||
|
|
||||||
// struct AIO_IOB5_Y33I {
|
// struct AIO_IOB5_Y33I {
|
||||||
// };
|
// };
|
||||||
|
|
||||||
struct AIO_IOB2_BI2X_AC1 {
|
struct AIO_IOB2_BI2X_AC1 {
|
||||||
|
uint8_t data[0x4570];
|
||||||
};
|
};
|
||||||
|
|
||||||
struct AIO_NMGR_IOB__NODEINFO {
|
struct AIO_NMGR_IOB__NODEINFO {
|
||||||
@@ -43,6 +50,7 @@ namespace games::gitadora {
|
|||||||
};
|
};
|
||||||
|
|
||||||
struct AIO_IOB2_BI2X_WRFIRM {
|
struct AIO_IOB2_BI2X_WRFIRM {
|
||||||
|
uint8_t data[0x20f48];
|
||||||
};
|
};
|
||||||
|
|
||||||
struct AIO_SCI_COMM_T {
|
struct AIO_SCI_COMM_T {
|
||||||
@@ -159,6 +167,15 @@ namespace games::gitadora {
|
|||||||
uint8_t unk[0xB1];
|
uint8_t unk[0xB1];
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// verified with M32-007-2025092400
|
||||||
|
static_assert(sizeof(AIO_NMGR_IOB2) == 0xe18);
|
||||||
|
static_assert(sizeof(AIO_NMGR_IOB5) == 0xb10);
|
||||||
|
static_assert(sizeof(AIO_SCI_COMM) == 0x100);
|
||||||
|
static_assert(sizeof(AIO_IOB5_Y32D) == 0x2e8);
|
||||||
|
static_assert(sizeof(AIO_IOB2_BI2X_AC1) == 0x4570);
|
||||||
|
static_assert(sizeof(AIO_IOB2_BI2X_WRFIRM) == 0x20f48);
|
||||||
|
static_assert(sizeof(AIO_IOB2_BI2X_AC1__DEVSTATUS) == 0x2C8);
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* typedefs
|
* typedefs
|
||||||
*/
|
*/
|
||||||
@@ -701,4 +718,6 @@ namespace games::gitadora {
|
|||||||
detour::trampoline_try(libaioDll, "aioNodeCtl_UpdateDevicesStatus",
|
detour::trampoline_try(libaioDll, "aioNodeCtl_UpdateDevicesStatus",
|
||||||
aioNodeCtl_UpdateDevicesStatus, &aioNodeCtl_UpdateDevicesStatus_orig);
|
aioNodeCtl_UpdateDevicesStatus, &aioNodeCtl_UpdateDevicesStatus_orig);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|||||||
@@ -1,5 +1,9 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#if SPICE64
|
||||||
|
|
||||||
namespace games::gitadora {
|
namespace games::gitadora {
|
||||||
void bi2x_hook_init();
|
void bi2x_hook_init();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|||||||
@@ -1,16 +1,27 @@
|
|||||||
#include "gitadora.h"
|
#include "gitadora.h"
|
||||||
|
#include "asio.h"
|
||||||
#include "handle.h"
|
#include "handle.h"
|
||||||
#include "bi2x_hook.h"
|
#include "bi2x_hook.h"
|
||||||
#include <unordered_map>
|
#include <unordered_map>
|
||||||
|
|
||||||
|
#include <ks.h>
|
||||||
|
#include <ksmedia.h>
|
||||||
|
|
||||||
#include "cfg/configurator.h"
|
#include "cfg/configurator.h"
|
||||||
|
#include "hooks/audio/audio.h"
|
||||||
#include "hooks/audio/mme.h"
|
#include "hooks/audio/mme.h"
|
||||||
#include "hooks/graphics/graphics.h"
|
#include "hooks/graphics/graphics.h"
|
||||||
|
#include "misc/wintouchemu.h"
|
||||||
#include "overlay/overlay.h"
|
#include "overlay/overlay.h"
|
||||||
#include "util/cpuutils.h"
|
#include "util/cpuutils.h"
|
||||||
|
#include "util/deferlog.h"
|
||||||
#include "util/detour.h"
|
#include "util/detour.h"
|
||||||
#include "util/libutils.h"
|
#include "util/libutils.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
#include "util/sigscan.h"
|
#include "util/sigscan.h"
|
||||||
|
#include "util/socd_cleaner.h"
|
||||||
|
#include "util/sysutils.h"
|
||||||
|
#include "util/utils.h"
|
||||||
#include "hooks/setupapihook.h"
|
#include "hooks/setupapihook.h"
|
||||||
|
|
||||||
namespace games::gitadora {
|
namespace games::gitadora {
|
||||||
@@ -18,6 +29,13 @@ namespace games::gitadora {
|
|||||||
// settings
|
// settings
|
||||||
bool TWOCHANNEL = false;
|
bool TWOCHANNEL = false;
|
||||||
std::optional<unsigned int> CAB_TYPE = std::nullopt;
|
std::optional<unsigned int> CAB_TYPE = std::nullopt;
|
||||||
|
bool P1_LEFTY = false;
|
||||||
|
bool P2_LEFTY = false;
|
||||||
|
std::optional<std::string> SUBSCREEN_OVERLAY_SIZE;
|
||||||
|
std::optional<socd::SocdAlgorithm> PICK_ALGO = socd::SocdAlgorithm::PreferRecent;
|
||||||
|
std::optional<uint8_t> ARENA_WINDOW_COUNT = std::nullopt;
|
||||||
|
std::optional<std::string> ASIO_DRIVER = std::nullopt;
|
||||||
|
bool ALLOW_REALTEK_AUDIO = false;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Prevent GitaDora from creating folders on F drive
|
* Prevent GitaDora from creating folders on F drive
|
||||||
@@ -214,18 +232,343 @@ namespace games::gitadora {
|
|||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// arena model launches a tiny window yet backbuffer at 4k, resulting in unusable overlay
|
// for guitar wail SOCD cleaning
|
||||||
// force scaling to make things usable
|
socd::ALGORITHM = socd::SocdAlgorithm::PreferRecent;
|
||||||
if (!overlay::UI_SCALE_PERCENT.has_value() && is_arena_model() &&
|
|
||||||
GRAPHICS_WINDOWED && !cfg::CONFIGURATOR_STANDALONE) {
|
// for guitar picking
|
||||||
overlay::UI_SCALE_PERCENT = 250;
|
if (PICK_ALGO.has_value()) {
|
||||||
|
log_info("gitadora", "guitar pick SOCD algorithm: {}", static_cast<int>(PICK_ALGO.value()));
|
||||||
|
} else {
|
||||||
|
log_info("gitadora", "guitar pick SOCD algorithm: legacy");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if SPICE64 && !SPICE_XP
|
||||||
|
|
||||||
|
if (is_arena_model()) {
|
||||||
|
// in full screen, if single-adapter option is checked, it's functionally
|
||||||
|
// the same as forcing a single monitor
|
||||||
|
if (!GRAPHICS_WINDOWED && GRAPHICS_FORCE_SINGLE_ADAPTER) {
|
||||||
|
ARENA_WINDOW_COUNT = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// figure out default settings if user didn't provide one
|
||||||
|
if (!ARENA_WINDOW_COUNT.has_value()) {
|
||||||
|
if (!GRAPHICS_WINDOWED && sysutils::enumerate_monitors().size() < 4) {
|
||||||
|
log_info("gitadora", "arena model: <4 monitors, defaulting to single window mode");
|
||||||
|
ARENA_WINDOW_COUNT = 1;
|
||||||
|
} else {
|
||||||
|
ARENA_WINDOW_COUNT = 4;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const int count = ARENA_WINDOW_COUNT.value();
|
||||||
|
switch (count) {
|
||||||
|
case 1:
|
||||||
|
log_info("gitadora", "arena model: single-window mode");
|
||||||
|
GRAPHICS_FORCE_SINGLE_ADAPTER = true;
|
||||||
|
GRAPHICS_PREVENT_SECONDARY_WINDOWS = true;
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
if (!GRAPHICS_WINDOWED) {
|
||||||
|
log_fatal(
|
||||||
|
"gitadora",
|
||||||
|
"arena model: 2-window mode is not supported in fullscreen, choose 1 or 4");
|
||||||
|
}
|
||||||
|
log_info("gitadora", "arena model: two-window mode");
|
||||||
|
GRAPHICS_GITADORA_HIDE_SIDE_WINDOWS = true;
|
||||||
|
break;
|
||||||
|
case 4:
|
||||||
|
log_info("gitadora", "arena model: four-window mode");
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
log_fatal(
|
||||||
|
"gitadora",
|
||||||
|
"arena model: unsupported window count: {}", count);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if SPICE64 && !SPICE_XP
|
||||||
|
|
||||||
|
static decltype(GetDisplayConfigBufferSizes) *GetDisplayConfigBufferSizes_orig = nullptr;
|
||||||
|
static decltype(QueryDisplayConfig) *QueryDisplayConfig_orig = nullptr;
|
||||||
|
static decltype(DisplayConfigGetDeviceInfo) *DisplayConfigGetDeviceInfo_orig = nullptr;
|
||||||
|
|
||||||
|
// cached primary real monitor: its path + source/target mode entries.
|
||||||
|
// modeInfoIdx values on the path are renumbered to 0 / 1 so the cache is self-contained.
|
||||||
|
static DISPLAYCONFIG_PATH_INFO real_primary_path = {};
|
||||||
|
static DISPLAYCONFIG_MODE_INFO real_primary_modes[2] = {}; // [0]=source, [1]=target
|
||||||
|
|
||||||
|
// fake monitors appended after the real ones. the game classifies monitors
|
||||||
|
// by outputTechnology + connectorInstance:
|
||||||
|
// HDMI -> main 4k monitor (real primary)
|
||||||
|
// DP connInstance 0 -> left
|
||||||
|
// DP connInstance 1 -> right
|
||||||
|
// DP connInstance 2 -> small (sub/touch)
|
||||||
|
// ids are negated on the fake monitor headers so they can be distinguished
|
||||||
|
// from real ones in DisplayConfigGetDeviceInfo.
|
||||||
|
struct FakeMonitor {
|
||||||
|
LONG id;
|
||||||
|
int width;
|
||||||
|
int height;
|
||||||
|
int offset_x;
|
||||||
|
int offset_y;
|
||||||
|
UINT32 connector_instance;
|
||||||
|
};
|
||||||
|
|
||||||
|
// ORDERING MATTERS: the d3d9 wrapper (FAKE_SUBSCREEN_ADAPTER) hands out
|
||||||
|
// adapters as "\\.\DISPLAY_SPICE_FAKE_{N}" for N=1,2,3. The game maps each
|
||||||
|
// adapter to a swap chain role via its DisplayConfig connector instance,
|
||||||
|
// so the entries here must be listed in the same order the wrapper enumerates
|
||||||
|
// them: id=1 -> adapter 1 -> left, id=2 -> adapter 2 -> right, id=3 -> adapter 3 -> small.
|
||||||
|
static constexpr FakeMonitor FAKE_MONITORS[] = {
|
||||||
|
{ 1, 1080, 1920, -100000, -100000, 0 }, // left (DP connector instance 0)
|
||||||
|
{ 2, 1080, 1920, -200000, -200000, 1 }, // right (DP connector instance 1)
|
||||||
|
{ 3, 800, 1280, -300000, -300000, 2 }, // small (DP connector instance 2, touch)
|
||||||
|
};
|
||||||
|
static constexpr UINT32 FAKE_MONITOR_COUNT = static_cast<UINT32>(std::size(FAKE_MONITORS));
|
||||||
|
|
||||||
|
// call QueryDisplayConfig once, keep only the primary monitor's path and its
|
||||||
|
// two referenced modes (source + target). modeInfoIdx values are rewritten to
|
||||||
|
// 0 and 1 so the cache is self-consistent.
|
||||||
|
static void cache_primary_monitor_info() {
|
||||||
|
UINT32 path_count = 0;
|
||||||
|
UINT32 mode_count = 0;
|
||||||
|
if (GetDisplayConfigBufferSizes_orig(
|
||||||
|
QDC_ONLY_ACTIVE_PATHS, &path_count, &mode_count) != ERROR_SUCCESS) {
|
||||||
|
log_fatal("gitadora", "cache_primary_monitor_info: GetDisplayConfigBufferSizes failed");
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<DISPLAYCONFIG_PATH_INFO> all_paths(path_count);
|
||||||
|
std::vector<DISPLAYCONFIG_MODE_INFO> all_modes(mode_count);
|
||||||
|
if (QueryDisplayConfig_orig(
|
||||||
|
QDC_ONLY_ACTIVE_PATHS,
|
||||||
|
&path_count, all_paths.data(),
|
||||||
|
&mode_count, all_modes.data(),
|
||||||
|
nullptr) != ERROR_SUCCESS) {
|
||||||
|
log_fatal("gitadora", "cache_primary_monitor_info: QueryDisplayConfig failed");
|
||||||
|
}
|
||||||
|
all_paths.resize(path_count);
|
||||||
|
all_modes.resize(mode_count);
|
||||||
|
|
||||||
|
// pick the primary monitor: source mode at (0, 0)
|
||||||
|
auto primary = std::find_if(all_paths.begin(), all_paths.end(),
|
||||||
|
[&](const auto &p) {
|
||||||
|
const auto idx = p.sourceInfo.modeInfoIdx;
|
||||||
|
return idx < all_modes.size() &&
|
||||||
|
all_modes[idx].infoType == DISPLAYCONFIG_MODE_INFO_TYPE_SOURCE &&
|
||||||
|
all_modes[idx].sourceMode.position.x == 0 &&
|
||||||
|
all_modes[idx].sourceMode.position.y == 0;
|
||||||
|
});
|
||||||
|
if (primary == all_paths.end()) {
|
||||||
|
log_fatal("gitadora", "cache_primary_monitor_info: no primary monitor found");
|
||||||
|
}
|
||||||
|
|
||||||
|
real_primary_modes[0] = all_modes[primary->sourceInfo.modeInfoIdx];
|
||||||
|
real_primary_modes[1] = all_modes[primary->targetInfo.modeInfoIdx];
|
||||||
|
real_primary_path = *primary;
|
||||||
|
real_primary_path.sourceInfo.modeInfoIdx = 0;
|
||||||
|
real_primary_path.targetInfo.modeInfoIdx = 1;
|
||||||
|
|
||||||
|
log_info("gitadora", "cache_primary_monitor_info: cached primary monitor");
|
||||||
|
}
|
||||||
|
|
||||||
|
static
|
||||||
|
LONG
|
||||||
|
WINAPI
|
||||||
|
GetDisplayConfigBufferSizes_hook(
|
||||||
|
UINT32 Flags,
|
||||||
|
UINT32 *pNumPathArrayElements,
|
||||||
|
UINT32 *pNumModeInfoArrayElements)
|
||||||
|
{
|
||||||
|
// populate cached primary real monitor on the first call
|
||||||
|
static std::once_flag populate_once;
|
||||||
|
std::call_once(populate_once, cache_primary_monitor_info);
|
||||||
|
|
||||||
|
// always report exactly 1 real + N fake monitors
|
||||||
|
*pNumPathArrayElements = 1 + FAKE_MONITOR_COUNT;
|
||||||
|
*pNumModeInfoArrayElements = 2 + FAKE_MONITOR_COUNT * 2;
|
||||||
|
|
||||||
|
log_info(
|
||||||
|
"gitadora",
|
||||||
|
"GetDisplayConfigBufferSizes: 1 real path + {} fake monitor(s)",
|
||||||
|
FAKE_MONITOR_COUNT);
|
||||||
|
|
||||||
|
return ERROR_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
// write fake monitor i into the caller's path/mode arrays. layout (single-monitor
|
||||||
|
// assumption): index 0 in both arrays holds the cached primary real monitor, so
|
||||||
|
// fake i occupies path slot (1 + i) and mode slots (2 + i*2) / (2 + i*2 + 1).
|
||||||
|
static void insert_fake_monitor(
|
||||||
|
DISPLAYCONFIG_PATH_INFO *paths,
|
||||||
|
DISPLAYCONFIG_MODE_INFO *modes,
|
||||||
|
UINT32 i)
|
||||||
|
{
|
||||||
|
const FakeMonitor &m = FAKE_MONITORS[i];
|
||||||
|
const UINT32 src_idx = 2 + i * 2;
|
||||||
|
const UINT32 tgt_idx = src_idx + 1;
|
||||||
|
const LUID adapter_id { .LowPart = static_cast<DWORD>(-m.id), .HighPart = -m.id };
|
||||||
|
const UINT32 uid = static_cast<UINT32>(-m.id);
|
||||||
|
|
||||||
|
paths[1 + i] = {
|
||||||
|
.sourceInfo = {
|
||||||
|
.adapterId = adapter_id,
|
||||||
|
.id = uid,
|
||||||
|
.modeInfoIdx = src_idx,
|
||||||
|
.statusFlags = DISPLAYCONFIG_SOURCE_IN_USE,
|
||||||
|
},
|
||||||
|
.targetInfo = {
|
||||||
|
.adapterId = adapter_id,
|
||||||
|
.id = uid,
|
||||||
|
.modeInfoIdx = tgt_idx,
|
||||||
|
.outputTechnology = DISPLAYCONFIG_OUTPUT_TECHNOLOGY_DISPLAYPORT_EXTERNAL,
|
||||||
|
.rotation = DISPLAYCONFIG_ROTATION_IDENTITY,
|
||||||
|
.scaling = DISPLAYCONFIG_SCALING_IDENTITY,
|
||||||
|
.refreshRate = { .Numerator = 60000, .Denominator = 1000 },
|
||||||
|
.scanLineOrdering = DISPLAYCONFIG_SCANLINE_ORDERING_PROGRESSIVE,
|
||||||
|
.targetAvailable = TRUE,
|
||||||
|
.statusFlags = DISPLAYCONFIG_TARGET_IN_USE,
|
||||||
|
},
|
||||||
|
.flags = DISPLAYCONFIG_PATH_ACTIVE,
|
||||||
|
};
|
||||||
|
|
||||||
|
modes[src_idx] = {
|
||||||
|
.infoType = DISPLAYCONFIG_MODE_INFO_TYPE_SOURCE,
|
||||||
|
.id = uid,
|
||||||
|
.adapterId = adapter_id,
|
||||||
|
.sourceMode = {
|
||||||
|
.width = static_cast<UINT32>(m.width),
|
||||||
|
.height = static_cast<UINT32>(m.height),
|
||||||
|
.pixelFormat = DISPLAYCONFIG_PIXELFORMAT_32BPP,
|
||||||
|
.position = { .x = m.offset_x, .y = m.offset_y },
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
modes[tgt_idx] = {
|
||||||
|
.infoType = DISPLAYCONFIG_MODE_INFO_TYPE_TARGET,
|
||||||
|
.id = uid,
|
||||||
|
.adapterId = adapter_id,
|
||||||
|
.targetMode = {},
|
||||||
|
};
|
||||||
|
|
||||||
|
log_misc(
|
||||||
|
"gitadora",
|
||||||
|
"inserted fake monitor: id={}, width={}, height={}, offset_x={}, offset_y={}",
|
||||||
|
m.id, m.width, m.height, m.offset_x, m.offset_y);
|
||||||
|
}
|
||||||
|
|
||||||
|
static
|
||||||
|
LONG
|
||||||
|
WINAPI
|
||||||
|
QueryDisplayConfig_hook(
|
||||||
|
UINT32 flags,
|
||||||
|
UINT32* numPathArrayElements,
|
||||||
|
DISPLAYCONFIG_PATH_INFO* pathArray,
|
||||||
|
UINT32* numModeInfoArrayElements,
|
||||||
|
DISPLAYCONFIG_MODE_INFO* modeInfoArray,
|
||||||
|
DISPLAYCONFIG_TOPOLOGY_ID* currentTopologyId)
|
||||||
|
{
|
||||||
|
// copy cached primary real monitor into caller buffers at index 0
|
||||||
|
pathArray[0] = real_primary_path;
|
||||||
|
modeInfoArray[0] = real_primary_modes[0];
|
||||||
|
modeInfoArray[1] = real_primary_modes[1];
|
||||||
|
*numPathArrayElements = 1 + FAKE_MONITOR_COUNT;
|
||||||
|
*numModeInfoArrayElements = 2 + FAKE_MONITOR_COUNT * 2;
|
||||||
|
if (currentTopologyId != nullptr) {
|
||||||
|
*currentTopologyId = DISPLAYCONFIG_TOPOLOGY_EXTEND;
|
||||||
|
}
|
||||||
|
|
||||||
|
log_misc("gitadora", "QueryDisplayConfig returning fake monitor paths and modes");
|
||||||
|
|
||||||
|
// append fake monitors after the real one
|
||||||
|
for (UINT32 i = 0; i < FAKE_MONITOR_COUNT; i++) {
|
||||||
|
insert_fake_monitor(pathArray, modeInfoArray, i);
|
||||||
|
}
|
||||||
|
|
||||||
|
return ERROR_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
static
|
||||||
|
LONG
|
||||||
|
WINAPI
|
||||||
|
DisplayConfigGetDeviceInfo_hook(DISPLAYCONFIG_DEVICE_INFO_HEADER* requestPacket)
|
||||||
|
{
|
||||||
|
if (requestPacket == nullptr) {
|
||||||
|
return DisplayConfigGetDeviceInfo_orig(requestPacket);
|
||||||
|
}
|
||||||
|
|
||||||
|
// handle fake monitors (negative id) directly without calling orig
|
||||||
|
const auto id = static_cast<int>(requestPacket->id);
|
||||||
|
if (id < 0) {
|
||||||
|
if (requestPacket->type == DISPLAYCONFIG_DEVICE_INFO_GET_SOURCE_NAME) {
|
||||||
|
const auto sourceName = reinterpret_cast<DISPLAYCONFIG_SOURCE_DEVICE_NAME*>(requestPacket);
|
||||||
|
// name must match WrappedIDirect3D9::GetAdapterIdentifier
|
||||||
|
const std::string adapter_name = fmt::format("\\\\.\\DISPLAY_SPICE_FAKE_{}", -id);
|
||||||
|
wcscpy(sourceName->viewGdiDeviceName, s2ws(adapter_name).c_str());
|
||||||
|
log_misc("gitadora",
|
||||||
|
"DisplayConfigGetDeviceInfo: fake source id={} name={}", id, adapter_name);
|
||||||
|
return ERROR_SUCCESS;
|
||||||
|
}
|
||||||
|
if (requestPacket->type == DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME) {
|
||||||
|
const auto targetName = reinterpret_cast<DISPLAYCONFIG_TARGET_DEVICE_NAME*>(requestPacket);
|
||||||
|
const LONG fake_id = -id;
|
||||||
|
UINT32 conn_inst = 0xff;
|
||||||
|
for (const auto& f : FAKE_MONITORS) {
|
||||||
|
if (f.id == fake_id) {
|
||||||
|
conn_inst = f.connector_instance;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
targetName->outputTechnology = DISPLAYCONFIG_OUTPUT_TECHNOLOGY_DISPLAYPORT_EXTERNAL;
|
||||||
|
targetName->connectorInstance = conn_inst;
|
||||||
|
wcscpy(targetName->monitorFriendlyDeviceName, L"Spice Fake Monitor");
|
||||||
|
wcscpy(targetName->monitorDevicePath, L"\\\\?\\SpiceFakeMonitor");
|
||||||
|
log_misc("gitadora",
|
||||||
|
"DisplayConfigGetDeviceInfo: fake target id={} -> DP connInst {}",
|
||||||
|
id, targetName->connectorInstance);
|
||||||
|
return ERROR_SUCCESS;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const auto ret = DisplayConfigGetDeviceInfo_orig(requestPacket);
|
||||||
|
if (ret != ERROR_SUCCESS ||
|
||||||
|
requestPacket->type != DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME) {
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
// override the cached primary real monitor target info to look like HDMI/0
|
||||||
|
const auto targetName = reinterpret_cast<DISPLAYCONFIG_TARGET_DEVICE_NAME*>(requestPacket);
|
||||||
|
const auto& target = real_primary_path.targetInfo;
|
||||||
|
if (target.id == targetName->header.id &&
|
||||||
|
target.adapterId.HighPart == targetName->header.adapterId.HighPart &&
|
||||||
|
target.adapterId.LowPart == targetName->header.adapterId.LowPart)
|
||||||
|
{
|
||||||
|
targetName->outputTechnology = DISPLAYCONFIG_OUTPUT_TECHNOLOGY_HDMI;
|
||||||
|
targetName->connectorInstance = 0;
|
||||||
|
log_info("gitadora",
|
||||||
|
"overriding primary monitor (id={}) to pretend to be HDMI",
|
||||||
|
targetName->header.id);
|
||||||
|
}
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
void GitaDoraGame::attach() {
|
void GitaDoraGame::attach() {
|
||||||
Game::attach();
|
Game::attach();
|
||||||
|
|
||||||
|
// arena model launches a tiny window yet backbuffer at 4k, resulting in unusable overlay
|
||||||
|
// force scaling to make things usable
|
||||||
|
if (!overlay::UI_SCALE_PERCENT.has_value() && is_arena_model()) {
|
||||||
|
log_info("gitadora", "forcing UI scale to 250% for arena model");
|
||||||
|
overlay::UI_SCALE_PERCENT = 250;
|
||||||
|
}
|
||||||
|
|
||||||
// modules
|
// modules
|
||||||
HMODULE sharepj_module = libutils::try_module("libshare-pj.dll");
|
HMODULE sharepj_module = libutils::try_module("libshare-pj.dll");
|
||||||
HMODULE bmsd2_module = libutils::try_module("libbmsd2.dll");
|
HMODULE bmsd2_module = libutils::try_module("libbmsd2.dll");
|
||||||
@@ -252,6 +595,12 @@ namespace games::gitadora {
|
|||||||
#ifdef SPICE64
|
#ifdef SPICE64
|
||||||
// gitadora arena model
|
// gitadora arena model
|
||||||
auto aio = libutils::try_library("libaio.dll");
|
auto aio = libutils::try_library("libaio.dll");
|
||||||
|
|
||||||
|
// before we start patching and hooking things, detect invalid configuration
|
||||||
|
if (aio != nullptr && !is_arena_model()) {
|
||||||
|
log_fatal("gitadora", "arena model i/o (libaio.dll) detected, but <spec> is not an arena model - bad prop XML files?");
|
||||||
|
}
|
||||||
|
|
||||||
if (aio != nullptr) {
|
if (aio != nullptr) {
|
||||||
SETUPAPI_SETTINGS settings{};
|
SETUPAPI_SETTINGS settings{};
|
||||||
settings.class_guid[0] = 0x86E0D1E0;
|
settings.class_guid[0] = 0x86E0D1E0;
|
||||||
@@ -277,32 +626,76 @@ namespace games::gitadora {
|
|||||||
detour::iat_try("GetDriveTypeA", GetDriveTypeA_hook, avs::game::DLL_INSTANCE);
|
detour::iat_try("GetDriveTypeA", GetDriveTypeA_hook, avs::game::DLL_INSTANCE);
|
||||||
detour::iat_try("CreateDirectoryA", CreateDirectoryA_hook, avs::game::DLL_INSTANCE);
|
detour::iat_try("CreateDirectoryA", CreateDirectoryA_hook, avs::game::DLL_INSTANCE);
|
||||||
|
|
||||||
|
// ASIO driver redirect (XONAR -> user-configured driver)
|
||||||
|
asio_hook_init();
|
||||||
|
|
||||||
// volume change prevention
|
// volume change prevention
|
||||||
hooks::audio::mme::init(avs::game::DLL_INSTANCE);
|
hooks::audio::mme::init(avs::game::DLL_INSTANCE);
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
HMODULE gdme_module = libutils::try_module("libgdme.dll");
|
// fake Realtek audio injection
|
||||||
|
// if ASIO init succeeds, game tries to look for audio device with `Realtek` in friendly name
|
||||||
|
// if ASIO init fails, game opens default audio device
|
||||||
|
// therefore, it's safe to enable this hook by default regardless of ASIO preference
|
||||||
|
// (unless the user explicitly disables it, of course)
|
||||||
|
if (ALLOW_REALTEK_AUDIO) {
|
||||||
|
log_info(
|
||||||
|
"gitadora",
|
||||||
|
"fake Realtek audio injection disabled "
|
||||||
|
"(user's real Realtek audio may be used after successful ASIO init)");
|
||||||
|
} else {
|
||||||
|
log_info(
|
||||||
|
"gitadora",
|
||||||
|
"fake Realtek audio injection enabled "
|
||||||
|
"(create a fake Realtek audio device to prevent crashes after successful ASIO init)");
|
||||||
|
hooks::audio::INJECT_FAKE_REALTEK_AUDIO = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// monitor/touch hooks (windowed or full screen)
|
||||||
|
if (GRAPHICS_PREVENT_SECONDARY_WINDOWS) {
|
||||||
|
// enable touch hook for subscreen overlay
|
||||||
|
wintouchemu::FORCE = true;
|
||||||
|
wintouchemu::INJECT_MOUSE_AS_WM_TOUCH = true;
|
||||||
|
wintouchemu::hook("GITADORA", avs::game::DLL_INSTANCE);
|
||||||
|
|
||||||
|
#if !SPICE_XP
|
||||||
|
|
||||||
|
if (!GRAPHICS_WINDOWED) {
|
||||||
|
// monitor hook: always pretend to have 1 primary real monitor + 3 fake monitors
|
||||||
|
// (LEFT / RIGHT / SMALL) so the game accepts the arena cab topology
|
||||||
|
GetDisplayConfigBufferSizes_orig =
|
||||||
|
detour::iat_try("GetDisplayConfigBufferSizes",
|
||||||
|
GetDisplayConfigBufferSizes_hook, avs::game::DLL_INSTANCE);
|
||||||
|
QueryDisplayConfig_orig =
|
||||||
|
detour::iat_try("QueryDisplayConfig",
|
||||||
|
QueryDisplayConfig_hook, avs::game::DLL_INSTANCE);
|
||||||
|
DisplayConfigGetDeviceInfo_orig =
|
||||||
|
detour::iat_try("DisplayConfigGetDeviceInfo",
|
||||||
|
DisplayConfigGetDeviceInfo_hook, avs::game::DLL_INSTANCE);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// window patch
|
// window patch
|
||||||
if (GRAPHICS_WINDOWED && !replace_pattern(
|
if (!is_arena_model()) {
|
||||||
gdme_module,
|
HMODULE gdme_module = libutils::try_module("libgdme.dll");
|
||||||
"754185ED753D8B4118BF0000CB02",
|
if (GRAPHICS_WINDOWED && !replace_pattern(
|
||||||
"9090????9090??????????????12", 0, 0))
|
gdme_module,
|
||||||
{
|
"754185ED753D8B4118BF0000CB02",
|
||||||
log_warning("gitadora", "windowed mode failed");
|
"9090????9090??????????????12", 0, 0)) {
|
||||||
|
log_warning("gitadora", "windowed mode failed");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
HMODULE bmsd_engine_module = libutils::try_module("libbmsd-engine.dll");
|
|
||||||
HMODULE bmsd_module = libutils::try_module("libbmsd.dll");
|
|
||||||
|
|
||||||
// two channel mod
|
// two channel mod
|
||||||
if (TWOCHANNEL) {
|
if (TWOCHANNEL && !is_arena_model()) {
|
||||||
bmsd2_boot_orig = detour::iat_try("bmsd2_boot", bmsd2_boot_hook, bmsd_module);
|
HMODULE bmsd_engine_module = libutils::try_module("libbmsd-engine.dll");
|
||||||
|
HMODULE bmsd_module = libutils::try_module("libbmsd.dll");
|
||||||
|
|
||||||
|
bmsd2_boot_orig = detour::iat_try("bmsd2_boot", bmsd2_boot_hook, bmsd_module);
|
||||||
if (!(replace_pattern(bmsd_engine_module, "33000000488D", "03??????????", 0, 0) ||
|
if (!(replace_pattern(bmsd_engine_module, "33000000488D", "03??????????", 0, 0) ||
|
||||||
replace_pattern(bmsd_engine_module, "330000000F10", "03??????????", 0, 0)))
|
replace_pattern(bmsd_engine_module, "330000000F10", "03??????????", 0, 0))) {
|
||||||
{
|
|
||||||
log_warning("gitadora", "two channel mode failed");
|
log_warning("gitadora", "two channel mode failed");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -310,4 +703,18 @@ namespace games::gitadora {
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void fix_audio_channel_mask(WAVEFORMATEX *format) {
|
||||||
|
if (!format || format->wFormatTag != WAVE_FORMAT_EXTENSIBLE) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto ext = reinterpret_cast<WAVEFORMATEXTENSIBLE *>(format);
|
||||||
|
|
||||||
|
// fix the legacy 7.1 channel mask to the modern surround layout
|
||||||
|
// makes it more compatible with modern audio cards
|
||||||
|
if (ext->dwChannelMask == KSAUDIO_SPEAKER_7POINT1) {
|
||||||
|
ext->dwChannelMask = KSAUDIO_SPEAKER_7POINT1_SURROUND;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,14 +2,25 @@
|
|||||||
|
|
||||||
#include <optional>
|
#include <optional>
|
||||||
|
|
||||||
|
#include <windows.h>
|
||||||
|
#include <mmreg.h>
|
||||||
|
|
||||||
#include "avs/game.h"
|
#include "avs/game.h"
|
||||||
#include "games/game.h"
|
#include "games/game.h"
|
||||||
|
#include "util/socd_cleaner.h"
|
||||||
|
|
||||||
namespace games::gitadora {
|
namespace games::gitadora {
|
||||||
|
|
||||||
// settings
|
// settings
|
||||||
extern bool TWOCHANNEL;
|
extern bool TWOCHANNEL;
|
||||||
extern std::optional<unsigned int> CAB_TYPE;
|
extern std::optional<unsigned int> CAB_TYPE;
|
||||||
|
extern bool P1_LEFTY;
|
||||||
|
extern bool P2_LEFTY;
|
||||||
|
extern std::optional<std::string> SUBSCREEN_OVERLAY_SIZE;
|
||||||
|
extern std::optional<socd::SocdAlgorithm> PICK_ALGO;
|
||||||
|
extern std::optional<uint8_t> ARENA_WINDOW_COUNT;
|
||||||
|
extern std::optional<std::string> ASIO_DRIVER;
|
||||||
|
extern bool ALLOW_REALTEK_AUDIO;
|
||||||
|
|
||||||
class GitaDoraGame : public games::Game {
|
class GitaDoraGame : public games::Game {
|
||||||
public:
|
public:
|
||||||
@@ -18,6 +29,8 @@ namespace games::gitadora {
|
|||||||
virtual void attach() override;
|
virtual void attach() override;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
void fix_audio_channel_mask(WAVEFORMATEX *format);
|
||||||
|
|
||||||
static inline bool is_drum() {
|
static inline bool is_drum() {
|
||||||
return (
|
return (
|
||||||
avs::game::is_model({ "J32", "K32", "L32" }) ||
|
avs::game::is_model({ "J32", "K32", "L32" }) ||
|
||||||
@@ -38,4 +51,12 @@ namespace games::gitadora {
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static inline bool is_player_lefty(size_t player) {
|
||||||
|
if (player == 0) {
|
||||||
|
return P1_LEFTY;
|
||||||
|
} else if (player == 1) {
|
||||||
|
return P2_LEFTY;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+133
-101
@@ -65,17 +65,18 @@ std::vector<Button> &games::gitadora::get_buttons() {
|
|||||||
"Drum Help",
|
"Drum Help",
|
||||||
"Drum Button Extra 1",
|
"Drum Button Extra 1",
|
||||||
"Drum Button Extra 2",
|
"Drum Button Extra 2",
|
||||||
|
|
||||||
|
"Drum Left Cymbal",
|
||||||
"Drum Hi-Hat",
|
"Drum Hi-Hat",
|
||||||
"Drum Hi-Hat Closed",
|
"Drum Left Pedal",
|
||||||
"Drum Hi-Hat Half-Open",
|
|
||||||
"Drum Snare",
|
"Drum Snare",
|
||||||
"Drum Hi-Tom",
|
"Drum Hi-Tom",
|
||||||
"Drum Low-Tom",
|
|
||||||
"Drum Right Cymbal",
|
|
||||||
"Drum Bass Pedal",
|
"Drum Bass Pedal",
|
||||||
"Drum Left Cymbal",
|
"Drum Low-Tom",
|
||||||
"Drum Left Pedal",
|
"Drum Floor Tom",
|
||||||
"Drum Floor Tom"
|
"Drum Right Cymbal",
|
||||||
|
"Drum Hi-Hat Closed",
|
||||||
|
"Drum Hi-Hat Half-Open"
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -85,19 +86,21 @@ std::vector<Button> &games::gitadora::get_buttons() {
|
|||||||
std::vector<Analog> &games::gitadora::get_analogs() {
|
std::vector<Analog> &games::gitadora::get_analogs() {
|
||||||
static std::vector<Analog> analogs;
|
static std::vector<Analog> analogs;
|
||||||
|
|
||||||
|
using namespace GameAPI::Analogs;
|
||||||
|
|
||||||
if (analogs.empty()) {
|
if (analogs.empty()) {
|
||||||
analogs = GameAPI::Analogs::getAnalogs("GitaDora");
|
analogs = GameAPI::Analogs::getAnalogs("GitaDora");
|
||||||
|
|
||||||
GameAPI::Analogs::sortAnalogs(&analogs,
|
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||||
"Guitar P1 Wail X",
|
{"Guitar P1 Wail X", AnalogType::LinearCentered},
|
||||||
"Guitar P1 Wail Y",
|
{"Guitar P1 Wail Y", AnalogType::LinearCentered},
|
||||||
"Guitar P1 Wail Z",
|
{"Guitar P1 Wail Z", AnalogType::LinearCentered},
|
||||||
"Guitar P1 Knob",
|
{"Guitar P1 Knob", AnalogType::Circular},
|
||||||
"Guitar P2 Wail X",
|
{"Guitar P2 Wail X", AnalogType::LinearCentered},
|
||||||
"Guitar P2 Wail Y",
|
{"Guitar P2 Wail Y", AnalogType::LinearCentered},
|
||||||
"Guitar P2 Wail Z",
|
{"Guitar P2 Wail Z", AnalogType::LinearCentered},
|
||||||
"Guitar P2 Knob"
|
{"Guitar P2 Knob", AnalogType::Circular}
|
||||||
);
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
return analogs;
|
return analogs;
|
||||||
@@ -107,9 +110,18 @@ std::string games::gitadora::get_buttons_help() {
|
|||||||
// keep to max 100 characters wide
|
// keep to max 100 characters wide
|
||||||
return
|
return
|
||||||
"guitar:\n"
|
"guitar:\n"
|
||||||
|
"\n"
|
||||||
" < R G B Y P --- Pick ] \n"
|
" < R G B Y P --- Pick ] \n"
|
||||||
"\n"
|
"\n"
|
||||||
|
" If you normally hold your guitar left-handed (frets on right hand):\n"
|
||||||
|
" * here, hold the guitar as right-handed (frets on left hand),\n"
|
||||||
|
" and bind the buttons, pick, and wail controls\n"
|
||||||
|
" * in Options tab, turn on GitaDora Lefty Guitar\n"
|
||||||
|
" * finally, use the in-game option to turn on LEFT mode\n"
|
||||||
|
"\n"
|
||||||
|
"\n"
|
||||||
"drums:\n"
|
"drums:\n"
|
||||||
|
"\n"
|
||||||
" LeftCymbal RightCymbal\n"
|
" LeftCymbal RightCymbal\n"
|
||||||
" HiHat HiTom LowTom \n"
|
" HiHat HiTom LowTom \n"
|
||||||
" Snare FloorTom \n"
|
" Snare FloorTom \n"
|
||||||
@@ -117,10 +129,28 @@ std::string games::gitadora::get_buttons_help() {
|
|||||||
" Left Bass\n"
|
" Left Bass\n"
|
||||||
" Pedal Pedal\n"
|
" Pedal Pedal\n"
|
||||||
"\n"
|
"\n"
|
||||||
"Drums are NOT velocity-sensitive!\n"
|
" For MIDI drums with Open/Closed HiHat configurations or pads with\n"
|
||||||
|
" multiple hit zones, ensure you bind all variation using the Pages\n"
|
||||||
|
" button at the bottom."
|
||||||
|
;
|
||||||
|
}
|
||||||
|
std::string games::gitadora::get_analogs_help() {
|
||||||
|
// keep to max 100 characters wide
|
||||||
|
return
|
||||||
|
"guitar:\n"
|
||||||
"\n"
|
"\n"
|
||||||
"For MIDI drums with Open/Closed HiHat configurations, bind variations below. "
|
"X axis: 0% when body is held facing monitor, 50% when flat on a table\n"
|
||||||
"v2_drum algorithm might work better for those drums."
|
"Y axis: 50% when held horizontal, 0% when neck is raised, 100% pointing down\n"
|
||||||
|
"Z axis: 50% at rest, 100% when swinging neck toward monitor (only used in XG series)\n"
|
||||||
|
"\n"
|
||||||
|
"You need both X and Y axis for up/down wail to work correctly in-game.\n"
|
||||||
|
"If you only have Y axis, consider using digital wailing instead.\n"
|
||||||
|
"\n"
|
||||||
|
"Ensure you clear all analog bindings if you want to use digital wailing.\n"
|
||||||
|
"\n"
|
||||||
|
"If you hold your guitar left-handed (frets on the right hand),\n"
|
||||||
|
"analog bindings will likely not work as intended.\n"
|
||||||
|
"Consider using digital wailing in Buttons tab."
|
||||||
;
|
;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -130,100 +160,102 @@ std::vector<Light> &games::gitadora::get_lights() {
|
|||||||
if (lights.empty()) {
|
if (lights.empty()) {
|
||||||
lights = GameAPI::Lights::getLights("GitaDora");
|
lights = GameAPI::Lights::getLights("GitaDora");
|
||||||
|
|
||||||
GameAPI::Lights::sortLights(&lights,
|
GameAPI::Lights::sortLightsWithCategory(&lights,
|
||||||
"Guitar P1 Motor",
|
{
|
||||||
"Guitar P2 Motor",
|
{"Guitar", "Guitar P1 Motor"},
|
||||||
|
{"Guitar", "Guitar P2 Motor"},
|
||||||
|
|
||||||
"P1 Start",
|
{"Menu", "P1 Start"},
|
||||||
"P1 Menu Up Down (DX)",
|
{"Menu", "P1 Menu Up Down (DX)"},
|
||||||
"P1 Menu Left Right (DX)",
|
{"Menu", "P1 Menu Left Right (DX)"},
|
||||||
"P1 Help (DX)",
|
{"Menu", "P1 Help (DX)"},
|
||||||
|
|
||||||
"P2 Start",
|
{"Menu", "P2 Start"},
|
||||||
"P2 Menu Up Down (DX)",
|
{"Menu", "P2 Menu Up Down (DX)"},
|
||||||
"P2 Menu Left Right (DX)",
|
{"Menu", "P2 Menu Left Right (DX)"},
|
||||||
"P2 Help (DX)",
|
{"Menu", "P2 Help (DX)"},
|
||||||
|
|
||||||
"Drum Left Cymbal",
|
{"Drums", "Drum Left Cymbal"},
|
||||||
"Drum Hi-Hat",
|
{"Drums", "Drum Hi-Hat"},
|
||||||
"Drum Snare",
|
{"Drums", "Drum Snare"},
|
||||||
"Drum High Tom",
|
{"Drums", "Drum High Tom"},
|
||||||
"Drum Low Tom",
|
{"Drums", "Drum Low Tom"},
|
||||||
"Drum Floor Tom",
|
{"Drums", "Drum Floor Tom"},
|
||||||
"Drum Right Cymbal",
|
{"Drums", "Drum Right Cymbal"},
|
||||||
|
|
||||||
"Drum Woofer R",
|
{"DX/SD", "Drum Woofer R"},
|
||||||
"Drum Woofer G",
|
{"DX/SD", "Drum Woofer G"},
|
||||||
"Drum Woofer B",
|
{"DX/SD", "Drum Woofer B"},
|
||||||
|
|
||||||
"Drum Stage R (DX)",
|
{"DX/SD", "Drum Stage R (DX)"},
|
||||||
"Drum Stage G (DX)",
|
{"DX/SD", "Drum Stage G (DX)"},
|
||||||
"Drum Stage B (DX)",
|
{"DX/SD", "Drum Stage B (DX)"},
|
||||||
|
|
||||||
"Spot Left (DX)",
|
{"DX/SD", "Spot Left (DX)"},
|
||||||
"Spot Right (DX)",
|
{"DX/SD", "Spot Right (DX)"},
|
||||||
"Spot Center Left (DX)",
|
{"DX/SD", "Spot Center Left (DX)"},
|
||||||
"Spot Center Right (DX)",
|
{"DX/SD", "Spot Center Right (DX)"},
|
||||||
|
|
||||||
"Drum Spot Rear Left (DX)",
|
{"DX/SD", "Drum Spot Rear Left (DX)"},
|
||||||
"Drum Spot Rear Right (DX)",
|
{"DX/SD", "Drum Spot Rear Right (DX)"},
|
||||||
|
|
||||||
"Guitar Lower Left R (DX)",
|
{"DX/SD", "Guitar Lower Left R (DX)"},
|
||||||
"Guitar Lower Left G (DX)",
|
{"DX/SD", "Guitar Lower Left G (DX)"},
|
||||||
"Guitar Lower Left B (DX)",
|
{"DX/SD", "Guitar Lower Left B (DX)"},
|
||||||
"Guitar Lower Right R (DX)",
|
{"DX/SD", "Guitar Lower Right R (DX)"},
|
||||||
"Guitar Lower Right G (DX)",
|
{"DX/SD", "Guitar Lower Right G (DX)"},
|
||||||
"Guitar Lower Right B (DX)",
|
{"DX/SD", "Guitar Lower Right B (DX)"},
|
||||||
|
|
||||||
"Guitar Left Speaker Upper R (DX)",
|
{"DX/SD", "Guitar Left Speaker Upper R (DX)"},
|
||||||
"Guitar Left Speaker Upper G (DX)",
|
{"DX/SD", "Guitar Left Speaker Upper G (DX)"},
|
||||||
"Guitar Left Speaker Upper B (DX)",
|
{"DX/SD", "Guitar Left Speaker Upper B (DX)"},
|
||||||
"Guitar Left Speaker Mid Up Left R (DX)",
|
{"DX/SD", "Guitar Left Speaker Mid Up Left R (DX)"},
|
||||||
"Guitar Left Speaker Mid Up Left G (DX)",
|
{"DX/SD", "Guitar Left Speaker Mid Up Left G (DX)"},
|
||||||
"Guitar Left Speaker Mid Up Left B (DX)",
|
{"DX/SD", "Guitar Left Speaker Mid Up Left B (DX)"},
|
||||||
"Guitar Left Speaker Mid Up Right R (DX)",
|
{"DX/SD", "Guitar Left Speaker Mid Up Right R (DX)"},
|
||||||
"Guitar Left Speaker Mid Up Right G (DX)",
|
{"DX/SD", "Guitar Left Speaker Mid Up Right G (DX)"},
|
||||||
"Guitar Left Speaker Mid Up Right B (DX)",
|
{"DX/SD", "Guitar Left Speaker Mid Up Right B (DX)"},
|
||||||
"Guitar Left Speaker Mid Low Left R (DX)",
|
{"DX/SD", "Guitar Left Speaker Mid Low Left R (DX)"},
|
||||||
"Guitar Left Speaker Mid Low Left G (DX)",
|
{"DX/SD", "Guitar Left Speaker Mid Low Left G (DX)"},
|
||||||
"Guitar Left Speaker Mid Low Left B (DX)",
|
{"DX/SD", "Guitar Left Speaker Mid Low Left B (DX)"},
|
||||||
"Guitar Left Speaker Mid Low Right R (DX)",
|
{"DX/SD", "Guitar Left Speaker Mid Low Right R (DX)"},
|
||||||
"Guitar Left Speaker Mid Low Right G (DX)",
|
{"DX/SD", "Guitar Left Speaker Mid Low Right G (DX)"},
|
||||||
"Guitar Left Speaker Mid Low Right B (DX)",
|
{"DX/SD", "Guitar Left Speaker Mid Low Right B (DX)"},
|
||||||
"Guitar Left Speaker Lower R (DX)",
|
{"DX/SD", "Guitar Left Speaker Lower R (DX)"},
|
||||||
"Guitar Left Speaker Lower G (DX)",
|
{"DX/SD", "Guitar Left Speaker Lower G (DX)"},
|
||||||
"Guitar Left Speaker Lower B (DX)",
|
{"DX/SD", "Guitar Left Speaker Lower B (DX)"},
|
||||||
|
|
||||||
"Guitar Right Speaker Upper R (DX)",
|
{"DX/SD", "Guitar Right Speaker Upper R (DX)"},
|
||||||
"Guitar Right Speaker Upper G (DX)",
|
{"DX/SD", "Guitar Right Speaker Upper G (DX)"},
|
||||||
"Guitar Right Speaker Upper B (DX)",
|
{"DX/SD", "Guitar Right Speaker Upper B (DX)"},
|
||||||
"Guitar Right Speaker Mid Up Left R (DX)",
|
{"DX/SD", "Guitar Right Speaker Mid Up Left R (DX)"},
|
||||||
"Guitar Right Speaker Mid Up Left G (DX)",
|
{"DX/SD", "Guitar Right Speaker Mid Up Left G (DX)"},
|
||||||
"Guitar Right Speaker Mid Up Left B (DX)",
|
{"DX/SD", "Guitar Right Speaker Mid Up Left B (DX)"},
|
||||||
"Guitar Right Speaker Mid Up Right R (DX)",
|
{"DX/SD", "Guitar Right Speaker Mid Up Right R (DX)"},
|
||||||
"Guitar Right Speaker Mid Up Right G (DX)",
|
{"DX/SD", "Guitar Right Speaker Mid Up Right G (DX)"},
|
||||||
"Guitar Right Speaker Mid Up Right B (DX)",
|
{"DX/SD", "Guitar Right Speaker Mid Up Right B (DX)"},
|
||||||
"Guitar Right Speaker Mid Low Left R (DX)",
|
{"DX/SD", "Guitar Right Speaker Mid Low Left R (DX)"},
|
||||||
"Guitar Right Speaker Mid Low Left G (DX)",
|
{"DX/SD", "Guitar Right Speaker Mid Low Left G (DX)"},
|
||||||
"Guitar Right Speaker Mid Low Left B (DX)",
|
{"DX/SD", "Guitar Right Speaker Mid Low Left B (DX)"},
|
||||||
"Guitar Right Speaker Mid Low Right R (DX)",
|
{"DX/SD", "Guitar Right Speaker Mid Low Right R (DX)"},
|
||||||
"Guitar Right Speaker Mid Low Right G (DX)",
|
{"DX/SD", "Guitar Right Speaker Mid Low Right G (DX)"},
|
||||||
"Guitar Right Speaker Mid Low Right B (DX)",
|
{"DX/SD", "Guitar Right Speaker Mid Low Right B (DX)"},
|
||||||
"Guitar Right Speaker Lower R (DX)",
|
{"DX/SD", "Guitar Right Speaker Lower R (DX)"},
|
||||||
"Guitar Right Speaker Lower G (DX)",
|
{"DX/SD", "Guitar Right Speaker Lower G (DX)"},
|
||||||
"Guitar Right Speaker Lower B (DX)",
|
{"DX/SD", "Guitar Right Speaker Lower B (DX)"},
|
||||||
|
|
||||||
"Title Average R (Arena)",
|
{"Arena Model", "Title Average R (Arena)"},
|
||||||
"Title Average G (Arena)",
|
{"Arena Model", "Title Average G (Arena)"},
|
||||||
"Title Average B (Arena)",
|
{"Arena Model", "Title Average B (Arena)"},
|
||||||
|
|
||||||
"Woofer R (Arena)",
|
{"Arena Model", "Woofer R (Arena)"},
|
||||||
"Woofer G (Arena)",
|
{"Arena Model", "Woofer G (Arena)"},
|
||||||
"Woofer B (Arena)",
|
{"Arena Model", "Woofer B (Arena)"},
|
||||||
|
|
||||||
"Card Reader R (Arena)",
|
{"Arena Model", "Card Reader R (Arena)"},
|
||||||
"Card Reader G (Arena)",
|
{"Arena Model", "Card Reader G (Arena)"},
|
||||||
"Card Reader B (Arena)"
|
{"Arena Model", "Card Reader B (Arena)"}
|
||||||
|
}
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -66,18 +66,21 @@ namespace games::gitadora {
|
|||||||
DrumHelp,
|
DrumHelp,
|
||||||
DrumButtonExtra1,
|
DrumButtonExtra1,
|
||||||
DrumButtonExtra2,
|
DrumButtonExtra2,
|
||||||
// note: this is the order they appear in the test menu
|
// note: this is the order of drums in the default layout
|
||||||
|
DrumLeftCymbal,
|
||||||
DrumHiHat,
|
DrumHiHat,
|
||||||
DrumHiHatClosed,
|
DrumLeftPedal,
|
||||||
DrumHiHatHalfOpen,
|
|
||||||
DrumSnare,
|
DrumSnare,
|
||||||
DrumHiTom,
|
DrumHiTom,
|
||||||
DrumLowTom,
|
|
||||||
DrumRightCymbal,
|
|
||||||
DrumBassPedal,
|
DrumBassPedal,
|
||||||
DrumLeftCymbal,
|
DrumLowTom,
|
||||||
DrumLeftPedal,
|
DrumFloorTom,
|
||||||
DrumFloorTom
|
DrumRightCymbal,
|
||||||
|
|
||||||
|
// these only exist for back compat
|
||||||
|
// (created before it was possible to map multiple input to a button)
|
||||||
|
DrumHiHatClosed,
|
||||||
|
DrumHiHatHalfOpen
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -209,6 +212,7 @@ namespace games::gitadora {
|
|||||||
// getters
|
// getters
|
||||||
std::vector<Button> &get_buttons();
|
std::vector<Button> &get_buttons();
|
||||||
std::string get_buttons_help();
|
std::string get_buttons_help();
|
||||||
|
std::string get_analogs_help();
|
||||||
std::vector<Analog> &get_analogs();
|
std::vector<Analog> &get_analogs();
|
||||||
std::vector<Light> &get_lights();
|
std::vector<Light> &get_lights();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,11 +1,12 @@
|
|||||||
|
|
||||||
#include "misc/eamuse.h"
|
#include "misc/eamuse.h"
|
||||||
#include "util/utils.h"
|
#include "games/gitadora/gitadora.h"
|
||||||
|
#include "util/socd_cleaner.h"
|
||||||
#include "util/time.h"
|
#include "util/time.h"
|
||||||
|
#include "util/utils.h"
|
||||||
#include "io.h"
|
#include "io.h"
|
||||||
#include "j33i.h"
|
#include "j33i.h"
|
||||||
|
|
||||||
|
|
||||||
#define GUITAR_BTN_R 0x7
|
#define GUITAR_BTN_R 0x7
|
||||||
#define GUITAR_BTN_G 0x6
|
#define GUITAR_BTN_G 0x6
|
||||||
#define GUITAR_BTN_B 0x5
|
#define GUITAR_BTN_B 0x5
|
||||||
@@ -91,28 +92,50 @@ bool games::gitadora::J33ISerialDevice::parse_msg(
|
|||||||
payload.buttons |= 1 << GUITAR_BTN_P;
|
payload.buttons |= 1 << GUITAR_BTN_P;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1PickUp])) {
|
|
||||||
if (!GFDM_GF_PICK_STATE_UP) {
|
const auto pick_up = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1PickUp]);
|
||||||
GFDM_GF_PICK_STATE_UP = true;
|
const auto pick_down = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1PickDown]);
|
||||||
payload.buttons |= 1 << GUITAR_PICK_UP;
|
if (!games::gitadora::PICK_ALGO.has_value()) {
|
||||||
|
// legacy behavior (detect rising edges only, input for 1 frame)
|
||||||
|
if (pick_up) {
|
||||||
|
if (!GFDM_GF_PICK_STATE_UP) {
|
||||||
|
GFDM_GF_PICK_STATE_UP = true;
|
||||||
|
payload.buttons |= 1 << GUITAR_PICK_UP;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
GFDM_GF_PICK_STATE_UP = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (pick_down) {
|
||||||
|
if (!GFDM_GF_PICK_STATE_DOWN) {
|
||||||
|
GFDM_GF_PICK_STATE_DOWN = true;
|
||||||
|
payload.buttons |= 1 << GUITAR_PICK_DOWN;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
GFDM_GF_PICK_STATE_DOWN = false;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
GFDM_GF_PICK_STATE_UP = false;
|
const auto socd = socd::socd_clean(
|
||||||
}
|
0,
|
||||||
|
pick_up,
|
||||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1PickDown])) {
|
pick_down,
|
||||||
if (!GFDM_GF_PICK_STATE_DOWN) {
|
get_performance_milliseconds(),
|
||||||
GFDM_GF_PICK_STATE_DOWN = true;
|
games::gitadora::PICK_ALGO.value()
|
||||||
|
);
|
||||||
|
if (socd == socd::SocdCCW) {
|
||||||
|
payload.buttons |= 1 << GUITAR_PICK_UP;
|
||||||
|
} else if (socd == socd::SocdCW) {
|
||||||
|
payload.buttons |= 1 << GUITAR_PICK_DOWN;
|
||||||
|
} else if (socd == socd::SocdBoth) {
|
||||||
|
payload.buttons |= 1 << GUITAR_PICK_UP;
|
||||||
payload.buttons |= 1 << GUITAR_PICK_DOWN;
|
payload.buttons |= 1 << GUITAR_PICK_DOWN;
|
||||||
}
|
}
|
||||||
} else {
|
|
||||||
GFDM_GF_PICK_STATE_DOWN = false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
auto &analogs = get_analogs();
|
auto &analogs = get_analogs();
|
||||||
|
|
||||||
// get x,y,z analog values [-0.5f, 0.5f], centered at 0.f
|
// get x,y,z analog values [-0.5f, 0.5f]
|
||||||
float x = 0.f;
|
float x = is_player_lefty(0) ? 0.3f : -0.5f;
|
||||||
auto x_analog = analogs[Analogs::GuitarP1WailX];
|
auto x_analog = analogs[Analogs::GuitarP1WailX];
|
||||||
if (x_analog.isSet()) {
|
if (x_analog.isSet()) {
|
||||||
x = GameAPI::Analogs::getState(RI_MGR, x_analog) - 0.5f;
|
x = GameAPI::Analogs::getState(RI_MGR, x_analog) - 0.5f;
|
||||||
@@ -123,11 +146,6 @@ bool games::gitadora::J33ISerialDevice::parse_msg(
|
|||||||
if (y_analog.isSet()) {
|
if (y_analog.isSet()) {
|
||||||
y = GameAPI::Analogs::getState(RI_MGR, y_analog) - 0.5f;
|
y = GameAPI::Analogs::getState(RI_MGR, y_analog) - 0.5f;
|
||||||
}
|
}
|
||||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1WailUp])) {
|
|
||||||
y = -0.5f;
|
|
||||||
} else if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1WailDown])) {
|
|
||||||
y = 0.5f;
|
|
||||||
}
|
|
||||||
|
|
||||||
float z = 0.f;
|
float z = 0.f;
|
||||||
auto z_analog = analogs[Analogs::GuitarP1WailZ];
|
auto z_analog = analogs[Analogs::GuitarP1WailZ];
|
||||||
@@ -135,6 +153,31 @@ bool games::gitadora::J33ISerialDevice::parse_msg(
|
|||||||
z = GameAPI::Analogs::getState(RI_MGR, z_analog) - 0.5f;
|
z = GameAPI::Analogs::getState(RI_MGR, z_analog) - 0.5f;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// handle digital wail up/down
|
||||||
|
const auto wail_up = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1WailUp]);
|
||||||
|
const auto wail_down = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1WailDown]);
|
||||||
|
const auto wail_result =
|
||||||
|
socd::get_guitar_wail(0, wail_up, wail_down, get_performance_milliseconds());
|
||||||
|
if (!is_player_lefty(0)) {
|
||||||
|
// righty
|
||||||
|
if (wail_result == socd::TiltUp) {
|
||||||
|
x = 0;
|
||||||
|
y = -0.5f;
|
||||||
|
} else if (wail_result == socd::TiltDown) {
|
||||||
|
x = -0.5f;
|
||||||
|
y = 0.5f;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// lefty
|
||||||
|
if (wail_result == socd::TiltUp) {
|
||||||
|
x = 0.f;
|
||||||
|
y = 0.f;
|
||||||
|
} else if (wail_result == socd::TiltDown) {
|
||||||
|
x = 0.5f;
|
||||||
|
y = 0.f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// convert x,y,z to unsigned integer values that the game expects
|
// convert x,y,z to unsigned integer values that the game expects
|
||||||
const uint16_t x_int = x * ARENA_MODEL_WAIL_MAX * 2;
|
const uint16_t x_int = x * ARENA_MODEL_WAIL_MAX * 2;
|
||||||
const uint16_t y_int = y * ARENA_MODEL_WAIL_MAX * 2;
|
const uint16_t y_int = y * ARENA_MODEL_WAIL_MAX * 2;
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
|
|
||||||
#include "misc/eamuse.h"
|
#include "misc/eamuse.h"
|
||||||
#include "rawinput/rawinput.h"
|
#include "rawinput/rawinput.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
|
|
||||||
#include "iidx.h"
|
#include "iidx.h"
|
||||||
@@ -82,7 +83,8 @@ bool games::iidx::IIDXFMSerialHandle::FMSerialDevice::parse_msg(
|
|||||||
}
|
}
|
||||||
|
|
||||||
// sleep - otherwise the IO thread will go too hard on the CPU
|
// sleep - otherwise the IO thread will go too hard on the CPU
|
||||||
Sleep(1);
|
static thread_local timeutils::PreciseSleepTimer timer;
|
||||||
|
timer.sleep(1);
|
||||||
|
|
||||||
// generate message
|
// generate message
|
||||||
auto msg = this->create_msg(msg_in, 0x2E);
|
auto msg = this->create_msg(msg_in, 0x2E);
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
|
|
||||||
#include "misc/eamuse.h"
|
#include "misc/eamuse.h"
|
||||||
#include "rawinput/rawinput.h"
|
#include "rawinput/rawinput.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
|
|
||||||
#include "iidx.h"
|
#include "iidx.h"
|
||||||
@@ -82,7 +83,8 @@ bool games::iidx::BI2XSerialHandle::BI2XDevice::parse_msg(
|
|||||||
}
|
}
|
||||||
|
|
||||||
// sleep - otherwise the IO thread will go too hard on the CPU
|
// sleep - otherwise the IO thread will go too hard on the CPU
|
||||||
Sleep(1);
|
static thread_local timeutils::PreciseSleepTimer timer;
|
||||||
|
timer.sleep(1);
|
||||||
|
|
||||||
// generate message
|
// generate message
|
||||||
auto msg = this->create_msg(msg_in, 0x2E);
|
auto msg = this->create_msg(msg_in, 0x2E);
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
#include "camera.h"
|
#include "camera.h"
|
||||||
|
|
||||||
#if SPICE64
|
#if SPICE64 && !SPICE_XP
|
||||||
|
|
||||||
#include <d3d9.h>
|
#include <d3d9.h>
|
||||||
#include "mf_wrappers.h"
|
#include "mf_wrappers.h"
|
||||||
@@ -84,7 +84,7 @@ namespace games::iidx {
|
|||||||
|
|
||||||
bool find_camera_hooks() {
|
bool find_camera_hooks() {
|
||||||
std::string dll_name = avs::game::DLL_NAME;
|
std::string dll_name = avs::game::DLL_NAME;
|
||||||
dll_path = MODULE_PATH / dll_name;
|
dll_path = MODULE_PATH / dll_name;
|
||||||
|
|
||||||
iidx_module = libutils::try_module(dll_path);
|
iidx_module = libutils::try_module(dll_path);
|
||||||
if (!iidx_module) {
|
if (!iidx_module) {
|
||||||
@@ -149,7 +149,7 @@ namespace games::iidx {
|
|||||||
"E800000000488BC8488BD34883C420",
|
"E800000000488BC8488BD34883C420",
|
||||||
"X????XXXXXXXXXX",
|
"X????XXXXXXXXXX",
|
||||||
0, 0));
|
0, 0));
|
||||||
|
|
||||||
if (addr_textures_ptr == nullptr) {
|
if (addr_textures_ptr == nullptr) {
|
||||||
log_warning("iidx:camhook", "failed to find hook: addr_textures (part 1)");
|
log_warning("iidx:camhook", "failed to find hook: addr_textures (part 1)");
|
||||||
return FALSE;
|
return FALSE;
|
||||||
@@ -232,7 +232,7 @@ namespace games::iidx {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static void **__fastcall camera_hook_a(PBYTE a1) {
|
static void **__fastcall camera_hook_a(PBYTE a1) {
|
||||||
std::call_once(hook_a_init, [&]{
|
std::call_once(hook_a_init, [&]{
|
||||||
device = *reinterpret_cast<LPDIRECT3DDEVICE9EX*>(a1 + addr_device_offset);
|
device = *reinterpret_cast<LPDIRECT3DDEVICE9EX*>(a1 + addr_device_offset);
|
||||||
auto const preview = *reinterpret_cast<LPDIRECT3DTEXTURE9**>((uint8_t*)iidx_module + addr_textures);
|
auto const preview = *reinterpret_cast<LPDIRECT3DTEXTURE9**>((uint8_t*)iidx_module + addr_textures);
|
||||||
auto const manager = reinterpret_cast<Camera::CCameraManager2*>((uint8_t*)iidx_module + addr_camera_manager);
|
auto const manager = reinterpret_cast<Camera::CCameraManager2*>((uint8_t*)iidx_module + addr_camera_manager);
|
||||||
@@ -298,11 +298,11 @@ namespace games::iidx {
|
|||||||
// Ask for source type = video capture devices.
|
// Ask for source type = video capture devices.
|
||||||
if (SUCCEEDED(hr)) {
|
if (SUCCEEDED(hr)) {
|
||||||
hr = pAttributes->SetGUID(
|
hr = pAttributes->SetGUID(
|
||||||
MF_DEVSOURCE_ATTRIBUTE_SOURCE_TYPE,
|
MF_DEVSOURCE_ATTRIBUTE_SOURCE_TYPE,
|
||||||
MF_DEVSOURCE_ATTRIBUTE_SOURCE_TYPE_VIDCAP_GUID
|
MF_DEVSOURCE_ATTRIBUTE_SOURCE_TYPE_VIDCAP_GUID
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Enumerate devices.
|
// Enumerate devices.
|
||||||
if (SUCCEEDED(hr)) {
|
if (SUCCEEDED(hr)) {
|
||||||
hr = WrappedMFEnumDeviceSources(pAttributes, &ppDevices, &numDevices);
|
hr = WrappedMFEnumDeviceSources(pAttributes, &ppDevices, &numDevices);
|
||||||
@@ -478,7 +478,7 @@ namespace games::iidx {
|
|||||||
init_mf_library();
|
init_mf_library();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#if SPICE64
|
#if SPICE64 && !SPICE_XP
|
||||||
|
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include "games/iidx/local_camera.h"
|
#include "games/iidx/local_camera.h"
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user