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@@ -11,9 +11,7 @@ assignees: ''
|
|||||||
*name of game, version of game*
|
*name of game, version of game*
|
||||||
|
|
||||||
## Version of spice2x
|
## Version of spice2x
|
||||||
*version of spice, this can be seen in the About tab, and in log.txt*
|
*please remember to test the LATEST beta version before posting a bug about it*
|
||||||
|
|
||||||
*please remember to test the LATEST beta version before posting a bug about it**
|
|
||||||
|
|
||||||
## Describe the issue
|
## Describe the issue
|
||||||
*what's the issue?*
|
*what's the issue?*
|
||||||
@@ -22,3 +20,7 @@ assignees: ''
|
|||||||
> [!WARNING]
|
> [!WARNING]
|
||||||
> Please make sure you remove any personally identifiable information from the log file.
|
> Please make sure you remove any personally identifiable information from the log file.
|
||||||
> Please set `-loglevel` to `all` before launching the game for more verbose logs.
|
> Please set `-loglevel` to `all` before launching the game for more verbose logs.
|
||||||
|
|
||||||
|
## A note on issue management
|
||||||
|
|
||||||
|
`Closed as not planned` means exactly that - it's closed, because it's not on our plans to address them any time soon. It doesn't mean your issue is invalid, it just means it's not a priority, and we can always revisit them later.
|
||||||
|
|||||||
+95
-17
@@ -235,6 +235,13 @@ add_compile_definitions(
|
|||||||
_WIN32_IE=0x0400
|
_WIN32_IE=0x0400
|
||||||
)
|
)
|
||||||
|
|
||||||
|
# SPICE_XP: set by build_all.sh for the WinXP-compat toolchains. Gates out
|
||||||
|
# the DX11 overlay backend
|
||||||
|
option(SPICE_XP "Build for the WinXP-compat toolchain" OFF)
|
||||||
|
if(SPICE_XP)
|
||||||
|
add_compile_definitions(SPICE_XP=1)
|
||||||
|
endif()
|
||||||
|
|
||||||
# acioemu log
|
# acioemu log
|
||||||
#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DACIOEMU_LOG")
|
#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DACIOEMU_LOG")
|
||||||
|
|
||||||
@@ -383,6 +390,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
|||||||
games/shared/twtouch.cpp
|
games/shared/twtouch.cpp
|
||||||
games/popn/popn.cpp
|
games/popn/popn.cpp
|
||||||
games/popn/io.cpp
|
games/popn/io.cpp
|
||||||
|
games/popn/bi3a_hook.cpp
|
||||||
games/bbc/bbc.cpp
|
games/bbc/bbc.cpp
|
||||||
games/bbc/io.cpp
|
games/bbc/io.cpp
|
||||||
games/hpm/hpm.cpp
|
games/hpm/hpm.cpp
|
||||||
@@ -408,6 +416,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
|||||||
games/nost/io.cpp
|
games/nost/io.cpp
|
||||||
games/nost/poke.cpp
|
games/nost/poke.cpp
|
||||||
games/gitadora/gitadora.cpp
|
games/gitadora/gitadora.cpp
|
||||||
|
games/gitadora/asio.cpp
|
||||||
games/gitadora/io.cpp
|
games/gitadora/io.cpp
|
||||||
games/gitadora/handle.cpp
|
games/gitadora/handle.cpp
|
||||||
games/gitadora/j32d.cpp
|
games/gitadora/j32d.cpp
|
||||||
@@ -485,6 +494,8 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
|||||||
# hooks
|
# hooks
|
||||||
hooks/audio/acm.cpp
|
hooks/audio/acm.cpp
|
||||||
hooks/audio/audio.cpp
|
hooks/audio/audio.cpp
|
||||||
|
hooks/audio/asio_driver_scan.cpp
|
||||||
|
hooks/audio/asio_proxy.cpp
|
||||||
hooks/audio/buffer.cpp
|
hooks/audio/buffer.cpp
|
||||||
hooks/audio/mme.cpp
|
hooks/audio/mme.cpp
|
||||||
hooks/audio/util.cpp
|
hooks/audio/util.cpp
|
||||||
@@ -493,8 +504,13 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
|||||||
hooks/audio/backends/mmdevice/device.cpp
|
hooks/audio/backends/mmdevice/device.cpp
|
||||||
hooks/audio/backends/mmdevice/device_collection.cpp
|
hooks/audio/backends/mmdevice/device_collection.cpp
|
||||||
hooks/audio/backends/mmdevice/device_enumerator.cpp
|
hooks/audio/backends/mmdevice/device_enumerator.cpp
|
||||||
|
hooks/audio/backends/mmdevice/null_device.cpp
|
||||||
|
hooks/audio/backends/mmdevice/null_discard_backend.cpp
|
||||||
hooks/audio/backends/wasapi/audio_client.cpp
|
hooks/audio/backends/wasapi/audio_client.cpp
|
||||||
hooks/audio/backends/wasapi/audio_render_client.cpp
|
hooks/audio/backends/wasapi/audio_render_client.cpp
|
||||||
|
hooks/audio/backends/wasapi/downmix.cpp
|
||||||
|
hooks/audio/backends/wasapi/resample.cpp
|
||||||
|
hooks/audio/backends/wasapi/shared.cpp
|
||||||
hooks/audio/backends/wasapi/dummy_audio_client.cpp
|
hooks/audio/backends/wasapi/dummy_audio_client.cpp
|
||||||
hooks/audio/backends/wasapi/dummy_audio_clock.cpp
|
hooks/audio/backends/wasapi/dummy_audio_clock.cpp
|
||||||
hooks/audio/backends/wasapi/dummy_audio_render_client.cpp
|
hooks/audio/backends/wasapi/dummy_audio_render_client.cpp
|
||||||
@@ -516,12 +532,19 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
|||||||
hooks/graphics/backends/d3d9/d3d9_fake_swapchain.cpp
|
hooks/graphics/backends/d3d9/d3d9_fake_swapchain.cpp
|
||||||
hooks/graphics/backends/d3d9/d3d9_swapchain.cpp
|
hooks/graphics/backends/d3d9/d3d9_swapchain.cpp
|
||||||
hooks/graphics/backends/d3d9/d3d9_texture.cpp
|
hooks/graphics/backends/d3d9/d3d9_texture.cpp
|
||||||
|
hooks/graphics/backends/d3d11/d3d11_backend.cpp
|
||||||
|
hooks/graphics/backends/d3d11/d3d11_swapchain.cpp
|
||||||
|
hooks/graphics/backends/d3d11/d3d11_factory.cpp
|
||||||
|
hooks/graphics/backends/d3d11/d3d11_vtable_capture.cpp
|
||||||
|
hooks/graphics/backends/d3d11/d3d11_screenshot.cpp
|
||||||
hooks/input/dinput8/fake_backend.cpp
|
hooks/input/dinput8/fake_backend.cpp
|
||||||
hooks/input/dinput8/fake_device.cpp
|
hooks/input/dinput8/fake_device.cpp
|
||||||
hooks/input/dinput8/hook.cpp
|
hooks/input/dinput8/hook.cpp
|
||||||
hooks/lang.cpp
|
hooks/lang.cpp
|
||||||
hooks/libraryhook.cpp
|
hooks/libraryhook.cpp
|
||||||
hooks/networkhook.cpp
|
hooks/networkhook.cpp
|
||||||
|
hooks/icmphook_net.cpp
|
||||||
|
hooks/icmphook_iphlpapi.cpp
|
||||||
hooks/powrprof.cpp
|
hooks/powrprof.cpp
|
||||||
#hooks/rom.cpp
|
#hooks/rom.cpp
|
||||||
hooks/setupapihook.cpp
|
hooks/setupapihook.cpp
|
||||||
@@ -555,6 +578,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
|||||||
|
|
||||||
# overlay
|
# overlay
|
||||||
overlay/overlay.cpp
|
overlay/overlay.cpp
|
||||||
|
overlay/notifications.cpp
|
||||||
overlay/window.cpp
|
overlay/window.cpp
|
||||||
overlay/imgui/extensions.cpp
|
overlay/imgui/extensions.cpp
|
||||||
overlay/imgui/impl_spice.cpp
|
overlay/imgui/impl_spice.cpp
|
||||||
@@ -582,6 +606,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
|||||||
overlay/windows/log.cpp
|
overlay/windows/log.cpp
|
||||||
overlay/windows/midi.cpp
|
overlay/windows/midi.cpp
|
||||||
overlay/windows/patch_manager.cpp
|
overlay/windows/patch_manager.cpp
|
||||||
|
overlay/windows/popn_sub.cpp
|
||||||
overlay/windows/wnd_manager.cpp
|
overlay/windows/wnd_manager.cpp
|
||||||
|
|
||||||
# rawinput
|
# rawinput
|
||||||
@@ -596,6 +621,8 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
|||||||
rawinput/smxstage.h
|
rawinput/smxstage.h
|
||||||
rawinput/smxdedicab.cpp
|
rawinput/smxdedicab.cpp
|
||||||
rawinput/smxdedicab.h
|
rawinput/smxdedicab.h
|
||||||
|
rawinput/xinput.cpp
|
||||||
|
rawinput/xinput.h
|
||||||
|
|
||||||
# reader
|
# reader
|
||||||
reader/reader.cpp
|
reader/reader.cpp
|
||||||
@@ -603,6 +630,9 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
|||||||
reader/structuredmessage.cpp
|
reader/structuredmessage.cpp
|
||||||
reader/crypt.cpp
|
reader/crypt.cpp
|
||||||
|
|
||||||
|
# sdk
|
||||||
|
sdk/sdk.cpp
|
||||||
|
|
||||||
# stubs
|
# stubs
|
||||||
stubs/stubs.cpp
|
stubs/stubs.cpp
|
||||||
|
|
||||||
@@ -629,6 +659,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
|||||||
util/time.cpp
|
util/time.cpp
|
||||||
util/cpuutils.cpp
|
util/cpuutils.cpp
|
||||||
util/netutils.cpp
|
util/netutils.cpp
|
||||||
|
util/precise_timer.cpp
|
||||||
util/sysutils.cpp
|
util/sysutils.cpp
|
||||||
util/lz77.cpp
|
util/lz77.cpp
|
||||||
util/tapeled.cpp
|
util/tapeled.cpp
|
||||||
@@ -640,37 +671,47 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
|||||||
|
|
||||||
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} PREFIX "Source Files" FILES ${SOURCE_FILES})
|
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} PREFIX "Source Files" FILES ${SOURCE_FILES})
|
||||||
|
|
||||||
|
# spice.exe / spice_laa.exe shared objects
|
||||||
|
###########################################
|
||||||
|
# spice.exe and spice_laa.exe are compiled identically; the only difference is
|
||||||
|
# the large-address-aware bit, which is set at link time. Compile the sources
|
||||||
|
# once into a shared OBJECT library so spice_laa.exe only costs an extra link
|
||||||
|
# instead of a full recompile.
|
||||||
|
|
||||||
|
add_library(spicetools_spice_objs OBJECT ${SOURCE_FILES})
|
||||||
|
target_link_libraries(spicetools_spice_objs
|
||||||
|
PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp
|
||||||
|
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features)
|
||||||
|
target_link_libraries(spicetools_spice_objs PUBLIC winscard)
|
||||||
|
|
||||||
|
if(NOT MSVC)
|
||||||
|
set_target_properties(spicetools_spice_objs PROPERTIES COMPILE_FLAGS "-m32")
|
||||||
|
endif()
|
||||||
|
|
||||||
# spice.exe
|
# spice.exe
|
||||||
###########
|
###########
|
||||||
|
|
||||||
set(RESOURCE_FILES build/manifest.manifest build/manifest.rc build/icon.rc cfg/Win32D.rc)
|
set(RESOURCE_FILES build/manifest.manifest build/manifest.rc build/icon.rc cfg/Win32D.rc)
|
||||||
add_executable(spicetools_spice ${SOURCE_FILES} ${RESOURCE_FILES})
|
add_executable(spicetools_spice ${RESOURCE_FILES})
|
||||||
target_link_libraries(spicetools_spice
|
target_link_libraries(spicetools_spice PRIVATE spicetools_spice_objs)
|
||||||
PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp
|
|
||||||
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features)
|
|
||||||
target_link_libraries(spicetools_spice PUBLIC winscard)
|
|
||||||
set_target_properties(spicetools_spice PROPERTIES PREFIX "")
|
set_target_properties(spicetools_spice PROPERTIES PREFIX "")
|
||||||
set_target_properties(spicetools_spice PROPERTIES OUTPUT_NAME "spice")
|
set_target_properties(spicetools_spice PROPERTIES OUTPUT_NAME "spice")
|
||||||
|
|
||||||
IF(NOT MSVC)
|
IF(NOT MSVC)
|
||||||
set_target_properties(spicetools_spice PROPERTIES COMPILE_FLAGS "-m32" LINK_FLAGS "-m32")
|
set_target_properties(spicetools_spice PROPERTIES LINK_FLAGS "-m32")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
# spice_laa.exe
|
# spice_laa.exe
|
||||||
###########
|
###########
|
||||||
|
|
||||||
set(RESOURCE_FILES build/manifest.manifest build/manifest.rc build/icon.rc cfg/Win32D.rc)
|
set(RESOURCE_FILES build/manifest.manifest build/manifest.rc build/icon.rc cfg/Win32D.rc)
|
||||||
add_executable(spicetools_spice_laa ${SOURCE_FILES} ${RESOURCE_FILES})
|
add_executable(spicetools_spice_laa ${RESOURCE_FILES})
|
||||||
target_link_libraries(spicetools_spice_laa
|
target_link_libraries(spicetools_spice_laa PRIVATE spicetools_spice_objs)
|
||||||
PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp
|
|
||||||
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features)
|
|
||||||
target_link_libraries(spicetools_spice_laa PUBLIC winscard)
|
|
||||||
set_target_properties(spicetools_spice_laa PROPERTIES PREFIX "")
|
set_target_properties(spicetools_spice_laa PROPERTIES PREFIX "")
|
||||||
set_target_properties(spicetools_spice_laa PROPERTIES OUTPUT_NAME "spice_laa")
|
set_target_properties(spicetools_spice_laa PROPERTIES OUTPUT_NAME "spice_laa")
|
||||||
target_compile_definitions(spicetools_spice_laa PRIVATE SPICE32_LARGE_ADDRESS_AWARE=1)
|
|
||||||
|
|
||||||
IF(NOT MSVC)
|
IF(NOT MSVC)
|
||||||
set_target_properties(spicetools_spice_laa PROPERTIES COMPILE_FLAGS "-m32" LINK_FLAGS "-m32 -Wl,--large-address-aware")
|
set_target_properties(spicetools_spice_laa PROPERTIES LINK_FLAGS "-m32 -Wl,--large-address-aware")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
# spice_linux.exe
|
# spice_linux.exe
|
||||||
@@ -703,6 +744,10 @@ target_link_libraries(spicetools_spice64 PUBLIC winscard)
|
|||||||
set_target_properties(spicetools_spice64 PROPERTIES PREFIX "")
|
set_target_properties(spicetools_spice64 PROPERTIES PREFIX "")
|
||||||
set_target_properties(spicetools_spice64 PROPERTIES OUTPUT_NAME "spice64")
|
set_target_properties(spicetools_spice64 PROPERTIES OUTPUT_NAME "spice64")
|
||||||
target_compile_definitions(spicetools_spice64 PRIVATE SPICE64=1)
|
target_compile_definitions(spicetools_spice64 PRIVATE SPICE64=1)
|
||||||
|
if(NOT SPICE_XP)
|
||||||
|
target_link_libraries(spicetools_spice64 PUBLIC d3d11 dxgi)
|
||||||
|
target_compile_definitions(spicetools_spice64 PRIVATE SPICE_D3D11=1)
|
||||||
|
endif()
|
||||||
|
|
||||||
IF(NOT MSVC)
|
IF(NOT MSVC)
|
||||||
set_target_properties(spicetools_spice64 PROPERTIES COMPILE_FLAGS "-m64" LINK_FLAGS "-m64")
|
set_target_properties(spicetools_spice64 PROPERTIES COMPILE_FLAGS "-m64" LINK_FLAGS "-m64")
|
||||||
@@ -722,6 +767,9 @@ set_target_properties(spicetools_spice64_linux PROPERTIES PREFIX "")
|
|||||||
set_target_properties(spicetools_spice64_linux PROPERTIES OUTPUT_NAME "spice64_linux")
|
set_target_properties(spicetools_spice64_linux PROPERTIES OUTPUT_NAME "spice64_linux")
|
||||||
target_compile_definitions(spicetools_spice64_linux PRIVATE SPICE64=1)
|
target_compile_definitions(spicetools_spice64_linux PRIVATE SPICE64=1)
|
||||||
target_compile_definitions(spicetools_spice64_linux PRIVATE NO_SCARD=1 PRIVATE SPICE_LINUX=1)
|
target_compile_definitions(spicetools_spice64_linux PRIVATE NO_SCARD=1 PRIVATE SPICE_LINUX=1)
|
||||||
|
# spice64_linux is never built under the WinXP toolchain, so dx11 is always on.
|
||||||
|
target_link_libraries(spicetools_spice64_linux PUBLIC d3d11 dxgi)
|
||||||
|
target_compile_definitions(spicetools_spice64_linux PRIVATE SPICE_D3D11=1)
|
||||||
|
|
||||||
IF(NOT MSVC)
|
IF(NOT MSVC)
|
||||||
set_target_properties(spicetools_spice64_linux PROPERTIES COMPILE_FLAGS "-m64" LINK_FLAGS "-m64")
|
set_target_properties(spicetools_spice64_linux PROPERTIES COMPILE_FLAGS "-m64" LINK_FLAGS "-m64")
|
||||||
@@ -734,7 +782,7 @@ set(SOURCE_FILES ${SOURCE_FILES} launcher/options.h launcher/options.cpp)
|
|||||||
set(RESOURCE_FILES cfg/manifest.manifest cfg/manifest.rc cfg/icon.rc cfg/Win32D.rc)
|
set(RESOURCE_FILES cfg/manifest.manifest cfg/manifest.rc cfg/icon.rc cfg/Win32D.rc)
|
||||||
add_executable(spicetools_cfg WIN32 ${SOURCE_FILES} ${RESOURCE_FILES})
|
add_executable(spicetools_cfg WIN32 ${SOURCE_FILES} ${RESOURCE_FILES})
|
||||||
target_link_libraries(spicetools_cfg
|
target_link_libraries(spicetools_cfg
|
||||||
PUBLIC ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp strmiids
|
PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp strmiids
|
||||||
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features)
|
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features)
|
||||||
target_link_libraries(spicetools_cfg PUBLIC winscard)
|
target_link_libraries(spicetools_cfg PUBLIC winscard)
|
||||||
set_target_properties(spicetools_cfg PROPERTIES PREFIX "")
|
set_target_properties(spicetools_cfg PROPERTIES PREFIX "")
|
||||||
@@ -752,7 +800,7 @@ set(SOURCE_FILES ${SOURCE_FILES} launcher/options.h launcher/options.cpp)
|
|||||||
set(RESOURCE_FILES cfg/manifest.manifest cfg/manifest.rc cfg/icon.rc cfg/Win32D.rc)
|
set(RESOURCE_FILES cfg/manifest.manifest cfg/manifest.rc cfg/icon.rc cfg/Win32D.rc)
|
||||||
add_executable(spicetools_cfg_linux WIN32 ${SOURCE_FILES} ${RESOURCE_FILES})
|
add_executable(spicetools_cfg_linux WIN32 ${SOURCE_FILES} ${RESOURCE_FILES})
|
||||||
target_link_libraries(spicetools_cfg_linux
|
target_link_libraries(spicetools_cfg_linux
|
||||||
PUBLIC ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp strmiids
|
PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp strmiids
|
||||||
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features)
|
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features)
|
||||||
set_target_properties(spicetools_cfg_linux PROPERTIES PREFIX "")
|
set_target_properties(spicetools_cfg_linux PROPERTIES PREFIX "")
|
||||||
set_target_properties(spicetools_cfg_linux PROPERTIES OUTPUT_NAME "spicecfg_linux")
|
set_target_properties(spicetools_cfg_linux PROPERTIES OUTPUT_NAME "spicecfg_linux")
|
||||||
@@ -856,6 +904,36 @@ if(NOT MSVC)
|
|||||||
set_target_properties(spicetools_stubs_cpusbxpkm PROPERTIES COMPILE_FLAGS "-m32" LINK_FLAGS "-m32")
|
set_target_properties(spicetools_stubs_cpusbxpkm PROPERTIES COMPILE_FLAGS "-m32" LINK_FLAGS "-m32")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
# sdk_sample_v0_flat_c.dll (32 bit)
|
||||||
|
set(SOURCE_FILES sdk/sample/v0/flat_c/v0_flat_c.c)
|
||||||
|
add_library(spicetools_sdk_sample_v0_flat_c_32 SHARED ${SOURCE_FILES} ${RESOURCE_FILES} sdk/sample/v0/flat_c/v0_flat_c.def)
|
||||||
|
set_target_properties(spicetools_sdk_sample_v0_flat_c_32 PROPERTIES PREFIX "")
|
||||||
|
set_target_properties(spicetools_sdk_sample_v0_flat_c_32 PROPERTIES OUTPUT_NAME "sdk_sample_v0_flat_c")
|
||||||
|
|
||||||
|
if(NOT MSVC)
|
||||||
|
set_target_properties(spicetools_sdk_sample_v0_flat_c_32 PROPERTIES COMPILE_FLAGS "-m32" LINK_FLAGS "-m32")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# sdk_sample_v0_flat_c.dll (64 bit)
|
||||||
|
set(SOURCE_FILES sdk/sample/v0/flat_c/v0_flat_c.c)
|
||||||
|
add_library(spicetools_sdk_sample_v0_flat_c_64 SHARED ${SOURCE_FILES} ${RESOURCE_FILES} sdk/sample/v0/flat_c/v0_flat_c.def)
|
||||||
|
set_target_properties(spicetools_sdk_sample_v0_flat_c_64 PROPERTIES PREFIX "")
|
||||||
|
set_target_properties(spicetools_sdk_sample_v0_flat_c_64 PROPERTIES OUTPUT_NAME "sdk_sample_v0_flat_c")
|
||||||
|
|
||||||
|
if(NOT MSVC)
|
||||||
|
set_target_properties(spicetools_sdk_sample_v0_flat_c_64 PROPERTIES COMPILE_FLAGS "-m64" LINK_FLAGS "-m64")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# sdk_sample_v0_cpp.dll (64 bit)
|
||||||
|
set(SOURCE_FILES sdk/sample/v0/cpp/v0_cpp.cpp)
|
||||||
|
add_library(spicetools_sdk_sample_v0_cpp_64 SHARED ${SOURCE_FILES} ${RESOURCE_FILES} sdk/sample/v0/cpp/v0_cpp.def)
|
||||||
|
set_target_properties(spicetools_sdk_sample_v0_cpp_64 PROPERTIES PREFIX "")
|
||||||
|
set_target_properties(spicetools_sdk_sample_v0_cpp_64 PROPERTIES OUTPUT_NAME "sdk_sample_v0_cpp")
|
||||||
|
|
||||||
|
if(NOT MSVC)
|
||||||
|
set_target_properties(spicetools_sdk_sample_v0_cpp_64 PROPERTIES COMPILE_FLAGS "-m64" LINK_FLAGS "-m64")
|
||||||
|
endif()
|
||||||
|
|
||||||
# output directories
|
# output directories
|
||||||
####################
|
####################
|
||||||
|
|
||||||
@@ -865,14 +943,14 @@ set_target_properties(spicetools_cfg spicetools_cfg_linux
|
|||||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools")
|
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools")
|
||||||
|
|
||||||
# output 32bit
|
# output 32bit
|
||||||
set_target_properties(spicetools_spice spicetools_spice_laa spicetools_spice_linux spicetools_stubs_kbt spicetools_stubs_kld spicetools_stubs_cpusbxpkm
|
set_target_properties(spicetools_spice spicetools_spice_laa spicetools_spice_linux spicetools_stubs_kbt spicetools_stubs_kld spicetools_stubs_cpusbxpkm spicetools_sdk_sample_v0_flat_c_32
|
||||||
PROPERTIES
|
PROPERTIES
|
||||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/archive32"
|
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/archive32"
|
||||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools/32"
|
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools/32"
|
||||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools/32")
|
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools/32")
|
||||||
|
|
||||||
# output 64bit
|
# output 64bit
|
||||||
set_target_properties(spicetools_spice64 spicetools_spice64_linux spicetools_stubs_kbt64 spicetools_stubs_kld64 spicetools_stubs_nvcuda spicetools_stubs_nvcuvid spicetools_stubs_nvEncodeAPI64
|
set_target_properties(spicetools_spice64 spicetools_spice64_linux spicetools_stubs_kbt64 spicetools_stubs_kld64 spicetools_stubs_nvcuda spicetools_stubs_nvcuvid spicetools_stubs_nvEncodeAPI64 spicetools_sdk_sample_v0_flat_c_64 spicetools_sdk_sample_v0_cpp_64
|
||||||
PROPERTIES
|
PROPERTIES
|
||||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/archive64"
|
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/archive64"
|
||||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools/64"
|
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/spicetools/64"
|
||||||
|
|||||||
@@ -283,6 +283,16 @@ Python is the only one that is fully spec compliant.
|
|||||||
Other libraries may be missing features and contain bugs; please feel free to
|
Other libraries may be missing features and contain bugs; please feel free to
|
||||||
contribute code to fill the gaps if you work on a project using these libraries.
|
contribute code to fill the gaps if you work on a project using these libraries.
|
||||||
|
|
||||||
|
## Spice SDK (for DLL hooks / plugins)
|
||||||
|
|
||||||
|
As an alternative to Spice API, Spice SDK is available.
|
||||||
|
|
||||||
|
This is a flat C, header-only library that can be included in your DLL. Once
|
||||||
|
initialized, you can call directly into helper routines provided by Spicetools
|
||||||
|
executable, making low-latency and high-throughput interactions possible.
|
||||||
|
|
||||||
|
Check the documentation on the wiki for more details.
|
||||||
|
|
||||||
## License
|
## License
|
||||||
Unless otherwise noted, all files are licensed under the GPLv3.
|
Unless otherwise noted, all files are licensed under the GPLv3.
|
||||||
See the LICENSE file for the full license text.
|
See the LICENSE file for the full license text.
|
||||||
|
|||||||
+122
-20
@@ -35,24 +35,33 @@ struct ICCA_STATUS_LA9 {
|
|||||||
static_assert(sizeof(struct ICCA_STATUS) == 24, "ICCA_STATUS must be 24 bytes");
|
static_assert(sizeof(struct ICCA_STATUS) == 24, "ICCA_STATUS must be 24 bytes");
|
||||||
|
|
||||||
enum ICCA_WORKFLOW {
|
enum ICCA_WORKFLOW {
|
||||||
STEP,
|
STEP = 0,
|
||||||
SLEEP,
|
SLEEP = 1,
|
||||||
START,
|
START = 2,
|
||||||
INIT,
|
INIT = 3,
|
||||||
READY,
|
READY = 4,
|
||||||
GET_USERID,
|
GET_USERID = 5,
|
||||||
ACTIVE,
|
ACTIVE = 6,
|
||||||
EJECT,
|
EJECT = 7,
|
||||||
EJECT_CHECK,
|
EJECT_CHECK = 8,
|
||||||
END,
|
END = 9,
|
||||||
CLOSE_EJECT,
|
CLOSE_EJECT = 10,
|
||||||
CLOSE_E_CHK,
|
CLOSE_E_CHK = 11,
|
||||||
CLOSE_END,
|
CLOSE_END = 12,
|
||||||
ERR_GETUID = -2
|
ERR_GETUID = -2,
|
||||||
|
ERR_REMOVED = -11
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// used by RA as the status_code
|
||||||
|
enum ICCA_STATUS_CODE {
|
||||||
|
EMPTY = 1,
|
||||||
|
ENGAGED = 2
|
||||||
|
};
|
||||||
|
|
||||||
struct ICCA_UNIT {
|
struct ICCA_UNIT {
|
||||||
struct ICCA_STATUS status {};
|
struct ICCA_STATUS status {};
|
||||||
enum ICCA_WORKFLOW state = STEP;
|
enum ICCA_WORKFLOW state = STEP;
|
||||||
|
enum ICCA_WORKFLOW state_jdz = SLEEP;
|
||||||
bool card_cmd_pressed = false;
|
bool card_cmd_pressed = false;
|
||||||
bool card_in = false;
|
bool card_in = false;
|
||||||
double card_in_time = 0.0;
|
double card_in_time = 0.0;
|
||||||
@@ -75,6 +84,11 @@ static inline int icca_get_active_count() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static inline int icca_get_unit_id(int unit_id) {
|
static inline int icca_get_unit_id(int unit_id) {
|
||||||
|
// on RA the unit_id is zero-indexed
|
||||||
|
if (avs::game::is_model("JDZ")) {
|
||||||
|
return unit_id;
|
||||||
|
}
|
||||||
|
|
||||||
if (icca_get_active_count() < 2)
|
if (icca_get_active_count() < 2)
|
||||||
return 1;
|
return 1;
|
||||||
else {
|
else {
|
||||||
@@ -122,9 +136,15 @@ static inline void update_card(int unit_id) {
|
|||||||
IS_LAST_CARD_FELICA = is_card_uid_felica(unit->status.uid);
|
IS_LAST_CARD_FELICA = is_card_uid_felica(unit->status.uid);
|
||||||
|
|
||||||
unit->state = acio::ICCA_COMPAT_ACTIVE ? START : ACTIVE;
|
unit->state = acio::ICCA_COMPAT_ACTIVE ? START : ACTIVE;
|
||||||
|
unit->state_jdz = ACTIVE;
|
||||||
unit->status.error = 0;
|
unit->status.error = 0;
|
||||||
|
unit->status.front_sensor = 1;
|
||||||
|
unit->status.rear_sensor = 1;
|
||||||
} else {
|
} else {
|
||||||
unit->state = ERR_GETUID;
|
unit->state = ERR_GETUID;
|
||||||
|
unit->state_jdz = ERR_GETUID;
|
||||||
|
unit->status.front_sensor = 1;
|
||||||
|
unit->status.rear_sensor = 1;
|
||||||
memset(unit->status.uid, 0, 8);
|
memset(unit->status.uid, 0, 8);
|
||||||
}
|
}
|
||||||
unit->card_in = true;
|
unit->card_in = true;
|
||||||
@@ -132,10 +152,25 @@ static inline void update_card(int unit_id) {
|
|||||||
} else if (unit->state == EJECT_CHECK) {
|
} else if (unit->state == EJECT_CHECK) {
|
||||||
unit->state = SLEEP;
|
unit->state = SLEEP;
|
||||||
unit->card_in = false;
|
unit->card_in = false;
|
||||||
|
unit->status.front_sensor = 0;
|
||||||
|
unit->status.rear_sensor = 0;
|
||||||
|
} else if (unit->state_jdz == READY) {
|
||||||
|
unit->state = GET_USERID;
|
||||||
|
unit->state_jdz = GET_USERID;
|
||||||
|
unit->status.error = 0;
|
||||||
|
unit->status.front_sensor = 1;
|
||||||
|
unit->status.rear_sensor = 1;
|
||||||
|
unit->card_in = true;
|
||||||
|
unit->card_in_time = get_performance_seconds();
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
unit->state = acio::ICCA_COMPAT_ACTIVE ? START : ACTIVE;
|
unit->state = acio::ICCA_COMPAT_ACTIVE ? START : ACTIVE;
|
||||||
|
if (unit->state_jdz == READY) {
|
||||||
|
unit->state_jdz = GET_USERID;
|
||||||
|
}
|
||||||
unit->status.error = 0;
|
unit->status.error = 0;
|
||||||
|
unit->status.front_sensor = 1;
|
||||||
|
unit->status.rear_sensor = 1;
|
||||||
unit->card_in = true;
|
unit->card_in = true;
|
||||||
unit->card_in_time = get_performance_seconds();
|
unit->card_in_time = get_performance_seconds();
|
||||||
}
|
}
|
||||||
@@ -144,6 +179,12 @@ static inline void update_card(int unit_id) {
|
|||||||
unit->state = CLOSE_EJECT;
|
unit->state = CLOSE_EJECT;
|
||||||
if (fabs(get_performance_seconds() - unit->card_in_time) > CARD_TIMEOUT) {
|
if (fabs(get_performance_seconds() - unit->card_in_time) > CARD_TIMEOUT) {
|
||||||
unit->card_in = false;
|
unit->card_in = false;
|
||||||
|
memset(unit->status.uid, 0, 8);
|
||||||
|
if (unit->state_jdz == ACTIVE || unit->state_jdz == GET_USERID) {
|
||||||
|
unit->state_jdz = ERR_REMOVED;
|
||||||
|
}
|
||||||
|
unit->status.front_sensor = 0;
|
||||||
|
unit->status.rear_sensor = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -302,7 +343,11 @@ static char __cdecl ac_io_icca_get_status(void *a1, void *a2) {
|
|||||||
|
|
||||||
// copy state to output buffer
|
// copy state to output buffer
|
||||||
ICCA_UNIT *unit = &ICCA_UNITS[unit_id];
|
ICCA_UNIT *unit = &ICCA_UNITS[unit_id];
|
||||||
unit->status.status_code = unit->state;
|
if (avs::game::is_model("JDZ")) {
|
||||||
|
unit->status.status_code = unit->card_in ? ENGAGED : EMPTY;
|
||||||
|
} else {
|
||||||
|
unit->status.status_code = unit->state;
|
||||||
|
}
|
||||||
memcpy(status, &unit->status, sizeof(struct ICCA_STATUS));
|
memcpy(status, &unit->status, sizeof(struct ICCA_STATUS));
|
||||||
|
|
||||||
// funny workaround
|
// funny workaround
|
||||||
@@ -387,6 +432,11 @@ static char __cdecl ac_io_icca_req_uid(int unit_id) {
|
|||||||
static int __cdecl ac_io_icca_req_uid_isfinished(int unit_id, DWORD *read_state) {
|
static int __cdecl ac_io_icca_req_uid_isfinished(int unit_id, DWORD *read_state) {
|
||||||
unit_id = icca_get_unit_id(unit_id);
|
unit_id = icca_get_unit_id(unit_id);
|
||||||
ICCA_UNIT *unit = &ICCA_UNITS[unit_id];
|
ICCA_UNIT *unit = &ICCA_UNITS[unit_id];
|
||||||
|
if (avs::game::is_model("JDZ")) {
|
||||||
|
// hack for RA - only ever seen it as this
|
||||||
|
*read_state = 8;
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
if (unit->card_in) {
|
if (unit->card_in) {
|
||||||
if (fabs(get_performance_seconds() - unit->card_in_time) < CARD_TIMEOUT) {
|
if (fabs(get_performance_seconds() - unit->card_in_time) < CARD_TIMEOUT) {
|
||||||
unit->state = END;
|
unit->state = END;
|
||||||
@@ -403,16 +453,61 @@ static int __cdecl ac_io_icca_send_keep_alive_packet(int a1, int a2, int a3) {
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static int __cdecl ac_io_icca_workflow_jdz(int workflow, int unit_id) {
|
||||||
|
|
||||||
|
unit_id = icca_get_unit_id(unit_id);
|
||||||
|
ICCA_UNIT *unit = &ICCA_UNITS[unit_id];
|
||||||
|
switch (workflow) {
|
||||||
|
// RA uses "STEP" as more of a polling thing it seems
|
||||||
|
case STEP:
|
||||||
|
switch (unit->state_jdz) {
|
||||||
|
case CLOSE_EJECT:
|
||||||
|
unit->state_jdz = CLOSE_E_CHK;
|
||||||
|
break;
|
||||||
|
case CLOSE_E_CHK:
|
||||||
|
unit->state_jdz = CLOSE_END;
|
||||||
|
break;
|
||||||
|
case CLOSE_END:
|
||||||
|
unit->state_jdz = SLEEP;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case SLEEP:
|
||||||
|
unit->state = SLEEP;
|
||||||
|
break;
|
||||||
|
case START:
|
||||||
|
unit->state_jdz = INIT;
|
||||||
|
break;
|
||||||
|
case INIT:
|
||||||
|
case READY:
|
||||||
|
unit->state_jdz = READY;
|
||||||
|
break;
|
||||||
|
case CLOSE_EJECT:
|
||||||
|
unit->state_jdz = CLOSE_EJECT;
|
||||||
|
return CLOSE_E_CHK;
|
||||||
|
case CLOSE_END:
|
||||||
|
unit->state_jdz = SLEEP;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
// should probably log a warning here
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return unit->state_jdz;
|
||||||
|
}
|
||||||
|
|
||||||
static int __cdecl ac_io_icca_workflow(int workflow, int unit_id) {
|
static int __cdecl ac_io_icca_workflow(int workflow, int unit_id) {
|
||||||
|
// RA uses a different workflow process for the slotted readers; treat it differently
|
||||||
|
if (avs::game::is_model("JDZ")) {
|
||||||
|
return ac_io_icca_workflow_jdz(workflow, unit_id);
|
||||||
|
}
|
||||||
|
|
||||||
unit_id = icca_get_unit_id(unit_id);
|
unit_id = icca_get_unit_id(unit_id);
|
||||||
ICCA_UNIT *unit = &ICCA_UNITS[unit_id];
|
ICCA_UNIT *unit = &ICCA_UNITS[unit_id];
|
||||||
switch (workflow) {
|
switch (workflow) {
|
||||||
case STEP:
|
case STEP:
|
||||||
if (avs::game::is_model("JDZ"))
|
unit->state = STEP;
|
||||||
unit->state = SLEEP;
|
|
||||||
else
|
|
||||||
unit->state = STEP;
|
|
||||||
break;
|
break;
|
||||||
case SLEEP:
|
case SLEEP:
|
||||||
unit->state = SLEEP;
|
unit->state = SLEEP;
|
||||||
@@ -441,7 +536,6 @@ static int __cdecl ac_io_icca_workflow(int workflow, int unit_id) {
|
|||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
return unit->state;
|
return unit->state;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -467,6 +561,14 @@ acio::ICCAModule::ICCAModule(HMODULE module, acio::HookMode hookMode) : ACIOModu
|
|||||||
void acio::ICCAModule::attach() {
|
void acio::ICCAModule::attach() {
|
||||||
ACIOModule::attach();
|
ACIOModule::attach();
|
||||||
|
|
||||||
|
// workaround for RA; ac_io_icca_cardunit_init is never called so treat like both are initialized
|
||||||
|
if (avs::game::is_model("JDZ")) {
|
||||||
|
ICCA_UNITS[0].initialized = true;
|
||||||
|
ICCA_UNITS[1].initialized = true;
|
||||||
|
|
||||||
|
CARD_TIMEOUT = 10.0; // keep the card in the slot for longer
|
||||||
|
}
|
||||||
|
|
||||||
// hooks
|
// hooks
|
||||||
ACIO_MODULE_HOOK(ac_io_icca_cardunit_init);
|
ACIO_MODULE_HOOK(ac_io_icca_cardunit_init);
|
||||||
ACIO_MODULE_HOOK(ac_io_icca_cardunit_init_isfinished);
|
ACIO_MODULE_HOOK(ac_io_icca_cardunit_init_isfinished);
|
||||||
|
|||||||
@@ -1,13 +1,16 @@
|
|||||||
#include "mdxf.h"
|
#include "mdxf.h"
|
||||||
#include "mdxf_poll.h"
|
#include "mdxf_poll.h"
|
||||||
|
|
||||||
|
#include <mutex>
|
||||||
|
|
||||||
#include "avs/game.h"
|
#include "avs/game.h"
|
||||||
|
#include "games/ddr/ddr.h"
|
||||||
#include "games/ddr/io.h"
|
#include "games/ddr/io.h"
|
||||||
#include "launcher/launcher.h"
|
#include "launcher/launcher.h"
|
||||||
#include "rawinput/rawinput.h"
|
#include "rawinput/rawinput.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
#include <mutex>
|
|
||||||
|
|
||||||
#define MDFX_DEBUG_VERBOSE 0
|
#define MDFX_DEBUG_VERBOSE 0
|
||||||
|
|
||||||
@@ -108,9 +111,10 @@ static void mdxf_thread_start() {
|
|||||||
MDXF_THREAD = std::thread([] {
|
MDXF_THREAD = std::thread([] {
|
||||||
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_BELOW_NORMAL);
|
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_BELOW_NORMAL);
|
||||||
|
|
||||||
|
timeutils::PreciseSleepTimer timer;
|
||||||
while (MDXF_THREAD_RUNNING.load(std::memory_order_acquire)) {
|
while (MDXF_THREAD_RUNNING.load(std::memory_order_acquire)) {
|
||||||
mdxf_poll(false);
|
mdxf_poll(false);
|
||||||
std::this_thread::sleep_for(THREAD_PERIOD);
|
timer.sleep(THREAD_PERIOD);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@@ -357,14 +361,17 @@ static bool __cdecl ac_io_mdxf_update_control_status_buffer_impl(int node, MDXFP
|
|||||||
|
|
||||||
// decide on button map
|
// decide on button map
|
||||||
const size_t *button_map = nullptr;
|
const size_t *button_map = nullptr;
|
||||||
|
int player = 0;
|
||||||
switch (node) {
|
switch (node) {
|
||||||
case 17:
|
case 17:
|
||||||
case 25:
|
case 25:
|
||||||
button_map = &buttons_p1[0];
|
button_map = &buttons_p1[0];
|
||||||
|
player = 1;
|
||||||
break;
|
break;
|
||||||
case 18:
|
case 18:
|
||||||
case 26:
|
case 26:
|
||||||
button_map = &buttons_p2[0];
|
button_map = &buttons_p2[0];
|
||||||
|
player = 2;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -374,19 +381,27 @@ static bool __cdecl ac_io_mdxf_update_control_status_buffer_impl(int node, MDXFP
|
|||||||
if (source == EXTERNAL_POLL) {
|
if (source == EXTERNAL_POLL) {
|
||||||
// get buttons
|
// get buttons
|
||||||
auto &buttons = games::ddr::get_buttons();
|
auto &buttons = games::ddr::get_buttons();
|
||||||
|
|
||||||
|
// get analogs
|
||||||
|
bool analog_left = false;
|
||||||
|
bool analog_right = false;
|
||||||
|
games::ddr::get_analog_x_axis(player, analog_left, analog_right);
|
||||||
|
bool analog_up = false;
|
||||||
|
bool analog_down = false;
|
||||||
|
games::ddr::get_analog_y_axis(player, analog_up, analog_down);
|
||||||
|
|
||||||
uint8_t up_down = 0;
|
uint8_t up_down = 0;
|
||||||
uint8_t left_right = 0;
|
uint8_t left_right = 0;
|
||||||
|
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[0])) || analog_up) {
|
||||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[0]))) {
|
|
||||||
up_down |= 0xF0;
|
up_down |= 0xF0;
|
||||||
}
|
}
|
||||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[1]))) {
|
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[1])) || analog_down) {
|
||||||
up_down |= 0x0F;
|
up_down |= 0x0F;
|
||||||
}
|
}
|
||||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[2]))) {
|
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[2])) || analog_left) {
|
||||||
left_right |= 0xF0;
|
left_right |= 0xF0;
|
||||||
}
|
}
|
||||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[3]))) {
|
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[3])) || analog_right) {
|
||||||
left_right |= 0x0F;
|
left_right |= 0x0F;
|
||||||
}
|
}
|
||||||
current_state = (uint16_t(up_down) << 8) | left_right;
|
current_state = (uint16_t(up_down) << 8) | left_right;
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <cstdint>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
#include "util/circular_buffer.h"
|
#include "util/circular_buffer.h"
|
||||||
|
|||||||
@@ -5,6 +5,7 @@
|
|||||||
#include "games/sdvx/sdvx.h"
|
#include "games/sdvx/sdvx.h"
|
||||||
#include "misc/eamuse.h"
|
#include "misc/eamuse.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
|
|
||||||
using namespace acioemu;
|
using namespace acioemu;
|
||||||
@@ -46,11 +47,12 @@ ICCADevice::ICCADevice(bool flip_order, bool keypad_thread, uint8_t node_count)
|
|||||||
// keypad thread for faster polling
|
// keypad thread for faster polling
|
||||||
if (keypad_thread) {
|
if (keypad_thread) {
|
||||||
this->keypad_thread = new std::thread([this]() {
|
this->keypad_thread = new std::thread([this]() {
|
||||||
|
timeutils::PreciseSleepTimer timer;
|
||||||
while (this->cards) {
|
while (this->cards) {
|
||||||
for (int unit = 0; unit < this->node_count; unit++) {
|
for (int unit = 0; unit < this->node_count; unit++) {
|
||||||
this->update_keypad(unit, false);
|
this->update_keypad(unit, false);
|
||||||
}
|
}
|
||||||
Sleep(7);
|
timer.sleep(7);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -11,6 +11,8 @@
|
|||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
|
|
||||||
|
#include "overlay/notifications.h"
|
||||||
|
|
||||||
#include "module.h"
|
#include "module.h"
|
||||||
#include "modules/analogs.h"
|
#include "modules/analogs.h"
|
||||||
#include "modules/buttons.h"
|
#include "modules/buttons.h"
|
||||||
@@ -197,6 +199,9 @@ void Controller::connection_handler(api::ClientState client_state) {
|
|||||||
|
|
||||||
// log connection
|
// log connection
|
||||||
log_info("api", "client connected: {}", client_address_str);
|
log_info("api", "client connected: {}", client_address_str);
|
||||||
|
overlay::notifications::add(
|
||||||
|
overlay::notifications::Severity::Success,
|
||||||
|
fmt::format("API client connected ({})", client_address_str));
|
||||||
client_states_m.lock();
|
client_states_m.lock();
|
||||||
client_states.emplace_back(&client_state);
|
client_states.emplace_back(&client_state);
|
||||||
client_states_m.unlock();
|
client_states_m.unlock();
|
||||||
@@ -277,6 +282,9 @@ void Controller::connection_handler(api::ClientState client_state) {
|
|||||||
|
|
||||||
// log disconnect
|
// log disconnect
|
||||||
log_info("api", "client disconnected: {}", client_address_str);
|
log_info("api", "client disconnected: {}", client_address_str);
|
||||||
|
overlay::notifications::add(
|
||||||
|
overlay::notifications::Severity::Info,
|
||||||
|
fmt::format("API client disconnected ({})", client_address_str));
|
||||||
client_states_m.lock();
|
client_states_m.lock();
|
||||||
client_states.erase(std::remove(client_states.begin(), client_states.end(), &client_state));
|
client_states.erase(std::remove(client_states.begin(), client_states.end(), &client_state));
|
||||||
client_states_m.unlock();
|
client_states_m.unlock();
|
||||||
|
|||||||
@@ -6,6 +6,7 @@
|
|||||||
#include "launcher/launcher.h"
|
#include "launcher/launcher.h"
|
||||||
#include "games/io.h"
|
#include "games/io.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
|
#include "acio/mdxf/mdxf_poll.h"
|
||||||
|
|
||||||
using namespace std::placeholders;
|
using namespace std::placeholders;
|
||||||
using namespace rapidjson;
|
using namespace rapidjson;
|
||||||
@@ -104,6 +105,7 @@ namespace api::modules {
|
|||||||
for (auto &analog : *this->analogs) {
|
for (auto &analog : *this->analogs) {
|
||||||
analog.override_enabled = false;
|
analog.override_enabled = false;
|
||||||
}
|
}
|
||||||
|
mdxf_poll(true);
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -148,6 +150,7 @@ namespace api::modules {
|
|||||||
if (analog.getName() == name) {
|
if (analog.getName() == name) {
|
||||||
analog.override_state = CLAMP(state, 0.f, 1.f);
|
analog.override_state = CLAMP(state, 0.f, 1.f);
|
||||||
analog.override_enabled = true;
|
analog.override_enabled = true;
|
||||||
|
mdxf_poll(true);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -167,6 +170,7 @@ namespace api::modules {
|
|||||||
for (auto &analog : *this->analogs) {
|
for (auto &analog : *this->analogs) {
|
||||||
if (analog.getName() == name) {
|
if (analog.getName() == name) {
|
||||||
analog.override_enabled = false;
|
analog.override_enabled = false;
|
||||||
|
mdxf_poll(true);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,6 +6,7 @@
|
|||||||
#include "launcher/launcher.h"
|
#include "launcher/launcher.h"
|
||||||
#include "games/io.h"
|
#include "games/io.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
|
#include "acio/mdxf/mdxf_poll.h"
|
||||||
|
|
||||||
using namespace std::placeholders;
|
using namespace std::placeholders;
|
||||||
using namespace rapidjson;
|
using namespace rapidjson;
|
||||||
@@ -107,6 +108,7 @@ namespace api::modules {
|
|||||||
for (auto &button : *this->buttons) {
|
for (auto &button : *this->buttons) {
|
||||||
button.override_enabled = false;
|
button.override_enabled = false;
|
||||||
}
|
}
|
||||||
|
mdxf_poll(true);
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -153,6 +155,7 @@ namespace api::modules {
|
|||||||
GameAPI::Buttons::BUTTON_PRESSED : GameAPI::Buttons::BUTTON_NOT_PRESSED;
|
GameAPI::Buttons::BUTTON_PRESSED : GameAPI::Buttons::BUTTON_NOT_PRESSED;
|
||||||
button.override_velocity = CLAMP(state, 0.f, 1.f);
|
button.override_velocity = CLAMP(state, 0.f, 1.f);
|
||||||
button.override_enabled = true;
|
button.override_enabled = true;
|
||||||
|
mdxf_poll(true);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -172,6 +175,7 @@ namespace api::modules {
|
|||||||
for (auto &button : *this->buttons) {
|
for (auto &button : *this->buttons) {
|
||||||
if (button.getName() == name) {
|
if (button.getName() == name) {
|
||||||
button.override_enabled = false;
|
button.override_enabled = false;
|
||||||
|
mdxf_poll(true);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,5 +1,7 @@
|
|||||||
#include "capture.h"
|
#include "capture.h"
|
||||||
#include <functional>
|
#include <functional>
|
||||||
|
#include <mutex>
|
||||||
|
#include <unordered_map>
|
||||||
#include "external/rapidjson/document.h"
|
#include "external/rapidjson/document.h"
|
||||||
#include "hooks/graphics/graphics.h"
|
#include "hooks/graphics/graphics.h"
|
||||||
#include "util/crypt.h"
|
#include "util/crypt.h"
|
||||||
@@ -14,6 +16,56 @@ namespace api::modules {
|
|||||||
|
|
||||||
static thread_local std::vector<uint8_t> CAPTURE_BUFFER;
|
static thread_local std::vector<uint8_t> CAPTURE_BUFFER;
|
||||||
|
|
||||||
|
struct CachedFrame {
|
||||||
|
std::vector<uint8_t> jpeg;
|
||||||
|
uint64_t timestamp = 0;
|
||||||
|
int width = 0;
|
||||||
|
int height = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
static std::mutex FRAME_CACHE_M;
|
||||||
|
static std::unordered_map<int, CachedFrame> FRAME_CACHE;
|
||||||
|
|
||||||
|
static void add_jpeg_response(
|
||||||
|
int screen,
|
||||||
|
uint64_t timestamp,
|
||||||
|
int width,
|
||||||
|
int height,
|
||||||
|
const std::vector<uint8_t> &jpeg,
|
||||||
|
Response &res) {
|
||||||
|
|
||||||
|
auto encoded = crypt::base64_encode(jpeg.data(), jpeg.size());
|
||||||
|
|
||||||
|
Value data;
|
||||||
|
data.SetString(encoded.c_str(), encoded.length(), res.doc()->GetAllocator());
|
||||||
|
res.add_data(timestamp);
|
||||||
|
res.add_data(width);
|
||||||
|
res.add_data(height);
|
||||||
|
res.add_data(data);
|
||||||
|
|
||||||
|
std::lock_guard<std::mutex> lock(FRAME_CACHE_M);
|
||||||
|
FRAME_CACHE[screen] = {jpeg, timestamp, width, height};
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool try_cached_response(int screen, Response &res) {
|
||||||
|
std::lock_guard<std::mutex> lock(FRAME_CACHE_M);
|
||||||
|
const auto pos = FRAME_CACHE.find(screen);
|
||||||
|
if (pos == FRAME_CACHE.end() || pos->second.jpeg.empty()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
const auto &cached = pos->second;
|
||||||
|
auto encoded = crypt::base64_encode(cached.jpeg.data(), cached.jpeg.size());
|
||||||
|
|
||||||
|
Value data;
|
||||||
|
data.SetString(encoded.c_str(), encoded.length(), res.doc()->GetAllocator());
|
||||||
|
res.add_data(cached.timestamp);
|
||||||
|
res.add_data(cached.width);
|
||||||
|
res.add_data(cached.height);
|
||||||
|
res.add_data(data);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
Capture::Capture() : Module("capture") {
|
Capture::Capture() : Module("capture") {
|
||||||
functions["get_screens"] = std::bind(&Capture::get_screens, this, _1, _2);
|
functions["get_screens"] = std::bind(&Capture::get_screens, this, _1, _2);
|
||||||
functions["get_jpg"] = std::bind(&Capture::get_jpg, this, _1, _2);
|
functions["get_jpg"] = std::bind(&Capture::get_jpg, this, _1, _2);
|
||||||
@@ -41,6 +93,7 @@ namespace api::modules {
|
|||||||
* reduce: uint for dividing image size
|
* reduce: uint for dividing image size
|
||||||
*/
|
*/
|
||||||
void Capture::get_jpg(Request &req, Response &res) {
|
void Capture::get_jpg(Request &req, Response &res) {
|
||||||
|
CAPTURE_BUFFER.clear();
|
||||||
CAPTURE_BUFFER.reserve(1024 * 128);
|
CAPTURE_BUFFER.reserve(1024 * 128);
|
||||||
|
|
||||||
// settings
|
// settings
|
||||||
@@ -71,24 +124,15 @@ namespace api::modules {
|
|||||||
bool success = graphics_capture_receive_jpeg(screen, [] (uint8_t byte) {
|
bool success = graphics_capture_receive_jpeg(screen, [] (uint8_t byte) {
|
||||||
CAPTURE_BUFFER.push_back(byte);
|
CAPTURE_BUFFER.push_back(byte);
|
||||||
}, true, quality, true, divide, ×tamp, &width, &height);
|
}, true, quality, true, divide, ×tamp, &width, &height);
|
||||||
if (!success) {
|
|
||||||
|
if (success) {
|
||||||
|
add_jpeg_response(screen, timestamp, width, height, CAPTURE_BUFFER, res);
|
||||||
|
CAPTURE_BUFFER.clear();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// encode to base64
|
// fall back to the last successful frame while the game is busy loading
|
||||||
auto encoded = crypt::base64_encode(
|
|
||||||
CAPTURE_BUFFER.data(),
|
|
||||||
CAPTURE_BUFFER.size());
|
|
||||||
|
|
||||||
// clear buffer
|
|
||||||
CAPTURE_BUFFER.clear();
|
CAPTURE_BUFFER.clear();
|
||||||
|
try_cached_response(screen, res);
|
||||||
// add data to response
|
|
||||||
Value data;
|
|
||||||
data.SetString(encoded.c_str(), encoded.length(), res.doc()->GetAllocator());
|
|
||||||
res.add_data(timestamp);
|
|
||||||
res.add_data(width);
|
|
||||||
res.add_data(height);
|
|
||||||
res.add_data(data);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,6 +7,7 @@
|
|||||||
#include "avs/game.h"
|
#include "avs/game.h"
|
||||||
#include "external/rapidjson/document.h"
|
#include "external/rapidjson/document.h"
|
||||||
#include "misc/eamuse.h"
|
#include "misc/eamuse.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
|
|
||||||
using namespace std::placeholders;
|
using namespace std::placeholders;
|
||||||
using namespace rapidjson;
|
using namespace rapidjson;
|
||||||
@@ -58,6 +59,7 @@ namespace api::modules {
|
|||||||
// get params
|
// get params
|
||||||
auto keypad = req.params[0].GetUint();
|
auto keypad = req.params[0].GetUint();
|
||||||
auto input = std::string(req.params[1].GetString());
|
auto input = std::string(req.params[1].GetString());
|
||||||
|
timeutils::PreciseSleepTimer timer;
|
||||||
|
|
||||||
// process all chars
|
// process all chars
|
||||||
for (auto c : input) {
|
for (auto c : input) {
|
||||||
@@ -91,11 +93,11 @@ namespace api::modules {
|
|||||||
|
|
||||||
// set
|
// set
|
||||||
eamuse_set_keypad_overrides(keypad, state);
|
eamuse_set_keypad_overrides(keypad, state);
|
||||||
Sleep(sleep_time);
|
timer.sleep(sleep_time);
|
||||||
|
|
||||||
// unset
|
// unset
|
||||||
eamuse_set_keypad_overrides(keypad, 0);
|
eamuse_set_keypad_overrides(keypad, 0);
|
||||||
Sleep(sleep_time);
|
timer.sleep(sleep_time);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -58,7 +58,7 @@ namespace api::modules {
|
|||||||
|
|
||||||
// check if file exists in modules
|
// check if file exists in modules
|
||||||
if (!fileutils::file_exists(dll_path)) {
|
if (!fileutils::file_exists(dll_path)) {
|
||||||
return error(res, "Couldn't find " + dll_path.string());
|
return error(res, fmt::format("Couldn't find {}", dll_path));
|
||||||
}
|
}
|
||||||
|
|
||||||
// get module
|
// get module
|
||||||
@@ -118,7 +118,7 @@ namespace api::modules {
|
|||||||
|
|
||||||
// check if file exists in modules
|
// check if file exists in modules
|
||||||
if (!fileutils::file_exists(dll_path)) {
|
if (!fileutils::file_exists(dll_path)) {
|
||||||
return error(res, "Couldn't find " + dll_path.string());
|
return error(res, fmt::format("Couldn't find {}", dll_path));
|
||||||
}
|
}
|
||||||
|
|
||||||
// get module
|
// get module
|
||||||
@@ -196,7 +196,7 @@ namespace api::modules {
|
|||||||
|
|
||||||
// check if file exists in modules
|
// check if file exists in modules
|
||||||
if (!fileutils::file_exists(dll_path)) {
|
if (!fileutils::file_exists(dll_path)) {
|
||||||
return error(res, "Couldn't find " + dll_path.string());
|
return error(res, fmt::format("Couldn't find {}", dll_path));
|
||||||
}
|
}
|
||||||
|
|
||||||
// get module
|
// get module
|
||||||
|
|||||||
@@ -5,6 +5,7 @@
|
|||||||
#include <utility>
|
#include <utility>
|
||||||
|
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
|
|
||||||
|
|
||||||
@@ -16,6 +17,7 @@ namespace api {
|
|||||||
controller->init_state(this->state);
|
controller->init_state(this->state);
|
||||||
this->thread = new std::thread([this] () {
|
this->thread = new std::thread([this] () {
|
||||||
log_warning("api::serial", "listening on {} (baud: {})", this->port, this->baud);
|
log_warning("api::serial", "listening on {} (baud: {})", this->port, this->baud);
|
||||||
|
timeutils::PreciseSleepTimer timer;
|
||||||
|
|
||||||
// read buffer
|
// read buffer
|
||||||
uint8_t read_buffer[16*1024];
|
uint8_t read_buffer[16*1024];
|
||||||
@@ -160,7 +162,7 @@ namespace api {
|
|||||||
|
|
||||||
// slow down on reconnect
|
// slow down on reconnect
|
||||||
if (this->running) {
|
if (this->running) {
|
||||||
Sleep(retry_time);
|
timer.sleep(retry_time);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -5,6 +5,7 @@
|
|||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
#include "util/rc4.h"
|
#include "util/rc4.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
#include "overlay/notifications.h"
|
||||||
#include "controller.h"
|
#include "controller.h"
|
||||||
|
|
||||||
using namespace headsocket;
|
using namespace headsocket;
|
||||||
@@ -91,12 +92,18 @@ namespace api {
|
|||||||
|
|
||||||
// log connection
|
// log connection
|
||||||
log_info("api::websocket", "client connected");
|
log_info("api::websocket", "client connected");
|
||||||
|
overlay::notifications::add(
|
||||||
|
overlay::notifications::Severity::Success,
|
||||||
|
"API websocket client connected");
|
||||||
}
|
}
|
||||||
|
|
||||||
void WebSocketClient::on_disconnect() {
|
void WebSocketClient::on_disconnect() {
|
||||||
|
|
||||||
// log disconnection
|
// log disconnection
|
||||||
log_info("api::websocket", "client disconnected");
|
log_info("api::websocket", "client disconnected");
|
||||||
|
overlay::notifications::add(
|
||||||
|
overlay::notifications::Severity::Info,
|
||||||
|
"API websocket client disconnected");
|
||||||
|
|
||||||
// get pointer to server
|
// get pointer to server
|
||||||
auto srv = reinterpret_cast<WebSocketServer *>(server().get());
|
auto srv = reinterpret_cast<WebSocketServer *>(server().get());
|
||||||
|
|||||||
@@ -7,6 +7,7 @@
|
|||||||
#include <stdint.h>
|
#include <stdint.h>
|
||||||
|
|
||||||
#include "external/robin_hood.h"
|
#include "external/robin_hood.h"
|
||||||
|
#include "games/popn/popn.h"
|
||||||
#include "launcher/logger.h"
|
#include "launcher/logger.h"
|
||||||
#include "launcher/signal.h"
|
#include "launcher/signal.h"
|
||||||
#include "util/deferlog.h"
|
#include "util/deferlog.h"
|
||||||
@@ -1179,6 +1180,15 @@ namespace avs {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// hack, both hello! popn and popn hc using popn.dll
|
||||||
|
if (games::popn::is_pikapika_model()) {
|
||||||
|
auto old_size = HEAP_SIZE;
|
||||||
|
HEAP_SIZE = 0x20000000;
|
||||||
|
DEFAULT_HEAP_SIZE_SET = true;
|
||||||
|
log_info("avs-core", "updated heap size: {} -> {}", old_size, avs::core::HEAP_SIZE);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (HEAP_SIZE_DEFAULTS.find(dll_name) != HEAP_SIZE_DEFAULTS.end()) {
|
if (HEAP_SIZE_DEFAULTS.find(dll_name) != HEAP_SIZE_DEFAULTS.end()) {
|
||||||
auto old_size = HEAP_SIZE;
|
auto old_size = HEAP_SIZE;
|
||||||
|
|
||||||
@@ -1506,7 +1516,7 @@ namespace avs {
|
|||||||
" * It's also possible that you have incomplete game data\n"
|
" * It's also possible that you have incomplete game data\n"
|
||||||
" * Do NOT copy over random DLLs from another game installation; DLL must match game version\n"
|
" * Do NOT copy over random DLLs from another game installation; DLL must match game version\n"
|
||||||
"\n"
|
"\n"
|
||||||
, DLL_NAME, MODULE_PATH.string()) };
|
, DLL_NAME, MODULE_PATH) };
|
||||||
log_warning("avs-ea3", "{}", info_str);
|
log_warning("avs-ea3", "{}", info_str);
|
||||||
log_fatal("avs-ea3", "Failed to find critical avs DLL on disk (avs2-core.dll OR {})", DLL_NAME);
|
log_fatal("avs-ea3", "Failed to find critical avs DLL on disk (avs2-core.dll OR {})", DLL_NAME);
|
||||||
}
|
}
|
||||||
@@ -1747,8 +1757,8 @@ namespace avs {
|
|||||||
{
|
{
|
||||||
deferredlogs::defer_error_messages({
|
deferredlogs::defer_error_messages({
|
||||||
"AVS filesystem initialization failure was previously detected during boot!",
|
"AVS filesystem initialization failure was previously detected during boot!",
|
||||||
fmt::format(" ERROR: directory could not be created: {}", src_path.string().c_str()),
|
fmt::format(" ERROR: directory could not be created: {}", src_path),
|
||||||
fmt::format(" if you see a crash, it may have been caused by bad <mounttable> contents in {}", avs::core::CFG_PATH.c_str()),
|
fmt::format(" if you see a crash, it may have been caused by bad <mounttable> contents in {}", avs::core::CFG_PATH),
|
||||||
" fix the XML file and try again"
|
" fix the XML file and try again"
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@@ -1770,14 +1780,14 @@ namespace avs {
|
|||||||
auto created = std::filesystem::create_directories(real_path, err);
|
auto created = std::filesystem::create_directories(real_path, err);
|
||||||
|
|
||||||
if (created) {
|
if (created) {
|
||||||
log_info("avs-core", "created '{}' at '{}'", avs_path, real_path.string());
|
log_info("avs-core", "created '{}' at '{}'", avs_path, real_path);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (err) {
|
if (err) {
|
||||||
avs_dir_err(real_path);
|
avs_dir_err(real_path);
|
||||||
log_warning("avs-core", "failed to create '{}' folder at '{}': {}",
|
log_warning("avs-core", "failed to create '{}' folder at '{}': {}",
|
||||||
avs_path,
|
avs_path,
|
||||||
real_path.string(),
|
real_path,
|
||||||
err.message());
|
err.message());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1911,6 +1921,15 @@ namespace avs {
|
|||||||
// create nvram and raw directories if possible for mounttable configurations
|
// create nvram and raw directories if possible for mounttable configurations
|
||||||
create_avs_config_fs_table(config, config_node);
|
create_avs_config_fs_table(config, config_node);
|
||||||
|
|
||||||
|
#if !SPICE64
|
||||||
|
// sdvx4 bad log config fix
|
||||||
|
if (avs::game::DLL_NAME == "soundvoltex.dll" && // it's too early for avs::game::is_model
|
||||||
|
property_search_safe(config, config_node, "/log/enable_console")) {
|
||||||
|
log_info("avs-core", "applying SDVX4 avs-config.xml fix for <log><enable_console>");
|
||||||
|
property_search_remove_safe(config, config_node, "/log/enable_console");
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
// set log level
|
// set log level
|
||||||
if (!LOG_LEVEL_CUSTOM.empty()) {
|
if (!LOG_LEVEL_CUSTOM.empty()) {
|
||||||
property_search_remove_safe(config, config_node, "/log/level");
|
property_search_remove_safe(config, config_node, "/log/level");
|
||||||
|
|||||||
@@ -151,7 +151,7 @@ namespace avs {
|
|||||||
" * It's also possible that you have incomplete game data\n"
|
" * It's also possible that you have incomplete game data\n"
|
||||||
" * Do NOT copy over random DLLs from another game installation; DLL must match game version\n"
|
" * Do NOT copy over random DLLs from another game installation; DLL must match game version\n"
|
||||||
"\n"
|
"\n"
|
||||||
, DLL_NAME, MODULE_PATH.string()) };
|
, DLL_NAME, MODULE_PATH) };
|
||||||
|
|
||||||
log_warning("avs-ea3", "{}", info_str);
|
log_warning("avs-ea3", "{}", info_str);
|
||||||
log_fatal("avs-ea3", "Failed to find critical ea3 DLL on disk (avs2-ea3.dll OR {})", DLL_NAME);
|
log_fatal("avs-ea3", "Failed to find critical ea3 DLL on disk (avs2-ea3.dll OR {})", DLL_NAME);
|
||||||
@@ -217,8 +217,10 @@ namespace avs {
|
|||||||
ea3_config_name = "prop/eamuse-config.xml";
|
ea3_config_name = "prop/eamuse-config.xml";
|
||||||
}
|
}
|
||||||
|
|
||||||
if (avs::core::file_exists(ea3_config_name)) {
|
if (fileutils::file_exists(ea3_config_name)) {
|
||||||
log_info("avs-ea3", "booting (using {})", ea3_config_name);
|
log_info("avs-ea3", "found {} on disk", ea3_config_name);
|
||||||
|
} else if (CFG_PATH.size()) {
|
||||||
|
log_fatal("avs-ea3", "user-specified ea3 config file is missing: {}", ea3_config_name);
|
||||||
} else {
|
} else {
|
||||||
log_warning("avs-ea3", "looked for the following files in order:");
|
log_warning("avs-ea3", "looked for the following files in order:");
|
||||||
log_warning("avs-ea3", " * prop/ea3-config.xml");
|
log_warning("avs-ea3", " * prop/ea3-config.xml");
|
||||||
@@ -388,8 +390,8 @@ namespace avs {
|
|||||||
|
|
||||||
// fall back to default PCBID if node is not found
|
// fall back to default PCBID if node is not found
|
||||||
if (!EA3_PCBID[0] && PCBID_CUSTOM.empty()) {
|
if (!EA3_PCBID[0] && PCBID_CUSTOM.empty()) {
|
||||||
log_warning("avs-ea3", "no PCBID set, falling back to default PCBID value (04040000000000000000)");
|
log_warning("avs-ea3", "no PCBID set, falling back to default PCBID value (01201000000000010101)");
|
||||||
PCBID_CUSTOM = "04040000000000000000";
|
PCBID_CUSTOM = "01201000000000010101";
|
||||||
}
|
}
|
||||||
|
|
||||||
// custom PCBID
|
// custom PCBID
|
||||||
|
|||||||
@@ -73,11 +73,10 @@ namespace avs {
|
|||||||
|
|
||||||
// load game instance
|
// load game instance
|
||||||
const auto dll_path = MODULE_PATH / DLL_NAME;
|
const auto dll_path = MODULE_PATH / DLL_NAME;
|
||||||
const auto dll_path_s = dll_path.string();
|
log_info("avs-game", "DLL path: {}", dll_path);
|
||||||
log_info("avs-game", "DLL path: {}", dll_path_s.c_str());
|
|
||||||
|
|
||||||
// MAX_PATH is 260
|
// MAX_PATH is 260
|
||||||
if (130 <= dll_path_s.length()) {
|
if (const auto dll_path_len = dll_path.wstring().length(); 130 <= dll_path_len) {
|
||||||
log_warning(
|
log_warning(
|
||||||
"avs-game",
|
"avs-game",
|
||||||
"PATH TOO LONG WARNING\n\n"
|
"PATH TOO LONG WARNING\n\n"
|
||||||
@@ -93,7 +92,7 @@ namespace avs {
|
|||||||
"long, often resulting in random crashes. Move the game contents to\n"
|
"long, often resulting in random crashes. Move the game contents to\n"
|
||||||
"a directory with shorter path.\n"
|
"a directory with shorter path.\n"
|
||||||
"-------------------------------------------------------------------\n\n",
|
"-------------------------------------------------------------------\n\n",
|
||||||
dll_path_s, dll_path_s.length());
|
dll_path, dll_path_len);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ddr gamemdx.dll user error
|
// ddr gamemdx.dll user error
|
||||||
@@ -112,7 +111,7 @@ namespace avs {
|
|||||||
|
|
||||||
// file not found on disk
|
// file not found on disk
|
||||||
if (!fileutils::file_exists(dll_path)) {
|
if (!fileutils::file_exists(dll_path)) {
|
||||||
log_warning("avs-game", "game DLL could not be found on disk: {}", dll_path.string().c_str());
|
log_warning("avs-game", "game DLL could not be found on disk: {}", dll_path);
|
||||||
log_warning("avs-game", "double check -exec and -modules parameters; unless you know what you're doing, leave them blank");
|
log_warning("avs-game", "double check -exec and -modules parameters; unless you know what you're doing, leave them blank");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -39,8 +39,8 @@
|
|||||||
<button name="VEFX" vkey="10" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
<button name="VEFX" vkey="10" analogtype="0" devid="Player 1" invert="false" debounce_up="0" debounce_down="0" velocity_threshold="0"/>
|
||||||
</buttons>
|
</buttons>
|
||||||
<analogs>
|
<analogs>
|
||||||
<analog name="Turntable P1" devid="Player 1" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Turntable P1" devid="Player 1" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Turntable P2" devid="Player 2" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Turntable P2" devid="Player 2" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
</analogs>
|
</analogs>
|
||||||
<lights>
|
<lights>
|
||||||
<light name="P1 1" devid="Player 1" index="0"/>
|
<light name="P1 1" devid="Player 1" index="0"/>
|
||||||
@@ -117,8 +117,8 @@
|
|||||||
<keypad_buttons/>
|
<keypad_buttons/>
|
||||||
<!-- Assumes analog mode. Need to invert direction since this FW is designed for INF. -->
|
<!-- Assumes analog mode. Need to invert direction since this FW is designed for INF. -->
|
||||||
<analogs>
|
<analogs>
|
||||||
<analog name="Turntable P1" devid="arcin (1p)" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="true" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Turntable P1" devid="arcin (1p)" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="true" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Turntable P2" devid="arcin (2p)" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="true" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Turntable P2" devid="arcin (2p)" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="true" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
</analogs>
|
</analogs>
|
||||||
<lights>
|
<lights>
|
||||||
<light name="P1 1" devid="arcin (1p)" index="0"/>
|
<light name="P1 1" devid="arcin (1p)" index="0"/>
|
||||||
@@ -144,34 +144,34 @@
|
|||||||
<buttons/>
|
<buttons/>
|
||||||
<keypad_buttons/>
|
<keypad_buttons/>
|
||||||
<analogs>
|
<analogs>
|
||||||
<analog name="Key 1" devid="Analogs key 01-28" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 1" devid="Analogs key 01-28" index="4" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 2" devid="Analogs key 01-28" index="5" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 2" devid="Analogs key 01-28" index="5" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 3" devid="Analogs key 01-28" index="6" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 3" devid="Analogs key 01-28" index="6" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 4" devid="Analogs key 01-28" index="7" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 4" devid="Analogs key 01-28" index="7" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 5" devid="Analogs key 01-28" index="8" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 5" devid="Analogs key 01-28" index="8" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 6" devid="Analogs key 01-28" index="9" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 6" devid="Analogs key 01-28" index="9" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 7" devid="Analogs key 01-28" index="10" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 7" devid="Analogs key 01-28" index="10" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 8" devid="Analogs key 01-28" index="11" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 8" devid="Analogs key 01-28" index="11" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 9" devid="Analogs key 01-28" index="12" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 9" devid="Analogs key 01-28" index="12" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 10" devid="Analogs key 01-28" index="13" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 10" devid="Analogs key 01-28" index="13" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 11" devid="Analogs key 01-28" index="14" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 11" devid="Analogs key 01-28" index="14" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 12" devid="Analogs key 01-28" index="15" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 12" devid="Analogs key 01-28" index="15" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 13" devid="Analogs key 01-28" index="16" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 13" devid="Analogs key 01-28" index="16" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 14" devid="Analogs key 01-28" index="17" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 14" devid="Analogs key 01-28" index="17" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 15" devid="Analogs key 01-28" index="18" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 15" devid="Analogs key 01-28" index="18" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 16" devid="Analogs key 01-28" index="19" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 16" devid="Analogs key 01-28" index="19" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 17" devid="Analogs key 01-28" index="20" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 17" devid="Analogs key 01-28" index="20" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 18" devid="Analogs key 01-28" index="21" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 18" devid="Analogs key 01-28" index="21" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 19" devid="Analogs key 01-28" index="22" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 19" devid="Analogs key 01-28" index="22" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 20" devid="Analogs key 01-28" index="23" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 20" devid="Analogs key 01-28" index="23" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 21" devid="Analogs key 01-28" index="24" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 21" devid="Analogs key 01-28" index="24" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 22" devid="Analogs key 01-28" index="25" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 22" devid="Analogs key 01-28" index="25" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 23" devid="Analogs key 01-28" index="26" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 23" devid="Analogs key 01-28" index="26" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 24" devid="Analogs key 01-28" index="27" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 24" devid="Analogs key 01-28" index="27" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 25" devid="Analogs key 01-28" index="28" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 25" devid="Analogs key 01-28" index="28" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 26" devid="Analogs key 01-28" index="29" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 26" devid="Analogs key 01-28" index="29" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 27" devid="Analogs key 01-28" index="30" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 27" devid="Analogs key 01-28" index="30" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Key 28" devid="Analogs key 01-28" index="31" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Key 28" devid="Analogs key 01-28" index="31" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
</analogs>
|
</analogs>
|
||||||
<lights>
|
<lights>
|
||||||
<light name="Key 1 R" devid="Lights 01-14" index="0"/>
|
<light name="Key 1 R" devid="Lights 01-14" index="0"/>
|
||||||
@@ -277,9 +277,9 @@
|
|||||||
</buttons>
|
</buttons>
|
||||||
<keypad_buttons/>
|
<keypad_buttons/>
|
||||||
<analogs>
|
<analogs>
|
||||||
<analog name="Guitar P1 Wail X" devid="Gitaller P1" index="1" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Guitar P1 Wail X" devid="Gitaller P1" index="1" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Guitar P1 Wail Y" devid="Gitaller P1" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Guitar P1 Wail Y" devid="Gitaller P1" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="Guitar P1 Wail Z" devid="Gitaller P1" index="5" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="Guitar P1 Wail Z" devid="Gitaller P1" index="5" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
</analogs>
|
</analogs>
|
||||||
<lights/>
|
<lights/>
|
||||||
<!-- Gen 1 FAUCETWO in HID mode; should also work for later gens -->
|
<!-- Gen 1 FAUCETWO in HID mode; should also work for later gens -->
|
||||||
@@ -296,8 +296,8 @@
|
|||||||
</buttons>
|
</buttons>
|
||||||
<keypad_buttons/>
|
<keypad_buttons/>
|
||||||
<analogs>
|
<analogs>
|
||||||
<analog name="VOL-L" devid="Buttons (MI_01)" index="1" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="VOL-L" devid="Buttons (MI_01)" index="1" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
<analog name="VOL-R" devid="Buttons (MI_01)" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay="0"/>
|
<analog name="VOL-R" devid="Buttons (MI_01)" index="0" sensivity="1" deadzone="0" deadzone_mirror="false" invert="false" smoothing="false" multiplier="1" relative="false" delay_ms="0"/>
|
||||||
</analogs>
|
</analogs>
|
||||||
<lights>
|
<lights>
|
||||||
<light name="BT-A" devid="Lights (MI_02)" index="24"/>
|
<light name="BT-A" devid="Lights (MI_02)" index="24"/>
|
||||||
|
|||||||
@@ -23,7 +23,7 @@
|
|||||||
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
||||||
<security>
|
<security>
|
||||||
<requestedPrivileges>
|
<requestedPrivileges>
|
||||||
<requestedExecutionLevel level="requireAdministrator" uiAccess="false"/>
|
<requestedExecutionLevel level="asInvoker" uiAccess="false"/>
|
||||||
</requestedPrivileges>
|
</requestedPrivileges>
|
||||||
</security>
|
</security>
|
||||||
</trustInfo>
|
</trustInfo>
|
||||||
|
|||||||
File diff suppressed because one or more lines are too long
+128
-18
@@ -1,4 +1,4 @@
|
|||||||
#!/bin/bash
|
#!/usr/bin/env bash
|
||||||
|
|
||||||
# set to EN-US for consistency
|
# set to EN-US for consistency
|
||||||
LANG=en_us_8859_1
|
LANG=en_us_8859_1
|
||||||
@@ -43,10 +43,16 @@ GIT_BRANCH=$(git rev-parse --abbrev-ref HEAD 2> /dev/null || echo "none")
|
|||||||
GIT_HEAD=$(git rev-parse HEAD || echo "none")
|
GIT_HEAD=$(git rev-parse HEAD || echo "none")
|
||||||
TOOLCHAIN_32="${TOOLCHAIN_32:-"/usr/share/mingw/toolchain-i686-w64-mingw32.cmake"}"
|
TOOLCHAIN_32="${TOOLCHAIN_32:-"/usr/share/mingw/toolchain-i686-w64-mingw32.cmake"}"
|
||||||
TOOLCHAIN_64="${TOOLCHAIN_64:-"/usr/share/mingw/toolchain-x86_64-w64-mingw32.cmake"}"
|
TOOLCHAIN_64="${TOOLCHAIN_64:-"/usr/share/mingw/toolchain-x86_64-w64-mingw32.cmake"}"
|
||||||
|
TOOLCHAIN_WINXP_32="${TOOLCHAIN_WINXP_32:-"/opt/llvm-mingw-xp/toolchain-files/cmake/i686-mingw32-clang.cmake"}"
|
||||||
|
TOOLCHAIN_WINXP_64="${TOOLCHAIN_WINXP_64:-"/opt/llvm-mingw-xp/toolchain-files/cmake/x86_64-mingw32-clang.cmake"}"
|
||||||
BUILDDIR_32_RELEASE="./cmake-build-release-32"
|
BUILDDIR_32_RELEASE="./cmake-build-release-32"
|
||||||
BUILDDIR_32_DEBUG="./cmake-build-debug-32"
|
BUILDDIR_32_DEBUG="./cmake-build-debug-32"
|
||||||
BUILDDIR_64_RELEASE="./cmake-build-release-64"
|
BUILDDIR_64_RELEASE="./cmake-build-release-64"
|
||||||
BUILDDIR_64_DEBUG="./cmake-build-debug-64"
|
BUILDDIR_64_DEBUG="./cmake-build-debug-64"
|
||||||
|
BUILDDIR_WINXP_32_RELEASE="./cmake-build-release-winxp-32"
|
||||||
|
BUILDDIR_WINXP_32_DEBUG="./cmake-build-debug-winxp-32"
|
||||||
|
BUILDDIR_WINXP_64_RELEASE="./cmake-build-release-winxp-64"
|
||||||
|
BUILDDIR_WINXP_64_DEBUG="./cmake-build-debug-winxp-64"
|
||||||
DEBUG=0
|
DEBUG=0
|
||||||
OUTDIR="./bin/spice2x"
|
OUTDIR="./bin/spice2x"
|
||||||
OUTDIR_EXTRAS="./bin/spice2x/extras"
|
OUTDIR_EXTRAS="./bin/spice2x/extras"
|
||||||
@@ -62,21 +68,44 @@ DIST_FOLDER="./dist"
|
|||||||
DIST_NAME="spice2x-$(date +%y)-$(date +%m)-$(date +%d).zip"
|
DIST_NAME="spice2x-$(date +%y)-$(date +%m)-$(date +%d).zip"
|
||||||
DIST_NAME_EXTRAS="spice2x-$(date +%y)-$(date +%m)-$(date +%d)-full.zip"
|
DIST_NAME_EXTRAS="spice2x-$(date +%y)-$(date +%m)-$(date +%d)-full.zip"
|
||||||
DIST_COMMENT=${DIST_NAME}$'\n'"$GIT_BRANCH - $GIT_HEAD"$'\nThank you for playing.'
|
DIST_COMMENT=${DIST_NAME}$'\n'"$GIT_BRANCH - $GIT_HEAD"$'\nThank you for playing.'
|
||||||
TARGETS_32="spicetools_stubs_kbt spicetools_stubs_kld spicetools_cfg spicetools_cfg_linux spicetools_spice spicetools_spice_laa spicetools_spice_linux spicetools_stubs_cpusbxpkm"
|
TARGETS_32="spicetools_stubs_kbt spicetools_stubs_kld spicetools_cfg spicetools_cfg_linux spicetools_spice spicetools_spice_laa spicetools_spice_linux spicetools_stubs_cpusbxpkm spicetools_sdk_sample_v0_flat_c_32"
|
||||||
TARGETS_64="spicetools_stubs_kbt64 spicetools_stubs_kld64 spicetools_stubs_nvEncodeAPI64 spicetools_stubs_nvcuvid spicetools_stubs_nvcuda spicetools_spice64 spicetools_spice64_linux"
|
TARGETS_64="spicetools_stubs_kbt64 spicetools_stubs_kld64 spicetools_stubs_nvEncodeAPI64 spicetools_stubs_nvcuvid spicetools_stubs_nvcuda spicetools_spice64 spicetools_spice64_linux spicetools_sdk_sample_v0_flat_c_64 spicetools_sdk_sample_v0_cpp_64"
|
||||||
|
TARGETS_XP32="spicetools_cfg spicetools_spice"
|
||||||
|
TARGETS_XP64="spicetools_spice64"
|
||||||
|
|
||||||
# determine build type
|
# determine build type
|
||||||
BUILD_TYPE="Release"
|
BUILD_TYPE="Release"
|
||||||
BUILDDIR_32=${BUILDDIR_32_RELEASE}
|
BUILDDIR_32=${BUILDDIR_32_RELEASE}
|
||||||
BUILDDIR_64=${BUILDDIR_64_RELEASE}
|
BUILDDIR_64=${BUILDDIR_64_RELEASE}
|
||||||
|
BUILDDIR_WINXP_32=${BUILDDIR_WINXP_32_RELEASE}
|
||||||
|
BUILDDIR_WINXP_64=${BUILDDIR_WINXP_64_RELEASE}
|
||||||
if ((DEBUG > 0))
|
if ((DEBUG > 0))
|
||||||
then
|
then
|
||||||
BUILD_TYPE="Debug"
|
BUILD_TYPE="Debug"
|
||||||
BUILDDIR_32=${BUILDDIR_32_DEBUG}
|
BUILDDIR_32=${BUILDDIR_32_DEBUG}
|
||||||
BUILDDIR_64=${BUILDDIR_64_DEBUG}
|
BUILDDIR_64=${BUILDDIR_64_DEBUG}
|
||||||
|
BUILDDIR_WINXP_32=${BUILDDIR_WINXP_32_DEBUG}
|
||||||
|
BUILDDIR_WINXP_64=${BUILDDIR_WINXP_64_DEBUG}
|
||||||
DIST_NAME=$(echo "${DIST_NAME}" | sed 's/\.[^.]*$/-dbg&/')
|
DIST_NAME=$(echo "${DIST_NAME}" | sed 's/\.[^.]*$/-dbg&/')
|
||||||
fi
|
fi
|
||||||
|
|
||||||
|
# is the XP-compatible toolchain installed?
|
||||||
|
XP_MUST_BUILD=0
|
||||||
|
# 64-bit WinXP builds are disabled by default; set to 1 to opt in
|
||||||
|
BUILD_XP_64_ENABLE=0
|
||||||
|
BUILD_XP_32=0
|
||||||
|
BUILD_XP_64=0
|
||||||
|
if [ -f "$TOOLCHAIN_WINXP_32" ]; then
|
||||||
|
BUILD_XP_32=1;
|
||||||
|
elif ((XP_MUST_BUILD > 0))
|
||||||
|
then
|
||||||
|
echo "WinXP 32bit toolchain not available, aborting"
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
|
if ((BUILD_XP_64_ENABLE > 0)) && [ -f "$TOOLCHAIN_WINXP_64" ]; then
|
||||||
|
BUILD_XP_64=1;
|
||||||
|
fi
|
||||||
|
|
||||||
# determine number of cores
|
# determine number of cores
|
||||||
CORES=$(nproc)
|
CORES=$(nproc)
|
||||||
|
|
||||||
@@ -90,6 +119,18 @@ echo "Git Branch: $GIT_BRANCH"
|
|||||||
echo "Git Head: $GIT_HEAD"
|
echo "Git Head: $GIT_HEAD"
|
||||||
echo "Toolchain for 32bit targets: $TOOLCHAIN_32"
|
echo "Toolchain for 32bit targets: $TOOLCHAIN_32"
|
||||||
echo "Toolchain for 64bit targets: $TOOLCHAIN_64"
|
echo "Toolchain for 64bit targets: $TOOLCHAIN_64"
|
||||||
|
if ((BUILD_XP_32 > 0))
|
||||||
|
then
|
||||||
|
echo "Toolchain for WinXP 32bit targets: $TOOLCHAIN_WINXP_32"
|
||||||
|
else
|
||||||
|
echo "WinXP 32bit toolchain not available, skipping WinXP 32bit builds"
|
||||||
|
fi
|
||||||
|
if ((BUILD_XP_64 > 0))
|
||||||
|
then
|
||||||
|
echo "Toolchain for WinXP 64bit targets: $TOOLCHAIN_WINXP_64"
|
||||||
|
else
|
||||||
|
echo "WinXP 64bit builds disabled, skipping WinXP 64bit builds"
|
||||||
|
fi
|
||||||
echo "Distribution Name: $DIST_NAME"
|
echo "Distribution Name: $DIST_NAME"
|
||||||
echo "Build Type: $BUILD_TYPE"
|
echo "Build Type: $BUILD_TYPE"
|
||||||
echo "Cores: $CORES"
|
echo "Cores: $CORES"
|
||||||
@@ -130,11 +171,71 @@ time (
|
|||||||
cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_64} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} "$OLDPWD" && ninja ${TARGETS_64}
|
cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_64} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} "$OLDPWD" && ninja ${TARGETS_64}
|
||||||
popd > /dev/null
|
popd > /dev/null
|
||||||
|
|
||||||
|
if ((BUILD_XP_32 > 0))
|
||||||
|
then
|
||||||
|
# 32 bit Windows XP
|
||||||
|
echo ""
|
||||||
|
echo "Building 32bit targets (WinXP toolchain)..."
|
||||||
|
echo "========================="
|
||||||
|
if ((CLEAN_BUILD > 0))
|
||||||
|
then
|
||||||
|
rm -rf ${BUILDDIR_WINXP_32}
|
||||||
|
fi
|
||||||
|
mkdir -p ${BUILDDIR_WINXP_32}
|
||||||
|
pushd ${BUILDDIR_WINXP_32} > /dev/null
|
||||||
|
cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_WINXP_32} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} -DSPICE_XP=ON "$OLDPWD" && ninja ${TARGETS_XP32}
|
||||||
|
popd > /dev/null
|
||||||
|
else
|
||||||
|
echo ""
|
||||||
|
echo "Skipping WinXP 32bit builds, toolchain not specified"
|
||||||
|
fi
|
||||||
|
|
||||||
|
if ((BUILD_XP_64 > 0))
|
||||||
|
then
|
||||||
|
# 64 bit Windows XP
|
||||||
|
echo ""
|
||||||
|
echo "Building 64bit targets (WinXP toolchain)..."
|
||||||
|
echo "========================="
|
||||||
|
if ((CLEAN_BUILD > 0))
|
||||||
|
then
|
||||||
|
rm -rf ${BUILDDIR_WINXP_64}
|
||||||
|
fi
|
||||||
|
mkdir -p ${BUILDDIR_WINXP_64}
|
||||||
|
pushd ${BUILDDIR_WINXP_64} > /dev/null
|
||||||
|
cmake -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_WINXP_64} -DCMAKE_BUILD_TYPE=${BUILD_TYPE} -DSPICE_XP=ON "$OLDPWD" && ninja ${TARGETS_XP64}
|
||||||
|
popd > /dev/null
|
||||||
|
else
|
||||||
|
echo ""
|
||||||
|
echo "Skipping WinXP 64bit builds"
|
||||||
|
fi
|
||||||
|
|
||||||
echo ""
|
echo ""
|
||||||
echo "Compilation process done :)"
|
echo "Compilation process done :)"
|
||||||
echo "==========================="
|
echo "==========================="
|
||||||
)
|
)
|
||||||
|
|
||||||
|
if ((BUILD_XP_32 > 0)) || ((BUILD_XP_64 > 0))
|
||||||
|
then
|
||||||
|
echo ""
|
||||||
|
echo "Checking XP compatibility..."
|
||||||
|
echo "============================="
|
||||||
|
if ! command -v windows_dll_compat_checker &> /dev/null; then
|
||||||
|
echo "WARNING: windows_dll_compat_checker not found, skipping XP compatibility check"
|
||||||
|
else
|
||||||
|
if ((BUILD_XP_64 > 0))
|
||||||
|
then
|
||||||
|
windows_dll_compat_checker -s PREMADE/winxp_x86_64.ini \
|
||||||
|
${BUILDDIR_WINXP_64}/spicetools/64/spice64.exe
|
||||||
|
fi
|
||||||
|
if ((BUILD_XP_32 > 0))
|
||||||
|
then
|
||||||
|
windows_dll_compat_checker -s PREMADE/winxp_x86_64_32bit_dlls.ini \
|
||||||
|
${BUILDDIR_WINXP_32}/spicetools/spicecfg.exe \
|
||||||
|
${BUILDDIR_WINXP_32}/spicetools/32/spice.exe
|
||||||
|
fi
|
||||||
|
fi
|
||||||
|
fi
|
||||||
|
|
||||||
# generate PDBs
|
# generate PDBs
|
||||||
if false # ((DEBUG > 0))
|
if false # ((DEBUG > 0))
|
||||||
then
|
then
|
||||||
@@ -191,6 +292,12 @@ rm -rf ${OUTDIR_EXTRAS}
|
|||||||
mkdir -p ${OUTDIR_EXTRAS}
|
mkdir -p ${OUTDIR_EXTRAS}
|
||||||
mkdir -p ${OUTDIR_EXTRAS}/largeaddressaware
|
mkdir -p ${OUTDIR_EXTRAS}/largeaddressaware
|
||||||
mkdir -p ${OUTDIR_EXTRAS}/linux
|
mkdir -p ${OUTDIR_EXTRAS}/linux
|
||||||
|
mkdir -p ${OUTDIR_EXTRAS}/sdk/samples/32
|
||||||
|
mkdir -p ${OUTDIR_EXTRAS}/sdk/samples/64
|
||||||
|
if ((BUILD_XP_32 > 0)) || ((BUILD_XP_64 > 0))
|
||||||
|
then
|
||||||
|
mkdir -p ${OUTDIR_EXTRAS}/winxp
|
||||||
|
fi
|
||||||
|
|
||||||
if false # ((DEBUG > 0))
|
if false # ((DEBUG > 0))
|
||||||
then
|
then
|
||||||
@@ -199,16 +306,8 @@ then
|
|||||||
cp ${BUILDDIR_32}/spicetools/spicecfg-pdb.pdb ${OUTDIR} 2>/dev/null
|
cp ${BUILDDIR_32}/spicetools/spicecfg-pdb.pdb ${OUTDIR} 2>/dev/null
|
||||||
cp ${BUILDDIR_32}/spicetools/32/spice-pdb.exe ${OUTDIR} 2>/dev/null
|
cp ${BUILDDIR_32}/spicetools/32/spice-pdb.exe ${OUTDIR} 2>/dev/null
|
||||||
cp ${BUILDDIR_32}/spicetools/32/spice-pdb.pdb ${OUTDIR} 2>/dev/null
|
cp ${BUILDDIR_32}/spicetools/32/spice-pdb.pdb ${OUTDIR} 2>/dev/null
|
||||||
#cp ${BUILDDIR_32}/spicetools/32/kbt.dll ${OUTDIR}/stubs/32 2>/dev/null
|
|
||||||
#cp ${BUILDDIR_32}/spicetools/32/kld.dll ${OUTDIR}/stubs/32 2>/dev/null
|
|
||||||
cp ${BUILDDIR_64}/spicetools/64/spice64-pdb.exe ${OUTDIR} 2>/dev/null
|
cp ${BUILDDIR_64}/spicetools/64/spice64-pdb.exe ${OUTDIR} 2>/dev/null
|
||||||
cp ${BUILDDIR_64}/spicetools/64/spice64-pdb.pdb ${OUTDIR} 2>/dev/null
|
cp ${BUILDDIR_64}/spicetools/64/spice64-pdb.pdb ${OUTDIR} 2>/dev/null
|
||||||
#cp ${BUILDDIR_64}/spicetools/64/kbt.dll ${OUTDIR}/stubs/64 2>/dev/null
|
|
||||||
#cp ${BUILDDIR_64}/spicetools/64/kld.dll ${OUTDIR}/stubs/64 2>/dev/null
|
|
||||||
#cp ${BUILDDIR_64}/spicetools/64/nvEncodeAPI64.dll ${OUTDIR}/stubs/64 2>/dev/null
|
|
||||||
#cp ${BUILDDIR_64}/spicetools/64/nvcuda.dll ${OUTDIR}/stubs/64 2>/dev/null
|
|
||||||
#cp ${BUILDDIR_64}/spicetools/64/nvcuvid.dll ${OUTDIR}/stubs/64 2>/dev/null
|
|
||||||
#cp ${BUILDDIR_32}/spicetools/32/cpusbxpkm.dll ${OUTDIR}/stubs/32 2>/dev/null
|
|
||||||
else
|
else
|
||||||
# release files
|
# release files
|
||||||
cp ${BUILDDIR_32}/spicetools/spicecfg.exe ${OUTDIR} 2>/dev/null
|
cp ${BUILDDIR_32}/spicetools/spicecfg.exe ${OUTDIR} 2>/dev/null
|
||||||
@@ -216,16 +315,24 @@ else
|
|||||||
cp ${BUILDDIR_32}/spicetools/32/spice.exe ${OUTDIR} 2>/dev/null
|
cp ${BUILDDIR_32}/spicetools/32/spice.exe ${OUTDIR} 2>/dev/null
|
||||||
cp ${BUILDDIR_32}/spicetools/32/spice_laa.exe ${OUTDIR_EXTRAS}/largeaddressaware/spice.exe 2>/dev/null
|
cp ${BUILDDIR_32}/spicetools/32/spice_laa.exe ${OUTDIR_EXTRAS}/largeaddressaware/spice.exe 2>/dev/null
|
||||||
cp ${BUILDDIR_32}/spicetools/32/spice_linux.exe ${OUTDIR_EXTRAS}/linux/spice.exe 2>/dev/null
|
cp ${BUILDDIR_32}/spicetools/32/spice_linux.exe ${OUTDIR_EXTRAS}/linux/spice.exe 2>/dev/null
|
||||||
#cp ${BUILDDIR_32}/spicetools/32/kbt.dll ${OUTDIR}/stubs/32 2>/dev/null
|
|
||||||
#cp ${BUILDDIR_32}/spicetools/32/kld.dll ${OUTDIR}/stubs/32 2>/dev/null
|
|
||||||
cp ${BUILDDIR_64}/spicetools/64/spice64.exe ${OUTDIR} 2>/dev/null
|
cp ${BUILDDIR_64}/spicetools/64/spice64.exe ${OUTDIR} 2>/dev/null
|
||||||
cp ${BUILDDIR_64}/spicetools/64/spice64_linux.exe ${OUTDIR_EXTRAS}/linux/spice64.exe 2>/dev/null
|
cp ${BUILDDIR_64}/spicetools/64/spice64_linux.exe ${OUTDIR_EXTRAS}/linux/spice64.exe 2>/dev/null
|
||||||
#cp ${BUILDDIR_64}/spicetools/64/kbt.dll ${OUTDIR}/stubs/64 2>/dev/null
|
|
||||||
#cp ${BUILDDIR_64}/spicetools/64/kld.dll ${OUTDIR}/stubs/64 2>/dev/null
|
|
||||||
cp ${BUILDDIR_64}/spicetools/64/nvEncodeAPI64.dll ${OUTDIR}/stubs/64 2>/dev/null
|
cp ${BUILDDIR_64}/spicetools/64/nvEncodeAPI64.dll ${OUTDIR}/stubs/64 2>/dev/null
|
||||||
cp ${BUILDDIR_64}/spicetools/64/nvcuda.dll ${OUTDIR}/stubs/64 2>/dev/null
|
cp ${BUILDDIR_64}/spicetools/64/nvcuda.dll ${OUTDIR}/stubs/64 2>/dev/null
|
||||||
cp ${BUILDDIR_64}/spicetools/64/nvcuvid.dll ${OUTDIR}/stubs/64 2>/dev/null
|
cp ${BUILDDIR_64}/spicetools/64/nvcuvid.dll ${OUTDIR}/stubs/64 2>/dev/null
|
||||||
cp ${BUILDDIR_32}/spicetools/32/cpusbxpkm.dll ${OUTDIR}/stubs/32 2>/dev/null
|
cp ${BUILDDIR_32}/spicetools/32/cpusbxpkm.dll ${OUTDIR}/stubs/32 2>/dev/null
|
||||||
|
cp ${BUILDDIR_32}/spicetools/32/sdk_sample_v0_flat_c.dll ${OUTDIR_EXTRAS}/sdk/samples/32/v0_flat_c.dll 2>/dev/null
|
||||||
|
cp ${BUILDDIR_64}/spicetools/64/sdk_sample_v0_flat_c.dll ${OUTDIR_EXTRAS}/sdk/samples/64/v0_flat_c.dll 2>/dev/null
|
||||||
|
cp ${BUILDDIR_64}/spicetools/64/sdk_sample_v0_cpp.dll ${OUTDIR_EXTRAS}/sdk/samples/64/v0_cpp.dll 2>/dev/null
|
||||||
|
if ((BUILD_XP_32 > 0))
|
||||||
|
then
|
||||||
|
cp ${BUILDDIR_WINXP_32}/spicetools/spicecfg.exe ${OUTDIR_EXTRAS}/winxp 2>/dev/null
|
||||||
|
cp ${BUILDDIR_WINXP_32}/spicetools/32/spice.exe ${OUTDIR_EXTRAS}/winxp 2>/dev/null
|
||||||
|
fi
|
||||||
|
if ((BUILD_XP_64 > 0))
|
||||||
|
then
|
||||||
|
cp ${BUILDDIR_WINXP_64}/spicetools/64/spice64.exe ${OUTDIR_EXTRAS}/winxp 2>/dev/null
|
||||||
|
fi
|
||||||
fi
|
fi
|
||||||
|
|
||||||
# pack source files to output directory
|
# pack source files to output directory
|
||||||
@@ -238,6 +345,9 @@ then
|
|||||||
echo "WARNING: Couldn't get git to create the archive. Is this a git repository?"
|
echo "WARNING: Couldn't get git to create the archive. Is this a git repository?"
|
||||||
fi
|
fi
|
||||||
|
|
||||||
|
# sdk headers
|
||||||
|
cp -r ./sdk/include ${OUTDIR_EXTRAS}/sdk
|
||||||
|
|
||||||
# copy resources
|
# copy resources
|
||||||
rm -rf ${OUTDIR_EXTRAS}/api
|
rm -rf ${OUTDIR_EXTRAS}/api
|
||||||
mkdir ${OUTDIR_EXTRAS}/api
|
mkdir ${OUTDIR_EXTRAS}/api
|
||||||
@@ -250,10 +360,10 @@ then
|
|||||||
echo "Building dist..."
|
echo "Building dist..."
|
||||||
mkdir -p ${DIST_FOLDER}
|
mkdir -p ${DIST_FOLDER}
|
||||||
rm -rf "${DIST_FOLDER}/${DIST_NAME}"
|
rm -rf "${DIST_FOLDER}/${DIST_NAME}"
|
||||||
pushd ${OUTDIR}/.. > /dev/null
|
pushd ${OUTDIR} > /dev/null
|
||||||
zip -qrXT9 "$OLDPWD/${DIST_FOLDER}/${DIST_NAME}" spice2x -x "spice2x/extras/*" -z <<< "$DIST_COMMENT"
|
zip -qrXT9 "$OLDPWD/${DIST_FOLDER}/${DIST_NAME}" . -x "extras/*" -z <<< "$DIST_COMMENT"
|
||||||
echo "Building extras..."
|
echo "Building extras..."
|
||||||
zip -qrXT9 "$OLDPWD/${DIST_FOLDER}/${DIST_NAME_EXTRAS}" spice2x -z <<< "$DIST_COMMENT"
|
zip -qrXT9 "$OLDPWD/${DIST_FOLDER}/${DIST_NAME_EXTRAS}" . -z <<< "$DIST_COMMENT"
|
||||||
popd > /dev/null
|
popd > /dev/null
|
||||||
fi
|
fi
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
docker build --pull external/docker -t spicetools/deps
|
docker build --pull external/docker -t spicetools/deps
|
||||||
docker build --build-context gitroot=%cd%/../../.git . -t spicetools/spice
|
docker build --build-context gitroot=%cd%/../../.git . -t spicetools/spice
|
||||||
docker run --rm -it -v %cd%/dist:/src/src/spice2x/dist -v %cd%/bin:/src/src/spice2x/bin -v %cd%/.ccache:/src/src/spice2x/.ccache spicetools/spice %*
|
docker run --rm -i -v %cd%/dist:/src/src/spice2x/dist -v %cd%/bin:/src/src/spice2x/bin -v %cd%/.ccache:/src/src/spice2x/.ccache spicetools/spice %*
|
||||||
@REM to generate PDBs, set DEBUG to 1 in build_all.sh, place cv2pdb in external\cv2pdb, and run below
|
@REM to generate PDBs, set DEBUG to 1 in build_all.sh, place cv2pdb in external\cv2pdb, and run below
|
||||||
@REM external\cv2pdb\cv2pdb.exe bin\spice2x\spicecfg.exe bin\spice2x\spicecfg-pdb.exe bin\spice2x\spicecfg-pdb.pdb
|
@REM external\cv2pdb\cv2pdb.exe bin\spice2x\spicecfg.exe bin\spice2x\spicecfg-pdb.exe bin\spice2x\spicecfg-pdb.pdb
|
||||||
@REM external\cv2pdb\cv2pdb.exe bin\spice2x\spice.exe bin\spice2x\spice-pdb.exe bin\spice2x\spice-pdb.pdb
|
@REM external\cv2pdb\cv2pdb.exe bin\spice2x\spice.exe bin\spice2x\spice-pdb.exe bin\spice2x\spice-pdb.pdb
|
||||||
|
|||||||
@@ -1,4 +1,12 @@
|
|||||||
#!/bin/bash
|
#!/usr/bin/env bash
|
||||||
|
|
||||||
|
set -eu
|
||||||
|
|
||||||
docker build --pull "$PWD/external/docker" -t spicetools/deps --platform linux/x86_64
|
docker build --pull "$PWD/external/docker" -t spicetools/deps --platform linux/x86_64
|
||||||
docker build --build-context gitroot="$PWD/../../.git" . -t spicetools/spice:latest
|
docker build --build-context gitroot="$PWD/../../.git" . -t spicetools/spice:latest
|
||||||
docker run --rm -v "$PWD/dist:/src/src/spice2x/dist" -v "$PWD/bin:/src/src/spice2x/bin" -v "$PWD/.ccache:/src/src/spice2x/.ccache" spicetools/spice "$@"
|
|
||||||
|
# Interactive TTY if available, so docker build can be Ctrl+C'd
|
||||||
|
DOCKER_FLAGS=""
|
||||||
|
[ -t 0 ] && DOCKER_FLAGS="-it"
|
||||||
|
|
||||||
|
docker run $DOCKER_FLAGS --rm -v "$PWD/dist:/src/src/spice2x/dist" -v "$PWD/bin:/src/src/spice2x/bin" -v "$PWD/.ccache:/src/src/spice2x/.ccache" spicetools/spice "$@"
|
||||||
|
|||||||
+105
-14
@@ -90,6 +90,10 @@ std::string Analog::getDisplayString(rawinput::RawInputManager *manager) {
|
|||||||
return "MIDI Unknown Index " + indexString + " (" + device->desc + ")";
|
return "MIDI Unknown Index " + indexString + " (" + device->desc + ")";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
case rawinput::XINPUT_GAMEPAD:
|
||||||
|
return fmt::format("{} ({})",
|
||||||
|
xinput::get_analog_string(static_cast<xinput::XInputAnalogEnum>(index)),
|
||||||
|
device->desc);
|
||||||
case rawinput::DESTROYED:
|
case rawinput::DESTROYED:
|
||||||
return "Device unplugged (" + indexString + ")";
|
return "Device unplugged (" + indexString + ")";
|
||||||
default:
|
default:
|
||||||
@@ -203,22 +207,38 @@ float Analog::applyMultiplier(float value) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
float Analog::normalizeAnalogValue(float value) {
|
float Analog::normalizeAnalogValue(float value) {
|
||||||
// effectively the same as fmodf(value, 1.f)
|
if (getType() == GameAPI::Analogs::AnalogType::Circular) {
|
||||||
// for small values, this is MUCH faster than fmodf.
|
// effectively the same as fmodf(value, 1.f)
|
||||||
float new_value = value;
|
// for small values, this is MUCH faster than fmodf.
|
||||||
while (new_value > 1.f) {
|
float new_value = value;
|
||||||
new_value -= 1.f;
|
while (new_value > 1.f) {
|
||||||
|
new_value -= 1.f;
|
||||||
|
}
|
||||||
|
while (new_value < 0.f) {
|
||||||
|
new_value += 1.f;
|
||||||
|
}
|
||||||
|
return new_value;
|
||||||
|
|
||||||
|
} else {
|
||||||
|
// clamp to [0, 1] range
|
||||||
|
return std::clamp(value, 0.f, 1.f);
|
||||||
}
|
}
|
||||||
while (new_value < 0.f) {
|
|
||||||
new_value += 1.f;
|
|
||||||
}
|
|
||||||
return new_value;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
float Analog::applyDeadzone(float raw_value) {
|
float Analog::applyDeadzone(float raw_value) {
|
||||||
float value = raw_value;
|
float value = raw_value;
|
||||||
const auto deadzone = this->getDeadzone();
|
auto deadzone = this->getDeadzone();
|
||||||
if (deadzone > 0) {
|
|
||||||
|
// in the past, positive deadzone applied in the center, negative deadzone applied to 0
|
||||||
|
// after each analog value received a type (circular/linear) this has been simpliifed to
|
||||||
|
// positive values only since we can figure out where the rest value is
|
||||||
|
// for back compat, treat negative value as positive
|
||||||
|
if (deadzone < 0.f) {
|
||||||
|
deadzone = -deadzone;
|
||||||
|
}
|
||||||
|
|
||||||
|
// relative mode assumes that user is using a stick, so center is neutral regardless of analog type
|
||||||
|
if (getType() != GameAPI::Analogs::AnalogType::LinearPositive || isRelativeMode()) {
|
||||||
|
|
||||||
// calculate values
|
// calculate values
|
||||||
const auto delta = value - 0.5f;
|
const auto delta = value - 0.5f;
|
||||||
@@ -251,7 +271,7 @@ float Analog::applyDeadzone(float raw_value) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
} else if (deadzone < 0) {
|
} else {
|
||||||
|
|
||||||
// invert for mirror
|
// invert for mirror
|
||||||
if (this->getDeadzoneMirror()) {
|
if (this->getDeadzoneMirror()) {
|
||||||
@@ -259,8 +279,8 @@ float Analog::applyDeadzone(float raw_value) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// deadzone from minimum value
|
// deadzone from minimum value
|
||||||
if (deadzone > -1 && value > -deadzone) {
|
if (deadzone < 1.f && deadzone < value) {
|
||||||
value = std::min(1.f, (value + deadzone) / (1.f + deadzone));
|
value = std::max(0.f, (value - deadzone) / (1.f - deadzone));
|
||||||
} else {
|
} else {
|
||||||
value = 0.f;
|
value = 0.f;
|
||||||
}
|
}
|
||||||
@@ -272,3 +292,74 @@ float Analog::applyDeadzone(float raw_value) {
|
|||||||
}
|
}
|
||||||
return value;
|
return value;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float Analog::getRelativeModeValue(float raw_value) {
|
||||||
|
const auto now = get_performance_seconds();
|
||||||
|
auto delta_time = now - this->rel_mode_last_read_time_s;
|
||||||
|
|
||||||
|
if (this->rel_mode_last_read_time_s != 0.f) {
|
||||||
|
// some heuristics to prevent huge jumps:
|
||||||
|
// * if we went for more than 250ms without polls, discard it (e.g., during loading screens)
|
||||||
|
// * cap the delta at 100ms to prevent huge jumps in case of very infrequent polling
|
||||||
|
if (delta_time < 0.f || 0.25f < delta_time) {
|
||||||
|
delta_time = 0.f;
|
||||||
|
} else if (delta_time > 0.1f) {
|
||||||
|
delta_time = 0.1f;
|
||||||
|
}
|
||||||
|
|
||||||
|
// scale [0, 1] to [-1, 1] to simplify calculations
|
||||||
|
const auto delta_raw_value = (raw_value - 0.5f) * 2.f;
|
||||||
|
|
||||||
|
// target is one revolution per second at max speed at 1.0 sensitivity
|
||||||
|
auto adjusted_delta_value = delta_raw_value * delta_time;
|
||||||
|
|
||||||
|
// multiplier / divisor
|
||||||
|
if (this->getMultiplier() > 1) {
|
||||||
|
adjusted_delta_value *= this->getMultiplier();
|
||||||
|
} else if (this->getMultiplier() < -1) {
|
||||||
|
adjusted_delta_value /= -this->getMultiplier();
|
||||||
|
}
|
||||||
|
|
||||||
|
// sensitivity
|
||||||
|
if (this->isSensitivitySet()) {
|
||||||
|
adjusted_delta_value *= this->getSensitivity();
|
||||||
|
}
|
||||||
|
|
||||||
|
// calculate the new absolute value
|
||||||
|
this->rel_mode_absolute_value += adjusted_delta_value;
|
||||||
|
}
|
||||||
|
|
||||||
|
// update for next poll
|
||||||
|
this->rel_mode_last_read_time_s = now;
|
||||||
|
this->rel_mode_absolute_value = normalizeAnalogValue(this->rel_mode_absolute_value);
|
||||||
|
return this->rel_mode_absolute_value;
|
||||||
|
}
|
||||||
|
|
||||||
|
float Analog::getDelayedValue(float raw_value) {
|
||||||
|
const double delay_ms = static_cast<double>(this->getDelayMs());
|
||||||
|
if (delay_ms == 0.0) {
|
||||||
|
return raw_value;
|
||||||
|
}
|
||||||
|
|
||||||
|
// always push a new value
|
||||||
|
const auto now = get_performance_milliseconds();
|
||||||
|
this->delayed_inputs.emplace(now, raw_value);
|
||||||
|
|
||||||
|
// drain the queue down to reasonable length to prevent unconstrained growth
|
||||||
|
// this would accommodate 1 second at ~1000Hz which is overkill
|
||||||
|
// (UI only allows for 250ms of delay)
|
||||||
|
while (this->delayed_inputs.size() > 1024) {
|
||||||
|
this->delayed_inputs.pop();
|
||||||
|
}
|
||||||
|
|
||||||
|
// pop until we find the oldest value still inside the delay window
|
||||||
|
while (this->delayed_inputs.size() > 1) {
|
||||||
|
const auto delta_t = now - this->delayed_inputs.front().time_in_ms;
|
||||||
|
if (delta_t <= delay_ms) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
this->delayed_inputs.pop();
|
||||||
|
}
|
||||||
|
|
||||||
|
return this->delayed_inputs.front().value;
|
||||||
|
}
|
||||||
|
|||||||
+46
-18
@@ -1,5 +1,6 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <cstdint>
|
||||||
#include <array>
|
#include <array>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
@@ -13,12 +14,32 @@ namespace rawinput {
|
|||||||
class RawInputManager;
|
class RawInputManager;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
namespace GameAPI::Analogs {
|
||||||
|
enum class AnalogType {
|
||||||
|
// default; values wrap around (below 0 turns into 1, over 1 is 0)
|
||||||
|
// knobs, turntables
|
||||||
|
Circular = 0,
|
||||||
|
|
||||||
|
// typical joystick that rests at the center and caps at [0, 1]
|
||||||
|
LinearCentered = 1,
|
||||||
|
|
||||||
|
// one-directional value (sliders and instruments like piano/drum velocity)
|
||||||
|
// starts at 0 and goes up to 1
|
||||||
|
LinearPositive = 2,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
struct AnalogMovingAverage {
|
struct AnalogMovingAverage {
|
||||||
double time_in_ms;
|
double time_in_ms;
|
||||||
float sine;
|
float sine;
|
||||||
float cosine;
|
float cosine;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct AnalogDelayEntry {
|
||||||
|
double time_in_ms;
|
||||||
|
float value;
|
||||||
|
};
|
||||||
|
|
||||||
class Analog {
|
class Analog {
|
||||||
private:
|
private:
|
||||||
std::string name;
|
std::string name;
|
||||||
@@ -31,10 +52,11 @@ private:
|
|||||||
float last_state = 0.5f;
|
float last_state = 0.5f;
|
||||||
bool sensitivity_set = false;
|
bool sensitivity_set = false;
|
||||||
bool deadzone_set = false;
|
bool deadzone_set = false;
|
||||||
|
GameAPI::Analogs::AnalogType type = GameAPI::Analogs::AnalogType::Circular;
|
||||||
|
|
||||||
// smoothing function
|
// smoothing function
|
||||||
bool smoothing = false;
|
bool smoothing = false;
|
||||||
std::array<AnalogMovingAverage, ANALOG_HISTORY_CNT> vector_history;
|
std::array<AnalogMovingAverage, ANALOG_HISTORY_CNT> vector_history = {};
|
||||||
int vector_history_index = 0;
|
int vector_history_index = 0;
|
||||||
float smoothed_last_state = 0.f;
|
float smoothed_last_state = 0.f;
|
||||||
|
|
||||||
@@ -48,12 +70,13 @@ private:
|
|||||||
unsigned short divisor_region = 0;
|
unsigned short divisor_region = 0;
|
||||||
|
|
||||||
// relative input mode
|
// relative input mode
|
||||||
float absolute_value_for_rel_mode = 0.5f;
|
float rel_mode_absolute_value = 0.5f;
|
||||||
|
float rel_mode_last_read_time_s = 0.f;
|
||||||
bool relative_mode = false;
|
bool relative_mode = false;
|
||||||
|
|
||||||
// circular buffer (delayed input)
|
// delay
|
||||||
int delay_buffer_depth = 0;
|
uint32_t delay_ms = 0;
|
||||||
std::queue<float> delay_buffer;
|
std::queue<AnalogDelayEntry> delayed_inputs;
|
||||||
|
|
||||||
float calculateAngularDifference(float old_rads, float new_rads);
|
float calculateAngularDifference(float old_rads, float new_rads);
|
||||||
float normalizeAngle(float rads);
|
float normalizeAngle(float rads);
|
||||||
@@ -66,7 +89,8 @@ public:
|
|||||||
float override_state = 0.5f;
|
float override_state = 0.5f;
|
||||||
|
|
||||||
explicit Analog(std::string name) : name(std::move(name)) {
|
explicit Analog(std::string name) : name(std::move(name)) {
|
||||||
vector_history.fill({0.0, 0.f, 0.f});
|
};
|
||||||
|
explicit Analog(std::string name, GameAPI::Analogs::AnalogType type) : name(std::move(name)), type(type) {
|
||||||
};
|
};
|
||||||
|
|
||||||
std::string getDisplayString(rawinput::RawInputManager* manager);
|
std::string getDisplayString(rawinput::RawInputManager* manager);
|
||||||
@@ -74,6 +98,8 @@ public:
|
|||||||
float applyAngularSensitivity(float raw_rads);
|
float applyAngularSensitivity(float raw_rads);
|
||||||
float applyMultiplier(float raw_value);
|
float applyMultiplier(float raw_value);
|
||||||
float applyDeadzone(float raw_value);
|
float applyDeadzone(float raw_value);
|
||||||
|
float getRelativeModeValue(float raw_value);
|
||||||
|
float getDelayedValue(float raw_value);
|
||||||
|
|
||||||
inline bool isSet() {
|
inline bool isSet() {
|
||||||
if (this->override_enabled) {
|
if (this->override_enabled) {
|
||||||
@@ -90,8 +116,8 @@ public:
|
|||||||
deadzone_mirror = false;
|
deadzone_mirror = false;
|
||||||
setMultiplier(1);
|
setMultiplier(1);
|
||||||
setRelativeMode(false);
|
setRelativeMode(false);
|
||||||
setDelayBufferDepth(0);
|
|
||||||
setLastState(0.5f);
|
setLastState(0.5f);
|
||||||
|
setDelayMs(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void clearBindings() {
|
inline void clearBindings() {
|
||||||
@@ -193,25 +219,27 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
inline void setRelativeMode(bool relative_mode) {
|
inline void setRelativeMode(bool relative_mode) {
|
||||||
|
if (relative_mode) {
|
||||||
|
this->smoothing = false;
|
||||||
|
}
|
||||||
this->relative_mode = relative_mode;
|
this->relative_mode = relative_mode;
|
||||||
this->absolute_value_for_rel_mode = 0.5f;
|
this->rel_mode_absolute_value = 0.5f;
|
||||||
|
this->rel_mode_last_read_time_s = 0.f;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline float getAbsoluteValue(float relative_delta) {
|
inline GameAPI::Analogs::AnalogType getType() const {
|
||||||
this->absolute_value_for_rel_mode =
|
return this->type;
|
||||||
normalizeAnalogValue(this->absolute_value_for_rel_mode + relative_delta);
|
|
||||||
return this->absolute_value_for_rel_mode;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
inline int getDelayBufferDepth() const {
|
inline void setType(GameAPI::Analogs::AnalogType type) {
|
||||||
return this->delay_buffer_depth;
|
this->type = type;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void setDelayBufferDepth(int depth) {
|
inline uint32_t getDelayMs() const {
|
||||||
this->delay_buffer_depth = depth;
|
return this->delay_ms;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline std::queue<float> &getDelayBuffer() {
|
inline void setDelayMs(uint32_t delay_ms) {
|
||||||
return this->delay_buffer;
|
this->delay_ms = delay_ms;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|||||||
+161
-63
@@ -1,5 +1,6 @@
|
|||||||
#include "api.h"
|
#include "api.h"
|
||||||
|
|
||||||
|
#include <cassert>
|
||||||
#include <optional>
|
#include <optional>
|
||||||
|
|
||||||
#include "launcher/superexit.h"
|
#include "launcher/superexit.h"
|
||||||
@@ -198,9 +199,19 @@ GameAPI::Buttons::State GameAPI::Buttons::getState(rawinput::RawInputManager *ma
|
|||||||
if (vKey < value_states->size()) {
|
if (vKey < value_states->size()) {
|
||||||
auto value = value_states->at(vKey);
|
auto value = value_states->at(vKey);
|
||||||
if (current_button->getAnalogType() == BAT_POSITIVE) {
|
if (current_button->getAnalogType() == BAT_POSITIVE) {
|
||||||
state = value > 0.6f ? BUTTON_PRESSED : BUTTON_NOT_PRESSED;
|
float threshold = 0.6f;
|
||||||
|
if (current_button->getBatThreshold() > 0) {
|
||||||
|
threshold = std::clamp(current_button->getBatThreshold() / 100.f, 0.01f, 0.99f);
|
||||||
|
}
|
||||||
|
state = value > threshold ? BUTTON_PRESSED : BUTTON_NOT_PRESSED;
|
||||||
|
|
||||||
} else if (current_button->getAnalogType() == BAT_NEGATIVE) {
|
} else if (current_button->getAnalogType() == BAT_NEGATIVE) {
|
||||||
state = value < 0.4f ? BUTTON_PRESSED : BUTTON_NOT_PRESSED;
|
float threshold = 0.4f;
|
||||||
|
if (current_button->getBatThreshold() > 0) {
|
||||||
|
threshold = std::clamp((100 - current_button->getBatThreshold()) / 100.f, 0.01f, 0.99f);
|
||||||
|
}
|
||||||
|
state = value < threshold ? BUTTON_PRESSED : BUTTON_NOT_PRESSED;
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
state = value > 0.01f ? BUTTON_PRESSED : BUTTON_NOT_PRESSED;
|
state = value > 0.01f ? BUTTON_PRESSED : BUTTON_NOT_PRESSED;
|
||||||
}
|
}
|
||||||
@@ -389,6 +400,16 @@ GameAPI::Buttons::State GameAPI::Buttons::getState(rawinput::RawInputManager *ma
|
|||||||
}
|
}
|
||||||
case rawinput::PIUIO_DEVICE: {
|
case rawinput::PIUIO_DEVICE: {
|
||||||
state = device->piuioDev->IsPressed(vKey) ? BUTTON_PRESSED : BUTTON_NOT_PRESSED;
|
state = device->piuioDev->IsPressed(vKey) ? BUTTON_PRESSED : BUTTON_NOT_PRESSED;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case rawinput::XINPUT_GAMEPAD: {
|
||||||
|
assert(reinterpret_cast<uintptr_t>(device->handle) < XUSER_MAX_COUNT);
|
||||||
|
const auto player = static_cast<uint8_t>(reinterpret_cast<uintptr_t>(device->handle));
|
||||||
|
state = manager->XINPUT_MGR->is_button_pressed(
|
||||||
|
player,
|
||||||
|
static_cast<xinput::XInputButtonEnum>(vKey)) ?
|
||||||
|
BUTTON_PRESSED : BUTTON_NOT_PRESSED;
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
@@ -586,7 +607,7 @@ float Buttons::getVelocity(std::unique_ptr<rawinput::RawInputManager> &manager,
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
float GameAPI::Analogs::getState(rawinput::Device *device, Analog &analog) {
|
float GameAPI::Analogs::getState(rawinput::RawInputManager *manager, rawinput::Device *device, Analog &analog) {
|
||||||
float value = 0.5f;
|
float value = 0.5f;
|
||||||
if (!device) {
|
if (!device) {
|
||||||
return value;
|
return value;
|
||||||
@@ -658,81 +679,98 @@ float GameAPI::Analogs::getState(rawinput::Device *device, Analog &analog) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// deadzone
|
// deadzone
|
||||||
if (analog.isDeadzoneSet()) {
|
// do not apply deadzone to circular analogs since it doesn't make sense (except in relative mode)
|
||||||
|
if (analog.isDeadzoneSet() &&
|
||||||
|
(analog.getType() != AnalogType::Circular || analog.isRelativeMode())) {
|
||||||
value = analog.applyDeadzone(value);
|
value = analog.applyDeadzone(value);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (analog.isRelativeMode()) {
|
if (analog.getType() == AnalogType::Circular) {
|
||||||
float relative_delta = value - 0.5f;
|
|
||||||
// built-in scaling to make values reasonable
|
|
||||||
relative_delta /= 80.f;
|
|
||||||
|
|
||||||
// integer multiplier/divisor
|
if (analog.isRelativeMode()) {
|
||||||
const auto mult = analog.getMultiplier();
|
value = analog.getRelativeModeValue(value);
|
||||||
if (mult < -1) {
|
|
||||||
relative_delta /= -mult;
|
|
||||||
} else if (1 < mult) {
|
|
||||||
relative_delta *= mult;
|
|
||||||
}
|
|
||||||
|
|
||||||
// sensitivity (ranges from 0.0 to 4.0)
|
} else {
|
||||||
if (analog.isSensitivitySet()) {
|
// integer multiplier
|
||||||
relative_delta *= analog.getSensitivity();
|
value = analog.applyMultiplier(value);
|
||||||
}
|
|
||||||
|
|
||||||
// translate relative movement to absolute value
|
// smoothing/sensitivity
|
||||||
value = analog.getAbsoluteValue(relative_delta);
|
if (analog.getSmoothing() || analog.isSensitivitySet()) {
|
||||||
|
float rads = value * (float) M_TAU;
|
||||||
|
|
||||||
} else {
|
// smoothing
|
||||||
// integer multiplier
|
if (analog.getSmoothing()) {
|
||||||
value = analog.applyMultiplier(value);
|
|
||||||
|
|
||||||
// smoothing/sensitivity
|
// preserve direction
|
||||||
if (analog.getSmoothing() || analog.isSensitivitySet()) {
|
if (rads >= M_TAU) {
|
||||||
float rads = value * (float) M_TAU;
|
rads -= 0.0001f;
|
||||||
|
}
|
||||||
|
|
||||||
// smoothing
|
// calculate angle
|
||||||
if (analog.getSmoothing()) {
|
rads = analog.getSmoothedValue(rads);
|
||||||
|
|
||||||
// preserve direction
|
|
||||||
if (rads >= M_TAU) {
|
|
||||||
rads -= 0.0001f;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// calculate angle
|
// sensitivity
|
||||||
rads = analog.getSmoothedValue(rads);
|
if (analog.isSensitivitySet()) {
|
||||||
|
rads = analog.applyAngularSensitivity(rads);
|
||||||
|
}
|
||||||
|
|
||||||
|
// apply to value
|
||||||
|
value = rads * (float) M_1_TAU;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// sensitivity
|
||||||
|
if (analog.isSensitivitySet()) {
|
||||||
|
// adjust curve
|
||||||
|
// values < 1.f : less sensitive around neutral
|
||||||
|
// values > 1.f : more sensitive around neutral
|
||||||
|
float curve = analog.getSensitivity();
|
||||||
|
if (curve <= 0.f) {
|
||||||
|
curve = 0.01f;
|
||||||
|
}
|
||||||
|
curve = 1.f / curve;
|
||||||
|
|
||||||
|
if (analog.getType() == AnalogType::LinearCentered) {
|
||||||
|
// convert 0.0..1.0 to -1.0..+1.0
|
||||||
|
float signed_raw = (value - 0.5f) * 2.0f;
|
||||||
|
// apply curve
|
||||||
|
float sign = signed_raw < 0.0f ? -1.0f : 1.0f;
|
||||||
|
float magnitude = fabsf(signed_raw);
|
||||||
|
float curved = sign * powf(magnitude, curve);
|
||||||
|
// convert back to 0.0..1.0
|
||||||
|
value = curved * 0.5f + 0.5f;
|
||||||
|
} else {
|
||||||
|
value = powf(value, curve);
|
||||||
}
|
}
|
||||||
|
|
||||||
// sensitivity
|
value = std::clamp(value, 0.f, 1.f);
|
||||||
if (analog.isSensitivitySet()) {
|
}
|
||||||
rads = analog.applyAngularSensitivity(rads);
|
|
||||||
|
// multiplier / divisor
|
||||||
|
if (analog.getMultiplier() < -1) {
|
||||||
|
if (analog.getType() == AnalogType::LinearCentered) {
|
||||||
|
value = (value - 0.5f) / (-analog.getMultiplier()) + 0.5f;
|
||||||
|
} else {
|
||||||
|
value /= -analog.getMultiplier();
|
||||||
}
|
}
|
||||||
|
|
||||||
// apply to value
|
value = std::clamp(value, 0.f, 1.f);
|
||||||
value = rads * (float) M_1_TAU;
|
|
||||||
|
} else if (analog.getMultiplier() > 1) {
|
||||||
|
if (analog.getType() == AnalogType::LinearCentered) {
|
||||||
|
value = (value - 0.5f) * analog.getMultiplier() + 0.5f;
|
||||||
|
} else {
|
||||||
|
value *= analog.getMultiplier();
|
||||||
|
}
|
||||||
|
|
||||||
|
value = std::clamp(value, 0.f, 1.f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// delay
|
// delay
|
||||||
if (0 < analog.getDelayBufferDepth()) {
|
if (analog.getDelayMs() > 0) {
|
||||||
auto& queue = analog.getDelayBuffer();
|
value = analog.getDelayedValue(value);
|
||||||
|
|
||||||
// ensure the queue isn't too long; drop old values
|
|
||||||
while (analog.getDelayBufferDepth() <= (int)queue.size()) {
|
|
||||||
queue.pop();
|
|
||||||
}
|
|
||||||
|
|
||||||
// always push new value
|
|
||||||
queue.push(value);
|
|
||||||
|
|
||||||
// get a new value to return
|
|
||||||
if ((int)queue.size() < analog.getDelayBufferDepth()) {
|
|
||||||
// not enough in the queue, stall for now, shouldn't happen often
|
|
||||||
value = analog.getLastState();
|
|
||||||
} else {
|
|
||||||
value = queue.front();
|
|
||||||
queue.pop();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
@@ -767,6 +805,18 @@ float GameAPI::Analogs::getState(rawinput::Device *device, Analog &analog) {
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
case rawinput::XINPUT_GAMEPAD: {
|
||||||
|
assert(reinterpret_cast<uintptr_t>(device->handle) < XUSER_MAX_COUNT);
|
||||||
|
const auto player = static_cast<uint8_t>(reinterpret_cast<uintptr_t>(device->handle));
|
||||||
|
value = manager->XINPUT_MGR->get_analog_state(
|
||||||
|
player,
|
||||||
|
static_cast<xinput::XInputAnalogEnum>(index));
|
||||||
|
// invert value
|
||||||
|
if (inverted) {
|
||||||
|
value = 1.f - value;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -806,6 +856,42 @@ std::vector<Analog> GameAPI::Analogs::sortAnalogs(
|
|||||||
return sorted;
|
return sorted;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static std::vector<Analog> sortAnalogsWithTypeInternal(
|
||||||
|
std::vector<Analog> &analogs,
|
||||||
|
const std::initializer_list<GameAPI::Analogs::AnalogWithType> list) {
|
||||||
|
|
||||||
|
std::vector<Analog> sorted;
|
||||||
|
|
||||||
|
bool analog_found;
|
||||||
|
for (auto &a : list) {
|
||||||
|
analog_found = false;
|
||||||
|
|
||||||
|
for (auto &analog : analogs) {
|
||||||
|
if (a.name == analog.getName()) {
|
||||||
|
analog_found = true;
|
||||||
|
analog.setType(a.type);
|
||||||
|
sorted.push_back(analog);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!analog_found) {
|
||||||
|
sorted.emplace_back(a.name, a.type);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return sorted;
|
||||||
|
}
|
||||||
|
|
||||||
|
void GameAPI::Analogs::sortAnalogsWithType(
|
||||||
|
std::vector<Analog> *analogs,
|
||||||
|
const std::initializer_list<AnalogWithType> list) {
|
||||||
|
|
||||||
|
if (analogs) {
|
||||||
|
*analogs = sortAnalogsWithTypeInternal(*analogs, list);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
float GameAPI::Analogs::getState(rawinput::RawInputManager *manager, Analog &analog) {
|
float GameAPI::Analogs::getState(rawinput::RawInputManager *manager, Analog &analog) {
|
||||||
|
|
||||||
// check override
|
// check override
|
||||||
@@ -822,7 +908,7 @@ float GameAPI::Analogs::getState(rawinput::RawInputManager *manager, Analog &ana
|
|||||||
return analog.getLastState();
|
return analog.getLastState();
|
||||||
}
|
}
|
||||||
|
|
||||||
float state = getState(device, analog);
|
float state = getState(manager, device, analog);
|
||||||
analog.setLastState(state);
|
analog.setLastState(state);
|
||||||
|
|
||||||
return state;
|
return state;
|
||||||
@@ -904,7 +990,7 @@ void GameAPI::Lights::sortLightsWithCategory(
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void GameAPI::Lights::writeLight(rawinput::Device *device, int index, float value) {
|
void GameAPI::Lights::writeLight(rawinput::RawInputManager *manager, rawinput::Device *device, int index, float value) {
|
||||||
|
|
||||||
// check device
|
// check device
|
||||||
if (!device) {
|
if (!device) {
|
||||||
@@ -991,6 +1077,18 @@ void GameAPI::Lights::writeLight(rawinput::Device *device, int index, float valu
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
case rawinput::XINPUT_GAMEPAD: {
|
||||||
|
assert(reinterpret_cast<uintptr_t>(device->handle) < XUSER_MAX_COUNT);
|
||||||
|
const auto player = static_cast<uint8_t>(reinterpret_cast<uintptr_t>(device->handle));
|
||||||
|
if (index < static_cast<int>(xinput::XInputOutputEnum::COUNT)) {
|
||||||
|
manager->XINPUT_MGR->set_output_state(
|
||||||
|
player, static_cast<xinput::XInputOutputEnum>(index), value);
|
||||||
|
// no need to set output_pending; xinput output handled immediately
|
||||||
|
} else {
|
||||||
|
log_warning("api", "invalid xinput light index: {}", index);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -1016,9 +1114,9 @@ void GameAPI::Lights::writeLight(rawinput::RawInputManager *manager, Light &ligh
|
|||||||
|
|
||||||
// write state
|
// write state
|
||||||
if (light.override_enabled) {
|
if (light.override_enabled) {
|
||||||
writeLight(device, light.getIndex(), light.override_state);
|
writeLight(manager, device, light.getIndex(), light.override_state);
|
||||||
} else {
|
} else {
|
||||||
writeLight(device, light.getIndex(), value);
|
writeLight(manager, device, light.getIndex(), value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+10
-9
@@ -85,14 +85,15 @@ namespace GameAPI {
|
|||||||
const std::vector<Analog> &analogs,
|
const std::vector<Analog> &analogs,
|
||||||
const std::vector<std::string> &analog_names);
|
const std::vector<std::string> &analog_names);
|
||||||
|
|
||||||
template<typename T>
|
struct AnalogWithType {
|
||||||
void sortAnalogs(std::vector<Analog> *analogs, T t) {
|
const std::string name;
|
||||||
const std::vector<std::string> analog_names { t };
|
const AnalogType type;
|
||||||
|
|
||||||
if (analogs) {
|
AnalogWithType(std::string name, AnalogType type) :
|
||||||
*analogs = GameAPI::Analogs::sortAnalogs(*analogs, analog_names);
|
name(std::move(name)), type(type) {}
|
||||||
}
|
};
|
||||||
}
|
|
||||||
|
void sortAnalogsWithType(std::vector<Analog> *analogs, const std::initializer_list<AnalogWithType> list);
|
||||||
|
|
||||||
template<typename T, typename... Rest>
|
template<typename T, typename... Rest>
|
||||||
void sortAnalogs(std::vector<Analog> *analogs, T t, Rest... rest) {
|
void sortAnalogs(std::vector<Analog> *analogs, T t, Rest... rest) {
|
||||||
@@ -103,7 +104,7 @@ namespace GameAPI {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
float getState(rawinput::Device *device, Analog &analog);
|
float getState(rawinput::RawInputManager *manager, rawinput::Device *device, Analog &analog);
|
||||||
float getState(rawinput::RawInputManager *manager, Analog &analog);
|
float getState(rawinput::RawInputManager *manager, Analog &analog);
|
||||||
float getState(std::unique_ptr<rawinput::RawInputManager> &manager, Analog &analog);
|
float getState(std::unique_ptr<rawinput::RawInputManager> &manager, Analog &analog);
|
||||||
}
|
}
|
||||||
@@ -135,7 +136,7 @@ namespace GameAPI {
|
|||||||
|
|
||||||
void sortLightsWithCategory(std::vector<Light> *lights, const std::initializer_list<LightAndCategory> list);
|
void sortLightsWithCategory(std::vector<Light> *lights, const std::initializer_list<LightAndCategory> list);
|
||||||
|
|
||||||
void writeLight(rawinput::Device *device, int index, float value);
|
void writeLight(rawinput::RawInputManager *manager, rawinput::Device *device, int index, float value);
|
||||||
void writeLight(rawinput::RawInputManager *manager, Light &light, float value);
|
void writeLight(rawinput::RawInputManager *manager, Light &light, float value);
|
||||||
void writeLight(std::unique_ptr<rawinput::RawInputManager> &manager, Light &light, float value);
|
void writeLight(std::unique_ptr<rawinput::RawInputManager> &manager, Light &light, float value);
|
||||||
|
|
||||||
|
|||||||
@@ -306,7 +306,10 @@ std::string Button::getDisplayString(rawinput::RawInputManager* manager) {
|
|||||||
std::string vKeyString = fmt::format("{:#x}", vKey);
|
std::string vKeyString = fmt::format("{:#x}", vKey);
|
||||||
|
|
||||||
// device must be existing
|
// device must be existing
|
||||||
if (this->device_identifier.empty() && vKey == INVALID_VKEY) {
|
if (this->isNaive() && vKey == INVALID_VKEY) {
|
||||||
|
if (this->getInvert()) {
|
||||||
|
return "(always on)";
|
||||||
|
}
|
||||||
return "";
|
return "";
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -417,6 +420,10 @@ std::string Button::getDisplayString(rawinput::RawInputManager* manager) {
|
|||||||
}
|
}
|
||||||
case rawinput::PIUIO_DEVICE:
|
case rawinput::PIUIO_DEVICE:
|
||||||
return "PIUIO " + vKeyString;
|
return "PIUIO " + vKeyString;
|
||||||
|
case rawinput::XINPUT_GAMEPAD:
|
||||||
|
return fmt::format("{} ({})",
|
||||||
|
xinput::get_button_string(static_cast<xinput::XInputButtonEnum>(vKey)),
|
||||||
|
device->desc);
|
||||||
case rawinput::DESTROYED:
|
case rawinput::DESTROYED:
|
||||||
return "Device unplugged (" + vKeyString + ")";
|
return "Device unplugged (" + vKeyString + ")";
|
||||||
default:
|
default:
|
||||||
|
|||||||
@@ -56,6 +56,7 @@ private:
|
|||||||
ButtonAnalogType analog_type = BAT_NONE;
|
ButtonAnalogType analog_type = BAT_NONE;
|
||||||
double debounce_up = 0.0;
|
double debounce_up = 0.0;
|
||||||
double debounce_down = 0.0;
|
double debounce_down = 0.0;
|
||||||
|
int bat_threshold = 0; // for positive/negative only, value in percentage, zero is default
|
||||||
bool invert = false;
|
bool invert = false;
|
||||||
bool is_temporary = false;
|
bool is_temporary = false;
|
||||||
|
|
||||||
@@ -109,6 +110,7 @@ public:
|
|||||||
alternatives.clear();
|
alternatives.clear();
|
||||||
device_identifier = "";
|
device_identifier = "";
|
||||||
analog_type = BAT_NONE;
|
analog_type = BAT_NONE;
|
||||||
|
bat_threshold = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string getDisplayString(rawinput::RawInputManager* manager);
|
std::string getDisplayString(rawinput::RawInputManager* manager);
|
||||||
@@ -169,6 +171,14 @@ public:
|
|||||||
this->debounce_down = debounce_time_down;
|
this->debounce_down = debounce_time_down;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline void setBatThreshold(int bat_threshold) {
|
||||||
|
this->bat_threshold = bat_threshold;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline int getBatThreshold() const {
|
||||||
|
return this->bat_threshold;
|
||||||
|
}
|
||||||
|
|
||||||
inline bool getInvert() const {
|
inline bool getInvert() const {
|
||||||
return this->invert;
|
return this->invert;
|
||||||
}
|
}
|
||||||
|
|||||||
+37
-18
@@ -28,7 +28,7 @@ Config::Config() {
|
|||||||
this->status = false;
|
this->status = false;
|
||||||
if (CONFIG_PATH_OVERRIDE.length() > 0) {
|
if (CONFIG_PATH_OVERRIDE.length() > 0) {
|
||||||
this->configLocation = CONFIG_PATH_OVERRIDE;
|
this->configLocation = CONFIG_PATH_OVERRIDE;
|
||||||
log_info("cfg", "using custom config file: {}", this->configLocation.string());
|
log_info("cfg", "using custom config file: {}", this->configLocation);
|
||||||
} else {
|
} else {
|
||||||
this->configLocation = std::filesystem::path(_wgetenv(L"APPDATA")) / L"spicetools.xml";
|
this->configLocation = std::filesystem::path(_wgetenv(L"APPDATA")) / L"spicetools.xml";
|
||||||
// avoids logging the expanded appdata path as it contains user name
|
// avoids logging the expanded appdata path as it contains user name
|
||||||
@@ -57,7 +57,7 @@ Config::Config() {
|
|||||||
this->firstFillConfigFile();
|
this->firstFillConfigFile();
|
||||||
break;
|
break;
|
||||||
case tinyxml2::XMLError::XML_ERROR_FILE_COULD_NOT_BE_OPENED:
|
case tinyxml2::XMLError::XML_ERROR_FILE_COULD_NOT_BE_OPENED:
|
||||||
log_fatal("cfg", "could not open config file: {}", this->configLocation.string());
|
log_fatal("cfg", "could not open config file: {}", this->configLocation);
|
||||||
break;
|
break;
|
||||||
case tinyxml2::XMLError::XML_ERROR_FILE_NOT_FOUND:
|
case tinyxml2::XMLError::XML_ERROR_FILE_NOT_FOUND:
|
||||||
this->createConfigFile();
|
this->createConfigFile();
|
||||||
@@ -72,7 +72,7 @@ Config::Config() {
|
|||||||
case tinyxml2::XMLError::XML_ERROR_PARSING_UNKNOWN:
|
case tinyxml2::XMLError::XML_ERROR_PARSING_UNKNOWN:
|
||||||
case tinyxml2::XMLError::XML_ERROR_MISMATCHED_ELEMENT:
|
case tinyxml2::XMLError::XML_ERROR_MISMATCHED_ELEMENT:
|
||||||
case tinyxml2::XMLError::XML_ERROR_PARSING:
|
case tinyxml2::XMLError::XML_ERROR_PARSING:
|
||||||
log_warning("cfg", "Couldn't read config file: {}", this->configLocation.string());
|
log_warning("cfg", "Couldn't read config file: {}", this->configLocation);
|
||||||
this->createConfigFile();
|
this->createConfigFile();
|
||||||
this->firstFillConfigFile();
|
this->firstFillConfigFile();
|
||||||
break;
|
break;
|
||||||
@@ -98,7 +98,7 @@ bool Config::getStatus() {
|
|||||||
return this->status;
|
return this->status;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Config::addGame(Game &game) {
|
bool Config::addGame(Game &game, bool save) {
|
||||||
tinyxml2::XMLNode *rootNode = this->configFile.LastChild();
|
tinyxml2::XMLNode *rootNode = this->configFile.LastChild();
|
||||||
tinyxml2::XMLElement *gameNodes = rootNode->FirstChildElement("game");
|
tinyxml2::XMLElement *gameNodes = rootNode->FirstChildElement("game");
|
||||||
|
|
||||||
@@ -162,6 +162,7 @@ bool Config::addGame(Game &game) {
|
|||||||
auto analogType = (int) BAT_NONE;
|
auto analogType = (int) BAT_NONE;
|
||||||
double debounce_up = 0.0;
|
double debounce_up = 0.0;
|
||||||
double debounce_down = 0.0;
|
double debounce_down = 0.0;
|
||||||
|
int bat_threshold = 0;
|
||||||
int velocity_threshold = 0;
|
int velocity_threshold = 0;
|
||||||
bool invert = false;
|
bool invert = false;
|
||||||
tinyxml2::XMLError attrError = gameButtonNode->QueryIntAttribute("vkey", &vKey);
|
tinyxml2::XMLError attrError = gameButtonNode->QueryIntAttribute("vkey", &vKey);
|
||||||
@@ -169,6 +170,7 @@ bool Config::addGame(Game &game) {
|
|||||||
gameButtonNode->QueryIntAttribute("analogtype", &analogType);
|
gameButtonNode->QueryIntAttribute("analogtype", &analogType);
|
||||||
gameButtonNode->QueryDoubleAttribute("debounce_up", &debounce_up);
|
gameButtonNode->QueryDoubleAttribute("debounce_up", &debounce_up);
|
||||||
gameButtonNode->QueryDoubleAttribute("debounce_down", &debounce_down);
|
gameButtonNode->QueryDoubleAttribute("debounce_down", &debounce_down);
|
||||||
|
gameButtonNode->QueryIntAttribute("bat_threshold", &bat_threshold);
|
||||||
gameButtonNode->QueryIntAttribute("velocity_threshold", &velocity_threshold);
|
gameButtonNode->QueryIntAttribute("velocity_threshold", &velocity_threshold);
|
||||||
gameButtonNode->QueryBoolAttribute("invert", &invert);
|
gameButtonNode->QueryBoolAttribute("invert", &invert);
|
||||||
if (attrError != tinyxml2::XMLError::XML_SUCCESS) {
|
if (attrError != tinyxml2::XMLError::XML_SUCCESS) {
|
||||||
@@ -180,6 +182,7 @@ bool Config::addGame(Game &game) {
|
|||||||
gameButtonNode->SetAttribute("devid", button->getDeviceIdentifier().c_str());
|
gameButtonNode->SetAttribute("devid", button->getDeviceIdentifier().c_str());
|
||||||
gameButtonNode->SetAttribute("debounce_up", debounce_up);
|
gameButtonNode->SetAttribute("debounce_up", debounce_up);
|
||||||
gameButtonNode->SetAttribute("debounce_down", debounce_down);
|
gameButtonNode->SetAttribute("debounce_down", debounce_down);
|
||||||
|
gameButtonNode->SetAttribute("bat_threshold", bat_threshold);
|
||||||
gameButtonNode->SetAttribute("velocity_threshold", velocity_threshold);
|
gameButtonNode->SetAttribute("velocity_threshold", velocity_threshold);
|
||||||
gameButtonNode->SetAttribute("invert", invert);
|
gameButtonNode->SetAttribute("invert", invert);
|
||||||
gameButtonsNode->InsertEndChild(gameButtonNode);
|
gameButtonsNode->InsertEndChild(gameButtonNode);
|
||||||
@@ -188,6 +191,7 @@ bool Config::addGame(Game &game) {
|
|||||||
button->setAnalogType((ButtonAnalogType) analogType);
|
button->setAnalogType((ButtonAnalogType) analogType);
|
||||||
button->setDebounceUp(debounce_up);
|
button->setDebounceUp(debounce_up);
|
||||||
button->setDebounceDown(debounce_down);
|
button->setDebounceDown(debounce_down);
|
||||||
|
button->setBatThreshold(bat_threshold);
|
||||||
button->setVelocityThreshold(velocity_threshold);
|
button->setVelocityThreshold(velocity_threshold);
|
||||||
button->setInvert(invert);
|
button->setInvert(invert);
|
||||||
if (devid) {
|
if (devid) {
|
||||||
@@ -207,6 +211,7 @@ bool Config::addGame(Game &game) {
|
|||||||
gameButtonNode->SetAttribute("analogtype", (int) it.getAnalogType());
|
gameButtonNode->SetAttribute("analogtype", (int) it.getAnalogType());
|
||||||
gameButtonNode->SetAttribute("debounce_up", it.getDebounceUp());
|
gameButtonNode->SetAttribute("debounce_up", it.getDebounceUp());
|
||||||
gameButtonNode->SetAttribute("debounce_down", it.getDebounceDown());
|
gameButtonNode->SetAttribute("debounce_down", it.getDebounceDown());
|
||||||
|
gameButtonNode->SetAttribute("bat_threshold", it.getBatThreshold());
|
||||||
gameButtonNode->SetAttribute("velocity_threshold", it.getVelocityThreshold());
|
gameButtonNode->SetAttribute("velocity_threshold", it.getVelocityThreshold());
|
||||||
gameButtonNode->SetAttribute("invert", it.getInvert());
|
gameButtonNode->SetAttribute("invert", it.getInvert());
|
||||||
gameButtonNode->SetAttribute("devid", it.getDeviceIdentifier().c_str());
|
gameButtonNode->SetAttribute("devid", it.getDeviceIdentifier().c_str());
|
||||||
@@ -248,7 +253,7 @@ bool Config::addGame(Game &game) {
|
|||||||
bool smoothing = false;
|
bool smoothing = false;
|
||||||
int multiplier = 1;
|
int multiplier = 1;
|
||||||
bool relative_mode = false;
|
bool relative_mode = false;
|
||||||
int delay_buffer_depth = 0;
|
uint32_t delay = 0;
|
||||||
tinyxml2::XMLError err1 = gameAnalogNode->QueryIntAttribute("index", &index);
|
tinyxml2::XMLError err1 = gameAnalogNode->QueryIntAttribute("index", &index);
|
||||||
gameAnalogNode->QueryFloatAttribute("sensivity", &sensitivity);
|
gameAnalogNode->QueryFloatAttribute("sensivity", &sensitivity);
|
||||||
gameAnalogNode->QueryFloatAttribute("deadzone", &deadzone);
|
gameAnalogNode->QueryFloatAttribute("deadzone", &deadzone);
|
||||||
@@ -257,7 +262,7 @@ bool Config::addGame(Game &game) {
|
|||||||
gameAnalogNode->QueryBoolAttribute("smoothing", &smoothing);
|
gameAnalogNode->QueryBoolAttribute("smoothing", &smoothing);
|
||||||
gameAnalogNode->QueryIntAttribute("multiplier", &multiplier);
|
gameAnalogNode->QueryIntAttribute("multiplier", &multiplier);
|
||||||
gameAnalogNode->QueryBoolAttribute("relative", &relative_mode);
|
gameAnalogNode->QueryBoolAttribute("relative", &relative_mode);
|
||||||
gameAnalogNode->QueryIntAttribute("delay", &delay_buffer_depth);
|
gameAnalogNode->QueryUnsignedAttribute("delay_ms", &delay);
|
||||||
const char *devid = gameAnalogNode->Attribute("devid");
|
const char *devid = gameAnalogNode->Attribute("devid");
|
||||||
|
|
||||||
if (err1 != tinyxml2::XMLError::XML_SUCCESS || !devid) {
|
if (err1 != tinyxml2::XMLError::XML_SUCCESS || !devid) {
|
||||||
@@ -273,7 +278,7 @@ bool Config::addGame(Game &game) {
|
|||||||
gameAnalogNode->SetAttribute("smoothing", it.getSmoothing());
|
gameAnalogNode->SetAttribute("smoothing", it.getSmoothing());
|
||||||
gameAnalogNode->SetAttribute("multiplier", it.getMultiplier());
|
gameAnalogNode->SetAttribute("multiplier", it.getMultiplier());
|
||||||
gameAnalogNode->SetAttribute("relative", it.isRelativeMode());
|
gameAnalogNode->SetAttribute("relative", it.isRelativeMode());
|
||||||
gameAnalogNode->SetAttribute("delay", it.getDelayBufferDepth());
|
gameAnalogNode->SetAttribute("delay_ms", it.getDelayMs());
|
||||||
gameAnalogsNode->InsertEndChild(gameAnalogNode);
|
gameAnalogsNode->InsertEndChild(gameAnalogNode);
|
||||||
} else {
|
} else {
|
||||||
it.setIndex(static_cast<unsigned short int>(index));
|
it.setIndex(static_cast<unsigned short int>(index));
|
||||||
@@ -285,7 +290,7 @@ bool Config::addGame(Game &game) {
|
|||||||
it.setSmoothing(smoothing);
|
it.setSmoothing(smoothing);
|
||||||
it.setMultiplier(multiplier);
|
it.setMultiplier(multiplier);
|
||||||
it.setRelativeMode(relative_mode);
|
it.setRelativeMode(relative_mode);
|
||||||
it.setDelayBufferDepth(delay_buffer_depth);
|
it.setDelayMs(delay);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
gameAnalogNode = this->configFile.NewElement("analog");
|
gameAnalogNode = this->configFile.NewElement("analog");
|
||||||
@@ -298,7 +303,7 @@ bool Config::addGame(Game &game) {
|
|||||||
gameAnalogNode->SetAttribute("smoothing", it.getSmoothing());
|
gameAnalogNode->SetAttribute("smoothing", it.getSmoothing());
|
||||||
gameAnalogNode->SetAttribute("multiplier", it.getMultiplier());
|
gameAnalogNode->SetAttribute("multiplier", it.getMultiplier());
|
||||||
gameAnalogNode->SetAttribute("relative", it.isRelativeMode());
|
gameAnalogNode->SetAttribute("relative", it.isRelativeMode());
|
||||||
gameAnalogNode->SetAttribute("delay", it.getDelayBufferDepth());
|
gameAnalogNode->SetAttribute("delay_ms", it.getDelayMs());
|
||||||
gameAnalogNode->SetAttribute("devid", it.getDeviceIdentifier().c_str());
|
gameAnalogNode->SetAttribute("devid", it.getDeviceIdentifier().c_str());
|
||||||
gameAnalogsNode->InsertEndChild(gameAnalogNode);
|
gameAnalogsNode->InsertEndChild(gameAnalogNode);
|
||||||
}
|
}
|
||||||
@@ -432,6 +437,7 @@ bool Config::addGame(Game &game) {
|
|||||||
gameButtonNode->SetAttribute("analogtype", it.getAnalogType());
|
gameButtonNode->SetAttribute("analogtype", it.getAnalogType());
|
||||||
gameButtonNode->SetAttribute("debounce_up", it.getDebounceUp());
|
gameButtonNode->SetAttribute("debounce_up", it.getDebounceUp());
|
||||||
gameButtonNode->SetAttribute("debounce_down", it.getDebounceDown());
|
gameButtonNode->SetAttribute("debounce_down", it.getDebounceDown());
|
||||||
|
gameButtonNode->SetAttribute("bat_threshold", it.getBatThreshold());
|
||||||
gameButtonNode->SetAttribute("velocity_threshold", it.getVelocityThreshold());
|
gameButtonNode->SetAttribute("velocity_threshold", it.getVelocityThreshold());
|
||||||
gameButtonNode->SetAttribute("invert", it.getInvert());
|
gameButtonNode->SetAttribute("invert", it.getInvert());
|
||||||
gameButtonNode->SetAttribute("devid", it.getDeviceIdentifier().c_str());
|
gameButtonNode->SetAttribute("devid", it.getDeviceIdentifier().c_str());
|
||||||
@@ -452,7 +458,7 @@ bool Config::addGame(Game &game) {
|
|||||||
gameAnalogNode->SetAttribute("smoothing", it.getSmoothing());
|
gameAnalogNode->SetAttribute("smoothing", it.getSmoothing());
|
||||||
gameAnalogNode->SetAttribute("multiplier", it.getMultiplier());
|
gameAnalogNode->SetAttribute("multiplier", it.getMultiplier());
|
||||||
gameAnalogNode->SetAttribute("relative", it.isRelativeMode());
|
gameAnalogNode->SetAttribute("relative", it.isRelativeMode());
|
||||||
gameAnalogNode->SetAttribute("delay", it.getDelayBufferDepth());
|
gameAnalogNode->SetAttribute("delay_ms", it.getDelayMs());
|
||||||
gameAnalogsNode->InsertEndChild(gameAnalogNode);
|
gameAnalogsNode->InsertEndChild(gameAnalogNode);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -480,13 +486,20 @@ bool Config::addGame(Game &game) {
|
|||||||
rootNode->InsertEndChild(gameNode);
|
rootNode->InsertEndChild(gameNode);
|
||||||
}
|
}
|
||||||
|
|
||||||
// save config
|
// save config (skipped when caller batches multiple addGame calls
|
||||||
this->saveConfigFile();
|
// and flushes once at the end via Config::save())
|
||||||
|
if (save) {
|
||||||
|
this->saveConfigFile();
|
||||||
|
}
|
||||||
|
|
||||||
// return success
|
// return success
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Config::save() {
|
||||||
|
this->saveConfigFile();
|
||||||
|
}
|
||||||
|
|
||||||
bool Config::updateBinding(const Game &game, const Button &button, int alternative) {
|
bool Config::updateBinding(const Game &game, const Button &button, int alternative) {
|
||||||
|
|
||||||
// get root node
|
// get root node
|
||||||
@@ -535,6 +548,7 @@ bool Config::updateBinding(const Game &game, const Button &button, int alternati
|
|||||||
gameButtonNode->SetAttribute("analogtype", (int) button.getAnalogType());
|
gameButtonNode->SetAttribute("analogtype", (int) button.getAnalogType());
|
||||||
gameButtonNode->SetAttribute("debounce_up", button.getDebounceUp());
|
gameButtonNode->SetAttribute("debounce_up", button.getDebounceUp());
|
||||||
gameButtonNode->SetAttribute("debounce_down", button.getDebounceDown());
|
gameButtonNode->SetAttribute("debounce_down", button.getDebounceDown());
|
||||||
|
gameButtonNode->SetAttribute("bat_threshold", button.getBatThreshold());
|
||||||
gameButtonNode->SetAttribute("velocity_threshold", button.getVelocityThreshold());
|
gameButtonNode->SetAttribute("velocity_threshold", button.getVelocityThreshold());
|
||||||
gameButtonNode->SetAttribute("invert", button.getInvert());
|
gameButtonNode->SetAttribute("invert", button.getInvert());
|
||||||
gameButtonNode->SetAttribute("devid", button.getDeviceIdentifier().c_str());
|
gameButtonNode->SetAttribute("devid", button.getDeviceIdentifier().c_str());
|
||||||
@@ -551,6 +565,7 @@ bool Config::updateBinding(const Game &game, const Button &button, int alternati
|
|||||||
gameButtonNode->SetAttribute("analogtype", 0);
|
gameButtonNode->SetAttribute("analogtype", 0);
|
||||||
gameButtonNode->SetAttribute("debounce_up", 0.0);
|
gameButtonNode->SetAttribute("debounce_up", 0.0);
|
||||||
gameButtonNode->SetAttribute("debounce_down", 0.0);
|
gameButtonNode->SetAttribute("debounce_down", 0.0);
|
||||||
|
gameButtonNode->SetAttribute("bat_threshold", 0);
|
||||||
gameButtonNode->SetAttribute("velocity_threshold", 0);
|
gameButtonNode->SetAttribute("velocity_threshold", 0);
|
||||||
gameButtonNode->SetAttribute("invert", false);
|
gameButtonNode->SetAttribute("invert", false);
|
||||||
gameButtonNode->SetAttribute("devid", "");
|
gameButtonNode->SetAttribute("devid", "");
|
||||||
@@ -684,7 +699,7 @@ bool Config::updateBinding(const Game &game, const Analog &analog) {
|
|||||||
gameAnalogNode->SetAttribute("smoothing", analog.getSmoothing());
|
gameAnalogNode->SetAttribute("smoothing", analog.getSmoothing());
|
||||||
gameAnalogNode->SetAttribute("multiplier", analog.getMultiplier());
|
gameAnalogNode->SetAttribute("multiplier", analog.getMultiplier());
|
||||||
gameAnalogNode->SetAttribute("relative", analog.isRelativeMode());
|
gameAnalogNode->SetAttribute("relative", analog.isRelativeMode());
|
||||||
gameAnalogNode->SetAttribute("delay", analog.getDelayBufferDepth());
|
gameAnalogNode->SetAttribute("delay_ms", analog.getDelayMs());
|
||||||
gameAnalogNode->SetAttribute("devid", analog.getDeviceIdentifier().c_str());
|
gameAnalogNode->SetAttribute("devid", analog.getDeviceIdentifier().c_str());
|
||||||
} else {
|
} else {
|
||||||
gameAnalogNode = this->configFile.NewElement("analog");
|
gameAnalogNode = this->configFile.NewElement("analog");
|
||||||
@@ -696,7 +711,7 @@ bool Config::updateBinding(const Game &game, const Analog &analog) {
|
|||||||
gameAnalogNode->SetAttribute("smoothing", analog.getSmoothing());
|
gameAnalogNode->SetAttribute("smoothing", analog.getSmoothing());
|
||||||
gameAnalogNode->SetAttribute("multiplier", analog.getMultiplier());
|
gameAnalogNode->SetAttribute("multiplier", analog.getMultiplier());
|
||||||
gameAnalogNode->SetAttribute("relative", analog.isRelativeMode());
|
gameAnalogNode->SetAttribute("relative", analog.isRelativeMode());
|
||||||
gameAnalogNode->SetAttribute("delay", analog.getDelayBufferDepth());
|
gameAnalogNode->SetAttribute("delay_ms", analog.getDelayMs());
|
||||||
gameAnalogNode->SetAttribute("devid", analog.getDeviceIdentifier().c_str());
|
gameAnalogNode->SetAttribute("devid", analog.getDeviceIdentifier().c_str());
|
||||||
gameAnalogsNode->InsertEndChild(gameAnalogNode);
|
gameAnalogsNode->InsertEndChild(gameAnalogNode);
|
||||||
}
|
}
|
||||||
@@ -946,12 +961,14 @@ std::vector<Button> Config::getButtons(const std::string &gameName) {
|
|||||||
auto analogType = (int) BAT_NONE;
|
auto analogType = (int) BAT_NONE;
|
||||||
double debounce_up = 0.0;
|
double debounce_up = 0.0;
|
||||||
double debounce_down = 0.0;
|
double debounce_down = 0.0;
|
||||||
|
int bat_threshold = 0;
|
||||||
int velocity_threshold = 0;
|
int velocity_threshold = 0;
|
||||||
bool invert = false;
|
bool invert = false;
|
||||||
gameButtonNode->QueryIntAttribute("vkey", &vKey);
|
gameButtonNode->QueryIntAttribute("vkey", &vKey);
|
||||||
gameButtonNode->QueryIntAttribute("analogtype", &analogType);
|
gameButtonNode->QueryIntAttribute("analogtype", &analogType);
|
||||||
gameButtonNode->QueryDoubleAttribute("debounce_up", &debounce_up);
|
gameButtonNode->QueryDoubleAttribute("debounce_up", &debounce_up);
|
||||||
gameButtonNode->QueryDoubleAttribute("debounce_down", &debounce_down);
|
gameButtonNode->QueryDoubleAttribute("debounce_down", &debounce_down);
|
||||||
|
gameButtonNode->QueryIntAttribute("bat_threshold", &bat_threshold);
|
||||||
gameButtonNode->QueryIntAttribute("velocity_threshold", &velocity_threshold);
|
gameButtonNode->QueryIntAttribute("velocity_threshold", &velocity_threshold);
|
||||||
gameButtonNode->QueryBoolAttribute("invert", &invert);
|
gameButtonNode->QueryBoolAttribute("invert", &invert);
|
||||||
const char *devid = gameButtonNode->Attribute("devid");
|
const char *devid = gameButtonNode->Attribute("devid");
|
||||||
@@ -966,6 +983,7 @@ std::vector<Button> Config::getButtons(const std::string &gameName) {
|
|||||||
alt.setAnalogType((ButtonAnalogType) analogType);
|
alt.setAnalogType((ButtonAnalogType) analogType);
|
||||||
alt.setDebounceUp(debounce_up);
|
alt.setDebounceUp(debounce_up);
|
||||||
alt.setDebounceDown(debounce_down);
|
alt.setDebounceDown(debounce_down);
|
||||||
|
alt.setBatThreshold(bat_threshold);
|
||||||
alt.setVelocityThreshold(velocity_threshold);
|
alt.setVelocityThreshold(velocity_threshold);
|
||||||
alt.setInvert(invert);
|
alt.setInvert(invert);
|
||||||
if (devid) {
|
if (devid) {
|
||||||
@@ -984,6 +1002,7 @@ std::vector<Button> Config::getButtons(const std::string &gameName) {
|
|||||||
button.setAnalogType((ButtonAnalogType) analogType);
|
button.setAnalogType((ButtonAnalogType) analogType);
|
||||||
button.setDebounceUp(debounce_up);
|
button.setDebounceUp(debounce_up);
|
||||||
button.setDebounceDown(debounce_down);
|
button.setDebounceDown(debounce_down);
|
||||||
|
button.setBatThreshold(bat_threshold);
|
||||||
button.setVelocityThreshold(velocity_threshold);
|
button.setVelocityThreshold(velocity_threshold);
|
||||||
button.setInvert(invert);
|
button.setInvert(invert);
|
||||||
if (devid) {
|
if (devid) {
|
||||||
@@ -1130,7 +1149,7 @@ std::vector<Analog> Config::getAnalogs(const std::string &gameName) {
|
|||||||
bool smoothing = false;
|
bool smoothing = false;
|
||||||
int multiplier = 1;
|
int multiplier = 1;
|
||||||
bool relative_mode = false;
|
bool relative_mode = false;
|
||||||
int delay_buffer_depth = 0;
|
uint32_t delay = 0;
|
||||||
gameAnalogNode->QueryIntAttribute("index", &index);
|
gameAnalogNode->QueryIntAttribute("index", &index);
|
||||||
gameAnalogNode->QueryFloatAttribute("sensivity", &sensitivity);
|
gameAnalogNode->QueryFloatAttribute("sensivity", &sensitivity);
|
||||||
gameAnalogNode->QueryFloatAttribute("deadzone", &deadzone);
|
gameAnalogNode->QueryFloatAttribute("deadzone", &deadzone);
|
||||||
@@ -1139,7 +1158,7 @@ std::vector<Analog> Config::getAnalogs(const std::string &gameName) {
|
|||||||
gameAnalogNode->QueryBoolAttribute("smoothing", &smoothing);
|
gameAnalogNode->QueryBoolAttribute("smoothing", &smoothing);
|
||||||
gameAnalogNode->QueryIntAttribute("multiplier", &multiplier);
|
gameAnalogNode->QueryIntAttribute("multiplier", &multiplier);
|
||||||
gameAnalogNode->QueryBoolAttribute("relative", &relative_mode);
|
gameAnalogNode->QueryBoolAttribute("relative", &relative_mode);
|
||||||
gameAnalogNode->QueryIntAttribute("delay", &delay_buffer_depth);
|
gameAnalogNode->QueryUnsignedAttribute("delay_ms", &delay);
|
||||||
const char *devid = gameAnalogNode->Attribute("devid");
|
const char *devid = gameAnalogNode->Attribute("devid");
|
||||||
|
|
||||||
// create analog and add to list
|
// create analog and add to list
|
||||||
@@ -1152,7 +1171,7 @@ std::vector<Analog> Config::getAnalogs(const std::string &gameName) {
|
|||||||
analog.setSmoothing(smoothing);
|
analog.setSmoothing(smoothing);
|
||||||
analog.setMultiplier(multiplier);
|
analog.setMultiplier(multiplier);
|
||||||
analog.setRelativeMode(relative_mode);
|
analog.setRelativeMode(relative_mode);
|
||||||
analog.setDelayBufferDepth(delay_buffer_depth);
|
analog.setDelayMs(delay);
|
||||||
if (devid) {
|
if (devid) {
|
||||||
analog.setDeviceIdentifier(devid);
|
analog.setDeviceIdentifier(devid);
|
||||||
}
|
}
|
||||||
@@ -1315,7 +1334,7 @@ void Config::saveConfigFile() {
|
|||||||
// create a .tmp file and write to it...
|
// create a .tmp file and write to it...
|
||||||
const auto xml_result = this->configFile.SaveFile(this->configLocationTemp.c_str(), false);
|
const auto xml_result = this->configFile.SaveFile(this->configLocationTemp.c_str(), false);
|
||||||
if (xml_result != tinyxml2::XMLError::XML_SUCCESS) {
|
if (xml_result != tinyxml2::XMLError::XML_SUCCESS) {
|
||||||
log_info("cfg", "failed to write file: {}", this->configLocationTemp.string());
|
log_info("cfg", "failed to write file: {}", this->configLocationTemp);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
// copy the .tmp file to the main file...
|
// copy the .tmp file to the main file...
|
||||||
|
|||||||
@@ -22,7 +22,12 @@ public:
|
|||||||
bool getStatus();
|
bool getStatus();
|
||||||
bool createConfigFile();
|
bool createConfigFile();
|
||||||
|
|
||||||
bool addGame(Game &game);
|
bool addGame(Game &game, bool save = true);
|
||||||
|
|
||||||
|
// flush pending in-memory changes to disk; intended to be paired with
|
||||||
|
// addGame(game, false) in bulk-init paths so we write the XML once instead
|
||||||
|
// of once per game
|
||||||
|
void save();
|
||||||
|
|
||||||
bool updateBinding(const Game &game, const Button &button, int alternative);
|
bool updateBinding(const Game &game, const Button &button, int alternative);
|
||||||
bool updateBinding(const Game &game, const Analog &analog);
|
bool updateBinding(const Game &game, const Analog &analog);
|
||||||
|
|||||||
@@ -1,11 +1,15 @@
|
|||||||
#include "configurator.h"
|
#include "configurator.h"
|
||||||
|
|
||||||
|
#include <d3d9.h>
|
||||||
|
|
||||||
#include "overlay/overlay.h"
|
#include "overlay/overlay.h"
|
||||||
|
#include "util/logging.h"
|
||||||
|
|
||||||
namespace cfg {
|
namespace cfg {
|
||||||
|
|
||||||
// globals
|
// globals
|
||||||
bool CONFIGURATOR_STANDALONE = false;
|
bool CONFIGURATOR_STANDALONE = false;
|
||||||
|
bool CONFIGURATOR_FORCE_SOFTWARE_RENDER = false;
|
||||||
ConfigType CONFIGURATOR_TYPE = ConfigType::Config;
|
ConfigType CONFIGURATOR_TYPE = ConfigType::Config;
|
||||||
|
|
||||||
Configurator::Configurator() {
|
Configurator::Configurator() {
|
||||||
@@ -16,13 +20,79 @@ namespace cfg {
|
|||||||
CONFIGURATOR_STANDALONE = false;
|
CONFIGURATOR_STANDALONE = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Attempt to bring up a D3D9 device backing the configurator's window so the
|
||||||
|
// overlay can use the hardware-accelerated imgui_impl_dx9 path instead of
|
||||||
|
// the CPU rasterizer. Returns true if both Direct3DCreate9 and CreateDevice
|
||||||
|
// succeed; the caller falls back to overlay::create_software() otherwise so
|
||||||
|
// that environments without D3D9 (Wine without dxvk, headless test boxes,
|
||||||
|
// GPUs whose drivers reject HAL) still get a working configurator.
|
||||||
|
static bool try_init_d3d9(ConfiguratorWindow &wnd) {
|
||||||
|
if (cfg::CONFIGURATOR_FORCE_SOFTWARE_RENDER) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (wnd.hWnd == nullptr) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
IDirect3D9 *d3d = Direct3DCreate9(D3D_SDK_VERSION);
|
||||||
|
if (d3d == nullptr) {
|
||||||
|
log_warning("configurator", "Direct3DCreate9 returned NULL, falling back to software renderer");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
D3DPRESENT_PARAMETERS pp {};
|
||||||
|
pp.Windowed = TRUE;
|
||||||
|
pp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||||
|
// D3DFMT_UNKNOWN -> driver picks the current desktop format
|
||||||
|
pp.BackBufferFormat = D3DFMT_UNKNOWN;
|
||||||
|
pp.BackBufferWidth = static_cast<UINT>(wnd.client_width);
|
||||||
|
pp.BackBufferHeight = static_cast<UINT>(wnd.client_height);
|
||||||
|
pp.hDeviceWindow = wnd.hWnd;
|
||||||
|
pp.EnableAutoDepthStencil = FALSE;
|
||||||
|
pp.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
|
||||||
|
|
||||||
|
IDirect3DDevice9 *device = nullptr;
|
||||||
|
// SOFTWARE_VERTEXPROCESSING is the most compatible behavior flag; the UI
|
||||||
|
// is tiny so we don't need hardware T&L. FPU_PRESERVE keeps our floating
|
||||||
|
// point environment intact in case other spice code relies on it.
|
||||||
|
const DWORD behavior_flags = D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE;
|
||||||
|
HRESULT hr = d3d->CreateDevice(
|
||||||
|
D3DADAPTER_DEFAULT,
|
||||||
|
D3DDEVTYPE_HAL,
|
||||||
|
wnd.hWnd,
|
||||||
|
behavior_flags,
|
||||||
|
&pp,
|
||||||
|
&device);
|
||||||
|
if (FAILED(hr) || device == nullptr) {
|
||||||
|
log_warning("configurator",
|
||||||
|
"D3D9 CreateDevice failed (hr={:#x}), falling back to software renderer",
|
||||||
|
static_cast<unsigned int>(hr));
|
||||||
|
d3d->Release();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
wnd.d3d = d3d;
|
||||||
|
wnd.device = device;
|
||||||
|
wnd.pp = pp;
|
||||||
|
wnd.use_d3d9 = true;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
void Configurator::run() {
|
void Configurator::run() {
|
||||||
|
|
||||||
// create instance
|
// bring up the overlay against either a real D3D9 device or the software
|
||||||
|
// rasterizer. The choice is one-shot - the in-game overlay always uses
|
||||||
|
// the same renderer the configurator picked here.
|
||||||
overlay::ENABLED = true;
|
overlay::ENABLED = true;
|
||||||
overlay::create_software(this->wnd.hWnd);
|
if (try_init_d3d9(this->wnd)) {
|
||||||
|
log_info("configurator", "using D3D9 hardware-accelerated renderer");
|
||||||
|
overlay::create_d3d9(this->wnd.hWnd, this->wnd.d3d, this->wnd.device);
|
||||||
|
} else {
|
||||||
|
log_info("configurator", "using software renderer");
|
||||||
|
overlay::create_software(this->wnd.hWnd);
|
||||||
|
}
|
||||||
overlay::OVERLAY->set_active(true);
|
overlay::OVERLAY->set_active(true);
|
||||||
overlay::OVERLAY->hotkeys_enable = false;
|
|
||||||
ImGui::GetIO().MouseDrawCursor = false;
|
ImGui::GetIO().MouseDrawCursor = false;
|
||||||
|
|
||||||
// run window
|
// run window
|
||||||
|
|||||||
@@ -11,6 +11,7 @@ namespace cfg {
|
|||||||
// globals
|
// globals
|
||||||
extern bool CONFIGURATOR_STANDALONE;
|
extern bool CONFIGURATOR_STANDALONE;
|
||||||
extern ConfigType CONFIGURATOR_TYPE;
|
extern ConfigType CONFIGURATOR_TYPE;
|
||||||
|
extern bool CONFIGURATOR_FORCE_SOFTWARE_RENDER;
|
||||||
|
|
||||||
class Configurator {
|
class Configurator {
|
||||||
private:
|
private:
|
||||||
|
|||||||
@@ -1,11 +1,17 @@
|
|||||||
#include "configurator_wnd.h"
|
#include "configurator_wnd.h"
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
|
#include <cstring>
|
||||||
|
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
|
#include <windowsx.h>
|
||||||
|
|
||||||
#include "build/defs.h"
|
#include "build/defs.h"
|
||||||
|
#include "external/imgui/imgui.h"
|
||||||
#include "launcher/shutdown.h"
|
#include "launcher/shutdown.h"
|
||||||
#include "overlay/overlay.h"
|
#include "overlay/overlay.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
#include "cfg/configurator.h"
|
#include "cfg/configurator.h"
|
||||||
|
|
||||||
#include "icon.h"
|
#include "icon.h"
|
||||||
@@ -16,6 +22,156 @@ static int WINDOW_SIZE_X = 800;
|
|||||||
static int WINDOW_SIZE_Y = 600;
|
static int WINDOW_SIZE_Y = 600;
|
||||||
static HICON WINDOW_ICON = LoadIcon(GetModuleHandle(nullptr), MAKEINTRESOURCE(MAINICON));
|
static HICON WINDOW_ICON = LoadIcon(GetModuleHandle(nullptr), MAKEINTRESOURCE(MAINICON));
|
||||||
|
|
||||||
|
static const UINT_PTR RENDER_TIMER_ID = 1;
|
||||||
|
|
||||||
|
// Map a virtual key code to the matching ImGuiKey. Mirrors the table used by
|
||||||
|
// the in-game ImGui spice backend so navigation keys behave identically when
|
||||||
|
// the configurator runs standalone and drives ImGui from Win32 messages.
|
||||||
|
static ImGuiKey vk_to_imgui_key(WPARAM vkey) {
|
||||||
|
switch (vkey) {
|
||||||
|
case VK_TAB: return ImGuiKey_Tab;
|
||||||
|
case VK_LEFT: return ImGuiKey_LeftArrow;
|
||||||
|
case VK_RIGHT: return ImGuiKey_RightArrow;
|
||||||
|
case VK_UP: return ImGuiKey_UpArrow;
|
||||||
|
case VK_DOWN: return ImGuiKey_DownArrow;
|
||||||
|
case VK_PRIOR: return ImGuiKey_PageUp;
|
||||||
|
case VK_NEXT: return ImGuiKey_PageDown;
|
||||||
|
case VK_HOME: return ImGuiKey_Home;
|
||||||
|
case VK_END: return ImGuiKey_End;
|
||||||
|
case VK_INSERT: return ImGuiKey_Insert;
|
||||||
|
case VK_DELETE: return ImGuiKey_Delete;
|
||||||
|
case VK_BACK: return ImGuiKey_Backspace;
|
||||||
|
case VK_SPACE: return ImGuiKey_Space;
|
||||||
|
case VK_RETURN: return ImGuiKey_Enter;
|
||||||
|
case VK_ESCAPE: return ImGuiKey_Escape;
|
||||||
|
case VK_LSHIFT: return ImGuiKey_LeftShift;
|
||||||
|
case VK_RSHIFT: return ImGuiKey_RightShift;
|
||||||
|
case VK_SHIFT: return ImGuiKey_LeftShift;
|
||||||
|
case VK_LCONTROL: return ImGuiKey_LeftCtrl;
|
||||||
|
case VK_RCONTROL: return ImGuiKey_RightCtrl;
|
||||||
|
case VK_CONTROL: return ImGuiKey_LeftCtrl;
|
||||||
|
case 'A': return ImGuiKey_A;
|
||||||
|
case 'C': return ImGuiKey_C;
|
||||||
|
case 'V': return ImGuiKey_V;
|
||||||
|
case 'X': return ImGuiKey_X;
|
||||||
|
case 'Y': return ImGuiKey_Y;
|
||||||
|
case 'Z': return ImGuiKey_Z;
|
||||||
|
default: return ImGuiKey_None;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static ImGuiKey vk_to_imgui_mod_key(WPARAM vkey) {
|
||||||
|
switch (vkey) {
|
||||||
|
case VK_SHIFT:
|
||||||
|
case VK_LSHIFT:
|
||||||
|
case VK_RSHIFT:
|
||||||
|
return ImGuiMod_Shift;
|
||||||
|
case VK_CONTROL:
|
||||||
|
case VK_LCONTROL:
|
||||||
|
case VK_RCONTROL:
|
||||||
|
return ImGuiMod_Ctrl;
|
||||||
|
case VK_MENU:
|
||||||
|
case VK_LMENU:
|
||||||
|
case VK_RMENU:
|
||||||
|
return ImGuiMod_Alt;
|
||||||
|
default:
|
||||||
|
return ImGuiMod_None;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static cfg::ConfiguratorWindow *get_state(HWND hWnd) {
|
||||||
|
return reinterpret_cast<cfg::ConfiguratorWindow *>(
|
||||||
|
GetWindowLongPtrW(hWnd, GWLP_USERDATA));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Returns the refresh rate (Hz) of the monitor the window currently lives on,
|
||||||
|
// clamped to a sane range. Falls back to 60 if detection fails or the value
|
||||||
|
// looks invalid (DEVMODE may report 0 or 1 to mean "use hardware default").
|
||||||
|
static UINT detect_monitor_refresh_hz(HWND hWnd) {
|
||||||
|
UINT hz = 0;
|
||||||
|
HMONITOR mon = MonitorFromWindow(hWnd, MONITOR_DEFAULTTONEAREST);
|
||||||
|
if (mon) {
|
||||||
|
MONITORINFOEXW mi {};
|
||||||
|
mi.cbSize = sizeof(mi);
|
||||||
|
if (GetMonitorInfoW(mon, reinterpret_cast<LPMONITORINFO>(&mi))) {
|
||||||
|
DEVMODEW dm {};
|
||||||
|
dm.dmSize = sizeof(dm);
|
||||||
|
if (EnumDisplaySettingsW(mi.szDevice, ENUM_CURRENT_SETTINGS, &dm)) {
|
||||||
|
hz = dm.dmDisplayFrequency;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (hz <= 1) {
|
||||||
|
HDC hdc = GetDC(hWnd);
|
||||||
|
if (hdc) {
|
||||||
|
int v = GetDeviceCaps(hdc, VREFRESH);
|
||||||
|
if (v > 1) {
|
||||||
|
hz = static_cast<UINT>(v);
|
||||||
|
}
|
||||||
|
ReleaseDC(hWnd, hdc);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (hz < 30 || hz > 240) {
|
||||||
|
hz = 60;
|
||||||
|
}
|
||||||
|
return hz;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Software-path WM_PAINT: blit the overlay's pixel buffer to the window using
|
||||||
|
// SetDIBitsToDevice. Avoids creating/destroying a GDI HBITMAP every frame.
|
||||||
|
static void paint_software(HWND hWnd) {
|
||||||
|
if (!overlay::OVERLAY) {
|
||||||
|
PAINTSTRUCT ps {};
|
||||||
|
BeginPaint(hWnd, &ps);
|
||||||
|
EndPaint(hWnd, &ps);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int width = 0;
|
||||||
|
int height = 0;
|
||||||
|
uint32_t *pixel_data = overlay::OVERLAY->sw_get_pixel_data(&width, &height);
|
||||||
|
|
||||||
|
PAINTSTRUCT paint {};
|
||||||
|
HDC hdc = BeginPaint(hWnd, &paint);
|
||||||
|
|
||||||
|
if (pixel_data && width > 0 && height > 0) {
|
||||||
|
BITMAPINFO bmi {};
|
||||||
|
bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
|
||||||
|
bmi.bmiHeader.biWidth = width;
|
||||||
|
// negative height -> top-down DIB, matching how ImGui packs pixels
|
||||||
|
bmi.bmiHeader.biHeight = -height;
|
||||||
|
bmi.bmiHeader.biPlanes = 1;
|
||||||
|
bmi.bmiHeader.biBitCount = 32;
|
||||||
|
bmi.bmiHeader.biCompression = BI_RGB;
|
||||||
|
|
||||||
|
SetDIBitsToDevice(
|
||||||
|
hdc,
|
||||||
|
0, 0,
|
||||||
|
width, height,
|
||||||
|
0, 0,
|
||||||
|
0, height,
|
||||||
|
pixel_data,
|
||||||
|
&bmi,
|
||||||
|
DIB_RGB_COLORS);
|
||||||
|
}
|
||||||
|
|
||||||
|
EndPaint(hWnd, &paint);
|
||||||
|
}
|
||||||
|
|
||||||
|
void cfg::ConfiguratorWindow::start_timer() {
|
||||||
|
if (!this->timer_running && this->hWnd) {
|
||||||
|
SetTimer(this->hWnd, RENDER_TIMER_ID, this->timer_interval_ms, nullptr);
|
||||||
|
this->timer_running = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void cfg::ConfiguratorWindow::stop_timer() {
|
||||||
|
if (this->timer_running && this->hWnd) {
|
||||||
|
KillTimer(this->hWnd, RENDER_TIMER_ID);
|
||||||
|
this->timer_running = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
cfg::ConfiguratorWindow::ConfiguratorWindow() {
|
cfg::ConfiguratorWindow::ConfiguratorWindow() {
|
||||||
|
|
||||||
// register the window class
|
// register the window class
|
||||||
@@ -27,12 +183,22 @@ cfg::ConfiguratorWindow::ConfiguratorWindow() {
|
|||||||
wc.hIcon = WINDOW_ICON;
|
wc.hIcon = WINDOW_ICON;
|
||||||
RegisterClass(&wc);
|
RegisterClass(&wc);
|
||||||
|
|
||||||
|
// raise SetTimer resolution so high refresh rates (120/144Hz) are actually
|
||||||
|
// achievable. Without this, USER timers quantize to ~15.6ms and cap us
|
||||||
|
// near ~64 FPS. Uses the shared helper so it respects -notimerhacks
|
||||||
|
// (Use Legacy Timers) and the Win11 timer-throttling opt-out. The helper
|
||||||
|
// intentionally never calls timeEndPeriod; the kernel releases the request
|
||||||
|
// when spicecfg exits.
|
||||||
|
timeutils::set_timer_resolution();
|
||||||
|
|
||||||
// determine window title
|
// determine window title
|
||||||
if (cfg::CONFIGURATOR_TYPE == cfg::ConfigType::Config) {
|
if (cfg::CONFIGURATOR_TYPE == cfg::ConfigType::Config) {
|
||||||
WINDOW_TITLE = "spice2x config (" + to_string(VERSION_STRING_CFG) + ")";
|
WINDOW_TITLE = "spice2x config (" + to_string(VERSION_STRING_CFG) + ")";
|
||||||
WINDOW_SIZE_X = 800;
|
WINDOW_SIZE_X = 800;
|
||||||
WINDOW_SIZE_Y = 600;
|
WINDOW_SIZE_Y = 600;
|
||||||
}
|
}
|
||||||
|
this->client_width = WINDOW_SIZE_X;
|
||||||
|
this->client_height = WINDOW_SIZE_Y;
|
||||||
|
|
||||||
// open window
|
// open window
|
||||||
this->hWnd = CreateWindowEx(
|
this->hWnd = CreateWindowEx(
|
||||||
@@ -53,11 +219,23 @@ cfg::ConfiguratorWindow::ConfiguratorWindow() {
|
|||||||
|
|
||||||
cfg::ConfiguratorWindow::~ConfiguratorWindow() {
|
cfg::ConfiguratorWindow::~ConfiguratorWindow() {
|
||||||
|
|
||||||
|
this->stop_timer();
|
||||||
|
|
||||||
// close window
|
// close window
|
||||||
DestroyWindow(this->hWnd);
|
DestroyWindow(this->hWnd);
|
||||||
|
|
||||||
// unregister class
|
// unregister class
|
||||||
UnregisterClass(CLASS_NAME, GetModuleHandle(NULL));
|
UnregisterClass(CLASS_NAME, GetModuleHandle(NULL));
|
||||||
|
|
||||||
|
// release D3D9 resources if any
|
||||||
|
if (this->device) {
|
||||||
|
this->device->Release();
|
||||||
|
this->device = nullptr;
|
||||||
|
}
|
||||||
|
if (this->d3d) {
|
||||||
|
this->d3d->Release();
|
||||||
|
this->d3d = nullptr;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void cfg::ConfiguratorWindow::run() {
|
void cfg::ConfiguratorWindow::run() {
|
||||||
@@ -67,8 +245,23 @@ void cfg::ConfiguratorWindow::run() {
|
|||||||
ShowWindow(this->hWnd, SW_SHOWNORMAL);
|
ShowWindow(this->hWnd, SW_SHOWNORMAL);
|
||||||
UpdateWindow(this->hWnd);
|
UpdateWindow(this->hWnd);
|
||||||
|
|
||||||
// draw overlay in 60 FPS
|
// SW_SHOWNORMAL usually activates a top-level window, but not always (e.g.,
|
||||||
SetTimer(this->hWnd, 1, 1000 / 60, nullptr);
|
// when the launching process doesn't have foreground rights to transfer).
|
||||||
|
// Force foreground+focus explicitly so WM_MOUSEWHEEL is routed to us from
|
||||||
|
// the very first frame; the Win32 default routes wheel events to the
|
||||||
|
// keyboard-focused window.
|
||||||
|
SetForegroundWindow(this->hWnd);
|
||||||
|
SetFocus(this->hWnd);
|
||||||
|
|
||||||
|
// match the render timer to the monitor refresh rate so scrolling stays smooth
|
||||||
|
// on 60/120/144 Hz panels. Idle CPU is bounded by overlay::sw_pixels_dirty
|
||||||
|
// (software path) and overlay::d3d9_frame_dirty (D3D9 path); the timer is also
|
||||||
|
// paused entirely when the window is minimized (see WM_SIZE handler).
|
||||||
|
const UINT hz = detect_monitor_refresh_hz(this->hWnd);
|
||||||
|
this->timer_interval_ms = std::max<UINT>(1, 1000 / hz);
|
||||||
|
log_info("configurator", "render timer {} ms ({} Hz)",
|
||||||
|
this->timer_interval_ms, hz);
|
||||||
|
this->start_timer();
|
||||||
|
|
||||||
// window loop
|
// window loop
|
||||||
BOOL ret;
|
BOOL ret;
|
||||||
@@ -102,6 +295,72 @@ LRESULT CALLBACK cfg::ConfiguratorWindow::window_proc(HWND hWnd, UINT uMsg, WPAR
|
|||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
case WM_SIZE: {
|
||||||
|
|
||||||
|
// pause/resume the render timer based on visibility
|
||||||
|
auto *state = get_state(hWnd);
|
||||||
|
if (state) {
|
||||||
|
if (wParam == SIZE_MINIMIZED) {
|
||||||
|
state->window_minimized = true;
|
||||||
|
state->stop_timer();
|
||||||
|
} else {
|
||||||
|
if (state->window_minimized) {
|
||||||
|
state->window_minimized = false;
|
||||||
|
// force a full repaint on the next frame
|
||||||
|
state->has_valid_draw_hash = false;
|
||||||
|
state->start_timer();
|
||||||
|
}
|
||||||
|
const int new_w = LOWORD(lParam);
|
||||||
|
const int new_h = HIWORD(lParam);
|
||||||
|
if (new_w > 0 && new_h > 0
|
||||||
|
&& (new_w != state->client_width || new_h != state->client_height)) {
|
||||||
|
state->client_width = new_w;
|
||||||
|
state->client_height = new_h;
|
||||||
|
|
||||||
|
// reset the D3D9 device with the new back-buffer size so the
|
||||||
|
// hardware-accelerated path matches the window dimensions.
|
||||||
|
if (state->use_d3d9 && state->device) {
|
||||||
|
if (overlay::OVERLAY) {
|
||||||
|
overlay::OVERLAY->reset_invalidate();
|
||||||
|
}
|
||||||
|
state->pp.BackBufferWidth = static_cast<UINT>(new_w);
|
||||||
|
state->pp.BackBufferHeight = static_cast<UINT>(new_h);
|
||||||
|
HRESULT hr = state->device->Reset(&state->pp);
|
||||||
|
if (FAILED(hr)) {
|
||||||
|
log_warning("configurator", "D3D9 device Reset failed, hr={:#x}",
|
||||||
|
static_cast<unsigned int>(hr));
|
||||||
|
}
|
||||||
|
if (overlay::OVERLAY) {
|
||||||
|
overlay::OVERLAY->reset_recreate();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// force a full repaint after resize
|
||||||
|
state->has_valid_draw_hash = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case WM_DISPLAYCHANGE: {
|
||||||
|
|
||||||
|
// monitor refresh rate may have changed (or the window moved to a
|
||||||
|
// different monitor); re-detect and re-arm the render timer.
|
||||||
|
auto *state = get_state(hWnd);
|
||||||
|
if (state && state->timer_running) {
|
||||||
|
const UINT hz = detect_monitor_refresh_hz(hWnd);
|
||||||
|
const UINT new_interval = std::max<UINT>(1, 1000 / hz);
|
||||||
|
if (new_interval != state->timer_interval_ms) {
|
||||||
|
state->stop_timer();
|
||||||
|
state->timer_interval_ms = new_interval;
|
||||||
|
state->start_timer();
|
||||||
|
log_info("configurator",
|
||||||
|
"WM_DISPLAYCHANGE: render timer {} ms ({} Hz)",
|
||||||
|
new_interval, hz);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
case WM_CLOSE:
|
case WM_CLOSE:
|
||||||
case WM_DESTROY: {
|
case WM_DESTROY: {
|
||||||
|
|
||||||
@@ -110,62 +369,192 @@ LRESULT CALLBACK cfg::ConfiguratorWindow::window_proc(HWND hWnd, UINT uMsg, WPAR
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case WM_TIMER: {
|
case WM_TIMER: {
|
||||||
|
if (wParam != RENDER_TIMER_ID) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
// update overlay
|
auto *state = get_state(hWnd);
|
||||||
|
|
||||||
|
// skip rendering when the window is minimized or hidden - the timer is
|
||||||
|
// already paused on minimize, but defensively skip here as well.
|
||||||
|
if (state && (state->window_minimized || !IsWindowVisible(hWnd))) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
const bool use_d3d9 = state && state->use_d3d9 && state->device;
|
||||||
|
|
||||||
|
// build the imgui frame (input is already buffered via WM_* messages)
|
||||||
if (overlay::OVERLAY) {
|
if (overlay::OVERLAY) {
|
||||||
overlay::OVERLAY->update();
|
overlay::OVERLAY->update();
|
||||||
overlay::OVERLAY->set_active(true);
|
overlay::OVERLAY->set_active(true);
|
||||||
overlay::OVERLAY->new_frame();
|
overlay::OVERLAY->new_frame();
|
||||||
overlay::OVERLAY->render();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// repaint window
|
if (use_d3d9) {
|
||||||
InvalidateRect(hWnd, nullptr, TRUE);
|
const HRESULT cl = state->device->TestCooperativeLevel();
|
||||||
|
if (cl == D3DERR_DEVICELOST) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (cl == D3DERR_DEVICENOTRESET) {
|
||||||
|
if (overlay::OVERLAY) {
|
||||||
|
overlay::OVERLAY->reset_invalidate();
|
||||||
|
}
|
||||||
|
const HRESULT reset_hr = state->device->Reset(&state->pp);
|
||||||
|
if (SUCCEEDED(reset_hr) && overlay::OVERLAY) {
|
||||||
|
overlay::OVERLAY->reset_recreate();
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (FAILED(cl)) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (overlay::OVERLAY) {
|
||||||
|
overlay::OVERLAY->render();
|
||||||
|
}
|
||||||
|
|
||||||
|
// skip Clear/Present when ImGui draw data is unchanged; the last
|
||||||
|
// presented frame stays visible (same fast path as sw_pixels_dirty).
|
||||||
|
const bool dirty = overlay::OVERLAY && overlay::OVERLAY->d3d9_frame_dirty;
|
||||||
|
const bool force_present = state && !state->has_valid_draw_hash;
|
||||||
|
if (dirty || force_present) {
|
||||||
|
if (state) {
|
||||||
|
state->has_valid_draw_hash = true;
|
||||||
|
}
|
||||||
|
state->device->Clear(0, nullptr, D3DCLEAR_TARGET,
|
||||||
|
D3DCOLOR_RGBA(20, 18, 18, 255), 1.0f, 0);
|
||||||
|
if (SUCCEEDED(state->device->BeginScene())) {
|
||||||
|
if (overlay::OVERLAY) {
|
||||||
|
overlay::OVERLAY->d3d9_render_draw(force_present);
|
||||||
|
}
|
||||||
|
state->device->EndScene();
|
||||||
|
}
|
||||||
|
const HRESULT hr = state->device->Present(nullptr, nullptr, nullptr, nullptr);
|
||||||
|
if (hr == D3DERR_DEVICELOST) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (overlay::OVERLAY) {
|
||||||
|
overlay::OVERLAY->render();
|
||||||
|
}
|
||||||
|
// software path: the overlay's renderer already skipped the costly
|
||||||
|
// paint_imgui call when the draw data was unchanged. Only invalidate
|
||||||
|
// the window when those pixels actually changed, or on the first
|
||||||
|
// frame / after a resize when we lost the previously cached state.
|
||||||
|
const bool dirty = overlay::OVERLAY && overlay::OVERLAY->sw_pixels_dirty;
|
||||||
|
const bool force_repaint = state && !state->has_valid_draw_hash;
|
||||||
|
if (dirty || force_repaint) {
|
||||||
|
if (state) {
|
||||||
|
state->has_valid_draw_hash = true;
|
||||||
|
}
|
||||||
|
// pass FALSE for bErase - WM_ERASEBKGND already short-circuits, so
|
||||||
|
// skipping the erase region avoids one extra Win32 round trip.
|
||||||
|
InvalidateRect(hWnd, nullptr, FALSE);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case WM_ERASEBKGND: {
|
case WM_ERASEBKGND: {
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
case WM_PAINT: {
|
case WM_PAINT: {
|
||||||
|
paint_software(hWnd);
|
||||||
// render overlay
|
break;
|
||||||
if (overlay::OVERLAY) {
|
}
|
||||||
|
case WM_ACTIVATE: {
|
||||||
// get pixel data
|
const WORD activation = LOWORD(wParam);
|
||||||
int width, height;
|
if (activation == WA_INACTIVE) {
|
||||||
uint32_t *pixel_data = overlay::OVERLAY->sw_get_pixel_data(&width, &height);
|
// dropping any held mouse buttons so we don't get stuck in a
|
||||||
if (width > 0 && height > 0) {
|
// "button still pressed" state when we come back.
|
||||||
|
auto &io = ImGui::GetIO();
|
||||||
// create bitmap
|
io.AddMouseButtonEvent(ImGuiMouseButton_Left, false);
|
||||||
HBITMAP bitmap = CreateBitmap(width, height, 1, 8 * sizeof(uint32_t), pixel_data);
|
io.AddMouseButtonEvent(ImGuiMouseButton_Right, false);
|
||||||
|
io.AddMouseButtonEvent(ImGuiMouseButton_Middle, false);
|
||||||
// prepare paint
|
|
||||||
PAINTSTRUCT paint{};
|
|
||||||
HDC hdc = BeginPaint(hWnd, &paint);
|
|
||||||
HDC hdcMem = CreateCompatibleDC(hdc);
|
|
||||||
SetBkMode(hdc, TRANSPARENT);
|
|
||||||
|
|
||||||
// draw bitmap
|
|
||||||
SelectObject(hdcMem, bitmap);
|
|
||||||
BitBlt(hdc, paint.rcPaint.left, paint.rcPaint.top,
|
|
||||||
paint.rcPaint.right - paint.rcPaint.left,
|
|
||||||
paint.rcPaint.bottom - paint.rcPaint.top,
|
|
||||||
hdcMem, paint.rcPaint.left, paint.rcPaint.top, SRCCOPY);
|
|
||||||
|
|
||||||
// delete bitmap
|
|
||||||
DeleteObject(bitmap);
|
|
||||||
|
|
||||||
// clean up
|
|
||||||
DeleteDC(hdcMem);
|
|
||||||
EndPaint(hWnd, &paint);
|
|
||||||
} else {
|
|
||||||
return DefWindowProc(hWnd, uMsg, wParam, lParam);
|
|
||||||
}
|
|
||||||
} else {
|
} else {
|
||||||
return DefWindowProc(hWnd, uMsg, wParam, lParam);
|
// WA_ACTIVE or WA_CLICKACTIVE: make sure the keyboard focus is
|
||||||
|
// actually on this window so WM_MOUSEWHEEL gets routed to us
|
||||||
|
// again. Without this, scrolling silently stops working after
|
||||||
|
// the user alt-tabs back to spicecfg.
|
||||||
|
SetFocus(hWnd);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
case WM_KILLFOCUS: {
|
||||||
|
// mirror the WA_INACTIVE mouse-button drop for the keyboard -
|
||||||
|
// without this, a key held during alt-tab stays "down" in ImGui
|
||||||
|
// state until the user presses and releases it again.
|
||||||
|
ImGui::GetIO().ClearInputKeys();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
// input messages routed straight into ImGui IO. This replaces the previous
|
||||||
|
// per-frame 256-VK rawinput scan in ImGui_ImplSpice_NewFrame for the
|
||||||
|
// standalone configurator (see CONFIGURATOR_STANDALONE branches there).
|
||||||
|
case WM_KEYDOWN:
|
||||||
|
case WM_SYSKEYDOWN:
|
||||||
|
case WM_KEYUP:
|
||||||
|
case WM_SYSKEYUP: {
|
||||||
|
if (wParam == VK_F4) {
|
||||||
|
return DefWindowProc(hWnd, uMsg, wParam, lParam);
|
||||||
|
}
|
||||||
|
const bool down = (uMsg == WM_KEYDOWN) || (uMsg == WM_SYSKEYDOWN);
|
||||||
|
auto &io = ImGui::GetIO();
|
||||||
|
const ImGuiKey key = vk_to_imgui_key(wParam);
|
||||||
|
if (key != ImGuiKey_None) {
|
||||||
|
io.AddKeyEvent(key, down);
|
||||||
|
}
|
||||||
|
const ImGuiKey mod = vk_to_imgui_mod_key(wParam);
|
||||||
|
if (mod != ImGuiMod_None) {
|
||||||
|
io.AddKeyEvent(mod, down);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case WM_MOUSEMOVE: {
|
||||||
|
auto &io = ImGui::GetIO();
|
||||||
|
io.AddMousePosEvent(static_cast<float>(GET_X_LPARAM(lParam)),
|
||||||
|
static_cast<float>(GET_Y_LPARAM(lParam)));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case WM_LBUTTONDOWN:
|
||||||
|
case WM_LBUTTONUP:
|
||||||
|
case WM_RBUTTONDOWN:
|
||||||
|
case WM_RBUTTONUP:
|
||||||
|
case WM_MBUTTONDOWN:
|
||||||
|
case WM_MBUTTONUP: {
|
||||||
|
int button = 0;
|
||||||
|
bool down = false;
|
||||||
|
switch (uMsg) {
|
||||||
|
case WM_LBUTTONDOWN: button = ImGuiMouseButton_Left; down = true; break;
|
||||||
|
case WM_LBUTTONUP: button = ImGuiMouseButton_Left; down = false; break;
|
||||||
|
case WM_RBUTTONDOWN: button = ImGuiMouseButton_Right; down = true; break;
|
||||||
|
case WM_RBUTTONUP: button = ImGuiMouseButton_Right; down = false; break;
|
||||||
|
case WM_MBUTTONDOWN: button = ImGuiMouseButton_Middle; down = true; break;
|
||||||
|
case WM_MBUTTONUP: button = ImGuiMouseButton_Middle; down = false; break;
|
||||||
|
}
|
||||||
|
auto &io = ImGui::GetIO();
|
||||||
|
io.AddMouseButtonEvent(button, down);
|
||||||
|
if (down) {
|
||||||
|
SetCapture(hWnd);
|
||||||
|
} else {
|
||||||
|
ReleaseCapture();
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case WM_MOUSEWHEEL: {
|
||||||
|
const float delta = static_cast<float>(GET_WHEEL_DELTA_WPARAM(wParam))
|
||||||
|
/ static_cast<float>(WHEEL_DELTA);
|
||||||
|
ImGui::GetIO().AddMouseWheelEvent(0.0f, delta);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
#if !SPICE_XP
|
||||||
|
case WM_MOUSEHWHEEL: {
|
||||||
|
const float delta = static_cast<float>(GET_WHEEL_DELTA_WPARAM(wParam))
|
||||||
|
/ static_cast<float>(WHEEL_DELTA);
|
||||||
|
ImGui::GetIO().AddMouseWheelEvent(delta, 0.0f);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
default:
|
default:
|
||||||
return DefWindowProc(hWnd, uMsg, wParam, lParam);
|
return DefWindowProc(hWnd, uMsg, wParam, lParam);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,6 +1,9 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <cstdint>
|
||||||
|
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
|
#include <d3d9.h>
|
||||||
|
|
||||||
namespace cfg {
|
namespace cfg {
|
||||||
|
|
||||||
@@ -9,11 +12,38 @@ namespace cfg {
|
|||||||
|
|
||||||
HWND hWnd;
|
HWND hWnd;
|
||||||
|
|
||||||
|
// optional D3D9 device backing the configurator window; nullptr when running
|
||||||
|
// the software-rendered path. Owned by ConfiguratorWindow when set.
|
||||||
|
IDirect3D9 *d3d = nullptr;
|
||||||
|
IDirect3DDevice9 *device = nullptr;
|
||||||
|
D3DPRESENT_PARAMETERS pp {};
|
||||||
|
bool use_d3d9 = false;
|
||||||
|
|
||||||
|
// throttling / pause state. timer_interval_ms is the default until run()
|
||||||
|
// refines it to the actual monitor refresh rate (see detect_monitor_refresh_hz).
|
||||||
|
UINT timer_interval_ms = 1000 / 60;
|
||||||
|
bool timer_running = false;
|
||||||
|
bool window_minimized = false;
|
||||||
|
|
||||||
|
// tracks whether we've issued at least one InvalidateRect since window
|
||||||
|
// creation/resize. The overlay's per-frame "pixels changed" flag suppresses
|
||||||
|
// idle blits; this flag forces the very first blit on startup or after
|
||||||
|
// a resize so the window doesn't show garbage until the user moves the mouse.
|
||||||
|
bool has_valid_draw_hash = false;
|
||||||
|
|
||||||
|
// dimensions of the configurator client area (kept in sync with WM_SIZE)
|
||||||
|
int client_width = 0;
|
||||||
|
int client_height = 0;
|
||||||
|
|
||||||
ConfiguratorWindow();
|
ConfiguratorWindow();
|
||||||
~ConfiguratorWindow();
|
~ConfiguratorWindow();
|
||||||
|
|
||||||
void run();
|
void run();
|
||||||
|
|
||||||
|
// start/stop the render timer based on visibility state
|
||||||
|
void start_timer();
|
||||||
|
void stop_timer();
|
||||||
|
|
||||||
static LRESULT CALLBACK window_proc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
|
static LRESULT CALLBACK window_proc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -24,6 +24,7 @@ namespace overlay::windows {
|
|||||||
el->SetAttribute("invert", entry.invert);
|
el->SetAttribute("invert", entry.invert);
|
||||||
el->SetAttribute("debounce_up", entry.debounce_up);
|
el->SetAttribute("debounce_up", entry.debounce_up);
|
||||||
el->SetAttribute("debounce_down", entry.debounce_down);
|
el->SetAttribute("debounce_down", entry.debounce_down);
|
||||||
|
el->SetAttribute("bat_threshold", entry.bat_threshold);
|
||||||
el->SetAttribute("velocity_threshold", entry.velocity_threshold);
|
el->SetAttribute("velocity_threshold", entry.velocity_threshold);
|
||||||
parent->InsertEndChild(el);
|
parent->InsertEndChild(el);
|
||||||
}
|
}
|
||||||
@@ -49,6 +50,10 @@ namespace overlay::windows {
|
|||||||
el->QueryIntAttribute("velocity_threshold", &vel);
|
el->QueryIntAttribute("velocity_threshold", &vel);
|
||||||
entry.velocity_threshold = (unsigned short)vel;
|
entry.velocity_threshold = (unsigned short)vel;
|
||||||
|
|
||||||
|
int bat = 0;
|
||||||
|
el->QueryIntAttribute("bat_threshold", &bat);
|
||||||
|
entry.bat_threshold = bat;
|
||||||
|
|
||||||
return entry;
|
return entry;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -65,7 +70,7 @@ namespace overlay::windows {
|
|||||||
el->SetAttribute("smoothing", analog.smoothing);
|
el->SetAttribute("smoothing", analog.smoothing);
|
||||||
el->SetAttribute("multiplier", analog.multiplier);
|
el->SetAttribute("multiplier", analog.multiplier);
|
||||||
el->SetAttribute("relative", analog.relative_mode);
|
el->SetAttribute("relative", analog.relative_mode);
|
||||||
el->SetAttribute("delay", analog.delay_buffer_depth);
|
el->SetAttribute("delay_ms", analog.delay_ms);
|
||||||
parent->InsertEndChild(el);
|
parent->InsertEndChild(el);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -88,7 +93,7 @@ namespace overlay::windows {
|
|||||||
el->QueryBoolAttribute("smoothing", &a.smoothing);
|
el->QueryBoolAttribute("smoothing", &a.smoothing);
|
||||||
el->QueryIntAttribute("multiplier", &a.multiplier);
|
el->QueryIntAttribute("multiplier", &a.multiplier);
|
||||||
el->QueryBoolAttribute("relative", &a.relative_mode);
|
el->QueryBoolAttribute("relative", &a.relative_mode);
|
||||||
el->QueryIntAttribute("delay", &a.delay_buffer_depth);
|
el->QueryUnsignedAttribute("delay_ms", &a.delay_ms);
|
||||||
|
|
||||||
return a;
|
return a;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -85,6 +85,15 @@ std::string Light::getDisplayString(rawinput::RawInputManager* manager) {
|
|||||||
|
|
||||||
return "Invalid SMX Dedicab Light (" + index_string + ")";
|
return "Invalid SMX Dedicab Light (" + index_string + ")";
|
||||||
}
|
}
|
||||||
|
case rawinput::XINPUT_GAMEPAD: {
|
||||||
|
if (index < static_cast<size_t>(xinput::XInputOutputEnum::COUNT)) {
|
||||||
|
return fmt::format("{} ({})",
|
||||||
|
xinput::get_output_string(static_cast<xinput::XInputOutputEnum>(index)),
|
||||||
|
device->desc);
|
||||||
|
}
|
||||||
|
|
||||||
|
return "Invalid XInput Gamepad Light (" + index_string + ")";
|
||||||
|
}
|
||||||
case rawinput::DESTROYED:
|
case rawinput::DESTROYED:
|
||||||
return "Unplugged device (" + index_string + ")";
|
return "Unplugged device (" + index_string + ")";
|
||||||
default:
|
default:
|
||||||
|
|||||||
@@ -20,10 +20,10 @@
|
|||||||
</dependentAssembly>
|
</dependentAssembly>
|
||||||
</dependency>
|
</dependency>
|
||||||
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
||||||
<security>
|
<security>
|
||||||
<requestedPrivileges>
|
<requestedPrivileges>
|
||||||
<requestedExecutionLevel level="requireAdministrator" uiAccess="false"/>
|
<requestedExecutionLevel level="asInvoker" uiAccess="false"/>
|
||||||
</requestedPrivileges>
|
</requestedPrivileges>
|
||||||
</security>
|
</security>
|
||||||
</trustInfo>
|
</trustInfo>
|
||||||
</assembly>
|
</assembly>
|
||||||
@@ -46,6 +46,8 @@ struct OptionDefinition {
|
|||||||
|
|
||||||
// for OptionPickerType::FilePath
|
// for OptionPickerType::FilePath
|
||||||
std::string file_extension = "";
|
std::string file_extension = "";
|
||||||
|
|
||||||
|
std::string quick_setting_category = "";
|
||||||
};
|
};
|
||||||
|
|
||||||
class Option {
|
class Option {
|
||||||
|
|||||||
@@ -21,7 +21,7 @@ namespace cfg {
|
|||||||
if (SCREEN_RESIZE_CFG_PATH_OVERRIDE.has_value()) {
|
if (SCREEN_RESIZE_CFG_PATH_OVERRIDE.has_value()) {
|
||||||
this->config_path = SCREEN_RESIZE_CFG_PATH_OVERRIDE.value();
|
this->config_path = SCREEN_RESIZE_CFG_PATH_OVERRIDE.value();
|
||||||
if (fileutils::file_exists(this->config_path)) {
|
if (fileutils::file_exists(this->config_path)) {
|
||||||
log_info("ScreenResize", "loading config from: {}", this->config_path.string());
|
log_info("ScreenResize", "loading config from: {}", this->config_path);
|
||||||
file_exists = true;
|
file_exists = true;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
|
|||||||
@@ -60,6 +60,7 @@ namespace cfg {
|
|||||||
// window = rectangle including the frame
|
// window = rectangle including the frame
|
||||||
// client = just the content area without frames.
|
// client = just the content area without frames.
|
||||||
bool window_always_on_top = false;
|
bool window_always_on_top = false;
|
||||||
|
bool window_disable_round_corners = false;
|
||||||
bool client_keep_aspect_ratio = true;
|
bool client_keep_aspect_ratio = true;
|
||||||
bool enable_window_resize = false;
|
bool enable_window_resize = false;
|
||||||
int window_decoration = 0; // enum type WindowDecorationMode
|
int window_decoration = 0; // enum type WindowDecorationMode
|
||||||
|
|||||||
+8
@@ -15,3 +15,11 @@ RUN pacman --noconfirm -Syu git \
|
|||||||
ccache
|
ccache
|
||||||
RUN useradd user -m && echo "ALL ALL=(ALL) NOPASSWD: ALL" >> /etc/sudoers
|
RUN useradd user -m && echo "ALL ALL=(ALL) NOPASSWD: ALL" >> /etc/sudoers
|
||||||
RUN su user -c "cd /tmp/ && git clone https://aur.archlinux.org/yay-bin.git --depth=1 && cd yay-bin && makepkg --noconfirm -si && yay --noconfirm -S mingw-w64-cmake"
|
RUN su user -c "cd /tmp/ && git clone https://aur.archlinux.org/yay-bin.git --depth=1 && cd yay-bin && makepkg --noconfirm -si && yay --noconfirm -S mingw-w64-cmake"
|
||||||
|
|
||||||
|
RUN mkdir -p /opt/llvm-mingw-xp \
|
||||||
|
&& curl -fsSL "https://github.com/mon/llvm-mingw-xp/releases/download/llvm-mingw-xp-22.1.0/llvm-mingw-llvm-mingw-xp-22.1.0-msvcrt-ubuntu-22.04-x86_64.tar.xz" \
|
||||||
|
| tar -xJ --strip-components=1 -C /opt/llvm-mingw-xp
|
||||||
|
ENV PATH="$PATH:/opt/llvm-mingw-xp/bin"
|
||||||
|
|
||||||
|
RUN curl -fsSL "https://github.com/mon/windows-dll-compat-checker/releases/download/v1.3/windows_dll_compat_checker-linux-x86_64.tar.xz" \
|
||||||
|
| tar -xJ -C /usr/local/bin
|
||||||
|
|||||||
Vendored
+1
@@ -20,6 +20,7 @@ Usage:
|
|||||||
#include <memory>
|
#include <memory>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <map>
|
#include <map>
|
||||||
|
#include <cstdint>
|
||||||
|
|
||||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
|||||||
+6
@@ -21,5 +21,11 @@ set(IMGUI_SOURCES
|
|||||||
misc/cpp/imgui_stdlib.cpp
|
misc/cpp/imgui_stdlib.cpp
|
||||||
)
|
)
|
||||||
|
|
||||||
|
# spice2x: DX11 backend is only built for non-XP toolchains
|
||||||
|
if(NOT SPICE_XP)
|
||||||
|
list(APPEND IMGUI_HEADERS backends/imgui_impl_dx11.h)
|
||||||
|
list(APPEND IMGUI_SOURCES backends/imgui_impl_dx11.cpp)
|
||||||
|
endif()
|
||||||
|
|
||||||
add_library(imgui STATIC ${IMGUI_HEADERS} ${IMGUI_SOURCES})
|
add_library(imgui STATIC ${IMGUI_HEADERS} ${IMGUI_SOURCES})
|
||||||
target_include_directories(imgui PRIVATE ${PROJECT_SOURCE_DIR})
|
target_include_directories(imgui PRIVATE ${PROJECT_SOURCE_DIR})
|
||||||
|
|||||||
@@ -0,0 +1,729 @@
|
|||||||
|
// dear imgui: Renderer Backend for DirectX11
|
||||||
|
// This needs to be used along with a Platform Backend (e.g. Win32)
|
||||||
|
|
||||||
|
// Implemented features:
|
||||||
|
// [X] Renderer: User texture binding. Use 'ID3D11ShaderResourceView*' as texture identifier. Read the FAQ about ImTextureID/ImTextureRef!
|
||||||
|
// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
|
||||||
|
// [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures).
|
||||||
|
// [X] Renderer: Expose selected render state for draw callbacks to use. Access in '(ImGui_ImplXXXX_RenderState*)GetPlatformIO().Renderer_RenderState'.
|
||||||
|
|
||||||
|
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||||
|
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||||
|
// Learn about Dear ImGui:
|
||||||
|
// - FAQ https://dearimgui.com/faq
|
||||||
|
// - Getting Started https://dearimgui.com/getting-started
|
||||||
|
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
|
||||||
|
// - Introduction, links and more at the top of imgui.cpp
|
||||||
|
|
||||||
|
// CHANGELOG
|
||||||
|
// (minor and older changes stripped away, please see git history for details)
|
||||||
|
// 2026-01-19: DirectX11: Added 'SamplerNearest' in ImGui_ImplDX11_RenderState. Renamed 'SamplerDefault' to 'SamplerLinear'.
|
||||||
|
// 2025-09-18: Call platform_io.ClearRendererHandlers() on shutdown.
|
||||||
|
// 2025-06-11: DirectX11: Added support for ImGuiBackendFlags_RendererHasTextures, for dynamic font atlas.
|
||||||
|
// 2025-05-07: DirectX11: Honor draw_data->FramebufferScale to allow for custom backends and experiment using it (consistently with other renderer backends, even though in normal condition it is not set under Windows).
|
||||||
|
// 2025-01-06: DirectX11: Expose VertexConstantBuffer in ImGui_ImplDX11_RenderState. Reset projection matrix in ImDrawCallback_ResetRenderState handler.
|
||||||
|
// 2024-10-07: DirectX11: Changed default texture sampler to Clamp instead of Repeat/Wrap.
|
||||||
|
// 2024-10-07: DirectX11: Expose selected render state in ImGui_ImplDX11_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks.
|
||||||
|
// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
|
||||||
|
// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
|
||||||
|
// 2021-05-19: DirectX11: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement)
|
||||||
|
// 2021-02-18: DirectX11: Change blending equation to preserve alpha in output buffer.
|
||||||
|
// 2019-08-01: DirectX11: Fixed code querying the Geometry Shader state (would generally error with Debug layer enabled).
|
||||||
|
// 2019-07-21: DirectX11: Backup, clear and restore Geometry Shader is any is bound when calling ImGui_ImplDX11_RenderDrawData. Clearing Hull/Domain/Compute shaders without backup/restore.
|
||||||
|
// 2019-05-29: DirectX11: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag.
|
||||||
|
// 2019-04-30: DirectX11: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
|
||||||
|
// 2018-12-03: Misc: Added #pragma comment statement to automatically link with d3dcompiler.lib when using D3DCompile().
|
||||||
|
// 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
|
||||||
|
// 2018-08-01: DirectX11: Querying for IDXGIFactory instead of IDXGIFactory1 to increase compatibility.
|
||||||
|
// 2018-07-13: DirectX11: Fixed unreleased resources in Init and Shutdown functions.
|
||||||
|
// 2018-06-08: Misc: Extracted imgui_impl_dx11.cpp/.h away from the old combined DX11+Win32 example.
|
||||||
|
// 2018-06-08: DirectX11: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
|
||||||
|
// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplDX11_RenderDrawData() in the .h file so you can call it yourself.
|
||||||
|
// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
|
||||||
|
// 2016-05-07: DirectX11: Disabling depth-write.
|
||||||
|
|
||||||
|
#include "imgui.h"
|
||||||
|
#ifndef IMGUI_DISABLE
|
||||||
|
#include "imgui_impl_dx11.h"
|
||||||
|
|
||||||
|
// DirectX
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <d3d11.h>
|
||||||
|
#include <d3dcompiler.h>
|
||||||
|
// #ifdef _MSC_VER
|
||||||
|
// #pragma comment(lib, "d3dcompiler") // Automatically link with d3dcompiler.lib as we are using D3DCompile() below.
|
||||||
|
// #endif
|
||||||
|
|
||||||
|
// spice2x: resolve D3DCompile at runtime rather than static-linking d3dcompiler,
|
||||||
|
// which would hardwire an import on d3dcompiler_47.dll (absent on stock Win7).
|
||||||
|
static pD3DCompile ImGui_ImplDX11_GetD3DCompile()
|
||||||
|
{
|
||||||
|
static pD3DCompile fn = []() -> pD3DCompile {
|
||||||
|
static const char *dlls[] = {
|
||||||
|
"d3dcompiler_47.dll",
|
||||||
|
"d3dcompiler_46.dll",
|
||||||
|
"d3dcompiler_43.dll" };
|
||||||
|
|
||||||
|
for (const char *dll : dlls) {
|
||||||
|
HMODULE mod = GetModuleHandleA(dll);
|
||||||
|
if (!mod) {
|
||||||
|
mod = LoadLibraryA(dll);
|
||||||
|
}
|
||||||
|
if (mod) {
|
||||||
|
if (auto p = (pD3DCompile) GetProcAddress(mod, "D3DCompile")) {
|
||||||
|
return p;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return nullptr;
|
||||||
|
}();
|
||||||
|
return fn;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Clang/GCC warnings with -Weverything
|
||||||
|
#if defined(__clang__)
|
||||||
|
#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse.
|
||||||
|
#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// DirectX11 data
|
||||||
|
struct ImGui_ImplDX11_Texture
|
||||||
|
{
|
||||||
|
ID3D11Texture2D* pTexture;
|
||||||
|
ID3D11ShaderResourceView* pTextureView;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct ImGui_ImplDX11_Data
|
||||||
|
{
|
||||||
|
ID3D11Device* pd3dDevice;
|
||||||
|
ID3D11DeviceContext* pd3dDeviceContext;
|
||||||
|
IDXGIFactory* pFactory;
|
||||||
|
ID3D11Buffer* pVB;
|
||||||
|
ID3D11Buffer* pIB;
|
||||||
|
ID3D11VertexShader* pVertexShader;
|
||||||
|
ID3D11InputLayout* pInputLayout;
|
||||||
|
ID3D11Buffer* pVertexConstantBuffer;
|
||||||
|
ID3D11PixelShader* pPixelShader;
|
||||||
|
ID3D11SamplerState* pTexSamplerLinear;
|
||||||
|
ID3D11SamplerState* pTexSamplerNearest;
|
||||||
|
ID3D11RasterizerState* pRasterizerState;
|
||||||
|
ID3D11BlendState* pBlendState;
|
||||||
|
ID3D11DepthStencilState* pDepthStencilState;
|
||||||
|
int VertexBufferSize;
|
||||||
|
int IndexBufferSize;
|
||||||
|
|
||||||
|
ImGui_ImplDX11_Data() { memset((void*)this, 0, sizeof(*this)); VertexBufferSize = 5000; IndexBufferSize = 10000; }
|
||||||
|
};
|
||||||
|
|
||||||
|
struct VERTEX_CONSTANT_BUFFER_DX11
|
||||||
|
{
|
||||||
|
float mvp[4][4];
|
||||||
|
};
|
||||||
|
|
||||||
|
// Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts
|
||||||
|
// It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
|
||||||
|
static ImGui_ImplDX11_Data* ImGui_ImplDX11_GetBackendData()
|
||||||
|
{
|
||||||
|
return ImGui::GetCurrentContext() ? (ImGui_ImplDX11_Data*)ImGui::GetIO().BackendRendererUserData : nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Functions
|
||||||
|
static void ImGui_ImplDX11_SetupRenderState(const ImDrawData* draw_data, ID3D11DeviceContext* device_ctx)
|
||||||
|
{
|
||||||
|
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||||
|
|
||||||
|
// Setup viewport
|
||||||
|
D3D11_VIEWPORT vp = {};
|
||||||
|
vp.Width = draw_data->DisplaySize.x * draw_data->FramebufferScale.x;
|
||||||
|
vp.Height = draw_data->DisplaySize.y * draw_data->FramebufferScale.y;
|
||||||
|
vp.MinDepth = 0.0f;
|
||||||
|
vp.MaxDepth = 1.0f;
|
||||||
|
vp.TopLeftX = vp.TopLeftY = 0;
|
||||||
|
device_ctx->RSSetViewports(1, &vp);
|
||||||
|
|
||||||
|
// Setup orthographic projection matrix into our constant buffer
|
||||||
|
// Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
|
||||||
|
D3D11_MAPPED_SUBRESOURCE mapped_resource;
|
||||||
|
if (device_ctx->Map(bd->pVertexConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped_resource) == S_OK)
|
||||||
|
{
|
||||||
|
VERTEX_CONSTANT_BUFFER_DX11* constant_buffer = (VERTEX_CONSTANT_BUFFER_DX11*)mapped_resource.pData;
|
||||||
|
float L = draw_data->DisplayPos.x;
|
||||||
|
float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
|
||||||
|
float T = draw_data->DisplayPos.y;
|
||||||
|
float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y;
|
||||||
|
float mvp[4][4] =
|
||||||
|
{
|
||||||
|
{ 2.0f/(R-L), 0.0f, 0.0f, 0.0f },
|
||||||
|
{ 0.0f, 2.0f/(T-B), 0.0f, 0.0f },
|
||||||
|
{ 0.0f, 0.0f, 0.5f, 0.0f },
|
||||||
|
{ (R+L)/(L-R), (T+B)/(B-T), 0.5f, 1.0f },
|
||||||
|
};
|
||||||
|
memcpy(&constant_buffer->mvp, mvp, sizeof(mvp));
|
||||||
|
device_ctx->Unmap(bd->pVertexConstantBuffer, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Setup shader and vertex buffers
|
||||||
|
unsigned int stride = sizeof(ImDrawVert);
|
||||||
|
unsigned int offset = 0;
|
||||||
|
device_ctx->IASetInputLayout(bd->pInputLayout);
|
||||||
|
device_ctx->IASetVertexBuffers(0, 1, &bd->pVB, &stride, &offset);
|
||||||
|
device_ctx->IASetIndexBuffer(bd->pIB, sizeof(ImDrawIdx) == 2 ? DXGI_FORMAT_R16_UINT : DXGI_FORMAT_R32_UINT, 0);
|
||||||
|
device_ctx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
||||||
|
device_ctx->VSSetShader(bd->pVertexShader, nullptr, 0);
|
||||||
|
device_ctx->VSSetConstantBuffers(0, 1, &bd->pVertexConstantBuffer);
|
||||||
|
device_ctx->PSSetShader(bd->pPixelShader, nullptr, 0);
|
||||||
|
device_ctx->PSSetSamplers(0, 1, &bd->pTexSamplerLinear);
|
||||||
|
device_ctx->GSSetShader(nullptr, nullptr, 0);
|
||||||
|
device_ctx->HSSetShader(nullptr, nullptr, 0); // In theory we should backup and restore this as well.. very infrequently used..
|
||||||
|
device_ctx->DSSetShader(nullptr, nullptr, 0); // In theory we should backup and restore this as well.. very infrequently used..
|
||||||
|
device_ctx->CSSetShader(nullptr, nullptr, 0); // In theory we should backup and restore this as well.. very infrequently used..
|
||||||
|
|
||||||
|
// Setup render state
|
||||||
|
const float blend_factor[4] = { 0.f, 0.f, 0.f, 0.f };
|
||||||
|
device_ctx->OMSetBlendState(bd->pBlendState, blend_factor, 0xffffffff);
|
||||||
|
device_ctx->OMSetDepthStencilState(bd->pDepthStencilState, 0);
|
||||||
|
device_ctx->RSSetState(bd->pRasterizerState);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Render function
|
||||||
|
void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data)
|
||||||
|
{
|
||||||
|
// Avoid rendering when minimized
|
||||||
|
if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f)
|
||||||
|
return;
|
||||||
|
|
||||||
|
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||||
|
ID3D11DeviceContext* device = bd->pd3dDeviceContext;
|
||||||
|
|
||||||
|
// Catch up with texture updates. Most of the times, the list will have 1 element with an OK status, aka nothing to do.
|
||||||
|
// (This almost always points to ImGui::GetPlatformIO().Textures[] but is part of ImDrawData to allow overriding or disabling texture updates).
|
||||||
|
if (draw_data->Textures != nullptr)
|
||||||
|
for (ImTextureData* tex : *draw_data->Textures)
|
||||||
|
if (tex->Status != ImTextureStatus_OK)
|
||||||
|
ImGui_ImplDX11_UpdateTexture(tex);
|
||||||
|
|
||||||
|
// Create and grow vertex/index buffers if needed
|
||||||
|
if (!bd->pVB || bd->VertexBufferSize < draw_data->TotalVtxCount)
|
||||||
|
{
|
||||||
|
if (bd->pVB) { bd->pVB->Release(); bd->pVB = nullptr; }
|
||||||
|
bd->VertexBufferSize = draw_data->TotalVtxCount + 5000;
|
||||||
|
D3D11_BUFFER_DESC desc = {};
|
||||||
|
desc.Usage = D3D11_USAGE_DYNAMIC;
|
||||||
|
desc.ByteWidth = bd->VertexBufferSize * sizeof(ImDrawVert);
|
||||||
|
desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
|
||||||
|
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
||||||
|
desc.MiscFlags = 0;
|
||||||
|
if (bd->pd3dDevice->CreateBuffer(&desc, nullptr, &bd->pVB) < 0)
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (!bd->pIB || bd->IndexBufferSize < draw_data->TotalIdxCount)
|
||||||
|
{
|
||||||
|
if (bd->pIB) { bd->pIB->Release(); bd->pIB = nullptr; }
|
||||||
|
bd->IndexBufferSize = draw_data->TotalIdxCount + 10000;
|
||||||
|
D3D11_BUFFER_DESC desc = {};
|
||||||
|
desc.Usage = D3D11_USAGE_DYNAMIC;
|
||||||
|
desc.ByteWidth = bd->IndexBufferSize * sizeof(ImDrawIdx);
|
||||||
|
desc.BindFlags = D3D11_BIND_INDEX_BUFFER;
|
||||||
|
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
||||||
|
if (bd->pd3dDevice->CreateBuffer(&desc, nullptr, &bd->pIB) < 0)
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Upload vertex/index data into a single contiguous GPU buffer
|
||||||
|
D3D11_MAPPED_SUBRESOURCE vtx_resource, idx_resource;
|
||||||
|
if (device->Map(bd->pVB, 0, D3D11_MAP_WRITE_DISCARD, 0, &vtx_resource) != S_OK)
|
||||||
|
return;
|
||||||
|
if (device->Map(bd->pIB, 0, D3D11_MAP_WRITE_DISCARD, 0, &idx_resource) != S_OK)
|
||||||
|
return;
|
||||||
|
ImDrawVert* vtx_dst = (ImDrawVert*)vtx_resource.pData;
|
||||||
|
ImDrawIdx* idx_dst = (ImDrawIdx*)idx_resource.pData;
|
||||||
|
for (const ImDrawList* draw_list : draw_data->CmdLists)
|
||||||
|
{
|
||||||
|
memcpy(vtx_dst, draw_list->VtxBuffer.Data, draw_list->VtxBuffer.Size * sizeof(ImDrawVert));
|
||||||
|
memcpy(idx_dst, draw_list->IdxBuffer.Data, draw_list->IdxBuffer.Size * sizeof(ImDrawIdx));
|
||||||
|
vtx_dst += draw_list->VtxBuffer.Size;
|
||||||
|
idx_dst += draw_list->IdxBuffer.Size;
|
||||||
|
}
|
||||||
|
device->Unmap(bd->pVB, 0);
|
||||||
|
device->Unmap(bd->pIB, 0);
|
||||||
|
|
||||||
|
// Backup DX state that will be modified to restore it afterwards (unfortunately this is very ugly looking and verbose. Close your eyes!)
|
||||||
|
struct BACKUP_DX11_STATE
|
||||||
|
{
|
||||||
|
UINT ScissorRectsCount, ViewportsCount;
|
||||||
|
D3D11_RECT ScissorRects[D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE];
|
||||||
|
D3D11_VIEWPORT Viewports[D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE];
|
||||||
|
ID3D11RasterizerState* RS;
|
||||||
|
ID3D11BlendState* BlendState;
|
||||||
|
FLOAT BlendFactor[4];
|
||||||
|
UINT SampleMask;
|
||||||
|
UINT StencilRef;
|
||||||
|
ID3D11DepthStencilState* DepthStencilState;
|
||||||
|
ID3D11ShaderResourceView* PSShaderResource;
|
||||||
|
ID3D11SamplerState* PSSampler;
|
||||||
|
ID3D11PixelShader* PS;
|
||||||
|
ID3D11VertexShader* VS;
|
||||||
|
ID3D11GeometryShader* GS;
|
||||||
|
UINT PSInstancesCount, VSInstancesCount, GSInstancesCount;
|
||||||
|
ID3D11ClassInstance *PSInstances[256], *VSInstances[256], *GSInstances[256]; // 256 is max according to PSSetShader documentation
|
||||||
|
D3D11_PRIMITIVE_TOPOLOGY PrimitiveTopology;
|
||||||
|
ID3D11Buffer* IndexBuffer, *VertexBuffer, *VSConstantBuffer;
|
||||||
|
UINT IndexBufferOffset, VertexBufferStride, VertexBufferOffset;
|
||||||
|
DXGI_FORMAT IndexBufferFormat;
|
||||||
|
ID3D11InputLayout* InputLayout;
|
||||||
|
};
|
||||||
|
BACKUP_DX11_STATE old = {};
|
||||||
|
old.ScissorRectsCount = old.ViewportsCount = D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE;
|
||||||
|
device->RSGetScissorRects(&old.ScissorRectsCount, old.ScissorRects);
|
||||||
|
device->RSGetViewports(&old.ViewportsCount, old.Viewports);
|
||||||
|
device->RSGetState(&old.RS);
|
||||||
|
device->OMGetBlendState(&old.BlendState, old.BlendFactor, &old.SampleMask);
|
||||||
|
device->OMGetDepthStencilState(&old.DepthStencilState, &old.StencilRef);
|
||||||
|
device->PSGetShaderResources(0, 1, &old.PSShaderResource);
|
||||||
|
device->PSGetSamplers(0, 1, &old.PSSampler);
|
||||||
|
old.PSInstancesCount = old.VSInstancesCount = old.GSInstancesCount = 256;
|
||||||
|
device->PSGetShader(&old.PS, old.PSInstances, &old.PSInstancesCount);
|
||||||
|
device->VSGetShader(&old.VS, old.VSInstances, &old.VSInstancesCount);
|
||||||
|
device->VSGetConstantBuffers(0, 1, &old.VSConstantBuffer);
|
||||||
|
device->GSGetShader(&old.GS, old.GSInstances, &old.GSInstancesCount);
|
||||||
|
|
||||||
|
device->IAGetPrimitiveTopology(&old.PrimitiveTopology);
|
||||||
|
device->IAGetIndexBuffer(&old.IndexBuffer, &old.IndexBufferFormat, &old.IndexBufferOffset);
|
||||||
|
device->IAGetVertexBuffers(0, 1, &old.VertexBuffer, &old.VertexBufferStride, &old.VertexBufferOffset);
|
||||||
|
device->IAGetInputLayout(&old.InputLayout);
|
||||||
|
|
||||||
|
// Setup desired DX state
|
||||||
|
ImGui_ImplDX11_SetupRenderState(draw_data, device);
|
||||||
|
|
||||||
|
// Setup render state structure (for callbacks and custom texture bindings)
|
||||||
|
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
||||||
|
ImGui_ImplDX11_RenderState render_state;
|
||||||
|
render_state.Device = bd->pd3dDevice;
|
||||||
|
render_state.DeviceContext = bd->pd3dDeviceContext;
|
||||||
|
render_state.SamplerLinear = bd->pTexSamplerLinear;
|
||||||
|
render_state.SamplerNearest = bd->pTexSamplerNearest;
|
||||||
|
render_state.VertexConstantBuffer = bd->pVertexConstantBuffer;
|
||||||
|
platform_io.Renderer_RenderState = &render_state;
|
||||||
|
|
||||||
|
// Render command lists
|
||||||
|
// (Because we merged all buffers into a single one, we maintain our own offset into them)
|
||||||
|
int global_idx_offset = 0;
|
||||||
|
int global_vtx_offset = 0;
|
||||||
|
ImVec2 clip_off = draw_data->DisplayPos;
|
||||||
|
ImVec2 clip_scale = draw_data->FramebufferScale;
|
||||||
|
for (const ImDrawList* draw_list : draw_data->CmdLists)
|
||||||
|
{
|
||||||
|
for (int cmd_i = 0; cmd_i < draw_list->CmdBuffer.Size; cmd_i++)
|
||||||
|
{
|
||||||
|
const ImDrawCmd* pcmd = &draw_list->CmdBuffer[cmd_i];
|
||||||
|
if (pcmd->UserCallback != nullptr)
|
||||||
|
{
|
||||||
|
// User callback, registered via ImDrawList::AddCallback()
|
||||||
|
// (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
|
||||||
|
if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
|
||||||
|
ImGui_ImplDX11_SetupRenderState(draw_data, device);
|
||||||
|
else
|
||||||
|
pcmd->UserCallback(draw_list, pcmd);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Project scissor/clipping rectangles into framebuffer space
|
||||||
|
ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y);
|
||||||
|
ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y);
|
||||||
|
if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// Apply scissor/clipping rectangle
|
||||||
|
const D3D11_RECT r = { (LONG)clip_min.x, (LONG)clip_min.y, (LONG)clip_max.x, (LONG)clip_max.y };
|
||||||
|
device->RSSetScissorRects(1, &r);
|
||||||
|
|
||||||
|
// Bind texture, Draw
|
||||||
|
ID3D11ShaderResourceView* texture_srv = (ID3D11ShaderResourceView*)pcmd->GetTexID();
|
||||||
|
device->PSSetShaderResources(0, 1, &texture_srv);
|
||||||
|
device->DrawIndexed(pcmd->ElemCount, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
global_idx_offset += draw_list->IdxBuffer.Size;
|
||||||
|
global_vtx_offset += draw_list->VtxBuffer.Size;
|
||||||
|
}
|
||||||
|
platform_io.Renderer_RenderState = nullptr;
|
||||||
|
|
||||||
|
// Restore modified DX state
|
||||||
|
device->RSSetScissorRects(old.ScissorRectsCount, old.ScissorRects);
|
||||||
|
device->RSSetViewports(old.ViewportsCount, old.Viewports);
|
||||||
|
device->RSSetState(old.RS); if (old.RS) old.RS->Release();
|
||||||
|
device->OMSetBlendState(old.BlendState, old.BlendFactor, old.SampleMask); if (old.BlendState) old.BlendState->Release();
|
||||||
|
device->OMSetDepthStencilState(old.DepthStencilState, old.StencilRef); if (old.DepthStencilState) old.DepthStencilState->Release();
|
||||||
|
device->PSSetShaderResources(0, 1, &old.PSShaderResource); if (old.PSShaderResource) old.PSShaderResource->Release();
|
||||||
|
device->PSSetSamplers(0, 1, &old.PSSampler); if (old.PSSampler) old.PSSampler->Release();
|
||||||
|
device->PSSetShader(old.PS, old.PSInstances, old.PSInstancesCount); if (old.PS) old.PS->Release();
|
||||||
|
for (UINT i = 0; i < old.PSInstancesCount; i++) if (old.PSInstances[i]) old.PSInstances[i]->Release();
|
||||||
|
device->VSSetShader(old.VS, old.VSInstances, old.VSInstancesCount); if (old.VS) old.VS->Release();
|
||||||
|
device->VSSetConstantBuffers(0, 1, &old.VSConstantBuffer); if (old.VSConstantBuffer) old.VSConstantBuffer->Release();
|
||||||
|
device->GSSetShader(old.GS, old.GSInstances, old.GSInstancesCount); if (old.GS) old.GS->Release();
|
||||||
|
for (UINT i = 0; i < old.VSInstancesCount; i++) if (old.VSInstances[i]) old.VSInstances[i]->Release();
|
||||||
|
device->IASetPrimitiveTopology(old.PrimitiveTopology);
|
||||||
|
device->IASetIndexBuffer(old.IndexBuffer, old.IndexBufferFormat, old.IndexBufferOffset); if (old.IndexBuffer) old.IndexBuffer->Release();
|
||||||
|
device->IASetVertexBuffers(0, 1, &old.VertexBuffer, &old.VertexBufferStride, &old.VertexBufferOffset); if (old.VertexBuffer) old.VertexBuffer->Release();
|
||||||
|
device->IASetInputLayout(old.InputLayout); if (old.InputLayout) old.InputLayout->Release();
|
||||||
|
}
|
||||||
|
|
||||||
|
static void ImGui_ImplDX11_DestroyTexture(ImTextureData* tex)
|
||||||
|
{
|
||||||
|
if (ImGui_ImplDX11_Texture* backend_tex = (ImGui_ImplDX11_Texture*)tex->BackendUserData)
|
||||||
|
{
|
||||||
|
IM_ASSERT(backend_tex->pTextureView == (ID3D11ShaderResourceView*)(intptr_t)tex->TexID);
|
||||||
|
backend_tex->pTextureView->Release();
|
||||||
|
backend_tex->pTexture->Release();
|
||||||
|
IM_DELETE(backend_tex);
|
||||||
|
|
||||||
|
// Clear identifiers and mark as destroyed (in order to allow e.g. calling InvalidateDeviceObjects while running)
|
||||||
|
tex->SetTexID(ImTextureID_Invalid);
|
||||||
|
tex->BackendUserData = nullptr;
|
||||||
|
}
|
||||||
|
tex->SetStatus(ImTextureStatus_Destroyed);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImGui_ImplDX11_UpdateTexture(ImTextureData* tex)
|
||||||
|
{
|
||||||
|
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||||
|
if (tex->Status == ImTextureStatus_WantCreate)
|
||||||
|
{
|
||||||
|
// Create and upload new texture to graphics system
|
||||||
|
//IMGUI_DEBUG_LOG("UpdateTexture #%03d: WantCreate %dx%d\n", tex->UniqueID, tex->Width, tex->Height);
|
||||||
|
IM_ASSERT(tex->TexID == ImTextureID_Invalid && tex->BackendUserData == nullptr);
|
||||||
|
IM_ASSERT(tex->Format == ImTextureFormat_RGBA32);
|
||||||
|
unsigned int* pixels = (unsigned int*)tex->GetPixels();
|
||||||
|
ImGui_ImplDX11_Texture* backend_tex = IM_NEW(ImGui_ImplDX11_Texture)();
|
||||||
|
|
||||||
|
// Create texture
|
||||||
|
D3D11_TEXTURE2D_DESC desc;
|
||||||
|
ZeroMemory(&desc, sizeof(desc));
|
||||||
|
desc.Width = (UINT)tex->Width;
|
||||||
|
desc.Height = (UINT)tex->Height;
|
||||||
|
desc.MipLevels = 1;
|
||||||
|
desc.ArraySize = 1;
|
||||||
|
#ifdef IMGUI_USE_BGRA_PACKED_COLOR
|
||||||
|
desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
||||||
|
#else
|
||||||
|
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||||
|
#endif
|
||||||
|
desc.SampleDesc.Count = 1;
|
||||||
|
desc.Usage = D3D11_USAGE_DEFAULT;
|
||||||
|
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
||||||
|
desc.CPUAccessFlags = 0;
|
||||||
|
D3D11_SUBRESOURCE_DATA subResource;
|
||||||
|
subResource.pSysMem = pixels;
|
||||||
|
subResource.SysMemPitch = desc.Width * 4;
|
||||||
|
subResource.SysMemSlicePitch = 0;
|
||||||
|
bd->pd3dDevice->CreateTexture2D(&desc, &subResource, &backend_tex->pTexture);
|
||||||
|
IM_ASSERT(backend_tex->pTexture != nullptr && "Backend failed to create texture!");
|
||||||
|
|
||||||
|
// Create texture view
|
||||||
|
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
|
||||||
|
ZeroMemory(&srvDesc, sizeof(srvDesc));
|
||||||
|
#ifdef IMGUI_USE_BGRA_PACKED_COLOR
|
||||||
|
srvDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
||||||
|
#else
|
||||||
|
srvDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||||
|
#endif
|
||||||
|
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
|
||||||
|
srvDesc.Texture2D.MipLevels = desc.MipLevels;
|
||||||
|
srvDesc.Texture2D.MostDetailedMip = 0;
|
||||||
|
bd->pd3dDevice->CreateShaderResourceView(backend_tex->pTexture, &srvDesc, &backend_tex->pTextureView);
|
||||||
|
IM_ASSERT(backend_tex->pTextureView != nullptr && "Backend failed to create texture!");
|
||||||
|
|
||||||
|
// Store identifiers
|
||||||
|
tex->SetTexID((ImTextureID)(intptr_t)backend_tex->pTextureView);
|
||||||
|
tex->SetStatus(ImTextureStatus_OK);
|
||||||
|
tex->BackendUserData = backend_tex;
|
||||||
|
}
|
||||||
|
else if (tex->Status == ImTextureStatus_WantUpdates)
|
||||||
|
{
|
||||||
|
// Update selected blocks. We only ever write to textures regions which have never been used before!
|
||||||
|
// This backend choose to use tex->Updates[] but you can use tex->UpdateRect to upload a single region.
|
||||||
|
ImGui_ImplDX11_Texture* backend_tex = (ImGui_ImplDX11_Texture*)tex->BackendUserData;
|
||||||
|
IM_ASSERT(backend_tex->pTextureView == (ID3D11ShaderResourceView*)(intptr_t)tex->TexID);
|
||||||
|
for (ImTextureRect& r : tex->Updates)
|
||||||
|
{
|
||||||
|
D3D11_BOX box = { (UINT)r.x, (UINT)r.y, (UINT)0, (UINT)(r.x + r.w), (UINT)(r.y + r .h), (UINT)1 };
|
||||||
|
bd->pd3dDeviceContext->UpdateSubresource(backend_tex->pTexture, 0, &box, tex->GetPixelsAt(r.x, r.y), (UINT)tex->GetPitch(), 0);
|
||||||
|
}
|
||||||
|
tex->SetStatus(ImTextureStatus_OK);
|
||||||
|
}
|
||||||
|
if (tex->Status == ImTextureStatus_WantDestroy && tex->UnusedFrames > 0)
|
||||||
|
ImGui_ImplDX11_DestroyTexture(tex);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ImGui_ImplDX11_CreateDeviceObjects()
|
||||||
|
{
|
||||||
|
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||||
|
if (!bd->pd3dDevice)
|
||||||
|
return false;
|
||||||
|
ImGui_ImplDX11_InvalidateDeviceObjects();
|
||||||
|
|
||||||
|
// By using D3DCompile() from <d3dcompiler.h> / d3dcompiler.lib, we introduce a dependency to a given version of d3dcompiler_XX.dll (see D3DCOMPILER_DLL_A)
|
||||||
|
// If you would like to use this DX11 sample code but remove this dependency you can:
|
||||||
|
// 1) compile once, save the compiled shader blobs into a file or source code and pass them to CreateVertexShader()/CreatePixelShader() [preferred solution]
|
||||||
|
// 2) use code to detect any version of the DLL and grab a pointer to D3DCompile from the DLL.
|
||||||
|
// See https://github.com/ocornut/imgui/pull/638 for sources and details.
|
||||||
|
|
||||||
|
// spice2x: dynamically resolved; see ImGui_ImplDX11_GetD3DCompile.
|
||||||
|
pD3DCompile D3DCompile_fn = ImGui_ImplDX11_GetD3DCompile();
|
||||||
|
if (!D3DCompile_fn) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create the vertex shader
|
||||||
|
{
|
||||||
|
static const char* vertexShader =
|
||||||
|
"cbuffer vertexBuffer : register(b0) \
|
||||||
|
{\
|
||||||
|
float4x4 ProjectionMatrix; \
|
||||||
|
};\
|
||||||
|
struct VS_INPUT\
|
||||||
|
{\
|
||||||
|
float2 pos : POSITION;\
|
||||||
|
float4 col : COLOR0;\
|
||||||
|
float2 uv : TEXCOORD0;\
|
||||||
|
};\
|
||||||
|
\
|
||||||
|
struct PS_INPUT\
|
||||||
|
{\
|
||||||
|
float4 pos : SV_POSITION;\
|
||||||
|
float4 col : COLOR0;\
|
||||||
|
float2 uv : TEXCOORD0;\
|
||||||
|
};\
|
||||||
|
\
|
||||||
|
PS_INPUT main(VS_INPUT input)\
|
||||||
|
{\
|
||||||
|
PS_INPUT output;\
|
||||||
|
output.pos = mul( ProjectionMatrix, float4(input.pos.xy, 0.f, 1.f));\
|
||||||
|
output.col = input.col;\
|
||||||
|
output.uv = input.uv;\
|
||||||
|
return output;\
|
||||||
|
}";
|
||||||
|
|
||||||
|
ID3DBlob* vertexShaderBlob;
|
||||||
|
if (FAILED(D3DCompile_fn(vertexShader, strlen(vertexShader), nullptr, nullptr, nullptr, "main", "vs_4_0", 0, 0, &vertexShaderBlob, nullptr)))
|
||||||
|
return false; // NB: Pass ID3DBlob* pErrorBlob to D3DCompile() to get error showing in (const char*)pErrorBlob->GetBufferPointer(). Make sure to Release() the blob!
|
||||||
|
if (bd->pd3dDevice->CreateVertexShader(vertexShaderBlob->GetBufferPointer(), vertexShaderBlob->GetBufferSize(), nullptr, &bd->pVertexShader) != S_OK)
|
||||||
|
{
|
||||||
|
vertexShaderBlob->Release();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create the input layout
|
||||||
|
D3D11_INPUT_ELEMENT_DESC local_layout[] =
|
||||||
|
{
|
||||||
|
{ "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (UINT)offsetof(ImDrawVert, pos), D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||||
|
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (UINT)offsetof(ImDrawVert, uv), D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||||
|
#ifdef IMGUI_USE_BGRA_PACKED_COLOR
|
||||||
|
{ "COLOR", 0, DXGI_FORMAT_B8G8R8A8_UNORM, 0, (UINT)offsetof(ImDrawVert, col), D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||||
|
#else
|
||||||
|
{ "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, (UINT)offsetof(ImDrawVert, col), D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||||
|
#endif
|
||||||
|
};
|
||||||
|
if (bd->pd3dDevice->CreateInputLayout(local_layout, 3, vertexShaderBlob->GetBufferPointer(), vertexShaderBlob->GetBufferSize(), &bd->pInputLayout) != S_OK)
|
||||||
|
{
|
||||||
|
vertexShaderBlob->Release();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
vertexShaderBlob->Release();
|
||||||
|
|
||||||
|
// Create the constant buffer
|
||||||
|
{
|
||||||
|
D3D11_BUFFER_DESC desc = {};
|
||||||
|
desc.ByteWidth = sizeof(VERTEX_CONSTANT_BUFFER_DX11);
|
||||||
|
desc.Usage = D3D11_USAGE_DYNAMIC;
|
||||||
|
desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
|
||||||
|
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
||||||
|
desc.MiscFlags = 0;
|
||||||
|
bd->pd3dDevice->CreateBuffer(&desc, nullptr, &bd->pVertexConstantBuffer);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create the pixel shader
|
||||||
|
{
|
||||||
|
static const char* pixelShader =
|
||||||
|
"struct PS_INPUT\
|
||||||
|
{\
|
||||||
|
float4 pos : SV_POSITION;\
|
||||||
|
float4 col : COLOR0;\
|
||||||
|
float2 uv : TEXCOORD0;\
|
||||||
|
};\
|
||||||
|
sampler sampler0;\
|
||||||
|
Texture2D texture0;\
|
||||||
|
\
|
||||||
|
float4 main(PS_INPUT input) : SV_Target\
|
||||||
|
{\
|
||||||
|
float4 out_col = input.col * texture0.Sample(sampler0, input.uv); \
|
||||||
|
return out_col; \
|
||||||
|
}";
|
||||||
|
|
||||||
|
ID3DBlob* pixelShaderBlob;
|
||||||
|
if (FAILED(D3DCompile_fn(pixelShader, strlen(pixelShader), nullptr, nullptr, nullptr, "main", "ps_4_0", 0, 0, &pixelShaderBlob, nullptr)))
|
||||||
|
return false; // NB: Pass ID3DBlob* pErrorBlob to D3DCompile() to get error showing in (const char*)pErrorBlob->GetBufferPointer(). Make sure to Release() the blob!
|
||||||
|
if (bd->pd3dDevice->CreatePixelShader(pixelShaderBlob->GetBufferPointer(), pixelShaderBlob->GetBufferSize(), nullptr, &bd->pPixelShader) != S_OK)
|
||||||
|
{
|
||||||
|
pixelShaderBlob->Release();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
pixelShaderBlob->Release();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create the blending setup
|
||||||
|
{
|
||||||
|
D3D11_BLEND_DESC desc;
|
||||||
|
ZeroMemory(&desc, sizeof(desc));
|
||||||
|
desc.AlphaToCoverageEnable = false;
|
||||||
|
desc.RenderTarget[0].BlendEnable = true;
|
||||||
|
desc.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA;
|
||||||
|
desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA;
|
||||||
|
desc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD;
|
||||||
|
desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE;
|
||||||
|
desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_INV_SRC_ALPHA;
|
||||||
|
desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
|
||||||
|
desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
|
||||||
|
bd->pd3dDevice->CreateBlendState(&desc, &bd->pBlendState);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create the rasterizer state
|
||||||
|
{
|
||||||
|
D3D11_RASTERIZER_DESC desc;
|
||||||
|
ZeroMemory(&desc, sizeof(desc));
|
||||||
|
desc.FillMode = D3D11_FILL_SOLID;
|
||||||
|
desc.CullMode = D3D11_CULL_NONE;
|
||||||
|
desc.ScissorEnable = true;
|
||||||
|
desc.DepthClipEnable = true;
|
||||||
|
bd->pd3dDevice->CreateRasterizerState(&desc, &bd->pRasterizerState);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create depth-stencil State
|
||||||
|
{
|
||||||
|
D3D11_DEPTH_STENCIL_DESC desc;
|
||||||
|
ZeroMemory(&desc, sizeof(desc));
|
||||||
|
desc.DepthEnable = false;
|
||||||
|
desc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
|
||||||
|
desc.DepthFunc = D3D11_COMPARISON_ALWAYS;
|
||||||
|
desc.StencilEnable = false;
|
||||||
|
desc.FrontFace.StencilFailOp = desc.FrontFace.StencilDepthFailOp = desc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
|
||||||
|
desc.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
|
||||||
|
desc.BackFace = desc.FrontFace;
|
||||||
|
bd->pd3dDevice->CreateDepthStencilState(&desc, &bd->pDepthStencilState);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create texture sampler
|
||||||
|
// (Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling)
|
||||||
|
{
|
||||||
|
D3D11_SAMPLER_DESC desc;
|
||||||
|
ZeroMemory(&desc, sizeof(desc));
|
||||||
|
desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
|
||||||
|
desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
|
||||||
|
desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
|
||||||
|
desc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
|
||||||
|
desc.MipLODBias = 0.f;
|
||||||
|
desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
|
||||||
|
desc.MinLOD = 0.f;
|
||||||
|
desc.MaxLOD = 0.f;
|
||||||
|
bd->pd3dDevice->CreateSamplerState(&desc, &bd->pTexSamplerLinear);
|
||||||
|
desc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
|
||||||
|
bd->pd3dDevice->CreateSamplerState(&desc, &bd->pTexSamplerNearest);
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImGui_ImplDX11_InvalidateDeviceObjects()
|
||||||
|
{
|
||||||
|
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||||
|
if (!bd->pd3dDevice)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Destroy all textures
|
||||||
|
for (ImTextureData* tex : ImGui::GetPlatformIO().Textures)
|
||||||
|
if (tex->RefCount == 1)
|
||||||
|
ImGui_ImplDX11_DestroyTexture(tex);
|
||||||
|
|
||||||
|
if (bd->pTexSamplerLinear) { bd->pTexSamplerLinear->Release(); bd->pTexSamplerLinear = nullptr; }
|
||||||
|
if (bd->pTexSamplerNearest) { bd->pTexSamplerNearest->Release(); bd->pTexSamplerNearest = nullptr; }
|
||||||
|
if (bd->pIB) { bd->pIB->Release(); bd->pIB = nullptr; }
|
||||||
|
if (bd->pVB) { bd->pVB->Release(); bd->pVB = nullptr; }
|
||||||
|
if (bd->pBlendState) { bd->pBlendState->Release(); bd->pBlendState = nullptr; }
|
||||||
|
if (bd->pDepthStencilState) { bd->pDepthStencilState->Release(); bd->pDepthStencilState = nullptr; }
|
||||||
|
if (bd->pRasterizerState) { bd->pRasterizerState->Release(); bd->pRasterizerState = nullptr; }
|
||||||
|
if (bd->pPixelShader) { bd->pPixelShader->Release(); bd->pPixelShader = nullptr; }
|
||||||
|
if (bd->pVertexConstantBuffer) { bd->pVertexConstantBuffer->Release(); bd->pVertexConstantBuffer = nullptr; }
|
||||||
|
if (bd->pInputLayout) { bd->pInputLayout->Release(); bd->pInputLayout = nullptr; }
|
||||||
|
if (bd->pVertexShader) { bd->pVertexShader->Release(); bd->pVertexShader = nullptr; }
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ImGui_ImplDX11_Init(ID3D11Device* device, ID3D11DeviceContext* device_context)
|
||||||
|
{
|
||||||
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
|
IMGUI_CHECKVERSION();
|
||||||
|
IM_ASSERT(io.BackendRendererUserData == nullptr && "Already initialized a renderer backend!");
|
||||||
|
|
||||||
|
// Setup backend capabilities flags
|
||||||
|
ImGui_ImplDX11_Data* bd = IM_NEW(ImGui_ImplDX11_Data)();
|
||||||
|
io.BackendRendererUserData = (void*)bd;
|
||||||
|
io.BackendRendererName = "imgui_impl_dx11";
|
||||||
|
io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
|
||||||
|
io.BackendFlags |= ImGuiBackendFlags_RendererHasTextures; // We can honor ImGuiPlatformIO::Textures[] requests during render.
|
||||||
|
|
||||||
|
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
||||||
|
platform_io.Renderer_TextureMaxWidth = platform_io.Renderer_TextureMaxHeight = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
|
||||||
|
|
||||||
|
// Get factory from device
|
||||||
|
IDXGIDevice* pDXGIDevice = nullptr;
|
||||||
|
IDXGIAdapter* pDXGIAdapter = nullptr;
|
||||||
|
IDXGIFactory* pFactory = nullptr;
|
||||||
|
|
||||||
|
if (device->QueryInterface(IID_PPV_ARGS(&pDXGIDevice)) == S_OK)
|
||||||
|
if (pDXGIDevice->GetParent(IID_PPV_ARGS(&pDXGIAdapter)) == S_OK)
|
||||||
|
if (pDXGIAdapter->GetParent(IID_PPV_ARGS(&pFactory)) == S_OK)
|
||||||
|
{
|
||||||
|
bd->pd3dDevice = device;
|
||||||
|
bd->pd3dDeviceContext = device_context;
|
||||||
|
bd->pFactory = pFactory;
|
||||||
|
}
|
||||||
|
if (pDXGIDevice) pDXGIDevice->Release();
|
||||||
|
if (pDXGIAdapter) pDXGIAdapter->Release();
|
||||||
|
bd->pd3dDevice->AddRef();
|
||||||
|
bd->pd3dDeviceContext->AddRef();
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImGui_ImplDX11_Shutdown()
|
||||||
|
{
|
||||||
|
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||||
|
IM_ASSERT(bd != nullptr && "No renderer backend to shutdown, or already shutdown?");
|
||||||
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
|
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
||||||
|
|
||||||
|
ImGui_ImplDX11_InvalidateDeviceObjects();
|
||||||
|
if (bd->pFactory) { bd->pFactory->Release(); }
|
||||||
|
if (bd->pd3dDevice) { bd->pd3dDevice->Release(); }
|
||||||
|
if (bd->pd3dDeviceContext) { bd->pd3dDeviceContext->Release(); }
|
||||||
|
|
||||||
|
io.BackendRendererName = nullptr;
|
||||||
|
io.BackendRendererUserData = nullptr;
|
||||||
|
io.BackendFlags &= ~(ImGuiBackendFlags_RendererHasVtxOffset | ImGuiBackendFlags_RendererHasTextures);
|
||||||
|
platform_io.ClearRendererHandlers();
|
||||||
|
IM_DELETE(bd);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImGui_ImplDX11_NewFrame()
|
||||||
|
{
|
||||||
|
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||||
|
IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplDX11_Init()?");
|
||||||
|
|
||||||
|
if (!bd->pVertexShader)
|
||||||
|
if (!ImGui_ImplDX11_CreateDeviceObjects())
|
||||||
|
IM_ASSERT(0 && "ImGui_ImplDX11_CreateDeviceObjects() failed!");
|
||||||
|
}
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
#endif // #ifndef IMGUI_DISABLE
|
||||||
@@ -0,0 +1,52 @@
|
|||||||
|
// dear imgui: Renderer Backend for DirectX11
|
||||||
|
// This needs to be used along with a Platform Backend (e.g. Win32)
|
||||||
|
|
||||||
|
// Implemented features:
|
||||||
|
// [X] Renderer: User texture binding. Use 'ID3D11ShaderResourceView*' as texture identifier. Read the FAQ about ImTextureID/ImTextureRef!
|
||||||
|
// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
|
||||||
|
// [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures).
|
||||||
|
// [X] Renderer: Expose selected render state for draw callbacks to use. Access in '(ImGui_ImplXXXX_RenderState*)GetPlatformIO().Renderer_RenderState'.
|
||||||
|
|
||||||
|
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||||
|
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||||
|
// Learn about Dear ImGui:
|
||||||
|
// - FAQ https://dearimgui.com/faq
|
||||||
|
// - Getting Started https://dearimgui.com/getting-started
|
||||||
|
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
|
||||||
|
// - Introduction, links and more at the top of imgui.cpp
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "imgui.h" // IMGUI_IMPL_API
|
||||||
|
#ifndef IMGUI_DISABLE
|
||||||
|
|
||||||
|
struct ID3D11Device;
|
||||||
|
struct ID3D11DeviceContext;
|
||||||
|
struct ID3D11SamplerState;
|
||||||
|
struct ID3D11Buffer;
|
||||||
|
|
||||||
|
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
|
||||||
|
IMGUI_IMPL_API bool ImGui_ImplDX11_Init(ID3D11Device* device, ID3D11DeviceContext* device_context);
|
||||||
|
IMGUI_IMPL_API void ImGui_ImplDX11_Shutdown();
|
||||||
|
IMGUI_IMPL_API void ImGui_ImplDX11_NewFrame();
|
||||||
|
IMGUI_IMPL_API void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data);
|
||||||
|
|
||||||
|
// Use if you want to reset your rendering device without losing Dear ImGui state.
|
||||||
|
IMGUI_IMPL_API bool ImGui_ImplDX11_CreateDeviceObjects();
|
||||||
|
IMGUI_IMPL_API void ImGui_ImplDX11_InvalidateDeviceObjects();
|
||||||
|
|
||||||
|
// (Advanced) Use e.g. if you need to precisely control the timing of texture updates (e.g. for staged rendering), by setting ImDrawData::Textures = nullptr to handle this manually.
|
||||||
|
IMGUI_IMPL_API void ImGui_ImplDX11_UpdateTexture(ImTextureData* tex);
|
||||||
|
|
||||||
|
// [BETA] Selected render state data shared with callbacks.
|
||||||
|
// This is temporarily stored in GetPlatformIO().Renderer_RenderState during the ImGui_ImplDX11_RenderDrawData() call.
|
||||||
|
// (Please open an issue if you feel you need access to more data)
|
||||||
|
struct ImGui_ImplDX11_RenderState
|
||||||
|
{
|
||||||
|
ID3D11Device* Device;
|
||||||
|
ID3D11DeviceContext* DeviceContext;
|
||||||
|
ID3D11SamplerState* SamplerLinear;
|
||||||
|
ID3D11SamplerState* SamplerNearest;
|
||||||
|
ID3D11Buffer* VertexConstantBuffer;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // #ifndef IMGUI_DISABLE
|
||||||
Vendored
+1
@@ -39,6 +39,7 @@
|
|||||||
#define ROBIN_HOOD_VERSION_PATCH 2 // for backwards-compatible bug fixes
|
#define ROBIN_HOOD_VERSION_PATCH 2 // for backwards-compatible bug fixes
|
||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
#include <cstdint>
|
||||||
#include <cstdlib>
|
#include <cstdlib>
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
#include <functional>
|
#include <functional>
|
||||||
|
|||||||
@@ -38,11 +38,12 @@ std::vector<Analog> &games::bc::get_analogs() {
|
|||||||
if (analogs.empty()) {
|
if (analogs.empty()) {
|
||||||
analogs = GameAPI::Analogs::getAnalogs("Busou Shinki: Armored Princess Battle Conductor");
|
analogs = GameAPI::Analogs::getAnalogs("Busou Shinki: Armored Princess Battle Conductor");
|
||||||
|
|
||||||
GameAPI::Analogs::sortAnalogs(
|
using GameAPI::Analogs::AnalogType;
|
||||||
&analogs,
|
|
||||||
"Stick X",
|
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||||
"Stick Y"
|
{ "Stick X", AnalogType::LinearCentered },
|
||||||
);
|
{ "Stick Y", AnalogType::LinearCentered }
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
return analogs;
|
return analogs;
|
||||||
|
|||||||
@@ -45,13 +45,14 @@ std::vector<Analog> &games::ccj::get_analogs() {
|
|||||||
if (analogs.empty()) {
|
if (analogs.empty()) {
|
||||||
analogs = GameAPI::Analogs::getAnalogs("Chase Chase Jokers");
|
analogs = GameAPI::Analogs::getAnalogs("Chase Chase Jokers");
|
||||||
|
|
||||||
GameAPI::Analogs::sortAnalogs(
|
using GameAPI::Analogs::AnalogType;
|
||||||
&analogs,
|
|
||||||
"Joystick X",
|
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||||
"Joystick Y",
|
{ "Joystick X", AnalogType::LinearCentered },
|
||||||
"Trackball DX",
|
{ "Joystick Y", AnalogType::LinearCentered },
|
||||||
"Trackball DY"
|
{ "Trackball DX", AnalogType::LinearCentered },
|
||||||
);
|
{ "Trackball DY", AnalogType::LinearCentered }
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
return analogs;
|
return analogs;
|
||||||
|
|||||||
@@ -6,6 +6,7 @@
|
|||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
#include "rawinput/rawinput.h"
|
#include "rawinput/rawinput.h"
|
||||||
#include "games/io.h"
|
#include "games/io.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
#include "io.h"
|
#include "io.h"
|
||||||
|
|
||||||
@@ -112,7 +113,7 @@ namespace games::ccj {
|
|||||||
static std::chrono::time_point<std::chrono::steady_clock> lastModified = std::chrono::steady_clock::now();
|
static std::chrono::time_point<std::chrono::steady_clock> lastModified = std::chrono::steady_clock::now();
|
||||||
static std::chrono::milliseconds debounceDuration(100);
|
static std::chrono::milliseconds debounceDuration(100);
|
||||||
auto currentTime = std::chrono::steady_clock::now();
|
auto currentTime = std::chrono::steady_clock::now();
|
||||||
bool pressed = get_async_secondary_mouse() & 0x8000;
|
bool pressed = get_async_secondary_mouse();
|
||||||
bool focused = GetForegroundWindow() == hWnd;
|
bool focused = GetForegroundWindow() == hWnd;
|
||||||
|
|
||||||
if (focused && MOUSE_TRACKBALL_USE_TOGGLE && pressed && (currentTime - lastModified > debounceDuration)) {
|
if (focused && MOUSE_TRACKBALL_USE_TOGGLE && pressed && (currentTime - lastModified > debounceDuration)) {
|
||||||
@@ -202,10 +203,19 @@ namespace games::ccj {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static BOOL WINAPI RegisterRawInputDevices_hook(PCRAWINPUTDEVICE pRawInputDevices, UINT uiNumDevices, UINT cbSize) {
|
static BOOL WINAPI RegisterRawInputDevices_hook(PCRAWINPUTDEVICE pRawInputDevices, UINT uiNumDevices, UINT cbSize) {
|
||||||
if (uiNumDevices == 2 && pRawInputDevices[1].usUsage == HID_USAGE_GENERIC_GAMEPAD)
|
|
||||||
uiNumDevices = 1;
|
|
||||||
|
|
||||||
return RegisterRawInputDevices_orig(pRawInputDevices, uiNumDevices, cbSize);
|
// if the caller is spice itself, then pass through.
|
||||||
|
if (pRawInputDevices &&
|
||||||
|
(uiNumDevices > 0) &&
|
||||||
|
(pRawInputDevices[0].hwndTarget == RI_MGR->input_hwnd)) {
|
||||||
|
|
||||||
|
return RegisterRawInputDevices_orig(pRawInputDevices, uiNumDevices, cbSize);
|
||||||
|
}
|
||||||
|
|
||||||
|
// otherwise, it must be the game; prevent the game from registering for raw input
|
||||||
|
// and hijacking WM_INPUT messages; we need that for rawinput to work.
|
||||||
|
// even if we drop this, trackball emulation and mouse-as-touch input still work
|
||||||
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -243,6 +253,7 @@ namespace games::ccj {
|
|||||||
log_info("trackball", "thread start, use mouse: {}, toggle: {}", MOUSE_TRACKBALL, MOUSE_TRACKBALL_USE_TOGGLE);
|
log_info("trackball", "thread start, use mouse: {}, toggle: {}", MOUSE_TRACKBALL, MOUSE_TRACKBALL_USE_TOGGLE);
|
||||||
|
|
||||||
tbThread = new std::thread([&] {
|
tbThread = new std::thread([&] {
|
||||||
|
timeutils::PreciseSleepTimer timer;
|
||||||
while (tbThreadRunning) {
|
while (tbThreadRunning) {
|
||||||
if (hWnd && wndProc) {
|
if (hWnd && wndProc) {
|
||||||
wndProc(hWnd, WM_INPUT, RIM_INPUT, (LPARAM)fakeHandle);
|
wndProc(hWnd, WM_INPUT, RIM_INPUT, (LPARAM)fakeHandle);
|
||||||
@@ -251,7 +262,7 @@ namespace games::ccj {
|
|||||||
if (!tbThreadRunning)
|
if (!tbThreadRunning)
|
||||||
break;
|
break;
|
||||||
|
|
||||||
std::this_thread::sleep_for(10ms);
|
timer.sleep(10);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -23,6 +23,7 @@
|
|||||||
#include "p3io/usbmem.h"
|
#include "p3io/usbmem.h"
|
||||||
|
|
||||||
#include "p4io/p4io.h"
|
#include "p4io/p4io.h"
|
||||||
|
#include <cstring>
|
||||||
|
|
||||||
using namespace acioemu;
|
using namespace acioemu;
|
||||||
|
|
||||||
@@ -53,9 +54,9 @@ namespace games::ddr {
|
|||||||
return SendMessage_real(hWnd, Msg, wParam, lParam);
|
return SendMessage_real(hWnd, Msg, wParam, lParam);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool contains_only_ascii(const std::string& str) {
|
bool contains_only_ascii(const std::wstring& str) {
|
||||||
for (auto c: str) {
|
for (auto c: str) {
|
||||||
if (static_cast<unsigned char>(c) > 127) {
|
if (c > 127) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -80,24 +81,24 @@ namespace games::ddr {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (fileutils::dir_exists(dir)) {
|
if (fileutils::dir_exists(dir)) {
|
||||||
log_info("ddr", "looking for codecs in this directory: {}", dir.string());
|
log_info("ddr", "looking for codecs in this directory: {}", dir);
|
||||||
} else {
|
} else {
|
||||||
log_info("ddr", "codecs directory not found: {}", dir.string());
|
log_info("ddr", "codecs directory not found: {}", dir);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (const auto &file : std::filesystem::directory_iterator(dir)) {
|
for (const auto &file : std::filesystem::directory_iterator(dir)) {
|
||||||
const auto &filename = file.path().filename();
|
const auto &filename = file.path().filename();
|
||||||
const auto extension = strtolower(filename.extension().string());
|
const auto extension = filename.extension().wstring();
|
||||||
|
|
||||||
if (extension != ".dll") {
|
if (wcsicmp(extension.c_str(), L".dll") != 0) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
log_info("ddr", "found DLL: {}, size: {} bytes", filename.string(), file.file_size());
|
log_info("ddr", "found DLL: {}, size: {} bytes", filename, file.file_size());
|
||||||
if (filename == "k-clvsd.dll" || filename.string().find("xactengine") == 0) {
|
if (filename == "k-clvsd.dll" || filename.wstring().find(L"xactengine") == 0) {
|
||||||
const std::wstring wcmd = L"regsvr32.exe /s \"" + file.path().wstring() + L"\"";
|
const std::wstring wcmd = L"regsvr32.exe /s \"" + file.path().wstring() + L"\"";
|
||||||
const std::string cmd = "regsvr32.exe /s \"" + file.path().string() + "\"";
|
const std::string cmd = fmt::format("regsvr32.exe /s \"{}\"", file.path());
|
||||||
|
|
||||||
int result = 0;
|
int result = 0;
|
||||||
std::thread t([wcmd, &result]() {
|
std::thread t([wcmd, &result]() {
|
||||||
@@ -111,12 +112,12 @@ namespace games::ddr {
|
|||||||
log_warning("ddr", "`{}` failed, returned {}", cmd, result);
|
log_warning("ddr", "`{}` failed, returned {}", cmd, result);
|
||||||
deferredlogs::defer_error_messages({
|
deferredlogs::defer_error_messages({
|
||||||
"DDR codec registration failure",
|
"DDR codec registration failure",
|
||||||
fmt::format(" {} failed to register with error {}", filename.string(), result)});
|
fmt::format(" {} failed to register with error {}", filename, result)});
|
||||||
}
|
}
|
||||||
|
|
||||||
static std::once_flag printed;
|
static std::once_flag printed;
|
||||||
std::call_once(printed, [file]() {
|
std::call_once(printed, [file]() {
|
||||||
if (!contains_only_ascii(file.path().string())) {
|
if (!contains_only_ascii(file.path().wstring())) {
|
||||||
log_warning(
|
log_warning(
|
||||||
"ddr",
|
"ddr",
|
||||||
"BAD PATH ERROR\n\n"
|
"BAD PATH ERROR\n\n"
|
||||||
@@ -290,4 +291,50 @@ namespace games::ddr {
|
|||||||
// dispose device hook
|
// dispose device hook
|
||||||
devicehook_dispose();
|
devicehook_dispose();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void get_analog_xy_axis(Analog &analog, bool &less, bool &more) {
|
||||||
|
if (!analog.isSet()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
const auto value = GameAPI::Analogs::getState(RI_MGR, analog);
|
||||||
|
|
||||||
|
// stepmania linux source:
|
||||||
|
// https://github.com/stepmania/stepmania/blob/d55acb1ba26f1c5b5e3048d6d6c0bd116625216f/src/arch/InputHandler/InputHandler_Linux_Event.cpp#L410
|
||||||
|
|
||||||
|
// for example, value cap with range [0, 255]:
|
||||||
|
// 127 = 0.498, neutral
|
||||||
|
// 128 = 0.502, both
|
||||||
|
// apparently some adapters report values like above; this obviously makes a lot of
|
||||||
|
// assumptions about bit width of the HID value cap and how the adapter reports
|
||||||
|
// neutral/both values, but this is good enough for parity with stepmania and its many forks
|
||||||
|
if (0.5001f < value && value < 0.75f) {
|
||||||
|
less |= true;
|
||||||
|
more |= true;
|
||||||
|
|
||||||
|
} else if (value <= 0.25f) {
|
||||||
|
less |= true;
|
||||||
|
} else if (value >= 0.75f) {
|
||||||
|
more |= true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void get_analog_x_axis(int player, bool &left, bool &right) {
|
||||||
|
if (player != 1 && player != 2) {
|
||||||
|
log_fatal("ddr", "invalid player number: {}, expected 1 or 2", player);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto &analog = get_analogs().at(player == 1 ? Analogs::P1_LEFT_RIGHT : Analogs::P2_LEFT_RIGHT);
|
||||||
|
get_analog_xy_axis(analog, left, right);
|
||||||
|
}
|
||||||
|
|
||||||
|
void get_analog_y_axis(int player, bool &up, bool &down) {
|
||||||
|
if (player != 1 && player != 2) {
|
||||||
|
log_fatal("ddr", "invalid player number: {}, expected 1 or 2", player);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto &analog = get_analogs().at(player == 1 ? Analogs::P1_UP_DOWN : Analogs::P2_UP_DOWN);
|
||||||
|
get_analog_xy_axis(analog, up, down);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -23,4 +23,7 @@ namespace games::ddr {
|
|||||||
private:
|
private:
|
||||||
void register_codecs();
|
void register_codecs();
|
||||||
};
|
};
|
||||||
|
|
||||||
|
void get_analog_x_axis(int player, bool &left, bool &right);
|
||||||
|
void get_analog_y_axis(int player, bool &up, bool &down);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -35,6 +35,50 @@ std::vector<Button> &games::ddr::get_buttons() {
|
|||||||
return analogs;
|
return analogs;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
std::string games::ddr::get_buttons_help() {
|
||||||
|
// keep to max 100 characters wide
|
||||||
|
return
|
||||||
|
"For DDR pad arrows, double check that simultaneous Left+Right and Up+Down can be detected.\n"
|
||||||
|
"You should boot the game, enter test menu, and use Foot Panel Check.\n\n"
|
||||||
|
"When mapping arrows, try the following in order:\n\n"
|
||||||
|
" 1. If your controller uses face buttons (A/B/X/Y), bind them here.\n"
|
||||||
|
" 2. If your controller supports XInput, use that.\n"
|
||||||
|
" 3. If your controller uses analog axis for arrows, try Analogs tab.\n"
|
||||||
|
" 4. Otherwise, you will need to use remapping software or get a better adapter."
|
||||||
|
;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<Analog> &games::ddr::get_analogs() {
|
||||||
|
static std::vector<Analog> analogs;
|
||||||
|
|
||||||
|
if (analogs.empty()) {
|
||||||
|
analogs = GameAPI::Analogs::getAnalogs("Dance Dance Revolution");
|
||||||
|
|
||||||
|
using namespace GameAPI::Analogs;
|
||||||
|
|
||||||
|
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||||
|
{ "P1 Left-Right (Axis Fix)", AnalogType::LinearCentered },
|
||||||
|
{ "P1 Up-Down (Axis Fix)", AnalogType::LinearCentered },
|
||||||
|
{ "P2 Left-Right (Axis Fix)", AnalogType::LinearCentered },
|
||||||
|
{ "P2 Up-Down (Axis Fix)", AnalogType::LinearCentered }
|
||||||
|
});
|
||||||
|
}
|
||||||
|
return analogs;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string games::ddr::get_analogs_help() {
|
||||||
|
// keep to max 100 characters wide
|
||||||
|
return
|
||||||
|
"Only use this if your DDR pad outputs analog axis for arrows.\n\n"
|
||||||
|
"If the pad uses face buttons (A/B/X/Y), use Buttons tab instead.\n\n"
|
||||||
|
"Spice will treat values <=25% as Left, >=75% as Right, ~=50% as neutral,\n"
|
||||||
|
"and value between 50% and 75% as both arrows.\n\n"
|
||||||
|
"This is the classic Stepmania \"Axis Fix\" which may or may not work with\n"
|
||||||
|
"your dance pad or your adapter."
|
||||||
|
;
|
||||||
|
}
|
||||||
|
|
||||||
std::vector<Light> &games::ddr::get_lights() {
|
std::vector<Light> &games::ddr::get_lights() {
|
||||||
static std::vector<Light> lights;
|
static std::vector<Light> lights;
|
||||||
|
|
||||||
|
|||||||
@@ -33,6 +33,16 @@ namespace games::ddr {
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// all analogs in correct order
|
||||||
|
namespace Analogs {
|
||||||
|
enum {
|
||||||
|
P1_LEFT_RIGHT,
|
||||||
|
P1_UP_DOWN,
|
||||||
|
P2_LEFT_RIGHT,
|
||||||
|
P2_UP_DOWN
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
// all lights in correct order
|
// all lights in correct order
|
||||||
namespace Lights {
|
namespace Lights {
|
||||||
enum {
|
enum {
|
||||||
@@ -177,5 +187,8 @@ namespace games::ddr {
|
|||||||
|
|
||||||
// getters
|
// getters
|
||||||
std::vector<Button> &get_buttons();
|
std::vector<Button> &get_buttons();
|
||||||
|
std::string get_buttons_help();
|
||||||
|
std::string get_analogs_help();
|
||||||
|
std::vector<Analog> &get_analogs();
|
||||||
std::vector<Light> &get_lights();
|
std::vector<Light> &get_lights();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -3,6 +3,7 @@
|
|||||||
#include "cfg/api.h"
|
#include "cfg/api.h"
|
||||||
#include "rawinput/rawinput.h"
|
#include "rawinput/rawinput.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
|
|
||||||
#include "../ddr.h"
|
#include "../ddr.h"
|
||||||
@@ -459,7 +460,8 @@ int games::ddr::DDRP3IOHandle::device_io(
|
|||||||
if (nOutBufferSize >= 4) {
|
if (nOutBufferSize >= 4) {
|
||||||
|
|
||||||
// cool down
|
// cool down
|
||||||
Sleep(1);
|
static thread_local timeutils::PreciseSleepTimer timer;
|
||||||
|
timer.sleep(1);
|
||||||
|
|
||||||
// get controls as single variable (4 bytes)
|
// get controls as single variable (4 bytes)
|
||||||
auto &controls = *(uint32_t*) lpOutBuffer;
|
auto &controls = *(uint32_t*) lpOutBuffer;
|
||||||
@@ -498,32 +500,80 @@ int games::ddr::DDRP3IOHandle::device_io(
|
|||||||
|
|
||||||
// shift table
|
// shift table
|
||||||
static size_t shift_table[] = {
|
static size_t shift_table[] = {
|
||||||
30, 28, 29, 8, 9, 10, 11, 12, 24, 25, 14, 15, 16, 17, 18, 19, 20, 26, 27, 22, 23
|
30, 28, 29, // service, test, coin
|
||||||
|
8, // p1 start
|
||||||
|
9, 10, 11, 12, // p1 panel
|
||||||
|
24, 25, 14, 15, // p1 menu
|
||||||
|
16, // p2 start
|
||||||
|
17, 18, 19, 20, // p2 panel
|
||||||
|
26, 27, 22, 23 // p2 menu
|
||||||
};
|
};
|
||||||
static size_t button_table[] = {
|
static size_t button_table[] = {
|
||||||
Buttons::SERVICE,
|
Buttons::SERVICE,
|
||||||
Buttons::TEST,
|
Buttons::TEST,
|
||||||
Buttons::COIN_MECH,
|
Buttons::COIN_MECH,
|
||||||
|
|
||||||
Buttons::P1_START,
|
Buttons::P1_START,
|
||||||
|
|
||||||
Buttons::P1_PANEL_UP,
|
Buttons::P1_PANEL_UP,
|
||||||
Buttons::P1_PANEL_DOWN,
|
Buttons::P1_PANEL_DOWN,
|
||||||
Buttons::P1_PANEL_LEFT,
|
Buttons::P1_PANEL_LEFT,
|
||||||
Buttons::P1_PANEL_RIGHT,
|
Buttons::P1_PANEL_RIGHT,
|
||||||
|
|
||||||
Buttons::P1_MENU_UP,
|
Buttons::P1_MENU_UP,
|
||||||
Buttons::P1_MENU_DOWN,
|
Buttons::P1_MENU_DOWN,
|
||||||
Buttons::P1_MENU_LEFT,
|
Buttons::P1_MENU_LEFT,
|
||||||
Buttons::P1_MENU_RIGHT,
|
Buttons::P1_MENU_RIGHT,
|
||||||
|
|
||||||
Buttons::P2_START,
|
Buttons::P2_START,
|
||||||
|
|
||||||
Buttons::P2_PANEL_UP,
|
Buttons::P2_PANEL_UP,
|
||||||
Buttons::P2_PANEL_DOWN,
|
Buttons::P2_PANEL_DOWN,
|
||||||
Buttons::P2_PANEL_LEFT,
|
Buttons::P2_PANEL_LEFT,
|
||||||
Buttons::P2_PANEL_RIGHT,
|
Buttons::P2_PANEL_RIGHT,
|
||||||
|
|
||||||
Buttons::P2_MENU_UP,
|
Buttons::P2_MENU_UP,
|
||||||
Buttons::P2_MENU_DOWN,
|
Buttons::P2_MENU_DOWN,
|
||||||
Buttons::P2_MENU_LEFT,
|
Buttons::P2_MENU_LEFT,
|
||||||
Buttons::P2_MENU_RIGHT,
|
Buttons::P2_MENU_RIGHT,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// get analogs
|
||||||
|
struct {
|
||||||
|
bool up;
|
||||||
|
bool down;
|
||||||
|
bool left;
|
||||||
|
bool right;
|
||||||
|
} analog_values[2] = {};
|
||||||
|
games::ddr::get_analog_x_axis(1, analog_values[0].left, analog_values[0].right);
|
||||||
|
games::ddr::get_analog_y_axis(1, analog_values[0].up, analog_values[0].down);
|
||||||
|
games::ddr::get_analog_x_axis(2, analog_values[1].left, analog_values[1].right);
|
||||||
|
games::ddr::get_analog_y_axis(2, analog_values[1].up, analog_values[1].down);
|
||||||
|
if (analog_values[0].up) {
|
||||||
|
controls |= 1 << 9;
|
||||||
|
}
|
||||||
|
if (analog_values[0].down) {
|
||||||
|
controls |= 1 << 10;
|
||||||
|
}
|
||||||
|
if (analog_values[0].left) {
|
||||||
|
controls |= 1 << 11;
|
||||||
|
}
|
||||||
|
if (analog_values[0].right) {
|
||||||
|
controls |= 1 << 12;
|
||||||
|
}
|
||||||
|
if (analog_values[1].up) {
|
||||||
|
controls |= 1 << 17;
|
||||||
|
}
|
||||||
|
if (analog_values[1].down) {
|
||||||
|
controls |= 1 << 18;
|
||||||
|
}
|
||||||
|
if (analog_values[1].left) {
|
||||||
|
controls |= 1 << 19;
|
||||||
|
}
|
||||||
|
if (analog_values[1].right) {
|
||||||
|
controls |= 1 << 20;
|
||||||
|
}
|
||||||
|
|
||||||
// update states
|
// update states
|
||||||
auto &buttons = get_buttons();
|
auto &buttons = get_buttons();
|
||||||
size_t count = 0;
|
size_t count = 0;
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
|
|
||||||
#include "rawinput/rawinput.h"
|
#include "rawinput/rawinput.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
|
|
||||||
#include "../io.h"
|
#include "../io.h"
|
||||||
@@ -255,7 +256,8 @@ namespace games::ddr {
|
|||||||
case P4IO_IOCTL_GET_INPUTS: {
|
case P4IO_IOCTL_GET_INPUTS: {
|
||||||
|
|
||||||
// Prevents this function from being called at its normal 2000-2500 kHz cadence and overloading the CPU, instead reduces it to 250 Hz
|
// Prevents this function from being called at its normal 2000-2500 kHz cadence and overloading the CPU, instead reduces it to 250 Hz
|
||||||
Sleep(4);
|
static thread_local timeutils::PreciseSleepTimer timer;
|
||||||
|
timer.sleep(4);
|
||||||
|
|
||||||
memset(lpOutBuffer, 0, 16);
|
memset(lpOutBuffer, 0, 16);
|
||||||
auto controls = (uint32_t*) lpOutBuffer;
|
auto controls = (uint32_t*) lpOutBuffer;
|
||||||
|
|||||||
@@ -7,6 +7,7 @@
|
|||||||
#include "games/game.h"
|
#include "games/game.h"
|
||||||
#include "util/detour.h"
|
#include "util/detour.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
#include "util/memutils.h"
|
#include "util/memutils.h"
|
||||||
#include "rgb_cam.h"
|
#include "rgb_cam.h"
|
||||||
|
|
||||||
@@ -221,10 +222,11 @@ namespace games::drs {
|
|||||||
void start_touch() {
|
void start_touch() {
|
||||||
std::thread t([] {
|
std::thread t([] {
|
||||||
log_info("drs", "starting touch input thread");
|
log_info("drs", "starting touch input thread");
|
||||||
|
timeutils::PreciseSleepTimer timer;
|
||||||
|
|
||||||
// main loop
|
// main loop
|
||||||
while (TRUE) {
|
while (TRUE) {
|
||||||
std::this_thread::sleep_for(std::chrono::milliseconds(1));
|
timer.sleep(1);
|
||||||
|
|
||||||
TOUCH_EVENTS.clear();
|
TOUCH_EVENTS.clear();
|
||||||
touch_get_events(TOUCH_EVENTS);
|
touch_get_events(TOUCH_EVENTS);
|
||||||
|
|||||||
@@ -35,13 +35,14 @@ std::vector<Analog> &games::ftt::get_analogs() {
|
|||||||
if (analogs.empty()) {
|
if (analogs.empty()) {
|
||||||
analogs = GameAPI::Analogs::getAnalogs("FutureTomTom");
|
analogs = GameAPI::Analogs::getAnalogs("FutureTomTom");
|
||||||
|
|
||||||
GameAPI::Analogs::sortAnalogs(
|
using GameAPI::Analogs::AnalogType;
|
||||||
&analogs,
|
|
||||||
"Pad 1",
|
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||||
"Pad 2",
|
{ "Pad 1", AnalogType::LinearPositive },
|
||||||
"Pad 3",
|
{ "Pad 2", AnalogType::LinearPositive },
|
||||||
"Pad 4"
|
{ "Pad 3", AnalogType::LinearPositive },
|
||||||
);
|
{ "Pad 4", AnalogType::LinearPositive }
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
return analogs;
|
return analogs;
|
||||||
|
|||||||
@@ -0,0 +1,171 @@
|
|||||||
|
#include "asio.h"
|
||||||
|
|
||||||
|
#include <windows.h>
|
||||||
|
#include <cstring>
|
||||||
|
|
||||||
|
#include "avs/game.h"
|
||||||
|
#include "gitadora.h"
|
||||||
|
#include "util/detour.h"
|
||||||
|
#include "util/logging.h"
|
||||||
|
|
||||||
|
namespace games::gitadora {
|
||||||
|
|
||||||
|
// Redirects the game's hard-coded "XONAR" ASIO driver lookup to the
|
||||||
|
// driver name in ASIO_DRIVER by intercepting registry calls to
|
||||||
|
// HKLM\SOFTWARE\ASIO. Sentinel HKEY values mark the redirected handles
|
||||||
|
// so we can recognise them on subsequent reg* calls.
|
||||||
|
|
||||||
|
static const HKEY PARENT_ASIO_REG_HANDLE = reinterpret_cast<HKEY>(0x4001);
|
||||||
|
static const HKEY DEVICE_ASIO_REG_HANDLE = reinterpret_cast<HKEY>(0x4002);
|
||||||
|
static const char *FAKE_ASIO_DEVICE_NAME = "XONAR";
|
||||||
|
|
||||||
|
static decltype(RegCloseKey) *RegCloseKey_orig = nullptr;
|
||||||
|
static decltype(RegEnumKeyA) *RegEnumKeyA_orig = nullptr;
|
||||||
|
static decltype(RegOpenKeyA) *RegOpenKeyA_orig = nullptr;
|
||||||
|
static decltype(RegOpenKeyExA) *RegOpenKeyExA_orig = nullptr;
|
||||||
|
static decltype(RegQueryValueExA) *RegQueryValueExA_orig = nullptr;
|
||||||
|
|
||||||
|
static HKEY real_asio_reg_handle = nullptr;
|
||||||
|
static HKEY real_asio_device_reg_handle = nullptr;
|
||||||
|
|
||||||
|
static LONG WINAPI RegOpenKeyExA_hook(HKEY hKey, LPCSTR lpSubKey, DWORD ulOptions, REGSAM samDesired,
|
||||||
|
PHKEY phkResult)
|
||||||
|
{
|
||||||
|
if (ASIO_DRIVER.has_value() &&
|
||||||
|
lpSubKey != nullptr &&
|
||||||
|
phkResult != nullptr &&
|
||||||
|
hKey == PARENT_ASIO_REG_HANDLE &&
|
||||||
|
_stricmp(lpSubKey, FAKE_ASIO_DEVICE_NAME) == 0) {
|
||||||
|
|
||||||
|
*phkResult = DEVICE_ASIO_REG_HANDLE;
|
||||||
|
|
||||||
|
log_info("gitadora::asio", "replacing '{}' with '{}'", lpSubKey, ASIO_DRIVER.value());
|
||||||
|
const auto result = RegOpenKeyExA_orig(
|
||||||
|
real_asio_reg_handle,
|
||||||
|
ASIO_DRIVER.value().c_str(),
|
||||||
|
ulOptions,
|
||||||
|
samDesired,
|
||||||
|
&real_asio_device_reg_handle);
|
||||||
|
|
||||||
|
if (result != ERROR_SUCCESS) {
|
||||||
|
log_warning(
|
||||||
|
"gitadora::asio",
|
||||||
|
"failed to open registry subkey '{}', error=0x{:x}",
|
||||||
|
ASIO_DRIVER.value(), result);
|
||||||
|
log_warning(
|
||||||
|
"gitadora::asio",
|
||||||
|
"due to improper ASIO setting, audio init will fail");
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
return RegOpenKeyExA_orig(hKey, lpSubKey, ulOptions, samDesired, phkResult);
|
||||||
|
}
|
||||||
|
|
||||||
|
static LONG WINAPI RegOpenKeyA_hook(HKEY hKey, LPCSTR lpSubKey, PHKEY phkResult) {
|
||||||
|
if (ASIO_DRIVER.has_value() &&
|
||||||
|
lpSubKey != nullptr &&
|
||||||
|
phkResult != nullptr &&
|
||||||
|
hKey == HKEY_LOCAL_MACHINE &&
|
||||||
|
_stricmp(lpSubKey, "software\\asio") == 0)
|
||||||
|
{
|
||||||
|
*phkResult = PARENT_ASIO_REG_HANDLE;
|
||||||
|
return RegOpenKeyA_orig(hKey, lpSubKey, &real_asio_reg_handle);
|
||||||
|
}
|
||||||
|
|
||||||
|
return RegOpenKeyA_orig(hKey, lpSubKey, phkResult);
|
||||||
|
}
|
||||||
|
|
||||||
|
static LONG WINAPI RegEnumKeyA_hook(HKEY hKey, DWORD dwIndex, LPSTR lpName, DWORD cchName) {
|
||||||
|
if (hKey == PARENT_ASIO_REG_HANDLE && ASIO_DRIVER.has_value()) {
|
||||||
|
if (dwIndex == 0) {
|
||||||
|
// forward to real handle just to verify the key exists; we
|
||||||
|
// overwrite the name with our fake driver string regardless
|
||||||
|
auto ret = RegEnumKeyA_orig(real_asio_reg_handle, dwIndex, lpName, cchName);
|
||||||
|
if (ret == ERROR_SUCCESS && lpName != nullptr && cchName > 0) {
|
||||||
|
log_info("gitadora::asio", "stubbing '{}' with '{}'", lpName, FAKE_ASIO_DEVICE_NAME);
|
||||||
|
strncpy(lpName, FAKE_ASIO_DEVICE_NAME, cchName);
|
||||||
|
lpName[cchName - 1] = '\0';
|
||||||
|
}
|
||||||
|
return ret;
|
||||||
|
} else {
|
||||||
|
return ERROR_NO_MORE_ITEMS;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return RegEnumKeyA_orig(hKey, dwIndex, lpName, cchName);
|
||||||
|
}
|
||||||
|
|
||||||
|
static LONG WINAPI RegQueryValueExA_hook(HKEY hKey, LPCSTR lpValueName, LPDWORD lpReserved, LPDWORD lpType,
|
||||||
|
LPBYTE lpData, LPDWORD lpcbData)
|
||||||
|
{
|
||||||
|
HKEY target = hKey;
|
||||||
|
|
||||||
|
if (ASIO_DRIVER.has_value() &&
|
||||||
|
lpValueName != nullptr &&
|
||||||
|
lpData != nullptr &&
|
||||||
|
lpcbData != nullptr &&
|
||||||
|
hKey == DEVICE_ASIO_REG_HANDLE) {
|
||||||
|
if (_stricmp(lpValueName, "Description") == 0) {
|
||||||
|
// engine may verify the driver name after open; ensure it still
|
||||||
|
// sees something containing "XONAR" so the substring check passes
|
||||||
|
const size_t len = strlen(FAKE_ASIO_DEVICE_NAME) + 1;
|
||||||
|
if (*lpcbData < len) {
|
||||||
|
*lpcbData = static_cast<DWORD>(len);
|
||||||
|
return ERROR_MORE_DATA;
|
||||||
|
}
|
||||||
|
memcpy(lpData, FAKE_ASIO_DEVICE_NAME, len);
|
||||||
|
*lpcbData = static_cast<DWORD>(len);
|
||||||
|
if (lpType != nullptr) {
|
||||||
|
*lpType = REG_SZ;
|
||||||
|
}
|
||||||
|
return ERROR_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
// for everything else (CLSID etc.) defer to the real driver subkey
|
||||||
|
target = real_asio_device_reg_handle;
|
||||||
|
}
|
||||||
|
|
||||||
|
return RegQueryValueExA_orig(target, lpValueName, lpReserved, lpType, lpData, lpcbData);
|
||||||
|
}
|
||||||
|
|
||||||
|
static LONG WINAPI RegCloseKey_hook(HKEY hKey) {
|
||||||
|
if (hKey == PARENT_ASIO_REG_HANDLE) {
|
||||||
|
if (real_asio_reg_handle != nullptr) {
|
||||||
|
RegCloseKey_orig(real_asio_reg_handle);
|
||||||
|
real_asio_reg_handle = nullptr;
|
||||||
|
}
|
||||||
|
return ERROR_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (hKey == DEVICE_ASIO_REG_HANDLE) {
|
||||||
|
if (real_asio_device_reg_handle != nullptr) {
|
||||||
|
RegCloseKey_orig(real_asio_device_reg_handle);
|
||||||
|
real_asio_device_reg_handle = nullptr;
|
||||||
|
}
|
||||||
|
return ERROR_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
return RegCloseKey_orig(hKey);
|
||||||
|
}
|
||||||
|
|
||||||
|
void asio_hook_init() {
|
||||||
|
if (!ASIO_DRIVER.has_value()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
log_info("gitadora::asio", "installing ASIO driver redirect: XONAR -> {}", ASIO_DRIVER.value());
|
||||||
|
|
||||||
|
RegCloseKey_orig = detour::iat_try(
|
||||||
|
"RegCloseKey", RegCloseKey_hook, avs::game::DLL_INSTANCE);
|
||||||
|
RegEnumKeyA_orig = detour::iat_try(
|
||||||
|
"RegEnumKeyA", RegEnumKeyA_hook, avs::game::DLL_INSTANCE);
|
||||||
|
RegOpenKeyA_orig = detour::iat_try(
|
||||||
|
"RegOpenKeyA", RegOpenKeyA_hook, avs::game::DLL_INSTANCE);
|
||||||
|
RegOpenKeyExA_orig = detour::iat_try(
|
||||||
|
"RegOpenKeyExA", RegOpenKeyExA_hook, avs::game::DLL_INSTANCE);
|
||||||
|
RegQueryValueExA_orig = detour::iat_try(
|
||||||
|
"RegQueryValueExA", RegQueryValueExA_hook, avs::game::DLL_INSTANCE);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
namespace games::gitadora {
|
||||||
|
|
||||||
|
// installs IAT registry hooks in gfdm.dll that redirect the game's
|
||||||
|
// ASIO driver lookup (hard-coded "XONAR" substring) to a user-chosen
|
||||||
|
// driver name read from games::gitadora::ASIO_DRIVER.
|
||||||
|
//
|
||||||
|
// safe to call unconditionally; if ASIO_DRIVER is unset the hooks
|
||||||
|
// forward every call straight through to advapi32.
|
||||||
|
void asio_hook_init();
|
||||||
|
}
|
||||||
@@ -174,6 +174,7 @@ namespace games::gitadora {
|
|||||||
static_assert(sizeof(AIO_IOB5_Y32D) == 0x2e8);
|
static_assert(sizeof(AIO_IOB5_Y32D) == 0x2e8);
|
||||||
static_assert(sizeof(AIO_IOB2_BI2X_AC1) == 0x4570);
|
static_assert(sizeof(AIO_IOB2_BI2X_AC1) == 0x4570);
|
||||||
static_assert(sizeof(AIO_IOB2_BI2X_WRFIRM) == 0x20f48);
|
static_assert(sizeof(AIO_IOB2_BI2X_WRFIRM) == 0x20f48);
|
||||||
|
static_assert(sizeof(AIO_IOB2_BI2X_AC1__DEVSTATUS) == 0x2C8);
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* typedefs
|
* typedefs
|
||||||
|
|||||||
@@ -1,18 +1,27 @@
|
|||||||
#include "gitadora.h"
|
#include "gitadora.h"
|
||||||
|
#include "asio.h"
|
||||||
#include "handle.h"
|
#include "handle.h"
|
||||||
#include "bi2x_hook.h"
|
#include "bi2x_hook.h"
|
||||||
#include <unordered_map>
|
#include <unordered_map>
|
||||||
|
|
||||||
|
#include <ks.h>
|
||||||
|
#include <ksmedia.h>
|
||||||
|
|
||||||
#include "cfg/configurator.h"
|
#include "cfg/configurator.h"
|
||||||
|
#include "hooks/audio/audio.h"
|
||||||
#include "hooks/audio/mme.h"
|
#include "hooks/audio/mme.h"
|
||||||
#include "hooks/graphics/graphics.h"
|
#include "hooks/graphics/graphics.h"
|
||||||
#include "misc/wintouchemu.h"
|
#include "misc/wintouchemu.h"
|
||||||
#include "overlay/overlay.h"
|
#include "overlay/overlay.h"
|
||||||
#include "util/cpuutils.h"
|
#include "util/cpuutils.h"
|
||||||
|
#include "util/deferlog.h"
|
||||||
#include "util/detour.h"
|
#include "util/detour.h"
|
||||||
#include "util/libutils.h"
|
#include "util/libutils.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
#include "util/sigscan.h"
|
#include "util/sigscan.h"
|
||||||
#include "util/socd_cleaner.h"
|
#include "util/socd_cleaner.h"
|
||||||
|
#include "util/sysutils.h"
|
||||||
|
#include "util/utils.h"
|
||||||
#include "hooks/setupapihook.h"
|
#include "hooks/setupapihook.h"
|
||||||
|
|
||||||
namespace games::gitadora {
|
namespace games::gitadora {
|
||||||
@@ -20,11 +29,13 @@ namespace games::gitadora {
|
|||||||
// settings
|
// settings
|
||||||
bool TWOCHANNEL = false;
|
bool TWOCHANNEL = false;
|
||||||
std::optional<unsigned int> CAB_TYPE = std::nullopt;
|
std::optional<unsigned int> CAB_TYPE = std::nullopt;
|
||||||
bool ARENA_SINGLE_WINDOW = false;
|
|
||||||
bool P1_LEFTY = false;
|
bool P1_LEFTY = false;
|
||||||
bool P2_LEFTY = false;
|
bool P2_LEFTY = false;
|
||||||
std::optional<std::string> SUBSCREEN_OVERLAY_SIZE;
|
std::optional<std::string> SUBSCREEN_OVERLAY_SIZE;
|
||||||
std::optional<socd::SocdAlgorithm> PICK_ALGO = socd::SocdAlgorithm::PreferRecent;
|
std::optional<socd::SocdAlgorithm> PICK_ALGO = socd::SocdAlgorithm::PreferRecent;
|
||||||
|
std::optional<uint8_t> ARENA_WINDOW_COUNT = std::nullopt;
|
||||||
|
std::optional<std::string> ASIO_DRIVER = std::nullopt;
|
||||||
|
bool ALLOW_REALTEK_AUDIO = false;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Prevent GitaDora from creating folders on F drive
|
* Prevent GitaDora from creating folders on F drive
|
||||||
@@ -221,13 +232,6 @@ namespace games::gitadora {
|
|||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// arena model launches a tiny window yet backbuffer at 4k, resulting in unusable overlay
|
|
||||||
// force scaling to make things usable
|
|
||||||
if (!overlay::UI_SCALE_PERCENT.has_value() && is_arena_model() &&
|
|
||||||
GRAPHICS_WINDOWED && !cfg::CONFIGURATOR_STANDALONE) {
|
|
||||||
overlay::UI_SCALE_PERCENT = 250;
|
|
||||||
}
|
|
||||||
|
|
||||||
// for guitar wail SOCD cleaning
|
// for guitar wail SOCD cleaning
|
||||||
socd::ALGORITHM = socd::SocdAlgorithm::PreferRecent;
|
socd::ALGORITHM = socd::SocdAlgorithm::PreferRecent;
|
||||||
|
|
||||||
@@ -237,12 +241,334 @@ namespace games::gitadora {
|
|||||||
} else {
|
} else {
|
||||||
log_info("gitadora", "guitar pick SOCD algorithm: legacy");
|
log_info("gitadora", "guitar pick SOCD algorithm: legacy");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if SPICE64 && !SPICE_XP
|
||||||
|
|
||||||
|
if (is_arena_model()) {
|
||||||
|
// in full screen, if single-adapter option is checked, it's functionally
|
||||||
|
// the same as forcing a single monitor
|
||||||
|
if (!GRAPHICS_WINDOWED && GRAPHICS_FORCE_SINGLE_ADAPTER) {
|
||||||
|
ARENA_WINDOW_COUNT = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// figure out default settings if user didn't provide one
|
||||||
|
if (!ARENA_WINDOW_COUNT.has_value()) {
|
||||||
|
if (!GRAPHICS_WINDOWED && sysutils::enumerate_monitors().size() < 4) {
|
||||||
|
log_info("gitadora", "arena model: <4 monitors, defaulting to single window mode");
|
||||||
|
ARENA_WINDOW_COUNT = 1;
|
||||||
|
} else {
|
||||||
|
ARENA_WINDOW_COUNT = 4;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const int count = ARENA_WINDOW_COUNT.value();
|
||||||
|
switch (count) {
|
||||||
|
case 1:
|
||||||
|
log_info("gitadora", "arena model: single-window mode");
|
||||||
|
GRAPHICS_FORCE_SINGLE_ADAPTER = true;
|
||||||
|
GRAPHICS_PREVENT_SECONDARY_WINDOWS = true;
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
if (!GRAPHICS_WINDOWED) {
|
||||||
|
log_fatal(
|
||||||
|
"gitadora",
|
||||||
|
"arena model: 2-window mode is not supported in fullscreen, choose 1 or 4");
|
||||||
|
}
|
||||||
|
log_info("gitadora", "arena model: two-window mode");
|
||||||
|
GRAPHICS_GITADORA_HIDE_SIDE_WINDOWS = true;
|
||||||
|
break;
|
||||||
|
case 4:
|
||||||
|
log_info("gitadora", "arena model: four-window mode");
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
log_fatal(
|
||||||
|
"gitadora",
|
||||||
|
"arena model: unsupported window count: {}", count);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if SPICE64 && !SPICE_XP
|
||||||
|
|
||||||
|
static decltype(GetDisplayConfigBufferSizes) *GetDisplayConfigBufferSizes_orig = nullptr;
|
||||||
|
static decltype(QueryDisplayConfig) *QueryDisplayConfig_orig = nullptr;
|
||||||
|
static decltype(DisplayConfigGetDeviceInfo) *DisplayConfigGetDeviceInfo_orig = nullptr;
|
||||||
|
|
||||||
|
// cached primary real monitor: its path + source/target mode entries.
|
||||||
|
// modeInfoIdx values on the path are renumbered to 0 / 1 so the cache is self-contained.
|
||||||
|
static DISPLAYCONFIG_PATH_INFO real_primary_path = {};
|
||||||
|
static DISPLAYCONFIG_MODE_INFO real_primary_modes[2] = {}; // [0]=source, [1]=target
|
||||||
|
|
||||||
|
// fake monitors appended after the real ones. the game classifies monitors
|
||||||
|
// by outputTechnology + connectorInstance:
|
||||||
|
// HDMI -> main 4k monitor (real primary)
|
||||||
|
// DP connInstance 0 -> left
|
||||||
|
// DP connInstance 1 -> right
|
||||||
|
// DP connInstance 2 -> small (sub/touch)
|
||||||
|
// ids are negated on the fake monitor headers so they can be distinguished
|
||||||
|
// from real ones in DisplayConfigGetDeviceInfo.
|
||||||
|
struct FakeMonitor {
|
||||||
|
LONG id;
|
||||||
|
int width;
|
||||||
|
int height;
|
||||||
|
int offset_x;
|
||||||
|
int offset_y;
|
||||||
|
UINT32 connector_instance;
|
||||||
|
};
|
||||||
|
|
||||||
|
// ORDERING MATTERS: the d3d9 wrapper (FAKE_SUBSCREEN_ADAPTER) hands out
|
||||||
|
// adapters as "\\.\DISPLAY_SPICE_FAKE_{N}" for N=1,2,3. The game maps each
|
||||||
|
// adapter to a swap chain role via its DisplayConfig connector instance,
|
||||||
|
// so the entries here must be listed in the same order the wrapper enumerates
|
||||||
|
// them: id=1 -> adapter 1 -> left, id=2 -> adapter 2 -> right, id=3 -> adapter 3 -> small.
|
||||||
|
static constexpr FakeMonitor FAKE_MONITORS[] = {
|
||||||
|
{ 1, 1080, 1920, -100000, -100000, 0 }, // left (DP connector instance 0)
|
||||||
|
{ 2, 1080, 1920, -200000, -200000, 1 }, // right (DP connector instance 1)
|
||||||
|
{ 3, 800, 1280, -300000, -300000, 2 }, // small (DP connector instance 2, touch)
|
||||||
|
};
|
||||||
|
static constexpr UINT32 FAKE_MONITOR_COUNT = static_cast<UINT32>(std::size(FAKE_MONITORS));
|
||||||
|
|
||||||
|
// call QueryDisplayConfig once, keep only the primary monitor's path and its
|
||||||
|
// two referenced modes (source + target). modeInfoIdx values are rewritten to
|
||||||
|
// 0 and 1 so the cache is self-consistent.
|
||||||
|
static void cache_primary_monitor_info() {
|
||||||
|
UINT32 path_count = 0;
|
||||||
|
UINT32 mode_count = 0;
|
||||||
|
if (GetDisplayConfigBufferSizes_orig(
|
||||||
|
QDC_ONLY_ACTIVE_PATHS, &path_count, &mode_count) != ERROR_SUCCESS) {
|
||||||
|
log_fatal("gitadora", "cache_primary_monitor_info: GetDisplayConfigBufferSizes failed");
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<DISPLAYCONFIG_PATH_INFO> all_paths(path_count);
|
||||||
|
std::vector<DISPLAYCONFIG_MODE_INFO> all_modes(mode_count);
|
||||||
|
if (QueryDisplayConfig_orig(
|
||||||
|
QDC_ONLY_ACTIVE_PATHS,
|
||||||
|
&path_count, all_paths.data(),
|
||||||
|
&mode_count, all_modes.data(),
|
||||||
|
nullptr) != ERROR_SUCCESS) {
|
||||||
|
log_fatal("gitadora", "cache_primary_monitor_info: QueryDisplayConfig failed");
|
||||||
|
}
|
||||||
|
all_paths.resize(path_count);
|
||||||
|
all_modes.resize(mode_count);
|
||||||
|
|
||||||
|
// pick the primary monitor: source mode at (0, 0)
|
||||||
|
auto primary = std::find_if(all_paths.begin(), all_paths.end(),
|
||||||
|
[&](const auto &p) {
|
||||||
|
const auto idx = p.sourceInfo.modeInfoIdx;
|
||||||
|
return idx < all_modes.size() &&
|
||||||
|
all_modes[idx].infoType == DISPLAYCONFIG_MODE_INFO_TYPE_SOURCE &&
|
||||||
|
all_modes[idx].sourceMode.position.x == 0 &&
|
||||||
|
all_modes[idx].sourceMode.position.y == 0;
|
||||||
|
});
|
||||||
|
if (primary == all_paths.end()) {
|
||||||
|
log_fatal("gitadora", "cache_primary_monitor_info: no primary monitor found");
|
||||||
|
}
|
||||||
|
|
||||||
|
real_primary_modes[0] = all_modes[primary->sourceInfo.modeInfoIdx];
|
||||||
|
real_primary_modes[1] = all_modes[primary->targetInfo.modeInfoIdx];
|
||||||
|
real_primary_path = *primary;
|
||||||
|
real_primary_path.sourceInfo.modeInfoIdx = 0;
|
||||||
|
real_primary_path.targetInfo.modeInfoIdx = 1;
|
||||||
|
|
||||||
|
log_info("gitadora", "cache_primary_monitor_info: cached primary monitor");
|
||||||
|
}
|
||||||
|
|
||||||
|
static
|
||||||
|
LONG
|
||||||
|
WINAPI
|
||||||
|
GetDisplayConfigBufferSizes_hook(
|
||||||
|
UINT32 Flags,
|
||||||
|
UINT32 *pNumPathArrayElements,
|
||||||
|
UINT32 *pNumModeInfoArrayElements)
|
||||||
|
{
|
||||||
|
// populate cached primary real monitor on the first call
|
||||||
|
static std::once_flag populate_once;
|
||||||
|
std::call_once(populate_once, cache_primary_monitor_info);
|
||||||
|
|
||||||
|
// always report exactly 1 real + N fake monitors
|
||||||
|
*pNumPathArrayElements = 1 + FAKE_MONITOR_COUNT;
|
||||||
|
*pNumModeInfoArrayElements = 2 + FAKE_MONITOR_COUNT * 2;
|
||||||
|
|
||||||
|
log_info(
|
||||||
|
"gitadora",
|
||||||
|
"GetDisplayConfigBufferSizes: 1 real path + {} fake monitor(s)",
|
||||||
|
FAKE_MONITOR_COUNT);
|
||||||
|
|
||||||
|
return ERROR_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
// write fake monitor i into the caller's path/mode arrays. layout (single-monitor
|
||||||
|
// assumption): index 0 in both arrays holds the cached primary real monitor, so
|
||||||
|
// fake i occupies path slot (1 + i) and mode slots (2 + i*2) / (2 + i*2 + 1).
|
||||||
|
static void insert_fake_monitor(
|
||||||
|
DISPLAYCONFIG_PATH_INFO *paths,
|
||||||
|
DISPLAYCONFIG_MODE_INFO *modes,
|
||||||
|
UINT32 i)
|
||||||
|
{
|
||||||
|
const FakeMonitor &m = FAKE_MONITORS[i];
|
||||||
|
const UINT32 src_idx = 2 + i * 2;
|
||||||
|
const UINT32 tgt_idx = src_idx + 1;
|
||||||
|
const LUID adapter_id { .LowPart = static_cast<DWORD>(-m.id), .HighPart = -m.id };
|
||||||
|
const UINT32 uid = static_cast<UINT32>(-m.id);
|
||||||
|
|
||||||
|
paths[1 + i] = {
|
||||||
|
.sourceInfo = {
|
||||||
|
.adapterId = adapter_id,
|
||||||
|
.id = uid,
|
||||||
|
.modeInfoIdx = src_idx,
|
||||||
|
.statusFlags = DISPLAYCONFIG_SOURCE_IN_USE,
|
||||||
|
},
|
||||||
|
.targetInfo = {
|
||||||
|
.adapterId = adapter_id,
|
||||||
|
.id = uid,
|
||||||
|
.modeInfoIdx = tgt_idx,
|
||||||
|
.outputTechnology = DISPLAYCONFIG_OUTPUT_TECHNOLOGY_DISPLAYPORT_EXTERNAL,
|
||||||
|
.rotation = DISPLAYCONFIG_ROTATION_IDENTITY,
|
||||||
|
.scaling = DISPLAYCONFIG_SCALING_IDENTITY,
|
||||||
|
.refreshRate = { .Numerator = 60000, .Denominator = 1000 },
|
||||||
|
.scanLineOrdering = DISPLAYCONFIG_SCANLINE_ORDERING_PROGRESSIVE,
|
||||||
|
.targetAvailable = TRUE,
|
||||||
|
.statusFlags = DISPLAYCONFIG_TARGET_IN_USE,
|
||||||
|
},
|
||||||
|
.flags = DISPLAYCONFIG_PATH_ACTIVE,
|
||||||
|
};
|
||||||
|
|
||||||
|
modes[src_idx] = {
|
||||||
|
.infoType = DISPLAYCONFIG_MODE_INFO_TYPE_SOURCE,
|
||||||
|
.id = uid,
|
||||||
|
.adapterId = adapter_id,
|
||||||
|
.sourceMode = {
|
||||||
|
.width = static_cast<UINT32>(m.width),
|
||||||
|
.height = static_cast<UINT32>(m.height),
|
||||||
|
.pixelFormat = DISPLAYCONFIG_PIXELFORMAT_32BPP,
|
||||||
|
.position = { .x = m.offset_x, .y = m.offset_y },
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
modes[tgt_idx] = {
|
||||||
|
.infoType = DISPLAYCONFIG_MODE_INFO_TYPE_TARGET,
|
||||||
|
.id = uid,
|
||||||
|
.adapterId = adapter_id,
|
||||||
|
.targetMode = {},
|
||||||
|
};
|
||||||
|
|
||||||
|
log_misc(
|
||||||
|
"gitadora",
|
||||||
|
"inserted fake monitor: id={}, width={}, height={}, offset_x={}, offset_y={}",
|
||||||
|
m.id, m.width, m.height, m.offset_x, m.offset_y);
|
||||||
|
}
|
||||||
|
|
||||||
|
static
|
||||||
|
LONG
|
||||||
|
WINAPI
|
||||||
|
QueryDisplayConfig_hook(
|
||||||
|
UINT32 flags,
|
||||||
|
UINT32* numPathArrayElements,
|
||||||
|
DISPLAYCONFIG_PATH_INFO* pathArray,
|
||||||
|
UINT32* numModeInfoArrayElements,
|
||||||
|
DISPLAYCONFIG_MODE_INFO* modeInfoArray,
|
||||||
|
DISPLAYCONFIG_TOPOLOGY_ID* currentTopologyId)
|
||||||
|
{
|
||||||
|
// copy cached primary real monitor into caller buffers at index 0
|
||||||
|
pathArray[0] = real_primary_path;
|
||||||
|
modeInfoArray[0] = real_primary_modes[0];
|
||||||
|
modeInfoArray[1] = real_primary_modes[1];
|
||||||
|
*numPathArrayElements = 1 + FAKE_MONITOR_COUNT;
|
||||||
|
*numModeInfoArrayElements = 2 + FAKE_MONITOR_COUNT * 2;
|
||||||
|
if (currentTopologyId != nullptr) {
|
||||||
|
*currentTopologyId = DISPLAYCONFIG_TOPOLOGY_EXTEND;
|
||||||
|
}
|
||||||
|
|
||||||
|
log_misc("gitadora", "QueryDisplayConfig returning fake monitor paths and modes");
|
||||||
|
|
||||||
|
// append fake monitors after the real one
|
||||||
|
for (UINT32 i = 0; i < FAKE_MONITOR_COUNT; i++) {
|
||||||
|
insert_fake_monitor(pathArray, modeInfoArray, i);
|
||||||
|
}
|
||||||
|
|
||||||
|
return ERROR_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
static
|
||||||
|
LONG
|
||||||
|
WINAPI
|
||||||
|
DisplayConfigGetDeviceInfo_hook(DISPLAYCONFIG_DEVICE_INFO_HEADER* requestPacket)
|
||||||
|
{
|
||||||
|
if (requestPacket == nullptr) {
|
||||||
|
return DisplayConfigGetDeviceInfo_orig(requestPacket);
|
||||||
|
}
|
||||||
|
|
||||||
|
// handle fake monitors (negative id) directly without calling orig
|
||||||
|
const auto id = static_cast<int>(requestPacket->id);
|
||||||
|
if (id < 0) {
|
||||||
|
if (requestPacket->type == DISPLAYCONFIG_DEVICE_INFO_GET_SOURCE_NAME) {
|
||||||
|
const auto sourceName = reinterpret_cast<DISPLAYCONFIG_SOURCE_DEVICE_NAME*>(requestPacket);
|
||||||
|
// name must match WrappedIDirect3D9::GetAdapterIdentifier
|
||||||
|
const std::string adapter_name = fmt::format("\\\\.\\DISPLAY_SPICE_FAKE_{}", -id);
|
||||||
|
wcscpy(sourceName->viewGdiDeviceName, s2ws(adapter_name).c_str());
|
||||||
|
log_misc("gitadora",
|
||||||
|
"DisplayConfigGetDeviceInfo: fake source id={} name={}", id, adapter_name);
|
||||||
|
return ERROR_SUCCESS;
|
||||||
|
}
|
||||||
|
if (requestPacket->type == DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME) {
|
||||||
|
const auto targetName = reinterpret_cast<DISPLAYCONFIG_TARGET_DEVICE_NAME*>(requestPacket);
|
||||||
|
const LONG fake_id = -id;
|
||||||
|
UINT32 conn_inst = 0xff;
|
||||||
|
for (const auto& f : FAKE_MONITORS) {
|
||||||
|
if (f.id == fake_id) {
|
||||||
|
conn_inst = f.connector_instance;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
targetName->outputTechnology = DISPLAYCONFIG_OUTPUT_TECHNOLOGY_DISPLAYPORT_EXTERNAL;
|
||||||
|
targetName->connectorInstance = conn_inst;
|
||||||
|
wcscpy(targetName->monitorFriendlyDeviceName, L"Spice Fake Monitor");
|
||||||
|
wcscpy(targetName->monitorDevicePath, L"\\\\?\\SpiceFakeMonitor");
|
||||||
|
log_misc("gitadora",
|
||||||
|
"DisplayConfigGetDeviceInfo: fake target id={} -> DP connInst {}",
|
||||||
|
id, targetName->connectorInstance);
|
||||||
|
return ERROR_SUCCESS;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const auto ret = DisplayConfigGetDeviceInfo_orig(requestPacket);
|
||||||
|
if (ret != ERROR_SUCCESS ||
|
||||||
|
requestPacket->type != DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME) {
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
// override the cached primary real monitor target info to look like HDMI/0
|
||||||
|
const auto targetName = reinterpret_cast<DISPLAYCONFIG_TARGET_DEVICE_NAME*>(requestPacket);
|
||||||
|
const auto& target = real_primary_path.targetInfo;
|
||||||
|
if (target.id == targetName->header.id &&
|
||||||
|
target.adapterId.HighPart == targetName->header.adapterId.HighPart &&
|
||||||
|
target.adapterId.LowPart == targetName->header.adapterId.LowPart)
|
||||||
|
{
|
||||||
|
targetName->outputTechnology = DISPLAYCONFIG_OUTPUT_TECHNOLOGY_HDMI;
|
||||||
|
targetName->connectorInstance = 0;
|
||||||
|
log_info("gitadora",
|
||||||
|
"overriding primary monitor (id={}) to pretend to be HDMI",
|
||||||
|
targetName->header.id);
|
||||||
|
}
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
void GitaDoraGame::attach() {
|
void GitaDoraGame::attach() {
|
||||||
Game::attach();
|
Game::attach();
|
||||||
|
|
||||||
|
// arena model launches a tiny window yet backbuffer at 4k, resulting in unusable overlay
|
||||||
|
// force scaling to make things usable
|
||||||
|
if (!overlay::UI_SCALE_PERCENT.has_value() && is_arena_model()) {
|
||||||
|
log_info("gitadora", "forcing UI scale to 250% for arena model");
|
||||||
|
overlay::UI_SCALE_PERCENT = 250;
|
||||||
|
}
|
||||||
|
|
||||||
// modules
|
// modules
|
||||||
HMODULE sharepj_module = libutils::try_module("libshare-pj.dll");
|
HMODULE sharepj_module = libutils::try_module("libshare-pj.dll");
|
||||||
HMODULE bmsd2_module = libutils::try_module("libbmsd2.dll");
|
HMODULE bmsd2_module = libutils::try_module("libbmsd2.dll");
|
||||||
@@ -269,6 +595,12 @@ namespace games::gitadora {
|
|||||||
#ifdef SPICE64
|
#ifdef SPICE64
|
||||||
// gitadora arena model
|
// gitadora arena model
|
||||||
auto aio = libutils::try_library("libaio.dll");
|
auto aio = libutils::try_library("libaio.dll");
|
||||||
|
|
||||||
|
// before we start patching and hooking things, detect invalid configuration
|
||||||
|
if (aio != nullptr && !is_arena_model()) {
|
||||||
|
log_fatal("gitadora", "arena model i/o (libaio.dll) detected, but <spec> is not an arena model - bad prop XML files?");
|
||||||
|
}
|
||||||
|
|
||||||
if (aio != nullptr) {
|
if (aio != nullptr) {
|
||||||
SETUPAPI_SETTINGS settings{};
|
SETUPAPI_SETTINGS settings{};
|
||||||
settings.class_guid[0] = 0x86E0D1E0;
|
settings.class_guid[0] = 0x86E0D1E0;
|
||||||
@@ -294,39 +626,76 @@ namespace games::gitadora {
|
|||||||
detour::iat_try("GetDriveTypeA", GetDriveTypeA_hook, avs::game::DLL_INSTANCE);
|
detour::iat_try("GetDriveTypeA", GetDriveTypeA_hook, avs::game::DLL_INSTANCE);
|
||||||
detour::iat_try("CreateDirectoryA", CreateDirectoryA_hook, avs::game::DLL_INSTANCE);
|
detour::iat_try("CreateDirectoryA", CreateDirectoryA_hook, avs::game::DLL_INSTANCE);
|
||||||
|
|
||||||
|
// ASIO driver redirect (XONAR -> user-configured driver)
|
||||||
|
asio_hook_init();
|
||||||
|
|
||||||
// volume change prevention
|
// volume change prevention
|
||||||
hooks::audio::mme::init(avs::game::DLL_INSTANCE);
|
hooks::audio::mme::init(avs::game::DLL_INSTANCE);
|
||||||
|
|
||||||
// touch hook
|
// fake Realtek audio injection
|
||||||
if (ARENA_SINGLE_WINDOW) {
|
// if ASIO init succeeds, game tries to look for audio device with `Realtek` in friendly name
|
||||||
|
// if ASIO init fails, game opens default audio device
|
||||||
|
// therefore, it's safe to enable this hook by default regardless of ASIO preference
|
||||||
|
// (unless the user explicitly disables it, of course)
|
||||||
|
if (ALLOW_REALTEK_AUDIO) {
|
||||||
|
log_info(
|
||||||
|
"gitadora",
|
||||||
|
"fake Realtek audio injection disabled "
|
||||||
|
"(user's real Realtek audio may be used after successful ASIO init)");
|
||||||
|
} else {
|
||||||
|
log_info(
|
||||||
|
"gitadora",
|
||||||
|
"fake Realtek audio injection enabled "
|
||||||
|
"(create a fake Realtek audio device to prevent crashes after successful ASIO init)");
|
||||||
|
hooks::audio::INJECT_FAKE_REALTEK_AUDIO = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// monitor/touch hooks (windowed or full screen)
|
||||||
|
if (GRAPHICS_PREVENT_SECONDARY_WINDOWS) {
|
||||||
|
// enable touch hook for subscreen overlay
|
||||||
wintouchemu::FORCE = true;
|
wintouchemu::FORCE = true;
|
||||||
wintouchemu::INJECT_MOUSE_AS_WM_TOUCH = true;
|
wintouchemu::INJECT_MOUSE_AS_WM_TOUCH = true;
|
||||||
wintouchemu::hook("GITADORA", avs::game::DLL_INSTANCE);
|
wintouchemu::hook("GITADORA", avs::game::DLL_INSTANCE);
|
||||||
}
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
HMODULE gdme_module = libutils::try_module("libgdme.dll");
|
#if !SPICE_XP
|
||||||
|
|
||||||
|
if (!GRAPHICS_WINDOWED) {
|
||||||
|
// monitor hook: always pretend to have 1 primary real monitor + 3 fake monitors
|
||||||
|
// (LEFT / RIGHT / SMALL) so the game accepts the arena cab topology
|
||||||
|
GetDisplayConfigBufferSizes_orig =
|
||||||
|
detour::iat_try("GetDisplayConfigBufferSizes",
|
||||||
|
GetDisplayConfigBufferSizes_hook, avs::game::DLL_INSTANCE);
|
||||||
|
QueryDisplayConfig_orig =
|
||||||
|
detour::iat_try("QueryDisplayConfig",
|
||||||
|
QueryDisplayConfig_hook, avs::game::DLL_INSTANCE);
|
||||||
|
DisplayConfigGetDeviceInfo_orig =
|
||||||
|
detour::iat_try("DisplayConfigGetDeviceInfo",
|
||||||
|
DisplayConfigGetDeviceInfo_hook, avs::game::DLL_INSTANCE);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// window patch
|
// window patch
|
||||||
if (GRAPHICS_WINDOWED && !replace_pattern(
|
if (!is_arena_model()) {
|
||||||
gdme_module,
|
HMODULE gdme_module = libutils::try_module("libgdme.dll");
|
||||||
"754185ED753D8B4118BF0000CB02",
|
if (GRAPHICS_WINDOWED && !replace_pattern(
|
||||||
"9090????9090??????????????12", 0, 0))
|
gdme_module,
|
||||||
{
|
"754185ED753D8B4118BF0000CB02",
|
||||||
log_warning("gitadora", "windowed mode failed");
|
"9090????9090??????????????12", 0, 0)) {
|
||||||
|
log_warning("gitadora", "windowed mode failed");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
HMODULE bmsd_engine_module = libutils::try_module("libbmsd-engine.dll");
|
|
||||||
HMODULE bmsd_module = libutils::try_module("libbmsd.dll");
|
|
||||||
|
|
||||||
// two channel mod
|
// two channel mod
|
||||||
if (TWOCHANNEL) {
|
if (TWOCHANNEL && !is_arena_model()) {
|
||||||
bmsd2_boot_orig = detour::iat_try("bmsd2_boot", bmsd2_boot_hook, bmsd_module);
|
HMODULE bmsd_engine_module = libutils::try_module("libbmsd-engine.dll");
|
||||||
|
HMODULE bmsd_module = libutils::try_module("libbmsd.dll");
|
||||||
|
|
||||||
|
bmsd2_boot_orig = detour::iat_try("bmsd2_boot", bmsd2_boot_hook, bmsd_module);
|
||||||
if (!(replace_pattern(bmsd_engine_module, "33000000488D", "03??????????", 0, 0) ||
|
if (!(replace_pattern(bmsd_engine_module, "33000000488D", "03??????????", 0, 0) ||
|
||||||
replace_pattern(bmsd_engine_module, "330000000F10", "03??????????", 0, 0)))
|
replace_pattern(bmsd_engine_module, "330000000F10", "03??????????", 0, 0))) {
|
||||||
{
|
|
||||||
log_warning("gitadora", "two channel mode failed");
|
log_warning("gitadora", "two channel mode failed");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -334,4 +703,18 @@ namespace games::gitadora {
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void fix_audio_channel_mask(WAVEFORMATEX *format) {
|
||||||
|
if (!format || format->wFormatTag != WAVE_FORMAT_EXTENSIBLE) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto ext = reinterpret_cast<WAVEFORMATEXTENSIBLE *>(format);
|
||||||
|
|
||||||
|
// fix the legacy 7.1 channel mask to the modern surround layout
|
||||||
|
// makes it more compatible with modern audio cards
|
||||||
|
if (ext->dwChannelMask == KSAUDIO_SPEAKER_7POINT1) {
|
||||||
|
ext->dwChannelMask = KSAUDIO_SPEAKER_7POINT1_SURROUND;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,6 +2,9 @@
|
|||||||
|
|
||||||
#include <optional>
|
#include <optional>
|
||||||
|
|
||||||
|
#include <windows.h>
|
||||||
|
#include <mmreg.h>
|
||||||
|
|
||||||
#include "avs/game.h"
|
#include "avs/game.h"
|
||||||
#include "games/game.h"
|
#include "games/game.h"
|
||||||
#include "util/socd_cleaner.h"
|
#include "util/socd_cleaner.h"
|
||||||
@@ -11,11 +14,13 @@ namespace games::gitadora {
|
|||||||
// settings
|
// settings
|
||||||
extern bool TWOCHANNEL;
|
extern bool TWOCHANNEL;
|
||||||
extern std::optional<unsigned int> CAB_TYPE;
|
extern std::optional<unsigned int> CAB_TYPE;
|
||||||
extern bool ARENA_SINGLE_WINDOW;
|
|
||||||
extern bool P1_LEFTY;
|
extern bool P1_LEFTY;
|
||||||
extern bool P2_LEFTY;
|
extern bool P2_LEFTY;
|
||||||
extern std::optional<std::string> SUBSCREEN_OVERLAY_SIZE;
|
extern std::optional<std::string> SUBSCREEN_OVERLAY_SIZE;
|
||||||
extern std::optional<socd::SocdAlgorithm> PICK_ALGO;
|
extern std::optional<socd::SocdAlgorithm> PICK_ALGO;
|
||||||
|
extern std::optional<uint8_t> ARENA_WINDOW_COUNT;
|
||||||
|
extern std::optional<std::string> ASIO_DRIVER;
|
||||||
|
extern bool ALLOW_REALTEK_AUDIO;
|
||||||
|
|
||||||
class GitaDoraGame : public games::Game {
|
class GitaDoraGame : public games::Game {
|
||||||
public:
|
public:
|
||||||
@@ -24,6 +29,8 @@ namespace games::gitadora {
|
|||||||
virtual void attach() override;
|
virtual void attach() override;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
void fix_audio_channel_mask(WAVEFORMATEX *format);
|
||||||
|
|
||||||
static inline bool is_drum() {
|
static inline bool is_drum() {
|
||||||
return (
|
return (
|
||||||
avs::game::is_model({ "J32", "K32", "L32" }) ||
|
avs::game::is_model({ "J32", "K32", "L32" }) ||
|
||||||
|
|||||||
@@ -86,19 +86,21 @@ std::vector<Button> &games::gitadora::get_buttons() {
|
|||||||
std::vector<Analog> &games::gitadora::get_analogs() {
|
std::vector<Analog> &games::gitadora::get_analogs() {
|
||||||
static std::vector<Analog> analogs;
|
static std::vector<Analog> analogs;
|
||||||
|
|
||||||
|
using namespace GameAPI::Analogs;
|
||||||
|
|
||||||
if (analogs.empty()) {
|
if (analogs.empty()) {
|
||||||
analogs = GameAPI::Analogs::getAnalogs("GitaDora");
|
analogs = GameAPI::Analogs::getAnalogs("GitaDora");
|
||||||
|
|
||||||
GameAPI::Analogs::sortAnalogs(&analogs,
|
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||||
"Guitar P1 Wail X",
|
{"Guitar P1 Wail X", AnalogType::LinearCentered},
|
||||||
"Guitar P1 Wail Y",
|
{"Guitar P1 Wail Y", AnalogType::LinearCentered},
|
||||||
"Guitar P1 Wail Z",
|
{"Guitar P1 Wail Z", AnalogType::LinearCentered},
|
||||||
"Guitar P1 Knob",
|
{"Guitar P1 Knob", AnalogType::Circular},
|
||||||
"Guitar P2 Wail X",
|
{"Guitar P2 Wail X", AnalogType::LinearCentered},
|
||||||
"Guitar P2 Wail Y",
|
{"Guitar P2 Wail Y", AnalogType::LinearCentered},
|
||||||
"Guitar P2 Wail Z",
|
{"Guitar P2 Wail Z", AnalogType::LinearCentered},
|
||||||
"Guitar P2 Knob"
|
{"Guitar P2 Knob", AnalogType::Circular}
|
||||||
);
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
return analogs;
|
return analogs;
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
|
|
||||||
#include "misc/eamuse.h"
|
#include "misc/eamuse.h"
|
||||||
#include "rawinput/rawinput.h"
|
#include "rawinput/rawinput.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
|
|
||||||
#include "iidx.h"
|
#include "iidx.h"
|
||||||
@@ -82,7 +83,8 @@ bool games::iidx::IIDXFMSerialHandle::FMSerialDevice::parse_msg(
|
|||||||
}
|
}
|
||||||
|
|
||||||
// sleep - otherwise the IO thread will go too hard on the CPU
|
// sleep - otherwise the IO thread will go too hard on the CPU
|
||||||
Sleep(1);
|
static thread_local timeutils::PreciseSleepTimer timer;
|
||||||
|
timer.sleep(1);
|
||||||
|
|
||||||
// generate message
|
// generate message
|
||||||
auto msg = this->create_msg(msg_in, 0x2E);
|
auto msg = this->create_msg(msg_in, 0x2E);
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
|
|
||||||
#include "misc/eamuse.h"
|
#include "misc/eamuse.h"
|
||||||
#include "rawinput/rawinput.h"
|
#include "rawinput/rawinput.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
|
|
||||||
#include "iidx.h"
|
#include "iidx.h"
|
||||||
@@ -82,7 +83,8 @@ bool games::iidx::BI2XSerialHandle::BI2XDevice::parse_msg(
|
|||||||
}
|
}
|
||||||
|
|
||||||
// sleep - otherwise the IO thread will go too hard on the CPU
|
// sleep - otherwise the IO thread will go too hard on the CPU
|
||||||
Sleep(1);
|
static thread_local timeutils::PreciseSleepTimer timer;
|
||||||
|
timer.sleep(1);
|
||||||
|
|
||||||
// generate message
|
// generate message
|
||||||
auto msg = this->create_msg(msg_in, 0x2E);
|
auto msg = this->create_msg(msg_in, 0x2E);
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
#include "camera.h"
|
#include "camera.h"
|
||||||
|
|
||||||
#if SPICE64
|
#if SPICE64 && !SPICE_XP
|
||||||
|
|
||||||
#include <d3d9.h>
|
#include <d3d9.h>
|
||||||
#include "mf_wrappers.h"
|
#include "mf_wrappers.h"
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#if SPICE64
|
#if SPICE64 && !SPICE_XP
|
||||||
|
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include "games/iidx/local_camera.h"
|
#include "games/iidx/local_camera.h"
|
||||||
|
|||||||
@@ -30,6 +30,7 @@
|
|||||||
#include "util/memutils.h"
|
#include "util/memutils.h"
|
||||||
#include "util/sigscan.h"
|
#include "util/sigscan.h"
|
||||||
#include "util/socd_cleaner.h"
|
#include "util/socd_cleaner.h"
|
||||||
|
#include "util/sysutils.h"
|
||||||
#include "util/time.h"
|
#include "util/time.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
#include "launcher/signal.h"
|
#include "launcher/signal.h"
|
||||||
@@ -66,6 +67,8 @@ namespace games::iidx {
|
|||||||
std::optional<std::string> SOUND_OUTPUT_DEVICE = std::nullopt;
|
std::optional<std::string> SOUND_OUTPUT_DEVICE = std::nullopt;
|
||||||
std::optional<std::string> SOUND_OUTPUT_DEVICE_IN_EFFECT = std::nullopt;
|
std::optional<std::string> SOUND_OUTPUT_DEVICE_IN_EFFECT = std::nullopt;
|
||||||
std::optional<std::string> ASIO_DRIVER = std::nullopt;
|
std::optional<std::string> ASIO_DRIVER = std::nullopt;
|
||||||
|
uint32_t TT_DELAY_P1 = 0;
|
||||||
|
uint32_t TT_DELAY_P2 = 0;
|
||||||
uint8_t DIGITAL_TT_SENS = 4;
|
uint8_t DIGITAL_TT_SENS = 4;
|
||||||
std::optional<std::string> SUBSCREEN_OVERLAY_SIZE = std::nullopt;
|
std::optional<std::string> SUBSCREEN_OVERLAY_SIZE = std::nullopt;
|
||||||
std::optional<std::string> SCREEN_MODE = std::nullopt;
|
std::optional<std::string> SCREEN_MODE = std::nullopt;
|
||||||
@@ -423,6 +426,14 @@ namespace games::iidx {
|
|||||||
init_legacy_camera_hook(FLIP_CAMS);
|
init_legacy_camera_hook(FLIP_CAMS);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if SPICE64
|
||||||
|
|
||||||
|
if (TDJ_MODE) {
|
||||||
|
sysutils::hook_EnumDisplayDevicesA();
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
// init cfgmgr32 hooks
|
// init cfgmgr32 hooks
|
||||||
cfgmgr32hook_init(avs::game::DLL_INSTANCE);
|
cfgmgr32hook_init(avs::game::DLL_INSTANCE);
|
||||||
}
|
}
|
||||||
@@ -486,28 +497,28 @@ namespace games::iidx {
|
|||||||
log_fatal("iidx", "BAD MODEL NAME ERROR - TDJ specified, must be LDJ instead");
|
log_fatal("iidx", "BAD MODEL NAME ERROR - TDJ specified, must be LDJ instead");
|
||||||
}
|
}
|
||||||
|
|
||||||
// check -monitor + TDJ mode
|
// check -dxmainadapter + TDJ mode
|
||||||
if (!GRAPHICS_WINDOWED && D3D9_ADAPTER.has_value() && TDJ_MODE) {
|
if (!GRAPHICS_WINDOWED && D3D9_ADAPTER.has_value() && TDJ_MODE) {
|
||||||
IIDX_TDJ_MONITOR_WARNING = true;
|
IIDX_TDJ_MONITOR_WARNING = true;
|
||||||
log_warning(
|
log_warning(
|
||||||
"iidx",
|
"iidx",
|
||||||
"\n\n!!! using -monitor option with TDJ is NOT recommended due to known !!!\n"
|
"\n\n"
|
||||||
"!!! compatibility issues with the game !!!\n"
|
"!!! using -dxmainadapter option with TDJ is NOT recommended !!!\n"
|
||||||
|
"!!! due to known compatibility issues with the game !!!\n"
|
||||||
"!!! !!!\n"
|
"!!! !!!\n"
|
||||||
"!!! * game may launch in wrong resolution or refresh rate !!!\n"
|
"!!! * game may launch in wrong resolution or refresh rate !!!\n"
|
||||||
"!!! * touch / mouse input may stop working in subscreen / overlay !!!\n"
|
"!!! * touch / mouse input may stop working in subscreen / overlay !!!\n"
|
||||||
"!!! !!!\n"
|
"!!! !!!\n"
|
||||||
"!!! recommendation is to NOT use -monitor and instead set the !!!\n"
|
"!!! recommendation is to use the Change Main Monitor (-mainmonitor) !!!\n"
|
||||||
"!!! primary monitor in Windows settings before launching the game !!!\n\n"
|
"!!! option instead of -dxmainadapter !!!\n\n"
|
||||||
);
|
);
|
||||||
|
|
||||||
deferredlogs::defer_error_messages({
|
deferredlogs::defer_error_messages({
|
||||||
"-monitor option is NOT recommended when running with TDJ mode",
|
"-dxmainadapter option is NOT recommended when running with TDJ mode",
|
||||||
" due to known compatibility issues with the game:",
|
" due to known compatibility issues with the game:",
|
||||||
" * game may launch in wrong resolution or refresh rate",
|
" * game may launch in wrong resolution or refresh rate",
|
||||||
" * touch / mouse input may stop working in subscreen / overlay",
|
" * touch / mouse input may stop working in subscreen / overlay",
|
||||||
" recommended fix is to NOT use -monitor and instead set the primary",
|
" use Change Main Monitor (-mainmonitor) option instead"
|
||||||
" monitor in Windows settings before launching the game"
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -532,11 +543,7 @@ namespace games::iidx {
|
|||||||
// if the user specified a value (other than auto), use it as the environment var
|
// if the user specified a value (other than auto), use it as the environment var
|
||||||
// probably "wasapi" or "asio", but it's not explicitly checked here for forward compat
|
// probably "wasapi" or "asio", but it's not explicitly checked here for forward compat
|
||||||
if (SOUND_OUTPUT_DEVICE.has_value() && SOUND_OUTPUT_DEVICE.value() != "auto") {
|
if (SOUND_OUTPUT_DEVICE.has_value() && SOUND_OUTPUT_DEVICE.value() != "auto") {
|
||||||
log_info(
|
// the environemnt variable was already set in launcher.cpp
|
||||||
"iidx",
|
|
||||||
"using user-supplied \"{}\" for SOUND_OUTPUT_DEVICE",
|
|
||||||
SOUND_OUTPUT_DEVICE.value());
|
|
||||||
SetEnvironmentVariable("SOUND_OUTPUT_DEVICE", SOUND_OUTPUT_DEVICE.value().c_str());
|
|
||||||
SOUND_OUTPUT_DEVICE_IN_EFFECT = SOUND_OUTPUT_DEVICE;
|
SOUND_OUTPUT_DEVICE_IN_EFFECT = SOUND_OUTPUT_DEVICE;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -772,7 +779,7 @@ namespace games::iidx {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// return higher 8 bit
|
// return higher 8 bit
|
||||||
return (uint8_t) (ret_value >> 2);
|
return (uint8_t)(ret_value >> 2);
|
||||||
}
|
}
|
||||||
|
|
||||||
unsigned char get_slider(uint8_t slider) {
|
unsigned char get_slider(uint8_t slider) {
|
||||||
@@ -882,39 +889,10 @@ namespace games::iidx {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// patch iidx32+ for asio compatibility
|
// note: the iidx32+ ASIO refcount bug (a duplicate AddRef on the ASIO instance with
|
||||||
// only do this if NOT wasapi (as opposed to checking if it's asio)
|
// no matching Release, which leaks the driver and can hang non-XONAR devices) is now
|
||||||
// the patch is only really needed for (some) non-XONAR devices but since people sometimes disguise
|
// handled transparently by the WrappedAsio proxy (see hooks/audio/asio_proxy.cpp),
|
||||||
// other devices as a XONAR, don't check for the exact string (common ASIO workaround for INF)
|
// so no game-DLL signature patch is needed here anymore
|
||||||
if (avs::game::is_ext(2024090100, INT_MAX) &&
|
|
||||||
!(SOUND_OUTPUT_DEVICE_IN_EFFECT.has_value() &&
|
|
||||||
SOUND_OUTPUT_DEVICE_IN_EFFECT.value() == "wasapi")) {
|
|
||||||
|
|
||||||
// in iidx32 final:
|
|
||||||
// ff 50 08 call QWORD PTR [rax+0x8] ; ASIO instance AddRef
|
|
||||||
// 48 8b 4b 08 mov rcx,QWORD PTR [rbx+0x8]
|
|
||||||
// 48 8b 01 mov rax,QWORD PTR [rcx]
|
|
||||||
// ff 50 08 call QWORD PTR [rax+0x8] ; ASIO instance AddRef
|
|
||||||
|
|
||||||
intptr_t result = replace_pattern(
|
|
||||||
avs::game::DLL_INSTANCE,
|
|
||||||
"FF50????????????????FF50??4533C94533C0418D51",
|
|
||||||
"????????????????????909090??????????????????",
|
|
||||||
0, 0);
|
|
||||||
|
|
||||||
if (result == 0) {
|
|
||||||
log_warning(
|
|
||||||
"iidx",
|
|
||||||
"Failed to apply ASIO compatibility fix for iidx32+. "
|
|
||||||
"Unless patches are applied, your ASIO device ({}) may hang or fail to work",
|
|
||||||
ASIO_DRIVER->c_str());
|
|
||||||
} else {
|
|
||||||
log_info(
|
|
||||||
"iidx",
|
|
||||||
"Successfully applied ASIO compatibility fix for iidx32+ using signature matching @ 0x{:x}.",
|
|
||||||
result);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|||||||
@@ -63,16 +63,17 @@ std::vector<Analog> &games::iidx::get_analogs() {
|
|||||||
if (analogs.empty()) {
|
if (analogs.empty()) {
|
||||||
analogs = GameAPI::Analogs::getAnalogs("Beatmania IIDX");
|
analogs = GameAPI::Analogs::getAnalogs("Beatmania IIDX");
|
||||||
|
|
||||||
GameAPI::Analogs::sortAnalogs(
|
using namespace GameAPI::Analogs;
|
||||||
&analogs,
|
|
||||||
"Turntable P1",
|
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||||
"Turntable P2",
|
{ "Turntable P1", AnalogType::Circular },
|
||||||
"VEFX",
|
{ "Turntable P2", AnalogType::Circular },
|
||||||
"Low-EQ",
|
{ "VEFX", AnalogType::LinearPositive },
|
||||||
"Hi-EQ",
|
{ "Low-EQ", AnalogType::LinearPositive },
|
||||||
"Filter",
|
{ "Hi-EQ", AnalogType::LinearPositive },
|
||||||
"Play Volume"
|
{ "Filter", AnalogType::LinearPositive },
|
||||||
);
|
{ "Play Volume", AnalogType::LinearPositive }
|
||||||
|
});
|
||||||
}
|
}
|
||||||
return analogs;
|
return analogs;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,8 +1,9 @@
|
|||||||
#include "games/iidx/local_camera.h"
|
#include "games/iidx/local_camera.h"
|
||||||
|
|
||||||
#if SPICE64
|
#if SPICE64 && !SPICE_XP
|
||||||
|
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
#include "mf_wrappers.h"
|
#include "mf_wrappers.h"
|
||||||
|
|
||||||
@@ -399,6 +400,7 @@ namespace games::iidx {
|
|||||||
void IIDXLocalCamera::CreateThread() {
|
void IIDXLocalCamera::CreateThread() {
|
||||||
// Create thread
|
// Create thread
|
||||||
m_drawThread = new std::thread([this]() {
|
m_drawThread = new std::thread([this]() {
|
||||||
|
timeutils::PreciseSleepTimer timer;
|
||||||
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_BELOW_NORMAL);
|
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_BELOW_NORMAL);
|
||||||
|
|
||||||
double accumulator = 0.0;
|
double accumulator = 0.0;
|
||||||
@@ -412,7 +414,7 @@ namespace games::iidx {
|
|||||||
accumulator -= 1.0;
|
accumulator -= 1.0;
|
||||||
floorFrameTimeMicroSec += 1;
|
floorFrameTimeMicroSec += 1;
|
||||||
}
|
}
|
||||||
std::this_thread::sleep_for(std::chrono::microseconds(floorFrameTimeMicroSec));
|
timer.sleep(std::chrono::microseconds(floorFrameTimeMicroSec));
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#if SPICE64
|
#if SPICE64 && !SPICE_XP
|
||||||
|
|
||||||
#include <d3d9.h>
|
#include <d3d9.h>
|
||||||
#include <dxva2api.h>
|
#include <dxva2api.h>
|
||||||
|
|||||||
@@ -15,6 +15,7 @@
|
|||||||
#include "touch/touch.h"
|
#include "touch/touch.h"
|
||||||
#include "util/libutils.h"
|
#include "util/libutils.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
|
|
||||||
#define POKE_NATIVE_TOUCH 0
|
#define POKE_NATIVE_TOUCH 0
|
||||||
|
|
||||||
@@ -200,6 +201,7 @@ namespace games::iidx::poke {
|
|||||||
// create new thread
|
// create new thread
|
||||||
THREAD_RUNNING = true;
|
THREAD_RUNNING = true;
|
||||||
THREAD = new std::thread([] {
|
THREAD = new std::thread([] {
|
||||||
|
timeutils::PreciseSleepTimer timer;
|
||||||
|
|
||||||
// log
|
// log
|
||||||
log_info("poke", "enabled");
|
log_info("poke", "enabled");
|
||||||
@@ -319,7 +321,7 @@ namespace games::iidx::poke {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// slow down
|
// slow down
|
||||||
Sleep(50);
|
timer.sleep(50);
|
||||||
}
|
}
|
||||||
|
|
||||||
return nullptr;
|
return nullptr;
|
||||||
|
|||||||
+53
-47
@@ -51,7 +51,7 @@ namespace games {
|
|||||||
static robin_hood::unordered_map<std::string, std::vector<Analog> &> analogs;
|
static robin_hood::unordered_map<std::string, std::vector<Analog> &> analogs;
|
||||||
static robin_hood::unordered_map<std::string, std::vector<Light> &> lights;
|
static robin_hood::unordered_map<std::string, std::vector<Light> &> lights;
|
||||||
static robin_hood::unordered_map<std::string, std::vector<Option>> options;
|
static robin_hood::unordered_map<std::string, std::vector<Option>> options;
|
||||||
static robin_hood::unordered_map<std::string, std::vector<std::string>> file_hints;
|
static robin_hood::unordered_map<std::string, std::vector<std::vector<std::string>>> file_hints;
|
||||||
|
|
||||||
static void initialize() {
|
static void initialize() {
|
||||||
|
|
||||||
@@ -68,7 +68,7 @@ namespace games {
|
|||||||
buttons_help.insert({ bbc, bbc::get_buttons_help() });
|
buttons_help.insert({ bbc, bbc::get_buttons_help() });
|
||||||
analogs.insert({ bbc, bbc::get_analogs() });
|
analogs.insert({ bbc, bbc::get_analogs() });
|
||||||
lights.insert({ bbc, bbc::get_lights() });
|
lights.insert({ bbc, bbc::get_lights() });
|
||||||
file_hints[bbc].emplace_back("bsch.dll");
|
file_hints[bbc].push_back({"bsch.dll"});
|
||||||
|
|
||||||
// hpm
|
// hpm
|
||||||
const std::string hpm("HELLO! Pop'n Music");
|
const std::string hpm("HELLO! Pop'n Music");
|
||||||
@@ -76,32 +76,35 @@ namespace games {
|
|||||||
buttons.insert({ hpm, hpm::get_buttons() });
|
buttons.insert({ hpm, hpm::get_buttons() });
|
||||||
buttons_help.insert({ hpm, hpm::get_buttons_help() });
|
buttons_help.insert({ hpm, hpm::get_buttons_help() });
|
||||||
lights.insert({ hpm, hpm::get_lights() });
|
lights.insert({ hpm, hpm::get_lights() });
|
||||||
file_hints[hpm].emplace_back("popn.dll");
|
file_hints[hpm].push_back({"popn.dll", "pdh.dll"});
|
||||||
|
|
||||||
// bs
|
// bs
|
||||||
const std::string bs("Beatstream");
|
const std::string bs("Beatstream");
|
||||||
games.push_back(bs);
|
games.push_back(bs);
|
||||||
buttons.insert({ bs, bs::get_buttons() });
|
buttons.insert({ bs, bs::get_buttons() });
|
||||||
lights.insert({ bs, bs::get_lights() });
|
lights.insert({ bs, bs::get_lights() });
|
||||||
file_hints[bs].emplace_back("beatstream.dll");
|
file_hints[bs].push_back({"beatstream.dll"});
|
||||||
file_hints[bs].emplace_back("beatstream1.dll");
|
file_hints[bs].push_back({"beatstream1.dll"});
|
||||||
file_hints[bs].emplace_back("beatstream2.dll");
|
file_hints[bs].push_back({"beatstream2.dll"});
|
||||||
|
|
||||||
// ddr
|
// ddr
|
||||||
const std::string ddr("Dance Dance Revolution");
|
const std::string ddr("Dance Dance Revolution");
|
||||||
games.push_back(ddr);
|
games.push_back(ddr);
|
||||||
buttons.insert({ ddr, ddr::get_buttons() });
|
buttons.insert({ ddr, ddr::get_buttons() });
|
||||||
lights.insert({ ddr, ddr::get_lights() });
|
lights.insert({ ddr, ddr::get_lights() });
|
||||||
file_hints[ddr].emplace_back("ddr.dll");
|
buttons_help.insert({ ddr, ddr::get_buttons_help() });
|
||||||
file_hints[ddr].emplace_back("mdxja_945.dll");
|
analogs_help.insert({ ddr, ddr::get_analogs_help() });
|
||||||
file_hints[ddr].emplace_back("arkmdxp3.dll");
|
analogs.insert({ ddr, ddr::get_analogs() });
|
||||||
|
file_hints[ddr].push_back({"ddr.dll"});
|
||||||
|
file_hints[ddr].push_back({"mdxja_945.dll"});
|
||||||
|
file_hints[ddr].push_back({"arkmdxp3.dll"});
|
||||||
|
|
||||||
// dea
|
// dea
|
||||||
const std::string dea("Dance Evolution");
|
const std::string dea("Dance Evolution");
|
||||||
games.push_back(dea);
|
games.push_back(dea);
|
||||||
buttons.insert({ dea, dea::get_buttons() });
|
buttons.insert({ dea, dea::get_buttons() });
|
||||||
lights.insert({ dea, dea::get_lights() });
|
lights.insert({ dea, dea::get_lights() });
|
||||||
file_hints[dea].emplace_back("arkkdm.dll");
|
file_hints[dea].push_back({"arkkdm.dll"});
|
||||||
|
|
||||||
// gitadora
|
// gitadora
|
||||||
const std::string gitadora("GitaDora");
|
const std::string gitadora("GitaDora");
|
||||||
@@ -111,7 +114,7 @@ namespace games {
|
|||||||
analogs_help.insert({ gitadora, gitadora::get_analogs_help() });
|
analogs_help.insert({ gitadora, gitadora::get_analogs_help() });
|
||||||
analogs.insert({ gitadora, gitadora::get_analogs() });
|
analogs.insert({ gitadora, gitadora::get_analogs() });
|
||||||
lights.insert({ gitadora, gitadora::get_lights() });
|
lights.insert({ gitadora, gitadora::get_lights() });
|
||||||
file_hints[gitadora].emplace_back("gdxg.dll");
|
file_hints[gitadora].push_back({"gdxg.dll"});
|
||||||
|
|
||||||
// iidx
|
// iidx
|
||||||
const std::string iidx("Beatmania IIDX");
|
const std::string iidx("Beatmania IIDX");
|
||||||
@@ -120,7 +123,7 @@ namespace games {
|
|||||||
buttons_help.insert({ iidx, iidx::get_buttons_help() });
|
buttons_help.insert({ iidx, iidx::get_buttons_help() });
|
||||||
analogs.insert({ iidx, iidx::get_analogs() });
|
analogs.insert({ iidx, iidx::get_analogs() });
|
||||||
lights.insert({ iidx, iidx::get_lights() });
|
lights.insert({ iidx, iidx::get_lights() });
|
||||||
file_hints[iidx].emplace_back("bm2dx.dll");
|
file_hints[iidx].push_back({"bm2dx.dll"});
|
||||||
|
|
||||||
// jb
|
// jb
|
||||||
const std::string jb("Jubeat");
|
const std::string jb("Jubeat");
|
||||||
@@ -128,7 +131,7 @@ namespace games {
|
|||||||
buttons.insert({ jb, jb::get_buttons() });
|
buttons.insert({ jb, jb::get_buttons() });
|
||||||
buttons_help.insert({ jb, jb::get_buttons_help() });
|
buttons_help.insert({ jb, jb::get_buttons_help() });
|
||||||
lights.insert({ jb, jb::get_lights() });
|
lights.insert({ jb, jb::get_lights() });
|
||||||
file_hints[jb].emplace_back("jubeat.dll");
|
file_hints[jb].push_back({"jubeat.dll"});
|
||||||
|
|
||||||
// mga
|
// mga
|
||||||
const std::string mga("Metal Gear");
|
const std::string mga("Metal Gear");
|
||||||
@@ -136,7 +139,7 @@ namespace games {
|
|||||||
buttons.insert({ mga, mga::get_buttons() });
|
buttons.insert({ mga, mga::get_buttons() });
|
||||||
analogs.insert({ mga, mga::get_analogs() });
|
analogs.insert({ mga, mga::get_analogs() });
|
||||||
lights.insert({ mga, mga::get_lights() });
|
lights.insert({ mga, mga::get_lights() });
|
||||||
file_hints[mga].emplace_back("launch.dll");
|
file_hints[mga].push_back({"launch.dll"});
|
||||||
|
|
||||||
// museca
|
// museca
|
||||||
const std::string museca("Museca");
|
const std::string museca("Museca");
|
||||||
@@ -145,7 +148,7 @@ namespace games {
|
|||||||
buttons_help.insert({ museca, museca::get_buttons_help() });
|
buttons_help.insert({ museca, museca::get_buttons_help() });
|
||||||
analogs.insert({ museca, museca::get_analogs() });
|
analogs.insert({ museca, museca::get_analogs() });
|
||||||
lights.insert({ museca, museca::get_lights() });
|
lights.insert({ museca, museca::get_lights() });
|
||||||
file_hints[museca].emplace_back("museca.dll");
|
file_hints[museca].push_back({"museca.dll"});
|
||||||
|
|
||||||
// nost
|
// nost
|
||||||
const std::string nost("Nostalgia");
|
const std::string nost("Nostalgia");
|
||||||
@@ -154,7 +157,7 @@ namespace games {
|
|||||||
buttons_help.insert({ nost, nost::get_buttons_help() });
|
buttons_help.insert({ nost, nost::get_buttons_help() });
|
||||||
analogs.insert({ nost, nost::get_analogs() });
|
analogs.insert({ nost, nost::get_analogs() });
|
||||||
lights.insert({ nost, nost::get_lights() });
|
lights.insert({ nost, nost::get_lights() });
|
||||||
file_hints[nost].emplace_back("nostalgia.dll");
|
file_hints[nost].push_back({"nostalgia.dll"});
|
||||||
|
|
||||||
// popn
|
// popn
|
||||||
const std::string popn("Pop'n Music");
|
const std::string popn("Pop'n Music");
|
||||||
@@ -162,41 +165,42 @@ namespace games {
|
|||||||
buttons.insert({ popn, popn::get_buttons() });
|
buttons.insert({ popn, popn::get_buttons() });
|
||||||
buttons_help.insert({ popn, popn::get_buttons_help() });
|
buttons_help.insert({ popn, popn::get_buttons_help() });
|
||||||
lights.insert({ popn, popn::get_lights() });
|
lights.insert({ popn, popn::get_lights() });
|
||||||
file_hints[popn].emplace_back("popn19.dll");
|
file_hints[popn].push_back({"popn19.dll"});
|
||||||
file_hints[popn].emplace_back("popn20.dll");
|
file_hints[popn].push_back({"popn20.dll"});
|
||||||
file_hints[popn].emplace_back("popn21.dll");
|
file_hints[popn].push_back({"popn21.dll"});
|
||||||
file_hints[popn].emplace_back("popn22.dll");
|
file_hints[popn].push_back({"popn22.dll"});
|
||||||
file_hints[popn].emplace_back("popn23.dll");
|
file_hints[popn].push_back({"popn23.dll"});
|
||||||
file_hints[popn].emplace_back("popn24.dll");
|
file_hints[popn].push_back({"popn24.dll"});
|
||||||
file_hints[popn].emplace_back("popn25.dll");
|
file_hints[popn].push_back({"popn25.dll"});
|
||||||
|
file_hints[popn].push_back({"popn.dll", "libaio-iob2_video.dll"});
|
||||||
|
|
||||||
// qma
|
// qma
|
||||||
const std::string qma("Quiz Magic Academy");
|
const std::string qma("Quiz Magic Academy");
|
||||||
games.push_back(qma);
|
games.push_back(qma);
|
||||||
buttons.insert({ qma, qma::get_buttons() });
|
buttons.insert({ qma, qma::get_buttons() });
|
||||||
lights.insert({ qma, qma::get_lights() });
|
lights.insert({ qma, qma::get_lights() });
|
||||||
file_hints[qma].emplace_back("client.dll");
|
file_hints[qma].push_back({"client.dll"});
|
||||||
|
|
||||||
// rb
|
// rb
|
||||||
const std::string rb("Reflec Beat");
|
const std::string rb("Reflec Beat");
|
||||||
games.push_back(rb);
|
games.push_back(rb);
|
||||||
buttons.insert({ rb, rb::get_buttons() });
|
buttons.insert({ rb, rb::get_buttons() });
|
||||||
lights.insert({ rb, rb::get_lights() });
|
lights.insert({ rb, rb::get_lights() });
|
||||||
file_hints[rb].emplace_back("reflecbeat.dll");
|
file_hints[rb].push_back({"reflecbeat.dll"});
|
||||||
|
|
||||||
// shogikai
|
// shogikai
|
||||||
std::string shogikai("Tenkaichi Shogikai");
|
std::string shogikai("Tenkaichi Shogikai");
|
||||||
games.push_back(shogikai);
|
games.push_back(shogikai);
|
||||||
buttons.insert({ shogikai, shogikai::get_buttons() });
|
buttons.insert({ shogikai, shogikai::get_buttons() });
|
||||||
lights.insert({ shogikai, shogikai::get_lights() });
|
lights.insert({ shogikai, shogikai::get_lights() });
|
||||||
file_hints[shogikai].emplace_back("shogi_engine.dll");
|
file_hints[shogikai].push_back({"shogi_engine.dll"});
|
||||||
|
|
||||||
// rf3d
|
// rf3d
|
||||||
const std::string rf3d("Road Fighters 3D");
|
const std::string rf3d("Road Fighters 3D");
|
||||||
games.push_back(rf3d);
|
games.push_back(rf3d);
|
||||||
buttons.insert({ rf3d, rf3d::get_buttons() });
|
buttons.insert({ rf3d, rf3d::get_buttons() });
|
||||||
analogs.insert({ rf3d, rf3d::get_analogs() });
|
analogs.insert({ rf3d, rf3d::get_analogs() });
|
||||||
file_hints[rf3d].emplace_back("jgt.dll");
|
file_hints[rf3d].push_back({"jgt.dll"});
|
||||||
|
|
||||||
// sc
|
// sc
|
||||||
const std::string sc("Steel Chronicle");
|
const std::string sc("Steel Chronicle");
|
||||||
@@ -204,7 +208,7 @@ namespace games {
|
|||||||
buttons.insert({ sc, sc::get_buttons() });
|
buttons.insert({ sc, sc::get_buttons() });
|
||||||
analogs.insert({ sc, sc::get_analogs() });
|
analogs.insert({ sc, sc::get_analogs() });
|
||||||
lights.insert({ sc, sc::get_lights() });
|
lights.insert({ sc, sc::get_lights() });
|
||||||
file_hints[sc].emplace_back("gamekgg.dll");
|
file_hints[sc].push_back({"gamekgg.dll"});
|
||||||
|
|
||||||
// sdvx
|
// sdvx
|
||||||
const std::string sdvx("Sound Voltex");
|
const std::string sdvx("Sound Voltex");
|
||||||
@@ -213,13 +217,13 @@ namespace games {
|
|||||||
buttons_help.insert({ sdvx, sdvx::get_buttons_help() });
|
buttons_help.insert({ sdvx, sdvx::get_buttons_help() });
|
||||||
analogs.insert({ sdvx, sdvx::get_analogs() });
|
analogs.insert({ sdvx, sdvx::get_analogs() });
|
||||||
lights.insert({ sdvx, sdvx::get_lights() });
|
lights.insert({ sdvx, sdvx::get_lights() });
|
||||||
file_hints[sdvx].emplace_back("soundvoltex.dll");
|
file_hints[sdvx].push_back({"soundvoltex.dll"});
|
||||||
|
|
||||||
// mfc
|
// mfc
|
||||||
const std::string mfc("Mahjong Fight Club");
|
const std::string mfc("Mahjong Fight Club");
|
||||||
games.push_back(mfc);
|
games.push_back(mfc);
|
||||||
buttons.insert({ mfc, mfc::get_buttons() });
|
buttons.insert({ mfc, mfc::get_buttons() });
|
||||||
file_hints[mfc].emplace_back("allinone.dll");
|
file_hints[mfc].push_back({"allinone.dll"});
|
||||||
|
|
||||||
// ftt
|
// ftt
|
||||||
const std::string ftt("FutureTomTom");
|
const std::string ftt("FutureTomTom");
|
||||||
@@ -228,21 +232,21 @@ namespace games {
|
|||||||
buttons_help.insert({ ftt, ftt::get_buttons_help() });
|
buttons_help.insert({ ftt, ftt::get_buttons_help() });
|
||||||
analogs.insert({ ftt, ftt::get_analogs() });
|
analogs.insert({ ftt, ftt::get_analogs() });
|
||||||
lights.insert({ ftt, ftt::get_lights() });
|
lights.insert({ ftt, ftt::get_lights() });
|
||||||
file_hints[ftt].emplace_back("arkmmd.dll");
|
file_hints[ftt].push_back({"arkmmd.dll"});
|
||||||
|
|
||||||
// loveplus
|
// loveplus
|
||||||
const std::string loveplus("LovePlus");
|
const std::string loveplus("LovePlus");
|
||||||
games.push_back(loveplus);
|
games.push_back(loveplus);
|
||||||
buttons.insert({ loveplus, loveplus::get_buttons() });
|
buttons.insert({ loveplus, loveplus::get_buttons() });
|
||||||
lights.insert({ loveplus, loveplus::get_lights() });
|
lights.insert({ loveplus, loveplus::get_lights() });
|
||||||
file_hints[loveplus].emplace_back("arkklp.dll");
|
file_hints[loveplus].push_back({"arkklp.dll"});
|
||||||
|
|
||||||
// scotto
|
// scotto
|
||||||
const std::string scotto("Scotto");
|
const std::string scotto("Scotto");
|
||||||
games.push_back(scotto);
|
games.push_back(scotto);
|
||||||
buttons.insert({ scotto, scotto::get_buttons() });
|
buttons.insert({ scotto, scotto::get_buttons() });
|
||||||
lights.insert({ scotto, scotto::get_lights() });
|
lights.insert({ scotto, scotto::get_lights() });
|
||||||
file_hints[scotto].emplace_back("scotto.dll");
|
file_hints[scotto].push_back({"scotto.dll"});
|
||||||
|
|
||||||
// drs
|
// drs
|
||||||
const std::string drs("DANCERUSH");
|
const std::string drs("DANCERUSH");
|
||||||
@@ -250,14 +254,14 @@ namespace games {
|
|||||||
buttons.insert({ drs, drs::get_buttons() });
|
buttons.insert({ drs, drs::get_buttons() });
|
||||||
buttons_help.insert({ drs, drs::get_buttons_help() });
|
buttons_help.insert({ drs, drs::get_buttons_help() });
|
||||||
lights.insert({ drs, drs::get_lights() });
|
lights.insert({ drs, drs::get_lights() });
|
||||||
file_hints[drs].emplace_back("superstep.dll");
|
file_hints[drs].push_back({"superstep.dll"});
|
||||||
|
|
||||||
// otoca
|
// otoca
|
||||||
const std::string otoca("Otoca D'or");
|
const std::string otoca("Otoca D'or");
|
||||||
games.push_back(otoca);
|
games.push_back(otoca);
|
||||||
buttons.insert({ otoca, otoca::get_buttons() });
|
buttons.insert({ otoca, otoca::get_buttons() });
|
||||||
buttons_help.insert({ otoca, otoca::get_buttons_help() });
|
buttons_help.insert({ otoca, otoca::get_buttons_help() });
|
||||||
file_hints[otoca].emplace_back("arkkep.dll");
|
file_hints[otoca].push_back({"arkkep.dll"});
|
||||||
|
|
||||||
// winning eleven
|
// winning eleven
|
||||||
const std::string we("Winning Eleven");
|
const std::string we("Winning Eleven");
|
||||||
@@ -265,27 +269,27 @@ namespace games {
|
|||||||
buttons.insert({ we, we::get_buttons() });
|
buttons.insert({ we, we::get_buttons() });
|
||||||
analogs.insert({ we, we::get_analogs() });
|
analogs.insert({ we, we::get_analogs() });
|
||||||
lights.insert({ we, we::get_lights() });
|
lights.insert({ we, we::get_lights() });
|
||||||
file_hints[we].emplace_back("weac12_bootstrap_release.dll");
|
file_hints[we].push_back({"weac12_bootstrap_release.dll"});
|
||||||
file_hints[we].emplace_back("arknck.dll");
|
file_hints[we].push_back({"arknck.dll"});
|
||||||
|
|
||||||
// silent scope: bone eater
|
// silent scope: bone eater
|
||||||
const std::string silentscope("Silent Scope: Bone Eater");
|
const std::string silentscope("Silent Scope: Bone Eater");
|
||||||
games.push_back(silentscope);
|
games.push_back(silentscope);
|
||||||
buttons.insert({ silentscope, silentscope::get_buttons() });
|
buttons.insert({ silentscope, silentscope::get_buttons() });
|
||||||
analogs.insert({ silentscope, silentscope::get_analogs() });
|
analogs.insert({ silentscope, silentscope::get_analogs() });
|
||||||
file_hints[silentscope].emplace_back("arkndd.dll");
|
file_hints[silentscope].push_back({"arkndd.dll"});
|
||||||
|
|
||||||
// charge machine
|
// charge machine
|
||||||
const std::string pcm("Charge Machine");
|
const std::string pcm("Charge Machine");
|
||||||
games.push_back(pcm);
|
games.push_back(pcm);
|
||||||
buttons.insert({ pcm, pcm::get_buttons() });
|
buttons.insert({ pcm, pcm::get_buttons() });
|
||||||
file_hints[pcm].emplace_back("launch.dll");
|
file_hints[pcm].push_back({"launch.dll"});
|
||||||
|
|
||||||
// ongaku paradise
|
// ongaku paradise
|
||||||
const std::string op("Ongaku Paradise");
|
const std::string op("Ongaku Paradise");
|
||||||
games.push_back(op);
|
games.push_back(op);
|
||||||
buttons.insert({ op, onpara::get_buttons() });
|
buttons.insert({ op, onpara::get_buttons() });
|
||||||
file_hints[op].emplace_back("arkjc9.dll");
|
file_hints[op].push_back({"arkjc9.dll"});
|
||||||
|
|
||||||
// bc
|
// bc
|
||||||
const std::string bc("Busou Shinki: Armored Princess Battle Conductor");
|
const std::string bc("Busou Shinki: Armored Princess Battle Conductor");
|
||||||
@@ -293,7 +297,7 @@ namespace games {
|
|||||||
buttons.insert({ bc, bc::get_buttons() });
|
buttons.insert({ bc, bc::get_buttons() });
|
||||||
buttons_help.insert({ bc, bc::get_buttons_help() });
|
buttons_help.insert({ bc, bc::get_buttons_help() });
|
||||||
analogs.insert({ bc, bc::get_analogs() });
|
analogs.insert({ bc, bc::get_analogs() });
|
||||||
file_hints[bc].emplace_back("game/bsac_app.exe");
|
file_hints[bc].push_back({"game/bsac_app.exe"});
|
||||||
|
|
||||||
// ccj
|
// ccj
|
||||||
const std::string ccj("Chase Chase Jokers");
|
const std::string ccj("Chase Chase Jokers");
|
||||||
@@ -302,21 +306,21 @@ namespace games {
|
|||||||
buttons_help.insert({ ccj, ccj::get_buttons_help() });
|
buttons_help.insert({ ccj, ccj::get_buttons_help() });
|
||||||
analogs.insert({ ccj, ccj::get_analogs() });
|
analogs.insert({ ccj, ccj::get_analogs() });
|
||||||
lights.insert({ ccj, ccj::get_lights() });
|
lights.insert({ ccj, ccj::get_lights() });
|
||||||
file_hints[ccj].emplace_back("game/chaseproject.exe");
|
file_hints[ccj].push_back({"game/chaseproject.exe"});
|
||||||
|
|
||||||
// QuizKnock STADIUM
|
// QuizKnock STADIUM
|
||||||
const std::string qks("QuizKnock STADIUM");
|
const std::string qks("QuizKnock STADIUM");
|
||||||
games.push_back(qks);
|
games.push_back(qks);
|
||||||
buttons.insert({ qks, qks::get_buttons() });
|
buttons.insert({ qks, qks::get_buttons() });
|
||||||
buttons_help.insert({ qks, qks::get_buttons_help() });
|
buttons_help.insert({ qks, qks::get_buttons_help() });
|
||||||
file_hints[qks].emplace_back("game/uks.exe");
|
file_hints[qks].push_back({"game/uks.exe"});
|
||||||
|
|
||||||
// Mahjong Fight Girl
|
// Mahjong Fight Girl
|
||||||
const std::string mfg("Mahjong Fight Girl");
|
const std::string mfg("Mahjong Fight Girl");
|
||||||
games.push_back(mfg);
|
games.push_back(mfg);
|
||||||
buttons.insert({ mfg, mfg::get_buttons() });
|
buttons.insert({ mfg, mfg::get_buttons() });
|
||||||
buttons_help.insert({ mfg, mfg::get_buttons_help() });
|
buttons_help.insert({ mfg, mfg::get_buttons_help() });
|
||||||
file_hints[mfg].emplace_back("game/MFGClient_Data");
|
file_hints[mfg].push_back({"game/MFGClient_Data"});
|
||||||
|
|
||||||
// Polaris Chord
|
// Polaris Chord
|
||||||
const std::string pc("Polaris Chord");
|
const std::string pc("Polaris Chord");
|
||||||
@@ -325,7 +329,7 @@ namespace games {
|
|||||||
buttons_help.insert({ pc, pc::get_buttons_help() });
|
buttons_help.insert({ pc, pc::get_buttons_help() });
|
||||||
analogs.insert({ pc, pc::get_analogs() });
|
analogs.insert({ pc, pc::get_analogs() });
|
||||||
lights.insert({ pc, pc::get_lights() });
|
lights.insert({ pc, pc::get_lights() });
|
||||||
file_hints[pc].emplace_back("game/svm.exe");
|
file_hints[pc].push_back({"game/svm.exe"});
|
||||||
}
|
}
|
||||||
|
|
||||||
const std::vector<std::string> &get_games() {
|
const std::vector<std::string> &get_games() {
|
||||||
@@ -440,6 +444,8 @@ namespace games {
|
|||||||
// overlay button definitions
|
// overlay button definitions
|
||||||
names.emplace_back("Screenshot");
|
names.emplace_back("Screenshot");
|
||||||
vkey_defaults.push_back(VK_SNAPSHOT);
|
vkey_defaults.push_back(VK_SNAPSHOT);
|
||||||
|
names.emplace_back("Toggle All Windows");
|
||||||
|
vkey_defaults.push_back(VK_OEM_3); // backtick `
|
||||||
names.emplace_back("Toggle Main Menu");
|
names.emplace_back("Toggle Main Menu");
|
||||||
vkey_defaults.push_back(VK_ESCAPE);
|
vkey_defaults.push_back(VK_ESCAPE);
|
||||||
names.emplace_back("Toggle Sub Screen");
|
names.emplace_back("Toggle Sub Screen");
|
||||||
@@ -464,7 +470,7 @@ namespace games {
|
|||||||
vkey_defaults.push_back(VK_F10);
|
vkey_defaults.push_back(VK_F10);
|
||||||
names.emplace_back("Toggle Screen Resize");
|
names.emplace_back("Toggle Screen Resize");
|
||||||
vkey_defaults.push_back(VK_F11);
|
vkey_defaults.push_back(VK_F11);
|
||||||
names.emplace_back("Toggle Overlay");
|
names.emplace_back("Toggle FPS");
|
||||||
vkey_defaults.push_back(VK_F12);
|
vkey_defaults.push_back(VK_F12);
|
||||||
names.emplace_back("Toggle Camera Control");
|
names.emplace_back("Toggle Camera Control");
|
||||||
vkey_defaults.push_back(0xFF);
|
vkey_defaults.push_back(0xFF);
|
||||||
@@ -559,7 +565,7 @@ namespace games {
|
|||||||
return &it->second;
|
return &it->second;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<std::string> *get_game_file_hints(const std::string &game) {
|
std::vector<std::vector<std::string>> *get_game_file_hints(const std::string &game) {
|
||||||
initialize();
|
initialize();
|
||||||
auto it = file_hints.find(game);
|
auto it = file_hints.find(game);
|
||||||
if (it == file_hints.end()) {
|
if (it == file_hints.end()) {
|
||||||
|
|||||||
@@ -8,6 +8,7 @@ namespace games {
|
|||||||
namespace OverlayButtons {
|
namespace OverlayButtons {
|
||||||
enum {
|
enum {
|
||||||
Screenshot,
|
Screenshot,
|
||||||
|
ToggleAllWindows,
|
||||||
ToggleMainMenu,
|
ToggleMainMenu,
|
||||||
ToggleSubScreen,
|
ToggleSubScreen,
|
||||||
InsertCoin,
|
InsertCoin,
|
||||||
@@ -20,7 +21,7 @@ namespace games {
|
|||||||
ToggleControl,
|
ToggleControl,
|
||||||
TogglePatchManager,
|
TogglePatchManager,
|
||||||
ToggleScreenResize,
|
ToggleScreenResize,
|
||||||
ToggleOverlay,
|
ToggleFps,
|
||||||
ToggleCameraControl,
|
ToggleCameraControl,
|
||||||
TriggerPinMacroP1,
|
TriggerPinMacroP1,
|
||||||
TriggerPinMacroP2,
|
TriggerPinMacroP2,
|
||||||
@@ -64,5 +65,5 @@ namespace games {
|
|||||||
std::vector<Analog> *get_analogs(const std::string &game);
|
std::vector<Analog> *get_analogs(const std::string &game);
|
||||||
std::vector<Light> *get_lights(const std::string &game);
|
std::vector<Light> *get_lights(const std::string &game);
|
||||||
std::vector<Option> *get_options(const std::string &game);
|
std::vector<Option> *get_options(const std::string &game);
|
||||||
std::vector<std::string> *get_game_file_hints(const std::string &game);
|
std::vector<std::vector<std::string>> *get_game_file_hints(const std::string &game);
|
||||||
}
|
}
|
||||||
|
|||||||
+86
-13
@@ -19,7 +19,7 @@
|
|||||||
namespace games::jb {
|
namespace games::jb {
|
||||||
|
|
||||||
// touch stuff
|
// touch stuff
|
||||||
bool TOUCH_LEGACY_BOX = false;
|
JubeatTouchAlgorithm TOUCH_ALGORITHM = Improved;
|
||||||
static bool TOUCH_ENABLE = false;
|
static bool TOUCH_ENABLE = false;
|
||||||
static bool TOUCH_ATTACHED = false;
|
static bool TOUCH_ATTACHED = false;
|
||||||
static bool IS_PORTRAIT = true;
|
static bool IS_PORTRAIT = true;
|
||||||
@@ -78,7 +78,7 @@ namespace games::jb {
|
|||||||
// note that the IO code in device.cpp will correctly compensate for orientation, depending on the model.
|
// note that the IO code in device.cpp will correctly compensate for orientation, depending on the model.
|
||||||
TOUCH_POINTS.clear();
|
TOUCH_POINTS.clear();
|
||||||
touch_get_points(TOUCH_POINTS);
|
touch_get_points(TOUCH_POINTS);
|
||||||
if (TOUCH_LEGACY_BOX) {
|
if (TOUCH_ALGORITHM == Legacy) {
|
||||||
auto offset = IS_PORTRAIT ? 580 : 0;
|
auto offset = IS_PORTRAIT ? 580 : 0;
|
||||||
for (auto &tp : TOUCH_POINTS) {
|
for (auto &tp : TOUCH_POINTS) {
|
||||||
|
|
||||||
@@ -94,6 +94,17 @@ namespace games::jb {
|
|||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
for (auto &tp : TOUCH_POINTS) {
|
for (auto &tp : TOUCH_POINTS) {
|
||||||
|
// check window out of bounds
|
||||||
|
if (IS_PORTRAIT) {
|
||||||
|
if (tp.x > 768 || tp.y > 1360) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (tp.x > 1360 || tp.y > 768) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
int x_relative = tp.x;
|
int x_relative = tp.x;
|
||||||
int y_relative = tp.y;
|
int y_relative = tp.y;
|
||||||
|
|
||||||
@@ -110,19 +121,66 @@ namespace games::jb {
|
|||||||
y_relative -= 8;
|
y_relative -= 8;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (x_relative < 0 || y_relative < 0) {
|
int x_index = -1;
|
||||||
|
int x_hitbox = 0;
|
||||||
|
int y_index = -1;
|
||||||
|
int y_hitbox = 0;
|
||||||
|
|
||||||
|
// x_hitbox and y_hitbox is relative to top-left pixel of each button
|
||||||
|
if (x_relative >= 0) {
|
||||||
|
x_index = x_relative / JB_BUTTON_HITBOX;
|
||||||
|
x_hitbox = x_relative % JB_BUTTON_HITBOX;
|
||||||
|
}
|
||||||
|
if (y_relative >= 0) {
|
||||||
|
y_index = y_relative / JB_BUTTON_HITBOX;
|
||||||
|
y_hitbox = y_relative % JB_BUTTON_HITBOX;
|
||||||
|
}
|
||||||
|
|
||||||
|
// log_info("jb", "raw={}, idx={}, hitbox={}", tp.x, x_index, x_hitbox);
|
||||||
|
|
||||||
|
if (TOUCH_ALGORITHM == Improved) {
|
||||||
|
if (IS_PORTRAIT) {
|
||||||
|
// extend to left border
|
||||||
|
if (x_relative < 0) {
|
||||||
|
x_index = 0;
|
||||||
|
}
|
||||||
|
// right and bottom borders are covered by the hit box
|
||||||
|
} else {
|
||||||
|
// extend to top border
|
||||||
|
if (y_relative < 0) {
|
||||||
|
y_index = 0;
|
||||||
|
}
|
||||||
|
// extend to left border
|
||||||
|
if (x_relative < 0) {
|
||||||
|
x_index = 0;
|
||||||
|
}
|
||||||
|
// bottom border is covered by the hit box
|
||||||
|
// rightmost edge - ignore them entirely
|
||||||
|
if (x_index == 3 && JB_BUTTON_SIZE < x_hitbox) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (x_index < 0 || y_index < 0 || x_index > 3 || y_index > 3) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
// x_hitbox and y_hitbox is relative to top-left pixel of each button
|
|
||||||
int x_index = x_relative / JB_BUTTON_HITBOX;
|
|
||||||
int x_hitbox = x_relative % JB_BUTTON_HITBOX;
|
|
||||||
int y_index = y_relative / JB_BUTTON_HITBOX;
|
|
||||||
int y_hitbox = y_relative % JB_BUTTON_HITBOX;
|
|
||||||
|
|
||||||
// check if the gap was touched
|
// check if the gap was touched
|
||||||
if (x_hitbox > JB_BUTTON_SIZE || y_hitbox > JB_BUTTON_SIZE) {
|
if (TOUCH_ALGORITHM == AcAccurate) {
|
||||||
continue;
|
// in ac-accurate mode, touching the gap is ignored
|
||||||
|
if (x_hitbox > JB_BUTTON_SIZE || y_hitbox > JB_BUTTON_SIZE) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
} else if (TOUCH_ALGORITHM == Improved) {
|
||||||
|
// in improved mode, touching the gap triggers the closest button
|
||||||
|
if (x_index <= 2 && (JB_BUTTON_SIZE + JB_BUTTON_GAP / 2) < x_hitbox) {
|
||||||
|
x_index++;
|
||||||
|
}
|
||||||
|
if (y_index <= 2 && (JB_BUTTON_SIZE + JB_BUTTON_GAP / 2) < y_hitbox) {
|
||||||
|
y_index++;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// set the corresponding state
|
// set the corresponding state
|
||||||
@@ -167,7 +225,7 @@ namespace games::jb {
|
|||||||
void JBGame::pre_attach() {
|
void JBGame::pre_attach() {
|
||||||
if (!cfg::CONFIGURATOR_STANDALONE) {
|
if (!cfg::CONFIGURATOR_STANDALONE) {
|
||||||
const auto current_path = std::filesystem::current_path();
|
const auto current_path = std::filesystem::current_path();
|
||||||
log_misc("jubeat", "current working directory: {}", current_path.string());
|
log_misc("jubeat", "current working directory: {}", current_path);
|
||||||
if (current_path.parent_path() == current_path.root_path()) {
|
if (current_path.parent_path() == current_path.root_path()) {
|
||||||
log_warning(
|
log_warning(
|
||||||
"jubeat",
|
"jubeat",
|
||||||
@@ -178,7 +236,7 @@ namespace games::jb {
|
|||||||
" c:\\jubeat\\contents\\spice.exe <- OK\n\n"
|
" c:\\jubeat\\contents\\spice.exe <- OK\n\n"
|
||||||
"To fix this, create a new directory and move ALL game files there.\n\n"
|
"To fix this, create a new directory and move ALL game files there.\n\n"
|
||||||
"Your current working directory: {}\n",
|
"Your current working directory: {}\n",
|
||||||
current_path.string());
|
current_path);
|
||||||
|
|
||||||
log_fatal(
|
log_fatal(
|
||||||
"jubeat",
|
"jubeat",
|
||||||
@@ -193,6 +251,21 @@ namespace games::jb {
|
|||||||
// enable touch
|
// enable touch
|
||||||
TOUCH_ENABLE = true;
|
TOUCH_ENABLE = true;
|
||||||
|
|
||||||
|
switch (TOUCH_ALGORITHM) {
|
||||||
|
case Legacy:
|
||||||
|
log_info("jubeat", "using 'legacy' touch targets");
|
||||||
|
break;
|
||||||
|
case Improved:
|
||||||
|
log_info("jubeat", "using 'improved' touch targets");
|
||||||
|
break;
|
||||||
|
case AcAccurate:
|
||||||
|
log_info("jubeat", "using 'ac accurate' touch targets");
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
log_fatal("jubeat", "unknown touch algo detected in touch_update, this is a bug");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
// enable debug logging of gftools
|
// enable debug logging of gftools
|
||||||
HMODULE gftools = libutils::try_module("gftools.dll");
|
HMODULE gftools = libutils::try_module("gftools.dll");
|
||||||
detour::inline_hook((void *) GFDbgSetReportFunc, libutils::try_proc(
|
detour::inline_hook((void *) GFDbgSetReportFunc, libutils::try_proc(
|
||||||
|
|||||||
@@ -4,8 +4,14 @@
|
|||||||
|
|
||||||
namespace games::jb {
|
namespace games::jb {
|
||||||
|
|
||||||
|
enum JubeatTouchAlgorithm {
|
||||||
|
Legacy,
|
||||||
|
Improved,
|
||||||
|
AcAccurate
|
||||||
|
};
|
||||||
|
|
||||||
// touch stuff
|
// touch stuff
|
||||||
extern bool TOUCH_LEGACY_BOX;
|
extern JubeatTouchAlgorithm TOUCH_ALGORITHM;
|
||||||
extern bool TOUCH_STATE[16];
|
extern bool TOUCH_STATE[16];
|
||||||
void touch_update();
|
void touch_update();
|
||||||
|
|
||||||
|
|||||||
@@ -36,11 +36,11 @@ std::vector<Analog> &games::mga::get_analogs() {
|
|||||||
if (analogs.empty()) {
|
if (analogs.empty()) {
|
||||||
analogs = GameAPI::Analogs::getAnalogs("Metal Gear");
|
analogs = GameAPI::Analogs::getAnalogs("Metal Gear");
|
||||||
|
|
||||||
GameAPI::Analogs::sortAnalogs(
|
using namespace GameAPI::Analogs;
|
||||||
&analogs,
|
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||||
"Joy X",
|
{ "Joy X", AnalogType::LinearCentered },
|
||||||
"Joy Y"
|
{ "Joy Y", AnalogType::LinearCentered }
|
||||||
);
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
return analogs;
|
return analogs;
|
||||||
|
|||||||
@@ -165,37 +165,38 @@ std::vector<Analog> &games::nost::get_analogs() {
|
|||||||
if (analogs.empty()) {
|
if (analogs.empty()) {
|
||||||
analogs = GameAPI::Analogs::getAnalogs("Nostalgia");
|
analogs = GameAPI::Analogs::getAnalogs("Nostalgia");
|
||||||
|
|
||||||
GameAPI::Analogs::sortAnalogs(
|
using namespace GameAPI::Analogs;
|
||||||
&analogs,
|
|
||||||
"Key 1",
|
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||||
"Key 2",
|
{ "Key 1", AnalogType::LinearPositive },
|
||||||
"Key 3",
|
{ "Key 2", AnalogType::LinearPositive },
|
||||||
"Key 4",
|
{ "Key 3", AnalogType::LinearPositive },
|
||||||
"Key 5",
|
{ "Key 4", AnalogType::LinearPositive },
|
||||||
"Key 6",
|
{ "Key 5", AnalogType::LinearPositive },
|
||||||
"Key 7",
|
{ "Key 6", AnalogType::LinearPositive },
|
||||||
"Key 8",
|
{ "Key 7", AnalogType::LinearPositive },
|
||||||
"Key 9",
|
{ "Key 8", AnalogType::LinearPositive },
|
||||||
"Key 10",
|
{ "Key 9", AnalogType::LinearPositive },
|
||||||
"Key 11",
|
{ "Key 10", AnalogType::LinearPositive },
|
||||||
"Key 12",
|
{ "Key 11", AnalogType::LinearPositive },
|
||||||
"Key 13",
|
{ "Key 12", AnalogType::LinearPositive },
|
||||||
"Key 14",
|
{ "Key 13", AnalogType::LinearPositive },
|
||||||
"Key 15",
|
{ "Key 14", AnalogType::LinearPositive },
|
||||||
"Key 16",
|
{ "Key 15", AnalogType::LinearPositive },
|
||||||
"Key 17",
|
{ "Key 16", AnalogType::LinearPositive },
|
||||||
"Key 18",
|
{ "Key 17", AnalogType::LinearPositive },
|
||||||
"Key 19",
|
{ "Key 18", AnalogType::LinearPositive },
|
||||||
"Key 20",
|
{ "Key 19", AnalogType::LinearPositive },
|
||||||
"Key 21",
|
{ "Key 20", AnalogType::LinearPositive },
|
||||||
"Key 22",
|
{ "Key 21", AnalogType::LinearPositive },
|
||||||
"Key 23",
|
{ "Key 22", AnalogType::LinearPositive },
|
||||||
"Key 24",
|
{ "Key 23", AnalogType::LinearPositive },
|
||||||
"Key 25",
|
{ "Key 24", AnalogType::LinearPositive },
|
||||||
"Key 26",
|
{ "Key 25", AnalogType::LinearPositive },
|
||||||
"Key 27",
|
{ "Key 26", AnalogType::LinearPositive },
|
||||||
"Key 28"
|
{ "Key 27", AnalogType::LinearPositive },
|
||||||
);
|
{ "Key 28", AnalogType::LinearPositive }
|
||||||
|
});
|
||||||
}
|
}
|
||||||
return analogs;
|
return analogs;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,6 +9,7 @@
|
|||||||
#include "misc/eamuse.h"
|
#include "misc/eamuse.h"
|
||||||
#include "touch/touch.h"
|
#include "touch/touch.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
|
|
||||||
namespace games::nost::poke {
|
namespace games::nost::poke {
|
||||||
|
|
||||||
@@ -63,6 +64,7 @@ namespace games::nost::poke {
|
|||||||
// create new thread
|
// create new thread
|
||||||
THREAD_RUNNING = true;
|
THREAD_RUNNING = true;
|
||||||
THREAD = new std::thread([] {
|
THREAD = new std::thread([] {
|
||||||
|
timeutils::PreciseSleepTimer timer;
|
||||||
const DWORD touch_id = (DWORD)(0xFFFFFFFE);
|
const DWORD touch_id = (DWORD)(0xFFFFFFFE);
|
||||||
|
|
||||||
const int swipe_anim_total_frames = 6;
|
const int swipe_anim_total_frames = 6;
|
||||||
@@ -178,7 +180,7 @@ namespace games::nost::poke {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// slow down
|
// slow down
|
||||||
Sleep(30);
|
timer.sleep(30);
|
||||||
}
|
}
|
||||||
|
|
||||||
return nullptr;
|
return nullptr;
|
||||||
|
|||||||
@@ -4,6 +4,7 @@
|
|||||||
#include "touchpanel.h"
|
#include "touchpanel.h"
|
||||||
|
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
#include "touch/touch.h"
|
#include "touch/touch.h"
|
||||||
|
|
||||||
using namespace std::chrono_literals;
|
using namespace std::chrono_literals;
|
||||||
@@ -44,6 +45,9 @@ bool games::onpara::TouchPanelHandle::open(LPCWSTR lpFileName) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
int games::onpara::TouchPanelHandle::read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) {
|
int games::onpara::TouchPanelHandle::read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) {
|
||||||
|
|
||||||
|
static thread_local timeutils::PreciseSleepTimer timer;
|
||||||
|
|
||||||
DWORD i;
|
DWORD i;
|
||||||
auto buffer = reinterpret_cast<uint8_t *>(lpBuffer);
|
auto buffer = reinterpret_cast<uint8_t *>(lpBuffer);
|
||||||
|
|
||||||
@@ -67,7 +71,7 @@ int games::onpara::TouchPanelHandle::read(LPVOID lpBuffer, DWORD nNumberOfBytesT
|
|||||||
enqueue_packet(report);
|
enqueue_packet(report);
|
||||||
|
|
||||||
// prevent cpu bullying
|
// prevent cpu bullying
|
||||||
std::this_thread::sleep_for(1ms);
|
timer.sleep(1);
|
||||||
}
|
}
|
||||||
|
|
||||||
// copy from output queue
|
// copy from output queue
|
||||||
|
|||||||
@@ -4,6 +4,7 @@
|
|||||||
#include "util/detour.h"
|
#include "util/detour.h"
|
||||||
#include "util/libutils.h"
|
#include "util/libutils.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
#include "util/sigscan.h"
|
||||||
|
|
||||||
#define OTOCA_DEBUG_VERBOSE 0
|
#define OTOCA_DEBUG_VERBOSE 0
|
||||||
#if OTOCA_DEBUG_VERBOSE
|
#if OTOCA_DEBUG_VERBOSE
|
||||||
@@ -116,6 +117,73 @@ namespace games::otoca {
|
|||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void patch_holo_print_hang() {
|
||||||
|
|
||||||
|
// arkkep.dll's print method sets the printer busy (0x66 / Printing_Busy),
|
||||||
|
// then bails out with -1 WITHOUT printing when its holo parameter is
|
||||||
|
// nonzero (the card path passes 0 and works). The completion callback that
|
||||||
|
// clears busy never fires, so the page's poll loop spins forever -> hang.
|
||||||
|
// The image band is already built, so flip the je that skips the bail-out
|
||||||
|
// into a jmp (74 -> EB) to route holo through the print path like card.
|
||||||
|
//
|
||||||
|
// je issue_print ; <- patched to jmp
|
||||||
|
// or eax, -1 ; holo: return without printing
|
||||||
|
// ret 10h
|
||||||
|
auto arkkep = libutils::try_module("arkkep.dll");
|
||||||
|
if (arkkep == nullptr) {
|
||||||
|
log_warning("otoca", "arkkep.dll not loaded; skipping holo print hang fix");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto result = replace_pattern(
|
||||||
|
arkkep,
|
||||||
|
"C7465866000000895DC0C74710080700007416",
|
||||||
|
"C7465866000000895DC0C7471008070000EB16",
|
||||||
|
0, 0);
|
||||||
|
if (result) {
|
||||||
|
log_info("otoca", "patched hologram print hang in arkkep.dll");
|
||||||
|
} else {
|
||||||
|
log_warning("otoca", "could not patch hologram print hang (incompatible arkkep.dll?)");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void patch_holo_print_search() {
|
||||||
|
|
||||||
|
// before printing, arkkep walks the page's printer list looking for one
|
||||||
|
// whose capability flag (byte at entry+120h) matches the job type
|
||||||
|
// (0 = card, 1 = holo). Our emulated printer is only card-capable, so a
|
||||||
|
// holo job finds no match and aborts without printing ("not found holo
|
||||||
|
// printer"). The emulated printer serves both media, so force the compare
|
||||||
|
// to always match by turning `cmp cl,[edi+120h]` into `cmp cl,cl` + NOPs,
|
||||||
|
// which always sets ZF. Two such compares exist, so patch both.
|
||||||
|
//
|
||||||
|
// cmp cl, [edi+120h] ; <- patched to `cmp cl,cl` (3A 8F.. -> 3A C9..)
|
||||||
|
// je printer_found
|
||||||
|
auto arkkep = libutils::try_module("arkkep.dll");
|
||||||
|
if (arkkep == nullptr) {
|
||||||
|
log_warning("otoca", "arkkep.dll not loaded; skipping holo print search fix");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int patched = 0;
|
||||||
|
while (patched < 2) {
|
||||||
|
auto result = replace_pattern(
|
||||||
|
arkkep,
|
||||||
|
"3A8F20010000",
|
||||||
|
"3AC990909090",
|
||||||
|
0, 0);
|
||||||
|
if (!result) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
patched++;
|
||||||
|
}
|
||||||
|
if (patched > 0) {
|
||||||
|
log_info("otoca", "patched hologram printer search in arkkep.dll ({} site(s))", patched);
|
||||||
|
} else {
|
||||||
|
log_warning("otoca", "could not patch hologram printer search (incompatible arkkep.dll?)");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void OtocaGame::attach() {
|
void OtocaGame::attach() {
|
||||||
Game::attach();
|
Game::attach();
|
||||||
|
|
||||||
@@ -129,6 +197,12 @@ namespace games::otoca {
|
|||||||
p4io_hook();
|
p4io_hook();
|
||||||
games::shared::printer_attach();
|
games::shared::printer_attach();
|
||||||
|
|
||||||
|
// fix hologram print hard hang in arkkep.dll
|
||||||
|
patch_holo_print_hang();
|
||||||
|
|
||||||
|
// make hologram jobs find the emulated printer (else they abort unprinted)
|
||||||
|
patch_holo_print_search();
|
||||||
|
|
||||||
if (BYPASS_CAMERA) {
|
if (BYPASS_CAMERA) {
|
||||||
libutils::try_library("libcamera.dll");
|
libutils::try_library("libcamera.dll");
|
||||||
const auto libcamera = "libcamera.dll";
|
const auto libcamera = "libcamera.dll";
|
||||||
|
|||||||
@@ -51,11 +51,12 @@ std::vector<Analog> &games::pc::get_analogs() {
|
|||||||
if (analogs.empty()) {
|
if (analogs.empty()) {
|
||||||
analogs = GameAPI::Analogs::getAnalogs("Polaris Chord");
|
analogs = GameAPI::Analogs::getAnalogs("Polaris Chord");
|
||||||
|
|
||||||
GameAPI::Analogs::sortAnalogs(
|
using GameAPI::Analogs::AnalogType;
|
||||||
&analogs,
|
|
||||||
"Fader-L",
|
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||||
"Fader-R"
|
{ "Fader-L", AnalogType::LinearCentered },
|
||||||
);
|
{ "Fader-R", AnalogType::LinearCentered }
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
return analogs;
|
return analogs;
|
||||||
|
|||||||
@@ -0,0 +1,552 @@
|
|||||||
|
#include "bi3a_hook.h"
|
||||||
|
|
||||||
|
#if SPICE64 && !SPICE_XP
|
||||||
|
|
||||||
|
#include <optional>
|
||||||
|
#include <cstdint>
|
||||||
|
#include "util/detour.h"
|
||||||
|
#include "util/logging.h"
|
||||||
|
#include "rawinput/rawinput.h"
|
||||||
|
#include "misc/eamuse.h"
|
||||||
|
#include "games/io.h"
|
||||||
|
#include "popn.h"
|
||||||
|
#include "io.h"
|
||||||
|
#include "util/tapeled.h"
|
||||||
|
#include <typeinfo>
|
||||||
|
|
||||||
|
#ifdef min
|
||||||
|
#undef min
|
||||||
|
#endif
|
||||||
|
#ifdef max
|
||||||
|
#undef max
|
||||||
|
#endif
|
||||||
|
|
||||||
|
namespace games::popn {
|
||||||
|
|
||||||
|
/*
|
||||||
|
* class definitions
|
||||||
|
*/
|
||||||
|
|
||||||
|
struct AIO_NMGR_IOB2 {
|
||||||
|
uint8_t data[0xe18];
|
||||||
|
};
|
||||||
|
|
||||||
|
struct AIO_NMGR_IOB5 {
|
||||||
|
uint8_t data[0xb10];
|
||||||
|
};
|
||||||
|
|
||||||
|
struct AIO_SCI_COMM {
|
||||||
|
uint8_t data[0x108];
|
||||||
|
};
|
||||||
|
|
||||||
|
struct AIO_SCI_COMM_T {
|
||||||
|
uint64_t unk_0;
|
||||||
|
struct AIO_SCI_COMM *aioSciComm;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct AIO_COMM_STATUS {
|
||||||
|
uint64_t unk[5];
|
||||||
|
};
|
||||||
|
|
||||||
|
struct AIO_IOB5_BI3A {
|
||||||
|
uint8_t data[0x4FF0];
|
||||||
|
};
|
||||||
|
|
||||||
|
union AIO_IOB5_BI3A__DEVSTATUS {
|
||||||
|
uint8_t RawBytes[648];
|
||||||
|
struct {
|
||||||
|
uint8_t Reserved0[27]; // 0-26
|
||||||
|
uint8_t Coin0; // 27
|
||||||
|
uint8_t Coin1; // 28
|
||||||
|
uint8_t Reserved1[15]; // 29-43
|
||||||
|
uint8_t TestButton; // 44, io code offset rcx+0xe4
|
||||||
|
uint8_t ServiceButton; // 45, io code offset rcx+0xe5
|
||||||
|
uint8_t CoinMech; // 46, io code offset rcx+0xe6
|
||||||
|
uint8_t Reserved2[19]; // 47-65
|
||||||
|
uint8_t JOYL_SW; // 66
|
||||||
|
uint8_t Reserved3[4]; // 67-70
|
||||||
|
uint8_t JOYR_SW; // 71
|
||||||
|
uint8_t Headphones; // 72
|
||||||
|
uint8_t Recorder; // 73, unused
|
||||||
|
uint8_t Reserved4[295]; // 74-368
|
||||||
|
uint8_t Buttons_0_8; // 369
|
||||||
|
uint8_t Button_9; // 370
|
||||||
|
} Input;
|
||||||
|
};
|
||||||
|
|
||||||
|
// verified with M39-004-2025121500
|
||||||
|
static_assert(sizeof(AIO_NMGR_IOB2) == 0xe18);
|
||||||
|
static_assert(sizeof(AIO_NMGR_IOB5) == 0xb10);
|
||||||
|
static_assert(sizeof(AIO_SCI_COMM) == 0x108);
|
||||||
|
static_assert(sizeof(AIO_IOB5_BI3A) == 0x4FF0);
|
||||||
|
static_assert(sizeof(AIO_IOB5_BI3A__DEVSTATUS) == 0x288);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* typedefs
|
||||||
|
*/
|
||||||
|
|
||||||
|
// libaio.dll
|
||||||
|
typedef AIO_SCI_COMM_T *(__fastcall *aioSciComm_Open_t)(AIO_SCI_COMM_T *unk);
|
||||||
|
typedef void(__fastcall *aioSci_Destroy_t)(AIO_SCI_COMM *i_pNodeMgr);
|
||||||
|
typedef void(__fastcall *aioSci_GetCommStatus_t)(AIO_SCI_COMM *i_pNodeMgr, AIO_COMM_STATUS *i_Status);
|
||||||
|
typedef void(__fastcall *aioNodeMgr_Destroy_t)(AIO_NMGR_IOB5 *i_pNodeMgr);
|
||||||
|
typedef int32_t(__fastcall *aioNodeMgr_GetState_t)(AIO_NMGR_IOB5 *i_pNodeMgr);
|
||||||
|
typedef bool(__fastcall *aioNodeMgr_IsReady_t)(AIO_NMGR_IOB5 *i_pNodeMgr, int32_t i_State);
|
||||||
|
typedef bool(__fastcall *aioNodeMgr_IsError_t)(AIO_NMGR_IOB5 *i_pNodeMgr, int32_t i_State);
|
||||||
|
typedef void (__fastcall *aioNodeCtl_Destroy_t)(AIO_IOB5_BI3A *i_pNodeCtl);
|
||||||
|
typedef int32_t (__fastcall *aioNodeCtl_GetState_t)(AIO_IOB5_BI3A *i_pNodeCtl);
|
||||||
|
typedef bool (__fastcall *aioNodeCtl_IsReady_t)(AIO_IOB5_BI3A *i_pNodeCtl, int32_t i_State);
|
||||||
|
typedef bool (__fastcall *aioNodeCtl_IsError_t)(AIO_IOB5_BI3A *i_pNodeCtl, int32_t i_State);
|
||||||
|
typedef void(__fastcall *aioNodeCtl_UpdateDevicesStatus_t)();
|
||||||
|
|
||||||
|
// libaio-iob5.dll
|
||||||
|
typedef AIO_NMGR_IOB5 *(__fastcall *aioNMgrIob5_Create_t)(AIO_SCI_COMM *i_pSci, uint32_t i_bfMode);
|
||||||
|
typedef AIO_IOB5_BI3A *(__fastcall *aioIob5Bi3a_Create_t)(AIO_NMGR_IOB5 *i_pNodeMgr, uint8_t i, void *p);
|
||||||
|
typedef void(__fastcall *aioIob5Bi3a_GetDeviceStatus_t)(AIO_IOB5_BI3A *i_pNodeCtl, AIO_IOB5_BI3A__DEVSTATUS *o_DevStatus);
|
||||||
|
typedef void(__fastcall *aioIob5Bi3a_SetOutputData_t)(AIO_IOB5_BI3A *a1, unsigned int a2, unsigned __int8 a3);
|
||||||
|
typedef void(__fastcall *aioIob5Bi3a_SetTapeLedDataPart_t)(AIO_IOB5_BI3A *a1, unsigned int a2, char a3, const void *a4, unsigned int a5, bool a6);
|
||||||
|
typedef int64_t (__fastcall *aioIob5Bi3a_SetTapeLedDataLimit_t)(AIO_IOB5_BI3A *i_pNodeCtl, uint32_t i_Channel, uint8_t i_Scale, uint8_t i_Limit);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* function pointers
|
||||||
|
*/
|
||||||
|
|
||||||
|
// libaio.dll
|
||||||
|
static aioSciComm_Open_t aioSciComm_Open_orig = nullptr;
|
||||||
|
static aioSci_Destroy_t aioSci_Destroy_orig = nullptr;
|
||||||
|
static aioSci_GetCommStatus_t aioSci_GetCommStatus_orig = nullptr;
|
||||||
|
static aioNodeMgr_Destroy_t aioNodeMgr_Destroy_orig = nullptr;
|
||||||
|
static aioNodeMgr_GetState_t aioNodeMgr_GetState_orig = nullptr;
|
||||||
|
static aioNodeMgr_IsReady_t aioNodeMgr_IsReady_orig = nullptr;
|
||||||
|
static aioNodeMgr_IsError_t aioNodeMgr_IsError_orig = nullptr;
|
||||||
|
static aioNodeCtl_Destroy_t aioNodeCtl_Destroy_orig = nullptr;
|
||||||
|
static aioNodeCtl_GetState_t aioNodeCtl_GetState_orig = nullptr;
|
||||||
|
static aioNodeCtl_IsReady_t aioNodeCtl_IsReady_orig = nullptr;
|
||||||
|
static aioNodeCtl_IsError_t aioNodeCtl_IsError_orig = nullptr;
|
||||||
|
static aioNodeCtl_UpdateDevicesStatus_t aioNodeCtl_UpdateDevicesStatus_orig = nullptr;
|
||||||
|
|
||||||
|
// libaio-iob5.dll
|
||||||
|
static aioNMgrIob5_Create_t aioNMgrIob5_Create_orig = nullptr;
|
||||||
|
static aioIob5Bi3a_Create_t aioIob5Bi3a_Create_orig = nullptr;
|
||||||
|
static aioIob5Bi3a_GetDeviceStatus_t aioIob5Bi3a_GetDeviceStatus_orig = nullptr;
|
||||||
|
static aioIob5Bi3a_SetOutputData_t aioIob5Bi3a_SetOutputData_orig = nullptr;
|
||||||
|
static aioIob5Bi3a_SetTapeLedDataPart_t aioIob5Bi3a_SetTapeLedDataPart_orig = nullptr;
|
||||||
|
static aioIob5Bi3a_SetTapeLedDataLimit_t aioIob5Bi3a_SetTapeLedDataLimit_orig = nullptr;
|
||||||
|
|
||||||
|
/*
|
||||||
|
* variables
|
||||||
|
*/
|
||||||
|
static AIO_NMGR_IOB2 *aioNmgrIob2;
|
||||||
|
static AIO_NMGR_IOB5 *aioNmgrIob5;
|
||||||
|
static AIO_SCI_COMM *aioSciComm;
|
||||||
|
static AIO_IOB5_BI3A *aioIob5Bi3a;
|
||||||
|
|
||||||
|
/*
|
||||||
|
* implementations
|
||||||
|
*/
|
||||||
|
|
||||||
|
// libaio.dll
|
||||||
|
|
||||||
|
static AIO_SCI_COMM_T *__fastcall aioSciComm_Open(AIO_SCI_COMM_T *unk) {
|
||||||
|
aioSciComm = new AIO_SCI_COMM;
|
||||||
|
memset(unk, 0, sizeof(AIO_SCI_COMM_T));
|
||||||
|
unk->aioSciComm = aioSciComm;
|
||||||
|
return unk;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void __fastcall aioSci_GetCommStatus(AIO_SCI_COMM *i_pNodeMgr, AIO_COMM_STATUS *i_Status) {
|
||||||
|
if (i_pNodeMgr == aioSciComm) {
|
||||||
|
memset(i_Status, 0, sizeof(AIO_COMM_STATUS));
|
||||||
|
} else {
|
||||||
|
return aioSci_GetCommStatus_orig(i_pNodeMgr, i_Status);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void __fastcall aioSci_Destroy(AIO_SCI_COMM *i_pNodeMgr) {
|
||||||
|
if (i_pNodeMgr == aioSciComm) {
|
||||||
|
delete aioSciComm;
|
||||||
|
} else {
|
||||||
|
return aioSci_Destroy_orig(i_pNodeMgr);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void __fastcall aioNodeMgr_Destroy(AIO_NMGR_IOB5 *i_pNodeMgr) {
|
||||||
|
if (i_pNodeMgr == aioNmgrIob5 ||
|
||||||
|
i_pNodeMgr == (AIO_NMGR_IOB5 *)aioNmgrIob2) {
|
||||||
|
|
||||||
|
delete aioNmgrIob5;
|
||||||
|
aioNmgrIob5 = nullptr;
|
||||||
|
} else {
|
||||||
|
return aioNodeMgr_Destroy_orig(i_pNodeMgr);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static int32_t __fastcall aioNodeMgr_GetState(AIO_NMGR_IOB5 *i_pNodeMgr) {
|
||||||
|
if (i_pNodeMgr == aioNmgrIob5 ||
|
||||||
|
i_pNodeMgr == (AIO_NMGR_IOB5 *)aioNmgrIob2) {
|
||||||
|
return 1;
|
||||||
|
} else {
|
||||||
|
return aioNodeMgr_GetState_orig(i_pNodeMgr);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool __fastcall aioNodeMgr_IsReady(AIO_NMGR_IOB5 *i_pNodeMgr, int32_t i_State) {
|
||||||
|
if (i_pNodeMgr == aioNmgrIob5 ||
|
||||||
|
i_pNodeMgr == (AIO_NMGR_IOB5 *)aioNmgrIob2) {
|
||||||
|
|
||||||
|
return true;
|
||||||
|
} else {
|
||||||
|
return aioNodeMgr_IsReady_orig(i_pNodeMgr, i_State);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool __fastcall aioNodeMgr_IsError(AIO_NMGR_IOB5 *i_pNodeMgr, int32_t i_State) {
|
||||||
|
if (i_pNodeMgr == aioNmgrIob5 ||
|
||||||
|
i_pNodeMgr == (AIO_NMGR_IOB5 *)aioNmgrIob2) {
|
||||||
|
|
||||||
|
return false;
|
||||||
|
} else {
|
||||||
|
return aioNodeMgr_IsError_orig(i_pNodeMgr, i_State);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void __fastcall aioNodeCtl_Destroy(AIO_IOB5_BI3A *i_pNodeCtl) {
|
||||||
|
if (i_pNodeCtl != aioIob5Bi3a) {
|
||||||
|
return aioNodeCtl_Destroy_orig(i_pNodeCtl);
|
||||||
|
}
|
||||||
|
delete aioIob5Bi3a;
|
||||||
|
aioIob5Bi3a = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int32_t __fastcall aioNodeCtl_GetState(AIO_IOB5_BI3A *i_pNodeCtl) {
|
||||||
|
if (i_pNodeCtl == aioIob5Bi3a) {
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
return aioNodeCtl_GetState_orig(i_pNodeCtl);
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool __fastcall aioNodeCtl_IsReady(AIO_IOB5_BI3A *i_pNodeCtl, int32_t i_State) {
|
||||||
|
if (i_pNodeCtl == aioIob5Bi3a) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return aioNodeCtl_IsReady_orig(i_pNodeCtl, i_State);
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool __fastcall aioNodeCtl_IsError(AIO_IOB5_BI3A *i_pNodeCtl, int32_t i_State) {
|
||||||
|
if (i_pNodeCtl == aioIob5Bi3a) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return aioNodeCtl_IsError_orig(i_pNodeCtl, i_State);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void __fastcall aioNodeCtl_UpdateDevicesStatus() {
|
||||||
|
}
|
||||||
|
|
||||||
|
// libaio-iob5.dll
|
||||||
|
|
||||||
|
static AIO_NMGR_IOB5 *__fastcall aioNMgrIob5_Create(AIO_SCI_COMM *i_pSci, uint32_t i_bfMode) {
|
||||||
|
|
||||||
|
if (i_pSci == aioSciComm) {
|
||||||
|
aioNmgrIob5 = new AIO_NMGR_IOB5;
|
||||||
|
log_info("bi3a_hook", "aioNMgrIob5_Create called, returning custom AIO_NMGR_IOB5: {}", fmt::ptr(aioNmgrIob5));
|
||||||
|
return aioNmgrIob5;
|
||||||
|
} else {
|
||||||
|
return aioNMgrIob5_Create_orig(i_pSci, i_bfMode);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static AIO_IOB5_BI3A *__fastcall aioIob5Bi3a_Create(AIO_NMGR_IOB5 *i_pNodeMgr, uint8_t i, void *p) {
|
||||||
|
|
||||||
|
log_info("bi3a_hook", "aioIob5Bi3a_Create called with i_pNodeMgr={}, i={}, p={}", fmt::ptr(i_pNodeMgr), i, fmt::ptr(p));
|
||||||
|
|
||||||
|
if (i_pNodeMgr == aioNmgrIob5) {
|
||||||
|
aioIob5Bi3a = new AIO_IOB5_BI3A;
|
||||||
|
log_info("bi3a_hook", "aioIob5Bi3a_Create: returning custom AIO_IOB5_BI3A: {}", fmt::ptr(aioIob5Bi3a));
|
||||||
|
return aioIob5Bi3a;
|
||||||
|
} else {
|
||||||
|
return aioIob5Bi3a_Create_orig(i_pNodeMgr, i, p);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void __fastcall aioIob5Bi3a_GetDeviceStatus(AIO_IOB5_BI3A *i_pNodeCtl, AIO_IOB5_BI3A__DEVSTATUS *o_DevStatus) {
|
||||||
|
RI_MGR->devices_flush_output();
|
||||||
|
if (i_pNodeCtl != aioIob5Bi3a) {
|
||||||
|
return aioIob5Bi3a_GetDeviceStatus_orig(i_pNodeCtl, o_DevStatus);
|
||||||
|
}
|
||||||
|
|
||||||
|
memset(o_DevStatus, 0, sizeof(*o_DevStatus));
|
||||||
|
auto &buttons = get_buttons();
|
||||||
|
|
||||||
|
// operator
|
||||||
|
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Test])) {
|
||||||
|
o_DevStatus->Input.TestButton = 1;
|
||||||
|
}
|
||||||
|
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Service])) {
|
||||||
|
o_DevStatus->Input.ServiceButton = 1;
|
||||||
|
}
|
||||||
|
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::CoinMech])) {
|
||||||
|
o_DevStatus->Input.CoinMech = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// buttons 1-9
|
||||||
|
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button1])) {
|
||||||
|
o_DevStatus->Input.Buttons_0_8 |= (1 << 0);
|
||||||
|
}
|
||||||
|
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button2])) {
|
||||||
|
o_DevStatus->Input.Buttons_0_8 |= (1 << 1);
|
||||||
|
}
|
||||||
|
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button3])) {
|
||||||
|
o_DevStatus->Input.Buttons_0_8 |= (1 << 2);
|
||||||
|
}
|
||||||
|
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button4])) {
|
||||||
|
o_DevStatus->Input.Buttons_0_8 |= (1 << 3);
|
||||||
|
}
|
||||||
|
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button5])) {
|
||||||
|
o_DevStatus->Input.Buttons_0_8 |= (1 << 4);
|
||||||
|
}
|
||||||
|
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button6])) {
|
||||||
|
o_DevStatus->Input.Buttons_0_8 |= (1 << 5);
|
||||||
|
}
|
||||||
|
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button7])) {
|
||||||
|
o_DevStatus->Input.Buttons_0_8 |= (1 << 6);
|
||||||
|
}
|
||||||
|
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button8])) {
|
||||||
|
o_DevStatus->Input.Buttons_0_8 |= (1 << 7);
|
||||||
|
}
|
||||||
|
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button9])) {
|
||||||
|
o_DevStatus->Input.Button_9 = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// deka pop-kuns
|
||||||
|
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::RedPop])) {
|
||||||
|
o_DevStatus->Input.JOYL_SW = 1;
|
||||||
|
}
|
||||||
|
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::BluePop])) {
|
||||||
|
o_DevStatus->Input.JOYR_SW = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// audio
|
||||||
|
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Headphone])) {
|
||||||
|
o_DevStatus->Input.Headphones = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// coin
|
||||||
|
o_DevStatus->Input.Coin0 += eamuse_coin_get_stock();
|
||||||
|
}
|
||||||
|
|
||||||
|
static void __fastcall aioIob5Bi3a_SetOutputData(AIO_IOB5_BI3A *i_pNodeCtl, uint32_t i_CnPin, uint8_t i_Data) {
|
||||||
|
if (i_pNodeCtl != aioIob5Bi3a) {
|
||||||
|
return aioIob5Bi3a_SetOutputData_orig(i_pNodeCtl, i_CnPin, i_Data);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 7 = IC_CARD_R
|
||||||
|
// 8 = IC_CARD_G
|
||||||
|
// 9 = IC_CARD_B
|
||||||
|
// 10 = WOOFER_R
|
||||||
|
// 11 = WOOFER_G
|
||||||
|
// 12 = WOOFER_B
|
||||||
|
// values = 0 to 255 in test menu
|
||||||
|
|
||||||
|
std::optional<Lights::popn_lights_t> light;
|
||||||
|
switch (i_CnPin) {
|
||||||
|
case 7:
|
||||||
|
light = Lights::IC_Card_R;
|
||||||
|
break;
|
||||||
|
case 8:
|
||||||
|
light = Lights::IC_Card_G;
|
||||||
|
break;
|
||||||
|
case 9:
|
||||||
|
light = Lights::IC_Card_B;
|
||||||
|
break;
|
||||||
|
case 10:
|
||||||
|
light = Lights::WooferLED_R;
|
||||||
|
break;
|
||||||
|
case 11:
|
||||||
|
light = Lights::WooferLED_G;
|
||||||
|
break;
|
||||||
|
case 12:
|
||||||
|
light = Lights::WooferLED_B;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (light.has_value()) {
|
||||||
|
auto &lights = get_lights();
|
||||||
|
GameAPI::Lights::writeLight(RI_MGR, lights.at(light.value()), i_Data / 255.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int64_t __fastcall aioIob5Bi3a_SetTapeLedDataLimit(
|
||||||
|
AIO_IOB5_BI3A *i_pNodeCtl, uint32_t i_Channel, uint8_t i_Scale, uint8_t i_Limit) {
|
||||||
|
|
||||||
|
if (i_pNodeCtl != aioIob5Bi3a) {
|
||||||
|
return aioIob5Bi3a_SetTapeLedDataLimit_orig(i_pNodeCtl, i_Channel, i_Scale, i_Limit);
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void __fastcall aioIob5Bi3a_SetTapeLedDataPart(
|
||||||
|
AIO_IOB5_BI3A *i_pNodeCtl, uint32_t i_CnPin, char i_LedType, const void *i_pData, uint32_t i_DataSize, bool i_bIsLast) {
|
||||||
|
|
||||||
|
if (i_pNodeCtl != aioIob5Bi3a) {
|
||||||
|
return aioIob5Bi3a_SetTapeLedDataPart_orig(i_pNodeCtl, i_CnPin, i_LedType, i_pData, i_DataSize, i_bIsLast);
|
||||||
|
}
|
||||||
|
|
||||||
|
auto number_of_leds = i_DataSize;
|
||||||
|
// buttons 1-9, but game passes in wrong length; fix it up
|
||||||
|
if (i_CnPin == 0 && i_DataSize == 9) {
|
||||||
|
number_of_leds = i_DataSize * 3;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (FALSE) {
|
||||||
|
std::string data;
|
||||||
|
for (uint32_t i = 0; i < number_of_leds; i++) {
|
||||||
|
auto dataByte = ((uint8_t *)i_pData)[i];
|
||||||
|
data += fmt::format("{:02X} ", dataByte);
|
||||||
|
}
|
||||||
|
|
||||||
|
log_info(
|
||||||
|
"bi3a_hook",
|
||||||
|
"aioIob5Bi3a_SetTapeLedDataPart Pin={}, Size={}, Type={}, data@{} = {}",
|
||||||
|
i_CnPin, number_of_leds, (uint8_t)i_LedType, fmt::ptr(i_pData), data);
|
||||||
|
}
|
||||||
|
|
||||||
|
auto &lights = get_lights();
|
||||||
|
if (i_CnPin == 0 && number_of_leds == 9 * 3) {
|
||||||
|
// special handling converting to non-RGB lights
|
||||||
|
// take the max(R, G, B) and use it to write the light value
|
||||||
|
uint8_t light_value[9] = { 0 };
|
||||||
|
for (uint32_t i = 0; i < number_of_leds; i += 3) {
|
||||||
|
light_value[i / 3] =
|
||||||
|
std::max({ ((uint8_t *)i_pData)[i], ((uint8_t *)i_pData)[i + 1], ((uint8_t *)i_pData)[i + 2] });
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr Lights::popn_lights_t legacy_button_lights[] = {
|
||||||
|
Lights::popn_lights_t::Button1,
|
||||||
|
Lights::popn_lights_t::Button2,
|
||||||
|
Lights::popn_lights_t::Button3,
|
||||||
|
Lights::popn_lights_t::Button4,
|
||||||
|
Lights::popn_lights_t::Button5,
|
||||||
|
Lights::popn_lights_t::Button6,
|
||||||
|
Lights::popn_lights_t::Button7,
|
||||||
|
Lights::popn_lights_t::Button8,
|
||||||
|
Lights::popn_lights_t::Button9
|
||||||
|
};
|
||||||
|
|
||||||
|
static_assert(std::size(legacy_button_lights) == 9);
|
||||||
|
|
||||||
|
for (size_t light = 0; light < 9; light++) {
|
||||||
|
// on the new cab, buttons are colorless plastic and they rely on RGB to be lit at all times, even when "off"
|
||||||
|
// when translating to legacy on/off lights, treat anything above ~60% brightness as fully on,
|
||||||
|
// otherwise off, to avoid dimly lit "off" state
|
||||||
|
GameAPI::Lights::writeLight(
|
||||||
|
RI_MGR,
|
||||||
|
lights.at(legacy_button_lights[light]),
|
||||||
|
light_value[light] > 150 ? 1.f : 0.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// color buttons
|
||||||
|
constexpr Lights::popn_lights_t button_lights[] = {
|
||||||
|
Lights::popn_lights_t::PikaButton1_R, Lights::popn_lights_t::PikaButton1_G, Lights::popn_lights_t::PikaButton1_B,
|
||||||
|
Lights::popn_lights_t::PikaButton2_R, Lights::popn_lights_t::PikaButton2_G, Lights::popn_lights_t::PikaButton2_B,
|
||||||
|
Lights::popn_lights_t::PikaButton3_R, Lights::popn_lights_t::PikaButton3_G, Lights::popn_lights_t::PikaButton3_B,
|
||||||
|
Lights::popn_lights_t::PikaButton4_R, Lights::popn_lights_t::PikaButton4_G, Lights::popn_lights_t::PikaButton4_B,
|
||||||
|
Lights::popn_lights_t::PikaButton5_R, Lights::popn_lights_t::PikaButton5_G, Lights::popn_lights_t::PikaButton5_B,
|
||||||
|
Lights::popn_lights_t::PikaButton6_R, Lights::popn_lights_t::PikaButton6_G, Lights::popn_lights_t::PikaButton6_B,
|
||||||
|
Lights::popn_lights_t::PikaButton7_R, Lights::popn_lights_t::PikaButton7_G, Lights::popn_lights_t::PikaButton7_B,
|
||||||
|
Lights::popn_lights_t::PikaButton8_R, Lights::popn_lights_t::PikaButton8_G, Lights::popn_lights_t::PikaButton8_B,
|
||||||
|
Lights::popn_lights_t::PikaButton9_R, Lights::popn_lights_t::PikaButton9_G, Lights::popn_lights_t::PikaButton9_B
|
||||||
|
};
|
||||||
|
|
||||||
|
static_assert(std::size(button_lights) == 9 * 3);
|
||||||
|
|
||||||
|
for (size_t light = 0; light < number_of_leds; light++) {
|
||||||
|
GameAPI::Lights::writeLight(
|
||||||
|
RI_MGR,
|
||||||
|
lights.at(button_lights[light]),
|
||||||
|
((uint8_t *)i_pData)[light] / 255.f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (tapeledutils::is_enabled() && i_CnPin > 0 && i_CnPin < std::size(TAPELED_MAPPING)) {
|
||||||
|
auto &map = TAPELED_MAPPING[i_CnPin];
|
||||||
|
const auto data_size = std::min(map.data.capacity(), (size_t)number_of_leds / 3);
|
||||||
|
|
||||||
|
// pick a color to use
|
||||||
|
const auto rgb = tapeledutils::pick_color_from_led_tape(map, (uint8_t *)i_pData, data_size);
|
||||||
|
|
||||||
|
// program the lights into API
|
||||||
|
auto &lights = get_lights();
|
||||||
|
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_r], rgb.r);
|
||||||
|
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_g], rgb.g);
|
||||||
|
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_b], rgb.b);
|
||||||
|
|
||||||
|
// tape LED output over API not implemented
|
||||||
|
// for (size_t i = 0; i < data_size; i++) {
|
||||||
|
// map.data[i].r = ((uint8_t *)i_pData)[i * 3];
|
||||||
|
// map.data[i].g = ((uint8_t *)i_pData)[i * 3 + 1];
|
||||||
|
// map.data[i].b = ((uint8_t *)i_pData)[i * 3 + 2];
|
||||||
|
// }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void bi3a_hook_init() {
|
||||||
|
|
||||||
|
// avoid double init
|
||||||
|
static bool initialized = false;
|
||||||
|
if (initialized) {
|
||||||
|
return;
|
||||||
|
} else {
|
||||||
|
initialized = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// announce
|
||||||
|
log_info("bi3a_hook", "init");
|
||||||
|
|
||||||
|
// libaio-iob5.dll
|
||||||
|
const auto libaioIob5Dll = "libaio-iob5.dll";
|
||||||
|
detour::trampoline_try(libaioIob5Dll, "aioNMgrIob5_Create",
|
||||||
|
aioNMgrIob5_Create, &aioNMgrIob5_Create_orig);
|
||||||
|
detour::trampoline_try(libaioIob5Dll, "aioIob5Bi3a_Create",
|
||||||
|
aioIob5Bi3a_Create, &aioIob5Bi3a_Create_orig);
|
||||||
|
detour::trampoline_try(libaioIob5Dll, "aioIob5Bi3a_GetDeviceStatus",
|
||||||
|
aioIob5Bi3a_GetDeviceStatus, &aioIob5Bi3a_GetDeviceStatus_orig);
|
||||||
|
detour::trampoline_try(libaioIob5Dll, "aioIob5Bi3a_SetOutputData",
|
||||||
|
aioIob5Bi3a_SetOutputData, &aioIob5Bi3a_SetOutputData_orig);
|
||||||
|
detour::trampoline_try(libaioIob5Dll, "aioIob5Bi3a_SetTapeLedDataPart",
|
||||||
|
aioIob5Bi3a_SetTapeLedDataPart, &aioIob5Bi3a_SetTapeLedDataPart_orig);
|
||||||
|
detour::trampoline_try(libaioIob5Dll, "aioIob5Bi3a_SetTapeLedDataLimit",
|
||||||
|
aioIob5Bi3a_SetTapeLedDataLimit, &aioIob5Bi3a_SetTapeLedDataLimit_orig);
|
||||||
|
|
||||||
|
// libaio.dll
|
||||||
|
const auto libaioDll = "libaio.dll";
|
||||||
|
detour::trampoline_try(libaioDll, "?Open@AIO_SCI_COMM@@SA?AU?$AC_ERESULT_T@PEAVAIO_SCI_COMM@@@@PEBD0AEBUSETTING@1@I@Z",
|
||||||
|
aioSciComm_Open, &aioSciComm_Open_orig);
|
||||||
|
detour::trampoline_try(libaioDll, "aioSci_GetCommStatus",
|
||||||
|
aioSci_GetCommStatus, &aioSci_GetCommStatus_orig);
|
||||||
|
detour::trampoline_try(libaioDll, "aioSci_Destroy",
|
||||||
|
aioSci_Destroy, &aioSci_Destroy_orig);
|
||||||
|
detour::trampoline_try(libaioDll, "aioNodeMgr_Destroy",
|
||||||
|
aioNodeMgr_Destroy, &aioNodeMgr_Destroy_orig);
|
||||||
|
detour::trampoline_try(libaioDll, "aioNodeMgr_GetState",
|
||||||
|
aioNodeMgr_GetState, &aioNodeMgr_GetState_orig);
|
||||||
|
detour::trampoline_try(libaioDll, "aioNodeMgr_IsReady",
|
||||||
|
aioNodeMgr_IsReady, &aioNodeMgr_IsReady_orig);
|
||||||
|
detour::trampoline_try(libaioDll, "aioNodeMgr_IsError",
|
||||||
|
aioNodeMgr_IsError, &aioNodeMgr_IsError_orig);
|
||||||
|
detour::trampoline_try(libaioDll, "aioNodeCtl_Destroy",
|
||||||
|
aioNodeCtl_Destroy, &aioNodeCtl_Destroy_orig);
|
||||||
|
detour::trampoline_try(libaioDll, "aioNodeCtl_GetState",
|
||||||
|
aioNodeCtl_GetState, &aioNodeCtl_GetState_orig);
|
||||||
|
detour::trampoline_try(libaioDll, "aioNodeCtl_IsReady",
|
||||||
|
aioNodeCtl_IsReady, &aioNodeCtl_IsReady_orig);
|
||||||
|
detour::trampoline_try(libaioDll, "aioNodeCtl_IsError",
|
||||||
|
aioNodeCtl_IsError, &aioNodeCtl_IsError_orig);
|
||||||
|
detour::trampoline_try(libaioDll, "aioNodeCtl_UpdateDevicesStatus",
|
||||||
|
aioNodeCtl_UpdateDevicesStatus, &aioNodeCtl_UpdateDevicesStatus_orig);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#if SPICE64 && !SPICE_XP
|
||||||
|
|
||||||
|
namespace games::popn {
|
||||||
|
void bi3a_hook_init();
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
+128
-78
@@ -11,37 +11,7 @@ std::vector<Button> &games::popn::get_buttons() {
|
|||||||
"Service",
|
"Service",
|
||||||
"Test",
|
"Test",
|
||||||
"Coin Mech",
|
"Coin Mech",
|
||||||
"Button 1",
|
"Headphones",
|
||||||
"Button 2",
|
|
||||||
"Button 3",
|
|
||||||
"Button 4",
|
|
||||||
"Button 5",
|
|
||||||
"Button 6",
|
|
||||||
"Button 7",
|
|
||||||
"Button 8",
|
|
||||||
"Button 9"
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
return buttons;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string games::popn::get_buttons_help() {
|
|
||||||
// keep to max 100 characters wide
|
|
||||||
return
|
|
||||||
" 2 4 6 8 \n"
|
|
||||||
" 1 3 5 7 9 "
|
|
||||||
;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::vector<Light> &games::popn::get_lights() {
|
|
||||||
static std::vector<Light> lights;
|
|
||||||
|
|
||||||
if (lights.empty()) {
|
|
||||||
lights = GameAPI::Lights::getLights("Pop'n Music");
|
|
||||||
|
|
||||||
GameAPI::Lights::sortLights(
|
|
||||||
&lights,
|
|
||||||
"Button 1",
|
"Button 1",
|
||||||
"Button 2",
|
"Button 2",
|
||||||
"Button 3",
|
"Button 3",
|
||||||
@@ -51,55 +21,135 @@ std::vector<Light> &games::popn::get_lights() {
|
|||||||
"Button 7",
|
"Button 7",
|
||||||
"Button 8",
|
"Button 8",
|
||||||
"Button 9",
|
"Button 9",
|
||||||
"Top LED 1",
|
"Red Pop-Kun",
|
||||||
"Top LED 2",
|
"Blue Pop-Kun"
|
||||||
"Top LED 3",
|
|
||||||
"Top LED 4",
|
|
||||||
"Top LED 5",
|
|
||||||
"Top LED 6",
|
|
||||||
"Top LED 7",
|
|
||||||
"Top LED 8",
|
|
||||||
"Top LED 9",
|
|
||||||
"Top LED 10",
|
|
||||||
"Top LED 11",
|
|
||||||
"Top LED 12",
|
|
||||||
"Top LED 13",
|
|
||||||
"Top LED 14",
|
|
||||||
"Top LED 15",
|
|
||||||
"Top LED 16",
|
|
||||||
"Top LED 17",
|
|
||||||
"Top LED 18",
|
|
||||||
"Top LED 19",
|
|
||||||
"Top LED 20",
|
|
||||||
"Top LED 21",
|
|
||||||
"Top LED 22",
|
|
||||||
"Top LED 23",
|
|
||||||
"Top LED 24",
|
|
||||||
"Top LED 25",
|
|
||||||
"Top LED 26",
|
|
||||||
"Top LED 27",
|
|
||||||
"Top LED 28",
|
|
||||||
"Top LED 29",
|
|
||||||
"Top LED 30",
|
|
||||||
"Top LED 31",
|
|
||||||
"Top LED 32",
|
|
||||||
"Top LED R",
|
|
||||||
"Top LED G",
|
|
||||||
"Top LED B",
|
|
||||||
"Hi Lamp 1",
|
|
||||||
"Hi Lamp 2",
|
|
||||||
"Hi Lamp 3",
|
|
||||||
"Hi Lamp 4",
|
|
||||||
"Hi Lamp 5",
|
|
||||||
"Left Lamp 1",
|
|
||||||
"Left Lamp 2",
|
|
||||||
"Right Lamp 1",
|
|
||||||
"Right Lamp 2",
|
|
||||||
"Woofer LED R",
|
|
||||||
"Woofer LED G",
|
|
||||||
"Woofer LED B"
|
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return buttons;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string games::popn::get_buttons_help() {
|
||||||
|
// keep to max 100 characters wide
|
||||||
|
return
|
||||||
|
"RED 2 4 6 8 BLUE\n"
|
||||||
|
" 1 3 5 7 9"
|
||||||
|
;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<Light> &games::popn::get_lights() {
|
||||||
|
static std::vector<Light> lights;
|
||||||
|
|
||||||
|
if (lights.empty()) {
|
||||||
|
lights = GameAPI::Lights::getLights("Pop'n Music");
|
||||||
|
|
||||||
|
GameAPI::Lights::sortLightsWithCategory(&lights, {
|
||||||
|
{"Common", "Button 1"},
|
||||||
|
{"Common", "Button 2"},
|
||||||
|
{"Common", "Button 3"},
|
||||||
|
{"Common", "Button 4"},
|
||||||
|
{"Common", "Button 5"},
|
||||||
|
{"Common", "Button 6"},
|
||||||
|
{"Common", "Button 7"},
|
||||||
|
{"Common", "Button 8"},
|
||||||
|
{"Common", "Button 9"},
|
||||||
|
{"SD", "Hi Lamp 1"},
|
||||||
|
{"SD", "Hi Lamp 2"},
|
||||||
|
{"SD", "Hi Lamp 3"},
|
||||||
|
{"SD", "Hi Lamp 4"},
|
||||||
|
{"SD", "Hi Lamp 5"},
|
||||||
|
{"SD", "Left Lamp 1"},
|
||||||
|
{"SD", "Left Lamp 2"},
|
||||||
|
{"SD", "Right Lamp 1"},
|
||||||
|
{"SD", "Right Lamp 2"},
|
||||||
|
{"HD", "Top LED 1"},
|
||||||
|
{"HD", "Top LED 2"},
|
||||||
|
{"HD", "Top LED 3"},
|
||||||
|
{"HD", "Top LED 4"},
|
||||||
|
{"HD", "Top LED 5"},
|
||||||
|
{"HD", "Top LED 6"},
|
||||||
|
{"HD", "Top LED 7"},
|
||||||
|
{"HD", "Top LED 8"},
|
||||||
|
{"HD", "Top LED 9"},
|
||||||
|
{"HD", "Top LED 10"},
|
||||||
|
{"HD", "Top LED 11"},
|
||||||
|
{"HD", "Top LED 12"},
|
||||||
|
{"HD", "Top LED 13"},
|
||||||
|
{"HD", "Top LED 14"},
|
||||||
|
{"HD", "Top LED 15"},
|
||||||
|
{"HD", "Top LED 16"},
|
||||||
|
{"HD", "Top LED 17"},
|
||||||
|
{"HD", "Top LED 18"},
|
||||||
|
{"HD", "Top LED 19"},
|
||||||
|
{"HD", "Top LED 20"},
|
||||||
|
{"HD", "Top LED 21"},
|
||||||
|
{"HD", "Top LED 22"},
|
||||||
|
{"HD", "Top LED 23"},
|
||||||
|
{"HD", "Top LED 24"},
|
||||||
|
{"HD", "Top LED 25"},
|
||||||
|
{"HD", "Top LED 26"},
|
||||||
|
{"HD", "Top LED 27"},
|
||||||
|
{"HD", "Top LED 28"},
|
||||||
|
{"HD", "Top LED 29"},
|
||||||
|
{"HD", "Top LED 30"},
|
||||||
|
{"HD", "Top LED 31"},
|
||||||
|
{"HD", "Top LED 32"},
|
||||||
|
{"HD/Pika", "Top LED R"},
|
||||||
|
{"HD/Pika", "Top LED G"},
|
||||||
|
{"HD/Pika", "Top LED B"},
|
||||||
|
{"HD/Pika", "Woofer LED R"},
|
||||||
|
{"HD/Pika", "Woofer LED G"},
|
||||||
|
{"HD/Pika", "Woofer LED B"},
|
||||||
|
{"Pika", "Button 1 R"},
|
||||||
|
{"Pika", "Button 1 G"},
|
||||||
|
{"Pika", "Button 1 B"},
|
||||||
|
{"Pika", "Button 2 R"},
|
||||||
|
{"Pika", "Button 2 G"},
|
||||||
|
{"Pika", "Button 2 B"},
|
||||||
|
{"Pika", "Button 3 R"},
|
||||||
|
{"Pika", "Button 3 G"},
|
||||||
|
{"Pika", "Button 3 B"},
|
||||||
|
{"Pika", "Button 4 R"},
|
||||||
|
{"Pika", "Button 4 G"},
|
||||||
|
{"Pika", "Button 4 B"},
|
||||||
|
{"Pika", "Button 5 R"},
|
||||||
|
{"Pika", "Button 5 G"},
|
||||||
|
{"Pika", "Button 5 B"},
|
||||||
|
{"Pika", "Button 6 R"},
|
||||||
|
{"Pika", "Button 6 G"},
|
||||||
|
{"Pika", "Button 6 B"},
|
||||||
|
{"Pika", "Button 7 R"},
|
||||||
|
{"Pika", "Button 7 G"},
|
||||||
|
{"Pika", "Button 7 B"},
|
||||||
|
{"Pika", "Button 8 R"},
|
||||||
|
{"Pika", "Button 8 G"},
|
||||||
|
{"Pika", "Button 8 B"},
|
||||||
|
{"Pika", "Button 9 R"},
|
||||||
|
{"Pika", "Button 9 G"},
|
||||||
|
{"Pika", "Button 9 B"},
|
||||||
|
{"Pika", "Red Pop-Kun R"},
|
||||||
|
{"Pika", "Red Pop-Kun G"},
|
||||||
|
{"Pika", "Red Pop-Kun B"},
|
||||||
|
{"Pika", "Blue Pop-Kun R"},
|
||||||
|
{"Pika", "Blue Pop-Kun G"},
|
||||||
|
{"Pika", "Blue Pop-Kun B"},
|
||||||
|
{"Pika", "IC Card R"},
|
||||||
|
{"Pika", "IC Card G"},
|
||||||
|
{"Pika", "IC Card B"},
|
||||||
|
{"Pika", "Speakers R"},
|
||||||
|
{"Pika", "Speakers G"},
|
||||||
|
{"Pika", "Speakers B"},
|
||||||
|
{"Pika", "Monitor R"},
|
||||||
|
{"Pika", "Monitor G"},
|
||||||
|
{"Pika", "Monitor B"},
|
||||||
|
{"Pika", "Control Panel R"},
|
||||||
|
{"Pika", "Control Panel G"},
|
||||||
|
{"Pika", "Control Panel B"},
|
||||||
|
{"Pika", "Cabinet R"},
|
||||||
|
{"Pika", "Cabinet G"},
|
||||||
|
{"Pika", "Cabinet B"},
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
return lights;
|
return lights;
|
||||||
}
|
}
|
||||||
|
|||||||
+62
-11
@@ -11,6 +11,7 @@ namespace games::popn {
|
|||||||
Service,
|
Service,
|
||||||
Test,
|
Test,
|
||||||
CoinMech,
|
CoinMech,
|
||||||
|
Headphone,
|
||||||
Button1,
|
Button1,
|
||||||
Button2,
|
Button2,
|
||||||
Button3,
|
Button3,
|
||||||
@@ -20,12 +21,14 @@ namespace games::popn {
|
|||||||
Button7,
|
Button7,
|
||||||
Button8,
|
Button8,
|
||||||
Button9,
|
Button9,
|
||||||
|
RedPop,
|
||||||
|
BluePop
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
// all lights in correct order
|
// all lights in correct order
|
||||||
namespace Lights {
|
namespace Lights {
|
||||||
enum {
|
typedef enum {
|
||||||
Button1,
|
Button1,
|
||||||
Button2,
|
Button2,
|
||||||
Button3,
|
Button3,
|
||||||
@@ -35,6 +38,15 @@ namespace games::popn {
|
|||||||
Button7,
|
Button7,
|
||||||
Button8,
|
Button8,
|
||||||
Button9,
|
Button9,
|
||||||
|
HiLamp1,
|
||||||
|
HiLamp2,
|
||||||
|
HiLamp3,
|
||||||
|
HiLamp4,
|
||||||
|
HiLamp5,
|
||||||
|
LeftLamp1,
|
||||||
|
LeftLamp2,
|
||||||
|
RightLamp1,
|
||||||
|
RightLamp2,
|
||||||
TopLED1,
|
TopLED1,
|
||||||
TopLED2,
|
TopLED2,
|
||||||
TopLED3,
|
TopLED3,
|
||||||
@@ -70,19 +82,58 @@ namespace games::popn {
|
|||||||
TopLED_R,
|
TopLED_R,
|
||||||
TopLED_G,
|
TopLED_G,
|
||||||
TopLED_B,
|
TopLED_B,
|
||||||
HiLamp1,
|
|
||||||
HiLamp2,
|
|
||||||
HiLamp3,
|
|
||||||
HiLamp4,
|
|
||||||
HiLamp5,
|
|
||||||
LeftLamp1,
|
|
||||||
LeftLamp2,
|
|
||||||
RightLamp1,
|
|
||||||
RightLamp2,
|
|
||||||
WooferLED_R,
|
WooferLED_R,
|
||||||
WooferLED_G,
|
WooferLED_G,
|
||||||
WooferLED_B,
|
WooferLED_B,
|
||||||
};
|
PikaButton1_R,
|
||||||
|
PikaButton1_G,
|
||||||
|
PikaButton1_B,
|
||||||
|
PikaButton2_R,
|
||||||
|
PikaButton2_G,
|
||||||
|
PikaButton2_B,
|
||||||
|
PikaButton3_R,
|
||||||
|
PikaButton3_G,
|
||||||
|
PikaButton3_B,
|
||||||
|
PikaButton4_R,
|
||||||
|
PikaButton4_G,
|
||||||
|
PikaButton4_B,
|
||||||
|
PikaButton5_R,
|
||||||
|
PikaButton5_G,
|
||||||
|
PikaButton5_B,
|
||||||
|
PikaButton6_R,
|
||||||
|
PikaButton6_G,
|
||||||
|
PikaButton6_B,
|
||||||
|
PikaButton7_R,
|
||||||
|
PikaButton7_G,
|
||||||
|
PikaButton7_B,
|
||||||
|
PikaButton8_R,
|
||||||
|
PikaButton8_G,
|
||||||
|
PikaButton8_B,
|
||||||
|
PikaButton9_R,
|
||||||
|
PikaButton9_G,
|
||||||
|
PikaButton9_B,
|
||||||
|
RedPopKun_R,
|
||||||
|
RedPopKun_G,
|
||||||
|
RedPopKun_B,
|
||||||
|
BluePopKun_R,
|
||||||
|
BluePopKun_G,
|
||||||
|
BluePopKun_B,
|
||||||
|
IC_Card_R,
|
||||||
|
IC_Card_G,
|
||||||
|
IC_Card_B,
|
||||||
|
Speaker_R,
|
||||||
|
Speaker_G,
|
||||||
|
Speaker_B,
|
||||||
|
Monitor_R,
|
||||||
|
Monitor_G,
|
||||||
|
Monitor_B,
|
||||||
|
ControlPanel_R,
|
||||||
|
ControlPanel_G,
|
||||||
|
ControlPanel_B,
|
||||||
|
Cabinet_R,
|
||||||
|
Cabinet_G,
|
||||||
|
Cabinet_B,
|
||||||
|
} popn_lights_t;
|
||||||
}
|
}
|
||||||
|
|
||||||
// getters
|
// getters
|
||||||
|
|||||||
@@ -1,7 +1,9 @@
|
|||||||
#include "avs/game.h"
|
#include "avs/game.h"
|
||||||
#include "popn.h"
|
#include "popn.h"
|
||||||
|
#include "bi3a_hook.h"
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
|
#include "hooks/graphics/graphics.h"
|
||||||
#include "rawinput/rawinput.h"
|
#include "rawinput/rawinput.h"
|
||||||
#include "util/detour.h"
|
#include "util/detour.h"
|
||||||
#include "util/fileutils.h"
|
#include "util/fileutils.h"
|
||||||
@@ -9,14 +11,327 @@
|
|||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
#include "cfg/button.h"
|
#include "cfg/button.h"
|
||||||
#include "cfg/api.h"
|
#include "cfg/api.h"
|
||||||
|
#include "hooks/setupapihook.h"
|
||||||
#include "hooks/sleephook.h"
|
#include "hooks/sleephook.h"
|
||||||
#include "launcher/launcher.h"
|
#include "launcher/launcher.h"
|
||||||
#include "launcher/logger.h"
|
#include "launcher/logger.h"
|
||||||
#include "misc/eamuse.h"
|
#include "misc/eamuse.h"
|
||||||
|
#include "util/sysutils.h"
|
||||||
#include "io.h"
|
#include "io.h"
|
||||||
|
#include "util/deferlog.h"
|
||||||
|
#include "misc/nativetouchhook.h"
|
||||||
|
#include "misc/wintouchemu.h"
|
||||||
|
|
||||||
namespace games::popn {
|
namespace games::popn {
|
||||||
|
|
||||||
|
bool SHOW_PIKA_MONITOR_WARNING = false;
|
||||||
|
bool NATIVE_TOUCH = false;
|
||||||
|
|
||||||
|
#if SPICE64 && !SPICE_XP
|
||||||
|
|
||||||
|
const HMONITOR FAKE_MONITOR_HMONITOR = (HMONITOR)-1;
|
||||||
|
constexpr LONG FAKE_MONITOR_OFFSET_X_Y = -999999;
|
||||||
|
constexpr LONG FAKE_MONITOR_WIDTH = 1280;
|
||||||
|
constexpr LONG FAKE_MONITOR_HEIGHT = 800;
|
||||||
|
|
||||||
|
// pin 0 = buttons 1-3, size 9 (but it's actually triple that in reality - game passes in wrong length), values 0-0xFF
|
||||||
|
// pin 1 = left pop (red pop kun), size 16, values 0-0xFF
|
||||||
|
// pin 2 = right pop (blue pop kun), size 16, values 0-0xFF
|
||||||
|
// pin 3 = title, size 44, values 0-0xFF
|
||||||
|
// pin 4 = speaker, size 40, values 0-0x7F - U region only
|
||||||
|
// pin 5 = monitor, size 18, values 0-0x7F - U region only
|
||||||
|
// pin 6 = control panel, size 28, values 0-0x7F - U region only
|
||||||
|
// pin 7 = cabinet, size 22, values 0-0x7F - U region only
|
||||||
|
tapeledutils::tape_led TAPELED_MAPPING[POPN_TAPELED_TOTAL] = {
|
||||||
|
{
|
||||||
|
// [0] button lights: these are button lights and handled specially
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
"Invalid"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
// [1] red pop-kun
|
||||||
|
5, // 5*3; game reports 16 but make it 15
|
||||||
|
Lights::popn_lights_t::RedPopKun_R,
|
||||||
|
Lights::popn_lights_t::RedPopKun_G,
|
||||||
|
Lights::popn_lights_t::RedPopKun_B,
|
||||||
|
0xFF,
|
||||||
|
"Red Pop-Kun"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
// [2] blue pop-kun
|
||||||
|
5, // 5*3; game reports 16 but make it 15
|
||||||
|
Lights::popn_lights_t::BluePopKun_R,
|
||||||
|
Lights::popn_lights_t::BluePopKun_G,
|
||||||
|
Lights::popn_lights_t::BluePopKun_B,
|
||||||
|
0xFF,
|
||||||
|
"Blue Pop-Kun"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
// [3] top LED
|
||||||
|
14, // 14*3; game reports 44 but make it 42
|
||||||
|
Lights::popn_lights_t::TopLED_R,
|
||||||
|
Lights::popn_lights_t::TopLED_G,
|
||||||
|
Lights::popn_lights_t::TopLED_B,
|
||||||
|
0xFF,
|
||||||
|
"Top"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
// [4] speakers
|
||||||
|
13, // 13*3; game reports 40 but make it 39
|
||||||
|
Lights::popn_lights_t::Speaker_G,
|
||||||
|
Lights::popn_lights_t::Speaker_R,
|
||||||
|
Lights::popn_lights_t::Speaker_B,
|
||||||
|
0x7F,
|
||||||
|
"Speakers"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
// [5] monitor
|
||||||
|
6,
|
||||||
|
Lights::popn_lights_t::Monitor_G,
|
||||||
|
Lights::popn_lights_t::Monitor_R,
|
||||||
|
Lights::popn_lights_t::Monitor_B,
|
||||||
|
0x7F,
|
||||||
|
"Monitor"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
// [6] control panel
|
||||||
|
9, // 9*3; game reports 28
|
||||||
|
Lights::popn_lights_t::ControlPanel_G,
|
||||||
|
Lights::popn_lights_t::ControlPanel_R,
|
||||||
|
Lights::popn_lights_t::ControlPanel_B,
|
||||||
|
0x7F,
|
||||||
|
"Control Panel"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
// [7] Cabinet
|
||||||
|
7, // 7*3; game reports 22
|
||||||
|
Lights::popn_lights_t::Cabinet_G,
|
||||||
|
Lights::popn_lights_t::Cabinet_R,
|
||||||
|
Lights::popn_lights_t::Cabinet_B,
|
||||||
|
0x7F,
|
||||||
|
"Cabinet"
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
static decltype(GetDisplayConfigBufferSizes) *GetDisplayConfigBufferSizes_orig = nullptr;
|
||||||
|
static decltype(QueryDisplayConfig) *QueryDisplayConfig_orig = nullptr;
|
||||||
|
static decltype(DisplayConfigGetDeviceInfo) *DisplayConfigGetDeviceInfo_orig = nullptr;
|
||||||
|
|
||||||
|
static UINT32 pNumPathArrayElements_original = 0;
|
||||||
|
static UINT32 pNumModeInfoArrayElements_original = 0;
|
||||||
|
|
||||||
|
static
|
||||||
|
LONG
|
||||||
|
WINAPI
|
||||||
|
GetDisplayConfigBufferSizes_hook(
|
||||||
|
UINT32 Flags,
|
||||||
|
UINT32 *pNumPathArrayElements,
|
||||||
|
UINT32 *pNumModeInfoArrayElements)
|
||||||
|
{
|
||||||
|
const auto ret = GetDisplayConfigBufferSizes_orig(Flags, pNumPathArrayElements, pNumModeInfoArrayElements);
|
||||||
|
if (FAKE_SUBSCREEN_ADAPTER) {
|
||||||
|
log_misc("popn", "GetDisplayConfigBufferSizes returning fake monitor paths and modes");
|
||||||
|
pNumPathArrayElements_original = *pNumPathArrayElements;
|
||||||
|
pNumModeInfoArrayElements_original = *pNumModeInfoArrayElements;
|
||||||
|
*pNumPathArrayElements += 1;
|
||||||
|
*pNumModeInfoArrayElements += 2;
|
||||||
|
}
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
static
|
||||||
|
LONG
|
||||||
|
WINAPI
|
||||||
|
QueryDisplayConfig_hook(
|
||||||
|
UINT32 flags,
|
||||||
|
UINT32* numPathArrayElements,
|
||||||
|
DISPLAYCONFIG_PATH_INFO* pathArray,
|
||||||
|
UINT32* numModeInfoArrayElements,
|
||||||
|
DISPLAYCONFIG_MODE_INFO* modeInfoArray,
|
||||||
|
DISPLAYCONFIG_TOPOLOGY_ID* currentTopologyId)
|
||||||
|
{
|
||||||
|
|
||||||
|
if (!FAKE_SUBSCREEN_ADAPTER) {
|
||||||
|
return QueryDisplayConfig_orig(
|
||||||
|
flags,
|
||||||
|
numPathArrayElements, pathArray,
|
||||||
|
numModeInfoArrayElements, modeInfoArray,
|
||||||
|
currentTopologyId);
|
||||||
|
}
|
||||||
|
|
||||||
|
// call original to fill in real monitor info
|
||||||
|
UINT32 num_paths = pNumPathArrayElements_original;
|
||||||
|
UINT32 num_modes = pNumModeInfoArrayElements_original;
|
||||||
|
const auto ret = QueryDisplayConfig_orig(
|
||||||
|
flags,
|
||||||
|
&num_paths, pathArray,
|
||||||
|
&num_modes, modeInfoArray,
|
||||||
|
currentTopologyId);
|
||||||
|
|
||||||
|
if (ret != ERROR_SUCCESS) {
|
||||||
|
log_warning("popn", "QueryDisplayConfig failed with error code {}", ret);
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
log_misc("popn", "QueryDisplayConfig returning fake monitor paths and modes");
|
||||||
|
|
||||||
|
// insert a fake path
|
||||||
|
DISPLAYCONFIG_PATH_INFO *path = &pathArray[pNumPathArrayElements_original];
|
||||||
|
*path = {};
|
||||||
|
path->flags = DISPLAYCONFIG_PATH_ACTIVE;
|
||||||
|
|
||||||
|
path->sourceInfo.adapterId.HighPart = -1;
|
||||||
|
path->sourceInfo.adapterId.LowPart = -1;
|
||||||
|
path->sourceInfo.id = -1;
|
||||||
|
path->sourceInfo.modeInfoIdx = pNumModeInfoArrayElements_original;
|
||||||
|
path->sourceInfo.statusFlags = DISPLAYCONFIG_SOURCE_IN_USE;
|
||||||
|
|
||||||
|
path->targetInfo.adapterId.HighPart = -1;
|
||||||
|
path->targetInfo.adapterId.LowPart = -1;
|
||||||
|
path->targetInfo.id = -2;
|
||||||
|
path->targetInfo.modeInfoIdx = pNumModeInfoArrayElements_original + 1;
|
||||||
|
path->targetInfo.outputTechnology = DISPLAYCONFIG_OUTPUT_TECHNOLOGY_HDMI;
|
||||||
|
path->targetInfo.rotation = DISPLAYCONFIG_ROTATION_IDENTITY;
|
||||||
|
path->targetInfo.scaling = DISPLAYCONFIG_SCALING_IDENTITY;
|
||||||
|
path->targetInfo.refreshRate.Numerator = 60000;
|
||||||
|
path->targetInfo.refreshRate.Denominator = 1000;
|
||||||
|
path->targetInfo.scanLineOrdering = DISPLAYCONFIG_SCANLINE_ORDERING_PROGRESSIVE;
|
||||||
|
path->targetInfo.targetAvailable = true;
|
||||||
|
path->targetInfo.statusFlags = DISPLAYCONFIG_TARGET_IN_USE;
|
||||||
|
|
||||||
|
// insert fake mode source
|
||||||
|
DISPLAYCONFIG_MODE_INFO *mode_source = &modeInfoArray[pNumModeInfoArrayElements_original];
|
||||||
|
*mode_source = {};
|
||||||
|
mode_source->infoType = DISPLAYCONFIG_MODE_INFO_TYPE_SOURCE;
|
||||||
|
mode_source->id = -1;
|
||||||
|
mode_source->adapterId.HighPart = -1;
|
||||||
|
mode_source->adapterId.LowPart = -1;
|
||||||
|
mode_source->sourceMode.width = FAKE_MONITOR_WIDTH;
|
||||||
|
mode_source->sourceMode.height = FAKE_MONITOR_HEIGHT;
|
||||||
|
mode_source->sourceMode.pixelFormat = DISPLAYCONFIG_PIXELFORMAT_32BPP;
|
||||||
|
mode_source->sourceMode.position.x = FAKE_MONITOR_OFFSET_X_Y;
|
||||||
|
mode_source->sourceMode.position.y = FAKE_MONITOR_OFFSET_X_Y;
|
||||||
|
|
||||||
|
// insert fake mode target
|
||||||
|
DISPLAYCONFIG_MODE_INFO *mode_target = &modeInfoArray[pNumModeInfoArrayElements_original+1];
|
||||||
|
*mode_target = {};
|
||||||
|
mode_target->infoType = DISPLAYCONFIG_MODE_INFO_TYPE_TARGET;
|
||||||
|
mode_target->id = -2;
|
||||||
|
mode_target->adapterId.HighPart = -1;
|
||||||
|
mode_target->adapterId.LowPart = -1;
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
static
|
||||||
|
LONG
|
||||||
|
WINAPI
|
||||||
|
DisplayConfigGetDeviceInfo_hook(DISPLAYCONFIG_DEVICE_INFO_HEADER* requestPacket)
|
||||||
|
{
|
||||||
|
if (requestPacket == nullptr) {
|
||||||
|
return DisplayConfigGetDeviceInfo_orig(requestPacket);
|
||||||
|
}
|
||||||
|
|
||||||
|
// fake monitor
|
||||||
|
if (FAKE_SUBSCREEN_ADAPTER &&
|
||||||
|
(requestPacket->id == static_cast<UINT32>(-1) ||
|
||||||
|
requestPacket->id == static_cast<UINT32>(-2)) &&
|
||||||
|
requestPacket->adapterId.HighPart == static_cast<LONG>(-1) &&
|
||||||
|
requestPacket->adapterId.LowPart == static_cast<DWORD>(-1)) {
|
||||||
|
log_misc(
|
||||||
|
"popn",
|
||||||
|
"DisplayConfigGetDeviceInfo hook hit for fake monitor, type={}, size={}, id={}, luid={}/{}",
|
||||||
|
static_cast<int>(requestPacket->type),
|
||||||
|
requestPacket->size,
|
||||||
|
requestPacket->id,
|
||||||
|
requestPacket->adapterId.HighPart,
|
||||||
|
requestPacket->adapterId.LowPart);
|
||||||
|
|
||||||
|
if (requestPacket->type == DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME) {
|
||||||
|
const auto target = reinterpret_cast<DISPLAYCONFIG_TARGET_DEVICE_NAME*>(requestPacket);
|
||||||
|
target->flags.value = 0;
|
||||||
|
target->outputTechnology = DISPLAYCONFIG_OUTPUT_TECHNOLOGY_HDMI;
|
||||||
|
target->connectorInstance = 0;
|
||||||
|
wcscpy(target->monitorFriendlyDeviceName, L"Spice Fake Monitor");
|
||||||
|
wcscpy(target->monitorDevicePath, L"\\\\?\\SpiceFakeMonitor");
|
||||||
|
} else if (requestPacket->type == DISPLAYCONFIG_DEVICE_INFO_GET_SOURCE_NAME) {
|
||||||
|
const auto source = reinterpret_cast<DISPLAYCONFIG_SOURCE_DEVICE_NAME*>(requestPacket);
|
||||||
|
// value must match WrappedIDirect3D9::GetAdapterIdentifier
|
||||||
|
wcscpy(source->viewGdiDeviceName, L"\\\\.\\DISPLAY_SPICE_FAKE_1");
|
||||||
|
} else {
|
||||||
|
log_fatal(
|
||||||
|
"popn",
|
||||||
|
"unexpected device info type {} for fake monitor",
|
||||||
|
static_cast<int>(requestPacket->type));
|
||||||
|
}
|
||||||
|
|
||||||
|
return ERROR_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
const auto ret = DisplayConfigGetDeviceInfo_orig(requestPacket);
|
||||||
|
log_misc(
|
||||||
|
"popn",
|
||||||
|
"DisplayConfigGetDeviceInfo returned {}, type={}, size={}, id={}, luid={}/{}",
|
||||||
|
ret,
|
||||||
|
static_cast<int>(requestPacket->type),
|
||||||
|
requestPacket->size,
|
||||||
|
requestPacket->id,
|
||||||
|
requestPacket->adapterId.HighPart,
|
||||||
|
requestPacket->adapterId.LowPart);
|
||||||
|
if (ret == ERROR_SUCCESS) {
|
||||||
|
if (requestPacket->type == DISPLAYCONFIG_DEVICE_INFO_GET_SOURCE_NAME) {
|
||||||
|
const auto sourceName = reinterpret_cast<DISPLAYCONFIG_SOURCE_DEVICE_NAME*>(requestPacket);
|
||||||
|
log_misc(
|
||||||
|
"popn",
|
||||||
|
"... name={}",
|
||||||
|
ws2s(sourceName->viewGdiDeviceName));
|
||||||
|
} else if (requestPacket->type == DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME) {
|
||||||
|
const auto targetName = reinterpret_cast<DISPLAYCONFIG_TARGET_DEVICE_NAME*>(requestPacket);
|
||||||
|
log_misc(
|
||||||
|
"popn",
|
||||||
|
"... flags={}, outputTechnology: {}, connectorInstance={}, friendlyname={} path={}",
|
||||||
|
targetName->flags.value,
|
||||||
|
static_cast<int>(targetName->outputTechnology),
|
||||||
|
targetName->connectorInstance,
|
||||||
|
ws2s(targetName->monitorFriendlyDeviceName),
|
||||||
|
ws2s(targetName->monitorDevicePath));
|
||||||
|
|
||||||
|
// need to fix up some values for the primary monitor...
|
||||||
|
const auto monitors = sysutils::enumerate_monitors();
|
||||||
|
for (const auto& monitor : monitors) {
|
||||||
|
if (monitor.id == targetName->header.id &&
|
||||||
|
monitor.adapter_id_HighPart == targetName->header.adapterId.HighPart &&
|
||||||
|
monitor.adapter_id_LowPart == targetName->header.adapterId.LowPart) {
|
||||||
|
|
||||||
|
if (monitor.is_primary) {
|
||||||
|
targetName->outputTechnology = DISPLAYCONFIG_OUTPUT_TECHNOLOGY_DISPLAYPORT_EXTERNAL;
|
||||||
|
targetName->connectorInstance = 2;
|
||||||
|
log_info(
|
||||||
|
"popn",
|
||||||
|
"... overriding primary monitor ({}) to pretend to be DP port #2",
|
||||||
|
monitor.display_name);
|
||||||
|
} else {
|
||||||
|
// TODO: is this what the game expects for subscreen?
|
||||||
|
// TODO: what if there are 3+ monitors?
|
||||||
|
targetName->outputTechnology = DISPLAYCONFIG_OUTPUT_TECHNOLOGY_HDMI;
|
||||||
|
targetName->connectorInstance = 0;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if !SPICE64
|
||||||
|
|
||||||
static int __cdecl usbCheckAlive() {
|
static int __cdecl usbCheckAlive() {
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
@@ -227,6 +542,8 @@ namespace games::popn {
|
|||||||
return MMSYSERR_NOERROR;
|
return MMSYSERR_NOERROR;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
static bool log_hook(void *user, const std::string &data, logger::Style style, std::string &out) {
|
static bool log_hook(void *user, const std::string &data, logger::Style style, std::string &out) {
|
||||||
|
|
||||||
// get rid of the log spam
|
// get rid of the log spam
|
||||||
@@ -249,6 +566,8 @@ namespace games::popn {
|
|||||||
void POPNGame::pre_attach() {
|
void POPNGame::pre_attach() {
|
||||||
Game::pre_attach();
|
Game::pre_attach();
|
||||||
|
|
||||||
|
#if !SPICE64
|
||||||
|
|
||||||
// only needed for older versions (19-21, inclusive) but create them anyway since 21 and above are all M39
|
// only needed for older versions (19-21, inclusive) but create them anyway since 21 and above are all M39
|
||||||
fileutils::dir_create_recursive_log("popn", "dev\\raw\\bookkeeping");
|
fileutils::dir_create_recursive_log("popn", "dev\\raw\\bookkeeping");
|
||||||
fileutils::dir_create_recursive_log("popn", "dev\\raw\\ranking");
|
fileutils::dir_create_recursive_log("popn", "dev\\raw\\ranking");
|
||||||
@@ -257,11 +576,15 @@ namespace games::popn {
|
|||||||
// load without resolving references
|
// load without resolving references
|
||||||
// makes game not trigger DLLMain which results in an error due to missing EZUSB device
|
// makes game not trigger DLLMain which results in an error due to missing EZUSB device
|
||||||
LoadLibraryExW((MODULE_PATH / "ezusb.dll").c_str(), nullptr, DONT_RESOLVE_DLL_REFERENCES);
|
LoadLibraryExW((MODULE_PATH / "ezusb.dll").c_str(), nullptr, DONT_RESOLVE_DLL_REFERENCES);
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void POPNGame::attach() {
|
void POPNGame::attach() {
|
||||||
Game::attach();
|
Game::attach();
|
||||||
|
|
||||||
|
#if !SPICE64
|
||||||
/*
|
/*
|
||||||
* Fast Boot (TM) Patch
|
* Fast Boot (TM) Patch
|
||||||
* Game tries to create some directories and if it fails it will sleep for 1 second
|
* Game tries to create some directories and if it fails it will sleep for 1 second
|
||||||
@@ -320,5 +643,91 @@ namespace games::popn {
|
|||||||
detour::inline_hook((void *) usbWdtStartDone,
|
detour::inline_hook((void *) usbWdtStartDone,
|
||||||
libutils::try_proc(ezusb, "?usbWdtStartDone@@YAHXZ"));
|
libutils::try_proc(ezusb, "?usbWdtStartDone@@YAHXZ"));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if SPICE64 && !SPICE_XP
|
||||||
|
if (!GRAPHICS_WINDOWED && D3D9_ADAPTER.has_value()) {
|
||||||
|
SHOW_PIKA_MONITOR_WARNING = true;
|
||||||
|
log_warning(
|
||||||
|
"popn",
|
||||||
|
"\n\n"
|
||||||
|
"!!! using -dxmainadapter option is NOT recommended due to known !!!\n"
|
||||||
|
"!!! compatibility issues with the game !!!\n"
|
||||||
|
"!!! !!!\n"
|
||||||
|
"!!! * game may launch in wrong resolution or refresh rate !!!\n"
|
||||||
|
"!!! * touch / mouse input may stop working in subscreen / overlay !!!\n"
|
||||||
|
"!!! !!!\n"
|
||||||
|
"!!! recommendation is to use the Change Main Monitor (-mainmonitor) !!!\n"
|
||||||
|
"!!! option instead of -dxmainadapter !!!\n\n"
|
||||||
|
);
|
||||||
|
|
||||||
|
deferredlogs::defer_error_messages({
|
||||||
|
"-dxmainadapter option is NOT recommended due to known compatibility ",
|
||||||
|
" issues with the game!",
|
||||||
|
" * game may launch in wrong resolution or refresh rate",
|
||||||
|
" * touch / mouse input may stop working in subscreen / overlay",
|
||||||
|
" use Change Main Monitor (-mainmonitor) option instead"
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// monitor hook
|
||||||
|
GetDisplayConfigBufferSizes_orig =
|
||||||
|
detour::iat_try("GetDisplayConfigBufferSizes",
|
||||||
|
GetDisplayConfigBufferSizes_hook, avs::game::DLL_INSTANCE);
|
||||||
|
QueryDisplayConfig_orig =
|
||||||
|
detour::iat_try("QueryDisplayConfig",
|
||||||
|
QueryDisplayConfig_hook, avs::game::DLL_INSTANCE);
|
||||||
|
DisplayConfigGetDeviceInfo_orig =
|
||||||
|
detour::iat_try("DisplayConfigGetDeviceInfo",
|
||||||
|
DisplayConfigGetDeviceInfo_hook, avs::game::DLL_INSTANCE);
|
||||||
|
|
||||||
|
// GUID_DEVCLASS_USB = {86E0D1E0-11D0-89B0-00A0C9054129}
|
||||||
|
SETUPAPI_SETTINGS settings{};
|
||||||
|
settings.class_guid[0] = 0x86E0D1E0;
|
||||||
|
settings.class_guid[1] = 0x11D08089;
|
||||||
|
settings.class_guid[2] = 0x0008E49C;
|
||||||
|
settings.class_guid[3] = 0x731F303E;
|
||||||
|
|
||||||
|
// BIO3 - 8058 (maybe U region cabs with more lights?)
|
||||||
|
// BIO3 - 8054 (probably J region?)
|
||||||
|
// BIO2 - 8050 (need bi2x_hook, everything will work except buttons 1-9)
|
||||||
|
|
||||||
|
const char property[] = "1CCF(8058)_000";
|
||||||
|
const char property_hardwareid[] = "USB\\VID_1CCF&PID_8058&MI_00\\000";
|
||||||
|
memcpy(settings.property_devicedesc, property, sizeof(property));
|
||||||
|
memcpy(settings.property_hardwareid, property_hardwareid, sizeof(property_hardwareid));
|
||||||
|
setupapihook_init(avs::game::DLL_INSTANCE);
|
||||||
|
setupapihook_add(settings);
|
||||||
|
|
||||||
|
bi3a_hook_init();
|
||||||
|
|
||||||
|
// note: if for whatever reason you want to use BIO2, the game needs to be patched
|
||||||
|
// check popn.dll and look for static table that looks like this:
|
||||||
|
// 00000001 00000003 00000001 (button 1)
|
||||||
|
// 00000002 00000004 00000001 (button 2)
|
||||||
|
// 00000004 00000005 00000001 (button 3)
|
||||||
|
// 00000008 00000006 00000001 (button 4)
|
||||||
|
// 00000010 00000007 00000001 (button 5)
|
||||||
|
// 00000020 00000008 00000001 (button 6)
|
||||||
|
// 00000040 00000009 00000001 (button 7)
|
||||||
|
// 00000080 0000000A 00000001 (button 8)
|
||||||
|
// 00000100 0000000B 00000001 (button 9)
|
||||||
|
// set third column to 0 and it will work with BIO2
|
||||||
|
|
||||||
|
if (!GRAPHICS_WINDOWED) {
|
||||||
|
if (NATIVE_TOUCH) {
|
||||||
|
nativetouchhook::hook(avs::game::DLL_INSTANCE);
|
||||||
|
} else {
|
||||||
|
wintouchemu::FORCE = true;
|
||||||
|
wintouchemu::INJECT_MOUSE_AS_WM_TOUCH = true;
|
||||||
|
wintouchemu::hook_title_ends("", "Main Screen", avs::game::DLL_INSTANCE);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
sysutils::hook_EnumDisplayDevicesA();
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,9 +1,29 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include "avs/game.h"
|
||||||
#include "games/game.h"
|
#include "games/game.h"
|
||||||
|
#include "util/tapeled.h"
|
||||||
|
|
||||||
namespace games::popn {
|
namespace games::popn {
|
||||||
|
|
||||||
|
static inline bool is_pikapika_model() {
|
||||||
|
|
||||||
|
#if SPICE64
|
||||||
|
return (avs::game::is_model("M39") && avs::game::SPEC[0] == 'D');
|
||||||
|
#else
|
||||||
|
return false;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#if SPICE64
|
||||||
|
constexpr int POPN_TAPELED_TOTAL = 8;
|
||||||
|
extern tapeledutils::tape_led TAPELED_MAPPING[POPN_TAPELED_TOTAL];
|
||||||
|
#endif
|
||||||
|
|
||||||
|
extern bool SHOW_PIKA_MONITOR_WARNING;
|
||||||
|
extern bool NATIVE_TOUCH;
|
||||||
|
|
||||||
class POPNGame : public games::Game {
|
class POPNGame : public games::Game {
|
||||||
public:
|
public:
|
||||||
POPNGame();
|
POPNGame();
|
||||||
|
|||||||
+27
-13
@@ -4,29 +4,34 @@
|
|||||||
#include "hooks/devicehook.h"
|
#include "hooks/devicehook.h"
|
||||||
#include "hooks/audio/backends/dsound/dsound_backend.h"
|
#include "hooks/audio/backends/dsound/dsound_backend.h"
|
||||||
#include "util/detour.h"
|
#include "util/detour.h"
|
||||||
|
#include "util/precise_timer.h"
|
||||||
|
#include "util/logging.h"
|
||||||
|
#include "cfg/configurator.h"
|
||||||
|
|
||||||
#include "touch.h"
|
#include "touch.h"
|
||||||
|
|
||||||
|
namespace games::rb {
|
||||||
|
uint16_t TOUCH_POLL_RATE = 0;
|
||||||
|
}
|
||||||
|
|
||||||
static decltype(SleepEx) *SleepEx_orig;
|
static decltype(SleepEx) *SleepEx_orig;
|
||||||
|
|
||||||
static DWORD WINAPI SleepEx_hook(DWORD dwMilliseconds, BOOL bAltertable) {
|
static DWORD WINAPI SleepEx_hook(DWORD dwMilliseconds, BOOL bAlertable) {
|
||||||
|
|
||||||
/*
|
// increase touch poll rate
|
||||||
* Increase touch poll from ~110 FPS to ~500 FPS
|
|
||||||
*/
|
|
||||||
if (dwMilliseconds == 8) {
|
if (dwMilliseconds == 8) {
|
||||||
static bool initialized = false;
|
dwMilliseconds = 1000 / games::rb::TOUCH_POLL_RATE;
|
||||||
if (!initialized) {
|
}
|
||||||
initialized = true;
|
|
||||||
|
|
||||||
// if we only sleep for 1ms we also don't need the high priority RB sets
|
// most calls from rb are actually non-alertable
|
||||||
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_BELOW_NORMAL);
|
if (!bAlertable) {
|
||||||
}
|
static thread_local timeutils::PreciseSleepTimer timer;
|
||||||
dwMilliseconds = 1;
|
timer.sleep(dwMilliseconds);
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// call original
|
// call original
|
||||||
return SleepEx_orig(dwMilliseconds, bAltertable);
|
return SleepEx_orig(dwMilliseconds, bAlertable);
|
||||||
}
|
}
|
||||||
|
|
||||||
games::rb::RBGame::RBGame() : Game("Reflec Beat") {
|
games::rb::RBGame::RBGame() : Game("Reflec Beat") {
|
||||||
@@ -35,6 +40,10 @@ games::rb::RBGame::RBGame() : Game("Reflec Beat") {
|
|||||||
void games::rb::RBGame::attach() {
|
void games::rb::RBGame::attach() {
|
||||||
Game::attach();
|
Game::attach();
|
||||||
|
|
||||||
|
if (1000 < games::rb::TOUCH_POLL_RATE) {
|
||||||
|
log_fatal("rb", "-rbtouchsize is set too high; cannot exceed 1000");
|
||||||
|
}
|
||||||
|
|
||||||
// init stuff
|
// init stuff
|
||||||
devicehook_init();
|
devicehook_init();
|
||||||
|
|
||||||
@@ -47,7 +56,12 @@ void games::rb::RBGame::attach() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// hooks
|
// hooks
|
||||||
SleepEx_orig = detour::iat_try("SleepEx", SleepEx_hook, avs::game::DLL_INSTANCE);
|
if (0 < TOUCH_POLL_RATE) {
|
||||||
|
log_info("rb", "force increasing touch poll rate by hooking SleepEx ({}Hz)", TOUCH_POLL_RATE);
|
||||||
|
SleepEx_orig = detour::iat_try("SleepEx", SleepEx_hook, avs::game::DLL_INSTANCE);
|
||||||
|
} else {
|
||||||
|
log_info("rb", "not changing touch poll rate (120Hz by default)");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void games::rb::RBGame::detach() {
|
void games::rb::RBGame::detach() {
|
||||||
|
|||||||
@@ -7,6 +7,8 @@
|
|||||||
namespace games::rb {
|
namespace games::rb {
|
||||||
|
|
||||||
extern uint16_t TOUCH_SCALING;
|
extern uint16_t TOUCH_SCALING;
|
||||||
|
extern uint8_t TOUCH_SIZE;
|
||||||
|
extern uint16_t TOUCH_POLL_RATE;
|
||||||
|
|
||||||
class RBGame : public games::Game {
|
class RBGame : public games::Game {
|
||||||
public:
|
public:
|
||||||
|
|||||||
@@ -13,6 +13,7 @@ static std::string WINDOW_TITLE = "REFLEC BEAT";
|
|||||||
|
|
||||||
namespace games::rb {
|
namespace games::rb {
|
||||||
uint16_t TOUCH_SCALING = 1000;
|
uint16_t TOUCH_SCALING = 1000;
|
||||||
|
uint8_t TOUCH_SIZE = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
games::rb::ReflecBeatTouchDeviceHandle::ReflecBeatTouchDeviceHandle(bool log_fps) {
|
games::rb::ReflecBeatTouchDeviceHandle::ReflecBeatTouchDeviceHandle(bool log_fps) {
|
||||||
@@ -160,16 +161,20 @@ int games::rb::ReflecBeatTouchDeviceHandle::read(LPVOID lpBuffer, DWORD nNumberO
|
|||||||
const auto point_x = (int) ((x - window_width / 2.0) * 48.0 / 54.0 + window_width / 2.0);
|
const auto point_x = (int) ((x - window_width / 2.0) * 48.0 / 54.0 + window_width / 2.0);
|
||||||
const auto point_y = (int) (y - window_height / 76);
|
const auto point_y = (int) (y - window_height / 76);
|
||||||
|
|
||||||
// insert 9 times with offset to double the precision
|
// center
|
||||||
grid_insert(data, point_x, point_y);
|
grid_insert(data, point_x, point_y);
|
||||||
grid_insert(data, point_x - offset_x, point_y);
|
|
||||||
grid_insert(data, point_x - offset_x, point_y - offset_y);
|
// surrounding points
|
||||||
grid_insert(data, point_x - offset_x, point_y + offset_y);
|
if (games::rb::TOUCH_SIZE == 3) {
|
||||||
grid_insert(data, point_x + offset_x, point_y);
|
grid_insert(data, point_x - offset_x, point_y); // west
|
||||||
grid_insert(data, point_x + offset_x, point_y + offset_y);
|
grid_insert(data, point_x - offset_x, point_y - offset_y); // northwest
|
||||||
grid_insert(data, point_x + offset_x, point_y - offset_y);
|
grid_insert(data, point_x - offset_x, point_y + offset_y); // southwest
|
||||||
grid_insert(data, point_x, point_y - offset_y);
|
grid_insert(data, point_x + offset_x, point_y); // east
|
||||||
grid_insert(data, point_x, point_y + offset_y);
|
grid_insert(data, point_x + offset_x, point_y + offset_y); // southeast
|
||||||
|
grid_insert(data, point_x + offset_x, point_y - offset_y); // northeast
|
||||||
|
grid_insert(data, point_x, point_y - offset_y); // north
|
||||||
|
grid_insert(data, point_x, point_y + offset_y); // south
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// copy data to buffer
|
// copy data to buffer
|
||||||
|
|||||||
@@ -35,12 +35,13 @@ std::vector<Analog> &games::rf3d::get_analogs() {
|
|||||||
if (analogs.empty()) {
|
if (analogs.empty()) {
|
||||||
analogs = GameAPI::Analogs::getAnalogs("Road Fighters 3D");
|
analogs = GameAPI::Analogs::getAnalogs("Road Fighters 3D");
|
||||||
|
|
||||||
GameAPI::Analogs::sortAnalogs(
|
using GameAPI::Analogs::AnalogType;
|
||||||
&analogs,
|
|
||||||
"Wheel",
|
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||||
"Accelerate",
|
{ "Wheel", AnalogType::LinearCentered },
|
||||||
"Brake"
|
{ "Accelerate", AnalogType::LinearPositive },
|
||||||
);
|
{ "Brake", AnalogType::LinearPositive }
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
return analogs;
|
return analogs;
|
||||||
|
|||||||
@@ -31,13 +31,14 @@ std::vector<Analog> &games::sc::get_analogs() {
|
|||||||
if (analogs.empty()) {
|
if (analogs.empty()) {
|
||||||
analogs = GameAPI::Analogs::getAnalogs("Steel Chronicle");
|
analogs = GameAPI::Analogs::getAnalogs("Steel Chronicle");
|
||||||
|
|
||||||
GameAPI::Analogs::sortAnalogs(
|
using GameAPI::Analogs::AnalogType;
|
||||||
&analogs,
|
|
||||||
"Left Stick X",
|
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||||
"Left Stick Y",
|
{ "Left Stick X", AnalogType::LinearCentered },
|
||||||
"Right Stick X",
|
{ "Left Stick Y", AnalogType::LinearCentered },
|
||||||
"Right Stick Y"
|
{ "Right Stick X", AnalogType::LinearCentered },
|
||||||
);
|
{ "Right Stick Y", AnalogType::LinearCentered }
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
return analogs;
|
return analogs;
|
||||||
|
|||||||
@@ -21,6 +21,7 @@
|
|||||||
#include "util/socd_cleaner.h"
|
#include "util/socd_cleaner.h"
|
||||||
#include "util/time.h"
|
#include "util/time.h"
|
||||||
#include "util/libutils.h"
|
#include "util/libutils.h"
|
||||||
|
#include "util/sysutils.h"
|
||||||
#include "misc/eamuse.h"
|
#include "misc/eamuse.h"
|
||||||
#include "misc/nativetouchhook.h"
|
#include "misc/nativetouchhook.h"
|
||||||
#include "misc/wintouchemu.h"
|
#include "misc/wintouchemu.h"
|
||||||
@@ -350,28 +351,28 @@ namespace games::sdvx {
|
|||||||
}
|
}
|
||||||
|
|
||||||
#ifdef SPICE64 // SDVX5+ specific code
|
#ifdef SPICE64 // SDVX5+ specific code
|
||||||
// check -monitor + UFC mode
|
// check -dxmainadapter + UFC mode
|
||||||
if (!GRAPHICS_WINDOWED && D3D9_ADAPTER.has_value() && is_valkyrie_model()) {
|
if (!GRAPHICS_WINDOWED && D3D9_ADAPTER.has_value() && is_valkyrie_model()) {
|
||||||
SHOW_VM_MONITOR_WARNING = true;
|
SHOW_VM_MONITOR_WARNING = true;
|
||||||
log_warning(
|
log_warning(
|
||||||
"sdvx",
|
"sdvx",
|
||||||
"\n\n!!! using -monitor option with VM mode is NOT recommended due to !!!\n"
|
"\n\n"
|
||||||
"!!! known compatibility issues with the game !!!\n"
|
"!!! using -dxmainadapter option with Valkyrie mode is NOT !!!\n"
|
||||||
|
"!!! recommended due to known compatibility issues with the game !!!\n"
|
||||||
"!!! !!!\n"
|
"!!! !!!\n"
|
||||||
"!!! * game may launch in wrong resolution or refresh rate !!!\n"
|
"!!! * game may launch in wrong resolution or refresh rate !!!\n"
|
||||||
"!!! * touch / mouse input may stop working in subscreen / overlay !!!\n"
|
"!!! * touch / mouse input may stop working in subscreen / overlay !!!\n"
|
||||||
"!!! !!!\n"
|
"!!! !!!\n"
|
||||||
"!!! recommendation is to NOT use -monitor and instead set the !!!\n"
|
"!!! recommendation is to use the Change Main Monitor (-mainmonitor) !!!\n"
|
||||||
"!!! primary monitor in Windows settings before launching the game !!!\n\n"
|
"!!! option instead of -dxmainadapter !!!\n\n"
|
||||||
);
|
);
|
||||||
|
|
||||||
deferredlogs::defer_error_messages({
|
deferredlogs::defer_error_messages({
|
||||||
"-monitor option is NOT recommended when running with Valkyrie mode",
|
"-dxmainadapter option is NOT recommended when running with Valkyrie mode",
|
||||||
" due to known compatibility issues with the game:",
|
" due to known compatibility issues with the game:",
|
||||||
" * game may launch in wrong resolution or refresh rate",
|
" * game may launch in wrong resolution or refresh rate",
|
||||||
" * touch / mouse input may stop working in subscreen / overlay",
|
" * touch / mouse input may stop working in subscreen / overlay",
|
||||||
" recommended fix is to NOT use -monitor and instead set the primary",
|
" use Change Main Monitor (-mainmonitor) option instead"
|
||||||
" monitor in Windows settings before launching the game"
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
@@ -466,6 +467,7 @@ namespace games::sdvx {
|
|||||||
ENABLE_COM_PORT_SCAN_HOOK = true;
|
ENABLE_COM_PORT_SCAN_HOOK = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// ASIO device hook
|
// ASIO device hook
|
||||||
@@ -501,6 +503,9 @@ namespace games::sdvx {
|
|||||||
// remove log spam
|
// remove log spam
|
||||||
logger::hook_add(sdvx64_spam_remover, nullptr);
|
logger::hook_add(sdvx64_spam_remover, nullptr);
|
||||||
|
|
||||||
|
if (is_valkyrie_model()) {
|
||||||
|
sysutils::hook_EnumDisplayDevicesA();
|
||||||
|
}
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -7,6 +7,7 @@
|
|||||||
#include "hooks/sleephook.h"
|
#include "hooks/sleephook.h"
|
||||||
#include "hooks/libraryhook.h"
|
#include "hooks/libraryhook.h"
|
||||||
#include "launcher/launcher.h"
|
#include "launcher/launcher.h"
|
||||||
|
#include "overlay/notifications.h"
|
||||||
#include "util/detour.h"
|
#include "util/detour.h"
|
||||||
#include "util/fileutils.h"
|
#include "util/fileutils.h"
|
||||||
#include "util/libutils.h"
|
#include "util/libutils.h"
|
||||||
@@ -397,8 +398,14 @@ namespace games::shared {
|
|||||||
// logging
|
// logging
|
||||||
if (success) {
|
if (success) {
|
||||||
log_info("printer", "printer emulation has written an image to {}", image_path);
|
log_info("printer", "printer emulation has written an image to {}", image_path);
|
||||||
|
overlay::notifications::add(
|
||||||
|
overlay::notifications::Severity::Success,
|
||||||
|
fmt::format("Printer: saved {}", fileutils::basename(image_path)));
|
||||||
} else {
|
} else {
|
||||||
log_warning("printer", "printer emulation failed to write image to {}", image_path);
|
log_warning("printer", "printer emulation failed to write image to {}", image_path);
|
||||||
|
overlay::notifications::add(
|
||||||
|
overlay::notifications::Severity::Error,
|
||||||
|
fmt::format("Printer: failed to write {}", fileutils::basename(image_path)));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -31,11 +31,12 @@ std::vector<Analog> &games::silentscope::get_analogs() {
|
|||||||
if (analogs.empty()) {
|
if (analogs.empty()) {
|
||||||
analogs = GameAPI::Analogs::getAnalogs("Silent Scope: Bone Eater");
|
analogs = GameAPI::Analogs::getAnalogs("Silent Scope: Bone Eater");
|
||||||
|
|
||||||
GameAPI::Analogs::sortAnalogs(
|
using GameAPI::Analogs::AnalogType;
|
||||||
&analogs,
|
|
||||||
"Gun X",
|
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||||
"Gun Y"
|
{ "Gun X", AnalogType::LinearCentered },
|
||||||
);
|
{ "Gun Y", AnalogType::LinearCentered }
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
return analogs;
|
return analogs;
|
||||||
|
|||||||
@@ -50,13 +50,14 @@ std::vector<Analog> &games::we::get_analogs() {
|
|||||||
if (analogs.empty()) {
|
if (analogs.empty()) {
|
||||||
analogs = GameAPI::Analogs::getAnalogs("Winning Eleven");
|
analogs = GameAPI::Analogs::getAnalogs("Winning Eleven");
|
||||||
|
|
||||||
GameAPI::Analogs::sortAnalogs(
|
using GameAPI::Analogs::AnalogType;
|
||||||
&analogs,
|
|
||||||
"Pad Stick Left X",
|
GameAPI::Analogs::sortAnalogsWithType(&analogs, {
|
||||||
"Pad Stick Left Y",
|
{ "Pad Stick Left X", AnalogType::LinearCentered },
|
||||||
"Pad Stick Right X",
|
{ "Pad Stick Left Y", AnalogType::LinearCentered },
|
||||||
"Pad Stick Right Y"
|
{ "Pad Stick Right X", AnalogType::LinearCentered },
|
||||||
);
|
{ "Pad Stick Right Y", AnalogType::LinearCentered }
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
return analogs;
|
return analogs;
|
||||||
|
|||||||
@@ -0,0 +1,74 @@
|
|||||||
|
#include "asio_driver_scan.h"
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
|
|
||||||
|
#include <windows.h>
|
||||||
|
|
||||||
|
#include "util/utils.h"
|
||||||
|
|
||||||
|
namespace hooks::audio {
|
||||||
|
|
||||||
|
static constexpr char ASIO_REG_PATH[] = "software\\asio";
|
||||||
|
static constexpr char ASIO_REG_DESC[] = "description";
|
||||||
|
|
||||||
|
// enumerate a single registry view, appending to entries while merging
|
||||||
|
// duplicates discovered in another view. Drivers are matched by name (not
|
||||||
|
// CLSID): the game's ASIO loader selects drivers by name, and some vendors
|
||||||
|
// register the same CLSID under different 32-bit/64-bit names (e.g. "XONAR
|
||||||
|
// SOUND CARD" vs "XONAR SOUND CARD(64)"), which are distinct user choices.
|
||||||
|
static void scan_view(
|
||||||
|
REGSAM wow64_flag,
|
||||||
|
bool is_64bit,
|
||||||
|
std::vector<AsioDriverScanEntry> &entries) {
|
||||||
|
|
||||||
|
HKEY hkEnum = nullptr;
|
||||||
|
if (RegOpenKeyExA(HKEY_LOCAL_MACHINE, ASIO_REG_PATH, 0,
|
||||||
|
KEY_READ | wow64_flag, &hkEnum) != ERROR_SUCCESS) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
char key_name[256];
|
||||||
|
for (DWORD index = 0;
|
||||||
|
RegEnumKeyA(hkEnum, index, key_name, sizeof(key_name)) == ERROR_SUCCESS;
|
||||||
|
index++) {
|
||||||
|
|
||||||
|
// read description (display name), fall back to the key name
|
||||||
|
char desc[256] = { 0 };
|
||||||
|
DWORD size = sizeof(desc);
|
||||||
|
std::string name = key_name;
|
||||||
|
if (RegGetValueA(hkEnum,
|
||||||
|
key_name,
|
||||||
|
ASIO_REG_DESC,
|
||||||
|
RRF_RT_REG_SZ | wow64_flag,
|
||||||
|
nullptr,
|
||||||
|
desc,
|
||||||
|
&size) == ERROR_SUCCESS && desc[0]) {
|
||||||
|
name = desc;
|
||||||
|
}
|
||||||
|
|
||||||
|
// merge with an existing entry from the other view (match by name)
|
||||||
|
const std::string name_lower = strtolower(name);
|
||||||
|
auto it = std::find_if(entries.begin(), entries.end(), [&](const auto &e) {
|
||||||
|
return strtolower(e.name) == name_lower;
|
||||||
|
});
|
||||||
|
if (it == entries.end()) {
|
||||||
|
entries.push_back({ name });
|
||||||
|
it = entries.end() - 1;
|
||||||
|
}
|
||||||
|
it->found_32bit |= !is_64bit;
|
||||||
|
it->found_64bit |= is_64bit;
|
||||||
|
}
|
||||||
|
|
||||||
|
RegCloseKey(hkEnum);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<AsioDriverScanEntry> scan_asio_drivers() {
|
||||||
|
std::vector<AsioDriverScanEntry> entries;
|
||||||
|
|
||||||
|
// 64-bit view first so it wins ordering when present in both
|
||||||
|
scan_view(KEY_WOW64_64KEY, true, entries);
|
||||||
|
scan_view(KEY_WOW64_32KEY, false, entries);
|
||||||
|
|
||||||
|
return entries;
|
||||||
|
}
|
||||||
|
}
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user